/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2009 Darklegion Development This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* * ALIEN weapons * * _REPEAT - time in msec until the weapon can be used again * _DMG - amount of damage the weapon does * * ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning * */ #define ALIEN_WDMG_MODIFIER 1.0f #define ADM(d) ((int)((float)d*ALIEN_WDMG_MODIFIER)) #define ABUILDER_BUILD_REPEAT 500 #define ABUILDER_CLAW_DMG ADM(20) #define ABUILDER_CLAW_RANGE 64.0f #define ABUILDER_CLAW_WIDTH 4.0f #define ABUILDER_CLAW_REPEAT 1000 #define ABUILDER_CLAW_K_SCALE 1.0f #define ABUILDER_BLOB_DMG ADM(4) #define ABUILDER_BLOB_REPEAT 1000 #define ABUILDER_BLOB_SPEED 800.0f #define ABUILDER_BLOB_SPEED_MOD 0.5f #define ABUILDER_BLOB_TIME 2000 #define LEVEL0_BITE_DMG ADM(36) #define LEVEL0_BITE_RANGE 64.0f #define LEVEL0_BITE_WIDTH 6.0f #define LEVEL0_BITE_REPEAT 500 #define LEVEL0_BITE_K_SCALE 1.0f #define LEVEL1_CLAW_DMG ADM(32) #define LEVEL1_CLAW_RANGE 64.0f #define LEVEL1_CLAW_U_RANGE LEVEL1_CLAW_RANGE + 3.0f #define LEVEL1_CLAW_WIDTH 10.0f #define LEVEL1_CLAW_REPEAT 600 #define LEVEL1_CLAW_U_REPEAT 500 #define LEVEL1_CLAW_K_SCALE 1.0f #define LEVEL1_CLAW_U_K_SCALE 1.0f #define LEVEL1_GRAB_RANGE 96.0f #define LEVEL1_GRAB_U_RANGE LEVEL1_GRAB_RANGE + 3.0f #define LEVEL1_GRAB_TIME 300 #define LEVEL1_GRAB_U_TIME 300 #define LEVEL1_PCLOUD_DMG ADM(4) #define LEVEL1_PCLOUD_RANGE 120.0f #define LEVEL1_PCLOUD_REPEAT 2000 #define LEVEL1_PCLOUD_TIME 10000 #define LEVEL1_REGEN_MOD 2.0f #define LEVEL1_UPG_REGEN_MOD 3.0f #define LEVEL1_REGEN_SCOREINC AVM(100) // score added for healing per 10s #define LEVEL1_UPG_REGEN_SCOREINC AVM(200) #define LEVEL2_CLAW_DMG ADM(40) #define LEVEL2_CLAW_RANGE 80.0f #define LEVEL2_CLAW_U_RANGE LEVEL2_CLAW_RANGE + 2.0f #define LEVEL2_CLAW_WIDTH 14.0f #define LEVEL2_CLAW_REPEAT 500 #define LEVEL2_CLAW_K_SCALE 1.0f #define LEVEL2_CLAW_U_REPEAT 400 #define LEVEL2_CLAW_U_K_SCALE 1.0f #define LEVEL2_AREAZAP_DMG ADM(60) #define LEVEL2_AREAZAP_RANGE 200.0f #define LEVEL2_AREAZAP_CHAIN_RANGE 150.0f #define LEVEL2_AREAZAP_CHAIN_FALLOFF 8.0f #define LEVEL2_AREAZAP_WIDTH 15.0f #define LEVEL2_AREAZAP_REPEAT 1500 #define LEVEL2_AREAZAP_TIME 1000 #define LEVEL2_AREAZAP_MAX_TARGETS 5 #define LEVEL2_AREAZAP_DMG_MOD 1 //versus buildings #define LEVEL2_WALLJUMP_MAXSPEED 1000.0f #define LEVEL3_CLAW_DMG ADM(80) #define LEVEL3_CLAW_RANGE 80.0f #define LEVEL3_CLAW_UPG_RANGE LEVEL3_CLAW_RANGE + 3.0f #define LEVEL3_CLAW_WIDTH 12.0f #define LEVEL3_CLAW_REPEAT 900 #define LEVEL3_CLAW_K_SCALE 1.0f #define LEVEL3_CLAW_U_REPEAT 800 #define LEVEL3_CLAW_U_K_SCALE 