disconnectPS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/bubble
      displacement 0 0 0 ~60

      velocityType static
      velocityDir linear
      velocityMagnitude 15
      velocity 0 0 1 ~90

      radius 0 24 32
      alpha 0 1 -

      lifeTime 1000~300
    }

    count   3
    delay   0
    period  0 - 0
  }
}