From ecdfd00b5bff42afacd4f5267bdef9ae61bfc154 Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Thu, 13 Apr 2017 11:30:00 +0000 Subject: implement g_gradualFreeFunds: give free funds to each player every 2 minutes, regardless of kills and deaths --- src/game/g_active.c | 6 +++--- src/game/g_client.c | 3 ++- src/game/g_cmds.c | 2 ++ src/game/g_combat.c | 3 ++- src/game/g_local.h | 4 ++-- src/game/g_main.c | 2 ++ 6 files changed, 13 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/game/g_active.c b/src/game/g_active.c index 4aa38cb..e909ca6 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1989,15 +1989,15 @@ void ClientThink_real( gentity_t *ent ) } // Give clients some credit periodically - if( ent->client->lastKillTime + FREEKILL_PERIOD < level.time ) + if( ent->client->pers.lastFreekillTime + FREEKILL_PERIOD < level.time ) { - if( !g_suddenDeath.integer ) { + if( !g_suddenDeath.integer || g_gradualFreeFunds.integer ) { if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) G_AddCreditToClient( ent->client, FREEKILL_ALIEN, qtrue ); if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) G_AddCreditToClient( ent->client, FREEKILL_HUMAN, qtrue ); } - ent->client->lastKillTime = level.time; + ent->client->pers.lastFreekillTime += FREEKILL_PERIOD; } // perform once-a-second actions diff --git a/src/game/g_client.c b/src/game/g_client.c index b6a3e0e..54c05df 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1950,7 +1950,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles client->ps.pm_time = 100; client->respawnTime = level.time; - client->lastKillTime = level.time; + if( !g_gradualFreeFunds.integer ) + client->pers.lastFreekillTime = level.time; client->inactivityTime = level.time + g_inactivity.integer * 1000; client->latched_buttons = 0; diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 9ebb659..f93b2f8 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -654,6 +654,8 @@ void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam ) G_LeaveTeam( ent ); ent->client->pers.teamSelection = newTeam; + ent->client->pers.lastFreekillTime = level.time; + // G_LeaveTeam() calls G_StopFollowing() which sets spec mode to free. // Undo that in this case, or else people can freespec while in the spawn queue on their new team if( newTeam != PTE_NONE ) diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 0622ad8..4cf2722 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -288,7 +288,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int { AddScore( attacker, 1 ); - attacker->client->lastKillTime = level.time; + if( !g_gradualFreeFunds.integer ) + attacker->client->pers.lastFreekillTime = level.time; attacker->client->pers.statscounters.kills++; attacker->client->pers.karma += 50; if( attacker->client->pers.teamSelection == PTE_ALIENS ) diff --git a/src/game/g_local.h b/src/game/g_local.h index c655950..bd337da 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -409,6 +409,7 @@ typedef struct int ping; int lastTeamStatus; + int lastFreekillTime; int lastFloodTime; // level.time of last flood-limited command int floodDemerits; // number of flood demerits accumulated @@ -497,8 +498,6 @@ struct gclient_s int airOutTime; - int lastKillTime; // for multiple kill rewards - qboolean fireHeld; // used for hook qboolean fire2Held; // used for alt fire gentity_t *hook; // grapple hook if out @@ -1423,6 +1422,7 @@ extern vmCvar_t g_disabledBuildables; extern vmCvar_t g_buildPointsRecoverRate; extern vmCvar_t g_dynamicBuildPoints; extern vmCvar_t g_instantBuild; +extern vmCvar_t g_gradualFreeFunds; extern vmCvar_t g_markDeconstruct; extern vmCvar_t g_markDeconstructMode; diff --git a/src/game/g_main.c b/src/game/g_main.c index 68043d8..5f6bed8 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -157,6 +157,7 @@ vmCvar_t g_disabledBuildables; vmCvar_t g_buildPointsRecoverRate; vmCvar_t g_dynamicBuildPoints; vmCvar_t g_instantBuild; +vmCvar_t g_gradualFreeFunds; vmCvar_t g_markDeconstruct; vmCvar_t g_markDeconstructMode; @@ -424,6 +425,7 @@ static cvarTable_t gameCvarTable[ ] = { &g_buildPointsRecoverRate, "g_buildPointsRecoverRate", "0", CVAR_ARCHIVE, 0, qfalse }, { &g_dynamicBuildPoints, "g_dynamicBuildPoints", "0", CVAR_ARCHIVE, 0, qfalse }, { &g_instantBuild, "g_instantBuild", "0", CVAR_ARCHIVE, 0, qfalse }, + { &g_gradualFreeFunds, "g_gradualFreeFunds", "1", CVAR_ARCHIVE, 0, qtrue }, { &g_chatTeamPrefix, "g_chatTeamPrefix", "1", CVAR_ARCHIVE }, { &g_sayAreaRange, "g_sayAreaRange", "1000", CVAR_ARCHIVE, 0, qtrue }, -- cgit