1.0f #define LEVEL3_POUNCE_DMG ADM(75) //ADM(100) #define LEVEL3_POUNCE_RANGE 48.0f #define LEVEL3_POUNCE_UPG_RANGE LEVEL3_POUNCE_RANGE + 3.0f #define LEVEL3_POUNCE_WIDTH 14.0f #define LEVEL3_POUNCE_TIME 800 // msec for full Dragoon pounce #define LEVEL3_POUNCE_TIME_UPG 800 // msec for full Adv. Dragoon pounce #define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels #define LEVEL3_POUNCE_REPEAT 400 // msec before a new pounce starts #define LEVEL3_POUNCE_SPEED_MOD 0.75f // walking speed modifier for pounce charging #define LEVEL3_POUNCE_JUMP_MAG 700 // Dragoon pounce jump power #define LEVEL3_POUNCE_JUMP_MAG_UPG 800 // Adv. Dragoon pounce jump power #define LEVEL3_BOUNCEBALL_DMG ADM(110) #define LEVEL3_BOUNCEBALL_REPEAT 1200 #define LEVEL3_BOUNCEBALL_SPEED 1000.0f #define LEVEL3_BOUNCEBALL_RADIUS 75 #define LEVEL3_BOUNCEBALL_REGEN 15000 // msec until new barb #define LEVEL4_CLAW_DMG ADM(100) #define LEVEL4_CLAW_RANGE 100.0f #define LEVEL4_CLAW_WIDTH 14.0f #define LEVEL4_CLAW_HEIGHT 20.0f #define LEVEL4_CLAW_REPEAT 800 #define LEVEL4_CLAW_K_SCALE 1.0f #define LEVEL4_TRAMPLE_DMG ADM(75) #define LEVEL4_TRAMPLE_SPEED 2.0f #define LEVEL4_TRAMPLE_CHARGE_MIN 375 // minimum msec to start a charge #define LEVEL4_TRAMPLE_CHARGE_MAX 1000 // msec to maximum charge stored #define LEVEL4_TRAMPLE_CHARGE_TRIGGER 3000 // msec charge starts on its own #define LEVEL4_TRAMPLE_DURATION 3000 // msec trample lasts on full charge #define LEVEL4_TRAMPLE_STOP_PENALTY 1 // charge lost per msec when stopped #define LEVEL4_TRAMPLE_REPEAT 100 // msec before a trample will rehit a player #define LEVEL4_CRUSH_DAMAGE_PER_V 0.5f // damage per falling velocity #define LEVEL4_CRUSH_DAMAGE 120 // to players only #define LEVEL4_CRUSH_REPEAT 500 // player damage repeat #define LEVEL4_BOMB_DMG 150 #define LEVEL4_BOMB_RADIUS 400 #define LEVEL4_BOMB_SPEED 500.0f #define LEVEL4_BOMB_REGEN 120000 // minimum time between getting a bomb /* * ALIEN classes * * _SPEED - fraction of Q3A run speed the class can move * _REGEN - health per second regained * * ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning * */ #define ALIEN_HLTH_MODIFIER 1.0f #define AHM(h) ((int)((float)h*ALIEN_HLTH_MODIFIER)) #define ALIEN_VALUE_MODIFIER 1.0f #define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER)) #define ABUILDER_SPEED 0.9f #define ABUILDER_VALUE AVM(240) #define ABUILDER_HEALTH AHM(50) #define ABUILDER_REGEN (0.04f * ABUILDER_HEALTH) #define ABUILDER_COST 0 #define ABUILDER_UPG_SPEED 0.9f #define ABUILDER_UPG_VALUE AVM(300) #define ABUILDER_UPG_HEALTH AHM(75) #define ABUILDER_UPG_REGEN (0.04f * ABUILDER_UPG_HEALTH) #define ABUILDER_UPG_COST 0 #define LEVEL0_SPEED 1.4f #define LEVEL0_VALUE AVM(180) #define LEVEL0_HEALTH AHM(25) #define LEVEL0_REGEN (0.05f * LEVEL0_HEALTH) #define LEVEL0_COST 0 #define LEVEL1_SPEED 1.25f #define LEVEL1_VALUE AVM(270) #define LEVEL1_HEALTH AHM(60) #define LEVEL1_REGEN (0.03f * LEVEL1_HEALTH) #define LEVEL1_COST 1 #define LEVEL1_UPG_SPEED 1.25f #define LEVEL1_UPG_VALUE AVM(330) #define LEVEL1_UPG_HEALTH AHM(80) #define LEVEL1_UPG_REGEN (0.03f * LEVEL1_UPG_HEALTH) #define LEVEL1_UPG_COST 1 #define LEVEL2_SPEED 1.2f #define LEVEL2_VALUE AVM(420) #define LEVEL2_HEALTH AHM(150) #define LEVEL2_REGEN (0.03f * LEVEL2_HEALTH) #define LEVEL2_COST 1 #define LEVEL2_UPG_SPEED 1.2f #define LEVEL2_UPG_VALUE AVM(540) #define LEVEL2_UPG_HEALTH AHM(175) #define LEVEL2_UPG_REGEN (0.03f * LEVEL2_UPG_HEALTH) #define LEVEL2_UPG_COST 1 #define LEVEL3_SPEED 1.1f #define LEVEL3_VALUE AVM(600) #define LEVEL3_HEALTH AHM(200) #define LEVEL3_REGEN (0.03f * LEVEL3_HEALTH) #define LEVEL3_COST 1 #define LEVEL3_UPG_SPEED 1.1f #define LEVEL3_UPG_VALUE AVM(720) #define LEVEL3_UPG_HEALTH AHM(250) #define LEVEL3_UPG_REGEN (0.03f * LEVEL3_UPG_HEALTH) #define LEVEL3_UPG_COST 1 #define LEVEL4_SPEED 1.2f #define LEVEL4_VALUE AVM(960) #define LEVEL4_HEALTH AHM(350) #define LEVEL4_REGEN (0.025f * LEVEL4_HEALTH) #define LEVEL4_COST 2 /* * ALIEN buildables * * _BP - build points required for this buildable * _BT - build time required for this buildable * _REGEN - the amount of health per second regained * _SPLASHDAMGE - the amount of damage caused by this buildable when melting * _SPLASHRADIUS - the radius around which it does this damage * * CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind * ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning * */ #define ALIEN_BHLTH_MODIFIER 1.0f #define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER)) #define ALIEN_BVALUE_MODIFIER 90.0f #define ABVM(h) ((int)((float)h*ALIEN_BVALUE_MODIFIER)) #define CREEP_BASESIZE 700 #define CREEP_TIMEOUT 1000 #define CREEP_MODIFIER 0.5f #define CREEP_ARMOUR_MODIFIER 0.75f #define CREEP_SCALEDOWN_TIME 3000 #define PCLOUD_MODIFIER 0.5f #define PCLOUD_ARMOUR_MODIFIER 0.75f #define ASPAWN_BP 10 #define ASPAWN_BT 10000 #define ASPAWN_HEALTH ABHM(250) #define ASPAWN_REGEN 8 #define ASPAWN_SPLASHDAMAGE 50 #define ASPAWN_SPLASHRADIUS 100 #define ASPAWN_CREEPSIZE 120 #define ASPAWN_VALUE ABVM(ASPAWN_BP) #define BARRICADE_BP 8 #define BARRICADE_BT 15000 #define BARRICADE_HEALTH ABHM(300) #define BARRICADE_REGEN 14 #define BARRICADE_SPLASHDAMAGE 50 #define BARRICADE_SPLASHRADIUS 100 #define BARRICADE_CREEPSIZE 