From 6a777afc079c2a8d3af3ecd2145fe8dd50567a39 Mon Sep 17 00:00:00 2001 From: PaweÅ‚ Redman Date: Wed, 22 Mar 2017 17:56:34 +0100 Subject: Funko sources as released by Rotacak. --- src/AL/VERSION | 16 + src/AL/al.h | 505 ++ src/AL/alc.h | 166 + src/AL/alctypes.h | 142 + src/AL/altypes.h | 352 ++ src/AL/alut.h | 90 + src/SDL12/include/SDL.h | 94 + src/SDL12/include/SDL_active.h | 58 + src/SDL12/include/SDL_audio.h | 253 + src/SDL12/include/SDL_byteorder.h | 24 + src/SDL12/include/SDL_cdrom.h | 171 + src/SDL12/include/SDL_config.h | 45 + src/SDL12/include/SDL_config_amiga.h | 80 + src/SDL12/include/SDL_config_dreamcast.h | 106 + src/SDL12/include/SDL_config_macos.h | 112 + src/SDL12/include/SDL_config_macosx.h | 132 + src/SDL12/include/SDL_config_minimal.h | 62 + src/SDL12/include/SDL_config_os2.h | 141 + src/SDL12/include/SDL_config_win32.h | 173 + src/SDL12/include/SDL_copying.h | 22 + src/SDL12/include/SDL_cpuinfo.h | 75 + src/SDL12/include/SDL_endian.h | 192 + src/SDL12/include/SDL_error.h | 61 + src/SDL12/include/SDL_events.h | 337 ++ src/SDL12/include/SDL_getenv.h | 24 + src/SDL12/include/SDL_joystick.h | 167 + src/SDL12/include/SDL_keyboard.h | 121 + src/SDL12/include/SDL_keysym.h | 311 ++ src/SDL12/include/SDL_loadso.h | 74 + src/SDL12/include/SDL_main.h | 98 + src/SDL12/include/SDL_mouse.h | 136 + src/SDL12/include/SDL_mutex.h | 162 + src/SDL12/include/SDL_name.h | 11 + src/SDL12/include/SDL_opengl.h | 6551 +++++++++++++++++++++++ src/SDL12/include/SDL_platform.h | 104 + src/SDL12/include/SDL_quit.h | 50 + src/SDL12/include/SDL_rwops.h | 139 + src/SDL12/include/SDL_stdinc.h | 586 ++ src/SDL12/include/SDL_syswm.h | 210 + src/SDL12/include/SDL_thread.h | 119 + src/SDL12/include/SDL_timer.h | 115 + src/SDL12/include/SDL_types.h | 24 + src/SDL12/include/SDL_version.h | 85 + src/SDL12/include/SDL_video.h | 889 +++ src/SDL12/include/begin_code.h | 150 + src/SDL12/include/close_code.h | 41 + src/cgame/cg_animation.c | 111 + src/cgame/cg_animmapobj.c | 227 + src/cgame/cg_attachment.c | 404 ++ src/cgame/cg_buildable.c | 1511 ++++++ src/cgame/cg_consolecmds.c | 325 ++ src/cgame/cg_draw.c | 3529 ++++++++++++ src/cgame/cg_drawtools.c | 378 ++ src/cgame/cg_ents.c | 1256 +++++ src/cgame/cg_event.c | 1136 ++++ src/cgame/cg_local.h | 2133 ++++++++ src/cgame/cg_main.c | 1897 +++++++ src/cgame/cg_marks.c | 289 + src/cgame/cg_mem.c | 202 + src/cgame/cg_particles.c | 2567 +++++++++ src/cgame/cg_players.c | 2899 ++++++++++ src/cgame/cg_playerstate.c | 317 ++ src/cgame/cg_predict.c | 926 ++++ src/cgame/cg_ptr.c | 81 + src/cgame/cg_public.h | 251 + src/cgame/cg_scanner.c | 365 ++ src/cgame/cg_servercmds.c | 1129 ++++ src/cgame/cg_snapshot.c | 411 ++ src/cgame/cg_syscalls.asm | 114 + src/cgame/cg_syscalls.c | 570 ++ src/cgame/cg_trails.c | 1500 ++++++ src/cgame/cg_tutorial.c | 663 +++ src/cgame/cg_view.c | 1340 +++++ src/cgame/cg_weapons.c | 1851 +++++++ src/client/cl_avi.c | 664 +++ src/client/cl_cgame.c | 1072 ++++ 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+ src/libcurl/curl/curl.h | 1563 ++++++ src/libcurl/curl/curlver.h | 56 + src/libcurl/curl/easy.h | 81 + src/libcurl/curl/mprintf.h | 62 + src/libcurl/curl/multi.h | 344 ++ src/libcurl/curl/stdcheaders.h | 34 + src/libcurl/curl/types.h | 1 + src/libs/macosx/libSDL-1.2.0.dylib | Bin 0 -> 4474044 bytes src/libs/macosx/libSDLmain.a | Bin 0 -> 97816 bytes src/libs/win32/libcurl.a | Bin 0 -> 253484 bytes src/master/Makefile | 51 + src/master/common.h | 91 + src/master/master.c | 868 +++ src/master/messages.c | 566 ++ src/master/messages.h | 35 + src/master/servers.c | 666 +++ src/master/servers.h | 106 + src/master/stats.c | 135 + src/null/mac_net.c | 66 + src/null/null_client.c | 89 + src/null/null_glimp.c | 57 + src/null/null_input.c | 36 + src/null/null_main.c | 117 + src/null/null_net.c | 65 + src/null/null_snddma.c | 61 + src/qcommon/IpToCountryResolver.c | 152 + src/qcommon/IpToCountryResolver.h | 30 + src/qcommon/cm_load.c | 1021 ++++ src/qcommon/cm_local.h | 214 + 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'src') diff --git a/src/AL/VERSION b/src/AL/VERSION new file mode 100644 index 0000000..1af4e3f --- /dev/null +++ b/src/AL/VERSION @@ -0,0 +1,16 @@ +This file identifies the version of the AL headers in this directory. If you +change or update the AL headers in any way, please make sure you also update +this file. + +SVN revision >= 402 +------------------- +Headers are from OpenAL CVS 6th August 2005: +$ cvs -d:pserver:guest@opensource.creative.com:/usr/local/cvs-repository +login +(use password "guest") +$ cvs -d:pserver:guest@opensource.creative.com:/usr/local/cvs-repository +co -D "6 Aug 2005" openal + +SVN revision >= 374 +------------------- +Standard OpenAL 1.0 headers diff --git a/src/AL/al.h b/src/AL/al.h new file mode 100644 index 0000000..9fd5598 --- /dev/null +++ b/src/AL/al.h @@ -0,0 +1,505 @@ +#ifndef __al_h_ +#define __al_h_ + +/** + * OpenAL cross platform audio library + * Copyright (C) 1999-2000 by authors. + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ +#include "altypes.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* WIN32, not Xbox */ +#ifdef _WIN32 +#ifndef _XBOX +#ifdef _OPENAL32LIB +#define ALAPI __declspec(dllexport) +#else +#define ALAPI __declspec(dllimport) +#endif +#define ALAPIENTRY __cdecl +#define AL_CALLBACK +#endif +#endif + +#ifdef TARGET_OS_MAC +#if TARGET_OS_MAC +#pragma export on +#endif +#endif + +#ifndef ALAPI +#define ALAPI +#endif + +#ifndef ALAPIENTRY +#define ALAPIENTRY +#endif + +#ifndef CALLBACK +#define AL_CALLBACK +#endif + +#define OPENAL + +#ifndef AL_NO_PROTOTYPES + +/* + * Renderer State management + */ +ALAPI void ALAPIENTRY alEnable( ALenum capability ); + +ALAPI void ALAPIENTRY alDisable( ALenum capability ); + +ALAPI ALboolean ALAPIENTRY alIsEnabled( ALenum capability ); + + +/* + * State retrieval + */ +ALAPI const ALchar* ALAPIENTRY alGetString( ALenum param ); + +ALAPI void ALAPIENTRY alGetBooleanv( ALenum param, ALboolean* data ); + +ALAPI void ALAPIENTRY alGetIntegerv( ALenum param, ALint* data ); + +ALAPI void ALAPIENTRY alGetFloatv( ALenum param, ALfloat* data ); + +ALAPI void ALAPIENTRY alGetDoublev( ALenum param, ALdouble* data ); + +ALAPI ALboolean ALAPIENTRY alGetBoolean( ALenum param ); + +ALAPI ALint ALAPIENTRY alGetInteger( ALenum param ); + +ALAPI ALfloat ALAPIENTRY alGetFloat( ALenum param ); + +ALAPI ALdouble ALAPIENTRY alGetDouble( ALenum param ); + + +/* + * Error support. + * Obtain the most recent error generated in the AL state machine. + */ +ALAPI ALenum ALAPIENTRY alGetError( ALvoid ); + + +/* + * Extension support. + * Query for the presence of an extension, and obtain any appropriate + * function pointers and enum values. + */ +ALAPI ALboolean ALAPIENTRY alIsExtensionPresent( const ALchar* extname ); + +ALAPI void* ALAPIENTRY alGetProcAddress( const ALchar* fname ); + +ALAPI ALenum ALAPIENTRY alGetEnumValue( const ALchar* ename ); + + +/* + * LISTENER + * Listener represents the location and orientation of the + * 'user' in 3D-space. + * + * Properties include: - + * + * Gain AL_GAIN ALfloat + * Position AL_POSITION ALfloat[3] + * Velocity AL_VELOCITY ALfloat[3] + * Orientation AL_ORIENTATION ALfloat[6] (Forward then Up vectors) +*/ + +/* + * Set Listener parameters + */ +ALAPI void ALAPIENTRY alListenerf( ALenum param, ALfloat value ); + +ALAPI void ALAPIENTRY alListener3f( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); + +ALAPI void ALAPIENTRY alListenerfv( ALenum param, const ALfloat* values ); + +ALAPI void ALAPIENTRY alListeneri( ALenum param, ALint value ); + +ALAPI void ALAPIENTRY alListener3i( ALenum param, ALint value1, ALint value2, ALint value3 ); + +ALAPI void ALAPIENTRY alListeneriv( ALenum param, const ALint* values ); + +/* + * Get Listener parameters + */ +ALAPI void ALAPIENTRY alGetListenerf( ALenum param, ALfloat* value ); + +ALAPI void ALAPIENTRY alGetListener3f( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 ); + +ALAPI void ALAPIENTRY alGetListenerfv( ALenum param, ALfloat* values ); + +ALAPI void ALAPIENTRY alGetListeneri( ALenum param, ALint* value ); + +ALAPI void ALAPIENTRY alGetListener3i( ALenum param, ALint *value1, ALint *value2, ALint *value3 ); + +ALAPI void ALAPIENTRY alGetListeneriv( ALenum param, ALint* values ); + + +/** + * SOURCE + * Sources represent individual sound objects in 3D-space. + * Sources take the PCM data provided in the specified Buffer, + * apply Source-specific modifications, and then + * submit them to be mixed according to spatial arrangement etc. + * + * Properties include: - + * + * Gain AL_GAIN ALfloat + * Min Gain AL_MIN_GAIN ALfloat + * Max Gain AL_MAX_GAIN ALfloat + * Position AL_POSITION ALfloat[3] + * Velocity AL_VELOCITY ALfloat[3] + * Direction AL_DIRECTION ALfloat[3] + * Head Relative Mode AL_SOURCE_RELATIVE ALint (AL_TRUE or AL_FALSE) + * Reference Distance AL_REFERENCE_DISTANCE ALfloat + * Max Distance AL_MAX_DISTANCE ALfloat + * RollOff Factor AL_ROLLOFF_FACTOR ALfloat + * Inner Angle AL_CONE_INNER_ANGLE ALint or ALfloat + * Outer Angle AL_CONE_OUTER_ANGLE ALint or ALfloat + * Cone Outer Gain AL_CONE_OUTER_GAIN ALint or ALfloat + * Pitch AL_PITCH ALfloat + * Looping AL_LOOPING ALint (AL_TRUE or AL_FALSE) + * MS Offset AL_MSEC_OFFSET ALint or ALfloat + * Byte Offset AL_BYTE_OFFSET ALint or ALfloat + * Sample Offset AL_SAMPLE_OFFSET ALint or ALfloat + * Attached Buffer AL_BUFFER ALint + * State (Query only) AL_SOURCE_STATE ALint + * Buffers Queued (Query only) AL_BUFFERS_QUEUED ALint + * Buffers Processed (Query only) AL_BUFFERS_PROCESSED ALint + */ + +/* Create Source objects */ +ALAPI void ALAPIENTRY alGenSources( ALsizei n, ALuint* sources ); + +/* Delete Source objects */ +ALAPI void ALAPIENTRY alDeleteSources( ALsizei n, const ALuint* sources ); + +/* Verify a handle is a valid Source */ +ALAPI ALboolean ALAPIENTRY alIsSource( ALuint sid ); + +/* + * Set Source parameters + */ +ALAPI void ALAPIENTRY alSourcef( ALuint sid, ALenum param, ALfloat value ); + +ALAPI void ALAPIENTRY alSource3f( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); + +ALAPI void ALAPIENTRY alSourcefv( ALuint sid, ALenum param, const ALfloat* values ); + +ALAPI void ALAPIENTRY alSourcei( ALuint sid, ALenum param, ALint value ); + +ALAPI void ALAPIENTRY alSource3i( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 ); + +ALAPI void ALAPIENTRY alSourceiv( ALuint sid, ALenum param, const ALint* values ); + +/* + * Get Source parameters + */ +ALAPI void ALAPIENTRY alGetSourcef( ALuint sid, ALenum param, ALfloat* value ); + +ALAPI void ALAPIENTRY alGetSource3f( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); + +ALAPI void ALAPIENTRY alGetSourcefv( ALuint sid, ALenum param, ALfloat* values ); + +ALAPI void ALAPIENTRY alGetSourcei( ALuint sid, ALenum param, ALint* value ); + +ALAPI void ALAPIENTRY alGetSource3i( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3); + +ALAPI void ALAPIENTRY alGetSourceiv( ALuint sid, ALenum param, ALint* values ); + + +/* + * Source vector based playback calls + */ + +/* Play, replay, or resume (if paused) a list of Sources */ +ALAPI void ALAPIENTRY alSourcePlayv( ALsizei ns, const ALuint *sids ); + +/* Stop a list of Sources */ +ALAPI void ALAPIENTRY alSourceStopv( ALsizei ns, const ALuint *sids ); + +/* Rewind a list of Sources */ +ALAPI void ALAPIENTRY alSourceRewindv( ALsizei ns, const ALuint *sids ); + +/* Pause a list of Sources */ +ALAPI void ALAPIENTRY alSourcePausev( ALsizei ns, const ALuint *sids ); + +/* + * Source based playback calls + */ + +/* Play, replay, or resume a Source */ +ALAPI void ALAPIENTRY alSourcePlay( ALuint sid ); + +/* Stop a Source */ +ALAPI void ALAPIENTRY alSourceStop( ALuint sid ); + +/* Rewind a Source (set playback postiton to beginning) */ +ALAPI void ALAPIENTRY alSourceRewind( ALuint sid ); + +/* Pause a Source */ +ALAPI void ALAPIENTRY alSourcePause( ALuint sid ); + +/* + * Source Queuing + */ +ALAPI void ALAPIENTRY alSourceQueueBuffers( ALuint sid, ALsizei numEntries, const ALuint *bids ); + +ALAPI void ALAPIENTRY alSourceUnqueueBuffers( ALuint sid, ALsizei numEntries, ALuint *bids ); + + +/** + * BUFFER + * Buffer objects are storage space for sample data. + * Buffers are referred to by Sources. One Buffer can be used + * by multiple Sources. + * + * Properties include: - + * + * Frequency (Query only) AL_FREQUENCY ALint + * Size (Query only) AL_SIZE ALint + * Bits (Query only) AL_BITS ALint + * Channels (Query only) AL_CHANNELS ALint + */ + +/* Create Buffer objects */ +ALAPI void ALAPIENTRY alGenBuffers( ALsizei n, ALuint* buffers ); + +/* Delete Buffer objects */ +ALAPI void ALAPIENTRY alDeleteBuffers( ALsizei n, const ALuint* buffers ); + +/* Verify a handle is a valid Buffer */ +ALAPI ALboolean ALAPIENTRY alIsBuffer( ALuint bid ); + +/* Specify the data to be copied into a buffer */ +ALAPI void ALAPIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq ); + +/* + * Set Buffer parameters + */ +ALAPI void ALAPIENTRY alBufferf( ALuint bid, ALenum param, ALfloat value ); + +ALAPI void ALAPIENTRY alBuffer3f( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); + +ALAPI void ALAPIENTRY alBufferfv( ALuint bid, ALenum param, const ALfloat* values ); + +ALAPI void ALAPIENTRY alBufferi( ALuint bid, ALenum param, ALint value ); + +ALAPI void ALAPIENTRY alBuffer3i( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 ); + +ALAPI void ALAPIENTRY alBufferiv( ALuint bid, ALenum param, const ALint* values ); + +/* + * Get Buffer parameters + */ +ALAPI void ALAPIENTRY alGetBufferf( ALuint bid, ALenum param, ALfloat* value ); + +ALAPI void ALAPIENTRY alGetBuffer3f( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); + +ALAPI void ALAPIENTRY alGetBufferfv( ALuint bid, ALenum param, ALfloat* values ); + +ALAPI void ALAPIENTRY alGetBufferi( ALuint bid, ALenum param, ALint* value ); + +ALAPI void ALAPIENTRY alGetBuffer3i( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3); + +ALAPI void ALAPIENTRY alGetBufferiv( ALuint bid, ALenum param, ALint* values ); + + +/* + * Global Parameters + */ +ALAPI void ALAPIENTRY alDopplerFactor( ALfloat value ); + +ALAPI void ALAPIENTRY alDopplerVelocity( ALfloat value ); + +ALAPI void ALAPIENTRY alSpeedOfSound( ALfloat value ); + +ALAPI void ALAPIENTRY alDistanceModel( ALenum distanceModel ); + +#else /* AL_NO_PROTOTYPES */ + +void (ALAPIENTRY *alEnable)( ALenum capability ); +void (ALAPIENTRY *alDisable)( ALenum capability ); +ALboolean (ALAPIENTRY *alIsEnabled)( ALenum capability ); +const ALchar* (ALAPIENTRY *alGetString)( ALenum param ); +void (ALAPIENTRY *alGetBooleanv)( ALenum param, ALboolean* data ); +void (ALAPIENTRY *alGetIntegerv)( ALenum param, ALint* data ); +void (ALAPIENTRY *alGetFloatv)( ALenum param, ALfloat* data ); +void (ALAPIENTRY *alGetDoublev)( ALenum param, ALdouble* data ); +ALboolean (ALAPIENTRY *alGetBoolean)( ALenum param ); +ALint (ALAPIENTRY *alGetInteger)( ALenum param ); +ALfloat (ALAPIENTRY *alGetFloat)( ALenum param ); +ALdouble (ALAPIENTRY *alGetDouble)( ALenum param ); +ALenum (ALAPIENTRY *alGetError)( ALvoid ); +ALboolean (ALAPIENTRY *alIsExtensionPresent)(const ALchar* extname ); +void* (ALAPIENTRY *alGetProcAddress)( const ALchar* fname ); +ALenum (ALAPIENTRY *alGetEnumValue)( const ALchar* ename ); +void (ALAPIENTRY *alListenerf)( ALenum param, ALfloat value ); +void (ALAPIENTRY *alListener3f)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +void (ALAPIENTRY *alListenerfv)( ALenum param, const ALfloat* values ); +void (ALAPIENTRY *alListeneri)( ALenum param, ALint value ); +void (ALAPIENTRY *alListener3i)( ALenum param, ALint value1, ALint value2, ALint value3 ); +void (ALAPIENTRY *alListeneriv)( ALenum param, const ALint* values ); +void (ALAPIENTRY *alGetListenerf)( ALenum param, ALfloat* value ); +void (ALAPIENTRY *alGetListener3f)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 ); +void (ALAPIENTRY *alGetListenerfv)( ALenum param, ALfloat* values ); +void (ALAPIENTRY *alGetListeneri)( ALenum param, ALint* value ); +void (ALAPIENTRY *alGetListener3i)( ALenum param, ALint *value1, ALint *value2, ALint *value3 ); +void (ALAPIENTRY *alGetListeneriv)( ALenum param, ALint* values ); +void (ALAPIENTRY *alGenSources)( ALsizei n, ALuint* sources ); +void (ALAPIENTRY *alDeleteSources)( ALsizei n, const ALuint* sources ); +ALboolean (ALAPIENTRY *alIsSource)( ALuint sid ); +void (ALAPIENTRY *alSourcef)( ALuint sid, ALenum param, ALfloat value); +void (ALAPIENTRY *alSource3f)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +void (ALAPIENTRY *alSourcefv)( ALuint sid, ALenum param, const ALfloat* values ); +void (ALAPIENTRY *alSourcei)( ALuint sid, ALenum param, ALint value); +void (ALAPIENTRY *alSource3i)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 ); +void (ALAPIENTRY *alSourceiv)( ALuint sid, ALenum param, const ALint* values ); +void (ALAPIENTRY *alGetSourcef)( ALuint sid, ALenum param, ALfloat* value ); +void (ALAPIENTRY *alGetSource3f)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); +void (ALAPIENTRY *alGetSourcefv)( ALuint sid, ALenum param, ALfloat* values ); +void (ALAPIENTRY *alGetSourcei)( ALuint sid, ALenum param, ALint* value ); +void (ALAPIENTRY *alGetSource3i)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3); +void (ALAPIENTRY *alGetSourceiv)( ALuint sid, ALenum param, ALint* values ); +void (ALAPIENTRY *alSourcePlayv)( ALsizei ns, const ALuint *sids ); +void (ALAPIENTRY *alSourceStopv)( ALsizei ns, const ALuint *sids ); +void (ALAPIENTRY *alSourceRewindv)( ALsizei ns, const ALuint *sids ); +void (ALAPIENTRY *alSourcePausev)( ALsizei ns, const ALuint *sids ); +void (ALAPIENTRY *alSourcePlay)( ALuint sid ); +void (ALAPIENTRY *alSourceStop)( ALuint sid ); +void (ALAPIENTRY *alSourceRewind)( ALuint sid ); +void (ALAPIENTRY *alSourcePause)( ALuint sid ); +void (ALAPIENTRY *alSourceQueueBuffers)( ALuint sid, ALsizei numEntries, const ALuint *bids ); +void (ALAPIENTRY *alSourceUnqueueBuffers)( ALuint sid, ALsizei numEntries, ALuint *bids ); +void (ALAPIENTRY *alGenBuffers)( ALsizei n, ALuint* buffers ); +void (ALAPIENTRY *alDeleteBuffers)( ALsizei n, const ALuint* buffers ); +ALboolean (ALAPIENTRY *alIsBuffer)( ALuint bid ); +void (ALAPIENTRY *alBufferData)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq ); +void (ALAPIENTRY *alBufferf)( ALuint bid, ALenum param, ALfloat value); +void (ALAPIENTRY *alBuffer3f)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +void (ALAPIENTRY *alBufferfv)( ALuint bid, ALenum param, const ALfloat* values ); +void (ALAPIENTRY *alBufferi)( ALuint bid, ALenum param, ALint value); +void (ALAPIENTRY *alBuffer3i)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 ); +void (ALAPIENTRY *alBufferiv)( ALuint bid, ALenum param, const ALint* values ); +void (ALAPIENTRY *alGetBufferf)( ALuint bid, ALenum param, ALfloat* value ); +void (ALAPIENTRY *alGetBuffer3f)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); +void (ALAPIENTRY *alGetBufferfv)( ALuint bid, ALenum param, ALfloat* values ); +void (ALAPIENTRY *alGetBufferi)( ALuint bid, ALenum param, ALint* value ); +void (ALAPIENTRY *alGetBuffer3i)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3); +void (ALAPIENTRY *alGetBufferiv)( ALuint bid, ALenum param, ALint* values ); +void (ALAPIENTRY *alDopplerFactor)( ALfloat value ); +void (ALAPIENTRY *alDopplerVelocity)( ALfloat value ); +void (ALAPIENTRY *alSpeedOfSound)( ALfloat value ); +void (ALAPIENTRY *alDistanceModel)( ALenum distanceModel ); + +/* Type Definitions */ + +typedef void (ALAPIENTRY *LPALENABLE)( ALenum capability ); +typedef void (ALAPIENTRY *LPALDISABLE)( ALenum capability ); +typedef ALboolean (ALAPIENTRY *LPALISENABLED)( ALenum capability ); +typedef const ALchar* (ALAPIENTRY *LPALGETSTRING)( ALenum param ); +typedef void (ALAPIENTRY *LPALGETBOOLEANV)( ALenum param, ALboolean* data ); +typedef void (ALAPIENTRY *LPALGETINTEGERV)( ALenum param, ALint* data ); +typedef void (ALAPIENTRY *LPALGETFLOATV)( ALenum param, ALfloat* data ); +typedef void (ALAPIENTRY *LPALGETDOUBLEV)( ALenum param, ALdouble* data ); +typedef ALboolean (ALAPIENTRY *LPALGETBOOLEAN)( ALenum param ); +typedef ALint (ALAPIENTRY *LPALGETINTEGER)( ALenum param ); +typedef ALfloat (ALAPIENTRY *LPALGETFLOAT)( ALenum param ); +typedef ALdouble (ALAPIENTRY *LPALGETDOUBLE)( ALenum param ); +typedef ALenum (ALAPIENTRY *LPALGETERROR)( ALvoid ); +typedef ALboolean (ALAPIENTRY *LPALISEXTENSIONPRESENT)(const ALchar* extname ); +typedef void* (ALAPIENTRY *LPALGETPROCADDRESS)( const ALchar* fname ); +typedef ALenum (ALAPIENTRY *LPALGETENUMVALUE)( const ALchar* ename ); +typedef void (ALAPIENTRY *LPALLISTENERF)( ALenum param, ALfloat value ); +typedef void (ALAPIENTRY *LPALLISTENER3F)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +typedef void (ALAPIENTRY *LPALLISTENERFV)( ALenum param, const ALfloat* values ); +typedef void (ALAPIENTRY *LPALLISTENERI)( ALenum param, ALint value ); +typedef void (ALAPIENTRY *LPALLISTENER3I)( ALenum param, ALint value1, ALint value2, ALint value3 ); +typedef void (ALAPIENTRY *LPALLISTENERIV)( ALenum param, const ALint* values ); +typedef void (ALAPIENTRY *LPALGETLISTENERF)( ALenum param, ALfloat* value ); +typedef void (ALAPIENTRY *LPALGETLISTENER3F)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 ); +typedef void (ALAPIENTRY *LPALGETLISTENERFV)( ALenum param, ALfloat* values ); +typedef void (ALAPIENTRY *LPALGETLISTENERI)( ALenum param, ALint* value ); +typedef void (ALAPIENTRY *LPALGETLISTENER3I)( ALenum param, ALint *value1, ALint *value2, ALint *value3 ); +typedef void (ALAPIENTRY *LPALGETLISTENERIV)( ALenum param, ALint* values ); +typedef void (ALAPIENTRY *LPALGENSOURCES)( ALsizei n, ALuint* sources ); +typedef void (ALAPIENTRY *LPALDELETESOURCES)( ALsizei n, const ALuint* sources ); +typedef ALboolean (ALAPIENTRY *LPALISSOURCE)( ALuint sid ); +typedef void (ALAPIENTRY *LPALSOURCEF)( ALuint sid, ALenum param, ALfloat value); +typedef void (ALAPIENTRY *LPALSOURCE3F)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +typedef void (ALAPIENTRY *LPALSOURCEFV)( ALuint sid, ALenum param, const ALfloat* values ); +typedef void (ALAPIENTRY *LPALSOURCEI)( ALuint sid, ALenum param, ALint value); +typedef void (ALAPIENTRY *LPALSOURCE3I)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 ); +typedef void (ALAPIENTRY *LPALSOURCEIV)( ALuint sid, ALenum param, const ALint* values ); +typedef void (ALAPIENTRY *LPALGETSOURCEF)( ALuint sid, ALenum param, ALfloat* value ); +typedef void (ALAPIENTRY *LPALGETSOURCE3F)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); +typedef void (ALAPIENTRY *LPALGETSOURCEFV)( ALuint sid, ALenum param, ALfloat* values ); +typedef void (ALAPIENTRY *LPALGETSOURCEI)( ALuint sid, ALenum param, ALint* value ); +typedef void (ALAPIENTRY *LPALGETSOURCE3I)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3); +typedef void (ALAPIENTRY *LPALGETSOURCEIV)( ALuint sid, ALenum param, ALint* values ); +typedef void (ALAPIENTRY *LPALSOURCEPLAYV)( ALsizei ns, const ALuint *sids ); +typedef void (ALAPIENTRY *LPALSOURCESTOPV)( ALsizei ns, const ALuint *sids ); +typedef void (ALAPIENTRY *LPALSOURCEREWINDV)( ALsizei ns, const ALuint *sids ); +typedef void (ALAPIENTRY *LPALSOURCEPAUSEV)( ALsizei ns, const ALuint *sids ); +typedef void (ALAPIENTRY *LPALSOURCEPLAY)( ALuint sid ); +typedef void (ALAPIENTRY *LPALSOURCESTOP)( ALuint sid ); +typedef void (ALAPIENTRY *LPALSOURCEREWIND)( ALuint sid ); +typedef void (ALAPIENTRY *LPALSOURCEPAUSE)( ALuint sid ); +typedef void (ALAPIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, const ALuint *bids ); +typedef void (ALAPIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, ALuint *bids ); +typedef void (ALAPIENTRY *LPALGENBUFFERS)( ALsizei n, ALuint* buffers ); +typedef void (ALAPIENTRY *LPALDELETEBUFFERS)( ALsizei n, const ALuint* buffers ); +typedef ALboolean (ALAPIENTRY *LPALISBUFFER)( ALuint bid ); +typedef void (ALAPIENTRY *LPALBUFFERDATA)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq ); +typedef void (ALAPIENTRY *LPALBUFFERF)( ALuint bid, ALenum param, ALfloat value); +typedef void (ALAPIENTRY *LPALBUFFER3F)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 ); +typedef void (ALAPIENTRY *LPALBUFFERFV)( ALuint bid, ALenum param, const ALfloat* values ); +typedef void (ALAPIENTRY *LPALBUFFERI)( ALuint bid, ALenum param, ALint value); +typedef void (ALAPIENTRY *LPALBUFFER3I)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 ); +typedef void (ALAPIENTRY *LPALBUFFERIV)( ALuint bid, ALenum param, const ALint* values ); +typedef void (ALAPIENTRY *LPALGETBUFFERF)( ALuint bid, ALenum param, ALfloat* value ); +typedef void (ALAPIENTRY *LPALGETBUFFER3F)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3); +typedef void (ALAPIENTRY *LPALGETBUFFERFV)( ALuint bid, ALenum param, ALfloat* values ); +typedef void (ALAPIENTRY *LPALGETBUFFERI)( ALuint bid, ALenum param, ALint* value ); +typedef void (ALAPIENTRY *LPALGETBUFFER3I)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3); +typedef void (ALAPIENTRY *LPALGETBUFFERIV)( ALuint bid, ALenum param, ALint* values ); +typedef void (ALAPIENTRY *LPALDOPPLERFACTOR)( ALfloat value ); +typedef void (ALAPIENTRY *LPALDOPPLERVELOCITY)( ALfloat value ); +typedef void (ALAPIENTRY *LPALSPEEDOFSOUND)( ALfloat value ); +typedef void (ALAPIENTRY *LPALDISTANCEMODEL)( ALenum distanceModel ); + +#endif /* AL_NO_PROTOTYPES */ + +#ifdef TARGET_OS_MAC +#if TARGET_OS_MAC +#pragma export off +#endif /* TARGET_OS_MAC */ +#endif /* TARGET_OS_MAC */ + + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* __al_h_ */ diff --git a/src/AL/alc.h b/src/AL/alc.h new file mode 100644 index 0000000..980d8f1 --- /dev/null +++ b/src/AL/alc.h @@ -0,0 +1,166 @@ +#ifndef ALC_CONTEXT_H_ +#define ALC_CONTEXT_H_ + +#include "altypes.h" +#include "alctypes.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define ALC_VERSION_0_1 1 + +#ifdef _WIN32 + typedef struct ALCdevice_struct ALCdevice; + typedef struct ALCcontext_struct ALCcontext; + #ifndef _XBOX + #ifdef _OPENAL32LIB + #define ALCAPI __declspec(dllexport) + #else + #define ALCAPI __declspec(dllimport) + #endif + #define ALCAPIENTRY __cdecl + #endif +#endif + +#ifdef TARGET_OS_MAC + #if TARGET_OS_MAC + #pragma export on + #endif +#endif + +#ifndef ALCAPI + #define ALCAPI +#endif + +#ifndef ALCAPIENTRY + #define ALCAPIENTRY +#endif + + +#ifndef ALC_NO_PROTOTYPES + +/* + * Context Management + */ +ALCAPI ALCcontext * ALCAPIENTRY alcCreateContext( ALCdevice *device, const ALCint* attrlist ); + +ALCAPI ALCboolean ALCAPIENTRY alcMakeContextCurrent( ALCcontext *context ); + +ALCAPI void ALCAPIENTRY alcProcessContext( ALCcontext *context ); + +ALCAPI void ALCAPIENTRY alcSuspendContext( ALCcontext *context ); + +ALCAPI void ALCAPIENTRY alcDestroyContext( ALCcontext *context ); + +ALCAPI ALCcontext * ALCAPIENTRY alcGetCurrentContext( ALCvoid ); + +ALCAPI ALCdevice* ALCAPIENTRY alcGetContextsDevice( ALCcontext *context ); + + +/* + * Device Management + */ +ALCAPI ALCdevice * ALCAPIENTRY alcOpenDevice( const ALchar *devicename ); + +ALCAPI ALCboolean ALCAPIENTRY alcCloseDevice( ALCdevice *device ); + + +/* + * Error support. + * Obtain the most recent Context error + */ +ALCAPI ALCenum ALCAPIENTRY alcGetError( ALCdevice *device ); + + +/* + * Extension support. + * Query for the presence of an extension, and obtain any appropriate + * function pointers and enum values. + */ +ALCAPI ALCboolean ALCAPIENTRY alcIsExtensionPresent( ALCdevice *device, const ALCchar *extname ); + +ALCAPI void * ALCAPIENTRY alcGetProcAddress( ALCdevice *device, const ALCchar *funcname ); + +ALCAPI ALCenum ALCAPIENTRY alcGetEnumValue( ALCdevice *device, const ALCchar *enumname ); + + +/* + * Query functions + */ +ALCAPI const ALCchar * ALCAPIENTRY alcGetString( ALCdevice *device, ALCenum param ); + +ALCAPI void ALCAPIENTRY alcGetIntegerv( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data ); + + +/* + * Capture functions + */ +ALCAPI ALCdevice* ALCAPIENTRY alcCaptureOpenDevice( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize ); + +ALCAPI ALCboolean ALCAPIENTRY alcCaptureCloseDevice( ALCdevice *device ); + +ALCAPI void ALCAPIENTRY alcCaptureStart( ALCdevice *device ); + +ALCAPI void ALCAPIENTRY alcCaptureStop( ALCdevice *device ); + +ALCAPI void ALCAPIENTRY alcCaptureSamples( ALCdevice *device, ALCvoid *buffer, ALCsizei samples ); + +#else /* ALC_NO_PROTOTYPES */ + +ALCAPI ALCcontext * (ALCAPIENTRY *alcCreateContext)( ALCdevice *device, const ALCint* attrlist ); +ALCAPI ALCboolean (ALCAPIENTRY *alcMakeContextCurrent)( ALCcontext *context ); +ALCAPI void (ALCAPIENTRY *alcProcessContext)( ALCcontext *context ); +ALCAPI void (ALCAPIENTRY *alcSuspendContext)( ALCcontext *context ); +ALCAPI void (ALCAPIENTRY *alcDestroyContext)( ALCcontext *context ); +ALCAPI ALCcontext * (ALCAPIENTRY *alcGetCurrentContext)( ALCvoid ); +ALCAPI ALCdevice * (ALCAPIENTRY *alcGetContextsDevice)( ALCcontext *context ); +ALCAPI ALCdevice * (ALCAPIENTRY *alcOpenDevice)( const ALCchar *devicename ); +ALCAPI ALCboolean (ALCAPIENTRY *alcCloseDevice)( ALCdevice *device ); +ALCAPI ALCenum (ALCAPIENTRY *alcGetError)( ALCdevice *device ); +ALCAPI ALCboolean (ALCAPIENTRY *alcIsExtensionPresent)( ALCdevice *device, const ALCchar *extname ); +ALCAPI void * (ALCAPIENTRY *alcGetProcAddress)( ALCdevice *device, const ALCchar *funcname ); +ALCAPI ALCenum (ALCAPIENTRY *alcGetEnumValue)( ALCdevice *device, const ALCchar *enumname ); +ALCAPI const ALCchar* (ALCAPIENTRY *alcGetString)( ALCdevice *device, ALCenum param ); +ALCAPI void (ALCAPIENTRY *alcGetIntegerv)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest ); +ALCAPI ALCdevice * (ALCAPIENTRY *alcCaptureOpenDevice)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize ); +ALCAPI ALCboolean (ALCAPIENTRY *alcCaptureCloseDevice)( ALCdevice *device ); +ALCAPI void (ALCAPIENTRY *alcCaptureStart)( ALCdevice *device ); +ALCAPI void (ALCAPIENTRY *alcCaptureStop)( ALCdevice *device ); +ALCAPI void (ALCAPIENTRY *alcCaptureSamples)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples ); + +/* Type definitions */ +typedef ALCcontext * (ALCAPIENTRY *LPALCCREATECONTEXT) (ALCdevice *device, const ALCint *attrlist); +typedef ALCboolean (ALCAPIENTRY *LPALCMAKECONTEXTCURRENT)( ALCcontext *context ); +typedef void (ALCAPIENTRY *LPALCPROCESSCONTEXT)( ALCcontext *context ); +typedef void (ALCAPIENTRY *LPALCSUSPENDCONTEXT)( ALCcontext *context ); +typedef void (ALCAPIENTRY *LPALCDESTROYCONTEXT)( ALCcontext *context ); +typedef ALCcontext * (ALCAPIENTRY *LPALCGETCURRENTCONTEXT)( ALCvoid ); +typedef ALCdevice * (ALCAPIENTRY *LPALCGETCONTEXTSDEVICE)( ALCcontext *context ); +typedef ALCdevice * (ALCAPIENTRY *LPALCOPENDEVICE)( const ALCchar *devicename ); +typedef ALCboolean (ALCAPIENTRY *LPALCCLOSEDEVICE)( ALCdevice *device ); +typedef ALCenum (ALCAPIENTRY *LPALCGETERROR)( ALCdevice *device ); +typedef ALCboolean (ALCAPIENTRY *LPALCISEXTENSIONPRESENT)( ALCdevice *device, const ALCchar *extname ); +typedef void * (ALCAPIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname ); +typedef ALCenum (ALCAPIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname ); +typedef const ALCchar* (ALCAPIENTRY *LPALCGETSTRING)( ALCdevice *device, ALCenum param ); +typedef void (ALCAPIENTRY *LPALCGETINTEGERV)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest ); +typedef ALCdevice * (ALCAPIENTRY *LPALCCAPTUREOPENDEVICE)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize ); +typedef ALCboolean (ALCAPIENTRY *LPALCCAPTURECLOSEDEVICE)( ALCdevice *device ); +typedef void (ALCAPIENTRY *LPALCCAPTURESTART)( ALCdevice *device ); +typedef void (ALCAPIENTRY *LPALCCAPTURESTOP)( ALCdevice *device ); +typedef void (ALCAPIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples ); + +#endif /* ALC_NO_PROTOTYPES */ + +#ifdef TARGET_OS_MAC +#if TARGET_OS_MAC +#pragma export off +#endif /* TARGET_OS_MAC */ +#endif /* TARGET_OS_MAC */ + +#ifdef __cplusplus +} +#endif + +#endif /* ALC_CONTEXT_H_ */ diff --git a/src/AL/alctypes.h b/src/AL/alctypes.h new file mode 100644 index 0000000..181384b --- /dev/null +++ b/src/AL/alctypes.h @@ -0,0 +1,142 @@ +#ifndef _ALCTYPES_H_ +#define _ALCTYPES_H_ + +#if !defined(_WIN32) +struct _AL_device; +typedef struct _AL_device ALCdevice; + +typedef void ALCcontext; +#endif /* _WIN32 */ + +typedef int ALCenum; + +/** ALC boolean type. */ +typedef char ALCboolean; + +/** ALC 8bit signed byte. */ +typedef char ALCbyte; + +/** ALC 8bit unsigned byte. */ +typedef unsigned char ALCubyte; + +/** OpenAL 8bit char */ +typedef char ALCchar; + +/** ALC 16bit signed short integer type. */ +typedef short ALCshort; + +/** ALC 16bit unsigned short integer type. */ +typedef unsigned short ALCushort; + +/** ALC 32bit unsigned integer type. */ +typedef unsigned ALCuint; + +/** ALC 32bit signed integer type. */ +typedef int ALCint; + +/** ALC 32bit floating point type. */ +typedef float ALCfloat; + +/** ALC 64bit double point type. */ +typedef double ALCdouble; + +/** ALC 32bit type. */ +typedef int ALCsizei; + +/** ALC void type */ +typedef void ALCvoid; + +/* Enumerant values begin at column 50. No tabs. */ + +/* bad value */ +#define ALC_INVALID 0 + +/* Boolean False. */ +#define ALC_FALSE 0 + +/* Boolean True. */ +#define ALC_TRUE 1 + +/** + * followed by Hz + */ +#define ALC_FREQUENCY 0x1007 + +/** + * followed by Hz + */ +#define ALC_REFRESH 0x1008 + +/** + * followed by AL_TRUE, AL_FALSE + */ +#define ALC_SYNC 0x1009 + +/** + * followed by Num of requested Mono (3D) Sources + */ +#define ALC_MONO_SOURCES 0x1010 + +/** + * followed by Num of requested Stereo Sources + */ +#define ALC_STEREO_SOURCES 0x1011 + +/** + * errors + */ + +/** + * No error + */ +#define ALC_NO_ERROR ALC_FALSE + +/** + * No device + */ +#define ALC_INVALID_DEVICE 0xA001 + +/** + * invalid context ID + */ +#define ALC_INVALID_CONTEXT 0xA002 + +/** + * bad enum + */ +#define ALC_INVALID_ENUM 0xA003 + +/** + * bad value + */ +#define ALC_INVALID_VALUE 0xA004 + +/** + * Out of memory. + */ +#define ALC_OUT_OF_MEMORY 0xA005 + + + +/** + * The Specifier string for default device + */ +#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004 +#define ALC_DEVICE_SPECIFIER 0x1005 +#define ALC_EXTENSIONS 0x1006 + +#define ALC_MAJOR_VERSION 0x1000 +#define ALC_MINOR_VERSION 0x1001 + +#define ALC_ATTRIBUTES_SIZE 0x1002 +#define ALC_ALL_ATTRIBUTES 0x1003 + +/** + * Capture extension + */ +#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310 +#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311 +#define ALC_CAPTURE_SAMPLES 0x312 + + +#endif /* _ALCTYPES_H */ diff --git a/src/AL/altypes.h b/src/AL/altypes.h new file mode 100644 index 0000000..3ec959f --- /dev/null +++ b/src/AL/altypes.h @@ -0,0 +1,352 @@ +#ifndef _AL_TYPES_H_ +#define _AL_TYPES_H_ + +/* define platform type */ +#if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) + #ifdef __APPLE__ + #define MACINTOSH_AL + #else + #ifdef _WIN32 + #define WINDOWS_AL + #else + #define LINUX_AL + #endif + #endif +#endif + +/** OpenAL bool type. */ +typedef char ALboolean; + +/** OpenAL 8bit signed byte. */ +typedef char ALbyte; + +/** OpenAL 8bit unsigned byte. */ +typedef unsigned char ALubyte; + +/** OpenAL 8bit char */ +typedef char ALchar; + +/** OpenAL 16bit signed short integer type. */ +typedef short ALshort; + +/** OpenAL 16bit unsigned short integer type. */ +typedef unsigned short ALushort; + +/** OpenAL 32bit unsigned integer type. */ +typedef unsigned int ALuint; + +/** OpenAL 32bit signed integer type. */ +typedef int ALint; + +/** OpenAL 32bit floating point type. */ +typedef float ALfloat; + +/** OpenAL 64bit double point type. */ +typedef double ALdouble; + +/** OpenAL 32bit type. */ +typedef int ALsizei; + +/** OpenAL void type (for params, not returns). */ +typedef void ALvoid; + +/** OpenAL enumerations. */ +typedef int ALenum; + +/** OpenAL bitfields. */ +typedef unsigned int ALbitfield; + +/** OpenAL clamped float. */ +typedef ALfloat ALclampf; + +/** Openal clamped double. */ +typedef ALdouble ALclampd; + +/* Enumerant values begin at column 50. No tabs. */ + +/* bad value */ +#define AL_INVALID -1 + +#define AL_NONE 0 + +/* Boolean False. */ +#define AL_FALSE 0 + +/** Boolean True. */ +#define AL_TRUE 1 + +/** Indicate Source has relative coordinates. */ +#define AL_SOURCE_RELATIVE 0x202 + + + +/** + * Directional source, inner cone angle, in degrees. + * Range: [0-360] + * Default: 360 + */ +#define AL_CONE_INNER_ANGLE 0x1001 + +/** + * Directional source, outer cone angle, in degrees. + * Range: [0-360] + * Default: 360 + */ +#define AL_CONE_OUTER_ANGLE 0x1002 + +/** + * Specify the pitch to be applied, either at source, + * or on mixer results, at listener. + * Range: [0.5-2.0] + * Default: 1.0 + */ +#define AL_PITCH 0x1003 + +/** + * Specify the current location in three dimensional space. + * OpenAL, like OpenGL, uses a right handed coordinate system, + * where in a frontal default view X (thumb) points right, + * Y points up (index finger), and Z points towards the + * viewer/camera (middle finger). + * To switch from a left handed coordinate system, flip the + * sign on the Z coordinate. + * Listener position is always in the world coordinate system. + */ +#define AL_POSITION 0x1004 + +/** Specify the current direction. */ +#define AL_DIRECTION 0x1005 + +/** Specify the current velocity in three dimensional space. */ +#define AL_VELOCITY 0x1006 + +/** + * Indicate whether source is looping. + * Type: ALboolean? + * Range: [AL_TRUE, AL_FALSE] + * Default: FALSE. + */ +#define AL_LOOPING 0x1007 + +/** + * Indicate the buffer to provide sound samples. + * Type: ALuint. + * Range: any valid Buffer id. + */ +#define AL_BUFFER 0x1009 + +/** + * Indicate the gain (volume amplification) applied. + * Type: ALfloat. + * Range: ]0.0- ] + * A value of 1.0 means un-attenuated/unchanged. + * Each division by 2 equals an attenuation of -6dB. + * Each multiplicaton with 2 equals an amplification of +6dB. + * A value of 0.0 is meaningless with respect to a logarithmic + * scale; it is interpreted as zero volume - the channel + * is effectively disabled. + */ +#define AL_GAIN 0x100A + +/* + * Indicate minimum source attenuation + * Type: ALfloat + * Range: [0.0 - 1.0] + * + * Logarthmic + */ +#define AL_MIN_GAIN 0x100D + +/** + * Indicate maximum source attenuation + * Type: ALfloat + * Range: [0.0 - 1.0] + * + * Logarthmic + */ +#define AL_MAX_GAIN 0x100E + +/** + * Indicate listener orientation. + * + * at/up + */ +#define AL_ORIENTATION 0x100F + +/** + * Specify the channel mask. (Creative) + * Type: ALuint + * Range: [0 - 255] + */ +#define AL_CHANNEL_MASK 0x3000 + + +/** + * Source state information. + */ +#define AL_SOURCE_STATE 0x1010 +#define AL_INITIAL 0x1011 +#define AL_PLAYING 0x1012 +#define AL_PAUSED 0x1013 +#define AL_STOPPED 0x1014 + +/** + * Buffer Queue params + */ +#define AL_BUFFERS_QUEUED 0x1015 +#define AL_BUFFERS_PROCESSED 0x1016 + +/** + * Source buffer position information + */ +#define AL_SEC_OFFSET 0x1024 +#define AL_SAMPLE_OFFSET 0x1025 +#define AL_BYTE_OFFSET 0x1026 + +/* + * Source type (Static, Streaming or undetermined) + * Source is Static if a Buffer has been attached using AL_BUFFER + * Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers + * Source is undetermined when it has the NULL buffer attached + */ +#define AL_SOURCE_TYPE 0x1027 +#define AL_STATIC 0x1028 +#define AL_STREAMING 0x1029 +#define AL_UNDETERMINED 0x1030 + +/** Sound samples: format specifier. */ +#define AL_FORMAT_MONO8 0x1100 +#define AL_FORMAT_MONO16 0x1101 +#define AL_FORMAT_STEREO8 0x1102 +#define AL_FORMAT_STEREO16 0x1103 + +/** + * source specific reference distance + * Type: ALfloat + * Range: 0.0 - +inf + * + * At 0.0, no distance attenuation occurs. Default is + * 1.0. + */ +#define AL_REFERENCE_DISTANCE 0x1020 + +/** + * source specific rolloff factor + * Type: ALfloat + * Range: 0.0 - +inf + * + */ +#define AL_ROLLOFF_FACTOR 0x1021 + +/** + * Directional source, outer cone gain. + * + * Default: 0.0 + * Range: [0.0 - 1.0] + * Logarithmic + */ +#define AL_CONE_OUTER_GAIN 0x1022 + +/** + * Indicate distance above which sources are not + * attenuated using the inverse clamped distance model. + * + * Default: +inf + * Type: ALfloat + * Range: 0.0 - +inf + */ +#define AL_MAX_DISTANCE 0x1023 + +/** + * Sound samples: frequency, in units of Hertz [Hz]. + * This is the number of samples per second. Half of the + * sample frequency marks the maximum significant + * frequency component. + */ +#define AL_FREQUENCY 0x2001 +#define AL_BITS 0x2002 +#define AL_CHANNELS 0x2003 +#define AL_SIZE 0x2004 +#define AL_DATA 0x2005 + +/** + * Buffer state. + * + * Not supported for public use (yet). + */ +#define AL_UNUSED 0x2010 +#define AL_PENDING 0x2011 +#define AL_PROCESSED 0x2012 + + +/** Errors: No Error. */ +#define AL_NO_ERROR AL_FALSE + +/** + * Invalid Name paramater passed to AL call. + */ +#define AL_INVALID_NAME 0xA001 + +/** + * Invalid parameter passed to AL call. + */ +#define AL_ILLEGAL_ENUM 0xA002 +#define AL_INVALID_ENUM 0xA002 + +/** + * Invalid enum parameter value. + */ +#define AL_INVALID_VALUE 0xA003 + +/** + * Illegal call. + */ +#define AL_ILLEGAL_COMMAND 0xA004 +#define AL_INVALID_OPERATION 0xA004 + + +/** + * No mojo. + */ +#define AL_OUT_OF_MEMORY 0xA005 + + +/** Context strings: Vendor Name. */ +#define AL_VENDOR 0xB001 +#define AL_VERSION 0xB002 +#define AL_RENDERER 0xB003 +#define AL_EXTENSIONS 0xB004 + +/** Global tweakage. */ + +/** + * Doppler scale. Default 1.0 + */ +#define AL_DOPPLER_FACTOR 0xC000 + +/** + * Tweaks speed of propagation. + */ +#define AL_DOPPLER_VELOCITY 0xC001 + +/** + * Speed of Sound in units per second + */ +#define AL_SPEED_OF_SOUND 0xC003 + +/** + * Distance models + * + * used in conjunction with DistanceModel + * + * implicit: NONE, which disances distance attenuation. + */ +#define AL_DISTANCE_MODEL 0xD000 +#define AL_INVERSE_DISTANCE 0xD001 +#define AL_INVERSE_DISTANCE_CLAMPED 0xD002 +#define AL_LINEAR_DISTANCE 0xD003 +#define AL_LINEAR_DISTANCE_CLAMPED 0xD004 +#define AL_EXPONENT_DISTANCE 0xD005 +#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006 + +#endif diff --git a/src/AL/alut.h b/src/AL/alut.h new file mode 100644 index 0000000..e29ae58 --- /dev/null +++ b/src/AL/alut.h @@ -0,0 +1,90 @@ +#ifndef _ALUT_H_ +#define _ALUT_H_ + +/* define platform type */ +#if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL) + #ifdef __APPLE__ + #define MACINTOSH_AL + #else + #ifdef _WIN32 + #define WINDOWS_AL + #else + #define LINUX_AL + #endif + #endif +#endif + +#include "altypes.h" + +#ifdef _WIN32 +#define ALUTAPI +#define ALUTAPIENTRY __cdecl +#define AL_CALLBACK +#else /* _WIN32 */ + +#ifdef TARGET_OS_MAC +#if TARGET_OS_MAC +#pragma export on +#endif /* TARGET_OS_MAC */ +#endif /* TARGET_OS_MAC */ + +#ifndef ALUTAPI +#define ALUTAPI +#endif + +#ifndef ALUTAPIENTRY +#define ALUTAPIENTRY +#endif + +#ifndef AL_CALLBACK +#define AL_CALLBACK +#endif + +#endif /* _WIN32 */ + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef ALUT_NO_PROTOTYPES + +ALUTAPI void ALUTAPIENTRY alutInit(int *argc, char *argv[]); +ALUTAPI void ALUTAPIENTRY alutExit(ALvoid); + +#ifndef MACINTOSH_AL +/* Windows and Linux versions have a loop parameter, Macintosh doesn't */ +ALUTAPI void ALUTAPIENTRY alutLoadWAVFile(ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop); +ALUTAPI void ALUTAPIENTRY alutLoadWAVMemory(ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop); +#else +ALUTAPI void ALUTAPIENTRY alutLoadWAVFile(ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq); +ALUTAPI void ALUTAPIENTRY alutLoadWAVMemory(ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq); +#endif + +ALUTAPI void ALUTAPIENTRY alutUnloadWAV(ALenum format, ALvoid *data, ALsizei size, ALsizei freq); + +#else /* ALUT_NO_PROTOTYPES */ + + void (ALUTAPIENTRY *alutInit)( int *argc, char *argv[] ); + void (ALUTAPIENTRY *alutExit)( ALvoid ); +#ifndef MACINTOSH_AL + void (ALUTAPIENTRY *alutLoadWAVFile)( ALbyte *file,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop ); + void (ALUTAPIENTRY *alutLoadWAVMemory)( ALbyte *memory,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop ); +#else + void (ALUTAPIENTRY *alutLoadWAVFile( ALbyte *file,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq ); + void (ALUTAPIENTRY *alutLoadWAVMemory)( ALbyte *memory,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq ); +#endif + void (ALUTAPIENTRY *alutUnloadWAV)( ALenum format,ALvoid *data,ALsizei size,ALsizei freq ); + +#endif /* ALUT_NO_PROTOTYPES */ + +#ifdef TARGET_OS_MAC +#if TARGET_OS_MAC +#pragma export off +#endif /* TARGET_OS_MAC */ +#endif /* TARGET_OS_MAC */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/SDL12/include/SDL.h b/src/SDL12/include/SDL.h new file mode 100644 index 0000000..60ac26c --- /dev/null +++ b/src/SDL12/include/SDL.h @@ -0,0 +1,94 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Main include header for the SDL library */ + +#ifndef _SDL_H +#define _SDL_H + +#include "SDL_main.h" +#include "SDL_stdinc.h" +#include "SDL_audio.h" +#include "SDL_cdrom.h" +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_loadso.h" +#include "SDL_mutex.h" +#include "SDL_rwops.h" +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/* These are the flags which may be passed to SDL_Init() -- you should + specify the subsystems which you will be using in your application. +*/ +#define SDL_INIT_TIMER 0x00000001 +#define SDL_INIT_AUDIO 0x00000010 +#define SDL_INIT_VIDEO 0x00000020 +#define SDL_INIT_CDROM 0x00000100 +#define SDL_INIT_JOYSTICK 0x00000200 +#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ +#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ +#define SDL_INIT_EVERYTHING 0x0000FFFF + +/* This function loads the SDL dynamically linked library and initializes + * the subsystems specified by 'flags' (and those satisfying dependencies) + * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup + * signal handlers for some commonly ignored fatal signals (like SIGSEGV) + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/* This function initializes specific SDL subsystems */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/* This function cleans up specific SDL subsystems */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/* This function returns mask of the specified subsystems which have + been initialized. + If 'flags' is 0, it returns a mask of all initialized subsystems. +*/ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/* This function cleans up all initialized subsystems and unloads the + * dynamically linked library. You should call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_H */ diff --git a/src/SDL12/include/SDL_active.h b/src/SDL12/include/SDL_active.h new file mode 100644 index 0000000..2cf474c --- /dev/null +++ b/src/SDL12/include/SDL_active.h @@ -0,0 +1,58 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL application focus event handling */ + +#ifndef _SDL_active_h +#define _SDL_active_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The available application states */ +#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */ +#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */ +#define SDL_APPACTIVE 0x04 /* The application is active */ + +/* Function prototypes */ +/* + * This function returns the current state of the application, which is a + * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and + * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to + * see your application, otherwise it has been iconified or disabled. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_active_h */ diff --git a/src/SDL12/include/SDL_audio.h b/src/SDL12/include/SDL_audio.h new file mode 100644 index 0000000..68ec475 --- /dev/null +++ b/src/SDL12/include/SDL_audio.h @@ -0,0 +1,253 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Access to the raw audio mixing buffer for the SDL library */ + +#ifndef _SDL_audio_h +#define _SDL_audio_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_endian.h" +#include "SDL_mutex.h" +#include "SDL_thread.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The calculated values in this structure are calculated by SDL_OpenAudio() */ +typedef struct SDL_AudioSpec { + int freq; /* DSP frequency -- samples per second */ + Uint16 format; /* Audio data format */ + Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /* Audio buffer silence value (calculated) */ + Uint16 samples; /* Audio buffer size in samples (power of 2) */ + Uint16 padding; /* Necessary for some compile environments */ + Uint32 size; /* Audio buffer size in bytes (calculated) */ + /* This function is called when the audio device needs more data. + 'stream' is a pointer to the audio data buffer + 'len' is the length of that buffer in bytes. + Once the callback returns, the buffer will no longer be valid. + Stereo samples are stored in a LRLRLR ordering. + */ + void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len); + void *userdata; +} SDL_AudioSpec; + +/* Audio format flags (defaults to LSB byte order) */ +#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /* Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB + +/* Native audio byte ordering */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#endif + + +/* A structure to hold a set of audio conversion filters and buffers */ +typedef struct SDL_AudioCVT { + int needed; /* Set to 1 if conversion possible */ + Uint16 src_format; /* Source audio format */ + Uint16 dst_format; /* Target audio format */ + double rate_incr; /* Rate conversion increment */ + Uint8 *buf; /* Buffer to hold entire audio data */ + int len; /* Length of original audio buffer */ + int len_cvt; /* Length of converted audio buffer */ + int len_mult; /* buffer must be len*len_mult big */ + double len_ratio; /* Given len, final size is len*len_ratio */ + void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); + int filter_index; /* Current audio conversion function */ +} SDL_AudioCVT; + + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the audio driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); + +/* This function fills the given character buffer with the name of the + * current audio driver, and returns a pointer to it if the audio driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); + +/* + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * When filling in the desired audio spec structure, + * 'desired->freq' should be the desired audio frequency in samples-per-second. + * 'desired->format' should be the desired audio format. + * 'desired->samples' is the desired size of the audio buffer, in samples. + * This number should be a power of two, and may be adjusted by the audio + * driver to a value more suitable for the hardware. Good values seem to + * range between 512 and 8096 inclusive, depending on the application and + * CPU speed. Smaller values yield faster response time, but can lead + * to underflow if the application is doing heavy processing and cannot + * fill the audio buffer in time. A stereo sample consists of both right + * and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: ms = (samples*1000)/freq + * 'desired->size' is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * 'desired->silence' is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * 'desired->callback' should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. + * 'desired->userdata' is passed as the first parameter to your callback + * function. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); + +/* + * Get the current audio state: + */ +typedef enum { + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_audiostatus; +extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); + +/* + * This function pauses and unpauses the audio callback processing. + * It should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); + +/* + * This function loads a WAVE from the data source, automatically freeing + * that source if 'freesrc' is non-zero. For example, to load a WAVE file, + * you could do: + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * 'audio_buf' to a malloc()'d buffer containing the audio data, + * and sets 'audio_len' to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/* Compatibility convenience function -- loads a WAV from a file */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/* + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf); + +/* + * This function takes a source format and rate and a destination format + * and rate, and initializes the 'cvt' structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, + Uint16 src_format, Uint8 src_channels, int src_rate, + Uint16 dst_format, Uint8 dst_channels, int dst_rate); + +/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), + * created an audio buffer cvt->buf, and filled it with cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * The data conversion may expand the size of the audio data, so the buffer + * cvt->buf should be allocated after the cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); + +/* + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +#define SDL_MIX_MAXVOLUME 128 +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); + +/* + * The lock manipulated by these functions protects the callback function. + * During a LockAudio/UnlockAudio pair, you can be guaranteed that the + * callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); + +/* + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_audio_h */ diff --git a/src/SDL12/include/SDL_byteorder.h b/src/SDL12/include/SDL_byteorder.h new file mode 100644 index 0000000..3871cfe --- /dev/null +++ b/src/SDL12/include/SDL_byteorder.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_endian.h" diff --git a/src/SDL12/include/SDL_cdrom.h b/src/SDL12/include/SDL_cdrom.h new file mode 100644 index 0000000..5f8f0c6 --- /dev/null +++ b/src/SDL12/include/SDL_cdrom.h @@ -0,0 +1,171 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is the CD-audio control API for Simple DirectMedia Layer */ + +#ifndef _SDL_cdrom_h +#define _SDL_cdrom_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_CDROM flag. This causes SDL to scan the system + for CD-ROM drives, and load appropriate drivers. +*/ + +/* The maximum number of CD-ROM tracks on a disk */ +#define SDL_MAX_TRACKS 99 + +/* The types of CD-ROM track possible */ +#define SDL_AUDIO_TRACK 0x00 +#define SDL_DATA_TRACK 0x04 + +/* The possible states which a CD-ROM drive can be in. */ +typedef enum { + CD_TRAYEMPTY, + CD_STOPPED, + CD_PLAYING, + CD_PAUSED, + CD_ERROR = -1 +} CDstatus; + +/* Given a status, returns true if there's a disk in the drive */ +#define CD_INDRIVE(status) ((int)(status) > 0) + +typedef struct SDL_CDtrack { + Uint8 id; /* Track number */ + Uint8 type; /* Data or audio track */ + Uint16 unused; + Uint32 length; /* Length, in frames, of this track */ + Uint32 offset; /* Offset, in frames, from start of disk */ +} SDL_CDtrack; + +/* This structure is only current as of the last call to SDL_CDStatus() */ +typedef struct SDL_CD { + int id; /* Private drive identifier */ + CDstatus status; /* Current drive status */ + + /* The rest of this structure is only valid if there's a CD in drive */ + int numtracks; /* Number of tracks on disk */ + int cur_track; /* Current track position */ + int cur_frame; /* Current frame offset within current track */ + SDL_CDtrack track[SDL_MAX_TRACKS+1]; +} SDL_CD; + +/* Conversion functions from frames to Minute/Second/Frames and vice versa */ +#define CD_FPS 75 +#define FRAMES_TO_MSF(f, M,S,F) { \ + int value = f; \ + *(F) = value%CD_FPS; \ + value /= CD_FPS; \ + *(S) = value%60; \ + value /= 60; \ + *(M) = value; \ +} +#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) + +/* CD-audio API functions: */ + +/* Returns the number of CD-ROM drives on the system, or -1 if + SDL_Init() has not been called with the SDL_INIT_CDROM flag. + */ +extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); + +/* Returns a human-readable, system-dependent identifier for the CD-ROM. + Example: + "/dev/cdrom" + "E:" + "/dev/disk/ide/1/master" +*/ +extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); + +/* Opens a CD-ROM drive for access. It returns a drive handle on success, + or NULL if the drive was invalid or busy. This newly opened CD-ROM + becomes the default CD used when other CD functions are passed a NULL + CD-ROM handle. + Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. +*/ +extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); + +/* This function returns the current status of the given drive. + If the drive has a CD in it, the table of contents of the CD and current + play position of the CD will be stored in the SDL_CD structure. +*/ +extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); + +/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' + tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play + until the end of the CD. This function will skip data tracks. + This function should only be called after calling SDL_CDStatus() to + get track information about the CD. + For example: + // Play entire CD: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); + // Play last track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { + SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); + } + // Play first and second track and 10 seconds of third track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); + + This function returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, + int start_track, int start_frame, int ntracks, int nframes); + +/* Play the given CD starting at 'start' frame for 'length' frames. + It returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); + +/* Pause play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); + +/* Resume play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); + +/* Stop play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); + +/* Eject CD-ROM -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); + +/* Closes the handle for the CD-ROM drive */ +extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/src/SDL12/include/SDL_config.h b/src/SDL12/include/SDL_config.h new file mode 100644 index 0000000..8970ec3 --- /dev/null +++ b/src/SDL12/include/SDL_config.h @@ -0,0 +1,45 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +#include "SDL_platform.h" + +/* Add any platform that doesn't build using the configure system */ +#if defined(__AMIGA__) +#include "SDL_config_amiga.h" +#elif defined(__DREAMCAST__) +#include "SDL_config_dreamcast.h" +#elif defined(__MACOS__) +#include "SDL_config_macos.h" +#elif defined(__MACOSX__) +#include "SDL_config_macosx.h" +#elif defined(__WIN32__) +#include "SDL_config_win32.h" +#elif defined(__OS2__) +#include "SDL_config_os2.h" +#else +#include "SDL_config_minimal.h" +#endif /* platform config */ + +#endif /* _SDL_config_h */ diff --git a/src/SDL12/include/SDL_config_amiga.h b/src/SDL12/include/SDL_config_amiga.h new file mode 100644 index 0000000..23e0861 --- /dev/null +++ b/src/SDL12/include/SDL_config_amiga.h @@ -0,0 +1,80 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_amiga_h +#define _SDL_config_amiga_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#define SDL_HAS_64BIT_TYPE 1 + +/* Useful headers */ +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_AHI 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#define SDL_CDROM_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_AMIGA 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DUMMY 1 + +/* Enable various threading systems */ +#define SDL_THREAD_AMIGA 1 + +/* Enable various timer systems */ +#define SDL_TIMER_AMIGA 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_CYBERGRAPHICS 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 + +#endif /* _SDL_config_amiga_h */ diff --git a/src/SDL12/include/SDL_config_dreamcast.h b/src/SDL12/include/SDL_config_dreamcast.h new file mode 100644 index 0000000..9cbeea3 --- /dev/null +++ b/src/SDL12/include/SDL_config_dreamcast.h @@ -0,0 +1,106 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_dreamcast_h +#define _SDL_config_dreamcast_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; +#define SDL_HAS_64BIT_TYPE 1 + +/* Useful headers */ +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRDUP 1 +#define HAVE_INDEX 1 +#define HAVE_RINDEX 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_DC 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#define SDL_CDROM_DC 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_DC 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DUMMY 1 + +/* Enable various threading systems */ +#define SDL_THREAD_DC 1 + +/* Enable various timer systems */ +#define SDL_TIMER_DC 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DC 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +#endif /* _SDL_config_dreamcast_h */ diff --git a/src/SDL12/include/SDL_config_macos.h b/src/SDL12/include/SDL_config_macos.h new file mode 100644 index 0000000..c4a1c59 --- /dev/null +++ b/src/SDL12/include/SDL_config_macos.h @@ -0,0 +1,112 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_macos_h +#define _SDL_config_macos_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#include + +typedef SInt8 int8_t; +typedef UInt8 uint8_t; +typedef SInt16 int16_t; +typedef UInt16 uint16_t; +typedef SInt32 int32_t; +typedef UInt32 uint32_t; +typedef SInt64 int64_t; +typedef UInt64 uint64_t; +typedef unsigned long uintptr_t; + +#define SDL_HAS_64BIT_TYPE 1 + +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_SSCANF 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_SNDMGR 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#if TARGET_API_MAC_CARBON +#define SDL_CDROM_DUMMY 1 +#else +#define SDL_CDROM_MACOS 1 +#endif + +/* Enable various input drivers */ +#if TARGET_API_MAC_CARBON +#define SDL_JOYSTICK_DUMMY 1 +#else +#define SDL_JOYSTICK_MACOS 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_MACOS 1 + +/* Enable various threading systems */ +#define SDL_THREADS_DISABLED 1 + +/* Enable various timer systems */ +#define SDL_TIMER_MACOS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_DRAWSPROCKET 1 +#define SDL_VIDEO_DRIVER_TOOLBOX 1 + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 + +#endif /* _SDL_config_macos_h */ diff --git a/src/SDL12/include/SDL_config_macosx.h b/src/SDL12/include/SDL_config_macosx.h new file mode 100644 index 0000000..8f04930 --- /dev/null +++ b/src/SDL12/include/SDL_config_macosx.h @@ -0,0 +1,132 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_macosx_h +#define _SDL_config_macosx_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#define SDL_HAS_64BIT_TYPE 1 + +/* Useful headers */ +/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */ +#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) ) +#define HAVE_ALLOCA_H 1 +#endif +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#define SDL_AUDIO_DRIVER_SNDMGR 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#define SDL_CDROM_MACOSX 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_IOKIT 1 + +/* Enable various shared object loading systems */ +#ifdef __ppc__ +/* For Mac OS X 10.2 compatibility */ +#define SDL_LOADSO_DLCOMPAT 1 +#else +#define SDL_LOADSO_DLOPEN 1 +#endif + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#if TARGET_API_MAC_CARBON +#define SDL_VIDEO_DRIVER_TOOLBOX 1 +#else +#define SDL_VIDEO_DRIVER_QUARTZ 1 +#endif + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* _SDL_config_macosx_h */ diff --git a/src/SDL12/include/SDL_config_minimal.h b/src/SDL12/include/SDL_config_minimal.h new file mode 100644 index 0000000..78b6148 --- /dev/null +++ b/src/SDL12/include/SDL_config_minimal.h @@ -0,0 +1,62 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_minimal_h +#define _SDL_config_minimal_h + +#include "SDL_platform.h" + +/* This is the minimal configuration that can be used to build SDL */ + +#include + +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef unsigned int size_t; +typedef unsigned long uintptr_t; + +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */ +#define SDL_CDROM_DISABLED 1 + +/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ +#define SDL_JOYSTICK_DISABLED 1 + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable the stub thread support (src/thread/generic/\*.c) */ +#define SDL_THREADS_DISABLED 1 + +/* Enable the stub timer support (src/timer/dummy/\*.c) */ +#define SDL_TIMERS_DISABLED 1 + +/* Enable the dummy video driver (src/video/dummy/\*.c) */ +#define SDL_VIDEO_DRIVER_DUMMY 1 + +#endif /* _SDL_config_minimal_h */ diff --git a/src/SDL12/include/SDL_config_os2.h b/src/SDL12/include/SDL_config_os2.h new file mode 100644 index 0000000..8cdea9f --- /dev/null +++ b/src/SDL12/include/SDL_config_os2.h @@ -0,0 +1,141 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_os2_h +#define _SDL_config_os2_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef unsigned int size_t; +typedef unsigned long uintptr_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; + +#define SDL_HAS_64BIT_TYPE 1 + +/* Use Watcom's LIBC */ +#define HAVE_LIBC 1 + +/* Useful headers */ +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_INDEX 1 +#define HAVE_RINDEX 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__UITOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE__I64TOA 1 +#define HAVE__UI64TOA 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_SETJMP 1 +#define HAVE_CLOCK_GETTIME 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_DART 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#define SDL_CDROM_OS2 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_OS2 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_OS2 1 + +/* Enable various threading systems */ +#define SDL_THREAD_OS2 1 + +/* Enable various timer systems */ +#define SDL_TIMER_OS2 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_OS2FS 1 + +/* Enable OpenGL support */ +/* Nothing here yet for OS/2... :( */ + +/* Enable assembly routines where available */ +#define SDL_ASSEMBLY_ROUTINES 1 + +#endif /* _SDL_config_os2_h */ diff --git a/src/SDL12/include/SDL_config_win32.h b/src/SDL12/include/SDL_config_win32.h new file mode 100644 index 0000000..23e4868 --- /dev/null +++ b/src/SDL12/include/SDL_config_win32.h @@ -0,0 +1,173 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_win32_h +#define _SDL_config_win32_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#ifdef __GNUC__ +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#define SDL_HAS_64BIT_TYPE 1 + +/* Enabled for SDL 1.2 (binary compatibility) */ +#define HAVE_LIBC 1 +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#ifndef _WIN32_WCE +#define HAVE_SIGNAL_H 1 +#endif + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +/* Enable various audio drivers */ +#ifndef _WIN32_WCE +#define SDL_AUDIO_DRIVER_DSOUND 1 +#endif +#define SDL_AUDIO_DRIVER_WAVEOUT 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#ifdef _WIN32_WCE +#define SDL_CDROM_DISABLED 1 +#else +#define SDL_CDROM_WIN32 1 +#endif + +/* Enable various input drivers */ +#ifdef _WIN32_WCE +#define SDL_JOYSTICK_DISABLED 1 +#else +#define SDL_JOYSTICK_WINMM 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WIN32 1 + +/* Enable various threading systems */ +#define SDL_THREAD_WIN32 1 + +/* Enable various timer systems */ +#ifdef _WIN32_WCE +#define SDL_TIMER_WINCE 1 +#else +#define SDL_TIMER_WIN32 1 +#endif + +/* Enable various video drivers */ +#ifdef _WIN32_WCE +#define SDL_VIDEO_DRIVER_GAPI 1 +#endif +#ifndef _WIN32_WCE +#define SDL_VIDEO_DRIVER_DDRAW 1 +#endif +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDIB 1 + +/* Enable OpenGL support */ +#ifndef _WIN32_WCE +#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL_WGL 1 +#endif + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_win32_h */ diff --git a/src/SDL12/include/SDL_copying.h b/src/SDL12/include/SDL_copying.h new file mode 100644 index 0000000..39e122d --- /dev/null +++ b/src/SDL12/include/SDL_copying.h @@ -0,0 +1,22 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + diff --git a/src/SDL12/include/SDL_cpuinfo.h b/src/SDL12/include/SDL_cpuinfo.h new file mode 100644 index 0000000..72acbdd --- /dev/null +++ b/src/SDL12/include/SDL_cpuinfo.h @@ -0,0 +1,75 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* CPU feature detection for SDL */ + +#ifndef _SDL_cpuinfo_h +#define _SDL_cpuinfo_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This function returns true if the CPU has the RDTSC instruction + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/* This function returns true if the CPU has MMX features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/* This function returns true if the CPU has MMX Ext. features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void); + +/* This function returns true if the CPU has 3DNow features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/* This function returns true if the CPU has 3DNow! Ext. features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void); + +/* This function returns true if the CPU has SSE features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/* This function returns true if the CPU has SSE2 features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/* This function returns true if the CPU has AltiVec features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_cpuinfo_h */ diff --git a/src/SDL12/include/SDL_endian.h b/src/SDL12/include/SDL_endian.h new file mode 100644 index 0000000..6257a64 --- /dev/null +++ b/src/SDL12/include/SDL_endian.h @@ -0,0 +1,192 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Functions for reading and writing endian-specific values */ + +#ifndef _SDL_endian_h +#define _SDL_endian_h + +#include "SDL_stdinc.h" + +/* The two types of endianness */ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* !SDL_BYTEORDER */ + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Use inline functions for compilers that support them, and static + functions for those that do not. Because these functions become + static for compilers that do not support inline functions, this + header should only be included in files that actually use them. +*/ +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + Uint16 result; + + __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc"); + return x; +} +#else +static __inline__ Uint16 SDL_Swap16(Uint16 x) { + return((x<<8)|(x>>8)); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc"); + return x; +} +#else +static __inline__ Uint32 SDL_Swap32(Uint32 x) { + return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24)); +} +#endif + +#ifdef SDL_HAS_64BIT_TYPE +#if defined(__GNUC__) && defined(__i386__) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + union { + struct { Uint32 a,b; } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r" (v.s.a), "=r" (v.s.b) + : "0" (v.s.a), "1" (v.s.b)); + return v.u; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0" : "=r" (x) : "0" (x)); + return x; +} +#else +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = (Uint32)(x&0xFFFFFFFF); + x >>= 32; + hi = (Uint32)(x&0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return(x); +} +#endif +#else +/* This is mainly to keep compilers from complaining in SDL code. + If there is no real 64-bit datatype, then compilers will complain about + the fake 64-bit datatype that SDL provides when it compiles user code. +*/ +#define SDL_Swap64(X) (X) +#endif /* SDL_HAS_64BIT_TYPE */ + + +/* Byteswap item from the specified endianness to the native endianness */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_endian_h */ diff --git a/src/SDL12/include/SDL_error.h b/src/SDL12/include/SDL_error.h new file mode 100644 index 0000000..26d6bfa --- /dev/null +++ b/src/SDL12/include/SDL_error.h @@ -0,0 +1,61 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Simple error message routines for SDL */ + +#ifndef _SDL_error_h +#define _SDL_error_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ +extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); +extern DECLSPEC char * SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/* Private error message function - used internally */ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +typedef enum { + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_error_h */ diff --git a/src/SDL12/include/SDL_events.h b/src/SDL12/include/SDL_events.h new file mode 100644 index 0000000..9fe918c --- /dev/null +++ b/src/SDL12/include/SDL_events.h @@ -0,0 +1,337 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL event handling */ + +#ifndef _SDL_events_h +#define _SDL_events_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_active.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_quit.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse state definitions */ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 + +/* Event enumerations */ +typedef enum { + SDL_NOEVENT = 0, /* Unused (do not remove) */ + SDL_ACTIVEEVENT, /* Application loses/gains visibility */ + SDL_KEYDOWN, /* Keys pressed */ + SDL_KEYUP, /* Keys released */ + SDL_MOUSEMOTION, /* Mouse moved */ + SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ + SDL_MOUSEBUTTONUP, /* Mouse button released */ + SDL_JOYAXISMOTION, /* Joystick axis motion */ + SDL_JOYBALLMOTION, /* Joystick trackball motion */ + SDL_JOYHATMOTION, /* Joystick hat position change */ + SDL_JOYBUTTONDOWN, /* Joystick button pressed */ + SDL_JOYBUTTONUP, /* Joystick button released */ + SDL_QUIT, /* User-requested quit */ + SDL_SYSWMEVENT, /* System specific event */ + SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ + SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ + SDL_VIDEORESIZE, /* User resized video mode */ + SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ + SDL_EVENT_RESERVED2, /* Reserved for future use.. */ + SDL_EVENT_RESERVED3, /* Reserved for future use.. */ + SDL_EVENT_RESERVED4, /* Reserved for future use.. */ + SDL_EVENT_RESERVED5, /* Reserved for future use.. */ + SDL_EVENT_RESERVED6, /* Reserved for future use.. */ + SDL_EVENT_RESERVED7, /* Reserved for future use.. */ + /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ + SDL_USEREVENT = 24, + /* This last event is only for bounding internal arrays + It is the number of bits in the event mask datatype -- Uint32 + */ + SDL_NUMEVENTS = 32 +} SDL_EventType; + +/* Predefined event masks */ +#define SDL_EVENTMASK(X) (1<<(X)) +typedef enum { + SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), + SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), + SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), + SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| + SDL_EVENTMASK(SDL_KEYUP), + SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), + SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), + SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| + SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| + SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), + SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), + SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), + SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), + SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| + SDL_EVENTMASK(SDL_JOYBALLMOTION)| + SDL_EVENTMASK(SDL_JOYHATMOTION)| + SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| + SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), + SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), + SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), + SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) +} SDL_EventMask ; +#define SDL_ALLEVENTS 0xFFFFFFFF + +/* Application visibility event structure */ +typedef struct SDL_ActiveEvent { + Uint8 type; /* SDL_ACTIVEEVENT */ + Uint8 gain; /* Whether given states were gained or lost (1/0) */ + Uint8 state; /* A mask of the focus states */ +} SDL_ActiveEvent; + +/* Keyboard event structure */ +typedef struct SDL_KeyboardEvent { + Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ + Uint8 which; /* The keyboard device index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + SDL_keysym keysym; +} SDL_KeyboardEvent; + +/* Mouse motion event structure */ +typedef struct SDL_MouseMotionEvent { + Uint8 type; /* SDL_MOUSEMOTION */ + Uint8 which; /* The mouse device index */ + Uint8 state; /* The current button state */ + Uint16 x, y; /* The X/Y coordinates of the mouse */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/* Mouse button event structure */ +typedef struct SDL_MouseButtonEvent { + Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ + Uint8 which; /* The mouse device index */ + Uint8 button; /* The mouse button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ +} SDL_MouseButtonEvent; + +/* Joystick axis motion event structure */ +typedef struct SDL_JoyAxisEvent { + Uint8 type; /* SDL_JOYAXISMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 axis; /* The joystick axis index */ + Sint16 value; /* The axis value (range: -32768 to 32767) */ +} SDL_JoyAxisEvent; + +/* Joystick trackball motion event structure */ +typedef struct SDL_JoyBallEvent { + Uint8 type; /* SDL_JOYBALLMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 ball; /* The joystick trackball index */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/* Joystick hat position change event structure */ +typedef struct SDL_JoyHatEvent { + Uint8 type; /* SDL_JOYHATMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 hat; /* The joystick hat index */ + Uint8 value; /* The hat position value: + SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + Note that zero means the POV is centered. + */ +} SDL_JoyHatEvent; + +/* Joystick button event structure */ +typedef struct SDL_JoyButtonEvent { + Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ + Uint8 which; /* The joystick device index */ + Uint8 button; /* The joystick button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ +} SDL_JoyButtonEvent; + +/* The "window resized" event + When you get this event, you are responsible for setting a new video + mode with the new width and height. + */ +typedef struct SDL_ResizeEvent { + Uint8 type; /* SDL_VIDEORESIZE */ + int w; /* New width */ + int h; /* New height */ +} SDL_ResizeEvent; + +/* The "screen redraw" event */ +typedef struct SDL_ExposeEvent { + Uint8 type; /* SDL_VIDEOEXPOSE */ +} SDL_ExposeEvent; + +/* The "quit requested" event */ +typedef struct SDL_QuitEvent { + Uint8 type; /* SDL_QUIT */ +} SDL_QuitEvent; + +/* A user-defined event type */ +typedef struct SDL_UserEvent { + Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ + int code; /* User defined event code */ + void *data1; /* User defined data pointer */ + void *data2; /* User defined data pointer */ +} SDL_UserEvent; + +/* If you want to use this event, you should include SDL_syswm.h */ +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; +typedef struct SDL_SysWMEvent { + Uint8 type; + SDL_SysWMmsg *msg; +} SDL_SysWMEvent; + +/* General event structure */ +typedef union SDL_Event { + Uint8 type; + SDL_ActiveEvent active; + SDL_KeyboardEvent key; + SDL_MouseMotionEvent motion; + SDL_MouseButtonEvent button; + SDL_JoyAxisEvent jaxis; + SDL_JoyBallEvent jball; + SDL_JoyHatEvent jhat; + SDL_JoyButtonEvent jbutton; + SDL_ResizeEvent resize; + SDL_ExposeEvent expose; + SDL_QuitEvent quit; + SDL_UserEvent user; + SDL_SysWMEvent syswm; +} SDL_Event; + + +/* Function prototypes */ + +/* Pumps the event loop, gathering events from the input devices. + This function updates the event queue and internal input device state. + This should only be run in the thread that sets the video mode. +*/ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* Checks the event queue for messages and optionally returns them. + If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to + the back of the event queue. + If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will not + be removed from the queue. + If 'action' is SDL_GETEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will be + removed from the queue. + This function returns the number of events actually stored, or -1 + if there was an error. This function is thread-safe. +*/ +typedef enum { + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; +/* */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, + SDL_eventaction action, Uint32 mask); + +/* Polls for currently pending events, and returns 1 if there are any pending + events, or 0 if there are none available. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); + +/* Waits indefinitely for the next available event, returning 1, or 0 if there + was an error while waiting for events. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); + +/* Add an event to the event queue. + This function returns 0 on success, or -1 if the event queue was full + or there was some other error. + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); + +/* + This function sets up a filter to process all events before they + change internal state and are posted to the internal event queue. + + The filter is protypted as: +*/ +typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); +/* + If the filter returns 1, then the event will be added to the internal queue. + If it returns 0, then the event will be dropped from the queue, but the + internal state will still be updated. This allows selective filtering of + dynamically arriving events. + + WARNING: Be very careful of what you do in the event filter function, as + it may run in a different thread! + + There is one caveat when dealing with the SDL_QUITEVENT event type. The + event filter is only called when the window manager desires to close the + application window. If the event filter returns 1, then the window will + be closed, otherwise the window will remain open if possible. + If the quit event is generated by an interrupt signal, it will bypass the + internal queue and be delivered to the application at the next event poll. +*/ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); + +/* + Return the current event filter - can be used to "chain" filters. + If there is no event filter set, this function returns NULL. +*/ +extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); + +/* + This function allows you to set the state of processing certain events. + If 'state' is set to SDL_IGNORE, that event will be automatically dropped + from the event queue and will not event be filtered. + If 'state' is set to SDL_ENABLE, that event will be processed normally. + If 'state' is set to SDL_QUERY, SDL_EventState() will return the + current processing state of the specified event. +*/ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_events_h */ diff --git a/src/SDL12/include/SDL_getenv.h b/src/SDL12/include/SDL_getenv.h new file mode 100644 index 0000000..853b9ce --- /dev/null +++ b/src/SDL12/include/SDL_getenv.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/src/SDL12/include/SDL_joystick.h b/src/SDL12/include/SDL_joystick.h new file mode 100644 index 0000000..e4f72f1 --- /dev/null +++ b/src/SDL12/include/SDL_joystick.h @@ -0,0 +1,167 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL joystick event handling */ + +#ifndef _SDL_joystick_h +#define _SDL_joystick_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + for joysticks, and load appropriate drivers. +*/ + +/* The joystick structure used to identify an SDL joystick */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + + +/* Function prototypes */ +/* + * Count the number of joysticks attached to the system + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/* + * Get the implementation dependent name of a joystick. + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); + +/* + * Open a joystick for use - the index passed as an argument refers to + * the N'th joystick on the system. This index is the value which will + * identify this joystick in future joystick events. + * + * This function returns a joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index); + +/* + * Returns 1 if the joystick has been opened, or 0 if it has not. + */ +extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); + +/* + * Get the device index of an opened joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); + +/* + * Get the number of general axis controls on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); + +/* + * Get the number of trackballs on a joystick + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); + +/* + * Get the number of POV hats on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); + +/* + * Get the number of buttons on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); + +/* + * Update the current state of the open joysticks. + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/* + * Enable/disable joystick event polling. + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +/* + * Get the current state of an axis control on a joystick + * The state is a value ranging from -32768 to 32767. + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); + +/* + * Get the current state of a POV hat on a joystick + * The return value is one of the following positions: + */ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/* + * The hat indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); + +/* + * Get the ball axis change since the last poll + * This returns 0, or -1 if you passed it invalid parameters. + * The ball indices start at index 0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/* + * Get the current state of a button on a joystick + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); + +/* + * Close a joystick previously opened with SDL_JoystickOpen() + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_joystick_h */ diff --git a/src/SDL12/include/SDL_keyboard.h b/src/SDL12/include/SDL_keyboard.h new file mode 100644 index 0000000..1ad7dca --- /dev/null +++ b/src/SDL12/include/SDL_keyboard.h @@ -0,0 +1,121 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL keyboard event handling */ + +#ifndef _SDL_keyboard_h +#define _SDL_keyboard_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_keysym.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Keysym structure + - The scancode is hardware dependent, and should not be used by general + applications. If no hardware scancode is available, it will be 0. + + - The 'unicode' translated character is only available when character + translation is enabled by the SDL_EnableUNICODE() API. If non-zero, + this is a UNICODE character corresponding to the keypress. If the + high 9 bits of the character are 0, then this maps to the equivalent + ASCII character: + char ch; + if ( (keysym.unicode & 0xFF80) == 0 ) { + ch = keysym.unicode & 0x7F; + } else { + An international character.. + } + */ +typedef struct SDL_keysym { + Uint8 scancode; /* hardware specific scancode */ + SDLKey sym; /* SDL virtual keysym */ + SDLMod mod; /* current key modifiers */ + Uint16 unicode; /* translated character */ +} SDL_keysym; + +/* This is the mask which refers to all hotkey bindings */ +#define SDL_ALL_HOTKEYS 0xFFFFFFFF + +/* Function prototypes */ +/* + * Enable/Disable UNICODE translation of keyboard input. + * This translation has some overhead, so translation defaults off. + * If 'enable' is 1, translation is enabled. + * If 'enable' is 0, translation is disabled. + * If 'enable' is -1, the translation state is not changed. + * It returns the previous state of keyboard translation. + */ +extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); + +/* + * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. + * 'delay' is the initial delay in ms between the time when a key is + * pressed, and keyboard repeat begins. + * 'interval' is the time in ms between keyboard repeat events. + */ +#define SDL_DEFAULT_REPEAT_DELAY 500 +#define SDL_DEFAULT_REPEAT_INTERVAL 30 +/* + * If 'delay' is set to 0, keyboard repeat is disabled. + */ +extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); +extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); + +/* + * Get a snapshot of the current state of the keyboard. + * Returns an array of keystates, indexed by the SDLK_* syms. + * Used: + * Uint8 *keystate = SDL_GetKeyState(NULL); + * if ( keystate[SDLK_RETURN] ) ... is pressed. + */ +extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); + +/* + * Get the current key modifier state + */ +extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); + +/* + * Set the current key modifier state + * This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); + +/* + * Get the name of an SDL virtual keysym + */ +extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_keyboard_h */ diff --git a/src/SDL12/include/SDL_keysym.h b/src/SDL12/include/SDL_keysym.h new file mode 100644 index 0000000..ff44a03 --- /dev/null +++ b/src/SDL12/include/SDL_keysym.h @@ -0,0 +1,311 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_keysym_h +#define _SDL_keysym_h + +/* What we really want is a mapping of every raw key on the keyboard. + To support international keyboards, we use the range 0xA1 - 0xFF + as international virtual keycodes. We'll follow in the footsteps of X11... + The names of the keys + */ + +typedef enum { + /* The keyboard syms have been cleverly chosen to map to ASCII */ + SDLK_UNKNOWN = 0, + SDLK_FIRST = 0, + SDLK_BACKSPACE = 8, + SDLK_TAB = 9, + SDLK_CLEAR = 12, + SDLK_RETURN = 13, + SDLK_PAUSE = 19, + SDLK_ESCAPE = 27, + SDLK_SPACE = 32, + SDLK_EXCLAIM = 33, + SDLK_QUOTEDBL = 34, + SDLK_HASH = 35, + SDLK_DOLLAR = 36, + SDLK_AMPERSAND = 38, + SDLK_QUOTE = 39, + SDLK_LEFTPAREN = 40, + SDLK_RIGHTPAREN = 41, + SDLK_ASTERISK = 42, + SDLK_PLUS = 43, + SDLK_COMMA = 44, + SDLK_MINUS = 45, + SDLK_PERIOD = 46, + SDLK_SLASH = 47, + SDLK_0 = 48, + SDLK_1 = 49, + SDLK_2 = 50, + SDLK_3 = 51, + SDLK_4 = 52, + SDLK_5 = 53, + SDLK_6 = 54, + SDLK_7 = 55, + SDLK_8 = 56, + SDLK_9 = 57, + SDLK_COLON = 58, + SDLK_SEMICOLON = 59, + SDLK_LESS = 60, + SDLK_EQUALS = 61, + SDLK_GREATER = 62, + SDLK_QUESTION = 63, + SDLK_AT = 64, + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = 91, + SDLK_BACKSLASH = 92, + SDLK_RIGHTBRACKET = 93, + SDLK_CARET = 94, + SDLK_UNDERSCORE = 95, + SDLK_BACKQUOTE = 96, + SDLK_a = 97, + SDLK_b = 98, + SDLK_c = 99, + SDLK_d = 100, + SDLK_e = 101, + SDLK_f = 102, + SDLK_g = 103, + SDLK_h = 104, + SDLK_i = 105, + SDLK_j = 106, + SDLK_k = 107, + SDLK_l = 108, + SDLK_m = 109, + SDLK_n = 110, + SDLK_o = 111, + SDLK_p = 112, + SDLK_q = 113, + SDLK_r = 114, + SDLK_s = 115, + SDLK_t = 116, + SDLK_u = 117, + SDLK_v = 118, + SDLK_w = 119, + SDLK_x = 120, + SDLK_y = 121, + SDLK_z = 122, + SDLK_DELETE = 127, + /* End of ASCII mapped keysyms */ + + /* International keyboard syms */ + SDLK_WORLD_0 = 160, /* 0xA0 */ + SDLK_WORLD_1 = 161, + SDLK_WORLD_2 = 162, + SDLK_WORLD_3 = 163, + SDLK_WORLD_4 = 164, + SDLK_WORLD_5 = 165, + SDLK_WORLD_6 = 166, + SDLK_WORLD_7 = 167, + SDLK_WORLD_8 = 168, + SDLK_WORLD_9 = 169, + SDLK_WORLD_10 = 170, + SDLK_WORLD_11 = 171, + SDLK_WORLD_12 = 172, + SDLK_WORLD_13 = 173, + SDLK_WORLD_14 = 174, + SDLK_WORLD_15 = 175, + SDLK_WORLD_16 = 176, + SDLK_WORLD_17 = 177, + SDLK_WORLD_18 = 178, + SDLK_WORLD_19 = 179, + SDLK_WORLD_20 = 180, + SDLK_WORLD_21 = 181, + SDLK_WORLD_22 = 182, + SDLK_WORLD_23 = 183, + SDLK_WORLD_24 = 184, + SDLK_WORLD_25 = 185, + SDLK_WORLD_26 = 186, + SDLK_WORLD_27 = 187, + SDLK_WORLD_28 = 188, + SDLK_WORLD_29 = 189, + SDLK_WORLD_30 = 190, + SDLK_WORLD_31 = 191, + SDLK_WORLD_32 = 192, + SDLK_WORLD_33 = 193, + SDLK_WORLD_34 = 194, + SDLK_WORLD_35 = 195, + SDLK_WORLD_36 = 196, + SDLK_WORLD_37 = 197, + SDLK_WORLD_38 = 198, + SDLK_WORLD_39 = 199, + SDLK_WORLD_40 = 200, + SDLK_WORLD_41 = 201, + SDLK_WORLD_42 = 202, + SDLK_WORLD_43 = 203, + SDLK_WORLD_44 = 204, + SDLK_WORLD_45 = 205, + SDLK_WORLD_46 = 206, + SDLK_WORLD_47 = 207, + SDLK_WORLD_48 = 208, + SDLK_WORLD_49 = 209, + SDLK_WORLD_50 = 210, + SDLK_WORLD_51 = 211, + SDLK_WORLD_52 = 212, + SDLK_WORLD_53 = 213, + SDLK_WORLD_54 = 214, + SDLK_WORLD_55 = 215, + SDLK_WORLD_56 = 216, + SDLK_WORLD_57 = 217, + SDLK_WORLD_58 = 218, + SDLK_WORLD_59 = 219, + SDLK_WORLD_60 = 220, + SDLK_WORLD_61 = 221, + SDLK_WORLD_62 = 222, + SDLK_WORLD_63 = 223, + SDLK_WORLD_64 = 224, + SDLK_WORLD_65 = 225, + SDLK_WORLD_66 = 226, + SDLK_WORLD_67 = 227, + SDLK_WORLD_68 = 228, + SDLK_WORLD_69 = 229, + SDLK_WORLD_70 = 230, + SDLK_WORLD_71 = 231, + SDLK_WORLD_72 = 232, + SDLK_WORLD_73 = 233, + SDLK_WORLD_74 = 234, + SDLK_WORLD_75 = 235, + SDLK_WORLD_76 = 236, + SDLK_WORLD_77 = 237, + SDLK_WORLD_78 = 238, + SDLK_WORLD_79 = 239, + SDLK_WORLD_80 = 240, + SDLK_WORLD_81 = 241, + SDLK_WORLD_82 = 242, + SDLK_WORLD_83 = 243, + SDLK_WORLD_84 = 244, + SDLK_WORLD_85 = 245, + SDLK_WORLD_86 = 246, + SDLK_WORLD_87 = 247, + SDLK_WORLD_88 = 248, + SDLK_WORLD_89 = 249, + SDLK_WORLD_90 = 250, + SDLK_WORLD_91 = 251, + SDLK_WORLD_92 = 252, + SDLK_WORLD_93 = 253, + SDLK_WORLD_94 = 254, + SDLK_WORLD_95 = 255, /* 0xFF */ + + /* Numeric keypad */ + SDLK_KP0 = 256, + SDLK_KP1 = 257, + SDLK_KP2 = 258, + SDLK_KP3 = 259, + SDLK_KP4 = 260, + SDLK_KP5 = 261, + SDLK_KP6 = 262, + SDLK_KP7 = 263, + SDLK_KP8 = 264, + SDLK_KP9 = 265, + SDLK_KP_PERIOD = 266, + SDLK_KP_DIVIDE = 267, + SDLK_KP_MULTIPLY = 268, + SDLK_KP_MINUS = 269, + SDLK_KP_PLUS = 270, + SDLK_KP_ENTER = 271, + SDLK_KP_EQUALS = 272, + + /* Arrows + Home/End pad */ + SDLK_UP = 273, + SDLK_DOWN = 274, + SDLK_RIGHT = 275, + SDLK_LEFT = 276, + SDLK_INSERT = 277, + SDLK_HOME = 278, + SDLK_END = 279, + SDLK_PAGEUP = 280, + SDLK_PAGEDOWN = 281, + + /* Function keys */ + SDLK_F1 = 282, + SDLK_F2 = 283, + SDLK_F3 = 284, + SDLK_F4 = 285, + SDLK_F5 = 286, + SDLK_F6 = 287, + SDLK_F7 = 288, + SDLK_F8 = 289, + SDLK_F9 = 290, + SDLK_F10 = 291, + SDLK_F11 = 292, + SDLK_F12 = 293, + SDLK_F13 = 294, + SDLK_F14 = 295, + SDLK_F15 = 296, + + /* Key state modifier keys */ + SDLK_NUMLOCK = 300, + SDLK_CAPSLOCK = 301, + SDLK_SCROLLOCK = 302, + SDLK_RSHIFT = 303, + SDLK_LSHIFT = 304, + SDLK_RCTRL = 305, + SDLK_LCTRL = 306, + SDLK_RALT = 307, + SDLK_LALT = 308, + SDLK_RMETA = 309, + SDLK_LMETA = 310, + SDLK_LSUPER = 311, /* Left "Windows" key */ + SDLK_RSUPER = 312, /* Right "Windows" key */ + SDLK_MODE = 313, /* "Alt Gr" key */ + SDLK_COMPOSE = 314, /* Multi-key compose key */ + + /* Miscellaneous function keys */ + SDLK_HELP = 315, + SDLK_PRINT = 316, + SDLK_SYSREQ = 317, + SDLK_BREAK = 318, + SDLK_MENU = 319, + SDLK_POWER = 320, /* Power Macintosh power key */ + SDLK_EURO = 321, /* Some european keyboards */ + SDLK_UNDO = 322, /* Atari keyboard has Undo */ + + /* Add any other keys here */ + + SDLK_LAST +} SDLKey; + +/* Enumeration of valid key mods (possibly OR'd together) */ +typedef enum { + KMOD_NONE = 0x0000, + KMOD_LSHIFT= 0x0001, + KMOD_RSHIFT= 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LMETA = 0x0400, + KMOD_RMETA = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDLMod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_META (KMOD_LMETA|KMOD_RMETA) + +#endif /* _SDL_keysym_h */ diff --git a/src/SDL12/include/SDL_loadso.h b/src/SDL12/include/SDL_loadso.h new file mode 100644 index 0000000..ce96449 --- /dev/null +++ b/src/SDL12/include/SDL_loadso.h @@ -0,0 +1,74 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent library loading routines */ + +/* Some things to keep in mind: + - These functions only work on C function names. Other languages may + have name mangling and intrinsic language support that varies from + compiler to compiler. + - Make sure you declare your function pointers with the same calling + convention as the actual library function. Your code will crash + mysteriously if you do not do this. + - Avoid namespace collisions. If you load a symbol from the library, + it is not defined whether or not it goes into the global symbol + namespace for the application. If it does and it conflicts with + symbols in your code or other shared libraries, you will not get + the results you expect. :) +*/ + + +#ifndef _SDL_loadso_h +#define _SDL_loadso_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); + +/* Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); + +/* Unload a shared object from memory */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_loadso_h */ diff --git a/src/SDL12/include/SDL_main.h b/src/SDL12/include/SDL_main.h new file mode 100644 index 0000000..cf8b728 --- /dev/null +++ b/src/SDL12/include/SDL_main.h @@ -0,0 +1,98 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_main_h +#define _SDL_main_h + +#include "SDL_stdinc.h" + +/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ + +#if defined(__WIN32__) || \ + (defined(__MWERKS__) && !defined(__BEOS__)) || \ + defined(__MACOS__) || defined(__MACOSX__) || \ + defined(__SYMBIAN32__) || defined(QWS) + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +/* The application's main() function must be called with C linkage, + and should be declared like this: +#ifdef __cplusplus +extern "C" +#endif + int main(int argc, char *argv[]) + { + } + */ +#define main SDL_main + +/* The prototype for the application's main() function */ +extern C_LINKAGE int SDL_main(int argc, char *argv[]); + + +/* From the SDL library code -- needed for registering the app on Win32 */ +#ifdef __WIN32__ + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/* This should be called from your WinMain() function, if any */ +extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); +/* This can also be called, but is no longer necessary */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); +/* This can also be called, but is no longer necessary (SDL_Quit calls it) */ +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +/* From the SDL library code -- needed for registering QuickDraw on MacOS */ +#if defined(__MACOS__) + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/* Forward declaration so we don't need to include QuickDraw.h */ +struct QDGlobals; + +/* This should be called from your main() function, if any */ +extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +#endif /* Need to redefine main()? */ + +#endif /* _SDL_main_h */ diff --git a/src/SDL12/include/SDL_mouse.h b/src/SDL12/include/SDL_mouse.h new file mode 100644 index 0000000..c2364d8 --- /dev/null +++ b/src/SDL12/include/SDL_mouse.h @@ -0,0 +1,136 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL mouse event handling */ + +#ifndef _SDL_mouse_h +#define _SDL_mouse_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct WMcursor WMcursor; /* Implementation dependent */ +typedef struct SDL_Cursor { + SDL_Rect area; /* The area of the mouse cursor */ + Sint16 hot_x, hot_y; /* The "tip" of the cursor */ + Uint8 *data; /* B/W cursor data */ + Uint8 *mask; /* B/W cursor mask */ + Uint8 *save[2]; /* Place to save cursor area */ + WMcursor *wm_cursor; /* Window-manager cursor */ +} SDL_Cursor; + +/* Function prototypes */ +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * current mouse cursor position. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); + +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/* + * Set the position of the mouse cursor (generates a mouse motion event) + */ +extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); + +/* + * Create a cursor using the specified data and mask (in MSB format). + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * data mask resulting pixel on screen + * 0 1 White + * 1 1 Black + * 0 0 Transparent + * 1 0 Inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_FreeCursor(). + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor + (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); + +/* + * Set the currently active cursor to the specified one. + * If the cursor is currently visible, the change will be immediately + * represented on the display. + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); + +/* + * Returns the currently active cursor. + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); + +/* + * Deallocates a cursor created with SDL_CreateCursor(). + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); + +/* + * Toggle whether or not the cursor is shown on the screen. + * The cursor start off displayed, but can be turned off. + * SDL_ShowCursor() returns 1 if the cursor was being displayed + * before the call, or 0 if it was not. You can query the current + * state by passing a 'toggle' value of -1. + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/* Used as a mask when testing buttons in buttonstate + Button 1: Left mouse button + Button 2: Middle mouse button + Button 3: Right mouse button + Button 4: Mouse wheel up (may also be a real button) + Button 5: Mouse wheel down (may also be a real button) + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ diff --git a/src/SDL12/include/SDL_mutex.h b/src/SDL12/include/SDL_mutex.h new file mode 100644 index 0000000..0016528 --- /dev/null +++ b/src/SDL12/include/SDL_mutex.h @@ -0,0 +1,162 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_mutex_h +#define _SDL_mutex_h + +/* Functions to provide thread synchronization primitives + + These are independent of the other SDL routines. +*/ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Synchronization functions which can time out return this value + if they time out. +*/ +#define SDL_MUTEX_TIMEDOUT 1 + +/* This is the timeout value which corresponds to never time out */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Mutex functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL mutex structure, defined in SDL_mutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/* Create a mutex, initialized unlocked */ +extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void); + +/* Lock the mutex (Returns 0, or -1 on error) */ +#define SDL_LockMutex(m) SDL_mutexP(m) +extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex); + +/* Unlock the mutex (Returns 0, or -1 on error) + It is an error to unlock a mutex that has not been locked by + the current thread, and doing so results in undefined behavior. + */ +#define SDL_UnlockMutex(m) SDL_mutexV(m) +extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex); + +/* Destroy a mutex */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Semaphore functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL semaphore structure, defined in SDL_sem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/* Create a semaphore, initialized with value, returns NULL on failure. */ +extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/* Destroy a semaphore */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem); + +/* This function suspends the calling thread until the semaphore pointed + * to by sem has a positive count. It then atomically decreases the semaphore + * count. + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem); + +/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds, + SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. +*/ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); + +/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if + the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in + the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); + +/* Atomically increases the semaphore's count (not blocking), returns 0, + or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem); + +/* Returns the current count of the semaphore */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Condition variable functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL condition variable structure, defined in SDL_cond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/* Create a condition variable */ +extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void); + +/* Destroy a condition variable */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond); + +/* Restart one of the threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond); + +/* Restart all threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond); + +/* Wait on the condition variable, unlocking the provided mutex. + The mutex must be locked before entering this function! + The mutex is re-locked once the condition variable is signaled. + Returns 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); + +/* Waits for at most 'ms' milliseconds, and returns 0 if the condition + variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not + signaled in the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mutex_h */ diff --git a/src/SDL12/include/SDL_name.h b/src/SDL12/include/SDL_name.h new file mode 100644 index 0000000..511619a --- /dev/null +++ b/src/SDL12/include/SDL_name.h @@ -0,0 +1,11 @@ + +#ifndef _SDLname_h_ +#define _SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* _SDLname_h_ */ diff --git a/src/SDL12/include/SDL_opengl.h b/src/SDL12/include/SDL_opengl.h new file mode 100644 index 0000000..36c0a30 --- /dev/null +++ b/src/SDL12/include/SDL_opengl.h @@ -0,0 +1,6551 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is a simple file to encapsulate the OpenGL API headers */ + +#include "SDL_config.h" + +#ifdef __WIN32__ +#define WIN32_LEAN_AND_MEAN +#ifndef NOMINMAX +#define NOMINMAX /* Don't defined min() and max() */ +#endif +#include +#endif +#ifndef NO_SDL_GLEXT +#define __glext_h_ /* Don't let gl.h include glext.h */ +#endif +#if defined(__MACOSX__) +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#elif defined(__MACOS__) +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#else +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#endif +#ifndef NO_SDL_GLEXT +#undef __glext_h_ +#endif + +/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. + It is included here because glext.h is not available on some systems. + If you don't want this version included, simply define "NO_SDL_GLEXT" + */ +#ifndef NO_SDL_GLEXT +#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated 2005/06/20 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define GL_GLEXT_VERSION 29 + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; /* native character */ +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for handling shader object handles and program/shader text */ +typedef char GLcharARB; /* native character */ +typedef unsigned int GLhandleARB; /* shader object handle */ +#endif + +/* GL types for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation (GLenum); +GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram (GLenum); +GLAPI void APIENTRY glResetMinmax (GLenum); +GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum); +GLAPI void APIENTRY glClientActiveTexture (GLenum); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf (GLfloat); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *); +GLAPI void APIENTRY glFogCoordd (GLdouble); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameteri (GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); +GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos2i (GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv (const GLint *); +GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *); +GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv (const GLint *); +GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQuery (GLuint); +GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); +GLAPI void APIENTRY glEndQuery (GLenum); +GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); +GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint); +GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); +GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); +GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); +GLAPI void APIENTRY glAttachShader (GLuint, GLuint); +GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); +GLAPI void APIENTRY glCompileShader (GLuint); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum); +GLAPI void APIENTRY glDeleteProgram (GLuint); +GLAPI void APIENTRY glDeleteShader (GLuint); +GLAPI void APIENTRY glDetachShader (GLuint, GLuint); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); +GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgram (GLuint); +GLAPI GLboolean APIENTRY glIsShader (GLuint); +GLAPI void APIENTRY glLinkProgram (GLuint); +GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); +GLAPI void APIENTRY glUseProgram (GLuint); +GLAPI void APIENTRY glUniform1f (GLint, GLfloat); +GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1i (GLint, GLint); +GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glValidateProgram (GLuint); +GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); +GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); +GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); +GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); +GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); +GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexBlendARB (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); +GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); +GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); +GLAPI void APIENTRY glEndQueryARB (GLenum); +GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); +GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); +GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1iARB (GLint, GLint); +GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT (GLenum); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_EXT_color_matrix +#define GL_EXT_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint); +GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); +GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +GLAPI void APIENTRY glDeformSGIX (GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum); +GLAPI void APIENTRY glTextureLightEXT (GLenum); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); +GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); +GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); +GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); +GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *); +GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); +GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); +GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); +GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); +GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFinishFenceNV (GLuint); +GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); +GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); +GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); +GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); +GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); +GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); +GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); +GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); +GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); +GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); +GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif +#endif /* NO_SDL_GLEXT */ diff --git a/src/SDL12/include/SDL_platform.h b/src/SDL12/include/SDL_platform.h new file mode 100644 index 0000000..80274bc --- /dev/null +++ b/src/SDL12/include/SDL_platform.h @@ -0,0 +1,104 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Try to get a standard set of platform defines */ + +#ifndef _SDL_platform_h +#define _SDL_platform_h + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(AMIGA) || defined(__AMIGA) || defined(__amigados__) +#undef __AMIGA__ +#define __AMIGA__ 1 +#endif +#if defined(__BEOS__) +#undef __BEOS__ +#define __BEOS__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if defined(linux) || defined(__linux) || defined(__linux__) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(__APPLE__) +#undef __MACOSX__ +#define __MACOSX__ 1 +#elif defined(macintosh) +#undef __MACOS__ +#define __MACOS__ 1 +#endif +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif +#if defined(WIN32) || defined(_WIN32) +#undef __WIN32__ +#define __WIN32__ 1 +#endif + +#endif /* _SDL_platform_h */ diff --git a/src/SDL12/include/SDL_quit.h b/src/SDL12/include/SDL_quit.h new file mode 100644 index 0000000..fcf40fb --- /dev/null +++ b/src/SDL12/include/SDL_quit.h @@ -0,0 +1,50 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL quit event handling */ + +#ifndef _SDL_quit_h +#define _SDL_quit_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* + An SDL_QUITEVENT is generated when the user tries to close the application + window. If it is ignored or filtered out, the window will remain open. + If it is not ignored or filtered, it is queued normally and the window + is allowed to close. When the window is closed, screen updates will + complete, but have no effect. + + SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + and SIGTERM (system termination request), if handlers do not already + exist, that generate SDL_QUITEVENT events as well. There is no way + to determine the cause of an SDL_QUITEVENT, but setting a signal + handler in your application will override the default generation of + quit events for that signal. +*/ + +/* There are no functions directly affecting the quit event */ +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) + +#endif /* _SDL_quit_h */ diff --git a/src/SDL12/include/SDL_rwops.h b/src/SDL12/include/SDL_rwops.h new file mode 100644 index 0000000..d7e01d8 --- /dev/null +++ b/src/SDL12/include/SDL_rwops.h @@ -0,0 +1,139 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file provides a general interface for SDL to read and write + data sources. It can easily be extended to files, memory, etc. +*/ + +#ifndef _SDL_rwops_h +#define _SDL_rwops_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the read/write operation structure -- very basic */ + +typedef struct SDL_RWops { + /* Seek to 'offset' relative to whence, one of stdio's whence values: + SEEK_SET, SEEK_CUR, SEEK_END + Returns the final offset in the data source. + */ + int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence); + + /* Read up to 'num' objects each of size 'objsize' from the data + source to the area pointed at by 'ptr'. + Returns the number of objects read, or -1 if the read failed. + */ + int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum); + + /* Write exactly 'num' objects each of size 'objsize' from the area + pointed at by 'ptr' to data source. + Returns 'num', or -1 if the write failed. + */ + int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num); + + /* Close and free an allocated SDL_FSops structure */ + int (SDLCALL *close)(struct SDL_RWops *context); + + Uint32 type; + union { +#ifdef __WIN32__ + struct { + int append; + void* h; + } win32io; +#endif +#ifdef HAVE_STDIO_H + struct { + int autoclose; + FILE *fp; + } stdio; +#endif + struct { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct { + void *data1; + } unknown; + } hidden; + +} SDL_RWops; + + +/* Functions to create SDL_RWops structures from various data sources */ + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode); + +#ifdef HAVE_STDIO_H +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose); +#endif + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size); +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size); + +extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area); + +#define RW_SEEK_SET 0 /* Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /* Seek relative to current read point */ +#define RW_SEEK_END 2 /* Seek relative to the end of data */ + +/* Macros to easily read and write from an SDL_RWops structure */ +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) + + +/* Read an item of the specified endianness and return in native format */ +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src); + +/* Write an item of native format to the specified endianness */ +extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value); +extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_rwops_h */ diff --git a/src/SDL12/include/SDL_stdinc.h b/src/SDL12/include/SDL_stdinc.h new file mode 100644 index 0000000..6253562 --- /dev/null +++ b/src/SDL12/include/SDL_stdinc.h @@ -0,0 +1,586 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This is a general header that includes C language support */ + +#ifndef _SDL_stdinc_h +#define _SDL_stdinc_h + +#include "SDL_config.h" + + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#ifdef HAVE_ICONV_H +# include +#endif + +/* The number of elements in an array */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/* Basic data types */ +typedef enum SDL_bool { + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; + +typedef int8_t Sint8; +typedef uint8_t Uint8; +typedef int16_t Sint16; +typedef uint16_t Uint16; +typedef int32_t Sint32; +typedef uint32_t Uint32; + +#ifdef SDL_HAS_64BIT_TYPE +typedef int64_t Sint64; +typedef uint64_t Uint64; +#else +/* This is really just a hack to prevent the compiler from complaining */ +typedef struct { + Uint32 hi; + Uint32 lo; +} Uint64, Sint64; +#endif + +/* Make sure the types really have the right sizes */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_ ## name[(x) * 2 - 1] + +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ +/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ +#ifdef __MWERKS__ +#pragma enumsalwaysint on +#endif + +typedef enum { + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef HAVE_MALLOC +#define SDL_malloc malloc +#else +extern DECLSPEC void * SDLCALL SDL_malloc(size_t size); +#endif + +#ifdef HAVE_CALLOC +#define SDL_calloc calloc +#else +extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size); +#endif + +#ifdef HAVE_REALLOC +#define SDL_realloc realloc +#else +extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size); +#endif + +#ifdef HAVE_FREE +#define SDL_free free +#else +extern DECLSPEC void SDLCALL SDL_free(void *mem); +#endif + +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) + #pragma alloca +# elif defined(__MRC__) + void *alloca (unsigned); +# else + char *alloca (); +# endif +#endif +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*count) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*count) +#define SDL_stack_free(data) SDL_free(data) +#endif + +#ifdef HAVE_GETENV +#define SDL_getenv getenv +#else +extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); +#endif + +#ifdef HAVE_PUTENV +#define SDL_putenv putenv +#else +extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); +#endif + +#ifdef HAVE_QSORT +#define SDL_qsort qsort +#else +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, + int (*compare)(const void *, const void *)); +#endif + +#ifdef HAVE_ABS +#define SDL_abs abs +#else +#define SDL_abs(X) ((X) < 0 ? -(X) : (X)) +#endif + +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +#ifdef HAVE_CTYPE_H +#define SDL_isdigit(X) isdigit(X) +#define SDL_isspace(X) isspace(X) +#define SDL_toupper(X) toupper(X) +#define SDL_tolower(X) tolower(X) +#else +#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) +#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) +#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X)) +#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X)) +#endif + +#ifdef HAVE_MEMSET +#define SDL_memset memset +#else +extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len); +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_memset4(dst, val, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; stosl\n\t" \ + : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ + : "0" (dst), "1" (val), "2" ((Uint32)(len)) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memset4 +#define SDL_memset4(dst, val, len) \ +do { \ + unsigned _count = (len); \ + unsigned _n = (_count + 3) / 4; \ + Uint32 *_p = (Uint32 *)(dst); \ + Uint32 _val = (val); \ + switch (_count % 4) { \ + case 0: do { *_p++ = _val; \ + case 3: *_p++ = _val; \ + case 2: *_p++ = _val; \ + case 1: *_p++ = _val; \ + } while ( --_n ); \ + } \ +} while(0) +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_memcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl\n\t" \ + "testb $2,%b4\n\t" \ + "je 1f\n\t" \ + "movsw\n" \ + "1:\ttestb $1,%b4\n\t" \ + "je 2f\n\t" \ + "movsb\n" \ + "2:" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" ((unsigned)(len)/4), "q" (len), "1" (dst),"2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy +#ifdef HAVE_MEMCPY +#define SDL_memcpy memcpy +#elif defined(HAVE_BCOPY) +#define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) +#else +extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len); +#endif +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_memcpy4(dst, src, len) \ +do { \ + int ecx, edi, esi; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl" \ + : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ + : "0" ((unsigned)(len)), "1" (dst), "2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy4 +#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_revcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + char *dstp = (char *)(dst); \ + char *srcp = (char *)(src); \ + int n = (len); \ + if ( n >= 4 ) { \ + __asm__ __volatile__ ( \ + "std\n\t" \ + "rep ; movsl\n\t" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" (n >> 2), \ + "1" (dstp+(n-4)), "2" (srcp+(n-4)) \ + : "memory" ); \ + } \ + switch (n & 3) { \ + case 3: dstp[2] = srcp[2]; \ + case 2: dstp[1] = srcp[1]; \ + case 1: dstp[0] = srcp[0]; \ + break; \ + default: \ + break; \ + } \ +} while(0) +#endif +#ifndef SDL_revcpy +extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len); +#endif + +#ifdef HAVE_MEMMOVE +#define SDL_memmove memmove +#elif defined(HAVE_BCOPY) +#define SDL_memmove(d, s, n) bcopy((s), (d), (n)) +#else +#define SDL_memmove(dst, src, len) \ +do { \ + if ( dst < src ) { \ + SDL_memcpy(dst, src, len); \ + } else { \ + SDL_revcpy(dst, src, len); \ + } \ +} while(0) +#endif + +#ifdef HAVE_MEMCMP +#define SDL_memcmp memcmp +#else +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +#endif + +#ifdef HAVE_STRLEN +#define SDL_strlen strlen +#else +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); +#endif + +#ifdef HAVE_STRLCPY +#define SDL_strlcpy strlcpy +#else +extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen); +#endif + +#ifdef HAVE_STRLCAT +#define SDL_strlcat strlcat +#else +extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen); +#endif + +#ifdef HAVE_STRDUP +#define SDL_strdup strdup +#else +extern DECLSPEC char * SDLCALL SDL_strdup(const char *string); +#endif + +#ifdef HAVE__STRREV +#define SDL_strrev _strrev +#else +extern DECLSPEC char * SDLCALL SDL_strrev(char *string); +#endif + +#ifdef HAVE__STRUPR +#define SDL_strupr _strupr +#else +extern DECLSPEC char * SDLCALL SDL_strupr(char *string); +#endif + +#ifdef HAVE__STRLWR +#define SDL_strlwr _strlwr +#else +extern DECLSPEC char * SDLCALL SDL_strlwr(char *string); +#endif + +#ifdef HAVE_STRCHR +#define SDL_strchr strchr +#elif defined(HAVE_INDEX) +#define SDL_strchr index +#else +extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c); +#endif + +#ifdef HAVE_STRRCHR +#define SDL_strrchr strrchr +#elif defined(HAVE_RINDEX) +#define SDL_strrchr rindex +#else +extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c); +#endif + +#ifdef HAVE_STRSTR +#define SDL_strstr strstr +#else +extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); +#endif + +#ifdef HAVE_ITOA +#define SDL_itoa itoa +#else +#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) +#endif + +#ifdef HAVE__LTOA +#define SDL_ltoa _ltoa +#else +extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix); +#endif + +#ifdef HAVE__UITOA +#define SDL_uitoa _uitoa +#else +#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) +#endif + +#ifdef HAVE__ULTOA +#define SDL_ultoa _ultoa +#else +extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix); +#endif + +#ifdef HAVE_STRTOL +#define SDL_strtol strtol +#else +extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base); +#endif + +#ifdef HAVE_STRTOUL +#define SDL_strtoul strtoul +#else +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base); +#endif + +#ifdef SDL_HAS_64BIT_TYPE + +#ifdef HAVE__I64TOA +#define SDL_lltoa _i64toa +#else +extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix); +#endif + +#ifdef HAVE__UI64TOA +#define SDL_ulltoa _ui64toa +#else +extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix); +#endif + +#ifdef HAVE_STRTOLL +#define SDL_strtoll strtoll +#else +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base); +#endif + +#ifdef HAVE_STRTOULL +#define SDL_strtoull strtoull +#else +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base); +#endif + +#endif /* SDL_HAS_64BIT_TYPE */ + +#ifdef HAVE_STRTOD +#define SDL_strtod strtod +#else +extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); +#endif + +#ifdef HAVE_ATOI +#define SDL_atoi atoi +#else +#define SDL_atoi(X) SDL_strtol(X, NULL, 0) +#endif + +#ifdef HAVE_ATOF +#define SDL_atof atof +#else +#define SDL_atof(X) SDL_strtod(X, NULL) +#endif + +#ifdef HAVE_STRCMP +#define SDL_strcmp strcmp +#else +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCMP +#define SDL_strncmp strncmp +#else +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_STRCASECMP +#define SDL_strcasecmp strcasecmp +#elif defined(HAVE__STRICMP) +#define SDL_strcasecmp _stricmp +#else +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCASECMP +#define SDL_strncasecmp strncasecmp +#elif defined(HAVE__STRNICMP) +#define SDL_strncasecmp _strnicmp +#else +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_SSCANF +#define SDL_sscanf sscanf +#else +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...); +#endif + +#ifdef HAVE_SNPRINTF +#define SDL_snprintf snprintf +#else +extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...); +#endif + +#ifdef HAVE_VSNPRINTF +#define SDL_vsnprintf vsnprintf +#else +extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); +#endif + +/* The SDL implementation of iconv() returns these error codes */ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 + +#ifdef HAVE_ICONV +#define SDL_iconv_t iconv_t +#define SDL_iconv_open iconv_open +#define SDL_iconv_close iconv_close +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft); +#else +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft); +#endif +/* This function converts a string between encodings in one pass, returning a + string that must be freed with SDL_free() or NULL on error. +*/ +extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, char *inbuf, size_t inbytesleft); +#define SDL_iconv_utf8_ascii(S) SDL_iconv_string("ASCII", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_latin1(S) SDL_iconv_string("LATIN1", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_stdinc_h */ diff --git a/src/SDL12/include/SDL_syswm.h b/src/SDL12/include/SDL_syswm.h new file mode 100644 index 0000000..e7f3513 --- /dev/null +++ b/src/SDL12/include/SDL_syswm.h @@ -0,0 +1,210 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Include file for SDL custom system window manager hooks */ + +#ifndef _SDL_syswm_h +#define _SDL_syswm_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Your application has access to a special type of event 'SDL_SYSWMEVENT', + which contains window-manager specific information and arrives whenever + an unhandled window event occurs. This event is ignored by default, but + you can enable it with SDL_EventState() +*/ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +typedef struct SDL_SysWMinfo SDL_SysWMinfo; +#else + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +/* These are the various supported subsystems under UNIX */ +typedef enum { + SDL_SYSWM_X11 +} SDL_SYSWM_TYPE; + +/* The UNIX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + XEvent xevent; + } event; +}; + +/* The UNIX custom window manager information structure. + When this structure is returned, it holds information about which + low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +typedef struct SDL_SysWMinfo { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + struct { + Display *display; /* The X11 display */ + Window window; /* The X11 display window */ + /* These locking functions should be called around + any X11 functions using the display variable. + They lock the event thread, so should not be + called around event functions or from event filters. + */ + void (*lock_func)(void); + void (*unlock_func)(void); + + /* Introduced in SDL 1.0.2 */ + Window fswindow; /* The X11 fullscreen window */ + Window wmwindow; /* The X11 managed input window */ + } x11; + } info; +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_NANOX) +#include + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The windows custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version ; + GR_WINDOW_ID window ; /* The display window */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) +#define WIN32_LEAN_AND_MEAN +#include + +/* The windows custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + HWND hwnd; /* The window for the message */ + UINT msg; /* The type of message */ + WPARAM wParam; /* WORD message parameter */ + LPARAM lParam; /* LONG message parameter */ +}; + +/* The windows custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + HWND window; /* The Win32 display window */ + HGLRC hglrc; /* The OpenGL context, if any */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_RISCOS) + +/* RISC OS custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int eventCode; /* The window for the message */ + int pollBlock[64]; +}; + +/* The RISC OS custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int wimpVersion; /* Wimp version running under */ + int taskHandle; /* The RISC OS task handle */ + int window; /* The RISC OS display window */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_PHOTON) +#include +#include + +/* The QNX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The QNX custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#else + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The generic custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#endif /* video driver type */ + +#endif /* SDL_PROTOTYPES_ONLY */ + +/* Function prototypes */ +/* + * This function gives you custom hooks into the window manager information. + * It fills the structure pointed to by 'info' with custom information and + * returns 1 if the function is implemented. If it's not implemented, or + * the version member of the 'info' structure is invalid, it returns 0. + * + * You typically use this function like this: + * SDL_SysWMInfo info; + * SDL_VERSION(&info.version); + * if ( SDL_GetWMInfo(&info) ) { ... } + */ +extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_syswm_h */ diff --git a/src/SDL12/include/SDL_thread.h b/src/SDL12/include/SDL_thread.h new file mode 100644 index 0000000..e0a35b1 --- /dev/null +++ b/src/SDL12/include/SDL_thread.h @@ -0,0 +1,119 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_thread_h +#define _SDL_thread_h + +/* Header for the SDL thread management routines + + These are independent of the other SDL routines. +*/ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* Thread synchronization primitives */ +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* Create a thread */ +#if (defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__) +/* + We compile SDL into a DLL on OS/2. This means, that it's the DLL which + creates a new thread for the calling process with the SDL_CreateThread() + API. There is a problem with this, that only the RTL of the SDL.DLL will + be initialized for those threads, and not the RTL of the calling application! + To solve this, we make a little hack here. + We'll always use the caller's _beginthread() and _endthread() APIs to + start a new thread. This way, if it's the SDL.DLL which uses this API, + then the RTL of SDL.DLL will be used to create the new thread, and if it's + the application, then the RTL of the application will be used. + So, in short: + Always use the _beginthread() and _endthread() of the calling runtime library! +*/ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef _WIN32_WCE +#include /* This has _beginthread() and _endthread() defined! */ +#endif + +#ifdef __OS2__ +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); +typedef void (*pfnSDL_CurrentEndThread)(void); +#elif __GNUC__ +typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); +#else +typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); +#endif + +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); + +#ifdef __OS2__ +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) +#elif defined(_WIN32_WCE) +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) +#else +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) +#endif +#else +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); +#endif + +/* Get the 32-bit thread identifier for the current thread */ +extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); + +/* Get the 32-bit thread identifier for the specified thread, + equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); + +/* Wait for a thread to finish. + The return code for the thread function is placed in the area + pointed to by 'status', if 'status' is not NULL. + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); + +/* Forcefully kill a thread without worrying about its state */ +extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_thread_h */ diff --git a/src/SDL12/include/SDL_timer.h b/src/SDL12/include/SDL_timer.h new file mode 100644 index 0000000..d21159f --- /dev/null +++ b/src/SDL12/include/SDL_timer.h @@ -0,0 +1,115 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_timer_h +#define _SDL_timer_h + +/* Header for the SDL time management routines */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the OS scheduler timeslice, in milliseconds */ +#define SDL_TIMESLICE 10 + +/* This is the maximum resolution of the SDL timer on all platforms */ +#define TIMER_RESOLUTION 10 /* Experimentally determined */ + +/* Get the number of milliseconds since the SDL library initialization. + * Note that this value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/* Wait a specified number of milliseconds before returning */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/* Function prototype for the timer callback function */ +typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); + +/* Set a callback to run after the specified number of milliseconds has + * elapsed. The callback function is passed the current timer interval + * and returns the next timer interval. If the returned value is the + * same as the one passed in, the periodic alarm continues, otherwise a + * new alarm is scheduled. If the callback returns 0, the periodic alarm + * is cancelled. + * + * To cancel a currently running timer, call SDL_SetTimer(0, NULL); + * + * The timer callback function may run in a different thread than your + * main code, and so shouldn't call any functions from within itself. + * + * The maximum resolution of this timer is 10 ms, which means that if + * you request a 16 ms timer, your callback will run approximately 20 ms + * later on an unloaded system. If you wanted to set a flag signaling + * a frame update at 30 frames per second (every 33 ms), you might set a + * timer for 30 ms: + * SDL_SetTimer((33/10)*10, flag_update); + * + * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). + * + * Under UNIX, you should not use raise or use SIGALRM and this function + * in the same program, as it is implemented using setitimer(). You also + * should not use this function in multi-threaded applications as signals + * to multi-threaded apps have undefined behavior in some implementations. + * + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); + +/* New timer API, supports multiple timers + * Written by Stephane Peter + */ + +/* Function prototype for the new timer callback function. + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); + +/* Definition of the timer ID type */ +typedef struct _SDL_TimerID *SDL_TimerID; + +/* Add a new timer to the pool of timers already running. + Returns a timer ID, or NULL when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); + +/* Remove one of the multiple timers knowing its ID. + * Returns a boolean value indicating success. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_timer_h */ diff --git a/src/SDL12/include/SDL_types.h b/src/SDL12/include/SDL_types.h new file mode 100644 index 0000000..853b9ce --- /dev/null +++ b/src/SDL12/include/SDL_types.h @@ -0,0 +1,24 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/src/SDL12/include/SDL_version.h b/src/SDL12/include/SDL_version.h new file mode 100644 index 0000000..262aa7b --- /dev/null +++ b/src/SDL12/include/SDL_version.h @@ -0,0 +1,85 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This header defines the current SDL version */ + +#ifndef _SDL_version_h +#define _SDL_version_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 1 +#define SDL_MINOR_VERSION 2 +#define SDL_PATCHLEVEL 11 + +typedef struct SDL_version { + Uint8 major; + Uint8 minor; + Uint8 patch; +} SDL_version; + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL library. + */ +#define SDL_VERSION(X) \ +{ \ + (X)->major = SDL_MAJOR_VERSION; \ + (X)->minor = SDL_MINOR_VERSION; \ + (X)->patch = SDL_PATCHLEVEL; \ +} + +/* This macro turns the version numbers into a numeric value: + (1,2,3) -> (1203) + This assumes that there will never be more than 100 patchlevels +*/ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/* This is the version number macro for the current SDL version */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/* This function gets the version of the dynamically linked SDL library. + it should NOT be used to fill a version structure, instead you should + use the SDL_Version() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_version_h */ diff --git a/src/SDL12/include/SDL_video.h b/src/SDL12/include/SDL_video.h new file mode 100644 index 0000000..720022e --- /dev/null +++ b/src/SDL12/include/SDL_video.h @@ -0,0 +1,889 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* Header file for access to the SDL raw framebuffer window */ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Transparency definitions: These define alpha as the opacity of a surface */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 + +/* Useful data types */ +typedef struct SDL_Rect { + Sint16 x, y; + Uint16 w, h; +} SDL_Rect; + +typedef struct SDL_Color { + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette { + int ncolors; + SDL_Color *colors; +} SDL_Palette; + +/* Everything in the pixel format structure is read-only */ +typedef struct SDL_PixelFormat { + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + + /* RGB color key information */ + Uint32 colorkey; + /* Alpha value information (per-surface alpha) */ + Uint8 alpha; +} SDL_PixelFormat; + +/* This structure should be treated as read-only, except for 'pixels', + which, if not NULL, contains the raw pixel data for the surface. +*/ +typedef struct SDL_Surface { + Uint32 flags; /* Read-only */ + SDL_PixelFormat *format; /* Read-only */ + int w, h; /* Read-only */ + Uint16 pitch; /* Read-only */ + void *pixels; /* Read-write */ + int offset; /* Private */ + + /* Hardware-specific surface info */ + struct private_hwdata *hwdata; + + /* clipping information */ + SDL_Rect clip_rect; /* Read-only */ + Uint32 unused1; /* for binary compatibility */ + + /* Allow recursive locks */ + Uint32 locked; /* Private */ + + /* info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /* Private */ + + /* format version, bumped at every change to invalidate blit maps */ + unsigned int format_version; /* Private */ + + /* Reference count -- used when freeing surface */ + int refcount; /* Read-mostly */ +} SDL_Surface; + +/* These are the currently supported flags for the SDL_surface */ +/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ +#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ +#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ +#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ +/* Available for SDL_SetVideoMode() */ +#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ +#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ +#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ +#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ +#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ +#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */ +#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ +#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ +/* Used internally (read-only) */ +#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ +#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ +#define SDL_RLEACCELOK 0x00002000 /* Private flag */ +#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ +#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ +#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */ + +/* Evaluates to true if the surface needs to be locked before access */ +#define SDL_MUSTLOCK(surface) \ + (surface->offset || \ + ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) + +/* typedef for private surface blitting functions */ +typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, + struct SDL_Surface *dst, SDL_Rect *dstrect); + + +/* Useful for determining the video hardware capabilities */ +typedef struct SDL_VideoInfo { + Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */ + Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */ + Uint32 UnusedBits1 :6; + Uint32 UnusedBits2 :1; + Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */ + Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */ + Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_fill :1; /* Flag: Accelerated color fill */ + Uint32 UnusedBits3 :16; + Uint32 video_mem; /* The total amount of video memory (in K) */ + SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ + int current_w; /* Value: The current video mode width */ + int current_h; /* Value: The current video mode height */ +} SDL_VideoInfo; + + +/* The most common video overlay formats. + For an explanation of these pixel formats, see: + http://www.webartz.com/fourcc/indexyuv.htm + + For information on the relationship between color spaces, see: + http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html + */ +#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ + +/* The YUV hardware video overlay */ +typedef struct SDL_Overlay { + Uint32 format; /* Read-only */ + int w, h; /* Read-only */ + int planes; /* Read-only */ + Uint16 *pitches; /* Read-only */ + Uint8 **pixels; /* Read-write */ + + /* Hardware-specific surface info */ + struct private_yuvhwfuncs *hwfuncs; + struct private_yuvhwdata *hwdata; + + /* Special flags */ + Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits :31; +} SDL_Overlay; + + +/* Public enumeration for setting the OpenGL window attributes. */ +typedef enum { + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES, + SDL_GL_ACCELERATED_VISUAL, + SDL_GL_SWAP_CONTROL +} SDL_GLattr; + +/* flags for SDL_SetPalette() */ +#define SDL_LOGPAL 0x01 +#define SDL_PHYSPAL 0x02 + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the video driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + * + * SDL_VideoInit() initializes the video subsystem -- sets up a connection + * to the window manager, etc, and determines the current video mode and + * pixel format, but does not initialize a window or graphics mode. + * Note that event handling is activated by this routine. + * + * If you use both sound and video in your application, you need to call + * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, + * you won't be able to set full-screen display modes. + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); + +/* This function fills the given character buffer with the name of the + * video driver, and returns a pointer to it if the video driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); + +/* + * This function returns a pointer to the current display surface. + * If SDL is doing format conversion on the display surface, this + * function returns the publicly visible surface, not the real video + * surface. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); + +/* + * This function returns a read-only pointer to information about the + * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' + * member of the returned structure will contain the pixel format of the + * "best" video mode. + */ +extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); + +/* + * Check to see if a particular video mode is supported. + * It returns 0 if the requested mode is not supported under any bit depth, + * or returns the bits-per-pixel of the closest available mode with the + * given width and height. If this bits-per-pixel is different from the + * one used when setting the video mode, SDL_SetVideoMode() will succeed, + * but will emulate the requested bits-per-pixel with a shadow surface. + * + * The arguments to SDL_VideoModeOK() are the same ones you would pass to + * SDL_SetVideoMode() + */ +extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); + +/* + * Return a pointer to an array of available screen dimensions for the + * given format and video flags, sorted largest to smallest. Returns + * NULL if there are no dimensions available for a particular format, + * or (SDL_Rect **)-1 if any dimension is okay for the given format. + * + * If 'format' is NULL, the mode list will be for the format given + * by SDL_GetVideoInfo()->vfmt + */ +extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); + +/* + * Set up a video mode with the specified width, height and bits-per-pixel. + * + * If 'bpp' is 0, it is treated as the current display bits per pixel. + * + * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the + * requested bits-per-pixel, but will return whatever video pixel format is + * available. The default is to emulate the requested pixel format if it + * is not natively available. + * + * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in + * video memory, if possible, and you may have to call SDL_LockSurface() + * in order to access the raw framebuffer. Otherwise, the video surface + * will be created in system memory. + * + * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle + * updates asynchronously, but you must always lock before accessing pixels. + * SDL will wait for updates to complete before returning from the lock. + * + * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee + * that the colors set by SDL_SetColors() will be the colors you get. + * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all + * of the colors exactly the way they are requested, and you should look + * at the video surface structure to determine the actual palette. + * If SDL cannot guarantee that the colors you request can be set, + * i.e. if the colormap is shared, then the video surface may be created + * under emulation in system memory, overriding the SDL_HWSURFACE flag. + * + * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set + * a fullscreen video mode. The default is to create a windowed mode + * if the current graphics system has a window manager. + * If the SDL library is able to set a fullscreen video mode, this flag + * will be set in the surface that is returned. + * + * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up + * two surfaces in video memory and swap between them when you call + * SDL_Flip(). This is usually slower than the normal single-buffering + * scheme, but prevents "tearing" artifacts caused by modifying video + * memory while the monitor is refreshing. It should only be used by + * applications that redraw the entire screen on every update. + * + * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the + * window manager, if any, to resize the window at runtime. When this + * occurs, SDL will send a SDL_VIDEORESIZE event to you application, + * and you must respond to the event by re-calling SDL_SetVideoMode() + * with the requested size (or another size that suits the application). + * + * If SDL_NOFRAME is set in 'flags', the SDL library will create a window + * without any title bar or frame decoration. Fullscreen video modes have + * this flag set automatically. + * + * This function returns the video framebuffer surface, or NULL if it fails. + * + * If you rely on functionality provided by certain video flags, check the + * flags of the returned surface to make sure that functionality is available. + * SDL will fall back to reduced functionality if the exact flags you wanted + * are not available. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode + (int width, int height, int bpp, Uint32 flags); + +/* + * Makes sure the given list of rectangles is updated on the given screen. + * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire + * screen. + * These functions should not be called while 'screen' is locked. + */ +extern DECLSPEC void SDLCALL SDL_UpdateRects + (SDL_Surface *screen, int numrects, SDL_Rect *rects); +extern DECLSPEC void SDLCALL SDL_UpdateRect + (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); + +/* + * On hardware that supports double-buffering, this function sets up a flip + * and returns. The hardware will wait for vertical retrace, and then swap + * video buffers before the next video surface blit or lock will return. + * On hardware that doesn not support double-buffering, this is equivalent + * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); + * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when + * setting the video mode for this function to perform hardware flipping. + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); + +/* + * Set the gamma correction for each of the color channels. + * The gamma values range (approximately) between 0.1 and 10.0 + * + * If this function isn't supported directly by the hardware, it will + * be emulated using gamma ramps, if available. If successful, this + * function returns 0, otherwise it returns -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); + +/* + * Set the gamma translation table for the red, green, and blue channels + * of the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. + * The input is the index into the array, and the output is the 16-bit + * gamma value at that index, scaled to the output color precision. + * + * You may pass NULL for any of the channels to leave it unchanged. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); + +/* + * Retrieve the current values of the gamma translation tables. + * + * You must pass in valid pointers to arrays of 256 16-bit quantities. + * Any of the pointers may be NULL to ignore that channel. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); + +/* + * Sets a portion of the colormap for the given 8-bit surface. If 'surface' + * is not a palettized surface, this function does nothing, returning 0. + * If all of the colors were set as passed to SDL_SetColors(), it will + * return 1. If not all the color entries were set exactly as given, + * it will return 0, and you should look at the surface palette to + * determine the actual color palette. + * + * When 'surface' is the surface associated with the current display, the + * display colormap will be updated with the requested colors. If + * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() + * will always return 1, and the palette is guaranteed to be set the way + * you desire, even if the window colormap has to be warped or run under + * emulation. + */ +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, + SDL_Color *colors, int firstcolor, int ncolors); + +/* + * Sets a portion of the colormap for a given 8-bit surface. + * 'flags' is one or both of: + * SDL_LOGPAL -- set logical palette, which controls how blits are mapped + * to/from the surface, + * SDL_PHYSPAL -- set physical palette, which controls how pixels look on + * the screen + * Only screens have physical palettes. Separate change of physical/logical + * palettes is only possible if the screen has SDL_HWPALETTE set. + * + * The return value is 1 if all colours could be set as requested, and 0 + * otherwise. + * + * SDL_SetColors() is equivalent to calling this function with + * flags = (SDL_LOGPAL|SDL_PHYSPAL). + */ +extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, + SDL_Color *colors, int firstcolor, + int ncolors); + +/* + * Maps an RGB triple to an opaque pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB + (SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b); + +/* + * Maps an RGBA quadruple to a pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/* + * Maps a pixel value into the RGB components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b); + +/* + * Maps a pixel value into the RGBA components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/* + * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * If the function runs out of memory, it will return NULL. + * + * The 'flags' tell what kind of surface to create. + * SDL_SWSURFACE means that the surface should be created in system memory. + * SDL_HWSURFACE means that the surface should be created in video memory, + * with the same format as the display surface. This is useful for surfaces + * that will not change much, to take advantage of hardware acceleration + * when being blitted to the display surface. + * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with + * this surface, but you must always lock it before accessing the pixels. + * SDL will wait for current blits to finish before returning from the lock. + * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. + * If the hardware supports acceleration of colorkey blits between + * two surfaces in video memory, SDL will try to place the surface in + * video memory. If this isn't possible or if there is no hardware + * acceleration available, the surface will be placed in system memory. + * SDL_SRCALPHA means that the surface will be used for alpha blits and + * if the hardware supports hardware acceleration of alpha blits between + * two surfaces in video memory, to place the surface in video memory + * if possible, otherwise it will be placed in system memory. + * If the surface is created in video memory, blits will be _much_ faster, + * but the surface format must be identical to the video surface format, + * and the only way to access the pixels member of the surface is to use + * the SDL_LockSurface() and SDL_UnlockSurface() calls. + * If the requested surface actually resides in video memory, SDL_HWSURFACE + * will be set in the flags member of the returned surface. If for some + * reason the surface could not be placed in video memory, it will not have + * the SDL_HWSURFACE flag set, and will be created in system memory instead. + */ +#define SDL_AllocSurface SDL_CreateRGBSurface +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, int height, int depth, int pitch, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); + +/* + * SDL_LockSurface() sets up a surface for directly accessing the pixels. + * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write + * to and read from 'surface->pixels', using the pixel format stored in + * 'surface->format'. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. In particular, if the + * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you + * will not need to lock the display surface before accessing it. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); + +/* + * Load a surface from a seekable SDL data source (memory or file.) + * If 'freesrc' is non-zero, the source will be closed after being read. + * Returns the new surface, or NULL if there was an error. + * The new surface should be freed with SDL_FreeSurface(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); + +/* Convenience macro -- load a surface from a file */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/* + * Save a surface to a seekable SDL data source (memory or file.) + * If 'freedst' is non-zero, the source will be closed after being written. + * Returns 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface *surface, SDL_RWops *dst, int freedst); + +/* Convenience macro -- save a surface to a file */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/* + * Sets the color key (transparent pixel) in a blittable surface. + * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), + * 'key' will be the transparent pixel in the source image of a blit. + * SDL_RLEACCEL requests RLE acceleration for the surface if present, + * and removes RLE acceleration if absent. + * If 'flag' is 0, this function clears any current color key. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey + (SDL_Surface *surface, Uint32 flag, Uint32 key); + +/* + * This function sets the alpha value for the entire surface, as opposed to + * using the alpha component of each pixel. This value measures the range + * of transparency of the surface, 0 being completely transparent to 255 + * being completely opaque. An 'alpha' value of 255 causes blits to be + * opaque, the source pixels copied to the destination (the default). Note + * that per-surface alpha can be combined with colorkey transparency. + * + * If 'flag' is 0, alpha blending is disabled for the surface. + * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. + * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the + * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. + * + * The 'alpha' parameter is ignored for surfaces that have an alpha channel. + */ +extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); + +/* + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); + +/* + * Gets the clipping rectangle for the destination surface in a blit. + * 'rect' must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/* + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + * + * This function is used internally by SDL_DisplayFormat(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface + (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); + +/* + * This performs a fast blit from the source surface to the destination + * surface. It assumes that the source and destination rectangles are + * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire + * surface (src or dst) is copied. The final blit rectangles are saved + * in 'srcrect' and 'dstrect' after all clipping is performed. + * If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without alpha and colorkey + * are defined as follows: + * + * RGBA->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using alpha-channel). + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value); + * set destination alpha to opaque. + * SDL_SRCALPHA not set: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * RGBA->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source alpha channel) the RGB values; + * leave destination alpha untouched. [Note: is this correct?] + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value). + * SDL_SRCALPHA not set: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * If either of the surfaces were in video memory, and the blit returns -2, + * the video memory was lost, so it should be reloaded with artwork and + * re-blitted: + while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { + while ( SDL_LockSurface(image) < 0 ) + Sleep(10); + -- Write image pixels to image->pixels -- + SDL_UnlockSurface(image); + } + * This happens under DirectX 5.0 when the system switches away from your + * fullscreen application. The lock will also fail until you have access + * to the video memory again. + */ +/* You should call SDL_BlitSurface() unless you know exactly how SDL + blitting works internally and how to use the other blit functions. +*/ +#define SDL_BlitSurface SDL_UpperBlit + +/* This is the public blit function, SDL_BlitSurface(), and it performs + rectangle validation and clipping before passing it to SDL_LowerBlit() +*/ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); +/* This is a semi-private blit function and it performs low-level surface + blitting only. +*/ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* + * This function performs a fast fill of the given rectangle with 'color' + * The given rectangle is clipped to the destination surface clip area + * and the final fill rectangle is saved in the passed in pointer. + * If 'dstrect' is NULL, the whole surface will be filled with 'color' + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer, suitable for fast + * blitting onto the display surface. It calls SDL_ConvertSurface() + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer (if possible), + * suitable for fast alpha blitting onto the display surface. + * The new surface will always have an alpha channel. + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* YUV video surface overlay functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This function creates a video output overlay + Calling the returned surface an overlay is something of a misnomer because + the contents of the display surface underneath the area where the overlay + is shown is undefined - it may be overwritten with the converted YUV data. +*/ +extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, + Uint32 format, SDL_Surface *display); + +/* Lock an overlay for direct access, and unlock it when you are done */ +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); + +/* Blit a video overlay to the display surface. + The contents of the video surface underneath the blit destination are + not defined. + The width and height of the destination rectangle may be different from + that of the overlay, but currently only 2x scaling is supported. +*/ +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); + +/* Free a video overlay */ +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* OpenGL support functions. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Dynamically load an OpenGL library, or the default one if path is NULL + * + * If you do this, you need to retrieve all of the GL functions used in + * your program from the dynamic library using SDL_GL_GetProcAddress(). + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/* + * Get the address of a GL function + */ +extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); + +/* + * Set an attribute of the OpenGL subsystem before intialization. + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/* + * Get an attribute of the OpenGL subsystem from the windowing + * interface, such as glX. This is of course different from getting + * the values from SDL's internal OpenGL subsystem, which only + * stores the values you request before initialization. + * + * Developers should track the values they pass into SDL_GL_SetAttribute + * themselves if they want to retrieve these values. + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); + +/* + * Swap the OpenGL buffers, if double-buffering is supported. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); + +/* + * Internal functions that should not be called unless you have read + * and understood the source code for these functions. + */ +extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); +extern DECLSPEC void SDLCALL SDL_GL_Lock(void); +extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* These functions allow interaction with the window manager, if any. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Sets/Gets the title and icon text of the display window (UTF-8 encoded) + */ +extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); +extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); + +/* + * Sets the icon for the display window. + * This function must be called before the first call to SDL_SetVideoMode(). + * It takes an icon surface, and a mask in MSB format. + * If 'mask' is NULL, the entire icon surface will be used as the icon. + */ +extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); + +/* + * This function iconifies the window, and returns 1 if it succeeded. + * If the function succeeds, it generates an SDL_APPACTIVE loss event. + * This function is a noop and returns 0 in non-windowed environments. + */ +extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); + +/* + * Toggle fullscreen mode without changing the contents of the screen. + * If the display surface does not require locking before accessing + * the pixel information, then the memory pointers will not change. + * + * If this function was able to toggle fullscreen mode (change from + * running in a window to fullscreen, or vice-versa), it will return 1. + * If it is not implemented, or fails, it returns 0. + * + * The next call to SDL_SetVideoMode() will set the mode fullscreen + * attribute based on the flags parameter - if SDL_FULLSCREEN is not + * set, then the display will be windowed by default where supported. + * + * This is currently only implemented in the X11 video driver. + */ +extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); + +/* + * This function allows you to set and query the input grab state of + * the application. It returns the new input grab state. + */ +typedef enum { + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1, + SDL_GRAB_FULLSCREEN /* Used internally */ +} SDL_GrabMode; +/* + * Grabbing means that the mouse is confined to the application window, + * and nearly all keyboard input is passed directly to the application, + * and not interpreted by a window manager, if any. + */ +extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); + +/* Not in public API at the moment - do not use! */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/src/SDL12/include/begin_code.h b/src/SDL12/include/begin_code.h new file mode 100644 index 0000000..4027933 --- /dev/null +++ b/src/SDL12/include/begin_code.h @@ -0,0 +1,150 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file sets things up for C dynamic library function definitions, + static inlined functions, and structures aligned at 4-byte alignment. + If you don't like ugly C preprocessor code, don't look at this file. :) +*/ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__BEOS__) +# if defined(__GNUC__) +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC __declspec(export) +# endif +# elif defined(__WIN32__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# elif defined(__OS2__) +# ifdef __WATCOMC__ +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# else +# define DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if defined(__WIN32__) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#ifdef __OS2__ +/* But on OS/2, we use the _System calling convention */ +/* to be compatible with every compiler */ +#define SDLCALL _System +#else +#define SDLCALL +#endif +#endif +#endif /* SDLCALL */ + +/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ +#ifdef __SYMBIAN32__ +#undef DECLSPEC +#define DECLSPEC +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(push,4) +#elif (defined(__MWERKS__) && defined(__MACOS__)) +#pragma options align=mac68k4byte +#pragma enumsalwaysint on +#endif /* Compiler needs structure packing set */ + +/* Set up compiler-specific options for inlining functions */ +#ifndef SDL_INLINE_OKAY +#ifdef __GNUC__ +#define SDL_INLINE_OKAY +#else +/* Add any special compiler-specific cases here */ +#if defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) +#ifndef __inline__ +#define __inline__ __inline +#endif +#define SDL_INLINE_OKAY +#else +#if !defined(__MRC__) && !defined(_SGI_SOURCE) +#define __inline__ inline +#define SDL_INLINE_OKAY +#endif /* Not a funky compiler */ +#endif /* Visual C++ */ +#endif /* GNU C */ +#endif /* SDL_INLINE_OKAY */ + +/* If inlining isn't supported, remove "__inline__", turning static + inlined functions into static functions (resulting in code bloat + in all files which include the offending header files) +*/ +#ifndef SDL_INLINE_OKAY +#define __inline__ +#endif + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! Mac OS X - breaks precompiled headers */ diff --git a/src/SDL12/include/close_code.h b/src/SDL12/include/close_code.h new file mode 100644 index 0000000..afbb650 --- /dev/null +++ b/src/SDL12/include/close_code.h @@ -0,0 +1,41 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file reverses the effects of begin_code.h and should be included + after you finish any function and structure declarations in your headers +*/ + +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#if (defined(__MWERKS__) && defined(__MACOS__)) +#pragma options align=reset +#pragma enumsalwaysint reset +#else +#pragma pack(pop) +#endif +#endif /* Compiler needs structure packing set */ + diff --git a/src/cgame/cg_animation.c b/src/cgame/cg_animation.c new file mode 100644 index 0000000..c370c53 --- /dev/null +++ b/src/cgame/cg_animation.c @@ -0,0 +1,111 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "cg_local.h" + +/* +=============== +CG_RunLerpFrame + +Sets cg.snap, cg.oldFrame, and cg.backlerp +cg.time should be between oldFrameTime and frameTime after exit +=============== +*/ +void CG_RunLerpFrame( lerpFrame_t *lf ) +{ + int f, numFrames; + animation_t *anim; + + // debugging tool to get no animations + if( cg_animSpeed.integer == 0 ) + { + lf->oldFrame = lf->frame = lf->backlerp = 0; + return; + } + + // if we have passed the current frame, move it to + // oldFrame and calculate a new frame + if( cg.time >= lf->frameTime ) + { + lf->oldFrame = lf->frame; + lf->oldFrameTime = lf->frameTime; + + // get the next frame based on the animation + anim = lf->animation; + if( !anim->frameLerp ) + return; // shouldn't happen + + if( cg.time < lf->animationTime ) + lf->frameTime = lf->animationTime; // initial lerp + else + lf->frameTime = lf->oldFrameTime + anim->frameLerp; + + f = ( lf->frameTime - lf->animationTime ) / anim->frameLerp; + numFrames = anim->numFrames; + if( anim->flipflop ) + numFrames *= 2; + + if( f >= numFrames ) + { + f -= numFrames; + if( anim->loopFrames ) + { + f %= anim->loopFrames; + f += anim->numFrames - anim->loopFrames; + } + else + { + f = numFrames - 1; + // the animation is stuck at the end, so it + // can immediately transition to another sequence + lf->frameTime = cg.time; + } + } + + if( anim->reversed ) + lf->frame = anim->firstFrame + anim->numFrames - 1 - f; + else if( anim->flipflop && f >= anim->numFrames ) + lf->frame = anim->firstFrame + anim->numFrames - 1 - ( f % anim->numFrames ); + else + lf->frame = anim->firstFrame + f; + + if( cg.time > lf->frameTime ) + { + lf->frameTime = cg.time; + if( cg_debugAnim.integer ) + CG_Printf( "Clamp lf->frameTime\n" ); + } + } + + if( lf->frameTime > cg.time + 200 ) + lf->frameTime = cg.time; + + if( lf->oldFrameTime > cg.time ) + lf->oldFrameTime = cg.time; + + // calculate current lerp value + if( lf->frameTime == lf->oldFrameTime ) + lf->backlerp = 0; + else + lf->backlerp = 1.0 - (float)( cg.time - lf->oldFrameTime ) / ( lf->frameTime - lf->oldFrameTime ); +} diff --git a/src/cgame/cg_animmapobj.c b/src/cgame/cg_animmapobj.c new file mode 100644 index 0000000..3dde81a --- /dev/null +++ b/src/cgame/cg_animmapobj.c @@ -0,0 +1,227 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "cg_local.h" + + +/* +=============== +CG_DoorAnimation +=============== +*/ +static void CG_DoorAnimation( centity_t *cent, int *old, int *now, float *backLerp ) +{ + CG_RunLerpFrame( ¢->lerpFrame ); + + *old = cent->lerpFrame.oldFrame; + *now = cent->lerpFrame.frame; + *backLerp = cent->lerpFrame.backlerp; +} + + +/* +=============== +CG_ModelDoor +=============== +*/ +void CG_ModelDoor( centity_t *cent ) +{ + refEntity_t ent; + entityState_t *es; + animation_t anim; + lerpFrame_t *lf = ¢->lerpFrame; + + es = ¢->currentState; + + if( !es->modelindex ) + return; + + //create the render entity + memset( &ent, 0, sizeof( ent ) ); + VectorCopy( cent->lerpOrigin, ent.origin ); + VectorCopy( cent->lerpOrigin, ent.oldorigin ); + AnglesToAxis( cent->lerpAngles, ent.axis ); + + ent.renderfx = RF_NOSHADOW; + + //add the door model + ent.skinNum = 0; + ent.hModel = cgs.gameModels[ es->modelindex ]; + + //scale the door + VectorScale( ent.axis[ 0 ], es->origin2[ 0 ], ent.axis[ 0 ] ); + VectorScale( ent.axis[ 1 ], es->origin2[ 1 ], ent.axis[ 1 ] ); + VectorScale( ent.axis[ 2 ], es->origin2[ 2 ], ent.axis[ 2 ] ); + ent.nonNormalizedAxes = qtrue; + + //setup animation + anim.firstFrame = es->powerups; + anim.numFrames = es->weapon; + anim.reversed = !es->legsAnim; + anim.flipflop = qfalse; + anim.loopFrames = 0; + anim.frameLerp = 1000 / es->torsoAnim; + anim.initialLerp = 1000 / es->torsoAnim; + + //door changed state + if( es->legsAnim != cent->doorState ) + { + lf->animationTime = lf->frameTime + anim.initialLerp; + cent->doorState = es->legsAnim; + } + + lf->animation = &anim; + + //run animation + CG_DoorAnimation( cent, &ent.oldframe, &ent.frame, &ent.backlerp ); + + trap_R_AddRefEntityToScene( &ent ); +} + + +/* +=============== +CG_AMOAnimation +=============== +*/ +static void CG_AMOAnimation( centity_t *cent, int *old, int *now, float *backLerp ) +{ + if( !( cent->currentState.eFlags & EF_MOVER_STOP ) || cent->animPlaying ) + { + int delta = cg.time - cent->miscTime; + + //hack to prevent "pausing" mucking up the lerping + if( delta > 900 ) + { + cent->lerpFrame.oldFrameTime += delta; + cent->lerpFrame.frameTime += delta; + } + + CG_RunLerpFrame( ¢->lerpFrame ); + cent->miscTime = cg.time; + } + + *old = cent->lerpFrame.oldFrame; + *now = cent->lerpFrame.frame; + *backLerp = cent->lerpFrame.backlerp; +} + + +/* +================== +CG_animMapObj +================== +*/ +void CG_AnimMapObj( centity_t *cent ) +{ + refEntity_t ent; + entityState_t *es; + float scale; + animation_t anim; + + es = ¢->currentState; + + // if set to invisible, skip + if( !es->modelindex || ( es->eFlags & EF_NODRAW ) ) + return; + + memset( &ent, 0, sizeof( ent ) ); + + VectorCopy( es->angles, cent->lerpAngles ); + AnglesToAxis( cent->lerpAngles, ent.axis ); + + ent.hModel = cgs.gameModels[ es->modelindex ]; + + VectorCopy( cent->lerpOrigin, ent.origin); + VectorCopy( cent->lerpOrigin, ent.oldorigin); + + ent.nonNormalizedAxes = qfalse; + + //scale the model + if( es->angles2[ 0 ] ) + { + scale = es->angles2[ 0 ]; + VectorScale( ent.axis[ 0 ], scale, ent.axis[ 0 ] ); + VectorScale( ent.axis[ 1 ], scale, ent.axis[ 1 ] ); + VectorScale( ent.axis[ 2 ], scale, ent.axis[ 2 ] ); + ent.nonNormalizedAxes = qtrue; + } + + //setup animation + anim.firstFrame = es->powerups; + anim.numFrames = es->weapon; + anim.reversed = qfalse; + anim.flipflop = qfalse; + + // if numFrames is negative the animation is reversed + if( anim.numFrames < 0 ) + { + anim.numFrames = -anim.numFrames; + anim.reversed = qtrue; + } + + anim.loopFrames = es->torsoAnim; + + if( !es->legsAnim ) + { + anim.frameLerp = 1000; + anim.initialLerp = 1000; + } + else + { + anim.frameLerp = 1000 / es->legsAnim; + anim.initialLerp = 1000 / es->legsAnim; + } + + cent->lerpFrame.animation = &anim; + + if( !anim.loopFrames ) + { + // add one frame to allow the animation to play the last frame + // add another to get it to stop playing at the first frame + anim.numFrames += 2; + + if( !cent->animInit ) + { + cent->animInit = qtrue; + cent->animPlaying = !( cent->currentState.eFlags & EF_MOVER_STOP ); + } + else + { + if( cent->animLastState != + !( cent->currentState.eFlags & EF_MOVER_STOP ) ) + { + cent->animPlaying = qtrue; + cent->lerpFrame.animationTime = cg.time; + cent->lerpFrame.frameTime = cg.time; + } + } + cent->animLastState = !( cent->currentState.eFlags & EF_MOVER_STOP ); + } + + //run animation + CG_AMOAnimation( cent, &ent.oldframe, &ent.frame, &ent.backlerp ); + + // add to refresh list + trap_R_AddRefEntityToScene(&ent); +} diff --git a/src/cgame/cg_attachment.c b/src/cgame/cg_attachment.c new file mode 100644 index 0000000..a04bbd5 --- /dev/null +++ b/src/cgame/cg_attachment.c @@ -0,0 +1,404 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_attachment.c -- an abstract attachment system + +#include "cg_local.h" + +/* +=============== +CG_AttachmentPoint + +Return the attachment point +=============== +*/ +qboolean CG_AttachmentPoint( attachment_t *a, vec3_t v ) +{ + centity_t *cent; + + if( !a ) + return qfalse; + + // if it all breaks, then use the last point we know was correct + VectorCopy( a->lastValidAttachmentPoint, v ); + + switch( a->type ) + { + case AT_STATIC: + if( !a->staticValid ) + return qfalse; + + VectorCopy( a->origin, v ); + break; + + case AT_TAG: + if( !a->tagValid ) + return qfalse; + + AxisCopy( axisDefault, a->re.axis ); + CG_PositionRotatedEntityOnTag( &a->re, &a->parent, + a->model, a->tagName ); + VectorCopy( a->re.origin, v ); + break; + + case AT_CENT: + if( !a->centValid ) + return qfalse; + + if( a->centNum == cg.predictedPlayerState.clientNum ) + { + // this is smoother if it's the local client + VectorCopy( cg.predictedPlayerState.origin, v ); + } + else + { + cent = &cg_entities[ a->centNum ]; + VectorCopy( cent->lerpOrigin, v ); + } + break; + + case AT_PARTICLE: + if( !a->particleValid ) + return qfalse; + + if( !a->particle->valid ) + { + a->particleValid = qfalse; + return qfalse; + } + else + VectorCopy( a->particle->origin, v ); + break; + + default: + CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" ); + break; + } + + if( a->hasOffset ) + VectorAdd( v, a->offset, v ); + + VectorCopy( v, a->lastValidAttachmentPoint ); + + return qtrue; +} + +/* +=============== +CG_AttachmentDir + +Return the attachment direction +=============== +*/ +qboolean CG_AttachmentDir( attachment_t *a, vec3_t v ) +{ + vec3_t forward; + centity_t *cent; + + if( !a ) + return qfalse; + + switch( a->type ) + { + case AT_STATIC: + return qfalse; + break; + + case AT_TAG: + if( !a->tagValid ) + return qfalse; + + VectorCopy( a->re.axis[ 0 ], v ); + break; + + case AT_CENT: + if( !a->centValid ) + return qfalse; + + cent = &cg_entities[ a->centNum ]; + AngleVectors( cent->lerpAngles, forward, NULL, NULL ); + VectorCopy( forward, v ); + break; + + case AT_PARTICLE: + if( !a->particleValid ) + return qfalse; + + if( !a->particle->valid ) + { + a->particleValid = qfalse; + return qfalse; + } + else + VectorCopy( a->particle->velocity, v ); + break; + + default: + CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" ); + break; + } + + VectorNormalize( v ); + return qtrue; +} + +/* +=============== +CG_AttachmentAxis + +Return the attachment axis +=============== +*/ +qboolean CG_AttachmentAxis( attachment_t *a, vec3_t axis[ 3 ] ) +{ + centity_t *cent; + + if( !a ) + return qfalse; + + switch( a->type ) + { + case AT_STATIC: + return qfalse; + break; + + case AT_TAG: + if( !a->tagValid ) + return qfalse; + + AxisCopy( a->re.axis, axis ); + break; + + case AT_CENT: + if( !a->centValid ) + return qfalse; + + cent = &cg_entities[ a->centNum ]; + AnglesToAxis( cent->lerpAngles, axis ); + break; + + case AT_PARTICLE: + return qfalse; + break; + + default: + CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" ); + break; + } + + return qtrue; +} + +/* +=============== +CG_AttachmentVelocity + +If the attachment can have velocity, return it +=============== +*/ +qboolean CG_AttachmentVelocity( attachment_t *a, vec3_t v ) +{ + if( !a ) + return qfalse; + + if( a->particleValid && a->particle->valid ) + { + VectorCopy( a->particle->velocity, v ); + return qtrue; + } + else if( a->centValid ) + { + centity_t *cent = &cg_entities[ a->centNum ]; + + VectorCopy( cent->currentState.pos.trDelta, v ); + return qtrue; + } + + return qfalse; +} + +/* +=============== +CG_AttachmentCentNum + +If the attachment has a centNum, return it +=============== +*/ +int CG_AttachmentCentNum( attachment_t *a ) +{ + if( !a || !a->centValid ) + return -1; + + return a->centNum; +} + +/* +=============== +CG_Attached + +If the attachment is valid, return qtrue +=============== +*/ +qboolean CG_Attached( attachment_t *a ) +{ + if( !a ) + return qfalse; + + return a->attached; +} + +/* +=============== +CG_AttachToPoint + +Attach to a point in space +=============== +*/ +void CG_AttachToPoint( attachment_t *a ) +{ + if( !a || !a->staticValid ) + return; + + a->type = AT_STATIC; + a->attached = qtrue; +} + +/* +=============== +CG_AttachToCent + +Attach to a centity_t +=============== +*/ +void CG_AttachToCent( attachment_t *a ) +{ + if( !a || !a->centValid ) + return; + + a->type = AT_CENT; + a->attached = qtrue; +} + +/* +=============== +CG_AttachToTag + +Attach to a model tag +=============== +*/ +void CG_AttachToTag( attachment_t *a ) +{ + if( !a || !a->tagValid ) + return; + + a->type = AT_TAG; + a->attached = qtrue; +} + +/* +=============== +CG_AttachToParticle + +Attach to a particle +=============== +*/ +void CG_AttachToParticle( attachment_t *a ) +{ + if( !a || !a->particleValid ) + return; + + a->type = AT_PARTICLE; + a->attached = qtrue; +} + +/* +=============== +CG_SetAttachmentPoint +=============== +*/ +void CG_SetAttachmentPoint( attachment_t *a, vec3_t v ) +{ + if( !a ) + return; + + VectorCopy( v, a->origin ); + a->staticValid = qtrue; +} + +/* +=============== +CG_SetAttachmentCent +=============== +*/ +void CG_SetAttachmentCent( attachment_t *a, centity_t *cent ) +{ + if( !a || !cent ) + return; + + a->centNum = cent->currentState.number; + a->centValid = qtrue; +} + +/* +=============== +CG_SetAttachmentTag +=============== +*/ +void CG_SetAttachmentTag( attachment_t *a, refEntity_t parent, + qhandle_t model, char *tagName ) +{ + if( !a ) + return; + + a->parent = parent; + a->model = model; + strncpy( a->tagName, tagName, MAX_STRING_CHARS ); + a->tagValid = qtrue; +} + +/* +=============== +CG_SetAttachmentParticle +=============== +*/ +void CG_SetAttachmentParticle( attachment_t *a, particle_t *p ) +{ + if( !a ) + return; + + a->particle = p; + a->particleValid = qtrue; +} + +/* +=============== +CG_SetAttachmentOffset +=============== +*/ +void CG_SetAttachmentOffset( attachment_t *a, vec3_t v ) +{ + if( !a ) + return; + + VectorCopy( v, a->offset ); + a->hasOffset = qtrue; +} diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c new file mode 100644 index 0000000..90a608b --- /dev/null +++ b/src/cgame/cg_buildable.c @@ -0,0 +1,1511 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#include "cg_local.h" + +char *cg_buildableSoundNames[ MAX_BUILDABLE_ANIMATIONS ] = +{ + "construct1.wav", + "construct2.wav", + "idle1.wav", + "idle2.wav", + "idle3.wav", + "attack1.wav", + "attack2.wav", + "spawn1.wav", + "spawn2.wav", + "pain1.wav", + "pain2.wav", + "destroy1.wav", + "destroy2.wav", + "destroyed.wav" +}; + +static sfxHandle_t defaultAlienSounds[ MAX_BUILDABLE_ANIMATIONS ]; +static sfxHandle_t defaultHumanSounds[ MAX_BUILDABLE_ANIMATIONS ]; + +/* +=================== +CG_AlienBuildableExplosion + +Generated a bunch of gibs launching out from a location +=================== +*/ +void CG_AlienBuildableExplosion( vec3_t origin, vec3_t dir, int buildable )//ROTAXfun int buildable +{ + particleSystem_t *ps; + + trap_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.alienBuildableExplosion ); + + //particle system + if (buildable == BA_A_OVERMIND)//ROTAXfun + ps = CG_SpawnNewParticleSystem( cgs.media.alienOvermindDestroyedPS ); + else if (buildable == BA_A_SPAWN) + ps = CG_SpawnNewParticleSystem( cgs.media.alienEggDestroyedPS ); + else if (buildable == BA_A_BARRICADE) + ps = CG_SpawnNewParticleSystem( cgs.media.alienBarricadeDestroyedPS ); + else if (buildable == BA_A_ACIDTUBE) + ps = CG_SpawnNewParticleSystem( cgs.media.alienAcidtubeDestroyedPS ); + else if (buildable == BA_A_TRAPPER) + ps = CG_SpawnNewParticleSystem( cgs.media.alienTrapperDestroyedPS ); + else if (buildable == BA_A_BOOSTER) + ps = CG_SpawnNewParticleSystem( cgs.media.alienBoosterDestroyedPS ); + else if (buildable == BA_A_HIVE) + ps = CG_SpawnNewParticleSystem( cgs.media.alienHiveDestroyedPS ); + else if (buildable == BA_A_HOVEL) + ps = CG_SpawnNewParticleSystem( cgs.media.alienHovelDestroyedPS ); + else if (buildable == BA_A_BAMBOO) + ps = CG_SpawnNewParticleSystem( cgs.media.alienBambooDestroyedPS ); + else if (buildable == BA_A_BRICKA) + ps = CG_SpawnNewParticleSystem( cgs.media.alienBrickaDestroyedPS ); + else if (buildable == BA_A_BRIDGE) + ps = CG_SpawnNewParticleSystem( cgs.media.alienBridgeDestroyedPS ); + else if (buildable == BA_A_ROCK) + ps = CG_SpawnNewParticleSystem( cgs.media.alienRockDestroyedPS ); + //bush ma vlastni funkci + else if (buildable == BA_A_FLOWER) + ps = CG_SpawnNewParticleSystem( cgs.media.alienFlowerDestroyedPS ); + else if (buildable == BA_A_GRASS) + ps = CG_SpawnNewParticleSystem( cgs.media.alienGrassDestroyedPS ); + else if (buildable == BA_A_FLAGA) + ps = CG_SpawnNewParticleSystem( cgs.media.alienFlagaDestroyedPS ); + else if (buildable == BA_A_JUMPPAD) + ps = CG_SpawnNewParticleSystem( cgs.media.alienJumppadDestroyedPS ); + else + ps = CG_SpawnNewParticleSystem( cgs.media.alienBuildableDestroyedPS ); + + if( CG_IsParticleSystemValid( &ps ) ) + { + CG_SetAttachmentPoint( &ps->attachment, origin ); + CG_SetParticleSystemNormal( ps, dir ); + CG_AttachToPoint( &ps->attachment ); + } +} + +//ROTAXfun +/* +=================== +CG_AlienBushExplosion + +Generated a bunch of gibs launching out from a location +=================== +*/ +void CG_AlienBushExplosion( vec3_t origin, vec3_t dir ) +{ + particleSystem_t *ps; + + trap_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.alienBuildableExplosion ); + + //particle system + ps = CG_SpawnNewParticleSystem( cgs.media.alienBushDestroyedPS ); + + if( CG_IsParticleSystemValid( &ps ) ) + { + CG_SetAttachmentPoint( &ps->attachment, origin ); + CG_SetParticleSystemNormal( ps, dir ); + CG_AttachToPoint( &ps->attachment ); + } +} + + +/* +================= +CG_HumanBuildableExplosion + +Called for human buildables as they are destroyed +================= +*/ +void CG_HumanBuildableExplosion( vec3_t origin, vec3_t dir, int buildable )//ROTAXfun int buildable +{ + particleSystem_t *ps; + + trap_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.humanBuildableExplosion ); + + //particle system + if (buildable == BA_H_REACTOR)//ROTAXfun + ps = CG_SpawnNewParticleSystem( cgs.media.humanReactorDestroyedPS ); + else if (buildable == BA_H_SPAWN) + ps = CG_SpawnNewParticleSystem( cgs.media.humanTelenodeDestroyedPS ); + else if (buildable == BA_H_MGTURRET) + ps = CG_SpawnNewParticleSystem( cgs.media.humanTurretDestroyedPS ); + else if (buildable == BA_H_TESLAGEN) + ps = CG_SpawnNewParticleSystem( cgs.media.humanTeslaDestroyedPS ); + //armoury chybi + else if (buildable == BA_H_DCC) + ps = CG_SpawnNewParticleSystem( cgs.media.humanDcDestroyedPS ); + else if (buildable == BA_H_MEDISTAT) + ps = CG_SpawnNewParticleSystem( cgs.media.humanMedistationDestroyedPS ); + else if (buildable == BA_H_REPEATER) + ps = CG_SpawnNewParticleSystem( cgs.media.humanRepeaterDestroyedPS ); + else if (buildable == BA_H_PLANK) + ps = CG_SpawnNewParticleSystem( cgs.media.humanPlankDestroyedPS ); + else if (buildable == BA_H_CRATE) + ps = CG_SpawnNewParticleSystem( cgs.media.humanCrateDestroyedPS ); + else if (buildable == BA_H_PILLAR) + ps = CG_SpawnNewParticleSystem( cgs.media.humanPillarDestroyedPS ); + else if (buildable == BA_H_BRICKH) + ps = CG_SpawnNewParticleSystem( cgs.media.humanBrickhDestroyedPS ); + else if (buildable == BA_H_CONTAINER) + ps = CG_SpawnNewParticleSystem( cgs.media.humanContainerDestroyedPS ); + else if (buildable == BA_H_FLAGH) + ps = CG_SpawnNewParticleSystem( cgs.media.humanFlaghDestroyedPS ); + else + ps = CG_SpawnNewParticleSystem( cgs.media.humanBuildableDestroyedPS ); + + if( CG_IsParticleSystemValid( &ps ) ) + { + CG_SetAttachmentPoint( &ps->attachment, origin ); + CG_SetParticleSystemNormal( ps, dir ); + CG_AttachToPoint( &ps->attachment ); + } +} + + +#define CREEP_SIZE 64.0f + +/* +================== +CG_Creep +================== +*/ +static void CG_Creep( centity_t *cent ) +{ + int msec; + float size, frac; + trace_t tr; + vec3_t temp, origin; + int scaleUpTime = BG_FindBuildTimeForBuildable( cent->currentState.modelindex ); + int time; + + time = cent->currentState.time; + + //should the creep be growing or receding? + if( time >= 0 ) + { + msec = cg.time - time; + if( msec >= 0 && msec < scaleUpTime ) + frac = (float)msec / scaleUpTime; + else + frac = 1.0f; + } + else if( time < 0 ) + { + msec = cg.time + time; + if( msec >= 0 && msec < CREEP_SCALEDOWN_TIME ) + frac = 1.0f - ( (float)msec / CREEP_SCALEDOWN_TIME ); + else + frac = 0.0f; + } + + VectorCopy( cent->currentState.origin2, temp ); + VectorScale( temp, -4096, temp ); + VectorAdd( temp, cent->lerpOrigin, temp ); + + CG_Trace( &tr, cent->lerpOrigin, NULL, NULL, temp, cent->currentState.number, MASK_PLAYERSOLID ); + + VectorCopy( tr.endpos, origin ); + + size = CREEP_SIZE * frac; + + if( size > 0.0f ) + CG_ImpactMark( cgs.media.creepShader, origin, cent->currentState.origin2, + 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, qfalse, size, qtrue ); +} + +/* +====================== +CG_ParseBuildableAnimationFile + +Read a configuration file containing animation counts and rates +models/buildables/hivemind/animation.cfg, etc +====================== +*/ +static qboolean CG_ParseBuildableAnimationFile( const char *filename, buildable_t buildable ) +{ + char *text_p; + int len; + int i; + char *token; + float fps; + char text[ 20000 ]; + fileHandle_t f; + animation_t *animations; + + animations = cg_buildables[ buildable ].animations; + + // load the file + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if( len <= 0 ) + return qfalse; + + if( len >= sizeof( text ) - 1 ) + { + CG_Printf( "File %s too long\n", filename ); + return qfalse; + } + + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + // parse the text + text_p = text; + + // read information for each frame + for( i = BANIM_NONE + 1; i < MAX_BUILDABLE_ANIMATIONS; i++ ) + { + + token = COM_Parse( &text_p ); + if( !*token ) + break; + + animations[ i ].firstFrame = atoi( token ); + + token = COM_Parse( &text_p ); + if( !*token ) + break; + + animations[ i ].numFrames = atoi( token ); + animations[ i ].reversed = qfalse; + animations[ i ].flipflop = qfalse; + + // if numFrames is negative the animation is reversed + if( animations[ i ].numFrames < 0 ) + { + animations[ i ].numFrames = -animations[ i ].numFrames; + animations[ i ].reversed = qtrue; + } + + token = COM_Parse( &text_p ); + if ( !*token ) + break; + + animations[i].loopFrames = atoi( token ); + + token = COM_Parse( &text_p ); + if( !*token ) + break; + + fps = atof( token ); + if( fps == 0 ) + fps = 1; + + animations[ i ].frameLerp = 1000 / fps; + animations[ i ].initialLerp = 1000 / fps; + } + + if( i != MAX_BUILDABLE_ANIMATIONS ) + { + CG_Printf( "Error parsing animation file: %s\n", filename ); + return qfalse; + } + + return qtrue; +} + +/* +====================== +CG_ParseBuildableSoundFile + +Read a configuration file containing sound properties +sound/buildables/hivemind/sound.cfg, etc +====================== +*/ +static qboolean CG_ParseBuildableSoundFile( const char *filename, buildable_t buildable ) +{ + char *text_p; + int len; + int i; + char *token; + char text[ 20000 ]; + fileHandle_t f; + sound_t *sounds; + + sounds = cg_buildables[ buildable ].sounds; + + // load the file + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if ( len <= 0 ) + return qfalse; + + if ( len >= sizeof( text ) - 1 ) + { + CG_Printf( "File %s too long\n", filename ); + return qfalse; + } + + trap_FS_Read( text, len, f ); + text[len] = 0; + trap_FS_FCloseFile( f ); + + // parse the text + text_p = text; + + // read information for each frame + for( i = BANIM_NONE + 1; i < MAX_BUILDABLE_ANIMATIONS; i++ ) + { + + token = COM_Parse( &text_p ); + if ( !*token ) + break; + + sounds[ i ].enabled = atoi( token ); + + token = COM_Parse( &text_p ); + if ( !*token ) + break; + + sounds[ i ].looped = atoi( token ); + + } + + if( i != MAX_BUILDABLE_ANIMATIONS ) + { + CG_Printf( "Error parsing sound file: %s\n", filename ); + return qfalse; + } + + return qtrue; +} +/* +=============== +CG_InitBuildables + +Initialises the animation db +=============== +*/ +void CG_InitBuildables( void ) +{ + char filename[ MAX_QPATH ]; + char soundfile[ MAX_QPATH ]; + char *buildableName; + char *modelFile; + int i; + int j; + fileHandle_t f; + + memset( cg_buildables, 0, sizeof( cg_buildables ) ); + + //default sounds + for( j = BANIM_NONE + 1; j < MAX_BUILDABLE_ANIMATIONS; j++ ) + { + strcpy( soundfile, cg_buildableSoundNames[ j - 1 ] ); + + Com_sprintf( filename, sizeof( filename ), "sound/buildables/alien/%s", soundfile ); + defaultAlienSounds[ j ] = trap_S_RegisterSound( filename, qfalse ); + + Com_sprintf( filename, sizeof( filename ), "sound/buildables/human/%s", soundfile ); + defaultHumanSounds[ j ] = trap_S_RegisterSound( filename, qfalse ); + } + + cg.buildablesFraction = 0.0f; + + for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) + { + buildableName = BG_FindNameForBuildable( i ); + + //animation.cfg + Com_sprintf( filename, sizeof( filename ), "models/buildables/%s/animation.cfg", buildableName ); + if ( !CG_ParseBuildableAnimationFile( filename, i ) ) + Com_Printf( S_COLOR_YELLOW "WARNING: failed to load animation file %s\n", filename ); + + //sound.cfg + Com_sprintf( filename, sizeof( filename ), "sound/buildables/%s/sound.cfg", buildableName ); + if ( !CG_ParseBuildableSoundFile( filename, i ) ) + Com_Printf( S_COLOR_YELLOW "WARNING: failed to load sound file %s\n", filename ); + + //models + for( j = 0; j <= 3; j++ ) + { + if( ( modelFile = BG_FindModelsForBuildable( i, j ) ) ) + cg_buildables[ i ].models[ j ] = trap_R_RegisterModel( modelFile ); + } + + //sounds + for( j = BANIM_NONE + 1; j < MAX_BUILDABLE_ANIMATIONS; j++ ) + { + strcpy( soundfile, cg_buildableSoundNames[ j - 1 ] ); + Com_sprintf( filename, sizeof( filename ), "sound/buildables/%s/%s", buildableName, soundfile ); + + if( cg_buildables[ i ].sounds[ j ].enabled ) + { + if( trap_FS_FOpenFile( filename, &f, FS_READ ) > 0 ) + { + //file exists so close it + trap_FS_FCloseFile( f ); + + cg_buildables[ i ].sounds[ j ].sound = trap_S_RegisterSound( filename, qfalse ); + } + else + { + //file doesn't exist - use default + if( BG_FindTeamForBuildable( i ) == BIT_ALIENS ) + cg_buildables[ i ].sounds[ j ].sound = defaultAlienSounds[ j ]; + else + cg_buildables[ i ].sounds[ j ].sound = defaultHumanSounds[ j ]; + } + } + } + + cg.buildablesFraction = (float)i / (float)( BA_NUM_BUILDABLES - 1 ); + trap_UpdateScreen( ); + } + + cgs.media.teslaZapTS = CG_RegisterTrailSystem( "models/buildables/tesla/zap" ); +} + +/* +=============== +CG_SetBuildableLerpFrameAnimation + +may include ANIM_TOGGLEBIT +=============== +*/ +static void CG_SetBuildableLerpFrameAnimation( buildable_t buildable, lerpFrame_t *lf, int newAnimation ) +{ + animation_t *anim; + + lf->animationNumber = newAnimation; + + if( newAnimation < 0 || newAnimation >= MAX_BUILDABLE_ANIMATIONS ) + CG_Error( "Bad animation number: %i", newAnimation ); + + anim = &cg_buildables[ buildable ].animations[ newAnimation ]; + + //this item has just spawned so lf->frameTime will be zero + if( !lf->animation ) + lf->frameTime = cg.time + 1000; //1 sec delay before starting the spawn anim + + lf->animation = anim; + lf->animationTime = lf->frameTime + anim->initialLerp; + + if( cg_debugAnim.integer ) + CG_Printf( "Anim: %i\n", newAnimation ); +} + +/* +=============== +CG_RunBuildableLerpFrame + +Sets cg.snap, cg.oldFrame, and cg.backlerp +cg.time should be between oldFrameTime and frameTime after exit +=============== +*/ +static void CG_RunBuildableLerpFrame( centity_t *cent ) +{ + int f, numFrames; + buildable_t buildable = cent->currentState.modelindex; + lerpFrame_t *lf = ¢->lerpFrame; + animation_t *anim; + buildableAnimNumber_t newAnimation = cent->buildableAnim & ~( ANIM_TOGGLEBIT|ANIM_FORCEBIT ); + + // debugging tool to get no animations + if( cg_animSpeed.integer == 0 ) + { + lf->oldFrame = lf->frame = lf->backlerp = 0; + return; + } + + // see if the animation sequence is switching + if( newAnimation != lf->animationNumber || !lf->animation ) + { + if( cg_debugRandom.integer ) + CG_Printf( "newAnimation: %d lf->animationNumber: %d lf->animation: %d\n", + newAnimation, lf->animationNumber, lf->animation ); + + CG_SetBuildableLerpFrameAnimation( buildable, lf, newAnimation ); + + if( !cg_buildables[ buildable ].sounds[ newAnimation ].looped && + cg_buildables[ buildable ].sounds[ newAnimation ].enabled ) + { + if( cg_debugRandom.integer ) + CG_Printf( "Sound for animation %d for a %s\n", + newAnimation, BG_FindHumanNameForBuildable( buildable ) ); + + trap_S_StartSound( cent->lerpOrigin, cent->currentState.number, CHAN_AUTO, + cg_buildables[ buildable ].sounds[ newAnimation ].sound ); + } + } + + if( cg_buildables[ buildable ].sounds[ lf->animationNumber ].looped && + cg_buildables[ buildable ].sounds[ lf->animationNumber ].enabled ) + trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, + cg_buildables[ buildable ].sounds[ lf->animationNumber ].sound ); + + // if we have passed the current frame, move it to + // oldFrame and calculate a new frame + if( cg.time >= lf->frameTime ) + { + lf->oldFrame = lf->frame; + lf->oldFrameTime = lf->frameTime; + + // get the next frame based on the animation + anim = lf->animation; + if( !anim->frameLerp ) + return; // shouldn't happen + + if ( cg.time < lf->animationTime ) + lf->frameTime = lf->animationTime; // initial lerp + else + lf->frameTime = lf->oldFrameTime + anim->frameLerp; + + f = ( lf->frameTime - lf->animationTime ) / anim->frameLerp; + numFrames = anim->numFrames; + if(anim->flipflop) + numFrames *= 2; + + if( f >= numFrames ) + { + f -= numFrames; + if( anim->loopFrames ) + { + f %= anim->loopFrames; + f += anim->numFrames - anim->loopFrames; + } + else + { + f = numFrames - 1; + // the animation is stuck at the end, so it + // can immediately transition to another sequence + lf->frameTime = cg.time; + cent->buildableAnim = cent->currentState.torsoAnim; + } + } + + if( anim->reversed ) + lf->frame = anim->firstFrame + anim->numFrames - 1 - f; + else if( anim->flipflop && f >= anim->numFrames ) + lf->frame = anim->firstFrame + anim->numFrames - 1 - ( f % anim->numFrames ); + else + lf->frame = anim->firstFrame + f; + + if( cg.time > lf->frameTime ) + { + lf->frameTime = cg.time; + if( cg_debugAnim.integer ) + CG_Printf( "Clamp lf->frameTime\n"); + } + } + + if( lf->frameTime > cg.time + 200 ) + lf->frameTime = cg.time; + + if( lf->oldFrameTime > cg.time ) + lf->oldFrameTime = cg.time; + + // calculate current lerp value + if( lf->frameTime == lf->oldFrameTime ) + lf->backlerp = 0; + else + lf->backlerp = 1.0 - (float)( cg.time - lf->oldFrameTime ) / ( lf->frameTime - lf->oldFrameTime ); +} + +/* +=============== +CG_BuildableAnimation +=============== +*/ +static void CG_BuildableAnimation( centity_t *cent, int *old, int *now, float *backLerp ) +{ + entityState_t *es = ¢->currentState; + + //if no animation is set default to idle anim + if( cent->buildableAnim == BANIM_NONE ) + cent->buildableAnim = es->torsoAnim; + + //display the first frame of the construction anim if not yet spawned + if( !( es->generic1 & B_SPAWNED_TOGGLEBIT ) ) + { + animation_t *anim = &cg_buildables[ es->modelindex ].animations[ BANIM_CONSTRUCT1 ]; + + //so that when animation starts for real it has sensible numbers + cent->lerpFrame.oldFrameTime = + cent->lerpFrame.frameTime = + cent->lerpFrame.animationTime = + cg.time; + + *old = cent->lerpFrame.oldFrame = anim->firstFrame; + *now = cent->lerpFrame.frame = anim->firstFrame; + *backLerp = cent->lerpFrame.backlerp = 0.0f; + + //ensure that an animation is triggered once the buildable has spawned + cent->oldBuildableAnim = BANIM_NONE; + } + else + { + if( ( cent->oldBuildableAnim ^ es->legsAnim ) & ANIM_TOGGLEBIT ) + { + if( cg_debugAnim.integer ) + CG_Printf( "%d->%d l:%d t:%d %s(%d)\n", + cent->oldBuildableAnim, cent->buildableAnim, + es->legsAnim, es->torsoAnim, + BG_FindHumanNameForBuildable( es->modelindex ), es->number ); + + if( cent->buildableAnim == es->torsoAnim || es->legsAnim & ANIM_FORCEBIT ) + cent->buildableAnim = cent->oldBuildableAnim = es->legsAnim; + else + cent->buildableAnim = cent->oldBuildableAnim = es->torsoAnim; + } + + CG_RunBuildableLerpFrame( cent ); + + *old = cent->lerpFrame.oldFrame; + *now = cent->lerpFrame.frame; + *backLerp = cent->lerpFrame.backlerp; + } +} + +#define TRACE_DEPTH 64.0f + +/* +=============== +CG_PositionAndOrientateBuildable +=============== +*/ +static void CG_PositionAndOrientateBuildable( const vec3_t angles, const vec3_t inOrigin, + const vec3_t normal, const int skipNumber, + const vec3_t mins, const vec3_t maxs, + vec3_t outAxis[ 3 ], vec3_t outOrigin ) +{ + vec3_t forward, start, end; + trace_t tr; + + AngleVectors( angles, forward, NULL, NULL ); + VectorCopy( normal, outAxis[ 2 ] ); + ProjectPointOnPlane( outAxis[ 0 ], forward, outAxis[ 2 ] ); + + if( !VectorNormalize( outAxis[ 0 ] ) ) + { + AngleVectors( angles, NULL, NULL, forward ); + ProjectPointOnPlane( outAxis[ 0 ], forward, outAxis[ 2 ] ); + VectorNormalize( outAxis[ 0 ] ); + } + + CrossProduct( outAxis[ 0 ], outAxis[ 2 ], outAxis[ 1 ] ); + outAxis[ 1 ][ 0 ] = -outAxis[ 1 ][ 0 ]; + outAxis[ 1 ][ 1 ] = -outAxis[ 1 ][ 1 ]; + outAxis[ 1 ][ 2 ] = -outAxis[ 1 ][ 2 ]; + + VectorMA( inOrigin, -TRACE_DEPTH, normal, end ); + VectorMA( inOrigin, 1.0f, normal, start ); + CG_CapTrace( &tr, start, mins, maxs, end, skipNumber, MASK_PLAYERSOLID ); + + if( tr.fraction == 1.0f ) + { + //erm we missed completely - try again with a box trace + CG_Trace( &tr, start, mins, maxs, end, skipNumber, MASK_PLAYERSOLID ); + } + + VectorMA( inOrigin, tr.fraction * -TRACE_DEPTH, normal, outOrigin ); +} + +/* +================== +CG_GhostBuildable +================== +*/ +void CG_GhostBuildable( buildable_t buildable ) +{ + refEntity_t ent; + playerState_t *ps; + vec3_t angles, entity_origin; + vec3_t mins, maxs; + trace_t tr; + float scale; + + ps = &cg.predictedPlayerState; + + memset( &ent, 0, sizeof( ent ) ); + + BG_FindBBoxForBuildable( buildable, mins, maxs ); + + BG_PositionBuildableRelativeToPlayer( ps, mins, maxs, CG_Trace, entity_origin, angles, &tr ); + + CG_PositionAndOrientateBuildable( ps->viewangles, entity_origin, tr.plane.normal, ps->clientNum, + mins, maxs, ent.axis, ent.origin ); + + //offset on the Z axis if required + VectorMA( ent.origin, BG_FindZOffsetForBuildable( buildable ), tr.plane.normal, ent.origin ); + + VectorCopy( ent.origin, ent.lightingOrigin ); + VectorCopy( ent.origin, ent.oldorigin ); // don't positionally lerp at all + + ent.hModel = cg_buildables[ buildable ].models[ 0 ]; + + if( ps->stats[ STAT_BUILDABLE ] & SB_VALID_TOGGLEBIT ) + ent.customShader = cgs.media.greenBuildShader; + else + ent.customShader = cgs.media.redBuildShader; + + //rescale the model + scale = BG_FindModelScaleForBuildable( buildable ); + + if( scale != 1.0f ) + { + VectorScale( ent.axis[ 0 ], scale, ent.axis[ 0 ] ); + VectorScale( ent.axis[ 1 ], scale, ent.axis[ 1 ] ); + VectorScale( ent.axis[ 2 ], scale, ent.axis[ 2 ] ); + + ent.nonNormalizedAxes = qtrue; + } + else + ent.nonNormalizedAxes = qfalse; + + // add to refresh list + trap_R_AddRefEntityToScene( &ent ); +} + +/* +================== +CG_BuildableParticleEffects +================== +*/ +static void CG_BuildableParticleEffects( centity_t *cent ) +{ + entityState_t *es = ¢->currentState; + buildableTeam_t team = BG_FindTeamForBuildable( es->modelindex ); + int health = es->generic1 & B_HEALTH_MASK; + float healthFrac = (float)health / B_HEALTH_MASK; + + if( !( es->generic1 & B_SPAWNED_TOGGLEBIT ) ) + return; + + if( team == BIT_HUMANS ) + { + if( healthFrac < 0.33f && !CG_IsParticleSystemValid( ¢->buildablePS ) ) + { + cent->buildablePS = CG_SpawnNewParticleSystem( cgs.media.humanBuildableDamagedPS ); + + if( CG_IsParticleSystemValid( ¢->buildablePS ) ) + { + CG_SetAttachmentCent( ¢->buildablePS->attachment, cent ); + CG_AttachToCent( ¢->buildablePS->attachment ); + } + } + else if( healthFrac >= 0.33f && CG_IsParticleSystemValid( ¢->buildablePS ) ) + CG_DestroyParticleSystem( ¢->buildablePS ); + } + else if( team == BIT_ALIENS ) + { + if( healthFrac < 0.33f && !CG_IsParticleSystemValid( ¢->buildablePS ) ) + { + cent->buildablePS = CG_SpawnNewParticleSystem( cgs.media.alienBuildableDamagedPS ); + + if( CG_IsParticleSystemValid( ¢->buildablePS ) ) + { + CG_SetAttachmentCent( ¢->buildablePS->attachment, cent ); + CG_SetParticleSystemNormal( cent->buildablePS, es->origin2 ); + CG_AttachToCent( ¢->buildablePS->attachment ); + } + } + else if( healthFrac >= 0.33f && CG_IsParticleSystemValid( ¢->buildablePS ) ) + CG_DestroyParticleSystem( ¢->buildablePS ); + } +} + + +void CG_BuildableStatusParse( const char *filename, buildStat_t *bs ) +{ + pc_token_t token; + int handle; + const char *s; + int i; + float f; + vec4_t c; + + handle = trap_Parse_LoadSource( filename ); + if( !handle ) + return; + while( 1 ) + { + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + if( !Q_stricmp( token.string, "frameShader" ) ) + { + if( PC_String_Parse( handle, &s ) ) + bs->frameShader = trap_R_RegisterShader( s ); + continue; + } + else if( !Q_stricmp( token.string, "overlayShader" ) ) + { + if( PC_String_Parse( handle, &s ) ) + bs->overlayShader = trap_R_RegisterShader( s ); + continue; + } + else if( !Q_stricmp( token.string, "noPowerShader" ) ) + { + if( PC_String_Parse( handle, &s ) ) + bs->noPowerShader = trap_R_RegisterShader( s ); + continue; + } + else if( !Q_stricmp( token.string, "markedShader" ) ) + { + if( PC_String_Parse( handle, &s ) ) + bs->markedShader = trap_R_RegisterShader( s ); + continue; + } + else if( !Q_stricmp( token.string, "healthSevereColor" ) ) + { + if( PC_Color_Parse( handle, &c ) ) + Vector4Copy( c, bs->healthSevereColor ); + continue; + } + else if( !Q_stricmp( token.string, "healthHighColor" ) ) + { + if( PC_Color_Parse( handle, &c ) ) + Vector4Copy( c, bs->healthHighColor ); + continue; + } + else if( !Q_stricmp( token.string, "healthElevatedColor" ) ) + { + if( PC_Color_Parse( handle, &c ) ) + Vector4Copy( c, bs->healthElevatedColor ); + continue; + } + else if( !Q_stricmp( token.string, "healthGuardedColor" ) ) + { + if( PC_Color_Parse( handle, &c ) ) + Vector4Copy( c, bs->healthGuardedColor ); + continue; + } + else if( !Q_stricmp( token.string, "healthLowColor" ) ) + { + if( PC_Color_Parse( handle, &c ) ) + Vector4Copy( c, bs->healthLowColor ); + continue; + } + else if( !Q_stricmp( token.string, "foreColor" ) ) + { + if( PC_Color_Parse( handle, &c ) ) + Vector4Copy( c, bs->foreColor ); + continue; + } + else if( !Q_stricmp( token.string, "backColor" ) ) + { + if( PC_Color_Parse( handle, &c ) ) + Vector4Copy( c, bs->backColor ); + continue; + } + else if( !Q_stricmp( token.string, "frameHeight" ) ) + { + if( PC_Int_Parse( handle, &i ) ) + bs->frameHeight = i; + continue; + } + else if( !Q_stricmp( token.string, "frameWidth" ) ) + { + if( PC_Int_Parse( handle, &i ) ) + bs->frameWidth = i; + continue; + } + else if( !Q_stricmp( token.string, "healthPadding" ) ) + { + if( PC_Int_Parse( handle, &i ) ) + bs->healthPadding = i; + continue; + } + else if( !Q_stricmp( token.string, "overlayHeight" ) ) + { + if( PC_Int_Parse( handle, &i ) ) + bs->overlayHeight = i; + continue; + } + else if( !Q_stricmp( token.string, "overlayWidth" ) ) + { + if( PC_Int_Parse( handle, &i ) ) + bs->overlayWidth = i; + continue; + } + else if( !Q_stricmp( token.string, "verticalMargin" ) ) + { + if( PC_Float_Parse( handle, &f ) ) + bs->verticalMargin = f; + continue; + } + else if( !Q_stricmp( token.string, "horizontalMargin" ) ) + { + if( PC_Float_Parse( handle, &f ) ) + bs->horizontalMargin = f; + continue; + } + else + { + Com_Printf("CG_BuildableStatusParse: unknown token %s in %s\n", + token.string, filename ); + bs->loaded = qfalse; + return; + } + } + bs->loaded = qtrue; +} + +#define STATUS_FADE_TIME 200 +#define STATUS_MAX_VIEW_DIST 900.0f +#define STATUS_PEEK_DIST 20 +/* +================== +CG_BuildableStatusDisplay +================== +*/ +static void CG_BuildableStatusDisplay( centity_t *cent ) +{ + entityState_t *es = ¢->currentState; + vec3_t origin; + float healthScale; + int health; + float x, y; + vec4_t color; + qboolean powered, marked; + trace_t tr; + float d; + buildStat_t *bs; + int i, j; + int entNum; + vec3_t trOrigin; + vec3_t right; + qboolean visible = qfalse; + vec3_t mins, maxs; + entityState_t *hit; + + if( BG_FindTeamForBuildable( es->modelindex ) == BIT_ALIENS ) + bs = &cgs.alienBuildStat; + else + bs = &cgs.humanBuildStat; + + if( !bs->loaded ) + return; + + d = Distance( cent->lerpOrigin, cg.refdef.vieworg ); + if( d > STATUS_MAX_VIEW_DIST ) + return; + + Vector4Copy( bs->foreColor, color ); + + // trace for center point + BG_FindBBoxForBuildable( es->modelindex, mins, maxs ); + + VectorCopy( cent->lerpOrigin, origin ); + + // center point + origin[ 2 ] += mins[ 2 ]; + origin[ 2 ] += ( abs( mins[ 2 ] ) + abs( maxs[ 2 ] ) ) / 2; + + entNum = cg.predictedPlayerState.clientNum; + + // if first try fails, step left, step right + for( j = 0; j < 3; j++ ) + { + VectorCopy( cg.refdef.vieworg, trOrigin ); + switch( j ) + { + case 1: + // step right + AngleVectors( cg.refdefViewAngles, NULL, right, NULL ); + VectorMA( trOrigin, STATUS_PEEK_DIST, right, trOrigin ); + break; + case 2: + // step left + AngleVectors( cg.refdefViewAngles, NULL, right, NULL ); + VectorMA( trOrigin, -STATUS_PEEK_DIST, right, trOrigin ); + break; + default: + break; + } + // look through up to 3 players and/or transparent buildables + for( i = 0; i < 3; i++ ) + { + CG_Trace( &tr, trOrigin, NULL, NULL, origin, entNum, MASK_SHOT ); + if( tr.entityNum == cent->currentState.number ) + { + visible = qtrue; + break; + } + + if( tr.entityNum == ENTITYNUM_WORLD ) + break; + + hit = &cg_entities[ tr.entityNum ].currentState; + + if( tr.entityNum < MAX_CLIENTS || ( hit->eType == ET_BUILDABLE && + ( !( es->generic1 & B_SPAWNED_TOGGLEBIT ) || + BG_FindTransparentTestForBuildable( hit->modelindex ) ) ) ) + { + entNum = tr.entityNum; + VectorCopy( tr.endpos, trOrigin ); + } + else + break; + } + } + // hack to make the kit obscure view + if( cg_drawGun.integer && visible && + cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS && + CG_WorldToScreen( origin, &x, &y ) ) + { + if( x > 450 && y > 290 ) + visible = qfalse; + } + + if( !visible && cent->buildableStatus.visible ) + { + cent->buildableStatus.visible = qfalse; + cent->buildableStatus.lastTime = cg.time; + } + else if( visible && !cent->buildableStatus.visible ) + { + cent->buildableStatus.visible = qtrue; + cent->buildableStatus.lastTime = cg.time; + } + + // Fade up + if( cent->buildableStatus.visible ) + { + if( cent->buildableStatus.lastTime + STATUS_FADE_TIME > cg.time ) + color[ 3 ] = (float)( cg.time - cent->buildableStatus.lastTime ) / STATUS_FADE_TIME; + } + + // Fade down + if( !cent->buildableStatus.visible ) + { + if( cent->buildableStatus.lastTime + STATUS_FADE_TIME > cg.time ) + color[ 3 ] = 1.0f - (float)( cg.time - cent->buildableStatus.lastTime ) / STATUS_FADE_TIME; + else + return; + } + + health = es->generic1 & B_HEALTH_MASK; + healthScale = (float)health / B_HEALTH_MASK; + + if( health > 0 && healthScale < 0.01f ) + healthScale = 0.01f; + else if( healthScale < 0.0f ) + healthScale = 0.0f; + else if( healthScale > 1.0f ) + healthScale = 1.0f; + + if( CG_WorldToScreen( origin, &x, &y ) ) + { + float picH = bs->frameHeight; + float picW = bs->frameWidth; + float picX = x; + float picY = y; + float scale; + float subH, subY; + vec4_t frameColor; + + // this is fudged to get the width/height in the cfg to be more realistic + scale = ( picH / d ) * 3; + + powered = es->generic1 & B_POWERED_TOGGLEBIT; + marked = es->generic1 & B_MARKED_TOGGLEBIT; + + picH *= scale; + picW *= scale; + picX -= ( picW * 0.5f ); + picY -= ( picH * 0.5f ); + + // sub-elements such as icons and number + subH = picH - ( picH * bs->verticalMargin ); + subY = picY + ( picH * 0.5f ) - ( subH * 0.5f ); + + if( bs->frameShader ) + { + Vector4Copy( bs->backColor, frameColor ); + frameColor[ 3 ] = color[ 3 ]; + trap_R_SetColor( frameColor ); + CG_DrawPic( picX, picY, picW, picH, bs->frameShader ); + trap_R_SetColor( NULL ); + } + + if( health > 0 ) + { + float hX, hY, hW, hH; + vec4_t healthColor; + + hX = picX + ( bs->healthPadding * scale ); + hY = picY + ( bs->healthPadding * scale ); + hH = picH - ( bs->healthPadding * 2.0f * scale ); + hW = picW * healthScale - ( bs->healthPadding * 2.0f * scale ); + + if( healthScale == 1.0f ) + Vector4Copy( bs->healthLowColor, healthColor ); + else if( healthScale >= 0.75f ) + Vector4Copy( bs->healthGuardedColor, healthColor ); + else if( healthScale >= 0.50f ) + Vector4Copy( bs->healthElevatedColor, healthColor ); + else if( healthScale >= 0.25f ) + Vector4Copy( bs->healthHighColor, healthColor ); + else + Vector4Copy( bs->healthSevereColor, healthColor ); + + healthColor[ 3 ] = color[ 3 ]; + trap_R_SetColor( healthColor ); + + CG_DrawPic( hX, hY, hW, hH, cgs.media.whiteShader ); + trap_R_SetColor( NULL ); + } + + if( bs->overlayShader ) + { + float oW = bs->overlayWidth; + float oH = bs->overlayHeight; + float oX = x; + float oY = y; + + oH *= scale; + oW *= scale; + oX -= ( oW * 0.5f ); + oY -= ( oH * 0.5f ); + + trap_R_SetColor( frameColor ); + CG_DrawPic( oX, oY, oW, oH, bs->overlayShader ); + trap_R_SetColor( NULL ); + } + + trap_R_SetColor( color ); + if( !powered ) + { + float pX; + + pX = picX + ( subH * bs->horizontalMargin ); + CG_DrawPic( pX, subY, subH, subH, bs->noPowerShader ); + } + + if( marked ) + { + float mX; + + mX = picX + picW - ( subH * bs->horizontalMargin ) - subH; + CG_DrawPic( mX, subY, subH, subH, bs->markedShader ); + } + + { + float nX; + int healthMax; + int healthPoints; + + healthMax = BG_FindHealthForBuildable( es->modelindex ); + healthPoints = (int)( healthScale * healthMax ); + if( health > 0 && healthPoints < 1 ) + healthPoints = 1; + nX = picX + ( picW * 0.5f ) - 2.0f - ( ( subH * 4 ) * 0.5f ); + + if( healthPoints > 999 ) + nX -= 0.0f; + else if( healthPoints > 99 ) + nX -= subH * 0.5f; + else if( healthPoints > 9 ) + nX -= subH * 1.0f; + else + nX -= subH * 1.5f; + + CG_DrawField( nX, subY, 4, subH, subH, healthPoints ); + } + trap_R_SetColor( NULL ); + } +} + +int QDECL CG_SortDistance( const void *a, const void *b ) +{ + centity_t *aent, *bent; + float adist, bdist; + + aent = &cg_entities[ *(int *)a ]; + bent = &cg_entities[ *(int *)b ]; + adist = Distance( cg.refdef.vieworg, aent->lerpOrigin ); + bdist = Distance( cg.refdef.vieworg, bent->lerpOrigin ); + if( adist > bdist ) + return -1; + else if( adist < bdist ) + return 1; + else + return 0; +} + +/* +================== +CG_DrawBuildableStatus +================== +*/ +void CG_DrawBuildableStatus( void ) +{ + int i; + centity_t *cent; + entityState_t *es; + int buildableList[ MAX_ENTITIES_IN_SNAPSHOT ]; + int buildables = 0; + + switch( cg.predictedPlayerState.weapon ) + { + case WP_ABUILD: + case WP_ABUILD2: + case WP_HBUILD: + case WP_HBUILD2: + for( i = 0; i < cg.snap->numEntities; i++ ) + { + cent = &cg_entities[ cg.snap->entities[ i ].number ]; + es = ¢->currentState; + + if( es->eType == ET_BUILDABLE && + BG_FindTeamForBuildable( es->modelindex ) == + BG_FindTeamForWeapon( cg.predictedPlayerState.weapon ) ) + buildableList[ buildables++ ] = cg.snap->entities[ i ].number; + } + qsort( buildableList, buildables, sizeof( int ), CG_SortDistance ); + for( i = 0; i < buildables; i++ ) + CG_BuildableStatusDisplay( &cg_entities[ buildableList[ i ] ] ); + break; + + default: + break; + } +} + +#define BUILDABLE_SOUND_PERIOD 500 + +/* +================== +CG_Buildable +================== +*/ +void CG_Buildable( centity_t *cent ) +{ + refEntity_t ent; + entityState_t *es = ¢->currentState; + vec3_t angles; + vec3_t surfNormal, xNormal, mins, maxs; + vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; + float rotAngle; + buildableTeam_t team = BG_FindTeamForBuildable( es->modelindex ); + float scale; + int health; + float healthScale; + + //must be before EF_NODRAW check + if( team == BIT_ALIENS ) + CG_Creep( cent ); + + // if set to invisible, skip + if( es->eFlags & EF_NODRAW ) + { + if( CG_IsParticleSystemValid( ¢->buildablePS ) ) + CG_DestroyParticleSystem( ¢->buildablePS ); + + return; + } + + memset ( &ent, 0, sizeof( ent ) ); + + VectorCopy( cent->lerpOrigin, ent.origin ); + VectorCopy( cent->lerpOrigin, ent.oldorigin ); + VectorCopy( cent->lerpOrigin, ent.lightingOrigin ); + + VectorCopy( es->origin2, surfNormal ); + + VectorCopy( es->angles, angles ); + BG_FindBBoxForBuildable( es->modelindex, mins, maxs ); + + if( es->pos.trType == TR_STATIONARY ) + CG_PositionAndOrientateBuildable( angles, ent.origin, surfNormal, es->number, + mins, maxs, ent.axis, ent.origin ); + + //offset on the Z axis if required + VectorMA( ent.origin, BG_FindZOffsetForBuildable( es->modelindex ), surfNormal, ent.origin ); + + VectorCopy( ent.origin, ent.oldorigin ); // don't positionally lerp at all + VectorCopy( ent.origin, ent.lightingOrigin ); + + ent.hModel = cg_buildables[ es->modelindex ].models[ 0 ]; + + if( !( es->generic1 & B_SPAWNED_TOGGLEBIT ) ) + { + sfxHandle_t prebuildSound = cgs.media.humanBuildablePrebuild; + + if( team == BIT_HUMANS ) + { + ent.customShader = cgs.media.humanSpawningShader; + prebuildSound = cgs.media.humanBuildablePrebuild; + } + else if( team == BIT_ALIENS ) + prebuildSound = cgs.media.alienBuildablePrebuild; + + trap_S_AddLoopingSound( es->number, cent->lerpOrigin, vec3_origin, prebuildSound ); + } + + CG_BuildableAnimation( cent, &ent.oldframe, &ent.frame, &ent.backlerp ); + + //rescale the model + scale = BG_FindModelScaleForBuildable( es->modelindex ); + + if( scale != 1.0f ) + { + VectorScale( ent.axis[ 0 ], scale, ent.axis[ 0 ] ); + VectorScale( ent.axis[ 1 ], scale, ent.axis[ 1 ] ); + VectorScale( ent.axis[ 2 ], scale, ent.axis[ 2 ] ); + + ent.nonNormalizedAxes = qtrue; + } + else + ent.nonNormalizedAxes = qfalse; + + + //add to refresh list + trap_R_AddRefEntityToScene( &ent ); + + CrossProduct( surfNormal, refNormal, xNormal ); + VectorNormalize( xNormal ); + rotAngle = RAD2DEG( acos( DotProduct( surfNormal, refNormal ) ) ); + + //turret barrel bit + if( cg_buildables[ es->modelindex ].models[ 1 ] ) + { + refEntity_t turretBarrel; + vec3_t flatAxis[ 3 ]; + + memset( &turretBarrel, 0, sizeof( turretBarrel ) ); + + turretBarrel.hModel = cg_buildables[ es->modelindex ].models[ 1 ]; + + CG_PositionEntityOnTag( &turretBarrel, &ent, ent.hModel, "tag_turret" ); + VectorCopy( cent->lerpOrigin, turretBarrel.lightingOrigin ); + AnglesToAxis( es->angles2, flatAxis ); + + RotatePointAroundVector( turretBarrel.axis[ 0 ], xNormal, flatAxis[ 0 ], -rotAngle ); + RotatePointAroundVector( turretBarrel.axis[ 1 ], xNormal, flatAxis[ 1 ], -rotAngle ); + RotatePointAroundVector( turretBarrel.axis[ 2 ], xNormal, flatAxis[ 2 ], -rotAngle ); + + turretBarrel.oldframe = ent.oldframe; + turretBarrel.frame = ent.frame; + turretBarrel.backlerp = ent.backlerp; + + turretBarrel.customShader = ent.customShader; + + if( scale != 1.0f ) + { + VectorScale( turretBarrel.axis[ 0 ], scale, turretBarrel.axis[ 0 ] ); + VectorScale( turretBarrel.axis[ 1 ], scale, turretBarrel.axis[ 1 ] ); + VectorScale( turretBarrel.axis[ 2 ], scale, turretBarrel.axis[ 2 ] ); + + turretBarrel.nonNormalizedAxes = qtrue; + } + else + turretBarrel.nonNormalizedAxes = qfalse; + + trap_R_AddRefEntityToScene( &turretBarrel ); + } + + //turret barrel bit + if( cg_buildables[ es->modelindex ].models[ 2 ] ) + { + refEntity_t turretTop; + vec3_t flatAxis[ 3 ]; + vec3_t swivelAngles; + + memset( &turretTop, 0, sizeof( turretTop ) ); + + VectorCopy( es->angles2, swivelAngles ); + swivelAngles[ PITCH ] = 0.0f; + + turretTop.hModel = cg_buildables[ es->modelindex ].models[ 2 ]; + + CG_PositionRotatedEntityOnTag( &turretTop, &ent, ent.hModel, "tag_turret" ); + VectorCopy( cent->lerpOrigin, turretTop.lightingOrigin ); + AnglesToAxis( swivelAngles, flatAxis ); + + RotatePointAroundVector( turretTop.axis[ 0 ], xNormal, flatAxis[ 0 ], -rotAngle ); + RotatePointAroundVector( turretTop.axis[ 1 ], xNormal, flatAxis[ 1 ], -rotAngle ); + RotatePointAroundVector( turretTop.axis[ 2 ], xNormal, flatAxis[ 2 ], -rotAngle ); + + turretTop.oldframe = ent.oldframe; + turretTop.frame = ent.frame; + turretTop.backlerp = ent.backlerp; + + turretTop.customShader = ent.customShader; + + if( scale != 1.0f ) + { + VectorScale( turretTop.axis[ 0 ], scale, turretTop.axis[ 0 ] ); + VectorScale( turretTop.axis[ 1 ], scale, turretTop.axis[ 1 ] ); + VectorScale( turretTop.axis[ 2 ], scale, turretTop.axis[ 2 ] ); + + turretTop.nonNormalizedAxes = qtrue; + } + else + turretTop.nonNormalizedAxes = qfalse; + + trap_R_AddRefEntityToScene( &turretTop ); + } + + //weapon effects for turrets + if( es->eFlags & EF_FIRING ) + { + weaponInfo_t *weapon = &cg_weapons[ es->weapon ]; + + if( cg.time - cent->muzzleFlashTime > MUZZLE_FLASH_TIME || + BG_FindProjTypeForBuildable( es->modelindex ) == WP_TESLAGEN ) + { + if( weapon->wim[ WPM_PRIMARY ].flashDlightColor[ 0 ] || + weapon->wim[ WPM_PRIMARY ].flashDlightColor[ 1 ] || + weapon->wim[ WPM_PRIMARY ].flashDlightColor[ 2 ] ) + { + trap_R_AddLightToScene( cent->lerpOrigin, 300 + ( rand( ) & 31 ), + weapon->wim[ WPM_PRIMARY ].flashDlightColor[ 0 ], + weapon->wim[ WPM_PRIMARY ].flashDlightColor[ 1 ], + weapon->wim[ WPM_PRIMARY ].flashDlightColor[ 2 ] ); + } + } + + if( weapon->wim[ WPM_PRIMARY ].firingSound ) + { + trap_S_AddLoopingSound( es->number, cent->lerpOrigin, vec3_origin, + weapon->wim[ WPM_PRIMARY ].firingSound ); + } + else if( weapon->readySound ) + trap_S_AddLoopingSound( es->number, cent->lerpOrigin, vec3_origin, weapon->readySound ); + } + + health = es->generic1 & B_HEALTH_MASK; + healthScale = (float)health / B_HEALTH_MASK; + + if( healthScale < cent->lastBuildableHealthScale && ( es->generic1 & B_SPAWNED_TOGGLEBIT ) ) + { + if( cent->lastBuildableDamageSoundTime + BUILDABLE_SOUND_PERIOD < cg.time ) + { + if( team == BIT_HUMANS ) + { + int i = rand( ) % 4; + trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.humanBuildableDamage[ i ] ); + } + else if( team == BIT_ALIENS ) + trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.alienBuildableDamage ); + + cent->lastBuildableDamageSoundTime = cg.time; + } + } + + cent->lastBuildableHealthScale = healthScale; + + //smoke etc for damaged buildables + CG_BuildableParticleEffects( cent ); +} diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c new file mode 100644 index 0000000..d71d150 --- /dev/null +++ b/src/cgame/cg_consolecmds.c @@ -0,0 +1,325 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_consolecmds.c -- text commands typed in at the local console, or +// executed by a key binding + + +#include "cg_local.h" + + + +void CG_TargetCommand_f( void ) +{ + int targetNum; + char test[ 4 ]; + + targetNum = CG_CrosshairPlayer( ); + if( !targetNum ) + return; + + trap_Argv( 1, test, 4 ); + trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) ); +} + + + +/* +================= +CG_SizeUp_f + +Keybinding command +================= +*/ +static void CG_SizeUp_f( void ) +{ + trap_Cvar_Set( "cg_viewsize", va( "%i", (int)( cg_viewsize.integer + 10 ) ) ); +} + + +/* +================= +CG_SizeDown_f + +Keybinding command +================= +*/ +static void CG_SizeDown_f( void ) +{ + trap_Cvar_Set( "cg_viewsize", va( "%i", (int)( cg_viewsize.integer - 10 ) ) ); +} + + +/* +============= +CG_Viewpos_f + +Debugging command to print the current position +============= +*/ +static void CG_Viewpos_f( void ) +{ + CG_Printf( "(%i %i %i) : %i\n", (int)cg.refdef.vieworg[ 0 ], + (int)cg.refdef.vieworg[ 1 ], (int)cg.refdef.vieworg[ 2 ], + (int)cg.refdefViewAngles[ YAW ] ); +} + +qboolean CG_RequestScores( void ) +{ + if( cg.scoresRequestTime + 2000 < cg.time ) + { + // the scores are more than two seconds out of data, + // so request new ones + cg.scoresRequestTime = cg.time; + //TA: added \n SendClientCommand doesn't call flush( )? + trap_SendClientCommand( "score\n" ); + + return qtrue; + } + else + return qfalse; +} + +extern menuDef_t *menuScoreboard; + +static void CG_scrollScoresDown_f( void ) +{ + if( menuScoreboard && cg.scoreBoardShowing ) + { + Menu_ScrollFeeder( menuScoreboard, FEEDER_ALIENTEAM_LIST, qtrue ); + Menu_ScrollFeeder( menuScoreboard, FEEDER_HUMANTEAM_LIST, qtrue ); + } +} + + +static void CG_scrollScoresUp_f( void ) +{ + if( menuScoreboard && cg.scoreBoardShowing ) + { + Menu_ScrollFeeder( menuScoreboard, FEEDER_ALIENTEAM_LIST, qfalse ); + Menu_ScrollFeeder( menuScoreboard, FEEDER_HUMANTEAM_LIST, qfalse ); + } +} + +static void CG_ScoresDown_f( void ) +{ + if( !cg.showScores ) + { + Menu_SetFeederSelection( menuScoreboard, FEEDER_ALIENTEAM_LIST, 0, NULL ); + Menu_SetFeederSelection( menuScoreboard, FEEDER_HUMANTEAM_LIST, 0, NULL ); + } + + if( CG_RequestScores( ) ) + { + // leave the current scores up if they were already + // displayed, but if this is the first hit, clear them out + if( !cg.showScores ) + { + if( cg_debugRandom.integer ) + CG_Printf( "CG_ScoresDown_f: scores out of date\n" ); + + cg.showScores = qtrue; + cg.numScores = 0; + } + } + else + { + // show the cached contents even if they just pressed if it + // is within two seconds + cg.showScores = qtrue; + } +} + +static void CG_ScoresUp_f( void ) +{ + if( cg.showScores ) + { + cg.showScores = qfalse; + cg.scoreFadeTime = cg.time; + } +} + +static void CG_TellTarget_f( void ) +{ + int clientNum; + char command[ 128 ]; + char message[ 128 ]; + + clientNum = CG_CrosshairPlayer( ); + if( clientNum == -1 ) + return; + + trap_Args( message, 128 ); + Com_sprintf( command, 128, "tell %i %s", clientNum, message ); + trap_SendClientCommand( command ); +} + +static void CG_TellAttacker_f( void ) +{ + int clientNum; + char command[ 128 ]; + char message[ 128 ]; + + clientNum = CG_LastAttacker( ); + if( clientNum == -1 ) + return; + + trap_Args( message, 128 ); + Com_sprintf( command, 128, "tell %i %s", clientNum, message ); + trap_SendClientCommand( command ); +} + +typedef struct +{ + char *cmd; + void (*function)( void ); +} consoleCommand_t; + +static consoleCommand_t commands[ ] = +{ + { "testgun", CG_TestGun_f }, + { "testmodel", CG_TestModel_f }, + { "nextframe", CG_TestModelNextFrame_f }, + { "prevframe", CG_TestModelPrevFrame_f }, + { "nextskin", CG_TestModelNextSkin_f }, + { "prevskin", CG_TestModelPrevSkin_f }, + { "viewpos", CG_Viewpos_f }, + { "+scores", CG_ScoresDown_f }, + { "-scores", CG_ScoresUp_f }, + { "scoresUp", CG_scrollScoresUp_f }, + { "scoresDown", CG_scrollScoresDown_f }, + { "sizeup", CG_SizeUp_f }, + { "sizedown", CG_SizeDown_f }, + { "weapnext", CG_NextWeapon_f }, + { "weapprev", CG_PrevWeapon_f }, + { "weapon", CG_Weapon_f }, + { "tell_target", CG_TellTarget_f }, + { "tell_attacker", CG_TellAttacker_f }, + { "tcmd", CG_TargetCommand_f }, + { "testPS", CG_TestPS_f }, + { "destroyTestPS", CG_DestroyTestPS_f }, + { "testTS", CG_TestTS_f }, + { "destroyTestTS", CG_DestroyTestTS_f }, +}; + + +/* +================= +CG_ConsoleCommand + +The string has been tokenized and can be retrieved with +Cmd_Argc() / Cmd_Argv() +================= +*/ +qboolean CG_ConsoleCommand( void ) +{ + const char *cmd; + const char *arg1; + int i; + + cmd = CG_Argv( 0 ); + + //TA: ugly hacky special case + if( !Q_stricmp( cmd, "ui_menu" ) ) + { + arg1 = CG_Argv( 1 ); + trap_SendConsoleCommand( va( "menu %s\n", arg1 ) ); + return qtrue; + } + + for( i = 0; i < sizeof( commands ) / sizeof( commands[ 0 ] ); i++ ) + { + if( !Q_stricmp( cmd, commands[ i ].cmd ) ) + { + commands[ i ].function( ); + return qtrue; + } + } + + return qfalse; +} + + +/* +================= +CG_InitConsoleCommands + +Let the client system know about all of our commands +so it can perform tab completion +================= +*/ +void CG_InitConsoleCommands( void ) +{ + int i; + + for( i = 0 ; i < sizeof( commands ) / sizeof( commands[ 0 ] ) ; i++ ) + trap_AddCommand( commands[ i ].cmd ); + + // + // the game server will interpret these commands, which will be automatically + // forwarded to the server after they are not recognized locally + // + trap_AddCommand( "kill" ); + trap_AddCommand( "say" ); + trap_AddCommand( "say_team" ); + trap_AddCommand( "tell" ); + trap_AddCommand( "vsay" ); + trap_AddCommand( "vsay_team" ); + trap_AddCommand( "vtell" ); + trap_AddCommand( "vtaunt" ); + trap_AddCommand( "vosay" ); + trap_AddCommand( "vosay_team" ); + trap_AddCommand( "votell" ); + trap_AddCommand( "give" ); + trap_AddCommand( "god" ); + trap_AddCommand( "notarget" ); + trap_AddCommand( "noclip" ); + trap_AddCommand( "team" ); + trap_AddCommand( "follow" ); + trap_AddCommand( "levelshot" ); + trap_AddCommand( "addbot" ); + trap_AddCommand( "setviewpos" ); + trap_AddCommand( "callvote" ); + trap_AddCommand( "vote" ); + trap_AddCommand( "callteamvote" ); + trap_AddCommand( "teamvote" ); + trap_AddCommand( "stats" ); + trap_AddCommand( "teamtask" ); + trap_AddCommand( "class" ); + trap_AddCommand( "build" ); + trap_AddCommand( "buy" ); + trap_AddCommand( "sell" ); + trap_AddCommand( "reload" ); + trap_AddCommand( "itemact" ); + trap_AddCommand( "itemdeact" ); + trap_AddCommand( "itemtoggle" ); + trap_AddCommand( "destroy" ); + trap_AddCommand( "deconstruct" ); + trap_AddCommand( "menu" ); + trap_AddCommand( "ui_menu" ); + trap_AddCommand( "mapRotation" ); + trap_AddCommand( "stopMapRotation" ); + trap_AddCommand( "advanceMapRotation" ); + trap_AddCommand( "alienWin" ); + trap_AddCommand( "humanWin" ); +} diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c new file mode 100644 index 0000000..bbfc1f5 --- /dev/null +++ b/src/cgame/cg_draw.c @@ -0,0 +1,3529 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_draw.c -- draw all of the graphical elements during +// active (after loading) gameplay + + +#include "cg_local.h" +#include "../ui/ui_shared.h" + +// used for scoreboard +extern displayContextDef_t cgDC; +menuDef_t *menuScoreboard = NULL; + +int drawTeamOverlayModificationCount = -1; + +int sortedTeamPlayers[ TEAM_MAXOVERLAY ]; +int numSortedTeamPlayers; + +//TA UI +int CG_Text_Width( const char *text, float scale, int limit ) +{ + int count,len; + float out; + glyphInfo_t *glyph; + float useScale; +// FIXME: see ui_main.c, same problem +// const unsigned char *s = text; + const char *s = text; + fontInfo_t *font = &cgDC.Assets.textFont; + + if( scale <= cg_smallFont.value ) + font = &cgDC.Assets.smallFont; + else if( scale > cg_bigFont.value ) + font = &cgDC.Assets.bigFont; + + useScale = scale * font->glyphScale; + out = 0; + + if( text ) + { + len = strlen( text ); + if( limit > 0 && len > limit ) + len = limit; + + count = 0; + while( s && *s && count < len ) + { + if( Q_IsColorString( s ) ) + { + s += 2; + continue; + } + else + { + glyph = &font->glyphs[ (int)*s ]; + //TTimo: FIXME: getting nasty warnings without the cast, + //hopefully this doesn't break the VM build + out += glyph->xSkip; + s++; + count++; + } + } + } + + return out * useScale; +} + +int CG_Text_Height( const char *text, float scale, int limit ) +{ + int len, count; + float max; + glyphInfo_t *glyph; + float useScale; +// TTimo: FIXME +// const unsigned char *s = text; + const char *s = text; + fontInfo_t *font = &cgDC.Assets.textFont; + + if( scale <= cg_smallFont.value ) + font = &cgDC.Assets.smallFont; + else if( scale > cg_bigFont.value ) + font = &cgDC.Assets.bigFont; + + useScale = scale * font->glyphScale; + max = 0; + + if( text ) + { + len = strlen( text ); + if( limit > 0 && len > limit ) + len = limit; + + count = 0; + while( s && *s && count < len ) + { + if( Q_IsColorString( s ) ) + { + s += 2; + continue; + } + else + { + glyph = &font->glyphs[ (int)*s ]; + //TTimo: FIXME: getting nasty warnings without the cast, + //hopefully this doesn't break the VM build + if( max < glyph->height ) + max = glyph->height; + + s++; + count++; + } + } + } + + return max * useScale; +} + +void CG_Text_PaintChar( float x, float y, float width, float height, float scale, + float s, float t, float s2, float t2, qhandle_t hShader ) +{ + float w, h; + w = width * scale; + h = height * scale; + CG_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader ); +} + +void CG_Text_Paint( float x, float y, float scale, vec4_t color, const char *text, + float adjust, int limit, int style ) +{ + int len, count; + vec4_t newColor; + glyphInfo_t *glyph; + float useScale; + fontInfo_t *font = &cgDC.Assets.textFont; + + if( scale <= cg_smallFont.value ) + font = &cgDC.Assets.smallFont; + else if( scale > cg_bigFont.value ) + font = &cgDC.Assets.bigFont; + + useScale = scale * font->glyphScale; + if( text ) + { +// TTimo: FIXME +// const unsigned char *s = text; + const char *s = text; + + trap_R_SetColor( color ); + memcpy( &newColor[ 0 ], &color[ 0 ], sizeof( vec4_t ) ); + len = strlen( text ); + + if( limit > 0 && len > limit ) + len = limit; + + count = 0; + while( s && *s && count < len ) + { + glyph = &font->glyphs[ (int)*s ]; + //TTimo: FIXME: getting nasty warnings without the cast, + //hopefully this doesn't break the VM build + + if( Q_IsColorString( s ) ) + { + memcpy( newColor, g_color_table[ ColorIndex( *( s + 1 ) ) ], sizeof( newColor ) ); + newColor[ 3 ] = color[ 3 ]; + trap_R_SetColor( newColor ); + s += 2; + continue; + } + else + { + float yadj = useScale * glyph->top; + if( style == ITEM_TEXTSTYLE_SHADOWED || + style == ITEM_TEXTSTYLE_SHADOWEDMORE ) + { + int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; + colorBlack[ 3 ] = newColor[ 3 ]; + trap_R_SetColor( colorBlack ); + CG_Text_PaintChar( x + ofs, y - yadj + ofs, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + colorBlack[ 3 ] = 1.0; + trap_R_SetColor( newColor ); + } + else if( style == ITEM_TEXTSTYLE_NEON ) + { + vec4_t glow, outer, inner, white; + + glow[ 0 ] = newColor[ 0 ] * 0.5; + glow[ 1 ] = newColor[ 1 ] * 0.5; + glow[ 2 ] = newColor[ 2 ] * 0.5; + glow[ 3 ] = newColor[ 3 ] * 0.2; + + outer[ 0 ] = newColor[ 0 ]; + outer[ 1 ] = newColor[ 1 ]; + outer[ 2 ] = newColor[ 2 ]; + outer[ 3 ] = newColor[ 3 ]; + + inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; + inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; + inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; + inner[ 3 ] = newColor[ 3 ]; + + white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; + + trap_R_SetColor( glow ); + CG_Text_PaintChar( x - 3, y - yadj - 3, + glyph->imageWidth + 6, + glyph->imageHeight + 6, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + trap_R_SetColor( outer ); + CG_Text_PaintChar( x - 1, y - yadj - 1, + glyph->imageWidth + 2, + glyph->imageHeight + 2, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + trap_R_SetColor( inner ); + CG_Text_PaintChar( x - 0.5, y - yadj - 0.5, + glyph->imageWidth + 1, + glyph->imageHeight + 1, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + trap_R_SetColor( white ); + } + + + CG_Text_PaintChar( x, y - yadj, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + x += ( glyph->xSkip * useScale ) + adjust; + s++; + count++; + } + } + + trap_R_SetColor( NULL ); + } +} + +/* +============== +CG_DrawFieldPadded + +Draws large numbers for status bar and powerups +============== +*/ +static void CG_DrawFieldPadded( int x, int y, int width, int cw, int ch, int value ) +{ + char num[ 16 ], *ptr; + int l, orgL; + int frame; + int charWidth, charHeight; + + if( !( charWidth = cw ) ) + charWidth = CHAR_WIDTH; + + if( !( charHeight = ch ) ) + charWidth = CHAR_HEIGHT; + + if( width < 1 ) + return; + + // draw number string + if( width > 4 ) + width = 4; + + switch( width ) + { + case 1: + value = value > 9 ? 9 : value; + value = value < 0 ? 0 : value; + break; + case 2: + value = value > 99 ? 99 : value; + value = value < -9 ? -9 : value; + break; + case 3: + value = value > 999 ? 999 : value; + value = value < -99 ? -99 : value; + break; + case 4: + value = value > 9999 ? 9999 : value; + value = value < -999 ? -999 : value; + break; + } + + Com_sprintf( num, sizeof( num ), "%d", value ); + l = strlen( num ); + + if( l > width ) + l = width; + + orgL = l; + + x += 2; + + ptr = num; + while( *ptr && l ) + { + if( width > orgL ) + { + CG_DrawPic( x,y, charWidth, charHeight, cgs.media.numberShaders[ 0 ] ); + width--; + x += charWidth; + continue; + } + + if( *ptr == '-' ) + frame = STAT_MINUS; + else + frame = *ptr - '0'; + + CG_DrawPic( x,y, charWidth, charHeight, cgs.media.numberShaders[ frame ] ); + x += charWidth; + ptr++; + l--; + } +} + +/* +============== +CG_DrawField + +Draws large numbers for status bar and powerups +============== +*/ +void CG_DrawField( float x, float y, int width, float cw, float ch, int value ) +{ + char num[ 16 ], *ptr; + int l; + int frame; + float charWidth, charHeight; + + if( !( charWidth = cw ) ) + charWidth = CHAR_WIDTH; + + if( !( charHeight = ch ) ) + charWidth = CHAR_HEIGHT; + + if( width < 1 ) + return; + + // draw number string + if( width > 4 ) + width = 4; + + switch( width ) + { + case 1: + value = value > 9 ? 9 : value; + value = value < 0 ? 0 : value; + break; + case 2: + value = value > 99 ? 99 : value; + value = value < -9 ? -9 : value; + break; + case 3: + value = value > 999 ? 999 : value; + value = value < -99 ? -99 : value; + break; + case 4: + value = value > 9999 ? 9999 : value; + value = value < -999 ? -999 : value; + break; + } + + Com_sprintf( num, sizeof( num ), "%d", value ); + l = strlen( num ); + + if( l > width ) + l = width; + + x += 2 + charWidth * ( width - l ); + + ptr = num; + while( *ptr && l ) + { + if( *ptr == '-' ) + frame = STAT_MINUS; + else + frame = *ptr -'0'; + + CG_DrawPic( x,y, charWidth, charHeight, cgs.media.numberShaders[ frame ] ); + x += charWidth; + ptr++; + l--; + } +} + +static void CG_DrawProgressBar( rectDef_t *rect, vec4_t color, float scale, + int align, int textStyle, int special, float progress ) +{ + float rimWidth = rect->h / 20.0f; + float doneWidth, leftWidth; + float tx, ty, tw, th; + char textBuffer[ 8 ]; + + if( rimWidth < 0.6f ) + rimWidth = 0.6f; + + if( special >= 0.0f ) + rimWidth = special; + + if( progress < 0.0f ) + progress = 0.0f; + else if( progress > 1.0f ) + progress = 1.0f; + + doneWidth = ( rect->w - 2 * rimWidth ) * progress; + leftWidth = ( rect->w - 2 * rimWidth ) - doneWidth; + + trap_R_SetColor( color ); + + //draw rim and bar + if( align == ITEM_ALIGN_RIGHT ) + { + CG_DrawPic( rect->x, rect->y, rimWidth, rect->h, cgs.media.whiteShader ); + CG_DrawPic( rect->x + rimWidth, rect->y, + leftWidth, rimWidth, cgs.media.whiteShader ); + CG_DrawPic( rect->x + rimWidth, rect->y + rect->h - rimWidth, + leftWidth, rimWidth, cgs.media.whiteShader ); + CG_DrawPic( rect->x + rimWidth + leftWidth, rect->y, + rimWidth + doneWidth, rect->h, cgs.media.whiteShader ); + } + else + { + CG_DrawPic( rect->x, rect->y, rimWidth + doneWidth, rect->h, cgs.media.whiteShader ); + CG_DrawPic( rimWidth + rect->x + doneWidth, rect->y, + leftWidth, rimWidth, cgs.media.whiteShader ); + CG_DrawPic( rimWidth + rect->x + doneWidth, rect->y + rect->h - rimWidth, + leftWidth, rimWidth, cgs.media.whiteShader ); + CG_DrawPic( rect->x + rect->w - rimWidth, rect->y, rimWidth, rect->h, cgs.media.whiteShader ); + } + + trap_R_SetColor( NULL ); + + //draw text + if( scale > 0.0 ) + { + Com_sprintf( textBuffer, sizeof( textBuffer ), "%d%%", (int)( progress * 100 ) ); + tw = CG_Text_Width( textBuffer, scale, 0 ); + th = scale * 40.0f; + + switch( align ) + { + case ITEM_ALIGN_LEFT: + tx = rect->x + ( rect->w / 10.0f ); + ty = rect->y + ( rect->h / 2.0f ) + ( th / 2.0f ); + break; + + case ITEM_ALIGN_RIGHT: + tx = rect->x + rect->w - ( rect->w / 10.0f ) - tw; + ty = rect->y + ( rect->h / 2.0f ) + ( th / 2.0f ); + break; + + case ITEM_ALIGN_CENTER: + tx = rect->x + ( rect->w / 2.0f ) - ( tw / 2.0f ); + ty = rect->y + ( rect->h / 2.0f ) + ( th / 2.0f ); + break; + + default: + tx = ty = 0.0f; + } + + CG_Text_Paint( tx, ty, scale, color, textBuffer, 0, 0, textStyle ); + } +} + +//=============== TA: was cg_newdraw.c + +#define NO_CREDITS_TIME 2000 + +static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color, qboolean padding ) +{ + int value; + playerState_t *ps; + centity_t *cent; + + cent = &cg_entities[ cg.snap->ps.clientNum ]; + ps = &cg.snap->ps; + + //if the build timer pie is showing don't show this + if( ( cent->currentState.weapon == WP_ABUILD || + cent->currentState.weapon == WP_ABUILD2 ) && ps->stats[ STAT_MISC ] ) + return; + + value = ps->persistant[ PERS_CREDIT ]; + if( value > -1 ) + { + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS && + !CG_AtHighestClass( ) ) + { + if( cg.time - cg.lastEvolveAttempt <= NO_CREDITS_TIME ) + { + if( ( ( cg.time - cg.lastEvolveAttempt ) / 300 ) % 2 ) + color[ 3 ] = 0.0f; + } + } + + trap_R_SetColor( color ); + + if( padding ) + CG_DrawFieldPadded( rect->x, rect->y, 4, rect->w / 4, rect->h, value ); + else + CG_DrawField( rect->x, rect->y, 1, rect->w, rect->h, value ); + + trap_R_SetColor( NULL ); + } +} + +static void CG_DrawPlayerBankValue( rectDef_t *rect, vec4_t color, qboolean padding ) +{ + int value; + playerState_t *ps; + + ps = &cg.snap->ps; + + value = ps->persistant[ PERS_BANK ]; + if( value > -1 ) + { + trap_R_SetColor( color ); + + if( padding ) + CG_DrawFieldPadded( rect->x, rect->y, 4, rect->w / 4, rect->h, value ); + else + CG_DrawField( rect->x, rect->y, 1, rect->w, rect->h, value ); + + trap_R_SetColor( NULL ); + } +} + +#define HH_MIN_ALPHA 0.2f +#define HH_MAX_ALPHA 0.8f +#define HH_ALPHA_DIFF (HH_MAX_ALPHA-HH_MIN_ALPHA) + +#define AH_MIN_ALPHA 0.2f +#define AH_MAX_ALPHA 0.8f +#define AH_ALPHA_DIFF (AH_MAX_ALPHA-AH_MIN_ALPHA) + +/* +============== +CG_DrawPlayerStamina1 +============== +*/ +static void CG_DrawPlayerStamina1( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + float stamina = ps->stats[ STAT_STAMINA ]; + float maxStaminaBy3 = (float)MAX_STAMINA / 3.0f; + float progress; + + stamina -= ( 2 * (int)maxStaminaBy3 ); + progress = stamina / maxStaminaBy3; + + if( progress > 1.0f ) + progress = 1.0f; + else if( progress < 0.0f ) + progress = 0.0f; + + color[ 3 ] = HH_MIN_ALPHA + ( progress * HH_ALPHA_DIFF ); + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== +CG_DrawPlayerStamina2 +============== +*/ +static void CG_DrawPlayerStamina2( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + float stamina = ps->stats[ STAT_STAMINA ]; + float maxStaminaBy3 = (float)MAX_STAMINA / 3.0f; + float progress; + + stamina -= (int)maxStaminaBy3; + progress = stamina / maxStaminaBy3; + + if( progress > 1.0f ) + progress = 1.0f; + else if( progress < 0.0f ) + progress = 0.0f; + + color[ 3 ] = HH_MIN_ALPHA + ( progress * HH_ALPHA_DIFF ); + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== +CG_DrawPlayerStamina3 +============== +*/ +static void CG_DrawPlayerStamina3( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + float stamina = ps->stats[ STAT_STAMINA ]; + float maxStaminaBy3 = (float)MAX_STAMINA / 3.0f; + float progress; + + progress = stamina / maxStaminaBy3; + + if( progress > 1.0f ) + progress = 1.0f; + else if( progress < 0.0f ) + progress = 0.0f; + + color[ 3 ] = HH_MIN_ALPHA + ( progress * HH_ALPHA_DIFF ); + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== +CG_DrawPlayerStamina4 +============== +*/ +static void CG_DrawPlayerStamina4( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + float stamina = ps->stats[ STAT_STAMINA ]; + float progress; + + stamina += (float)MAX_STAMINA; + progress = stamina / (float)MAX_STAMINA; + + if( progress > 1.0f ) + progress = 1.0f; + else if( progress < 0.0f ) + progress = 0.0f; + + color[ 3 ] = HH_MIN_ALPHA + ( progress * HH_ALPHA_DIFF ); + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== +CG_DrawPlayerStaminaBolt +============== +*/ +static void CG_DrawPlayerStaminaBolt( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + float stamina = ps->stats[ STAT_STAMINA ]; + + if( stamina < 0 ) + color[ 3 ] = HH_MIN_ALPHA; + else + color[ 3 ] = HH_MAX_ALPHA; + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== +CG_DrawPlayerClipsRing +============== +*/ +static void CG_DrawPlayerClipsRing( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + centity_t *cent; + float buildTime = ps->stats[ STAT_MISC ]; + float progress; + float maxDelay; + + cent = &cg_entities[ cg.snap->ps.clientNum ]; + + switch( cent->currentState.weapon ) + { + case WP_ABUILD: + case WP_ABUILD2: + case WP_HBUILD: + case WP_HBUILD2: + maxDelay = (float)BG_FindBuildDelayForWeapon( cent->currentState.weapon ); + + if( buildTime > maxDelay ) + buildTime = maxDelay; + + progress = ( maxDelay - buildTime ) / maxDelay; + + color[ 3 ] = HH_MIN_ALPHA + ( progress * HH_ALPHA_DIFF ); + break; + + default: + if( ps->weaponstate == WEAPON_RELOADING ) + { + maxDelay = (float)BG_FindReloadTimeForWeapon( cent->currentState.weapon ); + progress = ( maxDelay - (float)ps->weaponTime ) / maxDelay; + + color[ 3 ] = HH_MIN_ALPHA + ( progress * HH_ALPHA_DIFF ); + } + break; + } + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== +CG_DrawPlayerBuildTimerRing +============== +*/ +static void CG_DrawPlayerBuildTimerRing( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + centity_t *cent; + float buildTime = ps->stats[ STAT_MISC ]; + float progress; + float maxDelay; + + cent = &cg_entities[ cg.snap->ps.clientNum ]; + + maxDelay = (float)BG_FindBuildDelayForWeapon( cent->currentState.weapon ); + + if( buildTime > maxDelay ) + buildTime = maxDelay; + + progress = ( maxDelay - buildTime ) / maxDelay; + + color[ 3 ] = AH_MIN_ALPHA + ( progress * AH_ALPHA_DIFF ); + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== +CG_DrawPlayerBoosted +============== +*/ +static void CG_DrawPlayerBoosted( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + qboolean boosted = ps->stats[ STAT_STATE ] & SS_BOOSTED; + + if( boosted ) + color[ 3 ] = AH_MAX_ALPHA; + else + color[ 3 ] = AH_MIN_ALPHA; + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== +CG_DrawPlayerBoosterBolt +============== +*/ +static void CG_DrawPlayerBoosterBolt( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + qboolean boosted = ps->stats[ STAT_STATE ] & SS_BOOSTED; + vec4_t localColor; + + Vector4Copy( color, localColor ); + + if( boosted ) + { + if( ps->stats[ STAT_BOOSTTIME ] > BOOST_TIME - 3000 ) + { + qboolean flash = ( ps->stats[ STAT_BOOSTTIME ] / 500 ) % 2; + + if( flash ) + localColor[ 3 ] = 1.0f; + } + } + + trap_R_SetColor( localColor ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== +CG_DrawPlayerPoisonBarbs +============== +*/ +static void CG_DrawPlayerPoisonBarbs( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + int x = rect->x; + int y = rect->y; + int width = rect->w; + int height = rect->h; + qboolean vertical; + int iconsize, numBarbs, i; + + BG_UnpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &numBarbs, NULL ); + + if( height > width ) + { + vertical = qtrue; + iconsize = width; + } + else if( height <= width ) + { + vertical = qfalse; + iconsize = height; + } + + if( color[ 3 ] != 0.0 ) + trap_R_SetColor( color ); + + for( i = 0; i < numBarbs; i ++ ) + { + if( vertical ) + y += iconsize; + else + x += iconsize; + + CG_DrawPic( x, y, iconsize, iconsize, shader ); + } + + trap_R_SetColor( NULL ); +} + +/* +============== +CG_DrawPlayerWallclimbing +============== +*/ +static void CG_DrawPlayerWallclimbing( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + qboolean ww = ps->stats[ STAT_STATE ] & SS_WALLCLIMBING; + + if( ww ) + color[ 3 ] = AH_MAX_ALPHA; + else + color[ 3 ] = AH_MIN_ALPHA; + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +static void CG_DrawPlayerStamina( rectDef_t *rect, vec4_t color, float scale, + int align, int textStyle, int special ) +{ + playerState_t *ps = &cg.snap->ps; + int stamina = ps->stats[ STAT_STAMINA ]; + float progress = ( (float)stamina + (float)MAX_STAMINA ) / ( (float)MAX_STAMINA * 2.0f ); + + CG_DrawProgressBar( rect, color, scale, align, textStyle, special, progress ); +} + +static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color ) +{ + int value; + centity_t *cent; + playerState_t *ps; + + cent = &cg_entities[ cg.snap->ps.clientNum ]; + ps = &cg.snap->ps; + + if( cent->currentState.weapon ) + { + switch( cent->currentState.weapon ) + { + case WP_ABUILD: + case WP_ABUILD2: + //percentage of BP remaining + value = cgs.alienBuildPoints; + break; + + case WP_HBUILD: + case WP_HBUILD2: + //percentage of BP remaining + value = cgs.humanBuildPoints; + break; + + default: + BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &value, NULL ); + break; + } + + if( value > 999 ) + value = 999; + + if( value > -1 ) + { + trap_R_SetColor( color ); + CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h, value ); + trap_R_SetColor( NULL ); + } + } +} + + +/* +============== +CG_DrawAlienSense +============== +*/ +static void CG_DrawAlienSense( rectDef_t *rect ) +{ + if( BG_ClassHasAbility( cg.snap->ps.stats[ STAT_PCLASS ], SCA_ALIENSENSE ) ) + CG_AlienSense( rect ); +} + + +/* +============== +CG_DrawHumanScanner +============== +*/ +static void CG_DrawHumanScanner( rectDef_t *rect, qhandle_t shader, vec4_t color ) +{ + if( BG_InventoryContainsUpgrade( UP_HELMET, cg.snap->ps.stats ) ) + CG_Scanner( rect, shader, color ); +} + + +/* +============== +CG_DrawUsableBuildable +============== +*/ +static void CG_DrawUsableBuildable( rectDef_t *rect, qhandle_t shader, vec4_t color ) +{ + vec3_t view, point; + trace_t trace; + entityState_t *es; + + AngleVectors( cg.refdefViewAngles, view, NULL, NULL ); + VectorMA( cg.refdef.vieworg, 64, view, point ); + CG_Trace( &trace, cg.refdef.vieworg, NULL, NULL, + point, cg.predictedPlayerState.clientNum, MASK_SHOT ); + + es = &cg_entities[ trace.entityNum ].currentState; + + if( es->eType == ET_BUILDABLE && BG_FindUsableForBuildable( es->modelindex ) && + cg.predictedPlayerState.stats[ STAT_PTEAM ] == BG_FindTeamForBuildable( es->modelindex ) ) + { + //hack to prevent showing the usable buildable when you aren't carrying an energy weapon + if( ( es->modelindex == BA_H_REACTOR || es->modelindex == BA_H_REPEATER ) && + ( !BG_FindUsesEnergyForWeapon( cg.snap->ps.weapon ) || + BG_FindInfinteAmmoForWeapon( cg.snap->ps.weapon ) ) ) + return; + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); + } +} + + +#define BUILD_DELAY_TIME 2000 + +static void CG_DrawPlayerBuildTimer( rectDef_t *rect, vec4_t color ) +{ + float progress; + int index; + centity_t *cent; + playerState_t *ps; + + cent = &cg_entities[ cg.snap->ps.clientNum ]; + ps = &cg.snap->ps; + + if( cent->currentState.weapon ) + { + switch( cent->currentState.weapon ) + { + case WP_ABUILD: + progress = (float)ps->stats[ STAT_MISC ] / (float)ABUILDER_BASE_DELAY; + break; + + case WP_ABUILD2: + progress = (float)ps->stats[ STAT_MISC ] / (float)ABUILDER_ADV_DELAY; + break; + + case WP_HBUILD: + progress = (float)ps->stats[ STAT_MISC ] / (float)HBUILD_DELAY; + break; + + case WP_HBUILD2: + progress = (float)ps->stats[ STAT_MISC ] / (float)HBUILD2_DELAY; + break; + + default: + return; + break; + } + + if( !ps->stats[ STAT_MISC ] ) + return; + + index = (int)( progress * 8.0f ); + + if( index > 7 ) + index = 7; + else if( index < 0 ) + index = 0; + + if( cg.time - cg.lastBuildAttempt <= BUILD_DELAY_TIME ) + { + if( ( ( cg.time - cg.lastBuildAttempt ) / 300 ) % 2 ) + { + color[ 0 ] = 1.0f; + color[ 1 ] = color[ 2 ] = 0.0f; + color[ 3 ] = 1.0f; + } + } + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, + cgs.media.buildWeaponTimerPie[ index ] ); + trap_R_SetColor( NULL ); + } +} + +static void CG_DrawPlayerClipsValue( rectDef_t *rect, vec4_t color ) +{ + int value; + centity_t *cent; + playerState_t *ps; + + cent = &cg_entities[ cg.snap->ps.clientNum ]; + ps = &cg.snap->ps; + + if( cent->currentState.weapon ) + { + switch( cent->currentState.weapon ) + { + case WP_ABUILD: + case WP_ABUILD2: + case WP_HBUILD: + case WP_HBUILD2: + break; + + default: + BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, NULL, &value ); + + if( value > -1 ) + { + trap_R_SetColor( color ); + CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h, value ); + trap_R_SetColor( NULL ); + } + break; + } + } +} + +static void CG_DrawPlayerHealthValue( rectDef_t *rect, vec4_t color ) +{ + playerState_t *ps; + int value; + + ps = &cg.snap->ps; + + value = ps->stats[ STAT_HEALTH ]; + + trap_R_SetColor( color ); + CG_DrawField( rect->x, rect->y, 4, rect->w / 4, rect->h, value ); + trap_R_SetColor( NULL ); +} + +static void CG_DrawPlayerHealthBar( rectDef_t *rect, vec4_t color, float scale, + int align, int textStyle, int special ) +{ + playerState_t *ps; + float total; + + ps = &cg.snap->ps; + + total = ( (float)ps->stats[ STAT_HEALTH ] / (float)ps->stats[ STAT_MAX_HEALTH ] ); + CG_DrawProgressBar( rect, color, scale, align, textStyle, special, total ); +} + +/* +============== +CG_DrawPlayerHealthCross +============== +*/ +static void CG_DrawPlayerHealthCross( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + playerState_t *ps = &cg.snap->ps; + int health = ps->stats[ STAT_HEALTH ]; + + if( health < 10 ) + { + color[ 0 ] = 1.0f; + color[ 1 ] = color[ 2 ] = 0.0f; + } + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +static void CG_DrawProgressLabel( rectDef_t *rect, float text_x, float text_y, vec4_t color, + float scale, int align, const char *s, float fraction ) +{ + vec4_t white = { 1.0f, 1.0f, 1.0f, 1.0f }; + float tx, tw = CG_Text_Width( s, scale, 0 ); + + switch( align ) + { + case ITEM_ALIGN_LEFT: + tx = 0.0f; + break; + + case ITEM_ALIGN_RIGHT: + tx = rect->w - tw; + break; + + case ITEM_ALIGN_CENTER: + tx = ( rect->w / 2.0f ) - ( tw / 2.0f ); + break; + + default: + tx = 0.0f; + } + + if( fraction < 1.0f ) + CG_Text_Paint( rect->x + text_x + tx, rect->y + text_y, scale, white, + s, 0, 0, ITEM_TEXTSTYLE_NORMAL ); + else + CG_Text_Paint( rect->x + text_x + tx, rect->y + text_y, scale, color, + s, 0, 0, ITEM_TEXTSTYLE_NEON ); +} + +static void CG_DrawMediaProgress( rectDef_t *rect, vec4_t color, float scale, + int align, int textStyle, int special ) +{ + CG_DrawProgressBar( rect, color, scale, align, textStyle, special, cg.mediaFraction ); +} + +static void CG_DrawMediaProgressLabel( rectDef_t *rect, float text_x, float text_y, + vec4_t color, float scale, int align ) +{ + CG_DrawProgressLabel( rect, text_x, text_y, color, scale, align, "Map and Textures", cg.mediaFraction ); +} + +static void CG_DrawBuildablesProgress( rectDef_t *rect, vec4_t color, float scale, + int align, int textStyle, int special ) +{ + CG_DrawProgressBar( rect, color, scale, align, textStyle, special, cg.buildablesFraction ); +} + +static void CG_DrawBuildablesProgressLabel( rectDef_t *rect, float text_x, float text_y, + vec4_t color, float scale, int align ) +{ + CG_DrawProgressLabel( rect, text_x, text_y, color, scale, align, "Buildable Models", cg.buildablesFraction ); +} + +static void CG_DrawCharModelProgress( rectDef_t *rect, vec4_t color, float scale, + int align, int textStyle, int special ) +{ + CG_DrawProgressBar( rect, color, scale, align, textStyle, special, cg.charModelFraction ); +} + +static void CG_DrawCharModelProgressLabel( rectDef_t *rect, float text_x, float text_y, + vec4_t color, float scale, int align ) +{ + CG_DrawProgressLabel( rect, text_x, text_y, color, scale, align, "Character Models", cg.charModelFraction ); +} + +static void CG_DrawOverallProgress( rectDef_t *rect, vec4_t color, float scale, + int align, int textStyle, int special ) +{ + float total; + + total = ( cg.charModelFraction + cg.buildablesFraction + cg.mediaFraction ) / 3.0f; + CG_DrawProgressBar( rect, color, scale, align, textStyle, special, total ); +} + +static void CG_DrawLevelShot( rectDef_t *rect ) +{ + const char *s; + const char *info; + qhandle_t levelshot; + qhandle_t detail; + + info = CG_ConfigString( CS_SERVERINFO ); + s = Info_ValueForKey( info, "mapname" ); + levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) ); + + if( !levelshot ) + levelshot = trap_R_RegisterShaderNoMip( "gfx/2d/load_screen" ); + + trap_R_SetColor( NULL ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, levelshot ); + + // blend a detail texture over it + detail = trap_R_RegisterShader( "gfx/misc/detail" ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, detail ); +} + +static void CG_DrawLoadingString( rectDef_t *rect, float text_x, float text_y, vec4_t color, + float scale, int align, int textStyle, const char *s ) +{ + float tw, th, tx; + int pos, i; + char buffer[ 1024 ]; + char *end; + + if( !s[ 0 ] ) + return; + + strcpy( buffer, s ); + tw = CG_Text_Width( s, scale, 0 ); + th = scale * 40.0f; + + pos = i = 0; + + while( pos < strlen( s ) ) + { + strcpy( buffer, &s[ pos ] ); + tw = CG_Text_Width( buffer, scale, 0 ); + + while( tw > rect->w ) + { + end = strrchr( buffer, ' ' ); + + if( end == NULL ) + break; + + *end = '\0'; + tw = CG_Text_Width( buffer, scale, 0 ); + } + + switch( align ) + { + case ITEM_ALIGN_LEFT: + tx = rect->x; + break; + + case ITEM_ALIGN_RIGHT: + tx = rect->x + rect->w - tw; + break; + + case ITEM_ALIGN_CENTER: + tx = rect->x + ( rect->w / 2.0f ) - ( tw / 2.0f ); + break; + + default: + tx = 0.0f; + } + + CG_Text_Paint( tx + text_x, rect->y + text_y + i * ( th + 3 ), scale, color, + buffer, 0, 0, textStyle ); + + pos += strlen( buffer ) + 1; + i++; + } +} + +static void CG_DrawLevelName( rectDef_t *rect, float text_x, float text_y, + vec4_t color, float scale, int align, int textStyle ) +{ + const char *s; + + s = CG_ConfigString( CS_MESSAGE ); + + CG_DrawLoadingString( rect, text_x, text_y, color, scale, align, textStyle, s ); +} + +static void CG_DrawMOTD( rectDef_t *rect, float text_x, float text_y, + vec4_t color, float scale, int align, int textStyle ) +{ + const char *s; + + s = CG_ConfigString( CS_MOTD ); + + CG_DrawLoadingString( rect, text_x, text_y, color, scale, align, textStyle, s ); +} + +static void CG_DrawHostname( rectDef_t *rect, float text_x, float text_y, + vec4_t color, float scale, int align, int textStyle ) +{ + char buffer[ 1024 ]; + const char *info; + + info = CG_ConfigString( CS_SERVERINFO ); + + Q_strncpyz( buffer, Info_ValueForKey( info, "sv_hostname" ), 1024 ); + Q_CleanStr( buffer ); + + CG_DrawLoadingString( rect, text_x, text_y, color, scale, align, textStyle, buffer ); +} + +/* +============== +CG_DrawDemoPlayback +============== +*/ +static void CG_DrawDemoPlayback( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + if( !cg_drawDemoState.integer ) + return; + + if( trap_GetDemoState( ) != DS_PLAYBACK ) + return; + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +============== +CG_DrawDemoRecording +============== +*/ +static void CG_DrawDemoRecording( rectDef_t *rect, vec4_t color, qhandle_t shader ) +{ + if( !cg_drawDemoState.integer ) + return; + + if( trap_GetDemoState( ) != DS_RECORDING ) + return; + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); +} + +/* +====================== +CG_UpdateMediaFraction + +====================== +*/ +void CG_UpdateMediaFraction( float newFract ) +{ + cg.mediaFraction = newFract; + + trap_UpdateScreen( ); +} + +/* +==================== +CG_DrawLoadingScreen + +Draw all the status / pacifier stuff during level loading +==================== +*/ +void CG_DrawLoadingScreen( void ) +{ + Menu_Paint( Menus_FindByName( "Loading" ), qtrue ); +} + +float CG_GetValue( int ownerDraw ) +{ + centity_t *cent; + playerState_t *ps; + + cent = &cg_entities[ cg.snap->ps.clientNum ]; + ps = &cg.snap->ps; + + switch( ownerDraw ) + { + case CG_PLAYER_AMMO_VALUE: + if( cent->currentState.weapon ) + { + int value; + + BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, + &value, NULL ); + + return value; + } + break; + case CG_PLAYER_CLIPS_VALUE: + if( cent->currentState.weapon ) + { + int value; + + BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, + NULL, &value ); + + return value; + } + break; + case CG_PLAYER_HEALTH: + return ps->stats[ STAT_HEALTH ]; + break; + default: + break; + } + + return -1; +} + +const char *CG_GetKillerText( ) +{ + const char *s = ""; + if( cg.killerName[ 0 ] ) + s = va( "Fragged by %s", cg.killerName ); + + return s; +} + + +static void CG_DrawKiller( rectDef_t *rect, float scale, vec4_t color, + qhandle_t shader, int textStyle ) +{ + // fragged by ... line + if( cg.killerName[ 0 ] ) + { + int x = rect->x + rect->w / 2; + CG_Text_Paint( x - CG_Text_Width( CG_GetKillerText( ), scale, 0 ) / 2, + rect->y + rect->h, scale, color, CG_GetKillerText( ), 0, 0, textStyle ); + } +} + + +static void CG_Text_Paint_Limit( float *maxX, float x, float y, float scale, + vec4_t color, const char* text, float adjust, int limit ) +{ + int len, count; + vec4_t newColor; + glyphInfo_t *glyph; + + if( text ) + { +// TTimo: FIXME +// const unsigned char *s = text; // bk001206 - unsigned + const char *s = text; + float max = *maxX; + float useScale; + fontInfo_t *font = &cgDC.Assets.textFont; + + if( scale <= cg_smallFont.value ) + font = &cgDC.Assets.smallFont; + else if( scale > cg_bigFont.value ) + font = &cgDC.Assets.bigFont; + + useScale = scale * font->glyphScale; + trap_R_SetColor( color ); + len = strlen( text ); + + if( limit > 0 && len > limit ) + len = limit; + + count = 0; + + while( s && *s && count < len ) + { + glyph = &font->glyphs[ (int)*s ]; + //TTimo: FIXME: getting nasty warnings without the cast, + //hopefully this doesn't break the VM build + + if( Q_IsColorString( s ) ) + { + memcpy( newColor, g_color_table[ ColorIndex( *(s+1) ) ], sizeof( newColor ) ); + newColor[ 3 ] = color[ 3 ]; + trap_R_SetColor( newColor ); + s += 2; + continue; + } + else + { + float yadj = useScale * glyph->top; + + if( CG_Text_Width( s, useScale, 1 ) + x > max ) + { + *maxX = 0; + break; + } + + CG_Text_PaintChar( x, y - yadj, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + x += ( glyph->xSkip * useScale ) + adjust; + *maxX = x; + count++; + s++; + } + } + + trap_R_SetColor( NULL ); + } +} + +static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, vec4_t color, qhandle_t shader ) +{ + if( cg.spectatorLen ) + { + float maxX; + + if( cg.spectatorWidth == -1 ) + { + cg.spectatorWidth = 0; + cg.spectatorPaintX = rect->x + 1; + cg.spectatorPaintX2 = -1; + } + + if( cg.spectatorOffset > cg.spectatorLen ) + { + cg.spectatorOffset = 0; + cg.spectatorPaintX = rect->x + 1; + cg.spectatorPaintX2 = -1; + } + + if( cg.time > cg.spectatorTime ) + { + cg.spectatorTime = cg.time + 10; + + if( cg.spectatorPaintX <= rect->x + 2 ) + { + if( cg.spectatorOffset < cg.spectatorLen ) + { + //TA: skip colour directives + if( Q_IsColorString( &cg.spectatorList[ cg.spectatorOffset ] ) ) + cg.spectatorOffset += 2; + else + { + cg.spectatorPaintX += CG_Text_Width( &cg.spectatorList[ cg.spectatorOffset ], scale, 1 ) - 1; + cg.spectatorOffset++; + } + } + else + { + cg.spectatorOffset = 0; + + if( cg.spectatorPaintX2 >= 0 ) + cg.spectatorPaintX = cg.spectatorPaintX2; + else + cg.spectatorPaintX = rect->x + rect->w - 2; + + cg.spectatorPaintX2 = -1; + } + } + else + { + cg.spectatorPaintX--; + + if( cg.spectatorPaintX2 >= 0 ) + cg.spectatorPaintX2--; + } + } + + maxX = rect->x + rect->w - 2; + + CG_Text_Paint_Limit( &maxX, cg.spectatorPaintX, rect->y + rect->h - 3, scale, color, + &cg.spectatorList[ cg.spectatorOffset ], 0, 0 ); + + if( cg.spectatorPaintX2 >= 0 ) + { + float maxX2 = rect->x + rect->w - 2; + CG_Text_Paint_Limit( &maxX2, cg.spectatorPaintX2, rect->y + rect->h - 3, scale, + color, cg.spectatorList, 0, cg.spectatorOffset ); + } + + if( cg.spectatorOffset && maxX > 0 ) + { + // if we have an offset ( we are skipping the first part of the string ) and we fit the string + if( cg.spectatorPaintX2 == -1 ) + cg.spectatorPaintX2 = rect->x + rect->w - 2; + } + else + cg.spectatorPaintX2 = -1; + } +} + +/* +================== +CG_DrawStageReport +================== +*/ +static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y, + vec4_t color, float scale, int align, int textStyle ) +{ + char s[ MAX_TOKEN_CHARS ]; + int tx, w, kills; + + if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_NONE && !cg.intermissionStarted ) + return; + + if( cg.intermissionStarted ) + { + Com_sprintf( s, MAX_TOKEN_CHARS, + "Stage %d" //PH34R MY MAD-LEET CODING SKILLZ + " " + "Stage %d", + cgs.alienStage + 1, cgs.humanStage + 1 ); + } + else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + kills = cgs.alienNextStageThreshold - cgs.alienKills; + + if( cgs.alienNextStageThreshold < 0 ) + Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d", cgs.alienStage + 1 ); + else if( kills == 1 ) + Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d kill for next stage", + cgs.alienStage + 1, kills ); + else + Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d kills for next stage", + cgs.alienStage + 1, kills ); + } + else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + kills = cgs.humanNextStageThreshold - cgs.humanKills; + + if( cgs.humanNextStageThreshold < 0 ) + Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d", cgs.humanStage + 1 ); + else if( kills == 1 ) + Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d kill for next stage", + cgs.humanStage + 1, kills ); + else + Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d kills for next stage", + cgs.humanStage + 1, kills ); + } + + w = CG_Text_Width( s, scale, 0 ); + + switch( align ) + { + case ITEM_ALIGN_LEFT: + tx = rect->x; + break; + + case ITEM_ALIGN_RIGHT: + tx = rect->x + rect->w - w; + break; + + case ITEM_ALIGN_CENTER: + tx = rect->x + ( rect->w / 2.0f ) - ( w / 2.0f ); + break; + + default: + tx = 0.0f; + } + + CG_Text_Paint( text_x + tx, rect->y + text_y, scale, color, s, 0, 0, textStyle ); +} + +/* +================== +CG_DrawFPS +================== +*/ +//TA: personally i think this should be longer - it should really be a cvar +#define FPS_FRAMES 20 +#define FPS_STRING "fps" +static void CG_DrawFPS( rectDef_t *rect, float text_x, float text_y, + float scale, vec4_t color, int align, int textStyle, + qboolean scalableText ) +{ + char *s; + int tx, w, totalWidth, strLength; + static int previousTimes[ FPS_FRAMES ]; + static int index; + int i, total; + int fps; + static int previous; + int t, frameTime; + + if( !cg_drawFPS.integer ) + return; + + // don't use serverTime, because that will be drifting to + // correct for internet lag changes, timescales, timedemos, etc + t = trap_Milliseconds( ); + frameTime = t - previous; + previous = t; + + previousTimes[ index % FPS_FRAMES ] = frameTime; + index++; + + if( index > FPS_FRAMES ) + { + // average multiple frames together to smooth changes out a bit + total = 0; + + for( i = 0 ; i < FPS_FRAMES ; i++ ) + total += previousTimes[ i ]; + + if( !total ) + total = 1; + + fps = 1000 * FPS_FRAMES / total; + + s = va( "%d", fps ); + w = CG_Text_Width( "0", scale, 0 ); + strLength = CG_DrawStrlen( s ); + totalWidth = CG_Text_Width( FPS_STRING, scale, 0 ) + w * strLength; + + switch( align ) + { + case ITEM_ALIGN_LEFT: + tx = rect->x; + break; + + case ITEM_ALIGN_RIGHT: + tx = rect->x + rect->w - totalWidth; + break; + + case ITEM_ALIGN_CENTER: + tx = rect->x + ( rect->w / 2.0f ) - ( totalWidth / 2.0f ); + break; + + default: + tx = 0.0f; + } + + if( scalableText ) + { + for( i = 0; i < strLength; i++ ) + { + char c[ 2 ]; + + c[ 0 ] = s[ i ]; + c[ 1 ] = '\0'; + + CG_Text_Paint( text_x + tx + i * w, rect->y + text_y, scale, color, c, 0, 0, textStyle ); + } + } + else + { + trap_R_SetColor( color ); + CG_DrawField( rect->x, rect->y, 3, rect->w / 3, rect->h, fps ); + trap_R_SetColor( NULL ); + } + + if( scalableText ) + CG_Text_Paint( text_x + tx + i * w, rect->y + text_y, scale, color, FPS_STRING, 0, 0, textStyle ); + } +} + + +/* +================= +CG_DrawTimerMins +================= +*/ +static void CG_DrawTimerMins( rectDef_t *rect, vec4_t color ) +{ + int mins, seconds; + int msec; + + if( !cg_drawTimer.integer ) + return; + + msec = cg.time - cgs.levelStartTime; + + seconds = msec / 1000; + mins = seconds / 60; + seconds -= mins * 60; + + trap_R_SetColor( color ); + CG_DrawField( rect->x, rect->y, 3, rect->w / 3, rect->h, mins ); + trap_R_SetColor( NULL ); +} + + +/* +================= +CG_DrawTimerSecs +================= +*/ +static void CG_DrawTimerSecs( rectDef_t *rect, vec4_t color ) +{ + int mins, seconds; + int msec; + + if( !cg_drawTimer.integer ) + return; + + msec = cg.time - cgs.levelStartTime; + + seconds = msec / 1000; + mins = seconds / 60; + seconds -= mins * 60; + + trap_R_SetColor( color ); + CG_DrawFieldPadded( rect->x, rect->y, 2, rect->w / 2, rect->h, seconds ); + trap_R_SetColor( NULL ); +} + + +/* +================= +CG_DrawTimer +================= +*/ +static void CG_DrawTimer( rectDef_t *rect, float text_x, float text_y, + float scale, vec4_t color, int align, int textStyle ) +{ + char *s; + int i, tx, w, totalWidth, strLength; + int mins, seconds, tens; + int msec; + + if( !cg_drawTimer.integer ) + return; + + msec = cg.time - cgs.levelStartTime; + + seconds = msec / 1000; + mins = seconds / 60; + seconds -= mins * 60; + tens = seconds / 10; + seconds -= tens * 10; + + s = va( "%d:%d%d", mins, tens, seconds ); + w = CG_Text_Width( "0", scale, 0 ); + strLength = CG_DrawStrlen( s ); + totalWidth = w * strLength; + + switch( align ) + { + case ITEM_ALIGN_LEFT: + tx = rect->x; + break; + + case ITEM_ALIGN_RIGHT: + tx = rect->x + rect->w - totalWidth; + break; + + case ITEM_ALIGN_CENTER: + tx = rect->x + ( rect->w / 2.0f ) - ( totalWidth / 2.0f ); + break; + + default: + tx = 0.0f; + } + + for( i = 0; i < strLength; i++ ) + { + char c[ 2 ]; + + c[ 0 ] = s[ i ]; + c[ 1 ] = '\0'; + + CG_Text_Paint( text_x + tx + i * w, rect->y + text_y, scale, color, c, 0, 0, textStyle ); + } +} + +/* +================= +CG_DrawClock +================= +*/ +static void CG_DrawClock( rectDef_t *rect, float text_x, float text_y, + float scale, vec4_t color, int align, int textStyle ) +{ + char *s; + int i, tx, w, totalWidth, strLength; + qtime_t qt; + int t; + + if( !cg_drawClock.integer ) + return; + + t = trap_RealTime( &qt ); + + if( cg_drawClock.integer == 2 ) + { + s = va( "%02d%s%02d", qt.tm_hour, ( qt.tm_sec % 2 ) ? ":" : " ", + qt.tm_min ); + } + else + { + char *pm = "am"; + int h = qt.tm_hour; + + if( h == 0 ) + h = 12; + else if( h == 12 ) + pm = "pm"; + else if( h > 12 ) + { + h -= 12; + pm = "pm"; + } + + s = va( "%d%s%02d%s", h, ( qt.tm_sec % 2 ) ? ":" : " ", qt.tm_min, pm ); + } + w = CG_Text_Width( "0", scale, 0 ); + strLength = CG_DrawStrlen( s ); + totalWidth = w * strLength; + + switch( align ) + { + case ITEM_ALIGN_LEFT: + tx = rect->x; + break; + + case ITEM_ALIGN_RIGHT: + tx = rect->x + rect->w - totalWidth; + break; + + case ITEM_ALIGN_CENTER: + tx = rect->x + ( rect->w / 2.0f ) - ( totalWidth / 2.0f ); + break; + + default: + tx = 0.0f; + } + + for( i = 0; i < strLength; i++ ) + { + char c[ 2 ]; + + c[ 0 ] = s[ i ]; + c[ 1 ] = '\0'; + + CG_Text_Paint( text_x + tx + i * w, rect->y + text_y, scale, color, c, 0, 0, textStyle ); + } +} + +/* +================== +CG_DrawSnapshot +================== +*/ +static void CG_DrawSnapshot( rectDef_t *rect, float text_x, float text_y, + float scale, vec4_t color, int align, int textStyle ) +{ + char *s; + int w, tx; + + if( !cg_drawSnapshot.integer ) + return; + + s = va( "time:%d snap:%d cmd:%d", cg.snap->serverTime, + cg.latestSnapshotNum, cgs.serverCommandSequence ); + w = CG_Text_Width( s, scale, 0 ); + + switch( align ) + { + case ITEM_ALIGN_LEFT: + tx = rect->x; + break; + + case ITEM_ALIGN_RIGHT: + tx = rect->x + rect->w - w; + break; + + case ITEM_ALIGN_CENTER: + tx = rect->x + ( rect->w / 2.0f ) - ( w / 2.0f ); + break; + + default: + tx = 0.0f; + } + + CG_Text_Paint( text_x + tx, rect->y + text_y, scale, color, s, 0, 0, textStyle ); +} + +/* +=============================================================================== + +LAGOMETER + +=============================================================================== +*/ + +#define LAG_SAMPLES 128 + +typedef struct +{ + int frameSamples[ LAG_SAMPLES ]; + int frameCount; + int snapshotFlags[ LAG_SAMPLES ]; + int snapshotSamples[ LAG_SAMPLES ]; + int snapshotCount; +} lagometer_t; + +lagometer_t lagometer; + +/* +============== +CG_AddLagometerFrameInfo + +Adds the current interpolate / extrapolate bar for this frame +============== +*/ +void CG_AddLagometerFrameInfo( void ) +{ + int offset; + + offset = cg.time - cg.latestSnapshotTime; + lagometer.frameSamples[ lagometer.frameCount & ( LAG_SAMPLES - 1 ) ] = offset; + lagometer.frameCount++; +} + +/* +============== +CG_AddLagometerSnapshotInfo + +Each time a snapshot is received, log its ping time and +the number of snapshots that were dropped before it. + +Pass NULL for a dropped packet. +============== +*/ +#define PING_FRAMES 40 +void CG_AddLagometerSnapshotInfo( snapshot_t *snap ) +{ + static int previousPings[ PING_FRAMES ]; + static int index; + int i; + + // dropped packet + if( !snap ) + { + lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1 ) ] = -1; + lagometer.snapshotCount++; + return; + } + + // add this snapshot's info + lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1 ) ] = snap->ping; + lagometer.snapshotFlags[ lagometer.snapshotCount & ( LAG_SAMPLES - 1 ) ] = snap->snapFlags; + lagometer.snapshotCount++; + + cg.ping = 0; + if( cg.snap ) + { + previousPings[ index++ ] = cg.snap->ping; + index = index % PING_FRAMES; + + for( i = 0; i < PING_FRAMES; i++ ) + { + cg.ping += previousPings[ i ]; + } + + cg.ping /= PING_FRAMES; + } +} + +/* +============== +CG_DrawDisconnect + +Should we draw something differnet for long lag vs no packets? +============== +*/ +static void CG_DrawDisconnect( void ) +{ + float x, y; + int cmdNum; + usercmd_t cmd; + const char *s; + int w; + vec4_t color = { 1.0f, 1.0f, 1.0f, 1.0f }; + + // draw the phone jack if we are completely past our buffers + cmdNum = trap_GetCurrentCmdNumber( ) - CMD_BACKUP + 1; + trap_GetUserCmd( cmdNum, &cmd ); + + // special check for map_restart + if( cmd.serverTime <= cg.snap->ps.commandTime || cmd.serverTime > cg.time ) + return; + + // also add text in center of screen + s = "Connection Interrupted"; + w = CG_Text_Width( s, 0.7f, 0 ); + CG_Text_Paint( 320 - w / 2, 100, 0.7f, color, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED ); + + // blink the icon + if( ( cg.time >> 9 ) & 1 ) + return; + + x = 640 - 48; + y = 480 - 48; + + CG_DrawPic( x, y, 48, 48, trap_R_RegisterShader( "gfx/2d/net.tga" ) ); +} + +#define MAX_LAGOMETER_PING 900 +#define MAX_LAGOMETER_RANGE 300 + + +/* +============== +CG_DrawLagometer +============== +*/ +static void CG_DrawLagometer( rectDef_t *rect, float text_x, float text_y, + float scale, vec4_t textColor ) +{ + int a, x, y, i; + float v; + float ax, ay, aw, ah, mid, range; + int color; + vec4_t adjustedColor; + float vscale; + vec4_t white = { 1.0f, 1.0f, 1.0f, 1.0f }; + + if( cg.snap->ps.pm_type == PM_INTERMISSION ) + return; + + if( !cg_lagometer.integer ) + return; + + if( cg.demoPlayback ) + return; + + Vector4Copy( textColor, adjustedColor ); + adjustedColor[ 3 ] = 0.25f; + + trap_R_SetColor( adjustedColor ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cgs.media.whiteShader ); + trap_R_SetColor( NULL ); + + // + // draw the graph + // + ax = x = rect->x; + ay = y = rect->y; + aw = rect->w; + ah = rect->h; + + trap_R_SetColor( NULL ); + + CG_AdjustFrom640( &ax, &ay, &aw, &ah ); + + color = -1; + range = ah / 3; + mid = ay + range; + + vscale = range / MAX_LAGOMETER_RANGE; + + // draw the frame interpoalte / extrapolate graph + for( a = 0 ; a < aw ; a++ ) + { + i = ( lagometer.frameCount - 1 - a ) & ( LAG_SAMPLES - 1 ); + v = lagometer.frameSamples[ i ]; + v *= vscale; + + if( v > 0 ) + { + if( color != 1 ) + { + color = 1; + trap_R_SetColor( g_color_table[ ColorIndex( COLOR_YELLOW ) ] ); + } + + if( v > range ) + v = range; + + trap_R_DrawStretchPic( ax + aw - a, mid - v, 1, v, 0, 0, 0, 0, cgs.media.whiteShader ); + } + else if( v < 0 ) + { + if( color != 2 ) + { + color = 2; + trap_R_SetColor( g_color_table[ ColorIndex( COLOR_BLUE ) ] ); + } + + v = -v; + if( v > range ) + v = range; + + trap_R_DrawStretchPic( ax + aw - a, mid, 1, v, 0, 0, 0, 0, cgs.media.whiteShader ); + } + } + + // draw the snapshot latency / drop graph + range = ah / 2; + vscale = range / MAX_LAGOMETER_PING; + + for( a = 0 ; a < aw ; a++ ) + { + i = ( lagometer.snapshotCount - 1 - a ) & ( LAG_SAMPLES - 1 ); + v = lagometer.snapshotSamples[ i ]; + + if( v > 0 ) + { + if( lagometer.snapshotFlags[ i ] & SNAPFLAG_RATE_DELAYED ) + { + if( color != 5 ) + { + color = 5; // YELLOW for rate delay + trap_R_SetColor( g_color_table[ ColorIndex( COLOR_YELLOW ) ] ); + } + } + else + { + if( color != 3 ) + { + color = 3; + + trap_R_SetColor( g_color_table[ ColorIndex( COLOR_GREEN ) ] ); + } + } + + v = v * vscale; + + if( v > range ) + v = range; + + trap_R_DrawStretchPic( ax + aw - a, ay + ah - v, 1, v, 0, 0, 0, 0, cgs.media.whiteShader ); + } + else if( v < 0 ) + { + if( color != 4 ) + { + color = 4; // RED for dropped snapshots + trap_R_SetColor( g_color_table[ ColorIndex( COLOR_RED ) ] ); + } + + trap_R_DrawStretchPic( ax + aw - a, ay + ah - range, 1, range, 0, 0, 0, 0, cgs.media.whiteShader ); + } + } + + trap_R_SetColor( NULL ); + + if( cg_nopredict.integer || cg_synchronousClients.integer ) + CG_Text_Paint( ax, ay, 0.5, white, "snc", 0, 0, ITEM_TEXTSTYLE_NORMAL ); + else + { + char *s; + + s = va( "%d", cg.ping ); + ax = rect->x + ( rect->w / 2.0f ) - ( CG_Text_Width( s, scale, 0 ) / 2.0f ) + text_x; + ay = rect->y + ( rect->h / 2.0f ) + ( CG_Text_Height( s, scale, 0 ) / 2.0f ) + text_y; + + Vector4Copy( textColor, adjustedColor ); + adjustedColor[ 3 ] = 0.5f; + CG_Text_Paint( ax, ay, scale, adjustedColor, s, 0, 0, ITEM_TEXTSTYLE_NORMAL ); + } + + CG_DrawDisconnect( ); +} + +/* +============== +CG_DrawTextBlock +============== +*/ +static void CG_DrawTextBlock( rectDef_t *rect, float text_x, float text_y, vec4_t color, + float scale, int align, int textStyle, const char *text, + menuDef_t *parent, itemDef_t *textItem ) +{ + float x, y, w, h; + + //offset the text + x = rect->x; + y = rect->y; + w = rect->w - ( 16 + ( 2 * text_x ) ); //16 to ensure text within frame + h = rect->h; + + textItem->text = text; + + textItem->parent = parent; + memcpy( textItem->window.foreColor, color, sizeof( vec4_t ) ); + textItem->window.flags = 0; + + switch( align ) + { + case ITEM_ALIGN_LEFT: + textItem->window.rect.x = x; + break; + + case ITEM_ALIGN_RIGHT: + textItem->window.rect.x = x + w; + break; + + case ITEM_ALIGN_CENTER: + textItem->window.rect.x = x + ( w / 2 ); + break; + + default: + textItem->window.rect.x = x; + break; + } + + textItem->window.rect.y = y; + textItem->window.rect.w = w; + textItem->window.rect.h = h; + textItem->window.borderSize = 0; + textItem->textRect.x = 0; + textItem->textRect.y = 0; + textItem->textRect.w = 0; + textItem->textRect.h = 0; + textItem->textalignment = align; + textItem->textalignx = text_x; + textItem->textaligny = text_y; + textItem->textscale = scale; + textItem->textStyle = textStyle; + + //hack to utilise existing autowrap code + Item_Text_AutoWrapped_Paint( textItem ); +} + +/* +=================== +CG_DrawConsole +=================== +*/ +static void CG_DrawConsole( rectDef_t *rect, float text_x, float text_y, vec4_t color, + float scale, int align, int textStyle ) +{ + static menuDef_t dummyParent; + static itemDef_t textItem; + + CG_DrawTextBlock( rect, text_x, text_y, color, scale, align, textStyle, + cg.consoleText, &dummyParent, &textItem ); +} + +/* +=================== +CG_DrawTutorial +=================== +*/ +static void CG_DrawTutorial( rectDef_t *rect, float text_x, float text_y, vec4_t color, + float scale, int align, int textStyle ) +{ + static menuDef_t dummyParent; + static itemDef_t textItem; + + if( !cg_tutorial.integer ) + return; + + CG_DrawTextBlock( rect, text_x, text_y, color, scale, align, textStyle, + CG_TutorialText( ), &dummyParent, &textItem ); +} + +/* +=================== +CG_DrawWeaponIcon +=================== +*/ +void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color ) +{ + int ammo, clips, maxAmmo; + centity_t *cent; + playerState_t *ps; + + cent = &cg_entities[ cg.snap->ps.clientNum ]; + ps = &cg.snap->ps; + + BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &ammo, &clips ); + BG_FindAmmoForWeapon( cent->currentState.weapon, &maxAmmo, NULL ); + + // don't display if dead + if( cg.predictedPlayerState.stats[ STAT_HEALTH ] <= 0 ) + return; + + if( cent->currentState.weapon == 0 ) + return; + + CG_RegisterWeapon( cent->currentState.weapon ); + + if( clips == 0 && !BG_FindInfinteAmmoForWeapon( cent->currentState.weapon ) ) + { + float ammoPercent = (float)ammo / (float)maxAmmo; + + if( ammoPercent < 0.33f ) + { + color[ 0 ] = 1.0f; + color[ 1 ] = color[ 2 ] = 0.0f; + } + } + + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS && CG_AtHighestClass( ) ) + { + if( cg.time - cg.lastEvolveAttempt <= NO_CREDITS_TIME ) + { + if( ( ( cg.time - cg.lastEvolveAttempt ) / 300 ) % 2 ) + color[ 3 ] = 0.0f; + } + } + + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_weapons[ cent->currentState.weapon ].weaponIcon ); + trap_R_SetColor( NULL ); +} + + + +/* +================================================================================ + +CROSSHAIR + +================================================================================ +*/ + + +/* +================= +CG_DrawCrosshair +================= +*/ +static void CG_DrawCrosshair( void ) +{ + float w, h; + qhandle_t hShader; + float x, y; + weaponInfo_t *wi; + + if( cg_drawCrosshair.integer == CROSSHAIR_ALWAYSOFF ) + return; + + if( cg_drawCrosshair.integer == CROSSHAIR_RANGEDONLY && + !BG_FindLongRangedForWeapon( cg.snap->ps.weapon ) ) + { + return; + } + + if( ( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) || + ( cg.snap->ps.stats[ STAT_STATE ] & SS_INFESTING ) || + ( cg.snap->ps.stats[ STAT_STATE ] & SS_HOVELING ) ) + return; + + if( cg.renderingThirdPerson ) + return; + + wi = &cg_weapons[ cg.snap->ps.weapon ]; + + w = h = wi->crossHairSize; + + x = cg_crosshairX.integer; + y = cg_crosshairY.integer; + CG_AdjustFrom640( &x, &y, &w, &h ); + + hShader = wi->crossHair; + + if( hShader != 0 ) + { + trap_R_DrawStretchPic( x + cg.refdef.x + 0.5 * ( cg.refdef.width - w ), + y + cg.refdef.y + 0.5 * ( cg.refdef.height - h ), + w, h, 0, 0, 1, 1, hShader ); + } +} + + + +/* +================= +CG_ScanForCrosshairEntity +================= +*/ +static void CG_ScanForCrosshairEntity( void ) +{ + trace_t trace; + vec3_t start, end; + int content; + pTeam_t team; + + VectorCopy( cg.refdef.vieworg, start ); + VectorMA( start, 131072, cg.refdef.viewaxis[ 0 ], end ); + + CG_Trace( &trace, start, vec3_origin, vec3_origin, end, + cg.snap->ps.clientNum, CONTENTS_SOLID|CONTENTS_BODY ); + + if( trace.entityNum >= MAX_CLIENTS ) + return; + + // if the player is in fog, don't show it + content = trap_CM_PointContents( trace.endpos, 0 ); + if( content & CONTENTS_FOG ) + return; + + team = cgs.clientinfo[ trace.entityNum ].team; + + if( cg.snap->ps.persistant[ PERS_TEAM ] != TEAM_SPECTATOR ) + { + //only display team names of those on the same team as this player + if( team != cg.snap->ps.stats[ STAT_PTEAM ] ) + return; + } + + // update the fade timer + cg.crosshairClientNum = trace.entityNum; + cg.crosshairClientTime = cg.time; +} + + +/* +===================== +CG_DrawCrosshairNames +===================== +*/ +static void CG_DrawCrosshairNames( rectDef_t *rect, float scale, int textStyle ) +{ + float *color; + char *name; + float w, x; + + if( !cg_drawCrosshairNames.integer ) + return; + + if( cg.renderingThirdPerson ) + return; + + // scan the known entities to see if the crosshair is sighted on one + CG_ScanForCrosshairEntity( ); + + // draw the name of the player being looked at + color = CG_FadeColor( cg.crosshairClientTime, 1000 ); + if( !color ) + { + trap_R_SetColor( NULL ); + return; + } + + name = cgs.clientinfo[ cg.crosshairClientNum ].name; + w = CG_Text_Width( name, scale, 0 ); + x = rect->x + rect->w / 2; + CG_Text_Paint( x - w / 2, rect->y + rect->h, scale, color, name, 0, 0, textStyle ); + trap_R_SetColor( NULL ); +} + + +/* +=============== +CG_OwnerDraw + +Draw an owner drawn item +=============== +*/ +void CG_OwnerDraw( float x, float y, float w, float h, float text_x, + float text_y, int ownerDraw, int ownerDrawFlags, + int align, float special, float scale, vec4_t color, + qhandle_t shader, int textStyle ) +{ + rectDef_t rect; + + if( cg_drawStatus.integer == 0 ) + return; + + rect.x = x; + rect.y = y; + rect.w = w; + rect.h = h; + + switch( ownerDraw ) + { + case CG_PLAYER_CREDITS_VALUE: + CG_DrawPlayerCreditsValue( &rect, color, qtrue ); + break; + case CG_PLAYER_BANK_VALUE: + CG_DrawPlayerBankValue( &rect, color, qtrue ); + break; + case CG_PLAYER_CREDITS_VALUE_NOPAD: + CG_DrawPlayerCreditsValue( &rect, color, qfalse ); + break; + case CG_PLAYER_BANK_VALUE_NOPAD: + CG_DrawPlayerBankValue( &rect, color, qfalse ); + break; + case CG_PLAYER_STAMINA: + CG_DrawPlayerStamina( &rect, color, scale, align, textStyle, special ); + break; + case CG_PLAYER_STAMINA_1: + CG_DrawPlayerStamina1( &rect, color, shader ); + break; + case CG_PLAYER_STAMINA_2: + CG_DrawPlayerStamina2( &rect, color, shader ); + break; + case CG_PLAYER_STAMINA_3: + CG_DrawPlayerStamina3( &rect, color, shader ); + break; + case CG_PLAYER_STAMINA_4: + CG_DrawPlayerStamina4( &rect, color, shader ); + break; + case CG_PLAYER_STAMINA_BOLT: + CG_DrawPlayerStaminaBolt( &rect, color, shader ); + break; + case CG_PLAYER_AMMO_VALUE: + CG_DrawPlayerAmmoValue( &rect, color ); + break; + case CG_PLAYER_CLIPS_VALUE: + CG_DrawPlayerClipsValue( &rect, color ); + break; + case CG_PLAYER_BUILD_TIMER: + CG_DrawPlayerBuildTimer( &rect, color ); + break; + case CG_PLAYER_HEALTH: + CG_DrawPlayerHealthValue( &rect, color ); + break; + case CG_PLAYER_HEALTH_BAR: + CG_DrawPlayerHealthBar( &rect, color, scale, align, textStyle, special ); + break; + case CG_PLAYER_HEALTH_CROSS: + CG_DrawPlayerHealthCross( &rect, color, shader ); + break; + case CG_PLAYER_CLIPS_RING: + CG_DrawPlayerClipsRing( &rect, color, shader ); + break; + case CG_PLAYER_BUILD_TIMER_RING: + CG_DrawPlayerBuildTimerRing( &rect, color, shader ); + break; + case CG_PLAYER_WALLCLIMBING: + CG_DrawPlayerWallclimbing( &rect, color, shader ); + break; + case CG_PLAYER_BOOSTED: + CG_DrawPlayerBoosted( &rect, color, shader ); + break; + case CG_PLAYER_BOOST_BOLT: + CG_DrawPlayerBoosterBolt( &rect, color, shader ); + break; + case CG_PLAYER_POISON_BARBS: + CG_DrawPlayerPoisonBarbs( &rect, color, shader ); + break; + case CG_PLAYER_ALIEN_SENSE: + CG_DrawAlienSense( &rect ); + break; + case CG_PLAYER_HUMAN_SCANNER: + CG_DrawHumanScanner( &rect, shader, color ); + break; + case CG_PLAYER_USABLE_BUILDABLE: + CG_DrawUsableBuildable( &rect, shader, color ); + break; + case CG_KILLER: + CG_DrawKiller( &rect, scale, color, shader, textStyle ); + break; + case CG_PLAYER_SELECT: + CG_DrawItemSelect( &rect, color ); + break; + case CG_PLAYER_WEAPONICON: + CG_DrawWeaponIcon( &rect, color ); + break; + case CG_PLAYER_SELECTTEXT: + CG_DrawItemSelectText( &rect, scale, textStyle ); + break; + case CG_SPECTATORS: + CG_DrawTeamSpectators( &rect, scale, color, shader ); + break; + case CG_PLAYER_CROSSHAIRNAMES: + CG_DrawCrosshairNames( &rect, scale, textStyle ); + break; + case CG_STAGE_REPORT_TEXT: + CG_DrawStageReport( &rect, text_x, text_y, color, scale, align, textStyle ); + break; + + //loading screen + case CG_LOAD_LEVELSHOT: + CG_DrawLevelShot( &rect ); + break; + case CG_LOAD_MEDIA: + CG_DrawMediaProgress( &rect, color, scale, align, textStyle, special ); + break; + case CG_LOAD_MEDIA_LABEL: + CG_DrawMediaProgressLabel( &rect, text_x, text_y, color, scale, align ); + break; + case CG_LOAD_BUILDABLES: + CG_DrawBuildablesProgress( &rect, color, scale, align, textStyle, special ); + break; + case CG_LOAD_BUILDABLES_LABEL: + CG_DrawBuildablesProgressLabel( &rect, text_x, text_y, color, scale, align ); + break; + case CG_LOAD_CHARMODEL: + CG_DrawCharModelProgress( &rect, color, scale, align, textStyle, special ); + break; + case CG_LOAD_CHARMODEL_LABEL: + CG_DrawCharModelProgressLabel( &rect, text_x, text_y, color, scale, align ); + break; + case CG_LOAD_OVERALL: + CG_DrawOverallProgress( &rect, color, scale, align, textStyle, special ); + break; + case CG_LOAD_LEVELNAME: + CG_DrawLevelName( &rect, text_x, text_y, color, scale, align, textStyle ); + break; + case CG_LOAD_MOTD: + CG_DrawMOTD( &rect, text_x, text_y, color, scale, align, textStyle ); + break; + case CG_LOAD_HOSTNAME: + CG_DrawHostname( &rect, text_x, text_y, color, scale, align, textStyle ); + break; + + case CG_FPS: + CG_DrawFPS( &rect, text_x, text_y, scale, color, align, textStyle, qtrue ); + break; + case CG_FPS_FIXED: + CG_DrawFPS( &rect, text_x, text_y, scale, color, align, textStyle, qfalse ); + break; + case CG_TIMER: + CG_DrawTimer( &rect, text_x, text_y, scale, color, align, textStyle ); + break; + case CG_CLOCK: + CG_DrawClock( &rect, text_x, text_y, scale, color, align, textStyle ); + break; + case CG_TIMER_MINS: + CG_DrawTimerMins( &rect, color ); + break; + case CG_TIMER_SECS: + CG_DrawTimerSecs( &rect, color ); + break; + case CG_SNAPSHOT: + CG_DrawSnapshot( &rect, text_x, text_y, scale, color, align, textStyle ); + break; + case CG_LAGOMETER: + CG_DrawLagometer( &rect, text_x, text_y, scale, color ); + break; + + case CG_DEMO_PLAYBACK: + CG_DrawDemoPlayback( &rect, color, shader ); + break; + case CG_DEMO_RECORDING: + CG_DrawDemoRecording( &rect, color, shader ); + break; + + case CG_CONSOLE: + CG_DrawConsole( &rect, text_x, text_y, color, scale, align, textStyle ); + break; + + case CG_TUTORIAL: + CG_DrawTutorial( &rect, text_x, text_y, color, scale, align, textStyle ); + break; + + default: + break; + } +} + +void CG_MouseEvent( int x, int y ) +{ + int n; + + if( ( cg.predictedPlayerState.pm_type == PM_NORMAL || + cg.predictedPlayerState.pm_type == PM_SPECTATOR ) && + cg.showScores == qfalse ) + { + trap_Key_SetCatcher( 0 ); + return; + } + + cgs.cursorX += x; + if( cgs.cursorX < 0 ) + cgs.cursorX = 0; + else if( cgs.cursorX > 640 ) + cgs.cursorX = 640; + + cgs.cursorY += y; + if( cgs.cursorY < 0 ) + cgs.cursorY = 0; + else if( cgs.cursorY > 480 ) + cgs.cursorY = 480; + + n = Display_CursorType( cgs.cursorX, cgs.cursorY ); + cgs.activeCursor = 0; + if( n == CURSOR_ARROW ) + cgs.activeCursor = cgs.media.selectCursor; + else if( n == CURSOR_SIZER ) + cgs.activeCursor = cgs.media.sizeCursor; + + if( cgs.capturedItem ) + Display_MouseMove( cgs.capturedItem, x, y ); + else + Display_MouseMove( NULL, cgs.cursorX, cgs.cursorY ); +} + +/* +================== +CG_HideTeamMenus +================== + +*/ +void CG_HideTeamMenu( void ) +{ + Menus_CloseByName( "teamMenu" ); + Menus_CloseByName( "getMenu" ); +} + +/* +================== +CG_ShowTeamMenus +================== + +*/ +void CG_ShowTeamMenu( void ) +{ + Menus_OpenByName( "teamMenu" ); +} + +/* +================== +CG_EventHandling +================== + type 0 - no event handling + 1 - team menu + 2 - hud editor + +*/ +void CG_EventHandling( int type ) +{ + cgs.eventHandling = type; + + if( type == CGAME_EVENT_NONE ) + CG_HideTeamMenu( ); +} + + + +void CG_KeyEvent( int key, qboolean down ) +{ + if( !down ) + return; + + if( cg.predictedPlayerState.pm_type == PM_NORMAL || + ( cg.predictedPlayerState.pm_type == PM_SPECTATOR && + cg.showScores == qfalse ) ) + { + CG_EventHandling( CGAME_EVENT_NONE ); + trap_Key_SetCatcher( 0 ); + return; + } + + Display_HandleKey( key, down, cgs.cursorX, cgs.cursorY ); + + if( cgs.capturedItem ) + cgs.capturedItem = NULL; + else + { + if( key == K_MOUSE2 && down ) + cgs.capturedItem = Display_CaptureItem( cgs.cursorX, cgs.cursorY ); + } +} + +int CG_ClientNumFromName( const char *p ) +{ + int i; + + for( i = 0; i < cgs.maxclients; i++ ) + { + if( cgs.clientinfo[ i ].infoValid && + Q_stricmp( cgs.clientinfo[ i ].name, p ) == 0 ) + return i; + } + + return -1; +} + +void CG_RunMenuScript( char **args ) +{ +} + + +void CG_GetTeamColor( vec4_t *color ) +{ + (*color)[ 0 ] = (*color)[ 2 ] = 0.0f; + (*color)[ 1 ] = 0.17f; + (*color)[ 3 ] = 0.25f; +} +//END TA UI + + +/* +================ +CG_DrawLighting + +================ +*/ +static void CG_DrawLighting( void ) +{ + centity_t *cent; + + cent = &cg_entities[ cg.snap->ps.clientNum ]; + + //fade to black if stamina is low + if( ( cg.snap->ps.stats[ STAT_STAMINA ] < -800 ) && + ( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ) + { + vec4_t black = { 0, 0, 0, 0 }; + black[ 3 ] = 1.0 - ( (float)( cg.snap->ps.stats[ STAT_STAMINA ] + 1000 ) / 200.0f ); + trap_R_SetColor( black ); + CG_DrawPic( 0, 0, 640, 480, cgs.media.whiteShader ); + trap_R_SetColor( NULL ); + } +} + +/* +=============================================================================== + +CENTER PRINTING + +=============================================================================== +*/ + + +/* +============== +CG_CenterPrint + +Called for important messages that should stay in the center of the screen +for a few moments +============== +*/ +void CG_CenterPrint( const char *str, int y, int charWidth ) +{ + char *s; + + Q_strncpyz( cg.centerPrint, str, sizeof( cg.centerPrint ) ); + + cg.centerPrintTime = cg.time; + cg.centerPrintY = y; + cg.centerPrintCharWidth = charWidth; + + // count the number of lines for centering + cg.centerPrintLines = 1; + s = cg.centerPrint; + while( *s ) + { + if( *s == '\n' ) + cg.centerPrintLines++; + + s++; + } +} + + +/* +=================== +CG_DrawCenterString +=================== +*/ +static void CG_DrawCenterString( void ) +{ + char *start; + int l; + int x, y, w; + int h; + float *color; + + if( !cg.centerPrintTime ) + return; + + color = CG_FadeColor( cg.centerPrintTime, 1000 * cg_centertime.value ); + if( !color ) + return; + + trap_R_SetColor( color ); + + start = cg.centerPrint; + + y = cg.centerPrintY - cg.centerPrintLines * BIGCHAR_HEIGHT / 2; + + while( 1 ) + { + char linebuffer[ 1024 ]; + + for( l = 0; l < 50; l++ ) + { + if( !start[ l ] || start[ l ] == '\n' ) + break; + + linebuffer[ l ] = start[ l ]; + } + + linebuffer[ l ] = 0; + + w = CG_Text_Width( linebuffer, 0.5, 0 ); + h = CG_Text_Height( linebuffer, 0.5, 0 ); + x = ( SCREEN_WIDTH - w ) / 2; + CG_Text_Paint( x, y + h, 0.5, color, linebuffer, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE ); + y += h + 6; + + while( *start && ( *start != '\n' ) ) + start++; + + if( !*start ) + break; + + start++; + } + + trap_R_SetColor( NULL ); +} + + + + + +//============================================================================== + +//FIXME: both vote notes are hardcoded, change to ownerdrawn? + +/* +================= +CG_DrawVote +================= +*/ +static void CG_DrawVote( void ) +{ + char *s; + int sec; + vec4_t white = { 1.0f, 1.0f, 1.0f, 1.0f }; + char yeskey[ 32 ], nokey[ 32 ]; + + if( !cgs.voteTime ) + return; + + // play a talk beep whenever it is modified + if( cgs.voteModified ) + { + cgs.voteModified = qfalse; + trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); + } + + sec = ( VOTE_TIME - ( cg.time - cgs.voteTime ) ) / 1000; + + if( sec < 0 ) + sec = 0; + Q_strncpyz( yeskey, CG_KeyBinding( "vote yes" ), sizeof( yeskey ) ); + Q_strncpyz( nokey, CG_KeyBinding( "vote no" ), sizeof( nokey ) ); + s = va( "VOTE(%i): \"%s\" [%s]Yes:%i [%s]No:%i", sec, cgs.voteString, + yeskey, cgs.voteYes, nokey, cgs.voteNo ); + CG_Text_Paint( 8, 340, 0.3f, white, s, 0, 0, ITEM_TEXTSTYLE_NORMAL ); +} + +/* +================= +CG_DrawTeamVote +================= +*/ +static void CG_DrawTeamVote( void ) +{ + char *s; + int sec, cs_offset; + vec4_t white = { 1.0f, 1.0f, 1.0f, 1.0f }; + char yeskey[ 32 ], nokey[ 32 ]; + + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS ) + cs_offset = 0; + else if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS ) + cs_offset = 1; + else + return; + + if( !cgs.teamVoteTime[ cs_offset ] ) + return; + + // play a talk beep whenever it is modified + if ( cgs.teamVoteModified[ cs_offset ] ) + { + cgs.teamVoteModified[ cs_offset ] = qfalse; + trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); + } + + sec = ( VOTE_TIME - ( cg.time - cgs.teamVoteTime[ cs_offset ] ) ) / 1000; + + if( sec < 0 ) + sec = 0; + + Q_strncpyz( yeskey, CG_KeyBinding( "teamvote yes" ), sizeof( yeskey ) ); + Q_strncpyz( nokey, CG_KeyBinding( "teamvote no" ), sizeof( nokey ) ); + s = va( "TEAMVOTE(%i): \"%s\" [%s]Yes:%i [%s]No:%i", sec, + cgs.teamVoteString[ cs_offset ], + yeskey, cgs.teamVoteYes[cs_offset], + nokey, cgs.teamVoteNo[ cs_offset ] ); + + CG_Text_Paint( 8, 360, 0.3f, white, s, 0, 0, ITEM_TEXTSTYLE_NORMAL ); +} + + +static qboolean CG_DrawScoreboard( void ) +{ + static qboolean firstTime = qtrue; + float fade, *fadeColor; + + if( menuScoreboard ) + menuScoreboard->window.flags &= ~WINDOW_FORCED; + + if( cg_paused.integer ) + { + cg.deferredPlayerLoading = 0; + firstTime = qtrue; + return qfalse; + } + + if( cg.showScores || + cg.predictedPlayerState.pm_type == PM_INTERMISSION ) + { + fade = 1.0; + fadeColor = colorWhite; + } + else + { + cg.deferredPlayerLoading = 0; + cg.killerName[ 0 ] = 0; + firstTime = qtrue; + return qfalse; + } + + + if( menuScoreboard == NULL ) + menuScoreboard = Menus_FindByName( "teamscore_menu" ); + + if( menuScoreboard ) + { + if( firstTime ) + { + CG_SetScoreSelection( menuScoreboard ); + firstTime = qfalse; + } + + Menu_Paint( menuScoreboard, qtrue ); + } + + return qtrue; +} + +/* +================= +CG_DrawIntermission +================= +*/ +static void CG_DrawIntermission( void ) +{ + if( cg_drawStatus.integer ) + Menu_Paint( Menus_FindByName( "default_hud" ), qtrue ); + + cg.scoreFadeTime = cg.time; + cg.scoreBoardShowing = CG_DrawScoreboard( ); +} + +#define FOLLOWING_STRING "following " + +/* +================= +CG_DrawFollow +================= +*/ +static qboolean CG_DrawFollow( void ) +{ + float w; + vec4_t color; + char buffer[ MAX_STRING_CHARS ]; + + if( !( cg.snap->ps.pm_flags & PMF_FOLLOW ) ) + return qfalse; + + color[ 0 ] = 1; + color[ 1 ] = 1; + color[ 2 ] = 1; + color[ 3 ] = 1; + + strcpy( buffer, FOLLOWING_STRING ); + strcat( buffer, cgs.clientinfo[ cg.snap->ps.clientNum ].name ); + + w = CG_Text_Width( buffer, 0.7f, 0 ); + CG_Text_Paint( 320 - w / 2, 400, 0.7f, color, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED ); + + return qtrue; +} + +/* +================= +CG_DrawQueue +================= +*/ +static qboolean CG_DrawQueue( void ) +{ + float w; + vec4_t color; + char buffer[ MAX_STRING_CHARS ]; + + if( !( cg.snap->ps.pm_flags & PMF_QUEUED ) ) + return qfalse; + + color[ 0 ] = 1; + color[ 1 ] = 1; + color[ 2 ] = 1; + color[ 3 ] = 1; + + Com_sprintf( buffer, MAX_STRING_CHARS, "You are in position %d of the spawn queue.", + cg.snap->ps.persistant[ PERS_QUEUEPOS ] + 1 ); + + w = CG_Text_Width( buffer, 0.7f, 0 ); + CG_Text_Paint( 320 - w / 2, 360, 0.7f, color, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED ); + + if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + if( cgs.numAlienSpawns == 1 ) + Com_sprintf( buffer, MAX_STRING_CHARS, "There is 1 spawn remaining." ); + else + Com_sprintf( buffer, MAX_STRING_CHARS, "There are %d spawns remaining.", + cgs.numAlienSpawns ); + } + else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + if( cgs.numHumanSpawns == 1 ) + Com_sprintf( buffer, MAX_STRING_CHARS, "There is 1 spawn remaining." ); + else + Com_sprintf( buffer, MAX_STRING_CHARS, "There are %d spawns remaining.", + cgs.numHumanSpawns ); + } + + w = CG_Text_Width( buffer, 0.7f, 0 ); + CG_Text_Paint( 320 - w / 2, 400, 0.7f, color, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED ); + + return qtrue; +} + +//================================================================================== + +#define SPECTATOR_STRING "SPECTATOR" +/* +================= +CG_Draw2D +================= +*/ +static void CG_Draw2D( void ) +{ + vec4_t color; + float w; + menuDef_t *menu = NULL, *defaultMenu; + + color[ 0 ] = color[ 1 ] = color[ 2 ] = color[ 3 ] = 1.0f; + + // if we are taking a levelshot for the menu, don't draw anything + if( cg.levelShot ) + return; + + if( cg_draw2D.integer == 0 ) + return; + + if( cg.snap->ps.pm_type == PM_INTERMISSION ) + { + CG_DrawIntermission( ); + return; + } + + //TA: draw the lighting effects e.g. nvg + CG_DrawLighting( ); + + + defaultMenu = Menus_FindByName( "default_hud" ); + + if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + { + w = CG_Text_Width( SPECTATOR_STRING, 0.7f, 0 ); + CG_Text_Paint( 320 - w / 2, 440, 0.7f, color, SPECTATOR_STRING, 0, 0, ITEM_TEXTSTYLE_SHADOWED ); + } + else + menu = Menus_FindByName( BG_FindHudNameForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ) ); + + if( !( cg.snap->ps.stats[ STAT_STATE ] & SS_INFESTING ) && + !( cg.snap->ps.stats[ STAT_STATE ] & SS_HOVELING ) && menu && + ( cg.snap->ps.stats[ STAT_HEALTH ] > 0 ) ) + { + if (!