NAME Cuboid - a Tremulous 1.2 mod focused on cuboids and fixing balance issues. TODO - impregnation sounds - a proper Helmet Mk2 texture CHANGELOG Version Release date ______________________________________________________________________________________________ 0.1.0 Sep 06 2013 GAMEPLAY: - Based upon Cuboid 0.2.2 (note: the versioning in the original cuboid was different). - Added Human Impregnation Mod. - Jetpacks now need fuel to operate (buy ammo to refuel). - Added a Jetpack fuel indicator (cg_fuelInfo* cvars to customize). - Jumping uses fuel instead of stamina when possible (jetpack jumps). - Implemented CPMA physics for everyone (both teams, all classes). - Lucifer Cannon behaviour reverted to 1.1 (slow missiles, high firerate). - Knockback values of Tesla Generators, Flame Throwers and Hives were decrased greatly - Aliens now build faster than Humans (all buildables). - It is now possible to evolve near an enemy as long as he's not in the sight. - Adv. Marauder now works like Quake 3's Lightning Gun (greatly increased fire rate, damage per second remains unchanged). - Medkit now gives humans 15s long immunity to poison. - Dodging was removed. - Dragoon pounce damage lowered by 25%. - Trample damage lowered by 33%. - Added Biores (heals the user and grants a partial immunity to poison). - Server operator can choose to limit the amount of buildings that can be built in an area - Tyrants can drop bombs (regenerate at a Booster) - Updated the tutorial system - now it turns itself on every update but displays help only about things that weren't in the last version - A splash screen (with Cuboid logo and version) is now displayed every map load/restart. NON-GAMEPLAY: - Jetpack now has new, less annoying sounds. - Flamer sounds better. - New Marauder zapping sounds. CREDITS Programming: theinvsblman (lead programmer) ViruS (a.k.a. ZdrytchX) (implementing CPMA physics) Source code and assets are available at https://github.com/enneract/cuboid under the terms of the GNU GPL. This mod is based on Tremulous (Darklegion Development), which is based on Quake III: Arena (id Software). Art Pikachu, http//spiney.me/ (sounds) theinvsblman (Cuboid-related stuff) Below is the full list of all resources used by the mod. File Author Licence ______________________________________________________________________________________________ configs/* theinvsblman cc-by credits.txt theinvsblman cc-by cuboid/logo_1.tga - logo_15.tga theinvsblman cc-by cuboid/logo_left.tga, logo_right.tga Bitstream Bistream Vera Fonts Copyright emoticons/* theinvsblman cc-by icons/iconu_biokit.tga Purga cc0 icons/iconu_helmet_mk2.tga Darklegion Development, theinvsblman cc-by-sa models/cuboid/concrete/concrete.jpg Randy Reddig @ shaderlab.com shaderlab* models/cuboid/concrete/fragment.tga Randy Reddig @ shaderlab.com, theinvsblman shaderlab* models/cuboid/cracks* theinvsblman cc-by models/cuboid/cuboid.md3 theinvsblman cc-by models/cuboid/glass/fragment.tga theinvsblman cc-by models/cuboid/glass/glass.jpg theinvsblman cc-by models/cuboid/ladder/fragment.tga Randy Reddig @ shaderlab.com, theinvsblman shaderlab* models/cuboid/ladder/ladder.jpg Randy Reddig @ shaderlab.com shaderlab* models/cuboid/organic/fragment.tga Darklegion Development, theinvsblman cc-by-sa models/cuboid/organic/organic.jpg Darklegion Development, theinvsblman cc-by-sa models/cuboid/organic/organic_fx.jpg Darklegion