From 5a85e81685300e2299dabfeb25d513b99df471be Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Fri, 6 Sep 2013 22:40:51 +0200 Subject: Initial commit --- src/sdl/sdl_input.c | 1158 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1158 insertions(+) create mode 100644 src/sdl/sdl_input.c (limited to 'src/sdl/sdl_input.c') diff --git a/src/sdl/sdl_input.c b/src/sdl/sdl_input.c new file mode 100644 index 0000000..8de3407 --- /dev/null +++ b/src/sdl/sdl_input.c @@ -0,0 +1,1158 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2009 Darklegion Development + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#ifdef USE_LOCAL_HEADERS +# include "SDL.h" +#else +# include +#endif + +#include +#include +#include + +#include "../renderer/tr_local.h" +#include "../client/client.h" +#include "../sys/sys_local.h" + +#ifdef MACOS_X +// Mouse acceleration needs to be disabled +#define MACOS_X_ACCELERATION_HACK +// Cursor needs hack to hide +#define MACOS_X_CURSOR_HACK +#endif + +#ifdef MACOS_X_ACCELERATION_HACK +#include +#include +#include +#include +#endif + +static cvar_t *in_keyboardDebug = NULL; + +static SDL_Joystick *stick = NULL; + +static qboolean mouseAvailable = qfalse; +static qboolean mouseActive = qfalse; +static qboolean keyRepeatEnabled = qfalse; + +static cvar_t *in_mouse = NULL; +#ifdef MACOS_X_ACCELERATION_HACK +static cvar_t *in_disablemacosxmouseaccel = NULL; +static double originalMouseSpeed = -1.0; +#endif +static cvar_t *in_nograb; + +static cvar_t *in_joystick = NULL; +static cvar_t *in_joystickDebug = NULL; +static cvar_t *in_joystickThreshold = NULL; +static cvar_t *in_joystickNo = NULL; +static cvar_t *in_joystickUseAnalog = NULL; + +static int vidRestartTime = 0; + +#define CTRL(a) ((a)-'a'+1) + +/* +=============== +IN_PrintKey +=============== +*/ +static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down ) +{ + if( down ) + Com_Printf( "+ " ); + else + Com_Printf( " " ); + + Com_Printf( "0x%02x \"%s\"", keysym->scancode, + SDL_GetKeyName( keysym->sym ) ); + + if( keysym->mod & KMOD_LSHIFT ) Com_Printf( " KMOD_LSHIFT" ); + if( keysym->mod & KMOD_RSHIFT ) Com_Printf( " KMOD_RSHIFT" ); + if( keysym->mod & KMOD_LCTRL ) Com_Printf( " KMOD_LCTRL" ); + if( keysym->mod & KMOD_RCTRL ) Com_Printf( " KMOD_RCTRL" ); + if( keysym->mod & KMOD_LALT ) Com_Printf( " KMOD_LALT" ); + if( keysym->mod & KMOD_RALT ) Com_Printf( " KMOD_RALT" ); + if( keysym->mod & KMOD_LMETA ) Com_Printf( " KMOD_LMETA" ); + if( keysym->mod & KMOD_RMETA ) Com_Printf( " KMOD_RMETA" ); + if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" ); + if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" ); + if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" ); + if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" ); + + Com_Printf( " Q:0x%02x(%s)", key, Key_KeynumToString( key ) ); + + if( keysym->unicode ) + { + Com_Printf( " U:0x%02x", keysym->unicode ); + + if( keysym->unicode > ' ' && keysym->unicode < '~' ) + Com_Printf( "(%c)", (char)keysym->unicode ); + } + + Com_Printf( "\n" ); +} + +#define MAX_CONSOLE_KEYS 16 + +/* +=============== +IN_IsConsoleKey +=============== +*/ +static qboolean IN_IsConsoleKey( keyNum_t key, const unsigned char character ) +{ + typedef struct consoleKey_s + { + enum + { + KEY, + CHARACTER + } type; + + union + { + keyNum_t