#ifndef MENUDEF_H #define MENUDEF_H enum { ITEM_TYPE_ANY = -1, // invalid type ITEM_TYPE_NONE, // no specified type ITEM_TYPE_TEXT, // simple text ITEM_TYPE_BUTTON, // button, basically text with a border ITEM_TYPE_RADIOBUTTON, // toggle button, may be grouped ITEM_TYPE_CHECKBOX, // check box ITEM_TYPE_EDITFIELD, // editable text, associated with a cvar ITEM_TYPE_SAYFIELD, // the chat field ITEM_TYPE_CYCLE, // cycling list ITEM_TYPE_LISTBOX, // scrollable list ITEM_TYPE_COMBOBOX, // drop down scrollable list ITEM_TYPE_MODEL, // model ITEM_TYPE_OWNERDRAW, // owner draw, has an associated ownerdraw number ITEM_TYPE_NUMERICFIELD, // editable text, associated with a cvar ITEM_TYPE_SLIDER, // mouse speed, volume, etc. ITEM_TYPE_YESNO, // boolean cvar setting ITEM_TYPE_MULTI, // multiple list setting, enumerated ITEM_TYPE_BIND // keyboard control configuration }; // The first items in these enums are the defaults if menus do not specify enum { ALIGN_LEFT, // left alignment ALIGN_CENTER, // center alignment ALIGN_RIGHT, // right alignment ASPECT_NONE, // no aspect compensation ALIGN_NONE }; enum { VALIGN_BOTTOM, // bottom alignment VALIGN_CENTER, // center alignment VALIGN_TOP, // top alignment VALIGN_NONE }; enum { ITEM_TEXTSTYLE_NORMAL, // normal text ITEM_TEXTSTYLE_BLINK, // fast blinking ITEM_TEXTSTYLE_PULSE, // slow pulsing ITEM_TEXTSTYLE_SHADOWED, // drop shadow (need a color for this) ITEM_TEXTSTYLE_OUTLINED, // apparently unimplemented ITEM_TEXTSTYLE_OUTLINESHADOWED, // apparently unimplemented ITEM_TEXTSTYLE_SHADOWEDMORE, // drop shadow (need a color for this) ITEM_TEXTSTYLE_NEON // glow (need a color for this) }; enum { WINDOW_BORDER_NONE, // no border WINDOW_BORDER_FULL, // full border based on border color (single pixel) WINDOW_BORDER_HORZ, // horizontal borders only WINDOW_BORDER_VERT, // vertical borders only WINDOW_BORDER_KCGRADIENT // horizontal border using the gradient bars }; enum { WINDOW_STYLE_EMPTY, // no background WINDOW_STYLE_FILLED, // filled with background color WINDOW_STYLE_GRADIENT, // gradient bar based on background color WINDOW_STYLE_SHADER, // use background shader WINDOW_STYLE_TEAMCOLOR, // team color WINDOW_STYLE_CINEMATIC // cinematic }; #define MENU_TRUE 1 // uh.. true #define MENU_FALSE 0 // and false enum { HUD_VERTICAL, HUD_HORIZONTAL }; // list box element types enum { LISTBOX_TEXT, LISTBOX_IMAGE }; // list feeders enum { FEEDER_SERVERS, // servers FEEDER_MAPS, // all maps available, in graphic format FEEDER_ALIENTEAM_LIST, // alien team members FEEDER_HUMANTEAM_LIST, // human team members FEEDER_TEAM_LIST, // team members