120 #define BARRICADE_SHRINKPROP 0.25f #define BARRICADE_SHRINKTIMEOUT 500 #define BARRICADE_VALUE ABVM(BARRICADE_BP) #define BOOSTER_BP 12 #define BOOSTER_BT 10000 #define BOOSTER_HEALTH ABHM(150) #define BOOSTER_REGEN 8 #define BOOSTER_SPLASHDAMAGE 50 #define BOOSTER_SPLASHRADIUS 100 #define BOOSTER_CREEPSIZE 120 #define BOOSTER_REGEN_MOD 3.0f #define BOOSTER_VALUE ABVM(BOOSTER_BP) #define BOOST_TIME 20000 #define BOOST_WARN_TIME 15000 #define ACIDTUBE_BP 8 #define ACIDTUBE_BT 10000 #define ACIDTUBE_HEALTH ABHM(125) #define ACIDTUBE_REGEN 10 #define ACIDTUBE_SPLASHDAMAGE 50 #define ACIDTUBE_SPLASHRADIUS 100 #define ACIDTUBE_CREEPSIZE 120 #define ACIDTUBE_DAMAGE 8 #define ACIDTUBE_RANGE 300.0f #define ACIDTUBE_REPEAT 300 #define ACIDTUBE_REPEAT_ANIM 2000 #define ACIDTUBE_VALUE ABVM(ACIDTUBE_BP) #define HIVE_BP 12 #define HIVE_BT 15000 #define HIVE_HEALTH ABHM(125) #define HIVE_REGEN 10 #define HIVE_SPLASHDAMAGE 30 #define HIVE_SPLASHRADIUS 200 #define HIVE_CREEPSIZE 120 #define HIVE_SENSE_RANGE 500.0f #define HIVE_LIFETIME 3000 #define HIVE_REPEAT 3000 #define HIVE_K_SCALE 0.0f #define HIVE_DMG 80 #define HIVE_SPEED 320.0f #define HIVE_DIR_CHANGE_PERIOD 500 #define HIVE_VALUE ABVM(HIVE_BP) #define TRAPPER_BP 8 #define TRAPPER_BT 7500 #define TRAPPER_HEALTH ABHM(50) #define TRAPPER_REGEN 6 #define TRAPPER_SPLASHDAMAGE 15 #define TRAPPER_SPLASHRADIUS 100 #define TRAPPER_CREEPSIZE 30 #define TRAPPER_RANGE 400 #define TRAPPER_REPEAT 1000 #define TRAPPER_VALUE ABVM(TRAPPER_BP) #define LOCKBLOB_SPEED 650.0f #define LOCKBLOB_LOCKTIME 5000 #define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT ) #define LOCKBLOB_K_SCALE 1.0f #define OVERMIND_BP 0 #define OVERMIND_BT 20000 #define OVERMIND_HEALTH ABHM(750) #define OVERMIND_REGEN 6 #define OVERMIND_SPLASHDAMAGE 15 #define OVERMIND_SPLASHRADIUS 300 #define OVERMIND_CREEPSIZE 120 #define OVERMIND_ATTACK_RANGE 150.0f #define OVERMIND_ATTACK_REPEAT 1000 #define OVERMIND_VALUE ABVM(30) /* * ALIEN misc * * ALIENSENSE_RANGE - the distance alien sense is useful for * */ #define ALIENSENSE_RANGE 1000.0f #define REGEN_BOOST_RANGE 200.0f #define ALIEN_POISON_TIME 10000 #define ALIEN_POISON_DMG 5 #define ALIEN_POISON_DIVIDER (1.0f/1.32f) //about 1.0/(time`th root of damage) #define ALIEN_SPAWN_REPEAT_TIME 10000 #define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again #define ALIEN_REGEN_NOCREEP_MOD (1.0f/3.0f) //regen off creep #define ALIEN_MAX_FRAGS 9 #define ALIEN_MAX_CREDITS (ALIEN_MAX_FRAGS*ALIEN_CREDITS_PER_KILL) #define ALIEN_CREDITS_PER_KILL 400 #define ALIEN_TK_SUICIDE_PENALTY 350 /* * HUMAN weapons * * _REPEAT - time between