gfx/2d/crosshair-alien_s { nopicmip { map gfx/2d/crosshair-alien.tga blendfunc blend rgbGen vertex } } gfx/2d/crosshair-rifle_s { nopicmip { map gfx/2d/crosshair-rifle.tga blendfunc blend rgbGen vertex } } gfx/2d/crosshair-prifle_s { nopicmip { map gfx/2d/crosshair-prifle.tga blendfunc blend rgbGen vertex } } gfx/2d/crosshair-chaingun_s { nopicmip { map gfx/2d/crosshair-chaingun.tga blendfunc blend rgbGen vertex } } gfx/2d/crosshair-mdriver_s { nopicmip { map gfx/2d/crosshair-mdriver.tga blendfunc blend rgbGen vertex } } gfx/2d/crosshair-lcannon_s { nopicmip { map gfx/2d/crosshair-lcannon.tga blendfunc blend rgbGen vertex } } gfx/2d/crosshair-lgun_s { nopicmip { map gfx/2d/crosshair-lgun.tga blendfunc blend rgbGen vertex } } gfx/2d/crosshair-flamer_s { nopicmip { clampmap gfx/2d/crosshair-flamer1.tga blendfunc blend tcmod rotate 5 rgbGen vertex } { clampmap gfx/2d/crosshair-flamer1.tga blendfunc blend tcmod rotate -5 rgbGen vertex } } gfx/2d/crosshair-psaw { nopicmip { map gfx/2d/crosshair-psaw.tga blendfunc blend rgbGen vertex } }