#include "ui/menudef.h" { \\ INGAME GAME BOX \\ #define W 320 #define H 310 #define X 10 #define Y 60 #define BORDER 10 #define TOPBUTT_W 80 #define TOPBUTT_H 30 #define SIDEBUTT_W 50 #define SIDEBUTT_H 25 #define MAP_X (SIDEBUTT_W+BORDER) #define MAP_Y ((2*BORDER)+TOPBUTT_H) #define MAP_W 124 #define MAP_H 93 #define MAPLIST_X MAP_X #define MAPLIST_Y ((3*BORDER)+TOPBUTT_H+MAP_H) #define MAPLIST_W (W-((2*BORDER)+SIDEBUTT_W)) #define MAPLIST_H (H-((4*BORDER)+MAP_H+TOPBUTT_H)) #define MAPBUTT_X (MAP_X+MAP_W+BORDER) #define MAPBUTT_Y MAP_Y #define MAPBUTT_W (W-(MAPBUTT_X+BORDER)) #define MAPBUTT_H 20 #define PBUTT_X MAP_X #define PBUTT_Y (H-((2*PBUTT_H)+BORDER)) #define PBUTT_W (W-((2*BORDER)+SIDEBUTT_W)) #define PBUTT_H 45 #define PLIST_X PBUTT_X #define PLIST_Y ((2*BORDER)+TOPBUTT_H) #define PLIST_W PBUTT_W #define PLIST_H ((H-((4*BORDER)+(2*PBUTT_H)+TOPBUTT_H))) #define PLAYER_C 0.7 #define IGN_C 0.15 #define IGNY_C 0.15 #define IGNHEAD_H 15 #define IGNHEAD_Y ((2*BORDER)+TOPBUTT_H) #define IGNBUTT_W ((W-(2*BORDER))/2) #define IGNBUTT_H 25 #define IGNBUTT_X BORDER #define IGNBUTT_Y (H-(BORDER+IGNBUTT_H)) #define IGNORE_W (W-(2*BORDER)) #define IGNORE_W2 ((W-(2*BORDER))-15) #define IGNORE_H (H-((4*BORDER)+TOPBUTT_H+IGNHEAD_H+IGNBUTT_H)) #define IGNORE_X BORDER #define IGNORE_Y ((2*BORDER)+TOPBUTT_H+IGNHEAD_H) #define IGNORE_TOFF 5 #define INFO_Y ((2*BORDER)+TOPBUTT_H+10) #define INFOELEM_H 15 #define INFO_OFF (0-(W-90)) menuDef { name "ingame_game" visible MENU_FALSE fullscreen MENU_FALSE outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect X Y W H focusColor 1 .75 0 1 aspectBias ALIGN_LEFT onopen { uiScript InitIgnoreList; uiScript loadArenas; uiScript loadServerInfo; hide gameGrp; show vote; show mapvote; setitemcolor voteBtn forecolor 0.2 0.2 0.2 1.0; setitemcolor ignoreBtn forecolor 1.0 1.0 1.0 1.0; setitemcolor infoBtn forecolor 1.0 1.0 1.0 1.0 } itemDef { name window rect 0 0 W H style WINDOW_STYLE_FILLED backcolor 0 0 0 1 visible MENU_TRUE decoration border WINDOW_BORDER_FULL borderSize 1.0 borderColor 0.5 0.5 0.5 1 } //Section menus itemDef { name voteBtn text "Vote" group menuGrp style WINDOW_STYLE_EMPTY rect (W-((3*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .35 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; hide gameGrp; show vote; show mapvote; setitemcolor infoBtn forecolor 1.0 1.0 1.0 1.0; setitemcolor voteBtn forecolor 0.2 0.2 0.2 1.0; setitemcolor ignoreBtn forecolor 1.0 1.0 1.0 1.0 } } itemDef { name ignoreBtn text "Ignore" group menuGrp style WINDOW_STYLE_EMPTY rect (W-((2*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .35 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; hide gameGrp; show ignore; setitemcolor infoBtn forecolor 1.0 1.0 1.0 1.0; setitemcolor voteBtn forecolor 1.0 1.0 1.0 1.0; setitemcolor ignoreBtn forecolor 0.2 0.2 0.2 1.0 } } itemDef { name infoBtn text "Info" group menuGrp style WINDOW_STYLE_EMPTY rect (W-((1*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .35 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; hide gameGrp; show info; setitemcolor infoBtn forecolor 0.2 0.2 0.2 1.0; setitemcolor voteBtn forecolor 1.0 1.0 1.0 1.0; setitemcolor ignoreBtn forecolor 1.0 1.0 1.0 1.0 } } //////// VOTE //Vote menu itemDef { name vote text "Map" group gameGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide gameGrp; show mapvote; show