// the REGION shader is generated by the map editor on temporary // brushes around a selected area for testing parts of maps textures/REGION { surfaceparm nolightmap } white { { map *white blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } outline { cull none nopicmip nomipmaps { map gfx/2d/outline.tga blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } console { nopicmip nomipmaps { map gfx/colors/black.tga } } gfx/misc/detail { nopicmip { map gfx/misc/detail.jpg blendFunc GL_DST_COLOR GL_SRC_COLOR rgbgen identity } } // The console font gfx/2d/bigchars { nopicmip nomipmaps { map gfx/2d/bigchars.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } gfx/2d/cursor { nopicmip nomipmaps { map gfx/2d/cursor.tga } } // projectionShadow is used for cheap squashed model shadows projectionShadow { polygonOffset deformVertexes projectionShadow { map *white blendFunc GL_ONE GL_ZERO rgbGen wave square 0 0 0 0 } } // blinked on top of lagometer when connection is interrupted gfx/2d/net { nopicmip { map gfx/2d/net.jpg } } //=============================================================== gfx/2d/numbers/zero_32b { nopicmip { map gfx/2d/numbers/zero_32b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } gfx/2d/numbers/one_32b { nopicmip { map gfx/2d/numbers/one_32b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } gfx/2d/numbers/two_32b { nopicmip { map gfx/2d/numbers/two_32b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } gfx/2d/numbers/three_32b { nopicmip { map gfx/2d/numbers/three_32b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } gfx/2d/numbers/four_32b { nopicmip { map gfx/2d/numbers/four_32b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } gfx/2d/numbers/five_32b { nopicmip { map gfx/2d/numbers/five_32b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } gfx/2d/numbers/six_32b { nopicmip { map gfx/2d/numbers/six_32b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } gfx/2d/numbers/seven_32b { nopicmip { map gfx/2d/numbers/seven_32b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } gfx/2d/numbers/eight_32b { nopicmip { map gfx/2d/numbers/eight_32b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } gfx/2d/numbers/nine_32b { nopicmip { map gfx/2d/numbers/nine_32b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } gfx/2d/numbers/minus_32b { nopicmip { map gfx/2d/numbers/minus_32b.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } }