// blood decals are in g_decals.shader greenblood01frame01 { nopicmip cull disable { map gfx/blood/greenblood01frame01.tga blendfunc gl_one gl_one_minus_src_color } } greenblood01frame02 { nopicmip cull disable { map gfx/blood/greenblood01frame02.tga blendfunc gl_one gl_one_minus_src_color } } greenblood01frame03 { nopicmip cull disable { map gfx/blood/greenblood01frame03.tga blendfunc gl_one gl_one_minus_src_color } } greenblood01frame04 { nopicmip cull disable { map gfx/blood/greenblood01frame04.tga blendfunc gl_one gl_one_minus_src_color } } greenblood01frame05 { nopicmip cull disable { map gfx/blood/greenblood01frame05.tga blendfunc gl_one gl_one_minus_src_color } } greenblood01frame06 { nopicmip cull disable { map gfx/blood/greenblood01frame06.tga blendfunc gl_one gl_one_minus_src_color } } greenblood01frame07 { nopicmip cull disable { map gfx/blood/greenblood01frame07.tga blendfunc gl_one gl_one_minus_src_color } } greenblood01frame08 { nopicmip cull disable { map gfx/blood/greenblood01frame08.tga blendfunc gl_one gl_one_minus_src_color } } greenblood03frame01 { nopicmip cull disable { map gfx/blood/greenblood03frame01.tga blendfunc gl_one gl_one_minus_src_color } } greenblood03frame02 { nopicmip cull disable { map gfx/blood/greenblood03frame02.tga blendfunc gl_one gl_one_minus_src_color } } greenblood03frame03 { nopicmip cull disable { map gfx/blood/greenblood03frame03.tga blendfunc gl_one gl_one_minus_src_color } } greenblood03frame04 { nopicmip cull disable { map gfx/blood/greenblood03frame04.tga blendfunc gl_one gl_one_minus_src_color } } greenblood03frame05 { nopicmip cull disable { map gfx/blood/greenblood03frame05.tga blendfunc gl_one gl_one_minus_src_color } } greenblood03frame06 { nopicmip cull disable { map gfx/blood/greenblood03frame06.tga blendfunc gl_one gl_one_minus_src_color } } greenblood03frame07 { nopicmip cull disable { map gfx/blood/greenblood03frame07.tga blendfunc gl_one gl_one_minus_src_color } } greenblood03frame08 { nopicmip cull disable { map gfx/blood/greenblood03frame08.tga blendfunc gl_one gl_one_minus_src_color } }