From c596670999d843b430df0c4fe0eeabd148614638 Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Thu, 13 Apr 2017 11:30:00 +0000 Subject: remove a bunch of unused variables and some no-op code --- src/game/g_main.c | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'src/game/g_main.c') diff --git a/src/game/g_main.c b/src/game/g_main.c index d7cc6d4..d9dcd66 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -838,7 +838,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) { char serverinfo[ MAX_INFO_STRING ]; qtime_t qt; - int t; trap_GetServerinfo( serverinfo, sizeof( serverinfo ) ); @@ -846,7 +845,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) G_LogPrintf( "------------------------------------------------------------\n" ); G_LogPrintf( "InitGame: %s\n", serverinfo ); - t = trap_RealTime( &qt ); + trap_RealTime( &qt ); G_LogPrintf("RealTime: %04i/%02i/%02i %02i:%02i:%02i\n", qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday, qt.tm_hour, qt.tm_min, qt.tm_sec ); @@ -3311,7 +3310,6 @@ void G_RunFrame( int levelTime ) int i; gentity_t *ent; int msec; - int start, end; // if we are waiting for the level to restart, do nothing if( level.restarted ) @@ -3348,7 +3346,6 @@ void G_RunFrame( int levelTime ) // // go through all allocated objects // - start = trap_Milliseconds( ); ent = &g_entities[ 0 ]; for( i = 0; i < level.num_entities; i++, ent++ ) @@ -3427,9 +3424,6 @@ void G_RunFrame( int levelTime ) G_RunThink( ent ); } - end = trap_Milliseconds(); - - start = trap_Milliseconds(); // perform final fixups on the players ent = &g_entities[ 0 ]; @@ -3445,8 +3439,6 @@ void G_RunFrame( int levelTime ) // save position information for all active clients G_UnlaggedStore( ); - end = trap_Milliseconds(); - //TA: G_CountSpawns( ); G_CalculateBuildPoints( ); -- cgit