From fca46b606ef2019ca62923d4fea65da368d83496 Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Thu, 13 Apr 2017 11:30:00 +0000 Subject: stop closing the UI menus upon death because it's annoying --- src/game/g_combat.c | 3 --- 1 file changed, 3 deletions(-) (limited to 'src') diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 111d2ea..0622ad8 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -200,9 +200,6 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int killer, self->s.number, meansOfDeath, killerName, self->client->pers.netname, obit ); - //TA: close any menus the client has open - G_CloseMenus( self->client->ps.clientNum ); - //TA: deactivate all upgrades for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) BG_DeactivateUpgrade( i, self->client->ps.stats ); -- cgit