firings * _RELOAD - time needed to reload * _PRICE - amount in credits weapon costs * * HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning * */ #define HUMAN_WDMG_MODIFIER 1.0f #define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER)) #define BLASTER_REPEAT 600 #define BLASTER_K_SCALE 1.0f #define BLASTER_SPREAD 200 #define BLASTER_SPEED 1400 #define BLASTER_DMG HDM(10) #define BLASTER_SIZE 5 #define RIFLE_CLIPSIZE 30 #define RIFLE_MAXCLIPS 6 #define RIFLE_REPEAT 90 #define RIFLE_K_SCALE 1.0f #define RIFLE_RELOAD 2000 #define RIFLE_PRICE 0 #define RIFLE_SPREAD 200 #define RIFLE_DMG HDM(5) #define PAINSAW_PRICE 100 #define PAINSAW_REPEAT 75 #define PAINSAW_K_SCALE 1.0f #define PAINSAW_DAMAGE HDM(11) #define PAINSAW_RANGE 64.0f #define PAINSAW_WIDTH 0.0f #define PAINSAW_HEIGHT 8.0f #define GRENADE_PRICE 200 #define GRENADE_REPEAT 0 #define GRENADE_K_SCALE 1.0f #define GRENADE_DAMAGE HDM(310) #define GRENADE_RANGE 192.0f #define GRENADE_SPEED 400.0f #define SHOTGUN_PRICE 150 #define SHOTGUN_SHELLS 8 #define SHOTGUN_PELLETS 11 //used to sync server and client side #define SHOTGUN_MAXCLIPS 3 #define SHOTGUN_REPEAT 1000 #define SHOTGUN_K_SCALE 1.0f #define SHOTGUN_RELOAD 2000 #define SHOTGUN_SPREAD 700 #define SHOTGUN_DMG HDM(5) #define SHOTGUN_RANGE (8192 * 12) #define LASGUN_PRICE 250 #define LASGUN_AMMO 200 #define LASGUN_REPEAT 200 #define LASGUN_K_SCALE 1.0f #define LASGUN_RELOAD 2000 #define LASGUN_DAMAGE HDM(9) #define MDRIVER_PRICE 350 #define MDRIVER_CLIPSIZE 5 #define MDRIVER_MAXCLIPS 4 #define MDRIVER_DMG HDM(40) #define MDRIVER_REPEAT 1000 #define MDRIVER_K_SCALE 1.0f #define MDRIVER_RELOAD 2000 #define CHAINGUN_PRICE 400 #define CHAINGUN_BULLETS 300 #define CHAINGUN_REPEAT 80 #define CHAINGUN_K_SCALE 1.0f #define CHAINGUN_SPREAD 900 #define CHAINGUN_DMG HDM(6) #define FLAMER_PRICE 400 #define FLAMER_GAS 200 #define FLAMER_REPEAT 200 #define FLAMER_K_SCALE 0.0f #define FLAMER_DMG HDM(20) #define FLAMER_SPLASHDAMAGE HDM(10) #define FLAMER_RADIUS 50 // splash radius #define FLAMER_SIZE 15 // missile bounding box #define FLAMER_LIFETIME 700.0f #define FLAMER_SPEED 500.0f #define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball #define PRIFLE_PRICE 450 #define PRIFLE_CLIPS 40 #define PRIFLE_MAXCLIPS 5 #define PRIFLE_REPEAT 100 #define PRIFLE_K_SCALE 1.0f #define PRIFLE_RELOAD 2000 #define PRIFLE_DMG HDM(9) #define PRIFLE_SPEED 1200 #define PRIFLE_SIZE 5 #define LCANNON_PRICE 600 #define LCANNON_AMMO 80 #define LCANNON_K_SCALE 1.0f #define LCANNON_REPEAT 500 #define LCANNON_RELOAD 0 #define LCANNON_DAMAGE HDM(265) #define LCANNON_RADIUS 150 // primary splash damage radius #define LCANNON_SIZE 5 // missile bounding box radius #define LCANNON_SECONDARY_DAMAGE HDM(30) #define LCANNON_SECONDARY_RADIUS 75 // secondary splash damage radius #define LCANNON_SECONDARY_SPEED 1400 #define LCANNON_SECONDARY_RELOAD 2000 #define LCANNON_SECONDARY_REPEAT 1000 #define LCANNON_SPEED 700 #define LCANNON_CHARGE_TIME_MAX 3000 #define LCANNON_CHARGE_TIME_MIN 100 #define LCANNON_CHARGE_TIME_WARN 2000 #define LCANNON_CHARGE_AMMO 10 // ammo cost of a full charge shot #define HBUILD_PRICE 0 #define HBUILD_REPEAT 1000 #define HBUILD_HEALRATE 18 /* * HUMAN upgrades */ #define LIGHTARMOUR_PRICE 70 #define LIGHTARMOUR_POISON_PROTECTION 1 #define LIGHTARMOUR_PCLOUD_PROTECTION 1000 #define HELMET_RANGE 1000.0f #define HELMET_MK1_PRICE 90 #define HELMET_MK1_POISON_PROTECTION 0 #define HELMET_MK1_PCLOUD_PROTECTION 500 #define HELMET_MK2_PRICE HELMET_MK1_PRICE #define HELMET_MK2_POISON_PROTECTION 1 #define HELMET_MK2_PCLOUD_PROTECTION 1000 #define MEDKIT_PRICE 0 #define BATTPACK_PRICE 100 #define BATTPACK_MODIFIER 1.5f //modifier for extra energy storage available #define JETPACK_PRICE 120 #define JETPACK_FLOAT_SPEED 128.0f //up movement speed #define JETPACK_SINK_SPEED 192.0f //down movement speed #define JETPACK_DISABLE_TIME 1000 //time to disable the jetpack when player damaged #define JETPACK_DISABLE_CHANCE 0.3f #define JETPACK_FUEL_FULL 6000 //can't exceed 32767 #define JETPACK_FUEL_LOW 1500 #define JETPACK_FUEL_USAGE 10 //every 100ms #define JETPACK_FUEL_JUMP 300 #define BSUIT_PRICE 400 #define BSUIT_POISON_PROTECTION 3 #define BSUIT_PCLOUD_PROTECTION 3000 #define MGCLIP_PRICE 0 #define CGAMMO_PRICE 0 #define GAS_PRICE 0 #define MEDKIT_POISON_IMMUNITY_TIME 15000 #define MEDKIT_STARTUP_TIME 4000 #define MEDKIT_STARTUP_SPEED 5 #define BIORES_PRICE 300 #define BIORES_EQUATION (1-hp)*sqrt(hp)*5+0.2 //health regenerated per second, note: hp is a floating-point value 0 <= hp <= 1 #define BIORES_POISON_MODIFIER 0.3f /* * HUMAN buildables * * _BP - build points required for this buildable * _BT - build time required for this buildable * _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up * _SPLASHRADIUS - the radius around which it does this damage * * REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor * REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater * HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning * */ #define HUMAN_BHLTH_MODIFIER 1.0f #define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER)) #define HUMAN_BVALUE_MODIFIER 240.0f #define HBVM(h) ((int)((float)h*(float)HUMAN_BVALUE_MODIFIER)) // remember these are measured