(( cg.snap->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ))//ROTAX + CG_DrawBuildableStatus( ); + + if( cg_drawStatus.integer ) + Menu_Paint( menu, qtrue ); + + CG_DrawCrosshair( ); + } + else if( cg_drawStatus.integer ) + Menu_Paint( defaultMenu, qtrue ); + + //rotaxfun + if( cg_drawBubblle.integer ) + CG_DrawChatBubblle(); + + CG_DrawVote( ); + CG_DrawTeamVote( ); + CG_DrawFollow( ); + CG_DrawQueue( ); + + // don't draw center string if scoreboard is up + cg.scoreBoardShowing = CG_DrawScoreboard( ); + + if( !cg.scoreBoardShowing ) + CG_DrawCenterString( ); +} + +/* +=============== +CG_ScalePainBlendTCs +=============== +*/ +static void CG_ScalePainBlendTCs( float* s1, float *t1, float *s2, float *t2 ) +{ + *s1 -= 0.5f; + *t1 -= 0.5f; + *s2 -= 0.5f; + *t2 -= 0.5f; + + *s1 *= cg_painBlendZoom.value; + *t1 *= cg_painBlendZoom.value; + *s2 *= cg_painBlendZoom.value; + *t2 *= cg_painBlendZoom.value; + + *s1 += 0.5f; + *t1 += 0.5f; + *s2 += 0.5f; + *t2 += 0.5f; +} + +#define PAINBLEND_BORDER 0.15f + +/* +=============== +CG_PainBlend +=============== +*/ +static void CG_PainBlend( void ) +{ + vec4_t color; + int damage; + float damageAsFracOfMax; + qhandle_t shader = cgs.media.viewBloodShader; + float x, y, w, h; + float s1, t1, s2, t2; + + if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR || cg.intermissionStarted ) + return; + + damage = cg.lastHealth - cg.snap->ps.stats[ STAT_HEALTH ]; + + if( damage < 0 ) + damage = 0; + + damageAsFracOfMax = (float)damage / cg.snap->ps.stats[ STAT_MAX_HEALTH ]; + cg.lastHealth = cg.snap->ps.stats[ STAT_HEALTH ]; + + cg.painBlendValue += damageAsFracOfMax * cg_painBlendScale.value; + + if( cg.painBlendValue > 0.0f ) + { + cg.painBlendValue -= ( cg.frametime / 1000.0f ) * + cg_painBlendDownRate.value; + } + + if( cg.painBlendValue > 1.0f ) + cg.painBlendValue = 1.0f; + else if( cg.painBlendValue <= 0.0f ) + { + cg.painBlendValue = 0.0f; + return; + } + + if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + VectorSet( color, 0.43f, 0.8f, 0.37f ); + else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + VectorSet( color, 0.8f, 0.0f, 0.0f ); + + if( cg.painBlendValue > cg.painBlendTarget ) + { + cg.painBlendTarget += ( cg.frametime / 1000.0f ) * + cg_painBlendUpRate.value; + } + else if( cg.painBlendValue < cg.painBlendTarget ) + cg.painBlendTarget = cg.painBlendValue; + + if( cg.painBlendTarget > cg_painBlendMax.value ) + cg.painBlendTarget = cg_painBlendMax.value; + + color[ 3 ] = cg.painBlendTarget; + + trap_R_SetColor( color ); + + //left + x = 0.0f; y = 0.0f; + w = PAINBLEND_BORDER * 640.0f; h = 480.0f; + CG_AdjustFrom640( &x, &y, &w, &h ); + s1 = 0.0f; t1 = 0.0f; + s2 = PAINBLEND_BORDER; t2 = 1.0f; + CG_ScalePainBlendTCs( &s1, &t1, &s2, &t2 ); + trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, shader ); + + //right + x = 640.0f - ( PAINBLEND_BORDER * 640.0f ); y = 0.0f; + w = PAINBLEND_BORDER * 640.0f; h = 480.0f; + CG_AdjustFrom640( &x, &y, &w, &h ); + s1 = 1.0f - PAINBLEND_BORDER; t1 = 0.0f; + s2 = 1.0f; t2 =1.0f; + CG_ScalePainBlendTCs( &s1, &t1, &s2, &t2 ); + trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, shader ); + + //top + x = PAINBLEND_BORDER * 640.0f; y = 0.0f; + w = 640.0f - ( 2 * PAINBLEND_BORDER * 640.0f ); h = PAINBLEND_BORDER * 480.0f; + CG_AdjustFrom640( &x, &y, &w, &h ); + s1 = PAINBLEND_BORDER; t1 = 0.0f; + s2 = 1.0f - PAINBLEND_BORDER; t2 = PAINBLEND_BORDER; + CG_ScalePainBlendTCs( &s1, &t1, &s2, &t2 ); + trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, shader ); + + //bottom + x = PAINBLEND_BORDER * 640.0f; y = 480.0f - ( PAINBLEND_BORDER * 480.0f ); + w = 640.0f - ( 2 * PAINBLEND_BORDER * 640.0f ); h = PAINBLEND_BORDER * 480.0f; + CG_AdjustFrom640( &x, &y, &w, &h ); + s1 = PAINBLEND_BORDER; t1 = 1.0f - PAINBLEND_BORDER; + s2 = 1.0f - PAINBLEND_BORDER; t2 = 1.0f; + CG_ScalePainBlendTCs( &s1, &t1, &s2, &t2 ); + trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, shader ); + + trap_R_SetColor( NULL ); +} + +/* +===================== +CG_ResetPainBlend +===================== +*/ +void CG_ResetPainBlend( void ) +{ + cg.painBlendValue = 0.0f; + cg.painBlendTarget = 0.0f; + cg.lastHealth = cg.snap->ps.stats[ STAT_HEALTH ]; +} + +/* +===================== +CG_DrawActive + +Perform all drawing needed to completely fill the screen +===================== +*/ +void CG_DrawActive( stereoFrame_t stereoView ) +{ + float separation; + vec3_t baseOrg; + + // optionally draw the info screen instead + if( !cg.snap ) + return; + + switch ( stereoView ) + { + case STEREO_CENTER: + separation = 0; + break; + case STEREO_LEFT: + separation = -cg_stereoSeparation.value / 2; + break; + case STEREO_RIGHT: + separation = cg_stereoSeparation.value / 2; + break; + default: + separation = 0; + CG_Error( "CG_DrawActive: Undefined stereoView" ); + } + + // clear around the rendered view if sized down + CG_TileClear( ); + + // offset vieworg appropriately if we're doing stereo separation + VectorCopy( cg.refdef.vieworg, baseOrg ); + + if( separation != 0 ) + VectorMA( cg.refdef.vieworg, -separation, cg.refdef.viewaxis[ 1 ], + cg.refdef.vieworg ); + + // draw 3D view + trap_R_RenderScene( &cg.refdef ); + + // restore original viewpoint if running stereo + if( separation != 0 ) + VectorCopy( baseOrg, cg.refdef.vieworg ); + + // first person blend blobs, done after AnglesToAxis + if( !cg.renderingThirdPerson ) + CG_PainBlend( ); + + // draw status bar and other floating elements + CG_Draw2D( ); +} + + diff --git a/src/cgame/cg_drawtools.c b/src/cgame/cg_drawtools.c new file mode 100644 index 0000000..f4a86b8 --- /dev/null +++ b/src/cgame/cg_drawtools.c @@ -0,0 +1,378 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc + + +#include "cg_local.h" + +/* +=============== +CG_DrawPlane + +Draw a quad in 3 space - basically CG_DrawPic in 3 space +=============== +*/ +void CG_DrawPlane( vec3_t origin, vec3_t down, vec3_t right, qhandle_t shader ) +{ + polyVert_t verts[ 4 ]; + vec3_t temp; + + VectorCopy( origin, verts[ 0 ].xyz ); + verts[ 0 ].st[ 0 ] = 0; + verts[ 0 ].st[ 1 ] = 0; + verts[ 0 ].modulate[ 0 ] = 255; + verts[ 0 ].modulate[ 1 ] = 255; + verts[ 0 ].modulate[ 2 ] = 255; + verts[ 0 ].modulate[ 3 ] = 255; + + VectorAdd( origin, right, temp ); + VectorCopy( temp, verts[ 1 ].xyz ); + verts[ 1 ].st[ 0 ] = 1; + verts[ 1 ].st[ 1 ] = 0; + verts[ 1 ].modulate[ 0 ] = 255; + verts[ 1 ].modulate[ 1 ] = 255; + verts[ 1 ].modulate[ 2 ] = 255; + verts[ 1 ].modulate[ 3 ] = 255; + + VectorAdd( origin, right, temp ); + VectorAdd( temp, down, temp ); + VectorCopy( temp, verts[ 2 ].xyz ); + verts[ 2 ].st[ 0 ] = 1; + verts[ 2 ].st[ 1 ] = 1; + verts[ 2 ].modulate[ 0 ] = 255; + verts[ 2 ].modulate[ 1 ] = 255; + verts[ 2 ].modulate[ 2 ] = 255; + verts[ 2 ].modulate[ 3 ] = 255; + + VectorAdd( origin, down, temp ); + VectorCopy( temp, verts[ 3 ].xyz ); + verts[ 3 ].st[ 0 ] = 0; + verts[ 3 ].st[ 1 ] = 1; + verts[ 3 ].modulate[ 0 ] = 255; + verts[ 3 ].modulate[ 1 ] = 255; + verts[ 3 ].modulate[ 2 ] = 255; + verts[ 3 ].modulate[ 3 ] = 255; + + trap_R_AddPolyToScene( shader, 4, verts ); +} + +/* +================ +CG_AdjustFrom640 + +Adjusted for resolution and screen aspect ratio +================ +*/ +void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) +{ +#if 0 + // adjust for wide screens + if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) { + *x += 0.5 * ( cgs.glconfig.vidWidth - ( cgs.glconfig.vidHeight * 640 / 480 ) ); + } +#endif + // scale for screen sizes + *x *= cgs.screenXScale; + *y *= cgs.screenYScale; + *w *= cgs.screenXScale; + *h *= cgs.screenYScale; +} + +/* +================ +CG_FillRect + +Coordinates are 640*480 virtual values +================= +*/ +void CG_FillRect( float x, float y, float width, float height, const float *color ) +{ + trap_R_SetColor( color ); + + CG_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader ); + + trap_R_SetColor( NULL ); +} + + +/* +================ +CG_DrawSides + +Coords are virtual 640x480 +================ +*/ +void CG_DrawSides( float x, float y, float w, float h, float size ) +{ + CG_AdjustFrom640( &x, &y, &w, &h ); + size *= cgs.screenXScale; + trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader ); + trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader ); +} + +void CG_DrawTopBottom( float x, float y, float w, float h, float size ) +{ + CG_AdjustFrom640( &x, &y, &w, &h ); + size *= cgs.screenYScale; + trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, cgs.media.whiteShader ); + trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, cgs.media.whiteShader ); +} + + +/* +================ +CG_DrawRect + +Coordinates are 640*480 virtual values +================= +*/ +void CG_DrawRect( float x, float y, float width, float height, float size, const float *color ) +{ + trap_R_SetColor( color ); + + CG_DrawTopBottom( x, y, width, height, size ); + CG_DrawSides( x, y, width, height, size ); + + trap_R_SetColor( NULL ); +} + + +/* +================ +CG_DrawPic + +Coordinates are 640*480 virtual values +================= +*/ +void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) +{ + CG_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); +} + + + +/* +================ +CG_DrawFadePic + +Coordinates are 640*480 virtual values +================= +*/ +void CG_DrawFadePic( float x, float y, float width, float height, vec4_t fcolor, + vec4_t tcolor, float amount, qhandle_t hShader ) +{ + vec4_t finalcolor; + float inverse; + + inverse = 100 - amount; + + CG_AdjustFrom640( &x, &y, &width, &height ); + + finalcolor[ 0 ] = ( ( inverse * fcolor[ 0 ] ) + ( amount * tcolor[ 0 ] ) ) / 100; + finalcolor[ 1 ] = ( ( inverse * fcolor[ 1 ] ) + ( amount * tcolor[ 1 ] ) ) / 100; + finalcolor[ 2 ] = ( ( inverse * fcolor[ 2 ] ) + ( amount * tcolor[ 2 ] ) ) / 100; + finalcolor[ 3 ] = ( ( inverse * fcolor[ 3 ] ) + ( amount * tcolor[ 3 ] ) ) / 100; + + trap_R_SetColor( finalcolor ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); + trap_R_SetColor( NULL ); +} + +/* +================= +CG_DrawStrlen + +Returns character count, skiping color escape codes +================= +*/ +int CG_DrawStrlen( const char *str ) +{ + const char *s = str; + int count = 0; + + while( *s ) + { + if( Q_IsColorString( s ) ) + s += 2; + else + { + count++; + s++; + } + } + + return count; +} + +/* +============= +CG_TileClearBox + +This repeats a 64*64 tile graphic to fill the screen around a sized down +refresh window. +============= +*/ +static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) +{ + float s1, t1, s2, t2; + + s1 = x / 64.0; + t1 = y / 64.0; + s2 = ( x + w ) / 64.0; + t2 = ( y + h ) / 64.0; + trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader ); +} + + + +/* +============== +CG_TileClear + +Clear around a sized down screen +============== +*/ +void CG_TileClear( void ) +{ + int top, bottom, left, right; + int w, h; + + w = cgs.glconfig.vidWidth; + h = cgs.glconfig.vidHeight; + + if( cg.refdef.x == 0 && cg.refdef.y == 0 && + cg.refdef.width == w && cg.refdef.height == h ) + return; // full screen rendering + + top = cg.refdef.y; + bottom = top + cg.refdef.height - 1; + left = cg.refdef.x; + right = left + cg.refdef.width - 1; + + // clear above view screen + CG_TileClearBox( 0, 0, w, top, cgs.media.backTileShader ); + + // clear below view screen + CG_TileClearBox( 0, bottom, w, h - bottom, cgs.media.backTileShader ); + + // clear left of view screen + CG_TileClearBox( 0, top, left, bottom - top + 1, cgs.media.backTileShader ); + + // clear right of view screen + CG_TileClearBox( right, top, w - right, bottom - top + 1, cgs.media.backTileShader ); +} + +/* +================ +CG_FadeColor +================ +*/ +float *CG_FadeColor( int startMsec, int totalMsec ) +{ + static vec4_t color; + int t; + + if( startMsec == 0 ) + return NULL; + + t = cg.time - startMsec; + + if( t >= totalMsec ) + return NULL; + + // fade out + if( totalMsec - t < FADE_TIME ) + color[ 3 ] = ( totalMsec - t ) * 1.0 / FADE_TIME; + else + color[ 3 ] = 1.0; + + color[ 0 ] = color[ 1 ] = color[ 2 ] = 1; + + return color; +} + +/* +================ +CG_WorldToScreen +================ +*/ +qboolean CG_WorldToScreen( vec3_t point, float *x, float *y ) +{ + vec3_t trans; + float xc, yc; + float px, py; + float z; + + px = tan( cg.refdef.fov_x * M_PI / 360.0 ); + py = tan( cg.refdef.fov_y * M_PI / 360.0 ); + + VectorSubtract( point, cg.refdef.vieworg, trans ); + + xc = 640.0f / 2.0f; + yc = 480.0f / 2.0f; + + z = DotProduct( trans, cg.refdef.viewaxis[ 0 ] ); + if( z <= 0.001f ) + return qfalse; + + if( x ) + *x = xc - DotProduct( trans, cg.refdef.viewaxis[ 1 ] ) * xc / ( z * px ); + + if( y ) + *y = yc - DotProduct( trans, cg.refdef.viewaxis[ 2 ] ) * yc / ( z * py ); + + return qtrue; +} + +/* +================ +CG_KeyBinding +================ +*/ +char *CG_KeyBinding( const char *bind ) +{ + static char key[ 32 ]; + char bindbuff[ MAX_CVAR_VALUE_STRING ]; + int i; + + key[ 0 ] = '\0'; + // NOTE: change K_LAST_KEY to MAX_KEYS for full key support (eventually) + for( i = 0; i < K_LAST_KEY; i++ ) + { + trap_Key_GetBindingBuf( i, bindbuff, sizeof( bindbuff ) ); + if( !Q_stricmp( bindbuff, bind ) ) + { + trap_Key_KeynumToStringBuf( i, key, sizeof( key ) ); + break; + } + } + if( !key[ 0 ] ) + { + Q_strncpyz( key, "\\", sizeof( key ) ); + Q_strcat( key, sizeof( key ), bind ); + } + return key; +} diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c new file mode 100644 index 0000000..feb777a --- /dev/null +++ b/src/cgame/cg_ents.c @@ -0,0 +1,1256 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_ents.c -- present snapshot entities, happens every single frame + + +#include "cg_local.h" + +/* +====================== +CG_DrawBoxFace + +Draws a bounding box face +====================== +*/ +static void CG_DrawBoxFace( vec3_t a, vec3_t b, vec3_t c, vec3_t d ) +{ + polyVert_t verts[ 4 ]; + vec4_t color = { 255.0f, 0.0f, 0.0f, 128.0f }; + + VectorCopy( d, verts[ 0 ].xyz ); + verts[ 0 ].st[ 0 ] = 1; + verts[ 0 ].st[ 1 ] = 1; + Vector4Copy( color, verts[ 0 ].modulate ); + + VectorCopy( c, verts[ 1 ].xyz ); + verts[ 1 ].st[ 0 ] = 1; + verts[ 1 ].st[ 1 ] = 0; + Vector4Copy( color, verts[ 1 ].modulate ); + + VectorCopy( b, verts[ 2 ].xyz ); + verts[ 2 ].st[ 0 ] = 0; + verts[ 2 ].st[ 1 ] = 0; + Vector4Copy( color, verts[ 2 ].modulate ); + + VectorCopy( a, verts[ 3 ].xyz ); + verts[ 3 ].st[ 0 ] = 0; + verts[ 3 ].st[ 1 ] = 1; + Vector4Copy( color, verts[ 3 ].modulate ); + + trap_R_AddPolyToScene( cgs.media.outlineShader, 4, verts ); +} + +/* +====================== +CG_DrawBoundingBox + +Draws a bounding box +====================== +*/ +void CG_DrawBoundingBox( vec3_t origin, vec3_t mins, vec3_t maxs ) +{ + vec3_t ppp, mpp, mmp, pmp; + vec3_t mmm, pmm, ppm, mpm; + + ppp[ 0 ] = origin[ 0 ] + maxs[ 0 ]; + ppp[ 1 ] = origin[ 1 ] + maxs[ 1 ]; + ppp[ 2 ] = origin[ 2 ] + maxs[ 2 ]; + + mpp[ 0 ] = origin[ 0 ] + mins[ 0 ]; + mpp[ 1 ] = origin[ 1 ] + maxs[ 1 ]; + mpp[ 2 ] = origin[ 2 ] + maxs[ 2 ]; + + mmp[ 0 ] = origin[ 0 ] + mins[ 0 ]; + mmp[ 1 ] = origin[ 1 ] + mins[ 1 ]; + mmp[ 2 ] = origin[ 2 ] + maxs[ 2 ]; + + pmp[ 0 ] = origin[ 0 ] + maxs[ 0 ]; + pmp[ 1 ] = origin[ 1 ] + mins[ 1 ]; + pmp[ 2 ] = origin[ 2 ] + maxs[ 2 ]; + + ppm[ 0 ] = origin[ 0 ] + maxs[ 0 ]; + ppm[ 1 ] = origin[ 1 ] + maxs[ 1 ]; + ppm[ 2 ] = origin[ 2 ] + mins[ 2 ]; + + mpm[ 0 ] = origin[ 0 ] + mins[ 0 ]; + mpm[ 1 ] = origin[ 1 ] + maxs[ 1 ]; + mpm[ 2 ] = origin[ 2 ] + mins[ 2 ]; + + mmm[ 0 ] = origin[ 0 ] + mins[ 0 ]; + mmm[ 1 ] = origin[ 1 ] + mins[ 1 ]; + mmm[ 2 ] = origin[ 2 ] + mins[ 2 ]; + + pmm[ 0 ] = origin[ 0 ] + maxs[ 0 ]; + pmm[ 1 ] = origin[ 1 ] + mins[ 1 ]; + pmm[ 2 ] = origin[ 2 ] + mins[ 2 ]; + + //phew! + + CG_DrawBoxFace( ppp, mpp, mmp, pmp ); + CG_DrawBoxFace( ppp, pmp, pmm, ppm ); + CG_DrawBoxFace( mpp, ppp, ppm, mpm ); + CG_DrawBoxFace( mmp, mpp, mpm, mmm ); + CG_DrawBoxFace( pmp, mmp, mmm, pmm ); + CG_DrawBoxFace( mmm, mpm, ppm, pmm ); +} + + +/* +====================== +CG_PositionEntityOnTag + +Modifies the entities position and axis by the given +tag location +====================== +*/ +void CG_PositionEntityOnTag( refEntity_t *entity, const refEntity_t *parent, + qhandle_t parentModel, char *tagName ) +{ + int i; + orientation_t lerped; + + // lerp the tag + trap_R_LerpTag( &lerped, parentModel, parent->oldframe, parent->frame, + 1.0 - parent->backlerp, tagName ); + + // FIXME: allow origin offsets along tag? + VectorCopy( parent->origin, entity->origin ); + for( i = 0; i < 3; i++ ) + VectorMA( entity->origin, lerped.origin[ i ], parent->axis[ i ], entity->origin ); + + // had to cast away the const to avoid compiler problems... + MatrixMultiply( lerped.axis, ( (refEntity_t *)parent )->axis, entity->axis ); + entity->backlerp = parent->backlerp; +} + + +/* +====================== +CG_PositionRotatedEntityOnTag + +Modifies the entities position and axis by the given +tag location +====================== +*/ +void CG_PositionRotatedEntityOnTag( refEntity_t *entity, const refEntity_t *parent, + qhandle_t parentModel, char *tagName ) +{ + int i; + orientation_t lerped; + vec3_t tempAxis[ 3 ]; + +//AxisClear( entity->axis ); + // lerp the tag + trap_R_LerpTag( &lerped, parentModel, parent->oldframe, parent->frame, + 1.0 - parent->backlerp, tagName ); + + // FIXME: allow origin offsets along tag? + VectorCopy( parent->origin, entity->origin ); + for( i = 0; i < 3; i++ ) + VectorMA( entity->origin, lerped.origin[ i ], parent->axis[ i ], entity->origin ); + + // had to cast away the const to avoid compiler problems... + MatrixMultiply( entity->axis, lerped.axis, tempAxis ); + MatrixMultiply( tempAxis, ( (refEntity_t *)parent )->axis, entity->axis ); +} + + + +/* +========================================================================== + +FUNCTIONS CALLED EACH FRAME + +========================================================================== +*/ + +/* +====================== +CG_SetEntitySoundPosition + +Also called by event processing code +====================== +*/ +void CG_SetEntitySoundPosition( centity_t *cent ) +{ + if( cent->currentState.solid == SOLID_BMODEL ) + { + vec3_t origin; + float *v; + + v = cgs.inlineModelMidpoints[ cent->currentState.modelindex ]; + VectorAdd( cent->lerpOrigin, v, origin ); + trap_S_UpdateEntityPosition( cent->currentState.number, origin ); + } + else + trap_S_UpdateEntityPosition( cent->currentState.number, cent->lerpOrigin ); +} + +/* +================== +CG_EntityEffects + +Add continuous entity effects, like local entity emission and lighting +================== +*/ +static void CG_EntityEffects( centity_t *cent ) +{ + // update sound origins + CG_SetEntitySoundPosition( cent ); + + // add loop sound + if( cent->currentState.loopSound ) + { + if( cent->currentState.eType != ET_SPEAKER ) + { + trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, + cgs.gameSounds[ cent->currentState.loopSound ] ); + } + else + { + trap_S_AddRealLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, + cgs.gameSounds[ cent->currentState.loopSound ] ); + } + } + + + // constant light glow + if ( cent->currentState.constantLight ) + { + int cl; + int i, r, g, b; + + cl = cent->currentState.constantLight; + r = cl & 255; + g = ( cl >> 8 ) & 255; + b = ( cl >> 16 ) & 255; + i = ( ( cl >> 24 ) & 255 ) * 4; + trap_R_AddLightToScene( cent->lerpOrigin, i, r, g, b ); + } + + if( CG_IsTrailSystemValid( ¢->muzzleTS ) ) + { + //FIXME hack to prevent tesla trails reaching too far + if( cent->currentState.eType == ET_BUILDABLE ) + { + vec3_t front, back; + + CG_AttachmentPoint( ¢->muzzleTS->frontAttachment, front ); + CG_AttachmentPoint( ¢->muzzleTS->backAttachment, back ); + + if( Distance( front, back ) > ( TESLAGEN_RANGE * M_ROOT3 ) ) + CG_DestroyTrailSystem( ¢->muzzleTS ); + } + + if( cg.time > cent->muzzleTSDeathTime && CG_IsTrailSystemValid( ¢->muzzleTS ) ) + CG_DestroyTrailSystem( ¢->muzzleTS ); + } +} + + +/* +================== +CG_General +================== +*/ +static void CG_General( centity_t *cent ) +{ + refEntity_t ent; + entityState_t *s1; + + s1 = ¢->currentState; + + // if set to invisible, skip + if( !s1->modelindex ) + return; + + memset( &ent, 0, sizeof( ent ) ); + + // set frame + + ent.frame = s1->frame; + ent.oldframe = ent.frame; + ent.backlerp = 0; + + VectorCopy( cent->lerpOrigin, ent.origin); + VectorCopy( cent->lerpOrigin, ent.oldorigin); + + ent.hModel = cgs.gameModels[ s1->modelindex ]; + + // player model + if( s1->number == cg.snap->ps.clientNum ) + ent.renderfx |= RF_THIRD_PERSON; // only draw from mirrors + + // convert angles to axis + AnglesToAxis( cent->lerpAngles, ent.axis ); + + // add to refresh list + trap_R_AddRefEntityToScene( &ent ); +} + +/* +================== +CG_Speaker + +Speaker entities can automatically play sounds +================== +*/ +static void CG_Speaker( centity_t *cent ) +{ + if( ! cent->currentState.clientNum ) + { // FIXME: use something other than clientNum... + return; // not auto triggering + } + + if( cg.time < cent->miscTime ) + return; + + trap_S_StartSound( NULL, cent->currentState.number, CHAN_ITEM, cgs.gameSounds[ cent->currentState.eventParm ] ); + + // ent->s.frame = ent->wait * 10; + // ent->s.clientNum = ent->random * 10; + cent->miscTime = cg.time + cent->currentState.frame * 100 + cent->currentState.clientNum * 100 * crandom( ); +} + + +//============================================================================ + +/* +=============== +CG_LaunchMissile +=============== +*/ +static void CG_LaunchMissile( centity_t *cent ) +{ + entityState_t *es; + const weaponInfo_t *wi; + particleSystem_t *ps; + trailSystem_t *ts; + weapon_t weapon; + weaponMode_t weaponMode; + + es = ¢->currentState; + + weapon = es->weapon; + if( weapon > WP_NUM_WEAPONS ) + weapon = WP_NONE; + + wi = &cg_weapons[ weapon ]; + weaponMode = es->generic1; + + if( wi->wim[ weaponMode ].missileParticleSystem ) + { + ps = CG_SpawnNewParticleSystem( wi->wim[ weaponMode ].missileParticleSystem ); + + if( CG_IsParticleSystemValid( &ps ) ) + { + CG_SetAttachmentCent( &ps->attachment, cent ); + CG_AttachToCent( &ps->attachment ); + } + } + + if( wi->wim[ weaponMode ].missileTrailSystem ) + { + ts = CG_SpawnNewTrailSystem( wi->wim[ weaponMode ].missileTrailSystem ); + + if( CG_IsTrailSystemValid( &ts ) ) + { + CG_SetAttachmentCent( &ts->frontAttachment, cent ); + CG_AttachToCent( &ts->frontAttachment ); + } + } +} + +/* +=============== +CG_Missile +=============== +*/ +static void CG_Missile( centity_t *cent ) +{ + refEntity_t ent; + entityState_t *es; + const weaponInfo_t *wi; + weapon_t weapon; + weaponMode_t weaponMode; + const weaponInfoMode_t *wim; + + es = ¢->currentState; + + weapon = es->weapon; + if( weapon > WP_NUM_WEAPONS ) + weapon = WP_NONE; + + wi = &cg_weapons[ weapon ]; + weaponMode = es->generic1; + + wim = &wi->wim[ weaponMode ]; + + // calculate the axis + VectorCopy( es->angles, cent->lerpAngles ); + + // add dynamic light + if( wim->missileDlight ) + { + trap_R_AddLightToScene( cent->lerpOrigin, wim->missileDlight, + wim->missileDlightColor[ 0 ], + wim->missileDlightColor[ 1 ], + wim->missileDlightColor[ 2 ] ); + } + + // add missile sound + if( wim->missileSound ) + { + vec3_t velocity; + + BG_EvaluateTrajectoryDelta( ¢->currentState.pos, cg.time, velocity ); + + trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, velocity, wim->missileSound ); + } + + // create the render entity + memset( &ent, 0, sizeof( ent ) ); + VectorCopy( cent->lerpOrigin, ent.origin ); + VectorCopy( cent->lerpOrigin, ent.oldorigin ); + + if( wim->usesSpriteMissle ) + { + ent.reType = RT_SPRITE; + ent.radius = wim->missileSpriteSize; + ent.rotation = 0; + ent.customShader = wim->missileSprite; + ent.shaderRGBA[ 0 ] = 0xFF; + ent.shaderRGBA[ 1 ] = 0xFF; + ent.shaderRGBA[ 2 ] = 0xFF; + ent.shaderRGBA[ 3 ] = 0xFF; + } + else + { + ent.hModel = wim->missileModel; + ent.renderfx = wim->missileRenderfx | RF_NOSHADOW; + + // convert direction of travel into axis + if( VectorNormalize2( es->pos.trDelta, ent.axis[ 0 ] ) == 0 ) + ent.axis[ 0 ][ 2 ] = 1; + + // spin as it moves + if( es->pos.trType != TR_STATIONARY && wim->missileRotates ) + RotateAroundDirection( ent.axis, cg.time / 4 ); + else + RotateAroundDirection( ent.axis, es->time ); + + if( wim->missileAnimates ) + { + int timeSinceStart = cg.time - es->time; + + if( wim->missileAnimLooping ) + { + ent.frame = wim->missileAnimStartFrame + + (int)( ( timeSinceStart / 1000.0f ) * wim->missileAnimFrameRate ) % + wim->missileAnimNumFrames; + } + else + { + ent.frame = wim->missileAnimStartFrame + + (int)( ( timeSinceStart / 1000.0f ) * wim->missileAnimFrameRate ); + + if( ent.frame > ( wim->missileAnimStartFrame + wim->missileAnimNumFrames ) ) + ent.frame = wim->missileAnimStartFrame + wim->missileAnimNumFrames; + } + } + } + + //only refresh if there is something to display + if( wim->missileSprite || wim->missileModel ) + trap_R_AddRefEntityToScene( &ent ); +} + +/* +=============== +CG_Mover +=============== +*/ +static void CG_Mover( centity_t *cent ) +{ + refEntity_t ent; + entityState_t *s1; + + s1 = ¢->currentState; + + // create the render entity + memset( &ent, 0, sizeof( ent ) ); + VectorCopy( cent->lerpOrigin, ent.origin ); + VectorCopy( cent->lerpOrigin, ent.oldorigin ); + AnglesToAxis( cent->lerpAngles, ent.axis ); + + ent.renderfx = RF_NOSHADOW; + + // flicker between two skins (FIXME?) + ent.skinNum = ( cg.time >> 6 ) & 1; + + // get the model, either as a bmodel or a modelindex + if( s1->solid == SOLID_BMODEL ) + ent.hModel = cgs.inlineDrawModel[ s1->modelindex ]; + else + ent.hModel = cgs.gameModels[ s1->modelindex ]; + + // add to refresh list + trap_R_AddRefEntityToScene( &ent ); + + // add the secondary model + if( s1->modelindex2 ) + { + ent.skinNum = 0; + ent.hModel = cgs.gameModels[ s1->modelindex2 ]; + trap_R_AddRefEntityToScene( &ent ); + } + +} + +/* +=============== +CG_Beam + +Also called as an event +=============== +*/ +void CG_Beam( centity_t *cent ) +{ + refEntity_t ent; + entityState_t *s1; + + s1 = ¢->currentState; + + // create the render entity + memset( &ent, 0, sizeof( ent ) ); + VectorCopy( s1->pos.trBase, ent.origin ); + VectorCopy( s1->origin2, ent.oldorigin ); + AxisClear( ent.axis ); + ent.reType = RT_BEAM; + + ent.renderfx = RF_NOSHADOW; + + // add to refresh list + trap_R_AddRefEntityToScene( &ent ); +} + + +/* +=============== +CG_Portal +=============== +*/ +static void CG_Portal( centity_t *cent ) +{ + refEntity_t ent; + entityState_t *s1; + + s1 = ¢->currentState; + + // create the render entity + memset( &ent, 0, sizeof( ent ) ); + VectorCopy( cent->lerpOrigin, ent.origin ); + VectorCopy( s1->origin2, ent.oldorigin ); + ByteToDir( s1->eventParm, ent.axis[ 0 ] ); + PerpendicularVector( ent.axis[ 1 ], ent.axis[ 0 ] ); + + // negating this tends to get the directions like they want + // we really should have a camera roll value + VectorSubtract( vec3_origin, ent.axis[ 1 ], ent.axis[ 1 ] ); + + CrossProduct( ent.axis[ 0 ], ent.axis[ 1 ], ent.axis[ 2 ] ); + ent.reType = RT_PORTALSURFACE; + ent.oldframe = s1->powerups; + ent.frame = s1->frame; // rotation speed + ent.skinNum = s1->clientNum / 256.0 * 360; // roll offset + + // add to refresh list + trap_R_AddRefEntityToScene( &ent ); +} + +//============================================================================ + +#define SETBOUNDS(v1,v2,r) ((v1)[0]=(-r/2),(v1)[1]=(-r/2),(v1)[2]=(-r/2),\ + (v2)[0]=(r/2),(v2)[1]=(r/2),(v2)[2]=(r/2)) +#define RADIUSSTEP 0.5f + +#define FLARE_OFF 0 +#define FLARE_NOFADE 1 +#define FLARE_TIMEFADE 2 +#define FLARE_REALFADE 3 + +/* +========================= +CG_LightFlare +========================= +*/ +static void CG_LightFlare( centity_t *cent ) +{ + refEntity_t flare; + entityState_t *es; + vec3_t forward, delta; + float len; + trace_t tr; + float maxAngle; + vec3_t mins, maxs, start, end; + float srcRadius, srLocal, ratio = 1.0f; + int entityNum; + + es = ¢->currentState; + + if( cg.renderingThirdPerson ) + entityNum = MAGIC_TRACE_HACK; + else + entityNum = cg.predictedPlayerState.clientNum; + + //don't draw light flares + if( cg_lightFlare.integer == FLARE_OFF ) + return; + + //flare is "off" + if( es->eFlags & EF_NODRAW ) + return; + + CG_Trace( &tr, cg.refdef.vieworg, NULL, NULL, es->angles2, + entityNum, MASK_SHOT ); + + //if there is no los between the view and the flare source + //it definately cannot be seen + if( tr.fraction < 1.0f || tr.allsolid ) + return; + + memset( &flare, 0, sizeof( flare ) ); + + flare.reType = RT_SPRITE; + flare.customShader = cgs.gameShaders[ es->modelindex ]; + flare.shaderRGBA[ 0 ] = 0xFF; + flare.shaderRGBA[ 1 ] = 0xFF; + flare.shaderRGBA[ 2 ] = 0xFF; + flare.shaderRGBA[ 3 ] = 0xFF; + + //flares always drawn before the rest of the scene + flare.renderfx |= RF_DEPTHHACK; + + //bunch of geometry + AngleVectors( es->angles, forward, NULL, NULL ); + VectorCopy( cent->lerpOrigin, flare.origin ); + VectorSubtract( flare.origin, cg.refdef.vieworg, delta ); + len = VectorLength( delta ); + VectorNormalize( delta ); + + //flare is too close to camera to be drawn + if( len < es->generic1 ) + return; + + //don't bother for flares behind the view plane + if( DotProduct( delta, cg.refdef.viewaxis[ 0 ] ) < 0.0 ) + return; + + //only recalculate radius and ratio every three frames + if( !( cg.clientFrame % 2 ) ) + { + //can only see the flare when in front of it + flare.radius = len / es->origin2[ 0 ]; + + if( es->origin2[ 2 ] == 0 ) + srcRadius = srLocal = flare.radius / 2.0f; + else + srcRadius = srLocal = len / es->origin2[ 2 ]; + + maxAngle = es->origin2[ 1 ]; + + if( maxAngle > 0.0f ) + { + float radiusMod = 1.0f - ( 180.0f - RAD2DEG( + acos( DotProduct( delta, forward ) ) ) ) / maxAngle; + + if( radiusMod < 0.0f ) + radiusMod = 0.0f; + + flare.radius *= radiusMod; + } + + if( flare.radius < 0.0f ) + flare.radius = 0.0f; + + VectorMA( flare.origin, -flare.radius, delta, end ); + VectorMA( cg.refdef.vieworg, flare.radius, delta, start ); + + if( cg_lightFlare.integer == FLARE_REALFADE ) + { + //"correct" flares + CG_BiSphereTrace( &tr, cg.refdef.vieworg, end, + 1.0f, srcRadius, entityNum, MASK_SHOT ); + + if( tr.fraction < 1.0f ) + ratio = tr.lateralFraction; + else + ratio = 1.0f; + } + else if( cg_lightFlare.integer == FLARE_TIMEFADE ) + { + //draw timed flares + SETBOUNDS( mins, maxs, srcRadius ); + CG_Trace( &tr, start, mins, maxs, end, + entityNum, MASK_SHOT ); + + if( ( tr.fraction < 1.0f || tr.startsolid ) && cent->lfs.status ) + { + cent->lfs.status = qfalse; + cent->lfs.lastTime = cg.time; + } + else if( ( tr.fraction == 1.0f && !tr.startsolid ) && !cent->lfs.status ) + { + cent->lfs.status = qtrue; + cent->lfs.lastTime = cg.time; + } + + //fade flare up + if( cent->lfs.status ) + { + if( cent->lfs.lastTime + es->time > cg.time ) + ratio = (float)( cg.time - cent->lfs.lastTime ) / es->time; + } + + //fade flare down + if( !cent->lfs.status ) + { + if( cent->lfs.lastTime + es->time > cg.time ) + { + ratio = (float)( cg.time - cent->lfs.lastTime ) / es->time; + ratio = 1.0f - ratio; + } + else + ratio = 0.0f; + } + } + else if( cg_lightFlare.integer == FLARE_NOFADE ) + { + //draw nofade flares + SETBOUNDS( mins, maxs, srcRadius ); + CG_Trace( &tr, start, mins, maxs, end, + entityNum, MASK_SHOT ); + + //flare source occluded + if( ( tr.fraction < 1.0f || tr.startsolid ) ) + ratio = 0.0f; + } + } + else + { + ratio = cent->lfs.lastRatio; + flare.radius = cent->lfs.lastRadius; + } + + cent->lfs.lastRatio = ratio; + cent->lfs.lastRadius = flare.radius; + + if( ratio < 1.0f ) + { + flare.radius *= ratio; + flare.shaderRGBA[ 3 ] = (byte)( (float)flare.shaderRGBA[ 3 ] * ratio ); + } + + if( flare.radius <= 0.0f ) + return; + + trap_R_AddRefEntityToScene( &flare ); +} + +/* +========================= +CG_Lev2ZapChain +========================= +*/ +static void CG_Lev2ZapChain( centity_t *cent ) +{ + int i; + entityState_t *es; + centity_t *source = NULL, *target = NULL; + + es = ¢->currentState; + + for( i = 0; i <= 2; i++ ) + { + switch( i ) + { + case 0: + if( es->time <= 0 ) + continue; + + source = &cg_entities[ es->powerups ]; + target = &cg_entities[ es->time ]; + break; + + case 1: + if( es->time2 <= 0 ) + continue; + + source = &cg_entities[ es->time ]; + target = &cg_entities[ es->time2 ]; + break; + + case 2: + if( es->constantLight <= 0 ) + continue; + + source = &cg_entities[ es->time2 ]; + target = &cg_entities[ es->constantLight ]; + break; + } + + if( !CG_IsTrailSystemValid( ¢->level2ZapTS[ i ] ) ) + cent->level2ZapTS[ i ] = CG_SpawnNewTrailSystem( cgs.media.level2ZapTS ); + + if( CG_IsTrailSystemValid( ¢->level2ZapTS[ i ] ) ) + { + CG_SetAttachmentCent( ¢->level2ZapTS[ i ]->frontAttachment, source ); + CG_SetAttachmentCent( ¢->level2ZapTS[ i ]->backAttachment, target ); + CG_AttachToCent( ¢->level2ZapTS[ i ]->frontAttachment ); + CG_AttachToCent( ¢->level2ZapTS[ i ]->backAttachment ); + } + } +} + +/* +========================= +CG_AdjustPositionForMover + +Also called by client movement prediction code +========================= +*/ +void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int toTime, vec3_t out ) +{ + centity_t *cent; + vec3_t oldOrigin, origin, deltaOrigin; + vec3_t oldAngles, angles, deltaAngles; + + if( moverNum <= 0 || moverNum >= ENTITYNUM_MAX_NORMAL ) + { + VectorCopy( in, out ); + return; + } + + cent = &cg_entities[ moverNum ]; + + if( cent->currentState.eType != ET_MOVER ) + { + VectorCopy( in, out ); + return; + } + + BG_EvaluateTrajectory( ¢->currentState.pos, fromTime, oldOrigin ); + BG_EvaluateTrajectory( ¢->currentState.apos, fromTime, oldAngles ); + + BG_EvaluateTrajectory( ¢->currentState.pos, toTime, origin ); + BG_EvaluateTrajectory( ¢->currentState.apos, toTime, angles ); + + VectorSubtract( origin, oldOrigin, deltaOrigin ); + VectorSubtract( angles, oldAngles, deltaAngles ); + + VectorAdd( in, deltaOrigin, out ); + + // FIXME: origin change when on a rotating object +} + + +/* +============================= +CG_InterpolateEntityPosition +============================= +*/ +static void CG_InterpolateEntityPosition( centity_t *cent ) +{ + vec3_t current, next; + float f; + + // it would be an internal error to find an entity that interpolates without + // a snapshot ahead of the current one + if( cg.nextSnap == NULL ) + CG_Error( "CG_InterpoateEntityPosition: cg.nextSnap == NULL" ); + + f = cg.frameInterpolation; + + // this will linearize a sine or parabolic curve, but it is important + // to not extrapolate player positions if more recent data is available + BG_EvaluateTrajectory( ¢->currentState.pos, cg.snap->serverTime, current ); + BG_EvaluateTrajectory( ¢->nextState.pos, cg.nextSnap->serverTime, next ); + + cent->lerpOrigin[ 0 ] = current[ 0 ] + f * ( next[ 0 ] - current[ 0 ] ); + cent->lerpOrigin[ 1 ] = current[ 1 ] + f * ( next[ 1 ] - current[ 1 ] ); + cent->lerpOrigin[ 2 ] = current[ 2 ] + f * ( next[ 2 ] - current[ 2 ] ); + + BG_EvaluateTrajectory( ¢->currentState.apos, cg.snap->serverTime, current ); + BG_EvaluateTrajectory( ¢->nextState.apos, cg.nextSnap->serverTime, next ); + + cent->lerpAngles[ 0 ] = LerpAngle( current[ 0 ], next[ 0 ], f ); + cent->lerpAngles[ 1 ] = LerpAngle( current[ 1 ], next[ 1 ], f ); + cent->lerpAngles[ 2 ] = LerpAngle( current[ 2 ], next[ 2 ], f ); + +} + +/* +=============== +CG_CalcEntityLerpPositions + +=============== +*/ +static void CG_CalcEntityLerpPositions( centity_t *cent ) +{ + // this will be set to how far forward projectiles will be extrapolated + int timeshift = 0; + + // if this player does not want to see extrapolated players + if( !cg_smoothClients.integer ) + { + // make sure the clients use TR_INTERPOLATE + if( cent->currentState.number < MAX_CLIENTS ) + { + cent->currentState.pos.trType = TR_INTERPOLATE; + cent->nextState.pos.trType = TR_INTERPOLATE; + } + } + + if( cent->interpolate && cent->currentState.pos.trType == TR_INTERPOLATE ) + { + CG_InterpolateEntityPosition( cent ); + return; + } + + // first see if we can interpolate between two snaps for + // linear extrapolated clients + if( cent->interpolate && cent->currentState.pos.trType == TR_LINEAR_STOP && + cent->currentState.number < MAX_CLIENTS ) + { + CG_InterpolateEntityPosition( cent ); + return; + } + + if( cg_projectileNudge.integer > 0 && + cent->currentState.eType == ET_MISSILE && + !( cg.snap->ps.pm_flags & PMF_FOLLOW ) ) + { + timeshift = cg.ping; + } + + // just use the current frame and evaluate as best we can + BG_EvaluateTrajectory( ¢->currentState.pos, + ( cg.time + timeshift ), cent->lerpOrigin ); + BG_EvaluateTrajectory( ¢->currentState.apos, + ( cg.time + timeshift ), cent->lerpAngles ); + + if( timeshift ) + { + trace_t tr; + vec3_t lastOrigin; + + BG_EvaluateTrajectory( ¢->currentState.pos, cg.time, lastOrigin ); + + CG_Trace( &tr, lastOrigin, vec3_origin, vec3_origin, cent->lerpOrigin, + cent->currentState.number, MASK_SHOT ); + + // don't let the projectile go through the floor + if( tr.fraction < 1.0f ) + VectorLerp( tr.fraction, lastOrigin, cent->lerpOrigin, cent->lerpOrigin ); + } + + // adjust for riding a mover if it wasn't rolled into the predicted + // player state + if( cent != &cg.predictedPlayerEntity ) + { + CG_AdjustPositionForMover( cent->lerpOrigin, cent->currentState.groundEntityNum, + cg.snap->serverTime, cg.time, cent->lerpOrigin ); + } +} + + +/* +=============== +CG_CEntityPVSEnter + +=============== +*/ +static void CG_CEntityPVSEnter( centity_t *cent ) +{ + entityState_t *es = ¢->currentState; + + if( cg_debugPVS.integer ) + CG_Printf( "Entity %d entered PVS\n", cent->currentState.number ); + + switch( es->eType ) + { + case ET_MISSILE: + CG_LaunchMissile( cent ); + break; + } + + //clear any particle systems from previous uses of this centity_t + cent->muzzlePS = NULL; + cent->muzzlePsTrigger = qfalse; + cent->jetPackPS = NULL; + cent->jetPackState = JPS_OFF; + cent->buildablePS = NULL; + cent->entityPS = NULL; + cent->entityPSMissing = qfalse; + + //make sure that the buildable animations are in a consistent state + //when a buildable enters the PVS + cent->buildableAnim = cent->lerpFrame.animationNumber = BANIM_NONE; + cent->oldBuildableAnim = es->legsAnim; +} + + +/* +=============== +CG_CEntityPVSLeave + +=============== +*/ +static void CG_CEntityPVSLeave( centity_t *cent ) +{ + int i; + entityState_t *es = ¢->currentState; + + if( cg_debugPVS.integer ) + CG_Printf( "Entity %d left PVS\n", cent->currentState.number ); + + switch( es->eType ) + { + case ET_LEV2_ZAP_CHAIN: + for( i = 0; i <= 2; i++ ) + { + if( CG_IsTrailSystemValid( ¢->level2ZapTS[ i ] ) ) + CG_DestroyTrailSystem( ¢->level2ZapTS[ i ] ); + } + break; + } +} + + +/* +=============== +CG_AddCEntity + +=============== +*/ +static void CG_AddCEntity( centity_t *cent ) +{ + // event-only entities will have been dealt with already + if( cent->currentState.eType >= ET_EVENTS ) + return; + + // calculate the current origin + CG_CalcEntityLerpPositions( cent ); + + // add automatic effects + CG_EntityEffects( cent ); + + switch( cent->currentState.eType ) + { + default: + CG_Error( "Bad entity type: %i\n", cent->currentState.eType ); + break; + + case ET_INVISIBLE: + case ET_PUSH_TRIGGER: + case ET_TELEPORT_TRIGGER: + break; + + case ET_GENERAL: + CG_General( cent ); + break; + + case ET_CORPSE: + CG_Corpse( cent ); + break; + + case ET_PLAYER: + CG_Player( cent ); + break; + + case ET_BUILDABLE: + CG_Buildable( cent ); + break; + + case ET_MISSILE: + CG_Missile( cent ); + break; + + case ET_MOVER: + CG_Mover( cent ); + break; + + case ET_BEAM: + CG_Beam( cent ); + break; + + case ET_PORTAL: + CG_Portal( cent ); + break; + + case ET_SPEAKER: + CG_Speaker( cent ); + break; + + case ET_PARTICLE_SYSTEM: + CG_ParticleSystemEntity( cent ); + break; + + case ET_ANIMMAPOBJ: + CG_AnimMapObj( cent ); + break; + + case ET_MODELDOOR: + CG_ModelDoor( cent ); + break; + + case ET_LIGHTFLARE: + CG_LightFlare( cent ); + break; + + case ET_LEV2_ZAP_CHAIN: + CG_Lev2ZapChain( cent ); + break; + } +} + +/* +=============== +CG_AddPacketEntities + +=============== +*/ +void CG_AddPacketEntities( void ) +{ + int num; + centity_t *cent; + playerState_t *ps; + + // set cg.frameInterpolation + if( cg.nextSnap ) + { + int delta; + + delta = ( cg.nextSnap->serverTime - cg.snap->serverTime ); + + if( delta == 0 ) + cg.frameInterpolation = 0; + else + cg.frameInterpolation = (float)( cg.time - cg.snap->serverTime ) / delta; + } + else + { + cg.frameInterpolation = 0; // actually, it should never be used, because + // no entities should be marked as interpolating + } + + // the auto-rotating items will all have the same axis + cg.autoAngles[ 0 ] = 0; + cg.autoAngles[ 1 ] = ( cg.time & 2047 ) * 360 / 2048.0; + cg.autoAngles[ 2 ] = 0; + + cg.autoAnglesFast[ 0 ] = 0; + cg.autoAnglesFast[ 1 ] = ( cg.time & 1023 ) * 360 / 1024.0f; + cg.autoAnglesFast[ 2 ] = 0; + + AnglesToAxis( cg.autoAngles, cg.autoAxis ); + AnglesToAxis( cg.autoAnglesFast, cg.autoAxisFast ); + + // generate and add the entity from the playerstate + ps = &cg.predictedPlayerState; + BG_PlayerStateToEntityState( ps, &cg.predictedPlayerEntity.currentState, qfalse ); + cg.predictedPlayerEntity.valid = qtrue; + CG_AddCEntity( &cg.predictedPlayerEntity ); + + // lerp the non-predicted value for lightning gun origins + CG_CalcEntityLerpPositions( &cg_entities[ cg.snap->ps.clientNum ] ); + + // scanner + CG_UpdateEntityPositions( ); + + for( num = 0; num < MAX_GENTITIES; num++ ) + cg_entities[ num ].valid = qfalse; + + // add each entity sent over by the server + for( num = 0; num < cg.snap->numEntities; num++ ) + { + cent = &cg_entities[ cg.snap->entities[ num ].number ]; + cent->valid = qtrue; + } + + for( num = 0; num < MAX_GENTITIES; num++ ) + { + cent = &cg_entities[ num ]; + + if( cent->valid && !cent->oldValid ) + CG_CEntityPVSEnter( cent ); + else if( !cent->valid && cent->oldValid ) + CG_CEntityPVSLeave( cent ); + + cent->oldValid = cent->valid; + } + + // add each entity sent over by the server + for( num = 0; num < cg.snap->numEntities; num++ ) + { + cent = &cg_entities[ cg.snap->entities[ num ].number ]; + CG_AddCEntity( cent ); + } + + //make an attempt at drawing bounding boxes of selected entity types + if( cg_drawBBOX.integer ) + { + for( num = 0; num < cg.snap->numEntities; num++ ) + { + float x, zd, zu; + vec3_t mins, maxs; + entityState_t *es; + + cent = &cg_entities[ cg.snap->entities[ num ].number ]; + es = ¢->currentState; + + switch( es->eType ) + { + case ET_BUILDABLE: + case ET_MISSILE: + case ET_CORPSE: + x = ( es->solid & 255 ); + zd = ( ( es->solid >> 8 ) & 255 ); + zu = ( ( es->solid >> 16 ) & 255 ) - 32; + + mins[ 0 ] = mins[ 1 ] = -x; + maxs[ 0 ] = maxs[ 1 ] = x; + mins[ 2 ] = -zd; + maxs[ 2 ] = zu; + + CG_DrawBoundingBox( cent->lerpOrigin, mins, maxs ); + break; + + default: + break; + } + } + } +} + diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c new file mode 100644 index 0000000..795812f --- /dev/null +++ b/src/cgame/cg_event.c @@ -0,0 +1,1136 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_event.c -- handle entity events at snapshot or playerstate transitions + + +#include "cg_local.h" + +/* +============= +CG_Obituary +============= +*/ +static void CG_Obituary( entityState_t *ent ) +{ + int mod; + int target, attacker; + char *message; + char *message2; + const char *targetInfo; + const char *attackerInfo; + char targetName[ 32 ]; + char attackerName[ 32 ]; + char className[ 64 ]; + gender_t gender; + clientInfo_t *ci; + qboolean teamKill = qfalse; + + target = ent->otherEntityNum; + attacker = ent->otherEntityNum2; + mod = ent->eventParm; + + if( target < 0 || target >= MAX_CLIENTS ) + CG_Error( "CG_Obituary: target out of range" ); + + ci = &cgs.clientinfo[ target ]; + + if( attacker < 0 || attacker >= MAX_CLIENTS ) + { + attacker = ENTITYNUM_WORLD; + attackerInfo = NULL; + } + else + { + attackerInfo = CG_ConfigString( CS_PLAYERS + attacker ); + if( ci && cgs.clientinfo[ attacker ].team == ci->team ) + teamKill = qtrue; + } + + targetInfo = CG_ConfigString( CS_PLAYERS + target ); + + if( !targetInfo ) + return; + + Q_strncpyz( targetName, Info_ValueForKey( targetInfo, "n" ), sizeof( targetName ) - 2 ); + strcat( targetName, S_COLOR_WHITE ); + + message2 = ""; + + // check for single client messages + + switch( mod ) + { + case MOD_SUICIDE: + message = "suicides"; + break; + case MOD_FALLING: + message = "fell fowl to gravity"; + break; + case MOD_CRUSH: + message = "was squished"; + break; + case MOD_WATER: + message = "forgot to pack a snorkel"; + break; + case MOD_SLIME: + message = "melted"; + break; + case MOD_LAVA: + message = "does a back flip into the lava"; + break; + case MOD_TARGET_LASER: + message = "saw the light"; + break; + case MOD_TRIGGER_HURT: + message = "was in the wrong place"; + break; + case MOD_HSPAWN: + message = "should have run further"; + break; + case MOD_ASPAWN: + message = "shouldn't have trod in the acid"; + break; + case MOD_MGTURRET: + message = "was gunned down by a turret"; + break; + case MOD_TESLAGEN: + message = "was zapped by a tesla generator"; + break; + case MOD_ATUBE: + message = "was melted by an acid tube"; + break; + case MOD_OVERMIND: + message = "got too close to the overmind"; + break; + case MOD_REACTOR: + message = "got too close to the reactor"; + break; + case MOD_SLOWBLOB: + message = "should have visited a medical station"; + break; + case MOD_SWARM: + message = "was hunted down by the swarm"; + break; + case MOD_BUSH://ROTAXfun + message = "was lost in bush"; + break; + default: + message = NULL; + break; + } + + if( attacker == target ) + { + gender = ci->gender; + switch( mod ) + { + case MOD_FLAMER_SPLASH: + if( gender == GENDER_FEMALE ) + message = "toasted herself"; + else if( gender == GENDER_NEUTER ) + message = "toasted itself"; + else + message = "toasted himself"; + break; + + case MOD_LCANNON_SPLASH: + if( gender == GENDER_FEMALE ) + message = "irradiated herself"; + else if( gender == GENDER_NEUTER ) + message = "irradiated itself"; + else + message = "irradiated himself"; + break; + + case MOD_GRENADE: + if( gender == GENDER_FEMALE ) + message = "blew herself up"; + else if( gender == GENDER_NEUTER ) + message = "blew itself up"; + else + message = "blew himself up"; + break; + + //ROTAXfun + case MOD_MINE: + if( gender == GENDER_FEMALE ) + message = "was betrayed by own mine"; + else if( gender == GENDER_NEUTER ) + message = "it betrayed by own mine"; + else + message = "was betrayed by own mine"; + break; + case MOD_FLARE: + if( gender == GENDER_FEMALE ) + message = "was terminated by own flare"; + else if( gender == GENDER_NEUTER ) + message = "it terminated by own flare"; + else + message = "was terminated by own flare"; + break; + case MOD_ABOMB: + message = "bombed himself up"; + break; + + default: + if( gender == GENDER_FEMALE ) + message = "killed herself"; + else if( gender == GENDER_NEUTER ) + message = "killed itself"; + else + message = "killed himself"; + break; + } + } + + if( message ) + { + CG_Printf( "%s %s.\n", targetName, message ); + return; + } + + // check for double client messages + if( !attackerInfo ) + { + attacker = ENTITYNUM_WORLD; + strcpy( attackerName, "noname" ); + } + else + { + Q_strncpyz( attackerName, Info_ValueForKey( attackerInfo, "n" ), sizeof( attackerName ) - 2); + strcat( attackerName, S_COLOR_WHITE ); + // check for kill messages about the current clientNum + if( target == cg.snap->ps.clientNum ) + Q_strncpyz( cg.killerName, attackerName, sizeof( cg.killerName ) ); + } + + if( attacker != ENTITYNUM_WORLD ) + { + switch( mod ) + { + case MOD_PAINSAW: + message = "was sawn by"; + break; + case MOD_BLASTER: + message = "was blasted by"; + break; + case MOD_MACHINEGUN: + message = "was machinegunned by"; + break; + case MOD_CHAINGUN: + message = "was chaingunned by"; + break; + case MOD_SHOTGUN: + message = "was gunned down by"; + break; + case MOD_PRIFLE: + message = "was pulse rifled by"; + break; + case MOD_MDRIVER: + message = "was mass driven by"; + break; + case MOD_LASGUN: + message = "was lasgunned by"; + break; + case MOD_FLAMER: + message = "was grilled by"; + message2 = "'s flamer"; + break; + case MOD_FLAMER_SPLASH: + message = "was toasted by"; + message2 = "'s flamer"; + break; + case MOD_LCANNON: + message = "felt the full force of"; + message2 = "'s lucifer cannon"; + break; + case MOD_LCANNON_SPLASH: + message = "was caught in the fallout of"; + message2 = "'s lucifer cannon"; + break; + case MOD_GRENADE: + message = "couldn't escape"; + message2 = "'s grenade"; + break; + + case MOD_MINE://ROTACAkfun + message = "found"; + message2 = "'s mine"; + break; + case MOD_FLARE: + message = "tasted"; + message2 = "'s light"; + break; + + case MOD_ABUILDER_CLAW: + message = "should leave"; + message2 = "'s buildings alone"; + break; + case MOD_LEVEL0_BITE: + message = "was bitten by"; + break; + case MOD_LEVEL1_CLAW: + message = "was swiped by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) ); + message2 = className; + break; + case MOD_LEVEL2_CLAW: + message = "was clawed by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); + message2 = className; + break; + case MOD_LEVEL2_ZAP: + message = "was zapped by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); + message2 = className; + break; + case MOD_LEVEL3_CLAW: + message = "was chomped by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); + message2 = className; + break; + case MOD_LEVEL3_POUNCE: + message = "was pounced upon by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); + message2 = className; + break; + case MOD_LEVEL3_BOUNCEBALL: + message = "was sniped by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); + message2 = className; + break; + case MOD_LEVEL4_CLAW: + message = "was mauled by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL4 ) ); + message2 = className; + break; + case MOD_LEVEL4_CHARGE: + message = "should have gotten out of the way of"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL4 ) ); + message2 = className; + break; + + case MOD_POISON: + message = "should have used a medkit against"; + message2 = "'s poison"; + break; + case MOD_LEVEL1_PCLOUD: + message = "was gassed by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) ); + message2 = className; + break; + + case MOD_ABOMB://ROTAXfun + message = "was bombed by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) ); + message2 = className; + break; + + case MOD_TELEFRAG: + message = "tried to invade"; + message2 = "'s personal space"; + break; + default: + message = "was killed by"; + break; + } + + if( message ) + { + CG_Printf( "%s %s %s%s%s\n", + targetName, message, + ( teamKill ) ? S_COLOR_RED "TEAMMATE " S_COLOR_WHITE : "", + attackerName, message2 ); + if( teamKill && attacker == cg.clientNum ) + { + CG_CenterPrint( va ( "You killed " S_COLOR_RED "TEAMMATE " + S_COLOR_WHITE "%s", targetName ), + SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); + } + return; + } + } + + // we don't know what it was + CG_Printf( "%s died.\n", targetName ); +} + +//========================================================================== + +/* +================ +CG_PainEvent + +Also called by playerstate transition +================ +*/ +void CG_PainEvent( centity_t *cent, int health ) +{ + char *snd; + + // don't do more than two pain sounds a second + if( cg.time - cent->pe.painTime < 500 ) + return; + + if( health < 25 ) + snd = "*pain25_1.wav"; + else if( health < 50 ) + snd = "*pain50_1.wav"; + else if( health < 75 ) + snd = "*pain75_1.wav"; + else + snd = "*pain100_1.wav"; + + trap_S_StartSound( NULL, cent->currentState.number, CHAN_VOICE, + CG_CustomSound( cent->currentState.number, snd ) ); + + // save pain time for programitic twitch animation + cent->pe.painTime = cg.time; + cent->pe.painDirection ^= 1; +} + +/* +============== +CG_EntityEvent + +An entity has an event value +also called by CG_CheckPlayerstateEvents +============== +*/ +#define DEBUGNAME(x) if(cg_debugEvents.integer){CG_Printf(x"\n");} +void CG_EntityEvent( centity_t *cent, vec3_t position ) +{ + entityState_t *es; + int event; + vec3_t dir; + const char *s; + int clientNum; + clientInfo_t *ci; + int steptime; + + if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + steptime = 200; + else + steptime = BG_FindSteptimeForClass( cg.snap->ps.stats[ STAT_PCLASS ] ); + + es = ¢->currentState; + event = es->event & ~EV_EVENT_BITS; + + if( cg_debugEvents.integer ) + CG_Printf( "ent:%3i event:%3i ", es->number, event ); + + if( !event ) + { + DEBUGNAME("ZEROEVENT"); + return; + } + + clientNum = es->clientNum; + if( clientNum < 0 || clientNum >= MAX_CLIENTS ) + clientNum = 0; + + ci = &cgs.clientinfo[ clientNum ]; + + switch( event ) + { + // + // movement generated events + // + case EV_FOOTSTEP: + DEBUGNAME( "EV_FOOTSTEP" ); + if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE ) + { + if( ci->footsteps == FOOTSTEP_CUSTOM ) + trap_S_StartSound( NULL, es->number, CHAN_BODY, + ci->customFootsteps[ rand( ) & 3 ] ); + else + trap_S_StartSound( NULL, es->number, CHAN_BODY, + cgs.media.footsteps[ ci->footsteps ][ rand( ) & 3 ] ); + } + break; + + case EV_FOOTSTEP_METAL: + DEBUGNAME( "EV_FOOTSTEP_METAL" ); + if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE ) + { + if( ci->footsteps == FOOTSTEP_CUSTOM ) + trap_S_StartSound( NULL, es->number, CHAN_BODY, + ci->customMetalFootsteps[ rand( ) & 3 ] ); + else + trap_S_StartSound( NULL, es->number, CHAN_BODY, + cgs.media.footsteps[ FOOTSTEP_METAL ][ rand( ) & 3 ] ); + } + break; + + case EV_FOOTSTEP_SQUELCH: + DEBUGNAME( "EV_FOOTSTEP_SQUELCH" ); + if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE ) + { + trap_S_StartSound( NULL, es->number, CHAN_BODY, + cgs.media.footsteps[ FOOTSTEP_FLESH ][ rand( ) & 3 ] ); + } + break; + + case EV_FOOTSPLASH: + DEBUGNAME( "EV_FOOTSPLASH" ); + if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE ) + { + trap_S_StartSound( NULL, es->number, CHAN_BODY, + cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] ); + } + break; + + case EV_FOOTWADE: + DEBUGNAME( "EV_FOOTWADE" ); + if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE ) + { + trap_S_StartSound( NULL, es->number, CHAN_BODY, + cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] ); + } + break; + + case EV_SWIM: + DEBUGNAME( "EV_SWIM" ); + if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE ) + { + trap_S_StartSound( NULL, es->number, CHAN_BODY, + cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] ); + } + break; + + + case EV_FALL_SHORT: + DEBUGNAME( "EV_FALL_SHORT" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound ); + + if( clientNum == cg.predictedPlayerState.clientNum ) + { + // smooth landing z changes + cg.landChange = -8; + cg.landTime = cg.time; + } + break; + + case EV_FALL_MEDIUM: + DEBUGNAME( "EV_FALL_MEDIUM" ); + // use normal pain sound + trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*pain100_1.wav" ) ); + + if( clientNum == cg.predictedPlayerState.clientNum ) + { + // smooth landing z changes + cg.landChange = -16; + cg.landTime = cg.time; + } + break; + + case EV_FALL_FAR: + DEBUGNAME( "EV_FALL_FAR" ); + trap_S_StartSound (NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*fall1.wav" ) ); + cent->pe.painTime = cg.time; // don't play a pain sound right after this + + if( clientNum == cg.predictedPlayerState.clientNum ) + { + // smooth landing z changes + cg.landChange = -24; + cg.landTime = cg.time; + } + break; + + case EV_FALLING: + DEBUGNAME( "EV_FALLING" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*falling1.wav" ) ); + break; + + case EV_STEP_4: + case EV_STEP_8: + case EV_STEP_12: + case EV_STEP_16: // smooth out step up transitions + case EV_STEPDN_4: + case EV_STEPDN_8: + case EV_STEPDN_12: + case EV_STEPDN_16: // smooth out step down transitions + DEBUGNAME( "EV_STEP" ); + { + float oldStep; + int delta; + int step; + + if( clientNum != cg.predictedPlayerState.clientNum ) + break; + + // if we are interpolating, we don't need to smooth steps + if( cg.demoPlayback || ( cg.snap->ps.pm_flags & PMF_FOLLOW ) || + cg_nopredict.integer || cg_synchronousClients.integer ) + break; + + // check for stepping up before a previous step is completed + delta = cg.time - cg.stepTime; + + if( delta < steptime ) + oldStep = cg.stepChange * ( steptime - delta ) / steptime; + else + oldStep = 0; + + // add this amount + if( event >= EV_STEPDN_4 ) + { + step = 4 * ( event - EV_STEPDN_4 + 1 ); + cg.stepChange = oldStep - step; + } + else + { + step = 4 * ( event - EV_STEP_4 + 1 ); + cg.stepChange = oldStep + step; + } + + if( cg.stepChange > MAX_STEP_CHANGE ) + cg.stepChange = MAX_STEP_CHANGE; + else if( cg.stepChange < -MAX_STEP_CHANGE ) + cg.stepChange = -MAX_STEP_CHANGE; + + cg.stepTime = cg.time; + break; + } + + case EV_JUMP: + DEBUGNAME( "EV_JUMP" ); + trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) ); + + if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_WALLJUMPER ) ) + { + vec3_t surfNormal, refNormal = { 0.0f, 0.0f, 1.0f }; + vec3_t rotAxis; + + if( clientNum != cg.predictedPlayerState.clientNum ) + break; + + //set surfNormal + VectorCopy( cg.predictedPlayerState.grapplePoint, surfNormal ); + + //if we are moving from one surface to another smooth the transition + if( !VectorCompare( surfNormal, cg.lastNormal ) && surfNormal[ 2 ] != 1.0f ) + { + CrossProduct( refNormal, surfNormal, rotAxis ); + VectorNormalize( rotAxis ); + + //add the op + CG_addSmoothOp( rotAxis, 15.0f, 1.0f ); + } + + //copy the current normal to the lastNormal + VectorCopy( surfNormal, cg.lastNormal ); + } + + break; + + case EV_LEV1_GRAB: + DEBUGNAME( "EV_LEV1_GRAB" ); + trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.alienL1Grab ); + break; + + case EV_LEV4_CHARGE_PREPARE: + DEBUGNAME( "EV_LEV4_CHARGE_PREPARE" ); + trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.alienL4ChargePrepare ); + break; + + case EV_LEV4_CHARGE_START: + DEBUGNAME( "EV_LEV4_CHARGE_START" ); + //FIXME: stop cgs.media.alienL4ChargePrepare playing here + trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.alienL4ChargeStart ); + break; + + case EV_TAUNT: + DEBUGNAME( "EV_TAUNT" ); + if( !cg_noTaunt.integer ) + trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*taunt.wav" ) ); + break; + + case EV_WATER_TOUCH: + DEBUGNAME( "EV_WATER_TOUCH" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrInSound ); + break; + + case EV_WATER_LEAVE: + DEBUGNAME( "EV_WATER_LEAVE" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound ); + break; + + case EV_WATER_UNDER: + DEBUGNAME( "EV_WATER_UNDER" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound ); + break; + + case EV_WATER_CLEAR: + DEBUGNAME( "EV_WATER_CLEAR" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*gasp.wav" ) ); + break; + + // + // weapon events + // + case EV_NOAMMO: + DEBUGNAME( "EV_NOAMMO" ); + { + } + break; + + case EV_CHANGE_WEAPON: + DEBUGNAME( "EV_CHANGE_WEAPON" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.selectSound ); + break; + + case EV_FIRE_WEAPON: + DEBUGNAME( "EV_FIRE_WEAPON" ); + CG_FireWeapon( cent, WPM_PRIMARY ); + break; + + case EV_FIRE_WEAPON2: + DEBUGNAME( "EV_FIRE_WEAPON2" ); + CG_FireWeapon( cent, WPM_SECONDARY ); + break; + + case EV_FIRE_WEAPON3: + DEBUGNAME( "EV_FIRE_WEAPON3" ); + CG_FireWeapon( cent, WPM_TERTIARY ); + break; + + //================================================================= + + // + // other events + // + case EV_PLAYER_TELEPORT_IN: + DEBUGNAME( "EV_PLAYER_TELEPORT_IN" ); + //deprecated + break; + + case EV_PLAYER_TELEPORT_OUT: + DEBUGNAME( "EV_PLAYER_TELEPORT_OUT" ); + CG_PlayerDisconnect( position ); + break; + + //ROTAXfun + case EV_HUMAN_POISONED: + DEBUGNAME( "EV_HUMAN_POISONED" ); + { + particleSystem_t *ps; + + ps = CG_SpawnNewParticleSystem( cgs.media.humanPoisonedPS ); + + if( CG_IsParticleSystemValid( &ps ) ) + { + position[ 2 ] += 48; + CG_SetAttachmentPoint( &ps->attachment, position ); + CG_AttachToPoint( &ps->attachment ); + } + } + break; + + case EV_BUILD_CONSTRUCT: + DEBUGNAME( "EV_BUILD_CONSTRUCT" ); + //do something useful here + break; + + case EV_BUILD_DESTROY: + DEBUGNAME( "EV_BUILD_DESTROY" ); + //do something useful here + break; + + case EV_RPTUSE_SOUND: + DEBUGNAME( "EV_RPTUSE_SOUND" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.repeaterUseSound ); + break; + + case EV_GRENADE_BOUNCE: + DEBUGNAME( "EV_GRENADE_BOUNCE" ); + if( rand( ) & 1 ) + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hardBounceSound1 ); + else + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hardBounceSound2 ); + break; + + //ROTAXfun + case EV_ACIDBOMB_BOUNCE: + DEBUGNAME( "EV_ACIDBOMB_BOUNCE" ); + if( rand( ) & 1 ) + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.acidBombBounceSound1 ); + else + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.acidBombBounceSound2 ); + break; + + // + // missile impacts + // + case EV_MISSILE_HIT: + DEBUGNAME( "EV_MISSILE_HIT" ); + ByteToDir( es->eventParm, dir ); + CG_MissileHitPlayer( es->weapon, es->generic1, position, dir, es->otherEntityNum ); + break; + + case EV_MISSILE_MISS: + DEBUGNAME( "EV_MISSILE_MISS" ); + ByteToDir( es->eventParm, dir ); + CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_DEFAULT ); + break; + + case EV_MISSILE_MISS_METAL: + DEBUGNAME( "EV_MISSILE_MISS_METAL" ); + ByteToDir( es->eventParm, dir ); + CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_METAL ); + break; + + case EV_HUMAN_BUILDABLE_EXPLOSION: + DEBUGNAME( "EV_HUMAN_BUILDABLE_EXPLOSION" ); + ByteToDir( es->eventParm, dir ); + CG_HumanBuildableExplosion( position, dir, es->modelindex );//ROTAXfun + break; + + case EV_ALIEN_BUILDABLE_EXPLOSION: + DEBUGNAME( "EV_ALIEN_BUILDABLE_EXPLOSION" ); + ByteToDir( es->eventParm, dir ); + CG_AlienBuildableExplosion( position, dir, es->modelindex );//ROTAXfun + + if ( es->modelindex == BA_A_BUSH ) + CG_AlienBushExplosion( position, dir ); + break; + +/* + case EV_ALIEN_BUSH_EXPLOSION://ROTAXfun + DEBUGNAME( "EV_ALIEN_BUSH_EXPLOSION" ); + ByteToDir( es->eventParm, dir ); + CG_AlienBushExplosion( position, dir ); + break;*/ + + case EV_TESLATRAIL: + DEBUGNAME( "EV_TESLATRAIL" ); + cent->currentState.weapon = WP_TESLAGEN; + { + centity_t *source = &cg_entities[ es->generic1 ]; + centity_t *target = &cg_entities[ es->clientNum ]; + vec3_t sourceOffset = { 0.0f, 0.0f, 28.0f }; + + if( !CG_IsTrailSystemValid( &source->muzzleTS ) ) + { + source->muzzleTS = CG_SpawnNewTrailSystem( cgs.media.teslaZapTS ); + + if( CG_IsTrailSystemValid( &source->muzzleTS ) ) + { + CG_SetAttachmentCent( &source->muzzleTS->frontAttachment, source ); + CG_SetAttachmentCent( &source->muzzleTS->backAttachment, target ); + CG_AttachToCent( &source->muzzleTS->frontAttachment ); + CG_AttachToCent( &source->muzzleTS->backAttachment ); + CG_SetAttachmentOffset( &source->muzzleTS->frontAttachment, sourceOffset ); + + source->muzzleTSDeathTime = cg.time + cg_teslaTrailTime.integer; + } + } + } + break; + + //ROTAXfun + case EV_REPAIRBEAM: + DEBUGNAME( "EV_REPAIRBEAM" ); + cent->currentState.weapon = WP_LAS_GUN;//TODO + { + centity_t *source = &cg_entities[ es->generic1 ]; + centity_t *target = &cg_entities[ es->clientNum ]; + vec3_t sourceOffset = { 0.0f, 20.0f, 28.0f }; + //vec3_t targetOffset = { -10.0f, 5.0f, 18.0f }; + + if( !CG_IsTrailSystemValid( &source->muzzleTS ) ) + { + source->muzzleTS = CG_SpawnNewTrailSystem( cgs.media.repairBeamTS ); + + if( CG_IsTrailSystemValid( &source->muzzleTS ) ) + { + CG_SetAttachmentCent( &source->muzzleTS->frontAttachment, source ); + CG_SetAttachmentCent( &source->muzzleTS->backAttachment, target ); + CG_AttachToCent( &source->muzzleTS->frontAttachment ); + CG_AttachToCent( &source->muzzleTS->backAttachment ); + CG_SetAttachmentOffset( &source->muzzleTS->frontAttachment, sourceOffset ); + //CG_SetAttachmentOffset( &source->muzzleTS->backAttachment, targetOffset ); + + source->muzzleTSDeathTime = cg.time + 900; + } + } + } + break; + case EV_BULLET_HIT_WALL: + DEBUGNAME( "EV_BULLET_HIT_WALL" ); + ByteToDir( es->eventParm, dir ); + CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD ); + break; + + case EV_BULLET_HIT_FLESH: + DEBUGNAME( "EV_BULLET_HIT_FLESH" ); + CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm ); + break; + + case EV_SHOTGUN: + DEBUGNAME( "EV_SHOTGUN" ); + CG_ShotgunFire( es ); + break; + + case EV_GENERAL_SOUND: + DEBUGNAME( "EV_GENERAL_SOUND" ); + if( cgs.gameSounds[ es->eventParm ] ) + trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.gameSounds[ es->eventParm ] ); + else + { + s = CG_ConfigString( CS_SOUNDS + es->eventParm ); + trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, s ) ); + } + break; + + case EV_GLOBAL_SOUND: // play from the player's head so it never diminishes + DEBUGNAME( "EV_GLOBAL_SOUND" ); + if( cgs.gameSounds[ es->eventParm ] ) + trap_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.gameSounds[ es->eventParm ] ); + else + { + s = CG_ConfigString( CS_SOUNDS + es->eventParm ); + trap_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, CG_CustomSound( es->number, s ) ); + } + break; + + case EV_PAIN: + // local player sounds are triggered in CG_CheckLocalSounds, + // so ignore events on the player + DEBUGNAME( "EV_PAIN" ); + if( cent->currentState.number != cg.snap->ps.clientNum ) + CG_PainEvent( cent, es->eventParm ); + break; + + case EV_DEATH1: + case EV_DEATH2: + case EV_DEATH3: + DEBUGNAME( "EV_DEATHx" ); + trap_S_StartSound( NULL, es->number, CHAN_VOICE, + CG_CustomSound( es->number, va( "*death%i.wav", event - EV_DEATH1 + 1 ) ) ); + break; + + case EV_OBITUARY: + DEBUGNAME( "EV_OBITUARY" ); + CG_Obituary( es ); + break; + + case EV_GIB_PLAYER: + DEBUGNAME( "EV_GIB_PLAYER" ); + // no gibbing + break; + + case EV_STOPLOOPINGSOUND: + DEBUGNAME( "EV_STOPLOOPINGSOUND" ); + trap_S_StopLoopingSound( es->number ); + es->loopSound = 0; + break; + + case EV_DEBUG_LINE: + DEBUGNAME( "EV_DEBUG_LINE" ); + CG_Beam( cent ); + break; + + case EV_BUILD_DELAY: + DEBUGNAME( "EV_BUILD_DELAY" ); + if( clientNum == cg.predictedPlayerState.clientNum ) + { + trap_S_StartLocalSound( cgs.media.buildableRepairedSound, CHAN_LOCAL_SOUND ); + cg.lastBuildAttempt = cg.time; + } + break; + + case EV_BUILD_REPAIR: + DEBUGNAME( "EV_BUILD_REPAIR" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.buildableRepairSound ); + break; + + case EV_BUILD_REPAIRED: + DEBUGNAME( "EV_BUILD_REPAIRED" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.buildableRepairedSound ); + break; + + case EV_OVERMIND_ATTACK: + DEBUGNAME( "EV_OVERMIND_ATTACK" ); + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + trap_S_StartLocalSound( cgs.media.alienOvermindAttack, CHAN_ANNOUNCER ); + CG_CenterPrint( "The Overmind is under attack!", 200, GIANTCHAR_WIDTH * 4 ); + } + break; + + case EV_OVERMIND_DYING: + DEBUGNAME( "EV_OVERMIND_DYING" ); + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + trap_S_StartLocalSound( cgs.media.alienOvermindDying, CHAN_ANNOUNCER ); + CG_CenterPrint( "The Overmind is dying!", 200, GIANTCHAR_WIDTH * 4 ); + } + break; + + case EV_DCC_ATTACK: + DEBUGNAME( "EV_DCC_ATTACK" ); + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + //trap_S_StartLocalSound( cgs.media.humanDCCAttack, CHAN_ANNOUNCER ); + CG_CenterPrint( "Our base is under attack!", 200, GIANTCHAR_WIDTH * 4 ); + } + break; + + case EV_OVERMIND_SPAWNS: + DEBUGNAME( "EV_OVERMIND_SPAWNS" ); + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + trap_S_StartLocalSound( cgs.media.alienOvermindSpawns, CHAN_ANNOUNCER ); + CG_CenterPrint( "The Overmind needs spawns!", 200, GIANTCHAR_WIDTH * 4 ); + } + break; + + case EV_ALIEN_EVOLVE: + DEBUGNAME( "EV_ALIEN_EVOLVE" ); + trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.alienEvolveSound ); + { + particleSystem_t *ps = CG_SpawnNewParticleSystem( cgs.media.alienEvolvePS ); + + if( CG_IsParticleSystemValid( &ps ) ) + { + CG_SetAttachmentCent( &ps->attachment, cent ); + CG_AttachToCent( &ps->attachment ); + } + } + + if( es->number == cg.clientNum ) + { + CG_ResetPainBlend( ); + cg.spawnTime = cg.time; + } + break; + + case EV_ALIEN_EVOLVE_FAILED: + DEBUGNAME( "EV_ALIEN_EVOLVE_FAILED" ); + if( clientNum == cg.predictedPlayerState.clientNum ) + { + //FIXME: change to "negative" sound + trap_S_StartLocalSound( cgs.media.buildableRepairedSound, CHAN_LOCAL_SOUND ); + cg.lastEvolveAttempt = cg.time; + } + break; + + case EV_ALIEN_ACIDTUBE: + DEBUGNAME( "EV_ALIEN_ACIDTUBE" ); + { + particleSystem_t *ps = CG_SpawnNewParticleSystem( cgs.media.alienAcidTubePS ); + + if( CG_IsParticleSystemValid( &ps ) ) + { + CG_SetAttachmentCent( &ps->attachment, cent ); + ByteToDir( es->eventParm, dir ); + CG_SetParticleSystemNormal( ps, dir ); + CG_AttachToCent( &ps->attachment ); + } + } + break; + + case EV_MEDKIT_USED: + DEBUGNAME( "EV_MEDKIT_USED" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.medkitUseSound ); + break; + + case EV_PLAYER_RESPAWN: + DEBUGNAME( "EV_PLAYER_RESPAWN" ); + if( es->number == cg.clientNum ) + cg.spawnTime = cg.time; + break; + + default: + DEBUGNAME( "UNKNOWN" ); + CG_Error( "Unknown event: %i", event ); + break; + } +} + + +/* +============== +CG_CheckEvents + +============== +*/ +void CG_CheckEvents( centity_t *cent ) +{ + entity_event_t event; + entity_event_t oldEvent = EV_NONE; + + // check for event-only entities + if( cent->currentState.eType > ET_EVENTS ) + { + event = cent->currentState.eType - ET_EVENTS; + + if( cent->previousEvent ) + return; // already fired + + cent->previousEvent = 1; + + cent->currentState.event = cent->currentState.eType - ET_EVENTS; + + // Move the pointer to the entity that the + // event was originally attached to + if( cent->currentState.eFlags & EF_PLAYER_EVENT ) + { + cent = &cg_entities[ cent->currentState.otherEntityNum ]; + oldEvent = cent->currentState.event; + cent->currentState.event = event; + } + } + else + { + // check for events riding with another entity + if( cent->currentState.event == cent->previousEvent ) + return; + + cent->previousEvent = cent->currentState.event; + if( ( cent->currentState.event & ~EV_EVENT_BITS ) == 0 ) + return; + } + + // calculate the position at exactly the frame time + BG_EvaluateTrajectory( ¢->currentState.pos, cg.snap->serverTime, cent->lerpOrigin ); + CG_SetEntitySoundPosition( cent ); + + CG_EntityEvent( cent, cent->lerpOrigin ); + + // If this was a reattached spilled event, restore the original event + if( oldEvent != EV_NONE ) + cent->currentState.event = oldEvent; +} diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h new file mode 100644 index 0000000..52faa16 --- /dev/null +++ b/src/cgame/cg_local.h @@ -0,0 +1,2133 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#include "../qcommon/q_shared.h" +#include "../renderer/tr_types.h" +#include "../game/bg_public.h" +#include "cg_public.h" +#include "../ui/ui_shared.h" + +// The entire cgame module is unloaded and reloaded on each level change, +// so there is NO persistant data between levels on the client side. +// If you absolutely need something stored, it can either be kept +// by the server in the server stored userinfos, or stashed in a cvar. + +#define CG_FONT_THRESHOLD 0.1 + +#define POWERUP_BLINKS 5 + +#define POWERUP_BLINK_TIME 1000 +#define FADE_TIME 200 +#define PULSE_TIME 200 +#define DAMAGE_DEFLECT_TIME 100 +#define DAMAGE_RETURN_TIME 400 +#define DAMAGE_TIME 500 +#define LAND_DEFLECT_TIME 150 +#define LAND_RETURN_TIME 300 +#define DUCK_TIME 100 +#define PAIN_TWITCH_TIME 200 +#define WEAPON_SELECT_TIME 1400 +#define ITEM_SCALEUP_TIME 1000 +#define ZOOM_TIME 150 +#define ITEM_BLOB_TIME 200 +#define MUZZLE_FLASH_TIME 20 +#define SINK_TIME 1000 // time for fragments to sink into ground before going away +#define ATTACKER_HEAD_TIME 10000 +#define REWARD_TIME 3000 + +#define PULSE_SCALE 1.5 // amount to scale up the icons when activating + +#define MAX_STEP_CHANGE 32 + +#define MAX_VERTS_ON_POLY 10 +#define MAX_MARK_POLYS 256 + +#define STAT_MINUS 10 // num frame for '-' stats digit + +#define ICON_SIZE 48 +#define CHAR_WIDTH 32 +#define CHAR_HEIGHT 48 +#define TEXT_ICON_SPACE 4 + +// very large characters +#define GIANT_WIDTH 32 +#define GIANT_HEIGHT 48 + +#define NUM_CROSSHAIRS 10 + +#define TEAM_OVERLAY_MAXNAME_WIDTH 12 +#define TEAM_OVERLAY_MAXLOCATION_WIDTH 16 + +#define DEFAULT_MODEL "sarge" +#define DEFAULT_TEAM_MODEL "sarge" +#define DEFAULT_TEAM_HEAD "sarge" + +typedef enum +{ + FOOTSTEP_NORMAL, + FOOTSTEP_FLESH, + FOOTSTEP_METAL, + FOOTSTEP_SPLASH, + FOOTSTEP_CUSTOM, + FOOTSTEP_NONE, + + FOOTSTEP_TOTAL +} footstep_t; + +typedef enum +{ + IMPACTSOUND_DEFAULT, + IMPACTSOUND_METAL, + IMPACTSOUND_FLESH +} impactSound_t; + +typedef enum +{ + JPS_OFF, + JPS_DESCENDING, + JPS_HOVERING, + JPS_ASCENDING +} jetPackState_t; + +//====================================================================== + +// when changing animation, set animationTime to frameTime + lerping time +// The current lerp will finish out, then it will lerp to the new animation +typedef struct +{ + int oldFrame; + int oldFrameTime; // time when ->oldFrame was exactly on + + int frame; + int frameTime; // time when ->frame will be exactly on + + float backlerp; + + float yawAngle; + qboolean yawing; + float pitchAngle; + qboolean pitching; + + int animationNumber; // may include ANIM_TOGGLEBIT + animation_t *animation; + int animationTime; // time when the first frame of the animation will be exact +} lerpFrame_t; + +//====================================================================== + +//attachment system +typedef enum +{ + AT_STATIC, + AT_TAG, + AT_CENT, + AT_PARTICLE +} attachmentType_t; + +//forward declaration for particle_t +struct particle_s; + +typedef struct attachment_s +{ + attachmentType_t type; + qboolean attached; + + qboolean staticValid; + qboolean tagValid; + qboolean centValid; + qboolean particleValid; + + qboolean hasOffset; + vec3_t offset; + + vec3_t lastValidAttachmentPoint; + + //AT_STATIC + vec3_t origin; + + //AT_TAG + refEntity_t re; //FIXME: should be pointers? + refEntity_t parent; // + qhandle_t model; + char tagName[ MAX_STRING_CHARS ]; + + //AT_CENT + int centNum; + + //AT_PARTICLE + struct particle_s *particle; +} attachment_t; + +//====================================================================== + +//particle system stuff +#define MAX_PARTICLE_FILES 128 + +#define MAX_PS_SHADER_FRAMES 32 +#define MAX_PS_MODELS 8 +#define MAX_EJECTORS_PER_SYSTEM 4 +#define MAX_PARTICLES_PER_EJECTOR 4 + +#define MAX_BASEPARTICLE_SYSTEMS 192 +#define MAX_BASEPARTICLE_EJECTORS MAX_BASEPARTICLE_SYSTEMS*MAX_EJECTORS_PER_SYSTEM +#define MAX_BASEPARTICLES MAX_BASEPARTICLE_EJECTORS*MAX_PARTICLES_PER_EJECTOR + +#define MAX_PARTICLE_SYSTEMS 48 +#define MAX_PARTICLE_EJECTORS MAX_PARTICLE_SYSTEMS*MAX_EJECTORS_PER_SYSTEM +#define MAX_PARTICLES MAX_PARTICLE_EJECTORS*5 + +#define PARTICLES_INFINITE -1 +#define PARTICLES_SAME_AS_INITIAL -2 + +//COMPILE TIME STRUCTURES +typedef enum +{ + PMT_STATIC, + PMT_STATIC_TRANSFORM, + PMT_TAG, + PMT_CENT_ANGLES, + PMT_NORMAL +} pMoveType_t; + +typedef enum +{ + PMD_LINEAR, + PMD_POINT +} pDirType_t; + +typedef struct pMoveValues_u +{ + pDirType_t dirType; + + //PMD_LINEAR + vec3_t dir; + float dirRandAngle; + + //PMD_POINT + vec3_t point; + float pointRandAngle; + + float mag; + float magRandFrac; + + float parentVelFrac; + float parentVelFracRandFrac; +} pMoveValues_t; + +typedef struct pLerpValues_s +{ + int delay; + float delayRandFrac; + + float initial; + float initialRandFrac; + + float final; + float finalRandFrac; + + float randFrac; +} pLerpValues_t; + +//particle template +typedef struct baseParticle_s +{ + vec3_t displacement; + float randDisplacement; + float normalDisplacement; + + pMoveType_t velMoveType; + pMoveValues_t velMoveValues; + + pMoveType_t accMoveType; + pMoveValues_t accMoveValues; + + int lifeTime; + float lifeTimeRandFrac; + + float bounceFrac; + float bounceFracRandFrac; + qboolean bounceCull; + + char bounceMarkName[ MAX_QPATH ]; + qhandle_t bounceMark; + float bounceMarkRadius; + float bounceMarkRadiusRandFrac; + float bounceMarkCount; + float bounceMarkCountRandFrac; + + char bounceSoundName[ MAX_QPATH ]; + qhandle_t bounceSound; + float bounceSoundCount; + float bounceSoundCountRandFrac; + + pLerpValues_t radius; + pLerpValues_t alpha; + pLerpValues_t rotation; + + qboolean dynamicLight; + pLerpValues_t dLightRadius; + byte dLightColor[ 3 ]; + + int colorDelay; + float colorDelayRandFrac; + byte initialColor[ 3 ]; + byte finalColor[ 3 ]; + + char childSystemName[ MAX_QPATH ]; + qhandle_t childSystemHandle; + + char onDeathSystemName[ MAX_QPATH ]; + qhandle_t onDeathSystemHandle; + + char childTrailSystemName[ MAX_QPATH ]; + qhandle_t childTrailSystemHandle; + + //particle invariant stuff + char shaderNames[ MAX_PS_SHADER_FRAMES ][ MAX_QPATH ]; + qhandle_t shaders[ MAX_PS_SHADER_FRAMES ]; + int numFrames; + float framerate; + + char modelNames[ MAX_PS_MODELS ][ MAX_QPATH ]; + qhandle_t models[ MAX_PS_MODELS ]; + int numModels; + animation_t modelAnimation; + + qboolean overdrawProtection; + qboolean realLight; + qboolean cullOnStartSolid; +} baseParticle_t; + + +//ejector template +typedef struct baseParticleEjector_s +{ + baseParticle_t *particles[ MAX_PARTICLES_PER_EJECTOR ]; + int numParticles; + + pLerpValues_t eject; //zero period indicates creation of all particles at once + + int totalParticles; //can be infinite + float totalParticlesRandFrac; +} baseParticleEjector_t; + + +//particle system template +typedef struct baseParticleSystem_s +{ + char name[ MAX_QPATH ]; + baseParticleEjector_t *ejectors[ MAX_EJECTORS_PER_SYSTEM ]; + int numEjectors; + + qboolean thirdPersonOnly; + qboolean registered; //whether or not the assets for this particle have been loaded +} baseParticleSystem_t; + + +//RUN TIME STRUCTURES +typedef struct particleSystem_s +{ + baseParticleSystem_t *class; + + attachment_t attachment; + + qboolean valid; + qboolean lazyRemove; //mark this system for later removal + + //for PMT_NORMAL + qboolean normalValid; + vec3_t normal; +} particleSystem_t; + + +typedef struct particleEjector_s +{ + baseParticleEjector_t *class; + particleSystem_t *parent; + + pLerpValues_t ejectPeriod; + + int count; + int totalParticles; + + int nextEjectionTime; + + qboolean valid; +} particleEjector_t; + + +//used for actual particle evaluation +typedef struct particle_s +{ + baseParticle_t *class; + particleEjector_t *parent; + + int birthTime; + int lifeTime; + + float bounceMarkRadius; + int bounceMarkCount; + int bounceSoundCount; + qboolean atRest; + + vec3_t origin; + vec3_t velocity; + + pMoveType_t accMoveType; + pMoveValues_t accMoveValues; + + int lastEvalTime; + + int nextChildTime; + + pLerpValues_t radius; + pLerpValues_t alpha; + pLerpValues_t rotation; + + pLerpValues_t dLightRadius; + + int colorDelay; + + qhandle_t model; + lerpFrame_t lf; + vec3_t lastAxis[ 3 ]; + + qboolean valid; + int frameWhenInvalidated; + + int sortKey; +} particle_t; + +//====================================================================== + +//trail system stuff +#define MAX_TRAIL_FILES 128 + +#define MAX_BEAMS_PER_SYSTEM 4 + +#define MAX_BASETRAIL_SYSTEMS 64 +#define MAX_BASETRAIL_BEAMS MAX_BASETRAIL_SYSTEMS*MAX_BEAMS_PER_SYSTEM + +#define MAX_TRAIL_SYSTEMS 32 +#define MAX_TRAIL_BEAMS MAX_TRAIL_SYSTEMS*MAX_BEAMS_PER_SYSTEM +#define MAX_TRAIL_BEAM_NODES 128 + +#define MAX_TRAIL_BEAM_JITTERS 4 + +typedef enum +{ + TBTT_STRETCH, + TBTT_REPEAT +} trailBeamTextureType_t; + +typedef struct baseTrailJitter_s +{ + float magnitude; + int period; +} baseTrailJitter_t; + +//beam template +typedef struct baseTrailBeam_s +{ + int numSegments; + float frontWidth; + float backWidth; + float frontAlpha; + float backAlpha; + byte frontColor[ 3 ]; + byte backColor[ 3 ]; + + // the time it takes for a segment to vanish (single attached only) + int segmentTime; + + // the time it takes for a beam to fade out (double attached only) + int fadeOutTime; + + char shaderName[ MAX_QPATH ]; + qhandle_t shader; + + trailBeamTextureType_t textureType; + + //TBTT_STRETCH + float frontTextureCoord; + float backTextureCoord; + + //TBTT_REPEAT + float repeatLength; + qboolean clampToBack; + + qboolean realLight; + + int numJitters; + baseTrailJitter_t jitters[ MAX_TRAIL_BEAM_JITTERS ]; + qboolean jitterAttachments; +} baseTrailBeam_t; + + +//trail system template +typedef struct baseTrailSystem_s +{ + char name[ MAX_QPATH ]; + baseTrailBeam_t *beams[ MAX_BEAMS_PER_SYSTEM ]; + int numBeams; + + qboolean thirdPersonOnly; + qboolean registered; //whether or not the assets for this trail have been loaded +} baseTrailSystem_t; + +typedef struct trailSystem_s +{ + baseTrailSystem_t *class; + + attachment_t frontAttachment; + attachment_t backAttachment; + + int destroyTime; + qboolean valid; +} trailSystem_t; + +typedef struct trailBeamNode_s +{ + vec3_t refPosition; + vec3_t position; + + int timeLeft; + + float textureCoord; + float halfWidth; + byte alpha; + byte color[ 3 ]; + + vec2_t jitters[ MAX_TRAIL_BEAM_JITTERS ]; + + struct trailBeamNode_s *prev; + struct trailBeamNode_s *next; + + qboolean used; +} trailBeamNode_t; + +typedef struct trailBeam_s +{ + baseTrailBeam_t *class; + trailSystem_t *parent; + + trailBeamNode_t nodePool[ MAX_TRAIL_BEAM_NODES ]; + trailBeamNode_t *nodes; + + int lastEvalTime; + + qboolean valid; + + int nextJitterTimes[ MAX_TRAIL_BEAM_JITTERS ]; +} trailBeam_t; + +//====================================================================== + +// player entities need to track more information +// than any other type of entity. + +// note that not every player entity is a client entity, +// because corpses after respawn are outside the normal +// client numbering range + +//TA: smoothing of view and model for WW transitions +#define MAXSMOOTHS 32 + +typedef struct +{ + float time; + float timeMod; + + vec3_t rotAxis; + float rotAngle; +} smooth_t; + + +typedef struct +{ + lerpFrame_t legs, torso, flag, nonseg; + int painTime; + int painDirection; // flip from 0 to 1 + + // machinegun spinning + float barrelAngle; + int barrelTime; + qboolean barrelSpinning; + + vec3_t lastNormal; + vec3_t lastAxis[ 3 ]; + smooth_t sList[ MAXSMOOTHS ]; +} playerEntity_t; + +typedef struct lightFlareStatus_s +{ + float lastRadius; //caching of likely flare radius + float lastRatio; //caching of likely flare ratio + int lastTime; //last time flare was visible/occluded + qboolean status; //flare is visble? +} lightFlareStatus_t; + +typedef struct buildableStatus_s +{ + int lastTime; // Last time status was visible + qboolean visible; // Status is visble? +} buildableStatus_t; + +//================================================= + +// centity_t have a direct corespondence with gentity_t in the game, but +// only the entityState_t is directly communicated to the cgame +typedef struct centity_s +{ + entityState_t currentState; // from cg.frame + entityState_t nextState; // from cg.nextFrame, if available + qboolean interpolate; // true if next is valid to interpolate to + qboolean currentValid; // true if cg.frame holds this entity + + int muzzleFlashTime; // move to playerEntity? + int muzzleFlashTime2; // move to playerEntity? + int muzzleFlashTime3; // move to playerEntity? + int previousEvent; + int teleportFlag; + + int trailTime; // so missile trails can handle dropped initial packets + int dustTrailTime; + int miscTime; + int snapShotTime; // last time this entity was found in a snapshot + + playerEntity_t pe; + + int errorTime; // decay the error from this time + vec3_t errorOrigin; + vec3_t errorAngles; + + qboolean extrapolated; // false if origin / angles is an interpolation + vec3_t rawOrigin; + vec3_t rawAngles; + + vec3_t beamEnd; + + // exact interpolated position of entity on this frame + vec3_t lerpOrigin; + vec3_t lerpAngles; + + lerpFrame_t lerpFrame; + + //TA: + buildableAnimNumber_t buildableAnim; //persistant anim number + buildableAnimNumber_t oldBuildableAnim; //to detect when new anims are set + particleSystem_t *buildablePS; + buildableStatus_t buildableStatus; + float lastBuildableHealthScale; + int lastBuildableDamageSoundTime; + + lightFlareStatus_t lfs; + + qboolean doorState; + + qboolean animInit; + qboolean animPlaying; + qboolean animLastState; + + particleSystem_t *muzzlePS; + qboolean muzzlePsTrigger; + + particleSystem_t *jetPackPS; + jetPackState_t jetPackState; + + particleSystem_t *entityPS; + qboolean entityPSMissing; + + trailSystem_t *level2ZapTS[ 3 ]; + + trailSystem_t *muzzleTS; //used for the tesla and reactor + int muzzleTSDeathTime; + + qboolean valid; + qboolean oldValid; +} centity_t; + + +//====================================================================== + +typedef struct markPoly_s +{ + struct markPoly_s *prevMark, *nextMark; + int time; + qhandle_t markShader; + qboolean alphaFade; // fade alpha instead of rgb + float color[ 4 ]; + poly_t poly; + polyVert_t verts[ MAX_VERTS_ON_POLY ]; +} markPoly_t; + +//====================================================================== + + +typedef struct +{ + int client; + int score; + int ping; + int time; + int team; + weapon_t weapon; + upgrade_t upgrade; +} score_t; + +// each client has an associated clientInfo_t +// that contains media references necessary to present the +// client model and other color coded effects +// this is regenerated each time a client's configstring changes, +// usually as a result of a userinfo (name, model, etc) change +#define MAX_CUSTOM_SOUNDS 32 +typedef struct +{ + qboolean infoValid; + + char name[ MAX_QPATH ]; + pTeam_t team; + + int botSkill; // 0 = not bot, 1-5 = bot + + vec3_t color1; + vec3_t color2; + + int score; // updated by score servercmds + int location; // location index for team mode + int health; // you only get this info about your teammates + int armor; + int curWeapon; + + int handicap; + int wins, losses; // in tourney mode + + int teamTask; // task in teamplay (offence/defence) + qboolean teamLeader; // true when this is a team leader + + int powerups; // so can display quad/flag status + + int medkitUsageTime; + int invulnerabilityStartTime; + int invulnerabilityStopTime; + + int breathPuffTime; + + // when clientinfo is changed, the loading of models/skins/sounds + // can be deferred until you are dead, to prevent hitches in + // gameplay + char modelName[ MAX_QPATH ]; + char skinName[ MAX_QPATH ]; + char headModelName[ MAX_QPATH ]; + char headSkinName[ MAX_QPATH ]; + + qboolean newAnims; // true if using the new mission pack animations + qboolean fixedlegs; // true if legs yaw is always the same as torso yaw + qboolean fixedtorso; // true if torso never changes yaw + qboolean nonsegmented; // true if model is Q2 style nonsegmented + + vec3_t headOffset; // move head in icon views + footstep_t footsteps; + gender_t gender; // from model + + qhandle_t legsModel; + qhandle_t legsSkin; + + qhandle_t torsoModel; + qhandle_t torsoSkin; + + qhandle_t headModel; + qhandle_t headSkin; + + qhandle_t nonSegModel; //non-segmented model system + qhandle_t nonSegSkin; //non-segmented model system + + qhandle_t modelIcon; + + animation_t animations[ MAX_PLAYER_TOTALANIMATIONS ]; + + sfxHandle_t sounds[ MAX_CUSTOM_SOUNDS ]; + + sfxHandle_t customFootsteps[ 4 ]; + sfxHandle_t customMetalFootsteps[ 4 ]; + + //rotaxfun + char chatText[ MAX_SAY_TEXT ]; + int chatDurationTime; + int chatTeam; +} clientInfo_t; + + +typedef struct weaponInfoMode_s +{ + float flashDlight; + vec3_t flashDlightColor; + sfxHandle_t flashSound[ 4 ]; // fast firing weapons randomly choose + qboolean continuousFlash; + + qhandle_t missileModel; + sfxHandle_t missileSound; + float missileDlight; + vec3_t missileDlightColor; + int missileRenderfx; + qboolean usesSpriteMissle; + qhandle_t missileSprite; + int missileSpriteSize; + qhandle_t missileParticleSystem; + qhandle_t missileTrailSystem; + qboolean missileRotates; + qboolean missileAnimates; + int missileAnimStartFrame; + int missileAnimNumFrames; + int missileAnimFrameRate; + int missileAnimLooping; + + sfxHandle_t firingSound; + qboolean loopFireSound; + + qhandle_t muzzleParticleSystem; + + qboolean alwaysImpact; + qhandle_t impactParticleSystem; + qhandle_t impactMark; + qhandle_t impactMarkSize; + sfxHandle_t impactSound[ 4 ]; //random impact sound + sfxHandle_t impactFleshSound[ 4 ]; //random impact sound +} weaponInfoMode_t; + +// each WP_* weapon enum has an associated weaponInfo_t +// that contains media references necessary to present the +// weapon and its effects +typedef struct weaponInfo_s +{ + qboolean registered; + char *humanName; + + qhandle_t handsModel; // the hands don't actually draw, they just position the weapon + qhandle_t weaponModel; + qhandle_t barrelModel; + qhandle_t flashModel; + + vec3_t weaponMidpoint; // so it will rotate centered instead of by tag + + qhandle_t weaponIcon; + qhandle_t ammoIcon; + + qhandle_t crossHair; + int crossHairSize; + + sfxHandle_t readySound; + + qboolean disableIn3rdPerson; + + weaponInfoMode_t wim[ WPM_NUM_WEAPONMODES ]; +} weaponInfo_t; + +typedef struct upgradeInfo_s +{ + qboolean registered; + char *humanName; + + qhandle_t upgradeIcon; +} upgradeInfo_t; + +typedef struct +{ + qboolean looped; + qboolean enabled; + + sfxHandle_t sound; +} sound_t; + +typedef struct +{ + qhandle_t models[ MAX_BUILDABLE_MODELS ]; + animation_t animations[ MAX_BUILDABLE_ANIMATIONS ]; + + //same number of sounds as animations + sound_t sounds[ MAX_BUILDABLE_ANIMATIONS ]; +} buildableInfo_t; + +#define MAX_REWARDSTACK 10 +#define MAX_SOUNDBUFFER 20 + +//====================================================================== + +//TA: +typedef struct +{ + vec3_t alienBuildablePos[ MAX_GENTITIES ]; + int alienBuildableTimes[ MAX_GENTITIES ]; + int numAlienBuildables; + + vec3_t humanBuildablePos[ MAX_GENTITIES ]; + int numHumanBuildables; + + vec3_t alienClientPos[ MAX_CLIENTS ]; + int numAlienClients; + + vec3_t humanClientPos[ MAX_CLIENTS ]; + int numHumanClients; + + int lastUpdateTime; + vec3_t origin; + vec3_t vangles; +} entityPos_t; + +typedef struct +{ + int time; + int length; +} consoleLine_t; + +#define MAX_CONSOLE_TEXT 8192 +#define MAX_CONSOLE_LINES 32 + +// all cg.stepTime, cg.duckTime, cg.landTime, etc are set to cg.time when the action +// occurs, and they will have visible effects for #define STEP_TIME or whatever msec after + +#define MAX_PREDICTED_EVENTS 16 + +#define NUM_SAVED_STATES ( CMD_BACKUP + 2 ) + +typedef struct +{ + int clientFrame; // incremented each frame + + int clientNum; + + qboolean demoPlayback; + qboolean levelShot; // taking a level menu screenshot + int deferredPlayerLoading; + qboolean loading; // don't defer players at initial startup + qboolean intermissionStarted; // don't play voice rewards, because game will end shortly + + // there are only one or two snapshot_t that are relevent at a time + int latestSnapshotNum; // the number of snapshots the client system has received + int latestSnapshotTime; // the time from latestSnapshotNum, so we don't need to read the snapshot yet + + snapshot_t *snap; // cg.snap->serverTime <= cg.time + snapshot_t *nextSnap; // cg.nextSnap->serverTime > cg.time, or NULL + snapshot_t activeSnapshots[ 2 ]; + + float frameInterpolation; // (float)( cg.time - cg.frame->serverTime ) / + // (cg.nextFrame->serverTime - cg.frame->serverTime) + + qboolean thisFrameTeleport; + qboolean nextFrameTeleport; + + int frametime; // cg.time - cg.oldTime + + int time; // this is the time value that the client + // is rendering at. + int oldTime; // time at last frame, used for missile trails and prediction checking + + int physicsTime; // either cg.snap->time or cg.nextSnap->time + + int timelimitWarnings; // 5 min, 1 min, overtime + int fraglimitWarnings; + + qboolean mapRestart; // set on a map restart to set back the weapon + + qboolean renderingThirdPerson; // during deaths, chasecams, etc + + // prediction state + qboolean hyperspace; // true if prediction has hit a trigger_teleport + playerState_t predictedPlayerState; + pmoveExt_t pmext; + centity_t predictedPlayerEntity; + qboolean validPPS; // clear until the first call to CG_PredictPlayerState + int predictedErrorTime; + vec3_t predictedError; + + int eventSequence; + int predictableEvents[MAX_PREDICTED_EVENTS]; + + float stepChange; // for stair up smoothing + int stepTime; + + float duckChange; // for duck viewheight smoothing + int duckTime; + + float landChange; // for landing hard + int landTime; + + // input state sent to server + int weaponSelect; + + // auto rotating items + vec3_t autoAngles; + vec3_t autoAxis[ 3 ]; + vec3_t autoAnglesFast; + vec3_t autoAxisFast[ 3 ]; + + // view rendering + refdef_t refdef; + vec3_t refdefViewAngles; // will be converted to refdef.viewaxis + + // zoom key + qboolean zoomed; + int zoomTime; + float zoomSensitivity; + + // information screen text during loading + char infoScreenText[ MAX_STRING_CHARS ]; + + // scoreboard + int scoresRequestTime; + int numScores; + int selectedScore; + int teamScores[ 2 ]; + score_t scores[MAX_CLIENTS]; + qboolean showScores; + qboolean scoreBoardShowing; + int scoreFadeTime; + char killerName[ MAX_NAME_LENGTH ]; + char spectatorList[ MAX_STRING_CHARS ]; // list of names + int spectatorLen; // length of list + float spectatorWidth; // width in device units + int spectatorTime; // next time to offset + int spectatorPaintX; // current paint x + int spectatorPaintX2; // current paint x + int spectatorOffset; // current offset from start + int spectatorPaintLen; // current offset from start + + // centerprinting + int centerPrintTime; + int centerPrintCharWidth; + int centerPrintY; + char centerPrint[ 1024 ]; + int centerPrintLines; + + // low ammo warning state + int lowAmmoWarning; // 1 = low, 2 = empty + + // kill timers for carnage reward + int lastKillTime; + + // crosshair client ID + int crosshairClientNum; + int crosshairClientTime; + + // powerup active flashing + int powerupActive; + int powerupTime; + + // attacking player + int attackerTime; + int voiceTime; + + // reward medals + int rewardStack; + int rewardTime; + int rewardCount[ MAX_REWARDSTACK ]; + qhandle_t rewardShader[ MAX_REWARDSTACK ]; + qhandle_t rewardSound[ MAX_REWARDSTACK ]; + + // sound buffer mainly for announcer sounds + int soundBufferIn; + int soundBufferOut; + int soundTime; + qhandle_t soundBuffer[ MAX_SOUNDBUFFER ]; + + // for voice chat buffer + int voiceChatTime; + int voiceChatBufferIn; + int voiceChatBufferOut; + + // warmup countdown + int warmup; + int warmupCount; + + //========================== + + int itemPickup; + int itemPickupTime; + int itemPickupBlendTime; // the pulse around the crosshair is timed seperately + + int weaponSelectTime; + int weaponAnimation; + int weaponAnimationTime; + + // blend blobs + float damageTime; + float damageX, damageY, damageValue; + + // status bar head + float headYaw; + float headEndPitch; + float headEndYaw; + int headEndTime; + float headStartPitch; + float headStartYaw; + int headStartTime; + + // view movement + float v_dmg_time; + float v_dmg_pitch; + float v_dmg_roll; + + vec3_t kick_angles; // weapon kicks + vec3_t kick_origin; + + // temp working variables for player view + float bobfracsin; + int bobcycle; + float xyspeed; + int nextOrbitTime; + + // development tool + refEntity_t testModelEntity; + refEntity_t testModelBarrelEntity; + char testModelName[MAX_QPATH]; + char testModelBarrelName[MAX_QPATH]; + qboolean testGun; + + int spawnTime; //TA: fovwarp + int weapon1Time; //TA: time when BUTTON_ATTACK went t->f f->t + int weapon2Time; //TA: time when BUTTON_ATTACK2 went t->f f->t + int weapon3Time; //TA: time when BUTTON_USE_HOLDABLE went t->f f->t + qboolean weapon1Firing; + qboolean weapon2Firing; + qboolean weapon3Firing; + + int poisonedTime; + + vec3_t lastNormal; //TA: view smoothage + vec3_t lastVangles; //TA: view smoothage + smooth_t sList[ MAXSMOOTHS ]; //TA: WW smoothing + + int forwardMoveTime; //TA: for struggling + int rightMoveTime; + int upMoveTime; + + float charModelFraction; //TA: loading percentages + float mediaFraction; + float buildablesFraction; + + int lastBuildAttempt; + int lastEvolveAttempt; + + char consoleText[ MAX_CONSOLE_TEXT ]; + consoleLine_t consoleLines[ MAX_CONSOLE_LINES ]; + int numConsoleLines; + + particleSystem_t *poisonCloudPS; + + float painBlendValue; + float painBlendTarget; + int lastHealth; + + int lastPredictedCommand; + int lastServerTime; + playerState_t savedPmoveStates[ NUM_SAVED_STATES ]; + int stateHead, stateTail; + int ping; +} cg_t; + + +// all of the model, shader, and sound references that are +// loaded at gamestate time are stored in cgMedia_t +// Other media that can be tied to clients, weapons, or items are +// stored in the clientInfo_t, itemInfo_t, weaponInfo_t, and powerupInfo_t +typedef struct +{ + qhandle_t charsetShader; + qhandle_t whiteShader; + qhandle_t outlineShader; + + qhandle_t level2ZapTS; + + qhandle_t balloonShader; + + //rotaxfun + qhandle_t chatBubblle; + qhandle_t chatBubblle_h; + qhandle_t chatBubblle_a; + + qhandle_t connectionShader; + + qhandle_t viewBloodShader; + qhandle_t tracerShader; + qhandle_t crosshairShader[ WP_NUM_WEAPONS ]; + qhandle_t backTileShader; + + qhandle_t creepShader; + + qhandle_t scannerShader; + qhandle_t scannerBlipShader; + qhandle_t scannerLineShader; + + + qhandle_t numberShaders[ 11 ]; + + qhandle_t shadowMarkShader; + qhandle_t wakeMarkShader; + + // buildable shaders + qhandle_t greenBuildShader; + qhandle_t redBuildShader; + qhandle_t humanSpawningShader; + + // disconnect + qhandle_t disconnectPS; + qhandle_t disconnectSound; + + // sounds + sfxHandle_t tracerSound; + sfxHandle_t selectSound; + sfxHandle_t footsteps[ FOOTSTEP_TOTAL ][ 4 ]; + sfxHandle_t talkSound; + sfxHandle_t alienTalkSound; + sfxHandle_t humanTalkSound; + sfxHandle_t landSound; + sfxHandle_t fallSound; + + sfxHandle_t hardBounceSound1; + sfxHandle_t hardBounceSound2; + + //ROTAXfun + sfxHandle_t acidBombBounceSound1; + sfxHandle_t acidBombBounceSound2; + + sfxHandle_t voteNow; + sfxHandle_t votePassed; + sfxHandle_t voteFailed; + + sfxHandle_t watrInSound; + sfxHandle_t watrOutSound; + sfxHandle_t watrUnSound; + + sfxHandle_t jetpackDescendSound; + sfxHandle_t jetpackIdleSound; + sfxHandle_t jetpackAscendSound; + + qhandle_t jetPackDescendPS; + qhandle_t jetPackHoverPS; + qhandle_t jetPackAscendPS; + + sfxHandle_t medkitUseSound; + + sfxHandle_t alienStageTransition; + sfxHandle_t humanStageTransition; + + sfxHandle_t alienOvermindAttack; + sfxHandle_t alienOvermindDying; + sfxHandle_t alienOvermindSpawns; + + sfxHandle_t alienBuildableExplosion; + sfxHandle_t alienBuildableDamage; + sfxHandle_t alienBuildablePrebuild; + sfxHandle_t humanBuildableExplosion; + sfxHandle_t humanBuildablePrebuild; + sfxHandle_t humanBuildableDamage[ 4 ]; + + sfxHandle_t alienL1Grab; + sfxHandle_t alienL4ChargePrepare; + sfxHandle_t alienL4ChargeStart; + + qhandle_t cursor; + qhandle_t selectCursor; + qhandle_t sizeCursor; + + //light armour + qhandle_t larmourHeadSkin; + qhandle_t larmourLegsSkin; + qhandle_t larmourTorsoSkin; + + qhandle_t jetpackModel; + qhandle_t jetpackFlashModel; + qhandle_t battpackModel; + + sfxHandle_t repeaterUseSound; + + sfxHandle_t buildableRepairSound; + sfxHandle_t buildableRepairedSound; + + qhandle_t poisonCloudPS; + qhandle_t alienEvolvePS; + qhandle_t alienAcidTubePS; + + sfxHandle_t alienEvolveSound; + + qhandle_t humanBuildableDamagedPS; + qhandle_t humanBuildableDestroyedPS; + qhandle_t alienBuildableDamagedPS; + qhandle_t alienBuildableDestroyedPS; + + //ROTAXfun + qhandle_t humanReactorDestroyedPS; + qhandle_t humanTelenodeDestroyedPS; + qhandle_t humanTurretDestroyedPS; + qhandle_t humanTeslaDestroyedPS; + qhandle_t humanDcDestroyedPS; + qhandle_t humanMedistationDestroyedPS; + qhandle_t humanRepeaterDestroyedPS; + qhandle_t humanPlankDestroyedPS; + qhandle_t humanCrateDestroyedPS; + qhandle_t humanPillarDestroyedPS; + qhandle_t humanBrickhDestroyedPS; + qhandle_t humanContainerDestroyedPS; + qhandle_t humanFlaghDestroyedPS; + + qhandle_t humanPoisonedPS; + + qhandle_t alienBushDestroyedPS; + qhandle_t alienOvermindDestroyedPS; + qhandle_t alienEggDestroyedPS; + qhandle_t alienBarricadeDestroyedPS; + qhandle_t alienAcidtubeDestroyedPS; + qhandle_t alienTrapperDestroyedPS; + qhandle_t alienBoosterDestroyedPS; + qhandle_t alienHiveDestroyedPS; + qhandle_t alienHovelDestroyedPS; + qhandle_t alienBambooDestroyedPS; + qhandle_t alienBrickaDestroyedPS; + qhandle_t alienBridgeDestroyedPS; + qhandle_t alienRockDestroyedPS; + qhandle_t alienFlowerDestroyedPS; + qhandle_t alienGrassDestroyedPS; + qhandle_t alienFlagaDestroyedPS; + qhandle_t alienJumppadDestroyedPS; + + + qhandle_t alienBleedPS; + qhandle_t humanBleedPS; + + qhandle_t teslaZapTS; + qhandle_t repairBeamTS;//ROTAXfun + + sfxHandle_t lCannonWarningSound; + + qhandle_t buildWeaponTimerPie[ 8 ]; + qhandle_t upgradeClassIconShader; +} cgMedia_t; + +typedef struct +{ + qhandle_t frameShader; + qhandle_t overlayShader; + qhandle_t noPowerShader; + qhandle_t markedShader; + vec4_t healthSevereColor; + vec4_t healthHighColor; + vec4_t healthElevatedColor; + vec4_t healthGuardedColor; + vec4_t healthLowColor; + int frameHeight; + int frameWidth; + int healthPadding; + int overlayHeight; + int overlayWidth; + float verticalMargin; + float horizontalMargin; + vec4_t foreColor; + vec4_t backColor; + qboolean loaded; +} buildStat_t; + + +// The client game static (cgs) structure hold everything +// loaded or calculated from the gamestate. It will NOT +// be cleared when a tournement restart is done, allowing +// all clients to begin playing instantly +typedef struct +{ + gameState_t gameState; // gamestate from server + glconfig_t glconfig; // rendering configuration + float screenXScale; // derived from glconfig + float screenYScale; + float screenXBias; + + int serverCommandSequence; // reliable command stream counter + int processedSnapshotNum; // the number of snapshots cgame has requested + + qboolean localServer; // detected on startup by checking sv_running + + // parsed from serverinfo + int timelimit; + int maxclients; + char mapname[ MAX_QPATH ]; + qboolean markDeconstruct; // Whether or not buildables are marked + + int voteTime; + int voteYes; + int voteNo; + qboolean voteModified; // beep whenever changed + char voteString[ MAX_STRING_TOKENS ]; + + int teamVoteTime[ 2 ]; + int teamVoteYes[ 2 ]; + int teamVoteNo[ 2 ]; + qboolean teamVoteModified[ 2 ]; // beep whenever changed + char teamVoteString[ 2 ][ MAX_STRING_TOKENS ]; + + int levelStartTime; + + int scores1, scores2; // from configstrings + + qboolean newHud; + + int alienBuildPoints; + int alienBuildPointsTotal; + int humanBuildPoints; + int humanBuildPointsTotal; + int humanBuildPointsPowered; + + int alienStage; + int humanStage; + int alienKills; + int humanKills; + int alienNextStageThreshold; + int humanNextStageThreshold; + + int numAlienSpawns; + int numHumanSpawns; + + // + // locally derived information from gamestate + // + qhandle_t gameModels[ MAX_MODELS ]; + qhandle_t gameShaders[ MAX_GAME_SHADERS ]; + qhandle_t gameParticleSystems[ MAX_GAME_PARTICLE_SYSTEMS ]; + sfxHandle_t gameSounds[ MAX_SOUNDS ]; + + int numInlineModels; + qhandle_t inlineDrawModel[ MAX_MODELS ]; + vec3_t inlineModelMidpoints[ MAX_MODELS ]; + + clientInfo_t clientinfo[ MAX_CLIENTS ]; + + //TA: corpse info + clientInfo_t corpseinfo[ MAX_CLIENTS ]; + + int cursorX; + int cursorY; + qboolean eventHandling; + qboolean mouseCaptured; + qboolean sizingHud; + void *capturedItem; + qhandle_t activeCursor; + + buildStat_t alienBuildStat; + buildStat_t humanBuildStat; + + // media + cgMedia_t media; +} cgs_t; + +//============================================================================== + +extern cgs_t cgs; +extern cg_t cg; +extern centity_t cg_entities[ MAX_GENTITIES ]; + +//TA: weapon limit expanded: +//extern weaponInfo_t cg_weapons[MAX_WEAPONS]; +extern weaponInfo_t cg_weapons[ 32 ]; +//TA: upgrade infos: +extern upgradeInfo_t cg_upgrades[ 32 ]; + +//TA: buildable infos: +extern buildableInfo_t cg_buildables[ BA_NUM_BUILDABLES ]; + +extern markPoly_t cg_markPolys[ MAX_MARK_POLYS ]; + +extern vmCvar_t cg_centertime; +extern vmCvar_t cg_runpitch; +extern vmCvar_t cg_runroll; +extern vmCvar_t cg_bobup; +extern vmCvar_t cg_bobpitch; +extern vmCvar_t cg_bobroll; +extern vmCvar_t cg_swingSpeed; +extern vmCvar_t cg_shadows; +extern vmCvar_t cg_gibs; +extern vmCvar_t cg_drawTimer; +extern vmCvar_t cg_drawClock; +extern vmCvar_t cg_drawFPS; +extern vmCvar_t cg_drawDemoState; +extern vmCvar_t cg_drawSnapshot; +extern vmCvar_t cg_draw3dIcons; +extern vmCvar_t cg_drawIcons; +extern vmCvar_t cg_drawAmmoWarning; +extern vmCvar_t cg_drawCrosshair; +extern vmCvar_t cg_drawCrosshairNames; +extern vmCvar_t cg_drawRewards; +extern vmCvar_t cg_drawTeamOverlay; +extern vmCvar_t cg_teamOverlayUserinfo; +extern vmCvar_t cg_crosshairX; +extern vmCvar_t cg_crosshairY; +extern vmCvar_t cg_drawStatus; +extern vmCvar_t cg_draw2D; +extern vmCvar_t cg_animSpeed; +extern vmCvar_t cg_debugAnim; +extern vmCvar_t cg_debugPosition; +extern vmCvar_t cg_debugEvents; +extern vmCvar_t cg_teslaTrailTime; +extern vmCvar_t cg_railTrailTime; +extern vmCvar_t cg_errorDecay; +extern vmCvar_t cg_nopredict; +extern vmCvar_t cg_debugMove; +extern vmCvar_t cg_noPlayerAnims; +extern vmCvar_t cg_showmiss; +extern vmCvar_t cg_footsteps; +extern vmCvar_t cg_addMarks; +extern vmCvar_t cg_brassTime; +extern vmCvar_t cg_gun_frame; +extern vmCvar_t cg_gun_x; +extern vmCvar_t cg_gun_y; +extern vmCvar_t cg_gun_z; +extern vmCvar_t cg_drawGun; +extern vmCvar_t cg_viewsize; +extern vmCvar_t cg_tracerChance; +extern vmCvar_t cg_tracerWidth; +extern vmCvar_t cg_tracerLength; +extern vmCvar_t cg_autoswitch; +extern vmCvar_t cg_ignore; +extern vmCvar_t cg_simpleItems; +extern vmCvar_t cg_fov; +extern vmCvar_t cg_zoomFov; +extern vmCvar_t cg_thirdPersonRange; +extern vmCvar_t cg_thirdPersonAngle; +extern vmCvar_t cg_thirdPerson; +extern vmCvar_t cg_stereoSeparation; +extern vmCvar_t cg_lagometer; +extern vmCvar_t cg_drawAttacker; +extern vmCvar_t cg_synchronousClients; +extern vmCvar_t cg_stats; +extern vmCvar_t cg_forceModel; +extern vmCvar_t cg_buildScript; +extern vmCvar_t cg_paused; +extern vmCvar_t cg_blood; +extern vmCvar_t cg_predictItems; +extern vmCvar_t cg_deferPlayers; +extern vmCvar_t cg_drawFriend; +extern vmCvar_t cg_teamChatsOnly; +extern vmCvar_t cg_noVoiceChats; +extern vmCvar_t cg_noVoiceText; +extern vmCvar_t cg_scorePlum; +extern vmCvar_t cg_smoothClients; +extern vmCvar_t pmove_fixed; +extern vmCvar_t pmove_msec; +//extern vmCvar_t cg_pmove_fixed; +extern vmCvar_t cg_cameraOrbit; +extern vmCvar_t cg_cameraOrbitDelay; +extern vmCvar_t cg_timescaleFadeEnd; +extern vmCvar_t cg_timescaleFadeSpeed; +extern vmCvar_t cg_timescale; +extern vmCvar_t cg_cameraMode; +extern vmCvar_t cg_smallFont; +extern vmCvar_t cg_bigFont; +extern vmCvar_t cg_noTaunt; +extern vmCvar_t cg_noProjectileTrail; +extern vmCvar_t cg_oldRail; +extern vmCvar_t cg_oldRocket; +extern vmCvar_t cg_oldPlasma; +extern vmCvar_t cg_trueLightning; +extern vmCvar_t cg_creepRes; +extern vmCvar_t cg_drawSurfNormal; +extern vmCvar_t cg_drawBBOX; +extern vmCvar_t cg_debugAlloc; +extern vmCvar_t cg_wwSmoothTime; +extern vmCvar_t cg_wwFollow; +extern vmCvar_t cg_wwToggle; +extern vmCvar_t cg_depthSortParticles; +extern vmCvar_t cg_bounceParticles; +extern vmCvar_t cg_consoleLatency; +extern vmCvar_t cg_lightFlare; +extern vmCvar_t cg_debugParticles; +extern vmCvar_t cg_debugTrails; +extern vmCvar_t cg_debugPVS; +extern vmCvar_t cg_disableWarningDialogs; +extern vmCvar_t cg_disableScannerPlane; +extern vmCvar_t cg_tutorial; + +extern vmCvar_t cg_painBlendUpRate; +extern vmCvar_t cg_painBlendDownRate; +extern vmCvar_t cg_painBlendMax; +extern vmCvar_t cg_painBlendScale; +extern vmCvar_t cg_painBlendZoom; + +//TA: hack to get class an carriage through to UI module +extern vmCvar_t ui_currentClass; +extern vmCvar_t ui_carriage; +extern vmCvar_t ui_stages; +extern vmCvar_t ui_dialog; +extern vmCvar_t ui_loading; +extern vmCvar_t ui_voteActive; +extern vmCvar_t ui_alienTeamVoteActive; +extern vmCvar_t ui_humanTeamVoteActive; + +extern vmCvar_t cg_debugRandom; + +extern vmCvar_t cg_optimizePrediction; +extern vmCvar_t cg_projectileNudge; +extern vmCvar_t cg_unlagged; + +//rotaxfun +extern vmCvar_t cg_drawBubblle; +extern vmCvar_t cg_BubblleZoom; + +// +// cg_main.c +// +const char *CG_ConfigString( int index ); +const char *CG_Argv( int arg ); + +void QDECL CG_Printf( const char *msg, ... ); +void QDECL CG_Error( const char *msg, ... ); + +void CG_StartMusic( void ); +int CG_PlayerCount( void ); + +void CG_UpdateCvars( void ); + +int CG_CrosshairPlayer( void ); +int CG_LastAttacker( void ); +void CG_LoadMenus( const char *menuFile ); +void CG_KeyEvent( int key, qboolean down ); +void CG_MouseEvent( int x, int y ); +void CG_EventHandling( int type ); +void CG_SetScoreSelection( void *menu ); +void CG_BuildSpectatorString( void ); + +qboolean CG_FileExists( char *filename ); +void CG_RemoveNotifyLine( void ); +void CG_AddNotifyText( void ); + + +// +// cg_view.c +// +void CG_addSmoothOp( vec3_t rotAxis, float rotAngle, float timeMod ); //TA +void CG_TestModel_f( void ); +void CG_TestGun_f( void ); +void CG_TestModelNextFrame_f( void ); +void CG_TestModelPrevFrame_f( void ); +void CG_TestModelNextSkin_f( void ); +void CG_TestModelPrevSkin_f( void ); +void CG_AddBufferedSound( sfxHandle_t sfx ); +void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ); + + +// +// cg_drawtools.c +// +void CG_DrawPlane( vec3_t origin, vec3_t down, vec3_t right, qhandle_t shader ); +void CG_AdjustFrom640( float *x, float *y, float *w, float *h ); +void CG_FillRect( float x, float y, float width, float height, const float *color ); +void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ); +void CG_DrawFadePic( float x, float y, float width, float height, vec4_t fcolor, + vec4_t tcolor, float amount, qhandle_t hShader ); + +int CG_DrawStrlen( const char *str ); + +float *CG_FadeColor( int startMsec, int totalMsec ); +void CG_TileClear( void ); +void CG_ColorForHealth( vec4_t hcolor ); +void CG_GetColorForHealth( int health, int armor, vec4_t hcolor ); + +void CG_DrawRect( float x, float y, float width, float height, float size, const float *color ); +void CG_DrawSides(float x, float y, float w, float h, float size); +void CG_DrawTopBottom(float x, float y, float w, float h, float size); +qboolean CG_WorldToScreen( vec3_t point, float *x, float *y ); +char *CG_KeyBinding( const char *bind ); + + +// +// cg_draw.c +// +extern int sortedTeamPlayers[ TEAM_MAXOVERLAY ]; +extern int numSortedTeamPlayers; + +void CG_AddLagometerFrameInfo( void ); +void CG_AddLagometerSnapshotInfo( snapshot_t *snap ); +void CG_CenterPrint( const char *str, int y, int charWidth ); +void CG_DrawActive( stereoFrame_t stereoView ); +void CG_OwnerDraw( float x, float y, float w, float h, float text_x, float text_y, + int ownerDraw, int ownerDrawFlags, int align, float special, + float scale, vec4_t color, qhandle_t shader, int textStyle); +void CG_Text_Paint( float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style ); +int CG_Text_Width( const char *text, float scale, int limit ); +int CG_Text_Height( const char *text, float scale, int limit ); +float CG_GetValue(int ownerDraw); +void CG_RunMenuScript(char **args); +void CG_SetPrintString( int type, const char *p ); +void CG_GetTeamColor( vec4_t *color ); +const char *CG_GetKillerText( void ); +void CG_Text_PaintChar( float x, float y, float width, float height, float scale, + float s, float t, float s2, float t2, qhandle_t hShader ); +void CG_DrawLoadingScreen( void ); +void CG_UpdateMediaFraction( float newFract ); +void CG_ResetPainBlend( void ); +void CG_DrawField( float x, float y, int width, float cw, float ch, int value ); + +// +// cg_players.c +// +void CG_Player( centity_t *cent ); +void CG_Corpse( centity_t *cent ); +void CG_ResetPlayerEntity( centity_t *cent ); +void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, int team ); +void CG_NewClientInfo( int clientNum ); +void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin ); +sfxHandle_t CG_CustomSound( int clientNum, const char *soundName ); +void CG_PlayerDisconnect( vec3_t org ); +void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum ); +qboolean CG_AtHighestClass( void ); + +// +// cg_buildable.c +// +void CG_GhostBuildable( buildable_t buildable ); +void CG_Buildable( centity_t *cent ); +void CG_BuildableStatusParse( const char *filename, buildStat_t *bs ); +void CG_DrawBuildableStatus( void ); +void CG_InitBuildables( void ); +void CG_HumanBuildableExplosion( vec3_t origin, vec3_t dir, int buildable );//ROTAXfun int buildable +void CG_AlienBuildableExplosion( vec3_t origin, vec3_t dir, int buildable );//ROTAXfun int buildable + +//rotaxfun +void CG_DrawChatBubblle( void ); +int CG_SortDistance( const void *a, const void *b ); + +// +// cg_animation.c +// +void CG_RunLerpFrame( lerpFrame_t *lf ); + +// +// cg_animmapobj.c +// +void CG_AnimMapObj( centity_t *cent ); +void CG_ModelDoor( centity_t *cent ); + +// +// cg_predict.c +// + +#define MAGIC_TRACE_HACK -2 + +void CG_BuildSolidList( void ); +int CG_PointContents( const vec3_t point, int passEntityNum ); +void CG_Trace( trace_t *result, const vec3_t start, const vec3_t mins, const vec3_t maxs, + const vec3_t end, int skipNumber, int mask ); +void CG_CapTrace( trace_t *result, const vec3_t start, const vec3_t mins, const vec3_t maxs, + const vec3_t end, int skipNumber, int mask ); +void CG_BiSphereTrace( trace_t *result, const vec3_t start, const vec3_t end, + const float startRadius, const float endRadius, int skipNumber, int mask ); +void CG_PredictPlayerState( void ); + + +// +// cg_events.c +// +void CG_CheckEvents( centity_t *cent ); +void CG_EntityEvent( centity_t *cent, vec3_t position ); +void CG_PainEvent( centity_t *cent, int health ); + + +// +// cg_ents.c +// +void CG_DrawBoundingBox( vec3_t origin, vec3_t mins, vec3_t maxs ); +void CG_SetEntitySoundPosition( centity_t *cent ); +void CG_AddPacketEntities( void ); +void CG_Beam( centity_t *cent ); +void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int toTime, vec3_t out ); + +void CG_PositionEntityOnTag( refEntity_t *entity, const refEntity_t *parent, + qhandle_t parentModel, char *tagName ); +void CG_PositionRotatedEntityOnTag( refEntity_t *entity, const refEntity_t *parent, + qhandle_t parentModel, char *tagName ); + + + + +// +// cg_weapons.c +// +void CG_NextWeapon_f( void ); +void CG_PrevWeapon_f( void ); +void CG_Weapon_f( void ); + +void CG_InitUpgrades( void ); +void CG_RegisterUpgrade( int upgradeNum ); +void CG_InitWeapons( void ); +void CG_RegisterWeapon( int weaponNum ); + +void CG_FireWeapon( centity_t *cent, weaponMode_t weaponMode ); +void CG_MissileHitWall( weapon_t weapon, weaponMode_t weaponMode, int clientNum, + vec3_t origin, vec3_t dir, impactSound_t soundType ); +void CG_MissileHitPlayer( weapon_t weapon, weaponMode_t weaponMode, vec3_t origin, vec3_t dir, int entityNum ); +void CG_Bullet( vec3_t origin, int sourceEntityNum, vec3_t normal, qboolean flesh, int fleshEntityNum ); +void CG_ShotgunFire( entityState_t *es ); + +void CG_AddViewWeapon (playerState_t *ps); +void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent ); +void CG_DrawItemSelect( rectDef_t *rect, vec4_t color ); +void CG_DrawItemSelectText( rectDef_t *rect, float scale, int textStyle ); + + +// +// cg_scanner.c +// +void CG_UpdateEntityPositions( void ); +void CG_Scanner( rectDef_t *rect, qhandle_t shader, vec4_t color ); +void CG_AlienSense( rectDef_t *rect ); + +// +// cg_marks.c +// +void CG_InitMarkPolys( void ); +void CG_AddMarks( void ); +void CG_ImpactMark( qhandle_t markShader, + const vec3_t origin, const vec3_t dir, + float orientation, + float r, float g, float b, float a, + qboolean alphaFade, + float radius, qboolean temporary ); + +// +// cg_snapshot.c +// +void CG_ProcessSnapshots( void ); + +// +// cg_consolecmds.c +// +qboolean CG_ConsoleCommand( void ); +void CG_InitConsoleCommands( void ); +qboolean CG_RequestScores( void ); + +// +// cg_servercmds.c +// +void CG_ExecuteNewServerCommands( int latestSequence ); +void CG_ParseServerinfo( void ); +void CG_SetConfigValues( void ); +void CG_ShaderStateChanged(void); + +// +// cg_playerstate.c +// +void CG_Respawn( void ); +void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ); +void CG_CheckChangedPredictableEvents( playerState_t *ps ); + +// +// cg_mem.c +// +void CG_InitMemory( void ); +void *CG_Alloc( int size ); +void CG_Free( void *ptr ); +void CG_DefragmentMemory( void ); + +// +// cg_attachment.c +// +qboolean CG_AttachmentPoint( attachment_t *a, vec3_t v ); +qboolean CG_AttachmentDir( attachment_t *a, vec3_t v ); +qboolean CG_AttachmentAxis( attachment_t *a, vec3_t axis[ 3 ] ); +qboolean CG_AttachmentVelocity( attachment_t *a, vec3_t v ); +int CG_AttachmentCentNum( attachment_t *a ); + +qboolean CG_Attached( attachment_t *a ); + +void CG_AttachToPoint( attachment_t *a ); +void CG_AttachToCent( attachment_t *a ); +void CG_AttachToTag( attachment_t *a ); +void CG_AttachToParticle( attachment_t *a ); +void CG_SetAttachmentPoint( attachment_t *a, vec3_t v ); +void CG_SetAttachmentCent( attachment_t *a, centity_t *cent ); +void CG_SetAttachmentTag( attachment_t *a, refEntity_t parent, + qhandle_t model, char *tagName ); +void CG_SetAttachmentParticle( attachment_t *a, particle_t *p ); + +void CG_SetAttachmentOffset( attachment_t *a, vec3_t v ); + +// +// cg_particles.c +// +void CG_LoadParticleSystems( void ); +qhandle_t CG_RegisterParticleSystem( char *name ); + +particleSystem_t *CG_SpawnNewParticleSystem( qhandle_t psHandle ); +void CG_DestroyParticleSystem( particleSystem_t **ps ); + +qboolean CG_IsParticleSystemInfinite( particleSystem_t *ps ); +qboolean CG_IsParticleSystemValid( particleSystem_t **ps ); + +void CG_SetParticleSystemNormal( particleSystem_t *ps, vec3_t normal ); + +void CG_AddParticles( void ); + +void CG_ParticleSystemEntity( centity_t *cent ); + +void CG_TestPS_f( void ); +void CG_DestroyTestPS_f( void ); + +// +// cg_trails.c +// +void CG_LoadTrailSystems( void ); +qhandle_t CG_RegisterTrailSystem( char *name ); + +trailSystem_t *CG_SpawnNewTrailSystem( qhandle_t psHandle ); +void CG_DestroyTrailSystem( trailSystem_t **ts ); + +qboolean CG_IsTrailSystemValid( trailSystem_t **ts ); + +void CG_AddTrails( void ); + +void CG_TestTS_f( void ); +void CG_DestroyTestTS_f( void ); + +// +// cg_ptr.c +// +int CG_ReadPTRCode( void ); +void CG_WritePTRCode( int code ); + +// +// cg_tutorial.c +// +const char *CG_TutorialText( void ); + +// +//=============================================== + +// +// system traps +// These functions are how the cgame communicates with the main game system +// + + +// print message on the local console +void trap_Print( const char *fmt ); + +// abort the game +void trap_Error( const char *fmt ); + +// milliseconds should only be used for performance tuning, never +// for anything game related. Get time from the CG_DrawActiveFrame parameter +int trap_Milliseconds( void ); + +// console variable interaction +void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ); +void trap_Cvar_Update( vmCvar_t *vmCvar ); +void trap_Cvar_Set( const char *var_name, const char *value ); +void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ); + +// ServerCommand and ConsoleCommand parameter access +int trap_Argc( void ); +void trap_Argv( int n, char *buffer, int bufferLength ); +void trap_Args( char *buffer, int bufferLength ); +void trap_LiteralArgs( char *buffer, int bufferLength ); + +// filesystem access +// returns length of file +int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ); +void trap_FS_Read( void *buffer, int len, fileHandle_t f ); +void trap_FS_Write( const void *buffer, int len, fileHandle_t f ); +void trap_FS_FCloseFile( fileHandle_t f ); +void trap_FS_Seek( fileHandle_t f, long offset, fsOrigin_t origin ); // fsOrigin_t +int trap_FS_GetFileList( const char *path, const char *extension, + char *listbuf, int bufsize ); + +// add commands to the local console as if they were typed in +// for map changing, etc. The command is not executed immediately, +// but will be executed in order the next time console commands +// are processed +void trap_SendConsoleCommand( const char *text ); + +// register a command name so the console can perform command completion. +// FIXME: replace this with a normal console command "defineCommand"? +void trap_AddCommand( const char *cmdName ); + +// send a string to the server over the network +void trap_SendClientCommand( const char *s ); + +// force a screen update, only used during gamestate load +void trap_UpdateScreen( void ); + +// model collision +void trap_CM_LoadMap( const char *mapname ); +int trap_CM_NumInlineModels( void ); +clipHandle_t trap_CM_InlineModel( int index ); // 0 = world, 1+ = bmodels +clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs ); +int trap_CM_PointContents( const vec3_t p, clipHandle_t model ); +int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ); +void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end, + const vec3_t mins, const vec3_t maxs, + clipHandle_t model, int brushmask ); +void trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end, + const vec3_t mins, const vec3_t maxs, + clipHandle_t model, int brushmask, + const vec3_t origin, const vec3_t angles ); +void trap_CM_CapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end, + const vec3_t mins, const vec3_t maxs, + clipHandle_t model, int brushmask ); +void trap_CM_TransformedCapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end, + const vec3_t mins, const vec3_t maxs, + clipHandle_t model, int brushmask, + const vec3_t origin, const vec3_t angles ); +void trap_CM_BiSphereTrace( trace_t *results, const vec3_t start, + const vec3_t end, float startRad, float endRad, + clipHandle_t model, int mask ); +void trap_CM_TransformedBiSphereTrace( trace_t *results, const vec3_t start, + const vec3_t end, float startRad, float endRad, + clipHandle_t model, int mask, + const vec3_t origin ); + +// Returns the projection of a polygon onto the solid brushes in the world +int trap_CM_MarkFragments( int numPoints, const vec3_t *points, + const vec3_t projection, + int maxPoints, vec3_t pointBuffer, + int maxFragments, markFragment_t *fragmentBuffer ); + +// normal sounds will have their volume dynamically changed as their entity +// moves and the listener moves +void trap_S_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx ); +void trap_S_StopLoopingSound( int entnum ); + +// a local sound is always played full volume +void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ); +void trap_S_ClearLoopingSounds( qboolean killall ); +void trap_S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ); +void trap_S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ); +void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin ); + +// respatialize recalculates the volumes of sound as they should be heard by the +// given entityNum and position +void trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ); +sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ); // returns buzz if not found +void trap_S_StartBackgroundTrack( const char *intro, const char *loop ); // empty name stops music +void trap_S_StopBackgroundTrack( void ); + + +void trap_R_LoadWorldMap( const char *mapname ); + +// all media should be registered during level startup to prevent +// hitches during gameplay +qhandle_t trap_R_RegisterModel( const char *name ); // returns rgb axis if not found +qhandle_t trap_R_RegisterSkin( const char *name ); // returns all white if not found +qhandle_t trap_R_RegisterShader( const char *name ); // returns all white if not found +qhandle_t trap_R_RegisterShaderNoMip( const char *name ); // returns all white if not found + +// a scene is built up by calls to R_ClearScene and the various R_Add functions. +// Nothing is drawn until R_RenderScene is called. +void trap_R_ClearScene( void ); +void trap_R_AddRefEntityToScene( const refEntity_t *re ); + +// polys are intended for simple wall marks, not really for doing +// significant construction +void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); +void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int numPolys ); +void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ); +void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ); +int trap_R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ); +void trap_R_RenderScene( const refdef_t *fd ); +void trap_R_SetColor( const float *rgba ); // NULL = 1,1,1,1 +void trap_R_DrawStretchPic( float x, float y, float w, float h, + float s1, float t1, float s2, float t2, qhandle_t hShader ); +void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ); +int trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, + float frac, const char *tagName ); +void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ); + +// The glconfig_t will not change during the life of a cgame. +// If it needs to change, the entire cgame will be restarted, because +// all the qhandle_t are then invalid. +void trap_GetGlconfig( glconfig_t *glconfig ); + +// the gamestate should be grabbed at startup, and whenever a +// configstring changes +void trap_GetGameState( gameState_t *gamestate ); + +// cgame will poll each frame to see if a newer snapshot has arrived +// that it is interested in. The time is returned seperately so that +// snapshot latency can be calculated. +void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ); + +// a snapshot get can fail if the snapshot (or the entties it holds) is so +// old that it has fallen out of the client system queue +qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ); + +// retrieve a text command from the server stream +// the current snapshot will hold the number of the most recent command +// qfalse can be returned if the client system handled the command +// argc() / argv() can be used to examine the parameters of the command +qboolean trap_GetServerCommand( int serverCommandNumber ); + +// returns the most recent command number that can be passed to GetUserCmd +// this will always be at least one higher than the number in the current +// snapshot, and it may be quite a few higher if it is a fast computer on +// a lagged connection +int trap_GetCurrentCmdNumber( void ); + +qboolean trap_GetUserCmd( int cmdNumber, usercmd_t *ucmd ); + +// used for the weapon select and zoom +void trap_SetUserCmdValue( int stateValue, float sensitivityScale ); + +// aids for VM testing +void testPrintInt( char *string, int i ); +void testPrintFloat( char *string, float f ); + +int trap_MemoryRemaining( void ); +void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font); +qboolean trap_Key_IsDown( int keynum ); +int trap_Key_GetCatcher( void ); +void trap_Key_SetCatcher( int catcher ); +int trap_Key_GetKey( const char *binding ); +void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ); +void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ); +void trap_Key_SetBinding( int keynum, const char *binding ); + +int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits ); +e_status trap_CIN_StopCinematic( int handle ); +e_status trap_CIN_RunCinematic( int handle ); +void trap_CIN_DrawCinematic( int handle ); +void trap_CIN_SetExtents( int handle, int x, int y, int w, int h ); + +void trap_SnapVector( float *v ); +int trap_RealTime( qtime_t *tm ); + +qboolean trap_loadCamera( const char *name ); +void trap_startCamera( int time ); +qboolean trap_getCameraInfo( int time, vec3_t *origin, vec3_t *angles ); + +qboolean trap_GetEntityToken( char *buffer, int bufferSize ); + +int trap_GetDemoState( void ); +int trap_GetDemoPos( void ); +void trap_GetDemoName( char *buffer, int size ); + +// cg_drawCrosshair settings +#define CROSSHAIR_ALWAYSOFF 0 +#define CROSSHAIR_RANGEDONLY 1 +#define CROSSHAIR_ALWAYSON 2 + + diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c new file mode 100644 index 0000000..a3f9963 --- /dev/null +++ b/src/cgame/cg_main.c @@ -0,0 +1,1897 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_main.c -- initialization and primary entry point for cgame + + +#include "cg_local.h" + +#include "../ui/ui_shared.h" +// display context for new ui stuff +displayContextDef_t cgDC; + +int forceModelModificationCount = -1; + +void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ); +void CG_Shutdown( void ); + +/* +================ +vmMain + +This is the only way control passes into the module. +This must be the very first function compiled into the .q3vm file +================ +*/ +intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, + int arg4, int arg5, int arg6, int arg7, + int arg8, int arg9, int arg10, int arg11 ) +{ + switch( command ) + { + case CG_INIT: + CG_Init( arg0, arg1, arg2 ); + return 0; + + case CG_SHUTDOWN: + CG_Shutdown( ); + return 0; + + case CG_CONSOLE_COMMAND: + return CG_ConsoleCommand( ); + + case CG_CONSOLE_TEXT: + CG_AddNotifyText( ); + return 0; + + case CG_DRAW_ACTIVE_FRAME: + CG_DrawActiveFrame( arg0, arg1, arg2 ); + return 0; + + case CG_CROSSHAIR_PLAYER: + return CG_CrosshairPlayer( ); + + case CG_LAST_ATTACKER: + return CG_LastAttacker( ); + + case CG_KEY_EVENT: + CG_KeyEvent( arg0, arg1 ); + return 0; + + case CG_MOUSE_EVENT: + cgDC.cursorx = cgs.cursorX; + cgDC.cursory = cgs.cursorY; + CG_MouseEvent( arg0, arg1 ); + return 0; + + case CG_EVENT_HANDLING: + CG_EventHandling( arg0 ); + return 0; + + default: + CG_Error( "vmMain: unknown command %i", command ); + break; + } + + return -1; +} + + +cg_t cg; +cgs_t cgs; +centity_t cg_entities[ MAX_GENTITIES ]; + +//TA: weapons limit expanded: +//weaponInfo_t cg_weapons[MAX_WEAPONS]; +weaponInfo_t cg_weapons[ 32 ]; +upgradeInfo_t cg_upgrades[ 32 ]; + +buildableInfo_t cg_buildables[ BA_NUM_BUILDABLES ]; + +vmCvar_t cg_teslaTrailTime; +vmCvar_t cg_railTrailTime; +vmCvar_t cg_centertime; +vmCvar_t cg_runpitch; +vmCvar_t cg_runroll; +vmCvar_t cg_bobup; +vmCvar_t cg_bobpitch; +vmCvar_t cg_bobroll; +vmCvar_t cg_swingSpeed; +vmCvar_t cg_shadows; +vmCvar_t cg_gibs; +vmCvar_t cg_drawTimer; +vmCvar_t cg_drawClock; +vmCvar_t cg_drawFPS; +vmCvar_t cg_drawDemoState; +vmCvar_t cg_drawSnapshot; +vmCvar_t cg_draw3dIcons; +vmCvar_t cg_drawIcons; +vmCvar_t cg_drawAmmoWarning; +vmCvar_t cg_drawCrosshair; +vmCvar_t cg_drawCrosshairNames; +vmCvar_t cg_drawRewards; +vmCvar_t cg_crosshairX; +vmCvar_t cg_crosshairY; +vmCvar_t cg_draw2D; +vmCvar_t cg_drawStatus; +vmCvar_t cg_animSpeed; +vmCvar_t cg_debugAnim; +vmCvar_t cg_debugPosition; +vmCvar_t cg_debugEvents; +vmCvar_t cg_errorDecay; +vmCvar_t cg_nopredict; +vmCvar_t cg_debugMove; +vmCvar_t cg_noPlayerAnims; +vmCvar_t cg_showmiss; +vmCvar_t cg_footsteps; +vmCvar_t cg_addMarks; +vmCvar_t cg_brassTime; +vmCvar_t cg_viewsize; +vmCvar_t cg_drawGun; +vmCvar_t cg_gun_frame; +vmCvar_t cg_gun_x; +vmCvar_t cg_gun_y; +vmCvar_t cg_gun_z; +vmCvar_t cg_tracerChance; +vmCvar_t cg_tracerWidth; +vmCvar_t cg_tracerLength; +vmCvar_t cg_autoswitch; +vmCvar_t cg_ignore; +vmCvar_t cg_simpleItems; +vmCvar_t cg_fov; +vmCvar_t cg_zoomFov; +vmCvar_t cg_thirdPerson; +vmCvar_t cg_thirdPersonRange; +vmCvar_t cg_thirdPersonAngle; +vmCvar_t cg_stereoSeparation; +vmCvar_t cg_lagometer; +vmCvar_t cg_drawAttacker; +vmCvar_t cg_synchronousClients; +vmCvar_t cg_stats; +vmCvar_t cg_buildScript; +vmCvar_t cg_forceModel; +vmCvar_t cg_paused; +vmCvar_t cg_blood; +vmCvar_t cg_predictItems; +vmCvar_t cg_deferPlayers; +vmCvar_t cg_drawTeamOverlay; +vmCvar_t cg_teamOverlayUserinfo; +vmCvar_t cg_drawFriend; +vmCvar_t cg_teamChatsOnly; +vmCvar_t cg_noVoiceChats; +vmCvar_t cg_noVoiceText; +vmCvar_t cg_hudFiles; +vmCvar_t cg_scorePlum; +vmCvar_t cg_smoothClients; +vmCvar_t pmove_fixed; +//vmCvar_t cg_pmove_fixed; +vmCvar_t pmove_msec; +vmCvar_t cg_pmove_msec; +vmCvar_t cg_cameraMode; +vmCvar_t cg_cameraOrbit; +vmCvar_t cg_cameraOrbitDelay; +vmCvar_t cg_timescaleFadeEnd; +vmCvar_t cg_timescaleFadeSpeed; +vmCvar_t cg_timescale; +vmCvar_t cg_smallFont; +vmCvar_t cg_bigFont; +vmCvar_t cg_noTaunt; +vmCvar_t cg_noProjectileTrail; +vmCvar_t cg_oldRail; +vmCvar_t cg_oldRocket; +vmCvar_t cg_oldPlasma; +vmCvar_t cg_trueLightning; +vmCvar_t cg_creepRes; +vmCvar_t cg_drawSurfNormal; +vmCvar_t cg_drawBBOX; +vmCvar_t cg_debugAlloc; +vmCvar_t cg_wwSmoothTime; +vmCvar_t cg_wwFollow; +vmCvar_t cg_wwToggle; +vmCvar_t cg_depthSortParticles; +vmCvar_t cg_bounceParticles; +vmCvar_t cg_consoleLatency; +vmCvar_t cg_lightFlare; +vmCvar_t cg_debugParticles; +vmCvar_t cg_debugTrails; +vmCvar_t cg_debugPVS; +vmCvar_t cg_disableWarningDialogs; +vmCvar_t cg_disableScannerPlane; +vmCvar_t cg_tutorial; + +vmCvar_t cg_painBlendUpRate; +vmCvar_t cg_painBlendDownRate; +vmCvar_t cg_painBlendMax; +vmCvar_t cg_painBlendScale; +vmCvar_t cg_painBlendZoom; + +//TA: hack to get class and carriage through to UI module +vmCvar_t ui_currentClass; +vmCvar_t ui_carriage; +vmCvar_t ui_stages; +vmCvar_t ui_dialog; +vmCvar_t ui_loading; +vmCvar_t ui_voteActive; +vmCvar_t ui_alienTeamVoteActive; +vmCvar_t ui_humanTeamVoteActive; + +vmCvar_t cg_debugRandom; + +vmCvar_t cg_optimizePrediction; +vmCvar_t cg_projectileNudge; +vmCvar_t cg_unlagged; + +//rotaxfun +vmCvar_t cg_drawBubblle; +vmCvar_t cg_BubblleZoom; +vmCvar_t cg_rotaxFPS_BOOST; + +typedef struct +{ + vmCvar_t *vmCvar; + char *cvarName; + char *defaultString; + int cvarFlags; +} cvarTable_t; + +static cvarTable_t cvarTable[ ] = +{ + { &cg_ignore, "cg_ignore", "0", 0 }, // used for debugging + { &cg_autoswitch, "cg_autoswitch", "1", CVAR_ARCHIVE }, + { &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE }, + { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE }, + { &cg_fov, "cg_fov", "90", CVAR_ARCHIVE }, + { &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE }, + { &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE }, + { &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE }, + { &cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE }, + { &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE }, + { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE }, + { &cg_drawTimer, "cg_drawTimer", "1", CVAR_ARCHIVE }, + { &cg_drawClock, "cg_drawClock", "0", CVAR_ARCHIVE }, + { &cg_drawFPS, "cg_drawFPS", "1", CVAR_ARCHIVE }, + { &cg_drawDemoState, "cg_drawDemoState", "1", CVAR_ARCHIVE }, + { &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE }, + { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE }, + { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE }, + { &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE }, + { &cg_drawAttacker, "cg_drawAttacker", "1", CVAR_ARCHIVE }, + { &cg_drawCrosshair, "cg_drawCrosshair", "1", CVAR_ARCHIVE }, + { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, + { &cg_drawRewards, "cg_drawRewards", "1", CVAR_ARCHIVE }, + { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE }, + { &cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE }, + { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, + { &cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE }, + { &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE }, + { &cg_lagometer, "cg_lagometer", "0", CVAR_ARCHIVE }, + { &cg_teslaTrailTime, "cg_teslaTrailTime", "250", CVAR_ARCHIVE }, + { &cg_railTrailTime, "cg_railTrailTime", "400", CVAR_ARCHIVE }, + { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT }, + { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT }, + { &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT }, + { &cg_centertime, "cg_centertime", "3", CVAR_CHEAT }, + { &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE}, + { &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE }, + { &cg_bobup , "cg_bobup", "0.005", CVAR_CHEAT }, + { &cg_bobpitch, "cg_bobpitch", "0.002", CVAR_ARCHIVE }, + { &cg_bobroll, "cg_bobroll", "0.002", CVAR_ARCHIVE }, + { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT }, + { &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT }, + { &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT }, + { &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT }, + { &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT }, + { &cg_errorDecay, "cg_errordecay", "100", 0 }, + { &cg_nopredict, "cg_nopredict", "0", 0 }, + { &cg_debugMove, "cg_debugMove", "0", 0 }, + { &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT }, + { &cg_showmiss, "cg_showmiss", "0", 0 }, + { &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT }, + { &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT }, + { &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT }, + { &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT }, + { &cg_thirdPersonRange, "cg_thirdPersonRange", "40", CVAR_CHEAT }, + { &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT }, + { &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT }, + { &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE }, + { &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE }, + { &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE }, + { &cg_drawTeamOverlay, "cg_drawTeamOverlay", "0", CVAR_ARCHIVE }, + { &cg_teamOverlayUserinfo, "teamoverlay", "0", CVAR_ROM | CVAR_USERINFO }, + { &cg_stats, "cg_stats", "0", 0 }, + { &cg_drawFriend, "cg_drawFriend", "1", CVAR_ARCHIVE }, + { &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE }, + { &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE }, + { &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE }, + { &cg_creepRes, "cg_creepRes", "16", CVAR_ARCHIVE }, + { &cg_drawSurfNormal, "cg_drawSurfNormal", "0", CVAR_CHEAT }, + { &cg_drawBBOX, "cg_drawBBOX", "0", CVAR_CHEAT }, + { &cg_debugAlloc, "cg_debugAlloc", "0", 0 }, + { &cg_wwSmoothTime, "cg_wwSmoothTime", "300", CVAR_ARCHIVE }, + { &cg_wwFollow, "cg_wwFollow", "1", CVAR_ARCHIVE|CVAR_USERINFO }, + { &cg_wwToggle, "cg_wwToggle", "1", CVAR_ARCHIVE|CVAR_USERINFO }, + { &cg_unlagged, "cg_unlagged", "1", CVAR_ARCHIVE|CVAR_USERINFO }, + + //rotaxfun + { &cg_drawBubblle, "cg_drawBubblle", "1", CVAR_ARCHIVE|CVAR_USERINFO }, + { &cg_BubblleZoom, "cg_BubblleZoom", "1", CVAR_ARCHIVE|CVAR_USERINFO }, + { &cg_rotaxFPS_BOOST, "cg_rotaxFPS_BOOST", "0", CVAR_ARCHIVE|CVAR_USERINFO }, + + { &cg_depthSortParticles, "cg_depthSortParticles", "1", CVAR_ARCHIVE }, + { &cg_bounceParticles, "cg_bounceParticles", "0", CVAR_ARCHIVE }, + { &cg_consoleLatency, "cg_consoleLatency", "3000", CVAR_ARCHIVE }, + { &cg_lightFlare, "cg_lightFlare", "3", CVAR_ARCHIVE }, + { &cg_debugParticles, "cg_debugParticles", "0", CVAR_CHEAT }, + { &cg_debugTrails, "cg_debugTrails", "0", CVAR_CHEAT }, + { &cg_debugPVS, "cg_debugPVS", "0", CVAR_CHEAT }, + { &cg_disableWarningDialogs, "cg_disableWarningDialogs", "0", CVAR_ARCHIVE }, + { &cg_disableScannerPlane, "cg_disableScannerPlane", "0", CVAR_ARCHIVE }, + { &cg_tutorial, "cg_tutorial", "1", CVAR_ARCHIVE }, + { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, + + { &cg_painBlendUpRate, "cg_painBlendUpRate", "10.0", 0 }, + { &cg_painBlendDownRate, "cg_painBlendDownRate", "0.5", 0 }, + { &cg_painBlendMax, "cg_painBlendMax", "0.7", 0 }, + { &cg_painBlendScale, "cg_painBlendScale", "7.0", 0 }, + { &cg_painBlendZoom, "cg_painBlendZoom", "0.65", 0 }, + + { &ui_currentClass, "ui_currentClass", "0", 0 }, + { &ui_carriage, "ui_carriage", "", 0 }, + { &ui_stages, "ui_stages", "0 0", 0 }, + { &ui_dialog, "ui_dialog", "Text not set", 0 }, + { &ui_loading, "ui_loading", "0", 0 }, + { &ui_voteActive, "ui_voteActive", "0", 0 }, + { &ui_humanTeamVoteActive, "ui_humanTeamVoteActive", "0", 0 }, + { &ui_alienTeamVoteActive, "ui_alienTeamVoteActive", "0", 0 }, + + { &cg_debugRandom, "cg_debugRandom", "0", 0 }, + + { &cg_optimizePrediction, "cg_optimizePrediction", "1", CVAR_ARCHIVE }, + { &cg_projectileNudge, "cg_projectileNudge", "1", CVAR_ARCHIVE }, + + // the following variables are created in other parts of the system, + // but we also reference them here + + { &cg_buildScript, "com_buildScript", "0", 0 }, // force loading of all possible data amd error on failures + { &cg_paused, "cl_paused", "0", CVAR_ROM }, + { &cg_blood, "com_blood", "1", CVAR_ARCHIVE }, + { &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo + { &cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT}, + { &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE}, + { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0}, + { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0}, + { &cg_timescale, "timescale", "1", 0}, + { &cg_scorePlum, "cg_scorePlums", "1", CVAR_USERINFO | CVAR_ARCHIVE}, + { &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE}, + { &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT}, + + { &pmove_fixed, "pmove_fixed", "0", 0}, + { &pmove_msec, "pmove_msec", "8", 0}, + { &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE}, + { &cg_noProjectileTrail, "cg_noProjectileTrail", "0", CVAR_ARCHIVE}, + { &cg_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE}, + { &cg_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE}, + { &cg_oldRail, "cg_oldRail", "1", CVAR_ARCHIVE}, + { &cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE}, + { &cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE}, + { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE} +// { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE } +}; + +static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] ); + +/* +================= +CG_RegisterCvars +================= +*/ +void CG_RegisterCvars( void ) +{ + int i; + cvarTable_t *cv; + char var[ MAX_TOKEN_CHARS ]; + + for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ ) + { + trap_Cvar_Register( cv->vmCvar, cv->cvarName, + cv->defaultString, cv->cvarFlags ); + } + + //repress standard Q3 console + trap_Cvar_Set( "con_notifytime", "-2" ); + + // see if we are also running the server on this machine + trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) ); + cgs.localServer = atoi( var ); + forceModelModificationCount = cg_forceModel.modificationCount; + + trap_Cvar_Register( NULL, "model", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); + trap_Cvar_Register( NULL, "headmodel", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); + trap_Cvar_Register( NULL, "team_model", DEFAULT_TEAM_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); + trap_Cvar_Register( NULL, "team_headmodel", DEFAULT_TEAM_HEAD, CVAR_USERINFO | CVAR_ARCHIVE ); +} + + +/* +=================== +CG_ForceModelChange +=================== +*/ +static void CG_ForceModelChange( void ) +{ + int i; + + for( i = 0; i < MAX_CLIENTS; i++ ) + { + const char *clientInfo; + + clientInfo = CG_ConfigString( CS_PLAYERS + i ); + + if( !clientInfo[ 0 ] ) + continue; + + CG_NewClientInfo( i ); + } +} + + +/* +================= +CG_UpdateCvars +================= +*/ +void CG_UpdateCvars( void ) +{ + int i; + cvarTable_t *cv; + + for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ ) + trap_Cvar_Update( cv->vmCvar ); + + // check for modications here + + // if force model changed + if( forceModelModificationCount != cg_forceModel.modificationCount ) + { + forceModelModificationCount = cg_forceModel.modificationCount; + CG_ForceModelChange( ); + } +} + + +int CG_CrosshairPlayer( void ) +{ + if( cg.time > ( cg.crosshairClientTime + 1000 ) ) + return -1; + + return cg.crosshairClientNum; +} + + +int CG_LastAttacker( void ) +{ + if( !cg.attackerTime ) + return -1; + + return cg.snap->ps.persistant[ PERS_ATTACKER ]; +} + +/* +================= +CG_RemoveNotifyLine +================= +*/ +void CG_RemoveNotifyLine( void ) +{ + int i, offset, totalLength; + + if( cg.numConsoleLines == 0 ) + return; + + offset = cg.consoleLines[ 0 ].length; + totalLength = strlen( cg.consoleText ) - offset; + + //slide up consoleText + for( i = 0; i <= totalLength; i++ ) + cg.consoleText[ i ] = cg.consoleText[ i + offset ]; + + //pop up the first consoleLine + for( i = 0; i < cg.numConsoleLines; i++ ) + cg.consoleLines[ i ] = cg.consoleLines[ i + 1 ]; + + cg.numConsoleLines--; +} + +/* +================= +CG_AddNotifyText +================= +*/ +void CG_AddNotifyText( void ) +{ + char buffer[ BIG_INFO_STRING ]; + + trap_LiteralArgs( buffer, BIG_INFO_STRING ); + + if( !buffer[ 0 ] ) + { + cg.consoleText[ 0 ] = '\0'; + cg.numConsoleLines = 0; + return; + } + + if( cg.numConsoleLines == MAX_CONSOLE_LINES ) + CG_RemoveNotifyLine( ); + + Q_strcat( cg.consoleText, MAX_CONSOLE_TEXT, buffer ); + cg.consoleLines[ cg.numConsoleLines ].time = cg.time; + cg.consoleLines[ cg.numConsoleLines ].length = strlen( buffer ); + cg.numConsoleLines++; +} + +void QDECL CG_Printf( const char *msg, ... ) +{ + va_list argptr; + char text[ 1024 ]; + + va_start( argptr, msg ); + vsprintf( text, msg, argptr ); + va_end( argptr ); + + trap_Print( text ); +} + +void QDECL CG_Error( const char *msg, ... ) +{ + va_list argptr; + char text[ 1024 ]; + + va_start( argptr, msg ); + vsprintf( text, msg, argptr ); + va_end( argptr ); + + trap_Error( text ); +} + +void QDECL Com_Error( int level, const char *error, ... ) +{ + va_list argptr; + char text[1024]; + + va_start( argptr, error ); + vsprintf( text, error, argptr ); + va_end( argptr ); + + CG_Error( "%s", text ); +} + +void QDECL Com_Printf( const char *msg, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, msg); + vsprintf (text, msg, argptr); + va_end (argptr); + + CG_Printf ("%s", text); +} + + + +/* +================ +CG_Argv +================ +*/ +const char *CG_Argv( int arg ) +{ + static char buffer[ MAX_STRING_CHARS ]; + + trap_Argv( arg, buffer, sizeof( buffer ) ); + + return buffer; +} + + +//======================================================================== + +/* +================= +CG_FileExists + +Test if a specific file exists or not +================= +*/ +qboolean CG_FileExists( char *filename ) +{ + fileHandle_t f; + + if( trap_FS_FOpenFile( filename, &f, FS_READ ) > 0 ) + { + //file exists so close it + trap_FS_FCloseFile( f ); + + return qtrue; + } + else + return qfalse; +} + +/* +================= +CG_RegisterSounds + +called during a precache command +================= +*/ +static void CG_RegisterSounds( void ) +{ + int i; + char name[ MAX_QPATH ]; + const char *soundName; + + cgs.media.alienStageTransition = trap_S_RegisterSound( "sound/announcements/overmindevolved.wav", qtrue ); + cgs.media.humanStageTransition = trap_S_RegisterSound( "sound/announcements/reinforcement.wav", qtrue ); + + cgs.media.alienOvermindAttack = trap_S_RegisterSound( "sound/announcements/overmindattack.wav", qtrue ); + cgs.media.alienOvermindDying = trap_S_RegisterSound( "sound/announcements/overminddying.wav", qtrue ); + cgs.media.alienOvermindSpawns = trap_S_RegisterSound( "sound/announcements/overmindspawns.wav", qtrue ); + + cgs.media.alienL1Grab = trap_S_RegisterSound( "sound/player/level1/grab.wav", qtrue ); + cgs.media.alienL4ChargePrepare = trap_S_RegisterSound( "sound/player/level4/charge_prepare.wav", qtrue ); + cgs.media.alienL4ChargeStart = trap_S_RegisterSound( "sound/player/level4/charge_start.wav", qtrue ); + + cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/tracer.wav", qfalse ); + cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse ); + + cgs.media.talkSound = trap_S_RegisterSound( "sound/misc/talk.wav", qfalse ); + cgs.media.alienTalkSound = trap_S_RegisterSound( "sound/misc/alien_talk.wav", qfalse ); + cgs.media.humanTalkSound = trap_S_RegisterSound( "sound/misc/human_talk.wav", qfalse ); + cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse ); + + cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse ); + cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse ); + cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse ); + + cgs.media.disconnectSound = trap_S_RegisterSound( "sound/misc/disconnect.wav", qfalse ); + + for( i = 0; i < 4; i++ ) + { + Com_sprintf( name, sizeof( name ), "sound/player/footsteps/step%i.wav", i + 1 ); + cgs.media.footsteps[ FOOTSTEP_NORMAL ][ i ] = trap_S_RegisterSound( name, qfalse ); + + Com_sprintf( name, sizeof( name ), "sound/player/footsteps/flesh%i.wav", i + 1 ); + cgs.media.footsteps[ FOOTSTEP_FLESH ][ i ] = trap_S_RegisterSound( name, qfalse ); + + Com_sprintf( name, sizeof( name ), "sound/player/footsteps/splash%i.wav", i + 1 ); + cgs.media.footsteps[ FOOTSTEP_SPLASH ][ i ] = trap_S_RegisterSound( name, qfalse ); + + Com_sprintf( name, sizeof( name ), "sound/player/footsteps/clank%i.wav", i + 1 ); + cgs.media.footsteps[ FOOTSTEP_METAL ][ i ] = trap_S_RegisterSound( name, qfalse ); + } + + for( i = 1 ; i < MAX_SOUNDS ; i++ ) + { + soundName = CG_ConfigString( CS_SOUNDS + i ); + + if( !soundName[ 0 ] ) + break; + + if( soundName[ 0 ] == '*' ) + continue; // custom sound + + cgs.gameSounds[ i ] = trap_S_RegisterSound( soundName, qfalse ); + } + + cgs.media.jetpackDescendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/low.wav", qfalse ); + cgs.media.jetpackIdleSound = trap_S_RegisterSound( "sound/upgrades/jetpack/idle.wav", qfalse ); + cgs.media.jetpackAscendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/hi.wav", qfalse ); + + cgs.media.medkitUseSound = trap_S_RegisterSound( "sound/upgrades/medkit/medkit.wav", qfalse ); + + cgs.media.alienEvolveSound = trap_S_RegisterSound( "sound/player/alienevolve.wav", qfalse ); + + cgs.media.alienBuildableExplosion = trap_S_RegisterSound( "sound/buildables/alien/explosion.wav", qfalse ); + cgs.media.alienBuildableDamage = trap_S_RegisterSound( "sound/buildables/alien/damage.wav", qfalse ); + cgs.media.alienBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/alien/prebuild.wav", qfalse ); + + cgs.media.humanBuildableExplosion = trap_S_RegisterSound( "sound/buildables/human/explosion.wav", qfalse ); + cgs.media.humanBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/human/prebuild.wav", qfalse ); + + for( i = 0; i < 4; i++ ) + cgs.media.humanBuildableDamage[ i ] = trap_S_RegisterSound( + va( "sound/buildables/human/damage%d.wav", i ), qfalse ); + + cgs.media.hardBounceSound1 = trap_S_RegisterSound( "sound/misc/hard_bounce1.wav", qfalse ); + cgs.media.hardBounceSound2 = trap_S_RegisterSound( "sound/misc/hard_bounce2.wav", qfalse ); + + //ROTAXfun + cgs.media.acidBombBounceSound1 = trap_S_RegisterSound( "sound/misc/abomb_bounce1.wav", qfalse ); + cgs.media.acidBombBounceSound2 = trap_S_RegisterSound( "sound/misc/abomb_bounce2.wav", qfalse ); + + cgs.media.repeaterUseSound = trap_S_RegisterSound( "sound/buildables/repeater/use.wav", qfalse ); + + cgs.media.buildableRepairSound = trap_S_RegisterSound( "sound/buildables/human/repair.wav", qfalse ); + cgs.media.buildableRepairedSound = trap_S_RegisterSound( "sound/buildables/human/repaired.wav", qfalse ); + + cgs.media.lCannonWarningSound = trap_S_RegisterSound( "models/weapons/lcannon/warning.wav", qfalse ); +} + + +//=================================================================================== + + +/* +================= +CG_RegisterGraphics + +This function may execute for a couple of minutes with a slow disk. +================= +*/ +static void CG_RegisterGraphics( void ) +{ + int i; + static char *sb_nums[ 11 ] = + { + "gfx/2d/numbers/zero_32b", + "gfx/2d/numbers/one_32b", + "gfx/2d/numbers/two_32b", + "gfx/2d/numbers/three_32b", + "gfx/2d/numbers/four_32b", + "gfx/2d/numbers/five_32b", + "gfx/2d/numbers/six_32b", + "gfx/2d/numbers/seven_32b", + "gfx/2d/numbers/eight_32b", + "gfx/2d/numbers/nine_32b", + "gfx/2d/numbers/minus_32b", + }; + static char *buildWeaponTimerPieShaders[ 8 ] = + { + "ui/assets/neutral/1_5pie", + "ui/assets/neutral/3_0pie", + "ui/assets/neutral/4_5pie", + "ui/assets/neutral/6_0pie", + "ui/assets/neutral/7_5pie", + "ui/assets/neutral/9_0pie", + "ui/assets/neutral/10_5pie", + "ui/assets/neutral/12_0pie", + }; + + // clear any references to old media + memset( &cg.refdef, 0, sizeof( cg.refdef ) ); + trap_R_ClearScene( ); + + trap_R_LoadWorldMap( cgs.mapname ); + CG_UpdateMediaFraction( 0.66f ); + + for( i = 0; i < 11; i++ ) + cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] ); + + cgs.media.viewBloodShader = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" ); + + cgs.media.connectionShader = trap_R_RegisterShader( "gfx/2d/net" ); + + cgs.media.creepShader = trap_R_RegisterShader( "creep" ); + + cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/blip" ); + cgs.media.scannerLineShader = trap_R_RegisterShader( "gfx/2d/stalk" ); + + cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" ); + + cgs.media.backTileShader = trap_R_RegisterShader( "console" ); + + + //TA: building shaders + cgs.media.greenBuildShader = trap_R_RegisterShader("gfx/misc/greenbuild" ); + cgs.media.redBuildShader = trap_R_RegisterShader("gfx/misc/redbuild" ); + cgs.media.humanSpawningShader = trap_R_RegisterShader("models/buildables/telenode/rep_cyl" ); + + for( i = 0; i < 8; i++ ) + cgs.media.buildWeaponTimerPie[ i ] = trap_R_RegisterShader( buildWeaponTimerPieShaders[ i ] ); + + cgs.media.upgradeClassIconShader = trap_R_RegisterShader( "icons/icona_upgrade.tga" ); + + cgs.media.balloonShader = trap_R_RegisterShader( "gfx/sprites/chatballoon" ); + + //rotaxfun + cgs.media.chatBubblle = trap_R_RegisterShader( "gfx/sprites/chatbubblle" ); + cgs.media.chatBubblle_h = trap_R_RegisterShader( "gfx/sprites/chatbubblle_h" ); + cgs.media.chatBubblle_a = trap_R_RegisterShader( "gfx/sprites/chatbubblle_a" ); + + cgs.media.disconnectPS = CG_RegisterParticleSystem( "disconnectPS" ); + + CG_UpdateMediaFraction( 0.7f ); + + memset( cg_weapons, 0, sizeof( cg_weapons ) ); + memset( cg_upgrades, 0, sizeof( cg_upgrades ) ); + + cgs.media.shadowMarkShader = trap_R_RegisterShader( "gfx/marks/shadow" ); + cgs.media.wakeMarkShader = trap_R_RegisterShader( "gfx/marks/wake" ); + + cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "firstPersonPoisonCloudPS" ); + cgs.media.alienEvolvePS = CG_RegisterParticleSystem( "alienEvolvePS" ); + cgs.media.alienAcidTubePS = CG_RegisterParticleSystem( "alienAcidTubePS" ); + + cgs.media.jetPackDescendPS = CG_RegisterParticleSystem( "jetPackDescendPS" ); + cgs.media.jetPackHoverPS = CG_RegisterParticleSystem( "jetPackHoverPS" ); + cgs.media.jetPackAscendPS = CG_RegisterParticleSystem( "jetPackAscendPS" ); + + cgs.media.humanBuildableDamagedPS = CG_RegisterParticleSystem( "humanBuildableDamagedPS" ); + cgs.media.alienBuildableDamagedPS = CG_RegisterParticleSystem( "alienBuildableDamagedPS" ); + cgs.media.humanBuildableDestroyedPS = CG_RegisterParticleSystem( "humanBuildableDestroyedPS" ); + cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" ); + + cgs.media.alienBleedPS = CG_RegisterParticleSystem( "alienBleedPS" ); + cgs.media.humanBleedPS = CG_RegisterParticleSystem( "humanBleedPS" ); + + //ROTAXfun + cgs.media.alienOvermindDestroyedPS = CG_RegisterParticleSystem( "alienOvermindDestroyedPS" ); + cgs.media.alienBushDestroyedPS = CG_RegisterParticleSystem( "alienBushDestroyedPS" ); + cgs.media.alienEggDestroyedPS = CG_RegisterParticleSystem( "alienEggDestroyedPS" ); + cgs.media.alienBarricadeDestroyedPS = CG_RegisterParticleSystem( "alienBarricadeDestroyedPS" ); + cgs.media.alienAcidtubeDestroyedPS = CG_RegisterParticleSystem( "alienAcidtubeDestroyedPS" ); + cgs.media.alienTrapperDestroyedPS = CG_RegisterParticleSystem( "alienTrapperDestroyedPS" ); + cgs.media.alienBoosterDestroyedPS = CG_RegisterParticleSystem( "alienBoosterDestroyedPS" ); + cgs.media.alienHiveDestroyedPS = CG_RegisterParticleSystem( "alienHiveDestroyedPS" ); + cgs.media.alienHovelDestroyedPS = CG_RegisterParticleSystem( "alienHovelDestroyedPS" ); + cgs.media.alienBambooDestroyedPS = CG_RegisterParticleSystem( "alienBambooDestroyedPS" ); + cgs.media.alienBrickaDestroyedPS = CG_RegisterParticleSystem( "alienBrickaDestroyedPS" ); + cgs.media.alienBridgeDestroyedPS = CG_RegisterParticleSystem( "alienBridgeDestroyedPS" ); + cgs.media.alienRockDestroyedPS = CG_RegisterParticleSystem( "alienRockDestroyedPS" ); + cgs.media.alienFlowerDestroyedPS = CG_RegisterParticleSystem( "alienFlowerDestroyedPS" ); + cgs.media.alienGrassDestroyedPS = CG_RegisterParticleSystem( "alienGrassDestroyedPS" ); + cgs.media.alienFlagaDestroyedPS = CG_RegisterParticleSystem( "alienFlagaDestroyedPS" ); + cgs.media.alienJumppadDestroyedPS = CG_RegisterParticleSystem( "alienJumppadDestroyedPS" ); + + cgs.media.humanReactorDestroyedPS = CG_RegisterParticleSystem( "humanReactorDestroyedPS" ); + cgs.media.humanTelenodeDestroyedPS = CG_RegisterParticleSystem( "humanTelenodeDestroyedPS" ); + cgs.media.humanTurretDestroyedPS = CG_RegisterParticleSystem( "humanTurretDestroyedPS" ); + cgs.media.humanTeslaDestroyedPS = CG_RegisterParticleSystem( "humanTeslaDestroyedPS" ); + cgs.media.humanDcDestroyedPS = CG_RegisterParticleSystem( "humanDcDestroyedPS" ); + cgs.media.humanMedistationDestroyedPS = CG_RegisterParticleSystem( "humanMedistationDestroyedPS" ); + cgs.media.humanRepeaterDestroyedPS = CG_RegisterParticleSystem( "humanRepeaterDestroyedPS" ); + cgs.media.humanPlankDestroyedPS = CG_RegisterParticleSystem( "humanPlankDestroyedPS" ); + cgs.media.humanCrateDestroyedPS = CG_RegisterParticleSystem( "humanCrateDestroyedPS" ); + cgs.media.humanPillarDestroyedPS = CG_RegisterParticleSystem( "humanPillarDestroyedPS" ); + cgs.media.humanBrickhDestroyedPS = CG_RegisterParticleSystem( "humanBrickhDestroyedPS" ); + cgs.media.humanContainerDestroyedPS = CG_RegisterParticleSystem( "humanContainerDestroyedPS" ); + cgs.media.humanFlaghDestroyedPS = CG_RegisterParticleSystem( "humanFlaghDestroyedPS" ); + + cgs.media.humanPoisonedPS = CG_RegisterParticleSystem( "humanPoisonedPS" ); + + + CG_BuildableStatusParse( "ui/assets/human/buildstat.cfg", &cgs.humanBuildStat ); + CG_BuildableStatusParse( "ui/assets/alien/buildstat.cfg", &cgs.alienBuildStat ); + + // register the inline models + cgs.numInlineModels = trap_CM_NumInlineModels( ); + + for( i = 1; i < cgs.numInlineModels; i++ ) + { + char name[ 10 ]; + vec3_t mins, maxs; + int j; + + Com_sprintf( name, sizeof( name ), "*%i", i ); + + cgs.inlineDrawModel[ i ] = trap_R_RegisterModel( name ); + trap_R_ModelBounds( cgs.inlineDrawModel[ i ], mins, maxs ); + + for( j = 0 ; j < 3 ; j++ ) + cgs.inlineModelMidpoints[ i ][ j ] = mins[ j ] + 0.5 * ( maxs[ j ] - mins[ j ] ); + } + + // register all the server specified models + for( i = 1; i < MAX_MODELS; i++ ) + { + const char *modelName; + + modelName = CG_ConfigString( CS_MODELS + i ); + + if( !modelName[ 0 ] ) + break; + + cgs.gameModels[ i ] = trap_R_RegisterModel( modelName ); + } + + CG_UpdateMediaFraction( 0.8f ); + + // register all the server specified shaders + for( i = 1; i < MAX_GAME_SHADERS; i++ ) + { + const char *shaderName; + + shaderName = CG_ConfigString( CS_SHADERS + i ); + + if( !shaderName[ 0 ] ) + break; + + cgs.gameShaders[ i ] = trap_R_RegisterShader( shaderName ); + } + + CG_UpdateMediaFraction( 0.9f ); + + // register all the server specified particle systems + for( i = 1; i < MAX_GAME_PARTICLE_SYSTEMS; i++ ) + { + const char *psName; + + psName = CG_ConfigString( CS_PARTICLE_SYSTEMS + i ); + + if( !psName[ 0 ] ) + break; + + cgs.gameParticleSystems[ i ] = CG_RegisterParticleSystem( (char *)psName ); + } +} + + +/* +======================= +CG_BuildSpectatorString + +======================= +*/ +void CG_BuildSpectatorString( void ) +{ + int i; + + cg.spectatorList[ 0 ] = 0; + + for( i = 0; i < MAX_CLIENTS; i++ ) + { + if( cgs.clientinfo[ i ].infoValid && cgs.clientinfo[ i ].team == PTE_NONE ) + Q_strcat( cg.spectatorList, sizeof( cg.spectatorList ), va( "%s " S_COLOR_WHITE, cgs.clientinfo[ i ].name ) ); + } + + i = strlen( cg.spectatorList ); + + if( i != cg.spectatorLen ) + { + cg.spectatorLen = i; + cg.spectatorWidth = -1; + } +} + + + +/* +=================== +CG_RegisterClients + +=================== +*/ +static void CG_RegisterClients( void ) +{ + int i; + + cg.charModelFraction = 0.0f; + + //precache all the models/sounds/etc + for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) + { + CG_PrecacheClientInfo( i, BG_FindModelNameForClass( i ), + BG_FindSkinNameForClass( i ) ); + + cg.charModelFraction = (float)i / (float)PCL_NUM_CLASSES; + trap_UpdateScreen( ); + } + + cgs.media.larmourHeadSkin = trap_R_RegisterSkin( "models/players/human_base/head_light.skin" ); + cgs.media.larmourLegsSkin = trap_R_RegisterSkin( "models/players/human_base/lower_light.skin" ); + cgs.media.larmourTorsoSkin = trap_R_RegisterSkin( "models/players/human_base/upper_light.skin" ); + + cgs.media.jetpackModel = trap_R_RegisterModel( "models/players/human_base/jetpack.md3" ); + cgs.media.jetpackFlashModel = trap_R_RegisterModel( "models/players/human_base/jetpack_flash.md3" ); + cgs.media.battpackModel = trap_R_RegisterModel( "models/players/human_base/battpack.md3" ); + + cg.charModelFraction = 1.0f; + trap_UpdateScreen( ); + + //load all the clientinfos of clients already connected to the server + for( i = 0; i < MAX_CLIENTS; i++ ) + { + const char *clientInfo; + + clientInfo = CG_ConfigString( CS_PLAYERS + i ); + if( !clientInfo[ 0 ] ) + continue; + + CG_NewClientInfo( i ); + } + + CG_BuildSpectatorString( ); +} + +//=========================================================================== + +/* +================= +CG_ConfigString +================= +*/ +const char *CG_ConfigString( int index ) +{ + if( index < 0 || index >= MAX_CONFIGSTRINGS ) + CG_Error( "CG_ConfigString: bad index: %i", index ); + + return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ]; +} + +//================================================================== + +/* +====================== +CG_StartMusic + +====================== +*/ +void CG_StartMusic( void ) +{ + char *s; + char parm1[ MAX_QPATH ], parm2[ MAX_QPATH ]; + + // start the background music + s = (char *)CG_ConfigString( CS_MUSIC ); + Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) ); + Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) ); + + trap_S_StartBackgroundTrack( parm1, parm2 ); +} + +/* +====================== +CG_PlayerCount +====================== +*/ +int CG_PlayerCount( void ) +{ + int i, count = 0; + + CG_RequestScores( ); + + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == PTE_ALIENS || + cg.scores[ i ].team == PTE_HUMANS ) + count++; + } + + return count; +} + +// +// ============================== +// new hud stuff ( mission pack ) +// ============================== +// +char *CG_GetMenuBuffer( const char *filename ) +{ + int len; + fileHandle_t f; + static char buf[ MAX_MENUFILE ]; + + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + + if( !f ) + { + trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); + return NULL; + } + + if( len >= MAX_MENUFILE ) + { + trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", + filename, len, MAX_MENUFILE ) ); + trap_FS_FCloseFile( f ); + return NULL; + } + + trap_FS_Read( buf, len, f ); + buf[len] = 0; + trap_FS_FCloseFile( f ); + + return buf; +} + +qboolean CG_Asset_Parse( int handle ) +{ + pc_token_t token; + const char *tempStr; + + if( !trap_Parse_ReadToken( handle, &token ) ) + return qfalse; + + if( Q_stricmp( token.string, "{" ) != 0 ) + return qfalse; + + while( 1 ) + { + if( !trap_Parse_ReadToken( handle, &token ) ) + return qfalse; + + if( Q_stricmp( token.string, "}" ) == 0 ) + return qtrue; + + // font + if( Q_stricmp( token.string, "font" ) == 0 ) + { + int pointSize; + + if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) + return qfalse; + + cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.textFont ); + continue; + } + + // smallFont + if( Q_stricmp( token.string, "smallFont" ) == 0 ) + { + int pointSize; + + if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) + return qfalse; + + cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.smallFont ); + continue; + } + + // font + if( Q_stricmp( token.string, "bigfont" ) == 0 ) + { + int pointSize; + + if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) + return qfalse; + + cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.bigFont ); + continue; + } + + // gradientbar + if( Q_stricmp( token.string, "gradientbar" ) == 0 ) + { + if( !PC_String_Parse( handle, &tempStr ) ) + return qfalse; + + cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( tempStr ); + continue; + } + + // enterMenuSound + if( Q_stricmp( token.string, "menuEnterSound" ) == 0 ) + { + if( !PC_String_Parse( handle, &tempStr ) ) + return qfalse; + + cgDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // exitMenuSound + if( Q_stricmp( token.string, "menuExitSound" ) == 0 ) + { + if( !PC_String_Parse( handle, &tempStr ) ) + return qfalse; + + cgDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // itemFocusSound + if( Q_stricmp( token.string, "itemFocusSound" ) == 0 ) + { + if( !PC_String_Parse( handle, &tempStr ) ) + return qfalse; + + cgDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // menuBuzzSound + if( Q_stricmp( token.string, "menuBuzzSound" ) == 0 ) + { + if( !PC_String_Parse( handle, &tempStr ) ) + return qfalse; + + cgDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + if( Q_stricmp( token.string, "cursor" ) == 0 ) + { + if( !PC_String_Parse( handle, &cgDC.Assets.cursorStr ) ) + return qfalse; + + cgDC.Assets.cursor = trap_R_RegisterShaderNoMip( cgDC.Assets.cursorStr ); + continue; + } + + if( Q_stricmp( token.string, "fadeClamp" ) == 0 ) + { + if( !PC_Float_Parse( handle, &cgDC.Assets.fadeClamp ) ) + return qfalse; + + continue; + } + + if( Q_stricmp( token.string, "fadeCycle" ) == 0 ) + { + if( !PC_Int_Parse( handle, &cgDC.Assets.fadeCycle ) ) + return qfalse; + + continue; + } + + if( Q_stricmp( token.string, "fadeAmount" ) == 0 ) + { + if( !PC_Float_Parse( handle, &cgDC.Assets.fadeAmount ) ) + return qfalse; + + continue; + } + + if( Q_stricmp( token.string, "shadowX" ) == 0 ) + { + if( !PC_Float_Parse( handle, &cgDC.Assets.shadowX ) ) + return qfalse; + + continue; + } + + if( Q_stricmp( token.string, "shadowY" ) == 0 ) + { + if( !PC_Float_Parse( handle, &cgDC.Assets.shadowY ) ) + return qfalse; + + continue; + } + + if( Q_stricmp( token.string, "shadowColor" ) == 0 ) + { + if( !PC_Color_Parse( handle, &cgDC.Assets.shadowColor ) ) + return qfalse; + + cgDC.Assets.shadowFadeClamp = cgDC.Assets.shadowColor[ 3 ]; + continue; + } + } + + return qfalse; // bk001204 - why not? +} + +void CG_ParseMenu( const char *menuFile ) +{ + pc_token_t token; + int handle; + + handle = trap_Parse_LoadSource( menuFile ); + + if( !handle ) + handle = trap_Parse_LoadSource( "ui/testhud.menu" ); + + if( !handle ) + return; + + while( 1 ) + { + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + //if ( Q_stricmp( token, "{" ) ) { + // Com_Printf( "Missing { in menu file\n" ); + // break; + //} + + //if ( menuCount == MAX_MENUS ) { + // Com_Printf( "Too many menus!\n" ); + // break; + //} + + if( token.string[ 0 ] == '}' ) + break; + + if( Q_stricmp( token.string, "assetGlobalDef" ) == 0 ) + { + if( CG_Asset_Parse( handle ) ) + continue; + else + break; + } + + + if( Q_stricmp( token.string, "menudef" ) == 0 ) + { + // start a new menu + Menu_New( handle ); + } + } + + trap_Parse_FreeSource( handle ); +} + +qboolean CG_Load_Menu( char **p ) +{ + char *token; + + token = COM_ParseExt( p, qtrue ); + + if( token[ 0 ] != '{' ) + return qfalse; + + while( 1 ) + { + token = COM_ParseExt( p, qtrue ); + + if( Q_stricmp( token, "}" ) == 0 ) + return qtrue; + + if( !token || token[ 0 ] == 0 ) + return qfalse; + + CG_ParseMenu( token ); + } + return qfalse; +} + + + +void CG_LoadMenus( const char *menuFile ) +{ + char *token; + char *p; + int len, start; + fileHandle_t f; + static char buf[ MAX_MENUDEFFILE ]; + + start = trap_Milliseconds( ); + + len = trap_FS_FOpenFile( menuFile, &f, FS_READ ); + + if( !f ) + { + trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); + len = trap_FS_FOpenFile( "ui/hud.txt", &f, FS_READ ); + + if( !f ) + trap_Error( va( S_COLOR_RED "default menu file not found: ui/hud.txt, unable to continue!\n" ) ); + } + + if( len >= MAX_MENUDEFFILE ) + { + trap_Error( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", + menuFile, len, MAX_MENUDEFFILE ) ); + trap_FS_FCloseFile( f ); + return; + } + + trap_FS_Read( buf, len, f ); + buf[ len ] = 0; + trap_FS_FCloseFile( f ); + + COM_Compress( buf ); + + Menu_Reset( ); + + p = buf; + + while( 1 ) + { + token = COM_ParseExt( &p, qtrue ); + + if( !token || token[ 0 ] == 0 || token[ 0 ] == '}' ) + break; + + if( Q_stricmp( token, "}" ) == 0 ) + break; + + if( Q_stricmp( token, "loadmenu" ) == 0 ) + { + if( CG_Load_Menu( &p ) ) + continue; + else + break; + } + } + + Com_Printf( "UI menu load time = %d milli seconds\n", trap_Milliseconds( ) - start ); +} + + + +static qboolean CG_OwnerDrawHandleKey( int ownerDraw, int flags, float *special, int key ) +{ + return qfalse; +} + + +static int CG_FeederCount( float feederID ) +{ + int i, count = 0; + + if( feederID == FEEDER_ALIENTEAM_LIST ) + { + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == PTE_ALIENS ) + count++; + } + } + else if( feederID == FEEDER_HUMANTEAM_LIST ) + { + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == PTE_HUMANS ) + count++; + } + } + + return count; +} + + +void CG_SetScoreSelection( void *p ) +{ + menuDef_t *menu = (menuDef_t*)p; + playerState_t *ps = &cg.snap->ps; + int i, alien, human; + int feeder; + + alien = human = 0; + + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == PTE_ALIENS ) + alien++; + else if( cg.scores[ i ].team == PTE_HUMANS ) + human++; + + if( ps->clientNum == cg.scores[ i ].client ) + cg.selectedScore = i; + } + + if( menu == NULL ) + // just interested in setting the selected score + return; + + feeder = FEEDER_ALIENTEAM_LIST; + i = alien; + + if( cg.scores[ cg.selectedScore ].team == PTE_HUMANS ) + { + feeder = FEEDER_HUMANTEAM_LIST; + i = human; + } + + Menu_SetFeederSelection(menu, feeder, i, NULL); +} + +// FIXME: might need to cache this info +static clientInfo_t * CG_InfoFromScoreIndex( int index, int team, int *scoreIndex ) +{ + int i, count; + count = 0; + + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == team ) + { + if( count == index ) + { + *scoreIndex = i; + return &cgs.clientinfo[ cg.scores[ i ].client ]; + } + count++; + } + } + + *scoreIndex = index; + return &cgs.clientinfo[ cg.scores[ index ].client ]; +} + +static const char *CG_FeederItemText( float feederID, int index, int column, qhandle_t *handle ) +{ + int scoreIndex = 0; + clientInfo_t *info = NULL; + int team = -1; + score_t *sp = NULL; + qboolean showIcons = qfalse; + + *handle = -1; + + if( feederID == FEEDER_ALIENTEAM_LIST ) + team = PTE_ALIENS; + else if( feederID == FEEDER_HUMANTEAM_LIST ) + team = PTE_HUMANS; + + info = CG_InfoFromScoreIndex( index, team, &scoreIndex ); + sp = &cg.scores[ scoreIndex ]; + + if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) && + cg.intermissionStarted ) + showIcons = qfalse; + else if( cg.snap->ps.pm_type == PM_SPECTATOR || cg.snap->ps.pm_flags & PMF_FOLLOW || + team == cg.snap->ps.stats[ STAT_PTEAM ] || cg.intermissionStarted ) + showIcons = qtrue; + + if( info && info->infoValid ) + { + switch( column ) + { + case 0: + if( showIcons ) + { + if( sp->weapon != WP_NONE ) + *handle = cg_weapons[ sp->weapon ].weaponIcon; + } + break; + + case 1: + if( showIcons ) + { + if( sp->team == PTE_HUMANS && sp->upgrade != UP_NONE ) + *handle = cg_upgrades[ sp->upgrade ].upgradeIcon; + else if( sp->team == PTE_ALIENS ) + { + switch( sp->weapon ) + { + case WP_ABUILD2: + case WP_ALEVEL1_UPG: + case WP_ALEVEL2_UPG: + case WP_ALEVEL3_UPG: + *handle = cgs.media.upgradeClassIconShader; + break; + + default: + break; + } + } + } + break; + + case 2: + if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) && + cg.intermissionStarted ) + return "Ready"; + break; + + case 3: + return info->name; + break; + + case 4: + return va( "%d", info->score ); + break; + + case 5: + return va( "%4d", sp->time ); + break; + + case 6: + if( sp->ping == -1 ) + return "connecting"; + + return va( "%4d", sp->ping ); + break; + } + } + + return ""; +} + +static qhandle_t CG_FeederItemImage( float feederID, int index ) +{ + return 0; +} + +static void CG_FeederSelection( float feederID, int index ) +{ + int i, count; + int team = ( feederID == FEEDER_ALIENTEAM_LIST ) ? PTE_ALIENS : PTE_HUMANS; + count = 0; + + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == team ) + { + if( index == count ) + cg.selectedScore = i; + + count++; + } + } +} + +static float CG_Cvar_Get( const char *cvar ) +{ + char buff[ 128 ]; + + memset( buff, 0, sizeof( buff ) ); + trap_Cvar_VariableStringBuffer( cvar, buff, sizeof( buff ) ); + return atof( buff ); +} + +void CG_Text_PaintWithCursor( float x, float y, float scale, vec4_t color, const char *text, + int cursorPos, char cursor, int limit, int style ) +{ + CG_Text_Paint( x, y, scale, color, text, 0, limit, style ); +} + +static int CG_OwnerDrawWidth( int ownerDraw, float scale ) +{ + switch( ownerDraw ) + { + case CG_KILLER: + return CG_Text_Width( CG_GetKillerText( ), scale, 0 ); + break; + } + + return 0; +} + +static int CG_PlayCinematic( const char *name, float x, float y, float w, float h ) +{ + return trap_CIN_PlayCinematic( name, x, y, w, h, CIN_loop ); +} + +static void CG_StopCinematic( int handle ) +{ + trap_CIN_StopCinematic( handle ); +} + +static void CG_DrawCinematic( int handle, float x, float y, float w, float h ) +{ + trap_CIN_SetExtents( handle, x, y, w, h ); + trap_CIN_DrawCinematic( handle ); +} + +static void CG_RunCinematicFrame( int handle ) +{ + trap_CIN_RunCinematic( handle ); +} + +//TA: hack to prevent warning +static qboolean CG_OwnerDrawVisible( int parameter ) +{ + return qfalse; +} + +/* +================= +CG_LoadHudMenu +================= +*/ +void CG_LoadHudMenu( void ) +{ + char buff[ 1024 ]; + const char *hudSet; + + cgDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; + cgDC.setColor = &trap_R_SetColor; + cgDC.drawHandlePic = &CG_DrawPic; + cgDC.drawStretchPic = &trap_R_DrawStretchPic; + cgDC.drawText = &CG_Text_Paint; + cgDC.textWidth = &CG_Text_Width; + cgDC.textHeight = &CG_Text_Height; + cgDC.registerModel = &trap_R_RegisterModel; + cgDC.modelBounds = &trap_R_ModelBounds; + cgDC.fillRect = &CG_FillRect; + cgDC.drawRect = &CG_DrawRect; + cgDC.drawSides = &CG_DrawSides; + cgDC.drawTopBottom = &CG_DrawTopBottom; + cgDC.clearScene = &trap_R_ClearScene; + cgDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; + cgDC.renderScene = &trap_R_RenderScene; + cgDC.registerFont = &trap_R_RegisterFont; + cgDC.ownerDrawItem = &CG_OwnerDraw; + cgDC.getValue = &CG_GetValue; + cgDC.ownerDrawVisible = &CG_OwnerDrawVisible; + cgDC.runScript = &CG_RunMenuScript; + cgDC.getTeamColor = &CG_GetTeamColor; + cgDC.setCVar = trap_Cvar_Set; + cgDC.getCVarString = trap_Cvar_VariableStringBuffer; + cgDC.getCVarValue = CG_Cvar_Get; + cgDC.drawTextWithCursor = &CG_Text_PaintWithCursor; + //cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; + //cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; + cgDC.startLocalSound = &trap_S_StartLocalSound; + cgDC.ownerDrawHandleKey = &CG_OwnerDrawHandleKey; + cgDC.feederCount = &CG_FeederCount; + cgDC.feederItemImage = &CG_FeederItemImage; + cgDC.feederItemText = &CG_FeederItemText; + cgDC.feederSelection = &CG_FeederSelection; + //cgDC.setBinding = &trap_Key_SetBinding; + //cgDC.getBindingBuf = &trap_Key_GetBindingBuf; + //cgDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; + //cgDC.executeText = &trap_Cmd_ExecuteText; + cgDC.Error = &Com_Error; + cgDC.Print = &Com_Printf; + cgDC.ownerDrawWidth = &CG_OwnerDrawWidth; + //cgDC.Pause = &CG_Pause; + cgDC.registerSound = &trap_S_RegisterSound; + cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; + cgDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; + cgDC.playCinematic = &CG_PlayCinematic; + cgDC.stopCinematic = &CG_StopCinematic; + cgDC.drawCinematic = &CG_DrawCinematic; + cgDC.runCinematicFrame = &CG_RunCinematicFrame; + + Init_Display( &cgDC ); + + Menu_Reset( ); + + trap_Cvar_VariableStringBuffer( "cg_hudFiles", buff, sizeof( buff ) ); + hudSet = buff; + + if( hudSet[ 0 ] == '\0' ) + hudSet = "ui/hud.txt"; + + CG_LoadMenus( hudSet ); +} + +void CG_AssetCache( void ) +{ + cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); + cgDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); + cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); + cgDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); + cgDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); + cgDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); + cgDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); + cgDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); + cgDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); +} + +/* +================= +CG_Init + +Called after every level change or subsystem restart +Will perform callbacks to make the loading info screen update. +================= +*/ +void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) +{ + const char *s; + + // clear everything + memset( &cgs, 0, sizeof( cgs ) ); + memset( &cg, 0, sizeof( cg ) ); + memset( &cg.pmext, 0, sizeof( cg.pmext ) ); + memset( cg_entities, 0, sizeof( cg_entities ) ); + + cg.clientNum = clientNum; + + cgs.processedSnapshotNum = serverMessageNum; + cgs.serverCommandSequence = serverCommandSequence; + + // load a few needed things before we do any screen updates + cgs.media.whiteShader = trap_R_RegisterShader( "white" ); + cgs.media.charsetShader = trap_R_RegisterShader( "gfx/2d/bigchars" ); + cgs.media.outlineShader = trap_R_RegisterShader( "outline" ); + + //inform UI to repress cursor whilst loading + trap_Cvar_Set( "ui_loading", "1" ); + + //TA: load overrides + BG_InitClassOverrides( ); + BG_InitBuildableOverrides( ); + BG_InitAllowedGameElements( ); + + //TA: dyn memory + CG_InitMemory( ); + + CG_RegisterCvars( ); + + CG_InitConsoleCommands( ); + + //TA: moved up for LoadHudMenu + String_Init( ); + + //TA: TA UI + CG_AssetCache( ); + CG_LoadHudMenu( ); // load new hud stuff + + cg.weaponSelect = WP_NONE; + + // old servers + + // get the rendering configuration from the client system + trap_GetGlconfig( &cgs.glconfig ); + cgs.screenXScale = cgs.glconfig.vidWidth / 640.0; + cgs.screenYScale = cgs.glconfig.vidHeight / 480.0; + + // get the gamestate from the client system + trap_GetGameState( &cgs.gameState ); + + // check version + s = CG_ConfigString( CS_GAME_VERSION ); + + if( strcmp( s, GAME_VERSION ) ) + CG_Error( "Client/Server game mismatch: %s/%s", GAME_VERSION, s ); + + s = CG_ConfigString( CS_LEVEL_START_TIME ); + cgs.levelStartTime = atoi( s ); + + CG_ParseServerinfo( ); + + // load the new map + trap_CM_LoadMap( cgs.mapname ); + + cg.loading = qtrue; // force players to load instead of defer + + CG_LoadTrailSystems( ); + CG_UpdateMediaFraction( 0.05f ); + + CG_LoadParticleSystems( ); + CG_UpdateMediaFraction( 0.05f ); + + CG_RegisterSounds( ); + CG_UpdateMediaFraction( 0.60f ); + + CG_RegisterGraphics( ); + CG_UpdateMediaFraction( 0.90f ); + + CG_InitWeapons( ); + CG_UpdateMediaFraction( 0.95f ); + + CG_InitUpgrades( ); + CG_UpdateMediaFraction( 1.0f ); + + //TA: + CG_InitBuildables( ); + + CG_RegisterClients( ); // if low on memory, some clients will be deferred + + cg.loading = qfalse; // future players will be deferred + + CG_InitMarkPolys( ); + + // remove the last loading update + cg.infoScreenText[ 0 ] = 0; + + // Make sure we have update values (scores) + CG_SetConfigValues( ); + + CG_StartMusic( ); + + CG_ShaderStateChanged( ); + + trap_S_ClearLoopingSounds( qtrue ); + + trap_Cvar_Set( "ui_loading", "0" ); +} + +/* +================= +CG_Shutdown + +Called before every level change or subsystem restart +================= +*/ +void CG_Shutdown( void ) +{ + // some mods may need to do cleanup work here, + // like closing files or archiving session data +} diff --git a/src/cgame/cg_marks.c b/src/cgame/cg_marks.c new file mode 100644 index 0000000..09d083d --- /dev/null +++ b/src/cgame/cg_marks.c @@ -0,0 +1,289 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_marks.c -- wall marks + + +#include "cg_local.h" + +/* +=================================================================== + +MARK POLYS + +=================================================================== +*/ + + +markPoly_t cg_activeMarkPolys; // double linked list +markPoly_t *cg_freeMarkPolys; // single linked list +markPoly_t cg_markPolys[ MAX_MARK_POLYS ]; +static int markTotal; + +/* +=================== +CG_InitMarkPolys + +This is called at startup and for tournement restarts +=================== +*/ +void CG_InitMarkPolys( void ) +{ + int i; + + memset( cg_markPolys, 0, sizeof( cg_markPolys ) ); + + cg_activeMarkPolys.nextMark = &cg_activeMarkPolys; + cg_activeMarkPolys.prevMark = &cg_activeMarkPolys; + cg_freeMarkPolys = cg_markPolys; + + for( i = 0; i < MAX_MARK_POLYS - 1; i++ ) + cg_markPolys[ i ].nextMark = &cg_markPolys[ i + 1 ]; +} + + +/* +================== +CG_FreeMarkPoly +================== +*/ +void CG_FreeMarkPoly( markPoly_t *le ) +{ + if( !le->prevMark ) + CG_Error( "CG_FreeLocalEntity: not active" ); + + // remove from the doubly linked active list + le->prevMark->nextMark = le->nextMark; + le->nextMark->prevMark = le->prevMark; + + // the free list is only singly linked + le->nextMark = cg_freeMarkPolys; + cg_freeMarkPolys = le; +} + +/* +=================== +CG_AllocMark + +Will allways succeed, even if it requires freeing an old active mark +=================== +*/ +markPoly_t *CG_AllocMark( void ) +{ + markPoly_t *le; + int time; + + if( !cg_freeMarkPolys ) + { + // no free entities, so free the one at the end of the chain + // remove the oldest active entity + time = cg_activeMarkPolys.prevMark->time; + + while( cg_activeMarkPolys.prevMark && time == cg_activeMarkPolys.prevMark->time ) + CG_FreeMarkPoly( cg_activeMarkPolys.prevMark ); + } + + le = cg_freeMarkPolys; + cg_freeMarkPolys = cg_freeMarkPolys->nextMark; + + memset( le, 0, sizeof( *le ) ); + + // link into the active list + le->nextMark = cg_activeMarkPolys.nextMark; + le->prevMark = &cg_activeMarkPolys; + cg_activeMarkPolys.nextMark->prevMark = le; + cg_activeMarkPolys.nextMark = le; + return le; +} + + + +/* +================= +CG_ImpactMark + +origin should be a point within a unit of the plane +dir should be the plane normal + +temporary marks will not be stored or randomly oriented, but immediately +passed to the renderer. +================= +*/ +#define MAX_MARK_FRAGMENTS 128 +#define MAX_MARK_POINTS 384 + +void CG_ImpactMark( qhandle_t markShader, const vec3_t origin, const vec3_t dir, + float orientation, float red, float green, float blue, float alpha, + qboolean alphaFade, float radius, qboolean temporary ) +{ + vec3_t axis[ 3 ]; + float texCoordScale; + vec3_t originalPoints[ 4 ]; + byte colors[ 4 ]; + int i, j; + int numFragments; + markFragment_t markFragments[ MAX_MARK_FRAGMENTS ], *mf; + vec3_t markPoints[ MAX_MARK_POINTS ]; + vec3_t projection; + + if( !cg_addMarks.integer ) + return; + + if( radius <= 0 ) + CG_Error( "CG_ImpactMark called with <= 0 radius" ); + + //if ( markTotal >= MAX_MARK_POLYS ) { + // return; + //} + + // create the texture axis + VectorNormalize2( dir, axis[ 0 ] ); + PerpendicularVector( axis[ 1 ], axis[ 0 ] ); + RotatePointAroundVector( axis[ 2 ], axis[ 0 ], axis[ 1 ], orientation ); + CrossProduct( axis[ 0 ], axis[ 2 ], axis[ 1 ] ); + + texCoordScale = 0.5 * 1.0 / radius; + + // create the full polygon + for( i = 0; i < 3; i++ ) + { + originalPoints[ 0 ][ i ] = origin[ i ] - radius * axis[ 1 ][ i ] - radius * axis[ 2 ][ i ]; + originalPoints[ 1 ][ i ] = origin[ i ] + radius * axis[ 1 ][ i ] - radius * axis[ 2 ][ i ]; + originalPoints[ 2 ][ i ] = origin[ i ] + radius * axis[ 1 ][ i ] + radius * axis[ 2 ][ i ]; + originalPoints[ 3 ][ i ] = origin[ i ] - radius * axis[ 1 ][ i ] + radius * axis[ 2 ][ i ]; + } + + // get the fragments + VectorScale( dir, -20, projection ); + numFragments = trap_CM_MarkFragments( 4, (void *)originalPoints, + projection, MAX_MARK_POINTS, markPoints[ 0 ], + MAX_MARK_FRAGMENTS, markFragments ); + + colors[ 0 ] = red * 255; + colors[ 1 ] = green * 255; + colors[ 2 ] = blue * 255; + colors[ 3 ] = alpha * 255; + + for( i = 0, mf = markFragments; i < numFragments; i++, mf++ ) + { + polyVert_t *v; + polyVert_t verts[ MAX_VERTS_ON_POLY ]; + markPoly_t *mark; + + // we have an upper limit on the complexity of polygons + // that we store persistantly + if( mf->numPoints > MAX_VERTS_ON_POLY ) + mf->numPoints = MAX_VERTS_ON_POLY; + + for( j = 0, v = verts; j < mf->numPoints; j++, v++ ) + { + vec3_t delta; + + VectorCopy( markPoints[ mf->firstPoint + j ], v->xyz ); + + VectorSubtract( v->xyz, origin, delta ); + v->st[ 0 ] = 0.5 + DotProduct( delta, axis[ 1 ] ) * texCoordScale; + v->st[ 1 ] = 0.5 + DotProduct( delta, axis[ 2 ] ) * texCoordScale; + *(int *)v->modulate = *(int *)colors; + } + + // if it is a temporary (shadow) mark, add it immediately and forget about it + if( temporary ) + { + trap_R_AddPolyToScene( markShader, mf->numPoints, verts ); + continue; + } + + // otherwise save it persistantly + mark = CG_AllocMark( ); + mark->time = cg.time; + mark->alphaFade = alphaFade; + mark->markShader = markShader; + mark->poly.numVerts = mf->numPoints; + mark->color[ 0 ] = red; + mark->color[ 1 ] = green; + mark->color[ 2 ] = blue; + mark->color[ 3 ] = alpha; + memcpy( mark->verts, verts, mf->numPoints * sizeof( verts[ 0 ] ) ); + markTotal++; + } +} + + +/* +=============== +CG_AddMarks +=============== +*/ +#define MARK_TOTAL_TIME 10000 +#define MARK_FADE_TIME 1000 + +void CG_AddMarks( void ) +{ + int j; + markPoly_t *mp, *next; + int t; + int fade; + + if( !cg_addMarks.integer ) + return; + + mp = cg_activeMarkPolys.nextMark; + for ( ; mp != &cg_activeMarkPolys; mp = next ) + { + // grab next now, so if the local entity is freed we + // still have it + next = mp->nextMark; + + // see if it is time to completely remove it + if( cg.time > mp->time + MARK_TOTAL_TIME ) + { + CG_FreeMarkPoly( mp ); + continue; + } + + // fade all marks out with time + t = mp->time + MARK_TOTAL_TIME - cg.time; + if( t < MARK_FADE_TIME ) + { + fade = 255 * t / MARK_FADE_TIME; + if( mp->alphaFade ) + { + for( j = 0; j < mp->poly.numVerts; j++ ) + mp->verts[ j ].modulate[ 3 ] = fade; + } + else + { + for( j = 0; j < mp->poly.numVerts; j++ ) + { + mp->verts[ j ].modulate[ 0 ] = mp->color[ 0 ] * fade; + mp->verts[ j ].modulate[ 1 ] = mp->color[ 1 ] * fade; + mp->verts[ j ].modulate[ 2 ] = mp->color[ 2 ] * fade; + } + } + } + + trap_R_AddPolyToScene( mp->markShader, mp->poly.numVerts, mp->verts ); + } +} + diff --git a/src/cgame/cg_mem.c b/src/cgame/cg_mem.c new file mode 100644 index 0000000..7e8b288 --- /dev/null +++ b/src/cgame/cg_mem.c @@ -0,0 +1,202 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "cg_local.h" + +#define POOLSIZE (256 * 1024) +#define FREEMEMCOOKIE ((int)0xDEADBE3F) // Any unlikely to be used value +#define ROUNDBITS 31 // Round to 32 bytes + +struct freememnode +{ + // Size of ROUNDBITS + int cookie, size; // Size includes node (obviously) + struct freememnode *prev, *next; +}; + +static char memoryPool[ POOLSIZE ]; +static struct freememnode *freehead; +static int freemem; + +void *CG_Alloc( int size ) +{ + // Find a free block and allocate. + // Does two passes, attempts to fill same-sized free slot first. + + struct freememnode *fmn, *prev, *next, *smallest; + int allocsize, smallestsize; + char *endptr; + int *ptr; + + allocsize = ( size + sizeof(int) + ROUNDBITS ) & ~ROUNDBITS; // Round to 32-byte boundary + ptr = NULL; + + smallest = NULL; + smallestsize = POOLSIZE + 1; // Guaranteed not to miss any slots :) + for( fmn = freehead; fmn; fmn = fmn->next ) + { + if( fmn->cookie != FREEMEMCOOKIE ) + CG_Error( "CG_Alloc: Memory corruption detected!\n" ); + + if( fmn->size >= allocsize ) + { + // We've got a block + if( fmn->size == allocsize ) + { + // Same size, just remove + + prev = fmn->prev; + next = fmn->next; + if( prev ) + prev->next = next; // Point previous node to next + if( next ) + next->prev = prev; // Point next node to previous + if( fmn == freehead ) + freehead = next; // Set head pointer to next + ptr = (int *) fmn; + break; // Stop the loop, this is fine + } + else + { + // Keep track of the smallest free slot + if( fmn->size < smallestsize ) + { + smallest = fmn; + smallestsize = fmn->size; + } + } + } + } + + if( !ptr && smallest ) + { + // We found a slot big enough + smallest->size -= allocsize; + endptr = (char *) smallest + smallest->size; + ptr = (int *) endptr; + } + + if( ptr ) + { + freemem -= allocsize; + if( cg_debugAlloc.integer ) + CG_Printf( "CG_Alloc of %i bytes (%i left)\n", allocsize, freemem ); + memset( ptr, 0, allocsize ); + *ptr++ = allocsize; // Store a copy of size for deallocation + return( (void *) ptr ); + } + + CG_Error( "CG_Alloc: failed on allocation of %i bytes\n", size ); + return( NULL ); +} + +void CG_Free( void *ptr ) +{ + // Release allocated memory, add it to the free list. + + struct freememnode *fmn; + char *freeend; + int *freeptr; + + freeptr = ptr; + freeptr--; + + freemem += *freeptr; + if( cg_debugAlloc.integer ) + CG_Printf( "CG_Free of %i bytes (%i left)\n", *freeptr, freemem ); + + for( fmn = freehead; fmn; fmn = fmn->next ) + { + freeend = ((char *) fmn) + fmn->size; + if( freeend == (char *) freeptr ) + { + // Released block can be merged to an existing node + + fmn->size += *freeptr; // Add size of node. + return; + } + } + // No merging, add to head of list + + fmn = (struct freememnode *) freeptr; + fmn->size = *freeptr; // Set this first to avoid corrupting *freeptr + fmn->cookie = FREEMEMCOOKIE; + fmn->prev = NULL; + fmn->next = freehead; + freehead->prev = fmn; + freehead = fmn; +} + +void CG_InitMemory( void ) +{ + // Set up the initial node + + freehead = (struct freememnode *) memoryPool; + freehead->cookie = FREEMEMCOOKIE; + freehead->size = POOLSIZE; + freehead->next = NULL; + freehead->prev = NULL; + freemem = sizeof(memoryPool); +} + +void CG_DefragmentMemory( void ) +{ + // If there's a frenzy of deallocation and we want to + // allocate something big, this is useful. Otherwise... + // not much use. + + struct freememnode *startfmn, *endfmn, *fmn; + + for( startfmn = freehead; startfmn; ) + { + endfmn = (struct freememnode *)(((char *) startfmn) + startfmn->size); + for( fmn = freehead; fmn; ) + { + if( fmn->cookie != FREEMEMCOOKIE ) + CG_Error( "CG_DefragmentMemory: Memory corruption detected!\n" ); + + if( fmn == endfmn ) + { + // We can add fmn onto startfmn. + + if( fmn->prev ) + fmn->prev->next = fmn->next; + if( fmn->next ) + { + if( !(fmn->next->prev = fmn->prev) ) + freehead = fmn->next; // We're removing the head node + } + startfmn->size += fmn->size; + memset( fmn, 0, sizeof(struct freememnode) ); // A redundant call, really. + + startfmn = freehead; + endfmn = fmn = NULL; // Break out of current loop + } + else + fmn = fmn->next; + } + + if( endfmn ) + startfmn = startfmn->next; // endfmn acts as a 'restart' flag here + } +} diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c new file mode 100644 index 0000000..60bbfec --- /dev/null +++ b/src/cgame/cg_particles.c @@ -0,0 +1,2567 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_particles.c -- the particle system + + +#include "cg_local.h" + +static baseParticleSystem_t baseParticleSystems[ MAX_BASEPARTICLE_SYSTEMS ]; +static baseParticleEjector_t baseParticleEjectors[ MAX_BASEPARTICLE_EJECTORS ]; +static baseParticle_t baseParticles[ MAX_BASEPARTICLES ]; +static int numBaseParticleSystems = 0; +static int numBaseParticleEjectors = 0; +static int numBaseParticles = 0; + +static particleSystem_t particleSystems[ MAX_PARTICLE_SYSTEMS ]; +static particleEjector_t particleEjectors[ MAX_PARTICLE_EJECTORS ]; +static particle_t particles[ MAX_PARTICLES ]; +static particle_t *sortedParticles[ MAX_PARTICLES ]; +static particle_t *radixBuffer[ MAX_PARTICLES ]; + +/* +=============== +CG_LerpValues + +Lerp between two values +=============== +*/ +static float CG_LerpValues( float a, float b, float f ) +{ + if( b == PARTICLES_SAME_AS_INITIAL ) + return a; + else + return ( (a) + (f) * ( (b) - (a) ) ); +} + +/* +=============== +CG_RandomiseValue + +Randomise some value by some variance +=============== +*/ +static float CG_RandomiseValue( float value, float variance ) +{ + if( value != 0.0f ) + return value * ( 1.0f + ( random( ) * variance ) ); + else + return random( ) * variance; +} + +/* +=============== +CG_SpreadVector + +Randomly spread a vector by some amount +=============== +*/ +static void CG_SpreadVector( vec3_t v, float spread ) +{ + vec3_t p, r1, r2; + float randomSpread = crandom( ) * spread; + float randomRotation = random( ) * 360.0f; + + PerpendicularVector( p, v ); + + RotatePointAroundVector( r1, p, v, randomSpread ); + RotatePointAroundVector( r2, v, r1, randomRotation ); + + VectorCopy( r2, v ); +} + +/* +=============== +CG_DestroyParticle + +Destroy an individual particle +=============== +*/ +static void CG_DestroyParticle( particle_t *p, vec3_t impactNormal ) +{ + //this particle has an onDeath particle system attached + if( p->class->onDeathSystemName[ 0 ] != '\0' ) + { + particleSystem_t *ps; + + ps = CG_SpawnNewParticleSystem( p->class->onDeathSystemHandle ); + + if( CG_IsParticleSystemValid( &ps ) ) + { + if( impactNormal ) + CG_SetParticleSystemNormal( ps, impactNormal ); + + CG_SetAttachmentPoint( &ps->attachment, p->origin ); + CG_AttachToPoint( &ps->attachment ); + } + } + + p->valid = qfalse; + + //this gives other systems a couple of + //frames to realise the particle is gone + p->frameWhenInvalidated = cg.clientFrame; +} + +/* +=============== +CG_SpawnNewParticle + +Introduce a new particle into the world +=============== +*/ +static particle_t *CG_SpawnNewParticle( baseParticle_t *bp, particleEjector_t *parent ) +{ + int i, j; + particle_t *p = NULL; + particleEjector_t *pe = parent; + particleSystem_t *ps = parent->parent; + vec3_t attachmentPoint, attachmentVelocity; + vec3_t transform[ 3 ]; + + for( i = 0; i < MAX_PARTICLES; i++ ) + { + p = &particles[ i ]; + + //FIXME: the + 1 may be unnecessary + if( !p->valid && cg.clientFrame > p->frameWhenInvalidated + 1 ) + { + memset( p, 0, sizeof( particle_t ) ); + + //found a free slot + p->class = bp; + p->parent = pe; + + p->birthTime = cg.time; + p->lifeTime = (int)CG_RandomiseValue( (float)bp->lifeTime, bp->lifeTimeRandFrac ); + + p->radius.delay = (int)CG_RandomiseValue( (float)bp->radius.delay, bp->radius.delayRandFrac ); + p->radius.initial = CG_RandomiseValue( bp->radius.initial, bp->radius.initialRandFrac ); + p->radius.final = CG_RandomiseValue( bp->radius.final, bp->radius.finalRandFrac ); + + p->alpha.delay = (int)CG_RandomiseValue( (float)bp->alpha.delay, bp->alpha.delayRandFrac ); + p->alpha.initial = CG_RandomiseValue( bp->alpha.initial, bp->alpha.initialRandFrac ); + p->alpha.final = CG_RandomiseValue( bp->alpha.final, bp->alpha.finalRandFrac ); + + p->rotation.delay = (int)CG_RandomiseValue( (float)bp->rotation.delay, bp->rotation.delayRandFrac ); + p->rotation.initial = CG_RandomiseValue( bp->rotation.initial, bp->rotation.initialRandFrac ); + p->rotation.final = CG_RandomiseValue( bp->rotation.final, bp->rotation.finalRandFrac ); + + p->dLightRadius.delay = + (int)CG_RandomiseValue( (float)bp->dLightRadius.delay, bp->dLightRadius.delayRandFrac ); + p->dLightRadius.initial = + CG_RandomiseValue( bp->dLightRadius.initial, bp->dLightRadius.initialRandFrac ); + p->dLightRadius.final = + CG_RandomiseValue( bp->dLightRadius.final, bp->dLightRadius.finalRandFrac ); + + p->colorDelay = CG_RandomiseValue( bp->colorDelay, bp->colorDelayRandFrac ); + + p->bounceMarkRadius = CG_RandomiseValue( bp->bounceMarkRadius, bp->bounceMarkRadiusRandFrac ); + p->bounceMarkCount = + rint( CG_RandomiseValue( (float)bp->bounceMarkCount, bp->bounceMarkCountRandFrac ) ); + p->bounceSoundCount = + rint( CG_RandomiseValue( (float)bp->bounceSoundCount, bp->bounceSoundCountRandFrac ) ); + + if( bp->numModels ) + { + p->model = bp->models[ rand( ) % bp->numModels ]; + + if( bp->modelAnimation.frameLerp < 0 ) + { + bp->modelAnimation.frameLerp = p->lifeTime / bp->modelAnimation.numFrames; + bp->modelAnimation.initialLerp = p->lifeTime / bp->modelAnimation.numFrames; + } + } + + if( !CG_AttachmentPoint( &ps->attachment, attachmentPoint ) ) + return NULL; + + VectorCopy( attachmentPoint, p->origin ); + + if( CG_AttachmentAxis( &ps->attachment, transform ) ) + { + vec3_t transDisplacement; + + VectorMatrixMultiply( bp->displacement, transform, transDisplacement ); + VectorAdd( p->origin, transDisplacement, p->origin ); + } + else + VectorAdd( p->origin, bp->displacement, p->origin ); + + for( j = 0; j <= 2; j++ ) + p->origin[ j ] += ( crandom( ) * bp->randDisplacement ); + + switch( bp->velMoveType ) + { + case PMT_STATIC: + if( bp->velMoveValues.dirType == PMD_POINT ) + VectorSubtract( bp->velMoveValues.point, p->origin, p->velocity ); + else if( bp->velMoveValues.dirType == PMD_LINEAR ) + VectorCopy( bp->velMoveValues.dir, p->velocity ); + break; + + case PMT_STATIC_TRANSFORM: + if( !CG_AttachmentAxis( &ps->attachment, transform ) ) + return NULL; + + if( bp->velMoveValues.dirType == PMD_POINT ) + { + vec3_t transPoint; + + VectorMatrixMultiply( bp->velMoveValues.point, transform, transPoint ); + VectorSubtract( transPoint, p->origin, p->velocity ); + } + else if( bp->velMoveValues.dirType == PMD_LINEAR ) + VectorMatrixMultiply( bp->velMoveValues.dir, transform, p->velocity ); + break; + + case PMT_TAG: + case PMT_CENT_ANGLES: + if( bp->velMoveValues.dirType == PMD_POINT ) + VectorSubtract( attachmentPoint, p->origin, p->velocity ); + else if( bp->velMoveValues.dirType == PMD_LINEAR ) + { + if( !CG_AttachmentDir( &ps->attachment, p->velocity ) ) + return NULL; + } + break; + + case PMT_NORMAL: + if( !ps->normalValid ) + { + CG_Printf( S_COLOR_RED "ERROR: a particle with velocityType " + "normal has no normal\n" ); + return NULL; + } + + VectorCopy( ps->normal, p->velocity ); + + //normal displacement + VectorNormalize( p->velocity ); + VectorMA( p->origin, bp->normalDisplacement, p->velocity, p->origin ); + break; + } + + VectorNormalize( p->velocity ); + CG_SpreadVector( p->velocity, bp->velMoveValues.dirRandAngle ); + VectorScale( p->velocity, + CG_RandomiseValue( bp->velMoveValues.mag, bp->velMoveValues.magRandFrac ), + p->velocity ); + + if( CG_AttachmentVelocity( &ps->attachment, attachmentVelocity ) ) + { + VectorMA( p->velocity, + CG_RandomiseValue( bp->velMoveValues.parentVelFrac, + bp->velMoveValues.parentVelFracRandFrac ), attachmentVelocity, p->velocity ); + } + + p->lastEvalTime = cg.time; + + p->valid = qtrue; + + //this particle has a child particle system attached + if( bp->childSystemName[ 0 ] != '\0' ) + { + particleSystem_t *ps = CG_SpawnNewParticleSystem( bp->childSystemHandle ); + + if( CG_IsParticleSystemValid( &ps ) ) + { + CG_SetAttachmentParticle( &ps->attachment, p ); + CG_AttachToParticle( &ps->attachment ); + } + } + + //this particle has a child trail system attached + if( bp->childTrailSystemName[ 0 ] != '\0' ) + { + trailSystem_t *ts = CG_SpawnNewTrailSystem( bp->childTrailSystemHandle ); + + if( CG_IsTrailSystemValid( &ts ) ) + { + CG_SetAttachmentParticle( &ts->frontAttachment, p ); + CG_AttachToParticle( &ts->frontAttachment ); + } + } + + break; + } + } + + return p; +} + + +/* +=============== +CG_SpawnNewParticles + +Check if there are any ejectors that should be +introducing new particles +=============== +*/ +static void CG_SpawnNewParticles( void ) +{ + int i, j; + particle_t *p; + particleSystem_t *ps; + particleEjector_t *pe; + baseParticleEjector_t *bpe; + float lerpFrac; + int count; + + for( i = 0; i < MAX_PARTICLE_EJECTORS; i++ ) + { + pe = &particleEjectors[ i ]; + ps = pe->parent; + + if( pe->valid ) + { + //a non attached particle system can't make particles + if( !CG_Attached( &ps->attachment ) ) + continue; + + bpe = particleEjectors[ i ].class; + + //if this system is scheduled for removal don't make any new particles + if( !ps->lazyRemove ) + { + while( pe->nextEjectionTime <= cg.time && + ( pe->count > 0 || pe->totalParticles == PARTICLES_INFINITE ) ) + { + for( j = 0; j < bpe->numParticles; j++ ) + CG_SpawnNewParticle( bpe->particles[ j ], pe ); + + if( pe->count > 0 ) + pe->count--; + + //calculate next ejection time + lerpFrac = 1.0 - ( (float)pe->count / (float)pe->totalParticles ); + pe->nextEjectionTime = cg.time + (int)CG_RandomiseValue( + CG_LerpValues( pe->ejectPeriod.initial, + pe->ejectPeriod.final, + lerpFrac ), + pe->ejectPeriod.randFrac ); + } + } + + if( pe->count == 0 || ps->lazyRemove ) + { + count = 0; + + //wait for child particles to die before declaring this pe invalid + for( j = 0; j < MAX_PARTICLES; j++ ) + { + p = &particles[ j ]; + + if( p->valid && p->parent == pe ) + count++; + } + + if( !count ) + pe->valid = qfalse; + } + } + } +} + + +/* +=============== +CG_SpawnNewParticleEjector + +Allocate a new particle ejector +=============== +*/ +static particleEjector_t *CG_SpawnNewParticleEjector( baseParticleEjector_t *bpe, + particleSystem_t *parent ) +{ + int i; + particleEjector_t *pe = NULL; + particleSystem_t *ps = parent; + + for( i = 0; i < MAX_PARTICLE_EJECTORS; i++ ) + { + pe = &particleEjectors[ i ]; + + if( !pe->valid ) + { + memset( pe, 0, sizeof( particleEjector_t ) ); + + //found a free slot + pe->class = bpe; + pe->parent = ps; + + pe->ejectPeriod.initial = bpe->eject.initial; + pe->ejectPeriod.final = bpe->eject.final; + pe->ejectPeriod.randFrac = bpe->eject.randFrac; + + pe->nextEjectionTime = cg.time + + (int)CG_RandomiseValue( (float)bpe->eject.delay, bpe->eject.delayRandFrac ); + pe->count = pe->totalParticles = + (int)rint( CG_RandomiseValue( (float)bpe->totalParticles, bpe->totalParticlesRandFrac ) ); + + pe->valid = qtrue; + + if( cg_debugParticles.integer >= 1 ) + CG_Printf( "PE %s created\n", ps->class->name ); + + break; + } + } + + return pe; +} + + +/* +=============== +CG_SpawnNewParticleSystem + +Allocate a new particle system +=============== +*/ +particleSystem_t *CG_SpawnNewParticleSystem( qhandle_t psHandle ) +{ + int i, j; + particleSystem_t *ps = NULL; + baseParticleSystem_t *bps = &baseParticleSystems[ psHandle - 1 ]; + + if( !bps->registered ) + { + CG_Printf( S_COLOR_RED "ERROR: a particle system has not been registered yet\n" ); + return NULL; + } + + for( i = 0; i < MAX_PARTICLE_SYSTEMS; i++ ) + { + ps = &particleSystems[ i ]; + + if( !ps->valid ) + { + memset( ps, 0, sizeof( particleSystem_t ) ); + + //found a free slot + ps->class = bps; + + ps->valid = qtrue; + ps->lazyRemove = qfalse; + + for( j = 0; j < bps->numEjectors; j++ ) + CG_SpawnNewParticleEjector( bps->ejectors[ j ], ps ); + + if( cg_debugParticles.integer >= 1 ) + CG_Printf( "PS %s created\n", bps->name ); + + break; + } + } + + return ps; +} + +/* +=============== +CG_RegisterParticleSystem + +Load the shaders required for a particle system +=============== +*/ +qhandle_t CG_RegisterParticleSystem( char *name ) +{ + int i, j, k, l; + baseParticleSystem_t *bps; + baseParticleEjector_t *bpe; + baseParticle_t *bp; + + for( i = 0; i < MAX_BASEPARTICLE_SYSTEMS; i++ ) + { + bps = &baseParticleSystems[ i ]; + + if( !Q_stricmpn( bps->name, name, MAX_QPATH ) ) + { + //already registered + if( bps->registered ) + return i + 1; + + for( j = 0; j < bps->numEjectors; j++ ) + { + bpe = bps->ejectors[ j ]; + + for( l = 0; l < bpe->numParticles; l++ ) + { + bp = bpe->particles[ l ]; + + for( k = 0; k < bp->numFrames; k++ ) + bp->shaders[ k ] = trap_R_RegisterShader( bp->shaderNames[ k ] ); + + for( k = 0; k < bp->numModels; k++ ) + bp->models[ k ] = trap_R_RegisterModel( bp->modelNames[ k ] ); + + if( bp->bounceMarkName[ 0 ] != '\0' ) + bp->bounceMark = trap_R_RegisterShader( bp->bounceMarkName ); + + if( bp->bounceSoundName[ 0 ] != '\0' ) + bp->bounceSound = trap_S_RegisterSound( bp->bounceSoundName, qfalse ); + + //recursively register any children + if( bp->childSystemName[ 0 ] != '\0' ) + { + //don't care about a handle for children since + //the system deals with it + CG_RegisterParticleSystem( bp->childSystemName ); + } + + if( bp->onDeathSystemName[ 0 ] != '\0' ) + { + //don't care about a handle for children since + //the system deals with it + CG_RegisterParticleSystem( bp->onDeathSystemName ); + } + + if( bp->childTrailSystemName[ 0 ] != '\0' ) + bp->childTrailSystemHandle = CG_RegisterTrailSystem( bp->childTrailSystemName ); + } + } + + if( cg_debugParticles.integer >= 1 ) + CG_Printf( "Registered particle system %s\n", name ); + + bps->registered = qtrue; + + //avoid returning 0 + return i + 1; + } + } + + CG_Printf( S_COLOR_RED "ERROR: failed to register particle system %s\n", name ); + return 0; +} + + +/* +=============== +CG_ParseValueAndVariance + +Parse a value and its random variance +=============== +*/ +static void CG_ParseValueAndVariance( char *token, float *value, float *variance, qboolean allowNegative ) +{ + char valueBuffer[ 16 ]; + char varianceBuffer[ 16 ]; + char *variancePtr = NULL, *varEndPointer = NULL; + float localValue = 0.0f; + float localVariance = 0.0f; + + Q_strncpyz( valueBuffer, token, sizeof( valueBuffer ) ); + Q_strncpyz( varianceBuffer, token, sizeof( varianceBuffer ) ); + + variancePtr = strchr( valueBuffer, '~' ); + + //variance included + if( variancePtr ) + { + variancePtr[ 0 ] = '\0'; + variancePtr++; + + localValue = atof_neg( valueBuffer, allowNegative ); + + varEndPointer = strchr( variancePtr, '%' ); + + if( varEndPointer ) + { + varEndPointer[ 0 ] = '\0'; + localVariance = atof_neg( variancePtr, qfalse ) / 100.0f; + } + else + { + if( localValue != 0.0f ) + localVariance = atof_neg( variancePtr, qfalse ) / localValue; + else + localVariance = atof_neg( variancePtr, qfalse ); + } + } + else + localValue = atof_neg( valueBuffer, allowNegative ); + + if( value != NULL ) + *value = localValue; + + if( variance != NULL ) + *variance = localVariance; +} + +/* +=============== +CG_ParseColor +=============== +*/ +static qboolean CG_ParseColor( byte *c, char **text_p ) +{ + char *token; + int i; + + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( text_p ); + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + c[ i ] = (int)( (float)0xFF * atof_neg( token, qfalse ) ); + } + + return qtrue; +} + +/* +=============== +CG_ParseParticle + +Parse a particle section +=============== +*/ +static qboolean CG_ParseParticle( baseParticle_t *bp, char **text_p ) +{ + char *token; + float number, randFrac; + int i; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + if( !Q_stricmp( token, "bounce" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "cull" ) ) + { + bp->bounceCull = qtrue; + + bp->bounceFrac = -1.0f; + bp->bounceFracRandFrac = 0.0f; + } + else + { + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->bounceFrac = number; + bp->bounceFracRandFrac = randFrac; + } + + continue; + } + else if( !Q_stricmp( token, "bounceMark" ) ) + { + token = COM_Parse( text_p ); + if( !*token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->bounceMarkCount = number; + bp->bounceMarkCountRandFrac = randFrac; + + token = COM_Parse( text_p ); + if( !*token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->bounceMarkRadius = number; + bp->bounceMarkRadiusRandFrac = randFrac; + + token = COM_ParseExt( text_p, qfalse ); + if( !*token ) + break; + + Q_strncpyz( bp->bounceMarkName, token, MAX_QPATH ); + + continue; + } + else if( !Q_stricmp( token, "bounceSound" ) ) + { + token = COM_Parse( text_p ); + if( !*token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->bounceSoundCount = number; + bp->bounceSoundCountRandFrac = randFrac; + + token = COM_Parse( text_p ); + if( !*token ) + break; + + Q_strncpyz( bp->bounceSoundName, token, MAX_QPATH ); + + continue; + } + else if( !Q_stricmp( token, "shader" ) ) + { + if( bp->numModels > 0 ) + { + CG_Printf( S_COLOR_RED "ERROR: 'shader' not allowed in " + "conjunction with 'model'\n", token ); + break; + } + + token = COM_Parse( text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "sync" ) ) + bp->framerate = 0.0f; + else + bp->framerate = atof_neg( token, qfalse ); + + token = COM_ParseExt( text_p, qfalse ); + if( !*token ) + break; + + while( *token && bp->numFrames < MAX_PS_SHADER_FRAMES ) + { + Q_strncpyz( bp->shaderNames[ bp->numFrames++ ], token, MAX_QPATH ); + token = COM_ParseExt( text_p, qfalse ); + } + + continue; + } + else if( !Q_stricmp( token, "model" ) ) + { + if( bp->numFrames > 0 ) + { + CG_Printf( S_COLOR_RED "ERROR: 'model' not allowed in " + "conjunction with 'shader'\n", token ); + break; + } + + token = COM_ParseExt( text_p, qfalse ); + if( !*token ) + break; + + while( *token && bp->numModels < MAX_PS_MODELS ) + { + Q_strncpyz( bp->modelNames[ bp->numModels++ ], token, MAX_QPATH ); + token = COM_ParseExt( text_p, qfalse ); + } + + continue; + } + else if( !Q_stricmp( token, "modelAnimation" ) ) + { + token = COM_Parse( text_p ); + if( !*token ) + break; + + bp->modelAnimation.firstFrame = atoi_neg( token, qfalse ); + + token = COM_Parse( text_p ); + if( !*token ) + break; + + bp->modelAnimation.numFrames = atoi( token ); + bp->modelAnimation.reversed = qfalse; + bp->modelAnimation.flipflop = qfalse; + + // if numFrames is negative the animation is reversed + if( bp->modelAnimation.numFrames < 0 ) + { + bp->modelAnimation.numFrames = -bp->modelAnimation.numFrames; + bp->modelAnimation.reversed = qtrue; + } + + token = COM_Parse( text_p ); + if( !*token ) + break; + + bp->modelAnimation.loopFrames = atoi( token ); + + token = COM_Parse( text_p ); + if( !*token ) + break; + + if( !Q_stricmp( token, "sync" ) ) + { + bp->modelAnimation.frameLerp = -1; + bp->modelAnimation.initialLerp = -1; + } + else + { + float fps = atof_neg( token, qfalse ); + + if( fps == 0.0f ) + fps = 1.0f; + + bp->modelAnimation.frameLerp = 1000 / fps; + bp->modelAnimation.initialLerp = 1000 / fps; + } + + continue; + } + /// + else if( !Q_stricmp( token, "velocityType" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "static" ) ) + bp->velMoveType = PMT_STATIC; + else if( !Q_stricmp( token, "static_transform" ) ) + bp->velMoveType = PMT_STATIC_TRANSFORM; + else if( !Q_stricmp( token, "tag" ) ) + bp->velMoveType = PMT_TAG; + else if( !Q_stricmp( token, "cent" ) ) + bp->velMoveType = PMT_CENT_ANGLES; + else if( !Q_stricmp( token, "normal" ) ) + bp->velMoveType = PMT_NORMAL; + + continue; + } + else if( !Q_stricmp( token, "velocityDir" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "linear" ) ) + bp->velMoveValues.dirType = PMD_LINEAR; + else if( !Q_stricmp( token, "point" ) ) + bp->velMoveValues.dirType = PMD_POINT; + + continue; + } + else if( !Q_stricmp( token, "velocityMagnitude" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->velMoveValues.mag = number; + bp->velMoveValues.magRandFrac = randFrac; + + continue; + } + else if( !Q_stricmp( token, "parentVelocityFraction" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->velMoveValues.parentVelFrac = number; + bp->velMoveValues.parentVelFracRandFrac = randFrac; + + continue; + } + else if( !Q_stricmp( token, "velocity" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + bp->velMoveValues.dir[ i ] = atof_neg( token, qtrue ); + } + + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, NULL, &randFrac, qfalse ); + + bp->velMoveValues.dirRandAngle = randFrac; + + continue; + } + else if( !Q_stricmp( token, "velocityPoint" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + bp->velMoveValues.point[ i ] = atof_neg( token, qtrue ); + } + + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, NULL, &randFrac, qfalse ); + + bp->velMoveValues.pointRandAngle = randFrac; + + continue; + } + /// + else if( !Q_stricmp( token, "accelerationType" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "static" ) ) + bp->accMoveType = PMT_STATIC; + else if( !Q_stricmp( token, "static_transform" ) ) + bp->accMoveType = PMT_STATIC_TRANSFORM; + else if( !Q_stricmp( token, "tag" ) ) + bp->accMoveType = PMT_TAG; + else if( !Q_stricmp( token, "cent" ) ) + bp->accMoveType = PMT_CENT_ANGLES; + else if( !Q_stricmp( token, "normal" ) ) + bp->accMoveType = PMT_NORMAL; + + continue; + } + else if( !Q_stricmp( token, "accelerationDir" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "linear" ) ) + bp->accMoveValues.dirType = PMD_LINEAR; + else if( !Q_stricmp( token, "point" ) ) + bp->accMoveValues.dirType = PMD_POINT; + + continue; + } + else if( !Q_stricmp( token, "accelerationMagnitude" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->accMoveValues.mag = number; + bp->accMoveValues.magRandFrac = randFrac; + + continue; + } + else if( !Q_stricmp( token, "acceleration" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + bp->accMoveValues.dir[ i ] = atof_neg( token, qtrue ); + } + + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, NULL, &randFrac, qfalse ); + + bp->accMoveValues.dirRandAngle = randFrac; + + continue; + } + else if( !Q_stricmp( token, "accelerationPoint" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + bp->accMoveValues.point[ i ] = atof_neg( token, qtrue ); + } + + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, NULL, &randFrac, qfalse ); + + bp->accMoveValues.pointRandAngle = randFrac; + + continue; + } + /// + else if( !Q_stricmp( token, "displacement" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + bp->displacement[ i ] = atof_neg( token, qtrue ); + } + + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, NULL, &randFrac, qfalse ); + + bp->randDisplacement = randFrac; + + continue; + } + else if( !Q_stricmp( token, "normalDisplacement" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + bp->normalDisplacement = atof_neg( token, qtrue ); + + continue; + } + else if( !Q_stricmp( token, "overdrawProtection" ) ) + { + bp->overdrawProtection = qtrue; + + continue; + } + else if( !Q_stricmp( token, "realLight" ) ) + { + bp->realLight = qtrue; + + continue; + } + else if( !Q_stricmp( token, "dynamicLight" ) ) + { + bp->dynamicLight = qtrue; + + token = COM_Parse( text_p ); + if( !*token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->dLightRadius.delay = (int)number; + bp->dLightRadius.delayRandFrac = randFrac; + + token = COM_Parse( text_p ); + if( !*token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->dLightRadius.initial = number; + bp->dLightRadius.initialRandFrac = randFrac; + + token = COM_Parse( text_p ); + if( !*token ) + break; + + if( !Q_stricmp( token, "-" ) ) + { + bp->dLightRadius.final = PARTICLES_SAME_AS_INITIAL; + bp->dLightRadius.finalRandFrac = 0.0f; + } + else + { + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->dLightRadius.final = number; + bp->dLightRadius.finalRandFrac = randFrac; + } + + token = COM_Parse( text_p ); + if( !*token ) + break; + + if( !Q_stricmp( token, "{" ) ) + { + if( !CG_ParseColor( bp->dLightColor, text_p ) ) + break; + + token = COM_Parse( text_p ); + if( Q_stricmp( token, "}" ) ) + { + CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); + break; + } + } + + continue; + } + else if( !Q_stricmp( token, "cullOnStartSolid" ) ) + { + bp->cullOnStartSolid = qtrue; + + continue; + } + else if( !Q_stricmp( token, "radius" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->radius.delay = (int)number; + bp->radius.delayRandFrac = randFrac; + + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->radius.initial = number; + bp->radius.initialRandFrac = randFrac; + + token = COM_Parse( text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "-" ) ) + { + bp->radius.final = PARTICLES_SAME_AS_INITIAL; + bp->radius.finalRandFrac = 0.0f; + } + else + { + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->radius.final = number; + bp->radius.finalRandFrac = randFrac; + } + + continue; + } + else if( !Q_stricmp( token, "alpha" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->alpha.delay = (int)number; + bp->alpha.delayRandFrac = randFrac; + + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->alpha.initial = number; + bp->alpha.initialRandFrac = randFrac; + + token = COM_Parse( text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "-" ) ) + { + bp->alpha.final = PARTICLES_SAME_AS_INITIAL; + bp->alpha.finalRandFrac = 0.0f; + } + else + { + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->alpha.final = number; + bp->alpha.finalRandFrac = randFrac; + } + + continue; + } + else if( !Q_stricmp( token, "color" ) ) + { + token = COM_Parse( text_p ); + if( !*token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->colorDelay = (int)number; + bp->colorDelayRandFrac = randFrac; + + token = COM_Parse( text_p ); + if( !*token ) + break; + + if( !Q_stricmp( token, "{" ) ) + { + if( !CG_ParseColor( bp->initialColor, text_p ) ) + break; + + token = COM_Parse( text_p ); + if( Q_stricmp( token, "}" ) ) + { + CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); + break; + } + + token = COM_Parse( text_p ); + if( !*token ) + break; + + if( !Q_stricmp( token, "-" ) ) + { + bp->finalColor[ 0 ] = bp->initialColor[ 0 ]; + bp->finalColor[ 1 ] = bp->initialColor[ 1 ]; + bp->finalColor[ 2 ] = bp->initialColor[ 2 ]; + } + else if( !Q_stricmp( token, "{" ) ) + { + if( !CG_ParseColor( bp->finalColor, text_p ) ) + break; + + token = COM_Parse( text_p ); + if( Q_stricmp( token, "}" ) ) + { + CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); + break; + } + } + else + { + CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); + break; + } + } + else + { + CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); + break; + } + + continue; + } + else if( !Q_stricmp( token, "rotation" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->rotation.delay = (int)number; + bp->rotation.delayRandFrac = randFrac; + + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qtrue ); + + bp->rotation.initial = number; + bp->rotation.initialRandFrac = randFrac; + + token = COM_Parse( text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "-" ) ) + { + bp->rotation.final = PARTICLES_SAME_AS_INITIAL; + bp->rotation.finalRandFrac = 0.0f; + } + else + { + CG_ParseValueAndVariance( token, &number, &randFrac, qtrue ); + + bp->rotation.final = number; + bp->rotation.finalRandFrac = randFrac; + } + + continue; + } + else if( !Q_stricmp( token, "lifeTime" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bp->lifeTime = (int)number; + bp->lifeTimeRandFrac = randFrac; + + continue; + } + else if( !Q_stricmp( token, "childSystem" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + Q_strncpyz( bp->childSystemName, token, MAX_QPATH ); + + continue; + } + else if( !Q_stricmp( token, "onDeathSystem" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + Q_strncpyz( bp->onDeathSystemName, token, MAX_QPATH ); + + continue; + } + else if( !Q_stricmp( token, "childTrailSystem" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + Q_strncpyz( bp->childTrailSystemName, token, MAX_QPATH ); + + continue; + } + else if( !Q_stricmp( token, "}" ) ) + return qtrue; //reached the end of this particle + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown token '%s' in particle\n", token ); + return qfalse; + } + } + + return qfalse; +} + +/* +=============== +CG_InitialiseBaseParticle +=============== +*/ +static void CG_InitialiseBaseParticle( baseParticle_t *bp ) +{ + memset( bp, 0, sizeof( baseParticle_t ) ); + + memset( bp->initialColor, 0xFF, sizeof( bp->initialColor ) ); + memset( bp->finalColor, 0xFF, sizeof( bp->finalColor ) ); +} + +/* +=============== +CG_ParseParticleEjector + +Parse a particle ejector section +=============== +*/ +static qboolean CG_ParseParticleEjector( baseParticleEjector_t *bpe, char **text_p ) +{ + char *token; + float number, randFrac; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + if( !Q_stricmp( token, "{" ) ) + { + CG_InitialiseBaseParticle( &baseParticles[ numBaseParticles ] ); + + if( !CG_ParseParticle( &baseParticles[ numBaseParticles ], text_p ) ) + { + CG_Printf( S_COLOR_RED "ERROR: failed to parse particle\n" ); + return qfalse; + } + + if( bpe->numParticles == MAX_PARTICLES_PER_EJECTOR ) + { + CG_Printf( S_COLOR_RED "ERROR: ejector has > %d particles\n", MAX_PARTICLES_PER_EJECTOR ); + return qfalse; + } + else if( numBaseParticles == MAX_BASEPARTICLES ) + { + CG_Printf( S_COLOR_RED "ERROR: maximum number of particles (%d) reached\n", MAX_BASEPARTICLES ); + return qfalse; + } + else + { + //start parsing particles again + bpe->particles[ bpe->numParticles ] = &baseParticles[ numBaseParticles ]; + bpe->numParticles++; + numBaseParticles++; + } + continue; + } + else if( !Q_stricmp( token, "delay" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bpe->eject.delay = (int)number; + bpe->eject.delayRandFrac = randFrac; + + continue; + } + else if( !Q_stricmp( token, "period" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + bpe->eject.initial = atoi_neg( token, qfalse ); + + token = COM_Parse( text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "-" ) ) + bpe->eject.final = PARTICLES_SAME_AS_INITIAL; + else + bpe->eject.final = atoi_neg( token, qfalse ); + + token = COM_Parse( text_p ); + if( !token ) + break; + + CG_ParseValueAndVariance( token, NULL, &bpe->eject.randFrac, qfalse ); + + continue; + } + else if( !Q_stricmp( token, "count" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "infinite" ) ) + { + bpe->totalParticles = PARTICLES_INFINITE; + bpe->totalParticlesRandFrac = 0.0f; + } + else + { + CG_ParseValueAndVariance( token, &number, &randFrac, qfalse ); + + bpe->totalParticles = (int)number; + bpe->totalParticlesRandFrac = randFrac; + } + + continue; + } + else if( !Q_stricmp( token, "particle" ) ) //acceptable text + continue; + else if( !Q_stricmp( token, "}" ) ) + return qtrue; //reached the end of this particle ejector + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown token '%s' in particle ejector\n", token ); + return qfalse; + } + } + + return qfalse; +} + + +/* +=============== +CG_ParseParticleSystem + +Parse a particle system section +=============== +*/ +static qboolean CG_ParseParticleSystem( baseParticleSystem_t *bps, char **text_p, const char *name ) +{ + char *token; + baseParticleEjector_t *bpe; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + if( !Q_stricmp( token, "{" ) ) + { + if( !CG_ParseParticleEjector( &baseParticleEjectors[ numBaseParticleEjectors ], text_p ) ) + { + CG_Printf( S_COLOR_RED "ERROR: failed to parse particle ejector\n" ); + return qfalse; + } + + bpe = &baseParticleEjectors[ numBaseParticleEjectors ]; + + //check for infinite count + zero period + if( bpe->totalParticles == PARTICLES_INFINITE && + ( bpe->eject.initial == 0.0f || bpe->eject.final == 0.0f ) ) + { + CG_Printf( S_COLOR_RED "ERROR: ejector with 'count infinite' potentially has zero period\n" ); + return qfalse; + } + + if( bps->numEjectors == MAX_EJECTORS_PER_SYSTEM ) + { + CG_Printf( S_COLOR_RED "ERROR: particle system has > %d ejectors\n", MAX_EJECTORS_PER_SYSTEM ); + return qfalse; + } + else if( numBaseParticleEjectors == MAX_BASEPARTICLE_EJECTORS ) + { + CG_Printf( S_COLOR_RED "ERROR: maximum number of particle ejectors (%d) reached\n", + MAX_BASEPARTICLE_EJECTORS ); + return qfalse; + } + else + { + //start parsing ejectors again + bps->ejectors[ bps->numEjectors ] = &baseParticleEjectors[ numBaseParticleEjectors ]; + bps->numEjectors++; + numBaseParticleEjectors++; + } + continue; + } + else if( !Q_stricmp( token, "thirdPersonOnly" ) ) + bps->thirdPersonOnly = qtrue; + else if( !Q_stricmp( token, "ejector" ) ) //acceptable text + continue; + else if( !Q_stricmp( token, "}" ) ) + { + if( cg_debugParticles.integer >= 1 ) + CG_Printf( "Parsed particle system %s\n", name ); + + return qtrue; //reached the end of this particle system + } + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown token '%s' in particle system %s\n", token, bps->name ); + return qfalse; + } + } + + return qfalse; +} + +/* +=============== +CG_ParseParticleFile + +Load the particle systems from a particle file +=============== +*/ +static qboolean CG_ParseParticleFile( const char *fileName ) +{ + char *text_p; + int i; + int len; + char *token; + char text[ 32000 ]; + char psName[ MAX_QPATH ]; + qboolean psNameSet = qfalse; + fileHandle_t f; + + // load the file + len = trap_FS_FOpenFile( fileName, &f, FS_READ ); + if( len <= 0 ) + return qfalse; + + if( len >= sizeof( text ) - 1 ) + { + CG_Printf( S_COLOR_RED "ERROR: particle file %s too long\n", fileName ); + return qfalse; + } + + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + // parse the text + text_p = text; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( &text_p ); + + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "{" ) ) + { + if( psNameSet ) + { + //check for name space clashes + for( i = 0; i < numBaseParticleSystems; i++ ) + { + if( !Q_stricmp( baseParticleSystems[ i ].name, psName ) ) + { + CG_Printf( S_COLOR_RED "ERROR: a particle system is already named %s\n", psName ); + return qfalse; + } + } + + Q_strncpyz( baseParticleSystems[ numBaseParticleSystems ].name, psName, MAX_QPATH ); + + if( !CG_ParseParticleSystem( &baseParticleSystems[ numBaseParticleSystems ], &text_p, psName ) ) + { + CG_Printf( S_COLOR_RED "ERROR: %s: failed to parse particle system %s\n", fileName, psName ); + return qfalse; + } + + //start parsing particle systems again + psNameSet = qfalse; + + if( numBaseParticleSystems == MAX_BASEPARTICLE_SYSTEMS ) + { + CG_Printf( S_COLOR_RED "ERROR: maximum number of particle systems (%d) reached\n", + MAX_BASEPARTICLE_SYSTEMS ); + return qfalse; + } + else + numBaseParticleSystems++; + + continue; + } + else + { + CG_Printf( S_COLOR_RED "ERROR: unamed particle system\n" ); + return qfalse; + } + } + + if( !psNameSet ) + { + Q_strncpyz( psName, token, sizeof( psName ) ); + psNameSet = qtrue; + } + else + { + CG_Printf( S_COLOR_RED "ERROR: particle system already named\n" ); + return qfalse; + } + } + + return qtrue; +} + + +/* +=============== +CG_LoadParticleSystems + +Load particle systems from .particle files +=============== +*/ +void CG_LoadParticleSystems( void ) +{ + int i, j, numFiles, fileLen; + char fileList[ MAX_PARTICLE_FILES * MAX_QPATH ]; + char fileName[ MAX_QPATH ]; + char *filePtr; + + //clear out the old + numBaseParticleSystems = 0; + numBaseParticleEjectors = 0; + numBaseParticles = 0; + + for( i = 0; i < MAX_BASEPARTICLE_SYSTEMS; i++ ) + { + baseParticleSystem_t *bps = &baseParticleSystems[ i ]; + memset( bps, 0, sizeof( baseParticleSystem_t ) ); + } + + for( i = 0; i < MAX_BASEPARTICLE_EJECTORS; i++ ) + { + baseParticleEjector_t *bpe = &baseParticleEjectors[ i ]; + memset( bpe, 0, sizeof( baseParticleEjector_t ) ); + } + + for( i = 0; i < MAX_BASEPARTICLES; i++ ) + { + baseParticle_t *bp = &baseParticles[ i ]; + memset( bp, 0, sizeof( baseParticle_t ) ); + } + + + //and bring in the new + numFiles = trap_FS_GetFileList( "scripts", ".particle", + fileList, MAX_PARTICLE_FILES * MAX_QPATH ); + filePtr = fileList; + + for( i = 0; i < numFiles; i++, filePtr += fileLen + 1 ) + { + fileLen = strlen( filePtr ); + strcpy( fileName, "scripts/" ); + strcat( fileName, filePtr ); + CG_Printf( "...loading '%s'\n", fileName ); + CG_ParseParticleFile( fileName ); + } + + //connect any child systems to their psHandle + for( i = 0; i < numBaseParticles; i++ ) + { + baseParticle_t *bp = &baseParticles[ i ]; + + if( bp->childSystemName[ 0 ] ) + { + //particle class has a child, resolve the name + for( j = 0; j < numBaseParticleSystems; j++ ) + { + baseParticleSystem_t *bps = &baseParticleSystems[ j ]; + + if( !Q_stricmp( bps->name, bp->childSystemName ) ) + { + //FIXME: add checks for cycles and infinite children + + bp->childSystemHandle = j + 1; + + break; + } + } + + if( j == numBaseParticleSystems ) + { + //couldn't find named particle system + CG_Printf( S_COLOR_YELLOW "WARNING: failed to find child %s\n", bp->childSystemName ); + bp->childSystemName[ 0 ] = '\0'; + } + } + + if( bp->onDeathSystemName[ 0 ] ) + { + //particle class has a child, resolve the name + for( j = 0; j < numBaseParticleSystems; j++ ) + { + baseParticleSystem_t *bps = &baseParticleSystems[ j ]; + + if( !Q_stricmp( bps->name, bp->onDeathSystemName ) ) + { + //FIXME: add checks for cycles and infinite children + + bp->onDeathSystemHandle = j + 1; + + break; + } + } + + if( j == numBaseParticleSystems ) + { + //couldn't find named particle system + CG_Printf( S_COLOR_YELLOW "WARNING: failed to find onDeath system %s\n", bp->onDeathSystemName ); + bp->onDeathSystemName[ 0 ] = '\0'; + } + } + } +} + +/* +=============== +CG_SetParticleSystemNormal +=============== +*/ +void CG_SetParticleSystemNormal( particleSystem_t *ps, vec3_t normal ) +{ + if( ps == NULL || !ps->valid ) + { + CG_Printf( S_COLOR_YELLOW "WARNING: tried to modify a NULL particle system\n" ); + return; + } + + ps->normalValid = qtrue; + VectorCopy( normal, ps->normal ); + VectorNormalize( ps->normal ); +} + + +/* +=============== +CG_DestroyParticleSystem + +Destroy a particle system + +This doesn't actually invalidate anything, it just stops +particle ejectors from producing new particles so the +garbage collector will eventually remove this system. +However is does set the pointer to NULL so the user is +unable to manipulate this particle system any longer. +=============== +*/ +void CG_DestroyParticleSystem( particleSystem_t **ps ) +{ + int i; + particleEjector_t *pe; + + if( *ps == NULL || !(*ps)->valid ) + { + CG_Printf( S_COLOR_YELLOW "WARNING: tried to destroy a NULL particle system\n" ); + return; + } + + if( cg_debugParticles.integer >= 1 ) + CG_Printf( "PS destroyed\n" ); + + for( i = 0; i < MAX_PARTICLE_EJECTORS; i++ ) + { + pe = &particleEjectors[ i ]; + + if( pe->valid && pe->parent == *ps ) + pe->totalParticles = pe->count = 0; + } + + *ps = NULL; +} + +/* +=============== +CG_IsParticleSystemInfinite + +Test a particle system for 'count infinite' ejectors +=============== +*/ +qboolean CG_IsParticleSystemInfinite( particleSystem_t *ps ) +{ + int i; + particleEjector_t *pe; + + if( ps == NULL ) + { + CG_Printf( S_COLOR_YELLOW "WARNING: tried to test a NULL particle system\n" ); + return qfalse; + } + + if( !ps->valid ) + { + CG_Printf( S_COLOR_YELLOW "WARNING: tried to test an invalid particle system\n" ); + return qfalse; + } + + //don't bother checking already invalid systems + if( !ps->valid ) + return qfalse; + + for( i = 0; i < MAX_PARTICLE_EJECTORS; i++ ) + { + pe = &particleEjectors[ i ]; + + if( pe->valid && pe->parent == ps ) + { + if( pe->totalParticles == PARTICLES_INFINITE ) + return qtrue; + } + } + + return qfalse; +} + +/* +=============== +CG_IsParticleSystemValid + +Test a particle system for validity +=============== +*/ +qboolean CG_IsParticleSystemValid( particleSystem_t **ps ) +{ + if( *ps == NULL || ( *ps && !(*ps)->valid ) ) + { + if( *ps && !(*ps)->valid ) + *ps = NULL; + + return qfalse; + } + + return qtrue; +} + +/* +=============== +CG_GarbageCollectParticleSystems + +Destroy inactive particle systems +=============== +*/ +static void CG_GarbageCollectParticleSystems( void ) +{ + int i, j, count; + particleSystem_t *ps; + particleEjector_t *pe; + int centNum; + + for( i = 0; i < MAX_PARTICLE_SYSTEMS; i++ ) + { + ps = &particleSystems[ i ]; + count = 0; + + //don't bother checking already invalid systems + if( !ps->valid ) + continue; + + for( j = 0; j < MAX_PARTICLE_EJECTORS; j++ ) + { + pe = &particleEjectors[ j ]; + + if( pe->valid && pe->parent == ps ) + count++; + } + + if( !count ) + ps->valid = qfalse; + + //check systems where the parent cent has left the PVS + //( local player entity is always valid ) + if( ( centNum = CG_AttachmentCentNum( &ps->attachment ) ) >= 0 && + centNum != cg.snap->ps.clientNum ) + { + if( !cg_entities[ centNum ].valid ) + ps->lazyRemove = qtrue; + } + + if( cg_debugParticles.integer >= 1 && !ps->valid ) + CG_Printf( "PS %s garbage collected\n", ps->class->name ); + } +} + + +/* +=============== +CG_CalculateTimeFrac + +Calculate the fraction of time passed +=============== +*/ +static float CG_CalculateTimeFrac( int birth, int life, int delay ) +{ + float frac; + + frac = ( (float)cg.time - (float)( birth + delay ) ) / (float)( life - delay ); + + if( frac < 0.0f ) + frac = 0.0f; + else if( frac > 1.0f ) + frac = 1.0f; + + return frac; +} + +/* +=============== +CG_EvaluateParticlePhysics + +Compute the physics on a specific particle +=============== +*/ +static void CG_EvaluateParticlePhysics( particle_t *p ) +{ + particleSystem_t *ps = p->parent->parent; + baseParticle_t *bp = p->class; + vec3_t acceleration, newOrigin; + vec3_t mins, maxs; + float deltaTime, bounce, radius, dot; + trace_t trace; + vec3_t transform[ 3 ]; + + if( p->atRest ) + { + VectorClear( p->velocity ); + return; + } + + switch( bp->accMoveType ) + { + case PMT_STATIC: + if( bp->accMoveValues.dirType == PMD_POINT ) + VectorSubtract( bp->accMoveValues.point, p->origin, acceleration ); + else if( bp->accMoveValues.dirType == PMD_LINEAR ) + VectorCopy( bp->accMoveValues.dir, acceleration ); + + break; + + case PMT_STATIC_TRANSFORM: + if( !CG_AttachmentAxis( &ps->attachment, transform ) ) + return; + + if( bp->accMoveValues.dirType == PMD_POINT ) + { + vec3_t transPoint; + + VectorMatrixMultiply( bp->accMoveValues.point, transform, transPoint ); + VectorSubtract( transPoint, p->origin, acceleration ); + } + else if( bp->accMoveValues.dirType == PMD_LINEAR ) + VectorMatrixMultiply( bp->accMoveValues.dir, transform, acceleration ); + break; + + case PMT_TAG: + case PMT_CENT_ANGLES: + if( bp->accMoveValues.dirType == PMD_POINT ) + { + vec3_t point; + + if( !CG_AttachmentPoint( &ps->attachment, point ) ) + return; + + VectorSubtract( point, p->origin, acceleration ); + } + else if( bp->accMoveValues.dirType == PMD_LINEAR ) + { + if( !CG_AttachmentDir( &ps->attachment, acceleration ) ) + return; + } + break; + + case PMT_NORMAL: + if( !ps->normalValid ) + return; + + VectorCopy( ps->normal, acceleration ); + + break; + } + +#define MAX_ACC_RADIUS 1000.0f + + if( bp->accMoveValues.dirType == PMD_POINT ) + { + //FIXME: so this fall off is a bit... odd -- it works.. + float r2 = DotProduct( acceleration, acceleration ); // = radius^2 + float scale = ( MAX_ACC_RADIUS - r2 ) / MAX_ACC_RADIUS; + + if( scale > 1.0f ) + scale = 1.0f; + else if( scale < 0.1f ) + scale = 0.1f; + + scale *= CG_RandomiseValue( bp->accMoveValues.mag, bp->accMoveValues.magRandFrac ); + + VectorNormalize( acceleration ); + CG_SpreadVector( acceleration, bp->accMoveValues.dirRandAngle ); + VectorScale( acceleration, scale, acceleration ); + } + else if( bp->accMoveValues.dirType == PMD_LINEAR ) + { + VectorNormalize( acceleration ); + CG_SpreadVector( acceleration, bp->accMoveValues.dirRandAngle ); + VectorScale( acceleration, + CG_RandomiseValue( bp->accMoveValues.mag, bp->accMoveValues.magRandFrac ), + acceleration ); + } + + radius = CG_LerpValues( p->radius.initial, + p->radius.final, + CG_CalculateTimeFrac( p->birthTime, + p->lifeTime, + p->radius.delay ) ); + + VectorSet( mins, -radius, -radius, -radius ); + VectorSet( maxs, radius, radius, radius ); + + bounce = CG_RandomiseValue( bp->bounceFrac, bp->bounceFracRandFrac ); + + deltaTime = (float)( cg.time - p->lastEvalTime ) * 0.001; + VectorMA( p->velocity, deltaTime, acceleration, p->velocity ); + VectorMA( p->origin, deltaTime, p->velocity, newOrigin ); + p->lastEvalTime = cg.time; + + // we're not doing particle physics, but at least cull them in solids + if( cg_bounceParticles.integer == 2 )//ROTAXfun + { + int contents = trap_CM_PointContents( newOrigin, 0 ); + + if( ( contents & CONTENTS_SOLID ) || ( contents & CONTENTS_NODROP ) ) + CG_DestroyParticle( p, NULL ); + else + VectorCopy( newOrigin, p->origin ); + return; + } + + CG_Trace( &trace, p->origin, mins, maxs, newOrigin, + CG_AttachmentCentNum( &ps->attachment ), CONTENTS_SOLID ); + + //not hit anything or not a collider + if( trace.fraction == 1.0f || bounce == 0.0f ) + { + VectorCopy( newOrigin, p->origin ); + return; + } + + //remove particles that get into a CONTENTS_NODROP brush + if( ( trap_CM_PointContents( trace.endpos, 0 ) & CONTENTS_NODROP ) || + ( bp->cullOnStartSolid && trace.startsolid ) ) + { + CG_DestroyParticle( p, NULL ); + return; + } + else if( bp->bounceCull ) + { + CG_DestroyParticle( p, trace.plane.normal ); + return; + } + + //reflect the velocity on the trace plane + dot = DotProduct( p->velocity, trace.plane.normal ); + VectorMA( p->velocity, -2.0f * dot, trace.plane.normal, p->velocity ); + + VectorScale( p->velocity, bounce, p->velocity ); + + if( trace.plane.normal[ 2 ] > 0.5f && + ( p->velocity[ 2 ] < 40.0f || + p->velocity[ 2 ] < -cg.frametime * p->velocity[ 2 ] ) ) + p->atRest = qtrue; + + if( bp->bounceMarkName[ 0 ] && p->bounceMarkCount > 0 ) + { + CG_ImpactMark( bp->bounceMark, trace.endpos, trace.plane.normal, + random( ) * 360, 1, 1, 1, 1, qtrue, bp->bounceMarkRadius, qfalse ); + p->bounceMarkCount--; + } + + if( bp->bounceSoundName[ 0 ] && p->bounceSoundCount > 0 ) + { + trap_S_StartSound( trace.endpos, ENTITYNUM_WORLD, CHAN_AUTO, bp->bounceSound ); + p->bounceSoundCount--; + } + + VectorCopy( trace.endpos, p->origin ); +} + + +#define GETKEY(x,y) (((x)>>y)&0xFF) + +/* +=============== +CG_Radix +=============== +*/ +static void CG_Radix( int bits, int size, particle_t **source, particle_t **dest ) +{ + int count[ 256 ]; + int index[ 256 ]; + int i; + + memset( count, 0, sizeof( count ) ); + + for( i = 0; i < size; i++ ) + count[ GETKEY( source[ i ]->sortKey, bits ) ]++; + + index[ 0 ] = 0; + + for( i = 1; i < 256; i++ ) + index[ i ] = index[ i - 1 ] + count[ i - 1 ]; + + for( i = 0; i < size; i++ ) + dest[ index[ GETKEY( source[ i ]->sortKey, bits ) ]++ ] = source[ i ]; +} + +/* +=============== +CG_RadixSort + +Radix sort with 4 byte size buckets +=============== +*/ +static void CG_RadixSort( particle_t **source, particle_t **temp, int size ) +{ + CG_Radix( 0, size, source, temp ); + CG_Radix( 8, size, temp, source ); + CG_Radix( 16, size, source, temp ); + CG_Radix( 24, size, temp, source ); +} + +/* +=============== +CG_CompactAndSortParticles + +Depth sort the particles +=============== +*/ +static void CG_CompactAndSortParticles( void ) +{ + int i, j = 0; + int numParticles; + vec3_t delta; + + for( i = 0; i < MAX_PARTICLES; i++ ) + sortedParticles[ i ] = &particles[ i ]; + + if( !cg_depthSortParticles.integer ) + return; + + for( i = MAX_PARTICLES - 1; i >= 0; i-- ) + { + if( sortedParticles[ i ]->valid ) + { + //find the first hole + while( j < MAX_PARTICLES && sortedParticles[ j ]->valid ) + j++; + + //no more holes + if( j >= i ) + break; + + sortedParticles[ j ] = sortedParticles[ i ]; + } + } + + numParticles = i; + + //set sort keys + for( i = 0; i < numParticles; i++ ) + { + VectorSubtract( sortedParticles[ i ]->origin, cg.refdef.vieworg, delta ); + sortedParticles[ i ]->sortKey = (int)DotProduct( delta, delta ); + } + + CG_RadixSort( sortedParticles, radixBuffer, numParticles ); + + //FIXME: wtf? + //reverse order of particles array + for( i = 0; i < numParticles; i++ ) + radixBuffer[ i ] = sortedParticles[ numParticles - i - 1 ]; + + for( i = 0; i < numParticles; i++ ) + sortedParticles[ i ] = radixBuffer[ i ]; +} + +/* +=============== +CG_RenderParticle + +Actually render a particle +=============== +*/ +static void CG_RenderParticle( particle_t *p ) +{ + refEntity_t re; + float timeFrac, scale; + int index; + baseParticle_t *bp = p->class; + particleSystem_t *ps = p->parent->parent; + baseParticleSystem_t *bps = ps->class; + vec3_t alight, dlight, lightdir; + int i; + vec3_t up = { 0.0f, 0.0f, 1.0f }; + + memset( &re, 0, sizeof( refEntity_t ) ); + + timeFrac = CG_CalculateTimeFrac( p->birthTime, p->lifeTime, 0 ); + + scale = CG_LerpValues( p->radius.initial, + p->radius.final, + CG_CalculateTimeFrac( p->birthTime, + p->lifeTime, + p->radius.delay ) ); + + re.shaderTime = p->birthTime / 1000.0f; + + if( bp->numFrames ) //shader based + { + re.reType = RT_SPRITE; + + //apply environmental lighting to the particle + if( bp->realLight ) + { + trap_R_LightForPoint( p->origin, alight, dlight, lightdir ); + for( i = 0; i <= 2; i++ ) + re.shaderRGBA[ i ] = (byte)alight[ i ]; + } + else + { + vec3_t colorRange; + + VectorSubtract( bp->finalColor, + bp->initialColor, colorRange ); + + VectorMA( bp->initialColor, + CG_CalculateTimeFrac( p->birthTime, + p->lifeTime, + p->colorDelay ), + colorRange, re.shaderRGBA ); + } + + re.shaderRGBA[ 3 ] = (byte)( (float)0xFF * + CG_LerpValues( p->alpha.initial, + p->alpha.final, + CG_CalculateTimeFrac( p->birthTime, + p->lifeTime, + p->alpha.delay ) ) ); + + re.radius = scale; + + re.rotation = CG_LerpValues( p->rotation.initial, + p->rotation.final, + CG_CalculateTimeFrac( p->birthTime, + p->lifeTime, + p->rotation.delay ) ); + + // if the view would be "inside" the sprite, kill the sprite + // so it doesn't add too much overdraw + if( Distance( p->origin, cg.refdef.vieworg ) < re.radius && bp->overdrawProtection ) + return; + + if( bp->framerate == 0.0f ) + { + //sync animation time to lifeTime of particle + index = (int)( timeFrac * ( bp->numFrames + 1 ) ); + + if( index >= bp->numFrames ) + index = bp->numFrames - 1; + + re.customShader = bp->shaders[ index ]; + } + else + { + //looping animation + index = (int)( bp->framerate * timeFrac * p->lifeTime * 0.001 ) % bp->numFrames; + re.customShader = bp->shaders[ index ]; + } + + } + else if( bp->numModels ) //model based + { + re.reType = RT_MODEL; + + re.hModel = p->model; + + if( p->atRest ) + AxisCopy( p->lastAxis, re.axis ); + else + { + // convert direction of travel into axis + VectorNormalize2( p->velocity, re.axis[ 0 ] ); + + if( re.axis[ 0 ][ 0 ] == 0.0f && re.axis[ 0 ][ 1 ] == 0.0f ) + AxisCopy( axisDefault, re.axis ); + else + { + ProjectPointOnPlane( re.axis[ 2 ], up, re.axis[ 0 ] ); + VectorNormalize( re.axis[ 2 ] ); + CrossProduct( re.axis[ 2 ], re.axis[ 0 ], re.axis[ 1 ] ); + } + + AxisCopy( re.axis, p->lastAxis ); + } + + if( scale != 1.0f ) + { + VectorScale( re.axis[ 0 ], scale, re.axis[ 0 ] ); + VectorScale( re.axis[ 1 ], scale, re.axis[ 1 ] ); + VectorScale( re.axis[ 2 ], scale, re.axis[ 2 ] ); + re.nonNormalizedAxes = qtrue; + } + else + re.nonNormalizedAxes = qfalse; + + p->lf.animation = &bp->modelAnimation; + + //run animation + CG_RunLerpFrame( &p->lf ); + + re.oldframe = p->lf.oldFrame; + re.frame = p->lf.frame; + re.backlerp = p->lf.backlerp; + } + + if( bps->thirdPersonOnly && + CG_AttachmentCentNum( &ps->attachment ) == cg.snap->ps.clientNum && + !cg.renderingThirdPerson ) + re.renderfx |= RF_THIRD_PERSON; + + if( bp->dynamicLight && !( re.renderfx & RF_THIRD_PERSON ) ) + { + trap_R_AddLightToScene( p->origin, + CG_LerpValues( p->dLightRadius.initial, p->dLightRadius.final, + CG_CalculateTimeFrac( p->birthTime, p->lifeTime, p->dLightRadius.delay ) ), + (float)bp->dLightColor[ 0 ] / (float)0xFF, + (float)bp->dLightColor[ 1 ] / (float)0xFF, + (float)bp->dLightColor[ 2 ] / (float)0xFF ); + } + + VectorCopy( p->origin, re.origin ); + + trap_R_AddRefEntityToScene( &re ); +} + +/* +=============== +CG_AddParticles + +Add particles to the scene +=============== +*/ +void CG_AddParticles( void ) +{ + int i; + particle_t *p; + int numPS = 0, numPE = 0, numP = 0; + + //remove expired particle systems + CG_GarbageCollectParticleSystems( ); + + //check each ejector and introduce any new particles + CG_SpawnNewParticles( ); + + //sorting + CG_CompactAndSortParticles( ); + + for( i = 0; i < MAX_PARTICLES; i++ ) + { + p = sortedParticles[ i ]; + + if( p->valid ) + { + if( p->birthTime + p->lifeTime > cg.time ) + { + //particle is active + CG_EvaluateParticlePhysics( p ); + CG_RenderParticle( p ); + } + else + CG_DestroyParticle( p, NULL ); + } + } + + if( cg_debugParticles.integer >= 2 ) + { + for( i = 0; i < MAX_PARTICLE_SYSTEMS; i++ ) + if( particleSystems[ i ].valid ) + numPS++; + + for( i = 0; i < MAX_PARTICLE_EJECTORS; i++ ) + if( particleEjectors[ i ].valid ) + numPE++; + + for( i = 0; i < MAX_PARTICLES; i++ ) + if( particles[ i ].valid ) + numP++; + + CG_Printf( "PS: %d PE: %d P: %d\n", numPS, numPE, numP ); + } +} + +/* +=============== +CG_ParticleSystemEntity + +Particle system entity client code +=============== +*/ +void CG_ParticleSystemEntity( centity_t *cent ) +{ + entityState_t *es; + + es = ¢->currentState; + + if( es->eFlags & EF_NODRAW ) + { + if( CG_IsParticleSystemValid( ¢->entityPS ) && CG_IsParticleSystemInfinite( cent->entityPS ) ) + CG_DestroyParticleSystem( ¢->entityPS ); + + return; + } + + if( !CG_IsParticleSystemValid( ¢->entityPS ) && !cent->entityPSMissing ) + { + cent->entityPS = CG_SpawnNewParticleSystem( cgs.gameParticleSystems[ es->modelindex ] ); + + if( CG_IsParticleSystemValid( ¢->entityPS ) ) + { + CG_SetAttachmentPoint( ¢->entityPS->attachment, cent->lerpOrigin ); + CG_SetAttachmentCent( ¢->entityPS->attachment, cent ); + CG_AttachToPoint( ¢->entityPS->attachment ); + } + else + cent->entityPSMissing = qtrue; + } +} + +static particleSystem_t *testPS; +static qhandle_t testPSHandle; + +/* +=============== +CG_DestroyTestPS_f + +Destroy the test a particle system +=============== +*/ +void CG_DestroyTestPS_f( void ) +{ + if( CG_IsParticleSystemValid( &testPS ) ) + CG_DestroyParticleSystem( &testPS ); +} + +/* +=============== +CG_TestPS_f + +Test a particle system +=============== +*/ +void CG_TestPS_f( void ) +{ + vec3_t origin; + vec3_t up = { 0.0f, 0.0f, 1.0f }; + char psName[ MAX_QPATH ]; + + if( trap_Argc( ) < 2 ) + return; + + Q_strncpyz( psName, CG_Argv( 1 ), MAX_QPATH ); + testPSHandle = CG_RegisterParticleSystem( psName ); + + if( testPSHandle ) + { + CG_DestroyTestPS_f( ); + + testPS = CG_SpawnNewParticleSystem( testPSHandle ); + + VectorMA( cg.refdef.vieworg, 100, cg.refdef.viewaxis[ 0 ], origin ); + + if( CG_IsParticleSystemValid( &testPS ) ) + { + CG_SetAttachmentPoint( &testPS->attachment, origin ); + CG_SetParticleSystemNormal( testPS, up ); + CG_AttachToPoint( &testPS->attachment ); + } + } +} diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c new file mode 100644 index 0000000..aa06391 --- /dev/null +++ b/src/cgame/cg_players.c @@ -0,0 +1,2899 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_players.c -- handle the media and animation for player entities + + +#include "cg_local.h" + +char *cg_customSoundNames[ MAX_CUSTOM_SOUNDS ] = +{ + "*death1.wav", + "*death2.wav", + "*death3.wav", + "*jump1.wav", + "*pain25_1.wav", + "*pain50_1.wav", + "*pain75_1.wav", + "*pain100_1.wav", + "*falling1.wav", + "*gasp.wav", + "*drown.wav", + "*fall1.wav", + "*taunt.wav" +}; + + +/* +================ +CG_CustomSound + +================ +*/ +sfxHandle_t CG_CustomSound( int clientNum, const char *soundName ) +{ + clientInfo_t *ci; + int i; + + if( soundName[ 0 ] != '*' ) + return trap_S_RegisterSound( soundName, qfalse ); + + if( clientNum < 0 || clientNum >= MAX_CLIENTS ) + clientNum = 0; + + ci = &cgs.clientinfo[ clientNum ]; + + for( i = 0; i < MAX_CUSTOM_SOUNDS && cg_customSoundNames[ i ]; i++ ) + { + if( !strcmp( soundName, cg_customSoundNames[ i ] ) ) + return ci->sounds[ i ]; + } + + CG_Error( "Unknown custom sound: %s", soundName ); + return 0; +} + + + +/* +============================================================================= + +CLIENT INFO + +============================================================================= +*/ + +/* +====================== +CG_ParseAnimationFile + +Read a configuration file containing animation coutns and rates +models/players/visor/animation.cfg, etc +====================== +*/ +static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci ) +{ + char *text_p, *prev; + int len; + int i; + char *token; + float fps; + int skip; + char text[ 20000 ]; + fileHandle_t f; + animation_t *animations; + + animations = ci->animations; + + // load the file + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if( len <= 0 ) + return qfalse; + + if( len >= sizeof( text ) - 1 ) + { + CG_Printf( "File %s too long\n", filename ); + trap_FS_FCloseFile( f ); + return qfalse; + } + + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + // parse the text + text_p = text; + skip = 0; // quite the compiler warning + + ci->footsteps = FOOTSTEP_NORMAL; + VectorClear( ci->headOffset ); + ci->gender = GENDER_MALE; + ci->fixedlegs = qfalse; + ci->fixedtorso = qfalse; + ci->nonsegmented = qfalse; + + // read optional parameters + while( 1 ) + { + prev = text_p; // so we can unget + token = COM_Parse( &text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "footsteps" ) ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + if( !Q_stricmp( token, "default" ) || !Q_stricmp( token, "normal" ) ) + ci->footsteps = FOOTSTEP_NORMAL; + else if( !Q_stricmp( token, "flesh" ) ) + ci->footsteps = FOOTSTEP_FLESH; + else if( !Q_stricmp( token, "none" ) ) + ci->footsteps = FOOTSTEP_NONE; + else if( !Q_stricmp( token, "custom" ) ) + ci->footsteps = FOOTSTEP_CUSTOM; + else + CG_Printf( "Bad footsteps parm in %s: %s\n", filename, token ); + + continue; + } + else if( !Q_stricmp( token, "headoffset" ) ) + { + for( i = 0 ; i < 3 ; i++ ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + ci->headOffset[ i ] = atof( token ); + } + + continue; + } + else if( !Q_stricmp( token, "sex" ) ) + { + token = COM_Parse( &text_p ); + + if( !token ) + break; + + if( token[ 0 ] == 'f' || token[ 0 ] == 'F' ) + ci->gender = GENDER_FEMALE; + else if( token[ 0 ] == 'n' || token[ 0 ] == 'N' ) + ci->gender = GENDER_NEUTER; + else + ci->gender = GENDER_MALE; + + continue; + } + else if( !Q_stricmp( token, "fixedlegs" ) ) + { + ci->fixedlegs = qtrue; + continue; + } + else if( !Q_stricmp( token, "fixedtorso" ) ) + { + ci->fixedtorso = qtrue; + continue; + } + else if( !Q_stricmp( token, "nonsegmented" ) ) + { + ci->nonsegmented = qtrue; + continue; + } + + // if it is a number, start parsing animations + if( token[ 0 ] >= '0' && token[ 0 ] <= '9' ) + { + text_p = prev; // unget the token + break; + } + + Com_Printf( "unknown token '%s' is %s\n", token, filename ); + } + + if( !ci->nonsegmented ) + { + // read information for each frame + for( i = 0; i < MAX_PLAYER_ANIMATIONS; i++ ) + { + token = COM_Parse( &text_p ); + + if( !*token ) + { + if( i >= TORSO_GETFLAG && i <= TORSO_NEGATIVE ) + { + animations[ i ].firstFrame = animations[ TORSO_GESTURE ].firstFrame; + animations[ i ].frameLerp = animations[ TORSO_GESTURE ].frameLerp; + animations[ i ].initialLerp = animations[ TORSO_GESTURE ].initialLerp; + animations[ i ].loopFrames = animations[ TORSO_GESTURE ].loopFrames; + animations[ i ].numFrames = animations[ TORSO_GESTURE ].numFrames; + animations[ i ].reversed = qfalse; + animations[ i ].flipflop = qfalse; + continue; + } + + break; + } + + animations[ i ].firstFrame = atoi( token ); + + // leg only frames are adjusted to not count the upper body only frames + if( i == LEGS_WALKCR ) + skip = animations[ LEGS_WALKCR ].firstFrame - animations[ TORSO_GESTURE ].firstFrame; + + if( i >= LEGS_WALKCR && inonsegmented ) + { + Com_sprintf( filename, sizeof( filename ), "models/players/%s/lower_%s.skin", modelName, skinName ); + ci->legsSkin = trap_R_RegisterSkin( filename ); + if( !ci->legsSkin ) + Com_Printf( "Leg skin load failure: %s\n", filename ); + + Com_sprintf( filename, sizeof( filename ), "models/players/%s/upper_%s.skin", modelName, skinName ); + ci->torsoSkin = trap_R_RegisterSkin( filename ); + if( !ci->torsoSkin ) + Com_Printf( "Torso skin load failure: %s\n", filename ); + + Com_sprintf( filename, sizeof( filename ), "models/players/%s/head_%s.skin", modelName, skinName ); + ci->headSkin = trap_R_RegisterSkin( filename ); + if( !ci->headSkin ) + Com_Printf( "Head skin load failure: %s\n", filename ); + + if( !ci->legsSkin || !ci->torsoSkin || !ci->headSkin ) + return qfalse; + } + else + { + Com_sprintf( filename, sizeof( filename ), "models/players/%s/nonseg_%s.skin", modelName, skinName ); + ci->nonSegSkin = trap_R_RegisterSkin( filename ); + if( !ci->nonSegSkin ) + Com_Printf( "Non-segmented skin load failure: %s\n", filename ); + + if( !ci->nonSegSkin ) + return qfalse; + } + + return qtrue; +} + +/* +========================== +CG_RegisterClientModelname +========================== +*/ +static qboolean CG_RegisterClientModelname( clientInfo_t *ci, const char *modelName, const char *skinName ) +{ + char filename[ MAX_QPATH * 2 ]; + + // do this first so the nonsegmented property is set + // load the animations + Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", modelName ); + if( !CG_ParseAnimationFile( filename, ci ) ) + { + Com_Printf( "Failed to load animation file %s\n", filename ); + return qfalse; + } + + // load cmodels before models so filecache works + + if( !ci->nonsegmented ) + { + Com_sprintf( filename, sizeof( filename ), "models/players/%s/lower.md3", modelName ); + ci->legsModel = trap_R_RegisterModel( filename ); + if( !ci->legsModel ) + { + Com_Printf( "Failed to load model file %s\n", filename ); + return qfalse; + } + + Com_sprintf( filename, sizeof( filename ), "models/players/%s/upper.md3", modelName ); + ci->torsoModel = trap_R_RegisterModel( filename ); + if( !ci->torsoModel ) + { + Com_Printf( "Failed to load model file %s\n", filename ); + return qfalse; + } + + Com_sprintf( filename, sizeof( filename ), "models/players/%s/head.md3", modelName ); + ci->headModel = trap_R_RegisterModel( filename ); + if( !ci->headModel ) + { + Com_Printf( "Failed to load model file %s\n", filename ); + return qfalse; + } + } + else + { + Com_sprintf( filename, sizeof( filename ), "models/players/%s/nonseg.md3", modelName ); + ci->nonSegModel = trap_R_RegisterModel( filename ); + if( !ci->nonSegModel ) + { + Com_Printf( "Failed to load model file %s\n", filename ); + return qfalse; + } + } + + // if any skins failed to load, return failure + if( !CG_RegisterClientSkin( ci, modelName, skinName ) ) + { + Com_Printf( "Failed to load skin file: %s : %s\n", modelName, skinName ); + return qfalse; + } + + //FIXME: skins do not load without icon present. do we want icons anyway? +/* Com_sprintf( filename, sizeof( filename ), "models/players/%s/icon_%s.tga", modelName, skinName ); + ci->modelIcon = trap_R_RegisterShaderNoMip( filename ); + if( !ci->modelIcon ) + { + Com_Printf( "Failed to load icon file: %s\n", filename ); + return qfalse; + }*/ + + return qtrue; +} + +/* +==================== +CG_ColorFromString +==================== +*/ +static void CG_ColorFromString( const char *v, vec3_t color ) +{ + int val; + + VectorClear( color ); + + val = atoi( v ); + + if( val < 1 || val > 7 ) + { + VectorSet( color, 1, 1, 1 ); + return; + } + + if( val & 1 ) + color[ 2 ] = 1.0f; + + if( val & 2 ) + color[ 1 ] = 1.0f; + + if( val & 4 ) + color[ 0 ] = 1.0f; +} + + +/* +=================== +CG_LoadClientInfo + +Load it now, taking the disk hits +=================== +*/ +static void CG_LoadClientInfo( clientInfo_t *ci ) +{ + const char *dir, *fallback; + int i; + const char *s; + int clientNum; + + if( !CG_RegisterClientModelname( ci, ci->modelName, ci->skinName ) ) + { + if( cg_buildScript.integer ) + CG_Error( "CG_RegisterClientModelname( %s, %s ) failed", ci->modelName, ci->skinName ); + + // fall back + if( !CG_RegisterClientModelname( ci, DEFAULT_MODEL, "default" ) ) + CG_Error( "DEFAULT_MODEL (%s) failed to register", DEFAULT_MODEL ); + } + + // sounds + dir = ci->modelName; + fallback = DEFAULT_MODEL; + + for( i = 0; i < MAX_CUSTOM_SOUNDS; i++ ) + { + s = cg_customSoundNames[ i ]; + + if( !s ) + break; + + // fanny about a bit with sounds that are missing + if( !CG_FileExists( va( "sound/player/%s/%s", dir, s + 1 ) ) ) + { + //file doesn't exist + + if( i == 11 || i == 8 ) //fall or falling + { + ci->sounds[ i ] = trap_S_RegisterSound( "sound/null.wav", qfalse ); + } + else + { + if( i == 9 ) //gasp + s = cg_customSoundNames[ 7 ]; //pain100_1 + else if( i == 10 ) //drown + s = cg_customSoundNames[ 0 ]; //death1 + + ci->sounds[ i ] = trap_S_RegisterSound( va( "sound/player/%s/%s", dir, s + 1 ), qfalse ); + if( !ci->sounds[ i ] ) + ci->sounds[ i ] = trap_S_RegisterSound( va( "sound/player/%s/%s", fallback, s + 1 ), qfalse ); + } + } + else + { + ci->sounds[ i ] = trap_S_RegisterSound( va( "sound/player/%s/%s", dir, s + 1 ), qfalse ); + if( !ci->sounds[ i ] ) + ci->sounds[ i ] = trap_S_RegisterSound( va( "sound/player/%s/%s", fallback, s + 1 ), qfalse ); + } + } + + if( ci->footsteps == FOOTSTEP_CUSTOM ) + { + for( i = 0; i < 4; i++ ) + { + ci->customFootsteps[ i ] = trap_S_RegisterSound( va( "sound/player/%s/step%d.wav", dir, i + 1 ), qfalse ); + if( !ci->customFootsteps[ i ] ) + ci->customFootsteps[ i ] = trap_S_RegisterSound( va( "sound/player/footsteps/step%d.wav", i + 1 ), qfalse ); + + ci->customMetalFootsteps[ i ] = trap_S_RegisterSound( va( "sound/player/%s/clank%d.wav", dir, i + 1 ), qfalse ); + if( !ci->customMetalFootsteps[ i ] ) + ci->customMetalFootsteps[ i ] = trap_S_RegisterSound( va( "sound/player/footsteps/clank%d.wav", i + 1 ), qfalse ); + } + } + + // reset any existing players and bodies, because they might be in bad + // frames for this new model + clientNum = ci - cgs.clientinfo; + for( i = 0; i < MAX_GENTITIES; i++ ) + { + if( cg_entities[ i ].currentState.clientNum == clientNum && + cg_entities[ i ].currentState.eType == ET_PLAYER ) + CG_ResetPlayerEntity( &cg_entities[ i ] ); + } +} + +/* +====================== +CG_CopyClientInfoModel +====================== +*/ +static void CG_CopyClientInfoModel( clientInfo_t *from, clientInfo_t *to ) +{ + VectorCopy( from->headOffset, to->headOffset ); + to->footsteps = from->footsteps; + to->gender = from->gender; + + to->legsModel = from->legsModel; + to->legsSkin = from->legsSkin; + to->torsoModel = from->torsoModel; + to->torsoSkin = from->torsoSkin; + to->headModel = from->headModel; + to->headSkin = from->headSkin; + to->nonSegModel = from->nonSegModel; + to->nonSegSkin = from->nonSegSkin; + to->nonsegmented = from->nonsegmented; + to->modelIcon = from->modelIcon; + + memcpy( to->animations, from->animations, sizeof( to->animations ) ); + memcpy( to->sounds, from->sounds, sizeof( to->sounds ) ); + memcpy( to->customFootsteps, from->customFootsteps, sizeof( to->customFootsteps ) ); + memcpy( to->customMetalFootsteps, from->customMetalFootsteps, sizeof( to->customMetalFootsteps ) ); +} + + +/* +====================== +CG_GetCorpseNum +====================== +*/ +static int CG_GetCorpseNum( pClass_t class ) +{ + int i; + clientInfo_t *match; + char *modelName; + char *skinName; + + modelName = BG_FindModelNameForClass( class ); + skinName = BG_FindSkinNameForClass( class ); + + for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) + { + match = &cgs.corpseinfo[ i ]; + + if( !match->infoValid ) + continue; + + if( !Q_stricmp( modelName, match->modelName ) + && !Q_stricmp( skinName, match->skinName ) ) + { + // this clientinfo is identical, so use it's handles + return i; + } + } + + //something has gone horribly wrong + return -1; +} + + +/* +====================== +CG_ScanForExistingClientInfo +====================== +*/ +static qboolean CG_ScanForExistingClientInfo( clientInfo_t *ci ) +{ + int i; + clientInfo_t *match; + + for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) + { + match = &cgs.corpseinfo[ i ]; + + if( !match->infoValid ) + continue; + + if( !Q_stricmp( ci->modelName, match->modelName ) && + !Q_stricmp( ci->skinName, match->skinName ) ) + { + // this clientinfo is identical, so use it's handles + CG_CopyClientInfoModel( match, ci ); + + return qtrue; + } + } + + // shouldn't happen + return qfalse; +} + + +/* +====================== +CG_PrecacheClientInfo +====================== +*/ +void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin ) +{ + clientInfo_t *ci; + clientInfo_t newInfo; + + ci = &cgs.corpseinfo[ class ]; + + // the old value + memset( &newInfo, 0, sizeof( newInfo ) ); + + // model + Q_strncpyz( newInfo.modelName, model, sizeof( newInfo.modelName ) ); + Q_strncpyz( newInfo.headModelName, model, sizeof( newInfo.headModelName ) ); + + // modelName didn not include a skin name + if( !skin ) + { + Q_strncpyz( newInfo.skinName, "default", sizeof( newInfo.skinName ) ); + Q_strncpyz( newInfo.headSkinName, "default", sizeof( newInfo.headSkinName ) ); + } + else + { + Q_strncpyz( newInfo.skinName, skin, sizeof( newInfo.skinName ) ); + Q_strncpyz( newInfo.headSkinName, skin, sizeof( newInfo.headSkinName ) ); + } + + newInfo.infoValid = qtrue; + + // actually register the models + *ci = newInfo; + CG_LoadClientInfo( ci ); +} + + +/* +====================== +CG_NewClientInfo +====================== +*/ +void CG_NewClientInfo( int clientNum ) +{ + clientInfo_t *ci; + clientInfo_t newInfo; + const char *configstring; + const char *v; + char *slash; + + ci = &cgs.clientinfo[ clientNum ]; + + configstring = CG_ConfigString( clientNum + CS_PLAYERS ); + if( !configstring[ 0 ] ) + { + memset( ci, 0, sizeof( *ci ) ); + return; // player just left + } + + // the old value + memset( &newInfo, 0, sizeof( newInfo ) ); + + // isolate the player's name + v = Info_ValueForKey( configstring, "n" ); + Q_strncpyz( newInfo.name, v, sizeof( newInfo.name ) ); + + // colors + v = Info_ValueForKey( configstring, "c1" ); + CG_ColorFromString( v, newInfo.color1 ); + + v = Info_ValueForKey( configstring, "c2" ); + CG_ColorFromString( v, newInfo.color2 ); + + // bot skill + v = Info_ValueForKey( configstring, "skill" ); + newInfo.botSkill = atoi( v ); + + // handicap + v = Info_ValueForKey( configstring, "hc" ); + newInfo.handicap = atoi( v ); + + // wins + v = Info_ValueForKey( configstring, "w" ); + newInfo.wins = atoi( v ); + + // losses + v = Info_ValueForKey( configstring, "l" ); + newInfo.losses = atoi( v ); + + // team + v = Info_ValueForKey( configstring, "t" ); + newInfo.team = atoi( v ); + + // team task + v = Info_ValueForKey( configstring, "tt" ); + newInfo.teamTask = atoi( v ); + + // team leader + v = Info_ValueForKey( configstring, "tl" ); + newInfo.teamLeader = atoi( v ); + + // model + v = Info_ValueForKey( configstring, "model" ); + Q_strncpyz( newInfo.modelName, v, sizeof( newInfo.modelName ) ); + + slash = strchr( newInfo.modelName, '/' ); + + if( !slash ) + { + // modelName didn not include a skin name + Q_strncpyz( newInfo.skinName, "default", sizeof( newInfo.skinName ) ); + } + else + { + Q_strncpyz( newInfo.skinName, slash + 1, sizeof( newInfo.skinName ) ); + // truncate modelName + *slash = 0; + } + + //CG_Printf( "NCI: %s\n", v ); + + // head model + v = Info_ValueForKey( configstring, "hmodel" ); + Q_strncpyz( newInfo.headModelName, v, sizeof( newInfo.headModelName ) ); + + slash = strchr( newInfo.headModelName, '/' ); + + if( !slash ) + { + // modelName didn not include a skin name + Q_strncpyz( newInfo.headSkinName, "default", sizeof( newInfo.headSkinName ) ); + } + else + { + Q_strncpyz( newInfo.headSkinName, slash + 1, sizeof( newInfo.headSkinName ) ); + // truncate modelName + *slash = 0; + } + + // replace whatever was there with the new one + newInfo.infoValid = qtrue; + *ci = newInfo; + + // scan for an existing clientinfo that matches this modelname + // so we can avoid loading checks if possible + if( !CG_ScanForExistingClientInfo( ci ) ) + CG_LoadClientInfo( ci ); +} + + + +/* +============================================================================= + +PLAYER ANIMATION + +============================================================================= +*/ + + +/* +=============== +CG_SetLerpFrameAnimation + +may include ANIM_TOGGLEBIT +=============== +*/ +static void CG_SetLerpFrameAnimation( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation ) +{ + animation_t *anim; + + lf->animationNumber = newAnimation; + newAnimation &= ~ANIM_TOGGLEBIT; + + if( newAnimation < 0 || newAnimation >= MAX_PLAYER_TOTALANIMATIONS ) + CG_Error( "Bad animation number: %i", newAnimation ); + + anim = &ci->animations[ newAnimation ]; + + lf->animation = anim; + lf->animationTime = lf->frameTime + anim->initialLerp; + + if( cg_debugAnim.integer ) + CG_Printf( "Anim: %i\n", newAnimation ); +} + +/* +=============== +CG_RunPlayerLerpFrame + +Sets cg.snap, cg.oldFrame, and cg.backlerp +cg.time should be between oldFrameTime and frameTime after exit +=============== +*/ +static void CG_RunPlayerLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale ) +{ + int f, numFrames; + animation_t *anim; + + // debugging tool to get no animations + if( cg_animSpeed.integer == 0 ) + { + lf->oldFrame = lf->frame = lf->backlerp = 0; + return; + } + + // see if the animation sequence is switching + if( newAnimation != lf->animationNumber || !lf->animation ) + { + CG_SetLerpFrameAnimation( ci, lf, newAnimation ); + } + + // if we have passed the current frame, move it to + // oldFrame and calculate a new frame + if( cg.time >= lf->frameTime ) + { + lf->oldFrame = lf->frame; + lf->oldFrameTime = lf->frameTime; + + // get the next frame based on the animation + anim = lf->animation; + if( !anim->frameLerp ) + return; // shouldn't happen + + if( cg.time < lf->animationTime ) + lf->frameTime = lf->animationTime; // initial lerp + else + lf->frameTime = lf->oldFrameTime + anim->frameLerp; + + f = ( lf->frameTime - lf->animationTime ) / anim->frameLerp; + f *= speedScale; // adjust for haste, etc + numFrames = anim->numFrames; + + if( anim->flipflop ) + numFrames *= 2; + + if( f >= numFrames ) + { + f -= numFrames; + if( anim->loopFrames ) + { + f %= anim->loopFrames; + f += anim->numFrames - anim->loopFrames; + } + else + { + f = numFrames - 1; + // the animation is stuck at the end, so it + // can immediately transition to another sequence + lf->frameTime = cg.time; + } + } + + if( anim->reversed ) + lf->frame = anim->firstFrame + anim->numFrames - 1 - f; + else if( anim->flipflop && f>=anim->numFrames ) + lf->frame = anim->firstFrame + anim->numFrames - 1 - ( f % anim->numFrames ); + else + lf->frame = anim->firstFrame + f; + + if( cg.time > lf->frameTime ) + { + lf->frameTime = cg.time; + + if( cg_debugAnim.integer ) + CG_Printf( "Clamp lf->frameTime\n" ); + } + } + + if( lf->frameTime > cg.time + 200 ) + lf->frameTime = cg.time; + + if( lf->oldFrameTime > cg.time ) + lf->oldFrameTime = cg.time; + + // calculate current lerp value + if( lf->frameTime == lf->oldFrameTime ) + lf->backlerp = 0; + else + lf->backlerp = 1.0 - (float)( cg.time - lf->oldFrameTime ) / ( lf->frameTime - lf->oldFrameTime ); +} + + +/* +=============== +CG_ClearLerpFrame +=============== +*/ +static void CG_ClearLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int animationNumber ) +{ + lf->frameTime = lf->oldFrameTime = cg.time; + CG_SetLerpFrameAnimation( ci, lf, animationNumber ); + lf->oldFrame = lf->frame = lf->animation->firstFrame; +} + + +/* +=============== +CG_PlayerAnimation +=============== +*/ +static void CG_PlayerAnimation( centity_t *cent, int *legsOld, int *legs, float *legsBackLerp, + int *torsoOld, int *torso, float *torsoBackLerp ) +{ + clientInfo_t *ci; + int clientNum; + float speedScale = 1.0f; + + clientNum = cent->currentState.clientNum; + + if( cg_noPlayerAnims.integer ) + { + *legsOld = *legs = *torsoOld = *torso = 0; + return; + } + + ci = &cgs.clientinfo[ clientNum ]; + + // do the shuffle turn frames locally + if( cent->pe.legs.yawing && ( cent->currentState.legsAnim & ~ANIM_TOGGLEBIT ) == LEGS_IDLE ) + CG_RunPlayerLerpFrame( ci, ¢->pe.legs, LEGS_TURN, speedScale ); + else + CG_RunPlayerLerpFrame( ci, ¢->pe.legs, cent->currentState.legsAnim, speedScale ); + + *legsOld = cent->pe.legs.oldFrame; + *legs = cent->pe.legs.frame; + *legsBackLerp = cent->pe.legs.backlerp; + + CG_RunPlayerLerpFrame( ci, ¢->pe.torso, cent->currentState.torsoAnim, speedScale ); + + *torsoOld = cent->pe.torso.oldFrame; + *torso = cent->pe.torso.frame; + *torsoBackLerp = cent->pe.torso.backlerp; +} + + +/* +=============== +CG_PlayerNonSegAnimation +=============== +*/ +static void CG_PlayerNonSegAnimation( centity_t *cent, int *nonSegOld, + int *nonSeg, float *nonSegBackLerp ) +{ + clientInfo_t *ci; + int clientNum; + float speedScale = 1.0f; + + clientNum = cent->currentState.clientNum; + + if( cg_noPlayerAnims.integer ) + { + *nonSegOld = *nonSeg = 0; + return; + } + + ci = &cgs.clientinfo[ clientNum ]; + + // do the shuffle turn frames locally + if( cent->pe.nonseg.yawing && ( cent->currentState.legsAnim & ~ANIM_TOGGLEBIT ) == NSPA_STAND ) + CG_RunPlayerLerpFrame( ci, ¢->pe.nonseg, NSPA_TURN, speedScale ); + else + CG_RunPlayerLerpFrame( ci, ¢->pe.nonseg, cent->currentState.legsAnim, speedScale ); + + *nonSegOld = cent->pe.nonseg.oldFrame; + *nonSeg = cent->pe.nonseg.frame; + *nonSegBackLerp = cent->pe.nonseg.backlerp; +} + +/* +============================================================================= + +PLAYER ANGLES + +============================================================================= +*/ + +/* +================== +CG_SwingAngles +================== +*/ +static void CG_SwingAngles( float destination, float swingTolerance, float clampTolerance, + float speed, float *angle, qboolean *swinging ) +{ + float swing; + float move; + float scale; + + if( !*swinging ) + { + // see if a swing should be started + swing = AngleSubtract( *angle, destination ); + + if( swing > swingTolerance || swing < -swingTolerance ) + *swinging = qtrue; + } + + if( !*swinging ) + return; + + // modify the speed depending on the delta + // so it doesn't seem so linear + swing = AngleSubtract( destination, *angle ); + scale = fabs( swing ); + + if( scale < swingTolerance * 0.5 ) + scale = 0.5; + else if( scale < swingTolerance ) + scale = 1.0; + else + scale = 2.0; + + // swing towards the destination angle + if( swing >= 0 ) + { + move = cg.frametime * scale * speed; + + if( move >= swing ) + { + move = swing; + *swinging = qfalse; + } + *angle = AngleMod( *angle + move ); + } + else if( swing < 0 ) + { + move = cg.frametime * scale * -speed; + + if( move <= swing ) + { + move = swing; + *swinging = qfalse; + } + *angle = AngleMod( *angle + move ); + } + + // clamp to no more than tolerance + swing = AngleSubtract( destination, *angle ); + if( swing > clampTolerance ) + *angle = AngleMod( destination - ( clampTolerance - 1 ) ); + else if( swing < -clampTolerance ) + *angle = AngleMod( destination + ( clampTolerance - 1 ) ); +} + +/* +================= +CG_AddPainTwitch +================= +*/ +static void CG_AddPainTwitch( centity_t *cent, vec3_t torsoAngles ) +{ + int t; + float f; + + t = cg.time - cent->pe.painTime; + + if( t >= PAIN_TWITCH_TIME ) + return; + + f = 1.0 - (float)t / PAIN_TWITCH_TIME; + + if( cent->pe.painDirection ) + torsoAngles[ ROLL ] += 20 * f; + else + torsoAngles[ ROLL ] -= 20 * f; +} + + +/* +=============== +CG_PlayerAngles + +Handles seperate torso motion + + legs pivot based on direction of movement + + head always looks exactly at cent->lerpAngles + + if motion < 20 degrees, show in head only + if < 45 degrees, also show in torso +=============== +*/ +static void CG_PlayerAngles( centity_t *cent, vec3_t srcAngles, + vec3_t legs[ 3 ], vec3_t torso[ 3 ], vec3_t head[ 3 ] ) +{ + vec3_t legsAngles, torsoAngles, headAngles; + float dest; + static int movementOffsets[ 8 ] = { 0, 22, 45, -22, 0, 22, -45, -22 }; + vec3_t velocity; + float speed; + int dir, clientNum; + clientInfo_t *ci; + + VectorCopy( srcAngles, headAngles ); + headAngles[ YAW ] = AngleMod( headAngles[ YAW ] ); + VectorClear( legsAngles ); + VectorClear( torsoAngles ); + + // --------- yaw ------------- + + // allow yaw to drift a bit + if( ( cent->currentState.legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE || + ( cent->currentState.torsoAnim & ~ANIM_TOGGLEBIT ) != TORSO_STAND ) + { + // if not standing still, always point all in the same direction + cent->pe.torso.yawing = qtrue; // always center + cent->pe.torso.pitching = qtrue; // always center + cent->pe.legs.yawing = qtrue; // always center + } + + // adjust legs for movement dir + if( cent->currentState.eFlags & EF_DEAD ) + { + // don't let dead bodies twitch + dir = 0; + } + else + { + // did use angles2.. now uses time2.. looks a bit funny but time2 isn't used othwise + dir = cent->currentState.time2; + if( dir < 0 || dir > 7 ) + CG_Error( "Bad player movement angle" ); + } + + legsAngles[ YAW ] = headAngles[ YAW ] + movementOffsets[ dir ]; + torsoAngles[ YAW ] = headAngles[ YAW ] + 0.25 * movementOffsets[ dir ]; + + // torso + if( cent->currentState.eFlags & EF_DEAD ) + { + CG_SwingAngles( torsoAngles[ YAW ], 0, 0, cg_swingSpeed.value, + ¢->pe.torso.yawAngle, ¢->pe.torso.yawing ); + CG_SwingAngles( legsAngles[ YAW ], 0, 0, cg_swingSpeed.value, + ¢->pe.legs.yawAngle, ¢->pe.legs.yawing ); + } + else + { + CG_SwingAngles( torsoAngles[ YAW ], 25, 90, cg_swingSpeed.value, + ¢->pe.torso.yawAngle, ¢->pe.torso.yawing ); + CG_SwingAngles( legsAngles[ YAW ], 40, 90, cg_swingSpeed.value, + ¢->pe.legs.yawAngle, ¢->pe.legs.yawing ); + } + + torsoAngles[ YAW ] = cent->pe.torso.yawAngle; + legsAngles[ YAW ] = cent->pe.legs.yawAngle; + + // --------- pitch ------------- + + // only show a fraction of the pitch angle in the torso + if( headAngles[ PITCH ] > 180 ) + dest = ( -360 + headAngles[ PITCH ] ) * 0.75f; + else + dest = headAngles[ PITCH ] * 0.75f; + + CG_SwingAngles( dest, 15, 30, 0.1f, ¢->pe.torso.pitchAngle, ¢->pe.torso.pitching ); + torsoAngles[ PITCH ] = cent->pe.torso.pitchAngle; + + // + clientNum = cent->currentState.clientNum; + + if( clientNum >= 0 && clientNum < MAX_CLIENTS ) + { + ci = &cgs.clientinfo[ clientNum ]; + if( ci->fixedtorso ) + torsoAngles[ PITCH ] = 0.0f; + } + + // --------- roll ------------- + + + // lean towards the direction of travel + VectorCopy( cent->currentState.pos.trDelta, velocity ); + speed = VectorNormalize( velocity ); + + if( speed ) + { + vec3_t axis[ 3 ]; + float side; + + speed *= 0.05f; + + AnglesToAxis( legsAngles, axis ); + side = speed * DotProduct( velocity, axis[ 1 ] ); + legsAngles[ ROLL ] -= side; + + side = speed * DotProduct( velocity, axis[ 0 ] ); + legsAngles[ PITCH ] += side; + } + + // + clientNum = cent->currentState.clientNum; + + if( clientNum >= 0 && clientNum < MAX_CLIENTS ) + { + ci = &cgs.clientinfo[ clientNum ]; + + if( ci->fixedlegs ) + { + legsAngles[ YAW ] = torsoAngles[ YAW ]; + legsAngles[ PITCH ] = 0.0f; + legsAngles[ ROLL ] = 0.0f; + } + } + + // pain twitch + CG_AddPainTwitch( cent, torsoAngles ); + + // pull the angles back out of the hierarchial chain + AnglesSubtract( headAngles, torsoAngles, headAngles ); + AnglesSubtract( torsoAngles, legsAngles, torsoAngles ); + AnglesToAxis( legsAngles, legs ); + AnglesToAxis( torsoAngles, torso ); + AnglesToAxis( headAngles, head ); +} + +#define MODEL_WWSMOOTHTIME 200 + +/* +=============== +CG_PlayerWWSmoothing + +Smooth the angles of transitioning wall walkers +=============== +*/ +static void CG_PlayerWWSmoothing( centity_t *cent, vec3_t in[ 3 ], vec3_t out[ 3 ] ) +{ + entityState_t *es = ¢->currentState; + int i; + vec3_t surfNormal, rotAxis, temp; + vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; + vec3_t ceilingNormal = { 0.0f, 0.0f, -1.0f }; + float stLocal, sFraction, rotAngle; + vec3_t inAxis[ 3 ], lastAxis[ 3 ], outAxis[ 3 ]; + + //set surfNormal + if( !(es->eFlags & EF_WALLCLIMB ) ) + VectorCopy( refNormal, surfNormal ); + else if( !( es->eFlags & EF_WALLCLIMBCEILING ) ) + VectorCopy( es->angles2, surfNormal ); + else + VectorCopy( ceilingNormal, surfNormal ); + + AxisCopy( in, inAxis ); + + if( !VectorCompare( surfNormal, cent->pe.lastNormal ) ) + { + //if we moving from the ceiling to the floor special case + //( x product of colinear vectors is undefined) + if( VectorCompare( ceilingNormal, cent->pe.lastNormal ) && + VectorCompare( refNormal, surfNormal ) ) + { + VectorCopy( in[ 1 ], rotAxis ); + rotAngle = 180.0f; + } + else + { + AxisCopy( cent->pe.lastAxis, lastAxis ); + rotAngle = DotProduct( inAxis[ 0 ], lastAxis[ 0 ] ) + + DotProduct( inAxis[ 1 ], lastAxis[ 1 ] ) + + DotProduct( inAxis[ 2 ], lastAxis[ 2 ] ); + + rotAngle = RAD2DEG( acos( ( rotAngle - 1.0f ) / 2.0f ) ); + + CrossProduct( lastAxis[ 0 ], inAxis[ 0 ], temp ); + VectorCopy( temp, rotAxis ); + CrossProduct( lastAxis[ 1 ], inAxis[ 1 ], temp ); + VectorAdd( rotAxis, temp, rotAxis ); + CrossProduct( lastAxis[ 2 ], inAxis[ 2 ], temp ); + VectorAdd( rotAxis, temp, rotAxis ); + + VectorNormalize( rotAxis ); + } + + //iterate through smooth array + for( i = 0; i < MAXSMOOTHS; i++ ) + { + //found an unused index in the smooth array + if( cent->pe.sList[ i ].time + MODEL_WWSMOOTHTIME < cg.time ) + { + //copy to array and stop + VectorCopy( rotAxis, cent->pe.sList[ i ].rotAxis ); + cent->pe.sList[ i ].rotAngle = rotAngle; + cent->pe.sList[ i ].time = cg.time; + break; + } + } + } + + //iterate through ops + for( i = MAXSMOOTHS - 1; i >= 0; i-- ) + { + //if this op has time remaining, perform it + if( cg.time < cent->pe.sList[ i ].time + MODEL_WWSMOOTHTIME ) + { + stLocal = 1.0f - ( ( ( cent->pe.sList[ i ].time + MODEL_WWSMOOTHTIME ) - cg.time ) / MODEL_WWSMOOTHTIME ); + sFraction = -( cos( stLocal * M_PI ) + 1.0f ) / 2.0f; + + RotatePointAroundVector( outAxis[ 0 ], cent->pe.sList[ i ].rotAxis, + inAxis[ 0 ], sFraction * cent->pe.sList[ i ].rotAngle ); + RotatePointAroundVector( outAxis[ 1 ], cent->pe.sList[ i ].rotAxis, + inAxis[ 1 ], sFraction * cent->pe.sList[ i ].rotAngle ); + RotatePointAroundVector( outAxis[ 2 ], cent->pe.sList[ i ].rotAxis, + inAxis[ 2 ], sFraction * cent->pe.sList[ i ].rotAngle ); + + AxisCopy( outAxis, inAxis ); + } + } + + //outAxis has been copied to inAxis + AxisCopy( inAxis, out ); +} + +/* +=============== +CG_PlayerNonSegAngles + +Resolve angles for non-segmented models +=============== +*/ +static void CG_PlayerNonSegAngles( centity_t *cent, vec3_t srcAngles, vec3_t nonSegAxis[ 3 ] ) +{ + vec3_t localAngles; + vec3_t velocity; + float speed; + int dir; + entityState_t *es = ¢->currentState; + vec3_t surfNormal; + vec3_t ceilingNormal = { 0.0f, 0.0f, -1.0f }; + + VectorCopy( srcAngles, localAngles ); + localAngles[ YAW ] = AngleMod( localAngles[ YAW ] ); + localAngles[ PITCH ] = 0.0f; + localAngles[ ROLL ] = 0.0f; + + //set surfNormal + if( !( es->eFlags & EF_WALLCLIMBCEILING ) ) + VectorCopy( es->angles2, surfNormal ); + else + VectorCopy( ceilingNormal, surfNormal ); + + //make sure that WW transitions don't cause the swing stuff to go nuts + if( !VectorCompare( surfNormal, cent->pe.lastNormal ) ) + { + //stop CG_SwingAngles having an eppy + cent->pe.nonseg.yawAngle = localAngles[ YAW ]; + cent->pe.nonseg.yawing = qfalse; + } + + // --------- yaw ------------- + + // allow yaw to drift a bit + if( ( cent->currentState.legsAnim & ~ANIM_TOGGLEBIT ) != NSPA_STAND ) + { + // if not standing still, always point all in the same direction + cent->pe.nonseg.yawing = qtrue; // always center + } + + // adjust legs for movement dir + if( cent->currentState.eFlags & EF_DEAD ) + { + // don't let dead bodies twitch + dir = 0; + } + else + { + // did use angles2.. now uses time2.. looks a bit funny but time2 isn't used othwise + dir = cent->currentState.time2; + if( dir < 0 || dir > 7 ) + CG_Error( "Bad player movement angle" ); + } + + // torso + if( cent->currentState.eFlags & EF_DEAD ) + { + CG_SwingAngles( localAngles[ YAW ], 0, 0, cg_swingSpeed.value, + ¢->pe.nonseg.yawAngle, ¢->pe.nonseg.yawing ); + } + else + { + CG_SwingAngles( localAngles[ YAW ], 40, 90, cg_swingSpeed.value, + ¢->pe.nonseg.yawAngle, ¢->pe.nonseg.yawing ); + } + + localAngles[ YAW ] = cent->pe.nonseg.yawAngle; + + // --------- pitch ------------- + + //NO PITCH! + + + // --------- roll ------------- + + + // lean towards the direction of travel + VectorCopy( cent->currentState.pos.trDelta, velocity ); + speed = VectorNormalize( velocity ); + + if( speed ) + { + vec3_t axis[ 3 ]; + float side; + + //much less than with the regular model system + speed *= 0.01f; + + AnglesToAxis( localAngles, axis ); + side = speed * DotProduct( velocity, axis[ 1 ] ); + localAngles[ ROLL ] -= side; + + side = speed * DotProduct( velocity, axis[ 0 ] ); + localAngles[ PITCH ] += side; + } + + //FIXME: PAIN[123] animations? + // pain twitch + //CG_AddPainTwitch( cent, torsoAngles ); + + AnglesToAxis( localAngles, nonSegAxis ); +} + + +//========================================================================== + +/* +=============== +CG_PlayerUpgrade +=============== +*/ +static void CG_PlayerUpgrades( centity_t *cent, refEntity_t *torso ) +{ + int held, active; + refEntity_t jetpack; + refEntity_t battpack; + refEntity_t flash; + entityState_t *es = ¢->currentState; + + held = es->modelindex; + active = es->modelindex2; + + if( held & ( 1 << UP_JETPACK ) ) + { + memset( &jetpack, 0, sizeof( jetpack ) ); + VectorCopy( torso->lightingOrigin, jetpack.lightingOrigin ); + jetpack.shadowPlane = torso->shadowPlane; + jetpack.renderfx = torso->renderfx; + + jetpack.hModel = cgs.media.jetpackModel; + + //identity matrix + AxisCopy( axisDefault, jetpack.axis ); + + //FIXME: change to tag_back when it exists + CG_PositionRotatedEntityOnTag( &jetpack, torso, torso->hModel, "tag_head" ); + + trap_R_AddRefEntityToScene( &jetpack ); + + if( active & ( 1 << UP_JETPACK ) ) + { + if( es->pos.trDelta[ 2 ] > 10.0f ) + { + if( cent->jetPackState != JPS_ASCENDING ) + { + if( CG_IsParticleSystemValid( ¢->jetPackPS ) ) + CG_DestroyParticleSystem( ¢->jetPackPS ); + + cent->jetPackPS = CG_SpawnNewParticleSystem( cgs.media.jetPackAscendPS ); + cent->jetPackState = JPS_ASCENDING; + } + + trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, + vec3_origin, cgs.media.jetpackAscendSound ); + } + else if( es->pos.trDelta[ 2 ] < -10.0f ) + { + if( cent->jetPackState != JPS_DESCENDING ) + { + if( CG_IsParticleSystemValid( ¢->jetPackPS ) ) + CG_DestroyParticleSystem( ¢->jetPackPS ); + + cent->jetPackPS = CG_SpawnNewParticleSystem( cgs.media.jetPackDescendPS ); + cent->jetPackState = JPS_DESCENDING; + } + + trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, + vec3_origin, cgs.media.jetpackDescendSound ); + } + else + { + if( cent->jetPackState != JPS_HOVERING ) + { + if( CG_IsParticleSystemValid( ¢->jetPackPS ) ) + CG_DestroyParticleSystem( ¢->jetPackPS ); + + cent->jetPackPS = CG_SpawnNewParticleSystem( cgs.media.jetPackHoverPS ); + cent->jetPackState = JPS_HOVERING; + } + + trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, + vec3_origin, cgs.media.jetpackIdleSound ); + } + + memset( &flash, 0, sizeof( flash ) ); + VectorCopy( torso->lightingOrigin, flash.lightingOrigin ); + flash.shadowPlane = torso->shadowPlane; + flash.renderfx = torso->renderfx; + + flash.hModel = cgs.media.jetpackFlashModel; + if( !flash.hModel ) + return; + + AxisCopy( axisDefault, flash.axis ); + + CG_PositionRotatedEntityOnTag( &flash, &jetpack, jetpack.hModel, "tag_flash" ); + trap_R_AddRefEntityToScene( &flash ); + + if( CG_IsParticleSystemValid( ¢->jetPackPS ) ) + { + CG_SetAttachmentTag( ¢->jetPackPS->attachment, + jetpack, jetpack.hModel, "tag_flash" ); + CG_SetAttachmentCent( ¢->jetPackPS->attachment, cent ); + CG_AttachToTag( ¢->jetPackPS->attachment ); + } + } + else if( CG_IsParticleSystemValid( ¢->jetPackPS ) ) + { + CG_DestroyParticleSystem( ¢->jetPackPS ); + cent->jetPackState = JPS_OFF; + } + } + else if( CG_IsParticleSystemValid( ¢->jetPackPS ) ) + { + CG_DestroyParticleSystem( ¢->jetPackPS ); + cent->jetPackState = JPS_OFF; + } + + if( held & ( 1 << UP_BATTPACK ) ) + { + memset( &battpack, 0, sizeof( battpack ) ); + VectorCopy( torso->lightingOrigin, battpack.lightingOrigin ); + battpack.shadowPlane = torso->shadowPlane; + battpack.renderfx = torso->renderfx; + + battpack.hModel = cgs.media.battpackModel; + + //identity matrix + AxisCopy( axisDefault, battpack.axis ); + + //FIXME: change to tag_back when it exists + CG_PositionRotatedEntityOnTag( &battpack, torso, torso->hModel, "tag_head" ); + + trap_R_AddRefEntityToScene( &battpack ); + } + + if( es->eFlags & EF_BLOBLOCKED ) + { + vec3_t temp, origin, up = { 0.0f, 0.0f, 1.0f }; + trace_t tr; + float size; + + VectorCopy( es->pos.trBase, temp ); + temp[ 2 ] -= 4096.0f; + + CG_Trace( &tr, es->pos.trBase, NULL, NULL, temp, es->number, MASK_SOLID ); + VectorCopy( tr.endpos, origin ); + + size = 32.0f; + + if( size > 0.0f ) + CG_ImpactMark( cgs.media.creepShader, origin, up, + 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, qfalse, size, qtrue ); + } +} + + +/* +=============== +CG_PlayerFloatSprite + +Float a sprite over the player's head +=============== +*/ +static void CG_PlayerFloatSprite( centity_t *cent, qhandle_t shader ) +{ + int rf; + refEntity_t ent; + + if( cent->currentState.number == cg.snap->ps.clientNum && !cg.renderingThirdPerson ) + rf = RF_THIRD_PERSON; // only show in mirrors + else + rf = 0; + + memset( &ent, 0, sizeof( ent ) ); + VectorCopy( cent->lerpOrigin, ent.origin ); + + //ROTAXfun + //ent.origin[ 2 ] += 48; + // Find the proper height to float the sprite + ent.origin[ 2 ] += BG_FindSpriteHeightForClass( ( cent->currentState.powerups >> 8 ) & 0xFF ); + + ent.reType = RT_SPRITE; + ent.customShader = shader; + ent.radius = 10; + ent.renderfx = rf; + ent.shaderRGBA[ 0 ] = 255; + ent.shaderRGBA[ 1 ] = 255; + ent.shaderRGBA[ 2 ] = 255; + ent.shaderRGBA[ 3 ] = 255; + trap_R_AddRefEntityToScene( &ent ); +} + + + +/* +=============== +CG_PlayerSprites + +Float sprites over the player's head +=============== +*/ +static void CG_PlayerSprites( centity_t *cent ) +{ + if( cent->currentState.eFlags & EF_CONNECTION ) + { + CG_PlayerFloatSprite( cent, cgs.media.connectionShader ); + return; + } + + //rotaxfun + if (cgs.clientinfo[ cent->currentState.clientNum ].chatDurationTime > 0) + return; + + if( cent->currentState.eFlags & EF_TALK ) + { + // the masses have decreed this to be wrong + CG_PlayerFloatSprite( cent, cgs.media.balloonShader );//ROTAX + return; + } +} + +/* +=============== +CG_PlayerShadow + +Returns the Z component of the surface being shadowed + + should it return a full plane instead of a Z? +=============== +*/ +#define SHADOW_DISTANCE 128 +static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane, pClass_t class ) +{ + vec3_t end, mins, maxs; + trace_t trace; + float alpha; + entityState_t *es = ¢->currentState; + vec3_t surfNormal = { 0.0f, 0.0f, 1.0f }; + + BG_FindBBoxForClass( class, mins, maxs, NULL, NULL, NULL ); + mins[ 2 ] = 0.0f; + maxs[ 2 ] = 2.0f; + + if( es->eFlags & EF_WALLCLIMB ) + { + if( es->eFlags & EF_WALLCLIMBCEILING ) + VectorSet( surfNormal, 0.0f, 0.0f, -1.0f ); + else + VectorCopy( es->angles2, surfNormal ); + } + + *shadowPlane = 0; + + if( cg_shadows.integer == 0 ) + return qfalse; + + // send a trace down from the player to the ground + VectorCopy( cent->lerpOrigin, end ); + VectorMA( cent->lerpOrigin, -SHADOW_DISTANCE, surfNormal, end ); + + trap_CM_BoxTrace( &trace, cent->lerpOrigin, end, mins, maxs, 0, MASK_PLAYERSOLID ); + + // no shadow if too high + if( trace.fraction == 1.0 || trace.startsolid || trace.allsolid ) + return qfalse; + + // FIXME: stencil shadows will be broken for walls. + // Unfortunately there isn't much that can be + // done since Q3 references only the Z coord + // of the shadowPlane + if( surfNormal[ 2 ] < 0.0f ) + *shadowPlane = trace.endpos[ 2 ] - 1.0f; + else + *shadowPlane = trace.endpos[ 2 ] + 1.0f; + + if( cg_shadows.integer != 1 ) // no mark for stencil or projection shadows + return qtrue; + + // fade the shadow out with height + alpha = 1.0 - trace.fraction; + + // add the mark as a temporary, so it goes directly to the renderer + // without taking a spot in the cg_marks array + CG_ImpactMark( cgs.media.shadowMarkShader, trace.endpos, trace.plane.normal, + cent->pe.legs.yawAngle, 0.0f, 0.0f, 0.0f, alpha, qfalse, + 24.0f * BG_FindShadowScaleForClass( class ), qtrue ); + + return qtrue; +} + + +/* +=============== +CG_PlayerSplash + +Draw a mark at the water surface +=============== +*/ +static void CG_PlayerSplash( centity_t *cent, pClass_t class ) +{ + vec3_t start, end; + vec3_t mins, maxs; + trace_t trace; + int contents; + + if( !cg_shadows.integer ) + return; + + BG_FindBBoxForClass( class, mins, maxs, NULL, NULL, NULL ); + + VectorCopy( cent->lerpOrigin, end ); + end[ 2 ] += mins[ 2 ]; + + // if the feet aren't in liquid, don't make a mark + // this won't handle moving water brushes, but they wouldn't draw right anyway... + contents = trap_CM_PointContents( end, 0 ); + + if( !( contents & ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ) ) + return; + + VectorCopy( cent->lerpOrigin, start ); + start[ 2 ] += 32; + + // if the head isn't out of liquid, don't make a mark + contents = trap_CM_PointContents( start, 0 ); + + if( contents & ( CONTENTS_SOLID | CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ) + return; + + // trace down to find the surface + trap_CM_BoxTrace( &trace, start, end, NULL, NULL, 0, + ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ); + + if( trace.fraction == 1.0f ) + return; + + CG_ImpactMark( cgs.media.wakeMarkShader, trace.endpos, trace.plane.normal, + cent->pe.legs.yawAngle, 1.0f, 1.0f, 1.0f, 1.0f, qfalse, + 32.0f * BG_FindShadowScaleForClass( class ), qtrue ); +} + + +/* +================= +CG_LightVerts +================= +*/ +int CG_LightVerts( vec3_t normal, int numVerts, polyVert_t *verts ) +{ + int i, j; + float incoming; + vec3_t ambientLight; + vec3_t lightDir; + vec3_t directedLight; + + trap_R_LightForPoint( verts[ 0 ].xyz, ambientLight, directedLight, lightDir ); + + for( i = 0; i < numVerts; i++ ) + { + incoming = DotProduct( normal, lightDir ); + + if( incoming <= 0 ) + { + verts[ i ].modulate[ 0 ] = ambientLight[ 0 ]; + verts[ i ].modulate[ 1 ] = ambientLight[ 1 ]; + verts[ i ].modulate[ 2 ] = ambientLight[ 2 ]; + verts[ i ].modulate[ 3 ] = 255; + continue; + } + + j = ( ambientLight[ 0 ] + incoming * directedLight[ 0 ] ); + + if( j > 255 ) + j = 255; + + verts[ i ].modulate[ 0 ] = j; + + j = ( ambientLight[ 1 ] + incoming * directedLight[ 1 ] ); + + if( j > 255 ) + j = 255; + + verts[ i ].modulate[ 1 ] = j; + + j = ( ambientLight[ 2 ] + incoming * directedLight[ 2 ] ); + + if( j > 255 ) + j = 255; + + verts[ i ].modulate[ 2 ] = j; + + verts[ i ].modulate[ 3 ] = 255; + } + return qtrue; +} + + +/* +================= +CG_LightFromDirection +================= +*/ +int CG_LightFromDirection( vec3_t point, vec3_t direction ) +{ + int j; + float incoming; + vec3_t ambientLight; + vec3_t lightDir; + vec3_t directedLight; + vec3_t result; + + trap_R_LightForPoint( point, ambientLight, directedLight, lightDir ); + + incoming = DotProduct( direction, lightDir ); + + if( incoming <= 0 ) + { + result[ 0 ] = ambientLight[ 0 ]; + result[ 1 ] = ambientLight[ 1 ]; + result[ 2 ] = ambientLight[ 2 ]; + return (int)( (float)( result[ 0 ] + result[ 1 ] + result[ 2 ] ) / 3.0f ); + } + + j = ( ambientLight[ 0 ] + incoming * directedLight[ 0 ] ); + + if( j > 255 ) + j = 255; + + result[ 0 ] = j; + + j = ( ambientLight[ 1 ] + incoming * directedLight[ 1 ] ); + + if( j > 255 ) + j = 255; + + result[ 1 ] = j; + + j = ( ambientLight[ 2 ] + incoming * directedLight[ 2 ] ); + + if( j > 255 ) + j = 255; + + result[ 2 ] = j; + + return (int)((float)( result[ 0 ] + result[ 1 ] + result[ 2 ] ) / 3.0f ); +} + + +/* +================= +CG_AmbientLight +================= +*/ +int CG_AmbientLight( vec3_t point ) +{ + vec3_t ambientLight; + vec3_t lightDir; + vec3_t directedLight; + vec3_t result; + + trap_R_LightForPoint( point, ambientLight, directedLight, lightDir ); + + result[ 0 ] = ambientLight[ 0 ]; + result[ 1 ] = ambientLight[ 1 ]; + result[ 2 ] = ambientLight[ 2 ]; + return (int)((float)( result[ 0 ] + result[ 1 ] + result[ 2 ] ) / 3.0f ); +} + +#define TRACE_DEPTH 32.0f + +/* +=============== +CG_Player +=============== +*/ +void CG_Player( centity_t *cent ) +{ + clientInfo_t *ci; + + // NOTE: legs is used for nonsegmented models + // this helps reduce code to be changed + refEntity_t legs; + refEntity_t torso; + refEntity_t head; + int clientNum; + int renderfx; + qboolean shadow = qfalse; + float shadowPlane; + entityState_t *es = ¢->currentState; + pClass_t class = ( es->powerups >> 8 ) & 0xFF; + float scale; + vec3_t tempAxis[ 3 ], tempAxis2[ 3 ]; + vec3_t angles; + int held = es->modelindex; + vec3_t surfNormal = { 0.0f, 0.0f, 1.0f }; + + // the client number is stored in clientNum. It can't be derived + // from the entity number, because a single client may have + // multiple corpses on the level using the same clientinfo + clientNum = es->clientNum; + if( clientNum < 0 || clientNum >= MAX_CLIENTS ) + CG_Error( "Bad clientNum on player entity" ); + + ci = &cgs.clientinfo[ clientNum ]; + + // it is possible to see corpses from disconnected players that may + // not have valid clientinfo + if( !ci->infoValid ) + return; + + //don't draw + if( es->eFlags & EF_NODRAW ) + return; + + // get the player model information + renderfx = 0; + if( es->number == cg.snap->ps.clientNum ) + { + if( !cg.renderingThirdPerson ) + renderfx = RF_THIRD_PERSON; // only draw in mirrors + else if( cg_cameraMode.integer ) + return; + } + + if( cg_drawBBOX.integer ) + { + vec3_t mins, maxs; + + BG_FindBBoxForClass( class, mins, maxs, NULL, NULL, NULL ); + CG_DrawBoundingBox( cent->lerpOrigin, mins, maxs ); + } + + memset( &legs, 0, sizeof( legs ) ); + memset( &torso, 0, sizeof( torso ) ); + memset( &head, 0, sizeof( head ) ); + + VectorCopy( cent->lerpAngles, angles ); + AnglesToAxis( cent->lerpAngles, tempAxis ); + + //rotate lerpAngles to floor + if( es->eFlags & EF_WALLCLIMB && + BG_RotateAxis( es->angles2, tempAxis, tempAxis2, qtrue, es->eFlags & EF_WALLCLIMBCEILING ) ) + AxisToAngles( tempAxis2, angles ); + else + VectorCopy( cent->lerpAngles, angles ); + + //normalise the pitch + if( angles[ PITCH ] < -180.0f ) + angles[ PITCH ] += 360.0f; + + // get the rotation information + if( !ci->nonsegmented ) + CG_PlayerAngles( cent, angles, legs.axis, torso.axis, head.axis ); + else + CG_PlayerNonSegAngles( cent, angles, legs.axis ); + + AxisCopy( legs.axis, tempAxis ); + + //rotate the legs axis to back to the wall + if( es->eFlags & EF_WALLCLIMB && + BG_RotateAxis( es->angles2, legs.axis, tempAxis, qfalse, es->eFlags & EF_WALLCLIMBCEILING ) ) + AxisCopy( tempAxis, legs.axis ); + + //smooth out WW transitions so the model doesn't hop around + CG_PlayerWWSmoothing( cent, legs.axis, legs.axis ); + + AxisCopy( tempAxis, cent->pe.lastAxis ); + + // get the animation state (after rotation, to allow feet shuffle) + if( !ci->nonsegmented ) + CG_PlayerAnimation( cent, &legs.oldframe, &legs.frame, &legs.backlerp, + &torso.oldframe, &torso.frame, &torso.backlerp ); + else + CG_PlayerNonSegAnimation( cent, &legs.oldframe, &legs.frame, &legs.backlerp ); + + // add the talk baloon or disconnect icon + CG_PlayerSprites( cent ); + + // add the shadow + if( ( es->number == cg.snap->ps.clientNum && cg.renderingThirdPerson ) || + es->number != cg.snap->ps.clientNum ) + shadow = CG_PlayerShadow( cent, &shadowPlane, class ); + + // add a water splash if partially in and out of water + CG_PlayerSplash( cent, class ); + + if( cg_shadows.integer == 3 && shadow ) + renderfx |= RF_SHADOW_PLANE; + + renderfx |= RF_LIGHTING_ORIGIN; // use the same origin for all + + // + // add the legs + // + if( !ci->nonsegmented ) + { + legs.hModel = ci->legsModel; + + if( held & ( 1 << UP_LIGHTARMOUR ) ) + legs.customSkin = cgs.media.larmourLegsSkin; + else + legs.customSkin = ci->legsSkin; + } + else + { + legs.hModel = ci->nonSegModel; + legs.customSkin = ci->nonSegSkin; + } + + VectorCopy( cent->lerpOrigin, legs.origin ); + + VectorCopy( cent->lerpOrigin, legs.lightingOrigin ); + legs.shadowPlane = shadowPlane; + legs.renderfx = renderfx; + VectorCopy( legs.origin, legs.oldorigin ); // don't positionally lerp at all + + //move the origin closer into the wall with a CapTrace + if( es->eFlags & EF_WALLCLIMB && !( es->eFlags & EF_DEAD ) && !( cg.intermissionStarted ) ) + { + vec3_t start, end, mins, maxs; + trace_t tr; + + if( es->eFlags & EF_WALLCLIMBCEILING ) + VectorSet( surfNormal, 0.0f, 0.0f, -1.0f ); + else + VectorCopy( es->angles2, surfNormal ); + + BG_FindBBoxForClass( class, mins, maxs, NULL, NULL, NULL ); + + VectorMA( legs.origin, -TRACE_DEPTH, surfNormal, end ); + VectorMA( legs.origin, 1.0f, surfNormal, start ); + CG_CapTrace( &tr, start, mins, maxs, end, es->number, MASK_PLAYERSOLID ); + + //if the trace misses completely then just use legs.origin + //apparently capsule traces are "smaller" than box traces + if( tr.fraction != 1.0f ) + VectorMA( legs.origin, tr.fraction * -TRACE_DEPTH, surfNormal, legs.origin ); + + VectorCopy( legs.origin, legs.lightingOrigin ); + VectorCopy( legs.origin, legs.oldorigin ); // don't positionally lerp at all + } + + //rescale the model + scale = BG_FindModelScaleForClass( class ); + + if( scale != 1.0f ) + { + VectorScale( legs.axis[ 0 ], scale, legs.axis[ 0 ] ); + VectorScale( legs.axis[ 1 ], scale, legs.axis[ 1 ] ); + VectorScale( legs.axis[ 2 ], scale, legs.axis[ 2 ] ); + + legs.nonNormalizedAxes = qtrue; + } + + //offset on the Z axis if required + VectorMA( legs.origin, BG_FindZOffsetForClass( class ), surfNormal, legs.origin ); + VectorCopy( legs.origin, legs.lightingOrigin ); + VectorCopy( legs.origin, legs.oldorigin ); // don't positionally lerp at all + + trap_R_AddRefEntityToScene( &legs ); + + // if the model failed, allow the default nullmodel to be displayed + if( !legs.hModel ) + return; + + if( !ci->nonsegmented ) + { + // + // add the torso + // + torso.hModel = ci->torsoModel; + + if( held & ( 1 << UP_LIGHTARMOUR ) ) + torso.customSkin = cgs.media.larmourTorsoSkin; + else + torso.customSkin = ci->torsoSkin; + + if( !torso.hModel ) + return; + + VectorCopy( cent->lerpOrigin, torso.lightingOrigin ); + + CG_PositionRotatedEntityOnTag( &torso, &legs, ci->legsModel, "tag_torso" ); + + torso.shadowPlane = shadowPlane; + torso.renderfx = renderfx; + + trap_R_AddRefEntityToScene( &torso ); + + // + // add the head + // + head.hModel = ci->headModel; + + if( held & ( 1 << UP_HELMET ) ) + head.customSkin = cgs.media.larmourHeadSkin; + else + head.customSkin = ci->headSkin; + + if( !head.hModel ) + return; + + VectorCopy( cent->lerpOrigin, head.lightingOrigin ); + + CG_PositionRotatedEntityOnTag( &head, &torso, ci->torsoModel, "tag_head" ); + + head.shadowPlane = shadowPlane; + head.renderfx = renderfx; + + trap_R_AddRefEntityToScene( &head ); + } + + // + // add the gun / barrel / flash + // + if( es->weapon != WP_NONE ) + { + if( !ci->nonsegmented ) + CG_AddPlayerWeapon( &torso, NULL, cent ); + else + CG_AddPlayerWeapon( &legs, NULL, cent ); + } + + CG_PlayerUpgrades( cent, &torso ); + + //sanity check that particle systems are stopped when dead + if( es->eFlags & EF_DEAD ) + { + if( CG_IsParticleSystemValid( ¢->muzzlePS ) ) + CG_DestroyParticleSystem( ¢->muzzlePS ); + + if( CG_IsParticleSystemValid( ¢->jetPackPS ) ) + CG_DestroyParticleSystem( ¢->jetPackPS ); + } + + VectorCopy( surfNormal, cent->pe.lastNormal ); +} + +/* +=============== +CG_Corpse +=============== +*/ +void CG_Corpse( centity_t *cent ) +{ + clientInfo_t *ci; + refEntity_t legs; + refEntity_t torso; + refEntity_t head; + entityState_t *es = ¢->currentState; + int corpseNum; + int renderfx; + qboolean shadow = qfalse; + float shadowPlane; + vec3_t origin, liveZ, deadZ; + float scale; + + corpseNum = CG_GetCorpseNum( es->clientNum ); + + //ROTAX + //if( corpseNum < 0 || corpseNum >= MAX_CLIENTS ) + // CG_Error( "Bad corpseNum on corpse entity: %d", corpseNum ); + if( corpseNum < 0 || corpseNum >= MAX_CLIENTS ) + return; + + ci = &cgs.corpseinfo[ corpseNum ]; + + // it is possible to see corpses from disconnected players that may + // not have valid clientinfo + if( !ci->infoValid ) + return; + + memset( &legs, 0, sizeof( legs ) ); + memset( &torso, 0, sizeof( torso ) ); + memset( &head, 0, sizeof( head ) ); + + VectorCopy( cent->lerpOrigin, origin ); + BG_FindBBoxForClass( es->clientNum, liveZ, NULL, NULL, deadZ, NULL ); + origin[ 2 ] -= ( liveZ[ 2 ] - deadZ[ 2 ] ); + + VectorCopy( es->angles, cent->lerpAngles ); + + // get the rotation information + if( !ci->nonsegmented ) + CG_PlayerAngles( cent, cent->lerpAngles, legs.axis, torso.axis, head.axis ); + else + CG_PlayerNonSegAngles( cent, cent->lerpAngles, legs.axis ); + + //set the correct frame (should always be dead) + if( cg_noPlayerAnims.integer ) + legs.oldframe = legs.frame = torso.oldframe = torso.frame = 0; + else if( !ci->nonsegmented ) + { + memset( ¢->pe.legs, 0, sizeof( lerpFrame_t ) ); + CG_RunPlayerLerpFrame( ci, ¢->pe.legs, es->legsAnim, 1 ); + legs.oldframe = cent->pe.legs.oldFrame; + legs.frame = cent->pe.legs.frame; + legs.backlerp = cent->pe.legs.backlerp; + + memset( ¢->pe.torso, 0, sizeof( lerpFrame_t ) ); + CG_RunPlayerLerpFrame( ci, ¢->pe.torso, es->torsoAnim, 1 ); + torso.oldframe = cent->pe.torso.oldFrame; + torso.frame = cent->pe.torso.frame; + torso.backlerp = cent->pe.torso.backlerp; + } + else + { + memset( ¢->pe.nonseg, 0, sizeof( lerpFrame_t ) ); + CG_RunPlayerLerpFrame( ci, ¢->pe.nonseg, es->legsAnim, 1 ); + legs.oldframe = cent->pe.nonseg.oldFrame; + legs.frame = cent->pe.nonseg.frame; + legs.backlerp = cent->pe.nonseg.backlerp; + } + + // add the shadow + shadow = CG_PlayerShadow( cent, &shadowPlane, es->clientNum ); + + // get the player model information + renderfx = 0; + + if( cg_shadows.integer == 3 && shadow ) + renderfx |= RF_SHADOW_PLANE; + + renderfx |= RF_LIGHTING_ORIGIN; // use the same origin for all + + // + // add the legs + // + if( !ci->nonsegmented ) + { + legs.hModel = ci->legsModel; + legs.customSkin = ci->legsSkin; + } + else + { + legs.hModel = ci->nonSegModel; + legs.customSkin = ci->nonSegSkin; + } + + VectorCopy( origin, legs.origin ); + + VectorCopy( origin, legs.lightingOrigin ); + legs.shadowPlane = shadowPlane; + legs.renderfx = renderfx; + legs.origin[ 2 ] += BG_FindZOffsetForClass( es->clientNum ); + VectorCopy( legs.origin, legs.oldorigin ); // don't positionally lerp at all + + //rescale the model + scale = BG_FindModelScaleForClass( es->clientNum ); + + if( scale != 1.0f ) + { + VectorScale( legs.axis[ 0 ], scale, legs.axis[ 0 ] ); + VectorScale( legs.axis[ 1 ], scale, legs.axis[ 1 ] ); + VectorScale( legs.axis[ 2 ], scale, legs.axis[ 2 ] ); + + legs.nonNormalizedAxes = qtrue; + } + + //CG_AddRefEntityWithPowerups( &legs, es->powerups, ci->team ); + trap_R_AddRefEntityToScene( &legs ); + + // if the model failed, allow the default nullmodel to be displayed + if( !legs.hModel ) + return; + + if( !ci->nonsegmented ) + { + // + // add the torso + // + torso.hModel = ci->torsoModel; + if( !torso.hModel ) + return; + + torso.customSkin = ci->torsoSkin; + + VectorCopy( origin, torso.lightingOrigin ); + + CG_PositionRotatedEntityOnTag( &torso, &legs, ci->legsModel, "tag_torso" ); + + torso.shadowPlane = shadowPlane; + torso.renderfx = renderfx; + + //CG_AddRefEntityWithPowerups( &torso, es->powerups, ci->team ); + trap_R_AddRefEntityToScene( &torso ); + + // + // add the head + // + head.hModel = ci->headModel; + if( !head.hModel ) + return; + + head.customSkin = ci->headSkin; + + VectorCopy( origin, head.lightingOrigin ); + + CG_PositionRotatedEntityOnTag( &head, &torso, ci->torsoModel, "tag_head"); + + head.shadowPlane = shadowPlane; + head.renderfx = renderfx; + + //CG_AddRefEntityWithPowerups( &head, es->powerups, ci->team ); + trap_R_AddRefEntityToScene( &head ); + } +} + + +//===================================================================== + +/* +=============== +CG_ResetPlayerEntity + +A player just came into view or teleported, so reset all animation info +=============== +*/ +void CG_ResetPlayerEntity( centity_t *cent ) +{ + cent->errorTime = -99999; // guarantee no error decay added + cent->extrapolated = qfalse; + + CG_ClearLerpFrame( &cgs.clientinfo[ cent->currentState.clientNum ], + ¢->pe.legs, cent->currentState.legsAnim ); + CG_ClearLerpFrame( &cgs.clientinfo[ cent->currentState.clientNum ], + ¢->pe.torso, cent->currentState.torsoAnim ); + CG_ClearLerpFrame( &cgs.clientinfo[ cent->currentState.clientNum ], + ¢->pe.nonseg, cent->currentState.legsAnim ); + + BG_EvaluateTrajectory( ¢->currentState.pos, cg.time, cent->lerpOrigin ); + BG_EvaluateTrajectory( ¢->currentState.apos, cg.time, cent->lerpAngles ); + + VectorCopy( cent->lerpOrigin, cent->rawOrigin ); + VectorCopy( cent->lerpAngles, cent->rawAngles ); + + memset( ¢->pe.legs, 0, sizeof( cent->pe.legs ) ); + cent->pe.legs.yawAngle = cent->rawAngles[ YAW ]; + cent->pe.legs.yawing = qfalse; + cent->pe.legs.pitchAngle = 0; + cent->pe.legs.pitching = qfalse; + + memset( ¢->pe.torso, 0, sizeof( cent->pe.legs ) ); + cent->pe.torso.yawAngle = cent->rawAngles[ YAW ]; + cent->pe.torso.yawing = qfalse; + cent->pe.torso.pitchAngle = cent->rawAngles[ PITCH ]; + cent->pe.torso.pitching = qfalse; + + memset( ¢->pe.nonseg, 0, sizeof( cent->pe.nonseg ) ); + cent->pe.nonseg.yawAngle = cent->rawAngles[ YAW ]; + cent->pe.nonseg.yawing = qfalse; + cent->pe.nonseg.pitchAngle = cent->rawAngles[ PITCH ]; + cent->pe.nonseg.pitching = qfalse; + + if( cg_debugPosition.integer ) + CG_Printf( "%i ResetPlayerEntity yaw=%i\n", cent->currentState.number, cent->pe.torso.yawAngle ); +} + +/* +================== +CG_PlayerDisconnect + +Player disconnecting +================== +*/ +void CG_PlayerDisconnect( vec3_t org ) +{ + particleSystem_t *ps; + + trap_S_StartSound( org, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.disconnectSound ); + + ps = CG_SpawnNewParticleSystem( cgs.media.disconnectPS ); + + if( CG_IsParticleSystemValid( &ps ) ) + { + CG_SetAttachmentPoint( &ps->attachment, org ); + CG_AttachToPoint( &ps->attachment ); + } +} + +/* +================= +CG_Bleed + +This is the spurt of blood when a character gets hit +================= +*/ +void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum ) +{ + pTeam_t team = cgs.clientinfo[ entityNum ].team; + qhandle_t bleedPS; + particleSystem_t *ps; + + if( !cg_blood.integer ) + return; + + if( team == PTE_ALIENS ) + bleedPS = cgs.media.alienBleedPS; + else if( team == PTE_HUMANS ) + bleedPS = cgs.media.humanBleedPS; + else + return; + + ps = CG_SpawnNewParticleSystem( bleedPS ); + + if( CG_IsParticleSystemValid( &ps ) ) + { + CG_SetAttachmentPoint( &ps->attachment, origin ); + CG_SetAttachmentCent( &ps->attachment, &cg_entities[ entityNum ] ); + CG_AttachToPoint( &ps->attachment ); + + CG_SetParticleSystemNormal( ps, normal ); + } +} + +/* +=============== +CG_AtHighestClass + +Is the local client at the highest class possible? +=============== +*/ +qboolean CG_AtHighestClass( void ) +{ + int i; + qboolean superiorClasses = qfalse; + + for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) + { + if( BG_ClassCanEvolveFromTo( + cg.predictedPlayerState.stats[ STAT_PCLASS ], i, + ALIEN_MAX_KILLS, 0 ) >= 0 && + BG_FindStagesForClass( i, cgs.alienStage ) && + BG_ClassIsAllowed( i ) ) + { + superiorClasses = qtrue; + break; + } + } + + return !superiorClasses; +} + + +//rotaxfun +/* +================== +CG_ChatBubblleDisplay +================== +*/ +static void CG_ChatBubblleDisplay( centity_t *cent ) +{ + entityState_t *es = ¢->currentState; + vec3_t origin; + float healthScale; + int health; + float x, y; + vec4_t color; + qboolean powered, marked; + trace_t tr; + float d; + buildStat_t *bs; + int i, j; + int entNum; + vec3_t trOrigin; + vec3_t right; + qboolean visible = qfalse; + vec3_t mins, maxs; + entityState_t *hit; + + if (cgs.clientinfo[ es->clientNum ].chatDurationTime == -1) + cgs.clientinfo[ es->clientNum ].chatDurationTime = cg.time + 5000; + + if (cg.time > cgs.clientinfo[ es->clientNum ].chatDurationTime) + { + cgs.clientinfo[ es->clientNum ].chatDurationTime = 0; + return; + } + //CG_Printf("a: %i\n", cgs.clientinfo[ es->clientNum ].chatDurationTime); + + //if( BG_FindTeamForBuildable( es->modelindex ) == BIT_ALIENS ) + // bs = &cgs.alienBuildStat; + //else + bs = &cgs.humanBuildStat; + + if( !bs->loaded ) + return; + + d = Distance( cent->lerpOrigin, cg.refdef.vieworg ); + if( d > 1800.0f ) + return; + + Vector4Copy( bs->foreColor, color ); + + // trace for center point + //BG_FindBBoxForBuildable( es->modelindex, mins, maxs ); + mins[0] = -15; + mins[1] = -15; + mins[2] = -24; + + maxs[0] = 15; + maxs[1] = 15; + maxs[2] = 32; + + VectorCopy( cent->lerpOrigin, origin ); + + // center point + origin[ 2 ] += mins[ 2 ]; + origin[ 2 ] += ( abs( mins[ 2 ] ) + abs( maxs[ 2 ] ) ) / 2; + + origin[ 2 ] += BG_FindSpriteHeightForClass( ( cent->currentState.powerups >> 8 ) & 0xFF ); + + //entNum = cg.predictedPlayerState.clientNum; + + + VectorCopy( cg.refdef.vieworg, trOrigin ); + CG_Trace( &tr, cg.refdef.vieworg, NULL, NULL, cent->lerpOrigin, cg.predictedPlayerState.clientNum, MASK_SHOT ); + //CG_Printf("a: %i, b: %i, wd: %i\n", tr.entityNum, cent->currentState.number, ENTITYNUM_WORLD); + if( tr.entityNum == cent->currentState.number ) + visible = qtrue; + + +/* + // if first try fails, step left, step right + for( j = 0; j < 3; j++ ) + { + VectorCopy( cg.refdef.vieworg, trOrigin ); + switch( j ) + { + case 1: + // step right + AngleVectors( cg.refdefViewAngles, NULL, right, NULL ); + VectorMA( trOrigin, 20, right, trOrigin ); + break; + case 2: + // step left + AngleVectors( cg.refdefViewAngles, NULL, right, NULL ); + VectorMA( trOrigin, -20, right, trOrigin ); + break; + default: + break; + } + // look through up to 3 players and/or transparent buildables + for( i = 0; i < 3; i++ ) + { + CG_Trace( &tr, trOrigin, NULL, NULL, origin, entNum, MASK_SHOT ); + if( tr.entityNum == cent->currentState.number ) + { + visible = qtrue; + break; + } + + if( tr.entityNum == ENTITYNUM_WORLD ) + break; + + hit = &cg_entities[ tr.entityNum ].currentState; + + if( tr.entityNum < MAX_CLIENTS || ( hit->eType == ET_BUILDABLE && + ( !( es->generic1 & B_SPAWNED_TOGGLEBIT ) || + BG_FindTransparentTestForBuildable( hit->modelindex ) ) ) ) + { + entNum = tr.entityNum; + VectorCopy( tr.endpos, trOrigin ); + } + else + break; + } + } +*/ + //hack to make the kit obscure view + if( cg_drawGun.integer && visible && + cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS && + CG_WorldToScreen( origin, &x, &y ) ) + { + if( x > 450 && y > 290 ) + visible = qfalse; + } + + if (visible == qfalse) + return; + + //if( !visible && cent->buildableStatus.visible ) + //{ + // cent->buildableStatus.visible = qfalse; + // cent->buildableStatus.lastTime = cg.time; + //} + //else if( visible && !cent->buildableStatus.visible ) + //{ + // cent->buildableStatus.visible = qtrue; + // cent->buildableStatus.lastTime = cg.time; + //} + + // Fade up + //if( cent->buildableStatus.visible ) + //{ + // if( cent->buildableStatus.lastTime + STATUS_FADE_TIME > cg.time ) + // color[ 3 ] = (float)( cg.time - cent->buildableStatus.lastTime ) / STATUS_FADE_TIME; + //} + + // Fade down + //if( !cent->buildableStatus.visible ) + //{ + // if( cent->buildableStatus.lastTime + STATUS_FADE_TIME > cg.time ) + // color[ 3 ] = 1.0f - (float)( cg.time - cent->buildableStatus.lastTime ) / STATUS_FADE_TIME; + // else + // return; + //} + + health = 192 & B_HEALTH_MASK; + healthScale = (float)health / B_HEALTH_MASK; + + if( health > 0 && healthScale < 0.01f ) + healthScale = 0.01f; + else if( healthScale < 0.0f ) + healthScale = 0.0f; + else if( healthScale > 1.0f ) + healthScale = 1.0f; + + if( CG_WorldToScreen( origin, &x, &y ) ) + { + float picW = 256; + float picH = 64; + float picX = x; + float picY = y; + float scale; + float subH, subY; + + vec4_t frameColor; + + // this is fudged to get the width/height in the cfg to be more realistic + scale = ( picH / d ) * 2; + + if( !cg_BubblleZoom.integer ) + scale = 0.4f; + + picH *= scale; + picW *= scale; + picX -= ( picW * 0.5f ); + picY -= ( picH * 0.5f ); + + // sub-elements such as icons and number + subH = picH - ( picH * bs->verticalMargin ); + subY = picY + ( picH * 1.5f ) - ( subH * 1.5f ); + + + if( cgs.clientinfo[ cent->currentState.number ].chatTeam == PTE_HUMANS ) + CG_DrawPic( picX, picY, picW, picH, cgs.media.chatBubblle_h ); + else if( cgs.clientinfo[ cent->currentState.number ].chatTeam == PTE_ALIENS ) + CG_DrawPic( picX, picY, picW, picH, cgs.media.chatBubblle_a ); + else + CG_DrawPic( picX, picY, picW, picH, cgs.media.chatBubblle ); + + +// if( health > 0 ) +// { +// float hX, hY, hW, hH; +// vec4_t healthColor; +// +// hX = picX + ( bs->healthPadding * scale ); +// hY = picY + ( bs->healthPadding * scale ); +// hH = picH - ( bs->healthPadding * 2.0f * scale ); +// hW = picW * healthScale - ( bs->healthPadding * 2.0f * scale ); + +// if( healthScale == 1.0f ) +// Vector4Copy( bs->healthLowColor, healthColor ); +// else if( healthScale >= 0.75f ) +// Vector4Copy( bs->healthGuardedColor, healthColor ); +// else if( healthScale >= 0.50f ) +// Vector4Copy( bs->healthElevatedColor, healthColor ); +// else if( healthScale >= 0.25f ) +// Vector4Copy( bs->healthHighColor, healthColor ); +// else +// Vector4Copy( bs->healthSevereColor, healthColor ); + +// healthColor[ 3 ] = color[ 3 ]; +// trap_R_SetColor( healthColor ); + +// CG_DrawPic( hX, hY, hW, hH, cgs.media.whiteShader ); +// trap_R_SetColor( NULL ); + // } + + trap_R_SetColor( color ); + + { + float nX; + int textW; + int healthMax; + int healthPoints; + int limit = 15; + + healthMax = 200; + healthPoints = (int)( healthScale * healthMax ); + if( health > 0 && healthPoints < 1 ) + healthPoints = 1; + nX = picX + ( picW * 0.5f ) - 2.0f - ( ( subH * 4 ) * 0.5f ); + + // if( healthPoints > 999 ) + // nX -= 0.0f; + // else if( healthPoints > 99 ) + // nX -= subH * 0.5f; + // else if( healthPoints > 9 ) + // nX -= subH * 1.0f; + // else + // nX -= subH * 1.5f; + nX -= subH * 1.9f; + + //CG_DrawField( nX, subY, 4, subH, subH, healthPoints ); + + textW = CG_Text_Width( cgs.clientinfo[ es->clientNum ].chatText, scale, limit );//meri stretched sirku, takze priblizeny je vetsi + nX = nX + ((picW / 2) - (textW / 2)); + + CG_Text_Paint( nX, subY, scale, color, cgs.clientinfo[ es->clientNum ].chatText, 0, limit, ITEM_TEXTSTYLE_SHADOWED ); + //CG_Printf("textw: %i, nX: %i", textW, nX); + } + trap_R_SetColor( NULL ); + } +} + +//rotaxfun +/* +================== +CG_DrawChatBubblle +================== +*/ +void CG_DrawChatBubblle( void ) +{ + int i; + centity_t *cent; + entityState_t *es; + int playerList[ MAX_ENTITIES_IN_SNAPSHOT ];//256 + int players = 0; + + for( i = 0; i < MAX_GENTITIES; i++ ) + { + if( cg_entities[ i ].currentState.eType == ET_PLAYER ) + playerList[ players++ ] = cg_entities[ i ].currentState.number; + + //CG_Printf( "etype: %i == %i, team: %i != %i\n", es->eType, ET_PLAYER, cg.predictedPlayerState.stats[ STAT_PTEAM ], PTE_NONE ); + } + +/* + for( i = 0; i < cg.snap->numEntities; i++ ) + { + cent = &cg_entities[ cg.snap->entities[ i ].number ]; + es = ¢->currentState; + + if( es->eType == ET_PLAYER && cg.predictedPlayerState.stats[ STAT_PTEAM ] != PTE_NONE ) + playerList[ players++ ] = cg.snap->entities[ i ].number; + + if ( es->eType < 3) + CG_Printf( "etype: %i == %i, team: %i != %i\n", es->eType, ET_PLAYER, cg.predictedPlayerState.stats[ STAT_PTEAM ], PTE_NONE ); + } + + for( i = 0; i < MAX_GENTITIES; i++ ) + { + if( cg_entities[ i ].currentState.eType == ET_PLAYER ) + CG_Printf( "etype: %i == %i, team: %i != %i\n", cg_entities[ i ].currentState.eType, ET_PLAYER, cg.predictedPlayerState.stats[ STAT_PTEAM ], PTE_NONE ); + } + */ + qsort( playerList, players, sizeof( int ), CG_SortDistance ); + for( i = 0; i < players; i++ ) + CG_ChatBubblleDisplay( &cg_entities[ playerList[ i ] ] ); + + //CG_Printf( "players: %i\n", players); +} diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c new file mode 100644 index 0000000..19b27cf --- /dev/null +++ b/src/cgame/cg_playerstate.c @@ -0,0 +1,317 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_playerstate.c -- this file acts on changes in a new playerState_t +// With normal play, this will be done after local prediction, but when +// following another player or playing back a demo, it will be checked +// when the snapshot transitions like all the other entities + + +#include "cg_local.h" + +/* +============== +CG_DamageFeedback +============== +*/ +void CG_DamageFeedback( int yawByte, int pitchByte, int damage ) +{ + float left, front, up; + float kick; + int health; + float scale; + vec3_t dir; + vec3_t angles; + float dist; + float yaw, pitch; + + // show the attacking player's head and name in corner + cg.attackerTime = cg.time; + + // the lower on health you are, the greater the view kick will be + health = cg.snap->ps.stats[STAT_HEALTH]; + + if( health < 40 ) + scale = 1; + else + scale = 40.0 / health; + + kick = damage * scale; + + if( kick < 5 ) + kick = 5; + + if( kick > 10 ) + kick = 10; + + // if yaw and pitch are both 255, make the damage always centered (falling, etc) + if( yawByte == 255 && pitchByte == 255 ) + { + cg.damageX = 0; + cg.damageY = 0; + cg.v_dmg_roll = 0; + cg.v_dmg_pitch = -kick; + } + else + { + // positional + pitch = pitchByte / 255.0 * 360; + yaw = yawByte / 255.0 * 360; + + angles[ PITCH ] = pitch; + angles[ YAW ] = yaw; + angles[ ROLL ] = 0; + + AngleVectors( angles, dir, NULL, NULL ); + VectorSubtract( vec3_origin, dir, dir ); + + front = DotProduct( dir, cg.refdef.viewaxis[ 0 ] ); + left = DotProduct( dir, cg.refdef.viewaxis[ 1 ] ); + up = DotProduct( dir, cg.refdef.viewaxis[ 2 ] ); + + dir[ 0 ] = front; + dir[ 1 ] = left; + dir[ 2 ] = 0; + dist = VectorLength( dir ); + + if( dist < 0.1f ) + dist = 0.1f; + + cg.v_dmg_roll = kick * left; + + cg.v_dmg_pitch = -kick * front; + + if( front <= 0.1 ) + front = 0.1f; + + cg.damageX = -left / front; + cg.damageY = up / dist; + } + + // clamp the position + if( cg.damageX > 1.0 ) + cg.damageX = 1.0; + + if( cg.damageX < - 1.0 ) + cg.damageX = -1.0; + + if( cg.damageY > 1.0 ) + cg.damageY = 1.0; + + if( cg.damageY < - 1.0 ) + cg.damageY = -1.0; + + // don't let the screen flashes vary as much + if( kick > 10 ) + kick = 10; + + cg.damageValue = kick; + cg.v_dmg_time = cg.time + DAMAGE_TIME; + cg.damageTime = cg.snap->serverTime; +} + + + + +/* +================ +CG_Respawn + +A respawn happened this snapshot +================ +*/ +void CG_Respawn( void ) +{ + // no error decay on player movement + cg.thisFrameTeleport = qtrue; + + // display weapons available + cg.weaponSelectTime = cg.time; + + // select the weapon the server says we are using + cg.weaponSelect = cg.snap->ps.weapon; + + CG_ResetPainBlend( ); +} + +/* +============== +CG_CheckPlayerstateEvents + +============== +*/ +void CG_CheckPlayerstateEvents( playerState_t *ps, playerState_t *ops ) +{ + int i; + int event; + centity_t *cent; + + if( ps->externalEvent && ps->externalEvent != ops->externalEvent ) + { + cent = &cg_entities[ ps->clientNum ]; + cent->currentState.event = ps->externalEvent; + cent->currentState.eventParm = ps->externalEventParm; + CG_EntityEvent( cent, cent->lerpOrigin ); + } + + cent = &cg.predictedPlayerEntity; // cg_entities[ ps->clientNum ]; + + // go through the predictable events buffer + for( i = ps->eventSequence - MAX_PS_EVENTS; i < ps->eventSequence; i++ ) + { + // if we have a new predictable event + if( i >= ops->eventSequence || + // or the server told us to play another event instead of a predicted event we already issued + // or something the server told us changed our prediction causing a different event + ( i > ops->eventSequence - MAX_PS_EVENTS && ps->events[ i & ( MAX_PS_EVENTS - 1 ) ] != + ops->events[ i & ( MAX_PS_EVENTS - 1 ) ] ) ) + { + event = ps->events[ i & ( MAX_PS_EVENTS - 1 ) ]; + + cent->currentState.event = event; + cent->currentState.eventParm = ps->eventParms[ i & ( MAX_PS_EVENTS - 1 ) ]; + CG_EntityEvent( cent, cent->lerpOrigin ); + cg.predictableEvents[ i & ( MAX_PREDICTED_EVENTS - 1 ) ] = event; + + cg.eventSequence++; + } + } +} + + +/* +================== +CG_CheckChangedPredictableEvents +================== +*/ +void CG_CheckChangedPredictableEvents( playerState_t *ps ) +{ + int i; + int event; + centity_t *cent; + + cent = &cg.predictedPlayerEntity; + + for( i = ps->eventSequence - MAX_PS_EVENTS; i < ps->eventSequence; i++ ) + { + // + if( i >= cg.eventSequence ) + continue; + + // if this event is not further back in than the maximum predictable events we remember + if( i > cg.eventSequence - MAX_PREDICTED_EVENTS ) + { + // if the new playerstate event is different from a previously predicted one + if( ps->events[ i & ( MAX_PS_EVENTS - 1 ) ] != cg.predictableEvents[ i & ( MAX_PREDICTED_EVENTS - 1 ) ] ) + { + event = ps->events[ i & ( MAX_PS_EVENTS - 1 ) ]; + cent->currentState.event = event; + cent->currentState.eventParm = ps->eventParms[ i & ( MAX_PS_EVENTS - 1 ) ]; + CG_EntityEvent( cent, cent->lerpOrigin ); + + cg.predictableEvents[ i & ( MAX_PREDICTED_EVENTS - 1 ) ] = event; + + if( cg_showmiss.integer ) + CG_Printf( "WARNING: changed predicted event\n" ); + } + } + } +} + +/* +================== +CG_CheckLocalSounds +================== +*/ +void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) +{ + int reward; + + // don't play the sounds if the player just changed teams + if( ps->persistant[ PERS_TEAM ] != ops->persistant[ PERS_TEAM ] ) + return; + + // health changes of more than -1 should make pain sounds + if( ps->stats[ STAT_HEALTH ] < ops->stats[ STAT_HEALTH ] - 1 ) + { + if( ps->stats[ STAT_HEALTH ] > 0 ) + CG_PainEvent( &cg.predictedPlayerEntity, ps->stats[ STAT_HEALTH ] ); + } + + + // if we are going into the intermission, don't start any voices + if( cg.intermissionStarted ) + return; + + // reward sounds + reward = qfalse; +} + + +/* +=============== +CG_TransitionPlayerState + +=============== +*/ +void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ) +{ + // check for changing follow mode + if( ps->clientNum != ops->clientNum ) + { + cg.thisFrameTeleport = qtrue; + // make sure we don't get any unwanted transition effects + *ops = *ps; + + CG_ResetPainBlend( ); + } + + // damage events (player is getting wounded) + if( ps->damageEvent != ops->damageEvent && ps->damageCount ) + CG_DamageFeedback( ps->damageYaw, ps->damagePitch, ps->damageCount ); + + // respawning + if( ps->persistant[ PERS_SPAWN_COUNT ] != ops->persistant[ PERS_SPAWN_COUNT ] ) + CG_Respawn( ); + + if( cg.mapRestart ) + { + CG_Respawn( ); + cg.mapRestart = qfalse; + } + + if( cg.snap->ps.pm_type != PM_INTERMISSION && + ps->persistant[ PERS_TEAM ] != TEAM_SPECTATOR ) + CG_CheckLocalSounds( ps, ops ); + + // run events + CG_CheckPlayerstateEvents( ps, ops ); + + // smooth the ducking viewheight change + if( ps->viewheight != ops->viewheight ) + { + cg.duckChange = ps->viewheight - ops->viewheight; + cg.duckTime = cg.time; + } +} + diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c new file mode 100644 index 0000000..f1c0b74 --- /dev/null +++ b/src/cgame/cg_predict.c @@ -0,0 +1,926 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_predict.c -- this file generates cg.predictedPlayerState by either +// interpolating between snapshots from the server or locally predicting +// ahead the client's movement. +// It also handles local physics interaction, like fragments bouncing off walls + + +#include "cg_local.h" + +static pmove_t cg_pmove; + +static int cg_numSolidEntities; +static centity_t *cg_solidEntities[MAX_ENTITIES_IN_SNAPSHOT]; +static int cg_numTriggerEntities; +static centity_t *cg_triggerEntities[MAX_ENTITIES_IN_SNAPSHOT]; + +//ROTAXfun +extern vmCvar_t cg_rotaxFPS_BOOST; + +/* +==================== +CG_BuildSolidList + +When a new cg.snap has been set, this function builds a sublist +of the entities that are actually solid, to make for more +efficient collision detection +==================== +*/ +void CG_BuildSolidList( void ) +{ + int i; + centity_t *cent; + snapshot_t *snap; + entityState_t *ent; + + cg_numSolidEntities = 0; + cg_numTriggerEntities = 0; + + if( cg.nextSnap && !cg.nextFrameTeleport && !cg.thisFrameTeleport ) + snap = cg.nextSnap; + else + snap = cg.snap; + + for( i = 0; i < snap->numEntities; i++ ) + { + cent = &cg_entities[ snap->entities[ i ].number ]; + ent = ¢->currentState; + + if( ent->eType == ET_ITEM || ent->eType == ET_PUSH_TRIGGER || ent->eType == ET_TELEPORT_TRIGGER ) + { + cg_triggerEntities[ cg_numTriggerEntities ] = cent; + cg_numTriggerEntities++; + continue; + } + + if( cent->nextState.solid && ent->eType != ET_MISSILE ) + { + cg_solidEntities[ cg_numSolidEntities ] = cent; + cg_numSolidEntities++; + continue; + } + } +} + +//ROTAXfun +qboolean BoundsIntersect(const vec3_t mins, const vec3_t maxs, + const vec3_t mins2, const vec3_t maxs2) +{ + if ( maxs[0] < mins2[0] || + maxs[1] < mins2[1] || + maxs[2] < mins2[2] || + mins[0] > maxs2[0] || + mins[1] > maxs2[1] || + mins[2] > maxs2[2]) + { + return qfalse; + } + + return qtrue; +} + + +/* +==================== +CG_ClipMoveToEntities + +==================== +*/ +static void CG_ClipMoveToEntities ( const vec3_t start, const vec3_t mins, + const vec3_t maxs, const vec3_t end, int skipNumber, + int mask, trace_t *tr, traceType_t collisionType ) +{ + int i, j, x, zd, zu; + trace_t trace; + entityState_t *ent; + clipHandle_t cmodel; + vec3_t tmins, tmaxs;//ROTAXfun + vec3_t bmins, bmaxs; + vec3_t origin, angles; + centity_t *cent; + + //SUPAR HACK + //this causes a trace to collide with the local player + if( skipNumber == MAGIC_TRACE_HACK ) + j = cg_numSolidEntities + 1; + else + j = cg_numSolidEntities; + + //ROTAXfun + if (cg_rotaxFPS_BOOST.integer) + { + // calculate bounding box of the trace + ClearBounds( tmins, tmaxs ); + AddPointToBounds( start, tmins, tmaxs ); + AddPointToBounds( end, tmins, tmaxs ); + if( mins ) + VectorAdd( mins, tmins, tmins ); + if( maxs ) + VectorAdd( maxs, tmaxs, tmaxs ); + } + + for( i = 0; i < j; i++ ) + { + if( i < cg_numSolidEntities ) + cent = cg_solidEntities[ i ]; + else + cent = &cg.predictedPlayerEntity; + + ent = ¢->currentState; + + if( ent->number == skipNumber ) + continue; + + if( ent->solid == SOLID_BMODEL ) + { + // special value for bmodel + cmodel = trap_CM_InlineModel( ent->modelindex ); + VectorCopy( cent->lerpAngles, angles ); + BG_EvaluateTrajectory( ¢->currentState.pos, cg.physicsTime, origin ); + } + else + { + // encoded bbox + x = ( ent->solid & 255 ); + zd = ( ( ent->solid >> 8 ) & 255 ); + zu = ( ( ent->solid >> 16 ) & 255 ) - 32; + + bmins[ 0 ] = bmins[ 1 ] = -x; + bmaxs[ 0 ] = bmaxs[ 1 ] = x; + bmins[ 2 ] = -zd; + bmaxs[ 2 ] = zu; + + if( i == cg_numSolidEntities ) + BG_FindBBoxForClass( ( ent->powerups >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); + + //ROTAXfun + if (cg_rotaxFPS_BOOST.integer) + { + VectorAdd( cent->lerpOrigin, bmins, bmins ); + VectorAdd( cent->lerpOrigin, bmaxs, bmaxs ); + if( !BoundsIntersect( bmins, bmaxs, tmins, tmaxs ) ) + continue; + } + + cmodel = trap_CM_TempBoxModel( bmins, bmaxs ); + VectorCopy( vec3_origin, angles ); + + //ROTAXfun + if (cg_rotaxFPS_BOOST.integer) + VectorCopy( vec3_origin, origin ); + else + VectorCopy( cent->lerpOrigin, origin ); + } + + if( collisionType == TT_CAPSULE ) + { + trap_CM_TransformedCapsuleTrace ( &trace, start, end, + mins, maxs, cmodel, mask, origin, angles ); + } + else if( collisionType == TT_AABB ) + { + trap_CM_TransformedBoxTrace ( &trace, start, end, + mins, maxs, cmodel, mask, origin, angles ); + } + else if( collisionType == TT_BISPHERE ) + { + trap_CM_TransformedBiSphereTrace( &trace, start, end, + mins[ 0 ], maxs[ 0 ], cmodel, mask, origin ); + } + + if( trace.allsolid || trace.fraction < tr->fraction ) + { + trace.entityNum = ent->number; + + if( tr->lateralFraction < trace.lateralFraction ) + { + float oldLateralFraction = tr->lateralFraction; + *tr = trace; + tr->lateralFraction = oldLateralFraction; + } + else + *tr = trace; + } + else if( trace.startsolid ) + tr->startsolid = qtrue; + + if( tr->allsolid ) + return; + } +} + +/* +================ +CG_Trace +================ +*/ +void CG_Trace( trace_t *result, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, + int skipNumber, int mask ) +{ + trace_t t; + + trap_CM_BoxTrace( &t, start, end, mins, maxs, 0, mask ); + t.entityNum = t.fraction != 1.0 ? ENTITYNUM_WORLD : ENTITYNUM_NONE; + // check all other solid models + CG_ClipMoveToEntities( start, mins, maxs, end, skipNumber, mask, &t, TT_AABB ); + + *result = t; +} + +/* +================ +CG_CapTrace +================ +*/ +void CG_CapTrace( trace_t *result, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, + int skipNumber, int mask ) +{ + trace_t t; + + trap_CM_CapsuleTrace( &t, start, end, mins, maxs, 0, mask ); + t.entityNum = t.fraction != 1.0 ? ENTITYNUM_WORLD : ENTITYNUM_NONE; + // check all other solid models + CG_ClipMoveToEntities( start, mins, maxs, end, skipNumber, mask, &t, TT_CAPSULE ); + + *result = t; +} + +/* +================ +CG_BiSphereTrace +================ +*/ +void CG_BiSphereTrace( trace_t *result, const vec3_t start, const vec3_t end, + const float startRadius, const float endRadius, int skipNumber, int mask ) +{ + trace_t t; + vec3_t mins, maxs; + + mins[ 0 ] = startRadius; + maxs[ 0 ] = endRadius; + + trap_CM_BiSphereTrace( &t, start, end, startRadius, endRadius, 0, mask ); + t.entityNum = t.fraction != 1.0 ? ENTITYNUM_WORLD : ENTITYNUM_NONE; + // check all other solid models + CG_ClipMoveToEntities( start, mins, maxs, end, skipNumber, mask, &t, TT_BISPHERE ); + + *result = t; +} + +/* +================ +CG_PointContents +================ +*/ +int CG_PointContents( const vec3_t point, int passEntityNum ) +{ + int i; + entityState_t *ent; + centity_t *cent; + clipHandle_t cmodel; + int contents; + + contents = trap_CM_PointContents (point, 0); + + for( i = 0; i < cg_numSolidEntities; i++ ) + { + cent = cg_solidEntities[ i ]; + + ent = ¢->currentState; + + if( ent->number == passEntityNum ) + continue; + + if( ent->solid != SOLID_BMODEL ) // special value for bmodel + continue; + + cmodel = trap_CM_InlineModel( ent->modelindex ); + + if( !cmodel ) + continue; + + contents |= trap_CM_TransformedPointContents( point, cmodel, ent->origin, ent->angles ); + } + + return contents; +} + + +/* +======================== +CG_InterpolatePlayerState + +Generates cg.predictedPlayerState by interpolating between +cg.snap->player_state and cg.nextFrame->player_state +======================== +*/ +static void CG_InterpolatePlayerState( qboolean grabAngles ) +{ + float f; + int i; + playerState_t *out; + snapshot_t *prev, *next; + + out = &cg.predictedPlayerState; + prev = cg.snap; + next = cg.nextSnap; + + *out = cg.snap->ps; + + // if we are still allowing local input, short circuit the view angles + if( grabAngles ) + { + usercmd_t cmd; + int cmdNum; + + cmdNum = trap_GetCurrentCmdNumber( ); + trap_GetUserCmd( cmdNum, &cmd ); + + PM_UpdateViewAngles( out, &cmd ); + } + + // if the next frame is a teleport, we can't lerp to it + if( cg.nextFrameTeleport ) + return; + + if( !next || next->serverTime <= prev->serverTime ) + return; + + f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); + + i = next->ps.bobCycle; + if( i < prev->ps.bobCycle ) + i += 256; // handle wraparound + + out->bobCycle = prev->ps.bobCycle + f * ( i - prev->ps.bobCycle ); + + for( i = 0; i < 3; i++ ) + { + out->origin[ i ] = prev->ps.origin[ i ] + f * ( next->ps.origin[ i ] - prev->ps.origin[ i ] ); + + if( !grabAngles ) + out->viewangles[ i ] = LerpAngle( prev->ps.viewangles[ i ], next->ps.viewangles[ i ], f ); + + out->velocity[ i ] = prev->ps.velocity[ i ] + + f * (next->ps.velocity[ i ] - prev->ps.velocity[ i ] ); + } +} + + +/* +========================= +CG_TouchTriggerPrediction + +Predict push triggers and items +========================= +*/ +static void CG_TouchTriggerPrediction( void ) +{ + int i; + trace_t trace; + entityState_t *ent; + clipHandle_t cmodel; + centity_t *cent; + qboolean spectator; + + // dead clients don't activate triggers + if( cg.predictedPlayerState.stats[ STAT_HEALTH ] <= 0 ) + return; + + spectator = ( cg.predictedPlayerState.pm_type == PM_SPECTATOR ); + + if( cg.predictedPlayerState.pm_type != PM_NORMAL && !spectator ) + return; + + for( i = 0; i < cg_numTriggerEntities; i++ ) + { + cent = cg_triggerEntities[ i ]; + ent = ¢->currentState; + + if( ent->solid != SOLID_BMODEL ) + continue; + + cmodel = trap_CM_InlineModel( ent->modelindex ); + if( !cmodel ) + continue; + + trap_CM_BoxTrace( &trace, cg.predictedPlayerState.origin, cg.predictedPlayerState.origin, + cg_pmove.mins, cg_pmove.maxs, cmodel, -1 ); + + if( !trace.startsolid ) + continue; + + if( ent->eType == ET_TELEPORT_TRIGGER ) + cg.hyperspace = qtrue; + } +} + +static int CG_IsUnacceptableError( playerState_t *ps, playerState_t *pps ) +{ + vec3_t delta; + int i; + + if( pps->pm_type != ps->pm_type || + pps->pm_flags != ps->pm_flags || + pps->pm_time != ps->pm_time ) + { + return 1; + } + + VectorSubtract( pps->origin, ps->origin, delta ); + if( VectorLengthSquared( delta ) > 0.1f * 0.1f ) + { + if( cg_showmiss.integer ) + { + CG_Printf( "origin delta: %.2f ", VectorLength( delta ) ); + } + return 2; + } + + VectorSubtract( pps->velocity, ps->velocity, delta ); + if( VectorLengthSquared( delta ) > 0.1f * 0.1f ) + { + if( cg_showmiss.integer ) + { + CG_Printf( "velocity delta: %.2f ", VectorLength( delta ) ); + } + return 3; + } + + if( pps->weaponTime != ps->weaponTime || + pps->gravity != ps->gravity || + pps->speed != ps->speed || + pps->delta_angles[ 0 ] != ps->delta_angles[ 0 ] || + pps->delta_angles[ 1 ] != ps->delta_angles[ 1 ] || + pps->delta_angles[ 2 ] != ps->delta_angles[ 2 ] || + pps->groundEntityNum != ps->groundEntityNum ) + { + return 4; + } + + if( pps->legsTimer != ps->legsTimer || + pps->legsAnim != ps->legsAnim || + pps->torsoTimer != ps->torsoTimer || + pps->torsoAnim != ps->torsoAnim || + pps->movementDir != ps->movementDir ) + { + return 5; + } + + VectorSubtract( pps->grapplePoint, ps->grapplePoint, delta ); + if( VectorLengthSquared( delta ) > 0.1f * 0.1f ) + return 6; + + if( pps->eFlags != ps->eFlags ) + return 7; + + if( pps->eventSequence != ps->eventSequence ) + return 8; + + for( i = 0; i < MAX_PS_EVENTS; i++ ) + { + if ( pps->events[ i ] != ps->events[ i ] || + pps->eventParms[ i ] != ps->eventParms[ i ] ) + { + return 9; + } + } + + if( pps->externalEvent != ps->externalEvent || + pps->externalEventParm != ps->externalEventParm || + pps->externalEventTime != ps->externalEventTime ) + { + return 10; + } + + if( pps->clientNum != ps->clientNum || + pps->weapon != ps->weapon || + pps->weaponstate != ps->weaponstate ) + { + return 11; + } + + if( fabs( AngleDelta( ps->viewangles[ 0 ], pps->viewangles[ 0 ] ) ) > 1.0f || + fabs( AngleDelta( ps->viewangles[ 1 ], pps->viewangles[ 1 ] ) ) > 1.0f || + fabs( AngleDelta( ps->viewangles[ 2 ], pps->viewangles[ 2 ] ) ) > 1.0f ) + { + return 12; + } + + if( pps->viewheight != ps->viewheight ) + return 13; + + if( pps->damageEvent != ps->damageEvent || + pps->damageYaw != ps->damageYaw || + pps->damagePitch != ps->damagePitch || + pps->damageCount != ps->damageCount ) + { + return 14; + } + + for( i = 0; i < MAX_STATS; i++ ) + { + if( pps->stats[ i ] != ps->stats[ i ] ) + return 15; + } + + for( i = 0; i < MAX_PERSISTANT; i++ ) + { + if( pps->persistant[ i ] != ps->persistant[ i ] ) + return 16; + } + + for( i = 0; i < MAX_WEAPONS; i++ ) + { + if( pps->ammo[ i ] != ps->ammo[ i ] ) + return 18; + } + + if( pps->generic1 != ps->generic1 || + pps->loopSound != ps->loopSound ) + { + return 19; + } + + return 0; +} + + +/* +================= +CG_PredictPlayerState + +Generates cg.predictedPlayerState for the current cg.time +cg.predictedPlayerState is guaranteed to be valid after exiting. + +For demo playback, this will be an interpolation between two valid +playerState_t. + +For normal gameplay, it will be the result of predicted usercmd_t on +top of the most recent playerState_t received from the server. + +Each new snapshot will usually have one or more new usercmd over the last, +but we simulate all unacknowledged commands each time, not just the new ones. +This means that on an internet connection, quite a few pmoves may be issued +each frame. + +OPTIMIZE: don't re-simulate unless the newly arrived snapshot playerState_t +differs from the predicted one. Would require saving all intermediate +playerState_t during prediction. + +We detect prediction errors and allow them to be decayed off over several frames +to ease the jerk. +================= +*/ +void CG_PredictPlayerState( void ) +{ + int cmdNum, current, i; + playerState_t oldPlayerState; + qboolean moved; + usercmd_t oldestCmd; + usercmd_t latestCmd; + int stateIndex = 0, predictCmd = 0; + + cg.hyperspace = qfalse; // will be set if touching a trigger_teleport + + // if this is the first frame we must guarantee + // predictedPlayerState is valid even if there is some + // other error condition + if( !cg.validPPS ) + { + cg.validPPS = qtrue; + cg.predictedPlayerState = cg.snap->ps; + } + + + // demo playback just copies the moves + if( cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_FOLLOW) ) + { + CG_InterpolatePlayerState( qfalse ); + return; + } + + // non-predicting local movement will grab the latest angles + if( cg_nopredict.integer || cg_synchronousClients.integer ) + { + CG_InterpolatePlayerState( qtrue ); + return; + } + + // prepare for pmove + cg_pmove.ps = &cg.predictedPlayerState; + cg_pmove.pmext = &cg.pmext; + cg_pmove.trace = CG_Trace; + cg_pmove.pointcontents = CG_PointContents; + cg_pmove.debugLevel = cg_debugMove.integer; + + if( cg_pmove.ps->pm_type == PM_DEAD ) + cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; + else + cg_pmove.tracemask = MASK_PLAYERSOLID; + + if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies + + cg_pmove.noFootsteps = 0; + + // save the state before the pmove so we can detect transitions + oldPlayerState = cg.predictedPlayerState; + + current = trap_GetCurrentCmdNumber( ); + + // if we don't have the commands right after the snapshot, we + // can't accurately predict a current position, so just freeze at + // the last good position we had + cmdNum = current - CMD_BACKUP + 1; + trap_GetUserCmd( cmdNum, &oldestCmd ); + + if( oldestCmd.serverTime > cg.snap->ps.commandTime && + oldestCmd.serverTime < cg.time ) + { // special check for map_restart + if( cg_showmiss.integer ) + CG_Printf( "exceeded PACKET_BACKUP on commands\n" ); + + return; + } + + // get the latest command so we can know which commands are from previous map_restarts + trap_GetUserCmd( current, &latestCmd ); + + // get the most recent information we have, even if + // the server time is beyond our current cg.time, + // because predicted player positions are going to + // be ahead of everything else anyway + if( cg.nextSnap && !cg.nextFrameTeleport && !cg.thisFrameTeleport ) + { + cg.predictedPlayerState = cg.nextSnap->ps; + cg.physicsTime = cg.nextSnap->serverTime; + } + else + { + cg.predictedPlayerState = cg.snap->ps; + cg.physicsTime = cg.snap->serverTime; + } + + if( pmove_msec.integer < 8 ) + trap_Cvar_Set( "pmove_msec", "8" ); + else if( pmove_msec.integer > 33 ) + trap_Cvar_Set( "pmove_msec", "33" ); + + cg_pmove.pmove_fixed = pmove_fixed.integer;// | cg_pmove_fixed.integer; + cg_pmove.pmove_msec = pmove_msec.integer; + + // Like the comments described above, a player's state is entirely + // re-predicted from the last valid snapshot every client frame, which + // can be really, really, really slow. Every old command has to be + // run again. For every client frame that is *not* directly after a + // snapshot, this is unnecessary, since we have no new information. + // For those, we'll play back the predictions from the last frame and + // predict only the newest commands. Essentially, we'll be doing + // an incremental predict instead of a full predict. + // + // If we have a new snapshot, we can compare its player state's command + // time to the command times in the queue to find a match. If we find + // a matching state, and the predicted version has not deviated, we can + // use the predicted state as a base - and also do an incremental predict. + // + // With this method, we get incremental predicts on every client frame + // except a frame following a new snapshot in which there was a prediction + // error. This yeilds anywhere from a 15% to 40% performance increase, + // depending on how much of a bottleneck the CPU is. + if( cg_optimizePrediction.integer ) + { + if( cg.nextFrameTeleport || cg.thisFrameTeleport ) + { + // do a full predict + cg.lastPredictedCommand = 0; + cg.stateTail = cg.stateHead; + predictCmd = current - CMD_BACKUP + 1; + } + // cg.physicsTime is the current snapshot's serverTime if it's the same + // as the last one + else if( cg.physicsTime == cg.lastServerTime ) + { + // we have no new information, so do an incremental predict + predictCmd = cg.lastPredictedCommand + 1; + } + else + { + // we have a new snapshot + int i; + int errorcode; + qboolean error = qtrue; + + // loop through the saved states queue + for( i = cg.stateHead; i != cg.stateTail; + i = ( i + 1 ) % NUM_SAVED_STATES ) + { + // if we find a predicted state whose commandTime matches the snapshot + // player state's commandTime + if( cg.savedPmoveStates[ i ].commandTime != + cg.predictedPlayerState.commandTime ) + { + continue; + } + // make sure the state differences are acceptable + errorcode = CG_IsUnacceptableError( &cg.predictedPlayerState, + &cg.savedPmoveStates[ i ] ); + + if( errorcode ) + { + if( cg_showmiss.integer ) + CG_Printf("errorcode %d at %d\n", errorcode, cg.time); + break; + } + + // this one is almost exact, so we'll copy it in as the starting point + *cg_pmove.ps = cg.savedPmoveStates[ i ]; + // advance the head + cg.stateHead = ( i + 1 ) % NUM_SAVED_STATES; + + // set the next command to predict + predictCmd = cg.lastPredictedCommand + 1; + + // a saved state matched, so flag it + error = qfalse; + break; + } + + // if no saved states matched + if( error ) + { + // do a full predict + cg.lastPredictedCommand = 0; + cg.stateTail = cg.stateHead; + predictCmd = current - CMD_BACKUP + 1; + } + } + + // keep track of the server time of the last snapshot so we + // know when we're starting from a new one in future calls + cg.lastServerTime = cg.physicsTime; + stateIndex = cg.stateHead; + } + + // run cmds + moved = qfalse; + + for( cmdNum = current - CMD_BACKUP + 1; cmdNum <= current; cmdNum++ ) + { + // get the command + trap_GetUserCmd( cmdNum, &cg_pmove.cmd ); + + if( cg_pmove.pmove_fixed ) + PM_UpdateViewAngles( cg_pmove.ps, &cg_pmove.cmd ); + + // don't do anything if the time is before the snapshot player time + if( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) + continue; + + // don't do anything if the command was from a previous map_restart + if( cg_pmove.cmd.serverTime > latestCmd.serverTime ) + continue; + + // check for a prediction error from last frame + // on a lan, this will often be the exact value + // from the snapshot, but on a wan we will have + // to predict several commands to get to the point + // we want to compare + if( cg.predictedPlayerState.commandTime == oldPlayerState.commandTime ) + { + vec3_t delta; + float len; + + if( cg.thisFrameTeleport ) + { + // a teleport will not cause an error decay + VectorClear( cg.predictedError ); + + if( cg_showmiss.integer ) + CG_Printf( "PredictionTeleport\n" ); + + cg.thisFrameTeleport = qfalse; + } + else + { + vec3_t adjusted; + CG_AdjustPositionForMover( cg.predictedPlayerState.origin, + cg.predictedPlayerState.groundEntityNum, cg.physicsTime, cg.oldTime, adjusted ); + + if( cg_showmiss.integer ) + { + if( !VectorCompare( oldPlayerState.origin, adjusted ) ) + CG_Printf("prediction error\n"); + } + + VectorSubtract( oldPlayerState.origin, adjusted, delta ); + len = VectorLength( delta ); + + if( len > 0.1 ) + { + if( cg_showmiss.integer ) + CG_Printf( "Prediction miss: %f\n", len ); + + if( cg_errorDecay.integer ) + { + int t; + float f; + + t = cg.time - cg.predictedErrorTime; + f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; + + if( f < 0 ) + f = 0; + + if( f > 0 && cg_showmiss.integer ) + CG_Printf( "Double prediction decay: %f\n", f ); + + VectorScale( cg.predictedError, f, cg.predictedError ); + } + else + VectorClear( cg.predictedError ); + + VectorAdd( delta, cg.predictedError, cg.predictedError ); + cg.predictedErrorTime = cg.oldTime; + } + } + } + + // don't predict gauntlet firing, which is only supposed to happen + // when it actually inflicts damage + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + cg_pmove.autoWeaponHit[ i ] = qfalse; + + if( cg_pmove.pmove_fixed ) + cg_pmove.cmd.serverTime = ( ( cg_pmove.cmd.serverTime + pmove_msec.integer - 1 ) / + pmove_msec.integer ) * pmove_msec.integer; + + if( !cg_optimizePrediction.integer ) + { + Pmove( &cg_pmove ); + } + else if( cg_optimizePrediction.integer && ( cmdNum >= predictCmd || + ( stateIndex + 1 ) % NUM_SAVED_STATES == cg.stateHead ) ) + { + Pmove( &cg_pmove ); + // record the last predicted command + cg.lastPredictedCommand = cmdNum; + + // if we haven't run out of space in the saved states queue + if( ( stateIndex + 1 ) % NUM_SAVED_STATES != cg.stateHead ) + { + // save the state for the false case ( of cmdNum >= predictCmd ) + // in later calls to this function + cg.savedPmoveStates[ stateIndex ] = *cg_pmove.ps; + stateIndex = ( stateIndex + 1 ) % NUM_SAVED_STATES; + cg.stateTail = stateIndex; + } + } + else + { + *cg_pmove.ps = cg.savedPmoveStates[ stateIndex ]; + stateIndex = ( stateIndex + 1 ) % NUM_SAVED_STATES; + } + + moved = qtrue; + + // add push trigger movement effects + CG_TouchTriggerPrediction( ); + + // check for predictable events that changed from previous predictions + //CG_CheckChangedPredictableEvents(&cg.predictedPlayerState); + } + + // adjust for the movement of the groundentity + CG_AdjustPositionForMover( cg.predictedPlayerState.origin, + cg.predictedPlayerState.groundEntityNum, + cg.physicsTime, cg.time, cg.predictedPlayerState.origin ); + + + // fire events and other transition triggered things + CG_TransitionPlayerState( &cg.predictedPlayerState, &oldPlayerState ); + + +} \ No newline at end of file diff --git a/src/cgame/cg_ptr.c b/src/cgame/cg_ptr.c new file mode 100644 index 0000000..03c1e19 --- /dev/null +++ b/src/cgame/cg_ptr.c @@ -0,0 +1,81 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_ptr.c -- post timeout restoration handling + + +#include "cg_local.h" + +#define PTRC_FILE "ptrc.cfg" + +/* +=============== +CG_ReadPTRCode + +Read a PTR code from disk +=============== +*/ +int CG_ReadPTRCode( void ) +{ + int len; + char text[ 16 ]; + fileHandle_t f; + + // load the file + len = trap_FS_FOpenFile( PTRC_FILE, &f, FS_READ ); + if( len <= 0 ) + return 0; + + // should never happen - malformed write + if( len >= sizeof( text ) - 1 ) + return 0; + + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + return atoi( text ); +} + +/* +=============== +CG_WritePTRCode + +Write a PTR code to disk +=============== +*/ +void CG_WritePTRCode( int code ) +{ + char text[ 16 ]; + fileHandle_t f; + + Com_sprintf( text, 16, "%d", code ); + + // open file + if( trap_FS_FOpenFile( PTRC_FILE, &f, FS_WRITE ) < 0 ) + return; + + // write the code + trap_FS_Write( text, strlen( text ), f ); + + trap_FS_FCloseFile( f ); +} diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h new file mode 100644 index 0000000..97d453a --- /dev/null +++ b/src/cgame/cg_public.h @@ -0,0 +1,251 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#define CMD_BACKUP 64 +#define CMD_MASK (CMD_BACKUP - 1) +// allow a lot of command backups for very fast systems +// multiple commands may be combined into a single packet, so this +// needs to be larger than PACKET_BACKUP + + +#define MAX_ENTITIES_IN_SNAPSHOT 256 + +// snapshots are a view of the server at a given time + +// Snapshots are generated at regular time intervals by the server, +// but they may not be sent if a client's rate level is exceeded, or +// they may be dropped by the network. +typedef struct +{ + int snapFlags; // SNAPFLAG_RATE_DELAYED, etc + int ping; + + int serverTime; // server time the message is valid for (in msec) + + byte areamask[ MAX_MAP_AREA_BYTES ]; // portalarea visibility bits + + playerState_t ps; // complete information about the current player at this time + + int numEntities; // all of the entities that need to be presented + entityState_t entities[ MAX_ENTITIES_IN_SNAPSHOT ]; // at the time of this snapshot + + int numServerCommands; // text based server commands to execute when this + int serverCommandSequence; // snapshot becomes current +} snapshot_t; + +enum +{ + CGAME_EVENT_NONE, + CGAME_EVENT_TEAMMENU, + CGAME_EVENT_SCOREBOARD, + CGAME_EVENT_EDITHUD +}; + +/* +================================================================== + +functions imported from the main executable + +================================================================== +*/ + +#define CGAME_IMPORT_API_VERSION 4 + +typedef enum +{ + CG_PRINT, + CG_ERROR, + CG_MILLISECONDS, + CG_CVAR_REGISTER, + CG_CVAR_UPDATE, + CG_CVAR_SET, + CG_CVAR_VARIABLESTRINGBUFFER, + CG_ARGC, + CG_ARGV, + CG_ARGS, + CG_FS_FOPENFILE, + CG_FS_READ, + CG_FS_WRITE, + CG_FS_FCLOSEFILE, + CG_SENDCONSOLECOMMAND, + CG_ADDCOMMAND, + CG_SENDCLIENTCOMMAND, + CG_UPDATESCREEN, + CG_CM_LOADMAP, + CG_CM_NUMINLINEMODELS, + CG_CM_INLINEMODEL, + CG_CM_LOADMODEL, + CG_CM_TEMPBOXMODEL, + CG_CM_POINTCONTENTS, + CG_CM_TRANSFORMEDPOINTCONTENTS, + CG_CM_BOXTRACE, + CG_CM_TRANSFORMEDBOXTRACE, + CG_CM_MARKFRAGMENTS, + CG_S_STARTSOUND, + CG_S_STARTLOCALSOUND, + CG_S_CLEARLOOPINGSOUNDS, + CG_S_ADDLOOPINGSOUND, + CG_S_UPDATEENTITYPOSITION, + CG_S_RESPATIALIZE, + CG_S_REGISTERSOUND, + CG_S_STARTBACKGROUNDTRACK, + CG_R_LOADWORLDMAP, + CG_R_REGISTERMODEL, + CG_R_REGISTERSKIN, + CG_R_REGISTERSHADER, + CG_R_CLEARSCENE, + CG_R_ADDREFENTITYTOSCENE, + CG_R_ADDPOLYTOSCENE, + CG_R_ADDLIGHTTOSCENE, + CG_R_RENDERSCENE, + CG_R_SETCOLOR, + CG_R_DRAWSTRETCHPIC, + CG_R_MODELBOUNDS, + CG_R_LERPTAG, + CG_GETGLCONFIG, + CG_GETGAMESTATE, + CG_GETCURRENTSNAPSHOTNUMBER, + CG_GETSNAPSHOT, + CG_GETSERVERCOMMAND, + CG_GETCURRENTCMDNUMBER, + CG_GETUSERCMD, + CG_SETUSERCMDVALUE, + CG_R_REGISTERSHADERNOMIP, + CG_MEMORY_REMAINING, + CG_R_REGISTERFONT, + CG_KEY_ISDOWN, + CG_KEY_GETCATCHER, + CG_KEY_SETCATCHER, + CG_KEY_GETKEY, + CG_PARSE_ADD_GLOBAL_DEFINE, + CG_PARSE_LOAD_SOURCE, + CG_PARSE_FREE_SOURCE, + CG_PARSE_READ_TOKEN, + CG_PARSE_SOURCE_FILE_AND_LINE, + CG_S_STOPBACKGROUNDTRACK, + CG_REAL_TIME, + CG_SNAPVECTOR, + CG_REMOVECOMMAND, + CG_R_LIGHTFORPOINT, + CG_CIN_PLAYCINEMATIC, + CG_CIN_STOPCINEMATIC, + CG_CIN_RUNCINEMATIC, + CG_CIN_DRAWCINEMATIC, + CG_CIN_SETEXTENTS, + CG_R_REMAP_SHADER, + CG_S_ADDREALLOOPINGSOUND, + CG_S_STOPLOOPINGSOUND, + + CG_CM_TEMPCAPSULEMODEL, + CG_CM_CAPSULETRACE, + CG_CM_TRANSFORMEDCAPSULETRACE, + CG_R_ADDADDITIVELIGHTTOSCENE, + CG_GET_ENTITY_TOKEN, + CG_R_ADDPOLYSTOSCENE, + CG_R_INPVS, + CG_FS_SEEK, + CG_FS_GETFILELIST, + CG_LITERAL_ARGS, + CG_CM_BISPHERETRACE, + CG_CM_TRANSFORMEDBISPHERETRACE, + CG_GETDEMOSTATE, + CG_GETDEMOPOS, + CG_GETDEMONAME, + + CG_KEY_KEYNUMTOSTRINGBUF, + CG_KEY_GETBINDINGBUF, + CG_KEY_SETBINDING, + + CG_MEMSET = 200, + CG_MEMCPY, + CG_STRNCPY, + CG_SIN, + CG_COS, + CG_ATAN2, + CG_SQRT, + CG_FLOOR, + CG_CEIL, + + CG_TESTPRINTINT, + CG_TESTPRINTFLOAT, + CG_ACOS +} cgameImport_t; + + +/* +================================================================== + +functions exported to the main executable + +================================================================== +*/ + +typedef enum +{ + CG_INIT, + // void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) + // called when the level loads or when the renderer is restarted + // all media should be registered at this time + // cgame will display loading status by calling SCR_Update, which + // will call CG_DrawInformation during the loading process + // reliableCommandSequence will be 0 on fresh loads, but higher for + // demos, tourney restarts, or vid_restarts + + CG_SHUTDOWN, + // void (*CG_Shutdown)( void ); + // oportunity to flush and close any open files + + CG_CONSOLE_COMMAND, + // qboolean (*CG_ConsoleCommand)( void ); + // a console command has been issued locally that is not recognized by the + // main game system. + // use Cmd_Argc() / Cmd_Argv() to read the command, return qfalse if the + // command is not known to the game + + CG_DRAW_ACTIVE_FRAME, + // void (*CG_DrawActiveFrame)( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ); + // Generates and draws a game scene and status information at the given time. + // If demoPlayback is set, local movement prediction will not be enabled + + CG_CROSSHAIR_PLAYER, + // int (*CG_CrosshairPlayer)( void ); + + CG_LAST_ATTACKER, + // int (*CG_LastAttacker)( void ); + + CG_KEY_EVENT, + // void (*CG_KeyEvent)( int key, qboolean down ); + + CG_MOUSE_EVENT, + // void (*CG_MouseEvent)( int dx, int dy ); + CG_EVENT_HANDLING, + // void (*CG_EventHandling)(int type); + + CG_CONSOLE_TEXT + // void (*CG_ConsoleText)( void ); + // pass text that has been printed to the console to cgame + // use Cmd_Argc() / Cmd_Argv() to read it +} cgameExport_t; + +//---------------------------------------------- diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c new file mode 100644 index 0000000..dbe89f9 --- /dev/null +++ b/src/cgame/cg_scanner.c @@ -0,0 +1,365 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#include "cg_local.h" + +static entityPos_t entityPositions; + +#define HUMAN_SCANNER_UPDATE_PERIOD 700 + +/* +============= +CG_UpdateEntityPositions + +Update this client's perception of entity positions +============= +*/ +void CG_UpdateEntityPositions( void ) +{ + centity_t *cent = NULL; + int i; + + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + if( entityPositions.lastUpdateTime + HUMAN_SCANNER_UPDATE_PERIOD > cg.time ) + return; + } + + VectorCopy( cg.refdef.vieworg, entityPositions.origin ); + VectorCopy( cg.refdefViewAngles, entityPositions.vangles ); + entityPositions.lastUpdateTime = cg.time; + + entityPositions.numAlienBuildables = 0; + entityPositions.numHumanBuildables = 0; + entityPositions.numAlienClients = 0; + entityPositions.numHumanClients = 0; + + for( i = 0; i < cg.snap->numEntities; i++ ) + { + cent = &cg_entities[ cg.snap->entities[ i ].number ]; + + if( cent->currentState.eType == ET_BUILDABLE ) + { + //TA: add to list of item positions (for creep) + if( cent->currentState.modelindex2 == BIT_ALIENS ) + { + VectorCopy( cent->lerpOrigin, entityPositions.alienBuildablePos[ + entityPositions.numAlienBuildables ] ); + entityPositions.alienBuildableTimes[ + entityPositions.numAlienBuildables ] = cent->miscTime; + + if( entityPositions.numAlienBuildables < MAX_GENTITIES ) + entityPositions.numAlienBuildables++; + } + else if( cent->currentState.modelindex2 == BIT_HUMANS ) + { + VectorCopy( cent->lerpOrigin, entityPositions.humanBuildablePos[ + entityPositions.numHumanBuildables ] ); + + if( entityPositions.numHumanBuildables < MAX_GENTITIES ) + entityPositions.numHumanBuildables++; + } + } + else if( cent->currentState.eType == ET_PLAYER ) + { + int team = cent->currentState.powerups & 0x00FF; + + if( team == PTE_ALIENS ) + { + VectorCopy( cent->lerpOrigin, entityPositions.alienClientPos[ + entityPositions.numAlienClients ] ); + + if( entityPositions.numAlienClients < MAX_CLIENTS ) + entityPositions.numAlienClients++; + } + else if( team == PTE_HUMANS ) + { + VectorCopy( cent->lerpOrigin, entityPositions.humanClientPos[ + entityPositions.numHumanClients ] ); + + if( entityPositions.numHumanClients < MAX_CLIENTS ) + entityPositions.numHumanClients++; + } + } + } +} + +#define STALKWIDTH 2.0f +#define BLIPX 16.0f +#define BLIPY 8.0f +#define FAR_ALPHA 0.8f +#define NEAR_ALPHA 1.2f + +/* +============= +CG_DrawBlips + +Draw blips and stalks for the human scanner +============= +*/ +static void CG_DrawBlips( rectDef_t *rect, vec3_t origin, vec4_t colour ) +{ + vec3_t drawOrigin; + vec3_t up = { 0, 0, 1 }; + float alphaMod = 1.0f; + float timeFractionSinceRefresh = 1.0f - + ( (float)( cg.time - entityPositions.lastUpdateTime ) / + (float)HUMAN_SCANNER_UPDATE_PERIOD ); + vec4_t localColour; + + Vector4Copy( colour, localColour ); + + RotatePointAroundVector( drawOrigin, up, origin, -entityPositions.vangles[ 1 ] - 90 ); + drawOrigin[ 0 ] /= ( 2 * HELMET_RANGE / rect->w ); + drawOrigin[ 1 ] /= ( 2 * HELMET_RANGE / rect->h ); + drawOrigin[ 2 ] /= ( 2 * HELMET_RANGE / rect->w ); + + alphaMod = FAR_ALPHA + + ( ( drawOrigin[ 1 ] + ( rect->h / 2.0f ) ) / rect->h ) * ( NEAR_ALPHA - FAR_ALPHA ); + + localColour[ 3 ] *= alphaMod; + localColour[ 3 ] *= ( 0.5f + ( timeFractionSinceRefresh * 0.5f ) ); + + if( localColour[ 3 ] > 1.0f ) + localColour[ 3 ] = 1.0f; + else if( localColour[ 3 ] < 0.0f ) + localColour[ 3 ] = 0.0f; + + trap_R_SetColor( localColour ); + + if( drawOrigin[ 2 ] > 0 ) + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ], + rect->y + ( rect->h / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ], + STALKWIDTH, drawOrigin[ 2 ], cgs.media.scannerLineShader ); + else + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ], + rect->y + ( rect->h / 2 ) + drawOrigin[ 1 ], + STALKWIDTH, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); + + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( BLIPX / 2 ) - drawOrigin[ 0 ], + rect->y + ( rect->h / 2 ) - ( BLIPY / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ], + BLIPX, BLIPY, cgs.media.scannerBlipShader ); + trap_R_SetColor( NULL ); +} + +#define BLIPX2 24.0f +#define BLIPY2 24.0f + +/* +============= +CG_DrawDir + +Draw dot marking the direction to an enemy +============= +*/ +static void CG_DrawDir( rectDef_t *rect, vec3_t origin, vec4_t colour ) +{ + vec3_t drawOrigin; + vec3_t noZOrigin; + vec3_t normal, antinormal, normalDiff; + vec3_t view, noZview; + vec3_t up = { 0.0f, 0.0f, 1.0f }; + vec3_t top = { 0.0f, -1.0f, 0.0f }; + float angle; + playerState_t *ps = &cg.snap->ps; + + if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + VectorSet( normal, 0.0f, 0.0f, -1.0f ); + else + VectorCopy( ps->grapplePoint, normal ); + } + else + VectorSet( normal, 0.0f, 0.0f, 1.0f ); + + AngleVectors( entityPositions.vangles, view, NULL, NULL ); + + ProjectPointOnPlane( noZOrigin, origin, normal ); + ProjectPointOnPlane( noZview, view, normal ); + VectorNormalize( noZOrigin ); + VectorNormalize( noZview ); + + //calculate the angle between the images of the blip and the view + angle = RAD2DEG( acos( DotProduct( noZOrigin, noZview ) ) ); + CrossProduct( noZOrigin, noZview, antinormal ); + VectorNormalize( antinormal ); + + //decide which way to rotate + VectorSubtract( normal, antinormal, normalDiff ); + if( VectorLength( normalDiff ) < 1.0f ) + angle = 360.0f - angle; + + RotatePointAroundVector( drawOrigin, up, top, angle ); + + trap_R_SetColor( colour ); + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( BLIPX2 / 2 ) - drawOrigin[ 0 ] * ( rect->w / 2 ), + rect->y + ( rect->h / 2 ) - ( BLIPY2 / 2 ) + drawOrigin[ 1 ] * ( rect->h / 2 ), + BLIPX2, BLIPY2, cgs.media.scannerBlipShader ); + trap_R_SetColor( NULL ); +} + +/* +============= +CG_AlienSense +============= +*/ +void CG_AlienSense( rectDef_t *rect ) +{ + int i; + vec3_t origin; + vec3_t relOrigin; + vec4_t buildable = { 1.0f, 0.0f, 0.0f, 0.7f }; + vec4_t client = { 0.0f, 0.0f, 1.0f, 0.7f }; + + VectorCopy( entityPositions.origin, origin ); + + //draw human buildables + for( i = 0; i < entityPositions.numHumanBuildables; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < ALIENSENSE_RANGE ) + CG_DrawDir( rect, relOrigin, buildable ); + } + + //draw human clients + for( i = 0; i < entityPositions.numHumanClients; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < ALIENSENSE_RANGE ) + CG_DrawDir( rect, relOrigin, client ); + } +} + +/* +============= +CG_Scanner +============= +*/ +void CG_Scanner( rectDef_t *rect, qhandle_t shader, vec4_t color ) +{ + int i; + vec3_t origin; + vec3_t relOrigin; + vec4_t hIabove; + vec4_t hIbelow; + vec4_t aIabove = { 1.0f, 0.0f, 0.0f, 0.75f }; + vec4_t aIbelow = { 1.0f, 0.0f, 0.0f, 0.5f }; + + Vector4Copy( color, hIabove ); + hIabove[ 3 ] *= 1.5f; + Vector4Copy( color, hIbelow ); + + VectorCopy( entityPositions.origin, origin ); + + //draw human buildables below scanner plane + for( i = 0; i < entityPositions.numHumanBuildables; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) ) + CG_DrawBlips( rect, relOrigin, hIbelow ); + } + + //draw alien buildables below scanner plane + for( i = 0; i < entityPositions.numAlienBuildables; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.alienBuildablePos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) ) + CG_DrawBlips( rect, relOrigin, aIbelow ); + } + + //draw human clients below scanner plane + for( i = 0; i < entityPositions.numHumanClients; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) ) + CG_DrawBlips( rect, relOrigin, hIbelow ); + } + + //draw alien buildables below scanner plane + for( i = 0; i < entityPositions.numAlienClients; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.alienClientPos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) ) + CG_DrawBlips( rect, relOrigin, aIbelow ); + } + + if( !cg_disableScannerPlane.integer ) + { + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); + } + + //draw human buildables above scanner plane + for( i = 0; i < entityPositions.numHumanBuildables; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) ) + CG_DrawBlips( rect, relOrigin, hIabove ); + } + + //draw alien buildables above scanner plane + for( i = 0; i < entityPositions.numAlienBuildables; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.alienBuildablePos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) ) + CG_DrawBlips( rect, relOrigin, aIabove ); + } + + //draw human clients above scanner plane + for( i = 0; i < entityPositions.numHumanClients; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) ) + CG_DrawBlips( rect, relOrigin, hIabove ); + } + + //draw alien clients above scanner plane + for( i = 0; i < entityPositions.numAlienClients; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.alienClientPos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) ) + CG_DrawBlips( rect, relOrigin, aIabove ); + } +} diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c new file mode 100644 index 0000000..dea574d --- /dev/null +++ b/src/cgame/cg_servercmds.c @@ -0,0 +1,1129 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_servercmds.c -- reliably sequenced text commands sent by the server +// these are processed at snapshot transition time, so there will definately +// be a valid snapshot this frame + + +#include "cg_local.h" + +/* +================= +CG_ParseScores + +================= +*/ +static void CG_ParseScores( void ) +{ + int i; + + cg.numScores = atoi( CG_Argv( 1 ) ); + + if( cg.numScores > MAX_CLIENTS ) + cg.numScores = MAX_CLIENTS; + + cg.teamScores[ 0 ] = atoi( CG_Argv( 2 ) ); + cg.teamScores[ 1 ] = atoi( CG_Argv( 3 ) ); + + memset( cg.scores, 0, sizeof( cg.scores ) ); + + if( cg_debugRandom.integer ) + CG_Printf( "cg.numScores: %d\n", cg.numScores ); + + for( i = 0; i < cg.numScores; i++ ) + { + // + cg.scores[ i ].client = atoi( CG_Argv( i * 6 + 4 ) ); + cg.scores[ i ].score = atoi( CG_Argv( i * 6 + 5 ) ); + cg.scores[ i ].ping = atoi( CG_Argv( i * 6 + 6 ) ); + cg.scores[ i ].time = atoi( CG_Argv( i * 6 + 7 ) ); + cg.scores[ i ].weapon = atoi( CG_Argv( i * 6 + 8 ) ); + cg.scores[ i ].upgrade = atoi( CG_Argv( i * 6 + 9 ) ); + + if( cg.scores[ i ].client < 0 || cg.scores[ i ].client >= MAX_CLIENTS ) + cg.scores[ i ].client = 0; + + cgs.clientinfo[ cg.scores[ i ].client ].score = cg.scores[ i ].score; + cgs.clientinfo[ cg.scores[ i ].client ].powerups = 0; + + cg.scores[ i ].team = cgs.clientinfo[ cg.scores[ i ].client ].team; + } +} + +/* +================= +CG_ParseTeamInfo + +================= +*/ +static void CG_ParseTeamInfo( void ) +{ + int i; + int client; + + numSortedTeamPlayers = atoi( CG_Argv( 1 ) ); + + for( i = 0; i < numSortedTeamPlayers; i++ ) + { + client = atoi( CG_Argv( i * 6 + 2 ) ); + + sortedTeamPlayers[ i ] = client; + + cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) ); + cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) ); + cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) ); + cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) ); + cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) ); + } +} + + +/* +================ +CG_ParseServerinfo + +This is called explicitly when the gamestate is first received, +and whenever the server updates any serverinfo flagged cvars +================ +*/ +void CG_ParseServerinfo( void ) +{ + const char *info; + char *mapname; + + info = CG_ConfigString( CS_SERVERINFO ); + cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) ); + cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); + cgs.markDeconstruct = atoi( Info_ValueForKey( info, "g_markDeconstruct" ) ); + mapname = Info_ValueForKey( info, "mapname" ); + Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname ); +} + +/* +================== +CG_ParseWarmup +================== +*/ +static void CG_ParseWarmup( void ) +{ + const char *info; + int warmup; + + info = CG_ConfigString( CS_WARMUP ); + + warmup = atoi( info ); + cg.warmupCount = -1; + + if( warmup == 0 && cg.warmup ) + { + } + + cg.warmup = warmup; +} + +/* +================ +CG_SetConfigValues + +Called on load to set the initial values from configure strings +================ +*/ +void CG_SetConfigValues( void ) +{ + sscanf( CG_ConfigString( CS_BUILDPOINTS ), + "%d %d %d %d %d", &cgs.alienBuildPoints, + &cgs.alienBuildPointsTotal, + &cgs.humanBuildPoints, + &cgs.humanBuildPointsTotal, + &cgs.humanBuildPointsPowered ); + + sscanf( CG_ConfigString( CS_STAGES ), "%d %d %d %d %d %d", &cgs.alienStage, &cgs.humanStage, + &cgs.alienKills, &cgs.humanKills, &cgs.alienNextStageThreshold, &cgs.humanNextStageThreshold ); + sscanf( CG_ConfigString( CS_SPAWNS ), "%d %d", &cgs.numAlienSpawns, &cgs.numHumanSpawns ); + + cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); + cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); +} + + +/* +===================== +CG_ShaderStateChanged +===================== +*/ +void CG_ShaderStateChanged( void ) +{ + char originalShader[ MAX_QPATH ]; + char newShader[ MAX_QPATH ]; + char timeOffset[ 16 ]; + const char *o; + char *n, *t; + + o = CG_ConfigString( CS_SHADERSTATE ); + + while( o && *o ) + { + n = strstr( o, "=" ); + + if( n && *n ) + { + strncpy( originalShader, o, n - o ); + originalShader[ n - o ] = 0; + n++; + t = strstr( n, ":" ); + + if( t && *t ) + { + strncpy( newShader, n, t - n ); + newShader[ t - n ] = 0; + } + else + break; + + t++; + o = strstr( t, "@" ); + + if( o ) + { + strncpy( timeOffset, t, o - t ); + timeOffset[ o - t ] = 0; + o++; + trap_R_RemapShader( originalShader, newShader, timeOffset ); + } + } + else + break; + } +} + +/* +================ +CG_AnnounceAlienStageTransistion +================ +*/ +static void CG_AnnounceAlienStageTransistion( stage_t from, stage_t to ) +{ + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] != PTE_ALIENS ) + return; + + trap_S_StartLocalSound( cgs.media.alienStageTransition, CHAN_ANNOUNCER ); + CG_CenterPrint( "We have evolved!", 200, GIANTCHAR_WIDTH * 4 ); +} + +/* +================ +CG_AnnounceHumanStageTransistion +================ +*/ +static void CG_AnnounceHumanStageTransistion( stage_t from, stage_t to ) +{ + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] != PTE_HUMANS ) + return; + + trap_S_StartLocalSound( cgs.media.humanStageTransition, CHAN_ANNOUNCER ); + CG_CenterPrint( "Reinforcements have arrived!", 200, GIANTCHAR_WIDTH * 4 ); +} + +/* +================ +CG_ConfigStringModified + +================ +*/ +static void CG_ConfigStringModified( void ) +{ + const char *str; + int num; + + num = atoi( CG_Argv( 1 ) ); + + // get the gamestate from the client system, which will have the + // new configstring already integrated + trap_GetGameState( &cgs.gameState ); + + // look up the individual string that was modified + str = CG_ConfigString( num ); + + // do something with it if necessary + if( num == CS_MUSIC ) + CG_StartMusic( ); + else if( num == CS_SERVERINFO ) + CG_ParseServerinfo( ); + else if( num == CS_WARMUP ) + CG_ParseWarmup( ); + else if( num == CS_BUILDPOINTS ) + sscanf( str, "%d %d %d %d %d", &cgs.alienBuildPoints, + &cgs.alienBuildPointsTotal, + &cgs.humanBuildPoints, + &cgs.humanBuildPointsTotal, + &cgs.humanBuildPointsPowered ); + else if( num == CS_STAGES ) + { + stage_t oldAlienStage = cgs.alienStage; + stage_t oldHumanStage = cgs.humanStage; + + sscanf( str, "%d %d %d %d %d %d", + &cgs.alienStage, &cgs.humanStage, + &cgs.alienKills, &cgs.humanKills, + &cgs.alienNextStageThreshold, &cgs.humanNextStageThreshold ); + + if( cgs.alienStage != oldAlienStage ) + CG_AnnounceAlienStageTransistion( oldAlienStage, cgs.alienStage ); + + if( cgs.humanStage != oldHumanStage ) + CG_AnnounceHumanStageTransistion( oldHumanStage, cgs.humanStage ); + } + else if( num == CS_SPAWNS ) + sscanf( str, "%d %d", &cgs.numAlienSpawns, &cgs.numHumanSpawns ); + else if( num == CS_LEVEL_START_TIME ) + cgs.levelStartTime = atoi( str ); + else if( num == CS_VOTE_TIME ) + { + cgs.voteTime = atoi( str ); + cgs.voteModified = qtrue; + + if( cgs.voteTime ) + trap_Cvar_Set( "ui_voteActive", "1" ); + else + trap_Cvar_Set( "ui_voteActive", "0" ); + } + else if( num == CS_VOTE_YES ) + { + cgs.voteYes = atoi( str ); + cgs.voteModified = qtrue; + } + else if( num == CS_VOTE_NO ) + { + cgs.voteNo = atoi( str ); + cgs.voteModified = qtrue; + } + else if( num == CS_VOTE_STRING ) + Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) ); + else if( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1 ) + { + int cs_offset = num - CS_TEAMVOTE_TIME; + + cgs.teamVoteTime[ cs_offset ] = atoi( str ); + cgs.teamVoteModified[ cs_offset ] = qtrue; + + if( cs_offset == 0 ) + { + if( cgs.teamVoteTime[ cs_offset ] ) + trap_Cvar_Set( "ui_humanTeamVoteActive", "1" ); + else + trap_Cvar_Set( "ui_humanTeamVoteActive", "0" ); + } + else if( cs_offset == 1 ) + { + if( cgs.teamVoteTime[ cs_offset ] ) + trap_Cvar_Set( "ui_alienTeamVoteActive", "1" ); + else + trap_Cvar_Set( "ui_alienTeamVoteActive", "0" ); + } + } + else if( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1 ) + { + cgs.teamVoteYes[ num - CS_TEAMVOTE_YES ] = atoi( str ); + cgs.teamVoteModified[ num - CS_TEAMVOTE_YES ] = qtrue; + } + else if( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1 ) + { + cgs.teamVoteNo[ num - CS_TEAMVOTE_NO ] = atoi( str ); + cgs.teamVoteModified[ num - CS_TEAMVOTE_NO ] = qtrue; + } + else if( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1 ) + { + Q_strncpyz( cgs.teamVoteString[ num - CS_TEAMVOTE_STRING ], str, + sizeof( cgs.teamVoteString[ num - CS_TEAMVOTE_STRING ] ) ); + } + else if( num == CS_INTERMISSION ) + cg.intermissionStarted = atoi( str ); + else if( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) + cgs.gameModels[ num - CS_MODELS ] = trap_R_RegisterModel( str ); + else if( num >= CS_SHADERS && num < CS_SHADERS+MAX_GAME_SHADERS ) + cgs.gameShaders[ num - CS_SHADERS ] = trap_R_RegisterShader( str ); + else if( num >= CS_PARTICLE_SYSTEMS && num < CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS ) + cgs.gameParticleSystems[ num - CS_PARTICLE_SYSTEMS ] = CG_RegisterParticleSystem( (char *)str ); + else if( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) + { + if( str[ 0 ] != '*' ) + { // player specific sounds don't register here + cgs.gameSounds[ num - CS_SOUNDS ] = trap_S_RegisterSound( str, qfalse ); + } + } + else if( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) + { + CG_NewClientInfo( num - CS_PLAYERS ); + CG_BuildSpectatorString( ); + } + else if( num == CS_WINNER ) + { + trap_Cvar_Set( "ui_winner", str ); + } + else if( num == CS_SHADERSTATE ) + { + CG_ShaderStateChanged( ); + } +} + + +/* +=============== +CG_MapRestart + +The server has issued a map_restart, so the next snapshot +is completely new and should not be interpolated to. + +A tournement restart will clear everything, but doesn't +require a reload of all the media +=============== +*/ +static void CG_MapRestart( void ) +{ + if( cg_showmiss.integer ) + CG_Printf( "CG_MapRestart\n" ); + + CG_InitMarkPolys( ); + + // make sure the "3 frags left" warnings play again + cg.fraglimitWarnings = 0; + + cg.timelimitWarnings = 0; + + cg.intermissionStarted = qfalse; + + cgs.voteTime = 0; + + cg.mapRestart = qtrue; + + CG_StartMusic( ); + + trap_S_ClearLoopingSounds( qtrue ); + + // we really should clear more parts of cg here and stop sounds + + // play the "fight" sound if this is a restart without warmup + if( cg.warmup == 0 ) + CG_CenterPrint( "FIGHT!", 120, GIANTCHAR_WIDTH * 2 ); + + trap_Cvar_Set( "cg_thirdPerson", "0" ); +} + +/* +================= +CG_RemoveChatEscapeChar +================= +*/ +static void CG_RemoveChatEscapeChar( char *text ) +{ + int i, l; + + l = 0; + for( i = 0; text[ i ]; i++ ) + { + if( text[ i ] == '\x19' ) + continue; + + text[ l++ ] = text[ i ]; + } + + text[ l ] = '\0'; +} + +/* +=============== +CG_SetUIVars + +Set some cvars used by the UI +=============== +*/ +static void CG_SetUIVars( void ) +{ + int i; + char carriageCvar[ MAX_TOKEN_CHARS ]; + + *carriageCvar = 0; + + //determine what the player is carrying + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) && + BG_FindPurchasableForWeapon( i ) ) + strcat( carriageCvar, va( "W%d ", i ) ); + } + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) && + BG_FindPurchasableForUpgrade( i ) ) + strcat( carriageCvar, va( "U%d ", i ) ); + } + strcat( carriageCvar, "$" ); + + trap_Cvar_Set( "ui_carriage", carriageCvar ); + + trap_Cvar_Set( "ui_stages", va( "%d %d", cgs.alienStage, cgs.humanStage ) ); +} + + +/* +============== +CG_Menu +============== +*/ +void CG_Menu( int menu ) +{ + const char *cmd = NULL; // command to send + const char *longMsg = NULL; // command parameter + const char *shortMsg = NULL; // non-modal version of message + CG_SetUIVars( ); + + // string literals have static storage duration, this is safe, + // cleaner and much more readable. + switch( menu ) + { + case MN_TEAM: + cmd = "menu tremulous_teamselect\n"; + break; + + case MN_A_CLASS: + cmd = "menu tremulous_alienclass\n"; + break; + + case MN_H_SPAWN: + cmd = "menu tremulous_humanitem\n"; + break; + + case MN_A_BUILD: + cmd = "menu tremulous_alienbuild\n"; + break; + + case MN_H_BUILD: + cmd = "menu tremulous_humanbuild\n"; + break; + + case MN_H_ARMOURY: + cmd = "menu tremulous_humanarmoury\n"; + break; + + case MN_A_TEAMFULL: + longMsg = "The alien team has too many players. Please wait until slots " + "become available or join the human team."; + shortMsg = "The alien team has too many players\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_H_TEAMFULL: + longMsg = "The human team has too many players. Please wait until slots " + "become available or join the alien team."; + shortMsg = "The human team has too many players\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_A_TEAMCHANGEBUILDTIMER: + longMsg = "You cannot leave the Alien team until your build timer " + "has expired."; + shortMsg = "You cannot change teams until your build timer expires.\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_H_TEAMCHANGEBUILDTIMER: + longMsg = "You cannot leave the Human team until your build timer " + "has expired."; + shortMsg = "You cannot change teams until your build timer expires.\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + //=============================== + + case MN_H_NOROOM: + longMsg = "There is no room to build here. Move until the buildable turns " + "translucent green indicating a valid build location."; + shortMsg = "There is no room to build here\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NOPOWER: + longMsg = "There is no power remaining. Free up power by destroying " + "existing buildable objects."; + shortMsg = "There is no power remaining\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NOTPOWERED: + longMsg = "This buildable is not powered. Build a Reactor and/or Repeater " + "in order to power it."; + shortMsg = "This buildable is not powered\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NORMAL: + longMsg = "Cannot build on this surface. The surface is too steep or " + "unsuitable to build on. Please choose another site for this " + "structure."; + shortMsg = "Cannot build on this surface\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_REACTOR: + longMsg = "There can only be one Reactor. Destroy the existing one if you " + "wish to move it."; + shortMsg = "There can only be one Reactor\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_REPEATER: + longMsg = "There is no power here. If available, a Repeater may be used to " + "transmit power to this location."; + shortMsg = "There is no power here\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NODCC: + longMsg = "There is no Defense Computer. A Defense Computer is needed to " + "build this."; + shortMsg = "There is no Defense Computer\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_TNODEWARN: + longMsg = "WARNING: This Telenode will not be powered. Build near a power " + "structure to prevent seeing this message again."; + shortMsg = "This Telenode will not be powered\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_RPTWARN: + longMsg = "WARNING: This Repeater will not be powered as there is no parent " + "Reactor providing power. Build a Reactor."; + shortMsg = "This Repeater will not be powered\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_RPTWARN2: + longMsg = "This area already has power. A Repeater is not required here."; + shortMsg = "This area already has power\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NOSLOTS: + longMsg = "You have no room to carry this. Please sell any conflicting " + "upgrades before purchasing this item."; + shortMsg = "You have no room to carry this\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NOFUNDS: + longMsg = "Insufficient funds. You do not have enough credits to perform " + "this action."; + shortMsg = "Insufficient funds\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_ITEMHELD: + longMsg = "You already hold this item. It is not possible to carry multiple " + "items of the same type."; + shortMsg = "You already hold this item\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NOARMOURYHERE: + longMsg = "You must be near a powered Armoury in order to purchase " + "weapons, upgrades or non-energy ammunition."; + shortMsg = "You must be near a powered Armoury\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NOENERGYAMMOHERE: + longMsg = "You must be near an Armoury, Reactor or Repeater in order " + "to purchase energy ammunition."; + shortMsg = "You must be near an Armoury, Reactor or Repeater\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NOROOMBSUITON: + longMsg = "There is not enough room here to put on a Battle Suit. " + "Make sure you have enough head room to climb in."; + shortMsg = "Not enough room here to put on a Battle Suit\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_NOROOMBSUITOFF: + longMsg = "There is not enough room here to take off your Battle Suit. " + "Make sure you have enough head room to climb out."; + shortMsg = "Not enough room here to take off your Battle Suit\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + case MN_H_ARMOURYBUILDTIMER: + longMsg = "You are not allowed to buy or sell weapons until your " + "build timer has expired."; + shortMsg = "You can not buy or sell weapos until your build timer " + "expires\n"; + cmd = "menu tremulous_human_dialog\n"; + break; + + + //=============================== + + case MN_A_NOROOM: + longMsg = "There is no room to build here. Move until the structure turns " + "translucent green indicating a valid build location."; + shortMsg = "There is no room to build here\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_NOCREEP: + longMsg = "There is no creep here. You must build near existing Eggs or " + "the Overmind. Alien structures will not support themselves."; + shortMsg = "There is no creep here\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_NOOVMND: + longMsg = "There is no Overmind. An Overmind must be built to control " + "the structure you tried to place"; + shortMsg = "There is no Overmind\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_OVERMIND: + longMsg = "There can only be one Overmind. Destroy the existing one if you " + "wish to move it."; + shortMsg = "There can only be one Overmind\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_HOVEL: + longMsg = "There can only be one Hovel. Destroy the existing one if you " + "wish to move it."; + shortMsg = "There can only be one Hovel\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_NOASSERT: + longMsg = "The Overmind cannot control any more structures. Destroy existing " + "structures to build more."; + shortMsg = "The Overmind cannot control any more structures\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_SPWNWARN: + longMsg = "WARNING: This spawn will not be controlled by an Overmind. " + "Build an Overmind to prevent seeing this message again."; + shortMsg = "This spawn will not be controlled by an Overmind\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_NORMAL: + longMsg = "Cannot build on this surface. This surface is too steep or " + "unsuitable to build on. Please choose another site for this " + "structure."; + shortMsg = "Cannot build on this surface\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_NOEROOM: + longMsg = "There is no room to evolve here. Move away from walls or other " + "nearby objects and try again."; + cmd = "menu tremulous_alien_dialog\n"; + shortMsg = "There is no room to evolve here\n"; + break; + + case MN_A_TOOCLOSE: + longMsg = "This location is too close to the enemy to evolve. Move away " + "until you are no longer aware of the enemy's presence and try " + "again."; + shortMsg = "This location is too close to the enemy to evolve\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_NOOVMND_EVOLVE: + longMsg = "There is no Overmind. An Overmind must be built to allow " + "you to upgrade."; + shortMsg = "There is no Overmind\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_EVOLVEBUILDTIMER: + longMsg = "You cannot Evolve until your build timer has expired."; + shortMsg = "You cannot Evolve until your build timer expires\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_HOVEL_OCCUPIED: + longMsg = "This Hovel is already occupied by another builder."; + shortMsg = "This Hovel is already occupied by another builder\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_HOVEL_BLOCKED: + longMsg = "The exit to this Hovel is currently blocked. Please wait until it " + "becomes clear then try again."; + shortMsg = "The exit to this Hovel is currently blocked\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_HOVEL_EXIT: + longMsg = "The exit to this Hovel would always be blocked. Please choose " + "a more suitable location."; + shortMsg = "The exit to this Hovel would always be blocked\n"; + cmd = "menu tremulous_alien_dialog\n"; + break; + + case MN_A_INFEST: + trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_PCLASS ], + cg.snap->ps.persistant[ PERS_CREDIT ] ) ); + cmd = "menu tremulous_alienupgrade\n"; + break; + + default: + Com_Printf( "cgame: debug: no such menu %d\n", menu ); + } + + if( !cg_disableWarningDialogs.integer || !shortMsg ) + { + // Player either wants dialog window or there's no short message + if( cmd ) + { + if( longMsg ) + trap_Cvar_Set( "ui_dialog", longMsg ); + + trap_SendConsoleCommand( cmd ); + } + } + else + { + // There is short message and player wants it + CG_Printf( shortMsg ); + } +} + +/* +================= +CG_ServerCommand + +The string has been tokenized and can be retrieved with +Cmd_Argc() / Cmd_Argv() +================= +*/ +static void CG_ServerCommand( void ) +{ + const char *cmd; + char text[ MAX_SAY_TEXT ]; + char prefixName[ 256]; //protoze prefix ale muze obsahovat i skipnotify a area name + + cmd = CG_Argv( 0 ); + + if( !cmd[ 0 ] ) + { + // server claimed the command + return; + } + + if( !strcmp( cmd, "cp" ) ) + { + CG_CenterPrint( CG_Argv( 1 ), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); + return; + } + + if( !strcmp( cmd, "cs" ) ) + { + CG_ConfigStringModified( ); + return; + } + + if( !strcmp( cmd, "print" ) ) + { + CG_Printf( "%s", CG_Argv( 1 ) ); + return; + } + + if( !strcmp( cmd, "chat" ) ) + { + if( !cg_teamChatsOnly.integer ) + { + //rotaxfun + int chatClientNum = 0; + chatClientNum = atoi(CG_Argv( 1 )); + + //Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT ); + //if( Q_stricmpn( text, "[skipnotify]", 12 ) ) + // trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); + //CG_RemoveChatEscapeChar( text ); + //CG_Printf( "%s\n", text ); + + //rotaxfun + if (chatClientNum == -1)//pro kompatibilitu se starymi funkcemi, jen se prida parametr -1 + { + Q_strncpyz( text, CG_Argv( 2 ), MAX_SAY_TEXT ); + if( Q_stricmpn( text, "[skipnotify]", 12 ) ) + trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); + CG_RemoveChatEscapeChar( text ); + CG_Printf( "%s\n", text ); + } + else + { + Q_strncpyz( prefixName, CG_Argv( 3 ), 256 );//bylo MAX_NAME_LENGTH + 9 aLE PROBLEM S AREAMA a skipnotify + Q_strncpyz( text, CG_Argv( 4 ), MAX_SAY_TEXT );//rotaxfun argument 4 byl 1, pridal jsem clientnum atd a rozdelil zpravu na prefix s name od textu + if( Q_stricmpn( prefixName, "[skipnotify]", 12 ) ) + trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); + CG_RemoveChatEscapeChar( text ); + CG_RemoveChatEscapeChar( prefixName ); + CG_Printf( "%s%s\n", prefixName, text ); + + if (!(cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_NONE && chatClientNum == cg.clientNum))//svuj text ze specatoru nechci dat do bubliny + { + Q_strncpyz( cgs.clientinfo[ chatClientNum ].chatText, text, MAX_SAY_TEXT ); + cgs.clientinfo[ chatClientNum ].chatDurationTime = -1;//Start + cgs.clientinfo[ chatClientNum ].chatTeam = PTE_NONE; + } + } + } + + return; + } + + if( !strcmp( cmd, "tchat" ) ) + { + //rotaxfun + int chatClientNum = 0; + int chatTeamChatTeamForAdmins = PTE_NONE; + + /* char a[256]; + char b[256]; + char c[256]; + char d[256]; + char e[256]; + char f[256];*/ + chatClientNum = atoi(CG_Argv( 1 ));/* + Q_strncpyz( a, CG_Argv( 0 ), MAX_SAY_TEXT ); + Q_strncpyz( b, CG_Argv( 1 ), MAX_SAY_TEXT ); + Q_strncpyz( c, CG_Argv( 2 ), MAX_SAY_TEXT ); + Q_strncpyz( d, CG_Argv( 3 ), MAX_SAY_TEXT ); + Q_strncpyz( e, CG_Argv( 4 ), MAX_SAY_TEXT ); + Q_strncpyz( f, CG_Argv( 5 ), MAX_SAY_TEXT ); + + CG_Printf( "%s_%s_%s_%s\n", CG_Argv( 1 ),CG_Argv( 2 ),CG_Argv( 3 ),CG_Argv( 4 ) );*/ + + if (chatClientNum == -1)//hlaseni egg down + { + Q_strncpyz( text, CG_Argv( 2 ), MAX_SAY_TEXT ); + if( Q_stricmpn( text, "[skipnotify]", 12 ) ) + { + if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + trap_S_StartLocalSound( cgs.media.alienTalkSound, CHAN_LOCAL_SOUND ); + else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + trap_S_StartLocalSound( cgs.media.humanTalkSound, CHAN_LOCAL_SOUND ); + else + trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); + } + CG_RemoveChatEscapeChar( text ); + CG_Printf( "%s\n", text ); + } + else + { + chatTeamChatTeamForAdmins = atoi(CG_Argv( 2 )); + + Q_strncpyz( prefixName, CG_Argv( 3 ), 256 );//bylo MAX_NAME_LENGTH + 9 aLE PROBLEM S AREAMA a skipnotify + Q_strncpyz( text, CG_Argv( 4 ), MAX_SAY_TEXT ); + if( Q_stricmpn( prefixName, "[skipnotify]", 12 ) ) + { + if( chatTeamChatTeamForAdmins == PTE_ALIENS ) + { + trap_S_StartLocalSound( cgs.media.alienTalkSound, CHAN_LOCAL_SOUND ); + if (chatClientNum != -2)//pokud nespecuju, tak bublinim + { + Q_strncpyz( cgs.clientinfo[ chatClientNum ].chatText, text, MAX_SAY_TEXT ); + cgs.clientinfo[ chatClientNum ].chatDurationTime = -1;//Start + cgs.clientinfo[ chatClientNum ].chatTeam = PTE_ALIENS; + } + } + else if( chatTeamChatTeamForAdmins == PTE_HUMANS ) + { + trap_S_StartLocalSound( cgs.media.humanTalkSound, CHAN_LOCAL_SOUND ); + if (chatClientNum != -2)//pokud nespecuju, tak bublinim + { + Q_strncpyz( cgs.clientinfo[ chatClientNum ].chatText, text, MAX_SAY_TEXT ); + cgs.clientinfo[ chatClientNum ].chatDurationTime = -1;//Start + cgs.clientinfo[ chatClientNum ].chatTeam = PTE_HUMANS; + } + } + else + { + trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );//muzu ted zmenit na spravnej zvuk kdyz admin specuje a pise se tymove chatTeamChatTeamForAdmins + //aby admini videli tymovy text i ze specu + Q_strncpyz( cgs.clientinfo[ chatClientNum ].chatText, text, MAX_SAY_TEXT ); + cgs.clientinfo[ chatClientNum ].chatDurationTime = -1;//Start + cgs.clientinfo[ chatClientNum ].chatTeam = chatTeamChatTeamForAdmins; + } + } + CG_RemoveChatEscapeChar( text ); + CG_RemoveChatEscapeChar( prefixName ); + CG_Printf( "%s%s\n", prefixName, text ); + } + + /* + Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT ); + if( Q_stricmpn( text, "[skipnotify]", 12 ) ) + { + if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + trap_S_StartLocalSound( cgs.media.alienTalkSound, CHAN_LOCAL_SOUND ); + else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + trap_S_StartLocalSound( cgs.media.humanTalkSound, CHAN_LOCAL_SOUND ); + else + trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); + } + CG_RemoveChatEscapeChar( text ); + CG_Printf( "%s\n", text ); + */ + + + return; + } + + if( !strcmp( cmd, "scores" ) ) + { + CG_ParseScores( ); + return; + } + + if( !strcmp( cmd, "tinfo" ) ) + { + CG_ParseTeamInfo( ); + return; + } + + if( !strcmp( cmd, "map_restart" ) ) + { + CG_MapRestart( ); + return; + } + + if( Q_stricmp( cmd, "remapShader" ) == 0 ) + { + if( trap_Argc( ) == 4 ) + trap_R_RemapShader( CG_Argv( 1 ), CG_Argv( 2 ), CG_Argv( 3 ) ); + } + + // clientLevelShot is sent before taking a special screenshot for + // the menu system during development + if( !strcmp( cmd, "clientLevelShot" ) ) + { + cg.levelShot = qtrue; + return; + } + + //the server has triggered a menu + if( !strcmp( cmd, "servermenu" ) ) + { + if( trap_Argc( ) == 2 && !cg.demoPlayback ) + CG_Menu( atoi( CG_Argv( 1 ) ) ); + + return; + } + + //the server thinks this client should close all menus + if( !strcmp( cmd, "serverclosemenus" ) ) + { + trap_SendConsoleCommand( "closemenus\n" ); + return; + } + + //poison cloud effect needs to be reliable + if( !strcmp( cmd, "poisoncloud" ) ) + { + cg.poisonedTime = cg.time; + + if( CG_IsParticleSystemValid( &cg.poisonCloudPS ) ) + { + cg.poisonCloudPS = CG_SpawnNewParticleSystem( cgs.media.poisonCloudPS ); + CG_SetAttachmentCent( &cg.poisonCloudPS->attachment, &cg.predictedPlayerEntity ); + CG_AttachToCent( &cg.poisonCloudPS->attachment ); + } + + return; + } + + if( !strcmp( cmd, "weaponswitch" ) ) + { + CG_Printf( "client weaponswitch\n" ); + if( trap_Argc( ) == 2 ) + { + cg.weaponSelect = atoi( CG_Argv( 1 ) ); + cg.weaponSelectTime = cg.time; + } + + return; + } + + // server requests a ptrc + if( !strcmp( cmd, "ptrcrequest" ) ) + { + int code = CG_ReadPTRCode( ); + + trap_SendClientCommand( va( "ptrcverify %d", code ) ); + return; + } + + // server issues a ptrc + if( !strcmp( cmd, "ptrcissue" ) ) + { + if( trap_Argc( ) == 2 ) + { + int code = atoi( CG_Argv( 1 ) ); + + CG_WritePTRCode( code ); + } + + return; + } + + // reply to ptrcverify + if( !strcmp( cmd, "ptrcconfirm" ) ) + { + trap_SendConsoleCommand( "menu ptrc_popmenu\n" ); + + return; + } + + CG_Printf( "Unknown client game command: %s\n", cmd ); +} + + +/* +==================== +CG_ExecuteNewServerCommands + +Execute all of the server commands that were received along +with this this snapshot. +==================== +*/ +void CG_ExecuteNewServerCommands( int latestSequence ) +{ + while( cgs.serverCommandSequence < latestSequence ) + { + if( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) + CG_ServerCommand( ); + } +} \ No newline at end of file diff --git a/src/cgame/cg_snapshot.c b/src/cgame/cg_snapshot.c new file mode 100644 index 0000000..5c907d7 --- /dev/null +++ b/src/cgame/cg_snapshot.c @@ -0,0 +1,411 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_snapshot.c -- things that happen on snapshot transition, +// not necessarily every single rendered frame + + +#include "cg_local.h" + +/* +================== +CG_ResetEntity +================== +*/ +static void CG_ResetEntity( centity_t *cent ) +{ + // if the previous snapshot this entity was updated in is at least + // an event window back in time then we can reset the previous event + if( cent->snapShotTime < cg.time - EVENT_VALID_MSEC ) + cent->previousEvent = 0; + + cent->trailTime = cg.snap->serverTime; + + VectorCopy( cent->currentState.origin, cent->lerpOrigin ); + VectorCopy( cent->currentState.angles, cent->lerpAngles ); + + if( cent->currentState.eType == ET_PLAYER ) + CG_ResetPlayerEntity( cent ); +} + +/* +=============== +CG_TransitionEntity + +cent->nextState is moved to cent->currentState and events are fired +=============== +*/ +static void CG_TransitionEntity( centity_t *cent ) +{ + cent->currentState = cent->nextState; + cent->currentValid = qtrue; + + // reset if the entity wasn't in the last frame or was teleported + if( !cent->interpolate ) + CG_ResetEntity( cent ); + + // clear the next state. if will be set by the next CG_SetNextSnap + cent->interpolate = qfalse; + + // check for events + CG_CheckEvents( cent ); +} + + +/* +================== +CG_SetInitialSnapshot + +This will only happen on the very first snapshot, or +on tourney restarts. All other times will use +CG_TransitionSnapshot instead. + +FIXME: Also called by map_restart? +================== +*/ +void CG_SetInitialSnapshot( snapshot_t *snap ) +{ + int i; + centity_t *cent; + entityState_t *state; + + cg.snap = snap; + + BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); + + // sort out solid entities + CG_BuildSolidList( ); + + CG_ExecuteNewServerCommands( snap->serverCommandSequence ); + + // set our local weapon selection pointer to + // what the server has indicated the current weapon is + CG_Respawn( ); + + for( i = 0; i < cg.snap->numEntities; i++ ) + { + state = &cg.snap->entities[ i ]; + cent = &cg_entities[ state->number ]; + + memcpy( ¢->currentState, state, sizeof( entityState_t ) ); + //cent->currentState = *state; + cent->interpolate = qfalse; + cent->currentValid = qtrue; + + CG_ResetEntity( cent ); + + // check for events + CG_CheckEvents( cent ); + } +} + + +/* +=================== +CG_TransitionSnapshot + +The transition point from snap to nextSnap has passed +=================== +*/ +static void CG_TransitionSnapshot( void ) +{ + centity_t *cent; + snapshot_t *oldFrame; + int i; + + if( !cg.snap ) + CG_Error( "CG_TransitionSnapshot: NULL cg.snap" ); + + if( !cg.nextSnap ) + CG_Error( "CG_TransitionSnapshot: NULL cg.nextSnap" ); + + // execute any server string commands before transitioning entities + CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence ); + + // if we had a map_restart, set everthing with initial + if( !cg.snap ) { } //TA: ? + + // clear the currentValid flag for all entities in the existing snapshot + for( i = 0; i < cg.snap->numEntities; i++ ) + { + cent = &cg_entities[ cg.snap->entities[ i ].number ]; + cent->currentValid = qfalse; + } + + // move nextSnap to snap and do the transitions + oldFrame = cg.snap; + cg.snap = cg.nextSnap; + + BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfalse ); + cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; + + for( i = 0; i < cg.snap->numEntities; i++ ) + { + cent = &cg_entities[ cg.snap->entities[ i ].number ]; + CG_TransitionEntity( cent ); + + // remember time of snapshot this entity was last updated in + cent->snapShotTime = cg.snap->serverTime; + } + + cg.nextSnap = NULL; + + // check for playerstate transition events + if( oldFrame ) + { + playerState_t *ops, *ps; + + ops = &oldFrame->ps; + ps = &cg.snap->ps; + // teleporting checks are irrespective of prediction + if( ( ps->eFlags ^ ops->eFlags ) & EF_TELEPORT_BIT ) + cg.thisFrameTeleport = qtrue; // will be cleared by prediction code + + // if we are not doing client side movement prediction for any + // reason, then the client events and view changes will be issued now + if( cg.demoPlayback || ( cg.snap->ps.pm_flags & PMF_FOLLOW ) || + cg_nopredict.integer || cg_synchronousClients.integer ) + CG_TransitionPlayerState( ps, ops ); + } +} + + +/* +=================== +CG_SetNextSnap + +A new snapshot has just been read in from the client system. +=================== +*/ +static void CG_SetNextSnap( snapshot_t *snap ) +{ + int num; + entityState_t *es; + centity_t *cent; + + cg.nextSnap = snap; + + BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); + cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; + + // check for extrapolation errors + for( num = 0 ; num < snap->numEntities ; num++ ) + { + es = &snap->entities[ num ]; + cent = &cg_entities[ es->number ]; + + memcpy( ¢->nextState, es, sizeof( entityState_t ) ); + //cent->nextState = *es; + + // if this frame is a teleport, or the entity wasn't in the + // previous frame, don't interpolate + if( !cent->currentValid || ( ( cent->currentState.eFlags ^ es->eFlags ) & EF_TELEPORT_BIT ) ) + cent->interpolate = qfalse; + else + cent->interpolate = qtrue; + } + + // if the next frame is a teleport for the playerstate, we + // can't interpolate during demos + if( cg.snap && ( ( snap->ps.eFlags ^ cg.snap->ps.eFlags ) & EF_TELEPORT_BIT ) ) + cg.nextFrameTeleport = qtrue; + else + cg.nextFrameTeleport = qfalse; + + // if changing follow mode, don't interpolate + if( cg.nextSnap->ps.clientNum != cg.snap->ps.clientNum ) + cg.nextFrameTeleport = qtrue; + + // if changing server restarts, don't interpolate + if( ( cg.nextSnap->snapFlags ^ cg.snap->snapFlags ) & SNAPFLAG_SERVERCOUNT ) + cg.nextFrameTeleport = qtrue; + + // sort out solid entities + CG_BuildSolidList( ); +} + + +/* +======================== +CG_ReadNextSnapshot + +This is the only place new snapshots are requested +This may increment cgs.processedSnapshotNum multiple +times if the client system fails to return a +valid snapshot. +======================== +*/ +static snapshot_t *CG_ReadNextSnapshot( void ) +{ + qboolean r; + snapshot_t *dest; + + if( cg.latestSnapshotNum > cgs.processedSnapshotNum + 1000 ) + { + CG_Printf( "WARNING: CG_ReadNextSnapshot: way out of range, %i > %i", + cg.latestSnapshotNum, cgs.processedSnapshotNum ); + } + + while( cgs.processedSnapshotNum < cg.latestSnapshotNum ) + { + // decide which of the two slots to load it into + if( cg.snap == &cg.activeSnapshots[ 0 ] ) + dest = &cg.activeSnapshots[ 1 ]; + else + dest = &cg.activeSnapshots[ 0 ]; + + // try to read the snapshot from the client system + cgs.processedSnapshotNum++; + r = trap_GetSnapshot( cgs.processedSnapshotNum, dest ); + + // FIXME: why would trap_GetSnapshot return a snapshot with the same server time + if( cg.snap && r && dest->serverTime == cg.snap->serverTime ) + { + //continue; + } + + // if it succeeded, return + if( r ) + { + CG_AddLagometerSnapshotInfo( dest ); + return dest; + } + + // a GetSnapshot will return failure if the snapshot + // never arrived, or is so old that its entities + // have been shoved off the end of the circular + // buffer in the client system. + + // record as a dropped packet + CG_AddLagometerSnapshotInfo( NULL ); + + // If there are additional snapshots, continue trying to + // read them. + } + + // nothing left to read + return NULL; +} + + +/* +============ +CG_ProcessSnapshots + +We are trying to set up a renderable view, so determine +what the simulated time is, and try to get snapshots +both before and after that time if available. + +If we don't have a valid cg.snap after exiting this function, +then a 3D game view cannot be rendered. This should only happen +right after the initial connection. After cg.snap has been valid +once, it will never turn invalid. + +Even if cg.snap is valid, cg.nextSnap may not be, if the snapshot +hasn't arrived yet (it becomes an extrapolating situation instead +of an interpolating one) + +============ +*/ +void CG_ProcessSnapshots( void ) +{ + snapshot_t *snap; + int n; + + // see what the latest snapshot the client system has is + trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); + + if( n != cg.latestSnapshotNum ) + { + if( n < cg.latestSnapshotNum ) + { + // this should never happen + CG_Error( "CG_ProcessSnapshots: n < cg.latestSnapshotNum" ); + } + + cg.latestSnapshotNum = n; + } + + // If we have yet to receive a snapshot, check for it. + // Once we have gotten the first snapshot, cg.snap will + // always have valid data for the rest of the game + while( !cg.snap ) + { + snap = CG_ReadNextSnapshot( ); + + if( !snap ) + { + // we can't continue until we get a snapshot + return; + } + + // set our weapon selection to what + // the playerstate is currently using + if( !( snap->snapFlags & SNAPFLAG_NOT_ACTIVE ) ) + CG_SetInitialSnapshot( snap ); + } + + // loop until we either have a valid nextSnap with a serverTime + // greater than cg.time to interpolate towards, or we run + // out of available snapshots + do + { + // if we don't have a nextframe, try and read a new one in + if( !cg.nextSnap ) + { + snap = CG_ReadNextSnapshot( ); + + // if we still don't have a nextframe, we will just have to + // extrapolate + if( !snap ) + break; + + CG_SetNextSnap( snap ); + + // if time went backwards, we have a level restart + if( cg.nextSnap->serverTime < cg.snap->serverTime ) + CG_Error( "CG_ProcessSnapshots: Server time went backwards" ); + } + + // if our time is < nextFrame's, we have a nice interpolating state + if( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) + break; + + // we have passed the transition from nextFrame to frame + CG_TransitionSnapshot( ); + } while( 1 ); + + // assert our valid conditions upon exiting + if( cg.snap == NULL ) + CG_Error( "CG_ProcessSnapshots: cg.snap == NULL" ); + + if( cg.time < cg.snap->serverTime ) + { + // this can happen right after a vid_restart + cg.time = cg.snap->serverTime; + } + + if( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) + CG_Error( "CG_ProcessSnapshots: cg.nextSnap->serverTime <= cg.time" ); +} + diff --git a/src/cgame/cg_syscalls.asm b/src/cgame/cg_syscalls.asm new file mode 100644 index 0000000..4a6907a --- /dev/null +++ b/src/cgame/cg_syscalls.asm @@ -0,0 +1,114 @@ +code + +equ trap_Print -1 +equ trap_Error -2 +equ trap_Milliseconds -3 +equ trap_Cvar_Register -4 +equ trap_Cvar_Update -5 +equ trap_Cvar_Set -6 +equ trap_Cvar_VariableStringBuffer -7 +equ trap_Argc -8 +equ trap_Argv -9 +equ trap_Args -10 +equ trap_FS_FOpenFile -11 +equ trap_FS_Read -12 +equ trap_FS_Write -13 +equ trap_FS_FCloseFile -14 +equ trap_SendConsoleCommand -15 +equ trap_AddCommand -16 +equ trap_SendClientCommand -17 +equ trap_UpdateScreen -18 +equ trap_CM_LoadMap -19 +equ trap_CM_NumInlineModels -20 +equ trap_CM_InlineModel -21 +equ trap_CM_LoadModel -22 +equ trap_CM_TempBoxModel -23 +equ trap_CM_PointContents -24 +equ trap_CM_TransformedPointContents -25 +equ trap_CM_BoxTrace -26 +equ trap_CM_TransformedBoxTrace -27 +equ trap_CM_MarkFragments -28 +equ trap_S_StartSound -29 +equ trap_S_StartLocalSound -30 +equ trap_S_ClearLoopingSounds -31 +equ trap_S_AddLoopingSound -32 +equ trap_S_UpdateEntityPosition -33 +equ trap_S_Respatialize -34 +equ trap_S_RegisterSound -35 +equ trap_S_StartBackgroundTrack -36 +equ trap_R_LoadWorldMap -37 +equ trap_R_RegisterModel -38 +equ trap_R_RegisterSkin -39 +equ trap_R_RegisterShader -40 +equ trap_R_ClearScene -41 +equ trap_R_AddRefEntityToScene -42 +equ trap_R_AddPolyToScene -43 +equ trap_R_AddLightToScene -44 +equ trap_R_RenderScene -45 +equ trap_R_SetColor -46 +equ trap_R_DrawStretchPic -47 +equ trap_R_ModelBounds -48 +equ trap_R_LerpTag -49 +equ trap_GetGlconfig -50 +equ trap_GetGameState -51 +equ trap_GetCurrentSnapshotNumber -52 +equ trap_GetSnapshot -53 +equ trap_GetServerCommand -54 +equ trap_GetCurrentCmdNumber -55 +equ trap_GetUserCmd -56 +equ trap_SetUserCmdValue -57 +equ trap_R_RegisterShaderNoMip -58 +equ trap_MemoryRemaining -59 +equ trap_R_RegisterFont -60 +equ trap_Key_IsDown -61 +equ trap_Key_GetCatcher -62 +equ trap_Key_SetCatcher -63 +equ trap_Key_GetKey -64 +equ trap_Parse_AddGlobalDefine -65 +equ trap_Parse_LoadSource -66 +equ trap_Parse_FreeSource -67 +equ trap_Parse_ReadToken -68 +equ trap_Parse_SourceFileAndLine -69 +equ trap_S_StopBackgroundTrack -70 +equ trap_RealTime -71 +equ trap_SnapVector -72 +equ trap_RemoveCommand -73 +equ trap_R_LightForPoint -74 +equ trap_CIN_PlayCinematic -75 +equ trap_CIN_StopCinematic -76 +equ trap_CIN_RunCinematic -77 +equ trap_CIN_DrawCinematic -78 +equ trap_CIN_SetExtents -79 +equ trap_R_RemapShader -80 +equ trap_S_AddRealLoopingSound -81 +equ trap_S_StopLoopingSound -82 +equ trap_CM_TempCapsuleModel -83 +equ trap_CM_CapsuleTrace -84 +equ trap_CM_TransformedCapsuleTrace -85 +equ trap_R_AddAdditiveLightToScene -86 +equ trap_GetEntityToken -87 +equ trap_R_AddPolysToScene -88 +equ trap_R_inPVS -89 +equ trap_FS_Seek -90 +equ trap_FS_GetFileList -91 +equ trap_LiteralArgs -92 +equ trap_CM_BiSphereTrace -93 +equ trap_CM_TransformedBiSphereTrace -94 +equ trap_GetDemoState -95 +equ trap_GetDemoPos -96 +equ trap_GetDemoName -97 +equ trap_Key_KeynumToStringBuf -98 +equ trap_Key_GetBindingBuf -99 +equ trap_Key_SetBinding -100 + +equ memset -201 +equ memcpy -202 +equ strncpy -203 +equ sin -204 +equ cos -205 +equ atan2 -206 +equ sqrt -207 +equ floor -208 +equ ceil -209 +equ testPrintInt -210 +equ testPrintFloat -211 diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c new file mode 100644 index 0000000..b0e3481 --- /dev/null +++ b/src/cgame/cg_syscalls.c @@ -0,0 +1,570 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_syscalls.c -- this file is only included when building a dll +// cg_syscalls.asm is included instead when building a qvm + + +#include "cg_local.h" + +static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; + + +void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) +{ + syscall = syscallptr; +} + + +int PASSFLOAT( float x ) +{ + float floatTemp; + floatTemp = x; + return *(int *)&floatTemp; +} + +void trap_Print( const char *fmt ) +{ + syscall( CG_PRINT, fmt ); +} + +void trap_Error( const char *fmt ) +{ + syscall( CG_ERROR, fmt ); +} + +int trap_Milliseconds( void ) +{ + return syscall( CG_MILLISECONDS ); +} + +void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ) +{ + syscall( CG_CVAR_REGISTER, vmCvar, varName, defaultValue, flags ); +} + +void trap_Cvar_Update( vmCvar_t *vmCvar ) +{ + syscall( CG_CVAR_UPDATE, vmCvar ); +} + +void trap_Cvar_Set( const char *var_name, const char *value ) +{ + syscall( CG_CVAR_SET, var_name, value ); +} + +void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) +{ + syscall( CG_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); +} + +int trap_Argc( void ) +{ + return syscall( CG_ARGC ); +} + +void trap_Argv( int n, char *buffer, int bufferLength ) +{ + syscall( CG_ARGV, n, buffer, bufferLength ); +} + +void trap_Args( char *buffer, int bufferLength ) +{ + syscall( CG_ARGS, buffer, bufferLength ); +} + +void trap_LiteralArgs( char *buffer, int bufferLength ) +{ + syscall( CG_LITERAL_ARGS, buffer, bufferLength ); +} + +int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) +{ + return syscall( CG_FS_FOPENFILE, qpath, f, mode ); +} + +void trap_FS_Read( void *buffer, int len, fileHandle_t f ) +{ + syscall( CG_FS_READ, buffer, len, f ); +} + +void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) +{ + syscall( CG_FS_WRITE, buffer, len, f ); +} + +void trap_FS_FCloseFile( fileHandle_t f ) +{ + syscall( CG_FS_FCLOSEFILE, f ); +} + +void trap_FS_Seek( fileHandle_t f, long offset, fsOrigin_t origin ) +{ + syscall( CG_FS_SEEK, f, offset, origin ); +} + +int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) +{ + return syscall( CG_FS_GETFILELIST, path, extension, listbuf, bufsize ); +} + +void trap_SendConsoleCommand( const char *text ) +{ + syscall( CG_SENDCONSOLECOMMAND, text ); +} + +void trap_AddCommand( const char *cmdName ) +{ + syscall( CG_ADDCOMMAND, cmdName ); +} + +void trap_RemoveCommand( const char *cmdName ) +{ + syscall( CG_REMOVECOMMAND, cmdName ); +} + +void trap_SendClientCommand( const char *s ) +{ + syscall( CG_SENDCLIENTCOMMAND, s ); +} + +void trap_UpdateScreen( void ) +{ + syscall( CG_UPDATESCREEN ); +} + +void trap_CM_LoadMap( const char *mapname ) +{ + syscall( CG_CM_LOADMAP, mapname ); +} + +int trap_CM_NumInlineModels( void ) +{ + return syscall( CG_CM_NUMINLINEMODELS ); +} + +clipHandle_t trap_CM_InlineModel( int index ) +{ + return syscall( CG_CM_INLINEMODEL, index ); +} + +clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs ) +{ + return syscall( CG_CM_TEMPBOXMODEL, mins, maxs ); +} + +clipHandle_t trap_CM_TempCapsuleModel( const vec3_t mins, const vec3_t maxs ) +{ + return syscall( CG_CM_TEMPCAPSULEMODEL, mins, maxs ); +} + +int trap_CM_PointContents( const vec3_t p, clipHandle_t model ) +{ + return syscall( CG_CM_POINTCONTENTS, p, model ); +} + +int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, + const vec3_t angles ) +{ + return syscall( CG_CM_TRANSFORMEDPOINTCONTENTS, p, model, origin, angles ); +} + +void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end, + const vec3_t mins, const vec3_t maxs, + clipHandle_t model, int brushmask ) +{ + syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask ); +} + +void trap_CM_CapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end, + const vec3_t mins, const vec3_t maxs, + clipHandle_t model, int brushmask ) +{ + syscall( CG_CM_CAPSULETRACE, results, start, end, mins, maxs, model, brushmask ); +} + +void trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end, + const vec3_t mins, const vec3_t maxs, + clipHandle_t model, int brushmask, + const vec3_t origin, const vec3_t angles ) +{ + syscall( CG_CM_TRANSFORMEDBOXTRACE, results, start, end, mins, maxs, model, brushmask, origin, angles ); +} + +void trap_CM_TransformedCapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end, + const vec3_t mins, const vec3_t maxs, + clipHandle_t model, int brushmask, + const vec3_t origin, const vec3_t angles ) +{ + syscall( CG_CM_TRANSFORMEDCAPSULETRACE, results, start, end, mins, maxs, model, brushmask, origin, angles ); +} + +void trap_CM_BiSphereTrace( trace_t *results, const vec3_t start, + const vec3_t end, float startRad, float endRad, + clipHandle_t model, int mask ) +{ + syscall( CG_CM_BISPHERETRACE, results, start, end, + PASSFLOAT( startRad ), PASSFLOAT( endRad ), model, mask ); +} + +void trap_CM_TransformedBiSphereTrace( trace_t *results, const vec3_t start, + const vec3_t end, float startRad, float endRad, + clipHandle_t model, int mask, + const vec3_t origin ) +{ + syscall( CG_CM_TRANSFORMEDBISPHERETRACE, results, start, end, PASSFLOAT( startRad ), + PASSFLOAT( endRad ), model, mask, origin ); +} + +int trap_CM_MarkFragments( int numPoints, const vec3_t *points, + const vec3_t projection, + int maxPoints, vec3_t pointBuffer, + int maxFragments, markFragment_t *fragmentBuffer ) +{ + return syscall( CG_CM_MARKFRAGMENTS, numPoints, points, projection, maxPoints, + pointBuffer, maxFragments, fragmentBuffer ); +} + +void trap_S_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx ) +{ + syscall( CG_S_STARTSOUND, origin, entityNum, entchannel, sfx ); +} + +void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) +{ + syscall( CG_S_STARTLOCALSOUND, sfx, channelNum ); +} + +void trap_S_ClearLoopingSounds( qboolean killall ) +{ + syscall( CG_S_CLEARLOOPINGSOUNDS, killall ); +} + +void trap_S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) +{ + syscall( CG_S_ADDLOOPINGSOUND, entityNum, origin, velocity, sfx ); +} + +void trap_S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) +{ + syscall( CG_S_ADDREALLOOPINGSOUND, entityNum, origin, velocity, sfx ); +} + +void trap_S_StopLoopingSound( int entityNum ) +{ + syscall( CG_S_STOPLOOPINGSOUND, entityNum ); +} + +void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin ) +{ + syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin ); +} + +void trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) +{ + syscall( CG_S_RESPATIALIZE, entityNum, origin, axis, inwater ); +} + +sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) +{ + return syscall( CG_S_REGISTERSOUND, sample, compressed ); +} + +void trap_S_StartBackgroundTrack( const char *intro, const char *loop ) +{ + syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop ); +} + +void trap_R_LoadWorldMap( const char *mapname ) +{ + syscall( CG_R_LOADWORLDMAP, mapname ); +} + +qhandle_t trap_R_RegisterModel( const char *name ) +{ + return syscall( CG_R_REGISTERMODEL, name ); +} + +qhandle_t trap_R_RegisterSkin( const char *name ) +{ + return syscall( CG_R_REGISTERSKIN, name ); +} + +qhandle_t trap_R_RegisterShader( const char *name ) +{ + return syscall( CG_R_REGISTERSHADER, name ); +} + +qhandle_t trap_R_RegisterShaderNoMip( const char *name ) +{ + return syscall( CG_R_REGISTERSHADERNOMIP, name ); +} + +void trap_R_RegisterFont( const char *fontName, int pointSize, fontInfo_t *font ) +{ + syscall(CG_R_REGISTERFONT, fontName, pointSize, font ); +} + +void trap_R_ClearScene( void ) +{ + syscall( CG_R_CLEARSCENE ); +} + +void trap_R_AddRefEntityToScene( const refEntity_t *re ) +{ + syscall( CG_R_ADDREFENTITYTOSCENE, re ); +} + +void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) +{ + syscall( CG_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); +} + +void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) +{ + syscall( CG_R_ADDPOLYSTOSCENE, hShader, numVerts, verts, num ); +} + +int trap_R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) +{ + return syscall( CG_R_LIGHTFORPOINT, point, ambientLight, directedLight, lightDir ); +} + +void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) +{ + syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); +} + +void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) +{ + syscall( CG_R_ADDADDITIVELIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); +} + +void trap_R_RenderScene( const refdef_t *fd ) +{ + syscall( CG_R_RENDERSCENE, fd ); +} + +void trap_R_SetColor( const float *rgba ) +{ + syscall( CG_R_SETCOLOR, rgba ); +} + +void trap_R_DrawStretchPic( float x, float y, float w, float h, + float s1, float t1, float s2, float t2, qhandle_t hShader ) +{ + syscall( CG_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), + PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); +} + +void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { + syscall( CG_R_MODELBOUNDS, model, mins, maxs ); +} + +int trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, + float frac, const char *tagName ) +{ + return syscall( CG_R_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName ); +} + +void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) +{ + syscall( CG_R_REMAP_SHADER, oldShader, newShader, timeOffset ); +} + +void trap_GetGlconfig( glconfig_t *glconfig ) +{ + syscall( CG_GETGLCONFIG, glconfig ); +} + +void trap_GetGameState( gameState_t *gamestate ) +{ + syscall( CG_GETGAMESTATE, gamestate ); +} + +void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) +{ + syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime ); +} + +qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) +{ + return syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot ); +} + +qboolean trap_GetServerCommand( int serverCommandNumber ) +{ + return syscall( CG_GETSERVERCOMMAND, serverCommandNumber ); +} + +int trap_GetCurrentCmdNumber( void ) +{ + return syscall( CG_GETCURRENTCMDNUMBER ); +} + +qboolean trap_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) +{ + return syscall( CG_GETUSERCMD, cmdNumber, ucmd ); +} + +void trap_SetUserCmdValue( int stateValue, float sensitivityScale ) +{ + syscall( CG_SETUSERCMDVALUE, stateValue, PASSFLOAT( sensitivityScale ) ); +} + +void testPrintInt( char *string, int i ) +{ + syscall( CG_TESTPRINTINT, string, i ); +} + +void testPrintFloat( char *string, float f ) +{ + syscall( CG_TESTPRINTFLOAT, string, PASSFLOAT(f) ); +} + +int trap_MemoryRemaining( void ) +{ + return syscall( CG_MEMORY_REMAINING ); +} + +qboolean trap_Key_IsDown( int keynum ) +{ + return syscall( CG_KEY_ISDOWN, keynum ); +} + +int trap_Key_GetCatcher( void ) +{ + return syscall( CG_KEY_GETCATCHER ); +} + +void trap_Key_SetCatcher( int catcher ) +{ + syscall( CG_KEY_SETCATCHER, catcher ); +} + +int trap_Key_GetKey( const char *binding ) +{ + return syscall( CG_KEY_GETKEY, binding ); +} + +int trap_Parse_AddGlobalDefine( char *define ) +{ + return syscall( CG_PARSE_ADD_GLOBAL_DEFINE, define ); +} + +int trap_Parse_LoadSource( const char *filename ) +{ + return syscall( CG_PARSE_LOAD_SOURCE, filename ); +} + +int trap_Parse_FreeSource( int handle ) +{ + return syscall( CG_PARSE_FREE_SOURCE, handle ); +} + +int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ) +{ + return syscall( CG_PARSE_READ_TOKEN, handle, pc_token ); +} + +int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ) +{ + return syscall( CG_PARSE_SOURCE_FILE_AND_LINE, handle, filename, line ); +} + +void trap_S_StopBackgroundTrack( void ) +{ + syscall( CG_S_STOPBACKGROUNDTRACK ); +} + +int trap_RealTime(qtime_t *qtime) +{ + return syscall( CG_REAL_TIME, qtime ); +} + +void trap_SnapVector( float *v ) +{ + syscall( CG_SNAPVECTOR, v ); +} + +// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate) +int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits ) +{ + return syscall(CG_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits); +} + +// stops playing the cinematic and ends it. should always return FMV_EOF +// cinematics must be stopped in reverse order of when they are started +e_status trap_CIN_StopCinematic( int handle ) +{ + return syscall(CG_CIN_STOPCINEMATIC, handle); +} + + +// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached. +e_status trap_CIN_RunCinematic( int handle ) +{ + return syscall(CG_CIN_RUNCINEMATIC, handle); +} + + +// draws the current frame +void trap_CIN_DrawCinematic( int handle ) +{ + syscall(CG_CIN_DRAWCINEMATIC, handle); +} + + +// allows you to resize the animation dynamically +void trap_CIN_SetExtents( int handle, int x, int y, int w, int h ) +{ + syscall(CG_CIN_SETEXTENTS, handle, x, y, w, h); +} + +int trap_GetDemoState( void ) +{ + return syscall( CG_GETDEMOSTATE ); +} + +int trap_GetDemoPos( void ) +{ + return syscall( CG_GETDEMOPOS ); +} + +void trap_GetDemoName( char *buffer, int size ) +{ + syscall( CG_GETDEMONAME, buffer, size ); +} + +void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) { + syscall( CG_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen ); +} + +void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) { + syscall( CG_KEY_GETBINDINGBUF, keynum, buf, buflen ); +} + +void trap_Key_SetBinding( int keynum, const char *binding ) { + syscall( CG_KEY_SETBINDING, keynum, binding ); +} + diff --git a/src/cgame/cg_trails.c b/src/cgame/cg_trails.c new file mode 100644 index 0000000..5d3ff03 --- /dev/null +++ b/src/cgame/cg_trails.c @@ -0,0 +1,1500 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_trails.c -- the trail system + + +#include "cg_local.h" + +static baseTrailSystem_t baseTrailSystems[ MAX_BASETRAIL_SYSTEMS ]; +static baseTrailBeam_t baseTrailBeams[ MAX_BASETRAIL_BEAMS ]; +static int numBaseTrailSystems = 0; +static int numBaseTrailBeams = 0; + +static trailSystem_t trailSystems[ MAX_TRAIL_SYSTEMS ]; +static trailBeam_t trailBeams[ MAX_TRAIL_BEAMS ]; + +/* +=============== +CG_CalculateBeamNodeProperties + +Fills in trailBeamNode_t.textureCoord +=============== +*/ +static void CG_CalculateBeamNodeProperties( trailBeam_t *tb ) +{ + trailBeamNode_t *i = NULL; + trailSystem_t *ts; + baseTrailBeam_t *btb; + float nodeDistances[ MAX_TRAIL_BEAM_NODES ]; + float totalDistance = 0.0f, position = 0.0f; + int j, numNodes = 0; + float TCRange, widthRange, alphaRange; + vec3_t colorRange; + float fadeAlpha = 1.0f; + + if( !tb || !tb->nodes ) + return; + + ts = tb->parent; + btb = tb->class; + + if( ts->destroyTime > 0 && btb->fadeOutTime ) + { + fadeAlpha -= ( cg.time - ts->destroyTime ) / btb->fadeOutTime; + + if( fadeAlpha < 0.0f ) + fadeAlpha = 0.0f; + } + + TCRange = tb->class->backTextureCoord - + tb->class->frontTextureCoord; + widthRange = tb->class->backWidth - + tb->class->frontWidth; + alphaRange = tb->class->backAlpha - + tb->class->frontAlpha; + VectorSubtract( tb->class->backColor, + tb->class->frontColor, colorRange ); + + for( i = tb->nodes; i && i->next; i = i->next ) + { + nodeDistances[ numNodes++ ] = + Distance( i->position, i->next->position ); + } + + for( j = 0; j < numNodes; j++ ) + totalDistance += nodeDistances[ j ]; + + for( j = 0, i = tb->nodes; i; i = i->next, j++ ) + { + if( tb->class->textureType == TBTT_STRETCH ) + { + i->textureCoord = tb->class->frontTextureCoord + + ( ( position / totalDistance ) * TCRange ); + } + else if( tb->class->textureType == TBTT_REPEAT ) + { + if( tb->class->clampToBack ) + i->textureCoord = ( totalDistance - position ) / + tb->class->repeatLength; + else + i->textureCoord = position / tb->class->repeatLength; + } + + i->halfWidth = ( tb->class->frontWidth + + ( ( position / totalDistance ) * widthRange ) ) / 2.0f; + i->alpha = (byte)( (float)0xFF * ( tb->class->frontAlpha + + ( ( position / totalDistance ) * alphaRange ) ) * fadeAlpha ); + VectorMA( tb->class->frontColor, ( position / totalDistance ), + colorRange, i->color ); + + position += nodeDistances[ j ]; + } +} + +/* +=============== +CG_LightVertex + +Lights a particular vertex +=============== +*/ +static void CG_LightVertex( vec3_t point, byte alpha, byte *rgba ) +{ + int i; + vec3_t alight, dlight, lightdir; + + trap_R_LightForPoint( point, alight, dlight, lightdir ); + for( i = 0; i <= 2; i++ ) + rgba[ i ] = (int)alight[ i ]; + + rgba[ 3 ] = alpha; +} + +/* +=============== +CG_RenderBeam + +Renders a beam +=============== +*/ +static void CG_RenderBeam( trailBeam_t *tb ) +{ + trailBeamNode_t *i = NULL; + trailBeamNode_t *prev = NULL; + trailBeamNode_t *next = NULL; + vec3_t up; + polyVert_t verts[ ( MAX_TRAIL_BEAM_NODES - 1 ) * 4 ]; + int numVerts = 0; + baseTrailBeam_t *btb; + trailSystem_t *ts; + baseTrailSystem_t *bts; + + if( !tb || !tb->nodes ) + return; + + btb = tb->class; + ts = tb->parent; + bts = ts->class; + + if( bts->thirdPersonOnly && + ( CG_AttachmentCentNum( &ts->frontAttachment ) == cg.snap->ps.clientNum || + CG_AttachmentCentNum( &ts->backAttachment ) == cg.snap->ps.clientNum ) && + !cg.renderingThirdPerson ) + return; + + CG_CalculateBeamNodeProperties( tb ); + + i = tb->nodes; + + do + { + prev = i->prev; + next = i->next; + + if( prev && next ) + { + //this node has two neighbours + GetPerpendicularViewVector( cg.refdef.vieworg, next->position, prev->position, up ); + } + else if( !prev && next ) + { + //this is the front + GetPerpendicularViewVector( cg.refdef.vieworg, next->position, i->position, up ); + } + else if( prev && !next ) + { + //this is the back + GetPerpendicularViewVector( cg.refdef.vieworg, i->position, prev->position, up ); + } + else + break; + + if( prev ) + { + VectorMA( i->position, i->halfWidth, up, verts[ numVerts ].xyz ); + verts[ numVerts ].st[ 0 ] = i->textureCoord; + verts[ numVerts ].st[ 1 ] = 1.0f; + + if( btb->realLight ) + CG_LightVertex( verts[ numVerts ].xyz, i->alpha, verts[ numVerts ].modulate ); + else + { + VectorCopy( i->color, verts[ numVerts ].modulate ); + verts[ numVerts ].modulate[ 3 ] = i->alpha; + } + + numVerts++; + + VectorMA( i->position, -i->halfWidth, up, verts[ numVerts ].xyz ); + verts[ numVerts ].st[ 0 ] = i->textureCoord; + verts[ numVerts ].st[ 1 ] = 0.0f; + + if( btb->realLight ) + CG_LightVertex( verts[ numVerts ].xyz, i->alpha, verts[ numVerts ].modulate ); + else + { + VectorCopy( i->color, verts[ numVerts ].modulate ); + verts[ numVerts ].modulate[ 3 ] = i->alpha; + } + + numVerts++; + } + + if( next ) + { + VectorMA( i->position, -i->halfWidth, up, verts[ numVerts ].xyz ); + verts[ numVerts ].st[ 0 ] = i->textureCoord; + verts[ numVerts ].st[ 1 ] = 0.0f; + + if( btb->realLight ) + CG_LightVertex( verts[ numVerts ].xyz, i->alpha, verts[ numVerts ].modulate ); + else + { + VectorCopy( i->color, verts[ numVerts ].modulate ); + verts[ numVerts ].modulate[ 3 ] = i->alpha; + } + + numVerts++; + + VectorMA( i->position, i->halfWidth, up, verts[ numVerts ].xyz ); + verts[ numVerts ].st[ 0 ] = i->textureCoord; + verts[ numVerts ].st[ 1 ] = 1.0f; + + if( btb->realLight ) + CG_LightVertex( verts[ numVerts ].xyz, i->alpha, verts[ numVerts ].modulate ); + else + { + VectorCopy( i->color, verts[ numVerts ].modulate ); + verts[ numVerts ].modulate[ 3 ] = i->alpha; + } + + numVerts++; + } + + i = i->next; + } while( i ); + + trap_R_AddPolysToScene( tb->class->shader, 4, &verts[ 0 ], numVerts / 4 ); +} + +/* +=============== +CG_AllocateBeamNode + +Allocates a trailBeamNode_t from a trailBeam_t's nodePool +=============== +*/ +static trailBeamNode_t *CG_AllocateBeamNode( trailBeam_t *tb ) +{ + baseTrailBeam_t *btb = tb->class; + int i; + trailBeamNode_t *tbn; + + for( i = 0; i < MAX_TRAIL_BEAM_NODES; i++ ) + { + tbn = &tb->nodePool[ i ]; + if( !tbn->used ) + { + tbn->timeLeft = btb->segmentTime; + tbn->prev = NULL; + tbn->next = NULL; + tbn->used = qtrue; + return tbn; + } + } + + // no space left + return NULL; +} + +/* +=============== +CG_DestroyBeamNode + +Removes a node from a beam +Returns the new head +=============== +*/ +static trailBeamNode_t *CG_DestroyBeamNode( trailBeamNode_t *tbn ) +{ + trailBeamNode_t *newHead = NULL; + + if( tbn->prev ) + { + if( tbn->next ) + { + // node is in the middle + tbn->prev->next = tbn->next; + tbn->next->prev = tbn->prev; + } + else // node is at the back + tbn->prev->next = NULL; + + // find the new head (shouldn't have changed) + newHead = tbn->prev; + + while( newHead->prev ) + newHead = newHead->prev; + } + else if( tbn->next ) + { + //node is at the front + tbn->next->prev = NULL; + newHead = tbn->next; + } + + tbn->prev = NULL; + tbn->next = NULL; + tbn->used = qfalse; + + return newHead; +} + +/* +=============== +CG_FindLastBeamNode + +Returns the last beam node in a beam +=============== +*/ +static trailBeamNode_t *CG_FindLastBeamNode( trailBeam_t *tb ) +{ + trailBeamNode_t *i = tb->nodes; + + while( i && i->next ) + i = i->next; + + return i; +} + +/* +=============== +CG_CountBeamNodes + +Returns the number of nodes in a beam +=============== +*/ +static int CG_CountBeamNodes( trailBeam_t *tb ) +{ + trailBeamNode_t *i = tb->nodes; + int numNodes = 0; + + while( i ) + { + numNodes++; + i = i->next; + } + + return numNodes; +} + +/* +=============== +CG_PrependBeamNode + +Prepend a new beam node to the front of a beam +Returns the new node +=============== +*/ +static trailBeamNode_t *CG_PrependBeamNode( trailBeam_t *tb ) +{ + trailBeamNode_t *i; + + if( tb->nodes ) + { + // prepend another node + i = CG_AllocateBeamNode( tb ); + + if( i ) + { + i->next = tb->nodes; + tb->nodes->prev = i; + tb->nodes = i; + } + } + else //add first node + { + i = CG_AllocateBeamNode( tb ); + + if( i ) + tb->nodes = i; + } + + return i; +} + +/* +=============== +CG_AppendBeamNode + +Append a new beam node to the back of a beam +Returns the new node +=============== +*/ +static trailBeamNode_t *CG_AppendBeamNode( trailBeam_t *tb ) +{ + trailBeamNode_t *last, *i; + + if( tb->nodes ) + { + // append another node + last = CG_FindLastBeamNode( tb ); + i = CG_AllocateBeamNode( tb ); + + if( i ) + { + last->next = i; + i->prev = last; + i->next = NULL; + } + } + else //add first node + { + i = CG_AllocateBeamNode( tb ); + + if( i ) + tb->nodes = i; + } + + return i; +} + +/* +=============== +CG_ApplyJitters +=============== +*/ +static void CG_ApplyJitters( trailBeam_t *tb ) +{ + trailBeamNode_t *i = NULL; + int j; + baseTrailBeam_t *btb; + trailSystem_t *ts; + trailBeamNode_t *start; + trailBeamNode_t *end; + + if( !tb || !tb->nodes ) + return; + + btb = tb->class; + ts = tb->parent; + + for( j = 0; j < btb->numJitters; j++ ) + { + if( tb->nextJitterTimes[ j ] <= cg.time ) + { + for( i = tb->nodes; i; i = i->next ) + { + i->jitters[ j ][ 0 ] = ( crandom( ) * btb->jitters[ j ].magnitude ); + i->jitters[ j ][ 1 ] = ( crandom( ) * btb->jitters[ j ].magnitude ); + } + + tb->nextJitterTimes[ j ] = cg.time + btb->jitters[ j ].period; + } + } + + start = tb->nodes; + end = CG_FindLastBeamNode( tb ); + + if( !btb->jitterAttachments ) + { + if( CG_Attached( &ts->frontAttachment ) && start->next ) + start = start->next; + + if( CG_Attached( &ts->backAttachment ) && end->prev ) + end = end->prev; + } + + for( i = start; i; i = i->next ) + { + vec3_t forward, right, up; + trailBeamNode_t *prev; + trailBeamNode_t *next; + float upJitter = 0.0f, rightJitter = 0.0f; + + prev = i->prev; + next = i->next; + + if( prev && next ) + { + //this node has two neighbours + GetPerpendicularViewVector( cg.refdef.vieworg, next->position, prev->position, up ); + VectorSubtract( next->position, prev->position, forward ); + } + else if( !prev && next ) + { + //this is the front + GetPerpendicularViewVector( cg.refdef.vieworg, next->position, i->position, up ); + VectorSubtract( next->position, i->position, forward ); + } + else if( prev && !next ) + { + //this is the back + GetPerpendicularViewVector( cg.refdef.vieworg, i->position, prev->position, up ); + VectorSubtract( i->position, prev->position, forward ); + } + + VectorNormalize( forward ); + CrossProduct( forward, up, right ); + VectorNormalize( right ); + + for( j = 0; j < btb->numJitters; j++ ) + { + upJitter += i->jitters[ j ][ 0 ]; + rightJitter += i->jitters[ j ][ 1 ]; + } + + VectorMA( i->position, upJitter, up, i->position ); + VectorMA( i->position, rightJitter, right, i->position ); + + if( i == end ) + break; + } +} + +/* +=============== +CG_UpdateBeam + +Updates a beam +=============== +*/ +static void CG_UpdateBeam( trailBeam_t *tb ) +{ + baseTrailBeam_t *btb; + trailSystem_t *ts; + trailBeamNode_t *i; + int deltaTime; + int nodesToAdd; + int j; + int numNodes; + + if( !tb ) + return; + + btb = tb->class; + ts = tb->parent; + + deltaTime = cg.time - tb->lastEvalTime; + tb->lastEvalTime = cg.time; + + // first make sure this beam has enough nodes + if( ts->destroyTime <= 0 ) + { + nodesToAdd = btb->numSegments - CG_CountBeamNodes( tb ) + 1; + + while( nodesToAdd-- ) + { + i = CG_AppendBeamNode( tb ); + + if( !tb->nodes->next && CG_Attached( &ts->frontAttachment ) ) + { + // this is the first node to be added + if( !CG_AttachmentPoint( &ts->frontAttachment, i->refPosition ) ) + CG_DestroyTrailSystem( &ts ); + } + else + VectorCopy( i->prev->refPosition, i->refPosition ); + } + } + + numNodes = CG_CountBeamNodes( tb ); + + for( i = tb->nodes; i; i = i->next ) + VectorCopy( i->refPosition, i->position ); + + if( CG_Attached( &ts->frontAttachment ) && CG_Attached( &ts->backAttachment ) ) + { + // beam between two attachments + vec3_t dir, front, back; + + if( ts->destroyTime > 0 && ( cg.time - ts->destroyTime ) >= btb->fadeOutTime ) + { + tb->valid = qfalse; + return; + } + + if( !CG_AttachmentPoint( &ts->frontAttachment, front ) ) + CG_DestroyTrailSystem( &ts ); + + if( !CG_AttachmentPoint( &ts->backAttachment, back ) ) + CG_DestroyTrailSystem( &ts ); + + VectorSubtract( back, front, dir ); + + for( j = 0, i = tb->nodes; i; i = i->next, j++ ) + { + float scale = (float)j / (float)( numNodes - 1 ); + + VectorMA( front, scale, dir, i->position ); + } + } + else if( CG_Attached( &ts->frontAttachment ) ) + { + // beam from one attachment + + // cull the trail tail + i = CG_FindLastBeamNode( tb ); + + if( i && i->timeLeft >= 0 ) + { + i->timeLeft -= deltaTime; + + if( i->timeLeft < 0 ) + { + tb->nodes = CG_DestroyBeamNode( i ); + + if( !tb->nodes ) + { + tb->valid = qfalse; + return; + } + + // if the ts has been destroyed, stop creating new nodes + if( ts->destroyTime <= 0 ) + CG_PrependBeamNode( tb ); + } + else if( i->timeLeft >= 0 && i->prev ) + { + vec3_t dir; + float length; + + VectorSubtract( i->refPosition, i->prev->refPosition, dir ); + length = VectorNormalize( dir ) * + ( (float)i->timeLeft / (float)tb->class->segmentTime ); + + VectorMA( i->prev->refPosition, length, dir, i->position ); + } + } + + if( tb->nodes ) + { + if( !CG_AttachmentPoint( &ts->frontAttachment, tb->nodes->refPosition ) ) + CG_DestroyTrailSystem( &ts ); + + VectorCopy( tb->nodes->refPosition, tb->nodes->position ); + } + } + + CG_ApplyJitters( tb ); +} + +/* +=============== +CG_ParseTrailBeamColor +=============== +*/ +static qboolean CG_ParseTrailBeamColor( byte *c, char **text_p ) +{ + char *token; + int i; + + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( text_p ); + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + c[ i ] = (int)( (float)0xFF * atof_neg( token, qfalse ) ); + } + + return qtrue; +} + +/* +=============== +CG_ParseTrailBeam + +Parse a trail beam +=============== +*/ +static qboolean CG_ParseTrailBeam( baseTrailBeam_t *btb, char **text_p ) +{ + char *token; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( text_p ); + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + if( !Q_stricmp( token, "segments" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->numSegments = atoi_neg( token, qfalse ); + + if( btb->numSegments >= MAX_TRAIL_BEAM_NODES ) + { + btb->numSegments = MAX_TRAIL_BEAM_NODES - 1; + CG_Printf( S_COLOR_YELLOW "WARNING: too many segments in trail beam\n" ); + } + continue; + } + else if( !Q_stricmp( token, "width" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->frontWidth = atof_neg( token, qfalse ); + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "-" ) ) + btb->backWidth = btb->frontWidth; + else + btb->backWidth = atof_neg( token, qfalse ); + continue; + } + else if( !Q_stricmp( token, "alpha" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->frontAlpha = atof_neg( token, qfalse ); + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "-" ) ) + btb->backAlpha = btb->frontAlpha; + else + btb->backAlpha = atof_neg( token, qfalse ); + continue; + } + else if( !Q_stricmp( token, "color" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "{" ) ) + { + if( !CG_ParseTrailBeamColor( btb->frontColor, text_p ) ) + break; + + token = COM_Parse( text_p ); + if( Q_stricmp( token, "}" ) ) + { + CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); + break; + } + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "-" ) ) + { + btb->backColor[ 0 ] = btb->frontColor[ 0 ]; + btb->backColor[ 1 ] = btb->frontColor[ 1 ]; + btb->backColor[ 2 ] = btb->frontColor[ 2 ]; + } + else if( !Q_stricmp( token, "{" ) ) + { + if( !CG_ParseTrailBeamColor( btb->backColor, text_p ) ) + break; + + token = COM_Parse( text_p ); + if( Q_stricmp( token, "}" ) ) + { + CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); + break; + } + } + else + { + CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); + break; + } + } + else + { + CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); + break; + } + + continue; + } + else if( !Q_stricmp( token, "segmentTime" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->segmentTime = atoi_neg( token, qfalse ); + continue; + } + else if( !Q_stricmp( token, "fadeOutTime" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->fadeOutTime = atoi_neg( token, qfalse ); + continue; + } + else if( !Q_stricmp( token, "shader" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + Q_strncpyz( btb->shaderName, token, MAX_QPATH ); + + continue; + } + else if( !Q_stricmp( token, "textureType" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "stretch" ) ) + { + btb->textureType = TBTT_STRETCH; + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->frontTextureCoord = atof_neg( token, qfalse ); + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->backTextureCoord = atof_neg( token, qfalse ); + } + else if( !Q_stricmp( token, "repeat" ) ) + { + btb->textureType = TBTT_REPEAT; + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "front" ) ) + btb->clampToBack = qfalse; + else if( !Q_stricmp( token, "back" ) ) + btb->clampToBack = qtrue; + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown textureType clamp \"%s\"\n", token ); + break; + } + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->repeatLength = atof_neg( token, qfalse ); + } + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown textureType \"%s\"\n", token ); + break; + } + + continue; + } + else if( !Q_stricmp( token, "realLight" ) ) + { + btb->realLight = qtrue; + + continue; + } + else if( !Q_stricmp( token, "jitter" ) ) + { + if( btb->numJitters == MAX_TRAIL_BEAM_JITTERS ) + { + CG_Printf( S_COLOR_RED "ERROR: too many jitters\n", token ); + break; + } + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->jitters[ btb->numJitters ].magnitude = atof_neg( token, qfalse ); + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->jitters[ btb->numJitters ].period = atoi_neg( token, qfalse ); + + btb->numJitters++; + + continue; + } + else if( !Q_stricmp( token, "jitterAttachments" ) ) + { + btb->jitterAttachments = qtrue; + + continue; + } + else if( !Q_stricmp( token, "}" ) ) + return qtrue; //reached the end of this trail beam + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown token '%s' in trail beam\n", token ); + return qfalse; + } + } + + return qfalse; +} + +/* +=============== +CG_InitialiseBaseTrailBeam +=============== +*/ +static void CG_InitialiseBaseTrailBeam( baseTrailBeam_t *btb ) +{ + memset( btb, 0, sizeof( baseTrailBeam_t ) ); + + btb->numSegments = 1; + btb->frontWidth = btb->backWidth = 1.0f; + btb->frontAlpha = btb->backAlpha = 1.0f; + memset( btb->frontColor, 0xFF, sizeof( btb->frontColor ) ); + memset( btb->backColor, 0xFF, sizeof( btb->backColor ) ); + + btb->segmentTime = 100; + + btb->textureType = TBTT_STRETCH; + btb->frontTextureCoord = 0.0f; + btb->backTextureCoord = 1.0f; +} + +/* +=============== +CG_ParseTrailSystem + +Parse a trail system section +=============== +*/ +static qboolean CG_ParseTrailSystem( baseTrailSystem_t *bts, char **text_p, const char *name ) +{ + char *token; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( text_p ); + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + if( !Q_stricmp( token, "{" ) ) + { + CG_InitialiseBaseTrailBeam( &baseTrailBeams[ numBaseTrailBeams ] ); + + if( !CG_ParseTrailBeam( &baseTrailBeams[ numBaseTrailBeams ], text_p ) ) + { + CG_Printf( S_COLOR_RED "ERROR: failed to parse trail beam\n" ); + return qfalse; + } + + if( bts->numBeams == MAX_BEAMS_PER_SYSTEM ) + { + CG_Printf( S_COLOR_RED "ERROR: trail system has > %d beams\n", MAX_BEAMS_PER_SYSTEM ); + return qfalse; + } + else if( numBaseTrailBeams == MAX_BASETRAIL_BEAMS ) + { + CG_Printf( S_COLOR_RED "ERROR: maximum number of trail beams (%d) reached\n", + MAX_BASETRAIL_BEAMS ); + return qfalse; + } + else + { + //start parsing beams again + bts->beams[ bts->numBeams ] = &baseTrailBeams[ numBaseTrailBeams ]; + bts->numBeams++; + numBaseTrailBeams++; + } + continue; + } + else if( !Q_stricmp( token, "thirdPersonOnly" ) ) + bts->thirdPersonOnly = qtrue; + else if( !Q_stricmp( token, "beam" ) ) //acceptable text + continue; + else if( !Q_stricmp( token, "}" ) ) + { + if( cg_debugTrails.integer >= 1 ) + CG_Printf( "Parsed trail system %s\n", name ); + + return qtrue; //reached the end of this trail system + } + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown token '%s' in trail system %s\n", token, bts->name ); + return qfalse; + } + } + + return qfalse; +} + +/* +=============== +CG_ParseTrailFile + +Load the trail systems from a trail file +=============== +*/ +static qboolean CG_ParseTrailFile( const char *fileName ) +{ + char *text_p; + int i; + int len; + char *token; + char text[ 32000 ]; + char tsName[ MAX_QPATH ]; + qboolean tsNameSet = qfalse; + fileHandle_t f; + + // load the file + len = trap_FS_FOpenFile( fileName, &f, FS_READ ); + if( len <= 0 ) + return qfalse; + + if( len >= sizeof( text ) - 1 ) + { + CG_Printf( S_COLOR_RED "ERROR: trail file %s too long\n", fileName ); + return qfalse; + } + + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + // parse the text + text_p = text; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( &text_p ); + + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "{" ) ) + { + if( tsNameSet ) + { + //check for name space clashes + for( i = 0; i < numBaseTrailSystems; i++ ) + { + if( !Q_stricmp( baseTrailSystems[ i ].name, tsName ) ) + { + CG_Printf( S_COLOR_RED "ERROR: a trail system is already named %s\n", tsName ); + return qfalse; + } + } + + Q_strncpyz( baseTrailSystems[ numBaseTrailSystems ].name, tsName, MAX_QPATH ); + + if( !CG_ParseTrailSystem( &baseTrailSystems[ numBaseTrailSystems ], &text_p, tsName ) ) + { + CG_Printf( S_COLOR_RED "ERROR: %s: failed to parse trail system %s\n", fileName, tsName ); + return qfalse; + } + + //start parsing trail systems again + tsNameSet = qfalse; + + if( numBaseTrailSystems == MAX_BASETRAIL_SYSTEMS ) + { + CG_Printf( S_COLOR_RED "ERROR: maximum number of trail systems (%d) reached\n", + MAX_BASETRAIL_SYSTEMS ); + return qfalse; + } + else + numBaseTrailSystems++; + + continue; + } + else + { + CG_Printf( S_COLOR_RED "ERROR: unamed trail system\n" ); + return qfalse; + } + } + + if( !tsNameSet ) + { + Q_strncpyz( tsName, token, sizeof( tsName ) ); + tsNameSet = qtrue; + } + else + { + CG_Printf( S_COLOR_RED "ERROR: trail system already named\n" ); + return qfalse; + } + } + + return qtrue; +} + +/* +=============== +CG_LoadTrailSystems + +Load trail system templates +=============== +*/ +void CG_LoadTrailSystems( void ) +{ + int i, numFiles, fileLen; + char fileList[ MAX_TRAIL_FILES * MAX_QPATH ]; + char fileName[ MAX_QPATH ]; + char *filePtr; + + //clear out the old + numBaseTrailSystems = 0; + numBaseTrailBeams = 0; + + for( i = 0; i < MAX_BASETRAIL_SYSTEMS; i++ ) + { + baseTrailSystem_t *bts = &baseTrailSystems[ i ]; + memset( bts, 0, sizeof( baseTrailSystem_t ) ); + } + + for( i = 0; i < MAX_BASETRAIL_BEAMS; i++ ) + { + baseTrailBeam_t *btb = &baseTrailBeams[ i ]; + memset( btb, 0, sizeof( baseTrailBeam_t ) ); + } + + //and bring in the new + numFiles = trap_FS_GetFileList( "scripts", ".trail", + fileList, MAX_TRAIL_FILES * MAX_QPATH ); + filePtr = fileList; + + for( i = 0; i < numFiles; i++, filePtr += fileLen + 1 ) + { + fileLen = strlen( filePtr ); + strcpy( fileName, "scripts/" ); + strcat( fileName, filePtr ); + CG_Printf( "...loading '%s'\n", fileName ); + CG_ParseTrailFile( fileName ); + } +} + +/* +=============== +CG_RegisterTrailSystem + +Load the media that a trail system needs +=============== +*/ +qhandle_t CG_RegisterTrailSystem( char *name ) +{ + int i, j; + baseTrailSystem_t *bts; + baseTrailBeam_t *btb; + + for( i = 0; i < MAX_BASETRAIL_SYSTEMS; i++ ) + { + bts = &baseTrailSystems[ i ]; + + if( !Q_stricmp( bts->name, name ) ) + { + //already registered + if( bts->registered ) + return i + 1; + + for( j = 0; j < bts->numBeams; j++ ) + { + btb = bts->beams[ j ]; + + btb->shader = trap_R_RegisterShader( btb->shaderName ); + } + + if( cg_debugTrails.integer >= 1 ) + CG_Printf( "Registered trail system %s\n", name ); + + bts->registered = qtrue; + + //avoid returning 0 + return i + 1; + } + } + + CG_Printf( S_COLOR_RED "ERROR: failed to register trail system %s\n", name ); + return 0; +} + + +/* +=============== +CG_SpawnNewTrailBeam + +Allocate a new trail beam +=============== +*/ +static trailBeam_t *CG_SpawnNewTrailBeam( baseTrailBeam_t *btb, + trailSystem_t *parent ) +{ + int i; + trailBeam_t *tb = NULL; + trailSystem_t *ts = parent; + + for( i = 0; i < MAX_TRAIL_BEAMS; i++ ) + { + tb = &trailBeams[ i ]; + + if( !tb->valid ) + { + memset( tb, 0, sizeof( trailBeam_t ) ); + + //found a free slot + tb->class = btb; + tb->parent = ts; + + tb->valid = qtrue; + + if( cg_debugTrails.integer >= 1 ) + CG_Printf( "TB %s created\n", ts->class->name ); + + break; + } + } + + return tb; +} + + +/* +=============== +CG_SpawnNewTrailSystem + +Spawns a new trail system +=============== +*/ +trailSystem_t *CG_SpawnNewTrailSystem( qhandle_t psHandle ) +{ + int i, j; + trailSystem_t *ts = NULL; + baseTrailSystem_t *bts = &baseTrailSystems[ psHandle - 1 ]; + + if( !bts->registered ) + { + CG_Printf( S_COLOR_RED "ERROR: a trail system has not been registered yet\n" ); + return NULL; + } + + for( i = 0; i < MAX_TRAIL_SYSTEMS; i++ ) + { + ts = &trailSystems[ i ]; + + if( !ts->valid ) + { + memset( ts, 0, sizeof( trailSystem_t ) ); + + //found a free slot + ts->class = bts; + + ts->valid = qtrue; + ts->destroyTime = -1; + + for( j = 0; j < bts->numBeams; j++ ) + CG_SpawnNewTrailBeam( bts->beams[ j ], ts ); + + if( cg_debugTrails.integer >= 1 ) + CG_Printf( "TS %s created\n", bts->name ); + + break; + } + } + + return ts; +} + +/* +=============== +CG_DestroyTrailSystem + +Destroy a trail system +=============== +*/ +void CG_DestroyTrailSystem( trailSystem_t **ts ) +{ + (*ts)->destroyTime = cg.time; + + if( CG_Attached( &(*ts)->frontAttachment ) && + !CG_Attached( &(*ts)->backAttachment ) ) + { + vec3_t v; + + // attach the trail head to a static point + CG_AttachmentPoint( &(*ts)->frontAttachment, v ); + CG_SetAttachmentPoint( &(*ts)->frontAttachment, v ); + CG_AttachToPoint( &(*ts)->frontAttachment ); + + (*ts)->frontAttachment.centValid = qfalse; // a bit naughty + } + + ts = NULL; +} + +/* +=============== +CG_IsTrailSystemValid + +Test a trail system for validity +=============== +*/ +qboolean CG_IsTrailSystemValid( trailSystem_t **ts ) +{ + if( *ts == NULL || ( *ts && !(*ts)->valid ) ) + { + if( *ts && !(*ts)->valid ) + *ts = NULL; + + return qfalse; + } + + return qtrue; +} + +/* +=============== +CG_GarbageCollectTrailSystems + +Destroy inactive trail systems +=============== +*/ +static void CG_GarbageCollectTrailSystems( void ) +{ + int i, j, count; + trailSystem_t *ts; + trailBeam_t *tb; + int centNum; + + for( i = 0; i < MAX_TRAIL_SYSTEMS; i++ ) + { + ts = &trailSystems[ i ]; + count = 0; + + //don't bother checking already invalid systems + if( !ts->valid ) + continue; + + for( j = 0; j < MAX_TRAIL_BEAMS; j++ ) + { + tb = &trailBeams[ j ]; + + if( tb->valid && tb->parent == ts ) + count++; + } + + if( !count ) + ts->valid = qfalse; + + //check systems where the parent cent has left the PVS + //( local player entity is always valid ) + if( ( centNum = CG_AttachmentCentNum( &ts->frontAttachment ) ) >= 0 && + centNum != cg.snap->ps.clientNum ) + { + trailSystem_t *tempTS = ts; + + if( !cg_entities[ centNum ].valid ) + CG_DestroyTrailSystem( &tempTS ); + } + + if( ( centNum = CG_AttachmentCentNum( &ts->backAttachment ) ) >= 0 && + centNum != cg.snap->ps.clientNum ) + { + trailSystem_t *tempTS = ts; + + if( !cg_entities[ centNum ].valid ) + CG_DestroyTrailSystem( &tempTS ); + } + + if( cg_debugTrails.integer >= 1 && !ts->valid ) + CG_Printf( "TS %s garbage collected\n", ts->class->name ); + } +} + +/* +=============== +CG_AddTrails + +Add trails to the scene +=============== +*/ +void CG_AddTrails( void ) +{ + int i; + trailBeam_t *tb; + int numTS = 0, numTB = 0; + + //remove expired trail systems + CG_GarbageCollectTrailSystems( ); + + for( i = 0; i < MAX_TRAIL_BEAMS; i++ ) + { + tb = &trailBeams[ i ]; + + if( tb->valid ) + { + CG_UpdateBeam( tb ); + CG_RenderBeam( tb ); + } + } + + if( cg_debugTrails.integer >= 2 ) + { + for( i = 0; i < MAX_TRAIL_SYSTEMS; i++ ) + if( trailSystems[ i ].valid ) + numTS++; + + for( i = 0; i < MAX_TRAIL_BEAMS; i++ ) + if( trailBeams[ i ].valid ) + numTB++; + + CG_Printf( "TS: %d TB: %d\n", numTS, numTB ); + } +} + +static trailSystem_t *testTS; +static qhandle_t testTSHandle; + +/* +=============== +CG_DestroyTestTS_f + +Destroy the test a trail system +=============== +*/ +void CG_DestroyTestTS_f( void ) +{ + if( CG_IsTrailSystemValid( &testTS ) ) + CG_DestroyTrailSystem( &testTS ); +} + +/* +=============== +CG_TestTS_f + +Test a trail system +=============== +*/ +void CG_TestTS_f( void ) +{ + char tsName[ MAX_QPATH ]; + + if( trap_Argc( ) < 2 ) + return; + + Q_strncpyz( tsName, CG_Argv( 1 ), MAX_QPATH ); + testTSHandle = CG_RegisterTrailSystem( tsName ); + + if( testTSHandle ) + { + CG_DestroyTestTS_f( ); + + testTS = CG_SpawnNewTrailSystem( testTSHandle ); + + if( CG_IsTrailSystemValid( &testTS ) ) + { + CG_SetAttachmentCent( &testTS->frontAttachment, &cg_entities[ 0 ] ); + CG_AttachToCent( &testTS->frontAttachment ); + } + } +} diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c new file mode 100644 index 0000000..7dacd17 --- /dev/null +++ b/src/cgame/cg_tutorial.c @@ -0,0 +1,663 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_tutorial.c -- the tutorial system + +#include "cg_local.h" + +typedef struct +{ + char *command; + char *humanName; + keyNum_t keys[ 2 ]; +} bind_t; + +static bind_t bindings[ ] = +{ + { "+button2", "Activate Upgrade", { -1, -1 } }, + { "+speed", "Run/Walk", { -1, -1 } }, + { "boost", "Sprint", { -1, -1 } }, + { "+moveup", "Jump", { -1, -1 } }, + { "+movedown", "Crouch", { -1, -1 } }, + { "+attack", "Primary Attack", { -1, -1 } }, + { "+button5", "Secondary Attack", { -1, -1 } }, + { "reload", "Reload", { -1, -1 } }, + { "buy ammo", "Buy Ammo", { -1, -1 } }, + { "itemact medkit", "Use Medkit", { -1, -1 } }, + { "+button7", "Use Structure/Evolve", { -1, -1 } }, + { "deconstruct", "Deconstruct Structure", { -1, -1 } }, + { "weapprev", "Previous Upgrade", { -1, -1 } }, + { "weapnext", "Next Upgrade", { -1, -1 } } +}; + +static const int numBindings = sizeof( bindings ) / sizeof( bind_t ); + +/* +================= +CG_GetBindings +================= +*/ +static void CG_GetBindings( void ) +{ + int i, j, numKeys; + char buffer[ MAX_STRING_CHARS ]; + + for( i = 0; i < numBindings; i++ ) + { + bindings[ i ].keys[ 0 ] = bindings[ i ].keys[ 1 ] = K_NONE; + numKeys = 0; + + for( j = 0; j < K_LAST_KEY; j++ ) + { + trap_Key_GetBindingBuf( j, buffer, MAX_STRING_CHARS ); + + if( buffer[ 0 ] == 0 ) + continue; + + if( !Q_stricmp( buffer, bindings[ i ].command ) ) + { + bindings[ i ].keys[ numKeys++ ] = j; + + if( numKeys > 1 ) + break; + } + } + } +} + +/* +=============== +CG_KeyNameForCommand +=============== +*/ +static const char *CG_KeyNameForCommand( const char *command ) +{ + int i, j; + static char buffer[ MAX_STRING_CHARS ]; + int firstKeyLength; + + buffer[ 0 ] = '\0'; + + for( i = 0; i < numBindings; i++ ) + { + if( !Q_stricmp( command, bindings[ i ].command ) ) + { + if( bindings[ i ].keys[ 0 ] != K_NONE ) + { + trap_Key_KeynumToStringBuf( bindings[ i ].keys[ 0 ], + buffer, MAX_STRING_CHARS ); + firstKeyLength = strlen( buffer ); + + for( j = 0; j < firstKeyLength; j++ ) + buffer[ j ] = toupper( buffer[ j ] ); + + if( bindings[ i ].keys[ 1 ] != K_NONE ) + { + Q_strcat( buffer, MAX_STRING_CHARS, " or " ); + trap_Key_KeynumToStringBuf( bindings[ i ].keys[ 1 ], + buffer + strlen( buffer ), MAX_STRING_CHARS - strlen( buffer ) ); + + for( j = firstKeyLength + 4; j < strlen( buffer ); j++ ) + buffer[ j ] = toupper( buffer[ j ] ); + } + } + else + { + Q_strncpyz( buffer, va( "\"%s\"", bindings[ i ].humanName ), + MAX_STRING_CHARS ); + Q_strcat( buffer, MAX_STRING_CHARS, " (unbound)" ); + } + + return buffer; + } + } + + return ""; +} + +#define MAX_TUTORIAL_TEXT 4096 + +/* +=============== +CG_BuildableInRange +=============== +*/ +static entityState_t *CG_BuildableInRange( playerState_t *ps, float *healthFraction ) +{ + vec3_t view, point; + trace_t trace; + entityState_t *es; + int health; + + AngleVectors( cg.refdefViewAngles, view, NULL, NULL ); + VectorMA( cg.refdef.vieworg, 64, view, point ); + CG_Trace( &trace, cg.refdef.vieworg, NULL, NULL, + point, ps->clientNum, MASK_SHOT ); + + es = &cg_entities[ trace.entityNum ].currentState; + + if( healthFraction ) + { + health = es->generic1 & B_HEALTH_MASK; + *healthFraction = (float)health / B_HEALTH_MASK; + } + + if( es->eType == ET_BUILDABLE && + ps->stats[ STAT_PTEAM ] == BG_FindTeamForBuildable( es->modelindex ) ) + return es; + else + return NULL; +} + +/* +=============== +CG_AlienBuilderText +=============== +*/ +static void CG_AlienBuilderText( char *text, playerState_t *ps ) +{ + buildable_t buildable = ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT; + entityState_t *es; + + if( buildable > BA_NONE ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to place the %s\n", + CG_KeyNameForCommand( "+attack" ), + BG_FindHumanNameForBuildable( buildable ) ) ); + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to cancel placing the %s\n", + CG_KeyNameForCommand( "+button5" ), + BG_FindHumanNameForBuildable( buildable ) ) ); + } + else + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to build a structure\n", + CG_KeyNameForCommand( "+attack" ) ) ); + + if( ( es = CG_BuildableInRange( ps, NULL ) ) ) + { + if( cgs.markDeconstruct ) + { + if( es->generic1 & B_MARKED_TOGGLEBIT ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to unmark this structure\n", + CG_KeyNameForCommand( "deconstruct" ) ) ); + } + else + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to mark this structure\n", + CG_KeyNameForCommand( "deconstruct" ) ) ); + } + } + else + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to destroy this structure\n", + CG_KeyNameForCommand( "deconstruct" ) ) ); + } + } + } + + if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ) + { + if( ( ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) == BA_NONE ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to swipe\n", + CG_KeyNameForCommand( "+button5" ) ) ); + } + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to launch a projectile\n", + CG_KeyNameForCommand( "+button2" ) ) ); + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to walk on walls\n", + CG_KeyNameForCommand( "+movedown" ) ) ); + } +} + +/* +=============== +CG_AlienLevel0Text +=============== +*/ +static void CG_AlienLevel0Text( char *text, playerState_t *ps ) +{ + Q_strcat( text, MAX_TUTORIAL_TEXT, + "Touch a human to damage it\n" ); + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to walk on walls\n", + CG_KeyNameForCommand( "+movedown" ) ) ); +} + +/* +=============== +CG_AlienLevel1Text +=============== +*/ +static void CG_AlienLevel1Text( char *text, playerState_t *ps ) +{ + Q_strcat( text, MAX_TUTORIAL_TEXT, + "Touch a human to grab it\n" ); + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to swipe\n", + CG_KeyNameForCommand( "+attack" ) ) ); + + if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL1_UPG ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to spray poisonous gas\n", + CG_KeyNameForCommand( "+button5" ) ) ); + } + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to walk on walls\n", + CG_KeyNameForCommand( "+movedown" ) ) ); +} + +/* +=============== +CG_AlienLevel2Text +=============== +*/ +static void CG_AlienLevel2Text( char *text, playerState_t *ps ) +{ + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to bite\n", + CG_KeyNameForCommand( "+attack" ) ) ); + + if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL2_UPG ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to invoke an electrical attack\n", + CG_KeyNameForCommand( "+button5" ) ) ); + } + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Hold down %s then touch a wall to wall jump\n", + CG_KeyNameForCommand( "+moveup" ) ) ); +} + +/* +=============== +CG_AlienLevel3Text +=============== +*/ +static void CG_AlienLevel3Text( char *text, playerState_t *ps ) +{ + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to bite\n", + CG_KeyNameForCommand( "+attack" ) ) ); + + if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL3_UPG ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to launch a projectile\n", + CG_KeyNameForCommand( "+button2" ) ) ); + } + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Hold down and release %s to pounce\n", + CG_KeyNameForCommand( "+button5" ) ) ); +} + +/* +=============== +CG_AlienLevel4Text +=============== +*/ +static void CG_AlienLevel4Text( char *text, playerState_t *ps ) +{ + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to swipe\n", + CG_KeyNameForCommand( "+attack" ) ) ); + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Hold down and release %s to charge\n", + CG_KeyNameForCommand( "+button5" ) ) ); +} + +/* +=============== +CG_HumanCkitText +=============== +*/ +static void CG_HumanCkitText( char *text, playerState_t *ps ) +{ + buildable_t buildable = ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT; + float health; + + if( buildable > BA_NONE ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to place the %s\n", + CG_KeyNameForCommand( "+attack" ), + BG_FindHumanNameForBuildable( buildable ) ) ); + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to cancel placing the %s\n", + CG_KeyNameForCommand( "+button5" ), + BG_FindHumanNameForBuildable( buildable ) ) ); + } + else + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to build a structure\n", + CG_KeyNameForCommand( "+attack" ) ) ); + + if( CG_BuildableInRange( ps, &health ) ) + { + if( health < 1.0f ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Hold %s to repair this structure\n", + CG_KeyNameForCommand( "+button5" ) ) ); + } + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to destroy this structure\n", + CG_KeyNameForCommand( "deconstruct" ) ) ); + } + } +} + +/* +=============== +CG_HumanText +=============== +*/ +static void CG_HumanText( char *text, playerState_t *ps ) +{ + char *name; + int ammo, clips; + upgrade_t upgrade = UP_NONE; + + if( cg.weaponSelect <= 32 ) + name = cg_weapons[ cg.weaponSelect ].humanName; + else if( cg.weaponSelect > 32 ) + { + name = cg_upgrades[ cg.weaponSelect - 32 ].humanName; + upgrade = cg.weaponSelect - 32; + } + + BG_UnpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &ammo, &clips ); + + if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( ps->weapon ) ) + { + //no ammo + switch( ps->weapon ) + { + case WP_MACHINEGUN: + case WP_CHAINGUN: + case WP_SHOTGUN: + case WP_FLAMER: + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Find an Armoury and press %s for more ammo\n", + CG_KeyNameForCommand( "buy ammo" ) ) ); + break; + + case WP_LAS_GUN: + case WP_PULSE_RIFLE: + case WP_MASS_DRIVER: + case WP_LUCIFER_CANNON: + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Find a Reactor or Repeater and press %s for more ammo\n", + CG_KeyNameForCommand( "buy ammo" ) ) ); + break; + + default: + break; + } + } + else + { + switch( ps->weapon ) + { + case WP_BLASTER: + case WP_MACHINEGUN: + case WP_SHOTGUN: + case WP_LAS_GUN: + case WP_CHAINGUN: + case WP_PULSE_RIFLE: + case WP_FLAMER: + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to fire the %s\n", + CG_KeyNameForCommand( "+attack" ), + BG_FindHumanNameForWeapon( ps->weapon ) ) ); + break; + + case WP_MASS_DRIVER: + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to fire the %s\n", + CG_KeyNameForCommand( "+attack" ), + BG_FindHumanNameForWeapon( ps->weapon ) ) ); + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Hold %s to zoom\n", + CG_KeyNameForCommand( "+button5" ) ) ); + break; + + case WP_PAIN_SAW: + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Hold %s to activate the %s\n", + CG_KeyNameForCommand( "+attack" ), + BG_FindHumanNameForWeapon( ps->weapon ) ) ); + break; + + case WP_LUCIFER_CANNON: + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Hold and release %s to fire a charged shot\n", + CG_KeyNameForCommand( "+attack" ) ) ); + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to fire the %s\n", + CG_KeyNameForCommand( "+button5" ), + BG_FindHumanNameForWeapon( ps->weapon ) ) ); + break; + + case WP_HBUILD: + case WP_HBUILD2: + CG_HumanCkitText( text, ps ); + break; + + default: + break; + } + } + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s and ", + CG_KeyNameForCommand( "weapprev" ) ) ); + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "%s to select an upgrade\n", + CG_KeyNameForCommand( "weapnext" ) ) ); + + if( upgrade == UP_NONE || + ( upgrade > UP_NONE && BG_FindUsableForUpgrade( upgrade ) ) ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to use the %s\n", + CG_KeyNameForCommand( "+button2" ), + name ) ); + } + + if( ps->stats[ STAT_HEALTH ] <= 35 && + BG_InventoryContainsUpgrade( UP_MEDKIT, ps->stats ) ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to use your %s\n", + CG_KeyNameForCommand( "itemact medkit" ), + BG_FindHumanNameForUpgrade( UP_MEDKIT ) ) ); + } + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to use a structure\n", + CG_KeyNameForCommand( "+button7" ) ) ); + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to sprint\n", + CG_KeyNameForCommand( "boost" ) ) ); +} + +/* +=============== +CG_SpectatorText +=============== +*/ +static void CG_SpectatorText( char *text, playerState_t *ps ) +{ + if( cgs.clientinfo[ cg.clientNum ].team != PTE_NONE ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to spawn\n", CG_KeyNameForCommand( "+attack" ) ) ); + } + else + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to join a team\n", CG_KeyNameForCommand( "+attack" ) ) ); + } + + if( ps->pm_flags & PMF_FOLLOW ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to stop following\n", + CG_KeyNameForCommand( "+button2" ) ) ); + + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s or ", CG_KeyNameForCommand( "weapprev" ) ) ); + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "%s to change player\n", CG_KeyNameForCommand( "weapnext" ) ) ); + } + else + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to follow a %s\n", CG_KeyNameForCommand( "+button2" ), + ( cgs.clientinfo[ cg.clientNum ].team == PTE_NONE ) + ? "player" : "teammate" ) ); + } +} + +/* +=============== +CG_TutorialText + +Returns context help for the current class/weapon +=============== +*/ +const char *CG_TutorialText( void ) +{ + playerState_t *ps; + static char text[ MAX_TUTORIAL_TEXT ]; + + CG_GetBindings( ); + + text[ 0 ] = '\0'; + ps = &cg.snap->ps; + + if( !cg.intermissionStarted && !cg.demoPlayback ) + { + if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR || + ps->pm_flags & PMF_FOLLOW ) + { + CG_SpectatorText( text, ps ); + } + else if( ps->stats[ STAT_HEALTH ] > 0 ) + { + switch( ps->stats[ STAT_PCLASS ] ) + { + case PCL_ALIEN_BUILDER0: + case PCL_ALIEN_BUILDER0_UPG: + CG_AlienBuilderText( text, ps ); + break; + + case PCL_ALIEN_LEVEL0: + CG_AlienLevel0Text( text, ps ); + break; + + case PCL_ALIEN_LEVEL1: + case PCL_ALIEN_LEVEL1_UPG: + CG_AlienLevel1Text( text, ps ); + break; + + case PCL_ALIEN_LEVEL2: + case PCL_ALIEN_LEVEL2_UPG: + CG_AlienLevel2Text( text, ps ); + break; + + case PCL_ALIEN_LEVEL3: + case PCL_ALIEN_LEVEL3_UPG: + CG_AlienLevel3Text( text, ps ); + break; + + case PCL_ALIEN_LEVEL4: + CG_AlienLevel4Text( text, ps ); + break; + + case PCL_HUMAN: + CG_HumanText( text, ps ); + break; + + default: + break; + } + + if( ps->stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + entityState_t *es = CG_BuildableInRange( ps, NULL ); + + if( ps->stats[ STAT_STATE ] & SS_HOVELING ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to exit the hovel\n", + CG_KeyNameForCommand( "+button7" ) ) ); + } + else if( es && es->modelindex == BA_A_HOVEL && + es->generic1 & B_SPAWNED_TOGGLEBIT && + ( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 || + ps->stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ) ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to enter the hovel\n", + CG_KeyNameForCommand( "+button7" ) ) ); + } + else if( BG_UpgradeClassAvailable( ps ) ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Press %s to evolve\n", + CG_KeyNameForCommand( "+button7" ) ) ); + } + } + } + + Q_strcat( text, MAX_TUTORIAL_TEXT, "Press ESC for the menu" ); + } + + return text; +} diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c new file mode 100644 index 0000000..656b968 --- /dev/null +++ b/src/cgame/cg_view.c @@ -0,0 +1,1340 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_view.c -- setup all the parameters (position, angle, etc) +// for a 3D rendering + + +#include "cg_local.h" + + +/* +============================================================================= + + MODEL TESTING + +The viewthing and gun positioning tools from Q2 have been integrated and +enhanced into a single model testing facility. + +Model viewing can begin with either "testmodel " or "testgun ". + +The names must be the full pathname after the basedir, like +"models/weapons/v_launch/tris.md3" or "players/male/tris.md3" + +Testmodel will create a fake entity 100 units in front of the current view +position, directly facing the viewer. It will remain immobile, so you can +move around it to view it from different angles. + +Testgun will cause the model to follow the player around and supress the real +view weapon model. The default frame 0 of most guns is completely off screen, +so you will probably have to cycle a couple frames to see it. + +"nextframe", "prevframe", "nextskin", and "prevskin" commands will change the +frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in +q3default.cfg. + +If a gun is being tested, the "gun_x", "gun_y", and "gun_z" variables will let +you adjust the positioning. + +Note that none of the model testing features update while the game is paused, so +it may be convenient to test with deathmatch set to 1 so that bringing down the +console doesn't pause the game. + +============================================================================= +*/ + +/* +================= +CG_TestModel_f + +Creates an entity in front of the current position, which +can then be moved around +================= +*/ +void CG_TestModel_f( void ) +{ + vec3_t angles; + + memset( &cg.testModelEntity, 0, sizeof( cg.testModelEntity ) ); + memset( &cg.testModelBarrelEntity, 0, sizeof( cg.testModelBarrelEntity ) ); + + if( trap_Argc( ) < 2 ) + return; + + Q_strncpyz( cg.testModelName, CG_Argv( 1 ), MAX_QPATH ); + cg.testModelEntity.hModel = trap_R_RegisterModel( cg.testModelName ); + + Q_strncpyz( cg.testModelBarrelName, CG_Argv( 1 ), MAX_QPATH ); + cg.testModelBarrelName[ strlen( cg.testModelBarrelName ) - 4 ] = '\0'; + Q_strcat( cg.testModelBarrelName, MAX_QPATH, "_barrel.md3" ); + cg.testModelBarrelEntity.hModel = trap_R_RegisterModel( cg.testModelBarrelName ); + + if( trap_Argc( ) == 3 ) + { + cg.testModelEntity.backlerp = atof( CG_Argv( 2 ) ); + cg.testModelEntity.frame = 1; + cg.testModelEntity.oldframe = 0; + } + + if( !cg.testModelEntity.hModel ) + { + CG_Printf( "Can't register model\n" ); + return; + } + + VectorMA( cg.refdef.vieworg, 100, cg.refdef.viewaxis[ 0 ], cg.testModelEntity.origin ); + + angles[ PITCH ] = 0; + angles[ YAW ] = 180 + cg.refdefViewAngles[ 1 ]; + angles[ ROLL ] = 0; + + AnglesToAxis( angles, cg.testModelEntity.axis ); + cg.testGun = qfalse; + + if( cg.testModelBarrelEntity.hModel ) + { + angles[ YAW ] = 0; + angles[ PITCH ] = 0; + angles[ ROLL ] = 0; + AnglesToAxis( angles, cg.testModelBarrelEntity.axis ); + } +} + +/* +================= +CG_TestGun_f + +Replaces the current view weapon with the given model +================= +*/ +void CG_TestGun_f( void ) +{ + CG_TestModel_f( ); + cg.testGun = qtrue; + cg.testModelEntity.renderfx = RF_MINLIGHT | RF_DEPTHHACK | RF_FIRST_PERSON; +} + + +void CG_TestModelNextFrame_f( void ) +{ + cg.testModelEntity.frame++; + CG_Printf( "frame %i\n", cg.testModelEntity.frame ); +} + +void CG_TestModelPrevFrame_f( void ) +{ + cg.testModelEntity.frame--; + + if( cg.testModelEntity.frame < 0 ) + cg.testModelEntity.frame = 0; + + CG_Printf( "frame %i\n", cg.testModelEntity.frame ); +} + +void CG_TestModelNextSkin_f( void ) +{ + cg.testModelEntity.skinNum++; + CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); +} + +void CG_TestModelPrevSkin_f( void ) +{ + cg.testModelEntity.skinNum--; + + if( cg.testModelEntity.skinNum < 0 ) + cg.testModelEntity.skinNum = 0; + + CG_Printf( "skin %i\n", cg.testModelEntity.skinNum ); +} + +static void CG_AddTestModel( void ) +{ + int i; + + // re-register the model, because the level may have changed + cg.testModelEntity.hModel = trap_R_RegisterModel( cg.testModelName ); + cg.testModelBarrelEntity.hModel = trap_R_RegisterModel( cg.testModelBarrelName ); + + if( !cg.testModelEntity.hModel ) + { + CG_Printf( "Can't register model\n" ); + return; + } + + // if testing a gun, set the origin reletive to the view origin + if( cg.testGun ) + { + VectorCopy( cg.refdef.vieworg, cg.testModelEntity.origin ); + VectorCopy( cg.refdef.viewaxis[ 0 ], cg.testModelEntity.axis[ 0 ] ); + VectorCopy( cg.refdef.viewaxis[ 1 ], cg.testModelEntity.axis[ 1 ] ); + VectorCopy( cg.refdef.viewaxis[ 2 ], cg.testModelEntity.axis[ 2 ] ); + + // allow the position to be adjusted + for( i = 0; i < 3; i++ ) + { + cg.testModelEntity.origin[ i ] += cg.refdef.viewaxis[ 0 ][ i ] * cg_gun_x.value; + cg.testModelEntity.origin[ i ] += cg.refdef.viewaxis[ 1 ][ i ] * cg_gun_y.value; + cg.testModelEntity.origin[ i ] += cg.refdef.viewaxis[ 2 ][ i ] * cg_gun_z.value; + } + } + + trap_R_AddRefEntityToScene( &cg.testModelEntity ); + + if( cg.testModelBarrelEntity.hModel ) + { + CG_PositionEntityOnTag( &cg.testModelBarrelEntity, &cg.testModelEntity, + cg.testModelEntity.hModel, "tag_barrel" ); + + trap_R_AddRefEntityToScene( &cg.testModelBarrelEntity ); + } +} + + + +//============================================================================ + + +/* +================= +CG_CalcVrect + +Sets the coordinates of the rendered window +================= +*/ +static void CG_CalcVrect( void ) +{ + int size; + + // the intermission should allways be full screen + if( cg.snap->ps.pm_type == PM_INTERMISSION ) + size = 100; + else + { + // bound normal viewsize + if( cg_viewsize.integer < 30 ) + { + trap_Cvar_Set( "cg_viewsize", "30" ); + size = 30; + } + else if( cg_viewsize.integer > 100 ) + { + trap_Cvar_Set( "cg_viewsize","100" ); + size = 100; + } + else + size = cg_viewsize.integer; + } + + cg.refdef.width = cgs.glconfig.vidWidth * size / 100; + cg.refdef.width &= ~1; + + cg.refdef.height = cgs.glconfig.vidHeight * size / 100; + cg.refdef.height &= ~1; + + cg.refdef.x = ( cgs.glconfig.vidWidth - cg.refdef.width ) / 2; + cg.refdef.y = ( cgs.glconfig.vidHeight - cg.refdef.height ) / 2; +} + +//============================================================================== + + +/* +=============== +CG_OffsetThirdPersonView + +=============== +*/ +#define FOCUS_DISTANCE 512 +static void CG_OffsetThirdPersonView( void ) +{ + vec3_t forward, right, up; + vec3_t view; + vec3_t focusAngles; + trace_t trace; + static vec3_t mins = { -8, -8, -8 }; + static vec3_t maxs = { 8, 8, 8 }; + vec3_t focusPoint; + float focusDist; + float forwardScale, sideScale; + vec3_t surfNormal; + + if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + VectorSet( surfNormal, 0.0f, 0.0f, -1.0f ); + else + VectorCopy( cg.predictedPlayerState.grapplePoint, surfNormal ); + } + else + VectorSet( surfNormal, 0.0f, 0.0f, 1.0f ); + + VectorMA( cg.refdef.vieworg, cg.predictedPlayerState.viewheight, surfNormal, cg.refdef.vieworg ); + + VectorCopy( cg.refdefViewAngles, focusAngles ); + + // if dead, look at killer + if( cg.predictedPlayerState.stats[ STAT_HEALTH ] <= 0 ) + { + focusAngles[ YAW ] = cg.predictedPlayerState.stats[ STAT_VIEWLOCK ]; + cg.refdefViewAngles[ YAW ] = cg.predictedPlayerState.stats[ STAT_VIEWLOCK ]; + } + + //if ( focusAngles[PITCH] > 45 ) { + // focusAngles[PITCH] = 45; // don't go too far overhead + //} + AngleVectors( focusAngles, forward, NULL, NULL ); + + VectorMA( cg.refdef.vieworg, FOCUS_DISTANCE, forward, focusPoint ); + + VectorCopy( cg.refdef.vieworg, view ); + + VectorMA( view, 12, surfNormal, view ); + + //cg.refdefViewAngles[PITCH] *= 0.5; + + AngleVectors( cg.refdefViewAngles, forward, right, up ); + + forwardScale = cos( cg_thirdPersonAngle.value / 180 * M_PI ); + sideScale = sin( cg_thirdPersonAngle.value / 180 * M_PI ); + VectorMA( view, -cg_thirdPersonRange.value * forwardScale, forward, view ); + VectorMA( view, -cg_thirdPersonRange.value * sideScale, right, view ); + + // trace a ray from the origin to the viewpoint to make sure the view isn't + // in a solid block. Use an 8 by 8 block to prevent the view from near clipping anything + + if( !cg_cameraMode.integer ) + { + CG_Trace( &trace, cg.refdef.vieworg, mins, maxs, view, cg.predictedPlayerState.clientNum, MASK_SOLID ); + + if( trace.fraction != 1.0 ) + { + VectorCopy( trace.endpos, view ); + view[ 2 ] += ( 1.0 - trace.fraction ) * 32; + // try another trace to this position, because a tunnel may have the ceiling + // close enogh that this is poking out + + CG_Trace( &trace, cg.refdef.vieworg, mins, maxs, view, cg.predictedPlayerState.clientNum, MASK_SOLID ); + VectorCopy( trace.endpos, view ); + } + } + + VectorCopy( view, cg.refdef.vieworg ); + + // select pitch to look at focus point from vieword + VectorSubtract( focusPoint, cg.refdef.vieworg, focusPoint ); + focusDist = sqrt( focusPoint[ 0 ] * focusPoint[ 0 ] + focusPoint[ 1 ] * focusPoint[ 1 ] ); + if ( focusDist < 1 ) { + focusDist = 1; // should never happen + } + cg.refdefViewAngles[ PITCH ] = -180 / M_PI * atan2( focusPoint[ 2 ], focusDist ); + cg.refdefViewAngles[ YAW ] -= cg_thirdPersonAngle.value; +} + + +// this causes a compiler bug on mac MrC compiler +static void CG_StepOffset( void ) +{ + float steptime; + int timeDelta; + vec3_t normal; + playerState_t *ps = &cg.predictedPlayerState; + + if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + VectorSet( normal, 0.0f, 0.0f, -1.0f ); + else + VectorCopy( ps->grapplePoint, normal ); + } + else + VectorSet( normal, 0.0f, 0.0f, 1.0f ); + + steptime = BG_FindSteptimeForClass( ps->stats[ STAT_PCLASS ] ); + + // smooth out stair climbing + timeDelta = cg.time - cg.stepTime; + if( timeDelta < steptime ) + { + float stepChange = cg.stepChange + * (steptime - timeDelta) / steptime; + + if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) + VectorMA( cg.refdef.vieworg, -stepChange, normal, cg.refdef.vieworg ); + else + cg.refdef.vieworg[ 2 ] -= stepChange; + } +} + +#define PCLOUD_ROLL_AMPLITUDE 25.0f +#define PCLOUD_ROLL_FREQUENCY 0.4f +#define PCLOUD_ZOOM_AMPLITUDE 15 +#define PCLOUD_ZOOM_FREQUENCY 0.7f + + +/* +=============== +CG_OffsetFirstPersonView + +=============== +*/ +static void CG_OffsetFirstPersonView( void ) +{ + float *origin; + float *angles; + float bob; + float ratio; + float delta; + float speed; + float f; + vec3_t predictedVelocity; + int timeDelta; + float bob2; + vec3_t normal, baseOrigin; + playerState_t *ps = &cg.predictedPlayerState; + + if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + VectorSet( normal, 0.0f, 0.0f, -1.0f ); + else + VectorCopy( ps->grapplePoint, normal ); + } + else + VectorSet( normal, 0.0f, 0.0f, 1.0f ); + + + if( cg.snap->ps.pm_type == PM_INTERMISSION ) + return; + + origin = cg.refdef.vieworg; + angles = cg.refdefViewAngles; + + VectorCopy( origin, baseOrigin ); + + // if dead, fix the angle and don't add any kick + if( cg.snap->ps.stats[ STAT_HEALTH ] <= 0 ) + { + angles[ ROLL ] = 40; + angles[ PITCH ] = -15; + angles[ YAW ] = cg.snap->ps.stats[ STAT_VIEWLOCK ]; + origin[ 2 ] += cg.predictedPlayerState.viewheight; + return; + } + + // add angles based on weapon kick + VectorAdd( angles, cg.kick_angles, angles ); + + // add angles based on damage kick + if( cg.damageTime ) + { + ratio = cg.time - cg.damageTime; + if( ratio < DAMAGE_DEFLECT_TIME ) + { + ratio /= DAMAGE_DEFLECT_TIME; + angles[ PITCH ] += ratio * cg.v_dmg_pitch; + angles[ ROLL ] += ratio * cg.v_dmg_roll; + } + else + { + ratio = 1.0 - ( ratio - DAMAGE_DEFLECT_TIME ) / DAMAGE_RETURN_TIME; + if( ratio > 0 ) + { + angles[ PITCH ] += ratio * cg.v_dmg_pitch; + angles[ ROLL ] += ratio * cg.v_dmg_roll; + } + } + } + + // add pitch based on fall kick +#if 0 + ratio = ( cg.time - cg.landTime) / FALL_TIME; + if (ratio < 0) + ratio = 0; + angles[PITCH] += ratio * cg.fall_value; +#endif + + // add angles based on velocity + VectorCopy( cg.predictedPlayerState.velocity, predictedVelocity ); + + delta = DotProduct( predictedVelocity, cg.refdef.viewaxis[ 0 ] ); + angles[ PITCH ] += delta * cg_runpitch.value; + + delta = DotProduct( predictedVelocity, cg.refdef.viewaxis[ 1 ] ); + angles[ ROLL ] -= delta * cg_runroll.value; + + // add angles based on bob + // bob amount is class dependant + + if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + bob2 = 0.0f; + else + bob2 = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ); + + +#define LEVEL4_FEEDBACK 10.0f + + //give a charging player some feedback + if( ps->weapon == WP_ALEVEL4 ) + { + if( ps->stats[ STAT_MISC ] > 0 ) + { + float fraction = (float)ps->stats[ STAT_MISC ] / (float)LEVEL4_CHARGE_TIME; + + if( fraction > 1.0f ) + fraction = 1.0f; + + bob2 *= ( 1.0f + fraction * LEVEL4_FEEDBACK ); + } + } + + if( bob2 != 0.0f ) + { + // make sure the bob is visible even at low speeds + speed = cg.xyspeed > 200 ? cg.xyspeed : 200; + + delta = cg.bobfracsin * ( bob2 ) * speed; + if( cg.predictedPlayerState.pm_flags & PMF_DUCKED ) + delta *= 3; // crouching + + angles[ PITCH ] += delta; + delta = cg.bobfracsin * ( bob2 ) * speed; + if( cg.predictedPlayerState.pm_flags & PMF_DUCKED ) + delta *= 3; // crouching accentuates roll + + if( cg.bobcycle & 1 ) + delta = -delta; + + angles[ ROLL ] += delta; + } + +#define LEVEL3_FEEDBACK 20.0f + + //provide some feedback for pouncing + if( cg.predictedPlayerState.weapon == WP_ALEVEL3 || + cg.predictedPlayerState.weapon == WP_ALEVEL3_UPG ) + { + if( cg.predictedPlayerState.stats[ STAT_MISC ] > 0 ) + { + float fraction1, fraction2; + vec3_t forward; + + AngleVectors( angles, forward, NULL, NULL ); + VectorNormalize( forward ); + + fraction1 = (float)( cg.time - cg.weapon2Time ) / (float)LEVEL3_POUNCE_CHARGE_TIME; + + if( fraction1 > 1.0f ) + fraction1 = 1.0f; + + fraction2 = -sin( fraction1 * M_PI / 2 ); + + VectorMA( origin, LEVEL3_FEEDBACK * fraction2, forward, origin ); + } + } + +#define STRUGGLE_DIST 5.0f +#define STRUGGLE_TIME 250 + + //allow the player to struggle a little whilst grabbed + if( cg.predictedPlayerState.pm_type == PM_GRABBED ) + { + vec3_t forward, right, up; + usercmd_t cmd; + int cmdNum; + float fFraction, rFraction, uFraction; + float fFraction2, rFraction2, uFraction2; + + cmdNum = trap_GetCurrentCmdNumber(); + trap_GetUserCmd( cmdNum, &cmd ); + + AngleVectors( angles, forward, right, up ); + + fFraction = (float)( cg.time - cg.forwardMoveTime ) / STRUGGLE_TIME; + rFraction = (float)( cg.time - cg.rightMoveTime ) / STRUGGLE_TIME; + uFraction = (float)( cg.time - cg.upMoveTime ) / STRUGGLE_TIME; + + if( fFraction > 1.0f ) + fFraction = 1.0f; + if( rFraction > 1.0f ) + rFraction = 1.0f; + if( uFraction > 1.0f ) + uFraction = 1.0f; + + fFraction2 = -sin( fFraction * M_PI / 2 ); + rFraction2 = -sin( rFraction * M_PI / 2 ); + uFraction2 = -sin( uFraction * M_PI / 2 ); + + if( cmd.forwardmove > 0 ) + VectorMA( origin, STRUGGLE_DIST * fFraction, forward, origin ); + else if( cmd.forwardmove < 0 ) + VectorMA( origin, -STRUGGLE_DIST * fFraction, forward, origin ); + else + cg.forwardMoveTime = cg.time; + + if( cmd.rightmove > 0 ) + VectorMA( origin, STRUGGLE_DIST * rFraction, right, origin ); + else if( cmd.rightmove < 0 ) + VectorMA( origin, -STRUGGLE_DIST * rFraction, right, origin ); + else + cg.rightMoveTime = cg.time; + + if( cmd.upmove > 0 ) + VectorMA( origin, STRUGGLE_DIST * uFraction, up, origin ); + else if( cmd.upmove < 0 ) + VectorMA( origin, -STRUGGLE_DIST * uFraction, up, origin ); + else + cg.upMoveTime = cg.time; + } + + if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_POISONCLOUDED && + !( cg.snap->ps.pm_flags & PMF_FOLLOW ) ) + { + float fraction = sin( ( (float)cg.time / 1000.0f ) * M_PI * 2 * PCLOUD_ROLL_FREQUENCY ); + float pitchFraction = sin( ( (float)cg.time / 1000.0f ) * M_PI * 5 * PCLOUD_ROLL_FREQUENCY ); + + fraction *= 1.0f - ( ( cg.time - cg.poisonedTime ) / (float)LEVEL1_PCLOUD_TIME ); + pitchFraction *= 1.0f - ( ( cg.time - cg.poisonedTime ) / (float)LEVEL1_PCLOUD_TIME ); + + angles[ ROLL ] += fraction * PCLOUD_ROLL_AMPLITUDE; + angles[ YAW ] += fraction * PCLOUD_ROLL_AMPLITUDE; + angles[ PITCH ] += pitchFraction * PCLOUD_ROLL_AMPLITUDE / 2.0f; + } + + // this *feels* more realisitic for humans + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + angles[PITCH] += cg.bobfracsin * bob2 * 0.5; + + // heavy breathing effects //FIXME: sound + if( cg.predictedPlayerState.stats[ STAT_STAMINA ] < 0 ) + { + float deltaBreath = (float)( + cg.predictedPlayerState.stats[ STAT_STAMINA ] < 0 ? + -cg.predictedPlayerState.stats[ STAT_STAMINA ] : + cg.predictedPlayerState.stats[ STAT_STAMINA ] ) / 200.0; + float deltaAngle = cos( (float)cg.time/150.0 ) * deltaBreath; + + deltaAngle += ( deltaAngle < 0 ? -deltaAngle : deltaAngle ) * 0.5; + + angles[ PITCH ] -= deltaAngle; + } + } + +//=================================== + + // add view height + // when wall climbing the viewheight is not straight up + if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_WALLCLIMBING ) + VectorMA( origin, ps->viewheight, normal, origin ); + else + origin[ 2 ] += cg.predictedPlayerState.viewheight; + + // smooth out duck height changes + timeDelta = cg.time - cg.duckTime; + if( timeDelta < DUCK_TIME) + { + cg.refdef.vieworg[ 2 ] -= cg.duckChange + * ( DUCK_TIME - timeDelta ) / DUCK_TIME; + } + + // add bob height + bob = cg.bobfracsin * cg.xyspeed * bob2; + + if( bob > 6 ) + bob = 6; + + // likewise for bob + if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_WALLCLIMBING ) + VectorMA( origin, bob, normal, origin ); + else + origin[ 2 ] += bob; + + + // add fall height + delta = cg.time - cg.landTime; + + if( delta < LAND_DEFLECT_TIME ) + { + f = delta / LAND_DEFLECT_TIME; + cg.refdef.vieworg[ 2 ] += cg.landChange * f; + } + else if( delta < LAND_DEFLECT_TIME + LAND_RETURN_TIME ) + { + delta -= LAND_DEFLECT_TIME; + f = 1.0 - ( delta / LAND_RETURN_TIME ); + cg.refdef.vieworg[ 2 ] += cg.landChange * f; + } + + // add step offset + CG_StepOffset( ); + + // add kick offset + + VectorAdd (origin, cg.kick_origin, origin); +} + +//====================================================================== + +/* +==================== +CG_CalcFov + +Fixed fov at intermissions, otherwise account for fov variable and zooms. +==================== +*/ +#define WAVE_AMPLITUDE 1 +#define WAVE_FREQUENCY 0.4 + +#define FOVWARPTIME 400.0 + +static int CG_CalcFov( void ) +{ + float x; + float phase; + float v; + int contents; + float fov_x, fov_y; + float zoomFov; + float f; + int inwater; + int attribFov; + usercmd_t cmd; + int cmdNum; + + cmdNum = trap_GetCurrentCmdNumber( ); + trap_GetUserCmd( cmdNum, &cmd ); + + if( cg.predictedPlayerState.pm_type == PM_INTERMISSION || + ( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) ) + { + // if in intermission, use a fixed value + fov_x = 90; + } + else + { + // don't lock the fov globally - we need to be able to change it + attribFov = BG_FindFovForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ); + fov_x = attribFov; + + if ( fov_x < 1 ) + fov_x = 1; + else if ( fov_x > 160 ) + fov_x = 160; + + if( cg.spawnTime > ( cg.time - FOVWARPTIME ) && + BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_FOVWARPS ) ) + { + float temp, temp2; + + temp = (float)( cg.time - cg.spawnTime ) / FOVWARPTIME; + temp2 = ( 170 - fov_x ) * temp; + + //Com_Printf( "%f %f\n", temp*100, temp2*100 ); + + fov_x = 170 - temp2; + } + + // account for zooms + zoomFov = BG_FindZoomFovForWeapon( cg.predictedPlayerState.weapon ); + if ( zoomFov < 1 ) + zoomFov = 1; + else if ( zoomFov > attribFov ) + zoomFov = attribFov; + + // only do all the zoom stuff if the client CAN zoom + // FIXME: zoom control is currently hard coded to BUTTON_ATTACK2 + if( BG_WeaponCanZoom( cg.predictedPlayerState.weapon ) ) + { + if ( cg.zoomed ) + { + f = ( cg.time - cg.zoomTime ) / (float)ZOOM_TIME; + + if ( f > 1.0 ) + fov_x = zoomFov; + else + fov_x = fov_x + f * ( zoomFov - fov_x ); + + // BUTTON_ATTACK2 isn't held so unzoom next time + if( !( cmd.buttons & BUTTON_ATTACK2 ) ) + { + cg.zoomed = qfalse; + cg.zoomTime = cg.time; + } + } + else + { + f = ( cg.time - cg.zoomTime ) / (float)ZOOM_TIME; + + if ( f > 1.0 ) + fov_x = fov_x; + else + fov_x = zoomFov + f * ( fov_x - zoomFov ); + + // BUTTON_ATTACK2 is held so zoom next time + if( cmd.buttons & BUTTON_ATTACK2 ) + { + cg.zoomed = qtrue; + cg.zoomTime = cg.time; + } + } + } + } + + x = cg.refdef.width / tan( fov_x / 360 * M_PI ); + fov_y = atan2( cg.refdef.height, x ); + fov_y = fov_y * 360 / M_PI; + + // warp if underwater + contents = CG_PointContents( cg.refdef.vieworg, -1 ); + + if( contents & ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ) + { + phase = cg.time / 1000.0 * WAVE_FREQUENCY * M_PI * 2; + v = WAVE_AMPLITUDE * sin( phase ); + fov_x += v; + fov_y -= v; + inwater = qtrue; + } + else + inwater = qfalse; + + if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_POISONCLOUDED && + cg.predictedPlayerState.stats[ STAT_HEALTH ] > 0 && + !( cg.snap->ps.pm_flags & PMF_FOLLOW ) ) + { + phase = cg.time / 1000.0 * PCLOUD_ZOOM_FREQUENCY * M_PI * 2; + v = PCLOUD_ZOOM_AMPLITUDE * sin( phase ); + v *= 1.0f - ( ( cg.time - cg.poisonedTime ) / (float)LEVEL1_PCLOUD_TIME ); + fov_x += v; + fov_y += v; + } + + + // set it + cg.refdef.fov_x = fov_x; + cg.refdef.fov_y = fov_y; + + if( !cg.zoomed ) + cg.zoomSensitivity = 1; + else + cg.zoomSensitivity = cg.refdef.fov_y / 75.0; + + return inwater; +} + + + +#define NORMAL_HEIGHT 64.0f +#define NORMAL_WIDTH 6.0f + +/* +=============== +CG_DrawSurfNormal + +Draws a vector against +the surface player is looking at +=============== +*/ +static void CG_DrawSurfNormal( void ) +{ + trace_t tr; + vec3_t end, temp; + polyVert_t normal[ 4 ]; + vec4_t color = { 0.0f, 255.0f, 0.0f, 128.0f }; + + VectorMA( cg.refdef.vieworg, 8192, cg.refdef.viewaxis[ 0 ], end ); + + CG_Trace( &tr, cg.refdef.vieworg, NULL, NULL, end, cg.predictedPlayerState.clientNum, MASK_SOLID ); + + VectorCopy( tr.endpos, normal[ 0 ].xyz ); + normal[ 0 ].st[ 0 ] = 0; + normal[ 0 ].st[ 1 ] = 0; + Vector4Copy( color, normal[ 0 ].modulate ); + + VectorMA( tr.endpos, NORMAL_WIDTH, cg.refdef.viewaxis[ 1 ], temp ); + VectorCopy( temp, normal[ 1 ].xyz); + normal[ 1 ].st[ 0 ] = 0; + normal[ 1 ].st[ 1 ] = 1; + Vector4Copy( color, normal[ 1 ].modulate ); + + VectorMA( tr.endpos, NORMAL_HEIGHT, tr.plane.normal, temp ); + VectorMA( temp, NORMAL_WIDTH, cg.refdef.viewaxis[ 1 ], temp ); + VectorCopy( temp, normal[ 2 ].xyz ); + normal[ 2 ].st[ 0 ] = 1; + normal[ 2 ].st[ 1 ] = 1; + Vector4Copy( color, normal[ 2 ].modulate ); + + VectorMA( tr.endpos, NORMAL_HEIGHT, tr.plane.normal, temp ); + VectorCopy( temp, normal[ 3 ].xyz ); + normal[ 3 ].st[ 0 ] = 1; + normal[ 3 ].st[ 1 ] = 0; + Vector4Copy( color, normal[ 3 ].modulate ); + + trap_R_AddPolyToScene( cgs.media.outlineShader, 4, normal ); +} + +/* +=============== +CG_addSmoothOp +=============== +*/ +void CG_addSmoothOp( vec3_t rotAxis, float rotAngle, float timeMod ) +{ + int i; + + //iterate through smooth array + for( i = 0; i < MAXSMOOTHS; i++ ) + { + //found an unused index in the smooth array + if( cg.sList[ i ].time + cg_wwSmoothTime.integer < cg.time ) + { + //copy to array and stop + VectorCopy( rotAxis, cg.sList[ i ].rotAxis ); + cg.sList[ i ].rotAngle = rotAngle; + cg.sList[ i ].time = cg.time; + cg.sList[ i ].timeMod = timeMod; + return; + } + } + + //no free indices in the smooth array +} + +/* +=============== +CG_smoothWWTransitions +=============== +*/ +static void CG_smoothWWTransitions( playerState_t *ps, const vec3_t in, vec3_t out ) +{ + vec3_t surfNormal, rotAxis, temp; + vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; + vec3_t ceilingNormal = { 0.0f, 0.0f, -1.0f }; + int i; + float stLocal, sFraction, rotAngle; + float smoothTime, timeMod; + qboolean performed = qfalse; + vec3_t inAxis[ 3 ], lastAxis[ 3 ], outAxis[ 3 ]; + + if( cg.snap->ps.pm_flags & PMF_FOLLOW ) + { + VectorCopy( in, out ); + return; + } + + //set surfNormal + if( !( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) ) + VectorCopy( ps->grapplePoint, surfNormal ); + else + VectorCopy( ceilingNormal, surfNormal ); + + AnglesToAxis( in, inAxis ); + + //if we are moving from one surface to another smooth the transition + if( !VectorCompare( surfNormal, cg.lastNormal ) ) + { + //if we moving from the ceiling to the floor special case + //( x product of colinear vectors is undefined) + if( VectorCompare( ceilingNormal, cg.lastNormal ) && + VectorCompare( refNormal, surfNormal ) ) + { + AngleVectors( in, temp, NULL, NULL ); + ProjectPointOnPlane( rotAxis, temp, refNormal ); + VectorNormalize( rotAxis ); + rotAngle = 180.0f; + timeMod = 1.5f; + } + else + { + AnglesToAxis( cg.lastVangles, lastAxis ); + rotAngle = DotProduct( inAxis[ 0 ], lastAxis[ 0 ] ) + + DotProduct( inAxis[ 1 ], lastAxis[ 1 ] ) + + DotProduct( inAxis[ 2 ], lastAxis[ 2 ] ); + + rotAngle = RAD2DEG( acos( ( rotAngle - 1.0f ) / 2.0f ) ); + + CrossProduct( lastAxis[ 0 ], inAxis[ 0 ], temp ); + VectorCopy( temp, rotAxis ); + CrossProduct( lastAxis[ 1 ], inAxis[ 1 ], temp ); + VectorAdd( rotAxis, temp, rotAxis ); + CrossProduct( lastAxis[ 2 ], inAxis[ 2 ], temp ); + VectorAdd( rotAxis, temp, rotAxis ); + + VectorNormalize( rotAxis ); + + timeMod = 1.0f; + } + + //add the op + CG_addSmoothOp( rotAxis, rotAngle, timeMod ); + } + + //iterate through ops + for( i = MAXSMOOTHS - 1; i >= 0; i-- ) + { + smoothTime = (int)( cg_wwSmoothTime.integer * cg.sList[ i ].timeMod ); + + //if this op has time remaining, perform it + if( cg.time < cg.sList[ i ].time + smoothTime ) + { + stLocal = 1.0f - ( ( ( cg.sList[ i ].time + smoothTime ) - cg.time ) / smoothTime ); + sFraction = -( cos( stLocal * M_PI ) + 1.0f ) / 2.0f; + + RotatePointAroundVector( outAxis[ 0 ], cg.sList[ i ].rotAxis, + inAxis[ 0 ], sFraction * cg.sList[ i ].rotAngle ); + RotatePointAroundVector( outAxis[ 1 ], cg.sList[ i ].rotAxis, + inAxis[ 1 ], sFraction * cg.sList[ i ].rotAngle ); + RotatePointAroundVector( outAxis[ 2 ], cg.sList[ i ].rotAxis, + inAxis[ 2 ], sFraction * cg.sList[ i ].rotAngle ); + + AxisCopy( outAxis, inAxis ); + performed = qtrue; + } + } + + //if we performed any ops then return the smoothed angles + //otherwise simply return the in angles + if( performed ) + AxisToAngles( outAxis, out ); + else + VectorCopy( in, out ); + + //copy the current normal to the lastNormal + VectorCopy( in, cg.lastVangles ); + VectorCopy( surfNormal, cg.lastNormal ); +} + +/* +=============== +CG_smoothWJTransitions +=============== +*/ +static void CG_smoothWJTransitions( playerState_t *ps, const vec3_t in, vec3_t out ) +{ + int i; + float stLocal, sFraction; + qboolean performed = qfalse; + vec3_t inAxis[ 3 ], outAxis[ 3 ]; + + if( cg.snap->ps.pm_flags & PMF_FOLLOW ) + { + VectorCopy( in, out ); + return; + } + + AnglesToAxis( in, inAxis ); + + //iterate through ops + for( i = MAXSMOOTHS - 1; i >= 0; i-- ) + { + //if this op has time remaining, perform it + if( cg.time < cg.sList[ i ].time + cg_wwSmoothTime.integer ) + { + stLocal = ( ( cg.sList[ i ].time + cg_wwSmoothTime.integer ) - cg.time ) / cg_wwSmoothTime.integer; + sFraction = 1.0f - ( ( cos( stLocal * M_PI * 2.0f ) + 1.0f ) / 2.0f ); + + RotatePointAroundVector( outAxis[ 0 ], cg.sList[ i ].rotAxis, + inAxis[ 0 ], sFraction * cg.sList[ i ].rotAngle ); + RotatePointAroundVector( outAxis[ 1 ], cg.sList[ i ].rotAxis, + inAxis[ 1 ], sFraction * cg.sList[ i ].rotAngle ); + RotatePointAroundVector( outAxis[ 2 ], cg.sList[ i ].rotAxis, + inAxis[ 2 ], sFraction * cg.sList[ i ].rotAngle ); + + AxisCopy( outAxis, inAxis ); + performed = qtrue; + } + } + + //if we performed any ops then return the smoothed angles + //otherwise simply return the in angles + if( performed ) + AxisToAngles( outAxis, out ); + else + VectorCopy( in, out ); +} + + +/* +=============== +CG_CalcViewValues + +Sets cg.refdef view values +=============== +*/ +static int CG_CalcViewValues( void ) +{ + playerState_t *ps; + + memset( &cg.refdef, 0, sizeof( cg.refdef ) ); + + // calculate size of 3D view + CG_CalcVrect( ); + + ps = &cg.predictedPlayerState; + + // intermission view + if( ps->pm_type == PM_INTERMISSION ) + { + VectorCopy( ps->origin, cg.refdef.vieworg ); + VectorCopy( ps->viewangles, cg.refdefViewAngles ); + AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis ); + + return CG_CalcFov( ); + } + + cg.bobcycle = ( ps->bobCycle & 128 ) >> 7; + cg.bobfracsin = fabs( sin( ( ps->bobCycle & 127 ) / 127.0 * M_PI ) ); + cg.xyspeed = sqrt( ps->velocity[ 0 ] * ps->velocity[ 0 ] + + ps->velocity[ 1 ] * ps->velocity[ 1 ] ); + + VectorCopy( ps->origin, cg.refdef.vieworg ); + + if( BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) ) + CG_smoothWWTransitions( ps, ps->viewangles, cg.refdefViewAngles ); + else if( BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) ) + CG_smoothWJTransitions( ps, ps->viewangles, cg.refdefViewAngles ); + else + VectorCopy( ps->viewangles, cg.refdefViewAngles ); + + //clumsy logic, but it needs to be this way round because the CS propogation + //delay screws things up otherwise + if( !BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) ) + { + if( !( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) ) + VectorSet( cg.lastNormal, 0.0f, 0.0f, 1.0f ); + } + + // add error decay + if( cg_errorDecay.value > 0 ) + { + int t; + float f; + + t = cg.time - cg.predictedErrorTime; + f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; + + if( f > 0 && f < 1 ) + VectorMA( cg.refdef.vieworg, f, cg.predictedError, cg.refdef.vieworg ); + else + cg.predictedErrorTime = 0; + } + + //shut off the poison cloud effect if it's still on the go + if( cg.snap->ps.stats[ STAT_HEALTH ] <= 0 ) + { + if( CG_IsParticleSystemValid( &cg.poisonCloudPS ) ) + CG_DestroyParticleSystem( &cg.poisonCloudPS ); + } + + if( cg.renderingThirdPerson ) + { + // back away from character + CG_OffsetThirdPersonView( ); + } + else + { + // offset for local bobbing and kicks + CG_OffsetFirstPersonView( ); + } + + // position eye reletive to origin + AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis ); + + if( cg.hyperspace ) + cg.refdef.rdflags |= RDF_NOWORLDMODEL | RDF_HYPERSPACE; + + //draw the surface normal looking at + if( cg_drawSurfNormal.integer ) + CG_DrawSurfNormal( ); + + // field of view + return CG_CalcFov( ); +} + +/* +===================== +CG_AddBufferedSound +===================== +*/ +void CG_AddBufferedSound( sfxHandle_t sfx ) +{ + if( !sfx ) + return; + + cg.soundBuffer[ cg.soundBufferIn ] = sfx; + cg.soundBufferIn = ( cg.soundBufferIn + 1 ) % MAX_SOUNDBUFFER; + + if( cg.soundBufferIn == cg.soundBufferOut ) + cg.soundBufferOut++; +} + +/* +===================== +CG_PlayBufferedSounds +===================== +*/ +static void CG_PlayBufferedSounds( void ) +{ + if( cg.soundTime < cg.time ) + { + if( cg.soundBufferOut != cg.soundBufferIn && cg.soundBuffer[ cg.soundBufferOut ] ) + { + trap_S_StartLocalSound( cg.soundBuffer[ cg.soundBufferOut ], CHAN_ANNOUNCER ); + cg.soundBuffer[ cg.soundBufferOut ] = 0; + cg.soundBufferOut = ( cg.soundBufferOut + 1 ) % MAX_SOUNDBUFFER; + cg.soundTime = cg.time + 750; + } + } +} + +//========================================================================= + +/* +================= +CG_DrawActiveFrame + +Generates and draws a game scene and status information at the given time. +================= +*/ +void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) +{ + int inwater; + + cg.time = serverTime; + cg.demoPlayback = demoPlayback; + + // update cvars + CG_UpdateCvars( ); + + // if we are only updating the screen as a loading + // pacifier, don't even try to read snapshots + if( cg.infoScreenText[ 0 ] != 0 ) + { + CG_DrawLoadingScreen( ); + return; + } + + // any looped sounds will be respecified as entities + // are added to the render list + trap_S_ClearLoopingSounds( qfalse ); + + // clear all the render lists + trap_R_ClearScene( ); + + // set up cg.snap and possibly cg.nextSnap + CG_ProcessSnapshots( ); + + // if we haven't received any snapshots yet, all + // we can draw is the information screen + if( !cg.snap || ( cg.snap->snapFlags & SNAPFLAG_NOT_ACTIVE ) ) + { + CG_DrawLoadingScreen( ); + return; + } + + // let the client system know what our weapon and zoom settings are + trap_SetUserCmdValue( cg.weaponSelect, cg.zoomSensitivity ); + + // this counter will be bumped for every valid scene we generate + cg.clientFrame++; + + // update cg.predictedPlayerState + CG_PredictPlayerState( ); + + // decide on third person view + cg.renderingThirdPerson = cg_thirdPerson.integer || ( cg.snap->ps.stats[ STAT_HEALTH ] <= 0 ); + + // build cg.refdef + inwater = CG_CalcViewValues( ); + + // build the render lists + if( !cg.hyperspace ) + { + CG_AddPacketEntities( ); // after calcViewValues, so predicted player state is correct + CG_AddMarks( ); + } + + CG_AddViewWeapon( &cg.predictedPlayerState ); + + //after CG_AddViewWeapon + if( !cg.hyperspace ) + { + CG_AddParticles( ); + CG_AddTrails( ); + } + + // add buffered sounds + CG_PlayBufferedSounds( ); + + // finish up the rest of the refdef + if( cg.testModelEntity.hModel ) + CG_AddTestModel( ); + + cg.refdef.time = cg.time; + memcpy( cg.refdef.areamask, cg.snap->areamask, sizeof( cg.refdef.areamask ) ); + + //remove expired console lines + if( cg.consoleLines[ 0 ].time + cg_consoleLatency.integer < cg.time && cg_consoleLatency.integer > 0 ) + CG_RemoveNotifyLine( ); + + // update audio positions + trap_S_Respatialize( cg.snap->ps.clientNum, cg.refdef.vieworg, cg.refdef.viewaxis, inwater ); + + // make sure the lagometerSample and frame timing isn't done twice when in stereo + if( stereoView != STEREO_RIGHT ) + { + cg.frametime = cg.time - cg.oldTime; + + if( cg.frametime < 0 ) + cg.frametime = 0; + + cg.oldTime = cg.time; + CG_AddLagometerFrameInfo( ); + } + + if( cg_timescale.value != cg_timescaleFadeEnd.value ) + { + if( cg_timescale.value < cg_timescaleFadeEnd.value ) + { + cg_timescale.value += cg_timescaleFadeSpeed.value * ( (float)cg.frametime ) / 1000; + if( cg_timescale.value > cg_timescaleFadeEnd.value ) + cg_timescale.value = cg_timescaleFadeEnd.value; + } + else + { + cg_timescale.value -= cg_timescaleFadeSpeed.value * ( (float)cg.frametime ) / 1000; + if( cg_timescale.value < cg_timescaleFadeEnd.value ) + cg_timescale.value = cg_timescaleFadeEnd.value; + } + + if( cg_timescaleFadeSpeed.value ) + trap_Cvar_Set( "timescale", va( "%f", cg_timescale.value ) ); + } + + // actually issue the rendering calls + CG_DrawActive( stereoView ); + + if( cg_stats.integer ) + CG_Printf( "cg.clientFrame:%i\n", cg.clientFrame ); +} + diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c new file mode 100644 index 0000000..d5c6afb --- /dev/null +++ b/src/cgame/cg_weapons.c @@ -0,0 +1,1851 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_weapons.c -- events and effects dealing with weapons + + +#include "cg_local.h" + +/* +================= +CG_RegisterUpgrade + +The server says this item is used on this level +================= +*/ +void CG_RegisterUpgrade( int upgradeNum ) +{ + upgradeInfo_t *upgradeInfo; + char *icon; + + upgradeInfo = &cg_upgrades[ upgradeNum ]; + + if( upgradeNum == 0 ) + return; + + if( upgradeInfo->registered ) + return; + + memset( upgradeInfo, 0, sizeof( *upgradeInfo ) ); + upgradeInfo->registered = qtrue; + + if( !BG_FindNameForUpgrade( upgradeNum ) ) + CG_Error( "Couldn't find upgrade %i", upgradeNum ); + + upgradeInfo->humanName = BG_FindHumanNameForUpgrade( upgradeNum ); + + //la la la la la, i'm not listening! + if( upgradeNum == UP_GRENADE ) + upgradeInfo->upgradeIcon = cg_weapons[ WP_GRENADE ].weaponIcon; + else if( upgradeNum == UP_MINE )//ROTAXfun + upgradeInfo->upgradeIcon = cg_weapons[ WP_MINE ].weaponIcon; + else if( upgradeNum == UP_FLARE )//ROTAXfun + upgradeInfo->upgradeIcon = cg_weapons[ WP_FLARE ].weaponIcon; + else if( ( icon = BG_FindIconForUpgrade( upgradeNum ) ) ) + upgradeInfo->upgradeIcon = trap_R_RegisterShader( icon ); +} + +/* +=============== +CG_InitUpgrades + +Precaches upgrades +=============== +*/ +void CG_InitUpgrades( void ) +{ + int i; + + memset( cg_upgrades, 0, sizeof( cg_upgrades ) ); + + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + CG_RegisterUpgrade( i ); +} + + +/* +=============== +CG_ParseWeaponModeSection + +Parse a weapon mode section +=============== +*/ +static qboolean CG_ParseWeaponModeSection( weaponInfoMode_t *wim, char **text_p ) +{ + char *token; + int i; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + if( !Q_stricmp( token, "missileModel" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->missileModel = trap_R_RegisterModel( token ); + + if( !wim->missileModel ) + CG_Printf( S_COLOR_RED "ERROR: missile model not found %s\n", token ); + + continue; + } + else if( !Q_stricmp( token, "missileSprite" ) ) + { + int size = 0; + + token = COM_Parse( text_p ); + if( !token ) + break; + + size = atoi( token ); + + if( size < 0 ) + size = 0; + + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->missileSprite = trap_R_RegisterShader( token ); + wim->missileSpriteSize = size; + wim->usesSpriteMissle = qtrue; + + if( !wim->missileSprite ) + CG_Printf( S_COLOR_RED "ERROR: missile sprite not found %s\n", token ); + + continue; + } + else if( !Q_stricmp( token, "missileRotates" ) ) + { + wim->missileRotates = qtrue; + + continue; + } + else if( !Q_stricmp( token, "missileAnimates" ) ) + { + wim->missileAnimates = qtrue; + + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->missileAnimStartFrame = atoi( token ); + + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->missileAnimNumFrames = atoi( token ); + + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->missileAnimFrameRate = atoi( token ); + + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->missileAnimLooping = atoi( token ); + + continue; + } + else if( !Q_stricmp( token, "missileParticleSystem" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->missileParticleSystem = CG_RegisterParticleSystem( token ); + + if( !wim->missileParticleSystem ) + CG_Printf( S_COLOR_RED "ERROR: missile particle system not found %s\n", token ); + + continue; + } + else if( !Q_stricmp( token, "missileTrailSystem" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->missileTrailSystem = CG_RegisterTrailSystem( token ); + + if( !wim->missileTrailSystem ) + CG_Printf( S_COLOR_RED "ERROR: missile trail system not found %s\n", token ); + + continue; + } + else if( !Q_stricmp( token, "muzzleParticleSystem" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->muzzleParticleSystem = CG_RegisterParticleSystem( token ); + + if( !wim->muzzleParticleSystem ) + CG_Printf( S_COLOR_RED "ERROR: muzzle particle system not found %s\n", token ); + + continue; + } + else if( !Q_stricmp( token, "impactParticleSystem" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->impactParticleSystem = CG_RegisterParticleSystem( token ); + + if( !wim->impactParticleSystem ) + CG_Printf( S_COLOR_RED "ERROR: impact particle system not found %s\n", token ); + + continue; + } + else if( !Q_stricmp( token, "impactMark" ) ) + { + int size = 0; + + token = COM_Parse( text_p ); + if( !token ) + break; + + size = atoi( token ); + + if( size < 0 ) + size = 0; + + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->impactMark = trap_R_RegisterShader( token ); + wim->impactMarkSize = size; + + if( !wim->impactMark ) + CG_Printf( S_COLOR_RED "ERROR: impact mark shader not found %s\n", token ); + + continue; + } + else if( !Q_stricmp( token, "impactSound" ) ) + { + int index = 0; + + token = COM_Parse( text_p ); + if( !token ) + break; + + index = atoi( token ); + + if( index < 0 ) + index = 0; + else if( index > 3 ) + index = 3; + + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->impactSound[ index ] = trap_S_RegisterSound( token, qfalse ); + + continue; + } + else if( !Q_stricmp( token, "impactFleshSound" ) ) + { + int index = 0; + + token = COM_Parse( text_p ); + if( !token ) + break; + + index = atoi( token ); + + if( index < 0 ) + index = 0; + else if( index > 3 ) + index = 3; + + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->impactFleshSound[ index ] = trap_S_RegisterSound( token, qfalse ); + + continue; + } + else if( !Q_stricmp( token, "alwaysImpact" ) ) + { + wim->alwaysImpact = qtrue; + + continue; + } + else if( !Q_stricmp( token, "flashDLightColor" ) ) + { + for( i = 0 ; i < 3 ; i++ ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->flashDlightColor[ i ] = atof( token ); + } + + continue; + } + else if( !Q_stricmp( token, "continuousFlash" ) ) + { + wim->continuousFlash = qtrue; + + continue; + } + else if( !Q_stricmp( token, "missileDlightColor" ) ) + { + for( i = 0 ; i < 3 ; i++ ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->missileDlightColor[ i ] = atof( token ); + } + + continue; + } + else if( !Q_stricmp( token, "missileDlight" ) ) + { + int size = 0; + + token = COM_Parse( text_p ); + if( !token ) + break; + + size = atoi( token ); + + if( size < 0 ) + size = 0; + + wim->missileDlight = size; + + continue; + } + else if( !Q_stricmp( token, "firingSound" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->firingSound = trap_S_RegisterSound( token, qfalse ); + + continue; + } + else if( !Q_stricmp( token, "missileSound" ) ) + { + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->missileSound = trap_S_RegisterSound( token, qfalse ); + + continue; + } + else if( !Q_stricmp( token, "flashSound" ) ) + { + int index = 0; + + token = COM_Parse( text_p ); + if( !token ) + break; + + index = atoi( token ); + + if( index < 0 ) + index = 0; + else if( index > 3 ) + index = 3; + + token = COM_Parse( text_p ); + if( !token ) + break; + + wim->flashSound[ index ] = trap_S_RegisterSound( token, qfalse ); + + continue; + } + else if( !Q_stricmp( token, "}" ) ) + return qtrue; //reached the end of this weapon section + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown token '%s' in weapon section\n", token ); + return qfalse; + } + } + + return qfalse; +} + + +/* +====================== +CG_ParseWeaponFile + +Parses a configuration file describing a weapon +====================== +*/ +static qboolean CG_ParseWeaponFile( const char *filename, weaponInfo_t *wi ) +{ + char *text_p; + int len; + char *token; + char text[ 20000 ]; + fileHandle_t f; + weaponMode_t weaponMode = WPM_NONE; + + // load the file + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if( len <= 0 ) + return qfalse; + + if( len >= sizeof( text ) - 1 ) + { + CG_Printf( "File %s too long\n", filename ); + return qfalse; + } + + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + // parse the text + text_p = text; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( &text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "{" ) ) + { + if( weaponMode == WPM_NONE ) + { + CG_Printf( S_COLOR_RED "ERROR: weapon mode section started without a declaration\n" ); + return qfalse; + } + else if( !CG_ParseWeaponModeSection( &wi->wim[ weaponMode ], &text_p ) ) + { + CG_Printf( S_COLOR_RED "ERROR: failed to parse weapon mode section\n" ); + return qfalse; + } + + //start parsing ejectors again + weaponMode = WPM_NONE; + + continue; + } + else if( !Q_stricmp( token, "primary" ) ) + { + weaponMode = WPM_PRIMARY; + continue; + } + else if( !Q_stricmp( token, "secondary" ) ) + { + weaponMode = WPM_SECONDARY; + continue; + } + else if( !Q_stricmp( token, "tertiary" ) ) + { + weaponMode = WPM_TERTIARY; + continue; + } + else if( !Q_stricmp( token, "weaponModel" ) ) + { + char path[ MAX_QPATH ]; + + token = COM_Parse( &text_p ); + if( !token ) + break; + + wi->weaponModel = trap_R_RegisterModel( token ); + + if( !wi->weaponModel ) + CG_Printf( S_COLOR_RED "ERROR: weapon model not found %s\n", token ); + + strcpy( path, token ); + COM_StripExtension( path, path, MAX_QPATH ); + strcat( path, "_flash.md3" ); + wi->flashModel = trap_R_RegisterModel( path ); + + strcpy( path, token ); + COM_StripExtension( path, path, MAX_QPATH ); + strcat( path, "_barrel.md3" ); + wi->barrelModel = trap_R_RegisterModel( path ); + + strcpy( path, token ); + COM_StripExtension( path, path, MAX_QPATH ); + strcat( path, "_hand.md3" ); + wi->handsModel = trap_R_RegisterModel( path ); + + if( !wi->handsModel ) + wi->handsModel = trap_R_RegisterModel( "models/weapons2/shotgun/shotgun_hand.md3" ); + + continue; + } + else if( !Q_stricmp( token, "idleSound" ) ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + wi->readySound = trap_S_RegisterSound( token, qfalse ); + + continue; + } + else if( !Q_stricmp( token, "icon" ) ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + wi->weaponIcon = wi->ammoIcon = trap_R_RegisterShader( token ); + + if( !wi->weaponIcon ) + CG_Printf( S_COLOR_RED "ERROR: weapon icon not found %s\n", token ); + + continue; + } + else if( !Q_stricmp( token, "crosshair" ) ) + { + int size = 0; + + token = COM_Parse( &text_p ); + if( !token ) + break; + + size = atoi( token ); + + if( size < 0 ) + size = 0; + + token = COM_Parse( &text_p ); + if( !token ) + break; + + wi->crossHair = trap_R_RegisterShader( token ); + wi->crossHairSize = size; + + if( !wi->crossHair ) + CG_Printf( S_COLOR_RED "ERROR: weapon crosshair not found %s\n", token ); + + continue; + } + else if( !Q_stricmp( token, "disableIn3rdPerson" ) ) + { + wi->disableIn3rdPerson = qtrue; + + continue; + } + + Com_Printf( S_COLOR_RED "ERROR: unknown token '%s'\n", token ); + return qfalse; + } + + return qtrue; +} + +/* +================= +CG_RegisterWeapon +================= +*/ +void CG_RegisterWeapon( int weaponNum ) +{ + weaponInfo_t *weaponInfo; + char path[ MAX_QPATH ]; + vec3_t mins, maxs; + int i; + + weaponInfo = &cg_weapons[ weaponNum ]; + + if( weaponNum == 0 ) + return; + + if( weaponInfo->registered ) + return; + + memset( weaponInfo, 0, sizeof( *weaponInfo ) ); + weaponInfo->registered = qtrue; + + if( !BG_FindNameForWeapon( weaponNum ) ) + CG_Error( "Couldn't find weapon %i", weaponNum ); + + Com_sprintf( path, MAX_QPATH, "models/weapons/%s/weapon.cfg", BG_FindNameForWeapon( weaponNum ) ); + + weaponInfo->humanName = BG_FindHumanNameForWeapon( weaponNum ); + + if( !CG_ParseWeaponFile( path, weaponInfo ) ) + Com_Printf( S_COLOR_RED "ERROR: failed to parse %s\n", path ); + + // calc midpoint for rotation + trap_R_ModelBounds( weaponInfo->weaponModel, mins, maxs ); + for( i = 0 ; i < 3 ; i++ ) + weaponInfo->weaponMidpoint[ i ] = mins[ i ] + 0.5 * ( maxs[ i ] - mins[ i ] ); + + //FIXME: + for( i = WPM_NONE + 1; i < WPM_NUM_WEAPONMODES; i++ ) + weaponInfo->wim[ i ].loopFireSound = qfalse; +} + +/* +=============== +CG_InitWeapons + +Precaches weapons +=============== +*/ +void CG_InitWeapons( void ) +{ + int i; + + memset( cg_weapons, 0, sizeof( cg_weapons ) ); + + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + CG_RegisterWeapon( i ); + + cgs.media.level2ZapTS = CG_RegisterTrailSystem( "models/weapons/lev2zap/lightning" ); + + //ROTAXfun + cgs.media.repairBeamTS = CG_RegisterTrailSystem( "weapons/ckit/repair" ); +} + + +/* +======================================================================================== + +VIEW WEAPON + +======================================================================================== +*/ + +/* +================= +CG_MapTorsoToWeaponFrame + +================= +*/ +static int CG_MapTorsoToWeaponFrame( clientInfo_t *ci, int frame ) +{ + + // change weapon + if( frame >= ci->animations[ TORSO_DROP ].firstFrame && + frame < ci->animations[ TORSO_DROP ].firstFrame + 9 ) + return frame - ci->animations[ TORSO_DROP ].firstFrame + 6; + + // stand attack + if( frame >= ci->animations[ TORSO_ATTACK ].firstFrame && + frame < ci->animations[ TORSO_ATTACK ].firstFrame + 6 ) + return 1 + frame - ci->animations[ TORSO_ATTACK ].firstFrame; + + // stand attack 2 + if( frame >= ci->animations[ TORSO_ATTACK2 ].firstFrame && + frame < ci->animations[ TORSO_ATTACK2 ].firstFrame + 6 ) + return 1 + frame - ci->animations[ TORSO_ATTACK2 ].firstFrame; + + return 0; +} + + +/* +============== +CG_CalculateWeaponPosition +============== +*/ +static void CG_CalculateWeaponPosition( vec3_t origin, vec3_t angles ) +{ + float scale; + int delta; + float fracsin; + float bob; + + VectorCopy( cg.refdef.vieworg, origin ); + VectorCopy( cg.refdefViewAngles, angles ); + + // on odd legs, invert some angles + if( cg.bobcycle & 1 ) + scale = -cg.xyspeed; + else + scale = cg.xyspeed; + + // gun angles from bobbing + // bob amount is class dependant + bob = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ); + + if( bob != 0 ) + { + angles[ ROLL ] += scale * cg.bobfracsin * 0.005; + angles[ YAW ] += scale * cg.bobfracsin * 0.01; + angles[ PITCH ] += cg.xyspeed * cg.bobfracsin * 0.005; + } + + // drop the weapon when landing + if( !BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_NOWEAPONDRIFT ) ) + { + delta = cg.time - cg.landTime; + if( delta < LAND_DEFLECT_TIME ) + origin[ 2 ] += cg.landChange*0.25 * delta / LAND_DEFLECT_TIME; + else if( delta < LAND_DEFLECT_TIME + LAND_RETURN_TIME ) + origin[ 2 ] += cg.landChange*0.25 * + ( LAND_DEFLECT_TIME + LAND_RETURN_TIME - delta ) / LAND_RETURN_TIME; + + // idle drift + scale = cg.xyspeed + 40; + fracsin = sin( cg.time * 0.001 ); + angles[ ROLL ] += scale * fracsin * 0.01; + angles[ YAW ] += scale * fracsin * 0.01; + angles[ PITCH ] += scale * fracsin * 0.01; + } +} + + +/* +====================== +CG_MachinegunSpinAngle +====================== +*/ +#define SPIN_SPEED 0.9 +#define COAST_TIME 1000 +static float CG_MachinegunSpinAngle( centity_t *cent, qboolean firing ) +{ + int delta; + float angle; + float speed; + + delta = cg.time - cent->pe.barrelTime; + if( cent->pe.barrelSpinning ) + angle = cent->pe.barrelAngle + delta * SPIN_SPEED; + else + { + if( delta > COAST_TIME ) + delta = COAST_TIME; + + speed = 0.5 * ( SPIN_SPEED + (float)( COAST_TIME - delta ) / COAST_TIME ); + angle = cent->pe.barrelAngle + delta * speed; + } + + if( cent->pe.barrelSpinning == !firing ) + { + cent->pe.barrelTime = cg.time; + cent->pe.barrelAngle = AngleMod( angle ); + cent->pe.barrelSpinning = firing; + } + + return angle; +} + + +/* +============= +CG_AddPlayerWeapon + +Used for both the view weapon (ps is valid) and the world modelother character models (ps is NULL) +The main player will have this called for BOTH cases, so effects like light and +sound should only be done on the world model case. +============= +*/ +void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent ) +{ + refEntity_t gun; + refEntity_t barrel; + refEntity_t flash; + vec3_t angles; + weapon_t weaponNum; + weaponMode_t weaponMode; + weaponInfo_t *weapon; + qboolean noGunModel; + qboolean firing; + + weaponNum = cent->currentState.weapon; + weaponMode = cent->currentState.generic1; + + if( weaponMode <= WPM_NONE || weaponMode >= WPM_NUM_WEAPONMODES ) + weaponMode = WPM_PRIMARY; + + if( ( ( cent->currentState.eFlags & EF_FIRING ) && weaponMode == WPM_PRIMARY ) || + ( ( cent->currentState.eFlags & EF_FIRING2 ) && weaponMode == WPM_SECONDARY ) || + ( ( cent->currentState.eFlags & EF_FIRING3 ) && weaponMode == WPM_TERTIARY ) ) + firing = qtrue; + else + firing = qfalse; + + CG_RegisterWeapon( weaponNum ); + weapon = &cg_weapons[ weaponNum ]; + + // add the weapon + memset( &gun, 0, sizeof( gun ) ); + VectorCopy( parent->lightingOrigin, gun.lightingOrigin ); + gun.shadowPlane = parent->shadowPlane; + gun.renderfx = parent->renderfx; + + // set custom shading for railgun refire rate + if( ps ) + { + gun.shaderRGBA[ 0 ] = 255; + gun.shaderRGBA[ 1 ] = 255; + gun.shaderRGBA[ 2 ] = 255; + gun.shaderRGBA[ 3 ] = 255; + + //set weapon[1/2]Time when respective buttons change state + if( cg.weapon1Firing != ( cg.predictedPlayerState.eFlags & EF_FIRING ) ) + { + cg.weapon1Time = cg.time; + cg.weapon1Firing = ( cg.predictedPlayerState.eFlags & EF_FIRING ); + } + + if( cg.weapon2Firing != ( cg.predictedPlayerState.eFlags & EF_FIRING2 ) ) + { + cg.weapon2Time = cg.time; + cg.weapon2Firing = ( cg.predictedPlayerState.eFlags & EF_FIRING2 ); + } + + if( cg.weapon3Firing != ( cg.predictedPlayerState.eFlags & EF_FIRING3 ) ) + { + cg.weapon3Time = cg.time; + cg.weapon3Firing = ( cg.predictedPlayerState.eFlags & EF_FIRING3 ); + } + } + + gun.hModel = weapon->weaponModel; + + noGunModel = ( ( !ps || cg.renderingThirdPerson ) && weapon->disableIn3rdPerson ) || !gun.hModel; + + if( !ps ) + { + // add weapon ready sound + if( firing && weapon->wim[ weaponMode ].firingSound ) + { + trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, + weapon->wim[ weaponMode ].firingSound ); + } + else if( weapon->readySound ) + trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, weapon->readySound ); + } + + if( !noGunModel ) + { + CG_PositionEntityOnTag( &gun, parent, parent->hModel, "tag_weapon" ); + + trap_R_AddRefEntityToScene( &gun ); + + // add the spinning barrel + if( weapon->barrelModel ) + { + memset( &barrel, 0, sizeof( barrel ) ); + VectorCopy( parent->lightingOrigin, barrel.lightingOrigin ); + barrel.shadowPlane = parent->shadowPlane; + barrel.renderfx = parent->renderfx; + + barrel.hModel = weapon->barrelModel; + angles[ YAW ] = 0; + angles[ PITCH ] = 0; + angles[ ROLL ] = CG_MachinegunSpinAngle( cent, firing ); + AnglesToAxis( angles, barrel.axis ); + + CG_PositionRotatedEntityOnTag( &barrel, &gun, weapon->weaponModel, "tag_barrel" ); + + trap_R_AddRefEntityToScene( &barrel ); + } + } + + if( CG_IsParticleSystemValid( ¢->muzzlePS ) ) + { + if( ps || cg.renderingThirdPerson || + cent->currentState.number != cg.predictedPlayerState.clientNum ) + { + if( noGunModel ) + CG_SetAttachmentTag( ¢->muzzlePS->attachment, *parent, parent->hModel, "tag_weapon" ); + else + CG_SetAttachmentTag( ¢->muzzlePS->attachment, gun, weapon->weaponModel, "tag_flash" ); + } + + //if the PS is infinite disable it when not firing + if( !firing && CG_IsParticleSystemInfinite( cent->muzzlePS ) ) + CG_DestroyParticleSystem( ¢->muzzlePS ); + } + + // add the flash + if( !weapon->wim[ weaponMode ].continuousFlash || !firing ) + { + // impulse flash + if( cg.time - cent->muzzleFlashTime > MUZZLE_FLASH_TIME ) + return; + } + + memset( &flash, 0, sizeof( flash ) ); + VectorCopy( parent->lightingOrigin, flash.lightingOrigin ); + flash.shadowPlane = parent->shadowPlane; + flash.renderfx = parent->renderfx; + + flash.hModel = weapon->flashModel; + if( flash.hModel ) + { + angles[ YAW ] = 0; + angles[ PITCH ] = 0; + angles[ ROLL ] = crandom( ) * 10; + AnglesToAxis( angles, flash.axis ); + + if( noGunModel ) + CG_PositionRotatedEntityOnTag( &flash, parent, parent->hModel, "tag_weapon" ); + else + CG_PositionRotatedEntityOnTag( &flash, &gun, weapon->weaponModel, "tag_flash" ); + + trap_R_AddRefEntityToScene( &flash ); + } + + if( ps || cg.renderingThirdPerson || + cent->currentState.number != cg.predictedPlayerState.clientNum ) + { + if( weapon->wim[ weaponMode ].muzzleParticleSystem && cent->muzzlePsTrigger ) + { + cent->muzzlePS = CG_SpawnNewParticleSystem( weapon->wim[ weaponMode ].muzzleParticleSystem ); + + if( CG_IsParticleSystemValid( ¢->muzzlePS ) ) + { + if( noGunModel ) + CG_SetAttachmentTag( ¢->muzzlePS->attachment, *parent, parent->hModel, "tag_weapon" ); + else + CG_SetAttachmentTag( ¢->muzzlePS->attachment, gun, weapon->weaponModel, "tag_flash" ); + + CG_SetAttachmentCent( ¢->muzzlePS->attachment, cent ); + CG_AttachToTag( ¢->muzzlePS->attachment ); + } + + cent->muzzlePsTrigger = qfalse; + } + + // make a dlight for the flash + if( weapon->wim[ weaponMode ].flashDlightColor[ 0 ] || + weapon->wim[ weaponMode ].flashDlightColor[ 1 ] || + weapon->wim[ weaponMode ].flashDlightColor[ 2 ] ) + { + trap_R_AddLightToScene( flash.origin, 300 + ( rand( ) & 31 ), + weapon->wim[ weaponMode ].flashDlightColor[ 0 ], + weapon->wim[ weaponMode ].flashDlightColor[ 1 ], + weapon->wim[ weaponMode ].flashDlightColor[ 2 ] ); + } + } +} + +/* +============== +CG_AddViewWeapon + +Add the weapon, and flash for the player's view +============== +*/ +void CG_AddViewWeapon( playerState_t *ps ) +{ + refEntity_t hand; + centity_t *cent; + clientInfo_t *ci; + float fovOffset; + vec3_t angles; + weaponInfo_t *wi; + weapon_t weapon = ps->weapon; + weaponMode_t weaponMode = ps->generic1; + + if( weaponMode <= WPM_NONE || weaponMode >= WPM_NUM_WEAPONMODES ) + weaponMode = WPM_PRIMARY; + + CG_RegisterWeapon( weapon ); + wi = &cg_weapons[ weapon ]; + cent = &cg.predictedPlayerEntity; // &cg_entities[cg.snap->ps.clientNum]; + + if( ( ps->persistant[PERS_TEAM] == TEAM_SPECTATOR ) || + ( ps->stats[ STAT_STATE ] & SS_INFESTING ) || + ( ps->stats[ STAT_STATE ] & SS_HOVELING ) ) + return; + + // no weapon carried - can't draw it + if( weapon == WP_NONE ) + return; + + if( ps->pm_type == PM_INTERMISSION ) + return; + + // draw a prospective buildable infront of the player + if( ( ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) + CG_GhostBuildable( ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ); + + if( weapon == WP_LUCIFER_CANNON && ps->stats[ STAT_MISC ] > 0 ) + { + if( ps->stats[ STAT_MISC ] > ( LCANNON_TOTAL_CHARGE - ( LCANNON_TOTAL_CHARGE / 3 ) ) ) + trap_S_AddLoopingSound( ps->clientNum, ps->origin, vec3_origin, cgs.media.lCannonWarningSound ); + } + + // no gun if in third person view + if( cg.renderingThirdPerson ) + return; + + // allow the gun to be completely removed + if( !cg_drawGun.integer ) + { + vec3_t origin; + + VectorCopy( cg.refdef.vieworg, origin ); + VectorMA( origin, -8, cg.refdef.viewaxis[ 2 ], origin ); + + if( cent->muzzlePS ) + CG_SetAttachmentPoint( ¢->muzzlePS->attachment, origin ); + + //check for particle systems + if( wi->wim[ weaponMode ].muzzleParticleSystem && cent->muzzlePsTrigger ) + { + cent->muzzlePS = CG_SpawnNewParticleSystem( wi->wim[ weaponMode ].muzzleParticleSystem ); + + if( CG_IsParticleSystemValid( ¢->muzzlePS ) ) + { + CG_SetAttachmentPoint( ¢->muzzlePS->attachment, origin ); + CG_SetAttachmentCent( ¢->muzzlePS->attachment, cent ); + CG_AttachToPoint( ¢->muzzlePS->attachment ); + } + cent->muzzlePsTrigger = qfalse; + } + + return; + } + + // don't draw if testing a gun model + if( cg.testGun ) + return; + + // drop gun lower at higher fov + if( cg.refdef.fov_y > 90 ) + fovOffset = -0.4 * ( cg.refdef.fov_y - 90 ); + else + fovOffset = 0; + + memset( &hand, 0, sizeof( hand ) ); + + // set up gun position + CG_CalculateWeaponPosition( hand.origin, angles ); + + VectorMA( hand.origin, cg_gun_x.value, cg.refdef.viewaxis[ 0 ], hand.origin ); + VectorMA( hand.origin, cg_gun_y.value, cg.refdef.viewaxis[ 1 ], hand.origin ); + VectorMA( hand.origin, ( cg_gun_z.value + fovOffset ), cg.refdef.viewaxis[ 2 ], hand.origin ); + + if( weapon == WP_LUCIFER_CANNON && ps->stats[ STAT_MISC ] > 0 ) + { + float fraction = (float)ps->stats[ STAT_MISC ] / (float)LCANNON_TOTAL_CHARGE; + + VectorMA( hand.origin, random( ) * fraction, cg.refdef.viewaxis[ 0 ], hand.origin ); + VectorMA( hand.origin, random( ) * fraction, cg.refdef.viewaxis[ 1 ], hand.origin ); + } + + AnglesToAxis( angles, hand.axis ); + + // map torso animations to weapon animations + if( cg_gun_frame.integer ) + { + // development tool + hand.frame = hand.oldframe = cg_gun_frame.integer; + hand.backlerp = 0; + } + else + { + // get clientinfo for animation map + ci = &cgs.clientinfo[ cent->currentState.clientNum ]; + hand.frame = CG_MapTorsoToWeaponFrame( ci, cent->pe.torso.frame ); + hand.oldframe = CG_MapTorsoToWeaponFrame( ci, cent->pe.torso.oldFrame ); + hand.backlerp = cent->pe.torso.backlerp; + } + + hand.hModel = wi->handsModel; + hand.renderfx = RF_DEPTHHACK | RF_FIRST_PERSON | RF_MINLIGHT; + + // add everything onto the hand + CG_AddPlayerWeapon( &hand, ps, &cg.predictedPlayerEntity ); +} + +/* +============================================================================== + +WEAPON SELECTION + +============================================================================== +*/ + +/* +=============== +CG_WeaponSelectable +=============== +*/ +static qboolean CG_WeaponSelectable( weapon_t weapon ) +{ + //int ammo, clips; + // + //BG_UnpackAmmoArray( i, cg.snap->ps.ammo, cg.snap->ps.powerups, &ammo, &clips ); + // + // this is a pain in the ass + //if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( i ) ) + // return qfalse; + + if( !BG_InventoryContainsWeapon( weapon, cg.snap->ps.stats ) ) + return qfalse; + + return qtrue; +} + + +/* +=============== +CG_UpgradeSelectable +=============== +*/ +static qboolean CG_UpgradeSelectable( upgrade_t upgrade ) +{ + if( !BG_InventoryContainsUpgrade( upgrade, cg.snap->ps.stats ) ) + return qfalse; + + return BG_FindUsableForUpgrade( upgrade ); +} + + +#define ICON_BORDER 4 + +/* +=================== +CG_DrawItemSelect +=================== +*/ +void CG_DrawItemSelect( rectDef_t *rect, vec4_t color ) +{ + int i; + int x = rect->x; + int y = rect->y; + int width = rect->w; + int height = rect->h; + int iconsize; + int items[ 64 ]; + int numItems = 0, selectedItem = 0; + int length; + int selectWindow; + qboolean vertical; + centity_t *cent; + playerState_t *ps; + + int colinfo[ 64 ]; + + cent = &cg_entities[ cg.snap->ps.clientNum ]; + ps = &cg.snap->ps; + + // don't display if dead + if( cg.predictedPlayerState.stats[ STAT_HEALTH ] <= 0 ) + return; + + if( !( cg.snap->ps.pm_flags & PMF_FOLLOW ) ) + { + // first make sure that whatever it selected is actually selectable + if( cg.weaponSelect <= 32 && !CG_WeaponSelectable( cg.weaponSelect ) ) + CG_NextWeapon_f( ); + else if( cg.weaponSelect > 32 && !CG_UpgradeSelectable( cg.weaponSelect - 32 ) ) + CG_NextWeapon_f( ); + } + + // showing weapon select clears pickup item display, but not the blend blob + cg.itemPickupTime = 0; + + if( height > width ) + { + vertical = qtrue; + iconsize = width; + length = height / width; + } + else if( height <= width ) + { + vertical = qfalse; + iconsize = height; + length = width / height; + } + + selectWindow = length / 2; + + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( !BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) ) + continue; + + { + int ammo, clips; + + BG_UnpackAmmoArray( i, cg.snap->ps.ammo, cg.snap->ps.powerups, &ammo, &clips ); + + if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( i ) ) + colinfo[ numItems ] = 1; + else + colinfo[ numItems ] = 0; + + } + + if( i == cg.weaponSelect ) + selectedItem = numItems; + + CG_RegisterWeapon( i ); + items[ numItems ] = i; + numItems++; + } + + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( !BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) ) + continue; + colinfo[ numItems ] = 0; + if( !BG_FindUsableForUpgrade ( i ) ) + colinfo[ numItems ] = 2; + + + if( i == cg.weaponSelect - 32 ) + selectedItem = numItems; + + CG_RegisterUpgrade( i ); + items[ numItems ] = i + 32; + numItems++; + } + + for( i = 0; i < length; i++ ) + { + int displacement = i - selectWindow; + int item = displacement + selectedItem; + + if( ( item >= 0 ) && ( item < numItems ) ) + { + switch( colinfo[ item ] ) + { + case 0: + color = colorCyan; + break; + case 1: + color = colorRed; + break; + case 2: + color = colorMdGrey; + break; + } + color[3] = 0.5; + + trap_R_SetColor( color ); + + if( items[ item ] <= 32 ) + CG_DrawPic( x, y, iconsize, iconsize, cg_weapons[ items[ item ] ].weaponIcon ); + else if( items[ item ] > 32 ) + CG_DrawPic( x, y, iconsize, iconsize, cg_upgrades[ items[ item ] - 32 ].upgradeIcon ); + + trap_R_SetColor( NULL ); + } + + if( vertical ) + y += iconsize; + else + x += iconsize; + } +} + + +/* +=================== +CG_DrawItemSelectText +=================== +*/ +void CG_DrawItemSelectText( rectDef_t *rect, float scale, int textStyle ) +{ + int x, w; + char *name; + float *color; + + color = CG_FadeColor( cg.weaponSelectTime, WEAPON_SELECT_TIME ); + if( !color ) + return; + + trap_R_SetColor( color ); + + // draw the selected name + if( cg.weaponSelect <= 32 ) + { + if( cg_weapons[ cg.weaponSelect ].registered && + BG_InventoryContainsWeapon( cg.weaponSelect, cg.snap->ps.stats ) ) + { + if( ( name = cg_weapons[ cg.weaponSelect ].humanName ) ) + { + w = CG_Text_Width( name, scale, 0 ); + x = rect->x + rect->w / 2; + CG_Text_Paint( x - w / 2, rect->y + rect->h, scale, color, name, 0, 0, textStyle ); + } + } + } + else if( cg.weaponSelect > 32 ) + { + if( cg_upgrades[ cg.weaponSelect - 32 ].registered && + BG_InventoryContainsUpgrade( cg.weaponSelect - 32, cg.snap->ps.stats ) ) + { + if( ( name = cg_upgrades[ cg.weaponSelect - 32 ].humanName ) ) + { + w = CG_Text_Width( name, scale, 0 ); + x = rect->x + rect->w / 2; + CG_Text_Paint( x - w / 2, rect->y + rect->h, scale, color, name, 0, 0, textStyle ); + } + } + } + + trap_R_SetColor( NULL ); +} + + +/* +=============== +CG_NextWeapon_f +=============== +*/ +void CG_NextWeapon_f( void ) +{ + int i; + int original; + + if( !cg.snap ) + return; + + if( cg.snap->ps.pm_flags & PMF_FOLLOW ) + { + trap_SendClientCommand( "followprev\n" ); + return; + } + + cg.weaponSelectTime = cg.time; + original = cg.weaponSelect; + + for( i = 0; i < 64; i++ ) + { + cg.weaponSelect++; + if( cg.weaponSelect == 64 ) + cg.weaponSelect = 0; + + if( cg.weaponSelect <= 32 ) + { + if( CG_WeaponSelectable( cg.weaponSelect ) ) + break; + } + else if( cg.weaponSelect > 32 ) + { + if( CG_UpgradeSelectable( cg.weaponSelect - 32 ) ) + break; + } + } + + if( i == 64 ) + cg.weaponSelect = original; +} + +/* +=============== +CG_PrevWeapon_f +=============== +*/ +void CG_PrevWeapon_f( void ) +{ + int i; + int original; + + if( !cg.snap ) + return; + + if( cg.snap->ps.pm_flags & PMF_FOLLOW ) + { + trap_SendClientCommand( "follownext\n" ); + return; + } + + cg.weaponSelectTime = cg.time; + original = cg.weaponSelect; + + for( i = 0; i < 64; i++ ) + { + cg.weaponSelect--; + if( cg.weaponSelect == -1 ) + cg.weaponSelect = 63; + + if( cg.weaponSelect <= 32 ) + { + if( CG_WeaponSelectable( cg.weaponSelect ) ) + break; + } + else if( cg.weaponSelect > 32 ) + { + if( CG_UpgradeSelectable( cg.weaponSelect - 32 ) ) + break; + } + } + + if( i == 64 ) + cg.weaponSelect = original; +} + +/* +=============== +CG_Weapon_f +=============== +*/ +void CG_Weapon_f( void ) +{ + int num; + + if( !cg.snap ) + return; + + if( cg.snap->ps.pm_flags & PMF_FOLLOW ) + return; + + num = atoi( CG_Argv( 1 ) ); + + if( num < 1 || num > 31 ) + return; + + cg.weaponSelectTime = cg.time; + + if( !BG_InventoryContainsWeapon( num, cg.snap->ps.stats ) ) + return; // don't have the weapon + + cg.weaponSelect = num; +} + + +/* +=================================================================================================== + +WEAPON EVENTS + +=================================================================================================== +*/ + +/* +================ +CG_FireWeapon + +Caused by an EV_FIRE_WEAPON event +================ +*/ +void CG_FireWeapon( centity_t *cent, weaponMode_t weaponMode ) +{ + entityState_t *es; + int c; + weaponInfo_t *wi; + weapon_t weaponNum; + + es = ¢->currentState; + + weaponNum = es->weapon; + + if( weaponNum == WP_NONE ) + return; + + if( weaponMode <= WPM_NONE || weaponMode >= WPM_NUM_WEAPONMODES ) + weaponMode = WPM_PRIMARY; + + if( weaponNum >= WP_NUM_WEAPONS ) + { + CG_Error( "CG_FireWeapon: ent->weapon >= WP_NUM_WEAPONS" ); + return; + } + + wi = &cg_weapons[ weaponNum ]; + + // mark the entity as muzzle flashing, so when it is added it will + // append the flash to the weapon model + cent->muzzleFlashTime = cg.time; + + if( wi->wim[ weaponMode ].muzzleParticleSystem ) + { + if( !CG_IsParticleSystemValid( ¢->muzzlePS ) || + !CG_IsParticleSystemInfinite( cent->muzzlePS ) ) + cent->muzzlePsTrigger = qtrue; + } + + // play a sound + for( c = 0; c < 4; c++ ) + { + if( !wi->wim[ weaponMode ].flashSound[ c ] ) + break; + } + + if( c > 0 ) + { + c = rand( ) % c; + if( wi->wim[ weaponMode ].flashSound[ c ] ) + trap_S_StartSound( NULL, es->number, CHAN_WEAPON, wi->wim[ weaponMode ].flashSound[ c ] ); + } +} + + +/* +================= +CG_MissileHitWall + +Caused by an EV_MISSILE_MISS event, or directly by local bullet tracing +================= +*/ +void CG_MissileHitWall( weapon_t weaponNum, weaponMode_t weaponMode, int clientNum, + vec3_t origin, vec3_t dir, impactSound_t soundType ) +{ + qhandle_t mark = 0; + qhandle_t ps = 0; + int c; + float radius = 1.0f; + weaponInfo_t *weapon = &cg_weapons[ weaponNum ]; + + if( weaponMode <= WPM_NONE || weaponMode >= WPM_NUM_WEAPONMODES ) + weaponMode = WPM_PRIMARY; + + mark = weapon->wim[ weaponMode ].impactMark; + radius = weapon->wim[ weaponMode ].impactMarkSize; + ps = weapon->wim[ weaponMode ].impactParticleSystem; + + if( soundType == IMPACTSOUND_FLESH ) + { + //flesh sound + for( c = 0; c < 4; c++ ) + { + if( !weapon->wim[ weaponMode ].impactFleshSound[ c ] ) + break; + } + + if( c > 0 ) + { + c = rand( ) % c; + if( weapon->wim[ weaponMode ].impactFleshSound[ c ] ) + trap_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, weapon->wim[ weaponMode ].impactFleshSound[ c ] ); + } + } + else + { + //normal sound + for( c = 0; c < 4; c++ ) + { + if( !weapon->wim[ weaponMode ].impactSound[ c ] ) + break; + } + + if( c > 0 ) + { + c = rand( ) % c; + if( weapon->wim[ weaponMode ].impactSound[ c ] ) + trap_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, weapon->wim[ weaponMode ].impactSound[ c ] ); + } + } + + //create impact particle system + if( ps ) + { + particleSystem_t *partSystem = CG_SpawnNewParticleSystem( ps ); + + if( CG_IsParticleSystemValid( &partSystem ) ) + { + CG_SetAttachmentPoint( &partSystem->attachment, origin ); + CG_SetParticleSystemNormal( partSystem, dir ); + CG_AttachToPoint( &partSystem->attachment ); + } + } + + // + // impact mark + // + if( radius > 0.0f ) + CG_ImpactMark( mark, origin, dir, random( ) * 360, 1, 1, 1, 1, qfalse, radius, qfalse ); +} + + +/* +================= +CG_MissileHitPlayer +================= +*/ +void CG_MissileHitPlayer( weapon_t weaponNum, weaponMode_t weaponMode, + vec3_t origin, vec3_t dir, int entityNum ) +{ + vec3_t normal; + weaponInfo_t *weapon = &cg_weapons[ weaponNum ]; + + VectorCopy( dir, normal ); + VectorInverse( normal ); + + CG_Bleed( origin, normal, entityNum ); + + if( weaponMode <= WPM_NONE || weaponMode >= WPM_NUM_WEAPONMODES ) + weaponMode = WPM_PRIMARY; + + if( weapon->wim[ weaponMode ].alwaysImpact ) + CG_MissileHitWall( weaponNum, weaponMode, 0, origin, dir, IMPACTSOUND_FLESH ); +} + + +/* +============================================================================ + +BULLETS + +============================================================================ +*/ + + +/* +=============== +CG_Tracer +=============== +*/ +void CG_Tracer( vec3_t source, vec3_t dest ) +{ + vec3_t forward, right; + polyVert_t verts[ 4 ]; + vec3_t line; + float len, begin, end; + vec3_t start, finish; + vec3_t midpoint; + + // tracer + VectorSubtract( dest, source, forward ); + len = VectorNormalize( forward ); + + // start at least a little ways from the muzzle + if( len < 100 ) + return; + + begin = 50 + random( ) * ( len - 60 ); + end = begin + cg_tracerLength.value; + if( end > len ) + end = len; + + VectorMA( source, begin, forward, start ); + VectorMA( source, end, forward, finish ); + + line[ 0 ] = DotProduct( forward, cg.refdef.viewaxis[ 1 ] ); + line[ 1 ] = DotProduct( forward, cg.refdef.viewaxis[ 2 ] ); + + VectorScale( cg.refdef.viewaxis[ 1 ], line[ 1 ], right ); + VectorMA( right, -line[ 0 ], cg.refdef.viewaxis[ 2 ], right ); + VectorNormalize( right ); + + VectorMA( finish, cg_tracerWidth.value, right, verts[ 0 ].xyz ); + verts[ 0 ].st[ 0 ] = 0; + verts[ 0 ].st[ 1 ] = 1; + verts[ 0 ].modulate[ 0 ] = 255; + verts[ 0 ].modulate[ 1 ] = 255; + verts[ 0 ].modulate[ 2 ] = 255; + verts[ 0 ].modulate[ 3 ] = 255; + + VectorMA( finish, -cg_tracerWidth.value, right, verts[ 1 ].xyz ); + verts[ 1 ].st[ 0 ] = 1; + verts[ 1 ].st[ 1 ] = 0; + verts[ 1 ].modulate[ 0 ] = 255; + verts[ 1 ].modulate[ 1 ] = 255; + verts[ 1 ].modulate[ 2 ] = 255; + verts[ 1 ].modulate[ 3 ] = 255; + + VectorMA( start, -cg_tracerWidth.value, right, verts[ 2 ].xyz ); + verts[ 2 ].st[ 0 ] = 1; + verts[ 2 ].st[ 1 ] = 1; + verts[ 2 ].modulate[ 0 ] = 255; + verts[ 2 ].modulate[ 1 ] = 255; + verts[ 2 ].modulate[ 2 ] = 255; + verts[ 2 ].modulate[ 3 ] = 255; + + VectorMA( start, cg_tracerWidth.value, right, verts[ 3 ].xyz ); + verts[ 3 ].st[ 0 ] = 0; + verts[ 3 ].st[ 1 ] = 0; + verts[ 3 ].modulate[ 0 ] = 255; + verts[ 3 ].modulate[ 1 ] = 255; + verts[ 3 ].modulate[ 2 ] = 255; + verts[ 3 ].modulate[ 3 ] = 255; + + trap_R_AddPolyToScene( cgs.media.tracerShader, 4, verts ); + + midpoint[ 0 ] = ( start[ 0 ] + finish[ 0 ] ) * 0.5; + midpoint[ 1 ] = ( start[ 1 ] + finish[ 1 ] ) * 0.5; + midpoint[ 2 ] = ( start[ 2 ] + finish[ 2 ] ) * 0.5; + + // add the tracer sound + trap_S_StartSound( midpoint, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.tracerSound ); +} + + +/* +====================== +CG_CalcMuzzlePoint +====================== +*/ +static qboolean CG_CalcMuzzlePoint( int entityNum, vec3_t muzzle ) +{ + vec3_t forward; + centity_t *cent; + int anim; + + if( entityNum == cg.snap->ps.clientNum ) + { + VectorCopy( cg.snap->ps.origin, muzzle ); + muzzle[ 2 ] += cg.snap->ps.viewheight; + AngleVectors( cg.snap->ps.viewangles, forward, NULL, NULL ); + VectorMA( muzzle, 14, forward, muzzle ); + return qtrue; + } + + cent = &cg_entities[entityNum]; + + if( !cent->currentValid ) + return qfalse; + + VectorCopy( cent->currentState.pos.trBase, muzzle ); + + AngleVectors( cent->currentState.apos.trBase, forward, NULL, NULL ); + anim = cent->currentState.legsAnim & ~ANIM_TOGGLEBIT; + + if( anim == LEGS_WALKCR || anim == LEGS_IDLECR ) + muzzle[ 2 ] += CROUCH_VIEWHEIGHT; + else + muzzle[ 2 ] += DEFAULT_VIEWHEIGHT; + + VectorMA( muzzle, 14, forward, muzzle ); + + return qtrue; + +} + + +/* +====================== +CG_Bullet + +Renders bullet effects. +====================== +*/ +void CG_Bullet( vec3_t end, int sourceEntityNum, vec3_t normal, qboolean flesh, int fleshEntityNum ) +{ + vec3_t start; + + // if the shooter is currently valid, calc a source point and possibly + // do trail effects + if( sourceEntityNum >= 0 && cg_tracerChance.value > 0 ) + { + if( CG_CalcMuzzlePoint( sourceEntityNum, start ) ) + { + // draw a tracer + if( random( ) < cg_tracerChance.value ) + CG_Tracer( start, end ); + } + } + + // impact splash and mark + if( flesh ) + CG_Bleed( end, normal, fleshEntityNum ); + else + CG_MissileHitWall( WP_MACHINEGUN, WPM_PRIMARY, 0, end, normal, IMPACTSOUND_DEFAULT ); +} + +/* +============================================================================ + +SHOTGUN TRACING + +============================================================================ +*/ + +/* +================ +CG_ShotgunPattern + +Perform the same traces the server did to locate the +hit splashes +================ +*/ +static void CG_ShotgunPattern( vec3_t origin, vec3_t origin2, int seed, int otherEntNum ) +{ + int i; + float r, u; + vec3_t end; + vec3_t forward, right, up; + trace_t tr; + + // derive the right and up vectors from the forward vector, because + // the client won't have any other information + VectorNormalize2( origin2, forward ); + PerpendicularVector( right, forward ); + CrossProduct( forward, right, up ); + + // generate the "random" spread pattern + for( i = 0; i < SHOTGUN_PELLETS; i++ ) + { + r = Q_crandom( &seed ) * SHOTGUN_SPREAD * 16; + u = Q_crandom( &seed ) * SHOTGUN_SPREAD * 16; + VectorMA( origin, 8192 * 16, forward, end ); + VectorMA( end, r, right, end ); + VectorMA( end, u, up, end ); + + CG_Trace( &tr, origin, NULL, NULL, end, otherEntNum, MASK_SHOT ); + + if( !( tr.surfaceFlags & SURF_NOIMPACT ) ) + { + if( cg_entities[ tr.entityNum ].currentState.eType == ET_PLAYER ) + CG_MissileHitPlayer( WP_SHOTGUN, WPM_PRIMARY, tr.endpos, tr.plane.normal, tr.entityNum ); + else if( tr.surfaceFlags & SURF_METALSTEPS ) + CG_MissileHitWall( WP_SHOTGUN, WPM_PRIMARY, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_METAL ); + else + CG_MissileHitWall( WP_SHOTGUN, WPM_PRIMARY, 0, tr.endpos, tr.plane.normal, IMPACTSOUND_DEFAULT ); + } + } +} + +/* +============== +CG_ShotgunFire +============== +*/ +void CG_ShotgunFire( entityState_t *es ) +{ + vec3_t v; + + VectorSubtract( es->origin2, es->pos.trBase, v ); + VectorNormalize( v ); + VectorScale( v, 32, v ); + VectorAdd( es->pos.trBase, v, v ); + + CG_ShotgunPattern( es->pos.trBase, es->origin2, es->eventParm, es->otherEntityNum ); +} \ No newline at end of file diff --git a/src/client/cl_avi.c b/src/client/cl_avi.c new file mode 100644 index 0000000..c54e705 --- /dev/null +++ b/src/client/cl_avi.c @@ -0,0 +1,664 @@ +/* +=========================================================================== +Copyright (C) 2005-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "client.h" +#include "snd_local.h" + +#define INDEX_FILE_EXTENSION ".index.dat" + +#define MAX_RIFF_CHUNKS 16 + +typedef struct audioFormat_s +{ + int rate; + int format; + int channels; + int bits; + + int sampleSize; + int totalBytes; +} audioFormat_t; + +typedef struct aviFileData_s +{ + qboolean fileOpen; + fileHandle_t f; + char fileName[ MAX_QPATH ]; + int fileSize; + int moviOffset; + int moviSize; + + fileHandle_t idxF; + int numIndices; + + int frameRate; + int framePeriod; + int width, height; + int numVideoFrames; + int maxRecordSize; + qboolean motionJpeg; + + qboolean audio; + audioFormat_t a; + int numAudioFrames; + + int chunkStack[ MAX_RIFF_CHUNKS ]; + int chunkStackTop; + + byte *cBuffer, *eBuffer; +} aviFileData_t; + +static aviFileData_t afd; + +#define MAX_AVI_BUFFER 2048 + +static byte buffer[ MAX_AVI_BUFFER ]; +static int bufIndex; + +/* +=============== +SafeFS_Write +=============== +*/ +static ID_INLINE void SafeFS_Write( const void *buffer, int len, fileHandle_t f ) +{ + if( FS_Write( buffer, len, f ) < len ) + Com_Error( ERR_DROP, "Failed to write avi file\n" ); +} + +/* +=============== +WRITE_STRING +=============== +*/ +static ID_INLINE void WRITE_STRING( const char *s ) +{ + Com_Memcpy( &buffer[ bufIndex ], s, strlen( s ) ); + bufIndex += strlen( s ); +} + +/* +=============== +WRITE_4BYTES +=============== +*/ +static ID_INLINE void WRITE_4BYTES( int x ) +{ + buffer[ bufIndex + 0 ] = (byte)( ( x >> 0 ) & 0xFF ); + buffer[ bufIndex + 1 ] = (byte)( ( x >> 8 ) & 0xFF ); + buffer[ bufIndex + 2 ] = (byte)( ( x >> 16 ) & 0xFF ); + buffer[ bufIndex + 3 ] = (byte)( ( x >> 24 ) & 0xFF ); + bufIndex += 4; +} + +/* +=============== +WRITE_2BYTES +=============== +*/ +static ID_INLINE void WRITE_2BYTES( int x ) +{ + buffer[ bufIndex + 0 ] = (byte)( ( x >> 0 ) & 0xFF ); + buffer[ bufIndex + 1 ] = (byte)( ( x >> 8 ) & 0xFF ); + bufIndex += 2; +} + +/* +=============== +WRITE_1BYTES +=============== +*/ +static ID_INLINE void WRITE_1BYTES( int x ) +{ + buffer[ bufIndex ] = x; + bufIndex += 1; +} + +/* +=============== +START_CHUNK +=============== +*/ +static ID_INLINE void START_CHUNK( const char *s ) +{ + if( afd.chunkStackTop == MAX_RIFF_CHUNKS ) + { + Com_Error( ERR_DROP, "ERROR: Top of chunkstack breached\n" ); + } + + afd.chunkStack[ afd.chunkStackTop ] = bufIndex; + afd.chunkStackTop++; + WRITE_STRING( s ); + WRITE_4BYTES( 0 ); +} + +/* +=============== +END_CHUNK +=============== +*/ +static ID_INLINE void END_CHUNK( void ) +{ + int endIndex = bufIndex; + + if( afd.chunkStackTop <= 0 ) + { + Com_Error( ERR_DROP, "ERROR: Bottom of chunkstack breached\n" ); + } + + afd.chunkStackTop--; + bufIndex = afd.chunkStack[ afd.chunkStackTop ]; + bufIndex += 4; + WRITE_4BYTES( endIndex - bufIndex - 4 ); + bufIndex = endIndex; + bufIndex = PAD( bufIndex, 2 ); +} + +/* +=============== +CL_WriteAVIHeader +=============== +*/ +void CL_WriteAVIHeader( void ) +{ + bufIndex = 0; + afd.chunkStackTop = 0; + + START_CHUNK( "RIFF" ); + { + WRITE_STRING( "AVI " ); + { + START_CHUNK( "LIST" ); + { + WRITE_STRING( "hdrl" ); + WRITE_STRING( "avih" ); + WRITE_4BYTES( 56 ); //"avih" "chunk" size + WRITE_4BYTES( afd.framePeriod ); //dwMicroSecPerFrame + WRITE_4BYTES( afd.maxRecordSize * + afd.frameRate ); //dwMaxBytesPerSec + WRITE_4BYTES( 0 ); //dwReserved1 + WRITE_4BYTES( 0x110 ); //dwFlags bits HAS_INDEX and IS_INTERLEAVED + WRITE_4BYTES( afd.numVideoFrames ); //dwTotalFrames + WRITE_4BYTES( 0 ); //dwInitialFrame + + if( afd.audio ) //dwStreams + WRITE_4BYTES( 2 ); + else + WRITE_4BYTES( 1 ); + + WRITE_4BYTES( afd.maxRecordSize ); //dwSuggestedBufferSize + WRITE_4BYTES( afd.width ); //dwWidth + WRITE_4BYTES( afd.height ); //dwHeight + WRITE_4BYTES( 0 ); //dwReserved[ 0 ] + WRITE_4BYTES( 0 ); //dwReserved[ 1 ] + WRITE_4BYTES( 0 ); //dwReserved[ 2 ] + WRITE_4BYTES( 0 ); //dwReserved[ 3 ] + + START_CHUNK( "LIST" ); + { + WRITE_STRING( "strl" ); + WRITE_STRING( "strh" ); + WRITE_4BYTES( 56 ); //"strh" "chunk" size + WRITE_STRING( "vids" ); + + if( afd.motionJpeg ) + WRITE_STRING( "MJPG" ); + else + WRITE_4BYTES( 0 ); // BI_RGB + + WRITE_4BYTES( 0 ); //dwFlags + WRITE_4BYTES( 0 ); //dwPriority + WRITE_4BYTES( 0 ); //dwInitialFrame + + WRITE_4BYTES( 1 ); //dwTimescale + WRITE_4BYTES( afd.frameRate ); //dwDataRate + WRITE_4BYTES( 0 ); //dwStartTime + WRITE_4BYTES( afd.numVideoFrames ); //dwDataLength + + WRITE_4BYTES( afd.maxRecordSize ); //dwSuggestedBufferSize + WRITE_4BYTES( -1 ); //dwQuality + WRITE_4BYTES( 0 ); //dwSampleSize + WRITE_2BYTES( 0 ); //rcFrame + WRITE_2BYTES( 0 ); //rcFrame + WRITE_2BYTES( afd.width ); //rcFrame + WRITE_2BYTES( afd.height ); //rcFrame + + WRITE_STRING( "strf" ); + WRITE_4BYTES( 40 ); //"strf" "chunk" size + WRITE_4BYTES( 40 ); //biSize + WRITE_4BYTES( afd.width ); //biWidth + WRITE_4BYTES( afd.height ); //biHeight + WRITE_2BYTES( 1 ); //biPlanes + WRITE_2BYTES( 24 ); //biBitCount + + if( afd.motionJpeg ) { //biCompression + WRITE_STRING( "MJPG" ); + WRITE_4BYTES( afd.width * + afd.height ); //biSizeImage + } else { + WRITE_4BYTES( 0 ); // BI_RGB + WRITE_4BYTES( afd.width * + afd.height*3 ); //biSizeImage + } + + WRITE_4BYTES( 0 ); //biXPelsPetMeter + WRITE_4BYTES( 0 ); //biYPelsPetMeter + WRITE_4BYTES( 0 ); //biClrUsed + WRITE_4BYTES( 0 ); //biClrImportant + } + END_CHUNK( ); + + if( afd.audio ) + { + START_CHUNK( "LIST" ); + { + WRITE_STRING( "strl" ); + WRITE_STRING( "strh" ); + WRITE_4BYTES( 56 ); //"strh" "chunk" size + WRITE_STRING( "auds" ); + WRITE_4BYTES( 0 ); //FCC + WRITE_4BYTES( 0 ); //dwFlags + WRITE_4BYTES( 0 ); //dwPriority + WRITE_4BYTES( 0 ); //dwInitialFrame + + WRITE_4BYTES( afd.a.sampleSize ); //dwTimescale + WRITE_4BYTES( afd.a.sampleSize * + afd.a.rate ); //dwDataRate + WRITE_4BYTES( 0 ); //dwStartTime + WRITE_4BYTES( afd.a.totalBytes / + afd.a.sampleSize ); //dwDataLength + + WRITE_4BYTES( 0 ); //dwSuggestedBufferSize + WRITE_4BYTES( -1 ); //dwQuality + WRITE_4BYTES( afd.a.sampleSize ); //dwSampleSize + WRITE_2BYTES( 0 ); //rcFrame + WRITE_2BYTES( 0 ); //rcFrame + WRITE_2BYTES( 0 ); //rcFrame + WRITE_2BYTES( 0 ); //rcFrame + + WRITE_STRING( "strf" ); + WRITE_4BYTES( 18 ); //"strf" "chunk" size + WRITE_2BYTES( afd.a.format ); //wFormatTag + WRITE_2BYTES( afd.a.channels ); //nChannels + WRITE_4BYTES( afd.a.rate ); //nSamplesPerSec + WRITE_4BYTES( afd.a.sampleSize * + afd.a.rate ); //nAvgBytesPerSec + WRITE_2BYTES( afd.a.sampleSize ); //nBlockAlign + WRITE_2BYTES( afd.a.bits ); //wBitsPerSample + WRITE_2BYTES( 0 ); //cbSize + } + END_CHUNK( ); + } + } + END_CHUNK( ); + + afd.moviOffset = bufIndex; + + START_CHUNK( "LIST" ); + { + WRITE_STRING( "movi" ); + } + } + } +} + +/* +=============== +CL_OpenAVIForWriting + +Creates an AVI file and gets it into a state where +writing the actual data can begin +=============== +*/ +qboolean CL_OpenAVIForWriting( const char *fileName ) +{ + if( afd.fileOpen ) + return qfalse; + + Com_Memset( &afd, 0, sizeof( aviFileData_t ) ); + + // Don't start if a framerate has not been chosen + if( cl_aviFrameRate->integer <= 0 ) + { + Com_Printf( S_COLOR_RED "cl_aviFrameRate must be >= 1\n" ); + return qfalse; + } + + if( ( afd.f = FS_FOpenFileWrite( fileName ) ) <= 0 ) + return qfalse; + + if( ( afd.idxF = FS_FOpenFileWrite( + va( "%s" INDEX_FILE_EXTENSION, fileName ) ) ) <= 0 ) + { + FS_FCloseFile( afd.f ); + return qfalse; + } + + Q_strncpyz( afd.fileName, fileName, MAX_QPATH ); + + afd.frameRate = cl_aviFrameRate->integer; + afd.framePeriod = (int)( 1000000.0f / afd.frameRate ); + afd.width = cls.glconfig.vidWidth; + afd.height = cls.glconfig.vidHeight; + + if( cl_aviMotionJpeg->integer ) + afd.motionJpeg = qtrue; + else + afd.motionJpeg = qfalse; + + afd.cBuffer = Z_Malloc( afd.width * afd.height * 4 ); + afd.eBuffer = Z_Malloc( afd.width * afd.height * 4 ); + + afd.a.rate = dma.speed; + afd.a.format = WAV_FORMAT_PCM; + afd.a.channels = dma.channels; + afd.a.bits = dma.samplebits; + afd.a.sampleSize = ( afd.a.bits / 8 ) * afd.a.channels; + + if( afd.a.rate % afd.frameRate ) + { + int suggestRate = afd.frameRate; + + while( ( afd.a.rate % suggestRate ) && suggestRate >= 1 ) + suggestRate--; + + Com_Printf( S_COLOR_YELLOW "WARNING: cl_aviFrameRate is not a divisor " + "of the audio rate, suggest %d\n", suggestRate ); + } + + if( !Cvar_VariableIntegerValue( "s_initsound" ) ) + { + afd.audio = qfalse; + } + else if( Q_stricmp( Cvar_VariableString( "s_backend" ), "OpenAL" ) ) + { + if( afd.a.bits == 16 && afd.a.channels == 2 ) + afd.audio = qtrue; + else + afd.audio = qfalse; //FIXME: audio not implemented for this case + } + else + { + afd.audio = qfalse; + Com_Printf( S_COLOR_YELLOW "WARNING: Audio capture is not supported " + "with OpenAL. Set s_useOpenAL to 0 for audio capture\n" ); + } + + // This doesn't write a real header, but allocates the + // correct amount of space at the beginning of the file + CL_WriteAVIHeader( ); + + SafeFS_Write( buffer, bufIndex, afd.f ); + afd.fileSize = bufIndex; + + bufIndex = 0; + START_CHUNK( "idx1" ); + SafeFS_Write( buffer, bufIndex, afd.idxF ); + + afd.moviSize = 4; // For the "movi" + afd.fileOpen = qtrue; + + return qtrue; +} + +/* +=============== +CL_CheckFileSize +=============== +*/ +static qboolean CL_CheckFileSize( int bytesToAdd ) +{ + unsigned int newFileSize; + + newFileSize = + afd.fileSize + // Current file size + bytesToAdd + // What we want to add + ( afd.numIndices * 16 ) + // The index + 4; // The index size + + // I assume all the operating systems + // we target can handle a 2Gb file + if( newFileSize > INT_MAX ) + { + // Close the current file... + CL_CloseAVI( ); + + // ...And open a new one + CL_OpenAVIForWriting( va( "%s_", afd.fileName ) ); + + return qtrue; + } + + return qfalse; +} + +/* +=============== +CL_WriteAVIVideoFrame +=============== +*/ +void CL_WriteAVIVideoFrame( const byte *imageBuffer, int size ) +{ + int chunkOffset = afd.fileSize - afd.moviOffset - 8; + int chunkSize = 8 + size; + int paddingSize = PAD( size, 2 ) - size; + byte padding[ 4 ] = { 0 }; + + if( !afd.fileOpen ) + return; + + // Chunk header + contents + padding + if( CL_CheckFileSize( 8 + size + 2 ) ) + return; + + bufIndex = 0; + WRITE_STRING( "00dc" ); + WRITE_4BYTES( size ); + + SafeFS_Write( buffer, 8, afd.f ); + SafeFS_Write( imageBuffer, size, afd.f ); + SafeFS_Write( padding, paddingSize, afd.f ); + afd.fileSize += ( chunkSize + paddingSize ); + + afd.numVideoFrames++; + afd.moviSize += ( chunkSize + paddingSize ); + + if( size > afd.maxRecordSize ) + afd.maxRecordSize = size; + + // Index + bufIndex = 0; + WRITE_STRING( "00dc" ); //dwIdentifier + WRITE_4BYTES( 0x00000010 ); //dwFlags (all frames are KeyFrames) + WRITE_4BYTES( chunkOffset ); //dwOffset + WRITE_4BYTES( size ); //dwLength + SafeFS_Write( buffer, 16, afd.idxF ); + + afd.numIndices++; +} + +#define PCM_BUFFER_SIZE 44100 + +/* +=============== +CL_WriteAVIAudioFrame +=============== +*/ +void CL_WriteAVIAudioFrame( const byte *pcmBuffer, int size ) +{ + static byte pcmCaptureBuffer[ PCM_BUFFER_SIZE ] = { 0 }; + static int bytesInBuffer = 0; + + if( !afd.audio ) + return; + + if( !afd.fileOpen ) + return; + + // Chunk header + contents + padding + if( CL_CheckFileSize( 8 + bytesInBuffer + size + 2 ) ) + return; + + if( bytesInBuffer + size > PCM_BUFFER_SIZE ) + { + Com_Printf( S_COLOR_YELLOW + "WARNING: Audio capture buffer overflow -- truncating\n" ); + size = PCM_BUFFER_SIZE - bytesInBuffer; + } + + Com_Memcpy( &pcmCaptureBuffer[ bytesInBuffer ], pcmBuffer, size ); + bytesInBuffer += size; + + // Only write if we have a frame's worth of audio + if( bytesInBuffer >= (int)ceil( (float)afd.a.rate / (float)afd.frameRate ) * + afd.a.sampleSize ) + { + int chunkOffset = afd.fileSize - afd.moviOffset - 8; + int chunkSize = 8 + bytesInBuffer; + int paddingSize = PAD( bytesInBuffer, 2 ) - bytesInBuffer; + byte padding[ 4 ] = { 0 }; + + bufIndex = 0; + WRITE_STRING( "01wb" ); + WRITE_4BYTES( bytesInBuffer ); + + SafeFS_Write( buffer, 8, afd.f ); + SafeFS_Write( pcmBuffer, bytesInBuffer, afd.f ); + SafeFS_Write( padding, paddingSize, afd.f ); + afd.fileSize += ( chunkSize + paddingSize ); + + afd.numAudioFrames++; + afd.moviSize += ( chunkSize + paddingSize ); + afd.a.totalBytes =+ bytesInBuffer; + + // Index + bufIndex = 0; + WRITE_STRING( "01wb" ); //dwIdentifier + WRITE_4BYTES( 0 ); //dwFlags + WRITE_4BYTES( chunkOffset ); //dwOffset + WRITE_4BYTES( bytesInBuffer ); //dwLength + SafeFS_Write( buffer, 16, afd.idxF ); + + afd.numIndices++; + + bytesInBuffer = 0; + } +} + +/* +=============== +CL_TakeVideoFrame +=============== +*/ +void CL_TakeVideoFrame( void ) +{ + // AVI file isn't open + if( !afd.fileOpen ) + return; + + re.TakeVideoFrame( afd.width, afd.height, + afd.cBuffer, afd.eBuffer, afd.motionJpeg ); +} + +/* +=============== +CL_CloseAVI + +Closes the AVI file and writes an index chunk +=============== +*/ +qboolean CL_CloseAVI( void ) +{ + int indexRemainder; + int indexSize = afd.numIndices * 16; + const char *idxFileName = va( "%s" INDEX_FILE_EXTENSION, afd.fileName ); + + // AVI file isn't open + if( !afd.fileOpen ) + return qfalse; + + afd.fileOpen = qfalse; + + FS_Seek( afd.idxF, 4, FS_SEEK_SET ); + bufIndex = 0; + WRITE_4BYTES( indexSize ); + SafeFS_Write( buffer, bufIndex, afd.idxF ); + FS_FCloseFile( afd.idxF ); + + // Write index + + // Open the temp index file + if( ( indexSize = FS_FOpenFileRead( idxFileName, + &afd.idxF, qtrue ) ) <= 0 ) + { + FS_FCloseFile( afd.f ); + return qfalse; + } + + indexRemainder = indexSize; + + // Append index to end of avi file + while( indexRemainder > MAX_AVI_BUFFER ) + { + FS_Read( buffer, MAX_AVI_BUFFER, afd.idxF ); + SafeFS_Write( buffer, MAX_AVI_BUFFER, afd.f ); + afd.fileSize += MAX_AVI_BUFFER; + indexRemainder -= MAX_AVI_BUFFER; + } + FS_Read( buffer, indexRemainder, afd.idxF ); + SafeFS_Write( buffer, indexRemainder, afd.f ); + afd.fileSize += indexRemainder; + FS_FCloseFile( afd.idxF ); + + // Remove temp index file + FS_HomeRemove( idxFileName ); + + // Write the real header + FS_Seek( afd.f, 0, FS_SEEK_SET ); + CL_WriteAVIHeader( ); + + bufIndex = 4; + WRITE_4BYTES( afd.fileSize - 8 ); // "RIFF" size + + bufIndex = afd.moviOffset + 4; // Skip "LIST" + WRITE_4BYTES( afd.moviSize ); + + SafeFS_Write( buffer, bufIndex, afd.f ); + + Z_Free( afd.cBuffer ); + Z_Free( afd.eBuffer ); + FS_FCloseFile( afd.f ); + + Com_Printf( "Wrote %d:%d frames to %s\n", afd.numVideoFrames, afd.numAudioFrames, afd.fileName ); + + return qtrue; +} + +/* +=============== +CL_VideoRecording +=============== +*/ +qboolean CL_VideoRecording( void ) +{ + return afd.fileOpen; +} diff --git a/src/client/cl_cgame.c b/src/client/cl_cgame.c new file mode 100644 index 0000000..68b34c6 --- /dev/null +++ b/src/client/cl_cgame.c @@ -0,0 +1,1072 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cl_cgame.c -- client system interaction with client game + +#include "client.h" + +extern qboolean loadCamera(const char *name); +extern void startCamera(int time); +extern qboolean getCameraInfo(int time, vec3_t *origin, vec3_t *angles); + +/* +==================== +CL_GetGameState +==================== +*/ +void CL_GetGameState( gameState_t *gs ) { + *gs = cl.gameState; +} + +/* +==================== +CL_GetGlconfig +==================== +*/ +void CL_GetGlconfig( glconfig_t *glconfig ) { + *glconfig = cls.glconfig; +} + + +/* +==================== +CL_GetUserCmd +==================== +*/ +qboolean CL_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) { + // cmds[cmdNumber] is the last properly generated command + + // can't return anything that we haven't created yet + if ( cmdNumber > cl.cmdNumber ) { + Com_Error( ERR_DROP, "CL_GetUserCmd: %i >= %i", cmdNumber, cl.cmdNumber ); + } + + // the usercmd has been overwritten in the wrapping + // buffer because it is too far out of date + if ( cmdNumber <= cl.cmdNumber - CMD_BACKUP ) { + return qfalse; + } + + *ucmd = cl.cmds[ cmdNumber & CMD_MASK ]; + + return qtrue; +} + +int CL_GetCurrentCmdNumber( void ) { + return cl.cmdNumber; +} + + +/* +==================== +CL_GetParseEntityState +==================== +*/ +qboolean CL_GetParseEntityState( int parseEntityNumber, entityState_t *state ) { + // can't return anything that hasn't been parsed yet + if ( parseEntityNumber >= cl.parseEntitiesNum ) { + Com_Error( ERR_DROP, "CL_GetParseEntityState: %i >= %i", + parseEntityNumber, cl.parseEntitiesNum ); + } + + // can't return anything that has been overwritten in the circular buffer + if ( parseEntityNumber <= cl.parseEntitiesNum - MAX_PARSE_ENTITIES ) { + return qfalse; + } + + *state = cl.parseEntities[ parseEntityNumber & ( MAX_PARSE_ENTITIES - 1 ) ]; + return qtrue; +} + +/* +==================== +CL_GetCurrentSnapshotNumber +==================== +*/ +void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { + *snapshotNumber = cl.snap.messageNum; + *serverTime = cl.snap.serverTime; +} + +/* +==================== +CL_GetSnapshot +==================== +*/ +qboolean CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) { + clSnapshot_t *clSnap; + int i, count; + + if ( snapshotNumber > cl.snap.messageNum ) { + Com_Error( ERR_DROP, "CL_GetSnapshot: snapshotNumber > cl.snapshot.messageNum" ); + } + + // if the frame has fallen out of the circular buffer, we can't return it + if ( cl.snap.messageNum - snapshotNumber >= PACKET_BACKUP ) { + return qfalse; + } + + // if the frame is not valid, we can't return it + clSnap = &cl.snapshots[snapshotNumber & PACKET_MASK]; + if ( !clSnap->valid ) { + return qfalse; + } + + // if the entities in the frame have fallen out of their + // circular buffer, we can't return it + if ( cl.parseEntitiesNum - clSnap->parseEntitiesNum >= MAX_PARSE_ENTITIES ) { + return qfalse; + } + + // write the snapshot + snapshot->snapFlags = clSnap->snapFlags; + snapshot->serverCommandSequence = clSnap->serverCommandNum; + snapshot->ping = clSnap->ping; + snapshot->serverTime = clSnap->serverTime; + Com_Memcpy( snapshot->areamask, clSnap->areamask, sizeof( snapshot->areamask ) ); + snapshot->ps = clSnap->ps; + count = clSnap->numEntities; + if ( count > MAX_ENTITIES_IN_SNAPSHOT ) { + Com_DPrintf( "CL_GetSnapshot: truncated %i entities to %i\n", count, MAX_ENTITIES_IN_SNAPSHOT ); + count = MAX_ENTITIES_IN_SNAPSHOT; + } + snapshot->numEntities = count; + for ( i = 0 ; i < count ; i++ ) { + snapshot->entities[i] = + cl.parseEntities[ ( clSnap->parseEntitiesNum + i ) & (MAX_PARSE_ENTITIES-1) ]; + } + + // FIXME: configstring changes and server commands!!! + + return qtrue; +} + +/* +===================== +CL_SetUserCmdValue +===================== +*/ +void CL_SetUserCmdValue( int userCmdValue, float sensitivityScale ) { + cl.cgameUserCmdValue = userCmdValue; + cl.cgameSensitivity = sensitivityScale; +} + +/* +===================== +CL_AddCgameCommand +===================== +*/ +void CL_AddCgameCommand( const char *cmdName ) { + Cmd_AddCommand( cmdName, NULL ); +} + +/* +===================== +CL_CgameError +===================== +*/ +void CL_CgameError( const char *string ) { + Com_Error( ERR_DROP, "%s", string ); +} + + +/* +===================== +CL_ConfigstringModified +===================== +*/ +void CL_ConfigstringModified( void ) { + char *old, *s; + int i, index; + char *dup; + gameState_t oldGs; + int len; + + index = atoi( Cmd_Argv(1) ); + if ( index < 0 || index >= MAX_CONFIGSTRINGS ) { + Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); + } + // get everything after "cs " + s = Cmd_ArgsFrom(2); + + old = cl.gameState.stringData + cl.gameState.stringOffsets[ index ]; + if ( !strcmp( old, s ) ) { + return; // unchanged + } + + // build the new gameState_t + oldGs = cl.gameState; + + Com_Memset( &cl.gameState, 0, sizeof( cl.gameState ) ); + + // leave the first 0 for uninitialized strings + cl.gameState.dataCount = 1; + + for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) { + if ( i == index ) { + dup = s; + } else { + dup = oldGs.stringData + oldGs.stringOffsets[ i ]; + } + if ( !dup[0] ) { + continue; // leave with the default empty string + } + + len = strlen( dup ); + + if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { + Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); + } + + // append it to the gameState string buffer + cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; + Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, dup, len + 1 ); + cl.gameState.dataCount += len + 1; + } + + if ( index == CS_SYSTEMINFO ) { + // parse serverId and other cvars + CL_SystemInfoChanged(); + } + +} + + +/* +=================== +CL_GetServerCommand + +Set up argc/argv for the given command +=================== +*/ +qboolean CL_GetServerCommand( int serverCommandNumber ) { + char *s; + char *cmd; + static char bigConfigString[BIG_INFO_STRING]; + int argc; + + // if we have irretrievably lost a reliable command, drop the connection + if ( serverCommandNumber <= clc.serverCommandSequence - MAX_RELIABLE_COMMANDS ) { + // when a demo record was started after the client got a whole bunch of + // reliable commands then the client never got those first reliable commands + if ( clc.demoplaying ) + return qfalse; + Com_Error( ERR_DROP, "CL_GetServerCommand: a reliable command was cycled out" ); + return qfalse; + } + + if ( serverCommandNumber > clc.serverCommandSequence ) { + Com_Error( ERR_DROP, "CL_GetServerCommand: requested a command not received" ); + return qfalse; + } + + s = clc.serverCommands[ serverCommandNumber & ( MAX_RELIABLE_COMMANDS - 1 ) ]; + clc.lastExecutedServerCommand = serverCommandNumber; + + Com_DPrintf( "serverCommand: %i : %s\n", serverCommandNumber, s ); + +rescan: + Cmd_TokenizeString( s ); + cmd = Cmd_Argv(0); + argc = Cmd_Argc(); + + if ( !strcmp( cmd, "disconnect" ) ) { + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=552 + // allow server to indicate why they were disconnected + if ( argc >= 2 ) + Com_Error (ERR_SERVERDISCONNECT, va( "Server Disconnected - %s", Cmd_Argv( 1 ) ) ); + else + Com_Error (ERR_SERVERDISCONNECT,"Server disconnected\n"); + } + + if ( !strcmp( cmd, "bcs0" ) ) { + Com_sprintf( bigConfigString, BIG_INFO_STRING, "cs %s \"%s", Cmd_Argv(1), Cmd_Argv(2) ); + return qfalse; + } + + if ( !strcmp( cmd, "bcs1" ) ) { + s = Cmd_Argv(2); + if( strlen(bigConfigString) + strlen(s) >= BIG_INFO_STRING ) { + Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" ); + } + strcat( bigConfigString, s ); + return qfalse; + } + + if ( !strcmp( cmd, "bcs2" ) ) { + s = Cmd_Argv(2); + if( strlen(bigConfigString) + strlen(s) + 1 >= BIG_INFO_STRING ) { + Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" ); + } + strcat( bigConfigString, s ); + strcat( bigConfigString, "\"" ); + s = bigConfigString; + goto rescan; + } + + if ( !strcmp( cmd, "cs" ) ) { + CL_ConfigstringModified(); + // reparse the string, because CL_ConfigstringModified may have done another Cmd_TokenizeString() + Cmd_TokenizeString( s ); + return qtrue; + } + + if ( !strcmp( cmd, "map_restart" ) ) { + // clear notify lines and outgoing commands before passing + // the restart to the cgame + Con_ClearNotify(); + Com_Memset( cl.cmds, 0, sizeof( cl.cmds ) ); + return qtrue; + } + + // the clientLevelShot command is used during development + // to generate 128*128 screenshots from the intermission + // point of levels for the menu system to use + // we pass it along to the cgame to make apropriate adjustments, + // but we also clear the console and notify lines here + if ( !strcmp( cmd, "clientLevelShot" ) ) { + // don't do it if we aren't running the server locally, + // otherwise malicious remote servers could overwrite + // the existing thumbnails + if ( !com_sv_running->integer ) { + return qfalse; + } + // close the console + Con_Close(); + // take a special screenshot next frame + Cbuf_AddText( "wait ; wait ; wait ; wait ; screenshot levelshot\n" ); + return qtrue; + } + + // we may want to put a "connect to other server" command here + + // cgame can now act on the command + return qtrue; +} + + +/* +==================== +CL_CM_LoadMap + +Just adds default parameters that cgame doesn't need to know about +==================== +*/ +void CL_CM_LoadMap( const char *mapname ) { + int checksum; + + CM_LoadMap( mapname, qtrue, &checksum ); +} + +/* +==================== +CL_ShutdonwCGame + +==================== +*/ +void CL_ShutdownCGame( void ) { + cls.keyCatchers &= ~KEYCATCH_CGAME; + cls.cgameStarted = qfalse; + if ( !cgvm ) { + return; + } + VM_Call( cgvm, CG_SHUTDOWN ); + VM_Free( cgvm ); + cgvm = NULL; +} + +static int FloatAsInt( float f ) { + int temp; + + *(float *)&temp = f; + + return temp; +} + +/* +==================== +CL_CgameSystemCalls + +The cgame module is making a system call +==================== +*/ +intptr_t CL_CgameSystemCalls( intptr_t *args ) { + switch( args[0] ) { + case CG_PRINT: + Com_Printf( "%s", (const char*)VMA(1) ); + return 0; + case CG_ERROR: + Com_Error( ERR_DROP, "%s", (const char*)VMA(1) ); + return 0; + case CG_MILLISECONDS: + return Sys_Milliseconds(); + case CG_CVAR_REGISTER: + Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); + return 0; + case CG_CVAR_UPDATE: + Cvar_Update( VMA(1) ); + return 0; + case CG_CVAR_SET: + Cvar_Set( VMA(1), VMA(2) ); + return 0; + case CG_CVAR_VARIABLESTRINGBUFFER: + Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] ); + return 0; + case CG_ARGC: + return Cmd_Argc(); + case CG_ARGV: + Cmd_ArgvBuffer( args[1], VMA(2), args[3] ); + return 0; + case CG_ARGS: + Cmd_ArgsBuffer( VMA(1), args[2] ); + return 0; + case CG_LITERAL_ARGS: + Cmd_LiteralArgsBuffer( VMA(1), args[2] ); + return 0; + case CG_FS_FOPENFILE: + return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] ); + case CG_FS_READ: + FS_Read2( VMA(1), args[2], args[3] ); + return 0; + case CG_FS_WRITE: + FS_Write( VMA(1), args[2], args[3] ); + return 0; + case CG_FS_FCLOSEFILE: + FS_FCloseFile( args[1] ); + return 0; + case CG_FS_SEEK: + return FS_Seek( args[1], args[2], args[3] ); + case CG_FS_GETFILELIST: + return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); + case CG_SENDCONSOLECOMMAND: + Cbuf_AddText( VMA(1) ); + return 0; + case CG_ADDCOMMAND: + CL_AddCgameCommand( VMA(1) ); + return 0; + case CG_REMOVECOMMAND: + Cmd_RemoveCommand( VMA(1) ); + return 0; + case CG_SENDCLIENTCOMMAND: + CL_AddReliableCommand( VMA(1) ); + return 0; + case CG_UPDATESCREEN: + // this is used during lengthy level loading, so pump message loop +// Com_EventLoop(); // FIXME: if a server restarts here, BAD THINGS HAPPEN! +// We can't call Com_EventLoop here, a restart will crash and this _does_ happen +// if there is a map change while we are downloading at pk3. +// ZOID + SCR_UpdateScreen(); + return 0; + case CG_CM_LOADMAP: + CL_CM_LoadMap( VMA(1) ); + return 0; + case CG_CM_NUMINLINEMODELS: + return CM_NumInlineModels(); + case CG_CM_INLINEMODEL: + return CM_InlineModel( args[1] ); + case CG_CM_TEMPBOXMODEL: + return CM_TempBoxModel( VMA(1), VMA(2), /*int capsule*/ qfalse ); + case CG_CM_TEMPCAPSULEMODEL: + return CM_TempBoxModel( VMA(1), VMA(2), /*int capsule*/ qtrue ); + case CG_CM_POINTCONTENTS: + return CM_PointContents( VMA(1), args[2] ); + case CG_CM_TRANSFORMEDPOINTCONTENTS: + return CM_TransformedPointContents( VMA(1), args[2], VMA(3), VMA(4) ); + case CG_CM_BOXTRACE: + CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_AABB ); + return 0; + case CG_CM_CAPSULETRACE: + CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_CAPSULE ); + return 0; + case CG_CM_TRANSFORMEDBOXTRACE: + CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), + args[6], args[7], VMA(8), VMA(9), TT_AABB ); + return 0; + case CG_CM_TRANSFORMEDCAPSULETRACE: + CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), + args[6], args[7], VMA(8), VMA(9), TT_CAPSULE ); + return 0; + case CG_CM_BISPHERETRACE: + CM_BiSphereTrace( VMA(1), VMA(2), VMA(3), VMF(4), VMF(5), args[6], args[7] ); + return 0; + case CG_CM_TRANSFORMEDBISPHERETRACE: + CM_TransformedBiSphereTrace( VMA(1), VMA(2), VMA(3), VMF(4), VMF(5), + args[6], args[7], VMA(8) ); + return 0; + case CG_CM_MARKFRAGMENTS: + return re.MarkFragments( args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7) ); + case CG_S_STARTSOUND: + S_StartSound( VMA(1), args[2], args[3], args[4] ); + return 0; + case CG_S_STARTLOCALSOUND: + S_StartLocalSound( args[1], args[2] ); + return 0; + case CG_S_CLEARLOOPINGSOUNDS: + S_ClearLoopingSounds(args[1]); + return 0; + case CG_S_ADDLOOPINGSOUND: + S_AddLoopingSound( args[1], VMA(2), VMA(3), args[4] ); + return 0; + case CG_S_ADDREALLOOPINGSOUND: + S_AddRealLoopingSound( args[1], VMA(2), VMA(3), args[4] ); + return 0; + case CG_S_STOPLOOPINGSOUND: + S_StopLoopingSound( args[1] ); + return 0; + case CG_S_UPDATEENTITYPOSITION: + S_UpdateEntityPosition( args[1], VMA(2) ); + return 0; + case CG_S_RESPATIALIZE: + S_Respatialize( args[1], VMA(2), VMA(3), args[4] ); + return 0; + case CG_S_REGISTERSOUND: + return S_RegisterSound( VMA(1), args[2] ); + case CG_S_STARTBACKGROUNDTRACK: + S_StartBackgroundTrack( VMA(1), VMA(2) ); + return 0; + case CG_R_LOADWORLDMAP: + re.LoadWorld( VMA(1) ); + return 0; + case CG_R_REGISTERMODEL: + return re.RegisterModel( VMA(1) ); + case CG_R_REGISTERSKIN: + return re.RegisterSkin( VMA(1) ); + case CG_R_REGISTERSHADER: + return re.RegisterShader( VMA(1) ); + case CG_R_REGISTERSHADERNOMIP: + return re.RegisterShaderNoMip( VMA(1) ); + case CG_R_REGISTERFONT: + re.RegisterFont( VMA(1), args[2], VMA(3)); + case CG_R_CLEARSCENE: + re.ClearScene(); + return 0; + case CG_R_ADDREFENTITYTOSCENE: + re.AddRefEntityToScene( VMA(1) ); + return 0; + case CG_R_ADDPOLYTOSCENE: + re.AddPolyToScene( args[1], args[2], VMA(3), 1 ); + return 0; + case CG_R_ADDPOLYSTOSCENE: + re.AddPolyToScene( args[1], args[2], VMA(3), args[4] ); + return 0; + case CG_R_LIGHTFORPOINT: + return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) ); + case CG_R_ADDLIGHTTOSCENE: + re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); + return 0; + case CG_R_ADDADDITIVELIGHTTOSCENE: + re.AddAdditiveLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); + return 0; + case CG_R_RENDERSCENE: + re.RenderScene( VMA(1) ); + return 0; + case CG_R_SETCOLOR: + re.SetColor( VMA(1) ); + return 0; + case CG_R_DRAWSTRETCHPIC: + re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] ); + return 0; + case CG_R_MODELBOUNDS: + re.ModelBounds( args[1], VMA(2), VMA(3) ); + return 0; + case CG_R_LERPTAG: + return re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) ); + case CG_GETGLCONFIG: + CL_GetGlconfig( VMA(1) ); + return 0; + case CG_GETGAMESTATE: + CL_GetGameState( VMA(1) ); + return 0; + case CG_GETCURRENTSNAPSHOTNUMBER: + CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) ); + return 0; + case CG_GETSNAPSHOT: + return CL_GetSnapshot( args[1], VMA(2) ); + case CG_GETSERVERCOMMAND: + return CL_GetServerCommand( args[1] ); + case CG_GETCURRENTCMDNUMBER: + return CL_GetCurrentCmdNumber(); + case CG_GETUSERCMD: + return CL_GetUserCmd( args[1], VMA(2) ); + case CG_SETUSERCMDVALUE: + CL_SetUserCmdValue( args[1], VMF(2) ); + return 0; + case CG_MEMORY_REMAINING: + return Hunk_MemoryRemaining(); + case CG_KEY_ISDOWN: + return Key_IsDown( args[1] ); + case CG_KEY_GETCATCHER: + return Key_GetCatcher(); + case CG_KEY_SETCATCHER: + Key_SetCatcher( args[1] ); + return 0; + case CG_KEY_GETKEY: + return Key_GetKey( VMA(1) ); + + case CG_GETDEMOSTATE: + return CL_DemoState( ); + case CG_GETDEMOPOS: + return CL_DemoPos( ); + case CG_GETDEMONAME: + CL_DemoName( VMA(1), args[2] ); + return 0; + + case CG_KEY_KEYNUMTOSTRINGBUF: + Key_KeynumToStringBuf( args[1], VMA(2), args[3] ); + return 0; + case CG_KEY_GETBINDINGBUF: + Key_GetBindingBuf( args[1], VMA(2), args[3] ); + return 0; + case CG_KEY_SETBINDING: + Key_SetBinding( args[1], VMA(2) ); + return 0; + + case CG_PARSE_ADD_GLOBAL_DEFINE: + return Parse_AddGlobalDefine( VMA(1) ); + case CG_PARSE_LOAD_SOURCE: + return Parse_LoadSourceHandle( VMA(1) ); + case CG_PARSE_FREE_SOURCE: + return Parse_FreeSourceHandle( args[1] ); + case CG_PARSE_READ_TOKEN: + return Parse_ReadTokenHandle( args[1], VMA(2) ); + case CG_PARSE_SOURCE_FILE_AND_LINE: + return Parse_SourceFileAndLine( args[1], VMA(2), VMA(3) ); + + case CG_MEMSET: + Com_Memset( VMA(1), args[2], args[3] ); + return 0; + case CG_MEMCPY: + Com_Memcpy( VMA(1), VMA(2), args[3] ); + return 0; + case CG_STRNCPY: + strncpy( VMA(1), VMA(2), args[3] ); + return args[1]; + case CG_SIN: + return FloatAsInt( sin( VMF(1) ) ); + case CG_COS: + return FloatAsInt( cos( VMF(1) ) ); + case CG_ATAN2: + return FloatAsInt( atan2( VMF(1), VMF(2) ) ); + case CG_SQRT: + return FloatAsInt( sqrt( VMF(1) ) ); + case CG_FLOOR: + return FloatAsInt( floor( VMF(1) ) ); + case CG_CEIL: + return FloatAsInt( ceil( VMF(1) ) ); + case CG_ACOS: + return FloatAsInt( Q_acos( VMF(1) ) ); + + case CG_S_STOPBACKGROUNDTRACK: + S_StopBackgroundTrack(); + return 0; + + case CG_REAL_TIME: + return Com_RealTime( VMA(1) ); + case CG_SNAPVECTOR: + Sys_SnapVector( VMA(1) ); + return 0; + + case CG_CIN_PLAYCINEMATIC: + return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]); + + case CG_CIN_STOPCINEMATIC: + return CIN_StopCinematic(args[1]); + + case CG_CIN_RUNCINEMATIC: + return CIN_RunCinematic(args[1]); + + case CG_CIN_DRAWCINEMATIC: + CIN_DrawCinematic(args[1]); + return 0; + + case CG_CIN_SETEXTENTS: + CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); + return 0; + + case CG_R_REMAP_SHADER: + re.RemapShader( VMA(1), VMA(2), VMA(3) ); + return 0; + +/* + case CG_LOADCAMERA: + return loadCamera(VMA(1)); + + case CG_STARTCAMERA: + startCamera(args[1]); + return 0; + + case CG_GETCAMERAINFO: + return getCameraInfo(args[1], VMA(2), VMA(3)); +*/ + case CG_GET_ENTITY_TOKEN: + return re.GetEntityToken( VMA(1), args[2] ); + case CG_R_INPVS: + return re.inPVS( VMA(1), VMA(2) ); + + default: + assert(0); // bk010102 + Com_Error( ERR_DROP, "Bad cgame system trap: %ld", (long int) args[0] ); + } + return 0; +} + + +/* +==================== +CL_InitCGame + +Should only be called by CL_StartHunkUsers +==================== +*/ +void CL_InitCGame( void ) { + const char *info; + const char *mapname; + int t1, t2; + vmInterpret_t interpret; + + t1 = Sys_Milliseconds(); + + // put away the console + Con_Close(); + + // find the current mapname + info = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SERVERINFO ]; + mapname = Info_ValueForKey( info, "mapname" ); + Com_sprintf( cl.mapname, sizeof( cl.mapname ), "maps/%s.bsp", mapname ); + + // load the dll or bytecode + if ( cl_connectedToPureServer != 0 ) { + // if sv_pure is set we only allow qvms to be loaded + interpret = VMI_COMPILED; + } + else { + interpret = Cvar_VariableValue( "vm_cgame" ); + } + cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret ); + if ( !cgvm ) { + Com_Error( ERR_DROP, "VM_Create on cgame failed" ); + } + cls.state = CA_LOADING; + + // init for this gamestate + // use the lastExecutedServerCommand instead of the serverCommandSequence + // otherwise server commands sent just before a gamestate are dropped + VM_Call( cgvm, CG_INIT, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum ); + + // reset any CVAR_CHEAT cvars registered by cgame + if ( !clc.demoplaying && !cl_connectedToCheatServer ) + Cvar_SetCheatState(); + + // we will send a usercmd this frame, which + // will cause the server to send us the first snapshot + cls.state = CA_PRIMED; + + t2 = Sys_Milliseconds(); + + Com_Printf( "CL_InitCGame: %5.2f seconds\n", (t2-t1)/1000.0 ); + + // have the renderer touch all its images, so they are present + // on the card even if the driver does deferred loading + re.EndRegistration(); + + // make sure everything is paged in + if (!Sys_LowPhysicalMemory()) { + Com_TouchMemory(); + } + + // clear anything that got printed + Con_ClearNotify (); +} + + +/* +==================== +CL_GameCommand + +See if the current console command is claimed by the cgame +==================== +*/ +qboolean CL_GameCommand( void ) { + if ( !cgvm ) { + return qfalse; + } + + return VM_Call( cgvm, CG_CONSOLE_COMMAND ); +} + +/* +==================== +CL_GameConsoleText +==================== +*/ +void CL_GameConsoleText( void ) { + if ( !cgvm ) { + return; + } + + VM_Call( cgvm, CG_CONSOLE_TEXT ); +} + + +/* +===================== +CL_CGameRendering +===================== +*/ +void CL_CGameRendering( stereoFrame_t stereo ) { + VM_Call( cgvm, CG_DRAW_ACTIVE_FRAME, cl.serverTime, stereo, clc.demoplaying ); + VM_Debug( 0 ); +} + + +/* +================= +CL_AdjustTimeDelta + +Adjust the clients view of server time. + +We attempt to have cl.serverTime exactly equal the server's view +of time plus the timeNudge, but with variable latencies over +the internet it will often need to drift a bit to match conditions. + +Our ideal time would be to have the adjusted time approach, but not pass, +the very latest snapshot. + +Adjustments are only made when a new snapshot arrives with a rational +latency, which keeps the adjustment process framerate independent and +prevents massive overadjustment during times of significant packet loss +or bursted delayed packets. +================= +*/ + +#define RESET_TIME 500 + +void CL_AdjustTimeDelta( void ) { + int resetTime; + int newDelta; + int deltaDelta; + + cl.newSnapshots = qfalse; + + // the delta never drifts when replaying a demo + if ( clc.demoplaying ) { + return; + } + + // if the current time is WAY off, just correct to the current value + if ( com_sv_running->integer ) { + resetTime = 100; + } else { + resetTime = RESET_TIME; + } + + newDelta = cl.snap.serverTime - cls.realtime; + deltaDelta = abs( newDelta - cl.serverTimeDelta ); + + if ( deltaDelta > RESET_TIME ) { + cl.serverTimeDelta = newDelta; + cl.oldServerTime = cl.snap.serverTime; // FIXME: is this a problem for cgame? + cl.serverTime = cl.snap.serverTime; + if ( cl_showTimeDelta->integer ) { + Com_Printf( " " ); + } + } else if ( deltaDelta > 100 ) { + // fast adjust, cut the difference in half + if ( cl_showTimeDelta->integer ) { + Com_Printf( " " ); + } + cl.serverTimeDelta = ( cl.serverTimeDelta + newDelta ) >> 1; + } else { + // slow drift adjust, only move 1 or 2 msec + + // if any of the frames between this and the previous snapshot + // had to be extrapolated, nudge our sense of time back a little + // the granularity of +1 / -2 is too high for timescale modified frametimes + if ( com_timescale->value == 0 || com_timescale->value == 1 ) { + if ( cl.extrapolatedSnapshot ) { + cl.extrapolatedSnapshot = qfalse; + cl.serverTimeDelta -= 2; + } else { + // otherwise, move our sense of time forward to minimize total latency + cl.serverTimeDelta++; + } + } + } + + if ( cl_showTimeDelta->integer ) { + Com_Printf( "%i ", cl.serverTimeDelta ); + } +} + + +/* +================== +CL_FirstSnapshot +================== +*/ +void CL_FirstSnapshot( void ) { + // ignore snapshots that don't have entities + if ( cl.snap.snapFlags & SNAPFLAG_NOT_ACTIVE ) { + return; + } + cls.state = CA_ACTIVE; + + // set the timedelta so we are exactly on this first frame + cl.serverTimeDelta = cl.snap.serverTime - cls.realtime; + cl.oldServerTime = cl.snap.serverTime; + + clc.timeDemoBaseTime = cl.snap.serverTime; + + // if this is the first frame of active play, + // execute the contents of activeAction now + // this is to allow scripting a timedemo to start right + // after loading + if ( cl_activeAction->string[0] ) { + Cbuf_AddText( cl_activeAction->string ); + Cvar_Set( "activeAction", "" ); + } + + Sys_BeginProfiling(); +} + +/* +================== +CL_SetCGameTime +================== +*/ +void CL_SetCGameTime( void ) { + // getting a valid frame message ends the connection process + if ( cls.state != CA_ACTIVE ) { + if ( cls.state != CA_PRIMED ) { + return; + } + if ( clc.demoplaying ) { + // we shouldn't get the first snapshot on the same frame + // as the gamestate, because it causes a bad time skip + if ( !clc.firstDemoFrameSkipped ) { + clc.firstDemoFrameSkipped = qtrue; + return; + } + CL_ReadDemoMessage(); + } + if ( cl.newSnapshots ) { + cl.newSnapshots = qfalse; + CL_FirstSnapshot(); + } + if ( cls.state != CA_ACTIVE ) { + return; + } + } + + // if we have gotten to this point, cl.snap is guaranteed to be valid + if ( !cl.snap.valid ) { + Com_Error( ERR_DROP, "CL_SetCGameTime: !cl.snap.valid" ); + } + + // allow pause in single player + if ( sv_paused->integer && CL_CheckPaused() && com_sv_running->integer ) { + // paused + return; + } + + if ( cl.snap.serverTime < cl.oldFrameServerTime ) { + Com_Error( ERR_DROP, "cl.snap.serverTime < cl.oldFrameServerTime" ); + } + cl.oldFrameServerTime = cl.snap.serverTime; + + + // get our current view of time + + if ( clc.demoplaying && cl_freezeDemo->integer ) { + // cl_freezeDemo is used to lock a demo in place for single frame advances + + } else { + // cl_timeNudge is a user adjustable cvar that allows more + // or less latency to be added in the interest of better + // smoothness or better responsiveness. + int tn; + + tn = cl_timeNudge->integer; + if (tn<-30) { + tn = -30; + } else if (tn>30) { + tn = 30; + } + + cl.serverTime = cls.realtime + cl.serverTimeDelta - tn; + + // guarantee that time will never flow backwards, even if + // serverTimeDelta made an adjustment or cl_timeNudge was changed + if ( cl.serverTime < cl.oldServerTime ) { + cl.serverTime = cl.oldServerTime; + } + cl.oldServerTime = cl.serverTime; + + // note if we are almost past the latest frame (without timeNudge), + // so we will try and adjust back a bit when the next snapshot arrives + if ( cls.realtime + cl.serverTimeDelta >= cl.snap.serverTime - 5 ) { + cl.extrapolatedSnapshot = qtrue; + } + } + + // if we have gotten new snapshots, drift serverTimeDelta + // don't do this every frame, or a period of packet loss would + // make a huge adjustment + if ( cl.newSnapshots ) { + CL_AdjustTimeDelta(); + } + + if ( !clc.demoplaying ) { + return; + } + + // if we are playing a demo back, we can just keep reading + // messages from the demo file until the cgame definately + // has valid snapshots to interpolate between + + // a timedemo will always use a deterministic set of time samples + // no matter what speed machine it is run on, + // while a normal demo may have different time samples + // each time it is played back + if ( cl_timedemo->integer ) { + if (!clc.timeDemoStart) { + clc.timeDemoStart = Sys_Milliseconds(); + } + clc.timeDemoFrames++; + cl.serverTime = clc.timeDemoBaseTime + clc.timeDemoFrames * 50; + } + + while ( cl.serverTime >= cl.snap.serverTime ) { + // feed another messag, which should change + // the contents of cl.snap + CL_ReadDemoMessage(); + if ( cls.state != CA_ACTIVE ) { + return; // end of demo + } + } + +} + + + diff --git a/src/client/cl_cin.c b/src/client/cl_cin.c new file mode 100644 index 0000000..1d8a5f8 --- /dev/null +++ b/src/client/cl_cin.c @@ -0,0 +1,1658 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/***************************************************************************** + * name: cl_cin.c + * + * desc: video and cinematic playback + * + * $Archive: /MissionPack/code/client/cl_cin.c $ + * + * cl_glconfig.hwtype trtypes 3dfx/ragepro need 256x256 + * + *****************************************************************************/ + +#include "client.h" +#include "snd_local.h" + +#define MAXSIZE 8 +#define MINSIZE 4 + +#define DEFAULT_CIN_WIDTH 512 +#define DEFAULT_CIN_HEIGHT 512 + +#define ROQ_QUAD 0x1000 +#define ROQ_QUAD_INFO 0x1001 +#define ROQ_CODEBOOK 0x1002 +#define ROQ_QUAD_VQ 0x1011 +#define ROQ_QUAD_JPEG 0x1012 +#define ROQ_QUAD_HANG 0x1013 +#define ROQ_PACKET 0x1030 +#define ZA_SOUND_MONO 0x1020 +#define ZA_SOUND_STEREO 0x1021 + +#define MAX_VIDEO_HANDLES 16 + +extern glconfig_t glConfig; +extern int s_paintedtime; +extern int s_rawend; + + +static void RoQ_init( void ); + +/****************************************************************************** +* +* Class: trFMV +* +* Description: RoQ/RnR manipulation routines +* not entirely complete for first run +* +******************************************************************************/ + +static long ROQ_YY_tab[256]; +static long ROQ_UB_tab[256]; +static long ROQ_UG_tab[256]; +static long ROQ_VG_tab[256]; +static long ROQ_VR_tab[256]; +static unsigned short vq2[256*16*4]; +static unsigned short vq4[256*64*4]; +static unsigned short vq8[256*256*4]; + + +typedef struct { + byte linbuf[DEFAULT_CIN_WIDTH*DEFAULT_CIN_HEIGHT*4*2]; + byte file[65536]; + short sqrTable[256]; + + int mcomp[256]; + byte *qStatus[2][32768]; + + long oldXOff, oldYOff, oldysize, oldxsize; + + int currentHandle; +} cinematics_t; + +typedef struct { + char fileName[MAX_OSPATH]; + int CIN_WIDTH, CIN_HEIGHT; + int xpos, ypos, width, height; + qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader; + fileHandle_t iFile; + e_status status; + unsigned int startTime; + unsigned int lastTime; + long tfps; + long RoQPlayed; + long ROQSize; + unsigned int RoQFrameSize; + long onQuad; + long numQuads; + long samplesPerLine; + unsigned int roq_id; + long screenDelta; + + void ( *VQ0)(byte *status, void *qdata ); + void ( *VQ1)(byte *status, void *qdata ); + void ( *VQNormal)(byte *status, void *qdata ); + void ( *VQBuffer)(byte *status, void *qdata ); + + long samplesPerPixel; // defaults to 2 + byte* gray; + unsigned int xsize, ysize, maxsize, minsize; + + qboolean half, smootheddouble, inMemory; + long normalBuffer0; + long roq_flags; + long roqF0; + long roqF1; + long t[2]; + long roqFPS; + int playonwalls; + byte* buf; + long drawX, drawY; +} cin_cache; + +static cinematics_t cin; +static cin_cache cinTable[MAX_VIDEO_HANDLES]; +static int currentHandle = -1; +static int CL_handle = -1; + +extern int s_soundtime; // sample PAIRS +extern int s_paintedtime; // sample PAIRS + + +void CIN_CloseAllVideos(void) { + int i; + + for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { + if (cinTable[i].fileName[0] != 0 ) { + CIN_StopCinematic(i); + } + } +} + + +static int CIN_HandleForVideo(void) { + int i; + + for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { + if ( cinTable[i].fileName[0] == 0 ) { + return i; + } + } + Com_Error( ERR_DROP, "CIN_HandleForVideo: none free" ); + return -1; +} + + +extern int CL_ScaledMilliseconds(void); + +//----------------------------------------------------------------------------- +// RllSetupTable +// +// Allocates and initializes the square table. +// +// Parameters: None +// +// Returns: Nothing +//----------------------------------------------------------------------------- +static void RllSetupTable( void ) +{ + int z; + + for (z=0;z<128;z++) { + cin.sqrTable[z] = (short)(z*z); + cin.sqrTable[z+128] = (short)(-cin.sqrTable[z]); + } +} + + + +//----------------------------------------------------------------------------- +// RllDecodeMonoToMono +// +// Decode mono source data into a mono buffer. +// +// Parameters: from -> buffer holding encoded data +// to -> buffer to hold decoded data +// size = number of bytes of input (= # of shorts of output) +// signedOutput = 0 for unsigned output, non-zero for signed output +// flag = flags from asset header +// +// Returns: Number of samples placed in output buffer +//----------------------------------------------------------------------------- +long RllDecodeMonoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput ,unsigned short flag) +{ + unsigned int z; + int prev; + + if (signedOutput) + prev = flag - 0x8000; + else + prev = flag; + + for (z=0;z buffer holding encoded data +// to -> buffer to hold decoded data +// size = number of bytes of input (= 1/4 # of bytes of output) +// signedOutput = 0 for unsigned output, non-zero for signed output +// flag = flags from asset header +// +// Returns: Number of samples placed in output buffer +//----------------------------------------------------------------------------- +long RllDecodeMonoToStereo(unsigned char *from,short *to,unsigned int size,char signedOutput,unsigned short flag) +{ + unsigned int z; + int prev; + + if (signedOutput) + prev = flag - 0x8000; + else + prev = flag; + + for (z = 0; z < size; z++) { + prev = (short)(prev + cin.sqrTable[from[z]]); + to[z*2+0] = to[z*2+1] = (short)(prev); + } + + return size; // * 2 * sizeof(short)); +} + + +//----------------------------------------------------------------------------- +// RllDecodeStereoToStereo +// +// Decode stereo source data into a stereo buffer. +// +// Parameters: from -> buffer holding encoded data +// to -> buffer to hold decoded data +// size = number of bytes of input (= 1/2 # of bytes of output) +// signedOutput = 0 for unsigned output, non-zero for signed output +// flag = flags from asset header +// +// Returns: Number of samples placed in output buffer +//----------------------------------------------------------------------------- +long RllDecodeStereoToStereo(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag) +{ + unsigned int z; + unsigned char *zz = from; + int prevL, prevR; + + if (signedOutput) { + prevL = (flag & 0xff00) - 0x8000; + prevR = ((flag & 0x00ff) << 8) - 0x8000; + } else { + prevL = flag & 0xff00; + prevR = (flag & 0x00ff) << 8; + } + + for (z=0;z>1); //*sizeof(short)); +} + + +//----------------------------------------------------------------------------- +// RllDecodeStereoToMono +// +// Decode stereo source data into a mono buffer. +// +// Parameters: from -> buffer holding encoded data +// to -> buffer to hold decoded data +// size = number of bytes of input (= # of bytes of output) +// signedOutput = 0 for unsigned output, non-zero for signed output +// flag = flags from asset header +// +// Returns: Number of samples placed in output buffer +//----------------------------------------------------------------------------- +long RllDecodeStereoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag) +{ + unsigned int z; + int prevL,prevR; + + if (signedOutput) { + prevL = (flag & 0xff00) - 0x8000; + prevR = ((flag & 0x00ff) << 8) -0x8000; + } else { + prevL = flag & 0xff00; + prevR = (flag & 0x00ff) << 8; + } + + for (z=0;z> 2) ); + } +} + +#define VQ2TO4(a,b,c,d) { \ + *c++ = a[0]; \ + *d++ = a[0]; \ + *d++ = a[0]; \ + *c++ = a[1]; \ + *d++ = a[1]; \ + *d++ = a[1]; \ + *c++ = b[0]; \ + *d++ = b[0]; \ + *d++ = b[0]; \ + *c++ = b[1]; \ + *d++ = b[1]; \ + *d++ = b[1]; \ + *d++ = a[0]; \ + *d++ = a[0]; \ + *d++ = a[1]; \ + *d++ = a[1]; \ + *d++ = b[0]; \ + *d++ = b[0]; \ + *d++ = b[1]; \ + *d++ = b[1]; \ + a += 2; b += 2; } + +#define VQ2TO2(a,b,c,d) { \ + *c++ = *a; \ + *d++ = *a; \ + *d++ = *a; \ + *c++ = *b; \ + *d++ = *b; \ + *d++ = *b; \ + *d++ = *a; \ + *d++ = *a; \ + *d++ = *b; \ + *d++ = *b; \ + a++; b++; } + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static unsigned short yuv_to_rgb( long y, long u, long v ) +{ + long r,g,b,YY = (long)(ROQ_YY_tab[(y)]); + + r = (YY + ROQ_VR_tab[v]) >> 9; + g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 8; + b = (YY + ROQ_UB_tab[u]) >> 9; + + if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0; + if (r > 31) r = 31; if (g > 63) g = 63; if (b > 31) b = 31; + + return (unsigned short)((r<<11)+(g<<5)+(b)); +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ +static unsigned int yuv_to_rgb24( long y, long u, long v ) +{ + long r,g,b,YY = (long)(ROQ_YY_tab[(y)]); + + r = (YY + ROQ_VR_tab[v]) >> 6; + g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 6; + b = (YY + ROQ_UB_tab[u]) >> 6; + + if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0; + if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; + + return LittleLong ((r)|(g<<8)|(b<<16)|(255<<24)); +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void decodeCodeBook( byte *input, unsigned short roq_flags ) +{ + long i, j, two, four; + unsigned short *aptr, *bptr, *cptr, *dptr; + long y0,y1,y2,y3,cr,cb; + byte *bbptr, *baptr, *bcptr, *bdptr; + unsigned int *iaptr, *ibptr, *icptr, *idptr; + + if (!roq_flags) { + two = four = 256; + } else { + two = roq_flags>>8; + if (!two) two = 256; + four = roq_flags&0xff; + } + + four *= 2; + + bptr = (unsigned short *)vq2; + + if (!cinTable[currentHandle].half) { + if (!cinTable[currentHandle].smootheddouble) { +// +// normal height +// + if (cinTable[currentHandle].samplesPerPixel==2) { + for(i=0;i cinTable[currentHandle].CIN_WIDTH) bigx = cinTable[currentHandle].CIN_WIDTH; + if (bigy > cinTable[currentHandle].CIN_HEIGHT) bigy = cinTable[currentHandle].CIN_HEIGHT; + + if ( (startX >= lowx) && (startX+quadSize) <= (bigx) && (startY+quadSize) <= (bigy) && (startY >= lowy) && quadSize <= MAXSIZE) { + useY = startY; + scroff = cin.linbuf + (useY+((cinTable[currentHandle].CIN_HEIGHT-bigy)>>1)+yOff)*(cinTable[currentHandle].samplesPerLine) + (((startX+xOff))*cinTable[currentHandle].samplesPerPixel); + + cin.qStatus[0][cinTable[currentHandle].onQuad ] = scroff; + cin.qStatus[1][cinTable[currentHandle].onQuad++] = scroff+offset; + } + + if ( quadSize != MINSIZE ) { + quadSize >>= 1; + recurseQuad( startX, startY , quadSize, xOff, yOff ); + recurseQuad( startX+quadSize, startY , quadSize, xOff, yOff ); + recurseQuad( startX, startY+quadSize , quadSize, xOff, yOff ); + recurseQuad( startX+quadSize, startY+quadSize , quadSize, xOff, yOff ); + } +} + + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void setupQuad( long xOff, long yOff ) +{ + long numQuadCels, i,x,y; + byte *temp; + + if (xOff == cin.oldXOff && yOff == cin.oldYOff && cinTable[currentHandle].ysize == cin.oldysize && cinTable[currentHandle].xsize == cin.oldxsize) { + return; + } + + cin.oldXOff = xOff; + cin.oldYOff = yOff; + cin.oldysize = cinTable[currentHandle].ysize; + cin.oldxsize = cinTable[currentHandle].xsize; + + numQuadCels = (cinTable[currentHandle].CIN_WIDTH*cinTable[currentHandle].CIN_HEIGHT) / (16); + numQuadCels += numQuadCels/4 + numQuadCels/16; + numQuadCels += 64; // for overflow + + numQuadCels = (cinTable[currentHandle].xsize*cinTable[currentHandle].ysize) / (16); + numQuadCels += numQuadCels/4; + numQuadCels += 64; // for overflow + + cinTable[currentHandle].onQuad = 0; + + for(y=0;y<(long)cinTable[currentHandle].ysize;y+=16) + for(x=0;x<(long)cinTable[currentHandle].xsize;x+=16) + recurseQuad( x, y, 16, xOff, yOff ); + + temp = NULL; + + for(i=(numQuadCels-64);i256) { + cinTable[currentHandle].drawX = 256; + } + if (cinTable[currentHandle].drawY>256) { + cinTable[currentHandle].drawY = 256; + } + if (cinTable[currentHandle].CIN_WIDTH != 256 || cinTable[currentHandle].CIN_HEIGHT != 256) { + Com_Printf("HACK: approxmimating cinematic for Rage Pro or Voodoo\n"); + } + } +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void RoQPrepMcomp( long xoff, long yoff ) +{ + long i, j, x, y, temp, temp2; + + i=cinTable[currentHandle].samplesPerLine; j=cinTable[currentHandle].samplesPerPixel; + if ( cinTable[currentHandle].xsize == (cinTable[currentHandle].ysize*4) && !cinTable[currentHandle].half ) { j = j+j; i = i+i; } + + for(y=0;y<16;y++) { + temp2 = (y+yoff-8)*i; + for(x=0;x<16;x++) { + temp = (x+xoff-8)*j; + cin.mcomp[(x*16)+y] = cinTable[currentHandle].normalBuffer0-(temp2+temp); + } + } +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void initRoQ( void ) +{ + if (currentHandle < 0) return; + + cinTable[currentHandle].VQNormal = (void (*)(byte *, void *))blitVQQuad32fs; + cinTable[currentHandle].VQBuffer = (void (*)(byte *, void *))blitVQQuad32fs; + cinTable[currentHandle].samplesPerPixel = 4; + ROQ_GenYUVTables(); + RllSetupTable(); +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ +/* +static byte* RoQFetchInterlaced( byte *source ) { + int x, *src, *dst; + + if (currentHandle < 0) return NULL; + + src = (int *)source; + dst = (int *)cinTable[currentHandle].buf2; + + for(x=0;x<256*256;x++) { + *dst = *src; + dst++; src += 2; + } + return cinTable[currentHandle].buf2; +} +*/ +static void RoQReset( void ) { + + if (currentHandle < 0) return; + + Sys_EndStreamedFile(cinTable[currentHandle].iFile); + FS_FCloseFile( cinTable[currentHandle].iFile ); + FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue); + // let the background thread start reading ahead + Sys_BeginStreamedFile( cinTable[currentHandle].iFile, 0x10000 ); + Sys_StreamedRead (cin.file, 16, 1, cinTable[currentHandle].iFile); + RoQ_init(); + cinTable[currentHandle].status = FMV_LOOPED; +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void RoQInterrupt(void) +{ + byte *framedata; + short sbuf[32768]; + int ssize; + + if (currentHandle < 0) return; + + Sys_StreamedRead( cin.file, cinTable[currentHandle].RoQFrameSize+8, 1, cinTable[currentHandle].iFile ); + if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) { + if (cinTable[currentHandle].holdAtEnd==qfalse) { + if (cinTable[currentHandle].looping) { + RoQReset(); + } else { + cinTable[currentHandle].status = FMV_EOF; + } + } else { + cinTable[currentHandle].status = FMV_IDLE; + } + return; + } + + framedata = cin.file; +// +// new frame is ready +// +redump: + switch(cinTable[currentHandle].roq_id) + { + case ROQ_QUAD_VQ: + if ((cinTable[currentHandle].numQuads&1)) { + cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[1]; + RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 ); + cinTable[currentHandle].VQ1( (byte *)cin.qStatus[1], framedata); + cinTable[currentHandle].buf = cin.linbuf + cinTable[currentHandle].screenDelta; + } else { + cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[0]; + RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 ); + cinTable[currentHandle].VQ0( (byte *)cin.qStatus[0], framedata ); + cinTable[currentHandle].buf = cin.linbuf; + } + if (cinTable[currentHandle].numQuads == 0) { // first frame + Com_Memcpy(cin.linbuf+cinTable[currentHandle].screenDelta, cin.linbuf, cinTable[currentHandle].samplesPerLine*cinTable[currentHandle].ysize); + } + cinTable[currentHandle].numQuads++; + cinTable[currentHandle].dirty = qtrue; + break; + case ROQ_CODEBOOK: + decodeCodeBook( framedata, (unsigned short)cinTable[currentHandle].roq_flags ); + break; + case ZA_SOUND_MONO: + if (!cinTable[currentHandle].silent) { + ssize = RllDecodeMonoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags); + S_RawSamples( ssize, 22050, 2, 1, (byte *)sbuf, 1.0f ); + } + break; + case ZA_SOUND_STEREO: + if (!cinTable[currentHandle].silent) { + if (cinTable[currentHandle].numQuads == -1) { + S_Update(); + s_rawend = s_soundtime; + } + ssize = RllDecodeStereoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags); + S_RawSamples( ssize, 22050, 2, 2, (byte *)sbuf, 1.0f ); + } + break; + case ROQ_QUAD_INFO: + if (cinTable[currentHandle].numQuads == -1) { + readQuadInfo( framedata ); + setupQuad( 0, 0 ); + // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer + cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value; + } + if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0; + break; + case ROQ_PACKET: + cinTable[currentHandle].inMemory = cinTable[currentHandle].roq_flags; + cinTable[currentHandle].RoQFrameSize = 0; // for header + break; + case ROQ_QUAD_HANG: + cinTable[currentHandle].RoQFrameSize = 0; + break; + case ROQ_QUAD_JPEG: + break; + default: + cinTable[currentHandle].status = FMV_EOF; + break; + } +// +// read in next frame data +// + if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) { + if (cinTable[currentHandle].holdAtEnd==qfalse) { + if (cinTable[currentHandle].looping) { + RoQReset(); + } else { + cinTable[currentHandle].status = FMV_EOF; + } + } else { + cinTable[currentHandle].status = FMV_IDLE; + } + return; + } + + framedata += cinTable[currentHandle].RoQFrameSize; + cinTable[currentHandle].roq_id = framedata[0] + framedata[1]*256; + cinTable[currentHandle].RoQFrameSize = framedata[2] + framedata[3]*256 + framedata[4]*65536; + cinTable[currentHandle].roq_flags = framedata[6] + framedata[7]*256; + cinTable[currentHandle].roqF0 = (char)framedata[7]; + cinTable[currentHandle].roqF1 = (char)framedata[6]; + + if (cinTable[currentHandle].RoQFrameSize>65536||cinTable[currentHandle].roq_id==0x1084) { + Com_DPrintf("roq_size>65536||roq_id==0x1084\n"); + cinTable[currentHandle].status = FMV_EOF; + if (cinTable[currentHandle].looping) { + RoQReset(); + } + return; + } + if (cinTable[currentHandle].inMemory && (cinTable[currentHandle].status != FMV_EOF)) { cinTable[currentHandle].inMemory--; framedata += 8; goto redump; } +// +// one more frame hits the dust +// +// assert(cinTable[currentHandle].RoQFrameSize <= 65536); +// r = Sys_StreamedRead( cin.file, cinTable[currentHandle].RoQFrameSize+8, 1, cinTable[currentHandle].iFile ); + cinTable[currentHandle].RoQPlayed += cinTable[currentHandle].RoQFrameSize+8; +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void RoQ_init( void ) +{ + // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer + cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value; + + cinTable[currentHandle].RoQPlayed = 24; + +/* get frame rate */ + cinTable[currentHandle].roqFPS = cin.file[ 6] + cin.file[ 7]*256; + + if (!cinTable[currentHandle].roqFPS) cinTable[currentHandle].roqFPS = 30; + + cinTable[currentHandle].numQuads = -1; + + cinTable[currentHandle].roq_id = cin.file[ 8] + cin.file[ 9]*256; + cinTable[currentHandle].RoQFrameSize = cin.file[10] + cin.file[11]*256 + cin.file[12]*65536; + cinTable[currentHandle].roq_flags = cin.file[14] + cin.file[15]*256; + + if (cinTable[currentHandle].RoQFrameSize > 65536 || !cinTable[currentHandle].RoQFrameSize) { + return; + } + +} + +/****************************************************************************** +* +* Function: +* +* Description: +* +******************************************************************************/ + +static void RoQShutdown( void ) { + if (!cinTable[currentHandle].buf) { + return; + } + + if ( cinTable[currentHandle].status == FMV_IDLE ) { + return; + } + Com_DPrintf("finished cinematic\n"); + cinTable[currentHandle].status = FMV_IDLE; + + if (cinTable[currentHandle].iFile) { + Sys_EndStreamedFile( cinTable[currentHandle].iFile ); + FS_FCloseFile( cinTable[currentHandle].iFile ); + cinTable[currentHandle].iFile = 0; + } + + if (cinTable[currentHandle].alterGameState) { + cls.state = CA_DISCONNECTED; + CL_handle = -1; + } + cinTable[currentHandle].fileName[0] = 0; + currentHandle = -1; +} + +/* +================== +SCR_StopCinematic +================== +*/ +e_status CIN_StopCinematic(int handle) { + + if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF; + currentHandle = handle; + + Com_DPrintf("trFMV::stop(), closing %s\n", cinTable[currentHandle].fileName); + + if (!cinTable[currentHandle].buf) { + return FMV_EOF; + } + + if (cinTable[currentHandle].alterGameState) { + if ( cls.state != CA_CINEMATIC ) { + return cinTable[currentHandle].status; + } + } + cinTable[currentHandle].status = FMV_EOF; + RoQShutdown(); + + return FMV_EOF; +} + +/* +================== +SCR_RunCinematic + +Fetch and decompress the pending frame +================== +*/ + + +e_status CIN_RunCinematic (int handle) +{ + // bk001204 - init + int start = 0; + int thisTime = 0; + + if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF; + + if (cin.currentHandle != handle) { + currentHandle = handle; + cin.currentHandle = currentHandle; + cinTable[currentHandle].status = FMV_EOF; + RoQReset(); + } + + if (cinTable[handle].playonwalls < -1) + { + return cinTable[handle].status; + } + + currentHandle = handle; + + if (cinTable[currentHandle].alterGameState) { + if ( cls.state != CA_CINEMATIC ) { + return cinTable[currentHandle].status; + } + } + + if (cinTable[currentHandle].status == FMV_IDLE) { + return cinTable[currentHandle].status; + } + + // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer + thisTime = CL_ScaledMilliseconds()*com_timescale->value; + if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) { + cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime; + } + // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer + cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*3)/100); + + start = cinTable[currentHandle].startTime; + while( (cinTable[currentHandle].tfps != cinTable[currentHandle].numQuads) + && (cinTable[currentHandle].status == FMV_PLAY) ) + { + RoQInterrupt(); + if (start != cinTable[currentHandle].startTime) { + // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer + cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value) + - cinTable[currentHandle].startTime)*3)/100); + start = cinTable[currentHandle].startTime; + } + } + + cinTable[currentHandle].lastTime = thisTime; + + if (cinTable[currentHandle].status == FMV_LOOPED) { + cinTable[currentHandle].status = FMV_PLAY; + } + + if (cinTable[currentHandle].status == FMV_EOF) { + if (cinTable[currentHandle].looping) { + RoQReset(); + } else { + RoQShutdown(); + } + } + + return cinTable[currentHandle].status; +} + +/* +================== +CL_PlayCinematic + +================== +*/ +int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { + unsigned short RoQID; + char name[MAX_OSPATH]; + int i; + + if (strstr(arg, "/") == NULL && strstr(arg, "\\") == NULL) { + Com_sprintf (name, sizeof(name), "video/%s", arg); + } else { + Com_sprintf (name, sizeof(name), "%s", arg); + } + + if (!(systemBits & CIN_system)) { + for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { + if (!strcmp(cinTable[i].fileName, name) ) { + return i; + } + } + } + + Com_DPrintf("SCR_PlayCinematic( %s )\n", arg); + + Com_Memset(&cin, 0, sizeof(cinematics_t) ); + currentHandle = CIN_HandleForVideo(); + + cin.currentHandle = currentHandle; + + strcpy(cinTable[currentHandle].fileName, name); + + cinTable[currentHandle].ROQSize = 0; + cinTable[currentHandle].ROQSize = FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue); + + if (cinTable[currentHandle].ROQSize<=0) { + Com_DPrintf("play(%s), ROQSize<=0\n", arg); + cinTable[currentHandle].fileName[0] = 0; + return -1; + } + + CIN_SetExtents(currentHandle, x, y, w, h); + CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0); + + cinTable[currentHandle].CIN_HEIGHT = DEFAULT_CIN_HEIGHT; + cinTable[currentHandle].CIN_WIDTH = DEFAULT_CIN_WIDTH; + cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0; + cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; + cinTable[currentHandle].playonwalls = 1; + cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; + cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0; + + if (cinTable[currentHandle].alterGameState) { + // close the menu + if ( uivm ) { + VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE ); + } + } else { + cinTable[currentHandle].playonwalls = cl_inGameVideo->integer; + } + + initRoQ(); + + FS_Read (cin.file, 16, cinTable[currentHandle].iFile); + + RoQID = (unsigned short)(cin.file[0]) + (unsigned short)(cin.file[1])*256; + if (RoQID == 0x1084) + { + RoQ_init(); +// FS_Read (cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile); + // let the background thread start reading ahead + Sys_BeginStreamedFile( cinTable[currentHandle].iFile, 0x10000 ); + + cinTable[currentHandle].status = FMV_PLAY; + Com_DPrintf("trFMV::play(), playing %s\n", arg); + + if (cinTable[currentHandle].alterGameState) { + cls.state = CA_CINEMATIC; + } + + Con_Close(); + + s_rawend = s_soundtime; + + return currentHandle; + } + Com_DPrintf("trFMV::play(), invalid RoQ ID\n"); + + RoQShutdown(); + return -1; +} + +void CIN_SetExtents (int handle, int x, int y, int w, int h) { + if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return; + cinTable[handle].xpos = x; + cinTable[handle].ypos = y; + cinTable[handle].width = w; + cinTable[handle].height = h; + cinTable[handle].dirty = qtrue; +} + +void CIN_SetLooping(int handle, qboolean loop) { + if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return; + cinTable[handle].looping = loop; +} + +/* +================== +SCR_DrawCinematic + +================== +*/ +void CIN_DrawCinematic (int handle) { + float x, y, w, h; + byte *buf; + + if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return; + + if (!cinTable[handle].buf) { + return; + } + + x = cinTable[handle].xpos; + y = cinTable[handle].ypos; + w = cinTable[handle].width; + h = cinTable[handle].height; + buf = cinTable[handle].buf; + SCR_AdjustFrom640( &x, &y, &w, &h ); + + if (cinTable[handle].dirty && (cinTable[handle].CIN_WIDTH != cinTable[handle].drawX || cinTable[handle].CIN_HEIGHT != cinTable[handle].drawY)) { + int ix, iy, *buf2, *buf3, xm, ym, ll; + + xm = cinTable[handle].CIN_WIDTH/256; + ym = cinTable[handle].CIN_HEIGHT/256; + ll = 8; + if (cinTable[handle].CIN_WIDTH==512) { + ll = 9; + } + + buf3 = (int*)buf; + buf2 = Hunk_AllocateTempMemory( 256*256*4 ); + if (xm==2 && ym==2) { + byte *bc2, *bc3; + int ic, iiy; + + bc2 = (byte *)buf2; + bc3 = (byte *)buf3; + for (iy = 0; iy<256; iy++) { + iiy = iy<<12; + for (ix = 0; ix<2048; ix+=8) { + for(ic = ix;ic<(ix+4);ic++) { + *bc2=(bc3[iiy+ic]+bc3[iiy+4+ic]+bc3[iiy+2048+ic]+bc3[iiy+2048+4+ic])>>2; + bc2++; + } + } + } + } else if (xm==2 && ym==1) { + byte *bc2, *bc3; + int ic, iiy; + + bc2 = (byte *)buf2; + bc3 = (byte *)buf3; + for (iy = 0; iy<256; iy++) { + iiy = iy<<11; + for (ix = 0; ix<2048; ix+=8) { + for(ic = ix;ic<(ix+4);ic++) { + *bc2=(bc3[iiy+ic]+bc3[iiy+4+ic])>>1; + bc2++; + } + } + } + } else { + for (iy = 0; iy<256; iy++) { + for (ix = 0; ix<256; ix++) { + buf2[(iy<<8)+ix] = buf3[((iy*ym)<= 0) { + do { + SCR_RunCinematic(); + } while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // wait for first frame (load codebook and sound) + } +} + + +void SCR_DrawCinematic (void) { + if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) { + CIN_DrawCinematic(CL_handle); + } +} + +void SCR_RunCinematic (void) +{ + if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) { + CIN_RunCinematic(CL_handle); + } +} + +void SCR_StopCinematic(void) { + if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) { + CIN_StopCinematic(CL_handle); + S_StopAllSounds (); + CL_handle = -1; + } +} + +void CIN_UploadCinematic(int handle) { + if (handle >= 0 && handle < MAX_VIDEO_HANDLES) { + if (!cinTable[handle].buf) { + return; + } + if (cinTable[handle].playonwalls <= 0 && cinTable[handle].dirty) { + if (cinTable[handle].playonwalls == 0) { + cinTable[handle].playonwalls = -1; + } else { + if (cinTable[handle].playonwalls == -1) { + cinTable[handle].playonwalls = -2; + } else { + cinTable[handle].dirty = qfalse; + } + } + } + re.UploadCinematic( 256, 256, 256, 256, cinTable[handle].buf, handle, cinTable[handle].dirty); + if (cl_inGameVideo->integer == 0 && cinTable[handle].playonwalls == 1) { + cinTable[handle].playonwalls--; + } + } +} + diff --git a/src/client/cl_console.c b/src/client/cl_console.c new file mode 100644 index 0000000..3e32139 --- /dev/null +++ b/src/client/cl_console.c @@ -0,0 +1,701 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// console.c + +#include "client.h" + + +int g_console_field_width = 78; + + +#define NUM_CON_TIMES 4 + +#define CON_TEXTSIZE 32768 +typedef struct { + qboolean initialized; + + short text[CON_TEXTSIZE]; + int current; // line where next message will be printed + int x; // offset in current line for next print + int display; // bottom of console displays this line + + int linewidth; // characters across screen + int totallines; // total lines in console scrollback + + float xadjust; // for wide aspect screens + + float displayFrac; // aproaches finalFrac at scr_conspeed + float finalFrac; // 0.0 to 1.0 lines of console to display + + int vislines; // in scanlines + + vec4_t color; +} console_t; + +extern console_t con; + +console_t con; + +cvar_t *con_conspeed; + +#define DEFAULT_CONSOLE_WIDTH 78 + +vec4_t console_color = {1.0, 1.0, 1.0, 1.0}; + + +/* +================ +Con_ToggleConsole_f +================ +*/ +void Con_ToggleConsole_f (void) { + // closing a full screen console restarts the demo loop + if ( cls.state == CA_DISCONNECTED && cls.keyCatchers == KEYCATCH_CONSOLE ) { + CL_StartDemoLoop(); + return; + } + + Field_Clear( &g_consoleField ); + g_consoleField.widthInChars = g_console_field_width; + + cls.keyCatchers ^= KEYCATCH_CONSOLE; +} + +/* +================ +Con_MessageMode_f +================ +*/ +void Con_MessageMode_f (void) { + chat_playerNum = -1; + chat_team = qfalse; + Field_Clear( &chatField ); + chatField.widthInChars = 30; + + cls.keyCatchers ^= KEYCATCH_MESSAGE; +} + +/* +================ +Con_MessageMode2_f +================ +*/ +void Con_MessageMode2_f (void) { + chat_playerNum = -1; + chat_team = qtrue; + Field_Clear( &chatField ); + chatField.widthInChars = 25; + cls.keyCatchers ^= KEYCATCH_MESSAGE; +} + +/* +================ +Con_MessageMode3_f +================ +*/ +void Con_MessageMode3_f (void) { + chat_playerNum = VM_Call( cgvm, CG_CROSSHAIR_PLAYER ); + if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) { + chat_playerNum = -1; + return; + } + chat_team = qfalse; + Field_Clear( &chatField ); + chatField.widthInChars = 30; + cls.keyCatchers ^= KEYCATCH_MESSAGE; +} + +/* +================ +Con_MessageMode4_f +================ +*/ +void Con_MessageMode4_f (void) { + chat_playerNum = VM_Call( cgvm, CG_LAST_ATTACKER ); + if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) { + chat_playerNum = -1; + return; + } + chat_team = qfalse; + Field_Clear( &chatField ); + chatField.widthInChars = 30; + cls.keyCatchers ^= KEYCATCH_MESSAGE; +} + +/* +================ +Con_Clear_f +================ +*/ +void Con_Clear_f (void) { + int i; + + for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) { + con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' '; + } + + Con_Bottom(); // go to end +} + + +/* +================ +Con_Dump_f + +Save the console contents out to a file +================ +*/ +void Con_Dump_f (void) +{ + int l, x, i; + short *line; + fileHandle_t f; + char buffer[1024]; + + if (Cmd_Argc() != 2) + { + Com_Printf ("usage: condump \n"); + return; + } + + Com_Printf ("Dumped console text to %s.\n", Cmd_Argv(1) ); + + f = FS_FOpenFileWrite( Cmd_Argv( 1 ) ); + if (!f) + { + Com_Printf ("ERROR: couldn't open.\n"); + return; + } + + // skip empty lines + for (l = con.current - con.totallines + 1 ; l <= con.current ; l++) + { + line = con.text + (l%con.totallines)*con.linewidth; + for (x=0 ; x=0 ; x--) + { + if (buffer[x] == ' ') + buffer[x] = 0; + else + break; + } + strcat( buffer, "\n" ); + FS_Write(buffer, strlen(buffer), f); + } + + FS_FCloseFile( f ); +} + + +/* +================ +Con_ClearNotify +================ +*/ +void Con_ClearNotify( void ) { + Cmd_TokenizeString( NULL ); + CL_GameConsoleText( ); +} + + + +/* +================ +Con_CheckResize + +If the line width has changed, reformat the buffer. +================ +*/ +void Con_CheckResize (void) +{ + int i, j, width, oldwidth, oldtotallines, numlines, numchars; + short tbuf[CON_TEXTSIZE]; + + width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2; + + if (width == con.linewidth) + return; + + if (width < 1) // video hasn't been initialized yet + { + width = DEFAULT_CONSOLE_WIDTH; + con.linewidth = width; + con.totallines = CON_TEXTSIZE / con.linewidth; + for(i=0; iinteger ) { + return; + } + + if (!con.initialized) { + con.color[0] = + con.color[1] = + con.color[2] = + con.color[3] = 1.0f; + con.linewidth = -1; + Con_CheckResize (); + con.initialized = qtrue; + } + + if( !skipnotify && !( cls.keyCatchers & KEYCATCH_CONSOLE ) ) { + Cmd_SaveCmdContext( ); + + // feed the text to cgame + Cmd_TokenizeString( txt ); + CL_GameConsoleText( ); + + Cmd_RestoreCmdContext( ); + } + + color = ColorIndex(COLOR_WHITE); + + while ( (c = *txt) != 0 ) { + if ( Q_IsColorString( txt ) ) { + color = ColorIndex( *(txt+1) ); + txt += 2; + continue; + } + + // count word length + for (l=0 ; l< con.linewidth ; l++) { + if ( txt[l] <= ' ') { + break; + } + + } + + // word wrap + if (l != con.linewidth && (con.x + l >= con.linewidth) ) { + Con_Linefeed(skipnotify); + + } + + txt++; + + switch (c) + { + case '\n': + Con_Linefeed (skipnotify); + break; + case '\r': + con.x = 0; + break; + default: // display character and advance + y = con.current % con.totallines; + con.text[y*con.linewidth+con.x] = (color << 8) | c; + con.x++; + if (con.x >= con.linewidth) { + Con_Linefeed(skipnotify); + con.x = 0; + } + break; + } + } +} + + +/* +============================================================================== + +DRAWING + +============================================================================== +*/ + + +/* +================ +Con_DrawInput + +Draw the editline after a ] prompt +================ +*/ +void Con_DrawInput (void) { + int y; + + if ( cls.state != CA_DISCONNECTED && !(cls.keyCatchers & KEYCATCH_CONSOLE ) ) { + return; + } + + y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); + + re.SetColor( con.color ); + + SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); + + Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, + SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue ); +} + +/* +================ +Con_DrawSolidConsole + +Draws the console with the solid background +================ +*/ +void Con_DrawSolidConsole( float frac ) { + int i, x, y; + int rows; + short *text; + int row; + int lines; +// qhandle_t conShader; + int currentColor; + vec4_t color; + + lines = cls.glconfig.vidHeight * frac; + if (lines <= 0) + return; + + if (lines > cls.glconfig.vidHeight ) + lines = cls.glconfig.vidHeight; + + // on wide screens, we will center the text + con.xadjust = 0; + SCR_AdjustFrom640( &con.xadjust, NULL, NULL, NULL ); + + // draw the background + y = frac * SCREEN_HEIGHT - 2; + if ( y < 1 ) { + y = 0; + } + else { + SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader ); + } + + color[0] = 1; + color[1] = 0; + color[2] = 0; + color[3] = 1; + SCR_FillRect( 0, y, SCREEN_WIDTH, 2, color ); + + + // draw the version number + + re.SetColor( g_color_table[ColorIndex(COLOR_RED)] ); + + i = strlen( SVN_VERSION ); + + for (x=0 ; x= con.totallines) { + // past scrollback wrap point + continue; + } + + text = con.text + (row % con.totallines)*con.linewidth; + + for (x=0 ; x>8)&7 ) != currentColor ) { + currentColor = (text[x]>>8)&7; + re.SetColor( g_color_table[currentColor] ); + } + SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff ); + } + } + + // draw the input prompt, user text, and cursor if desired + Con_DrawInput (); + + re.SetColor( NULL ); +} + + + +/* +================== +Con_DrawConsole +================== +*/ +void Con_DrawConsole( void ) { + // check for console width changes from a vid mode change + Con_CheckResize (); + + // if disconnected, render console full screen + if ( cls.state == CA_DISCONNECTED ) { + if ( !( cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME)) ) { + Con_DrawSolidConsole( 1.0 ); + return; + } + } + + if ( con.displayFrac ) { + Con_DrawSolidConsole( con.displayFrac ); + } + + if( cls.keyCatchers & ( KEYCATCH_UI | KEYCATCH_CGAME ) ) + return; + + // draw the chat line + if( cls.keyCatchers & KEYCATCH_MESSAGE ) + { + int skip; + + if( chat_team ) + { + SCR_DrawBigString( 8, 232, "Team Say:", 1.0f ); + skip = 11; + } + else + { + SCR_DrawBigString( 8, 232, "Say:", 1.0f ); + skip = 5; + } + + Field_BigDraw( &chatField, skip * BIGCHAR_WIDTH, 232, + SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue ); + } +} + +//================================================================ + +/* +================== +Con_RunConsole + +Scroll it up or down +================== +*/ +void Con_RunConsole (void) { + // decide on the destination height of the console + if ( cls.keyCatchers & KEYCATCH_CONSOLE ) + con.finalFrac = 0.5; // half screen + else + con.finalFrac = 0; // none visible + + // scroll towards the destination height + if (con.finalFrac < con.displayFrac) + { + con.displayFrac -= con_conspeed->value*cls.realFrametime*0.001; + if (con.finalFrac > con.displayFrac) + con.displayFrac = con.finalFrac; + + } + else if (con.finalFrac > con.displayFrac) + { + con.displayFrac += con_conspeed->value*cls.realFrametime*0.001; + if (con.finalFrac < con.displayFrac) + con.displayFrac = con.finalFrac; + } + +} + + +void Con_PageUp( void ) { + con.display -= 2; + if ( con.current - con.display >= con.totallines ) { + con.display = con.current - con.totallines + 1; + } +} + +void Con_PageDown( void ) { + con.display += 2; + if (con.display > con.current) { + con.display = con.current; + } +} + +void Con_Top( void ) { + con.display = con.totallines; + if ( con.current - con.display >= con.totallines ) { + con.display = con.current - con.totallines + 1; + } +} + +void Con_Bottom( void ) { + con.display = con.current; +} + + +void Con_Close( void ) { + if ( !com_cl_running->integer ) { + return; + } + Field_Clear( &g_consoleField ); + cls.keyCatchers &= ~KEYCATCH_CONSOLE; + con.finalFrac = 0; // none visible + con.displayFrac = 0; +} diff --git a/src/client/cl_curl.c b/src/client/cl_curl.c new file mode 100644 index 0000000..9c5e3cc --- /dev/null +++ b/src/client/cl_curl.c @@ -0,0 +1,360 @@ +/* +=========================================================================== +Copyright (C) 2006 Tony J. White (tjw@tjw.org) + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#if USE_CURL +#include "client.h" +cvar_t *cl_cURLLib; + +#if USE_CURL_DLOPEN + +#if USE_SDL_VIDEO +#include "SDL.h" +#include "SDL_loadso.h" +#define OBJTYPE void * +#define OBJLOAD(x) SDL_LoadObject(x) +#define SYMLOAD(x,y) SDL_LoadFunction(x,y) +#define OBJFREE(x) SDL_UnloadObject(x) + +#elif defined _WIN32 +#include +#define OBJTYPE HMODULE +#define OBJLOAD(x) LoadLibrary(x) +#define SYMLOAD(x,y) GetProcAddress(x,y) +#define OBJFREE(x) FreeLibrary(x) + +#elif defined __linux__ || defined __FreeBSD__ || defined MACOS_X || defined __sun +#include +#define OBJTYPE void * +#define OBJLOAD(x) dlopen(x, RTLD_LAZY | RTLD_GLOBAL) +#define SYMLOAD(x,y) dlsym(x,y) +#define OBJFREE(x) dlclose(x) +#else + +#error "Your platform has no lib loading code or it is disabled" +#endif + +#if defined __linux__ || defined __FreeBSD__ || defined MACOS_X +#include +#include +#endif + +char* (*qcurl_version)(void); + +CURL* (*qcurl_easy_init)(void); +CURLcode (*qcurl_easy_setopt)(CURL *curl, CURLoption option, ...); +CURLcode (*qcurl_easy_perform)(CURL *curl); +void (*qcurl_easy_cleanup)(CURL *curl); +CURLcode (*qcurl_easy_getinfo)(CURL *curl, CURLINFO info, ...); +CURL* (*qcurl_easy_duphandle)(CURL *curl); +void (*qcurl_easy_reset)(CURL *curl); +const char *(*qcurl_easy_strerror)(CURLcode); + +CURLM* (*qcurl_multi_init)(void); +CURLMcode (*qcurl_multi_add_handle)(CURLM *multi_handle, + CURL *curl_handle); +CURLMcode (*qcurl_multi_remove_handle)(CURLM *multi_handle, + CURL *curl_handle); +CURLMcode (*qcurl_multi_fdset)(CURLM *multi_handle, + fd_set *read_fd_set, + fd_set *write_fd_set, + fd_set *exc_fd_set, + int *max_fd); +CURLMcode (*qcurl_multi_perform)(CURLM *multi_handle, + int *running_handles); +CURLMcode (*qcurl_multi_cleanup)(CURLM *multi_handle); +CURLMsg *(*qcurl_multi_info_read)(CURLM *multi_handle, + int *msgs_in_queue); +const char *(*qcurl_multi_strerror)(CURLMcode); + +static OBJTYPE cURLLib = NULL; + +/* +================= +GPA +================= +*/ +static void *GPA(char *str) +{ + void *rv; + + rv = SYMLOAD(cURLLib, str); + if(!rv) + { + Com_Printf("Can't load symbol %s\n", str); + clc.cURLEnabled = qfalse; + return NULL; + } + else + { + Com_DPrintf("Loaded symbol %s (0x%p)\n", str, rv); + return rv; + } +} +#endif /* USE_CURL_DLOPEN */ + +/* +================= +CL_cURL_Init +================= +*/ +qboolean CL_cURL_Init() +{ +#if USE_CURL_DLOPEN + if(cURLLib) + return qtrue; + + + Com_Printf("Loading \"%s\"...", cl_cURLLib->string); + if( (cURLLib = OBJLOAD(cl_cURLLib->string)) == 0 ) + { +#ifdef _WIN32 + return qfalse; +#else + char fn[1024]; + getcwd(fn, sizeof(fn)); + strncat(fn, "/", sizeof(fn)-strlen(fn)-1); + strncat(fn, cl_cURLLib->string, sizeof(fn)-strlen(fn)-1); + + if( (cURLLib = OBJLOAD(fn)) == 0 ) + { + return qfalse; + } +#endif /* _WIN32 */ + } + + clc.cURLEnabled = qtrue; + + qcurl_version = GPA("curl_version"); + + qcurl_easy_init = GPA("curl_easy_init"); + qcurl_easy_setopt = GPA("curl_easy_setopt"); + qcurl_easy_perform = GPA("curl_easy_perform"); + qcurl_easy_cleanup = GPA("curl_easy_cleanup"); + qcurl_easy_getinfo = GPA("curl_easy_getinfo"); + qcurl_easy_duphandle = GPA("curl_easy_duphandle"); + qcurl_easy_reset = GPA("curl_easy_reset"); + qcurl_easy_strerror = GPA("curl_easy_strerror"); + + qcurl_multi_init = GPA("curl_multi_init"); + qcurl_multi_add_handle = GPA("curl_multi_add_handle"); + qcurl_multi_remove_handle = GPA("curl_multi_remove_handle"); + qcurl_multi_fdset = GPA("curl_multi_fdset"); + qcurl_multi_perform = GPA("curl_multi_perform"); + qcurl_multi_cleanup = GPA("curl_multi_cleanup"); + qcurl_multi_info_read = GPA("curl_multi_info_read"); + qcurl_multi_strerror = GPA("curl_multi_strerror"); + + if(!clc.cURLEnabled) + { + CL_cURL_Shutdown(); + Com_Printf("FAIL One or more symbols not found\n"); + return qfalse; + } + Com_Printf("OK\n"); + + return qtrue; +#else + clc.cURLEnabled = qtrue; + return qtrue; +#endif /* USE_CURL_DLOPEN */ +} + +/* +================= +CL_cURL_Shutdown +================= +*/ +void CL_cURL_Shutdown( void ) +{ + CL_cURL_Cleanup(); +#if USE_CURL_DLOPEN + if(cURLLib) + { + OBJFREE(cURLLib); + cURLLib = NULL; + } + qcurl_easy_init = NULL; + qcurl_easy_setopt = NULL; + qcurl_easy_perform = NULL; + qcurl_easy_cleanup = NULL; + qcurl_easy_getinfo = NULL; + qcurl_easy_duphandle = NULL; + qcurl_easy_reset = NULL; + + qcurl_multi_init = NULL; + qcurl_multi_add_handle = NULL; + qcurl_multi_remove_handle = NULL; + qcurl_multi_fdset = NULL; + qcurl_multi_perform = NULL; + qcurl_multi_cleanup = NULL; + qcurl_multi_info_read = NULL; + qcurl_multi_strerror = NULL; +#endif /* USE_CURL_DLOPEN */ +} + +void CL_cURL_Cleanup(void) +{ + if(clc.downloadCURLM) { + if(clc.downloadCURL) { + qcurl_multi_remove_handle(clc.downloadCURLM, + clc.downloadCURL); + qcurl_easy_cleanup(clc.downloadCURL); + } + qcurl_multi_cleanup(clc.downloadCURLM); + clc.downloadCURLM = NULL; + clc.downloadCURL = NULL; + } + else if(clc.downloadCURL) { + qcurl_easy_cleanup(clc.downloadCURL); + clc.downloadCURL = NULL; + } +} + +static int CL_cURL_CallbackProgress( void *dummy, double dltotal, double dlnow, + double ultotal, double ulnow ) +{ + clc.downloadSize = (int)dltotal; + Cvar_SetValue( "cl_downloadSize", clc.downloadSize ); + clc.downloadCount = (int)dlnow; + Cvar_SetValue( "cl_downloadCount", clc.downloadCount ); + return 0; +} + +static int CL_cURL_CallbackWrite(void *buffer, size_t size, size_t nmemb, + void *stream) +{ + FS_Write( buffer, size*nmemb, ((fileHandle_t*)stream)[0] ); + return size*nmemb; +} + +void CL_cURL_BeginDownload( const char *localName, const char *remoteURL ) +{ + clc.cURLUsed = qtrue; + Com_Printf("URL: %s\n", remoteURL); + Com_DPrintf("***** CL_cURL_BeginDownload *****\n" + "Localname: %s\n" + "RemoteURL: %s\n" + "****************************\n", localName, remoteURL); + CL_cURL_Cleanup(); + Q_strncpyz(clc.downloadURL, remoteURL, sizeof(clc.downloadURL)); + Q_strncpyz(clc.downloadName, localName, sizeof(clc.downloadName)); + Com_sprintf(clc.downloadTempName, sizeof(clc.downloadTempName), + "%s.tmp", localName); + + // Set so UI gets access to it + Cvar_Set("cl_downloadName", localName); + Cvar_Set("cl_downloadSize", "0"); + Cvar_Set("cl_downloadCount", "0"); + Cvar_SetValue("cl_downloadTime", cls.realtime); + + clc.downloadBlock = 0; // Starting new file + clc.downloadCount = 0; + + clc.downloadCURL = qcurl_easy_init(); + if(!clc.downloadCURL) { + Com_Error(ERR_DROP, "CL_cURL_BeginDownload: qcurl_easy_init() " + "failed\n"); + return; + } + clc.download = FS_SV_FOpenFileWrite(clc.downloadTempName); + if(!clc.download) { + Com_Error(ERR_DROP, "CL_cURL_BeginDownload: failed to open " + "%s for writing\n", clc.downloadTempName); + return; + } + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEDATA, clc.download); + if(com_developer->integer) + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_VERBOSE, 1); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_URL, clc.downloadURL); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_TRANSFERTEXT, 0); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_REFERER, va("ioQ3://%s", + NET_AdrToString(clc.serverAddress))); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_USERAGENT, va("%s %s", + Q3_VERSION, qcurl_version())); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEFUNCTION, + CL_cURL_CallbackWrite); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEDATA, &clc.download); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_NOPROGRESS, 0); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSFUNCTION, + CL_cURL_CallbackProgress); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSDATA, NULL); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FAILONERROR, 1); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FOLLOWLOCATION, 1); + qcurl_easy_setopt(clc.downloadCURL, CURLOPT_MAXREDIRS, 5); + clc.downloadCURLM = qcurl_multi_init(); + if(!clc.downloadCURLM) { + qcurl_easy_cleanup(clc.downloadCURL); + clc.downloadCURL = NULL; + Com_Error(ERR_DROP, "CL_cURL_BeginDownload: qcurl_multi_init() " + "failed\n"); + return; + } + qcurl_multi_add_handle(clc.downloadCURLM, clc.downloadCURL); + + if(!(clc.sv_allowDownload & DLF_NO_DISCONNECT) && + !clc.cURLDisconnected) { + + CL_AddReliableCommand("disconnect"); + CL_WritePacket(); + CL_WritePacket(); + CL_WritePacket(); + clc.cURLDisconnected = qtrue; + } +} + +void CL_cURL_PerformDownload(void) +{ + CURLMcode res; + CURLMsg *msg; + int c; + int i = 0; + + res = qcurl_multi_perform(clc.downloadCURLM, &c); + while(res == CURLM_CALL_MULTI_PERFORM && i < 100) { + res = qcurl_multi_perform(clc.downloadCURLM, &c); + i++; + } + if(res == CURLM_CALL_MULTI_PERFORM) + return; + msg = qcurl_multi_info_read(clc.downloadCURLM, &c); + if(msg == NULL) { + return; + } + FS_FCloseFile(clc.download); + if(msg->msg == CURLMSG_DONE && msg->data.result == CURLE_OK) { + FS_SV_Rename(clc.downloadTempName, clc.downloadName); + clc.downloadRestart = qtrue; + } + else { + long code; + + qcurl_easy_getinfo(msg->easy_handle, CURLINFO_RESPONSE_CODE, + &code); + Com_Error(ERR_DROP, "Download Error: %s Code: %ld URL: %s", + qcurl_easy_strerror(msg->data.result), + code, clc.downloadURL); + } + *clc.downloadTempName = *clc.downloadName = 0; + Cvar_Set( "cl_downloadName", "" ); + CL_NextDownload(); +} +#endif /* USE_CURL */ diff --git a/src/client/cl_curl.h b/src/client/cl_curl.h new file mode 100644 index 0000000..7b3f892 --- /dev/null +++ b/src/client/cl_curl.h @@ -0,0 +1,101 @@ +/* +=========================================================================== +Copyright (C) 2006 Tony J. White (tjw@tjw.org) + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#ifndef __QCURL_H__ +#define __QCURL_H__ + +extern cvar_t *cl_cURLLib; + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" + +#ifdef WIN32 +#define DEFAULT_CURL_LIB "libcurl-3.dll" +#elif defined(MACOS_X) +#define DEFAULT_CURL_LIB "libcurl.dylib" +#else +#define DEFAULT_CURL_LIB "libcurl.so.3" +#endif + +#if USE_LOCAL_HEADERS + #include "../libcurl/curl/curl.h" +#else + #include +#endif + + +#if USE_CURL_DLOPEN +extern char* (*qcurl_version)(void); + +extern CURL* (*qcurl_easy_init)(void); +extern CURLcode (*qcurl_easy_setopt)(CURL *curl, CURLoption option, ...); +extern CURLcode (*qcurl_easy_perform)(CURL *curl); +extern void (*qcurl_easy_cleanup)(CURL *curl); +extern CURLcode (*qcurl_easy_getinfo)(CURL *curl, CURLINFO info, ...); +extern void (*qcurl_easy_reset)(CURL *curl); +extern const char *(*qcurl_easy_strerror)(CURLcode); + +extern CURLM* (*qcurl_multi_init)(void); +extern CURLMcode (*qcurl_multi_add_handle)(CURLM *multi_handle, + CURL *curl_handle); +extern CURLMcode (*qcurl_multi_remove_handle)(CURLM *multi_handle, + CURL *curl_handle); +extern CURLMcode (*qcurl_multi_fdset)(CURLM *multi_handle, + fd_set *read_fd_set, + fd_set *write_fd_set, + fd_set *exc_fd_set, + int *max_fd); +extern CURLMcode (*qcurl_multi_perform)(CURLM *multi_handle, + int *running_handles); +extern CURLMcode (*qcurl_multi_cleanup)(CURLM *multi_handle); +extern CURLMsg *(*qcurl_multi_info_read)(CURLM *multi_handle, + int *msgs_in_queue); +extern const char *(*qcurl_multi_strerror)(CURLMcode); +#else +#define qcurl_version curl_version + +#define qcurl_easy_init curl_easy_init +#define qcurl_easy_setopt curl_easy_setopt +#define qcurl_easy_perform curl_easy_perform +#define qcurl_easy_cleanup curl_easy_cleanup +#define qcurl_easy_getinfo curl_easy_getinfo +#define qcurl_easy_duphandle curl_easy_duphandle +#define qcurl_easy_reset curl_easy_reset +#define qcurl_easy_strerror curl_easy_strerror + +#define qcurl_multi_init curl_multi_init +#define qcurl_multi_add_handle curl_multi_add_handle +#define qcurl_multi_remove_handle curl_multi_remove_handle +#define qcurl_multi_fdset curl_multi_fdset +#define qcurl_multi_perform curl_multi_perform +#define qcurl_multi_cleanup curl_multi_cleanup +#define qcurl_multi_info_read curl_multi_info_read +#define qcurl_multi_strerror curl_multi_strerror +#endif + +qboolean CL_cURL_Init( void ); +void CL_cURL_Shutdown( void ); +void CL_cURL_BeginDownload( const char *localName, const char *remoteURL ); +void CL_cURL_PerformDownload( void ); +void CL_cURL_Cleanup( void ); +#endif // __QCURL_H__ diff --git a/src/client/cl_input.c b/src/client/cl_input.c new file mode 100644 index 0000000..6faec21 --- /dev/null +++ b/src/client/cl_input.c @@ -0,0 +1,903 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// cl.input.c -- builds an intended movement command to send to the server + +#include "client.h" + +unsigned frame_msec; +int old_com_frameTime; + +/* +=============================================================================== + +KEY BUTTONS + +Continuous button event tracking is complicated by the fact that two different +input sources (say, mouse button 1 and the control key) can both press the +same button, but the button should only be released when both of the +pressing key have been released. + +When a key event issues a button command (+forward, +attack, etc), it appends +its key number as argv(1) so it can be matched up with the release. + +argv(2) will be set to the time the event happened, which allows exact +control even at low framerates when the down and up events may both get qued +at the same time. + +=============================================================================== +*/ + + +kbutton_t in_left, in_right, in_forward, in_back; +kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; +kbutton_t in_strafe, in_speed; +kbutton_t in_up, in_down; + +kbutton_t in_buttons[16]; + + +qboolean in_mlooking; + + +void IN_MLookDown( void ) { + in_mlooking = qtrue; +} + +void IN_MLookUp( void ) { + in_mlooking = qfalse; + if ( !cl_freelook->integer ) { + IN_CenterView (); + } +} + +void IN_KeyDown( kbutton_t *b ) { + int k; + char *c; + + c = Cmd_Argv(1); + if ( c[0] ) { + k = atoi(c); + } else { + k = -1; // typed manually at the console for continuous down + } + + if ( k == b->down[0] || k == b->down[1] ) { + return; // repeating key + } + + if ( !b->down[0] ) { + b->down[0] = k; + } else if ( !b->down[1] ) { + b->down[1] = k; + } else { + Com_Printf ("Three keys down for a button!\n"); + return; + } + + if ( b->active ) { + return; // still down + } + + // save timestamp for partial frame summing + c = Cmd_Argv(2); + b->downtime = atoi(c); + + b->active = qtrue; + b->wasPressed = qtrue; +} + +void IN_KeyUp( kbutton_t *b ) { + int k; + char *c; + unsigned uptime; + + c = Cmd_Argv(1); + if ( c[0] ) { + k = atoi(c); + } else { + // typed manually at the console, assume for unsticking, so clear all + b->down[0] = b->down[1] = 0; + b->active = qfalse; + return; + } + + if ( b->down[0] == k ) { + b->down[0] = 0; + } else if ( b->down[1] == k ) { + b->down[1] = 0; + } else { + return; // key up without coresponding down (menu pass through) + } + if ( b->down[0] || b->down[1] ) { + return; // some other key is still holding it down + } + + b->active = qfalse; + + // save timestamp for partial frame summing + c = Cmd_Argv(2); + uptime = atoi(c); + if ( uptime ) { + b->msec += uptime - b->downtime; + } else { + b->msec += frame_msec / 2; + } + + b->active = qfalse; +} + + + +/* +=============== +CL_KeyState + +Returns the fraction of the frame that the key was down +=============== +*/ +float CL_KeyState( kbutton_t *key ) { + float val; + int msec; + + msec = key->msec; + key->msec = 0; + + if ( key->active ) { + // still down + if ( !key->downtime ) { + msec = com_frameTime; + } else { + msec += com_frameTime - key->downtime; + } + key->downtime = com_frameTime; + } + +#if 0 + if (msec) { + Com_Printf ("%i ", msec); + } +#endif + + val = (float)msec / frame_msec; + if ( val < 0 ) { + val = 0; + } + if ( val > 1 ) { + val = 1; + } + + return val; +} + + + +void IN_UpDown(void) {IN_KeyDown(&in_up);} +void IN_UpUp(void) {IN_KeyUp(&in_up);} +void IN_DownDown(void) {IN_KeyDown(&in_down);} +void IN_DownUp(void) {IN_KeyUp(&in_down);} +void IN_LeftDown(void) {IN_KeyDown(&in_left);} +void IN_LeftUp(void) {IN_KeyUp(&in_left);} +void IN_RightDown(void) {IN_KeyDown(&in_right);} +void IN_RightUp(void) {IN_KeyUp(&in_right);} +void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} +void IN_ForwardUp(void) {IN_KeyUp(&in_forward);} +void IN_BackDown(void) {IN_KeyDown(&in_back);} +void IN_BackUp(void) {IN_KeyUp(&in_back);} +void IN_LookupDown(void) {IN_KeyDown(&in_lookup);} +void IN_LookupUp(void) {IN_KeyUp(&in_lookup);} +void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} +void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);} +void IN_MoveleftDown(void) {IN_KeyDown(&in_moveleft);} +void IN_MoveleftUp(void) {IN_KeyUp(&in_moveleft);} +void IN_MoverightDown(void) {IN_KeyDown(&in_moveright);} +void IN_MoverightUp(void) {IN_KeyUp(&in_moveright);} + +void IN_SpeedDown(void) {IN_KeyDown(&in_speed);} +void IN_SpeedUp(void) {IN_KeyUp(&in_speed);} +void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);} +void IN_StrafeUp(void) {IN_KeyUp(&in_strafe);} + +void IN_Button0Down(void) {IN_KeyDown(&in_buttons[0]);} +void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);} +void IN_Button1Down(void) {IN_KeyDown(&in_buttons[1]);} +void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);} +void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);} +void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);} +void IN_Button3Down(void) {IN_KeyDown(&in_buttons[3]);} +void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);} +void IN_Button4Down(void) {IN_KeyDown(&in_buttons[4]);} +void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);} +void IN_Button5Down(void) {IN_KeyDown(&in_buttons[5]);} +void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);} +void IN_Button6Down(void) {IN_KeyDown(&in_buttons[6]);} +void IN_Button6Up(void) {IN_KeyUp(&in_buttons[6]);} +void IN_Button7Down(void) {IN_KeyDown(&in_buttons[7]);} +void IN_Button7Up(void) {IN_KeyUp(&in_buttons[7]);} +void IN_Button8Down(void) {IN_KeyDown(&in_buttons[8]);} +void IN_Button8Up(void) {IN_KeyUp(&in_buttons[8]);} +void IN_Button9Down(void) {IN_KeyDown(&in_buttons[9]);} +void IN_Button9Up(void) {IN_KeyUp(&in_buttons[9]);} +void IN_Button10Down(void) {IN_KeyDown(&in_buttons[10]);} +void IN_Button10Up(void) {IN_KeyUp(&in_buttons[10]);} +void IN_Button11Down(void) {IN_KeyDown(&in_buttons[11]);} +void IN_Button11Up(void) {IN_KeyUp(&in_buttons[11]);} +void IN_Button12Down(void) {IN_KeyDown(&in_buttons[12]);} +void IN_Button12Up(void) {IN_KeyUp(&in_buttons[12]);} +void IN_Button13Down(void) {IN_KeyDown(&in_buttons[13]);} +void IN_Button13Up(void) {IN_KeyUp(&in_buttons[13]);} +void IN_Button14Down(void) {IN_KeyDown(&in_buttons[14]);} +void IN_Button14Up(void) {IN_KeyUp(&in_buttons[14]);} +void IN_Button15Down(void) {IN_KeyDown(&in_buttons[15]);} +void IN_Button15Up(void) {IN_KeyUp(&in_buttons[15]);} + +void IN_ButtonDown (void) { + IN_KeyDown(&in_buttons[1]);} +void IN_ButtonUp (void) { + IN_KeyUp(&in_buttons[1]);} + +void IN_CenterView (void) { + cl.viewangles[PITCH] = -SHORT2ANGLE(cl.snap.ps.delta_angles[PITCH]); +} + + +//========================================================================== + +cvar_t *cl_upspeed; +cvar_t *cl_forwardspeed; +cvar_t *cl_sidespeed; + +cvar_t *cl_yawspeed; +cvar_t *cl_pitchspeed; + +cvar_t *cl_run; + +cvar_t *cl_anglespeedkey; + + +/* +================ +CL_AdjustAngles + +Moves the local angle positions +================ +*/ +void CL_AdjustAngles( void ) { + float speed; + + if ( in_speed.active ) { + speed = 0.001 * cls.frametime * cl_anglespeedkey->value; + } else { + speed = 0.001 * cls.frametime; + } + + if ( !in_strafe.active ) { + cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right); + cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left); + } + + cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_lookup); + cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); +} + +/* +================ +CL_KeyMove + +Sets the usercmd_t based on key states +================ +*/ +void CL_KeyMove( usercmd_t *cmd ) { + int movespeed; + int forward, side, up; + + // + // adjust for speed key / running + // the walking flag is to keep animations consistant + // even during acceleration and develeration + // + if ( in_speed.active ^ cl_run->integer ) { + movespeed = 127; + cmd->buttons &= ~BUTTON_WALKING; + } else { + cmd->buttons |= BUTTON_WALKING; + movespeed = 64; + } + + forward = 0; + side = 0; + up = 0; + if ( in_strafe.active ) { + side += movespeed * CL_KeyState (&in_right); + side -= movespeed * CL_KeyState (&in_left); + } + + side += movespeed * CL_KeyState (&in_moveright); + side -= movespeed * CL_KeyState (&in_moveleft); + + + up += movespeed * CL_KeyState (&in_up); + up -= movespeed * CL_KeyState (&in_down); + + forward += movespeed * CL_KeyState (&in_forward); + forward -= movespeed * CL_KeyState (&in_back); + + cmd->forwardmove = ClampChar( forward ); + cmd->rightmove = ClampChar( side ); + cmd->upmove = ClampChar( up ); +} + +/* +================= +CL_MouseEvent +================= +*/ +void CL_MouseEvent( int dx, int dy, int time ) { + if ( cls.keyCatchers & KEYCATCH_UI ) { + VM_Call( uivm, UI_MOUSE_EVENT, dx, dy ); + } else if (cls.keyCatchers & KEYCATCH_CGAME) { + VM_Call (cgvm, CG_MOUSE_EVENT, dx, dy); + } else { + cl.mouseDx[cl.mouseIndex] += dx; + cl.mouseDy[cl.mouseIndex] += dy; + } +} + +/* +================= +CL_JoystickEvent + +Joystick values stay set until changed +================= +*/ +void CL_JoystickEvent( int axis, int value, int time ) { + if ( axis < 0 || axis >= MAX_JOYSTICK_AXIS ) { + Com_Error( ERR_DROP, "CL_JoystickEvent: bad axis %i", axis ); + } + cl.joystickAxis[axis] = value; +} + +/* +================= +CL_JoystickMove +================= +*/ +void CL_JoystickMove( usercmd_t *cmd ) { + int movespeed; + float anglespeed; + + if ( in_speed.active ^ cl_run->integer ) { + movespeed = 2; + } else { + movespeed = 1; + cmd->buttons |= BUTTON_WALKING; + } + + if ( in_speed.active ) { + anglespeed = 0.001 * cls.frametime * cl_anglespeedkey->value; + } else { + anglespeed = 0.001 * cls.frametime; + } + + if ( !in_strafe.active ) { + cl.viewangles[YAW] += anglespeed * cl_yawspeed->value * cl.joystickAxis[AXIS_SIDE]; + } else { + cmd->rightmove = ClampChar( cmd->rightmove + cl.joystickAxis[AXIS_SIDE] ); + } + + if ( in_mlooking ) { + cl.viewangles[PITCH] += anglespeed * cl_pitchspeed->value * cl.joystickAxis[AXIS_FORWARD]; + } else { + cmd->forwardmove = ClampChar( cmd->forwardmove + cl.joystickAxis[AXIS_FORWARD] ); + } + + cmd->upmove = ClampChar( cmd->upmove + cl.joystickAxis[AXIS_UP] ); +} + +/* +================= +CL_MouseMove +================= +*/ +void CL_MouseMove( usercmd_t *cmd ) { + float mx, my; + float accelSensitivity; + float rate; + + // allow mouse smoothing + if ( m_filter->integer ) { + mx = ( cl.mouseDx[0] + cl.mouseDx[1] ) * 0.5; + my = ( cl.mouseDy[0] + cl.mouseDy[1] ) * 0.5; + } else { + mx = cl.mouseDx[cl.mouseIndex]; + my = cl.mouseDy[cl.mouseIndex]; + } + cl.mouseIndex ^= 1; + cl.mouseDx[cl.mouseIndex] = 0; + cl.mouseDy[cl.mouseIndex] = 0; + + rate = sqrt( mx * mx + my * my ) / (float)frame_msec; + accelSensitivity = ( cl_sensitivity->value * + cl_platformSensitivity->value ) + rate * cl_mouseAccel->value; + + // scale by FOV + accelSensitivity *= cl.cgameSensitivity; + + if ( rate && cl_showMouseRate->integer ) { + Com_Printf( "%f : %f\n", rate, accelSensitivity ); + } + + mx *= accelSensitivity; + my *= accelSensitivity; + + if (!mx && !my) { + return; + } + + // add mouse X/Y movement to cmd + if ( in_strafe.active ) { + cmd->rightmove = ClampChar( cmd->rightmove + m_side->value * mx ); + } else { + cl.viewangles[YAW] -= m_yaw->value * mx; + } + + if ( (in_mlooking || cl_freelook->integer) && !in_strafe.active ) { + cl.viewangles[PITCH] += m_pitch->value * my; + } else { + cmd->forwardmove = ClampChar( cmd->forwardmove - m_forward->value * my ); + } +} + + +/* +============== +CL_CmdButtons +============== +*/ +void CL_CmdButtons( usercmd_t *cmd ) { + int i; + + // + // figure button bits + // send a button bit even if the key was pressed and released in + // less than a frame + // + for (i = 0 ; i < 15 ; i++) { + if ( in_buttons[i].active || in_buttons[i].wasPressed ) { + cmd->buttons |= 1 << i; + } + in_buttons[i].wasPressed = qfalse; + } + + if ( cls.keyCatchers ) { + cmd->buttons |= BUTTON_TALK; + } + + // allow the game to know if any key at all is + // currently pressed, even if it isn't bound to anything + if ( anykeydown && !cls.keyCatchers ) { + cmd->buttons |= BUTTON_ANY; + } +} + + +/* +============== +CL_FinishMove +============== +*/ +void CL_FinishMove( usercmd_t *cmd ) { + int i; + + // copy the state that the cgame is currently sending + cmd->weapon = cl.cgameUserCmdValue; + + // send the current server time so the amount of movement + // can be determined without allowing cheating + cmd->serverTime = cl.serverTime; + + for (i=0 ; i<3 ; i++) { + cmd->angles[i] = ANGLE2SHORT(cl.viewangles[i]); + } +} + + +/* +================= +CL_CreateCmd +================= +*/ +usercmd_t CL_CreateCmd( void ) { + usercmd_t cmd; + vec3_t oldAngles; + + VectorCopy( cl.viewangles, oldAngles ); + + // keyboard angle adjustment + CL_AdjustAngles (); + + Com_Memset( &cmd, 0, sizeof( cmd ) ); + + CL_CmdButtons( &cmd ); + + // get basic movement from keyboard + CL_KeyMove( &cmd ); + + // get basic movement from mouse + CL_MouseMove( &cmd ); + + // get basic movement from joystick + CL_JoystickMove( &cmd ); + + // check to make sure the angles haven't wrapped + if ( cl.viewangles[PITCH] - oldAngles[PITCH] > 90 ) { + cl.viewangles[PITCH] = oldAngles[PITCH] + 90; + } else if ( oldAngles[PITCH] - cl.viewangles[PITCH] > 90 ) { + cl.viewangles[PITCH] = oldAngles[PITCH] - 90; + } + + // store out the final values + CL_FinishMove( &cmd ); + + // draw debug graphs of turning for mouse testing + if ( cl_debugMove->integer ) { + if ( cl_debugMove->integer == 1 ) { + SCR_DebugGraph( abs(cl.viewangles[YAW] - oldAngles[YAW]), 0 ); + } + if ( cl_debugMove->integer == 2 ) { + SCR_DebugGraph( abs(cl.viewangles[PITCH] - oldAngles[PITCH]), 0 ); + } + } + + return cmd; +} + + +/* +================= +CL_CreateNewCommands + +Create a new usercmd_t structure for this frame +================= +*/ +void CL_CreateNewCommands( void ) { + usercmd_t *cmd; + int cmdNum; + + // no need to create usercmds until we have a gamestate + if ( cls.state < CA_PRIMED ) { + return; + } + + frame_msec = com_frameTime - old_com_frameTime; + + // if running less than 5fps, truncate the extra time to prevent + // unexpected moves after a hitch + if ( frame_msec > 200 ) { + frame_msec = 200; + } + old_com_frameTime = com_frameTime; + + + // generate a command for this frame + cl.cmdNumber++; + cmdNum = cl.cmdNumber & CMD_MASK; + cl.cmds[cmdNum] = CL_CreateCmd (); + cmd = &cl.cmds[cmdNum]; +} + +/* +================= +CL_ReadyToSendPacket + +Returns qfalse if we are over the maxpackets limit +and should choke back the bandwidth a bit by not sending +a packet this frame. All the commands will still get +delivered in the next packet, but saving a header and +getting more delta compression will reduce total bandwidth. +================= +*/ +qboolean CL_ReadyToSendPacket( void ) { + int oldPacketNum; + int delta; + + // don't send anything if playing back a demo + if ( clc.demoplaying || cls.state == CA_CINEMATIC ) { + return qfalse; + } + + // If we are downloading, we send no less than 50ms between packets + if ( *clc.downloadTempName && + cls.realtime - clc.lastPacketSentTime < 50 ) { + return qfalse; + } + + // if we don't have a valid gamestate yet, only send + // one packet a second + if ( cls.state != CA_ACTIVE && + cls.state != CA_PRIMED && + !*clc.downloadTempName && + cls.realtime - clc.lastPacketSentTime < 1000 ) { + return qfalse; + } + + // send every frame for loopbacks + if ( clc.netchan.remoteAddress.type == NA_LOOPBACK ) { + return qtrue; + } + + // send every frame for LAN + if ( cl_lanForcePackets->integer && Sys_IsLANAddress( clc.netchan.remoteAddress ) ) { + return qtrue; + } + + // check for exceeding cl_maxpackets + if ( cl_maxpackets->integer < 15 ) { + Cvar_Set( "cl_maxpackets", "15" ); + } else if ( cl_maxpackets->integer > 125 ) { + Cvar_Set( "cl_maxpackets", "125" ); + } + oldPacketNum = (clc.netchan.outgoingSequence - 1) & PACKET_MASK; + delta = cls.realtime - cl.outPackets[ oldPacketNum ].p_realtime; + if ( delta < 1000 / cl_maxpackets->integer ) { + // the accumulated commands will go out in the next packet + return qfalse; + } + + return qtrue; +} + +/* +=================== +CL_WritePacket + +Create and send the command packet to the server +Including both the reliable commands and the usercmds + +During normal gameplay, a client packet will contain something like: + +4 sequence number +2 qport +4 serverid +4 acknowledged sequence number +4 clc.serverCommandSequence + +1 clc_move or clc_moveNoDelta +1 command count + + +=================== +*/ +void CL_WritePacket( void ) { + msg_t buf; + byte data[MAX_MSGLEN]; + int i, j; + usercmd_t *cmd, *oldcmd; + usercmd_t nullcmd; + int packetNum; + int oldPacketNum; + int count, key; + + // don't send anything if playing back a demo + if ( clc.demoplaying || cls.state == CA_CINEMATIC ) { + return; + } + + Com_Memset( &nullcmd, 0, sizeof(nullcmd) ); + oldcmd = &nullcmd; + + MSG_Init( &buf, data, sizeof(data) ); + + MSG_Bitstream( &buf ); + // write the current serverId so the server + // can tell if this is from the current gameState + MSG_WriteLong( &buf, cl.serverId ); + + // write the last message we received, which can + // be used for delta compression, and is also used + // to tell if we dropped a gamestate + MSG_WriteLong( &buf, clc.serverMessageSequence ); + + // write the last reliable message we received + MSG_WriteLong( &buf, clc.serverCommandSequence ); + + // write any unacknowledged clientCommands + for ( i = clc.reliableAcknowledge + 1 ; i <= clc.reliableSequence ; i++ ) { + MSG_WriteByte( &buf, clc_clientCommand ); + MSG_WriteLong( &buf, i ); + MSG_WriteString( &buf, clc.reliableCommands[ i & (MAX_RELIABLE_COMMANDS-1) ] ); + } + + // we want to send all the usercmds that were generated in the last + // few packet, so even if a couple packets are dropped in a row, + // all the cmds will make it to the server + if ( cl_packetdup->integer < 0 ) { + Cvar_Set( "cl_packetdup", "0" ); + } else if ( cl_packetdup->integer > 5 ) { + Cvar_Set( "cl_packetdup", "5" ); + } + oldPacketNum = (clc.netchan.outgoingSequence - 1 - cl_packetdup->integer) & PACKET_MASK; + count = cl.cmdNumber - cl.outPackets[ oldPacketNum ].p_cmdNumber; + if ( count > MAX_PACKET_USERCMDS ) { + count = MAX_PACKET_USERCMDS; + Com_Printf("MAX_PACKET_USERCMDS\n"); + } + if ( count >= 1 ) { + if ( cl_showSend->integer ) { + Com_Printf( "(%i)", count ); + } + + // begin a client move command + if ( cl_nodelta->integer || !cl.snap.valid || clc.demowaiting + || clc.serverMessageSequence != cl.snap.messageNum ) { + MSG_WriteByte (&buf, clc_moveNoDelta); + } else { + MSG_WriteByte (&buf, clc_move); + } + + // write the command count + MSG_WriteByte( &buf, count ); + + // use the checksum feed in the key + key = clc.checksumFeed; + // also use the message acknowledge + key ^= clc.serverMessageSequence; + // also use the last acknowledged server command in the key + key ^= Com_HashKey(clc.serverCommands[ clc.serverCommandSequence & (MAX_RELIABLE_COMMANDS-1) ], 32); + + // write all the commands, including the predicted command + for ( i = 0 ; i < count ; i++ ) { + j = (cl.cmdNumber - count + i + 1) & CMD_MASK; + cmd = &cl.cmds[j]; + MSG_WriteDeltaUsercmdKey (&buf, key, oldcmd, cmd); + oldcmd = cmd; + } + } + + // + // deliver the message + // + packetNum = clc.netchan.outgoingSequence & PACKET_MASK; + cl.outPackets[ packetNum ].p_realtime = cls.realtime; + cl.outPackets[ packetNum ].p_serverTime = oldcmd->serverTime; + cl.outPackets[ packetNum ].p_cmdNumber = cl.cmdNumber; + clc.lastPacketSentTime = cls.realtime; + + if ( cl_showSend->integer ) { + Com_Printf( "%i ", buf.cursize ); + } + + CL_Netchan_Transmit (&clc.netchan, &buf); + + // clients never really should have messages large enough + // to fragment, but in case they do, fire them all off + // at once + // TTimo: this causes a packet burst, which is bad karma for winsock + // added a WARNING message, we'll see if there are legit situations where this happens + while ( clc.netchan.unsentFragments ) { + Com_DPrintf( "WARNING: #462 unsent fragments (not supposed to happen!)\n" ); + CL_Netchan_TransmitNextFragment( &clc.netchan ); + } +} + +/* +================= +CL_SendCmd + +Called every frame to builds and sends a command packet to the server. +================= +*/ +void CL_SendCmd( void ) { + // don't send any message if not connected + if ( cls.state < CA_CONNECTED ) { + return; + } + + // don't send commands if paused + if ( com_sv_running->integer && sv_paused->integer && cl_paused->integer ) { + return; + } + + // we create commands even if a demo is playing, + CL_CreateNewCommands(); + + // don't send a packet if the last packet was sent too recently + if ( !CL_ReadyToSendPacket() ) { + if ( cl_showSend->integer ) { + Com_Printf( ". " ); + } + return; + } + + CL_WritePacket(); +} + +/* +============ +CL_InitInput +============ +*/ +void CL_InitInput( void ) { + Cmd_AddCommand ("centerview",IN_CenterView); + + Cmd_AddCommand ("+moveup",IN_UpDown); + Cmd_AddCommand ("-moveup",IN_UpUp); + Cmd_AddCommand ("+movedown",IN_DownDown); + Cmd_AddCommand ("-movedown",IN_DownUp); + Cmd_AddCommand ("+left",IN_LeftDown); + Cmd_AddCommand ("-left",IN_LeftUp); + Cmd_AddCommand ("+right",IN_RightDown); + Cmd_AddCommand ("-right",IN_RightUp); + Cmd_AddCommand ("+forward",IN_ForwardDown); + Cmd_AddCommand ("-forward",IN_ForwardUp); + Cmd_AddCommand ("+back",IN_BackDown); + Cmd_AddCommand ("-back",IN_BackUp); + Cmd_AddCommand ("+lookup", IN_LookupDown); + Cmd_AddCommand ("-lookup", IN_LookupUp); + Cmd_AddCommand ("+lookdown", IN_LookdownDown); + Cmd_AddCommand ("-lookdown", IN_LookdownUp); + Cmd_AddCommand ("+strafe", IN_StrafeDown); + Cmd_AddCommand ("-strafe", IN_StrafeUp); + Cmd_AddCommand ("+moveleft", IN_MoveleftDown); + Cmd_AddCommand ("-moveleft", IN_MoveleftUp); + Cmd_AddCommand ("+moveright", IN_MoverightDown); + Cmd_AddCommand ("-moveright", IN_MoverightUp); + Cmd_AddCommand ("+speed", IN_SpeedDown); + Cmd_AddCommand ("-speed", IN_SpeedUp); + Cmd_AddCommand ("+attack", IN_Button0Down); + Cmd_AddCommand ("-attack", IN_Button0Up); + Cmd_AddCommand ("+button0", IN_Button0Down); + Cmd_AddCommand ("-button0", IN_Button0Up); + Cmd_AddCommand ("+button1", IN_Button1Down); + Cmd_AddCommand ("-button1", IN_Button1Up); + Cmd_AddCommand ("+button2", IN_Button2Down); + Cmd_AddCommand ("-button2", IN_Button2Up); + Cmd_AddCommand ("+button3", IN_Button3Down); + Cmd_AddCommand ("-button3", IN_Button3Up); + Cmd_AddCommand ("+button4", IN_Button4Down); + Cmd_AddCommand ("-button4", IN_Button4Up); + Cmd_AddCommand ("+button5", IN_Button5Down); + Cmd_AddCommand ("-button5", IN_Button5Up); + Cmd_AddCommand ("+button6", IN_Button6Down); + Cmd_AddCommand ("-button6", IN_Button6Up); + Cmd_AddCommand ("+button7", IN_Button7Down); + Cmd_AddCommand ("-button7", IN_Button7Up); + Cmd_AddCommand ("+button8", IN_Button8Down); + Cmd_AddCommand ("-button8", IN_Button8Up); + Cmd_AddCommand ("+button9", IN_Button9Down); + Cmd_AddCommand ("-button9", IN_Button9Up); + Cmd_AddCommand ("+button10", IN_Button10Down); + Cmd_AddCommand ("-button10", IN_Button10Up); + Cmd_AddCommand ("+button11", IN_Button11Down); + Cmd_AddCommand ("-button11", IN_Button11Up); + Cmd_AddCommand ("+button12", IN_Button12Down); + Cmd_AddCommand ("-button12", IN_Button12Up); + Cmd_AddCommand ("+button13", IN_Button13Down); + Cmd_AddCommand ("-button13", IN_Button13Up); + Cmd_AddCommand ("+button14", IN_Button14Down); + Cmd_AddCommand ("-button14", IN_Button14Up); + Cmd_AddCommand ("+mlook", IN_MLookDown); + Cmd_AddCommand ("-mlook", IN_MLookUp); + + cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0); + cl_debugMove = Cvar_Get ("cl_debugMove", "0", 0); +} diff --git a/src/client/cl_keys.c b/src/client/cl_keys.c new file mode 100644 index 0000000..b283ffb --- /dev/null +++ b/src/client/cl_keys.c @@ -0,0 +1,1549 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "client.h" + +/* + +key up events are sent even if in console mode + +*/ + +field_t historyEditLines[COMMAND_HISTORY]; + +int nextHistoryLine; // the last line in the history buffer, not masked +int historyLine; // the line being displayed from history buffer + // will be <= nextHistoryLine + +field_t g_consoleField; +field_t chatField; +qboolean chat_team; + +int chat_playerNum; + + +qboolean key_overstrikeMode; + +int anykeydown; +qkey_t keys[MAX_KEYS]; + + +typedef struct { + char *name; + int keynum; +} keyname_t; + + +// names not in this list can either be lowercase ascii, or '0xnn' hex sequences +keyname_t keynames[] = +{ + {"TAB", K_TAB}, + {"ENTER", K_ENTER}, + {"ESCAPE", K_ESCAPE}, + {"SPACE", K_SPACE}, + {"BACKSPACE", K_BACKSPACE}, + {"UPARROW", K_UPARROW}, + {"DOWNARROW", K_DOWNARROW}, + {"LEFTARROW", K_LEFTARROW}, + {"RIGHTARROW", K_RIGHTARROW}, + + {"ALT", K_ALT}, + {"CTRL", K_CTRL}, + {"SHIFT", K_SHIFT}, + + {"COMMAND", K_COMMAND}, + + {"CAPSLOCK", K_CAPSLOCK}, + + + {"F1", K_F1}, + {"F2", K_F2}, + {"F3", K_F3}, + {"F4", K_F4}, + {"F5", K_F5}, + {"F6", K_F6}, + {"F7", K_F7}, + {"F8", K_F8}, + {"F9", K_F9}, + {"F10", K_F10}, + {"F11", K_F11}, + {"F12", K_F12}, + {"F13", K_F13}, + {"F14", K_F14}, + {"F15", K_F15}, + + {"INS", K_INS}, + {"DEL", K_DEL}, + {"PGDN", K_PGDN}, + {"PGUP", K_PGUP}, + {"HOME", K_HOME}, + {"END", K_END}, + + {"MOUSE1", K_MOUSE1}, + {"MOUSE2", K_MOUSE2}, + {"MOUSE3", K_MOUSE3}, + {"MOUSE4", K_MOUSE4}, + {"MOUSE5", K_MOUSE5}, + + {"MWHEELUP", K_MWHEELUP }, + {"MWHEELDOWN", K_MWHEELDOWN }, + + {"JOY1", K_JOY1}, + {"JOY2", K_JOY2}, + {"JOY3", K_JOY3}, + {"JOY4", K_JOY4}, + {"JOY5", K_JOY5}, + {"JOY6", K_JOY6}, + {"JOY7", K_JOY7}, + {"JOY8", K_JOY8}, + {"JOY9", K_JOY9}, + {"JOY10", K_JOY10}, + {"JOY11", K_JOY11}, + {"JOY12", K_JOY12}, + {"JOY13", K_JOY13}, + {"JOY14", K_JOY14}, + {"JOY15", K_JOY15}, + {"JOY16", K_JOY16}, + {"JOY17", K_JOY17}, + {"JOY18", K_JOY18}, + {"JOY19", K_JOY19}, + {"JOY20", K_JOY20}, + {"JOY21", K_JOY21}, + {"JOY22", K_JOY22}, + {"JOY23", K_JOY23}, + {"JOY24", K_JOY24}, + {"JOY25", K_JOY25}, + {"JOY26", K_JOY26}, + {"JOY27", K_JOY27}, + {"JOY28", K_JOY28}, + {"JOY29", K_JOY29}, + {"JOY30", K_JOY30}, + {"JOY31", K_JOY31}, + {"JOY32", K_JOY32}, + + {"AUX1", K_AUX1}, + {"AUX2", K_AUX2}, + {"AUX3", K_AUX3}, + {"AUX4", K_AUX4}, + {"AUX5", K_AUX5}, + {"AUX6", K_AUX6}, + {"AUX7", K_AUX7}, + {"AUX8", K_AUX8}, + {"AUX9", K_AUX9}, + {"AUX10", K_AUX10}, + {"AUX11", K_AUX11}, + {"AUX12", K_AUX12}, + {"AUX13", K_AUX13}, + {"AUX14", K_AUX14}, + {"AUX15", K_AUX15}, + {"AUX16", K_AUX16}, + + {"KP_HOME", K_KP_HOME }, + {"KP_UPARROW", K_KP_UPARROW }, + {"KP_PGUP", K_KP_PGUP }, + {"KP_LEFTARROW", K_KP_LEFTARROW }, + {"KP_5", K_KP_5 }, + {"KP_RIGHTARROW", K_KP_RIGHTARROW }, + {"KP_END", K_KP_END }, + {"KP_DOWNARROW", K_KP_DOWNARROW }, + {"KP_PGDN", K_KP_PGDN }, + {"KP_ENTER", K_KP_ENTER }, + {"KP_INS", K_KP_INS }, + {"KP_DEL", K_KP_DEL }, + {"KP_SLASH", K_KP_SLASH }, + {"KP_MINUS", K_KP_MINUS }, + {"KP_PLUS", K_KP_PLUS }, + {"KP_NUMLOCK", K_KP_NUMLOCK }, + {"KP_STAR", K_KP_STAR }, + {"KP_EQUALS", K_KP_EQUALS }, + + {"PAUSE", K_PAUSE}, + + {"SEMICOLON", ';'}, // because a raw semicolon seperates commands + + {"WORLD_0", K_WORLD_0}, + {"WORLD_1", K_WORLD_1}, + {"WORLD_2", K_WORLD_2}, + {"WORLD_3", K_WORLD_3}, + {"WORLD_4", K_WORLD_4}, + {"WORLD_5", K_WORLD_5}, + {"WORLD_6", K_WORLD_6}, + {"WORLD_7", K_WORLD_7}, + {"WORLD_8", K_WORLD_8}, + {"WORLD_9", K_WORLD_9}, + {"WORLD_10", K_WORLD_10}, + {"WORLD_11", K_WORLD_11}, + {"WORLD_12", K_WORLD_12}, + {"WORLD_13", K_WORLD_13}, + {"WORLD_14", K_WORLD_14}, + {"WORLD_15", K_WORLD_15}, + {"WORLD_16", K_WORLD_16}, + {"WORLD_17", K_WORLD_17}, + {"WORLD_18", K_WORLD_18}, + {"WORLD_19", K_WORLD_19}, + {"WORLD_20", K_WORLD_20}, + {"WORLD_21", K_WORLD_21}, + {"WORLD_22", K_WORLD_22}, + {"WORLD_23", K_WORLD_23}, + {"WORLD_24", K_WORLD_24}, + {"WORLD_25", K_WORLD_25}, + {"WORLD_26", K_WORLD_26}, + {"WORLD_27", K_WORLD_27}, + {"WORLD_28", K_WORLD_28}, + {"WORLD_29", K_WORLD_29}, + {"WORLD_30", K_WORLD_30}, + {"WORLD_31", K_WORLD_31}, + {"WORLD_32", K_WORLD_32}, + {"WORLD_33", K_WORLD_33}, + {"WORLD_34", K_WORLD_34}, + {"WORLD_35", K_WORLD_35}, + {"WORLD_36", K_WORLD_36}, + {"WORLD_37", K_WORLD_37}, + {"WORLD_38", K_WORLD_38}, + {"WORLD_39", K_WORLD_39}, + {"WORLD_40", K_WORLD_40}, + {"WORLD_41", K_WORLD_41}, + {"WORLD_42", K_WORLD_42}, + {"WORLD_43", K_WORLD_43}, + {"WORLD_44", K_WORLD_44}, + {"WORLD_45", K_WORLD_45}, + {"WORLD_46", K_WORLD_46}, + {"WORLD_47", K_WORLD_47}, + {"WORLD_48", K_WORLD_48}, + {"WORLD_49", K_WORLD_49}, + {"WORLD_50", K_WORLD_50}, + {"WORLD_51", K_WORLD_51}, + {"WORLD_52", K_WORLD_52}, + {"WORLD_53", K_WORLD_53}, + {"WORLD_54", K_WORLD_54}, + {"WORLD_55", K_WORLD_55}, + {"WORLD_56", K_WORLD_56}, + {"WORLD_57", K_WORLD_57}, + {"WORLD_58", K_WORLD_58}, + {"WORLD_59", K_WORLD_59}, + {"WORLD_60", K_WORLD_60}, + {"WORLD_61", K_WORLD_61}, + {"WORLD_62", K_WORLD_62}, + {"WORLD_63", K_WORLD_63}, + {"WORLD_64", K_WORLD_64}, + {"WORLD_65", K_WORLD_65}, + {"WORLD_66", K_WORLD_66}, + {"WORLD_67", K_WORLD_67}, + {"WORLD_68", K_WORLD_68}, + {"WORLD_69", K_WORLD_69}, + {"WORLD_70", K_WORLD_70}, + {"WORLD_71", K_WORLD_71}, + {"WORLD_72", K_WORLD_72}, + {"WORLD_73", K_WORLD_73}, + {"WORLD_74", K_WORLD_74}, + {"WORLD_75", K_WORLD_75}, + {"WORLD_76", K_WORLD_76}, + {"WORLD_77", K_WORLD_77}, + {"WORLD_78", K_WORLD_78}, + {"WORLD_79", K_WORLD_79}, + {"WORLD_80", K_WORLD_80}, + {"WORLD_81", K_WORLD_81}, + {"WORLD_82", K_WORLD_82}, + {"WORLD_83", K_WORLD_83}, + {"WORLD_84", K_WORLD_84}, + {"WORLD_85", K_WORLD_85}, + {"WORLD_86", K_WORLD_86}, + {"WORLD_87", K_WORLD_87}, + {"WORLD_88", K_WORLD_88}, + {"WORLD_89", K_WORLD_89}, + {"WORLD_90", K_WORLD_90}, + {"WORLD_91", K_WORLD_91}, + {"WORLD_92", K_WORLD_92}, + {"WORLD_93", K_WORLD_93}, + {"WORLD_94", K_WORLD_94}, + {"WORLD_95", K_WORLD_95}, + + {"WINDOWS", K_SUPER}, + {"COMPOSE", K_COMPOSE}, + {"MODE", K_MODE}, + {"HELP", K_HELP}, + {"PRINT", K_PRINT}, + {"SYSREQ", K_SYSREQ}, + {"SCROLLOCK", K_SCROLLOCK }, + {"BREAK", K_BREAK}, + {"MENU", K_MENU}, + {"POWER", K_POWER}, + {"EURO", K_EURO}, + {"UNDO", K_UNDO}, + + {NULL,0} +}; + +/* +============================================================================= + +EDIT FIELDS + +============================================================================= +*/ + + +/* +=================== +Field_Draw + +Handles horizontal scrolling and cursor blinking +x, y, amd width are in pixels +=================== +*/ +void Field_VariableSizeDraw( field_t *edit, int x, int y, int width, int size, qboolean showCursor ) { + int len; + int drawLen; + int prestep; + int cursorChar; + char str[MAX_STRING_CHARS]; + int i; + + drawLen = edit->widthInChars; + len = strlen( edit->buffer ) + 1; + + // guarantee that cursor will be visible + if ( len <= drawLen ) { + prestep = 0; + } else { + if ( edit->scroll + drawLen > len ) { + edit->scroll = len - drawLen; + if ( edit->scroll < 0 ) { + edit->scroll = 0; + } + } + prestep = edit->scroll; + +/* + if ( edit->cursor < len - drawLen ) { + prestep = edit->cursor; // cursor at start + } else { + prestep = len - drawLen; + } +*/ + } + + if ( prestep + drawLen > len ) { + drawLen = len - prestep; + } + + // extract characters from the field at + if ( drawLen >= MAX_STRING_CHARS ) { + Com_Error( ERR_DROP, "drawLen >= MAX_STRING_CHARS" ); + } + + Com_Memcpy( str, edit->buffer + prestep, drawLen ); + str[ drawLen ] = 0; + + // draw it + if ( size == SMALLCHAR_WIDTH ) { + float color[4]; + + color[0] = color[1] = color[2] = color[3] = 1.0; + SCR_DrawSmallStringExt( x, y, str, color, qfalse ); + } else { + // draw big string with drop shadow + SCR_DrawBigString( x, y, str, 1.0 ); + } + + // draw the cursor + if ( !showCursor ) { + return; + } + + if ( (int)( cls.realtime >> 8 ) & 1 ) { + return; // off blink + } + + if ( key_overstrikeMode ) { + cursorChar = 11; + } else { + cursorChar = 10; + } + + i = drawLen - ( Q_PrintStrlen( str ) + 1 ); + + if ( size == SMALLCHAR_WIDTH ) { + SCR_DrawSmallChar( x + ( edit->cursor - prestep - i ) * size, y, cursorChar ); + } else { + str[0] = cursorChar; + str[1] = 0; + SCR_DrawBigString( x + ( edit->cursor - prestep - i ) * size, y, str, 1.0 ); + + } +} + +void Field_Draw( field_t *edit, int x, int y, int width, qboolean showCursor ) +{ + Field_VariableSizeDraw( edit, x, y, width, SMALLCHAR_WIDTH, showCursor ); +} + +void Field_BigDraw( field_t *edit, int x, int y, int width, qboolean showCursor ) +{ + Field_VariableSizeDraw( edit, x, y, width, BIGCHAR_WIDTH, showCursor ); +} + +/* +================ +Field_Paste +================ +*/ +void Field_Paste( field_t *edit ) { + char *cbd; + int pasteLen, i; + + cbd = Sys_GetClipboardData(); + + if ( !cbd ) { + return; + } + + // send as if typed, so insert / overstrike works properly + pasteLen = strlen( cbd ); + for ( i = 0 ; i < pasteLen ; i++ ) { + Field_CharEvent( edit, cbd[i] ); + } + + Z_Free( cbd ); +} + +/* +================= +Field_KeyDownEvent + +Performs the basic line editing functions for the console, +in-game talk, and menu fields + +Key events are used for non-printable characters, others are gotten from char events. +================= +*/ +void Field_KeyDownEvent( field_t *edit, int key ) { + int len; + + // shift-insert is paste + if ( ( ( key == K_INS ) || ( key == K_KP_INS ) ) && keys[K_SHIFT].down ) { + Field_Paste( edit ); + return; + } + + len = strlen( edit->buffer ); + + if ( key == K_DEL ) { + if ( edit->cursor < len ) { + memmove( edit->buffer + edit->cursor, + edit->buffer + edit->cursor + 1, len - edit->cursor ); + } + return; + } + + if ( key == K_RIGHTARROW ) + { + if ( edit->cursor < len ) { + edit->cursor++; + } + + if ( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len ) + { + edit->scroll++; + } + return; + } + + if ( key == K_LEFTARROW ) + { + if ( edit->cursor > 0 ) { + edit->cursor--; + } + if ( edit->cursor < edit->scroll ) + { + edit->scroll--; + } + return; + } + + if ( key == K_HOME || ( tolower(key) == 'a' && keys[K_CTRL].down ) ) { + edit->cursor = 0; + return; + } + + if ( key == K_END || ( tolower(key) == 'e' && keys[K_CTRL].down ) ) { + edit->cursor = len; + return; + } + + if ( key == K_INS ) { + key_overstrikeMode = !key_overstrikeMode; + return; + } +} + +/* +================== +Field_CharEvent +================== +*/ +void Field_CharEvent( field_t *edit, int ch ) { + int len; + + if ( ch == 'v' - 'a' + 1 ) { // ctrl-v is paste + Field_Paste( edit ); + return; + } + + if ( ch == 'c' - 'a' + 1 ) { // ctrl-c clears the field + Field_Clear( edit ); + return; + } + + len = strlen( edit->buffer ); + + if ( ch == 'h' - 'a' + 1 ) { // ctrl-h is backspace + if ( edit->cursor > 0 ) { + memmove( edit->buffer + edit->cursor - 1, + edit->buffer + edit->cursor, len + 1 - edit->cursor ); + edit->cursor--; + if ( edit->cursor < edit->scroll ) + { + edit->scroll--; + } + } + return; + } + + if ( ch == 'a' - 'a' + 1 ) { // ctrl-a is home + edit->cursor = 0; + edit->scroll = 0; + return; + } + + if ( ch == 'e' - 'a' + 1 ) { // ctrl-e is end + edit->cursor = len; + edit->scroll = edit->cursor - edit->widthInChars; + return; + } + + // + // ignore any other non printable chars + // + if ( ch < 32 ) { + return; + } + + if ( key_overstrikeMode ) { + if ( edit->cursor == MAX_EDIT_LINE - 1 ) + return; + edit->buffer[edit->cursor] = ch; + edit->cursor++; + } else { // insert mode + if ( len == MAX_EDIT_LINE - 1 ) { + return; // all full + } + memmove( edit->buffer + edit->cursor + 1, + edit->buffer + edit->cursor, len + 1 - edit->cursor ); + edit->buffer[edit->cursor] = ch; + edit->cursor++; + } + + + if ( edit->cursor >= edit->widthInChars ) { + edit->scroll++; + } + + if ( edit->cursor == len + 1) { + edit->buffer[edit->cursor] = 0; + } +} + +/* +============================================================================= + +CONSOLE LINE EDITING + +============================================================================== +*/ + +/* +==================== +Console_Key + +Handles history and console scrollback +==================== +*/ +void Console_Key (int key) { + // ctrl-L clears screen + if ( key == 'l' && keys[K_CTRL].down ) { + Cbuf_AddText ("clear\n"); + return; + } + + // enter finishes the line + if ( key == K_ENTER || key == K_KP_ENTER ) { + // if not in the game explicitly prepend a slash if needed + if ( cls.state != CA_ACTIVE && g_consoleField.buffer[0] != '\\' + && g_consoleField.buffer[0] != '/' ) { + char temp[MAX_EDIT_LINE-1]; + + Q_strncpyz( temp, g_consoleField.buffer, sizeof( temp ) ); + Com_sprintf( g_consoleField.buffer, sizeof( g_consoleField.buffer ), "\\%s", temp ); + g_consoleField.cursor++; + } + + Com_Printf ( "]%s\n", g_consoleField.buffer ); + + // leading slash is an explicit command + if ( g_consoleField.buffer[0] == '\\' || g_consoleField.buffer[0] == '/' ) { + Cbuf_AddText( g_consoleField.buffer+1 ); // valid command + Cbuf_AddText ("\n"); + } else { + // other text will be chat messages + if ( !g_consoleField.buffer[0] ) { + return; // empty lines just scroll the console without adding to history + } else { + Cbuf_AddText ("cmd say "); + Cbuf_AddText( g_consoleField.buffer ); + Cbuf_AddText ("\n"); + } + } + + // copy line to history buffer + historyEditLines[nextHistoryLine % COMMAND_HISTORY] = g_consoleField; + nextHistoryLine++; + historyLine = nextHistoryLine; + + Field_Clear( &g_consoleField ); + + g_consoleField.widthInChars = g_console_field_width; + + CL_SaveConsoleHistory( ); + + if ( cls.state == CA_DISCONNECTED ) { + SCR_UpdateScreen (); // force an update, because the command + } // may take some time + return; + } + + // command completion + + if (key == K_TAB) { + Field_AutoComplete(&g_consoleField); + return; + } + + // command history (ctrl-p ctrl-n for unix style) + + if ( (key == K_MWHEELUP && keys[K_SHIFT].down) || ( key == K_UPARROW ) || ( key == K_KP_UPARROW ) || + ( ( tolower(key) == 'p' ) && keys[K_CTRL].down ) ) { + if ( nextHistoryLine - historyLine < COMMAND_HISTORY + && historyLine > 0 ) { + historyLine--; + } + g_consoleField = historyEditLines[ historyLine % COMMAND_HISTORY ]; + return; + } + + if ( (key == K_MWHEELDOWN && keys[K_SHIFT].down) || ( key == K_DOWNARROW ) || ( key == K_KP_DOWNARROW ) || + ( ( tolower(key) == 'n' ) && keys[K_CTRL].down ) ) { + historyLine++; + if (historyLine >= nextHistoryLine) { + historyLine = nextHistoryLine; + Field_Clear( &g_consoleField ); + g_consoleField.widthInChars = g_console_field_width; + return; + } + g_consoleField = historyEditLines[ historyLine % COMMAND_HISTORY ]; + return; + } + + // console scrolling + if ( key == K_PGUP ) { + Con_PageUp(); + return; + } + + if ( key == K_PGDN) { + Con_PageDown(); + return; + } + + if ( key == K_MWHEELUP) { //----(SA) added some mousewheel functionality to the console + Con_PageUp(); + if(keys[K_CTRL].down) { // hold to accelerate scrolling + Con_PageUp(); + Con_PageUp(); + } + return; + } + + if ( key == K_MWHEELDOWN) { //----(SA) added some mousewheel functionality to the console + Con_PageDown(); + if(keys[K_CTRL].down) { // hold to accelerate scrolling + Con_PageDown(); + Con_PageDown(); + } + return; + } + + // ctrl-home = top of console + if ( key == K_HOME && keys[K_CTRL].down ) { + Con_Top(); + return; + } + + // ctrl-end = bottom of console + if ( key == K_END && keys[K_CTRL].down ) { + Con_Bottom(); + return; + } + + // pass to the normal editline routine + Field_KeyDownEvent( &g_consoleField, key ); +} + +//============================================================================ + + +/* +================ +Message_Key + +In game talk message +================ +*/ +void Message_Key( int key ) { + + char buffer[MAX_STRING_CHARS]; + + + if (key == K_ESCAPE) { + cls.keyCatchers &= ~KEYCATCH_MESSAGE; + Field_Clear( &chatField ); + return; + } + + if ( key == K_ENTER || key == K_KP_ENTER ) + { + if ( chatField.buffer[0] && cls.state == CA_ACTIVE ) { + if (chat_playerNum != -1 ) + + Com_sprintf( buffer, sizeof( buffer ), "tell %i \"%s\"\n", chat_playerNum, chatField.buffer ); + + else if (chat_team) + + Com_sprintf( buffer, sizeof( buffer ), "say_team \"%s\"\n", chatField.buffer ); + else + Com_sprintf( buffer, sizeof( buffer ), "say \"%s\"\n", chatField.buffer ); + + + + CL_AddReliableCommand( buffer ); + } + cls.keyCatchers &= ~KEYCATCH_MESSAGE; + Field_Clear( &chatField ); + return; + } + + Field_KeyDownEvent( &chatField, key ); +} + +//============================================================================ + + +qboolean Key_GetOverstrikeMode( void ) { + return key_overstrikeMode; +} + + +void Key_SetOverstrikeMode( qboolean state ) { + key_overstrikeMode = state; +} + + +/* +=================== +Key_IsDown +=================== +*/ +qboolean Key_IsDown( int keynum ) { + if ( keynum < 0 || keynum >= MAX_KEYS ) { + return qfalse; + } + + return keys[keynum].down; +} + + +/* +=================== +Key_StringToKeynum + +Returns a key number to be used to index keys[] by looking at +the given string. Single ascii characters return themselves, while +the K_* names are matched up. + +0x11 will be interpreted as raw hex, which will allow new controlers + +to be configured even if they don't have defined names. +=================== +*/ +int Key_StringToKeynum( char *str ) { + keyname_t *kn; + + if ( !str || !str[0] ) { + return -1; + } + if ( !str[1] ) { + return str[0]; + } + + // check for hex code + if ( str[0] == '0' && str[1] == 'x' && strlen( str ) == 4) { + int n1, n2; + + n1 = str[2]; + if ( n1 >= '0' && n1 <= '9' ) { + n1 -= '0'; + } else if ( n1 >= 'a' && n1 <= 'f' ) { + n1 = n1 - 'a' + 10; + } else { + n1 = 0; + } + + n2 = str[3]; + if ( n2 >= '0' && n2 <= '9' ) { + n2 -= '0'; + } else if ( n2 >= 'a' && n2 <= 'f' ) { + n2 = n2 - 'a' + 10; + } else { + n2 = 0; + } + + return n1 * 16 + n2; + } + + // scan for a text match + for ( kn=keynames ; kn->name ; kn++ ) { + if ( !Q_stricmp( str,kn->name ) ) + return kn->keynum; + } + + return -1; +} + +/* +=================== +Key_KeynumToString + +Returns a string (either a single ascii char, a K_* name, or a 0x11 hex string) for the +given keynum. +=================== +*/ +char *Key_KeynumToString( int keynum ) { + keyname_t *kn; + static char tinystr[5]; + int i, j; + + if ( keynum == -1 ) { + return ""; + } + + if ( keynum < 0 || keynum >= MAX_KEYS ) { + return ""; + } + + // check for printable ascii (don't use quote) + if ( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' ) { + tinystr[0] = keynum; + tinystr[1] = 0; + return tinystr; + } + + // check for a key string + for ( kn=keynames ; kn->name ; kn++ ) { + if (keynum == kn->keynum) { + return kn->name; + } + } + + // make a hex string + i = keynum >> 4; + j = keynum & 15; + + tinystr[0] = '0'; + tinystr[1] = 'x'; + tinystr[2] = i > 9 ? i - 10 + 'a' : i + '0'; + tinystr[3] = j > 9 ? j - 10 + 'a' : j + '0'; + tinystr[4] = 0; + + return tinystr; +} + + +/* +=================== +Key_SetBinding +=================== +*/ +void Key_SetBinding( int keynum, const char *binding ) { + if ( keynum < 0 || keynum >= MAX_KEYS ) { + return; + } + + // free old bindings + if ( keys[ keynum ].binding ) { + Z_Free( keys[ keynum ].binding ); + } + + // allocate memory for new binding + keys[keynum].binding = CopyString( binding ); + + // consider this like modifying an archived cvar, so the + // file write will be triggered at the next oportunity + cvar_modifiedFlags |= CVAR_ARCHIVE; +} + + +/* +=================== +Key_GetBinding +=================== +*/ +char *Key_GetBinding( int keynum ) { + if ( keynum < 0 || keynum >= MAX_KEYS ) { + return ""; + } + + return keys[ keynum ].binding; +} + +/* +=================== +Key_GetKey +=================== +*/ + +int Key_GetKey(const char *binding) { + int i; + + if (binding) { + for (i=0 ; i < MAX_KEYS ; i++) { + if (keys[i].binding && Q_stricmp(binding, keys[i].binding) == 0) { + return i; + } + } + } + return -1; +} + +/* +=================== +Key_Unbind_f +=================== +*/ +void Key_Unbind_f (void) +{ + int b; + + if (Cmd_Argc() != 2) + { + Com_Printf ("unbind : remove commands from a key\n"); + return; + } + + b = Key_StringToKeynum (Cmd_Argv(1)); + if (b==-1) + { + Com_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1)); + return; + } + + Key_SetBinding (b, ""); +} + +/* +=================== +Key_Unbindall_f +=================== +*/ +void Key_Unbindall_f (void) +{ + int i; + + for (i=0 ; i < MAX_KEYS; i++) + if (keys[i].binding) + Key_SetBinding (i, ""); +} + + +/* +=================== +Key_Bind_f +=================== +*/ +void Key_Bind_f (void) +{ + int i, c, b; + char cmd[1024]; + + c = Cmd_Argc(); + + if (c < 2) + { + Com_Printf ("bind [command] : attach a command to a key\n"); + return; + } + b = Key_StringToKeynum (Cmd_Argv(1)); + if (b==-1) + { + Com_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1)); + return; + } + + if (c == 2) + { + if (keys[b].binding) + Com_Printf ("\"%s\" = \"%s\"\n", Cmd_Argv(1), keys[b].binding ); + else + Com_Printf ("\"%s\" is not bound\n", Cmd_Argv(1) ); + return; + } + +// copy the rest of the command line + cmd[0] = 0; // start out with a null string + for (i=2 ; i< c ; i++) + { + strcat (cmd, Cmd_Argv(i)); + if (i != (c-1)) + strcat (cmd, " "); + } + + Key_SetBinding (b, cmd); +} + +/* +============ +Key_WriteBindings + +Writes lines containing "bind key value" +============ +*/ +void Key_WriteBindings( fileHandle_t f ) { + int i; + + FS_Printf (f, "unbindall\n" ); + + for (i=0 ; i= 200) { + Com_Printf ("%s is unbound, use controls menu to set.\n" + , Key_KeynumToString( key ) ); + } + } else if (kb[0] == '+') { + int i; + char button[1024], *buttonPtr; + buttonPtr = button; + for ( i = 0; ; i++ ) { + if ( kb[i] == ';' || !kb[i] ) { + *buttonPtr = '\0'; + if ( button[0] == '+') { + // button commands add keynum and time as parms so that multiple + // sources can be discriminated and subframe corrected + Com_sprintf (cmd, sizeof(cmd), "%s %i %i\n", button, key, time); + Cbuf_AddText (cmd); + } else { + // down-only command + Cbuf_AddText (button); + Cbuf_AddText ("\n"); + } + buttonPtr = button; + while ( (kb[i] <= ' ' || kb[i] == ';') && kb[i] != 0 ) { + i++; + } + } + *buttonPtr++ = kb[i]; + if ( !kb[i] ) { + break; + } + } + } else { + // down-only command + Cbuf_AddText (kb); + Cbuf_AddText ("\n"); + } + } +} + + +/* +=================== +CL_CharEvent + +Normal keyboard characters, already shifted / capslocked / etc +=================== +*/ +void CL_CharEvent( int key ) { + // the console key should never be used as a char + if ( key == '`' || key == '~' ) { + return; + } + + // delete is not a printable character and is + // otherwise handled by Field_KeyDownEvent + if ( key == 127 ) { + return; + } + + // distribute the key down event to the apropriate handler + if ( cls.keyCatchers & KEYCATCH_CONSOLE ) + { + Field_CharEvent( &g_consoleField, key ); + } + else if ( cls.keyCatchers & KEYCATCH_UI ) + { + VM_Call( uivm, UI_KEY_EVENT, key | K_CHAR_FLAG, qtrue ); + } + else if ( cls.keyCatchers & KEYCATCH_MESSAGE ) + { + Field_CharEvent( &chatField, key ); + } + else if ( cls.state == CA_DISCONNECTED ) + { + Field_CharEvent( &g_consoleField, key ); + } +} + + +/* +=================== +Key_ClearStates +=================== +*/ +void Key_ClearStates (void) +{ + int i; + + anykeydown = 0; + + for ( i=0 ; i < MAX_KEYS ; i++ ) { + if ( keys[i].down ) { + CL_KeyEvent( i, qfalse, 0 ); + + } + keys[i].down = 0; + keys[i].repeats = 0; + } +} + +/* +==================== +Key_KeynumToStringBuf +==================== +*/ +void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) { + Q_strncpyz( buf, Key_KeynumToString( keynum ), buflen ); +} + +/* +==================== +Key_GetBindingBuf +==================== +*/ +void Key_GetBindingBuf( int keynum, char *buf, int buflen ) { + char *value; + + value = Key_GetBinding( keynum ); + if ( value ) { + Q_strncpyz( buf, value, buflen ); + } + else { + *buf = 0; + } +} + +/* +==================== +Key_GetCatcher +==================== +*/ +int Key_GetCatcher( void ) { + return cls.keyCatchers; +} + +/* +==================== +Ket_SetCatcher +==================== +*/ +void Key_SetCatcher( int catcher ) { + cls.keyCatchers = catcher; +} + +// This must not exceed MAX_CMD_LINE +#define MAX_CONSOLE_SAVE_BUFFER 1024 +#define CONSOLE_HISTORY_FILE "q3history" +static char consoleSaveBuffer[ MAX_CONSOLE_SAVE_BUFFER ]; +static int consoleSaveBufferSize = 0; + +/* +================ +CL_LoadConsoleHistory + +Load the console history from cl_consoleHistory +================ +*/ +void CL_LoadConsoleHistory( void ) +{ + char *token, *text_p; + int i, numChars, numLines = 0; + fileHandle_t f; + + consoleSaveBufferSize = FS_FOpenFileRead( CONSOLE_HISTORY_FILE, &f, qfalse ); + if( !f ) + { + Com_Printf( "Couldn't read %s.\n", CONSOLE_HISTORY_FILE ); + return; + } + + if( consoleSaveBufferSize <= MAX_CONSOLE_SAVE_BUFFER && + FS_Read( consoleSaveBuffer, consoleSaveBufferSize, f ) == consoleSaveBufferSize ) + { + text_p = consoleSaveBuffer; + + for( i = COMMAND_HISTORY - 1; i >= 0; i-- ) + { + if( !*( token = COM_Parse( &text_p ) ) ) + break; + + historyEditLines[ i ].cursor = atoi( token ); + + if( !*( token = COM_Parse( &text_p ) ) ) + break; + + historyEditLines[ i ].scroll = atoi( token ); + + if( !*( token = COM_Parse( &text_p ) ) ) + break; + + numChars = atoi( token ); + text_p++; + if( numChars > ( strlen( consoleSaveBuffer ) - ( text_p - consoleSaveBuffer ) ) ) + { + Com_DPrintf( S_COLOR_YELLOW "WARNING: probable corrupt history\n" ); + break; + } + Com_Memcpy( historyEditLines[ i ].buffer, + text_p, numChars ); + historyEditLines[ i ].buffer[ numChars ] = '\0'; + text_p += numChars; + + numLines++; + } + + memmove( &historyEditLines[ 0 ], &historyEditLines[ i + 1 ], + numLines * sizeof( field_t ) ); + for( i = numLines; i < COMMAND_HISTORY; i++ ) + Field_Clear( &historyEditLines[ i ] ); + + historyLine = nextHistoryLine = numLines; + } + else + Com_Printf( "Couldn't read %s.\n", CONSOLE_HISTORY_FILE ); + + FS_FCloseFile( f ); +} + +/* +================ +CL_SaveConsoleHistory + +Save the console history into the cvar cl_consoleHistory +so that it persists across invocations of q3 +================ +*/ +void CL_SaveConsoleHistory( void ) +{ + int i; + int lineLength, saveBufferLength, additionalLength; + fileHandle_t f; + + consoleSaveBuffer[ 0 ] = '\0'; + + i = ( nextHistoryLine - 1 ) % COMMAND_HISTORY; + do + { + if( historyEditLines[ i ].buffer[ 0 ] ) + { + lineLength = strlen( historyEditLines[ i ].buffer ); + saveBufferLength = strlen( consoleSaveBuffer ); + + //ICK + additionalLength = lineLength + strlen( "999 999 999 " ); + + if( saveBufferLength + additionalLength < MAX_CONSOLE_SAVE_BUFFER ) + { + Q_strcat( consoleSaveBuffer, MAX_CONSOLE_SAVE_BUFFER, + va( "%d %d %d %s ", + historyEditLines[ i ].cursor, + historyEditLines[ i ].scroll, + lineLength, + historyEditLines[ i ].buffer ) ); + } + else + break; + } + i = ( i - 1 + COMMAND_HISTORY ) % COMMAND_HISTORY; + } + while( i != ( nextHistoryLine - 1 ) % COMMAND_HISTORY ); + + consoleSaveBufferSize = strlen( consoleSaveBuffer ); + + f = FS_FOpenFileWrite( CONSOLE_HISTORY_FILE ); + if( !f ) + { + Com_Printf( "Couldn't write %s.\n", CONSOLE_HISTORY_FILE ); + return; + } + + if( FS_Write( consoleSaveBuffer, consoleSaveBufferSize, f ) < consoleSaveBufferSize ) + Com_Printf( "Couldn't write %s.\n", CONSOLE_HISTORY_FILE ); + + FS_FCloseFile( f ); +} diff --git a/src/client/cl_main.c b/src/client/cl_main.c new file mode 100644 index 0000000..28d9573 --- /dev/null +++ b/src/client/cl_main.c @@ -0,0 +1,3534 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// cl_main.c -- client main loop + +#include "client.h" +#include + +cvar_t *cl_nodelta; +cvar_t *cl_debugMove; + +cvar_t *cl_noprint; +cvar_t *cl_motd; + +cvar_t *rcon_client_password; +cvar_t *rconAddress; + +cvar_t *cl_timeout; +cvar_t *cl_maxpackets; +cvar_t *cl_packetdup; +cvar_t *cl_timeNudge; +cvar_t *cl_showTimeDelta; +cvar_t *cl_freezeDemo; + +cvar_t *cl_shownet; +cvar_t *cl_showSend; +cvar_t *cl_timedemo; +cvar_t *cl_autoRecordDemo; +cvar_t *cl_aviFrameRate; +cvar_t *cl_aviMotionJpeg; +cvar_t *cl_forceavidemo; + +cvar_t *cl_freelook; +cvar_t *cl_sensitivity; +cvar_t *cl_platformSensitivity; + +cvar_t *cl_mouseAccel; +cvar_t *cl_showMouseRate; + +cvar_t *m_pitch; +cvar_t *m_yaw; +cvar_t *m_forward; +cvar_t *m_side; +cvar_t *m_filter; + +cvar_t *cl_activeAction; + +cvar_t *cl_motdString; + +cvar_t *cl_allowDownload; +cvar_t *cl_conXOffset; +cvar_t *cl_inGameVideo; + +cvar_t *cl_serverStatusResendTime; +cvar_t *cl_trn; + +cvar_t *cl_lanForcePackets; + +cvar_t *cl_guidServerUniq; + +clientActive_t cl; +clientConnection_t clc; +clientStatic_t cls; +vm_t *cgvm; + +// Structure containing functions exported from refresh DLL +refexport_t re; + +ping_t cl_pinglist[MAX_PINGREQUESTS]; + +typedef struct serverStatus_s +{ + char string[BIG_INFO_STRING]; + netadr_t address; + int time, startTime; + qboolean pending; + qboolean print; + qboolean retrieved; +} serverStatus_t; + +serverStatus_t cl_serverStatusList[MAX_SERVERSTATUSREQUESTS]; +int serverStatusCount; + +#if defined __USEA3D && defined __A3D_GEOM + void hA3Dg_ExportRenderGeom (refexport_t *incoming_re); +#endif + +extern void SV_BotFrame( int time ); +void CL_CheckForResend( void ); +void CL_ShowIP_f(void); +void CL_ServerStatus_f(void); +void CL_ServerStatusResponse( netadr_t from, msg_t *msg ); + +/* +=============== +CL_CDDialog + +Called by Com_Error when a cd is needed +=============== +*/ +void CL_CDDialog( void ) { + cls.cddialog = qtrue; // start it next frame +} + + +/* +======================================================================= + +CLIENT RELIABLE COMMAND COMMUNICATION + +======================================================================= +*/ + +/* +====================== +CL_AddReliableCommand + +The given command will be transmitted to the server, and is gauranteed to +not have future usercmd_t executed before it is executed +====================== +*/ +void CL_AddReliableCommand( const char *cmd ) { + int index; + + // if we would be losing an old command that hasn't been acknowledged, + // we must drop the connection + if ( clc.reliableSequence - clc.reliableAcknowledge > MAX_RELIABLE_COMMANDS ) { + Com_Error( ERR_DROP, "Client command overflow" ); + } + clc.reliableSequence++; + index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); + Q_strncpyz( clc.reliableCommands[ index ], cmd, sizeof( clc.reliableCommands[ index ] ) ); +} + +/* +====================== +CL_ChangeReliableCommand +====================== +*/ +void CL_ChangeReliableCommand( void ) { + int r, index, l; + + r = clc.reliableSequence - (random() * 5); + index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); + l = strlen(clc.reliableCommands[ index ]); + if ( l >= MAX_STRING_CHARS - 1 ) { + l = MAX_STRING_CHARS - 2; + } + clc.reliableCommands[ index ][ l ] = '\n'; + clc.reliableCommands[ index ][ l+1 ] = '\0'; +} + +/* +======================================================================= + +CLIENT SIDE DEMO RECORDING + +======================================================================= +*/ + +/* +==================== +CL_WriteDemoMessage + +Dumps the current net message, prefixed by the length +==================== +*/ +void CL_WriteDemoMessage ( msg_t *msg, int headerBytes ) { + int len, swlen; + + // write the packet sequence + len = clc.serverMessageSequence; + swlen = LittleLong( len ); + FS_Write (&swlen, 4, clc.demofile); + + // skip the packet sequencing information + len = msg->cursize - headerBytes; + swlen = LittleLong(len); + FS_Write (&swlen, 4, clc.demofile); + FS_Write ( msg->data + headerBytes, len, clc.demofile ); +} + + +/* +==================== +CL_StopRecording_f + +stop recording a demo +==================== +*/ +void CL_StopRecord_f( void ) { + int len; + + if ( !clc.demorecording ) { + Com_Printf ("Not recording a demo.\n"); + return; + } + + // finish up + len = -1; + FS_Write (&len, 4, clc.demofile); + FS_Write (&len, 4, clc.demofile); + FS_FCloseFile (clc.demofile); + clc.demofile = 0; + clc.demorecording = qfalse; + clc.spDemoRecording = qfalse; + Com_Printf ("Stopped demo.\n"); +} + +/* +================== +CL_DemoFilename +================== +*/ +void CL_DemoFilename( int number, char *fileName ) { + int a,b,c,d; + + if(number < 0 || number > 9999) + number = 9999; + + a = number / 1000; + number -= a*1000; + b = number / 100; + number -= b*100; + c = number / 10; + number -= c*10; + d = number; + + Com_sprintf( fileName, MAX_OSPATH, "demo%i%i%i%i" + , a, b, c, d ); +} + +/* +==================== +CL_Record_f + +record + +Begins recording a demo from the current position +==================== +*/ +static char demoName[MAX_QPATH]; // compiler bug workaround +void CL_Record_f( void ) { + char name[MAX_OSPATH]; + byte bufData[MAX_MSGLEN]; + msg_t buf; + int i; + int len; + entityState_t *ent; + entityState_t nullstate; + char *s; + + if ( Cmd_Argc() > 2 ) { + Com_Printf ("record \n"); + return; + } + + if ( clc.demorecording ) { + if (!clc.spDemoRecording) { + Com_Printf ("Already recording.\n"); + } + return; + } + + if ( cls.state != CA_ACTIVE ) { + Com_Printf ("You must be in a level to record.\n"); + return; + } + + // sync 0 doesn't prevent recording, so not forcing it off .. everyone does g_sync 1 ; record ; g_sync 0 .. + if ( NET_IsLocalAddress( clc.serverAddress ) && !Cvar_VariableValue( "g_synchronousClients" ) ) { + Com_Printf (S_COLOR_YELLOW "WARNING: You should set 'g_synchronousClients 1' for smoother demo recording\n"); + } + + if ( Cmd_Argc() == 2 ) { + s = Cmd_Argv(1); + Q_strncpyz( demoName, s, sizeof( demoName ) ); + Com_sprintf (name, sizeof(name), "demos/%s.dm_%d", demoName, PROTOCOL_VERSION ); + } else { + int number; + + // scan for a free demo name + for ( number = 0 ; number <= 9999 ; number++ ) { + CL_DemoFilename( number, demoName ); + Com_sprintf (name, sizeof(name), "demos/%s.dm_%d", demoName, PROTOCOL_VERSION ); + + if (!FS_FileExists(name)) + break; // file doesn't exist + } + } + + // open the demo file + + Com_Printf ("recording to %s.\n", name); + clc.demofile = FS_FOpenFileWrite( name ); + if ( !clc.demofile ) { + Com_Printf ("ERROR: couldn't open.\n"); + return; + } + clc.demorecording = qtrue; + if (Cvar_VariableValue("ui_recordSPDemo")) { + clc.spDemoRecording = qtrue; + } else { + clc.spDemoRecording = qfalse; + } + + + Q_strncpyz( clc.demoName, demoName, sizeof( clc.demoName ) ); + + // don't start saving messages until a non-delta compressed message is received + clc.demowaiting = qtrue; + + // write out the gamestate message + MSG_Init (&buf, bufData, sizeof(bufData)); + MSG_Bitstream(&buf); + + // NOTE, MRE: all server->client messages now acknowledge + MSG_WriteLong( &buf, clc.reliableSequence ); + + MSG_WriteByte (&buf, svc_gamestate); + MSG_WriteLong (&buf, clc.serverCommandSequence ); + + // configstrings + for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) { + if ( !cl.gameState.stringOffsets[i] ) { + continue; + } + s = cl.gameState.stringData + cl.gameState.stringOffsets[i]; + MSG_WriteByte (&buf, svc_configstring); + MSG_WriteShort (&buf, i); + MSG_WriteBigString (&buf, s); + } + + // baselines + Com_Memset (&nullstate, 0, sizeof(nullstate)); + for ( i = 0; i < MAX_GENTITIES ; i++ ) { + ent = &cl.entityBaselines[i]; + if ( !ent->number ) { + continue; + } + MSG_WriteByte (&buf, svc_baseline); + MSG_WriteDeltaEntity (&buf, &nullstate, ent, qtrue ); + } + + MSG_WriteByte( &buf, svc_EOF ); + + // finished writing the gamestate stuff + + // write the client num + MSG_WriteLong(&buf, clc.clientNum); + // write the checksum feed + MSG_WriteLong(&buf, clc.checksumFeed); + + // finished writing the client packet + MSG_WriteByte( &buf, svc_EOF ); + + // write it to the demo file + len = LittleLong( clc.serverMessageSequence - 1 ); + FS_Write (&len, 4, clc.demofile); + + len = LittleLong (buf.cursize); + FS_Write (&len, 4, clc.demofile); + FS_Write (buf.data, buf.cursize, clc.demofile); + + // the rest of the demo file will be copied from net messages +} + +/* +======================================================================= + +CLIENT SIDE DEMO PLAYBACK + +======================================================================= +*/ + +/* +================= +CL_DemoCompleted +================= +*/ +void CL_DemoCompleted( void ) { + if (cl_timedemo && cl_timedemo->integer) { + int time; + + time = Sys_Milliseconds() - clc.timeDemoStart; + if ( time > 0 ) { + Com_Printf ("%i frames, %3.1f seconds: %3.1f fps\n", clc.timeDemoFrames, + time/1000.0, clc.timeDemoFrames*1000.0 / time); + } + } + + CL_Disconnect( qtrue ); + CL_NextDemo(); +} + +/* +================= +CL_ReadDemoMessage +================= +*/ +void CL_ReadDemoMessage( void ) { + int r; + msg_t buf; + byte bufData[ MAX_MSGLEN ]; + int s; + + if ( !clc.demofile ) { + CL_DemoCompleted (); + return; + } + + // get the sequence number + r = FS_Read( &s, 4, clc.demofile); + if ( r != 4 ) { + CL_DemoCompleted (); + return; + } + clc.serverMessageSequence = LittleLong( s ); + + // init the message + MSG_Init( &buf, bufData, sizeof( bufData ) ); + + // get the length + r = FS_Read (&buf.cursize, 4, clc.demofile); + if ( r != 4 ) { + CL_DemoCompleted (); + return; + } + buf.cursize = LittleLong( buf.cursize ); + if ( buf.cursize == -1 ) { + CL_DemoCompleted (); + return; + } + if ( buf.cursize > buf.maxsize ) { + Com_Error (ERR_DROP, "CL_ReadDemoMessage: demoMsglen > MAX_MSGLEN"); + } + r = FS_Read( buf.data, buf.cursize, clc.demofile ); + if ( r != buf.cursize ) { + Com_Printf( "Demo file was truncated.\n"); + CL_DemoCompleted (); + return; + } + + clc.lastPacketTime = cls.realtime; + buf.readcount = 0; + CL_ParseServerMessage( &buf ); +} + +/* +==================== +CL_WalkDemoExt +==================== +*/ +static void CL_WalkDemoExt(char *arg, char *name, int *demofile) +{ + int i = 0; + *demofile = 0; + while(demo_protocols[i]) + { + Com_sprintf (name, MAX_OSPATH, "demos/%s.dm_%d", arg, demo_protocols[i]); + FS_FOpenFileRead( name, demofile, qtrue ); + if (*demofile) + { + Com_Printf("Demo file: %s\n", name); + break; + } + else + Com_Printf("Not found: %s\n", name); + i++; + } +} + +/* +==================== +CL_PlayDemo_f + +demo + +==================== +*/ +void CL_PlayDemo_f( void ) { + char name[MAX_OSPATH]; + char *arg, *ext_test; + int protocol, i; + char retry[MAX_OSPATH]; + + if (Cmd_Argc() != 2) { + Com_Printf ("playdemo \n"); + return; + } + + // make sure a local server is killed + // 2 means don't force disconnect of local client + Cvar_Set( "sv_killserver", "2" ); + + CL_Disconnect( qtrue ); + + // open the demo file + arg = Cmd_Argv(1); + + // check for an extension .dm_?? (?? is protocol) + ext_test = arg + strlen(arg) - 6; + if ((strlen(arg) > 6) && (ext_test[0] == '.') && ((ext_test[1] == 'd') || (ext_test[1] == 'D')) && ((ext_test[2] == 'm') || (ext_test[2] == 'M')) && (ext_test[3] == '_')) + { + protocol = atoi(ext_test+4); + i=0; + while(demo_protocols[i]) + { + if (demo_protocols[i] == protocol) + break; + i++; + } + if (demo_protocols[i]) + { + Com_sprintf (name, sizeof(name), "demos/%s", arg); + FS_FOpenFileRead( name, &clc.demofile, qtrue ); + } else { + Com_Printf("Protocol %d not supported for demos\n", protocol); + Q_strncpyz(retry, arg, sizeof(retry)); + retry[strlen(retry)-6] = 0; + CL_WalkDemoExt( retry, name, &clc.demofile ); + } + } else { + CL_WalkDemoExt( arg, name, &clc.demofile ); + } + + if (!clc.demofile) { + Com_Error( ERR_DROP, "couldn't open %s", name); + return; + } + Q_strncpyz( clc.demoName, Cmd_Argv(1), sizeof( clc.demoName ) ); + + Con_Close(); + + cls.state = CA_CONNECTED; + clc.demoplaying = qtrue; + Q_strncpyz( cls.servername, Cmd_Argv(1), sizeof( cls.servername ) ); + + // read demo messages until connected + while ( cls.state >= CA_CONNECTED && cls.state < CA_PRIMED ) { + CL_ReadDemoMessage(); + } + // don't get the first snapshot this frame, to prevent the long + // time from the gamestate load from messing causing a time skip + clc.firstDemoFrameSkipped = qfalse; +} + + +/* +==================== +CL_StartDemoLoop + +Closing the main menu will restart the demo loop +==================== +*/ +void CL_StartDemoLoop( void ) { + // start the demo loop again + Cbuf_AddText ("d1\n"); + cls.keyCatchers = 0; +} + +/* +================== +CL_NextDemo + +Called when a demo or cinematic finishes +If the "nextdemo" cvar is set, that command will be issued +================== +*/ +void CL_NextDemo( void ) { + char v[MAX_STRING_CHARS]; + + Q_strncpyz( v, Cvar_VariableString ("nextdemo"), sizeof(v) ); + v[MAX_STRING_CHARS-1] = 0; + Com_DPrintf("CL_NextDemo: %s\n", v ); + if (!v[0]) { + return; + } + + Cvar_Set ("nextdemo",""); + Cbuf_AddText (v); + Cbuf_AddText ("\n"); + Cbuf_Execute(); +} + +/* +================== +CL_DemoState + +Returns the current state of the demo system +================== +*/ +demoState_t CL_DemoState( void ) { + if( clc.demoplaying ) { + return DS_PLAYBACK; + } else if( clc.demorecording ) { + return DS_RECORDING; + } else { + return DS_NONE; + } +} + +/* +================== +CL_DemoPos + +Returns the current position of the demo +================== +*/ +int CL_DemoPos( void ) { + if( clc.demoplaying || clc.demorecording ) { + return FS_FTell( clc.demofile ); + } else { + return 0; + } +} + +/* +================== +CL_DemoName + +Returns the name of the demo +================== +*/ +void CL_DemoName( char *buffer, int size ) { + if( clc.demoplaying || clc.demorecording ) { + Q_strncpyz( buffer, clc.demoName, size ); + } else if( size >= 1 ) { + buffer[ 0 ] = '\0'; + } +} + +//====================================================================== + +/* +===================== +CL_ShutdownAll +===================== +*/ +void CL_ShutdownAll(void) { + +#if USE_CURL + CL_cURL_Shutdown(); +#endif + // clear sounds + S_DisableSounds(); + // shutdown CGame + CL_ShutdownCGame(); + // shutdown UI + CL_ShutdownUI(); + + // shutdown the renderer + if ( re.Shutdown ) { + re.Shutdown( qfalse ); // don't destroy window or context + } + + cls.uiStarted = qfalse; + cls.cgameStarted = qfalse; + cls.rendererStarted = qfalse; + cls.soundRegistered = qfalse; +} + +/* +================= +CL_FlushMemory + +Called by CL_MapLoading, CL_Connect_f, CL_PlayDemo_f, and CL_ParseGamestate the only +ways a client gets into a game +Also called by Com_Error +================= +*/ +void CL_FlushMemory( void ) { + + // shutdown all the client stuff + CL_ShutdownAll(); + + // if not running a server clear the whole hunk + if ( !com_sv_running->integer ) { + // clear the whole hunk + Hunk_Clear(); + // clear collision map data + CM_ClearMap(); + } + else { + // clear all the client data on the hunk + Hunk_ClearToMark(); + } + + CL_StartHunkUsers(); +} + +/* +===================== +CL_MapLoading + +A local server is starting to load a map, so update the +screen to let the user know about it, then dump all client +memory on the hunk from cgame, ui, and renderer +===================== +*/ +void CL_MapLoading( void ) { + if ( !com_cl_running->integer ) { + return; + } + + Con_Close(); + cls.keyCatchers = 0; + + // if we are already connected to the local host, stay connected + if ( cls.state >= CA_CONNECTED && !Q_stricmp( cls.servername, "localhost" ) ) { + cls.state = CA_CONNECTED; // so the connect screen is drawn + Com_Memset( cls.updateInfoString, 0, sizeof( cls.updateInfoString ) ); + Com_Memset( clc.serverMessage, 0, sizeof( clc.serverMessage ) ); + Com_Memset( &cl.gameState, 0, sizeof( cl.gameState ) ); + clc.lastPacketSentTime = -9999; + SCR_UpdateScreen(); + } else { + CL_Disconnect( qtrue ); + Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) ); + cls.state = CA_CHALLENGING; // so the connect screen is drawn + cls.keyCatchers = 0; + SCR_UpdateScreen(); + clc.connectTime = -RETRANSMIT_TIMEOUT; + NET_StringToAdr( cls.servername, &clc.serverAddress); + // we don't need a challenge on the localhost + + CL_CheckForResend(); + } +} + +/* +===================== +CL_ClearState + +Called before parsing a gamestate +===================== +*/ +void CL_ClearState (void) { + +// S_StopAllSounds(); + + Com_Memset( &cl, 0, sizeof( cl ) ); +} + +/* +==================== +CL_UpdateGUID + +update cl_guid using QKEY_FILE and optional prefix +==================== +*/ +static void CL_UpdateGUID( char *prefix, int prefix_len ) +{ + fileHandle_t f; + int len; + + len = FS_SV_FOpenFileRead( QKEY_FILE, &f ); + FS_FCloseFile( f ); + + if( len != QKEY_SIZE ) + Cvar_Set( "cl_guid", "" ); + else + Cvar_Set( "cl_guid", Com_MD5File( QKEY_FILE, QKEY_SIZE, + prefix, prefix_len ) ); +} + + +/* +===================== +CL_Disconnect + +Called when a connection, demo, or cinematic is being terminated. +Goes from a connected state to either a menu state or a console state +Sends a disconnect message to the server +This is also called on Com_Error and Com_Quit, so it shouldn't cause any errors +===================== +*/ +void CL_Disconnect( qboolean showMainMenu ) { + if ( !com_cl_running || !com_cl_running->integer ) { + return; + } + + // shutting down the client so enter full screen ui mode + Cvar_Set("r_uiFullScreen", "1"); + + if ( clc.demorecording ) { + CL_StopRecord_f (); + } + + if (clc.download) { + FS_FCloseFile( clc.download ); + clc.download = 0; + } + *clc.downloadTempName = *clc.downloadName = 0; + Cvar_Set( "cl_downloadName", "" ); + + if ( clc.demofile ) { + FS_FCloseFile( clc.demofile ); + clc.demofile = 0; + } + + if ( uivm && showMainMenu ) { + VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE ); + } + + SCR_StopCinematic (); + S_ClearSoundBuffer(); + + // send a disconnect message to the server + // send it a few times in case one is dropped + if ( cls.state >= CA_CONNECTED ) { + CL_AddReliableCommand( "disconnect" ); + CL_WritePacket(); + CL_WritePacket(); + CL_WritePacket(); + } + + CL_ClearState (); + + // wipe the client connection + Com_Memset( &clc, 0, sizeof( clc ) ); + + cls.state = CA_DISCONNECTED; + + // allow cheats locally + Cvar_Set( "sv_cheats", "1" ); + + // not connected to a pure server anymore + cl_connectedToPureServer = qfalse; + + // Stop recording any video + if( CL_VideoRecording( ) ) { + CL_CloseAVI( ); + } + CL_UpdateGUID( NULL, 0 ); +} + + +/* +=================== +CL_ForwardCommandToServer + +adds the current command line as a clientCommand +things like godmode, noclip, etc, are commands directed to the server, +so when they are typed in at the console, they will need to be forwarded. +=================== +*/ +void CL_ForwardCommandToServer( const char *string ) { + char *cmd; + + cmd = Cmd_Argv(0); + + // ignore key up commands + if ( cmd[0] == '-' ) { + return; + } + + if ( clc.demoplaying || cls.state < CA_CONNECTED || cmd[0] == '+' ) { + Com_Printf ("Unknown command \"%s\"\n", cmd); + return; + } + + if ( Cmd_Argc() > 1 ) { + CL_AddReliableCommand( string ); + } else { + CL_AddReliableCommand( cmd ); + } +} + +/* +=================== +CL_RequestMotd + +=================== +*/ +void CL_RequestMotd( void ) { + char info[MAX_INFO_STRING]; + + if ( !cl_motd->integer ) { + return; + } + Com_Printf( "Resolving %s\n", MASTER_SERVER_NAME ); + if ( !NET_StringToAdr( MASTER_SERVER_NAME, &cls.updateServer ) ) { + Com_Printf( "Couldn't resolve address\n" ); + return; + } + cls.updateServer.port = BigShort( PORT_MASTER ); + Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", MASTER_SERVER_NAME, + cls.updateServer.ip[0], cls.updateServer.ip[1], + cls.updateServer.ip[2], cls.updateServer.ip[3], + BigShort( cls.updateServer.port ) ); + + info[0] = 0; + // NOTE TTimo xoring against Com_Milliseconds, otherwise we may not have a true randomization + // only srand I could catch before here is tr_noise.c l:26 srand(1001) + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382 + // NOTE: the Com_Milliseconds xoring only affects the lower 16-bit word, + // but I decided it was enough randomization + Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), + "%i", ((rand() << 16) ^ rand()) ^ Com_Milliseconds()); + + Info_SetValueForKey( info, "challenge", cls.updateChallenge ); + Info_SetValueForKey( info, "renderer", cls.glconfig.renderer_string ); + Info_SetValueForKey( info, "version", com_version->string ); + + NET_OutOfBandPrint( NS_CLIENT, cls.updateServer, "getmotd%s", info ); +} + +/* +====================================================================== + +CONSOLE COMMANDS + +====================================================================== +*/ + +/* +================== +CL_ForwardToServer_f +================== +*/ +void CL_ForwardToServer_f( void ) { + if ( cls.state != CA_ACTIVE || clc.demoplaying ) { + Com_Printf ("Not connected to a server.\n"); + return; + } + + // don't forward the first argument + if ( Cmd_Argc() > 1 ) { + CL_AddReliableCommand( Cmd_Args() ); + } +} + +/* +================== +CL_Setenv_f + +Mostly for controlling voodoo environment variables +================== +*/ +void CL_Setenv_f( void ) { + int argc = Cmd_Argc(); + + if ( argc > 2 ) { + char buffer[1024]; + int i; + + strcpy( buffer, Cmd_Argv(1) ); + strcat( buffer, "=" ); + + for ( i = 2; i < argc; i++ ) { + strcat( buffer, Cmd_Argv( i ) ); + strcat( buffer, " " ); + } + + putenv( buffer ); + } else if ( argc == 2 ) { + char *env = getenv( Cmd_Argv(1) ); + + if ( env ) { + Com_Printf( "%s=%s\n", Cmd_Argv(1), env ); + } else { + Com_Printf( "%s undefined\n", Cmd_Argv(1)); + } + } +} + + +/* +================== +CL_Disconnect_f +================== +*/ +void CL_Disconnect_f( void ) { + SCR_StopCinematic(); + Cvar_Set("ui_singlePlayerActive", "0"); + if ( cls.state != CA_DISCONNECTED && cls.state != CA_CINEMATIC ) { + Com_Error (ERR_DISCONNECT, "Disconnected from server"); + } +} + + +/* +================ +CL_Reconnect_f + +================ +*/ +void CL_Reconnect_f( void ) { + if ( !strlen( cls.servername ) || !strcmp( cls.servername, "localhost" ) ) { + Com_Printf( "Can't reconnect to localhost.\n" ); + return; + } + Cvar_Set("ui_singlePlayerActive", "0"); + Cbuf_AddText( va("connect %s\n", cls.servername ) ); +} + +/* +================ +CL_Connect_f + +================ +*/ +void CL_Connect_f( void ) { + char *server; + char serverString[ 22 ]; + + if ( Cmd_Argc() != 2 ) { + Com_Printf( "usage: connect [server]\n"); + return; + } + + Cvar_Set("ui_singlePlayerActive", "0"); + + // fire a message off to the motd server + CL_RequestMotd(); + + // clear any previous "server full" type messages + clc.serverMessage[0] = 0; + + server = Cmd_Argv (1); + + if ( com_sv_running->integer && !strcmp( server, "localhost" ) ) { + // if running a local server, kill it + SV_Shutdown( "Server quit" ); + } + + // make sure a local server is killed + Cvar_Set( "sv_killserver", "1" ); + SV_Frame( 0 ); + + CL_Disconnect( qtrue ); + Con_Close(); + + /* MrE: 2000-09-13: now called in CL_DownloadsComplete + CL_FlushMemory( ); + */ + + Q_strncpyz( cls.servername, server, sizeof(cls.servername) ); + + if (!NET_StringToAdr( cls.servername, &clc.serverAddress) ) { + Com_Printf ("Bad server address\n"); + cls.state = CA_DISCONNECTED; + return; + } + if (clc.serverAddress.port == 0) { + clc.serverAddress.port = BigShort( PORT_SERVER ); + } + Com_sprintf( serverString, sizeof( serverString ), "%i.%i.%i.%i:%i", + clc.serverAddress.ip[0], clc.serverAddress.ip[1], + clc.serverAddress.ip[2], clc.serverAddress.ip[3], + BigShort( clc.serverAddress.port ) ); + + Com_Printf( "%s resolved to %s\n", cls.servername, serverString ); + + if( cl_guidServerUniq->integer ) + CL_UpdateGUID( serverString, strlen( serverString ) ); + else + CL_UpdateGUID( NULL, 0 ); + + // if we aren't playing on a lan, we need to authenticate + // with the cd key + if ( NET_IsLocalAddress( clc.serverAddress ) ) { + cls.state = CA_CHALLENGING; + } else { + cls.state = CA_CONNECTING; + } + + cls.keyCatchers = 0; + clc.connectTime = -99999; // CL_CheckForResend() will fire immediately + clc.connectPacketCount = 0; + + // server connection string + Cvar_Set( "cl_currentServerAddress", server ); +} + +#define MAX_RCON_MESSAGE 1024 + +/* +===================== +CL_Rcon_f + + Send the rest of the command line over as + an unconnected command. +===================== +*/ +void CL_Rcon_f( void ) { + char message[MAX_RCON_MESSAGE]; + netadr_t to; + + if ( !rcon_client_password->string ) { + Com_Printf ("You must set 'rconpassword' before\n" + "issuing an rcon command.\n"); + return; + } + + message[0] = -1; + message[1] = -1; + message[2] = -1; + message[3] = -1; + message[4] = 0; + + Q_strcat (message, MAX_RCON_MESSAGE, "rcon "); + + Q_strcat (message, MAX_RCON_MESSAGE, rcon_client_password->string); + Q_strcat (message, MAX_RCON_MESSAGE, " "); + + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543 + Q_strcat (message, MAX_RCON_MESSAGE, Cmd_Cmd()+5); + + if ( cls.state >= CA_CONNECTED ) { + to = clc.netchan.remoteAddress; + } else { + if (!strlen(rconAddress->string)) { + Com_Printf ("You must either be connected,\n" + "or set the 'rconAddress' cvar\n" + "to issue rcon commands\n"); + + return; + } + NET_StringToAdr (rconAddress->string, &to); + if (to.port == 0) { + to.port = BigShort (PORT_SERVER); + } + } + + NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to); +} + +/* +================= +CL_SendPureChecksums +================= +*/ +void CL_SendPureChecksums( void ) { + const char *pChecksums; + char cMsg[MAX_INFO_VALUE]; + int i; + + // if we are pure we need to send back a command with our referenced pk3 checksums + pChecksums = FS_ReferencedPakPureChecksums(); + + // "cp" + // "Yf" + Com_sprintf(cMsg, sizeof(cMsg), "Yf "); + Q_strcat(cMsg, sizeof(cMsg), va("%d ", cl.serverId) ); + Q_strcat(cMsg, sizeof(cMsg), pChecksums); + for (i = 0; i < 2; i++) { + cMsg[i] += 10; + } + CL_AddReliableCommand( cMsg ); +} + +/* +================= +CL_ResetPureClientAtServer +================= +*/ +void CL_ResetPureClientAtServer( void ) { + CL_AddReliableCommand( va("vdr") ); +} + +/* +================= +CL_Vid_Restart_f + +Restart the video subsystem + +we also have to reload the UI and CGame because the renderer +doesn't know what graphics to reload +================= +*/ +void CL_Vid_Restart_f( void ) { + + // Settings may have changed so stop recording now + if( CL_VideoRecording( ) ) { + CL_CloseAVI( ); + } + + if(clc.demorecording) + CL_StopRecord_f(); + + // don't let them loop during the restart + S_StopAllSounds(); + // shutdown the UI + CL_ShutdownUI(); + // shutdown the CGame + CL_ShutdownCGame(); + // shutdown the renderer and clear the renderer interface + CL_ShutdownRef(); + // client is no longer pure untill new checksums are sent + CL_ResetPureClientAtServer(); + // clear pak references + FS_ClearPakReferences( FS_UI_REF | FS_CGAME_REF ); + // reinitialize the filesystem if the game directory or checksum has changed + FS_ConditionalRestart( clc.checksumFeed ); + + cls.rendererStarted = qfalse; + cls.uiStarted = qfalse; + cls.cgameStarted = qfalse; + cls.soundRegistered = qfalse; + + // unpause so the cgame definately gets a snapshot and renders a frame + Cvar_Set( "cl_paused", "0" ); + + // if not running a server clear the whole hunk + if ( !com_sv_running->integer ) { + // clear the whole hunk + Hunk_Clear(); + } + else { + // clear all the client data on the hunk + Hunk_ClearToMark(); + } + + // initialize the renderer interface + CL_InitRef(); + + // startup all the client stuff + CL_StartHunkUsers(); + + // start the cgame if connected + if ( cls.state > CA_CONNECTED && cls.state != CA_CINEMATIC ) { + cls.cgameStarted = qtrue; + CL_InitCGame(); + // send pure checksums + CL_SendPureChecksums(); + } +} + +/* +================= +CL_Snd_Restart_f + +Restart the sound subsystem +The cgame and game must also be forced to restart because +handles will be invalid +================= +*/ +void CL_Snd_Restart_f( void ) { + S_Shutdown(); + S_Init(); + + CL_Vid_Restart_f(); +} + + +/* +================== +CL_PK3List_f +================== +*/ +void CL_OpenedPK3List_f( void ) { + Com_Printf("Opened PK3 Names: %s\n", FS_LoadedPakNames()); +} + +/* +================== +CL_PureList_f +================== +*/ +void CL_ReferencedPK3List_f( void ) { + Com_Printf("Referenced PK3 Names: %s\n", FS_ReferencedPakNames()); +} + +/* +================== +CL_Configstrings_f +================== +*/ +void CL_Configstrings_f( void ) { + int i; + int ofs; + + if ( cls.state != CA_ACTIVE ) { + Com_Printf( "Not connected to a server.\n"); + return; + } + + for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) { + ofs = cl.gameState.stringOffsets[ i ]; + if ( !ofs ) { + continue; + } + Com_Printf( "%4i: %s\n", i, cl.gameState.stringData + ofs ); + } +} + +/* +============== +CL_Clientinfo_f +============== +*/ +void CL_Clientinfo_f( void ) { + Com_Printf( "--------- Client Information ---------\n" ); + Com_Printf( "state: %i\n", cls.state ); + Com_Printf( "Server: %s\n", cls.servername ); + Com_Printf ("User info settings:\n"); + Info_Print( Cvar_InfoString( CVAR_USERINFO ) ); + Com_Printf( "--------------------------------------\n" ); +} + + +//==================================================================== + +/* +================= +CL_DownloadsComplete + +Called when all downloading has been completed +================= +*/ +void CL_DownloadsComplete( void ) { + +#if USE_CURL + // if we downloaded with cURL + if(clc.cURLUsed) { + clc.cURLUsed = qfalse; + CL_cURL_Shutdown(); + if( clc.cURLDisconnected ) { + if(clc.downloadRestart) { + FS_Restart(clc.checksumFeed); + clc.downloadRestart = qfalse; + } + clc.cURLDisconnected = qfalse; + CL_Reconnect_f(); + return; + } + } +#endif + + // if we downloaded files we need to restart the file system + if (clc.downloadRestart) { + clc.downloadRestart = qfalse; + + FS_Restart(clc.checksumFeed); // We possibly downloaded a pak, restart the file system to load it + + // inform the server so we get new gamestate info + CL_AddReliableCommand( "donedl" ); + + // by sending the donedl command we request a new gamestate + // so we don't want to load stuff yet + return; + } + + // let the client game init and load data + cls.state = CA_LOADING; + + // Pump the loop, this may change gamestate! + Com_EventLoop(); + + // if the gamestate was changed by calling Com_EventLoop + // then we loaded everything already and we don't want to do it again. + if ( cls.state != CA_LOADING ) { + return; + } + + // starting to load a map so we get out of full screen ui mode + Cvar_Set("r_uiFullScreen", "0"); + + // flush client memory and start loading stuff + // this will also (re)load the UI + // if this is a local client then only the client part of the hunk + // will be cleared, note that this is done after the hunk mark has been set + CL_FlushMemory(); + + // initialize the CGame + cls.cgameStarted = qtrue; + CL_InitCGame(); + + // set pure checksums + CL_SendPureChecksums(); + + CL_WritePacket(); + CL_WritePacket(); + CL_WritePacket(); +} + +/* +================= +CL_BeginDownload + +Requests a file to download from the server. Stores it in the current +game directory. +================= +*/ +void CL_BeginDownload( const char *localName, const char *remoteName ) { + + Com_DPrintf("***** CL_BeginDownload *****\n" + "Localname: %s\n" + "Remotename: %s\n" + "****************************\n", localName, remoteName); + + Q_strncpyz ( clc.downloadName, localName, sizeof(clc.downloadName) ); + Com_sprintf( clc.downloadTempName, sizeof(clc.downloadTempName), "%s.tmp", localName ); + + // Set so UI gets access to it + Cvar_Set( "cl_downloadName", remoteName ); + Cvar_Set( "cl_downloadSize", "0" ); + Cvar_Set( "cl_downloadCount", "0" ); + Cvar_SetValue( "cl_downloadTime", cls.realtime ); + + clc.downloadBlock = 0; // Starting new file + clc.downloadCount = 0; + + // Stop any errant looping sounds that may be playing + S_ClearLoopingSounds( qtrue ); + + CL_AddReliableCommand( va("download %s", remoteName) ); +} + +/* +================= +CL_NextDownload + +A download completed or failed +================= +*/ +void CL_NextDownload(void) { + char *s; + char *remoteName, *localName; + qboolean useCURL = qfalse; + + // We are looking to start a download here + if (*clc.downloadList) { + s = clc.downloadList; + + // format is: + // @remotename@localname@remotename@localname, etc. + + if (*s == '@') + s++; + remoteName = s; + + if ( (s = strchr(s, '@')) == NULL ) { + CL_DownloadsComplete(); + return; + } + + *s++ = 0; + localName = s; + if ( (s = strchr(s, '@')) != NULL ) + *s++ = 0; + else + s = localName + strlen(localName); // point at the nul byte +#if USE_CURL + if(!(cl_allowDownload->integer & DLF_NO_REDIRECT)) { + if(clc.sv_allowDownload & DLF_NO_REDIRECT) { + Com_Printf("WARNING: server does not " + "allow download redirection " + "(sv_allowDownload is %d)\n", + clc.sv_allowDownload); + } + else if(!*clc.sv_dlURL) { + Com_Printf("WARNING: server allows " + "download redirection, but does not " + "have sv_dlURL set\n"); + } + else if(!CL_cURL_Init()) { + Com_Printf("WARNING: could not load " + "cURL library\n"); + } + else { + CL_cURL_BeginDownload(localName, va("%s/%s", + clc.sv_dlURL, remoteName)); + useCURL = qtrue; + } + } + else if(!(clc.sv_allowDownload & DLF_NO_REDIRECT)) { + Com_Printf("WARNING: server allows download " + "redirection, but it disabled by client " + "configuration (cl_allowDownload is %d)\n", + cl_allowDownload->integer); + } +#endif /* USE_CURL */ + if(!useCURL) { + if((cl_allowDownload->integer & DLF_NO_UDP)) { + Com_Error(ERR_DROP, "UDP Downloads are " + "disabled on your client. " + "(cl_allowDownload is %d)", + cl_allowDownload->integer); + return; + } + else { + CL_BeginDownload( localName, remoteName ); + } + } + clc.downloadRestart = qtrue; + + // move over the rest + memmove( clc.downloadList, s, strlen(s) + 1); + + return; + } + + CL_DownloadsComplete(); +} + +/* +================= +CL_InitDownloads + +After receiving a valid game state, we valid the cgame and local zip files here +and determine if we need to download them +================= +*/ +void CL_InitDownloads(void) { + char missingfiles[1024]; + + if ( !(cl_allowDownload->integer & DLF_ENABLE) ) + { + // autodownload is disabled on the client + // but it's possible that some referenced files on the server are missing + if (FS_ComparePaks( missingfiles, sizeof( missingfiles ), qfalse ) ) + { + // NOTE TTimo I would rather have that printed as a modal message box + // but at this point while joining the game we don't know wether we will successfully join or not + Com_Printf( "\nWARNING: You are missing some files referenced by the server:\n%s" + "You might not be able to join the game\n" + "Go to the setting menu to turn on autodownload, or get the file elsewhere\n\n", missingfiles ); + } + } + else if ( FS_ComparePaks( clc.downloadList, sizeof( clc.downloadList ) , qtrue ) ) { + + Com_Printf("Need paks: %s\n", clc.downloadList ); + + if ( *clc.downloadList ) { + // if autodownloading is not enabled on the server + cls.state = CA_CONNECTED; + CL_NextDownload(); + return; + } + + } + + CL_DownloadsComplete(); +} + +/* +================= +CL_CheckForResend + +Resend a connect message if the last one has timed out +================= +*/ +void CL_CheckForResend( void ) { + int port, i; + char info[MAX_INFO_STRING]; + char data[MAX_INFO_STRING]; + + // don't send anything if playing back a demo + if ( clc.demoplaying ) { + return; + } + + // resend if we haven't gotten a reply yet + if ( cls.state != CA_CONNECTING && cls.state != CA_CHALLENGING ) { + return; + } + + if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { + return; + } + + clc.connectTime = cls.realtime; // for retransmit requests + clc.connectPacketCount++; + + + switch ( cls.state ) { + case CA_CONNECTING: + // requesting a challenge + NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "getchallenge"); + break; + + case CA_CHALLENGING: + // sending back the challenge + port = Cvar_VariableValue ("net_qport"); + + Q_strncpyz( info, Cvar_InfoString( CVAR_USERINFO ), sizeof( info ) ); + Info_SetValueForKey( info, "protocol", va("%i", PROTOCOL_VERSION ) ); + Info_SetValueForKey( info, "qport", va("%i", port ) ); + Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) ); + + strcpy(data, "connect "); + // TTimo adding " " around the userinfo string to avoid truncated userinfo on the server + // (Com_TokenizeString tokenizes around spaces) + data[8] = '"'; + + for(i=0;iadr.type = NA_IP; + server->adr.ip[0] = address->ip[0]; + server->adr.ip[1] = address->ip[1]; + server->adr.ip[2] = address->ip[2]; + server->adr.ip[3] = address->ip[3]; + server->adr.port = address->port; + server->clients = 0; + server->hostName[0] = '\0'; + server->mapName[0] = '\0'; + server->maxClients = 0; + server->maxPing = 0; + server->minPing = 0; + server->ping = -1; + server->game[0] = '\0'; + server->gameType = 0; + server->netType = 0; +} + +#define MAX_SERVERSPERPACKET 256 + +/* +=================== +CL_ServersResponsePacket +=================== +*/ +void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) { + int i, count, max, total; + serverAddress_t addresses[MAX_SERVERSPERPACKET]; + int numservers; + byte* buffptr; + byte* buffend; + + Com_Printf("CL_ServersResponsePacket\n"); + + if (cls.numglobalservers == -1) { + // state to detect lack of servers or lack of response + cls.numglobalservers = 0; + cls.numGlobalServerAddresses = 0; + } + + if (cls.nummplayerservers == -1) { + cls.nummplayerservers = 0; + } + + // parse through server response string + numservers = 0; + buffptr = msg->data; + buffend = buffptr + msg->cursize; + while (buffptr+1 < buffend) { + // advance to initial token + do { + if (*buffptr++ == '\\') + break; + } + while (buffptr < buffend); + + if ( buffptr >= buffend - 6 ) { + break; + } + + // parse out ip + addresses[numservers].ip[0] = *buffptr++; + addresses[numservers].ip[1] = *buffptr++; + addresses[numservers].ip[2] = *buffptr++; + addresses[numservers].ip[3] = *buffptr++; + + // parse out port + addresses[numservers].port = (*buffptr++)<<8; + addresses[numservers].port += *buffptr++; + addresses[numservers].port = BigShort( addresses[numservers].port ); + + // syntax check + if (*buffptr != '\\') { + break; + } + + Com_DPrintf( "server: %d ip: %d.%d.%d.%d:%d\n",numservers, + addresses[numservers].ip[0], + addresses[numservers].ip[1], + addresses[numservers].ip[2], + addresses[numservers].ip[3], + BigShort( addresses[numservers].port ) ); + + numservers++; + if (numservers >= MAX_SERVERSPERPACKET) { + break; + } + + // parse out EOT + if (buffptr[1] == 'E' && buffptr[2] == 'O' && buffptr[3] == 'T') { + break; + } + } + + if (cls.masterNum == 0) { + count = cls.numglobalservers; + max = MAX_GLOBAL_SERVERS; + } else { + count = cls.nummplayerservers; + max = MAX_OTHER_SERVERS; + } + + for (i = 0; i < numservers && count < max; i++) { + // build net address + serverInfo_t *server = (cls.masterNum == 0) ? &cls.globalServers[count] : &cls.mplayerServers[count]; + + CL_InitServerInfo( server, &addresses[i] ); + // advance to next slot + count++; + } + + // if getting the global list + if (cls.masterNum == 0) { + if ( cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS ) { + // if we couldn't store the servers in the main list anymore + for (; i < numservers && count >= max; i++) { + serverAddress_t *addr; + // just store the addresses in an additional list + addr = &cls.globalServerAddresses[cls.numGlobalServerAddresses++]; + addr->ip[0] = addresses[i].ip[0]; + addr->ip[1] = addresses[i].ip[1]; + addr->ip[2] = addresses[i].ip[2]; + addr->ip[3] = addresses[i].ip[3]; + addr->port = addresses[i].port; + } + } + } + + if (cls.masterNum == 0) { + cls.numglobalservers = count; + total = count + cls.numGlobalServerAddresses; + } else { + cls.nummplayerservers = count; + total = count; + } + + Com_Printf("%d servers parsed (total %d)\n", numservers, total); +} + +/* +================= +CL_ConnectionlessPacket + +Responses to broadcasts, etc +================= +*/ +void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) { + char *s; + char c[ BIG_INFO_STRING ]; + char arg1[ BIG_INFO_STRING ]; + + MSG_BeginReadingOOB( msg ); + MSG_ReadLong( msg ); // skip the -1 + + s = MSG_ReadStringLine( msg ); + + Cmd_TokenizeString( s ); + + Q_strncpyz( c, Cmd_Argv( 0 ), BIG_INFO_STRING ); + Q_strncpyz( arg1, Cmd_Argv( 1 ), BIG_INFO_STRING ); + + Com_DPrintf ("CL packet %s: %s\n", NET_AdrToString(from), c); + + // challenge from the server we are connecting to + if ( !Q_stricmp(c, "challengeResponse") ) { + if ( cls.state != CA_CONNECTING ) { + Com_Printf( "Unwanted challenge response received. Ignored.\n" ); + } else { + // start sending challenge repsonse instead of challenge request packets + clc.challenge = atoi(arg1); + cls.state = CA_CHALLENGING; + clc.connectPacketCount = 0; + clc.connectTime = -99999; + + // take this address as the new server address. This allows + // a server proxy to hand off connections to multiple servers + clc.serverAddress = from; + Com_DPrintf ("challengeResponse: %d\n", clc.challenge); + } + return; + } + + // server connection + if ( !Q_stricmp(c, "connectResponse") ) { + if ( cls.state >= CA_CONNECTED ) { + Com_Printf ("Dup connect received. Ignored.\n"); + return; + } + if ( cls.state != CA_CHALLENGING ) { + Com_Printf ("connectResponse packet while not connecting. Ignored.\n"); + return; + } + if ( !NET_CompareBaseAdr( from, clc.serverAddress ) ) { + Com_Printf( "connectResponse from a different address. Ignored.\n" ); + Com_Printf( "%s should have been %s\n", NET_AdrToString( from ), + NET_AdrToString( clc.serverAddress ) ); + return; + } + Netchan_Setup (NS_CLIENT, &clc.netchan, from, Cvar_VariableValue( "net_qport" ) ); + cls.state = CA_CONNECTED; + clc.lastPacketSentTime = -9999; // send first packet immediately + return; + } + + // server responding to an info broadcast + if ( !Q_stricmp(c, "infoResponse") ) { + CL_ServerInfoPacket( from, msg ); + return; + } + + // server responding to a get playerlist + if ( !Q_stricmp(c, "statusResponse") ) { + CL_ServerStatusResponse( from, msg ); + return; + } + + // a disconnect message from the server, which will happen if the server + // dropped the connection but it is still getting packets from us + if (!Q_stricmp(c, "disconnect")) { + CL_DisconnectPacket( from ); + return; + } + + // echo request from server + if ( !Q_stricmp(c, "echo") ) { + NET_OutOfBandPrint( NS_CLIENT, from, "%s", arg1 ); + return; + } + + // global MOTD from trem master + if ( !Q_stricmp(c, "motd") ) { + CL_MotdPacket( from, arg1 ); + return; + } + + // echo request from server + if ( !Q_stricmp(c, "print") ) { + s = MSG_ReadString( msg ); + Q_strncpyz( clc.serverMessage, s, sizeof( clc.serverMessage ) ); + Com_Printf( "%s", s ); + return; + } + + // echo request from server + if ( !Q_strncmp(c, "getserversResponse", 18) ) { + CL_ServersResponsePacket( from, msg ); + return; + } + + Com_DPrintf ("Unknown connectionless packet command.\n"); +} + + +/* +================= +CL_PacketEvent + +A packet has arrived from the main event loop +================= +*/ +void CL_PacketEvent( netadr_t from, msg_t *msg ) { + int headerBytes; + + clc.lastPacketTime = cls.realtime; + + if ( msg->cursize >= 4 && *(int *)msg->data == -1 ) { + CL_ConnectionlessPacket( from, msg ); + return; + } + + if ( cls.state < CA_CONNECTED ) { + return; // can't be a valid sequenced packet + } + + if ( msg->cursize < 4 ) { + Com_Printf ("%s: Runt packet\n",NET_AdrToString( from )); + return; + } + + // + // packet from server + // + if ( !NET_CompareAdr( from, clc.netchan.remoteAddress ) ) { + Com_DPrintf ("%s:sequenced packet without connection\n" + ,NET_AdrToString( from ) ); + // FIXME: send a client disconnect? + return; + } + + if (!CL_Netchan_Process( &clc.netchan, msg) ) { + return; // out of order, duplicated, etc + } + + // the header is different lengths for reliable and unreliable messages + headerBytes = msg->readcount; + + // track the last message received so it can be returned in + // client messages, allowing the server to detect a dropped + // gamestate + clc.serverMessageSequence = LittleLong( *(int *)msg->data ); + + clc.lastPacketTime = cls.realtime; + CL_ParseServerMessage( msg ); + + // + // we don't know if it is ok to save a demo message until + // after we have parsed the frame + // + if ( clc.demorecording && !clc.demowaiting ) { + CL_WriteDemoMessage( msg, headerBytes ); + } +} + +/* +================== +CL_CheckTimeout + +================== +*/ +void CL_CheckTimeout( void ) { + // + // check timeout + // + if ( ( !CL_CheckPaused() || !sv_paused->integer ) + && cls.state >= CA_CONNECTED && cls.state != CA_CINEMATIC + && cls.realtime - clc.lastPacketTime > cl_timeout->value*1000) { + if (++cl.timeoutcount > 5) { // timeoutcount saves debugger + Com_Printf ("\nServer connection timed out.\n"); + CL_Disconnect( qtrue ); + return; + } + } else { + cl.timeoutcount = 0; + } +} + +/* +================== +CL_CheckPaused +Check whether client has been paused. +================== +*/ +qboolean CL_CheckPaused(void) +{ + // if cl_paused->modified is set, the cvar has only been changed in + // this frame. Keep paused in this frame to ensure the server doesn't + // lag behind. + if(cl_paused->integer || cl_paused->modified) + return qtrue; + + return qfalse; +} + +//============================================================================ + +/* +================== +CL_CheckUserinfo + +================== +*/ +void CL_CheckUserinfo( void ) { + // don't add reliable commands when not yet connected + if(cls.state < CA_CHALLENGING) + return; + + // don't overflow the reliable command buffer when paused + if(CL_CheckPaused()) + return; + + // send a reliable userinfo update if needed + if(cvar_modifiedFlags & CVAR_USERINFO) + { + cvar_modifiedFlags &= ~CVAR_USERINFO; + CL_AddReliableCommand( va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ) ); + } +} + +/* +================== +CL_Frame + +================== +*/ +void CL_Frame ( int msec ) { + + if ( !com_cl_running->integer ) { + return; + } + +#if USE_CURL + if(clc.downloadCURLM) { + CL_cURL_PerformDownload(); + // we can't process frames normally when in disconnected + // download mode since the ui vm expects cls.state to be + // CA_CONNECTED + if(clc.cURLDisconnected) { + cls.realFrametime = msec; + cls.frametime = msec; + cls.realtime += cls.frametime; + SCR_UpdateScreen(); + S_Update(); + Con_RunConsole(); + cls.framecount++; + return; + } + } +#endif + + if ( cls.state == CA_DISCONNECTED && !( cls.keyCatchers & KEYCATCH_UI ) + && !com_sv_running->integer ) { + // if disconnected, bring up the menu + S_StopAllSounds(); + VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN ); + } + + // if recording an avi, lock to a fixed fps + if ( CL_VideoRecording( ) && cl_aviFrameRate->integer && msec) { + // save the current screen + if ( cls.state == CA_ACTIVE || cl_forceavidemo->integer) { + CL_TakeVideoFrame( ); + + // fixed time for next frame' + msec = (int)ceil( (1000.0f / cl_aviFrameRate->value) * com_timescale->value ); + if (msec == 0) { + msec = 1; + } + } + } + + if( cl_autoRecordDemo->integer ) { + if( cls.state == CA_ACTIVE && !clc.demorecording && !clc.demoplaying ) { + // If not recording a demo, and we should be, start one + qtime_t now; + char *nowString; + char *p; + char mapName[ MAX_QPATH ]; + char serverName[ MAX_OSPATH ]; + + Com_RealTime( &now ); + nowString = va( "%04d%02d%02d%02d%02d%02d", + 1900 + now.tm_year, + 1 + now.tm_mon, + now.tm_mday, + now.tm_hour, + now.tm_min, + now.tm_sec ); + + Q_strncpyz( serverName, cls.servername, MAX_OSPATH ); + // Replace the ":" in the address as it is not a valid + // file name character + p = strstr( serverName, ":" ); + if( p ) { + *p = '.'; + } + + Q_strncpyz( mapName, COM_SkipPath( cl.mapname ), sizeof( cl.mapname ) ); + COM_StripExtension(mapName, mapName, sizeof(mapName)); + + Cbuf_ExecuteText( EXEC_NOW, + va( "record %s-%s-%s", nowString, serverName, mapName ) ); + } + else if( cls.state != CA_ACTIVE && clc.demorecording ) { + // Recording, but not CA_ACTIVE, so stop recording + CL_StopRecord_f( ); + } + } + + // save the msec before checking pause + cls.realFrametime = msec; + + // decide the simulation time + cls.frametime = msec; + + cls.realtime += cls.frametime; + + if ( cl_timegraph->integer ) { + SCR_DebugGraph ( cls.realFrametime * 0.25, 0 ); + } + + // see if we need to update any userinfo + CL_CheckUserinfo(); + + // if we haven't gotten a packet in a long time, + // drop the connection + CL_CheckTimeout(); + + // send intentions now + CL_SendCmd(); + + // resend a connection request if necessary + CL_CheckForResend(); + + // decide on the serverTime to render + CL_SetCGameTime(); + + // update the screen + SCR_UpdateScreen(); + + // update audio + S_Update(); + + // advance local effects for next frame + SCR_RunCinematic(); + + Con_RunConsole(); + + cls.framecount++; +} + + +//============================================================================ + +/* +================ +CL_RefPrintf + +DLL glue +================ +*/ +void QDECL CL_RefPrintf( int print_level, const char *fmt, ...) { + va_list argptr; + char msg[MAXPRINTMSG]; + + va_start (argptr,fmt); + Q_vsnprintf (msg, sizeof(msg), fmt, argptr); + va_end (argptr); + + if ( print_level == PRINT_ALL ) { + Com_Printf ("%s", msg); + } else if ( print_level == PRINT_WARNING ) { + Com_Printf (S_COLOR_YELLOW "%s", msg); // yellow + } else if ( print_level == PRINT_DEVELOPER ) { + Com_DPrintf (S_COLOR_RED "%s", msg); // red + } +} + + + +/* +============ +CL_ShutdownRef +============ +*/ +void CL_ShutdownRef( void ) { + if ( !re.Shutdown ) { + return; + } + re.Shutdown( qtrue ); + Com_Memset( &re, 0, sizeof( re ) ); +} + +/* +============ +CL_InitRenderer +============ +*/ +void CL_InitRenderer( void ) { + // this sets up the renderer and calls R_Init + re.BeginRegistration( &cls.glconfig ); + + // load character sets + cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars" ); + cls.whiteShader = re.RegisterShader( "white" ); + cls.consoleShader = re.RegisterShader( "console" ); + g_console_field_width = cls.glconfig.vidWidth / SMALLCHAR_WIDTH - 2; + g_consoleField.widthInChars = g_console_field_width; +} + +/* +============================ +CL_StartHunkUsers + +After the server has cleared the hunk, these will need to be restarted +This is the only place that any of these functions are called from +============================ +*/ +void CL_StartHunkUsers( void ) { + if (!com_cl_running) { + return; + } + + if ( !com_cl_running->integer ) { + return; + } + + if ( !cls.rendererStarted ) { + cls.rendererStarted = qtrue; + CL_InitRenderer(); + } + + if ( !cls.soundStarted ) { + cls.soundStarted = qtrue; + S_Init(); + } + + if ( !cls.soundRegistered ) { + cls.soundRegistered = qtrue; + S_BeginRegistration(); + } + + if ( !cls.uiStarted ) { + cls.uiStarted = qtrue; + CL_InitUI(); + } +} + +/* +============ +CL_RefMalloc +============ +*/ +void *CL_RefMalloc( int size ) { + return Z_TagMalloc( size, TAG_RENDERER ); +} + +int CL_ScaledMilliseconds(void) { + return Sys_Milliseconds()*com_timescale->value; +} + +/* +============ +CL_InitRef +============ +*/ +void CL_InitRef( void ) { + refimport_t ri; + refexport_t *ret; + + Com_Printf( "----- Initializing Renderer ----\n" ); + + ri.Cmd_AddCommand = Cmd_AddCommand; + ri.Cmd_RemoveCommand = Cmd_RemoveCommand; + ri.Cmd_Argc = Cmd_Argc; + ri.Cmd_Argv = Cmd_Argv; + ri.Cmd_ExecuteText = Cbuf_ExecuteText; + ri.Printf = CL_RefPrintf; + ri.Error = Com_Error; + ri.Milliseconds = CL_ScaledMilliseconds; + ri.Malloc = CL_RefMalloc; + ri.Free = Z_Free; +#ifdef HUNK_DEBUG + ri.Hunk_AllocDebug = Hunk_AllocDebug; +#else + ri.Hunk_Alloc = Hunk_Alloc; +#endif + ri.Hunk_AllocateTempMemory = Hunk_AllocateTempMemory; + ri.Hunk_FreeTempMemory = Hunk_FreeTempMemory; + ri.CM_DrawDebugSurface = CM_DrawDebugSurface; + ri.FS_ReadFile = FS_ReadFile; + ri.FS_FreeFile = FS_FreeFile; + ri.FS_WriteFile = FS_WriteFile; + ri.FS_FreeFileList = FS_FreeFileList; + ri.FS_ListFiles = FS_ListFiles; + ri.FS_FileIsInPAK = FS_FileIsInPAK; + ri.FS_FileExists = FS_FileExists; + ri.Cvar_Get = Cvar_Get; + ri.Cvar_Set = Cvar_Set; + + // cinematic stuff + + ri.CIN_UploadCinematic = CIN_UploadCinematic; + ri.CIN_PlayCinematic = CIN_PlayCinematic; + ri.CIN_RunCinematic = CIN_RunCinematic; + + ri.CL_WriteAVIVideoFrame = CL_WriteAVIVideoFrame; + + ret = GetRefAPI( REF_API_VERSION, &ri ); + +#if defined __USEA3D && defined __A3D_GEOM + hA3Dg_ExportRenderGeom (ret); +#endif + + Com_Printf( "-------------------------------\n"); + + if ( !ret ) { + Com_Error (ERR_FATAL, "Couldn't initialize refresh" ); + } + + re = *ret; + + // unpause so the cgame definately gets a snapshot and renders a frame + Cvar_Set( "cl_paused", "0" ); +} + + +//=========================================================================================== + + +void CL_SetModel_f( void ) { + char *arg; + char name[256]; + + arg = Cmd_Argv( 1 ); + if (arg[0]) { + Cvar_Set( "model", arg ); + Cvar_Set( "headmodel", arg ); + } else { + Cvar_VariableStringBuffer( "model", name, sizeof(name) ); + Com_Printf("model is set to %s\n", name); + } +} + + +//=========================================================================================== + + +/* +=============== +CL_Video_f + +video +video [filename] +=============== +*/ +void CL_Video_f( void ) +{ + char filename[ MAX_OSPATH ]; + int i, last; + + if( !clc.demoplaying ) + { + Com_Printf( "The video command can only be used when playing back demos\n" ); + return; + } + + if( Cmd_Argc( ) == 2 ) + { + // explicit filename + Com_sprintf( filename, MAX_OSPATH, "videos/%s.avi", Cmd_Argv( 1 ) ); + } + else + { + // scan for a free filename + for( i = 0; i <= 9999; i++ ) + { + int a, b, c, d; + + last = i; + + a = last / 1000; + last -= a * 1000; + b = last / 100; + last -= b * 100; + c = last / 10; + last -= c * 10; + d = last; + + Com_sprintf( filename, MAX_OSPATH, "videos/video%d%d%d%d.avi", + a, b, c, d ); + + if( !FS_FileExists( filename ) ) + break; // file doesn't exist + } + + if( i > 9999 ) + { + Com_Printf( S_COLOR_RED "ERROR: no free file names to create video\n" ); + return; + } + } + + CL_OpenAVIForWriting( filename ); +} + +/* +=============== +CL_StopVideo_f +=============== +*/ +void CL_StopVideo_f( void ) +{ + CL_CloseAVI( ); +} + +/* +=============== +CL_GenerateQKey + +test to see if a valid QKEY_FILE exists. If one does not, try to generate +it by filling it with 2048 bytes of random data. +=============== +*/ +static void CL_GenerateQKey(void) +{ + int len = 0; + unsigned char buff[ QKEY_SIZE ]; + fileHandle_t f; + + len = FS_SV_FOpenFileRead( QKEY_FILE, &f ); + FS_FCloseFile( f ); + if( len == QKEY_SIZE ) { + Com_Printf( "QKEY found.\n" ); + return; + } + else { + if( len > 0 ) { + Com_Printf( "QKEY file size != %d, regenerating\n", + QKEY_SIZE ); + } + + Com_Printf( "QKEY building random string\n" ); + Com_RandomBytes( buff, sizeof(buff) ); + + f = FS_SV_FOpenFileWrite( QKEY_FILE ); + if( !f ) { + Com_Printf( "QKEY could not open %s for write\n", + QKEY_FILE ); + return; + } + FS_Write( buff, sizeof(buff), f ); + FS_FCloseFile( f ); + Com_Printf( "QKEY generated\n" ); + } +} + +/* +==================== +CL_Init +==================== +*/ +void CL_Init( void ) { + const char *playerName; + + Com_Printf( "----- Client Initialization -----\n" ); + + Con_Init (); + + CL_ClearState (); + + cls.state = CA_DISCONNECTED; // no longer CA_UNINITIALIZED + + cls.realtime = 0; + + CL_InitInput (); + + // + // register our variables + // + cl_noprint = Cvar_Get( "cl_noprint", "0", 0 ); + cl_motd = Cvar_Get ("cl_motd", "1", 0); + + cl_timeout = Cvar_Get ("cl_timeout", "200", 0); + + cl_timeNudge = Cvar_Get ("cl_timeNudge", "0", CVAR_TEMP ); + cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP ); + cl_showSend = Cvar_Get ("cl_showSend", "0", CVAR_TEMP ); + cl_showTimeDelta = Cvar_Get ("cl_showTimeDelta", "0", CVAR_TEMP ); + cl_freezeDemo = Cvar_Get ("cl_freezeDemo", "0", CVAR_TEMP ); + rcon_client_password = Cvar_Get ("rconPassword", "", CVAR_TEMP ); + cl_activeAction = Cvar_Get( "activeAction", "", CVAR_TEMP ); + + cl_timedemo = Cvar_Get ("timedemo", "0", 0); + cl_autoRecordDemo = Cvar_Get ("cl_autoRecordDemo", "0", CVAR_ARCHIVE); + cl_aviFrameRate = Cvar_Get ("cl_aviFrameRate", "25", CVAR_ARCHIVE); + cl_aviMotionJpeg = Cvar_Get ("cl_aviMotionJpeg", "1", CVAR_ARCHIVE); + cl_forceavidemo = Cvar_Get ("cl_forceavidemo", "0", 0); + + rconAddress = Cvar_Get ("rconAddress", "", 0); + + cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_ARCHIVE); + cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "140", CVAR_ARCHIVE); + cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0); + + cl_maxpackets = Cvar_Get ("cl_maxpackets", "30", CVAR_ARCHIVE ); + cl_packetdup = Cvar_Get ("cl_packetdup", "1", CVAR_ARCHIVE ); + + cl_run = Cvar_Get ("cl_run", "1", CVAR_ARCHIVE); + cl_sensitivity = Cvar_Get ("sensitivity", "5", CVAR_ARCHIVE); + cl_platformSensitivity = Cvar_Get ("cl_platformSensitivity", "1.0", CVAR_ROM); + cl_mouseAccel = Cvar_Get ("cl_mouseAccel", "0", CVAR_ARCHIVE); + cl_freelook = Cvar_Get( "cl_freelook", "1", CVAR_ARCHIVE ); + + cl_showMouseRate = Cvar_Get ("cl_showmouserate", "0", 0); + + cl_allowDownload = Cvar_Get ("cl_allowDownload", "0", CVAR_ARCHIVE); +#if USE_CURL + cl_cURLLib = Cvar_Get("cl_cURLLib", DEFAULT_CURL_LIB, CVAR_ARCHIVE); +#endif + + cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0); +#ifdef MACOS_X + // In game video is REALLY slow in Mac OS X right now due to driver slowness + cl_inGameVideo = Cvar_Get ("r_inGameVideo", "0", CVAR_ARCHIVE); +#else + cl_inGameVideo = Cvar_Get ("r_inGameVideo", "1", CVAR_ARCHIVE); +#endif + + cl_serverStatusResendTime = Cvar_Get ("cl_serverStatusResendTime", "750", 0); + + // init autoswitch so the ui will have it correctly even + // if the cgame hasn't been started + Cvar_Get ("cg_autoswitch", "1", CVAR_ARCHIVE); + + m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE); + m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE); + m_forward = Cvar_Get ("m_forward", "0.25", CVAR_ARCHIVE); + m_side = Cvar_Get ("m_side", "0.25", CVAR_ARCHIVE); +#ifdef MACOS_X + // Input is jittery on OS X w/o this + m_filter = Cvar_Get ("m_filter", "1", CVAR_ARCHIVE); +#else + m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE); +#endif + + cl_motdString = Cvar_Get( "cl_motdString", "", CVAR_ROM ); + + Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE ); + + cl_lanForcePackets = Cvar_Get ("cl_lanForcePackets", "1", CVAR_ARCHIVE); + + cl_guidServerUniq = Cvar_Get ("cl_guidServerUniq", "1", CVAR_ARCHIVE); + + // userinfo + playerName = getenv( "USER" ); // Unixy stuff + if( playerName == NULL ) + { + playerName = getenv( "USERNAME" ); // Windows + if( playerName == NULL ) + { + playerName = "Newbie"; // Default + } + } + Cvar_Get ("name", playerName, CVAR_USERINFO | CVAR_ARCHIVE ); + + Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE ); + Cvar_Get ("snaps", "20", CVAR_USERINFO | CVAR_ARCHIVE ); + Cvar_Get ("model", "sarge", CVAR_USERINFO | CVAR_ARCHIVE ); + Cvar_Get ("headmodel", "sarge", CVAR_USERINFO | CVAR_ARCHIVE ); + Cvar_Get ("team_model", "james", CVAR_USERINFO | CVAR_ARCHIVE ); + Cvar_Get ("team_headmodel", "*james", CVAR_USERINFO | CVAR_ARCHIVE ); + Cvar_Get ("color1", "4", CVAR_USERINFO | CVAR_ARCHIVE ); + Cvar_Get ("color2", "5", CVAR_USERINFO | CVAR_ARCHIVE ); + Cvar_Get ("handicap", "100", CVAR_USERINFO | CVAR_ARCHIVE ); + Cvar_Get ("teamtask", "0", CVAR_USERINFO ); + Cvar_Get ("sex", "male", CVAR_USERINFO | CVAR_ARCHIVE ); + Cvar_Get ("cl_anonymous", "0", CVAR_USERINFO | CVAR_ARCHIVE ); + + Cvar_Get ("password", "", CVAR_USERINFO); + Cvar_Get ("cg_predictItems", "1", CVAR_USERINFO | CVAR_ARCHIVE ); + + + // cgame might not be initialized before menu is used + Cvar_Get ("cg_viewsize", "100", CVAR_ARCHIVE ); + + // + // register our commands + // + Cmd_AddCommand ("cmd", CL_ForwardToServer_f); + Cmd_AddCommand ("configstrings", CL_Configstrings_f); + Cmd_AddCommand ("clientinfo", CL_Clientinfo_f); + Cmd_AddCommand ("snd_restart", CL_Snd_Restart_f); + Cmd_AddCommand ("vid_restart", CL_Vid_Restart_f); + Cmd_AddCommand ("disconnect", CL_Disconnect_f); + Cmd_AddCommand ("record", CL_Record_f); + Cmd_AddCommand ("demo", CL_PlayDemo_f); + Cmd_AddCommand ("cinematic", CL_PlayCinematic_f); + Cmd_AddCommand ("stoprecord", CL_StopRecord_f); + Cmd_AddCommand ("connect", CL_Connect_f); + Cmd_AddCommand ("reconnect", CL_Reconnect_f); + Cmd_AddCommand ("localservers", CL_LocalServers_f); + Cmd_AddCommand ("globalservers", CL_GlobalServers_f); + Cmd_AddCommand ("rcon", CL_Rcon_f); + Cmd_AddCommand ("setenv", CL_Setenv_f ); + Cmd_AddCommand ("ping", CL_Ping_f ); + Cmd_AddCommand ("serverstatus", CL_ServerStatus_f ); + Cmd_AddCommand ("showip", CL_ShowIP_f ); + Cmd_AddCommand ("fs_openedList", CL_OpenedPK3List_f ); + Cmd_AddCommand ("fs_referencedList", CL_ReferencedPK3List_f ); + Cmd_AddCommand ("model", CL_SetModel_f ); + Cmd_AddCommand ("video", CL_Video_f ); + Cmd_AddCommand ("stopvideo", CL_StopVideo_f ); + CL_InitRef(); + + SCR_Init (); + + Cbuf_Execute (); + + Cvar_Set( "cl_running", "1" ); + + CL_GenerateQKey(); + Cvar_Get( "cl_guid", "", CVAR_USERINFO | CVAR_ROM ); + CL_UpdateGUID( NULL, 0 ); + + Com_Printf( "----- Client Initialization Complete -----\n" ); +} + + +/* +=============== +CL_Shutdown + +=============== +*/ +void CL_Shutdown( void ) { + static qboolean recursive = qfalse; + + // check whether the client is running at all. + if(!(com_cl_running && com_cl_running->integer)) + return; + + Com_Printf( "----- CL_Shutdown -----\n" ); + + if ( recursive ) { + printf ("recursive shutdown\n"); + return; + } + recursive = qtrue; + + CL_Disconnect( qtrue ); + + S_Shutdown(); + CL_ShutdownRef(); + + CL_ShutdownUI(); + + Cmd_RemoveCommand ("cmd"); + Cmd_RemoveCommand ("configstrings"); + Cmd_RemoveCommand ("userinfo"); + Cmd_RemoveCommand ("snd_restart"); + Cmd_RemoveCommand ("vid_restart"); + Cmd_RemoveCommand ("disconnect"); + Cmd_RemoveCommand ("record"); + Cmd_RemoveCommand ("demo"); + Cmd_RemoveCommand ("cinematic"); + Cmd_RemoveCommand ("stoprecord"); + Cmd_RemoveCommand ("connect"); + Cmd_RemoveCommand ("localservers"); + Cmd_RemoveCommand ("globalservers"); + Cmd_RemoveCommand ("rcon"); + Cmd_RemoveCommand ("setenv"); + Cmd_RemoveCommand ("ping"); + Cmd_RemoveCommand ("serverstatus"); + Cmd_RemoveCommand ("showip"); + Cmd_RemoveCommand ("model"); + Cmd_RemoveCommand ("video"); + Cmd_RemoveCommand ("stopvideo"); + + Cvar_Set( "cl_running", "0" ); + + recursive = qfalse; + + Com_Memset( &cls, 0, sizeof( cls ) ); + + Com_Printf( "-----------------------\n" ); + +} + +static void CL_SetServerInfo(serverInfo_t *server, const char *info, int ping) { + if (server) { + if (info) { + server->clients = atoi(Info_ValueForKey(info, "clients")); + Q_strncpyz(server->hostName,Info_ValueForKey(info, "hostname"), MAX_HOSTNAME_LENGTH ); + Q_strncpyz(server->mapName, Info_ValueForKey(info, "mapname"), MAX_NAME_LENGTH); + server->maxClients = atoi(Info_ValueForKey(info, "sv_maxclients")); + Q_strncpyz(server->game,Info_ValueForKey(info, "game"), MAX_NAME_LENGTH); + server->gameType = atoi(Info_ValueForKey(info, "gametype")); + server->netType = atoi(Info_ValueForKey(info, "nettype")); + server->minPing = atoi(Info_ValueForKey(info, "minping")); + server->maxPing = atoi(Info_ValueForKey(info, "maxping")); + } + server->ping = ping; + } +} + +static void CL_SetServerInfoByAddress(netadr_t from, const char *info, int ping) { + int i; + + for (i = 0; i < MAX_OTHER_SERVERS; i++) { + if (NET_CompareAdr(from, cls.localServers[i].adr)) { + CL_SetServerInfo(&cls.localServers[i], info, ping); + } + } + + for (i = 0; i < MAX_OTHER_SERVERS; i++) { + if (NET_CompareAdr(from, cls.mplayerServers[i].adr)) { + CL_SetServerInfo(&cls.mplayerServers[i], info, ping); + } + } + + for (i = 0; i < MAX_GLOBAL_SERVERS; i++) { + if (NET_CompareAdr(from, cls.globalServers[i].adr)) { + CL_SetServerInfo(&cls.globalServers[i], info, ping); + } + } + + for (i = 0; i < MAX_OTHER_SERVERS; i++) { + if (NET_CompareAdr(from, cls.favoriteServers[i].adr)) { + CL_SetServerInfo(&cls.favoriteServers[i], info, ping); + } + } + +} + +/* +=================== +CL_ServerInfoPacket +=================== +*/ +void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) { + int i, type; + char info[MAX_INFO_STRING]; + char* str; + char *infoString; + int prot; + + infoString = MSG_ReadString( msg ); + + // if this isn't the correct protocol version, ignore it + prot = atoi( Info_ValueForKey( infoString, "protocol" ) ); + if ( prot != PROTOCOL_VERSION ) { + Com_DPrintf( "Different protocol info packet: %s\n", infoString ); + return; + } + + // iterate servers waiting for ping response + for (i=0; iretrieved = qtrue; + return qfalse; + } + + // if this server status request has the same address + if ( NET_CompareAdr( to, serverStatus->address) ) { + // if we recieved an response for this server status request + if (!serverStatus->pending) { + Q_strncpyz(serverStatusString, serverStatus->string, maxLen); + serverStatus->retrieved = qtrue; + serverStatus->startTime = 0; + return qtrue; + } + // resend the request regularly + else if ( serverStatus->startTime < Com_Milliseconds() - cl_serverStatusResendTime->integer ) { + serverStatus->print = qfalse; + serverStatus->pending = qtrue; + serverStatus->retrieved = qfalse; + serverStatus->time = 0; + serverStatus->startTime = Com_Milliseconds(); + NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" ); + return qfalse; + } + } + // if retrieved + else if ( serverStatus->retrieved ) { + serverStatus->address = to; + serverStatus->print = qfalse; + serverStatus->pending = qtrue; + serverStatus->retrieved = qfalse; + serverStatus->startTime = Com_Milliseconds(); + serverStatus->time = 0; + NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" ); + return qfalse; + } + return qfalse; +} + +/* +=================== +CL_ServerStatusResponse +=================== +*/ +void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) { + char *s; + char info[MAX_INFO_STRING]; + int i, l, score, ping; + int len; + serverStatus_t *serverStatus; + + serverStatus = NULL; + for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { + if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) { + serverStatus = &cl_serverStatusList[i]; + break; + } + } + // if we didn't request this server status + if (!serverStatus) { + return; + } + + s = MSG_ReadStringLine( msg ); + + len = 0; + Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "%s", s); + + if (serverStatus->print) { + Com_Printf("Server settings:\n"); + // print cvars + while (*s) { + for (i = 0; i < 2 && *s; i++) { + if (*s == '\\') + s++; + l = 0; + while (*s) { + info[l++] = *s; + if (l >= MAX_INFO_STRING-1) + break; + s++; + if (*s == '\\') { + break; + } + } + info[l] = '\0'; + if (i) { + Com_Printf("%s\n", info); + } + else { + Com_Printf("%-24s", info); + } + } + } + } + + len = strlen(serverStatus->string); + Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\"); + + if (serverStatus->print) { + Com_Printf("\nPlayers:\n"); + Com_Printf("num: score: ping: name:\n"); + } + for (i = 0, s = MSG_ReadStringLine( msg ); *s; s = MSG_ReadStringLine( msg ), i++) { + + len = strlen(serverStatus->string); + Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\%s", s); + + if (serverStatus->print) { + score = ping = 0; + sscanf(s, "%d %d", &score, &ping); + s = strchr(s, ' '); + if (s) + s = strchr(s+1, ' '); + if (s) + s++; + else + s = "unknown"; + Com_Printf("%-2d %-3d %-3d %s\n", i, score, ping, s ); + } + } + len = strlen(serverStatus->string); + Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\"); + + serverStatus->time = Com_Milliseconds(); + serverStatus->address = from; + serverStatus->pending = qfalse; + if (serverStatus->print) { + serverStatus->retrieved = qtrue; + } +} + +/* +================== +CL_LocalServers_f +================== +*/ +void CL_LocalServers_f( void ) { + char *message; + int i, j; + netadr_t to; + + Com_Printf( "Scanning for servers on the local network...\n"); + + // reset the list, waiting for response + cls.numlocalservers = 0; + cls.pingUpdateSource = AS_LOCAL; + + for (i = 0; i < MAX_OTHER_SERVERS; i++) { + qboolean b = cls.localServers[i].visible; + Com_Memset(&cls.localServers[i], 0, sizeof(cls.localServers[i])); + cls.localServers[i].visible = b; + } + Com_Memset( &to, 0, sizeof( to ) ); + + // The 'xxx' in the message is a challenge that will be echoed back + // by the server. We don't care about that here, but master servers + // can use that to prevent spoofed server responses from invalid ip + message = "\377\377\377\377getinfo xxx"; + + // send each message twice in case one is dropped + for ( i = 0 ; i < 2 ; i++ ) { + // send a broadcast packet on each server port + // we support multiple server ports so a single machine + // can nicely run multiple servers + for ( j = 0 ; j < NUM_SERVER_PORTS ; j++ ) { + to.port = BigShort( (short)(PORT_SERVER + j) ); + + to.type = NA_BROADCAST; + NET_SendPacket( NS_CLIENT, strlen( message ), message, to ); + + to.type = NA_BROADCAST_IPX; + NET_SendPacket( NS_CLIENT, strlen( message ), message, to ); + } + } +} + +/* +================== +CL_GlobalServers_f +================== +*/ +void CL_GlobalServers_f( void ) { + netadr_t to; + int i; + int count; + char *buffptr; + char command[1024]; + + if ( Cmd_Argc() < 3) { + Com_Printf( "usage: globalservers [keywords]\n"); + return; + } + + cls.masterNum = atoi( Cmd_Argv(1) ); + + Com_Printf( "Requesting servers from the master...\n"); + + // reset the list, waiting for response + // -1 is used to distinguish a "no response" + + if( cls.masterNum == 1 ) { + NET_StringToAdr( MASTER_SERVER_NAME, &to ); + cls.nummplayerservers = -1; + cls.pingUpdateSource = AS_MPLAYER; + } + else { + NET_StringToAdr( MASTER_SERVER_NAME, &to ); + cls.numglobalservers = -1; + cls.pingUpdateSource = AS_GLOBAL; + } + to.type = NA_IP; + to.port = BigShort(PORT_MASTER); + + sprintf( command, "getservers %s", Cmd_Argv(2) ); + + // tack on keywords + buffptr = command + strlen( command ); + count = Cmd_Argc(); + for (i=3; i= MAX_PINGREQUESTS) + return; + + cl_pinglist[n].adr.port = 0; +} + +/* +================== +CL_GetPingQueueCount +================== +*/ +int CL_GetPingQueueCount( void ) +{ + int i; + int count; + ping_t* pingptr; + + count = 0; + pingptr = cl_pinglist; + + for (i=0; iadr.port) { + count++; + } + } + + return (count); +} + +/* +================== +CL_GetFreePing +================== +*/ +ping_t* CL_GetFreePing( void ) +{ + ping_t* pingptr; + ping_t* best; + int oldest; + int i; + int time; + + pingptr = cl_pinglist; + for (i=0; iadr.port) + { + if (!pingptr->time) + { + if (cls.realtime - pingptr->start < 500) + { + // still waiting for response + continue; + } + } + else if (pingptr->time < 500) + { + // results have not been queried + continue; + } + } + + // clear it + pingptr->adr.port = 0; + return (pingptr); + } + + // use oldest entry + pingptr = cl_pinglist; + best = cl_pinglist; + oldest = INT_MIN; + for (i=0; istart; + if (time > oldest) + { + oldest = time; + best = pingptr; + } + } + + return (best); +} + +/* +================== +CL_Ping_f +================== +*/ +void CL_Ping_f( void ) { + netadr_t to; + ping_t* pingptr; + char* server; + + if ( Cmd_Argc() != 2 ) { + Com_Printf( "usage: ping [server]\n"); + return; + } + + Com_Memset( &to, 0, sizeof(netadr_t) ); + + server = Cmd_Argv(1); + + if ( !NET_StringToAdr( server, &to ) ) { + return; + } + + pingptr = CL_GetFreePing(); + + memcpy( &pingptr->adr, &to, sizeof (netadr_t) ); + pingptr->start = cls.realtime; + pingptr->time = 0; + + CL_SetServerInfoByAddress(pingptr->adr, NULL, 0); + + NET_OutOfBandPrint( NS_CLIENT, to, "getinfo xxx" ); +} + +/* +================== +CL_UpdateVisiblePings_f +================== +*/ +qboolean CL_UpdateVisiblePings_f(int source) { + int slots, i; + char buff[MAX_STRING_CHARS]; + int pingTime; + int max; + qboolean status = qfalse; + + if (source < 0 || source > AS_FAVORITES) { + return qfalse; + } + + cls.pingUpdateSource = source; + + slots = CL_GetPingQueueCount(); + if (slots < MAX_PINGREQUESTS) { + serverInfo_t *server = NULL; + + max = (source == AS_GLOBAL) ? MAX_GLOBAL_SERVERS : MAX_OTHER_SERVERS; + switch (source) { + case AS_LOCAL : + server = &cls.localServers[0]; + max = cls.numlocalservers; + break; + case AS_MPLAYER : + server = &cls.mplayerServers[0]; + max = cls.nummplayerservers; + break; + case AS_GLOBAL : + server = &cls.globalServers[0]; + max = cls.numglobalservers; + break; + case AS_FAVORITES : + server = &cls.favoriteServers[0]; + max = cls.numfavoriteservers; + break; + } + for (i = 0; i < max; i++) { + if (server[i].visible) { + if (server[i].ping == -1) { + int j; + + if (slots >= MAX_PINGREQUESTS) { + break; + } + for (j = 0; j < MAX_PINGREQUESTS; j++) { + if (!cl_pinglist[j].adr.port) { + continue; + } + if (NET_CompareAdr( cl_pinglist[j].adr, server[i].adr)) { + // already on the list + break; + } + } + if (j >= MAX_PINGREQUESTS) { + status = qtrue; + for (j = 0; j < MAX_PINGREQUESTS; j++) { + if (!cl_pinglist[j].adr.port) { + break; + } + } + memcpy(&cl_pinglist[j].adr, &server[i].adr, sizeof(netadr_t)); + cl_pinglist[j].start = cls.realtime; + cl_pinglist[j].time = 0; + NET_OutOfBandPrint( NS_CLIENT, cl_pinglist[j].adr, "getinfo xxx" ); + slots++; + } + } + // if the server has a ping higher than cl_maxPing or + // the ping packet got lost + else if (server[i].ping == 0) { + // if we are updating global servers + if (source == AS_GLOBAL) { + // + if ( cls.numGlobalServerAddresses > 0 ) { + // overwrite this server with one from the additional global servers + cls.numGlobalServerAddresses--; + CL_InitServerInfo(&server[i], &cls.globalServerAddresses[cls.numGlobalServerAddresses]); + // NOTE: the server[i].visible flag stays untouched + } + } + } + } + } + } + + if (slots) { + status = qtrue; + } + for (i = 0; i < MAX_PINGREQUESTS; i++) { + if (!cl_pinglist[i].adr.port) { + continue; + } + CL_GetPing( i, buff, MAX_STRING_CHARS, &pingTime ); + if (pingTime != 0) { + CL_ClearPing(i); + status = qtrue; + } + } + + return status; +} + +/* +================== +CL_ServerStatus_f +================== +*/ +void CL_ServerStatus_f(void) { + netadr_t to; + char *server; + serverStatus_t *serverStatus; + + Com_Memset( &to, 0, sizeof(netadr_t) ); + + if ( Cmd_Argc() != 2 ) { + if ( cls.state != CA_ACTIVE || clc.demoplaying ) { + Com_Printf ("Not connected to a server.\n"); + Com_Printf( "Usage: serverstatus [server]\n"); + return; + } + server = cls.servername; + } + else { + server = Cmd_Argv(1); + } + + if ( !NET_StringToAdr( server, &to ) ) { + return; + } + + NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" ); + + serverStatus = CL_GetServerStatus( to ); + serverStatus->address = to; + serverStatus->print = qtrue; + serverStatus->pending = qtrue; +} + +/* +================== +CL_ShowIP_f +================== +*/ +void CL_ShowIP_f(void) { + Sys_ShowIP(); +} diff --git a/src/client/cl_net_chan.c b/src/client/cl_net_chan.c new file mode 100644 index 0000000..ef214fe --- /dev/null +++ b/src/client/cl_net_chan.c @@ -0,0 +1,168 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" +#include "client.h" + +/* +============== +CL_Netchan_Encode + + // first 12 bytes of the data are always: + long serverId; + long messageAcknowledge; + long reliableAcknowledge; + +============== +*/ +static void CL_Netchan_Encode( msg_t *msg ) { + int serverId, messageAcknowledge, reliableAcknowledge; + int i, index, srdc, sbit, soob; + byte key, *string; + + if ( msg->cursize <= CL_ENCODE_START ) { + return; + } + + srdc = msg->readcount; + sbit = msg->bit; + soob = msg->oob; + + msg->bit = 0; + msg->readcount = 0; + msg->oob = 0; + + serverId = MSG_ReadLong(msg); + messageAcknowledge = MSG_ReadLong(msg); + reliableAcknowledge = MSG_ReadLong(msg); + + msg->oob = soob; + msg->bit = sbit; + msg->readcount = srdc; + + string = (byte *)clc.serverCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ]; + index = 0; + // + key = clc.challenge ^ serverId ^ messageAcknowledge; + for (i = CL_ENCODE_START; i < msg->cursize; i++) { + // modify the key with the last received now acknowledged server command + if (!string[index]) + index = 0; + if (string[index] > 127 || string[index] == '%') { + key ^= '.' << (i & 1); + } + else { + key ^= string[index] << (i & 1); + } + index++; + // encode the data with this key + *(msg->data + i) = (*(msg->data + i)) ^ key; + } +} + +/* +============== +CL_Netchan_Decode + + // first four bytes of the data are always: + long reliableAcknowledge; + +============== +*/ +static void CL_Netchan_Decode( msg_t *msg ) { + long reliableAcknowledge, i, index; + byte key, *string; + int srdc, sbit, soob; + + srdc = msg->readcount; + sbit = msg->bit; + soob = msg->oob; + + msg->oob = 0; + + reliableAcknowledge = MSG_ReadLong(msg); + + msg->oob = soob; + msg->bit = sbit; + msg->readcount = srdc; + + string = (byte *) clc.reliableCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ]; + index = 0; + // xor the client challenge with the netchan sequence number (need something that changes every message) + key = clc.challenge ^ LittleLong( *(unsigned *)msg->data ); + for (i = msg->readcount + CL_DECODE_START; i < msg->cursize; i++) { + // modify the key with the last sent and with this message acknowledged client command + if (!string[index]) + index = 0; + if (string[index] > 127 || string[index] == '%') { + key ^= '.' << (i & 1); + } + else { + key ^= string[index] << (i & 1); + } + index++; + // decode the data with this key + *(msg->data + i) = *(msg->data + i) ^ key; + } +} + +/* +================= +CL_Netchan_TransmitNextFragment +================= +*/ +void CL_Netchan_TransmitNextFragment( netchan_t *chan ) { + Netchan_TransmitNextFragment( chan ); +} + +/* +=============== +CL_Netchan_Transmit +================ +*/ +void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) { + MSG_WriteByte( msg, clc_EOF ); + + CL_Netchan_Encode( msg ); + Netchan_Transmit( chan, msg->cursize, msg->data ); +} + +extern int oldsize; +int newsize = 0; + +/* +================= +CL_Netchan_Process +================= +*/ +qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) { + int ret; + + ret = Netchan_Process( chan, msg ); + if (!ret) + return qfalse; + CL_Netchan_Decode( msg ); + newsize += msg->cursize; + return qtrue; +} diff --git a/src/client/cl_parse.c b/src/client/cl_parse.c new file mode 100644 index 0000000..63b1b6e --- /dev/null +++ b/src/client/cl_parse.c @@ -0,0 +1,722 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// cl_parse.c -- parse a message received from the server + +#include "client.h" + +char *svc_strings[256] = { + "svc_bad", + + "svc_nop", + "svc_gamestate", + "svc_configstring", + "svc_baseline", + "svc_serverCommand", + "svc_download", + "svc_snapshot" +}; + +void SHOWNET( msg_t *msg, char *s) { + if ( cl_shownet->integer >= 2) { + Com_Printf ("%3i:%s\n", msg->readcount-1, s); + } +} + + +/* +========================================================================= + +MESSAGE PARSING + +========================================================================= +*/ + +/* +================== +CL_DeltaEntity + +Parses deltas from the given base and adds the resulting entity +to the current frame +================== +*/ +void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old, + qboolean unchanged) { + entityState_t *state; + + // save the parsed entity state into the big circular buffer so + // it can be used as the source for a later delta + state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)]; + + if ( unchanged ) { + *state = *old; + } else { + MSG_ReadDeltaEntity( msg, old, state, newnum ); + } + + if ( state->number == (MAX_GENTITIES-1) ) { + return; // entity was delta removed + } + cl.parseEntitiesNum++; + frame->numEntities++; +} + +/* +================== +CL_ParsePacketEntities + +================== +*/ +void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *newframe) { + int newnum; + entityState_t *oldstate; + int oldindex, oldnum; + + newframe->parseEntitiesNum = cl.parseEntitiesNum; + newframe->numEntities = 0; + + // delta from the entities present in oldframe + oldindex = 0; + oldstate = NULL; + if (!oldframe) { + oldnum = 99999; + } else { + if ( oldindex >= oldframe->numEntities ) { + oldnum = 99999; + } else { + oldstate = &cl.parseEntities[ + (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; + oldnum = oldstate->number; + } + } + + while ( 1 ) { + // read the entity index number + newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); + + if ( newnum == (MAX_GENTITIES-1) ) { + break; + } + + if ( msg->readcount > msg->cursize ) { + Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message"); + } + + while ( oldnum < newnum ) { + // one or more entities from the old packet are unchanged + if ( cl_shownet->integer == 3 ) { + Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum); + } + CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue ); + + oldindex++; + + if ( oldindex >= oldframe->numEntities ) { + oldnum = 99999; + } else { + oldstate = &cl.parseEntities[ + (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; + oldnum = oldstate->number; + } + } + if (oldnum == newnum) { + // delta from previous state + if ( cl_shownet->integer == 3 ) { + Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum); + } + CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse ); + + oldindex++; + + if ( oldindex >= oldframe->numEntities ) { + oldnum = 99999; + } else { + oldstate = &cl.parseEntities[ + (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; + oldnum = oldstate->number; + } + continue; + } + + if ( oldnum > newnum ) { + // delta from baseline + if ( cl_shownet->integer == 3 ) { + Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum); + } + CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse ); + continue; + } + + } + + // any remaining entities in the old frame are copied over + while ( oldnum != 99999 ) { + // one or more entities from the old packet are unchanged + if ( cl_shownet->integer == 3 ) { + Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum); + } + CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue ); + + oldindex++; + + if ( oldindex >= oldframe->numEntities ) { + oldnum = 99999; + } else { + oldstate = &cl.parseEntities[ + (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; + oldnum = oldstate->number; + } + } +} + + +/* +================ +CL_ParseSnapshot + +If the snapshot is parsed properly, it will be copied to +cl.snap and saved in cl.snapshots[]. If the snapshot is invalid +for any reason, no changes to the state will be made at all. +================ +*/ +void CL_ParseSnapshot( msg_t *msg ) { + int len; + clSnapshot_t *old; + clSnapshot_t newSnap; + int deltaNum; + int oldMessageNum; + int i, packetNum; + + // get the reliable sequence acknowledge number + // NOTE: now sent with all server to client messages + //clc.reliableAcknowledge = MSG_ReadLong( msg ); + + // read in the new snapshot to a temporary buffer + // we will only copy to cl.snap if it is valid + Com_Memset (&newSnap, 0, sizeof(newSnap)); + + // we will have read any new server commands in this + // message before we got to svc_snapshot + newSnap.serverCommandNum = clc.serverCommandSequence; + + newSnap.serverTime = MSG_ReadLong( msg ); + + // if we were just unpaused, we can only *now* really let the + // change come into effect or the client hangs. + cl_paused->modified = 0; + + newSnap.messageNum = clc.serverMessageSequence; + + deltaNum = MSG_ReadByte( msg ); + if ( !deltaNum ) { + newSnap.deltaNum = -1; + } else { + newSnap.deltaNum = newSnap.messageNum - deltaNum; + } + newSnap.snapFlags = MSG_ReadByte( msg ); + + // If the frame is delta compressed from data that we + // no longer have available, we must suck up the rest of + // the frame, but not use it, then ask for a non-compressed + // message + if ( newSnap.deltaNum <= 0 ) { + newSnap.valid = qtrue; // uncompressed frame + old = NULL; + clc.demowaiting = qfalse; // we can start recording now + } else { + old = &cl.snapshots[newSnap.deltaNum & PACKET_MASK]; + if ( !old->valid ) { + // should never happen + Com_Printf ("Delta from invalid frame (not supposed to happen!).\n"); + } else if ( old->messageNum != newSnap.deltaNum ) { + // The frame that the server did the delta from + // is too old, so we can't reconstruct it properly. + Com_Printf ("Delta frame too old.\n"); + } else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES-128 ) { + Com_Printf ("Delta parseEntitiesNum too old.\n"); + } else { + newSnap.valid = qtrue; // valid delta parse + } + } + + // read areamask + len = MSG_ReadByte( msg ); + + if(len > sizeof(newSnap.areamask)) + { + Com_Error (ERR_DROP,"CL_ParseSnapshot: Invalid size %d for areamask.", len); + return; + } + + MSG_ReadData( msg, &newSnap.areamask, len); + + // read playerinfo + SHOWNET( msg, "playerstate" ); + if ( old ) { + MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps ); + } else { + MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps ); + } + + // read packet entities + SHOWNET( msg, "packet entities" ); + CL_ParsePacketEntities( msg, old, &newSnap ); + + // if not valid, dump the entire thing now that it has + // been properly read + if ( !newSnap.valid ) { + return; + } + + // clear the valid flags of any snapshots between the last + // received and this one, so if there was a dropped packet + // it won't look like something valid to delta from next + // time we wrap around in the buffer + oldMessageNum = cl.snap.messageNum + 1; + + if ( newSnap.messageNum - oldMessageNum >= PACKET_BACKUP ) { + oldMessageNum = newSnap.messageNum - ( PACKET_BACKUP - 1 ); + } + for ( ; oldMessageNum < newSnap.messageNum ; oldMessageNum++ ) { + cl.snapshots[oldMessageNum & PACKET_MASK].valid = qfalse; + } + + // copy to the current good spot + cl.snap = newSnap; + cl.snap.ping = 999; + // calculate ping time + for ( i = 0 ; i < PACKET_BACKUP ; i++ ) { + packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK; + if ( cl.snap.ps.commandTime >= cl.outPackets[ packetNum ].p_serverTime ) { + cl.snap.ping = cls.realtime - cl.outPackets[ packetNum ].p_realtime; + break; + } + } + // save the frame off in the backup array for later delta comparisons + cl.snapshots[cl.snap.messageNum & PACKET_MASK] = cl.snap; + + if (cl_shownet->integer == 3) { + Com_Printf( " snapshot:%i delta:%i ping:%i\n", cl.snap.messageNum, + cl.snap.deltaNum, cl.snap.ping ); + } + + cl.newSnapshots = qtrue; +} + + +//===================================================================== + +int cl_connectedToPureServer; +int cl_connectedToCheatServer; + +/* +================== +CL_SystemInfoChanged + +The systeminfo configstring has been changed, so parse +new information out of it. This will happen at every +gamestate, and possibly during gameplay. +================== +*/ +void CL_SystemInfoChanged( void ) { + char *systemInfo; + const char *s, *t; + char key[BIG_INFO_KEY]; + char value[BIG_INFO_VALUE]; + qboolean gameSet; + + systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ]; + // NOTE TTimo: + // when the serverId changes, any further messages we send to the server will use this new serverId + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475 + // in some cases, outdated cp commands might get sent with this news serverId + cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) ); + + // don't set any vars when playing a demo + if ( clc.demoplaying ) { + return; + } + + s = Info_ValueForKey( systemInfo, "sv_cheats" ); + cl_connectedToCheatServer = atoi( s ); + if ( !cl_connectedToCheatServer ) { + Cvar_SetCheatState(); + } + + // check pure server string + s = Info_ValueForKey( systemInfo, "sv_paks" ); + t = Info_ValueForKey( systemInfo, "sv_pakNames" ); + FS_PureServerSetLoadedPaks( s, t ); + + s = Info_ValueForKey( systemInfo, "sv_referencedPaks" ); + t = Info_ValueForKey( systemInfo, "sv_referencedPakNames" ); + FS_PureServerSetReferencedPaks( s, t ); + + gameSet = qfalse; + // scan through all the variables in the systeminfo and locally set cvars to match + s = systemInfo; + while ( s ) { + int cvar_flags; + + Info_NextPair( &s, key, value ); + if ( !key[0] ) { + break; + } + + // ehw! + if (!Q_stricmp(key, "fs_game")) + { + if(FS_CheckDirTraversal(value)) + { + Com_Printf(S_COLOR_YELLOW "WARNING: Server sent invalid fs_game value %s\n", value); + continue; + } + + gameSet = qtrue; + } + + if((cvar_flags = Cvar_Flags(key)) == CVAR_NONEXISTENT) + Cvar_Get(key, value, CVAR_SERVER_CREATED | CVAR_ROM); + else + { + // If this cvar may not be modified by a server discard the value. + if(!(cvar_flags & (CVAR_SYSTEMINFO | CVAR_SERVER_CREATED))) + { + Com_Printf(S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value); + continue; + } + + Cvar_Set(key, value); + } + } + // if game folder should not be set and it is set at the client side + if ( !gameSet && *Cvar_VariableString("fs_game") ) { + Cvar_Set( "fs_game", "" ); + } + cl_connectedToPureServer = Cvar_VariableValue( "sv_pure" ); +} + +/* +================== +CL_ParseServerInfo +================== +*/ +static void CL_ParseServerInfo(void) +{ + const char *serverInfo; + + serverInfo = cl.gameState.stringData + + cl.gameState.stringOffsets[ CS_SERVERINFO ]; + + clc.sv_allowDownload = atoi(Info_ValueForKey(serverInfo, + "sv_allowDownload")); + Q_strncpyz(clc.sv_dlURL, + Info_ValueForKey(serverInfo, "sv_dlURL"), + sizeof(clc.sv_dlURL)); +} + +/* +================== +CL_ParseGamestate +================== +*/ +void CL_ParseGamestate( msg_t *msg ) { + int i; + entityState_t *es; + int newnum; + entityState_t nullstate; + int cmd; + char *s; + + Con_Close(); + + clc.connectPacketCount = 0; + + // wipe local client state + CL_ClearState(); + + // a gamestate always marks a server command sequence + clc.serverCommandSequence = MSG_ReadLong( msg ); + + // parse all the configstrings and baselines + cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings + while ( 1 ) { + cmd = MSG_ReadByte( msg ); + + if ( cmd == svc_EOF ) { + break; + } + + if ( cmd == svc_configstring ) { + int len; + + i = MSG_ReadShort( msg ); + if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { + Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); + } + s = MSG_ReadBigString( msg ); + len = strlen( s ); + + if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { + Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); + } + + // append it to the gameState string buffer + cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; + Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 ); + cl.gameState.dataCount += len + 1; + } else if ( cmd == svc_baseline ) { + newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); + if ( newnum < 0 || newnum >= MAX_GENTITIES ) { + Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); + } + Com_Memset (&nullstate, 0, sizeof(nullstate)); + es = &cl.entityBaselines[ newnum ]; + MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); + } else { + Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); + } + } + + clc.clientNum = MSG_ReadLong(msg); + // read the checksum feed + clc.checksumFeed = MSG_ReadLong( msg ); + + // parse useful values out of CS_SERVERINFO + CL_ParseServerInfo(); + + // parse serverId and other cvars + CL_SystemInfoChanged(); + + // stop recording now so the demo won't have an unnecessary level load at the end. + if(cl_autoRecordDemo->integer && clc.demorecording) + CL_StopRecord_f(); + + // reinitialize the filesystem if the game directory has changed + FS_ConditionalRestart( clc.checksumFeed ); + + // This used to call CL_StartHunkUsers, but now we enter the download state before loading the + // cgame + CL_InitDownloads(); + + // make sure the game starts + Cvar_Set( "cl_paused", "0" ); +} + + +//===================================================================== + +/* +===================== +CL_ParseDownload + +A download message has been received from the server +===================== +*/ +void CL_ParseDownload ( msg_t *msg ) { + int size; + unsigned char data[MAX_MSGLEN]; + int block; + + if (!*clc.downloadTempName) { + Com_Printf("Server sending download, but no download was requested\n"); + CL_AddReliableCommand( "stopdl" ); + return; + } + + // read the data + block = MSG_ReadShort ( msg ); + + if ( !block ) + { + // block zero is special, contains file size + clc.downloadSize = MSG_ReadLong ( msg ); + + Cvar_SetValue( "cl_downloadSize", clc.downloadSize ); + + if (clc.downloadSize < 0) + { + Com_Error(ERR_DROP, MSG_ReadString( msg ) ); + return; + } + } + + size = MSG_ReadShort ( msg ); + if (size < 0 || size > sizeof(data)) + { + Com_Error(ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk.", size); + return; + } + + MSG_ReadData(msg, data, size); + + if (clc.downloadBlock != block) { + Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", clc.downloadBlock, block); + return; + } + + // open the file if not opened yet + if (!clc.download) + { + clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName ); + + if (!clc.download) { + Com_Printf( "Could not create %s\n", clc.downloadTempName ); + CL_AddReliableCommand( "stopdl" ); + CL_NextDownload(); + return; + } + } + + if (size) + FS_Write( data, size, clc.download ); + + CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock) ); + clc.downloadBlock++; + + clc.downloadCount += size; + + // So UI gets access to it + Cvar_SetValue( "cl_downloadCount", clc.downloadCount ); + + if (!size) { // A zero length block means EOF + if (clc.download) { + FS_FCloseFile( clc.download ); + clc.download = 0; + + // rename the file + FS_SV_Rename ( clc.downloadTempName, clc.downloadName ); + } + *clc.downloadTempName = *clc.downloadName = 0; + Cvar_Set( "cl_downloadName", "" ); + + // send intentions now + // We need this because without it, we would hold the last nextdl and then start + // loading right away. If we take a while to load, the server is happily trying + // to send us that last block over and over. + // Write it twice to help make sure we acknowledge the download + CL_WritePacket(); + CL_WritePacket(); + + // get another file if needed + CL_NextDownload (); + } +} + +/* +===================== +CL_ParseCommandString + +Command strings are just saved off until cgame asks for them +when it transitions a snapshot +===================== +*/ +void CL_ParseCommandString( msg_t *msg ) { + char *s; + int seq; + int index; + + seq = MSG_ReadLong( msg ); + s = MSG_ReadString( msg ); + + // see if we have already executed stored it off + if ( clc.serverCommandSequence >= seq ) { + return; + } + clc.serverCommandSequence = seq; + + index = seq & (MAX_RELIABLE_COMMANDS-1); + Q_strncpyz( clc.serverCommands[ index ], s, sizeof( clc.serverCommands[ index ] ) ); +} + + +/* +===================== +CL_ParseServerMessage +===================== +*/ +void CL_ParseServerMessage( msg_t *msg ) { + int cmd; + + if ( cl_shownet->integer == 1 ) { + Com_Printf ("%i ",msg->cursize); + } else if ( cl_shownet->integer >= 2 ) { + Com_Printf ("------------------\n"); + } + + MSG_Bitstream(msg); + + // get the reliable sequence acknowledge number + clc.reliableAcknowledge = MSG_ReadLong( msg ); + // + if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) { + clc.reliableAcknowledge = clc.reliableSequence; + } + + // + // parse the message + // + while ( 1 ) { + if ( msg->readcount > msg->cursize ) { + Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message"); + break; + } + + cmd = MSG_ReadByte( msg ); + + if ( cmd == svc_EOF) { + SHOWNET( msg, "END OF MESSAGE" ); + break; + } + + if ( cl_shownet->integer >= 2 ) { + if ( !svc_strings[cmd] ) { + Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd ); + } else { + SHOWNET( msg, svc_strings[cmd] ); + } + } + + // other commands + switch ( cmd ) { + default: + Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n"); + break; + case svc_nop: + break; + case svc_serverCommand: + CL_ParseCommandString( msg ); + break; + case svc_gamestate: + CL_ParseGamestate( msg ); + break; + case svc_snapshot: + CL_ParseSnapshot( msg ); + break; + case svc_download: + CL_ParseDownload( msg ); + break; + } + } +} + + diff --git a/src/client/cl_scrn.c b/src/client/cl_scrn.c new file mode 100644 index 0000000..21f4b93 --- /dev/null +++ b/src/client/cl_scrn.c @@ -0,0 +1,524 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// cl_scrn.c -- master for refresh, status bar, console, chat, notify, etc + +#include "client.h" + +qboolean scr_initialized; // ready to draw + +cvar_t *cl_timegraph; +cvar_t *cl_debuggraph; +cvar_t *cl_graphheight; +cvar_t *cl_graphscale; +cvar_t *cl_graphshift; + +/* +================ +SCR_DrawNamedPic + +Coordinates are 640*480 virtual values +================= +*/ +void SCR_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { + qhandle_t hShader; + + assert( width != 0 ); + + hShader = re.RegisterShader( picname ); + SCR_AdjustFrom640( &x, &y, &width, &height ); + re.DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); +} + + +/* +================ +SCR_AdjustFrom640 + +Adjusted for resolution and screen aspect ratio +================ +*/ +void SCR_AdjustFrom640( float *x, float *y, float *w, float *h ) { + float xscale; + float yscale; + +#if 0 + // adjust for wide screens + if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) { + *x += 0.5 * ( cls.glconfig.vidWidth - ( cls.glconfig.vidHeight * 640 / 480 ) ); + } +#endif + + // scale for screen sizes + xscale = cls.glconfig.vidWidth / 640.0; + yscale = cls.glconfig.vidHeight / 480.0; + if ( x ) { + *x *= xscale; + } + if ( y ) { + *y *= yscale; + } + if ( w ) { + *w *= xscale; + } + if ( h ) { + *h *= yscale; + } +} + +/* +================ +SCR_FillRect + +Coordinates are 640*480 virtual values +================= +*/ +void SCR_FillRect( float x, float y, float width, float height, const float *color ) { + re.SetColor( color ); + + SCR_AdjustFrom640( &x, &y, &width, &height ); + re.DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cls.whiteShader ); + + re.SetColor( NULL ); +} + + +/* +================ +SCR_DrawPic + +Coordinates are 640*480 virtual values +================= +*/ +void SCR_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) { + SCR_AdjustFrom640( &x, &y, &width, &height ); + re.DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); +} + + + +/* +** SCR_DrawChar +** chars are drawn at 640*480 virtual screen size +*/ +static void SCR_DrawChar( int x, int y, float size, int ch ) { + int row, col; + float frow, fcol; + float ax, ay, aw, ah; + + ch &= 255; + + if ( ch == ' ' ) { + return; + } + + if ( y < -size ) { + return; + } + + ax = x; + ay = y; + aw = size; + ah = size; + SCR_AdjustFrom640( &ax, &ay, &aw, &ah ); + + row = ch>>4; + col = ch&15; + + frow = row*0.0625; + fcol = col*0.0625; + size = 0.0625; + + re.DrawStretchPic( ax, ay, aw, ah, + fcol, frow, + fcol + size, frow + size, + cls.charSetShader ); +} + +/* +** SCR_DrawSmallChar +** small chars are drawn at native screen resolution +*/ +void SCR_DrawSmallChar( int x, int y, int ch ) { + int row, col; + float frow, fcol; + float size; + + ch &= 255; + + if ( ch == ' ' ) { + return; + } + + if ( y < -SMALLCHAR_HEIGHT ) { + return; + } + + row = ch>>4; + col = ch&15; + + frow = row*0.0625; + fcol = col*0.0625; + size = 0.0625; + + re.DrawStretchPic( x, y, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, + fcol, frow, + fcol + size, frow + size, + cls.charSetShader ); +} + + +/* +================== +SCR_DrawBigString[Color] + +Draws a multi-colored string with a drop shadow, optionally forcing +to a fixed color. + +Coordinates are at 640 by 480 virtual resolution +================== +*/ +void SCR_DrawStringExt( int x, int y, float size, const char *string, float *setColor, qboolean forceColor ) { + vec4_t color; + const char *s; + int xx; + + // draw the drop shadow + color[0] = color[1] = color[2] = 0; + color[3] = setColor[3]; + re.SetColor( color ); + s = string; + xx = x; + while ( *s ) { + if ( Q_IsColorString( s ) ) { + s += 2; + continue; + } + SCR_DrawChar( xx+2, y+2, size, *s ); + xx += size; + s++; + } + + + // draw the colored text + s = string; + xx = x; + re.SetColor( setColor ); + while ( *s ) { + if ( Q_IsColorString( s ) ) { + if ( !forceColor ) { + Com_Memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) ); + color[3] = setColor[3]; + re.SetColor( color ); + } + s += 2; + continue; + } + SCR_DrawChar( xx, y, size, *s ); + xx += size; + s++; + } + re.SetColor( NULL ); +} + + +void SCR_DrawBigString( int x, int y, const char *s, float alpha ) { + float color[4]; + + color[0] = color[1] = color[2] = 1.0; + color[3] = alpha; + SCR_DrawStringExt( x, y, BIGCHAR_WIDTH, s, color, qfalse ); +} + +void SCR_DrawBigStringColor( int x, int y, const char *s, vec4_t color ) { + SCR_DrawStringExt( x, y, BIGCHAR_WIDTH, s, color, qtrue ); +} + + +/* +================== +SCR_DrawSmallString[Color] + +Draws a multi-colored string with a drop shadow, optionally forcing +to a fixed color. + +Coordinates are at 640 by 480 virtual resolution +================== +*/ +void SCR_DrawSmallStringExt( int x, int y, const char *string, float *setColor, qboolean forceColor ) { + vec4_t color; + const char *s; + int xx; + + // draw the colored text + s = string; + xx = x; + re.SetColor( setColor ); + while ( *s ) { + if ( Q_IsColorString( s ) ) { + if ( !forceColor ) { + Com_Memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) ); + color[3] = setColor[3]; + re.SetColor( color ); + } + s += 2; + continue; + } + SCR_DrawSmallChar( xx, y, *s ); + xx += SMALLCHAR_WIDTH; + s++; + } + re.SetColor( NULL ); +} + + + +/* +** SCR_Strlen -- skips color escape codes +*/ +static int SCR_Strlen( const char *str ) { + const char *s = str; + int count = 0; + + while ( *s ) { + if ( Q_IsColorString( s ) ) { + s += 2; + } else { + count++; + s++; + } + } + + return count; +} + +/* +** SCR_GetBigStringWidth +*/ +int SCR_GetBigStringWidth( const char *str ) { + return SCR_Strlen( str ) * 16; +} + + +//=============================================================================== + +/* +=============================================================================== + +DEBUG GRAPH + +=============================================================================== +*/ + +typedef struct +{ + float value; + int color; +} graphsamp_t; + +static int current; +static graphsamp_t values[1024]; + +/* +============== +SCR_DebugGraph +============== +*/ +void SCR_DebugGraph (float value, int color) +{ + values[current&1023].value = value; + values[current&1023].color = color; + current++; +} + +/* +============== +SCR_DrawDebugGraph +============== +*/ +void SCR_DrawDebugGraph (void) +{ + int a, x, y, w, i, h; + float v; + int color; + + // + // draw the graph + // + w = cls.glconfig.vidWidth; + x = 0; + y = cls.glconfig.vidHeight; + re.SetColor( g_color_table[0] ); + re.DrawStretchPic(x, y - cl_graphheight->integer, + w, cl_graphheight->integer, 0, 0, 0, 0, cls.whiteShader ); + re.SetColor( NULL ); + + for (a=0 ; ainteger + cl_graphshift->integer; + + if (v < 0) + v += cl_graphheight->integer * (1+(int)(-v / cl_graphheight->integer)); + h = (int)v % cl_graphheight->integer; + re.DrawStretchPic( x+w-1-a, y - h, 1, h, 0, 0, 0, 0, cls.whiteShader ); + } +} + +//============================================================================= + +/* +================== +SCR_Init +================== +*/ +void SCR_Init( void ) { + cl_timegraph = Cvar_Get ("timegraph", "0", CVAR_CHEAT); + cl_debuggraph = Cvar_Get ("debuggraph", "0", CVAR_CHEAT); + cl_graphheight = Cvar_Get ("graphheight", "32", CVAR_CHEAT); + cl_graphscale = Cvar_Get ("graphscale", "1", CVAR_CHEAT); + cl_graphshift = Cvar_Get ("graphshift", "0", CVAR_CHEAT); + + scr_initialized = qtrue; +} + + +//======================================================= + +/* +================== +SCR_DrawScreenField + +This will be called twice if rendering in stereo mode +================== +*/ +void SCR_DrawScreenField( stereoFrame_t stereoFrame ) { + re.BeginFrame( stereoFrame ); + + // wide aspect ratio screens need to have the sides cleared + // unless they are displaying game renderings + if ( cls.state != CA_ACTIVE && cls.state != CA_CINEMATIC ) { + if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) { + re.SetColor( g_color_table[0] ); + re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader ); + re.SetColor( NULL ); + } + } + + if ( !uivm ) { + Com_DPrintf("draw screen without UI loaded\n"); + return; + } + + // if the menu is going to cover the entire screen, we + // don't need to render anything under it + if ( !VM_Call( uivm, UI_IS_FULLSCREEN )) { + switch( cls.state ) { + default: + Com_Error( ERR_FATAL, "SCR_DrawScreenField: bad cls.state" ); + break; + case CA_CINEMATIC: + SCR_DrawCinematic(); + break; + case CA_DISCONNECTED: + // force menu up + S_StopAllSounds(); + VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN ); + break; + case CA_CONNECTING: + case CA_CHALLENGING: + case CA_CONNECTED: + // connecting clients will only show the connection dialog + // refresh to update the time + VM_Call( uivm, UI_REFRESH, cls.realtime ); + VM_Call( uivm, UI_DRAW_CONNECT_SCREEN, qfalse ); + break; + case CA_LOADING: + case CA_PRIMED: + // draw the game information screen and loading progress + CL_CGameRendering( stereoFrame ); + + // also draw the connection information, so it doesn't + // flash away too briefly on local or lan games + // refresh to update the time + VM_Call( uivm, UI_REFRESH, cls.realtime ); + VM_Call( uivm, UI_DRAW_CONNECT_SCREEN, qtrue ); + break; + case CA_ACTIVE: + CL_CGameRendering( stereoFrame ); + break; + } + } + + // the menu draws next + if ( cls.keyCatchers & KEYCATCH_UI && uivm ) { + VM_Call( uivm, UI_REFRESH, cls.realtime ); + } + + // console draws next + Con_DrawConsole (); + + // debug graph can be drawn on top of anything + if ( cl_debuggraph->integer || cl_timegraph->integer || cl_debugMove->integer ) { + SCR_DrawDebugGraph (); + } +} + +/* +================== +SCR_UpdateScreen + +This is called every frame, and can also be called explicitly to flush +text to the screen. +================== +*/ +void SCR_UpdateScreen( void ) { + static int recursive; + + if ( !scr_initialized ) { + return; // not initialized yet + } + + if ( ++recursive > 2 ) { + Com_Error( ERR_FATAL, "SCR_UpdateScreen: recursively called" ); + } + recursive = 1; + + // if running in stereo, we need to draw the frame twice + if ( cls.glconfig.stereoEnabled ) { + SCR_DrawScreenField( STEREO_LEFT ); + SCR_DrawScreenField( STEREO_RIGHT ); + } else { + SCR_DrawScreenField( STEREO_CENTER ); + } + + if ( com_speeds->integer ) { + re.EndFrame( &time_frontend, &time_backend ); + } else { + re.EndFrame( NULL, NULL ); + } + + recursive = 0; +} + diff --git a/src/client/cl_ui.c b/src/client/cl_ui.c new file mode 100644 index 0000000..6a4bb16 --- /dev/null +++ b/src/client/cl_ui.c @@ -0,0 +1,1102 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "client.h" + +vm_t *uivm; + +/* +==================== +GetClientState +==================== +*/ +static void GetClientState( uiClientState_t *state ) { + state->connectPacketCount = clc.connectPacketCount; + state->connState = cls.state; + Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) ); + Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) ); + Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) ); + state->clientNum = cl.snap.ps.clientNum; +} + +/* +==================== +LAN_LoadCachedServers +==================== +*/ +void LAN_LoadCachedServers( void ) { + int size; + fileHandle_t fileIn; + cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0; + cls.numGlobalServerAddresses = 0; + if (FS_SV_FOpenFileRead("servercache.dat", &fileIn)) { + FS_Read(&cls.numglobalservers, sizeof(int), fileIn); + FS_Read(&cls.nummplayerservers, sizeof(int), fileIn); + FS_Read(&cls.numfavoriteservers, sizeof(int), fileIn); + FS_Read(&size, sizeof(int), fileIn); + if (size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers)) { + FS_Read(&cls.globalServers, sizeof(cls.globalServers), fileIn); + FS_Read(&cls.mplayerServers, sizeof(cls.mplayerServers), fileIn); + FS_Read(&cls.favoriteServers, sizeof(cls.favoriteServers), fileIn); + } else { + cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0; + cls.numGlobalServerAddresses = 0; + } + FS_FCloseFile(fileIn); + } +} + +/* +==================== +LAN_SaveServersToCache +==================== +*/ +void LAN_SaveServersToCache( void ) { + int size; + fileHandle_t fileOut = FS_SV_FOpenFileWrite("servercache.dat"); + FS_Write(&cls.numglobalservers, sizeof(int), fileOut); + FS_Write(&cls.nummplayerservers, sizeof(int), fileOut); + FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut); + size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers); + FS_Write(&size, sizeof(int), fileOut); + FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut); + FS_Write(&cls.mplayerServers, sizeof(cls.mplayerServers), fileOut); + FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut); + FS_FCloseFile(fileOut); +} + + +/* +==================== +LAN_ResetPings +==================== +*/ +static void LAN_ResetPings(int source) { + int count,i; + serverInfo_t *servers = NULL; + count = 0; + + switch (source) { + case AS_LOCAL : + servers = &cls.localServers[0]; + count = MAX_OTHER_SERVERS; + break; + case AS_MPLAYER : + servers = &cls.mplayerServers[0]; + count = MAX_OTHER_SERVERS; + break; + case AS_GLOBAL : + servers = &cls.globalServers[0]; + count = MAX_GLOBAL_SERVERS; + break; + case AS_FAVORITES : + servers = &cls.favoriteServers[0]; + count = MAX_OTHER_SERVERS; + break; + } + if (servers) { + for (i = 0; i < count; i++) { + servers[i].ping = -1; + } + } +} + +/* +==================== +LAN_AddServer +==================== +*/ +static int LAN_AddServer(int source, const char *name, const char *address) { + int max, *count, i; + netadr_t adr; + serverInfo_t *servers = NULL; + max = MAX_OTHER_SERVERS; + count = NULL; + + switch (source) { + case AS_LOCAL : + count = &cls.numlocalservers; + servers = &cls.localServers[0]; + break; + case AS_MPLAYER : + count = &cls.nummplayerservers; + servers = &cls.mplayerServers[0]; + break; + case AS_GLOBAL : + max = MAX_GLOBAL_SERVERS; + count = &cls.numglobalservers; + servers = &cls.globalServers[0]; + break; + case AS_FAVORITES : + count = &cls.numfavoriteservers; + servers = &cls.favoriteServers[0]; + break; + } + if (servers && *count < max) { + NET_StringToAdr( address, &adr ); + for ( i = 0; i < *count; i++ ) { + if (NET_CompareAdr(servers[i].adr, adr)) { + break; + } + } + if (i >= *count) { + servers[*count].adr = adr; + Q_strncpyz(servers[*count].hostName, name, sizeof(servers[*count].hostName)); + servers[*count].visible = qtrue; + (*count)++; + return 1; + } + return 0; + } + return -1; +} + +/* +==================== +LAN_RemoveServer +==================== +*/ +static void LAN_RemoveServer(int source, const char *addr) { + int *count, i; + serverInfo_t *servers = NULL; + count = NULL; + switch (source) { + case AS_LOCAL : + count = &cls.numlocalservers; + servers = &cls.localServers[0]; + break; + case AS_MPLAYER : + count = &cls.nummplayerservers; + servers = &cls.mplayerServers[0]; + break; + case AS_GLOBAL : + count = &cls.numglobalservers; + servers = &cls.globalServers[0]; + break; + case AS_FAVORITES : + count = &cls.numfavoriteservers; + servers = &cls.favoriteServers[0]; + break; + } + if (servers) { + netadr_t comp; + NET_StringToAdr( addr, &comp ); + for (i = 0; i < *count; i++) { + if (NET_CompareAdr( comp, servers[i].adr)) { + int j = i; + while (j < *count - 1) { + Com_Memcpy(&servers[j], &servers[j+1], sizeof(servers[j])); + j++; + } + (*count)--; + break; + } + } + } +} + + +/* +==================== +LAN_GetServerCount +==================== +*/ +static int LAN_GetServerCount( int source ) { + switch (source) { + case AS_LOCAL : + return cls.numlocalservers; + break; + case AS_MPLAYER : + return cls.nummplayerservers; + break; + case AS_GLOBAL : + return cls.numglobalservers; + break; + case AS_FAVORITES : + return cls.numfavoriteservers; + break; + } + return 0; +} + +/* +==================== +LAN_GetLocalServerAddressString +==================== +*/ +static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) { + switch (source) { + case AS_LOCAL : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + Q_strncpyz(buf, NET_AdrToString( cls.localServers[n].adr) , buflen ); + return; + } + break; + case AS_MPLAYER : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + Q_strncpyz(buf, NET_AdrToString( cls.mplayerServers[n].adr) , buflen ); + return; + } + break; + case AS_GLOBAL : + if (n >= 0 && n < MAX_GLOBAL_SERVERS) { + Q_strncpyz(buf, NET_AdrToString( cls.globalServers[n].adr) , buflen ); + return; + } + break; + case AS_FAVORITES : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + Q_strncpyz(buf, NET_AdrToString( cls.favoriteServers[n].adr) , buflen ); + return; + } + break; + } + buf[0] = '\0'; +} + +/* +==================== +LAN_GetServerInfo +==================== +*/ +static void LAN_GetServerInfo( int source, int n, char *buf, int buflen ) { + char info[MAX_STRING_CHARS]; + serverInfo_t *server = NULL; + info[0] = '\0'; + switch (source) { + case AS_LOCAL : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + server = &cls.localServers[n]; + } + break; + case AS_MPLAYER : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + server = &cls.mplayerServers[n]; + } + break; + case AS_GLOBAL : + if (n >= 0 && n < MAX_GLOBAL_SERVERS) { + server = &cls.globalServers[n]; + } + break; + case AS_FAVORITES : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + server = &cls.favoriteServers[n]; + } + break; + } + if (server && buf) { + buf[0] = '\0'; + Info_SetValueForKey( info, "hostname", server->hostName); + Info_SetValueForKey( info, "mapname", server->mapName); + Info_SetValueForKey( info, "clients", va("%i",server->clients)); + Info_SetValueForKey( info, "sv_maxclients", va("%i",server->maxClients)); + Info_SetValueForKey( info, "ping", va("%i",server->ping)); + Info_SetValueForKey( info, "minping", va("%i",server->minPing)); + Info_SetValueForKey( info, "maxping", va("%i",server->maxPing)); + Info_SetValueForKey( info, "game", server->game); + Info_SetValueForKey( info, "gametype", va("%i",server->gameType)); + Info_SetValueForKey( info, "nettype", va("%i",server->netType)); + Info_SetValueForKey( info, "addr", NET_AdrToString(server->adr)); + Q_strncpyz(buf, info, buflen); + } else { + if (buf) { + buf[0] = '\0'; + } + } +} + +/* +==================== +LAN_GetServerPing +==================== +*/ +static int LAN_GetServerPing( int source, int n ) { + serverInfo_t *server = NULL; + switch (source) { + case AS_LOCAL : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + server = &cls.localServers[n]; + } + break; + case AS_MPLAYER : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + server = &cls.mplayerServers[n]; + } + break; + case AS_GLOBAL : + if (n >= 0 && n < MAX_GLOBAL_SERVERS) { + server = &cls.globalServers[n]; + } + break; + case AS_FAVORITES : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + server = &cls.favoriteServers[n]; + } + break; + } + if (server) { + return server->ping; + } + return -1; +} + +/* +==================== +LAN_GetServerPtr +==================== +*/ +static serverInfo_t *LAN_GetServerPtr( int source, int n ) { + switch (source) { + case AS_LOCAL : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + return &cls.localServers[n]; + } + break; + case AS_MPLAYER : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + return &cls.mplayerServers[n]; + } + break; + case AS_GLOBAL : + if (n >= 0 && n < MAX_GLOBAL_SERVERS) { + return &cls.globalServers[n]; + } + break; + case AS_FAVORITES : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + return &cls.favoriteServers[n]; + } + break; + } + return NULL; +} + +/* +==================== +LAN_CompareServers +==================== +*/ +static int LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) { + int res; + serverInfo_t *server1, *server2; + + server1 = LAN_GetServerPtr(source, s1); + server2 = LAN_GetServerPtr(source, s2); + if (!server1 || !server2) { + return 0; + } + + res = 0; + switch( sortKey ) { + case SORT_HOST: + { + char hostName1[ MAX_HOSTNAME_LENGTH ]; + char hostName2[ MAX_HOSTNAME_LENGTH ]; + char *p; + int i; + + for( p = server1->hostName, i = 0; *p != '\0'; p++ ) + { + if( Q_isalpha( *p ) ) + hostName1[ i++ ] = *p; + } + hostName1[ i ] = '\0'; + + for( p = server2->hostName, i = 0; *p != '\0'; p++ ) + { + if( Q_isalpha( *p ) ) + hostName2[ i++ ] = *p; + } + hostName2[ i ] = '\0'; + + res = Q_stricmp( hostName1, hostName2 ); + } + break; + + case SORT_MAP: + res = Q_stricmp( server1->mapName, server2->mapName ); + break; + case SORT_CLIENTS: + if (server1->clients < server2->clients) { + res = -1; + } + else if (server1->clients > server2->clients) { + res = 1; + } + else { + res = 0; + } + break; + case SORT_PING: + if (server1->ping < server2->ping) { + res = -1; + } + else if (server1->ping > server2->ping) { + res = 1; + } + else { + res = 0; + } + break; + } + + if (sortDir) { + if (res < 0) + return 1; + if (res > 0) + return -1; + return 0; + } + return res; +} + +/* +==================== +LAN_GetPingQueueCount +==================== +*/ +static int LAN_GetPingQueueCount( void ) { + return (CL_GetPingQueueCount()); +} + +/* +==================== +LAN_ClearPing +==================== +*/ +static void LAN_ClearPing( int n ) { + CL_ClearPing( n ); +} + +/* +==================== +LAN_GetPing +==================== +*/ +static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) { + CL_GetPing( n, buf, buflen, pingtime ); +} + +/* +==================== +LAN_GetPingInfo +==================== +*/ +static void LAN_GetPingInfo( int n, char *buf, int buflen ) { + CL_GetPingInfo( n, buf, buflen ); +} + +/* +==================== +LAN_MarkServerVisible +==================== +*/ +static void LAN_MarkServerVisible(int source, int n, qboolean visible ) { + if (n == -1) { + int count = MAX_OTHER_SERVERS; + serverInfo_t *server = NULL; + switch (source) { + case AS_LOCAL : + server = &cls.localServers[0]; + break; + case AS_MPLAYER : + server = &cls.mplayerServers[0]; + break; + case AS_GLOBAL : + server = &cls.globalServers[0]; + count = MAX_GLOBAL_SERVERS; + break; + case AS_FAVORITES : + server = &cls.favoriteServers[0]; + break; + } + if (server) { + for (n = 0; n < count; n++) { + server[n].visible = visible; + } + } + + } else { + switch (source) { + case AS_LOCAL : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + cls.localServers[n].visible = visible; + } + break; + case AS_MPLAYER : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + cls.mplayerServers[n].visible = visible; + } + break; + case AS_GLOBAL : + if (n >= 0 && n < MAX_GLOBAL_SERVERS) { + cls.globalServers[n].visible = visible; + } + break; + case AS_FAVORITES : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + cls.favoriteServers[n].visible = visible; + } + break; + } + } +} + + +/* +======================= +LAN_ServerIsVisible +======================= +*/ +static int LAN_ServerIsVisible(int source, int n ) { + switch (source) { + case AS_LOCAL : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + return cls.localServers[n].visible; + } + break; + case AS_MPLAYER : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + return cls.mplayerServers[n].visible; + } + break; + case AS_GLOBAL : + if (n >= 0 && n < MAX_GLOBAL_SERVERS) { + return cls.globalServers[n].visible; + } + break; + case AS_FAVORITES : + if (n >= 0 && n < MAX_OTHER_SERVERS) { + return cls.favoriteServers[n].visible; + } + break; + } + return qfalse; +} + +/* +======================= +LAN_UpdateVisiblePings +======================= +*/ +qboolean LAN_UpdateVisiblePings(int source ) { + return CL_UpdateVisiblePings_f(source); +} + +/* +==================== +LAN_GetServerStatus +==================== +*/ +int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) { + return CL_ServerStatus( serverAddress, serverStatus, maxLen ); +} + +/* +==================== +CL_GetGlConfig +==================== +*/ +static void CL_GetGlconfig( glconfig_t *config ) { + *config = cls.glconfig; +} + +/* +==================== +CL_GetClipboardData +==================== +*/ +static void CL_GetClipboardData( char *buf, int buflen ) { + char *cbd; + + cbd = Sys_GetClipboardData(); + + if ( !cbd ) { + *buf = 0; + return; + } + + Q_strncpyz( buf, cbd, buflen ); + + Z_Free( cbd ); +} + +/* +==================== +GetConfigString +==================== +*/ +static int GetConfigString(int index, char *buf, int size) +{ + int offset; + + if (index < 0 || index >= MAX_CONFIGSTRINGS) + return qfalse; + + offset = cl.gameState.stringOffsets[index]; + if (!offset) { + if( size ) { + buf[0] = 0; + } + return qfalse; + } + + Q_strncpyz( buf, cl.gameState.stringData+offset, size); + + return qtrue; +} + +/* +==================== +FloatAsInt +==================== +*/ +static int FloatAsInt( float f ) { + int temp; + + *(float *)&temp = f; + + return temp; +} + +/* +==================== +CL_UISystemCalls + +The ui module is making a system call +==================== +*/ +intptr_t CL_UISystemCalls( intptr_t *args ) { + switch( args[0] ) { + case UI_ERROR: + Com_Error( ERR_DROP, "%s", (const char*)VMA(1) ); + return 0; + + case UI_PRINT: + Com_Printf( "%s", (const char*)VMA(1) ); + return 0; + + case UI_MILLISECONDS: + return Sys_Milliseconds(); + + case UI_CVAR_REGISTER: + Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); + return 0; + + case UI_CVAR_UPDATE: + Cvar_Update( VMA(1) ); + return 0; + + case UI_CVAR_SET: + Cvar_Set( VMA(1), VMA(2) ); + return 0; + + case UI_CVAR_VARIABLEVALUE: + return FloatAsInt( Cvar_VariableValue( VMA(1) ) ); + + case UI_CVAR_VARIABLESTRINGBUFFER: + Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] ); + return 0; + + case UI_CVAR_SETVALUE: + Cvar_SetValue( VMA(1), VMF(2) ); + return 0; + + case UI_CVAR_RESET: + Cvar_Reset( VMA(1) ); + return 0; + + case UI_CVAR_CREATE: + Cvar_Get( VMA(1), VMA(2), args[3] ); + return 0; + + case UI_CVAR_INFOSTRINGBUFFER: + Cvar_InfoStringBuffer( args[1], VMA(2), args[3] ); + return 0; + + case UI_ARGC: + return Cmd_Argc(); + + case UI_ARGV: + Cmd_ArgvBuffer( args[1], VMA(2), args[3] ); + return 0; + + case UI_CMD_EXECUTETEXT: + Cbuf_ExecuteText( args[1], VMA(2) ); + return 0; + + case UI_FS_FOPENFILE: + return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] ); + + case UI_FS_READ: + FS_Read2( VMA(1), args[2], args[3] ); + return 0; + + case UI_FS_WRITE: + FS_Write( VMA(1), args[2], args[3] ); + return 0; + + case UI_FS_FCLOSEFILE: + FS_FCloseFile( args[1] ); + return 0; + + case UI_FS_GETFILELIST: + return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); + + case UI_FS_SEEK: + return FS_Seek( args[1], args[2], args[3] ); + + case UI_R_REGISTERMODEL: + return re.RegisterModel( VMA(1) ); + + case UI_R_REGISTERSKIN: + return re.RegisterSkin( VMA(1) ); + + case UI_R_REGISTERSHADERNOMIP: + return re.RegisterShaderNoMip( VMA(1) ); + + case UI_R_CLEARSCENE: + re.ClearScene(); + return 0; + + case UI_R_ADDREFENTITYTOSCENE: + re.AddRefEntityToScene( VMA(1) ); + return 0; + + case UI_R_ADDPOLYTOSCENE: + re.AddPolyToScene( args[1], args[2], VMA(3), 1 ); + return 0; + + case UI_R_ADDLIGHTTOSCENE: + re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); + return 0; + + case UI_R_RENDERSCENE: + re.RenderScene( VMA(1) ); + return 0; + + case UI_R_SETCOLOR: + re.SetColor( VMA(1) ); + return 0; + + case UI_R_DRAWSTRETCHPIC: + re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] ); + return 0; + + case UI_R_MODELBOUNDS: + re.ModelBounds( args[1], VMA(2), VMA(3) ); + return 0; + + case UI_UPDATESCREEN: + SCR_UpdateScreen(); + return 0; + + case UI_CM_LERPTAG: + re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) ); + return 0; + + case UI_S_REGISTERSOUND: + return S_RegisterSound( VMA(1), args[2] ); + + case UI_S_STARTLOCALSOUND: + S_StartLocalSound( args[1], args[2] ); + return 0; + + case UI_KEY_KEYNUMTOSTRINGBUF: + Key_KeynumToStringBuf( args[1], VMA(2), args[3] ); + return 0; + + case UI_KEY_GETBINDINGBUF: + Key_GetBindingBuf( args[1], VMA(2), args[3] ); + return 0; + + case UI_KEY_SETBINDING: + Key_SetBinding( args[1], VMA(2) ); + return 0; + + case UI_KEY_ISDOWN: + return Key_IsDown( args[1] ); + + case UI_KEY_GETOVERSTRIKEMODE: + return Key_GetOverstrikeMode(); + + case UI_KEY_SETOVERSTRIKEMODE: + Key_SetOverstrikeMode( args[1] ); + return 0; + + case UI_KEY_CLEARSTATES: + Key_ClearStates(); + return 0; + + case UI_KEY_GETCATCHER: + return Key_GetCatcher(); + + case UI_KEY_SETCATCHER: + Key_SetCatcher( args[1] ); + return 0; + + case UI_GETCLIPBOARDDATA: + CL_GetClipboardData( VMA(1), args[2] ); + return 0; + + case UI_GETCLIENTSTATE: + GetClientState( VMA(1) ); + return 0; + + case UI_GETGLCONFIG: + CL_GetGlconfig( VMA(1) ); + return 0; + + case UI_GETCONFIGSTRING: + return GetConfigString( args[1], VMA(2), args[3] ); + + case UI_LAN_LOADCACHEDSERVERS: + LAN_LoadCachedServers(); + return 0; + + case UI_LAN_SAVECACHEDSERVERS: + LAN_SaveServersToCache(); + return 0; + + case UI_LAN_ADDSERVER: + return LAN_AddServer(args[1], VMA(2), VMA(3)); + + case UI_LAN_REMOVESERVER: + LAN_RemoveServer(args[1], VMA(2)); + return 0; + + case UI_LAN_GETPINGQUEUECOUNT: + return LAN_GetPingQueueCount(); + + case UI_LAN_CLEARPING: + LAN_ClearPing( args[1] ); + return 0; + + case UI_LAN_GETPING: + LAN_GetPing( args[1], VMA(2), args[3], VMA(4) ); + return 0; + + case UI_LAN_GETPINGINFO: + LAN_GetPingInfo( args[1], VMA(2), args[3] ); + return 0; + + case UI_LAN_GETSERVERCOUNT: + return LAN_GetServerCount(args[1]); + + case UI_LAN_GETSERVERADDRESSSTRING: + LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] ); + return 0; + + case UI_LAN_GETSERVERINFO: + LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] ); + return 0; + + case UI_LAN_GETSERVERPING: + return LAN_GetServerPing( args[1], args[2] ); + + case UI_LAN_MARKSERVERVISIBLE: + LAN_MarkServerVisible( args[1], args[2], args[3] ); + return 0; + + case UI_LAN_SERVERISVISIBLE: + return LAN_ServerIsVisible( args[1], args[2] ); + + case UI_LAN_UPDATEVISIBLEPINGS: + return LAN_UpdateVisiblePings( args[1] ); + + case UI_LAN_RESETPINGS: + LAN_ResetPings( args[1] ); + return 0; + + case UI_LAN_SERVERSTATUS: + return LAN_GetServerStatus( VMA(1), VMA(2), args[3] ); + + case UI_LAN_COMPARESERVERS: + return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); + + case UI_MEMORY_REMAINING: + return Hunk_MemoryRemaining(); + + case UI_SET_PBCLSTATUS: + return 0; + + case UI_R_REGISTERFONT: + re.RegisterFont( VMA(1), args[2], VMA(3)); + return 0; + + case UI_MEMSET: + Com_Memset( VMA(1), args[2], args[3] ); + return 0; + + case UI_MEMCPY: + Com_Memcpy( VMA(1), VMA(2), args[3] ); + return 0; + + case UI_STRNCPY: + strncpy( VMA(1), VMA(2), args[3] ); + return args[1]; + + case UI_SIN: + return FloatAsInt( sin( VMF(1) ) ); + + case UI_COS: + return FloatAsInt( cos( VMF(1) ) ); + + case UI_ATAN2: + return FloatAsInt( atan2( VMF(1), VMF(2) ) ); + + case UI_SQRT: + return FloatAsInt( sqrt( VMF(1) ) ); + + case UI_FLOOR: + return FloatAsInt( floor( VMF(1) ) ); + + case UI_CEIL: + return FloatAsInt( ceil( VMF(1) ) ); + + case UI_PARSE_ADD_GLOBAL_DEFINE: + return Parse_AddGlobalDefine( VMA(1) ); + case UI_PARSE_LOAD_SOURCE: + return Parse_LoadSourceHandle( VMA(1) ); + case UI_PARSE_FREE_SOURCE: + return Parse_FreeSourceHandle( args[1] ); + case UI_PARSE_READ_TOKEN: + return Parse_ReadTokenHandle( args[1], VMA(2) ); + case UI_PARSE_SOURCE_FILE_AND_LINE: + return Parse_SourceFileAndLine( args[1], VMA(2), VMA(3) ); + + case UI_S_STOPBACKGROUNDTRACK: + S_StopBackgroundTrack(); + return 0; + case UI_S_STARTBACKGROUNDTRACK: + S_StartBackgroundTrack( VMA(1), VMA(2)); + return 0; + + case UI_REAL_TIME: + return Com_RealTime( VMA(1) ); + + case UI_CIN_PLAYCINEMATIC: + Com_DPrintf("UI_CIN_PlayCinematic\n"); + return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]); + + case UI_CIN_STOPCINEMATIC: + return CIN_StopCinematic(args[1]); + + case UI_CIN_RUNCINEMATIC: + return CIN_RunCinematic(args[1]); + + case UI_CIN_DRAWCINEMATIC: + CIN_DrawCinematic(args[1]); + return 0; + + case UI_CIN_SETEXTENTS: + CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); + return 0; + + case UI_R_REMAP_SHADER: + re.RemapShader( VMA(1), VMA(2), VMA(3) ); + return 0; + + default: + Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] ); + + } + + return 0; +} + +/* +==================== +CL_ShutdownUI +==================== +*/ +void CL_ShutdownUI( void ) { + cls.keyCatchers &= ~KEYCATCH_UI; + cls.uiStarted = qfalse; + if ( !uivm ) { + return; + } + VM_Call( uivm, UI_SHUTDOWN ); + VM_Free( uivm ); + uivm = NULL; +} + +/* +==================== +CL_InitUI +==================== +*/ +#define UI_OLD_API_VERSION 4 + +void CL_InitUI( void ) { + int v; + vmInterpret_t interpret; + + // load the dll or bytecode + if ( cl_connectedToPureServer != 0 ) { + // if sv_pure is set we only allow qvms to be loaded + interpret = VMI_COMPILED; + } + else { + interpret = Cvar_VariableValue( "vm_ui" ); + } + uivm = VM_Create( "ui", CL_UISystemCalls, interpret ); + if ( !uivm ) { + Com_Error( ERR_FATAL, "VM_Create on UI failed" ); + } + + // sanity check + v = VM_Call( uivm, UI_GETAPIVERSION ); + if (v == UI_OLD_API_VERSION) { + // init for this gamestate + VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE)); + } + else if (v != UI_API_VERSION) { + Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION ); + cls.uiStarted = qfalse; + } + else { + // init for this gamestate + VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE) ); + } + + // reset any CVAR_CHEAT cvars registered by ui + if ( !clc.demoplaying && !cl_connectedToCheatServer ) + Cvar_SetCheatState(); +} + +/* +==================== +UI_GameCommand + +See if the current console command is claimed by the ui +==================== +*/ +qboolean UI_GameCommand( void ) { + if ( !uivm ) { + return qfalse; + } + + return VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime ); +} diff --git a/src/client/client.h b/src/client/client.h new file mode 100644 index 0000000..ea98c4f --- /dev/null +++ b/src/client/client.h @@ -0,0 +1,561 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// client.h -- primary header for client + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" +#include "../renderer/tr_public.h" +#include "../ui/ui_public.h" +#include "keys.h" +#include "snd_public.h" +#include "../cgame/cg_public.h" +#include "../game/bg_public.h" + +#if USE_CURL +#include "cl_curl.h" +#endif /* USE_CURL */ + +// file full of random crap that gets used to create cl_guid +#define QKEY_FILE "qkey" +#define QKEY_SIZE 2048 + +#define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits + +// snapshots are a view of the server at a given time +typedef struct { + qboolean valid; // cleared if delta parsing was invalid + int snapFlags; // rate delayed and dropped commands + + int serverTime; // server time the message is valid for (in msec) + + int messageNum; // copied from netchan->incoming_sequence + int deltaNum; // messageNum the delta is from + int ping; // time from when cmdNum-1 was sent to time packet was reeceived + byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits + + int cmdNum; // the next cmdNum the server is expecting + playerState_t ps; // complete information about the current player at this time + + int numEntities; // all of the entities that need to be presented + int parseEntitiesNum; // at the time of this snapshot + + int serverCommandNum; // execute all commands up to this before + // making the snapshot current +} clSnapshot_t; + + + +/* +============================================================================= + +the clientActive_t structure is wiped completely at every +new gamestate_t, potentially several times during an established connection + +============================================================================= +*/ + +typedef struct { + int p_cmdNumber; // cl.cmdNumber when packet was sent + int p_serverTime; // usercmd->serverTime when packet was sent + int p_realtime; // cls.realtime when packet was sent +} outPacket_t; + +// the parseEntities array must be large enough to hold PACKET_BACKUP frames of +// entities, so that when a delta compressed message arives from the server +// it can be un-deltad from the original +#define MAX_PARSE_ENTITIES 2048 + +extern int g_console_field_width; + +typedef struct { + int timeoutcount; // it requres several frames in a timeout condition + // to disconnect, preventing debugging breaks from + // causing immediate disconnects on continue + clSnapshot_t snap; // latest received from server + + int serverTime; // may be paused during play + int oldServerTime; // to prevent time from flowing bakcwards + int oldFrameServerTime; // to check tournament restarts + int serverTimeDelta; // cl.serverTime = cls.realtime + cl.serverTimeDelta + // this value changes as net lag varies + qboolean extrapolatedSnapshot; // set if any cgame frame has been forced to extrapolate + // cleared when CL_AdjustTimeDelta looks at it + qboolean newSnapshots; // set on parse of any valid packet + + gameState_t gameState; // configstrings + char mapname[MAX_QPATH]; // extracted from CS_SERVERINFO + + int parseEntitiesNum; // index (not anded off) into cl_parse_entities[] + + int mouseDx[2], mouseDy[2]; // added to by mouse events + int mouseIndex; + int joystickAxis[MAX_JOYSTICK_AXIS]; // set by joystick events + + // cgame communicates a few values to the client system + int cgameUserCmdValue; // current weapon to add to usercmd_t + float cgameSensitivity; + + // cmds[cmdNumber] is the predicted command, [cmdNumber-1] is the last + // properly generated command + usercmd_t cmds[CMD_BACKUP]; // each mesage will send several old cmds + int cmdNumber; // incremented each frame, because multiple + // frames may need to be packed into a single packet + + outPacket_t outPackets[PACKET_BACKUP]; // information about each packet we have sent out + + // the client maintains its own idea of view angles, which are + // sent to the server each frame. It is cleared to 0 upon entering each level. + // the server sends a delta each frame which is added to the locally + // tracked view angles to account for standing on rotating objects, + // and teleport direction changes + vec3_t viewangles; + + int serverId; // included in each client message so the server + // can tell if it is for a prior map_restart + // big stuff at end of structure so most offsets are 15 bits or less + clSnapshot_t snapshots[PACKET_BACKUP]; + + entityState_t entityBaselines[MAX_GENTITIES]; // for delta compression when not in previous frame + + entityState_t parseEntities[MAX_PARSE_ENTITIES]; +} clientActive_t; + +extern clientActive_t cl; + +/* +============================================================================= + +the clientConnection_t structure is wiped when disconnecting from a server, +either to go to a full screen console, play a demo, or connect to a different server + +A connection can be to either a server through the network layer or a +demo through a file. + +============================================================================= +*/ + + +typedef struct { + + int clientNum; + int lastPacketSentTime; // for retransmits during connection + int lastPacketTime; // for timeouts + + netadr_t serverAddress; + int connectTime; // for connection retransmits + int connectPacketCount; // for display on connection dialog + char serverMessage[MAX_STRING_TOKENS]; // for display on connection dialog + + int challenge; // from the server to use for connecting + int checksumFeed; // from the server for checksum calculations + + // these are our reliable messages that go to the server + int reliableSequence; + int reliableAcknowledge; // the last one the server has executed + char reliableCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS]; + + // server message (unreliable) and command (reliable) sequence + // numbers are NOT cleared at level changes, but continue to + // increase as long as the connection is valid + + // message sequence is used by both the network layer and the + // delta compression layer + int serverMessageSequence; + + // reliable messages received from server + int serverCommandSequence; + int lastExecutedServerCommand; // last server command grabbed or executed with CL_GetServerCommand + char serverCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS]; + + // file transfer from server + fileHandle_t download; + char downloadTempName[MAX_OSPATH]; + char downloadName[MAX_OSPATH]; +#ifdef USE_CURL + qboolean cURLEnabled; + qboolean cURLUsed; + qboolean cURLDisconnected; + char downloadURL[MAX_OSPATH]; + CURL *downloadCURL; + CURLM *downloadCURLM; +#endif /* USE_CURL */ + int sv_allowDownload; + char sv_dlURL[MAX_CVAR_VALUE_STRING]; + int downloadNumber; + int downloadBlock; // block we are waiting for + int downloadCount; // how many bytes we got + int downloadSize; // how many bytes we got + char downloadList[MAX_INFO_STRING]; // list of paks we need to download + qboolean downloadRestart; // if true, we need to do another FS_Restart because we downloaded a pak + + // demo information + char demoName[MAX_QPATH]; + qboolean spDemoRecording; + qboolean demorecording; + qboolean demoplaying; + qboolean demowaiting; // don't record until a non-delta message is received + qboolean firstDemoFrameSkipped; + fileHandle_t demofile; + + int timeDemoFrames; // counter of rendered frames + int timeDemoStart; // cls.realtime before first frame + int timeDemoBaseTime; // each frame will be at this time + frameNum * 50 + + // big stuff at end of structure so most offsets are 15 bits or less + netchan_t netchan; +} clientConnection_t; + +extern clientConnection_t clc; + +/* +================================================================== + +the clientStatic_t structure is never wiped, and is used even when +no client connection is active at all + +================================================================== +*/ + +typedef struct { + netadr_t adr; + int start; + int time; + char info[MAX_INFO_STRING]; +} ping_t; + +typedef struct { + netadr_t adr; + char hostName[MAX_HOSTNAME_LENGTH]; + char mapName[MAX_NAME_LENGTH]; + char game[MAX_NAME_LENGTH]; + int netType; + int gameType; + int clients; + int maxClients; + int minPing; + int maxPing; + int ping; + qboolean visible; +} serverInfo_t; + +typedef struct { + byte ip[4]; + unsigned short port; +} serverAddress_t; + +typedef struct { + connstate_t state; // connection status + int keyCatchers; // bit flags + + qboolean cddialog; // bring up the cd needed dialog next frame + + char servername[MAX_OSPATH]; // name of server from original connect (used by reconnect) + + // when the server clears the hunk, all of these must be restarted + qboolean rendererStarted; + qboolean soundStarted; + qboolean soundRegistered; + qboolean uiStarted; + qboolean cgameStarted; + + int framecount; + int frametime; // msec since last frame + + int realtime; // ignores pause + int realFrametime; // ignoring pause, so console always works + + int numlocalservers; + serverInfo_t localServers[MAX_OTHER_SERVERS]; + + int numglobalservers; + serverInfo_t globalServers[MAX_GLOBAL_SERVERS]; + // additional global servers + int numGlobalServerAddresses; + serverAddress_t globalServerAddresses[MAX_GLOBAL_SERVERS]; + + int numfavoriteservers; + serverInfo_t favoriteServers[MAX_OTHER_SERVERS]; + + int nummplayerservers; + serverInfo_t mplayerServers[MAX_OTHER_SERVERS]; + + int pingUpdateSource; // source currently pinging or updating + + int masterNum; + + // update server info + netadr_t updateServer; + char updateChallenge[MAX_TOKEN_CHARS]; + char updateInfoString[MAX_INFO_STRING]; + + netadr_t authorizeServer; + + // rendering info + glconfig_t glconfig; + qhandle_t charSetShader; + qhandle_t whiteShader; + qhandle_t consoleShader; +} clientStatic_t; + +extern clientStatic_t cls; + +//============================================================================= + +extern vm_t *cgvm; // interface to cgame dll or vm +extern vm_t *uivm; // interface to ui dll or vm +extern refexport_t re; // interface to refresh .dll + + +// +// cvars +// +extern cvar_t *cl_nodelta; +extern cvar_t *cl_debugMove; +extern cvar_t *cl_noprint; +extern cvar_t *cl_timegraph; +extern cvar_t *cl_maxpackets; +extern cvar_t *cl_packetdup; +extern cvar_t *cl_shownet; +extern cvar_t *cl_showSend; +extern cvar_t *cl_timeNudge; +extern cvar_t *cl_showTimeDelta; +extern cvar_t *cl_freezeDemo; + +extern cvar_t *cl_yawspeed; +extern cvar_t *cl_pitchspeed; +extern cvar_t *cl_run; +extern cvar_t *cl_anglespeedkey; + +extern cvar_t *cl_sensitivity; +extern cvar_t *cl_platformSensitivity; +extern cvar_t *cl_freelook; + +extern cvar_t *cl_mouseAccel; +extern cvar_t *cl_showMouseRate; + +extern cvar_t *m_pitch; +extern cvar_t *m_yaw; +extern cvar_t *m_forward; +extern cvar_t *m_side; +extern cvar_t *m_filter; + +extern cvar_t *cl_timedemo; +extern cvar_t *cl_aviFrameRate; +extern cvar_t *cl_aviMotionJpeg; + +extern cvar_t *cl_activeAction; + +extern cvar_t *cl_allowDownload; +extern cvar_t *cl_downloadMethod; +extern cvar_t *cl_conXOffset; +extern cvar_t *cl_inGameVideo; + +extern cvar_t *cl_lanForcePackets; +extern cvar_t *cl_autoRecordDemo; + +//================================================= + +// +// cl_main +// + +void CL_Init (void); +void CL_FlushMemory(void); +void CL_ShutdownAll(void); +void CL_AddReliableCommand( const char *cmd ); + +void CL_StartHunkUsers( void ); + +void CL_Disconnect_f (void); +void CL_GetChallengePacket (void); +void CL_Vid_Restart_f( void ); +void CL_Snd_Restart_f (void); +void CL_StartDemoLoop( void ); +void CL_NextDemo( void ); +void CL_ReadDemoMessage( void ); +demoState_t CL_DemoState( void ); +int CL_DemoPos( void ); +void CL_DemoName( char *buffer, int size ); +void CL_StopRecord_f( void ); + +void CL_InitDownloads(void); +void CL_NextDownload(void); + +void CL_GetPing( int n, char *buf, int buflen, int *pingtime ); +void CL_GetPingInfo( int n, char *buf, int buflen ); +void CL_ClearPing( int n ); +int CL_GetPingQueueCount( void ); + +void CL_ShutdownRef( void ); +void CL_InitRef( void ); +int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen ); + +qboolean CL_CheckPaused(void); + +// +// cl_input +// +typedef struct { + int down[2]; // key nums holding it down + unsigned downtime; // msec timestamp + unsigned msec; // msec down this frame if both a down and up happened + qboolean active; // current state + qboolean wasPressed; // set when down, not cleared when up +} kbutton_t; + +extern kbutton_t in_mlook, in_klook; +extern kbutton_t in_strafe; +extern kbutton_t in_speed; + +void CL_InitInput (void); +void CL_SendCmd (void); +void CL_ClearState (void); +void CL_ReadPackets (void); + +void CL_WritePacket( void ); +void IN_CenterView (void); + +void CL_VerifyCode( void ); + +float CL_KeyState (kbutton_t *key); +char *Key_KeynumToString (int keynum); + +// +// cl_parse.c +// +extern int cl_connectedToPureServer; +extern int cl_connectedToCheatServer; + +void CL_SystemInfoChanged( void ); +void CL_ParseServerMessage( msg_t *msg ); + +//==================================================================== + +void CL_ServerInfoPacket( netadr_t from, msg_t *msg ); +void CL_LocalServers_f( void ); +void CL_GlobalServers_f( void ); +void CL_FavoriteServers_f( void ); +void CL_Ping_f( void ); +qboolean CL_UpdateVisiblePings_f( int source ); + + +// +// console +// +void Con_DrawCharacter (int cx, int line, int num); + +void Con_CheckResize (void); +void Con_Init (void); +void Con_Clear_f (void); +void Con_ToggleConsole_f (void); +void Con_DrawNotify (void); +void Con_ClearNotify (void); +void Con_RunConsole (void); +void Con_DrawConsole (void); +void Con_PageUp( void ); +void Con_PageDown( void ); +void Con_Top( void ); +void Con_Bottom( void ); +void Con_Close( void ); + +void CL_LoadConsoleHistory( void ); +void CL_SaveConsoleHistory( void ); + +// +// cl_scrn.c +// +void SCR_Init (void); +void SCR_UpdateScreen (void); + +void SCR_DebugGraph (float value, int color); + +int SCR_GetBigStringWidth( const char *str ); // returns in virtual 640x480 coordinates + +void SCR_AdjustFrom640( float *x, float *y, float *w, float *h ); +void SCR_FillRect( float x, float y, float width, float height, + const float *color ); +void SCR_DrawPic( float x, float y, float width, float height, qhandle_t hShader ); +void SCR_DrawNamedPic( float x, float y, float width, float height, const char *picname ); + +void SCR_DrawBigString( int x, int y, const char *s, float alpha ); // draws a string with embedded color control characters with fade +void SCR_DrawBigStringColor( int x, int y, const char *s, vec4_t color ); // ignores embedded color control characters +void SCR_DrawSmallStringExt( int x, int y, const char *string, float *setColor, qboolean forceColor ); +void SCR_DrawSmallChar( int x, int y, int ch ); + + +// +// cl_cin.c +// + +void CL_PlayCinematic_f( void ); +void SCR_DrawCinematic (void); +void SCR_RunCinematic (void); +void SCR_StopCinematic (void); +int CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits); +e_status CIN_StopCinematic(int handle); +e_status CIN_RunCinematic (int handle); +void CIN_DrawCinematic (int handle); +void CIN_SetExtents (int handle, int x, int y, int w, int h); +void CIN_SetLooping (int handle, qboolean loop); +void CIN_UploadCinematic(int handle); +void CIN_CloseAllVideos(void); + +// +// cl_cgame.c +// +void CL_InitCGame( void ); +void CL_ShutdownCGame( void ); +qboolean CL_GameCommand( void ); +void CL_GameConsoleText( void ); +void CL_CGameRendering( stereoFrame_t stereo ); +void CL_SetCGameTime( void ); +void CL_FirstSnapshot( void ); +void CL_ShaderStateChanged(void); + +// +// cl_ui.c +// +void CL_InitUI( void ); +void CL_ShutdownUI( void ); +int Key_GetCatcher( void ); +void Key_SetCatcher( int catcher ); +void LAN_LoadCachedServers( void ); +void LAN_SaveServersToCache( void ); + + +// +// cl_net_chan.c +// +void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg); //int length, const byte *data ); +void CL_Netchan_TransmitNextFragment( netchan_t *chan ); +qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ); + +// +// cl_avi.c +// +qboolean CL_OpenAVIForWriting( const char *filename ); +void CL_TakeVideoFrame( void ); +void CL_WriteAVIVideoFrame( const byte *imageBuffer, int size ); +void CL_WriteAVIAudioFrame( const byte *pcmBuffer, int size ); +qboolean CL_CloseAVI( void ); +qboolean CL_VideoRecording( void ); diff --git a/src/client/keycodes.h b/src/client/keycodes.h new file mode 100644 index 0000000..ae6f189 --- /dev/null +++ b/src/client/keycodes.h @@ -0,0 +1,278 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +#ifndef __KEYCODES_H__ +#define __KEYCODES_H__ + +// +// these are the key numbers that should be passed to KeyEvent +// + +// normal keys should be passed as lowercased ascii + +typedef enum { + K_NONE = -1, + K_TAB = 9, + K_ENTER = 13, + K_ESCAPE = 27, + K_SPACE = 32, + + K_BACKSPACE = 127, + + K_COMMAND = 128, + K_CAPSLOCK, + K_POWER, + K_PAUSE, + + K_UPARROW, + K_DOWNARROW, + K_LEFTARROW, + K_RIGHTARROW, + + K_ALT, + K_CTRL, + K_SHIFT, + K_INS, + K_DEL, + K_PGDN, + K_PGUP, + K_HOME, + K_END, + + K_F1, + K_F2, + K_F3, + K_F4, + K_F5, + K_F6, + K_F7, + K_F8, + K_F9, + K_F10, + K_F11, + K_F12, + K_F13, + K_F14, + K_F15, + + K_KP_HOME, + K_KP_UPARROW, + K_KP_PGUP, + K_KP_LEFTARROW, + K_KP_5, + K_KP_RIGHTARROW, + K_KP_END, + K_KP_DOWNARROW, + K_KP_PGDN, + K_KP_ENTER, + K_KP_INS, + K_KP_DEL, + K_KP_SLASH, + K_KP_MINUS, + K_KP_PLUS, + K_KP_NUMLOCK, + K_KP_STAR, + K_KP_EQUALS, + + K_MOUSE1, + K_MOUSE2, + K_MOUSE3, + K_MOUSE4, + K_MOUSE5, + + K_MWHEELDOWN, + K_MWHEELUP, + + K_JOY1, + K_JOY2, + K_JOY3, + K_JOY4, + K_JOY5, + K_JOY6, + K_JOY7, + K_JOY8, + K_JOY9, + K_JOY10, + K_JOY11, + K_JOY12, + K_JOY13, + K_JOY14, + K_JOY15, + K_JOY16, + K_JOY17, + K_JOY18, + K_JOY19, + K_JOY20, + K_JOY21, + K_JOY22, + K_JOY23, + K_JOY24, + K_JOY25, + K_JOY26, + K_JOY27, + K_JOY28, + K_JOY29, + K_JOY30, + K_JOY31, + K_JOY32, + + K_AUX1, + K_AUX2, + K_AUX3, + K_AUX4, + K_AUX5, + K_AUX6, + K_AUX7, + K_AUX8, + K_AUX9, + K_AUX10, + K_AUX11, + K_AUX12, + K_AUX13, + K_AUX14, + K_AUX15, + K_AUX16, + + K_WORLD_0, + K_WORLD_1, + K_WORLD_2, + K_WORLD_3, + K_WORLD_4, + K_WORLD_5, + K_WORLD_6, + K_WORLD_7, + K_WORLD_8, + K_WORLD_9, + K_WORLD_10, + K_WORLD_11, + K_WORLD_12, + K_WORLD_13, + K_WORLD_14, + K_WORLD_15, + K_WORLD_16, + K_WORLD_17, + K_WORLD_18, + K_WORLD_19, + K_WORLD_20, + K_WORLD_21, + K_WORLD_22, + K_WORLD_23, + K_WORLD_24, + K_WORLD_25, + K_WORLD_26, + K_WORLD_27, + K_WORLD_28, + K_WORLD_29, + K_WORLD_30, + K_WORLD_31, + K_WORLD_32, + K_WORLD_33, + K_WORLD_34, + K_WORLD_35, + K_WORLD_36, + K_WORLD_37, + K_WORLD_38, + K_WORLD_39, + K_WORLD_40, + K_WORLD_41, + K_WORLD_42, + K_WORLD_43, + K_WORLD_44, + K_WORLD_45, + K_WORLD_46, + K_WORLD_47, + K_WORLD_48, + K_WORLD_49, + K_WORLD_50, + K_WORLD_51, + K_WORLD_52, + K_WORLD_53, + K_WORLD_54, + K_WORLD_55, + K_WORLD_56, + K_WORLD_57, + K_WORLD_58, + K_WORLD_59, + K_WORLD_60, + K_WORLD_61, + K_WORLD_62, + K_WORLD_63, + K_WORLD_64, + K_WORLD_65, + K_WORLD_66, + K_WORLD_67, + K_WORLD_68, + K_WORLD_69, + K_WORLD_70, + K_WORLD_71, + K_WORLD_72, + K_WORLD_73, + K_WORLD_74, + K_WORLD_75, + K_WORLD_76, + K_WORLD_77, + K_WORLD_78, + K_WORLD_79, + K_WORLD_80, + K_WORLD_81, + K_WORLD_82, + K_WORLD_83, + K_WORLD_84, + K_WORLD_85, + K_WORLD_86, + K_WORLD_87, + K_WORLD_88, + K_WORLD_89, + K_WORLD_90, + K_WORLD_91, + K_WORLD_92, + K_WORLD_93, + K_WORLD_94, + K_WORLD_95, + + K_SUPER, + K_COMPOSE, + K_MODE, + K_HELP, + K_PRINT, + K_SYSREQ, + K_SCROLLOCK, + K_BREAK, + K_MENU, + K_EURO, + K_UNDO, + + MAX_KEYS +} keyNum_t; + +// MAX_KEYS replaces K_LAST_KEY, however some mods may have used K_LAST_KEY +// in detecting binds, so we leave it defined to the old hardcoded value +// of maxiumum keys to prevent mods from crashing older versions of the engine +#define K_LAST_KEY 256 + +// The menu code needs to get both key and char events, but +// to avoid duplicating the paths, the char events are just +// distinguished by or'ing in K_CHAR_FLAG (ugly) +#define K_CHAR_FLAG 1024 + +#endif diff --git a/src/client/keys.h b/src/client/keys.h new file mode 100644 index 0000000..3c3fe80 --- /dev/null +++ b/src/client/keys.h @@ -0,0 +1,58 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "keycodes.h" + +typedef struct { + qboolean down; + int repeats; // if > 1, it is autorepeating + char *binding; +} qkey_t; + +extern qboolean key_overstrikeMode; +extern qkey_t keys[MAX_KEYS]; + +// NOTE TTimo the declaration of field_t and Field_Clear is now in qcommon/qcommon.h +void Field_KeyDownEvent( field_t *edit, int key ); +void Field_CharEvent( field_t *edit, int ch ); +void Field_Draw( field_t *edit, int x, int y, int width, qboolean showCursor ); +void Field_BigDraw( field_t *edit, int x, int y, int width, qboolean showCursor ); + +#define COMMAND_HISTORY 32 +extern field_t historyEditLines[COMMAND_HISTORY]; + +extern field_t g_consoleField; +extern field_t chatField; +extern int anykeydown; +extern qboolean chat_team; +extern int chat_playerNum; + +void Key_WriteBindings( fileHandle_t f ); +void Key_SetBinding( int keynum, const char *binding ); +char *Key_GetBinding( int keynum ); +qboolean Key_IsDown( int keynum ); +qboolean Key_GetOverstrikeMode( void ); +void Key_SetOverstrikeMode( qboolean state ); +void Key_ClearStates( void ); +int Key_GetKey(const char *binding); +void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ); +void Key_GetBindingBuf( int keynum, char *buf, int buflen ); diff --git a/src/client/qal.c b/src/client/qal.c new file mode 100644 index 0000000..c0b4a21 --- /dev/null +++ b/src/client/qal.c @@ -0,0 +1,366 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// Dynamically loads OpenAL + +#if USE_OPENAL + +#include "qal.h" + +#if USE_OPENAL_DLOPEN + +#if USE_SDL_VIDEO +#include "SDL.h" +#include "SDL_loadso.h" +#define OBJTYPE void * +#define OBJLOAD(x) SDL_LoadObject(x) +#define SYMLOAD(x,y) SDL_LoadFunction(x,y) +#define OBJFREE(x) SDL_UnloadObject(x) + +#elif defined _WIN32 +#include +#define OBJTYPE HMODULE +#define OBJLOAD(x) LoadLibrary(x) +#define SYMLOAD(x,y) GetProcAddress(x,y) +#define OBJFREE(x) FreeLibrary(x) + +#elif defined __linux__ || defined __FreeBSD__ || defined MACOS_X || defined __sun +#include +#define OBJTYPE void * +#define OBJLOAD(x) dlopen(x, RTLD_LAZY | RTLD_GLOBAL) +#define SYMLOAD(x,y) dlsym(x,y) +#define OBJFREE(x) dlclose(x) +#else + +#error "Your platform has no lib loading code or it is disabled" +#endif + +#if defined __linux__ || defined __FreeBSD__ || defined MACOS_X +#include +#include +#endif + +LPALENABLE qalEnable; +LPALDISABLE qalDisable; +LPALISENABLED qalIsEnabled; +LPALGETSTRING qalGetString; +LPALGETBOOLEANV qalGetBooleanv; +LPALGETINTEGERV qalGetIntegerv; +LPALGETFLOATV qalGetFloatv; +LPALGETDOUBLEV qalGetDoublev; +LPALGETBOOLEAN qalGetBoolean; +LPALGETINTEGER qalGetInteger; +LPALGETFLOAT qalGetFloat; +LPALGETDOUBLE qalGetDouble; +LPALGETERROR qalGetError; +LPALISEXTENSIONPRESENT qalIsExtensionPresent; +LPALGETPROCADDRESS qalGetProcAddress; +LPALGETENUMVALUE qalGetEnumValue; +LPALLISTENERF qalListenerf; +LPALLISTENER3F qalListener3f; +LPALLISTENERFV qalListenerfv; +LPALLISTENERI qalListeneri; +LPALGETLISTENERF qalGetListenerf; +LPALGETLISTENER3F qalGetListener3f; +LPALGETLISTENERFV qalGetListenerfv; +LPALGETLISTENERI qalGetListeneri; +LPALGENSOURCES qalGenSources; +LPALDELETESOURCES qalDeleteSources; +LPALISSOURCE qalIsSource; +LPALSOURCEF qalSourcef; +LPALSOURCE3F qalSource3f; +LPALSOURCEFV qalSourcefv; +LPALSOURCEI qalSourcei; +LPALGETSOURCEF qalGetSourcef; +LPALGETSOURCE3F qalGetSource3f; +LPALGETSOURCEFV qalGetSourcefv; +LPALGETSOURCEI qalGetSourcei; +LPALSOURCEPLAYV qalSourcePlayv; +LPALSOURCESTOPV qalSourceStopv; +LPALSOURCEREWINDV qalSourceRewindv; +LPALSOURCEPAUSEV qalSourcePausev; +LPALSOURCEPLAY qalSourcePlay; +LPALSOURCESTOP qalSourceStop; +LPALSOURCEREWIND qalSourceRewind; +LPALSOURCEPAUSE qalSourcePause; +LPALSOURCEQUEUEBUFFERS qalSourceQueueBuffers; +LPALSOURCEUNQUEUEBUFFERS qalSourceUnqueueBuffers; +LPALGENBUFFERS qalGenBuffers; +LPALDELETEBUFFERS qalDeleteBuffers; +LPALISBUFFER qalIsBuffer; +LPALBUFFERDATA qalBufferData; +LPALGETBUFFERF qalGetBufferf; +LPALGETBUFFERI qalGetBufferi; +LPALDOPPLERFACTOR qalDopplerFactor; +LPALDOPPLERVELOCITY qalDopplerVelocity; +LPALDISTANCEMODEL qalDistanceModel; + +LPALCCREATECONTEXT qalcCreateContext; +LPALCMAKECONTEXTCURRENT qalcMakeContextCurrent; +LPALCPROCESSCONTEXT qalcProcessContext; +LPALCSUSPENDCONTEXT qalcSuspendContext; +LPALCDESTROYCONTEXT qalcDestroyContext; +LPALCGETCURRENTCONTEXT qalcGetCurrentContext; +LPALCGETCONTEXTSDEVICE qalcGetContextsDevice; +LPALCOPENDEVICE qalcOpenDevice; +LPALCCLOSEDEVICE qalcCloseDevice; +LPALCGETERROR qalcGetError; +LPALCISEXTENSIONPRESENT qalcIsExtensionPresent; +LPALCGETPROCADDRESS qalcGetProcAddress; +LPALCGETENUMVALUE qalcGetEnumValue; +LPALCGETSTRING qalcGetString; +LPALCGETINTEGERV qalcGetIntegerv; + +static OBJTYPE OpenALLib = NULL; + +static qboolean alinit_fail = qfalse; + +/* +================= +GPA +================= +*/ +static void *GPA(char *str) +{ + void *rv; + + rv = SYMLOAD(OpenALLib, str); + if(!rv) + { + Com_Printf( " Can't load symbol %s\n", str); + alinit_fail = qtrue; + return NULL; + } + else + { + Com_DPrintf( " Loaded symbol %s (%p)\n", str, rv); + return rv; + } +} + +/* +================= +QAL_Init +================= +*/ +qboolean QAL_Init(const char *libname) +{ + if(OpenALLib) + return qtrue; + + Com_Printf( "Loading \"%s\"...\n", libname); + if( (OpenALLib = OBJLOAD(libname)) == 0 ) + { +#ifdef _WIN32 + return qfalse; +#else + char fn[1024]; + getcwd(fn, sizeof(fn)); + strncat(fn, "/", sizeof(fn) - strlen(fn) - 1); + strncat(fn, libname, sizeof(fn) - strlen(fn) - 1); + + if( (OpenALLib = OBJLOAD(fn)) == 0 ) + { + return qfalse; + } +#endif + } + + alinit_fail = qfalse; + + qalEnable = GPA("alEnable"); + qalDisable = GPA("alDisable"); + qalIsEnabled = GPA("alIsEnabled"); + qalGetString = GPA("alGetString"); + qalGetBooleanv = GPA("alGetBooleanv"); + qalGetIntegerv = GPA("alGetIntegerv"); + qalGetFloatv = GPA("alGetFloatv"); + qalGetDoublev = GPA("alGetDoublev"); + qalGetBoolean = GPA("alGetBoolean"); + qalGetInteger = GPA("alGetInteger"); + qalGetFloat = GPA("alGetFloat"); + qalGetDouble = GPA("alGetDouble"); + qalGetError = GPA("alGetError"); + qalIsExtensionPresent = GPA("alIsExtensionPresent"); + qalGetProcAddress = GPA("alGetProcAddress"); + qalGetEnumValue = GPA("alGetEnumValue"); + qalListenerf = GPA("alListenerf"); + qalListener3f = GPA("alListener3f"); + qalListenerfv = GPA("alListenerfv"); + qalListeneri = GPA("alListeneri"); + qalGetListenerf = GPA("alGetListenerf"); + qalGetListener3f = GPA("alGetListener3f"); + qalGetListenerfv = GPA("alGetListenerfv"); + qalGetListeneri = GPA("alGetListeneri"); + qalGenSources = GPA("alGenSources"); + qalDeleteSources = GPA("alDeleteSources"); + qalIsSource = GPA("alIsSource"); + qalSourcef = GPA("alSourcef"); + qalSource3f = GPA("alSource3f"); + qalSourcefv = GPA("alSourcefv"); + qalSourcei = GPA("alSourcei"); + qalGetSourcef = GPA("alGetSourcef"); + qalGetSource3f = GPA("alGetSource3f"); + qalGetSourcefv = GPA("alGetSourcefv"); + qalGetSourcei = GPA("alGetSourcei"); + qalSourcePlayv = GPA("alSourcePlayv"); + qalSourceStopv = GPA("alSourceStopv"); + qalSourceRewindv = GPA("alSourceRewindv"); + qalSourcePausev = GPA("alSourcePausev"); + qalSourcePlay = GPA("alSourcePlay"); + qalSourceStop = GPA("alSourceStop"); + qalSourceRewind = GPA("alSourceRewind"); + qalSourcePause = GPA("alSourcePause"); + qalSourceQueueBuffers = GPA("alSourceQueueBuffers"); + qalSourceUnqueueBuffers = GPA("alSourceUnqueueBuffers"); + qalGenBuffers = GPA("alGenBuffers"); + qalDeleteBuffers = GPA("alDeleteBuffers"); + qalIsBuffer = GPA("alIsBuffer"); + qalBufferData = GPA("alBufferData"); + qalGetBufferf = GPA("alGetBufferf"); + qalGetBufferi = GPA("alGetBufferi"); + qalDopplerFactor = GPA("alDopplerFactor"); + qalDopplerVelocity = GPA("alDopplerVelocity"); + qalDistanceModel = GPA("alDistanceModel"); + + qalcCreateContext = GPA("alcCreateContext"); + qalcMakeContextCurrent = GPA("alcMakeContextCurrent"); + qalcProcessContext = GPA("alcProcessContext"); + qalcSuspendContext = GPA("alcSuspendContext"); + qalcDestroyContext = GPA("alcDestroyContext"); + qalcGetCurrentContext = GPA("alcGetCurrentContext"); + qalcGetContextsDevice = GPA("alcGetContextsDevice"); + qalcOpenDevice = GPA("alcOpenDevice"); + qalcCloseDevice = GPA("alcCloseDevice"); + qalcGetError = GPA("alcGetError"); + qalcIsExtensionPresent = GPA("alcIsExtensionPresent"); + qalcGetProcAddress = GPA("alcGetProcAddress"); + qalcGetEnumValue = GPA("alcGetEnumValue"); + qalcGetString = GPA("alcGetString"); + qalcGetIntegerv = GPA("alcGetIntegerv"); + + if(alinit_fail) + { + QAL_Shutdown(); + Com_Printf( " One or more symbols not found\n"); + return qfalse; + } + + return qtrue; +} + +/* +================= +QAL_Shutdown +================= +*/ +void QAL_Shutdown( void ) +{ + if(OpenALLib) + { + OBJFREE(OpenALLib); + OpenALLib = NULL; + } + + qalEnable = NULL; + qalDisable = NULL; + qalIsEnabled = NULL; + qalGetString = NULL; + qalGetBooleanv = NULL; + qalGetIntegerv = NULL; + qalGetFloatv = NULL; + qalGetDoublev = NULL; + qalGetBoolean = NULL; + qalGetInteger = NULL; + qalGetFloat = NULL; + qalGetDouble = NULL; + qalGetError = NULL; + qalIsExtensionPresent = NULL; + qalGetProcAddress = NULL; + qalGetEnumValue = NULL; + qalListenerf = NULL; + qalListener3f = NULL; + qalListenerfv = NULL; + qalListeneri = NULL; + qalGetListenerf = NULL; + qalGetListener3f = NULL; + qalGetListenerfv = NULL; + qalGetListeneri = NULL; + qalGenSources = NULL; + qalDeleteSources = NULL; + qalIsSource = NULL; + qalSourcef = NULL; + qalSource3f = NULL; + qalSourcefv = NULL; + qalSourcei = NULL; + qalGetSourcef = NULL; + qalGetSource3f = NULL; + qalGetSourcefv = NULL; + qalGetSourcei = NULL; + qalSourcePlayv = NULL; + qalSourceStopv = NULL; + qalSourceRewindv = NULL; + qalSourcePausev = NULL; + qalSourcePlay = NULL; + qalSourceStop = NULL; + qalSourceRewind = NULL; + qalSourcePause = NULL; + qalSourceQueueBuffers = NULL; + qalSourceUnqueueBuffers = NULL; + qalGenBuffers = NULL; + qalDeleteBuffers = NULL; + qalIsBuffer = NULL; + qalBufferData = NULL; + qalGetBufferf = NULL; + qalGetBufferi = NULL; + qalDopplerFactor = NULL; + qalDopplerVelocity = NULL; + qalDistanceModel = NULL; + + qalcCreateContext = NULL; + qalcMakeContextCurrent = NULL; + qalcProcessContext = NULL; + qalcSuspendContext = NULL; + qalcDestroyContext = NULL; + qalcGetCurrentContext = NULL; + qalcGetContextsDevice = NULL; + qalcOpenDevice = NULL; + qalcCloseDevice = NULL; + qalcGetError = NULL; + qalcIsExtensionPresent = NULL; + qalcGetProcAddress = NULL; + qalcGetEnumValue = NULL; + qalcGetString = NULL; + qalcGetIntegerv = NULL; +} +#else +qboolean QAL_Init(const char *libname) +{ + return qtrue; +} +void QAL_Shutdown( void ) +{ +} +#endif +#endif diff --git a/src/client/qal.h b/src/client/qal.h new file mode 100644 index 0000000..7747d98 --- /dev/null +++ b/src/client/qal.h @@ -0,0 +1,246 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#ifndef __QAL_H__ +#define __QAL_H__ + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" + +#if USE_OPENAL_DLOPEN +#define AL_NO_PROTOTYPES +#define ALC_NO_PROTOTYPES +#endif + +#if USE_LOCAL_HEADERS +#include "../AL/al.h" +#include "../AL/alc.h" +#else +#ifdef _MSC_VER + // MSVC users must install the OpenAL SDK which doesn't use the AL/*.h scheme. + #include + #include +#else + #include + #include +#endif +#endif + +#if USE_OPENAL_DLOPEN +extern LPALENABLE qalEnable; +extern LPALDISABLE qalDisable; +extern LPALISENABLED qalIsEnabled; +extern LPALGETSTRING qalGetString; +extern LPALGETBOOLEANV qalGetBooleanv; +extern LPALGETINTEGERV qalGetIntegerv; +extern LPALGETFLOATV qalGetFloatv; +extern LPALGETDOUBLEV qalGetDoublev; +extern LPALGETBOOLEAN qalGetBoolean; +extern LPALGETINTEGER qalGetInteger; +extern LPALGETFLOAT qalGetFloat; +extern LPALGETDOUBLE qalGetDouble; +extern LPALGETERROR qalGetError; +extern LPALISEXTENSIONPRESENT qalIsExtensionPresent; +extern LPALGETPROCADDRESS qalGetProcAddress; +extern LPALGETENUMVALUE qalGetEnumValue; +extern LPALLISTENERF qalListenerf; +extern LPALLISTENER3F qalListener3f; +extern LPALLISTENERFV qalListenerfv; +extern LPALLISTENERI qalListeneri; +extern LPALLISTENER3I qalListener3i; +extern LPALLISTENERIV qalListeneriv; +extern LPALGETLISTENERF qalGetListenerf; +extern LPALGETLISTENER3F qalGetListener3f; +extern LPALGETLISTENERFV qalGetListenerfv; +extern LPALGETLISTENERI qalGetListeneri; +extern LPALGETLISTENER3I qalGetListener3i; +extern LPALGETLISTENERIV qalGetListeneriv; +extern LPALGENSOURCES qalGenSources; +extern LPALDELETESOURCES qalDeleteSources; +extern LPALISSOURCE qalIsSource; +extern LPALSOURCEF qalSourcef; +extern LPALSOURCE3F qalSource3f; +extern LPALSOURCEFV qalSourcefv; +extern LPALSOURCEI qalSourcei; +extern LPALSOURCE3I qalSource3i; +extern LPALSOURCEIV qalSourceiv; +extern LPALGETSOURCEF qalGetSourcef; +extern LPALGETSOURCE3F qalGetSource3f; +extern LPALGETSOURCEFV qalGetSourcefv; +extern LPALGETSOURCEI qalGetSourcei; +extern LPALGETSOURCE3I qalGetSource3i; +extern LPALGETSOURCEIV qalGetSourceiv; +extern LPALSOURCEPLAYV qalSourcePlayv; +extern LPALSOURCESTOPV qalSourceStopv; +extern LPALSOURCEREWINDV qalSourceRewindv; +extern LPALSOURCEPAUSEV qalSourcePausev; +extern LPALSOURCEPLAY qalSourcePlay; +extern LPALSOURCESTOP qalSourceStop; +extern LPALSOURCEREWIND qalSourceRewind; +extern LPALSOURCEPAUSE qalSourcePause; +extern LPALSOURCEQUEUEBUFFERS qalSourceQueueBuffers; +extern LPALSOURCEUNQUEUEBUFFERS qalSourceUnqueueBuffers; +extern LPALGENBUFFERS qalGenBuffers; +extern LPALDELETEBUFFERS qalDeleteBuffers; +extern LPALISBUFFER qalIsBuffer; +extern LPALBUFFERDATA qalBufferData; +extern LPALBUFFERF qalBufferf; +extern LPALBUFFER3F qalBuffer3f; +extern LPALBUFFERFV qalBufferfv; +extern LPALBUFFERF qalBufferi; +extern LPALBUFFER3F qalBuffer3i; +extern LPALBUFFERFV qalBufferiv; +extern LPALGETBUFFERF qalGetBufferf; +extern LPALGETBUFFER3F qalGetBuffer3f; +extern LPALGETBUFFERFV qalGetBufferfv; +extern LPALGETBUFFERI qalGetBufferi; +extern LPALGETBUFFER3I qalGetBuffer3i; +extern LPALGETBUFFERIV qalGetBufferiv; +extern LPALDOPPLERFACTOR qalDopplerFactor; +extern LPALDOPPLERVELOCITY qalDopplerVelocity; +extern LPALSPEEDOFSOUND qalSpeedOfSound; +extern LPALDISTANCEMODEL qalDistanceModel; + +extern LPALCCREATECONTEXT qalcCreateContext; +extern LPALCMAKECONTEXTCURRENT qalcMakeContextCurrent; +extern LPALCPROCESSCONTEXT qalcProcessContext; +extern LPALCSUSPENDCONTEXT qalcSuspendContext; +extern LPALCDESTROYCONTEXT qalcDestroyContext; +extern LPALCGETCURRENTCONTEXT qalcGetCurrentContext; +extern LPALCGETCONTEXTSDEVICE qalcGetContextsDevice; +extern LPALCOPENDEVICE qalcOpenDevice; +extern LPALCCLOSEDEVICE qalcCloseDevice; +extern LPALCGETERROR qalcGetError; +extern LPALCISEXTENSIONPRESENT qalcIsExtensionPresent; +extern LPALCGETPROCADDRESS qalcGetProcAddress; +extern LPALCGETENUMVALUE qalcGetEnumValue; +extern LPALCGETSTRING qalcGetString; +extern LPALCGETINTEGERV qalcGetIntegerv; +extern LPALCCAPTUREOPENDEVICE qalcCaptureOpenDevice; +extern LPALCCAPTURECLOSEDEVICE qalcCaptureCloseDevice; +extern LPALCCAPTURESTART qalcCaptureStart; +extern LPALCCAPTURESTOP qalcCaptureStop; +extern LPALCCAPTURESAMPLES qalcCaptureSamples; +#else +#define qalEnable alEnable +#define qalDisable alDisable +#define qalIsEnabled alIsEnabled +#define qalGetString alGetString +#define qalGetBooleanv alGetBooleanv +#define qalGetIntegerv alGetIntegerv +#define qalGetFloatv alGetFloatv +#define qalGetDoublev alGetDoublev +#define qalGetBoolean alGetBoolean +#define qalGetInteger alGetInteger +#define qalGetFloat alGetFloat +#define qalGetDouble alGetDouble +#define qalGetError alGetError +#define qalIsExtensionPresent alIsExtensionPresent +#define qalGetProcAddress alGetProcAddress +#define qalGetEnumValue alGetEnumValue +#define qalListenerf alListenerf +#define qalListener3f alListener3f +#define qalListenerfv alListenerfv +#define qalListeneri alListeneri +#define qalListener3i alListener3i +#define qalListeneriv alListeneriv +#define qalGetListenerf alGetListenerf +#define qalGetListener3f alGetListener3f +#define qalGetListenerfv alGetListenerfv +#define qalGetListeneri alGetListeneri +#define qalGetListener3i alGetListener3i +#define qalGetListeneriv alGetListeneriv +#define qalGenSources alGenSources +#define qalDeleteSources alDeleteSources +#define qalIsSource alIsSource +#define qalSourcef alSourcef +#define qalSource3f alSource3f +#define qalSourcefv alSourcefv +#define qalSourcei alSourcei +#define qalSource3i alSource3i +#define qalSourceiv alSourceiv +#define qalGetSourcef alGetSourcef +#define qalGetSource3f alGetSource3f +#define qalGetSourcefv alGetSourcefv +#define qalGetSourcei alGetSourcei +#define qalGetSource3i alGetSource3i +#define qalGetSourceiv alGetSourceiv +#define qalSourcePlayv alSourcePlayv +#define qalSourceStopv alSourceStopv +#define qalSourceRewindv alSourceRewindv +#define qalSourcePausev alSourcePausev +#define qalSourcePlay alSourcePlay +#define qalSourceStop alSourceStop +#define qalSourceRewind alSourceRewind +#define qalSourcePause alSourcePause +#define qalSourceQueueBuffers alSourceQueueBuffers +#define qalSourceUnqueueBuffers alSourceUnqueueBuffers +#define qalGenBuffers alGenBuffers +#define qalDeleteBuffers alDeleteBuffers +#define qalIsBuffer alIsBuffer +#define qalBufferData alBufferData +#define qalBufferf alBufferf +#define qalBuffer3f alBuffer3f +#define qalBufferfv alBufferfv +#define qalBufferi alBufferi +#define qalBuffer3i alBuffer3i +#define qalBufferiv alBufferiv +#define qalGetBufferf alGetBufferf +#define qalGetBuffer3f alGetBuffer3f +#define qalGetBufferfv alGetBufferfv +#define qalGetBufferi alGetBufferi +#define qalGetBuffer3i alGetBuffer3i +#define qalGetBufferiv alGetBufferiv +#define qalDopplerFactor alDopplerFactor +#define qalDopplerVelocity alDopplerVelocity +#define qalSpeedOfSound alSpeedOfSound +#define qalDistanceModel alDistanceModel + +#define qalcCreateContext alcCreateContext +#define qalcMakeContextCurrent alcMakeContextCurrent +#define qalcProcessContext alcProcessContext +#define qalcSuspendContext alcSuspendContext +#define qalcDestroyContext alcDestroyContext +#define qalcGetCurrentContext alcGetCurrentContext +#define qalcGetContextsDevice alcGetContextsDevice +#define qalcOpenDevice alcOpenDevice +#define qalcCloseDevice alcCloseDevice +#define qalcGetError alcGetError +#define qalcIsExtensionPresent alcIsExtensionPresent +#define qalcGetProcAddress alcGetProcAddress +#define qalcGetEnumValue alcGetEnumValue +#define qalcGetString alcGetString +#define qalcGetIntegerv alcGetIntegerv +#define qalcCaptureOpenDevice alcCaptureOpenDevice +#define qalcCaptureCloseDevice alcCaptureCloseDevice +#define qalcCaptureStart alcCaptureStart +#define qalcCaptureStop alcCaptureStop +#define qalcCaptureSamples alcCaptureSamples +#endif + +qboolean QAL_Init(const char *libname); +void QAL_Shutdown( void ); + +#endif // __QAL_H__ diff --git a/src/client/snd_adpcm.c b/src/client/snd_adpcm.c new file mode 100644 index 0000000..89e68f4 --- /dev/null +++ b/src/client/snd_adpcm.c @@ -0,0 +1,330 @@ +/*********************************************************** +Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The +Netherlands. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the names of Stichting Mathematisch +Centrum or CWI not be used in advertising or publicity pertaining to +distribution of the software without specific, written prior permission. + +STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO +THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE +FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES +WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN +ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT +OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + +******************************************************************/ + +/* +** Intel/DVI ADPCM coder/decoder. +** +** The algorithm for this coder was taken from the IMA Compatability Project +** proceedings, Vol 2, Number 2; May 1992. +** +** Version 1.2, 18-Dec-92. +*/ + +#include "snd_local.h" + + +/* Intel ADPCM step variation table */ +static int indexTable[16] = { + -1, -1, -1, -1, 2, 4, 6, 8, + -1, -1, -1, -1, 2, 4, 6, 8, +}; + +static int stepsizeTable[89] = { + 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, + 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, + 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, + 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, + 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, + 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, + 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358, + 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, + 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 +}; + + +void S_AdpcmEncode( short indata[], char outdata[], int len, struct adpcm_state *state ) { + short *inp; /* Input buffer pointer */ + signed char *outp; /* output buffer pointer */ + int val; /* Current input sample value */ + int sign; /* Current adpcm sign bit */ + int delta; /* Current adpcm output value */ + int diff; /* Difference between val and sample */ + int step; /* Stepsize */ + int valpred; /* Predicted output value */ + int vpdiff; /* Current change to valpred */ + int index; /* Current step change index */ + int outputbuffer; /* place to keep previous 4-bit value */ + int bufferstep; /* toggle between outputbuffer/output */ + + outp = (signed char *)outdata; + inp = indata; + + valpred = state->sample; + index = state->index; + step = stepsizeTable[index]; + + outputbuffer = 0; // quiet a compiler warning + bufferstep = 1; + + for ( ; len > 0 ; len-- ) { + val = *inp++; + + /* Step 1 - compute difference with previous value */ + diff = val - valpred; + sign = (diff < 0) ? 8 : 0; + if ( sign ) diff = (-diff); + + /* Step 2 - Divide and clamp */ + /* Note: + ** This code *approximately* computes: + ** delta = diff*4/step; + ** vpdiff = (delta+0.5)*step/4; + ** but in shift step bits are dropped. The net result of this is + ** that even if you have fast mul/div hardware you cannot put it to + ** good use since the fixup would be too expensive. + */ + delta = 0; + vpdiff = (step >> 3); + + if ( diff >= step ) { + delta = 4; + diff -= step; + vpdiff += step; + } + step >>= 1; + if ( diff >= step ) { + delta |= 2; + diff -= step; + vpdiff += step; + } + step >>= 1; + if ( diff >= step ) { + delta |= 1; + vpdiff += step; + } + + /* Step 3 - Update previous value */ + if ( sign ) + valpred -= vpdiff; + else + valpred += vpdiff; + + /* Step 4 - Clamp previous value to 16 bits */ + if ( valpred > 32767 ) + valpred = 32767; + else if ( valpred < -32768 ) + valpred = -32768; + + /* Step 5 - Assemble value, update index and step values */ + delta |= sign; + + index += indexTable[delta]; + if ( index < 0 ) index = 0; + if ( index > 88 ) index = 88; + step = stepsizeTable[index]; + + /* Step 6 - Output value */ + if ( bufferstep ) { + outputbuffer = (delta << 4) & 0xf0; + } else { + *outp++ = (delta & 0x0f) | outputbuffer; + } + bufferstep = !bufferstep; + } + + /* Output last step, if needed */ + if ( !bufferstep ) + *outp++ = outputbuffer; + + state->sample = valpred; + state->index = index; +} + + +/* static */ void S_AdpcmDecode( const char indata[], short *outdata, int len, struct adpcm_state *state ) { + signed char *inp; /* Input buffer pointer */ + int outp; /* output buffer pointer */ + int sign; /* Current adpcm sign bit */ + int delta; /* Current adpcm output value */ + int step; /* Stepsize */ + int valpred; /* Predicted value */ + int vpdiff; /* Current change to valpred */ + int index; /* Current step change index */ + int inputbuffer; /* place to keep next 4-bit value */ + int bufferstep; /* toggle between inputbuffer/input */ + + outp = 0; + inp = (signed char *)indata; + + valpred = state->sample; + index = state->index; + step = stepsizeTable[index]; + + bufferstep = 0; + inputbuffer = 0; // quiet a compiler warning + for ( ; len > 0 ; len-- ) { + + /* Step 1 - get the delta value */ + if ( bufferstep ) { + delta = inputbuffer & 0xf; + } else { + inputbuffer = *inp++; + delta = (inputbuffer >> 4) & 0xf; + } + bufferstep = !bufferstep; + + /* Step 2 - Find new index value (for later) */ + index += indexTable[delta]; + if ( index < 0 ) index = 0; + if ( index > 88 ) index = 88; + + /* Step 3 - Separate sign and magnitude */ + sign = delta & 8; + delta = delta & 7; + + /* Step 4 - Compute difference and new predicted value */ + /* + ** Computes 'vpdiff = (delta+0.5)*step/4', but see comment + ** in adpcm_coder. + */ + vpdiff = step >> 3; + if ( delta & 4 ) vpdiff += step; + if ( delta & 2 ) vpdiff += step>>1; + if ( delta & 1 ) vpdiff += step>>2; + + if ( sign ) + valpred -= vpdiff; + else + valpred += vpdiff; + + /* Step 5 - clamp output value */ + if ( valpred > 32767 ) + valpred = 32767; + else if ( valpred < -32768 ) + valpred = -32768; + + /* Step 6 - Update step value */ + step = stepsizeTable[index]; + + /* Step 7 - Output value */ + outdata[outp] = valpred; + outp++; + } + + state->sample = valpred; + state->index = index; +} + + +/* +==================== +S_AdpcmMemoryNeeded + +Returns the amount of memory (in bytes) needed to store the samples in out internal adpcm format +==================== +*/ +int S_AdpcmMemoryNeeded( const wavinfo_t *info ) { + float scale; + int scaledSampleCount; + int sampleMemory; + int blockCount; + int headerMemory; + + // determine scale to convert from input sampling rate to desired sampling rate + scale = (float)info->rate / dma.speed; + + // calc number of samples at playback sampling rate + scaledSampleCount = info->samples / scale; + + // calc memory need to store those samples using ADPCM at 4 bits per sample + sampleMemory = scaledSampleCount / 2; + + // calc number of sample blocks needed of PAINTBUFFER_SIZE + blockCount = scaledSampleCount / PAINTBUFFER_SIZE; + if( scaledSampleCount % PAINTBUFFER_SIZE ) { + blockCount++; + } + + // calc memory needed to store the block headers + headerMemory = blockCount * sizeof(adpcm_state_t); + + return sampleMemory + headerMemory; +} + + +/* +==================== +S_AdpcmGetSamples +==================== +*/ +void S_AdpcmGetSamples(sndBuffer *chunk, short *to) { + adpcm_state_t state; + byte *out; + + // get the starting state from the block header + state.index = chunk->adpcm.index; + state.sample = chunk->adpcm.sample; + + out = (byte *)chunk->sndChunk; + // get samples + S_AdpcmDecode((char *) out, to, SND_CHUNK_SIZE_BYTE*2, &state ); +} + + +/* +==================== +S_AdpcmEncodeSound +==================== +*/ +void S_AdpcmEncodeSound( sfx_t *sfx, short *samples ) { + adpcm_state_t state; + int inOffset; + int count; + int n; + sndBuffer *newchunk, *chunk; + byte *out; + + inOffset = 0; + count = sfx->soundLength; + state.index = 0; + state.sample = samples[0]; + + chunk = NULL; + while( count ) { + n = count; + if( n > SND_CHUNK_SIZE_BYTE*2 ) { + n = SND_CHUNK_SIZE_BYTE*2; + } + + newchunk = SND_malloc(); + if (sfx->soundData == NULL) { + sfx->soundData = newchunk; + } else { + chunk->next = newchunk; + } + chunk = newchunk; + + // output the header + chunk->adpcm.index = state.index; + chunk->adpcm.sample = state.sample; + + out = (byte *)chunk->sndChunk; + + // encode the samples + S_AdpcmEncode( samples + inOffset, (char *) out, n, &state ); + + inOffset += n; + count -= n; + } +} diff --git a/src/client/snd_codec.c b/src/client/snd_codec.c new file mode 100644 index 0000000..088236a --- /dev/null +++ b/src/client/snd_codec.c @@ -0,0 +1,234 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "client.h" +#include "snd_codec.h" + +static snd_codec_t *codecs; + +/* +================= +S_FileExtension +================= +*/ +static char *S_FileExtension(const char *fni) +{ + // we should search from the ending to the last '/' + + char *fn = (char *) fni + strlen(fni) - 1; + char *eptr = NULL; + + while(*fn != '/' && fn != fni) + { + if(*fn == '.') + eptr = fn; + fn--; + } + + return eptr; +} + +/* +================= +S_FindCodecForFile + +Select an appropriate codec for a file based on its extension +================= +*/ +static snd_codec_t *S_FindCodecForFile(const char *filename) +{ + char *ext = S_FileExtension(filename); + snd_codec_t *codec = codecs; + + if(!ext) + { + // No extension - auto-detect + while(codec) + { + char fn[MAX_QPATH]; + + // there is no extension so we do not need to subtract 4 chars + Q_strncpyz(fn, filename, MAX_QPATH); + COM_DefaultExtension(fn, MAX_QPATH, codec->ext); + + // Check it exists + if(FS_ReadFile(fn, NULL) != -1) + return codec; + + // Nope. Next! + codec = codec->next; + } + + // Nothin' + return NULL; + } + + while(codec) + { + if(!Q_stricmp(ext, codec->ext)) + return codec; + codec = codec->next; + } + + return NULL; +} + +/* +================= +S_CodecInit +================= +*/ +void S_CodecInit() +{ + codecs = NULL; + S_CodecRegister(&wav_codec); +#if USE_CODEC_VORBIS + S_CodecRegister(&ogg_codec); +#endif +} + +/* +================= +S_CodecShutdown +================= +*/ +void S_CodecShutdown() +{ + codecs = NULL; +} + +/* +================= +S_CodecRegister +================= +*/ +void S_CodecRegister(snd_codec_t *codec) +{ + codec->next = codecs; + codecs = codec; +} + +/* +================= +S_CodecLoad +================= +*/ +void *S_CodecLoad(const char *filename, snd_info_t *info) +{ + snd_codec_t *codec; + char fn[MAX_QPATH]; + + codec = S_FindCodecForFile(filename); + if(!codec) + { + Com_Printf("Unknown extension for %s\n", filename); + return NULL; + } + + strncpy(fn, filename, sizeof(fn)); + COM_DefaultExtension(fn, sizeof(fn), codec->ext); + + return codec->load(fn, info); +} + +/* +================= +S_CodecOpenStream +================= +*/ +snd_stream_t *S_CodecOpenStream(const char *filename) +{ + snd_codec_t *codec; + char fn[MAX_QPATH]; + + codec = S_FindCodecForFile(filename); + if(!codec) + { + Com_Printf("Unknown extension for %s\n", filename); + return NULL; + } + + strncpy(fn, filename, sizeof(fn)); + COM_DefaultExtension(fn, sizeof(fn), codec->ext); + + return codec->open(fn); +} + +void S_CodecCloseStream(snd_stream_t *stream) +{ + stream->codec->close(stream); +} + +int S_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer) +{ + return stream->codec->read(stream, bytes, buffer); +} + +//======================================================================= +// Util functions (used by codecs) + +/* +================= +S_CodecUtilOpen +================= +*/ +snd_stream_t *S_CodecUtilOpen(const char *filename, snd_codec_t *codec) +{ + snd_stream_t *stream; + fileHandle_t hnd; + int length; + + // Try to open the file + length = FS_FOpenFileRead(filename, &hnd, qtrue); + if(!hnd) + { + Com_Printf("Can't read sound file %s\n", filename); + return NULL; + } + + // Allocate a stream + stream = Z_Malloc(sizeof(snd_stream_t)); + if(!stream) + { + FS_FCloseFile(hnd); + return NULL; + } + + // Copy over, return + stream->codec = codec; + stream->file = hnd; + stream->length = length; + return stream; +} + +/* +================= +S_CodecUtilClose +================= +*/ +void S_CodecUtilClose(snd_stream_t *stream) +{ + FS_FCloseFile(stream->file); + Z_Free(stream); +} diff --git a/src/client/snd_codec.h b/src/client/snd_codec.h new file mode 100644 index 0000000..582e65e --- /dev/null +++ b/src/client/snd_codec.h @@ -0,0 +1,99 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#ifndef _SND_CODEC_H_ +#define _SND_CODEC_H_ + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" + +typedef struct snd_info_s +{ + int rate; + int width; + int channels; + int samples; + int size; + int dataofs; +} snd_info_t; + +typedef struct snd_codec_s snd_codec_t; + +typedef struct snd_stream_s +{ + snd_codec_t *codec; + fileHandle_t file; + snd_info_t info; + int length; + int pos; + void *ptr; +} snd_stream_t; + +// Codec functions +typedef void *(*CODEC_LOAD)(const char *filename, snd_info_t *info); +typedef snd_stream_t *(*CODEC_OPEN)(const char *filename); +typedef int (*CODEC_READ)(snd_stream_t *stream, int bytes, void *buffer); +typedef void (*CODEC_CLOSE)(snd_stream_t *stream); + +// Codec data structure +struct snd_codec_s +{ + char *ext; + CODEC_LOAD load; + CODEC_OPEN open; + CODEC_READ read; + CODEC_CLOSE close; + snd_codec_t *next; +}; + +// Codec management +void S_CodecInit( void ); +void S_CodecShutdown( void ); +void S_CodecRegister(snd_codec_t *codec); +void *S_CodecLoad(const char *filename, snd_info_t *info); +snd_stream_t *S_CodecOpenStream(const char *filename); +void S_CodecCloseStream(snd_stream_t *stream); +int S_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer); + +// Util functions (used by codecs) +snd_stream_t *S_CodecUtilOpen(const char *filename, snd_codec_t *codec); +void S_CodecUtilClose(snd_stream_t *stream); + +// WAV Codec +extern snd_codec_t wav_codec; +void *S_WAV_CodecLoad(const char *filename, snd_info_t *info); +snd_stream_t *S_WAV_CodecOpenStream(const char *filename); +void S_WAV_CodecCloseStream(snd_stream_t *stream); +int S_WAV_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer); + +// Ogg Vorbis codec +#ifdef USE_CODEC_VORBIS +extern snd_codec_t ogg_codec; +void *S_OGG_CodecLoad(const char *filename, snd_info_t *info); +snd_stream_t *S_OGG_CodecOpenStream(const char *filename); +void S_OGG_CodecCloseStream(snd_stream_t *stream); +int S_OGG_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer); +#endif // USE_CODEC_VORBIS + +#endif // !_SND_CODEC_H_ diff --git a/src/client/snd_codec_ogg.c b/src/client/snd_codec_ogg.c new file mode 100644 index 0000000..f13f9a8 --- /dev/null +++ b/src/client/snd_codec_ogg.c @@ -0,0 +1,473 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) +Copyright (C) 2005-2006 Joerg Dietrich + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// OGG support is enabled by this define +#if USE_CODEC_VORBIS + +// includes for the Q3 sound system +#include "client.h" +#include "snd_codec.h" + +// includes for the OGG codec +#include +#include + +// The OGG codec can return the samples in a number of different formats, +// we use the standard signed short format. +#define OGG_SAMPLEWIDTH 2 + +// Q3 OGG codec +snd_codec_t ogg_codec = +{ + ".ogg", + S_OGG_CodecLoad, + S_OGG_CodecOpenStream, + S_OGG_CodecReadStream, + S_OGG_CodecCloseStream, + NULL +}; + +// callbacks for vobisfile + +// fread() replacement +size_t S_OGG_Callback_read(void *ptr, size_t size, size_t nmemb, void *datasource) +{ + snd_stream_t *stream; + int byteSize = 0; + int bytesRead = 0; + size_t nMembRead = 0; + + // check if input is valid + if(!ptr) + { + errno = EFAULT; + return 0; + } + + if(!(size && nmemb)) + { + // It's not an error, caller just wants zero bytes! + errno = 0; + return 0; + } + + if(!datasource) + { + errno = EBADF; + return 0; + } + + // we use a snd_stream_t in the generic pointer to pass around + stream = (snd_stream_t *) datasource; + + // FS_Read does not support multi-byte elements + byteSize = nmemb * size; + + // read it with the Q3 function FS_Read() + bytesRead = FS_Read(ptr, byteSize, stream->file); + + // update the file position + stream->pos += bytesRead; + + // this function returns the number of elements read not the number of bytes + nMembRead = bytesRead / size; + + // even if the last member is only read partially + // it is counted as a whole in the return value + if(bytesRead % size) + { + nMembRead++; + } + + return nMembRead; +} + +// fseek() replacement +int S_OGG_Callback_seek(void *datasource, ogg_int64_t offset, int whence) +{ + snd_stream_t *stream; + int retVal = 0; + + // check if input is valid + if(!datasource) + { + errno = EBADF; + return -1; + } + + // snd_stream_t in the generic pointer + stream = (snd_stream_t *) datasource; + + // we must map the whence to its Q3 counterpart + switch(whence) + { + case SEEK_SET : + { + // set the file position in the actual file with the Q3 function + retVal = FS_Seek(stream->file, (long) offset, FS_SEEK_SET); + + // something has gone wrong, so we return here + if(!(retVal == 0)) + { + return retVal; + } + + // keep track of file position + stream->pos = (int) offset; + break; + } + + case SEEK_CUR : + { + // set the file position in the actual file with the Q3 function + retVal = FS_Seek(stream->file, (long) offset, FS_SEEK_CUR); + + // something has gone wrong, so we return here + if(!(retVal == 0)) + { + return retVal; + } + + // keep track of file position + stream->pos += (int) offset; + break; + } + + case SEEK_END : + { + // Quake 3 seems to have trouble with FS_SEEK_END + // so we use the file length and FS_SEEK_SET + + // set the file position in the actual file with the Q3 function + retVal = FS_Seek(stream->file, (long) stream->length + (long) offset, FS_SEEK_SET); + + // something has gone wrong, so we return here + if(!(retVal == 0)) + { + return retVal; + } + + // keep track of file position + stream->pos = stream->length + (int) offset; + break; + } + + default : + { + // unknown whence, so we return an error + errno = EINVAL; + return -1; + } + } + + // stream->pos shouldn't be smaller than zero or bigger than the filesize + stream->pos = (stream->pos < 0) ? 0 : stream->pos; + stream->pos = (stream->pos > stream->length) ? stream->length : stream->pos; + + return 0; +} + +// fclose() replacement +int S_OGG_Callback_close(void *datasource) +{ + // we do nothing here and close all things manually in S_OGG_CodecCloseStream() + return 0; +} + +// ftell() replacement +long S_OGG_Callback_tell(void *datasource) +{ + // check if input is valid + if(!datasource) + { + errno = EBADF; + return -1; + } + + // we keep track of the file position in stream->pos + return (long) (((snd_stream_t *) datasource) -> pos); +} + +// the callback structure +const ov_callbacks S_OGG_Callbacks = +{ + &S_OGG_Callback_read, + &S_OGG_Callback_seek, + &S_OGG_Callback_close, + &S_OGG_Callback_tell +}; + +/* +================= +S_OGG_CodecOpenStream +================= +*/ +snd_stream_t *S_OGG_CodecOpenStream(const char *filename) +{ + snd_stream_t *stream; + + // OGG codec control structure + OggVorbis_File *vf; + + // some variables used to get informations about the OGG + vorbis_info *OGGInfo; + ogg_int64_t numSamples; + + // check if input is valid + if(!filename) + { + return NULL; + } + + // Open the stream + stream = S_CodecUtilOpen(filename, &ogg_codec); + if(!stream) + { + return NULL; + } + + // alloctate the OggVorbis_File + vf = Z_Malloc(sizeof(OggVorbis_File)); + if(!vf) + { + S_CodecUtilClose(stream); + + return NULL; + } + + // open the codec with our callbacks and stream as the generic pointer + if(ov_open_callbacks(stream, vf, NULL, 0, S_OGG_Callbacks) != 0) + { + Z_Free(vf); + + S_CodecUtilClose(stream); + + return NULL; + } + + // the stream must be seekable + if(!ov_seekable(vf)) + { + ov_clear(vf); + + Z_Free(vf); + + S_CodecUtilClose(stream); + + return NULL; + } + + // we only support OGGs with one substream + if(ov_streams(vf) != 1) + { + ov_clear(vf); + + Z_Free(vf); + + S_CodecUtilClose(stream); + + return NULL; + } + + // get the info about channels and rate + OGGInfo = ov_info(vf, 0); + if(!OGGInfo) + { + ov_clear(vf); + + Z_Free(vf); + + S_CodecUtilClose(stream); + + return NULL; + } + + // get the number of sample-frames in the OGG + numSamples = ov_pcm_total(vf, 0); + + // fill in the info-structure in the stream + stream->info.rate = OGGInfo->rate; + stream->info.width = OGG_SAMPLEWIDTH; + stream->info.channels = OGGInfo->channels; + stream->info.samples = numSamples; + stream->info.size = stream->info.samples * stream->info.channels * stream->info.width; + stream->info.dataofs = 0; + + // We use stream->pos for the file pointer in the compressed ogg file + stream->pos = 0; + + // We use the generic pointer in stream for the OGG codec control structure + stream->ptr = vf; + + return stream; +} + +/* +================= +S_OGG_CodecCloseStream +================= +*/ +void S_OGG_CodecCloseStream(snd_stream_t *stream) +{ + // check if input is valid + if(!stream) + { + return; + } + + // let the OGG codec cleanup its stuff + ov_clear((OggVorbis_File *) stream->ptr); + + // free the OGG codec control struct + Z_Free(stream->ptr); + + // close the stream + S_CodecUtilClose(stream); +} + +/* +================= +S_OGG_CodecReadStream +================= +*/ +int S_OGG_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer) +{ + // buffer handling + int bytesRead, bytesLeft, c; + char *bufPtr; + + // Bitstream for the decoder + int BS = 0; + + // big endian machines want their samples in big endian order + int IsBigEndian = 0; + +# ifdef Q3_BIG_ENDIAN + IsBigEndian = 1; +# endif // Q3_BIG_ENDIAN + + // check if input is valid + if(!(stream && buffer)) + { + return 0; + } + + if(bytes <= 0) + { + return 0; + } + + bytesRead = 0; + bytesLeft = bytes; + bufPtr = buffer; + + // cycle until we have the requested or all available bytes read + while(-1) + { + // read some bytes from the OGG codec + c = ov_read((OggVorbis_File *) stream->ptr, bufPtr, bytesLeft, IsBigEndian, OGG_SAMPLEWIDTH, 1, &BS); + + // no more bytes are left + if(c <= 0) + { + break; + } + + bytesRead += c; + bytesLeft -= c; + bufPtr += c; + + // we have enough bytes + if(bytesLeft <= 0) + { + break; + } + } + + return bytesRead; +} + +/* +===================================================================== +S_OGG_CodecLoad + +We handle S_OGG_CodecLoad as a special case of the streaming functions +where we read the whole stream at once. +====================================================================== +*/ +void *S_OGG_CodecLoad(const char *filename, snd_info_t *info) +{ + snd_stream_t *stream; + byte *buffer; + int bytesRead; + + // check if input is valid + if(!(filename && info)) + { + return NULL; + } + + // open the file as a stream + stream = S_OGG_CodecOpenStream(filename); + if(!stream) + { + return NULL; + } + + // copy over the info + info->rate = stream->info.rate; + info->width = stream->info.width; + info->channels = stream->info.channels; + info->samples = stream->info.samples; + info->size = stream->info.size; + info->dataofs = stream->info.dataofs; + + // allocate a buffer + // this buffer must be free-ed by the caller of this function + buffer = Z_Malloc(info->size); + if(!buffer) + { + S_OGG_CodecCloseStream(stream); + + return NULL; + } + + // fill the buffer + bytesRead = S_OGG_CodecReadStream(stream, info->size, buffer); + + // we don't even have read a single byte + if(bytesRead <= 0) + { + Z_Free(buffer); + S_OGG_CodecCloseStream(stream); + + return NULL; + } + + S_OGG_CodecCloseStream(stream); + + return buffer; +} + +#endif // USE_CODEC_VORBIS diff --git a/src/client/snd_codec_wav.c b/src/client/snd_codec_wav.c new file mode 100644 index 0000000..e38b360 --- /dev/null +++ b/src/client/snd_codec_wav.c @@ -0,0 +1,295 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "client.h" +#include "snd_codec.h" + +/* +================= +FGetLittleLong +================= +*/ +static int FGetLittleLong( fileHandle_t f ) { + int v; + + FS_Read( &v, sizeof(v), f ); + + return LittleLong( v); +} + +/* +================= +FGetLittleShort +================= +*/ +static short FGetLittleShort( fileHandle_t f ) { + short v; + + FS_Read( &v, sizeof(v), f ); + + return LittleShort( v); +} + +/* +================= +S_ReadChunkInfo +================= +*/ +static int S_ReadChunkInfo(fileHandle_t f, char *name) +{ + int len, r; + + name[4] = 0; + + r = FS_Read(name, 4, f); + if(r != 4) + return -1; + + len = FGetLittleLong(f); + if( len < 0 ) { + Com_Printf( S_COLOR_YELLOW "WARNING: Negative chunk length\n" ); + return -1; + } + + return len; +} + +/* +================= +S_FindRIFFChunk + +Returns the length of the data in the chunk, or -1 if not found +================= +*/ +static int S_FindRIFFChunk( fileHandle_t f, char *chunk ) { + char name[5]; + int len; + + while( ( len = S_ReadChunkInfo(f, name) ) >= 0 ) + { + // If this is the right chunk, return + if( !Q_strncmp( name, chunk, 4 ) ) + return len; + + len = PAD( len, 2 ); + + // Not the right chunk - skip it + FS_Seek( f, len, FS_SEEK_CUR ); + } + + return -1; +} + +/* +================= +S_ByteSwapRawSamples +================= +*/ +static void S_ByteSwapRawSamples( int samples, int width, int s_channels, const byte *data ) { + int i; + + if ( width != 2 ) { + return; + } + if ( LittleShort( 256 ) == 256 ) { + return; + } + + if ( s_channels == 2 ) { + samples <<= 1; + } + for ( i = 0 ; i < samples ; i++ ) { + ((short *)data)[i] = LittleShort( ((short *)data)[i] ); + } +} + +/* +================= +S_ReadRIFFHeader +================= +*/ +static qboolean S_ReadRIFFHeader(fileHandle_t file, snd_info_t *info) +{ + char dump[16]; + int wav_format; + int bits; + int fmtlen = 0; + + // skip the riff wav header + FS_Read(dump, 12, file); + + // Scan for the format chunk + if((fmtlen = S_FindRIFFChunk(file, "fmt ")) < 0) + { + Com_Printf( S_COLOR_RED "ERROR: Couldn't find \"fmt\" chunk\n"); + return qfalse; + } + + // Save the parameters + wav_format = FGetLittleShort(file); + info->channels = FGetLittleShort(file); + info->rate = FGetLittleLong(file); + FGetLittleLong(file); + FGetLittleShort(file); + bits = FGetLittleShort(file); + + if( bits < 8 ) + { + Com_Printf( S_COLOR_RED "ERROR: Less than 8 bit sound is not supported\n"); + return qfalse; + } + + info->width = bits / 8; + info->dataofs = 0; + + // Skip the rest of the format chunk if required + if(fmtlen > 16) + { + fmtlen -= 16; + FS_Seek( file, fmtlen, FS_SEEK_CUR ); + } + + // Scan for the data chunk + if( (info->size = S_FindRIFFChunk(file, "data")) < 0) + { + Com_Printf( S_COLOR_RED "ERROR: Couldn't find \"data\" chunk\n"); + return qfalse; + } + info->samples = (info->size / info->width) / info->channels; + + return qtrue; +} + +// WAV codec +snd_codec_t wav_codec = +{ + ".wav", + S_WAV_CodecLoad, + S_WAV_CodecOpenStream, + S_WAV_CodecReadStream, + S_WAV_CodecCloseStream, + NULL +}; + +/* +================= +S_WAV_CodecLoad +================= +*/ +void *S_WAV_CodecLoad(const char *filename, snd_info_t *info) +{ + fileHandle_t file; + void *buffer; + + // Try to open the file + FS_FOpenFileRead(filename, &file, qtrue); + if(!file) + { + Com_Printf( S_COLOR_RED "ERROR: Could not open \"%s\"\n", + filename); + return NULL; + } + + // Read the RIFF header + if(!S_ReadRIFFHeader(file, info)) + { + FS_FCloseFile(file); + Com_Printf( S_COLOR_RED "ERROR: Incorrect/unsupported format in \"%s\"\n", + filename); + return NULL; + } + + // Allocate some memory + buffer = Z_Malloc(info->size); + if(!buffer) + { + FS_FCloseFile(file); + Com_Printf( S_COLOR_RED "ERROR: Out of memory reading \"%s\"\n", + filename); + return NULL; + } + + // Read, byteswap + FS_Read(buffer, info->size, file); + S_ByteSwapRawSamples(info->samples, info->width, info->channels, (byte *)buffer); + + // Close and return + FS_FCloseFile(file); + return buffer; +} + +/* +================= +S_WAV_CodecOpenStream +================= +*/ +snd_stream_t *S_WAV_CodecOpenStream(const char *filename) +{ + snd_stream_t *rv; + + // Open + rv = S_CodecUtilOpen(filename, &wav_codec); + if(!rv) + return NULL; + + // Read the RIFF header + if(!S_ReadRIFFHeader(rv->file, &rv->info)) + { + S_CodecUtilClose(rv); + return NULL; + } + + return rv; +} + +/* +================= +S_WAV_CodecCloseStream +================= +*/ +void S_WAV_CodecCloseStream(snd_stream_t *stream) +{ + S_CodecUtilClose(stream); +} + +/* +================= +S_WAV_CodecReadStream +================= +*/ +int S_WAV_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer) +{ + int remaining = stream->info.size - stream->pos; + int samples; + + if(remaining <= 0) + return 0; + if(bytes > remaining) + bytes = remaining; + stream->pos += bytes; + samples = (bytes / stream->info.width) / stream->info.channels; + FS_Read(buffer, bytes, stream->file); + S_ByteSwapRawSamples(samples, stream->info.width, stream->info.channels, buffer); + return bytes; +} diff --git a/src/client/snd_dma.c b/src/client/snd_dma.c new file mode 100644 index 0000000..5067234 --- /dev/null +++ b/src/client/snd_dma.c @@ -0,0 +1,1500 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/***************************************************************************** + * name: snd_dma.c + * + * desc: main control for any streaming sound output device + * + * $Archive: /MissionPack/code/client/snd_dma.c $ + * + *****************************************************************************/ + +#include "snd_local.h" +#include "snd_codec.h" +#include "client.h" + +void S_Play_f(void); +void S_SoundList_f(void); +void S_Music_f(void); + +void S_Update_( void ); +void S_UpdateBackgroundTrack( void ); +void S_Base_StopAllSounds(void); +void S_Base_StopBackgroundTrack( void ); + +snd_stream_t *s_backgroundStream = NULL; +static char s_backgroundLoop[MAX_QPATH]; +//static char s_backgroundMusic[MAX_QPATH]; //TTimo: unused + + +// ======================================================================= +// Internal sound data & structures +// ======================================================================= + +// only begin attenuating sound volumes when outside the FULLVOLUME range +#define SOUND_FULLVOLUME 80 + +#define SOUND_ATTENUATE 0.0008f + +channel_t s_channels[MAX_CHANNELS]; +channel_t loop_channels[MAX_CHANNELS]; +int numLoopChannels; + +static int s_soundStarted; +static qboolean s_soundMuted; + +dma_t dma; + +static int listener_number; +static vec3_t listener_origin; +static vec3_t listener_axis[3]; + +int s_soundtime; // sample PAIRS +int s_paintedtime; // sample PAIRS + +// MAX_SFX may be larger than MAX_SOUNDS because +// of custom player sounds +#define MAX_SFX 4096 +sfx_t s_knownSfx[MAX_SFX]; +int s_numSfx = 0; + +#define LOOP_HASH 128 +static sfx_t *sfxHash[LOOP_HASH]; + +cvar_t *s_testsound; +cvar_t *s_khz; +cvar_t *s_show; +cvar_t *s_mixahead; +cvar_t *s_mixPreStep; + +static loopSound_t loopSounds[MAX_GENTITIES]; +static channel_t *freelist = NULL; + +int s_rawend; +portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES]; + + +// ==================================================================== +// User-setable variables +// ==================================================================== + + +void S_Base_SoundInfo(void) { + Com_Printf("----- Sound Info -----\n" ); + if (!s_soundStarted) { + Com_Printf ("sound system not started\n"); + } else { + Com_Printf("%5d stereo\n", dma.channels - 1); + Com_Printf("%5d samples\n", dma.samples); + Com_Printf("%5d samplebits\n", dma.samplebits); + Com_Printf("%5d submission_chunk\n", dma.submission_chunk); + Com_Printf("%5d speed\n", dma.speed); + Com_Printf("%p dma buffer\n", dma.buffer); + if ( s_backgroundStream ) { + Com_Printf("Background file: %s\n", s_backgroundLoop ); + } else { + Com_Printf("No background file.\n" ); + } + + } + Com_Printf("----------------------\n" ); +} + +/* +================= +S_Base_SoundList +================= +*/ +void S_Base_SoundList( void ) { + int i; + sfx_t *sfx; + int size, total; + char type[4][16]; + char mem[2][16]; + + strcpy(type[0], "16bit"); + strcpy(type[1], "adpcm"); + strcpy(type[2], "daub4"); + strcpy(type[3], "mulaw"); + strcpy(mem[0], "paged out"); + strcpy(mem[1], "resident "); + total = 0; + for (sfx=s_knownSfx, i=0 ; isoundLength; + total += size; + Com_Printf("%6i[%s] : %s[%s]\n", size, type[sfx->soundCompressionMethod], + sfx->soundName, mem[sfx->inMemory] ); + } + Com_Printf ("Total resident: %i\n", total); + S_DisplayFreeMemory(); +} + + + +void S_ChannelFree(channel_t *v) { + v->thesfx = NULL; + *(channel_t **)v = freelist; + freelist = (channel_t*)v; +} + +channel_t* S_ChannelMalloc( void ) { + channel_t *v; + if (freelist == NULL) { + return NULL; + } + v = freelist; + freelist = *(channel_t **)freelist; + v->allocTime = Com_Milliseconds(); + return v; +} + +void S_ChannelSetup( void ) { + channel_t *p, *q; + + // clear all the sounds so they don't + Com_Memset( s_channels, 0, sizeof( s_channels ) ); + + p = s_channels;; + q = p + MAX_CHANNELS; + while (--q > p) { + *(channel_t **)q = q-1; + } + + *(channel_t **)q = NULL; + freelist = p + MAX_CHANNELS - 1; + Com_DPrintf("Channel memory manager started\n"); +} + + + +// ======================================================================= +// Load a sound +// ======================================================================= + +/* +================ +return a hash value for the sfx name +================ +*/ +static long S_HashSFXName(const char *name) { + int i; + long hash; + char letter; + + hash = 0; + i = 0; + while (name[i] != '\0') { + letter = tolower(name[i]); + if (letter =='.') break; // don't include extension + if (letter =='\\') letter = '/'; // damn path names + hash+=(long)(letter)*(i+119); + i++; + } + hash &= (LOOP_HASH-1); + return hash; +} + +/* +================== +S_FindName + +Will allocate a new sfx if it isn't found +================== +*/ +static sfx_t *S_FindName( const char *name ) { + int i; + int hash; + + sfx_t *sfx; + + if (!name) { + Com_Error (ERR_FATAL, "S_FindName: NULL\n"); + } + if (!name[0]) { + Com_Error (ERR_FATAL, "S_FindName: empty name\n"); + } + + if (strlen(name) >= MAX_QPATH) { + Com_Error (ERR_FATAL, "Sound name too long: %s", name); + } + + hash = S_HashSFXName(name); + + sfx = sfxHash[hash]; + // see if already loaded + while (sfx) { + if (!Q_stricmp(sfx->soundName, name) ) { + return sfx; + } + sfx = sfx->next; + } + + // find a free sfx + for (i=0 ; i < s_numSfx ; i++) { + if (!s_knownSfx[i].soundName[0]) { + break; + } + } + + if (i == s_numSfx) { + if (s_numSfx == MAX_SFX) { + Com_Error (ERR_FATAL, "S_FindName: out of sfx_t"); + } + s_numSfx++; + } + + sfx = &s_knownSfx[i]; + Com_Memset (sfx, 0, sizeof(*sfx)); + strcpy (sfx->soundName, name); + + sfx->next = sfxHash[hash]; + sfxHash[hash] = sfx; + + return sfx; +} + +/* +================= +S_DefaultSound +================= +*/ +void S_DefaultSound( sfx_t *sfx ) { + + int i; + + sfx->soundLength = 512; + sfx->soundData = SND_malloc(); + sfx->soundData->next = NULL; + + + for ( i = 0 ; i < sfx->soundLength ; i++ ) { + sfx->soundData->sndChunk[i] = i; + } +} + +/* +=================== +S_DisableSounds + +Disables sounds until the next S_BeginRegistration. +This is called when the hunk is cleared and the sounds +are no longer valid. +=================== +*/ +void S_Base_DisableSounds( void ) { + S_Base_StopAllSounds(); + s_soundMuted = qtrue; +} + +/* +================== +S_RegisterSound + +Creates a default buzz sound if the file can't be loaded +================== +*/ +sfxHandle_t S_Base_RegisterSound( const char *name, qboolean compressed ) { + sfx_t *sfx; + + compressed = qfalse; + if (!s_soundStarted) { + return 0; + } + + if ( strlen( name ) >= MAX_QPATH ) { + Com_Printf( "Sound name exceeds MAX_QPATH\n" ); + return 0; + } + + sfx = S_FindName( name ); + if ( sfx->soundData ) { + if ( sfx->defaultSound ) { + Com_Printf( S_COLOR_YELLOW "WARNING: could not find %s - using default\n", sfx->soundName ); + return 0; + } + return sfx - s_knownSfx; + } + + sfx->inMemory = qfalse; + sfx->soundCompressed = compressed; + + S_memoryLoad(sfx); + + if ( sfx->defaultSound ) { + Com_Printf( S_COLOR_YELLOW "WARNING: could not find %s - using default\n", sfx->soundName ); + return 0; + } + + return sfx - s_knownSfx; +} + +/* +===================== +S_BeginRegistration + +===================== +*/ +void S_Base_BeginRegistration( void ) { + s_soundMuted = qfalse; // we can play again + + if (s_numSfx == 0) { + SND_setup(); + + s_numSfx = 0; + Com_Memset( s_knownSfx, 0, sizeof( s_knownSfx ) ); + Com_Memset(sfxHash, 0, sizeof(sfx_t *)*LOOP_HASH); + + S_Base_RegisterSound("sound/feedback/hit.wav", qfalse); // changed to a sound in baseq3 + } +} + +void S_memoryLoad(sfx_t *sfx) { + // load the sound file + if ( !S_LoadSound ( sfx ) ) { +// Com_Printf( S_COLOR_YELLOW "WARNING: couldn't load sound: %s\n", sfx->soundName ); + sfx->defaultSound = qtrue; + } + sfx->inMemory = qtrue; +} + +//============================================================================= + +/* +================= +S_SpatializeOrigin + +Used for spatializing s_channels +================= +*/ +void S_SpatializeOrigin (vec3_t origin, int master_vol, int *left_vol, int *right_vol) +{ + vec_t dot; + vec_t dist; + vec_t lscale, rscale, scale; + vec3_t source_vec; + vec3_t vec; + + const float dist_mult = SOUND_ATTENUATE; + + // calculate stereo seperation and distance attenuation + VectorSubtract(origin, listener_origin, source_vec); + + dist = VectorNormalize(source_vec); + dist -= SOUND_FULLVOLUME; + if (dist < 0) + dist = 0; // close enough to be at full volume + dist *= dist_mult; // different attenuation levels + + VectorRotate( source_vec, listener_axis, vec ); + + dot = -vec[1]; + + if (dma.channels == 1) + { // no attenuation = no spatialization + rscale = 1.0; + lscale = 1.0; + } + else + { + rscale = 0.5 * (1.0 + dot); + lscale = 0.5 * (1.0 - dot); + if ( rscale < 0 ) { + rscale = 0; + } + if ( lscale < 0 ) { + lscale = 0; + } + } + + // add in distance effect + scale = (1.0 - dist) * rscale; + *right_vol = (master_vol * scale); + if (*right_vol < 0) + *right_vol = 0; + + scale = (1.0 - dist) * lscale; + *left_vol = (master_vol * scale); + if (*left_vol < 0) + *left_vol = 0; +} + +// ======================================================================= +// Start a sound effect +// ======================================================================= + +/* +==================== +S_StartSound + +Validates the parms and ques the sound up +if pos is NULL, the sound will be dynamically sourced from the entity +Entchannel 0 will never override a playing sound +==================== +*/ +void S_Base_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { + channel_t *ch; + sfx_t *sfx; + int i, oldest, chosen, time; + int inplay, allowed; + + if ( !s_soundStarted || s_soundMuted ) { + return; + } + + if ( !origin && ( entityNum < 0 || entityNum > MAX_GENTITIES ) ) { + Com_Error( ERR_DROP, "S_StartSound: bad entitynum %i", entityNum ); + } + + if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { + Com_Printf( S_COLOR_YELLOW "S_StartSound: handle %i out of range\n", sfxHandle ); + return; + } + + sfx = &s_knownSfx[ sfxHandle ]; + + if (sfx->inMemory == qfalse) { + S_memoryLoad(sfx); + } + + if ( s_show->integer == 1 ) { + Com_Printf( "%i : %s\n", s_paintedtime, sfx->soundName ); + } + + time = Com_Milliseconds(); + +// Com_Printf("playing %s\n", sfx->soundName); + // pick a channel to play on + + allowed = 4; + if (entityNum == listener_number) { + allowed = 8; + } + + ch = s_channels; + inplay = 0; + for ( i = 0; i < MAX_CHANNELS ; i++, ch++ ) { + if (ch[i].entnum == entityNum && ch[i].thesfx == sfx) { + if (time - ch[i].allocTime < 50) { +// if (Cvar_VariableValue( "cg_showmiss" )) { +// Com_Printf("double sound start\n"); +// } + return; + } + inplay++; + } + } + + if (inplay>allowed) { + return; + } + + sfx->lastTimeUsed = time; + + ch = S_ChannelMalloc(); // entityNum, entchannel); + if (!ch) { + ch = s_channels; + + oldest = sfx->lastTimeUsed; + chosen = -1; + for ( i = 0 ; i < MAX_CHANNELS ; i++, ch++ ) { + if (ch->entnum != listener_number && ch->entnum == entityNum && ch->allocTimeentchannel != CHAN_ANNOUNCER) { + oldest = ch->allocTime; + chosen = i; + } + } + if (chosen == -1) { + ch = s_channels; + for ( i = 0 ; i < MAX_CHANNELS ; i++, ch++ ) { + if (ch->entnum != listener_number && ch->allocTimeentchannel != CHAN_ANNOUNCER) { + oldest = ch->allocTime; + chosen = i; + } + } + if (chosen == -1) { + if (ch->entnum == listener_number) { + for ( i = 0 ; i < MAX_CHANNELS ; i++, ch++ ) { + if (ch->allocTimeallocTime; + chosen = i; + } + } + } + if (chosen == -1) { + Com_DPrintf("dropping sound\n"); + return; + } + } + } + ch = &s_channels[chosen]; + ch->allocTime = sfx->lastTimeUsed; + } + + if (origin) { + VectorCopy (origin, ch->origin); + ch->fixed_origin = qtrue; + } else { + ch->fixed_origin = qfalse; + } + + ch->master_vol = 127; + ch->entnum = entityNum; + ch->thesfx = sfx; + ch->startSample = START_SAMPLE_IMMEDIATE; + ch->entchannel = entchannel; + ch->leftvol = ch->master_vol; // these will get calced at next spatialize + ch->rightvol = ch->master_vol; // unless the game isn't running + ch->doppler = qfalse; +} + + +/* +================== +S_StartLocalSound +================== +*/ +void S_Base_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { + if ( !s_soundStarted || s_soundMuted ) { + return; + } + + if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { + Com_Printf( S_COLOR_YELLOW "S_StartLocalSound: handle %i out of range\n", sfxHandle ); + return; + } + + S_Base_StartSound (NULL, listener_number, channelNum, sfxHandle ); +} + + +/* +================== +S_ClearSoundBuffer + +If we are about to perform file access, clear the buffer +so sound doesn't stutter. +================== +*/ +void S_Base_ClearSoundBuffer( void ) { + int clear; + + if (!s_soundStarted) + return; + + // stop looping sounds + Com_Memset(loopSounds, 0, MAX_GENTITIES*sizeof(loopSound_t)); + Com_Memset(loop_channels, 0, MAX_CHANNELS*sizeof(channel_t)); + numLoopChannels = 0; + + S_ChannelSetup(); + + s_rawend = 0; + + if (dma.samplebits == 8) + clear = 0x80; + else + clear = 0; + + SNDDMA_BeginPainting (); + if (dma.buffer) + // TTimo: due to a particular bug workaround in linux sound code, + // have to optionally use a custom C implementation of Com_Memset + // not affecting win32, we have #define Snd_Memset Com_Memset + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371 + Snd_Memset(dma.buffer, clear, dma.samples * dma.samplebits/8); + SNDDMA_Submit (); +} + +/* +================== +S_StopAllSounds +================== +*/ +void S_Base_StopAllSounds(void) { + if ( !s_soundStarted ) { + return; + } + + // stop the background music + S_Base_StopBackgroundTrack(); + + S_Base_ClearSoundBuffer (); +} + +/* +============================================================== + +continuous looping sounds are added each frame + +============================================================== +*/ + +void S_Base_StopLoopingSound(int entityNum) { + loopSounds[entityNum].active = qfalse; +// loopSounds[entityNum].sfx = 0; + loopSounds[entityNum].kill = qfalse; +} + +/* +================== +S_ClearLoopingSounds + +================== +*/ +void S_Base_ClearLoopingSounds( qboolean killall ) { + int i; + for ( i = 0 ; i < MAX_GENTITIES ; i++) { + if (killall || loopSounds[i].kill == qtrue || (loopSounds[i].sfx && loopSounds[i].sfx->soundLength == 0)) { + loopSounds[i].kill = qfalse; + S_Base_StopLoopingSound(i); + } + } + numLoopChannels = 0; +} + +/* +================== +S_AddLoopingSound + +Called during entity generation for a frame +Include velocity in case I get around to doing doppler... +================== +*/ +void S_Base_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle ) { + sfx_t *sfx; + + if ( !s_soundStarted || s_soundMuted ) { + return; + } + + if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { + Com_Printf( S_COLOR_YELLOW "S_AddLoopingSound: handle %i out of range\n", sfxHandle ); + return; + } + + sfx = &s_knownSfx[ sfxHandle ]; + + if (sfx->inMemory == qfalse) { + S_memoryLoad(sfx); + } + + if ( !sfx->soundLength ) { + Com_Error( ERR_DROP, "%s has length 0", sfx->soundName ); + } + + VectorCopy( origin, loopSounds[entityNum].origin ); + VectorCopy( velocity, loopSounds[entityNum].velocity ); + loopSounds[entityNum].active = qtrue; + loopSounds[entityNum].kill = qtrue; + loopSounds[entityNum].doppler = qfalse; + loopSounds[entityNum].oldDopplerScale = 1.0; + loopSounds[entityNum].dopplerScale = 1.0; + loopSounds[entityNum].sfx = sfx; + + if (s_doppler->integer && VectorLengthSquared(velocity)>0.0) { + vec3_t out; + float lena, lenb; + + loopSounds[entityNum].doppler = qtrue; + lena = DistanceSquared(loopSounds[listener_number].origin, loopSounds[entityNum].origin); + VectorAdd(loopSounds[entityNum].origin, loopSounds[entityNum].velocity, out); + lenb = DistanceSquared(loopSounds[listener_number].origin, out); + if ((loopSounds[entityNum].framenum+1) != cls.framecount) { + loopSounds[entityNum].oldDopplerScale = 1.0; + } else { + loopSounds[entityNum].oldDopplerScale = loopSounds[entityNum].dopplerScale; + } + loopSounds[entityNum].dopplerScale = lenb/(lena*100); + if (loopSounds[entityNum].dopplerScale<=1.0) { + loopSounds[entityNum].doppler = qfalse; // don't bother doing the math + } else if (loopSounds[entityNum].dopplerScale>MAX_DOPPLER_SCALE) { + loopSounds[entityNum].dopplerScale = MAX_DOPPLER_SCALE; + } + } + + loopSounds[entityNum].framenum = cls.framecount; +} + +/* +================== +S_AddLoopingSound + +Called during entity generation for a frame +Include velocity in case I get around to doing doppler... +================== +*/ +void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle ) { + sfx_t *sfx; + + if ( !s_soundStarted || s_soundMuted ) { + return; + } + + if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) { + Com_Printf( S_COLOR_YELLOW "S_AddRealLoopingSound: handle %i out of range\n", sfxHandle ); + return; + } + + sfx = &s_knownSfx[ sfxHandle ]; + + if (sfx->inMemory == qfalse) { + S_memoryLoad(sfx); + } + + if ( !sfx->soundLength ) { + Com_Error( ERR_DROP, "%s has length 0", sfx->soundName ); + } + VectorCopy( origin, loopSounds[entityNum].origin ); + VectorCopy( velocity, loopSounds[entityNum].velocity ); + loopSounds[entityNum].sfx = sfx; + loopSounds[entityNum].active = qtrue; + loopSounds[entityNum].kill = qfalse; + loopSounds[entityNum].doppler = qfalse; +} + + + +/* +================== +S_AddLoopSounds + +Spatialize all of the looping sounds. +All sounds are on the same cycle, so any duplicates can just +sum up the channel multipliers. +================== +*/ +void S_AddLoopSounds (void) { + int i, j, time; + int left_total, right_total, left, right; + channel_t *ch; + loopSound_t *loop, *loop2; + static int loopFrame; + + + numLoopChannels = 0; + + time = Com_Milliseconds(); + + loopFrame++; + for ( i = 0 ; i < MAX_GENTITIES ; i++) { + loop = &loopSounds[i]; + if ( !loop->active || loop->mergeFrame == loopFrame ) { + continue; // already merged into an earlier sound + } + + if (loop->kill) { + S_SpatializeOrigin( loop->origin, 127, &left_total, &right_total); // 3d + } else { + S_SpatializeOrigin( loop->origin, 90, &left_total, &right_total); // sphere + } + + loop->sfx->lastTimeUsed = time; + + for (j=(i+1); j< MAX_GENTITIES ; j++) { + loop2 = &loopSounds[j]; + if ( !loop2->active || loop2->doppler || loop2->sfx != loop->sfx) { + continue; + } + loop2->mergeFrame = loopFrame; + + if (loop2->kill) { + S_SpatializeOrigin( loop2->origin, 127, &left, &right); // 3d + } else { + S_SpatializeOrigin( loop2->origin, 90, &left, &right); // sphere + } + + loop2->sfx->lastTimeUsed = time; + left_total += left; + right_total += right; + } + if (left_total == 0 && right_total == 0) { + continue; // not audible + } + + // allocate a channel + ch = &loop_channels[numLoopChannels]; + + if (left_total > 255) { + left_total = 255; + } + if (right_total > 255) { + right_total = 255; + } + + ch->master_vol = 127; + ch->leftvol = left_total; + ch->rightvol = right_total; + ch->thesfx = loop->sfx; + ch->doppler = loop->doppler; + ch->dopplerScale = loop->dopplerScale; + ch->oldDopplerScale = loop->oldDopplerScale; + numLoopChannels++; + if (numLoopChannels == MAX_CHANNELS) { + return; + } + } +} + +//============================================================================= + +/* +================= +S_ByteSwapRawSamples + +If raw data has been loaded in little endien binary form, this must be done. +If raw data was calculated, as with ADPCM, this should not be called. +================= +*/ +void S_ByteSwapRawSamples( int samples, int width, int s_channels, const byte *data ) { + int i; + + if ( width != 2 ) { + return; + } + if ( LittleShort( 256 ) == 256 ) { + return; + } + + if ( s_channels == 2 ) { + samples <<= 1; + } + for ( i = 0 ; i < samples ; i++ ) { + ((short *)data)[i] = LittleShort( ((short *)data)[i] ); + } +} + +portable_samplepair_t *S_GetRawSamplePointer( void ) { + return s_rawsamples; +} + +/* +============ +S_RawSamples + +Music streaming +============ +*/ +void S_Base_RawSamples( int samples, int rate, int width, int s_channels, const byte *data, float volume ) { + int i; + int src, dst; + float scale; + int intVolume; + + if ( !s_soundStarted || s_soundMuted ) { + return; + } + + intVolume = 256 * volume; + + if ( s_rawend < s_soundtime ) { + Com_DPrintf( "S_RawSamples: resetting minimum: %i < %i\n", s_rawend, s_soundtime ); + s_rawend = s_soundtime; + } + + scale = (float)rate / dma.speed; + +//Com_Printf ("%i < %i < %i\n", s_soundtime, s_paintedtime, s_rawend); + if (s_channels == 2 && width == 2) + { + if (scale == 1.0) + { // optimized case + for (i=0 ; i= samples) + break; + dst = s_rawend&(MAX_RAW_SAMPLES-1); + s_rawend++; + s_rawsamples[dst].left = ((short *)data)[src*2] * intVolume; + s_rawsamples[dst].right = ((short *)data)[src*2+1] * intVolume; + } + } + } + else if (s_channels == 1 && width == 2) + { + for (i=0 ; ; i++) + { + src = i*scale; + if (src >= samples) + break; + dst = s_rawend&(MAX_RAW_SAMPLES-1); + s_rawend++; + s_rawsamples[dst].left = ((short *)data)[src] * intVolume; + s_rawsamples[dst].right = ((short *)data)[src] * intVolume; + } + } + else if (s_channels == 2 && width == 1) + { + intVolume *= 256; + + for (i=0 ; ; i++) + { + src = i*scale; + if (src >= samples) + break; + dst = s_rawend&(MAX_RAW_SAMPLES-1); + s_rawend++; + s_rawsamples[dst].left = ((char *)data)[src*2] * intVolume; + s_rawsamples[dst].right = ((char *)data)[src*2+1] * intVolume; + } + } + else if (s_channels == 1 && width == 1) + { + intVolume *= 256; + + for (i=0 ; ; i++) + { + src = i*scale; + if (src >= samples) + break; + dst = s_rawend&(MAX_RAW_SAMPLES-1); + s_rawend++; + s_rawsamples[dst].left = (((byte *)data)[src]-128) * intVolume; + s_rawsamples[dst].right = (((byte *)data)[src]-128) * intVolume; + } + } + + if ( s_rawend > s_soundtime + MAX_RAW_SAMPLES ) { + Com_DPrintf( "S_RawSamples: overflowed %i > %i\n", s_rawend, s_soundtime ); + } +} + +//============================================================================= + +/* +===================== +S_UpdateEntityPosition + +let the sound system know where an entity currently is +====================== +*/ +void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { + if ( entityNum < 0 || entityNum > MAX_GENTITIES ) { + Com_Error( ERR_DROP, "S_UpdateEntityPosition: bad entitynum %i", entityNum ); + } + VectorCopy( origin, loopSounds[entityNum].origin ); +} + + +/* +============ +S_Respatialize + +Change the volumes of all the playing sounds for changes in their positions +============ +*/ +void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { + int i; + channel_t *ch; + vec3_t origin; + + if ( !s_soundStarted || s_soundMuted ) { + return; + } + + listener_number = entityNum; + VectorCopy(head, listener_origin); + VectorCopy(axis[0], listener_axis[0]); + VectorCopy(axis[1], listener_axis[1]); + VectorCopy(axis[2], listener_axis[2]); + + // update spatialization for dynamic sounds + ch = s_channels; + for ( i = 0 ; i < MAX_CHANNELS ; i++, ch++ ) { + if ( !ch->thesfx ) { + continue; + } + // anything coming from the view entity will always be full volume + if (ch->entnum == listener_number) { + ch->leftvol = ch->master_vol; + ch->rightvol = ch->master_vol; + } else { + if (ch->fixed_origin) { + VectorCopy( ch->origin, origin ); + } else { + VectorCopy( loopSounds[ ch->entnum ].origin, origin ); + } + + S_SpatializeOrigin (origin, ch->master_vol, &ch->leftvol, &ch->rightvol); + } + } + + // add loopsounds + S_AddLoopSounds (); +} + + +/* +======================== +S_ScanChannelStarts + +Returns qtrue if any new sounds were started since the last mix +======================== +*/ +qboolean S_ScanChannelStarts( void ) { + channel_t *ch; + int i; + qboolean newSamples; + + newSamples = qfalse; + ch = s_channels; + + for (i=0; ithesfx ) { + continue; + } + // if this channel was just started this frame, + // set the sample count to it begins mixing + // into the very first sample + if ( ch->startSample == START_SAMPLE_IMMEDIATE ) { + ch->startSample = s_paintedtime; + newSamples = qtrue; + continue; + } + + // if it is completely finished by now, clear it + if ( ch->startSample + (ch->thesfx->soundLength) <= s_paintedtime ) { + S_ChannelFree(ch); + } + } + + return newSamples; +} + +/* +============ +S_Update + +Called once each time through the main loop +============ +*/ +void S_Base_Update( void ) { + int i; + int total; + channel_t *ch; + + if ( !s_soundStarted || s_soundMuted ) { +// Com_DPrintf ("not started or muted\n"); + return; + } + + // + // debugging output + // + if ( s_show->integer == 2 ) { + total = 0; + ch = s_channels; + for (i=0 ; ithesfx && (ch->leftvol || ch->rightvol) ) { + Com_Printf ("%d %d %s\n", ch->leftvol, ch->rightvol, ch->thesfx->soundName); + total++; + } + } + + Com_Printf ("----(%i)---- painted: %i\n", total, s_paintedtime); + } + + // add raw data from streamed samples + S_UpdateBackgroundTrack(); + + // mix some sound + S_Update_(); +} + +void S_GetSoundtime(void) +{ + int samplepos; + static int buffers; + static int oldsamplepos; + int fullsamples; + + fullsamples = dma.samples / dma.channels; + + if( CL_VideoRecording( ) ) + { + s_soundtime += (int)ceil( dma.speed / cl_aviFrameRate->value ); + return; + } + + // it is possible to miscount buffers if it has wrapped twice between + // calls to S_Update. Oh well. + samplepos = SNDDMA_GetDMAPos(); + if (samplepos < oldsamplepos) + { + buffers++; // buffer wrapped + + if (s_paintedtime > 0x40000000) + { // time to chop things off to avoid 32 bit limits + buffers = 0; + s_paintedtime = fullsamples; + S_Base_StopAllSounds (); + } + } + oldsamplepos = samplepos; + + s_soundtime = buffers*fullsamples + samplepos/dma.channels; + +#if 0 +// check to make sure that we haven't overshot + if (s_paintedtime < s_soundtime) + { + Com_DPrintf ("S_Update_ : overflow\n"); + s_paintedtime = s_soundtime; + } +#endif + + if ( dma.submission_chunk < 256 ) { + s_paintedtime = s_soundtime + s_mixPreStep->value * dma.speed; + } else { + s_paintedtime = s_soundtime + dma.submission_chunk; + } +} + + +void S_Update_(void) { + unsigned endtime; + int samps; + static float lastTime = 0.0f; + float ma, op; + float thisTime, sane; + static int ot = -1; + + if ( !s_soundStarted || s_soundMuted ) { + return; + } + + thisTime = Com_Milliseconds(); + + // Updates s_soundtime + S_GetSoundtime(); + + if (s_soundtime == ot) { + return; + } + ot = s_soundtime; + + // clear any sound effects that end before the current time, + // and start any new sounds + S_ScanChannelStarts(); + + sane = thisTime - lastTime; + if (sane<11) { + sane = 11; // 85hz + } + + ma = s_mixahead->value * dma.speed; + op = s_mixPreStep->value + sane*dma.speed*0.01; + + if (op < ma) { + ma = op; + } + + // mix ahead of current position + endtime = s_soundtime + ma; + + // mix to an even submission block size + endtime = (endtime + dma.submission_chunk-1) + & ~(dma.submission_chunk-1); + + // never mix more than the complete buffer + samps = dma.samples >> (dma.channels-1); + if (endtime - s_soundtime > samps) + endtime = s_soundtime + samps; + + + + SNDDMA_BeginPainting (); + + S_PaintChannels (endtime); + + SNDDMA_Submit (); + + lastTime = thisTime; +} + + + +/* +=============================================================================== + +background music functions + +=============================================================================== +*/ + +/* +====================== +S_StopBackgroundTrack +====================== +*/ +void S_Base_StopBackgroundTrack( void ) { + if(!s_backgroundStream) + return; + S_CodecCloseStream(s_backgroundStream); + s_backgroundStream = NULL; + s_rawend = 0; +} + +/* +====================== +S_StartBackgroundTrack +====================== +*/ +void S_Base_StartBackgroundTrack( const char *intro, const char *loop ){ + if ( !intro ) { + intro = ""; + } + if ( !loop || !loop[0] ) { + loop = intro; + } + Com_DPrintf( "S_StartBackgroundTrack( %s, %s )\n", intro, loop ); + + if ( !intro[0] ) { + return; + } + + if( !loop ) { + s_backgroundLoop[0] = 0; + } else { + Q_strncpyz( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) ); + } + + // close the background track, but DON'T reset s_rawend + // if restarting the same back ground track + if(s_backgroundStream) + { + S_CodecCloseStream(s_backgroundStream); + s_backgroundStream = NULL; + } + + // Open stream + s_backgroundStream = S_CodecOpenStream(intro); + if(!s_backgroundStream) { + Com_Printf( S_COLOR_YELLOW "WARNING: couldn't open music file %s\n", intro ); + return; + } + + if(s_backgroundStream->info.channels != 2 || s_backgroundStream->info.rate != 22050) { + Com_Printf(S_COLOR_YELLOW "WARNING: music file %s is not 22k stereo\n", intro ); + } +} + +/* +====================== +S_UpdateBackgroundTrack +====================== +*/ +void S_UpdateBackgroundTrack( void ) { + int bufferSamples; + int fileSamples; + byte raw[30000]; // just enough to fit in a mac stack frame + int fileBytes; + int r; + static float musicVolume = 0.5f; + + if(!s_backgroundStream) { + return; + } + + // graeme see if this is OK + musicVolume = (musicVolume + (s_musicVolume->value * 2))/4.0f; + + // don't bother playing anything if musicvolume is 0 + if ( musicVolume <= 0 ) { + return; + } + + // see how many samples should be copied into the raw buffer + if ( s_rawend < s_soundtime ) { + s_rawend = s_soundtime; + } + + while ( s_rawend < s_soundtime + MAX_RAW_SAMPLES ) { + bufferSamples = MAX_RAW_SAMPLES - (s_rawend - s_soundtime); + + // decide how much data needs to be read from the file + fileSamples = bufferSamples * s_backgroundStream->info.rate / dma.speed; + + // our max buffer size + fileBytes = fileSamples * (s_backgroundStream->info.width * s_backgroundStream->info.channels); + if ( fileBytes > sizeof(raw) ) { + fileBytes = sizeof(raw); + fileSamples = fileBytes / (s_backgroundStream->info.width * s_backgroundStream->info.channels); + } + + // Read + r = S_CodecReadStream(s_backgroundStream, fileBytes, raw); + if(r < fileBytes) + { + fileBytes = r; + fileSamples = r / (s_backgroundStream->info.width * s_backgroundStream->info.channels); + } + + if(r > 0) + { + // add to raw buffer + S_Base_RawSamples( fileSamples, s_backgroundStream->info.rate, + s_backgroundStream->info.width, s_backgroundStream->info.channels, raw, musicVolume ); + } + else + { + // loop + if(s_backgroundLoop[0]) + { + S_CodecCloseStream(s_backgroundStream); + s_backgroundStream = NULL; + S_Base_StartBackgroundTrack( s_backgroundLoop, s_backgroundLoop ); + if(!s_backgroundStream) + return; + } + else + { + S_Base_StopBackgroundTrack(); + return; + } + } + + } +} + + +/* +====================== +S_FreeOldestSound +====================== +*/ + +void S_FreeOldestSound( void ) { + int i, oldest, used; + sfx_t *sfx; + sndBuffer *buffer, *nbuffer; + + oldest = Com_Milliseconds(); + used = 0; + + for (i=1 ; i < s_numSfx ; i++) { + sfx = &s_knownSfx[i]; + if (sfx->inMemory && sfx->lastTimeUsedlastTimeUsed; + } + } + + sfx = &s_knownSfx[used]; + + Com_DPrintf("S_FreeOldestSound: freeing sound %s\n", sfx->soundName); + + buffer = sfx->soundData; + while(buffer != NULL) { + nbuffer = buffer->next; + SND_free(buffer); + buffer = nbuffer; + } + sfx->inMemory = qfalse; + sfx->soundData = NULL; +} + +// ======================================================================= +// Shutdown sound engine +// ======================================================================= + +void S_Base_Shutdown( void ) { + if ( !s_soundStarted ) { + return; + } + + SNDDMA_Shutdown(); + + s_soundStarted = 0; + + Cmd_RemoveCommand("s_info"); +} + +/* +================ +S_Init +================ +*/ +qboolean S_Base_Init( soundInterface_t *si ) { + qboolean r; + + if( !si ) { + return qfalse; + } + + s_khz = Cvar_Get ("s_khz", "22", CVAR_ARCHIVE); + s_mixahead = Cvar_Get ("s_mixahead", "0.2", CVAR_ARCHIVE); + s_mixPreStep = Cvar_Get ("s_mixPreStep", "0.05", CVAR_ARCHIVE); + s_show = Cvar_Get ("s_show", "0", CVAR_CHEAT); + s_testsound = Cvar_Get ("s_testsound", "0", CVAR_CHEAT); + + r = SNDDMA_Init(); + + if ( r ) { + s_soundStarted = 1; + s_soundMuted = 1; +// s_numSfx = 0; + + Com_Memset(sfxHash, 0, sizeof(sfx_t *)*LOOP_HASH); + + s_soundtime = 0; + s_paintedtime = 0; + + S_Base_StopAllSounds( ); + } else { + return qfalse; + } + + si->Shutdown = S_Base_Shutdown; + si->StartSound = S_Base_StartSound; + si->StartLocalSound = S_Base_StartLocalSound; + si->StartBackgroundTrack = S_Base_StartBackgroundTrack; + si->StopBackgroundTrack = S_Base_StopBackgroundTrack; + si->RawSamples = S_Base_RawSamples; + si->StopAllSounds = S_Base_StopAllSounds; + si->ClearLoopingSounds = S_Base_ClearLoopingSounds; + si->AddLoopingSound = S_Base_AddLoopingSound; + si->AddRealLoopingSound = S_Base_AddRealLoopingSound; + si->StopLoopingSound = S_Base_StopLoopingSound; + si->Respatialize = S_Base_Respatialize; + si->UpdateEntityPosition = S_Base_UpdateEntityPosition; + si->Update = S_Base_Update; + si->DisableSounds = S_Base_DisableSounds; + si->BeginRegistration = S_Base_BeginRegistration; + si->RegisterSound = S_Base_RegisterSound; + si->ClearSoundBuffer = S_Base_ClearSoundBuffer; + si->SoundInfo = S_Base_SoundInfo; + si->SoundList = S_Base_SoundList; + + return qtrue; +} \ No newline at end of file diff --git a/src/client/snd_local.h b/src/client/snd_local.h new file mode 100644 index 0000000..45a5779 --- /dev/null +++ b/src/client/snd_local.h @@ -0,0 +1,244 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// snd_local.h -- private sound definations + + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" +#include "snd_public.h" + +#define PAINTBUFFER_SIZE 4096 // this is in samples + +#define SND_CHUNK_SIZE 1024 // samples +#define SND_CHUNK_SIZE_FLOAT (SND_CHUNK_SIZE/2) // floats +#define SND_CHUNK_SIZE_BYTE (SND_CHUNK_SIZE*2) // floats + +typedef struct { + int left; // the final values will be clamped to +/- 0x00ffff00 and shifted down + int right; +} portable_samplepair_t; + +typedef struct adpcm_state { + short sample; /* Previous output value */ + char index; /* Index into stepsize table */ +} adpcm_state_t; + +typedef struct sndBuffer_s { + short sndChunk[SND_CHUNK_SIZE]; + struct sndBuffer_s *next; + int size; + adpcm_state_t adpcm; +} sndBuffer; + +typedef struct sfx_s { + sndBuffer *soundData; + qboolean defaultSound; // couldn't be loaded, so use buzz + qboolean inMemory; // not in Memory + qboolean soundCompressed; // not in Memory + int soundCompressionMethod; + int soundLength; + char soundName[MAX_QPATH]; + int lastTimeUsed; + struct sfx_s *next; +} sfx_t; + +typedef struct { + int channels; + int samples; // mono samples in buffer + int submission_chunk; // don't mix less than this # + int samplebits; + int speed; + byte *buffer; +} dma_t; + +#define START_SAMPLE_IMMEDIATE 0x7fffffff + +#define MAX_DOPPLER_SCALE 50.0f //arbitrary + +typedef struct loopSound_s { + vec3_t origin; + vec3_t velocity; + sfx_t *sfx; + int mergeFrame; + qboolean active; + qboolean kill; + qboolean doppler; + float dopplerScale; + float oldDopplerScale; + int framenum; +} loopSound_t; + +typedef struct +{ + int allocTime; + int startSample; // START_SAMPLE_IMMEDIATE = set immediately on next mix + int entnum; // to allow overriding a specific sound + int entchannel; // to allow overriding a specific sound + int leftvol; // 0-255 volume after spatialization + int rightvol; // 0-255 volume after spatialization + int master_vol; // 0-255 volume before spatialization + float dopplerScale; + float oldDopplerScale; + vec3_t origin; // only use if fixed_origin is set + qboolean fixed_origin; // use origin instead of fetching entnum's origin + sfx_t *thesfx; // sfx structure + qboolean doppler; +} channel_t; + + +#define WAV_FORMAT_PCM 1 + + +typedef struct { + int format; + int rate; + int width; + int channels; + int samples; + int dataofs; // chunk starts this many bytes from file start +} wavinfo_t; + +// Interface between Q3 sound "api" and the sound backend +typedef struct +{ + void (*Shutdown)(void); + void (*StartSound)( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); + void (*StartLocalSound)( sfxHandle_t sfx, int channelNum ); + void (*StartBackgroundTrack)( const char *intro, const char *loop ); + void (*StopBackgroundTrack)( void ); + void (*RawSamples)(int samples, int rate, int width, int channels, const byte *data, float volume); + void (*StopAllSounds)( void ); + void (*ClearLoopingSounds)( qboolean killall ); + void (*AddLoopingSound)( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ); + void (*AddRealLoopingSound)( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ); + void (*StopLoopingSound)(int entityNum ); + void (*Respatialize)( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ); + void (*UpdateEntityPosition)( int entityNum, const vec3_t origin ); + void (*Update)( void ); + void (*DisableSounds)( void ); + void (*BeginRegistration)( void ); + sfxHandle_t (*RegisterSound)( const char *sample, qboolean compressed ); + void (*ClearSoundBuffer)( void ); + void (*SoundInfo)( void ); + void (*SoundList)( void ); +} soundInterface_t; + + +/* +==================================================================== + + SYSTEM SPECIFIC FUNCTIONS + +==================================================================== +*/ + +// initializes cycling through a DMA buffer and returns information on it +qboolean SNDDMA_Init(void); + +// gets the current DMA position +int SNDDMA_GetDMAPos(void); + +// shutdown the DMA xfer. +void SNDDMA_Shutdown(void); + +void SNDDMA_BeginPainting (void); + +void SNDDMA_Submit(void); + +//==================================================================== + +#define MAX_CHANNELS 96 + +extern channel_t s_channels[MAX_CHANNELS]; +extern channel_t loop_channels[MAX_CHANNELS]; +extern int numLoopChannels; + +extern int s_paintedtime; +extern int s_rawend; +extern vec3_t listener_forward; +extern vec3_t listener_right; +extern vec3_t listener_up; +extern dma_t dma; + +#define MAX_RAW_SAMPLES 16384 +extern portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES]; + +extern cvar_t *s_volume; +extern cvar_t *s_musicVolume; +extern cvar_t *s_doppler; + +extern cvar_t *s_testsound; + +qboolean S_LoadSound( sfx_t *sfx ); + +void SND_free(sndBuffer *v); +sndBuffer* SND_malloc( void ); +void SND_setup( void ); + +void S_PaintChannels(int endtime); + +void S_memoryLoad(sfx_t *sfx); +portable_samplepair_t *S_GetRawSamplePointer( void ); + +// spatializes a channel +void S_Spatialize(channel_t *ch); + +// adpcm functions +int S_AdpcmMemoryNeeded( const wavinfo_t *info ); +void S_AdpcmEncodeSound( sfx_t *sfx, short *samples ); +void S_AdpcmGetSamples(sndBuffer *chunk, short *to); + +// wavelet function + +#define SENTINEL_MULAW_ZERO_RUN 127 +#define SENTINEL_MULAW_FOUR_BIT_RUN 126 + +void S_FreeOldestSound( void ); + +#define NXStream byte + +void encodeWavelet(sfx_t *sfx, short *packets); +void decodeWavelet( sndBuffer *stream, short *packets); + +void encodeMuLaw( sfx_t *sfx, short *packets); +extern short mulawToShort[256]; + +extern short *sfxScratchBuffer; +extern sfx_t *sfxScratchPointer; +extern int sfxScratchIndex; + +qboolean S_Base_Init( soundInterface_t *si ); + +// OpenAL stuff +typedef enum +{ + SRCPRI_AMBIENT = 0, // Ambient sound effects + SRCPRI_ENTITY, // Entity sound effects + SRCPRI_ONESHOT, // One-shot sounds + SRCPRI_LOCAL, // Local sounds + SRCPRI_STREAM // Streams (music, cutscenes) +} alSrcPriority_t; + +typedef int srcHandle_t; + +qboolean S_AL_Init( soundInterface_t *si ); diff --git a/src/client/snd_main.c b/src/client/snd_main.c new file mode 100644 index 0000000..eb31f2d --- /dev/null +++ b/src/client/snd_main.c @@ -0,0 +1,438 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "client.h" +#include "snd_codec.h" +#include "snd_local.h" +#include "snd_public.h" + +cvar_t *s_volume; +cvar_t *s_musicVolume; +cvar_t *s_doppler; +cvar_t *s_backend; + +static soundInterface_t si; + +/* +================= +S_ValidateInterface +================= +*/ +static qboolean S_ValidSoundInterface( soundInterface_t *si ) +{ + if( !si->Shutdown ) return qfalse; + if( !si->StartSound ) return qfalse; + if( !si->StartLocalSound ) return qfalse; + if( !si->StartBackgroundTrack ) return qfalse; + if( !si->StopBackgroundTrack ) return qfalse; + if( !si->RawSamples ) return qfalse; + if( !si->StopAllSounds ) return qfalse; + if( !si->ClearLoopingSounds ) return qfalse; + if( !si->AddLoopingSound ) return qfalse; + if( !si->AddRealLoopingSound ) return qfalse; + if( !si->StopLoopingSound ) return qfalse; + if( !si->Respatialize ) return qfalse; + if( !si->UpdateEntityPosition ) return qfalse; + if( !si->Update ) return qfalse; + if( !si->DisableSounds ) return qfalse; + if( !si->BeginRegistration ) return qfalse; + if( !si->RegisterSound ) return qfalse; + if( !si->ClearSoundBuffer ) return qfalse; + if( !si->SoundInfo ) return qfalse; + if( !si->SoundList ) return qfalse; + + return qtrue; +} + +/* +================= +S_StartSound +================= +*/ +void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ) +{ + if( si.StartSound ) { + si.StartSound( origin, entnum, entchannel, sfx ); + } +} + +/* +================= +S_StartLocalSound +================= +*/ +void S_StartLocalSound( sfxHandle_t sfx, int channelNum ) +{ + if( si.StartLocalSound ) { + si.StartLocalSound( sfx, channelNum ); + } +} + +/* +================= +S_StartBackgroundTrack +================= +*/ +void S_StartBackgroundTrack( const char *intro, const char *loop ) +{ + if( si.StartBackgroundTrack ) { + si.StartBackgroundTrack( intro, loop ); + } +} + +/* +================= +S_StopBackgroundTrack +================= +*/ +void S_StopBackgroundTrack( void ) +{ + if( si.StopBackgroundTrack ) { + si.StopBackgroundTrack( ); + } +} + +/* +================= +S_RawSamples +================= +*/ +void S_RawSamples (int samples, int rate, int width, int channels, + const byte *data, float volume) +{ + if( si.RawSamples ) { + si.RawSamples( samples, rate, width, channels, data, volume ); + } +} + +/* +================= +S_StopAllSounds +================= +*/ +void S_StopAllSounds( void ) +{ + if( si.StopAllSounds ) { + si.StopAllSounds( ); + } +} + +/* +================= +S_ClearLoopingSounds +================= +*/ +void S_ClearLoopingSounds( qboolean killall ) +{ + if( si.ClearLoopingSounds ) { + si.ClearLoopingSounds( killall ); + } +} + +/* +================= +S_AddLoopingSound +================= +*/ +void S_AddLoopingSound( int entityNum, const vec3_t origin, + const vec3_t velocity, sfxHandle_t sfx ) +{ + if( si.AddLoopingSound ) { + si.AddLoopingSound( entityNum, origin, velocity, sfx ); + } +} + +/* +================= +S_AddRealLoopingSound +================= +*/ +void S_AddRealLoopingSound( int entityNum, const vec3_t origin, + const vec3_t velocity, sfxHandle_t sfx ) +{ + if( si.AddRealLoopingSound ) { + si.AddRealLoopingSound( entityNum, origin, velocity, sfx ); + } +} + +/* +================= +S_StopLoopingSound +================= +*/ +void S_StopLoopingSound( int entityNum ) +{ + if( si.StopLoopingSound ) { + si.StopLoopingSound( entityNum ); + } +} + +/* +================= +S_Respatialize +================= +*/ +void S_Respatialize( int entityNum, const vec3_t origin, + vec3_t axis[3], int inwater ) +{ + if( si.Respatialize ) { + si.Respatialize( entityNum, origin, axis, inwater ); + } +} + +/* +================= +S_UpdateEntityPosition +================= +*/ +void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) +{ + if( si.UpdateEntityPosition ) { + si.UpdateEntityPosition( entityNum, origin ); + } +} + +/* +================= +S_Update +================= +*/ +void S_Update( void ) +{ + if( si.Update ) { + si.Update( ); + } +} + +/* +================= +S_DisableSounds +================= +*/ +void S_DisableSounds( void ) +{ + if( si.DisableSounds ) { + si.DisableSounds( ); + } +} + +/* +================= +S_BeginRegistration +================= +*/ +void S_BeginRegistration( void ) +{ + if( si.BeginRegistration ) { + si.BeginRegistration( ); + } +} + +/* +================= +S_RegisterSound +================= +*/ +sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed ) +{ + if( si.RegisterSound ) { + return si.RegisterSound( sample, compressed ); + } else { + return 0; + } +} + +/* +================= +S_ClearSoundBuffer +================= +*/ +void S_ClearSoundBuffer( void ) +{ + if( si.ClearSoundBuffer ) { + si.ClearSoundBuffer( ); + } +} + +/* +================= +S_SoundInfo +================= +*/ +void S_SoundInfo( void ) +{ + if( si.SoundInfo ) { + si.SoundInfo( ); + } +} + +/* +================= +S_SoundList +================= +*/ +void S_SoundList( void ) +{ + if( si.SoundList ) { + si.SoundList( ); + } +} + +//============================================================================= + +/* +================= +S_Play_f +================= +*/ +void S_Play_f( void ) { + int i; + sfxHandle_t h; + char name[256]; + + if( !si.RegisterSound || !si.StartLocalSound ) { + return; + } + + i = 1; + while ( i [loopfile]\n"); + return; + } + +} + +//============================================================================= + +/* +================= +S_Init +================= +*/ +void S_Init( void ) +{ + cvar_t *cv; + qboolean started = qfalse; + + Com_Printf( "------ Initializing Sound ------\n" ); + + s_volume = Cvar_Get( "s_volume", "0.8", CVAR_ARCHIVE ); + s_musicVolume = Cvar_Get( "s_musicvolume", "0.25", CVAR_ARCHIVE ); + s_doppler = Cvar_Get( "s_doppler", "1", CVAR_ARCHIVE ); + s_backend = Cvar_Get( "s_backend", "", CVAR_ROM ); + + cv = Cvar_Get( "s_initsound", "1", 0 ); + if( !cv->integer ) { + Com_Printf( "Sound disabled.