key; + unsigned char character; + } u; + } consoleKey_t; + + static consoleKey_t consoleKeys[ MAX_CONSOLE_KEYS ]; + static int numConsoleKeys = 0; + int i; + + // Only parse the variable when it changes + if( cl_consoleKeys->modified ) + { + char *text_p, *token; + + cl_consoleKeys->modified = qfalse; + text_p = cl_consoleKeys->string; + numConsoleKeys = 0; + + while( numConsoleKeys < MAX_CONSOLE_KEYS ) + { + consoleKey_t *c = &consoleKeys[ numConsoleKeys ]; + int charCode = 0; + + token = COM_Parse( &text_p ); + if( !token[ 0 ] ) + break; + + if( strlen( token ) == 4 ) + charCode = Com_HexStrToInt( token ); + + if( charCode > 0 ) + { + c->type = CHARACTER; + c->u.character = (unsigned char)charCode; + } + else + { + c->type = KEY; + c->u.key = Key_StringToKeynum( token ); + + // 0 isn't a key + if( c->u.key <= 0 ) + continue; + } + + numConsoleKeys++; + } + } + + // If the character is the same as the key, prefer the character + if( key == character ) + key = 0; + + for( i = 0; i < numConsoleKeys; i++ ) + { + consoleKey_t *c = &consoleKeys[ i ]; + + switch( c->type ) + { + case KEY: + if( key && c->u.key == key ) + return qtrue; + break; + + case CHARACTER: + if( c->u.character == character ) + return qtrue; + break; + } + } + + return qfalse; +} + +/* +=============== +IN_TranslateSDLToQ3Key +=============== +*/ +static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym, + keyNum_t *key, qboolean down ) +{ + static unsigned char buf[ 2 ] = { '\0', '\0' }; + + *buf = '\0'; + *key = 0; + + if( keysym->sym >= SDLK_SPACE && keysym->sym < SDLK_DELETE ) + { + // These happen to match the ASCII chars + *key = (int)keysym->sym; + } + else + { + switch( keysym->sym ) + { + case SDLK_PAGEUP: *key = K_PGUP; break; + case SDLK_KP9: *key = K_KP_PGUP; break; + case SDLK_PAGEDOWN: *key = K_PGDN; break; + case SDLK_KP3: *key = K_KP_PGDN; break; + case SDLK_KP7: *key = K_KP_HOME; break; + case SDLK_HOME: *key = K_HOME; break; + case SDLK_KP1: *key = K_KP_END; break; + case SDLK_END: *key = K_END; break; + case SDLK_KP4: *key = K_KP_LEFTARROW; break; + case SDLK_LEFT: *key = K_LEFTARROW; break; + case SDLK_KP6: *key = K_KP_RIGHTARROW; break; + case SDLK_RIGHT: *key = K_RIGHTARROW; break; + case SDLK_KP2: *key = K_KP_DOWNARROW; break; + case SDLK_DOWN: *key = K_DOWNARROW; break; + case SDLK_KP8: *key = K_KP_UPARROW; break; + case SDLK_UP: *key = K_UPARROW; break; + case SDLK_ESCAPE: *key = K_ESCAPE; break; + case SDLK_KP_ENTER: *key = K_KP_ENTER; break; + case SDLK_RETURN: *key = K_ENTER; break; + case SDLK_TAB: *key = K_TAB; break; + case SDLK_F1: *key = K_F1; break; + case SDLK_F2: *key = K_F2; break; + case SDLK_F3: *key = K_F3; break; + case SDLK_F4: *key = K_F4; break; + case SDLK_F5: *key = K_F5; break; + case SDLK_F6: *key = K_F6; break; + case SDLK_F7: *key = K_F7; break; + case SDLK_F8: *key = K_F8; break; + case SDLK_F9: *key = K_F9; break; + case SDLK_F10: *key = K_F10; break; + case SDLK_F11: *key = K_F11; break; + case SDLK_F12: *key = K_F12; break; + case SDLK_F13: *key = K_F13; break; + case SDLK_F14: *key = K_F14; break; + case SDLK_F15: *key = K_F15; break; + + case SDLK_BACKSPACE: *key = K_BACKSPACE; break; + case SDLK_KP_PERIOD: *key = K_KP_DEL; break; + case SDLK_DELETE: *key = K_DEL; break; + case SDLK_PAUSE: *key = K_PAUSE; break; + + case SDLK_LSHIFT: + case SDLK_RSHIFT: *key = K_SHIFT; break; + + case SDLK_LCTRL: + case SDLK_RCTRL: *key = K_CTRL; break; + + case SDLK_RMETA: + case SDLK_LMETA: *key = K_COMMAND; break; + + case SDLK_RALT: + case SDLK_LALT: *key = K_ALT; break; + + case SDLK_LSUPER: + case SDLK_RSUPER: *key = K_SUPER; break; + + case SDLK_KP5: *key = K_KP_5; break; + case SDLK_INSERT: *key = K_INS; break; + case SDLK_KP0: *key = K_KP_INS; break; + case SDLK_KP_MULTIPLY: *key = K_KP_STAR; break; + case SDLK_KP_PLUS: *key = K_KP_PLUS; break; + case SDLK_KP_MINUS: *key = K_KP_MINUS; break; + case SDLK_KP_DIVIDE: *key = K_KP_SLASH; break; + + case SDLK_MODE: *key = K_MODE; break; + case SDLK_COMPOSE: *key = K_COMPOSE; break; + case SDLK_HELP: *key = K_HELP; break; + case SDLK_PRINT: *key = K_PRINT; break; + case SDLK_SYSREQ: *key = K_SYSREQ; break; + case SDLK_BREAK: *key = K_BREAK; break; + case SDLK_MENU: *key = K_MENU; break; + case SDLK_POWER: *key = K_POWER; break; + case SDLK_EURO: *key = K_EURO; break; + case SDLK_UNDO: *key = K_UNDO; break; + case SDLK_SCROLLOCK: *key = K_SCROLLOCK; break; + case SDLK_NUMLOCK: *key = K_KP_NUMLOCK; break; + case SDLK_CAPSLOCK: *key = K_CAPSLOCK; break; + + default: + if( keysym->sym >= SDLK_WORLD_0 && keysym->sym <= SDLK_WORLD_95 ) + *key = ( keysym->sym - SDLK_WORLD_0 ) + K_WORLD_0; + break; + } + } + + if( down && keysym->unicode && !( keysym->unicode & 0xFF00 ) ) + { + unsigned char ch = (unsigned char)keysym->unicode & 0xFF; + + switch( ch ) + { + case 127: // ASCII delete + if( *key != K_DEL ) + { + // ctrl-h + *buf = CTRL('h'); + break; + } + // fallthrough + + default: *buf = ch; break; + } + } + + if( in_keyboardDebug->integer ) + IN_PrintKey( keysym, *key, down ); + + // Keys that have ASCII names but produce no character are probably + // dead keys -- ignore them + if( down && strlen( Key_KeynumToString( *key ) ) == 1 && + keysym->unicode == 0 ) + { + if( in_keyboardDebug->integer ) + Com_Printf( " Ignored dead key '%c'\n", *key ); + + *key = 0; + } + + if( IN_IsConsoleKey( *key, *buf ) ) + { + // Console keys can't be bound or generate characters + *key = K_CONSOLE; + *buf = '\0'; + } + + // Don't allow extended ASCII to generate characters + if( *buf & 0x80 ) + *buf = '\0'; + + return (char *)buf; +} + +#ifdef MACOS_X_ACCELERATION_HACK +/* +=============== +IN_GetIOHandle +=============== +*/ +static io_connect_t IN_GetIOHandle(void) // mac os x mouse accel hack +{ + io_connect_t iohandle = MACH_PORT_NULL; + kern_return_t status; + io_service_t iohidsystem = MACH_PORT_NULL; + mach_port_t masterport; + + status = IOMasterPort(MACH_PORT_NULL, &masterport); + if(status != KERN_SUCCESS) + return 0; + + iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem"); + if(!iohidsystem) + return 0; + + status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle); + IOObjectRelease(iohidsystem); + + return iohandle; +} +#endif + +/* +=============== +IN_GobbleMotionEvents +=============== +*/ +static void IN_GobbleMotionEvents( void ) +{ + SDL_Event dummy[ 1 ]; + + // Gobble any mouse motion events + SDL_PumpEvents( ); + while( SDL_PeepEvents( dummy, 1, SDL_GETEVENT, + SDL_EVENTMASK( SDL_MOUSEMOTION ) ) ) { } +} + +/* +=============== +IN_GetUIMousePosition +=============== +*/ +static void IN_GetUIMousePosition( int *x, int *y ) +{ + if( uivm ) + { + int