// These regions must cover the entire body and cannot overlap otherwise // the non-locational damage calculation will not be correct! { name "legs" minHeight 0.0 maxHeight 0.5 minAngle 0 maxAngle 360 modifier 0.5 } { name "torso" minHeight 0.5 maxHeight 0.8 minAngle 0 maxAngle 360 modifier 1.0 } { name "head" minHeight 0.8 maxHeight 1.0 minAngle 0 maxAngle 360 modifier 1.5 }