\n" ); + } else { + + S_CodecInit( ); + + Cmd_AddCommand( "play", S_Play_f ); + Cmd_AddCommand( "music", S_Music_f ); + Cmd_AddCommand( "s_list", S_SoundList ); + Cmd_AddCommand( "s_stop", S_StopAllSounds ); + Cmd_AddCommand( "s_info", S_SoundInfo ); + + cv = Cvar_Get( "s_useOpenAL", "0", CVAR_ARCHIVE ); + if( cv->integer ) { + //OpenAL + started = S_AL_Init( &si ); + Cvar_Set( "s_backend", "OpenAL" ); + } + + if( !started ) { + started = S_Base_Init( &si ); + Cvar_Set( "s_backend", "base" ); + } + + if( started ) { + if( !S_ValidSoundInterface( &si ) ) { + Com_Error( ERR_FATAL, "Sound interface invalid." ); + } + + S_SoundInfo( ); + Com_Printf( "Sound initialization successful.\n" ); + } else { + Com_Printf( "Sound initialization failed.\n" ); + } + } + + Com_Printf( "--------------------------------\n"); +} + +/* +================= +S_Shutdown +================= +*/ +void S_Shutdown( void ) +{ + if( si.Shutdown ) { + si.Shutdown( ); + } + + Com_Memset( &si, 0, sizeof( soundInterface_t ) ); + + Cmd_RemoveCommand( "play" ); + Cmd_RemoveCommand( "music"); + Cmd_RemoveCommand( "s_list" ); + Cmd_RemoveCommand( "s_stop" ); + Cmd_RemoveCommand( "s_info" ); + + S_CodecShutdown( ); +} + diff --git a/src/client/snd_mem.c b/src/client/snd_mem.c new file mode 100644 index 0000000..decab20 --- /dev/null +++ b/src/client/snd_mem.c @@ -0,0 +1,266 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/***************************************************************************** + * name: snd_mem.c + * + * desc: sound caching + * + * $Archive: /MissionPack/code/client/snd_mem.c $ + * + *****************************************************************************/ + +#include "snd_local.h" +#include "snd_codec.h" + +#define DEF_COMSOUNDMEGS "8" + +/* +=============================================================================== + +memory management + +=============================================================================== +*/ + +static sndBuffer *buffer = NULL; +static sndBuffer *freelist = NULL; +static int inUse = 0; +static int totalInUse = 0; + +short *sfxScratchBuffer = NULL; +sfx_t *sfxScratchPointer = NULL; +int sfxScratchIndex = 0; + +void SND_free(sndBuffer *v) { + *(sndBuffer **)v = freelist; + freelist = (sndBuffer*)v; + inUse += sizeof(sndBuffer); +} + +sndBuffer* SND_malloc(void) { + sndBuffer *v; +redo: + if (freelist == NULL) { + S_FreeOldestSound(); + goto redo; + } + + inUse -= sizeof(sndBuffer); + totalInUse += sizeof(sndBuffer); + + v = freelist; + freelist = *(sndBuffer **)freelist; + v->next = NULL; + return v; +} + +void SND_setup(void) { + sndBuffer *p, *q; + cvar_t *cv; + int scs; + + cv = Cvar_Get( "com_soundMegs", DEF_COMSOUNDMEGS, CVAR_LATCH | CVAR_ARCHIVE ); + + scs = (cv->integer*1536); + + buffer = malloc(scs*sizeof(sndBuffer) ); + // allocate the stack based hunk allocator + sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeof(short) * 4); + sfxScratchPointer = NULL; + + inUse = scs*sizeof(sndBuffer); + p = buffer;; + q = p + scs; + while (--q > p) + *(sndBuffer **)q = q-1; + + *(sndBuffer **)q = NULL; + freelist = p + scs - 1; + + Com_Printf("Sound memory manager started\n"); +} + +/* +================ +ResampleSfx + +resample / decimate to the current source rate +================ +*/ +static void ResampleSfx( sfx_t *sfx, int inrate, int inwidth, byte *data, qboolean compressed ) { + int outcount; + int srcsample; + float stepscale; + int i; + int sample, samplefrac, fracstep; + int part; + sndBuffer *chunk; + + stepscale = (float)inrate / dma.speed; // this is usually 0.5, 1, or 2 + + outcount = sfx->soundLength / stepscale; + sfx->soundLength = outcount; + + samplefrac = 0; + fracstep = stepscale * 256; + chunk = sfx->soundData; + + for (i=0 ; i> 8; + samplefrac += fracstep; + if( inwidth == 2 ) { + sample = ( ((short *)data)[srcsample] ); + } else { + sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8; + } + part = (i&(SND_CHUNK_SIZE-1)); + if (part == 0) { + sndBuffer *newchunk; + newchunk = SND_malloc(); + if (chunk == NULL) { + sfx->soundData = newchunk; + } else { + chunk->next = newchunk; + } + chunk = newchunk; + } + + chunk->sndChunk[part] = sample; + } +} + +/* +================ +ResampleSfx + +resample / decimate to the current source rate +================ +*/ +static int ResampleSfxRaw( short *sfx, int inrate, int inwidth, int samples, byte *data ) { + int outcount; + int srcsample; + float stepscale; + int i; + int sample, samplefrac, fracstep; + + stepscale = (float)inrate / dma.speed; // this is usually 0.5, 1, or 2 + + outcount = samples / stepscale; + + samplefrac = 0; + fracstep = stepscale * 256; + + for (i=0 ; i> 8; + samplefrac += fracstep; + if( inwidth == 2 ) { + sample = LittleShort ( ((short *)data)[srcsample] ); + } else { + sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8; + } + sfx[i] = sample; + } + return outcount; +} + +//============================================================================= + +/* +============== +S_LoadSound + +The filename may be different than sfx->name in the case +of a forced fallback of a player specific sound +============== +*/ +qboolean S_LoadSound( sfx_t *sfx ) +{ + byte *data; + short *samples; + snd_info_t info; +// int size; + + // player specific sounds are never directly loaded + if ( sfx->soundName[0] == '*') { + return qfalse; + } + + // load it in + data = S_CodecLoad(sfx->soundName, &info); + if(!data) + return qfalse; + + if ( info.width == 1 ) { + Com_DPrintf(S_COLOR_YELLOW "WARNING: %s is a 8 bit wav file\n", sfx->soundName); + } + + if ( info.rate != 22050 ) { + Com_DPrintf(S_COLOR_YELLOW "WARNING: %s is not a 22kHz wav file\n", sfx->soundName); + } + + samples = Hunk_AllocateTempMemory(info.samples * sizeof(short) * 2); + + sfx->lastTimeUsed = Com_Milliseconds()+1; + + // each of these compression schemes works just fine + // but the 16bit quality is much nicer and with a local + // install assured we can rely upon the sound memory + // manager to do the right thing for us and page + // sound in as needed + + if( sfx->soundCompressed == qtrue) { + sfx->soundCompressionMethod = 1; + sfx->soundData = NULL; + sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, data + info.dataofs ); + S_AdpcmEncodeSound(sfx, samples); +#if 0 + } else if (info.samples>(SND_CHUNK_SIZE*16) && info.width >1) { + sfx->soundCompressionMethod = 3; + sfx->soundData = NULL; + sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, (data + info.dataofs) ); + encodeMuLaw( sfx, samples); + } else if (info.samples>(SND_CHUNK_SIZE*6400) && info.width >1) { + sfx->soundCompressionMethod = 2; + sfx->soundData = NULL; + sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, (data + info.dataofs) ); + encodeWavelet( sfx, samples); +#endif + } else { + sfx->soundCompressionMethod = 0; + sfx->soundLength = info.samples; + sfx->soundData = NULL; + ResampleSfx( sfx, info.rate, info.width, data + info.dataofs, qfalse ); + } + + Hunk_FreeTempMemory(samples); + Z_Free(data); + + return qtrue; +} + +void S_DisplayFreeMemory(void) { + Com_Printf("%d bytes free sound buffer memory, %d total used\n", inUse, totalInUse); +} diff --git a/src/client/snd_mix.c b/src/client/snd_mix.c new file mode 100644 index 0000000..4d9e716 --- /dev/null +++ b/src/client/snd_mix.c @@ -0,0 +1,752 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// snd_mix.c -- portable code to mix sounds for snd_dma.c + +#include "client.h" +#include "snd_local.h" +#if idppc_altivec && !defined(MACOS_X) +#include +#endif + +static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; +static int snd_vol; + +// bk001119 - these not static, required by unix/snd_mixa.s +int* snd_p; +int snd_linear_count; +short* snd_out; + +#if !id386 // if configured not to use asm + +void S_WriteLinearBlastStereo16 (void) +{ + int i; + int val; + + for (i=0 ; i>8; + if (val > 0x7fff) + snd_out[i] = 0x7fff; + else if (val < -32768) + snd_out[i] = -32768; + else + snd_out[i] = val; + + val = snd_p[i+1]>>8; + if (val > 0x7fff) + snd_out[i+1] = 0x7fff; + else if (val < -32768) + snd_out[i+1] = -32768; + else + snd_out[i+1] = val; + } +} +#elif defined(__GNUC__) +// uses snd_mixa.s +void S_WriteLinearBlastStereo16 (void); +#else + +__declspec( naked ) void S_WriteLinearBlastStereo16 (void) +{ + __asm { + + push edi + push ebx + mov ecx,ds:dword ptr[snd_linear_count] + mov ebx,ds:dword ptr[snd_p] + mov edi,ds:dword ptr[snd_out] +LWLBLoopTop: + mov eax,ds:dword ptr[-8+ebx+ecx*4] + sar eax,8 + cmp eax,07FFFh + jg LClampHigh + cmp eax,0FFFF8000h + jnl LClampDone + mov eax,0FFFF8000h + jmp LClampDone +LClampHigh: + mov eax,07FFFh +LClampDone: + mov edx,ds:dword ptr[-4+ebx+ecx*4] + sar edx,8 + cmp edx,07FFFh + jg LClampHigh2 + cmp edx,0FFFF8000h + jnl LClampDone2 + mov edx,0FFFF8000h + jmp LClampDone2 +LClampHigh2: + mov edx,07FFFh +LClampDone2: + shl edx,16 + and eax,0FFFFh + or edx,eax + mov ds:dword ptr[-4+edi+ecx*2],edx + sub ecx,2 + jnz LWLBLoopTop + pop ebx + pop edi + ret + } +} + +#endif + +void S_TransferStereo16 (unsigned long *pbuf, int endtime) +{ + int lpos; + int ls_paintedtime; + + snd_p = (int *) paintbuffer; + ls_paintedtime = s_paintedtime; + + while (ls_paintedtime < endtime) + { + // handle recirculating buffer issues + lpos = ls_paintedtime & ((dma.samples>>1)-1); + + snd_out = (short *) pbuf + (lpos<<1); + + snd_linear_count = (dma.samples>>1) - lpos; + if (ls_paintedtime + snd_linear_count > endtime) + snd_linear_count = endtime - ls_paintedtime; + + snd_linear_count <<= 1; + + // write a linear blast of samples + S_WriteLinearBlastStereo16 (); + + snd_p += snd_linear_count; + ls_paintedtime += (snd_linear_count>>1); + + if( CL_VideoRecording( ) ) + CL_WriteAVIAudioFrame( (byte *)snd_out, snd_linear_count << 1 ); + } +} + +/* +=================== +S_TransferPaintBuffer + +=================== +*/ +void S_TransferPaintBuffer(int endtime) +{ + int out_idx; + int count; + int out_mask; + int *p; + int step; + int val; + unsigned long *pbuf; + + pbuf = (unsigned long *)dma.buffer; + + + if ( s_testsound->integer ) { + int i; + int count; + + // write a fixed sine wave + count = (endtime - s_paintedtime); + for (i=0 ; i> 8; + p+= step; + if (val > 0x7fff) + val = 0x7fff; + else if (val < -32768) + val = -32768; + out[out_idx] = val; + out_idx = (out_idx + 1) & out_mask; + } + } + else if (dma.samplebits == 8) + { + unsigned char *out = (unsigned char *) pbuf; + while (count--) + { + val = *p >> 8; + p+= step; + if (val > 0x7fff) + val = 0x7fff; + else if (val < -32768) + val = -32768; + out[out_idx] = (val>>8) + 128; + out_idx = (out_idx + 1) & out_mask; + } + } + } +} + + +/* +=============================================================================== + +CHANNEL MIXING + +=============================================================================== +*/ + +#if idppc_altivec +static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { + int data, aoff, boff; + int leftvol, rightvol; + int i, j; + portable_samplepair_t *samp; + sndBuffer *chunk; + short *samples; + float ooff, fdata, fdiv, fleftvol, frightvol; + + samp = &paintbuffer[ bufferOffset ]; + + if (ch->doppler) { + sampleOffset = sampleOffset*ch->oldDopplerScale; + } + + chunk = sc->soundData; + while (sampleOffset>=SND_CHUNK_SIZE) { + chunk = chunk->next; + sampleOffset -= SND_CHUNK_SIZE; + if (!chunk) { + chunk = sc->soundData; + } + } + + if (!ch->doppler || ch->dopplerScale==1.0f) { + vector signed short volume_vec; + vector unsigned int volume_shift; + int vectorCount, samplesLeft, chunkSamplesLeft; + leftvol = ch->leftvol*snd_vol; + rightvol = ch->rightvol*snd_vol; + samples = chunk->sndChunk; + ((short *)&volume_vec)[0] = leftvol; + ((short *)&volume_vec)[1] = leftvol; + ((short *)&volume_vec)[4] = leftvol; + ((short *)&volume_vec)[5] = leftvol; + ((short *)&volume_vec)[2] = rightvol; + ((short *)&volume_vec)[3] = rightvol; + ((short *)&volume_vec)[6] = rightvol; + ((short *)&volume_vec)[7] = rightvol; + volume_shift = vec_splat_u32(8); + i = 0; + + while(i < count) { + /* Try to align destination to 16-byte boundary */ + while(i < count && (((unsigned long)&samp[i] & 0x1f) || ((count-i) < 8) || ((SND_CHUNK_SIZE - sampleOffset) < 8))) { + data = samples[sampleOffset++]; + samp[i].left += (data * leftvol)>>8; + samp[i].right += (data * rightvol)>>8; + + if (sampleOffset == SND_CHUNK_SIZE) { + chunk = chunk->next; + samples = chunk->sndChunk; + sampleOffset = 0; + } + i++; + } + /* Destination is now aligned. Process as many 8-sample + chunks as we can before we run out of room from the current + sound chunk. We do 8 per loop to avoid extra source data reads. */ + samplesLeft = count - i; + chunkSamplesLeft = SND_CHUNK_SIZE - sampleOffset; + if(samplesLeft > chunkSamplesLeft) + samplesLeft = chunkSamplesLeft; + + vectorCount = samplesLeft / 8; + + if(vectorCount) + { + vector unsigned char tmp; + vector short s0, s1, sampleData0, sampleData1; + vector signed int merge0, merge1; + vector signed int d0, d1, d2, d3; + vector unsigned char samplePermute0 = + VECCONST_UINT8(0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7); + vector unsigned char samplePermute1 = + VECCONST_UINT8(8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15); + vector unsigned char loadPermute0, loadPermute1; + + // Rather than permute the vectors after we load them to do the sample + // replication and rearrangement, we permute the alignment vector so + // we do everything in one step below and avoid data shuffling. + tmp = vec_lvsl(0,&samples[sampleOffset]); + loadPermute0 = vec_perm(tmp,tmp,samplePermute0); + loadPermute1 = vec_perm(tmp,tmp,samplePermute1); + + s0 = *(vector short *)&samples[sampleOffset]; + while(vectorCount) + { + /* Load up source (16-bit) sample data */ + s1 = *(vector short *)&samples[sampleOffset+7]; + + /* Load up destination sample data */ + d0 = *(vector signed int *)&samp[i]; + d1 = *(vector signed int *)&samp[i+2]; + d2 = *(vector signed int *)&samp[i+4]; + d3 = *(vector signed int *)&samp[i+6]; + + sampleData0 = vec_perm(s0,s1,loadPermute0); + sampleData1 = vec_perm(s0,s1,loadPermute1); + + merge0 = vec_mule(sampleData0,volume_vec); + merge0 = vec_sra(merge0,volume_shift); /* Shift down to proper range */ + + merge1 = vec_mulo(sampleData0,volume_vec); + merge1 = vec_sra(merge1,volume_shift); + + d0 = vec_add(merge0,d0); + d1 = vec_add(merge1,d1); + + merge0 = vec_mule(sampleData1,volume_vec); + merge0 = vec_sra(merge0,volume_shift); /* Shift down to proper range */ + + merge1 = vec_mulo(sampleData1,volume_vec); + merge1 = vec_sra(merge1,volume_shift); + + d2 = vec_add(merge0,d2); + d3 = vec_add(merge1,d3); + + /* Store destination sample data */ + *(vector signed int *)&samp[i] = d0; + *(vector signed int *)&samp[i+2] = d1; + *(vector signed int *)&samp[i+4] = d2; + *(vector signed int *)&samp[i+6] = d3; + + i += 8; + vectorCount--; + s0 = s1; + sampleOffset += 8; + } + if (sampleOffset == SND_CHUNK_SIZE) { + chunk = chunk->next; + samples = chunk->sndChunk; + sampleOffset = 0; + } + } + } + } else { + fleftvol = ch->leftvol*snd_vol; + frightvol = ch->rightvol*snd_vol; + + ooff = sampleOffset; + samples = chunk->sndChunk; + + for ( i=0 ; idopplerScale; + boff = ooff; + fdata = 0; + for (j=aoff; jnext; + if (!chunk) { + chunk = sc->soundData; + } + samples = chunk->sndChunk; + ooff -= SND_CHUNK_SIZE; + } + fdata += samples[j&(SND_CHUNK_SIZE-1)]; + } + fdiv = 256 * (boff-aoff); + samp[i].left += (fdata * fleftvol)/fdiv; + samp[i].right += (fdata * frightvol)/fdiv; + } + } +} +#endif + +static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { + int data, aoff, boff; + int leftvol, rightvol; + int i, j; + portable_samplepair_t *samp; + sndBuffer *chunk; + short *samples; + float ooff, fdata, fdiv, fleftvol, frightvol; + + samp = &paintbuffer[ bufferOffset ]; + + if (ch->doppler) { + sampleOffset = sampleOffset*ch->oldDopplerScale; + } + + chunk = sc->soundData; + while (sampleOffset>=SND_CHUNK_SIZE) { + chunk = chunk->next; + sampleOffset -= SND_CHUNK_SIZE; + if (!chunk) { + chunk = sc->soundData; + } + } + + if (!ch->doppler || ch->dopplerScale==1.0f) { + leftvol = ch->leftvol*snd_vol; + rightvol = ch->rightvol*snd_vol; + samples = chunk->sndChunk; + for ( i=0 ; i>8; + samp[i].right += (data * rightvol)>>8; + + if (sampleOffset == SND_CHUNK_SIZE) { + chunk = chunk->next; + samples = chunk->sndChunk; + sampleOffset = 0; + } + } + } else { + fleftvol = ch->leftvol*snd_vol; + frightvol = ch->rightvol*snd_vol; + + ooff = sampleOffset; + samples = chunk->sndChunk; + + + + + for ( i=0 ; idopplerScale; + boff = ooff; + fdata = 0; + for (j=aoff; jnext; + if (!chunk) { + chunk = sc->soundData; + } + samples = chunk->sndChunk; + ooff -= SND_CHUNK_SIZE; + } + fdata += samples[j&(SND_CHUNK_SIZE-1)]; + } + fdiv = 256 * (boff-aoff); + samp[i].left += (fdata * fleftvol)/fdiv; + samp[i].right += (fdata * frightvol)/fdiv; + } + } +} + +static void S_PaintChannelFrom16( channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { +#if idppc_altivec + if (com_altivec->integer) { + // must be in a seperate function or G3 systems will crash. + S_PaintChannelFrom16_altivec( ch, sc, count, sampleOffset, bufferOffset ); + return; + } +#endif + S_PaintChannelFrom16_scalar( ch, sc, count, sampleOffset, bufferOffset ); +} + +void S_PaintChannelFromWavelet( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { + int data; + int leftvol, rightvol; + int i; + portable_samplepair_t *samp; + sndBuffer *chunk; + short *samples; + + leftvol = ch->leftvol*snd_vol; + rightvol = ch->rightvol*snd_vol; + + i = 0; + samp = &paintbuffer[ bufferOffset ]; + chunk = sc->soundData; + while (sampleOffset>=(SND_CHUNK_SIZE_FLOAT*4)) { + chunk = chunk->next; + sampleOffset -= (SND_CHUNK_SIZE_FLOAT*4); + i++; + } + + if (i!=sfxScratchIndex || sfxScratchPointer != sc) { + S_AdpcmGetSamples( chunk, sfxScratchBuffer ); + sfxScratchIndex = i; + sfxScratchPointer = sc; + } + + samples = sfxScratchBuffer; + + for ( i=0 ; i>8; + samp[i].right += (data * rightvol)>>8; + + if (sampleOffset == SND_CHUNK_SIZE*2) { + chunk = chunk->next; + decodeWavelet(chunk, sfxScratchBuffer); + sfxScratchIndex++; + sampleOffset = 0; + } + } +} + +void S_PaintChannelFromADPCM( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { + int data; + int leftvol, rightvol; + int i; + portable_samplepair_t *samp; + sndBuffer *chunk; + short *samples; + + leftvol = ch->leftvol*snd_vol; + rightvol = ch->rightvol*snd_vol; + + i = 0; + samp = &paintbuffer[ bufferOffset ]; + chunk = sc->soundData; + + if (ch->doppler) { + sampleOffset = sampleOffset*ch->oldDopplerScale; + } + + while (sampleOffset>=(SND_CHUNK_SIZE*4)) { + chunk = chunk->next; + sampleOffset -= (SND_CHUNK_SIZE*4); + i++; + } + + if (i!=sfxScratchIndex || sfxScratchPointer != sc) { + S_AdpcmGetSamples( chunk, sfxScratchBuffer ); + sfxScratchIndex = i; + sfxScratchPointer = sc; + } + + samples = sfxScratchBuffer; + + for ( i=0 ; i>8; + samp[i].right += (data * rightvol)>>8; + + if (sampleOffset == SND_CHUNK_SIZE*4) { + chunk = chunk->next; + S_AdpcmGetSamples( chunk, sfxScratchBuffer); + sampleOffset = 0; + sfxScratchIndex++; + } + } +} + +void S_PaintChannelFromMuLaw( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) { + int data; + int leftvol, rightvol; + int i; + portable_samplepair_t *samp; + sndBuffer *chunk; + byte *samples; + float ooff; + + leftvol = ch->leftvol*snd_vol; + rightvol = ch->rightvol*snd_vol; + + samp = &paintbuffer[ bufferOffset ]; + chunk = sc->soundData; + while (sampleOffset>=(SND_CHUNK_SIZE*2)) { + chunk = chunk->next; + sampleOffset -= (SND_CHUNK_SIZE*2); + if (!chunk) { + chunk = sc->soundData; + } + } + + if (!ch->doppler) { + samples = (byte *)chunk->sndChunk + sampleOffset; + for ( i=0 ; i>8; + samp[i].right += (data * rightvol)>>8; + samples++; + if (samples == (byte *)chunk->sndChunk+(SND_CHUNK_SIZE*2)) { + chunk = chunk->next; + samples = (byte *)chunk->sndChunk; + } + } + } else { + ooff = sampleOffset; + samples = (byte *)chunk->sndChunk; + for ( i=0 ; idopplerScale; + samp[i].left += (data * leftvol)>>8; + samp[i].right += (data * rightvol)>>8; + if (ooff >= SND_CHUNK_SIZE*2) { + chunk = chunk->next; + if (!chunk) { + chunk = sc->soundData; + } + samples = (byte *)chunk->sndChunk; + ooff = 0.0; + } + } + } +} + +/* +=================== +S_PaintChannels +=================== +*/ +void S_PaintChannels( int endtime ) { + int i; + int end; + channel_t *ch; + sfx_t *sc; + int ltime, count; + int sampleOffset; + + + snd_vol = s_volume->value*255; + +//Com_Printf ("%i to %i\n", s_paintedtime, endtime); + while ( s_paintedtime < endtime ) { + // if paintbuffer is smaller than DMA buffer + // we may need to fill it multiple times + end = endtime; + if ( endtime - s_paintedtime > PAINTBUFFER_SIZE ) { + end = s_paintedtime + PAINTBUFFER_SIZE; + } + + // clear the paint buffer to either music or zeros + if ( s_rawend < s_paintedtime ) { + if ( s_rawend ) { + //Com_DPrintf ("background sound underrun\n"); + } + Com_Memset(paintbuffer, 0, (end - s_paintedtime) * sizeof(portable_samplepair_t)); + } else { + // copy from the streaming sound source + int s; + int stop; + + stop = (end < s_rawend) ? end : s_rawend; + + for ( i = s_paintedtime ; i < stop ; i++ ) { + s = i&(MAX_RAW_SAMPLES-1); + paintbuffer[i-s_paintedtime] = s_rawsamples[s]; + } +// if (i != end) +// Com_Printf ("partial stream\n"); +// else +// Com_Printf ("full stream\n"); + for ( ; i < end ; i++ ) { + paintbuffer[i-s_paintedtime].left = + paintbuffer[i-s_paintedtime].right = 0; + } + } + + // paint in the channels. + ch = s_channels; + for ( i = 0; i < MAX_CHANNELS ; i++, ch++ ) { + if ( !ch->thesfx || (ch->leftvol<0.25 && ch->rightvol<0.25 )) { + continue; + } + + ltime = s_paintedtime; + sc = ch->thesfx; + + sampleOffset = ltime - ch->startSample; + count = end - ltime; + if ( sampleOffset + count > sc->soundLength ) { + count = sc->soundLength - sampleOffset; + } + + if ( count > 0 ) { + if( sc->soundCompressionMethod == 1) { + S_PaintChannelFromADPCM (ch, sc, count, sampleOffset, ltime - s_paintedtime); + } else if( sc->soundCompressionMethod == 2) { + S_PaintChannelFromWavelet (ch, sc, count, sampleOffset, ltime - s_paintedtime); + } else if( sc->soundCompressionMethod == 3) { + S_PaintChannelFromMuLaw (ch, sc, count, sampleOffset, ltime - s_paintedtime); + } else { + S_PaintChannelFrom16 (ch, sc, count, sampleOffset, ltime - s_paintedtime); + } + } + } + + // paint in the looped channels. + ch = loop_channels; + for ( i = 0; i < numLoopChannels ; i++, ch++ ) { + if ( !ch->thesfx || (!ch->leftvol && !ch->rightvol )) { + continue; + } + + ltime = s_paintedtime; + sc = ch->thesfx; + + if (sc->soundData==NULL || sc->soundLength==0) { + continue; + } + // we might have to make two passes if it + // is a looping sound effect and the end of + // the sample is hit + do { + sampleOffset = (ltime % sc->soundLength); + + count = end - ltime; + if ( sampleOffset + count > sc->soundLength ) { + count = sc->soundLength - sampleOffset; + } + + if ( count > 0 ) { + if( sc->soundCompressionMethod == 1) { + S_PaintChannelFromADPCM (ch, sc, count, sampleOffset, ltime - s_paintedtime); + } else if( sc->soundCompressionMethod == 2) { + S_PaintChannelFromWavelet (ch, sc, count, sampleOffset, ltime - s_paintedtime); + } else if( sc->soundCompressionMethod == 3) { + S_PaintChannelFromMuLaw (ch, sc, count, sampleOffset, ltime - s_paintedtime); + } else { + S_PaintChannelFrom16 (ch, sc, count, sampleOffset, ltime - s_paintedtime); + } + ltime += count; + } + } while ( ltime < end); + } + + // transfer out according to DMA format + S_TransferPaintBuffer( end ); + s_paintedtime = end; + } +} diff --git a/src/client/snd_openal.c b/src/client/snd_openal.c new file mode 100644 index 0000000..61b250d --- /dev/null +++ b/src/client/snd_openal.c @@ -0,0 +1,2002 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "snd_local.h" +#include "snd_codec.h" +#include "client.h" + +#if USE_OPENAL + +#include "qal.h" + +// Console variables specific to OpenAL +cvar_t *s_alPrecache; +cvar_t *s_alGain; +cvar_t *s_alSources; +cvar_t *s_alDopplerFactor; +cvar_t *s_alDopplerSpeed; +cvar_t *s_alMinDistance; +cvar_t *s_alMaxDistance; +cvar_t *s_alRolloff; +cvar_t *s_alGraceDistance; +cvar_t *s_alDriver; +cvar_t *s_alDevice; +cvar_t *s_alAvailableDevices; + +/* +================= +S_AL_Format +================= +*/ +static +ALuint S_AL_Format(int width, int channels) +{ + ALuint format = AL_FORMAT_MONO16; + + // Work out format + if(width == 1) + { + if(channels == 1) + format = AL_FORMAT_MONO8; + else if(channels == 2) + format = AL_FORMAT_STEREO8; + } + else if(width == 2) + { + if(channels == 1) + format = AL_FORMAT_MONO16; + else if(channels == 2) + format = AL_FORMAT_STEREO16; + } + + return format; +} + +/* +================= +S_AL_ErrorMsg +================= +*/ +static const char *S_AL_ErrorMsg(ALenum error) +{ + switch(error) + { + case AL_NO_ERROR: + return "No error"; + case AL_INVALID_NAME: + return "Invalid name"; + case AL_INVALID_ENUM: + return "Invalid enumerator"; + case AL_INVALID_VALUE: + return "Invalid value"; + case AL_INVALID_OPERATION: + return "Invalid operation"; + case AL_OUT_OF_MEMORY: + return "Out of memory"; + default: + return "Unknown error"; + } +} + + +//=========================================================================== + + +typedef struct alSfx_s +{ + char filename[MAX_QPATH]; + ALuint buffer; // OpenAL buffer + qboolean isDefault; // Couldn't be loaded - use default FX + qboolean inMemory; // Sound is stored in memory + qboolean isLocked; // Sound is locked (can not be unloaded) + int lastUsedTime; // Time last used +} alSfx_t; + +static qboolean alBuffersInitialised = qfalse; + +// Sound effect storage, data structures +#define MAX_SFX 4096 +static alSfx_t knownSfx[MAX_SFX]; +static int numSfx = 0; + +static sfxHandle_t default_sfx; + +/* +================= +S_AL_BufferFindFree + +Find a free handle +================= +*/ +static sfxHandle_t S_AL_BufferFindFree( void ) +{ + int i; + + for(i = 0; i < MAX_SFX; i++) + { + // Got one + if(knownSfx[i].filename[0] == '\0') + { + if(i >= numSfx) + numSfx = i + 1; + return i; + } + } + + // Shit... + Com_Error(ERR_FATAL, "S_AL_BufferFindFree: No free sound handles"); + return -1; +} + +/* +================= +S_AL_BufferFind + +Find a sound effect if loaded, set up a handle otherwise +================= +*/ +static sfxHandle_t S_AL_BufferFind(const char *filename) +{ + // Look it up in the table + sfxHandle_t sfx = -1; + int i; + + for(i = 0; i < numSfx; i++) + { + if(!Q_stricmp(knownSfx[i].filename, filename)) + { + sfx = i; + break; + } + } + + // Not found in table? + if(sfx == -1) + { + alSfx_t *ptr; + + sfx = S_AL_BufferFindFree(); + + // Clear and copy the filename over + ptr = &knownSfx[sfx]; + memset(ptr, 0, sizeof(*ptr)); + strcpy(ptr->filename, filename); + } + + // Return the handle + return sfx; +} + +/* +================= +S_AL_BufferUseDefault +================= +*/ +static void S_AL_BufferUseDefault(sfxHandle_t sfx) +{ + if(sfx == default_sfx) + Com_Error(ERR_FATAL, "Can't load default sound effect %s\n", knownSfx[sfx].filename); + + Com_Printf( S_COLOR_YELLOW "WARNING: Using default sound for %s\n", knownSfx[sfx].filename); + knownSfx[sfx].isDefault = qtrue; + knownSfx[sfx].buffer = knownSfx[default_sfx].buffer; +} + +/* +================= +S_AL_BufferUnload +================= +*/ +static void S_AL_BufferUnload(sfxHandle_t sfx) +{ + ALenum error; + + if(knownSfx[sfx].filename[0] == '\0') + return; + + if(!knownSfx[sfx].inMemory) + return; + + // Delete it + qalDeleteBuffers(1, &knownSfx[sfx].buffer); + if((error = qalGetError()) != AL_NO_ERROR) + Com_Printf( S_COLOR_RED "ERROR: Can't delete sound buffer for %s\n", + knownSfx[sfx].filename); + + knownSfx[sfx].inMemory = qfalse; +} + +/* +================= +S_AL_BufferEvict +================= +*/ +static qboolean S_AL_BufferEvict( void ) +{ + int i, oldestBuffer = -1; + int oldestTime = Sys_Milliseconds( ); + + for( i = 0; i < numSfx; i++ ) + { + if( !knownSfx[ i ].filename[ 0 ] ) + continue; + + if( !knownSfx[ i ].inMemory ) + continue; + + if( knownSfx[ i ].lastUsedTime < oldestTime ) + { + oldestTime = knownSfx[ i ].lastUsedTime; + oldestBuffer = i; + } + } + + if( oldestBuffer >= 0 ) + { + S_AL_BufferUnload( oldestBuffer ); + return qtrue; + } + else + return qfalse; +} + +/* +================= +S_AL_BufferLoad +================= +*/ +static void S_AL_BufferLoad(sfxHandle_t sfx) +{ + ALenum error; + + void *data; + snd_info_t info; + ALuint format; + + // Nothing? + if(knownSfx[sfx].filename[0] == '\0') + return; + + // Player SFX + if(knownSfx[sfx].filename[0] == '*') + return; + + // Already done? + if((knownSfx[sfx].inMemory) || (knownSfx[sfx].isDefault)) + return; + + // Try to load + data = S_CodecLoad(knownSfx[sfx].filename, &info); + if(!data) + { + S_AL_BufferUseDefault(sfx); + return; + } + + format = S_AL_Format(info.width, info.channels); + + // Create a buffer + qalGenBuffers(1, &knownSfx[sfx].buffer); + if((error = qalGetError()) != AL_NO_ERROR) + { + S_AL_BufferUseDefault(sfx); + Z_Free(data); + Com_Printf( S_COLOR_RED "ERROR: Can't create a sound buffer for %s - %s\n", + knownSfx[sfx].filename, S_AL_ErrorMsg(error)); + return; + } + + // Fill the buffer + if( info.size == 0 ) + { + // We have no data to buffer, so buffer silence + byte dummyData[ 2 ] = { 0 }; + + qalBufferData(knownSfx[sfx].buffer, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050); + } + else + qalBufferData(knownSfx[sfx].buffer, format, data, info.size, info.rate); + + error = qalGetError(); + + // If we ran out of memory, start evicting the least recently used sounds + while(error == AL_OUT_OF_MEMORY) + { + if( !S_AL_BufferEvict( ) ) + { + S_AL_BufferUseDefault(sfx); + Z_Free(data); + Com_Printf( S_COLOR_RED "ERROR: Out of memory loading %s\n", knownSfx[sfx].filename); + return; + } + + // Try load it again + qalBufferData(knownSfx[sfx].buffer, format, data, info.size, info.rate); + error = qalGetError(); + } + + // Some other error condition + if(error != AL_NO_ERROR) + { + S_AL_BufferUseDefault(sfx); + Z_Free(data); + Com_Printf( S_COLOR_RED "ERROR: Can't fill sound buffer for %s - %s\n", + knownSfx[sfx].filename, S_AL_ErrorMsg(error)); + return; + } + + // Free the memory + Z_Free(data); + + // Woo! + knownSfx[sfx].inMemory = qtrue; +} + +/* +================= +S_AL_BufferUse +================= +*/ +static +void S_AL_BufferUse(sfxHandle_t sfx) +{ + if(knownSfx[sfx].filename[0] == '\0') + return; + + if((!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault)) + S_AL_BufferLoad(sfx); + knownSfx[sfx].lastUsedTime = Sys_Milliseconds(); +} + +/* +================= +S_AL_BufferInit +================= +*/ +static +qboolean S_AL_BufferInit( void ) +{ + if(alBuffersInitialised) + return qtrue; + + // Clear the hash table, and SFX table + memset(knownSfx, 0, sizeof(knownSfx)); + numSfx = 0; + + // Load the default sound, and lock it + default_sfx = S_AL_BufferFind("sound/feedback/hit.wav"); + S_AL_BufferUse(default_sfx); + knownSfx[default_sfx].isLocked = qtrue; + + // All done + alBuffersInitialised = qtrue; + return qtrue; +} + +/* +================= +S_AL_BufferShutdown +================= +*/ +static +void S_AL_BufferShutdown( void ) +{ + int i; + + if(!alBuffersInitialised) + return; + + // Unlock the default sound effect + knownSfx[default_sfx].isLocked = qfalse; + + // Free all used effects + for(i = 0; i < numSfx; i++) + S_AL_BufferUnload(i); + + // Clear the tables + memset(knownSfx, 0, sizeof(knownSfx)); + + // All undone + alBuffersInitialised = qfalse; +} + +/* +================= +S_AL_RegisterSound +================= +*/ +static +sfxHandle_t S_AL_RegisterSound( const char *sample, qboolean compressed ) +{ + sfxHandle_t sfx = S_AL_BufferFind(sample); + + if( s_alPrecache->integer && (!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault)) + S_AL_BufferLoad(sfx); + knownSfx[sfx].lastUsedTime = Com_Milliseconds(); + + return sfx; +} + +/* +================= +S_AL_BufferGet + +Return's an sfx's buffer +================= +*/ +static +ALuint S_AL_BufferGet(sfxHandle_t sfx) +{ + return knownSfx[sfx].buffer; +} + + +//=========================================================================== + + +typedef struct src_s +{ + ALuint alSource; // OpenAL source object + sfxHandle_t sfx; // Sound effect in use + + int lastUsedTime; // Last time used + alSrcPriority_t priority; // Priority + int entity; // Owning entity (-1 if none) + int channel; // Associated channel (-1 if none) + + int isActive; // Is this source currently in use? + int isLocked; // This is locked (un-allocatable) + int isLooping; // Is this a looping effect (attached to an entity) + int isTracking; // Is this object tracking it's owner + + float curGain; // gain employed if source is within maxdistance. + float scaleGain; // Last gain value for this source. 0 if muted. + + qboolean local; // Is this local (relative to the cam) +} src_t; + +#ifdef MACOS_X + #define MAX_SRC 64 +#else + #define MAX_SRC 128 +#endif +static src_t srcList[MAX_SRC]; +static int srcCount = 0; +static qboolean alSourcesInitialised = qfalse; +static vec3_t lastListenerOrigin = { 0.0f, 0.0f, 0.0f }; + +typedef struct sentity_s +{ + vec3_t origin; + + int srcAllocated; // If a src_t has been allocated to this entity + int srcIndex; + + qboolean loopAddedThisFrame; + alSrcPriority_t loopPriority; + sfxHandle_t loopSfx; + qboolean startLoopingSound; +} sentity_t; + +static sentity_t entityList[MAX_GENTITIES]; + +/* +================= +S_AL_SanitiseVector +================= +*/ +#define S_AL_SanitiseVector(v) _S_AL_SanitiseVector(v,__LINE__) +static void _S_AL_SanitiseVector( vec3_t v, int line ) +{ + if( Q_isnan( v[ 0 ] ) || Q_isnan( v[ 1 ] ) || Q_isnan( v[ 2 ] ) ) + { + Com_DPrintf( S_COLOR_YELLOW "WARNING: vector with one or more NaN components " + "being passed to OpenAL at %s:%d -- zeroing\n", __FILE__, line ); + VectorClear( v ); + } +} + + +#define AL_THIRD_PERSON_THRESHOLD_SQ (48.0f*48.0f) + +/* +================= +S_AL_ScaleGain +Adapt the gain if necessary to get a quicker fadeout when the source is too far away. +================= +*/ + +static void S_AL_ScaleGain(src_t *chksrc, vec3_t origin) +{ + float distance; + + if(!chksrc->local) + distance = Distance(origin, lastListenerOrigin); + + // If we exceed a certain distance, scale the gain linearly until the sound + // vanishes into nothingness. + if(!chksrc->local && (distance -= s_alMaxDistance->value) > 0) + { + float scaleFactor; + + if(distance >= s_alGraceDistance->value) + scaleFactor = 0.0f; + else + scaleFactor = 1.0f - distance / s_alGraceDistance->value; + + scaleFactor *= chksrc->curGain; + + if(chksrc->scaleGain != scaleFactor); + { + chksrc->scaleGain = scaleFactor; + // if(scaleFactor > 0.0f) + // Com_Printf("%f\n", scaleFactor); + qalSourcef(chksrc->alSource, AL_GAIN, chksrc->scaleGain); + } + } + else if(chksrc->scaleGain != chksrc->curGain) + { + chksrc->scaleGain = chksrc->curGain; + qalSourcef(chksrc->alSource, AL_GAIN, chksrc->scaleGain); + } +} + +/* +================= +S_AL_HearingThroughEntity +================= +*/ +static qboolean S_AL_HearingThroughEntity( int entityNum ) +{ + float distanceSq; + + if( clc.clientNum == entityNum ) + { + // FIXME: 28/02/06 This is an outrageous hack to detect + // whether or not the player is rendering in third person or not. We can't + // ask the renderer because the renderer has no notion of entities and we + // can't ask cgame since that would involve changing the API and hence mod + // compatibility. I don't think there is any way around this, but I'll leave + // the FIXME just in case anyone has a bright idea. + distanceSq = DistanceSquared( + entityList[ entityNum ].origin, + lastListenerOrigin ); + + if( distanceSq > AL_THIRD_PERSON_THRESHOLD_SQ ) + return qfalse; //we're the player, but third person + else + return qtrue; //we're the player + } + else + return qfalse; //not the player +} + +/* +================= +S_AL_SrcInit +================= +*/ +static +qboolean S_AL_SrcInit( void ) +{ + int i; + int limit; + ALenum error; + + // Clear the sources data structure + memset(srcList, 0, sizeof(srcList)); + srcCount = 0; + + // Cap s_alSources to MAX_SRC + limit = s_alSources->integer; + if(limit > MAX_SRC) + limit = MAX_SRC; + else if(limit < 16) + limit = 16; + + // Allocate as many sources as possible + for(i = 0; i < limit; i++) + { + qalGenSources(1, &srcList[i].alSource); + if((error = qalGetError()) != AL_NO_ERROR) + break; + srcCount++; + } + + // All done. Print this for informational purposes + Com_Printf( "Allocated %d sources.\n", srcCount); + alSourcesInitialised = qtrue; + return qtrue; +} + +/* +================= +S_AL_SrcShutdown +================= +*/ +static +void S_AL_SrcShutdown( void ) +{ + int i; + + if(!alSourcesInitialised) + return; + + // Destroy all the sources + for(i = 0; i < srcCount; i++) + { + if(srcList[i].isLocked) + Com_DPrintf( S_COLOR_YELLOW "WARNING: Source %d is locked\n", i); + + qalSourceStop(srcList[i].alSource); + qalDeleteSources(1, &srcList[i].alSource); + } + + memset(srcList, 0, sizeof(srcList)); + + alSourcesInitialised = qfalse; +} + +/* +================= +S_AL_SrcSetup +================= +*/ +static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t priority, + int entity, int channel, qboolean local) +{ + ALuint buffer; + src_t *curSource; + + // Mark the SFX as used, and grab the raw AL buffer + S_AL_BufferUse(sfx); + buffer = S_AL_BufferGet(sfx); + + // Set up src struct + curSource = &srcList[src]; + + curSource->lastUsedTime = Sys_Milliseconds(); + curSource->sfx = sfx; + curSource->priority = priority; + curSource->entity = entity; + curSource->channel = channel; + curSource->isActive = qtrue; + curSource->isLocked = qfalse; + curSource->isLooping = qfalse; + curSource->isTracking = qfalse; + curSource->curGain = s_alGain->value * s_volume->value; + curSource->scaleGain = curSource->curGain; + curSource->local = local; + + // Set up OpenAL source + qalSourcei(curSource->alSource, AL_BUFFER, buffer); + qalSourcef(curSource->alSource, AL_PITCH, 1.0f); + qalSourcef(curSource->alSource, AL_GAIN, curSource->curGain); + qalSourcefv(curSource->alSource, AL_POSITION, vec3_origin); + qalSourcefv(curSource->alSource, AL_VELOCITY, vec3_origin); + qalSourcei(curSource->alSource, AL_LOOPING, AL_FALSE); + qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value); + + if(local) + { + qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE); + qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f); + } + else + { + qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE); + qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value); + } +} + +/* +================= +S_AL_SrcKill +================= +*/ +static void S_AL_SrcKill(srcHandle_t src) +{ + // I'm not touching it. Unlock it first. + if(srcList[src].isLocked) + return; + + // Stop it if it's playing + if(srcList[src].isActive) + qalSourceStop(srcList[src].alSource); + + // Remove the entity association + if((srcList[src].isLooping) && (srcList[src].entity != -1)) + { + int ent = srcList[src].entity; + entityList[ent].srcAllocated = qfalse; + entityList[ent].srcIndex = -1; + entityList[ent].loopAddedThisFrame = qfalse; + entityList[ent].startLoopingSound = qfalse; + } + + // Remove the buffer + qalSourcei(srcList[src].alSource, AL_BUFFER, 0); + + srcList[src].sfx = 0; + srcList[src].lastUsedTime = 0; + srcList[src].priority = 0; + srcList[src].entity = -1; + srcList[src].channel = -1; + srcList[src].isActive = qfalse; + srcList[src].isLocked = qfalse; + srcList[src].isLooping = qfalse; + srcList[src].isTracking = qfalse; + srcList[src].local = qfalse; +} + +/* +================= +S_AL_SrcAlloc +================= +*/ +static +srcHandle_t S_AL_SrcAlloc( alSrcPriority_t priority, int entnum, int channel ) +{ + int i; + int empty = -1; + int weakest = -1; + int weakest_time = Sys_Milliseconds(); + int weakest_pri = 999; + + for(i = 0; i < srcCount; i++) + { + // If it's locked, we aren't even going to look at it + if(srcList[i].isLocked) + continue; + + // Is it empty or not? + if((!srcList[i].isActive) && (empty == -1)) + empty = i; + else if(srcList[i].priority < priority) + { + // If it's older or has lower priority, flag it as weak + if((srcList[i].priority < weakest_pri) || + (srcList[i].lastUsedTime < weakest_time)) + { + weakest_pri = srcList[i].priority; + weakest_time = srcList[i].lastUsedTime; + weakest = i; + } + } + + // The channel system is not actually adhered to by baseq3, and not + // implemented in snd_dma.c, so while the following is strictly correct, it + // causes incorrect behaviour versus defacto baseq3 +#if 0 + // Is it an exact match, and not on channel 0? + if((srcList[i].entity == entnum) && (srcList[i].channel == channel) && (channel != 0)) + { + S_AL_SrcKill(i); + return i; + } +#endif + } + + // Do we have an empty one? + if(empty != -1) + { + S_AL_SrcKill( empty ); + return empty; + } + + // No. How about an overridable one? + if(weakest != -1) + { + S_AL_SrcKill(weakest); + return weakest; + } + + // Nothing. Return failure (cries...) + return -1; +} + +/* +================= +S_AL_SrcFind + +Finds an active source with matching entity and channel numbers +Returns -1 if there isn't one +================= +*/ +#if 0 +static +srcHandle_t S_AL_SrcFind(int entnum, int channel) +{ + int i; + for(i = 0; i < srcCount; i++) + { + if(!srcList[i].isActive) + continue; + if((srcList[i].entity == entnum) && (srcList[i].channel == channel)) + return i; + } + return -1; +} +#endif + +/* +================= +S_AL_SrcLock + +Locked sources will not be automatically reallocated or managed +================= +*/ +static +void S_AL_SrcLock(srcHandle_t src) +{ + srcList[src].isLocked = qtrue; +} + +/* +================= +S_AL_SrcUnlock + +Once unlocked, the source may be reallocated again +================= +*/ +static +void S_AL_SrcUnlock(srcHandle_t src) +{ + srcList[src].isLocked = qfalse; +} + +/* +================= +S_AL_UpdateEntityPosition +================= +*/ +static +void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin ) +{ + S_AL_SanitiseVector( (vec_t *)origin ); + if ( entityNum < 0 || entityNum > MAX_GENTITIES ) + Com_Error( ERR_DROP, "S_UpdateEntityPosition: bad entitynum %i", entityNum ); + VectorCopy( origin, entityList[entityNum].origin ); +} + +/* +================= +S_AL_CheckInput +Check whether input values from mods are out of range. +Necessary for i.g. Western Quake3 mod which is buggy. +================= +*/ +static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx) +{ + if (entityNum < 0 || entityNum > MAX_GENTITIES) + Com_Error(ERR_DROP, "S_StartSound: bad entitynum %i", entityNum); + + if (sfx < 0 || sfx >= numSfx) + { + Com_Printf(S_COLOR_RED "ERROR: S_AL_CheckInput: handle %i out of range\n", sfx); + return qtrue; + } + + return qfalse; +} + +/* +================= +S_AL_StartLocalSound + +Play a local (non-spatialized) sound effect +================= +*/ +static +void S_AL_StartLocalSound(sfxHandle_t sfx, int channel) +{ + srcHandle_t src; + + if(S_AL_CheckInput(0, sfx)) + return; + + // Try to grab a source + src = S_AL_SrcAlloc(SRCPRI_LOCAL, -1, channel); + + if(src == -1) + return; + + // Set up the effect + S_AL_SrcSetup(src, sfx, SRCPRI_LOCAL, -1, channel, qtrue); + + // Start it playing + qalSourcePlay(srcList[src].alSource); +} + +/* +================= +S_AL_StartSound + +Play a one-shot sound effect +================= +*/ +static +void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ) +{ + vec3_t sorigin; + srcHandle_t src; + + if(S_AL_CheckInput(origin ? 0 : entnum, sfx)) + return; + + // Try to grab a source + src = S_AL_SrcAlloc(SRCPRI_ONESHOT, entnum, entchannel); + if(src == -1) + return; + + // Set up the effect + if( origin == NULL ) + { + if( S_AL_HearingThroughEntity( entnum ) ) + { + // Where the entity is the local player, play a local sound + S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qtrue ); + VectorClear( sorigin ); + } + else + { + S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse ); + VectorCopy( entityList[ entnum ].origin, sorigin ); + } + srcList[ src ].isTracking = qtrue; + } + else + { + S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse ); + VectorCopy( origin, sorigin ); + } + + S_AL_SanitiseVector( sorigin ); + qalSourcefv( srcList[ src ].alSource, AL_POSITION, sorigin ); + S_AL_ScaleGain(&srcList[src], sorigin); + + // Start it playing + qalSourcePlay(srcList[src].alSource); +} + +/* +================= +S_AL_ClearLoopingSounds +================= +*/ +static +void S_AL_ClearLoopingSounds( qboolean killall ) +{ + int i; + for(i = 0; i < srcCount; i++) + { + if((srcList[i].isLooping) && (srcList[i].entity != -1)) + entityList[srcList[i].entity].loopAddedThisFrame = qfalse; + } +} + +/* +================= +S_AL_SrcLoop +================= +*/ +static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx, + const vec3_t origin, const vec3_t velocity, int entityNum ) +{ + int src; + sentity_t *sent = &entityList[ entityNum ]; + src_t *curSource; + + // Do we need to allocate a new source for this entity + if( !sent->srcAllocated ) + { + // Try to get a channel + src = S_AL_SrcAlloc( priority, entityNum, -1 ); + if( src == -1 ) + { + Com_DPrintf( S_COLOR_YELLOW "WARNING: Failed to allocate source " + "for loop sfx %d on entity %d\n", sfx, entityNum ); + return; + } + + sent->startLoopingSound = qtrue; + } + else + src = sent->srcIndex; + + sent->srcAllocated = qtrue; + sent->srcIndex = src; + + sent->loopPriority = priority; + sent->loopSfx = sfx; + + // If this is not set then the looping sound is removed + sent->loopAddedThisFrame = qtrue; + + curSource = &srcList[src]; + + // UGH + // These lines should be called via S_AL_SrcSetup, but we + // can't call that yet as it buffers sfxes that may change + // with subsequent calls to S_AL_SrcLoop + curSource->entity = entityNum; + curSource->isLooping = qtrue; + curSource->isActive = qtrue; + + if( S_AL_HearingThroughEntity( entityNum ) ) + { + curSource->local = qtrue; + + qalSourcefv( curSource->alSource, AL_POSITION, vec3_origin ); + qalSourcefv( curSource->alSource, AL_VELOCITY, vec3_origin ); + } + else + { + curSource->local = qfalse; + + qalSourcefv( curSource->alSource, AL_POSITION, (ALfloat *)sent->origin ); + qalSourcefv( curSource->alSource, AL_VELOCITY, (ALfloat *)velocity ); + + } + + S_AL_ScaleGain(curSource, sent->origin); +} + +/* +================= +S_AL_AddLoopingSound +================= +*/ +static +void S_AL_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) +{ + if(S_AL_CheckInput(entityNum, sfx)) + return; + + S_AL_SanitiseVector( (vec_t *)origin ); + S_AL_SanitiseVector( (vec_t *)velocity ); + S_AL_SrcLoop(SRCPRI_ENTITY, sfx, origin, velocity, entityNum); +} + +/* +================= +S_AL_AddRealLoopingSound +================= +*/ +static +void S_AL_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) +{ + if(S_AL_CheckInput(entityNum, sfx)) + return; + + S_AL_SanitiseVector( (vec_t *)origin ); + S_AL_SanitiseVector( (vec_t *)velocity ); + + // There are certain maps (*cough* Q3:TA mpterra*) that have large quantities + // of ET_SPEAKERS in the PVS at any given time. OpenAL can't cope with mixing + // large numbers of sounds, so this culls them by distance + if( DistanceSquared( origin, lastListenerOrigin ) > (s_alMaxDistance->value + s_alGraceDistance->value) * + (s_alMaxDistance->value + s_alGraceDistance->value) ) + return; + + S_AL_SrcLoop(SRCPRI_AMBIENT, sfx, origin, velocity, entityNum); +} + +/* +================= +S_AL_StopLoopingSound +================= +*/ +static +void S_AL_StopLoopingSound(int entityNum ) +{ + if(entityList[entityNum].srcAllocated) + S_AL_SrcKill(entityList[entityNum].srcIndex); +} + +/* +================= +S_AL_SrcUpdate + +Update state (move things around, manage sources, and so on) +================= +*/ +static +void S_AL_SrcUpdate( void ) +{ + int i; + int entityNum; + ALint state; + src_t *curSource; + + for(i = 0; i < srcCount; i++) + { + entityNum = srcList[i].entity; + curSource = &srcList[i]; + + if(curSource->isLocked) + continue; + + if(!curSource->isActive) + continue; + + // Update source parameters + if((s_alGain->modified)||(s_volume->modified)) + curSource->curGain = s_alGain->value * s_volume->value; + if((s_alRolloff->modified)&&(!curSource->local)) + qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value); + if(s_alMinDistance->modified) + qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value); + + if(curSource->isLooping) + { + sentity_t *sent = &entityList[ entityNum ]; + + // If a looping effect hasn't been touched this frame, kill it + if(sent->loopAddedThisFrame) + { + // The sound has changed without an intervening removal + if(curSource->isActive && !sent->startLoopingSound && + curSource->sfx != sent->loopSfx) + { + qalSourceStop(curSource->alSource); + qalSourcei(curSource->alSource, AL_BUFFER, 0); + sent->startLoopingSound = qtrue; + } + + // The sound hasn't been started yet + if(sent->startLoopingSound) + { + S_AL_SrcSetup(i, sent->loopSfx, sent->loopPriority, + entityNum, -1, curSource->local); + curSource->isLooping = qtrue; + qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE); + qalSourcePlay(curSource->alSource); + + sent->startLoopingSound = qfalse; + } + + // Update locality + if(curSource->local) + { + qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE); + qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f); + } + else + { + qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE); + qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value); + } + } + else + S_AL_SrcKill( i ); + + continue; + } + + // Check if it's done, and flag it + qalGetSourcei(curSource->alSource, AL_SOURCE_STATE, &state); + if(state == AL_STOPPED) + { + S_AL_SrcKill(i); + continue; + } + + // Query relativity of source, don't move if it's true + qalGetSourcei(curSource->alSource, AL_SOURCE_RELATIVE, &state); + + // See if it needs to be moved + if(curSource->isTracking && !state) + { + qalSourcefv(curSource->alSource, AL_POSITION, entityList[entityNum].origin); + S_AL_ScaleGain(curSource, entityList[entityNum].origin); + } + } +} + +/* +================= +S_AL_SrcShutup +================= +*/ +static +void S_AL_SrcShutup( void ) +{ + int i; + for(i = 0; i < srcCount; i++) + S_AL_SrcKill(i); +} + +/* +================= +S_AL_SrcGet +================= +*/ +static +ALuint S_AL_SrcGet(srcHandle_t src) +{ + return srcList[src].alSource; +} + + +//=========================================================================== + + +static srcHandle_t streamSourceHandle = -1; +static qboolean streamPlaying = qfalse; +static ALuint streamSource; + +/* +================= +S_AL_AllocateStreamChannel +================= +*/ +static void S_AL_AllocateStreamChannel( void ) +{ + // Allocate a streamSource at high priority + streamSourceHandle = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0); + if(streamSourceHandle == -1) + return; + + // Lock the streamSource so nobody else can use it, and get the raw streamSource + S_AL_SrcLock(streamSourceHandle); + streamSource = S_AL_SrcGet(streamSourceHandle); + + // Set some streamSource parameters + qalSourcei (streamSource, AL_BUFFER, 0 ); + qalSourcei (streamSource, AL_LOOPING, AL_FALSE ); + qalSource3f(streamSource, AL_POSITION, 0.0, 0.0, 0.0); + qalSource3f(streamSource, AL_VELOCITY, 0.0, 0.0, 0.0); + qalSource3f(streamSource, AL_DIRECTION, 0.0, 0.0, 0.0); + qalSourcef (streamSource, AL_ROLLOFF_FACTOR, 0.0 ); + qalSourcei (streamSource, AL_SOURCE_RELATIVE, AL_TRUE ); +} + +/* +================= +S_AL_FreeStreamChannel +================= +*/ +static void S_AL_FreeStreamChannel( void ) +{ + // Release the output streamSource + S_AL_SrcUnlock(streamSourceHandle); + streamSource = 0; + streamSourceHandle = -1; +} + +/* +================= +S_AL_RawSamples +================= +*/ +static +void S_AL_RawSamples(int samples, int rate, int width, int channels, const byte *data, float volume) +{ + ALuint buffer; + ALuint format; + + format = S_AL_Format( width, channels ); + + // Create the streamSource if necessary + if(streamSourceHandle == -1) + { + S_AL_AllocateStreamChannel(); + + // Failed? + if(streamSourceHandle == -1) + { + Com_Printf( S_COLOR_RED "ERROR: Can't allocate streaming streamSource\n"); + return; + } + } + + // Create a buffer, and stuff the data into it + qalGenBuffers(1, &buffer); + qalBufferData(buffer, format, (ALvoid *)data, (samples * width * channels), rate); + + // Shove the data onto the streamSource + qalSourceQueueBuffers(streamSource, 1, &buffer); + + // Volume + qalSourcef (streamSource, AL_GAIN, volume * s_volume->value * s_alGain->value); +} + +/* +================= +S_AL_StreamUpdate +================= +*/ +static +void S_AL_StreamUpdate( void ) +{ + int numBuffers; + ALint state; + + if(streamSourceHandle == -1) + return; + + // Un-queue any buffers, and delete them + qalGetSourcei( streamSource, AL_BUFFERS_PROCESSED, &numBuffers ); + while( numBuffers-- ) + { + ALuint buffer; + qalSourceUnqueueBuffers(streamSource, 1, &buffer); + qalDeleteBuffers(1, &buffer); + } + + // Start the streamSource playing if necessary + qalGetSourcei( streamSource, AL_BUFFERS_QUEUED, &numBuffers ); + + qalGetSourcei(streamSource, AL_SOURCE_STATE, &state); + if(state == AL_STOPPED) + { + streamPlaying = qfalse; + + // If there are no buffers queued up, release the streamSource + if( !numBuffers ) + S_AL_FreeStreamChannel( ); + } + + if( !streamPlaying && numBuffers ) + { + qalSourcePlay( streamSource ); + streamPlaying = qtrue; + } +} + +/* +================= +S_AL_StreamDie +================= +*/ +static +void S_AL_StreamDie( void ) +{ + if(streamSourceHandle == -1) + return; + + streamPlaying = qfalse; + qalSourceStop(streamSource); + S_AL_FreeStreamChannel(); +} + + +//=========================================================================== + + +#define NUM_MUSIC_BUFFERS 4 +#define MUSIC_BUFFER_SIZE 4096 + +static qboolean musicPlaying = qfalse; +static srcHandle_t musicSourceHandle = -1; +static ALuint musicSource; +static ALuint musicBuffers[NUM_MUSIC_BUFFERS]; + +static snd_stream_t *mus_stream; +static snd_stream_t *intro_stream; +static char s_backgroundLoop[MAX_QPATH]; + +static byte decode_buffer[MUSIC_BUFFER_SIZE]; + +/* +================= +S_AL_MusicSourceGet +================= +*/ +static void S_AL_MusicSourceGet( void ) +{ + // Allocate a musicSource at high priority + musicSourceHandle = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0); + if(musicSourceHandle == -1) + return; + + // Lock the musicSource so nobody else can use it, and get the raw musicSource + S_AL_SrcLock(musicSourceHandle); + musicSource = S_AL_SrcGet(musicSourceHandle); + + // Set some musicSource parameters + qalSource3f(musicSource, AL_POSITION, 0.0, 0.0, 0.0); + qalSource3f(musicSource, AL_VELOCITY, 0.0, 0.0, 0.0); + qalSource3f(musicSource, AL_DIRECTION, 0.0, 0.0, 0.0); + qalSourcef (musicSource, AL_ROLLOFF_FACTOR, 0.0 ); + qalSourcei (musicSource, AL_SOURCE_RELATIVE, AL_TRUE ); +} + +/* +================= +S_AL_MusicSourceFree +================= +*/ +static void S_AL_MusicSourceFree( void ) +{ + // Release the output musicSource + S_AL_SrcUnlock(musicSourceHandle); + musicSource = 0; + musicSourceHandle = -1; +} + +/* +================= +S_AL_CloseMusicFiles +================= +*/ +static void S_AL_CloseMusicFiles(void) +{ + if(intro_stream) + { + S_CodecCloseStream(intro_stream); + intro_stream = NULL; + } + + if(mus_stream) + { + S_CodecCloseStream(mus_stream); + mus_stream = NULL; + } +} + +/* +================= +S_AL_StopBackgroundTrack +================= +*/ +static +void S_AL_StopBackgroundTrack( void ) +{ + if(!musicPlaying) + return; + + // Stop playing + qalSourceStop(musicSource); + + // De-queue the musicBuffers + qalSourceUnqueueBuffers(musicSource, NUM_MUSIC_BUFFERS, musicBuffers); + + // Destroy the musicBuffers + qalDeleteBuffers(NUM_MUSIC_BUFFERS, musicBuffers); + + // Free the musicSource + S_AL_MusicSourceFree(); + + // Unload the stream + S_AL_CloseMusicFiles(); + + musicPlaying = qfalse; +} + +/* +================= +S_AL_MusicProcess +================= +*/ +static +void S_AL_MusicProcess(ALuint b) +{ + ALenum error; + int l; + ALuint format; + snd_stream_t *curstream; + + if(intro_stream) + curstream = intro_stream; + else + curstream = mus_stream; + + if(!curstream) + return; + + l = S_CodecReadStream(curstream, MUSIC_BUFFER_SIZE, decode_buffer); + + // Run out data to read, start at the beginning again + if(l == 0) + { + S_CodecCloseStream(curstream); + + // the intro stream just finished playing so we don't need to reopen + // the music stream. + if(intro_stream) + intro_stream = NULL; + else + mus_stream = S_CodecOpenStream(s_backgroundLoop); + + curstream = mus_stream; + + if(!curstream) + { + S_AL_StopBackgroundTrack(); + return; + } + + l = S_CodecReadStream(curstream, MUSIC_BUFFER_SIZE, decode_buffer); + } + + format = S_AL_Format(curstream->info.width, curstream->info.channels); + + if( l == 0 ) + { + // We have no data to buffer, so buffer silence + byte dummyData[ 2 ] = { 0 }; + + qalBufferData( b, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050 ); + } + else + qalBufferData(b, format, decode_buffer, l, curstream->info.rate); + + if( ( error = qalGetError( ) ) != AL_NO_ERROR ) + { + S_AL_StopBackgroundTrack( ); + Com_Printf( S_COLOR_RED "ERROR: while buffering data for music stream - %s\n", + S_AL_ErrorMsg( error ) ); + return; + } +} + +/* +================= +S_AL_StartBackgroundTrack +================= +*/ +static +void S_AL_StartBackgroundTrack( const char *intro, const char *loop ) +{ + int i; + qboolean issame; + + // Stop any existing music that might be playing + S_AL_StopBackgroundTrack(); + + if((!intro || !*intro) && (!loop || !*loop)) + return; + + // Allocate a musicSource + S_AL_MusicSourceGet(); + if(musicSourceHandle == -1) + return; + + if (!loop || !*loop) + { + loop = intro; + issame = qtrue; + } + else if(intro && *intro && !strcmp(intro, loop)) + issame = qtrue; + else + issame = qfalse; + + // Copy the loop over + strncpy( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) ); + + if(!issame) + { + // Open the intro and don't mind whether it succeeds. + // The important part is the loop. + intro_stream = S_CodecOpenStream(intro); + } + else + intro_stream = NULL; + + mus_stream = S_CodecOpenStream(s_backgroundLoop); + if(!mus_stream) + { + S_AL_CloseMusicFiles(); + S_AL_MusicSourceFree(); + return; + } + + // Generate the musicBuffers + qalGenBuffers(NUM_MUSIC_BUFFERS, musicBuffers); + + // Queue the musicBuffers up + for(i = 0; i < NUM_MUSIC_BUFFERS; i++) + { + S_AL_MusicProcess(musicBuffers[i]); + } + + qalSourceQueueBuffers(musicSource, NUM_MUSIC_BUFFERS, musicBuffers); + + // Set the initial gain property + qalSourcef(musicSource, AL_GAIN, s_alGain->value * s_musicVolume->value); + + // Start playing + qalSourcePlay(musicSource); + + musicPlaying = qtrue; +} + +/* +================= +S_AL_MusicUpdate +================= +*/ +static +void S_AL_MusicUpdate( void ) +{ + int numBuffers; + ALint state; + + if(!musicPlaying) + return; + + qalGetSourcei( musicSource, AL_BUFFERS_PROCESSED, &numBuffers ); + while( numBuffers-- ) + { + ALuint b; + qalSourceUnqueueBuffers(musicSource, 1, &b); + S_AL_MusicProcess(b); + qalSourceQueueBuffers(musicSource, 1, &b); + } + + // Hitches can cause OpenAL to be starved of buffers when streaming. + // If this happens, it will stop playback. This restarts the source if + // it is no longer playing, and if there are buffers available + qalGetSourcei( musicSource, AL_SOURCE_STATE, &state ); + qalGetSourcei( musicSource, AL_BUFFERS_QUEUED, &numBuffers ); + if( state == AL_STOPPED && numBuffers ) + { + Com_DPrintf( S_COLOR_YELLOW "Restarted OpenAL music\n" ); + qalSourcePlay(musicSource); + } + + // Set the gain property + qalSourcef(musicSource, AL_GAIN, s_alGain->value * s_musicVolume->value); +} + + +//=========================================================================== + + +// Local state variables +static ALCdevice *alDevice; +static ALCcontext *alContext; + +#ifdef _WIN32 +#define ALDRIVER_DEFAULT "OpenAL32.dll" +#define ALDEVICE_DEFAULT "Generic Software" +#elif defined(MACOS_X) +#define ALDRIVER_DEFAULT "/System/Library/Frameworks/OpenAL.framework/OpenAL" +#else +#define ALDRIVER_DEFAULT "libopenal.so.0" +#endif + +/* +================= +S_AL_StopAllSounds +================= +*/ +static +void S_AL_StopAllSounds( void ) +{ + S_AL_SrcShutup(); + S_AL_StopBackgroundTrack(); + S_AL_StreamDie(); +} + +/* +================= +S_AL_Respatialize +================= +*/ +static +void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) +{ + float velocity[3] = {0.0f, 0.0f, 0.0f}; + float orientation[6]; + vec3_t sorigin; + + VectorCopy( origin, sorigin ); + S_AL_SanitiseVector( sorigin ); + + S_AL_SanitiseVector( axis[ 0 ] ); + S_AL_SanitiseVector( axis[ 1 ] ); + S_AL_SanitiseVector( axis[ 2 ] ); + + orientation[0] = axis[0][0]; orientation[1] = axis[0][1]; orientation[2] = axis[0][2]; + orientation[3] = axis[2][0]; orientation[4] = axis[2][1]; orientation[5] = axis[2][2]; + + VectorCopy( sorigin, lastListenerOrigin ); + + // Set OpenAL listener paramaters + qalListenerfv(AL_POSITION, (ALfloat *)sorigin); + qalListenerfv(AL_VELOCITY, velocity); + qalListenerfv(AL_ORIENTATION, orientation); +} + +/* +================= +S_AL_Update +================= +*/ +static +void S_AL_Update( void ) +{ + // Update SFX channels + S_AL_SrcUpdate(); + + // Update streams + S_AL_StreamUpdate(); + S_AL_MusicUpdate(); + + // Doppler + if(s_doppler->modified) + { + s_alDopplerFactor->modified = qtrue; + s_doppler->modified = qfalse; + } + + // Doppler parameters + if(s_alDopplerFactor->modified) + { + if(s_doppler->integer) + qalDopplerFactor(s_alDopplerFactor->value); + else + qalDopplerFactor(0.0f); + s_alDopplerFactor->modified = qfalse; + } + if(s_alDopplerSpeed->modified) + { + qalDopplerVelocity(s_alDopplerSpeed->value); + s_alDopplerSpeed->modified = qfalse; + } + + // Clear the modified flags on the other cvars + s_alGain->modified = qfalse; + s_volume->modified = qfalse; + s_musicVolume->modified = qfalse; + s_alMinDistance->modified = qfalse; + s_alRolloff->modified = qfalse; +} + +/* +================= +S_AL_DisableSounds +================= +*/ +static +void S_AL_DisableSounds( void ) +{ + S_AL_StopAllSounds(); +} + +/* +================= +S_AL_BeginRegistration +================= +*/ +static +void S_AL_BeginRegistration( void ) +{ +} + +/* +================= +S_AL_ClearSoundBuffer +================= +*/ +static +void S_AL_ClearSoundBuffer( void ) +{ +} + +/* +================= +S_AL_SoundList +================= +*/ +static +void S_AL_SoundList( void ) +{ +} + +/* +================= +S_AL_SoundInfo +================= +*/ +static +void S_AL_SoundInfo( void ) +{ + Com_Printf( "OpenAL info:\n" ); + Com_Printf( " Vendor: %s\n", qalGetString( AL_VENDOR ) ); + Com_Printf( " Version: %s\n", qalGetString( AL_VERSION ) ); + Com_Printf( " Renderer: %s\n", qalGetString( AL_RENDERER ) ); + Com_Printf( " Extensions: %s\n", qalGetString( AL_EXTENSIONS ) ); + if(qalcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT")) + { + Com_Printf(" Device: %s\n", qalcGetString(alDevice, ALC_DEVICE_SPECIFIER)); + Com_Printf("Available Devices:\n%s", s_alAvailableDevices->string); + } +} + +/* +================= +S_AL_Shutdown +================= +*/ +static +void S_AL_Shutdown( void ) +{ + // Shut down everything + S_AL_StreamDie( ); + S_AL_StopBackgroundTrack( ); + S_AL_SrcShutdown( ); + S_AL_BufferShutdown( ); + + // Check for Linux shutdown race condition + // FIXME: this will probably not be necessary once OpenAL CVS + // from 11/11/05 is released and prevelant + if( Q_stricmp((const char*)qalGetString( AL_VENDOR ), "J. Valenzuela" ) ) { + qalcMakeContextCurrent( NULL ); + } + + qalcDestroyContext(alContext); + qalcCloseDevice(alDevice); + + QAL_Shutdown(); +} + +#endif + +/* +================= +S_AL_Init +================= +*/ +qboolean S_AL_Init( soundInterface_t *si ) +{ +#if USE_OPENAL + + qboolean enumsupport, founddev = qfalse; + + if( !si ) { + return qfalse; + } + + // New console variables + s_alPrecache = Cvar_Get( "s_alPrecache", "1", CVAR_ARCHIVE ); + s_alGain = Cvar_Get( "s_alGain", "0.4", CVAR_ARCHIVE ); + s_alSources = Cvar_Get( "s_alSources", "96", CVAR_ARCHIVE ); + s_alDopplerFactor = Cvar_Get( "s_alDopplerFactor", "1.0", CVAR_ARCHIVE ); + s_alDopplerSpeed = Cvar_Get( "s_alDopplerSpeed", "2200", CVAR_ARCHIVE ); + s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT ); + s_alMaxDistance = Cvar_Get("s_alMaxDistance", "1024", CVAR_CHEAT); + s_alRolloff = Cvar_Get( "s_alRolloff", "2", CVAR_CHEAT); + s_alGraceDistance = Cvar_Get("s_alGraceDistance", "512", CVAR_CHEAT); + + s_alDriver = Cvar_Get( "s_alDriver", ALDRIVER_DEFAULT, CVAR_ARCHIVE ); + + // Load QAL + if( !QAL_Init( s_alDriver->string ) ) + { + Com_Printf( "Failed to load library: \"%s\".\n", s_alDriver->string ); + return qfalse; + } + + // Device enumeration support (extension is implemented reasonably only on Windows right now). + if((enumsupport = qalcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT"))) + { + char devicenames[1024] = ""; + const char *devicelist; + const char *defaultdevice; + int curlen; + + // get all available devices + the default device name. + devicelist = qalcGetString(NULL, ALC_DEVICE_SPECIFIER); + defaultdevice = qalcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER); + +#ifdef _WIN32 + // check whether the default device is generic hardware. If it is, change to + // Generic Software as that one works more reliably with various sound systems. + // If it's not, use OpenAL's default selection as we don't want to ignore + // native hardware acceleration. + if(!strcmp(defaultdevice, "Generic Hardware")) + s_alDevice = Cvar_Get("s_alDevice", ALDEVICE_DEFAULT, CVAR_ARCHIVE | CVAR_LATCH); + else +#endif + s_alDevice = Cvar_Get("s_alDevice", defaultdevice, CVAR_ARCHIVE | CVAR_LATCH); + + // dump a list of available devices to a cvar for the user to see. + while((curlen = strlen(devicelist))) + { + Q_strcat(devicenames, sizeof(devicenames), devicelist); + Q_strcat(devicenames, sizeof(devicenames), "\n"); + + // check whether the device we want to load is available at all. + if(!strcmp(s_alDevice->string, devicelist)) + founddev = qtrue; + + devicelist += curlen + 1; + } + + s_alAvailableDevices = Cvar_Get("s_alAvailableDevices", devicenames, CVAR_ROM | CVAR_NORESTART); + + if(!founddev) + { + Cvar_ForceReset("s_alDevice"); + founddev = 1; + } + } + + if(founddev) + alDevice = qalcOpenDevice(s_alDevice->string); + else + alDevice = qalcOpenDevice(NULL); + + if( !alDevice ) + { + QAL_Shutdown( ); + Com_Printf( "Failed to open OpenAL device.\n" ); + return qfalse; + } + + if(enumsupport) + Cvar_Set("s_alDevice", qalcGetString(alDevice, ALC_DEVICE_SPECIFIER)); + + // Create OpenAL context + alContext = qalcCreateContext( alDevice, NULL ); + if( !alContext ) + { + QAL_Shutdown( ); + qalcCloseDevice( alDevice ); + Com_Printf( "Failed to create OpenAL context.\n" ); + return qfalse; + } + qalcMakeContextCurrent( alContext ); + + // Initialize sources, buffers, music + S_AL_BufferInit( ); + S_AL_SrcInit( ); + + // Set up OpenAL parameters (doppler, etc) + qalDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); + qalDopplerFactor( s_alDopplerFactor->value ); + qalDopplerVelocity( s_alDopplerSpeed->value ); + + si->Shutdown = S_AL_Shutdown; + si->StartSound = S_AL_StartSound; + si->StartLocalSound = S_AL_StartLocalSound; + si->StartBackgroundTrack = S_AL_StartBackgroundTrack; + si->StopBackgroundTrack = S_AL_StopBackgroundTrack; + si->RawSamples = S_AL_RawSamples; + si->StopAllSounds = S_AL_StopAllSounds; + si->ClearLoopingSounds = S_AL_ClearLoopingSounds; + si->AddLoopingSound = S_AL_AddLoopingSound; + si->AddRealLoopingSound = S_AL_AddRealLoopingSound; + si->StopLoopingSound = S_AL_StopLoopingSound; + si->Respatialize = S_AL_Respatialize; + si->UpdateEntityPosition = S_AL_UpdateEntityPosition; + si->Update = S_AL_Update; + si->DisableSounds = S_AL_DisableSounds; + si->BeginRegistration = S_AL_BeginRegistration; + si->RegisterSound = S_AL_RegisterSound; + si->ClearSoundBuffer = S_AL_ClearSoundBuffer; + si->SoundInfo = S_AL_SoundInfo; + si->SoundList = S_AL_SoundList; + + return qtrue; +#else + return qfalse; +#endif +} + diff --git a/src/client/snd_public.h b/src/client/snd_public.h new file mode 100644 index 0000000..c85f414 --- /dev/null +++ b/src/client/snd_public.h @@ -0,0 +1,73 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +void S_Init( void ); +void S_Shutdown( void ); + +// if origin is NULL, the sound will be dynamically sourced from the entity +void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ); +void S_StartLocalSound( sfxHandle_t sfx, int channelNum ); + +void S_StartBackgroundTrack( const char *intro, const char *loop ); +void S_StopBackgroundTrack( void ); + +// cinematics and voice-over-network will send raw samples +// 1.0 volume will be direct output of source samples +void S_RawSamples (int samples, int rate, int width, int channels, + const byte *data, float volume); + +// stop all sounds and the background track +void S_StopAllSounds( void ); + +// all continuous looping sounds must be added before calling S_Update +void S_ClearLoopingSounds( qboolean killall ); +void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ); +void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ); +void S_StopLoopingSound(int entityNum ); + +// recompute the reletive volumes for all running sounds +// reletive to the given entityNum / orientation +void S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ); + +// let the sound system know where an entity currently is +void S_UpdateEntityPosition( int entityNum, const vec3_t origin ); + +void S_Update( void ); + +void S_DisableSounds( void ); + +void S_BeginRegistration( void ); + +// RegisterSound will allways return a valid sample, even if it +// has to create a placeholder. This prevents continuous filesystem +// checks for missing files +sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed ); + +void S_DisplayFreeMemory(void); + +void S_ClearSoundBuffer( void ); + +void SNDDMA_Activate( void ); + +void S_UpdateBackgroundTrack( void ); diff --git a/src/client/snd_wavelet.c b/src/client/snd_wavelet.c new file mode 100644 index 0000000..690ad3a --- /dev/null +++ b/src/client/snd_wavelet.c @@ -0,0 +1,254 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "snd_local.h" + +long myftol( float f ); + +#define C0 0.4829629131445341 +#define C1 0.8365163037378079 +#define C2 0.2241438680420134 +#define C3 -0.1294095225512604 + +void daub4(float b[], unsigned long n, int isign) +{ + float wksp[4097]; + float *a=b-1; // numerical recipies so a[1] = b[0] + + unsigned long nh,nh1,i,j; + + if (n < 4) return; + + nh1=(nh=n >> 1)+1; + if (isign >= 0) { + for (i=1,j=1;j<=n-3;j+=2,i++) { + wksp[i] = C0*a[j]+C1*a[j+1]+C2*a[j+2]+C3*a[j+3]; + wksp[i+nh] = C3*a[j]-C2*a[j+1]+C1*a[j+2]-C0*a[j+3]; + } + wksp[i ] = C0*a[n-1]+C1*a[n]+C2*a[1]+C3*a[2]; + wksp[i+nh] = C3*a[n-1]-C2*a[n]+C1*a[1]-C0*a[2]; + } else { + wksp[1] = C2*a[nh]+C1*a[n]+C0*a[1]+C3*a[nh1]; + wksp[2] = C3*a[nh]-C0*a[n]+C1*a[1]-C2*a[nh1]; + for (i=1,j=3;i= 0) { + for (nn=n;nn>=inverseStartLength;nn>>=1) daub4(a,nn,isign); + } else { + for (nn=inverseStartLength;nn<=n;nn<<=1) daub4(a,nn,isign); + } +} + +/* The number of bits required by each value */ +static unsigned char numBits[] = { + 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, +}; + +byte MuLawEncode(short s) { + unsigned long adjusted; + byte sign, exponent, mantissa; + + sign = (s<0)?0:0x80; + + if (s<0) s=-s; + adjusted = (long)s << (16-sizeof(short)*8); + adjusted += 128L + 4L; + if (adjusted > 32767) adjusted = 32767; + exponent = numBits[(adjusted>>7)&0xff] - 1; + mantissa = (adjusted>>(exponent+3))&0xf; + return ~(sign | (exponent<<4) | mantissa); +} + +short MuLawDecode(byte uLaw) { + signed long adjusted; + byte exponent, mantissa; + + uLaw = ~uLaw; + exponent = (uLaw>>4) & 0x7; + mantissa = (uLaw&0xf) + 16; + adjusted = (mantissa << (exponent +3)) - 128 - 4; + + return (uLaw & 0x80)? adjusted : -adjusted; +} + +short mulawToShort[256]; +static qboolean madeTable = qfalse; + +static int NXStreamCount; + +void NXPutc(NXStream *stream, char out) { + stream[NXStreamCount++] = out; +} + + +void encodeWavelet( sfx_t *sfx, short *packets) { + float wksp[4097], temp; + int i, samples, size; + sndBuffer *newchunk, *chunk; + byte *out; + + if (!madeTable) { + for (i=0;i<256;i++) { + mulawToShort[i] = (float)MuLawDecode((byte)i); + } + madeTable = qtrue; + } + chunk = NULL; + + samples = sfx->soundLength; + while(samples>0) { + size = samples; + if (size>(SND_CHUNK_SIZE*2)) { + size = (SND_CHUNK_SIZE*2); + } + + if (size<4) { + size = 4; + } + + newchunk = SND_malloc(); + if (sfx->soundData == NULL) { + sfx->soundData = newchunk; + } else { + chunk->next = newchunk; + } + chunk = newchunk; + for(i=0; isndChunk; + + for(i=0;i 32767) temp = 32767; else if (temp<-32768) temp = -32768; + out[i] = MuLawEncode((short)temp); + } + + chunk->size = size; + samples -= size; + } +} + +void decodeWavelet(sndBuffer *chunk, short *to) { + float wksp[4097]; + int i; + byte *out; + + int size = chunk->size; + + out = (byte *)chunk->sndChunk; + for(i=0;isoundLength; + grade = 0; + + while(samples>0) { + size = samples; + if (size>(SND_CHUNK_SIZE*2)) { + size = (SND_CHUNK_SIZE*2); + } + + newchunk = SND_malloc(); + if (sfx->soundData == NULL) { + sfx->soundData = newchunk; + } else { + chunk->next = newchunk; + } + chunk = newchunk; + out = (byte *)chunk->sndChunk; + for(i=0; i32767) { + poop = 32767; + } else if (poop<-32768) { + poop = -32768; + } + out[i] = MuLawEncode((short)poop); + grade = poop - mulawToShort[out[i]]; + packets++; + } + chunk->size = size; + samples -= size; + } +} + +void decodeMuLaw(sndBuffer *chunk, short *to) { + int i; + byte *out; + + int size = chunk->size; + + out = (byte *)chunk->sndChunk; + for(i=0;i 0); \ +} + +#define SWAPINIT(a, es) swaptype = ((char *)a - (char *)0) % sizeof(long) || \ + es % sizeof(long) ? 2 : es == sizeof(long)? 0 : 1; + +static void +swapfunc(a, b, n, swaptype) + char *a, *b; + int n, swaptype; +{ + if(swaptype <= 1) + swapcode(long, a, b, n) + else + swapcode(char, a, b, n) +} + +#define swap(a, b) \ + if (swaptype == 0) { \ + long t = *(long *)(a); \ + *(long *)(a) = *(long *)(b); \ + *(long *)(b) = t; \ + } else \ + swapfunc(a, b, es, swaptype) + +#define vecswap(a, b, n) if ((n) > 0) swapfunc(a, b, n, swaptype) + +static char * +med3(a, b, c, cmp) + char *a, *b, *c; + cmp_t *cmp; +{ + return cmp(a, b) < 0 ? + (cmp(b, c) < 0 ? b : (cmp(a, c) < 0 ? c : a )) + :(cmp(b, c) > 0 ? b : (cmp(a, c) < 0 ? a : c )); +} + +void +qsort(a, n, es, cmp) + void *a; + size_t n, es; + cmp_t *cmp; +{ + char *pa, *pb, *pc, *pd, *pl, *pm, *pn; + int d, r, swaptype, swap_cnt; + +loop: SWAPINIT(a, es); + swap_cnt = 0; + if (n < 7) { + for (pm = (char *)a + es; pm < (char *)a + n * es; pm += es) + for (pl = pm; pl > (char *)a && cmp(pl - es, pl) > 0; + pl -= es) + swap(pl, pl - es); + return; + } + pm = (char *)a + (n / 2) * es; + if (n > 7) { + pl = a; + pn = (char *)a + (n - 1) * es; + if (n > 40) { + d = (n / 8) * es; + pl = med3(pl, pl + d, pl + 2 * d, cmp); + pm = med3(pm - d, pm, pm + d, cmp); + pn = med3(pn - 2 * d, pn - d, pn, cmp); + } + pm = med3(pl, pm, pn, cmp); + } + swap(a, pm); + pa = pb = (char *)a + es; + + pc = pd = (char *)a + (n - 1) * es; + for (;;) { + while (pb <= pc && (r = cmp(pb, a)) <= 0) { + if (r == 0) { + swap_cnt = 1; + swap(pa, pb); + pa += es; + } + pb += es; + } + while (pb <= pc && (r = cmp(pc, a)) >= 0) { + if (r == 0) { + swap_cnt = 1; + swap(pc, pd); + pd -= es; + } + pc -= es; + } + if (pb > pc) + break; + swap(pb, pc); + swap_cnt = 1; + pb += es; + pc -= es; + } + if (swap_cnt == 0) { /* Switch to insertion sort */ + for (pm = (char *)a + es; pm < (char *)a + n * es; pm += es) + for (pl = pm; pl > (char *)a && cmp(pl - es, pl) > 0; + pl -= es) + swap(pl, pl - es); + return; + } + + pn = (char *)a + n * es; + r = min(pa - (char *)a, pb - pa); + vecswap(a, pb - r, r); + r = min(pd - pc, pn - pd - es); + vecswap(pb, pn - r, r); + if ((r = pb - pa) > es) + qsort(a, r / es, es, cmp); + if ((r = pd - pc) > es) { + /* Iterate rather than recurse to save stack space */ + a = pn - r; + n = r / es; + goto loop; + } +/* qsort(pn - r, r / es, es, cmp);*/ +} + +//================================================================================== + + +// this file is excluded from release builds because of intrinsics + +// bk001211 - gcc errors on compiling strcpy: parse error before `__extension__' +#if defined ( Q3_VM ) + +size_t strlen( const char *string ) +{ + const char *s; + + s = string; + while( *s ) + s++; + + return s - string; +} + + +char *strcat( char *strDestination, const char *strSource ) +{ + char *s; + + s = strDestination; + while( *s ) + s++; + + while( *strSource ) + *s++ = *strSource++; + + *s = 0; + return strDestination; +} + +char *strcpy( char *strDestination, const char *strSource ) +{ + char *s; + + s = strDestination; + + while( *strSource ) + *s++ = *strSource++; + + *s = 0; + return strDestination; +} + + +int strcmp( const char *string1, const char *string2 ) +{ + while( *string1 == *string2 && *string1 && *string2 ) + { + string1++; + string2++; + } + + return *string1 - *string2; +} + +//TA: +char *strrchr( const char *string, int c ) +{ + int i, length = strlen( string ); + char *p; + + for( i = length - 1; i >= 0; i-- ) + { + p = (char *)&string[ i ]; + + if( *p == c ) + return (char *)p; + } + + return (char *)0; +} + +char *strchr( const char *string, int c ) +{ + while( *string ) + { + if( *string == c ) + return ( char * )string; + + string++; + } + return (char *)0; +} + +char *strstr( const char *string, const char *strCharSet ) +{ + while( *string ) + { + int i; + + for( i = 0; strCharSet[ i ]; i++ ) + { + if( string[ i ] != strCharSet[ i ] ) + break; + } + + if( !strCharSet[ i ] ) + return (char *)string; + + string++; + } + return (char *)0; +} + +#endif // bk001211 + +#if defined ( Q3_VM ) + +int tolower( int c ) +{ + if( c >= 'A' && c <= 'Z' ) + c += 'a' - 'A'; + + return c; +} + + +int toupper( int c ) +{ + if( c >= 'a' && c <= 'z' ) + c += 'A' - 'a'; + + return c; +} + +#endif + +void *memmove( void *dest, const void *src, size_t count ) +{ + int i; + + if( dest > src ) + { + for( i = count - 1; i >= 0; i-- ) + ( (char *)dest )[ i ] = ( (char *)src )[ i ]; + } + else + { + for( i = 0; i < count; i++ ) + ( (char *)dest )[ i ] = ( (char *)src )[ i ]; + } + + return dest; +} + + +#if 0 + +double floor( double x ) { + return (int)(x + 0x40000000) - 0x40000000; +} + +void *memset( void *dest, int c, size_t count ) { + while ( count-- ) { + ((char *)dest)[count] = c; + } + return dest; +} + +void *memcpy( void *dest, const void *src, size_t count ) { + while ( count-- ) { + ((char *)dest)[count] = ((char *)src)[count]; + } + return dest; +} + +char *strncpy( char *strDest, const char *strSource, size_t count ) { + char *s; + + s = strDest; + while ( *strSource && count ) { + *s++ = *strSource++; + count--; + } + while ( count-- ) { + *s++ = 0; + } + return strDest; +} + +double sqrt( double x ) { + float y; + float delta; + float maxError; + + if ( x <= 0 ) { + return 0; + } + + // initial guess + y = x / 2; + + // refine + maxError = x * 0.001; + + do { + delta = ( y * y ) - x; + y -= delta / ( 2 * y ); + } while ( delta > maxError || delta < -maxError ); + + return y; +} + + +float sintable[1024] = { 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sintable[index]; + case 1: + return sintable[1023-index]; + case 2: + return -sintable[index]; + case 3: + return -sintable[1023-index]; + } + return 0; +} + + +double cos( double x ) { + int index; + int quad; + + index = 1024 * x / (M_PI * 0.5); + quad = ( index >> 10 ) & 3; + index &= 1023; + switch ( quad ) { + case 3: + return sintable[index]; + case 0: + return sintable[1023-index]; + case 1: + return -sintable[index]; + case 2: + return -sintable[1023-index]; + } + return 0; +} + + +/* +void create_acostable( void ) { + int i; + FILE *fp; + float a; + + fp = fopen("c:\\acostable.txt", "w"); + fprintf(fp, "float acostable[] = {"); + for (i = 0; i < 1024; i++) { + if (!(i & 7)) + fprintf(fp, "\n"); + a = acos( (float) -1 + i / 512 ); + fprintf(fp, "%1.8f,", a); + } + fprintf(fp, "\n}\n"); + fclose(fp); +} +*/ + + +float acostable[] = { +3.14159265,3.07908248,3.05317551,3.03328655,3.01651113,3.00172442,2.98834964,2.97604422, 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+0.43646903,0.43182577,0.42713525,0.42239588,0.41760600,0.41276385,0.40786755,0.40291513, +0.39790449,0.39283339,0.38769946,0.38250016,0.37723277,0.37189441,0.36648196,0.36099209, +0.35542120,0.34976542,0.34402054,0.33818204,0.33224495,0.32620390,0.32005298,0.31378574, +0.30739505,0.30087304,0.29421096,0.28739907,0.28042645,0.27328078,0.26594810,0.25841250, +0.25065566,0.24265636,0.23438976,0.22582651,0.21693146,0.20766198,0.19796546,0.18777575, +0.17700769,0.16554844,0.15324301,0.13986823,0.12508152,0.10830610,0.08841715,0.06251018, +}; + +double acos( double x ) { + int index; + + if (x < -1) + x = -1; + if (x > 1) + x = 1; + index = (float) (1.0 + x) * 511.9; + return acostable[index]; +} + + +double atan2( double y, double x ) { + float base; + float temp; + float dir; + float test; + int i; + + if ( x < 0 ) { + if ( y >= 0 ) { + // quad 1 + base = M_PI / 2; + temp = x; + x = y; + y = -temp; + } else { + // quad 2 + base = M_PI; + x = -x; + y = -y; + } + } else { + if ( y < 0 ) { + // quad 3 + base = 3 * M_PI / 2; + temp = x; + x = -y; + y = temp; + } + } + + if ( y > x ) { + base += M_PI/2; + temp = x; + x = y; + y = temp; + dir = -1; + } else { + dir = 1; + } + + // calcualte angle in octant 0 + if ( x == 0 ) { + return base; + } + y /= x; + + for ( i = 0 ; i < 512 ; i++ ) { + test = sintable[i] / sintable[1023-i]; + if ( test > y ) { + break; + } + } + + return base + dir * i * ( M_PI/2048); +} + + +#endif + +#ifdef Q3_VM +/* +=============== +rint +=============== +*/ +double rint( double v ) +{ + if( v >= 0.5f ) + return ceil( v ); + else + return floor( v ); +} + +// bk001127 - guarded this tan replacement +// ld: undefined versioned symbol name tan@@GLIBC_2.0 +double tan( double x ) +{ + return sin( x ) / cos( x ); +} + +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +typedef union +{ + float value; + unsigned int word; +} ieee_float_shape_type; + +/* Get a 32 bit int from a float. */ + +#define GET_FLOAT_WORD(i,d) \ +do { \ + ieee_float_shape_type gf_u; \ + gf_u.value = (d); \ + (i) = gf_u.word; \ +} while (0) + +/* Set a float from a 32 bit int. */ + +#define SET_FLOAT_WORD(d,i) \ +do { \ + ieee_float_shape_type sf_u; \ + sf_u.word = (i); \ + (d) = sf_u.value; \ +} while (0) + +/* A union which permits us to convert between a float and a 32 bit + int. */ + +//acos +static const float +pi = 3.1415925026e+00, /* 0x40490fda */ +pio2_hi = 1.5707962513e+00, /* 0x3fc90fda */ +pio2_lo = 7.5497894159e-08, /* 0x33a22168 */ +pS0 = 1.6666667163e-01, /* 0x3e2aaaab */ +pS1 = -3.2556581497e-01, /* 0xbea6b090 */ +pS2 = 2.0121252537e-01, /* 0x3e4e0aa8 */ +pS3 = -4.0055535734e-02, /* 0xbd241146 */ +pS4 = 7.9153501429e-04, /* 0x3a4f7f04 */ +pS5 = 3.4793309169e-05, /* 0x3811ef08 */ +qS1 = -2.4033949375e+00, /* 0xc019d139 */ +qS2 = 2.0209457874e+00, /* 0x4001572d */ +qS3 = -6.8828397989e-01, /* 0xbf303361 */ +qS4 = 7.7038154006e-02; /* 0x3d9dc62e */ + +/* +================== +acos +================== +*/ +double acos( double x ) +{ + float z, subp, p, q, r, w, s, c, df; + int hx, ix; + + GET_FLOAT_WORD( hx, x ); + ix = hx & 0x7fffffff; + + if( ix == 0x3f800000 ) + { // |x|==1 + if( hx > 0 ) + return 0.0; // acos(1) = 0 + else + return pi + (float)2.0 * pio2_lo; // acos(-1)= pi + } + else if( ix > 0x3f800000 ) + { // |x| >= 1 + return (x-x)/(x-x); // acos(|x|>1) is NaN + } + + if( ix < 0x3f000000 ) + { // |x| < 0.5 + if( ix <= 0x23000000 ) + return pio2_hi + pio2_lo;//if|x|<2**-57 + + z = x * x; + subp = pS3 + z * ( pS4 + z * pS5 ); + // chop up expression to keep mac register based stack happy + p = z * ( pS0 + z * ( pS1 + z * ( pS2 + z * subp ) ) ); + q = 1.0 + z * ( qS1 + z * ( qS2 + z * ( qS3 + z * qS4 ) ) ); + r = p / q; + return pio2_hi - ( x - ( pio2_lo - x * r ) ); + } + else if( hx < 0 ) + { // x < -0.5 + z = ( 1.0 + x ) * (float)0.5; + subp = pS3 + z * ( pS4 + z * pS5 ); + // chop up expression to keep mac register based stack happy + p = z * ( pS0 + z * ( pS1 + z * ( pS2 + z * subp ) ) ); + q = 1.0 + z * ( qS1 + z * ( qS2 + z * ( qS3 + z * qS4 ) ) ); + s = sqrt( z ); + r = p / q; + w = r * s - pio2_lo; + return pi - (float)2.0 * ( s + w ); + } + else + { // x > 0.5 + int idf; + z = ( 1.0 - x ) * (float)0.5; + s = sqrt( z ); + df = s; + GET_FLOAT_WORD( idf, df ); + SET_FLOAT_WORD( df, idf & 0xfffff000 ); + c = ( z - df * df ) / ( s + df ); + subp = pS3 + z * ( pS4 + z * pS5 ); + // chop up expression to keep mac register based stack happy + p = z * ( pS0 + z * ( pS1 + z * ( pS2 + z * subp ) ) ); + q = 1.0 + z * ( qS1 + z * ( qS2 + z * ( qS3 + z * qS4 ) ) ); + r = p / q; + w = r * s + c; + return (double)( 2.0 * ( df + w ) ); + } +} + +//pow +static const float +bp[ ] = { 1.0, 1.5, }, +dp_h[ ] = { 0.0, 5.84960938e-01, }, /* 0x3f15c000 */ +dp_l[ ] = { 0.0, 1.56322085e-06, }, /* 0x35d1cfdc */ +huge = 1.0e+30, +tiny = 1.0e-30, +zero = 0.0, +one = 1.0, +two = 2.0, +two24 = 16777216.0, /* 0x4b800000 */ +two25 = 3.355443200e+07, /* 0x4c000000 */ +twom25 = 2.9802322388e-08, /* 0x33000000 */ + /* poly coefs for (3/2)*(log(x)-2s-2/3*s**3 */ +L1 = 6.0000002384e-01, /* 0x3f19999a */ +L2 = 4.2857143283e-01, /* 0x3edb6db7 */ +L3 = 3.3333334327e-01, /* 0x3eaaaaab */ +L4 = 2.7272811532e-01, /* 0x3e8ba305 */ +L5 = 2.3066075146e-01, /* 0x3e6c3255 */ +L6 = 2.0697501302e-01, /* 0x3e53f142 */ +P1 = 1.6666667163e-01, /* 0x3e2aaaab */ +P2 = -2.7777778450e-03, /* 0xbb360b61 */ +P3 = 6.6137559770e-05, /* 0x388ab355 */ +P4 = -1.6533901999e-06, /* 0xb5ddea0e */ +P5 = 4.1381369442e-08, /* 0x3331bb4c */ +lg2 = 6.9314718246e-01, /* 0x3f317218 */ +lg2_h = 6.93145752e-01, /* 0x3f317200 */ +lg2_l = 1.42860654e-06, /* 0x35bfbe8c */ +ovt = 4.2995665694e-08, /* -(128-log2(ovfl+.5ulp)) */ +cp = 9.6179670095e-01, /* 0x3f76384f =2/(3ln2) */ +cp_h = 9.6179199219e-01, /* 0x3f763800 =head of cp */ +cp_l = 4.7017383622e-06, /* 0x369dc3a0 =tail of cp_h */ +ivln2 = 1.4426950216e+00, /* 0x3fb8aa3b =1/ln2 */ +ivln2_h = 1.4426879883e+00, /* 0x3fb8aa00 =16b 1/ln2*/ +ivln2_l = 7.0526075433e-06; /* 0x36eca570 =1/ln2 tail*/ + +/* +================== +copysignf +================== +*/ +static float copysignf( float x, float y ) +{ + unsigned int ix, iy; + + GET_FLOAT_WORD( ix, x ); + GET_FLOAT_WORD( iy, y ); + SET_FLOAT_WORD( x, ( ix & 0x7fffffff ) | ( iy & 0x80000000 ) ); + return x; +} + +/* +================== +__scalbnf +================== +*/ +static float __scalbnf( float x, int n ) +{ + int k, ix; + + GET_FLOAT_WORD( ix, x ); + + k = ( ix & 0x7f800000 ) >> 23; /* extract exponent */ + + if( k == 0 ) + { /* 0 or subnormal x */ + if( ( ix & 0x7fffffff ) == 0 ) + return x; /* +-0 */ + + x *= two25; + GET_FLOAT_WORD( ix, x ); + k = ( ( ix & 0x7f800000 ) >> 23 ) - 25; + } + if( k == 0xff ) + return x+x; /* NaN or Inf */ + + k = k + n; + + if( n > 50000 || k > 0xfe ) + return huge * copysignf( huge, x ); /* overflow */ + if ( n < -50000 ) + return tiny * copysignf( tiny, x ); /*underflow*/ + if( k > 0 ) /* normal result */ + { + SET_FLOAT_WORD( x, ( ix & 0x807fffff ) | ( k << 23 ) ); + return x; + } + if( k <= -25 ) + return tiny * copysignf( tiny, x ); /*underflow*/ + + k += 25; /* subnormal result */ + SET_FLOAT_WORD( x, ( ix & 0x807fffff ) | ( k << 23 ) ); + return x * twom25; +} + +/* +================== +pow +================== +*/ +float pow( float x, float y ) +{ + float z, ax, z_h, z_l, p_h, p_l; + float y1, subt1, t1, t2, subr, r, s, t, u, v, w; + int i, j, k, yisint, n; + int hx, hy, ix, iy, is; + + /*TA: for some reason the Q3 VM goes apeshit when x = 1.0 + and y > 1.0. Curiously this doesn't happen with gcc + hence this hack*/ + if( x == 1.0 ) + return x; + + GET_FLOAT_WORD( hx, x ); + GET_FLOAT_WORD( hy, y ); + ix = hx & 0x7fffffff; + iy = hy & 0x7fffffff; + + /* y==zero: x**0 = 1 */ + if( iy == 0 ) + return one; + + /* +-NaN return x+y */ + if( ix > 0x7f800000 || iy > 0x7f800000 ) + return x + y; + + /* determine if y is an odd int when x < 0 + * yisint = 0 ... y is not an integer + * yisint = 1 ... y is an odd int + * yisint = 2 ... y is an even int + */ + yisint = 0; + if( hx < 0 ) + { + if( iy >= 0x4b800000 ) + yisint = 2; /* even integer y */ + else if( iy >= 0x3f800000 ) + { + k = ( iy >> 23 ) - 0x7f; /* exponent */ + j = iy >> ( 23 - k ); + if( ( j << ( 23 - k ) ) == iy ) + yisint = 2 - ( j & 1 ); + } + } + + /* special value of y */ + if( iy == 0x7f800000 ) + { /* y is +-inf */ + if( ix == 0x3f800000 ) + return y - y; /* inf**+-1 is NaN */ + else if( ix > 0x3f800000 )/* (|x|>1)**+-inf = inf,0 */ + return ( hy >= 0 ) ? y : zero; + else /* (|x|<1)**-,+inf = inf,0 */ + return ( hy < 0 ) ? -y : zero; + } + + if( iy == 0x3f800000 ) + { /* y is +-1 */ + if( hy < 0 ) + return one / x; + else + return x; + } + + if( hy == 0x40000000 ) + return x * x; /* y is 2 */ + + if( hy == 0x3f000000 ) + { /* y is 0.5 */ + if( hx >= 0 ) /* x >= +0 */ + return sqrt( x ); + } + + ax = fabs( x ); + + /* special value of x */ + if( ix == 0x7f800000 || ix == 0 || ix == 0x3f800000 ) + { + z = ax; /*x is +-0,+-inf,+-1*/ + if( hy < 0 ) + z = one / z; /* z = (1/|x|) */ + if( hx < 0 ) + { + if( ( ( ix - 0x3f800000 ) | yisint ) == 0 ) + z = ( z - z ) / ( z - z ); /* (-1)**non-int is NaN */ + else if( yisint == 1 ) + z = -z; /* (x<0)**odd = -(|x|**odd) */ + } + + return z; + } + + /* (x<0)**(non-int) is NaN */ + if( ( ( ( (unsigned int)hx >> 31 ) - 1 ) | yisint ) == 0 ) + return ( x - x ) / ( x - x ); + + /* |y| is huge */ + if( iy > 0x4d000000 ) + { /* if |y| > 2**27 */ + /* over/underflow if x is not close to one */ + if( ix < 0x3f7ffff8 ) + return ( hy < 0 ) ? huge * huge : tiny * tiny; + + if( ix > 0x3f800007 ) + return ( hy > 0 ) ? huge * huge : tiny * tiny; + /* now |1-x| is tiny <= 2**-20, suffice to compute + log(x) by x-x^2/2+x^3/3-x^4/4 */ + t = x - 1; /* t has 20 trailing zeros */ + w = ( t * t ) * ( (float)0.5 - t * ( (float)0.333333333333 - t * (float)0.25 ) ); + u = ivln2_h * t; /* ivln2_h has 16 sig. bits */ + v = t * ivln2_l - w * ivln2; + t1 = u + v; + GET_FLOAT_WORD( is, t1 ); + SET_FLOAT_WORD( t1, is & 0xfffff000 ); + t2 = v - ( t1 - u ); + } + else + { + float s2, s_h, s_l, t_h, t_l; + n = 0; + /* take care subnormal number */ + if( ix < 0x00800000 ) + { + ax *= two24; + n -= 24; + GET_FLOAT_WORD( ix, ax ); + } + + n += ( ( ix ) >> 23 ) - 0x7f; + j = ix & 0x007fffff; + + /* determine interval */ + ix = j | 0x3f800000; /* normalize ix */ + if( j <= 0x1cc471 ) + k = 0; /* |x|> 1 ) | 0x20000000 ) + 0x0040000 + ( k << 21 ) ); + t_l = ax - ( t_h - bp[ k ] ); + s_l = v * ( ( u - s_h * t_h ) - s_h * t_l ); + /* compute log(ax) */ + s2 = s * s; + subr = L3 + s2 * ( L4 + s2 * ( L5 + s2 * L6 ) ); + // chop up expression to keep mac register based stack happy + r = s2 * s2 * ( L1 + s2 * ( L2 + s2 * subr ) ); + r += s_l * ( s_h + s ); + s2 = s_h * s_h; + t_h = (float)3.0 + s2 + r; + GET_FLOAT_WORD( is, t_h ); + SET_FLOAT_WORD( t_h, is & 0xfffff000 ); + t_l = r - ( ( t_h - (float)3.0 ) - s2 ); + /* u+v = s*(1+...) */ + u = s_h * t_h; + v = s_l * t_h + t_l * s; + /* 2/(3log2)*(s+...) */ + p_h = u + v; + GET_FLOAT_WORD( is, p_h ); + SET_FLOAT_WORD( p_h, is & 0xfffff000 ); + p_l = v - ( p_h - u ); + z_h = cp_h * p_h; /* cp_h+cp_l = 2/(3*log2) */ + z_l = cp_l * p_h + p_l * cp + dp_l[ k ]; + /* log2(ax) = (s+..)*2/(3*log2) = n + dp_h + z_h + z_l */ + t = (float)n; + t1 = ( ( ( z_h + z_l ) + dp_h[ k ] ) + t ); + GET_FLOAT_WORD( is, t1 ); + SET_FLOAT_WORD( t1, is & 0xfffff000 ); + t2 = z_l - ( ( ( t1 - t ) - dp_h[ k ] ) - z_h ); + } + + s = one; /* s (sign of result -ve**odd) = -1 else = 1 */ + if( ( ( ( (unsigned int)hx >> 31 ) - 1 ) | ( yisint - 1 ) ) == 0 ) + s = -one; /* (-ve)**(odd int) */ + + /* split up y into y1+y2 and compute (y1+y2)*(t1+t2) */ + GET_FLOAT_WORD( is, y ); + SET_FLOAT_WORD( y1, is & 0xfffff000 ); + p_l = ( y - y1 ) * t1 + y * t2; + p_h = y1 * t1; + z = p_l + p_h; + GET_FLOAT_WORD( j, z ); + + if( j > 0x43000000 ) /* if z > 128 */ + return s * huge * huge; /* overflow */ + else if( j == 0x43000000 ) + { /* if z == 128 */ + if( p_l + ovt > z - p_h ) + return s * huge * huge; /* overflow */ + } + else if( ( j & 0x7fffffff ) > 0x43160000 ) /* z <= -150 */ + return s * tiny * tiny; /* underflow */ + else if( (unsigned int)j == 0xc3160000 ) + { /* z == -150 */ + if( p_l <= z - p_h ) + return s * tiny * tiny; /* underflow */ + } + + /* + * compute 2**(p_h+p_l) + */ + i = j & 0x7fffffff; + k = ( i >> 23 ) - 0x7f; + n = 0; + + if( i > 0x3f000000 ) + { /* if |z| > 0.5, set n = [z+0.5] */ + n = j + ( 0x00800000 >> ( k + 1 ) ); + k = ( ( n & 0x7fffffff ) >> 23 ) - 0x7f; /* new k for n */ + SET_FLOAT_WORD( t, n & ~( 0x007fffff >> k ) ); + n = ( ( n & 0x007fffff ) | 0x00800000 ) >> ( 23 - k ); + + if( j < 0 ) + n = -n; + + p_h -= t; + } + + t = p_l + p_h; + GET_FLOAT_WORD( is, t ); + SET_FLOAT_WORD( t, is & 0xfffff000 ); + u = t * lg2_h; + v = ( p_l - ( t - p_h ) ) * lg2 + t * lg2_l; + z = u + v; + w = v - ( z - u ); + t = z * z; + subt1 = P3 + t * ( P4 + t * P5 ); + // chop up expression to keep mac register based stack happy + t1 = z - t * ( P1 + t * ( P2 + t * subt1 ) ); + r = ( z * t1 ) / ( t1 - two ) - ( w + z * w ); + z = one - ( r - z ); + GET_FLOAT_WORD( j, z ); + j += (n << 23 ); + + if( ( j >> 23 ) <= 0 ) + z = __scalbnf( z, n ); /* subnormal output */ + else + SET_FLOAT_WORD( z, j ); + + return s * z; +} + +#endif + + + +static int randSeed = 0; + +void srand( unsigned seed ) +{ + randSeed = seed; +} + +int rand( void ) +{ + randSeed = ( 69069 * randSeed + 1 ); + return randSeed & 0x7fff; +} + +double atof( const char *string ) +{ + float sign; + float value; + int c; + + // skip whitespace + while( *string <= ' ' ) + { + if( !*string ) + return 0; + + string++; + } + + // check sign + switch( *string ) + { + case '+': + string++; + sign = 1; + break; + + case '-': + string++; + sign = -1; + break; + + default: + sign = 1; + break; + } + + // read digits + value = 0; + c = string[ 0 ]; + + if( c != '.' ) + { + do + { + c = *string++; + if( c < '0' || c > '9' ) + break; + + c -= '0'; + value = value * 10 + c; + } while( 1 ); + } + else + string++; + + // check for decimal point + if( c == '.' ) + { + double fraction; + + fraction = 0.1; + do + { + c = *string++; + if( c < '0' || c > '9' ) + break; + + c -= '0'; + value += c * fraction; + fraction *= 0.1; + } while( 1 ); + + } + + // not handling 10e10 notation... + + return value * sign; +} + +double _atof( const char **stringPtr ) +{ + const char *string; + float sign; + float value; + int c = '0'; // bk001211 - uninitialized use possible + + string = *stringPtr; + + // skip whitespace + while( *string <= ' ' ) + { + if( !*string ) + { + *stringPtr = string; + return 0; + } + + string++; + } + + // check sign + switch( *string ) + { + case '+': + string++; + sign = 1; + break; + + case '-': + string++; + sign = -1; + break; + + default: + sign = 1; + break; + } + + // read digits + value = 0; + if( string[ 0 ] != '.' ) + { + do + { + c = *string++; + if( c < '0' || c > '9' ) + break; + + c -= '0'; + value = value * 10 + c; + } while( 1 ); + } + + // check for decimal point + if( c == '.' ) + { + double fraction; + + fraction = 0.1; + do + { + c = *string++; + if( c < '0' || c > '9' ) + break; + + c -= '0'; + value += c * fraction; + fraction *= 0.1; + } while( 1 ); + + } + + // not handling 10e10 notation... + *stringPtr = string; + + return value * sign; +} + + +#if defined ( Q3_VM ) + +int atoi( const char *string ) +{ + int sign; + int value; + int c; + + // skip whitespace + while( *string <= ' ' ) + { + if( !*string ) + return 0; + + string++; + } + + // check sign + switch( *string ) + { + case '+': + string++; + sign = 1; + break; + + case '-': + string++; + sign = -1; + break; + + default: + sign = 1; + break; + } + + // read digits + value = 0; + do + { + c = *string++; + if( c < '0' || c > '9' ) + break; + + c -= '0'; + value = value * 10 + c; + } while( 1 ); + + // not handling 10e10 notation... + + return value * sign; +} + + +int _atoi( const char **stringPtr ) +{ + int sign; + int value; + int c; + const char *string; + + string = *stringPtr; + + // skip whitespace + while( *string <= ' ' ) + { + if( !*string ) + return 0; + + string++; + } + + // check sign + switch( *string ) + { + case '+': + string++; + sign = 1; + break; + + case '-': + string++; + sign = -1; + break; + + default: + sign = 1; + break; + } + + // read digits + value = 0; + do + { + c = *string++; + if( c < '0' || c > '9' ) + break; + + c -= '0'; + value = value * 10 + c; + } while( 1 ); + + // not handling 10e10 notation... + + *stringPtr = string; + + return value * sign; +} + +int abs( int n ) +{ + return n < 0 ? -n : n; +} + +double fabs( double x ) +{ + return x < 0 ? -x : x; +} + +unsigned int _hextoi( const char **stringPtr ) +{ + unsigned int value; + int c; + int i; + const char *string; + + string = *stringPtr; + + // skip whitespace + while( *string <= ' ' ) + { + if( !*string ) + return 0; + + string++; + } + + value = 0; + i = 0; + while( i++ < 8 && ( c = *string++ ) ) + { + if ( c >= '0' && c <= '9' ) + { + value = value * 16 + c - '0'; + continue; + } + else if ( c >= 'a' && c <= 'f' ) + { + value = value * 16 + 10 + c - 'a'; + continue; + } + else if ( c >= 'A' && c <= 'F' ) + { + value = value * 16 + 10 + c - 'A'; + continue; + } + else + break; + } + *stringPtr = string; + return value; +} + +//========================================================= + + +#define ALT 0x00000001 /* alternate form */ +#define HEX 0x00000002 /* hexadecimal */ +#define LADJUST 0x00000004 /* left adjustment */ +#define LONGDBL 0x00000008 /* long double */ +#define LONGINT 0x00000010 /* long integer */ +#define QUADINT 0x00000020 /* quad integer */ +#define SHORTINT 0x00000040 /* short integer */ +#define ZEROPAD 0x00000080 /* zero (as opposed to blank) pad */ +#define FPT 0x00000100 /* floating point number */ + +#define to_digit(c) ((c) - '0') +#define is_digit(c) ((unsigned)to_digit(c) <= 9) +#define to_char(n) ((n) + '0') + +void AddInt( char **buf_p, int val, int width, int flags ) +{ + char text[ 32 ]; + int digits; + char *buf; + + digits = 0; + + if( flags & HEX ) + { + char c; + int n = 0; + + while( n < 32 ) + { + c = "0123456789abcdef"[ ( val >> n ) & 0xF ]; + n += 4; + if( c == '0' && !digits ) + continue; + text[ digits++ ] = c; + } + text[ digits ] = '\0'; + } + else + { + int signedVal = val; + + if( val < 0 ) + val = -val; + do + { + text[ digits++ ] = '0' + val % 10; + val /= 10; + } while( val ); + + if( signedVal < 0 ) + text[ digits++ ] = '-'; + } + + buf = *buf_p; + + if( !( flags & LADJUST ) ) + { + while( digits < width ) + { + *buf++ = ( flags & ZEROPAD ) ? '0' : ' '; + width--; + } + } + + while( digits-- ) + { + *buf++ = text[ digits ]; + width--; + } + + if( flags & LADJUST ) + { + while( width-- > 0 ) + *buf++ = ( flags & ZEROPAD ) ? '0' : ' '; + } + + *buf_p = buf; +} + +void AddFloat( char **buf_p, float fval, int width, int prec ) +{ + char text[ 32 ]; + int digits; + float signedVal; + char *buf; + int val; + + // get the sign + signedVal = fval; + if( fval < 0 ) + fval = -fval; + + // write the float number + digits = 0; + val = (int)fval; + + do + { + text[ digits++ ] = '0' + val % 10; + val /= 10; + } while( val ); + + if( signedVal < 0 ) + text[digits++] = '-'; + + buf = *buf_p; + + while( digits < width ) + *buf++ = ' '; + width--; + + while( digits-- ) + *buf++ = text[ digits ]; + + *buf_p = buf; + + if( prec < 0 ) + prec = 6; + + // write the fraction + digits = 0; + + while( digits < prec ) + { + fval -= (int)fval; + fval *= 10.0; + val = (int)fval; + text[ digits++ ] = '0' + val % 10; + } + + if( digits > 0 ) + { + buf = *buf_p; + *buf++ = '.'; + for( prec = 0; prec < digits; prec++ ) + *buf++ = text[ prec ]; + + *buf_p = buf; + } +} + +void AddVec3_t( char **buf_p, vec3_t v, int width, int prec ) +{ + char *buf; + + buf = *buf_p; + + *buf++ = '['; + + AddFloat( &buf, v[ 0 ], width, prec ); + buf += width; + *buf++ = ' '; + + AddFloat( &buf, v[ 1 ], width, prec ); + buf += width; + *buf++ = ' '; + + AddFloat( &buf, v[ 2 ], width, prec ); + buf += width; + *buf++ = ']'; + + *buf_p = buf; +} + +void AddString( char **buf_p, char *string, int width, int prec ) +{ + int size; + char *buf; + + buf = *buf_p; + + if( string == NULL ) + { + string = "(null)"; + prec = -1; + } + + if( prec >= 0 ) + { + for( size = 0; size < prec; size++ ) + { + if( string[ size ] == '\0' ) + break; + } + } + else + size = strlen( string ); + + width -= size; + + while( size-- ) + *buf++ = *string++; + + while( width-- > 0 ) + *buf++ = ' '; + + *buf_p = buf; +} + +/* +vsprintf + +I'm not going to support a bunch of the more arcane stuff in here +just to keep it simpler. For example, the '*' and '$' are not +currently supported. I've tried to make it so that it will just +parse and ignore formats we don't support. +*/ +int vsprintf( char *buffer, const char *fmt, va_list argptr ) +{ + int *arg; + char *buf_p; + char ch; + int flags; + int width; + int prec; + int n; + char sign; + + buf_p = buffer; + arg = (int *)argptr; + + while( qtrue ) + { + // run through the format string until we hit a '%' or '\0' + for( ch = *fmt; ( ch = *fmt ) != '\0' && ch != '%'; fmt++ ) + *buf_p++ = ch; + + if( ch == '\0' ) + goto done; + + // skip over the '%' + fmt++; + + // reset formatting state + flags = 0; + width = 0; + prec = -1; + sign = '\0'; + +rflag: + ch = *fmt++; +reswitch: + switch( ch ) + { + case '-': + flags |= LADJUST; + goto rflag; + + case '.': + n = 0; + while( is_digit( ( ch = *fmt++ ) ) ) + n = 10 * n + ( ch - '0' ); + + prec = n < 0 ? -1 : n; + goto reswitch; + + case '0': + flags |= ZEROPAD; + goto rflag; + + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + n = 0; + do + { + n = 10 * n + ( ch - '0' ); + ch = *fmt++; + } while( is_digit( ch ) ); + + width = n; + goto reswitch; + + case 'c': + *buf_p++ = (char)*arg; + arg++; + break; + + case 'd': + case 'i': + AddInt( &buf_p, *arg, width, flags ); + arg++; + break; + + case 'f': + AddFloat( &buf_p, *(double *)arg, width, prec ); +#ifdef Q3_VM + arg += 1; // everything is 32 bit in my compiler +#else + arg += 2; +#endif + break; + + case 's': + AddString( &buf_p, (char *)*arg, width, prec ); + arg++; + break; + + case 'v': + AddVec3_t( &buf_p, (vec_t *)*arg, width, prec ); + arg++; + break; + + case 'x': + flags |= HEX; + AddInt( &buf_p, *arg, width, prec ); + arg++; + break; + + case '%': + *buf_p++ = ch; + break; + + default: + *buf_p++ = (char)*arg; + arg++; + break; + } + } + +done: + *buf_p = 0; + return buf_p - buffer; +} + + +/* this is really crappy */ +// FIXME: count is still inaccurate in some cases. +int sscanf( const char *buffer, const char *fmt, ... ) +{ + int cmd; + int **arg; + int count; + + arg = (int **)&fmt + 1; + count = 0; + + while( *fmt ) + { + if( fmt[ 0 ] != '%' ) + { + fmt++; + continue; + } + + if( !buffer[ 0 ] ) break; + + cmd = fmt[ 1 ]; + fmt += 2; + + switch( cmd ) + { + case 'i': + case 'd': + case 'u': + **arg = _atoi( &buffer ); + ++count; + break; + case 'f': + *(float *)*arg = _atof( &buffer ); + ++count; + break; + case 'x': + **arg = _hextoi( &buffer ); + ++count; + break; + } + + arg++; + } + + return count; +} + +#endif diff --git a/src/game/bg_lib.h b/src/game/bg_lib.h new file mode 100644 index 0000000..2bd900c --- /dev/null +++ b/src/game/bg_lib.h @@ -0,0 +1,120 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// bg_lib.h -- standard C library replacement routines used by code +// compiled for the virtual machine + +// This file is NOT included on native builds +#ifndef BG_LIB_H +#define BG_LIB_H + +#ifndef NULL +#define NULL ((void *)0) +#endif + +typedef int size_t; + +typedef char * va_list; +#define _INTSIZEOF(n) ( (sizeof(n) + sizeof(int) - 1) & ~(sizeof(int) - 1) ) +#define va_start(ap,v) ( ap = (va_list)&v + _INTSIZEOF(v) ) +#define va_arg(ap,t) ( *(t *)((ap += _INTSIZEOF(t)) - _INTSIZEOF(t)) ) +#define va_end(ap) ( ap = (va_list)0 ) + +#define CHAR_BIT 8 /* number of bits in a char */ +#define SCHAR_MIN (-128) /* minimum signed char value */ +#define SCHAR_MAX 127 /* maximum signed char value */ +#define UCHAR_MAX 0xff /* maximum unsigned char value */ + +#define SHRT_MIN (-32768) /* minimum (signed) short value */ +#define SHRT_MAX 32767 /* maximum (signed) short value */ +#define USHRT_MAX 0xffff /* maximum unsigned short value */ +#define INT_MIN (-2147483647 - 1) /* minimum (signed) int value */ +#define INT_MAX 2147483647 /* maximum (signed) int value */ +#define UINT_MAX 0xffffffff /* maximum unsigned int value */ +#define LONG_MIN (-2147483647L - 1) /* minimum (signed) long value */ +#define LONG_MAX 2147483647L /* maximum (signed) long value */ +#define ULONG_MAX 0xffffffffUL /* maximum unsigned long value */ + +#define isalnum(c) (isalpha(c) || isdigit(c)) +#define isalpha(c) (isupper(c) || islower(c)) +#define isascii(c) ((c) > 0 && (c) <= 0x7f) +#define iscntrl(c) (((c) >= 0) && (((c) <= 0x1f) || ((c) == 0x7f))) +#define isdigit(c) ((c) >= '0' && (c) <= '9') +#define isgraph(c) ((c) != ' ' && isprint(c)) +#define islower(c) ((c) >= 'a' && (c) <= 'z') +#define isprint(c) ((c) >= ' ' && (c) <= '~') +#define ispunct(c) (((c) > ' ' && (c) <= '~') && !isalnum(c)) +#define isspace(c) ((c) == ' ' || (c) == '\f' || (c) == '\n' || (c) == '\r' || \ + (c) == '\t' || (c) == '\v') +#define isupper(c) ((c) >= 'A' && (c) <= 'Z') +#define isxdigit(c) (isxupper(c) || isxlower(c)) +#define isxlower(c) (isdigit(c) || (c >= 'a' && c <= 'f')) +#define isxupper(c) (isdigit(c) || (c >= 'A' && c <= 'F')) + +// Misc functions +typedef int cmp_t( const void *, const void * ); +void qsort( void *a, size_t n, size_t es, cmp_t *cmp ); +void srand( unsigned seed ); +int rand( void ); + +// String functions +size_t strlen( const char *string ); +char *strcat( char *strDestination, const char *strSource ); +char *strcpy( char *strDestination, const char *strSource ); +int strcmp( const char *string1, const char *string2 ); +char *strchr( const char *string, int c ); +char *strrchr( const char *string, int c ); +char *strstr( const char *string, const char *strCharSet ); +char *strncpy( char *strDest, const char *strSource, size_t count ); +int tolower( int c ); +int toupper( int c ); + +double atof( const char *string ); +double _atof( const char **stringPtr ); +int atoi( const char *string ); +int _atoi( const char **stringPtr ); + + +int vsprintf( char *buffer, const char *fmt, va_list argptr ); +int sscanf( const char *buffer, const char *fmt, ... ); + +// Memory functions +void *memmove( void *dest, const void *src, size_t count ); +void *memset( void *dest, int c, size_t count ); +void *memcpy( void *dest, const void *src, size_t count ); + +// Math functions +double ceil( double x ); +double floor( double x ); +double sqrt( double x ); +double sin( double x ); +double cos( double x ); +double atan2( double y, double x ); +double tan( double x ); +int abs( int n ); +double fabs( double x ); +double acos( double x ); +float pow( float x, float y ); +double rint( double v ); + +#endif // BG_LIB_H diff --git a/src/game/bg_local.h b/src/game/bg_local.h new file mode 100644 index 0000000..72d3101 --- /dev/null +++ b/src/game/bg_local.h @@ -0,0 +1,88 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// bg_local.h -- local definitions for the bg (both games) files + +#define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes + +#define STEPSIZE 18 + +#define TIMER_LAND 130 +#define TIMER_GESTURE (34*66+50) +#define TIMER_ATTACK 500 //nonsegmented models + +#define OVERCLIP 1.001f + +#define FALLING_THRESHOLD -900.0f //what vertical speed to start falling sound at + + +// all of the locals will be zeroed before each +// pmove, just to make damn sure we don't have +// any differences when running on client or server +typedef struct +{ + vec3_t forward, right, up; + float frametime; + + int msec; + + qboolean walking; + qboolean groundPlane; + qboolean ladder; + trace_t groundTrace; + + float impactSpeed; + + vec3_t previous_origin; + vec3_t previous_velocity; + int previous_waterlevel; +} pml_t; + +extern pmove_t *pm; +extern pml_t pml; + +// movement parameters +extern float pm_stopspeed; +extern float pm_duckScale; +extern float pm_swimScale; +extern float pm_wadeScale; + +extern float pm_accelerate; +extern float pm_airaccelerate; +extern float pm_wateraccelerate; +extern float pm_flyaccelerate; + +extern float pm_friction; +extern float pm_waterfriction; +extern float pm_flightfriction; + +extern int c_pmove; + +void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ); +void PM_AddTouchEnt( int entityNum ); +void PM_AddEvent( int newEvent ); + +qboolean PM_SlideMove( qboolean gravity ); +void PM_StepEvent( vec3_t from, vec3_t to, vec3_t normal ); +qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive ); +qboolean PM_PredictStepMove( void ); diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c new file mode 100644 index 0000000..8637da3 --- /dev/null +++ b/src/game/bg_misc.c @@ -0,0 +1,6450 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// bg_misc.c -- both games misc functions, all completely stateless + +#include "../qcommon/q_shared.h" +#include "bg_public.h" + +int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ); +void trap_FS_Read( void *buffer, int len, fileHandle_t f ); +void trap_FS_Write( const void *buffer, int len, fileHandle_t f ); +void trap_FS_FCloseFile( fileHandle_t f ); +void trap_FS_Seek( fileHandle_t f, long offset, fsOrigin_t origin ); // fsOrigin_t + +buildableAttributes_t bg_buildableList[ ] = +{ + { + BA_A_SPAWN, //int buildNum; + "eggpod", //char *buildName; + "Egg", //char *humanName; + "team_alien_spawn", //char *entityName; + { "models/buildables/eggpod/eggpod.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + ASPAWN_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + ASPAWN_HEALTH, //int health; + ASPAWN_REGEN, //int regenRate; + ASPAWN_SPLASHDAMAGE, //int splashDamage; + ASPAWN_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 100, //int nextthink; + ASPAWN_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; rotax + qtrue, //qboolean invertNormal; + qfalse, //qboolean creepTest; + ASPAWN_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_BARRICADE, //int buildNum; + "barricade", //char *buildName; + "Barricade", //char *humanName; + "team_alien_barricade",//char *entityName; + { "models/buildables/barricade/barricade.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -35, -35, -15 }, //vec3_t mins; + { 35, 35, 60 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + BARRICADE_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + BARRICADE_HEALTH, //int health; + BARRICADE_REGEN, //int regenRate; + BARRICADE_SPLASHDAMAGE,//int splashDamage; + BARRICADE_SPLASHRADIUS,//int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 100, //int nextthink; + BARRICADE_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.707f, //float minNormal; + qtrue, //qboolean invertNormal;//ROTAX + qtrue, //qboolean creepTest; + BARRICADE_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replaceable; + }, + { + BA_A_BOOSTER, //int buildNum; + "booster", //char *buildName; + "Booster", //char *humanName; + "team_alien_booster", //char *entityName; + { "models/buildables/booster/booster.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -26, -26, -9 }, //vec3_t mins; + { 26, 26, 9 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + BOOSTER_BP, //int buildPoints; + ( 1 << S2 )|( 1 << S3 ), //int stages + BOOSTER_HEALTH, //int health; + BOOSTER_REGEN, //int regenRate; + BOOSTER_SPLASHDAMAGE, //int splashDamage; + BOOSTER_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 100, //int nextthink; + BOOSTER_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; rotax + qtrue, //qboolean invertNormal; rotax + qtrue, //qboolean creepTest; + BOOSTER_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qtrue, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qtrue, //qboolean replacable; + }, + { + BA_A_ACIDTUBE, //int buildNum; + "acid_tube", //char *buildName; + "Acid Tube", //char *humanName; + "team_alien_acid_tube",//char *entityName; + { "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -25, -25, -25 }, //vec3_t mins; + { 25, 25, 25 }, //vec3_t maxs; + -15.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + ACIDTUBE_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + ACIDTUBE_HEALTH, //int health; + ACIDTUBE_REGEN, //int regenRate; + ACIDTUBE_SPLASHDAMAGE, //int splashDamage; + ACIDTUBE_SPLASHRADIUS, //int splashRadius; + MOD_ATUBE, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 200, //int nextthink; + ACIDTUBE_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + ACIDTUBE_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_HIVE, //int buildNum; + "hive", //char *buildName; + "Hive", //char *humanName; + "team_alien_hive", //char *entityName; + { "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -35, -35, -25 }, //vec3_t mins; + { 35, 35, 25 }, //vec3_t maxs; + -15.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + HIVE_BP, //int buildPoints; + ( 1 << S3 ), //int stages + HIVE_HEALTH, //int health; + HIVE_REGEN, //int regenRate; + HIVE_SPLASHDAMAGE, //int splashDamage; + HIVE_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 500, //int nextthink; + HIVE_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_HIVE, //weapon_t turretProjType; + 0.0f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + HIVE_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_TRAPPER, //int buildNum; + "trapper", //char *buildName; + "Trapper", //char *humanName; + "team_alien_trapper", //char *entityName; + { "models/buildables/trapper/trapper.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + TRAPPER_BP, //int buildPoints; + ( 1 << S2 )|( 1 << S3 ), //int stages //NEEDS ADV BUILDER SO S2 AND UP + TRAPPER_HEALTH, //int health; + TRAPPER_REGEN, //int regenRate; + TRAPPER_SPLASHDAMAGE, //int splashDamage; + TRAPPER_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 100, //int nextthink; + TRAPPER_BT, //int buildTime; + qfalse, //qboolean usable; + TRAPPER_RANGE, //int turretRange; + TRAPPER_REPEAT, //int turretFireSpeed; + WP_LOCKBLOB_LAUNCHER, //weapon_t turretProjType; + 0.0f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + TRAPPER_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qtrue, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_OVERMIND, //int buildNum; + "overmind", //char *buildName; + "Overmind", //char *humanName; + "team_alien_overmind", //char *entityName; + { "models/buildables/overmind/overmind.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -45, -45, -15 }, //vec3_t mins; + { 45, 45, 95 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + OVERMIND_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + OVERMIND_HEALTH, //int health; + OVERMIND_REGEN, //int regenRate; + OVERMIND_SPLASHDAMAGE, //int splashDamage; + OVERMIND_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + OVERMIND_ATTACK_REPEAT,//int nextthink; + OVERMIND_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal;//ROTAXfun + qtrue, //qboolean invertNormal;//ROTAXfun + qfalse, //qboolean creepTest; + OVERMIND_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qtrue, //qboolean reactorTest; + qtrue, //qboolean replacable; + }, + { + BA_A_HOVEL, //int buildNum; + "hovel", //char *buildName; + "Hovel", //char *humanName; + "team_alien_hovel", //char *entityName; + { "models/buildables/hovel/hovel.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -50, -50, -20 }, //vec3_t mins; + { 50, 50, 20 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + HOVEL_BP, //int buildPoints; + ( 1 << S3 ), //int stages + HOVEL_HEALTH, //int health; + HOVEL_REGEN, //int regenRate; + HOVEL_SPLASHDAMAGE, //int splashDamage; + HOVEL_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 150, //int nextthink; + HOVEL_BT, //int buildTime; + qtrue, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; rotax + qtrue, //qboolean invertNormal; rotax + qtrue, //qboolean creepTest; + HOVEL_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qtrue, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_H_SPAWN, //int buildNum; + "telenode", //char *buildName; + "Telenode", //char *humanName; + "team_human_spawn", //char *entityName; + { "models/buildables/telenode/telenode.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -40, -40, -4 }, //vec3_t mins; + { 40, 40, 4 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + HSPAWN_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + HSPAWN_HEALTH, //int health; + 0, //int regenRate; + HSPAWN_SPLASHDAMAGE, //int splashDamage; + HSPAWN_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 100, //int nextthink; + HSPAWN_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.95f, //float minNormal; + qfalse, //qboolean invertNormal; + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qtrue, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_H_MEDISTAT, //int buildNum; + "medistat", //char *buildName; + "Medistation", //char *humanName; + "team_human_medistat", //char *entityName; + { "models/buildables/medistat/medistat.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -35, -35, -7 }, //vec3_t mins; + { 35, 35, 7 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + MEDISTAT_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + MEDISTAT_HEALTH, //int health; + 0, //int regenRate; + MEDISTAT_SPLASHDAMAGE, //int splashDamage; + MEDISTAT_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 100, //int nextthink; + MEDISTAT_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.95f, //float minNormal; + qfalse, //qboolean invertNormal; + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qtrue, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qtrue, //qboolean replacable; + }, + { + BA_H_MGTURRET, //int buildNum; + "mgturret", //char *buildName; + "Machinegun Turret", //char *humanName; + "team_human_mgturret", //char *entityName; + { "models/buildables/mgturret/turret_base.md3", + "models/buildables/mgturret/turret_barrel.md3", + "models/buildables/mgturret/turret_top.md3", 0 }, + 1.0f, //float modelScale; + { -25, -25, -20 }, //vec3_t mins; + { 25, 25, 20 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + MGTURRET_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + MGTURRET_HEALTH, //int health; + 0, //int regenRate; + MGTURRET_SPLASHDAMAGE, //int splashDamage; + MGTURRET_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 50, //int nextthink; + MGTURRET_BT, //int buildTime; + qfalse, //qboolean usable; + MGTURRET_RANGE, //int turretRange; + MGTURRET_REPEAT, //int turretFireSpeed; + WP_MGTURRET, //weapon_t turretProjType; + 0.0f, //float minNormal; rotax + qtrue, //qboolean invertNormal; rotax + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qtrue, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_H_TESLAGEN, //int buildNum; + "tesla", //char *buildName; + "Tesla Generator", //char *humanName; + "team_human_tesla", //char *entityName; + { "models/buildables/tesla/tesla.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -22, -22, -40 }, //vec3_t mins; + { 22, 22, 40 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + TESLAGEN_BP, //int buildPoints; + ( 1 << S3 ), //int stages + TESLAGEN_HEALTH, //int health; + 0, //int regenRate; + TESLAGEN_SPLASHDAMAGE, //int splashDamage; + TESLAGEN_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 150, //int nextthink; + TESLAGEN_BT, //int buildTime; + qfalse, //qboolean usable; + TESLAGEN_RANGE, //int turretRange; + TESLAGEN_REPEAT, //int turretFireSpeed; + WP_TESLAGEN, //weapon_t turretProjType; + 0.95f, //float minNormal; + qfalse, //qboolean invertNormal; + qfalse, //qboolean creepTest; + 0, //int creepSize; + qtrue, //qboolean dccTest; + qtrue, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_H_DCC, //int buildNum; + "dcc", //char *buildName; + "Defence Computer", //char *humanName; + "team_human_dcc", //char *entityName; + { "models/buildables/dcc/dcc.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -35, -35, -13 }, //vec3_t mins; + { 35, 35, 47 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + DC_BP, //int buildPoints; + ( 1 << S2 )|( 1 << S3 ), //int stages + DC_HEALTH, //int health; + 0, //int regenRate; + DC_SPLASHDAMAGE, //int splashDamage; + DC_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 100, //int nextthink; + DC_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.95f, //float minNormal; + qfalse, //qboolean invertNormal; + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qtrue, //qboolean replacable; + }, + { + BA_H_ARMOURY, //int buildNum; + "arm", //char *buildName; + "Armoury", //char *humanName; + "team_human_armoury", //char *entityName; + { "models/buildables/arm/arm.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -40, -40, -13 }, //vec3_t mins; + { 40, 40, 50 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + ARMOURY_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + ARMOURY_HEALTH, //int health; + 0, //int regenRate; + ARMOURY_SPLASHDAMAGE, //int splashDamage; + ARMOURY_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 100, //int nextthink; + ARMOURY_BT, //int buildTime; + qtrue, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.95f, //float minNormal; + qfalse, //qboolean invertNormal; + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qtrue, //qboolean replacable; + }, + { + BA_H_REACTOR, //int buildNum; + "reactor", //char *buildName; + "Reactor", //char *humanName; + "team_human_reactor", //char *entityName; + { "models/buildables/reactor/reactor.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -50, -50, -15 }, //vec3_t mins; + { 50, 50, 95 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + REACTOR_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + REACTOR_HEALTH, //int health; + 0, //int regenRate; + REACTOR_SPLASHDAMAGE, //int splashDamage; + REACTOR_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + REACTOR_ATTACK_REPEAT, //int nextthink; + REACTOR_BT, //int buildTime; + qtrue, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal;//ROTAXfun + qfalse, //qboolean invertNormal; + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qtrue, //qboolean reactorTest; + qtrue, //qboolean replacable; + }, + { + BA_H_REPEATER, //int buildNum; + "repeater", //char *buildName; + "Repeater", //char *humanName; + "team_human_repeater", //char *entityName; + { "models/buildables/repeater/repeater.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 25 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + REPEATER_BP, //int buildPoints; + ( 1 << S2 )|( 1 << S3 ), //int stages + REPEATER_HEALTH, //int health; + 0, //int regenRate; + REPEATER_SPLASHDAMAGE, //int splashDamage; + REPEATER_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 100, //int nextthink; + REPEATER_BT, //int buildTime; + qtrue, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; rotax + qtrue, //qboolean invertNormal; rotax + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qtrue, //qboolean replacable; + },//ROTAX + { + BA_H_PLANK, //int buildNum; + "plank", //char *buildName; + "Plank", //char *humanName; + "team_human_plank", //char *entityName; + { "models/buildables/plank/plank.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -40, -40, -4 }, //vec3_t mins; + { 40, 40, 2 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + PLANK_BP, //int buildPoints; + ( 1 << S2 )|( 1 << S3 ), //int stages + PLANK_HEALTH, //int health; + 0, //int regenRate; + PLANK_SPLASHDAMAGE, //int splashDamage; + PLANK_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 300, //int nextthink; + PLANK_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.95f, //float minNormal; + qtrue, //qboolean invertNormal; rotax + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qtrue, //qboolean replacable; + }, + { + BA_H_CRATE, //int buildNum; + "crate", //char *buildName; + "Crate", //char *humanName; + "team_human_crate", //char *entityName; + { "models/buildables/crate/crate.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -21, -21, -21 }, //vec3_t mins; + { 21, 21, 19 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + CRATE_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + CRATE_HEALTH, //int health; + 0, //int regenRate; + CRATE_SPLASHDAMAGE, //int splashDamage; + CRATE_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 300, //int nextthink; + CRATE_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; rotax + qtrue, //qboolean invertNormal; rotax + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_H_PILLAR, //int buildNum; + "pillar", //char *buildName; + "Pillar", //char *humanName; + "team_human_pillar", //char *entityName; + { "models/buildables/pillar/pillar.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -14, -14, -15 }, //vec3_t mins; + { 14, 14, 44 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + PILLAR_BP, //int buildPoints; + ( 1 << S3 ), //int stages + CRATE_HEALTH, //int health; + 0, //int regenRate; + PILLAR_SPLASHDAMAGE, //int splashDamage; + PILLAR_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 300, //int nextthink; + PILLAR_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.95f, //float minNormal; rotax + qtrue, //qboolean invertNormal; rotax + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_H_BRICKH, //int buildNum; + "brickh", //char *buildName; + "Brick", //char *humanName; + "team_human_brick", //char *entityName; + { "models/buildables/brickh/brickh.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -15, -15, -9 }, //vec3_t mins; + { 15, 15, 7 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + BRICKH_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + BRICKH_HEALTH, //int health; + 0, //int regenRate; + BRICKH_SPLASHDAMAGE, //int splashDamage; + BRICKH_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 300, //int nextthink; + BRICKH_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; rotax + qtrue, //qboolean invertNormal; rotax + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_H_CONTAINER, //int buildNum; + "container", //char *buildName; + "Container", //char *humanName; + "team_human_container", //char *entityName; + { "models/buildables/container/container.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -40, -40, -10 }, //vec3_t mins; + { 40, 40, 70 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + CONTAINER_BP, //int buildPoints; + ( 1 << S3 ), //int stages + CONTAINER_HEALTH, //int health; + 0, //int regenRate; + CONTAINER_SPLASHDAMAGE, //int splashDamage; + CONTAINER_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 300, //int nextthink; + CONTAINER_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; rotax + qtrue, //qboolean invertNormal; rotax + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_H_FLAGH, //int buildNum; + "flagh", //char *buildName; + "Flag", //char *humanName; + "team_human_flag", //char *entityName; + { "models/buildables/flagh/flagh.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -15, -15, -10 }, //vec3_t mins; + { 15, 15, 35 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + FLAGH_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + FLAGH_HEALTH, //int health; + 0, //int regenRate; + FLAGH_SPLASHDAMAGE, //int splashDamage; + FLAGH_SPLASHRADIUS, //int splashRadius; + MOD_HSPAWN, //int meansOfDeath; + BIT_HUMANS, //int team; + ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 300, //int nextthink; + FLAGH_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; rotax + qtrue, //qboolean invertNormal; rotax + qfalse, //qboolean creepTest; + 0, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_BRICKA, //int buildNum; + "bricka", //char *buildName; + "Brick", //char *humanName; + "team_alien_brick",//char *entityName; + { "models/buildables/bricka/bricka.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -15, -15, -9 }, //vec3_t mins; + { 15, 15, 7 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + BRICKA_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + BRICKA_HEALTH, //int health; + BRICKA_REGEN, //int regenRate; + BRICKA_SPLASHDAMAGE, //int splashDamage; + BRICKA_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 200, //int nextthink; + BRICKA_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + BRICKA_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_BRIDGE, //int buildNum; + "bridge", //char *buildName; + "Bridge", //char *humanName; + "team_alien_bridge",//char *entityName; + { "models/buildables/bridge/bridge.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -40, -40, -4 }, //vec3_t mins; + { 40, 40, 6 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + BRIDGE_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + BRIDGE_HEALTH, //int health; + BRIDGE_REGEN, //int regenRate; + BRIDGE_SPLASHDAMAGE, //int splashDamage; + BRIDGE_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 200, //int nextthink; + BRIDGE_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.95f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + BRIDGE_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_BAMBOO, //int buildNum; + "bamboo", //char *buildName; + "Bamboo", //char *humanName; + "team_alien_bamboo",//char *entityName; + { "models/buildables/bamboo/bamboo.md3", 0, 0, 0 }, + 1.0f, //float modelScale; +// { -4, -4, -17 }, //vec3_t mins; +// { 4, 4, 58 }, //vec3_t maxs; + { -4, -4, -37 }, //vec3_t mins; + { 4, 4, 37 }, //vec3_t maxs; + -20.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + BAMBOO_BP, //int buildPoints; + ( 1 << S2 )|( 1 << S3 ), //int stages + BAMBOO_HEALTH, //int health; + BAMBOO_REGEN, //int regenRate; + BAMBOO_SPLASHDAMAGE, //int splashDamage; + BAMBOO_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 200, //int nextthink; + BAMBOO_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.707f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + BAMBOO_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_ROCK, //int buildNum; + "rock", //char *buildName; + "Rock", //char *humanName; + "team_alien_rock",//char *entityName; + { "models/buildables/rock/rock.md3", 0, 0, 0 }, + 1.0f, //float modelScale; +// { -30, -30, -11 }, //vec3_t mins; +// { 30, 30, 42 }, //vec3_t maxs; + { -30, -30, -26 }, //vec3_t mins; + { 30, 30, 26 }, //vec3_t maxs; + -15.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + ROCK_BP, //int buildPoints; + ( 1 << S3 ), //int stages + ROCK_HEALTH, //int health; + ROCK_REGEN, //int regenRate; + ROCK_SPLASHDAMAGE, //int splashDamage; + ROCK_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 200, //int nextthink; + ROCK_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + ROCK_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_BUSH, //int buildNum; + "bush", //char *buildName; + "Bush", //char *humanName; + "team_alien_bush",//char *entityName; + { "models/buildables/bush/bush.md3", 0, 0, 0 }, + 1.0f, //float modelScale; +// { -20, -20, -16 }, //vec3_t mins; +// { 20, 20, -5 }, //vec3_t maxs; + { -20, -20, -10 }, //vec3_t mins; + { 20, 20, 5 }, //vec3_t maxs; + 5.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + BUSH_BP, //int buildPoints; + ( 1 << S2 )|( 1 << S3 ), //int stages + BUSH_HEALTH, //int health; + BUSH_REGEN, //int regenRate; + BUSH_SPLASHDAMAGE, //int splashDamage; + BUSH_SPLASHRADIUS, //int splashRadius; + MOD_BUSH, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 200, //int nextthink; + BUSH_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.707f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + BUSH_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_FLOWER, //int buildNum; + "flower", //char *buildName; + "Flower", //char *humanName; + "team_alien_flower",//char *entityName; + { "models/buildables/flower/flower.md3", 0, 0, 0 }, + 1.0f, //float modelScale; +// { -5, -5, -15 }, //vec3_t mins; +// { 5, 5, -5 }, //vec3_t maxs; + { -5, -5, -5 }, //vec3_t mins; + { 5, 5, 5 }, //vec3_t maxs; + -1.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + FLOWER_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + FLOWER_HEALTH, //int health; + FLOWER_REGEN, //int regenRate; + FLOWER_SPLASHDAMAGE, //int splashDamage; + FLOWER_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 200, //int nextthink; + FLOWER_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + FLOWER_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_GRASS, //int buildNum; + "grass", //char *buildName; + "Grass", //char *humanName; + "team_alien_grass",//char *entityName; + { "models/buildables/grass/grass.md3", 0, 0, 0 }, + 1.0f, //float modelScale; +// { -5, -5, -18 }, //vec3_t mins; +// { 5, 5, -10 }, //vec3_t maxs; + { -7, -7, -7 }, //vec3_t mins; + { 7, 7, 7 }, //vec3_t maxs; + 10.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + GRASS_BP, //int buildPoints; + ( 1 << S3 ), //int stages + GRASS_HEALTH, //int health; + GRASS_REGEN, //int regenRate; + GRASS_SPLASHDAMAGE, //int splashDamage; + GRASS_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 200, //int nextthink; + GRASS_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + GRASS_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_TREE, //int buildNum; + "tree", //char *buildName; + "Tree", //char *humanName; + "team_alien_tree",//char *entityName; + { "models/buildables/tree/tree.md3", 0, 0, 0 }, + 1.0f, //float modelScale; +// { -5, -5, -11 }, //vec3_t mins; +// { 5, 5, -3 }, //vec3_t maxs; + { -34, -34, -3 }, //vec3_t mins; + { 34, 34, 230 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + TREE_BP, //int buildPoints; + ( 1 << S2 )|( 1 << S3 ), //int stages + TREE_HEALTH, //int health; + TREE_REGEN, //int regenRate; + TREE_SPLASHDAMAGE, //int splashDamage; + TREE_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 200, //int nextthink; + TREE_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 1.0f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + TREE_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_FLAGA, //int buildNum; + "flaga", //char *buildName; + "Flag", //char *humanName; + "team_alien_flag",//char *entityName; + { "models/buildables/flaga/flaga.md3", 0, 0, 0 }, + 1.0f, //float modelScale; +// { -15, -15, -10 }, //vec3_t mins; +// { 15, 15, 35 }, //vec3_t maxs; + { -15, -15, -22 }, //vec3_t mins; + { 15, 15, 22 }, //vec3_t maxs; + -10.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + FLAGA_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + FLAGA_HEALTH, //int health; + FLAGA_REGEN, //int regenRate; + FLAGA_SPLASHDAMAGE, //int splashDamage; + FLAGA_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 300, //int nextthink; + FLAGA_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.0f, //float minNormal; + qtrue, //qboolean invertNormal; + qfalse, //qboolean creepTest; + FLAGA_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + }, + { + BA_A_JUMPPAD, //int buildNum; + "jumppad", //char *buildName; + "Jump pad", //char *humanName; + "team_alien_jumppad",//char *entityName; + { "models/buildables/jumppad/jumppad.md3", 0, 0, 0 }, + 1.0f, //float modelScale; + { -23, -20, -5 }, //vec3_t mins; + { 23, 20, 5 }, //vec3_t maxs; + 0.0f, //float zOffset; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + JUMPPAD_BP, //int buildPoints; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + JUMPPAD_HEALTH, //int health; + JUMPPAD_REGEN, //int regenRate; + JUMPPAD_SPLASHDAMAGE, //int splashDamage; + JUMPPAD_SPLASHRADIUS, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + 200, //int nextthink; + JUMPPAD_BT, //int buildTime; + qfalse, //qboolean usable; + 0, //int turretRange; + 0, //int turretFireSpeed; + WP_NONE, //weapon_t turretProjType; + 0.707f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + JUMPPAD_CREEPSIZE, //int creepSize; + qfalse, //qboolean dccTest; + qfalse, //qboolean transparentTest; + qfalse, //qboolean reactorTest; + qfalse, //qboolean replacable; + } +}; + +int bg_numBuildables = sizeof( bg_buildableList ) / sizeof( bg_buildableList[ 0 ] ); + +//separate from bg_buildableList to work around char struct init bug +buildableAttributeOverrides_t bg_buildableOverrideList[ BA_NUM_BUILDABLES ]; + +/* +============== +BG_FindBuildNumForName +============== +*/ +int BG_FindBuildNumForName( char *name ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( !Q_stricmp( bg_buildableList[ i ].buildName, name ) ) + return bg_buildableList[ i ].buildNum; + } + + //wimp out + return BA_NONE; +} + +/* +============== +BG_FindBuildNumForEntityName +============== +*/ +int BG_FindBuildNumForEntityName( char *name ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( !Q_stricmp( bg_buildableList[ i ].entityName, name ) ) + return bg_buildableList[ i ].buildNum; + } + + //wimp out + return BA_NONE; +} + +/* +============== +BG_FindNameForBuildNum +============== +*/ +char *BG_FindNameForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + return bg_buildableList[ i ].buildName; + } + + //wimp out + return 0; +} + +/* +============== +BG_FindHumanNameForBuildNum +============== +*/ +char *BG_FindHumanNameForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + return bg_buildableList[ i ].humanName; + } + + //wimp out + return 0; +} + +/* +============== +BG_FindEntityNameForBuildNum +============== +*/ +char *BG_FindEntityNameForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + return bg_buildableList[ i ].entityName; + } + + //wimp out + return 0; +} + +/* +============== +BG_FindModelsForBuildNum +============== +*/ +char *BG_FindModelsForBuildable( int bclass, int modelNum ) +{ + int i; + + if( bg_buildableOverrideList[ bclass ].models[ modelNum ][ 0 ] != 0 ) + return bg_buildableOverrideList[ bclass ].models[ modelNum ]; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + return bg_buildableList[ i ].models[ modelNum ]; + } + + //wimp out + return 0; +} + +/* +============== +BG_FindModelScaleForBuildable +============== +*/ +float BG_FindModelScaleForBuildable( int bclass ) +{ + int i; + + if( bg_buildableOverrideList[ bclass ].modelScale != 0.0f ) + return bg_buildableOverrideList[ bclass ].modelScale; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + return bg_buildableList[ i ].modelScale; + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelScaleForBuildable( %d )\n", bclass ); + return 1.0f; +} + +/* +============== +BG_FindBBoxForBuildable +============== +*/ +void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + if( mins != NULL ) + { + VectorCopy( bg_buildableList[ i ].mins, mins ); + + if( VectorLength( bg_buildableOverrideList[ bclass ].mins ) ) + VectorCopy( bg_buildableOverrideList[ bclass ].mins, mins ); + } + + if( maxs != NULL ) + { + VectorCopy( bg_buildableList[ i ].maxs, maxs ); + + if( VectorLength( bg_buildableOverrideList[ bclass ].maxs ) ) + VectorCopy( bg_buildableOverrideList[ bclass ].maxs, maxs ); + } + + return; + } + } + + if( mins != NULL ) + VectorCopy( bg_buildableList[ 0 ].mins, mins ); + + if( maxs != NULL ) + VectorCopy( bg_buildableList[ 0 ].maxs, maxs ); +} + +/* +============== +BG_FindZOffsetForBuildable +============== +*/ +float BG_FindZOffsetForBuildable( int bclass ) +{ + int i; + + if( bg_buildableOverrideList[ bclass ].zOffset != 0.0f ) + return bg_buildableOverrideList[ bclass ].zOffset; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].zOffset; + } + } + + return 0.0f; +} + +/* +============== +BG_FindTrajectoryForBuildable +============== +*/ +trType_t BG_FindTrajectoryForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].traj; + } + } + + return TR_GRAVITY; +} + +/* +============== +BG_FindBounceForBuildable +============== +*/ +float BG_FindBounceForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].bounce; + } + } + + return 0.0; +} + +/* +============== +BG_FindBuildPointsForBuildable +============== +*/ +int BG_FindBuildPointsForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].buildPoints; + } + } + + return 1000; +} + +/* +============== +BG_FindStagesForBuildable +============== +*/ +qboolean BG_FindStagesForBuildable( int bclass, stage_t stage ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + if( bg_buildableList[ i ].stages & ( 1 << stage ) ) + return qtrue; + else + return qfalse; + } + } + + return qfalse; +} + +/* +============== +BG_FindHealthForBuildable +============== +*/ +int BG_FindHealthForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].health; + } + } + + return 1000; +} + +/* +============== +BG_FindRegenRateForBuildable +============== +*/ +int BG_FindRegenRateForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].regenRate; + } + } + + return 0; +} + +/* +============== +BG_FindSplashDamageForBuildable +============== +*/ +int BG_FindSplashDamageForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].splashDamage; + } + } + + return 50; +} + +/* +============== +BG_FindSplashRadiusForBuildable +============== +*/ +int BG_FindSplashRadiusForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].splashRadius; + } + } + + return 200; +} + +/* +============== +BG_FindMODForBuildable +============== +*/ +int BG_FindMODForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].meansOfDeath; + } + } + + return MOD_UNKNOWN; +} + +/* +============== +BG_FindTeamForBuildable +============== +*/ +int BG_FindTeamForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].team; + } + } + + return BIT_NONE; +} + +/* +============== +BG_FindBuildWeaponForBuildable +============== +*/ +weapon_t BG_FindBuildWeaponForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].buildWeapon; + } + } + + return BA_NONE; +} + +/* +============== +BG_FindAnimForBuildable +============== +*/ +int BG_FindAnimForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].idleAnim; + } + } + + return BANIM_IDLE1; +} + +/* +============== +BG_FindNextThinkForBuildable +============== +*/ +int BG_FindNextThinkForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].nextthink; + } + } + + return 100; +} + +/* +============== +BG_FindBuildTimeForBuildable +============== +*/ +int BG_FindBuildTimeForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].buildTime; + } + } + + return 10000; +} + +/* +============== +BG_FindUsableForBuildable +============== +*/ +qboolean BG_FindUsableForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].usable; + } + } + + return qfalse; +} + +/* +============== +BG_FindFireSpeedForBuildable +============== +*/ +int BG_FindFireSpeedForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].turretFireSpeed; + } + } + + return 1000; +} + +/* +============== +BG_FindRangeForBuildable +============== +*/ +int BG_FindRangeForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].turretRange; + } + } + + return 1000; +} + +/* +============== +BG_FindProjTypeForBuildable +============== +*/ +weapon_t BG_FindProjTypeForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].turretProjType; + } + } + + return WP_NONE; +} + +/* +============== +BG_FindMinNormalForBuildable +============== +*/ +float BG_FindMinNormalForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].minNormal; + } + } + + return 0.707f; +} + +/* +============== +BG_FindInvertNormalForBuildable +============== +*/ +qboolean BG_FindInvertNormalForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].invertNormal; + } + } + + return qfalse; +} + +/* +============== +BG_FindCreepTestForBuildable +============== +*/ +int BG_FindCreepTestForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].creepTest; + } + } + + return qfalse; +} + +/* +============== +BG_FindCreepSizeForBuildable +============== +*/ +int BG_FindCreepSizeForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].creepSize; + } + } + + return CREEP_BASESIZE; +} + +/* +============== +BG_FindDCCTestForBuildable +============== +*/ +int BG_FindDCCTestForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].dccTest; + } + } + + return qfalse; +} + +/* +============== +BG_FindUniqueTestForBuildable +============== +*/ +int BG_FindUniqueTestForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].reactorTest; + } + } + + return qfalse; +} + +/* +============== +BG_FindReplaceableTestForBuildable +============== +*/ +qboolean BG_FindReplaceableTestForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].replaceable; + } + } + return qfalse; +} + +/* +============== +BG_FindOverrideForBuildable +============== +*/ +static buildableAttributeOverrides_t *BG_FindOverrideForBuildable( int bclass ) +{ + return &bg_buildableOverrideList[ bclass ]; +} + +/* +============== +BG_FindTransparentTestForBuildable +============== +*/ +qboolean BG_FindTransparentTestForBuildable( int bclass ) +{ + int i; + + for( i = 0; i < bg_numBuildables; i++ ) + { + if( bg_buildableList[ i ].buildNum == bclass ) + { + return bg_buildableList[ i ].transparentTest; + } + } + return qfalse; +} + +/* +====================== +BG_ParseBuildableFile + +Parses a configuration file describing a builable +====================== +*/ +static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeOverrides_t *bao ) +{ + char *text_p; + int i; + int len; + char *token; + char text[ 20000 ]; + fileHandle_t f; + float scale; + + + // load the file + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if( len < 0 ) + return qfalse; + + if( len == 0 || len >= sizeof( text ) - 1 ) + { + trap_FS_FCloseFile( f ); + Com_Printf( S_COLOR_RED "ERROR: Buildable file %s is %s\n", filename, + len == 0 ? "empty" : "too long" ); + return qfalse; + } + + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + // parse the text + text_p = text; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( &text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "model" ) ) + { + int index = 0; + + token = COM_Parse( &text_p ); + if( !token ) + break; + + index = atoi( token ); + + if( index < 0 ) + index = 0; + else if( index > 3 ) + index = 3; + + token = COM_Parse( &text_p ); + if( !token ) + break; + + Q_strncpyz( bao->models[ index ], token, sizeof( bao->models[ 0 ] ) ); + + continue; + } + else if( !Q_stricmp( token, "modelScale" ) ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + scale = atof( token ); + + if( scale < 0.0f ) + scale = 0.0f; + + bao->modelScale = scale; + + continue; + } + else if( !Q_stricmp( token, "mins" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + bao->mins[ i ] = atof( token ); + } + + continue; + } + else if( !Q_stricmp( token, "maxs" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + bao->maxs[ i ] = atof( token ); + } + + continue; + } + else if( !Q_stricmp( token, "zOffset" ) ) + { + float offset; + + token = COM_Parse( &text_p ); + if( !token ) + break; + + offset = atof( token ); + + bao->zOffset = offset; + + continue; + } + + + Com_Printf( S_COLOR_RED "ERROR: unknown token '%s'\n", token ); + return qfalse; + } + + return qtrue; +} + +/* +=============== +BG_InitBuildableOverrides + +Set any overrides specfied by file +=============== +*/ +void BG_InitBuildableOverrides( void ) +{ + int i; + buildableAttributeOverrides_t *bao; + + for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) + { + bao = BG_FindOverrideForBuildable( i ); + + BG_ParseBuildableFile( va( "overrides/buildables/%s.cfg", BG_FindNameForBuildable( i ) ), bao ); + } +} + +//////////////////////////////////////////////////////////////////////////////// + +classAttributes_t bg_classList[ ] = +{ + { + PCL_NONE, //int classnum; + "spectator", //char *className; + "Spectator", //char *humanName; + "", //char *modelname; + 1.0f, //float modelScale; + "", //char *skinname; + 1.0f, //float shadowScale; + "", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + { 15, 15, 15 }, //vec3_t crouchmaxs; + { -15, -15, -15 }, //vec3_t deadmins; + { 15, 15, 15 }, //vec3_t deadmaxs; + 0.0f, //float zOffset + 0.f, //float spriteOffset;//ROTAXfun + 0, 0, //int viewheight, crouchviewheight; + 0, //int health; + 0.0f, //float fallDamage; + 0, //int regenRate; + 0, //int abilities; + WP_NONE, //weapon_t startWeapon + 0.0f, //float buildDist; + 90, //int fov; + 0.000f, //float bob; + 1.0f, //float bobCycle; + 0, //int steptime; + 600, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 100.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; + 1.0f, //float knockbackScale; + { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + 0, //int cost; + 0 //int value; + }, + { + PCL_ALIEN_BUILDER0, //int classnum; + "builder", //char *className; + "Builder", //char *humanName; + "builder", //char *modelname; + 1.0f, //float modelScale; + "default", //char *skinname; + 1.0f, //float shadowScale; + "alien_builder_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + { -15, -15, -20 }, //vec3_t mins; + { 15, 15, 20 }, //vec3_t maxs; + { 15, 15, 20 }, //vec3_t crouchmaxs; + { -15, -15, -4 }, //vec3_t deadmins; + { 15, 15, 4 }, //vec3_t deadmaxs; + 0.0f, //float zOffset + 0.f, //float spriteOffset;//ROTAXfun + 0, 0, //int viewheight, crouchviewheight; + ABUILDER_HEALTH, //int health; + 0.2f, //float fallDamage; + ABUILDER_REGEN, //int regenRate; + SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_ALIENSENSE,//int abilities; + WP_ABUILD, //weapon_t startWeapon + 95.0f, //float buildDist; + 80, //int fov; + 0.001f, //float bob; + 2.0f, //float bobCycle; + 150, //int steptime; + ABUILDER_SPEED, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 100.0f, //float stopSpeed; + 195.0f, //float jumpMagnitude; + 1.0f, //float knockbackScale; + { PCL_ALIEN_BUILDER0_UPG, PCL_ALIEN_LEVEL0, PCL_NONE }, //int children[ 3 ]; + ABUILDER_COST, //int cost; + ABUILDER_VALUE //int value; + }, + { + PCL_ALIEN_BUILDER0_UPG, //int classnum; + "builderupg", //char *classname; + "Advanced Builder", //char *humanname; + "builder", //char *modelname; + 1.0f, //float modelScale; + "advanced", //char *skinname; + 1.0f, //float shadowScale; + "alien_builder_hud", //char *hudname; + ( 1 << S2 )|( 1 << S3 ), //int stages + { -20, -20, -20 }, //vec3_t mins; + { 20, 20, 20 }, //vec3_t maxs; + { 20, 20, 20 }, //vec3_t crouchmaxs; + { -20, -20, -4 }, //vec3_t deadmins; + { 20, 20, 4 }, //vec3_t deadmaxs; + 0.0f, //float zOffset + 0.f, //float spriteOffset;//ROTAXfun + 0, 0, //int viewheight, crouchviewheight; + ABUILDER_UPG_HEALTH, //int health; + 0.0f, //float fallDamage; + ABUILDER_UPG_REGEN, //int regenRate; + SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; + WP_ABUILD2, //weapon_t startWeapon + 105.0f, //float buildDist; + 110, //int fov; + 0.001f, //float bob; + 2.0f, //float bobCycle; + 100, //int steptime; + ABUILDER_UPG_SPEED, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 100.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; + 1.0f, //float knockbackScale; + { PCL_ALIEN_LEVEL0, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + ABUILDER_UPG_COST, //int cost; + ABUILDER_UPG_VALUE //int value; + }, + { + PCL_ALIEN_LEVEL0, //int classnum; + "level0", //char *classname; + "Soldier", //char *humanname; + "jumper", //char *modelname; + 0.2f, //float modelScale; + "default", //char *skinname; + 0.3f, //float shadowScale; + "alien_general_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + { 15, 15, 15 }, //vec3_t crouchmaxs; + { -15, -15, -4 }, //vec3_t deadmins; + { 15, 15, 4 }, //vec3_t deadmaxs; + -8.0f, //float zOffset + 0.f, //float spriteOffset;//ROTAXfun + 0, 0, //int viewheight, crouchviewheight; + LEVEL0_HEALTH, //int health; + 0.0f, //float fallDamage; + LEVEL0_REGEN, //int regenRate; + SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; + WP_ALEVEL0, //weapon_t startWeapon + 0.0f, //float buildDist; + 140, //int fov; + 0.0f, //float bob; + 2.5f, //float bobCycle; + 25, //int steptime; + LEVEL0_SPEED, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 400.0f, //float stopSpeed; + 250.0f, //float jumpMagnitude; + 2.0f, //float knockbackScale; + { PCL_ALIEN_LEVEL1, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + LEVEL0_COST, //int cost; + LEVEL0_VALUE //int value; + }, + { + PCL_ALIEN_LEVEL1, //int classnum; + "level1", //char *classname; + "Hydra", //char *humanname; + "spitter", //char *modelname; + 0.6f, //float modelScale; + "default", //char *skinname; + 1.0f, //float shadowScale; + "alien_general_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + { -18, -18, -18 }, //vec3_t mins; + { 18, 18, 18 }, //vec3_t maxs; + { 18, 18, 18 }, //vec3_t crouchmaxs; + { -18, -18, -4 }, //vec3_t deadmins; + { 18, 18, 4 }, //vec3_t deadmaxs; + 0.0f, //float zOffset + 0.f, //float spriteOffset;//ROTAXfun + 0, 0, //int viewheight, crouchviewheight; + LEVEL1_HEALTH, //int health; + 0.0f, //float fallDamage; + LEVEL1_REGEN, //int regenRate; + SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; + WP_ALEVEL1, //weapon_t startWeapon + 0.0f, //float buildDist; + 120, //int fov; + 0.001f, //float bob; + 1.8f, //float bobCycle; + 60, //int steptime; + LEVEL1_SPEED, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 300.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; + 1.2f, //float knockbackScale; + { PCL_ALIEN_LEVEL2, PCL_ALIEN_LEVEL1_UPG, PCL_NONE }, //int children[ 3 ]; + LEVEL1_COST, //int cost; + LEVEL1_VALUE //int value; + }, + { + PCL_ALIEN_LEVEL1_UPG, //int classnum; + "level1upg", //char *classname; + "Hydra Upgrade", //char *humanname; + "spitter", //char *modelname; + 0.7f, //float modelScale; + "blue", //char *skinname; + 1.0f, //float shadowScale; + "alien_general_hud", //char *hudname; + ( 1 << S2 )|( 1 << S3 ), //int stages + { -20, -20, -20 }, //vec3_t mins; + { 20, 20, 20 }, //vec3_t maxs; + { 20, 20, 20 }, //vec3_t crouchmaxs; + { -20, -20, -4 }, //vec3_t deadmins; + { 20, 20, 4 }, //vec3_t deadmaxs; + 0.0f, //float zOffset + 0.f, //float spriteOffset;//ROTAXfun + 0, 0, //int viewheight, crouchviewheight; + LEVEL1_UPG_HEALTH, //int health; + 0.0f, //float fallDamage; + LEVEL1_UPG_REGEN, //int regenRate; + SCA_NOWEAPONDRIFT|SCA_FOVWARPS| + SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; + WP_ALEVEL1_UPG, //weapon_t startWeapon + 0.0f, //float buildDist; + 120, //int fov; + 0.001f, //float bob; + 1.8f, //float bobCycle; + 60, //int steptime; + LEVEL1_UPG_SPEED, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 300.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; + 1.1f, //float knockbackScale; + { PCL_ALIEN_LEVEL2, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + LEVEL1_UPG_COST, //int cost; + LEVEL1_UPG_VALUE //int value; + }, + { + PCL_ALIEN_LEVEL2, //int classnum; + "level2", //char *classname; + "Chimera", //char *humanname; + "tarantula", //char *modelname; + 0.75f, //float modelScale; + "default", //char *skinname; + 1.0f, //float shadowScale; + "alien_general_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + { -22, -22, -22 }, //vec3_t mins; + { 22, 22, 22 }, //vec3_t maxs; + { 22, 22, 22 }, //vec3_t crouchmaxs; + { -22, -22, -4 }, //vec3_t deadmins; + { 22, 22, 4 }, //vec3_t deadmaxs; + 0.0f, //float zOffset + 0.f, //float spriteOffset;//ROTAXfun + 10, 10, //int viewheight, crouchviewheight; + LEVEL2_HEALTH, //int health; + 0.0f, //float fallDamage; + LEVEL2_REGEN, //int regenRate; + SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; + WP_ALEVEL2, //weapon_t startWeapon + 0.0f, //float buildDist; + 90, //int fov; + 0.001f, //float bob; + 1.5f, //float bobCycle; + 80, //int steptime; + LEVEL2_SPEED, //float speed; + 10.0f, //float acceleration; + 2.0f, //float airAcceleration; + 6.0f, //float friction; + 100.0f, //float stopSpeed; + 400.0f, //float jumpMagnitude; + 0.8f, //float knockbackScale; + { PCL_ALIEN_LEVEL3, PCL_ALIEN_LEVEL2_UPG, PCL_NONE }, //int children[ 3 ]; + LEVEL2_COST, //int cost; + LEVEL2_VALUE //int value; + }, + { + PCL_ALIEN_LEVEL2_UPG, //int classnum; + "level2upg", //char *classname; + "Chimera Upgrade", //char *humanname; + "tarantula", //char *modelname; + 0.9f, //float modelScale; + "red", //char *skinname; + 1.0f, //float shadowScale; + "alien_general_hud", //char *hudname; + ( 1 << S2 )|( 1 << S3 ), //int stages + { -24, -24, -24 }, //vec3_t mins; + { 24, 24, 24 }, //vec3_t maxs; + { 24, 24, 24 }, //vec3_t crouchmaxs; + { -24, -24, -4 }, //vec3_t deadmins; + { 24, 24, 4 }, //vec3_t deadmaxs; + 0.0f, //float zOffset + 0.f, //float spriteOffset;//ROTAXfun + 12, 12, //int viewheight, crouchviewheight; + LEVEL2_UPG_HEALTH, //int health; + 0.0f, //float fallDamage; + LEVEL2_UPG_REGEN, //int regenRate; + SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; + WP_ALEVEL2_UPG, //weapon_t startWeapon + 0.0f, //float buildDist; + 90, //int fov; + 0.001f, //float bob; + 1.5f, //float bobCycle; + 80, //int steptime; + LEVEL2_UPG_SPEED, //float speed; + 10.0f, //float acceleration; + 2.0f, //float airAcceleration; + 6.0f, //float friction; + 100.0f, //float stopSpeed; + 400.0f, //float jumpMagnitude; + 0.7f, //float knockbackScale; + { PCL_ALIEN_LEVEL3, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + LEVEL2_UPG_COST, //int cost; + LEVEL2_UPG_VALUE //int value; + }, + { + PCL_ALIEN_LEVEL3, //int classnum; + "level3", //char *classname; + "Dragoon", //char *humanname; + "prowl", //char *modelname; + 1.0f, //float modelScale; + "default", //char *skinname; + 1.0f, //float shadowScale; + "alien_general_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + { -32, -32, -21 }, //vec3_t mins; + { 32, 32, 21 }, //vec3_t maxs; + { 32, 32, 21 }, //vec3_t crouchmaxs; + { -32, -32, -4 }, //vec3_t deadmins; + { 32, 32, 4 }, //vec3_t deadmaxs; + 0.0f, //float zOffset + 24.f, //float spriteOffset;//ROTAXfun + 24, 24, //int viewheight, crouchviewheight; + LEVEL3_HEALTH, //int health; + 0.0f, //float fallDamage; + LEVEL3_REGEN, //int regenRate; + SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; + WP_ALEVEL3, //weapon_t startWeapon + 0.0f, //float buildDist; + 110, //int fov; + 0.0005f, //float bob; + 1.3f, //float bobCycle; + 90, //int steptime; + LEVEL3_SPEED, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 200.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; + 0.5f, //float knockbackScale; + { PCL_ALIEN_LEVEL4, PCL_ALIEN_LEVEL3_UPG, PCL_NONE }, //int children[ 3 ]; + LEVEL3_COST, //int cost; + LEVEL3_VALUE //int value; + }, + { + PCL_ALIEN_LEVEL3_UPG, //int classnum; + "level3upg", //char *classname; + "Dragoon Upgrade", //char *humanname; + "prowl", //char *modelname; + 1.0f, //float modelScale; + "default", //char *skinname; + 1.0f, //float shadowScale; + "alien_general_hud", //char *hudname; + ( 1 << S3 ), //int stages + { -32, -32, -21 }, //vec3_t mins; + { 32, 32, 21 }, //vec3_t maxs; + { 32, 32, 21 }, //vec3_t crouchmaxs; + { -32, -32, -4 }, //vec3_t deadmins; + { 32, 32, 4 }, //vec3_t deadmaxs; + 0.0f, //float zOffset + 32.f, //float spriteOffset;//ROTAXfun + 27, 27, //int viewheight, crouchviewheight; + LEVEL3_UPG_HEALTH, //int health; + 0.0f, //float fallDamage; + LEVEL3_UPG_REGEN, //int regenRate; + SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; + WP_ALEVEL3_UPG, //weapon_t startWeapon + 0.0f, //float buildDist; + 110, //int fov; + 0.0005f, //float bob; + 1.3f, //float bobCycle; + 90, //int steptime; + LEVEL3_UPG_SPEED, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 200.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; + 0.4f, //float knockbackScale; + { PCL_ALIEN_LEVEL4, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + LEVEL3_UPG_COST, //int cost; + LEVEL3_UPG_VALUE //int value; + }, + { + PCL_ALIEN_LEVEL4, //int classnum; + "level4", //char *classname; + "Big Mofo", //char *humanname; + "mofo", //char *modelname; + 1.0f, //float modelScale; + "default", //char *skinname; + 2.0f, //float shadowScale; + "alien_general_hud", //char *hudname; + ( 1 << S3 ), //int stages + { -30, -30, -20 }, //vec3_t mins; + { 30, 30, 20 }, //vec3_t maxs; + { 30, 30, 20 }, //vec3_t crouchmaxs; + { -15, -15, -4 }, //vec3_t deadmins; + { 15, 15, 4 }, //vec3_t deadmaxs; + 0.0f, //float zOffset + 88.f, //float spriteOffset;//ROTAXfun + 35, 35, //int viewheight, crouchviewheight; + LEVEL4_HEALTH, //int health; + 0.0f, //float fallDamage; + LEVEL4_REGEN, //int regenRate; + SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; + WP_ALEVEL4, //weapon_t startWeapon + 0.0f, //float buildDist; + 90, //int fov; + 0.001f, //float bob; + 1.1f, //float bobCycle; + 100, //int steptime; + LEVEL4_SPEED, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 100.0f, //float stopSpeed; + 170.0f, //float jumpMagnitude; + 0.1f, //float knockbackScale; + { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + LEVEL4_COST, //int cost; + LEVEL4_VALUE //int value; + }, + { + PCL_HUMAN, //int classnum; + "human_base", //char *classname; + "Human", //char *humanname; + "sarge", //char *modelname; + 1.0f, //float modelScale; + "default", //char *skinname; + 1.0f, //float shadowScale; + "human_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + { -15, -15, -24 }, //vec3_t mins; + { 15, 15, 32 }, //vec3_t maxs; + { 15, 15, 16 }, //vec3_t crouchmaxs; + { -15, -15, -4 }, //vec3_t deadmins; + { 15, 15, 4 }, //vec3_t deadmaxs; + 0.0f, //float zOffset + 16.f, //float spriteOffset;//ROTAXfun + 26, 12, //int viewheight, crouchviewheight; + 100, //int health; + 1.0f, //float fallDamage; + 0, //int regenRate; + SCA_TAKESFALLDAMAGE| + SCA_CANUSELADDERS, //int abilities; + WP_NONE, //special-cased in g_client.c //weapon_t startWeapon + 110.0f, //float buildDist; + 90, //int fov; + 0.002f, //float bob; + 1.0f, //float bobCycle; + 100, //int steptime; + 1.0f, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 100.0f, //float stopSpeed; + 220.0f, //float jumpMagnitude; + 1.0f, //float knockbackScale; + { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + 0, //int cost; + 0 //int value; + }, + { + PCL_HUMAN_BSUIT, //int classnum; + "human_bsuit", //char *classname; + "bsuit", //char *humanname; + "keel", //char *modelname; + 1.0f, //float modelScale; + "default", //char *skinname; + 1.0f, //float shadowScale; + "human_hud", //char *hudname; + ( 1 << S3 ), //int stages + { -15, -15, -38 }, //vec3_t mins; + { 15, 15, 38 }, //vec3_t maxs; + { 15, 15, 38 }, //vec3_t crouchmaxs; + { -15, -15, -4 }, //vec3_t deadmins; + { 15, 15, 4 }, //vec3_t deadmaxs; + -16.0f, //float zOffset + 0.f, //float spriteOffset;//ROTAXfun + 35, 35, //int viewheight, crouchviewheight; + 100, //int health; + 1.0f, //float fallDamage; + 0, //int regenRate; + SCA_TAKESFALLDAMAGE| + SCA_CANUSELADDERS, //int abilities; + WP_NONE, //special-cased in g_client.c //weapon_t startWeapon + 110.0f, //float buildDist; + 90, //int fov; + 0.002f, //float bob; + 1.0f, //float bobCycle; + 100, //int steptime; + 1.0f, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 100.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; + 1.0f, //float knockbackScale; + { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + 0, //int cost; + 0 //int value; + }, +}; + +int bg_numPclasses = sizeof( bg_classList ) / sizeof( bg_classList[ 0 ] ); + +//separate from bg_classList to work around char struct init bug +classAttributeOverrides_t bg_classOverrideList[ PCL_NUM_CLASSES ]; + +/* ROTAXfun + ============== +BG_FindSpriteHeightForClass + +The height at which we can float a sprite above the client's head. +We can't use the bounding box alone because they are not consistent with the +models (!). +============== +*/ +float BG_FindSpriteHeightForClass( int pclass ) { + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].maxs[ 2 ]+bg_classList[ i ].spriteOffset; + } + } + return 0.f; +} + +/* +============== +BG_FindClassNumForName +============== +*/ +int BG_FindClassNumForName( char *name ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( !Q_stricmp( bg_classList[ i ].className, name ) ) + return bg_classList[ i ].classNum; + } + + //wimp out + return PCL_NONE; +} + +/* +============== +BG_FindNameForClassNum +============== +*/ +char *BG_FindNameForClassNum( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + return bg_classList[ i ].className; + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindNameForClassNum\n" ); + //wimp out + return 0; +} + +/* +============== +BG_FindHumanNameForClassNum +============== +*/ +char *BG_FindHumanNameForClassNum( int pclass ) +{ + int i; + + if( bg_classOverrideList[ pclass ].humanName[ 0 ] != 0 ) + return bg_classOverrideList[ pclass ].humanName; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + return bg_classList[ i ].humanName; + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHumanNameForClassNum\n" ); + //wimp out + return 0; +} + +/* +============== +BG_FindModelNameForClass +============== +*/ +char *BG_FindModelNameForClass( int pclass ) +{ + int i; + + if( bg_classOverrideList[ pclass ].modelName[ 0 ] != 0 ) + return bg_classOverrideList[ pclass ].modelName; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + return bg_classList[ i ].modelName; + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelNameForClass\n" ); + //note: must return a valid modelName! + return bg_classList[ 0 ].modelName; +} + +/* +============== +BG_FindModelScaleForClass +============== +*/ +float BG_FindModelScaleForClass( int pclass ) +{ + int i; + + if( bg_classOverrideList[ pclass ].modelScale != 0.0f ) + return bg_classOverrideList[ pclass ].modelScale; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].modelScale; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelScaleForClass( %d )\n", pclass ); + return 1.0f; +} + +/* +============== +BG_FindSkinNameForClass +============== +*/ +char *BG_FindSkinNameForClass( int pclass ) +{ + int i; + + if( bg_classOverrideList[ pclass ].skinName[ 0 ] != 0 ) + return bg_classOverrideList[ pclass ].skinName; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + return bg_classList[ i ].skinName; + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSkinNameForClass\n" ); + //note: must return a valid modelName! + return bg_classList[ 0 ].skinName; +} + +/* +============== +BG_FindShadowScaleForClass +============== +*/ +float BG_FindShadowScaleForClass( int pclass ) +{ + int i; + + if( bg_classOverrideList[ pclass ].shadowScale != 0.0f ) + return bg_classOverrideList[ pclass ].shadowScale; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].shadowScale; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindShadowScaleForClass( %d )\n", pclass ); + return 1.0f; +} + +/* +============== +BG_FindHudNameForClass +============== +*/ +char *BG_FindHudNameForClass( int pclass ) +{ + int i; + + if( bg_classOverrideList[ pclass ].hudName[ 0 ] != 0 ) + return bg_classOverrideList[ pclass ].hudName; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + return bg_classList[ i ].hudName; + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHudNameForClass\n" ); + //note: must return a valid hudName! + return bg_classList[ 0 ].hudName; +} + +/* +============== +BG_FindStagesForClass +============== +*/ +qboolean BG_FindStagesForClass( int pclass, stage_t stage ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + if( bg_classList[ i ].stages & ( 1 << stage ) ) + return qtrue; + else + return qfalse; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStagesForClass\n" ); + return qfalse; +} + +/* +============== +BG_FindBBoxForClass +============== +*/ +void BG_FindBBoxForClass( int pclass, vec3_t mins, vec3_t maxs, vec3_t cmaxs, vec3_t dmins, vec3_t dmaxs ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + if( mins != NULL ) + { + VectorCopy( bg_classList[ i ].mins, mins ); + + if( VectorLength( bg_classOverrideList[ pclass ].mins ) ) + VectorCopy( bg_classOverrideList[ pclass ].mins, mins ); + } + + if( maxs != NULL ) + { + VectorCopy( bg_classList[ i ].maxs, maxs ); + + if( VectorLength( bg_classOverrideList[ pclass ].maxs ) ) + VectorCopy( bg_classOverrideList[ pclass ].maxs, maxs ); + } + + if( cmaxs != NULL ) + { + VectorCopy( bg_classList[ i ].crouchMaxs, cmaxs ); + + if( VectorLength( bg_classOverrideList[ pclass ].crouchMaxs ) ) + VectorCopy( bg_classOverrideList[ pclass ].crouchMaxs, cmaxs ); + } + + if( dmins != NULL ) + { + VectorCopy( bg_classList[ i ].deadMins, dmins ); + + if( VectorLength( bg_classOverrideList[ pclass ].deadMins ) ) + VectorCopy( bg_classOverrideList[ pclass ].deadMins, dmins ); + } + + if( dmaxs != NULL ) + { + VectorCopy( bg_classList[ i ].deadMaxs, dmaxs ); + + if( VectorLength( bg_classOverrideList[ pclass ].deadMaxs ) ) + VectorCopy( bg_classOverrideList[ pclass ].deadMaxs, dmaxs ); + } + + return; + } + } + + if( mins != NULL ) + VectorCopy( bg_classList[ 0 ].mins, mins ); + + if( maxs != NULL ) + VectorCopy( bg_classList[ 0 ].maxs, maxs ); + + if( cmaxs != NULL ) + VectorCopy( bg_classList[ 0 ].crouchMaxs, cmaxs ); + + if( dmins != NULL ) + VectorCopy( bg_classList[ 0 ].deadMins, dmins ); + + if( dmaxs != NULL ) + VectorCopy( bg_classList[ 0 ].deadMaxs, dmaxs ); +} + +/* +============== +BG_FindZOffsetForClass +============== +*/ +float BG_FindZOffsetForClass( int pclass ) +{ + int i; + + if( bg_classOverrideList[ pclass ].zOffset != 0.0f ) + return bg_classOverrideList[ pclass ].zOffset; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].zOffset; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindZOffsetForClass\n" ); + return 0.0f; +} + +/* +============== +BG_FindViewheightForClass +============== +*/ +void BG_FindViewheightForClass( int pclass, int *viewheight, int *cViewheight ) +{ + int i; + int vh = 0; + int cvh = 0; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + vh = bg_classList[ i ].viewheight; + cvh = bg_classList[ i ].crouchViewheight; + break; + } + } + + if( bg_classOverrideList[ pclass ].viewheight != 0 ) + vh = bg_classOverrideList[ pclass ].viewheight; + if( bg_classOverrideList[ pclass ].crouchViewheight != 0 ) + cvh = bg_classOverrideList[ pclass ].crouchViewheight; + + + if( vh == 0 ) + vh = bg_classList[ 0 ].viewheight; + if( cvh == 0 ) + cvh = bg_classList[ 0 ].crouchViewheight; + + if( viewheight != NULL ) + *viewheight = vh; + if( cViewheight != NULL ) + *cViewheight = cvh; +} + +/* +============== +BG_FindHealthForClass +============== +*/ +int BG_FindHealthForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].health; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHealthForClass\n" ); + return 100; +} + +/* +============== +BG_FindFallDamageForClass +============== +*/ +float BG_FindFallDamageForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].fallDamage; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFallDamageForClass\n" ); + return 100; +} + +/* +============== +BG_FindRegenRateForClass +============== +*/ +int BG_FindRegenRateForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].regenRate; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindRegenRateForClass\n" ); + return 0; +} + +/* +============== +BG_FindFovForClass +============== +*/ +int BG_FindFovForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].fov; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFovForClass\n" ); + return 90; +} + +/* +============== +BG_FindBobForClass +============== +*/ +float BG_FindBobForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].bob; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBobForClass\n" ); + return 0.002; +} + +/* +============== +BG_FindBobCycleForClass +============== +*/ +float BG_FindBobCycleForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].bobCycle; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBobCycleForClass\n" ); + return 1.0f; +} + +/* +============== +BG_FindSpeedForClass +============== +*/ +float BG_FindSpeedForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].speed; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSpeedForClass\n" ); + return 1.0f; +} + +/* +============== +BG_FindAccelerationForClass +============== +*/ +float BG_FindAccelerationForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].acceleration; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindAccelerationForClass\n" ); + return 10.0f; +} + +/* +============== +BG_FindAirAccelerationForClass +============== +*/ +float BG_FindAirAccelerationForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].airAcceleration; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindAirAccelerationForClass\n" ); + return 1.0f; +} + +/* +============== +BG_FindFrictionForClass +============== +*/ +float BG_FindFrictionForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].friction; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFrictionForClass\n" ); + return 6.0f; +} + +/* +============== +BG_FindStopSpeedForClass +============== +*/ +float BG_FindStopSpeedForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].stopSpeed; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStopSpeedForClass\n" ); + return 100.0f; +} + +/* +============== +BG_FindJumpMagnitudeForClass +============== +*/ +float BG_FindJumpMagnitudeForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].jumpMagnitude; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindJumpMagnitudeForClass\n" ); + return 270.0f; +} + +/* +============== +BG_FindKnockbackScaleForClass +============== +*/ +float BG_FindKnockbackScaleForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].knockbackScale; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindKnockbackScaleForClass\n" ); + return 1.0f; +} + +/* +============== +BG_FindSteptimeForClass +============== +*/ +int BG_FindSteptimeForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].steptime; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSteptimeForClass\n" ); + return 200; +} + +/* +============== +BG_ClassHasAbility +============== +*/ +qboolean BG_ClassHasAbility( int pclass, int ability ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return ( bg_classList[ i ].abilities & ability ); + } + } + + return qfalse; +} + +/* +============== +BG_FindStartWeaponForClass +============== +*/ +weapon_t BG_FindStartWeaponForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].startWeapon; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStartWeaponForClass\n" ); + return WP_NONE; +} + +/* +============== +BG_FindBuildDistForClass +============== +*/ +float BG_FindBuildDistForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].buildDist; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBuildDistForClass\n" ); + return 0.0f; +} + +/* +============== +BG_ClassCanEvolveFromTo +============== +*/ +int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int num ) +{ + int i, j, cost; + + cost = BG_FindCostOfClass( tclass ); + + //base case + if( credits < cost ) + return -1; + + if( fclass == PCL_NONE || tclass == PCL_NONE ) + return -1; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == fclass ) + { + for( j = 0; j < 3; j++ ) + if( bg_classList[ i ].children[ j ] == tclass ) + return num + cost; + + for( j = 0; j < 3; j++ ) + { + int sub; + + cost = BG_FindCostOfClass( bg_classList[ i ].children[ j ] ); + sub = BG_ClassCanEvolveFromTo( bg_classList[ i ].children[ j ], + tclass, credits - cost, num + cost ); + if( sub >= 0 ) + return sub; + } + + return -1; //may as well return by this point + } + } + + return -1; +} + +/* +============== +BG_FindValueOfClass +============== +*/ +int BG_FindValueOfClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].value; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindValueOfClass\n" ); + return 0; +} + +/* +============== +BG_FindCostOfClass +============== +*/ +int BG_FindCostOfClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].cost; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindCostOfClass\n" ); + return 0; +} + +/* +============== +BG_FindOverrideForClass +============== +*/ +static classAttributeOverrides_t *BG_FindOverrideForClass( int pclass ) +{ + return &bg_classOverrideList[ pclass ]; +} + +/* +====================== +BG_ParseClassFile + +Parses a configuration file describing a class +====================== +*/ +static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides_t *cao ) +{ + char *text_p; + int i; + int len; + char *token; + char text[ 20000 ]; + fileHandle_t f; + float scale = 0.0f; + + + // load the file + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if( len < 0 ) + return qfalse; + + if( len == 0 || len >= sizeof( text ) - 1 ) + { + trap_FS_FCloseFile( f ); + Com_Printf( S_COLOR_RED "ERROR: Class file %s is %s\n", filename, + len == 0 ? "empty" : "too long" ); + return qfalse; + } + + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + // parse the text + text_p = text; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( &text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "model" ) ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + Q_strncpyz( cao->modelName, token, sizeof( cao->modelName ) ); + + continue; + } + else if( !Q_stricmp( token, "skin" ) ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + Q_strncpyz( cao->skinName, token, sizeof( cao->skinName ) ); + + continue; + } + else if( !Q_stricmp( token, "hud" ) ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + Q_strncpyz( cao->hudName, token, sizeof( cao->hudName ) ); + + continue; + } + else if( !Q_stricmp( token, "modelScale" ) ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + scale = atof( token ); + + if( scale < 0.0f ) + scale = 0.0f; + + cao->modelScale = scale; + + continue; + } + else if( !Q_stricmp( token, "shadowScale" ) ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + scale = atof( token ); + + if( scale < 0.0f ) + scale = 0.0f; + + cao->shadowScale = scale; + + continue; + } + else if( !Q_stricmp( token, "mins" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + cao->mins[ i ] = atof( token ); + } + + continue; + } + else if( !Q_stricmp( token, "maxs" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + cao->maxs[ i ] = atof( token ); + } + + continue; + } + else if( !Q_stricmp( token, "deadMins" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + cao->deadMins[ i ] = atof( token ); + } + + continue; + } + else if( !Q_stricmp( token, "deadMaxs" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + cao->deadMaxs[ i ] = atof( token ); + } + + continue; + } + else if( !Q_stricmp( token, "crouchMaxs" ) ) + { + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + cao->crouchMaxs[ i ] = atof( token ); + } + + continue; + } + else if( !Q_stricmp( token, "viewheight" ) ) + { + token = COM_Parse( &text_p ); + cao->viewheight = atoi( token ); + continue; + } + else if( !Q_stricmp( token, "crouchViewheight" ) ) + { + token = COM_Parse( &text_p ); + cao->crouchViewheight = atoi( token ); + continue; + } + else if( !Q_stricmp( token, "zOffset" ) ) + { + float offset; + + token = COM_Parse( &text_p ); + if( !token ) + break; + + offset = atof( token ); + + cao->zOffset = offset; + + continue; + } + else if( !Q_stricmp( token, "name" ) ) + { + token = COM_Parse( &text_p ); + if( !token ) + break; + + Q_strncpyz( cao->humanName, token, sizeof( cao->humanName ) ); + + continue; + } + + + Com_Printf( S_COLOR_RED "ERROR: unknown token '%s'\n", token ); + return qfalse; + } + + return qtrue; +} + +/* +=============== +BG_InitClassOverrides + +Set any overrides specfied by file +=============== +*/ +void BG_InitClassOverrides( void ) +{ + int i; + classAttributeOverrides_t *cao; + + for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) + { + cao = BG_FindOverrideForClass( i ); + + BG_ParseClassFile( va( "overrides/classes/%s.cfg", BG_FindNameForClassNum( i ) ), cao ); + } +} + +//////////////////////////////////////////////////////////////////////////////// + +weaponAttributes_t bg_weapons[ ] = +{ + { + WP_BLASTER, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + 0, //int slots; + "blaster", //char *weaponName; + "Blaster", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + BLASTER_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + BLASTER_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qtrue, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_MACHINEGUN, //int weaponNum; + RIFLE_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "rifle", //char *weaponName; + "Rifle", //char *weaponHumanName; + RIFLE_CLIPSIZE, //int maxAmmo; + RIFLE_MAXCLIPS, //int maxClips; + qfalse, //int infiniteAmmo; + qfalse, //int usesEnergy; + RIFLE_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + RIFLE_RELOAD, //int reloadTime; + RIFLE_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qtrue, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_SHOTGUN, //int weaponNum; + SHOTGUN_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "shotgun", //char *weaponName; + "Shotgun", //char *weaponHumanName; + SHOTGUN_SHELLS, //int maxAmmo; + SHOTGUN_MAXCLIPS, //int maxClips; + qfalse, //int infiniteAmmo; + qfalse, //int usesEnergy; + SHOTGUN_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + SHOTGUN_RELOAD, //int reloadTime; + SHOTGUN_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qtrue, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_FLAMER, //int weaponNum; + FLAMER_PRICE, //int price; + ( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "flamer", //char *weaponName; + "Flame Thrower", //char *weaponHumanName; + FLAMER_GAS, //int maxAmmo; + 0, //int maxClips; + qfalse, //int infiniteAmmo; + qfalse, //int usesEnergy; + FLAMER_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + FLAMER_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qtrue, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_CHAINGUN, //int weaponNum; + CHAINGUN_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "chaingun", //char *weaponName; + "Chaingun", //char *weaponHumanName; + CHAINGUN_BULLETS, //int maxAmmo; + 0, //int maxClips; + qfalse, //int infiniteAmmo; + qfalse, //int usesEnergy; + CHAINGUN_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + CHAINGUN_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qtrue, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_MASS_DRIVER, //int weaponNum; + MDRIVER_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "mdriver", //char *weaponName; + "Mass Driver", //char *weaponHumanName; + MDRIVER_CLIPSIZE, //int maxAmmo; + MDRIVER_MAXCLIPS, //int maxClips; + qfalse, //int infiniteAmmo; + qtrue, //int usesEnergy; + MDRIVER_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + MDRIVER_RELOAD, //int reloadTime; + MDRIVER_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qtrue, //qboolean canZoom; + 20.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qtrue, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_PULSE_RIFLE, //int weaponNum; + PRIFLE_PRICE, //int price; + ( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "prifle", //char *weaponName; + "Pulse Rifle", //char *weaponHumanName; + PRIFLE_CLIPS, //int maxAmmo; + PRIFLE_MAXCLIPS, //int maxClips; + qfalse, //int infiniteAmmo; + qtrue, //int usesEnergy; + PRIFLE_REPEAT, //int repeatRate1; + PRIFLE_REPEAT, //int repeatRate2;//ROTAXfun + PRIFLE_REPEAT, //int repeatRate3;//ROTAXfun + PRIFLE_RELOAD, //int reloadTime; + PRIFLE_K_SCALE, //float knockbackScale; + qtrue, //qboolean hasAltMode;//ROTAXfun + qtrue, //qboolean hasThirdMode;//ROTAXfun + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qtrue, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_LUCIFER_CANNON, //int weaponNum; + LCANNON_PRICE, //int price; + ( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "lcannon", //char *weaponName; + "Lucifer Cannon", //char *weaponHumanName; + LCANNON_AMMO, //int maxAmmo; + 0, //int maxClips; + qfalse, //int infiniteAmmo; + qtrue, //int usesEnergy; + LCANNON_REPEAT, //int repeatRate1; + LCANNON_CHARGEREPEAT, //int repeatRate2; + 0, //int repeatRate3; + LCANNON_RELOAD, //int reloadTime; + LCANNON_K_SCALE, //float knockbackScale; + qtrue, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qtrue, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_LAS_GUN, //int weaponNum; + LASGUN_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "lgun", //char *weaponName; + "Las Gun", //char *weaponHumanName; + LASGUN_AMMO, //int maxAmmo; + 0, //int maxClips; + qfalse, //int infiniteAmmo; + qtrue, //int usesEnergy; + LASGUN_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + LASGUN_RELOAD, //int reloadTime; + LASGUN_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qtrue, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_PAIN_SAW, //int weaponNum; + PAINSAW_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "psaw", //char *weaponName; + "Pain Saw", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + PAINSAW_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + PAINSAW_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_GRENADE, //int weaponNum; + GRENADE_PRICE, //int price; + ( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_NONE, //int slots; + "grenade", //char *weaponName; + "Grenade", //char *weaponHumanName; + 1, //int maxAmmo; + 0, //int maxClips; + qfalse, //int infiniteAmmo; + qfalse, //int usesEnergy; + GRENADE_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + GRENADE_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + {//ROTAXfun + WP_MINE, //int weaponNum; + MINE_PRICE, //int price; + ( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_NONE, //int slots; + "mine", //char *weaponName; + "Mine", //char *weaponHumanName; + 1, //int maxAmmo; + 0, //int maxClips; + qfalse, //int infiniteAmmo; + qfalse, //int usesEnergy; + MINE_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + MINE_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + {//ROTAXfun + WP_FLARE, //int weaponNum; + FLARE_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_NONE, //int slots; + "flare", //char *weaponName; + "Flare", //char *weaponHumanName; + 1, //int maxAmmo; + 0, //int maxClips; + qfalse, //int infiniteAmmo; + qfalse, //int usesEnergy; + FLARE_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + FLARE_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_HBUILD, //int weaponNum; + HBUILD_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "ckit", //char *weaponName; + "Construction Kit", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + HBUILD_REPEAT, //int repeatRate1; + HBUILD_REPEAT, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + 0.0f, //float knockbackScale; + qtrue, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qfalse, //qboolean longRanged; + HBUILD_DELAY, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_HBUILD2, //int weaponNum; + HBUILD2_PRICE, //int price; + ( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "ackit", //char *weaponName; + "Adv Construction Kit",//char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + HBUILD2_REPEAT, //int repeatRate1; + HBUILD2_REPEAT, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + 0.0f, //float knockbackScale; + qtrue, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qfalse, //qboolean longRanged; + HBUILD2_DELAY, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_ABUILD, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "abuild", //char *weaponName; + "Alien build weapon", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + ABUILDER_BUILD_REPEAT,//int repeatRate1; + ABUILDER_BUILD_REPEAT,//int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + 0.0f, //float knockbackScale; + qtrue, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qfalse, //qboolean longRanged; + ABUILDER_BASE_DELAY, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_ABUILD2, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "abuildupg", //char *weaponName; + "Alien build weapon2",//char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + ABUILDER_BUILD_REPEAT,//int repeatRate1; + ABUILDER_CLAW_REPEAT, //int repeatRate2; + ABUILDER_BLOB_REPEAT, //int repeatRate3; + 0, //int reloadTime; + ABUILDER_CLAW_K_SCALE,//float knockbackScale; + qtrue, //qboolean hasAltMode; + qtrue, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qtrue, //qboolean purchasable; + qfalse, //qboolean longRanged; + ABUILDER_ADV_DELAY, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_ALEVEL0, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "level0", //char *weaponName; + "Bite", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + LEVEL0_BITE_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + LEVEL0_BITE_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_ALEVEL1, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "level1", //char *weaponName; + "Claws", //char *weaponHumanName; + 1, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + LEVEL1_CLAW_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + ABOMB_REPEAT, //int repeatRate3; + 0, //int reloadTime; + LEVEL1_CLAW_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qtrue, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_ALEVEL1_UPG, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "level1upg", //char *weaponName; + "Claws Upgrade", //char *weaponHumanName; + 1, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + LEVEL1_CLAW_U_REPEAT, //int repeatRate1; + LEVEL1_PCLOUD_REPEAT, //int repeatRate2; + ABOMB_REPEAT, //int repeatRate3; + 0, //int reloadTime; + LEVEL1_CLAW_U_K_SCALE,//float knockbackScale; + qtrue, //qboolean hasAltMode; + qtrue, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qtrue, //qboolean longRanged; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_ALEVEL2, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "level2", //char *weaponName; + "Bite", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + LEVEL2_CLAW_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + LEVEL2_CLAW_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_ALEVEL2_UPG, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "level2upg", //char *weaponName; + "Zap", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + LEVEL2_CLAW_U_REPEAT, //int repeatRate1; + LEVEL2_AREAZAP_REPEAT,//int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + LEVEL2_CLAW_U_K_SCALE,//float knockbackScale; + qtrue, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_ALEVEL3, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "level3", //char *weaponName; + "Pounce", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + LEVEL3_CLAW_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + LEVEL3_CLAW_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_ALEVEL3_UPG, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "level3upg", //char *weaponName; + "Pounce (upgrade)", //char *weaponHumanName; + 3, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + LEVEL3_CLAW_U_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + LEVEL3_BOUNCEBALL_REPEAT,//int repeatRate3; + 0, //int reloadTime; + LEVEL3_CLAW_U_K_SCALE,//float knockbackScale; + qfalse, //qboolean hasAltMode; + qtrue, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qtrue, //qboolean longRanged; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_ALEVEL4, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "level4", //char *weaponName; + "Charge", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + LEVEL4_CLAW_REPEAT, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + LEVEL4_CLAW_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_LOCKBLOB_LAUNCHER, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "lockblob", //char *weaponName; + "Lock Blob", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + 500, //int repeatRate1; + 500, //int repeatRate2; + 500, //int repeatRate3; + 0, //int reloadTime; + LOCKBLOB_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_HIVE, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "hive", //char *weaponName; + "Hive", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + 500, //int repeatRate1; + 500, //int repeatRate2; + 500, //int repeatRate3; + 0, //int reloadTime; + HIVE_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { + WP_MGTURRET, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "mgturret", //char *weaponName; + "Machinegun Turret", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + 0, //int repeatRate1; + 0, //int repeatRate2; + 0, //int repeatRate3; + 0, //int reloadTime; + MGTURRET_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + }, + { + WP_TESLAGEN, //int weaponNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "teslagen", //char *weaponName; + "Tesla Generator", //char *weaponHumanName; + 0, //int maxAmmo; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qtrue, //int usesEnergy; + 500, //int repeatRate1; + 500, //int repeatRate2; + 500, //int repeatRate3; + 0, //int reloadTime; + TESLAGEN_K_SCALE, //float knockbackScale; + qfalse, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean canZoom; + 90.0f, //float zoomFov; + qfalse, //qboolean purchasable; + qfalse, //qboolean longRanged; + 0, //int buildDelay; + WUT_HUMANS //WUTeam_t team; + } +}; + +int bg_numWeapons = sizeof( bg_weapons ) / sizeof( bg_weapons[ 0 ] ); + +/* +============== +BG_FindPriceForWeapon +============== +*/ +int BG_FindPriceForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].price; + } + } + + return 100; +} + +/* +============== +BG_FindStagesForWeapon +============== +*/ +qboolean BG_FindStagesForWeapon( int weapon, stage_t stage ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + if( bg_weapons[ i ].stages & ( 1 << stage ) ) + return qtrue; + else + return qfalse; + } + } + + return qfalse; +} + +/* +============== +BG_FindSlotsForWeapon +============== +*/ +int BG_FindSlotsForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].slots; + } + } + + return SLOT_WEAPON; +} + +/* +============== +BG_FindNameForWeapon +============== +*/ +char *BG_FindNameForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + return bg_weapons[ i ].weaponName; + } + + //wimp out + return 0; +} + +/* +============== +BG_FindWeaponNumForName +============== +*/ +int BG_FindWeaponNumForName( char *name ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( !Q_stricmp( bg_weapons[ i ].weaponName, name ) ) + return bg_weapons[ i ].weaponNum; + } + + //wimp out + return WP_NONE; +} + +/* +============== +BG_FindHumanNameForWeapon +============== +*/ +char *BG_FindHumanNameForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + return bg_weapons[ i ].weaponHumanName; + } + + //wimp out + return 0; +} + +/* +============== +BG_FindAmmoForWeapon +============== +*/ +void BG_FindAmmoForWeapon( int weapon, int *maxAmmo, int *maxClips ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + if( maxAmmo != NULL ) + *maxAmmo = bg_weapons[ i ].maxAmmo; + if( maxClips != NULL ) + *maxClips = bg_weapons[ i ].maxClips; + + //no need to keep going + break; + } + } +} + +/* +============== +BG_FindInfinteAmmoForWeapon +============== +*/ +qboolean BG_FindInfinteAmmoForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].infiniteAmmo; + } + } + + return qfalse; +} + +/* +============== +BG_FindUsesEnergyForWeapon +============== +*/ +qboolean BG_FindUsesEnergyForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].usesEnergy; + } + } + + return qfalse; +} + +/* +============== +BG_FindRepeatRate1ForWeapon +============== +*/ +int BG_FindRepeatRate1ForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + return bg_weapons[ i ].repeatRate1; + } + + return 1000; +} + +/* +============== +BG_FindRepeatRate2ForWeapon +============== +*/ +int BG_FindRepeatRate2ForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + return bg_weapons[ i ].repeatRate2; + } + + return 1000; +} + +/* +============== +BG_FindRepeatRate3ForWeapon +============== +*/ +int BG_FindRepeatRate3ForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + return bg_weapons[ i ].repeatRate3; + } + + return 1000; +} + +/* +============== +BG_FindReloadTimeForWeapon +============== +*/ +int BG_FindReloadTimeForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].reloadTime; + } + } + + return 1000; +} + +/* +============== +BG_FindKnockbackScaleForWeapon +============== +*/ +float BG_FindKnockbackScaleForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].knockbackScale; + } + } + + return 1.0f; +} + +/* +============== +BG_WeaponHasAltMode +============== +*/ +qboolean BG_WeaponHasAltMode( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].hasAltMode; + } + } + + return qfalse; +} + +/* +============== +BG_WeaponHasThirdMode +============== +*/ +qboolean BG_WeaponHasThirdMode( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].hasThirdMode; + } + } + + return qfalse; +} + +/* +============== +BG_WeaponCanZoom +============== +*/ +qboolean BG_WeaponCanZoom( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].canZoom; + } + } + + return qfalse; +} + +/* +============== +BG_FindZoomFovForWeapon +============== +*/ +float BG_FindZoomFovForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].zoomFov; + } + } + + return qfalse; +} + +/* +============== +BG_FindPurchasableForWeapon +============== +*/ +qboolean BG_FindPurchasableForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].purchasable; + } + } + + return qfalse; +} + +/* +============== +BG_FindLongRangeForWeapon +============== +*/ +qboolean BG_FindLongRangedForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].longRanged; + } + } + + return qfalse; +} + +/* +============== +BG_FindBuildDelayForWeapon +============== +*/ +int BG_FindBuildDelayForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].buildDelay; + } + } + + return 0; +} + +/* +============== +BG_FindTeamForWeapon +============== +*/ +WUTeam_t BG_FindTeamForWeapon( int weapon ) +{ + int i; + + for( i = 0; i < bg_numWeapons; i++ ) + { + if( bg_weapons[ i ].weaponNum == weapon ) + { + return bg_weapons[ i ].team; + } + } + + return WUT_NONE; +} + +//////////////////////////////////////////////////////////////////////////////// + +upgradeAttributes_t bg_upgrades[ ] = +{ + { + UP_LIGHTARMOUR, //int upgradeNum; + LIGHTARMOUR_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_TORSO|SLOT_ARMS|SLOT_LEGS, //int slots; + "larmour", //char *upgradeName; + "Light Armour", //char *upgradeHumanName; + "icons/iconu_larmour", + qtrue, //qboolean purchasable + qfalse, //qboolean usable + WUT_HUMANS //WUTeam_t team; + }, + { + UP_HELMET, //int upgradeNum; + HELMET_PRICE, //int price; + ( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_HEAD, //int slots; + "helmet", //char *upgradeName; + "Helmet", //char *upgradeHumanName; + "icons/iconu_helmet", + qtrue, //qboolean purchasable + qfalse, //qboolean usable + WUT_HUMANS //WUTeam_t team; + }, + { + UP_MEDKIT, //int upgradeNum; + MEDKIT_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_NONE, //int slots; + "medkit", //char *upgradeName; + "Medkit", //char *upgradeHumanName; + "icons/iconu_atoxin", + qfalse, //qboolean purchasable + qtrue, //qboolean usable + WUT_HUMANS //WUTeam_t team; + }, + { + UP_BATTPACK, //int upgradeNum; + BATTPACK_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_BACKPACK, //int slots; + "battpack", //char *upgradeName; + "Battery Pack", //char *upgradeHumanName; + "icons/iconu_battpack", + qtrue, //qboolean purchasable + qfalse, //qboolean usable + WUT_HUMANS //WUTeam_t team; + }, + { + UP_JETPACK, //int upgradeNum; + JETPACK_PRICE, //int price; + ( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_BACKPACK, //int slots; + "jetpack", //char *upgradeName; + "Jet Pack", //char *upgradeHumanName; + "icons/iconu_jetpack", + qtrue, //qboolean purchasable + qtrue, //qboolean usable + WUT_HUMANS //WUTeam_t team; + }, + { + UP_BATTLESUIT, //int upgradeNum; + BSUIT_PRICE, //int price; + ( 1 << S3 ), //int stages + SLOT_HEAD|SLOT_TORSO|SLOT_ARMS|SLOT_LEGS|SLOT_BACKPACK, //int slots; + "bsuit", //char *upgradeName; + "Battlesuit", //char *upgradeHumanName; + "icons/iconu_bsuit", + qtrue, //qboolean purchasable + qfalse, //qboolean usable + WUT_HUMANS //WUTeam_t team; + }, + { + UP_GRENADE, //int upgradeNum; + GRENADE_PRICE, //int price; + ( 1 << S2 )|( 1 << S3 ),//int stages + SLOT_NONE, //int slots; + "gren", //char *upgradeName; + "Grenade", //char *upgradeHumanName; + 0, + qtrue, //qboolean purchasable + qtrue, //qboolean usable + WUT_HUMANS //WUTeam_t team; + }, + {//ROTAXfun + UP_MINE, //int upgradeNum; + MINE_PRICE, //int price; + ( 1 << S2 )|( 1 << S3 ),//int stages + SLOT_NONE, //int slots; + "min", //char *upgradeName; + "Mine", //char *upgradeHumanName; + 0, + qtrue, //qboolean purchasable + qtrue, //qboolean usable + WUT_HUMANS //WUTeam_t team; + }, + {//ROTAXfun + UP_FLARE, //int upgradeNum; + FLARE_PRICE, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ),//int stages + SLOT_NONE, //int slots; + "fla", //char *upgradeName; + "Flare", //char *upgradeHumanName; + 0, + qtrue, //qboolean purchasable + qtrue, //qboolean usable + WUT_HUMANS //WUTeam_t team; + }, + { + UP_AMMO, //int upgradeNum; + 0, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_NONE, //int slots; + "ammo", //char *upgradeName; + "Ammunition", //char *upgradeHumanName; + 0, + qtrue, //qboolean purchasable + qfalse, //qboolean usable + WUT_HUMANS //WUTeam_t team; + } +}; + +int bg_numUpgrades = sizeof( bg_upgrades ) / sizeof( bg_upgrades[ 0 ] ); + +/* +============== +BG_FindPriceForUpgrade +============== +*/ +int BG_FindPriceForUpgrade( int upgrade ) +{ + int i; + + for( i = 0; i < bg_numUpgrades; i++ ) + { + if( bg_upgrades[ i ].upgradeNum == upgrade ) + { + return bg_upgrades[ i ].price; + } + } + + return 100; +} + +/* +============== +BG_FindStagesForUpgrade +============== +*/ +qboolean BG_FindStagesForUpgrade( int upgrade, stage_t stage ) +{ + int i; + + for( i = 0; i < bg_numUpgrades; i++ ) + { + if( bg_upgrades[ i ].upgradeNum == upgrade ) + { + if( bg_upgrades[ i ].stages & ( 1 << stage ) ) + return qtrue; + else + return qfalse; + } + } + + return qfalse; +} + +/* +============== +BG_FindSlotsForUpgrade +============== +*/ +int BG_FindSlotsForUpgrade( int upgrade ) +{ + int i; + + for( i = 0; i < bg_numUpgrades; i++ ) + { + if( bg_upgrades[ i ].upgradeNum == upgrade ) + { + return bg_upgrades[ i ].slots; + } + } + + return SLOT_NONE; +} + +/* +============== +BG_FindNameForUpgrade +============== +*/ +char *BG_FindNameForUpgrade( int upgrade ) +{ + int i; + + for( i = 0; i < bg_numUpgrades; i++ ) + { + if( bg_upgrades[ i ].upgradeNum == upgrade ) + return bg_upgrades[ i ].upgradeName; + } + + //wimp out + return 0; +} + +/* +============== +BG_FindUpgradeNumForName +============== +*/ +int BG_FindUpgradeNumForName( char *name ) +{ + int i; + + for( i = 0; i < bg_numUpgrades; i++ ) + { + if( !Q_stricmp( bg_upgrades[ i ].upgradeName, name ) ) + return bg_upgrades[ i ].upgradeNum; + } + + //wimp out + return UP_NONE; +} + +/* +============== +BG_FindHumanNameForUpgrade +============== +*/ +char *BG_FindHumanNameForUpgrade( int upgrade ) +{ + int i; + + for( i = 0; i < bg_numUpgrades; i++ ) + { + if( bg_upgrades[ i ].upgradeNum == upgrade ) + return bg_upgrades[ i ].upgradeHumanName; + } + + //wimp out + return 0; +} + +/* +============== +BG_FindIconForUpgrade +============== +*/ +char *BG_FindIconForUpgrade( int upgrade ) +{ + int i; + + for( i = 0; i < bg_numUpgrades; i++ ) + { + if( bg_upgrades[ i ].upgradeNum == upgrade ) + return bg_upgrades[ i ].icon; + } + + //wimp out + return 0; +} + +/* +============== +BG_FindPurchasableForUpgrade +============== +*/ +qboolean BG_FindPurchasableForUpgrade( int upgrade ) +{ + int i; + + for( i = 0; i < bg_numUpgrades; i++ ) + { + if( bg_upgrades[ i ].upgradeNum == upgrade ) + return bg_upgrades[ i ].purchasable; + } + + return qfalse; +} + +/* +============== +BG_FindUsableForUpgrade +============== +*/ +qboolean BG_FindUsableForUpgrade( int upgrade ) +{ + int i; + + for( i = 0; i < bg_numUpgrades; i++ ) + { + if( bg_upgrades[ i ].upgradeNum == upgrade ) + return bg_upgrades[ i ].usable; + } + + return qfalse; +} + +/* +============== +BG_FindTeamForUpgrade +============== +*/ +WUTeam_t BG_FindTeamForUpgrade( int upgrade ) +{ + int i; + + for( i = 0; i < bg_numUpgrades; i++ ) + { + if( bg_upgrades[ i ].upgradeNum == upgrade ) + { + return bg_upgrades[ i ].team; + } + } + + return WUT_NONE; +} + +//////////////////////////////////////////////////////////////////////////////// + +/* +================ +BG_EvaluateTrajectory + +================ +*/ +void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result ) +{ + float deltaTime; + float phase; + + switch( tr->trType ) + { + case TR_STATIONARY: + case TR_INTERPOLATE: + VectorCopy( tr->trBase, result ); + break; + + case TR_LINEAR: + deltaTime = ( atTime - tr->trTime ) * 0.001; // milliseconds to seconds + VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); + break; + + case TR_SINE: + deltaTime = ( atTime - tr->trTime ) / (float)tr->trDuration; + phase = sin( deltaTime * M_PI * 2 ); + VectorMA( tr->trBase, phase, tr->trDelta, result ); + break; + + case TR_LINEAR_STOP: + if( atTime > tr->trTime + tr->trDuration ) + atTime = tr->trTime + tr->trDuration; + + deltaTime = ( atTime - tr->trTime ) * 0.001; // milliseconds to seconds + if( deltaTime < 0 ) + deltaTime = 0; + + VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); + break; + + case TR_GRAVITY: + deltaTime = ( atTime - tr->trTime ) * 0.001; // milliseconds to seconds + VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); + result[ 2 ] -= 0.5 * DEFAULT_GRAVITY * deltaTime * deltaTime; // FIXME: local gravity... + break; + + case TR_BUOYANCY: + deltaTime = ( atTime - tr->trTime ) * 0.001; // milliseconds to seconds + VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); + result[ 2 ] += 0.5 * DEFAULT_GRAVITY * deltaTime * deltaTime; // FIXME: local gravity... + break; + + default: + Com_Error( ERR_DROP, "BG_EvaluateTrajectory: unknown trType: %i", tr->trTime ); + break; + } +} + +/* +================ +BG_EvaluateTrajectoryDelta + +For determining velocity at a given time +================ +*/ +void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t result ) +{ + float deltaTime; + float phase; + + switch( tr->trType ) + { + case TR_STATIONARY: + case TR_INTERPOLATE: + VectorClear( result ); + break; + + case TR_LINEAR: + VectorCopy( tr->trDelta, result ); + break; + + case TR_SINE: + deltaTime = ( atTime - tr->trTime ) / (float)tr->trDuration; + phase = cos( deltaTime * M_PI * 2 ); // derivative of sin = cos + phase *= 0.5; + VectorScale( tr->trDelta, phase, result ); + break; + + case TR_LINEAR_STOP: + if( atTime > tr->trTime + tr->trDuration ) + { + VectorClear( result ); + return; + } + VectorCopy( tr->trDelta, result ); + break; + + case TR_GRAVITY: + deltaTime = ( atTime - tr->trTime ) * 0.001; // milliseconds to seconds + VectorCopy( tr->trDelta, result ); + result[ 2 ] -= DEFAULT_GRAVITY * deltaTime; // FIXME: local gravity... + break; + + case TR_BUOYANCY: + deltaTime = ( atTime - tr->trTime ) * 0.001; // milliseconds to seconds + VectorCopy( tr->trDelta, result ); + result[ 2 ] += DEFAULT_GRAVITY * deltaTime; // FIXME: local gravity... + break; + + default: + Com_Error( ERR_DROP, "BG_EvaluateTrajectoryDelta: unknown trType: %i", tr->trTime ); + break; + } +} + +char *eventnames[ ] = +{ + "EV_NONE", + + "EV_FOOTSTEP", + "EV_FOOTSTEP_METAL", + "EV_FOOTSTEP_SQUELCH", + "EV_FOOTSPLASH", + "EV_FOOTWADE", + "EV_SWIM", + + "EV_STEP_4", + "EV_STEP_8", + "EV_STEP_12", + "EV_STEP_16", + + "EV_STEPDN_4", + "EV_STEPDN_8", + "EV_STEPDN_12", + "EV_STEPDN_16", + + "EV_FALL_SHORT", + "EV_FALL_MEDIUM", + "EV_FALL_FAR", + "EV_FALLING", + + "EV_JUMP", + "EV_WATER_TOUCH", // foot touches + "EV_WATER_LEAVE", // foot leaves + "EV_WATER_UNDER", // head touches + "EV_WATER_CLEAR", // head leaves + + "EV_NOAMMO", + "EV_CHANGE_WEAPON", + "EV_FIRE_WEAPON", + "EV_FIRE_WEAPON2", + "EV_FIRE_WEAPON3", + + "EV_PLAYER_RESPAWN", //TA: for fovwarp effects + "EV_PLAYER_TELEPORT_IN", + "EV_PLAYER_TELEPORT_OUT", + + "EV_GRENADE_BOUNCE", // eventParm will be the soundindex + + "EV_GENERAL_SOUND", + "EV_GLOBAL_SOUND", // no attenuation + + "EV_BULLET_HIT_FLESH", + "EV_BULLET_HIT_WALL", + + "EV_SHOTGUN", + + "EV_MISSILE_HIT", + "EV_MISSILE_MISS", + "EV_MISSILE_MISS_METAL", + "EV_TESLATRAIL", + "EV_REPAIRBEAM",//ROTAXfunko + "EV_BULLET", // otherEntity is the shooter + + "EV_LEV1_GRAB", + "EV_LEV4_CHARGE_PREPARE", + "EV_LEV4_CHARGE_START", + + "EV_PAIN", + "EV_DEATH1", + "EV_DEATH2", + "EV_DEATH3", + "EV_OBITUARY", + + "EV_GIB_PLAYER", // gib a previously living player + + "EV_BUILD_CONSTRUCT", //TA + "EV_BUILD_DESTROY", //TA + "EV_BUILD_DELAY", //TA: can't build yet + "EV_BUILD_REPAIR", //TA: repairing buildable + "EV_BUILD_REPAIRED", //TA: buildable has full health + "EV_HUMAN_BUILDABLE_EXPLOSION", + "EV_ALIEN_BUILDABLE_EXPLOSION", + "EV_ALIEN_ACIDTUBE", + + "EV_MEDKIT_USED", + + "EV_ALIEN_EVOLVE", + "EV_ALIEN_EVOLVE_FAILED", + + "EV_DEBUG_LINE", + "EV_STOPLOOPINGSOUND", + "EV_TAUNT", + + "EV_OVERMIND_ATTACK", //TA: overmind under attack + "EV_OVERMIND_DYING", //TA: overmind close to death + "EV_OVERMIND_SPAWNS", //TA: overmind needs spawns + + "EV_DCC_ATTACK", //TA: dcc under attack + + "EV_RPTUSE_SOUND", //TA: trigger a sound + + //ROTAXfun + "EV_ACIDBOMB_BOUNCE" +}; + +/* +=============== +BG_AddPredictableEventToPlayerstate + +Handles the sequence numbers +=============== +*/ + +void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ); + +void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ) +{ +#ifdef _DEBUG + { + char buf[ 256 ]; + trap_Cvar_VariableStringBuffer( "showevents", buf, sizeof( buf ) ); + + if( atof( buf ) != 0 ) + { +#ifdef QAGAME + Com_Printf( " game event svt %5d -> %5d: num = %20s parm %d\n", + ps->pmove_framecount/*ps->commandTime*/, ps->eventSequence, eventnames[ newEvent ], eventParm); +#else + Com_Printf( "Cgame event svt %5d -> %5d: num = %20s parm %d\n", + ps->pmove_framecount/*ps->commandTime*/, ps->eventSequence, eventnames[ newEvent ], eventParm); +#endif + } + } +#endif + ps->events[ ps->eventSequence & ( MAX_PS_EVENTS - 1 ) ] = newEvent; + ps->eventParms[ ps->eventSequence & ( MAX_PS_EVENTS - 1 ) ] = eventParm; + ps->eventSequence++; +} + + +/* +======================== +BG_PlayerStateToEntityState + +This is done after each set of usercmd_t on the server, +and after local prediction on the client +======================== +*/ +void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ) +{ + int i; + + if( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPECTATOR || ps->pm_type == PM_FREEZE ) + s->eType = ET_INVISIBLE; + else if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + s->eType = ET_INVISIBLE; + else + s->eType = ET_PLAYER; + + s->number = ps->clientNum; + + s->pos.trType = TR_INTERPOLATE; + VectorCopy( ps->origin, s->pos.trBase ); + + if( snap ) + SnapVector( s->pos.trBase ); + + //set the trDelta for flag direction + VectorCopy( ps->velocity, s->pos.trDelta ); + + s->apos.trType = TR_INTERPOLATE; + VectorCopy( ps->viewangles, s->apos.trBase ); + + if( snap ) + SnapVector( s->apos.trBase ); + + //TA: i need for other things :) + //s->angles2[YAW] = ps->movementDir; + s->time2 = ps->movementDir; + s->legsAnim = ps->legsAnim; + s->torsoAnim = ps->torsoAnim; + s->clientNum = ps->clientNum; // ET_PLAYER looks here instead of at number + // so corpses can also reference the proper config + s->eFlags = ps->eFlags; + if( ps->stats[STAT_HEALTH] <= 0 ) + s->eFlags |= EF_DEAD; + else + s->eFlags &= ~EF_DEAD; + + if( ps->stats[ STAT_STATE ] & SS_BLOBLOCKED ) + s->eFlags |= EF_BLOBLOCKED; + else + s->eFlags &= ~EF_BLOBLOCKED; + + if( ps->externalEvent ) + { + s->event = ps->externalEvent; + s->eventParm = ps->externalEventParm; + } + else if( ps->entityEventSequence < ps->eventSequence ) + { + int seq; + + if( ps->entityEventSequence < ps->eventSequence - MAX_PS_EVENTS ) + ps->entityEventSequence = ps->eventSequence - MAX_PS_EVENTS; + + seq = ps->entityEventSequence & ( MAX_PS_EVENTS - 1 ); + s->event = ps->events[ seq ] | ( ( ps->entityEventSequence & 3 ) << 8 ); + s->eventParm = ps->eventParms[ seq ]; + ps->entityEventSequence++; + } + + s->weapon = ps->weapon; + s->groundEntityNum = ps->groundEntityNum; + + //store items held and active items in modelindex and modelindex2 + s->modelindex = 0; + s->modelindex2 = 0; + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( BG_InventoryContainsUpgrade( i, ps->stats ) ) + { + s->modelindex |= 1 << i; + + if( BG_UpgradeIsActive( i, ps->stats ) ) + s->modelindex2 |= 1 << i; + } + } + + //TA: use powerups field to store team/class info: + s->powerups = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 ); + + //TA: have to get the surfNormal thru somehow... + VectorCopy( ps->grapplePoint, s->angles2 ); + if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + s->eFlags |= EF_WALLCLIMBCEILING; + + s->loopSound = ps->loopSound; + s->generic1 = ps->generic1; + + if( s->generic1 <= WPM_NONE || s->generic1 >= WPM_NUM_WEAPONMODES ) + s->generic1 = WPM_PRIMARY; + + s->otherEntityNum = ps->otherEntityNum; +} + + +/* +======================== +BG_PlayerStateToEntityStateExtraPolate + +This is done after each set of usercmd_t on the server, +and after local prediction on the client +======================== +*/ +void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolean snap ) +{ + int i; + + if( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPECTATOR || ps->pm_type == PM_FREEZE ) + s->eType = ET_INVISIBLE; + else if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + s->eType = ET_INVISIBLE; + else + s->eType = ET_PLAYER; + + s->number = ps->clientNum; + + s->pos.trType = TR_LINEAR_STOP; + VectorCopy( ps->origin, s->pos.trBase ); + + if( snap ) + SnapVector( s->pos.trBase ); + + // set the trDelta for flag direction and linear prediction + VectorCopy( ps->velocity, s->pos.trDelta ); + // set the time for linear prediction + s->pos.trTime = time; + // set maximum extra polation time + s->pos.trDuration = 50; // 1000 / sv_fps (default = 20) + + s->apos.trType = TR_INTERPOLATE; + VectorCopy( ps->viewangles, s->apos.trBase ); + if( snap ) + SnapVector( s->apos.trBase ); + + //TA: i need for other things :) + //s->angles2[YAW] = ps->movementDir; + s->time2 = ps->movementDir; + s->legsAnim = ps->legsAnim; + s->torsoAnim = ps->torsoAnim; + s->clientNum = ps->clientNum; // ET_PLAYER looks here instead of at number + // so corpses can also reference the proper config + s->eFlags = ps->eFlags; + + if( ps->stats[STAT_HEALTH] <= 0 ) + s->eFlags |= EF_DEAD; + else + s->eFlags &= ~EF_DEAD; + + if( ps->stats[ STAT_STATE ] & SS_BLOBLOCKED ) + s->eFlags |= EF_BLOBLOCKED; + else + s->eFlags &= ~EF_BLOBLOCKED; + + if( ps->externalEvent ) + { + s->event = ps->externalEvent; + s->eventParm = ps->externalEventParm; + } + else if( ps->entityEventSequence < ps->eventSequence ) + { + int seq; + + if( ps->entityEventSequence < ps->eventSequence - MAX_PS_EVENTS ) + ps->entityEventSequence = ps->eventSequence - MAX_PS_EVENTS; + + seq = ps->entityEventSequence & ( MAX_PS_EVENTS - 1 ); + s->event = ps->events[ seq ] | ( ( ps->entityEventSequence & 3 ) << 8 ); + s->eventParm = ps->eventParms[ seq ]; + ps->entityEventSequence++; + } + + s->weapon = ps->weapon; + s->groundEntityNum = ps->groundEntityNum; + + //store items held and active items in modelindex and modelindex2 + s->modelindex = 0; + s->modelindex2 = 0; + + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( BG_InventoryContainsUpgrade( i, ps->stats ) ) + { + s->modelindex |= 1 << i; + + if( BG_UpgradeIsActive( i, ps->stats ) ) + s->modelindex2 |= 1 << i; + } + } + + //TA: use powerups field to store team/class info: + s->powerups = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 ); + + //TA: have to get the surfNormal thru somehow... + VectorCopy( ps->grapplePoint, s->angles2 ); + if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + s->eFlags |= EF_WALLCLIMBCEILING; + + s->loopSound = ps->loopSound; + s->generic1 = ps->generic1; + + if( s->generic1 <= WPM_NONE || s->generic1 >= WPM_NUM_WEAPONMODES ) + s->generic1 = WPM_PRIMARY; + + s->otherEntityNum = ps->otherEntityNum; +} + +/* +======================== +BG_UnpackAmmoArray + +Extract the ammo quantity from the array +======================== +*/ +void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips ) +{ + int ammoarray[ 32 ]; + int i; + + for( i = 0; i <= 15; i++ ) + ammoarray[ i ] = psAmmo[ i ]; + + for( i = 16; i <= 31; i++ ) + ammoarray[ i ] = psAmmo2[ i - 16 ]; + + if( ammo != NULL ) + *ammo = ammoarray[ weapon ] & 0x0FFF; + + if( clips != NULL ) + *clips = ( ammoarray[ weapon ] >> 12 ) & 0x0F; +} + +/* +======================== +BG_PackAmmoArray + +Pack the ammo quantity into the array +======================== +*/ +void BG_PackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int ammo, int clips ) +{ + int weaponvalue; + + weaponvalue = ammo | ( clips << 12 ); + + if( weapon <= 15 ) + psAmmo[ weapon ] = weaponvalue; + else if( weapon >= 16 ) + psAmmo2[ weapon - 16 ] = weaponvalue; +} + +/* +======================== +BG_WeaponIsFull + +Check if a weapon has full ammo +======================== +*/ +qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int psAmmo[ ], int psAmmo2[ ] ) +{ + int maxAmmo, maxClips; + int ammo, clips; + + BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips ); + BG_UnpackAmmoArray( weapon, psAmmo, psAmmo2, &ammo, &clips ); + + if( BG_InventoryContainsUpgrade( UP_BATTPACK, stats ) ) + maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER ); + + return ( maxAmmo == ammo ) && ( maxClips == clips ); +} + +/* +======================== +BG_AddWeaponToInventory + +Give a player a weapon +======================== +*/ +void BG_AddWeaponToInventory( int weapon, int stats[ ] ) +{ + int weaponList; + + weaponList = ( stats[ STAT_WEAPONS ] & 0x0000FFFF ) | ( ( stats[ STAT_WEAPONS2 ] << 16 ) & 0xFFFF0000 ); + + weaponList |= ( 1 << weapon ); + + stats[ STAT_WEAPONS ] = weaponList & 0x0000FFFF; + stats[ STAT_WEAPONS2 ] = ( weaponList & 0xFFFF0000 ) >> 16; + + if( stats[ STAT_SLOTS ] & BG_FindSlotsForWeapon( weapon ) ) + Com_Printf( S_COLOR_YELLOW "WARNING: Held items conflict with weapon %d\n", weapon ); + + stats[ STAT_SLOTS ] |= BG_FindSlotsForWeapon( weapon ); +} + +/* +======================== +BG_RemoveWeaponToInventory + +Take a weapon from a player +======================== +*/ +void BG_RemoveWeaponFromInventory( int weapon, int stats[ ] ) +{ + int weaponList; + + weaponList = ( stats[ STAT_WEAPONS ] & 0x0000FFFF ) | ( ( stats[ STAT_WEAPONS2 ] << 16 ) & 0xFFFF0000 ); + + weaponList &= ~( 1 << weapon ); + + stats[ STAT_WEAPONS ] = weaponList & 0x0000FFFF; + stats[ STAT_WEAPONS2 ] = ( weaponList & 0xFFFF0000 ) >> 16; + + stats[ STAT_SLOTS ] &= ~BG_FindSlotsForWeapon( weapon ); +} + +/* +======================== +BG_InventoryContainsWeapon + +Does the player hold a weapon? +======================== +*/ +qboolean BG_InventoryContainsWeapon( int weapon, int stats[ ] ) +{ + int weaponList; + + weaponList = ( stats[ STAT_WEAPONS ] & 0x0000FFFF ) | ( ( stats[ STAT_WEAPONS2 ] << 16 ) & 0xFFFF0000 ); + + return( weaponList & ( 1 << weapon ) ); +} + +/* +======================== +BG_AddUpgradeToInventory + +Give the player an upgrade +======================== +*/ +void BG_AddUpgradeToInventory( int item, int stats[ ] ) +{ + stats[ STAT_ITEMS ] |= ( 1 << item ); + + if( stats[ STAT_SLOTS ] & BG_FindSlotsForUpgrade( item ) ) + Com_Printf( S_COLOR_YELLOW "WARNING: Held items conflict with upgrade %d\n", item ); + + stats[ STAT_SLOTS ] |= BG_FindSlotsForUpgrade( item ); +} + +/* +======================== +BG_RemoveUpgradeFromInventory + +Take an upgrade from the player +======================== +*/ +void BG_RemoveUpgradeFromInventory( int item, int stats[ ] ) +{ + stats[ STAT_ITEMS ] &= ~( 1 << item ); + + stats[ STAT_SLOTS ] &= ~BG_FindSlotsForUpgrade( item ); +} + +/* +======================== +BG_InventoryContainsUpgrade + +Does the player hold an upgrade? +======================== +*/ +qboolean BG_InventoryContainsUpgrade( int item, int stats[ ] ) +{ + return( stats[ STAT_ITEMS ] & ( 1 << item ) ); +} + +/* +======================== +BG_ActivateUpgrade + +Activates an upgrade +======================== +*/ +void BG_ActivateUpgrade( int item, int stats[ ] ) +{ + stats[ STAT_ACTIVEITEMS ] |= ( 1 << item ); +} + +/* +======================== +BG_DeactivateUpgrade + +Deactivates an upgrade +======================== +*/ +void BG_DeactivateUpgrade( int item, int stats[ ] ) +{ + stats[ STAT_ACTIVEITEMS ] &= ~( 1 << item ); +} + +/* +======================== +BG_UpgradeIsActive + +Is this upgrade active? +======================== +*/ +qboolean BG_UpgradeIsActive( int item, int stats[ ] ) +{ + return( stats[ STAT_ACTIVEITEMS ] & ( 1 << item ) ); +} + +/* +=============== +BG_RotateAxis + +Shared axis rotation function +=============== +*/ +qboolean BG_RotateAxis( vec3_t surfNormal, vec3_t inAxis[ 3 ], + vec3_t outAxis[ 3 ], qboolean inverse, qboolean ceiling ) +{ + vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; + vec3_t ceilingNormal = { 0.0f, 0.0f, -1.0f }; + vec3_t localNormal, xNormal; + float rotAngle; + + //the grapplePoint being a surfNormal rotation Normal hack... see above :) + if( ceiling ) + { + VectorCopy( ceilingNormal, localNormal ); + VectorCopy( surfNormal, xNormal ); + } + else + { + //cross the reference normal and the surface normal to get the rotation axis + VectorCopy( surfNormal, localNormal ); + CrossProduct( localNormal, refNormal, xNormal ); + VectorNormalize( xNormal ); + } + + //can't rotate with no rotation vector + if( VectorLength( xNormal ) != 0.0f ) + { + rotAngle = RAD2DEG( acos( DotProduct( localNormal, refNormal ) ) ); + + if( inverse ) + rotAngle = -rotAngle; + + AngleNormalize180( rotAngle ); + + //hmmm could get away with only one rotation and some clever stuff later... but i'm lazy + RotatePointAroundVector( outAxis[ 0 ], xNormal, inAxis[ 0 ], -rotAngle ); + RotatePointAroundVector( outAxis[ 1 ], xNormal, inAxis[ 1 ], -rotAngle ); + RotatePointAroundVector( outAxis[ 2 ], xNormal, inAxis[ 2 ], -rotAngle ); + } + else + return qfalse; + + return qtrue; +} + +/* +=============== +BG_PositionBuildableRelativeToPlayer + +Find a place to build a buildable +=============== +*/ +void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps, + const vec3_t mins, const vec3_t maxs, + void (*trace)( trace_t *, const vec3_t, const vec3_t, + const vec3_t, const vec3_t, int, int ), + vec3_t outOrigin, vec3_t outAngles, trace_t *tr ) +{ + vec3_t forward, entityOrigin, targetOrigin; + vec3_t angles, playerOrigin, playerNormal; + float buildDist; + + if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + VectorSet( playerNormal, 0.0f, 0.0f, -1.0f ); + else + VectorCopy( ps->grapplePoint, playerNormal ); + } + else + VectorSet( playerNormal, 0.0f, 0.0f, 1.0f ); + + VectorCopy( ps->viewangles, angles ); + VectorCopy( ps->origin, playerOrigin ); + buildDist = BG_FindBuildDistForClass( ps->stats[ STAT_PCLASS ] ); + + AngleVectors( angles, forward, NULL, NULL ); + ProjectPointOnPlane( forward, forward, playerNormal ); + VectorNormalize( forward ); + + VectorMA( playerOrigin, buildDist, forward, entityOrigin ); + + VectorCopy( entityOrigin, targetOrigin ); + + //so buildings can be placed facing slopes + VectorMA( entityOrigin, 32, playerNormal, entityOrigin ); + + //so buildings drop to floor + VectorMA( targetOrigin, -128, playerNormal, targetOrigin ); + + (*trace)( tr, entityOrigin, mins, maxs, targetOrigin, ps->clientNum, MASK_PLAYERSOLID ); + VectorCopy( tr->endpos, entityOrigin ); + VectorMA( entityOrigin, 0.1f, playerNormal, outOrigin ); + vectoangles( forward, outAngles ); +} + +/* +=============== +BG_GetValueOfEquipment + +Returns the equipment value of some human player's gear +=============== +*/ + int BG_GetValueOfEquipment( playerState_t *ps ) { + int i, worth = 0; + + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( BG_InventoryContainsUpgrade( i, ps->stats ) ) + worth += BG_FindPriceForUpgrade( i ); + } + + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( BG_InventoryContainsWeapon( i, ps->stats ) ) + worth += BG_FindPriceForWeapon( i ); + } + + return worth; + } +/* +=============== +BG_GetValueOfHuman + +Returns the kills value of some human player +=============== +*/ +int BG_GetValueOfHuman( playerState_t *ps ) +{ + float portion = BG_GetValueOfEquipment( ps ) / (float)HUMAN_MAXED; + + + if( portion < 0.01f ) + portion = 0.01f; + else if( portion > 1.0f ) + portion = 1.0f; + + return ceil( ALIEN_MAX_SINGLE_KILLS * portion ); +} + +/* +=============== +atof_neg + +atof with an allowance for negative values +=============== +*/ +float atof_neg( char *token, qboolean allowNegative ) +{ + float value; + + value = atof( token ); + + if( !allowNegative && value < 0.0f ) + value = 1.0f; + + return value; +} + +/* +=============== +atoi_neg + +atoi with an allowance for negative values +=============== +*/ +int atoi_neg( char *token, qboolean allowNegative ) +{ + int value; + + value = atoi( token ); + + if( !allowNegative && value < 0 ) + value = 1; + + return value; +} + +/* +=============== +BG_ParseCSVEquipmentList +=============== +*/ +void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weaponsSize, + upgrade_t *upgrades, int upgradesSize ) +{ + char buffer[ MAX_STRING_CHARS ]; + int i = 0, j = 0; + char *p, *q; + qboolean EOS = qfalse; + + Q_strncpyz( buffer, string, MAX_STRING_CHARS ); + + p = q = buffer; + + while( *p != '\0' ) + { + //skip to first , or EOS + while( *p != ',' && *p != '\0' ) + p++; + + if( *p == '\0' ) + EOS = qtrue; + + *p = '\0'; + + //strip leading whitespace + while( *q == ' ' ) + q++; + + if( weaponsSize ) + weapons[ i ] = BG_FindWeaponNumForName( q ); + + if( upgradesSize ) + upgrades[ j ] = BG_FindUpgradeNumForName( q ); + + if( weaponsSize && weapons[ i ] == WP_NONE && + upgradesSize && upgrades[ j ] == UP_NONE ) + Com_Printf( S_COLOR_YELLOW "WARNING: unknown equipment %s\n", q ); + else if( weaponsSize && weapons[ i ] != WP_NONE ) + i++; + else if( upgradesSize && upgrades[ j ] != UP_NONE ) + j++; + + if( !EOS ) + { + p++; + q = p; + } + else + break; + + if( i == ( weaponsSize - 1 ) || j == ( upgradesSize - 1 ) ) + break; + } + + if( weaponsSize ) + weapons[ i ] = WP_NONE; + + if( upgradesSize ) + upgrades[ j ] = UP_NONE; +} + +/* +=============== +BG_ParseCSVClassList +=============== +*/ +void BG_ParseCSVClassList( const char *string, pClass_t *classes, int classesSize ) +{ + char buffer[ MAX_STRING_CHARS ]; + int i = 0; + char *p, *q; + qboolean EOS = qfalse; + + Q_strncpyz( buffer, string, MAX_STRING_CHARS ); + + p = q = buffer; + + while( *p != '\0' ) + { + //skip to first , or EOS + while( *p != ',' && *p != '\0' ) + p++; + + if( *p == '\0' ) + EOS = qtrue; + + *p = '\0'; + + //strip leading whitespace + while( *q == ' ' ) + q++; + + classes[ i ] = BG_FindClassNumForName( q ); + + if( classes[ i ] == PCL_NONE ) + Com_Printf( S_COLOR_YELLOW "WARNING: unknown class %s\n", q ); + else + i++; + + if( !EOS ) + { + p++; + q = p; + } + else + break; + } + + classes[ i ] = PCL_NONE; +} + +/* +=============== +BG_ParseCSVBuildableList +=============== +*/ +void BG_ParseCSVBuildableList( const char *string, buildable_t *buildables, int buildablesSize ) +{ + char buffer[ MAX_STRING_CHARS ]; + int i = 0; + char *p, *q; + qboolean EOS = qfalse; + + Q_strncpyz( buffer, string, MAX_STRING_CHARS ); + + p = q = buffer; + + while( *p != '\0' ) + { + //skip to first , or EOS + while( *p != ',' && *p != '\0' ) + p++; + + if( *p == '\0' ) + EOS = qtrue; + + *p = '\0'; + + //strip leading whitespace + while( *q == ' ' ) + q++; + + buildables[ i ] = BG_FindBuildNumForName( q ); + + if( buildables[ i ] == BA_NONE ) + Com_Printf( S_COLOR_YELLOW "WARNING: unknown buildable %s\n", q ); + else + i++; + + if( !EOS ) + { + p++; + q = p; + } + else + break; + } + + buildables[ i ] = BA_NONE; +} + +/* +============ +BG_UpgradeClassAvailable +============ +*/ +qboolean BG_UpgradeClassAvailable( playerState_t *ps ) +{ + int i; + char buffer[ MAX_STRING_CHARS ]; + stage_t currentStage; + + trap_Cvar_VariableStringBuffer( "g_alienStage", buffer, MAX_STRING_CHARS ); + currentStage = atoi( buffer ); + + for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) + { + if( BG_ClassCanEvolveFromTo( ps->stats[ STAT_PCLASS ], i, + ps->persistant[ PERS_CREDIT ], 0 ) >= 0 && + BG_FindStagesForClass( i, currentStage ) && + BG_ClassIsAllowed( i ) ) + { + return qtrue; + } + } + + return qfalse; +} + +typedef struct gameElements_s +{ + buildable_t buildables[ BA_NUM_BUILDABLES ]; + pClass_t classes[ PCL_NUM_CLASSES ]; + weapon_t weapons[ WP_NUM_WEAPONS ]; + upgrade_t upgrades[ UP_NUM_UPGRADES ]; +} gameElements_t; + +static gameElements_t bg_disabledGameElements; + +/* +============ +BG_InitAllowedGameElements +============ +*/ +void BG_InitAllowedGameElements( void ) +{ + char cvar[ MAX_CVAR_VALUE_STRING ]; + + trap_Cvar_VariableStringBuffer( "g_disabledEquipment", + cvar, MAX_CVAR_VALUE_STRING ); + + BG_ParseCSVEquipmentList( cvar, + bg_disabledGameElements.weapons, WP_NUM_WEAPONS, + bg_disabledGameElements.upgrades, UP_NUM_UPGRADES ); + + trap_Cvar_VariableStringBuffer( "g_disabledClasses", + cvar, MAX_CVAR_VALUE_STRING ); + + BG_ParseCSVClassList( cvar, + bg_disabledGameElements.classes, PCL_NUM_CLASSES ); + + trap_Cvar_VariableStringBuffer( "g_disabledBuildables", + cvar, MAX_CVAR_VALUE_STRING ); + + BG_ParseCSVBuildableList( cvar, + bg_disabledGameElements.buildables, BA_NUM_BUILDABLES ); +} + +/* +============ +BG_WeaponIsAllowed +============ +*/ +qboolean BG_WeaponIsAllowed( weapon_t weapon ) +{ + int i; + + for( i = 0; i < WP_NUM_WEAPONS && + bg_disabledGameElements.weapons[ i ] != WP_NONE; i++ ) + { + if( bg_disabledGameElements.weapons[ i ] == weapon ) + return qfalse; + } + + return qtrue; +} + +/* +============ +BG_UpgradeIsAllowed +============ +*/ +qboolean BG_UpgradeIsAllowed( upgrade_t upgrade ) +{ + int i; + + for( i = 0; i < UP_NUM_UPGRADES && + bg_disabledGameElements.upgrades[ i ] != UP_NONE; i++ ) + { + if( bg_disabledGameElements.upgrades[ i ] == upgrade ) + return qfalse; + } + + return qtrue; +} + +/* +============ +BG_ClassIsAllowed +============ +*/ +qboolean BG_ClassIsAllowed( pClass_t class ) +{ + int i; + + for( i = 0; i < PCL_NUM_CLASSES && + bg_disabledGameElements.classes[ i ] != PCL_NONE; i++ ) + { + if( bg_disabledGameElements.classes[ i ] == class ) + return qfalse; + } + + return qtrue; +} + +/* +============ +BG_BuildableIsAllowed +============ +*/ +qboolean BG_BuildableIsAllowed( buildable_t buildable ) +{ + int i; + + for( i = 0; i < BA_NUM_BUILDABLES && + bg_disabledGameElements.buildables[ i ] != BA_NONE; i++ ) + { + if( bg_disabledGameElements.buildables[ i ] == buildable ) + return qfalse; + } + + return qtrue; +} + +/* +============ +BG_ClientListTest +============ +*/ +qboolean BG_ClientListTest( clientList_t *list, int clientNum ) +{ + if( clientNum < 0 || clientNum >= MAX_CLIENTS || !list ) + return qfalse; + if( clientNum < 32 ) + return ( ( list->lo & ( 1 << clientNum ) ) != 0 ); + else + return ( ( list->hi & ( 1 << ( clientNum - 32 ) ) ) != 0 ); +} + +/* +============ +BG_ClientListAdd +============ +*/ +void BG_ClientListAdd( clientList_t *list, int clientNum ) +{ + if( clientNum < 0 || clientNum >= MAX_CLIENTS || !list ) + return; + if( clientNum < 32 ) + list->lo |= ( 1 << clientNum ); + else + list->hi |= ( 1 << ( clientNum - 32 ) ); +} + +/* +============ +BG_ClientListRemove +============ +*/ +void BG_ClientListRemove( clientList_t *list, int clientNum ) +{ + if( clientNum < 0 || clientNum >= MAX_CLIENTS || !list ) + return; + if( clientNum < 32 ) + list->lo &= ~( 1 << clientNum ); + else + list->hi &= ~( 1 << ( clientNum - 32 ) ); +} + +/* +============ +BG_ClientListString +============ +*/ +char *BG_ClientListString( clientList_t *list ) +{ + static char s[ 17 ]; + + s[ 0 ] = '\0'; + if( !list ) + return s; + Com_sprintf( s, sizeof( s ), "%08x%08x", list->hi, list->lo ); + return s; +} + +/* +============ +BG_ClientListParse +============ +*/ +void BG_ClientListParse( clientList_t *list, const char *s ) +{ + if( !list ) + return; + list->lo = 0; + list->hi = 0; + if( !s ) + return; + if( strlen( s ) != 16 ) + return; + sscanf( s, "%x%x", &list->hi, &list->lo ); +} diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c new file mode 100644 index 0000000..831ee30 --- /dev/null +++ b/src/game/bg_pmove.c @@ -0,0 +1,3566 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// bg_pmove.c -- both games player movement code +// takes a playerstate and a usercmd as input and returns a modifed playerstate + +#include "../qcommon/q_shared.h" +#include "bg_public.h" +#include "bg_local.h" + +pmove_t *pm; +pml_t pml; + +// movement parameters +float pm_stopspeed = 100.0f; +float pm_duckScale = 0.25f; +float pm_swimScale = 0.50f; +float pm_wadeScale = 0.70f; + +float pm_accelerate = 10.0f; +float pm_airaccelerate = 1.0f; +float pm_wateraccelerate = 4.0f; +float pm_flyaccelerate = 4.0f; + +float pm_friction = 6.0f; +float pm_waterfriction = 1.0f; +float pm_flightfriction = 6.0f; +float pm_spectatorfriction = 5.0f; + +int c_pmove = 0; + +/* +=============== +PM_AddEvent + +=============== +*/ +void PM_AddEvent( int newEvent ) +{ + BG_AddPredictableEventToPlayerstate( newEvent, 0, pm->ps ); +} + +/* +=============== +PM_AddTouchEnt +=============== +*/ +void PM_AddTouchEnt( int entityNum ) +{ + int i; + + if( entityNum == ENTITYNUM_WORLD ) + return; + + if( pm->numtouch == MAXTOUCH ) + return; + + // see if it is already added + for( i = 0 ; i < pm->numtouch ; i++ ) + { + if( pm->touchents[ i ] == entityNum ) + return; + } + + // add it + pm->touchents[ pm->numtouch ] = entityNum; + pm->numtouch++; +} + +/* +=================== +PM_StartTorsoAnim +=================== +*/ +static void PM_StartTorsoAnim( int anim ) +{ + if( pm->ps->pm_type >= PM_DEAD ) + return; + + pm->ps->torsoAnim = ( ( pm->ps->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) + | anim; +} + +/* +=================== +PM_StartLegsAnim +=================== +*/ +static void PM_StartLegsAnim( int anim ) +{ + if( pm->ps->pm_type >= PM_DEAD ) + return; + + //legsTimer is clamped too tightly for nonsegmented models + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + { + if( pm->ps->legsTimer > 0 ) + return; // a high priority animation is running + } + else + { + if( pm->ps->torsoTimer > 0 ) + return; // a high priority animation is running + } + + pm->ps->legsAnim = ( ( pm->ps->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) + | anim; +} + +/* +=================== +PM_ContinueLegsAnim +=================== +*/ +static void PM_ContinueLegsAnim( int anim ) +{ + if( ( pm->ps->legsAnim & ~ANIM_TOGGLEBIT ) == anim ) + return; + + //legsTimer is clamped too tightly for nonsegmented models + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + { + if( pm->ps->legsTimer > 0 ) + return; // a high priority animation is running + } + else + { + if( pm->ps->torsoTimer > 0 ) + return; // a high priority animation is running + } + + PM_StartLegsAnim( anim ); +} + +/* +=================== +PM_ContinueTorsoAnim +=================== +*/ +static void PM_ContinueTorsoAnim( int anim ) +{ + if( ( pm->ps->torsoAnim & ~ANIM_TOGGLEBIT ) == anim ) + return; + + if( pm->ps->torsoTimer > 0 ) + return; // a high priority animation is running + + PM_StartTorsoAnim( anim ); +} + +/* +=================== +PM_ForceLegsAnim +=================== +*/ +static void PM_ForceLegsAnim( int anim ) +{ + //legsTimer is clamped too tightly for nonsegmented models + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + pm->ps->legsTimer = 0; + else + pm->ps->torsoTimer = 0; + + PM_StartLegsAnim( anim ); +} + + +/* +================== +PM_ClipVelocity + +Slide off of the impacting surface +================== +*/ +void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ) +{ + float backoff; + float change; + int i; + + backoff = DotProduct( in, normal ); + + //Com_Printf( "%1.0f ", backoff ); + + if( backoff < 0 ) + backoff *= overbounce; + else + backoff /= overbounce; + + for( i = 0; i < 3; i++ ) + { + change = normal[ i ] * backoff; + //Com_Printf( "%1.0f ", change ); + out[ i ] = in[ i ] - change; + } + + //Com_Printf( " " ); +} + + +/* +================== +PM_Friction + +Handles both ground friction and water friction +================== +*/ +static void PM_Friction( void ) +{ + vec3_t vec; + float *vel; + float speed, newspeed, control; + float drop; + + vel = pm->ps->velocity; + + //TA: make sure vertical velocity is NOT set to zero when wall climbing + VectorCopy( vel, vec ); + if( pml.walking && !( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) ) + vec[ 2 ] = 0; // ignore slope movement + + speed = VectorLength( vec ); + + if( speed < 1 ) + { + vel[ 0 ] = 0; + vel[ 1 ] = 0; // allow sinking underwater + // FIXME: still have z friction underwater? + return; + } + + drop = 0; + + // apply ground friction + if( pm->waterlevel <= 1 ) + { + if( ( pml.walking || pml.ladder ) && !( pml.groundTrace.surfaceFlags & SURF_SLICK ) ) + { + // if getting knocked back, no friction + if( !( pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) ) + { + float stopSpeed = BG_FindStopSpeedForClass( pm->ps->stats[ STAT_PCLASS ] ); + + control = speed < stopSpeed ? stopSpeed : speed; + drop += control * BG_FindFrictionForClass( pm->ps->stats[ STAT_PCLASS ] ) * pml.frametime; + } + } + } + + // apply water friction even if just wading + if( pm->waterlevel ) + drop += speed * pm_waterfriction * pm->waterlevel * pml.frametime; + + // apply flying friction + if( pm->ps->pm_type == PM_JETPACK ) + drop += speed * pm_flightfriction * pml.frametime; + + if( pm->ps->pm_type == PM_SPECTATOR ) + drop += speed * pm_spectatorfriction * pml.frametime; + + // scale the velocity + newspeed = speed - drop; + if( newspeed < 0 ) + newspeed = 0; + + newspeed /= speed; + + vel[ 0 ] = vel[ 0 ] * newspeed; + vel[ 1 ] = vel[ 1 ] * newspeed; + vel[ 2 ] = vel[ 2 ] * newspeed; +} + + +/* +============== +PM_Accelerate + +Handles user intended acceleration +============== +*/ +static void PM_Accelerate( vec3_t wishdir, float wishspeed, float accel ) +{ +#if 1 + // q2 style + int i; + float addspeed, accelspeed, currentspeed; + + currentspeed = DotProduct( pm->ps->velocity, wishdir ); + addspeed = wishspeed - currentspeed; + if( addspeed <= 0 ) + return; + + accelspeed = accel * pml.frametime * wishspeed; + if( accelspeed > addspeed ) + accelspeed = addspeed; + + for( i = 0; i < 3; i++ ) + pm->ps->velocity[ i ] += accelspeed * wishdir[ i ]; +#else + // proper way (avoids strafe jump maxspeed bug), but feels bad + vec3_t wishVelocity; + vec3_t pushDir; + float pushLen; + float canPush; + + VectorScale( wishdir, wishspeed, wishVelocity ); + VectorSubtract( wishVelocity, pm->ps->velocity, pushDir ); + pushLen = VectorNormalize( pushDir ); + + canPush = accel * pml.frametime * wishspeed; + if( canPush > pushLen ) + canPush = pushLen; + + VectorMA( pm->ps->velocity, canPush, pushDir, pm->ps->velocity ); +#endif +} + + + +/* +============ +PM_CmdScale + +Returns the scale factor to apply to cmd movements +This allows the clients to use axial -127 to 127 values for all directions +without getting a sqrt(2) distortion in speed. +============ +*/ +static float PM_CmdScale( usercmd_t *cmd ) +{ + int max; + float total; + float scale; + float modifier = 1.0f; + + if( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS && pm->ps->pm_type == PM_NORMAL ) + { + if( pm->ps->stats[ STAT_STATE ] & SS_SPEEDBOOST ) + modifier *= HUMAN_SPRINT_MODIFIER; + else + modifier *= HUMAN_JOG_MODIFIER; + + if( cmd->forwardmove < 0 ) + { + //can't run backwards + modifier *= HUMAN_BACK_MODIFIER; + } + else if( cmd->rightmove ) + { + //can't move that fast sideways + modifier *= HUMAN_SIDE_MODIFIER; + } + + //must have +ve stamina to jump + if( pm->ps->stats[ STAT_STAMINA ] < 0 ) + cmd->upmove = 0; + + //slow down once stamina depletes + if( pm->ps->stats[ STAT_STAMINA ] <= -500 ) + modifier *= (float)( pm->ps->stats[ STAT_STAMINA ] + 1000 ) / 500.0f; + + if( pm->ps->stats[ STAT_STATE ] & SS_CREEPSLOWED ) + { + if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, pm->ps->stats ) || + BG_InventoryContainsUpgrade( UP_BATTLESUIT, pm->ps->stats ) ) + modifier *= CREEP_ARMOUR_MODIFIER; + else + modifier *= CREEP_MODIFIER; + } + } + + if( pm->ps->weapon == WP_ALEVEL4 && pm->ps->pm_flags & PMF_CHARGE ) + modifier *= ( 1.0f + ( pm->ps->stats[ STAT_MISC ] / (float)LEVEL4_CHARGE_TIME ) * + ( LEVEL4_CHARGE_SPEED - 1.0f ) ); + + //slow player if charging up for a pounce + if( ( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG ) && + cmd->buttons & BUTTON_ATTACK2 ) + modifier *= LEVEL3_POUNCE_SPEED_MOD; + + //slow the player if slow locked + if( pm->ps->stats[ STAT_STATE ] & SS_SLOWLOCKED ) + modifier *= ABUILDER_BLOB_SPEED_MOD; + + if( pm->ps->pm_type == PM_GRABBED ) + modifier = 0.0f; + + if( pm->ps->pm_type != PM_SPECTATOR && pm->ps->pm_type != PM_NOCLIP ) + { + if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) == 0.0f ) + cmd->upmove = 0; + + //prevent speed distortions for non ducking classes + if( !( pm->ps->pm_flags & PMF_DUCKED ) && pm->ps->pm_type != PM_JETPACK && cmd->upmove < 0 ) + cmd->upmove = 0; + } + + max = abs( cmd->forwardmove ); + if( abs( cmd->rightmove ) > max ) + max = abs( cmd->rightmove ); + + if( abs( cmd->upmove ) > max ) + max = abs( cmd->upmove ); + + if( !max ) + return 0; + + total = sqrt( cmd->forwardmove * cmd->forwardmove + + cmd->rightmove * cmd->rightmove + cmd->upmove * cmd->upmove ); + + scale = (float)pm->ps->speed * max / ( 127.0 * total ) * modifier; + + return scale; +} + + +/* +================ +PM_SetMovementDir + +Determine the rotation of the legs reletive +to the facing dir +================ +*/ +static void PM_SetMovementDir( void ) +{ + if( pm->cmd.forwardmove || pm->cmd.rightmove ) + { + if( pm->cmd.rightmove == 0 && pm->cmd.forwardmove > 0 ) + pm->ps->movementDir = 0; + else if( pm->cmd.rightmove < 0 && pm->cmd.forwardmove > 0 ) + pm->ps->movementDir = 1; + else if( pm->cmd.rightmove < 0 && pm->cmd.forwardmove == 0 ) + pm->ps->movementDir = 2; + else if( pm->cmd.rightmove < 0 && pm->cmd.forwardmove < 0 ) + pm->ps->movementDir = 3; + else if( pm->cmd.rightmove == 0 && pm->cmd.forwardmove < 0 ) + pm->ps->movementDir = 4; + else if( pm->cmd.rightmove > 0 && pm->cmd.forwardmove < 0 ) + pm->ps->movementDir = 5; + else if( pm->cmd.rightmove > 0 && pm->cmd.forwardmove == 0 ) + pm->ps->movementDir = 6; + else if( pm->cmd.rightmove > 0 && pm->cmd.forwardmove > 0 ) + pm->ps->movementDir = 7; + } + else + { + // if they aren't actively going directly sideways, + // change the animation to the diagonal so they + // don't stop too crooked + if( pm->ps->movementDir == 2 ) + pm->ps->movementDir = 1; + else if( pm->ps->movementDir == 6 ) + pm->ps->movementDir = 7; + } +} + + +/* +============= +PM_CheckCharge +============= +*/ +static void PM_CheckCharge( void ) +{ + if( pm->ps->weapon != WP_ALEVEL4 ) + return; + + if( pm->cmd.buttons & BUTTON_ATTACK2 && + !( pm->ps->stats[ STAT_STATE ] & SS_CHARGING ) ) + { + pm->ps->pm_flags &= ~PMF_CHARGE; + return; + } + + if( pm->ps->stats[ STAT_MISC ] > 0 ) + pm->ps->pm_flags |= PMF_CHARGE; + else + pm->ps->pm_flags &= ~PMF_CHARGE; +} + +/* +============= +PM_CheckPounce +============= +*/ +static qboolean PM_CheckPounce( void ) +{ + if( pm->ps->weapon != WP_ALEVEL3 && + pm->ps->weapon != WP_ALEVEL3_UPG ) + return qfalse; + + // we were pouncing, but we've landed + if( pm->ps->groundEntityNum != ENTITYNUM_NONE + && ( pm->ps->pm_flags & PMF_CHARGE ) ) + { + pm->ps->weaponTime += LEVEL3_POUNCE_TIME; + pm->ps->pm_flags &= ~PMF_CHARGE; + } + + // we're building up for a pounce + if( pm->cmd.buttons & BUTTON_ATTACK2 ) + return qfalse; + + // already a pounce in progress + if( pm->ps->pm_flags & PMF_CHARGE ) + return qfalse; + + if( pm->ps->stats[ STAT_MISC ] == 0 ) + return qfalse; + + pml.groundPlane = qfalse; // jumping away + pml.walking = qfalse; + + pm->ps->pm_flags |= PMF_CHARGE; + + pm->ps->groundEntityNum = ENTITYNUM_NONE; + + VectorMA( pm->ps->velocity, pm->ps->stats[ STAT_MISC ], pml.forward, pm->ps->velocity ); + + PM_AddEvent( EV_JUMP ); + + if( pm->cmd.forwardmove >= 0 ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMP ); + else + PM_ForceLegsAnim( NSPA_JUMP ); + + pm->ps->pm_flags &= ~PMF_BACKWARDS_JUMP; + } + else + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMPB ); + else + PM_ForceLegsAnim( NSPA_JUMPBACK ); + + pm->ps->pm_flags |= PMF_BACKWARDS_JUMP; + } + + pm->pmext->pouncePayload = pm->ps->stats[ STAT_MISC ]; + pm->ps->stats[ STAT_MISC ] = 0; + + return qtrue; +} + +/* +============= +PM_CheckWallJump +============= +*/ +static qboolean PM_CheckWallJump( void ) +{ + vec3_t dir, forward, right; + vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; + float normalFraction = 1.5f; + float cmdFraction = 1.0f; + float upFraction = 1.5f; + + if( pm->ps->pm_flags & PMF_RESPAWNED ) + return qfalse; // don't allow jump until all buttons are up + + if( pm->cmd.upmove < 10 ) + // not holding jump + return qfalse; + + if( pm->ps->pm_flags & PMF_TIME_WALLJUMP ) + return qfalse; + + // must wait for jump to be released + if( pm->ps->pm_flags & PMF_JUMP_HELD && + pm->ps->grapplePoint[ 2 ] == 1.0f ) + { + // clear upmove so cmdscale doesn't lower running speed + pm->cmd.upmove = 0; + return qfalse; + } + + pm->ps->pm_flags |= PMF_TIME_WALLJUMP; + pm->ps->pm_time = 200; + + pml.groundPlane = qfalse; // jumping away + pml.walking = qfalse; + pm->ps->pm_flags |= PMF_JUMP_HELD; + + pm->ps->groundEntityNum = ENTITYNUM_NONE; + + ProjectPointOnPlane( forward, pml.forward, pm->ps->grapplePoint ); + ProjectPointOnPlane( right, pml.right, pm->ps->grapplePoint ); + + VectorScale( pm->ps->grapplePoint, normalFraction, dir ); + + if( pm->cmd.forwardmove > 0 ) + VectorMA( dir, cmdFraction, forward, dir ); + else if( pm->cmd.forwardmove < 0 ) + VectorMA( dir, -cmdFraction, forward, dir ); + + if( pm->cmd.rightmove > 0 ) + VectorMA( dir, cmdFraction, right, dir ); + else if( pm->cmd.rightmove < 0 ) + VectorMA( dir, -cmdFraction, right, dir ); + + VectorMA( dir, upFraction, refNormal, dir ); + VectorNormalize( dir ); + + VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ), + dir, pm->ps->velocity ); + + //for a long run of wall jumps the velocity can get pretty large, this caps it + if( VectorLength( pm->ps->velocity ) > LEVEL2_WALLJUMP_MAXSPEED ) + { + VectorNormalize( pm->ps->velocity ); + VectorScale( pm->ps->velocity, LEVEL2_WALLJUMP_MAXSPEED, pm->ps->velocity ); + } + + PM_AddEvent( EV_JUMP ); + + if( pm->cmd.forwardmove >= 0 ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMP ); + else + PM_ForceLegsAnim( NSPA_JUMP ); + + pm->ps->pm_flags &= ~PMF_BACKWARDS_JUMP; + } + else + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMPB ); + else + PM_ForceLegsAnim( NSPA_JUMPBACK ); + + pm->ps->pm_flags |= PMF_BACKWARDS_JUMP; + } + + return qtrue; +} + +/* +============= +PM_CheckJump +============= +*/ +static qboolean PM_CheckJump( void ) +{ + if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) == 0.0f ) + return qfalse; + + if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) ) + return PM_CheckWallJump( ); + + //can't jump and pounce at the same time + if( ( pm->ps->weapon == WP_ALEVEL3 || + pm->ps->weapon == WP_ALEVEL3_UPG ) && + pm->ps->stats[ STAT_MISC ] > 0 ) + return qfalse; + + //can't jump and charge at the same time + if( ( pm->ps->weapon == WP_ALEVEL4 ) && + pm->ps->stats[ STAT_MISC ] > 0 ) + return qfalse; + + if( ( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS ) && + ( pm->ps->stats[ STAT_STAMINA ] < 0 ) ) + return qfalse; + + if( pm->ps->pm_flags & PMF_RESPAWNED ) + return qfalse; // don't allow jump until all buttons are up + + if( pm->cmd.upmove < 10 ) + // not holding jump + return qfalse; + + //can't jump whilst grabbed + if( pm->ps->pm_type == PM_GRABBED ) + { + pm->cmd.upmove = 0; + return qfalse; + } + + // must wait for jump to be released + if( pm->ps->pm_flags & PMF_JUMP_HELD ) + { + // clear upmove so cmdscale doesn't lower running speed + pm->cmd.upmove = 0; + return qfalse; + } + + pml.groundPlane = qfalse; // jumping away + pml.walking = qfalse; + pm->ps->pm_flags |= PMF_JUMP_HELD; + + //TA: take some stamina off + if( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS ) + pm->ps->stats[ STAT_STAMINA ] -= 500; + + pm->ps->groundEntityNum = ENTITYNUM_NONE; + + //TA: jump away from wall + if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + vec3_t normal = { 0, 0, -1 }; + + if( !( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) ) + VectorCopy( pm->ps->grapplePoint, normal ); + + VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ), + normal, pm->ps->velocity ); + } + else + pm->ps->velocity[ 2 ] = BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ); + + PM_AddEvent( EV_JUMP ); + + if( pm->cmd.forwardmove >= 0 ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMP ); + else + PM_ForceLegsAnim( NSPA_JUMP ); + + pm->ps->pm_flags &= ~PMF_BACKWARDS_JUMP; + } + else + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMPB ); + else + PM_ForceLegsAnim( NSPA_JUMPBACK ); + + pm->ps->pm_flags |= PMF_BACKWARDS_JUMP; + } + + return qtrue; +} + +/* +============= +PM_CheckWaterJump +============= +*/ +static qboolean PM_CheckWaterJump( void ) +{ + vec3_t spot; + int cont; + vec3_t flatforward; + + if( pm->ps->pm_time ) + return qfalse; + + // check for water jump + if( pm->waterlevel != 2 ) + return qfalse; + + flatforward[ 0 ] = pml.forward[ 0 ]; + flatforward[ 1 ] = pml.forward[ 1 ]; + flatforward[ 2 ] = 0; + VectorNormalize( flatforward ); + + VectorMA( pm->ps->origin, 30, flatforward, spot ); + spot[ 2 ] += 4; + cont = pm->pointcontents( spot, pm->ps->clientNum ); + + if( !( cont & CONTENTS_SOLID ) ) + return qfalse; + + spot[ 2 ] += 16; + cont = pm->pointcontents( spot, pm->ps->clientNum ); + + if( cont ) + return qfalse; + + // jump out of water + VectorScale( pml.forward, 200, pm->ps->velocity ); + pm->ps->velocity[ 2 ] = 350; + + pm->ps->pm_flags |= PMF_TIME_WATERJUMP; + pm->ps->pm_time = 2000; + + return qtrue; +} + +//============================================================================ + + +/* +=================== +PM_WaterJumpMove + +Flying out of the water +=================== +*/ +static void PM_WaterJumpMove( void ) +{ + // waterjump has no control, but falls + + PM_StepSlideMove( qtrue, qfalse ); + + pm->ps->velocity[ 2 ] -= pm->ps->gravity * pml.frametime; + if( pm->ps->velocity[ 2 ] < 0 ) + { + // cancel as soon as we are falling down again + pm->ps->pm_flags &= ~PMF_ALL_TIMES; + pm->ps->pm_time = 0; + } +} + +/* +=================== +PM_WaterMove + +=================== +*/ +static void PM_WaterMove( void ) +{ + int i; + vec3_t wishvel; + float wishspeed; + vec3_t wishdir; + float scale; + float vel; + + if( PM_CheckWaterJump( ) ) + { + PM_WaterJumpMove(); + return; + } +#if 0 + // jump = head for surface + if ( pm->cmd.upmove >= 10 ) { + if (pm->ps->velocity[2] > -300) { + if ( pm->watertype == CONTENTS_WATER ) { + pm->ps->velocity[2] = 100; + } else if (pm->watertype == CONTENTS_SLIME) { + pm->ps->velocity[2] = 80; + } else { + pm->ps->velocity[2] = 50; + } + } + } +#endif + PM_Friction( ); + + scale = PM_CmdScale( &pm->cmd ); + // + // user intentions + // + if( !scale ) + { + wishvel[ 0 ] = 0; + wishvel[ 1 ] = 0; + wishvel[ 2 ] = -60; // sink towards bottom + } + else + { + for( i = 0; i < 3; i++ ) + wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove; + + wishvel[ 2 ] += scale * pm->cmd.upmove; + } + + VectorCopy( wishvel, wishdir ); + wishspeed = VectorNormalize( wishdir ); + + if( wishspeed > pm->ps->speed * pm_swimScale ) + wishspeed = pm->ps->speed * pm_swimScale; + + PM_Accelerate( wishdir, wishspeed, pm_wateraccelerate ); + + // make sure we can go up slopes easily under water + if( pml.groundPlane && DotProduct( pm->ps->velocity, pml.groundTrace.plane.normal ) < 0 ) + { + vel = VectorLength( pm->ps->velocity ); + // slide along the ground plane + PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, + pm->ps->velocity, OVERCLIP ); + + VectorNormalize( pm->ps->velocity ); + VectorScale( pm->ps->velocity, vel, pm->ps->velocity ); + } + + PM_SlideMove( qfalse ); +} + +/* +=================== +PM_JetPackMove + +Only with the jetpack +=================== +*/ +static void PM_JetPackMove( void ) +{ + int i; + vec3_t wishvel; + float wishspeed; + vec3_t wishdir; + float scale; + + //normal slowdown + PM_Friction( ); + + scale = PM_CmdScale( &pm->cmd ); + + // user intentions + for( i = 0; i < 2; i++ ) + wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove; + + if( pm->cmd.upmove > 0.0f ) + wishvel[ 2 ] = JETPACK_FLOAT_SPEED; + else if( pm->cmd.upmove < 0.0f ) + wishvel[ 2 ] = -JETPACK_SINK_SPEED; + else + wishvel[ 2 ] = 0.0f; + + VectorCopy( wishvel, wishdir ); + wishspeed = VectorNormalize( wishdir ); + + PM_Accelerate( wishdir, wishspeed, pm_flyaccelerate ); + + PM_StepSlideMove( qfalse, qfalse ); + + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ContinueLegsAnim( LEGS_LAND ); + else + PM_ContinueLegsAnim( NSPA_LAND ); +} + + + + +/* +=================== +PM_FlyMove + +Only with the flight powerup +=================== +*/ +static void PM_FlyMove( void ) +{ + int i; + vec3_t wishvel; + float wishspeed; + vec3_t wishdir; + float scale; + + // normal slowdown + PM_Friction( ); + + scale = PM_CmdScale( &pm->cmd ); + // + // user intentions + // + if( !scale ) + { + wishvel[ 0 ] = 0; + wishvel[ 1 ] = 0; + wishvel[ 2 ] = 0; + } + else + { + for( i = 0; i < 3; i++ ) + wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove; + + wishvel[ 2 ] += scale * pm->cmd.upmove; + } + + VectorCopy( wishvel, wishdir ); + wishspeed = VectorNormalize( wishdir ); + + PM_Accelerate( wishdir, wishspeed, pm_flyaccelerate ); + + PM_StepSlideMove( qfalse, qfalse ); +} + + +/* +=================== +PM_AirMove + +=================== +*/ +static void PM_AirMove( void ) +{ + int i; + vec3_t wishvel; + float fmove, smove; + vec3_t wishdir; + float wishspeed; + float scale; + usercmd_t cmd; + + PM_Friction( ); + + fmove = pm->cmd.forwardmove; + smove = pm->cmd.rightmove; + + cmd = pm->cmd; + scale = PM_CmdScale( &cmd ); + + // set the movementDir so clients can rotate the legs for strafing + PM_SetMovementDir( ); + + // project moves down to flat plane + pml.forward[ 2 ] = 0; + pml.right[ 2 ] = 0; + VectorNormalize( pml.forward ); + VectorNormalize( pml.right ); + + for( i = 0; i < 2; i++ ) + wishvel[ i ] = pml.forward[ i ] * fmove + pml.right[ i ] * smove; + + wishvel[ 2 ] = 0; + + VectorCopy( wishvel, wishdir ); + wishspeed = VectorNormalize( wishdir ); + wishspeed *= scale; + + // not on ground, so little effect on velocity + PM_Accelerate( wishdir, wishspeed, + BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ) ); + + // we may have a ground plane that is very steep, even + // though we don't have a groundentity + // slide along the steep plane + if( pml.groundPlane ) + PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, + pm->ps->velocity, OVERCLIP ); + + PM_StepSlideMove( qtrue, qfalse ); +} + +/* +=================== +PM_ClimbMove + +=================== +*/ +static void PM_ClimbMove( void ) +{ + int i; + vec3_t wishvel; + float fmove, smove; + vec3_t wishdir; + float wishspeed; + float scale; + usercmd_t cmd; + float accelerate; + float vel; + + if( pm->waterlevel > 2 && DotProduct( pml.forward, pml.groundTrace.plane.normal ) > 0 ) + { + // begin swimming + PM_WaterMove( ); + return; + } + + + if( PM_CheckJump( ) || PM_CheckPounce( ) ) + { + // jumped away + if( pm->waterlevel > 1 ) + PM_WaterMove( ); + else + PM_AirMove( ); + + return; + } + + PM_Friction( ); + + fmove = pm->cmd.forwardmove; + smove = pm->cmd.rightmove; + + cmd = pm->cmd; + scale = PM_CmdScale( &cmd ); + + // set the movementDir so clients can rotate the legs for strafing + PM_SetMovementDir( ); + + // project the forward and right directions onto the ground plane + PM_ClipVelocity( pml.forward, pml.groundTrace.plane.normal, pml.forward, OVERCLIP ); + PM_ClipVelocity( pml.right, pml.groundTrace.plane.normal, pml.right, OVERCLIP ); + // + VectorNormalize( pml.forward ); + VectorNormalize( pml.right ); + + for( i = 0; i < 3; i++ ) + wishvel[ i ] = pml.forward[ i ] * fmove + pml.right[ i ] * smove; + + // when going up or down slopes the wish velocity should Not be zero +// wishvel[2] = 0; + + VectorCopy( wishvel, wishdir ); + wishspeed = VectorNormalize( wishdir ); + wishspeed *= scale; + + // clamp the speed lower if ducking + if( pm->ps->pm_flags & PMF_DUCKED ) + { + if( wishspeed > pm->ps->speed * pm_duckScale ) + wishspeed = pm->ps->speed * pm_duckScale; + } + + // clamp the speed lower if wading or walking on the bottom + if( pm->waterlevel ) + { + float waterScale; + + waterScale = pm->waterlevel / 3.0; + waterScale = 1.0 - ( 1.0 - pm_swimScale ) * waterScale; + if( wishspeed > pm->ps->speed * waterScale ) + wishspeed = pm->ps->speed * waterScale; + } + + // when a player gets hit, they temporarily lose + // full control, which allows them to be moved a bit + if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) + accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ); + else + accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ); + + PM_Accelerate( wishdir, wishspeed, accelerate ); + + if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) + pm->ps->velocity[ 2 ] -= pm->ps->gravity * pml.frametime; + + vel = VectorLength( pm->ps->velocity ); + + // slide along the ground plane + PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, + pm->ps->velocity, OVERCLIP ); + + // don't decrease velocity when going up or down a slope + VectorNormalize( pm->ps->velocity ); + VectorScale( pm->ps->velocity, vel, pm->ps->velocity ); + + // don't do anything if standing still + if( !pm->ps->velocity[ 0 ] && !pm->ps->velocity[ 1 ] && !pm->ps->velocity[ 2 ] ) + return; + + PM_StepSlideMove( qfalse, qfalse ); +} + + +/* +=================== +PM_WalkMove + +=================== +*/ +static void PM_WalkMove( void ) +{ + int i; + vec3_t wishvel; + float fmove, smove; + vec3_t wishdir; + float wishspeed; + float scale; + usercmd_t cmd; + float accelerate; + + if( pm->waterlevel > 2 && DotProduct( pml.forward, pml.groundTrace.plane.normal ) > 0 ) + { + // begin swimming + PM_WaterMove( ); + return; + } + + + if( PM_CheckJump( ) || PM_CheckPounce( ) ) + { + // jumped away + if( pm->waterlevel > 1 ) + PM_WaterMove( ); + else + PM_AirMove( ); + + return; + } + + //charging + PM_CheckCharge( ); + + PM_Friction( ); + + fmove = pm->cmd.forwardmove; + smove = pm->cmd.rightmove; + + cmd = pm->cmd; + scale = PM_CmdScale( &cmd ); + + // set the movementDir so clients can rotate the legs for strafing + PM_SetMovementDir( ); + + // project moves down to flat plane + pml.forward[ 2 ] = 0; + pml.right[ 2 ] = 0; + + // project the forward and right directions onto the ground plane + PM_ClipVelocity( pml.forward, pml.groundTrace.plane.normal, pml.forward, OVERCLIP ); + PM_ClipVelocity( pml.right, pml.groundTrace.plane.normal, pml.right, OVERCLIP ); + // + VectorNormalize( pml.forward ); + VectorNormalize( pml.right ); + + for( i = 0; i < 3; i++ ) + wishvel[ i ] = pml.forward[ i ] * fmove + pml.right[ i ] * smove; + + // when going up or down slopes the wish velocity should Not be zero +// wishvel[2] = 0; + + VectorCopy( wishvel, wishdir ); + wishspeed = VectorNormalize( wishdir ); + wishspeed *= scale; + + // clamp the speed lower if ducking + if( pm->ps->pm_flags & PMF_DUCKED ) + { + if( wishspeed > pm->ps->speed * pm_duckScale ) + wishspeed = pm->ps->speed * pm_duckScale; + } + + // clamp the speed lower if wading or walking on the bottom + if( pm->waterlevel ) + { + float waterScale; + + waterScale = pm->waterlevel / 3.0; + waterScale = 1.0 - ( 1.0 - pm_swimScale ) * waterScale; + if( wishspeed > pm->ps->speed * waterScale ) + wishspeed = pm->ps->speed * waterScale; + } + + // when a player gets hit, they temporarily lose + // full control, which allows them to be moved a bit + if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) + accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ); + else + accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ); + + PM_Accelerate( wishdir, wishspeed, accelerate ); + + //Com_Printf("velocity = %1.1f %1.1f %1.1f\n", pm->ps->velocity[0], pm->ps->velocity[1], pm->ps->velocity[2]); + //Com_Printf("velocity1 = %1.1f\n", VectorLength(pm->ps->velocity)); + + if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) + pm->ps->velocity[ 2 ] -= pm->ps->gravity * pml.frametime; + else + { + // don't reset the z velocity for slopes +// pm->ps->velocity[2] = 0; + } + + // slide along the ground plane + PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, + pm->ps->velocity, OVERCLIP ); + + // don't do anything if standing still + if( !pm->ps->velocity[ 0 ] && !pm->ps->velocity[ 1 ] ) + return; + + PM_StepSlideMove( qfalse, qfalse ); + + //Com_Printf("velocity2 = %1.1f\n", VectorLength(pm->ps->velocity)); + +} + + +/* +=================== +PM_LadderMove + +Basically a rip of PM_WaterMove with a few changes +=================== +*/ +static void PM_LadderMove( void ) +{ + int i; + vec3_t wishvel; + float wishspeed; + vec3_t wishdir; + float scale; + float vel; + + PM_Friction( ); + + scale = PM_CmdScale( &pm->cmd ); + + for( i = 0; i < 3; i++ ) + wishvel[ i ] = scale * pml.forward[ i ] * pm->cmd.forwardmove + scale * pml.right[ i ] * pm->cmd.rightmove; + + wishvel[ 2 ] += scale * pm->cmd.upmove; + + VectorCopy( wishvel, wishdir ); + wishspeed = VectorNormalize( wishdir ); + + if( wishspeed > pm->ps->speed * pm_swimScale ) + wishspeed = pm->ps->speed * pm_swimScale; + + PM_Accelerate( wishdir, wishspeed, pm_accelerate ); + + //slanty ladders + if( pml.groundPlane && DotProduct( pm->ps->velocity, pml.groundTrace.plane.normal ) < 0.0f ) + { + vel = VectorLength( pm->ps->velocity ); + + // slide along the ground plane + PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, + pm->ps->velocity, OVERCLIP ); + + VectorNormalize( pm->ps->velocity ); + VectorScale( pm->ps->velocity, vel, pm->ps->velocity ); + } + + PM_SlideMove( qfalse ); +} + + +/* +============= +PM_CheckLadder + +Check to see if the player is on a ladder or not +============= +*/ +static void PM_CheckLadder( void ) +{ + vec3_t forward, end; + trace_t trace; + + //test if class can use ladders + if( !BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_CANUSELADDERS ) ) + { + pml.ladder = qfalse; + return; + } + + VectorCopy( pml.forward, forward ); + forward[ 2 ] = 0.0f; + + VectorMA( pm->ps->origin, 1.0f, forward, end ); + + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, MASK_PLAYERSOLID ); + + //ROTAXfun fail + if( ( trace.fraction < 1.0f ) && ( trace.surfaceFlags & SURF_LADDER ) ) + //if( ( trace.fraction < 1.0f ) && (( trace.surfaceFlags & SURF_LADDER ) || trace.entityNum == BA_H_REACTOR) ) + pml.ladder = qtrue; + else + pml.ladder = qfalse; +} + + +/* +============== +PM_DeadMove +============== +*/ +static void PM_DeadMove( void ) +{ + float forward; + + if( !pml.walking ) + return; + + // extra friction + + forward = VectorLength( pm->ps->velocity ); + forward -= 20; + + if( forward <= 0 ) + VectorClear( pm->ps->velocity ); + else + { + VectorNormalize( pm->ps->velocity ); + VectorScale( pm->ps->velocity, forward, pm->ps->velocity ); + } +} + + +/* +=============== +PM_NoclipMove +=============== +*/ +static void PM_NoclipMove( void ) +{ + float speed, drop, friction, control, newspeed; + int i; + vec3_t wishvel; + float fmove, smove; + vec3_t wishdir; + float wishspeed; + float scale; + + pm->ps->viewheight = DEFAULT_VIEWHEIGHT; + + // friction + + speed = VectorLength( pm->ps->velocity ); + + if( speed < 1 ) + { + VectorCopy( vec3_origin, pm->ps->velocity ); + } + else + { + drop = 0; + + friction = pm_friction * 1.5; // extra friction + control = speed < pm_stopspeed ? pm_stopspeed : speed; + drop += control * friction * pml.frametime; + + // scale the velocity + newspeed = speed - drop; + + if( newspeed < 0 ) + newspeed = 0; + + newspeed /= speed; + + VectorScale( pm->ps->velocity, newspeed, pm->ps->velocity ); + } + + // accelerate + scale = PM_CmdScale( &pm->cmd ); + + fmove = pm->cmd.forwardmove; + smove = pm->cmd.rightmove; + + for( i = 0; i < 3; i++ ) + wishvel[ i ] = pml.forward[ i ] * fmove + pml.right[ i ] * smove; + + wishvel[ 2 ] += pm->cmd.upmove; + + VectorCopy( wishvel, wishdir ); + wishspeed = VectorNormalize( wishdir ); + wishspeed *= scale; + + PM_Accelerate( wishdir, wishspeed, pm_accelerate ); + + // move + VectorMA( pm->ps->origin, pml.frametime, pm->ps->velocity, pm->ps->origin ); +} + +//============================================================================ + +/* +================ +PM_FootstepForSurface + +Returns an event number apropriate for the groundsurface +================ +*/ +static int PM_FootstepForSurface( void ) +{ + //TA: + if( pm->ps->stats[ STAT_STATE ] & SS_CREEPSLOWED ) + return EV_FOOTSTEP_SQUELCH; + + if( pml.groundTrace.surfaceFlags & SURF_NOSTEPS ) + return 0; + + if( pml.groundTrace.surfaceFlags & SURF_METALSTEPS ) + return EV_FOOTSTEP_METAL; + + return EV_FOOTSTEP; +} + + +/* +================= +PM_CrashLand + +Check for hard landings that generate sound events +================= +*/ +static void PM_CrashLand( void ) +{ + float delta; + float dist; + float vel, acc; + float t; + float a, b, c, den; + + // decide which landing animation to use + if( pm->ps->pm_flags & PMF_BACKWARDS_JUMP ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_LANDB ); + else + PM_ForceLegsAnim( NSPA_LANDBACK ); + } + else + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_LAND ); + else + PM_ForceLegsAnim( NSPA_LAND ); + } + + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + pm->ps->legsTimer = TIMER_LAND; + else + pm->ps->torsoTimer = TIMER_LAND; + + // calculate the exact velocity on landing + dist = pm->ps->origin[ 2 ] - pml.previous_origin[ 2 ]; + vel = pml.previous_velocity[ 2 ]; + acc = -pm->ps->gravity; + + a = acc / 2; + b = vel; + c = -dist; + + den = b * b - 4 * a * c; + if( den < 0 ) + return; + + t = (-b - sqrt( den ) ) / ( 2 * a ); + + delta = vel + t * acc; + delta = delta*delta * 0.0001; + + // ducking while falling doubles damage + if( pm->ps->pm_flags & PMF_DUCKED ) + delta *= 2; + + // never take falling damage if completely underwater + if( pm->waterlevel == 3 ) + return; + + // reduce falling damage if there is standing water + if( pm->waterlevel == 2 ) + delta *= 0.25; + + if( pm->waterlevel == 1 ) + delta *= 0.5; + + if( delta < 1 ) + return; + + // create a local entity event to play the sound + + // SURF_NODAMAGE is used for bounce pads where you don't ever + // want to take damage or play a crunch sound + if( !( pml.groundTrace.surfaceFlags & SURF_NODAMAGE ) ) + { + pm->ps->stats[ STAT_FALLDIST ] = delta; + + if( delta > AVG_FALL_DISTANCE ) + { + PM_AddEvent( EV_FALL_FAR ); + } + else if( delta > MIN_FALL_DISTANCE ) + { + // this is a pain grunt, so don't play it if dead + if( pm->ps->stats[STAT_HEALTH] > 0 ) + PM_AddEvent( EV_FALL_MEDIUM ); + } + else + { + if( delta > 7 ) + PM_AddEvent( EV_FALL_SHORT ); + else + PM_AddEvent( PM_FootstepForSurface( ) ); + } + } + + // start footstep cycle over + pm->ps->bobCycle = 0; +} + + +/* +============= +PM_CorrectAllSolid +============= +*/ +static int PM_CorrectAllSolid( trace_t *trace ) +{ + int i, j, k; + vec3_t point; + + if( pm->debugLevel ) + Com_Printf("%i:allsolid\n", c_pmove); + + // jitter around + for( i = -1; i <= 1; i++ ) + { + for( j = -1; j <= 1; j++ ) + { + for( k = -1; k <= 1; k++ ) + { + VectorCopy( pm->ps->origin, point ); + point[ 0 ] += (float)i; + point[ 1 ] += (float)j; + point[ 2 ] += (float)k; + pm->trace( trace, point, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + + if( !trace->allsolid ) + { + point[ 0 ] = pm->ps->origin[ 0 ]; + point[ 1 ] = pm->ps->origin[ 1 ]; + point[ 2 ] = pm->ps->origin[ 2 ] - 0.25; + + pm->trace( trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + pml.groundTrace = *trace; + return qtrue; + } + } + } + } + + pm->ps->groundEntityNum = ENTITYNUM_NONE; + pml.groundPlane = qfalse; + pml.walking = qfalse; + + return qfalse; +} + + +/* +============= +PM_GroundTraceMissed + +The ground trace didn't hit a surface, so we are in freefall +============= +*/ +static void PM_GroundTraceMissed( void ) +{ + trace_t trace; + vec3_t point; + + if( pm->ps->groundEntityNum != ENTITYNUM_NONE ) + { + // we just transitioned into freefall + if( pm->debugLevel ) + Com_Printf( "%i:lift\n", c_pmove ); + + // if they aren't in a jumping animation and the ground is a ways away, force into it + // if we didn't do the trace, the player would be backflipping down staircases + VectorCopy( pm->ps->origin, point ); + point[ 2 ] -= 64.0f; + + pm->trace( &trace, pm->ps->origin, NULL, NULL, point, pm->ps->clientNum, pm->tracemask ); + if( trace.fraction == 1.0f ) + { + if( pm->cmd.forwardmove >= 0 ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMP ); + else + PM_ForceLegsAnim( NSPA_JUMP ); + + pm->ps->pm_flags &= ~PMF_BACKWARDS_JUMP; + } + else + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMPB ); + else + PM_ForceLegsAnim( NSPA_JUMPBACK ); + + pm->ps->pm_flags |= PMF_BACKWARDS_JUMP; + } + } + } + + if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_TAKESFALLDAMAGE ) ) + { + if( pm->ps->velocity[ 2 ] < FALLING_THRESHOLD && pml.previous_velocity[ 2 ] >= FALLING_THRESHOLD ) + PM_AddEvent( EV_FALLING ); + } + + pm->ps->groundEntityNum = ENTITYNUM_NONE; + pml.groundPlane = qfalse; + pml.walking = qfalse; +} + + +/* +============= +PM_GroundClimbTrace +============= +*/ +static void PM_GroundClimbTrace( void ) +{ + vec3_t surfNormal, movedir, lookdir, point; + vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; + vec3_t ceilingNormal = { 0.0f, 0.0f, -1.0f }; + vec3_t toAngles, surfAngles; + trace_t trace; + int i; + + //used for delta correction + vec3_t traceCROSSsurf, traceCROSSref, surfCROSSref; + float traceDOTsurf, traceDOTref, surfDOTref, rTtDOTrTsTt; + float traceANGsurf, traceANGref, surfANGref; + + vec3_t horizontal = { 1.0f, 0.0f, 0.0f }; //arbituary vector perpendicular to refNormal + vec3_t refTOtrace, refTOsurfTOtrace, tempVec; + int rTtANGrTsTt; + float ldDOTtCs, d; + vec3_t abc; + + //TA: If we're on the ceiling then grapplePoint is a rotation normal.. otherwise its a surface normal. + // would have been nice if Carmack had left a few random variables in the ps struct for mod makers + if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + VectorCopy( ceilingNormal, surfNormal ); + else + VectorCopy( pm->ps->grapplePoint, surfNormal ); + + //construct a vector which reflects the direction the player is looking wrt the surface normal + ProjectPointOnPlane( movedir, pml.forward, surfNormal ); + VectorNormalize( movedir ); + + VectorCopy( movedir, lookdir ); + + if( pm->cmd.forwardmove < 0 ) + VectorNegate( movedir, movedir ); + + //allow strafe transitions + if( pm->cmd.rightmove ) + { + VectorCopy( pml.right, movedir ); + + if( pm->cmd.rightmove < 0 ) + VectorNegate( movedir, movedir ); + } + + for( i = 0; i <= 4; i++ ) + { + switch ( i ) + { + case 0: + //we are going to step this frame so skip the transition test + if( PM_PredictStepMove( ) ) + continue; + + //trace into direction we are moving + VectorMA( pm->ps->origin, 0.25f, movedir, point ); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + break; + + case 1: + //trace straight down anto "ground" surface + VectorMA( pm->ps->origin, -0.25f, surfNormal, point ); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + break; + + case 2: + if( pml.groundPlane != qfalse && PM_PredictStepMove( ) ) + { + //step down + VectorMA( pm->ps->origin, -STEPSIZE, surfNormal, point ); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + } + else + continue; + break; + + case 3: + //trace "underneath" BBOX so we can traverse angles > 180deg + if( pml.groundPlane != qfalse ) + { + VectorMA( pm->ps->origin, -16.0f, surfNormal, point ); + VectorMA( point, -16.0f, movedir, point ); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + } + else + continue; + break; + + case 4: + //fall back so we don't have to modify PM_GroundTrace too much + VectorCopy( pm->ps->origin, point ); + point[ 2 ] = pm->ps->origin[ 2 ] - 0.25f; + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + break; + } + + //if we hit something + //ROTAXfun + /* + if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) && + !( trace.entityNum != ENTITYNUM_WORLD && i != 4 ) ) + */ + + //ROTAXfun chozeni i po hracich + if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) && ( trace.entityNum >= MAX_CLIENTS && i != 4) ) + //if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) && !( trace.entityNum >= MAX_GENTITIES && i != 4 ) ) + { + if( i == 2 || i == 3 ) + { + if( i == 2 ) + PM_StepEvent( pm->ps->origin, trace.endpos, surfNormal ); + + VectorCopy( trace.endpos, pm->ps->origin ); + } + + //calculate a bunch of stuff... + CrossProduct( trace.plane.normal, surfNormal, traceCROSSsurf ); + VectorNormalize( traceCROSSsurf ); + + CrossProduct( trace.plane.normal, refNormal, traceCROSSref ); + VectorNormalize( traceCROSSref ); + + CrossProduct( surfNormal, refNormal, surfCROSSref ); + VectorNormalize( surfCROSSref ); + + //calculate angle between surf and trace + traceDOTsurf = DotProduct( trace.plane.normal, surfNormal ); + traceANGsurf = RAD2DEG( acos( traceDOTsurf ) ); + + if( traceANGsurf > 180.0f ) + traceANGsurf -= 180.0f; + + //calculate angle between trace and ref + traceDOTref = DotProduct( trace.plane.normal, refNormal ); + traceANGref = RAD2DEG( acos( traceDOTref ) ); + + if( traceANGref > 180.0f ) + traceANGref -= 180.0f; + + //calculate angle between surf and ref + surfDOTref = DotProduct( surfNormal, refNormal ); + surfANGref = RAD2DEG( acos( surfDOTref ) ); + + if( surfANGref > 180.0f ) + surfANGref -= 180.0f; + + //if the trace result and old surface normal are different then we must have transided to a new + //surface... do some stuff... + if( !VectorCompare( trace.plane.normal, surfNormal ) ) + { + //if the trace result or the old vector is not the floor or ceiling correct the YAW angle + if( !VectorCompare( trace.plane.normal, refNormal ) && !VectorCompare( surfNormal, refNormal ) && + !VectorCompare( trace.plane.normal, ceilingNormal ) && !VectorCompare( surfNormal, ceilingNormal ) ) + { + //behold the evil mindfuck from hell + //it has fucked mind like nothing has fucked mind before + + //calculate reference rotated through to trace plane + RotatePointAroundVector( refTOtrace, traceCROSSref, horizontal, -traceANGref ); + + //calculate reference rotated through to surf plane then to trace plane + RotatePointAroundVector( tempVec, surfCROSSref, horizontal, -surfANGref ); + RotatePointAroundVector( refTOsurfTOtrace, traceCROSSsurf, tempVec, -traceANGsurf ); + + //calculate angle between refTOtrace and refTOsurfTOtrace + rTtDOTrTsTt = DotProduct( refTOtrace, refTOsurfTOtrace ); + rTtANGrTsTt = ANGLE2SHORT( RAD2DEG( acos( rTtDOTrTsTt ) ) ); + + if( rTtANGrTsTt > 32768 ) + rTtANGrTsTt -= 32768; + + CrossProduct( refTOtrace, refTOsurfTOtrace, tempVec ); + VectorNormalize( tempVec ); + if( DotProduct( trace.plane.normal, tempVec ) > 0.0f ) + rTtANGrTsTt = -rTtANGrTsTt; + + //phew! - correct the angle + pm->ps->delta_angles[ YAW ] -= rTtANGrTsTt; + } + + //construct a plane dividing the surf and trace normals + CrossProduct( traceCROSSsurf, surfNormal, abc ); + VectorNormalize( abc ); + d = DotProduct( abc, pm->ps->origin ); + + //construct a point representing where the player is looking + VectorAdd( pm->ps->origin, lookdir, point ); + + //check whether point is on one side of the plane, if so invert the correction angle + if( ( abc[ 0 ] * point[ 0 ] + abc[ 1 ] * point[ 1 ] + abc[ 2 ] * point[ 2 ] - d ) > 0 ) + traceANGsurf = -traceANGsurf; + + //find the . product of the lookdir and traceCROSSsurf + if( ( ldDOTtCs = DotProduct( lookdir, traceCROSSsurf ) ) < 0.0f ) + { + VectorInverse( traceCROSSsurf ); + ldDOTtCs = DotProduct( lookdir, traceCROSSsurf ); + } + + //set the correction angle + traceANGsurf *= 1.0f - ldDOTtCs; + + if( !( pm->ps->persistant[ PERS_STATE ] & PS_WALLCLIMBINGFOLLOW ) ) + { + //correct the angle + pm->ps->delta_angles[ PITCH ] -= ANGLE2SHORT( traceANGsurf ); + } + + //transition from wall to ceiling + //normal for subsequent viewangle rotations + if( VectorCompare( trace.plane.normal, ceilingNormal ) ) + { + CrossProduct( surfNormal, trace.plane.normal, pm->ps->grapplePoint ); + VectorNormalize( pm->ps->grapplePoint ); + pm->ps->stats[ STAT_STATE ] |= SS_WALLCLIMBINGCEILING; + } + + //transition from ceiling to wall + //we need to do some different angle correction here cos GPISROTVEC + if( VectorCompare( surfNormal, ceilingNormal ) ) + { + vectoangles( trace.plane.normal, toAngles ); + vectoangles( pm->ps->grapplePoint, surfAngles ); + + pm->ps->delta_angles[ 1 ] -= ANGLE2SHORT( ( ( surfAngles[ 1 ] - toAngles[ 1 ] ) * 2 ) - 180.0f ); + } + } + + pml.groundTrace = trace; + + //so everything knows where we're wallclimbing (ie client side) + pm->ps->eFlags |= EF_WALLCLIMB; + + //if we're not stuck to the ceiling then set grapplePoint to be a surface normal + if( !VectorCompare( trace.plane.normal, ceilingNormal ) ) + { + //so we know what surface we're stuck to + VectorCopy( trace.plane.normal, pm->ps->grapplePoint ); + pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING; + } + + //IMPORTANT: break out of the for loop if we've hit something + break; + } + else if( trace.allsolid ) + { + // do something corrective if the trace starts in a solid... + if( !PM_CorrectAllSolid( &trace ) ) + return; + } + } + + if( trace.fraction >= 1.0f ) + { + // if the trace didn't hit anything, we are in free fall + PM_GroundTraceMissed( ); + pml.groundPlane = qfalse; + pml.walking = qfalse; + pm->ps->eFlags &= ~EF_WALLCLIMB; + + //just transided from ceiling to floor... apply delta correction + if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + { + vec3_t forward, rotated, angles; + + AngleVectors( pm->ps->viewangles, forward, NULL, NULL ); + + RotatePointAroundVector( rotated, pm->ps->grapplePoint, forward, 180.0f ); + vectoangles( rotated, angles ); + + pm->ps->delta_angles[ YAW ] -= ANGLE2SHORT( angles[ YAW ] - pm->ps->viewangles[ YAW ] ); + } + + pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING; + + //we get very bizarre effects if we don't do this :0 + VectorCopy( refNormal, pm->ps->grapplePoint ); + return; + } + + pml.groundPlane = qtrue; + pml.walking = qtrue; + + // hitting solid ground will end a waterjump + if( pm->ps->pm_flags & PMF_TIME_WATERJUMP ) + { + pm->ps->pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND); + pm->ps->pm_time = 0; + } + + pm->ps->groundEntityNum = trace.entityNum; + + // don't reset the z velocity for slopes +// pm->ps->velocity[2] = 0; + + PM_AddTouchEnt( trace.entityNum ); +} + + +/* +============= +PM_GroundTrace +============= +*/ +static void PM_GroundTrace( void ) +{ + vec3_t point; + vec3_t movedir; + vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; + trace_t trace; + + if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) ) + { + if( pm->ps->persistant[ PERS_STATE ] & PS_WALLCLIMBINGTOGGLE ) + { + //toggle wall climbing if holding crouch + if( pm->cmd.upmove < 0 && !( pm->ps->pm_flags & PMF_CROUCH_HELD ) ) + { + if( !( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) ) + pm->ps->stats[ STAT_STATE ] |= SS_WALLCLIMBING; + else if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) + pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBING; + + pm->ps->pm_flags |= PMF_CROUCH_HELD; + } + else if( pm->cmd.upmove >= 0 ) + pm->ps->pm_flags &= ~PMF_CROUCH_HELD; + } + else + { + if( pm->cmd.upmove < 0 ) + pm->ps->stats[ STAT_STATE ] |= SS_WALLCLIMBING; + else if( pm->cmd.upmove >= 0 ) + pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBING; + } + + if( pm->ps->pm_type == PM_DEAD ) + pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBING; + + if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + PM_GroundClimbTrace( ); + return; + } + + //just transided from ceiling to floor... apply delta correction + if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + { + vec3_t forward, rotated, angles; + + AngleVectors( pm->ps->viewangles, forward, NULL, NULL ); + + RotatePointAroundVector( rotated, pm->ps->grapplePoint, forward, 180.0f ); + vectoangles( rotated, angles ); + + pm->ps->delta_angles[ YAW ] -= ANGLE2SHORT( angles[ YAW ] - pm->ps->viewangles[ YAW ] ); + } + } + + pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBING; + pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING; + pm->ps->eFlags &= ~EF_WALLCLIMB; + + point[ 0 ] = pm->ps->origin[ 0 ]; + point[ 1 ] = pm->ps->origin[ 1 ]; + point[ 2 ] = pm->ps->origin[ 2 ] - 0.25f; + + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + + pml.groundTrace = trace; + + // do something corrective if the trace starts in a solid... + if( trace.allsolid ) + if( !PM_CorrectAllSolid( &trace ) ) + return; + + //make sure that the surfNormal is reset to the ground + VectorCopy( refNormal, pm->ps->grapplePoint ); + + // if the trace didn't hit anything, we are in free fall + if( trace.fraction == 1.0f ) + { + qboolean steppedDown = qfalse; + + // try to step down + if( pml.groundPlane != qfalse && PM_PredictStepMove( ) ) + { + //step down + point[ 0 ] = pm->ps->origin[ 0 ]; + point[ 1 ] = pm->ps->origin[ 1 ]; + point[ 2 ] = pm->ps->origin[ 2 ] - STEPSIZE; + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + + //if we hit something + if( trace.fraction < 1.0f ) + { + PM_StepEvent( pm->ps->origin, trace.endpos, refNormal ); + VectorCopy( trace.endpos, pm->ps->origin ); + steppedDown = qtrue; + } + } + + if( !steppedDown ) + { + PM_GroundTraceMissed( ); + pml.groundPlane = qfalse; + pml.walking = qfalse; + + if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) ) + { + ProjectPointOnPlane( movedir, pml.forward, refNormal ); + VectorNormalize( movedir ); + + if( pm->cmd.forwardmove < 0 ) + VectorNegate( movedir, movedir ); + + //allow strafe transitions + if( pm->cmd.rightmove ) + { + VectorCopy( pml.right, movedir ); + + if( pm->cmd.rightmove < 0 ) + VectorNegate( movedir, movedir ); + } + + //trace into direction we are moving + VectorMA( pm->ps->origin, 0.25f, movedir, point ); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + + //ROTAXfun + //if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) && + // ( trace.entityNum == ENTITYNUM_WORLD ) ) + if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) ) + { + if( !VectorCompare( trace.plane.normal, pm->ps->grapplePoint ) ) + { + VectorCopy( trace.plane.normal, pm->ps->grapplePoint ); + PM_CheckWallJump( ); + } + } + } + + return; + } + } + + // check if getting thrown off the ground + if( pm->ps->velocity[ 2 ] > 0.0f && DotProduct( pm->ps->velocity, trace.plane.normal ) > 10.0f ) + { + if( pm->debugLevel ) + Com_Printf( "%i:kickoff\n", c_pmove ); + + // go into jump animation + if( pm->cmd.forwardmove >= 0 ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMP ); + else + PM_ForceLegsAnim( NSPA_JUMP ); + + pm->ps->pm_flags &= ~PMF_BACKWARDS_JUMP; + } + else + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMPB ); + else + PM_ForceLegsAnim( NSPA_JUMPBACK ); + + pm->ps->pm_flags |= PMF_BACKWARDS_JUMP; + } + + pm->ps->groundEntityNum = ENTITYNUM_NONE; + pml.groundPlane = qfalse; + pml.walking = qfalse; + return; + } + + // slopes that are too steep will not be considered onground + if( trace.plane.normal[ 2 ] < MIN_WALK_NORMAL ) + { + if( pm->debugLevel ) + Com_Printf( "%i:steep\n", c_pmove ); + + // FIXME: if they can't slide down the slope, let them + // walk (sharp crevices) + pm->ps->groundEntityNum = ENTITYNUM_NONE; + pml.groundPlane = qtrue; + pml.walking = qfalse; + return; + } + + pml.groundPlane = qtrue; + pml.walking = qtrue; + + // hitting solid ground will end a waterjump + if( pm->ps->pm_flags & PMF_TIME_WATERJUMP ) + { + pm->ps->pm_flags &= ~( PMF_TIME_WATERJUMP | PMF_TIME_LAND ); + pm->ps->pm_time = 0; + } + + if( pm->ps->groundEntityNum == ENTITYNUM_NONE ) + { + // just hit the ground + if( pm->debugLevel ) + Com_Printf( "%i:Land\n", c_pmove ); + + if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_TAKESFALLDAMAGE ) ) + PM_CrashLand( ); + + // don't do landing time if we were just going down a slope + if( pml.previous_velocity[ 2 ] < -200 ) + { + // don't allow another jump for a little while + pm->ps->pm_flags |= PMF_TIME_LAND; + pm->ps->pm_time = 250; + } + } + + pm->ps->groundEntityNum = trace.entityNum; + + // don't reset the z velocity for slopes +// pm->ps->velocity[2] = 0; + + PM_AddTouchEnt( trace.entityNum ); +} + + +/* +============= +PM_SetWaterLevel FIXME: avoid this twice? certainly if not moving +============= +*/ +static void PM_SetWaterLevel( void ) +{ + vec3_t point; + int cont; + int sample1; + int sample2; + + // + // get waterlevel, accounting for ducking + // + pm->waterlevel = 0; + pm->watertype = 0; + + point[ 0 ] = pm->ps->origin[ 0 ]; + point[ 1 ] = pm->ps->origin[ 1 ]; + point[ 2 ] = pm->ps->origin[ 2 ] + MINS_Z + 1; + cont = pm->pointcontents( point, pm->ps->clientNum ); + + if( cont & MASK_WATER ) + { + sample2 = pm->ps->viewheight - MINS_Z; + sample1 = sample2 / 2; + + pm->watertype = cont; + pm->waterlevel = 1; + point[ 2 ] = pm->ps->origin[ 2 ] + MINS_Z + sample1; + cont = pm->pointcontents( point, pm->ps->clientNum ); + + if( cont & MASK_WATER ) + { + pm->waterlevel = 2; + point[ 2 ] = pm->ps->origin[ 2 ] + MINS_Z + sample2; + cont = pm->pointcontents( point, pm->ps->clientNum ); + + if( cont & MASK_WATER ) + pm->waterlevel = 3; + } + } +} + + + +/* +============== +PM_CheckDuck + +Sets mins, maxs, and pm->ps->viewheight +============== +*/ +static void PM_CheckDuck (void) +{ + trace_t trace; + vec3_t PCmins, PCmaxs, PCcmaxs; + int PCvh, PCcvh; + + BG_FindBBoxForClass( pm->ps->stats[ STAT_PCLASS ], PCmins, PCmaxs, PCcmaxs, NULL, NULL ); + BG_FindViewheightForClass( pm->ps->stats[ STAT_PCLASS ], &PCvh, &PCcvh ); + + //TA: iD bug? you can still crouch when you're a spectator + if( pm->ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + PCcvh = PCvh; + + pm->mins[ 0 ] = PCmins[ 0 ]; + pm->mins[ 1 ] = PCmins[ 1 ]; + + pm->maxs[ 0 ] = PCmaxs[ 0 ]; + pm->maxs[ 1 ] = PCmaxs[ 1 ]; + + pm->mins[ 2 ] = PCmins[ 2 ]; + + if( pm->ps->pm_type == PM_DEAD ) + { + pm->maxs[ 2 ] = -8; + pm->ps->viewheight = DEAD_VIEWHEIGHT; + return; + } + + //TA: If the standing and crouching viewheights are the same the class can't crouch + if( ( pm->cmd.upmove < 0 ) && ( PCvh != PCcvh ) && + pm->ps->pm_type != PM_JETPACK && + !BG_InventoryContainsUpgrade( UP_BATTLESUIT, pm->ps->stats ) ) + { + // duck + pm->ps->pm_flags |= PMF_DUCKED; + } + else + { + // stand up if possible + if( pm->ps->pm_flags & PMF_DUCKED ) + { + // try to stand up + pm->maxs[ 2 ] = PCmaxs[ 2 ]; + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask ); + if( !trace.allsolid ) + pm->ps->pm_flags &= ~PMF_DUCKED; + } + } + + if( pm->ps->pm_flags & PMF_DUCKED ) + { + pm->maxs[ 2 ] = PCcmaxs[ 2 ]; + pm->ps->viewheight = PCcvh; + } + else + { + pm->maxs[ 2 ] = PCmaxs[ 2 ]; + pm->ps->viewheight = PCvh; + } +} + + + +//=================================================================== + + +/* +=============== +PM_Footsteps +=============== +*/ +static void PM_Footsteps( void ) +{ + float bobmove; + int old; + qboolean footstep; + + // + // calculate speed and cycle to be used for + // all cyclic walking effects + // + if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) && ( pml.groundPlane ) ) + { + //TA: FIXME: yes yes i know this is wrong + pm->xyspeed = sqrt( pm->ps->velocity[ 0 ] * pm->ps->velocity[ 0 ] + + pm->ps->velocity[ 1 ] * pm->ps->velocity[ 1 ] + + pm->ps->velocity[ 2 ] * pm->ps->velocity[ 2 ] ); + } + else + pm->xyspeed = sqrt( pm->ps->velocity[ 0 ] * pm->ps->velocity[ 0 ] + + pm->ps->velocity[ 1 ] * pm->ps->velocity[ 1 ] ); + + if( pm->ps->groundEntityNum == ENTITYNUM_NONE ) + { + // airborne leaves position in cycle intact, but doesn't advance + if( pm->waterlevel > 1 ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ContinueLegsAnim( LEGS_SWIM ); + else + PM_ContinueLegsAnim( NSPA_SWIM ); + } + + return; + } + + // if not trying to move + if( !pm->cmd.forwardmove && !pm->cmd.rightmove ) + { + if( pm->xyspeed < 5 ) + { + pm->ps->bobCycle = 0; // start at beginning of cycle again + if( pm->ps->pm_flags & PMF_DUCKED ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ContinueLegsAnim( LEGS_IDLECR ); + else + PM_ContinueLegsAnim( NSPA_STAND ); + } + else + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ContinueLegsAnim( LEGS_IDLE ); + else + PM_ContinueLegsAnim( NSPA_STAND ); + } + } + return; + } + + + footstep = qfalse; + + if( pm->ps->pm_flags & PMF_DUCKED ) + { + bobmove = 0.5; // ducked characters bob much faster + + if( pm->ps->pm_flags & PMF_BACKWARDS_RUN ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ContinueLegsAnim( LEGS_BACKCR ); + else + { + if( pm->cmd.rightmove > 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_WALKRIGHT ); + else if( pm->cmd.rightmove < 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_WALKLEFT ); + else + PM_ContinueLegsAnim( NSPA_WALKBACK ); + } + } + else + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ContinueLegsAnim( LEGS_WALKCR ); + else + { + if( pm->cmd.rightmove > 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_WALKRIGHT ); + else if( pm->cmd.rightmove < 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_WALKLEFT ); + else + PM_ContinueLegsAnim( NSPA_WALK ); + } + } + + // ducked characters never play footsteps + } + else + { + if( !( pm->cmd.buttons & BUTTON_WALKING ) ) + { + bobmove = 0.4f; // faster speeds bob faster + + if( pm->ps->weapon == WP_ALEVEL4 && pm->ps->pm_flags & PMF_CHARGE ) + PM_ContinueLegsAnim( NSPA_CHARGE ); + else if( pm->ps->pm_flags & PMF_BACKWARDS_RUN ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ContinueLegsAnim( LEGS_BACK ); + else + { + if( pm->cmd.rightmove > 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_RUNRIGHT ); + else if( pm->cmd.rightmove < 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_RUNLEFT ); + else + PM_ContinueLegsAnim( NSPA_RUNBACK ); + } + } + else + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ContinueLegsAnim( LEGS_RUN ); + else + { + if( pm->cmd.rightmove > 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_RUNRIGHT ); + else if( pm->cmd.rightmove < 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_RUNLEFT ); + else + PM_ContinueLegsAnim( NSPA_RUN ); + } + } + + footstep = qtrue; + } + else + { + bobmove = 0.3f; // walking bobs slow + if( pm->ps->pm_flags & PMF_BACKWARDS_RUN ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ContinueLegsAnim( LEGS_BACKWALK ); + else + { + if( pm->cmd.rightmove > 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_WALKRIGHT ); + else if( pm->cmd.rightmove < 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_WALKLEFT ); + else + PM_ContinueLegsAnim( NSPA_WALKBACK ); + } + } + else + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ContinueLegsAnim( LEGS_WALK ); + else + { + if( pm->cmd.rightmove > 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_WALKRIGHT ); + else if( pm->cmd.rightmove < 0 && !pm->cmd.forwardmove ) + PM_ContinueLegsAnim( NSPA_WALKLEFT ); + else + PM_ContinueLegsAnim( NSPA_WALK ); + } + } + } + } + + bobmove *= BG_FindBobCycleForClass( pm->ps->stats[ STAT_PCLASS ] ); + + if( pm->ps->stats[ STAT_STATE ] & SS_SPEEDBOOST ) + bobmove *= HUMAN_SPRINT_MODIFIER; + + // check for footstep / splash sounds + old = pm->ps->bobCycle; + pm->ps->bobCycle = (int)( old + bobmove * pml.msec ) & 255; + + // if we just crossed a cycle boundary, play an apropriate footstep event + if( ( ( old + 64 ) ^ ( pm->ps->bobCycle + 64 ) ) & 128 ) + { + if( pm->waterlevel == 0 ) + { + // on ground will only play sounds if running + if( footstep && !pm->noFootsteps ) + PM_AddEvent( PM_FootstepForSurface( ) ); + } + else if( pm->waterlevel == 1 ) + { + // splashing + PM_AddEvent( EV_FOOTSPLASH ); + } + else if( pm->waterlevel == 2 ) + { + // wading / swimming at surface + PM_AddEvent( EV_SWIM ); + } + else if( pm->waterlevel == 3 ) + { + // no sound when completely underwater + } + } +} + +/* +============== +PM_WaterEvents + +Generate sound events for entering and leaving water +============== +*/ +static void PM_WaterEvents( void ) +{ + // FIXME? + // + // if just entered a water volume, play a sound + // + if( !pml.previous_waterlevel && pm->waterlevel ) + PM_AddEvent( EV_WATER_TOUCH ); + + // + // if just completely exited a water volume, play a sound + // + if( pml.previous_waterlevel && !pm->waterlevel ) + PM_AddEvent( EV_WATER_LEAVE ); + + // + // check for head just going under water + // + if( pml.previous_waterlevel != 3 && pm->waterlevel == 3 ) + PM_AddEvent( EV_WATER_UNDER ); + + // + // check for head just coming out of water + // + if( pml.previous_waterlevel == 3 && pm->waterlevel != 3 ) + PM_AddEvent( EV_WATER_CLEAR ); +} + + +/* +=============== +PM_BeginWeaponChange +=============== +*/ +static void PM_BeginWeaponChange( int weapon ) +{ + if( weapon <= WP_NONE || weapon >= WP_NUM_WEAPONS ) + return; + + if( !BG_InventoryContainsWeapon( weapon, pm->ps->stats ) ) + return; + + if( pm->ps->weaponstate == WEAPON_DROPPING ) + return; + + //special case to prevent storing a charged up lcannon + if( pm->ps->weapon == WP_LUCIFER_CANNON ) + pm->ps->stats[ STAT_MISC ] = 0; + + + // force this here to prevent flamer effect from continuing, among other issues + pm->ps->generic1 = WPM_NOTFIRING; + + PM_AddEvent( EV_CHANGE_WEAPON ); + pm->ps->weaponstate = WEAPON_DROPPING; + pm->ps->weaponTime += 200; + pm->ps->persistant[ PERS_NEWWEAPON ] = weapon; + + //reset build weapon + pm->ps->stats[ STAT_BUILDABLE ] = BA_NONE; + + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_StartTorsoAnim( TORSO_DROP ); +} + + +/* +=============== +PM_FinishWeaponChange +=============== +*/ +static void PM_FinishWeaponChange( void ) +{ + int weapon; + + weapon = pm->ps->persistant[ PERS_NEWWEAPON ]; + if( weapon < WP_NONE || weapon >= WP_NUM_WEAPONS ) + weapon = WP_NONE; + + if( !BG_InventoryContainsWeapon( weapon, pm->ps->stats ) ) + weapon = WP_NONE; + + pm->ps->weapon = weapon; + pm->ps->weaponstate = WEAPON_RAISING; + pm->ps->weaponTime += 250; + + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_StartTorsoAnim( TORSO_RAISE ); +} + + +/* +============== +PM_TorsoAnimation + +============== +*/ +static void PM_TorsoAnimation( void ) +{ + if( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) + return; + + if( pm->ps->weaponstate == WEAPON_READY ) + { + if( pm->ps->weapon == WP_BLASTER ) + PM_ContinueTorsoAnim( TORSO_STAND2 ); + else + PM_ContinueTorsoAnim( TORSO_STAND ); + } +} + + +/* +============== +PM_Weapon + +Generates weapon events and modifes the weapon counter +============== +*/ +static void PM_Weapon( void ) +{ + int addTime = 200; //default addTime - should never be used + int ammo, clips, maxClips; + qboolean attack1 = qfalse; + qboolean attack2 = qfalse; + qboolean attack3 = qfalse; + + // don't allow attack until all buttons are up + if( pm->ps->pm_flags & PMF_RESPAWNED ) + return; + + // ignore if spectator + if( pm->ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) + return; + + if( pm->ps->stats[ STAT_STATE ] & SS_INFESTING ) + return; + + if( pm->ps->stats[ STAT_STATE ] & SS_HOVELING ) + return; + + // check for dead player + if( pm->ps->stats[ STAT_HEALTH ] <= 0 ) + { + pm->ps->weapon = WP_NONE; + return; + } + + + // no bite during pounce + if( ( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG ) + && ( pm->cmd.buttons & BUTTON_ATTACK ) + && ( pm->ps->pm_flags & PMF_CHARGE ) ) + { + return; + } + + if( pm->ps->weaponTime > 0 ) + pm->ps->weaponTime -= pml.msec; + + // check for weapon change + // can't change if weapon is firing, but can change + // again if lowering or raising + if( pm->ps->weaponTime <= 0 || pm->ps->weaponstate != WEAPON_FIRING ) + { + //TA: must press use to switch weapons + if( pm->cmd.buttons & BUTTON_USE_HOLDABLE ) + { + if( !( pm->ps->pm_flags & PMF_USE_ITEM_HELD ) ) + { + if( pm->cmd.weapon <= 32 ) + { + //ROTAX + if (pm->ps->weapon == WP_LUCIFER_CANNON && pm->ps->stats[ STAT_MISC ] > 0 ) + pm->cmd.weapon = WP_LUCIFER_CANNON; + + //if trying to select a weapon, select it + if( pm->ps->weapon != pm->cmd.weapon ) + PM_BeginWeaponChange( pm->cmd.weapon ); + } + else if( pm->cmd.weapon > 32 ) + { + //if trying to toggle an upgrade, toggle it + if( BG_InventoryContainsUpgrade( pm->cmd.weapon - 32, pm->ps->stats ) ) //sanity check + { + if( BG_UpgradeIsActive( pm->cmd.weapon - 32, pm->ps->stats ) ) + BG_DeactivateUpgrade( pm->cmd.weapon - 32, pm->ps->stats ); + else + BG_ActivateUpgrade( pm->cmd.weapon - 32, pm->ps->stats ); + } + } + pm->ps->pm_flags |= PMF_USE_ITEM_HELD; + } + } + else + pm->ps->pm_flags &= ~PMF_USE_ITEM_HELD; + + //something external thinks a weapon change is necessary + if( pm->ps->pm_flags & PMF_WEAPON_SWITCH ) + { + pm->ps->pm_flags &= ~PMF_WEAPON_SWITCH; + + PM_BeginWeaponChange( pm->ps->persistant[ PERS_NEWWEAPON ] ); + } + } + + if( pm->ps->weaponTime > 0 ) + return; + + // change weapon if time + if( pm->ps->weaponstate == WEAPON_DROPPING ) + { + PM_FinishWeaponChange( ); + return; + } + + if( pm->ps->weaponstate == WEAPON_RAISING ) + { + pm->ps->weaponstate = WEAPON_READY; + + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + { + if( pm->ps->weapon == WP_BLASTER ) + PM_ContinueTorsoAnim( TORSO_STAND2 ); + else + PM_ContinueTorsoAnim( TORSO_STAND ); + } + + return; + } + + // start the animation even if out of ammo + + BG_UnpackAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, &ammo, &clips ); + BG_FindAmmoForWeapon( pm->ps->weapon, NULL, &maxClips ); + + // check for out of ammo + if( !ammo && !clips && !BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) + { + PM_AddEvent( EV_NOAMMO ); + pm->ps->weaponTime += 200; + + if( pm->ps->weaponstate == WEAPON_FIRING ) + pm->ps->weaponstate = WEAPON_READY; + + return; + } + + //done reloading so give em some ammo + if( pm->ps->weaponstate == WEAPON_RELOADING ) + { + if( maxClips > 0 ) + { + clips--; + BG_FindAmmoForWeapon( pm->ps->weapon, &ammo, NULL ); + } + + if( BG_FindUsesEnergyForWeapon( pm->ps->weapon ) && + BG_InventoryContainsUpgrade( UP_BATTPACK, pm->ps->stats ) ) + ammo = (int)( (float)ammo * BATTPACK_MODIFIER ); + + BG_PackAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, ammo, clips ); + + //allow some time for the weapon to be raised + pm->ps->weaponstate = WEAPON_RAISING; + PM_StartTorsoAnim( TORSO_RAISE ); + pm->ps->weaponTime += 250; + return; + } + + // check for end of clip + if( ( !ammo || pm->ps->pm_flags & PMF_WEAPON_RELOAD ) && clips ) + { + pm->ps->pm_flags &= ~PMF_WEAPON_RELOAD; + + pm->ps->weaponstate = WEAPON_RELOADING; + + //drop the weapon + PM_StartTorsoAnim( TORSO_DROP ); + + addTime = BG_FindReloadTimeForWeapon( pm->ps->weapon ); + + pm->ps->weaponTime += addTime; + return; + } + + //check if non-auto primary/secondary attacks are permited + switch( pm->ps->weapon ) + { + case WP_ALEVEL0: + //venom is only autohit + attack1 = attack2 = attack3 = qfalse; + + if( !pm->autoWeaponHit[ pm->ps->weapon ] ) + { + pm->ps->weaponTime = 0; + pm->ps->weaponstate = WEAPON_READY; + return; + } + break; + + case WP_ALEVEL3: + case WP_ALEVEL3_UPG: + //pouncing has primary secondary AND autohit procedures + attack1 = pm->cmd.buttons & BUTTON_ATTACK; + attack2 = pm->cmd.buttons & BUTTON_ATTACK2; + attack3 = pm->cmd.buttons & BUTTON_USE_HOLDABLE; + + if( !pm->autoWeaponHit[ pm->ps->weapon ] && !attack1 && !attack2 && !attack3 ) + { + pm->ps->weaponTime = 0; + pm->ps->weaponstate = WEAPON_READY; + return; + } + break; + + case WP_LUCIFER_CANNON: + attack1 = pm->cmd.buttons & BUTTON_ATTACK; + attack2 = pm->cmd.buttons & BUTTON_ATTACK2; + attack3 = pm->cmd.buttons & BUTTON_USE_HOLDABLE; + + if( ( attack1 || pm->ps->stats[ STAT_MISC ] == 0 ) && !attack2 && !attack3 ) + { + if( pm->ps->stats[ STAT_MISC ] < LCANNON_TOTAL_CHARGE ) + { + pm->ps->weaponTime = 0; + pm->ps->weaponstate = WEAPON_READY; + return; + } + else + attack1 = !attack1; + } + + //erp this looks confusing + if( pm->ps->stats[ STAT_MISC ] > LCANNON_MIN_CHARGE ) + attack1 = !attack1; + else if( pm->ps->stats[ STAT_MISC ] > 0 ) + { + pm->ps->stats[ STAT_MISC ] = 0; + pm->ps->weaponTime = 0; + pm->ps->weaponstate = WEAPON_READY; + return; + } + break; + + case WP_MASS_DRIVER: + attack1 = pm->cmd.buttons & BUTTON_ATTACK; + // attack2 is handled on the client for zooming (cg_view.c) + + if( !attack1 ) + { + pm->ps->weaponTime = 0; + pm->ps->weaponstate = WEAPON_READY; + return; + } + break; + + default: + //by default primary and secondary attacks are allowed + attack1 = pm->cmd.buttons & BUTTON_ATTACK; + attack2 = pm->cmd.buttons & BUTTON_ATTACK2; + attack3 = pm->cmd.buttons & BUTTON_USE_HOLDABLE; + + if( !attack1 && !attack2 && !attack3 ) + { + pm->ps->weaponTime = 0; + pm->ps->weaponstate = WEAPON_READY; + return; + } + break; + } + + if ( pm->ps->weapon == WP_LUCIFER_CANNON && pm->ps->stats[ STAT_MISC ] > 0 && attack3 ) + { + attack1 = qtrue; + attack3 = qfalse; + } + + //TA: fire events for non auto weapons + if( attack3 ) + { + if( BG_WeaponHasThirdMode( pm->ps->weapon ) ) + { + //hacky special case for slowblob + if( pm->ps->weapon == WP_ALEVEL3_UPG && !ammo ) + { + PM_AddEvent( EV_NOAMMO ); + pm->ps->weaponTime += 200; + return; + } + + //ROTAXfun + //hacky special case for acid bomb + if( (pm->ps->weapon == WP_ALEVEL1 || pm->ps->weapon == WP_ALEVEL1_UPG) && !ammo ) + { + PM_AddEvent( EV_NOAMMO ); + pm->ps->weaponTime += 200; + return; + } + + pm->ps->generic1 = WPM_TERTIARY; + PM_AddEvent( EV_FIRE_WEAPON3 ); + addTime = BG_FindRepeatRate3ForWeapon( pm->ps->weapon ); + } + else + { + pm->ps->weaponTime = 0; + pm->ps->weaponstate = WEAPON_READY; + pm->ps->generic1 = WPM_NOTFIRING; + return; + } + } + else if( attack2 ) + { + if( BG_WeaponHasAltMode( pm->ps->weapon ) ) + { + pm->ps->generic1 = WPM_SECONDARY; + PM_AddEvent( EV_FIRE_WEAPON2 ); + addTime = BG_FindRepeatRate2ForWeapon( pm->ps->weapon ); + } + else + { + pm->ps->weaponTime = 0; + pm->ps->weaponstate = WEAPON_READY; + pm->ps->generic1 = WPM_NOTFIRING; + return; + } + } + else if( attack1 ) + { + pm->ps->generic1 = WPM_PRIMARY; + PM_AddEvent( EV_FIRE_WEAPON ); + addTime = BG_FindRepeatRate1ForWeapon( pm->ps->weapon ); + } + + //TA: fire events for autohit weapons + if( pm->autoWeaponHit[ pm->ps->weapon ] ) + { + switch( pm->ps->weapon ) + { + case WP_ALEVEL0: + pm->ps->generic1 = WPM_PRIMARY; + PM_AddEvent( EV_FIRE_WEAPON ); + addTime = BG_FindRepeatRate1ForWeapon( pm->ps->weapon ); + break; + + case WP_ALEVEL3: + case WP_ALEVEL3_UPG: + pm->ps->generic1 = WPM_SECONDARY; + PM_AddEvent( EV_FIRE_WEAPON2 ); + addTime = BG_FindRepeatRate2ForWeapon( pm->ps->weapon ); + break; + + default: + break; + } + } + + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + { + //FIXME: this should be an option in the client weapon.cfg + switch( pm->ps->weapon ) + { + case WP_FLAMER: + if( pm->ps->weaponstate == WEAPON_READY ) + { + PM_StartTorsoAnim( TORSO_ATTACK ); + } + break; + + case WP_BLASTER: + PM_StartTorsoAnim( TORSO_ATTACK2 ); + break; + + default: + PM_StartTorsoAnim( TORSO_ATTACK ); + break; + } + } + else + { + if( pm->ps->weapon == WP_ALEVEL4 ) + { + //hack to get random attack animations + //FIXME: does pm->ps->weaponTime cycle enough? + int num = abs( pm->ps->weaponTime ) % 3; + + if( num == 0 ) + PM_ForceLegsAnim( NSPA_ATTACK1 ); + else if( num == 1 ) + PM_ForceLegsAnim( NSPA_ATTACK2 ); + else if( num == 2 ) + PM_ForceLegsAnim( NSPA_ATTACK3 ); + } + else + { + if( attack1 ) + PM_ForceLegsAnim( NSPA_ATTACK1 ); + else if( attack2 ) + PM_ForceLegsAnim( NSPA_ATTACK2 ); + else if( attack3 ) + PM_ForceLegsAnim( NSPA_ATTACK3 ); + } + + pm->ps->torsoTimer = TIMER_ATTACK; + } + + pm->ps->weaponstate = WEAPON_FIRING; + + // take an ammo away if not infinite + if( !BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) + { + //special case for lCanon + if( pm->ps->weapon == WP_LUCIFER_CANNON && attack1 && !attack2 ) + { + ammo -= (int)( ceil( ( (float)pm->ps->stats[ STAT_MISC ] / (float)LCANNON_TOTAL_CHARGE ) * 10.0f ) ); + + //stay on the safe side + if( ammo < 0 ) + ammo = 0; + } + else + ammo--; + + BG_PackAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, ammo, clips ); + } + else if( pm->ps->weapon == WP_ALEVEL3_UPG && attack3 ) + { + //special case for slowblob + ammo--; + BG_PackAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, ammo, clips ); + } + else if( (pm->ps->weapon == WP_ALEVEL1 || pm->ps->weapon == WP_ALEVEL1_UPG) && attack3 )//ROTAXfun + { + //special case for acid bomb + if ( pm->ps->persistant[ PERS_CREDIT ] > 0 ) + { + ammo--; + BG_PackAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, ammo, clips ); + } + } + + //FIXME: predicted angles miss a problem?? + if( pm->ps->weapon == WP_CHAINGUN ) + { + if( pm->ps->pm_flags & PMF_DUCKED || + BG_InventoryContainsUpgrade( UP_BATTLESUIT, pm->ps->stats ) ) + { + pm->ps->delta_angles[ PITCH ] -= ANGLE2SHORT( ( ( random() * 0.5 ) - 0.125 ) * ( 30 / (float)addTime ) ); + pm->ps->delta_angles[ YAW ] -= ANGLE2SHORT( ( ( random() * 0.5 ) - 0.25 ) * ( 30.0 / (float)addTime ) ); + } + else + { + pm->ps->delta_angles[ PITCH ] -= ANGLE2SHORT( ( ( random() * 8 ) - 2 ) * ( 30.0 / (float)addTime ) ); + pm->ps->delta_angles[ YAW ] -= ANGLE2SHORT( ( ( random() * 8 ) - 4 ) * ( 30.0 / (float)addTime ) ); + } + } + + pm->ps->weaponTime += addTime; +} + +/* +================ +PM_Animate +================ +*/ +static void PM_Animate( void ) +{ + if( pm->cmd.buttons & BUTTON_GESTURE ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + { + if( pm->ps->torsoTimer == 0 ) + { + PM_StartTorsoAnim( TORSO_GESTURE ); + pm->ps->torsoTimer = TIMER_GESTURE; + + PM_AddEvent( EV_TAUNT ); + } + } + else + { + if( pm->ps->torsoTimer == 0 ) + { + PM_ForceLegsAnim( NSPA_GESTURE ); + pm->ps->torsoTimer = TIMER_GESTURE; + + PM_AddEvent( EV_TAUNT ); + } + } + } +} + + +/* +================ +PM_DropTimers +================ +*/ +static void PM_DropTimers( void ) +{ + // drop misc timing counter + if( pm->ps->pm_time ) + { + if( pml.msec >= pm->ps->pm_time ) + { + pm->ps->pm_flags &= ~PMF_ALL_TIMES; + pm->ps->pm_time = 0; + } + else + pm->ps->pm_time -= pml.msec; + } + + // drop animation counter + if( pm->ps->legsTimer > 0 ) + { + pm->ps->legsTimer -= pml.msec; + + if( pm->ps->legsTimer < 0 ) + pm->ps->legsTimer = 0; + } + + if( pm->ps->torsoTimer > 0 ) + { + pm->ps->torsoTimer -= pml.msec; + + if( pm->ps->torsoTimer < 0 ) + pm->ps->torsoTimer = 0; + } +} + + +/* +================ +PM_UpdateViewAngles + +This can be used as another entry point when only the viewangles +are being updated instead of a full move +================ +*/ +void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ) +{ + short temp[ 3 ]; + int i; + vec3_t axis[ 3 ], rotaxis[ 3 ]; + vec3_t tempang; + + if( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPINTERMISSION ) + return; // no view changes at all + + if( ps->pm_type != PM_SPECTATOR && ps->stats[ STAT_HEALTH ] <= 0 ) + return; // no view changes at all + + // circularly clamp the angles with deltas + for( i = 0; i < 3; i++ ) + { + temp[ i ] = cmd->angles[ i ] + ps->delta_angles[ i ]; + + if( i == PITCH ) + { + // don't let the player look up or down more than 90 degrees + if( temp[ i ] > 16000 ) + { + ps->delta_angles[ i ] = 16000 - cmd->angles[ i ]; + temp[ i ] = 16000; + } + else if( temp[ i ] < -16000 ) + { + ps->delta_angles[ i ] = -16000 - cmd->angles[ i ]; + temp[ i ] = -16000; + } + } + tempang[ i ] = SHORT2ANGLE( temp[ i ] ); + } + + //convert viewangles -> axis + AnglesToAxis( tempang, axis ); + + if( !( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) || + !BG_RotateAxis( ps->grapplePoint, axis, rotaxis, qfalse, + ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) ) + AxisCopy( axis, rotaxis ); + + //convert the new axis back to angles + AxisToAngles( rotaxis, tempang ); + + //force angles to -180 <= x <= 180 + for( i = 0; i < 3; i++ ) + { + while( tempang[ i ] > 180.0f ) + tempang[ i ] -= 360.0f; + + while( tempang[ i ] < 180.0f ) + tempang[ i ] += 360.0f; + } + + //actually set the viewangles + for( i = 0; i < 3; i++ ) + ps->viewangles[ i ] = tempang[ i ]; + + //pull the view into the lock point + if( ps->pm_type == PM_GRABBED && !BG_InventoryContainsUpgrade( UP_BATTLESUIT, ps->stats ) ) + { + vec3_t dir, angles; + + ByteToDir( ps->stats[ STAT_VIEWLOCK ], dir ); + vectoangles( dir, angles ); + + for( i = 0; i < 3; i++ ) + { + float diff = AngleSubtract( ps->viewangles[ i ], angles[ i ] ); + + while( diff > 180.0f ) + diff -= 360.0f; + while( diff < -180.0f ) + diff += 360.0f; + + if( diff < -90.0f ) + ps->delta_angles[ i ] += ANGLE2SHORT( fabs( diff ) - 90.0f ); + else if( diff > 90.0f ) + ps->delta_angles[ i ] -= ANGLE2SHORT( fabs( diff ) - 90.0f ); + + if( diff < 0.0f ) + ps->delta_angles[ i ] += ANGLE2SHORT( fabs( diff ) * 0.05f ); + else if( diff > 0.0f ) + ps->delta_angles[ i ] -= ANGLE2SHORT( fabs( diff ) * 0.05f ); + } + } +} + + +/* +================ +PmoveSingle + +================ +*/ +void trap_SnapVector( float *v ); + +void PmoveSingle( pmove_t *pmove ) +{ + int ammo, clips; + + pm = pmove; + + BG_UnpackAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, &ammo, &clips ); + + // this counter lets us debug movement problems with a journal + // by setting a conditional breakpoint fot the previous frame + c_pmove++; + + // clear results + pm->numtouch = 0; + pm->watertype = 0; + pm->waterlevel = 0; + + if( pm->ps->stats[ STAT_HEALTH ] <= 0 ) + pm->tracemask &= ~CONTENTS_BODY; // corpses can fly through bodies + + // make sure walking button is clear if they are running, to avoid + // proxy no-footsteps cheats + if( abs( pm->cmd.forwardmove ) > 64 || abs( pm->cmd.rightmove ) > 64 ) + pm->cmd.buttons &= ~BUTTON_WALKING; + + // set the talk balloon flag + if( pm->cmd.buttons & BUTTON_TALK ) + pm->ps->eFlags |= EF_TALK; + else + pm->ps->eFlags &= ~EF_TALK; + + // set the firing flag for continuous beam weapons + if( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION && + ( pm->cmd.buttons & BUTTON_ATTACK ) && + ( ( ammo > 0 || clips > 0 ) || BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) ) + pm->ps->eFlags |= EF_FIRING; + else + pm->ps->eFlags &= ~EF_FIRING; + + // set the firing flag for continuous beam weapons + if( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION && + ( pm->cmd.buttons & BUTTON_ATTACK2 ) && + ( ( ammo > 0 || clips > 0 ) || BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) ) + pm->ps->eFlags |= EF_FIRING2; + else + pm->ps->eFlags &= ~EF_FIRING2; + + // set the firing flag for continuous beam weapons + if( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION && + ( pm->cmd.buttons & BUTTON_USE_HOLDABLE ) && + ( ( ammo > 0 || clips > 0 ) || BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) ) + pm->ps->eFlags |= EF_FIRING3; + else + pm->ps->eFlags &= ~EF_FIRING3; + + + // clear the respawned flag if attack and use are cleared + if( pm->ps->stats[STAT_HEALTH] > 0 && + !( pm->cmd.buttons & ( BUTTON_ATTACK | BUTTON_USE_HOLDABLE ) ) ) + pm->ps->pm_flags &= ~PMF_RESPAWNED; + + // if talk button is down, dissallow all other input + // this is to prevent any possible intercept proxy from + // adding fake talk balloons + if( pmove->cmd.buttons & BUTTON_TALK ) + { + pmove->cmd.buttons = BUTTON_TALK; + pmove->cmd.forwardmove = 0; + pmove->cmd.rightmove = 0; + pmove->cmd.upmove = 0; + } + + // clear all pmove local vars + memset( &pml, 0, sizeof( pml ) ); + + // determine the time + pml.msec = pmove->cmd.serverTime - pm->ps->commandTime; + + if( pml.msec < 1 ) + pml.msec = 1; + else if( pml.msec > 200 ) + pml.msec = 200; + + pm->ps->commandTime = pmove->cmd.serverTime; + + // save old org in case we get stuck + VectorCopy( pm->ps->origin, pml.previous_origin ); + + // save old velocity for crashlanding + VectorCopy( pm->ps->velocity, pml.previous_velocity ); + + pml.frametime = pml.msec * 0.001; + + AngleVectors( pm->ps->viewangles, pml.forward, pml.right, pml.up ); + + if( pm->cmd.upmove < 10 ) + { + // not holding jump + pm->ps->pm_flags &= ~PMF_JUMP_HELD; + } + + // decide if backpedaling animations should be used + if( pm->cmd.forwardmove < 0 ) + pm->ps->pm_flags |= PMF_BACKWARDS_RUN; + else if( pm->cmd.forwardmove > 0 || ( pm->cmd.forwardmove == 0 && pm->cmd.rightmove ) ) + pm->ps->pm_flags &= ~PMF_BACKWARDS_RUN; + + if( pm->ps->pm_type >= PM_DEAD ) + { + pm->cmd.forwardmove = 0; + pm->cmd.rightmove = 0; + pm->cmd.upmove = 0; + } + + if( pm->ps->pm_type == PM_SPECTATOR ) + { + // update the viewangles + PM_UpdateViewAngles( pm->ps, &pm->cmd ); + PM_CheckDuck( ); + PM_FlyMove( ); + PM_DropTimers( ); + return; + } + + if( pm->ps->pm_type == PM_NOCLIP ) + { + PM_UpdateViewAngles( pm->ps, &pm->cmd ); + PM_NoclipMove( ); + PM_DropTimers( ); + return; + } + + if( pm->ps->pm_type == PM_FREEZE) + return; // no movement at all + + if( pm->ps->pm_type == PM_INTERMISSION || pm->ps->pm_type == PM_SPINTERMISSION ) + return; // no movement at all + + // set watertype, and waterlevel + PM_SetWaterLevel( ); + pml.previous_waterlevel = pmove->waterlevel; + + // set mins, maxs, and viewheight + PM_CheckDuck( ); + + PM_CheckLadder( ); + + // set groundentity + PM_GroundTrace( ); + + // update the viewangles + PM_UpdateViewAngles( pm->ps, &pm->cmd ); + + if( pm->ps->pm_type == PM_DEAD || pm->ps->pm_type == PM_GRABBED ) + PM_DeadMove( ); + + PM_DropTimers( ); + + if( pm->ps->pm_type == PM_JETPACK ) + PM_JetPackMove( ); + else if( pm->ps->pm_flags & PMF_TIME_WATERJUMP ) + PM_WaterJumpMove( ); + else if( pm->waterlevel > 1 ) + PM_WaterMove( ); + else if( pml.ladder ) + PM_LadderMove( ); + else if( pml.walking ) + { + if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) && + ( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) ) + PM_ClimbMove( ); //TA: walking on any surface + else + PM_WalkMove( ); // walking on ground + } + else + PM_AirMove( ); + + PM_Animate( ); + + // set groundentity, watertype, and waterlevel + PM_GroundTrace( ); + //TA: must update after every GroundTrace() - yet more clock cycles down the drain :( (14 vec rotations/frame) + // update the viewangles + PM_UpdateViewAngles( pm->ps, &pm->cmd ); + + PM_SetWaterLevel( ); + + // weapons + PM_Weapon( ); + + // torso animation + PM_TorsoAnimation( ); + + // footstep events / legs animations + PM_Footsteps( ); + + // entering / leaving water splashes + PM_WaterEvents( ); + + // snap some parts of playerstate to save network bandwidth + trap_SnapVector( pm->ps->velocity ); +} + + +/* +================ +Pmove + +Can be called by either the server or the client +================ +*/ +void Pmove( pmove_t *pmove ) +{ + int finalTime; + + finalTime = pmove->cmd.serverTime; + + if( finalTime < pmove->ps->commandTime ) + return; // should not happen + + if( finalTime > pmove->ps->commandTime + 1000 ) + pmove->ps->commandTime = finalTime - 1000; + + pmove->ps->pmove_framecount = ( pmove->ps->pmove_framecount + 1 ) & ( ( 1 << PS_PMOVEFRAMECOUNTBITS ) - 1 ); + + // chop the move up if it is too long, to prevent framerate + // dependent behavior + while( pmove->ps->commandTime != finalTime ) + { + int msec; + + msec = finalTime - pmove->ps->commandTime; + + if( pmove->pmove_fixed ) + { + if( msec > pmove->pmove_msec ) + msec = pmove->pmove_msec; + } + else + { + if( msec > 66 ) + msec = 66; + } + + + pmove->cmd.serverTime = pmove->ps->commandTime + msec; + PmoveSingle( pmove ); + + if( pmove->ps->pm_flags & PMF_JUMP_HELD ) + pmove->cmd.upmove = 20; + } +} diff --git a/src/game/bg_public.h b/src/game/bg_public.h new file mode 100644 index 0000000..e8a2c52 --- /dev/null +++ b/src/game/bg_public.h @@ -0,0 +1,1370 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// bg_public.h -- definitions shared by both the server game and client game modules + +//tremulous balance header +#include "tremulous.h" + +// because games can change separately from the main system version, we need a +// second version that must match between game and cgame +#define GAME_VERSION "funko" + +#define DEFAULT_GRAVITY 800 + +#define VOTE_TIME 30000 // 30 seconds before vote times out + +#define MINS_Z -24 +#define DEFAULT_VIEWHEIGHT 26 +#define CROUCH_VIEWHEIGHT 12 +#define DEAD_VIEWHEIGHT -14 //TA: watch for mins[ 2 ] less than this causing + +// +// config strings are a general means of communicating variable length strings +// from the server to all connected clients. +// + +// CS_SERVERINFO and CS_SYSTEMINFO are defined in q_shared.h +#define CS_MUSIC 2 +#define CS_MESSAGE 3 // from the map worldspawn's message field +#define CS_MOTD 4 // g_motd string for server message of the day +#define CS_WARMUP 5 // server time when the match will be restarted +// 6 UNUSED +// 7 UNUSED +#define CS_VOTE_TIME 8 +#define CS_VOTE_STRING 9 +#define CS_VOTE_YES 10 +#define CS_VOTE_NO 11 + +#define CS_TEAMVOTE_TIME 12 +#define CS_TEAMVOTE_STRING 14 +#define CS_TEAMVOTE_YES 16 +#define CS_TEAMVOTE_NO 18 + +#define CS_GAME_VERSION 20 +#define CS_LEVEL_START_TIME 21 // so the timer only shows the current level +#define CS_INTERMISSION 22 // when 1, fraglimit/timelimit has been hit and intermission will start in a second or two +#define CS_WINNER 23 // string indicating round winner +#define CS_SHADERSTATE 24 +#define CS_BOTINFO 25 +#define CS_CLIENTS_READY 26 //TA: following suggestion in STAT_ enum STAT_CLIENTS_READY becomes a configstring + +//TA: extra stuff: +#define CS_BUILDPOINTS 28 +#define CS_STAGES 29 +#define CS_SPAWNS 30 + +#define CS_MODELS 33 +#define CS_SOUNDS (CS_MODELS+MAX_MODELS) +#define CS_SHADERS (CS_SOUNDS+MAX_SOUNDS) +#define CS_PARTICLE_SYSTEMS (CS_SHADERS+MAX_GAME_SHADERS) +#define CS_PLAYERS (CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS) +#define CS_PRECACHES (CS_PLAYERS+MAX_CLIENTS) +#define CS_LOCATIONS (CS_PRECACHES+MAX_CLIENTS) + +#define CS_MAX (CS_LOCATIONS+MAX_LOCATIONS) + +#if (CS_MAX) > MAX_CONFIGSTRINGS +#error overflow: (CS_MAX) > MAX_CONFIGSTRINGS +#endif + +typedef enum +{ + GENDER_MALE, + GENDER_FEMALE, + GENDER_NEUTER +} gender_t; + +/* +=================================================================================== + +PMOVE MODULE + +The pmove code takes a player_state_t and a usercmd_t and generates a new player_state_t +and some other output data. Used for local prediction on the client game and true +movement on the server game. +=================================================================================== +*/ + +typedef enum +{ + PM_NORMAL, // can accelerate and turn + PM_NOCLIP, // noclip movement + PM_SPECTATOR, // still run into walls + PM_JETPACK, // jetpack physics + PM_GRABBED, // like dead, but for when the player is still live + PM_DEAD, // no acceleration or turning, but free falling + PM_FREEZE, // stuck in place with no control + PM_INTERMISSION, // no movement or status bar + PM_SPINTERMISSION // no movement or status bar +} pmtype_t; + +typedef enum +{ + WEAPON_READY, + WEAPON_RAISING, + WEAPON_DROPPING, + WEAPON_FIRING, + WEAPON_RELOADING +} weaponstate_t; + +// pmove->pm_flags +#define PMF_DUCKED 1 +#define PMF_JUMP_HELD 2 +#define PMF_CROUCH_HELD 4 +#define PMF_BACKWARDS_JUMP 8 // go into backwards land +#define PMF_BACKWARDS_RUN 16 // coast down to backwards run +#define PMF_TIME_LAND 32 // pm_time is time before rejump +#define PMF_TIME_KNOCKBACK 64 // pm_time is an air-accelerate only time +#define PMF_TIME_WATERJUMP 256 // pm_time is waterjump +#define PMF_RESPAWNED 512 // clear after attack and jump buttons come up +#define PMF_USE_ITEM_HELD 1024 +#define PMF_WEAPON_RELOAD 2048 //TA: force a weapon switch +#define PMF_FOLLOW 4096 // spectate following another player +#define PMF_QUEUED 8192 //TA: player is queued +#define PMF_TIME_WALLJUMP 16384 //TA: for limiting wall jumping +#define PMF_CHARGE 32768 //TA: keep track of pouncing +#define PMF_WEAPON_SWITCH 65536 //TA: force a weapon switch + + +#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK|PMF_TIME_WALLJUMP) + +typedef struct +{ + int pouncePayload; +} pmoveExt_t; + +#define MAXTOUCH 32 +typedef struct +{ + // state (in / out) + playerState_t *ps; + pmoveExt_t *pmext; + // command (in) + usercmd_t cmd; + int tracemask; // collide against these types of surfaces + int debugLevel; // if set, diagnostic output will be printed + qboolean noFootsteps; // if the game is setup for no footsteps by the server + qboolean autoWeaponHit[ 32 ]; //FIXME: TA: remind myself later this might be a problem + + int framecount; + + // results (out) + int numtouch; + int touchents[ MAXTOUCH ]; + + vec3_t mins, maxs; // bounding box size + + int watertype; + int waterlevel; + + float xyspeed; + + // for fixed msec Pmove + int pmove_fixed; + int pmove_msec; + + // callbacks to test the world + // these will be different functions during game and cgame + /*void (*trace)( trace_t *results, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask );*/ + void (*trace)( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, + const vec3_t end, int passEntityNum, int contentMask ); + + + int (*pointcontents)( const vec3_t point, int passEntityNum ); +} pmove_t; + +// if a full pmove isn't done on the client, you can just update the angles +void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ); +void Pmove( pmove_t *pmove ); + +//=================================================================================== + + +// player_state->stats[] indexes +typedef enum +{ + STAT_HEALTH, + STAT_ITEMS, + STAT_SLOTS, //TA: tracks the amount of stuff human players are carrying + STAT_ACTIVEITEMS, + STAT_WEAPONS, // 16 bit fields + STAT_WEAPONS2, //TA: another 16 bits to push the max weapon count up + STAT_MAX_HEALTH, // health / armor limit, changable by handicap + STAT_PCLASS, //TA: player class (for aliens AND humans) + STAT_PTEAM, //TA: player team + STAT_STAMINA, //TA: stamina (human only) + STAT_STATE, //TA: client states e.g. wall climbing + STAT_MISC, //TA: for uh...misc stuff + STAT_BUILDABLE, //TA: which ghost model to display for building + STAT_BOOSTTIME, //TA: time left for boost (alien only) + STAT_FALLDIST, //TA: the distance the player fell + STAT_VIEWLOCK //TA: direction to lock the view in +} statIndex_t; + +#define SCA_WALLCLIMBER 0x00000001 +#define SCA_TAKESFALLDAMAGE 0x00000002 +#define SCA_CANZOOM 0x00000004 +#define SCA_NOWEAPONDRIFT 0x00000008 +#define SCA_FOVWARPS 0x00000010 +#define SCA_ALIENSENSE 0x00000020 +#define SCA_CANUSELADDERS 0x00000040 +#define SCA_WALLJUMPER 0x00000080 + +#define SS_WALLCLIMBING 0x00000001 +#define SS_WALLCLIMBINGCEILING 0x00000002 +#define SS_CREEPSLOWED 0x00000004 +#define SS_SPEEDBOOST 0x00000008 +#define SS_INFESTING 0x00000010 +#define SS_GRABBED 0x00000020 +#define SS_BLOBLOCKED 0x00000040 +#define SS_POISONED 0x00000080 +#define SS_HOVELING 0x00000100 +#define SS_BOOSTED 0x00000200 +#define SS_SLOWLOCKED 0x00000400 +#define SS_POISONCLOUDED 0x00000800 +#define SS_MEDKIT_ACTIVE 0x00001000 +#define SS_CHARGING 0x00002000 + +#define SB_VALID_TOGGLEBIT 0x00004000 + +#define MAX_STAMINA 1000 + +// player_state->persistant[] indexes +// these fields are the only part of player_state that isn't +// cleared on respawn +typedef enum +{ + PERS_SCORE, // !!! MUST NOT CHANGE, SERVER AND GAME BOTH REFERENCE !!! + PERS_HITS, // total points damage inflicted so damage beeps can sound on change + PERS_UNUSED, // used to be PERS_RANK, no longer used + PERS_TEAM, + PERS_SPAWN_COUNT, // incremented every respawn + PERS_ATTACKER, // clientnum of last damage inflicter + PERS_KILLED, // count of the number of times you died + + //TA: + PERS_STATE, + PERS_CREDIT, // human credit + PERS_BANK, // human credit in the bank + PERS_QUEUEPOS, // position in the spawn queue + PERS_NEWWEAPON // weapon to switch to +} persEnum_t; + +#define PS_WALLCLIMBINGFOLLOW 0x00000001 +#define PS_WALLCLIMBINGTOGGLE 0x00000002 +#define PS_NONSEGMODEL 0x00000004 + +// entityState_t->eFlags +#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD +#define EF_TELEPORT_BIT 0x00000002 // toggled every time the origin abruptly changes +#define EF_PLAYER_EVENT 0x00000004 +#define EF_BOUNCE 0x00000008 // for missiles +#define EF_BOUNCE_HALF 0x00000010 // for missiles +#define EF_NO_BOUNCE_SOUND 0x00000020 // for missiles +#define EF_WALLCLIMB 0x00000040 // TA: wall walking +#define EF_WALLCLIMBCEILING 0x00000080 // TA: wall walking ceiling hack +#define EF_NODRAW 0x00000100 // may have an event, but no model (unspawned items) +#define EF_FIRING 0x00000200 // for lightning gun +#define EF_FIRING2 0x00000400 // alt fire +#define EF_FIRING3 0x00000800 // third fire +#define EF_MOVER_STOP 0x00001000 // will push otherwise +#define EF_TALK 0x00002000 // draw a talk balloon +#define EF_CONNECTION 0x00004000 // draw a connection trouble sprite +#define EF_VOTED 0x00008000 // already cast a vote +#define EF_TEAMVOTED 0x00010000 // already cast a vote +#define EF_BLOBLOCKED 0x00020000 // TA: caught by a trapper +#define EF_REAL_LIGHT 0x00040000 // TA: light sprites according to ambient light +#define EF_DBUILDER 0x00080000 // designated builder protection + +typedef enum +{ + PW_NONE, + + PW_QUAD, + PW_BATTLESUIT, + PW_HASTE, + PW_INVIS, + PW_REGEN, + PW_FLIGHT, + + PW_REDFLAG, + PW_BLUEFLAG, + PW_BALL, + + PW_NUM_POWERUPS +} powerup_t; + +typedef enum +{ + HI_NONE, + + HI_TELEPORTER, + HI_MEDKIT, + + HI_NUM_HOLDABLE +} holdable_t; + +typedef enum +{ + WPM_NONE, + + WPM_PRIMARY, + WPM_SECONDARY, + WPM_TERTIARY, + + WPM_NOTFIRING, + + WPM_NUM_WEAPONMODES +} weaponMode_t; + +typedef enum +{ + WP_NONE, + + WP_ALEVEL0, + WP_ALEVEL1, + WP_ALEVEL1_UPG, + WP_ALEVEL2, + WP_ALEVEL2_UPG, + WP_ALEVEL3, + WP_ALEVEL3_UPG, + WP_ALEVEL4, + + WP_BLASTER, + WP_MACHINEGUN, + WP_PAIN_SAW, + WP_SHOTGUN, + WP_LAS_GUN, + WP_MASS_DRIVER, + WP_CHAINGUN, + WP_PULSE_RIFLE, + WP_FLAMER, + WP_LUCIFER_CANNON, + WP_GRENADE, + WP_MINE,//ROTAXfun + WP_FLARE,//ROTAXfun + + WP_LOCKBLOB_LAUNCHER, + WP_HIVE, + WP_TESLAGEN, + WP_MGTURRET, + + //build weapons must remain in a block + WP_ABUILD, + WP_ABUILD2, + WP_HBUILD2, + WP_HBUILD, + //ok? + + WP_NUM_WEAPONS +} weapon_t; + +typedef enum +{ + UP_NONE, + + UP_LIGHTARMOUR, + UP_HELMET, + UP_MEDKIT, + UP_BATTPACK, + UP_JETPACK, + UP_BATTLESUIT, + UP_GRENADE, + UP_MINE,//ROTAXfun + UP_FLARE,//ROTAXfun + + UP_AMMO, + + UP_NUM_UPGRADES +} upgrade_t; + +typedef enum +{ + WUT_NONE, + + WUT_ALIENS, + WUT_HUMANS, + + WUT_NUM_TEAMS +} WUTeam_t; + +//TA: bitmasks for upgrade slots +#define SLOT_NONE 0x00000000 +#define SLOT_HEAD 0x00000001 +#define SLOT_TORSO 0x00000002 +#define SLOT_ARMS 0x00000004 +#define SLOT_LEGS 0x00000008 +#define SLOT_BACKPACK 0x00000010 +#define SLOT_WEAPON 0x00000020 +#define SLOT_SIDEARM 0x00000040 + +typedef enum +{ + BA_NONE, + + BA_A_SPAWN, + BA_A_OVERMIND, + + BA_A_BARRICADE, + BA_A_ACIDTUBE, + BA_A_TRAPPER, + BA_A_BOOSTER, + BA_A_HIVE, + + BA_A_HOVEL, + + BA_H_SPAWN, + + BA_H_MGTURRET, + BA_H_TESLAGEN, + + BA_H_ARMOURY, + BA_H_DCC, + BA_H_MEDISTAT, + + BA_H_REACTOR, + BA_H_REPEATER, + BA_H_PLANK,//ROTAX + BA_H_CRATE,//ROTAX + BA_H_PILLAR,//ROTAX + BA_H_BRICKH,//ROTAX + BA_H_CONTAINER,//ROTAX + BA_H_FLAGH,//ROTAX + + BA_A_BAMBOO,//ROTAX + BA_A_BRICKA,//ROTAX + BA_A_BRIDGE,//ROTAX + BA_A_ROCK,//ROTAX + BA_A_BUSH,//ROTAX + BA_A_FLOWER,//ROTAX + BA_A_GRASS,//ROTAX + BA_A_TREE,//ROTAX + BA_A_FLAGA,//ROTAX + BA_A_JUMPPAD,//ROTAX + + BA_NUM_BUILDABLES +} buildable_t; + +typedef enum +{ + BIT_NONE, + + BIT_ALIENS, + BIT_HUMANS, + + BIT_NUM_TEAMS +} buildableTeam_t; + +#define B_HEALTH_BITS 5 +#define B_HEALTH_MASK ((1<persistant[PERS_PLAYEREVENTS]) +#define PLAYEREVENT_DENIEDREWARD 0x0001 +#define PLAYEREVENT_GAUNTLETREWARD 0x0002 +#define PLAYEREVENT_HOLYSHIT 0x0004 + +// entityState_t->event values +// entity events are for effects that take place reletive +// to an existing entities origin. Very network efficient. + +// two bits at the top of the entityState->event field +// will be incremented with each change in the event so +// that an identical event started twice in a row can +// be distinguished. And off the value with ~EV_EVENT_BITS +// to retrieve the actual event number +#define EV_EVENT_BIT1 0x00000100 +#define EV_EVENT_BIT2 0x00000200 +#define EV_EVENT_BITS (EV_EVENT_BIT1|EV_EVENT_BIT2) + +#define EVENT_VALID_MSEC 300 + +typedef enum +{ + EV_NONE, + + EV_FOOTSTEP, + EV_FOOTSTEP_METAL, + EV_FOOTSTEP_SQUELCH, + EV_FOOTSPLASH, + EV_FOOTWADE, + EV_SWIM, + + EV_STEP_4, + EV_STEP_8, + EV_STEP_12, + EV_STEP_16, + + EV_STEPDN_4, + EV_STEPDN_8, + EV_STEPDN_12, + EV_STEPDN_16, + + EV_FALL_SHORT, + EV_FALL_MEDIUM, + EV_FALL_FAR, + EV_FALLING, + + EV_JUMP, + EV_WATER_TOUCH, // foot touches + EV_WATER_LEAVE, // foot leaves + EV_WATER_UNDER, // head touches + EV_WATER_CLEAR, // head leaves + + EV_NOAMMO, + EV_CHANGE_WEAPON, + EV_FIRE_WEAPON, + EV_FIRE_WEAPON2, + EV_FIRE_WEAPON3, + + EV_PLAYER_RESPAWN, //TA: for fovwarp effects + EV_PLAYER_TELEPORT_IN, + EV_PLAYER_TELEPORT_OUT, + + EV_GRENADE_BOUNCE, // eventParm will be the soundindex + + EV_GENERAL_SOUND, + EV_GLOBAL_SOUND, // no attenuation + + EV_BULLET_HIT_FLESH, + EV_BULLET_HIT_WALL, + + EV_SHOTGUN, + + EV_MISSILE_HIT, + EV_MISSILE_MISS, + EV_MISSILE_MISS_METAL, + EV_TESLATRAIL, + EV_REPAIRBEAM,//ROTAXfun + EV_BULLET, // otherEntity is the shooter + + EV_LEV1_GRAB, + EV_LEV4_CHARGE_PREPARE, + EV_LEV4_CHARGE_START, + + EV_PAIN, + EV_DEATH1, + EV_DEATH2, + EV_DEATH3, + EV_OBITUARY, + + EV_GIB_PLAYER, // gib a previously living player + + EV_BUILD_CONSTRUCT, //TA + EV_BUILD_DESTROY, //TA + EV_BUILD_DELAY, //TA: can't build yet + EV_BUILD_REPAIR, //TA: repairing buildable + EV_BUILD_REPAIRED, //TA: buildable has full health + EV_HUMAN_BUILDABLE_EXPLOSION, + EV_ALIEN_BUILDABLE_EXPLOSION, + EV_ALIEN_ACIDTUBE, + + EV_MEDKIT_USED, + + EV_ALIEN_EVOLVE, + EV_ALIEN_EVOLVE_FAILED, + + EV_DEBUG_LINE, + EV_STOPLOOPINGSOUND, + EV_TAUNT, + + EV_OVERMIND_ATTACK, //TA: overmind under attack + EV_OVERMIND_DYING, //TA: overmind close to death + EV_OVERMIND_SPAWNS, //TA: overmind needs spawns + + EV_DCC_ATTACK, //TA: dcc under attack + + //ROTAXfun + EV_HUMAN_POISONED, + + EV_RPTUSE_SOUND, //TA: trigger a sound + + //ROTAXfun + EV_ACIDBOMB_BOUNCE +} entity_event_t; + +typedef enum +{ + MN_TEAM, + MN_A_TEAMFULL, + MN_H_TEAMFULL, + + //alien stuff + MN_A_CLASS, + MN_A_BUILD, + MN_A_INFEST, + MN_A_HOVEL_OCCUPIED, + MN_A_HOVEL_BLOCKED, + MN_A_NOEROOM, + MN_A_TOOCLOSE, + MN_A_NOOVMND_EVOLVE, + + //alien build + MN_A_SPWNWARN, + MN_A_OVERMIND, + MN_A_NOASSERT, + MN_A_NOCREEP, + MN_A_NOOVMND, + MN_A_NOROOM, + MN_A_NORMAL, + MN_A_HOVEL, + MN_A_HOVEL_EXIT, + + //human stuff + MN_H_SPAWN, + MN_H_BUILD, + MN_H_ARMOURY, + MN_H_NOSLOTS, + MN_H_NOFUNDS, + MN_H_ITEMHELD, + + //human build + MN_H_REPEATER, + MN_H_NOPOWER, + MN_H_NOTPOWERED, + MN_H_NODCC, + MN_H_REACTOR, + MN_H_NOROOM, + MN_H_NORMAL, + MN_H_TNODEWARN, + MN_H_RPTWARN, + MN_H_RPTWARN2, + + //not used + MN_A_TEAMCHANGEBUILDTIMER, + MN_H_TEAMCHANGEBUILDTIMER, + + MN_A_EVOLVEBUILDTIMER, + + MN_H_NOENERGYAMMOHERE, + MN_H_NOARMOURYHERE, + MN_H_NOROOMBSUITON, + MN_H_NOROOMBSUITOFF, + MN_H_ARMOURYBUILDTIMER +} dynMenu_t; + +// animations +typedef enum +{ + BOTH_DEATH1, + BOTH_DEAD1, + BOTH_DEATH2, + BOTH_DEAD2, + BOTH_DEATH3, + BOTH_DEAD3, + + TORSO_GESTURE, + + TORSO_ATTACK, + TORSO_ATTACK2, + + TORSO_DROP, + TORSO_RAISE, + + TORSO_STAND, + TORSO_STAND2, + + LEGS_WALKCR, + LEGS_WALK, + LEGS_RUN, + LEGS_BACK, + LEGS_SWIM, + + LEGS_JUMP, + LEGS_LAND, + + LEGS_JUMPB, + LEGS_LANDB, + + LEGS_IDLE, + LEGS_IDLECR, + + LEGS_TURN, + + TORSO_GETFLAG, + TORSO_GUARDBASE, + TORSO_PATROL, + TORSO_FOLLOWME, + TORSO_AFFIRMATIVE, + TORSO_NEGATIVE, + + MAX_PLAYER_ANIMATIONS, + + LEGS_BACKCR, + LEGS_BACKWALK, + FLAG_RUN, + FLAG_STAND, + FLAG_STAND2RUN, + + MAX_PLAYER_TOTALANIMATIONS +} playerAnimNumber_t; + +// nonsegmented animations +typedef enum +{ + NSPA_STAND, + + NSPA_GESTURE, + + NSPA_WALK, + NSPA_RUN, + NSPA_RUNBACK, + NSPA_CHARGE, + + NSPA_RUNLEFT, + NSPA_WALKLEFT, + NSPA_RUNRIGHT, + NSPA_WALKRIGHT, + + NSPA_SWIM, + + NSPA_JUMP, + NSPA_LAND, + NSPA_JUMPBACK, + NSPA_LANDBACK, + + NSPA_TURN, + + NSPA_ATTACK1, + NSPA_ATTACK2, + NSPA_ATTACK3, + + NSPA_PAIN1, + NSPA_PAIN2, + + NSPA_DEATH1, + NSPA_DEAD1, + NSPA_DEATH2, + NSPA_DEAD2, + NSPA_DEATH3, + NSPA_DEAD3, + + MAX_NONSEG_PLAYER_ANIMATIONS, + + NSPA_WALKBACK, + + MAX_NONSEG_PLAYER_TOTALANIMATIONS +} nonSegPlayerAnimNumber_t; + +//TA: for buildable animations +typedef enum +{ + BANIM_NONE, + + BANIM_CONSTRUCT1, + BANIM_CONSTRUCT2, + + BANIM_IDLE1, + BANIM_IDLE2, + BANIM_IDLE3, + + BANIM_ATTACK1, + BANIM_ATTACK2, + + BANIM_SPAWN1, + BANIM_SPAWN2, + + BANIM_PAIN1, + BANIM_PAIN2, + + BANIM_DESTROY1, + BANIM_DESTROY2, + BANIM_DESTROYED, + + MAX_BUILDABLE_ANIMATIONS +} buildableAnimNumber_t; + +typedef struct animation_s +{ + int firstFrame; + int numFrames; + int loopFrames; // 0 to numFrames + int frameLerp; // msec between frames + int initialLerp; // msec to get to first frame + int reversed; // true if animation is reversed + int flipflop; // true if animation should flipflop back to base +} animation_t; + + +// flip the togglebit every time an animation +// changes so a restart of the same anim can be detected +#define ANIM_TOGGLEBIT 0x80 +#define ANIM_FORCEBIT 0x40 + + +typedef enum +{ + TEAM_FREE, + TEAM_SPECTATOR, + + TEAM_NUM_TEAMS +} team_t; + +// Time between location updates +#define TEAM_LOCATION_UPDATE_TIME 1000 + +// How many players on the overlay +#define TEAM_MAXOVERLAY 32 + +//TA: player classes +typedef enum +{ + PCL_NONE, + + //builder classes + PCL_ALIEN_BUILDER0, + PCL_ALIEN_BUILDER0_UPG, + + //offensive classes + PCL_ALIEN_LEVEL0, + PCL_ALIEN_LEVEL1, + PCL_ALIEN_LEVEL1_UPG, + PCL_ALIEN_LEVEL2, + PCL_ALIEN_LEVEL2_UPG, + PCL_ALIEN_LEVEL3, + PCL_ALIEN_LEVEL3_UPG, + PCL_ALIEN_LEVEL4, + + //human class + PCL_HUMAN, + PCL_HUMAN_BSUIT, + + PCL_NUM_CLASSES +} pClass_t; + + +//TA: player teams +typedef enum +{ + PTE_NONE, + PTE_ALIENS, + PTE_HUMANS, + + PTE_NUM_TEAMS +} pTeam_t; + + +// means of death +typedef enum +{ + MOD_UNKNOWN, + MOD_SHOTGUN, + MOD_BLASTER, + MOD_PAINSAW, + MOD_MACHINEGUN, + MOD_CHAINGUN, + MOD_PRIFLE, + MOD_MDRIVER, + MOD_LASGUN, + MOD_LCANNON, + MOD_LCANNON_SPLASH, + MOD_FLAMER, + MOD_FLAMER_SPLASH, + MOD_GRENADE, + MOD_MINE,//ROTAXfun + MOD_FLARE,//ROTAXfun + MOD_BUSH,//ROTAXfun + MOD_WATER, + MOD_SLIME, + MOD_LAVA, + MOD_CRUSH, + MOD_TELEFRAG, + MOD_FALLING, + MOD_SUICIDE, + MOD_TARGET_LASER, + MOD_TRIGGER_HURT, + + MOD_ABUILDER_CLAW, + MOD_LEVEL0_BITE, + MOD_LEVEL1_CLAW, + MOD_LEVEL1_PCLOUD, + MOD_LEVEL3_CLAW, + MOD_LEVEL3_POUNCE, + MOD_LEVEL3_BOUNCEBALL, + MOD_LEVEL2_CLAW, + MOD_LEVEL2_ZAP, + MOD_LEVEL4_CLAW, + MOD_LEVEL4_CHARGE, + + MOD_SLOWBLOB, + MOD_POISON, + MOD_SWARM, + + MOD_HSPAWN, + MOD_TESLAGEN, + MOD_MGTURRET, + MOD_REACTOR, + + MOD_ASPAWN, + MOD_ATUBE, + MOD_OVERMIND, + + //ROTAXfun + MOD_ABOMB +} meansOfDeath_t; + + +//--------------------------------------------------------- + +//TA: player class record +typedef struct +{ + int classNum; + + char *className; + char *humanName; + + char *modelName; + float modelScale; + char *skinName; + float shadowScale; + + char *hudName; + + int stages; + + vec3_t mins; + vec3_t maxs; + vec3_t crouchMaxs; + vec3_t deadMins; + vec3_t deadMaxs; + float zOffset; + float spriteOffset;//ROTAXfun + + int viewheight; + int crouchViewheight; + + int health; + float fallDamage; + int regenRate; + + int abilities; + + weapon_t startWeapon; + + float buildDist; + + int fov; + float bob; + float bobCycle; + int steptime; + + float speed; + float acceleration; + float airAcceleration; + float friction; + float stopSpeed; + float jumpMagnitude; + float knockbackScale; + + int children[ 3 ]; + int cost; + int value; +} classAttributes_t; + +typedef struct +{ + char modelName[ MAX_QPATH ]; + float modelScale; + char skinName[ MAX_QPATH ]; + float shadowScale; + char hudName[ MAX_QPATH ]; + char humanName[ MAX_STRING_CHARS ]; + + vec3_t mins; + vec3_t maxs; + vec3_t crouchMaxs; + vec3_t deadMins; + vec3_t deadMaxs; + int viewheight; + int crouchViewheight; + float zOffset; +} classAttributeOverrides_t; + +//stages +typedef enum +{ + S1, + S2, + S3 +} stage_t; + +#define MAX_BUILDABLE_MODELS 4 + +//TA: buildable item record +typedef struct +{ + int buildNum; + + char *buildName; + char *humanName; + char *entityName; + + char *models[ MAX_BUILDABLE_MODELS ]; + float modelScale; + + vec3_t mins; + vec3_t maxs; + float zOffset; + + trType_t traj; + float bounce; + + int buildPoints; + int stages; + + int health; + int regenRate; + + int splashDamage; + int splashRadius; + + int meansOfDeath; + + int team; + weapon_t buildWeapon; + + int idleAnim; + + int nextthink; + int buildTime; + qboolean usable; + + int turretRange; + int turretFireSpeed; + weapon_t turretProjType; + + float minNormal; + qboolean invertNormal; + + qboolean creepTest; + int creepSize; + + qboolean dccTest; + qboolean transparentTest; + qboolean reactorTest; + qboolean replaceable; +} buildableAttributes_t; + +typedef struct +{ + char models[ MAX_BUILDABLE_MODELS ][ MAX_QPATH ]; + + float modelScale; + vec3_t mins; + vec3_t maxs; + float zOffset; +} buildableAttributeOverrides_t; + +//TA: weapon record +typedef struct +{ + int weaponNum; + + int price; + int stages; + + int slots; + + char *weaponName; + char *weaponHumanName; + + int maxAmmo; + int maxClips; + qboolean infiniteAmmo; + qboolean usesEnergy; + + int repeatRate1; + int repeatRate2; + int repeatRate3; + int reloadTime; + float knockbackScale; + + qboolean hasAltMode; + qboolean hasThirdMode; + + qboolean canZoom; + float zoomFov; + + qboolean purchasable; + qboolean longRanged; + + int buildDelay; + + WUTeam_t team; +} weaponAttributes_t; + +//TA: upgrade record +typedef struct +{ + int upgradeNum; + + int price; + int stages; + + int slots; + + char *upgradeName; + char *upgradeHumanName; + + char *icon; + + qboolean purchasable; + qboolean usable; + + WUTeam_t team; +} upgradeAttributes_t; + + +//TA: +void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips ); +void BG_PackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int ammo, int clips ); +qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int psAmmo[ ], int psAmmo2[ ] ); +void BG_AddWeaponToInventory( int weapon, int stats[ ] ); +void BG_RemoveWeaponFromInventory( int weapon, int stats[ ] ); +qboolean BG_InventoryContainsWeapon( int weapon, int stats[ ] ); +void BG_AddUpgradeToInventory( int item, int stats[ ] ); +void BG_RemoveUpgradeFromInventory( int item, int stats[ ] ); +qboolean BG_InventoryContainsUpgrade( int item, int stats[ ] ); +void BG_ActivateUpgrade( int item, int stats[ ] ); +void BG_DeactivateUpgrade( int item, int stats[ ] ); +qboolean BG_UpgradeIsActive( int item, int stats[ ] ); +qboolean BG_RotateAxis( vec3_t surfNormal, vec3_t inAxis[ 3 ], + vec3_t outAxis[ 3 ], qboolean inverse, qboolean ceiling ); +void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps, + const vec3_t mins, const vec3_t maxs, + void (*trace)( trace_t *, const vec3_t, const vec3_t, + const vec3_t, const vec3_t, int, int ), + vec3_t outOrigin, vec3_t outAngles, trace_t *tr ); +int BG_GetValueOfHuman( playerState_t *ps ); +int BG_GetValueOfEquipment( playerState_t *ps ); + +int BG_FindBuildNumForName( char *name ); +int BG_FindBuildNumForEntityName( char *name ); +char *BG_FindNameForBuildable( int bclass ); +char *BG_FindHumanNameForBuildable( int bclass ); +char *BG_FindEntityNameForBuildable( int bclass ); +char *BG_FindModelsForBuildable( int bclass, int modelNum ); +float BG_FindModelScaleForBuildable( int bclass ); +void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs ); +float BG_FindZOffsetForBuildable( int pclass ); +int BG_FindHealthForBuildable( int bclass ); +int BG_FindRegenRateForBuildable( int bclass ); +trType_t BG_FindTrajectoryForBuildable( int bclass ); +float BG_FindBounceForBuildable( int bclass ); +int BG_FindBuildPointsForBuildable( int bclass ); +qboolean BG_FindStagesForBuildable( int bclass, stage_t stage ); +int BG_FindSplashDamageForBuildable( int bclass ); +int BG_FindSplashRadiusForBuildable( int bclass ); +int BG_FindMODForBuildable( int bclass ); +int BG_FindTeamForBuildable( int bclass ); +weapon_t BG_FindBuildWeaponForBuildable( int bclass ); +int BG_FindAnimForBuildable( int bclass ); +int BG_FindNextThinkForBuildable( int bclass ); +int BG_FindBuildTimeForBuildable( int bclass ); +qboolean BG_FindUsableForBuildable( int bclass ); +int BG_FindRangeForBuildable( int bclass ); +int BG_FindFireSpeedForBuildable( int bclass ); +weapon_t BG_FindProjTypeForBuildable( int bclass ); +float BG_FindMinNormalForBuildable( int bclass ); +qboolean BG_FindInvertNormalForBuildable( int bclass ); +int BG_FindCreepTestForBuildable( int bclass ); +int BG_FindCreepSizeForBuildable( int bclass ); +int BG_FindDCCTestForBuildable( int bclass ); +int BG_FindUniqueTestForBuildable( int bclass ); +qboolean BG_FindReplaceableTestForBuildable( int bclass ); +qboolean BG_FindTransparentTestForBuildable( int bclass ); +void BG_InitBuildableOverrides( void ); + +int BG_FindClassNumForName( char *name ); +char *BG_FindNameForClassNum( int pclass ); +char *BG_FindHumanNameForClassNum( int pclass ); +char *BG_FindModelNameForClass( int pclass ); +float BG_FindModelScaleForClass( int pclass ); +char *BG_FindSkinNameForClass( int pclass ); +float BG_FindShadowScaleForClass( int pclass ); +char *BG_FindHudNameForClass( int pclass ); +qboolean BG_FindStagesForClass( int pclass, stage_t stage ); +float BG_FindSpriteHeightForClass( int pclass );//ROTAXfun +void BG_FindBBoxForClass( int pclass, vec3_t mins, vec3_t maxs, vec3_t cmaxs, vec3_t dmins, vec3_t dmaxs ); +float BG_FindZOffsetForClass( int pclass ); +void BG_FindViewheightForClass( int pclass, int *viewheight, int *cViewheight ); +int BG_FindHealthForClass( int pclass ); +float BG_FindFallDamageForClass( int pclass ); +int BG_FindRegenRateForClass( int pclass ); +int BG_FindFovForClass( int pclass ); +float BG_FindBobForClass( int pclass ); +float BG_FindBobCycleForClass( int pclass ); +float BG_FindSpeedForClass( int pclass ); +float BG_FindAccelerationForClass( int pclass ); +float BG_FindAirAccelerationForClass( int pclass ); +float BG_FindFrictionForClass( int pclass ); +float BG_FindStopSpeedForClass( int pclass ); +float BG_FindJumpMagnitudeForClass( int pclass ); +float BG_FindKnockbackScaleForClass( int pclass ); +int BG_FindSteptimeForClass( int pclass ); +qboolean BG_ClassHasAbility( int pclass, int ability ); +weapon_t BG_FindStartWeaponForClass( int pclass ); +float BG_FindBuildDistForClass( int pclass ); +int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int num ); +int BG_FindCostOfClass( int pclass ); +int BG_FindValueOfClass( int pclass ); +void BG_InitClassOverrides( void ); + +int BG_FindPriceForWeapon( int weapon ); +qboolean BG_FindStagesForWeapon( int weapon, stage_t stage ); +int BG_FindSlotsForWeapon( int weapon ); +char *BG_FindNameForWeapon( int weapon ); +int BG_FindWeaponNumForName( char *name ); +char *BG_FindHumanNameForWeapon( int weapon ); +char *BG_FindModelsForWeapon( int weapon, int modelNum ); +char *BG_FindIconForWeapon( int weapon ); +char *BG_FindCrosshairForWeapon( int weapon ); +int BG_FindCrosshairSizeForWeapon( int weapon ); +void BG_FindAmmoForWeapon( int weapon, int *maxAmmo, int *maxClips ); +qboolean BG_FindInfinteAmmoForWeapon( int weapon ); +qboolean BG_FindUsesEnergyForWeapon( int weapon ); +int BG_FindRepeatRate1ForWeapon( int weapon ); +int BG_FindRepeatRate2ForWeapon( int weapon ); +int BG_FindRepeatRate3ForWeapon( int weapon ); +int BG_FindReloadTimeForWeapon( int weapon ); +float BG_FindKnockbackScaleForWeapon( int weapon ); +qboolean BG_WeaponHasAltMode( int weapon ); +qboolean BG_WeaponHasThirdMode( int weapon ); +qboolean BG_WeaponCanZoom( int weapon ); +float BG_FindZoomFovForWeapon( int weapon ); +qboolean BG_FindPurchasableForWeapon( int weapon ); +qboolean BG_FindLongRangedForWeapon( int weapon ); +int BG_FindBuildDelayForWeapon( int weapon ); +WUTeam_t BG_FindTeamForWeapon( int weapon ); + +int BG_FindPriceForUpgrade( int upgrade ); +qboolean BG_FindStagesForUpgrade( int upgrade, stage_t stage ); +int BG_FindSlotsForUpgrade( int upgrade ); +char *BG_FindNameForUpgrade( int upgrade ); +int BG_FindUpgradeNumForName( char *name ); +char *BG_FindHumanNameForUpgrade( int upgrade ); +char *BG_FindIconForUpgrade( int upgrade ); +qboolean BG_FindPurchasableForUpgrade( int upgrade ); +qboolean BG_FindUsableForUpgrade( int upgrade ); +WUTeam_t BG_FindTeamForUpgrade( int upgrade ); + +// content masks +#define MASK_ALL (-1) +#define MASK_SOLID (CONTENTS_SOLID) +#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY) +#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP) +#define MASK_WATER (CONTENTS_WATER|CONTENTS_LAVA|CONTENTS_SLIME) +#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_SLIME|CONTENTS_LAVA) +#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_BODY) + + +// +// entityState_t->eType +// +typedef enum +{ + ET_GENERAL, + ET_PLAYER, + ET_ITEM, + + ET_BUILDABLE, //TA: buildable type + + ET_MISSILE, + ET_MOVER, + ET_BEAM, + ET_PORTAL, + ET_SPEAKER, + ET_PUSH_TRIGGER, + ET_TELEPORT_TRIGGER, + ET_INVISIBLE, + ET_GRAPPLE, // grapple hooked on wall + + ET_CORPSE, + ET_PARTICLE_SYSTEM, + ET_ANIMMAPOBJ, + ET_MODELDOOR, + ET_LIGHTFLARE, + ET_LEV2_ZAP_CHAIN, + + ET_EVENTS // any of the EV_* events can be added freestanding + // by setting eType to ET_EVENTS + eventNum + // this avoids having to set eFlags and eventNum +} entityType_t; + +void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result ); +void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t result ); + +void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ); + +void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap ); +void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolean snap ); + +qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTime ); + +#define ARENAS_PER_TIER 4 +#define MAX_ARENAS 1024 +#define MAX_ARENAS_TEXT 8192 + +#define MAX_BOTS 1024 +#define MAX_BOTS_TEXT 8192 + +float atof_neg( char *token, qboolean allowNegative ); +int atoi_neg( char *token, qboolean allowNegative ); + +void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weaponsSize, + upgrade_t *upgrades, int upgradesSize ); +void BG_ParseCSVClassList( const char *string, pClass_t *classes, int classesSize ); +void BG_ParseCSVBuildableList( const char *string, buildable_t *buildables, int buildablesSize ); +void BG_InitAllowedGameElements( void ); +qboolean BG_WeaponIsAllowed( weapon_t weapon ); +qboolean BG_UpgradeIsAllowed( upgrade_t upgrade ); +qboolean BG_ClassIsAllowed( pClass_t class ); +qboolean BG_BuildableIsAllowed( buildable_t buildable ); +qboolean BG_UpgradeClassAvailable( playerState_t *ps ); + +typedef struct +{ + unsigned int hi; + unsigned int lo; +} clientList_t; +qboolean BG_ClientListTest( clientList_t *list, int clientNum ); +void BG_ClientListAdd( clientList_t *list, int clientNum ); +void BG_ClientListRemove( clientList_t *list, int clientNum ); +char *BG_ClientListString( clientList_t *list ); +void BG_ClientListParse( clientList_t *list, const char *s ); + +// Friendly Fire Flags +#define FFF_HUMANS 1 +#define FFF_ALIENS 2 +#define FFF_BUILDABLES 4 + + + + diff --git a/src/game/bg_slidemove.c b/src/game/bg_slidemove.c new file mode 100644 index 0000000..1f62bfa --- /dev/null +++ b/src/game/bg_slidemove.c @@ -0,0 +1,416 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// bg_slidemove.c -- part of bg_pmove functionality + +#include "../qcommon/q_shared.h" +#include "bg_public.h" +#include "bg_local.h" + +/* + +input: origin, velocity, bounds, groundPlane, trace function + +output: origin, velocity, impacts, stairup boolean + +*/ + +/* +================== +PM_SlideMove + +Returns qtrue if the velocity was clipped in some way +================== +*/ +#define MAX_CLIP_PLANES 5 +qboolean PM_SlideMove( qboolean gravity ) +{ + int bumpcount, numbumps; + vec3_t dir; + float d; + int numplanes; + vec3_t planes[MAX_CLIP_PLANES]; + vec3_t primal_velocity; + vec3_t clipVelocity; + int i, j, k; + trace_t trace; + vec3_t end; + float time_left; + float into; + vec3_t endVelocity; + vec3_t endClipVelocity; + + numbumps = 4; + + VectorCopy( pm->ps->velocity, primal_velocity ); + + if( gravity ) + { + VectorCopy( pm->ps->velocity, endVelocity ); + endVelocity[ 2 ] -= pm->ps->gravity * pml.frametime; + pm->ps->velocity[ 2 ] = ( pm->ps->velocity[ 2 ] + endVelocity[ 2 ] ) * 0.5; + primal_velocity[ 2 ] = endVelocity[ 2 ]; + + if( pml.groundPlane ) + { + // slide along the ground plane + PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, + pm->ps->velocity, OVERCLIP ); + } + } + + time_left = pml.frametime; + + // never turn against the ground plane + if( pml.groundPlane ) + { + numplanes = 1; + VectorCopy( pml.groundTrace.plane.normal, planes[ 0 ] ); + } + else + numplanes = 0; + + // never turn against original velocity + VectorNormalize2( pm->ps->velocity, planes[ numplanes ] ); + numplanes++; + + for( bumpcount = 0; bumpcount < numbumps; bumpcount++ ) + { + // calculate position we are trying to move to + VectorMA( pm->ps->origin, time_left, pm->ps->velocity, end ); + + // see if we can make it there + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask ); + + if( trace.allsolid ) + { + // entity is completely trapped in another solid + pm->ps->velocity[ 2 ] = 0; // don't build up falling damage, but allow sideways acceleration + return qtrue; + } + + if( trace.fraction > 0 ) + { + // actually covered some distance + VectorCopy( trace.endpos, pm->ps->origin ); + } + + if( trace.fraction == 1 ) + break; // moved the entire distance + + // save entity for contact + PM_AddTouchEnt( trace.entityNum ); + + time_left -= time_left * trace.fraction; + + if( numplanes >= MAX_CLIP_PLANES ) + { + // this shouldn't really happen + VectorClear( pm->ps->velocity ); + return qtrue; + } + + // + // if this is the same plane we hit before, nudge velocity + // out along it, which fixes some epsilon issues with + // non-axial planes + // + for( i = 0 ; i < numplanes ; i++ ) + { + if( DotProduct( trace.plane.normal, planes[i] ) > 0.99 ) + { + VectorAdd( trace.plane.normal, pm->ps->velocity, pm->ps->velocity ); + break; + } + } + + if( i < numplanes ) + continue; + + VectorCopy( trace.plane.normal, planes[ numplanes ] ); + numplanes++; + + // + // modify velocity so it parallels all of the clip planes + // + + // find a plane that it enters + for( i = 0; i < numplanes; i++ ) + { + into = DotProduct( pm->ps->velocity, planes[ i ] ); + if( into >= 0.1 ) + continue; // move doesn't interact with the plane + + // see how hard we are hitting things + if( -into > pml.impactSpeed ) + pml.impactSpeed = -into; + + // slide along the plane + PM_ClipVelocity( pm->ps->velocity, planes[ i ], clipVelocity, OVERCLIP ); + + // slide along the plane + PM_ClipVelocity( endVelocity, planes[ i ], endClipVelocity, OVERCLIP ); + + // see if there is a second plane that the new move enters + for( j = 0; j < numplanes; j++ ) + { + if( j == i ) + continue; + + if( DotProduct( clipVelocity, planes[ j ] ) >= 0.1 ) + continue; // move doesn't interact with the plane + + // try clipping the move to the plane + PM_ClipVelocity( clipVelocity, planes[ j ], clipVelocity, OVERCLIP ); + PM_ClipVelocity( endClipVelocity, planes[ j ], endClipVelocity, OVERCLIP ); + + // see if it goes back into the first clip plane + if( DotProduct( clipVelocity, planes[ i ] ) >= 0 ) + continue; + + // slide the original velocity along the crease + CrossProduct( planes[ i ], planes[ j ], dir ); + VectorNormalize( dir ); + d = DotProduct( dir, pm->ps->velocity ); + VectorScale( dir, d, clipVelocity ); + + CrossProduct( planes[ i ], planes[ j ], dir); + VectorNormalize( dir ); + d = DotProduct( dir, endVelocity ); + VectorScale( dir, d, endClipVelocity ); + + // see if there is a third plane the the new move enters + for( k = 0; k < numplanes; k++ ) + { + if( k == i || k == j ) + continue; + + if( DotProduct( clipVelocity, planes[ k ] ) >= 0.1 ) + continue; // move doesn't interact with the plane + + // stop dead at a tripple plane interaction + VectorClear( pm->ps->velocity ); + return qtrue; + } + } + + // if we have fixed all interactions, try another move + VectorCopy( clipVelocity, pm->ps->velocity ); + VectorCopy( endClipVelocity, endVelocity ); + break; + } + } + + if( gravity ) + VectorCopy( endVelocity, pm->ps->velocity ); + + // don't change velocity if in a timer (FIXME: is this correct?) + if( pm->ps->pm_time ) + VectorCopy( primal_velocity, pm->ps->velocity ); + + return ( bumpcount != 0 ); +} + +/* +================== +PM_StepEvent +================== +*/ +void PM_StepEvent( vec3_t from, vec3_t to, vec3_t normal ) +{ + float size; + vec3_t delta, dNormal; + + VectorSubtract( from, to, delta ); + VectorCopy( delta, dNormal ); + VectorNormalize( dNormal ); + + size = DotProduct( normal, dNormal ) * VectorLength( delta ); + + if( size > 0.0f ) + { + if( size > 2.0f ) + { + if( size < 7.0f ) + PM_AddEvent( EV_STEPDN_4 ); + else if( size < 11.0f ) + PM_AddEvent( EV_STEPDN_8 ); + else if( size < 15.0f ) + PM_AddEvent( EV_STEPDN_12 ); + else + PM_AddEvent( EV_STEPDN_16 ); + } + } + else + { + size = fabs( size ); + + if( size > 2.0f ) + { + if( size < 7.0f ) + PM_AddEvent( EV_STEP_4 ); + else if( size < 11.0f ) + PM_AddEvent( EV_STEP_8 ); + else if( size < 15.0f ) + PM_AddEvent( EV_STEP_12 ); + else + PM_AddEvent( EV_STEP_16 ); + } + } + + if( pm->debugLevel ) + Com_Printf( "%i:stepped\n", c_pmove ); +} + +/* +================== +PM_StepSlideMove +================== +*/ +qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive ) +{ + vec3_t start_o, start_v; + vec3_t down_o, down_v; + trace_t trace; + vec3_t normal; + vec3_t step_v, step_vNormal; + vec3_t up, down; + float stepSize; + qboolean stepped = qfalse; + + if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + VectorSet( normal, 0.0f, 0.0f, -1.0f ); + else + VectorCopy( pm->ps->grapplePoint, normal ); + } + else + VectorSet( normal, 0.0f, 0.0f, 1.0f ); + + VectorCopy( pm->ps->origin, start_o ); + VectorCopy( pm->ps->velocity, start_v ); + + if( PM_SlideMove( gravity ) == 0 ) + { + VectorCopy( start_o, down ); + VectorMA( down, -STEPSIZE, normal, down ); + pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); + + //we can step down + if( trace.fraction > 0.01f && trace.fraction < 1.0f && + !trace.allsolid && pml.groundPlane != qfalse ) + { + if( pm->debugLevel ) + Com_Printf( "%d: step down\n", c_pmove ); + + stepped = qtrue; + } + } + else + { + VectorCopy( start_o, down ); + VectorMA( down, -STEPSIZE, normal, down ); + pm->trace( &trace, start_o, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); + // never step up when you still have up velocity + if( DotProduct( trace.plane.normal, pm->ps->velocity ) > 0.0f && + ( trace.fraction == 1.0f || DotProduct( trace.plane.normal, normal ) < 0.7f ) ) + { + return stepped; + } + + VectorCopy( pm->ps->origin, down_o ); + VectorCopy( pm->ps->velocity, down_v ); + + VectorCopy( start_o, up ); + VectorMA( up, STEPSIZE, normal, up ); + + // test the player position if they were a stepheight higher + pm->trace( &trace, start_o, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask ); + if( trace.allsolid ) + { + if( pm->debugLevel ) + Com_Printf( "%i:bend can't step\n", c_pmove ); + + return stepped; // can't step up + } + + VectorSubtract( trace.endpos, start_o, step_v ); + VectorCopy( step_v, step_vNormal ); + VectorNormalize( step_vNormal ); + + stepSize = DotProduct( normal, step_vNormal ) * VectorLength( step_v ); + // try slidemove from this position + VectorCopy( trace.endpos, pm->ps->origin ); + VectorCopy( start_v, pm->ps->velocity ); + + if( PM_SlideMove( gravity ) == 0 ) + { + if( pm->debugLevel ) + Com_Printf( "%d: step up\n", c_pmove ); + + stepped = qtrue; + } + + // push down the final amount + VectorCopy( pm->ps->origin, down ); + VectorMA( down, -stepSize, normal, down ); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask ); + + if( !trace.allsolid ) + VectorCopy( trace.endpos, pm->ps->origin ); + + if( trace.fraction < 1.0f ) + PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); + } + + if( !predictive && stepped ) + PM_StepEvent( start_o, pm->ps->origin, normal ); + + return stepped; +} + +/* +================== +PM_PredictStepMove +================== +*/ +qboolean PM_PredictStepMove( void ) +{ + vec3_t velocity, origin; + float impactSpeed; + qboolean stepped = qfalse; + + VectorCopy( pm->ps->velocity, velocity ); + VectorCopy( pm->ps->origin, origin ); + impactSpeed = pml.impactSpeed; + + if( PM_StepSlideMove( qfalse, qtrue ) ) + stepped = qtrue; + + VectorCopy( velocity, pm->ps->velocity ); + VectorCopy( origin, pm->ps->origin ); + pml.impactSpeed = impactSpeed; + + return stepped; +} diff --git a/src/game/g_active.c b/src/game/g_active.c new file mode 100644 index 0000000..e17f4b1 --- /dev/null +++ b/src/game/g_active.c @@ -0,0 +1,1998 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +/* +=============== +G_DamageFeedback + +Called just before a snapshot is sent to the given player. +Totals up all damage and generates both the player_state_t +damage values to that client for pain blends and kicks, and +global pain sound events for all clients. +=============== +*/ +void P_DamageFeedback( gentity_t *player ) +{ + gclient_t *client; + float count; + vec3_t angles; + + client = player->client; + if( client->ps.pm_type == PM_DEAD ) + return; + + // total points of damage shot at the player this frame + count = client->damage_blood + client->damage_armor; + if( count == 0 ) + return; // didn't take any damage + + if( count > 255 ) + count = 255; + + // send the information to the client + + // world damage (falling, slime, etc) uses a special code + // to make the blend blob centered instead of positional + if( client->damage_fromWorld ) + { + client->ps.damagePitch = 255; + client->ps.damageYaw = 255; + + client->damage_fromWorld = qfalse; + } + else + { + vectoangles( client->damage_from, angles ); + client->ps.damagePitch = angles[ PITCH ] / 360.0 * 256; + client->ps.damageYaw = angles[ YAW ] / 360.0 * 256; + } + + // play an apropriate pain sound + if( ( level.time > player->pain_debounce_time ) && !( player->flags & FL_GODMODE ) ) + { + player->pain_debounce_time = level.time + 700; + G_AddEvent( player, EV_PAIN, player->health > 255 ? 255 : player->health ); + client->ps.damageEvent++; + } + + + client->ps.damageCount = count; + + // + // clear totals + // + client->damage_blood = 0; + client->damage_armor = 0; + client->damage_knockback = 0; +} + + + +/* +============= +P_WorldEffects + +Check for lava / slime contents and drowning +============= +*/ +void P_WorldEffects( gentity_t *ent ) +{ + int waterlevel; + + if( ent->client->noclip ) + { + ent->client->airOutTime = level.time + 12000; // don't need air + return; + } + + waterlevel = ent->waterlevel; + + // + // check for drowning + // + if( waterlevel == 3 ) + { + // if out of air, start drowning + if( ent->client->airOutTime < level.time) + { + // drown! + ent->client->airOutTime += 1000; + if( ent->health > 0 ) + { + // take more damage the longer underwater + ent->damage += 2; + if( ent->damage > 15 ) + ent->damage = 15; + + // play a gurp sound instead of a normal pain sound + if( ent->health <= ent->damage ) + G_Sound( ent, CHAN_VOICE, G_SoundIndex( "*drown.wav" ) ); + else if( rand( ) & 1 ) + G_Sound( ent, CHAN_VOICE, G_SoundIndex( "sound/player/gurp1.wav" ) ); + else + G_Sound( ent, CHAN_VOICE, G_SoundIndex( "sound/player/gurp2.wav" ) ); + + // don't play a normal pain sound + ent->pain_debounce_time = level.time + 200; + + G_Damage( ent, NULL, NULL, NULL, NULL, + ent->damage, DAMAGE_NO_ARMOR, MOD_WATER ); + } + } + } + else + { + ent->client->airOutTime = level.time + 12000; + ent->damage = 2; + } + + // + // check for sizzle damage (move to pmove?) + // + if( waterlevel && + ( ent->watertype & ( CONTENTS_LAVA | CONTENTS_SLIME ) ) ) + { + if( ent->health > 0 && + ent->pain_debounce_time <= level.time ) + { + if( ent->watertype & CONTENTS_LAVA ) + { + G_Damage( ent, NULL, NULL, NULL, NULL, + 30 * waterlevel, 0, MOD_LAVA ); + } + + if( ent->watertype & CONTENTS_SLIME ) + { + G_Damage( ent, NULL, NULL, NULL, NULL, + 10 * waterlevel, 0, MOD_SLIME ); + } + } + } +} + + + +/* +=============== +G_SetClientSound +=============== +*/ +void G_SetClientSound( gentity_t *ent ) +{ + if( ent->waterlevel && ( ent->watertype & ( CONTENTS_LAVA | CONTENTS_SLIME ) ) ) + ent->client->ps.loopSound = level.snd_fry; + else + ent->client->ps.loopSound = 0; +} + + + +//============================================================== + +static void G_ClientShove( gentity_t *ent, gentity_t *victim ) +{ + vec3_t dir, push; + int entMass = 200, vicMass = 200; + + // shoving enemies changes gameplay too much + if( !OnSameTeam( ent, victim ) ) + return; + + if ( ( victim->client->ps.weapon >= WP_ABUILD ) && + ( victim->client->ps.weapon <= WP_HBUILD ) && + ( victim->client->ps.stats[ STAT_BUILDABLE ] != BA_NONE ) ) + return; + + // alien mass is directly related to their health points + // human mass is 200, double for bsuit + if( ent->client->pers.teamSelection == PTE_ALIENS ) + { + entMass = BG_FindHealthForClass( ent->client->pers.classSelection ); + } + else if( ent->client->pers.teamSelection == PTE_HUMANS ) + { + if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, ent->client->ps.stats ) ) + entMass *= 2; + } + else + return; + + if( victim->client->pers.teamSelection == PTE_ALIENS ) + { + vicMass = BG_FindHealthForClass( victim->client->pers.classSelection ); + } + else if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, + victim->client->ps.stats ) ) + { + vicMass *= 2; + } + + if( vicMass <= 0 || entMass <= 0 ) + return; + + VectorSubtract( victim->r.currentOrigin, ent->r.currentOrigin, dir ); + VectorNormalizeFast( dir ); + + // don't break the dretch elevator + if( abs( dir[ 2 ] ) > abs( dir[ 0 ] ) && abs( dir[ 2 ] ) > abs( dir[ 1 ] ) ) + return; + + VectorScale( dir, + ( g_shove.value * ( ( float )entMass / ( float )vicMass ) ), push ); + VectorAdd( victim->client->ps.velocity, push, + victim->client->ps.velocity ); + +} + +/* +============== +ClientImpacts +============== +*/ +void ClientImpacts( gentity_t *ent, pmove_t *pm ) +{ + int i, j; + trace_t trace; + gentity_t *other; + + memset( &trace, 0, sizeof( trace ) ); + + for( i = 0; i < pm->numtouch; i++ ) + { + for( j = 0; j < i; j++ ) + { + if( pm->touchents[ j ] == pm->touchents[ i ] ) + break; + } + + if( j != i ) + continue; // duplicated + + other = &g_entities[ pm->touchents[ i ] ]; + + // see G_UnlaggedDetectCollisions(), this is the inverse of that. + // if our movement is blocked by another player's real position, + // don't use the unlagged position for them because they are + // blocking or server-side Pmove() from reaching it + if( other->client && other->client->unlaggedCalc.used ) + other->client->unlaggedCalc.used = qfalse; + + //charge attack + if( ent->client->ps.weapon == WP_ALEVEL4 && + ent->client->ps.stats[ STAT_MISC ] > 0 && + ent->client->charging ) + ChargeAttack( ent, other ); + + //ROTAX if( ent->client && other->client ) + if( ent->client && other->client && ent->client->ps.groundEntityNum != other->client->ps.clientNum ) + G_ClientShove( ent, other ); + + if( !other->touch ) + continue; + + other->touch( other, ent, &trace ); + } +} + +/* +============ +G_TouchTriggers + +Find all trigger entities that ent's current position touches. +Spectators will only interact with teleporters. +============ +*/ +void G_TouchTriggers( gentity_t *ent ) +{ + int i, num; + int touch[MAX_GENTITIES]; + gentity_t *hit; + trace_t trace; + vec3_t mins, maxs; + vec3_t pmins, pmaxs; + static vec3_t range = { 10, 10, 10 }; + + if( !ent->client ) + return; + + // dead clients don't activate triggers! + if( ent->client->ps.stats[ STAT_HEALTH ] <= 0 ) + return; + + BG_FindBBoxForClass( ent->client->ps.stats[ STAT_PCLASS ], + pmins, pmaxs, NULL, NULL, NULL ); + + VectorAdd( ent->client->ps.origin, pmins, mins ); + VectorAdd( ent->client->ps.origin, pmaxs, maxs ); + + VectorSubtract( mins, range, mins ); + VectorAdd( maxs, range, maxs ); + + num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES ); + + // can't use ent->absmin, because that has a one unit pad + VectorAdd( ent->client->ps.origin, ent->r.mins, mins ); + VectorAdd( ent->client->ps.origin, ent->r.maxs, maxs ); + + for( i = 0; i < num; i++ ) + { + hit = &g_entities[ touch[ i ] ]; + + if( !hit->touch && !ent->touch ) + continue; + + if( !( hit->r.contents & CONTENTS_TRIGGER ) ) + continue; + + // ignore most entities if a spectator + if( ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) || + ( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) || + ( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) ) + { + if( hit->s.eType != ET_TELEPORT_TRIGGER && + // this is ugly but adding a new ET_? type will + // most likely cause network incompatibilities + hit->touch != Touch_DoorTrigger ) + { + //check for manually triggered doors + manualTriggerSpectator( hit, ent ); + continue; + } + } + + if( !trap_EntityContact( mins, maxs, hit ) ) + continue; + + memset( &trace, 0, sizeof( trace ) ); + + if( hit->touch ) + hit->touch( hit, ent, &trace ); + } +} + +/* +================= +SpectatorThink +================= +*/ +void SpectatorThink( gentity_t *ent, usercmd_t *ucmd ) +{ + pmove_t pm; + gclient_t *client; + qboolean attack1, attack3; + qboolean doPmove = qtrue; + + client = ent->client; + + client->oldbuttons = client->buttons; + client->buttons = ucmd->buttons; + + attack1 = ( ( client->buttons & BUTTON_ATTACK ) && + !( client->oldbuttons & BUTTON_ATTACK ) ); + attack3 = ( ( client->buttons & BUTTON_USE_HOLDABLE ) && + !( client->oldbuttons & BUTTON_USE_HOLDABLE ) ); + + if( client->sess.spectatorState == SPECTATOR_LOCKED || client->sess.spectatorState == SPECTATOR_FOLLOW ) + client->ps.pm_type = PM_FREEZE; + else + client->ps.pm_type = PM_SPECTATOR; + + if ( client->sess.spectatorState == SPECTATOR_FOLLOW ) + { + gclient_t *cl; + if ( client->sess.spectatorClient >= 0 ) + { + cl = &level.clients[ client->sess.spectatorClient ]; + if ( cl->sess.sessionTeam != TEAM_SPECTATOR || cl->pers.demoClient )//rotax + doPmove = qfalse; + } + } + + if (doPmove) + { + client->ps.speed = BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] ); + + // in case the client entered the queue while following a teammate + if( ( client->pers.teamSelection == PTE_ALIENS && + G_SearchSpawnQueue( &level.alienSpawnQueue, ent-g_entities ) ) || + ( client->pers.teamSelection == PTE_HUMANS && + G_SearchSpawnQueue( &level.alienSpawnQueue, ent-g_entities ) ) ) + { + client->ps.pm_flags |= PMF_QUEUED; + } + + + client->ps.stats[ STAT_STAMINA ] = 0; + client->ps.stats[ STAT_MISC ] = 0; + client->ps.stats[ STAT_BUILDABLE ] = 0; + client->ps.stats[ STAT_PCLASS ] = PCL_NONE; + client->ps.weapon = WP_NONE; + + // set up for pmove + memset( &pm, 0, sizeof( pm ) ); + pm.ps = &client->ps; + pm.cmd = *ucmd; + pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies + pm.trace = trap_Trace; + pm.pointcontents = trap_PointContents; + + // perform a pmove + Pmove( &pm ); + + // save results of pmove + VectorCopy( client->ps.origin, ent->s.origin ); + + G_TouchTriggers( ent ); + trap_UnlinkEntity( ent ); + + if( ( attack1 ) && ( client->ps.pm_flags & PMF_QUEUED ) ) + { + if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + G_RemoveFromSpawnQueue( &level.alienSpawnQueue, client->ps.clientNum ); + else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + G_RemoveFromSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum ); + + client->pers.classSelection = PCL_NONE; + client->ps.stats[ STAT_PCLASS ] = PCL_NONE; + } + + if( attack1 && client->pers.classSelection == PCL_NONE ) + { + if( client->pers.teamSelection == PTE_NONE ) + G_TriggerMenu( client->ps.clientNum, MN_TEAM ); + else if( client->pers.teamSelection == PTE_ALIENS ) + G_TriggerMenu( client->ps.clientNum, MN_A_CLASS ); + else if( client->pers.teamSelection == PTE_HUMANS ) + G_TriggerMenu( client->ps.clientNum, MN_H_SPAWN ); + } + + //set the queue position for the client side + if( client->ps.pm_flags & PMF_QUEUED ) + { + if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + client->ps.persistant[ PERS_QUEUEPOS ] = + G_GetPosInSpawnQueue( &level.alienSpawnQueue, client->ps.clientNum ); + } + else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + client->ps.persistant[ PERS_QUEUEPOS ] = + G_GetPosInSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum ); + } + } + } + + else if( attack1 && ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) + { + G_StopFollowing( ent ); + client->pers.classSelection = PCL_NONE; + if( client->pers.teamSelection == PTE_NONE ) + G_TriggerMenu( ent-g_entities, MN_TEAM ); + else if( client->pers.teamSelection == PTE_ALIENS ) + G_TriggerMenu( ent-g_entities, MN_A_CLASS ); + else if( client->pers.teamSelection == PTE_HUMANS ) + G_TriggerMenu( ent-g_entities, MN_H_SPAWN ); + } + + if( attack3 ) + { + G_ToggleFollow( ent ); + } +} + + + +/* +================= +ClientInactivityTimer + +Returns qfalse if the client is dropped +================= +*/ +qboolean ClientInactivityTimer( gclient_t *client ) +{ + if( ! g_inactivity.integer ) + { + // give everyone some time, so if the operator sets g_inactivity during + // gameplay, everyone isn't kicked + client->inactivityTime = level.time + 60 * 1000; + client->inactivityWarning = qfalse; + } + else if( client->pers.cmd.forwardmove || + client->pers.cmd.rightmove || + client->pers.cmd.upmove || + ( client->pers.cmd.buttons & BUTTON_ATTACK ) ) + { + client->inactivityTime = level.time + g_inactivity.integer * 1000; + client->inactivityWarning = qfalse; + } + else if( !client->pers.localClient ) + { + if( level.time > client->inactivityTime ) + { + trap_DropClient( client - level.clients, "Dropped due to inactivity" ); + return qfalse; + } + + if( level.time > client->inactivityTime - 10000 && !client->inactivityWarning ) + { + client->inactivityWarning = qtrue; + trap_SendServerCommand( client - level.clients, "cp \"Ten seconds until inactivity drop!\n\"" ); + } + } + + return qtrue; +} + +/* +================== +ClientTimerActions + +Actions that happen once a second +================== +*/ +void ClientTimerActions( gentity_t *ent, int msec ) +{ + gclient_t *client; + usercmd_t *ucmd; + int aForward, aRight; + + ucmd = &ent->client->pers.cmd; + + aForward = abs( ucmd->forwardmove ); + aRight = abs( ucmd->rightmove ); + + client = ent->client; + client->time100 += msec; + client->time1000 += msec; + client->time10000 += msec; + + while ( client->time100 >= 100 ) + { + client->time100 -= 100; + + //if not trying to run then not trying to sprint + if( aForward <= 64 ) + client->ps.stats[ STAT_STATE ] &= ~SS_SPEEDBOOST; + + if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) ) + client->ps.stats[ STAT_STATE ] &= ~SS_SPEEDBOOST; + + if( ( client->ps.stats[ STAT_STATE ] & SS_SPEEDBOOST ) && ucmd->upmove >= 0 ) + { + //subtract stamina + if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, client->ps.stats ) ) + client->ps.stats[ STAT_STAMINA ] -= STAMINA_LARMOUR_TAKE; + else + client->ps.stats[ STAT_STAMINA ] -= STAMINA_SPRINT_TAKE; + + if( client->ps.stats[ STAT_STAMINA ] < -MAX_STAMINA ) + client->ps.stats[ STAT_STAMINA ] = -MAX_STAMINA; + } + + if( ( aForward <= 64 && aForward > 5 ) || ( aRight <= 64 && aRight > 5 ) ) + { + //restore stamina + client->ps.stats[ STAT_STAMINA ] += STAMINA_WALK_RESTORE; + + if( client->ps.stats[ STAT_STAMINA ] > MAX_STAMINA ) + client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA; + } + else if( aForward <= 5 && aRight <= 5 ) + { + //restore stamina faster + client->ps.stats[ STAT_STAMINA ] += STAMINA_STOP_RESTORE; + + if( client->ps.stats[ STAT_STAMINA ] > MAX_STAMINA ) + client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA; + } + + //client is charging up for a pounce + if( client->ps.weapon == WP_ALEVEL3 || client->ps.weapon == WP_ALEVEL3_UPG ) + { + int pounceSpeed = 0; + + if( client->ps.weapon == WP_ALEVEL3 ) + pounceSpeed = LEVEL3_POUNCE_SPEED; + else if( client->ps.weapon == WP_ALEVEL3_UPG ) + pounceSpeed = LEVEL3_POUNCE_UPG_SPEED; + + if( client->ps.stats[ STAT_MISC ] < pounceSpeed && ucmd->buttons & BUTTON_ATTACK2 ) + client->ps.stats[ STAT_MISC ] += ( 100.0f / (float)LEVEL3_POUNCE_CHARGE_TIME ) * pounceSpeed; + + if( !( ucmd->buttons & BUTTON_ATTACK2 ) ) + { + if( client->pmext.pouncePayload > 0 ) + client->allowedToPounce = qtrue; + } + + if( client->ps.stats[ STAT_MISC ] > pounceSpeed ) + client->ps.stats[ STAT_MISC ] = pounceSpeed; + } + + //client is charging up for a... charge + if( client->ps.weapon == WP_ALEVEL4 ) + { + if( client->ps.stats[ STAT_MISC ] < LEVEL4_CHARGE_TIME && ucmd->buttons & BUTTON_ATTACK2 && + !client->charging ) + { + client->charging = qfalse; //should already be off, just making sure + client->ps.stats[ STAT_STATE ] &= ~SS_CHARGING; + + if( ucmd->forwardmove > 0 ) + { + //trigger charge sound...is quite annoying + //if( client->ps.stats[ STAT_MISC ] <= 0 ) + // G_AddEvent( ent, EV_LEV4_CHARGE_PREPARE, 0 ); + + client->ps.stats[ STAT_MISC ] += (int)( 100 * (float)LEVEL4_CHARGE_CHARGE_RATIO ); + + if( client->ps.stats[ STAT_MISC ] > LEVEL4_CHARGE_TIME ) + client->ps.stats[ STAT_MISC ] = LEVEL4_CHARGE_TIME; + } + else + client->ps.stats[ STAT_MISC ] = 0; + } + + if( !( ucmd->buttons & BUTTON_ATTACK2 ) || client->charging || + client->ps.stats[ STAT_MISC ] == LEVEL4_CHARGE_TIME ) + { + if( client->ps.stats[ STAT_MISC ] > LEVEL4_MIN_CHARGE_TIME ) + { + client->ps.stats[ STAT_MISC ] -= 100; + + if( client->charging == qfalse ) + G_AddEvent( ent, EV_LEV4_CHARGE_START, 0 ); + + client->charging = qtrue; + client->ps.stats[ STAT_STATE ] |= SS_CHARGING; + + //if the charger has stopped moving take a chunk of charge away + if( VectorLength( client->ps.velocity ) < 64.0f || aRight ) + client->ps.stats[ STAT_MISC ] = client->ps.stats[ STAT_MISC ] / 2; + + //can't charge backwards + if( ucmd->forwardmove < 0 ) + client->ps.stats[ STAT_MISC ] = 0; + } + else + client->ps.stats[ STAT_MISC ] = 0; + + + if( client->ps.stats[ STAT_MISC ] <= 0 ) + { + client->ps.stats[ STAT_MISC ] = 0; + client->charging = qfalse; + client->ps.stats[ STAT_STATE ] &= ~SS_CHARGING; + } + } + } + + //client is charging up an lcannon + if( client->ps.weapon == WP_LUCIFER_CANNON ) + { + int ammo; + + BG_UnpackAmmoArray( WP_LUCIFER_CANNON, client->ps.ammo, client->ps.powerups, &ammo, NULL ); + + if( client->ps.stats[ STAT_MISC ] < LCANNON_TOTAL_CHARGE && ucmd->buttons & BUTTON_ATTACK ) + client->ps.stats[ STAT_MISC ] += ( 100.0f / LCANNON_CHARGE_TIME ) * LCANNON_TOTAL_CHARGE; + + if( client->ps.stats[ STAT_MISC ] > LCANNON_TOTAL_CHARGE ) + client->ps.stats[ STAT_MISC ] = LCANNON_TOTAL_CHARGE; + + if( client->ps.stats[ STAT_MISC ] > ( ammo * LCANNON_TOTAL_CHARGE ) / 10 ) + client->ps.stats[ STAT_MISC ] = ammo * LCANNON_TOTAL_CHARGE / 10; + } + + switch( client->ps.weapon ) + { + case WP_ABUILD: + case WP_ABUILD2: + case WP_HBUILD: + case WP_HBUILD2: + //set validity bit on buildable + if( ( client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) + { + int dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] ); + vec3_t dummy; + + if( G_CanBuild( ent, client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT, + dist, dummy ) == IBE_NONE ) + client->ps.stats[ STAT_BUILDABLE ] |= SB_VALID_TOGGLEBIT; + else + client->ps.stats[ STAT_BUILDABLE ] &= ~SB_VALID_TOGGLEBIT; + } + + case WP_BLASTER: + //update build timer + if( client->ps.stats[ STAT_MISC ] > 0 ) + client->ps.stats[ STAT_MISC ] -= 100; + + if( client->ps.stats[ STAT_MISC ] < 0 ) + client->ps.stats[ STAT_MISC ] = 0; + break; + + default: + break; + } + + if( client->ps.stats[ STAT_STATE ] & SS_MEDKIT_ACTIVE ) + { + int remainingStartupTime = MEDKIT_STARTUP_TIME - ( level.time - client->lastMedKitTime ); + + if( remainingStartupTime < 0 ) + { + if( ent->health < ent->client->ps.stats[ STAT_MAX_HEALTH ] && + ent->client->medKitHealthToRestore && + ent->client->ps.pm_type != PM_DEAD ) + { + ent->client->medKitHealthToRestore--; + ent->health++; + } + else + ent->client->ps.stats[ STAT_STATE ] &= ~SS_MEDKIT_ACTIVE; + } + else + { + if( ent->health < ent->client->ps.stats[ STAT_MAX_HEALTH ] && + ent->client->medKitHealthToRestore && + ent->client->ps.pm_type != PM_DEAD ) + { + //partial increase + if( level.time > client->medKitIncrementTime ) + { + ent->client->medKitHealthToRestore--; + ent->health++; + + client->medKitIncrementTime = level.time + + ( remainingStartupTime / MEDKIT_STARTUP_SPEED ); + } + } + else + ent->client->ps.stats[ STAT_STATE ] &= ~SS_MEDKIT_ACTIVE; + } + } + } + + while( client->time1000 >= 1000 ) + { + client->time1000 -= 1000; + + //client is poison clouded + if( client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED ) + { + G_Damage( ent, client->lastPoisonCloudedClient, client->lastPoisonCloudedClient, NULL, NULL, + LEVEL1_PCLOUD_DMG, 0, MOD_LEVEL1_PCLOUD ); + + //ROTAXfun + { + gentity_t *human_poisoned; + human_poisoned = G_TempEntity( client->ps.origin, EV_HUMAN_POISONED ); + human_poisoned->s.clientNum = ent->s.clientNum; + } + } + + //client is poisoned + if( client->ps.stats[ STAT_STATE ] & SS_POISONED ) + { + int damage = ALIEN_POISON_DMG; + + if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, client->ps.stats ) ) + damage -= BSUIT_POISON_PROTECTION; + if( BG_InventoryContainsUpgrade( UP_HELMET, client->ps.stats ) ) + damage -= HELMET_POISON_PROTECTION; + if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, client->ps.stats ) ) + damage -= LIGHTARMOUR_POISON_PROTECTION; + + G_Damage( ent, client->lastPoisonClient, client->lastPoisonClient, NULL, + 0, damage, 0, MOD_POISON ); + + //ROTAXfun + { + gentity_t *human_poisoned; + human_poisoned = G_TempEntity( client->ps.origin, EV_HUMAN_POISONED ); + human_poisoned->s.clientNum = ent->s.clientNum; + } + } + + //replenish alien health + if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && + level.surrenderTeam != PTE_ALIENS ) + { + int entityList[ MAX_GENTITIES ]; + vec3_t range = { LEVEL4_REGEN_RANGE, LEVEL4_REGEN_RANGE, LEVEL4_REGEN_RANGE }; + vec3_t mins, maxs; + int i, num; + gentity_t *boostEntity; + float modifier = 1.0f; + + VectorAdd( client->ps.origin, range, maxs ); + VectorSubtract( client->ps.origin, range, mins ); + + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + boostEntity = &g_entities[ entityList[ i ] ]; + + if( boostEntity->client && boostEntity->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && + boostEntity->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL4 ) + { + modifier = LEVEL4_REGEN_MOD; + break; + } + else if( boostEntity->s.eType == ET_BUILDABLE && + boostEntity->s.modelindex == BA_A_BOOSTER && + boostEntity->spawned && boostEntity->health > 0 ) + { + modifier = BOOSTER_REGEN_MOD; + break; + } + } + + if( ent->health > 0 && ent->health < client->ps.stats[ STAT_MAX_HEALTH ] && + ( ent->lastDamageTime + ALIEN_REGEN_DAMAGE_TIME ) < level.time ) + ent->health += BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] ) * modifier; + + if( ent->health > client->ps.stats[ STAT_MAX_HEALTH ] ) + ent->health = client->ps.stats[ STAT_MAX_HEALTH ]; + } + + + if( ent->client->ps.stats[ STAT_HEALTH ] > 0 && ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + ent->client->pers.statscounters.timealive++; + level.alienStatsCounters.timealive++; + if( G_BuildableRange( ent->client->ps.origin, 900, BA_A_OVERMIND ) ) + { + ent->client->pers.statscounters.timeinbase++; + level.alienStatsCounters.timeinbase++; + } + if( BG_ClassHasAbility( ent->client->ps.stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) ) + { + ent->client->pers.statscounters.dretchbasytime++; + level.alienStatsCounters.dretchbasytime++; + if( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING || ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING) + { + ent->client->pers.statscounters.jetpackusewallwalkusetime++; + level.alienStatsCounters.jetpackusewallwalkusetime++; + } + } + } + else if( ent->client->ps.stats[ STAT_HEALTH ] > 0 && ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + ent->client->pers.statscounters.timealive++; + level.humanStatsCounters.timealive++; + if( G_BuildableRange( ent->client->ps.origin, 900, BA_H_REACTOR ) ) + { + ent->client->pers.statscounters.timeinbase++; + level.humanStatsCounters.timeinbase++; + } + if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) ) + { + if( client->ps.pm_type == PM_JETPACK ) + { + ent->client->pers.statscounters.jetpackusewallwalkusetime++; + level.humanStatsCounters.jetpackusewallwalkusetime++; + } + } + } + + // turn off life support when a team admits defeat + if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && + level.surrenderTeam == PTE_ALIENS ) + { + G_Damage( ent, NULL, NULL, NULL, NULL, + BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] ), + DAMAGE_NO_ARMOR, MOD_SUICIDE ); + } + else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS && + level.surrenderTeam == PTE_HUMANS ) + { + G_Damage( ent, NULL, NULL, NULL, NULL, 5, DAMAGE_NO_ARMOR, MOD_SUICIDE ); + } + } + + while( client->time10000 >= 10000 ) + { + client->time10000 -= 10000; + + if( client->ps.weapon == WP_ALEVEL3_UPG ) + { + int ammo, maxAmmo; + + BG_FindAmmoForWeapon( WP_ALEVEL3_UPG, &maxAmmo, NULL ); + BG_UnpackAmmoArray( WP_ALEVEL3_UPG, client->ps.ammo, client->ps.powerups, &ammo, NULL ); + + if( ammo < maxAmmo ) + { + ammo++; + BG_PackAmmoArray( WP_ALEVEL3_UPG, client->ps.ammo, client->ps.powerups, ammo, 0 ); + } + } + } +} + +/* +==================== +ClientIntermissionThink +==================== +*/ +void ClientIntermissionThink( gclient_t *client ) +{ + client->ps.eFlags &= ~EF_TALK; + client->ps.eFlags &= ~EF_FIRING; + client->ps.eFlags &= ~EF_FIRING2; + + // the level will exit when everyone wants to or after timeouts + + // swap and latch button actions + client->oldbuttons = client->buttons; + client->buttons = client->pers.cmd.buttons; + if( client->buttons & ( BUTTON_ATTACK | BUTTON_USE_HOLDABLE ) & ( client->oldbuttons ^ client->buttons ) ) + client->readyToExit = 1; +} + + +/* +================ +ClientEvents + +Events will be passed on to the clients for presentation, +but any server game effects are handled here +================ +*/ +void ClientEvents( gentity_t *ent, int oldEventSequence ) +{ + int i; + int event; + gclient_t *client; + int damage; + vec3_t dir; + vec3_t point, mins; + float fallDistance; + pClass_t class; + + client = ent->client; + class = client->ps.stats[ STAT_PCLASS ]; + + if( oldEventSequence < client->ps.eventSequence - MAX_PS_EVENTS ) + oldEventSequence = client->ps.eventSequence - MAX_PS_EVENTS; + + for( i = oldEventSequence; i < client->ps.eventSequence; i++ ) + { + event = client->ps.events[ i & ( MAX_PS_EVENTS - 1 ) ]; + + switch( event ) + { + case EV_FALL_MEDIUM: + case EV_FALL_FAR: + if( ent->s.eType != ET_PLAYER ) + break; // not in the player model + + fallDistance = ( (float)client->ps.stats[ STAT_FALLDIST ] - MIN_FALL_DISTANCE ) / + ( MAX_FALL_DISTANCE - MIN_FALL_DISTANCE ); + + if( fallDistance < 0.0f ) + fallDistance = 0.0f; + else if( fallDistance > 1.0f ) + fallDistance = 1.0f; + + damage = (int)( (float)BG_FindHealthForClass( class ) * + BG_FindFallDamageForClass( class ) * fallDistance ); + + VectorSet( dir, 0, 0, 1 ); + BG_FindBBoxForClass( class, mins, NULL, NULL, NULL, NULL ); + mins[ 0 ] = mins[ 1 ] = 0.0f; + VectorAdd( client->ps.origin, mins, point ); + + ent->pain_debounce_time = level.time + 200; // no normal pain sound + G_Damage( ent, NULL, NULL, dir, point, damage, DAMAGE_NO_LOCDAMAGE, MOD_FALLING ); + break; + + case EV_FIRE_WEAPON: + FireWeapon( ent ); + break; + + case EV_FIRE_WEAPON2: + FireWeapon2( ent ); + break; + + case EV_FIRE_WEAPON3: + FireWeapon3( ent ); + break; + + case EV_NOAMMO: + break; + + default: + break; + } + } +} + + +/* +============== +SendPendingPredictableEvents +============== +*/ +void SendPendingPredictableEvents( playerState_t *ps ) +{ + gentity_t *t; + int event, seq; + int extEvent, number; + + // if there are still events pending + if( ps->entityEventSequence < ps->eventSequence ) + { + // create a temporary entity for this event which is sent to everyone + // except the client who generated the event + seq = ps->entityEventSequence & ( MAX_PS_EVENTS - 1 ); + event = ps->events[ seq ] | ( ( ps->entityEventSequence & 3 ) << 8 ); + // set external event to zero before calling BG_PlayerStateToEntityState + extEvent = ps->externalEvent; + ps->externalEvent = 0; + // create temporary entity for event + t = G_TempEntity( ps->origin, event ); + number = t->s.number; + BG_PlayerStateToEntityState( ps, &t->s, qtrue ); + t->s.number = number; + t->s.eType = ET_EVENTS + event; + t->s.eFlags |= EF_PLAYER_EVENT; + t->s.otherEntityNum = ps->clientNum; + // send to everyone except the client who generated the event + t->r.svFlags |= SVF_NOTSINGLECLIENT; + t->r.singleClient = ps->clientNum; + // set back external event + ps->externalEvent = extEvent; + } +} + +/* +============== + G_UnlaggedStore + + Called on every server frame. Stores position data for the client at that + into client->unlaggedHist[] and the time into level.unlaggedTimes[]. + This data is used by G_UnlaggedCalc() +============== +*/ +void G_UnlaggedStore( void ) +{ + int i = 0; + gentity_t *ent; + unlagged_t *save; + + if( !g_unlagged.integer ) + return; + level.unlaggedIndex++; + if( level.unlaggedIndex >= MAX_UNLAGGED_MARKERS ) + level.unlaggedIndex = 0; + + level.unlaggedTimes[ level.unlaggedIndex ] = level.time; + + for( i = 0; i < level.maxclients; i++ ) + { + ent = &g_entities[ i ]; + save = &ent->client->unlaggedHist[ level.unlaggedIndex ]; + save->used = qfalse; + if( !ent->r.linked || !( ent->r.contents & CONTENTS_BODY ) ) + continue; + if( ent->client->pers.connected != CON_CONNECTED ) + continue; + VectorCopy( ent->r.mins, save->mins ); + VectorCopy( ent->r.maxs, save->maxs ); + VectorCopy( ent->s.pos.trBase, save->origin ); + save->used = qtrue; + } +} + +/* +============== + G_UnlaggedClear + + Mark all unlaggedHist[] markers for this client invalid. Useful for + preventing teleporting and death. +============== +*/ +void G_UnlaggedClear( gentity_t *ent ) +{ + int i; + + for( i = 0; i < MAX_UNLAGGED_MARKERS; i++ ) + ent->client->unlaggedHist[ i ].used = qfalse; +} + +/* +============== + G_UnlaggedCalc + + Loops through all active clients and calculates their predicted position + for time then stores it in client->unlaggedCalc +============== +*/ +void G_UnlaggedCalc( int time, gentity_t *rewindEnt ) +{ + int i = 0; + gentity_t *ent; + int startIndex = level.unlaggedIndex; + int stopIndex = -1; + int frameMsec = 0; + float lerp = 0.5f; + + if( !g_unlagged.integer ) + return; + + // clear any calculated values from a previous run + for( i = 0; i < level.maxclients; i++ ) + { + ent = &g_entities[ i ]; + ent->client->unlaggedCalc.used = qfalse; + } + + for( i = 0; i < MAX_UNLAGGED_MARKERS; i++ ) + { + if( level.unlaggedTimes[ startIndex ] <= time ) + break; + stopIndex = startIndex; + if( --startIndex < 0 ) + startIndex = MAX_UNLAGGED_MARKERS - 1; + } + if( i == MAX_UNLAGGED_MARKERS ) + { + // if we searched all markers and the oldest one still isn't old enough + // just use the oldest marker with no lerping + lerp = 0.0f; + } + + // client is on the current frame, no need for unlagged + if( stopIndex == -1 ) + return; + + // lerp between two markers + frameMsec = level.unlaggedTimes[ stopIndex ] - + level.unlaggedTimes[ startIndex ]; + if( frameMsec > 0 ) + { + lerp = ( float )( time - level.unlaggedTimes[ startIndex ] ) + / ( float )frameMsec; + } + + for( i = 0; i < level.maxclients; i++ ) + { + ent = &g_entities[ i ]; + if( ent == rewindEnt ) + continue; + if( !ent->r.linked || !( ent->r.contents & CONTENTS_BODY ) ) + continue; + if( ent->client->pers.connected != CON_CONNECTED ) + continue; + if( !ent->client->unlaggedHist[ startIndex ].used ) + continue; + if( !ent->client->unlaggedHist[ stopIndex ].used ) + continue; + + // between two unlagged markers + VectorLerp( lerp, ent->client->unlaggedHist[ startIndex ].mins, + ent->client->unlaggedHist[ stopIndex ].mins, + ent->client->unlaggedCalc.mins ); + VectorLerp( lerp, ent->client->unlaggedHist[ startIndex ].maxs, + ent->client->unlaggedHist[ stopIndex ].maxs, + ent->client->unlaggedCalc.maxs ); + VectorLerp( lerp, ent->client->unlaggedHist[ startIndex ].origin, + ent->client->unlaggedHist[ stopIndex ].origin, + ent->client->unlaggedCalc.origin ); + + ent->client->unlaggedCalc.used = qtrue; + } +} + +/* +============== + G_UnlaggedOff + + Reverses the changes made to all active clients by G_UnlaggedOn() +============== +*/ +void G_UnlaggedOff( void ) +{ + int i = 0; + gentity_t *ent; + + if( !g_unlagged.integer ) + return; + + for( i = 0; i < level.maxclients; i++ ) + { + ent = &g_entities[ i ]; + if( !ent->client->unlaggedBackup.used ) + continue; + VectorCopy( ent->client->unlaggedBackup.mins, ent->r.mins ); + VectorCopy( ent->client->unlaggedBackup.maxs, ent->r.maxs ); + VectorCopy( ent->client->unlaggedBackup.origin, ent->r.currentOrigin ); + ent->client->unlaggedBackup.used = qfalse; + trap_LinkEntity( ent ); + } +} + +/* +============== + G_UnlaggedOn + + Called after G_UnlaggedCalc() to apply the calculated values to all active + clients. Once finished tracing, G_UnlaggedOff() must be called to restore + the clients' position data + + As an optimization, all clients that have an unlagged position that is + not touchable at "range" from "muzzle" will be ignored. This is required + to prevent a huge amount of trap_LinkEntity() calls per user cmd. +============== +*/ + +void G_UnlaggedOn( gentity_t *attacker, vec3_t muzzle, float range ) +{ + int i = 0; + gentity_t *ent; + unlagged_t *calc; + + if( !g_unlagged.integer ) + return; + + if( !attacker->client->pers.useUnlagged ) + return; + + for( i = 0; i < level.maxclients; i++ ) + { + ent = &g_entities[ i ]; + calc = &ent->client->unlaggedCalc; + + if( !calc->used ) + continue; + if( ent->client->unlaggedBackup.used ) + continue; + if( !ent->r.linked || !( ent->r.contents & CONTENTS_BODY ) ) + continue; + if( VectorCompare( ent->r.currentOrigin, calc->origin ) ) + continue; + if( muzzle ) + { + float r1 = Distance( calc->origin, calc->maxs ); + float r2 = Distance( calc->origin, calc->mins ); + float maxRadius = ( r1 > r2 ) ? r1 : r2; + + if( Distance( muzzle, calc->origin ) > range + maxRadius ) + continue; + } + + // create a backup of the real positions + VectorCopy( ent->r.mins, ent->client->unlaggedBackup.mins ); + VectorCopy( ent->r.maxs, ent->client->unlaggedBackup.maxs ); + VectorCopy( ent->r.currentOrigin, ent->client->unlaggedBackup.origin ); + ent->client->unlaggedBackup.used = qtrue; + + // move the client to the calculated unlagged position + VectorCopy( calc->mins, ent->r.mins ); + VectorCopy( calc->maxs, ent->r.maxs ); + VectorCopy( calc->origin, ent->r.currentOrigin ); + trap_LinkEntity( ent ); + } +} +/* +============== + G_UnlaggedDetectCollisions + + cgame prediction will predict a client's own position all the way up to + the current time, but only updates other player's positions up to the + postition sent in the most recent snapshot. + + This allows player X to essentially "move through" the position of player Y + when player X's cmd is processed with Pmove() on the server. This is because + player Y was clipping player X's Pmove() on his client, but when the same + cmd is processed with Pmove on the server it is not clipped. + + Long story short (too late): don't use unlagged positions for players who + were blocking this player X's client-side Pmove(). This makes the assumption + that if player X's movement was blocked in the client he's going to still + be up against player Y when the Pmove() is run on the server with the + same cmd. + + NOTE: this must be called after Pmove() and G_UnlaggedCalc() +============== +*/ +static void G_UnlaggedDetectCollisions( gentity_t *ent ) +{ + unlagged_t *calc; + trace_t tr; + float r1, r2; + float range; + + if( !g_unlagged.integer ) + return; + if( !ent->client->pers.useUnlagged ) + return; + + calc = &ent->client->unlaggedCalc; + + // if the client isn't moving, this is not necessary + if( VectorCompare( ent->client->oldOrigin, ent->client->ps.origin ) ) + return; + + range = Distance( ent->client->oldOrigin, ent->client->ps.origin ); + + // increase the range by the player's largest possible radius since it's + // the players bounding box that collides, not their origin + r1 = Distance( calc->origin, calc->mins ); + r2 = Distance( calc->origin, calc->maxs ); + range += ( r1 > r2 ) ? r1 : r2; + + G_UnlaggedOn( ent, ent->client->oldOrigin, range ); + + trap_Trace(&tr, ent->client->oldOrigin, ent->r.mins, ent->r.maxs, + ent->client->ps.origin, ent->s.number, MASK_PLAYERSOLID ); + if( tr.entityNum >= 0 && tr.entityNum < MAX_CLIENTS ) + g_entities[ tr.entityNum ].client->unlaggedCalc.used = qfalse; + + G_UnlaggedOff( ); +} + +/* +============== +ClientThink + +This will be called once for each client frame, which will +usually be a couple times for each server frame on fast clients. + +If "g_synchronousClients 1" is set, this will be called exactly +once for each server frame, which makes for smooth demo recording. +============== +*/ +void ClientThink_real( gentity_t *ent ) +{ + gclient_t *client; + pmove_t pm; + int oldEventSequence; + int msec; + usercmd_t *ucmd; + + client = ent->client; + + // don't think if the client is not yet connected (and thus not yet spawned in) + if( client->pers.connected != CON_CONNECTED ) + return; + + // mark the time, so the connection sprite can be removed + ucmd = &ent->client->pers.cmd; + + // sanity check the command time to prevent speedup cheating + if( ucmd->serverTime > level.time + 200 ) + { + ucmd->serverTime = level.time + 200; +// G_Printf("serverTime <<<<<\n" ); + } + + if( ucmd->serverTime < level.time - 1000 ) + { + ucmd->serverTime = level.time - 1000; +// G_Printf("serverTime >>>>>\n" ); + } + + // ucmd->serverTime is a client predicted value, but it works for making a + // replacement for client->ps.ping when in SPECTATOR_FOLLOW + client->pers.ping = level.time - ucmd->serverTime; + + // account for the one frame of delay on client side + client->pers.ping -= level.time - level.previousTime; + + // account for the time that's elapsed since the last ClientEndFrame() + client->pers.ping += trap_Milliseconds( ) - level.frameMsec; + + if( client->pers.ping < 0 ) + client->pers.ping = 0; + + msec = ucmd->serverTime - client->ps.commandTime; + // following others may result in bad times, but we still want + // to check for follow toggles + if( msec < 1 && client->sess.spectatorState != SPECTATOR_FOLLOW ) + return; + + if( msec > 200 ) + msec = 200; + + client->unlaggedTime = ucmd->serverTime; + + if( pmove_msec.integer < 8 ) + trap_Cvar_Set( "pmove_msec", "8" ); + else if( pmove_msec.integer > 33 ) + trap_Cvar_Set( "pmove_msec", "33" ); + + if( pmove_fixed.integer || client->pers.pmoveFixed ) + { + ucmd->serverTime = ( ( ucmd->serverTime + pmove_msec.integer - 1 ) / pmove_msec.integer ) * pmove_msec.integer; + //if (ucmd->serverTime - client->ps.commandTime <= 0) + // return; + } + + // + // check for exiting intermission + // + if( level.intermissiontime ) + { + ClientIntermissionThink( client ); + return; + } + + // spectators don't do much + if( client->sess.sessionTeam == TEAM_SPECTATOR ) + { + if( client->sess.spectatorState == SPECTATOR_SCOREBOARD ) + return; + + SpectatorThink( ent, ucmd ); + return; + } + + G_UpdatePTRConnection( client ); + + // check for inactivity timer, but never drop the local client of a non-dedicated server + if( !ClientInactivityTimer( client ) ) + return; + + // calculate where ent is currently seeing all the other active clients + G_UnlaggedCalc( ent->client->unlaggedTime, ent ); + + if( client->noclip ) + client->ps.pm_type = PM_NOCLIP; + else if( client->ps.stats[ STAT_HEALTH ] <= 0 ) + client->ps.pm_type = PM_DEAD; + else if( client->ps.stats[ STAT_STATE ] & SS_INFESTING || + client->ps.stats[ STAT_STATE ] & SS_HOVELING ) + client->ps.pm_type = PM_FREEZE; + else if( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED || + client->ps.stats[ STAT_STATE ] & SS_GRABBED ) + client->ps.pm_type = PM_GRABBED; + else if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) ) + client->ps.pm_type = PM_JETPACK; + else + client->ps.pm_type = PM_NORMAL; + + if( client->ps.stats[ STAT_STATE ] & SS_GRABBED && + client->grabExpiryTime < level.time ) + client->ps.stats[ STAT_STATE ] &= ~SS_GRABBED; + + if( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED && + client->lastLockTime + LOCKBLOB_LOCKTIME < level.time ) + client->ps.stats[ STAT_STATE ] &= ~SS_BLOBLOCKED; + + if( client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED && + client->lastSlowTime + ABUILDER_BLOB_TIME < level.time ) + client->ps.stats[ STAT_STATE ] &= ~SS_SLOWLOCKED; + + client->ps.stats[ STAT_BOOSTTIME ] = level.time - client->lastBoostedTime; + + if( client->ps.stats[ STAT_STATE ] & SS_BOOSTED && + client->lastBoostedTime + BOOST_TIME < level.time ) + client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED; + + if( client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED && + client->lastPoisonCloudedTime + LEVEL1_PCLOUD_TIME < level.time ) + client->ps.stats[ STAT_STATE ] &= ~SS_POISONCLOUDED; + + if( client->ps.stats[ STAT_STATE ] & SS_POISONED && + client->lastPoisonTime + ALIEN_POISON_TIME < level.time ) + client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; + + client->ps.gravity = g_gravity.value; + + if( BG_InventoryContainsUpgrade( UP_MEDKIT, client->ps.stats ) && + BG_UpgradeIsActive( UP_MEDKIT, client->ps.stats ) ) + { + //if currently using a medkit or have no need for a medkit now + if( client->ps.stats[ STAT_STATE ] & SS_MEDKIT_ACTIVE || + ( client->ps.stats[ STAT_HEALTH ] == client->ps.stats[ STAT_MAX_HEALTH ] && + !( client->ps.stats[ STAT_STATE ] & SS_POISONED ) ) ) + { + BG_DeactivateUpgrade( UP_MEDKIT, client->ps.stats ); + } + else if( client->ps.stats[ STAT_HEALTH ] > 0 ) + { + //remove anti toxin + BG_DeactivateUpgrade( UP_MEDKIT, client->ps.stats ); + BG_RemoveUpgradeFromInventory( UP_MEDKIT, client->ps.stats ); + + client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; + client->poisonImmunityTime = level.time + MEDKIT_POISON_IMMUNITY_TIME; + + client->ps.stats[ STAT_STATE ] |= SS_MEDKIT_ACTIVE; + client->lastMedKitTime = level.time; + client->medKitHealthToRestore = + client->ps.stats[ STAT_MAX_HEALTH ] - client->ps.stats[ STAT_HEALTH ]; + client->medKitIncrementTime = level.time + + ( MEDKIT_STARTUP_TIME / MEDKIT_STARTUP_SPEED ); + + G_AddEvent( ent, EV_MEDKIT_USED, 0 ); + } + } + + if( BG_InventoryContainsUpgrade( UP_GRENADE, client->ps.stats ) && + BG_UpgradeIsActive( UP_GRENADE, client->ps.stats ) ) + { + int lastWeapon = ent->s.weapon; + + //remove grenade + BG_DeactivateUpgrade( UP_GRENADE, client->ps.stats ); + BG_RemoveUpgradeFromInventory( UP_GRENADE, client->ps.stats ); + + //M-M-M-M-MONSTER HACK + ent->s.weapon = WP_GRENADE; + FireWeapon( ent ); + ent->s.weapon = lastWeapon; + } + + //ROTAXfun + if( BG_InventoryContainsUpgrade( UP_MINE, client->ps.stats ) && + BG_UpgradeIsActive( UP_MINE, client->ps.stats ) ) + { + int lastWeapon = ent->s.weapon; + + //remove MINE + BG_DeactivateUpgrade( UP_MINE, client->ps.stats ); + BG_RemoveUpgradeFromInventory( UP_MINE, client->ps.stats ); + + //M-M-M-M-MONSTER HACK + ent->s.weapon = WP_MINE; + FireWeapon( ent ); + ent->s.weapon = lastWeapon; + } + + //ROTAXfun + if( BG_InventoryContainsUpgrade( UP_FLARE, client->ps.stats ) && + BG_UpgradeIsActive( UP_FLARE, client->ps.stats ) ) + { + int lastWeapon = ent->s.weapon; + + //remove FLARE + BG_DeactivateUpgrade( UP_FLARE, client->ps.stats ); + BG_RemoveUpgradeFromInventory( UP_FLARE, client->ps.stats ); + + //M-M-M-M-MONSTER HACK + ent->s.weapon = WP_FLARE; + FireWeapon( ent ); + ent->s.weapon = lastWeapon; + } + + // set speed + client->ps.speed = g_speed.value * BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] ); + + if( client->lastCreepSlowTime + CREEP_TIMEOUT < level.time ) + client->ps.stats[ STAT_STATE ] &= ~SS_CREEPSLOWED; + + //randomly disable the jet pack if damaged + if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && + BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) ) + { + if( ent->lastDamageTime + JETPACK_DISABLE_TIME > level.time ) + { + if( random( ) > JETPACK_DISABLE_CHANCE ) + client->ps.pm_type = PM_NORMAL; + } + + //switch jetpack off if no reactor + if( !level.reactorPresent ) + BG_DeactivateUpgrade( UP_JETPACK, client->ps.stats ); + } + + // set up for pmove + oldEventSequence = client->ps.eventSequence; + + memset( &pm, 0, sizeof( pm ) ); + + if( !( ucmd->buttons & BUTTON_TALK ) && !( client->ps.pm_flags & PMF_RESPAWNED ) ) + { + switch( client->ps.weapon ) + { + case WP_ALEVEL0: + if( client->ps.weaponTime <= 0 ) + pm.autoWeaponHit[ client->ps.weapon ] = CheckVenomAttack( ent ); + break; + + case WP_ALEVEL1: + case WP_ALEVEL1_UPG: + CheckGrabAttack( ent ); + break; + + case WP_ALEVEL3: + case WP_ALEVEL3_UPG: + if( client->ps.weaponTime <= 0 ) + pm.autoWeaponHit[ client->ps.weapon ] = CheckPounceAttack( ent ); + break; + + default: + break; + } + } + + if( ent->flags & FL_FORCE_GESTURE ) + { + ent->flags &= ~FL_FORCE_GESTURE; + ent->client->pers.cmd.buttons |= BUTTON_GESTURE; + } + + pm.ps = &client->ps; + pm.pmext = &client->pmext; + pm.cmd = *ucmd; + + if( pm.ps->pm_type == PM_DEAD ) + pm.tracemask = MASK_PLAYERSOLID; // & ~CONTENTS_BODY; + + if( pm.ps->stats[ STAT_STATE ] & SS_INFESTING || + pm.ps->stats[ STAT_STATE ] & SS_HOVELING ) + pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; + else + pm.tracemask = MASK_PLAYERSOLID; + + pm.trace = trap_Trace; + pm.pointcontents = trap_PointContents; + pm.debugLevel = g_debugMove.integer; + pm.noFootsteps = 0; + + pm.pmove_fixed = pmove_fixed.integer | client->pers.pmoveFixed; + pm.pmove_msec = pmove_msec.integer; + + VectorCopy( client->ps.origin, client->oldOrigin ); + + // moved from after Pmove -- potentially the cause of + // future triggering bugs + if( !ent->client->noclip ) + G_TouchTriggers( ent ); + + Pmove( &pm ); + + G_UnlaggedDetectCollisions( ent ); + + // save results of pmove + if( ent->client->ps.eventSequence != oldEventSequence ) + ent->eventTime = level.time; + + if( g_smoothClients.integer ) + BG_PlayerStateToEntityStateExtraPolate( &ent->client->ps, &ent->s, ent->client->ps.commandTime, qtrue ); + else + BG_PlayerStateToEntityState( &ent->client->ps, &ent->s, qtrue ); + + SendPendingPredictableEvents( &ent->client->ps ); + + if( !( ent->client->ps.eFlags & EF_FIRING ) ) + client->fireHeld = qfalse; // for grapple + if( !( ent->client->ps.eFlags & EF_FIRING2 ) ) + client->fire2Held = qfalse; + + // use the snapped origin for linking so it matches client predicted versions + VectorCopy( ent->s.pos.trBase, ent->r.currentOrigin ); + + VectorCopy( pm.mins, ent->r.mins ); + VectorCopy( pm.maxs, ent->r.maxs ); + + ent->waterlevel = pm.waterlevel; + ent->watertype = pm.watertype; + + // touch other objects + ClientImpacts( ent, &pm ); + + // execute client events + ClientEvents( ent, oldEventSequence ); + + // link entity now, after any personal teleporters have been used + trap_LinkEntity( ent ); + + // NOTE: now copy the exact origin over otherwise clients can be snapped into solid + VectorCopy( ent->client->ps.origin, ent->r.currentOrigin ); + VectorCopy( ent->client->ps.origin, ent->s.origin ); + + // save results of triggers and client events + if( ent->client->ps.eventSequence != oldEventSequence ) + ent->eventTime = level.time; + + // Don't think anymore if dead + if( client->ps.stats[ STAT_HEALTH ] <= 0 ) + return; + + // swap and latch button actions + client->oldbuttons = client->buttons; + client->buttons = ucmd->buttons; + client->latched_buttons |= client->buttons & ~client->oldbuttons; + + if( ( client->buttons & BUTTON_GETFLAG ) && !( client->oldbuttons & BUTTON_GETFLAG ) && + client->ps.stats[ STAT_HEALTH ] > 0 ) + { + trace_t trace; + vec3_t view, point; + gentity_t *traceEnt; + + if( client->ps.stats[ STAT_STATE ] & SS_HOVELING ) + { + gentity_t *hovel = client->hovel; + + //only let the player out if there is room + if( !AHovel_Blocked( hovel, ent, qtrue ) ) + { + //prevent lerping + client->ps.eFlags ^= EF_TELEPORT_BIT; + client->ps.eFlags &= ~EF_NODRAW; + G_UnlaggedClear( ent ); + + //client leaves hovel + client->ps.stats[ STAT_STATE ] &= ~SS_HOVELING; + + //hovel is empty + G_SetBuildableAnim( hovel, BANIM_ATTACK2, qfalse ); + hovel->active = qfalse; + } + else + { + //exit is blocked + G_TriggerMenu( ent->client->ps.clientNum, MN_A_HOVEL_BLOCKED ); + } + } + else + { +#define USE_OBJECT_RANGE 64 + + int entityList[ MAX_GENTITIES ]; + vec3_t range = { USE_OBJECT_RANGE, USE_OBJECT_RANGE, USE_OBJECT_RANGE }; + vec3_t mins, maxs; + int i, num; + + //TA: look for object infront of player + AngleVectors( client->ps.viewangles, view, NULL, NULL ); + VectorMA( client->ps.origin, USE_OBJECT_RANGE, view, point ); + trap_Trace( &trace, client->ps.origin, NULL, NULL, point, ent->s.number, MASK_SHOT ); + + traceEnt = &g_entities[ trace.entityNum ]; + + if( traceEnt && traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] && traceEnt->use ) + traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context + else + { + //no entity in front of player - do a small area search + + VectorAdd( client->ps.origin, range, maxs ); + VectorSubtract( client->ps.origin, range, mins ); + + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + traceEnt = &g_entities[ entityList[ i ] ]; + + if( traceEnt && traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] && traceEnt->use ) + { + traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context + break; + } + } + + if( i == num && client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + if( BG_UpgradeClassAvailable( &client->ps ) ) + { + //no nearby objects and alien - show class menu + G_TriggerMenu( ent->client->ps.clientNum, MN_A_INFEST ); + } + else + { + //flash frags + G_AddEvent( ent, EV_ALIEN_EVOLVE_FAILED, 0 ); + } + } + } + } + } + + if( level.framenum > client->retriggerArmouryMenu && client->retriggerArmouryMenu ) + { + G_TriggerMenu( client->ps.clientNum, MN_H_ARMOURY ); + + client->retriggerArmouryMenu = 0; + } + + // Give clients some credit periodically + //ROTAXfun if( ent->client->lastKillTime + FREEKILL_PERIOD < level.time ) + if( ent->client->pers.creditsRewardTime + FREEKILL_PERIOD < level.time ) + { + //ROTAXfun if( !g_suddenDeath.integer ) { + if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + G_AddCreditToClient( ent->client, FREEKILL_ALIEN, qtrue ); + if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + G_AddCreditToClient( ent->client, FREEKILL_HUMAN, qtrue ); + //ROTAXfun } + //ROTAXfun ent->client->lastKillTime = level.time; + ent->client->pers.creditsRewardTime = level.time; + } + + // perform once-a-second actions + ClientTimerActions( ent, msec ); + + if( ent->suicideTime > 0 && ent->suicideTime < level.time ) + { + ent->flags &= ~FL_GODMODE; + ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0; + player_die( ent, ent, ent, 100000, MOD_SUICIDE ); + + ent->suicideTime = 0; + } +} + +/* +================== +ClientThink + +A new command has arrived from the client +================== +*/ +void ClientThink( int clientNum ) +{ + gentity_t *ent; + + ent = g_entities + clientNum; + trap_GetUsercmd( clientNum, &ent->client->pers.cmd ); + + // mark the time we got info, so we can display the + // phone jack if they don't get any for a while + ent->client->lastCmdTime = level.time; + + if( !g_synchronousClients.integer ) + ClientThink_real( ent ); +} + + +void G_RunClient( gentity_t *ent ) +{ + if( !g_synchronousClients.integer ) + return; + + ent->client->pers.cmd.serverTime = level.time; + ClientThink_real( ent ); +} + + +/* +================== +SpectatorClientEndFrame + +================== +*/ +void SpectatorClientEndFrame( gentity_t *ent ) +{ + gclient_t *cl; + int clientNum, flags; + int score, ping; + vec3_t spawn_origin, spawn_angles; + + // if we are doing a chase cam or a remote view, grab the latest info + if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) + { + clientNum = ent->client->sess.spectatorClient; + + if( clientNum >= 0 ) + { + cl = &level.clients[ clientNum ]; + + if( cl->pers.connected == CON_CONNECTED || cl->pers.demoClient )//rotax + { + + if( cl -> sess.spectatorState != SPECTATOR_FOLLOW ) + { + flags = ( cl->ps.eFlags & ~( EF_VOTED | EF_TEAMVOTED ) ) | + ( ent->client->ps.eFlags & ( EF_VOTED | EF_TEAMVOTED ) ); + score = ent->client->ps.persistant[ PERS_SCORE ]; + ping = ent->client->ps.ping; + ent->client->ps = cl->ps; + ent->client->ps.persistant[ PERS_SCORE ] = score; + ent->client->ps.ping = ping; + ent->client->ps.eFlags = flags; + ent->client->ps.pm_flags |= PMF_FOLLOW; + ent->client->ps.pm_flags &= ~PMF_QUEUED; + } + else //we are stickyspec-spectating someone who is spectating someone else + { + ent->client->ps.clientNum = (g_entities + clientNum)->s.number; + ent->client->ps.commandTime = cl->ps.commandTime; + ent->client->ps.weapon = 0; + ent->client->ps.pm_flags |= PMF_FOLLOW; + ent->client->ps.stats[ STAT_PCLASS ] = PCL_NONE; + + if( cl->pers.teamSelection == PTE_ALIENS ) + G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles ); + else if( cl->pers.teamSelection == PTE_HUMANS ) + G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles ); + + G_SetOrigin( ent, spawn_origin ); + VectorCopy( spawn_origin, ent->client->ps.origin ); + G_SetClientViewAngle( ent, spawn_angles ); + } + } + } + } +} + +/* +============== +ClientEndFrame + +Called at the end of each server frame for each connected client +A fast client will have multiple ClientThink for each ClientEdFrame, +while a slow client may have multiple ClientEndFrame between ClientThink. +============== +*/ +void ClientEndFrame( gentity_t *ent ) +{ + clientPersistant_t *pers; + + if( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) + { + SpectatorClientEndFrame( ent ); + return; + } + + pers = &ent->client->pers; + + // save a copy of certain playerState values in case of SPECTATOR_FOLLOW + pers->score = ent->client->ps.persistant[ PERS_SCORE ]; + pers->credit = ent->client->ps.persistant[ PERS_CREDIT ]; + + // + // If the end of unit layout is displayed, don't give + // the player any normal movement attributes + // + if( level.intermissiontime ) + return; + + // burn from lava, etc + P_WorldEffects( ent ); + + // apply all the damage taken this frame + P_DamageFeedback( ent ); + + // add the EF_CONNECTION flag if we haven't gotten commands recently + if( level.time - ent->client->lastCmdTime > 1000 ) + ent->s.eFlags |= EF_CONNECTION; + else + ent->s.eFlags &= ~EF_CONNECTION; + + ent->client->ps.stats[ STAT_HEALTH ] = ent->health; // FIXME: get rid of ent->health... + + // respawn if dead + if( ent->client->ps.stats[ STAT_HEALTH ] <= 0 && level.time >= ent->client->respawnTime ) + respawn( ent ); + + G_SetClientSound( ent ); + + // set the latest infor + if( g_smoothClients.integer ) + BG_PlayerStateToEntityStateExtraPolate( &ent->client->ps, &ent->s, ent->client->ps.commandTime, qtrue ); + else + BG_PlayerStateToEntityState( &ent->client->ps, &ent->s, qtrue ); + + SendPendingPredictableEvents( &ent->client->ps ); +} \ No newline at end of file diff --git a/src/game/g_admin.c b/src/game/g_admin.c new file mode 100644 index 0000000..ab7f259 --- /dev/null +++ b/src/game/g_admin.c @@ -0,0 +1,5139 @@ +/* +=========================================================================== +Copyright (C) 2004-2006 Tony J. White + +This file is part of Tremulous. + +This shrubbot implementation is the original work of Tony J. White. + +Contains contributions from Wesley van Beelen, Chris Bajumpaa, Josh Menke, +and Travis Maurer. + +The functionality of this code mimics the behaviour of the currently +inactive project shrubet (http://www.etstats.com/shrubet/index.php?ver=2) +by Ryan Mannion. However, shrubet was a closed-source project and +none of it's code has been copied, only it's functionality. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +// big ugly global buffer for use with buffered printing of long outputs +static char g_bfb[ 32000 ]; + +// note: list ordered alphabetically +g_admin_cmd_t g_admin_cmds[ ] = + { + {"adjustban", G_admin_adjustban, "b", + "change the duration or reason of a ban. time is specified as numbers " + "followed by units 'w' (weeks), 'd' (days), 'h' (hours) or 'm' (minutes)," + " or seconds if no units are specified", + "[^3ban#^7] (^5time^7) (^5reason^7)" + }, + + {"admintest", G_admin_admintest, "a", + "display your current admin level", + "" + }, + + {"allowbuild", G_admin_denybuild, "d", + "restore a player's ability to build", + "[^3name|slot#^7]" + }, + + {"allready", G_admin_allready, "y", + "makes everyone ready in intermission", + "" + }, + + {"ban", G_admin_ban, "b", + "ban a player by IP and GUID with an optional expiration time and reason." + " time is specified as numbers followed by units 'w' (weeks), 'd' " + "(days), 'h' (hours) or 'm' (minutes), or seconds if no units are " + "specified", + "[^3name|slot#|IP^7] (^5time^7) (^5reason^7)" + }, + + {"buildlog", G_admin_buildlog, "U", + "display a list of recent builds and deconstructs, optionally specifying" + " a team", + "(^5xnum^7) (^5#skip^7) (^5-name|num^7) (^5a|h^7)" + "\n ^3Example:^7 '!buildlog #10 h' skips 10 events, then shows the previous 10 events affecting human buildables" + }, + + {"cancelvote", G_admin_cancelvote, "c", + "cancel a vote taking place", + "" + }, + + {"cp", G_admin_cp, "Z", + "display a CP message to users, optionally specifying team(s) to send to", + "(-AHS) [^3message^7]" + }, + + {"denybuild", G_admin_denybuild, "d", + "take away a player's ability to build", + "[^3name|slot#^7]" + }, + + {"designate", G_admin_designate, "g", + "give the player designated builder privileges", + "[^3name|slot#^7]" + }, + + {"devmap", G_admin_devmap, "L", + "load a map with cheats (and optionally force layout)", + "[^3mapname^7] (^5layout^7)" + }, + + {"help", G_admin_help, "h", + "display commands available to you or help on a specific command", + "(^5command^7)" + }, + + {"info", G_admin_info, "H", + "display the contents of server info files", + "(^5subject^7)" + }, + + {"kick", G_admin_kick, "k", + "kick a player with an optional reason", + "[^3name|slot#^7] (^5reason^7)" + }, + + {"L0", G_admin_L0, "l", + "Sets a level 1 to level 0", + "[^3name|slot#^7]" + }, + + {"L1", G_admin_L1, "l", + "Sets a level 0 to level 1", + "[^3name|slot#^7]" + }, + + {"layoutsave", G_admin_layoutsave, "L", + "save a map layout", + "[^3mapname^7]" + }, + + {"listadmins", G_admin_listadmins, "D", + "display a list of all server admins and their levels", + "(^5name|start admin#^7) (^5minimum level to display^7)" + }, + + {"listlayouts", G_admin_listlayouts, "L", + "display a list of all available layouts for a map", + "(^5mapname^7)" + }, + + {"listplayers", G_admin_listplayers, "i", + "display a list of players, their client numbers and their levels", + "" + }, + + {"listmaps", G_admin_listmaps, "j", + "display a list of available maps on the server", + "(^5map name^7)" + }, + + {"lock", G_admin_lock, "K", + "lock a team to prevent anyone from joining it", + "[^3a|h^7]" + }, + + {"map", G_admin_map, "M", + "load a map (and optionally force layout)", + "[^3mapname^7] (^5layout^7)" + }, + + {"maplog", G_admin_maplog, "o", + "show recently played maps", + "" + }, + + {"mute", G_admin_mute, "m", + "mute a player", + "[^3name|slot#^7]" + }, + + {"namelog", G_admin_namelog, "e", + "display a list of names used by recently connected players", + "(^5name^7)" + }, + + {"nextmap", G_admin_nextmap, "n", + "go to the next map in the cycle", + "" + }, + + {"passvote", G_admin_passvote, "V", + "pass a vote currently taking place", + "" + }, + + {"pause", G_admin_pause, "S", + "Pause (or unpause) the game.", + "" + }, + + + {"putteam", G_admin_putteam, "p", + "move a player to a specified team", + "[^3name|slot#^7] [^3h|a|s^7]" + }, + + {"readconfig", G_admin_readconfig, "G", + "reloads the admin config file and refreshes permission flags", + "" + }, + + {"register", G_admin_register, "R", + "Registers your name to protect it from being used by others or updates your admin name to your current name.", + "" + }, + + {"rename", G_admin_rename, "N", + "rename a player", + "[^3name|slot#^7] [^3new name^7]" + }, + + {"restart", G_admin_restart, "r", + "restart the current map (optionally using named layout or keeping/switching teams)", + "(^5layout^7) (^5keepteams|switchteams|keepteamslock|switchteamslock^7)" + }, + + {"revert", G_admin_revert, "v", + "revert one or more buildlog events, optionally of only one team", + "(^5xnum^7) (^5#ID^7) (^5-name|num^7) (^5a|h^7)" + "\n ^3Example:^7 '!revert x5 h' reverts the last 5 events affecting human buildables" + }, + + {"rotation", G_admin_listrotation, "j", + "display a list of maps that are in the active map rotation", + "" + }, + + {"setlevel", G_admin_setlevel, "s", + "sets the admin level of a player", + "[^3name|slot#|admin#^7] [^3level^7]" + }, + + {"showbans", G_admin_showbans, "B", + "display a (partial) list of active bans", + "(^5start at ban#^7) (^5name|IP|'-subnet'^7)" + }, + + {"spec999", G_admin_spec999, "P", + "move 999 pingers to the spectator team", + ""}, + + //kev: a bit of a hack, but there is no real point to + //creating a new admin flag for this, so i stole it from !help + {"specme", G_admin_putmespec, "h", + "moves you to the spectators", + "" + }, + + {"subnetban", G_admin_subnetban, "E", + "Add or change a subnet mask on a ban", + "[^3ban#^7] [^5CIDR mask^7]" + "\n ^3Example:^7 '!subnetban 10 16' changes ban #10 to be a ban on XXX.XXX.*.*" + "\n ^3Example:^7 '!subnetban 10 24' changes ban #10 to be a ban on XXX.XXX.XXX.*" + "\n ^3Example:^7 '!subnetban 10 32' changes ban #10 to be a regular (non-subnet) ban" + "\n ^1WARNING:^7 Use of this command may make your admin.dat incompatible with other game.qvms" + }, + + {"time", G_admin_time, "C", + "show the current local server time", + ""}, + + {"unban", G_admin_unban, "b", + "unbans a player specified by the slot as seen in showbans", + "[^3ban#^7]" + }, + + {"undesignate", G_admin_designate, "g", + "revoke designated builder privileges", + "[^3name|slot#^7]" + }, + + {"unlock", G_admin_unlock, "K", + "unlock a locked team", + "[^3a|h^7]" + }, + + {"unmute", G_admin_mute, "m", + "unmute a muted player", + "[^3name|slot#^7]" + }, + + { + "warn", G_admin_warn, "w", + "Warn a player to cease or face admin intervention", + "[^3name|slot#^7] [reason]" + } + }; + +static int adminNumCmds = sizeof( g_admin_cmds ) / sizeof( g_admin_cmds[ 0 ] ); + +static int admin_level_maxname = 0; +g_admin_level_t *g_admin_levels[ MAX_ADMIN_LEVELS ]; +g_admin_admin_t *g_admin_admins[ MAX_ADMIN_ADMINS ]; +g_admin_ban_t *g_admin_bans[ MAX_ADMIN_BANS ]; +g_admin_command_t *g_admin_commands[ MAX_ADMIN_COMMANDS ]; +g_admin_namelog_t *g_admin_namelog[ MAX_ADMIN_NAMELOGS ]; + +// This function should only be used directly when the client is connecting and thus has no GUID. +// Else, use G_admin_permission() +qboolean G_admin_permission_guid( char *guid, char flag ) +{ + int i; + int l = 0; + char *flags; + + if(!guid) return qfalse; // since there is a different check for console, here we are just returning false. + + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + if( !Q_stricmp( guid, g_admin_admins[ i ]->guid ) ) + { + flags = g_admin_admins[ i ]->flags; + while( *flags ) + { + if( *flags == flag ) + return qtrue; + else if( *flags == '-' ) + { + while( *flags++ ) + { + if( *flags == flag ) + return qfalse; + else if( *flags == '+' ) + break; + } + } + else if( *flags == '*' ) + { + while( *flags++ ) + { + if( *flags == flag ) + return qfalse; + } + // flags with significance only for individuals ( + // like ADMF_INCOGNITO and ADMF_IMMUTABLE are NOT covered + // by the '*' wildcard. They must be specified manually. + switch( flag ) + { + case ADMF_INCOGNITO: + case ADMF_IMMUTABLE: + case ADMF_DBUILDER: + return qfalse; + default: + return qtrue; + } + } + flags++; + } + l = g_admin_admins[ i ]->level; + } + } + for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ ) + { + if( g_admin_levels[ i ]->level == l ) + { + flags = g_admin_levels[ i ]->flags; + while( *flags ) + { + if( *flags == flag ) + return qtrue; + if( *flags == '*' ) + { + while( *flags++ ) + { + if( *flags == flag ) + return qfalse; + } + // flags with significance only for individuals ( + // like ADMF_INCOGNITO and ADMF_IMMUTABLE are NOT covered + // by the '*' wildcard. They must be specified manually. + switch( flag ) + { + case ADMF_INCOGNITO: + case ADMF_IMMUTABLE: + case ADMF_DBUILDER: + return qfalse; + default: + return qtrue; + } + } + flags++; + } + } + } + return qfalse; +} + + +qboolean G_admin_permission( gentity_t *ent, char flag ) +{ + if(!ent) return qtrue; //console always wins + + return G_admin_permission_guid(ent->client->pers.guid, flag); +} + +qboolean G_admin_name_check( gentity_t *ent, char *name, char *err, int len ) +{ + int i; + gclient_t *client; + char testName[ MAX_NAME_LENGTH ] = {""}; + char name2[ MAX_NAME_LENGTH ] = {""}; + int alphaCount = 0; + + G_SanitiseString( name, name2, sizeof( name2) ); + + if( !Q_stricmp( name2, "UnnamedPlayer" ) ) + return qtrue; + + if( !Q_stricmp( name2, "console" ) ) + { + Q_strncpyz( err, va( "The name '%s^7' is invalid here", name2 ), + len ); + return qfalse; + } + + for( i = 0; i < level.maxclients; i++ ) + { + client = &level.clients[ i ]; + if( client->pers.connected != CON_CONNECTING + && client->pers.connected != CON_CONNECTED ) + { + continue; + } + + // can rename ones self to the same name using different colors + if( i == ( ent - g_entities ) ) + continue; + + G_SanitiseString( client->pers.netname, testName, sizeof( testName) ); + if( !Q_stricmp( name2, testName ) ) + { + Q_strncpyz( err, va( "The name '%s^7' is already in use", name ), + len ); + return qfalse; + } + } + + if( Q_isdigit( name2[ 0 ] ) || name2[ 0 ] == '-' ) + { + Q_strncpyz( err, "Names cannot begin with a number or with a dash. Please choose another.", len ); + return qfalse; + } + + for( i = 0; name2[ i ] !='\0'; i++) + { + if( Q_isalpha( name2[ i ] ) ) + alphaCount++; + + if( name2[ i ] == ' ' ) + { + if( name2[ i + 1 ] == '-' ) + { + Q_strncpyz( err, "Names cannot contain a - preceded by a space. Please choose another.", len ); + return qfalse; + } + } + } + + if( alphaCount == 0 ) + { + Q_strncpyz( err, va( "The name '%s^7' does not include at least one letter. Please choose another.", name ), len ); + return qfalse; + } + + if( !g_adminNameProtect.string[ 0 ] ) + return qtrue; + + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + if( g_admin_admins[ i ]->level < 1 ) + continue; + G_SanitiseString( g_admin_admins[ i ]->name, testName, sizeof( testName) ); + if( !Q_stricmp( name2, testName ) && + Q_stricmp( ent->client->pers.guid, g_admin_admins[ i ]->guid ) ) + { + Q_strncpyz( err, va( "The name '%s^7' belongs to an admin. " + "Please choose another.", name ), len ); + return qfalse; + } + } + return qtrue; +} + +static qboolean admin_higher_guid( char *admin_guid, char *victim_guid ) +{ + int i; + int alevel = 0; + + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + if( !Q_stricmp( admin_guid, g_admin_admins[ i ]->guid ) ) + { + alevel = g_admin_admins[ i ]->level; + break; + } + } + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + if( !Q_stricmp( victim_guid, g_admin_admins[ i ]->guid ) ) + { + if( alevel < g_admin_admins[ i ]->level ) + return qfalse; + if( strstr( g_admin_admins[ i ]->flags, va( "%c", ADMF_IMMUTABLE ) ) ) + return qfalse; + } + } + return qtrue; +} + +static qboolean admin_higher( gentity_t *admin, gentity_t *victim ) +{ + + // console always wins + if( !admin ) + return qtrue; + // just in case + if( !victim ) + return qtrue; + + return admin_higher_guid( admin->client->pers.guid, + victim->client->pers.guid ); +} + +static void admin_writeconfig_string( char *s, fileHandle_t f ) +{ + char buf[ MAX_STRING_CHARS ]; + + buf[ 0 ] = '\0'; + if( s[ 0 ] ) + { + //Q_strcat(buf, sizeof(buf), s); + Q_strncpyz( buf, s, sizeof( buf ) ); + trap_FS_Write( buf, strlen( buf ), f ); + } + trap_FS_Write( "\n", 1, f ); +} + +static void admin_writeconfig_int( int v, fileHandle_t f ) +{ + char buf[ 32 ]; + + Com_sprintf( buf, sizeof(buf), "%d", v ); + if( buf[ 0 ] ) + trap_FS_Write( buf, strlen( buf ), f ); + trap_FS_Write( "\n", 1, f ); +} + +static void admin_writeconfig( void ) +{ + fileHandle_t f; + int len, i, j; + int t; + char levels[ MAX_STRING_CHARS ] = {""}; + + if( !g_admin.string[ 0 ] ) + { + G_Printf( S_COLOR_YELLOW "WARNING: g_admin is not set. " + " configuration will not be saved to a file.\n" ); + return; + } + t = trap_RealTime( NULL ); + len = trap_FS_FOpenFile( g_admin.string, &f, FS_WRITE ); + if( len < 0 ) + { + G_Printf( "admin_writeconfig: could not open g_admin file \"%s\"\n", + g_admin.string ); + return; + } + for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ ) + { + trap_FS_Write( "[level]\n", 8, f ); + trap_FS_Write( "level = ", 10, f ); + admin_writeconfig_int( g_admin_levels[ i ]->level, f ); + trap_FS_Write( "name = ", 10, f ); + admin_writeconfig_string( g_admin_levels[ i ]->name, f ); + trap_FS_Write( "flags = ", 10, f ); + admin_writeconfig_string( g_admin_levels[ i ]->flags, f ); + trap_FS_Write( "\n", 1, f ); + } + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + // don't write level 0 users + if( g_admin_admins[ i ]->level < 1 ) + continue; + + trap_FS_Write( "[admin]\n", 8, f ); + trap_FS_Write( "name = ", 10, f ); + admin_writeconfig_string( g_admin_admins[ i ]->name, f ); + trap_FS_Write( "guid = ", 10, f ); + admin_writeconfig_string( g_admin_admins[ i ]->guid, f ); + trap_FS_Write( "level = ", 10, f ); + admin_writeconfig_int( g_admin_admins[ i ]->level, f ); + trap_FS_Write( "flags = ", 10, f ); + admin_writeconfig_string( g_admin_admins[ i ]->flags, f ); + trap_FS_Write( "\n", 1, f ); + } + for( i = 0; i < MAX_ADMIN_BANS && g_admin_bans[ i ]; i++ ) + { + // don't write expired bans + // if expires is 0, then it's a perm ban + if( g_admin_bans[ i ]->expires != 0 && + ( g_admin_bans[ i ]->expires - t ) < 1 ) + continue; + + trap_FS_Write( "[ban]\n", 6, f ); + trap_FS_Write( "name = ", 10, f ); + admin_writeconfig_string( g_admin_bans[ i ]->name, f ); + trap_FS_Write( "guid = ", 10, f ); + admin_writeconfig_string( g_admin_bans[ i ]->guid, f ); + trap_FS_Write( "ip = ", 10, f ); + admin_writeconfig_string( g_admin_bans[ i ]->ip, f ); + trap_FS_Write( "reason = ", 10, f ); + admin_writeconfig_string( g_admin_bans[ i ]->reason, f ); + trap_FS_Write( "made = ", 10, f ); + admin_writeconfig_string( g_admin_bans[ i ]->made, f ); + trap_FS_Write( "expires = ", 10, f ); + admin_writeconfig_int( g_admin_bans[ i ]->expires, f ); + trap_FS_Write( "banner = ", 10, f ); + admin_writeconfig_string( g_admin_bans[ i ]->banner, f ); + trap_FS_Write( "\n", 1, f ); + } + for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ ) + { + levels[ 0 ] = '\0'; + trap_FS_Write( "[command]\n", 10, f ); + trap_FS_Write( "command = ", 10, f ); + admin_writeconfig_string( g_admin_commands[ i ]->command, f ); + trap_FS_Write( "exec = ", 10, f ); + admin_writeconfig_string( g_admin_commands[ i ]->exec, f ); + trap_FS_Write( "desc = ", 10, f ); + admin_writeconfig_string( g_admin_commands[ i ]->desc, f ); + trap_FS_Write( "levels = ", 10, f ); + for( j = 0; g_admin_commands[ i ]->levels[ j ] != -1; j++ ) + { + Q_strcat( levels, sizeof( levels ), + va( "%i ", g_admin_commands[ i ]->levels[ j ] ) ); + } + admin_writeconfig_string( levels, f ); + trap_FS_Write( "\n", 1, f ); + } + trap_FS_FCloseFile( f ); +} + +static void admin_readconfig_string( char **cnf, char *s, int size ) +{ + char * t; + + //COM_MatchToken(cnf, "="); + t = COM_ParseExt( cnf, qfalse ); + if( !strcmp( t, "=" ) ) + { + t = COM_ParseExt( cnf, qfalse ); + } + else + { + G_Printf( "readconfig: warning missing = before " + "\"%s\" on line %d\n", + t, + COM_GetCurrentParseLine() ); + } + s[ 0 ] = '\0'; + while( t[ 0 ] ) + { + if( ( s[ 0 ] == '\0' && strlen( t ) <= size ) + || ( strlen( t ) + strlen( s ) < size ) ) + { + + Q_strcat( s, size, t ); + Q_strcat( s, size, " " ); + } + t = COM_ParseExt( cnf, qfalse ); + } + // trim the trailing space + if( strlen( s ) > 0 && s[ strlen( s ) - 1 ] == ' ' ) + s[ strlen( s ) - 1 ] = '\0'; +} + +static void admin_readconfig_int( char **cnf, int *v ) +{ + char * t; + + //COM_MatchToken(cnf, "="); + t = COM_ParseExt( cnf, qfalse ); + if( !strcmp( t, "=" ) ) + { + t = COM_ParseExt( cnf, qfalse ); + } + else + { + G_Printf( "readconfig: warning missing = before " + "\"%s\" on line %d\n", + t, + COM_GetCurrentParseLine() ); + } + *v = atoi( t ); +} + +// if we can't parse any levels from readconfig, set up default +// ones to make new installs easier for admins +static void admin_default_levels( void ) +{ + g_admin_level_t * l; + int i; + + for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ ) + { + G_Free( g_admin_levels[ i ] ); + g_admin_levels[ i ] = NULL; + } + for( i = 0; i <= 5; i++ ) + { + l = G_Alloc( sizeof( g_admin_level_t ) ); + l->level = i; + *l->name = '\0'; + *l->flags = '\0'; + g_admin_levels[ i ] = l; + } + Q_strncpyz( g_admin_levels[ 0 ]->name, "^4Unknown Player", + sizeof( l->name ) ); + Q_strncpyz( g_admin_levels[ 0 ]->flags, "iahC", sizeof( l->flags ) ); + + Q_strncpyz( g_admin_levels[ 1 ]->name, "^5Server Regular", + sizeof( l->name ) ); + Q_strncpyz( g_admin_levels[ 1 ]->flags, "iahC", sizeof( l->flags ) ); + + Q_strncpyz( g_admin_levels[ 2 ]->name, "^6Team Manager", + sizeof( l->name ) ); + Q_strncpyz( g_admin_levels[ 2 ]->flags, "iahCpPwd", sizeof( l->flags ) ); + + Q_strncpyz( g_admin_levels[ 3 ]->name, "^2Junior Admin", + sizeof( l->name ) ); + Q_strncpyz( g_admin_levels[ 3 ]->flags, "iahCpPkmwd?$", sizeof( l->flags ) ); + + Q_strncpyz( g_admin_levels[ 4 ]->name, "^3Senior Admin", + sizeof( l->name ) ); + Q_strncpyz( g_admin_levels[ 4 ]->flags, "iahCpPkmBbewd?$", sizeof( l->flags ) ); + + Q_strncpyz( g_admin_levels[ 5 ]->name, "^1Server Operator", + sizeof( l->name ) ); + Q_strncpyz( g_admin_levels[ 5 ]->flags, "*", sizeof( l->flags ) ); +} + +// return a level for a player entity. +int G_admin_level( gentity_t *ent ) +{ + int i; + qboolean found = qfalse; + + if( !ent ) + { + return MAX_ADMIN_LEVELS; + } + + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + if( !Q_stricmp( g_admin_admins[ i ]->guid, ent->client->pers.guid ) ) + { + + found = qtrue; + break; + } + } + + if( found ) + { + return g_admin_admins[ i ]->level; + } + + return 0; +} + +// set a player's adminname +void G_admin_set_adminname( gentity_t *ent ) +{ + int i; + qboolean found = qfalse; + + if( !ent ) + { + return; + } + + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + if( !Q_stricmp( g_admin_admins[ i ]->guid, ent->client->pers.guid ) ) + { + found = qtrue; + break; + } + } + + if( found ) + { + Q_strncpyz( ent->client->pers.adminName, g_admin_admins[ i ]->name, sizeof( ent->client->pers.adminName ) ); + } + else + { + Q_strncpyz( ent->client->pers.adminName, "", sizeof( ent->client->pers.adminName ) ); + } +} + +char* G_admin_adminPrintName( gentity_t *ent ) +{ + char *out; + + if( !ent->client->pers.adminLevel ) + { + out = ""; + return out; + } + + if( G_admin_permission( ent, ADMF_ADMINSTEALTH ) ) + { + out = ent->client->pers.adminName; + } + else + { + out = ent->client->pers.netname; + } + + + return out; +} + +static qboolean admin_command_permission( gentity_t *ent, char *command ) +{ + int i, j; + int level; + + if( !ent ) + return qtrue; + level = ent->client->pers.adminLevel; + for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ ) + { + if( !Q_stricmp( command, g_admin_commands[ i ]->command ) ) + { + for( j = 0; g_admin_commands[ i ]->levels[ j ] != -1; j++ ) + { + if( g_admin_commands[ i ]->levels[ j ] == level ) + { + return qtrue; + } + } + } + } + return qfalse; +} + +static void admin_log( gentity_t *admin, char *cmd, int skiparg ) +{ + fileHandle_t f; + int len, i, j; + char string[ MAX_STRING_CHARS ], decoloured[ MAX_STRING_CHARS ]; + int min, tens, sec; + g_admin_admin_t *a; + g_admin_level_t *l; + char flags[ MAX_ADMIN_FLAGS * 2 ]; + gentity_t *victim = NULL; + int pids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ]; + + if( !g_adminLog.string[ 0 ] ) + return ; + + + len = trap_FS_FOpenFile( g_adminLog.string, &f, FS_APPEND ); + if( len < 0 ) + { + G_Printf( "admin_log: error could not open %s\n", g_adminLog.string ); + return ; + } + + sec = (level.time - level.startTime) / 1000; + min = sec / 60; + sec -= min * 60; + tens = sec / 10; + sec -= tens * 10; + + *flags = '\0'; + if( admin ) + { + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + if( !Q_stricmp( g_admin_admins[ i ]->guid , admin->client->pers.guid ) ) + { + + a = g_admin_admins[ i ]; + Q_strncpyz( flags, a->flags, sizeof( flags ) ); + for( j = 0; j < MAX_ADMIN_LEVELS && g_admin_levels[ j ]; j++ ) + { + if( g_admin_levels[ j ]->level == a->level ) + { + l = g_admin_levels[ j ]; + Q_strcat( flags, sizeof( flags ), l->flags ); + break; + } + } + break; + } + } + } + + if( G_SayArgc() > 1 + skiparg ) + { + G_SayArgv( 1 + skiparg, name, sizeof( name ) ); + if( G_ClientNumbersFromString( name, pids ) == 1 ) + { + victim = &g_entities[ pids[ 0 ] ]; + } + } + + if( victim && Q_stricmp( cmd, "attempted" ) ) + { + Com_sprintf( string, sizeof( string ), + "%3i:%i%i: %i: %s: %s (%s): %s: %s: %s: %s: \"%s\"\n", + min, + tens, + sec, + ( admin ) ? admin->s.clientNum : -1, + ( admin ) ? admin->client->pers.guid + : "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", + ( admin ) ? admin->client->pers.netname : "console", + ( admin ) ? admin->client->pers.adminName : "console", + flags, + cmd, + victim->client->pers.guid, + victim->client->pers.netname, + G_SayConcatArgs( 2 + skiparg ) ); + } + else + { + Com_sprintf( string, sizeof( string ), + "%3i:%i%i: %i: %s: %s (%s): %s: %s: \"%s\"\n", + min, + tens, + sec, + ( admin ) ? admin->s.clientNum : -1, + ( admin ) ? admin->client->pers.guid + : "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", + ( admin ) ? admin->client->pers.netname : "console", + ( admin ) ? admin->client->pers.adminName : "console", + flags, + cmd, + G_SayConcatArgs( 1 + skiparg ) ); + } + + if( g_decolourLogfiles.integer ) + { + G_DecolorString( string, decoloured ); + trap_FS_Write( decoloured, strlen( decoloured ), f ); + } + else + { + trap_FS_Write( string, strlen( string ), f ); + } + trap_FS_FCloseFile( f ); + + if ( !Q_stricmp( cmd, "attempted" ) ) + { + Com_sprintf( string, sizeof( string ), + "%s^7 (%i) %s: %s", + ( admin ) ? admin->client->pers.netname : "console", + ( admin ) ? admin->s.clientNum : -1, + cmd, + G_SayConcatArgs( 1 + skiparg ) ); + G_AdminsPrintf("%s\n",string); + } + + G_LogPrintf("Admin Command: %s^7 (%s): %s %s\n",( admin ) ? admin->client->pers.netname : "console", ( admin ) ? admin->client->pers.adminName : "console", cmd, G_SayConcatArgs( 1 + skiparg )); +} + +static int admin_listadmins( gentity_t *ent, int start, char *search, int minlevel ) +{ + int drawn = 0; + char guid_stub[9]; + char name[ MAX_NAME_LENGTH ] = {""}; + char name2[ MAX_NAME_LENGTH ] = {""}; + char lname[ MAX_NAME_LENGTH ] = {""}; + char lname_fmt[ 5 ]; + int i,j; + gentity_t *vic; + int l = 0; + qboolean dup = qfalse; + + ADMBP_begin(); + + // print out all connected players regardless of level if name searching + for( i = 0; i < level.maxclients && search[ 0 ]; i++ ) + { + vic = &g_entities[ i ]; + + if( vic->client && vic->client->pers.connected != CON_CONNECTED ) + continue; + + l = vic->client->pers.adminLevel; + + G_SanitiseString( vic->client->pers.netname, name, sizeof( name ) ); + if( !strstr( name, search ) ) + continue; + + for( j = 0; j < 8; j++ ) + guid_stub[ j ] = vic->client->pers.guid[ j + 24 ]; + guid_stub[ j ] = '\0'; + + lname[ 0 ] = '\0'; + Q_strncpyz( lname_fmt, "%s", sizeof( lname_fmt ) ); + for( j = 0; j < MAX_ADMIN_LEVELS && g_admin_levels[ j ]; j++ ) + { + if( g_admin_levels[ j ]->level == l ) + { + G_DecolorString( g_admin_levels[ j ]->name, lname ); + Com_sprintf( lname_fmt, sizeof( lname_fmt ), "%%%is", + ( admin_level_maxname + strlen( g_admin_levels[ j ]->name ) + - strlen( lname ) ) ); + Com_sprintf( lname, sizeof( lname ), lname_fmt, + g_admin_levels[ j ]->name ); + break; + } + } + ADMBP( va( "%4i %4i %s^7 (*%s) %s^7\n", + i, + l, + lname, + guid_stub, + vic->client->pers.netname ) ); + drawn++; + } + + for( i = start; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ] + && drawn < MAX_ADMIN_LISTITEMS; i++ ) + if( g_admin_admins[ i ]->level >= minlevel ) + { + if( search[ 0 ] ) + { + G_SanitiseString( g_admin_admins[ i ]->name, name, sizeof( name ) ); + if( !strstr( name, search ) ) + continue; + + // verify we don't have the same guid/name pair in connected players + // since we don't want to draw the same player twice + dup = qfalse; + for( j = 0; j < level.maxclients; j++ ) + { + vic = &g_entities[ j ]; + if( !vic->client || vic->client->pers.connected != CON_CONNECTED ) + continue; + G_SanitiseString( vic->client->pers.netname, name2, sizeof( name2) ); + if( !Q_stricmp( vic->client->pers.guid, g_admin_admins[ i ]->guid ) + && strstr( name2, search ) ) + { + dup = qtrue; + break; + } + } + if( dup ) + continue; + } + for( j = 0; j < 8; j++ ) + guid_stub[ j ] = g_admin_admins[ i ]->guid[ j + 24 ]; + guid_stub[ j ] = '\0'; + + lname[ 0 ] = '\0'; + Q_strncpyz( lname_fmt, "%s", sizeof( lname_fmt ) ); + for( j = 0; j < MAX_ADMIN_LEVELS && g_admin_levels[ j ]; j++ ) + { + if( g_admin_levels[ j ]->level == g_admin_admins[ i ]->level ) + { + G_DecolorString( g_admin_levels[ j ]->name, lname ); + Com_sprintf( lname_fmt, sizeof( lname_fmt ), "%%%is", + ( admin_level_maxname + strlen( g_admin_levels[ j ]->name ) + - strlen( lname ) ) ); + Com_sprintf( lname, sizeof( lname ), lname_fmt, + g_admin_levels[ j ]->name ); + break; + } + } + ADMBP( va( "%4i %4i %s^7 (*%s) %s^7\n", + ( i + MAX_CLIENTS ), + g_admin_admins[ i ]->level, + lname, + guid_stub, + g_admin_admins[ i ]->name ) ); + drawn++; + } + ADMBP_end(); + return drawn; +} + +void G_admin_duration( int secs, char *duration, int dursize ) +{ + + if( secs > ( 60 * 60 * 24 * 365 * 50 ) || secs < 0 ) + Q_strncpyz( duration, "PERMANENT", dursize ); + else if( secs >= ( 60 * 60 * 24 * 365 ) ) + Com_sprintf( duration, dursize, "%1.1f years", + ( secs / ( 60 * 60 * 24 * 365.0f ) ) ); + else if( secs >= ( 60 * 60 * 24 * 90 ) ) + Com_sprintf( duration, dursize, "%1.1f weeks", + ( secs / ( 60 * 60 * 24 * 7.0f ) ) ); + else if( secs >= ( 60 * 60 * 24 ) ) + Com_sprintf( duration, dursize, "%1.1f days", + ( secs / ( 60 * 60 * 24.0f ) ) ); + else if( secs >= ( 60 * 60 ) ) + Com_sprintf( duration, dursize, "%1.1f hours", + ( secs / ( 60 * 60.0f ) ) ); + else if( secs >= 60 ) + Com_sprintf( duration, dursize, "%1.1f minutes", + ( secs / 60.0f ) ); + else + Com_sprintf( duration, dursize, "%i seconds", secs ); +} + +qboolean G_admin_ban_check( char *userinfo, char *reason, int rlen ) +{ + //Problem ip 213.168.183.24 + + static char lastConnectIP[ 16 ] = {""}; + static int lastConnectTime = 0; + char guid[ 33 ]; + char ip[ 16 ]; + char *value; + int i; + int userIP = 0, intIP = 0, IP[5], k, tempIP, mask, ipscanfcount; + int t; + char notice[51]; + qboolean ignoreIP = qfalse; + + trap_Cvar_VariableStringBuffer( "g_banNotice", notice, sizeof( notice ) ); + + *reason = '\0'; + + if( !*userinfo ) + return qfalse; + + value = Info_ValueForKey( userinfo, "ip" ); + Q_strncpyz( ip, value, sizeof( ip ) ); + // strip port + value = strchr( ip, ':' ); + if ( value ) + *value = '\0'; + if( !*ip ) + return qfalse; + value = Info_ValueForKey( userinfo, "cl_guid" ); + Q_strncpyz( guid, value, sizeof( guid ) ); + //rotax start + //level 3+ cant be banned, even if his ip is banned + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + if( *guid && !Q_stricmp( g_admin_admins[ i ]->guid, guid ) && g_admin_admins[ i ]->level > 2 ) + { + return qfalse; + } + } + //rotax end + t = trap_RealTime( NULL ); + sscanf(ip, "%i.%i.%i.%i", &IP[4], &IP[3], &IP[2], &IP[1]); + for(k = 4; k >= 1; k--) + { + if(!IP[k]) continue; + userIP |= IP[k] << 8*(k-1); + } + ignoreIP = G_admin_permission_guid( guid , 'W'); + for( i = 0; i < MAX_ADMIN_BANS && g_admin_bans[ i ]; i++ ) + { + // 0 is for perm ban + if( g_admin_bans[ i ]->expires != 0 && + ( g_admin_bans[ i ]->expires - t ) < 1 ) + continue; + if( !ignoreIP ) + { + tempIP = userIP; + intIP = 0; + mask = -1; + + ipscanfcount = sscanf(g_admin_bans[ i ]->ip, "%d.%d.%d.%d/%d", &IP[4], &IP[3], &IP[2], &IP[1], &IP[0]); + + if(ipscanfcount==5) mask = IP[0]; + else mask = -1; + + for(k = 4; k >= 1; k--) + { + if(!IP[k]) continue; + intIP |= IP[k] << 8*(k-1); + } + + if(mask > 0 && mask <= 32) + { + tempIP &= ~((1 << (32-mask)) - 1); // FIXME: can overflow + intIP &= ~((1 << (32-mask)) - 1); + } + + if( intIP == tempIP || mask == 0 ) + { + char duration[ 32 ]; + G_admin_duration( ( g_admin_bans[ i ]->expires - t ), + duration, sizeof( duration ) ); + + // flood protected + if( t - lastConnectTime >= 300 || + Q_stricmp( lastConnectIP, ip ) ) + { + lastConnectTime = t; + Q_strncpyz( lastConnectIP, ip, sizeof( lastConnectIP ) ); + + G_AdminsPrintf( + "Banned player %s^7 (%s^7) tried to connect (ban #%i on %s by %s^7 expires %s reason: %s^7 )\n", + Info_ValueForKey( userinfo, "name" ), + g_admin_bans[ i ]->name, + i+1, + ip, + g_admin_bans[ i ]->banner, + duration, + g_admin_bans[ i ]->reason ); + } + + Com_sprintf( + reason, + rlen, + "You have been banned by %s^7 reason: %s^7 expires: %s %s", + g_admin_bans[ i ]->banner, + g_admin_bans[ i ]->reason, + duration, + notice + ); + G_LogPrintf("Banned player tried to connect from IP %s\n", ip); + return qtrue; + } + } + if( *guid && !Q_stricmp( g_admin_bans[ i ]->guid, guid ) ) + { + char duration[ 32 ]; + G_admin_duration( ( g_admin_bans[ i ]->expires - t ), + duration, sizeof( duration ) ); + Com_sprintf( + reason, + rlen, + "You have been banned by %s^7 reason: %s^7 expires: %s", + g_admin_bans[ i ]->banner, + g_admin_bans[ i ]->reason, + duration + ); + G_Printf("Banned player tried to connect with GUID %s\n", guid); + return qtrue; + } + } + return qfalse; +} + +qboolean G_admin_cmd_check( gentity_t *ent, qboolean say ) +{ + int i; + char command[ MAX_ADMIN_CMD_LEN ]; + char *cmd; + int skip = 0; + + command[ 0 ] = '\0'; + G_SayArgv( 0, command, sizeof( command ) ); + if( !Q_stricmp( command, "say" ) || + ( G_admin_permission( ent, ADMF_TEAMCHAT_CMD ) && + ( !Q_stricmp( command, "say_team" ) ) ) ) + { + skip = 1; + G_SayArgv( 1, command, sizeof( command ) ); + } + if( !command[ 0 ] ) + return qfalse; + + if( command[ 0 ] == '!' ) + { + cmd = &command[ 1 ]; + } + else + { + return qfalse; + } + + // Flood limit. If they're talking too fast, determine that and return. + if( g_floodMinTime.integer ) + if ( G_Flood_Limited( ent ) ) + { + trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" ); + return qtrue; + } + + for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ ) + { + if( Q_stricmp( cmd, g_admin_commands[ i ]->command ) ) + continue; + + if( admin_command_permission( ent, cmd ) ) + { + trap_SendConsoleCommand( EXEC_APPEND, g_admin_commands[ i ]->exec ); + admin_log( ent, cmd, skip ); + } + else + { + ADMP( va( "^3!%s: ^7permission denied\n", g_admin_commands[ i ]->command ) ); + admin_log( ent, "attempted", skip - 1 ); + } + return qtrue; + } + + for( i = 0; i < adminNumCmds; i++ ) + { + if( Q_stricmp( cmd, g_admin_cmds[ i ].keyword ) ) + continue; + + if( G_admin_permission( ent, g_admin_cmds[ i ].flag[ 0 ] ) ) + { + g_admin_cmds[ i ].handler( ent, skip ); + admin_log( ent, cmd, skip ); + } + else + { + ADMP( va( "^3!%s: ^7permission denied\n", g_admin_cmds[ i ].keyword ) ); + admin_log( ent, "attempted", skip - 1 ); + } + return qtrue; + } + return qfalse; +} + +void G_admin_namelog_cleanup( ) +{ + int i; + + for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ ) + { + G_Free( g_admin_namelog[ i ] ); + g_admin_namelog[ i ] = NULL; + } +} + +void G_admin_namelog_update( gclient_t *client, qboolean disconnect ) +{ + int i, j; + g_admin_namelog_t *namelog; + char n1[ MAX_NAME_LENGTH ]; + char n2[ MAX_NAME_LENGTH ]; + int clientNum = ( client - level.clients ); + + G_SanitiseString( client->pers.netname, n1, sizeof( n1 ) ); + for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ ) + { + if( disconnect && g_admin_namelog[ i ]->slot != clientNum ) + continue; + + if( !disconnect && !( g_admin_namelog[ i ]->slot == clientNum || + g_admin_namelog[ i ]->slot == -1 ) ) + { + continue; + } + + if( !Q_stricmp( client->pers.ip, g_admin_namelog[ i ]->ip ) + && !Q_stricmp( client->pers.guid, g_admin_namelog[ i ]->guid ) ) + { + for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES + && g_admin_namelog[ i ]->name[ j ][ 0 ]; j++ ) + { + G_SanitiseString( g_admin_namelog[ i ]->name[ j ], n2, sizeof( n2 ) ); + if( !Q_stricmp( n1, n2 ) ) + break; + } + if( j == MAX_ADMIN_NAMELOG_NAMES ) + j = MAX_ADMIN_NAMELOG_NAMES - 1; + Q_strncpyz( g_admin_namelog[ i ]->name[ j ], client->pers.netname, + sizeof( g_admin_namelog[ i ]->name[ j ] ) ); + g_admin_namelog[ i ]->slot = ( disconnect ) ? -1 : clientNum; + + g_admin_namelog[ i ]->ip2c = client->pers.ip2c;//ROTAXfun + + // if this player is connecting, they are no longer banned + if( !disconnect ) + g_admin_namelog[ i ]->banned = qfalse; + + return; + } + } + if( i >= MAX_ADMIN_NAMELOGS ) + { + G_Printf( "G_admin_namelog_update: warning, g_admin_namelogs overflow\n" ); + return; + } + namelog = G_Alloc( sizeof( g_admin_namelog_t ) ); + memset( namelog, 0, sizeof( namelog ) ); + for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES ; j++ ) + namelog->name[ j ][ 0 ] = '\0'; + Q_strncpyz( namelog->ip, client->pers.ip, sizeof( namelog->ip ) ); + Q_strncpyz( namelog->guid, client->pers.guid, sizeof( namelog->guid ) ); + Q_strncpyz( namelog->name[ 0 ], client->pers.netname, + sizeof( namelog->name[ 0 ] ) ); + namelog->slot = ( disconnect ) ? -1 : clientNum; + + namelog->ip2c = client->pers.ip2c;//ROTAXfun + + g_admin_namelog[ i ] = namelog; +} + +qboolean G_admin_readconfig( gentity_t *ent, int skiparg ) +{ + g_admin_level_t * l = NULL; + g_admin_admin_t *a = NULL; + g_admin_ban_t *b = NULL; + g_admin_command_t *c = NULL; + int lc = 0, ac = 0, bc = 0, cc = 0; + fileHandle_t f; + int len; + char *cnf, *cnf2; + char *t; + qboolean level_open, admin_open, ban_open, command_open; + char levels[ MAX_STRING_CHARS ] = {""}; + int i; + + G_admin_cleanup(); + + if( !g_admin.string[ 0 ] ) + { + ADMP( "^3!readconfig: g_admin is not set, not loading configuration " + "from a file\n" ); + admin_default_levels(); + return qfalse; + } + + len = trap_FS_FOpenFile( g_admin.string, &f, FS_READ ) ; + if( len < 0 ) + { + ADMP( va( "^3!readconfig: ^7could not open admin config file %s\n", + g_admin.string ) ); + admin_default_levels(); + return qfalse; + } + cnf = G_Alloc( len + 1 ); + cnf2 = cnf; + trap_FS_Read( cnf, len, f ); + *( cnf + len ) = '\0'; + trap_FS_FCloseFile( f ); + + t = COM_Parse( &cnf ); + level_open = admin_open = ban_open = command_open = qfalse; + while( *t ) + { + if( !Q_stricmp( t, "[level]" ) || + !Q_stricmp( t, "[admin]" ) || + !Q_stricmp( t, "[ban]" ) || + !Q_stricmp( t, "[command]" ) ) + { + + if( level_open ) + g_admin_levels[ lc++ ] = l; + else if( admin_open ) + g_admin_admins[ ac++ ] = a; + else if( ban_open ) + g_admin_bans[ bc++ ] = b; + else if( command_open ) + g_admin_commands[ cc++ ] = c; + level_open = admin_open = + ban_open = command_open = qfalse; + } + + if( level_open ) + { + if( !Q_stricmp( t, "level" ) ) + { + admin_readconfig_int( &cnf, &l->level ); + } + else if( !Q_stricmp( t, "name" ) ) + { + admin_readconfig_string( &cnf, l->name, sizeof( l->name ) ); + } + else if( !Q_stricmp( t, "flags" ) ) + { + admin_readconfig_string( &cnf, l->flags, sizeof( l->flags ) ); + } + else + { + ADMP( va( "^3!readconfig: ^7[level] parse error near %s on line %d\n", + t, + COM_GetCurrentParseLine() ) ); + } + } + else if( admin_open ) + { + if( !Q_stricmp( t, "name" ) ) + { + admin_readconfig_string( &cnf, a->name, sizeof( a->name ) ); + } + else if( !Q_stricmp( t, "guid" ) ) + { + admin_readconfig_string( &cnf, a->guid, sizeof( a->guid ) ); + } + else if( !Q_stricmp( t, "level" ) ) + { + admin_readconfig_int( &cnf, &a->level ); + } + else if( !Q_stricmp( t, "flags" ) ) + { + admin_readconfig_string( &cnf, a->flags, sizeof( a->flags ) ); + } + else + { + ADMP( va( "^3!readconfig: ^7[admin] parse error near %s on line %d\n", + t, + COM_GetCurrentParseLine() ) ); + } + + } + else if( ban_open ) + { + if( !Q_stricmp( t, "name" ) ) + { + admin_readconfig_string( &cnf, b->name, sizeof( b->name ) ); + } + else if( !Q_stricmp( t, "guid" ) ) + { + admin_readconfig_string( &cnf, b->guid, sizeof( b->guid ) ); + } + else if( !Q_stricmp( t, "ip" ) ) + { + admin_readconfig_string( &cnf, b->ip, sizeof( b->ip ) ); + } + else if( !Q_stricmp( t, "reason" ) ) + { + admin_readconfig_string( &cnf, b->reason, sizeof( b->reason ) ); + } + else if( !Q_stricmp( t, "made" ) ) + { + admin_readconfig_string( &cnf, b->made, sizeof( b->made ) ); + } + else if( !Q_stricmp( t, "expires" ) ) + { + admin_readconfig_int( &cnf, &b->expires ); + } + else if( !Q_stricmp( t, "banner" ) ) + { + admin_readconfig_string( &cnf, b->banner, sizeof( b->banner ) ); + } + else + { + ADMP( va( "^3!readconfig: ^7[ban] parse error near %s on line %d\n", + t, + COM_GetCurrentParseLine() ) ); + } + } + else if( command_open ) + { + if( !Q_stricmp( t, "command" ) ) + { + admin_readconfig_string( &cnf, c->command, sizeof( c->command ) ); + } + else if( !Q_stricmp( t, "exec" ) ) + { + admin_readconfig_string( &cnf, c->exec, sizeof( c->exec ) ); + } + else if( !Q_stricmp( t, "desc" ) ) + { + admin_readconfig_string( &cnf, c->desc, sizeof( c->desc ) ); + } + else if( !Q_stricmp( t, "levels" ) ) + { + char level[ 4 ] = {""}; + char *lp = levels; + int cmdlevel = 0; + + admin_readconfig_string( &cnf, levels, sizeof( levels ) ); + while( *lp ) + { + if( *lp == ' ' ) + { + c->levels[ cmdlevel++ ] = atoi( level ); + level[ 0 ] = '\0'; + lp++; + continue; + } + Q_strcat( level, sizeof( level ), va( "%c", *lp ) ); + lp++; + } + if( level[ 0 ] ) + c->levels[ cmdlevel++ ] = atoi( level ); + // ensure the list is -1 terminated + c->levels[ MAX_ADMIN_LEVELS ] = -1; + } + else + { + ADMP( va( "^3!readconfig: ^7[command] parse error near %s on line %d\n", + t, + COM_GetCurrentParseLine() ) ); + } + } + + if( !Q_stricmp( t, "[level]" ) ) + { + if( lc >= MAX_ADMIN_LEVELS ) + return qfalse; + l = G_Alloc( sizeof( g_admin_level_t ) ); + l->level = 0; + *l->name = '\0'; + *l->flags = '\0'; + level_open = qtrue; + } + else if( !Q_stricmp( t, "[admin]" ) ) + { + if( ac >= MAX_ADMIN_ADMINS ) + return qfalse; + a = G_Alloc( sizeof( g_admin_admin_t ) ); + *a->name = '\0'; + *a->guid = '\0'; + a->level = 0; + *a->flags = '\0'; + admin_open = qtrue; + } + else if( !Q_stricmp( t, "[ban]" ) ) + { + if( bc >= MAX_ADMIN_BANS ) + return qfalse; + b = G_Alloc( sizeof( g_admin_ban_t ) ); + *b->name = '\0'; + *b->guid = '\0'; + *b->ip = '\0'; + *b->made = '\0'; + b->expires = 0; + *b->reason = '\0'; + ban_open = qtrue; + } + else if( !Q_stricmp( t, "[command]" ) ) + { + if( cc >= MAX_ADMIN_COMMANDS ) + return qfalse; + c = G_Alloc( sizeof( g_admin_command_t ) ); + *c->command = '\0'; + *c->exec = '\0'; + *c->desc = '\0'; + memset( c->levels, -1, sizeof( c->levels ) ); + command_open = qtrue; + } + t = COM_Parse( &cnf ); + } + if( level_open ) + { + + g_admin_levels[ lc++ ] = l; + } + if( admin_open ) + g_admin_admins[ ac++ ] = a; + if( ban_open ) + g_admin_bans[ bc++ ] = b; + if( command_open ) + g_admin_commands[ cc++ ] = c; + G_Free( cnf2 ); + ADMP( va( "^3!readconfig: ^7loaded %d levels, %d admins, %d bans, %d commands\n", + lc, ac, bc, cc ) ); + if( lc == 0 ) + admin_default_levels(); + else + { + char n[ MAX_NAME_LENGTH ] = {""}; + + // max printable name length for formatting + for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ ) + { + G_DecolorString( l->name, n ); + if( strlen( n ) > admin_level_maxname ) + admin_level_maxname = strlen( n ); + } + } + // reset adminLevel + for( i = 0; i < level.maxclients; i++ ) + if( level.clients[ i ].pers.connected != CON_DISCONNECTED ) + level.clients[ i ].pers.adminLevel = G_admin_level( &g_entities[ i ] ); + return qtrue; +} + +qboolean G_admin_time( gentity_t *ent, int skiparg ) +{ + qtime_t qt; + int t; + + t = trap_RealTime( &qt ); + ADMP( va( "^3!time: ^7local time is %02i:%02i:%02i\n", + qt.tm_hour, qt.tm_min, qt.tm_sec ) ); + return qtrue; +} + +qboolean G_admin_setlevel( gentity_t *ent, int skiparg ) +{ + char name[ MAX_NAME_LENGTH ] = {""}; + char lstr[ 11 ]; // 10 is max strlen() for 32-bit int + char adminname[ MAX_NAME_LENGTH ] = {""}; + char testname[ MAX_NAME_LENGTH ] = {""}; + char guid[ 33 ]; + int l, i; + gentity_t *vic = NULL; + qboolean updated = qfalse; + g_admin_admin_t *a; + qboolean found = qfalse; + qboolean numeric = qtrue; + int matches = 0; + int id = -1; + + if( G_SayArgc() < 3 + skiparg ) + { + ADMP( "^3!setlevel: ^7usage: !setlevel [name|slot#] [level]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, testname, sizeof( testname ) ); + G_SayArgv( 2 + skiparg, lstr, sizeof( lstr ) ); + l = atoi( lstr ); + G_SanitiseString( testname, name, sizeof( name ) ); + for( i = 0; i < sizeof( name ) && name[ i ] ; i++ ) + { + if( name[ i ] < '0' || name[ i ] > '9' ) + { + numeric = qfalse; + break; + } + } + if( numeric ) + id = atoi( name ); + + if( ent && l > ent->client->pers.adminLevel ) + { + ADMP( "^3!setlevel: ^7you may not use !setlevel to set a level higher " + "than your current level\n" ); + return qfalse; + } + + // if admin is activated for the first time on a running server, we need + // to ensure at least the default levels get created + if( !ent && !g_admin_levels[ 0 ] ) + G_admin_readconfig(NULL, 0); + + for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ ) + { + if( g_admin_levels[ i ]->level == l ) + { + found = qtrue; + break; + } + } + if( !found ) + { + ADMP( "^3!setlevel: ^7level is not defined\n" ); + return qfalse; + } + + if( numeric && id >= 0 && id < level.maxclients ) + vic = &g_entities[ id ]; + + if( vic && vic->client && vic->client->pers.connected != CON_DISCONNECTED ) + { + vic = &g_entities[ id ]; + Q_strncpyz( adminname, vic->client->pers.netname, sizeof( adminname ) ); + Q_strncpyz( guid, vic->client->pers.guid, sizeof( guid ) ); + matches = 1; + } + else if( numeric && id >= MAX_CLIENTS && id < MAX_CLIENTS + MAX_ADMIN_ADMINS + && g_admin_admins[ id - MAX_CLIENTS ] ) + { + Q_strncpyz( adminname, g_admin_admins[ id - MAX_CLIENTS ]->name, + sizeof( adminname ) ); + Q_strncpyz( guid, g_admin_admins[ id - MAX_CLIENTS ]->guid, + sizeof( guid ) ); + matches = 1; + } + else + { + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ] && matches < 2; i++ ) + { + G_SanitiseString( g_admin_admins[ i ]->name, testname, sizeof( testname ) ); + if( strstr( testname, name ) ) + { + Q_strncpyz( adminname, g_admin_admins[ i ]->name, sizeof( adminname ) ); + Q_strncpyz( guid, g_admin_admins[ i ]->guid, sizeof( guid ) ); + matches++; + } + } + for( i = 0; i < level.maxclients && matches < 2; i++ ) + { + if( level.clients[ i ].pers.connected == CON_DISCONNECTED ) + continue; + if( matches && !Q_stricmp( level.clients[ i ].pers.guid, guid ) ) + { + vic = &g_entities[ i ]; + continue; + } + G_SanitiseString( level.clients[ i ].pers.netname, testname, sizeof( testname ) ); + if( strstr( testname, name ) ) + { + vic = &g_entities[ i ]; + matches++; + Q_strncpyz( guid, vic->client->pers.guid, sizeof( guid ) ); + } + } + if( vic ) + Q_strncpyz( adminname, vic->client->pers.netname, sizeof( adminname ) ); + } + + if( matches == 0 ) + { + ADMP( "^3!setlevel:^7 no match. use !listplayers or !listadmins to " + "find an appropriate number to use instead of name.\n" ); + return qfalse; + } + else if( matches > 1 ) + { + ADMP( "^3!setlevel:^7 more than one match. Use the admin number " + "instead:\n" ); + admin_listadmins( ent, 0, name, 0 ); + return qfalse; + } + + if( !Q_stricmp( guid, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ) ) + { + ADMP( va( "^3!setlevel: ^7%s does not have a valid GUID\n", adminname ) ); + return qfalse; + } + if( ent && !admin_higher_guid( ent->client->pers.guid, guid ) ) + { + ADMP( "^3!setlevel: ^7sorry, but your intended victim has a higher" + " admin level than you\n" ); + return qfalse; + } + + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ];i++ ) + { + if( !Q_stricmp( g_admin_admins[ i ]->guid, guid ) ) + { + g_admin_admins[ i ]->level = l; + Q_strncpyz( g_admin_admins[ i ]->name, adminname, + sizeof( g_admin_admins[ i ]->name ) ); + updated = qtrue; + } + } + if( !updated ) + { + if( i == MAX_ADMIN_ADMINS ) + { + ADMP( "^3!setlevel: ^7too many admins\n" ); + return qfalse; + } + a = G_Alloc( sizeof( g_admin_admin_t ) ); + a->level = l; + Q_strncpyz( a->name, adminname, sizeof( a->name ) ); + Q_strncpyz( a->guid, guid, sizeof( a->guid ) ); + *a->flags = '\0'; + g_admin_admins[ i ] = a; + } + + AP( va( + "print \"^3!setlevel: ^7%s^7 was given level %d admin rights by %s\n\"", + adminname, l, ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + if( vic ) + { + vic->client->pers.adminLevel = l; + G_admin_set_adminname( vic ); + } + + if( !g_admin.string[ 0 ] ) + ADMP( "^3!setlevel: ^7WARNING g_admin not set, not saving admin record " + "to a file\n" ); + else + admin_writeconfig(); + return qtrue; +} + +int G_admin_parse_time( const char *time ) +{ + int seconds = 0, num = 0; + int i; + for( i = 0; time[ i ]; i++ ) + { + if( isdigit( time[ i ] ) ) + { + num = num * 10 + time[ i ] - '0'; + continue; + } + if( i == 0 || !isdigit( time[ i - 1 ] ) ) + return -1; + switch( time[ i ] ) + { + case 'w': num *= 7; + case 'd': num *= 24; + case 'h': num *= 60; + case 'm': num *= 60; + case 's': break; + default: return -1; + } + seconds += num; + num = 0; + } + if( num ) + seconds += num; + // overflow + if( seconds < 0 ) + seconds = 0; + return seconds; +} + +static qboolean admin_create_ban( gentity_t *ent, + char *netname, + char *guid, + char *ip, + int seconds, + char *reason ) +{ + g_admin_ban_t *b = NULL; + qtime_t qt; + int t; + int i; + int j; + qboolean foundAdminTrueName=qfalse; + + t = trap_RealTime( &qt ); + b = G_Alloc( sizeof( g_admin_ban_t ) ); + + if( !b ) + return qfalse; + + Q_strncpyz( b->name, netname, sizeof( b->name ) ); + Q_strncpyz( b->guid, guid, sizeof( b->guid ) ); + Q_strncpyz( b->ip, ip, sizeof( b->ip ) ); + + //strftime( b->made, sizeof( b->made ), "%m/%d/%y %H:%M:%S", lt ); + Q_strncpyz( b->made, va( "%02i/%02i/%02i %02i:%02i:%02i", + (qt.tm_mon + 1), qt.tm_mday, (qt.tm_year - 100), + qt.tm_hour, qt.tm_min, qt.tm_sec ), + sizeof( b->made ) ); + + if( ent ) { + //Get admin true name + for(j = 0; j < MAX_ADMIN_ADMINS && g_admin_admins[ j ]; j++ ) + { + if( !Q_stricmp( g_admin_admins[ j ]->guid, ent->client->pers.guid ) ) + { + Q_strncpyz( b->banner, g_admin_admins[ j ]->name, sizeof( b->banner ) ); + foundAdminTrueName=qtrue; + break; + } + } + if(foundAdminTrueName==qfalse) Q_strncpyz( b->banner, ent->client->pers.netname, sizeof( b->banner ) ); + } + else + Q_strncpyz( b->banner, "console", sizeof( b->banner ) ); + if( !seconds ) + b->expires = 0; + else + b->expires = t + seconds; + if( !*reason ) + Q_strncpyz( b->reason, "banned by admin", sizeof( b->reason ) ); + else + Q_strncpyz( b->reason, reason, sizeof( b->reason ) ); + for( i = 0; i < MAX_ADMIN_BANS && g_admin_bans[ i ]; i++ ) + ; + if( i == MAX_ADMIN_BANS ) + { + ADMP( "^3!ban: ^7too many bans\n" ); + G_Free( b ); + return qfalse; + } + g_admin_bans[ i ] = b; + return qtrue; +} + +qboolean G_admin_kick( gentity_t *ent, int skiparg ) +{ + int pids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ], *reason, err[ MAX_STRING_CHARS ]; + int minargc; + gentity_t *vic; + char notice[51]; + + trap_Cvar_VariableStringBuffer( "g_banNotice", notice, sizeof( notice ) ); + + minargc = 3 + skiparg; + if( G_admin_permission( ent, ADMF_UNACCOUNTABLE ) ) + minargc = 2 + skiparg; + + if( G_SayArgc() < minargc ) + { + ADMP( "^3!kick: ^7usage: !kick [name] [reason]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, name, sizeof( name ) ); + reason = G_SayConcatArgs( 2 + skiparg ); + if( G_ClientNumbersFromString( name, pids ) != 1 ) + { + G_MatchOnePlayer( pids, err, sizeof( err ) ); + ADMP( va( "^3!kick: ^7%s\n", err ) ); + return qfalse; + } + if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) ) + { + ADMP( "^3!kick: ^7sorry, but your intended victim has a higher admin" + " level than you\n" ); + return qfalse; + } + vic = &g_entities[ pids[ 0 ] ]; + admin_create_ban( ent, + vic->client->pers.netname, + vic->client->pers.guid, + vic->client->pers.ip, G_admin_parse_time( g_adminTempBan.string ), + ( *reason ) ? reason : "kicked by admin" ); + if( g_admin.string[ 0 ] ) + admin_writeconfig(); + + trap_SendServerCommand( pids[ 0 ], + va( "disconnect \"You have been kicked.\n%s^7\nreason:\n%s\n%s\"", + ( ent ) ? va( "admin:\n%s", G_admin_adminPrintName( ent ) ) : "admin\nconsole", + ( *reason ) ? reason : "kicked by admin", notice ) ); + + trap_DropClient( pids[ 0 ], va( "kicked%s^7, reason: %s", + ( ent ) ? va( " by %s", G_admin_adminPrintName( ent ) ) : " by console", + ( *reason ) ? reason : "kicked by admin" ) ); + + return qtrue; +} + +qboolean G_admin_ban( gentity_t *ent, int skiparg ) +{ + int seconds; + char search[ MAX_NAME_LENGTH ]; + char secs[ 7 ]; + char *reason; + int minargc; + char duration[ 32 ]; + int logmatch = -1, logmatches = 0; + int i, j; + qboolean exactmatch = qfalse; + char n2[ MAX_NAME_LENGTH ]; + char s2[ MAX_NAME_LENGTH ]; + char guid_stub[ 9 ]; + char notice[51]; + + trap_Cvar_VariableStringBuffer( "g_banNotice", notice, sizeof( notice ) ); + + if( G_admin_permission( ent, ADMF_CAN_PERM_BAN ) && + G_admin_permission( ent, ADMF_UNACCOUNTABLE ) ) + { + minargc = 2 + skiparg; + } + else if( ( G_admin_permission( ent, ADMF_CAN_PERM_BAN ) || g_adminMaxBan.integer ) || + G_admin_permission( ent, ADMF_UNACCOUNTABLE ) ) + { + minargc = 3 + skiparg; + } + else + { + minargc = 4 + skiparg; + } + if( G_SayArgc() < minargc ) + { + ADMP( "^3!ban: ^7usage: !ban [name|slot|ip] [time] [reason]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, search, sizeof( search ) ); + G_SanitiseString( search, s2, sizeof( s2 ) ); + G_SayArgv( 2 + skiparg, secs, sizeof( secs ) ); + + seconds = G_admin_parse_time( secs ); + if( seconds <= 0 ) + { + if( g_adminMaxBan.integer && !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) ) + { + ADMP( va( "^3!ban: ^7using your admin level's maximum ban length of %s\n", + g_adminMaxBan.string ) ); + seconds = G_admin_parse_time( g_adminMaxBan.string ); + } + else if( G_admin_permission( ent, ADMF_CAN_PERM_BAN ) ) + { + seconds = 0; + } + else + { + ADMP( "^3!ban: ^7ban time must be positive\n" ); + return qfalse; + } + reason = G_SayConcatArgs( 2 + skiparg ); + } + else + { + reason = G_SayConcatArgs( 3 + skiparg ); + + if( g_adminMaxBan.integer && + seconds > G_admin_parse_time( g_adminMaxBan.string ) && + !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) ) + { + seconds = G_admin_parse_time( g_adminMaxBan.string ); + ADMP( va( "^3!ban: ^7ban length limited to %s for your admin level\n", + g_adminMaxBan.string ) ); + } + } + + for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ ) + { + // skip players in the namelog who have already been banned + if( g_admin_namelog[ i ]->banned ) + continue; + + // skip disconnected players when banning on slot number + if( g_admin_namelog[ i ]->slot == -1 ) + continue; + + if( !Q_stricmp( va( "%d", g_admin_namelog[ i ]->slot ), s2 ) ) + { + logmatches = 1; + logmatch = i; + exactmatch = qtrue; + break; + } + } + + for( i = 0; + !exactmatch && i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; + i++ ) + { + // skip players in the namelog who have already been banned + if( g_admin_namelog[ i ]->banned ) + continue; + + if( !Q_stricmp( g_admin_namelog[ i ]->ip, s2 ) ) + { + logmatches = 1; + logmatch = i; + exactmatch = qtrue; + break; + } + for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES + && g_admin_namelog[ i ]->name[ j ][ 0 ]; j++ ) + { + G_SanitiseString(g_admin_namelog[ i ]->name[ j ], n2, sizeof( n2 ) ); + if( strstr( n2, s2 ) ) + { + if( logmatch != i ) + logmatches++; + logmatch = i; + } + } + } + + if( !logmatches ) + { + ADMP( "^3!ban: ^7no player found by that name, IP, or slot number\n" ); + return qfalse; + } + else if( logmatches > 1 ) + { + ADMBP_begin(); + ADMBP( "^3!ban: ^7multiple recent clients match name, use IP or slot#:\n" ); + for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ ) + { + for( j = 0; j < 8; j++ ) + guid_stub[ j ] = g_admin_namelog[ i ]->guid[ j + 24 ]; + guid_stub[ j ] = '\0'; + for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES + && g_admin_namelog[ i ]->name[ j ][ 0 ]; j++ ) + { + G_SanitiseString(g_admin_namelog[ i ]->name[ j ], n2, sizeof( n2 ) ); + if( strstr( n2, s2 ) ) + { + if( g_admin_namelog[ i ]->slot > -1 ) + ADMBP( "^3" ); + ADMBP( va( "%-2s (*%s) %15s ^7'%s^7'\n", + (g_admin_namelog[ i ]->slot > -1) ? + va( "%d", g_admin_namelog[ i ]->slot ) : "-", + guid_stub, + g_admin_namelog[ i ]->ip, + g_admin_namelog[ i ]->name[ j ] ) ); + } + } + } + ADMBP_end(); + return qfalse; + } + + G_admin_duration( ( seconds ) ? seconds : -1, + duration, sizeof( duration ) ); + + if( ent && !admin_higher_guid( ent->client->pers.guid, + g_admin_namelog[ logmatch ]->guid ) ) + { + + ADMP( "^3!ban: ^7sorry, but your intended victim has a higher admin" + " level than you\n" ); + return qfalse; + } + + admin_create_ban( ent, + g_admin_namelog[ logmatch ]->name[ 0 ], + g_admin_namelog[ logmatch ]->guid, + g_admin_namelog[ logmatch ]->ip, + seconds, reason ); + + g_admin_namelog[ logmatch ]->banned = qtrue; + + if( !g_admin.string[ 0 ] ) + ADMP( "^3!ban: ^7WARNING g_admin not set, not saving ban to a file\n" ); + else + admin_writeconfig(); + + if( g_admin_namelog[ logmatch ]->slot == -1 ) + { + // client is already disconnected so stop here + AP( va( "print \"^3!ban:^7 %s^7 has been banned by %s^7 " + "duration: %s, reason: %s\n\"", + g_admin_namelog[ logmatch ]->name[ 0 ], + ( ent ) ? G_admin_adminPrintName( ent ) : "console", + duration, + ( *reason ) ? reason : "banned by admin" ) ); + return qtrue; + } + + trap_SendServerCommand( g_admin_namelog[ logmatch ]->slot, + va( "disconnect \"You have been banned.\n" + "admin:\n%s^7\nduration:\n%s\nreason:\n%s\n%s\"", + ( ent ) ? G_admin_adminPrintName( ent ) : "console", + duration, + ( *reason ) ? reason : "banned by admin", notice ) ); + + trap_DropClient( g_admin_namelog[ logmatch ]->slot, + va( "banned by %s^7, duration: %s, reason: %s", + ( ent ) ? G_admin_adminPrintName( ent ) : "console", + duration, + ( *reason ) ? reason : "banned by admin" ) ); + return qtrue; +} + +qboolean G_admin_adjustban( gentity_t *ent, int skiparg ) +{ + int bnum; + int length; + int expires; + char duration[ 32 ] = {""}; + char *reason; + char bs[ 5 ]; + char secs[ 7 ]; + + if( G_SayArgc() < 3 + skiparg ) + { + ADMP( "^3!adjustban: ^7usage: !adjustban [ban#] [time] [reason]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, bs, sizeof( bs ) ); + bnum = atoi( bs ); + if( bnum < 1 || bnum > MAX_ADMIN_BANS || !g_admin_bans[ bnum - 1] ) + { + ADMP( "^3!adjustban: ^7invalid ban#\n" ); + return qfalse; + } + + G_SayArgv( 2 + skiparg, secs, sizeof( secs ) ); + length = G_admin_parse_time( secs ); + + if( g_adminMaxBan.integer && + !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) && + ( length > G_admin_parse_time( g_adminMaxBan.string ) || length == 0 ) ) + { + ADMP( va("^3!adjustban: ^7ban length is limited to %s for your admin level\n", g_adminMaxBan.string ) ); + return qfalse; + } + + if( length < 0 ) + reason = G_SayConcatArgs( 2 + skiparg ); + else + { + if( length != 0 ) + expires = trap_RealTime( NULL ) + length; + else if( G_admin_permission( ent, ADMF_CAN_PERM_BAN ) ) + expires = 0; + else + { + ADMP( "^3!adjustban: ^7ban time must be positive\n" ); + return qfalse; + } + + g_admin_bans[ bnum - 1 ]->expires = expires; + G_admin_duration( ( length ) ? length : -1, duration, sizeof( duration ) ); + reason = G_SayConcatArgs( 3 + skiparg ); + } + if( *reason ) + Q_strncpyz( g_admin_bans[ bnum - 1 ]->reason, reason, + sizeof( g_admin_bans[ bnum - 1 ]->reason ) ); + AP( va( "print \"^3!adjustban: ^7ban #%d for %s^7 has been updated by %s^7 " + "%s%s%s%s%s\n\"", + bnum, + g_admin_bans[ bnum - 1 ]->name, + ( ent ) ? G_admin_adminPrintName( ent ) : "console", + ( length >= 0 ) ? "duration: " : "", + duration, + ( length >= 0 && *reason ) ? ", " : "", + ( *reason ) ? "reason: " : "", + reason ) ); + if( ent ) + { + qboolean found = qfalse; + int i; + + // real admin name + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + if( !Q_stricmp( g_admin_admins[ i ]->guid, ent->client->pers.guid ) ) + { + Q_strncpyz( g_admin_bans[ bnum - 1 ]->banner, g_admin_admins[ i ]->name, + sizeof( g_admin_bans[ bnum - 1 ]->banner ) ); + found = qtrue; + break; + } + } + if( !found ) + Q_strncpyz( g_admin_bans[ bnum - 1 ]->banner, ent->client->pers.netname, + sizeof( g_admin_bans[ bnum - 1 ]->banner ) ); + } + if( g_admin.string[ 0 ] ) + admin_writeconfig(); + return qtrue; +} + + +qboolean G_admin_subnetban( gentity_t *ent, int skiparg ) +{ + int bnum; + int mask; + int IPRlow = 0, IPRhigh = 0; + char cIPRlow[ 32 ], cIPRhigh[ 32 ]; + char bs[ 5 ]; + char strmask[ 5 ]; + char exl[2]; + int k, IP[5]; + + if( G_SayArgc() < 3 + skiparg ) + { + ADMP( "^3!subnetban: ^7usage: !subnetban [ban#] [mask]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, bs, sizeof( bs ) ); + bnum = atoi( bs ); + if( bnum < 1 || bnum > MAX_ADMIN_BANS || !g_admin_bans[ bnum - 1] ) + { + ADMP( "^3!subnetban: ^7invalid ban#\n" ); + return qfalse; + } + + G_SayArgv( 2 + skiparg, strmask, sizeof( strmask ) ); + mask = atoi( strmask ); + + if( mask >= 0 && mask <= 32) + { + G_SayArgv( 3 + skiparg, exl, sizeof( exl ) ); + if( mask >= 0 && mask < 16 && strcmp(exl, "!") ) + { + if( ent ) + { + ADMP( "^3!subnetban: ^7Only console may ban such a large network. Regular admins may only ban >=16.\n" ); + return qfalse; + } + + ADMP( "^3!subnetban: ^1WARNING:^7 you are about to ban a large network, use !subnetban [ban] [mask] ! to force^7\n" ); + return qfalse; + } + else + { + sscanf(g_admin_bans[ bnum - 1 ]->ip, "%d.%d.%d.%d/%d", &IP[4], &IP[3], &IP[2], &IP[1], &IP[0]); + for(k = 4; k >= 1; k--) + { + if(!IP[k]) IP[k] = 0; + IPRlow |= IP[k] << 8*(k-1); + } + IPRhigh = IPRlow; + if( mask == 32 ) + { + Q_strncpyz( + g_admin_bans[ bnum - 1 ]->ip, + va("%i.%i.%i.%i", IP[4], IP[3], IP[2], IP[1]), + sizeof( g_admin_bans[ bnum - 1 ]->ip ) + ); + } + else + { + Q_strncpyz( + g_admin_bans[ bnum - 1 ]->ip, + va("%i.%i.%i.%i/%i", IP[4], IP[3], IP[2], IP[1], mask ), + sizeof( g_admin_bans[ bnum - 1 ]->ip ) + ); + IPRlow &= ~((1 << (32-mask)) - 1); + IPRhigh |= ((1 << (32-mask)) - 1); + } + } + } + else + { + ADMP( "^3!subnetban: ^7mask is out of range, please use 0-32 inclusive\n" ); + return qfalse; + } + if( mask > 0 ) + { + Q_strncpyz( + cIPRlow, + va("%i.%i.%i.%i", (IPRlow & (255 << 24)) >> 24, (IPRlow & (255 << 16)) >> 16, (IPRlow & (255 << 8)) >> 8, IPRlow & 255), + sizeof( cIPRlow ) + ); + Q_strncpyz( + cIPRhigh, + va("%i.%i.%i.%i", (IPRhigh & (255 << 24)) >> 24, (IPRhigh & (255 << 16)) >> 16, (IPRhigh & (255 << 8)) >> 8, IPRhigh & 255), + sizeof( cIPRhigh ) + ); + } + else + { + Q_strncpyz( cIPRlow, "0.0.0.0", sizeof( cIPRlow ) ); + Q_strncpyz( cIPRhigh, "255.255.255.255", sizeof( cIPRhigh ) ); + + } + + AP( va( "print \"^3!subnetban: ^7ban #%d for %s^7 has been updated by %s^7 " + "%s (%s - %s)\n\"", + bnum, + g_admin_bans[ bnum - 1 ]->name, + ( ent ) ? G_admin_adminPrintName( ent ) : "console", + g_admin_bans[ bnum - 1 ]->ip, + cIPRlow, + cIPRhigh) ); + if( ent ) + Q_strncpyz( g_admin_bans[ bnum - 1 ]->banner, ent->client->pers.netname, + sizeof( g_admin_bans[ bnum - 1 ]->banner ) ); + if( g_admin.string[ 0 ] ) + admin_writeconfig(); + return qtrue; +} + + +qboolean G_admin_unban( gentity_t *ent, int skiparg ) +{ + int bnum; + char bs[ 5 ]; + int t; + + t = trap_RealTime( NULL ); + if( G_SayArgc() < 2 + skiparg ) + { + ADMP( "^3!unban: ^7usage: !unban [ban#]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, bs, sizeof( bs ) ); + bnum = atoi( bs ); + if( bnum < 1 || bnum > MAX_ADMIN_BANS || !g_admin_bans[ bnum - 1 ] ) + { + ADMP( "^3!unban: ^7invalid ban#\n" ); + return qfalse; + } + g_admin_bans[ bnum -1 ]->expires = t; + AP( va( "print \"^3!unban: ^7ban #%d for %s^7 has been removed by %s\n\"", + bnum, + g_admin_bans[ bnum - 1 ]->name, + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + if( g_admin.string[ 0 ] ) + admin_writeconfig(); + return qtrue; +} + +qboolean G_admin_putteam( gentity_t *ent, int skiparg ) +{ + int pids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ], team[ 7 ], err[ MAX_STRING_CHARS ]; + gentity_t *vic; + pTeam_t teamnum = PTE_NONE; + char teamdesc[ 32 ] = {"spectators"}; + + G_SayArgv( 1 + skiparg, name, sizeof( name ) ); + G_SayArgv( 2 + skiparg, team, sizeof( team ) ); + if( G_SayArgc() < 3 + skiparg ) + { + ADMP( "^3!putteam: ^7usage: !putteam [name] [h|a|s]\n" ); + return qfalse; + } + + if( G_ClientNumbersFromString( name, pids ) != 1 ) + { + G_MatchOnePlayer( pids, err, sizeof( err ) ); + ADMP( va( "^3!putteam: ^7%s\n", err ) ); + return qfalse; + } + if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) ) + { + ADMP( "^3!putteam: ^7sorry, but your intended victim has a higher " + " admin level than you\n" ); + return qfalse; + } + vic = &g_entities[ pids[ 0 ] ]; + switch( team[ 0 ] ) + { + case 'a': + teamnum = PTE_ALIENS; + Q_strncpyz( teamdesc, "aliens", sizeof( teamdesc ) ); + break; + case 'h': + teamnum = PTE_HUMANS; + Q_strncpyz( teamdesc, "humans", sizeof( teamdesc ) ); + break; + case 's': + teamnum = PTE_NONE; + break; + default: + ADMP( va( "^3!putteam: ^7unknown team %c\n", team[ 0 ] ) ); + return qfalse; + } + if( vic->client->pers.teamSelection == teamnum ) + return qfalse; + if( level.demoState == DS_PLAYBACK )//rotax + { + ADMP( "^3!putteam: ^7cannot join a team while a demo is playing\n" ); + return qfalse; + } + G_ChangeTeam( vic, teamnum ); + + AP( va( "print \"^3!putteam: ^7%s^7 put %s^7 on to the %s team\n\"", + ( ent ) ? G_admin_adminPrintName( ent ) : "console", + vic->client->pers.netname, teamdesc ) ); + return qtrue; +} + +qboolean G_admin_map( gentity_t *ent, int skiparg ) +{ + char map[ MAX_QPATH ]; + char layout[ MAX_QPATH ] = { "" }; + + if( G_SayArgc( ) < 2 + skiparg ) + { + ADMP( "^3!map: ^7usage: !map [map] (layout)\n" ); + return qfalse; + } + + G_SayArgv( skiparg + 1, map, sizeof( map ) ); + + if( !trap_FS_FOpenFile( va( "maps/%s.bsp", map ), NULL, FS_READ ) ) + { + ADMP( va( "^3!map: ^7invalid map name '%s'\n", map ) ); + return qfalse; + } + + if( G_SayArgc( ) > 2 + skiparg ) + { + G_SayArgv( skiparg + 2, layout, sizeof( layout ) ); + if( !Q_stricmp( layout, "*BUILTIN*" ) || + trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, layout ), + NULL, FS_READ ) > 0 ) + { + trap_Cvar_Set( "g_layouts", layout ); + } + else + { + ADMP( va( "^3!map: ^7invalid layout name '%s'\n", layout ) ); + return qfalse; + } + } + + trap_SendConsoleCommand( EXEC_APPEND, va( "map %s", map ) ); + level.restarted = qtrue; + AP( va( "print \"^3!map: ^7map '%s' started by %s^7 %s\n\"", map, + ( ent ) ? G_admin_adminPrintName( ent ) : "console", + ( layout[ 0 ] ) ? va( "(forcing layout '%s')", layout ) : "" ) ); + G_admin_maplog_result( "M" ); + return qtrue; +} + +qboolean G_admin_devmap( gentity_t *ent, int skiparg ) +{ + char map[ MAX_QPATH ]; + char layout[ MAX_QPATH ] = { "" }; + + if( G_SayArgc( ) < 2 + skiparg ) + { + ADMP( "^3!devmap: ^7usage: !devmap [map] (layout)\n" ); + return qfalse; + } + + G_SayArgv( skiparg + 1, map, sizeof( map ) ); + + if( !trap_FS_FOpenFile( va( "maps/%s.bsp", map ), NULL, FS_READ ) ) + { + ADMP( va( "^3!devmap: ^7invalid map name '%s'\n", map ) ); + return qfalse; + } + + if( G_SayArgc( ) > 2 + skiparg ) + { + G_SayArgv( skiparg + 2, layout, sizeof( layout ) ); + if( !Q_stricmp( layout, "*BUILTIN*" ) || + trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, layout ), + NULL, FS_READ ) > 0 ) + { + trap_Cvar_Set( "g_layouts", layout ); + } + else + { + ADMP( va( "^3!devmap: ^7invalid layout name '%s'\n", layout ) ); + return qfalse; + } + } + + trap_SendConsoleCommand( EXEC_APPEND, va( "devmap %s", map ) ); + level.restarted = qtrue; + AP( va( "print \"^3!devmap: ^7map '%s' started by %s^7 with cheats %s\n\"", map, + ( ent ) ? G_admin_adminPrintName( ent ) : "console", + ( layout[ 0 ] ) ? va( "(forcing layout '%s')", layout ) : "" ) ); + G_admin_maplog_result( "D" ); + return qtrue; +} + +void G_admin_maplog_update( void ) +{ + char map[ 64 ]; + char maplog[ MAX_CVAR_VALUE_STRING ]; + char *ptr; + int count = 0; + + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + + Q_strncpyz( maplog, g_adminMapLog.string, sizeof( maplog ) ); + ptr = maplog; + while( *ptr && count < MAX_ADMIN_MAPLOG_LENGTH ) + { + while( *ptr != ' ' && *ptr != '\0' ) ptr++; + + count++; + if( count >= MAX_ADMIN_MAPLOG_LENGTH ) + { + *ptr = '\0'; + } + + if( *ptr == ' ' ) ptr++; + } + + trap_Cvar_Set( "g_adminMapLog", va( "%s%s%s", + map, + ( maplog[0] != '\0' ) ? " " : "", + maplog ) ); +} + +void G_admin_maplog_result( char *flag ) +{ + static int lastTime = 0; + char maplog[ MAX_CVAR_VALUE_STRING ]; + int t; + + if( !flag ) + return; + + // avoid race when called in same frame + if( level.time == lastTime ) + return; + + lastTime = level.time; + + if( g_adminMapLog.string[ 0 ] && + g_adminMapLog.string[ 1 ] == ';' ) + { + // only one result allowed + return; + } + + if ( level.surrenderTeam != PTE_NONE ) + { + if( flag[ 0 ] == 'a' ) + { + if( level.surrenderTeam == PTE_HUMANS ) + flag = "A"; + } + else if( flag[ 0 ] == 'h' ) + { + if( level.surrenderTeam == PTE_ALIENS ) + flag = "H"; + } + } + + t = ( level.time - level.startTime ) / 1000; + Q_strncpyz( maplog, g_adminMapLog.string, sizeof( maplog ) ); + trap_Cvar_Set( "g_adminMapLog", va( "%1s;%03d:%02d;%s", + flag, + t / 60, t % 60, + maplog ) ); +} + + +qboolean G_admin_maplog( gentity_t *ent, int skiparg ) +{ + char maplog[ MAX_CVAR_VALUE_STRING ]; + char *ptr; + int count = 0; + + Q_strncpyz( maplog, g_adminMapLog.string, sizeof( maplog ) ); + + ADMBP_begin( ); + ptr = maplog; + while( *ptr != '\0' && count < MAX_ADMIN_MAPLOG_LENGTH + 1 ) + { + char *end; + const char *result = NULL; + char *clock = NULL; + char *colon; + + end = ptr; + while( *end != ' ' && *end != '\0' ) end++; + if( *end == ' ' ) + { + *end = '\0'; + end++; + } + + if( ptr[ 0 ] && ptr[ 1 ] == ';' ) + { + switch( ptr[ 0 ] ) + { + case 't': + result = "^7tie"; + break; + case 'a': + result = "^1Alien win"; + break; + case 'A': + result = "^1Alien win ^7/ Humans admitted defeat"; + break; + case 'h': + result = "^4Human win"; + break; + case 'H': + result = "^4Human win ^7/ Aliens admitted defeat"; + break; + case 'd': + result = "^5draw vote"; + break; + case 'N': + result = "^6admin loaded next map"; + break; + case 'r': + result = "^2restart vote"; + break; + case 'R': + result = "^6admin restarted map"; + break; + case 'm': + result = "^2map vote"; + break; + case 'M': + result = "^6admin changed map"; + break; + case 'D': + result = "^6admin loaded devmap"; + break; + default: + result = ""; + break; + } + ptr += 2; + colon = strchr( ptr, ';' ); + if ( colon ) + { + clock = ptr; + ptr = colon + 1; + *colon = '\0'; + + // right justification with -6%s doesnt work.. + if( clock[ 0 ] == '0' && clock[ 1 ] != ':' ) + { + if( clock[ 1 ] == '0' && clock[ 2 ] != ':' ) + clock[ 1 ] = ' '; + clock[ 0 ] = ' '; + } + } + } + else if( count == 0 ) + { + result = "^3current map"; + clock = " -:--"; + } + + ADMBP( va( "%s%20s %-6s %s^7\n", + ( count == 0 ) ? "^3" : "^7", + ptr, + ( clock ) ? clock : "", + ( result ) ? result : "" ) ); + + ptr = end; + count++; + } + ADMBP_end( ); + + return qtrue; +} + +qboolean G_admin_layoutsave( gentity_t *ent, int skiparg ) +{ + char layout[ MAX_QPATH ]; + + if( G_SayArgc( ) < 2 + skiparg ) + { + ADMP( "^3!layoutsave: ^7usage: !layoutsave [layout]\n" ); + return qfalse; + } + + G_SayArgv( skiparg + 1, layout, sizeof( layout ) ); + + trap_SendConsoleCommand( EXEC_APPEND, va( "layoutsave %s", layout ) ); + AP( va( "print \"^3!layoutsave: ^7layout saved as '%s' by %s\n\"", layout, + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + return qtrue; +} + +qboolean G_admin_mute( gentity_t *ent, int skiparg ) +{ + int pids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ]; + char command[ MAX_ADMIN_CMD_LEN ], *cmd; + gentity_t *vic; + + G_SayArgv( skiparg, command, sizeof( command ) ); + cmd = command; + if( cmd && *cmd == '!' ) + cmd++; + if( G_SayArgc() < 2 + skiparg ) + { + ADMP( va( "^3!%s: ^7usage: !%s [name|slot#]\n", cmd, cmd ) ); + return qfalse; + } + G_SayArgv( 1 + skiparg, name, sizeof( name ) ); + if( G_ClientNumbersFromString( name, pids ) != 1 ) + { + G_MatchOnePlayer( pids, err, sizeof( err ) ); + ADMP( va( "^3!%s: ^7%s\n", cmd, err ) ); + return qfalse; + } + if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) ) + { + ADMP( va( "^3!%s: ^7sorry, but your intended victim has a higher admin" + " level than you\n", cmd ) ); + return qfalse; + } + vic = &g_entities[ pids[ 0 ] ]; + if( vic->client->pers.muted == qtrue ) + { + if( !Q_stricmp( cmd, "mute" ) ) + { + ADMP( "^3!mute: ^7player is already muted\n" ); + return qtrue; + } + vic->client->pers.muted = qfalse; + CPx( pids[ 0 ], "cp \"^1You have been unmuted\"" ); + AP( va( "print \"^3!unmute: ^7%s^7 has been unmuted by %s\n\"", + vic->client->pers.netname, + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + } + else + { + if( !Q_stricmp( cmd, "unmute" ) ) + { + ADMP( "^3!unmute: ^7player is not currently muted\n" ); + return qtrue; + } + vic->client->pers.muted = qtrue; + CPx( pids[ 0 ], "cp \"^1You've been muted\"" ); + AP( va( "print \"^3!mute: ^7%s^7 has been muted by ^7%s\n\"", + vic->client->pers.netname, + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + } + ClientUserinfoChanged( pids[ 0 ] ); + return qtrue; +} + +qboolean G_admin_cp( gentity_t *ent, int skiparg ) +{ + int minargc; + char *s; + + minargc = 2 + skiparg; + + if( G_SayArgc() < minargc ) + { + ADMP( "^3!cp: ^7usage: !cp [message]\n" ); + return qfalse; + } + + s = G_SayConcatArgs( 1 + skiparg ); + G_CP(ent); + return qtrue; +} + +qboolean G_admin_denybuild( gentity_t *ent, int skiparg ) +{ + int pids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ]; + char command[ MAX_ADMIN_CMD_LEN ], *cmd; + gentity_t *vic; + + G_SayArgv( skiparg, command, sizeof( command ) ); + cmd = command; + if( cmd && *cmd == '!' ) + cmd++; + if( G_SayArgc() < 2 + skiparg ) + { + ADMP( va( "^3!%s: ^7usage: !%s [name|slot#]\n", cmd, cmd ) ); + return qfalse; + } + G_SayArgv( 1 + skiparg, name, sizeof( name ) ); + if( G_ClientNumbersFromString( name, pids ) != 1 ) + { + G_MatchOnePlayer( pids, err, sizeof( err ) ); + ADMP( va( "^3!%s: ^7%s\n", cmd, err ) ); + return qfalse; + } + if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) ) + { + ADMP( va( "^3!%s: ^7sorry, but your intended victim has a higher admin" + " level than you\n", cmd ) ); + return qfalse; + } + vic = &g_entities[ pids[ 0 ] ]; + if( vic->client->pers.denyBuild ) + { + if( !Q_stricmp( cmd, "denybuild" ) ) + { + ADMP( "^3!denybuild: ^7player already has no building rights\n" ); + return qtrue; + } + vic->client->pers.denyBuild = qfalse; + CPx( pids[ 0 ], "cp \"^1You've regained your building rights\"" ); + AP( va( + "print \"^3!allowbuild: ^7building rights for ^7%s^7 restored by %s\n\"", + vic->client->pers.netname, + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + } + else + { + if( !Q_stricmp( cmd, "allowbuild" ) ) + { + ADMP( "^3!allowbuild: ^7player already has building rights\n" ); + return qtrue; + } + vic->client->pers.denyBuild = qtrue; + vic->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; + if( vic->client->ps.stats[ STAT_PCLASS ]== PCL_ALIEN_BUILDER0 || vic->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ) + { + vic->suicideTime = level.time + 1000; + } + CPx( pids[ 0 ], "cp \"^1You've lost your building rights\"" ); + AP( va( + "print \"^3!denybuild: ^7building rights for ^7%s^7 revoked by ^7%s\n\"", + vic->client->pers.netname, + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + } + ClientUserinfoChanged( pids[ 0 ] ); + return qtrue; +} + +qboolean G_admin_listadmins( gentity_t *ent, int skiparg ) +{ + int i, found = 0; + char search[ MAX_NAME_LENGTH ] = {""}; + char s[ MAX_NAME_LENGTH ] = {""}; + int start = 0; + qboolean numeric = qtrue; + int drawn = 0; + int minlevel = 1; + + if( G_SayArgc() == 3 + skiparg ) + { + G_SayArgv( 2 + skiparg, s, sizeof( s ) ); + if( s[ 0 ] >= '0' && s[ 0] <= '9' ) + { + minlevel = atoi( s ); + if( minlevel < 1 ) + minlevel = 1; + } + } + + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + if( g_admin_admins[ i ]->level >= minlevel ) + found++; + } + if( !found ) + { + if( minlevel > 1 ) + { + ADMP( va( "^3!listadmins: ^7no admins level %i or greater found\n", minlevel ) ); + } + else + { + ADMP( "^3!listadmins: ^7no admins defined\n" ); + } + return qfalse; + } + + if( G_SayArgc() >= 2 + skiparg ) + { + G_SayArgv( 1 + skiparg, s, sizeof( s ) ); + for( i = 0; i < sizeof( s ) && s[ i ]; i++ ) + { + if( s[ i ] >= '0' && s[ i ] <= '9' ) + continue; + numeric = qfalse; + } + if( numeric ) + { + start = atoi( s ); + if( start > 0 ) + start -= 1; + else if( start < 0 ) + start = found + start; + } + else + G_SanitiseString( s, search, sizeof( search ) ); + } + + if( start >= found || start < 0 ) + start = 0; + + drawn = admin_listadmins( ent, start, search, minlevel ); + + if( search[ 0 ] ) + { + if( drawn <= 20 ) + { + ADMP( va( "^3!listadmins:^7 found %d admins level %i or greater matching '%s^7'\n", + drawn, minlevel, search ) ); + } + else + { + ADMP( va( "^3!listadmins:^7 found >20 admins level %i or greater matching '%s^7. Try a more narrow search.'\n", + minlevel, search ) ); + } + } + else + { + ADMBP_begin(); + ADMBP( va( "^3!listadmins:^7 showing admins level %i or greater %d - %d of %d. ", + minlevel, + ( found ) ? ( start + 1 ) : 0, + ( ( start + MAX_ADMIN_LISTITEMS ) > found ) ? + found : ( start + MAX_ADMIN_LISTITEMS ), + found ) ); + if( ( start + MAX_ADMIN_LISTITEMS ) < found ) + { + if( minlevel > 1) + { + ADMBP( va( "run '!listadmins %d %d' to see more", + ( start + MAX_ADMIN_LISTITEMS + 1 ), minlevel ) ); + } + else + { + ADMBP( va( "run '!listadmins %d' to see more", + ( start + MAX_ADMIN_LISTITEMS + 1 ) ) ); + } + } + ADMBP( "\n" ); + ADMBP_end(); + } + return qtrue; +} + +qboolean G_admin_listlayouts( gentity_t *ent, int skiparg ) +{ + char list[ MAX_CVAR_VALUE_STRING ]; + char map[ MAX_QPATH ]; + int count = 0; + char *s; + char layout[ MAX_QPATH ] = { "" }; + int i = 0; + + if( G_SayArgc( ) == 2 + skiparg ) + G_SayArgv( 1 +skiparg, map, sizeof( map ) ); + else + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + + count = G_LayoutList( map, list, sizeof( list ) ); + ADMBP_begin( ); + ADMBP( va( "^3!listlayouts:^7 %d layouts found for '%s':\n", count, map ) ); + s = &list[ 0 ]; + while( *s ) + { + if( *s == ' ' ) + { + ADMBP( va ( " %s\n", layout ) ); + layout[ 0 ] = '\0'; + i = 0; + } + else if( i < sizeof( layout ) - 2 ) + { + layout[ i++ ] = *s; + layout[ i ] = '\0'; + } + s++; + } + if( layout[ 0 ] ) + ADMBP( va ( " %s\n", layout ) ); + ADMBP_end( ); + return qtrue; +} + +qboolean G_admin_listplayers( gentity_t *ent, int skiparg ) +{ + int i, j; + gclient_t *p; + char c[ 3 ], t[ 2 ]; // color and team letter + char n[ MAX_NAME_LENGTH ] = {""}; + char n2[ MAX_NAME_LENGTH ] = {""}; + char n3[ MAX_NAME_LENGTH ] = {""}; + char lname[ MAX_NAME_LENGTH ]; + char lname2[ MAX_NAME_LENGTH ]; + char guid_stub[ 9 ]; + char aimbot[ 4 ];//ROTAX + char muted[ 2 ], denied[ 2 ], dbuilder[ 2 ]; + int l; + char lname_fmt[ 5 ]; + + ADMBP_begin(); + ADMBP( va( "^3!listplayers^7: %d players connected:\n", + level.numConnectedClients ) ); + for( i = 0; i < level.maxclients; i++ ) + { + p = &level.clients[ i ]; + Q_strncpyz( t, "S", sizeof( t ) ); + Q_strncpyz( c, S_COLOR_YELLOW, sizeof( c ) ); + if( p->pers.teamSelection == PTE_HUMANS ) + { + Q_strncpyz( t, "H", sizeof( t ) ); + Q_strncpyz( c, S_COLOR_BLUE, sizeof( c ) ); + } + else if( p->pers.teamSelection == PTE_ALIENS ) + { + Q_strncpyz( t, "A", sizeof( t ) ); + Q_strncpyz( c, S_COLOR_RED, sizeof( c ) ); + } + + if( p->pers.connected == CON_CONNECTING ) + { + Q_strncpyz( t, "C", sizeof( t ) ); + Q_strncpyz( c, S_COLOR_CYAN, sizeof( c ) ); + } + else if( p->pers.connected != CON_CONNECTED ) + { + continue; + } + + for( j = 0; j < 8; j++ ) + guid_stub[ j ] = p->pers.guid[ j + 24 ]; + guid_stub[ j ] = '\0'; + + //ROTAX + aimbot[ 0 ] = '\0'; + if( p->pers.aimbot ) + Q_strncpyz( aimbot, "AAA", sizeof( aimbot ) ); + else + Q_strncpyz( aimbot, "---", sizeof( aimbot ) ); + + muted[ 0 ] = '\0'; + if( p->pers.muted ) + { + Q_strncpyz( muted, "M", sizeof( muted ) ); + } + denied[ 0 ] = '\0'; + if( p->pers.denyBuild ) + { + Q_strncpyz( denied, "B", sizeof( denied ) ); + } + + dbuilder[ 0 ] = '\0'; + if( p->pers.designatedBuilder ) + { + if( !G_admin_permission( &g_entities[ i ], ADMF_INCOGNITO ) && + G_admin_permission( &g_entities[ i ], ADMF_DBUILDER ) && + G_admin_permission(ent, ADMF_SEESFULLLISTPLAYERS ) ) + { + Q_strncpyz( dbuilder, "P", sizeof( dbuilder ) ); + } + else + { + Q_strncpyz( dbuilder, "D", sizeof( dbuilder ) ); + } + } + + l = 0; + G_SanitiseString( p->pers.netname, n2, sizeof( n2 ) ); + n[ 0 ] = '\0'; + for( j = 0; j < MAX_ADMIN_ADMINS && g_admin_admins[ j ]; j++ ) + { + if( !Q_stricmp( g_admin_admins[ j ]->guid, p->pers.guid ) ) + { + + // don't gather aka or level info if the admin is incognito + if( ent && G_admin_permission( &g_entities[ i ], ADMF_INCOGNITO ) ) + { + break; + } + l = g_admin_admins[ j ]->level; + G_SanitiseString( g_admin_admins[ j ]->name, n3, sizeof( n3 ) ); + if( Q_stricmp( n2, n3 ) ) + { + Q_strncpyz( n, g_admin_admins[ j ]->name, sizeof( n ) ); + } + break; + } + } + lname[ 0 ] = '\0'; + Q_strncpyz( lname_fmt, "%s", sizeof( lname_fmt ) ); + for( j = 0; j < MAX_ADMIN_LEVELS && g_admin_levels[ j ]; j++ ) + { + if( g_admin_levels[ j ]->level == l ) + { + Q_strncpyz( lname, g_admin_levels[ j ]->name, sizeof( lname ) ); + if( *lname ) + { + G_DecolorString( lname, lname2 ); + Com_sprintf( lname_fmt, sizeof( lname_fmt ), "%%%is", + ( admin_level_maxname + strlen( lname ) - strlen( lname2 ) ) ); + Com_sprintf( lname2, sizeof( lname2 ), lname_fmt, lname ); + } + break; + } + + } + + if( G_admin_permission(ent, ADMF_SEESFULLLISTPLAYERS ) ) { + + //ROTAX + ADMBP( va( "%2i %s%s^7 %-2i ^6%s^7 %s^7 (*%s) ^1%1s%1s%1s^7 %s^7 %s%s^7%s\n", + i, + c, + t, + l, + aimbot, + ( *lname ) ? lname2 : "", + guid_stub, + muted, + dbuilder, + denied, + p->pers.netname, + ( *n ) ? "(a.k.a. " : "", + n, + ( *n ) ? ")" : "" + ) ); + } + else + { + ADMBP( va( "%2i %s%s^7 ^1%1s%1s%1s^7 %s^7\n", + i, + c, + t, + muted, + dbuilder, + denied, + p->pers.netname + ) ); + } + } + ADMBP_end(); + return qtrue; +} + +#define MAX_LISTMAPS_MAPS 256 + +static int SortMaps(const void *a, const void *b) +{ + return strcmp(*(char **)a, *(char **)b); +} + +qboolean G_admin_listmaps( gentity_t *ent, int skiparg ) +{ + char fileList[ 4096 ] = {""}; + char *fileSort[ MAX_LISTMAPS_MAPS ]; + char search[ 16 ] = {""}; + int numFiles; + int i; + int fileLen = 0; + int count = 0; + char *filePtr; + int rows; + + if( G_SayArgc( ) > 1 + skiparg ) + { + G_SayArgv( skiparg + 1, search, sizeof( search ) ); + } + + numFiles = trap_FS_GetFileList( "maps/", ".bsp", + fileList, sizeof( fileList ) ); + filePtr = fileList; + for( i = 0; i < numFiles && count < MAX_LISTMAPS_MAPS; i++, filePtr += fileLen + 1 ) + { + fileLen = strlen( filePtr ); + if (fileLen < 5) + continue; + + filePtr[ fileLen - 4 ] = '\0'; + + if( search[ 0 ] && !strstr( filePtr, search ) ) + continue; + + fileSort[ count ] = filePtr; + count++; + } + + qsort(fileSort, count, sizeof(fileSort[ 0 ]), SortMaps); + + rows = count / 3; + if ( rows * 3 < count ) rows++; + + ADMBP_begin(); + for( i = 0; i < rows; i++ ) + { + ADMBP( va( "^7%20s %20s %20s\n", + fileSort[ i ], + ( rows + i < count ) ? fileSort[ rows + i ] : "", + ( rows * 2 + i < count ) ? fileSort[ rows * 2 + i ] : "" ) ); + } + if ( search[ 0 ] ) + ADMBP( va( "^3!listmaps: ^7found %d maps matching '%s^7'.\n", count, search ) ); + else + ADMBP( va( "^3!listmaps: ^7listing %d maps.\n", count ) ); + + ADMBP_end(); + + return qtrue; +} + +qboolean G_admin_listrotation( gentity_t *ent, int skiparg ) +{ + int i, j, statusColor; + char *status = '\0'; + + extern mapRotations_t mapRotations; + + // Check for an active map rotation + if ( !G_MapRotationActive() || + g_currentMapRotation.integer == NOT_ROTATING ) + { + trap_SendServerCommand( ent-g_entities, "print \"^3!rotation: ^7There is no active map rotation on this server\n\"" ); + return qfalse; + } + + // Locate the active map rotation and output its contents + for( i = 0; i < mapRotations.numRotations; i++ ) + { + if ( i == g_currentMapRotation.integer ) + { + ADMBP_begin(); + ADMBP( va( "^3!rotation: ^7%s\n", mapRotations.rotations[ i ].name ) ); + + for( j = 0; j < mapRotations.rotations[ i ].numMaps; j++ ) + { + if ( G_GetCurrentMap( i ) == j ) + { + statusColor = 3; + status = "current slot"; + } + else if ( !G_MapExists( mapRotations.rotations[ i ].maps[ j ].name ) ) + { + statusColor = 1; + status = "missing"; + } + else + { + statusColor = 7; + status = ""; + } + ADMBP( va( "^%i%3i %-20s ^%i%s\n", statusColor, j + 1, mapRotations.rotations[ i ].maps[ j ].name, statusColor, status ) ); + } + + ADMBP_end(); + + // No maps were found in the active map rotation + if ( mapRotations.rotations[ i ].numMaps < 1 ) + { + trap_SendServerCommand( ent-g_entities, "print \" - ^7Empty!\n\"" ); + return qfalse; + } + } + } + + if( g_nextMap.string[0] ) + { + ADMP( va ("^5 Next map overriden by g_nextMap to: %s\n", g_nextMap.string ) ); + } + + return qtrue; +} + + +qboolean G_admin_showbans( gentity_t *ent, int skiparg ) +{ + int i, found = 0; + int t; + char duration[ 32 ]; + char name_fmt[ 32 ] = { "%s" }; + char banner_fmt[ 32 ] = { "%s" }; + int max_name = 1, max_banner = 1; + int secs; + int start = 0; + char filter[ MAX_NAME_LENGTH ]; + char date[ 11 ]; + char *made; + int j; + char n1[ MAX_NAME_LENGTH * 2 ] = {""}; + char n2[ MAX_NAME_LENGTH * 2 ] = {""}; + qboolean numeric = qtrue; + char *ip_match = NULL; + int ip_match_len = 0; + char name_match[ MAX_NAME_LENGTH ] = {""}; + int show_count = 0; + qboolean subnetfilter = qfalse; + + t = trap_RealTime( NULL ); + + for( i = 0; i < MAX_ADMIN_BANS && g_admin_bans[ i ]; i++ ) + { + if( g_admin_bans[ i ]->expires != 0 + && ( g_admin_bans[ i ]->expires - t ) < 1 ) + { + continue; + } + found++; + } + + if( G_SayArgc() >= 2 + skiparg ) + { + G_SayArgv( 1 + skiparg, filter, sizeof( filter ) ); + if( G_SayArgc() >= 3 + skiparg ) + { + start = atoi( filter ); + G_SayArgv( 2 + skiparg, filter, sizeof( filter ) ); + } + for( i = 0; i < sizeof( filter ) && filter[ i ] ; i++ ) + { + if( ( filter[ i ] < '0' || filter[ i ] > '9' ) + && filter[ i ] != '.' && filter[ i ] != '-' ) + { + numeric = qfalse; + break; + } + } + + if (!numeric) + { + if( filter[ 0 ] != '-' ) + { + G_SanitiseString( filter, name_match, sizeof( name_match) ); + + } + else + { + if( !Q_strncmp( filter, "-sub", 4 ) ) + { + subnetfilter = qtrue; + } + else + { + ADMP( va( "^3!showbans: ^7invalid argument %s\n", filter ) ); + return qfalse; + } + } + } + else if( strchr( filter, '.' ) != NULL ) + { + ip_match = filter; + ip_match_len = strlen(ip_match); + } + else + { + start = atoi( filter ); + filter[0] = '\0'; + } + // showbans 1 means start with ban 0 + if( start > 0 ) + start -= 1; + else if( start < 0 ) + start = found + start; + } + + if( start >= MAX_ADMIN_BANS || start < 0 ) + start = 0; + + for( i = start; i < MAX_ADMIN_BANS && g_admin_bans[ i ] + && show_count < MAX_ADMIN_SHOWBANS; i++ ) + { + qboolean match = qfalse; + + if (!numeric) + { + if( !subnetfilter ) + { + G_SanitiseString( g_admin_bans[ i ]->name, n1, sizeof( n1 ) ); + if (strstr( n1, name_match) ) + match = qtrue; + } + else + { + int mask = -1; + int dummy; + int scanflen = 0; + scanflen = sscanf( g_admin_bans[ i ]->ip, "%d.%d.%d.%d/%d", &dummy, &dummy, &dummy, &dummy, &mask ); + if( scanflen == 5 && mask < 32 ) + { + match = qtrue; + } + } + } + + if ( ( match ) || !ip_match + || Q_strncmp( ip_match, g_admin_bans[ i ]->ip, ip_match_len) == 0 ) + { + G_DecolorString( g_admin_bans[ i ]->name, n1 ); + G_DecolorString( g_admin_bans[ i ]->banner, n2 ); + if( strlen( n1 ) > max_name ) + { + max_name = strlen( n1 ); + } + if( strlen( n2 ) > max_banner ) + max_banner = strlen( n2 ); + + show_count++; + } + } + + if( start >= found ) + { + ADMP( va( "^3!showbans: ^7there are %d active bans\n", found ) ); + return qfalse; + } + ADMBP_begin(); + show_count = 0; + for( i = start; i < MAX_ADMIN_BANS && g_admin_bans[ i ] + && show_count < MAX_ADMIN_SHOWBANS; i++ ) + { + if( g_admin_bans[ i ]->expires != 0 + && ( g_admin_bans[ i ]->expires - t ) < 1 ) + continue; + + if (!numeric) + { + if( !subnetfilter ) + { + G_SanitiseString( g_admin_bans[ i ]->name, n1, sizeof( n1 ) ); + if ( strstr ( n1, name_match ) == NULL ) + continue; + } + else + { + int mask = -1; + int dummy; + int scanflen = 0; + scanflen = sscanf( g_admin_bans[ i ]->ip, "%d.%d.%d.%d/%d", &dummy, &dummy, &dummy, &dummy, &mask ); + if( scanflen != 5 || mask >= 32 ) + { + continue; + } + } + } + else if( ip_match != NULL + && Q_strncmp( ip_match, g_admin_bans[ i ]->ip, ip_match_len ) != 0) + continue; + + // only print out the the date part of made + date[ 0 ] = '\0'; + made = g_admin_bans[ i ]->made; + for( j = 0; made && *made; j++ ) + { + if( ( j + 1 ) >= sizeof( date ) ) + break; + if( *made == ' ' ) + break; + date[ j ] = *made; + date[ j + 1 ] = '\0'; + made++; + } + + secs = ( g_admin_bans[ i ]->expires - t ); + G_admin_duration( secs, duration, sizeof( duration ) ); + + G_DecolorString( g_admin_bans[ i ]->name, n1 ); + Com_sprintf( name_fmt, sizeof( name_fmt ), "%%%is", + ( max_name + strlen( g_admin_bans[ i ]->name ) - strlen( n1 ) ) ); + Com_sprintf( n1, sizeof( n1 ), name_fmt, g_admin_bans[ i ]->name ); + + G_DecolorString( g_admin_bans[ i ]->banner, n2 ); + Com_sprintf( banner_fmt, sizeof( banner_fmt ), "%%%is", + ( max_banner + strlen( g_admin_bans[ i ]->banner ) - strlen( n2 ) ) ); + Com_sprintf( n2, sizeof( n2 ), banner_fmt, g_admin_bans[ i ]->banner ); + + ADMBP( va( "%4i %s^7 %-15s %-8s %s^7 %-10s\n \\__ %s\n", + ( i + 1 ), + n1, + g_admin_bans[ i ]->ip, + date, + n2, + duration, + g_admin_bans[ i ]->reason ) ); + + show_count++; + } + + if (!numeric || ip_match) + { + char matchmethod[50]; + if( numeric ) + Com_sprintf( matchmethod, sizeof(matchmethod), "IP" ); + else if( !subnetfilter ) + Com_sprintf( matchmethod, sizeof(matchmethod), "name" ); + else + Com_sprintf( matchmethod, sizeof(matchmethod), "ip range size" ); + + + ADMBP( va( "^3!showbans:^7 found %d matching bans by %s. ", + show_count, + matchmethod ) ); + } + else + { + ADMBP( va( "^3!showbans:^7 showing bans %d - %d of %d. ", + ( found ) ? ( start + 1 ) : 0, + ( ( start + MAX_ADMIN_SHOWBANS ) > found ) ? + found : ( start + MAX_ADMIN_SHOWBANS ), + found ) ); + } + + if( ( start + MAX_ADMIN_SHOWBANS ) < found ) + { + ADMBP( va( "run !showbans %d %s to see more", + ( start + MAX_ADMIN_SHOWBANS + 1 ), + (filter[0]) ? filter : "" ) ); + } + ADMBP( "\n" ); + ADMBP_end(); + return qtrue; +} + +qboolean G_admin_help( gentity_t *ent, int skiparg ) +{ + int i; + char additional[ MAX_STRING_CHARS ] = "\nThe following non-standard /commands may also be available to you: \n^3"; + + if( G_SayArgc() < 2 + skiparg ) + { + int j = 0; + int count = 0; + + ADMBP_begin(); + for( i = 0; i < adminNumCmds; i++ ) + { + if( G_admin_permission( ent, g_admin_cmds[ i ].flag[ 0 ] ) ) + { + ADMBP( va( "^3!%-12s", g_admin_cmds[ i ].keyword ) ); + j++; + count++; + } + // show 6 commands per line + if( j == 6 ) + { + ADMBP( "\n" ); + j = 0; + } + } + for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ ) + { + if( ! admin_command_permission( ent, g_admin_commands[ i ]->command ) ) + continue; + ADMBP( va( "^3!%-12s", g_admin_commands[ i ]->command ) ); + j++; + count++; + // show 6 commands per line + if( j == 6 ) + { + ADMBP( "\n" ); + j = 0; + } + } + + if( ent ) + strcat( additional, " /builder /say_area" ); + if( g_publicSayadmins.integer || G_admin_permission( ent, ADMF_ADMINCHAT ) ) + strcat( additional, " /a /say_admins" ); + if( g_privateMessages.integer ) + strcat( additional, " /m" ); + if( ent && g_actionPrefix.string[0] ) + strcat( additional, " /me /mt /me_team" ); + if( ent && g_myStats.integer ) + strcat( additional, " /mystats" ); + if( ent && ent->client ) + { + if( ent->client->pers.designatedBuilder ) + { + strcat( additional, " /protect /resign" ); + } + } + if( ent && g_allowShare.integer ) + strcat( additional, " /share /donate" ); + + if( count ) + ADMBP( "\n" ); + ADMBP( va( "^3!help: ^7%i available commands\n", count ) ); + ADMBP( "run !help [^3command^7] for help with a specific command.\n" ); + ADMBP( va( "%s\n", additional ) ); + ADMBP_end(); + + return qtrue; + } + else + { + //!help param + char param[ MAX_ADMIN_CMD_LEN ]; + char *cmd; + + G_SayArgv( 1 + skiparg, param, sizeof( param ) ); + cmd = ( param[0] == '!' ) ? ¶m[1] : ¶m[0]; + ADMBP_begin(); + for( i = 0; i < adminNumCmds; i++ ) + { + if( !Q_stricmp( cmd, g_admin_cmds[ i ].keyword ) ) + { + if( !G_admin_permission( ent, g_admin_cmds[ i ].flag[ 0 ] ) ) + { + ADMBP( va( "^3!help: ^7you have no permission to use '%s'\n", + g_admin_cmds[ i ].keyword ) ); + ADMBP_end(); + return qfalse; + } + ADMBP( va( "^3!help: ^7help for '!%s':\n", + g_admin_cmds[ i ].keyword ) ); + ADMBP( va( " ^3Function: ^7%s\n", g_admin_cmds[ i ].function ) ); + ADMBP( va( " ^3Syntax: ^7!%s %s\n", g_admin_cmds[ i ].keyword, + g_admin_cmds[ i ].syntax ) ); + ADMBP( va( " ^3Flag: ^7'%c'\n", g_admin_cmds[ i ].flag[ 0 ] ) ); + ADMBP_end(); + return qtrue; + } + } + for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ ) + { + if( !Q_stricmp( cmd, g_admin_commands[ i ]->command ) ) + { + if( !admin_command_permission( ent, g_admin_commands[ i ]->command ) ) + { + ADMBP( va( "^3!help: ^7you have no permission to use '%s'\n", + g_admin_commands[ i ]->command ) ); + ADMBP_end(); + return qfalse; + } + ADMBP( va( "^3!help: ^7help for '%s':\n", + g_admin_commands[ i ]->command ) ); + ADMBP( va( " ^3Description: ^7%s\n", g_admin_commands[ i ]->desc ) ); + ADMBP( va( " ^3Syntax: ^7!%s\n", g_admin_commands[ i ]->command ) ); + ADMBP_end(); + return qtrue; + } + } + ADMBP( va( "^3!help: ^7no help found for '%s'\n", cmd ) ); + ADMBP_end(); + return qfalse; + } +} + +qboolean G_admin_admintest( gentity_t *ent, int skiparg ) +{ + int i, l = 0; + qboolean found = qfalse; + qboolean lname = qfalse; + + if( !ent ) + { + ADMP( "^3!admintest: ^7you are on the console.\n" ); + return qtrue; + } + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + if( !Q_stricmp( g_admin_admins[ i ]->guid, ent->client->pers.guid ) ) + { + found = qtrue; + break; + } + } + + if( found ) + { + l = g_admin_admins[ i ]->level; + for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ ) + { + if( g_admin_levels[ i ]->level != l ) + continue; + if( *g_admin_levels[ i ]->name ) + { + lname = qtrue; + break; + } + } + } + AP( va( "print \"^3!admintest: ^7%s^7 is a level %d admin %s%s^7%s\n\"", + ent->client->pers.netname, + l, + ( lname ) ? "(" : "", + ( lname ) ? g_admin_levels[ i ]->name : "", + ( lname ) ? ")" : "" ) ); + return qtrue; +} + +qboolean G_admin_allready( gentity_t *ent, int skiparg ) +{ + int i = 0; + gclient_t *cl; + + if( !level.intermissiontime ) + { + ADMP( "^3!allready: ^7this command is only valid during intermission\n" ); + return qfalse; + } + + for( i = 0; i < g_maxclients.integer; i++ ) + { + cl = level.clients + i; + if( cl->pers.connected != CON_CONNECTED ) + continue; + + if( cl->pers.teamSelection == PTE_NONE ) + continue; + + cl->readyToExit = 1; + } + AP( va( "print \"^3!allready:^7 %s^7 says everyone is READY now\n\"", + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + return qtrue; +} + +qboolean G_admin_cancelvote( gentity_t *ent, int skiparg ) +{ + + if(!level.voteTime && !level.teamVoteTime[ 0 ] && !level.teamVoteTime[ 1 ] ) + { + ADMP( "^3!cancelvote^7: no vote in progress\n" ); + return qfalse; + } + level.voteNo = level.numConnectedClients; + level.voteYes = 0; + CheckVote( ); + level.teamVoteNo[ 0 ] = level.numConnectedClients; + level.teamVoteYes[ 0 ] = 0; + CheckTeamVote( PTE_HUMANS ); + level.teamVoteNo[ 1 ] = level.numConnectedClients; + level.teamVoteYes[ 1 ] = 0; + CheckTeamVote( PTE_ALIENS ); + AP( va( "print \"^3!cancelvote: ^7%s^7 decided that everyone voted No\n\"", + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + return qtrue; +} + +qboolean G_admin_passvote( gentity_t *ent, int skiparg ) +{ + if(!level.voteTime && !level.teamVoteTime[ 0 ] && !level.teamVoteTime[ 1 ] ) + { + ADMP( "^3!passvote^7: no vote in progress\n" ); + return qfalse; + } + level.voteYes = level.numConnectedClients; + level.voteNo = 0; + CheckVote( ); + level.teamVoteYes[ 0 ] = level.numConnectedClients; + level.teamVoteNo[ 0 ] = 0; + CheckTeamVote( PTE_HUMANS ); + level.teamVoteYes[ 1 ] = level.numConnectedClients; + level.teamVoteNo[ 1 ] = 0; + CheckTeamVote( PTE_ALIENS ); + AP( va( "print \"^3!passvote: ^7%s^7 decided that everyone voted Yes\n\"", + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + return qtrue; +} + +qboolean G_admin_pause( gentity_t *ent, int skiparg ) +{ + if(!level.paused) + { + AP( va( "print \"^3!pause: ^7%s^7 paused the game.\n\"", ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + level.paused = qtrue; + trap_SendServerCommand( -1, "cp \"The game has been paused. Please wait.\"" ); + } + else + { + // Prevent accidental pause->unpause race conditions by two admins doing !pause at once + if( level.pausedTime < 1000 ) return qfalse; + + AP( va( "print \"^3!pause: ^7%s^7 unpaused the game (Paused for %d msec) \n\"", ( ent ) ? G_admin_adminPrintName( ent ) : "console",level.pausedTime ) ); + trap_SendServerCommand( -1, "cp \"The game has been unpaused!\"" ); + level.paused = qfalse; + } + return qtrue; +} + +qboolean G_admin_spec999( gentity_t *ent, int skiparg ) +{ + int i; + gentity_t *vic; + + for( i = 0; i < level.maxclients; i++ ) + { + vic = &g_entities[ i ]; + if( !vic->client ) + continue; + if( vic->client->pers.connected != CON_CONNECTED ) + continue; + if( vic->client->pers.teamSelection == PTE_NONE ) + continue; + if( vic->client->ps.ping == 999 ) + { + G_ChangeTeam( vic, PTE_NONE ); + AP( va( "print \"^3!spec999: ^7%s^7 moved ^7%s^7 to spectators\n\"", + ( ent ) ? G_admin_adminPrintName( ent ) : "console", + vic->client->pers.netname ) ); + } + } + return qtrue; +} + +qboolean G_admin_register(gentity_t *ent, int skiparg ){ + int level = 0; + + if( !ent ) return qtrue; + + level = G_admin_level(ent); + + if( level == 0 ) + level = 1; + + if( !Q_stricmp( ent->client->pers.guid, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ) ) + { + ADMP( va( "^3!register: ^7 You cannot register for name protection until you update your client. Please replace your client executable with the one at http://trem.tjw.org/backport/ and reconnect. Updating your client will also allow you to have faster map downloads.\n" ) ); + return qfalse; + } + + if( g_newbieNumbering.integer + && g_newbieNamePrefix.string[ 0 ] + && !Q_stricmpn ( ent->client->pers.netname, g_newbieNamePrefix.string, strlen(g_newbieNamePrefix.string ) ) ) + { + ADMP( va( "^3!register: ^7 You cannot register names that begin with '%s^7'.\n", + g_newbieNamePrefix.string ) ); + return qfalse; + } + + trap_SendConsoleCommand( EXEC_APPEND,va( "!setlevel %d %d;",ent - g_entities, level) ); + ClientUserinfoChanged( ent - g_entities ); + + AP( va( "print \"^3!register: ^7%s^7 is now a protected nickname.\n\"", ent->client->pers.netname) ); + + return qtrue; +} + +qboolean G_admin_rename( gentity_t *ent, int skiparg ) +{ + int pids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ]; + char newname[ MAX_NAME_LENGTH ]; + char oldname[ MAX_NAME_LENGTH ]; + char err[ MAX_STRING_CHARS ]; + char userinfo[ MAX_INFO_STRING ]; + char *s; + gentity_t *victim = NULL; + + if( G_SayArgc() < 3 + skiparg ) + { + ADMP( "^3!rename: ^7usage: !rename [name] [newname]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, name, sizeof( name ) ); + s = G_SayConcatArgs( 2 + skiparg ); + Q_strncpyz( newname, s, sizeof( newname ) ); + if( G_ClientNumbersFromString( name, pids ) != 1 ) + { + G_MatchOnePlayer( pids, err, sizeof( err ) ); + ADMP( va( "^3!rename: ^7%s\n", err ) ); + return qfalse; + } + victim = &g_entities[ pids[ 0 ] ] ; + if( !admin_higher( ent, victim ) ) + { + ADMP( "^3!rename: ^7sorry, but your intended victim has a higher admin" + " level than you\n" ); + return qfalse; + } + if( !G_admin_name_check( victim, newname, err, sizeof( err ) ) ) + { + G_admin_print( ent, va( "^3!rename: Invalid name: ^7%s\n", err ) ); + return qfalse; + } + level.clients[ pids[ 0 ] ].pers.nameChanges--; + level.clients[ pids[ 0 ] ].pers.nameChangeTime = 0; + trap_GetUserinfo( pids[ 0 ], userinfo, sizeof( userinfo ) ); + s = Info_ValueForKey( userinfo, "name" ); + Q_strncpyz( oldname, s, sizeof( oldname ) ); + Info_SetValueForKey( userinfo, "name", newname ); + trap_SetUserinfo( pids[ 0 ], userinfo ); + ClientUserinfoChanged( pids[ 0 ] ); + if( strcmp( oldname, level.clients[ pids[ 0 ] ].pers.netname ) ) + AP( va( "print \"^3!rename: ^7%s^7 has been renamed to %s^7 by %s\n\"", + oldname, + level.clients[ pids[ 0 ] ].pers.netname, + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + return qtrue; +} + +qboolean G_admin_restart( gentity_t *ent, int skiparg ) +{ + char layout[ MAX_CVAR_VALUE_STRING ] = { "" }; + char teampref[ MAX_CVAR_VALUE_STRING ] = { "" }; + int i; + gclient_t *cl; + + if( G_SayArgc( ) > 1 + skiparg ) + { + char map[ MAX_QPATH ]; + + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + G_SayArgv( skiparg + 1, layout, sizeof( layout ) ); + + if( Q_stricmp( layout, "keepteams" ) && Q_stricmp( layout, "keepteamslock" ) && Q_stricmp( layout, "switchteams" ) && Q_stricmp( layout, "switchteamslock" ) ) + { + if( !Q_stricmp( layout, "*BUILTIN*" ) || + trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, layout ), + NULL, FS_READ ) > 0 ) + { + trap_Cvar_Set( "g_layouts", layout ); + } + else + { + ADMP( va( "^3!restart: ^7layout '%s' does not exist\n", layout ) ); + return qfalse; + } + } + else + { + strcpy(layout,""); + G_SayArgv( skiparg + 1, teampref, sizeof( teampref ) ); + } + } + + if( G_SayArgc( ) > 2 + skiparg ) + { + G_SayArgv( skiparg + 2, teampref, sizeof( teampref ) ); + } + + + if( !Q_stricmp( teampref, "keepteams" ) || !Q_stricmp( teampref, "keepteamslock" ) ) + { + for( i = 0; i < g_maxclients.integer; i++ ) + { + cl = level.clients + i; + if( cl->pers.connected != CON_CONNECTED ) + continue; + + if( cl->pers.teamSelection == PTE_NONE ) + continue; + + cl->sess.restartTeam = cl->pers.teamSelection; + } + } + else if(!Q_stricmp( teampref, "switchteams" ) || !Q_stricmp( teampref, "switchteamslock" )) + { + for( i = 0; i < g_maxclients.integer; i++ ) + { + cl = level.clients + i; + if( cl->pers.connected != CON_CONNECTED ) + continue; + + if( cl->pers.teamSelection == PTE_NONE ) + continue; + + if( cl->pers.teamSelection == PTE_ALIENS ) + cl->sess.restartTeam = PTE_HUMANS; + else if(cl->pers.teamSelection == PTE_HUMANS ) + cl->sess.restartTeam = PTE_ALIENS; + } + } + + if( !Q_stricmp( teampref, "switchteamslock" ) || !Q_stricmp( teampref, "keepteamslock" ) ) + { + trap_Cvar_Set( "g_lockTeamsAtStart", "1" ); + } + + trap_SendConsoleCommand( EXEC_APPEND, "map_restart" ); + + if(teampref[ 0 ]) + strcpy(teampref,va( "^7(with teams option: '%s^7')", teampref )); + + G_admin_maplog_result( "R" ); + + AP( va( "print \"^3!restart: ^7map restarted by %s %s %s\n\"", + ( ent ) ? G_admin_adminPrintName( ent ) : "console", + ( layout[ 0 ] ) ? va( "^7(forcing layout '%s^7')", layout ) : "", + teampref ) ); + return qtrue; +} + +qboolean G_admin_nextmap( gentity_t *ent, int skiparg ) +{ + AP( va( "print \"^3!nextmap: ^7%s^7 decided to load the next map\n\"", + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + level.lastWin = PTE_NONE; + trap_SetConfigstring( CS_WINNER, "Evacuation" ); + LogExit( va( "nextmap was run by %s", + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + G_admin_maplog_result( "N" ); + return qtrue; +} + +qboolean G_admin_namelog( gentity_t *ent, int skiparg ) +{ + int i, j; + char search[ MAX_NAME_LENGTH ] = {""}; + char s2[ MAX_NAME_LENGTH ] = {""}; + char n2[ MAX_NAME_LENGTH ] = {""}; + char guid_stub[ 9 ]; + qboolean found = qfalse; + int printed = 0; + + if( G_SayArgc() > 1 + skiparg ) + { + G_SayArgv( 1 + skiparg, search, sizeof( search ) ); + G_SanitiseString( search, s2, sizeof( s2 ) ); + } + ADMBP_begin(); + for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ ) + { + if( search[0] ) + { + found = qfalse; + for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES && + g_admin_namelog[ i ]->name[ j ][ 0 ]; j++ ) + { + G_SanitiseString( g_admin_namelog[ i ]->name[ j ], n2, sizeof( n2 ) ); + if( strstr( n2, s2 ) ) + { + found = qtrue; + break; + } + } + if( !found ) + continue; + } + printed++; + for( j = 0; j < 8; j++ ) + guid_stub[ j ] = g_admin_namelog[ i ]->guid[ j + 24 ]; + guid_stub[ j ] = '\0'; + if( g_admin_namelog[ i ]->slot > -1 ) + ADMBP( "^3" ); + + //ROTAXfun + //ADMBP( va( "%-2s (*%s) %15s^7", + ADMBP( va( "%-2s (*%s) %15s (%3s)^7", + (g_admin_namelog[ i ]->slot > -1 ) ? + va( "%d", g_admin_namelog[ i ]->slot ) : "-", + guid_stub, g_admin_namelog[ i ]->ip, (g_admin_namelog[ i ]->ip2c != NULL) ? g_admin_namelog[ i ]->ip2c->name3 : "---" ) );//ROTAXfun + //ROTAXfun + //guid_stub, g_admin_namelog[ i ]->ip ) ); + + for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES && + g_admin_namelog[ i ]->name[ j ][ 0 ]; j++ ) + { + ADMBP( va( " '%s^7'", g_admin_namelog[ i ]->name[ j ] ) ); + } + ADMBP( "\n" ); + } + ADMBP( va( "^3!namelog:^7 %d recent clients found\n", printed ) ); + ADMBP_end(); + return qtrue; +} + +qboolean G_admin_lock( gentity_t *ent, int skiparg ) +{ + char teamName[2] = {""}; + pTeam_t team; + + if( G_SayArgc() < 2 + skiparg ) + { + ADMP( "^3!lock: ^7usage: !lock [a|h]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, teamName, sizeof( teamName ) ); + if( teamName[ 0 ] == 'a' || teamName[ 0 ] == 'A' ) + team = PTE_ALIENS; + else if( teamName[ 0 ] == 'h' || teamName[ 0 ] == 'H' ) + team = PTE_HUMANS; + else + { + ADMP( va( "^3!lock: ^7invalid team\"%c\"\n", teamName[0] ) ); + return qfalse; + } + + if( team == PTE_ALIENS ) + { + if( level.alienTeamLocked ) + { + ADMP( "^3!lock: ^7Alien team is already locked\n" ); + return qfalse; + } + else + level.alienTeamLocked = qtrue; + } + else if( team == PTE_HUMANS ) { + if( level.humanTeamLocked ) + { + ADMP( "^3!lock: ^7Human team is already locked\n" ); + return qfalse; + } + else + level.humanTeamLocked = qtrue; + } + + AP( va( "print \"^3!lock: ^7%s team has been locked by %s\n\"", + ( team == PTE_ALIENS ) ? "Alien" : "Human", + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + return qtrue; +} + +qboolean G_admin_unlock( gentity_t *ent, int skiparg ) +{ + char teamName[2] = {""}; + pTeam_t team; + + if( G_SayArgc() < 2 + skiparg ) + { + ADMP( "^3!unlock: ^7usage: !unlock [a|h]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, teamName, sizeof( teamName ) ); + if( teamName[ 0 ] == 'a' || teamName[ 0 ] == 'A' ) + team = PTE_ALIENS; + else if( teamName[ 0 ] == 'h' || teamName[ 0 ] == 'H' ) + team = PTE_HUMANS; + else + { + ADMP( va( "^3!unlock: ^7invalid team\"%c\"\n", teamName[0] ) ); + return qfalse; + } + + if( team == PTE_ALIENS ) + { + if( !level.alienTeamLocked ) + { + ADMP( "^3!unlock: ^7Alien team is not currently locked\n" ); + return qfalse; + } + else + level.alienTeamLocked = qfalse; + } + else if( team == PTE_HUMANS ) { + if( !level.humanTeamLocked ) + { + ADMP( "^3!unlock: ^7Human team is not currently locked\n" ); + return qfalse; + } + else + level.humanTeamLocked = qfalse; + } + + AP( va( "print \"^3!unlock: ^7%s team has been unlocked by %s\n\"", + ( team == PTE_ALIENS ) ? "Alien" : "Human", + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + return qtrue; +} + +qboolean G_admin_designate( gentity_t *ent, int skiparg ) +{ + int pids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ], err[ MAX_STRING_CHARS ]; + char command[ MAX_ADMIN_CMD_LEN ], *cmd; + gentity_t *vic; + + if( G_SayArgc() < 2 + skiparg ) + { + ADMP( "^3!designate: ^7usage: designate [name|slot#]\n" ); + return qfalse; + } + G_SayArgv( skiparg, command, sizeof( command ) ); + cmd = command; + if( cmd && *cmd == '!' ) + cmd++; + G_SayArgv( 1 + skiparg, name, sizeof( name ) ); + if( G_ClientNumbersFromString( name, pids ) != 1 ) + { + G_MatchOnePlayer( pids, err, sizeof( err ) ); + ADMP( va( "^3!designate: ^7%s\n", err ) ); + return qfalse; + } + if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) && + !Q_stricmp( cmd, "undesignate" ) ) + { + ADMP( "^3!mute: ^7sorry, but your intended victim has a higher admin" + " level than you\n" ); + return qfalse; + } + vic = &g_entities[ pids[ 0 ] ]; + if( vic->client->pers.designatedBuilder == qtrue ) + { + if( !Q_stricmp( cmd, "designate" ) ) + { + ADMP( "^3!designate: ^7player is already designated builder\n" ); + return qtrue; + } + vic->client->pers.designatedBuilder = qfalse; + CPx( pids[ 0 ], "cp \"^1Your designation has been revoked\"" ); + AP( va( + "print \"^3!designate: ^7%s^7's designation has been revoked by %s\n\"", + vic->client->pers.netname, + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + G_CheckDBProtection( ); + } + else + { + if( !Q_stricmp( cmd, "undesignate" ) ) + { + ADMP( "^3!undesignate: ^7player is not currently designated builder\n" ); + return qtrue; + } + vic->client->pers.designatedBuilder = qtrue; + CPx( pids[ 0 ], "cp \"^1You've been designated\"" ); + AP( va( "print \"^3!designate: ^7%s^7 has been designated by ^7%s\n\"", + vic->client->pers.netname, + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) ); + } + ClientUserinfoChanged( pids[ 0 ] ); + return qtrue; +} + + //!Warn by Gate (Daniel Evans) +qboolean G_admin_warn( gentity_t *ent, int skiparg ) +{//mostly copy and paste with the proper lines altered from !mute and !kick + int pids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ], *reason, err[ MAX_STRING_CHARS ]; + int minargc; + gentity_t *vic; + + minargc = 3 + skiparg; + if( G_admin_permission( ent, ADMF_UNACCOUNTABLE ) ) + minargc = 2 + skiparg; + + if( G_SayArgc() < minargc ) + { + ADMP( "^3!warn: ^7usage: warn [name] [reason]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, name, sizeof( name ) ); + reason = G_SayConcatArgs( 2 + skiparg ); + if( G_ClientNumbersFromString( name, pids ) != 1 ) + { + G_MatchOnePlayer( pids, err, sizeof( err ) ); + ADMP( va( "^3!warn: ^7%s\n", err ) ); + return qfalse; + } + if( !admin_higher( ent, &g_entities[ pids[ 0 ] ] ) ) + { + ADMP( "^3!warn: ^7sorry, but your intended victim has a higher admin" + " level than you.\n" ); + return qfalse; + } + + vic = &g_entities[ pids[ 0 ] ]; + //next line is the onscreen warning + CPx( pids[ 0 ],va("cp \"^1You have been warned by admin!\n^1 %s%s\"",(*reason)? "REASON: " : "" ,(*reason)? reason : "") );//ROTAX trochu umazano a zmeneno + AP( va( "print \"^3!warn: ^7%s^7 has been warned: %s by %s \n\"",//ROTAX trochu umazano + vic->client->pers.netname, (*reason) ? reason : "his current activity", + ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );//console announcement + return qtrue; +} + +qboolean G_admin_putmespec( gentity_t *ent, int skiparg ) +{ + if( !ent ) + { + ADMP( "!specme: sorry, but console isn't allowed on the spectators team\n"); + return qfalse; + } + + if(ent->client->pers.teamSelection == PTE_NONE) + return qfalse; + + //guard against build timer exploit + if( ent->client->pers.teamSelection != PTE_NONE && ent->client->sess.sessionTeam != TEAM_SPECTATOR && + ( ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 || + ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG || + BG_InventoryContainsWeapon( WP_HBUILD, ent->client->ps.stats ) || + BG_InventoryContainsWeapon( WP_HBUILD2, ent->client->ps.stats ) ) && + ent->client->ps.stats[ STAT_MISC ] > 0 ) + { + ADMP("!specme: You cannot leave your team until the build timer expires"); + return qfalse; + } + + G_ChangeTeam( ent, PTE_NONE ); + AP( va("print \"^3!specme: ^7%s^7 decided to join the spectators\n\"", ent->client->pers.netname ) ); + return qtrue; +} + +qboolean G_admin_buildlog( gentity_t *ent, int skiparg ) +{ +#define LOG_DISPLAY_LENGTH 10 + buildHistory_t *ptr; + gentity_t *builder = NULL; + int skip = 0, start = 0, lastID = -1, firstID = -1, i, len, matchlen = 0; + pTeam_t team = PTE_NONE; + char message[ MAX_STRING_CHARS ], *teamchar; + char *name, *action, *buildablename, markstring[ MAX_STRING_CHARS ]; + if( !g_buildLogMaxLength.integer ) + { + ADMP( "^3!buildlog: ^7build logging is disabled" ); + return qfalse; + } + if( G_SayArgc( ) >= 2 + skiparg ) + { + for( i = 1; i + skiparg < G_SayArgc( ); i++ ) + { + char argbuf[ 64 ], err[ MAX_STRING_CHARS ]; + int x = 0, pids[ MAX_CLIENTS ]; + G_SayArgv( i + skiparg, argbuf, sizeof argbuf ); + switch( argbuf[ 0 ]) + { + case 'x': + x = 1; + default: + skip = atoi( argbuf + x ); + start = 0; + break; + case '#': + start = atoi( argbuf + 1 ); + skip = 0; + break; + case '-': + if(G_ClientNumbersFromString(argbuf + 1, pids) != 1) + { + G_MatchOnePlayer(pids, err, sizeof(err)); + ADMP(va("^3!revert: ^7%s\n", err)); + return qfalse; + } + builder = g_entities + *pids; + break; + case 'A': + case 'a': + team = PTE_ALIENS; + break; + case 'H': + case 'h': + team = PTE_HUMANS; + break; + } + } + } + // !buildlog can be abused, so let everyone know when it is used + /*//ROTAX + AP( va( "print \"^3!buildlog: ^7%s^7 requested a log of recent building" + " activity\n\"", ( ent ) ? G_admin_adminPrintName( ent ) : "console" ) );*/ + len = G_CountBuildLog( ); // also clips the log if too long + if( !len ) + { + ADMP( "^3!buildlog: ^7no build log found\n" ); + return qfalse; + } + if( start ) + { + // set skip based on start + for( ptr = level.buildHistory; ptr && ptr->ID != start; + ptr = ptr->next, skip++ ); + if( !ptr ) + { + ADMP( "^3!buildlog: ^7log ID not found\n" ); + skip = 0; + } + } + // ensure skip is a useful value + if( skip > len - LOG_DISPLAY_LENGTH ) + skip = len - LOG_DISPLAY_LENGTH; + *message = '\0'; + // skip to start entry + for( ptr = level.buildHistory, i = len; ptr && i > len - skip; + ptr = ptr->next ) + { + // these checks could perhaps be done more efficiently but they are cheap + // in processor time so I'm not worrying + if( team != PTE_NONE && team != BG_FindTeamForBuildable( ptr->buildable ) ) + continue; + if( builder && builder != ptr->ent ) + continue; + matchlen++; + i--; + } + for( ; i + LOG_DISPLAY_LENGTH > len - skip && i > 0; i--, ptr = ptr->next ) + { + if( !ptr ) + break; // run out of log + *markstring = '\0'; // reinit markstring + // check team + if( ( team != PTE_NONE && team != BG_FindTeamForBuildable( ptr->buildable ) ) + || ( builder && builder != ptr->ent ) ) + { + skip++; // loop an extra time because we skipped one + continue; + } + if( lastID < 0 ) + lastID = ptr->ID; + firstID = ptr->ID; + matchlen++; + // set name to the ent's current name or last recorded name + if( ptr->ent ) + { + if( ptr->ent->client ) + name = ptr->ent->client->pers.netname; + else + name = ""; // any non-client action + } + else + name = ptr->name; + switch( ptr->fate ) + { + case BF_BUILT: + action = "^2built^7 a"; + break; + case BF_DECONNED: + action = "^3DECONSTRUCTED^7 a"; + break; + case BF_DESTROYED: + action = "destroyed a"; + break; + case BF_TEAMKILLED: + action = "^1TEAMKILLED^7 a"; + break; + default: + action = "\0"; // erm + break; + } + // handle buildables removed by markdecon + if( ptr->marked ) + { + buildHistory_t *mark; + int j, markdecon[ BA_NUM_BUILDABLES ], and = 2; + char bnames[ 32 ], *article; + mark = ptr; + // count the number of buildables + memset( markdecon, 0, sizeof( markdecon ) ); + while( ( mark = mark->marked ) ) + markdecon[ mark->buildable ]++; + // reverse order makes grammar easier + for( j = BA_NUM_BUILDABLES; j >= 0; j-- ) + { + buildablename = BG_FindHumanNameForBuildable( j ); + // plural is easy + if( markdecon[ j ] > 1 ) + Com_sprintf( bnames, 32, "%d %ss", markdecon[ j ], buildablename ); + // use an appropriate article + else if( markdecon[ j ] == 1 ) + { + if( BG_FindUniqueTestForBuildable( j ) ) + article = "the"; // if only one + else if( strchr( "aeiouAEIOU", *buildablename ) ) + article = "an"; // if first char is vowel + else + article = "a"; + Com_sprintf( bnames, 32, "%s %s", article, buildablename ); + } + else + continue; // none of this buildable + // C grammar: x, y, and z + // the integer and is 2 initially, the test means it is used on the + // second sprintf only, the reverse order makes this second to last + // the comma is only printed if there is already some markstring i.e. + // not the first time ( which would put it on the end of the string ) + Com_sprintf( markstring, sizeof( markstring ), "%s%s %s%s", bnames, + ( *markstring ) ? "," : "", ( and-- == 1 ) ? "and " : "", markstring ); + } + } + buildablename = BG_FindHumanNameForBuildable( ptr->buildable ); + switch( BG_FindTeamForBuildable( ptr->buildable ) ) + { + case PTE_ALIENS: + teamchar = "^1A"; + break; + case PTE_HUMANS: + teamchar = "^4H"; + break; + default: + teamchar = " "; // space so it lines up neatly + break; + } + // prepend the information to the string as we go back in buildhistory + // so the earliest events are at the top + Com_sprintf( message, MAX_STRING_CHARS, "%3d %s^7 %s^7 %s%s %s%s%s\n%s", + ptr->ID, teamchar, name, action, + ( strchr( "aeiouAEIOU", buildablename[ 0 ] ) ) ? "n" : "", + buildablename, ( markstring[ 0 ] ) ? ", removing " : "", + markstring, message ); + } + for( ; ptr; ptr = ptr->next ) + { + if( builder && builder != ptr->ent ) + continue; + if( team != PTE_NONE && team != BG_FindTeamForBuildable( ptr->buildable ) ) + continue; + matchlen++; + } + if( matchlen ) + ADMP( va( "%s^3!buildlog: showing log entries %d - %d of %d\n", message, + firstID, lastID, matchlen ) ); + else + ADMP( "^3!buildlog: ^7no log entries match those criteria\n" ); + return qtrue; +} + +qboolean G_admin_revert( gentity_t *ent, int skiparg ) +{ + int i = 0, j = 0, repeat = 1, ID = 0, len, matchlen=0; + pTeam_t team = PTE_NONE; + qboolean force = qfalse, reached = qfalse; + gentity_t *builder = NULL, *targ; + buildHistory_t *ptr, *tmp, *mark, *prev; + vec3_t dist; + char argbuf[ 64 ], *name, *bname, *action, *article; + len = G_CountBuildLog( ); + if( !len ) + { + ADMP( "^3!revert: ^7no build log found\n" ); + return qfalse; + } + if( G_SayArgc( ) < 2 + skiparg ) + { + ADMP( "^3!revert: ^7usage: !revert (^5xnum^7) (^5#ID^7) (^5-name|num^7) (^5a|h^7)\n" ); + return qfalse; + } + for( i = 1; i + skiparg < G_SayArgc( ); i++ ) + { + char arg[ 64 ], err[ MAX_STRING_CHARS ]; + int pids[ MAX_CLIENTS ]; + G_SayArgv( i + skiparg, arg, sizeof arg ); + switch( arg[ 0 ]) + { + case 'x': + repeat = atoi( arg + 1 ); + break; + case '#': + ID = atoi( arg + 1 ); + break; + case '-': + if(G_ClientNumbersFromString(arg + 1, pids) != 1) + { + G_MatchOnePlayer(pids, err, sizeof err); + ADMP(va("^3!revert: ^7%s\n", err)); + return qfalse; + } + builder = g_entities + *pids; + break; + case 'A': + case 'a': + team = PTE_ALIENS; + break; + case 'H': + case 'h': + team = PTE_HUMANS; + break; + case '!': + force = qtrue; + break; + default: + ADMP( "^3!revert: ^7usage: !revert (^5xnum^7) (^5#ID^7) (^5-name|num^7) (^5a|h^7)\n" ); + return qfalse; + } + } + if( repeat > 25 ) + { + ADMP( "^3!revert: ^7to avoid flooding, can only revert 25 builds at a time\n" ); + repeat = 25; + } + for( i = 0, ptr = prev = level.buildHistory; repeat > 0; repeat--, j = 0 ) + { + if( !ptr ) + break; // run out of bhist + if( !reached && ID ) + { + if( ptr->ID == ID ) + reached = qtrue; + else + { + prev = ptr; + ptr = ptr->next; + repeat++; + continue; + } + } + if( ( team != PTE_NONE && + team != BG_FindTeamForBuildable( ptr->buildable ) ) || + ( builder && builder != ptr->ent )) + { + // team doesn't match, so skip this ptr and reset prev + prev = ptr; + ptr = ptr->next; + // we don't want to count this one so counteract the decrement by the for + repeat++; + continue; + } + // get the ent's current or last recorded name + if( ptr->ent ) + { + if( ptr->ent->client ) + name = ptr->ent->client->pers.netname; + else + name = ""; // non-client actions + } + else + name = ptr->name; + bname = BG_FindHumanNameForBuildable( ptr->buildable ); + action = ""; + switch( ptr->fate ) + { + case BF_BUILT: + action = "^2build^7"; + for( j = MAX_CLIENTS, targ = g_entities + j; + j < level.num_entities; j++, targ++ ) + { + // easy checks first to save time + if( targ->s.eType != ET_BUILDABLE ) + continue; + if( targ->s.modelindex != ptr->buildable ) + continue; + VectorSubtract( targ->s.pos.trBase, ptr->origin, dist ); +#define FIND_BUILDABLE_TOLERANCE 5 + if( VectorLength( dist ) > FIND_BUILDABLE_TOLERANCE ) + continue; // number is somewhat arbitrary, watch for false pos/neg + // if we didn't continue then it's this one, unlink it but we can't + // free it yet, because the markdecon buildables might not place + trap_UnlinkEntity( targ ); + break; + } + // if there are marked buildables to replace, and we aren't overriding + // space check, check they can fit before acting + if( ptr->marked && !force ) + { + for( mark = ptr->marked; mark; mark = mark->marked ) + if( !G_RevertCanFit( mark ) ) + { + trap_LinkEntity( targ ); // put it back, we failed + // scariest sprintf ever: + Com_sprintf( argbuf, sizeof argbuf, "%s%s%s%s%s%s%s!", + ( repeat > 1 ) ? "x" : "", ( repeat > 1 ) ? va( "%d ", repeat ) : "", + ( ID ) ? "#" : "", ( ID ) ? va( "%d ", ptr->ID ) : "", + ( builder ) ? "-" : "", ( builder ) ? va( "%d ", builder - g_entities ) : "", + ( team == PTE_ALIENS ) ? "a " : ( team == PTE_HUMANS ) ? "h " : "" ); + ADMP( va( "^3!revert: ^7revert aborted: reverting this %s would conflict with " + "another buildable, use ^3!revert %s ^7to override\n", action, argbuf ) ); + return qfalse; + } + } + // if we haven't returned yet then we're good to go, free it + G_FreeEntity( targ ); + // put the marked buildables back and mark them again + if( ptr->marked ) // there may be a more efficient way of doing this + { + for( mark = ptr->marked; mark; mark = mark->marked ) + G_SpawnRevertedBuildable( mark, qtrue ); + } + break; + case BF_DECONNED: + if( !action[ 0 ] ) action = "^3deconstruction^7"; + case BF_TEAMKILLED: + if( !action[ 0 ] ) action ="^1TEAMKILL^7"; + case BF_DESTROYED: + if( !action[ 0 ] ) action = "destruction"; + // if we're not overriding and the replacement can't fit, as before + if( !force && !G_RevertCanFit( ptr ) ) + { + Com_sprintf( argbuf, sizeof argbuf, "%s%s%s%s%s%s%s!", + ( repeat > 1 ) ? "x" : "", ( repeat > 1 ) ? va( "%d ", repeat ) : "", + ( ID ) ? "#" : "", ( ID ) ? va( "%d ", ptr->ID ) : "", + ( builder ) ? "-" : "", ( builder ) ? va( "%d ", builder - g_entities ) : "", + ( team == PTE_ALIENS ) ? "a " : ( team == PTE_HUMANS ) ? "h " : "" ); + ADMP( va( "^3!revert: ^7revert aborted: reverting this %s would " + "conflict with another buildable, use ^3!revert %s ^7to override\n", + action, argbuf ) ); + return qfalse; + } + // else replace it but don't mark it ( it might have been marked before + // but it isn't that important ) + G_SpawnRevertedBuildable( ptr, qfalse ); + break; + default: + // if this happens something has gone wrong + ADMP( "^3!revert: ^7incomplete or corrupted build log entry\n" ); + /* quarantine and dispose of the log, it's dangerous + trap_Cvar_Set( "g_buildLogMaxLength", "0" ); + G_CountBuildLog( ); + */ + return qfalse; + } + if( j == level.num_entities ) + { + ADMP( va( "^3!revert: ^7could not find logged buildable #%d\n", ptr->ID )); + prev = ptr; + ptr = ptr->next; + continue; + } + // this is similar to the buildlog stuff + if( BG_FindUniqueTestForBuildable( ptr->buildable ) ) + article = "the"; + else if( strchr( "aeiouAEIOU", *bname ) ) + article = "an"; + else + article = "a"; + AP( va( "print \"%s^7 reverted %s^7'%s %s of %s %s\n\"", + ( ent ) ? G_admin_adminPrintName( ent ) : "console", + name, strchr( "Ss", name[ strlen( name ) - 1 ] ) ? "" : "s", + action, article, bname ) ); + matchlen++; + // remove the reverted entry + // ptr moves on, prev just readjusts ->next unless it is about to be + // freed, in which case it is forced to move on too + tmp = ptr; + if( ptr == level.buildHistory ) + prev = level.buildHistory = ptr = ptr->next; + else + prev->next = ptr = ptr->next; + G_Free( tmp ); + } + if( ID && !reached ) + { + ADMP( "^3!revert: ^7no buildlog entry with that ID\n" ); + return qfalse; + } + + if( !matchlen ) + { + ADMP( "^3!revert: ^7no log entries match those criteria\n" ); + return qfalse; + } + else + { + ADMP( va( "^3!revert: ^7reverted %d buildlog events\n", matchlen ) ); + } + + return qtrue; +} + +void G_Unescape( char *input, char *output, int len ); +qboolean G_StringReplaceCvars( char *input, char *output, int len ); + +qboolean G_admin_info( gentity_t *ent, int skiparg ) +{ + fileHandle_t infoFile; + int length; + char filename[ MAX_OSPATH ], message[ MAX_STRING_CHARS ]; + if( G_SayArgc() == 2 + skiparg ) + G_SayArgv( 1 + skiparg, filename, sizeof( filename ) ); + else if( G_SayArgc() == 1 + skiparg ) + Q_strncpyz( filename, "default", sizeof( filename ) ); + else + { + ADMP( "^3!info: ^7usage: ^3!info ^7(^5subject^7)\n" ); + return qfalse; + } + Com_sprintf( filename, sizeof( filename ), "info/info-%s.txt", filename ); + length = trap_FS_FOpenFile( filename, &infoFile, FS_READ ); + if( length <= 0 || !infoFile ) + { + trap_FS_FCloseFile( infoFile ); + ADMP( "^3!info: ^7no relevant information is available\n" ); + return qfalse; + } + else + { + int i; + char *cr; + trap_FS_Read( message, sizeof( message ), infoFile ); + if( length < sizeof( message ) ) + message[ length ] = '\0'; + else + message[ sizeof( message ) - 1 ] = '\0'; + trap_FS_FCloseFile( infoFile ); + // strip carriage returns for windows platforms + while( ( cr = strchr( message, '\r' ) ) ) + memmove( cr, cr + 1, strlen( cr + 1 ) + 1 ); +#define MAX_INFO_PARSE_LOOPS 100 + for( i = 0; i < MAX_INFO_PARSE_LOOPS && + G_StringReplaceCvars( message, message, sizeof( message ) ); i++ ); + G_Unescape( message, message, sizeof( message ) ); + if( i == MAX_INFO_PARSE_LOOPS ) + G_Printf( S_COLOR_YELLOW "WARNING: %s exceeds MAX_INFO_PARSE_LOOPS\n", filename ); + ADMP( va( "%s\n", message ) ); + return qtrue; + } +} + +void G_Unescape( char *input, char *output, int len ) +{ + // \n -> newline, \%c -> %c + // output is terminated at output[len - 1] + // it's OK for input to equal output, because our position in input is always + // equal or greater than our position in output + // however, if output is later in the same string as input, a crash is pretty + // much inevitable + int i, j; + for( i = j = 0; input[i] && j + 1 < len; i++, j++ ) + { + if( input[i] == '\\' ) + { + if( !input[++i] ) + { + output[j] = '\0'; + return; + } + else if( input[i] == 'n' ) + output[j] = '\n'; + else + output[j] = input[i]; + } + else + output[j] = input[i]; + } + output[j] = '\0'; +} + +qboolean G_StringReplaceCvars( char *input, char *output, int len ) +{ + int i, outNum = 0; + char cvarName[ 64 ], cvarValue[ MAX_CVAR_VALUE_STRING ]; + char *outputBuffer; + qboolean doneAnything = qfalse; + if( len <= 0 ) + return qfalse; + // use our own internal buffer in case output == input + outputBuffer = G_Alloc( len ); + len -= 1; // fit in a terminator + while( *input && outNum < len ) + { + if( *input == '\\' && input[1] && outNum < len - 1 ) + { + outputBuffer[ outNum++ ] = *input++; + outputBuffer[ outNum++ ] = *input++; + } + else if( *input == '$' ) + { + doneAnything = qtrue; + input++; + if( *input == '{' ) + input++; + for( i = 0; *input && ( isalnum( *input ) || *input == '_' ) && + i < 63; i++ ) + cvarName[ i ] = *input++; + cvarName[ i ] = '\0'; + if( *input == '}' ) + input++; + trap_Cvar_VariableStringBuffer( cvarName, cvarValue, sizeof( cvarValue ) ); + if( cvarValue[ 0 ] ) + { + for( i = 0; cvarValue[ i ] && outNum < len; i++ ) + outputBuffer[ outNum++ ] = cvarValue[ i ]; + } + } + else + outputBuffer[ outNum++ ] = *input++; + } + outputBuffer[ outNum ] = '\0'; + Q_strncpyz( output, outputBuffer, len ); + G_Free( outputBuffer ); + return doneAnything; +} + +/* +================ + G_admin_print + + This function facilitates the ADMP define. ADMP() is similar to CP except + that it prints the message to the server console if ent is not defined. +================ +*/ +void G_admin_print( gentity_t *ent, char *m ) +{ + if( ent ) + trap_SendServerCommand( ent - level.gentities, va( "print \"%s\"", m ) ); + else + { + char m2[ MAX_STRING_CHARS ]; + if( !trap_Cvar_VariableIntegerValue( "com_ansiColor" ) ) + { + G_DecolorString( m, m2 ); + G_Printf( m2 ); + } + else + G_Printf( m ); + } +} + +void G_admin_buffer_begin() +{ + g_bfb[ 0 ] = '\0'; +} + +void G_admin_buffer_end( gentity_t *ent ) +{ + ADMP( g_bfb ); +} + +void G_admin_buffer_print( gentity_t *ent, char *m ) +{ + // 1022 - strlen("print 64 \"\"") - 1 + if( strlen( m ) + strlen( g_bfb ) >= 1009 ) + { + ADMP( g_bfb ); + g_bfb[ 0 ] = '\0'; + } + Q_strcat( g_bfb, sizeof( g_bfb ), m ); +} + + +void G_admin_cleanup() +{ + int i = 0; + + for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ ) + { + G_Free( g_admin_levels[ i ] ); + g_admin_levels[ i ] = NULL; + } + for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) + { + G_Free( g_admin_admins[ i ] ); + g_admin_admins[ i ] = NULL; + } + for( i = 0; i < MAX_ADMIN_BANS && g_admin_bans[ i ]; i++ ) + { + G_Free( g_admin_bans[ i ] ); + g_admin_bans[ i ] = NULL; + } + for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ ) + { + G_Free( g_admin_commands[ i ] ); + g_admin_commands[ i ] = NULL; + } +} + +qboolean G_admin_L0(gentity_t *ent, int skiparg ){ + int pids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ] = {""}; + char testname[ MAX_NAME_LENGTH ] = {""}; + char err[ MAX_STRING_CHARS ]; + qboolean numeric = qtrue; + int i; + int id = -1; + gentity_t *vic; + + if( G_SayArgc() < 2 + skiparg ) + { + ADMP( "^3!L0: ^7usage: !L0 [name|slot#|admin#]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, testname, sizeof( testname ) ); + G_SanitiseString( testname, name, sizeof( name ) ); + for( i = 0; i < sizeof( name ) && name[ i ] ; i++ ) + { + if( name[ i ] < '0' || name[ i ] > '9' ) + { + numeric = qfalse; + break; + } + } + + if( numeric ) + { + id = atoi( name ); + } + else + { + if( G_ClientNumbersFromString( name, pids ) != 1 ) + { + G_MatchOnePlayer( pids, err, sizeof( err ) ); + ADMP( va( "^3!L0: ^7%s\n", err ) ); + return qfalse; + } + id = pids[ 0 ]; + } + + if (id >= 0 && id < level.maxclients) + { + vic = &g_entities[ id ]; + if( !vic || !(vic->client) || vic->client->pers.connected != CON_CONNECTED ) + { + ADMP( "^3!L0:^7 no one connected by that slot number\n" ); + return qfalse; + } + + if( G_admin_level( vic ) != 1 ) + { + ADMP( "^3!L0:^7 intended victim is not level 1\n" ); + return qfalse; + } + } + else if (id >= MAX_CLIENTS && id < MAX_CLIENTS + MAX_ADMIN_ADMINS + && g_admin_admins[ id - MAX_CLIENTS ] ) + { + if( g_admin_admins[ id - MAX_CLIENTS ]->level != 1 ) + { + ADMP( "^3!L0:^7 intended victim is not level 1\n" ); + return qfalse; + } + } + else + { + ADMP( "^3!L0:^7 no match. use !listplayers or !listadmins to " + "find an appropriate number to use instead of name.\n" ); + return qfalse; + } + + trap_SendConsoleCommand( EXEC_APPEND, va( "!setlevel %d 0;", id ) ); + + return qtrue; +} + +qboolean G_admin_L1(gentity_t *ent, int skiparg ){ + int pids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ], *reason, err[ MAX_STRING_CHARS ]; + int minargc; + + minargc = 2 + skiparg; + + if( G_SayArgc() < minargc ) + { + ADMP( "^3!L1: ^7usage: !L1 [name]\n" ); + return qfalse; + } + G_SayArgv( 1 + skiparg, name, sizeof( name ) ); + reason = G_SayConcatArgs( 2 + skiparg ); + if( G_ClientNumbersFromString( name, pids ) != 1 ) + { + G_MatchOnePlayer( pids, err, sizeof( err ) ); + ADMP( va( "^3!L1: ^7%s\n", err ) ); + return qfalse; + } + if( G_admin_level(&g_entities[ pids[ 0 ] ] )>0 ) + { + ADMP( "^3!L1: ^7Sorry, but that person is already higher than level 0.\n" ); + return qfalse; + } + + trap_SendConsoleCommand( EXEC_APPEND,va( "!setlevel %d 1;", pids[ 0 ] ) ); + return qtrue; +} \ No newline at end of file diff --git a/src/game/g_admin.h b/src/game/g_admin.h new file mode 100644 index 0000000..e72f6a5 --- /dev/null +++ b/src/game/g_admin.h @@ -0,0 +1,215 @@ +/* +=========================================================================== +Copyright (C) 2004-2006 Tony J. White + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#ifndef _G_ADMIN_H +#define _G_ADMIN_H + +#define AP(x) trap_SendServerCommand(-1, x) +#define CP(x) trap_SendServerCommand(ent-g_entities, x) +#define CPx(x, y) trap_SendServerCommand(x, y) +#define ADMP(x) G_admin_print(ent, x) +#define ADMBP(x) G_admin_buffer_print(ent, x) +#define ADMBP_begin() G_admin_buffer_begin() +#define ADMBP_end() G_admin_buffer_end(ent) + +#define MAX_ADMIN_LEVELS 32 +#define MAX_ADMIN_ADMINS 1024 +#define MAX_ADMIN_BANS 1024 +#define MAX_ADMIN_NAMELOGS 128 +#define MAX_ADMIN_NAMELOG_NAMES 5 +#define MAX_ADMIN_FLAGS 64 +#define MAX_ADMIN_COMMANDS 512//rotax +#define MAX_ADMIN_CMD_LEN 20 +#define MAX_ADMIN_BAN_REASON 150//rotax + +/* + * 1 - cannot be vote kicked, vote muted + * 2 - cannot be censored or flood protected TODO + * 3 - never loses credits for changing teams + * 4 - can see team chat as a spectator + * 5 - can switch teams any time, regardless of balance + * 6 - does not need to specify a reason for a kick/ban + * 7 - can call a vote at any time (regardless of a vote being disabled or + * voting limitations) + * 8 - does not need to specify a duration for a ban + * 9 - can run commands from team chat + * 0 - inactivity rules do not apply to them + * ! - admin commands cannot be used on them + * @ - does not show up as an admin in !listplayers + * $ - sees all information in !listplayers + * # - permanent designated builder + * ? - sees and can use adminchat + * & - uses admin stealth + */ +#define ADMF_IMMUNITY '1' +#define ADMF_NOCENSORFLOOD '2' /* TODO */ +#define ADMF_TEAMCHANGEFREE '3' +#define ADMF_SPEC_ALLCHAT '4' +#define ADMF_FORCETEAMCHANGE '5' +#define ADMF_UNACCOUNTABLE '6' +#define ADMF_NO_VOTE_LIMIT '7' +#define ADMF_CAN_PERM_BAN '8' +#define ADMF_TEAMCHAT_CMD '9' +#define ADMF_ACTIVITY '0' + +#define ADMF_IMMUTABLE '!' +#define ADMF_INCOGNITO '@' +#define ADMF_SEESFULLLISTPLAYERS '$' +#define ADMF_DBUILDER '#' +#define ADMF_ADMINCHAT '?' +#define ADMF_ADMINSTEALTH '&' + +#define MAX_ADMIN_LISTITEMS 20 +#define MAX_ADMIN_SHOWBANS 10 + +#define MAX_ADMIN_MAPLOG_LENGTH 5 + +// important note: QVM does not seem to allow a single char to be a +// member of a struct at init time. flag has been converted to char* +typedef struct +{ + char *keyword; + qboolean ( * handler ) ( gentity_t *ent, int skiparg ); + char *flag; + char *function; // used for !help + char *syntax; // used for !help +} +g_admin_cmd_t; + +typedef struct g_admin_level +{ + int level; + char name[ MAX_NAME_LENGTH ]; + char flags[ MAX_ADMIN_FLAGS ]; +} +g_admin_level_t; + +typedef struct g_admin_admin +{ + char guid[ 33 ]; + char name[ MAX_NAME_LENGTH ]; + int level; + char flags[ MAX_ADMIN_FLAGS ]; +} +g_admin_admin_t; + +typedef struct g_admin_ban +{ + char name[ MAX_NAME_LENGTH ]; + char guid[ 33 ]; + char ip[ 20 ]; + char reason[ MAX_ADMIN_BAN_REASON ]; + char made[ 18 ]; // big enough for strftime() %c + int expires; + char banner[ MAX_NAME_LENGTH ]; +} +g_admin_ban_t; + +typedef struct g_admin_command +{ + char command[ MAX_ADMIN_CMD_LEN ]; + char exec[ MAX_QPATH ]; + char desc[ 50 ]; + int levels[ MAX_ADMIN_LEVELS + 1 ]; +} +g_admin_command_t; + +typedef struct g_admin_namelog +{ + char name[ MAX_ADMIN_NAMELOG_NAMES ][MAX_NAME_LENGTH ]; + char ip[ 16 ]; + char guid[ 33 ]; + int slot; + qboolean banned; + IpToCountryInfo *ip2c;//ROTAXfun +} +g_admin_namelog_t; + +qboolean G_admin_ban_check( char *userinfo, char *reason, int rlen ); +qboolean G_admin_cmd_check( gentity_t *ent, qboolean say ); +qboolean G_admin_readconfig( gentity_t *ent, int skiparg ); +qboolean G_admin_permission( gentity_t *ent, char flag ); +qboolean G_admin_name_check( gentity_t *ent, char *name, char *err, int len ); +void G_admin_namelog_update( gclient_t *ent, qboolean disconnect ); +void G_admin_maplog_result( char *flag ); +int G_admin_level( gentity_t *ent ); +void G_admin_set_adminname( gentity_t *ent ); +char* G_admin_adminPrintName( gentity_t *ent ); + +// ! command functions +qboolean G_admin_time( gentity_t *ent, int skiparg ); +qboolean G_admin_setlevel( gentity_t *ent, int skiparg ); +qboolean G_admin_kick( gentity_t *ent, int skiparg ); +qboolean G_admin_adjustban( gentity_t *ent, int skiparg ); +qboolean G_admin_subnetban( gentity_t *ent, int skiparg ); +qboolean G_admin_ban( gentity_t *ent, int skiparg ); +qboolean G_admin_unban( gentity_t *ent, int skiparg ); +qboolean G_admin_putteam( gentity_t *ent, int skiparg ); +qboolean G_admin_listadmins( gentity_t *ent, int skiparg ); +qboolean G_admin_listlayouts( gentity_t *ent, int skiparg ); +qboolean G_admin_listplayers( gentity_t *ent, int skiparg ); +qboolean G_admin_listmaps( gentity_t *ent, int skiparg ); +qboolean G_admin_listrotation( gentity_t *ent, int skiparg ); +qboolean G_admin_map( gentity_t *ent, int skiparg ); +qboolean G_admin_devmap( gentity_t *ent, int skiparg ); +void G_admin_maplog_update( void ); +qboolean G_admin_maplog( gentity_t *ent, int skiparg ); +qboolean G_admin_layoutsave( gentity_t *ent, int skiparg ); +qboolean G_admin_mute( gentity_t *ent, int skiparg ); +qboolean G_admin_denybuild( gentity_t *ent, int skiparg ); +qboolean G_admin_showbans( gentity_t *ent, int skiparg ); +qboolean G_admin_help( gentity_t *ent, int skiparg ); +qboolean G_admin_admintest( gentity_t *ent, int skiparg ); +qboolean G_admin_allready( gentity_t *ent, int skiparg ); +qboolean G_admin_cancelvote( gentity_t *ent, int skiparg ); +qboolean G_admin_passvote( gentity_t *ent, int skiparg ); +qboolean G_admin_spec999( gentity_t *ent, int skiparg ); +qboolean G_admin_register( gentity_t *ent, int skiparg ); +qboolean G_admin_rename( gentity_t *ent, int skiparg ); +qboolean G_admin_restart( gentity_t *ent, int skiparg ); +qboolean G_admin_nextmap( gentity_t *ent, int skiparg ); +qboolean G_admin_namelog( gentity_t *ent, int skiparg ); +qboolean G_admin_lock( gentity_t *ent, int skiparg ); +qboolean G_admin_unlock( gentity_t *ent, int skiparg ); +qboolean G_admin_info( gentity_t *ent, int skiparg ); +qboolean G_admin_buildlog( gentity_t *ent, int skiparg ); +qboolean G_admin_revert( gentity_t *ent, int skiparg ); +qboolean G_admin_pause( gentity_t *ent, int skiparg ); +qboolean G_admin_L0( gentity_t *ent, int skiparg ); +qboolean G_admin_L1( gentity_t *ent, int skiparg ); +qboolean G_admin_putmespec( gentity_t *ent, int skiparg ); +qboolean G_admin_warn( gentity_t *ent, int skiparg ); +qboolean G_admin_designate( gentity_t *ent, int skiparg ); +qboolean G_admin_cp( gentity_t *ent, int skiparg ); + +void G_admin_print( gentity_t *ent, char *m ); +void G_admin_buffer_print( gentity_t *ent, char *m ); +void G_admin_buffer_begin( void ); +void G_admin_buffer_end( gentity_t *ent ); + +void G_admin_duration( int secs, char *duration, int dursize ); +void G_admin_cleanup( void ); +void G_admin_namelog_cleanup( void ); + +#endif /* ifndef _G_ADMIN_H */ + + diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c new file mode 100644 index 0000000..8643109 --- /dev/null +++ b/src/game/g_buildable.c @@ -0,0 +1,4748 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +// from g_combat.c +extern char *modNames[ ]; + +extern vmCvar_t g_rotaxJumppadPower;//ROTAXfun + +/* +================ +G_SetBuildableAnim + +Triggers an animation client side +================ +*/ +void G_SetBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force ) +{ + int localAnim = anim; + + if( force ) + localAnim |= ANIM_FORCEBIT; + + // don't toggle the togglebit more than once per frame + if( ent->animTime != level.time ) + { + localAnim |= ( ( ent->s.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ); + ent->animTime = level.time; + } + else + localAnim |= ent->s.legsAnim & ANIM_TOGGLEBIT; + + ent->s.legsAnim = localAnim; +} + +/* +================ +G_SetIdleBuildableAnim + +Set the animation to use whilst no other animations are running +================ +*/ +void G_SetIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim ) +{ + ent->s.torsoAnim = anim; +} + +/* +=============== +G_CheckSpawnPoint + +Check if a spawn at a specified point is valid +=============== +*/ +gentity_t *G_CheckSpawnPoint( int spawnNum, vec3_t origin, vec3_t normal, + buildable_t spawn, vec3_t spawnOrigin ) +{ + float displacement; + vec3_t mins, maxs; + vec3_t cmins, cmaxs; + vec3_t localOrigin; + trace_t tr; + + BG_FindBBoxForBuildable( spawn, mins, maxs ); + + if( spawn == BA_A_SPAWN ) + { + VectorSet( cmins, -MAX_ALIEN_BBOX, -MAX_ALIEN_BBOX, -MAX_ALIEN_BBOX ); + VectorSet( cmaxs, MAX_ALIEN_BBOX, MAX_ALIEN_BBOX, MAX_ALIEN_BBOX ); + + displacement = ( maxs[ 2 ] + MAX_ALIEN_BBOX ) * M_ROOT3; + VectorMA( origin, displacement, normal, localOrigin ); + + trap_Trace( &tr, origin, NULL, NULL, localOrigin, spawnNum, MASK_SHOT ); + + if( tr.entityNum != ENTITYNUM_NONE ) + return &g_entities[ tr.entityNum ]; + + trap_Trace( &tr, localOrigin, cmins, cmaxs, localOrigin, -1, MASK_PLAYERSOLID ); + + if( tr.entityNum == ENTITYNUM_NONE ) + { + if( spawnOrigin != NULL ) + VectorCopy( localOrigin, spawnOrigin ); + + return NULL; + } + else + return &g_entities[ tr.entityNum ]; + } + else if( spawn == BA_H_SPAWN ) + { + BG_FindBBoxForClass( PCL_HUMAN, cmins, cmaxs, NULL, NULL, NULL ); + + VectorCopy( origin, localOrigin ); + localOrigin[ 2 ] += maxs[ 2 ] + fabs( cmins[ 2 ] ) + 1.0f; + + trap_Trace( &tr, origin, NULL, NULL, localOrigin, spawnNum, MASK_SHOT ); + + if( tr.entityNum != ENTITYNUM_NONE ) + return &g_entities[ tr.entityNum ]; + + trap_Trace( &tr, localOrigin, cmins, cmaxs, localOrigin, -1, MASK_PLAYERSOLID ); + + if( tr.entityNum == ENTITYNUM_NONE ) + { + if( spawnOrigin != NULL ) + VectorCopy( localOrigin, spawnOrigin ); + + return NULL; + } + else + return &g_entities[ tr.entityNum ]; + } + + return NULL; +} + +/* +================ +G_NumberOfDependants + +Return number of entities that depend on this one +================ +*/ +static int G_NumberOfDependants( gentity_t *self ) +{ + int i, n = 0; + gentity_t *ent; + + for ( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ ) + { + if( ent->s.eType != ET_BUILDABLE ) + continue; + + if( ent->parentNode == self ) + n++; + } + + return n; +} + +#define POWER_REFRESH_TIME 2000 + +/* +================ +G_FindPower + +attempt to find power for self, return qtrue if successful +================ +*/ +static qboolean G_FindPower( gentity_t *self ) +{ + int i; + gentity_t *ent; + gentity_t *closestPower = NULL; + int distance = 0; + int minDistance = 10000; + vec3_t temp_v; + + if( self->biteam != BIT_HUMANS ) + return qfalse; + + //reactor is always powered + if( self->s.modelindex == BA_H_REACTOR ) + return qtrue; + + //if this already has power then stop now + if( self->parentNode && self->parentNode->powered ) + return qtrue; + + //reset parent + self->parentNode = NULL; + + //iterate through entities + for ( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ ) + { + if( ent->s.eType != ET_BUILDABLE ) + continue; + + //if entity is a power item calculate the distance to it + if( ( ent->s.modelindex == BA_H_REACTOR || ent->s.modelindex == BA_H_REPEATER ) && + ent->spawned ) + { + VectorSubtract( self->s.origin, ent->s.origin, temp_v ); + distance = VectorLength( temp_v ); + + if( distance < minDistance && ent->powered && + ( ( ent->s.modelindex == BA_H_REACTOR && + distance <= REACTOR_BASESIZE ) || + ( ent->s.modelindex == BA_H_REPEATER && + distance <= REPEATER_BASESIZE ) ) ) { + + closestPower = ent; + minDistance = distance; + } + } + } + + + //if there were no power items nearby give up + if( closestPower ) { + self->parentNode = closestPower; + return qtrue; + } + else + return qfalse; +} + +/* +================ +G_IsPowered + +Simple wrapper to G_FindPower to check if a location has power +================ +*/ +qboolean G_IsPowered( vec3_t origin ) +{ + gentity_t dummy; + + dummy.parentNode = NULL; + dummy.biteam = BIT_HUMANS; + dummy.s.modelindex = BA_NONE; + VectorCopy( origin, dummy.s.origin ); + + return G_FindPower( &dummy ); +} + +/* +================ +G_FindDCC + +attempt to find a controlling DCC for self, return qtrue if successful +================ +*/ +static qboolean G_FindDCC( gentity_t *self ) +{ + int i; + gentity_t *ent; + gentity_t *closestDCC = NULL; + int distance = 0; + int minDistance = 10000; + vec3_t temp_v; + qboolean foundDCC = qfalse; + + if( self->biteam != BIT_HUMANS ) + return qfalse; + + //if this already has dcc then stop now + if( self->dccNode && self->dccNode->powered ) + return qtrue; + + //reset parent + self->dccNode = NULL; + + //iterate through entities + for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ ) + { + if( ent->s.eType != ET_BUILDABLE ) + continue; + + //if entity is a dcc calculate the distance to it + if( ent->s.modelindex == BA_H_DCC && ent->spawned ) + { + VectorSubtract( self->s.origin, ent->s.origin, temp_v ); + distance = VectorLength( temp_v ); + if( distance < minDistance && ent->powered ) + { + closestDCC = ent; + minDistance = distance; + foundDCC = qtrue; + } + } + } + + //if there was no nearby DCC give up + if( !foundDCC ) + return qfalse; + + self->dccNode = closestDCC; + + return qtrue; +} + +/* +================ +G_IsDCCBuilt + +simple wrapper to G_FindDCC to check for a dcc +================ +*/ +qboolean G_IsDCCBuilt( void ) +{ + gentity_t dummy; + + memset( &dummy, 0, sizeof( gentity_t ) ); + + dummy.dccNode = NULL; + dummy.biteam = BIT_HUMANS; + + return G_FindDCC( &dummy ); +} + +/* +================ +G_FindOvermind + +Attempt to find an overmind for self +================ +*/ +static qboolean G_FindOvermind( gentity_t *self ) +{ + int i; + gentity_t *ent; + + if( self->biteam != BIT_ALIENS ) + return qfalse; + + //if this already has overmind then stop now + if( self->overmindNode && self->overmindNode->health > 0 ) + return qtrue; + + //reset parent + self->overmindNode = NULL; + + //iterate through entities + for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ ) + { + if( ent->s.eType != ET_BUILDABLE ) + continue; + + //if entity is an overmind calculate the distance to it + if( ent->s.modelindex == BA_A_OVERMIND && ent->spawned && ent->health > 0 ) + { + self->overmindNode = ent; + return qtrue; + } + } + + return qfalse; +} + +/* +================ +G_IsOvermindBuilt + +Simple wrapper to G_FindOvermind to check if a location has an overmind +================ +*/ +qboolean G_IsOvermindBuilt( void ) +{ + gentity_t dummy; + + memset( &dummy, 0, sizeof( gentity_t ) ); + + dummy.overmindNode = NULL; + dummy.biteam = BIT_ALIENS; + + return G_FindOvermind( &dummy ); +} + +/* +================ +G_FindCreep + +attempt to find creep for self, return qtrue if successful +================ +*/ +static qboolean G_FindCreep( gentity_t *self ) +{ + int i; + gentity_t *ent; + gentity_t *closestSpawn = NULL; + int distance = 0; + int minDistance = 10000; + vec3_t temp_v; + + //don't check for creep if flying through the air + if( self->s.groundEntityNum == -1 ) + return qtrue; + + //if self does not have a parentNode or it's parentNode is invalid find a new one + if( ( self->parentNode == NULL ) || !self->parentNode->inuse ) + { + for ( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ ) + { + if( ent->s.eType != ET_BUILDABLE ) + continue; + + if( ( ent->s.modelindex == BA_A_SPAWN || ent->s.modelindex == BA_A_OVERMIND ) && + ent->spawned ) + { + VectorSubtract( self->s.origin, ent->s.origin, temp_v ); + distance = VectorLength( temp_v ); + if( distance < minDistance ) + { + closestSpawn = ent; + minDistance = distance; + } + } + } + + if( minDistance <= CREEP_BASESIZE ) + { + self->parentNode = closestSpawn; + return qtrue; + } + else + return qfalse; + } + + //if we haven't returned by now then we must already have a valid parent + return qtrue; +} + + +/* +================ +G_IsCreepHere + +simple wrapper to G_FindCreep to check if a location has creep +================ +*/ +static qboolean G_IsCreepHere( vec3_t origin ) +{ + gentity_t dummy; + + memset( &dummy, 0, sizeof( gentity_t ) ); + + dummy.parentNode = NULL; + dummy.s.modelindex = BA_NONE; + VectorCopy( origin, dummy.s.origin ); + + return G_FindCreep( &dummy ); +} + +/* +================ +G_CreepSlow + +Set any nearby humans' SS_CREEPSLOWED flag +================ +*/ +static void G_CreepSlow( gentity_t *self ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t range; + vec3_t mins, maxs; + int i, num; + gentity_t *enemy; + buildable_t buildable = self->s.modelindex; + float creepSize = (float)BG_FindCreepSizeForBuildable( buildable ); + + VectorSet( range, creepSize, creepSize, creepSize ); + + VectorAdd( self->s.origin, range, maxs ); + VectorSubtract( self->s.origin, range, mins ); + + //find humans + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + enemy = &g_entities[ entityList[ i ] ]; + + if( enemy->flags & FL_NOTARGET ) + continue; + + if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS && + enemy->client->ps.groundEntityNum != ENTITYNUM_NONE && + G_Visible( self, enemy ) ) + { + enemy->client->ps.stats[ STAT_STATE ] |= SS_CREEPSLOWED; + enemy->client->lastCreepSlowTime = level.time; + } + } +} + +/* +================ +nullDieFunction + +hack to prevent compilers complaining about function pointer -> NULL conversion +================ +*/ +static void nullDieFunction( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) +{ +} + +/* +================ +freeBuildable +================ +*/ +static void freeBuildable( gentity_t *self ) +{ + G_FreeEntity( self ); +} + + +//================================================================================== + + + +/* +================ +A_CreepRecede + +Called when an alien spawn dies +================ +*/ +void A_CreepRecede( gentity_t *self ) +{ + //if the creep just died begin the recession + if( !( self->s.eFlags & EF_DEAD ) ) + { + self->s.eFlags |= EF_DEAD; + G_AddEvent( self, EV_BUILD_DESTROY, 0 ); + + if( self->spawned ) + self->s.time = -level.time; + else + self->s.time = -( level.time - + (int)( (float)CREEP_SCALEDOWN_TIME * + ( 1.0f - ( (float)( level.time - self->buildTime ) / + (float)BG_FindBuildTimeForBuildable( self->s.modelindex ) ) ) ) ); + } + + //creep is still receeding + if( ( self->timestamp + 10000 ) > level.time ) + self->nextthink = level.time + 500; + else //creep has died + G_FreeEntity( self ); +} + + + + +//================================================================================== + + + + +/* +================ +ASpawn_Melt + +Called when an alien spawn dies +================ +*/ +void ASpawn_Melt( gentity_t *self ) +{ + G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, + self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS ); + + //start creep recession + if( !( self->s.eFlags & EF_DEAD ) ) + { + self->s.eFlags |= EF_DEAD; + G_AddEvent( self, EV_BUILD_DESTROY, 0 ); + + if( self->spawned ) + self->s.time = -level.time; + else + self->s.time = -( level.time - + (int)( (float)CREEP_SCALEDOWN_TIME * + ( 1.0f - ( (float)( level.time - self->buildTime ) / + (float)BG_FindBuildTimeForBuildable( self->s.modelindex ) ) ) ) ); + } + + //not dead yet + if( ( self->timestamp + 10000 ) > level.time ) + self->nextthink = level.time + 500; + else //dead now + G_FreeEntity( self ); +} + +/* +================ +ASpawn_Blast + +Called when an alien spawn dies +================ +*/ +void ASpawn_Blast( gentity_t *self ) +{ + vec3_t dir; + + VectorCopy( self->s.origin2, dir ); + + //do a bit of radius damage + G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, + self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS ); + + //pretty events and item cleanup + self->s.eFlags |= EF_NODRAW; //don't draw the model once it's destroyed + G_AddEvent( self, EV_ALIEN_BUILDABLE_EXPLOSION, DirToByte( dir ) ); + self->timestamp = level.time; + self->think = ASpawn_Melt; + self->nextthink = level.time + 500; //wait .5 seconds before damaging others + + self->r.contents = 0; //stop collisions... + trap_LinkEntity( self ); //...requires a relink +} + +/* +================ +ASpawn_Die + +Called when an alien spawn dies +================ +*/ +void ASpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) +{ + buildHistory_t *new; + new = G_Alloc( sizeof( buildHistory_t ) ); + new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID; + new->ent = ( attacker && attacker->client ) ? attacker : NULL; + if( new->ent ) + new->name[ 0 ] = 0; + else + Q_strncpyz( new->name, "", 8 ); + new->buildable = self->s.modelindex; + VectorCopy( self->s.pos.trBase, new->origin ); + VectorCopy( self->s.angles, new->angles ); + VectorCopy( self->s.origin2, new->origin2 ); + VectorCopy( self->s.angles2, new->angles2 ); + new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED; + new->next = NULL; + G_LogBuild( new ); + + G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue ); + G_SetIdleBuildableAnim( self, BANIM_DESTROYED ); + + self->die = nullDieFunction; + self->think = ASpawn_Blast; + + if( self->spawned ) + self->nextthink = level.time + 5000; + else + self->nextthink = level.time; //blast immediately + + self->s.eFlags &= ~EF_FIRING; //prevent any firing effects + + if( attacker && attacker->client ) + { + if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + if( self->s.modelindex == BA_A_OVERMIND ) + G_AddCreditToClient( attacker->client, OVERMIND_VALUE, qtrue ); + else if( self->s.modelindex == BA_A_SPAWN ) + G_AddCreditToClient( attacker->client, ASPAWN_VALUE, qtrue ); + + //ROTAX + if (g_suddenDeath.integer == 1 && self->s.modelindex == BA_A_SPAWN) + { + G_TeamCommand( PTE_HUMANS, + va( "tchat -1 \"^1->EGG DOWN^7 by %s^7\"", + attacker->client->pers.netname ) );//rotaxfun bubliny pridan parametr -1 + } + + //ROTAXfun + AddScore( attacker, 20 ); + } + else + { + G_TeamCommand( PTE_ALIENS, + va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ) ); + G_LogOnlyPrintf("%s ^3DESTROYED^7 by teammate %s^7\n", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ); + + //ROTAXfun + AddScore( attacker, -5 ); + } + G_LogPrintf( "Decon: %i %i %i: %s^7 destroyed %s by %s\n", + attacker->client->ps.clientNum, self->s.modelindex, mod, + attacker->client->pers.netname, + BG_FindNameForBuildable( self->s.modelindex ), + modNames[ mod ] ); + } +} + +/* +================ +ASpawn_Think + +think function for Alien Spawn +================ +*/ +void ASpawn_Think( gentity_t *self ) +{ + gentity_t *ent; + + if( self->spawned ) + { + //only suicide if at rest + if( self->s.groundEntityNum ) + { + if( ( ent = G_CheckSpawnPoint( self->s.number, self->s.origin, + self->s.origin2, BA_A_SPAWN, NULL ) ) != NULL ) + { + // If the thing blocking the spawn is a buildable, kill it. + // If it's part of the map, kill self. + if( ent->s.eType == ET_BUILDABLE ) + { + G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + G_SetBuildableAnim( self, BANIM_SPAWN1, qtrue ); + } + else if( ent->s.number == ENTITYNUM_WORLD || ent->s.eType == ET_MOVER ) + { + G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + return; + } + else if( g_antiSpawnBlock.integer && ent->client && + ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + //spawnblock protection + if( self->spawnBlockTime && level.time - self->spawnBlockTime > 10000 ) + { + //five seconds of countermeasures and we're still blocked + //time for something more drastic + G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_TRIGGER_HURT ); + self->spawnBlockTime += 2000; + //inappropriate MOD but prints an apt obituary + } + else if( self->spawnBlockTime && level.time - self->spawnBlockTime > 5000 ) + //five seconds of blocked by client and... + { + //random direction + vec3_t velocity; + velocity[0] = crandom() * g_antiSpawnBlock.integer; + velocity[1] = crandom() * g_antiSpawnBlock.integer; + velocity[2] = g_antiSpawnBlock.integer; + + VectorAdd( ent->client->ps.velocity, velocity, ent->client->ps.velocity ); + trap_SendServerCommand( ent-g_entities, "cp \"Don't spawn block!\"" ); + } + else if( !self->spawnBlockTime ) + self->spawnBlockTime = level.time; + } + if( ent->s.eType == ET_CORPSE ) + G_FreeEntity( ent ); //quietly remove + } + else + self->spawnBlockTime = 0; + } + } + + G_CreepSlow( self ); + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); +} + +/* +================ +ASpawn_Pain + +pain function for Alien Spawn +================ +*/ +void ASpawn_Pain( gentity_t *self, gentity_t *attacker, int damage ) +{ + G_SetBuildableAnim( self, BANIM_PAIN1, qfalse ); + + //rotax + if (attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && self->s.modelindex == BA_A_OVERMIND) + { + G_TeamCommand( PTE_ALIENS, + va( "print \"Overmind ^3DAMAGED^7 by ^1TEAMMATE^7 %s^7\n\"", attacker->client->pers.netname )); + } +} + + + + + +//================================================================================== + + + + + +#define OVERMIND_ATTACK_PERIOD 10000 +#define OVERMIND_DYING_PERIOD 5000 +#define OVERMIND_SPAWNS_PERIOD 30000 + +/* +================ +AOvermind_Think + +Think function for Alien Overmind +================ +*/ +void AOvermind_Think( gentity_t *self ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t range = { OVERMIND_ATTACK_RANGE, OVERMIND_ATTACK_RANGE, OVERMIND_ATTACK_RANGE }; + vec3_t mins, maxs; + int i, num; + gentity_t *enemy; + + VectorAdd( self->s.origin, range, maxs ); + VectorSubtract( self->s.origin, range, mins ); + + if( self->spawned && ( self->health > 0 ) ) + { + //do some damage + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + enemy = &g_entities[ entityList[ i ] ]; + + if( enemy->flags & FL_NOTARGET ) + continue; + + if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + self->timestamp = level.time; + G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, + self->splashRadius, self, MOD_OVERMIND, PTE_ALIENS ); + G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); + } + } + + // just in case an egg finishes building after we tell overmind to stfu + if( level.numAlienSpawns > 0 ) + level.overmindMuted = qfalse; + + //low on spawns + if( !level.overmindMuted && level.numAlienSpawns <= 0 && + level.time > self->overmindSpawnsTimer ) + { + qboolean haveBuilder = qfalse; + gentity_t *builder; + + self->overmindSpawnsTimer = level.time + OVERMIND_SPAWNS_PERIOD; + G_BroadcastEvent( EV_OVERMIND_SPAWNS, 0 ); + + for( i = 0; i < level.numConnectedClients; i++ ) + { + builder = &g_entities[ level.sortedClients[ i ] ]; + if( builder->health > 0 && + ( builder->client->pers.classSelection == PCL_ALIEN_BUILDER0 || + builder->client->pers.classSelection == PCL_ALIEN_BUILDER0_UPG ) ) + { + haveBuilder = qtrue; + break; + } + } + // aliens now know they have no eggs, but they're screwed, so stfu + if( !haveBuilder || G_TimeTilSuddenDeath( ) <= 0 ) + level.overmindMuted = qtrue; + } + + //overmind dying + if( self->health < ( OVERMIND_HEALTH / 10.0f ) && level.time > self->overmindDyingTimer ) + { + self->overmindDyingTimer = level.time + OVERMIND_DYING_PERIOD; + G_BroadcastEvent( EV_OVERMIND_DYING, 0 ); + } + + //overmind under attack + if( self->health < self->lastHealth && level.time > self->overmindAttackTimer ) + { + self->overmindAttackTimer = level.time + OVERMIND_ATTACK_PERIOD; + G_BroadcastEvent( EV_OVERMIND_ATTACK, 0 ); + } + + self->lastHealth = self->health; + } + else + self->overmindSpawnsTimer = level.time + OVERMIND_SPAWNS_PERIOD; + + G_CreepSlow( self ); + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); +} + +//rotax +void Reactor_ShowTeamDamage( gentity_t *self, gentity_t *attacker, int damage) +{ + if (attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS) + { + G_TeamCommand( PTE_HUMANS, + va( "print \"Reactor ^3DAMAGED^7 by ^1TEAMMATE^7 %s^7\n\"", attacker->client->pers.netname )); + } +} + + + + +//================================================================================== + + + + + +/* +================ +ABarricade_Pain + +pain function for Alien Spawn +================ +*/ +void ABarricade_Pain( gentity_t *self, gentity_t *attacker, int damage ) +{ + if( rand( ) % 2 ) + G_SetBuildableAnim( self, BANIM_PAIN1, qfalse ); + else + G_SetBuildableAnim( self, BANIM_PAIN2, qfalse ); +} + +/* +================ +ABarricade_Blast + +Called when an alien spawn dies +================ +*/ +void ABarricade_Blast( gentity_t *self ) +{ + vec3_t dir; + + VectorCopy( self->s.origin2, dir ); + + //do a bit of radius damage + G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, + self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS ); + + //pretty events and item cleanup + self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed + G_AddEvent( self, EV_ALIEN_BUILDABLE_EXPLOSION, DirToByte( dir ) ); + self->timestamp = level.time; + self->think = A_CreepRecede; + self->nextthink = level.time + 500; //wait .5 seconds before damaging others + + self->r.contents = 0; //stop collisions... + trap_LinkEntity( self ); //...requires a relink +} + +/* +================ +ABarricade_Die + +Called when an alien spawn dies +================ +*/ +void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) +{ + buildHistory_t *new; + new = G_Alloc( sizeof( buildHistory_t ) ); + new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID; + new->ent = ( attacker && attacker->client ) ? attacker : NULL; + if( new->ent ) + new->name[ 0 ] = 0; + else + Q_strncpyz( new->name, "", 8 ); + new->buildable = self->s.modelindex; + VectorCopy( self->s.pos.trBase, new->origin ); + VectorCopy( self->s.angles, new->angles ); + VectorCopy( self->s.origin2, new->origin2 ); + VectorCopy( self->s.angles2, new->angles2 ); + new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED; + new->next = NULL; + G_LogBuild( new ); + + G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue ); + G_SetIdleBuildableAnim( self, BANIM_DESTROYED ); + + self->die = nullDieFunction; + self->think = ABarricade_Blast; + self->s.eFlags &= ~EF_FIRING; //prevent any firing effects + + if( self->spawned ) + self->nextthink = level.time + 5000; + else + self->nextthink = level.time; //blast immediately + + if( attacker && attacker->client ) + { + if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + G_TeamCommand( PTE_ALIENS, + va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ) ); + G_LogOnlyPrintf("%s ^3DESTROYED^7 by teammate %s^7\n", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ); + + //ROTAXfun + AddScore( attacker, -5 ); + } + else//ROTAXfun + { + if (self->s.modelindex == BA_A_ACIDTUBE) + AddScore( attacker, 5 ); + else if (self->s.modelindex == BA_A_HIVE) + AddScore( attacker, 5 ); + else if (self->s.modelindex == BA_A_TRAPPER) + AddScore( attacker, 3 ); + else if (self->s.modelindex == BA_A_OVERMIND) + AddScore( attacker, 60 ); + else if (self->s.modelindex == BA_A_BOOSTER) + AddScore( attacker, 5 ); + else + AddScore( attacker, 1 ); + } + + G_LogPrintf( "Decon: %i %i %i: %s^7 destroyed %s by %s\n", + attacker->client->ps.clientNum, self->s.modelindex, mod, + attacker->client->pers.netname, + BG_FindNameForBuildable( self->s.modelindex ), + modNames[ mod ] ); + } +} + +/* +================ +ABarricade_Think + +Think function for Alien Barricade +================ +*/ +void ABarricade_Think( gentity_t *self ) +{ + + self->powered = G_IsOvermindBuilt( ); + + //if there is no creep nearby die + if( !G_FindCreep( self ) ) + { + G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + return; + } + + G_CreepSlow( self ); + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); +} + + + + +//================================================================================== + + + + +void AAcidTube_Think( gentity_t *self ); + +/* +================ +AAcidTube_Damage + +Damage function for Alien Acid Tube +================ +*/ +void AAcidTube_Damage( gentity_t *self ) +{ + if( self->spawned ) + { + if( !( self->s.eFlags & EF_FIRING ) ) + { + self->s.eFlags |= EF_FIRING; + G_AddEvent( self, EV_ALIEN_ACIDTUBE, DirToByte( self->s.origin2 ) ); + } + + if( ( self->timestamp + ACIDTUBE_REPEAT ) > level.time ) + self->think = AAcidTube_Damage; + else + { + self->think = AAcidTube_Think; + self->s.eFlags &= ~EF_FIRING; + } + + //do some damage + G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, + self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS ); + } + + G_CreepSlow( self ); + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); +} + +/* +================ +AAcidTube_Think + +Think function for Alien Acid Tube +================ +*/ +void AAcidTube_Think( gentity_t *self ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t range = { ACIDTUBE_RANGE, ACIDTUBE_RANGE, ACIDTUBE_RANGE }; + vec3_t mins, maxs; + int i, num; + gentity_t *enemy; + + self->powered = G_IsOvermindBuilt( ); + + VectorAdd( self->s.origin, range, maxs ); + VectorSubtract( self->s.origin, range, mins ); + + //if there is no creep nearby die + if( !G_FindCreep( self ) ) + { + G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + return; + } + + if( self->spawned && G_FindOvermind( self ) ) + { + //do some damage + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + enemy = &g_entities[ entityList[ i ] ]; + + if( enemy->flags & FL_NOTARGET ) + continue; + + if( !G_Visible( self, enemy ) ) + continue; + + if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + self->timestamp = level.time; + self->think = AAcidTube_Damage; + self->nextthink = level.time + 100; + G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); + return; + } + } + } + + G_CreepSlow( self ); + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); +} + + + + +//================================================================================== + + + + +/* +================ +AHive_Think + +Think function for Alien Hive +================ +*/ +void AHive_Think( gentity_t *self ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t range = { ACIDTUBE_RANGE, ACIDTUBE_RANGE, ACIDTUBE_RANGE }; + vec3_t mins, maxs; + int i, num; + gentity_t *enemy; + vec3_t dirToTarget; + + self->powered = G_IsOvermindBuilt( ); + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + + VectorAdd( self->s.origin, range, maxs ); + VectorSubtract( self->s.origin, range, mins ); + + //if there is no creep nearby die + if( !G_FindCreep( self ) ) + { + G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + return; + } + + if( self->timestamp < level.time ) + self->active = qfalse; //nothing has returned in HIVE_REPEAT seconds, forget about it + + if( self->spawned && !self->active && G_FindOvermind( self ) ) + { + //do some damage + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + enemy = &g_entities[ entityList[ i ] ]; + + if( enemy->flags & FL_NOTARGET ) + continue; + + if( enemy->health <= 0 ) + continue; + + if( !G_Visible( self, enemy ) ) + continue; + + if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + self->active = qtrue; + self->target_ent = enemy; + self->timestamp = level.time + HIVE_REPEAT; + + VectorSubtract( enemy->s.pos.trBase, self->s.pos.trBase, dirToTarget ); + VectorNormalize( dirToTarget ); + vectoangles( dirToTarget, self->turretAim ); + + //fire at target + FireWeapon( self ); + G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); + return; + } + } + } + + G_CreepSlow( self ); +} + + + + +//================================================================================== + + + + +#define HOVEL_TRACE_DEPTH 128.0f + +/* +================ +AHovel_Blocked + +Is this hovel entrance blocked? +================ +*/ +qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit ) +{ + vec3_t forward, normal, origin, start, end, angles, hovelMaxs; + vec3_t mins, maxs; + float displacement; + trace_t tr; + + BG_FindBBoxForBuildable( BA_A_HOVEL, NULL, hovelMaxs ); + BG_FindBBoxForClass( player->client->ps.stats[ STAT_PCLASS ], + mins, maxs, NULL, NULL, NULL ); + + VectorCopy( hovel->s.origin2, normal ); + AngleVectors( hovel->s.angles, forward, NULL, NULL ); + VectorInverse( forward ); + + displacement = VectorMaxComponent( maxs ) + + VectorMaxComponent( hovelMaxs ) + 1.0f; + + VectorMA( hovel->s.origin, displacement, forward, origin ); + + VectorCopy( hovel->s.origin, start ); + VectorCopy( origin, end ); + + // see if there's something between the hovel and its exit + // (eg built right up against a wall) + trap_Trace( &tr, start, NULL, NULL, end, player->s.number, MASK_PLAYERSOLID ); + if( tr.fraction < 1.0f ) + return qtrue; + + vectoangles( forward, angles ); + + VectorMA( origin, HOVEL_TRACE_DEPTH, normal, start ); + + //compute a place up in the air to start the real trace + trap_Trace( &tr, origin, mins, maxs, start, player->s.number, MASK_PLAYERSOLID ); + + VectorMA( origin, ( HOVEL_TRACE_DEPTH * tr.fraction ) - 1.0f, normal, start ); + VectorMA( origin, -HOVEL_TRACE_DEPTH, normal, end ); + + trap_Trace( &tr, start, mins, maxs, end, player->s.number, MASK_PLAYERSOLID ); + + VectorCopy( tr.endpos, origin ); + + trap_Trace( &tr, origin, mins, maxs, origin, player->s.number, MASK_PLAYERSOLID ); + + if( provideExit ) + { + G_SetOrigin( player, origin ); + VectorCopy( origin, player->client->ps.origin ); + // nudge + VectorMA( normal, 200.0f, forward, player->client->ps.velocity ); + G_SetClientViewAngle( player, angles ); + } + + if( tr.fraction < 1.0f ) + return qtrue; + else + return qfalse; +} + +/* +================ +APropHovel_Blocked + +Wrapper to test a hovel placement for validity +================ +*/ +static qboolean APropHovel_Blocked( vec3_t origin, vec3_t angles, vec3_t normal, + gentity_t *player ) +{ + gentity_t hovel; + + VectorCopy( origin, hovel.s.origin ); + VectorCopy( angles, hovel.s.angles ); + VectorCopy( normal, hovel.s.origin2 ); + + return AHovel_Blocked( &hovel, player, qfalse ); +} + +/* +================ +AHovel_Use + +Called when an alien uses a hovel +================ +*/ +void AHovel_Use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + vec3_t hovelOrigin, hovelAngles, inverseNormal; + + if( self->spawned && G_FindOvermind( self ) ) + { + if( self->active ) + { + //this hovel is in use + G_TriggerMenu( activator->client->ps.clientNum, MN_A_HOVEL_OCCUPIED ); + } + else if( ( ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ) || + ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ) ) && + activator->health > 0 && self->health > 0 ) + { + if( AHovel_Blocked( self, activator, qfalse ) ) + { + //you can get in, but you can't get out + G_TriggerMenu( activator->client->ps.clientNum, MN_A_HOVEL_BLOCKED ); + return; + } + + self->active = qtrue; + G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); + + //prevent lerping + activator->client->ps.eFlags ^= EF_TELEPORT_BIT; + activator->client->ps.eFlags |= EF_NODRAW; + G_UnlaggedClear( activator ); + + activator->client->ps.stats[ STAT_STATE ] |= SS_HOVELING; + activator->client->hovel = self; + self->builder = activator; + + // Cancel pending suicides + activator->suicideTime = 0; + + VectorCopy( self->s.pos.trBase, hovelOrigin ); + VectorMA( hovelOrigin, 128.0f, self->s.origin2, hovelOrigin ); + + VectorCopy( self->s.origin2, inverseNormal ); + VectorInverse( inverseNormal ); + vectoangles( inverseNormal, hovelAngles ); + + VectorCopy( activator->s.pos.trBase, activator->client->hovelOrigin ); + + G_SetOrigin( activator, hovelOrigin ); + VectorCopy( hovelOrigin, activator->client->ps.origin ); + G_SetClientViewAngle( activator, hovelAngles ); + } + } +} + + +/* +================ +AHovel_Think + +Think for alien hovel +================ +*/ +void AHovel_Think( gentity_t *self ) +{ + self->powered = G_IsOvermindBuilt( ); + if( self->spawned ) + { + if( self->active ) + G_SetIdleBuildableAnim( self, BANIM_IDLE2 ); + else + G_SetIdleBuildableAnim( self, BANIM_IDLE1 ); + } + + G_CreepSlow( self ); + + self->nextthink = level.time + 200; +} + +/* +================ +AHovel_Die + +Die for alien hovel +================ +*/ +void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) +{ + vec3_t dir; + + buildHistory_t *new; + new = G_Alloc( sizeof( buildHistory_t ) ); + new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID; + new->ent = ( attacker && attacker->client ) ? attacker : NULL; + if( new->ent ) + new->name[ 0 ] = 0; + else + Q_strncpyz( new->name, "", 8 ); + new->buildable = self->s.modelindex; + VectorCopy( self->s.pos.trBase, new->origin ); + VectorCopy( self->s.angles, new->angles ); + VectorCopy( self->s.origin2, new->origin2 ); + VectorCopy( self->s.angles2, new->angles2 ); + new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED; + new->next = NULL; + G_LogBuild( new ); + + VectorCopy( self->s.origin2, dir ); + + //do a bit of radius damage + G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, + self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS ); + + //pretty events and item cleanup + self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed + G_AddEvent( self, EV_ALIEN_BUILDABLE_EXPLOSION, DirToByte( dir ) ); + self->s.eFlags &= ~EF_FIRING; //prevent any firing effects + self->timestamp = level.time; + self->think = ASpawn_Melt; + self->nextthink = level.time + 500; //wait .5 seconds before damaging others + self->die = nullDieFunction; + + //if the hovel is occupied free the occupant + if( self->active ) + { + gentity_t *builder = self->builder; + vec3_t newOrigin; + vec3_t newAngles; + + VectorCopy( self->s.angles, newAngles ); + newAngles[ ROLL ] = 0; + + VectorCopy( self->s.origin, newOrigin ); + VectorMA( newOrigin, 1.0f, self->s.origin2, newOrigin ); + + //prevent lerping + builder->client->ps.eFlags ^= EF_TELEPORT_BIT; + builder->client->ps.eFlags &= ~EF_NODRAW; + G_UnlaggedClear( builder ); + + G_SetOrigin( builder, newOrigin ); + VectorCopy( newOrigin, builder->client->ps.origin ); + G_SetClientViewAngle( builder, newAngles ); + + //client leaves hovel + builder->client->ps.stats[ STAT_STATE ] &= ~SS_HOVELING; + } + + self->r.contents = 0; //stop collisions... + trap_LinkEntity( self ); //...requires a relink + + if( attacker && attacker->client ) + { + if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + G_TeamCommand( PTE_ALIENS, + va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ) ); + G_LogOnlyPrintf("%s ^3DESTROYED^7 by teammate %s^7\n", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ); + + //ROTAXfun + AddScore( attacker, -5 ); + } + else + AddScore( attacker, 1 ); + + G_LogPrintf( "Decon: %i %i %i: %s^7 destroyed %s by %s\n", + attacker->client->ps.clientNum, self->s.modelindex, mod, + attacker->client->pers.netname, + BG_FindNameForBuildable( self->s.modelindex ), + modNames[ mod ] ); + } +} + +/* +ROTAX +================ +ANone_Think + +Think for alien passive structures +================ +*/ +void ANone_Think( gentity_t *self ) +{ + G_CreepSlow( self ); + + self->nextthink = level.time + 200; +} + + +/* +ROTAX +================ +ABush_Die + +Die for alien bush +================ +*/ +void ABush_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) +{ + vec3_t dir; + vec3_t range = { 200.0f, 200.0f, 200.0f }; + int entityList[ MAX_GENTITIES ]; + vec3_t mins, maxs; + int i, total_entities; + gentity_t *target; + + buildHistory_t *new; + new = G_Alloc( sizeof( buildHistory_t ) ); + new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID; + new->ent = ( attacker && attacker->client ) ? attacker : NULL; + if( new->ent ) + new->name[ 0 ] = 0; + else + Q_strncpyz( new->name, "", 8 ); + new->buildable = self->s.modelindex; + VectorCopy( self->s.pos.trBase, new->origin ); + VectorCopy( self->s.angles, new->angles ); + VectorCopy( self->s.origin2, new->origin2 ); + VectorCopy( self->s.angles2, new->angles2 ); + new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED; + new->next = NULL; + G_LogBuild( new ); + + VectorCopy( self->s.origin2, dir ); + + + + + if ( self->spawned ) + { + // Grab all entities around us + VectorAdd(self->s.origin, range, maxs); + VectorSubtract(self->s.origin, range, mins); + + total_entities = trap_EntitiesInBox(mins, maxs, entityList, MAX_GENTITIES); + + // Loop entities looking for an enemy body + for(i=0; iclient && target->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS) { + if (G_Visible( self, target )) + { + if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, target->client->ps.stats ) ) + continue; + + if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, target->client->ps.stats ) ) + continue; + + if( !