pos = VM_Call( uivm, UI_MOUSE_POSITION ); + *x = pos & 0xFFFF; + *y = ( pos >> 16 ) & 0xFFFF; + + *x = glConfig.vidWidth * *x / 640; + *y = glConfig.vidHeight * *y / 480; + } + else + { + *x = glConfig.vidWidth / 2; + *y = glConfig.vidHeight / 2; + } +} + +/* +=============== +IN_SetUIMousePosition +=============== +*/ +static void IN_SetUIMousePosition( int x, int y ) +{ + if( uivm ) + { + x = x * 640 / glConfig.vidWidth; + y = y * 480 / glConfig.vidHeight; + VM_Call( uivm, UI_SET_MOUSE_POSITION, x, y ); + } +} + +/* +=============== +IN_ActivateMouse +=============== +*/ +static void IN_ActivateMouse( void ) +{ + if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) ) + return; + +#ifdef MACOS_X_ACCELERATION_HACK + if (!mouseActive) // mac os x mouse accel hack + { + // Save the status of mouse acceleration + originalMouseSpeed = -1.0; // in case of error + if(in_disablemacosxmouseaccel->integer) + { + io_connect_t mouseDev = IN_GetIOHandle(); + if(mouseDev != 0) + { + if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess) + { + Com_Printf("previous mouse acceleration: %f\n", originalMouseSpeed); + if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess) + { + Com_Printf("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); + Cvar_Set ("in_disablemacosxmouseaccel", 0); + } + } + else + { + Com_Printf("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n"); + Cvar_Set ("in_disablemacosxmouseaccel", 0); + } + IOServiceClose(mouseDev); + } + else + { + Com_Printf("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n"); + Cvar_Set ("in_disablemacosxmouseaccel", 0); + } + } + } +#endif + + if( !mouseActive ) + { + SDL_ShowCursor( 0 ); +#ifdef MACOS_X_CURSOR_HACK + // This is a bug in the current SDL/macosx...have to toggle it a few + // times to get the cursor to hide. + SDL_ShowCursor( 1 ); + SDL_ShowCursor( 0 ); +#endif + SDL_WM_GrabInput( SDL_GRAB_ON ); + + IN_GobbleMotionEvents( ); + } + + // in_nograb makes no sense in fullscreen mode + if( !r_fullscreen->integer ) + { + if( in_nograb->modified || !mouseActive ) + { + if( in_nograb->integer ) + SDL_WM_GrabInput( SDL_GRAB_OFF ); + else + SDL_WM_GrabInput( SDL_GRAB_ON ); + + in_nograb->modified = qfalse; + } + } + + mouseActive = qtrue; +} + +/* +=============== +IN_DeactivateMouse +=============== +*/ +static void IN_DeactivateMouse( void ) +{ + if( !SDL_WasInit( SDL_INIT_VIDEO ) ) + return; + + // Always show the cursor when the mouse is disabled, + // but not when fullscreen + if( !r_fullscreen->integer ) + { + if( ( Key_GetCatcher( ) == KEYCATCH_UI ) && + ( SDL_GetAppState( ) & SDL_APPMOUSEFOCUS ) ) + SDL_ShowCursor( 0 ); + else + SDL_ShowCursor( 1 ); + } + + if( !mouseAvailable ) + return; + +#ifdef MACOS_X_ACCELERATION_HACK + if (mouseActive) // mac os x mouse accel hack + { + if(originalMouseSpeed != -1.0) + { + io_connect_t mouseDev = IN_GetIOHandle(); + if(mouseDev != 0) + { + Com_Printf("restoring mouse acceleration to: %f\n", originalMouseSpeed); + if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess) + Com_Printf("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); + IOServiceClose(mouseDev); + } + else + Com_Printf("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n"); + } + } +#endif + + if( mouseActive ) + { + IN_GobbleMotionEvents( ); + + SDL_WM_GrabInput( SDL_GRAB_OFF ); + + // Don't warp the mouse unless the cursor is within the window + if( SDL_GetAppState( ) & SDL_APPMOUSEFOCUS ) + { + int x, y; + IN_GetUIMousePosition( &x, &y ); + SDL_WarpMouse( x, y ); + } + + mouseActive = qfalse; + } +} + +// We translate axes movement into keypresses +static int joy_keys[16] = { + K_LEFTARROW, K_RIGHTARROW, + K_UPARROW, K_DOWNARROW, + K_JOY16, K_JOY17, + K_JOY18, K_JOY19, + K_JOY20, K_JOY21, + K_JOY22, K_JOY23, + + K_JOY24, K_JOY25, + K_JOY26, K_JOY27 +}; + +// translate hat events into keypresses +// the 4 highest buttons are used for the first hat ... +static int hat_keys[16] = { + K_JOY29, K_JOY30, + K_JOY31, K_JOY32, + K_JOY25, K_JOY26, + K_JOY27, K_JOY28, + K_JOY21, K_JOY22, + K_JOY23, K_JOY24, + K_JOY17, K_JOY18, + K_JOY19, K_JOY20 +}; + + +struct +{ + qboolean buttons[16]; // !!! FIXME: these might be too many. + unsigned int oldaxes; + int oldaaxes[16]; + unsigned int oldhats; +} stick_state; + + +/* +=============== +IN_InitJoystick +=============== +*/ +static void IN_InitJoystick( void ) +{ + int i = 0; + int total = 0; + char buf[16384] = ""; + + if (stick != NULL) + SDL_JoystickClose(stick); + + stick = NULL; + memset(&stick_state, '\0', sizeof (stick_state)); + + if (!SDL_WasInit(SDL_INIT_JOYSTICK)) + { + Com_DPrintf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n"); + if (SDL_Init(SDL_INIT_JOYSTICK) == -1) + { + Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError()); + return; + } + Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n"); + } + + total = SDL_NumJoysticks(); + Com_DPrintf("%d possible joysticks\n", total); + + // Print list and build cvar to allow ui to select joystick. + for (i = 0; i < total; i++) + { + Q_strcat(buf, sizeof(buf), SDL_JoystickName(i)); + Q_strcat(buf, sizeof(buf), "\n"); + } + + Cvar_Get( "in_availableJoysticks", buf, CVAR_ROM ); + + if( !in_joystick->integer ) { + Com_DPrintf( "Joystick is not active.\n" ); + SDL_QuitSubSystem(SDL_INIT_JOYSTICK); + return; + } + + in_joystickNo = Cvar_Get( "in_joystickNo", "0", CVAR_ARCHIVE ); + if( in_joystickNo->integer < 0 || in_joystickNo->integer >= total ) + Cvar_Set( "in_joystickNo", "0" ); + + in_joystickUseAnalog = Cvar_Get( "in_joystickUseAnalog", "0", CVAR_ARCHIVE ); + + stick = SDL_JoystickOpen( in_joystickNo->integer ); + + if (stick == NULL) { + Com_DPrintf( "No joystick opened.\n" ); + return; + } + + Com_DPrintf( "Joystick %d opened\n", in_joystickNo->integer ); + Com_DPrintf( "Name: %s\n", SDL_JoystickName(in_joystickNo->integer) ); + Com_DPrintf( "Axes: %d\n", SDL_JoystickNumAxes(stick) ); + Com_DPrintf( "Hats: %d\n", SDL_JoystickNumHats(stick) ); + Com_DPrintf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) ); + Com_DPrintf( "Balls: %d\n", SDL_JoystickNumBalls(stick) ); + Com_DPrintf( "Use Analog: %s\n", in_joystickUseAnalog->integer ? "Yes" : "No" ); + + SDL_JoystickEventState(SDL_QUERY); +} + +/* +=============== +IN_ShutdownJoystick +=============== +*/ +static void IN_ShutdownJoystick( void ) +{ + if (stick) + { + SDL_JoystickClose(stick); + stick = NULL; + } + + SDL_QuitSubSystem(SDL_INIT_JOYSTICK); +} + +/* +=============== +IN_JoyMove +=============== +*/ +static void IN_JoyMove( void ) +{ + qboolean joy_pressed[ARRAY_LEN(joy_keys)]; + unsigned int axes = 0; + unsigned int hats = 0; + int total = 0; + int i = 0; + + if (!stick) + return; + + SDL_JoystickUpdate(); + + memset(joy_pressed, '\0', sizeof (joy_pressed)); + + // update the ball state. + total = SDL_JoystickNumBalls(stick); + if (total > 0) + { + int balldx = 0; + int balldy = 0; + for (i = 0; i < total; i++) + { + int dx = 0; + int dy = 0; + SDL_JoystickGetBall(stick, i, &dx, &dy); + balldx += dx; + balldy += dy; + } + if (balldx || balldy) + { + // !!! FIXME: is this good for stick balls, or just mice? + // Scale like the mouse input... + if (abs(balldx) > 1) + balldx *= 2; + if (abs(balldy) > 1) + balldy *= 2; + Com_QueueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL ); + } + } + + // now query the stick buttons... + total = SDL_JoystickNumButtons(stick); + if (total > 0) + { + if (total > ARRAY_LEN(stick_state.buttons)) + total = ARRAY_LEN(stick_state.buttons); + for (i = 0; i < total; i++) + { + qboolean pressed = (SDL_JoystickGetButton(stick, i) != 0); + if (pressed != stick_state.buttons[i]) + { + Com_QueueEvent( 0, SE_KEY, K_JOY1 + i, pressed, 0, NULL ); + stick_state.buttons[i] = pressed; + } + } + } + + // look at the hats... + total = SDL_JoystickNumHats(stick); + if (total > 0) + { + if (total > 4) total = 4; + for (i = 0; i < total; i++) + { + ((Uint8 *)&hats)[i] = SDL_JoystickGetHat(stick, i); + } + } + + // update hat state + if (hats != stick_state.oldhats) + { + for( i = 0; i < 4; i++ ) { + if( ((Uint8 *)&hats)[i] != ((Uint8 *)&stick_state.oldhats)[i] ) { + // release event + switch( ((Uint8 *)&stick_state.oldhats)[i] ) { + case SDL_HAT_UP: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); + break; + case SDL_HAT_RIGHT: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); + break; + case SDL_HAT_DOWN: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); + break; + case SDL_HAT_LEFT: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); + break; + case SDL_HAT_RIGHTUP: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); + break; + case SDL_HAT_RIGHTDOWN: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); + break; + case SDL_HAT_LEFTUP: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); + break; + case SDL_HAT_LEFTDOWN: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); + break; + default: + break; + } + // press event + switch( ((Uint8 *)&hats)[i] ) { + case SDL_HAT_UP: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); + break; + case SDL_HAT_RIGHT: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); + break; + case SDL_HAT_DOWN: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); + break; + case SDL_HAT_LEFT: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); + break; + case SDL_HAT_RIGHTUP: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); + break; + case SDL_HAT_RIGHTDOWN: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); + break; + case SDL_HAT_LEFTUP: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); + break; + case SDL_HAT_LEFTDOWN: + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); + Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); + break; + default: + break; + } + } + } + } + + // save hat state + stick_state.oldhats = hats; + + // finally, look at the axes... + total = SDL_JoystickNumAxes(stick); + if (total > 0) + { + if (total > 16) total = 16; + for (i = 0; i < total; i++) + { + Sint16 axis = SDL_JoystickGetAxis(stick, i); + + if (in_joystickUseAnalog->integer) + { + float f = ( (float) abs(axis) ) / 32767.0f; + + if( f < in_joystickThreshold->value ) axis = 0; + + if ( axis != stick_state.oldaaxes[i] ) + { + Com_QueueEvent( 0, SE_JOYSTICK_AXIS, i, axis, 0, NULL ); + stick_state.oldaaxes[i] = axis; + } + } + else + { + float f = ( (float) axis ) / 32767.0f; + if( f < -in_joystickThreshold->value ) { + axes |= ( 1 << ( i * 2 ) ); + } else if( f > in_joystickThreshold->value ) { + axes |= ( 1 << ( ( i * 2 ) + 1 ) ); + } + } + } + } + + /* Time to update axes state based on old vs. new. */ + if (axes != stick_state.oldaxes) + { + for( i = 0; i < 16; i++ ) { + if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) { + Com_QueueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL ); + } + + if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) { + Com_QueueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL ); + } + } + } + + /* Save for future generations. */ + stick_state.oldaxes = axes; +} + +/* +=============== +IN_ProcessEvents +=============== +*/ +static void IN_ProcessEvents( void ) +{ + SDL_Event e; + const char *character = NULL; + keyNum_t key = 0; + + if( !SDL_WasInit( SDL_INIT_VIDEO ) ) + return; + + if( Key_GetCatcher( ) == 0 && keyRepeatEnabled ) + { + SDL_EnableKeyRepeat( 0, 0 ); + keyRepeatEnabled = qfalse; + } + else if( !keyRepeatEnabled ) + { + SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, + SDL_DEFAULT_REPEAT_INTERVAL ); + keyRepeatEnabled = qtrue; + } + + while( SDL_PollEvent( &e ) ) + { + switch( e.type ) + { + case SDL_KEYDOWN: + character = IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qtrue ); + if( key ) + Com_QueueEvent( 0, SE_KEY, key, qtrue, 0, NULL ); + + if( character ) + Com_QueueEvent( 0, SE_CHAR, *character, 0, 0, NULL ); + break; + + case SDL_KEYUP: + IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qfalse ); + + if( key ) + Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL ); + break; + + case SDL_MOUSEMOTION: + if( mouseActive ) + Com_QueueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL ); + break; + + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + { + unsigned char b; + switch( e.button.button ) + { + case 1: b = K_MOUSE1; break; + case 2: b = K_MOUSE3; break; + case 3: b = K_MOUSE2; break; + case 4: b = K_MWHEELUP; break; + case 5: b = K_MWHEELDOWN; break; + case 6: b = K_MOUSE4; break; + case 7: b = K_MOUSE5; break; + default: b = K_AUX1 + ( e.button.button - 8 ) % 16; break; + } + Com_QueueEvent( 0, SE_KEY, b, + ( e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse ), 0, NULL ); + } + break; + + case SDL_QUIT: + Cbuf_ExecuteText(EXEC_NOW, "quit Closed window\n"); + break; + + case SDL_VIDEORESIZE: + { + char width[32], height[32]; + Com_sprintf( width, sizeof(width), "%d", e.resize.w ); + Com_sprintf( height, sizeof(height), "%d", e.resize.h ); + ri.Cvar_Set( "r_width", width ); + ri.Cvar_Set( "r_height", height ); + /* wait until user stops dragging for 1 second, so + we aren't constantly recreating the GL context while + he tries to drag...