Development, theinvsblman cc-by-sa models/cuboid/slime/fragment.tga theinvsblman cc-by models/cuboid/slime/slime.jpg theinvsblman cc-by models/players/human_base/h_helmet... theinvsblman cc0 models/players/human_base/head_lig... Darklegion Development, theinvsblman cc-by-sa models/weapons/flamer/fireloop_qui... Darklegion Development, theinvsblman cc-by-sa models/weapons/flamer/weapon.cfg Darklegion Development, theinvsblman cc-by-sa models/weapons/level2upg/zap1.wav Halleck @ freesound.org cc-by models/weapons/level2upg/zap_conti... DJ Chronos @ freesound.org cc-by models/weapons/level2upg/weapon.cfg Darklegion Development, theinvsblman cc-by-sa models/weapons/level4/weapon.cfg Darklegion Development, theinvsblman cc-by-sa scripts/* theinvsblman cc-by sound/cuboid/axischange.wav Ongitak @ freesound.org cc-by sound/cuboid/concrete/dstr0.wav Michael Manzke @ freesound.org cc-by-nc sound/cuboid/concrete/pain0.wav Benboncan @ freesound.org cc-by sound/cuboid/concrete/pain1.wav Benboncan @ freesound.org cc-by sound/cuboid/error.wav Ludovic Kierasinski @ freesound.org cc-by sound/cuboid/glass/dstr0.wav Tomlija @ freesound.org cc-by sound/cuboid/glass/dstr1.wav Richard Frohlich @ freesound.org cc-by sound/cuboid/glass/dstr2.wav Rock Savage @ freesound.org sampling+ sound/cuboid/glass/pain0.wav RHumphries @ freesound.org cc-by sound/cuboid/glass/pain1.wav RHumphries @ freesound.org cc-b sound/cuboid/glass/pain2.wav RHumphries @ freesound.org cc-by sound/cuboid/ladder/dstr0.wav sagetyrtle @ freesound.org cc0 sound/cuboid/ladder/pain0.wav sagetyrtle @ freesound.org cc0 sound/cuboid/ladder/pain1.wav sagetyrtle @ freesound.org cc0 sound/cuboid/organic/dstr0.wav Michael Manzke @ freesound.org cc-by-nc sound/cuboid/organic/dstr1.wav aust_paul @ freesound.org sampling+ sound/cuboid/organic/dstr2.wav Michael Manzke @ freesound.org, Redman cc-by-nc sound/cuboid/organic/pain0.wav Michael Manzke @ freesound.org cc-by sound/cuboid/organic/pain1.wav Michael Manzke @ freesound.org cc-by sound/cuboid/organic/pain2.wav Michael Manzke @ freesound.org cc-by sound/cuboid/resizea.wav djgriffin @ freesound.org cc-by-nc sound/cuboid/resizeb.wav djgriffin @ freesound.org cc-by-nc sound/cuboid/rotate.wav djgriffin @ freesound.org cc-by-nc sound/cuboid/slime/dstr0.wav Michael Manzke @ freesound.org cc-by sound/cuboid/slime/dstr1.wav Audionautics @ freesound.org cc-by sound/cuboid/slime/pain0.wav anechoix @ freesound.org cc-by-nc sound/cuboid/slime/pain1.wav anechoix @ freesound.org cc-by-nc sound/upgrades/jetpack/hi.wav Pikachu cc0 sound/upgrades/jetpack/idle.wav Pikachu cc0 sound/upgrades/jetpack/low.wav Pikachu cc0 sound/upgrades/jetpack/jump.wav alexmol @ freesound.org, Q009, Pikachu cc-by-sa 3 sound/upgrades/jetpack/lowfuel.wav Pikachu cc0 sound/upgrades/jetpack/nojumpfuel.wav Pikachu cc0 sound/upgrades/jetpack/refuel.wav joeseshon @ freesound.org, alexmol @ freesound.org, Pikachu cc-by ui/help.txt theinvsblman cc-by ui/ingame_options.menu Darklegion Development, theinvsblman cc-by-sa vm/*.qvm authors denoted in Programming section GPL Following files come from the original Tremulous GPP release and are not part of the Cuboid mod. All of them were made by Darklegion Development and are licensed under the terms of