From f9a8b76c0f912cea66eacf71162a3090fda698d8 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sun, 19 Jan 2014 11:44:43 +0100 Subject: 0.1.6 --- src/game/g_buildable.c | 78 +++++++++++++++++++++++++++++++------------------- 1 file changed, 49 insertions(+), 29 deletions(-) (limited to 'src/game/g_buildable.c') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index b13c54a..0039ccd 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2524,39 +2524,46 @@ void Cuboid_Think(gentity_t *self) } //Cuboids need a new die function because of the cuboid explosion effects. -void Cuboid_Die(gentity_t *self,gentity_t *inflictor,gentity_t *attacker,int damage,int mod) +void Cuboid_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) { vec3_t dir; - qboolean event=qfalse; + qboolean event = qfalse; const cuboidAttributes_t *cuboid; - cuboid=BG_CuboidAttributes(self->s.modelindex); - G_SetBuildableAnim(self,BANIM_DESTROY1,qtrue); // just for sound - self->die=nullDieFunction; - self->killedBy=attacker-g_entities; - self->powered=qfalse; - self->s.eFlags&=~EF_FIRING; - G_LogDestruction(self,attacker,mod); - dir[0]=dir[1]=0; - dir[2]=1; + cuboid = BG_CuboidAttributes( self->s.modelindex ); + G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue ); // just for sound + self->die = nullDieFunction; + self->killedBy = attacker - g_entities; + self->powered = qfalse; + self->s.eFlags &= ~EF_FIRING; + G_LogDestruction( self, attacker, mod ); + dir[ 0 ] = + dir[ 1 ] = 0; + dir[ 2 ] = 1; self->timestamp = level.time; - G_QueueBuildPoints(self); - if(mod!=MOD_DECONSTRUCT&&self->spawned) + G_QueueBuildPoints( self ); + + if( mod != MOD_DECONSTRUCT && self->spawned ) { - G_RewardAttackers(self); - G_RadiusDamage(self->s.pos.trBase,g_entities+self->killedBy,self->splashDamage,self->splashRadius,self,self->splashMethodOfDeath); + G_RewardAttackers( self ); + G_RadiusDamage( self->s.pos.trBase, + g_entities + self->killedBy, + self->splashDamage, + self->splashRadius, + self, + self->splashMethodOfDeath ); //NOTE: all cuboid info is already packed - self->s.eType=ET_EVENTS+EV_CUBOID_EXPLOSION; + self->s.eType = ET_EVENTS + EV_CUBOID_EXPLOSION; self->freeAfterEvent = qtrue; - G_AddEvent(self,EV_HUMAN_BUILDABLE_EXPLOSION,DirToByte(dir)); - event=qtrue; - self->r.contents=0; - trap_LinkEntity(self); + G_AddEvent( self, EV_HUMAN_BUILDABLE_EXPLOSION, DirToByte( dir ) ); + event = qtrue; + self->r.contents = 0; + trap_LinkEntity( self ); } else { - self->s.eType=0; - G_FreeEntity(self); + self->s.eType = 0; + G_FreeEntity( self ); } } @@ -3440,12 +3447,18 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance int contents; playerState_t *ps = &ent->client->ps; - if( BG_Buildable(buildable,NULL)->cuboid ) - BG_CuboidBBox(cuboidSize,mins,maxs); + if( BG_Buildable( buildable, NULL )->cuboid ) + { + if( !G_CheckCuboidSize( cuboidSize, buildable ) ) + return IBE_INVALIDSIZE; + BG_CuboidBBox( cuboidSize, mins, maxs ); + } else BG_BuildableBoundingBox( buildable, mins, maxs ); - - if(!BG_PositionBuildableRelativeToPlayer( ps, BG_Buildable(buildable,NULL)->cuboid, mins, maxs, trap_Trace, entity_origin, angles, &tr1 )) + + if( !BG_PositionBuildableRelativeToPlayer( + ps, BG_Buildable( buildable, NULL )->cuboid, + mins, maxs, trap_Trace, entity_origin, angles, &tr1 ) ) return IBE_NOSURF; trap_Trace( &tr2, entity_origin, mins, maxs, entity_origin, -1, MASK_PLAYERSOLID ); trap_Trace( &tr3, ps->origin, NULL, NULL, entity_origin, ent->s.number, MASK_PLAYERSOLID ); @@ -3964,15 +3977,19 @@ qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable, vec3_t cuboidSiz case IBE_LASTSPAWN: G_TriggerMenu( ent->client->ps.clientNum, MN_B_LASTSPAWN ); return qfalse; - + case IBE_NOSURF: G_TriggerMenu( ent->client->ps.clientNum, MN_B_NOSURF ); return qfalse; - + case IBE_TOODENSE: G_TriggerMenu( ent->client->ps.clientNum, MN_B_TOODENSE ); return qfalse; + case IBE_INVALIDSIZE: + G_TriggerMenu( ent->client->ps.clientNum, MN_B_INVALIDSIZE ); + return qfalse; + default: break; } @@ -4577,7 +4594,10 @@ void G_RemoveUnbuiltBuildables( gentity_t *self ) if( ent->builtBy != self->client->ps.clientNum ) continue; - + + if( ent->s.modelindex < CUBOID_FIRST ) + continue; + G_Damage( ent, self, NULL, dir, dir, ent->health, 0, MOD_DECONSTRUCT ); } } -- cgit