models/weapons/mdriver/fireTS { beam { shader gfx/mdriver/trail width 3.0 3.0 textureType stretch 0.94 0.03 } lifeTime 70 } models/weapons/prifle/missileTS { beam { shader gfx/prifle/red_streak segments 2 width 6.0 4.0 alpha 1.0 0.1 segmentTime 120 textureType stretch 0.0 1.0 } }