in credits not frags (c.f. ALIEN_CREDITS_PER_KILL) #define REACTOR_BASESIZE 1000 #define REPEATER_BASESIZE 500 #define HUMAN_DETONATION_DELAY 5000 #define HSPAWN_BP 10 #define HSPAWN_BT 15000 #define HSPAWN_HEALTH HBHM(310) #define HSPAWN_SPLASHDAMAGE 50 #define HSPAWN_SPLASHRADIUS 100 #define HSPAWN_VALUE HBVM(HSPAWN_BP) #define MEDISTAT_BP 8 #define MEDISTAT_BT 15000 #define MEDISTAT_HEALTH HBHM(190) #define MEDISTAT_SPLASHDAMAGE 50 #define MEDISTAT_SPLASHRADIUS 100 #define MEDISTAT_VALUE HBVM(MEDISTAT_BP) #define MGTURRET_BP 8 #define MGTURRET_BT 15000 #define MGTURRET_HEALTH HBHM(190) #define MGTURRET_SPLASHDAMAGE 100 #define MGTURRET_SPLASHRADIUS 100 #define MGTURRET_ANGULARSPEED 12 #define MGTURRET_ACCURACY_TO_FIRE 0 #define MGTURRET_VERTICALCAP 30 // +/- maximum pitch #define MGTURRET_REPEAT 150 #define MGTURRET_K_SCALE 1.0f #define MGTURRET_RANGE 400.0f #define MGTURRET_SPREAD 200 #define MGTURRET_DMG HDM(8) #define MGTURRET_SPINUP_TIME 750 // time between target sighted and fire #define MGTURRET_VALUE HBVM(MGTURRET_BP) #define TESLAGEN_BP 10 #define TESLAGEN_BT 20000 #define TESLAGEN_HEALTH HBHM(220) #define TESLAGEN_SPLASHDAMAGE 50 #define TESLAGEN_SPLASHRADIUS 100 #define TESLAGEN_REPEAT 250 #define TESLAGEN_K_SCALE 1.0f //4.0f #define TESLAGEN_RANGE 200 #define TESLAGEN_DMG HDM(10) #define TESLAGEN_VALUE HBVM(TESLAGEN_BP) #define DC_BP 8 #define DC_BT 15000 #define DC_HEALTH HBHM(190) #define DC_SPLASHDAMAGE 50 #define DC_SPLASHRADIUS 100 #define DC_ATTACK_PERIOD 10000 // how often to spam "under attack" #define DC_HEALRATE 4 #define DC_RANGE 1000 #define DC_VALUE HBVM(DC_BP) #define MAX_DCS_PER_BUILDABLE 2 #define ARMOURY_BP 10 #define ARMOURY_BT 15000 #define ARMOURY_HEALTH HBHM(420) #define ARMOURY_SPLASHDAMAGE 50 #define ARMOURY_SPLASHRADIUS 100 #define ARMOURY_VALUE HBVM(ARMOURY_BP) #define REACTOR_BP 0 #define REACTOR_BT 30000 #define REACTOR_HEALTH HBHM(930) #define REACTOR_SPLASHDAMAGE 200 #define REACTOR_SPLASHRADIUS 300 #define REACTOR_ATTACK_RANGE 100.0f #define REACTOR_ATTACK_REPEAT 1000 #define REACTOR_ATTACK_DAMAGE 40 #define REACTOR_ATTACK_DCC_REPEAT 1000 #define REACTOR_ATTACK_DCC_RANGE 150.0f #define REACTOR_ATTACK_DCC_DAMAGE 40 #define REACTOR_VALUE HBVM(30) #define REPEATER_BP 4 #define REPEATER_BT 15000 #define REPEATER_HEALTH HBHM(250) #define REPEATER_SPLASHDAMAGE 50 #define REPEATER_SPLASHRADIUS 100 #define REPEATER_VALUE HBVM(REPEATER_BP) /* * HUMAN misc */ #define HUMAN_SPRINT_MODIFIER 1.2f #define HUMAN_JOG_MODIFIER 1.0f #define HUMAN_BACK_MODIFIER 0.8f #define HUMAN_SIDE_MODIFIER 0.9f #define HUMAN_LAND_FRICTION 3.0f #define STAMINA_STOP_RESTORE 