gfx/marks/shadow // blob shadow { polygonOffset { map gfx/marks/shadow.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen vertex alphaGen vertex } } gfx/marks/wake // foamy water around swimming players { polygonOffset { clampmap gfx/marks/splash.tga blendFunc GL_ONE GL_ONE rgbGen vertex tcmod rotate 250 tcMod stretch sin .9 0.1 0 0.7 rgbGen wave sin .7 .3 .25 .5 } { clampmap gfx/marks/splash.tga blendFunc GL_ONE GL_ONE rgbGen vertex tcmod rotate -230 tcMod stretch sin .9 0.05 0 0.9 rgbGen wave sin .7 .3 .25 .4 } } gfx/marks/bullet_mrk // bullet decal { polygonOffset { map gfx/marks/bullet_mrk.tga blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR rgbGen exactVertex } } gfx/marks/burn_mrk // burn mark { polygonOffset { map gfx/marks/burn_mrk.tga blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR rgbGen exactVertex } } gfx/marks/plasma_mrk // plasma decal { polygonOffset { map gfx/marks/plasma_mrk.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen vertex alphaGen vertex } } creep // alien creep texture { nopicmip polygonoffset { clampmap gfx/misc/creep.tga blendfunc blend rgbGen identityLighting alphaGen Vertex } } greensplat // alien acid/blood decal { nopicmip polygonoffset { map gfx/blood/greensplat.tga blendfunc blend } } greensplat2 // alien acid/blood decal { nopicmip polygonoffset { map gfx/blood/greenblood01frame08.tga blendfunc blend } } greensplat3 // alien acid/blood decal { nopicmip polygonoffset { map gfx/blood/greenblood01frame07.tga blendfunc blend } } greensplat4 // alien acid/blood decal { nopicmip polygonoffset { map gfx/blood/greenblood03frame07.tga blendfunc blend } }