vote; } } itemDef { name vote text "Players" group gameGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H+SIDEBUTT_H) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide gameGrp; show playervote; show reasonfield; show vote; } } itemDef { name vote text "Team" group gameGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H+(2*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide gameGrp; show teamvote; show reasonfield; show vote; } } itemDef { name reasonfield group gameGrp type ITEM_TYPE_EDITFIELD style WINDOW_STYLE_EMPTY text "Reason:" cvar "ui_reason" maxChars 50 rect PBUTT_X (PBUTT_Y+PBUTT_H) PBUTT_W PBUTT_H textalign ALIGN_LEFT textvalign VALIGN_CENTER textscale .25 outlinecolor .2 .2 .2 .5 backcolor 0 0 0 0 forecolor 1 1 1 1 border WINDOW_BORDER_NONE bordercolor 0 0 0 0 visible MENU_FALSE } ///// Map Vote itemDef { name mapvote group gameGrp style WINDOW_STYLE_EMPTY ownerdraw UI_SELECTEDMAPPREVIEW rect MAP_X MAP_Y MAP_W MAP_H border WINDOW_BORDER_FULL bordercolor .5 .5 .5 .5 visible MENU_FALSE } itemDef { name mapvote group gameGrp rect MAPLIST_X MAPLIST_Y MAPLIST_W MAPLIST_H type ITEM_TYPE_LISTBOX style WINDOW_STYLE_EMPTY elementwidth 120 elementheight 15 textscale .225 elementtype LISTBOX_TEXT feeder FEEDER_MAPS border WINDOW_BORDER_FULL bordercolor 0.5 0.5 0.5 0.5 forecolor 1 1 1 1 backcolor 0.2 0.2 0.2 1 outlinecolor 0.1 0.1 0.1 0.5 visible MENU_FALSE doubleclick { play "sound/misc/menu1.wav"; uiScript voteMap; uiScript closeingame } } itemDef { name mapvote group gameGrp text "Load Selected Map" type ITEM_TYPE_BUTTON textscale .25 rect MAPBUTT_X MAPBUTT_Y MAPBUTT_W MAPBUTT_H textalign ALIGN_LEFT textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript voteMap; uiScript closeingame } } itemDef { name mapvote group gameGrp text "Load Selected Map Next" type ITEM_TYPE_BUTTON textscale .25 rect MAPBUTT_X (MAPBUTT_Y+MAPBUTT_H) MAPBUTT_W MAPBUTT_H textalign ALIGN_LEFT textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript voteNextMap; uiScript closeingame } } itemDef { name mapvote group gameGrp text "Restart Current Map" type ITEM_TYPE_BUTTON textscale .25 rect MAPBUTT_X (MAPBUTT_Y+(2*MAPBUTT_H)) MAPBUTT_W MAPBUTT_H textalign ALIGN_LEFT textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; exec "cmd callvote map_restart"; uiScript closeingame } } itemDef { name mapvote group gameGrp text "Begin Sudden Death" type ITEM_TYPE_BUTTON textscale .25 rect MAPBUTT_X (MAPBUTT_Y+(3*MAPBUTT_H)) MAPBUTT_W MAPBUTT_H textalign ALIGN_LEFT textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; exec "cmd callvote sudden_death"; uiScript closeingame } } itemDef { name mapvote group gameGrp text "End Match In Draw" type ITEM_TYPE_BUTTON textscale .25 rect MAPBUTT_X (MAPBUTT_Y+(4*MAPBUTT_H)) MAPBUTT_W MAPBUTT_H textalign ALIGN_LEFT textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; exec "cmd callvote draw"; uiScript closeingame } } ///// Player Vote itemDef { name playervote group gameGrp rect PLIST_X PLIST_Y PLIST_W PLIST_H style WINDOW_STYLE_EMPTY type ITEM_TYPE_LISTBOX elementwidth 120 elementheight 15 textscale .225 elementtype LISTBOX_TEXT feeder FEEDER_PLAYER_LIST border WINDOW_BORDER_FULL bordercolor 0.5 0.5 0.5 0.5 forecolor 1 1 1 1 backcolor 0.2 0.2 0.2 1 outlinecolor 0.1 0.1 0.1 0.5 visible MENU_FALSE } itemDef { name playervote group gameGrp text "Mute