From 6a777afc079c2a8d3af3ecd2145fe8dd50567a39 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Wed, 22 Mar 2017 17:56:34 +0100 Subject: Funko sources as released by Rotacak. --- poznamky.txt | 429 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 429 insertions(+) create mode 100644 poznamky.txt (limited to 'poznamky.txt') diff --git a/poznamky.txt b/poznamky.txt new file mode 100644 index 0000000..6eba152 --- /dev/null +++ b/poznamky.txt @@ -0,0 +1,429 @@ +FUNKO + +g_buildable.c: +- staveni na sobe +- PRKNO +- spravne nataceni hovelu na zdi +X nove omezeni poctu RC,OM,Hovel (unlimited do SD, limited na 1 po SD) +- AMP +- bush die attack +- bublina +- jumppad + +bg_misc.c: +X nekonecno rc, om, hovel +- staveni omu na strope +- PRKNO +- zarovnani smajliku +- pulse sec, third attack +- AMP +- mina +- flare +- repair beam +- bush die message +- jumppad + +bg_public.h +- PRKNO +- zarovnani smajliku +- zmena nazvu modu z BASE +- AMP +- mina +- flare +- repair beam +- bush die message +- jumppad +- oblacek nad poisoned + +tremulous.h: +- PRKNO +- mina +- flare +- jumppad + +g_local.h +X nove omezeni poctu RC,OM,Hovel (unlimited do SD, limited na 1 po SD) +- pulse sec, third attack +- AMP +- mina +- flare +- ip2c +- credits reward + +g_cmds.c: +X muze decnout rc/om pokud jich je vic jak 1 v SD +- zmena textu pro armu +- vote pro nextmap zvyrazneny +- prepnuti nabiteho luci nejde (bind) +- obnoveno draw +- prepnuti nabiteho luci nejde (toggleitem) +- fixed votehax +- nove omezeni poctu RC,OM,Hovel (unlimited do SD, limited na 1 po SD) +- team safe join +- verejne hlasovani +- vote extedn sd +- bubliny +- credits reward + +g_main.c: +- nextmap je atcs, pokud je jina mapa a nikdo nenastavil nextmap +- AMP +- vote delay +- ip2c +- jumppad + +bg_pmove.c: +- prepnuti nabiteho luci nejde (vystreli) (kolecko na mysi) +- alien wallwalk na budovach +- marauder jump od budov a hracu +x alien wallwalk na lidech a alienech + +cgame/cg_players.c: +- smajlik nad hlavou +- corpsenum neshodi klienta +- zarovnani smajliku +- bublina + +cgame/cg_draw.c +- kdyz se pripravuju umistit budovu, neukazuji se HP budov +- bublina + +cgame/cg_weapons.c +- mina +- flare + +qcommon/q_shared.c +- fixed votehax + +g_missile.c: +- pulse sec, third attack +- mina +- mina vybuchuje jen kdyz je videt +- flare +- bamboo reflect + +g_weapon.c +- pulse sec, third attack +- rychlejsi staveni bricku a flower +- mina +- flare +- repair beam +- leceni hracu ckitem + +game/g_spawn.c: +- AMP +- mina +- flare + +game/g_combat.c: +- AMP +- mina +- flare +- bush die message +- credits reward + +game/g_target.c: +- AMP + +game/g_mover.c: +- AMP + +game/g_utils.c: +- AMP + +game/g_trigger.c: +- AMP + +game/g_physic.c +- staveni z boku + +game/g_active.c +- mina +- flare +- credit rewards +- oblacek nad poisoned + +cgame/cg_event.c +- mina (zabiti sama sebe) +- repair beam +- bush die particle +- bush die message +- barevne giby +- oblacek nad poisoned + +cgame/cg_local.h +X repair beam +- bublina +- barevne giby +- jumppad + +cgame/cg_weapons.c +X repair beam + +cgame/cg_main.c +- bush die particle +- bublina +- barevne giby +- jumppad +- fps boost +- oblacek nad poisoned + +cgame/cg_local.h +- bush die particle +- oblacek nad poisoned + +cgame/cg_buildable.c +- bush die particle +- barevne giby +- jumppad + +game/g_svcmds.c +- arma +- vote delay + +cgame/cg_servercmds.c +- bubliny + +game/g_client.c +- ip2c +- credit rewards +- ip ban fix + +qcommon/IpToCountryResolver.c pridany cely soubor +- ip2c + +qcommon/IpToCountryResolver.h pridany cely soubor +- ip2c + +makefile +- ip2c (pridan radek $(B)/base/qcommon/IpToCountryResolver.o)) + +game/g_admin.c +- ip2c + +game/g_admin.h +- ip2c + +cgame/cg_predict.c +- fps boost + +zmeny: +3: +-- zmena barev egg down +-- zmena kecu pri warn +-- tichy buildlog +-- armageddon + +4: +-- arma, humanum zustanou nejaky veci + +5: +-- zmena arma, texty, pridano zabijeni s3 alienu, voleni az po 20 minutach, zustane jen posledni egg +-- opraveno zabijeni humanu + +6: +-- nesmi bejt zadny NO pri voleni arma + +7: +-- arma potrebuje 70% vote yes +-- zvuky pri spawnu +-- zrychleni bouchani arma budov +-- snizena regenerace tyranta + +8: +-- snad opravena funkce vote arma + +9: +-- podpora detekce anti aimbot klienta v listplayers +-- arma nejde zvolit