From 85d99859798982dd88c7de8d8b7a71d4ac4b4a2b Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Thu, 12 Sep 2013 18:28:16 +0200 Subject: 0.1.4 --- src/cgame/cg_local.h | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) (limited to 'src/cgame/cg_local.h') diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 7dd951b..43e1701 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -941,6 +941,8 @@ typedef struct // After this many msec the crosshair name fades out completely #define CROSSHAIR_CLIENT_TIMEOUT 1000 +#define MAX_ANNOUNCER_STACK 16 + typedef struct { int clientFrame; // incremented each frame @@ -1185,9 +1187,15 @@ typedef struct qboolean forbidCuboids; //if true then dont let player build a cuboid int latestCBNumber; //wait for this number from server before building a cuboid int lastCuboidError; //last time error sound was played + + qhandle_t announcerStack[ MAX_ANNOUNCER_STACK ]; + int announcerStackPos; + int announcerStackLatest; } cg_t; + + // all of the model, shader, and sound references that are // loaded at gamestate time are stored in cgMedia_t // Other media that can be tied to clients, weapons, or items are @@ -1938,6 +1946,10 @@ void CG_WritePTRCode( int code ); // const char *CG_TutorialText( void ); +// +// cg_svcmds.c +void CG_ProcessAnnouncer( void ); + // //=============================================== @@ -2171,12 +2183,13 @@ typedef enum // mod version data -#define MODVER_CURRENT 4 +#define MODVER_CURRENT 5 +#define MODVER_C2_0_1_4 5 #define MODVER_C2_0_1_3 4 #define MODVER_C2_0_1_2 3 #define MODVER_C2_0_1_1 2 #define MODVER_C2_0_1_0 1 -#define MODVER_TITLE "0.1.3 (Sep 10)" +#define MODVER_TITLE "0.1.4 (Sep 12)" -- cgit