Player" type ITEM_TYPE_BUTTON textscale .25 rect PBUTT_X PBUTT_Y (PBUTT_W/2) PBUTT_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript voteMute; uiScript closeingame } } itemDef { name playervote group gameGrp text "Un-Mute Player" type ITEM_TYPE_BUTTON textscale .25 rect (PBUTT_X+(PBUTT_W/2)) PBUTT_Y (PBUTT_W/2) PBUTT_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript voteUnMute; uiScript closeingame } } itemDef { name playervote group gameGrp text "Kick Player" type ITEM_TYPE_BUTTON textscale .25 rect PBUTT_X (PBUTT_Y+(PBUTT_H/2)) PBUTT_W PBUTT_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript voteKick; uiScript closeingame } } ///// Team Vote itemDef { name teamvote group gameGrp rect PLIST_X PLIST_Y PLIST_W PLIST_H style WINDOW_STYLE_EMPTY type ITEM_TYPE_LISTBOX elementwidth 120 elementheight 15 textscale .225 elementtype LISTBOX_TEXT feeder FEEDER_TEAM_LIST border WINDOW_BORDER_FULL bordercolor 0.5 0.5 0.5 0.5 forecolor 1 1 1 1 backcolor 0.2 0.2 0.2 1 outlinecolor 0.1 0.1 0.1 0.5 visible MENU_FALSE } itemDef { name teamvote group gameGrp text "Kick Teammate" type ITEM_TYPE_BUTTON textscale .25 rect PBUTT_X PBUTT_Y (PBUTT_W/2) PBUTT_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript voteTeamKick; uiScript closeingame } } itemDef { name teamvote group gameGrp text "Deny Building For Teammate" type ITEM_TYPE_BUTTON textscale .25 rect (PBUTT_X+(PBUTT_W/2)) PBUTT_Y (PBUTT_W/2) PBUTT_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript voteTeamDenyBuild; uiScript closeingame } } itemDef { name teamvote group gameGrp text "Allow Building For Teammate" type ITEM_TYPE_BUTTON textscale .25 rect 110 215 150 20 rect PBUTT_X (PBUTT_Y+(PBUTT_H/2)) (PBUTT_W/2) PBUTT_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript voteTeamAllowBuild; uiScript closeingame } } itemDef { name teamvote group gameGrp text "Admit Defeat" type ITEM_TYPE_BUTTON textscale .25 rect (PBUTT_X+(PBUTT_W/2)) (PBUTT_Y+(PBUTT_H/2)) (PBUTT_W/2) PBUTT_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; exec "cmd callteamvote admitdefeat"; uiScript closeingame } } //////// IGNORE itemDef { name ignore group gameGrp rect IGNORE_X IGNHEAD_Y (PLAYER_C*IGNORE_W2) IGNHEAD_H text "Player Name" textalign ALIGN_LEFT textvalign VALIGN_CENTER textalignx IGNORE_TOFF visible MENU_FALSE type ITEM_TYPE_TEXT textscale .225 } itemDef { name ignore group gameGrp rect (IGNORE_X+(PLAYER_C*IGNORE_W2)) IGNHEAD_Y (IGN_C*IGNORE_W2) IGNHEAD_H text "Ignored" textalign ALIGN_CENTER textvalign VALIGN_CENTER visible MENU_FALSE type ITEM_TYPE_TEXT textscale .225 } itemDef { name ignore group gameGrp rect (IGNORE_X+((PLAYER_C+IGN_C)*IGNORE_W2)) IGNHEAD_Y (IGNY_C*IGNORE_W2) IGNHEAD_H text "Ignoring You" textalign ALIGN_CENTER textvalign VALIGN_CENTER visible MENU_FALSE type ITEM_TYPE_TEXT textscale .225 } itemDef { name ignore group gameGrp rect IGNORE_X IGNORE_Y IGNORE_W IGNORE_H type ITEM_TYPE_LISTBOX style WINDOW_STYLE_EMPTY elementwidth 120 elementheight 16 textscale .225 border WINDOW_BORDER_FULL bordersize 1 bordercolor .5 .5 .5 1 forecolor 1 1 1 1 backcolor 0.2 0.2 0.2 1 outlinecolor 0.1 0.1 0.1 0.5 elementtype LISTBOX_TEXT feeder FEEDER_IGNORE_LIST visible MENU_FALSE columns 3 IGNORE_TOFF ((PLAYER_C*IGNORE_W)-(3*IGNORE_TOFF)) ALIGN_LEFT (IGNORE_TOFF+((PLAYER_C)*IGNORE_W)) ((IGN_C*IGNORE_W)-(3*IGNORE_TOFF)) ALIGN_CENTER (IGNORE_TOFF+((PLAYER_C+IGN_C)*IGNORE_W)) ((IGNY_C*IGNORE_W)-(3*IGNORE_TOFF)) ALIGN_CENTER doubleClick { play "sound/misc/menu1.wav"; uiScript ToggleIgnore } } itemDef { name ignore text "Ignore Player" group gameGrp style WINDOW_STYLE_EMPTY rect IGNBUTT_X IGNBUTT_Y IGNBUTT_W IGNBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript IgnorePlayer } } itemDef { name ignore text "Stop Ignoring Player" group gameGrp style WINDOW_STYLE_EMPTY rect (IGNBUTT_X+IGNBUTT_W) IGNBUTT_Y IGNBUTT_W IGNBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript UnIgnorePlayer } } //////// INFO itemDef { name info group gameGrp rect 0 (INFO_Y+(0*INFOELEM_H)) W INFOELEM_H type ITEM_TYPE_EDITFIELD style WINDOW_STYLE_EMPTY text "Server Name:" cvar ui_serverinfo_hostname textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx INFO_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE decoration } itemDef { name info group gameGrp rect 0 (INFO_Y+(1*INFOELEM_H)) W INFOELEM_H type ITEM_TYPE_EDITFIELD style WINDOW_STYLE_EMPTY text "Time Limit:" cvar ui_serverinfo_timelimit textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx INFO_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE decoration } itemDef { name info group gameGrp rect 0 (INFO_Y+(2*INFOELEM_H)) W INFOELEM_H type ITEM_TYPE_EDITFIELD style WINDOW_STYLE_EMPTY text "Sudden Death Time:" cvar ui_serverinfo_sd textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx INFO_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE decoration } itemDef { name info group gameGrp rect 0 (INFO_Y+(3*INFOELEM_H)) W INFOELEM_H type ITEM_TYPE_EDITFIELD style WINDOW_STYLE_EMPTY text "Max Clients:" cvar ui_serverinfo_maxclients textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx INFO_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE decoration } itemDef { name info group gameGrp rect 0 (INFO_Y+(4*INFOELEM_H)) W INFOELEM_H type ITEM_TYPE_EDITFIELD style WINDOW_STYLE_EMPTY text "Map Name:" cvar ui_serverinfo_mapname textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx INFO_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE decoration } itemDef { name info group gameGrp rect 0 (INFO_Y+(5*INFOELEM_H)) W INFOELEM_H type ITEM_TYPE_YESNO style WINDOW_STYLE_EMPTY text "Lag Correction:" cvar ui_serverinfo_unlagged textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx INFO_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE decoration } itemDef { name info group gameGrp rect 0 (INFO_Y+(6*INFOELEM_H)) W INFOELEM_H type ITEM_TYPE_YESNO style WINDOW_STYLE_EMPTY text "Friendly Fire:" textalign ALIGN_RIGHT cvar ui_serverinfo_friendlyFire textvalign VALIGN_CENTER textalignx INFO_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE decoration } itemDef { name info group gameGrp rect 0 (INFO_Y+(7*INFOELEM_H)) W INFOELEM_H type ITEM_TYPE_YESNO style WINDOW_STYLE_EMPTY text "Buildable Friendly Fire:" cvar ui_serverinfo_friendlyBuildableFire textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx INFO_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE decoration } itemDef { name info group gameGrp rect 0 (INFO_Y+(8*INFOELEM_H)) W INFOELEM_H type ITEM_TYPE_EDITFIELD style WINDOW_STYLE_EMPTY text "Version:" cvar ui_serverinfo_version textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx INFO_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE decoration } } }