pokud maj alieni jen OM +-- OM je znicen az nakonec v arma +-- volit arma se muze kdykoli, pokud uzivatel muze ban + +10: +-- playsound + +11: +-- pozmeneny playsound na g_addevent +-- arma znici spawny ale ne alieny + +12: +-- lak5.5 +-- g_shove fixed +-- zrychleno vybuchovani arma +-- egg/node down psat se zvukem +-- arma znici rc ale ne om + +13: +-- arma neznici rc ani om +-- zpomaleno vybuchovani arma + +14: +-- boti + +********** +Funserver* veci oznaceny jako ++ jsou zasahy mimo zdrojaky +********** +15: +-- svdemos + +16: +-- muze decnout rc/om pokud jich je vic jak 1 v SD +-- zmena textu pro armu +-- vote pro nextmap zvyrazneny +-- nextmap je atcs, pokud je jina mapa a nikdo nenastavil nextmap + +17: +-- nejde zmenit nabitej luci +-- opraven decon dead pri SD +-- obnoveno draw +-- cgame backport +-- plank, crate, pillar, brick, flag +-- barikada jde stavet na strope +++ granat hodne coudi, particle + +18: +-- container, bamboo, bricka, bridge, bush, flower, grass, reed, rock +-- kdyz se pripravuju umistit budovu, neukazuji se HP budov +-- nejde zmenit nabitej luci (toggleitem) +-- flaga jde postavit bez egg +-- alien pasivni budovy vybuchujou hned +-- snizeno splash damage pasiv h budov +-- flag stoji 1bp +-- corpsenum neshodi klienta +-- zarovnani smajliku +++ animace flagu pri zniceni +++ z alienu lita maso + +19: +-- spravne nataceni hovelu na zdi +-- fixed votehax +-- novy limit om/rc/hovel + +20: +-- proc arma nici rc? - nevim ale opraveno, byl tam primo na to umyslnej kus kodu +-- proc se pomalu stavi bricky? +-- pulse second and third attack +xx AMP + +21: +-- staveni z boku +-- wallwalk na budovach, train, door +++ novej luci + +22: +-- oprava wallwalk + +23: +-- mina + +24: +-- upravena mina a vybuchuje jen kdyz je videt nepritel a ne pres zed + +25: +-- zmena ceny miny v armoury na 400 +-- flare +-- marauder jump i od budov a hracu +xx wallwalk po hracich +-- leceni hracu ckitem +xx paprsek pi opravov? +++ piliny z pily jinak +-- /team humans safe +-- bush attack + +26: +-- verejne hlasovani + ruzne skiny + granaty jdou odkopnout + oslepujici granat STAT_STAMINA + opravit piliny aby se natacely + humani teleport + ruzne smajliky nad hlavou +-- vote extedn sd + +27: +-- strom misto reed +++ human?rtv?nimace budov +++ alien?tav? animace budov +-- originalni limit omu +-- pain zvuky k alienim budovam +++ layouty za?aj?a velk??eno + +28: +-- bamboo reflect +-- reduced mine damage, adv goon will survive + opravit - /builder neukazuje ID revertle budovy + pri vykopnuti s vypnutym downloadem napsat uzivateli jak ho ma zapnout, misto hlaseni unpure pk3... + jetpack 2 + +29: +-- bubliny +-- zmenit popis u bamboo v hudu pri staveni + +30: +-- bubliny - spectator fix + +31: +-- bubliny spec final fix +-- admin teamchat dela zvuky nalezici teamu +-- cg_bubbllezoom + +32: +-- ip2c +-- zvetsit limit pro nick v bubline (fixed area names) +-- zvetsena vzdalenost pro viditelnost bublin +-- teamvote "voted yes" fixed" + team text v bublinach muze admin videt kdyz hraje i u druheho tymu + +33: +-- fixed ignore +-- fixed teamchat sound +-- barevne giby (jen om) + +34: +-- fixed zvuk ignore +-- fixed spectator v bubline pri follow +-- fixed spectator teamchat zvuk pri follow +-- ostatni barevne giby krome armoury a tree +-- strom podstavu nezmensovat + +35: +-- fps boost + +36: +-- credits reward in sd etc + +37: +-- game funko (novy spousteni serveru?) +-- plank ukazuje ze je usable (hand)) +-- fps boost na prikaz, default 0 +-- shotgun sound +-- otestovat glow md +-- barb splash +-- zlati battlesuiti (glow nejde nikde, nevim proc) +-- alien zamerovace +-- lcannon sparks +-- ckit texture +-- vratit luci +-- krev na zemi +-- silnejsi flare +-- wolfbr - (blaster), (rifle mark), (shotgun), (md), (chaingun), (bazi gas), (adv goon barb), (marky) +-- jumppad (zvuk, model, particle zniceni, animce build, je pod zemi), vyssi HP +-- poison clovek ma nad hlavou oblacek + vsechny funko prikazy sjednotit na c/g_rotaxNAZEV + zraneni hraci + kdyz do budovy mlatim/strilim, at to vzdy breci vzhledove, jiskry, kyselina + flower zezluti obraz + barevny flare (barva se definuje v weapon.cfg) + +38: +-- novy skore + +39: +-- staveni bricku za 0b + +40: +-- ip ban fix + +41: +-- acid bomb +-- cg_bounceparticles 2 \ No newline at end of file -- cgit