CC-BY-SA. scripts/weapons.shader, scripts/crosshairs.shader, scripts/mdriver.trail, scripts/misc.particle, scripts/weapons.particle, scripts/ui.shader, sound/buildables/barricade, sound/buildables/barricade/sound.cfg, ui/tremulous_teamselect.menu, ui/main.menu, ui/ingame_help.menu, ui/tremulous_alienclass.menu, ui/tremulous_dialogs.menu, ui/password.menu, ui/tremulous.txt, ui/tremulous_alien_common_hud.h, ui/tremulous_alienupgrade.menu, ui/tremulous_common_hud.h, ui/say.menu, ui/menus.txt, ui/createserver.menu, ui/menudef.h, ui/download.menu, ui/ingame.txt, ui/news.menu, ui/mod.menu, ui/tremulous_aliendialogs.menu, ui/tremulous_human_hud.menu, ui/ingame.menu, ui/demo.menu, ui/serverinfo.menu, ui/connect.menu, ui/tremulous_humanbuild.menu, ui/quit.menu, ui/findplayer.menu, ui/error.menu, ui/hud.txt, ui/joinserver.menu, ui/ingame_game.menu, ui/tremulous_default_hud.menu, ui/tremulous_alien_builder_hud.menu, ui/quitcredit.menu, ui/drop.menu, ui/teamscore.menu, ui/tremulous_alienbuild.menu, ui/tremulous_humanarmoury.menu, ui/ingame_leave.menu, ui/loading.menu, ui/tremulous_humandialogs.menu, ui/tremulous_alien_general_hud.menu, ui/tremulous_humanitem.menu, ui/createfavorite.menu, ui/assets/human/buildstat.cfg, ui/assets/alien/buildstat.cfg, ui/options.menu, models/players/level1/animation.cfg, models/players/human_bsuit/locdamage.cfg, models/players/human_base/locdamage.cfg, models/weapons/level3upg/weapon.cfg, models/weapons/level2, models/weapons/level2/weapon.cfg, models/weapons/level1upg/weapon.cfg, models/weapons/level1/weapon.cfg, models/weapons/abuildupg/weapon.cfg, models/weapons/abuild/weapon.cfg, level0/weapon.cfg,models/weapons/psaw/weapon.cfg, models/weapons/prifle/weapon.cfg, models/weapons/level3/weapon.cfg, models/weapons/mdriver/weapon.cfg, models/weapons/lcannon/weapon.cfg, models/buildables/mgturret, models/buildables/mgturret/animation.cfg, models/buildables/barricade/animation.cfg, models/buildables/acid_tube/animation.cfg, models/buildables/tesla/animation.cfg, models/buildables/repeater/animation.cfg, models/buildables/medistat/animation.cfg, configs/classes/level2upg.cfg, configs/classes/builder.cfg, configs/classes/builderupg.cfg, configs/classes/level4.cfg, configs/classes/spectator.cfg, configs/classes/level1upg.cfg, configs/classes/level3upg.cfg, configs/classes/level0.cfg, configs/classes/level3.cfg, configs/classes/level2.cfg, configs/classes/level1.cfg, configs/classes/human_bsuit.cfg, configs/classes/human_base.cfg, configs/buildables/eggpod.cfg, configs/buildables/hive.cfg, configs/buildables/hovel.cfg, configs/buildables/dcc.cfg, configs/buildables/telenode.cfg, configs/buildables/trapper.cfg, configs/buildables/tesla.cfg, configs/buildables/barricade.cfg, configs/buildables/repeater.cfg, configs/buildables/reactor.cfg, configs/buildables/medistat.cfg, configs/buildables/overmind.cfg, configs/buildables/arm.cfg, configs/buildables/booster.cfg, configs/buildables/acid_tube.cfg, configs/buildables/mgturret.cfg, armour/larmour.armour, armour/helmet.armour, armour/bsuit.armour Terms of the Creative Commons licenses (includes the Sampling Plus license) can be found at: http://creativecommons.org/licenses/. Terms of the Bitstream Vera Fonts Copyright can be found at: http://dejavu-fonts.org/wiki/License. shaderlab's copyright notice (http://shaderlab.com): ______________________________________________________________________________ Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. ther non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission. Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.