30 #define STAMINA_WALK_RESTORE 15 #define STAMINA_MEDISTAT_RESTORE 30 // stacked on STOP or WALK #define STAMINA_SPRINT_TAKE 6 #define STAMINA_JUMP_TAKE 150 //250 #define STAMINA_DODGE_TAKE 250 #define STAMINA_MAX 1000 #define STAMINA_BREATHING_LEVEL 0 #define STAMINA_SLOW_LEVEL -500 #define STAMINA_BLACKOUT_LEVEL -800 #define HUMAN_SPAWN_REPEAT_TIME 10000 #define HUMAN_REGEN_DAMAGE_TIME 2000 //msec since damage before dcc repairs #define HUMAN_MAX_CREDITS 2000 #define HUMAN_TK_SUICIDE_PENALTY 150 #define HUMAN_BUILDER_SCOREINC 50 // builders receive this many points every 10 seconds #define ALIEN_BUILDER_SCOREINC AVM(100) // builders receive this many points every 10 seconds #define HUMAN_BUILDABLE_INACTIVE_TIME 90000 /* * Misc */ #define MIN_FALL_DISTANCE 30.0f //the fall distance at which fall damage kicks in #define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt #define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f) #define DEFAULT_FREEKILL_PERIOD "120" //seconds #define FREEKILL_ALIEN ALIEN_CREDITS_PER_KILL #define FREEKILL_HUMAN LEVEL0_VALUE #define DEFAULT_ALIEN_BUILDPOINTS "150" #define DEFAULT_ALIEN_QUEUE_TIME "12000" #define DEFAULT_ALIEN_STAGE2_THRESH "12000" #define DEFAULT_ALIEN_STAGE3_THRESH "24000" #define DEFAULT_ALIEN_MAX_STAGE "2" #define DEFAULT_HUMAN_BUILDPOINTS "100" #define DEFAULT_HUMAN_QUEUE_TIME "8000" #define DEFAULT_HUMAN_REPEATER_BUILDPOINTS "20" #define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "2000" #define DEFAULT_HUMAN_REPEATER_MAX_ZONES "500" #define DEFAULT_HUMAN_STAGE2_THRESH "6000" #define DEFAULT_HUMAN_STAGE3_THRESH "12000" #define DEFAULT_HUMAN_MAX_STAGE "2" #define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to //do to increment the stage kill counters #define MAXIMUM_BUILD_TIME 20000 // used for pie timer /* * Cuboids */ #define CUBOID_MINVOLUME 150 //everything else is on the bottom of bg_misc.c /* * Impregnation */ #define ALIEN_IMPREGNATION_CHANCE_NAKED 0.60f #define ALIEN_IMPREGNATION_CHANCE_ARMORED 0.15f #define ALIEN_IMPREGNATION_REWARD ALIEN_CREDITS_PER_KILL //reward for the granger than impregnated (awarded when someone kills the human by spawning) #define ALIEN_IMPREGNATION_REWARD_SCORE 1500 //15 points #define ALIEN_IMPLANT_MATURING_TIME_MIN 8000 //time before maturing can occur #define ALIEN_IMPLANT_MATURING_CHANCE 0.05f //chance of maturing (every second) #define ALIEN_HATCHING_VELOCITY 250.0f #define ALIEN_HATCHING_MAX_BATTLESUIT_HEALTH 80 // alien dies if tried to spawn from a battlesuit at least this healthy #define ALIEN_FAILED_HATCH_DAMAGE 65 // shouldn't be higher than the value above