*/ + vidRestartTime = Sys_Milliseconds() + 1000; + } + break; + case SDL_ACTIVEEVENT: + if (e.active.state & SDL_APPINPUTFOCUS) { + Cvar_SetValue( "com_unfocused", !e.active.gain); + } + if (e.active.state & SDL_APPACTIVE) { + Cvar_SetValue( "com_minimized", !e.active.gain); + } + break; + + default: + break; + } + } +} + +/* +=============== +IN_Frame +=============== +*/ +void IN_Frame( void ) +{ + qboolean loading; + qboolean cursorShowing; + int x, y; + + IN_JoyMove( ); + IN_ProcessEvents( ); + + // If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading + loading = !!( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE ); + cursorShowing = Key_GetCatcher( ) & KEYCATCH_UI; + + if( !r_fullscreen->integer && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) + { + // Console is down in windowed mode + IN_DeactivateMouse( ); + } + else if( !r_fullscreen->integer && loading ) + { + // Loading in windowed mode + IN_DeactivateMouse( ); + } + else if( !r_fullscreen->integer && cursorShowing ) + { + // Use WM cursor when not fullscreen + IN_DeactivateMouse( ); + } + else if( !( SDL_GetAppState() & SDL_APPINPUTFOCUS ) ) + { + // Window not got focus + IN_DeactivateMouse( ); + } + else + IN_ActivateMouse( ); + + if( !mouseActive ) + { + SDL_GetMouseState( &x, &y ); + IN_SetUIMousePosition( x, y ); + } + + // In case we had to delay actual restart of video system + if( ( vidRestartTime != 0 ) && ( vidRestartTime < Sys_Milliseconds( ) ) ) + { + vidRestartTime = 0; + Cbuf_AddText( "vid_restart" ); + } +} + +/* +=============== +IN_InitKeyLockStates +=============== +*/ +void IN_InitKeyLockStates( void ) +{ + unsigned char *keystate = SDL_GetKeyState(NULL); + + keys[K_SCROLLOCK].down = keystate[SDLK_SCROLLOCK]; + keys[K_KP_NUMLOCK].down = keystate[SDLK_NUMLOCK]; + keys[K_CAPSLOCK].down = keystate[SDLK_CAPSLOCK]; +} + +/* +=============== +IN_Init +=============== +*/ +void IN_Init( void ) +{ + int appState; + + if( !SDL_WasInit( SDL_INIT_VIDEO ) ) + { + Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )\n" ); + return; + } + + Com_DPrintf( "\n------- Input Initialization -------\n" ); + + in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE ); + + // mouse variables + in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE ); + in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE ); + + in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH ); + in_joystickDebug = Cvar_Get( "in_joystickDebug", "0", CVAR_TEMP ); + in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE ); + +#ifdef MACOS_X_ACCELERATION_HACK + in_disablemacosxmouseaccel = Cvar_Get( "in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE ); +#endif + + SDL_EnableUNICODE( 1 ); + SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL ); + keyRepeatEnabled = qtrue; + + if( in_mouse->value ) + { + mouseAvailable = qtrue; + IN_ActivateMouse( ); + } + else + { + IN_DeactivateMouse( ); + mouseAvailable = qfalse; + } + + appState = SDL_GetAppState( ); + Cvar_SetValue( "com_unfocused", !( appState & SDL_APPINPUTFOCUS ) ); + Cvar_SetValue( "com_minimized", !( appState & SDL_APPACTIVE ) ); + + IN_InitKeyLockStates( ); + + IN_InitJoystick( ); + Com_DPrintf( "------------------------------------\n" ); +} + +/* +=============== +IN_Shutdown +=============== +*/ +void IN_Shutdown( void ) +{ + IN_DeactivateMouse( ); + mouseAvailable = qfalse; + + IN_ShutdownJoystick( ); +} + +/* +=============== +IN_Restart +=============== +*/ +void IN_Restart( void ) +{ + IN_ShutdownJoystick( ); + IN_Init( ); +} -- cgit