//barricade 0 12 0 24 // CONSTRUCT1 0 12 0 24 // CONSTRUCT1 12 1 1 24 // IDLE1 0 0 0 24 // IDLE2 0 0 0 0 // IDLE3 39 9 0 48 // ATTACK1 (shrink) 39 -9 0 48 // ATTACK2 (unshrink) 0 0 0 0 // SPAWN1 0 0 0 0 // SPAWN2 12 12 0 24 // PAIN1 48 1 0 24 // PAIN2 36 12 0 24 // DESTROY 0 0 0 0 // DESTROY2 48 1 1 1 // DEAD //12 frames for each pain, 6 going down 6 going up