/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2006 Tim Angus This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "g_local.h" #define POOLSIZE ( 1024 * 1024 * 4 ) #define FREEMEMCOOKIE ((int)0xDEADBE3F) // Any unlikely to be used value #define ROUNDBITS 31 // Round to 32 bytes struct freememnode { // Size of ROUNDBITS int cookie, size; // Size includes node (obviously) struct freememnode *prev, *next; }; static char memoryPool[POOLSIZE]; static struct freememnode *freehead; static int freemem; void *G_Alloc( int size ) { // Find a free block and allocate. // Does two passes, attempts to fill same-sized free slot first. struct freememnode *fmn, *prev, *next, *smallest; int allocsize, smallestsize; char *endptr; int *ptr; allocsize = (int)( ( (size_t)size + (size_t)sizeof(int) + (size_t)ROUNDBITS ) & ~(size_t)ROUNDBITS ); // Round to 32-byte boundary ptr = NULL; smallest = NULL; smallestsize = POOLSIZE + 1; // Guaranteed not to miss any slots :) for( fmn = freehead; fmn; fmn = fmn->next ) { if( fmn->cookie != FREEMEMCOOKIE ) G_Error( "G_Alloc: Memory corruption detected!\n" ); if( fmn->size >= allocsize ) { // We've got a block if( fmn->size == allocsize ) { // Same size, just remove prev = fmn->prev; next = fmn->next; if( prev ) prev->next = next; // Point previous node to next if( next ) next->prev = prev; // Point next node to previous if( fmn == freehead ) freehead = next; // Set head pointer to next ptr = (int *) fmn; break; // Stop the loop, this is fine } else { // Keep track of the smallest free slot if( fmn->size < smallestsize ) { smallest = fmn; smallestsize = fmn->size; } } } } if( !ptr && smallest ) { // We found a slot big enough smallest->size -= allocsize; endptr = (char *) smallest + smallest->size; ptr = (int *) endptr; } if( ptr ) { freemem -= allocsize; if( g_debugAlloc.integer ) G_Printf( "G_Alloc of %i bytes (%i left)\n", allocsize, freemem ); memset( ptr, 0, allocsize ); *ptr++ = allocsize; // Store a copy of size for deallocation return( (void *) ptr ); } G_Error( "G_Alloc: failed on allocation of %i bytes\n", size ); return( NULL ); } void G_Free( void *ptr ) { // Release allocated memory, add it to the free list. struct freememnode *fmn; char *freeend; int *freeptr; freeptr = ptr; freeptr--; freemem += *freeptr; if( g_debugAlloc.integer ) G_Printf( "G_Free of %i bytes (%i left)\n", *freeptr, freemem ); for( fmn = freehead; fmn; fmn = fmn->next ) { freeend = ((char *) fmn) + fmn->size; if( freeend == (char *) freeptr ) { // Released block can be merged to an existing node fmn->size += *freeptr; // Add size of node. return; } } // No merging, add to head of list fmn = (struct freememnode *) freeptr; fmn->size = *freeptr; // Set this first to avoid corrupting *freeptr fmn->cookie = FREEMEMCOOKIE; fmn->prev = NULL; fmn->next = freehead; freehead->prev = fmn; freehead = fmn; } void G_InitMemory( void ) { // Set up the initial node freehead = (struct freememnode *)memoryPool; freehead->cookie = FREEMEMCOOKIE; freehead->size = POOLSIZE; freehead->next = NULL; freehead->prev = NULL; freemem = sizeof( memoryPool ); } void G_DefragmentMemory( void ) { // If there's a frenzy of deallocation and we want to // allocate something big, this is useful. Otherwise... // not much use. struct freememnode *startfmn, *endfmn, *fmn; for( startfmn = freehead; startfmn; ) { endfmn = (struct freememnode *)(((char *) startfmn) + startfmn->size); for( fmn = freehead; fmn; ) { if( fmn->cookie != FREEMEMCOOKIE ) G_Error( "G_DefragmentMemory: Memory corruption detected!\n" ); if( fmn == endfmn ) { // We can add fmn onto startfmn. if( fmn->prev ) fmn->prev->next = fmn->next; if( fmn->next ) { if( !(fmn->next->prev = fmn->prev) ) freehead = fmn->next; // We're removing the head node } startfmn->size += fmn->size; memset( fmn, 0, sizeof(struct freememnode) ); // A redundant call, really. startfmn = freehead; endfmn = fmn = NULL; // Break out of current loop } else fmn = fmn->next; } if( endfmn ) startfmn = startfmn->next; // endfmn acts as a 'restart' flag here } } void Svcmd_GameMem_f( void ) { // Give a breakdown of memory struct freememnode *fmn; G_Printf( "Game memory status: %i out of %i bytes allocated\n", POOLSIZE - freemem, POOLSIZE ); for( fmn = freehead; fmn; fmn = fmn->next ) G_Printf( " %dd: %d bytes free.\n", fmn, fmn->size ); G_Printf( "Status complete.\n" ); }