Particle system variables -------------------------------------------------------------------------------- shader | sync ... - this specifies the shaders to use for the particle. The frame rate can be set to a static rate or the sync parameter can be used in which case the frame rate will be synchronised to the lifetime of the particle such that the first frame is displayed on birth and the last frame is displayed immediately before death. model ... - use one of the specified models as the particle. This cannot be used in conjunction with the shader keyword. modelAnmation | sync - animation parameters to use when model particles are employed. lifeTime