From 45973dc48641365b31475733bce7af9c3b8603a6 Mon Sep 17 00:00:00 2001 From: SlackerLinux85 Date: Thu, 13 Apr 2017 11:30:00 +0000 Subject: import the Slacker's QVM code base --- src/game/g_session.c | 171 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 171 insertions(+) create mode 100644 src/game/g_session.c (limited to 'src/game/g_session.c') diff --git a/src/game/g_session.c b/src/game/g_session.c new file mode 100644 index 0000000..ef78e8a --- /dev/null +++ b/src/game/g_session.c @@ -0,0 +1,171 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + + +/* +======================================================================= + + SESSION DATA + +Session data is the only data that stays persistant across level loads +and tournament restarts. +======================================================================= +*/ + +/* +================ +G_WriteClientSessionData + +Called on game shutdown +================ +*/ +void G_WriteClientSessionData( gclient_t *client ) +{ + const char *s; + const char *var; + + s = va( "%i %i %i %i %i %i %i %i %i %s", + client->sess.sessionTeam, + client->sess.restartTeam, + client->sess.spectatorTime, + client->sess.spectatorState, + client->sess.spectatorClient, + client->sess.wins, + client->sess.losses, + client->sess.teamLeader, + client->sess.invisible, + BG_ClientListString( &client->sess.ignoreList ) + ); + + var = va( "session%i", client - level.clients ); + + trap_Cvar_Set( var, s ); +} + +/* +================ +G_ReadSessionData + +Called on a reconnect +================ +*/ +void G_ReadSessionData( gclient_t *client ) +{ + char s[ MAX_STRING_CHARS ]; + const char *var; + + // bk001205 - format + int teamLeader; + int spectatorState; + int sessionTeam; + int restartTeam; + int invisible; + + var = va( "session%i", client - level.clients ); + trap_Cvar_VariableStringBuffer( var, s, sizeof(s) ); + + // FIXME: should be using BG_ClientListParse() for ignoreList, but + // bg_lib.c's sscanf() currently lacks %s + sscanf( s, "%i %i %i %i %i %i %i %i %i %x%x", + &sessionTeam, + &restartTeam, + &client->sess.spectatorTime, + &spectatorState, + &client->sess.spectatorClient, + &client->sess.wins, + &client->sess.losses, + &teamLeader, + &invisible, + &client->sess.ignoreList.hi, + &client->sess.ignoreList.lo + ); + // bk001205 - format issues + client->sess.sessionTeam = (team_t)sessionTeam; + client->sess.restartTeam = (pTeam_t)restartTeam; + client->sess.spectatorState = (spectatorState_t)spectatorState; + client->sess.teamLeader = (qboolean)teamLeader; + client->sess.invisible = (qboolean)invisible; +} + + +/* +================ +G_InitSessionData + +Called on a first-time connect +================ +*/ +void G_InitSessionData( gclient_t *client, char *userinfo ) +{ + clientSession_t *sess; + const char *value; + + sess = &client->sess; + + // initial team determination + value = Info_ValueForKey( userinfo, "team" ); + if( value[ 0 ] == 's' ) + { + // a willing spectator, not a waiting-in-line + sess->sessionTeam = TEAM_SPECTATOR; + } + else + { + if( g_maxGameClients.integer > 0 && + level.numNonSpectatorClients >= g_maxGameClients.integer ) + sess->sessionTeam = TEAM_SPECTATOR; + else + sess->sessionTeam = TEAM_FREE; + } + + sess->restartTeam = PTE_NONE; + sess->spectatorState = SPECTATOR_FREE; + sess->spectatorTime = level.time; + sess->spectatorClient = -1; + memset( &sess->ignoreList, 0, sizeof( sess->ignoreList ) ); + + G_WriteClientSessionData( client ); +} + + +/* +================== +G_WriteSessionData + +================== +*/ +void G_WriteSessionData( void ) +{ + int i; + + //TA: ? + trap_Cvar_Set( "session", va( "%i", 0 ) ); + + for( i = 0 ; i < level.maxclients ; i++ ) + { + if( level.clients[ i ].pers.connected == CON_CONNECTED ) + G_WriteClientSessionData( &level.clients[ i ] ); + } +} -- cgit