for team voting FEEDER_PLAYER_LIST, // players FEEDER_NEWS, // news FEEDER_MODS, // list of available mods FEEDER_DEMOS, // list of available demo files FEEDER_SERVERSTATUS, // server status FEEDER_FINDPLAYER, // find player FEEDER_CINEMATICS, // cinematics FEEDER_TREMTEAMS, // teams FEEDER_TREMALIENCLASSES, // alien classes FEEDER_TREMHUMANITEMS, // human items FEEDER_TREMHUMANARMOURYBUY, // human buy FEEDER_TREMHUMANARMOURYSELL, // human sell FEEDER_TREMALIENUPGRADE, // alien upgrade FEEDER_TREMALIENBUILD, // alien buildables FEEDER_TREMHUMANBUILD, // human buildables FEEDER_IGNORE_LIST, // ignored players FEEDER_HELP_LIST, // help topics FEEDER_RESOLUTIONS // display resolutions }; // display flags #define UI_SHOW_FAVORITESERVERS 0x00000001 #define UI_SHOW_NOTFAVORITESERVERS 0x00000002 #define UI_SHOW_VOTEACTIVE 0x00000004 #define UI_SHOW_CANVOTE 0x00000008 #define UI_SHOW_TEAMVOTEACTIVE 0x00000010 #define UI_SHOW_CANTEAMVOTE 0x00000020 #define UI_SHOW_NOTSPECTATING 0x00000040 // owner draw types enum { CG_PLAYER_HEALTH, CG_PLAYER_HEALTH_CROSS, CG_PLAYER_AMMO_VALUE, CG_PLAYER_CLIPS_VALUE, CG_PLAYER_BUILD_TIMER, CG_PLAYER_CREDITS_VALUE, CG_PLAYER_CREDITS_VALUE_NOPAD, CG_PLAYER_STAMINA, CG_PLAYER_STAMINA_1, CG_PLAYER_STAMINA_2, CG_PLAYER_STAMINA_3, CG_PLAYER_STAMINA_4, CG_PLAYER_STAMINA_BOLT, CG_PLAYER_BOOST_BOLT, CG_PLAYER_CLIPS_RING, CG_PLAYER_BUILD_TIMER_RING, CG_PLAYER_SELECT, CG_PLAYER_SELECTTEXT, CG_PLAYER_WEAPONICON, CG_PLAYER_WALLCLIMBING, CG_PLAYER_BOOSTED, CG_PLAYER_POISON_BARBS, CG_PLAYER_ALIEN_SENSE, CG_PLAYER_HUMAN_SCANNER, CG_PLAYER_USABLE_BUILDABLE, CG_PLAYER_CHARGE_BAR_BG, CG_PLAYER_CHARGE_BAR, CG_PLAYER_CROSSHAIR, CG_PLAYER_LOCATION, CG_TEAMOVERLAY, CG_PLAYER_CREDITS_FRACTION, CG_KILLER, CG_SPECTATORS, CG_FOLLOW, // loading screen CG_LOAD_LEVELSHOT, CG_LOAD_MEDIA, CG_LOAD_MEDIA_LABEL, CG_LOAD_BUILDABLES, CG_LOAD_BUILDABLES_LABEL, CG_LOAD_CHARMODEL, CG_LOAD_CHARMODEL_LABEL, CG_LOAD_OVERALL, CG_LOAD_LEVELNAME, CG_LOAD_MOTD, CG_LOAD_HOSTNAME, CG_FPS, CG_FPS_FIXED, CG_TIMER, CG_TIMER_MINS, CG_TIMER_SECS, CG_SNAPSHOT, CG_LAGOMETER, CG_SPEEDOMETER, CG_PLAYER_CROSSHAIRNAMES, CG_STAGE_REPORT_TEXT, CG_ALIENS_SCORE_LABEL, CG_HUMANS_SCORE_LABEL, CG_DEMO_PLAYBACK, CG_DEMO_RECORDING, CG_CONSOLE, CG_TUTORIAL, CG_CLOCK, UI_NETSOURCE, UI_NETMAPPREVIEW, UI_NETMAPCINEMATIC, UI_SERVERREFRESHDATE, UI_SERVERMOTD, UI_GLINFO, UI_KEYBINDSTATUS, UI_SELECTEDMAPPREVIEW, UI_SELECTEDMAPNAME, UI_TEAMINFOPANE, UI_ACLASSINFOPANE, UI_AUPGRADEINFOPANE, UI_HITEMINFOPANE, UI_HBUYINFOPANE, UI_HSELLINFOPANE, UI_ABUILDINFOPANE, UI_HBUILDINFOPANE, UI_HELPINFOPANE }; #endif