( target->client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED ) ) + { + target->client->ps.stats[ STAT_STATE ] |= SS_POISONCLOUDED; + target->client->lastPoisonCloudedTime = level.time; + target->client->lastPoisonCloudedClient = self; + trap_SendServerCommand( target->client->ps.clientNum, "poisoncloud" ); + } + } + } + } + } + + + + + //pretty events and item cleanup + self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed + G_AddEvent( self, EV_ALIEN_BUILDABLE_EXPLOSION, DirToByte( dir ) ); + self->s.eFlags &= ~EF_FIRING; //prevent any firing effects + self->timestamp = level.time; + self->think = ASpawn_Melt; + self->nextthink = level.time + 500; //wait .5 seconds before damaging others + self->die = nullDieFunction; + + self->r.contents = 0; //stop collisions... + trap_LinkEntity( self ); //...requires a relink + + if( attacker && attacker->client ) + { + if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + G_TeamCommand( PTE_ALIENS, + va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ) ); + G_LogOnlyPrintf("%s ^3DESTROYED^7 by teammate %s^7\n", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ); + + //ROTAXfun + AddScore( attacker, -5 ); + } + else + { + //ROTAXfun + AddScore( attacker, 3 ); + } + + G_LogPrintf( "Decon: %i %i %i: %s^7 destroyed %s by %s\n", + attacker->client->ps.clientNum, self->s.modelindex, mod, + attacker->client->pers.netname, + BG_FindNameForBuildable( self->s.modelindex ), + modNames[ mod ] ); + } +} + + +/*ROTAX +================ +ATree_Die + +Called when an alien tree dies +================ +*/ +void ATree_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) +{ + buildHistory_t *new; + new = G_Alloc( sizeof( buildHistory_t ) ); + new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID; + new->ent = ( attacker && attacker->client ) ? attacker : NULL; + if( new->ent ) + new->name[ 0 ] = 0; + else + Q_strncpyz( new->name, "", 8 ); + new->buildable = self->s.modelindex; + VectorCopy( self->s.pos.trBase, new->origin ); + VectorCopy( self->s.angles, new->angles ); + VectorCopy( self->s.origin2, new->origin2 ); + VectorCopy( self->s.angles2, new->angles2 ); + new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ? BF_TEAMKILLED : BF_DESTROYED; + new->next = NULL; + G_LogBuild( new ); + + G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue ); + G_SetIdleBuildableAnim( self, BANIM_DESTROYED ); + + self->die = nullDieFunction; + self->think = ASpawn_Melt; + self->s.eFlags &= ~EF_FIRING; //prevent any firing effects + + if( self->spawned ) + { + self->nextthink = level.time + 15000; + self->r.maxs[ 2 ] = 0; + //self->r.maxs[ 0 ] = 0; + //self->r.maxs[ 1 ] = 0; + trap_LinkEntity( self ); + } + else + self->nextthink = level.time; //blast immediately + + if( attacker && attacker->client ) + { + if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + G_TeamCommand( PTE_ALIENS, + va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ) ); + G_LogOnlyPrintf("%s ^3DESTROYED^7 by teammate %s^7\n", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ); + + //ROTAXfun + AddScore( attacker, -5 ); + } + else + AddScore( attacker, 1 ); + + G_LogPrintf( "Decon: %i %i %i: %s^7 destroyed %s by %s\n", + attacker->client->ps.clientNum, self->s.modelindex, mod, + attacker->client->pers.netname, + BG_FindNameForBuildable( self->s.modelindex ), + modNames[ mod ] ); + } +} + + +//================================================================================== + + + + +/* +================ +ABooster_Touch + +Called when an alien touches a booster +================ +*/ +void ABooster_Touch( gentity_t *self, gentity_t *other, trace_t *trace ) +{ + gclient_t *client = other->client; + + if( other->flags & FL_NOTARGET ) + return; // notarget cancels even beneficial effects? + + if( !self->spawned || self->health <= 0 ) + return; + + if( !G_FindOvermind( self ) ) + return; + + if( !client ) + return; + + if( client && client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + return; + + //only allow boostage once every 30 seconds + if( client->lastBoostedTime + BOOSTER_INTERVAL > level.time ) + return; + + if( !( client->ps.stats[ STAT_STATE ] & SS_BOOSTED ) ) + { + client->ps.stats[ STAT_STATE ] |= SS_BOOSTED; + client->lastBoostedTime = level.time; + } +} + +//ROTAXfun +/* +================ +AJumppad_Touch + +Called when an alien touches a jumppad +================ +*/ +void AJumppad_Touch( gentity_t *self, gentity_t *other, trace_t *trace ) +{ + gclient_t *client = other->client; + vec3_t vel; + + if( other->flags & FL_NOTARGET ) + return; // notarget cancels even beneficial effects? + + if( !self->spawned || self->health <= 0 ) + return; + + if( !G_FindOvermind( self ) ) + return; + + if( !client ) + return; + + //Works for humans too :) + //if( client && client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + // return; + + //Melo by se dit jen pokud na tom stojim, ne kdyz se jen dotykam (stojim na tom, nebo saham hlavou) +// if (client->ps.groundEntityNum != self->s.number && self->s.groundEntityNum != client->ps.clientNum) + if (client->ps.groundEntityNum != self->s.number) + return; + + vel[0] = 0; + vel[1] = 0; + +// if (client->ps.groundEntityNum == self->s.number) + vel[2] = g_rotaxJumppadPower.integer; //Melo by to strilet smerem kam je natocenej model, ne jen nahoru (ale bacha na nenataceci bboxy, strilelo by to dolu, ale kdyz bych na tom stal zeshora tak by to semnou praskalo do jumppadu) + +/* ze by to neumelo zapornou rychlost? + if (self->s.groundEntityNum == client->ps.clientNum) + vel[2] = vel[2] - g_rotaxJumppadPower.integer;*/ + + VectorAdd( client->ps.velocity, vel, client->ps.velocity ); + + G_SetBuildableAnim( self, BANIM_ATTACK1, qtrue ); +} + + +//================================================================================== + +#define TRAPPER_ACCURACY 10 // lower is better + +/* +================ +ATrapper_FireOnEnemy + +Used by ATrapper_Think to fire at enemy +================ +*/ +void ATrapper_FireOnEnemy( gentity_t *self, int firespeed, float range ) +{ + gentity_t *enemy = self->enemy; + vec3_t dirToTarget; + vec3_t halfAcceleration, thirdJerk; + float distanceToTarget = BG_FindRangeForBuildable( self->s.modelindex ); + int lowMsec = 0; + int highMsec = (int)( ( + ( ( distanceToTarget * LOCKBLOB_SPEED ) + + ( distanceToTarget * BG_FindSpeedForClass( enemy->client->ps.stats[ STAT_PCLASS ] ) ) ) / + ( LOCKBLOB_SPEED * LOCKBLOB_SPEED ) ) * 1000.0f ); + + VectorScale( enemy->acceleration, 1.0f / 2.0f, halfAcceleration ); + VectorScale( enemy->jerk, 1.0f / 3.0f, thirdJerk ); + + // highMsec and lowMsec can only move toward + // one another, so the loop must terminate + while( highMsec - lowMsec > TRAPPER_ACCURACY ) + { + int partitionMsec = ( highMsec + lowMsec ) / 2; + float time = (float)partitionMsec / 1000.0f; + float projectileDistance = LOCKBLOB_SPEED * time; + + VectorMA( enemy->s.pos.trBase, time, enemy->s.pos.trDelta, dirToTarget ); + VectorMA( dirToTarget, time * time, halfAcceleration, dirToTarget ); + VectorMA( dirToTarget, time * time * time, thirdJerk, dirToTarget ); + VectorSubtract( dirToTarget, self->s.pos.trBase, dirToTarget ); + distanceToTarget = VectorLength( dirToTarget ); + + if( projectileDistance < distanceToTarget ) + lowMsec = partitionMsec; + else if( projectileDistance > distanceToTarget ) + highMsec = partitionMsec; + else if( projectileDistance == distanceToTarget ) + break; // unlikely to happen + } + + VectorNormalize( dirToTarget ); + vectoangles( dirToTarget, self->turretAim ); + + //fire at target + FireWeapon( self ); + G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); + self->count = level.time + firespeed; +} + +/* +================ +ATrapper_CheckTarget + +Used by ATrapper_Think to check enemies for validity +================ +*/ +qboolean ATrapper_CheckTarget( gentity_t *self, gentity_t *target, int range ) +{ + vec3_t distance; + trace_t trace; + + if( !target ) // Do we have a target? + return qfalse; + if( !target->inuse ) // Does the target still exist? + return qfalse; + if( target == self ) // is the target us? + return qfalse; + if( !target->client ) // is the target a bot or player? + return qfalse; + if( target->flags & FL_NOTARGET ) // is the target cheating? + return qfalse; + if( target->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) // one of us? + return qfalse; + if( target->client->sess.sessionTeam == TEAM_SPECTATOR ) // is the target alive? + return qfalse; + if( target->health <= 0 ) // is the target still alive? + return qfalse; + if( target->client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED ) // locked? + return qfalse; + + VectorSubtract( target->r.currentOrigin, self->r.currentOrigin, distance ); + if( VectorLength( distance ) > range ) // is the target within range? + return qfalse; + + //only allow a narrow field of "vision" + VectorNormalize( distance ); //is now direction of target + if( DotProduct( distance, self->s.origin2 ) < LOCKBLOB_DOT ) + return qfalse; + + trap_Trace( &trace, self->s.pos.trBase, NULL, NULL, target->s.pos.trBase, self->s.number, MASK_SHOT ); + if ( trace.contents & CONTENTS_SOLID ) // can we see the target? + return qfalse; + + return qtrue; +} + +/* +================ +ATrapper_FindEnemy + +Used by ATrapper_Think to locate enemy gentities +================ +*/ +void ATrapper_FindEnemy( gentity_t *ent, int range ) +{ + gentity_t *target; + + //iterate through entities + for( target = g_entities; target < &g_entities[ level.num_entities ]; target++ ) + { + //if target is not valid keep searching + if( !ATrapper_CheckTarget( ent, target, range ) ) + continue; + + //we found a target + ent->enemy = target; + return; + } + + //couldn't find a target + ent->enemy = NULL; +} + +/* +================ +ATrapper_Think + +think function for Alien Defense +================ +*/ +void ATrapper_Think( gentity_t *self ) +{ + int range = BG_FindRangeForBuildable( self->s.modelindex ); + int firespeed = BG_FindFireSpeedForBuildable( self->s.modelindex ); + + self->powered = G_IsOvermindBuilt( ); + + G_CreepSlow( self ); + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + + //if there is no creep nearby die + if( !G_FindCreep( self ) ) + { + G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + return; + } + + if( self->spawned && G_FindOvermind( self ) ) + { + //if the current target is not valid find a new one + if( !ATrapper_CheckTarget( self, self->enemy, range ) ) + ATrapper_FindEnemy( self, range ); + + //if a new target cannot be found don't do anything + if( !self->enemy ) + return; + + //if we are pointing at our target and we can fire shoot it + if( self->count < level.time ) + ATrapper_FireOnEnemy( self, firespeed, range ); + } +} + + + +//================================================================================== + + + +/* +================ +HRepeater_Think + +Think for human power repeater +================ +*/ +void HRepeater_Think( gentity_t *self ) +{ + int i; + qboolean reactor = qfalse; + gentity_t *ent; + + if( self->spawned ) + { + //iterate through entities + for ( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ ) + { + if( ent->s.eType != ET_BUILDABLE ) + continue; + + if( ent->s.modelindex == BA_H_REACTOR && ent->spawned ) + reactor = qtrue; + } + } + + if( G_NumberOfDependants( self ) == 0 ) + { + //if no dependants for x seconds then disappear + if( self->count < 0 ) + self->count = level.time; + else if( self->count > 0 && ( ( level.time - self->count ) > REPEATER_INACTIVE_TIME ) ) + G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + } + else + self->count = -1; + + self->powered = reactor; + + self->nextthink = level.time + POWER_REFRESH_TIME; +} + +/* +================ +HRepeater_Use + +Use for human power repeater +================ +*/ +void HRepeater_Use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + if( self->health <= 0 ) + return; + + if( !self->spawned ) + return; + + if( other ) + G_GiveClientMaxAmmo( other, qtrue ); +} + +/* +ROTAX +================ +HNone_Think + +Think function for passive structures +================ +*/ +void HNone_Think( gentity_t *self ) +{ + //self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + self->nextthink = level.time + 200; +} + +#define DCC_ATTACK_PERIOD 10000 + +/* +================ +HReactor_Think + +Think function for Human Reactor +================ +*/ +void HReactor_Think( gentity_t *self ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t range = { REACTOR_ATTACK_RANGE, REACTOR_ATTACK_RANGE, REACTOR_ATTACK_RANGE }; + vec3_t mins, maxs; + int i, num; + gentity_t *enemy, *tent; + + VectorAdd( self->s.origin, range, maxs ); + VectorSubtract( self->s.origin, range, mins ); + + if( self->spawned && ( self->health > 0 ) ) + { + //do some damage + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + enemy = &g_entities[ entityList[ i ] ]; + + if( enemy->flags & FL_NOTARGET ) + continue; + + if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + self->timestamp = level.time; + G_SelectiveRadiusDamage( self->s.pos.trBase, self, REACTOR_ATTACK_DAMAGE, + REACTOR_ATTACK_RANGE, self, MOD_REACTOR, PTE_HUMANS ); + + tent = G_TempEntity( enemy->s.pos.trBase, EV_TESLATRAIL ); + + VectorCopy( self->s.pos.trBase, tent->s.origin2 ); + + tent->s.generic1 = self->s.number; //src + tent->s.clientNum = enemy->s.number; //dest + } + } + + //reactor under attack + if( self->health < self->lastHealth && + level.time > level.humanBaseAttackTimer && G_IsDCCBuilt( ) ) + { + level.humanBaseAttackTimer = level.time + DCC_ATTACK_PERIOD; + G_BroadcastEvent( EV_DCC_ATTACK, 0 ); + } + + self->lastHealth = self->health; + } + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); +} + +//================================================================================== + + + +/* +================ +HArmoury_Activate + +Called when a human activates an Armoury +================ +*/ +void HArmoury_Activate( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + if( self->spawned ) + { + //only humans can activate this + if( activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS ) + return; + + //if this is powered then call the armoury menu + if( self->powered ) + G_TriggerMenu( activator->client->ps.clientNum, MN_H_ARMOURY ); + else + G_TriggerMenu( activator->client->ps.clientNum, MN_H_NOTPOWERED ); + } +} + +/* +================ +HArmoury_Think + +Think for armoury +================ +*/ +void HArmoury_Think( gentity_t *self ) +{ + //make sure we have power + self->nextthink = level.time + POWER_REFRESH_TIME; + + self->powered = G_FindPower( self ); +} + + + + +//================================================================================== + + + + + +/* +================ +HDCC_Think + +Think for dcc +================ +*/ +void HDCC_Think( gentity_t *self ) +{ + //make sure we have power + self->nextthink = level.time + POWER_REFRESH_TIME; + + self->powered = G_FindPower( self ); +} + + + + +//================================================================================== + +/* +================ +HMedistat_Think + +think function for Human Medistation +================ +*/ +void HMedistat_Think( gentity_t *self ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t mins, maxs; + int i, num; + gentity_t *player; + qboolean occupied = qfalse; + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + + //make sure we have power + if( !( self->powered = G_FindPower( self ) ) ) + { + if( self->active ) + { + G_SetBuildableAnim( self, BANIM_CONSTRUCT2, qtrue ); + G_SetIdleBuildableAnim( self, BANIM_IDLE1 ); + self->active = qfalse; + self->enemy = NULL; + } + + self->nextthink = level.time + POWER_REFRESH_TIME; + return; + } + + if( self->spawned ) + { + VectorAdd( self->s.origin, self->r.maxs, maxs ); + VectorAdd( self->s.origin, self->r.mins, mins ); + + mins[ 2 ] += fabs( self->r.mins[ 2 ] ) + self->r.maxs[ 2 ]; + maxs[ 2 ] += 60; //player height + + //if active use the healing idle + if( self->active ) + G_SetIdleBuildableAnim( self, BANIM_IDLE2 ); + + //check if a previous occupier is still here + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + player = &g_entities[ entityList[ i ] ]; + + if( player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + if( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] && + player->client->ps.pm_type != PM_DEAD && + self->enemy == player ) + occupied = qtrue; + } + } + + if( !occupied ) + { + self->enemy = NULL; + + //look for something to heal + for( i = 0; i < num; i++ ) + { + player = &g_entities[ entityList[ i ] ]; + + if( player->flags & FL_NOTARGET ) + continue; // notarget cancels even beneficial effects? + + if( player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + if( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] && + player->client->ps.pm_type != PM_DEAD ) + { + self->enemy = player; + + //start the heal anim + if( !self->active ) + { + G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); + self->active = qtrue; + } + } + else if( !BG_InventoryContainsUpgrade( UP_MEDKIT, player->client->ps.stats ) ) + BG_AddUpgradeToInventory( UP_MEDKIT, player->client->ps.stats ); + } + } + } + + //nothing left to heal so go back to idling + if( !self->enemy && self->active ) + { + G_SetBuildableAnim( self, BANIM_CONSTRUCT2, qtrue ); + G_SetIdleBuildableAnim( self, BANIM_IDLE1 ); + + self->active = qfalse; + } + else if( self->enemy ) //heal! + { + if( self->enemy->client && self->enemy->client->ps.stats[ STAT_STATE ] & SS_POISONED ) + self->enemy->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; + + if( self->enemy->client && self->enemy->client->ps.stats[ STAT_STATE ] & SS_MEDKIT_ACTIVE ) + self->enemy->client->ps.stats[ STAT_STATE ] &= ~SS_MEDKIT_ACTIVE; + + self->enemy->health++; + + //if they're completely healed, give them a medkit + if( self->enemy->health >= self->enemy->client->ps.stats[ STAT_MAX_HEALTH ] && + !BG_InventoryContainsUpgrade( UP_MEDKIT, self->enemy->client->ps.stats ) ) + BG_AddUpgradeToInventory( UP_MEDKIT, self->enemy->client->ps.stats ); + } + } +} + + + + +//================================================================================== + + + + +/* +================ +HMGTurret_TrackEnemy + +Used by HMGTurret_Think to track enemy location +================ +*/ +qboolean HMGTurret_TrackEnemy( gentity_t *self ) +{ + vec3_t dirToTarget, dttAdjusted, angleToTarget, angularDiff, xNormal; + vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; + float temp, rotAngle; + float accuracyTolerance, angularSpeed; + + if( self->lev1Grabbed ) + { + //can't turn fast if grabbed + accuracyTolerance = MGTURRET_GRAB_ACCURACYTOLERANCE; + angularSpeed = MGTURRET_GRAB_ANGULARSPEED; + } + else if( self->dcced ) + { + accuracyTolerance = MGTURRET_DCC_ACCURACYTOLERANCE; + angularSpeed = MGTURRET_DCC_ANGULARSPEED; + } + else + { + accuracyTolerance = MGTURRET_ACCURACYTOLERANCE; + angularSpeed = MGTURRET_ANGULARSPEED; + } + + VectorSubtract( self->enemy->s.pos.trBase, self->s.pos.trBase, dirToTarget ); + + VectorNormalize( dirToTarget ); + + CrossProduct( self->s.origin2, refNormal, xNormal ); + VectorNormalize( xNormal ); + rotAngle = RAD2DEG( acos( DotProduct( self->s.origin2, refNormal ) ) ); + RotatePointAroundVector( dttAdjusted, xNormal, dirToTarget, rotAngle ); + + vectoangles( dttAdjusted, angleToTarget ); + + angularDiff[ PITCH ] = AngleSubtract( self->s.angles2[ PITCH ], angleToTarget[ PITCH ] ); + angularDiff[ YAW ] = AngleSubtract( self->s.angles2[ YAW ], angleToTarget[ YAW ] ); + + //if not pointing at our target then move accordingly + if( angularDiff[ PITCH ] < (-accuracyTolerance) ) + self->s.angles2[ PITCH ] += angularSpeed; + else if( angularDiff[ PITCH ] > accuracyTolerance ) + self->s.angles2[ PITCH ] -= angularSpeed; + else + self->s.angles2[ PITCH ] = angleToTarget[ PITCH ]; + + //disallow vertical movement past a certain limit + temp = fabs( self->s.angles2[ PITCH ] ); + if( temp > 180 ) + temp -= 360; + + if( temp < -MGTURRET_VERTICALCAP ) + self->s.angles2[ PITCH ] = (-360) + MGTURRET_VERTICALCAP; + + //if not pointing at our target then move accordingly + if( angularDiff[ YAW ] < (-accuracyTolerance) ) + self->s.angles2[ YAW ] += angularSpeed; + else if( angularDiff[ YAW ] > accuracyTolerance ) + self->s.angles2[ YAW ] -= angularSpeed; + else + self->s.angles2[ YAW ] = angleToTarget[ YAW ]; + + AngleVectors( self->s.angles2, dttAdjusted, NULL, NULL ); + RotatePointAroundVector( dirToTarget, xNormal, dttAdjusted, -rotAngle ); + vectoangles( dirToTarget, self->turretAim ); + + //if pointing at our target return true + if( abs( angleToTarget[ YAW ] - self->s.angles2[ YAW ] ) <= accuracyTolerance && + abs( angleToTarget[ PITCH ] - self->s.angles2[ PITCH ] ) <= accuracyTolerance ) + return qtrue; + + return qfalse; +} + + +/* +================ +HMGTurret_CheckTarget + +Used by HMGTurret_Think to check enemies for validity +================ +*/ +qboolean HMGTurret_CheckTarget( gentity_t *self, gentity_t *target, qboolean ignorePainted ) +{ + trace_t trace; + gentity_t *traceEnt; + + if( !target ) + return qfalse; + + if( target->flags & FL_NOTARGET ) + return qfalse; + + if( !target->client ) + return qfalse; + + if( target->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) + return qfalse; + + if( target->health <= 0 ) + return qfalse; + + if( Distance( self->s.origin, target->s.pos.trBase ) > MGTURRET_RANGE ) + return qfalse; + + //some turret has already selected this target + if( self->dcced && target->targeted && target->targeted->powered && !ignorePainted ) + return qfalse; + + trap_Trace( &trace, self->s.pos.trBase, NULL, NULL, target->s.pos.trBase, self->s.number, MASK_SHOT ); + + traceEnt = &g_entities[ trace.entityNum ]; + + if( !traceEnt->client ) + return qfalse; + + if( traceEnt->client && traceEnt->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS ) + return qfalse; + + return qtrue; +} + + +/* +================ +HMGTurret_FindEnemy + +Used by HMGTurret_Think to locate enemy gentities +================ +*/ +void HMGTurret_FindEnemy( gentity_t *self ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t range; + vec3_t mins, maxs; + int i, num; + gentity_t *target; + + VectorSet( range, MGTURRET_RANGE, MGTURRET_RANGE, MGTURRET_RANGE ); + VectorAdd( self->s.origin, range, maxs ); + VectorSubtract( self->s.origin, range, mins ); + + //find aliens + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + target = &g_entities[ entityList[ i ] ]; + + if( target->client && target->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + //if target is not valid keep searching + if( !HMGTurret_CheckTarget( self, target, qfalse ) ) + continue; + + //we found a target + self->enemy = target; + return; + } + } + + if( self->dcced ) + { + //check again, this time ignoring painted targets + for( i = 0; i < num; i++ ) + { + target = &g_entities[ entityList[ i ] ]; + + if( target->client && target->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + //if target is not valid keep searching + if( !HMGTurret_CheckTarget( self, target, qtrue ) ) + continue; + + //we found a target + self->enemy = target; + return; + } + } + } + + //couldn't find a target + self->enemy = NULL; +} + + +/* +================ +HMGTurret_Think + +Think function for MG turret +================ +*/ +void HMGTurret_Think( gentity_t *self ) +{ + int firespeed = BG_FindFireSpeedForBuildable( self->s.modelindex ); + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + + //used for client side muzzle flashes + self->s.eFlags &= ~EF_FIRING; + + //if not powered don't do anything and check again for power next think + if( !( self->powered = G_FindPower( self ) ) ) + { + self->nextthink = level.time + POWER_REFRESH_TIME; + return; + } + + if( self->spawned ) + { + //find a dcc for self + self->dcced = G_FindDCC( self ); + + //if the current target is not valid find a new one + if( !HMGTurret_CheckTarget( self, self->enemy, qfalse ) ) + { + if( self->enemy ) + self->enemy->targeted = NULL; + + HMGTurret_FindEnemy( self ); + } + + //if a new target cannot be found don't do anything + if( !self->enemy ) + return; + + self->enemy->targeted = self; + + //if we are pointing at our target and we can fire shoot it + if( HMGTurret_TrackEnemy( self ) && ( self->count < level.time ) ) + { + //fire at target + FireWeapon( self ); + + self->s.eFlags |= EF_FIRING; + G_AddEvent( self, EV_FIRE_WEAPON, 0 ); + G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); + + self->count = level.time + firespeed; + } + } +} + + + + +//================================================================================== + + + + +/* +================ +HTeslaGen_Think + +Think function for Tesla Generator +================ +*/ +void HTeslaGen_Think( gentity_t *self ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t range; + vec3_t mins, maxs; + vec3_t dir; + int i, num; + gentity_t *enemy; + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + + //if not powered don't do anything and check again for power next think + if( !( self->powered = G_FindPower( self ) ) || !( self->dcced = G_FindDCC( self ) ) ) + { + self->s.eFlags &= ~EF_FIRING; + self->nextthink = level.time + POWER_REFRESH_TIME; + return; + } + + if( self->spawned && self->count < level.time ) + { + //used to mark client side effects + self->s.eFlags &= ~EF_FIRING; + + VectorSet( range, TESLAGEN_RANGE, TESLAGEN_RANGE, TESLAGEN_RANGE ); + VectorAdd( self->s.origin, range, maxs ); + VectorSubtract( self->s.origin, range, mins ); + + //find aliens + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + enemy = &g_entities[ entityList[ i ] ]; + + if( enemy->flags & FL_NOTARGET ) + continue; + + if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && + enemy->health > 0 && + Distance( enemy->s.pos.trBase, self->s.pos.trBase ) <= TESLAGEN_RANGE ) + { + VectorSubtract( enemy->s.pos.trBase, self->s.pos.trBase, dir ); + VectorNormalize( dir ); + vectoangles( dir, self->turretAim ); + + //fire at target + FireWeapon( self ); + } + } + + if( self->s.eFlags & EF_FIRING ) + { + G_AddEvent( self, EV_FIRE_WEAPON, 0 ); + + //doesn't really need an anim + //G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); + + self->count = level.time + TESLAGEN_REPEAT; + } + } +} + + + + +//================================================================================== + + + + +/* +================ +HSpawn_Disappear + +Called when a human spawn is destroyed before it is spawned +think function +================ +*/ +void HSpawn_Disappear( gentity_t *self ) +{ + vec3_t dir; + + // we don't have a valid direction, so just point straight up + dir[ 0 ] = dir[ 1 ] = 0; + dir[ 2 ] = 1; + + self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed + self->timestamp = level.time; + + self->think = freeBuildable; + self->nextthink = level.time + 100; + + self->r.contents = 0; //stop collisions... + trap_LinkEntity( self ); //...requires a relink +} + + +/* +================ +HSpawn_blast + +Called when a human spawn explodes +think function +================ +*/ +void HSpawn_Blast( gentity_t *self ) +{ + vec3_t dir; + + // we don't have a valid direction, so just point straight up + dir[ 0 ] = dir[ 1 ] = 0; + dir[ 2 ] = 1; + + self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed + G_AddEvent( self, EV_HUMAN_BUILDABLE_EXPLOSION, DirToByte( dir ) ); + self->timestamp = level.time; + + //do some radius damage + G_RadiusDamage( self->s.pos.trBase, self, self->splashDamage, + self->splashRadius, self, self->splashMethodOfDeath ); + + self->think = freeBuildable; + self->nextthink = level.time + 100; + + self->r.contents = 0; //stop collisions... + trap_LinkEntity( self ); //...requires a relink +} + + +/* +================ +HSpawn_die + +Called when a human spawn dies +================ +*/ +void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) +{ + buildHistory_t *new; + new = G_Alloc( sizeof( buildHistory_t ) ); + new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID; + new->ent = ( attacker && attacker->client ) ? attacker : NULL; + if( new->ent ) + new->name[ 0 ] = 0; + else + Q_strncpyz( new->name, "", 8 ); + new->buildable = self->s.modelindex; + VectorCopy( self->s.pos.trBase, new->origin ); + VectorCopy( self->s.angles, new->angles ); + VectorCopy( self->s.origin2, new->origin2 ); + VectorCopy( self->s.angles2, new->angles2 ); + new->fate = ( attacker && attacker->client && attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ? BF_TEAMKILLED : BF_DESTROYED; + new->next = NULL; + G_LogBuild( new ); + + //pretty events and cleanup + G_SetBuildableAnim( self, BANIM_DESTROY1, qtrue ); + G_SetIdleBuildableAnim( self, BANIM_DESTROYED ); + + self->die = nullDieFunction; + self->powered = qfalse; //free up power + //prevent any firing effects and cancel structure protection + self->s.eFlags &= ~( EF_FIRING | EF_DBUILDER ); + + if( self->spawned ) + { + self->think = HSpawn_Blast; + self->nextthink = level.time + HUMAN_DETONATION_DELAY; + } + else + { + self->think = HSpawn_Disappear; + self->nextthink = level.time; //blast immediately + } + + if( attacker && attacker->client ) + { + if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + if( self->s.modelindex == BA_H_REACTOR ) + G_AddCreditToClient( attacker->client, REACTOR_VALUE, qtrue ); + else if( self->s.modelindex == BA_H_SPAWN ) + G_AddCreditToClient( attacker->client, HSPAWN_VALUE, qtrue ); + + //ROTAX + if (g_suddenDeath.integer == 1 && self->s.modelindex == BA_H_SPAWN) + { + G_TeamCommand( PTE_ALIENS, + va( "tchat -1 \"^4->NODE DOWN^7 by %s^7\"", + attacker->client->pers.netname ) );//rotaxfun bubliny pridan parametr -1 + } + + //ROTAXfun + if (self->s.modelindex == BA_H_MGTURRET) + AddScore( attacker, 5 ); + else if (self->s.modelindex == BA_H_TESLAGEN) + AddScore( attacker, 5 ); + else if (self->s.modelindex == BA_H_REACTOR) + AddScore( attacker, 60 ); + else if (self->s.modelindex == BA_H_SPAWN) + AddScore( attacker, 20 ); + else if (self->s.modelindex == BA_H_DCC) + AddScore( attacker, 3 ); + else if (self->s.modelindex == BA_H_ARMOURY) + AddScore( attacker, 3 ); + else if (self->s.modelindex == BA_H_MEDISTAT) + AddScore( attacker, 5 ); + else + AddScore( attacker, 1 ); + } + else + { + G_TeamCommand( PTE_HUMANS, + va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ) ); + G_LogOnlyPrintf("%s ^3DESTROYED^7 by teammate %s^7\n", + BG_FindHumanNameForBuildable( self->s.modelindex ), + attacker->client->pers.netname ); + + //ROTAXfun + AddScore( attacker, -5 ); + } + G_LogPrintf( "Decon: %i %i %i: %s^7 destroyed %s by %s\n", + attacker->client->ps.clientNum, self->s.modelindex, mod, + attacker->client->pers.netname, + BG_FindNameForBuildable( self->s.modelindex ), + modNames[ mod ] ); + } +} + +/* +================ +HSpawn_Think + +Think for human spawn +================ +*/ +void HSpawn_Think( gentity_t *self ) +{ + gentity_t *ent; + + // spawns work without power + self->powered = qtrue; + + if( self->spawned ) + { + //only suicide if at rest + if( self->s.groundEntityNum ) + { + if( ( ent = G_CheckSpawnPoint( self->s.number, self->s.origin, + self->s.origin2, BA_H_SPAWN, NULL ) ) != NULL ) + { + // If the thing blocking the spawn is a buildable, kill it. + // If it's part of the map, kill self. + if( ent->s.eType == ET_BUILDABLE ) + { + G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + G_SetBuildableAnim( self, BANIM_SPAWN1, qtrue ); + } + else if( ent->s.number == ENTITYNUM_WORLD || ent->s.eType == ET_MOVER ) + { + G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + return; + } + else if( g_antiSpawnBlock.integer && ent->client && + ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + //spawnblock protection + if( self->spawnBlockTime && level.time - self->spawnBlockTime > 10000 ) + { + //five seconds of countermeasures and we're still blocked + //time for something more drastic + G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_TRIGGER_HURT ); + self->spawnBlockTime += 2000; + //inappropriate MOD but prints an apt obituary + } + else if( self->spawnBlockTime && level.time - self->spawnBlockTime > 5000 ) + //five seconds of blocked by client and... + { + //random direction + vec3_t velocity; + velocity[0] = crandom() * g_antiSpawnBlock.integer; + velocity[1] = crandom() * g_antiSpawnBlock.integer; + velocity[2] = g_antiSpawnBlock.integer; + + VectorAdd( ent->client->ps.velocity, velocity, ent->client->ps.velocity ); + trap_SendServerCommand( ent-g_entities, "cp \"Don't spawn block!\"" ); + } + else if( !self->spawnBlockTime ) + self->spawnBlockTime = level.time; + } + + if( ent->s.eType == ET_CORPSE ) + G_FreeEntity( ent ); //quietly remove + } + else + self->spawnBlockTime = 0; + } + + //spawn under attack + if( self->health < self->lastHealth && + level.time > level.humanBaseAttackTimer && G_IsDCCBuilt( ) ) + { + level.humanBaseAttackTimer = level.time + DCC_ATTACK_PERIOD; + G_BroadcastEvent( EV_DCC_ATTACK, 0 ); + } + + self->lastHealth = self->health; + } + + self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); +} + + + + +//================================================================================== + + +/* +============ +G_BuildableTouchTriggers + +Find all trigger entities that a buildable touches. +============ +*/ +void G_BuildableTouchTriggers( gentity_t *ent ) +{ + int i, num; + int touch[ MAX_GENTITIES ]; + gentity_t *hit; + trace_t trace; + vec3_t mins, maxs; + vec3_t bmins, bmaxs; + static vec3_t range = { 10, 10, 10 }; + + // dead buildables don't activate triggers! + if( ent->health <= 0 ) + return; + + BG_FindBBoxForBuildable( ent->s.modelindex, bmins, bmaxs ); + + VectorAdd( ent->s.origin, bmins, mins ); + VectorAdd( ent->s.origin, bmaxs, maxs ); + + VectorSubtract( mins, range, mins ); + VectorAdd( maxs, range, maxs ); + + num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES ); + + VectorAdd( ent->s.origin, bmins, mins ); + VectorAdd( ent->s.origin, bmaxs, maxs ); + + for( i = 0; i < num; i++ ) + { + hit = &g_entities[ touch[ i ] ]; + + if( !hit->touch ) + continue; + + if( !( hit->r.contents & CONTENTS_TRIGGER ) ) + continue; + + //ignore buildables not yet spawned + if( !ent->spawned ) + continue; + + if( !trap_EntityContact( mins, maxs, hit ) ) + continue; + + memset( &trace, 0, sizeof( trace ) ); + + if( hit->touch ) + hit->touch( hit, ent, &trace ); + } +} + + +/* +=============== +G_BuildableThink + +General think function for buildables +=============== +*/ +void G_BuildableThink( gentity_t *ent, int msec ) +{ + int bHealth = BG_FindHealthForBuildable( ent->s.modelindex ); + int bRegen = BG_FindRegenRateForBuildable( ent->s.modelindex ); + int bTime = BG_FindBuildTimeForBuildable( ent->s.modelindex ); + + //pack health, power and dcc + + //toggle spawned flag for buildables + if( !ent->spawned && ent->health > 0 && !level.pausedTime ) + { + if( ent->buildTime + bTime < level.time ) + ent->spawned = qtrue; + } + + ent->s.generic1 = (int)( ( (float)ent->health / (float)bHealth ) * B_HEALTH_MASK ); + + if( ent->s.generic1 < 0 ) + ent->s.generic1 = 0; + + if( ent->powered ) + ent->s.generic1 |= B_POWERED_TOGGLEBIT; + + if( ent->dcced ) + ent->s.generic1 |= B_DCCED_TOGGLEBIT; + + if( ent->spawned ) + ent->s.generic1 |= B_SPAWNED_TOGGLEBIT; + + if( ent->deconstruct ) + ent->s.generic1 |= B_MARKED_TOGGLEBIT; + + ent->time1000 += msec; + + if( ent->time1000 >= 1000 ) + { + ent->time1000 -= 1000; + + if( !ent->spawned && ent->health > 0 ) + ent->health += (int)( ceil( (float)bHealth / (float)( bTime * 0.001 ) ) ); + else if( ent->biteam == BIT_ALIENS && ent->health > 0 && ent->health < bHealth && + bRegen && ( ent->lastDamageTime + ALIEN_REGEN_DAMAGE_TIME ) < level.time ) + ent->health += bRegen; + + if( ent->health > bHealth ) + ent->health = bHealth; + } + + if( ent->lev1Grabbed && ent->lev1GrabTime + LEVEL1_GRAB_TIME < level.time ) + ent->lev1Grabbed = qfalse; + + if( ent->clientSpawnTime > 0 ) + ent->clientSpawnTime -= msec; + + if( ent->clientSpawnTime < 0 ) + ent->clientSpawnTime = 0; + + //check if this buildable is touching any triggers + G_BuildableTouchTriggers( ent ); + + //fall back on normal physics routines + G_Physics( ent, msec ); +} + + +/* +=============== +G_BuildableRange + +Check whether a point is within some range of a type of buildable +=============== +*/ +qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t range; + vec3_t mins, maxs; + int i, num; + gentity_t *ent; + + VectorSet( range, r, r, r ); + VectorAdd( origin, range, maxs ); + VectorSubtract( origin, range, mins ); + + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + ent = &g_entities[ entityList[ i ] ]; + + if( ent->s.eType != ET_BUILDABLE ) + continue; + + if( ent->biteam == BIT_HUMANS && !ent->powered ) + continue; + + if( ent->s.modelindex == buildable && ent->spawned ) + return qtrue; + } + + return qfalse; +} + +/* +=============== +G_CompareBuildablesForRemoval + +qsort comparison function for a buildable removal list +=============== +*/ +static int G_CompareBuildablesForRemoval( const void *a, const void *b ) +{ + int precedence[ ] = + { + BA_NONE, + + BA_A_BARRICADE, + BA_A_ACIDTUBE, + BA_A_TRAPPER, + BA_A_HIVE, + BA_A_BOOSTER, + BA_A_HOVEL, + BA_A_SPAWN, + BA_A_OVERMIND, + BA_A_FLAGA,//ROTAX + BA_A_BAMBOO,//ROTAX + BA_A_BRICKA,//ROTAX + BA_A_BRIDGE,//ROTAX + BA_A_TREE,//ROTAX + BA_A_ROCK,//ROTAX + BA_A_BUSH,//ROTAX + BA_A_FLOWER,//ROTAX + BA_A_GRASS,//ROTAX + BA_A_JUMPPAD,//ROTAX + + BA_H_MGTURRET, + BA_H_TESLAGEN, + BA_H_DCC, + BA_H_MEDISTAT, + BA_H_ARMOURY, + BA_H_SPAWN, + BA_H_REPEATER, + BA_H_PLANK,//ROTAX + BA_H_CRATE,//ROTAX + BA_H_PILLAR,//ROTAX + BA_H_BRICKH,//ROTAX + BA_H_FLAGH,//ROTAX + BA_H_CONTAINER,//ROTAX + BA_H_REACTOR + }; + + gentity_t *buildableA, *buildableB; + int i; + int aPrecedence = 0, bPrecedence = 0; + + buildableA = *(gentity_t **)a; + buildableB = *(gentity_t **)b; + + // If they're the same type then pick the one marked earliest + if( buildableA->s.modelindex == buildableB->s.modelindex ) + return buildableA->deconstructTime - buildableB->deconstructTime; + + for( i = 0; i < sizeof( precedence ) / sizeof( precedence[ 0 ] ); i++ ) + { + if( buildableA->s.modelindex == precedence[ i ] ) + aPrecedence = i; + + if( buildableB->s.modelindex == precedence[ i ] ) + bPrecedence = i; + } + + return aPrecedence - bPrecedence; +} + +/* +=============== +G_FreeMarkedBuildables + +Free up build points for a team by deconstructing marked buildables +=============== +*/ +void G_FreeMarkedBuildables( void ) +{ + int i; + gentity_t *ent; + buildHistory_t *new, *last; + last = level.buildHistory; + + if( !g_markDeconstruct.integer ) + return; // Not enabled, can't deconstruct anything + + for( i = 0; i < level.numBuildablesForRemoval; i++ ) + { + ent = level.markedBuildables[ i ]; + + new = G_Alloc( sizeof( buildHistory_t ) ); + new->ID = -1; + new->ent = NULL; + Q_strncpyz( new->name, "", 12 ); + new->buildable = ent->s.modelindex; + VectorCopy( ent->s.pos.trBase, new->origin ); + VectorCopy( ent->s.angles, new->angles ); + VectorCopy( ent->s.origin2, new->origin2 ); + VectorCopy( ent->s.angles2, new->angles2 ); + new->fate = BF_DECONNED; + new->next = NULL; + new->marked = NULL; + + last = last->marked = new; + + G_FreeEntity( ent ); + } +} + +/* +=============== +G_SufficientBPAvailable + +Determine if enough build points can be released for the buildable +and list the buildables that much be destroyed if this is the case +=============== +*/ +static qboolean G_SufficientBPAvailable( buildableTeam_t team, + int buildPoints, + buildable_t buildable ) +{ + int i; + int numBuildables = 0; + int pointsYielded = 0; + gentity_t *ent; + qboolean unique = BG_FindUniqueTestForBuildable( buildable ); + int remainingBP, remainingSpawns; + + if( team == BIT_ALIENS ) + { + remainingBP = level.alienBuildPoints; + remainingSpawns = level.numAlienSpawns; + } + else if( team == BIT_HUMANS ) + { + remainingBP = level.humanBuildPoints; + remainingSpawns = level.numHumanSpawns; + } + else + return qfalse; + + // Simple non-marking case + if( !g_markDeconstruct.integer ) + { + if( remainingBP - buildPoints < 0 ) + return qfalse; + else + return qtrue; + } + + // Set buildPoints to the number extra that are required + buildPoints -= remainingBP; + + level.numBuildablesForRemoval = 0; + + // Build a list of buildable entities + for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ ) + { + if( !ent->inuse ) + continue; + + if( ent->health <= 0 ) + continue; + + // Don't allow destruction of hovel with granger inside + if( ent->s.modelindex == BA_A_HOVEL && ent->active ) + continue; + + if( ent->biteam != team ) + continue; + + // Prevent destruction of the last spawn + if( remainingSpawns <= 1 ) + { + if( ent->s.modelindex == BA_A_SPAWN || ent->s.modelindex == BA_H_SPAWN ) + continue; + } + + // If it's a unique buildable, it can only be replaced by the same type + if( unique && ent->s.modelindex != buildable ) + continue; + + if( ent->deconstruct ) + level.markedBuildables[ numBuildables++ ] = ent; + } + + // We still need build points, but have no candidates for removal + if( buildPoints > 0 && numBuildables == 0 ) + return qfalse; + + // Sort the list + qsort( level.markedBuildables, numBuildables, sizeof( level.markedBuildables[ 0 ] ), + G_CompareBuildablesForRemoval ); + + // Do a pass looking for a buildable of the same type that we're + // building and mark it (and only it) for destruction if found + for( i = 0; i < numBuildables; i++ ) + { + ent = level.markedBuildables[ i ]; + + if( ent->s.modelindex == buildable ) + { + // If we're removing what we're building this will always work + level.markedBuildables[ 0 ] = ent; + level.numBuildablesForRemoval = 1; + + return qtrue; + } + } + + // Determine if there are enough markees to yield the required BP + for( ; pointsYielded < buildPoints && level.numBuildablesForRemoval < numBuildables; + level.numBuildablesForRemoval++ ) + { + ent = level.markedBuildables[ level.numBuildablesForRemoval ]; + pointsYielded += BG_FindBuildPointsForBuildable( ent->s.modelindex ); + } + + // Not enough points yielded + if( pointsYielded < buildPoints ) + { + level.numBuildablesForRemoval = 0; + return qfalse; + } + else + { + return qtrue; + } +} + +/* +================ +G_CanBuild + +Checks to see if a buildable can be built +================ +*/ +itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin ) +{ + vec3_t angles; + vec3_t entity_origin, normal; + vec3_t mins, maxs; + trace_t tr1, tr2, tr3; + int i; + itemBuildError_t reason = IBE_NONE; + gentity_t *tempent; + float minNormal; + qboolean invert; + int contents; + playerState_t *ps = &ent->client->ps; + int buildPoints; + + BG_FindBBoxForBuildable( buildable, mins, maxs ); + + BG_PositionBuildableRelativeToPlayer( ps, mins, maxs, trap_Trace, entity_origin, angles, &tr1 ); + + trap_Trace( &tr2, entity_origin, mins, maxs, entity_origin, ent->s.number, MASK_PLAYERSOLID ); + trap_Trace( &tr3, ps->origin, NULL, NULL, entity_origin, ent->s.number, MASK_PLAYERSOLID ); + + VectorCopy( entity_origin, origin ); + + VectorCopy( tr1.plane.normal, normal ); + minNormal = BG_FindMinNormalForBuildable( buildable ); + invert = BG_FindInvertNormalForBuildable( buildable ); + + //can we build at this angle? + if( !( normal[ 2 ] >= minNormal || ( invert && normal[ 2 ] <= -minNormal ) ) ) + reason = IBE_NORMAL; + + //ROTAXfun + //if( tr1.entityNum != ENTITYNUM_WORLD ) + // reason = IBE_NORMAL; + + //check there is enough room to spawn from (presuming this is a spawn) + if( G_CheckSpawnPoint( -1, origin, normal, buildable, NULL ) != NULL ) + reason = IBE_NORMAL; + + contents = trap_PointContents( entity_origin, -1 ); + buildPoints = BG_FindBuildPointsForBuildable( buildable ); + + if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + //alien criteria + + if( buildable == BA_A_HOVEL ) + { + vec3_t builderMins, builderMaxs; + + //this assumes the adv builder is the biggest thing that'll use the hovel + BG_FindBBoxForClass( PCL_ALIEN_BUILDER0_UPG, builderMins, builderMaxs, NULL, NULL, NULL ); + + if( APropHovel_Blocked( origin, angles, normal, ent ) ) + reason = IBE_HOVELEXIT; + } + + //check there is creep near by for building on + if( BG_FindCreepTestForBuildable( buildable ) ) + { + if( !G_IsCreepHere( entity_origin ) ) + reason = IBE_NOCREEP; + } + + //check permission to build here + if( tr1.surfaceFlags & SURF_NOALIENBUILD || tr1.surfaceFlags & SURF_NOBUILD || + contents & CONTENTS_NOALIENBUILD || contents & CONTENTS_NOBUILD ) + reason = IBE_PERMISSION; + + //look for an Overmind + for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ ) + { + if( tempent->s.eType != ET_BUILDABLE ) + continue; + if( tempent->s.modelindex == BA_A_OVERMIND && tempent->spawned && + tempent->health > 0 ) + break; + } + + //if none found... + if( i >= level.num_entities && buildable != BA_A_OVERMIND ) + reason = IBE_NOOVERMIND; + + //can we only have one of these? + if( BG_FindUniqueTestForBuildable( buildable ) ) + { + for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ ) + { + if( tempent->s.eType != ET_BUILDABLE ) + continue; + + if( tempent->s.modelindex == buildable && !tempent->deconstruct ) + { + switch( buildable ) + { + case BA_A_OVERMIND: + //ROTAXfun - vraceno if (g_suddenDeath.integer == 1) + //reason = IBE_OVERMIND_AFTER_SD; + reason = IBE_OVERMIND; + break; + + case BA_A_HOVEL: + if (g_suddenDeath.integer == 1)//ROTAXfun + reason = IBE_HOVEL_AFTER_SD; + //reason = IBE_HOVEL; + break; + + default: + Com_Error( ERR_FATAL, "No reason for denying build of %d\n", buildable ); + break; + } + + break; + } + } + } + + if( !G_SufficientBPAvailable( BIT_ALIENS, buildPoints, buildable ) ) + reason = IBE_NOASSERT; + } + else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + //human criteria + if( !G_IsPowered( entity_origin ) ) + { + //tell player to build a repeater to provide power + if( buildable != BA_H_REACTOR && buildable != BA_H_REPEATER ) + reason = IBE_REPEATER; + } + + //this buildable requires a DCC + if( BG_FindDCCTestForBuildable( buildable ) && !G_IsDCCBuilt( ) ) + reason = IBE_NODCC; + + //check that there is a parent reactor when building a repeater + if( buildable == BA_H_REPEATER ) + { + for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ ) + { + if( tempent->s.eType != ET_BUILDABLE ) + continue; + + if( tempent->s.modelindex == BA_H_REACTOR ) + break; + } + + if( i >= level.num_entities ) + { + //no reactor present + + //check for other nearby repeaters + for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ ) + { + if( tempent->s.eType != ET_BUILDABLE ) + continue; + + if( tempent->s.modelindex == BA_H_REPEATER && + Distance( tempent->s.origin, entity_origin ) < REPEATER_BASESIZE ) + { + reason = IBE_RPTWARN2; + break; + } + } + + if( reason == IBE_NONE ) + reason = IBE_RPTWARN; + } + else if( G_IsPowered( entity_origin ) ) + reason = IBE_RPTWARN2; + } + + //check permission to build here + if( tr1.surfaceFlags & SURF_NOHUMANBUILD || tr1.surfaceFlags & SURF_NOBUILD || + contents & CONTENTS_NOHUMANBUILD || contents & CONTENTS_NOBUILD ) + reason = IBE_PERMISSION; + + //can we only build one of these? + if( BG_FindUniqueTestForBuildable( buildable ) ) + { + for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ ) + { + if( tempent->s.eType != ET_BUILDABLE ) + continue; + + if( tempent->s.modelindex == BA_H_REACTOR && !tempent->deconstruct ) + { + //ROTAXfun - vraceno if (g_suddenDeath.integer == 1) + //reason = IBE_RC_AFTER_SD; + reason = IBE_REACTOR; + //ROTAXfun - vraceno break; + } + } + } + + if( !G_SufficientBPAvailable( BIT_HUMANS, buildPoints, buildable ) ) + reason = IBE_NOPOWER; + } + + //this item does not fit here + if( reason == IBE_NONE && ( tr2.fraction < 1.0 || tr3.fraction < 1.0 ) ) + return IBE_NOROOM; + + return reason; +} + +/* +============== +G_BuildingExists +============== +*/ +qboolean G_BuildingExists( int bclass ) +{ + int i; + gentity_t *tempent; + //look for an Armoury + for (i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ ) + { + if( tempent->s.eType != ET_BUILDABLE ) + continue; + if( tempent->s.modelindex == bclass && tempent->health > 0 ) + { + return qtrue; + } + } + return qfalse; +} + + +/* +================ +G_Build + +Spawns a buildable +================ +*/ +static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t origin, vec3_t angles ) +{ + gentity_t *built; + buildHistory_t *new; + vec3_t normal; + + // initialise the buildhistory so other functions can use it + if( builder && builder->client ) + { + new = G_Alloc( sizeof( buildHistory_t ) ); + G_LogBuild( new ); + } + + // Free existing buildables + G_FreeMarkedBuildables( ); + + //spawn the buildable + built = G_Spawn(); + + built->s.eType = ET_BUILDABLE; + + built->classname = BG_FindEntityNameForBuildable( buildable ); + + built->s.modelindex = buildable; //so we can tell what this is on the client side + built->biteam = built->s.modelindex2 = BG_FindTeamForBuildable( buildable ); + + BG_FindBBoxForBuildable( buildable, built->r.mins, built->r.maxs ); + + // detect the buildable's normal vector + if( !builder->client ) + { + // initial base layout created by server + + if( builder->s.origin2[ 0 ] + || builder->s.origin2[ 1 ] + || builder->s.origin2[ 2 ] ) + { + VectorCopy( builder->s.origin2, normal ); + } + else if( BG_FindTrajectoryForBuildable( buildable ) == TR_BUOYANCY ) + VectorSet( normal, 0.0f, 0.0f, -1.0f ); + else + VectorSet( normal, 0.0f, 0.0f, 1.0f ); + } + else + { + // in-game building by a player + + if( builder->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + if( builder->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + VectorSet( normal, 0.0f, 0.0f, -1.0f ); + else + VectorCopy( builder->client->ps.grapplePoint, normal ); + } + else + VectorSet( normal, 0.0f, 0.0f, 1.0f ); + } + + // when building the initial layout, spawn the entity slightly off its + // target surface so that it can be "dropped" onto it + if( !builder->client ) + VectorMA( origin, 1.0f, normal, origin ); + + built->health = 1; + + built->splashDamage = BG_FindSplashDamageForBuildable( buildable ); + built->splashRadius = BG_FindSplashRadiusForBuildable( buildable ); + built->splashMethodOfDeath = BG_FindMODForBuildable( buildable ); + + built->nextthink = BG_FindNextThinkForBuildable( buildable ); + + built->takedamage = qtrue; + built->spawned = qfalse; + built->buildTime = built->s.time = level.time; + built->spawnBlockTime = 0; + + // build instantly in cheat mode + if( builder->client && g_cheats.integer ) + { + built->health = BG_FindHealthForBuildable( buildable ); + built->buildTime = built->s.time = + level.time - BG_FindBuildTimeForBuildable( buildable ); + } + + //things that vary for each buildable that aren't in the dbase + switch( buildable ) + { + case BA_A_SPAWN: + built->die = ASpawn_Die; + built->think = ASpawn_Think; + built->pain = ASpawn_Pain; + break; + + case BA_A_BARRICADE: + built->die = ABarricade_Die; + built->think = ABarricade_Think; + built->pain = ABarricade_Pain; + break; + + case BA_A_BOOSTER: + built->die = ABarricade_Die; + built->think = ABarricade_Think; + built->pain = ABarricade_Pain; + built->touch = ABooster_Touch; + break; + + case BA_A_ACIDTUBE: + built->die = ABarricade_Die; + built->think = AAcidTube_Think; + built->pain = ASpawn_Pain; + break; + + case BA_A_HIVE: + built->die = ABarricade_Die; + built->think = AHive_Think; + built->pain = ASpawn_Pain; + break; + + case BA_A_TRAPPER: + built->die = ABarricade_Die; + built->think = ATrapper_Think; + built->pain = ASpawn_Pain; + break; + + case BA_A_OVERMIND: + built->die = ASpawn_Die; + built->think = AOvermind_Think; + built->pain = ASpawn_Pain; + break; + + case BA_A_HOVEL: + built->die = AHovel_Die; + built->use = AHovel_Use; + built->think = AHovel_Think; + built->pain = ASpawn_Pain; + break; + + //ROTAX + case BA_A_BUSH: + built->die = ABush_Die; + built->think = ANone_Think; + built->pain = ASpawn_Pain; + break; + case BA_A_TREE: + built->die = ATree_Die; + built->think = ANone_Think; + built->pain = ASpawn_Pain; + break; + case BA_A_JUMPPAD: + built->die = AHovel_Die; + built->think = ANone_Think; + built->pain = ASpawn_Pain; + built->touch = AJumppad_Touch; + break; + case BA_A_FLAGA: + case BA_A_BAMBOO: + case BA_A_BRICKA: + case BA_A_BRIDGE: + case BA_A_ROCK: + case BA_A_FLOWER: + case BA_A_GRASS: + built->die = AHovel_Die; + built->think = ANone_Think; + built->pain = ASpawn_Pain; + break; + + case BA_H_SPAWN: + built->die = HSpawn_Die; + built->think = HSpawn_Think; + break; + + case BA_H_MGTURRET: + built->die = HSpawn_Die; + built->think = HMGTurret_Think; + break; + + case BA_H_TESLAGEN: + built->die = HSpawn_Die; + built->think = HTeslaGen_Think; + break; + + case BA_H_ARMOURY: + built->think = HArmoury_Think; + built->die = HSpawn_Die; + built->use = HArmoury_Activate; + break; + + case BA_H_DCC: + built->think = HDCC_Think; + built->die = HSpawn_Die; + break; + + case BA_H_MEDISTAT: + built->think = HMedistat_Think; + built->die = HSpawn_Die; + break; + + case BA_H_REACTOR: + built->think = HReactor_Think; + built->pain = Reactor_ShowTeamDamage;//rotax + built->die = HSpawn_Die; + built->use = HRepeater_Use; + built->powered = built->active = qtrue; + break; + + case BA_H_REPEATER: + built->think = HRepeater_Think; + built->die = HSpawn_Die; + built->use = HRepeater_Use; + built->count = -1; + break; + + case BA_H_PLANK://ROTAX + case BA_H_CRATE://ROTAX + case BA_H_PILLAR://ROTAX + case BA_H_BRICKH://ROTAX + case BA_H_FLAGH://ROTAX + case BA_H_CONTAINER://ROTAX + built->think = HNone_Think; + built->die = HSpawn_Die; + break; + + default: + //erk + break; + } + + built->s.number = built - g_entities; + built->r.contents = CONTENTS_BODY; + built->clipmask = MASK_PLAYERSOLID; + built->enemy = NULL; + built->s.weapon = BG_FindProjTypeForBuildable( buildable ); + + if( builder->client ) + { + built->builtBy = builder->client->ps.clientNum; + + if( builder->client->pers.designatedBuilder ) + { + built->s.eFlags |= EF_DBUILDER; // designated builder protection + } + } + else + built->builtBy = -1; + + G_SetOrigin( built, origin ); + + // gently nudge the buildable onto the surface :) + VectorScale( normal, -50.0f, built->s.pos.trDelta ); + + // set turret angles + VectorCopy( builder->s.angles2, built->s.angles2 ); + + VectorCopy( angles, built->s.angles ); + built->s.angles[ PITCH ] = angles[ PITCH ];//ROTAXfun 0.0f + built->s.angles2[ YAW ] = angles[ YAW ]; + built->s.pos.trType = BG_FindTrajectoryForBuildable( buildable ); + built->s.pos.trTime = level.time; + built->physicsBounce = BG_FindBounceForBuildable( buildable ); + built->s.groundEntityNum = -1; + + built->s.generic1 = (int)( ( (float)built->health / + (float)BG_FindHealthForBuildable( buildable ) ) * B_HEALTH_MASK ); + + if( built->s.generic1 < 0 ) + built->s.generic1 = 0; + + if( BG_FindTeamForBuildable( built->s.modelindex ) == PTE_ALIENS ) + { + built->powered = qtrue; + built->s.generic1 |= B_POWERED_TOGGLEBIT; + } + else if( ( built->powered = G_FindPower( built ) ) ) + built->s.generic1 |= B_POWERED_TOGGLEBIT; + + if( ( built->dcced = G_FindDCC( built ) ) ) + built->s.generic1 |= B_DCCED_TOGGLEBIT; + + built->s.generic1 &= ~B_SPAWNED_TOGGLEBIT; + + VectorCopy( normal, built->s.origin2 ); + + G_AddEvent( built, EV_BUILD_CONSTRUCT, 0 ); + + G_SetIdleBuildableAnim( built, BG_FindAnimForBuildable( buildable ) ); + + if( built->builtBy >= 0 ) + G_SetBuildableAnim( built, BANIM_CONSTRUCT1, qtrue ); + + trap_LinkEntity( built ); + + + if( builder->client ) + { + builder->client->pers.statscounters.structsbuilt++; + if( builder->client->pers.teamSelection == PTE_ALIENS ) + { + level.alienStatsCounters.structsbuilt++; + } + else if( builder->client->pers.teamSelection == PTE_HUMANS ) + { + level.humanStatsCounters.structsbuilt++; + } + } + + if( builder->client ) { + G_TeamCommand( builder->client->pers.teamSelection, + va( "print \"%s is ^2being built^7 by %s^7\n\"", + BG_FindHumanNameForBuildable( built->s.modelindex ), + builder->client->pers.netname ) ); + G_LogPrintf("Build: %i %i 0: %s^7 is ^2building^7 %s\n", + builder->client->ps.clientNum, + built->s.modelindex, + builder->client->pers.netname, + BG_FindNameForBuildable( built->s.modelindex ) ); + + //ROTAXfun + if (built->s.modelindex != BA_H_BRICKH && built->s.modelindex != BA_A_BRICKA && built->s.modelindex != BA_A_FLOWER) + AddScore( builder, 2 ); + } + + // ok we're all done building, so what we log here should be the final values + if( builder && builder->client ) // log ingame building only + { + new = level.buildHistory; + new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID; + new->ent = builder; + new->name[ 0 ] = 0; + new->buildable = buildable; + VectorCopy( built->s.pos.trBase, new->origin ); + VectorCopy( built->s.angles, new->angles ); + VectorCopy( built->s.origin2, new->origin2 ); + VectorCopy( built->s.angles2, new->angles2 ); + new->fate = BF_BUILT; + } + + if( builder && builder->client ) + built->bdnumb = new->ID; + else + built->bdnumb = -1; + + return built; +} + +/* +================= +G_BuildIfValid +================= +*/ +qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable ) +{ + float dist; + vec3_t origin; + + dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] ); + + switch( G_CanBuild( ent, buildable, dist, origin ) ) + { + case IBE_NONE: + //rotax pokud nema jmeno, nemuze stavet + if (g_newbieNamePrefix.string[ 0 ] && !Q_stricmpn( ent->client->pers.netname, g_newbieNamePrefix.string, strlen(g_newbieNamePrefix.string))) + { + trap_SendServerCommand( ent-g_entities, + "print \"Take a nick before trying to build. Type: /name your_nick\n\"" ); + return qfalse; + } + else + { + G_Build( ent, buildable, origin, ent->s.apos.trBase ); + } + return qtrue; + + case IBE_NOASSERT: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOASSERT ); + return qfalse; + + case IBE_NOOVERMIND: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOOVMND ); + return qfalse; + + case IBE_NOCREEP: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOCREEP ); + return qfalse; + + case IBE_OVERMIND: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_OVERMIND ); + return qfalse; + + /*ROTAXfun + case IBE_HOVEL: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_HOVEL ); + return qfalse; + + case IBE_OVERMIND_AFTER_SD://ROTAXfun + trap_SendServerCommand( ent-g_entities, + "print \"You can build only one Overmind in sudden death\n\"" ); + return qfalse; + */ + + case IBE_HOVEL_AFTER_SD://ROTAXfun + trap_SendServerCommand( ent-g_entities, + "print \"You can build only one Hovel in sudden death\n\"" ); + return qfalse; + + case IBE_HOVELEXIT: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_HOVEL_EXIT ); + return qfalse; + + case IBE_NORMAL: + if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + G_TriggerMenu( ent->client->ps.clientNum, MN_H_NORMAL ); + else + G_TriggerMenu( ent->client->ps.clientNum, MN_A_NORMAL ); + return qfalse; + + case IBE_PERMISSION: + if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + G_TriggerMenu( ent->client->ps.clientNum, MN_H_NORMAL ); + else + G_TriggerMenu( ent->client->ps.clientNum, MN_A_NORMAL ); + return qfalse; + + case IBE_REACTOR: + G_TriggerMenu( ent->client->ps.clientNum, MN_H_REACTOR ); + return qfalse; + + /*ROTAXfun - vraceno + case IBE_RC_AFTER_SD://ROTAXfun + trap_SendServerCommand( ent-g_entities, + "print \"You can build only one Reactor in sudden death\n\"" ); + return qfalse; + */ + + case IBE_REPEATER: + G_TriggerMenu( ent->client->ps.clientNum, MN_H_REPEATER ); + return qfalse; + + case IBE_NOROOM: + if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOROOM ); + else + G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOROOM ); + return qfalse; + + case IBE_NOPOWER: + G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOPOWER ); + return qfalse; + + case IBE_NODCC: + G_TriggerMenu( ent->client->ps.clientNum, MN_H_NODCC ); + return qfalse; + + case IBE_SPWNWARN: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_SPWNWARN ); + G_Build( ent, buildable, origin, ent->s.apos.trBase ); + return qtrue; + + case IBE_TNODEWARN: + G_TriggerMenu( ent->client->ps.clientNum, MN_H_TNODEWARN ); + G_Build( ent, buildable, origin, ent->s.apos.trBase ); + return qtrue; + + case IBE_RPTWARN: + G_TriggerMenu( ent->client->ps.clientNum, MN_H_RPTWARN ); + G_Build( ent, buildable, origin, ent->s.apos.trBase ); + return qtrue; + + case IBE_RPTWARN2: + G_TriggerMenu( ent->client->ps.clientNum, MN_H_RPTWARN2 ); + return qfalse; + + default: + break; + } + + return qfalse; +} + +/* +================ +G_FinishSpawningBuildable + +Traces down to find where an item should rest, instead of letting them +free fall from their spawn points +================ +*/ +static void G_FinishSpawningBuildable( gentity_t *ent ) +{ + trace_t tr; + vec3_t dest; + gentity_t *built; + buildable_t buildable = ent->s.modelindex; + + built = G_Build( ent, buildable, ent->s.pos.trBase, ent->s.angles ); + G_FreeEntity( ent ); + + built->takedamage = qtrue; + built->spawned = qtrue; //map entities are already spawned + built->health = BG_FindHealthForBuildable( buildable ); + built->s.generic1 |= B_SPAWNED_TOGGLEBIT; + + // drop towards normal surface + VectorScale( built->s.origin2, -4096.0f, dest ); + VectorAdd( dest, built->s.origin, dest ); + + trap_Trace( &tr, built->s.origin, built->r.mins, built->r.maxs, dest, built->s.number, built->clipmask ); + + if( tr.startsolid ) + { + G_Printf( S_COLOR_YELLOW "G_FinishSpawningBuildable: %s startsolid at %s\n", + built->classname, vtos( built->s.origin ) ); + G_FreeEntity( built ); + return; + } + + //point items in the correct direction + VectorCopy( tr.plane.normal, built->s.origin2 ); + + // allow to ride movers + built->s.groundEntityNum = tr.entityNum; + + G_SetOrigin( built, tr.endpos ); + + trap_LinkEntity( built ); +} + +/* +============ +G_SpawnBuildable + +Sets the clipping size and plants the object on the floor. + +Items can't be immediately dropped to floor, because they might +be on an entity that hasn't spawned yet. +============ +*/ +void G_SpawnBuildable( gentity_t *ent, buildable_t buildable ) +{ + ent->s.modelindex = buildable; + + // some movers spawn on the second frame, so delay item + // spawns until the third frame so they can ride trains + ent->nextthink = level.time + FRAMETIME * 2; + ent->think = G_FinishSpawningBuildable; +} + + /* + ============ + G_CheckDBProtection + + Count how many designated builders are in both teams and + if none found in some team, cancel protection for all + structures of that team + ============ + */ + + void G_CheckDBProtection( void ) + { + int alienDBs = 0, humanDBs = 0, i; + gentity_t *ent; + + // count designated builders + for( i = 0, ent = g_entities + i; i < level.maxclients; i++, ent++) + { + if( !ent->client || ( ent->client->pers.connected != CON_CONNECTED ) ) + continue; + + if( ent->client->pers.designatedBuilder) + { + if( ent->client->pers.teamSelection == PTE_HUMANS ) + { + humanDBs++; + } + else if( ent->client->pers.teamSelection == PTE_ALIENS ) + { + alienDBs++; + } + } + } + + // both teams have designate builders, we're done + if( alienDBs > 0 && humanDBs > 0 ) + return; + + // cancel protection if needed + for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++) + { + if( ent->s.eType != ET_BUILDABLE) + continue; + + if( ( !alienDBs && ent->biteam == BIT_ALIENS ) || + ( !humanDBs && ent->biteam == BIT_HUMANS ) ) + { + ent->s.eFlags &= ~EF_DBUILDER; + } + } + } + +/* +============ +G_LayoutSave + +============ +*/ +void G_LayoutSave( char *name ) +{ + char map[ MAX_QPATH ]; + char fileName[ MAX_OSPATH ]; + fileHandle_t f; + int len; + int i; + gentity_t *ent; + char *s; + + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + if( !map[ 0 ] ) + { + G_Printf( "LayoutSave( ): no map is loaded\n" ); + return; + } + Com_sprintf( fileName, sizeof( fileName ), "layouts/%s/%s.dat", map, name ); + + len = trap_FS_FOpenFile( fileName, &f, FS_WRITE ); + if( len < 0 ) + { + G_Printf( "layoutsave: could not open %s\n", fileName ); + return; + } + + G_Printf("layoutsave: saving layout to %s\n", fileName ); + + for( i = MAX_CLIENTS; i < level.num_entities; i++ ) + { + ent = &level.gentities[ i ]; + if( ent->s.eType != ET_BUILDABLE ) + continue; + + s = va( "%i %f %f %f %f %f %f %f %f %f %f %f %f\n", + ent->s.modelindex, + ent->s.pos.trBase[ 0 ], + ent->s.pos.trBase[ 1 ], + ent->s.pos.trBase[ 2 ], + ent->s.angles[ 0 ], + ent->s.angles[ 1 ], + ent->s.angles[ 2 ], + ent->s.origin2[ 0 ], + ent->s.origin2[ 1 ], + ent->s.origin2[ 2 ], + ent->s.angles2[ 0 ], + ent->s.angles2[ 1 ], + ent->s.angles2[ 2 ] ); + trap_FS_Write( s, strlen( s ), f ); + } + trap_FS_FCloseFile( f ); +} + +int G_LayoutList( const char *map, char *list, int len ) +{ + // up to 128 single character layout names could fit in layouts + char fileList[ ( MAX_CVAR_VALUE_STRING / 2 ) * 5 ] = {""}; + char layouts[ MAX_CVAR_VALUE_STRING ] = {""}; + int numFiles, i, fileLen = 0, listLen; + int count = 0; + char *filePtr; + + Q_strcat( layouts, sizeof( layouts ), "*BUILTIN* " ); + numFiles = trap_FS_GetFileList( va( "layouts/%s", map ), ".dat", + fileList, sizeof( fileList ) ); + filePtr = fileList; + for( i = 0; i < numFiles; i++, filePtr += fileLen + 1 ) + { + fileLen = strlen( filePtr ); + listLen = strlen( layouts ); + if( fileLen < 5 ) + continue; + + // list is full, stop trying to add to it + if( ( listLen + fileLen ) >= sizeof( layouts ) ) + break; + + Q_strcat( layouts, sizeof( layouts ), filePtr ); + listLen = strlen( layouts ); + + // strip extension and add space delimiter + layouts[ listLen - 4 ] = ' '; + layouts[ listLen - 3 ] = '\0'; + count++; + } + if( count != numFiles ) + { + G_Printf( S_COLOR_YELLOW "WARNING: layout list was truncated to %d " + "layouts, but %d layout files exist in layouts/%s/.\n", + count, numFiles, map ); + } + Q_strncpyz( list, layouts, len ); + return count + 1; +} + +/* +============ +G_LayoutSelect + +set level.layout based on g_layouts or g_layoutAuto +============ +*/ +void G_LayoutSelect( void ) +{ + char fileName[ MAX_OSPATH ]; + char layouts[ MAX_CVAR_VALUE_STRING ]; + char layouts2[ MAX_CVAR_VALUE_STRING ]; + char *l; + char map[ MAX_QPATH ]; + char *s; + int cnt = 0; + int layoutNum; + + Q_strncpyz( layouts, g_layouts.string, sizeof( layouts ) ); + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + + // one time use cvar + trap_Cvar_Set( "g_layouts", "" ); + + // pick an included layout at random if no list has been provided + if( !layouts[ 0 ] && g_layoutAuto.integer ) + { + G_LayoutList( map, layouts, sizeof( layouts ) ); + } + + if( !layouts[ 0 ] ) + return; + + Q_strncpyz( layouts2, layouts, sizeof( layouts2 ) ); + l = &layouts2[ 0 ]; + layouts[ 0 ] = '\0'; + s = COM_ParseExt( &l, qfalse ); + while( *s ) + { + if( !Q_stricmp( s, "*BUILTIN*" ) ) + { + Q_strcat( layouts, sizeof( layouts ), s ); + Q_strcat( layouts, sizeof( layouts ), " " ); + cnt++; + s = COM_ParseExt( &l, qfalse ); + continue; + } + + Com_sprintf( fileName, sizeof( fileName ), "layouts/%s/%s.dat", map, s ); + if( trap_FS_FOpenFile( fileName, NULL, FS_READ ) > 0 ) + { + Q_strcat( layouts, sizeof( layouts ), s ); + Q_strcat( layouts, sizeof( layouts ), " " ); + cnt++; + } + else + G_Printf( S_COLOR_YELLOW "WARNING: layout \"%s\" does not exist\n", s ); + s = COM_ParseExt( &l, qfalse ); + } + if( !cnt ) + { + G_Printf( S_COLOR_RED "ERROR: none of the specified layouts could be " + "found, using map default\n" ); + return; + } + layoutNum = ( rand( ) % cnt ) + 1; + cnt = 0; + + Q_strncpyz( layouts2, layouts, sizeof( layouts2 ) ); + l = &layouts2[ 0 ]; + s = COM_ParseExt( &l, qfalse ); + while( *s ) + { + Q_strncpyz( level.layout, s, sizeof( level.layout ) ); + cnt++; + if( cnt >= layoutNum ) + break; + s = COM_ParseExt( &l, qfalse ); + } + G_Printf("using layout \"%s\" from list ( %s)\n", level.layout, layouts ); +} + +static void G_LayoutBuildItem( buildable_t buildable, vec3_t origin, + vec3_t angles, vec3_t origin2, vec3_t angles2 ) +{ + gentity_t *builder; + + builder = G_Spawn( ); + builder->client = 0; + VectorCopy( origin, builder->s.pos.trBase ); + VectorCopy( angles, builder->s.angles ); + VectorCopy( origin2, builder->s.origin2 ); + VectorCopy( angles2, builder->s.angles2 ); + G_SpawnBuildable( builder, buildable ); +} + +/* +============ +G_InstantBuild + +This function is extremely similar to the few functions that place a +buildable on map load. It exists because G_LayoutBuildItem takes a couple +of frames to finish spawning it, so it's not truly instant +Do not call this function immediately after the map loads - that's what +G_LayoutBuildItem is for. +============ +*/ +gentity_t *G_InstantBuild( buildable_t buildable, vec3_t origin, vec3_t angles, vec3_t origin2, vec3_t angles2 ) +{ + gentity_t *builder, *built; + trace_t tr; + vec3_t dest; + + builder = G_Spawn( ); + builder->client = 0; + VectorCopy( origin, builder->s.pos.trBase ); + VectorCopy( angles, builder->s.angles ); + VectorCopy( origin2, builder->s.origin2 ); + VectorCopy( angles2, builder->s.angles2 ); +//old method didn't quite work out +//builder->s.modelindex = buildable; +//G_FinishSpawningBuildable( builder ); + + built = G_Build( builder, buildable, builder->s.pos.trBase, builder->s.angles ); + G_FreeEntity( builder ); + + built->takedamage = qtrue; + built->spawned = qtrue; //map entities are already spawned + built->health = BG_FindHealthForBuildable( buildable ); + built->s.generic1 |= B_SPAWNED_TOGGLEBIT; + + // drop towards normal surface + VectorScale( built->s.origin2, -4096.0f, dest ); + VectorAdd( dest, built->s.origin, dest ); + + trap_Trace( &tr, built->s.origin, built->r.mins, built->r.maxs, dest, built->s.number, built->clipmask ); + + if( tr.startsolid ) + { + G_Printf( S_COLOR_YELLOW "G_FinishSpawningBuildable: %s startsolid at %s\n", + built->classname, vtos( built->s.origin ) ); + G_FreeEntity( built ); + return NULL; + } + + //point items in the correct direction + VectorCopy( tr.plane.normal, built->s.origin2 ); + + // allow to ride movers + built->s.groundEntityNum = tr.entityNum; + + G_SetOrigin( built, tr.endpos ); + + trap_LinkEntity( built ); + return built; +} + +/* +============ +G_SpawnRevertedBuildable + +Given a buildhistory, try to replace the lost buildable +============ +*/ +void G_SpawnRevertedBuildable( buildHistory_t *bh, qboolean mark ) +{ + vec3_t mins, maxs; + int i, j, blockCount, blockers[ MAX_GENTITIES ]; + gentity_t *targ, *built, *toRecontent[ MAX_GENTITIES ]; + + BG_FindBBoxForBuildable( bh->buildable, mins, maxs ); + VectorAdd( bh->origin, mins, mins ); + VectorAdd( bh->origin, maxs, maxs ); + blockCount = trap_EntitiesInBox( mins, maxs, blockers, MAX_GENTITIES ); + for( i = j = 0; i < blockCount; i++ ) + { + targ = g_entities + blockers[ i ]; + if( targ->s.eType == ET_BUILDABLE ) + G_FreeEntity( targ ); + else if( targ->s.eType == ET_PLAYER ) + { + targ->r.contents = 0; // make it intangible + toRecontent[ j++ ] = targ; // and remember it + } + } + level.numBuildablesForRemoval = 0; + built = G_InstantBuild( bh->buildable, bh->origin, bh->angles, bh->origin2, bh->angles2 ); + if( built ) + { + built->r.contents = 0; + built->think = G_CommitRevertedBuildable; + built->nextthink = level.time; + built->deconstruct = mark; + } + for( i = 0; i < j; i++ ) + toRecontent[ i ]->r.contents = CONTENTS_BODY; +} + +/* +============ +G_CommitRevertedBuildable + +Check if there's anyone occupying me, and if not, become solid and operate as +normal. Else, try to get rid of them. +============ +*/ +void G_CommitRevertedBuildable( gentity_t *ent ) +{ + gentity_t *targ; + int i, n, occupants[ MAX_GENTITIES ]; + vec3_t mins, maxs; + int victims = 0; + + VectorAdd( ent->s.origin, ent->r.mins, mins ); + VectorAdd( ent->s.origin, ent->r.maxs, maxs ); + trap_UnlinkEntity( ent ); + n = trap_EntitiesInBox( mins, maxs, occupants, MAX_GENTITIES ); + trap_LinkEntity( ent ); + + for( i = 0; i < n; i++ ) + { + vec3_t gtfo; + targ = g_entities + occupants[ i ]; + if( targ->client ) + { + VectorSet( gtfo, crandom() * 150, crandom() * 150, random() * 150 ); + VectorAdd( targ->client->ps.velocity, gtfo, targ->client->ps.velocity ); + victims++; + } + } + if( !victims ) + { // we're in the clear! + ent->r.contents = MASK_PLAYERSOLID; + trap_LinkEntity( ent ); // relink + // oh dear, manual think set + switch( ent->s.modelindex ) + { + case BA_A_SPAWN: + ent->think = ASpawn_Think; + break; + case BA_A_BARRICADE: + case BA_A_BOOSTER: + ent->think = ABarricade_Think; + break; + case BA_A_ACIDTUBE: + ent->think = AAcidTube_Think; + break; + case BA_A_HIVE: + ent->think = AHive_Think; + break; + case BA_A_TRAPPER: + ent->think = ATrapper_Think; + break; + case BA_A_OVERMIND: + ent->think = AOvermind_Think; + break; + case BA_A_HOVEL: + ent->think = AHovel_Think; + break; + + //ROTAX + case BA_A_FLAGA: + case BA_A_BAMBOO: + case BA_A_BRICKA: + case BA_A_BRIDGE: + case BA_A_TREE: + case BA_A_ROCK: + case BA_A_BUSH: + case BA_A_FLOWER: + case BA_A_GRASS: + case BA_A_JUMPPAD: + ent->think = ANone_Think; + break; + + case BA_H_SPAWN: + ent->think = HSpawn_Think; + break; + case BA_H_MGTURRET: + ent->think = HMGTurret_Think; + break; + case BA_H_TESLAGEN: + ent->think = HTeslaGen_Think; + break; + case BA_H_ARMOURY: + ent->think = HArmoury_Think; + break; + case BA_H_DCC: + ent->think = HDCC_Think; + break; + case BA_H_MEDISTAT: + ent->think = HMedistat_Think; + break; + case BA_H_REACTOR: + ent->think = HReactor_Think; + break; + case BA_H_REPEATER: + ent->think = HRepeater_Think; + break; + case BA_H_PLANK://ROTAX + case BA_H_CRATE://ROTAX + case BA_H_PILLAR://ROTAX + case BA_H_BRICKH://ROTAX + case BA_H_FLAGH://ROTAX + case BA_H_CONTAINER://ROTAX + ent->think = HNone_Think; + break; + } + ent->nextthink = level.time + BG_FindNextThinkForBuildable( ent->s.modelindex ); + // oh if only everything was that simple + return; + } +#define REVERT_THINK_INTERVAL 50 + ent->nextthink = level.time + REVERT_THINK_INTERVAL; +} + +/* +============ +G_RevertCanFit + +take a bhist and make sure you're not overwriting anything by placing it +============ +*/ +qboolean G_RevertCanFit( buildHistory_t *bh ) +{ + int i, num, blockers[ MAX_GENTITIES ]; + vec3_t mins, maxs; + gentity_t *targ; + vec3_t dist; + + BG_FindBBoxForBuildable( bh->buildable, mins, maxs ); + VectorAdd( bh->origin, mins, mins ); + VectorAdd( bh->origin, maxs, maxs ); + num = trap_EntitiesInBox( mins, maxs, blockers, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + targ = g_entities + blockers[ i ]; + if( targ->s.eType == ET_BUILDABLE ) + { + VectorSubtract( bh->origin, targ->s.pos.trBase, dist ); + if( targ->s.modelindex == bh->buildable && VectorLength( dist ) < 10 && targ->health <= 0 ) + continue; // it's the same buildable, hasn't blown up yet + else + return qfalse; // can't get rid of this one + } + else + continue; + } + return qtrue; +} + +/* +============ +G_LayoutLoad + +load the layout .dat file indicated by level.layout and spawn buildables +as if a builder was creating them +============ +*/ +void G_LayoutLoad( void ) +{ + fileHandle_t f; + int len; + char *layout; + char map[ MAX_QPATH ]; + int buildable = BA_NONE; + vec3_t origin = { 0.0f, 0.0f, 0.0f }; + vec3_t angles = { 0.0f, 0.0f, 0.0f }; + vec3_t origin2 = { 0.0f, 0.0f, 0.0f }; + vec3_t angles2 = { 0.0f, 0.0f, 0.0f }; + char line[ MAX_STRING_CHARS ]; + int i = 0; + + if( !level.layout[ 0 ] || !Q_stricmp( level.layout, "*BUILTIN*" ) ) + return; + + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + len = trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, level.layout ), + &f, FS_READ ); + if( len < 0 ) + { + G_Printf( "ERROR: layout %s could not be opened\n", level.layout ); + return; + } + layout = G_Alloc( len + 1 ); + trap_FS_Read( layout, len, f ); + *( layout + len ) = '\0'; + trap_FS_FCloseFile( f ); + while( *layout ) + { + if( i >= sizeof( line ) - 1 ) + { + G_Printf( S_COLOR_RED "ERROR: line overflow in %s before \"%s\"\n", + va( "layouts/%s/%s.dat", map, level.layout ), line ); + return; + } + line[ i++ ] = *layout; + line[ i ] = '\0'; + if( *layout == '\n' ) + { + i = 0; + sscanf( line, "%d %f %f %f %f %f %f %f %f %f %f %f %f\n", + &buildable, + &origin[ 0 ], &origin[ 1 ], &origin[ 2 ], + &angles[ 0 ], &angles[ 1 ], &angles[ 2 ], + &origin2[ 0 ], &origin2[ 1 ], &origin2[ 2 ], + &angles2[ 0 ], &angles2[ 1 ], &angles2[ 2 ] ); + + if( buildable > BA_NONE && buildable < BA_NUM_BUILDABLES ) + G_LayoutBuildItem( buildable, origin, angles, origin2, angles2 ); + else + G_Printf( S_COLOR_YELLOW "WARNING: bad buildable number (%d) in " + " layout. skipping\n", buildable ); + } + layout++; + } +} + +void G_BaseSelfDestruct( pTeam_t team ) +{ + int i; + gentity_t *ent; + + for( i = MAX_CLIENTS; i < level.num_entities; i++ ) + { + ent = &level.gentities[ i ]; + if( ent->health <= 0 ) + continue; + if( ent->s.eType != ET_BUILDABLE ) + continue; + if( team == PTE_HUMANS && ent->biteam != BIT_HUMANS ) + continue; + if( team == PTE_ALIENS && ent->biteam != BIT_ALIENS ) + continue; + G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + } +} + + int G_LogBuild( buildHistory_t *new ) + { + new->next = level.buildHistory; + level.buildHistory = new; + return G_CountBuildLog(); + } + + int G_CountBuildLog( void ) + { + buildHistory_t *ptr, *mark; + int i = 0, overflow; + for( ptr = level.buildHistory; ptr; ptr = ptr->next, i++ ); + if( i > g_buildLogMaxLength.integer ) + { + for( overflow = i - g_buildLogMaxLength.integer; overflow > 0; overflow-- ) + { + ptr = level.buildHistory; + while( ptr->next ) + { + if( ptr->next->next ) + ptr = ptr->next; + else + { + while( ( mark = ptr->next ) ) + { + ptr->next = ptr->next->marked; + G_Free( mark ); + } + } + } + } + return g_buildLogMaxLength.integer; + } + return i; + } + + char *G_FindBuildLogName( int id ) + { + buildHistory_t *ptr; + + for( ptr = level.buildHistory; ptr && ptr->ID != id; ptr = ptr->next ); + if( ptr ) + { + if( ptr->ent ) + { + if( ptr->ent->client ) + return ptr->ent->client->pers.netname; + } + else if( ptr->name[ 0 ] ) + { + return ptr->name; + } + } + + return ""; + } + \ No newline at end of file diff --git a/src/game/g_client.c b/src/game/g_client.c new file mode 100644 index 0000000..64ad637 --- /dev/null +++ b/src/game/g_client.c @@ -0,0 +1,1908 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +// g_client.c -- client functions that don't happen every frame + +static vec3_t playerMins = {-15, -15, -24}; +static vec3_t playerMaxs = {15, 15, 32}; + +/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) initial +potential spawning position for deathmatch games. +The first time a player enters the game, they will be at an 'initial' spot. +Targets will be fired when someone spawns in on them. +"nobots" will prevent bots from using this spot. +"nohumans" will prevent non-bots from using this spot. +*/ +void SP_info_player_deathmatch( gentity_t *ent ) +{ + int i; + + G_SpawnInt( "nobots", "0", &i); + + if( i ) + ent->flags |= FL_NO_BOTS; + + G_SpawnInt( "nohumans", "0", &i ); + if( i ) + ent->flags |= FL_NO_HUMANS; +} + +/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32) +equivelant to info_player_deathmatch +*/ +void SP_info_player_start( gentity_t *ent ) +{ + ent->classname = "info_player_deathmatch"; + SP_info_player_deathmatch( ent ); +} + +/*QUAKED info_player_intermission (1 0 1) (-16 -16 -24) (16 16 32) +The intermission will be viewed from this point. Target an info_notnull for the view direction. +*/ +void SP_info_player_intermission( gentity_t *ent ) +{ +} + +/*QUAKED info_alien_intermission (1 0 1) (-16 -16 -24) (16 16 32) +The intermission will be viewed from this point. Target an info_notnull for the view direction. +*/ +void SP_info_alien_intermission( gentity_t *ent ) +{ +} + +/*QUAKED info_human_intermission (1 0 1) (-16 -16 -24) (16 16 32) +The intermission will be viewed from this point. Target an info_notnull for the view direction. +*/ +void SP_info_human_intermission( gentity_t *ent ) +{ +} + +/* +=============== +G_AddCreditToClient +=============== +*/ +void G_AddCreditToClient( gclient_t *client, short credit, qboolean cap ) +{ + if( !client ) + return; + + //if we're already at the max and trying to add credit then stop + if( cap ) + { + if( client->pers.teamSelection == PTE_ALIENS ) + { + if( client->pers.credit >= ALIEN_MAX_KILLS && + credit > 0 ) + return; + } + else if( client->pers.teamSelection == PTE_HUMANS ) + { + if( client->pers.credit >= HUMAN_MAX_CREDITS && + credit > 0 ) + return; + } + } + + client->pers.credit += credit; + + if( cap ) + { + if( client->pers.teamSelection == PTE_ALIENS ) + { + if( client->pers.credit > ALIEN_MAX_KILLS ) + client->pers.credit = ALIEN_MAX_KILLS; + } + else if( client->pers.teamSelection == PTE_HUMANS ) + { + if( client->pers.credit > HUMAN_MAX_CREDITS ) + client->pers.credit = HUMAN_MAX_CREDITS; + } + } + + if( client->pers.credit < 0 ) + client->pers.credit = 0; + + // keep PERS_CREDIT in sync if not following + if( client->sess.spectatorState != SPECTATOR_FOLLOW ) + client->ps.persistant[ PERS_CREDIT ] = client->pers.credit; +} + + +/* +======================================================================= + + G_SelectSpawnPoint + +======================================================================= +*/ + +/* +================ +SpotWouldTelefrag + +================ +*/ +qboolean SpotWouldTelefrag( gentity_t *spot ) +{ + int i, num; + int touch[ MAX_GENTITIES ]; + gentity_t *hit; + vec3_t mins, maxs; + + VectorAdd( spot->s.origin, playerMins, mins ); + VectorAdd( spot->s.origin, playerMaxs, maxs ); + num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES ); + + for( i = 0; i < num; i++ ) + { + hit = &g_entities[ touch[ i ] ]; + //if ( hit->client && hit->client->ps.stats[STAT_HEALTH] > 0 ) { + if( hit->client ) + return qtrue; + } + + return qfalse; +} + +/* +================ +G_SelectNearestDeathmatchSpawnPoint + +Find the spot that we DON'T want to use +================ +*/ +#define MAX_SPAWN_POINTS 128 +gentity_t *G_SelectNearestDeathmatchSpawnPoint( vec3_t from ) +{ + gentity_t *spot; + vec3_t delta; + float dist, nearestDist; + gentity_t *nearestSpot; + + nearestDist = 999999; + nearestSpot = NULL; + spot = NULL; + + while( (spot = G_Find( spot, FOFS( classname ), "info_player_deathmatch" ) ) != NULL ) + { + VectorSubtract( spot->s.origin, from, delta ); + dist = VectorLength( delta ); + + if( dist < nearestDist ) + { + nearestDist = dist; + nearestSpot = spot; + } + } + + return nearestSpot; +} + + +/* +================ +G_SelectRandomDeathmatchSpawnPoint + +go to a random point that doesn't telefrag +================ +*/ +#define MAX_SPAWN_POINTS 128 +gentity_t *G_SelectRandomDeathmatchSpawnPoint( void ) +{ + gentity_t *spot; + int count; + int selection; + gentity_t *spots[ MAX_SPAWN_POINTS ]; + + count = 0; + spot = NULL; + + while( ( spot = G_Find( spot, FOFS( classname ), "info_player_deathmatch" ) ) != NULL ) + { + if( SpotWouldTelefrag( spot ) ) + continue; + + spots[ count ] = spot; + count++; + } + + if( !count ) // no spots that won't telefrag + return G_Find( NULL, FOFS( classname ), "info_player_deathmatch" ); + + selection = rand( ) % count; + return spots[ selection ]; +} + + +/* +=========== +G_SelectRandomFurthestSpawnPoint + +Chooses a player start, deathmatch start, etc +============ +*/ +gentity_t *G_SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) +{ + gentity_t *spot; + vec3_t delta; + float dist; + float list_dist[ 64 ]; + gentity_t *list_spot[ 64 ]; + int numSpots, rnd, i, j; + + numSpots = 0; + spot = NULL; + + while( ( spot = G_Find( spot, FOFS( classname ), "info_player_deathmatch" ) ) != NULL ) + { + if( SpotWouldTelefrag( spot ) ) + continue; + + VectorSubtract( spot->s.origin, avoidPoint, delta ); + dist = VectorLength( delta ); + + for( i = 0; i < numSpots; i++ ) + { + if( dist > list_dist[ i ] ) + { + if( numSpots >= 64 ) + numSpots = 64 - 1; + + for( j = numSpots; j > i; j-- ) + { + list_dist[ j ] = list_dist[ j - 1 ]; + list_spot[ j ] = list_spot[ j - 1 ]; + } + + list_dist[ i ] = dist; + list_spot[ i ] = spot; + numSpots++; + + if( numSpots > 64 ) + numSpots = 64; + + break; + } + } + + if( i >= numSpots && numSpots < 64 ) + { + list_dist[ numSpots ] = dist; + list_spot[ numSpots ] = spot; + numSpots++; + } + } + + if( !numSpots ) + { + spot = G_Find( NULL, FOFS( classname ), "info_player_deathmatch" ); + + if( !spot ) + G_Error( "Couldn't find a spawn point" ); + + VectorCopy( spot->s.origin, origin ); + origin[ 2 ] += 9; + VectorCopy( spot->s.angles, angles ); + return spot; + } + + // select a random spot from the spawn points furthest away + rnd = random( ) * ( numSpots / 2 ); + + VectorCopy( list_spot[ rnd ]->s.origin, origin ); + origin[ 2 ] += 9; + VectorCopy( list_spot[ rnd ]->s.angles, angles ); + + return list_spot[ rnd ]; +} + + +/* +================ +G_SelectAlienSpawnPoint + +go to a random point that doesn't telefrag +================ +*/ +gentity_t *G_SelectAlienSpawnPoint( vec3_t preference ) +{ + gentity_t *spot; + int count; + gentity_t *spots[ MAX_SPAWN_POINTS ]; + + if( level.numAlienSpawns <= 0 ) + return NULL; + + count = 0; + spot = NULL; + + while( ( spot = G_Find( spot, FOFS( classname ), + BG_FindEntityNameForBuildable( BA_A_SPAWN ) ) ) != NULL ) + { + if( !spot->spawned ) + continue; + + if( spot->health <= 0 ) + continue; + + if( !spot->s.groundEntityNum ) + continue; + + if( spot->clientSpawnTime > 0 ) + continue; + + if( G_CheckSpawnPoint( spot->s.number, spot->s.origin, + spot->s.origin2, BA_A_SPAWN, NULL ) != NULL ) + continue; + + spots[ count ] = spot; + count++; + } + + if( !count ) + return NULL; + + return G_ClosestEnt( preference, spots, count ); +} + + +/* +================ +G_SelectHumanSpawnPoint + +go to a random point that doesn't telefrag +================ +*/ +gentity_t *G_SelectHumanSpawnPoint( vec3_t preference ) +{ + gentity_t *spot; + int count; + gentity_t *spots[ MAX_SPAWN_POINTS ]; + + if( level.numHumanSpawns <= 0 ) + return NULL; + + count = 0; + spot = NULL; + + while( ( spot = G_Find( spot, FOFS( classname ), + BG_FindEntityNameForBuildable( BA_H_SPAWN ) ) ) != NULL ) + { + if( !spot->spawned ) + continue; + + if( spot->health <= 0 ) + continue; + + if( !spot->s.groundEntityNum ) + continue; + + if( spot->clientSpawnTime > 0 ) + continue; + + if( G_CheckSpawnPoint( spot->s.number, spot->s.origin, + spot->s.origin2, BA_H_SPAWN, NULL ) != NULL ) + continue; + + spots[ count ] = spot; + count++; + } + + if( !count ) + return NULL; + + return G_ClosestEnt( preference, spots, count ); +} + + +/* +=========== +G_SelectSpawnPoint + +Chooses a player start, deathmatch start, etc +============ +*/ +gentity_t *G_SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) +{ + return G_SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); +} + + +/* +=========== +G_SelectTremulousSpawnPoint + +Chooses a player start, deathmatch start, etc +============ +*/ +gentity_t *G_SelectTremulousSpawnPoint( pTeam_t team, vec3_t preference, vec3_t origin, vec3_t angles ) +{ + gentity_t *spot = NULL; + + if( team == PTE_ALIENS ) + spot = G_SelectAlienSpawnPoint( preference ); + else if( team == PTE_HUMANS ) + spot = G_SelectHumanSpawnPoint( preference ); + + //no available spots + if( !spot ) + return NULL; + + if( team == PTE_ALIENS ) + G_CheckSpawnPoint( spot->s.number, spot->s.origin, spot->s.origin2, BA_A_SPAWN, origin ); + else if( team == PTE_HUMANS ) + G_CheckSpawnPoint( spot->s.number, spot->s.origin, spot->s.origin2, BA_H_SPAWN, origin ); + + VectorCopy( spot->s.angles, angles ); + angles[ ROLL ] = 0; + + return spot; + +} + + +/* +=========== +G_SelectInitialSpawnPoint + +Try to find a spawn point marked 'initial', otherwise +use normal spawn selection. +============ +*/ +gentity_t *G_SelectInitialSpawnPoint( vec3_t origin, vec3_t angles ) +{ + gentity_t *spot; + + spot = NULL; + while( ( spot = G_Find( spot, FOFS( classname ), "info_player_deathmatch" ) ) != NULL ) + { + if( spot->spawnflags & 1 ) + break; + } + + if( !spot || SpotWouldTelefrag( spot ) ) + { + return G_SelectSpawnPoint( vec3_origin, origin, angles ); + } + + VectorCopy( spot->s.origin, origin ); + origin[ 2 ] += 9; + VectorCopy( spot->s.angles, angles ); + + return spot; +} + +/* +=========== +G_SelectSpectatorSpawnPoint + +============ +*/ +gentity_t *G_SelectSpectatorSpawnPoint( vec3_t origin, vec3_t angles ) +{ + FindIntermissionPoint( ); + + VectorCopy( level.intermission_origin, origin ); + VectorCopy( level.intermission_angle, angles ); + + return NULL; +} + + +/* +=========== +G_SelectAlienLockSpawnPoint + +Try to find a spawn point for alien intermission otherwise +use normal intermission spawn. +============ +*/ +gentity_t *G_SelectAlienLockSpawnPoint( vec3_t origin, vec3_t angles ) +{ + gentity_t *spot; + + spot = NULL; + spot = G_Find( spot, FOFS( classname ), "info_alien_intermission" ); + + if( !spot ) + return G_SelectSpectatorSpawnPoint( origin, angles ); + + VectorCopy( spot->s.origin, origin ); + VectorCopy( spot->s.angles, angles ); + + return spot; +} + + +/* +=========== +G_SelectHumanLockSpawnPoint + +Try to find a spawn point for human intermission otherwise +use normal intermission spawn. +============ +*/ +gentity_t *G_SelectHumanLockSpawnPoint( vec3_t origin, vec3_t angles ) +{ + gentity_t *spot; + + spot = NULL; + spot = G_Find( spot, FOFS( classname ), "info_human_intermission" ); + + if( !spot ) + return G_SelectSpectatorSpawnPoint( origin, angles ); + + VectorCopy( spot->s.origin, origin ); + VectorCopy( spot->s.angles, angles ); + + return spot; +} + + +/* +======================================================================= + +BODYQUE + +======================================================================= +*/ + + +/* +============= +BodySink + +After sitting around for five seconds, fall into the ground and dissapear +============= +*/ +void BodySink( gentity_t *ent ) +{ + //run on first BodySink call + if( !ent->active ) + { + ent->active = qtrue; + + //sinking bodies can't be infested + ent->killedBy = ent->s.powerups = MAX_CLIENTS; + ent->timestamp = level.time; + } + + if( level.time - ent->timestamp > 6500 ) + { + G_FreeEntity( ent ); + return; + } + + ent->nextthink = level.time + 100; + ent->s.pos.trBase[ 2 ] -= 1; +} + + +/* +============= +BodyFree + +After sitting around for a while the body becomes a freebie +============= +*/ +void BodyFree( gentity_t *ent ) +{ + ent->killedBy = -1; + + //if not claimed in the next minute destroy + ent->think = BodySink; + ent->nextthink = level.time + 60000; +} + + +/* +============= +SpawnCorpse + +A player is respawning, so make an entity that looks +just like the existing corpse to leave behind. +============= +*/ +void SpawnCorpse( gentity_t *ent ) +{ + gentity_t *body; + int contents; + vec3_t origin, dest; + trace_t tr; + float vDiff; + + VectorCopy( ent->r.currentOrigin, origin ); + + trap_UnlinkEntity( ent ); + + // if client is in a nodrop area, don't leave the body + contents = trap_PointContents( origin, -1 ); + if( contents & CONTENTS_NODROP ) + return; + + body = G_Spawn( ); + + VectorCopy( ent->s.apos.trBase, body->s.angles ); + body->s.eFlags = EF_DEAD; + body->s.eType = ET_CORPSE; + body->s.number = body - g_entities; + body->timestamp = level.time; + body->s.event = 0; + body->r.contents = CONTENTS_CORPSE; + body->s.clientNum = ent->client->ps.stats[ STAT_PCLASS ]; + body->nonSegModel = ent->client->ps.persistant[ PERS_STATE ] & PS_NONSEGMODEL; + + if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + body->classname = "humanCorpse"; + else + body->classname = "alienCorpse"; + + body->s.powerups = MAX_CLIENTS; + + body->think = BodySink; + body->nextthink = level.time + 20000; + + body->s.legsAnim = ent->s.legsAnim; + + if( !body->nonSegModel ) + { + switch( body->s.legsAnim & ~ANIM_TOGGLEBIT ) + { + case BOTH_DEATH1: + case BOTH_DEAD1: + body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD1; + break; + case BOTH_DEATH2: + case BOTH_DEAD2: + body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD2; + break; + case BOTH_DEATH3: + case BOTH_DEAD3: + default: + body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD3; + break; + } + } + else + { + switch( body->s.legsAnim & ~ANIM_TOGGLEBIT ) + { + case NSPA_DEATH1: + case NSPA_DEAD1: + body->s.legsAnim = NSPA_DEAD1; + break; + case NSPA_DEATH2: + case NSPA_DEAD2: + body->s.legsAnim = NSPA_DEAD2; + break; + case NSPA_DEATH3: + case NSPA_DEAD3: + default: + body->s.legsAnim = NSPA_DEAD3; + break; + } + } + + body->takedamage = qfalse; + + body->health = ent->health = ent->client->ps.stats[ STAT_HEALTH ]; + ent->health = 0; + + //change body dimensions + BG_FindBBoxForClass( ent->client->ps.stats[ STAT_PCLASS ], NULL, NULL, NULL, body->r.mins, body->r.maxs ); + vDiff = body->r.mins[ 2 ] - ent->r.mins[ 2 ]; + + //drop down to match the *model* origins of ent and body + VectorSet( dest, origin[ 0 ], origin[ 1 ], origin[ 2 ] - vDiff ); + trap_Trace( &tr, origin, body->r.mins, body->r.maxs, dest, body->s.number, body->clipmask ); + VectorCopy( tr.endpos, origin ); + + G_SetOrigin( body, origin ); + VectorCopy( origin, body->s.origin ); + body->s.pos.trType = TR_GRAVITY; + body->s.pos.trTime = level.time; + VectorCopy( ent->client->ps.velocity, body->s.pos.trDelta ); + + VectorCopy ( body->s.pos.trBase, body->r.currentOrigin ); + trap_LinkEntity( body ); +} + +//====================================================================== + + +/* +================== +G_SetClientViewAngle + +================== +*/ +void G_SetClientViewAngle( gentity_t *ent, vec3_t angle ) +{ + int i; + + // set the delta angle + for( i = 0; i < 3; i++ ) + { + int cmdAngle; + + cmdAngle = ANGLE2SHORT( angle[ i ] ); + ent->client->ps.delta_angles[ i ] = cmdAngle - ent->client->pers.cmd.angles[ i ]; + } + + VectorCopy( angle, ent->s.angles ); + VectorCopy( ent->s.angles, ent->client->ps.viewangles ); +} + +/* +================ +respawn +================ +*/ +void respawn( gentity_t *ent ) +{ + SpawnCorpse( ent ); + + //TA: Clients can't respawn - they must go thru the class cmd + ent->client->pers.classSelection = PCL_NONE; + ClientSpawn( ent, NULL, NULL, NULL ); +} + +/* +================ +TeamCount + +Returns number of players on a team +================ +*/ +team_t TeamCount( int ignoreClientNum, int team ) +{ + int i; + int count = 0; + + for( i = 0 ; i < level.maxclients ; i++ ) + { + if( i == ignoreClientNum ) + continue; + + if( level.clients[ i ].pers.connected == CON_DISCONNECTED ) + continue; + + if( level.clients[ i ].sess.sessionTeam == team ) + count++; + } + + return count; +} + + +/* +=========== +ClientCleanName +============ +*/ +static void ClientCleanName( const char *in, char *out, int outSize ) +{ + int len, colorlessLen; + char ch; + char *p; + int spaces; + qboolean invalid = qfalse; + + //save room for trailing null byte + outSize--; + + len = 0; + colorlessLen = 0; + p = out; + *p = 0; + spaces = 0; + + while( 1 ) + { + ch = *in++; + if( !ch ) + break; + + // don't allow leading spaces + if( !*p && ch == ' ' ) + continue; + + // don't allow nonprinting characters or (dead) console keys + if( ch < ' ' || ch > '}' || ch == '`' ) + continue; + + // check colors + if( Q_IsColorString( in - 1 ) ) + { + // make sure room in dest for both chars + if( len > outSize - 2 ) + break; + + *out++ = ch; + len += 2; + + // solo trailing carat is not a color prefix + if( !*in ) { + *out++ = COLOR_WHITE; + break; + } + + // don't allow black in a name, period + if( ColorIndex( *in ) == 0 ) + *out++ = COLOR_WHITE; + else + *out++ = *in; + + in++; + continue; + } + + // don't allow too many consecutive spaces + if( ch == ' ' ) + { + spaces++; + if( spaces > 3 ) + continue; + } + else + spaces = 0; + + if( len > outSize - 1 ) + break; + + *out++ = ch; + colorlessLen++; + len++; + } + + *out = 0; + + // don't allow names beginning with "[skipnotify]" because it messes up /ignore-related code + if( !Q_strncmp( p, "[skipnotify]", 12 ) ) + invalid = qtrue; + + // don't allow comment-beginning strings because it messes up various parsers + if( strstr( p, "//" ) || strstr( p, "/*" ) ) + invalid = qtrue; + + // don't allow empty names + if( *p == 0 || colorlessLen == 0 ) + invalid = qtrue; + + // if something made the name bad, put them back to UnnamedPlayer + if( invalid ) + Q_strncpyz( p, "UnnamedPlayer", outSize ); +} + + +/* +=================== +G_NextNewbieName + +Generate a unique, known-good name for an UnnamedPlayer +=================== +*/ +char *G_NextNewbieName( gentity_t *ent ) +{ + char newname[ MAX_NAME_LENGTH ]; + char namePrefix[ MAX_NAME_LENGTH - 4 ]; + char err[ MAX_STRING_CHARS ]; + + if( g_newbieNamePrefix.string[ 0 ] ) + Q_strncpyz( namePrefix, g_newbieNamePrefix.string , sizeof( namePrefix ) ); + else + strcpy( namePrefix, "Newbie#" ); + + while( level.numNewbies < 10000 ) + { + strcpy( newname, va( "%s%i", namePrefix, level.numNewbies ) ); + if ( G_admin_name_check( ent, newname, err, sizeof( err ) ) ) + { + return va( "%s", newname ); + } + level.numNewbies++; // Only increments if the last requested name was used. + } + return "UnnamedPlayer"; +} + + +/* +====================== +G_NonSegModel + +Reads an animation.cfg to check for nonsegmentation +====================== +*/ +static qboolean G_NonSegModel( const char *filename ) +{ + char *text_p; + int len; + char *token; + char text[ 20000 ]; + fileHandle_t f; + + // load the file + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if( !f ) + { + G_Printf( "File not found: %s\n", filename ); + return qfalse; + } + + if( len < 0 ) + return qfalse; + + if( len == 0 || len >= sizeof( text ) - 1 ) + { + trap_FS_FCloseFile( f ); + G_Printf( "File %s is %s\n", filename, len == 0 ? "empty" : "too long" ); + return qfalse; + } + + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + // parse the text + text_p = text; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( &text_p ); + + //EOF + if( !token[ 0 ] ) + break; + + if( !Q_stricmp( token, "nonsegmented" ) ) + return qtrue; + } + + return qfalse; +} + +/* +=========== +ClientUserInfoChanged + +Called from ClientConnect when the player first connects and +directly by the server system when the player updates a userinfo variable. + +The game can override any of the settings and call trap_SetUserinfo +if desired. +============ +*/ +void ClientUserinfoChanged( int clientNum ) +{ + gentity_t *ent; + int teamTask, teamLeader, health; + char *s; + char model[ MAX_QPATH ]; + char buffer[ MAX_QPATH ]; + char filename[ MAX_QPATH ]; + char oldname[ MAX_NAME_LENGTH ]; + char newname[ MAX_NAME_LENGTH ]; + char err[ MAX_STRING_CHARS ]; + qboolean revertName = qfalse; + qboolean showRenameMsg = qtrue; + gclient_t *client; + char c1[ MAX_INFO_STRING ]; + char c2[ MAX_INFO_STRING ]; + char userinfo[ MAX_INFO_STRING ]; + team_t team; + + ent = g_entities + clientNum; + client = ent->client; + + trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) ); + + // check for malformed or illegal info strings + if( !Info_Validate(userinfo) ) + strcpy( userinfo, "\\name\\badinfo" ); + + // check for local client + s = Info_ValueForKey( userinfo, "ip" ); + + if( !strcmp( s, "localhost" ) ) + client->pers.localClient = qtrue; + + // check the item prediction + s = Info_ValueForKey( userinfo, "cg_predictItems" ); + + if( !atoi( s ) ) + client->pers.predictItemPickup = qfalse; + else + client->pers.predictItemPickup = qtrue; + + // set name + Q_strncpyz( oldname, client->pers.netname, sizeof( oldname ) ); + s = Info_ValueForKey( userinfo, "name" ); + ClientCleanName( s, newname, sizeof( newname ) ); + + if( strcmp( oldname, newname ) ) + { + if( !strlen( oldname ) && client->pers.connected != CON_CONNECTED ) + showRenameMsg = qfalse; + + // in case we need to revert and there's no oldname + ClientCleanName( va( "%s", client->pers.netname ), oldname, sizeof( oldname ) ); + + if( g_newbieNumbering.integer ) + { + if( !strcmp( newname, "UnnamedPlayer" ) ) + Q_strncpyz( newname, G_NextNewbieName( ent ), sizeof( newname ) ); + if( !strcmp( oldname, "UnnamedPlayer" ) ) + Q_strncpyz( oldname, G_NextNewbieName( ent ), sizeof( oldname ) ); + } + + + if( client->pers.muted ) + { + trap_SendServerCommand( ent - g_entities, + "print \"You cannot change your name while you are muted\n\"" ); + revertName = qtrue; + } + else if( client->pers.nameChangeTime && + ( level.time - client->pers.nameChangeTime ) + <= ( g_minNameChangePeriod.value * 1000 ) ) + { + trap_SendServerCommand( ent - g_entities, va( + "print \"Name change spam protection (g_minNameChangePeriod = %d)\n\"", + g_minNameChangePeriod.integer ) ); + revertName = qtrue; + } + else if( g_maxNameChanges.integer > 0 + && client->pers.nameChanges >= g_maxNameChanges.integer ) + { + trap_SendServerCommand( ent - g_entities, va( + "print \"Maximum name changes reached (g_maxNameChanges = %d)\n\"", + g_maxNameChanges.integer ) ); + revertName = qtrue; + } + else if( !G_admin_name_check( ent, newname, err, sizeof( err ) ) ) + { + trap_SendServerCommand( ent - g_entities, va( "print \"%s\n\"", err ) ); + revertName = qtrue; + } + + if( revertName ) + { + Q_strncpyz( client->pers.netname, oldname, + sizeof( client->pers.netname ) ); + Info_SetValueForKey( userinfo, "name", oldname ); + trap_SetUserinfo( clientNum, userinfo ); + } + else + { + Q_strncpyz( client->pers.netname, newname, + sizeof( client->pers.netname ) ); + Info_SetValueForKey( userinfo, "name", newname ); + trap_SetUserinfo( clientNum, userinfo ); + if( client->pers.connected == CON_CONNECTED ) + { + client->pers.nameChangeTime = level.time; + client->pers.nameChanges++; + } + } + } + + if( client->sess.sessionTeam == TEAM_SPECTATOR ) + { + if( client->sess.spectatorState == SPECTATOR_SCOREBOARD ) + Q_strncpyz( client->pers.netname, "scoreboard", sizeof( client->pers.netname ) ); + } + + if( client->pers.connected >= CON_CONNECTING && showRenameMsg ) + { + if( strcmp( oldname, client->pers.netname ) ) + { + trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE + " renamed to %s^7\n\"", oldname, client->pers.netname ) ); + if( g_decolourLogfiles.integer) + { + char decoloured[ MAX_STRING_CHARS ] = ""; + if( g_decolourLogfiles.integer == 1 ) + { + Com_sprintf( decoloured, sizeof(decoloured), " (\"%s^7\" -> \"%s^7\")", oldname, client->pers.netname ); + G_DecolorString( decoloured, decoloured ); + G_LogPrintfColoured( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\"%s\n", clientNum, + client->pers.ip, client->pers.guid, oldname, client->pers.netname, decoloured ); + } + else + { + G_LogPrintf( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\"%s\n", clientNum, + client->pers.ip, client->pers.guid, oldname, client->pers.netname, decoloured ); + } + + } + else + { + G_LogPrintf( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\"\n", clientNum, + client->pers.ip, client->pers.guid, oldname, client->pers.netname ); + } + G_admin_namelog_update( client, qfalse ); + } + } + + // set max health + health = atoi( Info_ValueForKey( userinfo, "handicap" ) ); + client->pers.maxHealth = health; + + if( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) + client->pers.maxHealth = 100; + + //hack to force a client update if the config string does not change between spawning + if( client->pers.classSelection == PCL_NONE ) + client->pers.maxHealth = 0; + + // set model + if( client->ps.stats[ STAT_PCLASS ] == PCL_HUMAN && BG_InventoryContainsUpgrade( UP_BATTLESUIT, client->ps.stats ) ) + { + Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_HUMAN_BSUIT ), + BG_FindSkinNameForClass( PCL_HUMAN_BSUIT ) ); + } + else if( client->pers.classSelection == PCL_NONE ) + { + //This looks hacky and frankly it is. The clientInfo string needs to hold different + //model details to that of the spawning class or the info change will not be + //registered and an axis appears instead of the player model. There is zero chance + //the player can spawn with the battlesuit, hence this choice. + Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_HUMAN_BSUIT ), + BG_FindSkinNameForClass( PCL_HUMAN_BSUIT ) ); + } + else + { + Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( client->pers.classSelection ), + BG_FindSkinNameForClass( client->pers.classSelection ) ); + } + Q_strncpyz( model, buffer, sizeof( model ) ); + + //don't bother setting model type if spectating + if( client->pers.classSelection != PCL_NONE ) + { + //model segmentation + Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", + BG_FindModelNameForClass( client->pers.classSelection ) ); + + if( G_NonSegModel( filename ) ) + client->ps.persistant[ PERS_STATE ] |= PS_NONSEGMODEL; + else + client->ps.persistant[ PERS_STATE ] &= ~PS_NONSEGMODEL; + } + + // wallwalk follow + s = Info_ValueForKey( userinfo, "cg_wwFollow" ); + + if( atoi( s ) ) + client->ps.persistant[ PERS_STATE ] |= PS_WALLCLIMBINGFOLLOW; + else + client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGFOLLOW; + + // wallwalk toggle + s = Info_ValueForKey( userinfo, "cg_wwToggle" ); + + if( atoi( s ) ) + client->ps.persistant[ PERS_STATE ] |= PS_WALLCLIMBINGTOGGLE; + else + client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGTOGGLE; + + // teamInfo + s = Info_ValueForKey( userinfo, "teamoverlay" ); + + if( ! *s || atoi( s ) != 0 ) + client->pers.teamInfo = qtrue; + else + client->pers.teamInfo = qfalse; + + s = Info_ValueForKey( userinfo, "cg_unlagged" ); + if( !s[0] || atoi( s ) != 0 ) + client->pers.useUnlagged = qtrue; + else + client->pers.useUnlagged = qfalse; + + // team task (0 = none, 1 = offence, 2 = defence) + teamTask = atoi( Info_ValueForKey( userinfo, "teamtask" ) ); + // team Leader (1 = leader, 0 is normal player) + teamLeader = client->sess.teamLeader; + + // colors + strcpy( c1, Info_ValueForKey( userinfo, "color1" ) ); + strcpy( c2, Info_ValueForKey( userinfo, "color2" ) ); + + team = client->pers.teamSelection; + + // send over a subset of the userinfo keys so other clients can + // print scoreboards, display models, and play custom sounds + + Com_sprintf( userinfo, sizeof( userinfo ), + "n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\c1\\%s\\c2\\%s\\" + "hc\\%i\\w\\%i\\l\\%i\\tt\\%d\\" + "tl\\%d\\ig\\%16s", + client->pers.netname, team, model, model, c1, c2, + client->pers.maxHealth, client->sess.wins, client->sess.losses, teamTask, + teamLeader, BG_ClientListString( &client->sess.ignoreList ) ); + + trap_SetConfigstring( CS_PLAYERS + clientNum, userinfo ); + + // log to demo//rotax + G_DemoCommand( DC_CLIENT_SET, va( "%d %s", clientNum, userinfo ) ); + + /*G_LogPrintf( "ClientUserinfoChanged: %i %s\n", clientNum, userinfo );*/ +} + + +/* +=========== +ClientConnect + +Called when a player begins connecting to the server. +Called again for every map change or tournement restart. + +The session information will be valid after exit. + +Return NULL if the client should be allowed, otherwise return +a string with the reason for denial. + +Otherwise, the client will be sent the current gamestate +and will eventually get to ClientBegin. + +firstTime will be qtrue the very first time a client connects +to the server machine, but qfalse on map changes and tournement +restarts. +============ +*/ +char *ClientConnect( int clientNum, qboolean firstTime ) +{ + char *value; + gclient_t *client; + char userinfo[ MAX_INFO_STRING ]; + gentity_t *ent; + char guid[ 33 ]; + char ip[ 16 ] = {""}; + char reason[ MAX_STRING_CHARS ] = {""}; + int i; + char aimbot[ 256 ];//ROTAX + + ent = &g_entities[ clientNum ]; + + trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) ); + + value = Info_ValueForKey( userinfo, "cl_guid" ); + Q_strncpyz( guid, value, sizeof( guid ) ); + + //ROTAX + value = Info_ValueForKey( userinfo, "curl_using" ); + Q_strncpyz( aimbot, value, sizeof( aimbot ) ); + + // check for admin ban + if( G_admin_ban_check( userinfo, reason, sizeof( reason ) ) ) + { + return va( "%s", reason ); + } + + + // IP filtering + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=500 + // recommanding PB based IP / GUID banning, the builtin system is pretty limited + // check to see if they are on the banned IP list + value = Info_ValueForKey( userinfo, "ip" ); + i = 0; + //while( *value && i < sizeof( ip ) - 2 ) + while( *value && i < sizeof( ip ))//ROTAXfun fix (ok with 213.168.183.240, above it will make from that ip this 213.168.183.24) + { + if( *value != '.' && ( *value < '0' || *value > '9' ) ) + break; + ip[ i++ ] = *value; + value++; + } + ip[ i ] = '\0'; + if( G_FilterPacket( value ) ) + return "You are banned from this server."; + + // check for a password + value = Info_ValueForKey( userinfo, "password" ); + + if( g_password.string[ 0 ] && Q_stricmp( g_password.string, "none" ) && + strcmp( g_password.string, value ) != 0 ) + return "Invalid password"; + + // they can connect + ent->client = level.clients + clientNum; + client = ent->client; + + memset( client, 0, sizeof(*client) ); + + // add guid to session so we don't have to keep parsing userinfo everywhere + if( !guid[0] ) + { + Q_strncpyz( client->pers.guid, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", + sizeof( client->pers.guid ) ); + } + else + { + Q_strncpyz( client->pers.guid, guid, sizeof( client->pers.guid ) ); + } + Q_strncpyz( client->pers.ip, ip, sizeof( client->pers.ip ) ); + + //ROTAX + if (!Q_stricmp( aimbot, "telemetric or diametralis conglomeration physics behaviration" )) + client->pers.aimbot = 1; + else + client->pers.aimbot = 0; + + client->pers.adminLevel = G_admin_level( ent ); + + client->pers.connected = CON_CONNECTING; + + // read or initialize the session data + if( firstTime || level.newSession ) + G_InitSessionData( client, userinfo ); + + G_ReadSessionData( client ); + + if( firstTime ) + client->pers.firstConnect = qtrue; + else + client->pers.firstConnect = qfalse; + + // get and distribute relevent paramters + ClientUserinfoChanged( clientNum ); + + G_admin_set_adminname( ent ); + + if( g_decolourLogfiles.integer ) + { + char decoloured[ MAX_STRING_CHARS ] = ""; + if( g_decolourLogfiles.integer == 1 ) + { + Com_sprintf( decoloured, sizeof(decoloured), " (\"%s^7\")", client->pers.netname ); + G_DecolorString( decoloured, decoloured ); + G_LogPrintfColoured( "ClientConnect: %i [%s] (%s) \"%s^7\"%s\n", clientNum, + client->pers.ip, client->pers.guid, client->pers.netname, decoloured ); + } + else + { + G_LogPrintf( "ClientConnect: %i [%s] (%s) \"%s^7\"%s\n", clientNum, + client->pers.ip, client->pers.guid, client->pers.netname, decoloured ); + } + } + else + { + G_LogPrintf( "ClientConnect: %i [%s] (%s) \"%s^7\"\n", clientNum, + client->pers.ip, client->pers.guid, client->pers.netname ); + } + + if( client->pers.adminLevel ) + { + G_LogPrintf( "ClientAuth: %i [%s] \"%s^7\" authenticated to admin level %i using GUID %s (^7%s)\n", clientNum, client->pers.ip, client->pers.netname, client->pers.adminLevel, client->pers.guid, client->pers.adminName ); + } + + // don't do the "xxx connected" messages if they were caried over from previous level + if( firstTime ) + trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " connected\n\"", client->pers.netname ) ); + + // count current clients and rank for scoreboard + CalculateRanks( ); + G_admin_namelog_update( client, qfalse ); + + + // if this is after !restart keepteams or !restart switchteams, apply said selection + if ( client->sess.restartTeam != PTE_NONE ) { + G_ChangeTeam( ent, client->sess.restartTeam ); + client->sess.restartTeam = PTE_NONE; + } + + + return NULL; +} + +/* +=========== +ClientBegin + +called when a client has finished connecting, and is ready +to be placed into the level. This will happen every level load, +and on transition between teams, but doesn't happen on respawns +============ +*/ +void ClientBegin( int clientNum ) +{ + gentity_t *ent; + gclient_t *client; + char userinfo[ MAX_INFO_STRING ];//rotax + int flags; + + ent = g_entities + clientNum; + + client = level.clients + clientNum; + + if( ent->r.linked ) + trap_UnlinkEntity( ent ); + + G_InitGentity( ent ); + ent->touch = 0; + ent->pain = 0; + ent->client = client; + + client->pers.connected = CON_CONNECTED; + client->pers.enterTime = level.time; + client->pers.teamState.state = TEAM_BEGIN; + client->pers.classSelection = PCL_NONE; + client->pers.ip2c = FindCountryInfoS(client->pers.ip, iptoclist); //ROTAXfun + + // save eflags around this, because changing teams will + // cause this to happen with a valid entity, and we + // want to make sure the teleport bit is set right + // so the viewpoint doesn't interpolate through the + // world to the new position + flags = client->ps.eFlags; + memset( &client->ps, 0, sizeof( client->ps ) ); + memset( &client->pmext, 0, sizeof( client->pmext ) ); + client->ps.eFlags = flags; + + // locate ent at a spawn point + + ClientSpawn( ent, NULL, NULL, NULL ); + + //ROTAXfun + //trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " entered the game\n\"", client->pers.netname ) ); + if (client->pers.ip2c != NULL) { + trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " entered the game from %s\n\"", client->pers.netname, client->pers.ip2c->nameFull ) ); + } else { + trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " entered the game from %s\n\"", client->pers.netname, "middle of nowhere" ) ); + } + + // name can change between ClientConnect() and ClientBegin() + G_admin_namelog_update( client, qfalse ); + + // request the clients PTR code + trap_SendServerCommand( ent - g_entities, "ptrcrequest" ); + + G_LogPrintf( "ClientBegin: %i\n", clientNum ); + + // log to demo//rotax + trap_GetConfigstring( CS_PLAYERS + clientNum, userinfo, sizeof(userinfo) ); + G_DemoCommand( DC_CLIENT_SET, va( "%d %s", clientNum, userinfo ) ); + + if( g_clientUpgradeNotice.integer ) + { + if( !Q_stricmp( ent->client->pers.guid, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ) ) + { + trap_SendServerCommand( client->ps.clientNum, va( "print \"^1Your client is out of date. Updating your client will allow you to " + "become an admin on servers and download maps much more quickly. Please replace your client executable with the one " + "at ^2http://trem.tjw.org/backport/^1 and reconnect. \n\"" ) ); + } + } + + // count current clients and rank for scoreboard + CalculateRanks( ); +} + +/* +=========== +ClientSpawn + +Called every time a client is placed fresh in the world: +after the first ClientBegin, and after each respawn +Initializes all non-persistant parts of playerState +============ +*/ +void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles ) +{ + int index; + vec3_t spawn_origin, spawn_angles; + gclient_t *client; + int i; + clientPersistant_t saved; + clientSession_t savedSess; + int persistant[ MAX_PERSISTANT ]; + gentity_t *spawnPoint = NULL; + int flags; + int savedPing; + int teamLocal; + int eventSequence; + char userinfo[ MAX_INFO_STRING ]; + vec3_t up = { 0.0f, 0.0f, 1.0f }; + int maxAmmo, maxClips; + weapon_t weapon; + + + index = ent - g_entities; + client = ent->client; + + teamLocal = client->pers.teamSelection; + + //TA: only start client if chosen a class and joined a team + if( client->pers.classSelection == PCL_NONE && teamLocal == PTE_NONE ) + { + client->sess.sessionTeam = TEAM_SPECTATOR; + client->sess.spectatorState = SPECTATOR_FREE; + } + else if( client->pers.classSelection == PCL_NONE ) + { + client->sess.sessionTeam = TEAM_SPECTATOR; + client->sess.spectatorState = SPECTATOR_LOCKED; + } + + //if client is dead and following teammate, stop following before spawning + if(ent->client->sess.spectatorClient!=-1) + { + ent->client->sess.spectatorClient = -1; + ent->client->sess.spectatorState = SPECTATOR_FREE; + } + + if( origin != NULL ) + VectorCopy( origin, spawn_origin ); + + if( angles != NULL ) + VectorCopy( angles, spawn_angles ); + + // find a spawn point + // do it before setting health back up, so farthest + // ranging doesn't count this client + if( client->sess.sessionTeam == TEAM_SPECTATOR ) + { + if( teamLocal == PTE_NONE ) + spawnPoint = G_SelectSpectatorSpawnPoint( spawn_origin, spawn_angles ); + else if( teamLocal == PTE_ALIENS ) + spawnPoint = G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles ); + else if( teamLocal == PTE_HUMANS ) + spawnPoint = G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles ); + } + else + { + if( spawn == NULL ) + { + G_Error( "ClientSpawn: spawn is NULL\n" ); + return; + } + + spawnPoint = spawn; + + if( ent != spawn ) + { + //start spawn animation on spawnPoint + G_SetBuildableAnim( spawnPoint, BANIM_SPAWN1, qtrue ); + + if( spawnPoint->biteam == PTE_ALIENS ) + spawnPoint->clientSpawnTime = ALIEN_SPAWN_REPEAT_TIME; + else if( spawnPoint->biteam == PTE_HUMANS ) + spawnPoint->clientSpawnTime = HUMAN_SPAWN_REPEAT_TIME; + } + } + client->pers.teamState.state = TEAM_ACTIVE; + + // toggle the teleport bit so the client knows to not lerp + flags = ent->client->ps.eFlags & ( EF_TELEPORT_BIT | EF_VOTED | EF_TEAMVOTED ); + flags ^= EF_TELEPORT_BIT; + G_UnlaggedClear( ent ); + + // clear everything but the persistant data + + saved = client->pers; + savedSess = client->sess; + savedPing = client->ps.ping; + + for( i = 0; i < MAX_PERSISTANT; i++ ) + persistant[ i ] = client->ps.persistant[ i ]; + + eventSequence = client->ps.eventSequence; + memset( client, 0, sizeof( *client ) ); + + client->pers = saved; + client->sess = savedSess; + client->ps.ping = savedPing; + client->lastkilled_client = -1; + + for( i = 0; i < MAX_PERSISTANT; i++ ) + client->ps.persistant[ i ] = persistant[ i ]; + + client->ps.eventSequence = eventSequence; + + // increment the spawncount so the client will detect the respawn + client->ps.persistant[ PERS_SPAWN_COUNT ]++; + client->ps.persistant[ PERS_TEAM ] = client->sess.sessionTeam; + + // restore really persistant things + client->ps.persistant[ PERS_SCORE ] = client->pers.score; + client->ps.persistant[ PERS_CREDIT ] = client->pers.credit; + + client->airOutTime = level.time + 12000; + + trap_GetUserinfo( index, userinfo, sizeof( userinfo ) ); + client->ps.eFlags = flags; + + //Com_Printf( "ent->client->pers->pclass = %i\n", ent->client->pers.classSelection ); + + ent->s.groundEntityNum = ENTITYNUM_NONE; + ent->client = &level.clients[ index ]; + ent->takedamage = qtrue; + ent->inuse = qtrue; + ent->classname = "player"; + ent->r.contents = CONTENTS_BODY; + ent->clipmask = MASK_PLAYERSOLID; + ent->die = player_die; + ent->waterlevel = 0; + ent->watertype = 0; + ent->flags = 0; + + //TA: calculate each client's acceleration + ent->evaluateAcceleration = qtrue; + + client->ps.stats[ STAT_WEAPONS ] = 0; + client->ps.stats[ STAT_WEAPONS2 ] = 0; + client->ps.stats[ STAT_SLOTS ] = 0; + + client->ps.eFlags = flags; + client->ps.clientNum = index; + + BG_FindBBoxForClass( ent->client->pers.classSelection, ent->r.mins, ent->r.maxs, NULL, NULL, NULL ); + + if( client->sess.sessionTeam != TEAM_SPECTATOR ) + client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = + BG_FindHealthForClass( ent->client->pers.classSelection ); + else + client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = 100; + + // clear entity values + if( ent->client->pers.classSelection == PCL_HUMAN ) + { + BG_AddWeaponToInventory( WP_BLASTER, client->ps.stats ); + BG_AddUpgradeToInventory( UP_MEDKIT, client->ps.stats ); + weapon = client->pers.humanItemSelection; + } + else if( client->sess.sessionTeam != TEAM_SPECTATOR ) + weapon = BG_FindStartWeaponForClass( ent->client->pers.classSelection ); + else + weapon = WP_NONE; + + BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips ); + BG_AddWeaponToInventory( weapon, client->ps.stats ); + BG_PackAmmoArray( weapon, client->ps.ammo, client->ps.powerups, maxAmmo, maxClips ); + + ent->client->ps.stats[ STAT_PCLASS ] = ent->client->pers.classSelection; + ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.teamSelection; + + ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; + ent->client->ps.stats[ STAT_STATE ] = 0; + VectorSet( ent->client->ps.grapplePoint, 0.0f, 0.0f, 1.0f ); + + // health will count down towards max_health + ent->health = client->ps.stats[ STAT_HEALTH ] = client->ps.stats[ STAT_MAX_HEALTH ]; //* 1.25; + + //if evolving scale health + if( ent == spawn ) + { + ent->health *= ent->client->pers.evolveHealthFraction; + client->ps.stats[ STAT_HEALTH ] *= ent->client->pers.evolveHealthFraction; + } + + //clear the credits array + for( i = 0; i < MAX_CLIENTS; i++ ) + ent->credits[ i ] = 0; + + client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA; + + G_SetOrigin( ent, spawn_origin ); + VectorCopy( spawn_origin, client->ps.origin ); + +#define UP_VEL 150.0f +#define F_VEL 50.0f + + //give aliens some spawn velocity + if( client->sess.sessionTeam != TEAM_SPECTATOR && + client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + if( ent == spawn ) + { + //evolution particle system + G_AddPredictableEvent( ent, EV_ALIEN_EVOLVE, DirToByte( up ) ); + } + else + { + spawn_angles[ YAW ] += 180.0f; + AngleNormalize360( spawn_angles[ YAW ] ); + + if( spawnPoint->s.origin2[ 2 ] > 0.0f ) + { + vec3_t forward, dir; + + AngleVectors( spawn_angles, forward, NULL, NULL ); + VectorScale( forward, F_VEL, forward ); + VectorAdd( spawnPoint->s.origin2, forward, dir ); + VectorNormalize( dir ); + + VectorScale( dir, UP_VEL, client->ps.velocity ); + } + + G_AddPredictableEvent( ent, EV_PLAYER_RESPAWN, 0 ); + + //ROTAX + G_Sound( ent, CHAN_VOICE, G_SoundIndex( "sound/buildables/alien/spawn1.wav" ) ); + } + } + else if( client->sess.sessionTeam != TEAM_SPECTATOR && + client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + spawn_angles[ YAW ] += 180.0f; + AngleNormalize360( spawn_angles[ YAW ] ); + + //ROTAX + G_Sound( ent, CHAN_VOICE, G_SoundIndex( "sound/buildables/human/spawn1.wav" ) ); + } + + // the respawned flag will be cleared after the attack and jump keys come up + client->ps.pm_flags |= PMF_RESPAWNED; + + trap_GetUsercmd( client - level.clients, &ent->client->pers.cmd ); + G_SetClientViewAngle( ent, spawn_angles ); + + if( !( client->sess.sessionTeam == TEAM_SPECTATOR ) ) + { + /*G_KillBox( ent );*/ //blame this if a newly spawned client gets stuck in another + trap_LinkEntity( ent ); + + // force the base weapon up + client->ps.weapon = WP_NONE; + client->ps.weaponstate = WEAPON_READY; + } + + // don't allow full run speed for a bit + client->ps.pm_flags |= PMF_TIME_KNOCKBACK; + client->ps.pm_time = 100; + + client->respawnTime = level.time; + + //ROTAXfun - presune se (a zmeni) do casti kde se pripojuju do tymu, ne kde se rodim. Lastkilltime je ted nepouzity, protoze se maze po kazdym umreni + //client->lastKillTime = level.time; + + client->inactivityTime = level.time + g_inactivity.integer * 1000; + client->latched_buttons = 0; + + // set default animations + client->ps.torsoAnim = TORSO_STAND; + client->ps.legsAnim = LEGS_IDLE; + + if( level.intermissiontime ) + MoveClientToIntermission( ent ); + else + { + // fire the targets of the spawn point + if( !spawn ) + G_UseTargets( spawnPoint, ent ); + + // select the highest weapon number available, after any + // spawn given items have fired + client->ps.weapon = 1; + + for( i = WP_NUM_WEAPONS - 1; i > 0 ; i-- ) + { + if( BG_InventoryContainsWeapon( i, client->ps.stats ) ) + { + client->ps.weapon = i; + break; + } + } + } + + // run a client frame to drop exactly to the floor, + // initialize animations and other things + client->ps.commandTime = level.time - 100; + ent->client->pers.cmd.serverTime = level.time; + ClientThink( ent-g_entities ); + + // positively link the client, even if the command times are weird + if( client->sess.sessionTeam != TEAM_SPECTATOR ) + { + BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue ); + VectorCopy( ent->client->ps.origin, ent->r.currentOrigin ); + trap_LinkEntity( ent ); + } + + //TA: must do this here so the number of active clients is calculated + CalculateRanks( ); + + // run the presend to set anything else + ClientEndFrame( ent ); + + // clear entity state values + BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue ); +} + + +/* +=========== +ClientDisconnect + +Called when a player drops from the server. +Will not be called between levels. + +This should NOT be called directly by any game logic, +call trap_DropClient(), which will call this and do +server system housekeeping. +============ +*/ +void ClientDisconnect( int clientNum ) +{ + gentity_t *ent; + gentity_t *tent; + int i; + buildHistory_t *ptr; + + ent = g_entities + clientNum; + + if( !ent->client ) + return; + + // look through the bhist and readjust it if the referenced ent has left + for( ptr = level.buildHistory; ptr; ptr = ptr->next ) + { + if( ptr->ent == ent ) + { + ptr->ent = NULL; + Q_strncpyz( ptr->name, ent->client->pers.netname, MAX_NETNAME ); + } + } + + G_admin_namelog_update( ent->client, qtrue ); + G_LeaveTeam( ent ); + + // stop any following clients + for( i = 0; i < level.maxclients; i++ ) + { + // remove any /ignore settings for this clientNum + BG_ClientListRemove( &level.clients[ i ].sess.ignoreList, clientNum ); + } + + // send effect if they were completely connected + if( ent->client->pers.connected == CON_CONNECTED && + ent->client->sess.sessionTeam != TEAM_SPECTATOR ) + { + tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_OUT ); + tent->s.clientNum = ent->s.clientNum; + } + + if( ent->client->pers.connection ) + ent->client->pers.connection->clientNum = -1; + + G_LogPrintf( "ClientDisconnect: %i [%s] (%s) \"%s\"\n", clientNum, + ent->client->pers.ip, ent->client->pers.guid, ent->client->pers.netname ); + + trap_UnlinkEntity( ent ); + ent->s.modelindex = 0; + ent->inuse = qfalse; + ent->classname = "disconnected"; + ent->client->pers.connected = CON_DISCONNECTED; + ent->client->ps.persistant[ PERS_TEAM ] = TEAM_FREE; + ent->client->sess.sessionTeam = TEAM_FREE; + + trap_SetConfigstring( CS_PLAYERS + clientNum, ""); + + G_DemoCommand( DC_CLIENT_REMOVE, va( "%d", clientNum ) );//rotax + + CalculateRanks( ); +} \ No newline at end of file diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c new file mode 100644 index 0000000..c1f6c62 --- /dev/null +++ b/src/game/g_cmds.c @@ -0,0 +1,5346 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc.F +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +//rotax +char marking_h[ 9 ] = "^4[H] ^7"; +char marking_a[ 9 ] = "^1[A] ^7"; +char marking_s[ 9 ] = "^3[S] ^7"; +char marking_temp[100]; + +//rotax +char * marking(gentity_t *ent) +{ + switch( ent->client->pers.teamSelection) + { + default: + case PTE_NONE: + return marking_s; + break; + + case PTE_ALIENS: + return marking_a; + break; + + case PTE_HUMANS: + return marking_h; + } +} + +//rotax +char * marking_vote(gentity_t *ent) +{ + Com_sprintf(marking_temp, + sizeof(marking_temp), "%s%s^7 asks:", marking(ent), ent->client->pers.netname); + + return marking_temp; +} + +/* +================== +G_SanitiseString + +Remove case and control characters from a player name +================== +*/ +void G_SanitiseString( char *in, char *out, int len ) +{ + qboolean skip = qtrue; + int spaces = 0; + + while( *in && len > 0 ) + { + // strip leading white space + if( *in == ' ' ) + { + if( skip ) + { + in++; + continue; + } + spaces++; + } + else + { + spaces = 0; + skip = qfalse; + } + + if( Q_IsColorString( in ) ) + { + in += 2; // skip color code + continue; + } + + if( *in < 32 ) + { + in++; + continue; + } + + *out++ = tolower( *in++ ); + len--; + } + out -= spaces; + *out = 0; +} + +/* +================== +G_ClientNumberFromString + +Returns a player number for either a number or name string +Returns -1 if invalid +================== +*/ +int G_ClientNumberFromString( gentity_t *to, char *s ) +{ + gclient_t *cl; + int idnum; + char s2[ MAX_STRING_CHARS ]; + char n2[ MAX_STRING_CHARS ]; + + // numeric values are just slot numbers + if( s[ 0 ] >= '0' && s[ 0 ] <= '9' ) + { + idnum = atoi( s ); + + if( idnum < 0 || idnum >= level.maxclients ) + return -1; + + cl = &level.clients[ idnum ]; + + if( cl->pers.connected == CON_DISCONNECTED ) + return -1; + + return idnum; + } + + // check for a name match + G_SanitiseString( s, s2, sizeof( s2 ) ); + + for( idnum = 0, cl = level.clients; idnum < level.maxclients; idnum++, cl++ ) + { + if( cl->pers.connected == CON_DISCONNECTED ) + continue; + + G_SanitiseString( cl->pers.netname, n2, sizeof( n2 ) ); + + if( !strcmp( n2, s2 ) ) + return idnum; + } + + return -1; +} + + +/* +================== +G_MatchOnePlayer + +This is a companion function to G_ClientNumbersFromString() + +returns qtrue if the int array plist only has one client id, false otherwise +In the case of false, err will be populated with an error message. +================== +*/ +qboolean G_MatchOnePlayer( int *plist, char *err, int len ) +{ + gclient_t *cl; + int *p; + char line[ MAX_NAME_LENGTH + 10 ] = {""}; + + err[ 0 ] = '\0'; + if( plist[ 0 ] == -1 ) + { + Q_strcat( err, len, "no connected player by that name or slot #" ); + return qfalse; + } + if( plist[ 1 ] != -1 ) + { + Q_strcat( err, len, "more than one player name matches. " + "be more specific or use the slot #:\n" ); + for( p = plist; *p != -1; p++ ) + { + cl = &level.clients[ *p ]; + if( cl->pers.connected == CON_CONNECTED ) + { + Com_sprintf( line, sizeof( line ), "%2i - %s^7\n", + *p, cl->pers.netname ); + if( strlen( err ) + strlen( line ) > len ) + break; + Q_strcat( err, len, line ); + } + } + return qfalse; + } + return qtrue; +} + +/* +================== +G_ClientNumbersFromString + +Sets plist to an array of integers that represent client numbers that have +names that are a partial match for s. + +Returns number of matching clientids up to MAX_CLIENTS. +================== +*/ +int G_ClientNumbersFromString( char *s, int *plist) +{ + gclient_t *p; + int i, found = 0; + char n2[ MAX_NAME_LENGTH ] = {""}; + char s2[ MAX_NAME_LENGTH ] = {""}; + int max = MAX_CLIENTS; + + // if a number is provided, it might be a slot # + for( i = 0; s[ i ] && isdigit( s[ i ] ); i++ ); + if( !s[ i ] ) + { + i = atoi( s ); + if( i >= 0 && i < level.maxclients ) + { + p = &level.clients[ i ]; + if( p->pers.connected != CON_DISCONNECTED ) + { + *plist = i; + return 1; + } + } + // we must assume that if only a number is provided, it is a clientNum + *plist = -1; + return 0; + } + + // now look for name matches + G_SanitiseString( s, s2, sizeof( s2 ) ); + if( strlen( s2 ) < 1 ) + return 0; + for( i = 0; i < level.maxclients && found <= max; i++ ) + { + p = &level.clients[ i ]; + if( p->pers.connected == CON_DISCONNECTED ) + { + continue; + } + G_SanitiseString( p->pers.netname, n2, sizeof( n2 ) ); + if( strstr( n2, s2 ) ) + { + *plist++ = i; + found++; + } + } + *plist = -1; + return found; +} + +/* +================== +ScoreboardMessage + +================== +*/ +void ScoreboardMessage( gentity_t *ent ) +{ + char entry[ 1024 ]; + char string[ 1400 ]; + int stringlength; + int i, j; + gclient_t *cl; + int numSorted; + weapon_t weapon = WP_NONE; + upgrade_t upgrade = UP_NONE; + + // send the latest information on all clients + string[ 0 ] = 0; + stringlength = 0; + + numSorted = level.numConnectedClients; + + for( i = 0; i < numSorted; i++ ) + { + int ping; + + cl = &level.clients[ level.sortedClients[ i ] ]; + + if( cl->pers.connected == CON_CONNECTING ) + ping = -1; + else if( cl->sess.spectatorState == SPECTATOR_FOLLOW ) + ping = cl->pers.ping < 999 ? cl->pers.ping : 999; + else + ping = cl->ps.ping < 999 ? cl->ps.ping : 999; + + //If (loop) client is a spectator, they have nothing, so indicate such. + //Only send the client requesting the scoreboard the weapon/upgrades information for members of their team. If they are not on a team, send it all. + if( cl->sess.sessionTeam != TEAM_SPECTATOR && + (ent->client->pers.teamSelection == PTE_NONE || cl->pers.teamSelection == ent->client->pers.teamSelection ) ) + { + weapon = cl->ps.weapon; + + if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, cl->ps.stats ) ) + upgrade = UP_BATTLESUIT; + else if( BG_InventoryContainsUpgrade( UP_JETPACK, cl->ps.stats ) ) + upgrade = UP_JETPACK; + else if( BG_InventoryContainsUpgrade( UP_BATTPACK, cl->ps.stats ) ) + upgrade = UP_BATTPACK; + else if( BG_InventoryContainsUpgrade( UP_HELMET, cl->ps.stats ) ) + upgrade = UP_HELMET; + else if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, cl->ps.stats ) ) + upgrade = UP_LIGHTARMOUR; + else + upgrade = UP_NONE; + } + else + { + weapon = WP_NONE; + upgrade = UP_NONE; + } + + Com_sprintf( entry, sizeof( entry ), + " %d %d %d %d %d %d", level.sortedClients[ i ], cl->pers.score, ping, + ( level.time - cl->pers.enterTime ) / 60000, weapon, upgrade ); + + j = strlen( entry ); + + if( stringlength + j > 1024 ) + break; + + strcpy( string + stringlength, entry ); + stringlength += j; + } + + trap_SendServerCommand( ent-g_entities, va( "scores %i %i %i%s", i, + level.alienKills, level.humanKills, string ) ); +} + + +/* +================== +ConcatArgs +================== +*/ +char *ConcatArgs( int start ) +{ + int i, c, tlen; + static char line[ MAX_STRING_CHARS ]; + int len; + char arg[ MAX_STRING_CHARS ]; + + len = 0; + c = trap_Argc( ); + + for( i = start; i < c; i++ ) + { + trap_Argv( i, arg, sizeof( arg ) ); + tlen = strlen( arg ); + + if( len + tlen >= MAX_STRING_CHARS - 1 ) + break; + + memcpy( line + len, arg, tlen ); + len += tlen; + + if( len == MAX_STRING_CHARS - 1 ) + break; + + if( i != c - 1 ) + { + line[ len ] = ' '; + len++; + } + } + + line[ len ] = 0; + + return line; +} + +/* +================== +G_Flood_Limited + +Determine whether a user is flood limited, and adjust their flood demerits +================== +*/ + +qboolean G_Flood_Limited( gentity_t *ent ) +{ + int millisSinceLastCommand; + int maximumDemerits; + + // This shouldn't be called if g_floodMinTime isn't set, but handle it anyway. + if( !g_floodMinTime.integer ) + return qfalse; + + if( level.paused ) //Doesn't work when game is paused, so disable + return qfalse; + + // Do not limit admins with no censor/flood flag + if( G_admin_permission( ent, ADMF_NOCENSORFLOOD ) ) + return qfalse; + + millisSinceLastCommand = level.time - ent->client->pers.lastFloodTime; + if( millisSinceLastCommand < g_floodMinTime.integer ) + ent->client->pers.floodDemerits += ( g_floodMinTime.integer - millisSinceLastCommand ); + else + { + ent->client->pers.floodDemerits -= ( millisSinceLastCommand - g_floodMinTime.integer ); + if( ent->client->pers.floodDemerits < 0 ) + ent->client->pers.floodDemerits = 0; + } + + ent->client->pers.lastFloodTime = level.time; + + // If g_floodMaxDemerits == 0, then we go against g_floodMinTime^2. + + if( !g_floodMaxDemerits.integer ) + maximumDemerits = g_floodMinTime.integer * g_floodMinTime.integer / 1000; + else + maximumDemerits = g_floodMaxDemerits.integer; + + if( ent->client->pers.floodDemerits > maximumDemerits ) + return qtrue; + + return qfalse; +} + +/* +================== +Cmd_Give_f + +Give items to a client +================== +*/ +void Cmd_Give_f( gentity_t *ent ) +{ + char *name; + qboolean give_all = qfalse; + + name = ConcatArgs( 1 ); + if( Q_stricmp( name, "all" ) == 0 ) + give_all = qtrue; + + if( give_all || Q_stricmp( name, "health" ) == 0 ) + { + if(!g_devmapNoGod.integer) + { + ent->health = ent->client->ps.stats[ STAT_MAX_HEALTH ]; + BG_AddUpgradeToInventory( UP_MEDKIT, ent->client->ps.stats ); + } + } + + if( give_all || Q_stricmpn( name, "funds", 5 ) == 0 ) + { + int credits = give_all ? HUMAN_MAX_CREDITS : atoi( name + 6 ); + G_AddCreditToClient( ent->client, credits, qtrue ); + } + + if( give_all || Q_stricmp( name, "stamina" ) == 0 ) + ent->client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA; + + if( Q_stricmp( name, "poison" ) == 0 ) + { + ent->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED; + ent->client->lastBoostedTime = level.time; + } + + if( give_all || Q_stricmp( name, "ammo" ) == 0 ) + { + int maxAmmo, maxClips; + gclient_t *client = ent->client; + + if( client->ps.weapon != WP_ALEVEL3_UPG && + BG_FindInfinteAmmoForWeapon( client->ps.weapon ) ) + return; + + BG_FindAmmoForWeapon( client->ps.weapon, &maxAmmo, &maxClips ); + + if( BG_FindUsesEnergyForWeapon( client->ps.weapon ) && + BG_InventoryContainsUpgrade( UP_BATTPACK, client->ps.stats ) ) + maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER ); + + BG_PackAmmoArray( client->ps.weapon, client->ps.ammo, client->ps.powerups, maxAmmo, maxClips ); + } +} + + +/* +================== +Cmd_God_f + +Sets client to godmode + +argv(0) god +================== +*/ +void Cmd_God_f( gentity_t *ent ) +{ + char *msg; + + if( !g_devmapNoGod.integer ) + { + ent->flags ^= FL_GODMODE; + + if( !( ent->flags & FL_GODMODE ) ) + msg = "godmode OFF\n"; + else + msg = "godmode ON\n"; + } + else + { + msg = "Godmode has been disabled.\n"; + } + + trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) ); +} + + +/* +================== +Cmd_Notarget_f + +Sets client to notarget + +argv(0) notarget +================== +*/ +void Cmd_Notarget_f( gentity_t *ent ) +{ + char *msg; + + if( !g_devmapNoGod.integer ) + { + ent->flags ^= FL_NOTARGET; + + if( !( ent->flags & FL_NOTARGET ) ) + msg = "notarget OFF\n"; + else + msg = "notarget ON\n"; + } + else + { + msg = "Godmode has been disabled.\n"; + } + + trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) ); +} + + +/* +================== +Cmd_Noclip_f + +argv(0) noclip +================== +*/ +void Cmd_Noclip_f( gentity_t *ent ) +{ + char *msg; + + if( !g_devmapNoGod.integer ) + { + if( ent->client->noclip ) + msg = "noclip OFF\n"; + else + msg = "noclip ON\n"; + + ent->client->noclip = !ent->client->noclip; + } + else + { + msg = "Godmode has been disabled.\n"; + } + + trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) ); +} + + +/* +================== +Cmd_LevelShot_f + +This is just to help generate the level pictures +for the menus. It goes to the intermission immediately +and sends over a command to the client to resize the view, +hide the scoreboard, and take a special screenshot +================== +*/ +void Cmd_LevelShot_f( gentity_t *ent ) +{ + BeginIntermission( ); + trap_SendServerCommand( ent - g_entities, "clientLevelShot" ); +} + +/* +================= +Cmd_Kill_f +================= +*/ +void Cmd_Kill_f( gentity_t *ent ) +{ + if( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) + return; + + if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) + { + trap_SendServerCommand( ent-g_entities, "print \"Leave the hovel first (use your destroy key)\n\"" ); + return; + } + + if( g_cheats.integer ) + { + ent->flags &= ~FL_GODMODE; + ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0; + player_die( ent, ent, ent, 100000, MOD_SUICIDE ); + } + else + { + if( ent->suicideTime == 0 ) + { + trap_SendServerCommand( ent-g_entities, "print \"You will suicide in 20 seconds\n\"" ); + ent->suicideTime = level.time + 20000; + } + else if( ent->suicideTime > level.time ) + { + trap_SendServerCommand( ent-g_entities, "print \"Suicide canceled\n\"" ); + ent->suicideTime = 0; + } + } +} + +/* +================== +G_LeaveTeam +================== +*/ +void G_LeaveTeam( gentity_t *self ) +{ + pTeam_t team = self->client->pers.teamSelection; + gentity_t *ent; + int i; + + if( team == PTE_ALIENS ) + G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum ); + else if( team == PTE_HUMANS ) + G_RemoveFromSpawnQueue( &level.humanSpawnQueue, self->client->ps.clientNum ); + else + { + if( self->client->sess.spectatorState == SPECTATOR_FOLLOW ) + { + G_StopFollowing( self ); + } + return; + } + + // Cancel pending suicides + self->suicideTime = 0; + + // stop any following clients + G_StopFromFollowing( self ); + + for( i = 0; i < level.num_entities; i++ ) + { + ent = &g_entities[ i ]; + if( !ent->inuse ) + continue; + + // clean up projectiles + if( ent->s.eType == ET_MISSILE && ent->r.ownerNum == self->s.number ) + G_FreeEntity( ent ); + if( ent->client && ent->client->pers.connected == CON_CONNECTED ) + { + // cure poison + if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED && + ent->client->lastPoisonCloudedClient == self ) + ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONCLOUDED; + if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED && + ent->client->lastPoisonClient == self ) + ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; + } + } +} + +/* +================= +G_ChangeTeam +================= +*/ +void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam ) +{ + pTeam_t oldTeam = ent->client->pers.teamSelection; + qboolean isFixingImbalance=qfalse; + + if( oldTeam == newTeam ) + return; + + G_LeaveTeam( ent ); + ent->client->pers.teamSelection = newTeam; + + // G_LeaveTeam() calls G_StopFollowing() which sets spec mode to free. + // Undo that in this case, or else people can freespec while in the spawn queue on their new team + if( newTeam != PTE_NONE ) + { + ent->client->sess.spectatorState = SPECTATOR_LOCKED; + } + + + if ( ( level.numAlienClients - level.numHumanClients > 2 && oldTeam==PTE_ALIENS && newTeam == PTE_HUMANS && level.numHumanSpawns>0 ) || + ( level.numHumanClients - level.numAlienClients > 2 && oldTeam==PTE_HUMANS && newTeam == PTE_ALIENS && level.numAlienSpawns>0 ) ) + { + isFixingImbalance=qtrue; + } + + // under certain circumstances, clients can keep their kills and credits + // when switching teams + if( G_admin_permission( ent, ADMF_TEAMCHANGEFREE ) || + ( g_teamImbalanceWarnings.integer && isFixingImbalance ) || + ( ( oldTeam == PTE_HUMANS || oldTeam == PTE_ALIENS ) + && ( level.time - ent->client->pers.teamChangeTime ) > 60000 ) ) + { + if( oldTeam == PTE_ALIENS ) + ent->client->pers.credit *= (float)FREEKILL_HUMAN / FREEKILL_ALIEN; + else if( newTeam == PTE_ALIENS ) + ent->client->pers.credit *= (float)FREEKILL_ALIEN / FREEKILL_HUMAN; + } + else + { + ent->client->pers.credit = 0; + ent->client->pers.score = 0; + } + + ent->client->ps.persistant[ PERS_KILLED ] = 0; + ent->client->pers.statscounters.kills = 0; + ent->client->pers.statscounters.structskilled = 0; + ent->client->pers.statscounters.assists = 0; + ent->client->pers.statscounters.repairspoisons = 0; + ent->client->pers.statscounters.headshots = 0; + ent->client->pers.statscounters.hits = 0; + ent->client->pers.statscounters.hitslocational = 0; + ent->client->pers.statscounters.deaths = 0; + ent->client->pers.statscounters.feeds = 0; + ent->client->pers.statscounters.suicides = 0; + ent->client->pers.statscounters.teamkills = 0; + ent->client->pers.statscounters.dmgdone = 0; + ent->client->pers.statscounters.structdmgdone = 0; + ent->client->pers.statscounters.ffdmgdone = 0; + ent->client->pers.statscounters.structsbuilt = 0; + ent->client->pers.statscounters.timealive = 0; + ent->client->pers.statscounters.timeinbase = 0; + ent->client->pers.statscounters.dretchbasytime = 0; + ent->client->pers.statscounters.jetpackusewallwalkusetime = 0; + + if( G_admin_permission( ent, ADMF_DBUILDER ) ) + { + if( !ent->client->pers.designatedBuilder ) + { + ent->client->pers.designatedBuilder = qtrue; + trap_SendServerCommand( ent-g_entities, + "print \"Your designation has been restored\n\"" ); + } + } + else if( ent->client->pers.designatedBuilder ) + { + ent->client->pers.designatedBuilder = qfalse; + trap_SendServerCommand( ent-g_entities, + "print \"You have lost designation due to teamchange\n\"" ); + } + + ent->client->pers.classSelection = PCL_NONE; + ClientSpawn( ent, NULL, NULL, NULL ); + + ent->client->pers.joinedATeam = qtrue; + ent->client->pers.teamChangeTime = level.time; + + //update ClientInfo + ClientUserinfoChanged( ent->client->ps.clientNum ); + G_CheckDBProtection( ); +} + +/* +================= +Cmd_Team_f +================= +*/ +void Cmd_Team_f( gentity_t *ent ) +{ + pTeam_t team; + pTeam_t oldteam = ent->client->pers.teamSelection; + char s[ MAX_TOKEN_CHARS ]; + char buf[ MAX_STRING_CHARS ]; + qboolean force = G_admin_permission(ent, ADMF_FORCETEAMCHANGE); + int aliens = level.numAlienClients; + int humans = level.numHumanClients; + + //ROTAXfun + char safe[ MAX_TOKEN_CHARS ]; + + // stop team join spam + if( level.time - ent->client->pers.teamChangeTime < 1000 ) + return; + + if( oldteam == PTE_ALIENS ) + aliens--; + else if( oldteam == PTE_HUMANS ) + humans--; + + // do warm up + if( g_doWarmup.integer && g_warmupMode.integer == 1 && + level.time - level.startTime < g_warmup.integer * 1000 ) + { + trap_SendServerCommand( ent - g_entities, va( "print \"team: you can't join" + " a team during warm up (%d seconds remaining)\n\"", + g_warmup.integer - ( level.time - level.startTime ) / 1000 ) ); + return; + } + + trap_Argv( 1, s, sizeof( s ) ); + + //ROTAXfun + trap_Argv( 2, safe, sizeof( safe ) ); + if( !Q_stricmp( safe, "safe" ) ) + force = 0; + + if( !strlen( s ) ) + { + trap_SendServerCommand( ent-g_entities, va("print \"team: %i\n\"", + oldteam ) ); + return; + } + + if( Q_stricmp( s, "spectate" ) ){ + if(G_admin_level(ent)client->pers.teamSelection == PTE_NONE && + g_maxGameClients.integer && level.numPlayingClients >= + g_maxGameClients.integer ) + { + trap_SendServerCommand( ent - g_entities, va( "print \"The maximum number " + "of playing clients has been reached (g_maxGameClients = %i)\n\"", + g_maxGameClients.integer ) ); + return; + } + else if( !Q_stricmp( s, "aliens" ) ) + { + if( g_forceAutoSelect.integer && !G_admin_permission(ent, ADMF_FORCETEAMCHANGE) ) + { + trap_SendServerCommand( ent-g_entities, "print \"You can only join teams using autoselect\n\"" ); + return; + } + + if( level.alienTeamLocked && !force ) + { + trap_SendServerCommand( ent-g_entities, + va( "print \"Alien team has been ^1LOCKED\n\"" ) ); + return; + } + else if( level.humanTeamLocked ) + { + // if only one team has been locked, let people join the other + // regardless of balance + force = qtrue; + } + + if( !force && g_teamForceBalance.integer && aliens > humans ) + { + G_TriggerMenu( ent - g_entities, MN_A_TEAMFULL ); + return; + } + + + team = PTE_ALIENS; + } + else if( !Q_stricmp( s, "humans" ) ) + { + if( g_forceAutoSelect.integer && !G_admin_permission(ent, ADMF_FORCETEAMCHANGE) ) + { + trap_SendServerCommand( ent-g_entities, "print \"You can only join teams using autoselect\n\"" ); + return; + } + + if( level.humanTeamLocked && !force ) + { + trap_SendServerCommand( ent-g_entities, + va( "print \"Human team has been ^1LOCKED\n\"" ) ); + return; + } + else if( level.alienTeamLocked ) + { + // if only one team has been locked, let people join the other + // regardless of balance + force = qtrue; + } + + if( !force && g_teamForceBalance.integer && humans > aliens ) + { + G_TriggerMenu( ent - g_entities, MN_H_TEAMFULL ); + return; + } + + team = PTE_HUMANS; + } + else if( !Q_stricmp( s, "auto" ) ) + { + if( level.humanTeamLocked && level.alienTeamLocked ) + team = PTE_NONE; + else if( humans > aliens ) + team = PTE_ALIENS; + else if( humans < aliens ) + team = PTE_HUMANS; + else + team = PTE_ALIENS + ( rand( ) % 2 ); + + if( team == PTE_ALIENS && level.alienTeamLocked ) + team = PTE_HUMANS; + else if( team == PTE_HUMANS && level.humanTeamLocked ) + team = PTE_ALIENS; + } + else + { + trap_SendServerCommand( ent-g_entities, va( "print \"Unknown team: %s\n\"", s ) ); + return; + } + + // stop team join spam + if( oldteam == team ) + return; + + //guard against build timer exploit + if( oldteam != PTE_NONE && ent->client->sess.sessionTeam != TEAM_SPECTATOR && + ( ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 || + ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG || + BG_InventoryContainsWeapon( WP_HBUILD, ent->client->ps.stats ) || + BG_InventoryContainsWeapon( WP_HBUILD2, ent->client->ps.stats ) ) && + ent->client->ps.stats[ STAT_MISC ] > 0 ) + { + trap_SendServerCommand( ent-g_entities, + va( "print \"You cannot change teams until build timer expires\n\"" ) ); + return; + } + + if (team != PTE_NONE) + { + char namebuff[32]; + + Q_strncpyz (namebuff, ent->client->pers.netname, sizeof(namebuff)); + Q_CleanStr (namebuff); + + if (!namebuff[0] || !Q_stricmp (namebuff, "UnnamedPlayer")) + { + trap_SendServerCommand( ent-g_entities, va( "print \"Please set your player name before joining a team. Press ESC and use the Options / Game menu or use /name in the console\n\"") ); + return; + } + } + + + G_ChangeTeam( ent, team ); + + + + if( team == PTE_ALIENS ) { + if ( oldteam == PTE_HUMANS ) + Com_sprintf( buf, sizeof( buf ), "%s^7 abandoned ^4humans^7 and joined the ^1aliens^7.", ent->client->pers.netname );//rotax + else + Com_sprintf( buf, sizeof( buf ), "%s^7 joined the ^1aliens^7.", ent->client->pers.netname );//rotax + } + else if( team == PTE_HUMANS ) { + if ( oldteam == PTE_ALIENS ) + Com_sprintf( buf, sizeof( buf ), "%s^7 abandoned the ^1aliens^7 and joined the ^4humans^7.", ent->client->pers.netname );//rotax + else + Com_sprintf( buf, sizeof( buf ), "%s^7 joined the ^4humans^7.", ent->client->pers.netname );//rotax + } + else if( team == PTE_NONE ) { + if ( oldteam == PTE_HUMANS ) + Com_sprintf( buf, sizeof( buf ), "%s^7 left the ^4humans^7.", ent->client->pers.netname );//rotax + else + Com_sprintf( buf, sizeof( buf ), "%s^7 left the ^1aliens^7.", ent->client->pers.netname );//rotax + } + trap_SendServerCommand( -1, va( "print \"%s\n\"", buf ) ); + G_LogOnlyPrintf("ClientTeam: %s\n",buf); + + //ROTAXfun + ent->client->pers.creditsRewardTime = level.time; +} + + +/* +================== +G_Say +================== +*/ +static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message, const char *prefix ) +{ + qboolean ignore = qfalse; + qboolean specAllChat = qfalse; + + //rotaxfun + int clientNum; + + if( !other ) + return; + + if( !other->inuse ) + return; + + if( !other->client ) + return; + + if( other->client->pers.connected != CON_CONNECTED ) + return; + + if( ( mode == SAY_TEAM || mode == SAY_ACTION_T ) && !OnSameTeam( ent, other ) ) + { + if( other->client->pers.teamSelection != PTE_NONE ) + return; + + specAllChat = G_admin_permission( other, ADMF_SPEC_ALLCHAT ); + if( !specAllChat ) + return; + + // specs with ADMF_SPEC_ALLCHAT flag can see team chat + } + + if( mode == SAY_ADMINS && !G_admin_permission( other, ADMF_ADMINCHAT) ) + return; + + if( BG_ClientListTest( &other->client->sess.ignoreList, ent-g_entities ) ) + ignore = qtrue; + + //rotaxfun +// trap_SendServerCommand( other-g_entities, va( "%s \"%s%s%s%c%c%s\"", +// ( mode == SAY_TEAM || mode == SAY_ACTION_T ) ? "tchat" : "chat", +// ( ignore ) ? "[skipnotify]" : "", +// ( specAllChat ) ? prefix : "", +// name, Q_COLOR_ESCAPE, color, message ) ); + + if (ent->client->pers.teamSelection == PTE_NONE)//pokud specuju, nezobrazim tento text v bublinach + clientNum = -2; + else + clientNum = ent->client->ps.clientNum; + + trap_SendServerCommand( other-g_entities, va( "%s %i %i \"%s%s%s\"\"%c%c%s\"", + ( mode == SAY_TEAM || mode == SAY_ACTION_T ) ? "tchat" : "chat", + clientNum, + ent->client->pers.teamSelection,//kvuli adminum aby ve specu videli barevne tymove bubliny, jinak by nesly rozlisit (potrebuju neco, co prozradi pravej tym i kdyz nekoho followuju) + ( ignore ) ? "[skipnotify]" : "", + ( specAllChat ) ? prefix : "", + name, + Q_COLOR_ESCAPE, color, message ) + ); + + //rotaxfun + //update ClientInfo + ClientUserinfoChanged( ent->client->ps.clientNum ); +//trap_SendServerCommand( -1, va( "print \"%i\n\"", ent->client->ps.clientNum)); +} + +#define EC "\x19" + +void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) +{ + int j; + gentity_t *other; + int color; + char prefix[ 9 ];//rotax + char name[ 64 ]; + // don't let text be too long for malicious reasons + char text[ MAX_SAY_TEXT ]; + char location[ 64 ]; + + // Bail if the text is blank. + if( ! chatText[0] ) + return; + + // Flood limit. If they're talking too fast, determine that and return. + if( g_floodMinTime.integer ) + if ( G_Flood_Limited( ent ) ) + { + trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" ); + return; + } + + //rotax + if (g_chatTeamPrefix.integer) + Com_sprintf( prefix, sizeof( prefix ), marking(ent)); + else + Com_sprintf( prefix, sizeof( prefix ), ""); + + /*rotax + if (g_chatTeamPrefix.integer && ent && ent->client ) + { + switch( ent->client->pers.teamSelection) + { + default: + case PTE_NONE: + prefix = "[S] "; + break; + + case PTE_ALIENS: + prefix = "[A] "; + break; + + case PTE_HUMANS: + prefix = "[H] "; + } + } + else + prefix = "";*/ + + switch( mode ) + { + default: + case SAY_ALL: + G_LogPrintf( "say: %s^7: %s^7\n", ent->client->pers.netname, chatText ); + Com_sprintf( name, sizeof( name ), "%s%s%c%c: ", prefix, + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );//rotaxfun bylo "%s%s%c%c"EC" + color = COLOR_GREEN; + G_DemoCommand( DC_SERVER_COMMAND, va( "chat \"%s^2%s\"", name, chatText ) );//rotax + break; + + case SAY_TEAM: + G_LogPrintf( "sayteam: %s%s^7: %s^7\n", prefix, ent->client->pers.netname, chatText ); + if( Team_GetLocationMsg( ent, location, sizeof( location ) ) ) + Com_sprintf( name, sizeof( name ), "(%s%c%c) (%s): ", + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );//rotaxfun bylo EC"(%s%c%c"EC") (%s)"EC" + else + Com_sprintf( name, sizeof( name ), "(%s%c%c): ", + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );//rotaxfun bylo EC"(%s%c%c"EC")"EC": " + + if( ent->client->pers.teamSelection == PTE_NONE ) + color = COLOR_YELLOW; + else + color = COLOR_CYAN; + G_DemoCommand( DC_SERVER_COMMAND, va( "tchat \"%s^%c%s\"", name, color, chatText ) );//rotax + break; + + case SAY_TELL: + if( target && OnSameTeam( target, ent ) && + Team_GetLocationMsg( ent, location, sizeof( location ) ) ) + Com_sprintf( name, sizeof( name ), "[%s%c%c] (%s): ", + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );//rotaxfun bylo EC"[%s%c%c"EC"] (%s)"EC": " + else + Com_sprintf( name, sizeof( name ), "[%s%c%c]: ", + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );//rotaxfun bylo EC"[%s%c%c"EC"]"EC": " + color = COLOR_MAGENTA; + break; + + case SAY_ACTION: + G_LogPrintf( "action: %s^7: %s^7\n", ent->client->pers.netname, chatText ); + Com_sprintf( name, sizeof( name ), "^2%s^7%s%s%c%c ", g_actionPrefix.string, prefix, + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );//rotaxfun bylo "^2%s^7%s%s%c%c"EC" " + color = COLOR_WHITE; + G_DemoCommand( DC_SERVER_COMMAND, va( "chat \"%s%s\"", name, chatText ) );//rotax + break; + + case SAY_ACTION_T: + G_LogPrintf( "actionteam: %s%s^7: %s^7\n", prefix, ent->client->pers.netname, chatText ); + if( Team_GetLocationMsg( ent, location, sizeof( location ) ) ) + Com_sprintf( name, sizeof( name ), "^5%s^7%s%c%c(%s) ", g_actionPrefix.string, + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );//rotaxfun bylo EC"^5%s^7%s%c%c"EC"(%s)"EC" " + else + Com_sprintf( name, sizeof( name ), "^5%s^7%s%c%c ", g_actionPrefix.string, "^5%s^7%s%c%c ", + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );//rotaxfun bylo EC"^5%s^7%s%c%c"EC""EC" " + color = COLOR_WHITE; + G_DemoCommand( DC_SERVER_COMMAND, va( "tchat \"%s%s\"", name, chatText ) );//rotax + break; + + case SAY_ADMINS: + if( G_admin_permission( ent, ADMF_ADMINCHAT ) ) //Differentiate between inter-admin chatter and user-admin alerts + { + G_LogPrintf( "say_admins: [ADMIN]%s^7: %s^7\n", ( ent ) ? ent->client->pers.netname : "console", chatText ); + Com_sprintf( name, sizeof( name ), "%s[ADMIN]%s%c%c: ", prefix, + ( ent ) ? ent->client->pers.netname : "console", Q_COLOR_ESCAPE, COLOR_WHITE );//rotaxfun bylo "%s[ADMIN]%s%c%c"EC": " + color = COLOR_MAGENTA; + } + else + { + G_LogPrintf( "say_admins: [PLAYER]%s^7: %s^7\n", ent->client->pers.netname, chatText ); + Com_sprintf( name, sizeof( name ), "%s[PLAYER]%s%c%c: ", prefix, + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );//rotaxfun bylo "%s[PLAYER]%s%c%c"EC": " + color = COLOR_MAGENTA; + } + break; + } + + if( mode!=SAY_TEAM && ent && ent->client && ent->client->pers.teamSelection == PTE_NONE && G_admin_level(ent)client->pers.teamSelection) + { + default: + case PTE_NONE: + prefix = "[S] "; + break; + + case PTE_ALIENS: + prefix = "[A] "; + break; + + case PTE_HUMANS: + prefix = "[H] "; + } + } + else + prefix = ""; + + G_LogPrintf( "sayarea: %s%s^7: %s\n", prefix, ent->client->pers.netname, msg ); + Com_sprintf( name, sizeof( name ), EC"<%s%c%c"EC"> ", + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); + + VectorAdd( ent->s.origin, range, maxs ); + VectorSubtract( ent->s.origin, range, mins ); + + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + G_SayTo( ent, &g_entities[ entityList[ i ] ], SAY_TEAM, color, name, msg, prefix ); + + //Send to ADMF_SPEC_ALLCHAT candidates + for( i = 0; i < level.maxclients; i++ ) + { + if( (&g_entities[ i ])->client->pers.teamSelection == PTE_NONE && + G_admin_permission( &g_entities[ i ], ADMF_SPEC_ALLCHAT ) ) + { + G_SayTo( ent, &g_entities[ i ], SAY_TEAM, color, name, msg, prefix ); + } + } +} + + +/* +================== +Cmd_Say_f +================== +*/ +static void Cmd_Say_f( gentity_t *ent ) +{ + char *p; + char *args; + int mode = SAY_ALL; + int skipargs = 0; + + args = G_SayConcatArgs( 0 ); + if( Q_stricmpn( args, "say_team ", 9 ) == 0 ) + mode = SAY_TEAM; + if( Q_stricmpn( args, "say_admins ", 11 ) == 0 || Q_stricmpn( args, "a ", 2 ) == 0) + mode = SAY_ADMINS; + + // support parsing /m out of say text since some people have a hard + // time figuring out what the console is. + if( !Q_stricmpn( args, "say /m ", 7 ) || + !Q_stricmpn( args, "say_team /m ", 12 ) || + !Q_stricmpn( args, "say /mt ", 8 ) || + !Q_stricmpn( args, "say_team /mt ", 13 ) ) + { + G_PrivateMessage( ent ); + return; + } + + + if( !Q_stricmpn( args, "say /a ", 7) || + !Q_stricmpn( args, "say_team /a ", 12) || + !Q_stricmpn( args, "say /say_admins ", 16) || + !Q_stricmpn( args, "say_team /say_admins ", 21) ) + { + mode = SAY_ADMINS; + skipargs=1; + } + + if( mode == SAY_ADMINS) + if(!G_admin_permission( ent, ADMF_ADMINCHAT ) ) + { + if( !g_publicSayadmins.integer ) + { + ADMP( "Sorry, but public use of say_admins has been disabled.\n" ); + return; + } + else + { + ADMP( "Your message has been sent to any available admins and to the server logs.\n" ); + } + } + + + if(!Q_stricmpn( args, "say /me ", 8 ) ) + { + if( g_actionPrefix.string[0] ) + { + mode = SAY_ACTION; + skipargs=1; + } else return; + } + else if(!Q_stricmpn( args, "say_team /me ", 13 ) ) + { + if( g_actionPrefix.string[0] ) + { + mode = SAY_ACTION_T; + skipargs=1; + } else return; + } + else if( !Q_stricmpn( args, "me ", 3 ) ) + { + if( g_actionPrefix.string[0] ) + { + mode = SAY_ACTION; + } else return; + } + else if( !Q_stricmpn( args, "me_team ", 8 ) ) + { + if( g_actionPrefix.string[0] ) + { + mode = SAY_ACTION_T; + } else return; + } + + + if( g_allowShare.integer ) + { + args = G_SayConcatArgs(0); + if( !Q_stricmpn( args, "say /share", 10 ) || + !Q_stricmpn( args, "say_team /share", 15 ) ) + { + Cmd_Share_f( ent ); + return; + } + if( !Q_stricmpn( args, "say /donate", 11 ) || + !Q_stricmpn( args, "say_team /donate", 16 ) ) + { + Cmd_Donate_f( ent ); + return; + } + } + + + if( trap_Argc( ) < 2 ) + return; + + p = G_SayConcatArgs( 1 + skipargs ); + + G_Say( ent, NULL, mode, p ); +} + +/* +================== +Cmd_Tell_f +================== +*/ +static void Cmd_Tell_f( gentity_t *ent ) +{ + int targetNum; + gentity_t *target; + char *p; + char arg[MAX_TOKEN_CHARS]; + + if( trap_Argc( ) < 2 ) + return; + + trap_Argv( 1, arg, sizeof( arg ) ); + targetNum = atoi( arg ); + + if( targetNum < 0 || targetNum >= level.maxclients ) + return; + + target = &g_entities[ targetNum ]; + if( !target || !target->inuse || !target->client ) + return; + + p = ConcatArgs( 2 ); + + G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p ); + G_Say( ent, target, SAY_TELL, p ); + // don't tell to the player self if it was already directed to this player + // also don't send the chat back to a bot + if( ent != target ) + G_Say( ent, ent, SAY_TELL, p ); +} + +/* +================== +Cmd_Where_f +================== +*/ +void Cmd_Where_f( gentity_t *ent ) +{ + trap_SendServerCommand( ent-g_entities, va( "print \"%s\n\"", vtos( ent->s.origin ) ) ); +} + +/* +================== +Cmd_CallVote_f +================== +*/ +void Cmd_CallVote_f( gentity_t *ent ) +{ + int i; + char arg1[ MAX_STRING_TOKENS ]; + char arg2[ MAX_STRING_TOKENS ]; + int clientNum = -1; + char name[ MAX_NETNAME ]; + char *arg1plus; + char *arg2plus; + char nullstring[] = ""; + char message[ MAX_STRING_CHARS ]; + char targetname[ MAX_NAME_LENGTH] = ""; + char reason[ MAX_STRING_CHARS ] = ""; + char *ptr = NULL; + gentity_t *arma_ent;//ROTAX; + + arg1plus = G_SayConcatArgs( 1 ); + arg2plus = G_SayConcatArgs( 2 ); + + if( !g_allowVote.integer ) + { + trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here\n\"" ); + return; + } + + // Flood limit. If they're talking too fast, determine that and return. + if( g_floodMinTime.integer ) + if ( G_Flood_Limited( ent ) ) + { + trap_SendServerCommand( ent-g_entities, "print \"Your /callvote attempt is flood-limited; wait before chatting again\n\"" ); + return; + } + + if( g_voteMinTime.integer + && ent->client->pers.firstConnect + && level.time - ent->client->pers.enterTime < g_voteMinTime.integer * 1000 + && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) + && (level.numPlayingClients > 0 && level.numConnectedClients>1) ) + { + trap_SendServerCommand( ent-g_entities, va( + "print \"You must wait %d seconds after connecting before calling a vote\n\"", + g_voteMinTime.integer ) ); + return; + } + + if( level.voteTime ) + { + trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress\n\"" ); + return; + } + + if( g_voteLimit.integer > 0 + && ent->client->pers.voteCount >= g_voteLimit.integer + && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) ) + { + trap_SendServerCommand( ent-g_entities, va( + "print \"You have already called the maximum number of votes (%d)\n\"", + g_voteLimit.integer ) ); + return; + } + + if( ent->client->pers.muted ) + { + trap_SendServerCommand( ent - g_entities, + "print \"You are muted and cannot call votes\n\"" ); + return; + } + + // make sure it is a valid command to vote on + trap_Argv( 1, arg1, sizeof( arg1 ) ); + trap_Argv( 2, arg2, sizeof( arg2 ) ); + + if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) + { + trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" ); + return; + } + + // if there is still a vote to be executed + if( level.voteExecuteTime ) + { + if( !Q_stricmp( level.voteString, "map_restart" ) ) + { + G_admin_maplog_result( "r" ); + } + else if( !Q_stricmpn( level.voteString, "map", 3 ) ) + { + G_admin_maplog_result( "m" ); + } + + level.voteExecuteTime = 0; + trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) ); + } + + level.votePassThreshold=50; + + ptr = strstr(arg1plus, " -"); + if( ptr ) + { + *ptr = '\0'; + ptr+=2; + + if( *ptr == 'r' || *ptr=='R' ) + { + ptr++; + while( *ptr == ' ' ) + ptr++; + strcpy(reason, ptr); + } + else + { + trap_SendServerCommand( ent-g_entities, "print \"callvote: Warning: invalid argument specified \n\"" ); + } + } + + // detect clientNum for partial name match votes + if( !Q_stricmp( arg1, "kick" ) || + !Q_stricmp( arg1, "mute" ) || + !Q_stricmp( arg1, "unmute" ) ) + { + int clientNums[ MAX_CLIENTS ] = { -1 }; + int numMatches=0; + char err[ MAX_STRING_CHARS ] = ""; + + Q_strncpyz(targetname, arg2plus, sizeof(targetname)); + ptr = strstr(targetname, " -"); + if( ptr ) + *ptr = '\0'; + + if( g_requireVoteReasons.integer && !G_admin_permission( ent, ADMF_UNACCOUNTABLE ) && !Q_stricmp( arg1, "kick" ) && reason[ 0 ]=='\0' ) + { + trap_SendServerCommand( ent-g_entities, "print \"callvote: You must specify a reason. Use /callvote kick [player] -r [reason] \n\"" ); + return; + } + + if( !targetname[ 0 ] ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callvote: no target\n\"" ); + return; + } + + numMatches = G_ClientNumbersFromString( targetname, clientNums ); + if( numMatches == 1 ) + { + // there was only one partial name match + clientNum = clientNums[ 0 ]; + } + else + { + // look for an exact name match (sets clientNum to -1 if it fails) + clientNum = G_ClientNumberFromString( ent, targetname ); + } + + if( clientNum==-1 && numMatches > 1 ) + { + G_MatchOnePlayer( clientNums, err, sizeof( err ) ); + ADMP( va( "^3callvote: ^7%s\n", err ) ); + return; + } + + if( clientNum != -1 && + level.clients[ clientNum ].pers.connected == CON_DISCONNECTED ) + { + clientNum = -1; + } + + if( clientNum != -1 ) + { + Q_strncpyz( name, level.clients[ clientNum ].pers.netname, + sizeof( name ) ); + Q_CleanStr( name ); + if ( G_admin_permission ( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) + { + char reasonprint[ MAX_STRING_CHARS ] = ""; + + if( reason[ 0 ] != '\0' ) + Com_sprintf(reasonprint, sizeof(reasonprint), "With reason: %s", reason); + + Com_sprintf( message, sizeof( message ), "%s^7 attempted /callvote %s %s on immune admin %s^7 %s^7", + ent->client->pers.netname, arg1, targetname, g_entities[ clientNum ].client->pers.netname, reasonprint ); + } + } + else + { + trap_SendServerCommand( ent-g_entities, + "print \"callvote: invalid player\n\"" ); + return; + } + } + + if( !Q_stricmp( arg1, "kick" ) ) + { + if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callvote: admin is immune from vote kick\n\"" ); + G_AdminsPrintf("%s\n",message); + return; + } + + // use ip in case this player disconnects before the vote ends + Com_sprintf( level.voteString, sizeof( level.voteString ), + "!ban %s \"%s\" vote kick", level.clients[ clientNum ].pers.ip, + g_adminTempBan.string ); + if ( reason[0]!='\0' ) + Q_strcat( level.voteString, sizeof( level.voteDisplayString ), va( "(%s^7)", reason ) ); + Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), + "Kick player \'%s\'", name ); + } + else if( !Q_stricmp( arg1, "mute" ) ) + { + if( level.clients[ clientNum ].pers.muted ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callvote: player is already muted\n\"" ); + return; + } + + if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callvote: admin is immune from vote mute\n\"" ); + G_AdminsPrintf("%s\n",message); + return; + } + Com_sprintf( level.voteString, sizeof( level.voteString ), + "!mute %i", clientNum ); + Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), + "Mute player \'%s\'", name ); + } + else if( !Q_stricmp( arg1, "unmute" ) ) + { + if( !level.clients[ clientNum ].pers.muted ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callvote: player is not currently muted\n\"" ); + return; + } + Com_sprintf( level.voteString, sizeof( level.voteString ), + "!unmute %i", clientNum ); + Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), + "Un-Mute player \'%s\'", name ); + } + else if( !Q_stricmp( arg1, "map_restart" ) ) + { + if( g_mapvoteMaxTime.integer + && (( level.time - level.startTime ) >= g_mapvoteMaxTime.integer * 1000 ) + && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) + && (level.numPlayingClients > 0 && level.numConnectedClients>1) ) + { + trap_SendServerCommand( ent-g_entities, va( + "print \"You cannot call for a restart after %d seconds\n\"", + g_mapvoteMaxTime.integer ) ); + return; + } + Com_sprintf( level.voteString, sizeof( level.voteString ), "%s", arg1 ); + Com_sprintf( level.voteDisplayString, + sizeof( level.voteDisplayString ), "Restart current map" ); + level.votePassThreshold = g_mapVotesPercent.integer; + } + else if( !Q_stricmp( arg1, "map" ) ) + { + if( g_mapvoteMaxTime.integer + && (( level.time - level.startTime ) >= g_mapvoteMaxTime.integer * 1000 ) + && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) + && (level.numPlayingClients > 0 && level.numConnectedClients>1) ) + { + trap_SendServerCommand( ent-g_entities, va( + "print \"You cannot call for a mapchange after %d seconds\n\"", + g_mapvoteMaxTime.integer ) ); + return; + } + + if( !trap_FS_FOpenFile( va( "maps/%s.bsp", arg2 ), NULL, FS_READ ) ) + { + trap_SendServerCommand( ent - g_entities, va( "print \"callvote: " + "'maps/%s.bsp' could not be found on the server\n\"", arg2 ) ); + return; + } + Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 ); + Com_sprintf( level.voteDisplayString, + sizeof( level.voteDisplayString ), "Change to map '%s'", arg2 ); + level.votePassThreshold = g_mapVotesPercent.integer; + } + else if( !Q_stricmp( arg1, "nextmap" ) ) + { + if( G_MapExists( g_nextMap.string ) ) + { + trap_SendServerCommand( ent - g_entities, va( "print \"callvote: " + "the next map is already set to '%s^7'\n\"", g_nextMap.string ) ); + return; + } + + if( !trap_FS_FOpenFile( va( "maps/%s.bsp", arg2 ), NULL, FS_READ ) ) + { + trap_SendServerCommand( ent - g_entities, va( "print \"callvote: " + "'maps/%s^7.bsp' could not be found on the server\n\"", arg2 ) ); + return; + } + Com_sprintf( level.voteString, sizeof( level.voteString ), + "set g_nextMap %s", arg2 ); + Com_sprintf( level.voteDisplayString, + sizeof( level.voteDisplayString ), "Set the ^1next^7 map to '%s^7'", arg2 );//ROTAX + level.votePassThreshold = g_mapVotesPercent.integer; + } + else if( !Q_stricmp( arg1, "draw" ) ) + { + Com_sprintf( level.voteString, sizeof( level.voteString ), "evacuation" ); + Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), + "End match in a draw" ); + level.votePassThreshold = g_mapVotesPercent.integer; + } + else if( !Q_stricmp( arg1, "poll" ) ) + { + if( arg2plus[ 0 ] == '\0' ) + { + trap_SendServerCommand( ent-g_entities, "print \"callvote: You forgot to specify what people should vote on.\n\"" ); + return; + } + Com_sprintf( level.voteString, sizeof( level.voteString ), nullstring); + Com_sprintf( level.voteDisplayString, + sizeof( level.voteDisplayString ), "[Poll] \'%s^7'", arg2plus );//ROTAX added ^7 + } + else if( !Q_stricmp( arg1, "sudden_death" ) || + !Q_stricmp( arg1, "suddendeath" ) || + !Q_stricmp( arg1, "sd" ))//rotax pridano sd + { + if(!g_suddenDeathVotePercent.integer) + { + trap_SendServerCommand( ent-g_entities, "print \"Sudden Death votes have been disabled\n\"" ); + return; + } + else if( g_suddenDeath.integer ) + { + trap_SendServerCommand( ent - g_entities, va( "print \"callvote: Sudden Death has already begun\n\"") ); + return; + } + else if( G_TimeTilSuddenDeath() <= g_suddenDeathVoteDelay.integer * 1000 ) + { + trap_SendServerCommand( ent - g_entities, va( "print \"callvote: Sudden Death is already immenent\n\"") ); + return; + } + else + { + level.votePassThreshold = g_suddenDeathVotePercent.integer; + Com_sprintf( level.voteString, sizeof( level.voteString ), "suddendeath" ); + Com_sprintf( level.voteDisplayString, + sizeof( level.voteDisplayString ), "Begin sudden death" ); + + if( g_suddenDeathVoteDelay.integer ) + Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " in %d seconds", g_suddenDeathVoteDelay.integer ) ); + + } + } + else if( !Q_stricmp( arg1, "armageddon" ) || + !Q_stricmp( arg1, "arma" ))//ROTAX + { + if(!g_rotaxARMAGEDDON.integer) + { + trap_SendServerCommand( ent-g_entities, "print \"callvote: Armageddon is disabled.\n\"" ); + return; + } + else if(armageddon == 1) + { + trap_SendServerCommand( ent-g_entities, "print \"callvote: Armageddon is right NOW!\n\"" ); + return; + } + else if (( level.time - level.startTime ) < 1200000 && !G_admin_permission( ent, ADMF_CAN_PERM_BAN ) ) + { + trap_SendServerCommand( ent-g_entities, "print \"callvote: Armageddon can be called 20 minutes after start.\n\"" ); + return; + } + else + { + //projdu vsechny entity + int je_co_nicit = 0; + arma_ent = &g_entities[ 0 ]; + + for ( i = 1, arma_ent = g_entities + i; i < level.num_entities; i++, arma_ent++ ) + { + if( arma_ent->s.eType != ET_BUILDABLE ) + continue; + + //pokud zije alespon jedna budova, krome spawnu atd., tak ok + if( ((arma_ent->s.modelindex != BA_A_OVERMIND && arma_ent->s.modelindex != BA_H_ARMOURY && arma_ent->s.modelindex != BA_H_MEDISTAT && arma_ent->s.modelindex != BA_H_REACTOR && arma_ent->s.modelindex != BA_H_REPEATER)) && arma_ent->health > 0 ) + { + je_co_nicit = 1; + break; + } + } + + //pokud je co nicit + if (je_co_nicit == 1) + { + Com_sprintf( level.voteString, sizeof( level.voteString ), "armageddon" ); + Com_sprintf( level.voteDisplayString, + sizeof( level.voteDisplayString ), "Summon armageddon?" ); + level.votePassThreshold = g_mapVotesPercent.integer; + } + else + { + trap_SendServerCommand( ent-g_entities, "print \"callvote: Everything is already destroyed...\n\"" ); + return; + } + } + } + else if( !Q_stricmp( arg1, "delay" ) )//ROTAXfun + { + if( g_suddenDeath.integer ) + { + trap_SendServerCommand( ent - g_entities, va( "print \"callvote: Sudden Death has already begun\n\"") ); + return; + } + else if( G_TimeTilSuddenDeath() <= g_suddenDeathVoteDelay.integer * 1000 ) + { + trap_SendServerCommand( ent - g_entities, va( "print \"callvote: Sudden Death is already immenent\n\"") ); + return; + } + else + { + level.votePassThreshold = g_suddenDeathVotePercent.integer; + Com_sprintf( level.voteString, sizeof( level.voteString ), "delay" ); + Com_sprintf( level.voteDisplayString, + sizeof( level.voteDisplayString ), "Delay Sudden Death by 10 minutes" ); + } + } + else + { + trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" ); + trap_SendServerCommand( ent-g_entities, "print \"Valid vote commands are: " + "map, map_restart, nextmap, kick, mute, unmute, poll, sudden_death (sd), armageddon (arma), delay.\n" );//rotax + return; + } + + if( level.votePassThreshold!=50 ) + { + Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " (Needs > %d percent)", level.votePassThreshold ) ); + } + else if(!Q_stricmp( level.voteString, "armageddon" ))//ROTAX + { + Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), " (Needs > 70 percent)" ); + } + + if ( reason[0]!='\0' ) + Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " Reason: '%s^7'", reason ) ); + + //rotax + //trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE + // " called a vote: %s\n\"", ent->client->pers.netname, level.voteDisplayString ) ); + Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), + va ("%s %s", marking_vote(ent), level.voteDisplayString ) ); + + trap_SendServerCommand( -1, va( "print \"^2____VOTE____^7 %s\n\"", level.voteDisplayString ) ); + + G_LogPrintf("Vote: %s^7 called a vote: %s^7\n", ent->client->pers.netname, level.voteDisplayString ); + + //rotax + //Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " Called by: '%s^7'", ent->client->pers.netname ) ); + + ent->client->pers.voteCount++; + + // start the voting, the caller autoamtically votes yes + level.voteTime = level.time; + level.voteNo = 0; + + for( i = 0 ; i < level.maxclients ; i++ ) + level.clients[i].ps.eFlags &= ~EF_VOTED; + + if( !Q_stricmp( arg1, "poll" ) ) + { + level.voteYes = 0; + } + else + { + level.voteYes = 1; + ent->client->ps.eFlags |= EF_VOTED; + } + + trap_SetConfigstring( CS_VOTE_TIME, va( "%i", level.voteTime ) ); + trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString ); + trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) ); + trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) ); +} + +//ROTAX +int G_FindConfigstringIndexROTAX( char *name, int start, int max ) +{ + int i; + char s[ MAX_STRING_CHARS ]; + char wtf[1024]; + + Q_strncpyz( wtf, name, sizeof( wtf ) ); + + if( !wtf || !wtf[ 0 ] ) + return 0; + + for( i = 1; i < max; i++ ) + { + trap_GetConfigstring( start + i, s, sizeof( s ) ); + if( !s[ 0 ] ) + break; + + //trap_SendServerCommand( -1, va("print \"((%s))\n\"", name) ); + //Why the hell variable "name" not work??? Try uncomment line above and in game type "/playsound something". + //It will print one correct line and next lines are only mess (should be same). Don't know why. I was spend 4 hours with this + //and then I resolved it trough "wtf" variable. + + if( !strcmp( s, wtf ) ) + return i; + } + + return 0; +} + +//ROTAX +//taunt +//seznam dostupnych zvuku +void Cmd_Playsound_f( gentity_t *ent ) +{ + char msg[ 64 ]; + char map[ MAX_STRING_CHARS ];//rotax + + int index = 0; + + if( g_floodMinTime.integer ) + if ( G_Flood_Limited( ent ) ) + { + trap_SendServerCommand( ent-g_entities, "print \"Playsound is flood-limited; wait before talking again\n\"" ); + return; + } + + trap_Argv( 1, msg, sizeof( msg ) ); + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + + index = G_FindConfigstringIndexROTAX( va("playsound/%s/%s.wav", map, msg), CS_SOUNDS, MAX_SOUNDS ); + + if ( index > 0 ) + { + /* + if (g_chatTeamPrefix.integer) + Com_sprintf( prefix, sizeof( prefix ), marking(ent)); + else + Com_sprintf( prefix, sizeof( prefix ), "");*/ + + G_LogPrintf( "playsound: %s^7: %s^7\n", ent->client->pers.netname, msg );/* + Com_sprintf( name2, sizeof( name2 ), "^1(PS)^7 %s%s%c%c"EC": ", prefix, + ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); + color = COLOR_GREEN;*/ + + //Com_sprintf( text, sizeof( text ), "%s^7", msg ); + + // send it to all the apropriate clients + /* + for( j = 0; j < level.maxclients; j++ ) + { + other = &g_entities[ j ]; + G_SayTo( ent, other, SAY_ALL, color, name2, msg, prefix ); + }*/ + + //BG_AddPredictableEventToPlayerstate( EV_PAIN, G_SoundIndex( va("playsound/%s/%s.wav", map, msg) ), &ent->client->ps ); + //G_AddPredictableEvent( ent, EV_PAIN, index ); + //G_AddPredictableEvent( ent, EV_GENERAL_SOUND, index ); + //G_AddPredictableEvent( ent, EV_GLOBAL_SOUND, G_SoundIndex( va("playsound/%s/%s.wav", map, msg) ) ); + G_AddEvent( ent, EV_GENERAL_SOUND, index ); + } + else + trap_SendServerCommand( ent-g_entities, "print \"Playsound: requested sound not found\n\"" ); +} + +/* +================== +Cmd_Vote_f +================== +*/ +void Cmd_Vote_f( gentity_t *ent ) +{ + char msg[ 64 ]; + + if( !level.voteTime ) + { + if( ent->client->pers.teamSelection != PTE_NONE ) + { + // If there is a teamvote going on but no global vote, forward this vote on as a teamvote + // (ugly hack for 1.1 cgames + noobs who can't figure out how to use any command that isn't bound by default) + int cs_offset = 0; + if( ent->client->pers.teamSelection == PTE_ALIENS ) + cs_offset = 1; + + if( level.teamVoteTime[ cs_offset ] ) + { + if( !(ent->client->ps.eFlags & EF_TEAMVOTED ) ) + { + Cmd_TeamVote_f(ent); + return; + } + } + } + trap_SendServerCommand( ent-g_entities, "print \"No vote in progress\n\"" ); + return; + } + + if( ent->client->ps.eFlags & EF_VOTED ) + { + trap_SendServerCommand( ent-g_entities, "print \"Vote already cast\n\"" ); + return; + } + + //ROTAXfun + //trap_SendServerCommand( ent-g_entities, "print \"Vote cast\n\"" ); + + ent->client->ps.eFlags |= EF_VOTED; + + trap_Argv( 1, msg, sizeof( msg ) ); + + if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' ) + { + level.voteYes++; + trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) ); + + //ROTAXfun + trap_SendServerCommand( -1, va("print \"^7Vote: %s%s ^7voted ^2YES^7\n\"", marking(ent), ent->client->pers.netname ) ); + G_LogPrintf("Vote: %s%s ^7voted YES\n", marking(ent), ent->client->pers.netname ); + } + else + { + level.voteNo++; + trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) ); + + //ROTAXfun + trap_SendServerCommand( -1, va("print \"^7Vote: %s%s ^7voted ^1NO^7\n\"", marking(ent), ent->client->pers.netname ) ); + G_LogPrintf("Vote: %s%s ^7voted NO\n", marking(ent), ent->client->pers.netname ); + } + + // a majority will be determined in G_CheckVote, which will also account + // for players entering or leaving +} + +/* +================== +Cmd_CallTeamVote_f +================== +*/ +void Cmd_CallTeamVote_f( gentity_t *ent ) +{ + int i, team, cs_offset = 0; + char arg1[ MAX_STRING_TOKENS ]; + char arg2[ MAX_STRING_TOKENS ]; + int clientNum = -1; + char name[ MAX_NETNAME ]; + char nullstring[] = ""; + char message[ MAX_STRING_CHARS ]; + char targetname[ MAX_NAME_LENGTH] = ""; + char reason[ MAX_STRING_CHARS ] = ""; + char *arg1plus; + char *arg2plus; + char *ptr = NULL; + int numVoters = 0; + + arg1plus = G_SayConcatArgs( 1 ); + arg2plus = G_SayConcatArgs( 2 ); + + team = ent->client->pers.teamSelection; + + if( team == PTE_ALIENS ) + cs_offset = 1; + + if(team==PTE_ALIENS) + numVoters = level.numAlienClients; + else if(team==PTE_HUMANS) + numVoters = level.numHumanClients; + + if( !g_allowVote.integer ) + { + trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here\n\"" ); + return; + } + + if( level.teamVoteTime[ cs_offset ] ) + { + trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress\n\"" ); + return; + } + + if( g_voteLimit.integer > 0 + && ent->client->pers.voteCount >= g_voteLimit.integer + && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) ) + { + trap_SendServerCommand( ent-g_entities, va( + "print \"You have already called the maximum number of votes (%d)\n\"", + g_voteLimit.integer ) ); + return; + } + + if( ent->client->pers.muted ) + { + trap_SendServerCommand( ent - g_entities, + "print \"You are muted and cannot call teamvotes\n\"" ); + return; + } + + if( g_voteMinTime.integer + && ent->client->pers.firstConnect + && level.time - ent->client->pers.enterTime < g_voteMinTime.integer * 1000 + && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) + && (level.numPlayingClients > 0 && level.numConnectedClients>1) ) + { + trap_SendServerCommand( ent-g_entities, va( + "print \"You must wait %d seconds after connecting before calling a vote\n\"", + g_voteMinTime.integer ) ); + return; + } + + // make sure it is a valid command to vote on + trap_Argv( 1, arg1, sizeof( arg1 ) ); + trap_Argv( 2, arg2, sizeof( arg2 ) ); + + if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) + { + trap_SendServerCommand( ent-g_entities, "print \"Invalid team vote string\n\"" ); + return; + } + + ptr = strstr(arg1plus, " -"); + if( ptr ) + { + *ptr = '\0'; + ptr+=2; + + if( *ptr == 'r' || *ptr=='R' ) + { + ptr++; + while( *ptr == ' ' ) + ptr++; + strcpy(reason, ptr); + } + else + { + trap_SendServerCommand( ent-g_entities, "print \"callteamvote: Warning: invalid argument specified \n\"" ); + } + } + + // detect clientNum for partial name match votes + if( !Q_stricmp( arg1, "kick" ) || + !Q_stricmp( arg1, "denybuild" ) || + !Q_stricmp( arg1, "allowbuild" ) || + !Q_stricmp( arg1, "designate" ) || + !Q_stricmp( arg1, "undesignate" ) ) + { + int clientNums[ MAX_CLIENTS ] = { -1 }; + int numMatches=0; + char err[ MAX_STRING_CHARS ]; + + Q_strncpyz(targetname, arg2plus, sizeof(targetname)); + ptr = strstr(targetname, " -"); + if( ptr ) + *ptr = '\0'; + + if( g_requireVoteReasons.integer && !G_admin_permission( ent, ADMF_UNACCOUNTABLE ) && !Q_stricmp( arg1, "kick" ) && reason[ 0 ]=='\0' ) + { + trap_SendServerCommand( ent-g_entities, "print \"callvote: You must specify a reason. Use /callteamvote kick [player] -r [reason] \n\"" ); + return; + } + + + if( !arg2[ 0 ] ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: no target\n\"" ); + return; + } + + numMatches = G_ClientNumbersFromString( targetname, clientNums ); + if( numMatches == 1 ) + { + // there was only one partial name match + clientNum = clientNums[ 0 ]; + } + else + { + // look for an exact name match (sets clientNum to -1 if it fails) + clientNum = G_ClientNumberFromString( ent, targetname ); + } + + if( clientNum==-1 && numMatches > 1 ) + { + G_MatchOnePlayer( clientNums, err, sizeof( err ) ); + ADMP( va( "^3callteamvote: ^7%s\n", err ) ); + return; + } + + // make sure this player is on the same team + if( clientNum != -1 && level.clients[ clientNum ].pers.teamSelection != + team ) + { + clientNum = -1; + } + + if( clientNum != -1 && + level.clients[ clientNum ].pers.connected == CON_DISCONNECTED ) + { + clientNum = -1; + } + + if( clientNum != -1 ) + { + Q_strncpyz( name, level.clients[ clientNum ].pers.netname, + sizeof( name ) ); + Q_CleanStr( name ); + if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) + { + char reasonprint[ MAX_STRING_CHARS ] = ""; + if( reason[ 0 ] != '\0' ) + Com_sprintf(reasonprint, sizeof(reasonprint), "With reason: %s", reason); + + Com_sprintf( message, sizeof( message ), "%s^7 attempted /callteamvote %s %s on immune admin %s^7 %s^7", + ent->client->pers.netname, arg1, arg2, g_entities[ clientNum ].client->pers.netname, reasonprint ); + } + } + else + { + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: invalid player\n\"" ); + return; + } + } + + if( !Q_stricmp( arg1, "kick" ) ) + { + if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: admin is immune from vote kick\n\"" ); + G_AdminsPrintf("%s\n",message); + return; + } + + + // use ip in case this player disconnects before the vote ends + Com_sprintf( level.teamVoteString[ cs_offset ], + sizeof( level.teamVoteString[ cs_offset ] ), + "!ban %s \"%s\" team vote kick", level.clients[ clientNum ].pers.ip, + g_adminTempBan.string ); + Com_sprintf( level.teamVoteDisplayString[ cs_offset ], + sizeof( level.teamVoteDisplayString[ cs_offset ] ), + "Kick player '%s'", name ); + } + else if( !Q_stricmp( arg1, "denybuild" ) ) + { + if( level.clients[ clientNum ].pers.denyBuild ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: player already lost building rights\n\"" ); + return; + } + + if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: admin is immune from denybuild\n\"" ); + G_AdminsPrintf("%s\n",message); + return; + } + + Com_sprintf( level.teamVoteString[ cs_offset ], + sizeof( level.teamVoteString[ cs_offset ] ), "!denybuild %i", clientNum ); + Com_sprintf( level.teamVoteDisplayString[ cs_offset ], + sizeof( level.teamVoteDisplayString[ cs_offset ] ), + "Take away building rights from '%s'", name ); + } + else if( !Q_stricmp( arg1, "allowbuild" ) ) + { + if( !level.clients[ clientNum ].pers.denyBuild ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: player already has building rights\n\"" ); + return; + } + + Com_sprintf( level.teamVoteString[ cs_offset ], + sizeof( level.teamVoteString[ cs_offset ] ), "!allowbuild %i", clientNum ); + Com_sprintf( level.teamVoteDisplayString[ cs_offset ], + sizeof( level.teamVoteDisplayString[ cs_offset ] ), + "Allow '%s' to build", name ); + } + else if( !Q_stricmp( arg1, "designate" ) ) + { + if( !g_designateVotes.integer ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: Designate votes have been disabled.\n\"" ); + return; + } + + if( level.clients[ clientNum ].pers.designatedBuilder ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: player is already a designated builder\n\"" ); + return; + } + Com_sprintf( level.teamVoteString[ cs_offset ], + sizeof( level.teamVoteString[ cs_offset ] ), "!designate %i", clientNum ); + Com_sprintf( level.teamVoteDisplayString[ cs_offset ], + sizeof( level.teamVoteDisplayString[ cs_offset ] ), + "Make '%s' a designated builder", name ); + } + else if( !Q_stricmp( arg1, "undesignate" ) ) + { + + if( !g_designateVotes.integer ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: Designate votes have been disabled.\n\"" ); + return; + } + + if( !level.clients[ clientNum ].pers.designatedBuilder ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: player is not currently a designated builder\n\"" ); + return; + } + Com_sprintf( level.teamVoteString[ cs_offset ], + sizeof( level.teamVoteString[ cs_offset ] ), "!undesignate %i", clientNum ); + Com_sprintf( level.teamVoteDisplayString[ cs_offset ], + sizeof( level.teamVoteDisplayString[ cs_offset ] ), + "Remove designated builder status from '%s'", name ); + } + else if( !Q_stricmp( arg1, "admitdefeat" ) ) + { + //rotax + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: Admit Defeat is for noobs\n\"" ); + return; + + if( numVoters <=1 ) + { + trap_SendServerCommand( ent-g_entities, + "print \"callteamvote: You cannot admitdefeat by yourself. Use /callvote draw.\n\"" ); + return; + } + + Com_sprintf( level.teamVoteString[ cs_offset ], + sizeof( level.teamVoteString[ cs_offset ] ), "admitdefeat %i", team ); + Com_sprintf( level.teamVoteDisplayString[ cs_offset ], + sizeof( level.teamVoteDisplayString[ cs_offset ] ), + "Admit Defeat" ); + } + else if( !Q_stricmp( arg1, "poll" ) ) + { + if( arg2plus[ 0 ] == '\0' ) + { + trap_SendServerCommand( ent-g_entities, "print \"callteamvote: You forgot to specify what people should vote on.\n\"" ); + return; + } + Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), nullstring ); + Com_sprintf( level.teamVoteDisplayString[ cs_offset ], + sizeof( level.voteDisplayString ), "[Poll] \'%s\'", arg2plus ); + } + else + { + trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" ); + trap_SendServerCommand( ent-g_entities, + "print \"Valid team vote commands are: " + "kick, denybuild, allowbuild, poll, designate and undesignate.\n\"" );//rotax + return; + } + ent->client->pers.voteCount++; + + if ( reason[0]!='\0' ) + Q_strcat( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), va( " Reason: '%s'^7", reason ) ); + + for( i = 0 ; i < level.maxclients ; i++ ) + { + if( level.clients[ i ].pers.connected == CON_DISCONNECTED ) + continue; + + if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team ) + { + //rotax + //trap_SendServerCommand( i, va("print \"%s " S_COLOR_WHITE + // "called a team vote: %s^7 \n\"", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] ) ); + trap_SendServerCommand( i, va("print \"" S_COLOR_WHITE + "^2____TEAMVOTE____^7 %s %s^7 \n\"", marking_vote(ent), level.teamVoteDisplayString[ cs_offset ] ) ); + } + else if( G_admin_permission( &g_entities[ i ], ADMF_ADMINCHAT ) && + ( ( !Q_stricmp( arg1, "kick" ) || !Q_stricmp( arg1, "denybuild" ) ) || + level.clients[ i ].pers.teamSelection == PTE_NONE ) ) + { + //rotax + //trap_SendServerCommand( i, va("print \"^6[Admins]^7 %s " S_COLOR_WHITE + // "called a team vote: %s^7 \n\"", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] ) ); + trap_SendServerCommand( i, va("print \"" S_COLOR_WHITE + "^2____TEAMVOTE____^7 ^6[Admins]^7 %s %s^7 \n\"", marking_vote(ent), level.teamVoteDisplayString[ cs_offset ] ) ); + } + } + + if(team==PTE_ALIENS) + G_LogPrintf("Teamvote: %s^7 called a teamvote (aliens): %s^7\n", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] ); + else if(team==PTE_HUMANS) + G_LogPrintf("Teamvote: %s^7 called a teamvote (humans): %s^7\n", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] ); + + Q_strcat( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), va( " Called by: '%s^7'", ent->client->pers.netname ) ); + + // start the voting, the caller autoamtically votes yes + level.teamVoteTime[ cs_offset ] = level.time; + level.teamVoteNo[ cs_offset ] = 0; + + for( i = 0 ; i < level.maxclients ; i++ ) + { + if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team ) + level.clients[ i ].ps.eFlags &= ~EF_TEAMVOTED; + } + + if( !Q_stricmp( arg1, "poll" ) ) + { + level.teamVoteYes[ cs_offset ] = 0; + } + else + { + level.teamVoteYes[ cs_offset ] = 1; + ent->client->ps.eFlags |= EF_TEAMVOTED; + } + + trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va( "%i", level.teamVoteTime[ cs_offset ] ) ); + trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteDisplayString[ cs_offset ] ); + trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) ); + trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) ); +} + + +/* +================== +Cmd_TeamVote_f +================== +*/ +void Cmd_TeamVote_f( gentity_t *ent ) +{ + int cs_offset = 0; + char msg[ 64 ]; + + if( ent->client->pers.teamSelection == PTE_ALIENS ) + cs_offset = 1; + + if( !level.teamVoteTime[ cs_offset ] ) + { + trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress\n\"" ); + return; + } + + if( ent->client->ps.eFlags & EF_TEAMVOTED ) + { + trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast\n\"" ); + return; + } + + //ROTAXfun + //trap_SendServerCommand( ent-g_entities, "print \"Team vote cast\n\"" ); + + ent->client->ps.eFlags |= EF_TEAMVOTED; + + trap_Argv( 1, msg, sizeof( msg ) ); + + if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' ) + { + level.teamVoteYes[ cs_offset ]++; + trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) ); + + //ROTAXfun + G_LogPrintf("Vote: %s%s ^5voted YES\n", marking(ent), ent->client->pers.netname ); + G_TeamCommand( ent->client->pers.teamSelection, va( "tchat -1 \"^5Vote: %s%s ^5voted ^2YES^5\"", marking(ent), ent->client->pers.netname ) ); + } + else + { + level.teamVoteNo[ cs_offset ]++; + trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) ); + + //ROTAXfun + G_LogPrintf("Vote: %s%s ^5voted NO\n", marking(ent), ent->client->pers.netname ); + G_TeamCommand( ent->client->pers.teamSelection, va( "tchat -1 \"^5Vote: %s%s ^7voted ^2NO^5\"", marking(ent), ent->client->pers.netname ) ); + } + + // a majority will be determined in TeamCheckVote, which will also account + // for players entering or leaving +} + + +/* +================= +Cmd_SetViewpos_f +================= +*/ +void Cmd_SetViewpos_f( gentity_t *ent ) +{ + vec3_t origin, angles; + char buffer[ MAX_TOKEN_CHARS ]; + int i; + + if( trap_Argc( ) != 5 ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"usage: setviewpos x y z yaw\n\"" ) ); + return; + } + + VectorClear( angles ); + + for( i = 0 ; i < 3 ; i++ ) + { + trap_Argv( i + 1, buffer, sizeof( buffer ) ); + origin[ i ] = atof( buffer ); + } + + trap_Argv( 4, buffer, sizeof( buffer ) ); + angles[ YAW ] = atof( buffer ); + + TeleportPlayer( ent, origin, angles ); +} + +#define AS_OVER_RT3 ((ALIENSENSE_RANGE*0.5f)/M_ROOT3) + +static qboolean G_RoomForClassChange( gentity_t *ent, pClass_t class, + vec3_t newOrigin ) +{ + vec3_t fromMins, fromMaxs; + vec3_t toMins, toMaxs; + vec3_t temp; + trace_t tr; + float nudgeHeight; + float maxHorizGrowth; + pClass_t oldClass = ent->client->ps.stats[ STAT_PCLASS ]; + + BG_FindBBoxForClass( oldClass, fromMins, fromMaxs, NULL, NULL, NULL ); + BG_FindBBoxForClass( class, toMins, toMaxs, NULL, NULL, NULL ); + + VectorCopy( ent->s.origin, newOrigin ); + + // find max x/y diff + maxHorizGrowth = toMaxs[ 0 ] - fromMaxs[ 0 ]; + if( toMaxs[ 1 ] - fromMaxs[ 1 ] > maxHorizGrowth ) + maxHorizGrowth = toMaxs[ 1 ] - fromMaxs[ 1 ]; + if( toMins[ 0 ] - fromMins[ 0 ] > -maxHorizGrowth ) + maxHorizGrowth = -( toMins[ 0 ] - fromMins[ 0 ] ); + if( toMins[ 1 ] - fromMins[ 1 ] > -maxHorizGrowth ) + maxHorizGrowth = -( toMins[ 1 ] - fromMins[ 1 ] ); + + if( maxHorizGrowth > 0.0f ) + { + // test by moving the player up the max required on a 60 degree slope + nudgeHeight = maxHorizGrowth * 2.0f; + } + else + { + // player is shrinking, so there's no need to nudge them upwards + nudgeHeight = 0.0f; + } + + // find what the new origin would be on a level surface + newOrigin[ 2 ] += fabs( toMins[ 2 ] ) - fabs( fromMins[ 2 ] ); + + //compute a place up in the air to start the real trace + VectorCopy( newOrigin, temp ); + temp[ 2 ] += nudgeHeight; + trap_Trace( &tr, newOrigin, toMins, toMaxs, temp, ent->s.number, MASK_PLAYERSOLID ); + + //trace down to the ground so that we can evolve on slopes + VectorCopy( newOrigin, temp ); + temp[ 2 ] += ( nudgeHeight * tr.fraction ); + trap_Trace( &tr, temp, toMins, toMaxs, newOrigin, ent->s.number, MASK_PLAYERSOLID ); + VectorCopy( tr.endpos, newOrigin ); + + //make REALLY sure + trap_Trace( &tr, newOrigin, toMins, toMaxs, newOrigin, + ent->s.number, MASK_PLAYERSOLID ); + + //check there is room to evolve + if( !tr.startsolid && tr.fraction == 1.0f ) + return qtrue; + else + return qfalse; +} + +/* +================= +Cmd_Class_f +================= +*/ +void Cmd_Class_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + int clientNum; + int i; + vec3_t infestOrigin; + pClass_t currentClass = ent->client->pers.classSelection; + pClass_t newClass; + int numLevels; + int entityList[ MAX_GENTITIES ]; + vec3_t range = { AS_OVER_RT3, AS_OVER_RT3, AS_OVER_RT3 }; + vec3_t mins, maxs; + int num; + gentity_t *other; + + + clientNum = ent->client - level.clients; + trap_Argv( 1, s, sizeof( s ) ); + newClass = BG_FindClassNumForName( s ); + + if( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) + { + if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) + G_StopFollowing( ent ); + + if( ent->client->pers.teamSelection == PTE_ALIENS ) + { + if( newClass != PCL_ALIEN_BUILDER0 && + newClass != PCL_ALIEN_BUILDER0_UPG && + newClass != PCL_ALIEN_LEVEL0 ) + { + trap_SendServerCommand( ent-g_entities, + va( "print \"You cannot spawn with class %s\n\"", s ) ); + return; + } + + if( !BG_ClassIsAllowed( newClass ) ) + { + trap_SendServerCommand( ent-g_entities, + va( "print \"Class %s is not allowed\n\"", s ) ); + return; + } + + if( !BG_FindStagesForClass( newClass, g_alienStage.integer ) ) + { + trap_SendServerCommand( ent-g_entities, + va( "print \"Class %s not allowed at stage %d\n\"", + s, g_alienStage.integer ) ); + return; + } + + if( ent->client->pers.denyBuild && ( newClass==PCL_ALIEN_BUILDER0 || newClass==PCL_ALIEN_BUILDER0_UPG ) ) + { + trap_SendServerCommand( ent-g_entities, "print \"Your building rights have been revoked\n\"" ); + return; + } + + // spawn from an egg + if( G_PushSpawnQueue( &level.alienSpawnQueue, clientNum ) ) + { + ent->client->pers.classSelection = newClass; + ent->client->ps.stats[ STAT_PCLASS ] = newClass; + } + } + else if( ent->client->pers.teamSelection == PTE_HUMANS ) + { + //set the item to spawn with + if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) && + BG_WeaponIsAllowed( WP_MACHINEGUN ) ) + { + ent->client->pers.humanItemSelection = WP_MACHINEGUN; + } + else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD ) ) && + BG_WeaponIsAllowed( WP_HBUILD ) ) + { + ent->client->pers.humanItemSelection = WP_HBUILD; + } + else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD2 ) ) && + BG_WeaponIsAllowed( WP_HBUILD2 ) && + BG_FindStagesForWeapon( WP_HBUILD2, g_humanStage.integer ) ) + { + ent->client->pers.humanItemSelection = WP_HBUILD2; + } + else + { + trap_SendServerCommand( ent-g_entities, + "print \"Unknown starting item\n\"" ); + return; + } + // spawn from a telenode + G_LogOnlyPrintf("ClientTeamClass: %i human %s\n", clientNum, s); + if( G_PushSpawnQueue( &level.humanSpawnQueue, clientNum ) ) + { + ent->client->pers.classSelection = PCL_HUMAN; + ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN; + } + } + return; + } + + if( ent->health <= 0 ) + return; + + if( ent->client->pers.teamSelection == PTE_ALIENS && + !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) && + !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) ) + { + if( newClass == PCL_NONE ) + { + trap_SendServerCommand( ent-g_entities, "print \"Unknown class\n\"" ); + return; + } + + //if we are not currently spectating, we are attempting evolution + if( ent->client->pers.classSelection != PCL_NONE ) + { + if( ( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING ) || + ( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) ) + { + trap_SendServerCommand( ent-g_entities, + "print \"You cannot evolve while wallwalking\n\"" ); + return; + } + + //check there are no humans nearby + VectorAdd( ent->client->ps.origin, range, maxs ); + VectorSubtract( ent->client->ps.origin, range, mins ); + + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + other = &g_entities[ entityList[ i ] ]; + + if( ( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) || + ( other->s.eType == ET_BUILDABLE && other->biteam == BIT_HUMANS ) ) + { + G_TriggerMenu( clientNum, MN_A_TOOCLOSE ); + return; + } + } + + if( !level.overmindPresent ) + { + G_TriggerMenu( clientNum, MN_A_NOOVMND_EVOLVE ); + return; + } + + //guard against selling the HBUILD weapons exploit + if( ent->client->sess.sessionTeam != TEAM_SPECTATOR && + ( currentClass == PCL_ALIEN_BUILDER0 || + currentClass == PCL_ALIEN_BUILDER0_UPG ) && + ent->client->ps.stats[ STAT_MISC ] > 0 ) + { + trap_SendServerCommand( ent-g_entities, + va( "print \"You cannot evolve until build timer expires\n\"" ) ); + return; + } + + numLevels = BG_ClassCanEvolveFromTo( currentClass, + newClass, + (short)ent->client->ps.persistant[ PERS_CREDIT ], 0 ); + + if( G_RoomForClassChange( ent, newClass, infestOrigin ) ) + { + //...check we can evolve to that class + if( numLevels >= 0 && + BG_FindStagesForClass( newClass, g_alienStage.integer ) && + BG_ClassIsAllowed( newClass ) ) + { + G_LogOnlyPrintf("ClientTeamClass: %i alien %s\n", clientNum, s); + + ent->client->pers.evolveHealthFraction = (float)ent->client->ps.stats[ STAT_HEALTH ] / + (float)BG_FindHealthForClass( currentClass ); + + if( ent->client->pers.evolveHealthFraction < 0.0f ) + ent->client->pers.evolveHealthFraction = 0.0f; + else if( ent->client->pers.evolveHealthFraction > 1.0f ) + ent->client->pers.evolveHealthFraction = 1.0f; + + //remove credit + G_AddCreditToClient( ent->client, -(short)numLevels, qtrue ); + ent->client->pers.classSelection = newClass; + ClientUserinfoChanged( clientNum ); + VectorCopy( infestOrigin, ent->s.pos.trBase ); + ClientSpawn( ent, ent, ent->s.pos.trBase, ent->s.apos.trBase ); + return; + } + else + { + trap_SendServerCommand( ent-g_entities, + "print \"You cannot evolve from your current class\n\"" ); + return; + } + } + else + { + G_TriggerMenu( clientNum, MN_A_NOEROOM ); + return; + } + } + else if( ent->client->pers.teamSelection == PTE_HUMANS ) + { + //humans cannot use this command whilst alive + if( ent->client->pers.classSelection != PCL_NONE ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"You must be dead to use the class command\n\"" ) ); + return; + } + + ent->client->pers.classSelection = + ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN; + + //set the item to spawn with + if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) && BG_WeaponIsAllowed( WP_MACHINEGUN ) ) + ent->client->pers.humanItemSelection = WP_MACHINEGUN; + else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD ) ) && BG_WeaponIsAllowed( WP_HBUILD ) ) + ent->client->pers.humanItemSelection = WP_HBUILD; + else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD2 ) ) && BG_WeaponIsAllowed( WP_HBUILD2 ) && + BG_FindStagesForWeapon( WP_HBUILD2, g_humanStage.integer ) ) + ent->client->pers.humanItemSelection = WP_HBUILD2; + else + { + ent->client->pers.classSelection = PCL_NONE; + trap_SendServerCommand( ent-g_entities, va( "print \"Unknown starting item\n\"" ) ); + return; + } + + G_LogOnlyPrintf("ClientTeamClass: %i human %s\n", clientNum, s); + + G_PushSpawnQueue( &level.humanSpawnQueue, clientNum ); + } + } +} + +/* +================= +DBCommand + +Send command to all designated builders of selected team +================= +*/ +void DBCommand( pTeam_t team, const char *text ) +{ + int i; + gentity_t *ent; + + for( i = 0, ent = g_entities + i; i < level.maxclients; i++, ent++ ) + { + if( !ent->client || ( ent->client->pers.connected != CON_CONNECTED ) || + ( ent->client->pers.teamSelection != team ) || + !ent->client->pers.designatedBuilder ) + continue; + + trap_SendServerCommand( i, text ); + } +} + +/* +================= +Cmd_Destroy_f +================= +*/ +void Cmd_Destroy_f( gentity_t *ent ) +{ + vec3_t forward, end; + trace_t tr; + gentity_t *traceEnt; + char cmd[ 12 ]; + qboolean deconstruct = qtrue; + + if( ent->client->pers.denyBuild ) + { + trap_SendServerCommand( ent-g_entities, + "print \"Your building rights have been revoked\n\"" ); + return; + } + + trap_Argv( 0, cmd, sizeof( cmd ) ); + if( Q_stricmp( cmd, "destroy" ) == 0 ) + deconstruct = qfalse; + + if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) + { + if( ( ent->client->hovel->s.eFlags & EF_DBUILDER ) && + !ent->client->pers.designatedBuilder ) + { + trap_SendServerCommand( ent-g_entities, + "print \"This structure is protected by designated builder\n\"" ); + DBCommand( ent->client->pers.teamSelection, + va( "print \"%s^3 has attempted to decon a protected structure!\n\"", + ent->client->pers.netname ) ); + return; + } + G_Damage( ent->client->hovel, ent, ent, forward, ent->s.origin, + 10000, 0, MOD_SUICIDE ); + } + + if( !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) ) + { + AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); + VectorMA( ent->client->ps.origin, 100, forward, end ); + + trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID ); + traceEnt = &g_entities[ tr.entityNum ]; + + if( tr.fraction < 1.0f && + ( traceEnt->s.eType == ET_BUILDABLE ) && + ( traceEnt->biteam == ent->client->pers.teamSelection ) && + ( ( ent->client->ps.weapon >= WP_ABUILD ) && + ( ent->client->ps.weapon <= WP_HBUILD ) ) ) + { + // Cancel deconstruction + if( g_markDeconstruct.integer && traceEnt->deconstruct ) + { + traceEnt->deconstruct = qfalse; + return; + } + if( ( traceEnt->s.eFlags & EF_DBUILDER ) && + !ent->client->pers.designatedBuilder ) + { + trap_SendServerCommand( ent-g_entities, + "print \"This structure is protected by designated builder\n\"" ); + DBCommand( ent->client->pers.teamSelection, + va( "print \"%s^3 has attempted to decon a protected structure!\n\"", + ent->client->pers.netname ) ); + return; + } + + + // Prevent destruction of the last spawn + if( !g_markDeconstruct.integer && !g_cheats.integer ) + { + if( ent->client->pers.teamSelection == PTE_ALIENS && + traceEnt->s.modelindex == BA_A_SPAWN ) + { + if( level.numAlienSpawns <= 1 ) + { + //ROTAX + trap_SendServerCommand( ent-g_entities, + "print \"Last spawn\n\"" ); + return; + } + } + else if( ent->client->pers.teamSelection == PTE_HUMANS && + traceEnt->s.modelindex == BA_H_SPAWN ) + { + if( level.numHumanSpawns <= 1 ) + { + //ROTAX + trap_SendServerCommand( ent-g_entities, + "print \"Last spawn\n\"" ); + return; + } + } + } + + // Don't allow destruction of hovel with granger inside + if( traceEnt->s.modelindex == BA_A_HOVEL && traceEnt->active ) + return; + +/* rotax + // Don't allow destruction of buildables that cannot be rebuilt + if(g_suddenDeath.integer && traceEnt->health > 0 && + ( ( g_suddenDeathMode.integer == SDMODE_SELECTIVE && + !BG_FindReplaceableTestForBuildable( traceEnt->s.modelindex ) ) || + ( g_suddenDeathMode.integer == SDMODE_BP && + BG_FindBuildPointsForBuildable( traceEnt->s.modelindex ) ) || + g_suddenDeathMode.integer == SDMODE_NO_BUILD ) ) + { + trap_SendServerCommand( ent-g_entities, + "print \"During Sudden Death you can only decon buildings that " + "can be rebuilt\n\"" ); + return; + } +*/ + if(g_suddenDeath.integer)//rotax + { + /* - vraceno + if (traceEnt->s.modelindex == BA_H_REACTOR) + { + //pocet rc + int pocet_rc = 0; + int i = 0; + gentity_t *check_ent; + check_ent = &g_entities[ 0 ]; + for ( i = 1, check_ent = g_entities + i; i < level.num_entities; i++, check_ent++ ) + { + if( check_ent->s.eType != ET_BUILDABLE ) + continue; + + if( check_ent->s.modelindex == BA_H_REACTOR && check_ent->health > 0 ) + { + pocet_rc++; + } + } + + if (pocet_rc == 1) + { + trap_SendServerCommand( ent-g_entities, + "print \"You can't deconstruct last Reactor in sudden death\n\"" ); + return; + } + } + else if (traceEnt->s.modelindex == BA_A_OVERMIND) + { + //pocet om + int pocet_om = 0; + int i = 0; + gentity_t *check_ent; + check_ent = &g_entities[ 0 ]; + for ( i = 1, check_ent = g_entities + i; i < level.num_entities; i++, check_ent++ ) + { + if( check_ent->s.eType != ET_BUILDABLE ) + continue; + + if( check_ent->s.modelindex == BA_A_OVERMIND && check_ent->health > 0 ) + { + pocet_om++; + } + } + + if (pocet_om == 1) + { + trap_SendServerCommand( ent-g_entities, + "print \"You can't deconstruct last Overmind in sudden death\n\"" ); + return; + } + } + else*/ + + if (traceEnt->health > 0) + { + trap_SendServerCommand( ent-g_entities, + "print \"You can't deconstruct buildings in sudden death\n\"" ); + return; + } + } + + if(g_friendlyFire.integer == 0 || g_friendlyBuildableFire.integer == 0)//rotax pokud je ffboff, neme deconovat + { + trap_SendServerCommand( ent-g_entities, + "print \"Deconstructing is off.\n\"" ); + return; + } + + //rotax pokud nema jmeno, nemuze deconovat + if (g_newbieNamePrefix.string[ 0 ] && !Q_stricmpn( ent->client->pers.netname, g_newbieNamePrefix.string, strlen(g_newbieNamePrefix.string))) + { + trap_SendServerCommand( ent-g_entities, + "print \"Take a nick before trying to build. Type: /name your_nick\n\"" ); + return; + } + + if( ent->client->ps.stats[ STAT_MISC ] > 0 ) + { + G_AddEvent( ent, EV_BUILD_DELAY, ent->client->ps.clientNum ); + return; + } + + if( traceEnt->health > 0 || g_deconDead.integer ) + { + if( g_markDeconstruct.integer ) + { + traceEnt->deconstruct = qtrue; // Mark buildable for deconstruction + traceEnt->deconstructTime = level.time; + } + else + { + if( traceEnt->health > 0 ) + { + buildHistory_t *new; + + new = G_Alloc( sizeof( buildHistory_t ) ); + new->ID = ( ++level.lastBuildID > 1000 ) + ? ( level.lastBuildID = 1 ) : level.lastBuildID; + new->ent = ent; + new->name[ 0 ] = 0; + new->buildable = traceEnt->s.modelindex; + VectorCopy( traceEnt->s.pos.trBase, new->origin ); + VectorCopy( traceEnt->s.angles, new->angles ); + VectorCopy( traceEnt->s.origin2, new->origin2 ); + VectorCopy( traceEnt->s.angles2, new->angles2 ); + new->fate = BF_DECONNED; + new->next = NULL; + new->marked = NULL; + G_LogBuild( new ); + + G_TeamCommand( ent->client->pers.teamSelection, + va( "print \"%s ^3DECONSTRUCTED^7 by %s^7\n\"", + BG_FindHumanNameForBuildable( traceEnt->s.modelindex ), + ent->client->pers.netname ) ); + + G_LogPrintf( "Decon: %i %i 0: %s^7 deconstructed %s\n", + ent->client->ps.clientNum, + traceEnt->s.modelindex, + ent->client->pers.netname, + BG_FindNameForBuildable( traceEnt->s.modelindex ) ); + + //ROTAXfun + AddScore( ent, -2 ); + } + + if( !deconstruct ) + G_Damage( traceEnt, ent, ent, forward, tr.endpos, 10000, 0, MOD_SUICIDE ); + else + G_FreeEntity( traceEnt ); + + if( !g_cheats.integer ) + ent->client->ps.stats[ STAT_MISC ] += + BG_FindBuildDelayForWeapon( ent->s.weapon ) >> 2; + } + } + } + } +} + + +/* +================= +Cmd_ActivateItem_f + +Activate an item +================= +*/ +void Cmd_ActivateItem_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + int upgrade, weapon; + + trap_Argv( 1, s, sizeof( s ) ); + upgrade = BG_FindUpgradeNumForName( s ); + weapon = BG_FindWeaponNumForName( s ); + + if( upgrade != UP_NONE && BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) + BG_ActivateUpgrade( upgrade, ent->client->ps.stats ); + else if( weapon != WP_NONE && BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) ) + { + //ROTAX + if ( !(ent->client->ps.weapon == WP_LUCIFER_CANNON && ent->client->ps.stats[ STAT_MISC ] > 0) ) + G_ForceWeaponChange( ent, weapon ); + } + else + trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) ); +} + + +/* +================= +Cmd_DeActivateItem_f + +Deactivate an item +================= +*/ +void Cmd_DeActivateItem_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + int upgrade; + + trap_Argv( 1, s, sizeof( s ) ); + upgrade = BG_FindUpgradeNumForName( s ); + + if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) + BG_DeactivateUpgrade( upgrade, ent->client->ps.stats ); + else + trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) ); +} + + +/* +================= +Cmd_ToggleItem_f +================= +*/ +void Cmd_ToggleItem_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + int upgrade, weapon, i; + + trap_Argv( 1, s, sizeof( s ) ); + upgrade = BG_FindUpgradeNumForName( s ); + weapon = BG_FindWeaponNumForName( s ); + + if( weapon != WP_NONE ) + { + //special case to allow switching between + //the blaster and the primary weapon + + if( ent->client->ps.weapon != WP_BLASTER ) + weapon = WP_BLASTER; + else + { + //find a held weapon which isn't the blaster + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( i == WP_BLASTER ) + continue; + + if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) ) + { + weapon = i; + break; + } + } + + if( i == WP_NUM_WEAPONS ) + weapon = WP_BLASTER; + } + + //ROTAX + if ( !(ent->client->ps.weapon == WP_LUCIFER_CANNON && ent->client->ps.stats[ STAT_MISC ] > 0) ) + G_ForceWeaponChange( ent, weapon ); + } + else if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) + { + if( BG_UpgradeIsActive( upgrade, ent->client->ps.stats ) ) + BG_DeactivateUpgrade( upgrade, ent->client->ps.stats ); + else + BG_ActivateUpgrade( upgrade, ent->client->ps.stats ); + } + else + trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) ); +} + +/* +================= +Cmd_Buy_f +================= +*/ +void Cmd_Buy_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + int i; + int weapon, upgrade, numItems = 0; + int maxAmmo, maxClips; + qboolean buyingEnergyAmmo = qfalse; + qboolean hasEnergyWeapon = qfalse; + + for( i = UP_NONE; i < UP_NUM_UPGRADES; i++ ) + { + if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) ) + numItems++; + } + + for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ ) + { + if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) ) + { + if( BG_FindUsesEnergyForWeapon( i ) ) + hasEnergyWeapon = qtrue; + numItems++; + } + } + + trap_Argv( 1, s, sizeof( s ) ); + + weapon = BG_FindWeaponNumForName( s ); + upgrade = BG_FindUpgradeNumForName( s ); + + //special case to keep norf happy + if( weapon == WP_NONE && upgrade == UP_AMMO ) + { + buyingEnergyAmmo = hasEnergyWeapon; + } + + if( buyingEnergyAmmo ) + { + //no armoury nearby + if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_REACTOR ) && + !G_BuildableRange( ent->client->ps.origin, 100, BA_H_REPEATER ) && + !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) ) + { + trap_SendServerCommand( ent-g_entities, va( + "print \"You must be near a reactor, repeater or armoury\n\"" ) ); + return; + } + } + else + { + //no armoury nearby + if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) ); + return; + } + } + + if( weapon != WP_NONE ) + { + //already got this? + if( BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) ) + { + G_TriggerMenu( ent->client->ps.clientNum, MN_H_ITEMHELD ); + return; + } + + //can afford this? + if( BG_FindPriceForWeapon( weapon ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] ) + { + G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS ); + return; + } + + //have space to carry this? + if( BG_FindSlotsForWeapon( weapon ) & ent->client->ps.stats[ STAT_SLOTS ] ) + { + G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS ); + return; + } + + if( BG_FindTeamForWeapon( weapon ) != WUT_HUMANS ) + { + //shouldn't need a fancy dialog + trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy alien items\n\"" ) ); + return; + } + + //are we /allowed/ to buy this? + if( !BG_FindPurchasableForWeapon( weapon ) ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) ); + return; + } + + //are we /allowed/ to buy this? + if( !BG_FindStagesForWeapon( weapon, g_humanStage.integer ) || !BG_WeaponIsAllowed( weapon ) ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) ); + return; + } + + //add to inventory + BG_AddWeaponToInventory( weapon, ent->client->ps.stats ); + BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips ); + + if( BG_FindUsesEnergyForWeapon( weapon ) && + BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) ) + maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER ); + + BG_PackAmmoArray( weapon, ent->client->ps.ammo, ent->client->ps.powerups, + maxAmmo, maxClips ); + + G_ForceWeaponChange( ent, weapon ); + + //set build delay/pounce etc to 0 + ent->client->ps.stats[ STAT_MISC ] = 0; + + //subtract from funds + G_AddCreditToClient( ent->client, -(short)BG_FindPriceForWeapon( weapon ), qfalse ); + } + else if( upgrade != UP_NONE ) + { + //already got this? + if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) + { + G_TriggerMenu( ent->client->ps.clientNum, MN_H_ITEMHELD ); + return; + } + + //can afford this? + if( BG_FindPriceForUpgrade( upgrade ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] ) + { + G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS ); + return; + } + + //have space to carry this? + if( BG_FindSlotsForUpgrade( upgrade ) & ent->client->ps.stats[ STAT_SLOTS ] ) + { + G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS ); + return; + } + + if( BG_FindTeamForUpgrade( upgrade ) != WUT_HUMANS ) + { + //shouldn't need a fancy dialog + trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy alien items\n\"" ) ); + return; + } + + //are we /allowed/ to buy this? + if( !BG_FindPurchasableForUpgrade( upgrade ) ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) ); + return; + } + + //are we /allowed/ to buy this? + if( !BG_FindStagesForUpgrade( upgrade, g_humanStage.integer ) || !BG_UpgradeIsAllowed( upgrade ) ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) ); + return; + } + + if( upgrade == UP_BATTLESUIT && ent->client->ps.pm_flags & PMF_DUCKED ) + { + trap_SendServerCommand( ent-g_entities, + va( "print \"You can't buy this item while crouching\n\"" ) ); + return; + } + + if( upgrade == UP_AMMO ) + G_GiveClientMaxAmmo( ent, buyingEnergyAmmo ); + else + { + //add to inventory + BG_AddUpgradeToInventory( upgrade, ent->client->ps.stats ); + } + + if( upgrade == UP_BATTPACK ) + G_GiveClientMaxAmmo( ent, qtrue ); + + //subtract from funds + G_AddCreditToClient( ent->client, -(short)BG_FindPriceForUpgrade( upgrade ), qfalse ); + } + else + { + trap_SendServerCommand( ent-g_entities, va( "print \"Unknown item\n\"" ) ); + } + + if( trap_Argc( ) >= 2 ) + { + trap_Argv( 2, s, sizeof( s ) ); + + //retrigger the armoury menu + if( !Q_stricmp( s, "retrigger" ) ) + ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES; + } + + //update ClientInfo + ClientUserinfoChanged( ent->client->ps.clientNum ); +} + + +/* +================= +Cmd_Sell_f +================= +*/ +void Cmd_Sell_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + int i; + int weapon, upgrade; + + trap_Argv( 1, s, sizeof( s ) ); + + //no armoury nearby + if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) ); + return; + } + + weapon = BG_FindWeaponNumForName( s ); + upgrade = BG_FindUpgradeNumForName( s ); + + if( weapon != WP_NONE ) + { + //are we /allowed/ to sell this? + if( !BG_FindPurchasableForWeapon( weapon ) ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"You can't sell this weapon\n\"" ) ); + return; + } + + //remove weapon if carried + if( BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) ) + { + //guard against selling the HBUILD weapons exploit + if( ( weapon == WP_HBUILD || weapon == WP_HBUILD2 ) && + ent->client->ps.stats[ STAT_MISC ] > 0 ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"Cannot sell until build timer expires\n\"" ) ); + return; + } + + BG_RemoveWeaponFromInventory( weapon, ent->client->ps.stats ); + + //add to funds + G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( weapon ), qfalse ); + } + + //if we have this weapon selected, force a new selection + if( weapon == ent->client->ps.weapon ) + G_ForceWeaponChange( ent, WP_NONE ); + } + else if( upgrade != UP_NONE ) + { + //are we /allowed/ to sell this? + if( !BG_FindPurchasableForUpgrade( upgrade ) ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"You can't sell this item\n\"" ) ); + return; + } + //remove upgrade if carried + if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) + { + BG_RemoveUpgradeFromInventory( upgrade, ent->client->ps.stats ); + + if( upgrade == UP_BATTPACK ) + G_GiveClientMaxAmmo( ent, qtrue ); + + //add to funds + G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( upgrade ), qfalse ); + } + } + else if( !Q_stricmp( s, "weapons" ) ) + { + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + //guard against selling the HBUILD weapons exploit + if( ( i == WP_HBUILD || i == WP_HBUILD2 ) && + ent->client->ps.stats[ STAT_MISC ] > 0 ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"Cannot sell until build timer expires\n\"" ) ); + continue; + } + + if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) && + BG_FindPurchasableForWeapon( i ) ) + { + BG_RemoveWeaponFromInventory( i, ent->client->ps.stats ); + + //add to funds + G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( i ), qfalse ); + } + + //if we have this weapon selected, force a new selection + if( i == ent->client->ps.weapon ) + G_ForceWeaponChange( ent, WP_NONE ); + } + } + else if( !Q_stricmp( s, "upgrades" ) ) + { + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + //remove upgrade if carried + if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) && + BG_FindPurchasableForUpgrade( i ) ) + { + BG_RemoveUpgradeFromInventory( i, ent->client->ps.stats ); + + if( i == UP_BATTPACK ) + { + int j; + + //remove energy + for( j = WP_NONE; j < WP_NUM_WEAPONS; j++ ) + { + if( BG_InventoryContainsWeapon( j, ent->client->ps.stats ) && + BG_FindUsesEnergyForWeapon( j ) && + !BG_FindInfinteAmmoForWeapon( j ) ) + { + BG_PackAmmoArray( j, ent->client->ps.ammo, ent->client->ps.powerups, 0, 0 ); + } + } + } + + //add to funds + G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( i ), qfalse ); + } + } + } + else + trap_SendServerCommand( ent-g_entities, va( "print \"Unknown item\n\"" ) ); + + if( trap_Argc( ) >= 2 ) + { + trap_Argv( 2, s, sizeof( s ) ); + + //retrigger the armoury menu + if( !Q_stricmp( s, "retrigger" ) ) + ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES; + } + + //update ClientInfo + ClientUserinfoChanged( ent->client->ps.clientNum ); +} + + +/* +================= +Cmd_Build_f +================= +*/ +void Cmd_Build_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ]; + buildable_t buildable; + float dist; + vec3_t origin; + pTeam_t team; + + if( ent->client->pers.denyBuild ) + { + trap_SendServerCommand( ent-g_entities, + "print \"Your building rights have been revoked\n\"" ); + return; + } + + trap_Argv( 1, s, sizeof( s ) ); + + buildable = BG_FindBuildNumForName( s ); + + + if( g_suddenDeath.integer) + { + if( g_suddenDeathMode.integer == SDMODE_SELECTIVE ) + { + if( !BG_FindReplaceableTestForBuildable( buildable ) ) + { + trap_SendServerCommand( ent-g_entities, + "print \"This building type cannot be rebuilt during Sudden Death\n\"" ); + return; + } + if( G_BuildingExists( buildable ) ) + { + trap_SendServerCommand( ent-g_entities, + "print \"You can only rebuild one of each type of rebuildable building during Sudden Death.\n\"" ); + return; + } + } + else if( g_suddenDeathMode.integer == SDMODE_NO_BUILD ) + { + trap_SendServerCommand( ent-g_entities, + "print \"Building is not allowed during Sudden Death\n\"" ); + return; + } + } + + team = ent->client->ps.stats[ STAT_PTEAM ]; + + if( buildable != BA_NONE && + ( ( 1 << ent->client->ps.weapon ) & BG_FindBuildWeaponForBuildable( buildable ) ) && + !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) && + !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) && + BG_BuildableIsAllowed( buildable ) && + ( ( team == PTE_ALIENS && BG_FindStagesForBuildable( buildable, g_alienStage.integer ) ) || + ( team == PTE_HUMANS && BG_FindStagesForBuildable( buildable, g_humanStage.integer ) ) ) ) + { + dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] ); + + //these are the errors displayed when the builder first selects something to use + switch( G_CanBuild( ent, buildable, dist, origin ) ) + { + case IBE_NONE: + case IBE_TNODEWARN: + case IBE_RPTWARN: + case IBE_RPTWARN2: + case IBE_SPWNWARN: + case IBE_NOROOM: + case IBE_NORMAL: + case IBE_HOVELEXIT: + ent->client->ps.stats[ STAT_BUILDABLE ] = ( buildable | SB_VALID_TOGGLEBIT ); + break; + + case IBE_NOASSERT: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOASSERT ); + break; + + case IBE_NOOVERMIND: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOOVMND ); + break; + + /*ROTAXfun !TADY CHYB9 TEN HOVEL, proto to nic nehlasi kdyz chci v sd stavet hovel (normalne) - vraceno + case IBE_OVERMIND_AFTER_SD://ROTAXfun + trap_SendServerCommand( ent-g_entities, + "print \"You can build only one Overmind in sudden death\n\"" ); + break;*/ + + case IBE_OVERMIND: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_OVERMIND ); + break; + + case IBE_HOVEL_AFTER_SD://ROTAXfun + trap_SendServerCommand( ent-g_entities, + "print \"You can build only one Hovel in sudden death\n\"" ); + break; + + case IBE_REACTOR: + G_TriggerMenu( ent->client->ps.clientNum, MN_H_REACTOR ); + break; + + /*ROTAXfun vraceno + case IBE_RC_AFTER_SD://ROTAXfun + trap_SendServerCommand( ent-g_entities, + "print \"You can build only one Reactor in sudden death\n\"" ); + break; */ + + case IBE_REPEATER: + G_TriggerMenu( ent->client->ps.clientNum, MN_H_REPEATER ); + break; + + case IBE_NOPOWER: + G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOPOWER ); + break; + + case IBE_NOCREEP: + G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOCREEP ); + break; + + case IBE_NODCC: + G_TriggerMenu( ent->client->ps.clientNum, MN_H_NODCC ); + break; + + default: + break; + } + } + else + trap_SendServerCommand( ent-g_entities, va( "print \"Cannot build this item\n\"" ) ); +} + + +/* +================= +Cmd_Boost_f +================= +*/ +void Cmd_Boost_f( gentity_t *ent ) +{ + if( BG_InventoryContainsUpgrade( UP_JETPACK, ent->client->ps.stats ) && + BG_UpgradeIsActive( UP_JETPACK, ent->client->ps.stats ) ) + return; + + if( ent->client->pers.cmd.buttons & BUTTON_WALKING ) + return; + + if( ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) && + ( ent->client->ps.stats[ STAT_STAMINA ] > 0 ) ) + ent->client->ps.stats[ STAT_STATE ] |= SS_SPEEDBOOST; +} + +/* +================= +Cmd_Protect_f +================= +*/ +void Cmd_Protect_f( gentity_t *ent ) +{ + vec3_t forward, end; + trace_t tr; + gentity_t *traceEnt; + + if( !ent->client->pers.designatedBuilder ) + { + trap_SendServerCommand( ent-g_entities, "print \"Only designated" + " builders can toggle structure protection.\n\"" ); + return; + } + + AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); + VectorMA( ent->client->ps.origin, 100, forward, end ); + + trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, + MASK_PLAYERSOLID ); + traceEnt = &g_entities[ tr.entityNum ]; + + if( tr.fraction < 1.0f && ( traceEnt->s.eType == ET_BUILDABLE ) && + ( traceEnt->biteam == ent->client->pers.teamSelection ) ) + { + if( traceEnt->s.eFlags & EF_DBUILDER ) + { + trap_SendServerCommand( ent-g_entities, + "print \"Structure protection removed\n\"" ); + traceEnt->s.eFlags &= ~EF_DBUILDER; + } + else + { + trap_SendServerCommand( ent-g_entities, + "print \"Structure protection applied\n\"" ); + traceEnt->s.eFlags |= EF_DBUILDER; + } + } +} + + /* + ================= + Cmd_Resign_f + ================= + */ + void Cmd_Resign_f( gentity_t *ent ) + { + if( !ent->client->pers.designatedBuilder ) + { + trap_SendServerCommand( ent-g_entities, + "print \"You are not a designated builder\n\"" ); + return; + } + + ent->client->pers.designatedBuilder = qfalse; + trap_SendServerCommand( -1, va( + "print \"%s" S_COLOR_WHITE " has resigned\n\"", + ent->client->pers.netname ) ); + G_CheckDBProtection( ); + } + + + +/* +================= +Cmd_Reload_f +================= +*/ +void Cmd_Reload_f( gentity_t *ent ) +{ + if( ( ent->client->ps.weapon >= WP_ABUILD ) && + ( ent->client->ps.weapon <= WP_HBUILD ) ) + { + Cmd_Protect_f( ent ); + } + else if( ent->client->ps.weaponstate != WEAPON_RELOADING ) + ent->client->ps.pm_flags |= PMF_WEAPON_RELOAD; +} + + +/* +================= +Cmd_MyStats_f +================= +*/ +void Cmd_MyStats_f( gentity_t *ent ) +{ + + if(!ent) return; + + + if( !level.intermissiontime && ent->client->pers.statscounters.timeLastViewed && (level.time - ent->client->pers.statscounters.timeLastViewed) <60000 ) + { + ADMP( "You may only check your stats once per minute and during intermission.\n"); + return; + } + + if( !g_myStats.integer ) + { + ADMP( "myStats has been disabled\n"); + return; + } + + ADMP( G_statsString( &ent->client->pers.statscounters, &ent->client->pers.teamSelection ) ); + ent->client->pers.statscounters.timeLastViewed = level.time; + + return; +} + +char *G_statsString( statsCounters_t *sc, pTeam_t *pt ) +{ + char *s; + + int percentNearBase=0; + int percentJetpackWallwalk=0; + int percentHeadshots=0; + double avgTimeAlive=0; + int avgTimeAliveMins = 0; + int avgTimeAliveSecs = 0; + + if( sc->timealive ) + percentNearBase = (int)(100 * (float) sc->timeinbase / ((float) (sc->timealive ) ) ); + + if( sc->timealive && sc->deaths ) + { + avgTimeAlive = sc->timealive / sc->deaths; + } + + avgTimeAliveMins = (int) (avgTimeAlive / 60.0f); + avgTimeAliveSecs = (int) (avgTimeAlive - (60.0f * avgTimeAliveMins)); + + if( *pt == PTE_ALIENS ) + { + if( sc->dretchbasytime > 0 ) + percentJetpackWallwalk = (int)(100 * (float) sc->jetpackusewallwalkusetime / ((float) ( sc->dretchbasytime) ) ); + + if( sc->hitslocational ) + percentHeadshots = (int)(100 * (float) sc->headshots / ((float) (sc->hitslocational) ) ); + + s = va( "^3Kills:^7 %3i ^3StructKills:^7 %3i ^3Assists:^7 %3i^7 ^3Poisons:^7 %3i ^3Headshots:^7 %3i (%3i)\n^3Deaths:^7 %3i ^3Feeds:^7 %3i ^3Suicides:^7 %3i ^3TKs:^7 %3i ^3Avg Lifespan:^7 %4d:%02d\n^3Damage to:^7 ^3Enemies:^7 %5i ^3Structs:^7 %5i ^3Friendlies:^7 %3i \n^3Structs Built:^7 %3i ^3Time Near Base:^7 %3i ^3Time wallwalking:^7 %3i\n", + sc->kills, + sc->structskilled, + sc->assists, + sc->repairspoisons, + sc->headshots, + percentHeadshots, + sc->deaths, + sc->feeds, + sc->suicides, + sc->teamkills, + avgTimeAliveMins, + avgTimeAliveSecs, + sc->dmgdone, + sc->structdmgdone, + sc->ffdmgdone, + sc->structsbuilt, + percentNearBase, + percentJetpackWallwalk + ); + } + else if( *pt == PTE_HUMANS ) + { + if( sc->timealive ) + percentJetpackWallwalk = (int)(100 * (float) sc->jetpackusewallwalkusetime / ((float) ( sc->timealive ) ) ); + s = va( "^3Kills:^7 %3i ^3StructKills:^7 %3i ^3Assists:^7 %3i \n^3Deaths:^7 %3i ^3Feeds:^7 %3i ^3Suicides:^7 %3i ^3TKs:^7 %3i ^3Avg Lifespan:^7 %4d:%02d\n^3Damage to:^7 ^3Enemies:^7 %5i ^3Structs:^7 %5i ^3Friendlies:^7 %3i \n^3Structs Built:^7 %3i ^3Repairs:^7 %4i ^3Time Near Base:^7 %3i ^3Time Jetpacking:^7 %3i\n", + sc->kills, + sc->structskilled, + sc->assists, + sc->deaths, + sc->feeds, + sc->suicides, + sc->teamkills, + avgTimeAliveMins, + avgTimeAliveSecs, + sc->dmgdone, + sc->structdmgdone, + sc->ffdmgdone, + sc->structsbuilt, + sc->repairspoisons, + percentNearBase, + percentJetpackWallwalk + ); + } + else s="No stats available\n"; + + return s; +} + + + +/* +================= +G_StopFromFollowing + +stops any other clients from following this one +called when a player leaves a team or dies +================= +*/ +void G_StopFromFollowing( gentity_t *ent ) +{ + int i; + + for( i = 0; i < level.maxclients; i++ ) + { + if( level.clients[ i ].sess.spectatorState == SPECTATOR_FOLLOW && + level.clients[ i ].sess.spectatorClient == ent-g_entities ) + { + if( !G_FollowNewClient( &g_entities[ i ], 1 ) ) + G_StopFollowing( &g_entities[ i ] ); + } + } +} + +/* +================= +G_StopFollowing + +If the client being followed leaves the game, or you just want to drop +to free floating spectator mode +================= +*/ +void G_StopFollowing( gentity_t *ent ) +{ + ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR; + ent->client->sess.sessionTeam = TEAM_SPECTATOR; + ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.teamSelection; + + if( ent->client->pers.teamSelection == PTE_NONE ) + { + ent->client->sess.spectatorState = SPECTATOR_FREE; + ent->client->ps.pm_type = PM_SPECTATOR; + ent->client->ps.stats[ STAT_HEALTH ] = 100; // hacky server-side fix to prevent cgame from viewlocking a freespec + } + else + { + vec3_t spawn_origin, spawn_angles; + + ent->client->sess.spectatorState = SPECTATOR_LOCKED; + if( ent->client->pers.teamSelection == PTE_ALIENS ) + G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles ); + else if( ent->client->pers.teamSelection == PTE_HUMANS ) + G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles ); + G_SetOrigin( ent, spawn_origin ); + VectorCopy( spawn_origin, ent->client->ps.origin ); + G_SetClientViewAngle( ent, spawn_angles ); + } + ent->client->sess.spectatorClient = -1; + ent->client->ps.pm_flags &= ~PMF_FOLLOW; + + // Prevent spawning with bsuit in rare case + if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, ent->client->ps.stats ) ) + BG_RemoveUpgradeFromInventory( UP_BATTLESUIT, ent->client->ps.stats ); + + ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBING; + ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING; + ent->client->ps.eFlags &= ~EF_WALLCLIMB; + ent->client->ps.viewangles[ PITCH ] = 0.0f; + + ent->client->ps.clientNum = ent - g_entities; + + CalculateRanks( ); +} + +/* +================= +G_FollowNewClient + +This was a really nice, elegant function. Then I fucked it up. +================= +*/ +qboolean G_FollowNewClient( gentity_t *ent, int dir ) +{ + int clientnum = ent->client->sess.spectatorClient; + int original = clientnum; + qboolean selectAny = qfalse; + + if( dir > 1 ) + dir = 1; + else if( dir < -1 ) + dir = -1; + else if( dir == 0 ) + return qtrue; + + if( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) + return qfalse; + + // select any if no target exists + if( clientnum < 0 || clientnum >= level.maxclients ) + { + clientnum = original = 0; + selectAny = qtrue; + } + + do + { + clientnum += dir; + + if( clientnum >= level.maxclients ) + clientnum = 0; + + if( clientnum < 0 ) + clientnum = level.maxclients - 1; + + // avoid selecting existing follow target + if( clientnum == original && !selectAny ) + continue; //effectively break; + + // can't follow self + if( &level.clients[ clientnum ] == ent->client ) + continue; + + // can only follow connected clients + if( level.clients[ clientnum ].pers.connected != CON_CONNECTED && + !level.clients[ clientnum ].pers.demoClient )//rotax + continue; + + // can't follow another spectator + if( level.clients[ clientnum ].pers.teamSelection == PTE_NONE && + !level.clients[ clientnum ].pers.demoClient )//rotax + continue; + + // can only follow teammates when dead and on a team + if( ent->client->pers.teamSelection != PTE_NONE && + ( level.clients[ clientnum ].pers.teamSelection != + ent->client->pers.teamSelection ) ) + continue; + + // cannot follow a teammate who is following you + if( level.clients[ clientnum ].sess.spectatorState == SPECTATOR_FOLLOW && + ( level.clients[ clientnum ].sess.spectatorClient == ent->s.number ) ) + continue; + + // this is good, we can use it + ent->client->sess.spectatorClient = clientnum; + ent->client->sess.spectatorState = SPECTATOR_FOLLOW; + return qtrue; + + } while( clientnum != original ); + + return qfalse; +} + +/* +================= +G_ToggleFollow +================= +*/ +void G_ToggleFollow( gentity_t *ent ) +{ + if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) + G_StopFollowing( ent ); + else + G_FollowNewClient( ent, 1 ); +} + +/* +================= +Cmd_Follow_f +================= +*/ +void Cmd_Follow_f( gentity_t *ent ) +{ + int i; + int pids[ MAX_CLIENTS ]; + char arg[ MAX_TOKEN_CHARS ]; + + if( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) + { + trap_SendServerCommand( ent - g_entities, "print \"follow: You cannot follow unless you are dead or on the spectators.\n\"" ); + return; + } + + if( trap_Argc( ) != 2 ) + { + G_ToggleFollow( ent ); + } + else + { + trap_Argv( 1, arg, sizeof( arg ) ); + if( G_ClientNumbersFromString( arg, pids ) == 1 ) + { + i = pids[ 0 ]; + } + else + { + i = G_ClientNumberFromString( ent, arg ); + + if( i == -1 ) + { + trap_SendServerCommand( ent - g_entities, + "print \"follow: invalid player\n\"" ); + return; + } + } + + // can't follow self + if( &level.clients[ i ] == ent->client ) + { + trap_SendServerCommand( ent - g_entities, "print \"follow: You cannot follow yourself.\n\"" ); + return; + } + + // can't follow another spectator + if( level.clients[ i ].pers.teamSelection == PTE_NONE) + { + trap_SendServerCommand( ent - g_entities, "print \"follow: You cannot follow another spectator.\n\"" ); + return; + } + + // can only follow teammates when dead and on a team + if( ent->client->pers.teamSelection != PTE_NONE && + ( level.clients[ i ].pers.teamSelection != + ent->client->pers.teamSelection ) ) + { + trap_SendServerCommand( ent - g_entities, "print \"follow: You can only follow teammates, and only when you are dead.\n\"" ); + return; + } + + ent->client->sess.spectatorState = SPECTATOR_FOLLOW; + ent->client->sess.spectatorClient = i; + } +} + +/* +================= +Cmd_FollowCycle_f +================= +*/ +void Cmd_FollowCycle_f( gentity_t *ent ) +{ + char args[ 11 ]; + int dir = 1; + + trap_Argv( 0, args, sizeof( args ) ); + if( Q_stricmp( args, "followprev" ) == 0 ) + dir = -1; + + // won't work unless spectating + if( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) + return; + if( ent->client->sess.spectatorState == SPECTATOR_NOT ) + return; + G_FollowNewClient( ent, dir ); +} + +/* +================= +Cmd_PTRCVerify_f + +Check a PTR code is valid +================= +*/ +void Cmd_PTRCVerify_f( gentity_t *ent ) +{ + connectionRecord_t *connection; + char s[ MAX_TOKEN_CHARS ] = { 0 }; + int code; + + if( ent->client->pers.connection ) + return; + + trap_Argv( 1, s, sizeof( s ) ); + + if( !strlen( s ) ) + return; + + code = atoi( s ); + + connection = G_FindConnectionForCode( code ); + //rotax - zakaz automatickeho pripojeni do teamu po odpojeni/kicku kdyz je nektery team zamknut. + //if( connection && connection->clientNum == -1 ) + if( (connection && connection->clientNum == -1) && (!level.humanTeamLocked && !level.alienTeamLocked) ) + { + // valid code + if( connection->clientTeam != PTE_NONE ) + trap_SendServerCommand( ent->client->ps.clientNum, "ptrcconfirm" ); + + // restore mapping + ent->client->pers.connection = connection; + connection->clientNum = ent->client->ps.clientNum; + } + else + { + // invalid code -- generate a new one + connection = G_GenerateNewConnection( ent->client ); + + if( connection ) + { + trap_SendServerCommand( ent->client->ps.clientNum, + va( "ptrcissue %d", connection->ptrCode ) ); + } + } +} + +/* +================= +Cmd_PTRCRestore_f + +Restore against a PTR code +================= +*/ +void Cmd_PTRCRestore_f( gentity_t *ent ) +{ + char s[ MAX_TOKEN_CHARS ] = { 0 }; + int code; + connectionRecord_t *connection; + + if( ent->client->pers.joinedATeam ) + { + trap_SendServerCommand( ent - g_entities, + "print \"You cannot use a PTR code after joining a team\n\"" ); + return; + } + + trap_Argv( 1, s, sizeof( s ) ); + + if( !strlen( s ) ) + return; + + code = atoi( s ); + + connection = ent->client->pers.connection; + if( connection && connection->ptrCode == code ) + { + // set the correct team + G_ChangeTeam( ent, connection->clientTeam ); + + // set the correct credit + ent->client->ps.persistant[ PERS_CREDIT ] = 0; + G_AddCreditToClient( ent->client, connection->clientCredit, qtrue ); + } + else + { + trap_SendServerCommand( ent - g_entities, + va( "print \"\"%d\" is not a valid PTR code\n\"", code ) ); + } +} + +static void Cmd_Ignore_f( gentity_t *ent ) +{ + int pids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ]; + char cmd[ 9 ]; + int matches = 0; + int i; + qboolean ignore = qfalse; + + trap_Argv( 0, cmd, sizeof( cmd ) ); + if( Q_stricmp( cmd, "ignore" ) == 0 ) + ignore = qtrue; + + if( trap_Argc() < 2 ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" + "%s: usage \\%s [clientNum | partial name match]\n\"", cmd, cmd ) ); + return; + } + + Q_strncpyz( name, ConcatArgs( 1 ), sizeof( name ) ); + matches = G_ClientNumbersFromString( name, pids ); + if( matches < 1 ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" + "%s: no clients match the name '%s'\n\"", cmd, name ) ); + return; + } + + for( i = 0; i < matches; i++ ) + { + if( ignore ) + { + if( !BG_ClientListTest( &ent->client->sess.ignoreList, pids[ i ] ) ) + { + BG_ClientListAdd( &ent->client->sess.ignoreList, pids[ i ] ); + ClientUserinfoChanged( ent->client->ps.clientNum ); + trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" + "ignore: added %s^7 to your ignore list\n\"", + level.clients[ pids[ i ] ].pers.netname ) ); + } + else + { + trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" + "ignore: %s^7 is already on your ignore list\n\"", + level.clients[ pids[ i ] ].pers.netname ) ); + } + } + else + { + if( BG_ClientListTest( &ent->client->sess.ignoreList, pids[ i ] ) ) + { + BG_ClientListRemove( &ent->client->sess.ignoreList, pids[ i ] ); + ClientUserinfoChanged( ent->client->ps.clientNum ); + trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" + "unignore: removed %s^7 from your ignore list\n\"", + level.clients[ pids[ i ] ].pers.netname ) ); + } + else + { + trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" + "unignore: %s^7 is not on your ignore list\n\"", + level.clients[ pids[ i ] ].pers.netname ) ); + } + } + } +} + + /* + ================= + Cmd_Share_f + ================= + */ + void Cmd_Share_f( gentity_t *ent ) + { + int i, clientNum = 0, creds = 0, skipargs = 0; + int clientNums[ MAX_CLIENTS ] = { -1 }; + char cmd[ 12 ]; + char arg1[ MAX_STRING_TOKENS ]; + char arg2[ MAX_STRING_TOKENS ]; + pTeam_t team; + + if( !ent || !ent->client || ( ent->client->pers.teamSelection == PTE_NONE ) ) + { + return; + } + + if( !g_allowShare.integer ) + { + trap_SendServerCommand( ent-g_entities, "print \"Share has been disabled.\n\"" ); + return; + } + + if( g_floodMinTime.integer ) + if ( G_Flood_Limited( ent ) ) + { + trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" ); + return; + } + + team = ent->client->pers.teamSelection; + + G_SayArgv( 0, cmd, sizeof( cmd ) ); + if( !Q_stricmp( cmd, "say" ) || !Q_stricmp( cmd, "say_team" ) ) + { + skipargs = 1; + G_SayArgv( 1, cmd, sizeof( cmd ) ); + } + + // target player name is in arg1 + G_SayArgv( 1+skipargs, arg1, sizeof( arg1 ) ); + // amount to be shared is in arg2 + G_SayArgv( 2+skipargs, arg2, sizeof( arg2 ) ); + + if( arg1[0] && !strchr( arg1, ';' ) && Q_stricmp( arg1, "target_in_aim" ) ) + { + //check arg1 is a number + for( i = 0; arg1[ i ]; i++ ) + { + if( arg1[ i ] < '0' || arg1[ i ] > '9' ) + { + clientNum = -1; + break; + } + } + + if( clientNum >= 0 ) + { + clientNum = atoi( arg1 ); + } + else if( G_ClientNumbersFromString( arg1, clientNums ) == 1 ) + { + // there was one partial name match + clientNum = clientNums[ 0 ]; + } + else + { + // look for an exact name match before bailing out + clientNum = G_ClientNumberFromString( ent, arg1 ); + if( clientNum == -1 ) + { + trap_SendServerCommand( ent-g_entities, + "print \"share: invalid player name specified.\n\"" ); + return; + } + } + } + else // arg1 not set + { + vec3_t forward, end; + trace_t tr; + gentity_t *traceEnt; + + + // trace a teammate + AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); + VectorMA( ent->client->ps.origin, 8192 * 16, forward, end ); + + trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID ); + traceEnt = &g_entities[ tr.entityNum ]; + + if( tr.fraction < 1.0f && traceEnt->client && + ( traceEnt->client->pers.teamSelection == team ) ) + { + clientNum = traceEnt - g_entities; + } + else + { + trap_SendServerCommand( ent-g_entities, + va( "print \"share: aim at a teammate to share %s.\n\"", + ( team == PTE_HUMANS ) ? "credits" : "evolvepoints" ) ); + return; + } + } + + // verify target player team + if( ( clientNum < 0 ) || ( clientNum >= level.maxclients ) || + ( level.clients[ clientNum ].pers.teamSelection != team ) ) + { + trap_SendServerCommand( ent-g_entities, + "print \"share: not a valid player of your team.\n\"" ); + return; + } + + if( !arg2[0] || strchr( arg2, ';' ) ) + { + // default credit count + if( team == PTE_HUMANS ) + { + creds = FREEKILL_HUMAN; + } + else if( team == PTE_ALIENS ) + { + creds = FREEKILL_ALIEN; + } + } + else + { + //check arg2 is a number + for( i = 0; arg2[ i ]; i++ ) + { + if( arg2[ i ] < '0' || arg2[ i ] > '9' ) + { + trap_SendServerCommand( ent-g_entities, + "print \"usage: share [name|slot#] [amount]\n\"" ); + return; + } + } + + // credit count from parameter + creds = atoi( arg2 ); + } + + // player specified "0" to transfer + if( creds <= 0 ) + { + trap_SendServerCommand( ent-g_entities, + "print \"Ooh, you are a generous one, indeed!\n\"" ); + return; + } + + // transfer only credits the player really has + if( creds > ent->client->pers.credit ) + { + creds = ent->client->pers.credit; + } + + // player has no credits + if( creds <= 0 ) + { + trap_SendServerCommand( ent-g_entities, + "print \"Earn some first, lazy gal!\n\"" ); + return; + } + + // allow transfers only up to the credit/evo limit + if( ( team == PTE_HUMANS ) && + ( creds > HUMAN_MAX_CREDITS - level.clients[ clientNum ].pers.credit ) ) + { + creds = HUMAN_MAX_CREDITS - level.clients[ clientNum ].pers.credit; + } + else if( ( team == PTE_ALIENS ) && + ( creds > ALIEN_MAX_KILLS - level.clients[ clientNum ].pers.credit ) ) + { + creds = ALIEN_MAX_KILLS - level.clients[ clientNum ].pers.credit; + } + + // target cannot take any more credits + if( creds <= 0 ) + { + trap_SendServerCommand( ent-g_entities, + va( "print \"share: player cannot receive any more %s.\n\"", + ( team == PTE_HUMANS ) ? "credits" : "evolvepoints" ) ); + return; + } + + // transfer credits + G_AddCreditToClient( ent->client, -creds, qfalse ); + trap_SendServerCommand( ent-g_entities, + va( "print \"share: transferred %d %s to %s^7.\n\"", creds, + ( team == PTE_HUMANS ) ? "credits" : "evolvepoints", + level.clients[ clientNum ].pers.netname ) ); + G_AddCreditToClient( &(level.clients[ clientNum ]), creds, qtrue ); + trap_SendServerCommand( clientNum, + va( "print \"You have received %d %s from %s^7.\n\"", creds, + ( team == PTE_HUMANS ) ? "credits" : "evolvepoints", + ent->client->pers.netname ) ); + + G_LogPrintf( "Share: %i %i %i %d: %s^7 transferred %d%s to %s^7\n", + ent->client->ps.clientNum, + clientNum, + team, + creds, + ent->client->pers.netname, + creds, + ( team == PTE_HUMANS ) ? "c" : "e", + level.clients[ clientNum ].pers.netname ); + } + + /* + ================= + Cmd_Donate_f + + Alms for the poor + ================= + */ + void Cmd_Donate_f( gentity_t *ent ) { + char s[ MAX_TOKEN_CHARS ] = "", *type = "evo(s)"; + int i, value, divisor, portion, new_credits, total=0, + max = ALIEN_MAX_KILLS, *amounts; + qboolean donated = qtrue; + + if( !ent->client ) return; + + if( !g_allowShare.integer ) + { + trap_SendServerCommand( ent-g_entities, "print \"Donate has been disabled.\n\"" ); + return; + } + + if( g_floodMinTime.integer ) + if ( G_Flood_Limited( ent ) ) + { + trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" ); + return; + } + + + if( ent->client->pers.teamSelection == PTE_ALIENS ) + divisor = level.numAlienClients-1; + else if( ent->client->pers.teamSelection == PTE_HUMANS ) { + divisor = level.numHumanClients-1; + max = HUMAN_MAX_CREDITS; + type = "credit(s)"; + } else { + trap_SendServerCommand( ent-g_entities, + va( "print \"donate: spectators cannot be so gracious\n\"" ) ); + return; + } + + if( divisor < 1 ) { + trap_SendServerCommand( ent-g_entities, + "print \"donate: get yourself some teammates first\n\"" ); + return; + } + + trap_Argv( 1, s, sizeof( s ) ); + value = atoi(s); + if( value <= 0 ) { + trap_SendServerCommand( ent-g_entities, + "print \"donate: very funny\n\"" ); + return; + } + if( value > ent->client->pers.credit) + value = ent->client->pers.credit; + + // allocate memory for distribution amounts + amounts = G_Alloc( level.maxclients * sizeof( int ) ); + for( i = 0; i < level.maxclients; i++ ) amounts[ i ] = 0; + + // determine donation amounts for each client + total = value; + while( donated && value ) { + donated = qfalse; + portion = value / divisor; + if( portion < 1 ) portion = 1; + for( i = 0; i < level.maxclients; i++ ) + if( level.clients[ i ].pers.connected == CON_CONNECTED && + ent->client != level.clients + i && + level.clients[ i ].pers.teamSelection == + ent->client->pers.teamSelection ) { + new_credits = level.clients[ i ].pers.credit + portion; + amounts[ i ] = portion; + if( new_credits > max ) { + amounts[ i ] -= new_credits - max; + new_credits = max; + } + if( amounts[ i ] ) { + G_AddCreditToClient( &(level.clients[ i ]), amounts[ i ], qtrue ); + donated = qtrue; + value -= amounts[ i ]; + if( value < portion ) break; + } + } + } + + // transfer funds + G_AddCreditToClient( ent->client, value - total, qtrue ); + for( i = 0; i < level.maxclients; i++ ) + if( amounts[ i ] ) { + trap_SendServerCommand( i, + va( "print \"%s^7 donated %d %s to you, don't forget to say 'thank you'!\n\"", + ent->client->pers.netname, amounts[ i ], type ) ); + } + + G_Free( amounts ); + + trap_SendServerCommand( ent-g_entities, + va( "print \"Donated %d %s to the cause.\n\"", + total-value, type ) ); + } + + +commands_t cmds[ ] = { + // normal commands + { "team", 0, Cmd_Team_f }, + { "vote", 0, Cmd_Vote_f }, + { "ignore", 0, Cmd_Ignore_f }, + { "unignore", 0, Cmd_Ignore_f }, + + // communication commands + { "tell", CMD_MESSAGE, Cmd_Tell_f }, + { "callvote", CMD_MESSAGE, Cmd_CallVote_f }, + { "callteamvote", CMD_MESSAGE|CMD_TEAM, Cmd_CallTeamVote_f }, + { "say_area", CMD_MESSAGE|CMD_TEAM, Cmd_SayArea_f }, + // can be used even during intermission + { "say", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, + { "say_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, + { "say_admins", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, + { "a", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, + { "m", CMD_MESSAGE|CMD_INTERMISSION, G_PrivateMessage }, + { "mt", CMD_MESSAGE|CMD_INTERMISSION, G_PrivateMessage }, + { "me", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, + { "me_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, + + { "score", CMD_INTERMISSION, ScoreboardMessage }, + { "mystats", CMD_TEAM|CMD_INTERMISSION, Cmd_MyStats_f }, + + // cheats + { "give", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Give_f }, + { "god", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_God_f }, + { "notarget", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Notarget_f }, + { "noclip", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Noclip_f }, + { "levelshot", CMD_CHEAT, Cmd_LevelShot_f }, + { "setviewpos", CMD_CHEAT, Cmd_SetViewpos_f }, + { "destroy", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Destroy_f }, + + { "kill", CMD_TEAM|CMD_LIVING, Cmd_Kill_f }, + + // game commands + { "ptrcverify", CMD_NOTEAM, Cmd_PTRCVerify_f }, + { "ptrcrestore", CMD_NOTEAM, Cmd_PTRCRestore_f }, + + { "follow", 0, Cmd_Follow_f }, + { "follownext", 0, Cmd_FollowCycle_f }, + { "followprev", 0, Cmd_FollowCycle_f }, + + { "where", CMD_TEAM, Cmd_Where_f }, + { "teamvote", CMD_TEAM, Cmd_TeamVote_f }, + { "class", CMD_TEAM, Cmd_Class_f }, + + { "build", CMD_TEAM|CMD_LIVING, Cmd_Build_f }, + { "deconstruct", CMD_TEAM|CMD_LIVING, Cmd_Destroy_f }, + + { "buy", CMD_HUMAN|CMD_LIVING, Cmd_Buy_f }, + { "sell", CMD_HUMAN|CMD_LIVING, Cmd_Sell_f }, + { "itemact", CMD_HUMAN|CMD_LIVING, Cmd_ActivateItem_f }, + { "itemdeact", CMD_HUMAN|CMD_LIVING, Cmd_DeActivateItem_f }, + { "itemtoggle", CMD_HUMAN|CMD_LIVING, Cmd_ToggleItem_f }, + { "reload", CMD_HUMAN|CMD_LIVING, Cmd_Reload_f }, + { "boost", 0, Cmd_Boost_f }, + { "share", CMD_TEAM, Cmd_Share_f }, + { "donate", CMD_TEAM, Cmd_Donate_f }, + { "protect", CMD_TEAM|CMD_LIVING, Cmd_Protect_f }, + { "resign", CMD_TEAM, Cmd_Resign_f }, + { "builder", 0, Cmd_Builder_f }, + //ROTAX + { "playsound", CMD_TEAM|CMD_LIVING, Cmd_Playsound_f } +}; +static int numCmds = sizeof( cmds ) / sizeof( cmds[ 0 ] ); + +/* +================= +ClientCommand +================= +*/ +void ClientCommand( int clientNum ) +{ + gentity_t *ent; + char cmd[ MAX_TOKEN_CHARS ]; + int i; + + ent = g_entities + clientNum; + if( !ent->client ) + return; // not fully in game yet + + trap_Argv( 0, cmd, sizeof( cmd ) ); + + for( i = 0; i < numCmds; i++ ) + { + if( Q_stricmp( cmd, cmds[ i ].cmdName ) == 0 ) + break; + } + + if( i == numCmds ) + { + if( !G_admin_cmd_check( ent, qfalse ) ) + trap_SendServerCommand( clientNum, + va( "print \"Unknown command %s\n\"", cmd ) ); + return; + } + + // do tests here to reduce the amount of repeated code + + if( !( cmds[ i ].cmdFlags & CMD_INTERMISSION ) && ( level.intermissiontime || level.paused ) ) + return; + + if( cmds[ i ].cmdFlags & CMD_CHEAT && !g_cheats.integer ) + { + trap_SendServerCommand( clientNum, + "print \"Cheats are not enabled on this server\n\"" ); + return; + } + + if( cmds[ i ].cmdFlags & CMD_MESSAGE && ent->client->pers.muted ) + { + trap_SendServerCommand( clientNum, + "print \"You are muted and cannot use message commands.\n\"" ); + return; + } + + if( cmds[ i ].cmdFlags & CMD_TEAM && + ent->client->pers.teamSelection == PTE_NONE ) + { + trap_SendServerCommand( clientNum, "print \"Join a team first\n\"" ); + return; + } + + if( cmds[ i ].cmdFlags & CMD_NOTEAM && + ent->client->pers.teamSelection != PTE_NONE ) + { + trap_SendServerCommand( clientNum, + "print \"Cannot use this command when on a team\n\"" ); + return; + } + + if( cmds[ i ].cmdFlags & CMD_ALIEN && + ent->client->pers.teamSelection != PTE_ALIENS ) + { + trap_SendServerCommand( clientNum, + "print \"Must be alien to use this command\n\"" ); + return; + } + + if( cmds[ i ].cmdFlags & CMD_HUMAN && + ent->client->pers.teamSelection != PTE_HUMANS ) + { + trap_SendServerCommand( clientNum, + "print \"Must be human to use this command\n\"" ); + return; + } + + if( cmds[ i ].cmdFlags & CMD_LIVING && + ( ent->client->ps.stats[ STAT_HEALTH ] <= 0 || + ent->client->sess.sessionTeam == TEAM_SPECTATOR ) ) + { + trap_SendServerCommand( clientNum, + "print \"Must be living to use this command\n\"" ); + return; + } + + cmds[ i ].cmdHandler( ent ); +} + +int G_SayArgc( void ) +{ + int c = 0; + char *s; + + s = ConcatArgs( 0 ); + while( 1 ) + { + while( *s == ' ' ) + s++; + if( !*s ) + break; + c++; + while( *s && *s != ' ' ) + s++; + } + return c; +} + +qboolean G_SayArgv( int n, char *buffer, int bufferLength ) +{ + int bc = 0; + int c = 0; + char *s; + + if( bufferLength < 1 ) + return qfalse; + if( n < 0 ) + return qfalse; + s = ConcatArgs( 0 ); + while( c < n ) + { + while( *s == ' ' ) + s++; + if( !*s ) + break; + c++; + while( *s && *s != ' ' ) + s++; + } + if( c < n ) + return qfalse; + while( *s == ' ' ) + s++; + if( !*s ) + return qfalse; + //memccpy( buffer, s, ' ', bufferLength ); + while( bc < bufferLength - 1 && *s && *s != ' ' ) + buffer[ bc++ ] = *s++; + buffer[ bc ] = 0; + return qtrue; +} + +char *G_SayConcatArgs( int start ) +{ + char *s; + int c = 0; + + s = ConcatArgs( 0 ); + while( c < start ) + { + while( *s == ' ' ) + s++; + if( !*s ) + break; + c++; + while( *s && *s != ' ' ) + s++; + } + while( *s == ' ' ) + s++; + + //ROTAX + fixLineSpaces(s,s); + + return s; +} + +void G_DecolorString( char *in, char *out ) +{ + while( *in ) { + if( *in == 27 || *in == '^' ) { + in++; + if( *in ) + in++; + continue; + } + *out++ = *in++; + } + *out = '\0'; +} + +void G_ParseEscapedString( char *buffer ) +{ + int i = 0; + int j = 0; + + while( buffer[i] ) + { + if(!buffer[i]) break; + + if(buffer[i] == '\\') + { + if(buffer[i + 1] == '\\') + buffer[j] = buffer[++i]; + else if(buffer[i + 1] == 'n') + { + buffer[j] = '\n'; + i++; + } + else + buffer[j] = buffer[i]; + } + else + buffer[j] = buffer[i]; + + i++; + j++; + } + buffer[j] = 0; +} + +void G_WordWrap( char *buffer, int maxwidth ) +{ + char out[ MAX_STRING_CHARS ]; + int i = 0; + int j = 0; + int k; + int linecount = 0; + int currentcolor = 7; + + while ( buffer[ j ]!='\0' ) + { + if( i == ( MAX_STRING_CHARS - 1 ) ) + break; + + //If it's the start of a new line, copy over the color code, + //but not if we already did it, or if the text at the start of the next line is also a color code + if( linecount == 0 && i>2 && out[ i-2 ] != Q_COLOR_ESCAPE && out[ i-1 ] != Q_COLOR_ESCAPE ) + { + out[ i ] = Q_COLOR_ESCAPE; + out[ i + 1 ] = '0' + currentcolor; + i+=2; + continue; + } + + if( linecount < maxwidth ) + { + out[ i ] = buffer[ j ]; + if( out[ i ] == '\n' ) + { + linecount = 0; + } + else if( Q_IsColorString( &buffer[j] ) ) + { + currentcolor = buffer[j+1] - '0'; + } + else + linecount++; + + //If we're at a space and getting close to a line break, look ahead and make sure that there isn't already a \n or a closer space coming. If not, break here. + if( out[ i ] == ' ' && linecount >= (maxwidth - 10 ) ) + { + qboolean foundbreak = qfalse; + for( k = i+1; k < maxwidth; k++ ) + { + if( !buffer[ k ] ) + continue; + if( buffer[ k ] == '\n' || buffer[ k ] == ' ' ) + foundbreak = qtrue; + } + if( !foundbreak ) + { + out [ i ] = '\n'; + linecount = 0; + } + } + + i++; + j++; + } + else + { + out[ i ] = '\n'; + i++; + linecount = 0; + } + } + out[ i ] = '\0'; + + + strcpy( buffer, out ); +} + +void G_PrivateMessage( gentity_t *ent ) +{ + int pids[ MAX_CLIENTS ]; + int ignoreids[ MAX_CLIENTS ]; + char name[ MAX_NAME_LENGTH ]; + char cmd[ 12 ]; + char str[ MAX_STRING_CHARS ]; + char *msg; + char color; + int pcount, matches, ignored = 0; + int i; + int skipargs = 0; + qboolean teamonly = qfalse; + gentity_t *tmpent; + + if( !g_privateMessages.integer && ent ) + { + ADMP( "Sorry, but private messages have been disabled\n" ); + return; + } + + if( g_floodMinTime.integer ) + if ( G_Flood_Limited( ent ) ) + { + trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" ); + return; + } + + G_SayArgv( 0, cmd, sizeof( cmd ) ); + if( !Q_stricmp( cmd, "say" ) || !Q_stricmp( cmd, "say_team" ) ) + { + skipargs = 1; + G_SayArgv( 1, cmd, sizeof( cmd ) ); + } + if( G_SayArgc( ) < 3+skipargs ) + { + ADMP( va( "usage: %s [name|slot#] [message]\n", cmd ) ); + return; + } + + if( !Q_stricmp( cmd, "mt" ) || !Q_stricmp( cmd, "/mt" ) ) + teamonly = qtrue; + + G_SayArgv( 1+skipargs, name, sizeof( name ) ); + msg = G_SayConcatArgs( 2+skipargs ); + pcount = G_ClientNumbersFromString( name, pids ); + + if( ent ) + { + int count = 0; + + for( i=0; i < pcount; i++ ) + { + tmpent = &g_entities[ pids[ i ] ]; + + if( teamonly && !OnSameTeam( ent, tmpent ) ) + continue; + + if( BG_ClientListTest( &tmpent->client->sess.ignoreList, + ent-g_entities ) ) + { + ignoreids[ ignored++ ] = pids[ i ]; + continue; + } + + pids[ count ] = pids[ i ]; + count++; + } + matches = count; + } + else + { + matches = pcount; + } + + color = teamonly ? COLOR_CYAN : COLOR_YELLOW; + + if( !Q_stricmp( name, "console" ) ) + { + ADMP( va( "^%cPrivate message: ^7%s\n", color, msg ) ); + ADMP( va( "^%csent to Console.\n", color ) ); + + G_LogPrintf( "privmsg: %s^7: Console: ^6%s^7\n", + ( ent ) ? ent->client->pers.netname : "Console", msg ); + + return; + } + + Q_strncpyz( str, + va( "^%csent to %i player%s: ^7", color, matches, + ( matches == 1 ) ? "" : "s" ), + sizeof( str ) ); + + for( i=0; i < matches; i++ ) + { + tmpent = &g_entities[ pids[ i ] ]; + + if( i > 0 ) + Q_strcat( str, sizeof( str ), "^7, " ); + Q_strcat( str, sizeof( str ), tmpent->client->pers.netname ); + trap_SendServerCommand( pids[ i ], va( + "chat -1 \"%s^%c -> ^7%s^7: (%d recipients): ^%c%s^7\" %i",//rotaxfun -1 + ( ent ) ? ent->client->pers.netname : "console", + color, + name, + matches, + color, + msg, + ent ? ent-g_entities : -1 ) ); + + trap_SendServerCommand( pids[ i ], va( + "cp \"^%cprivate message from ^7%s^7\"", color, + ( ent ) ? ent->client->pers.netname : "console" ) ); + } + + if( !matches ) + ADMP( va( "^3No player matching ^7\'%s^7\' ^3to send message to.\n", + name ) ); + else + { + if( ent ) + ADMP( va( "^%cPrivate message: ^7%s\n", color, msg ) ); + + ADMP( va( "%s\n", str ) ); + + G_LogPrintf( "%s: %s^7: %s^7: %s\n", + ( teamonly ) ? "tprivmsg" : "privmsg", + ( ent ) ? ent->client->pers.netname : "console", + name, msg ); + } + + if( ignored ) + { + Q_strncpyz( str, va( "^%cignored by %i player%s: ^7", color, ignored, + ( ignored == 1 ) ? "" : "s" ), sizeof( str ) ); + for( i=0; i < ignored; i++ ) + { + tmpent = &g_entities[ ignoreids[ i ] ]; + if( i > 0 ) + Q_strcat( str, sizeof( str ), "^7, " ); + Q_strcat( str, sizeof( str ), tmpent->client->pers.netname ); + } + ADMP( va( "%s\n", str ) ); + } +} + + /* + ================= + Cmd_Builder_f + ================= + */ + void Cmd_Builder_f( gentity_t *ent ) + { + vec3_t forward, right, up; + vec3_t start, end; + trace_t tr; + gentity_t *traceEnt; + char bdnumbchr[21]; + + AngleVectors( ent->client->ps.viewangles, forward, right, up ); + if( ent->client->pers.teamSelection != PTE_NONE ) + CalcMuzzlePoint( ent, forward, right, up, start ); + else + VectorCopy( ent->client->ps.origin, start ); + VectorMA( start, 1000, forward, end ); + + trap_Trace( &tr, start, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID ); + traceEnt = &g_entities[ tr.entityNum ]; + + Com_sprintf( bdnumbchr, sizeof(bdnumbchr), "%i", traceEnt->bdnumb ); + + if( tr.fraction < 1.0f && ( traceEnt->s.eType == ET_BUILDABLE ) ) + { + if( G_admin_permission( ent, 'U' ) ) { + trap_SendServerCommand( ent-g_entities, va( + "print \"^5/builder:^7 ^3Building:^7 %s ^3Built By:^7 %s^7 ^3Buildlog Number:^7 %s^7\n\"", + BG_FindHumanNameForBuildable( traceEnt->s.modelindex ), + (traceEnt->bdnumb != -1) ? G_FindBuildLogName( traceEnt->bdnumb ) : "", + (traceEnt->bdnumb != -1) ? bdnumbchr : "none" ) ); + } + else + { + trap_SendServerCommand( ent-g_entities, va( + "print \"^5/builder:^7 ^3Building:^7 %s ^3Built By:^7 %s^7\n\"", + BG_FindHumanNameForBuildable( traceEnt->s.modelindex ), + (traceEnt->bdnumb != -1) ? G_FindBuildLogName( traceEnt->bdnumb ) : "" ) ); + } + } + else + { + trap_SendServerCommand( ent-g_entities, "print \"^5/builder:^7 No structure found in your crosshair. Please face a structure and try again.\n\"" ); + } + } + +void G_CP( gentity_t *ent ) + { + int i; + char buffer[MAX_STRING_CHARS]; + char prefixes[MAX_STRING_CHARS] = ""; + char wrappedtext[ MAX_STRING_CHARS ] = ""; + char *ptr; + char *text; + qboolean sendAliens = qtrue; + qboolean sendHumans = qtrue; + qboolean sendSpecs = qtrue; + Q_strncpyz( buffer, ConcatArgs( 1 ), sizeof( buffer ) ); + G_ParseEscapedString( buffer ); + + if( strstr( buffer, "!cp" ) ) + { + ptr = buffer; + while( *ptr != '!' ) + ptr++; + ptr+=4; + + Q_strncpyz( buffer, ptr, sizeof(buffer) ); + } + + text = buffer; + + ptr = buffer; + while( *ptr == ' ' ) + ptr++; + if( *ptr == '-' ) + { + sendAliens = qfalse; + sendHumans = qfalse; + sendSpecs = qfalse; + Q_strcat( prefixes, sizeof( prefixes ), " " ); + ptr++; + + while( *ptr != ' ' ) + { + if( *ptr == 'a' || *ptr == 'A' ) + { + sendAliens = qtrue; + Q_strcat( prefixes, sizeof( prefixes ), "[A]" ); + } + if( *ptr == 'h' || *ptr == 'H' ) + { + sendHumans = qtrue; + Q_strcat( prefixes, sizeof( prefixes ), "[H]" ); + } + if( *ptr == 's' || *ptr == 'S' ) + { + sendSpecs = qtrue; + Q_strcat( prefixes, sizeof( prefixes ), "[S]" ); + } + ptr++; + } + text = ptr+1; + } + + strcpy( wrappedtext, text ); + G_WordWrap( wrappedtext, 50 ); + + for( i = 0; i < level.maxclients; i++ ) + { + if( level.clients[ i ].pers.connected == CON_DISCONNECTED ) + continue; + + if( ( !sendAliens && level.clients[ i ].pers.teamSelection == PTE_ALIENS ) || + ( !sendHumans && level.clients[ i ].pers.teamSelection == PTE_HUMANS ) || + ( !sendSpecs && level.clients[ i ].pers.teamSelection == PTE_NONE ) ) + { + if( G_admin_permission( &g_entities[ i ], ADMF_ADMINCHAT ) ) + { + trap_SendServerCommand( i, va("print \"^6[Admins]^7 CP to other team%s: %s \n\"", prefixes, text ) ); + } + continue; + } + + trap_SendServerCommand( i, va( "cp \"%s\"", wrappedtext ) ); + trap_SendServerCommand( i, va( "print \"%s^7 CP%s: %s\n\"", ( ent ? G_admin_adminPrintName( ent ) : "console" ), prefixes, text ) ); + } + + G_Printf( "cp: %s\n", ConcatArgs( 1 ) ); + } \ No newline at end of file diff --git a/src/game/g_combat.c b/src/game/g_combat.c new file mode 100644 index 0000000..efe569d --- /dev/null +++ b/src/game/g_combat.c @@ -0,0 +1,1827 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +damageRegion_t g_damageRegions[ PCL_NUM_CLASSES ][ MAX_LOCDAMAGE_REGIONS ]; +int g_numDamageRegions[ PCL_NUM_CLASSES ]; + +armourRegion_t g_armourRegions[ UP_NUM_UPGRADES ][ MAX_ARMOUR_REGIONS ]; +int g_numArmourRegions[ UP_NUM_UPGRADES ]; + +/* +============ +AddScore + +Adds score to both the client and his team +============ +*/ +void AddScore( gentity_t *ent, int score ) +{ + if( !ent->client ) + return; + + ent->client->ps.persistant[ PERS_SCORE ] += score; + CalculateRanks( ); +} + +/* +================== +LookAtKiller +================== +*/ +void LookAtKiller( gentity_t *self, gentity_t *inflictor, gentity_t *attacker ) +{ + vec3_t dir; + + if ( attacker && attacker != self ) + VectorSubtract( attacker->s.pos.trBase, self->s.pos.trBase, dir ); + else if( inflictor && inflictor != self ) + VectorSubtract( inflictor->s.pos.trBase, self->s.pos.trBase, dir ); + else + { + self->client->ps.stats[ STAT_VIEWLOCK ] = self->s.angles[ YAW ]; + return; + } + + self->client->ps.stats[ STAT_VIEWLOCK ] = vectoyaw( dir ); +} + +// these are just for logging, the client prints its own messages +char *modNames[ ] = +{ + "MOD_UNKNOWN", + "MOD_SHOTGUN", + "MOD_BLASTER", + "MOD_PAINSAW", + "MOD_MACHINEGUN", + "MOD_CHAINGUN", + "MOD_PRIFLE", + "MOD_MDRIVER", + "MOD_LASGUN", + "MOD_LCANNON", + "MOD_LCANNON_SPLASH", + "MOD_FLAMER", + "MOD_FLAMER_SPLASH", + "MOD_GRENADE", + "MOD_MINE",//ROTAXfun + "MOD_FLARE",//ROTAXfun + "MOD_BUSH",//ROTAXfun + "MOD_WATER", + "MOD_SLIME", + "MOD_LAVA", + "MOD_CRUSH", + "MOD_TELEFRAG", + "MOD_FALLING", + "MOD_SUICIDE", + "MOD_TARGET_LASER", + "MOD_TRIGGER_HURT", + + "MOD_ABUILDER_CLAW", + "MOD_LEVEL0_BITE", + "MOD_LEVEL1_CLAW", + "MOD_LEVEL1_PCLOUD", + "MOD_LEVEL3_CLAW", + "MOD_LEVEL3_POUNCE", + "MOD_LEVEL3_BOUNCEBALL", + "MOD_LEVEL2_CLAW", + "MOD_LEVEL2_ZAP", + "MOD_LEVEL4_CLAW", + "MOD_LEVEL4_CHARGE", + + "MOD_SLOWBLOB", + "MOD_POISON", + "MOD_SWARM", + + "MOD_HSPAWN", + "MOD_TESLAGEN", + "MOD_MGTURRET", + "MOD_REACTOR", + + "MOD_ASPAWN", + "MOD_ATUBE", + "MOD_OVERMIND", + + //ROTAXfun + "MOD_ABOMB" +}; + +/* +================== +player_die +================== +*/ +void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ) +{ + gentity_t *ent; + int anim; + int killer; + int i, j; + char *killerName, *obit; + float totalDamage = 0.0f; + float percentDamage = 0.0f; + gentity_t *player; + qboolean tk = qfalse; + +//**rotax + char *message; + char *message2; + char className[ 64 ]; + int rbb = 0; +//** + + if( self->client->ps.pm_type == PM_DEAD ) + return; + + + if( level.intermissiontime ) + return; + + self->client->ps.pm_type = PM_DEAD; + self->suicideTime = 0; + + if( attacker ) + { + killer = attacker->s.number; + + if( attacker->client ) + { + killerName = attacker->client->pers.netname; + tk = ( attacker != self && attacker->client->ps.stats[ STAT_PTEAM ] + == self->client->ps.stats[ STAT_PTEAM ] ); + + if( attacker != self && attacker->client->ps.stats[ STAT_PTEAM ] == self->client->ps.stats[ STAT_PTEAM ] ) + { + attacker->client->pers.statscounters.teamkills++; + if( attacker->client->pers.teamSelection == PTE_ALIENS ) + { + level.alienStatsCounters.teamkills++; + } + else if( attacker->client->pers.teamSelection == PTE_HUMANS ) + { + level.humanStatsCounters.teamkills++; + } + } + + } + else + killerName = ""; + } + else + { + killer = ENTITYNUM_WORLD; + killerName = ""; + } + + if( killer < 0 || killer >= MAX_CLIENTS ) + { + killer = ENTITYNUM_WORLD; + killerName = ""; + } + + if( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) + obit = ""; + else + obit = modNames[ meansOfDeath ]; + + G_LogPrintf("Kill: %i %i %i: %s^7 killed %s^7 by %s\n", + killer, self->s.number, meansOfDeath, killerName, + self->client->pers.netname, obit ); + + //TA: close any menus the client has open + G_CloseMenus( self->client->ps.clientNum ); + + //TA: deactivate all upgrades + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + BG_DeactivateUpgrade( i, self->client->ps.stats ); + + // broadcast the death event to everyone + if( !tk ) + { + //rotax podminka + if ( g_rotaxHP.integer == 0 + || meansOfDeath == MOD_SUICIDE + || meansOfDeath == MOD_FALLING + || meansOfDeath == MOD_CRUSH + || meansOfDeath == MOD_WATER + || meansOfDeath == MOD_SLIME + || meansOfDeath == MOD_LAVA + || meansOfDeath == MOD_TARGET_LASER + || meansOfDeath == MOD_TRIGGER_HURT + || meansOfDeath == MOD_HSPAWN + || meansOfDeath == MOD_ASPAWN + || meansOfDeath == MOD_MGTURRET + || meansOfDeath == MOD_TESLAGEN + || meansOfDeath == MOD_ATUBE + || meansOfDeath == MOD_BUSH + || meansOfDeath == MOD_OVERMIND + || meansOfDeath == MOD_REACTOR + || meansOfDeath == MOD_SLOWBLOB + || meansOfDeath == MOD_SWARM + || killer == self->s.number) + { + ent = G_TempEntity( self->r.currentOrigin, EV_OBITUARY ); + ent->s.eventParm = meansOfDeath; + ent->s.otherEntityNum = self->s.number; + ent->s.otherEntityNum2 = killer; + ent->r.svFlags = SVF_BROADCAST; // send to everyone + } + else + { + //rotax zkopirovano z cg_event.c + //********************************************* + message2 = ""; + + if( killer != ENTITYNUM_WORLD ) + { + switch( meansOfDeath ) + { + case MOD_PAINSAW: + message = "was sawn by"; + break; + case MOD_BLASTER: + message = "was blasted by"; + break; + case MOD_MACHINEGUN: + message = "was machinegunned by"; + break; + case MOD_CHAINGUN: + message = "was chaingunned by"; + break; + case MOD_SHOTGUN: + message = "was gunned down by"; + break; + case MOD_PRIFLE: + message = "was pulse rifled by"; + break; + case MOD_MDRIVER: + message = "was mass driven by"; + break; + case MOD_LASGUN: + message = "was lasgunned by"; + break; + case MOD_FLAMER: + message = "was grilled by"; + message2 = "'s flamer"; + break; + case MOD_FLAMER_SPLASH: + message = "was toasted by"; + message2 = "'s flamer"; + break; + case MOD_LCANNON: + message = "felt the full force of"; + message2 = "'s lucifer cannon"; + break; + case MOD_LCANNON_SPLASH: + message = "was caught in the fallout of"; + message2 = "'s lucifer cannon"; + break; + case MOD_GRENADE: + message = "couldn't escape"; + message2 = "'s grenade"; + break; + case MOD_MINE: + message = "found"; + message2 = "'s mine"; + break; + case MOD_FLARE: + message = "tasted"; + message2 = "'s light"; + break; + + case MOD_ABUILDER_CLAW: + message = "should leave"; + message2 = "'s buildings alone"; + break; + case MOD_LEVEL0_BITE: + message = "was bitten by"; + break; + case MOD_LEVEL1_CLAW: + message = "was swiped by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) ); + message2 = className; + break; + case MOD_LEVEL2_CLAW: + message = "was clawed by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); + message2 = className; + break; + case MOD_LEVEL2_ZAP: + message = "was zapped by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); + message2 = className; + break; + case MOD_LEVEL3_CLAW: + message = "was chomped by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); + message2 = className; + break; + case MOD_LEVEL3_POUNCE: + message = "was pounced upon by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); + message2 = className; + break; + case MOD_LEVEL3_BOUNCEBALL: + message = "was sniped by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); + message2 = className; + break; + case MOD_LEVEL4_CLAW: + message = "was mauled by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL4 ) ); + message2 = className; + break; + case MOD_LEVEL4_CHARGE: + message = "should have gotten out of the way of"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL4 ) ); + message2 = className; + break; + + case MOD_POISON: + message = "should have used a medkit against"; + message2 = "'s poison"; + break; + case MOD_LEVEL1_PCLOUD: + message = "was gassed by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) ); + message2 = className; + break; + + case MOD_ABOMB://ROTAXfun + message = "was bombed by"; + Com_sprintf( className, 64, "'s %s", + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) ); + message2 = className; + break; + + case MOD_TELEFRAG: + message = "tried to invade"; + message2 = "'s personal space"; + break; + default: + message = "was killed by"; + break; + } + + if( message ) + { + trap_SendServerCommand( -1, + va( "print \"%s^7 %s %s^7%s^7, ^2%i^7 HP left\n\"", + self->client->pers.netname, message, attacker->client->pers.netname, message2, attacker->client->ps.stats[ STAT_HEALTH ] ) ); + rbb = 1; + } + } + + if (rbb == 0) + { + // we don't know what it was + //CG_Printf( "%s died.\n", targetName ); + trap_SendServerCommand( -1, + va( "print \"%s^7 died.\n\"", + self->client->pers.netname ) ); + } + //********************************************* + } + } + else if( attacker && attacker->client ) + { + // tjw: obviously this is a hack and belongs in the client, but + // this works as a temporary fix. + trap_SendServerCommand( -1, + va( "print \"%s^7 was killed by ^1TEAMMATE^7 %s^7 (Did %d damage to %d max)\n\"", + self->client->pers.netname, attacker->client->pers.netname, self->client->tkcredits[ attacker->s.number ], self->client->ps.stats[ STAT_MAX_HEALTH ] ) ); + trap_SendServerCommand( attacker - g_entities, + va( "cp \"You killed ^1TEAMMATE^7 %s\"", self->client->pers.netname ) ); + G_LogOnlyPrintf("%s^7 was killed by ^1TEAMMATE^7 %s^7 (Did %d damage to %d max)\n", + self->client->pers.netname, attacker->client->pers.netname, self->client->tkcredits[ attacker->s.number ], self->client->ps.stats[ STAT_MAX_HEALTH ] ); + } + + self->enemy = attacker; + + self->client->ps.persistant[ PERS_KILLED ]++; + self->client->pers.statscounters.deaths++; + if( self->client->pers.teamSelection == PTE_ALIENS ) + { + level.alienStatsCounters.deaths++; + } + else if( self->client->pers.teamSelection == PTE_HUMANS ) + { + level.humanStatsCounters.deaths++; + } + + if( attacker && attacker->client ) + { + attacker->client->lastkilled_client = self->s.number; + + if( g_devmapKillerHP.integer && g_cheats.integer ) + { + trap_SendServerCommand( self-g_entities, va( "print \"Your killer, %s, had %3i HP.\n\"", killerName, attacker->health ) ); + } + + if( attacker == self || OnSameTeam( self, attacker ) ) + { + AddScore( attacker, -1 ); + + // Retribution: transfer value of player from attacker to victim + if( g_retribution.integer) { + if(attacker!=self){ + int max = ALIEN_MAX_KILLS, tk_value = 0; + char *type = "evos"; + + if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + tk_value = BG_ClassCanEvolveFromTo( PCL_ALIEN_LEVEL0, + self->client->ps.stats[ STAT_PCLASS ], ALIEN_MAX_KILLS, 0 ); + } else + { + tk_value = BG_GetValueOfEquipment( &self->client->ps ); + max = HUMAN_MAX_CREDITS; + type = "credits"; + } + + if( attacker->client->ps.persistant[ PERS_CREDIT ] < tk_value ) + tk_value = attacker->client->ps.persistant[ PERS_CREDIT ]; + if( self->client->ps.persistant[ PERS_CREDIT ]+tk_value > max ) + tk_value = max-self->client->ps.persistant[ PERS_CREDIT ]; + + if( tk_value > 0 ) { + + // adjust using the retribution cvar (in percent) + tk_value = tk_value*g_retribution.integer/100; + + G_AddCreditToClient( self->client, tk_value, qtrue ); + G_AddCreditToClient( attacker->client, -tk_value, qtrue ); + + trap_SendServerCommand( self->client->ps.clientNum, + va( "print \"Received ^3%d %s ^7from %s ^7in retribution.\n\"", + tk_value, type, attacker->client->pers.netname ) ); + trap_SendServerCommand( attacker->client->ps.clientNum, + va( "print \"Transfered ^3%d %s ^7to %s ^7in retribution.\n\"", + tk_value, type, self->client->pers.netname ) ); + } + } + } + + // Normal teamkill penalty + else { + if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + G_AddCreditToClient( attacker->client, -FREEKILL_ALIEN, qtrue ); + else if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + G_AddCreditToClient( attacker->client, -FREEKILL_HUMAN, qtrue ); + } + } + else + { + AddScore( attacker, 1 ); + + //ROTAXfun + //attacker->client->lastKillTime = level.time; + attacker->client->pers.creditsRewardTime = level.time; + + attacker->client->pers.statscounters.kills++; + if( attacker->client->pers.teamSelection == PTE_ALIENS ) + { + level.alienStatsCounters.kills++; + } + else if( attacker->client->pers.teamSelection == PTE_HUMANS ) + { + level.humanStatsCounters.kills++; + } + } + + if( attacker == self ) + { + attacker->client->pers.statscounters.suicides++; + if( attacker->client->pers.teamSelection == PTE_ALIENS ) + { + level.alienStatsCounters.suicides++; + } + else if( attacker->client->pers.teamSelection == PTE_HUMANS ) + { + level.humanStatsCounters.suicides++; + } + } + } + else if( attacker->s.eType != ET_BUILDABLE ) + AddScore( self, -1 ); + + //total up all the damage done by every client + for( i = 0; i < MAX_CLIENTS; i++ ) + totalDamage += (float)self->credits[ i ]; + + // if players did more than DAMAGE_FRACTION_FOR_KILL increment the stage counters + if( !OnSameTeam( self, attacker ) && totalDamage >= ( self->client->ps.stats[ STAT_MAX_HEALTH ] * DAMAGE_FRACTION_FOR_KILL ) ) + { + if( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + trap_Cvar_Set( "g_alienKills", va( "%d", g_alienKills.integer + 1 ) ); + if( g_alienStage.integer < 2 ) + { + self->client->pers.statscounters.feeds++; + level.humanStatsCounters.feeds++; + } + } + else if( self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + trap_Cvar_Set( "g_humanKills", va( "%d", g_humanKills.integer + 1 ) ); + if( g_humanStage.integer < 2 ) + { + self->client->pers.statscounters.feeds++; + level.alienStatsCounters.feeds++; + } + } + } + + if( totalDamage > 0.0f ) + { + if( self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + //nice simple happy bouncy human land + float classValue = BG_FindValueOfClass( self->client->ps.stats[ STAT_PCLASS ] ); + + for( i = 0; i < MAX_CLIENTS; i++ ) + { + player = g_entities + i; + + if( !player->client ) + continue; + + if( player->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS ) + continue; + + if( !self->credits[ i ] ) + continue; + + percentDamage = (float)self->credits[ i ] / totalDamage; + if( percentDamage > 0 && percentDamage < 1) + { + player->client->pers.statscounters.assists++; + level.humanStatsCounters.assists++; + } + + //add credit + G_AddCreditToClient( player->client, + (int)( classValue * percentDamage ), qtrue ); + } + } + else if( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + //horribly complex nasty alien land + float humanValue = BG_GetValueOfHuman( &self->client->ps ); + int frags; + int unclaimedFrags = (int)humanValue; + + for( i = 0; i < MAX_CLIENTS; i++ ) + { + player = g_entities + i; + + if( !player->client ) + continue; + + if( player->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS ) + continue; + + //this client did no damage + if( !self->credits[ i ] ) + continue; + + //nothing left to claim + if( !unclaimedFrags ) + break; + + percentDamage = (float)self->credits[ i ] / totalDamage; + if( percentDamage > 0 && percentDamage < 1) + { + player->client->pers.statscounters.assists++; + level.alienStatsCounters.assists++; + } + + frags = (int)floor( humanValue * percentDamage); + + if( frags > 0 ) + { + //add kills + G_AddCreditToClient( player->client, frags, qtrue ); + + //can't revist this account later + self->credits[ i ] = 0; + + //reduce frags left to be claimed + unclaimedFrags -= frags; + } + } + + //there are frags still to be claimed + if( unclaimedFrags ) + { + //the clients remaining at this point do not + //have enough credit to claim even one frag + //so simply give the top clients + //a frag each + + for( i = 0; i < unclaimedFrags; i++ ) + { + int maximum = 0; + int topClient = 0; + + for( j = 0; j < MAX_CLIENTS; j++ ) + { + //this client did no damage + if( !self->credits[ j ] ) + continue; + + if( self->credits[ j ] > maximum ) + { + maximum = self->credits[ j ]; + topClient = j; + } + } + + if( maximum > 0 ) + { + player = g_entities + topClient; + + //add kills + G_AddCreditToClient( player->client, 1, qtrue ); + + //can't revist this account again + self->credits[ topClient ] = 0; + } + } + } + } + } + + ScoreboardMessage( self ); // show scores + + // send updated scores to any clients that are following this one, + // or they would get stale scoreboards + for( i = 0 ; i < level.maxclients ; i++ ) + { + gclient_t *client; + + client = &level.clients[ i ]; + if( client->pers.connected != CON_CONNECTED ) + continue; + + if( client->sess.sessionTeam != TEAM_SPECTATOR ) + continue; + + if( client->sess.spectatorClient == self->s.number ) + ScoreboardMessage( g_entities + i ); + } + + VectorCopy( self->s.origin, self->client->pers.lastDeathLocation ); + + self->takedamage = qfalse; // can still be gibbed + + self->s.weapon = WP_NONE; + self->r.contents = CONTENTS_CORPSE; + + self->s.angles[ PITCH ] = 0; + self->s.angles[ ROLL ] = 0; + self->s.angles[ YAW ] = self->s.apos.trBase[ YAW ]; + LookAtKiller( self, inflictor, attacker ); + + VectorCopy( self->s.angles, self->client->ps.viewangles ); + + self->s.loopSound = 0; + + self->r.maxs[ 2 ] = -8; + + // don't allow respawn until the death anim is done + // g_forcerespawn may force spawning at some later time + self->client->respawnTime = level.time + 1700; + + // remove powerups + memset( self->client->ps.powerups, 0, sizeof( self->client->ps.powerups ) ); + + { + // normal death + static int i; + + if( !( self->client->ps.persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + { + switch( i ) + { + case 0: + anim = BOTH_DEATH1; + break; + case 1: + anim = BOTH_DEATH2; + break; + case 2: + default: + anim = BOTH_DEATH3; + break; + } + } + else + { + switch( i ) + { + case 0: + anim = NSPA_DEATH1; + break; + case 1: + anim = NSPA_DEATH2; + break; + case 2: + default: + anim = NSPA_DEATH3; + break; + } + } + + self->client->ps.legsAnim = + ( ( self->client->ps.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; + + if( !( self->client->ps.persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + { + self->client->ps.torsoAnim = + ( ( self->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; + } + + // use own entityid if killed by non-client to prevent uint8_t overflow + G_AddEvent( self, EV_DEATH1 + i, + ( killer < MAX_CLIENTS ) ? killer : self - g_entities ); + + // globally cycle through the different death animations + i = ( i + 1 ) % 3; + } + + trap_LinkEntity( self ); +} + + +////////TA: locdamage + +/* +=============== +G_ParseArmourScript +=============== +*/ +void G_ParseArmourScript( char *buf, int upgrade ) +{ + char *token; + int count; + + count = 0; + + while( 1 ) + { + token = COM_Parse( &buf ); + + if( !token[0] ) + break; + + if( strcmp( token, "{" ) ) + { + G_Printf( "Missing { in armour file\n" ); + break; + } + + if( count == MAX_ARMOUR_REGIONS ) + { + G_Printf( "Max armour regions exceeded in locdamage file\n" ); + break; + } + + //default + g_armourRegions[ upgrade ][ count ].minHeight = 0.0; + g_armourRegions[ upgrade ][ count ].maxHeight = 1.0; + g_armourRegions[ upgrade ][ count ].minAngle = 0; + g_armourRegions[ upgrade ][ count ].maxAngle = 360; + g_armourRegions[ upgrade ][ count ].modifier = 1.0; + g_armourRegions[ upgrade ][ count ].crouch = qfalse; + + while( 1 ) + { + token = COM_ParseExt( &buf, qtrue ); + + if( !token[0] ) + { + G_Printf( "Unexpected end of armour file\n" ); + break; + } + + if( !Q_stricmp( token, "}" ) ) + { + break; + } + else if( !strcmp( token, "minHeight" ) ) + { + token = COM_ParseExt( &buf, qfalse ); + + if ( !token[0] ) + strcpy( token, "0" ); + + g_armourRegions[ upgrade ][ count ].minHeight = atof( token ); + } + else if( !strcmp( token, "maxHeight" ) ) + { + token = COM_ParseExt( &buf, qfalse ); + + if ( !token[0] ) + strcpy( token, "100" ); + + g_armourRegions[ upgrade ][ count ].maxHeight = atof( token ); + } + else if( !strcmp( token, "minAngle" ) ) + { + token = COM_ParseExt( &buf, qfalse ); + + if ( !token[0] ) + strcpy( token, "0" ); + + g_armourRegions[ upgrade ][ count ].minAngle = atoi( token ); + } + else if( !strcmp( token, "maxAngle" ) ) + { + token = COM_ParseExt( &buf, qfalse ); + + if ( !token[0] ) + strcpy( token, "360" ); + + g_armourRegions[ upgrade ][ count ].maxAngle = atoi( token ); + } + else if( !strcmp( token, "modifier" ) ) + { + token = COM_ParseExt( &buf, qfalse ); + + if ( !token[0] ) + strcpy( token, "1.0" ); + + g_armourRegions[ upgrade ][ count ].modifier = atof( token ); + } + else if( !strcmp( token, "crouch" ) ) + { + g_armourRegions[ upgrade ][ count ].crouch = qtrue; + } + } + + g_numArmourRegions[ upgrade ]++; + count++; + } +} + + +/* +=============== +G_ParseDmgScript +=============== +*/ +void G_ParseDmgScript( char *buf, int class ) +{ + char *token; + int count; + + count = 0; + + while( 1 ) + { + token = COM_Parse( &buf ); + + if( !token[0] ) + break; + + if( strcmp( token, "{" ) ) + { + G_Printf( "Missing { in locdamage file\n" ); + break; + } + + if( count == MAX_LOCDAMAGE_REGIONS ) + { + G_Printf( "Max damage regions exceeded in locdamage file\n" ); + break; + } + + //default + g_damageRegions[ class ][ count ].minHeight = 0.0; + g_damageRegions[ class ][ count ].maxHeight = 1.0; + g_damageRegions[ class ][ count ].minAngle = 0; + g_damageRegions[ class ][ count ].maxAngle = 360; + g_damageRegions[ class ][ count ].modifier = 1.0; + g_damageRegions[ class ][ count ].crouch = qfalse; + + while( 1 ) + { + token = COM_ParseExt( &buf, qtrue ); + + if( !token[0] ) + { + G_Printf( "Unexpected end of locdamage file\n" ); + break; + } + + if( !Q_stricmp( token, "}" ) ) + { + break; + } + else if( !strcmp( token, "minHeight" ) ) + { + token = COM_ParseExt( &buf, qfalse ); + + if ( !token[0] ) + strcpy( token, "0" ); + + g_damageRegions[ class ][ count ].minHeight = atof( token ); + } + else if( !strcmp( token, "maxHeight" ) ) + { + token = COM_ParseExt( &buf, qfalse ); + + if ( !token[0] ) + strcpy( token, "100" ); + + g_damageRegions[ class ][ count ].maxHeight = atof( token ); + } + else if( !strcmp( token, "minAngle" ) ) + { + token = COM_ParseExt( &buf, qfalse ); + + if ( !token[0] ) + strcpy( token, "0" ); + + g_damageRegions[ class ][ count ].minAngle = atoi( token ); + } + else if( !strcmp( token, "maxAngle" ) ) + { + token = COM_ParseExt( &buf, qfalse ); + + if ( !token[0] ) + strcpy( token, "360" ); + + g_damageRegions[ class ][ count ].maxAngle = atoi( token ); + } + else if( !strcmp( token, "modifier" ) ) + { + token = COM_ParseExt( &buf, qfalse ); + + if ( !token[0] ) + strcpy( token, "1.0" ); + + g_damageRegions[ class ][ count ].modifier = atof( token ); + } + else if( !strcmp( token, "crouch" ) ) + { + g_damageRegions[ class ][ count ].crouch = qtrue; + } + } + + g_numDamageRegions[ class ]++; + count++; + } +} + + +/* +============ +G_CalcDamageModifier +============ +*/ +static float G_CalcDamageModifier( vec3_t point, gentity_t *targ, gentity_t *attacker, int class, int dflags ) +{ + vec3_t targOrigin; + vec3_t bulletPath; + vec3_t bulletAngle; + vec3_t pMINUSfloor, floor, normal; + + float clientHeight, hitRelative, hitRatio; + int bulletRotation, clientRotation, hitRotation; + float modifier = 1.0f; + int i, j; + + if( point == NULL ) + return 1.0f; + + if( g_unlagged.integer && targ->client && targ->client->unlaggedCalc.used ) + VectorCopy( targ->client->unlaggedCalc.origin, targOrigin ); + else + VectorCopy( targ->r.currentOrigin, targOrigin ); + + clientHeight = targ->r.maxs[ 2 ] - targ->r.mins[ 2 ]; + + if( targ->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING ) + VectorCopy( targ->client->ps.grapplePoint, normal ); + else + VectorSet( normal, 0, 0, 1 ); + + VectorMA( targOrigin, targ->r.mins[ 2 ], normal, floor ); + VectorSubtract( point, floor, pMINUSfloor ); + + hitRelative = DotProduct( normal, pMINUSfloor ) / VectorLength( normal ); + + if( hitRelative < 0.0f ) + hitRelative = 0.0f; + + if( hitRelative > clientHeight ) + hitRelative = clientHeight; + + hitRatio = hitRelative / clientHeight; + + VectorSubtract( targOrigin, point, bulletPath ); + vectoangles( bulletPath, bulletAngle ); + + clientRotation = targ->client->ps.viewangles[ YAW ]; + bulletRotation = bulletAngle[ YAW ]; + + hitRotation = abs( clientRotation - bulletRotation ); + + hitRotation = hitRotation % 360; // Keep it in the 0-359 range + + if( dflags & DAMAGE_NO_LOCDAMAGE ) + { + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + float totalModifier = 0.0f; + float averageModifier = 1.0f; + + //average all of this upgrade's armour regions together + if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) ) + { + for( j = 0; j < g_numArmourRegions[ i ]; j++ ) + totalModifier += g_armourRegions[ i ][ j ].modifier; + + if( g_numArmourRegions[ i ] ) + averageModifier = totalModifier / g_numArmourRegions[ i ]; + else + averageModifier = 1.0f; + } + + modifier *= averageModifier; + } + } + else + { + if( attacker && attacker->client ) + { + attacker->client->pers.statscounters.hitslocational++; + level.alienStatsCounters.hitslocational++; + } + for( i = 0; i < g_numDamageRegions[ class ]; i++ ) + { + qboolean rotationBound; + + if( g_damageRegions[ class ][ i ].minAngle > + g_damageRegions[ class ][ i ].maxAngle ) + { + rotationBound = ( hitRotation >= g_damageRegions[ class ][ i ].minAngle && + hitRotation <= 360 ) || ( hitRotation >= 0 && + hitRotation <= g_damageRegions[ class ][ i ].maxAngle ); + } + else + { + rotationBound = ( hitRotation >= g_damageRegions[ class ][ i ].minAngle && + hitRotation <= g_damageRegions[ class ][ i ].maxAngle ); + } + + if( rotationBound && + hitRatio >= g_damageRegions[ class ][ i ].minHeight && + hitRatio <= g_damageRegions[ class ][ i ].maxHeight && + ( g_damageRegions[ class ][ i ].crouch == + ( targ->client->ps.pm_flags & PMF_DUCKED ) ) ) + modifier *= g_damageRegions[ class ][ i ].modifier; + } + + if( attacker && attacker->client && modifier == 2 ) + { + attacker->client->pers.statscounters.headshots++; + level.alienStatsCounters.headshots++; + } + + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) ) + { + for( j = 0; j < g_numArmourRegions[ i ]; j++ ) + { + qboolean rotationBound; + + if( g_armourRegions[ i ][ j ].minAngle > + g_armourRegions[ i ][ j ].maxAngle ) + { + rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle && + hitRotation <= 360 ) || ( hitRotation >= 0 && + hitRotation <= g_armourRegions[ i ][ j ].maxAngle ); + } + else + { + rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle && + hitRotation <= g_armourRegions[ i ][ j ].maxAngle ); + } + + if( rotationBound && + hitRatio >= g_armourRegions[ i ][ j ].minHeight && + hitRatio <= g_armourRegions[ i ][ j ].maxHeight && + ( g_armourRegions[ i ][ j ].crouch == + ( targ->client->ps.pm_flags & PMF_DUCKED ) ) ) + modifier *= g_armourRegions[ i ][ j ].modifier; + } + } + } + } + + return modifier; +} + + +/* +============ +G_InitDamageLocations +============ +*/ +void G_InitDamageLocations( void ) +{ + char *modelName; + char filename[ MAX_QPATH ]; + int i; + int len; + fileHandle_t fileHandle; + char buffer[ MAX_LOCDAMAGE_TEXT ]; + + for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) + { + modelName = BG_FindModelNameForClass( i ); + Com_sprintf( filename, sizeof( filename ), "models/players/%s/locdamage.cfg", modelName ); + + len = trap_FS_FOpenFile( filename, &fileHandle, FS_READ ); + if ( !fileHandle ) + { + G_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) ); + continue; + } + + if( len >= MAX_LOCDAMAGE_TEXT ) + { + G_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_LOCDAMAGE_TEXT ) ); + trap_FS_FCloseFile( fileHandle ); + continue; + } + + trap_FS_Read( buffer, len, fileHandle ); + buffer[len] = 0; + trap_FS_FCloseFile( fileHandle ); + + G_ParseDmgScript( buffer, i ); + } + + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + modelName = BG_FindNameForUpgrade( i ); + Com_sprintf( filename, sizeof( filename ), "armour/%s.armour", modelName ); + + len = trap_FS_FOpenFile( filename, &fileHandle, FS_READ ); + + //no file - no parsage + if ( !fileHandle ) + continue; + + if( len >= MAX_LOCDAMAGE_TEXT ) + { + G_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_LOCDAMAGE_TEXT ) ); + trap_FS_FCloseFile( fileHandle ); + continue; + } + + trap_FS_Read( buffer, len, fileHandle ); + buffer[len] = 0; + trap_FS_FCloseFile( fileHandle ); + + G_ParseArmourScript( buffer, i ); + } +} + +////////TA: locdamage + + +/* +============ +T_Damage + +targ entity that is being damaged +inflictor entity that is causing the damage +attacker entity that caused the inflictor to damage targ + example: targ=monster, inflictor=rocket, attacker=player + +dir direction of the attack for knockback +point point at which the damage is being inflicted, used for headshots +damage amount of damage being inflicted +knockback force to be applied against targ as a result of the damage + +inflictor, attacker, dir, and point can be NULL for environmental effects + +dflags these flags are used to control how T_Damage works + DAMAGE_RADIUS damage was indirect (from a nearby explosion) + DAMAGE_NO_ARMOR armor does not protect from this damage + DAMAGE_NO_KNOCKBACK do not affect velocity, just view angles + DAMAGE_NO_PROTECTION kills godmode, armor, everything +============ +*/ + +//TA: team is the team that is immune to this damage +void G_SelectiveDamage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, + vec3_t dir, vec3_t point, int damage, int dflags, int mod, int team ) +{ + if( targ->client && ( team != targ->client->ps.stats[ STAT_PTEAM ] ) ) + G_Damage( targ, inflictor, attacker, dir, point, damage, dflags, mod ); +} + +void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, + vec3_t dir, vec3_t point, int damage, int dflags, int mod ) +{ + gclient_t *client; + int take; + int save; + int asave = 0; + int knockback; + float damagemodifier=0.0; + int takeNoOverkill; + + if( !targ->takedamage ) + return; + + // the intermission has allready been qualified for, so don't + // allow any extra scoring + if( level.intermissionQueued ) + return; + + if( !inflictor ) + inflictor = &g_entities[ ENTITYNUM_WORLD ]; + + if( !attacker ) + attacker = &g_entities[ ENTITYNUM_WORLD ]; + + // shootable doors / buttons don't actually have any health + if( targ->s.eType == ET_MOVER ) + { + if( targ->use && ( targ->moverState == MOVER_POS1 || + targ->moverState == ROTATOR_POS1 ) ) + targ->use( targ, inflictor, attacker ); + + return; + } + + client = targ->client; + + if( client ) + { + if( client->noclip && !g_devmapNoGod.integer) + return; + } + + if( !dir ) + dflags |= DAMAGE_NO_KNOCKBACK; + else + VectorNormalize( dir ); + + knockback = damage; + + if( inflictor->s.weapon != WP_NONE ) + { + knockback = (int)( (float)knockback * + BG_FindKnockbackScaleForWeapon( inflictor->s.weapon ) ); + } + + if( targ->client ) + { + knockback = (int)( (float)knockback * + BG_FindKnockbackScaleForClass( targ->client->ps.stats[ STAT_PCLASS ] ) ); + } + + if( knockback > 200 ) + knockback = 200; + + if( targ->flags & FL_NO_KNOCKBACK ) + knockback = 0; + + if( dflags & DAMAGE_NO_KNOCKBACK ) + knockback = 0; + + // figure momentum add, even if the damage won't be taken + if( knockback && targ->client ) + { + vec3_t kvel; + float mass; + + mass = 200; + + VectorScale( dir, g_knockback.value * (float)knockback / mass, kvel ); + VectorAdd( targ->client->ps.velocity, kvel, targ->client->ps.velocity ); + + // set the timer so that the other client can't cancel + // out the movement immediately + if( !targ->client->ps.pm_time ) + { + int t; + + t = knockback * 2; + if( t < 50 ) + t = 50; + + if( t > 200 ) + t = 200; + + targ->client->ps.pm_time = t; + targ->client->ps.pm_flags |= PMF_TIME_KNOCKBACK; + } + } + + // check for completely getting out of the damage + if( !( dflags & DAMAGE_NO_PROTECTION ) ) + { + + // if TF_NO_FRIENDLY_FIRE is set, don't do damage to the target + // if the attacker was on the same team + if( targ != attacker && OnSameTeam( targ, attacker ) ) + { + if( g_dretchPunt.integer && + targ->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL0 ) + { + vec3_t dir, push; + + VectorSubtract( targ->r.currentOrigin, attacker->r.currentOrigin, dir ); + VectorNormalizeFast( dir ); + VectorScale( dir, ( damage * 10.0f ), push ); + push[2] = 64.0f; + VectorAdd( targ->client->ps.velocity, push, targ->client->ps.velocity ); + return; + } + else if(mod == MOD_LEVEL4_CHARGE || mod == MOD_LEVEL3_POUNCE ) + { // don't do friendly fire on movement attacks + if( g_friendlyFireMovementAttacks.value <= 0 || ( g_friendlyFire.value<=0 && g_friendlyFireAliens.value<=0 ) ) + return; + else if( g_friendlyFireMovementAttacks.value > 0 && g_friendlyFireMovementAttacks.value < 1 ) + damage =(int)(0.5 + g_friendlyFireMovementAttacks.value * (float) damage); + } + else if( g_friendlyFire.value <=0) + { + if( targ->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + if(g_friendlyFireHumans.value<=0) + return; + else if( g_friendlyFireHumans.value > 0 && g_friendlyFireHumans.value < 1 ) + damage =(int)(0.5 + g_friendlyFireHumans.value * (float) damage); + } + if( targ->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + if(g_friendlyFireAliens.value==0) + return; + else if( g_friendlyFireAliens.value > 0 && g_friendlyFireAliens.value < 1 ) + damage =(int)(0.5 + g_friendlyFireAliens.value * (float) damage); + } + } + else if( g_friendlyFire.value > 0 && g_friendlyFire.value < 1 ) + { + damage =(int)(0.5 + g_friendlyFire.value * (float) damage); + } + } + + // If target is buildable on the same team as the attacking client + if( targ->s.eType == ET_BUILDABLE && attacker->client && + targ->biteam == attacker->client->pers.teamSelection ) + { + if( !g_friendlyBuildableFire.integer || (g_suddenDeath.integer && (targ->s.modelindex == BA_H_REACTOR || targ->s.modelindex == BA_A_OVERMIND || targ->s.modelindex == BA_A_SPAWN || targ->s.modelindex == BA_H_SPAWN || targ->s.modelindex == BA_H_REPEATER)))//rotax od || vcetne + return; + + if ( level.numAlienSpawns == 1 && targ->s.modelindex == BA_A_SPAWN)//rotax + return; + + if ( level.numHumanSpawns == 1 && targ->s.modelindex == BA_H_SPAWN)//rotax + return; + + if(mod == MOD_LEVEL4_CHARGE || mod == MOD_LEVEL3_POUNCE ) + { + if(g_friendlyFireMovementAttacks.value <= 0) + return; + else if(g_friendlyFireMovementAttacks.value > 0 && g_friendlyFireMovementAttacks.value < 1) + damage =(int)(0.5 + g_friendlyFireMovementAttacks.value * (float) damage); + } + if( g_friendlyBuildableFire.value <= 0 ) + { + return; + } + else if( g_friendlyBuildableFire.value > 0 && g_friendlyBuildableFire.value < 1 ) + { + damage =(int)(0.5 + g_friendlyBuildableFire.value * (float) damage); + } + } + + // check for godmode + if ( targ->flags & FL_GODMODE && !g_devmapNoGod.integer) + return; + + if(targ->s.eType == ET_BUILDABLE && g_cheats.integer && g_devmapNoStructDmg.integer) + return; + } + + // add to the attacker's hit counter + if( attacker->client && targ != attacker && targ->health > 0 + && targ->s.eType != ET_MISSILE + && targ->s.eType != ET_GENERAL ) + { + if( OnSameTeam( targ, attacker ) ) + attacker->client->ps.persistant[ PERS_HITS ]--; + else + attacker->client->ps.persistant[ PERS_HITS ]++; + } + + take = damage; + save = 0; + + // add to the damage inflicted on a player this frame + // the total will be turned into screen blends and view angle kicks + // at the end of the frame + if( client ) + { + if( attacker ) + client->ps.persistant[ PERS_ATTACKER ] = attacker->s.number; + else + client->ps.persistant[ PERS_ATTACKER ] = ENTITYNUM_WORLD; + + client->damage_armor += asave; + client->damage_blood += take; + client->damage_knockback += knockback; + + if( dir ) + { + VectorCopy ( dir, client->damage_from ); + client->damage_fromWorld = qfalse; + } + else + { + VectorCopy ( targ->r.currentOrigin, client->damage_from ); + client->damage_fromWorld = qtrue; + } + + // set the last client who damaged the target + targ->client->lasthurt_client = attacker->s.number; + targ->client->lasthurt_mod = mod; + + damagemodifier = G_CalcDamageModifier( point, targ, attacker, client->ps.stats[ STAT_PCLASS ], dflags ); + take = (int)( (float)take * damagemodifier ); + + //if boosted poison every attack + if( attacker->client && attacker->client->ps.stats[ STAT_STATE ] & SS_BOOSTED ) + { + if( targ->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS && + !( targ->client->ps.stats[ STAT_STATE ] & SS_POISONED ) && + mod != MOD_LEVEL2_ZAP && + targ->client->poisonImmunityTime < level.time ) + { + targ->client->ps.stats[ STAT_STATE ] |= SS_POISONED; + targ->client->lastPoisonTime = level.time; + targ->client->lastPoisonClient = attacker; + attacker->client->pers.statscounters.repairspoisons++; + level.alienStatsCounters.repairspoisons++; + } + } + } + + if( take < 1 ) + take = 1; + + if( g_debugDamage.integer ) + { + G_Printf( "%i: client:%i health:%i damage:%i armor:%i\n", level.time, targ->s.number, + targ->health, take, asave ); + } + + takeNoOverkill = take; + if( takeNoOverkill > targ->health ) + { + if(targ->health > 0) + takeNoOverkill = targ->health; + else + takeNoOverkill = 0; + } + + if( take ) + { + //Increment some stats counters + if( attacker && attacker->client ) + { + if( targ->biteam == attacker->client->pers.teamSelection || OnSameTeam( targ, attacker ) ) + { + attacker->client->pers.statscounters.ffdmgdone += takeNoOverkill; + if( attacker->client->pers.teamSelection == PTE_ALIENS ) + { + level.alienStatsCounters.ffdmgdone+=takeNoOverkill; + } + else if( attacker->client->pers.teamSelection == PTE_HUMANS ) + { + level.humanStatsCounters.ffdmgdone+=takeNoOverkill; + } + } + else if( targ->s.eType == ET_BUILDABLE ) + { + attacker->client->pers.statscounters.structdmgdone += takeNoOverkill; + + if( attacker->client->pers.teamSelection == PTE_ALIENS ) + { + level.alienStatsCounters.structdmgdone+=takeNoOverkill; + } + else if( attacker->client->pers.teamSelection == PTE_HUMANS ) + { + level.humanStatsCounters.structdmgdone+=takeNoOverkill; + } + + if( targ->health > 0 && ( targ->health - take ) <=0 ) + { + attacker->client->pers.statscounters.structskilled++; + if( attacker->client->pers.teamSelection == PTE_ALIENS ) + { + level.alienStatsCounters.structskilled++; + } + else if( attacker->client->pers.teamSelection == PTE_HUMANS ) + { + level.humanStatsCounters.structskilled++; + } + } + } + else if( targ->client ) + { + attacker->client->pers.statscounters.dmgdone +=takeNoOverkill; + attacker->client->pers.statscounters.hits++; + if( attacker->client->pers.teamSelection == PTE_ALIENS ) + { + level.alienStatsCounters.dmgdone+=takeNoOverkill; + } + else if( attacker->client->pers.teamSelection == PTE_HUMANS ) + { + level.humanStatsCounters.dmgdone+=takeNoOverkill; + } + } + } + + //ROTAX + /* pokud je budova postavena, pokud nema max hp, neukazovat ze poskozuje om + if (targ->s.eType == ET_BUILDABLE && attacker->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG && ( attacker->client->buttons & BUTTON_USE_HOLDABLE )) + targ->health = targ->health + 10; + else + targ->health = targ->health - take;*/ + + //Do the damage + targ->health = targ->health - take; + + if( targ->client ) + targ->client->ps.stats[ STAT_HEALTH ] = targ->health; + + targ->lastDamageTime = level.time; + + //TA: add to the attackers "account" on the target + if( targ->client && attacker->client ) + { + if( attacker != targ && !OnSameTeam( targ, attacker ) ) + targ->credits[ attacker->client->ps.clientNum ] += take; + else if( attacker != targ && OnSameTeam( targ, attacker ) ) + targ->client->tkcredits[ attacker->client->ps.clientNum ] += takeNoOverkill; + } + + if( targ->health <= 0 ) + { + if( client ) + targ->flags |= FL_NO_KNOCKBACK; + + if( targ->health < -999 ) + targ->health = -999; + + targ->enemy = attacker; + targ->die( targ, inflictor, attacker, take, mod ); + return; + } + else if( targ->pain ) + targ->pain( targ, attacker, take ); + } +} + + +/* +============ +CanDamage + +Returns qtrue if the inflictor can directly damage the target. Used for +explosions and melee attacks. +============ +*/ +qboolean CanDamage( gentity_t *targ, vec3_t origin ) +{ + vec3_t dest; + trace_t tr; + vec3_t midpoint; + + // use the midpoint of the bounds instead of the origin, because + // bmodels may have their origin is 0,0,0 + VectorAdd( targ->r.absmin, targ->r.absmax, midpoint ); + VectorScale( midpoint, 0.5, midpoint ); + + VectorCopy( midpoint, dest ); + trap_Trace( &tr, origin, vec3_origin, vec3_origin, dest, ENTITYNUM_NONE, MASK_SOLID ); + if( tr.fraction == 1.0 || tr.entityNum == targ->s.number ) + return qtrue; + + // this should probably check in the plane of projection, + // rather than in world coordinate, and also include Z + VectorCopy( midpoint, dest ); + dest[ 0 ] += 15.0; + dest[ 1 ] += 15.0; + trap_Trace( &tr, origin, vec3_origin, vec3_origin, dest, ENTITYNUM_NONE, MASK_SOLID ); + if( tr.fraction == 1.0 ) + return qtrue; + + VectorCopy( midpoint, dest ); + dest[ 0 ] += 15.0; + dest[ 1 ] -= 15.0; + trap_Trace( &tr, origin, vec3_origin, vec3_origin, dest, ENTITYNUM_NONE, MASK_SOLID ); + if( tr.fraction == 1.0 ) + return qtrue; + + VectorCopy( midpoint, dest ); + dest[ 0 ] -= 15.0; + dest[ 1 ] += 15.0; + trap_Trace( &tr, origin, vec3_origin, vec3_origin, dest, ENTITYNUM_NONE, MASK_SOLID ); + if( tr.fraction == 1.0 ) + return qtrue; + + VectorCopy( midpoint, dest ); + dest[ 0 ] -= 15.0; + dest[ 1 ] -= 15.0; + trap_Trace( &tr, origin, vec3_origin, vec3_origin, dest, ENTITYNUM_NONE, MASK_SOLID ); + if( tr.fraction == 1.0 ) + return qtrue; + + return qfalse; +} + + +//TA: +/* +============ +G_SelectiveRadiusDamage +============ +*/ +qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float damage, + float radius, gentity_t *ignore, int mod, int team ) +{ + float points, dist; + gentity_t *ent; + int entityList[ MAX_GENTITIES ]; + int numListedEntities; + vec3_t mins, maxs; + vec3_t v; + vec3_t dir; + int i, e; + qboolean hitClient = qfalse; + + if( radius < 1 ) + radius = 1; + + for( i = 0; i < 3; i++ ) + { + mins[ i ] = origin[ i ] - radius; + maxs[ i ] = origin[ i ] + radius; + } + + numListedEntities = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + + for( e = 0; e < numListedEntities; e++ ) + { + ent = &g_entities[ entityList[ e ] ]; + + if( ent == ignore ) + continue; + + if( !ent->takedamage ) + continue; + + // find the distance from the edge of the bounding box + for( i = 0 ; i < 3 ; i++ ) + { + if( origin[ i ] < ent->r.absmin[ i ] ) + v[ i ] = ent->r.absmin[ i ] - origin[ i ]; + else if( origin[ i ] > ent->r.absmax[ i ] ) + v[ i ] = origin[ i ] - ent->r.absmax[ i ]; + else + v[ i ] = 0; + } + + dist = VectorLength( v ); + if( dist >= radius ) + continue; + + points = damage * ( 1.0 - dist / radius ); + + if( CanDamage( ent, origin ) ) + { + VectorSubtract( ent->r.currentOrigin, origin, dir ); + // push the center of mass higher than the origin so players + // get knocked into the air more + dir[ 2 ] += 24; + G_SelectiveDamage( ent, NULL, attacker, dir, origin, + (int)points, DAMAGE_RADIUS|DAMAGE_NO_LOCDAMAGE, mod, team ); + } + } + + return hitClient; +} + + +/* +============ +G_RadiusDamage +============ +*/ +qboolean G_RadiusDamage( vec3_t origin, gentity_t *attacker, float damage, + float radius, gentity_t *ignore, int mod ) +{ + float points, dist; + gentity_t *ent; + int entityList[ MAX_GENTITIES ]; + int numListedEntities; + vec3_t mins, maxs; + vec3_t v; + vec3_t dir; + int i, e; + qboolean hitClient = qfalse; + + if( radius < 1 ) + radius = 1; + + for( i = 0; i < 3; i++ ) + { + mins[ i ] = origin[ i ] - radius; + maxs[ i ] = origin[ i ] + radius; + } + + numListedEntities = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + + for( e = 0; e < numListedEntities; e++ ) + { + ent = &g_entities[ entityList[ e ] ]; + + if( ent == ignore ) + continue; + + if( !ent->takedamage ) + continue; + + // find the distance from the edge of the bounding box + for( i = 0; i < 3; i++ ) + { + if( origin[ i ] < ent->r.absmin[ i ] ) + v[ i ] = ent->r.absmin[ i ] - origin[ i ]; + else if( origin[ i ] > ent->r.absmax[ i ] ) + v[ i ] = origin[ i ] - ent->r.absmax[ i ]; + else + v[ i ] = 0; + } + + dist = VectorLength( v ); + if( dist >= radius ) + continue; + + points = damage * ( 1.0 - dist / radius ); + + if( CanDamage( ent, origin ) ) + { + VectorSubtract( ent->r.currentOrigin, origin, dir ); + // push the center of mass higher than the origin so players + // get knocked into the air more + dir[ 2 ] += 24; + G_Damage( ent, NULL, attacker, dir, origin, + (int)points, DAMAGE_RADIUS|DAMAGE_NO_LOCDAMAGE, mod ); + } + } + + return hitClient; +} diff --git a/src/game/g_local.h b/src/game/g_local.h new file mode 100644 index 0000000..f495a63 --- /dev/null +++ b/src/game/g_local.h @@ -0,0 +1,1459 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// g_local.h -- local definitions for game module + +#include "../qcommon/IpToCountryResolver.h" //ROTAXfun +#include "../qcommon/q_shared.h" +#include "bg_public.h" +#include "g_public.h" + +typedef struct gentity_s gentity_t; +typedef struct gclient_s gclient_t; + +#include "g_admin.h" + +//================================================================== + +#define INFINITE 1000000 + +#define FRAMETIME 100 // msec +#define CARNAGE_REWARD_TIME 3000 +#define REWARD_SPRITE_TIME 2000 + +#define INTERMISSION_DELAY_TIME 1000 +#define SP_INTERMISSION_DELAY_TIME 5000 + +// gentity->flags +#define FL_GODMODE 0x00000010 +#define FL_NOTARGET 0x00000020 +#define FL_TEAMSLAVE 0x00000400 // not the first on the team +#define FL_NO_KNOCKBACK 0x00000800 +#define FL_DROPPED_ITEM 0x00001000 +#define FL_NO_BOTS 0x00002000 // spawn point not for bot use +#define FL_NO_HUMANS 0x00004000 // spawn point just for bots +#define FL_FORCE_GESTURE 0x00008000 // spawn point just for bots + +//AMP definitions +#define RESET_BIT 0x80000000 +#define RESET_AFTER_USE 0x40000000 +#define AMP_TRIGGER 0x20000000 +#define LOCKSTAGE_BIT 0x80000 +#define TEAM_BIT 0x40000 +#define SIGN_BIT 0x20000 +#define VALUE_MASK 0x1FFFF + +// movers are things like doors, plats, buttons, etc +typedef enum +{ + MOVER_POS1, + MOVER_POS2, + MOVER_1TO2, + MOVER_2TO1, + + ROTATOR_POS1, + ROTATOR_POS2, + ROTATOR_1TO2, + ROTATOR_2TO1, + + MODEL_POS1, + MODEL_POS2, + MODEL_1TO2, + MODEL_2TO1 +} moverState_t; + +#define SP_PODIUM_MODEL "models/mapobjects/podium/podium4.md3" + +//============================================================================ + +struct gentity_s +{ + entityState_t s; // communicated by server to clients + entityShared_t r; // shared by both the server system and game + + // DO NOT MODIFY ANYTHING ABOVE THIS, THE SERVER + // EXPECTS THE FIELDS IN THAT ORDER! + //================================ + + struct gclient_s *client; // NULL if not a client + + qboolean inuse; + + char *classname; // set in QuakeEd + int spawnflags; // set in QuakeEd + + qboolean neverFree; // if true, FreeEntity will only unlink + // bodyque uses this + + int flags; // FL_* variables + + char *model; + char *model2; + int freetime; // level.time when the object was freed + + int eventTime; // events will be cleared EVENT_VALID_MSEC after set + qboolean freeAfterEvent; + qboolean unlinkAfterEvent; + + qboolean physicsObject; // if true, it can be pushed by movers and fall off edges + // all game items are physicsObjects, + float physicsBounce; // 1.0 = continuous bounce, 0.0 = no bounce + int clipmask; // brushes with this content value will be collided against + // when moving. items and corpses do not collide against + // players, for instance + + // movers + moverState_t moverState; + int soundPos1; + int sound1to2; + int sound2to1; + int soundPos2; + int soundLoop; + gentity_t *parent; + gentity_t *nextTrain; + gentity_t *prevTrain; + vec3_t pos1, pos2; + float rotatorAngle; + gentity_t *clipBrush; // clipping brush for model doors + + char *message; + + int timestamp; // body queue sinking, etc + + float angle; // set in editor, -1 = up, -2 = down + char *target; + char *targetname; + + char *team; + char *targetShaderName; + char *targetShaderNewName; + gentity_t *target_ent; + + float speed; + float lastSpeed; // used by trains that have been restarted + vec3_t movedir; + + // acceleration evaluation + qboolean evaluateAcceleration; + vec3_t oldVelocity; + vec3_t acceleration; + vec3_t oldAccel; + vec3_t jerk; + + int nextthink; + void (*think)( gentity_t *self ); + void (*reached)( gentity_t *self ); // movers call this when hitting endpoint + void (*blocked)( gentity_t *self, gentity_t *other ); + void (*touch)( gentity_t *self, gentity_t *other, trace_t *trace ); + void (*use)( gentity_t *self, gentity_t *other, gentity_t *activator ); + void (*pain)( gentity_t *self, gentity_t *attacker, int damage ); + void (*die)( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ); + + int pain_debounce_time; + int fly_sound_debounce_time; // wind tunnel + int last_move_time; + + int health; + int lastHealth; // currently only used for overmind + + qboolean takedamage; + + int damage; + int splashDamage; // quad will increase this without increasing radius + int splashRadius; + int methodOfDeath; + int splashMethodOfDeath; + int chargeRepeat; + + int count; + + gentity_t *chain; + gentity_t *enemy; + gentity_t *activator; + gentity_t *teamchain; // next entity in team + gentity_t *teammaster; // master of the team + + int watertype; + int waterlevel; + + int noise_index; + + // timing variables + float wait; + float random; + + pTeam_t stageTeam; + stage_t stageStage; + + int biteam; // buildable item team + gentity_t *parentNode; // for creep and defence/spawn dependencies + qboolean active; // for power repeater, but could be useful elsewhere + qboolean powered; // for human buildables + int builtBy; // clientNum of person that built this + gentity_t *dccNode; // controlling dcc + gentity_t *overmindNode; // controlling overmind + qboolean dcced; // controlled by a dcc or not? + qboolean spawned; // whether or not this buildable has finished spawning + int buildTime; // when this buildable was built + int animTime; // last animation change + int time1000; // timer evaluated every second + qboolean deconstruct; // deconstruct if no BP left + int deconstructTime; // time at which structure marked + int overmindAttackTimer; + int overmindDyingTimer; + int overmindSpawnsTimer; + int nextPhysicsTime; // buildables don't need to check what they're sitting on + // every single frame.. so only do it periodically + int clientSpawnTime; // the time until this spawn can spawn a client + qboolean lev1Grabbed; // for turrets interacting with lev1s + int lev1GrabTime; // for turrets interacting with lev1s + int spawnBlockTime; + + int credits[ MAX_CLIENTS ]; // human credits for each client + qboolean creditsHash[ MAX_CLIENTS ]; // track who has claimed credit + int killedBy; // clientNum of killer + + gentity_t *targeted; // true if the player is currently a valid target of a turret + vec3_t turretAim; // aim vector for turrets + + vec4_t animation; // animated map objects + + gentity_t *builder; // occupant of this hovel + + qboolean nonSegModel; // this entity uses a nonsegmented player model + + buildable_t bTriggers[ BA_NUM_BUILDABLES ]; // which buildables are triggers + pClass_t cTriggers[ PCL_NUM_CLASSES ]; // which classes are triggers + weapon_t wTriggers[ WP_NUM_WEAPONS ]; // which weapons are triggers + upgrade_t uTriggers[ UP_NUM_UPGRADES ]; // which upgrades are triggers + + int triggerGravity; // gravity for this trigger + + int suicideTime; // when the client will suicide + + int lastDamageTime; + + int bdnumb; // buildlog entry ID +}; + +typedef enum +{ + CON_DISCONNECTED, + CON_CONNECTING, + CON_CONNECTED +} clientConnected_t; + +typedef enum +{ + SPECTATOR_NOT, + SPECTATOR_FREE, + SPECTATOR_LOCKED, + SPECTATOR_FOLLOW, + SPECTATOR_SCOREBOARD +} spectatorState_t; + +typedef enum +{ + TEAM_BEGIN, // Beginning a team game, spawn at base + TEAM_ACTIVE // Now actively playing +} playerTeamStateState_t; + +typedef struct +{ + playerTeamStateState_t state; + + int location; + + int captures; + int basedefense; + int carrierdefense; + int flagrecovery; + int fragcarrier; + int assists; + + float lasthurtcarrier; + float lastreturnedflag; + float flagsince; + float lastfraggedcarrier; +} playerTeamState_t; + +// the auto following clients don't follow a specific client +// number, but instead follow the first two active players +#define FOLLOW_ACTIVE1 -1 +#define FOLLOW_ACTIVE2 -2 + +// client data that stays across multiple levels or tournament restarts +// this is achieved by writing all the data to cvar strings at game shutdown +// time and reading them back at connection time. Anything added here +// MUST be dealt with in G_InitSessionData() / G_ReadSessionData() / G_WriteSessionData() +typedef struct +{ + team_t sessionTeam; + pTeam_t restartTeam; //for !restart keepteams and !restart switchteams + int spectatorTime; // for determining next-in-line to play + spectatorState_t spectatorState; + int spectatorClient; // for chasecam and follow mode + int wins, losses; // tournament stats + qboolean teamLeader; // true when this client is a team leader + clientList_t ignoreList; +} clientSession_t; + +#define MAX_NETNAME 36 + +// data to store details of clients that have abnormally disconnected +typedef struct connectionRecord_s +{ + int clientNum; + pTeam_t clientTeam; + int clientCredit; + + int ptrCode; +} connectionRecord_t; + +typedef struct +{ + short kills; + short deaths; + short feeds; + short suicides; + short assists; + int dmgdone; + int ffdmgdone; + int structdmgdone; + short structsbuilt; + short repairspoisons; + short structskilled; + int timealive; + int timeinbase; + short headshots; + int hits; + int hitslocational; + short teamkills; + int dretchbasytime; + int jetpackusewallwalkusetime; + int timeLastViewed; +} statsCounters_t; + +typedef struct +{ + int kills; + int deaths; + int feeds; + int suicides; + int assists; + long dmgdone; + long ffdmgdone; + long structdmgdone; + int structsbuilt; + int repairspoisons; + int structskilled; + long timealive; + long timeinbase; + int headshots; + long hits; + long hitslocational; + int teamkills; + long dretchbasytime; + long jetpackusewallwalkusetime; + long timeLastViewed; +} statsCounters_level; + +// client data that stays across multiple respawns, but is cleared +// on each level change or team change at ClientBegin() +typedef struct +{ + clientConnected_t connected; + usercmd_t cmd; // we would lose angles if not persistant + qboolean localClient; // true if "ip" info key is "localhost" + qboolean initialSpawn; // the first spawn should be at a cool location + qboolean predictItemPickup; // based on cg_predictItems userinfo + qboolean pmoveFixed; // + char netname[ MAX_NETNAME ]; + int maxHealth; // for handicapping + int enterTime; // level.time the client entered the game + playerTeamState_t teamState; // status in teamplay games + int voteCount; // to prevent people from constantly calling votes + qboolean teamInfo; // send team overlay updates? + + pClass_t classSelection; // player class (copied to ent->client->ps.stats[ STAT_PCLASS ] once spawned) + float evolveHealthFraction; + weapon_t humanItemSelection; // humans have a starting item + pTeam_t teamSelection; // player team (copied to ps.stats[ STAT_PTEAM ]) + + int teamChangeTime; // level.time of last team change + qboolean joinedATeam; // used to tell when a PTR code is valid + connectionRecord_t *connection; + + int nameChangeTime; + int nameChanges; + + // used to save playerState_t values while in SPECTATOR_FOLLOW mode + int score; + int credit; + int ping; + + int lastFloodTime; // level.time of last flood-limited command + int floodDemerits; // number of flood demerits accumulated + + vec3_t lastDeathLocation; + char guid[ 33 ]; + char ip[ 16 ]; + qboolean muted; + qboolean demoClient;//rotax + qboolean denyBuild; + int adminLevel; + char adminName[ MAX_NETNAME ]; + qboolean designatedBuilder; + qboolean firstConnect; // This is the first map since connect + qboolean useUnlagged; + statsCounters_t statscounters; + qboolean aimbot;//ROTAX + IpToCountryInfo *ip2c;//ROTAXfun + int creditsRewardTime;//ROTAXfun +} clientPersistant_t; + +#define MAX_UNLAGGED_MARKERS 10 +typedef struct unlagged_s { + vec3_t origin; + vec3_t mins; + vec3_t maxs; + qboolean used; +} unlagged_t; + +// this structure is cleared on each ClientSpawn(), +// except for 'client->pers' and 'client->sess' +struct gclient_s +{ + // ps MUST be the first element, because the server expects it + playerState_t ps; // communicated by server to clients + + // exported into pmove, but not communicated to clients + pmoveExt_t pmext; + + // the rest of the structure is private to game + clientPersistant_t pers; + clientSession_t sess; + + qboolean readyToExit; // wishes to leave the intermission + + qboolean noclip; + + int lastCmdTime; // level.time of last usercmd_t, for EF_CONNECTION + // we can't just use pers.lastCommand.time, because + // of the g_sycronousclients case + int buttons; + int oldbuttons; + int latched_buttons; + + vec3_t oldOrigin; + + // sum up damage over an entire frame, so + // shotgun blasts give a single big kick + int damage_armor; // damage absorbed by armor + int damage_blood; // damage taken out of health + int damage_knockback; // impact damage + vec3_t damage_from; // origin for vector calculation + qboolean damage_fromWorld; // if true, don't use the damage_from vector + + // + int lastkilled_client;// last client that this client killed + int lasthurt_client; // last client that damaged this client + int lasthurt_mod; // type of damage the client did + + // timers + int respawnTime; // can respawn when time > this + int inactivityTime; // kick players when time > this + qboolean inactivityWarning;// qtrue if the five seoond warning has been given + int rewardTime; // clear the EF_AWARD_IMPRESSIVE, etc when time > this + + int airOutTime; + + int lastKillTime; // for multiple kill rewards + + qboolean fireHeld; // used for hook + qboolean fire2Held; // used for alt fire + gentity_t *hook; // grapple hook if out + + int switchTeamTime; // time the player switched teams + + // timeResidual is used to handle events that happen every second + // like health / armor countdowns and regeneration + // two timers, one every 100 msecs, another every sec + int time100; + int time1000; + int time10000; + + char *areabits; + + gentity_t *hovel; + + int lastPoisonTime; + int poisonImmunityTime; + gentity_t *lastPoisonClient; + int lastPoisonCloudedTime; + gentity_t *lastPoisonCloudedClient; + int grabExpiryTime; + int lastLockTime; + int lastSlowTime; + int lastBoostedTime; + int lastMedKitTime; + int medKitHealthToRestore; + int medKitIncrementTime; + int lastCreepSlowTime; // time until creep can be removed + + qboolean allowedToPounce; + + qboolean charging; + + vec3_t hovelOrigin; // player origin before entering hovel + + int lastFlameBall; // s.number of the last flame ball fired + +#define RAM_FRAMES 1 // number of frames to wait before retriggering + int retriggerArmouryMenu; // frame number to retrigger the armoury menu + + unlagged_t unlaggedHist[ MAX_UNLAGGED_MARKERS ]; + unlagged_t unlaggedBackup; + unlagged_t unlaggedCalc; + int unlaggedTime; + + int tkcredits[ MAX_CLIENTS ]; + +}; + + +typedef struct spawnQueue_s +{ + int clients[ MAX_CLIENTS ]; + + int front, back; +} spawnQueue_t; + +#define QUEUE_PLUS1(x) (((x)+1)%MAX_CLIENTS) +#define QUEUE_MINUS1(x) (((x)+MAX_CLIENTS-1)%MAX_CLIENTS) + +void G_InitSpawnQueue( spawnQueue_t *sq ); +int G_GetSpawnQueueLength( spawnQueue_t *sq ); +int G_PopSpawnQueue( spawnQueue_t *sq ); +int G_PeekSpawnQueue( spawnQueue_t *sq ); +qboolean G_SearchSpawnQueue( spawnQueue_t *sq, int clientNum ); +qboolean G_PushSpawnQueue( spawnQueue_t *sq, int clientNum ); +qboolean G_RemoveFromSpawnQueue( spawnQueue_t *sq, int clientNum ); +int G_GetPosInSpawnQueue( spawnQueue_t *sq, int clientNum ); + + +#define MAX_LOCDAMAGE_TEXT 8192 +#define MAX_LOCDAMAGE_REGIONS 16 + +// store locational damage regions +typedef struct damageRegion_s +{ + float minHeight, maxHeight; + int minAngle, maxAngle; + + float modifier; + + qboolean crouch; +} damageRegion_t; + +// demo commands//rotax +typedef enum +{ + DC_SERVER_COMMAND = -1, + DC_CLIENT_SET = 0, + DC_CLIENT_REMOVE, + DC_SET_STAGE +} demoCommand_t; + +#define MAX_ARMOUR_TEXT 8192 +#define MAX_ARMOUR_REGIONS 16 + +// store locational armour regions +typedef struct armourRegion_s +{ + float minHeight, maxHeight; + int minAngle, maxAngle; + + float modifier; + + qboolean crouch; +} armourRegion_t; + +//status of the warning of certain events +typedef enum +{ + TW_NOT = 0, + TW_IMMINENT, + TW_PASSED +} timeWarning_t; + +typedef enum +{ + BF_BUILT, + BF_DECONNED, + BF_DESTROYED, + BF_TEAMKILLED +} buildableFate_t; + +// record all changes to the buildable layout - build, decon, destroy - and +// enough information to revert that change +typedef struct buildHistory_s buildHistory_t; +struct buildHistory_s +{ + int ID; // persistent ID to aid in specific reverting + gentity_t *ent; // who, NULL if they've disconnected (or aren't an ent) + char name[ MAX_NETNAME ]; // who, saves name if ent is NULL + int buildable; // what + vec3_t origin; // where + vec3_t angles; // which way round + vec3_t origin2; // I don't know what the hell these are, but layoutsave saves + vec3_t angles2; // them so I will do the same + buildableFate_t fate; // was it built, destroyed or deconned + buildHistory_t *next; // next oldest change + buildHistory_t *marked; // linked list of markdecon buildings taken +}; + +// +// this structure is cleared as each map is entered +// +#define MAX_SPAWN_VARS 64 +#define MAX_SPAWN_VARS_CHARS 4096 + +typedef struct +{ + struct gclient_s *clients; // [maxclients] + + struct gentity_s *gentities; + int gentitySize; + int num_entities; // current number, <= MAX_GENTITIES + + fileHandle_t logFile; + + // store latched cvars here that we want to get at often + int maxclients; + + int framenum; + int time; // in msec + int previousTime; // so movers can back up when blocked + int frameMsec; // trap_Milliseconds() at end frame + + int startTime; // level.time the map was started + + int teamScores[ TEAM_NUM_TEAMS ]; + int lastTeamLocationTime; // last time of client team location update + + qboolean newSession; // don't use any old session data, because + // we changed gametype + + qboolean restarted; // waiting for a map_restart to fire + + int numConnectedClients; + int numNonSpectatorClients; // includes connecting clients + int numPlayingClients; // connected, non-spectators + int sortedClients[MAX_CLIENTS]; // sorted by score + + int numNewbies; // number of UnnamedPlayers who have been renamed this round. + + int snd_fry; // sound index for standing in lava + + // voting state + char voteString[MAX_STRING_CHARS]; + char voteDisplayString[MAX_STRING_CHARS]; + int votePassThreshold; + int voteTime; // level.time vote was called + int voteExecuteTime; // time the vote is executed + int voteYes; + int voteNo; + int numVotingClients; // set by CalculateRanks + + // team voting state + char teamVoteString[ 2 ][ MAX_STRING_CHARS ]; + char teamVoteDisplayString[ 2 ][ MAX_STRING_CHARS ]; + int teamVoteTime[ 2 ]; // level.time vote was called + int teamVoteYes[ 2 ]; + int teamVoteNo[ 2 ]; + int numteamVotingClients[ 2 ]; // set by CalculateRanks + + // spawn variables + qboolean spawning; // the G_Spawn*() functions are valid + int numSpawnVars; + char *spawnVars[ MAX_SPAWN_VARS ][ 2 ]; // key / value pairs + int numSpawnVarChars; + char spawnVarChars[ MAX_SPAWN_VARS_CHARS ]; + + // intermission state + int intermissionQueued; // intermission was qualified, but + // wait INTERMISSION_DELAY_TIME before + // actually going there so the last + // frag can be watched. Disable future + // kills during this delay + int intermissiontime; // time the intermission was started + char *changemap; + qboolean readyToExit; // at least one client wants to exit + int exitTime; + vec3_t intermission_origin; // also used for spectator spawns + vec3_t intermission_angle; + + qboolean locationLinked; // target_locations get linked + gentity_t *locationHead; // head of the location list + + int numAlienSpawns; + int numHumanSpawns; + + int numAlienClients; + int numHumanClients; + + float averageNumAlienClients; + int numAlienSamples; + float averageNumHumanClients; + int numHumanSamples; + + int numLiveAlienClients; + int numLiveHumanClients; + + int alienBuildPoints; + int humanBuildPoints; + int humanBuildPointsPowered; + + gentity_t *markedBuildables[ MAX_GENTITIES ]; + int numBuildablesForRemoval; + + int alienKills; + int humanKills; + + qboolean reactorPresent; + qboolean overmindPresent; + qboolean overmindMuted; + + int humanBaseAttackTimer; + + pTeam_t lastWin; + + int suddenDeathABuildPoints; + int suddenDeathHBuildPoints; + qboolean suddenDeath; + int suddenDeathBeginTime; + timeWarning_t suddenDeathWarning; + timeWarning_t timelimitWarning; + + spawnQueue_t alienSpawnQueue; + spawnQueue_t humanSpawnQueue; + + int alienStage2Time; + int alienStage3Time; + int humanStage2Time; + int humanStage3Time; + + qboolean uncondAlienWin; + qboolean uncondHumanWin; + qboolean alienTeamLocked; + qboolean humanTeamLocked; + qboolean paused; + int pausedTime; + + int unlaggedIndex; + int unlaggedTimes[ MAX_UNLAGGED_MARKERS ]; + + char layout[ MAX_QPATH ]; + + pTeam_t surrenderTeam; + buildHistory_t *buildHistory; + int lastBuildID; + int lastTeamUnbalancedTime; + int numTeamWarnings; + int lastMsgTime; + + demoState_t demoState;//rotax + + statsCounters_level alienStatsCounters; + statsCounters_level humanStatsCounters; +} level_locals_t; + +#define CMD_CHEAT 0x01 +#define CMD_MESSAGE 0x02 // sends message to others (skip when muted) +#define CMD_TEAM 0x04 // must be on a team +#define CMD_NOTEAM 0x08 // must not be on a team +#define CMD_ALIEN 0x10 +#define CMD_HUMAN 0x20 +#define CMD_LIVING 0x40 +#define CMD_INTERMISSION 0x80 // valid during intermission + +typedef struct +{ + char *cmdName; + int cmdFlags; + void ( *cmdHandler )( gentity_t *ent ); +} commands_t; + +// +// g_spawn.c +// +qboolean G_SpawnString( const char *key, const char *defaultString, char **out ); +// spawn string returns a temporary reference, you must CopyString() if you want to keep it +qboolean G_SpawnFloat( const char *key, const char *defaultString, float *out ); +qboolean G_SpawnInt( const char *key, const char *defaultString, int *out ); +qboolean G_SpawnVector( const char *key, const char *defaultString, float *out ); +void G_SpawnEntitiesFromString( void ); +char *G_NewString( const char *string ); + +// +// g_cmds.c +// +void Cmd_Score_f( gentity_t *ent ); +void G_StopFromFollowing( gentity_t *ent ); +void G_StopFollowing( gentity_t *ent ); +qboolean G_FollowNewClient( gentity_t *ent, int dir ); +void G_ToggleFollow( gentity_t *ent ); +qboolean G_MatchOnePlayer( int *plist, char *err, int len ); +int G_ClientNumbersFromString( char *s, int *plist ); +void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ); +int G_SayArgc( void ); +qboolean G_SayArgv( int n, char *buffer, int bufferLength ); +char *G_SayConcatArgs( int start ); +void G_DecolorString( char *in, char *out ); +void G_ParseEscapedString( char *buffer ); +void G_LeaveTeam( gentity_t *self ); +void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam ); +void G_SanitiseString( char *in, char *out, int len ); +void G_PrivateMessage( gentity_t *ent ); +char *G_statsString( statsCounters_t *sc, pTeam_t *pt ); +void Cmd_Share_f( gentity_t *ent ); +void Cmd_Donate_f( gentity_t *ent ); +void Cmd_TeamVote_f( gentity_t *ent ); +void Cmd_Builder_f( gentity_t *ent ); +void G_WordWrap( char *buffer, int maxwidth ); +void G_CP( gentity_t *ent ); + +// +// g_physics.c +// +void G_Physics( gentity_t *ent, int msec ); + +// +// g_buildable.c +// + +#define MAX_ALIEN_BBOX 25 + +typedef enum +{ + IBE_NONE, + + IBE_NOOVERMIND, + IBE_OVERMIND, + IBE_NOASSERT, + IBE_SPWNWARN, + IBE_NOCREEP, + IBE_HOVEL, + IBE_HOVELEXIT, + + IBE_REACTOR, + IBE_REPEATER, + IBE_TNODEWARN, + IBE_RPTWARN, + IBE_RPTWARN2, + IBE_NOPOWER, + IBE_NODCC, + + IBE_NORMAL, + IBE_NOROOM, + IBE_PERMISSION, + + //ROTAXfun + //IBE_OVERMIND_AFTER_SD, - vraceno + IBE_HOVEL_AFTER_SD, + //IBE_RC_AFTER_SD, - vraceno + + IBE_MAXERRORS +} itemBuildError_t; + +qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit ); +gentity_t *G_CheckSpawnPoint( int spawnNum, vec3_t origin, vec3_t normal, + buildable_t spawn, vec3_t spawnOrigin ); + +qboolean G_IsPowered( vec3_t origin ); +qboolean G_IsDCCBuilt( void ); +qboolean G_IsOvermindBuilt( void ); + +void G_BuildableThink( gentity_t *ent, int msec ); +qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable ); +itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin ); +qboolean G_BuildingExists( int bclass ) ; +qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable ); +void G_SetBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force ); +void G_SetIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim ); +void G_SpawnBuildable(gentity_t *ent, buildable_t buildable); +void FinishSpawningBuildable( gentity_t *ent ); +void G_CheckDBProtection( void ); +void G_LayoutSave( char *name ); +int G_LayoutList( const char *map, char *list, int len ); +void G_LayoutSelect( void ); +void G_LayoutLoad( void ); +void G_BaseSelfDestruct( pTeam_t team ); +gentity_t *G_InstantBuild( buildable_t buildable, vec3_t origin, vec3_t angles, vec3_t origin2, vec3_t angles2 ); +void G_SpawnRevertedBuildable( buildHistory_t *bh, qboolean mark ); +void G_CommitRevertedBuildable( gentity_t *ent ); +qboolean G_RevertCanFit( buildHistory_t *bh ); +int G_LogBuild( buildHistory_t *new ); +int G_CountBuildLog( void ); +char *G_FindBuildLogName( int id ); + +// +// g_utils.c +// +int G_ParticleSystemIndex( char *name ); +int G_ShaderIndex( char *name ); +int G_ModelIndex( char *name ); +int G_SoundIndex( char *name ); +void G_TeamCommand( pTeam_t team, char *cmd ); +void G_KillBox (gentity_t *ent); +gentity_t *G_Find (gentity_t *from, int fieldofs, const char *match); +gentity_t *G_PickTarget (char *targetname); +void G_UseTargets (gentity_t *ent, gentity_t *activator); +void G_SetMovedir ( vec3_t angles, vec3_t movedir); + +void G_InitGentity( gentity_t *e ); +gentity_t *G_Spawn( void ); +gentity_t *G_TempEntity( vec3_t origin, int event ); +void G_Sound( gentity_t *ent, int channel, int soundIndex ); +void G_FreeEntity( gentity_t *e ); +qboolean G_EntitiesFree( void ); + +void G_TouchTriggers( gentity_t *ent ); +void G_TouchSolids( gentity_t *ent ); + +float *tv( float x, float y, float z ); +char *vtos( const vec3_t v ); + +float vectoyaw( const vec3_t vec ); + +void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ); +void G_AddEvent( gentity_t *ent, int event, int eventParm ); +void G_BroadcastEvent( int event, int eventParm ); +void G_SetOrigin( gentity_t *ent, vec3_t origin ); +void AddRemap(const char *oldShader, const char *newShader, float timeOffset); +const char *BuildShaderStateConfig( void ); + + +qboolean G_ClientIsLagging( gclient_t *client ); + +void G_TriggerMenu( int clientNum, dynMenu_t menu ); +void G_CloseMenus( int clientNum ); + +qboolean G_Visible( gentity_t *ent1, gentity_t *ent2 ); +gentity_t *G_ClosestEnt( vec3_t origin, gentity_t **entities, int numEntities ); + +// +// g_combat.c +// +qboolean CanDamage( gentity_t *targ, vec3_t origin ); +void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, + vec3_t dir, vec3_t point, int damage, int dflags, int mod ); +void G_SelectiveDamage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, vec3_t dir, + vec3_t point, int damage, int dflags, int mod, int team ); +qboolean G_RadiusDamage( vec3_t origin, gentity_t *attacker, float damage, float radius, + gentity_t *ignore, int mod ); +qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float damage, float radius, + gentity_t *ignore, int mod, int team ); +void body_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath ); +void AddScore( gentity_t *ent, int score ); + +void G_InitDamageLocations( void ); + +// damage flags +#define DAMAGE_RADIUS 0x00000001 // damage was indirect +#define DAMAGE_NO_ARMOR 0x00000002 // armour does not protect from this damage +#define DAMAGE_NO_KNOCKBACK 0x00000004 // do not affect velocity, just view angles +#define DAMAGE_NO_PROTECTION 0x00000008 // armor, shields, invulnerability, and godmode have no effect +#define DAMAGE_NO_LOCDAMAGE 0x00000010 // do not apply locational damage + +// +// g_missile.c +// +void G_RunMissile( gentity_t *ent ); + +gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t aimdir ); +gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir, int i );//ROTAXfun +gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage, int radius ); +gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *fire_bounceBall( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *fire_hive( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *launch_grenade( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *launch_mine( gentity_t *self, vec3_t start, vec3_t dir );//ROTAXfun +gentity_t *launch_flare( gentity_t *self, vec3_t start, vec3_t dir );//ROTAXfun +gentity_t *fire_acidBomb( gentity_t *self, vec3_t start, vec3_t dir, int wp );//ROTAXfun + +// +// g_mover.c +// +void G_RunMover( gentity_t *ent ); +void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace ); +void manualTriggerSpectator( gentity_t *trigger, gentity_t *player ); + +// +// g_trigger.c +// +void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace ); +void G_Checktrigger_stages( pTeam_t team, stage_t stage ); + + +// +// g_misc.c +// +void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles ); +void ShineTorch( gentity_t *self ); + +// +// g_weapon.c +// + +#define MAX_ZAP_TARGETS LEVEL2_AREAZAP_MAX_TARGETS + +typedef struct zap_s +{ + qboolean used; + + gentity_t *creator; + gentity_t *targets[ MAX_ZAP_TARGETS ]; + int numTargets; + + int timeToLive; + int damageUsed; + + gentity_t *effectChannel; +} zap_t; + +void G_ForceWeaponChange( gentity_t *ent, weapon_t weapon ); +void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo ); +void CalcMuzzlePoint( gentity_t *ent, vec3_t forward, vec3_t right, vec3_t up, vec3_t muzzlePoint ); +void SnapVectorTowards( vec3_t v, vec3_t to ); +qboolean CheckVenomAttack( gentity_t *ent ); +void CheckGrabAttack( gentity_t *ent ); +qboolean CheckPounceAttack( gentity_t *ent ); +void ChargeAttack( gentity_t *ent, gentity_t *victim ); +void G_UpdateZaps( int msec ); + + +// +// g_client.c +// +void G_AddCreditToClient( gclient_t *client, short credit, qboolean cap ); +team_t TeamCount( int ignoreClientNum, int team ); +void G_SetClientViewAngle( gentity_t *ent, vec3_t angle ); +gentity_t *G_SelectTremulousSpawnPoint( pTeam_t team, vec3_t preference, vec3_t origin, vec3_t angles ); +gentity_t *G_SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles ); +gentity_t *G_SelectAlienLockSpawnPoint( vec3_t origin, vec3_t angles ); +gentity_t *G_SelectHumanLockSpawnPoint( vec3_t origin, vec3_t angles ); +void SpawnCorpse( gentity_t *ent ); +void respawn( gentity_t *ent ); +void BeginIntermission( void ); +void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles ); +void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ); +qboolean SpotWouldTelefrag( gentity_t *spot ); +char *G_NextNewbieName( gentity_t *ent ); + +// +// g_svcmds.c +// +qboolean ConsoleCommand( void ); +void G_ProcessIPBans( void ); +qboolean G_FilterPacket( char *from ); + +// +// g_weapon.c +// +void FireWeapon( gentity_t *ent ); +void FireWeapon2( gentity_t *ent ); +void FireWeapon3( gentity_t *ent ); + +// +// g_cmds.c +// + +// +// g_main.c +// +void ScoreboardMessage( gentity_t *client ); +void MoveClientToIntermission( gentity_t *client ); +void G_MapConfigs( const char *mapname ); +void CalculateRanks( void ); +void FindIntermissionPoint( void ); +void G_RunThink( gentity_t *ent ); +void QDECL G_LogPrintf( const char *fmt, ... ); +void QDECL G_LogPrintfColoured( const char *fmt, ... ); +void QDECL G_LogOnlyPrintf( const char *fmt, ... ); +void QDECL G_AdminsPrintf( const char *fmt, ... ); +void QDECL G_LogOnlyPrintf( const char *fmt, ... ); +void SendScoreboardMessageToAllClients( void ); +void QDECL G_Printf( const char *fmt, ... ); +void QDECL G_Error( const char *fmt, ... ); +void CheckVote( void ); +void CheckTeamVote( int teamnum ); +void LogExit( const char *string ); +void G_DemoCommand( demoCommand_t cmd, const char *string );//rotax +int G_TimeTilSuddenDeath( void ); +void CheckMsgTimer( void ); +qboolean G_Flood_Limited( gentity_t *ent ); + +void G_LoadIp2CountryInfo(const char *filename, IpToCountryList *infoList, int camelCaseNames);//ROTAXfun + +// +// g_client.c +// +char *ClientConnect( int clientNum, qboolean firstTime ); +void ClientUserinfoChanged( int clientNum ); +void ClientDisconnect( int clientNum ); +void ClientBegin( int clientNum ); +void ClientCommand( int clientNum ); + +// +// g_active.c +// +void G_UnlaggedStore( void ); +void G_UnlaggedClear( gentity_t *ent ); +void G_UnlaggedCalc( int time, gentity_t *skipEnt ); +void G_UnlaggedOn( gentity_t *attacker, vec3_t muzzle, float range ); +void G_UnlaggedOff( void ); +void ClientThink( int clientNum ); +void ClientEndFrame( gentity_t *ent ); +void G_RunClient( gentity_t *ent ); + +// +// g_team.c +// +qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 ); +gentity_t *Team_GetLocation( gentity_t *ent ); +qboolean Team_GetLocationMsg( gentity_t *ent, char *loc, int loclen ); +void TeamplayInfoMessage( gentity_t *ent ); +void CheckTeamStatus( void ); + +// +// g_mem.c +// +void *G_Alloc( int size ); +void G_InitMemory( void ); +void G_Free( void *ptr ); +void G_DefragmentMemory( void ); +void Svcmd_GameMem_f( void ); + +// +// g_session.c +// +void G_ReadSessionData( gclient_t *client ); +void G_InitSessionData( gclient_t *client, char *userinfo ); +void G_WriteSessionData( void ); + +// +// g_maprotation.c +// +#define MAX_MAP_ROTATIONS 16 +#define MAX_MAP_ROTATION_MAPS 64 +#define MAX_MAP_COMMANDS 16 +#define MAX_MAP_ROTATION_CONDS 4 + +#define NOT_ROTATING -1 + +typedef enum +{ + MCV_ERR, + MCV_RANDOM, + MCV_NUMCLIENTS, + MCV_LASTWIN +} mapConditionVariable_t; + +typedef enum +{ + MCO_LT, + MCO_EQ, + MCO_GT +} mapConditionOperator_t; + +typedef enum +{ + MCT_ERR, + MCT_MAP, + MCT_ROTATION +} mapConditionType_t; + +typedef struct mapRotationCondition_s +{ + char dest[ MAX_QPATH ]; + + qboolean unconditional; + + mapConditionVariable_t lhs; + mapConditionOperator_t op; + + int numClients; + pTeam_t lastWin; +} mapRotationCondition_t; + +typedef struct mapRotationEntry_s +{ + char name[ MAX_QPATH ]; + + char postCmds[ MAX_MAP_COMMANDS ][ MAX_STRING_CHARS ]; + char layouts[ MAX_CVAR_VALUE_STRING ]; + int numCmds; + + mapRotationCondition_t conditions[ MAX_MAP_ROTATION_CONDS ]; + int numConditions; +} mapRotationEntry_t; + +typedef struct mapRotation_s +{ + char name[ MAX_QPATH ]; + + mapRotationEntry_t maps[ MAX_MAP_ROTATION_MAPS ]; + int numMaps; + int currentMap; +} mapRotation_t; + +typedef struct mapRotations_s +{ + mapRotation_t rotations[ MAX_MAP_ROTATIONS ]; + int numRotations; +} mapRotations_t; + +void G_PrintRotations( void ); +qboolean G_AdvanceMapRotation( void ); +qboolean G_StartMapRotation( char *name, qboolean changeMap ); +void G_StopMapRotation( void ); +qboolean G_MapRotationActive( void ); +void G_InitMapRotations( void ); +qboolean G_MapExists( char *name ); +int G_GetCurrentMap( int rotation ); + +// +// g_ptr.c +// +void G_UpdatePTRConnection( gclient_t *client ); +connectionRecord_t *G_GenerateNewConnection( gclient_t *client ); +void G_ResetPTRConnections( void ); +connectionRecord_t *G_FindConnectionForCode( int code ); + + +//some maxs +#define MAX_FILEPATH 144 + +extern IpToCountryList *iptoclist;//ROTAXfun + +extern level_locals_t level; +extern gentity_t g_entities[ MAX_GENTITIES ]; + +#define FOFS(x) ((int)&(((gentity_t *)0)->x)) + +extern vmCvar_t g_dedicated; +extern vmCvar_t g_cheats; +extern vmCvar_t g_maxclients; // allow this many total, including spectators +extern vmCvar_t g_maxGameClients; // allow this many active +extern vmCvar_t g_restarted; +extern vmCvar_t g_lockTeamsAtStart; +extern vmCvar_t g_minCommandPeriod; +extern vmCvar_t g_minNameChangePeriod; +extern vmCvar_t g_maxNameChanges; +extern vmCvar_t g_newbieNumbering; +extern vmCvar_t g_newbieNamePrefix; + +extern vmCvar_t g_timelimit; +extern vmCvar_t g_suddenDeathTime; +extern vmCvar_t g_suddenDeath; +extern vmCvar_t g_suddenDeathMode; +extern vmCvar_t g_friendlyFire; +extern vmCvar_t g_friendlyFireHumans; +extern vmCvar_t g_friendlyFireAliens; +extern vmCvar_t g_retribution; +extern vmCvar_t g_friendlyFireMovementAttacks; +extern vmCvar_t g_friendlyBuildableFire; +extern vmCvar_t g_password; +extern vmCvar_t g_needpass; +extern vmCvar_t g_gravity; +extern vmCvar_t g_speed; +extern vmCvar_t g_knockback; +extern vmCvar_t g_quadfactor; +extern vmCvar_t g_inactivity; +extern vmCvar_t g_debugMove; +extern vmCvar_t g_debugAlloc; +extern vmCvar_t g_debugDamage; +extern vmCvar_t g_weaponRespawn; +extern vmCvar_t g_weaponTeamRespawn; +extern vmCvar_t g_synchronousClients; +extern vmCvar_t g_motd; +extern vmCvar_t g_warmup; +extern vmCvar_t g_warmupMode; +extern vmCvar_t g_doWarmup; +extern vmCvar_t g_blood; +extern vmCvar_t g_allowVote; +extern vmCvar_t g_requireVoteReasons; +extern vmCvar_t g_voteLimit; +extern vmCvar_t g_suddenDeathVotePercent; +extern vmCvar_t g_suddenDeathVoteDelay; +extern vmCvar_t g_mapVotesPercent; +extern vmCvar_t g_designateVotes; +extern vmCvar_t g_teamAutoJoin; +extern vmCvar_t g_teamForceBalance; +extern vmCvar_t g_banIPs; +extern vmCvar_t g_filterBan; +extern vmCvar_t g_smoothClients; +extern vmCvar_t g_clientUpgradeNotice; +extern vmCvar_t pmove_fixed; +extern vmCvar_t pmove_msec; +extern vmCvar_t g_rankings; +extern vmCvar_t g_allowShare; +extern vmCvar_t g_enableDust; +extern vmCvar_t g_enableBreath; +extern vmCvar_t g_singlePlayer; + +extern vmCvar_t g_humanBuildPoints; +extern vmCvar_t g_alienBuildPoints; +extern vmCvar_t g_humanStage; +extern vmCvar_t g_humanKills; +extern vmCvar_t g_humanMaxStage; +extern vmCvar_t g_humanStage2Threshold; +extern vmCvar_t g_humanStage3Threshold; +extern vmCvar_t g_alienStage; +extern vmCvar_t g_alienKills; +extern vmCvar_t g_alienMaxStage; +extern vmCvar_t g_alienStage2Threshold; +extern vmCvar_t g_alienStage3Threshold; +extern vmCvar_t g_teamImbalanceWarnings; + +extern vmCvar_t g_unlagged; + +extern vmCvar_t g_disabledEquipment; +extern vmCvar_t g_disabledClasses; +extern vmCvar_t g_disabledBuildables; + +extern vmCvar_t g_markDeconstruct; +extern vmCvar_t g_deconDead; + +extern vmCvar_t g_debugMapRotation; +extern vmCvar_t g_currentMapRotation; +extern vmCvar_t g_currentMap; +extern vmCvar_t g_nextMap; +extern vmCvar_t g_initialMapRotation; +extern vmCvar_t g_chatTeamPrefix; +extern vmCvar_t g_actionPrefix; +extern vmCvar_t g_floodMaxDemerits; +extern vmCvar_t g_floodMinTime; + +extern vmCvar_t g_shove; + +extern vmCvar_t g_mapConfigs; + +extern vmCvar_t g_layouts; +extern vmCvar_t g_layoutAuto; + +extern vmCvar_t g_admin; +extern vmCvar_t g_adminLog; +extern vmCvar_t g_adminParseSay; +extern vmCvar_t g_adminSayFilter; +extern vmCvar_t g_adminNameProtect; +extern vmCvar_t g_adminTempBan; +extern vmCvar_t g_adminMaxBan; +extern vmCvar_t g_adminMapLog; +extern vmCvar_t g_minLevelToJoinTeam; +extern vmCvar_t g_forceAutoSelect; +extern vmCvar_t g_minLevelToSpecMM1; +extern vmCvar_t g_banNotice; + +extern vmCvar_t g_devmapKillerHP; + +extern vmCvar_t g_privateMessages; +extern vmCvar_t g_decolourLogfiles; +extern vmCvar_t g_publicSayadmins; +extern vmCvar_t g_myStats; +extern vmCvar_t g_antiSpawnBlock; + +extern vmCvar_t g_dretchPunt; + +extern vmCvar_t g_devmapNoGod; +extern vmCvar_t g_devmapNoStructDmg; + +extern vmCvar_t g_voteMinTime; +extern vmCvar_t g_mapvoteMaxTime; + +extern vmCvar_t g_msg; +extern vmCvar_t g_msgTime; + +extern vmCvar_t g_buildLogMaxLength; + +extern vmCvar_t g_rotaxHP;//rotax +extern vmCvar_t g_rotaxARMAGEDDON;//ROTAX + +extern int armageddon;//ROTAX + +void trap_Printf( const char *fmt ); +void trap_Error( const char *fmt ); +int trap_Milliseconds( void ); +int trap_RealTime( qtime_t *qtime ); +int trap_Argc( void ); +void trap_Argv( int n, char *buffer, int bufferLength ); +void trap_Args( char *buffer, int bufferLength ); +int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ); +void trap_FS_Read( void *buffer, int len, fileHandle_t f ); +void trap_FS_Write( const void *buffer, int len, fileHandle_t f ); +void trap_FS_FCloseFile( fileHandle_t f ); +int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ); +int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t +void trap_SendConsoleCommand( int exec_when, const char *text ); +void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ); +void trap_Cvar_Update( vmCvar_t *cvar ); +void trap_Cvar_Set( const char *var_name, const char *value ); +int trap_Cvar_VariableIntegerValue( const char *var_name ); +float trap_Cvar_VariableValue( const char *var_name ); +void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ); +void trap_LocateGameData( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t, + playerState_t *gameClients, int sizeofGameClient ); +void trap_DropClient( int clientNum, const char *reason ); +void trap_SendServerCommand( int clientNum, const char *text ); +void trap_SetConfigstring( int num, const char *string ); +void trap_GetConfigstring( int num, char *buffer, int bufferSize ); +void trap_GetUserinfo( int num, char *buffer, int bufferSize ); +void trap_SetUserinfo( int num, const char *buffer ); +void trap_GetServerinfo( char *buffer, int bufferSize ); +void trap_SetBrushModel( gentity_t *ent, const char *name ); +void trap_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, + const vec3_t end, int passEntityNum, int contentmask ); +int trap_PointContents( const vec3_t point, int passEntityNum ); +qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 ); +qboolean trap_InPVSIgnorePortals( const vec3_t p1, const vec3_t p2 ); +void trap_AdjustAreaPortalState( gentity_t *ent, qboolean open ); +qboolean trap_AreasConnected( int area1, int area2 ); +void trap_LinkEntity( gentity_t *ent ); +void trap_UnlinkEntity( gentity_t *ent ); +int trap_EntitiesInBox( const vec3_t mins, const vec3_t maxs, int *entityList, int maxcount ); +qboolean trap_EntityContact( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ); +int trap_BotAllocateClient( void ); +void trap_BotFreeClient( int clientNum ); +void trap_GetUsercmd( int clientNum, usercmd_t *cmd ); +qboolean trap_GetEntityToken( char *buffer, int bufferSize ); + +void trap_SnapVector( float *v ); +void trap_SendGameStat( const char *data ); +void trap_DemoCommand( demoCommand_t cmd, const char *string );//rotax + + diff --git a/src/game/g_main.c b/src/game/g_main.c new file mode 100644 index 0000000..d22b45b --- /dev/null +++ b/src/game/g_main.c @@ -0,0 +1,3200 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +int automapchange = 0;//rotax + +#define QVM_NAME "Lakitu7's QVM" +#define QVM_VERSIONNUM "5.5" + +//ROTAXfun +#define MAX_IP_TO_COUNTRY_MEMORY (15*1024*1024) //15 mb +static char ip_to_country_memory[MAX_IP_TO_COUNTRY_MEMORY]; +IpToCountryList *iptoclist = NULL; //Ip2Country database + +level_locals_t level; + +typedef struct +{ + vmCvar_t *vmCvar; + char *cvarName; + char *defaultString; + int cvarFlags; + int modificationCount; // for tracking changes + qboolean trackChange; // track this variable, and announce if changed + qboolean teamShader; // track and if changed, update shader state +} cvarTable_t; + +gentity_t g_entities[ MAX_GENTITIES ]; +gclient_t g_clients[ MAX_CLIENTS ]; + +vmCvar_t g_fraglimit; +vmCvar_t g_timelimit; +vmCvar_t g_suddenDeathTime; +vmCvar_t g_suddenDeath; +vmCvar_t g_suddenDeathMode; +vmCvar_t g_capturelimit; +vmCvar_t g_friendlyFire; +vmCvar_t g_friendlyFireAliens; +vmCvar_t g_friendlyFireHumans; +vmCvar_t g_friendlyFireMovementAttacks; +vmCvar_t g_retribution; +vmCvar_t g_friendlyBuildableFire; +vmCvar_t g_password; +vmCvar_t g_needpass; +vmCvar_t g_maxclients; +vmCvar_t g_maxGameClients; +vmCvar_t g_dedicated; +vmCvar_t g_speed; +vmCvar_t g_gravity; +vmCvar_t g_cheats; +vmCvar_t g_demoState;//rotax +vmCvar_t g_knockback; +vmCvar_t g_quadfactor; +vmCvar_t g_inactivity; +vmCvar_t g_debugMove; +vmCvar_t g_debugDamage; +vmCvar_t g_debugAlloc; +vmCvar_t g_weaponRespawn; +vmCvar_t g_weaponTeamRespawn; +vmCvar_t g_motd; +vmCvar_t g_synchronousClients; +vmCvar_t g_warmup; +vmCvar_t g_warmupMode; +vmCvar_t g_doWarmup; +vmCvar_t g_restarted; +vmCvar_t g_lockTeamsAtStart; +vmCvar_t g_logFile; +vmCvar_t g_logFileSync; +vmCvar_t g_blood; +vmCvar_t g_podiumDist; +vmCvar_t g_podiumDrop; +vmCvar_t g_allowVote; +vmCvar_t g_requireVoteReasons; +vmCvar_t g_voteLimit; +vmCvar_t g_suddenDeathVotePercent; +vmCvar_t g_suddenDeathVoteDelay; +vmCvar_t g_mapVotesPercent; +vmCvar_t g_designateVotes; +vmCvar_t g_teamAutoJoin; +vmCvar_t g_teamForceBalance; +vmCvar_t g_banIPs; +vmCvar_t g_filterBan; +vmCvar_t g_smoothClients; +vmCvar_t g_clientUpgradeNotice; +vmCvar_t pmove_fixed; +vmCvar_t pmove_msec; +vmCvar_t g_rankings; +vmCvar_t g_listEntity; +vmCvar_t g_minCommandPeriod; +vmCvar_t g_minNameChangePeriod; +vmCvar_t g_maxNameChanges; +vmCvar_t g_newbieNumbering; +vmCvar_t g_newbieNamePrefix; + +vmCvar_t g_humanBuildPoints; +vmCvar_t g_alienBuildPoints; +vmCvar_t g_humanStage; +vmCvar_t g_humanKills; +vmCvar_t g_humanMaxStage; +vmCvar_t g_humanStage2Threshold; +vmCvar_t g_humanStage3Threshold; +vmCvar_t g_alienStage; +vmCvar_t g_alienKills; +vmCvar_t g_alienMaxStage; +vmCvar_t g_alienStage2Threshold; +vmCvar_t g_alienStage3Threshold; +vmCvar_t g_teamImbalanceWarnings; + +vmCvar_t g_unlagged; + +vmCvar_t g_disabledEquipment; +vmCvar_t g_disabledClasses; +vmCvar_t g_disabledBuildables; + +vmCvar_t g_markDeconstruct; +vmCvar_t g_deconDead; + +vmCvar_t g_debugMapRotation; +vmCvar_t g_currentMapRotation; +vmCvar_t g_currentMap; +vmCvar_t g_nextMap; +vmCvar_t g_initialMapRotation; + +vmCvar_t g_shove; + +vmCvar_t g_mapConfigs; +vmCvar_t g_chatTeamPrefix; +vmCvar_t g_actionPrefix; +vmCvar_t g_floodMaxDemerits; +vmCvar_t g_floodMinTime; + +vmCvar_t g_layouts; +vmCvar_t g_layoutAuto; + +vmCvar_t g_admin; +vmCvar_t g_adminLog; +vmCvar_t g_adminParseSay; +vmCvar_t g_adminSayFilter; +vmCvar_t g_adminNameProtect; +vmCvar_t g_adminTempBan; +vmCvar_t g_adminMaxBan; +vmCvar_t g_adminMapLog; +vmCvar_t g_minLevelToJoinTeam; +vmCvar_t g_forceAutoSelect; + +vmCvar_t g_privateMessages; +vmCvar_t g_decolourLogfiles; +vmCvar_t g_minLevelToSpecMM1; +vmCvar_t g_publicSayadmins; +vmCvar_t g_myStats; +vmCvar_t g_antiSpawnBlock; +vmCvar_t g_banNotice; + +vmCvar_t g_devmapKillerHP; + +vmCvar_t g_buildLogMaxLength; + +vmCvar_t g_tag; + +vmCvar_t g_dretchPunt; + +vmCvar_t g_allowShare; + +vmCvar_t g_devmapNoGod; +vmCvar_t g_devmapNoStructDmg; + +vmCvar_t g_voteMinTime; +vmCvar_t g_mapvoteMaxTime; + +vmCvar_t g_msg; +vmCvar_t g_msgTime; + +vmCvar_t g_rotaxHP;//rotax +vmCvar_t g_rotaxARMAGEDDON;//ROTAX +vmCvar_t g_iptocountryFile;//ROTAXfun +vmCvar_t g_rotaxJumppadPower;//ROTAXfun + +int armageddon = 0;//ROTAX +int armageddon_time = 0;//ROTAX +int armageddon_struct_count_a = 0;//ROTAX +int armageddon_struct_count_h = 0;//ROTAX +int armageddon_kill_count_a = 0;//ROTAX +int armageddon_countdown = 10;//ROTAX + +static cvarTable_t gameCvarTable[ ] = +{ + // don't override the cheat state set by the system + { &g_cheats, "sv_cheats", "", 0, 0, qfalse }, + + // demo state//rotax + { &g_demoState, "sv_demoState", "", 0, 0, qfalse }, + + // noset vars + { NULL, "gamename", GAME_VERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse }, + { NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse }, + { &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse }, + { &g_lockTeamsAtStart, "g_lockTeamsAtStart", "0", CVAR_ROM, 0, qfalse }, + { NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse }, + { NULL, "P", "", CVAR_ROM, 0, qfalse },//rotax + { NULL, "ff", "0", CVAR_ROM, 0, qfalse },//rotax + { NULL, "qvm_version", QVM_NAME " " QVM_VERSIONNUM " (" __DATE__ ", " __TIME__ ")", CVAR_ROM, 0, qfalse },//rotax + + // latched vars + + { &g_maxclients, "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse }, + { &g_maxGameClients, "g_maxGameClients", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue }, + + // change anytime vars + { &g_timelimit, "timelimit", "45", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },//rotax + { &g_suddenDeathTime, "g_suddenDeathTime", "30", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },//rotax + { &g_suddenDeathMode, "g_suddenDeathMode", "2", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },//rotax + { &g_suddenDeath, "g_suddenDeath", "0", CVAR_NORESTART, 0, qtrue },//rotax + + { &g_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO, 0, qfalse }, + + { &g_friendlyFire, "g_friendlyFire", "0", CVAR_ARCHIVE, 0, qtrue },//rotax + { &g_friendlyFireAliens, "g_friendlyFireAliens", "0", CVAR_ARCHIVE, 0, qtrue }, + { &g_friendlyFireHumans, "g_friendlyFireHumans", "0", CVAR_ARCHIVE, 0, qtrue }, + { &g_retribution, "g_retribution", "0", CVAR_ARCHIVE, 0, qtrue }, + { &g_friendlyBuildableFire, "g_friendlyBuildableFire", "0", CVAR_ARCHIVE, 0, qtrue },//rotax + { &g_friendlyFireMovementAttacks, "g_friendlyFireMovementAttacks", "1", CVAR_ARCHIVE, 0, qtrue }, + { &g_devmapNoGod, "g_devmapNoGod", "0", CVAR_ARCHIVE, 0, qtrue }, + { &g_devmapNoStructDmg, "g_devmapNoStructDmg", "0", CVAR_ARCHIVE, 0, qtrue }, + + { &g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE }, + { &g_teamForceBalance, "g_teamForceBalance", "1", CVAR_ARCHIVE }, + + { &g_warmup, "g_warmup", "10", CVAR_ARCHIVE, 0, qtrue }, + { &g_warmupMode, "g_warmupMode", "1", CVAR_ARCHIVE, 0, qtrue }, + { &g_doWarmup, "g_doWarmup", "1", CVAR_ARCHIVE, 0, qtrue }, + { &g_logFile, "g_logFile", "games.log", CVAR_ARCHIVE, 0, qfalse }, + { &g_logFileSync, "g_logFileSync", "0", CVAR_ARCHIVE, 0, qfalse }, + + { &g_password, "g_password", "", CVAR_USERINFO, 0, qfalse }, + + { &g_banIPs, "g_banIPs", "", CVAR_ARCHIVE, 0, qfalse }, + { &g_filterBan, "g_filterBan", "1", CVAR_ARCHIVE, 0, qfalse }, + + { &g_needpass, "g_needpass", "0", CVAR_ROM, 0, qfalse },//rotax + + { &g_dedicated, "dedicated", "0", 0, 0, qfalse }, + + { &g_speed, "g_speed", "320", CVAR_SERVERINFO, 0, qtrue }, + { &g_gravity, "g_gravity", "800", CVAR_SERVERINFO, 0, qtrue }, + { &g_knockback, "g_knockback", "1000", 0, 0, qtrue },//rotax + { &g_quadfactor, "g_quadfactor", "3", 0, 0, qtrue }, + { &g_weaponRespawn, "g_weaponrespawn", "5", 0, 0, qtrue }, + { &g_weaponTeamRespawn, "g_weaponTeamRespawn", "30", 0, 0, qtrue }, + { &g_inactivity, "g_inactivity", "0", 0, 0, qtrue }, + { &g_debugMove, "g_debugMove", "0", 0, 0, qfalse }, + { &g_debugDamage, "g_debugDamage", "0", 0, 0, qfalse }, + { &g_debugAlloc, "g_debugAlloc", "0", 0, 0, qfalse }, + { &g_motd, "g_motd", "", 0, 0, qfalse }, + { &g_blood, "com_blood", "1", 0, 0, qfalse }, + + { &g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse }, + { &g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse }, + + { &g_allowVote, "g_allowVote", "1", CVAR_ARCHIVE, 0, qfalse }, + { &g_requireVoteReasons, "g_requireVoteReasons", "0", CVAR_ARCHIVE, 0, qfalse }, + { &g_voteLimit, "g_voteLimit", "5", CVAR_ARCHIVE, 0, qfalse }, + { &g_voteMinTime, "g_voteMinTime", "120", CVAR_ARCHIVE, 0, qfalse }, + { &g_mapvoteMaxTime, "g_mapvoteMaxTime", "240", CVAR_ARCHIVE, 0, qfalse }, + { &g_suddenDeathVotePercent, "g_suddenDeathVotePercent", "74", CVAR_ARCHIVE, 0, qfalse }, + { &g_suddenDeathVoteDelay, "g_suddenDeathVoteDelay", "180", CVAR_ARCHIVE, 0, qfalse }, + { &g_mapVotesPercent, "g_mapVotesPercent", "50", CVAR_ARCHIVE, 0, qfalse }, + { &g_designateVotes, "g_designateVotes", "0", CVAR_ARCHIVE, 0, qfalse }, + + { &g_listEntity, "g_listEntity", "0", 0, 0, qfalse }, + { &g_minCommandPeriod, "g_minCommandPeriod", "500", 0, 0, qfalse}, + { &g_minNameChangePeriod, "g_minNameChangePeriod", "5", 0, 0, qfalse}, + { &g_maxNameChanges, "g_maxNameChanges", "5", 0, 0, qfalse}, + { &g_newbieNumbering, "g_newbieNumbering", "0", CVAR_ARCHIVE, 0, qfalse}, + { &g_newbieNamePrefix, "g_newbieNamePrefix", "Newbie#", CVAR_ARCHIVE, 0, qfalse}, + + { &g_smoothClients, "g_smoothClients", "1", 0, 0, qfalse}, + { &g_clientUpgradeNotice, "g_clientUpgradeNotice", "1", 0, 0, qfalse}, + { &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse}, + { &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse}, + + { &g_humanBuildPoints, "g_humanBuildPoints", DEFAULT_HUMAN_BUILDPOINTS, 0, 0, qfalse },//rotax + { &g_alienBuildPoints, "g_alienBuildPoints", DEFAULT_ALIEN_BUILDPOINTS, 0, 0, qfalse },//rotax + { &g_humanStage, "g_humanStage", "0", 0, 0, qfalse }, + { &g_humanKills, "g_humanKills", "0", 0, 0, qfalse }, + { &g_humanMaxStage, "g_humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, 0, 0, qfalse }, + { &g_humanStage2Threshold, "g_humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, 0, 0, qfalse }, + { &g_humanStage3Threshold, "g_humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, 0, 0, qfalse }, + { &g_alienStage, "g_alienStage", "0", 0, 0, qfalse }, + { &g_alienKills, "g_alienKills", "0", 0, 0, qfalse }, + { &g_alienMaxStage, "g_alienMaxStage", DEFAULT_ALIEN_MAX_STAGE, 0, 0, qfalse }, + { &g_alienStage2Threshold, "g_alienStage2Threshold", DEFAULT_ALIEN_STAGE2_THRESH, 0, 0, qfalse }, + { &g_alienStage3Threshold, "g_alienStage3Threshold", DEFAULT_ALIEN_STAGE3_THRESH, 0, 0, qfalse }, + + { &g_teamImbalanceWarnings, "g_teamImbalanceWarnings", "30", CVAR_ARCHIVE, 0, qfalse }, + + { &g_unlagged, "g_unlagged", "1", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qfalse }, + + { &g_disabledEquipment, "g_disabledEquipment", "", CVAR_ROM, 0, qfalse }, + { &g_disabledClasses, "g_disabledClasses", "", CVAR_ROM, 0, qfalse }, + { &g_disabledBuildables, "g_disabledBuildables", "", CVAR_ROM, 0, qfalse }, + + { &g_chatTeamPrefix, "g_chatTeamPrefix", "1", CVAR_ARCHIVE }, + { &g_actionPrefix, "g_actionPrefix", "* ", CVAR_ARCHIVE, 0, qfalse }, + { &g_floodMaxDemerits, "g_floodMaxDemerits", "5000", CVAR_ARCHIVE, 0, qfalse }, + { &g_floodMinTime, "g_floodMinTime", "2000", CVAR_ARCHIVE, 0, qfalse }, + + { &g_markDeconstruct, "g_markDeconstruct", "0", CVAR_ROM, 0, qfalse }, + { &g_deconDead, "g_deconDead", "0", CVAR_ARCHIVE, 0, qtrue }, + + { &g_debugMapRotation, "g_debugMapRotation", "0", 0, 0, qfalse }, + { &g_currentMapRotation, "g_currentMapRotation", "-1", 0, 0, qfalse }, // -1 = NOT_ROTATING + { &g_currentMap, "g_currentMap", "0", 0, 0, qfalse }, + { &g_nextMap, "g_nextMap", "", 0 , 0, qtrue }, + { &g_initialMapRotation, "g_initialMapRotation", "", CVAR_ARCHIVE, 0, qfalse }, + { &g_shove, "g_shove", "15", CVAR_ARCHIVE, 0, qfalse }, + { &g_mapConfigs, "g_mapConfigs", "", CVAR_ARCHIVE, 0, qfalse }, + { NULL, "g_mapConfigsLoaded", "0", CVAR_ROM, 0, qfalse }, + + { &g_layouts, "g_layouts", "", CVAR_LATCH, 0, qfalse }, + { &g_layoutAuto, "g_layoutAuto", "1", CVAR_ARCHIVE, 0, qfalse }, + + { &g_admin, "g_admin", "admin.dat", CVAR_ARCHIVE, 0, qfalse }, + { &g_adminLog, "g_adminLog", "admin.log", CVAR_ARCHIVE, 0, qfalse }, + { &g_adminParseSay, "g_adminParseSay", "1", CVAR_ARCHIVE, 0, qfalse }, + { &g_adminSayFilter, "g_adminSayFilter", "0", CVAR_ARCHIVE, 0, qfalse }, + { &g_adminNameProtect, "g_adminNameProtect", "1", CVAR_ARCHIVE, 0, qfalse }, + { &g_adminTempBan, "g_adminTempBan", "2m", CVAR_ARCHIVE, 0, qfalse }, + { &g_adminMaxBan, "g_adminMaxBan", "2w", CVAR_ARCHIVE, 0, qfalse }, + { &g_adminMapLog, "g_adminMapLog", "", CVAR_ROM, 0, qfalse }, + { &g_minLevelToJoinTeam, "g_minLevelToJoinTeam", "0", CVAR_ARCHIVE, 0, qfalse }, + { &g_forceAutoSelect, "g_forceAutoSelect", "0", CVAR_ARCHIVE, 0, qtrue }, + + { &g_privateMessages, "g_privateMessages", "1", CVAR_ARCHIVE, 0, qfalse }, + { &g_decolourLogfiles, "g_decolourLogfiles", "0", CVAR_ARCHIVE, 0, qfalse }, + { &g_buildLogMaxLength, "g_buildLogMaxLength", "50", CVAR_ARCHIVE, 0, qfalse }, + { &g_myStats, "g_myStats", "1", CVAR_ARCHIVE, 0, qfalse }, + { &g_publicSayadmins, "g_publicSayadmins", "1", CVAR_ARCHIVE, 0, qfalse }, + { &g_minLevelToSpecMM1, "g_minLevelToSpecMM1", "0", CVAR_ARCHIVE, 0, qfalse }, + { &g_antiSpawnBlock, "g_antiSpawnBlock", "0", CVAR_ARCHIVE, 0, qfalse }, + + { &g_devmapKillerHP, "g_devmapKillerHP", "0", CVAR_ARCHIVE, 0, qtrue }, + + { &g_tag, "g_tag", "main", CVAR_INIT, 0, qfalse }, + + { &g_dretchPunt, "g_dretchPunt", "1", CVAR_ARCHIVE, 0, qfalse }, + + { &g_msg, "g_msg", "", CVAR_ARCHIVE, 0, qfalse }, + { &g_msgTime, "g_msgTime", "0", CVAR_ARCHIVE, 0, qfalse }, + + { &g_rankings, "g_rankings", "0", 0, 0, qfalse }, + { &g_allowShare, "g_allowShare", "0", CVAR_ARCHIVE, 0, qfalse},//rotax + { &g_banNotice, "g_banNotice", "", CVAR_ARCHIVE, 0, qfalse }, + + { &g_rotaxHP, "g_rotaxHP", "0", CVAR_ARCHIVE, 0, qfalse },//ROTAX + { &g_rotaxARMAGEDDON, "g_rotaxARMAGEDDON", "0", CVAR_ARCHIVE, 0, qfalse },//ROTAX + { &g_iptocountryFile, "g_iptocountryFile", "ip-to-country.bin", CVAR_ARCHIVE, 0, qfalse },//ROTAXfun + { &g_rotaxJumppadPower, "g_rotaxJumppadPower", "600", CVAR_ARCHIVE, 0, qfalse },//ROTAX +}; + +static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] ); + + +void G_InitGame( int levelTime, int randomSeed, int restart ); +void G_RunFrame( int levelTime ); +void G_ShutdownGame( int restart ); +void CheckExitRules( void ); +void G_DemoSetClient( void );//rotax +void G_DemoRemoveClient( void );//rotax +void G_DemoSetStage( void );//rotax + +void G_CountSpawns( void ); +void G_CalculateBuildPoints( void ); + +/* +================ +vmMain + +This is the only way control passes into the module. +This must be the very first function compiled into the .q3vm file +================ +*/ +intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, + int arg5, int arg6, int arg7, int arg8, int arg9, + int arg10, int arg11 ) +{ + switch( command ) + { + case GAME_INIT: + G_InitGame( arg0, arg1, arg2 ); + return 0; + + case GAME_SHUTDOWN: + G_ShutdownGame( arg0 ); + return 0; + + case GAME_CLIENT_CONNECT: + return (intptr_t)ClientConnect( arg0, arg1 ); + + case GAME_CLIENT_THINK: + ClientThink( arg0 ); + return 0; + + case GAME_CLIENT_USERINFO_CHANGED: + ClientUserinfoChanged( arg0 ); + return 0; + + case GAME_CLIENT_DISCONNECT: + ClientDisconnect( arg0 ); + return 0; + + case GAME_CLIENT_BEGIN: + ClientBegin( arg0 ); + return 0; + + case GAME_CLIENT_COMMAND: + ClientCommand( arg0 ); + return 0; + + case GAME_RUN_FRAME: + G_RunFrame( arg0 ); + return 0; + + case GAME_CONSOLE_COMMAND: + return ConsoleCommand( ); + + case GAME_DEMO_COMMAND://rotax + switch ( arg0 ) + { + case DC_CLIENT_SET: + G_DemoSetClient( ); + break; + case DC_CLIENT_REMOVE: + G_DemoRemoveClient( ); + break; + case DC_SET_STAGE: + G_DemoSetStage( ); + break; + + } + return 0; + } + + return -1; +} + + +void QDECL G_Printf( const char *fmt, ... ) +{ + va_list argptr; + char text[ 1024 ]; + + va_start( argptr, fmt ); + vsprintf( text, fmt, argptr ); + va_end( argptr ); + + trap_Printf( text ); +} + +void QDECL G_Error( const char *fmt, ... ) +{ + va_list argptr; + char text[ 1024 ]; + + va_start( argptr, fmt ); + vsprintf( text, fmt, argptr ); + va_end( argptr ); + + trap_Error( text ); +} + +/* +================ +G_FindTeams + +Chain together all entities with a matching team field. +Entity teams are used for item groups and multi-entity mover groups. + +All but the first will have the FL_TEAMSLAVE flag set and teammaster field set +All but the last will have the teamchain field set to the next one +================ +*/ +void G_FindTeams( void ) +{ + gentity_t *e, *e2; + int i, j; + int c, c2; + + c = 0; + c2 = 0; + + for( i = 1, e = g_entities+i; i < level.num_entities; i++, e++ ) + { + if( !e->inuse ) + continue; + + if( !e->team ) + continue; + + if( e->flags & FL_TEAMSLAVE ) + continue; + + e->teammaster = e; + c++; + c2++; + + for( j = i + 1, e2 = e + 1; j < level.num_entities; j++, e2++ ) + { + if( !e2->inuse ) + continue; + + if( !e2->team ) + continue; + + if( e2->flags & FL_TEAMSLAVE ) + continue; + + if( !strcmp( e->team, e2->team ) ) + { + c2++; + e2->teamchain = e->teamchain; + e->teamchain = e2; + e2->teammaster = e; + e2->flags |= FL_TEAMSLAVE; + + // make sure that targets only point at the master + if( e2->targetname ) + { + e->targetname = e2->targetname; + e2->targetname = NULL; + } + } + } + } + + G_Printf( "%i teams with %i entities\n", c, c2 ); +} + +void G_RemapTeamShaders( void ) +{ +} + + +/* +================= +G_RegisterCvars +================= +*/ +void G_RegisterCvars( void ) +{ + int i; + cvarTable_t *cv; + qboolean remapped = qfalse; + + for( i = 0, cv = gameCvarTable; i < gameCvarTableSize; i++, cv++ ) + { + trap_Cvar_Register( cv->vmCvar, cv->cvarName, + cv->defaultString, cv->cvarFlags ); + + if( cv->vmCvar ) + cv->modificationCount = cv->vmCvar->modificationCount; + + if( cv->teamShader ) + remapped = qtrue; + } + + if( remapped ) + G_RemapTeamShaders( ); +} + +/* +================= +G_UpdateCvars +================= +*/ +void G_UpdateCvars( void ) +{ + int i; + cvarTable_t *cv; + qboolean remapped = qfalse; + + for( i = 0, cv = gameCvarTable; i < gameCvarTableSize; i++, cv++ ) + { + if( cv->vmCvar ) + { + trap_Cvar_Update( cv->vmCvar ); + + if( cv->modificationCount != cv->vmCvar->modificationCount ) + { + cv->modificationCount = cv->vmCvar->modificationCount; + + if( cv->trackChange ) + { + trap_SendServerCommand( -1, va( "print \"Server: %s changed to %s\n\"", + cv->cvarName, cv->vmCvar->string ) ); + // update serverinfo in case this cvar is passed to clients indirectly + CalculateRanks( ); + } + + if( cv->teamShader ) + remapped = qtrue; + } + } + } + + if( remapped ) + G_RemapTeamShaders( ); +} + +/* +================= +G_MapConfigs +================= +*/ +void G_MapConfigs( const char *mapname ) +{ + + if( !g_mapConfigs.string[0] ) + return; + + if( trap_Cvar_VariableIntegerValue( "g_mapConfigsLoaded" ) ) + return; + + trap_SendConsoleCommand( EXEC_APPEND, + va( "exec \"%s/default.cfg\"\n", g_mapConfigs.string ) ); + + trap_SendConsoleCommand( EXEC_APPEND, + va( "exec \"%s/%s.cfg\"\n", g_mapConfigs.string, mapname ) ); + + trap_Cvar_Set( "g_mapConfigsLoaded", "1" ); +} + +//ROTAXfun +void G_LoadIp2CountryInfo(const char *filename, IpToCountryList *infoList, int camelCaseNames) +{ + unsigned int byteSize; + fileHandle_t dataFile; + + trap_FS_FOpenFile( filename, &dataFile, FS_READ ); + if (!dataFile) { + G_Printf( "ERROR: Could not load ip to country data file!\n" ); + return; + } + infoList->size = 0; + infoList->infoArray = NULL; + + //Read the rownumber + trap_FS_Read(&infoList->size, sizeof(infoList->size),dataFile); + G_Printf( "Rows in file: %d\n", infoList->size ); + //Create a new array of ip info + byteSize = infoList->size*sizeof(IpToCountryInfo); + infoList->infoArray = (IpToCountryInfo*) ip_to_country_memory; + + //Fill the array with info + trap_FS_Read(infoList->infoArray, byteSize, dataFile); + + trap_FS_FCloseFile(dataFile); +} + +/* +============ +G_InitGame + +============ +*/ +void G_InitGame( int levelTime, int randomSeed, int restart ) +{ + int i; + char buffer[ MAX_CVAR_VALUE_STRING ];//rotax + int a, b;//rotax + + srand( randomSeed ); + + G_RegisterCvars( ); + + G_Printf( "------- Game Initialization -------\n" ); + G_Printf( "gamename: %s\n", GAME_VERSION ); + G_Printf( "gamedate: %s\n", __DATE__ ); + + G_ProcessIPBans( ); + + G_InitMemory( ); + + // set some level globals + memset( &level, 0, sizeof( level ) ); + level.time = levelTime; + level.startTime = levelTime; + level.alienStage2Time = level.alienStage3Time = + level.humanStage2Time = level.humanStage3Time = level.startTime; + trap_Cvar_VariableStringBuffer( "session", buffer, sizeof( buffer ) );//rotax + sscanf( buffer, "%i %i", &a, &b );//rotax + if ( a != trap_Cvar_VariableIntegerValue( "sv_maxclients" ) || + b != trap_Cvar_VariableIntegerValue( "sv_democlients" ) )//rotax + level.newSession = qtrue; + + level.snd_fry = G_SoundIndex( "sound/misc/fry.wav" ); // FIXME standing in lava / slime + + trap_Cvar_Set( "qvm_version", + QVM_NAME " " QVM_VERSIONNUM " (" __DATE__ ", " __TIME__ ")" ); + + if( g_logFile.string[ 0 ] ) + { + if( g_logFileSync.integer ) + trap_FS_FOpenFile( g_logFile.string, &level.logFile, FS_APPEND_SYNC ); + else + trap_FS_FOpenFile( g_logFile.string, &level.logFile, FS_APPEND ); + + if( !level.logFile ) + G_Printf( "WARNING: Couldn't open logfile: %s\n", g_logFile.string ); + else + { + char serverinfo[ MAX_INFO_STRING ]; + qtime_t qt; + int t; + + + trap_GetServerinfo( serverinfo, sizeof( serverinfo ) ); + + G_LogPrintf( "------------------------------------------------------------\n" ); + G_LogPrintf( "InitGame: %s\n", serverinfo ); + + t = trap_RealTime( &qt ); + G_LogPrintf("RealTime: %04i/%02i/%02i %02i:%02i:%02i\n", + qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday, + qt.tm_hour, qt.tm_min, qt.tm_sec ); + + } + } + else + G_Printf( "Not logging to disk\n" ); + + { + char map[ MAX_CVAR_VALUE_STRING ] = {""}; + + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + G_MapConfigs( map ); + } + + // we're done with g_mapConfigs, so reset this for the next map + trap_Cvar_Set( "g_mapConfigsLoaded", "0" ); + + if ( g_admin.string[ 0 ] ) { + G_admin_readconfig( NULL, 0 ); + } + + // initialize all entities for this game + memset( g_entities, 0, MAX_GENTITIES * sizeof( g_entities[ 0 ] ) ); + level.gentities = g_entities; + + // initialize all clients for this game + level.maxclients = g_maxclients.integer; + memset( g_clients, 0, MAX_CLIENTS * sizeof( g_clients[ 0 ] ) ); + level.clients = g_clients; + + // set client fields on player ents + for( i = 0; i < level.maxclients; i++ ) + g_entities[ i ].client = level.clients + i; + + // always leave room for the max number of clients, + // even if they aren't all used, so numbers inside that + // range are NEVER anything but clients + level.num_entities = MAX_CLIENTS; + + // let the server system know where the entites are + trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ), + &level.clients[ 0 ].ps, sizeof( level.clients[ 0 ] ) ); + + trap_SetConfigstring( CS_INTERMISSION, "0" ); + + // update maplog + G_admin_maplog_update( ); + + // test to see if a custom buildable layout will be loaded + G_LayoutSelect( ); + + // parse the key/value pairs and spawn gentities + G_SpawnEntitiesFromString( ); + + // load up a custom building layout if there is one + G_LayoutLoad( ); + + // the map might disable some things + BG_InitAllowedGameElements( ); + + // general initialization + G_FindTeams( ); + + //TA: + BG_InitClassOverrides( ); + BG_InitBuildableOverrides( ); + G_InitDamageLocations( ); + G_InitMapRotations( ); + G_InitSpawnQueue( &level.alienSpawnQueue ); + G_InitSpawnQueue( &level.humanSpawnQueue ); + + if( g_debugMapRotation.integer ) + G_PrintRotations( ); + + //reset stages + trap_Cvar_Set( "g_alienStage", va( "%d", S1 ) ); + trap_Cvar_Set( "g_humanStage", va( "%d", S1 ) ); + trap_Cvar_Set( "g_alienKills", 0 ); + trap_Cvar_Set( "g_humanKills", 0 ); + trap_Cvar_Set( "g_suddenDeath", 0 ); + + //ROTAXfun hack (delay vote affect this, server.cfg not affect this now) + trap_Cvar_Set( "g_suddenDeathTime", "30" ); + + //rotax nastaveni ff zpatky na default + trap_Cvar_Set( "g_friendlyFire", "1" ); + trap_Cvar_Set( "g_friendlyBuildableFire", "1" ); + trap_Cvar_Set( "g_friendlyFireHumans", "1" ); + trap_Cvar_Set( "g_friendlyFireAliens", "1" ); + armageddon = 0; + + level.suddenDeathBeginTime = g_suddenDeathTime.integer * 60000; + + G_Printf( "-----------------------------------\n" ); + + G_RemapTeamShaders( ); + + //TA: so the server counts the spawns without a client attached + G_CountSpawns( ); + + G_ResetPTRConnections( ); + + if(g_lockTeamsAtStart.integer) + { + level.alienTeamLocked=qtrue; + level.humanTeamLocked=qtrue; + trap_Cvar_Set( "g_lockTeamsAtStart", "0" ); + } + + //ROTAXfun + //Initialize Ip2Country database + if (iptoclist == NULL) { + G_Printf ("Loading IpToCountry database... \n"); + iptoclist = (IpToCountryList*) G_Alloc(sizeof(IpToCountryList)); + iptoclist->infoArray = NULL; + iptoclist->size = 0; + + G_LoadIp2CountryInfo(g_iptocountryFile.string,iptoclist,qtrue); + G_Printf ("loaded %d rows\n",iptoclist->size); + } + + G_SoundIndex( "sound/buildables/human/spawn1.wav" );//rotax + G_SoundIndex( "sound/buildables/alien/spawn1.wav" );//rotax +} + +/* +================== +G_ClearVotes + +remove all currently active votes +================== +*/ +static void G_ClearVotes( void ) +{ + level.voteTime = 0; + trap_SetConfigstring( CS_VOTE_TIME, "" ); + trap_SetConfigstring( CS_VOTE_STRING, "" ); + level.teamVoteTime[ 0 ] = 0; + trap_SetConfigstring( CS_TEAMVOTE_TIME, "" ); + trap_SetConfigstring( CS_TEAMVOTE_STRING, "" ); + level.teamVoteTime[ 1 ] = 0; + trap_SetConfigstring( CS_TEAMVOTE_TIME + 1, "" ); + trap_SetConfigstring( CS_TEAMVOTE_STRING + 1, "" ); +} + +/* +================= +G_ShutdownGame +================= +*/ +void G_ShutdownGame( int restart ) +{ + int i, clients;//rotax + + // in case of a map_restart + G_ClearVotes( ); + + G_Printf( "==== ShutdownGame ====\n" ); + + if( level.logFile ) + { + G_LogPrintf( "ShutdownGame:\n" ); + G_LogPrintf( "------------------------------------------------------------\n" ); + trap_FS_FCloseFile( level.logFile ); + } + + // write all the client session data so we can get it back + G_WriteSessionData( ); + + G_admin_cleanup( ); + G_admin_namelog_cleanup( ); + + level.restarted = qfalse; + level.surrenderTeam = PTE_NONE; + trap_SetConfigstring( CS_WINNER, "" ); + + //ROTAXfun + if (iptoclist != NULL) { + iptoclist = NULL; + } + + // clear all demo clients//rotax + clients = trap_Cvar_VariableIntegerValue( "sv_democlients" );//rotax + for( i = 0; i < clients; i++ )//rotax + trap_SetConfigstring( CS_PLAYERS + i, NULL );//rotax +} + + + +//=================================================================== + +void QDECL Com_Error( int level, const char *error, ... ) +{ + va_list argptr; + char text[ 1024 ]; + + va_start( argptr, error ); + vsprintf( text, error, argptr ); + va_end( argptr ); + + G_Error( "%s", text ); +} + +void QDECL Com_Printf( const char *msg, ... ) +{ + va_list argptr; + char text[ 1024 ]; + + va_start( argptr, msg ); + vsprintf( text, msg, argptr ); + va_end( argptr ); + + G_Printf( "%s", text ); +} + +/* +======================================================================== + +PLAYER COUNTING / SCORE SORTING + +======================================================================== +*/ + + +/* +============= +SortRanks + +============= +*/ +int QDECL SortRanks( const void *a, const void *b ) +{ + gclient_t *ca, *cb; + + ca = &level.clients[ *(int *)a ]; + cb = &level.clients[ *(int *)b ]; + + // then sort by score + if( ca->pers.score > cb->pers.score ) + return -1; + else if( ca->pers.score < cb->pers.score ) + return 1; + else + return 0; +} + +/* +============ +G_InitSpawnQueue + +Initialise a spawn queue +============ +*/ +void G_InitSpawnQueue( spawnQueue_t *sq ) +{ + int i; + + sq->back = sq->front = 0; + sq->back = QUEUE_MINUS1( sq->back ); + + //0 is a valid clientNum, so use something else + for( i = 0; i < MAX_CLIENTS; i++ ) + sq->clients[ i ] = -1; +} + +/* +============ +G_GetSpawnQueueLength + +Return tha length of a spawn queue +============ +*/ +int G_GetSpawnQueueLength( spawnQueue_t *sq ) +{ + int length = sq->back - sq->front + 1; + + while( length < 0 ) + length += MAX_CLIENTS; + + while( length >= MAX_CLIENTS ) + length -= MAX_CLIENTS; + + return length; +} + +/* +============ +G_PopSpawnQueue + +Remove from front element from a spawn queue +============ +*/ +int G_PopSpawnQueue( spawnQueue_t *sq ) +{ + int clientNum = sq->clients[ sq->front ]; + + if( G_GetSpawnQueueLength( sq ) > 0 ) + { + sq->clients[ sq->front ] = -1; + sq->front = QUEUE_PLUS1( sq->front ); + g_entities[ clientNum ].client->ps.pm_flags &= ~PMF_QUEUED; + + return clientNum; + } + else + return -1; +} + +/* +============ +G_PeekSpawnQueue + +Look at front element from a spawn queue +============ +*/ +int G_PeekSpawnQueue( spawnQueue_t *sq ) +{ + return sq->clients[ sq->front ]; +} + +/* +============ +G_SearchSpawnQueue + +Look to see if clientNum is already in the spawnQueue +============ +*/ +qboolean G_SearchSpawnQueue( spawnQueue_t *sq, int clientNum ) +{ + int i; + + for( i = 0; i < MAX_CLIENTS; i++ ) + if( sq->clients[ i ] == clientNum ) + return qtrue; + return qfalse; +} + +/* +============ +G_PushSpawnQueue + +Add an element to the back of the spawn queue +============ +*/ +qboolean G_PushSpawnQueue( spawnQueue_t *sq, int clientNum ) +{ + // don't add the same client more than once + if( G_SearchSpawnQueue( sq, clientNum ) ) + return qfalse; + + sq->back = QUEUE_PLUS1( sq->back ); + sq->clients[ sq->back ] = clientNum; + + g_entities[ clientNum ].client->ps.pm_flags |= PMF_QUEUED; + return qtrue; +} + +/* +============ +G_RemoveFromSpawnQueue + +remove a specific client from a spawn queue +============ +*/ +qboolean G_RemoveFromSpawnQueue( spawnQueue_t *sq, int clientNum ) +{ + int i = sq->front; + + if( G_GetSpawnQueueLength( sq ) ) + { + do + { + if( sq->clients[ i ] == clientNum ) + { + //and this kids is why it would have + //been better to use an LL for internal + //representation + do + { + sq->clients[ i ] = sq->clients[ QUEUE_PLUS1( i ) ]; + + i = QUEUE_PLUS1( i ); + } while( i != QUEUE_PLUS1( sq->back ) ); + + sq->back = QUEUE_MINUS1( sq->back ); + g_entities[ clientNum ].client->ps.pm_flags &= ~PMF_QUEUED; + + return qtrue; + } + + i = QUEUE_PLUS1( i ); + } while( i != QUEUE_PLUS1( sq->back ) ); + } + + return qfalse; +} + +/* +============ +G_GetPosInSpawnQueue + +Get the position of a client in a spawn queue +============ +*/ +int G_GetPosInSpawnQueue( spawnQueue_t *sq, int clientNum ) +{ + int i = sq->front; + + if( G_GetSpawnQueueLength( sq ) ) + { + do + { + if( sq->clients[ i ] == clientNum ) + { + if( i < sq->front ) + return i + MAX_CLIENTS - sq->front; + else + return i - sq->front; + } + + i = QUEUE_PLUS1( i ); + } while( i != QUEUE_PLUS1( sq->back ) ); + } + + return -1; +} + +/* +============ +G_PrintSpawnQueue + +Print the contents of a spawn queue +============ +*/ +void G_PrintSpawnQueue( spawnQueue_t *sq ) +{ + int i = sq->front; + int length = G_GetSpawnQueueLength( sq ); + + G_Printf( "l:%d f:%d b:%d :", length, sq->front, sq->back ); + + if( length > 0 ) + { + do + { + if( sq->clients[ i ] == -1 ) + G_Printf( "*:" ); + else + G_Printf( "%d:", sq->clients[ i ] ); + + i = QUEUE_PLUS1( i ); + } while( i != QUEUE_PLUS1( sq->back ) ); + } + + G_Printf( "\n" ); +} + +/* +============ +G_SpawnClients + +Spawn queued clients +============ +*/ +void G_SpawnClients( pTeam_t team ) +{ + int clientNum; + gentity_t *ent, *spawn; + vec3_t spawn_origin, spawn_angles; + spawnQueue_t *sq = NULL; + int numSpawns = 0; + if( g_doWarmup.integer && ( g_warmupMode.integer==1 || g_warmupMode.integer == 2 ) && + level.time - level.startTime < g_warmup.integer * 1000 ) + { + return; + } + if( team == PTE_ALIENS ) + { + sq = &level.alienSpawnQueue; + numSpawns = level.numAlienSpawns; + } + else if( team == PTE_HUMANS ) + { + sq = &level.humanSpawnQueue; + numSpawns = level.numHumanSpawns; + } + + if( G_GetSpawnQueueLength( sq ) > 0 && numSpawns > 0 ) + { + clientNum = G_PeekSpawnQueue( sq ); + ent = &g_entities[ clientNum ]; + + if( ( spawn = G_SelectTremulousSpawnPoint( team, + ent->client->pers.lastDeathLocation, + spawn_origin, spawn_angles ) ) ) + { + clientNum = G_PopSpawnQueue( sq ); + + if( clientNum < 0 ) + return; + + ent = &g_entities[ clientNum ]; + + ent->client->sess.sessionTeam = TEAM_FREE; + ClientUserinfoChanged( clientNum ); + ClientSpawn( ent, spawn, spawn_origin, spawn_angles ); + } + } +} + +/* +============ +G_CountSpawns + +Counts the number of spawns for each team +============ +*/ +void G_CountSpawns( void ) +{ + int i; + gentity_t *ent; + + level.numAlienSpawns = 0; + level.numHumanSpawns = 0; + + for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ ) + { + if( !ent->inuse ) + continue; + + if( ent->s.modelindex == BA_A_SPAWN && ent->health > 0 ) + level.numAlienSpawns++; + + if( ent->s.modelindex == BA_H_SPAWN && ent->health > 0 ) + level.numHumanSpawns++; + } + + //let the client know how many spawns there are + trap_SetConfigstring( CS_SPAWNS, va( "%d %d", + level.numAlienSpawns, level.numHumanSpawns ) ); +} + +/* +============ +G_TimeTilSuddenDeath +============ +*/ +int G_TimeTilSuddenDeath( void ) +{ + if( (!g_suddenDeathTime.integer && level.suddenDeathBeginTime==0 ) || level.suddenDeathBeginTime<0 ) + return 999999999; // Always some time away + + return ( ( level.suddenDeathBeginTime ) - ( level.time - level.startTime ) ); +} + + +#define PLAYER_COUNT_MOD 5.0f + +/* +============ +G_CalculateBuildPoints + +Recalculate the quantity of building points available to the teams +============ +*/ +void G_CalculateBuildPoints( void ) +{ + int i; + buildable_t buildable; + gentity_t *ent; + int localHTP = g_humanBuildPoints.integer, + localATP = g_alienBuildPoints.integer; + + // g_suddenDeath sets what state we want it to be. + // level.suddenDeath says whether we've calculated BPs at the 'start' of SD or not + + // reset if SD was on, but now it's off + if(!g_suddenDeath.integer && level.suddenDeath) + { + level.suddenDeath=qfalse; + level.suddenDeathWarning=0; + level.suddenDeathBeginTime = -1; + if((level.time - level.startTime) < (g_suddenDeathTime.integer * 60000 ) ) + level.suddenDeathBeginTime = g_suddenDeathTime.integer * 60000; + else + level.suddenDeathBeginTime = -1; + } + + if(!level.suddenDeath) + { + if(g_suddenDeath.integer || G_TimeTilSuddenDeath( ) <= 0 ) //Conditions to enter SD + { + //begin sudden death + if( level.suddenDeathWarning < TW_PASSED ) + { + trap_SendServerCommand( -1, "cp \"Sudden Death!\"" ); + G_LogPrintf("Beginning Sudden Death (Mode %d)\n",g_suddenDeathMode.integer); + localHTP = 0; + localATP = 0; + + if( g_suddenDeathMode.integer == SDMODE_SELECTIVE ) + { + for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ ) + { + if( ent->s.eType != ET_BUILDABLE ) + continue; + + if( BG_FindReplaceableTestForBuildable( ent->s.modelindex ) ) + { + int t = BG_FindTeamForBuildable( ent->s.modelindex ); + + if( t == BIT_HUMANS ) + localHTP += BG_FindBuildPointsForBuildable( ent->s.modelindex ); + else if( t == BIT_ALIENS ) + localATP += BG_FindBuildPointsForBuildable( ent->s.modelindex ); + } + } + } + level.suddenDeathHBuildPoints = localHTP; + level.suddenDeathABuildPoints = localATP; + level.suddenDeathBeginTime = level.time; + level.suddenDeath=qtrue; + trap_Cvar_Set( "g_suddenDeath", "1" ); + + level.suddenDeathWarning = TW_PASSED; + } + } + else + { + //warn about sudden death + if( ( G_TimeTilSuddenDeath( ) <= 60000 ) && + ( level.suddenDeathWarning < TW_IMMINENT ) ) + { + trap_SendServerCommand( -1, va("cp \"Sudden Death in %d seconds!\"", + (int)(G_TimeTilSuddenDeath() / 1000 ) ) ); + level.suddenDeathWarning = TW_IMMINENT; + } + } + } + + //set BP at each cycle + if( g_suddenDeath.integer ) + { + localHTP = level.suddenDeathHBuildPoints; + localATP = level.suddenDeathABuildPoints; + } + else + { + localHTP = g_humanBuildPoints.integer; + localATP = g_alienBuildPoints.integer; + } + + level.humanBuildPoints = level.humanBuildPointsPowered = localHTP; + level.alienBuildPoints = localATP; + + level.reactorPresent = qfalse; + level.overmindPresent = qfalse; + + for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ ) + { + if( !ent->inuse ) + continue; + + if( ent->s.eType != ET_BUILDABLE ) + continue; + + buildable = ent->s.modelindex; + + if( buildable != BA_NONE ) + { + if( buildable == BA_H_REACTOR && ent->spawned && ent->health > 0 ) + level.reactorPresent = qtrue; + + if( buildable == BA_A_OVERMIND && ent->spawned && ent->health > 0 ) + level.overmindPresent = qtrue; + + if( !g_suddenDeath.integer || BG_FindReplaceableTestForBuildable( buildable ) ) + { + if( BG_FindTeamForBuildable( buildable ) == BIT_HUMANS ) + { + level.humanBuildPoints -= BG_FindBuildPointsForBuildable( buildable ); + if( ent->powered ) + level.humanBuildPointsPowered -= BG_FindBuildPointsForBuildable( buildable ); + } + else + { + level.alienBuildPoints -= BG_FindBuildPointsForBuildable( buildable ); + } + } + } + } + + if( level.humanBuildPoints < 0 ) + { + localHTP -= level.humanBuildPoints; + level.humanBuildPointsPowered -= level.humanBuildPoints; + level.humanBuildPoints = 0; + } + + if( level.alienBuildPoints < 0 ) + { + localATP -= level.alienBuildPoints; + level.alienBuildPoints = 0; + } + + trap_SetConfigstring( CS_BUILDPOINTS, va( "%d %d %d %d %d", + level.alienBuildPoints, localATP, + level.humanBuildPoints, localHTP, + level.humanBuildPointsPowered ) ); + + //may as well pump the stages here too + { + float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD; + float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD; + int alienNextStageThreshold, humanNextStageThreshold; + + if( alienPlayerCountMod < 0.1f ) + alienPlayerCountMod = 0.1f; + + if( humanPlayerCountMod < 0.1f ) + humanPlayerCountMod = 0.1f; + + if( g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 ) + alienNextStageThreshold = (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) ); + else if( g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 ) + alienNextStageThreshold = (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) ); + else + alienNextStageThreshold = -1; + + if( g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 ) + humanNextStageThreshold = (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) ); + else if( g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 ) + humanNextStageThreshold = (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) ); + else + humanNextStageThreshold = -1; + + trap_SetConfigstring( CS_STAGES, va( "%d %d %d %d %d %d", + g_alienStage.integer, g_humanStage.integer, + g_alienKills.integer, g_humanKills.integer, + alienNextStageThreshold, humanNextStageThreshold ) ); + } +} + +/* +============ +G_CalculateStages +============ +*/ +void G_CalculateStages( void ) +{ + float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD; + float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD; + static int lastAlienStageModCount = 1; + static int lastHumanStageModCount = 1; + static int lastAlienStage = -1;//rotax + static int lastHumanStage = -1;//rotax + + if( alienPlayerCountMod < 0.1f ) + alienPlayerCountMod = 0.1f; + + if( humanPlayerCountMod < 0.1f ) + humanPlayerCountMod = 0.1f; + + if( g_alienKills.integer >= + (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) ) && + g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 ) + { + trap_Cvar_Set( "g_alienStage", va( "%d", S2 ) ); + level.alienStage2Time = level.time; + lastAlienStageModCount = g_alienStage.modificationCount; + G_LogPrintf("Stage: A 2: Aliens reached Stage 2\n"); + } + + if( g_alienKills.integer >= + (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) ) && + g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 ) + { + trap_Cvar_Set( "g_alienStage", va( "%d", S3 ) ); + level.alienStage3Time = level.time; + lastAlienStageModCount = g_alienStage.modificationCount; + G_LogPrintf("Stage: A 3: Aliens reached Stage 3\n"); + } + + if( g_humanKills.integer >= + (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) ) && + g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 ) + { + trap_Cvar_Set( "g_humanStage", va( "%d", S2 ) ); + level.humanStage2Time = level.time; + lastHumanStageModCount = g_humanStage.modificationCount; + G_LogPrintf("Stage: H 2: Humans reached Stage 2\n"); + } + + if( g_humanKills.integer >= + (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) ) && + g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 ) + { + trap_Cvar_Set( "g_humanStage", va( "%d", S3 ) ); + level.humanStage3Time = level.time; + G_LogPrintf("Stage: H 3: Humans reached Stage 3\n"); + lastHumanStageModCount = g_humanStage.modificationCount; + } + + if( g_alienStage.modificationCount > lastAlienStageModCount ) + { + G_Checktrigger_stages( PTE_ALIENS, g_alienStage.integer ); + if( g_alienStage.integer == S2 ) + level.alienStage2Time = level.time; + else if( g_alienStage.integer == S3 ) + level.alienStage3Time = level.time; + + lastAlienStageModCount = g_alienStage.modificationCount; + } + + if( g_humanStage.modificationCount > lastHumanStageModCount ) + { + G_Checktrigger_stages( PTE_HUMANS, g_humanStage.integer ); + + if( g_humanStage.integer == S2 ) + level.humanStage2Time = level.time; + else if( g_humanStage.integer == S3 ) + level.humanStage3Time = level.time; + + lastHumanStageModCount = g_humanStage.modificationCount; + } + + if ( level.demoState == DS_RECORDING && + ( trap_Cvar_VariableIntegerValue( "g_alienStage" ) != lastAlienStage || + trap_Cvar_VariableIntegerValue( "g_humanStage" ) != lastHumanStage ) )//rotax + { + lastAlienStage = trap_Cvar_VariableIntegerValue( "g_alienStage" ); + lastHumanStage = trap_Cvar_VariableIntegerValue( "g_humanStage" ); + G_DemoCommand( DC_SET_STAGE, va( "%d %d", lastHumanStage, lastAlienStage ) ); + } +} + +/* +============ +CalculateAvgPlayers + +Calculates the average number of players playing this game +============ +*/ +void G_CalculateAvgPlayers( void ) +{ + //there are no clients or only spectators connected, so + //reset the number of samples in order to avoid the situation + //where the average tends to 0 + if( !level.numAlienClients ) + { + level.numAlienSamples = 0; + trap_Cvar_Set( "g_alienKills", "0" ); + } + + if( !level.numHumanClients ) + { + level.numHumanSamples = 0; + trap_Cvar_Set( "g_humanKills", "0" ); + } + + //calculate average number of clients for stats + level.averageNumAlienClients = + ( ( level.averageNumAlienClients * level.numAlienSamples ) + + level.numAlienClients ) / + (float)( level.numAlienSamples + 1 ); + level.numAlienSamples++; + + level.averageNumHumanClients = + ( ( level.averageNumHumanClients * level.numHumanSamples ) + + level.numHumanClients ) / + (float)( level.numHumanSamples + 1 ); + level.numHumanSamples++; +} + +/* +============ +CalculateRanks + +Recalculates the score ranks of all players +This will be called on every client connect, begin, disconnect, death, +and team change. +============ +*/ +void CalculateRanks( void ) +{ + int i; + char P[ MAX_CLIENTS + 1 ] = {""}; + int ff = 0; + + level.numConnectedClients = 0; + level.numNonSpectatorClients = 0; + level.numPlayingClients = 0; + level.numVotingClients = 0; // don't count bots + level.numAlienClients = 0; + level.numHumanClients = 0; + level.numLiveAlienClients = 0; + level.numLiveHumanClients = 0; + + for( i = 0; i < level.maxclients; i++ ) + { + P[ i ] = '-'; + if ( level.clients[ i ].pers.connected != CON_DISCONNECTED || + level.clients[ i ].pers.demoClient )//rotax + { + level.sortedClients[ level.numConnectedClients ] = i; + level.numConnectedClients++; + P[ i ] = (char)'0' + level.clients[ i ].pers.teamSelection; + + if( level.clients[ i ].pers.connected != CON_CONNECTED && + !level.clients[ i ].pers.demoClient )//rotax + continue; + + level.numVotingClients++; + if( level.clients[ i ].pers.teamSelection != PTE_NONE ) + { + level.numPlayingClients++; + if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR ) + level.numNonSpectatorClients++; + + if( level.clients[ i ].pers.teamSelection == PTE_ALIENS ) + { + level.numAlienClients++; + if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR ) + level.numLiveAlienClients++; + } + else if( level.clients[ i ].pers.teamSelection == PTE_HUMANS ) + { + level.numHumanClients++; + if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR ) + level.numLiveHumanClients++; + } + } + } + } + level.numteamVotingClients[ 0 ] = level.numHumanClients; + level.numteamVotingClients[ 1 ] = level.numAlienClients; + P[ i ] = '\0'; + trap_Cvar_Set( "P", P ); + + if( g_friendlyFire.value>0 ) + ff |= ( FFF_HUMANS | FFF_ALIENS ); + if( g_friendlyFireHumans.value>0 ) + ff |= FFF_HUMANS; + if( g_friendlyFireAliens.value>0 ) + ff |= FFF_ALIENS; + if( g_friendlyBuildableFire.value>0 ) + ff |= FFF_BUILDABLES; + trap_Cvar_Set( "ff", va( "%i", ff ) ); + + qsort( level.sortedClients, level.numConnectedClients, + sizeof( level.sortedClients[ 0 ] ), SortRanks ); + + // see if it is time to end the level + CheckExitRules( ); + + // if we are at the intermission, send the new info to everyone + if( level.intermissiontime ) + SendScoreboardMessageToAllClients( ); +} + +/*//rotax +============ +G_DemoCommand + +Store a demo command to a demo if we are recording +============ +*/ +void G_DemoCommand( demoCommand_t cmd, const char *string ) +{ + if( level.demoState == DS_RECORDING ) + trap_DemoCommand( cmd, string ); +} + +/*//rotax +============ +G_DemoSetClient + +Mark a client as a demo client and load info into it +============ +*/ +void G_DemoSetClient( void ) +{ + char buffer[ MAX_INFO_STRING ]; + int clientNum; + gclient_t *client; + char *s; + + trap_Argv( 0, buffer, sizeof( buffer ) ); + clientNum = atoi( buffer ); + client = level.clients + clientNum; + client->pers.demoClient = qtrue; + + trap_Argv( 1, buffer, sizeof( buffer ) ); + s = Info_ValueForKey( buffer, "n" ); + if( *s ) + Q_strncpyz( client->pers.netname, s, sizeof( client->pers.netname ) ); + s = Info_ValueForKey( buffer, "t" ); + if( *s ) + client->pers.teamSelection = atoi( s ); + client->sess.spectatorState = SPECTATOR_NOT; + trap_SetConfigstring( CS_PLAYERS + clientNum, buffer ); +} + +/*//rotax +============ +G_DemoRemoveClient + +Unmark a client as a demo client +============ +*/ +void G_DemoRemoveClient( void ) +{ + char buffer[ 3 ]; + int clientNum; + + trap_Argv( 0, buffer, sizeof( buffer ) ); + clientNum = atoi( buffer ); + level.clients[clientNum].pers.demoClient = qfalse; + trap_SetConfigstring( CS_PLAYERS + clientNum, NULL ); +} + +/*//rotax +============ +G_DemoSetStage + +Set the stages in a demo +============ +*/ +void G_DemoSetStage( void ) +{ + char buffer[ 2 ]; + + trap_Argv( 0, buffer, sizeof( buffer ) ); + trap_Cvar_Set( "g_humanStage", buffer ); + trap_Argv( 1, buffer, sizeof( buffer ) ); + trap_Cvar_Set( "g_alienStage", buffer ); +} + + +/* +======================================================================== + +MAP CHANGING + +======================================================================== +*/ + +/* +======================== +SendScoreboardMessageToAllClients + +Do this at BeginIntermission time and whenever ranks are recalculated +due to enters/exits/forced team changes +======================== +*/ +void SendScoreboardMessageToAllClients( void ) +{ + int i; + + for( i = 0; i < level.maxclients; i++ ) + { + if( level.clients[ i ].pers.connected == CON_CONNECTED ) + ScoreboardMessage( g_entities + i ); + } +} + +/* +======================== +MoveClientToIntermission + +When the intermission starts, this will be called for all players. +If a new client connects, this will be called after the spawn function. +======================== +*/ +void MoveClientToIntermission( gentity_t *ent ) +{ + // take out of follow mode if needed + if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) + G_StopFollowing( ent ); + + // move to the spot + VectorCopy( level.intermission_origin, ent->s.origin ); + VectorCopy( level.intermission_origin, ent->client->ps.origin ); + VectorCopy( level.intermission_angle, ent->client->ps.viewangles ); + ent->client->ps.pm_type = PM_INTERMISSION; + + // clean up powerup info + memset( ent->client->ps.powerups, 0, sizeof( ent->client->ps.powerups ) ); + + ent->client->ps.eFlags = 0; + ent->s.eFlags = 0; + ent->s.eType = ET_GENERAL; + ent->s.modelindex = 0; + ent->s.loopSound = 0; + ent->s.event = 0; + ent->r.contents = 0; +} + +/* +================== +FindIntermissionPoint + +This is also used for spectator spawns +================== +*/ +void FindIntermissionPoint( void ) +{ + gentity_t *ent, *target; + vec3_t dir; + + // find the intermission spot + ent = G_Find( NULL, FOFS( classname ), "info_player_intermission" ); + + if( !ent ) + { // the map creator forgot to put in an intermission point... + G_SelectSpawnPoint( vec3_origin, level.intermission_origin, level.intermission_angle ); + } + else + { + VectorCopy( ent->s.origin, level.intermission_origin ); + VectorCopy( ent->s.angles, level.intermission_angle ); + // if it has a target, look towards it + if( ent->target ) + { + target = G_PickTarget( ent->target ); + + if( target ) + { + VectorSubtract( target->s.origin, level.intermission_origin, dir ); + vectoangles( dir, level.intermission_angle ); + } + } + } + +} + +/* +================== +BeginIntermission +================== +*/ +void BeginIntermission( void ) +{ + int i; + gentity_t *client; + + if( level.intermissiontime ) + return; // already active + + level.numTeamWarnings = 99; + + level.intermissiontime = level.time; + + G_ClearVotes( ); + + FindIntermissionPoint( ); + + // move all clients to the intermission point + for( i = 0; i < level.maxclients; i++ ) + { + client = g_entities + i; + + if( !client->inuse ) + continue; + + // respawn if dead + if( client->health <= 0 ) + respawn(client); + + MoveClientToIntermission( client ); + } + + // send the current scoring to all clients + SendScoreboardMessageToAllClients( ); +} + + +/* +============= +ExitLevel + +When the intermission has been exited, the server is either moved +to a new map based on the map rotation or the current map restarted +============= +*/ +void ExitLevel( void ) +{ + int i; + gclient_t *cl; + buildHistory_t *tmp, *mark; + + //ROTAX + char map[ MAX_STRING_CHARS ]; + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + + while( ( tmp = level.buildHistory ) ) + { + level.buildHistory = level.buildHistory->next; + while( ( mark = tmp ) ) + { + tmp = tmp->marked; + G_Free( mark ); + } + } + + if ( G_MapExists( g_nextMap.string ) ) + trap_SendConsoleCommand( EXEC_APPEND, va("!map %s\n", g_nextMap.string ) ); + else if( G_MapRotationActive( ) ) + G_AdvanceMapRotation( ); + else if (Q_stricmp( map, "atcs" ) != 0)//ROTAX + trap_SendConsoleCommand( EXEC_APPEND, va( "map atcs\n" ) ); + else + trap_SendConsoleCommand( EXEC_APPEND, "map_restart\n" ); + + trap_Cvar_Set( "g_nextMap", "" ); + + level.restarted = qtrue; + level.changemap = NULL; + level.intermissiontime = 0; + + // reset all the scores so we don't enter the intermission again + for( i = 0; i < g_maxclients.integer; i++ ) + { + cl = level.clients + i; + if( cl->pers.connected != CON_CONNECTED ) + continue; + + cl->ps.persistant[ PERS_SCORE ] = 0; + } + + // we need to do this here before chaning to CON_CONNECTING + G_WriteSessionData( ); + + // change all client states to connecting, so the early players into the + // next level will know the others aren't done reconnecting + for( i = 0; i < g_maxclients.integer; i++ ) + { + if( level.clients[ i ].pers.connected == CON_CONNECTED ) + level.clients[ i ].pers.connected = CON_CONNECTING; + } +} +/* +================= +G_AdminsPrintf + +Print to all active admins, and the logfile with a time stamp if it is open, and to the console +================= +*/ +void QDECL G_AdminsPrintf( const char *fmt, ... ) +{ + va_list argptr; + char string[ 1024 ]; + gentity_t *tempent; + int j; + + va_start( argptr, fmt ); + vsprintf( string, fmt,argptr ); + va_end( argptr ); + + for( j = 0; j < level.maxclients; j++ ) + { + tempent = &g_entities[ j ]; + if( G_admin_permission( tempent, ADMF_ADMINCHAT) ) + { + trap_SendServerCommand(tempent-g_entities,va( "print \"^6[Admins]^7 %s\"", string) ); + } + } + + G_LogPrintf("%s",string); + +} + +/* +================= +G_LogPrintf + +Print to the logfile with a time stamp if it is open +================= +*/ +void QDECL G_LogPrintf( const char *fmt, ... ) +{ + va_list argptr; + char string[ 1024 ], decoloured[ 1024 ]; + int min, tens, sec; + + sec = ( level.time - level.startTime ) / 1000; + + min = sec / 60; + sec -= min * 60; + tens = sec / 10; + sec -= tens * 10; + + Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec ); + + va_start( argptr, fmt ); + vsprintf( string +7 , fmt,argptr ); + va_end( argptr ); + + if( g_dedicated.integer ) + G_Printf( "%s", string + 7 ); + + if( !level.logFile ) + return; + + if( g_decolourLogfiles.integer ) + { + G_DecolorString( string, decoloured ); + trap_FS_Write( decoloured, strlen( decoloured ), level.logFile ); + } + else + { + trap_FS_Write( string, strlen( string ), level.logFile ); + } +} + +/* +================= +G_LogPrintfColoured + +Bypasses g_decolourLogfiles for events that need colors in the logs +================= +*/ +void QDECL G_LogPrintfColoured( const char *fmt, ... ) +{ + va_list argptr; + char string[ 1024 ]; + int min, tens, sec; + + sec = (level.time - level.startTime) / 1000; + + min = sec / 60; + sec -= min * 60; + tens = sec / 10; + sec -= tens * 10; + + Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec ); + + va_start( argptr, fmt ); + vsprintf( string +7 , fmt,argptr ); + va_end( argptr ); + + if( g_dedicated.integer ) + G_Printf( "%s", string + 7 ); + + if( !level.logFile ) + return; + + trap_FS_Write( string, strlen( string ), level.logFile ); +} + +/* +================= +G_LogOnlyPrintf + +Print to the logfile only (not console) with a time stamp if it is open +================= +*/ +void QDECL G_LogOnlyPrintf( const char *fmt, ... ) +{ + va_list argptr; + char string[ 1024 ], decoloured[ 1024 ]; + int min, tens, sec; + + sec = (level.time - level.startTime) / 1000; + + min = sec / 60; + sec -= min * 60; + tens = sec / 10; + sec -= tens * 10; + + Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec ); + + va_start( argptr, fmt ); + vsprintf( string +7 , fmt,argptr ); + va_end( argptr ); + + if( !level.logFile ) + return; + + if( g_decolourLogfiles.integer ) + { + G_DecolorString( string, decoloured ); + trap_FS_Write( decoloured, strlen( decoloured ), level.logFile ); + } + else + { + trap_FS_Write( string, strlen( string ), level.logFile ); + } +} + +/* +================= +G_SendGameStat +================= +*/ +void G_SendGameStat( pTeam_t team ) +{ + char map[ MAX_STRING_CHARS ]; + char teamChar; + char data[ BIG_INFO_STRING ]; + char entry[ MAX_STRING_CHARS ]; + int i, dataLength, entryLength; + gclient_t *cl; + + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + + switch( team ) + { + case PTE_ALIENS: teamChar = 'A'; break; + case PTE_HUMANS: teamChar = 'H'; break; + case PTE_NONE: teamChar = 'L'; break; + default: return; + } + + Com_sprintf( data, BIG_INFO_STRING, + "%s %s T:%c A:%f H:%f M:%s D:%d SD:%d AS:%d AS2T:%d AS3T:%d HS:%d HS2T:%d HS3T:%d CL:%d", + Q3_VERSION, + g_tag.string, + teamChar, + level.averageNumAlienClients, + level.averageNumHumanClients, + map, + level.time - level.startTime, + G_TimeTilSuddenDeath( ), + g_alienStage.integer, + level.alienStage2Time - level.startTime, + level.alienStage3Time - level.startTime, + g_humanStage.integer, + level.humanStage2Time - level.startTime, + level.humanStage3Time - level.startTime, + level.numConnectedClients ); + + dataLength = strlen( data ); + + for( i = 0; i < level.numConnectedClients; i++ ) + { + int ping; + + cl = &level.clients[ level.sortedClients[ i ] ]; + + if( cl->pers.connected == CON_CONNECTING ) + ping = -1; + else + ping = cl->ps.ping < 999 ? cl->ps.ping : 999; + + switch( cl->ps.stats[ STAT_PTEAM ] ) + { + case PTE_ALIENS: teamChar = 'A'; break; + case PTE_HUMANS: teamChar = 'H'; break; + case PTE_NONE: teamChar = 'S'; break; + default: return; + } + + Com_sprintf( entry, MAX_STRING_CHARS, + " \"%s\" %c %d %d %d", + cl->pers.netname, + teamChar, + cl->ps.persistant[ PERS_SCORE ], + ping, + ( level.time - cl->pers.enterTime ) / 60000 ); + + entryLength = strlen( entry ); + + if( dataLength + entryLength >= BIG_INFO_STRING ) + break; + + strcpy( data + dataLength, entry ); + dataLength += entryLength; + } + + trap_SendGameStat( data ); +} + +/* +================ +LogExit + +Append information about this game to the log file +================ +*/ +void LogExit( const char *string ) +{ + int i, numSorted; + gclient_t *cl; + gentity_t *ent; + + G_LogPrintf( "Exit: %s\n", string ); + + level.intermissionQueued = level.time; + + // this will keep the clients from playing any voice sounds + // that will get cut off when the queued intermission starts + trap_SetConfigstring( CS_INTERMISSION, "1" ); + + // don't send more than 32 scores (FIXME?) + numSorted = level.numConnectedClients; + if( numSorted > 32 ) + numSorted = 32; + + for( i = 0; i < numSorted; i++ ) + { + int ping; + + cl = &level.clients[ level.sortedClients[ i ] ]; + + if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE ) + continue; + + if( cl->pers.connected == CON_CONNECTING ) + continue; + + ping = cl->ps.ping < 999 ? cl->ps.ping : 999; + + G_LogPrintf( "score: %i ping: %i client: %i %s\n", + cl->ps.persistant[ PERS_SCORE ], ping, level.sortedClients[ i ], + cl->pers.netname ); + + } + + for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ ) + { + if( !ent->inuse ) + continue; + + if( !Q_stricmp( ent->classname, "trigger_win" ) ) + { + if( level.lastWin == ent->stageTeam ) + ent->use( ent, ent, ent ); + } + } + + G_SendGameStat( level.lastWin ); +} + + +/* +================= +CheckIntermissionExit + +The level will stay at the intermission for a minimum of 5 seconds +If all players wish to continue, the level will then exit. +If one or more players have not acknowledged the continue, the game will +wait 10 seconds before going on. +================= +*/ +void CheckIntermissionExit( void ) +{ + int ready, notReady, numPlayers; + int i; + gclient_t *cl; + int readyMask; + + //if no clients are connected, just exit + if( !level.numConnectedClients ) + { + ExitLevel( ); + return; + } + + // see which players are ready + ready = 0; + notReady = 0; + readyMask = 0; + numPlayers = 0; + for( i = 0; i < g_maxclients.integer; i++ ) + { + cl = level.clients + i; + if( cl->pers.connected != CON_CONNECTED ) + continue; + + if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE ) + continue; + + if( cl->readyToExit ) + { + ready++; + if( i < 16 ) + readyMask |= 1 << i; + } + else + notReady++; + + numPlayers++; + } + + trap_SetConfigstring( CS_CLIENTS_READY, va( "%d", readyMask ) ); + + // never exit in less than five seconds + if( level.time < level.intermissiontime + 5000 ) + return; + + // never let intermission go on for over 1 minute + if( level.time > level.intermissiontime + 60000 ) + { + ExitLevel( ); + return; + } + + // if nobody wants to go, clear timer + if( !ready && numPlayers ) + { + level.readyToExit = qfalse; + return; + } + + // if everyone wants to go, go now + if( !notReady ) + { + ExitLevel( ); + return; + } + + // the first person to ready starts the thirty second timeout + if( !level.readyToExit ) + { + level.readyToExit = qtrue; + level.exitTime = level.time; + } + + // if we have waited thirty seconds since at least one player + // wanted to exit, go ahead + if( level.time < level.exitTime + 30000 ) + return; + + ExitLevel( ); +} + +/* +============= +ScoreIsTied +============= +*/ +qboolean ScoreIsTied( void ) +{ + int a, b; + + if( level.numPlayingClients < 2 ) + return qfalse; + + a = level.clients[ level.sortedClients[ 0 ] ].ps.persistant[ PERS_SCORE ]; + b = level.clients[ level.sortedClients[ 1 ] ].ps.persistant[ PERS_SCORE ]; + + return a == b; +} + +/* +================= +CheckExitRules + +There will be a delay between the time the exit is qualified for +and the time everyone is moved to the intermission spot, so you +can see the last frag. +================= +*/ +void CheckExitRules( void ) +{ + // don't exit in demos//rotax + if( level.demoState == DS_PLAYBACK ) + return; + + // if at the intermission, wait for all non-bots to + // signal ready, then go to next level + if( level.intermissiontime ) + { + CheckIntermissionExit( ); + return; + } + + if( level.intermissionQueued ) + { + if( level.time - level.intermissionQueued >= INTERMISSION_DELAY_TIME ) + { + level.intermissionQueued = 0; + BeginIntermission( ); + } + + return; + } + + if( g_timelimit.integer ) + { + if( level.time - level.startTime >= g_timelimit.integer * 60000 ) + { + level.lastWin = PTE_NONE; + trap_SendServerCommand( -1, "print \"Timelimit hit\n\"" ); + trap_SetConfigstring( CS_WINNER, "Stalemate" ); + LogExit( "Timelimit hit." ); + G_admin_maplog_result( "t" ); + return; + } + else if( level.time - level.startTime >= ( g_timelimit.integer - 5 ) * 60000 && + level.timelimitWarning < TW_IMMINENT ) + { + trap_SendServerCommand( -1, "cp \"5 minutes remaining!\"" ); + level.timelimitWarning = TW_IMMINENT; + } + else if( level.time - level.startTime >= ( g_timelimit.integer - 1 ) * 60000 && + level.timelimitWarning < TW_PASSED ) + { + trap_SendServerCommand( -1, "cp \"1 minute remaining!\"" ); + level.timelimitWarning = TW_PASSED; + } + } + + if( level.uncondHumanWin || + ( ( level.time > level.startTime + 1000 ) && + ( level.numAlienSpawns == 0 ) && + ( level.numLiveAlienClients == 0 ) ) ) + { + //humans win + level.lastWin = PTE_HUMANS; + trap_SendServerCommand( -1, "print \"^4---===>>> Humans win <<<===---^7\n\""); + trap_SetConfigstring( CS_WINNER, "Humans Win" ); + LogExit( "Humans win." ); + G_admin_maplog_result( "h" ); + } + else if( level.uncondAlienWin || + ( ( level.time > level.startTime + 1000 ) && + ( level.numHumanSpawns == 0 ) && + ( level.numLiveHumanClients == 0 ) ) ) + { + //aliens win + level.lastWin = PTE_ALIENS; + trap_SendServerCommand( -1, "print \"^1---===>>> Aliens win <<<===---^7\n\""); + trap_SetConfigstring( CS_WINNER, "Aliens Win" ); + LogExit( "Aliens win." ); + G_admin_maplog_result( "a" ); + } +} + + + +/* +======================================================================== + +FUNCTIONS CALLED EVERY FRAME + +======================================================================== +*/ + + +/* +================== +CheckVote +================== +*/ +void CheckVote( void ) +{ + int votePassThreshold=level.votePassThreshold; + int voteYesPercent; + + if( level.voteExecuteTime && level.voteExecuteTime < level.time ) + { + level.voteExecuteTime = 0; + + if( !Q_stricmp( level.voteString, "map_restart" ) ) + { + G_admin_maplog_result( "r" ); + } + else if( !Q_stricmpn( level.voteString, "map", 3 ) ) + { + G_admin_maplog_result( "m" ); + } + + + if( !Q_stricmp( level.voteString, "suddendeath" ) ) + { + level.suddenDeathBeginTime = level.time + ( 1000 * g_suddenDeathVoteDelay.integer ) - level.startTime; + + level.voteString[0] = '\0'; + + if( g_suddenDeathVoteDelay.integer ) + trap_SendServerCommand( -1, va("cp \"Sudden Death will begin in %d seconds\n\"", g_suddenDeathVoteDelay.integer ) ); + } + + if( level.voteString[0] ) + trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) ); + + if( !Q_stricmp( level.voteString, "map_restart" ) || + !Q_stricmpn( level.voteString, "map", 3 ) ) + { + level.restarted = qtrue; + } + } + + if( !level.voteTime ) + return; + + if( level.voteYes + level.voteNo > 0 ) + voteYesPercent = (int)( 100 * ( level.voteYes ) / ( level.voteYes + level.voteNo ) ); + else + voteYesPercent = 0; + + if( ( level.time - level.voteTime >= VOTE_TIME ) || + ( level.voteYes + level.voteNo == level.numConnectedClients ) ) + { + //ROTAX + if( !Q_stricmp( level.voteString, "armageddon" ) ) + { + if( voteYesPercent > 70 ) + { + // execute the command, then remove the vote + trap_SendServerCommand( -1, va("print \"Vote passed (%d - %d)\n\"", level.voteYes, level.voteNo ) ); + G_LogPrintf( "Vote: Vote passed (%d - %d)\n", level.voteYes, level.voteNo ); + level.voteExecuteTime = level.time + 3000; + } + else + { + // same behavior as a timeout + trap_SendServerCommand( -1, va("print \"Vote failed (%d - %d)\n\"", level.voteYes, level.voteNo ) ); + G_LogOnlyPrintf("Vote failed\n"); + } + } + else if( voteYesPercent> votePassThreshold || level.voteNo == 0 ) + { + // execute the command, then remove the vote + trap_SendServerCommand( -1, va("print \"Vote passed (%d - %d)\n\"", + level.voteYes, level.voteNo ) ); + G_LogPrintf( "Vote: Vote passed (%d-%d)\n", level.voteYes, level.voteNo ); + level.voteExecuteTime = level.time + 3000; + } + else + { + // same behavior as a timeout + trap_SendServerCommand( -1, va("print \"Vote failed (%d - %d)\n\"", + level.voteYes, level.voteNo ) ); + G_LogPrintf( "Vote: Vote failed (%d - %d)\n", level.voteYes, level.voteNo ); + } + } + else + { + if( level.voteYes > (int)( (double) level.numConnectedClients * + ( (double) votePassThreshold/100.0 ) ) ) + { + // execute the command, then remove the vote + trap_SendServerCommand( -1, va("print \"Vote passed (%d - %d)\n\"", + level.voteYes, level.voteNo ) ); + G_LogPrintf( "Vote: Vote passed (%d - %d)\n", level.voteYes, level.voteNo ); + level.voteExecuteTime = level.time + 3000; + } + else if( level.voteNo > (int)( (double) level.numConnectedClients * + ( (double) ( 100.0-votePassThreshold )/ 100.0 ) ) ) + { + // same behavior as a timeout + trap_SendServerCommand( -1, va("print \"Vote failed (%d - %d)\n\"", + level.voteYes, level.voteNo ) ); + G_LogPrintf("Vote failed\n"); + } + else + { + // still waiting for a majority + return; + } + } + + level.voteTime = 0; + trap_SetConfigstring( CS_VOTE_TIME, "" ); + trap_SetConfigstring( CS_VOTE_STRING, "" ); +} + + +/* +================== +CheckTeamVote +================== +*/ +void CheckTeamVote( int team ) +{ + int cs_offset; + + if ( team == PTE_HUMANS ) + cs_offset = 0; + else if ( team == PTE_ALIENS ) + cs_offset = 1; + else + return; + + if( !level.teamVoteTime[ cs_offset ] ) + return; + + if( level.time - level.teamVoteTime[ cs_offset ] >= VOTE_TIME ) + { + if( level.teamVoteYes[ cs_offset ] > level.teamVoteNo[ cs_offset ] && level.teamVoteYes[ cs_offset ] >= 2 ) + { + // execute the command, then remove the vote + trap_SendServerCommand( -1, va("print \"Team vote passed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) ); + trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.teamVoteString[ cs_offset ] ) ); + } + else + { + trap_SendServerCommand( -1, va("print \"Team vote failed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) ); + G_LogPrintf( "Teamvote: Team vote failed (%d - %d)\n", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ); + } + } + else + { + if( level.teamVoteYes[ cs_offset ] > level.numteamVotingClients[ cs_offset ] / 2 ) + { + // execute the command, then remove the vote + trap_SendServerCommand( -1, va("print \"Team vote passed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) ); + G_LogPrintf( "Teamvote: Team vote passed (%d - %d)\n", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ); + // + trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.teamVoteString[ cs_offset ] ) ); + } + else if( level.teamVoteNo[ cs_offset ] >= level.numteamVotingClients[ cs_offset ] / 2 ) + { + // same behavior as a timeout + trap_SendServerCommand( -1, va("print \"Team vote failed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) ); + G_LogPrintf( "Teamvote: Team vote failed (%d - %d)\n", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ); + } + else + { + // still waiting for a majority + return; + } + } + + level.teamVoteTime[ cs_offset ] = 0; + trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, "" ); + trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, "" ); +} + +/* +================== +CheckMsgTimer +================== +*/ +void CheckMsgTimer( void ) +{ + if( !g_msgTime.integer ) + return; + + if( level.time - level.lastMsgTime < abs( g_msgTime.integer ) * 60000 ) + return; + + // negative settings only print once per map + if( ( level.lastMsgTime ) && g_msgTime.integer < 0 ) + return; + + level.lastMsgTime = level.time; + + if( g_msg.string[0] ) + { + char buffer[ MAX_STRING_CHARS ]; + + Q_strncpyz( buffer, g_msg.string, sizeof( buffer ) ); + G_ParseEscapedString( buffer ); + trap_SendServerCommand( -1, va( "cp \"%s\"", buffer ) ); + trap_SendServerCommand( -1, va( "print \"%s\n\"", buffer ) ); + } +} + +/* +================== +CheckCountdown +================== +*/ +void CheckCountdown( void ) +{ + static int lastmsg = 0; + int timeleft = g_warmup.integer - ( level.time - level.startTime ) / 1000; + + if( !g_doWarmup.integer || timeleft < 0 ) + return; + + if( level.time - lastmsg < 1000 ) + return; + + lastmsg = level.time; + if( timeleft > 0 ) + trap_SendServerCommand( -1, va( "cp \"^1Warmup Time:^7\n^%i----- ^7%i ^%i-----\"", timeleft % 7, timeleft, timeleft % 7 ) ); + else if( timeleft == 0 ) + trap_SendServerCommand( -1, "cp \"^2----- GO! -----^7\"" ); +} + + +/* +================== +CheckCvars +================== +*/ +void CheckCvars( void ) +{ + static int lastPasswordModCount = -1; + static int lastMarkDeconModCount = -1; + static int lastSDTimeModCount = -1; + + if( g_password.modificationCount != lastPasswordModCount ) + { + lastPasswordModCount = g_password.modificationCount; + + if( *g_password.string && Q_stricmp( g_password.string, "none" ) ) + trap_Cvar_Set( "g_needpass", "1" ); + else + trap_Cvar_Set( "g_needpass", "0" ); + } + + // Unmark any structures for deconstruction when + // the server setting is changed + if( g_markDeconstruct.modificationCount != lastMarkDeconModCount ) + { + int i; + gentity_t *ent; + + lastMarkDeconModCount = g_markDeconstruct.modificationCount; + + for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ ) + { + if( !ent->inuse ) + continue; + + if( ent->s.eType != ET_BUILDABLE ) + continue; + + ent->deconstruct = qfalse; + } + } + + if( g_suddenDeathTime.modificationCount != lastSDTimeModCount ) + { + lastSDTimeModCount = g_suddenDeathTime.modificationCount; + level.suddenDeathBeginTime = g_suddenDeathTime.integer * 60000; + } + + level.frameMsec = trap_Milliseconds( ); +} + +/*//rotax +================== +CheckDemo +================== +*/ +void CheckDemo( void ) +{ + int i; + + // Don't do anything if no change + if( g_demoState.integer == level.demoState ) + return; + level.demoState = g_demoState.integer; + + // log all connected clients + if( g_demoState.integer == DS_RECORDING ) + { + for( i = 0; i < level.maxclients; i++ ) + { + if( level.clients[ i ].pers.connected != CON_DISCONNECTED ) + { + char userinfo[ MAX_INFO_STRING ]; + trap_GetConfigstring( CS_PLAYERS + i, userinfo, sizeof(userinfo) ); + G_DemoCommand( DC_CLIENT_SET, va( "%d %s", i, userinfo ) ); + } + } + } + + // empty teams and display a message + else if( g_demoState.integer == DS_PLAYBACK ) + { + trap_SendServerCommand( -1, "print \"A demo has been started on the server.\n\"" ); + for( i = 0; i < level.maxclients; i++ ) + { + if( level.clients[ i ].pers.teamSelection != PTE_NONE ) + G_ChangeTeam( g_entities + i, PTE_NONE ); + } + } + + // clear all demo clients + if( g_demoState.integer == DS_NONE || g_demoState.integer == DS_PLAYBACK ) + { + int clients = trap_Cvar_VariableIntegerValue( "sv_democlients" ); + for( i = 0; i < clients; i++ ) + trap_SetConfigstring( CS_PLAYERS + i, NULL ); + } +} + +/* +============= +G_RunThink + +Runs thinking code for this frame if necessary +============= +*/ +void G_RunThink( gentity_t *ent ) +{ + float thinktime; + + thinktime = ent->nextthink; + if( thinktime <= 0 ) + return; + + if( thinktime > level.time ) + return; + + ent->nextthink = 0; + if( !ent->think ) + G_Error( "NULL ent->think" ); + + ent->think( ent ); +} + +/* +============= +G_EvaluateAcceleration + +Calculates the acceleration for an entity +============= +*/ +void G_EvaluateAcceleration( gentity_t *ent, int msec ) +{ + vec3_t deltaVelocity; + vec3_t deltaAccel; + + VectorSubtract( ent->s.pos.trDelta, ent->oldVelocity, deltaVelocity ); + VectorScale( deltaVelocity, 1.0f / (float)msec, ent->acceleration ); + + VectorSubtract( ent->acceleration, ent->oldAccel, deltaAccel ); + VectorScale( deltaAccel, 1.0f / (float)msec, ent->jerk ); + + VectorCopy( ent->s.pos.trDelta, ent->oldVelocity ); + VectorCopy( ent->acceleration, ent->oldAccel ); +} + +/* +================ +G_RunFrame + +Advances the non-player objects in the world +================ +*/ +void G_RunFrame( int levelTime ) +{ + int i; + gentity_t *ent; + int msec; + int start, end; + char map[ MAX_STRING_CHARS ];//rotax + gentity_t *arma_ent;//ROTAX; + gentity_t *arma_players;//ROTAX; + + // if we are waiting for the level to restart, do nothing + if( level.restarted ) + return; + + if( level.paused ) + { + level.pausedTime = levelTime - level.time; + if( ( level.pausedTime % 3000 ) == 0) + trap_SendServerCommand( -1, "cp \"The game has been paused. Please wait.\"" ); + + for(i=0;iinuse ) + continue; + + // clear events that are too old + if( level.time - ent->eventTime > EVENT_VALID_MSEC ) + { + if( ent->s.event ) + { + ent->s.event = 0; // &= EV_EVENT_BITS; + if ( ent->client ) + { + ent->client->ps.externalEvent = 0; + //ent->client->ps.events[0] = 0; + //ent->client->ps.events[1] = 0; + } + } + + if( ent->freeAfterEvent ) + { + // tempEntities or dropped items completely go away after their event + G_FreeEntity( ent ); + continue; + } + else if( ent->unlinkAfterEvent ) + { + // items that will respawn will hide themselves after their pickup event + ent->unlinkAfterEvent = qfalse; + trap_UnlinkEntity( ent ); + } + } + + // temporary entities don't think + if( ent->freeAfterEvent ) + continue; + + //TA: calculate the acceleration of this entity + if( ent->evaluateAcceleration ) + G_EvaluateAcceleration( ent, msec ); + + if( !ent->r.linked && ent->neverFree ) + continue; + + if( ent->s.eType == ET_MISSILE ) + { + G_RunMissile( ent ); + continue; + } + + if( ent->s.eType == ET_BUILDABLE ) + { + G_BuildableThink( ent, msec ); + continue; + } + + if( ent->s.eType == ET_CORPSE || ent->physicsObject ) + { + G_Physics( ent, msec ); + continue; + } + + if( ent->s.eType == ET_MOVER ) + { + G_RunMover( ent ); + continue; + } + + if( i < MAX_CLIENTS ) + { + G_RunClient( ent ); + continue; + } + + G_RunThink( ent ); + } + end = trap_Milliseconds(); + + start = trap_Milliseconds(); + + // perform final fixups on the players + ent = &g_entities[ 0 ]; + + for( i = 0; i < level.maxclients; i++, ent++ ) + { + if( ent->inuse ) + ClientEndFrame( ent ); + } + + // save position information for all active clients + G_UnlaggedStore( ); + + end = trap_Milliseconds(); + + //TA: + G_CountSpawns( ); + G_CalculateBuildPoints( ); + G_CalculateStages( ); + G_SpawnClients( PTE_ALIENS ); + G_SpawnClients( PTE_HUMANS ); + G_CalculateAvgPlayers( ); + G_UpdateZaps( msec ); + + // see if it is time to end the level + CheckExitRules( ); + + // update to team status? + CheckTeamStatus( ); + + // cancel vote if timed out + CheckVote( ); + + // check team votes + CheckTeamVote( PTE_HUMANS ); + CheckTeamVote( PTE_ALIENS ); + + // for tracking changes + CheckCvars( ); + + if( g_listEntity.integer ) + { + for( i = 0; i < MAX_GENTITIES; i++ ) + G_Printf( "%4i: %s\n", i, g_entities[ i ].classname ); + + trap_Cvar_Set( "g_listEntity", "0" ); + } + + level.pausedTime=0; + + //rotax automaticke spusteni atcs kdyz neni nikdo pripojen + if (level.numConnectedClients == 0 && automapchange == 0) + { + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + if (Q_stricmp( map, "atcs" ) != 0) + { + automapchange = level.time + 15000; + } + } + if (automapchange > 0 && automapchange <= level.time) + { + trap_SendConsoleCommand( EXEC_APPEND, va( "map atcs\n" ) ); + level.restarted = qtrue; + automapchange = 0; + G_LogPrintf( "Automatically set to atcs map due no players\n"); + } + if (automapchange > 0 && level.numConnectedClients != 0) + { + automapchange = 0; + } + + //ROTAX armageddon + if (armageddon == 1) + { + //odpocet + if (armageddon_countdown >= 0 && armageddon_time < level.time) + { + armageddon_time = level.time + 1000; + + if( armageddon_countdown > 0 ) + trap_SendServerCommand( -1, va( "cp \"^1Armageddon^7\nT - %i\"", armageddon_countdown ) ); + else if( armageddon_countdown == 0 ) + { + trap_SendServerCommand( -1, "print \"^3-->^7 Armageddon was ^1started!\n\"" ); + trap_SendServerCommand( -1, "cp \"Armageddon was ^1started!\"" ); + armageddon_time = 0; + } + + armageddon_countdown--; + } + + //rychlost niceni + if ( armageddon_time < level.time && armageddon_countdown == -1) + { + int armageddon_konec = 1; + int armageddon_human = 0; + int armageddon_alien = 0; + int armageddon_all_aliens_killed = 1; + armageddon_time = level.time + 250; + arma_ent = &g_entities[ 0 ]; + arma_players = &g_entities[ 0 ]; + + //projdu vsechny entity + for ( i = 1, arma_ent = g_entities + i; i < level.num_entities; i++, arma_ent++ ) + { + if( arma_ent->s.eType != ET_BUILDABLE ) + continue; + + //zabiju silne alieny + /* + if (arma_ent->s.eType == ET_PLAYER && arma_ent->health > 0 && arma_ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && (arma_ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL3_UPG || arma_ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL4)) + { + G_Damage( arma_ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_UNKNOWN ); + armageddon_all_aliens_killed = 0; + armageddon_kill_count_a++; + continue; + } + */ + + //pokud to neni spawn atd., zabiju + if( ((arma_ent->s.modelindex != BA_A_OVERMIND && arma_ent->s.modelindex != BA_H_ARMOURY && arma_ent->s.modelindex != BA_H_MEDISTAT && arma_ent->s.modelindex != BA_H_REACTOR && arma_ent->s.modelindex != BA_H_REPEATER)) && arma_ent->health > 0 ) + { + //zabiju jednu vec u humanu a jednu u alienu najednou + if (armageddon_human == 0 && arma_ent->s.eType == ET_BUILDABLE + && (arma_ent->s.modelindex == BA_H_MGTURRET + || arma_ent->s.modelindex == BA_H_TESLAGEN + || arma_ent->s.modelindex == BA_H_DCC + || arma_ent->s.modelindex == BA_H_SPAWN)) + { + G_Damage( arma_ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + armageddon_human = 1; + armageddon_struct_count_h++; + armageddon_konec = 0; + continue; + } + else if (armageddon_alien == 0 && arma_ent->s.eType == ET_BUILDABLE + && (arma_ent->s.modelindex == BA_A_BARRICADE + || arma_ent->s.modelindex == BA_A_ACIDTUBE + || arma_ent->s.modelindex == BA_A_TRAPPER + || arma_ent->s.modelindex == BA_A_BOOSTER + || arma_ent->s.modelindex == BA_A_HIVE + || arma_ent->s.modelindex == BA_A_HOVEL + || arma_ent->s.modelindex == BA_A_SPAWN)) + { + G_Damage( arma_ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + armageddon_alien = 1; + armageddon_struct_count_a++; + armageddon_konec = 0; + continue; + } + + //ukoncim, aby to neprojizdelo zbytecne dalsi a nedelalo mezeru + if (armageddon_alien == 1 && armageddon_human == 1) + break; + } + } + + //konec armageddonu + if (armageddon_konec == 1 && armageddon_all_aliens_killed == 1) + { + //nakonec znicim OM + /* + arma_ent = &g_entities[ 0 ]; + for ( i = 1, arma_ent = g_entities + i; i < level.num_entities; i++, arma_ent++ ) + { + if (arma_ent->s.eType == ET_BUILDABLE && arma_ent->s.modelindex == BA_A_OVERMIND && arma_ent->health > 0) + { + G_Damage( arma_ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + break; + } + }*/ + + //nakonec znicim RC + /* + arma_ent = &g_entities[ 0 ]; + for ( i = 1, arma_ent = g_entities + i; i < level.num_entities; i++, arma_ent++ ) + { + if (arma_ent->s.eType == ET_BUILDABLE && arma_ent->s.modelindex == BA_H_REACTOR && arma_ent->health > 0) + { + G_Damage( arma_ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + break; + } + }*/ + + trap_SendServerCommand( -1, va("print \"^3-->^7 Armageddon was ^2ended. ^7Destroyed ^4H: %i ^7and ^1A: %i ^7structs.\n\"", armageddon_struct_count_h, armageddon_struct_count_a) ); + trap_SendServerCommand( -1, "cp \"Armageddon was ^2ended.\"" ); + armageddon = 0; + armageddon_time = 0; + armageddon_struct_count_h = 0; + armageddon_struct_count_a = 0; + armageddon_kill_count_a = 0; + armageddon_countdown = 10; + armageddon_all_aliens_killed = 0; + } + } + } +} \ No newline at end of file diff --git a/src/game/g_maprotation.c b/src/game/g_maprotation.c new file mode 100644 index 0000000..dd2dead --- /dev/null +++ b/src/game/g_maprotation.c @@ -0,0 +1,803 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// g_maprotation.c -- the map rotation system + +#include "g_local.h" + +mapRotations_t mapRotations; + +/* +=============== +G_MapExists + +Check if a map exists +=============== +*/ +qboolean G_MapExists( char *name ) +{ + return trap_FS_FOpenFile( va( "maps/%s.bsp", name ), NULL, FS_READ ); +} + +/* +=============== +G_RotationExists + +Check if a rotation exists +=============== +*/ +static qboolean G_RotationExists( char *name ) +{ + int i; + + for( i = 0; i < mapRotations.numRotations; i++ ) + { + if( Q_strncmp( mapRotations.rotations[ i ].name, name, MAX_QPATH ) == 0 ) + return qtrue; + } + + return qfalse; +} + +/* +=============== +G_ParseCommandSection + +Parse a map rotation command section +=============== +*/ +static qboolean G_ParseMapCommandSection( mapRotationEntry_t *mre, char **text_p ) +{ + char *token; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + if( !Q_stricmp( token, "}" ) ) + return qtrue; //reached the end of this command section + + if( !Q_stricmp( token, "layouts" ) ) + { + token = COM_ParseExt( text_p, qfalse ); + mre->layouts[ 0 ] = '\0'; + while( token && token[ 0 ] != 0 ) + { + Q_strcat( mre->layouts, sizeof( mre->layouts ), token ); + Q_strcat( mre->layouts, sizeof( mre->layouts ), " " ); + token = COM_ParseExt( text_p, qfalse ); + } + continue; + } + + Q_strncpyz( mre->postCmds[ mre->numCmds ], token, sizeof( mre->postCmds[ 0 ] ) ); + Q_strcat( mre->postCmds[ mre->numCmds ], sizeof( mre->postCmds[ 0 ] ), " " ); + + token = COM_ParseExt( text_p, qfalse ); + + while( token && token[ 0 ] != 0 ) + { + Q_strcat( mre->postCmds[ mre->numCmds ], sizeof( mre->postCmds[ 0 ] ), token ); + Q_strcat( mre->postCmds[ mre->numCmds ], sizeof( mre->postCmds[ 0 ] ), " " ); + token = COM_ParseExt( text_p, qfalse ); + } + + if( mre->numCmds == MAX_MAP_COMMANDS ) + { + G_Printf( S_COLOR_RED "ERROR: maximum number of map commands (%d) reached\n", + MAX_MAP_COMMANDS ); + return qfalse; + } + else + mre->numCmds++; + } + + return qfalse; +} + +/* +=============== +G_ParseMapRotation + +Parse a map rotation section +=============== +*/ +static qboolean G_ParseMapRotation( mapRotation_t *mr, char **text_p ) +{ + char *token; + qboolean mnSet = qfalse; + mapRotationEntry_t *mre = NULL; + mapRotationCondition_t *mrc; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + if( !Q_stricmp( token, "{" ) ) + { + if( !mnSet ) + { + G_Printf( S_COLOR_RED "ERROR: map settings section with no name\n" ); + return qfalse; + } + + if( !G_ParseMapCommandSection( mre, text_p ) ) + { + G_Printf( S_COLOR_RED "ERROR: failed to parse map command section\n" ); + return qfalse; + } + + mnSet = qfalse; + continue; + } + else if( !Q_stricmp( token, "goto" ) ) + { + token = COM_Parse( text_p ); + + if( !token ) + break; + + mrc = &mre->conditions[ mre->numConditions ]; + mrc->unconditional = qtrue; + Q_strncpyz( mrc->dest, token, sizeof( mrc->dest ) ); + + if( mre->numConditions == MAX_MAP_ROTATION_CONDS ) + { + G_Printf( S_COLOR_RED "ERROR: maximum number of conditions for one map (%d) reached\n", + MAX_MAP_ROTATION_CONDS ); + return qfalse; + } + else + mre->numConditions++; + + continue; + } + else if( !Q_stricmp( token, "if" ) ) + { + token = COM_Parse( text_p ); + + if( !token ) + break; + + mrc = &mre->conditions[ mre->numConditions ]; + + if( !Q_stricmp( token, "numClients" ) ) + { + mrc->lhs = MCV_NUMCLIENTS; + + token = COM_Parse( text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "<" ) ) + mrc->op = MCO_LT; + else if( !Q_stricmp( token, ">" ) ) + mrc->op = MCO_GT; + else if( !Q_stricmp( token, "=" ) ) + mrc->op = MCO_EQ; + else + { + G_Printf( S_COLOR_RED "ERROR: invalid operator in expression: %s\n", token ); + return qfalse; + } + + token = COM_Parse( text_p ); + + if( !token ) + break; + + mrc->numClients = atoi( token ); + } + else if( !Q_stricmp( token, "lastWin" ) ) + { + mrc->lhs = MCV_LASTWIN; + + token = COM_Parse( text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "aliens" ) ) + mrc->lastWin = PTE_ALIENS; + else if( !Q_stricmp( token, "humans" ) ) + mrc->lastWin = PTE_HUMANS; + else + { + G_Printf( S_COLOR_RED "ERROR: invalid right hand side in expression: %s\n", token ); + return qfalse; + } + } + else if( !Q_stricmp( token, "random" ) ) + mrc->lhs = MCV_RANDOM; + else + { + G_Printf( S_COLOR_RED "ERROR: invalid left hand side in expression: %s\n", token ); + return qfalse; + } + + token = COM_Parse( text_p ); + + if( !token ) + break; + + mrc->unconditional = qfalse; + Q_strncpyz( mrc->dest, token, sizeof( mrc->dest ) ); + + if( mre->numConditions == MAX_MAP_ROTATION_CONDS ) + { + G_Printf( S_COLOR_RED "ERROR: maximum number of conditions for one map (%d) reached\n", + MAX_MAP_ROTATION_CONDS ); + return qfalse; + } + else + mre->numConditions++; + + continue; + } + else if( !Q_stricmp( token, "}" ) ) + return qtrue; //reached the end of this map rotation + + mre = &mr->maps[ mr->numMaps ]; + + if( mr->numMaps == MAX_MAP_ROTATION_MAPS ) + { + G_Printf( S_COLOR_RED "ERROR: maximum number of maps in one rotation (%d) reached\n", + MAX_MAP_ROTATION_MAPS ); + return qfalse; + } + else + mr->numMaps++; + + Q_strncpyz( mre->name, token, sizeof( mre->name ) ); + mnSet = qtrue; + } + + return qfalse; +} + +/* +=============== +G_ParseMapRotationFile + +Load the map rotations from a map rotation file +=============== +*/ +static qboolean G_ParseMapRotationFile( const char *fileName ) +{ + char *text_p; + int i, j, k; + int len; + char *token; + char text[ 20000 ]; + char mrName[ MAX_QPATH ]; + qboolean mrNameSet = qfalse; + fileHandle_t f; + + // load the file + len = trap_FS_FOpenFile( fileName, &f, FS_READ ); + if( len < 0 ) + return qfalse; + + if( len == 0 || len >= sizeof( text ) - 1 ) + { + trap_FS_FCloseFile( f ); + G_Printf( S_COLOR_RED "ERROR: map rotation file %s is %s\n", fileName, + len == 0 ? "empty" : "too long" ); + return qfalse; + } + + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + // parse the text + text_p = text; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( &text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "{" ) ) + { + if( mrNameSet ) + { + //check for name space clashes + for( i = 0; i < mapRotations.numRotations; i++ ) + { + if( !Q_stricmp( mapRotations.rotations[ i ].name, mrName ) ) + { + G_Printf( S_COLOR_RED "ERROR: a map rotation is already named %s\n", mrName ); + return qfalse; + } + } + + Q_strncpyz( mapRotations.rotations[ mapRotations.numRotations ].name, mrName, MAX_QPATH ); + + if( !G_ParseMapRotation( &mapRotations.rotations[ mapRotations.numRotations ], &text_p ) ) + { + G_Printf( S_COLOR_RED "ERROR: %s: failed to parse map rotation %s\n", fileName, mrName ); + return qfalse; + } + + //start parsing map rotations again + mrNameSet = qfalse; + + if( mapRotations.numRotations == MAX_MAP_ROTATIONS ) + { + G_Printf( S_COLOR_RED "ERROR: maximum number of map rotations (%d) reached\n", + MAX_MAP_ROTATIONS ); + return qfalse; + } + else + mapRotations.numRotations++; + + continue; + } + else + { + G_Printf( S_COLOR_RED "ERROR: unamed map rotation\n" ); + return qfalse; + } + } + + if( !mrNameSet ) + { + Q_strncpyz( mrName, token, sizeof( mrName ) ); + mrNameSet = qtrue; + } + else + { + G_Printf( S_COLOR_RED "ERROR: map rotation already named\n" ); + return qfalse; + } + } + + for( i = 0; i < mapRotations.numRotations; i++ ) + { + for( j = 0; j < mapRotations.rotations[ i ].numMaps; j++ ) + { + if( !G_MapExists( mapRotations.rotations[ i ].maps[ j ].name ) ) + { + G_Printf( S_COLOR_RED "ERROR: map \"%s\" doesn't exist\n", + mapRotations.rotations[ i ].maps[ j ].name ); + return qfalse; + } + + for( k = 0; k < mapRotations.rotations[ i ].maps[ j ].numConditions; k++ ) + { + if( !G_MapExists( mapRotations.rotations[ i ].maps[ j ].conditions[ k ].dest ) && + !G_RotationExists( mapRotations.rotations[ i ].maps[ j ].conditions[ k ].dest ) ) + { + G_Printf( S_COLOR_RED "ERROR: conditional destination \"%s\" doesn't exist\n", + mapRotations.rotations[ i ].maps[ j ].conditions[ k ].dest ); + return qfalse; + } + + } + + } + } + + return qtrue; +} + +/* +=============== +G_PrintRotations + +Print the parsed map rotations +=============== +*/ +void G_PrintRotations( void ) +{ + int i, j, k; + + G_Printf( "Map rotations as parsed:\n\n" ); + + for( i = 0; i < mapRotations.numRotations; i++ ) + { + G_Printf( "rotation: %s\n{\n", mapRotations.rotations[ i ].name ); + + for( j = 0; j < mapRotations.rotations[ i ].numMaps; j++ ) + { + G_Printf( " map: %s\n {\n", mapRotations.rotations[ i ].maps[ j ].name ); + + for( k = 0; k < mapRotations.rotations[ i ].maps[ j ].numCmds; k++ ) + { + G_Printf( " command: %s\n", + mapRotations.rotations[ i ].maps[ j ].postCmds[ k ] ); + } + + G_Printf( " }\n" ); + + for( k = 0; k < mapRotations.rotations[ i ].maps[ j ].numConditions; k++ ) + { + G_Printf( " conditional: %s\n", + mapRotations.rotations[ i ].maps[ j ].conditions[ k ].dest ); + } + + } + + G_Printf( "}\n" ); + } + + G_Printf( "Total memory used: %d bytes\n", sizeof( mapRotations ) ); +} + +/* +=============== +G_GetCurrentMapArray + +Fill a static array with the current map of each rotation +=============== +*/ +static int *G_GetCurrentMapArray( void ) +{ + static int currentMap[ MAX_MAP_ROTATIONS ]; + int i = 0; + char text[ MAX_MAP_ROTATIONS * 2 ]; + char *text_p, *token; + + Q_strncpyz( text, g_currentMap.string, sizeof( text ) ); + + text_p = text; + + while( 1 ) + { + token = COM_Parse( &text_p ); + + if( !token ) + break; + + if( !Q_stricmp( token, "" ) ) + break; + + currentMap[ i++ ] = atoi( token ); + } + + return currentMap; +} + +/* +=============== +G_SetCurrentMap + +Set the current map in some rotation +=============== +*/ +static void G_SetCurrentMap( int currentMap, int rotation ) +{ + char text[ MAX_MAP_ROTATIONS * 2 ] = { 0 }; + int *p = G_GetCurrentMapArray( ); + int i; + + p[ rotation ] = currentMap; + + for( i = 0; i < mapRotations.numRotations; i++ ) + Q_strcat( text, sizeof( text ), va( "%d ", p[ i ] ) ); + + trap_Cvar_Set( "g_currentMap", text ); + trap_Cvar_Update( &g_currentMap ); +} + +/* +=============== +G_GetCurrentMap + +Return the current map in some rotation +=============== +*/ +int G_GetCurrentMap( int rotation ) +{ + int *p = G_GetCurrentMapArray( ); + + return p[ rotation ]; +} + +/* +=============== +G_IssueMapChange + +Send commands to the server to actually change the map +=============== +*/ +static void G_IssueMapChange( int rotation ) +{ + int i; + int map = G_GetCurrentMap( rotation ); + char cmd[ MAX_TOKEN_CHARS ]; + char mapname[ MAX_CVAR_VALUE_STRING ]; + + // allow a manually defined g_layouts setting to override the maprotation + if( !g_layouts.string[ 0 ] && + mapRotations.rotations[ rotation ].maps[ map ].layouts[ 0 ] ) + { + trap_Cvar_Set( "g_layouts", + mapRotations.rotations[ rotation ].maps[ map ].layouts ); + } + + trap_Cvar_VariableStringBuffer( "mapname", mapname, sizeof( mapname ) ); + if ( Q_stricmp( mapname, mapRotations.rotations[ rotation ].maps[ map ].name ) ) + trap_SendConsoleCommand( EXEC_APPEND, va( "map %s\n", + mapRotations.rotations[ rotation ].maps[ map ].name ) ); + else + trap_SendConsoleCommand( EXEC_APPEND, "map_restart\n" ); + + // load up map defaults if g_mapConfigs is set + G_MapConfigs( mapRotations.rotations[ rotation ].maps[ map ].name ); + + for( i = 0; i < mapRotations.rotations[ rotation ].maps[ map ].numCmds; i++ ) + { + Q_strncpyz( cmd, mapRotations.rotations[ rotation ].maps[ map ].postCmds[ i ], + sizeof( cmd ) ); + Q_strcat( cmd, sizeof( cmd ), "\n" ); + trap_SendConsoleCommand( EXEC_APPEND, cmd ); + } +} + +/* +=============== +G_ResolveConditionDestination + +Resolve the destination of some condition +=============== +*/ +static mapConditionType_t G_ResolveConditionDestination( int *n, char *name ) +{ + int i; + + //search the current rotation first... + for( i = 0; i < mapRotations.rotations[ g_currentMapRotation.integer ].numMaps; i++ ) + { + if( !Q_stricmp( mapRotations.rotations[ g_currentMapRotation.integer ].maps[ i ].name, name ) ) + { + *n = i; + return MCT_MAP; + } + } + + //...then search the rotation names + for( i = 0; i < mapRotations.numRotations; i++ ) + { + if( !Q_stricmp( mapRotations.rotations[ i ].name, name ) ) + { + *n = i; + return MCT_ROTATION; + } + } + + return MCT_ERR; +} + +/* +=============== +G_EvaluateMapCondition + +Evaluate a map condition +=============== +*/ +static qboolean G_EvaluateMapCondition( mapRotationCondition_t *mrc ) +{ + switch( mrc->lhs ) + { + case MCV_RANDOM: + return rand( ) & 1; + break; + + case MCV_NUMCLIENTS: + switch( mrc->op ) + { + case MCO_LT: + return level.numConnectedClients < mrc->numClients; + break; + + case MCO_GT: + return level.numConnectedClients > mrc->numClients; + break; + + case MCO_EQ: + return level.numConnectedClients == mrc->numClients; + break; + } + break; + + case MCV_LASTWIN: + return level.lastWin == mrc->lastWin; + break; + + default: + case MCV_ERR: + G_Printf( S_COLOR_RED "ERROR: malformed map switch condition\n" ); + break; + } + + return qfalse; +} + +/* +=============== +G_AdvanceMapRotation + +Increment the current map rotation +=============== +*/ +qboolean G_AdvanceMapRotation( void ) +{ + mapRotation_t *mr; + mapRotationEntry_t *mre; + mapRotationCondition_t *mrc; + int currentRotation, currentMap, nextMap; + int i, n; + mapConditionType_t mct; + + if( ( currentRotation = g_currentMapRotation.integer ) == NOT_ROTATING ) + return qfalse; + + currentMap = G_GetCurrentMap( currentRotation ); + + mr = &mapRotations.rotations[ currentRotation ]; + mre = &mr->maps[ currentMap ]; + nextMap = ( currentMap + 1 ) % mr->numMaps; + + for( i = 0; i < mre->numConditions; i++ ) + { + mrc = &mre->conditions[ i ]; + + if( mrc->unconditional || G_EvaluateMapCondition( mrc ) ) + { + mct = G_ResolveConditionDestination( &n, mrc->dest ); + + switch( mct ) + { + case MCT_MAP: + nextMap = n; + break; + + case MCT_ROTATION: + G_StartMapRotation( mrc->dest, qtrue ); + return qtrue; + break; + + default: + case MCT_ERR: + G_Printf( S_COLOR_YELLOW "WARNING: map switch destination could not be resolved: %s\n", + mrc->dest ); + break; + } + } + } + + G_SetCurrentMap( nextMap, currentRotation ); + G_IssueMapChange( currentRotation ); + + return qtrue; +} + +/* +=============== +G_StartMapRotation + +Switch to a new map rotation +=============== +*/ +qboolean G_StartMapRotation( char *name, qboolean changeMap ) +{ + int i; + + for( i = 0; i < mapRotations.numRotations; i++ ) + { + if( !Q_stricmp( mapRotations.rotations[ i ].name, name ) ) + { + trap_Cvar_Set( "g_currentMapRotation", va( "%d", i ) ); + trap_Cvar_Update( &g_currentMapRotation ); + + if( changeMap ) + G_IssueMapChange( i ); + break; + } + } + + if( i == mapRotations.numRotations ) + return qfalse; + else + return qtrue; +} + +/* +=============== +G_StopMapRotation + +Stop the current map rotation +=============== +*/ +void G_StopMapRotation( void ) +{ + trap_Cvar_Set( "g_currentMapRotation", va( "%d", NOT_ROTATING ) ); + trap_Cvar_Update( &g_currentMapRotation ); +} + +/* +=============== +G_MapRotationActive + +Test if any map rotation is currently active +=============== +*/ +qboolean G_MapRotationActive( void ) +{ + return ( g_currentMapRotation.integer != NOT_ROTATING ); +} + +/* +=============== +G_InitMapRotations + +Load and intialise the map rotations +=============== +*/ +void G_InitMapRotations( void ) +{ + const char *fileName = "maprotation.cfg"; + + //load the file if it exists + if( trap_FS_FOpenFile( fileName, NULL, FS_READ ) ) + { + if( !G_ParseMapRotationFile( fileName ) ) + G_Printf( S_COLOR_RED "ERROR: failed to parse %s file\n", fileName ); + } + else + G_Printf( "%s file not found.\n", fileName ); + + if( g_currentMapRotation.integer == NOT_ROTATING ) + { + if( g_initialMapRotation.string[ 0 ] != 0 ) + { + G_StartMapRotation( g_initialMapRotation.string, qfalse ); + + trap_Cvar_Set( "g_initialMapRotation", "" ); + trap_Cvar_Update( &g_initialMapRotation ); + } + } +} diff --git a/src/game/g_mem.c b/src/game/g_mem.c new file mode 100644 index 0000000..d1a5034 --- /dev/null +++ b/src/game/g_mem.c @@ -0,0 +1,216 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +#define POOLSIZE ( 1024 * 1024 ) +#define FREEMEMCOOKIE ((int)0xDEADBE3F) // Any unlikely to be used value +#define ROUNDBITS 31 // Round to 32 bytes + +struct freememnode +{ + // Size of ROUNDBITS + int cookie, size; // Size includes node (obviously) + struct freememnode *prev, *next; +}; + +static char memoryPool[POOLSIZE]; +static struct freememnode *freehead; +static int freemem; + +void *G_Alloc( int size ) +{ + // Find a free block and allocate. + // Does two passes, attempts to fill same-sized free slot first. + + struct freememnode *fmn, *prev, *next, *smallest; + int allocsize, smallestsize; + char *endptr; + int *ptr; + + allocsize = ( size + sizeof(int) + ROUNDBITS ) & ~ROUNDBITS; // Round to 32-byte boundary + ptr = NULL; + + smallest = NULL; + smallestsize = POOLSIZE + 1; // Guaranteed not to miss any slots :) + for( fmn = freehead; fmn; fmn = fmn->next ) + { + if( fmn->cookie != FREEMEMCOOKIE ) + G_Error( "G_Alloc: Memory corruption detected!\n" ); + + if( fmn->size >= allocsize ) + { + // We've got a block + if( fmn->size == allocsize ) + { + // Same size, just remove + + prev = fmn->prev; + next = fmn->next; + if( prev ) + prev->next = next; // Point previous node to next + if( next ) + next->prev = prev; // Point next node to previous + if( fmn == freehead ) + freehead = next; // Set head pointer to next + ptr = (int *) fmn; + break; // Stop the loop, this is fine + } + else + { + // Keep track of the smallest free slot + if( fmn->size < smallestsize ) + { + smallest = fmn; + smallestsize = fmn->size; + } + } + } + } + + if( !ptr && smallest ) + { + // We found a slot big enough + smallest->size -= allocsize; + endptr = (char *) smallest + smallest->size; + ptr = (int *) endptr; + } + + if( ptr ) + { + freemem -= allocsize; + if( g_debugAlloc.integer ) + G_Printf( "G_Alloc of %i bytes (%i left)\n", allocsize, freemem ); + memset( ptr, 0, allocsize ); + *ptr++ = allocsize; // Store a copy of size for deallocation + return( (void *) ptr ); + } + + G_Error( "G_Alloc: failed on allocation of %i bytes\n", size ); + return( NULL ); +} + +void G_Free( void *ptr ) +{ + // Release allocated memory, add it to the free list. + + struct freememnode *fmn; + char *freeend; + int *freeptr; + + freeptr = ptr; + freeptr--; + + freemem += *freeptr; + if( g_debugAlloc.integer ) + G_Printf( "G_Free of %i bytes (%i left)\n", *freeptr, freemem ); + + for( fmn = freehead; fmn; fmn = fmn->next ) + { + freeend = ((char *) fmn) + fmn->size; + if( freeend == (char *) freeptr ) + { + // Released block can be merged to an existing node + + fmn->size += *freeptr; // Add size of node. + return; + } + } + // No merging, add to head of list + + fmn = (struct freememnode *) freeptr; + fmn->size = *freeptr; // Set this first to avoid corrupting *freeptr + fmn->cookie = FREEMEMCOOKIE; + fmn->prev = NULL; + fmn->next = freehead; + freehead->prev = fmn; + freehead = fmn; +} + +void G_InitMemory( void ) +{ + // Set up the initial node + + freehead = (struct freememnode *)memoryPool; + freehead->cookie = FREEMEMCOOKIE; + freehead->size = POOLSIZE; + freehead->next = NULL; + freehead->prev = NULL; + freemem = sizeof( memoryPool ); +} + +void G_DefragmentMemory( void ) +{ + // If there's a frenzy of deallocation and we want to + // allocate something big, this is useful. Otherwise... + // not much use. + + struct freememnode *startfmn, *endfmn, *fmn; + + for( startfmn = freehead; startfmn; ) + { + endfmn = (struct freememnode *)(((char *) startfmn) + startfmn->size); + for( fmn = freehead; fmn; ) + { + if( fmn->cookie != FREEMEMCOOKIE ) + G_Error( "G_DefragmentMemory: Memory corruption detected!\n" ); + + if( fmn == endfmn ) + { + // We can add fmn onto startfmn. + + if( fmn->prev ) + fmn->prev->next = fmn->next; + if( fmn->next ) + { + if( !(fmn->next->prev = fmn->prev) ) + freehead = fmn->next; // We're removing the head node + } + startfmn->size += fmn->size; + memset( fmn, 0, sizeof(struct freememnode) ); // A redundant call, really. + + startfmn = freehead; + endfmn = fmn = NULL; // Break out of current loop + } + else + fmn = fmn->next; + } + + if( endfmn ) + startfmn = startfmn->next; // endfmn acts as a 'restart' flag here + } +} + +void Svcmd_GameMem_f( void ) +{ + // Give a breakdown of memory + + struct freememnode *fmn; + + G_Printf( "Game memory status: %i out of %i bytes allocated\n", POOLSIZE - freemem, POOLSIZE ); + + for( fmn = freehead; fmn; fmn = fmn->next ) + G_Printf( " %dd: %d bytes free.\n", fmn, fmn->size ); + G_Printf( "Status complete.\n" ); +} + diff --git a/src/game/g_misc.c b/src/game/g_misc.c new file mode 100644 index 0000000..b41df54 --- /dev/null +++ b/src/game/g_misc.c @@ -0,0 +1,436 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + + +/*QUAKED func_group (0 0 0) ? +Used to group brushes together just for editor convenience. They are turned into normal brushes by the utilities. +*/ + + +/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4) +Used as a positional target for calculations in the utilities (spotlights, etc), but removed during gameplay. +*/ +void SP_info_null( gentity_t *self ) +{ + G_FreeEntity( self ); +} + + +/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4) +Used as a positional target for in-game calculation, like jumppad targets. +target_position does the same thing +*/ +void SP_info_notnull( gentity_t *self ) +{ + G_SetOrigin( self, self->s.origin ); +} + + +/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) linear +Non-displayed light. +"light" overrides the default 300 intensity. +Linear checbox gives linear falloff instead of inverse square +Lights pointed at a target will be spotlights. +"radius" overrides the default 64 unit radius of a spotlight at the target point. +*/ +void SP_light( gentity_t *self ) +{ + G_FreeEntity( self ); +} + + + +/* +================================================================================= + +TELEPORTERS + +================================================================================= +*/ + +void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles ) +{ + // unlink to make sure it can't possibly interfere with G_KillBox + trap_UnlinkEntity( player ); + + VectorCopy( origin, player->client->ps.origin ); + player->client->ps.origin[ 2 ] += 1; + + // spit the player out + AngleVectors( angles, player->client->ps.velocity, NULL, NULL ); + VectorScale( player->client->ps.velocity, 400, player->client->ps.velocity ); + player->client->ps.pm_time = 160; // hold time + player->client->ps.pm_flags |= PMF_TIME_KNOCKBACK; + + // toggle the teleport bit so the client knows to not lerp + player->client->ps.eFlags ^= EF_TELEPORT_BIT; + G_UnlaggedClear( player ); + + // set angles + G_SetClientViewAngle( player, angles ); + + // kill anything at the destination + if( player->client->sess.sessionTeam != TEAM_SPECTATOR ) + G_KillBox( player ); + + // save results of pmove + BG_PlayerStateToEntityState( &player->client->ps, &player->s, qtrue ); + + // use the precise origin for linking + VectorCopy( player->client->ps.origin, player->r.currentOrigin ); + + if( player->client->sess.sessionTeam != TEAM_SPECTATOR ) + trap_LinkEntity (player); +} + + +/*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16) +Point teleporters at these. +Now that we don't have teleport destination pads, this is just +an info_notnull +*/ +void SP_misc_teleporter_dest( gentity_t *ent ) +{ +} + + +//=========================================================== + +/*QUAKED misc_model (1 0 0) (-16 -16 -16) (16 16 16) +"model" arbitrary .md3 file to display +*/ +void SP_misc_model( gentity_t *ent ) +{ +#if 0 + ent->s.modelindex = G_ModelIndex( ent->model ); + VectorSet (ent->mins, -16, -16, -16); + VectorSet (ent->maxs, 16, 16, 16); + trap_LinkEntity (ent); + + G_SetOrigin( ent, ent->s.origin ); + VectorCopy( ent->s.angles, ent->s.apos.trBase ); +#else + G_FreeEntity( ent ); +#endif +} + +//=========================================================== + +void locateCamera( gentity_t *ent ) +{ + vec3_t dir; + gentity_t *target; + gentity_t *owner; + + owner = G_PickTarget( ent->target ); + if( !owner ) + { + G_Printf( "Couldn't find target for misc_portal_surface\n" ); + G_FreeEntity( ent ); + return; + } + ent->r.ownerNum = owner->s.number; + + // frame holds the rotate speed + if( owner->spawnflags & 1 ) + ent->s.frame = 25; + else if( owner->spawnflags & 2 ) + ent->s.frame = 75; + + // swing camera ? + if( owner->spawnflags & 4 ) + { + // set to 0 for no rotation at all + ent->s.powerups = 0; + } + else + ent->s.powerups = 1; + + // clientNum holds the rotate offset + ent->s.clientNum = owner->s.clientNum; + + VectorCopy( owner->s.origin, ent->s.origin2 ); + + // see if the portal_camera has a target + target = G_PickTarget( owner->target ); + if( target ) + { + VectorSubtract( target->s.origin, owner->s.origin, dir ); + VectorNormalize( dir ); + } + else + G_SetMovedir( owner->s.angles, dir ); + + ent->s.eventParm = DirToByte( dir ); +} + +/*QUAKED misc_portal_surface (0 0 1) (-8 -8 -8) (8 8 8) +The portal surface nearest this entity will show a view from the targeted misc_portal_camera, or a mirror view if untargeted. +This must be within 64 world units of the surface! +*/ +void SP_misc_portal_surface( gentity_t *ent ) +{ + VectorClear( ent->r.mins ); + VectorClear( ent->r.maxs ); + trap_LinkEntity( ent ); + + ent->r.svFlags = SVF_PORTAL; + ent->s.eType = ET_PORTAL; + + if( !ent->target ) + { + VectorCopy( ent->s.origin, ent->s.origin2 ); + } + else + { + ent->think = locateCamera; + ent->nextthink = level.time + 100; + } +} + +/*QUAKED misc_portal_camera (0 0 1) (-8 -8 -8) (8 8 8) slowrotate fastrotate noswing + +The target for a misc_portal_director. You can set either angles or target another entity to determine the direction of view. +"roll" an angle modifier to orient the camera around the target vector; +*/ +void SP_misc_portal_camera( gentity_t *ent ) +{ + float roll; + + VectorClear( ent->r.mins ); + VectorClear( ent->r.maxs ); + trap_LinkEntity( ent ); + + G_SpawnFloat( "roll", "0", &roll ); + + ent->s.clientNum = roll / 360.0f * 256; +} + +/* +====================================================================== + + NEAT EFFECTS AND STUFF FOR TREMULOUS + +====================================================================== +*/ + +void SP_toggle_particle_system( gentity_t *self ) +{ + //toggle EF_NODRAW + self->s.eFlags ^= EF_NODRAW; + + self->nextthink = 0; +} + +/* +=============== +SP_use_particle_system + +Use function for particle_system +=============== +*/ +void SP_use_particle_system( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + SP_toggle_particle_system( self ); + + if( self->wait > 0.0f ) + { + self->think = SP_toggle_particle_system; + self->nextthink = level.time + (int)( self->wait * 1000 ); + } +} + +/* +=============== +SP_spawn_particle_system + +Spawn function for particle system +=============== +*/ +void SP_misc_particle_system( gentity_t *self ) +{ + char *s; + + G_SetOrigin( self, self->s.origin ); + + G_SpawnString( "psName", "", &s ); + G_SpawnFloat( "wait", "0", &self->wait ); + + //add the particle system to the client precache list + self->s.modelindex = G_ParticleSystemIndex( s ); + + if( self->spawnflags & 1 ) + self->s.eFlags |= EF_NODRAW; + + self->use = SP_use_particle_system; + self->s.eType = ET_PARTICLE_SYSTEM; + trap_LinkEntity( self ); +} + +/* +=============== +SP_use_anim_model + +Use function for anim model +=============== +*/ +void SP_use_anim_model( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + if( self->spawnflags & 1 ) + { + //if spawnflag 1 is set + //toggle EF_NODRAW + if( self->s.eFlags & EF_NODRAW ) + self->s.eFlags &= ~EF_NODRAW; + else + self->s.eFlags |= EF_NODRAW; + } + else + { + //if the animation loops then toggle the animation + //toggle EF_MOVER_STOP + if( self->s.eFlags & EF_MOVER_STOP ) + self->s.eFlags &= ~EF_MOVER_STOP; + else + self->s.eFlags |= EF_MOVER_STOP; + } +} + +/* +=============== +SP_misc_anim_model + +Spawn function for anim model +=============== +*/ +void SP_misc_anim_model( gentity_t *self ) +{ + self->s.powerups = (int)self->animation[ 0 ]; + self->s.weapon = (int)self->animation[ 1 ]; + self->s.torsoAnim = (int)self->animation[ 2 ]; + self->s.legsAnim = (int)self->animation[ 3 ]; + + self->s.angles2[ 0 ] = self->pos2[ 0 ]; + + //add the model to the client precache list + self->s.modelindex = G_ModelIndex( self->model ); + + self->use = SP_use_anim_model; + + self->s.eType = ET_ANIMMAPOBJ; + + // spawn with animation stopped + if( self->spawnflags & 2 ) + self->s.eFlags |= EF_MOVER_STOP; + + trap_LinkEntity( self ); +} + +/* +=============== +SP_use_light_flare + +Use function for light flare +=============== +*/ +void SP_use_light_flare( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + self->s.eFlags ^= EF_NODRAW; +} + +/* +=============== +findEmptySpot + +Finds an empty spot radius units from origin +============== +*/ +static void findEmptySpot( vec3_t origin, float radius, vec3_t spot ) +{ + int i, j, k; + vec3_t delta, test, total; + trace_t tr; + + VectorClear( total ); + + //54(!) traces to test for empty spots + for( i = -1; i <= 1; i++ ) + { + for( j = -1; j <= 1; j++ ) + { + for( k = -1; k <= 1; k++ ) + { + VectorSet( delta, ( i * radius ), + ( j * radius ), + ( k * radius ) ); + + VectorAdd( origin, delta, test ); + + trap_Trace( &tr, test, NULL, NULL, test, -1, MASK_SOLID ); + + if( !tr.allsolid ) + { + trap_Trace( &tr, test, NULL, NULL, origin, -1, MASK_SOLID ); + VectorScale( delta, tr.fraction, delta ); + VectorAdd( total, delta, total ); + } + } + } + } + + VectorNormalize( total ); + VectorScale( total, radius, total ); + VectorAdd( origin, total, spot ); +} + +/* +=============== +SP_misc_light_flare + +Spawn function for light flare +=============== +*/ +void SP_misc_light_flare( gentity_t *self ) +{ + self->s.eType = ET_LIGHTFLARE; + self->s.modelindex = G_ShaderIndex( self->targetShaderName ); + VectorCopy( self->pos2, self->s.origin2 ); + + //try to find a spot near to the flare which is empty. This + //is used to facilitate visibility testing + findEmptySpot( self->s.origin, 8.0f, self->s.angles2 ); + + self->use = SP_use_light_flare; + + G_SpawnFloat( "speed", "200", &self->speed ); + self->s.time = self->speed; + + G_SpawnInt( "mindist", "0", &self->s.generic1 ); + + if( self->spawnflags & 1 ) + self->s.eFlags |= EF_NODRAW; + + trap_LinkEntity( self ); +} diff --git a/src/game/g_missile.c b/src/game/g_missile.c new file mode 100644 index 0000000..ed9352a --- /dev/null +++ b/src/game/g_missile.c @@ -0,0 +1,1176 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +#define MISSILE_PRESTEP_TIME 50 + +/* +================ +G_BounceMissile + +================ +*/ +void G_BounceMissile( gentity_t *ent, trace_t *trace ) +{ + vec3_t velocity; + float dot; + int hitTime; + + // reflect the velocity on the trace plane + hitTime = level.previousTime + ( level.time - level.previousTime ) * trace->fraction; + BG_EvaluateTrajectoryDelta( &ent->s.pos, hitTime, velocity ); + dot = DotProduct( velocity, trace->plane.normal ); + VectorMA( velocity, -2 * dot, trace->plane.normal, ent->s.pos.trDelta ); + + if( ent->s.eFlags & EF_BOUNCE_HALF ) + { + //ROTAXfun + if(!strcmp(ent->classname,"mine")) { + VectorScale( ent->s.pos.trDelta, 0.00, ent->s.pos.trDelta ); + if( VectorLength( ent->s.pos.trDelta ) < 40 ) + { + G_SetOrigin( ent, trace->endpos ); + return; + } + } else { + VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); + } + //VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); + // check for stop + if( trace->plane.normal[ 2 ] > 0.2 && VectorLength( ent->s.pos.trDelta ) < 40 ) + { + G_SetOrigin( ent, trace->endpos ); + return; + } + } + + VectorAdd( ent->r.currentOrigin, trace->plane.normal, ent->r.currentOrigin ); + VectorCopy( ent->r.currentOrigin, ent->s.pos.trBase ); + ent->s.pos.trTime = level.time; +} + + +/* +================ +G_ExplodeMissile + +Explode a missile without an impact +================ +*/ +void G_ExplodeMissile( gentity_t *ent ) +{ + vec3_t dir; + vec3_t origin; + + BG_EvaluateTrajectory( &ent->s.pos, level.time, origin ); + SnapVector( origin ); + G_SetOrigin( ent, origin ); + + // we don't have a valid direction, so just point straight up + dir[ 0 ] = dir[ 1 ] = 0; + dir[ 2 ] = 1; + + ent->s.eType = ET_GENERAL; + + //TA: tired... can't be fucked... hack + if( ent->s.weapon != WP_LOCKBLOB_LAUNCHER && + ent->s.weapon != WP_FLAMER ) + G_AddEvent( ent, EV_MISSILE_MISS, DirToByte( dir ) ); + + ent->freeAfterEvent = qtrue; + + // splash damage + if( ent->splashDamage ) + G_RadiusDamage( ent->r.currentOrigin, ent->parent, ent->splashDamage, + ent->splashRadius, ent, ent->splashMethodOfDeath ); + + trap_LinkEntity( ent ); +} + +void AHive_ReturnToHive( gentity_t *self ); + +/* +================ +G_MissileImpact + +================ +*/ +void G_MissileImpact( gentity_t *ent, trace_t *trace ) +{ + gentity_t *other, *attacker; + qboolean returnAfterDamage = qfalse; + vec3_t dir; + + other = &g_entities[ trace->entityNum ]; + attacker = &g_entities[ ent->r.ownerNum ]; + + // check for bounce + if( !other->takedamage && + ( ent->s.eFlags & ( EF_BOUNCE | EF_BOUNCE_HALF ) ) && strcmp( ent->classname, "acidbomb" ) )//ROTAXfun pokud je to acidbomba, pouzije vlastni zvuk a ne granatovej + { + G_BounceMissile( ent, trace ); + + //only play a sound if requested + if( !( ent->s.eFlags & EF_NO_BOUNCE_SOUND ) ) + G_AddEvent( ent, EV_GRENADE_BOUNCE, 0 ); + + return; + } + + if( !strcmp( ent->classname, "grenade" ) ) + { + //grenade doesn't explode on impact + G_BounceMissile( ent, trace ); + + //only play a sound if requested + if( !( ent->s.eFlags & EF_NO_BOUNCE_SOUND ) ) + G_AddEvent( ent, EV_GRENADE_BOUNCE, 0 ); + + return; + } + else if( !strcmp( ent->classname, "mine" ) )//ROTAXfun + { + //grenade doesn't explode on impact + G_BounceMissile( ent, trace ); + + //only play a sound if requested + if( !( ent->s.eFlags & EF_NO_BOUNCE_SOUND ) ) + G_AddEvent( ent, EV_GRENADE_BOUNCE, 0 ); + + return; + } + else if( !strcmp( ent->classname, "flare" ) )//ROTAXfun + { + //grenade doesn't explode on impact + G_BounceMissile( ent, trace ); + + //only play a sound if requested + if( !( ent->s.eFlags & EF_NO_BOUNCE_SOUND ) ) + G_AddEvent( ent, EV_GRENADE_BOUNCE, 0 ); + + return; + } + else if( !strcmp( ent->classname, "lockblob" ) ) + { + if( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + other->client->ps.stats[ STAT_STATE ] |= SS_BLOBLOCKED; + other->client->lastLockTime = level.time; + AngleVectors( other->client->ps.viewangles, dir, NULL, NULL ); + other->client->ps.stats[ STAT_VIEWLOCK ] = DirToByte( dir ); + } + } + else if( !strcmp( ent->classname, "slowblob" ) ) + { + if( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + other->client->ps.stats[ STAT_STATE ] |= SS_SLOWLOCKED; + other->client->lastSlowTime = level.time; + AngleVectors( other->client->ps.viewangles, dir, NULL, NULL ); + other->client->ps.stats[ STAT_VIEWLOCK ] = DirToByte( dir ); + } + } + else if( !strcmp( ent->classname, "acidbomb" ) )//ROTAXfun + { + //bomb doesn't explode on impact + G_BounceMissile( ent, trace ); + + //only play a sound if requested + if( !( ent->s.eFlags & EF_NO_BOUNCE_SOUND ) ) + G_AddEvent( ent, EV_ACIDBOMB_BOUNCE, 0 ); + + return; + } + else if( !strcmp( ent->classname, "hive" ) ) + { + if( other->s.eType == ET_BUILDABLE && other->s.modelindex == BA_A_HIVE ) + { + if( !ent->parent ) + G_Printf( S_COLOR_YELLOW "WARNING: hive entity has no parent in G_MissileImpact\n" ); + else + ent->parent->active = qfalse; + + G_FreeEntity( ent ); + return; + } + else + { + //prevent collision with the client when returning + ent->r.ownerNum = other->s.number; + + ent->think = AHive_ReturnToHive; + ent->nextthink = level.time + FRAMETIME; + + //only damage humans + if( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + returnAfterDamage = qtrue; + else + return; + } + } + else if ( other->s.eType == ET_BUILDABLE && other->s.modelindex == BA_A_BAMBOO && ( !strcmp( ent->classname, "lcannon" ) || !strcmp( ent->classname, "pulse" ) ) )//ROTAXfun (bamboo + luci, prifle) + { + G_BounceMissile( ent, trace ); + + return; + } + + // impact damage + if( other->takedamage ) + { + // FIXME: wrong damage direction? + if( ent->damage ) + { + vec3_t velocity; + + BG_EvaluateTrajectoryDelta( &ent->s.pos, level.time, velocity ); + if( VectorLength( velocity ) == 0 ) + velocity[ 2 ] = 1; // stepped on a grenade + + G_Damage( other, ent, attacker, velocity, ent->s.origin, ent->damage, + 0, ent->methodOfDeath ); + } + } + + if( returnAfterDamage ) + return; + + // is it cheaper in bandwidth to just remove this ent and create a new + // one, rather than changing the missile into the explosion? + + if( other->takedamage && other->client ) + { + G_AddEvent( ent, EV_MISSILE_HIT, DirToByte( trace->plane.normal ) ); + ent->s.otherEntityNum = other->s.number; + } + else if( trace->surfaceFlags & SURF_METALSTEPS ) + G_AddEvent( ent, EV_MISSILE_MISS_METAL, DirToByte( trace->plane.normal ) ); + else + G_AddEvent( ent, EV_MISSILE_MISS, DirToByte( trace->plane.normal ) ); + + ent->freeAfterEvent = qtrue; + + // change over to a normal entity right at the point of impact + ent->s.eType = ET_GENERAL; + + SnapVectorTowards( trace->endpos, ent->s.pos.trBase ); // save net bandwidth + + G_SetOrigin( ent, trace->endpos ); + + // splash damage (doesn't apply to person directly hit) + if( ent->splashDamage ) + G_RadiusDamage( trace->endpos, ent->parent, ent->splashDamage, ent->splashRadius, + other, ent->splashMethodOfDeath ); + + trap_LinkEntity( ent ); +} + + +/* +================ +G_RunMissile + +================ +*/ +void G_RunMissile( gentity_t *ent ) +{ + vec3_t origin; + trace_t tr; + int passent; + + // get current position + BG_EvaluateTrajectory( &ent->s.pos, level.time, origin ); + + // ignore interactions with the missile owner + passent = ent->r.ownerNum; + + // trace a line from the previous position to the current position + trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, passent, ent->clipmask ); + + if( tr.startsolid || tr.allsolid ) + { + // make sure the tr.entityNum is set to the entity we're stuck in + trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, ent->r.currentOrigin, passent, ent->clipmask ); + tr.fraction = 0; + } + else + VectorCopy( tr.endpos, ent->r.currentOrigin ); + + ent->r.contents = CONTENTS_SOLID; //trick trap_LinkEntity into... + trap_LinkEntity( ent ); + ent->r.contents = 0; //...encoding bbox information + + if( tr.fraction != 1 ) + { + // never explode or bounce on sky + if( tr.surfaceFlags & SURF_NOIMPACT ) + { + // If grapple, reset owner + if( ent->parent && ent->parent->client && ent->parent->client->hook == ent ) + ent->parent->client->hook = NULL; + + G_FreeEntity( ent ); + return; + } + + G_MissileImpact( ent, &tr ); + if( ent->s.eType != ET_MISSILE ) + return; // exploded + } + + // check think function after bouncing + G_RunThink( ent ); +} + +//ROTAXfun +/* +================ +G_ProcessMine + +If an enemy is close to the entity, go boom! +================ +*/ +void G_ProcessMine(gentity_t *ent) { + int i, total_entities, entityList[MAX_GENTITIES]; + vec3_t range, mins, maxs; + gentity_t *target; + + // Set the next time to run this check (can be overwritten below) + ent->nextthink = level.time + MINE_CHECK_FREQUENCY; + + // Grab all entities around us + VectorSet(range, MINE_DETECT, MINE_DETECT, MINE_DETECT); + VectorAdd(ent->s.origin, range, maxs); + VectorSubtract(ent->s.origin, range, mins); + + total_entities = trap_EntitiesInBox(mins, maxs, entityList, MAX_GENTITIES); + + // Loop entities looking for an enemy body + for(i=0; iclient && target->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS) { + if (G_Visible( ent, target )) + { + // Found an enemy, boom time! + ent->nextthink = level.time + MINE_BOOM_TIME; + ent->think = G_ExplodeMissile; + return; + } + } + } +} + + +//ROTAXfun +/* +================ +G_ProcessFlare + +If an player is close to the entity, hurt! +================ +*/ +void G_ProcessFlare(gentity_t *ent) { + int i, total_entities, entityList[MAX_GENTITIES]; + vec3_t range, mins, maxs; + gentity_t *target; + + if (level.time > ent->s.time + 30000) + { + ent->nextthink = level.time + 100; + ent->think = G_ExplodeMissile; + return; + } + + // Set the next time to run this check (can be overwritten below) + ent->nextthink = level.time + FLARE_CHECK_FREQUENCY; + + // Grab all entities around us + VectorSet(range, FLARE_DETECT, FLARE_DETECT, FLARE_DETECT); + VectorAdd(ent->s.origin, range, maxs); + VectorSubtract(ent->s.origin, range, mins); + + total_entities = trap_EntitiesInBox(mins, maxs, entityList, MAX_GENTITIES); + + // Loop entities looking for an enemy body + for(i=0; iclient) { + if (G_Visible( ent, target )) + { + // Found an enemy, hurt time! + G_Damage( target, ent, ent->parent, NULL, ent->s.origin, ent->damage, 0, ent->methodOfDeath ); + + //ent->nextthink = level.time + MINE_BOOM_TIME; + //ent->think = G_ExplodeMissile; + return; + } + } + } +} + + +//============================================================================= + +/* +================= +fire_flamer + +================= +*/ +gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir ) +{ + gentity_t *bolt; + vec3_t pvel; + + VectorNormalize (dir); + + bolt = G_Spawn(); + bolt->classname = "flame"; + bolt->nextthink = level.time + FLAMER_LIFETIME; + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_FLAMER; + bolt->s.generic1 = self->s.generic1; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = FLAMER_DMG; + bolt->splashDamage = FLAMER_DMG; + bolt->splashRadius = FLAMER_RADIUS; + bolt->methodOfDeath = MOD_FLAMER; + bolt->splashMethodOfDeath = MOD_FLAMER_SPLASH; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -15.0f; + bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = 15.0f; + + bolt->s.pos.trType = TR_LINEAR; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( self->client->ps.velocity, FLAMER_LAG, pvel ); + VectorMA( pvel, FLAMER_SPEED, dir, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + +//============================================================================= + +/* +================= +fire_blaster + +================= +*/ +gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir ) +{ + gentity_t *bolt; + + VectorNormalize (dir); + + bolt = G_Spawn(); + bolt->classname = "blaster"; + bolt->nextthink = level.time + 10000; + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_BLASTER; + bolt->s.generic1 = self->s.generic1; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = BLASTER_DMG; + bolt->splashDamage = 0; + bolt->splashRadius = 0; + bolt->methodOfDeath = MOD_BLASTER; + bolt->splashMethodOfDeath = MOD_BLASTER; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + + bolt->s.pos.trType = TR_LINEAR; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, BLASTER_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + +//============================================================================= + +/* +================= +fire_pulseRifle + +================= +*/ +gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir, int i )//ROTAXfun +{ + gentity_t *bolt; + + VectorNormalize (dir); + + bolt = G_Spawn(); + bolt->classname = "pulse"; + bolt->nextthink = level.time + 10000; + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_PULSE_RIFLE; + bolt->s.generic1 = self->s.generic1; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = PRIFLE_DMG; + bolt->splashDamage = 0; + bolt->splashRadius = 0; + bolt->methodOfDeath = MOD_PRIFLE; + bolt->splashMethodOfDeath = MOD_PRIFLE; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + + //ROTAXfun + if (i == 1) + bolt->s.pos.trType = TR_LINEAR; + else if (i == 2) + bolt->s.pos.trType = TR_GRAVITY; + else if (i == 3) + bolt->s.pos.trType = TR_BUOYANCY; + + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, PRIFLE_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + +//============================================================================= + +/* +================= +fire_luciferCannon + +================= +*/ +gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage, int radius ) +{ + gentity_t *bolt; + int localDamage = (int)( ceil( ( (float)damage / + (float)LCANNON_TOTAL_CHARGE ) * (float)LCANNON_DAMAGE ) ); + + VectorNormalize( dir ); + + bolt = G_Spawn( ); + bolt->classname = "lcannon"; + + if( damage == LCANNON_TOTAL_CHARGE ) + bolt->nextthink = level.time; + else + bolt->nextthink = level.time + 10000; + + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_LUCIFER_CANNON; + bolt->s.generic1 = self->s.generic1; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = localDamage; + bolt->splashDamage = localDamage / 2; + bolt->splashRadius = radius; + bolt->methodOfDeath = MOD_LCANNON; + bolt->splashMethodOfDeath = MOD_LCANNON_SPLASH; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + + bolt->s.pos.trType = TR_LINEAR; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, LCANNON_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + +/* +================= +launch_grenade + +================= +*/ +/*void ooo(gentity_t *ent,gentity_t *ent2,int i) +{G_TeamCommand( PTE_HUMANS, + va( "print \"Overmind ^3DAMAGED^7 by ^1TEAMMATE^7 ^7\n\"" )); +}*/ +gentity_t *launch_grenade( gentity_t *self, vec3_t start, vec3_t dir ) +{ +/* +gentity_t *bolt; +qboolean noExplode = qfalse; + +bolt = G_Spawn(); + +// no self->client for shooter_grenade's +if( self->client) { +// TTimo +// was: if( g_gametype.integer < GT_WOLF && grenadeWPID == WP_DYNAMITE || grenadeWPID == WP_DYNAMITE2) { +// gcc: suggest parentheses around && within || + + +noExplode = qtrue; + +} +else { +bolt->nextthink = level.time + 2500; +} + + + + +if(!noExplode) +bolt->think = G_ExplodeMissile; + +bolt->s.eType = ET_MISSILE; +bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN | SVF_BROADCAST; +bolt->s.weapon = WP_GRENADE; +bolt->r.ownerNum = self->s.number; +bolt->parent = self; + +// JPW NERVE -- commented out bolt->damage and bolt->splashdamage, override with G_GetWeaponDamage() +// so it works with different netgame balance. didn't uncomment bolt->damage on dynamite 'cause its so *special* +bolt->damage = GRENADE_DAMAGE; // overridden for dynamite +bolt->splashDamage = GRENADE_DAMAGE; +// jpw + + +trap_SendServerCommand( self-g_entities, "cp \"^1Dynamite ^3is set but ^1NOT ^3armed\""); +// differentiate non-armed dynamite with non-pulsing dlight + +bolt->classname = "grenade"; +bolt->damage = 0; +// bolt->splashDamage = 300; +bolt->splashRadius = 400; +bolt->methodOfDeath = MOD_GRENADE; +bolt->splashMethodOfDeath = MOD_GRENADE; +bolt->s.eFlags = (EF_BOUNCE | EF_BOUNCE_HALF); // EF_BOUNCE_HEAVY; + +// dynamite is shootable +// JPW NERVE only in single player + +bolt->health = 5; +bolt->takedamage = qtrue; +bolt->pain = ooo; + +// jpw + +bolt->r.contents = CONTENTS_CORPSE; // (player can walk through) + +// nope - this causes the dynamite to impact on the players bb when he throws it. +// will try setting it when it settles +// bolt->r.ownerNum = ENTITYNUM_WORLD; // (SA) make the world the owner of the dynamite, so the player can shoot it without modifying the bullet code to ignore players id for hits + +// small target cube +VectorSet(bolt->r.mins, -12, -12, 0); +VectorCopy(bolt->r.mins, bolt->r.absmin); +VectorSet(bolt->r.maxs, 12, 12, 20); +VectorCopy(bolt->r.maxs, bolt->r.absmax); + +// JPW NERVE -- blast radius proportional to damage +// jpw + +bolt->clipmask = MASK_SHOT; + +bolt->s.pos.trType = TR_GRAVITY; +bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame +VectorCopy( start, bolt->s.pos.trBase ); +VectorCopy( dir, bolt->s.pos.trDelta ); +SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + +VectorCopy (start, bolt->r.currentOrigin); + +return bolt; +*/ + + + + + + gentity_t *bolt; + + VectorNormalize( dir ); + + bolt = G_Spawn( ); + bolt->classname = "grenade"; + bolt->nextthink = level.time + 5000; + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_GRENADE; + bolt->s.eFlags = EF_BOUNCE_HALF; + bolt->s.generic1 = WPM_PRIMARY; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = GRENADE_DAMAGE; + bolt->splashDamage = GRENADE_DAMAGE; + bolt->splashRadius = GRENADE_RANGE; + bolt->methodOfDeath = MOD_GRENADE; + bolt->splashMethodOfDeath = MOD_GRENADE; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -3.0f; + bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = 3.0f; + bolt->s.time = level.time; +/*bolt->health = 5; +bolt->takedamage = qtrue; +bolt->r.contents = CONTENTS_BODY; +//bolt->clipmask = MASK_PLAYERSOLID; +bolt->pain = ooo;*/ + bolt->s.pos.trType = TR_GRAVITY; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, GRENADE_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + +//ROTAXfun +gentity_t *launch_mine( gentity_t *self, vec3_t start, vec3_t dir ) +{ + gentity_t *bolt; + + VectorNormalize( dir ); + + bolt = G_Spawn( ); + bolt->classname = "mine"; + bolt->nextthink = level.time + MINE_INIT_TIME; + bolt->think = G_ProcessMine; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_MINE; + bolt->s.eFlags = EF_BOUNCE_HALF; + bolt->s.generic1 = WPM_PRIMARY; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = MINE_DAMAGE; + bolt->splashDamage = MINE_DAMAGE; + bolt->splashRadius = MINE_RANGE; + bolt->methodOfDeath = MOD_MINE; + bolt->splashMethodOfDeath = MOD_MINE; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -3.0f; + bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = 3.0f; + bolt->s.time = level.time; + bolt->s.pos.trType = TR_GRAVITY; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, MINE_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + +//ROTAXfun +gentity_t *launch_flare( gentity_t *self, vec3_t start, vec3_t dir ) +{ + gentity_t *bolt; + + VectorNormalize( dir ); + + bolt = G_Spawn( ); + bolt->classname = "flare"; + bolt->nextthink = level.time + 200; + bolt->think = G_ProcessFlare; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_FLARE; + bolt->s.eFlags = EF_BOUNCE_HALF; + bolt->s.generic1 = WPM_PRIMARY; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = FLARE_DAMAGE; + bolt->splashDamage = 0; + bolt->splashRadius = 0; + bolt->methodOfDeath = MOD_FLARE; + bolt->splashMethodOfDeath = MOD_FLARE; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -3.0f; + bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = 3.0f; + bolt->s.time = level.time; + bolt->s.pos.trType = TR_GRAVITY; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, FLARE_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + +//============================================================================= + +/* +================ +AHive_ReturnToHive + +Adjust the trajectory to point towards the hive +================ +*/ +void AHive_ReturnToHive( gentity_t *self ) +{ + vec3_t dir; + trace_t tr; + + if( !self->parent ) + { + G_Printf( S_COLOR_YELLOW "WARNING: AHive_ReturnToHive called with no self->parent\n" ); + return; + } + + trap_UnlinkEntity( self->parent ); + trap_Trace( &tr, self->r.currentOrigin, self->r.mins, self->r.maxs, + self->parent->r.currentOrigin, self->r.ownerNum, self->clipmask ); + trap_LinkEntity( self->parent ); + + if( tr.fraction < 1.0f ) + { + //if can't see hive then disperse + VectorCopy( self->r.currentOrigin, self->s.pos.trBase ); + self->s.pos.trType = TR_STATIONARY; + self->s.pos.trTime = level.time; + + self->think = G_ExplodeMissile; + self->nextthink = level.time + 2000; + self->parent->active = qfalse; //allow the parent to start again + } + else + { + VectorSubtract( self->parent->r.currentOrigin, self->r.currentOrigin, dir ); + VectorNormalize( dir ); + + //change direction towards the hive + VectorScale( dir, HIVE_SPEED, self->s.pos.trDelta ); + SnapVector( self->s.pos.trDelta ); // save net bandwidth + VectorCopy( self->r.currentOrigin, self->s.pos.trBase ); + self->s.pos.trTime = level.time; + + self->think = G_ExplodeMissile; + self->nextthink = level.time + 15000; + } +} + +/* +================ +AHive_SearchAndDestroy + +Adjust the trajectory to point towards the target +================ +*/ +void AHive_SearchAndDestroy( gentity_t *self ) +{ + vec3_t dir; + trace_t tr; + + trap_Trace( &tr, self->r.currentOrigin, self->r.mins, self->r.maxs, + self->target_ent->r.currentOrigin, self->r.ownerNum, self->clipmask ); + + //if there is no LOS or the parent hive is too far away or the target is dead or notargeting, return + if( tr.entityNum == ENTITYNUM_WORLD || + Distance( self->r.currentOrigin, self->parent->r.currentOrigin ) > ( HIVE_RANGE * 5 ) || + self->target_ent->health <= 0 || self->target_ent->flags & FL_NOTARGET ) + { + self->r.ownerNum = ENTITYNUM_WORLD; + + self->think = AHive_ReturnToHive; + self->nextthink = level.time + FRAMETIME; + } + else + { + VectorSubtract( self->target_ent->r.currentOrigin, self->r.currentOrigin, dir ); + VectorNormalize( dir ); + + //change direction towards the player + VectorScale( dir, HIVE_SPEED, self->s.pos.trDelta ); + SnapVector( self->s.pos.trDelta ); // save net bandwidth + VectorCopy( self->r.currentOrigin, self->s.pos.trBase ); + self->s.pos.trTime = level.time; + + self->nextthink = level.time + HIVE_DIR_CHANGE_PERIOD; + } +} + +/* +================= +fire_hive +================= +*/ +gentity_t *fire_hive( gentity_t *self, vec3_t start, vec3_t dir ) +{ + gentity_t *bolt; + + VectorNormalize ( dir ); + + bolt = G_Spawn( ); + bolt->classname = "hive"; + bolt->nextthink = level.time + HIVE_DIR_CHANGE_PERIOD; + bolt->think = AHive_SearchAndDestroy; + bolt->s.eType = ET_MISSILE; + bolt->s.eFlags |= EF_BOUNCE|EF_NO_BOUNCE_SOUND; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_HIVE; + bolt->s.generic1 = WPM_PRIMARY; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = HIVE_DMG; + bolt->splashDamage = 0; + bolt->splashRadius = 0; + bolt->methodOfDeath = MOD_SWARM; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = self->target_ent; + + bolt->s.pos.trType = TR_LINEAR; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, HIVE_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + +//============================================================================= + +/* +================= +fire_lockblob +================= +*/ +gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir ) +{ + gentity_t *bolt; + + VectorNormalize ( dir ); + + bolt = G_Spawn( ); + bolt->classname = "lockblob"; + bolt->nextthink = level.time + 15000; + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_LOCKBLOB_LAUNCHER; + bolt->s.generic1 = WPM_PRIMARY; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = 0; + bolt->splashDamage = 0; + bolt->splashRadius = 0; + bolt->methodOfDeath = MOD_UNKNOWN; //doesn't do damage so will never kill + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + + bolt->s.pos.trType = TR_LINEAR; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, 500, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + +/* +================= +fire_slowBlob +================= +*/ +gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir ) +{ + gentity_t *bolt; + + VectorNormalize ( dir ); + + bolt = G_Spawn( ); + bolt->classname = "slowblob"; + bolt->nextthink = level.time + 15000; + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_ABUILD2; + bolt->s.generic1 = self->s.generic1; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = ABUILDER_BLOB_DMG; + bolt->splashDamage = 0; + bolt->splashRadius = 0; + bolt->methodOfDeath = MOD_SLOWBLOB; + bolt->splashMethodOfDeath = MOD_SLOWBLOB; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + + bolt->s.pos.trType = TR_GRAVITY; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, ABUILDER_BLOB_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + +//ROTAXfun +/* +================= +fire_acidBomb +================= +*/ +gentity_t *fire_acidBomb( gentity_t *self, vec3_t start, vec3_t dir, int wp ) +{ + gentity_t *bolt; + + VectorNormalize ( dir ); + + bolt = G_Spawn( ); + bolt->classname = "acidbomb"; + bolt->nextthink = level.time + 8000; + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = wp; + bolt->s.eFlags = EF_BOUNCE_HALF; + bolt->s.generic1 = self->s.generic1; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = ABOMB_DMG; + bolt->splashDamage = ABOMB_SPLASH_DMG; + bolt->splashRadius = ABOMB_SPLASH_RADIUS; + bolt->methodOfDeath = MOD_ABOMB; + bolt->splashMethodOfDeath = MOD_ABOMB; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + + bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -10.0f; + bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = 10.0f; + + bolt->s.pos.trType = TR_GRAVITY; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, ABOMB_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + + +/* +================= +fire_paraLockBlob +================= +*/ +gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir ) +{ + gentity_t *bolt; + + VectorNormalize ( dir ); + + bolt = G_Spawn( ); + bolt->classname = "lockblob"; + bolt->nextthink = level.time + 15000; + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_LOCKBLOB_LAUNCHER; + bolt->s.generic1 = self->s.generic1; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = 0; + bolt->splashDamage = 0; + bolt->splashRadius = 0; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + + bolt->s.pos.trType = TR_GRAVITY; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, LOCKBLOB_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + VectorCopy( start, bolt->r.currentOrigin ); + + return bolt; +} + +/* +================= +fire_bounceBall +================= +*/ +gentity_t *fire_bounceBall( gentity_t *self, vec3_t start, vec3_t dir ) +{ + gentity_t *bolt; + + VectorNormalize ( dir ); + + bolt = G_Spawn( ); + bolt->classname = "bounceball"; + bolt->nextthink = level.time + 3000; + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_ALEVEL3_UPG; + bolt->s.generic1 = self->s.generic1; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = LEVEL3_BOUNCEBALL_DMG; + bolt->splashDamage = 0; + bolt->splashRadius = 0; + bolt->methodOfDeath = MOD_LEVEL3_BOUNCEBALL; + bolt->splashMethodOfDeath = MOD_LEVEL3_BOUNCEBALL; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + + bolt->s.pos.trType = TR_GRAVITY; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, LEVEL3_BOUNCEBALL_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + VectorCopy( start, bolt->r.currentOrigin ); + /*bolt->s.eFlags |= EF_BOUNCE;*/ + + return bolt; +} diff --git a/src/game/g_mover.c b/src/game/g_mover.c new file mode 100644 index 0000000..9439861 --- /dev/null +++ b/src/game/g_mover.c @@ -0,0 +1,2481 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + + + +/* +=============================================================================== + +PUSHMOVE + +=============================================================================== +*/ + +void MatchTeam( gentity_t *teamLeader, int moverState, int time ); + +typedef struct +{ + gentity_t *ent; + vec3_t origin; + vec3_t angles; + float deltayaw; +} pushed_t; + +pushed_t pushed[ MAX_GENTITIES ], *pushed_p; + + +/* +============ +G_TestEntityPosition + +============ +*/ +gentity_t *G_TestEntityPosition( gentity_t *ent ) +{ + trace_t tr; + int mask; + + if( ent->clipmask ) + mask = ent->clipmask; + else + mask = MASK_SOLID; + + if( ent->client ) + trap_Trace( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, ent->s.number, mask ); + else + trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, mask ); + + if( tr.startsolid ) + return &g_entities[ tr.entityNum ]; + + return NULL; +} + +/* +================ +G_CreateRotationMatrix +================ +*/ +void G_CreateRotationMatrix( vec3_t angles, vec3_t matrix[ 3 ] ) +{ + AngleVectors( angles, matrix[ 0 ], matrix[ 1 ], matrix[ 2 ] ); + VectorInverse( matrix[ 1 ] ); +} + +/* +================ +G_TransposeMatrix +================ +*/ +void G_TransposeMatrix( vec3_t matrix[ 3 ], vec3_t transpose[ 3 ] ) +{ + int i, j; + + for( i = 0; i < 3; i++ ) + { + for( j = 0; j < 3; j++ ) + { + transpose[ i ][ j ] = matrix[ j ][ i ]; + } + } +} + +/* +================ +G_RotatePoint +================ +*/ +void G_RotatePoint( vec3_t point, vec3_t matrix[ 3 ] ) +{ + vec3_t tvec; + + VectorCopy( point, tvec ); + point[ 0 ] = DotProduct( matrix[ 0 ], tvec ); + point[ 1 ] = DotProduct( matrix[ 1 ], tvec ); + point[ 2 ] = DotProduct( matrix[ 2 ], tvec ); +} + +/* +================== +G_TryPushingEntity + +Returns qfalse if the move is blocked +================== +*/ +qboolean G_TryPushingEntity( gentity_t *check, gentity_t *pusher, vec3_t move, vec3_t amove ) +{ + vec3_t matrix[ 3 ], transpose[ 3 ]; + vec3_t org, org2, move2; + gentity_t *block; + + // EF_MOVER_STOP will just stop when contacting another entity + // instead of pushing it, but entities can still ride on top of it + if( ( pusher->s.eFlags & EF_MOVER_STOP ) && + check->s.groundEntityNum != pusher->s.number ) + return qfalse; + + //don't try to move buildables unless standing on a mover + if( check->s.eType == ET_BUILDABLE && + check->s.groundEntityNum != pusher->s.number ) + return qfalse; + + // save off the old position + if( pushed_p > &pushed[ MAX_GENTITIES ] ) + G_Error( "pushed_p > &pushed[MAX_GENTITIES]" ); + + pushed_p->ent = check; + VectorCopy( check->s.pos.trBase, pushed_p->origin ); + VectorCopy( check->s.apos.trBase, pushed_p->angles ); + + if( check->client ) + { + pushed_p->deltayaw = check->client->ps.delta_angles[ YAW ]; + VectorCopy( check->client->ps.origin, pushed_p->origin ); + } + pushed_p++; + + // try moving the contacted entity + // figure movement due to the pusher's amove + G_CreateRotationMatrix( amove, transpose ); + G_TransposeMatrix( transpose, matrix ); + + if( check->client ) + VectorSubtract( check->client->ps.origin, pusher->r.currentOrigin, org ); + else + VectorSubtract( check->s.pos.trBase, pusher->r.currentOrigin, org ); + + VectorCopy( org, org2 ); + G_RotatePoint( org2, matrix ); + VectorSubtract( org2, org, move2 ); + // add movement + VectorAdd( check->s.pos.trBase, move, check->s.pos.trBase ); + VectorAdd( check->s.pos.trBase, move2, check->s.pos.trBase ); + + if( check->client ) + { + VectorAdd( check->client->ps.origin, move, check->client->ps.origin ); + VectorAdd( check->client->ps.origin, move2, check->client->ps.origin ); + // make sure the client's view rotates when on a rotating mover + check->client->ps.delta_angles[ YAW ] += ANGLE2SHORT( amove[ YAW ] ); + } + + // may have pushed them off an edge + if( check->s.groundEntityNum != pusher->s.number ) + check->s.groundEntityNum = -1; + + block = G_TestEntityPosition( check ); + + if( !block ) + { + // pushed ok + if( check->client ) + VectorCopy( check->client->ps.origin, check->r.currentOrigin ); + else + VectorCopy( check->s.pos.trBase, check->r.currentOrigin ); + + trap_LinkEntity( check ); + return qtrue; + } + + // if it is ok to leave in the old position, do it + // this is only relevent for riding entities, not pushed + // Sliding trapdoors can cause this. + VectorCopy( ( pushed_p - 1 )->origin, check->s.pos.trBase ); + + if( check->client ) + VectorCopy( ( pushed_p - 1 )->origin, check->client->ps.origin ); + + VectorCopy( ( pushed_p - 1 )->angles, check->s.apos.trBase ); + block = G_TestEntityPosition( check ); + + if( !block ) + { + check->s.groundEntityNum = -1; + pushed_p--; + return qtrue; + } + + // blocked + return qfalse; +} + + +/* +============ +G_MoverPush + +Objects need to be moved back on a failed push, +otherwise riders would continue to slide. +If qfalse is returned, *obstacle will be the blocking entity +============ +*/ +qboolean G_MoverPush( gentity_t *pusher, vec3_t move, vec3_t amove, gentity_t **obstacle ) +{ + int i, e; + gentity_t *check; + vec3_t mins, maxs; + pushed_t *p; + int entityList[ MAX_GENTITIES ]; + int listedEntities; + vec3_t totalMins, totalMaxs; + + *obstacle = NULL; + + + // mins/maxs are the bounds at the destination + // totalMins / totalMaxs are the bounds for the entire move + if( pusher->r.currentAngles[ 0 ] || pusher->r.currentAngles[ 1 ] || pusher->r.currentAngles[ 2 ] + || amove[ 0 ] || amove[ 1 ] || amove[ 2 ] ) + { + float radius; + + radius = RadiusFromBounds( pusher->r.mins, pusher->r.maxs ); + + for( i = 0 ; i < 3 ; i++ ) + { + mins[ i ] = pusher->r.currentOrigin[ i ] + move[ i ] - radius; + maxs[ i ] = pusher->r.currentOrigin[ i ] + move[ i ] + radius; + totalMins[ i ] = mins[ i ] - move[ i ]; + totalMaxs[ i ] = maxs[ i ] - move[ i ]; + } + } + else + { + for( i = 0; i < 3; i++ ) + { + mins[ i ] = pusher->r.absmin[ i ] + move[ i ]; + maxs[ i ] = pusher->r.absmax[ i ] + move[ i ]; + } + + VectorCopy( pusher->r.absmin, totalMins ); + VectorCopy( pusher->r.absmax, totalMaxs ); + for( i = 0; i < 3; i++ ) + { + if( move[ i ] > 0 ) + totalMaxs[ i ] += move[ i ]; + else + totalMins[ i ] += move[ i ]; + } + } + + // unlink the pusher so we don't get it in the entityList + trap_UnlinkEntity( pusher ); + + listedEntities = trap_EntitiesInBox( totalMins, totalMaxs, entityList, MAX_GENTITIES ); + + // move the pusher to it's final position + VectorAdd( pusher->r.currentOrigin, move, pusher->r.currentOrigin ); + VectorAdd( pusher->r.currentAngles, amove, pusher->r.currentAngles ); + trap_LinkEntity( pusher ); + + // see if any solid entities are inside the final position + for( e = 0 ; e < listedEntities ; e++ ) + { + check = &g_entities[ entityList[ e ] ]; + + // only push items and players + if( check->s.eType != ET_ITEM && check->s.eType != ET_BUILDABLE && + check->s.eType != ET_CORPSE && check->s.eType != ET_PLAYER && + !check->physicsObject ) + continue; + + // if the entity is standing on the pusher, it will definitely be moved + if( check->s.groundEntityNum != pusher->s.number ) + { + // see if the ent needs to be tested + if( check->r.absmin[ 0 ] >= maxs[ 0 ] + || check->r.absmin[ 1 ] >= maxs[ 1 ] + || check->r.absmin[ 2 ] >= maxs[ 2 ] + || check->r.absmax[ 0 ] <= mins[ 0 ] + || check->r.absmax[ 1 ] <= mins[ 1 ] + || check->r.absmax[ 2 ] <= mins[ 2 ] ) + continue; + + // see if the ent's bbox is inside the pusher's final position + // this does allow a fast moving object to pass through a thin entity... + if( !G_TestEntityPosition( check ) ) + continue; + } + + // the entity needs to be pushed + if( G_TryPushingEntity( check, pusher, move, amove ) ) + continue; + + // the move was blocked an entity + + // bobbing entities are instant-kill and never get blocked + if( pusher->s.pos.trType == TR_SINE || pusher->s.apos.trType == TR_SINE ) + { + G_Damage( check, pusher, pusher, NULL, NULL, 99999, 0, MOD_CRUSH ); + continue; + } + + + // save off the obstacle so we can call the block function (crush, etc) + *obstacle = check; + + // move back any entities we already moved + // go backwards, so if the same entity was pushed + // twice, it goes back to the original position + for( p = pushed_p - 1; p >= pushed; p-- ) + { + VectorCopy( p->origin, p->ent->s.pos.trBase ); + VectorCopy( p->angles, p->ent->s.apos.trBase ); + + if( p->ent->client ) + { + p->ent->client->ps.delta_angles[ YAW ] = p->deltayaw; + VectorCopy( p->origin, p->ent->client->ps.origin ); + } + + trap_LinkEntity( p->ent ); + } + + return qfalse; + } + + return qtrue; +} + + +/* +================= +G_MoverTeam +================= +*/ +void G_MoverTeam( gentity_t *ent ) +{ + vec3_t move, amove; + gentity_t *part, *obstacle; + vec3_t origin, angles; + + obstacle = NULL; + + // make sure all team slaves can move before commiting + // any moves or calling any think functions + // if the move is blocked, all moved objects will be backed out + pushed_p = pushed; + for( part = ent; part; part = part->teamchain ) + { + // get current position + BG_EvaluateTrajectory( &part->s.pos, level.time, origin ); + BG_EvaluateTrajectory( &part->s.apos, level.time, angles ); + VectorSubtract( origin, part->r.currentOrigin, move ); + VectorSubtract( angles, part->r.currentAngles, amove ); + if( !G_MoverPush( part, move, amove, &obstacle ) ) + break; // move was blocked + } + + if( part ) + { + // go back to the previous position + for( part = ent; part; part = part->teamchain ) + { + part->s.pos.trTime += level.time - level.previousTime; + part->s.apos.trTime += level.time - level.previousTime; + BG_EvaluateTrajectory( &part->s.pos, level.time, part->r.currentOrigin ); + BG_EvaluateTrajectory( &part->s.apos, level.time, part->r.currentAngles ); + trap_LinkEntity( part ); + } + + // if the pusher has a "blocked" function, call it + if( ent->blocked ) + ent->blocked( ent, obstacle ); + + return; + } + + // the move succeeded + for( part = ent; part; part = part->teamchain ) + { + // call the reached function if time is at or past end point + if( part->s.pos.trType == TR_LINEAR_STOP ) + { + if( level.time >= part->s.pos.trTime + part->s.pos.trDuration ) + { + if( part->reached ) + part->reached( part ); + } + } + if ( part->s.apos.trType == TR_LINEAR_STOP ) { + if ( level.time >= part->s.apos.trTime + part->s.apos.trDuration ) { + if ( part->reached ) { + part->reached( part ); + } + } + } + } +} + +/* +================ +G_RunMover + +================ +*/ +void G_RunMover( gentity_t *ent ) +{ + // if not a team captain, don't do anything, because + // the captain will handle everything + if( ent->flags & FL_TEAMSLAVE ) + return; + + // if stationary at one of the positions, don't move anything + if( ( ent->s.pos.trType != TR_STATIONARY || ent->s.apos.trType != TR_STATIONARY ) && + ent->moverState < MODEL_POS1 ) //yuck yuck hack + G_MoverTeam( ent ); + + // check think function + G_RunThink( ent ); +} + +/* +============================================================================ + +GENERAL MOVERS + +Doors, plats, and buttons are all binary (two position) movers +Pos1 is "at rest", pos2 is "activated" +============================================================================ +*/ + +/* +=============== +SetMoverState +=============== +*/ +void SetMoverState( gentity_t *ent, moverState_t moverState, int time ) +{ + vec3_t delta; + float f; + + ent->moverState = moverState; + + ent->s.pos.trTime = time; + ent->s.apos.trTime = time; + + switch( moverState ) + { + case MOVER_POS1: + VectorCopy( ent->pos1, ent->s.pos.trBase ); + ent->s.pos.trType = TR_STATIONARY; + break; + + case MOVER_POS2: + VectorCopy( ent->pos2, ent->s.pos.trBase ); + ent->s.pos.trType = TR_STATIONARY; + break; + + case MOVER_1TO2: + VectorCopy( ent->pos1, ent->s.pos.trBase ); + VectorSubtract( ent->pos2, ent->pos1, delta ); + f = 1000.0 / ent->s.pos.trDuration; + VectorScale( delta, f, ent->s.pos.trDelta ); + ent->s.pos.trType = TR_LINEAR_STOP; + break; + + case MOVER_2TO1: + VectorCopy( ent->pos2, ent->s.pos.trBase ); + VectorSubtract( ent->pos1, ent->pos2, delta ); + f = 1000.0 / ent->s.pos.trDuration; + VectorScale( delta, f, ent->s.pos.trDelta ); + ent->s.pos.trType = TR_LINEAR_STOP; + break; + + case ROTATOR_POS1: + VectorCopy( ent->pos1, ent->s.apos.trBase ); + ent->s.apos.trType = TR_STATIONARY; + break; + + case ROTATOR_POS2: + VectorCopy( ent->pos2, ent->s.apos.trBase ); + ent->s.apos.trType = TR_STATIONARY; + break; + + case ROTATOR_1TO2: + VectorCopy( ent->pos1, ent->s.apos.trBase ); + VectorSubtract( ent->pos2, ent->pos1, delta ); + f = 1000.0 / ent->s.apos.trDuration; + VectorScale( delta, f, ent->s.apos.trDelta ); + ent->s.apos.trType = TR_LINEAR_STOP; + break; + + case ROTATOR_2TO1: + VectorCopy( ent->pos2, ent->s.apos.trBase ); + VectorSubtract( ent->pos1, ent->pos2, delta ); + f = 1000.0 / ent->s.apos.trDuration; + VectorScale( delta, f, ent->s.apos.trDelta ); + ent->s.apos.trType = TR_LINEAR_STOP; + break; + + case MODEL_POS1: + break; + + case MODEL_POS2: + break; + + default: + break; + } + + if( moverState >= MOVER_POS1 && moverState <= MOVER_2TO1 ) + BG_EvaluateTrajectory( &ent->s.pos, level.time, ent->r.currentOrigin ); + + if( moverState >= ROTATOR_POS1 && moverState <= ROTATOR_2TO1 ) + BG_EvaluateTrajectory( &ent->s.apos, level.time, ent->r.currentAngles ); + + trap_LinkEntity( ent ); +} + +/* +================ +MatchTeam + +All entities in a mover team will move from pos1 to pos2 +in the same amount of time +================ +*/ +void MatchTeam( gentity_t *teamLeader, int moverState, int time ) +{ + gentity_t *slave; + + for( slave = teamLeader; slave; slave = slave->teamchain ) + SetMoverState( slave, moverState, time ); +} + + + +/* +================ +ReturnToPos1 +================ +*/ +void ReturnToPos1( gentity_t *ent ) +{ + MatchTeam( ent, MOVER_2TO1, level.time ); + + // looping sound + ent->s.loopSound = ent->soundLoop; + + // starting sound + if( ent->sound2to1 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 ); +} + + +/* +================ +ReturnToApos1 +================ +*/ +void ReturnToApos1( gentity_t *ent ) +{ + MatchTeam( ent, ROTATOR_2TO1, level.time ); + + // looping sound + ent->s.loopSound = ent->soundLoop; + + // starting sound + if( ent->sound2to1 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 ); +} + + +/* +================ +Think_ClosedModelDoor +================ +*/ +void Think_ClosedModelDoor( gentity_t *ent ) +{ + // play sound + if( ent->soundPos1 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->soundPos1 ); + + // close areaportals + if( ent->teammaster == ent || !ent->teammaster ) + trap_AdjustAreaPortalState( ent, qfalse ); + + ent->moverState = MODEL_POS1; +} + + +/* +================ +Think_CloseModelDoor +================ +*/ +void Think_CloseModelDoor( gentity_t *ent ) +{ + int entityList[ MAX_GENTITIES ]; + int numEntities, i; + gentity_t *clipBrush = ent->clipBrush; + gentity_t *check; + qboolean canClose = qtrue; + + numEntities = trap_EntitiesInBox( clipBrush->r.absmin, clipBrush->r.absmax, entityList, MAX_GENTITIES ); + + //set brush solid + trap_LinkEntity( ent->clipBrush ); + + //see if any solid entities are inside the door + for( i = 0; i < numEntities; i++ ) + { + check = &g_entities[ entityList[ i ] ]; + + //only test items and players + if( check->s.eType != ET_ITEM && check->s.eType != ET_BUILDABLE && + check->s.eType != ET_CORPSE && check->s.eType != ET_PLAYER && + !check->physicsObject ) + continue; + + //test is this entity collides with this door + if( G_TestEntityPosition( check ) ) + canClose = qfalse; + } + + //something is blocking this door + if( !canClose ) + { + //set brush non-solid + trap_UnlinkEntity( ent->clipBrush ); + + ent->nextthink = level.time + ent->wait; + return; + } + + //toggle door state + ent->s.legsAnim = qfalse; + + // play sound + if( ent->sound2to1 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 ); + + ent->moverState = MODEL_2TO1; + + ent->think = Think_ClosedModelDoor; + ent->nextthink = level.time + ent->speed; +} + + +/* +================ +Think_OpenModelDoor +================ +*/ +void Think_OpenModelDoor( gentity_t *ent ) +{ + //set brush non-solid + trap_UnlinkEntity( ent->clipBrush ); + + // looping sound + ent->s.loopSound = ent->soundLoop; + + // starting sound + if( ent->soundPos2 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->soundPos2 ); + + ent->moverState = MODEL_POS2; + + // return to pos1 after a delay + ent->think = Think_CloseModelDoor; + ent->nextthink = level.time + ent->wait; + + // fire targets + if( !ent->activator ) + ent->activator = ent; + + G_UseTargets( ent, ent->activator ); +} + + +/* +================ +Reached_BinaryMover +================ +*/ +void Reached_BinaryMover( gentity_t *ent ) +{ + // stop the looping sound + ent->s.loopSound = ent->soundLoop; + + if( ent->moverState == MOVER_1TO2 ) + { + // reached pos2 + SetMoverState( ent, MOVER_POS2, level.time ); + + // play sound + if( ent->soundPos2 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->soundPos2 ); + + // return to pos1 after a delay + ent->think = ReturnToPos1; + ent->nextthink = level.time + ent->wait; + + // fire targets + if( !ent->activator ) + ent->activator = ent; + + G_UseTargets( ent, ent->activator ); + } + else if( ent->moverState == MOVER_2TO1 ) + { + // reached pos1 + SetMoverState( ent, MOVER_POS1, level.time ); + + // play sound + if( ent->soundPos1 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->soundPos1 ); + + // close areaportals + if( ent->teammaster == ent || !ent->teammaster ) + trap_AdjustAreaPortalState( ent, qfalse ); + } + else if( ent->moverState == ROTATOR_1TO2 ) + { + // reached pos2 + SetMoverState( ent, ROTATOR_POS2, level.time ); + + // play sound + if( ent->soundPos2 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->soundPos2 ); + + // return to apos1 after a delay + ent->think = ReturnToApos1; + ent->nextthink = level.time + ent->wait; + + // fire targets + if( !ent->activator ) + ent->activator = ent; + + G_UseTargets( ent, ent->activator ); + } + else if( ent->moverState == ROTATOR_2TO1 ) + { + // reached pos1 + SetMoverState( ent, ROTATOR_POS1, level.time ); + + // play sound + if( ent->soundPos1 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->soundPos1 ); + + // close areaportals + if( ent->teammaster == ent || !ent->teammaster ) + trap_AdjustAreaPortalState( ent, qfalse ); + } + else + G_Error( "Reached_BinaryMover: bad moverState" ); +} + + +/* +================ +Use_BinaryMover +================ +*/ +void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + int total; + int partial; + + // if this is a non-client-usable door return + if( ent->targetname && other && other->client ) + return; + + // only the master should be used + if( ent->flags & FL_TEAMSLAVE ) + { + Use_BinaryMover( ent->teammaster, other, activator ); + return; + } + + ent->activator = activator; + + if( ent->moverState == MOVER_POS1 ) + { + // start moving 50 msec later, becase if this was player + // triggered, level.time hasn't been advanced yet + MatchTeam( ent, MOVER_1TO2, level.time + 50 ); + + // starting sound + if( ent->sound1to2 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound1to2 ); + + // looping sound + ent->s.loopSound = ent->soundLoop; + + // open areaportal + if( ent->teammaster == ent || !ent->teammaster ) + trap_AdjustAreaPortalState( ent, qtrue ); + } + else if( ent->moverState == MOVER_POS2 ) + { + // if all the way up, just delay before coming down + ent->nextthink = level.time + ent->wait; + } + else if( ent->moverState == MOVER_2TO1 ) + { + // only partway down before reversing + total = ent->s.pos.trDuration; + partial = level.time - ent->s.pos.trTime; + + if( partial > total ) + partial = total; + + MatchTeam( ent, MOVER_1TO2, level.time - ( total - partial ) ); + + if( ent->sound1to2 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound1to2 ); + } + else if( ent->moverState == MOVER_1TO2 ) + { + // only partway up before reversing + total = ent->s.pos.trDuration; + partial = level.time - ent->s.pos.trTime; + + if( partial > total ) + partial = total; + + MatchTeam( ent, MOVER_2TO1, level.time - ( total - partial ) ); + + if( ent->sound2to1 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 ); + } + else if( ent->moverState == ROTATOR_POS1 ) + { + // start moving 50 msec later, becase if this was player + // triggered, level.time hasn't been advanced yet + MatchTeam( ent, ROTATOR_1TO2, level.time + 50 ); + + // starting sound + if( ent->sound1to2 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound1to2 ); + + // looping sound + ent->s.loopSound = ent->soundLoop; + + // open areaportal + if( ent->teammaster == ent || !ent->teammaster ) + trap_AdjustAreaPortalState( ent, qtrue ); + } + else if( ent->moverState == ROTATOR_POS2 ) + { + // if all the way up, just delay before coming down + ent->nextthink = level.time + ent->wait; + } + else if( ent->moverState == ROTATOR_2TO1 ) + { + // only partway down before reversing + total = ent->s.apos.trDuration; + partial = level.time - ent->s.apos.trTime; + + if( partial > total ) + partial = total; + + MatchTeam( ent, ROTATOR_1TO2, level.time - ( total - partial ) ); + + if( ent->sound1to2 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound1to2 ); + } + else if( ent->moverState == ROTATOR_1TO2 ) + { + // only partway up before reversing + total = ent->s.apos.trDuration; + partial = level.time - ent->s.apos.trTime; + + if( partial > total ) + partial = total; + + MatchTeam( ent, ROTATOR_2TO1, level.time - ( total - partial ) ); + + if( ent->sound2to1 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound2to1 ); + } + else if( ent->moverState == MODEL_POS1 ) + { + //toggle door state + ent->s.legsAnim = qtrue; + + ent->think = Think_OpenModelDoor; + ent->nextthink = level.time + ent->speed; + + // starting sound + if( ent->sound1to2 ) + G_AddEvent( ent, EV_GENERAL_SOUND, ent->sound1to2 ); + + // looping sound + ent->s.loopSound = ent->soundLoop; + + // open areaportal + if( ent->teammaster == ent || !ent->teammaster ) + trap_AdjustAreaPortalState( ent, qtrue ); + + ent->moverState = MODEL_1TO2; + } + else if( ent->moverState == MODEL_POS2 ) + { + // if all the way up, just delay before coming down + ent->nextthink = level.time + ent->wait; + } +} + + + +/* +================ +InitMover + +"pos1", "pos2", and "speed" should be set before calling, +so the movement delta can be calculated +================ +*/ +void InitMover( gentity_t *ent ) +{ + vec3_t move; + float distance; + float light; + vec3_t color; + qboolean lightSet, colorSet; + char *sound; + + // if the "model2" key is set, use a seperate model + // for drawing, but clip against the brushes + if( ent->model2 ) + ent->s.modelindex2 = G_ModelIndex( ent->model2 ); + + // if the "loopsound" key is set, use a constant looping sound when moving + if( G_SpawnString( "noise", "100", &sound ) ) + ent->s.loopSound = G_SoundIndex( sound ); + + // if the "color" or "light" keys are set, setup constantLight + lightSet = G_SpawnFloat( "light", "100", &light ); + colorSet = G_SpawnVector( "color", "1 1 1", color ); + + if( lightSet || colorSet ) + { + int r, g, b, i; + + r = color[ 0 ] * 255; + if( r > 255 ) + r = 255; + + g = color[ 1 ] * 255; + if( g > 255 ) + g = 255; + + b = color[ 2 ] * 255; + if( b > 255 ) + b = 255; + + i = light / 4; + if( i > 255 ) + i = 255; + + ent->s.constantLight = r | ( g << 8 ) | ( b << 16 ) | ( i << 24 ); + } + + + ent->use = Use_BinaryMover; + ent->reached = Reached_BinaryMover; + + ent->moverState = MOVER_POS1; + ent->r.svFlags = SVF_USE_CURRENT_ORIGIN; + ent->s.eType = ET_MOVER; + VectorCopy( ent->pos1, ent->r.currentOrigin ); + trap_LinkEntity( ent ); + + ent->s.pos.trType = TR_STATIONARY; + VectorCopy( ent->pos1, ent->s.pos.trBase ); + + // calculate time to reach second position from speed + VectorSubtract( ent->pos2, ent->pos1, move ); + distance = VectorLength( move ); + if( !ent->speed ) + ent->speed = 100; + + VectorScale( move, ent->speed, ent->s.pos.trDelta ); + ent->s.pos.trDuration = distance * 1000 / ent->speed; + + if( ent->s.pos.trDuration <= 0 ) + ent->s.pos.trDuration = 1; +} + + +/* +================ +InitRotator + +"pos1", "pos2", and "speed" should be set before calling, +so the movement delta can be calculated +================ +*/ +void InitRotator( gentity_t *ent ) +{ + vec3_t move; + float angle; + float light; + vec3_t color; + qboolean lightSet, colorSet; + char *sound; + + // if the "model2" key is set, use a seperate model + // for drawing, but clip against the brushes + if( ent->model2 ) + ent->s.modelindex2 = G_ModelIndex( ent->model2 ); + + // if the "loopsound" key is set, use a constant looping sound when moving + if( G_SpawnString( "noise", "100", &sound ) ) + ent->s.loopSound = G_SoundIndex( sound ); + + // if the "color" or "light" keys are set, setup constantLight + lightSet = G_SpawnFloat( "light", "100", &light ); + colorSet = G_SpawnVector( "color", "1 1 1", color ); + + if( lightSet || colorSet ) + { + int r, g, b, i; + + r = color[ 0 ] * 255; + + if( r > 255 ) + r = 255; + + g = color[ 1 ] * 255; + + if( g > 255 ) + g = 255; + + b = color[ 2 ] * 255; + + if( b > 255 ) + b = 255; + + i = light / 4; + + if( i > 255 ) + i = 255; + + ent->s.constantLight = r | ( g << 8 ) | ( b << 16 ) | ( i << 24 ); + } + + + ent->use = Use_BinaryMover; + ent->reached = Reached_BinaryMover; + + ent->moverState = ROTATOR_POS1; + ent->r.svFlags = SVF_USE_CURRENT_ORIGIN; + ent->s.eType = ET_MOVER; + VectorCopy( ent->pos1, ent->r.currentAngles ); + trap_LinkEntity( ent ); + + ent->s.apos.trType = TR_STATIONARY; + VectorCopy( ent->pos1, ent->s.apos.trBase ); + + // calculate time to reach second position from speed + VectorSubtract( ent->pos2, ent->pos1, move ); + angle = VectorLength( move ); + + if( !ent->speed ) + ent->speed = 120; + + VectorScale( move, ent->speed, ent->s.apos.trDelta ); + ent->s.apos.trDuration = angle * 1000 / ent->speed; + + if( ent->s.apos.trDuration <= 0 ) + ent->s.apos.trDuration = 1; +} + + +/* +=============================================================================== + +DOOR + +A use can be triggered either by a touch function, by being shot, or by being +targeted by another entity. + +=============================================================================== +*/ + +/* +================ +Blocked_Door +================ +*/ +void Blocked_Door( gentity_t *ent, gentity_t *other ) +{ + // remove anything other than a client or buildable + if( !other->client && other->s.eType != ET_BUILDABLE ) + { + G_FreeEntity( other ); + return; + } + + if( ent->damage ) + G_Damage( other, ent, ent, NULL, NULL, ent->damage, 0, MOD_CRUSH ); + + if( ent->spawnflags & 4 ) + return; // crushers don't reverse + + // reverse direction + Use_BinaryMover( ent, ent, other ); +} + +/* +================ +Touch_DoorTriggerSpectator +================ +*/ +static void Touch_DoorTriggerSpectator( gentity_t *ent, gentity_t *other, trace_t *trace ) +{ + int i, axis; + vec3_t origin, dir, angles; + + axis = ent->count; + VectorClear( dir ); + + if( fabs( other->s.origin[ axis ] - ent->r.absmax[ axis ] ) < + fabs( other->s.origin[ axis ] - ent->r.absmin[ axis ] ) ) + { + origin[ axis ] = ent->r.absmin[ axis ] - 20; + dir[ axis ] = -1; + } + else + { + origin[ axis ] = ent->r.absmax[ axis ] + 20; + dir[ axis ] = 1; + } + + for( i = 0; i < 3; i++ ) + { + if( i == axis ) + continue; + + origin[ i ] = ( ent->r.absmin[ i ] + ent->r.absmax[ i ] ) * 0.5; + } + + vectoangles( dir, angles ); + TeleportPlayer( other, origin, angles ); +} + + +/* +================ +manualDoorTriggerSpectator + +This effectively creates a temporary door auto trigger so manually +triggers doors can be skipped by spectators +================ +*/ +static void manualDoorTriggerSpectator( gentity_t *door, gentity_t *player ) +{ + gentity_t *other; + gentity_t triggerHull; + int best, i; + vec3_t mins, maxs; + + //don't skip a door that is already open + if( door->moverState == MOVER_1TO2 || + door->moverState == MOVER_POS2 || + door->moverState == ROTATOR_1TO2 || + door->moverState == ROTATOR_POS2 || + door->moverState == MODEL_1TO2 || + door->moverState == MODEL_POS2 ) + return; + + // find the bounds of everything on the team + VectorCopy( door->r.absmin, mins ); + VectorCopy( door->r.absmax, maxs ); + + for( other = door->teamchain; other; other = other->teamchain ) + { + AddPointToBounds( other->r.absmin, mins, maxs ); + AddPointToBounds( other->r.absmax, mins, maxs ); + } + + // find the thinnest axis, which will be the one we expand + best = 0; + for( i = 1; i < 3; i++ ) + { + if( maxs[ i ] - mins[ i ] < maxs[ best ] - mins[ best ] ) + best = i; + } + + maxs[ best ] += 60; + mins[ best ] -= 60; + + VectorCopy( mins, triggerHull.r.absmin ); + VectorCopy( maxs, triggerHull.r.absmax ); + triggerHull.count = best; + + Touch_DoorTriggerSpectator( &triggerHull, player, NULL ); +} + +/* +================ +manualTriggerSpectator + +Trip to skip the closest door targetted by trigger +================ +*/ +void manualTriggerSpectator( gentity_t *trigger, gentity_t *player ) +{ + gentity_t *t = NULL; + gentity_t *targets[ MAX_GENTITIES ]; + int i = 0, j; + float minDistance = (float)INFINITE; + + //restrict this hack to trigger_multiple only for now + if( strcmp( trigger->classname, "trigger_multiple" ) ) + return; + + if( !trigger->target ) + return; + + //create a list of door entities this trigger targets + while( ( t = G_Find( t, FOFS( targetname ), trigger->target ) ) != NULL ) + { + if( !strcmp( t->classname, "func_door" ) ) + targets[ i++ ] = t; + else if( t == trigger ) + G_Printf( "WARNING: Entity used itself.\n" ); + + if( !trigger->inuse ) + { + G_Printf( "triggerity was removed while using targets\n" ); + return; + } + } + + //if more than 0 targets + if( i > 0 ) + { + gentity_t *closest = NULL; + + //pick the closest door + for( j = 0; j < i; j++ ) + { + float d = Distance( player->r.currentOrigin, targets[ j ]->r.currentOrigin ); + + if( d < minDistance ) + { + minDistance = d; + closest = targets[ j ]; + } + } + + //try and skip the door + manualDoorTriggerSpectator( closest, player ); + } +} + + +/* +================ +Touch_DoorTrigger +================ +*/ +void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace ) +{ + //buildables don't trigger movers + if( other->s.eType == ET_BUILDABLE ) + return; + + if( other->client && other->client->sess.sessionTeam == TEAM_SPECTATOR ) + { + // if the door is not open and not opening + if( ent->parent->moverState != MOVER_1TO2 && + ent->parent->moverState != MOVER_POS2 && + ent->parent->moverState != ROTATOR_1TO2 && + ent->parent->moverState != ROTATOR_POS2 ) + Touch_DoorTriggerSpectator( ent, other, trace ); + } + else if( ent->parent->moverState != MOVER_1TO2 && + ent->parent->moverState != ROTATOR_1TO2 && + ent->parent->moverState != ROTATOR_2TO1 ) + { + Use_BinaryMover( ent->parent, ent, other ); + } +} + + +/* +====================== +Think_SpawnNewDoorTrigger + +All of the parts of a door have been spawned, so create +a trigger that encloses all of them +====================== +*/ +void Think_SpawnNewDoorTrigger( gentity_t *ent ) +{ + gentity_t *other; + vec3_t mins, maxs; + int i, best; + + //TA: disable shootable doors + // set all of the slaves as shootable + //for( other = ent; other; other = other->teamchain ) + // other->takedamage = qtrue; + + // find the bounds of everything on the team + VectorCopy( ent->r.absmin, mins ); + VectorCopy( ent->r.absmax, maxs ); + + for( other = ent->teamchain; other; other=other->teamchain ) + { + AddPointToBounds( other->r.absmin, mins, maxs ); + AddPointToBounds( other->r.absmax, mins, maxs ); + } + + // find the thinnest axis, which will be the one we expand + best = 0; + for( i = 1; i < 3; i++ ) + { + if( maxs[ i ] - mins[ i ] < maxs[ best ] - mins[ best ] ) + best = i; + } + + maxs[ best ] += 60; + mins[ best ] -= 60; + + // create a trigger with this size + other = G_Spawn( ); + other->classname = "door_trigger"; + VectorCopy( mins, other->r.mins ); + VectorCopy( maxs, other->r.maxs ); + other->parent = ent; + other->r.contents = CONTENTS_TRIGGER; + other->touch = Touch_DoorTrigger; + // remember the thinnest axis + other->count = best; + trap_LinkEntity( other ); + + if( ent->moverState < MODEL_POS1 ) + MatchTeam( ent, ent->moverState, level.time ); +} + +void Think_MatchTeam( gentity_t *ent ) +{ + MatchTeam( ent, ent->moverState, level.time ); +} + + +/*QUAKED func_door (0 .5 .8) ? START_OPEN x CRUSHER +TOGGLE wait in both the start and end states for a trigger event. +START_OPEN the door to moves to its destination when spawned, and operate in reverse. It is used to temporarily or permanently close off an area when triggered (not useful for touch or takedamage doors). +NOMONSTER monsters will not trigger this door + +"model2" .md3 model to also draw +"angle" determines the opening direction +"targetname" if set, no touch field will be spawned and a remote button or trigger field activates the door. +"speed" movement speed (100 default) +"wait" wait before returning (3 default, -1 = never return) +"lip" lip remaining at end of move (8 default) +"dmg" damage to inflict when blocked (2 default) +"color" constantLight color +"light" constantLight radius +"health" if set, the door must be shot open +*/ +void SP_func_door( gentity_t *ent ) +{ + vec3_t abs_movedir; + float distance; + vec3_t size; + float lip; + char *s; + + G_SpawnString( "sound2to1", "sound/movers/doors/dr1_strt.wav", &s ); + ent->sound2to1 = G_SoundIndex( s ); + G_SpawnString( "sound1to2", "sound/movers/doors/dr1_strt.wav", &s ); + ent->sound1to2 = G_SoundIndex( s ); + + G_SpawnString( "soundPos2", "sound/movers/doors/dr1_end.wav", &s ); + ent->soundPos2 = G_SoundIndex( s ); + G_SpawnString( "soundPos1", "sound/movers/doors/dr1_end.wav", &s ); + ent->soundPos1 = G_SoundIndex( s ); + + ent->blocked = Blocked_Door; + + // default speed of 400 + if( !ent->speed ) + ent->speed = 400; + + // default wait of 2 seconds + if( !ent->wait ) + ent->wait = 2; + + ent->wait *= 1000; + + // default lip of 8 units + G_SpawnFloat( "lip", "8", &lip ); + + // default damage of 2 points + G_SpawnInt( "dmg", "2", &ent->damage ); + + // first position at start + VectorCopy( ent->s.origin, ent->pos1 ); + + // calculate second position + trap_SetBrushModel( ent, ent->model ); + G_SetMovedir( ent->s.angles, ent->movedir ); + abs_movedir[ 0 ] = fabs( ent->movedir[ 0 ] ); + abs_movedir[ 1 ] = fabs( ent->movedir[ 1 ] ); + abs_movedir[ 2 ] = fabs( ent->movedir[ 2 ] ); + VectorSubtract( ent->r.maxs, ent->r.mins, size ); + distance = DotProduct( abs_movedir, size ) - lip; + VectorMA( ent->pos1, distance, ent->movedir, ent->pos2 ); + + // if "start_open", reverse position 1 and 2 + if( ent->spawnflags & 1 ) + { + vec3_t temp; + + VectorCopy( ent->pos2, temp ); + VectorCopy( ent->s.origin, ent->pos2 ); + VectorCopy( temp, ent->pos1 ); + } + + InitMover( ent ); + + ent->nextthink = level.time + FRAMETIME; + + if( !( ent->flags & FL_TEAMSLAVE ) ) + { + int health; + + G_SpawnInt( "health", "0", &health ); + if( health ) + ent->takedamage = qtrue; + + if( ent->targetname || health ) + { + // non touch/shoot doors + ent->think = Think_MatchTeam; + } + else + ent->think = Think_SpawnNewDoorTrigger; + } +} + +/*QUAKED func_door_rotating (0 .5 .8) START_OPEN CRUSHER REVERSE TOGGLE X_AXIS Y_AXIS + * This is the rotating door... just as the name suggests it's a door that rotates + * START_OPEN the door to moves to its destination when spawned, and operate in reverse. + * REVERSE if you want the door to open in the other direction, use this switch. + * TOGGLE wait in both the start and end states for a trigger event. + * X_AXIS open on the X-axis instead of the Z-axis + * Y_AXIS open on the Y-axis instead of the Z-axis + * + * You need to have an origin brush as part of this entity. The center of that brush will be + * the point around which it is rotated. It will rotate around the Z axis by default. You can + * check either the X_AXIS or Y_AXIS box to change that. + * + * "model2" .md3 model to also draw + * "distance" how many degrees the door will open + * "speed" how fast the door will open (degrees/second) + * "color" constantLight color + * "light" constantLight radius + * */ + +void SP_func_door_rotating( gentity_t *ent ) +{ + char *s; + + G_SpawnString( "sound2to1", "sound/movers/doors/dr1_strt.wav", &s ); + ent->sound2to1 = G_SoundIndex( s ); + G_SpawnString( "sound1to2", "sound/movers/doors/dr1_strt.wav", &s ); + ent->sound1to2 = G_SoundIndex( s ); + + G_SpawnString( "soundPos2", "sound/movers/doors/dr1_end.wav", &s ); + ent->soundPos2 = G_SoundIndex( s ); + G_SpawnString( "soundPos1", "sound/movers/doors/dr1_end.wav", &s ); + ent->soundPos1 = G_SoundIndex( s ); + + ent->blocked = Blocked_Door; + + //default speed of 120 + if( !ent->speed ) + ent->speed = 120; + + // if speed is negative, positize it and add reverse flag + if( ent->speed < 0 ) + { + ent->speed *= -1; + ent->spawnflags |= 8; + } + + // default of 2 seconds + if( !ent->wait ) + ent->wait = 2; + + ent->wait *= 1000; + + // set the axis of rotation + VectorClear( ent->movedir ); + VectorClear( ent->s.angles ); + + if( ent->spawnflags & 32 ) + ent->movedir[ 2 ] = 1.0; + else if( ent->spawnflags & 64 ) + ent->movedir[ 0 ] = 1.0; + else + ent->movedir[ 1 ] = 1.0; + + // reverse direction if necessary + if( ent->spawnflags & 8 ) + VectorNegate ( ent->movedir, ent->movedir ); + + // default distance of 90 degrees. This is something the mapper should not + // leave out, so we'll tell him if he does. + if( !ent->rotatorAngle ) + { + G_Printf( "%s at %s with no rotatorAngle set.\n", + ent->classname, vtos( ent->s.origin ) ); + + ent->rotatorAngle = 90.0; + } + + VectorCopy( ent->s.angles, ent->pos1 ); + trap_SetBrushModel( ent, ent->model ); + VectorMA( ent->pos1, ent->rotatorAngle, ent->movedir, ent->pos2 ); + + // if "start_open", reverse position 1 and 2 + if( ent->spawnflags & 1 ) + { + vec3_t temp; + + VectorCopy( ent->pos2, temp ); + VectorCopy( ent->s.angles, ent->pos2 ); + VectorCopy( temp, ent->pos1 ); + VectorNegate( ent->movedir, ent->movedir ); + } + + // set origin + VectorCopy( ent->s.origin, ent->s.pos.trBase ); + VectorCopy( ent->s.pos.trBase, ent->r.currentOrigin ); + + InitRotator( ent ); + + ent->nextthink = level.time + FRAMETIME; + + if( !( ent->flags & FL_TEAMSLAVE ) ) + { + int health; + + G_SpawnInt( "health", "0", &health ); + + if( health ) + ent->takedamage = qtrue; + + if( ent->targetname || health ) + { + // non touch/shoot doors + ent->think = Think_MatchTeam; + } + else + ent->think = Think_SpawnNewDoorTrigger; + } +} + +/*QUAKED func_door_model (0 .5 .8) ? START_OPEN +TOGGLE wait in both the start and end states for a trigger event. +START_OPEN the door to moves to its destination when spawned, and operate in reverse. It is used to temporarily or permanently close off an area when triggered (not useful for touch or takedamage doors). +NOMONSTER monsters will not trigger this door + +"model2" .md3 model to also draw +"targetname" if set, no touch field will be spawned and a remote button or trigger field activates the door. +"speed" movement speed (100 default) +"wait" wait before returning (3 default, -1 = never return) +"color" constantLight color +"light" constantLight radius +"health" if set, the door must be shot open +*/ +void SP_func_door_model( gentity_t *ent ) +{ + char *s; + float light; + vec3_t color; + qboolean lightSet, colorSet; + char *sound; + gentity_t *clipBrush; + + G_SpawnString( "sound2to1", "sound/movers/doors/dr1_strt.wav", &s ); + ent->sound2to1 = G_SoundIndex( s ); + G_SpawnString( "sound1to2", "sound/movers/doors/dr1_strt.wav", &s ); + ent->sound1to2 = G_SoundIndex( s ); + + G_SpawnString( "soundPos2", "sound/movers/doors/dr1_end.wav", &s ); + ent->soundPos2 = G_SoundIndex( s ); + G_SpawnString( "soundPos1", "sound/movers/doors/dr1_end.wav", &s ); + ent->soundPos1 = G_SoundIndex( s ); + + //default speed of 100ms + if( !ent->speed ) + ent->speed = 200; + + //default wait of 2 seconds + if( ent->wait <= 0 ) + ent->wait = 2; + + ent->wait *= 1000; + + //brush model + clipBrush = ent->clipBrush = G_Spawn( ); + clipBrush->model = ent->model; + trap_SetBrushModel( clipBrush, clipBrush->model ); + clipBrush->s.eType = ET_INVISIBLE; + trap_LinkEntity( clipBrush ); + + //copy the bounds back from the clipBrush so the + //triggers can be made + VectorCopy( clipBrush->r.absmin, ent->r.absmin ); + VectorCopy( clipBrush->r.absmax, ent->r.absmax ); + VectorCopy( clipBrush->r.mins, ent->r.mins ); + VectorCopy( clipBrush->r.maxs, ent->r.maxs ); + + G_SpawnVector( "modelOrigin", "0 0 0", ent->s.origin ); + + G_SpawnVector( "scale", "1 1 1", ent->s.origin2 ); + + // if the "model2" key is set, use a seperate model + // for drawing, but clip against the brushes + if( !ent->model2 ) + G_Printf( S_COLOR_YELLOW "WARNING: func_door_model %d spawned with no model2 key\n", ent->s.number ); + else + ent->s.modelindex = G_ModelIndex( ent->model2 ); + + // if the "loopsound" key is set, use a constant looping sound when moving + if( G_SpawnString( "noise", "100", &sound ) ) + ent->s.loopSound = G_SoundIndex( sound ); + + // if the "color" or "light" keys are set, setup constantLight + lightSet = G_SpawnFloat( "light", "100", &light ); + colorSet = G_SpawnVector( "color", "1 1 1", color ); + + if( lightSet || colorSet ) + { + int r, g, b, i; + + r = color[ 0 ] * 255; + if( r > 255 ) + r = 255; + + g = color[ 1 ] * 255; + if( g > 255 ) + g = 255; + + b = color[ 2 ] * 255; + if( b > 255 ) + b = 255; + + i = light / 4; + if( i > 255 ) + i = 255; + + ent->s.constantLight = r | ( g << 8 ) | ( b << 16 ) | ( i << 24 ); + } + + ent->use = Use_BinaryMover; + + ent->moverState = MODEL_POS1; + ent->s.eType = ET_MODELDOOR; + VectorCopy( ent->s.origin, ent->s.pos.trBase ); + ent->s.pos.trType = TR_STATIONARY; + ent->s.pos.trTime = 0; + ent->s.pos.trDuration = 0; + VectorClear( ent->s.pos.trDelta ); + VectorCopy( ent->s.angles, ent->s.apos.trBase ); + ent->s.apos.trType = TR_STATIONARY; + ent->s.apos.trTime = 0; + ent->s.apos.trDuration = 0; + VectorClear( ent->s.apos.trDelta ); + + ent->s.powerups = (int)ent->animation[ 0 ]; //first frame + ent->s.weapon = abs( (int)ent->animation[ 1 ] ); //number of frames + + //must be at least one frame -- mapper has forgotten animation key + if( ent->s.weapon == 0 ) + ent->s.weapon = 1; + + ent->s.torsoAnim = ent->s.weapon * ( 1000.0f / ent->speed ); //framerate + + trap_LinkEntity( ent ); + + if( !( ent->flags & FL_TEAMSLAVE ) ) + { + int health; + + G_SpawnInt( "health", "0", &health ); + if( health ) + ent->takedamage = qtrue; + + if( !( ent->targetname || health ) ) + { + ent->nextthink = level.time + FRAMETIME; + ent->think = Think_SpawnNewDoorTrigger; + } + } +} + +/* +=============================================================================== + +PLAT + +=============================================================================== +*/ + +/* +============== +Touch_Plat + +Don't allow decent if a living player is on it +=============== +*/ +void Touch_Plat( gentity_t *ent, gentity_t *other, trace_t *trace ) +{ + // DONT_WAIT + if( ent->spawnflags & 1 ) + return; + + if( !other->client || other->client->ps.stats[ STAT_HEALTH ] <= 0 ) + return; + + // delay return-to-pos1 by one second + if( ent->moverState == MOVER_POS2 ) + ent->nextthink = level.time + 1000; +} + +/* +============== +Touch_PlatCenterTrigger + +If the plat is at the bottom position, start it going up +=============== +*/ +void Touch_PlatCenterTrigger( gentity_t *ent, gentity_t *other, trace_t *trace ) +{ + if( !other->client ) + return; + + if( ent->parent->moverState == MOVER_POS1 ) + Use_BinaryMover( ent->parent, ent, other ); +} + + +/* +================ +SpawnPlatTrigger + +Spawn a trigger in the middle of the plat's low position +Elevator cars require that the trigger extend through the entire low position, +not just sit on top of it. +================ +*/ +void SpawnPlatTrigger( gentity_t *ent ) +{ + gentity_t *trigger; + vec3_t tmin, tmax; + + // the middle trigger will be a thin trigger just + // above the starting position + trigger = G_Spawn( ); + trigger->classname = "plat_trigger"; + trigger->touch = Touch_PlatCenterTrigger; + trigger->r.contents = CONTENTS_TRIGGER; + trigger->parent = ent; + + tmin[ 0 ] = ent->pos1[ 0 ] + ent->r.mins[ 0 ] + 33; + tmin[ 1 ] = ent->pos1[ 1 ] + ent->r.mins[ 1 ] + 33; + tmin[ 2 ] = ent->pos1[ 2 ] + ent->r.mins[ 2 ]; + + tmax[ 0 ] = ent->pos1[ 0 ] + ent->r.maxs[ 0 ] - 33; + tmax[ 1 ] = ent->pos1[ 1 ] + ent->r.maxs[ 1 ] - 33; + tmax[ 2 ] = ent->pos1[ 2 ] + ent->r.maxs[ 2 ] + 8; + + if( tmax[ 0 ] <= tmin[ 0 ] ) + { + tmin[ 0 ] = ent->pos1[ 0 ] + ( ent->r.mins[ 0 ] + ent->r.maxs[ 0 ] ) * 0.5; + tmax[ 0 ] = tmin[ 0 ] + 1; + } + + if( tmax[ 1 ] <= tmin[ 1 ] ) + { + tmin[ 1 ] = ent->pos1[ 1 ] + ( ent->r.mins[ 1 ] + ent->r.maxs[ 1 ] ) * 0.5; + tmax[ 1 ] = tmin[ 1 ] + 1; + } + + VectorCopy( tmin, trigger->r.mins ); + VectorCopy( tmax, trigger->r.maxs ); + + trap_LinkEntity( trigger ); +} + + +/*QUAKED func_plat (0 .5 .8) ? +Plats are always drawn in the extended position so they will light correctly. + +"lip" default 8, protrusion above rest position +"height" total height of movement, defaults to model height +"speed" overrides default 200. +"dmg" overrides default 2 +"model2" .md3 model to also draw +"color" constantLight color +"light" constantLight radius +*/ +void SP_func_plat( gentity_t *ent ) +{ + float lip, height; + char *s; + + G_SpawnString( "sound2to1", "sound/movers/plats/pt1_strt.wav", &s ); + ent->sound2to1 = G_SoundIndex( s ); + G_SpawnString( "sound1to2", "sound/movers/plats/pt1_strt.wav", &s ); + ent->sound1to2 = G_SoundIndex( s ); + + G_SpawnString( "soundPos2", "sound/movers/plats/pt1_end.wav", &s ); + ent->soundPos2 = G_SoundIndex( s ); + G_SpawnString( "soundPos1", "sound/movers/plats/pt1_end.wav", &s ); + ent->soundPos1 = G_SoundIndex( s ); + + VectorClear( ent->s.angles ); + + G_SpawnFloat( "speed", "200", &ent->speed ); + G_SpawnInt( "dmg", "2", &ent->damage ); + G_SpawnFloat( "wait", "1", &ent->wait ); + G_SpawnFloat( "lip", "8", &lip ); + + ent->wait = 1000; + + // create second position + trap_SetBrushModel( ent, ent->model ); + + if( !G_SpawnFloat( "height", "0", &height ) ) + height = ( ent->r.maxs[ 2 ] - ent->r.mins[ 2 ] ) - lip; + + // pos1 is the rest (bottom) position, pos2 is the top + VectorCopy( ent->s.origin, ent->pos2 ); + VectorCopy( ent->pos2, ent->pos1 ); + ent->pos1[ 2 ] -= height; + + InitMover( ent ); + + // touch function keeps the plat from returning while + // a live player is standing on it + ent->touch = Touch_Plat; + + ent->blocked = Blocked_Door; + + ent->parent = ent; // so it can be treated as a door + + // spawn the trigger if one hasn't been custom made + if( !ent->targetname ) + SpawnPlatTrigger( ent ); +} + + +/* +=============================================================================== + +BUTTON + +=============================================================================== +*/ + +/* +============== +Touch_Button + +=============== +*/ +void Touch_Button( gentity_t *ent, gentity_t *other, trace_t *trace ) +{ + if( !other->client ) + return; + + if( ent->moverState == MOVER_POS1 ) + Use_BinaryMover( ent, other, other ); +} + + +/*QUAKED func_button (0 .5 .8) ? +When a button is touched, it moves some distance in the direction of it's angle, triggers all of it's targets, waits some time, then returns to it's original position where it can be triggered again. + +"model2" .md3 model to also draw +"angle" determines the opening direction +"target" all entities with a matching targetname will be used +"speed" override the default 40 speed +"wait" override the default 1 second wait (-1 = never return) +"lip" override the default 4 pixel lip remaining at end of move +"health" if set, the button must be killed instead of touched +"color" constantLight color +"light" constantLight radius +*/ +void SP_func_button( gentity_t *ent ) +{ + vec3_t abs_movedir; + float distance; + vec3_t size; + float lip; + char *s; + + G_SpawnString( "sound1to2", "sound/movers/switches/button1.wav", &s ); + ent->sound1to2 = G_SoundIndex( s ); + + if( !ent->speed ) + ent->speed = 40; + + if( !ent->wait ) + ent->wait = 1; + + ent->wait *= 1000; + + // first position + VectorCopy( ent->s.origin, ent->pos1 ); + + // calculate second position + trap_SetBrushModel( ent, ent->model ); + + G_SpawnFloat( "lip", "4", &lip ); + + G_SetMovedir( ent->s.angles, ent->movedir ); + abs_movedir[ 0 ] = fabs( ent->movedir[ 0 ] ); + abs_movedir[ 1 ] = fabs( ent->movedir[ 1 ] ); + abs_movedir[ 2 ] = fabs( ent->movedir[ 2 ] ); + VectorSubtract( ent->r.maxs, ent->r.mins, size ); + distance = abs_movedir[ 0 ] * size[ 0 ] + abs_movedir[ 1 ] * size[ 1 ] + abs_movedir[ 2 ] * size[ 2 ] - lip; + VectorMA( ent->pos1, distance, ent->movedir, ent->pos2 ); + + if( ent->health ) + { + // shootable button + ent->takedamage = qtrue; + } + else + { + // touchable button + ent->touch = Touch_Button; + } + + InitMover( ent ); +} + + + +/* +=============================================================================== + +TRAIN + +=============================================================================== +*/ + + +#define TRAIN_START_OFF 1 +#define TRAIN_BLOCK_STOPS 2 + +/* +=============== +Think_BeginMoving + +The wait time at a corner has completed, so start moving again +=============== +*/ +void Think_BeginMoving( gentity_t *ent ) +{ + ent->s.pos.trTime = level.time; + ent->s.pos.trType = TR_LINEAR_STOP; +} + +/* +=============== +Reached_Train +=============== +*/ +void Reached_Train( gentity_t *ent ) +{ + gentity_t *next; + float speed; + vec3_t move; + float length; + + // copy the apropriate values + next = ent->nextTrain; + if( !next || !next->nextTrain ) + return; // just stop + + // fire all other targets + G_UseTargets( next, NULL ); + + // set the new trajectory + ent->nextTrain = next->nextTrain; + VectorCopy( next->s.origin, ent->pos1 ); + VectorCopy( next->nextTrain->s.origin, ent->pos2 ); + + // if the path_corner has a speed, use that + if( next->speed ) + { + speed = next->speed; + } + else + { + // otherwise use the train's speed + speed = ent->speed; + } + + if( speed < 1 ) + speed = 1; + + ent->lastSpeed = speed; + + // calculate duration + VectorSubtract( ent->pos2, ent->pos1, move ); + length = VectorLength( move ); + + ent->s.pos.trDuration = length * 1000 / speed; + + // looping sound + ent->s.loopSound = next->soundLoop; + + // start it going + SetMoverState( ent, MOVER_1TO2, level.time ); + + if( ent->spawnflags & TRAIN_START_OFF ) + { + ent->s.pos.trType = TR_STATIONARY; + return; + } + + // if there is a "wait" value on the target, don't start moving yet + if( next->wait ) + { + ent->nextthink = level.time + next->wait * 1000; + ent->think = Think_BeginMoving; + ent->s.pos.trType = TR_STATIONARY; + } +} + +/* +================ +Start_Train +================ +*/ +void Start_Train( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + vec3_t move; + + //recalculate duration as the mover is highly + //unlikely to be right on a path_corner + VectorSubtract( ent->pos2, ent->pos1, move ); + ent->s.pos.trDuration = VectorLength( move ) * 1000 / ent->lastSpeed; + SetMoverState( ent, MOVER_1TO2, level.time ); + + ent->spawnflags &= ~TRAIN_START_OFF; +} + +/* +================ +Stop_Train +================ +*/ +void Stop_Train( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + vec3_t origin; + + //get current origin + BG_EvaluateTrajectory( &ent->s.pos, level.time, origin ); + VectorCopy( origin, ent->pos1 ); + SetMoverState( ent, MOVER_POS1, level.time ); + + ent->spawnflags |= TRAIN_START_OFF; +} + +/* +================ +Use_Train +================ +*/ +void Use_Train( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + if( ent->spawnflags & TRAIN_START_OFF ) + { + //train is currently not moving so start it + Start_Train( ent, other, activator ); + } + else + { + //train is moving so stop it + Stop_Train( ent, other, activator ); + } +} + +/* +=============== +Think_SetupTrainTargets + +Link all the corners together +=============== +*/ +void Think_SetupTrainTargets( gentity_t *ent ) +{ + gentity_t *path, *next, *start; + + ent->nextTrain = G_Find( NULL, FOFS( targetname ), ent->target ); + + if( !ent->nextTrain ) + { + G_Printf( "func_train at %s with an unfound target\n", + vtos( ent->r.absmin ) ); + return; + } + + start = NULL; + for( path = ent->nextTrain; path != start; path = next ) + { + if( !start ) + start = path; + + if( !path->target ) + { + G_Printf( "Train corner at %s without a target\n", + vtos( path->s.origin ) ); + return; + } + + // find a path_corner among the targets + // there may also be other targets that get fired when the corner + // is reached + next = NULL; + do + { + next = G_Find( next, FOFS( targetname ), path->target ); + + if( !next ) + { + G_Printf( "Train corner at %s without a target path_corner\n", + vtos( path->s.origin ) ); + return; + } + } while( strcmp( next->classname, "path_corner" ) ); + + path->nextTrain = next; + } + + // start the train moving from the first corner + Reached_Train( ent ); +} + + + +/*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) +Train path corners. +Target: next path corner and other targets to fire +"speed" speed to move to the next corner +"wait" seconds to wait before behining move to next corner +*/ + +void SP_path_corner( gentity_t *self ) +{ + if( !self->targetname ) + { + G_Printf( "path_corner with no targetname at %s\n", vtos( self->s.origin ) ); + G_FreeEntity( self ); + return; + } + // path corners don't need to be linked in +} + +/* +================ +Blocked_Train +================ +*/ +void Blocked_Train( gentity_t *self, gentity_t *other ) +{ + if( self->spawnflags & TRAIN_BLOCK_STOPS ) + Stop_Train( self, other, other ); + else + { + if( !other->client ) + { + //whatever is blocking the train isn't a client + + //KILL!!1!!! + G_Damage( other, self, self, NULL, NULL, 10000, 0, MOD_CRUSH ); + + //buildables need to be handled differently since even when + //dealth fatal amounts of damage they won't instantly become non-solid + if( other->s.eType == ET_BUILDABLE && other->spawned ) + { + vec3_t dir; + gentity_t *tent; + + if( other->biteam == BIT_ALIENS ) + { + VectorCopy( other->s.origin2, dir ); + tent = G_TempEntity( other->s.origin, EV_ALIEN_BUILDABLE_EXPLOSION ); + tent->s.eventParm = DirToByte( dir ); + } + else if( other->biteam == BIT_HUMANS ) + { + VectorSet( dir, 0.0f, 0.0f, 1.0f ); + tent = G_TempEntity( other->s.origin, EV_HUMAN_BUILDABLE_EXPLOSION ); + tent->s.eventParm = DirToByte( dir ); + } + } + + //if it's still around free it + if( other ) + G_FreeEntity( other ); + + return; + } + + G_Damage( other, self, self, NULL, NULL, 10000, 0, MOD_CRUSH ); + } +} + + +/*QUAKED func_train (0 .5 .8) ? START_ON TOGGLE BLOCK_STOPS +A train is a mover that moves between path_corner target points. +Trains MUST HAVE AN ORIGIN BRUSH. +The train spawns at the first target it is pointing at. +"model2" .md3 model to also draw +"speed" default 100 +"dmg" default 2 +"noise" looping sound to play when the train is in motion +"target" next path corner +"color" constantLight color +"light" constantLight radius +*/ +void SP_func_train( gentity_t *self ) +{ + VectorClear( self->s.angles ); + + if( self->spawnflags & TRAIN_BLOCK_STOPS ) + self->damage = 0; + else if( !self->damage ) + self->damage = 2; + + if( !self->speed ) + self->speed = 100; + + if( !self->target ) + { + G_Printf( "func_train without a target at %s\n", vtos( self->r.absmin ) ); + G_FreeEntity( self ); + return; + } + + trap_SetBrushModel( self, self->model ); + InitMover( self ); + + self->reached = Reached_Train; + self->use = Use_Train; + self->blocked = Blocked_Train; + + // start trains on the second frame, to make sure their targets have had + // a chance to spawn + self->nextthink = level.time + FRAMETIME; + self->think = Think_SetupTrainTargets; +} + +/* +=============================================================================== + +STATIC + +=============================================================================== +*/ + + +/*QUAKED func_static (0 .5 .8) ? +A bmodel that just sits there, doing nothing. Can be used for conditional walls and models. +"model2" .md3 model to also draw +"color" constantLight color +"light" constantLight radius +*/ +void SP_func_static( gentity_t *ent ) +{ + trap_SetBrushModel( ent, ent->model ); + InitMover( ent ); + VectorCopy( ent->s.origin, ent->s.pos.trBase ); + VectorCopy( ent->s.origin, ent->r.currentOrigin ); +} + + +/* +=============================================================================== + +ROTATING + +=============================================================================== +*/ + + +/*QUAKED func_rotating (0 .5 .8) ? START_ON - X_AXIS Y_AXIS +You need to have an origin brush as part of this entity. The center of that brush will be +the point around which it is rotated. It will rotate around the Z axis by default. You can +check either the X_AXIS or Y_AXIS box to change that. + +"model2" .md3 model to also draw +"speed" determines how fast it moves; default value is 100. +"dmg" damage to inflict when blocked (2 default) +"color" constantLight color +"light" constantLight radius +*/ +void SP_func_rotating( gentity_t *ent ) +{ + if( !ent->speed ) + ent->speed = 100; + + // set the axis of rotation + ent->s.apos.trType = TR_LINEAR; + + if( ent->spawnflags & 4 ) + ent->s.apos.trDelta[ 2 ] = ent->speed; + else if( ent->spawnflags & 8 ) + ent->s.apos.trDelta[ 0 ] = ent->speed; + else + ent->s.apos.trDelta[ 1 ] = ent->speed; + + if( !ent->damage ) + ent->damage = 2; + + trap_SetBrushModel( ent, ent->model ); + InitMover( ent ); + + VectorCopy( ent->s.origin, ent->s.pos.trBase ); + VectorCopy( ent->s.pos.trBase, ent->r.currentOrigin ); + VectorCopy( ent->s.apos.trBase, ent->r.currentAngles ); + + trap_LinkEntity( ent ); +} + + +/* +=============================================================================== + +BOBBING + +=============================================================================== +*/ + + +/*QUAKED func_bobbing (0 .5 .8) ? X_AXIS Y_AXIS +Normally bobs on the Z axis +"model2" .md3 model to also draw +"height" amplitude of bob (32 default) +"speed" seconds to complete a bob cycle (4 default) +"phase" the 0.0 to 1.0 offset in the cycle to start at +"dmg" damage to inflict when blocked (2 default) +"color" constantLight color +"light" constantLight radius +*/ +void SP_func_bobbing( gentity_t *ent ) +{ + float height; + float phase; + + G_SpawnFloat( "speed", "4", &ent->speed ); + G_SpawnFloat( "height", "32", &height ); + G_SpawnInt( "dmg", "2", &ent->damage ); + G_SpawnFloat( "phase", "0", &phase ); + + trap_SetBrushModel( ent, ent->model ); + InitMover( ent ); + + VectorCopy( ent->s.origin, ent->s.pos.trBase ); + VectorCopy( ent->s.origin, ent->r.currentOrigin ); + + ent->s.pos.trDuration = ent->speed * 1000; + ent->s.pos.trTime = ent->s.pos.trDuration * phase; + ent->s.pos.trType = TR_SINE; + + // set the axis of bobbing + if( ent->spawnflags & 1 ) + ent->s.pos.trDelta[ 0 ] = height; + else if( ent->spawnflags & 2 ) + ent->s.pos.trDelta[ 1 ] = height; + else + ent->s.pos.trDelta[ 2 ] = height; +} + +/* +=============================================================================== + +PENDULUM + +=============================================================================== +*/ + + +/*QUAKED func_pendulum (0 .5 .8) ? +You need to have an origin brush as part of this entity. +Pendulums always swing north / south on unrotated models. Add an angles field to the model to allow rotation in other directions. +Pendulum frequency is a physical constant based on the length of the beam and gravity. +"model2" .md3 model to also draw +"speed" the number of degrees each way the pendulum swings, (30 default) +"phase" the 0.0 to 1.0 offset in the cycle to start at +"dmg" damage to inflict when blocked (2 default) +"color" constantLight color +"light" constantLight radius +*/ +void SP_func_pendulum( gentity_t *ent ) +{ + float freq; + float length; + float phase; + float speed; + + G_SpawnFloat( "speed", "30", &speed ); + G_SpawnInt( "dmg", "2", &ent->damage ); + G_SpawnFloat( "phase", "0", &phase ); + + trap_SetBrushModel( ent, ent->model ); + + // find pendulum length + length = fabs( ent->r.mins[ 2 ] ); + + if( length < 8 ) + length = 8; + + freq = 1 / ( M_PI * 2 ) * sqrt( g_gravity.value / ( 3 * length ) ); + + ent->s.pos.trDuration = ( 1000 / freq ); + + InitMover( ent ); + + VectorCopy( ent->s.origin, ent->s.pos.trBase ); + VectorCopy( ent->s.origin, ent->r.currentOrigin ); + + VectorCopy( ent->s.angles, ent->s.apos.trBase ); + + ent->s.apos.trDuration = 1000 / freq; + ent->s.apos.trTime = ent->s.apos.trDuration * phase; + ent->s.apos.trType = TR_SINE; + ent->s.apos.trDelta[ 2 ] = speed; +} + diff --git a/src/game/g_physics.c b/src/game/g_physics.c new file mode 100644 index 0000000..3d66e9f --- /dev/null +++ b/src/game/g_physics.c @@ -0,0 +1,170 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +/* +================ +G_Bounce + +================ +*/ +static void G_Bounce( gentity_t *ent, trace_t *trace ) +{ + vec3_t velocity; + float dot; + int hitTime; + float minNormal; + qboolean invert = qfalse; + + // reflect the velocity on the trace plane + hitTime = level.previousTime + ( level.time - level.previousTime ) * trace->fraction; + BG_EvaluateTrajectoryDelta( &ent->s.pos, hitTime, velocity ); + dot = DotProduct( velocity, trace->plane.normal ); + VectorMA( velocity, -2*dot, trace->plane.normal, ent->s.pos.trDelta ); + + if( ent->s.eType == ET_BUILDABLE ) + { + minNormal = BG_FindMinNormalForBuildable( ent->s.modelindex ); + invert = BG_FindInvertNormalForBuildable( ent->s.modelindex ); + } + else + minNormal = 0.707f; + + // cut the velocity to keep from bouncing forever +/* ROTAXfun + if( ( trace->plane.normal[ 2 ] >= minNormal || + ( invert && trace->plane.normal[ 2 ] <= -minNormal ) ) && + trace->entityNum == ENTITYNUM_WORLD ) +*/ + if( ( trace->plane.normal[ 2 ] >= minNormal || + ( invert && trace->plane.normal[ 2 ] <= -minNormal ) ) ) + VectorScale( ent->s.pos.trDelta, ent->physicsBounce, ent->s.pos.trDelta ); + else + VectorScale( ent->s.pos.trDelta, 0.3f, ent->s.pos.trDelta ); + + if( VectorLength( ent->s.pos.trDelta ) < 10 ) + { + VectorMA( trace->endpos, 0.5f, trace->plane.normal, trace->endpos ); // make sure it is off ground + G_SetOrigin( ent, trace->endpos ); + ent->s.groundEntityNum = trace->entityNum; + VectorCopy( trace->plane.normal, ent->s.origin2 ); + VectorSet( ent->s.pos.trDelta, 0.0f, 0.0f, 0.0f ); + return; + } + + VectorCopy( ent->r.currentOrigin, ent->s.pos.trBase ); + VectorAdd( ent->r.currentOrigin, trace->plane.normal, ent->r.currentOrigin); + ent->s.pos.trTime = level.time; +} + +#define PHYSICS_TIME 200 + +/* +================ +G_Physics + +================ +*/ +void G_Physics( gentity_t *ent, int msec ) +{ + vec3_t origin; + trace_t tr; + int contents; + int mask; + + // if groundentity has been set to -1, it may have been pushed off an edge + if( ent->s.groundEntityNum == -1 ) + { + if( ent->s.eType == ET_BUILDABLE ) + { + if( ent->s.pos.trType != BG_FindTrajectoryForBuildable( ent->s.modelindex ) ) + { + ent->s.pos.trType = BG_FindTrajectoryForBuildable( ent->s.modelindex ); + ent->s.pos.trTime = level.time; + } + } + else if( ent->s.pos.trType != TR_GRAVITY ) + { + ent->s.pos.trType = TR_GRAVITY; + ent->s.pos.trTime = level.time; + } + } + + // trace a line from the previous position to the current position + if( ent->clipmask ) + mask = ent->clipmask; + else + mask = MASK_PLAYERSOLID & ~CONTENTS_BODY;//MASK_SOLID; + + if( ent->s.pos.trType == TR_STATIONARY ) + { + // check think function + G_RunThink( ent ); + + //check floor infrequently + if( ent->nextPhysicsTime < level.time ) + { + VectorCopy( ent->r.currentOrigin, origin ); + + VectorMA( origin, -2.0f, ent->s.origin2, origin ); + + trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, mask ); + + if( tr.fraction == 1.0f ) + ent->s.groundEntityNum = -1; + + ent->nextPhysicsTime = level.time + PHYSICS_TIME; + } + + return; + } + + // get current position + BG_EvaluateTrajectory( &ent->s.pos, level.time, origin ); + + trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, mask ); + + VectorCopy( tr.endpos, ent->r.currentOrigin ); + + if( tr.startsolid ) + tr.fraction = 0; + + trap_LinkEntity( ent ); // FIXME: avoid this for stationary? + + // check think function + G_RunThink( ent ); + + if( tr.fraction == 1.0f ) + return; + + // if it is in a nodrop volume, remove it + contents = trap_PointContents( ent->r.currentOrigin, -1 ); + if( contents & CONTENTS_NODROP ) + { + G_FreeEntity( ent ); + return; + } + + G_Bounce( ent, &tr ); +} \ No newline at end of file diff --git a/src/game/g_ptr.c b/src/game/g_ptr.c new file mode 100644 index 0000000..676efc5 --- /dev/null +++ b/src/game/g_ptr.c @@ -0,0 +1,144 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// g_ptr.c -- post timeout restoration handling + +#include "g_local.h" + +static connectionRecord_t connections[ MAX_CLIENTS ]; + +/* +=============== +G_CheckForUniquePTRC + +Callback to detect ptrc clashes +=============== +*/ +static qboolean G_CheckForUniquePTRC( int code ) +{ + int i; + + if( code == 0 ) + return qfalse; + + for( i = 0; i < MAX_CLIENTS; i++ ) + { + if( connections[ i ].ptrCode == code ) + return qfalse; + } + + return qtrue; +} + +/* +=============== +G_UpdatePTRConnection + +Update the data in a connection record +=============== +*/ +void G_UpdatePTRConnection( gclient_t *client ) +{ + if( client && client->pers.connection ) + { + client->pers.connection->clientTeam = client->pers.teamSelection; + if( client->pers.teamSelection == PTE_NONE ) + client->pers.connection->clientCredit = client->pers.credit; + else + client->pers.connection->clientCredit = client->ps.persistant[ PERS_CREDIT ]; + } +} + +/* +=============== +G_GenerateNewConnection + +Generates a new connection +=============== +*/ +connectionRecord_t *G_GenerateNewConnection( gclient_t *client ) +{ + int code = 0; + int i; + + // this should be really random + srand( trap_Milliseconds( ) ); + + // there is a very very small possibility that this + // will loop infinitely + do + { + code = rand( ); + } while( !G_CheckForUniquePTRC( code ) ); + + for( i = 0; i < MAX_CLIENTS; i++ ) + { + //found an unused slot + if( !connections[ i ].ptrCode ) + { + connections[ i ].ptrCode = code; + connections[ i ].clientNum = client->ps.clientNum; + client->pers.connection = &connections[ i ]; + G_UpdatePTRConnection( client ); + + return &connections[ i ]; + } + } + + return NULL; +} + +/* +=============== +G_FindConnectionForCode + +Finds a connection for a given code +=============== +*/ +connectionRecord_t *G_FindConnectionForCode( int code ) +{ + int i; + + if( code == 0 ) + return NULL; + + for( i = 0; i < MAX_CLIENTS; i++ ) + { + if( connections[ i ].ptrCode == code ) + return &connections[ i ]; + } + + return NULL; +} + +/* +=============== +G_ResetPTRConnections + +Invalidate any existing codes +=============== +*/ +void G_ResetPTRConnections( void ) +{ + memset( connections, 0, sizeof( connectionRecord_t ) * MAX_CLIENTS ); +} diff --git a/src/game/g_public.h b/src/game/g_public.h new file mode 100644 index 0000000..ebac7db --- /dev/null +++ b/src/game/g_public.h @@ -0,0 +1,265 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// g_public.h -- game module information visible to server + +#define GAME_API_VERSION 8 + +// entity->svFlags +// the server does not know how to interpret most of the values +// in entityStates (level eType), so the game must explicitly flag +// special server behaviors +#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects + +// TTimo +// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551 +#define SVF_CLIENTMASK 0x00000002 + +#define SVF_BROADCAST 0x00000020 // send to all connected clients +#define SVF_PORTAL 0x00000040 // merge a second pvs at origin2 into snapshots +#define SVF_USE_CURRENT_ORIGIN 0x00000080 // entity->r.currentOrigin instead of entity->s.origin + // for link position (missiles and movers) +#define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient) +#define SVF_NOSERVERINFO 0x00000200 // don't send CS_SERVERINFO updates to this client + // so that it can be updated for ping tools without + // lagging clients +#define SVF_CAPSULE 0x00000400 // use capsule for collision detection instead of bbox +#define SVF_NOTSINGLECLIENT 0x00000800 // send entity to everyone but one client + // (entityShared_t->singleClient) + +//=============================================================== + + +typedef struct { + entityState_t s; // communicated by server to clients + + qboolean linked; // qfalse if not in any good cluster + int linkcount; + + int svFlags; // SVF_NOCLIENT, SVF_BROADCAST, etc + int singleClient; // only send to this client when SVF_SINGLECLIENT is set + + qboolean bmodel; // if false, assume an explicit mins / maxs bounding box + // only set by trap_SetBrushModel + vec3_t mins, maxs; + int contents; // CONTENTS_TRIGGER, CONTENTS_SOLID, CONTENTS_BODY, etc + // a non-solid entity should set to 0 + + vec3_t absmin, absmax; // derived from mins/maxs and origin + rotation + + // currentOrigin will be used for all collision detection and world linking. + // it will not necessarily be the same as the trajectory evaluation for the current + // time, because each entity must be moved one at a time after time is advanced + // to avoid simultanious collision issues + vec3_t currentOrigin; + vec3_t currentAngles; + + // when a trace call is made and passEntityNum != ENTITYNUM_NONE, + // an ent will be excluded from testing if: + // ent->s.number == passEntityNum (don't interact with self) + // ent->s.ownerNum = passEntityNum (don't interact with your own missiles) + // entity[ent->s.ownerNum].ownerNum = passEntityNum (don't interact with other missiles from owner) + int ownerNum; +} entityShared_t; + + + +// the server looks at a sharedEntity, which is the start of the game's gentity_t structure +typedef struct { + entityState_t s; // communicated by server to clients + entityShared_t r; // shared by both the server system and game +} sharedEntity_t; + + + +//=============================================================== + +// +// system traps provided by the main engine +// +typedef enum { + //============== general Quake services ================== + + G_PRINT, // ( const char *string ); + // print message on the local console + + G_ERROR, // ( const char *string ); + // abort the game + + G_MILLISECONDS, // ( void ); + // get current time for profiling reasons + // this should NOT be used for any game related tasks, + // because it is not journaled + + // console variable interaction + G_CVAR_REGISTER, // ( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ); + G_CVAR_UPDATE, // ( vmCvar_t *vmCvar ); + G_CVAR_SET, // ( const char *var_name, const char *value ); + G_CVAR_VARIABLE_INTEGER_VALUE, // ( const char *var_name ); + + G_CVAR_VARIABLE_STRING_BUFFER, // ( const char *var_name, char *buffer, int bufsize ); + + G_ARGC, // ( void ); + // ClientCommand and ServerCommand parameter access + + G_ARGV, // ( int n, char *buffer, int bufferLength ); + + G_FS_FOPEN_FILE, // ( const char *qpath, fileHandle_t *file, fsMode_t mode ); + G_FS_READ, // ( void *buffer, int len, fileHandle_t f ); + G_FS_WRITE, // ( const void *buffer, int len, fileHandle_t f ); + G_FS_FCLOSE_FILE, // ( fileHandle_t f ); + + G_SEND_CONSOLE_COMMAND, // ( const char *text ); + // add commands to the console as if they were typed in + // for map changing, etc + + + //=========== server specific functionality ============= + + G_LOCATE_GAME_DATA, // ( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t, + // playerState_t *clients, int sizeofGameClient ); + // the game needs to let the server system know where and how big the gentities + // are, so it can look at them directly without going through an interface + + G_DROP_CLIENT, // ( int clientNum, const char *reason ); + // kick a client off the server with a message + + G_SEND_SERVER_COMMAND, // ( int clientNum, const char *fmt, ... ); + // reliably sends a command string to be interpreted by the given + // client. If clientNum is -1, it will be sent to all clients + + G_SET_CONFIGSTRING, // ( int num, const char *string ); + // config strings hold all the index strings, and various other information + // that is reliably communicated to all clients + // All of the current configstrings are sent to clients when + // they connect, and changes are sent to all connected clients. + // All confgstrings are cleared at each level start. + + G_GET_CONFIGSTRING, // ( int num, char *buffer, int bufferSize ); + + G_GET_USERINFO, // ( int num, char *buffer, int bufferSize ); + // userinfo strings are maintained by the server system, so they + // are persistant across level loads, while all other game visible + // data is completely reset + + G_SET_USERINFO, // ( int num, const char *buffer ); + + G_GET_SERVERINFO, // ( char *buffer, int bufferSize ); + // the serverinfo info string has all the cvars visible to server browsers + + G_SET_BRUSH_MODEL, // ( gentity_t *ent, const char *name ); + // sets mins and maxs based on the brushmodel name + + G_TRACE, // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ); + // collision detection against all linked entities + + G_POINT_CONTENTS, // ( const vec3_t point, int passEntityNum ); + // point contents against all linked entities + + G_IN_PVS, // ( const vec3_t p1, const vec3_t p2 ); + + G_IN_PVS_IGNORE_PORTALS, // ( const vec3_t p1, const vec3_t p2 ); + + G_ADJUST_AREA_PORTAL_STATE, // ( gentity_t *ent, qboolean open ); + + G_AREAS_CONNECTED, // ( int area1, int area2 ); + + G_LINKENTITY, // ( gentity_t *ent ); + // an entity will never be sent to a client or used for collision + // if it is not passed to linkentity. If the size, position, or + // solidity changes, it must be relinked. + + G_UNLINKENTITY, // ( gentity_t *ent ); + // call before removing an interactive entity + + G_ENTITIES_IN_BOX, // ( const vec3_t mins, const vec3_t maxs, gentity_t **list, int maxcount ); + // EntitiesInBox will return brush models based on their bounding box, + // so exact determination must still be done with EntityContact + + G_ENTITY_CONTACT, // ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ); + // perform an exact check against inline brush models of non-square shape + + G_GET_USERCMD, // ( int clientNum, usercmd_t *cmd ) + + G_GET_ENTITY_TOKEN, // qboolean ( char *buffer, int bufferSize ) + // Retrieves the next string token from the entity spawn text, returning + // false when all tokens have been parsed. + // This should only be done at GAME_INIT time. + + G_FS_GETFILELIST, + G_REAL_TIME, + G_SNAPVECTOR, + + G_TRACECAPSULE, // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ); + G_ENTITY_CONTACTCAPSULE, // ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ); + + // 1.32 + G_FS_SEEK, + + G_PARSE_ADD_GLOBAL_DEFINE, + G_PARSE_LOAD_SOURCE, + G_PARSE_FREE_SOURCE, + G_PARSE_READ_TOKEN, + G_PARSE_SOURCE_FILE_AND_LINE, + + G_SEND_GAMESTAT,//rotax + G_DEMO_COMMAND//rotax +} gameImport_t; + + +// +// functions exported by the game subsystem +// +typedef enum { + GAME_INIT, // ( int levelTime, int randomSeed, int restart ); + // init and shutdown will be called every single level + // The game should call G_GET_ENTITY_TOKEN to parse through all the + // entity configuration text and spawn gentities. + + GAME_SHUTDOWN, // (void); + + GAME_CLIENT_CONNECT, // ( int clientNum, qboolean firstTime ); + // return NULL if the client is allowed to connect, otherwise return + // a text string with the reason for denial + + GAME_CLIENT_BEGIN, // ( int clientNum ); + + GAME_CLIENT_USERINFO_CHANGED, // ( int clientNum ); + + GAME_CLIENT_DISCONNECT, // ( int clientNum ); + + GAME_CLIENT_COMMAND, // ( int clientNum ); + + GAME_CLIENT_THINK, // ( int clientNum ); + + GAME_RUN_FRAME, // ( int levelTime ); + + GAME_CONSOLE_COMMAND, // ( void );//rotax + // ConsoleCommand will be called when a command has been issued + // that is not recognized as a builtin function. + // The game can issue trap_argc() / trap_argv() commands to get the command + // and parameters. Return qfalse if the game doesn't recognize it as a command. + + GAME_DEMO_COMMAND // ( int cmd, const char *string );//rotax +} gameExport_t; + diff --git a/src/game/g_session.c b/src/game/g_session.c new file mode 100644 index 0000000..4aa0898 --- /dev/null +++ b/src/game/g_session.c @@ -0,0 +1,172 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + + +/* +======================================================================= + + SESSION DATA + +Session data is the only data that stays persistant across level loads +and tournament restarts. +======================================================================= +*/ + +/* +================ +G_WriteClientSessionData + +Called on game shutdown +================ +*/ +void G_WriteClientSessionData( gclient_t *client ) +{ + const char *s; + const char *var; + + s = va( "%i %i %i %i %i %i %i %i %s", + client->sess.sessionTeam, + client->sess.restartTeam, + client->sess.spectatorTime, + client->sess.spectatorState, + client->sess.spectatorClient, + client->sess.wins, + client->sess.losses, + client->sess.teamLeader, + BG_ClientListString( &client->sess.ignoreList ) + ); + + var = va( "session%i", client - level.clients ); + + trap_Cvar_Set( var, s ); +} + +/* +================ +G_ReadSessionData + +Called on a reconnect +================ +*/ +void G_ReadSessionData( gclient_t *client ) +{ + char s[ MAX_STRING_CHARS ]; + const char *var; + + // bk001205 - format + int teamLeader; + int spectatorState; + int sessionTeam; + int restartTeam; + + var = va( "session%i", client - level.clients ); + trap_Cvar_VariableStringBuffer( var, s, sizeof(s) ); + + // FIXME: should be using BG_ClientListParse() for ignoreList, but + // bg_lib.c's sscanf() currently lacks %s + sscanf( s, "%i %i %i %i %i %i %i %i %x%x", + &sessionTeam, + &restartTeam, + &client->sess.spectatorTime, + &spectatorState, + &client->sess.spectatorClient, + &client->sess.wins, + &client->sess.losses, + &teamLeader, + &client->sess.ignoreList.hi, + &client->sess.ignoreList.lo + ); + // bk001205 - format issues + client->sess.sessionTeam = (team_t)sessionTeam; + client->sess.restartTeam = (pTeam_t)restartTeam; + client->sess.spectatorState = (spectatorState_t)spectatorState; + client->sess.teamLeader = (qboolean)teamLeader; +} + + +/* +================ +G_InitSessionData + +Called on a first-time connect +================ +*/ +void G_InitSessionData( gclient_t *client, char *userinfo ) +{ + clientSession_t *sess; + const char *value; + + sess = &client->sess; + + // initial team determination + value = Info_ValueForKey( userinfo, "team" ); + if( value[ 0 ] == 's' ) + { + // a willing spectator, not a waiting-in-line + sess->sessionTeam = TEAM_SPECTATOR; + } + else + { + if( g_maxGameClients.integer > 0 && + level.numNonSpectatorClients >= g_maxGameClients.integer ) + sess->sessionTeam = TEAM_SPECTATOR; + else + sess->sessionTeam = TEAM_FREE; + } + + sess->restartTeam = PTE_NONE; + sess->spectatorState = SPECTATOR_FREE; + sess->spectatorTime = level.time; + sess->spectatorClient = -1; + memset( &sess->ignoreList, 0, sizeof( sess->ignoreList ) ); + + G_WriteClientSessionData( client ); +} + + +/* +================== +G_WriteSessionData + +================== +*/ +void G_WriteSessionData( void ) +{ + int i; + + //TA: ? + trap_Cvar_Set( "session", va( "%i", 0 ) ); + + for( i = 0 ; i < level.maxclients ; i++ ) + { + if( level.clients[ i ].pers.connected == CON_CONNECTED ) + G_WriteClientSessionData( &level.clients[ i ] ); + } + + // write values for sv_maxclients and sv_democlients because they invalidate session data//rotax + trap_Cvar_Set( "session", va( "%i %i", + trap_Cvar_VariableIntegerValue( "sv_maxclients" ), + trap_Cvar_VariableIntegerValue( "sv_democlients" ) ) ); +} diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c new file mode 100644 index 0000000..b956474 --- /dev/null +++ b/src/game/g_spawn.c @@ -0,0 +1,699 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +qboolean G_SpawnString( const char *key, const char *defaultString, char **out ) +{ + int i; + + if( !level.spawning ) + { + *out = (char *)defaultString; +// G_Error( "G_SpawnString() called while not spawning" ); + } + + for( i = 0; i < level.numSpawnVars; i++ ) + { + if( !Q_stricmp( key, level.spawnVars[ i ][ 0 ] ) ) + { + *out = level.spawnVars[ i ][ 1 ]; + return qtrue; + } + } + + *out = (char *)defaultString; + return qfalse; +} + +qboolean G_SpawnFloat( const char *key, const char *defaultString, float *out ) +{ + char *s; + qboolean present; + + present = G_SpawnString( key, defaultString, &s ); + *out = atof( s ); + return present; +} + +qboolean G_SpawnInt( const char *key, const char *defaultString, int *out ) +{ + char *s; + qboolean present; + + present = G_SpawnString( key, defaultString, &s ); + *out = atoi( s ); + return present; +} + +qboolean G_SpawnVector( const char *key, const char *defaultString, float *out ) +{ + char *s; + qboolean present; + + present = G_SpawnString( key, defaultString, &s ); + sscanf( s, "%f %f %f", &out[ 0 ], &out[ 1 ], &out[ 2 ] ); + return present; +} + +qboolean G_SpawnVector4( const char *key, const char *defaultString, float *out ) +{ + char *s; + qboolean present; + + present = G_SpawnString( key, defaultString, &s ); + sscanf( s, "%f %f %f %f", &out[ 0 ], &out[ 1 ], &out[ 2 ], &out[ 3 ] ); + return present; +} + + + +// +// fields are needed for spawning from the entity string +// +typedef enum +{ + F_INT, + F_FLOAT, + F_LSTRING, // string on disk, pointer in memory, TAG_LEVEL + F_GSTRING, // string on disk, pointer in memory, TAG_GAME + F_VECTOR, + F_VECTOR4, //TA + F_ANGLEHACK, + F_ENTITY, // index on disk, pointer in memory + F_ITEM, // index on disk, pointer in memory + F_CLIENT, // index on disk, pointer in memory + F_IGNORE +} fieldtype_t; + +typedef struct +{ + char *name; + int ofs; + fieldtype_t type; + int flags; +} field_t; + +field_t fields[ ] = +{ + {"classname", FOFS(classname), F_LSTRING}, + {"origin", FOFS(s.origin), F_VECTOR}, + {"model", FOFS(model), F_LSTRING}, + {"model2", FOFS(model2), F_LSTRING}, + {"spawnflags", FOFS(spawnflags), F_INT}, + {"speed", FOFS(speed), F_FLOAT}, + {"target", FOFS(target), F_LSTRING}, + {"targetname", FOFS(targetname), F_LSTRING}, + {"message", FOFS(message), F_LSTRING}, + {"team", FOFS(team), F_LSTRING}, + {"wait", FOFS(wait), F_FLOAT}, + {"random", FOFS(random), F_FLOAT}, + {"count", FOFS(count), F_INT}, + {"health", FOFS(health), F_INT}, + {"light", 0, F_IGNORE}, + {"dmg", FOFS(damage), F_INT}, + {"angles", FOFS(s.angles), F_VECTOR}, + {"angle", FOFS(s.angles), F_ANGLEHACK}, + {"bounce", FOFS(physicsBounce), F_FLOAT}, + {"alpha", FOFS(pos1), F_VECTOR}, + {"radius", FOFS(pos2), F_VECTOR}, + {"acceleration", FOFS(acceleration), F_VECTOR}, + {"animation", FOFS(animation), F_VECTOR4}, + {"rotatorAngle", FOFS(rotatorAngle), F_FLOAT}, + {"targetShaderName", FOFS(targetShaderName), F_LSTRING}, + {"targetShaderNewName", FOFS(targetShaderNewName), F_LSTRING}, + + {NULL} +}; + + +typedef struct +{ + char *name; + void (*spawn)(gentity_t *ent); +} spawn_t; + +void SP_info_player_start( gentity_t *ent ); +void SP_info_player_deathmatch( gentity_t *ent ); +void SP_info_player_intermission( gentity_t *ent ); + +void SP_info_alien_intermission( gentity_t *ent ); +void SP_info_human_intermission( gentity_t *ent ); + +void SP_info_firstplace( gentity_t *ent ); +void SP_info_secondplace( gentity_t *ent ); +void SP_info_thirdplace( gentity_t *ent ); +void SP_info_podium( gentity_t *ent ); + +void SP_func_plat( gentity_t *ent ); +void SP_func_static( gentity_t *ent ); +void SP_func_rotating( gentity_t *ent ); +void SP_func_bobbing( gentity_t *ent ); +void SP_func_pendulum( gentity_t *ent ); +void SP_func_button( gentity_t *ent ); +void SP_func_door( gentity_t *ent ); +void SP_func_door_rotating( gentity_t *ent ); +void SP_func_door_model( gentity_t *ent ); +void SP_func_train( gentity_t *ent ); +void SP_func_timer( gentity_t *self); + +void SP_trigger_always( gentity_t *ent ); +void SP_trigger_multiple( gentity_t *ent ); +void SP_trigger_push( gentity_t *ent ); +void SP_trigger_teleport( gentity_t *ent ); +void SP_trigger_hurt( gentity_t *ent ); +void SP_trigger_stage( gentity_t *ent ); +void SP_trigger_win( gentity_t *ent ); +void SP_trigger_buildable( gentity_t *ent ); +void SP_trigger_class( gentity_t *ent ); +void SP_trigger_equipment( gentity_t *ent ); +void SP_trigger_gravity( gentity_t *ent ); +void SP_trigger_heal( gentity_t *ent ); +void SP_trigger_ammo( gentity_t *ent ); + +void SP_target_delay( gentity_t *ent ); +void SP_target_speaker( gentity_t *ent ); +void SP_target_print( gentity_t *ent ); +void SP_target_character( gentity_t *ent ); +void SP_target_score( gentity_t *ent ); +void SP_target_teleporter( gentity_t *ent ); +void SP_target_relay( gentity_t *ent ); +void SP_target_kill( gentity_t *ent ); +void SP_target_position( gentity_t *ent ); +void SP_target_location( gentity_t *ent ); +void SP_target_push( gentity_t *ent ); +void SP_target_rumble( gentity_t *ent ); +void SP_target_alien_win( gentity_t *ent ); +void SP_target_human_win( gentity_t *ent ); +void SP_target_hurt( gentity_t *ent ); + +void SP_light( gentity_t *self ); +void SP_info_null( gentity_t *self ); +void SP_info_notnull( gentity_t *self ); +void SP_info_camp( gentity_t *self ); +void SP_path_corner( gentity_t *self ); + +void SP_misc_teleporter_dest( gentity_t *self ); +void SP_misc_model( gentity_t *ent ); +void SP_misc_portal_camera( gentity_t *ent ); +void SP_misc_portal_surface( gentity_t *ent ); + +void SP_shooter_rocket( gentity_t *ent ); +void SP_shooter_plasma( gentity_t *ent ); +void SP_shooter_grenade( gentity_t *ent ); +void SP_mine_grenade( gentity_t *ent );//ROTAXfun +void SP_flare_grenade( gentity_t *ent );//ROTAXfun + +void SP_misc_particle_system( gentity_t *ent ); +void SP_misc_anim_model( gentity_t *ent ); +void SP_misc_light_flare( gentity_t *ent ); + +spawn_t spawns[ ] = +{ + // info entities don't do anything at all, but provide positional + // information for things controlled by other processes + { "info_player_start", SP_info_player_start }, + { "info_player_deathmatch", SP_info_player_deathmatch }, + { "info_player_intermission", SP_info_player_intermission }, + + //TA: extra bits + { "info_alien_intermission", SP_info_alien_intermission }, + { "info_human_intermission", SP_info_human_intermission }, + + { "info_null", SP_info_null }, + { "info_notnull", SP_info_notnull }, // use target_position instead + + { "func_plat", SP_func_plat }, + { "func_button", SP_func_button }, + { "func_door", SP_func_door }, + { "func_door_rotating", SP_func_door_rotating }, //TA + { "func_door_model", SP_func_door_model }, //TA + { "func_static", SP_func_static }, + { "func_rotating", SP_func_rotating }, + { "func_bobbing", SP_func_bobbing }, + { "func_pendulum", SP_func_pendulum }, + { "func_train", SP_func_train }, + { "func_group", SP_info_null }, + { "func_timer", SP_func_timer }, // rename trigger_timer? + + // Triggers are brush objects that cause an effect when contacted + // by a living player, usually involving firing targets. + // While almost everything could be done with + // a single trigger class and different targets, triggered effects + // could not be client side predicted (push and teleport). + { "trigger_always", SP_trigger_always }, + { "trigger_multiple", SP_trigger_multiple }, + { "trigger_push", SP_trigger_push }, + { "trigger_teleport", SP_trigger_teleport }, + { "trigger_hurt", SP_trigger_hurt }, + { "trigger_stage", SP_trigger_stage }, + { "trigger_win", SP_trigger_win }, + { "trigger_buildable", SP_trigger_buildable }, + { "trigger_class", SP_trigger_class }, + { "trigger_equipment", SP_trigger_equipment }, + { "trigger_gravity", SP_trigger_gravity }, + { "trigger_heal", SP_trigger_heal }, + { "trigger_ammo", SP_trigger_ammo }, + + // targets perform no action by themselves, but must be triggered + // by another entity + { "target_delay", SP_target_delay }, + { "target_speaker", SP_target_speaker }, + { "target_print", SP_target_print }, + { "target_score", SP_target_score }, + { "target_teleporter", SP_target_teleporter }, + { "target_relay", SP_target_relay }, + { "target_kill", SP_target_kill }, + { "target_position", SP_target_position }, + { "target_location", SP_target_location }, + { "target_push", SP_target_push }, + { "target_rumble", SP_target_rumble }, + { "target_alien_win", SP_target_alien_win }, + { "target_human_win", SP_target_human_win }, + { "target_hurt", SP_target_hurt }, + + { "light", SP_light }, + { "path_corner", SP_path_corner }, + + { "misc_teleporter_dest", SP_misc_teleporter_dest }, + { "misc_model", SP_misc_model }, + { "misc_portal_surface", SP_misc_portal_surface }, + { "misc_portal_camera", SP_misc_portal_camera }, + + { "misc_particle_system", SP_misc_particle_system }, + { "misc_anim_model", SP_misc_anim_model }, + { "misc_light_flare", SP_misc_light_flare }, + + { NULL, 0 } +}; + +/* +=============== +G_CallSpawn + +Finds the spawn function for the entity and calls it, +returning qfalse if not found +=============== +*/ +qboolean G_CallSpawn( gentity_t *ent ) +{ + spawn_t *s; + buildable_t buildable; + + if( !ent->classname ) + { + G_Printf( "G_CallSpawn: NULL classname\n" ); + return qfalse; + } + + //check buildable spawn functions + if( ( buildable = BG_FindBuildNumForEntityName( ent->classname ) ) != BA_NONE ) + { + // don't spawn built-in buildings if we are using a custom layout + if( level.layout[ 0 ] && Q_stricmp( level.layout, "*BUILTIN*" ) ) + return qtrue; + + if( buildable == BA_A_SPAWN || buildable == BA_H_SPAWN ) + { + ent->s.angles[ YAW ] += 180.0f; + AngleNormalize360( ent->s.angles[ YAW ] ); + } + + G_SpawnBuildable( ent, buildable ); + return qtrue; + } + + // check normal spawn functions + for( s = spawns; s->name; s++ ) + { + if( !strcmp( s->name, ent->classname ) ) + { + // found it + s->spawn( ent ); + return qtrue; + } + } + + G_Printf( "%s doesn't have a spawn function\n", ent->classname ); + return qfalse; +} + +/* +============= +G_NewString + +Builds a copy of the string, translating \n to real linefeeds +so message texts can be multi-line +============= +*/ +char *G_NewString( const char *string ) +{ + char *newb, *new_p; + int i,l; + + l = strlen( string ) + 1; + + newb = G_Alloc( l ); + + new_p = newb; + + // turn \n into a real linefeed + for( i = 0 ; i < l ; i++ ) + { + if( string[ i ] == '\\' && i < l - 1 ) + { + i++; + if( string[ i ] == 'n' ) + *new_p++ = '\n'; + else + *new_p++ = '\\'; + } + else + *new_p++ = string[ i ]; + } + + return newb; +} + + + + +/* +=============== +G_ParseField + +Takes a key/value pair and sets the binary values +in a gentity +=============== +*/ +void G_ParseField( const char *key, const char *value, gentity_t *ent ) +{ + field_t *f; + byte *b; + float v; + vec3_t vec; + vec4_t vec4; + + for( f = fields; f->name; f++ ) + { + if( !Q_stricmp( f->name, key ) ) + { + // found it + b = (byte *)ent; + + switch( f->type ) + { + case F_LSTRING: + *(char **)( b + f->ofs ) = G_NewString( value ); + break; + + case F_VECTOR: + sscanf( value, "%f %f %f", &vec[ 0 ], &vec[ 1 ], &vec[ 2 ] ); + + ( (float *)( b + f->ofs ) )[ 0 ] = vec[ 0 ]; + ( (float *)( b + f->ofs ) )[ 1 ] = vec[ 1 ]; + ( (float *)( b + f->ofs ) )[ 2 ] = vec[ 2 ]; + break; + + case F_VECTOR4: + sscanf( value, "%f %f %f %f", &vec4[ 0 ], &vec4[ 1 ], &vec4[ 2 ], &vec4[ 3 ] ); + + ( (float *)( b + f->ofs ) )[ 0 ] = vec4[ 0 ]; + ( (float *)( b + f->ofs ) )[ 1 ] = vec4[ 1 ]; + ( (float *)( b + f->ofs ) )[ 2 ] = vec4[ 2 ]; + ( (float *)( b + f->ofs ) )[ 3 ] = vec4[ 3 ]; + break; + + case F_INT: + *(int *)( b + f->ofs ) = atoi( value ); + break; + + case F_FLOAT: + *(float *)( b + f->ofs ) = atof( value ); + break; + + case F_ANGLEHACK: + v = atof( value ); + ( (float *)( b + f->ofs ) )[ 0 ] = 0; + ( (float *)( b + f->ofs ) )[ 1 ] = v; + ( (float *)( b + f->ofs ) )[ 2 ] = 0; + break; + + default: + case F_IGNORE: + break; + } + + return; + } + } +} + + + + +/* +=================== +G_SpawnGEntityFromSpawnVars + +Spawn an entity and fill in all of the level fields from +level.spawnVars[], then call the class specfic spawn function +=================== +*/ +void G_SpawnGEntityFromSpawnVars( void ) +{ + int i; + gentity_t *ent; + + // get the next free entity + ent = G_Spawn( ); + + for( i = 0 ; i < level.numSpawnVars ; i++ ) + G_ParseField( level.spawnVars[ i ][ 0 ], level.spawnVars[ i ][ 1 ], ent ); + + G_SpawnInt( "notq3a", "0", &i ); + + if( i ) + { + G_FreeEntity( ent ); + return; + } + + // move editor origin to pos + VectorCopy( ent->s.origin, ent->s.pos.trBase ); + VectorCopy( ent->s.origin, ent->r.currentOrigin ); + + // if we didn't get a classname, don't bother spawning anything + if( !G_CallSpawn( ent ) ) + G_FreeEntity( ent ); +} + + + +/* +==================== +G_AddSpawnVarToken +==================== +*/ +char *G_AddSpawnVarToken( const char *string ) +{ + int l; + char *dest; + + l = strlen( string ); + if( level.numSpawnVarChars + l + 1 > MAX_SPAWN_VARS_CHARS ) + G_Error( "G_AddSpawnVarToken: MAX_SPAWN_CHARS" ); + + dest = level.spawnVarChars + level.numSpawnVarChars; + memcpy( dest, string, l + 1 ); + + level.numSpawnVarChars += l + 1; + + return dest; +} + +/* +==================== +G_ParseSpawnVars + +Parses a brace bounded set of key / value pairs out of the +level's entity strings into level.spawnVars[] + +This does not actually spawn an entity. +==================== +*/ +qboolean G_ParseSpawnVars( void ) +{ + char keyname[ MAX_TOKEN_CHARS ]; + char com_token[ MAX_TOKEN_CHARS ]; + + level.numSpawnVars = 0; + level.numSpawnVarChars = 0; + + // parse the opening brace + if( !trap_GetEntityToken( com_token, sizeof( com_token ) ) ) + { + // end of spawn string + return qfalse; + } + + if( com_token[ 0 ] != '{' ) + G_Error( "G_ParseSpawnVars: found %s when expecting {", com_token ); + + // go through all the key / value pairs + while( 1 ) + { + // parse key + if( !trap_GetEntityToken( keyname, sizeof( keyname ) ) ) + G_Error( "G_ParseSpawnVars: EOF without closing brace" ); + + if( keyname[0] == '}' ) + break; + + // parse value + if( !trap_GetEntityToken( com_token, sizeof( com_token ) ) ) + G_Error( "G_ParseSpawnVars: EOF without closing brace" ); + + if( com_token[0] == '}' ) + G_Error( "G_ParseSpawnVars: closing brace without data" ); + + if( level.numSpawnVars == MAX_SPAWN_VARS ) + G_Error( "G_ParseSpawnVars: MAX_SPAWN_VARS" ); + + level.spawnVars[ level.numSpawnVars ][ 0 ] = G_AddSpawnVarToken( keyname ); + level.spawnVars[ level.numSpawnVars ][ 1 ] = G_AddSpawnVarToken( com_token ); + level.numSpawnVars++; + } + + return qtrue; +} + + + +/*QUAKED worldspawn (0 0 0) ? + +Every map should have exactly one worldspawn. +"music" music wav file +"gravity" 800 is default gravity +"message" Text to print during connection process +*/ +void SP_worldspawn( void ) +{ + char *s; + + G_SpawnString( "classname", "", &s ); + + if( Q_stricmp( s, "worldspawn" ) ) + G_Error( "SP_worldspawn: The first entity isn't 'worldspawn'" ); + + // make some data visible to connecting client + trap_SetConfigstring( CS_GAME_VERSION, GAME_VERSION ); + + trap_SetConfigstring( CS_LEVEL_START_TIME, va( "%i", level.startTime ) ); + + G_SpawnString( "music", "", &s ); + trap_SetConfigstring( CS_MUSIC, s ); + + G_SpawnString( "message", "", &s ); + trap_SetConfigstring( CS_MESSAGE, s ); // map specific message + + trap_SetConfigstring( CS_MOTD, g_motd.string ); // message of the day + + G_SpawnString( "gravity", "800", &s ); + trap_Cvar_Set( "g_gravity", s ); + + G_SpawnString( "humanBuildPoints", DEFAULT_HUMAN_BUILDPOINTS, &s ); + trap_Cvar_Set( "g_humanBuildPoints", s ); + + G_SpawnString( "humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, &s ); + trap_Cvar_Set( "g_humanMaxStage", s ); + + G_SpawnString( "humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, &s ); + trap_Cvar_Set( "g_humanStage2Threshold", s ); + + G_SpawnString( "humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, &s ); + trap_Cvar_Set( "g_humanStage3Threshold", s ); + + G_SpawnString( "alienBuildPoints", DEFAULT_ALIEN_BUILDPOINTS, &s ); + trap_Cvar_Set( "g_alienBuildPoints", s ); + + G_SpawnString( "alienMaxStage", DEFAULT_ALIEN_MAX_STAGE, &s ); + trap_Cvar_Set( "g_alienMaxStage", s ); + + G_SpawnString( "alienStage2Threshold", DEFAULT_ALIEN_STAGE2_THRESH, &s ); + trap_Cvar_Set( "g_alienStage2Threshold", s ); + + G_SpawnString( "alienStage3Threshold", DEFAULT_ALIEN_STAGE3_THRESH, &s ); + trap_Cvar_Set( "g_alienStage3Threshold", s ); + + G_SpawnString( "enableDust", "0", &s ); + trap_Cvar_Set( "g_enableDust", s ); + + G_SpawnString( "enableBreath", "0", &s ); + trap_Cvar_Set( "g_enableBreath", s ); + + G_SpawnString( "disabledEquipment", "", &s ); + trap_Cvar_Set( "g_disabledEquipment", s ); + + G_SpawnString( "disabledClasses", "", &s ); + trap_Cvar_Set( "g_disabledClasses", s ); + + G_SpawnString( "disabledBuildables", "", &s ); + trap_Cvar_Set( "g_disabledBuildables", s ); + + g_entities[ ENTITYNUM_WORLD ].s.number = ENTITYNUM_WORLD; + g_entities[ ENTITYNUM_WORLD ].classname = "worldspawn"; + + if( g_restarted.integer ) + trap_Cvar_Set( "g_restarted", "0" ); + +} + + +/* +============== +G_SpawnEntitiesFromString + +Parses textual entity definitions out of an entstring and spawns gentities. +============== +*/ +void G_SpawnEntitiesFromString( void ) +{ + // allow calls to G_Spawn*() + level.spawning = qtrue; + level.numSpawnVars = 0; + + // the worldspawn is not an actual entity, but it still + // has a "spawn" function to perform any global setup + // needed by a level (setting configstrings or cvars, etc) + if( !G_ParseSpawnVars( ) ) + G_Error( "SpawnEntities: no entities" ); + + SP_worldspawn( ); + + // parse ents + while( G_ParseSpawnVars( ) ) + G_SpawnGEntityFromSpawnVars( ); + + level.spawning = qfalse; // any future calls to G_Spawn*() will be errors +} \ No newline at end of file diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c new file mode 100644 index 0000000..ca3ed5c --- /dev/null +++ b/src/game/g_svcmds.c @@ -0,0 +1,759 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// this file holds commands that can be executed by the server console, but not remote clients + +#include "g_local.h" + + +/* +============================================================================== + +PACKET FILTERING + + +You can add or remove addresses from the filter list with: + +addip +removeip + +The ip address is specified in dot format, and you can use '*' to match any value +so you can specify an entire class C network with "addip 192.246.40.*" + +Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host. + +listip +Prints the current list of filters. + +g_filterban <0 or 1> + +If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting. + +If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network. + +TTimo NOTE: for persistence, bans are stored in g_banIPs cvar MAX_CVAR_VALUE_STRING +The size of the cvar string buffer is limiting the banning to around 20 masks +this could be improved by putting some g_banIPs2 g_banIps3 etc. maybe +still, you should rely on PB for banning instead + +============================================================================== +*/ + +// extern vmCvar_t g_banIPs; +// extern vmCvar_t g_filterBan; + + +typedef struct ipFilter_s +{ + unsigned mask; + unsigned compare; +} ipFilter_t; + +#define MAX_IPFILTERS 1024 + +static ipFilter_t ipFilters[ MAX_IPFILTERS ]; +static int numIPFilters; + +/* +================= +StringToFilter +================= +*/ +static qboolean StringToFilter( char *s, ipFilter_t *f ) +{ + char num[ 128 ]; + int i, j; + byte b[ 4 ]; + byte m[ 4 ]; + + for( i = 0; i < 4; i++ ) + { + b[ i ] = 0; + m[ i ] = 0; + } + + for( i = 0; i < 4; i++ ) + { + if( *s < '0' || *s > '9' ) + { + if( *s == '*' ) // 'match any' + { + //b[ i ] and m[ i ] to 0 + s++; + if ( !*s ) + break; + + s++; + continue; + } + + G_Printf( "Bad filter address: %s\n", s ); + return qfalse; + } + + j = 0; + while( *s >= '0' && *s <= '9' ) + num[ j++ ] = *s++; + + num[ j ] = 0; + b[ i ] = atoi( num ); + + m[ i ] = 255; + + if( !*s ) + break; + + s++; + } + + f->mask = *(unsigned *)m; + f->compare = *(unsigned *)b; + + return qtrue; +} + +/* +================= +UpdateIPBans +================= +*/ +static void UpdateIPBans( void ) +{ + byte b[ 4 ]; + byte m[ 4 ]; + int i, j; + char iplist_final[ MAX_CVAR_VALUE_STRING ]; + char ip[ 64 ]; + + *iplist_final = 0; + + for( i = 0 ; i < numIPFilters ; i++ ) + { + if( ipFilters[ i ].compare == 0xffffffff ) + continue; + + *(unsigned *)b = ipFilters[ i ].compare; + *(unsigned *)m = ipFilters[ i ].mask; + *ip = 0; + + for( j = 0 ; j < 4 ; j++ ) + { + if( m[ j ] != 255 ) + Q_strcat( ip, sizeof( ip ), "*" ); + else + Q_strcat( ip, sizeof( ip ), va( "%i", b[ j ] ) ); + + Q_strcat( ip, sizeof( ip ), ( j < 3 ) ? "." : " " ); + } + + if( strlen( iplist_final ) + strlen( ip ) < MAX_CVAR_VALUE_STRING ) + Q_strcat( iplist_final, sizeof( iplist_final ), ip ); + else + { + Com_Printf( "g_banIPs overflowed at MAX_CVAR_VALUE_STRING\n" ); + break; + } + } + + trap_Cvar_Set( "g_banIPs", iplist_final ); +} + +/* +================= +G_FilterPacket +================= +*/ +qboolean G_FilterPacket( char *from ) +{ + int i; + unsigned in; + byte m[ 4 ]; + char *p; + + i = 0; + p = from; + while( *p && i < 4 ) + { + m[ i ] = 0; + while( *p >= '0' && *p <= '9' ) + { + m[ i ] = m[ i ] * 10 + ( *p - '0' ); + p++; + } + + if( !*p || *p == ':' ) + break; + + i++, p++; + } + + in = *(unsigned *)m; + + for( i = 0; i < numIPFilters; i++ ) + if( ( in & ipFilters[ i ].mask ) == ipFilters[ i ].compare ) + return g_filterBan.integer != 0; + + return g_filterBan.integer == 0; +} + +/* +================= +AddIP +================= +*/ +static void AddIP( char *str ) +{ + int i; + + for( i = 0 ; i < numIPFilters ; i++ ) + if( ipFilters[ i ].compare == 0xffffffff ) + break; // free spot + + if( i == numIPFilters ) + { + if( numIPFilters == MAX_IPFILTERS ) + { + G_Printf( "IP filter list is full\n" ); + return; + } + + numIPFilters++; + } + + if( !StringToFilter( str, &ipFilters[ i ] ) ) + ipFilters[ i ].compare = 0xffffffffu; + + UpdateIPBans( ); +} + +/* +================= +G_ProcessIPBans +================= +*/ +void G_ProcessIPBans( void ) +{ + char *s, *t; + char str[ MAX_CVAR_VALUE_STRING ]; + + Q_strncpyz( str, g_banIPs.string, sizeof( str ) ); + + for( t = s = g_banIPs.string; *t; /* */ ) + { + s = strchr( s, ' ' ); + + if( !s ) + break; + + while( *s == ' ' ) + *s++ = 0; + + if( *t ) + AddIP( t ); + + t = s; + } +} + + +/* +================= +Svcmd_AddIP_f +================= +*/ +void Svcmd_AddIP_f( void ) +{ + char str[ MAX_TOKEN_CHARS ]; + + if( trap_Argc( ) < 2 ) + { + G_Printf( "Usage: addip \n" ); + return; + } + + trap_Argv( 1, str, sizeof( str ) ); + + AddIP( str ); +} + +/* +================= +Svcmd_RemoveIP_f +================= +*/ +void Svcmd_RemoveIP_f( void ) +{ + ipFilter_t f; + int i; + char str[ MAX_TOKEN_CHARS ]; + + if( trap_Argc( ) < 2 ) + { + G_Printf( "Usage: sv removeip \n" ); + return; + } + + trap_Argv( 1, str, sizeof( str ) ); + + if( !StringToFilter( str, &f ) ) + return; + + for( i = 0; i < numIPFilters; i++ ) + { + if( ipFilters[ i ].mask == f.mask && + ipFilters[ i ].compare == f.compare) + { + ipFilters[ i ].compare = 0xffffffffu; + G_Printf ( "Removed.\n" ); + + UpdateIPBans( ); + return; + } + } + + G_Printf ( "Didn't find %s.\n", str ); +} + +/* +=================== +Svcmd_EntityList_f +=================== +*/ +void Svcmd_EntityList_f( void ) +{ + int e; + gentity_t *check; + + check = g_entities; + + for( e = 0; e < level.num_entities; e++, check++ ) + { + if( !check->inuse ) + continue; + + G_Printf( "%3i:", e ); + + switch( check->s.eType ) + { + case ET_GENERAL: + G_Printf( "ET_GENERAL " ); + break; + case ET_PLAYER: + G_Printf( "ET_PLAYER " ); + break; + case ET_ITEM: + G_Printf( "ET_ITEM " ); + break; + case ET_BUILDABLE: + G_Printf( "ET_BUILDABLE " ); + break; + case ET_MISSILE: + G_Printf( "ET_MISSILE " ); + break; + case ET_MOVER: + G_Printf( "ET_MOVER " ); + break; + case ET_BEAM: + G_Printf( "ET_BEAM " ); + break; + case ET_PORTAL: + G_Printf( "ET_PORTAL " ); + break; + case ET_SPEAKER: + G_Printf( "ET_SPEAKER " ); + break; + case ET_PUSH_TRIGGER: + G_Printf( "ET_PUSH_TRIGGER " ); + break; + case ET_TELEPORT_TRIGGER: + G_Printf( "ET_TELEPORT_TRIGGER " ); + break; + case ET_INVISIBLE: + G_Printf( "ET_INVISIBLE " ); + break; + case ET_GRAPPLE: + G_Printf( "ET_GRAPPLE " ); + break; + default: + G_Printf( "%3i ", check->s.eType ); + break; + } + + if( check->classname ) + G_Printf( "%s", check->classname ); + + G_Printf( "\n" ); + } +} + +gclient_t *ClientForString( const char *s ) +{ + gclient_t *cl; + int i; + int idnum; + + // numeric values are just slot numbers + if( s[ 0 ] >= '0' && s[ 0 ] <= '9' ) + { + idnum = atoi( s ); + + if( idnum < 0 || idnum >= level.maxclients ) + { + Com_Printf( "Bad client slot: %i\n", idnum ); + return NULL; + } + + cl = &level.clients[ idnum ]; + + if( cl->pers.connected == CON_DISCONNECTED ) + { + G_Printf( "Client %i is not connected\n", idnum ); + return NULL; + } + + return cl; + } + + // check for a name match + for( i = 0; i < level.maxclients; i++ ) + { + cl = &level.clients[ i ]; + if( cl->pers.connected == CON_DISCONNECTED ) + continue; + + if( !Q_stricmp( cl->pers.netname, s ) ) + return cl; + } + + G_Printf( "User %s is not on the server\n", s ); + + return NULL; +} + +/* +=================== +Svcmd_ForceTeam_f + +forceteam +=================== +*/ +void Svcmd_ForceTeam_f( void ) +{ + gclient_t *cl; + char str[ MAX_TOKEN_CHARS ]; + + // find the player + trap_Argv( 1, str, sizeof( str ) ); + cl = ClientForString( str ); + + if( !cl ) + return; + + // set the team + trap_Argv( 2, str, sizeof( str ) ); + /*SetTeam( &g_entities[cl - level.clients], str );*/ + //FIXME: tremulise this +} + +/* +=================== +Svcmd_LayoutSave_f + +layoutsave +=================== +*/ +void Svcmd_LayoutSave_f( void ) +{ + char str[ MAX_QPATH ]; + char str2[ MAX_QPATH - 4 ]; + char *s; + int i = 0; + + if( trap_Argc( ) != 2 ) + { + G_Printf( "usage: layoutsave LAYOUTNAME\n" ); + return; + } + trap_Argv( 1, str, sizeof( str ) ); + + // sanitize name + s = &str[ 0 ]; + while( *s && i < sizeof( str2 ) - 1 ) + { + if( ( *s >= '0' && *s <= '9' ) || + ( *s >= 'a' && *s <= 'z' ) || + ( *s >= 'A' && *s <= 'Z' ) || *s == '-' || *s == '_' ) + { + str2[ i++ ] = *s; + str2[ i ] = '\0'; + } + s++; + } + + if( !str2[ 0 ] ) + { + G_Printf("layoutsave: invalid name \"%s\"\n", str ); + return; + } + + G_LayoutSave( str2 ); +} + +char *ConcatArgs( int start ); + +/* +=================== +Svcmd_LayoutLoad_f + +layoutload [ [ [s.modelindex == BA_H_SPAWN ) + G_Damage( e, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + } + + return qtrue; + } + + if( Q_stricmp( cmd, "humanWin" ) == 0 ) + { + int i; + gentity_t *e; + + for( i = 1, e = g_entities + i; i < level.num_entities; i++, e++ ) + { + if( e->s.modelindex == BA_A_SPAWN ) + G_Damage( e, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE ); + } + + return qtrue; + } + + if( !Q_stricmp( cmd, "layoutsave" ) ) + { + Svcmd_LayoutSave_f( ); + return qtrue; + } + + if( !Q_stricmp( cmd, "layoutload" ) ) + { + Svcmd_LayoutLoad_f( ); + return qtrue; + } + + if( !Q_stricmp( cmd, "admitdefeat" ) ) + { + Svcmd_AdmitDefeat_f( ); + return qtrue; + } + + if( !Q_stricmp( cmd, "evacuation" ) ) + { + trap_SendServerCommand( -1, "print \"Evacuation ordered\n\"" ); + level.lastWin = PTE_NONE; + trap_SetConfigstring( CS_WINNER, "Evacuation" ); + LogExit( "Evacuation." ); + G_admin_maplog_result( "d" ); + return qtrue; + } + + //ROTAX + if( !Q_stricmp( cmd, "armageddon" ) ) + { + armageddon = 1; + return qtrue; + } + + //ROTAXfun + if( !Q_stricmp( cmd, "delay" ) ) + { + trap_Cvar_Set( "g_suddenDeathTime", va("%i", (g_suddenDeathTime.integer + 10)) ); + trap_SendServerCommand( -1, va("cp \"Sudden Death was delayed by 10 minutes\n\"" ) ); + } + + // see if this is a a admin command + if( G_admin_cmd_check( NULL, qfalse ) ) + return qtrue; + + if( g_dedicated.integer ) + { + if( Q_stricmp( cmd, "say" ) == 0 ) + { + trap_SendServerCommand( -1, va( "print \"server: %s\n\"", ConcatArgs( 1 ) ) ); + return qtrue; + } + else if( !Q_stricmp( cmd, "chat" ) ) + { + trap_SendServerCommand( -1, va( "chat \"%s\" -1 0", ConcatArgs( 1 ) ) ); + G_Printf( "chat: %s\n", ConcatArgs( 1 ) ); + return qtrue; + } + else if( !Q_stricmp( cmd, "cp" ) ) + { + G_CP( NULL ); + return qtrue; + } + else if( !Q_stricmp( cmd, "m" ) ) + { + G_PrivateMessage( NULL ); + return qtrue; + } + else if( !Q_stricmp( cmd, "a" ) || !Q_stricmp( cmd, "say_admins" )) + { + G_Say( NULL, NULL, SAY_ADMINS, ConcatArgs( 1 ) ); + return qtrue; + } + + G_Printf( "unknown command: %s\n", cmd ); + return qtrue; + } + + return qfalse; +} \ No newline at end of file diff --git a/src/game/g_syscalls.asm b/src/game/g_syscalls.asm new file mode 100644 index 0000000..64b3543 --- /dev/null +++ b/src/game/g_syscalls.asm @@ -0,0 +1,66 @@ +code + +equ trap_Printf -1 +equ trap_Error -2 +equ trap_Milliseconds -3 +equ trap_Cvar_Register -4 +equ trap_Cvar_Update -5 +equ trap_Cvar_Set -6 +equ trap_Cvar_VariableIntegerValue -7 +equ trap_Cvar_VariableStringBuffer -8 +equ trap_Argc -9 +equ trap_Argv -10 +equ trap_FS_FOpenFile -11 +equ trap_FS_Read -12 +equ trap_FS_Write -13 +equ trap_FS_FCloseFile -14 +equ trap_SendConsoleCommand -15 +equ trap_LocateGameData -16 +equ trap_DropClient -17 +equ trap_SendServerCommand -18 +equ trap_SetConfigstring -19 +equ trap_GetConfigstring -20 +equ trap_GetUserinfo -21 +equ trap_SetUserinfo -22 +equ trap_GetServerinfo -23 +equ trap_SetBrushModel -24 +equ trap_Trace -25 +equ trap_PointContents -26 +equ trap_InPVS -27 +equ trap_InPVSIgnorePortals -28 +equ trap_AdjustAreaPortalState -29 +equ trap_AreasConnected -30 +equ trap_LinkEntity -31 +equ trap_UnlinkEntity -32 +equ trap_EntitiesInBox -33 +equ trap_EntityContact -34 +equ trap_GetUsercmd -35 +equ trap_GetEntityToken -36 +equ trap_FS_GetFileList -37 +equ trap_RealTime -38 +equ trap_SnapVector -39 +equ trap_TraceCapsule -40 +equ trap_EntityContactCapsule -41 +equ trap_FS_Seek -42 + +equ trap_Parse_AddGlobalDefine -43 +equ trap_Parse_LoadSource -44 +equ trap_Parse_FreeSource -45 +equ trap_Parse_ReadToken -46 +equ trap_Parse_SourceFileAndLine -47 + +equ trap_SendGameStat -48 +equ trap_DemoCommand -49//rotax + + +equ memset -101 +equ memcpy -102 +equ strncpy -103 +equ sin -104 +equ cos -105 +equ atan2 -106 +equ sqrt -107 +equ floor -111 +equ ceil -112 +equ testPrintInt -113 +equ testPrintFloat -114 diff --git a/src/game/g_syscalls.c b/src/game/g_syscalls.c new file mode 100644 index 0000000..8843090 --- /dev/null +++ b/src/game/g_syscalls.c @@ -0,0 +1,290 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +// this file is only included when building a dll +// g_syscalls.asm is included instead when building a qvm + +static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; + + +void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) +{ + syscall = syscallptr; +} + +int PASSFLOAT( float x ) +{ + float floatTemp; + floatTemp = x; + return *(int *)&floatTemp; +} + +void trap_Printf( const char *fmt ) +{ + syscall( G_PRINT, fmt ); +} + +void trap_Error( const char *fmt ) +{ + syscall( G_ERROR, fmt ); +} + +int trap_Milliseconds( void ) +{ + return syscall( G_MILLISECONDS ); +} +int trap_Argc( void ) +{ + return syscall( G_ARGC ); +} + +void trap_Argv( int n, char *buffer, int bufferLength ) +{ + syscall( G_ARGV, n, buffer, bufferLength ); +} + +int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) +{ + return syscall( G_FS_FOPEN_FILE, qpath, f, mode ); +} + +void trap_FS_Read( void *buffer, int len, fileHandle_t f ) +{ + syscall( G_FS_READ, buffer, len, f ); +} + +void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) +{ + syscall( G_FS_WRITE, buffer, len, f ); +} + +void trap_FS_FCloseFile( fileHandle_t f ) +{ + syscall( G_FS_FCLOSE_FILE, f ); +} + +int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) +{ + return syscall( G_FS_GETFILELIST, path, extension, listbuf, bufsize ); +} + +void trap_SendConsoleCommand( int exec_when, const char *text ) +{ + syscall( G_SEND_CONSOLE_COMMAND, exec_when, text ); +} + +void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) +{ + syscall( G_CVAR_REGISTER, cvar, var_name, value, flags ); +} + +void trap_Cvar_Update( vmCvar_t *cvar ) +{ + syscall( G_CVAR_UPDATE, cvar ); +} + +void trap_Cvar_Set( const char *var_name, const char *value ) +{ + syscall( G_CVAR_SET, var_name, value ); +} + +int trap_Cvar_VariableIntegerValue( const char *var_name ) +{ + return syscall( G_CVAR_VARIABLE_INTEGER_VALUE, var_name ); +} + +void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) +{ + syscall( G_CVAR_VARIABLE_STRING_BUFFER, var_name, buffer, bufsize ); +} + + +void trap_LocateGameData( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t, + playerState_t *clients, int sizeofGClient ) +{ + syscall( G_LOCATE_GAME_DATA, gEnts, numGEntities, sizeofGEntity_t, clients, sizeofGClient ); +} + +void trap_DropClient( int clientNum, const char *reason ) +{ + syscall( G_DROP_CLIENT, clientNum, reason ); +} + +void trap_SendServerCommand( int clientNum, const char *text ) +{ + syscall( G_SEND_SERVER_COMMAND, clientNum, text ); +} + +void trap_SetConfigstring( int num, const char *string ) +{ + syscall( G_SET_CONFIGSTRING, num, string ); +} + +void trap_GetConfigstring( int num, char *buffer, int bufferSize ) +{ + syscall( G_GET_CONFIGSTRING, num, buffer, bufferSize ); +} + +void trap_GetUserinfo( int num, char *buffer, int bufferSize ) +{ + syscall( G_GET_USERINFO, num, buffer, bufferSize ); +} + +void trap_SetUserinfo( int num, const char *buffer ) +{ + syscall( G_SET_USERINFO, num, buffer ); +} + +void trap_GetServerinfo( char *buffer, int bufferSize ) +{ + syscall( G_GET_SERVERINFO, buffer, bufferSize ); +} + +void trap_SetBrushModel( gentity_t *ent, const char *name ) +{ + syscall( G_SET_BRUSH_MODEL, ent, name ); +} + +void trap_Trace( trace_t *results, const vec3_t start, const vec3_t mins, + const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) +{ + syscall( G_TRACE, results, start, mins, maxs, end, passEntityNum, contentmask ); +} + +void trap_TraceCapsule( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) +{ + syscall( G_TRACECAPSULE, results, start, mins, maxs, end, passEntityNum, contentmask ); +} + +int trap_PointContents( const vec3_t point, int passEntityNum ) +{ + return syscall( G_POINT_CONTENTS, point, passEntityNum ); +} + + +qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 ) +{ + return syscall( G_IN_PVS, p1, p2 ); +} + +qboolean trap_InPVSIgnorePortals( const vec3_t p1, const vec3_t p2 ) +{ + return syscall( G_IN_PVS_IGNORE_PORTALS, p1, p2 ); +} + +void trap_AdjustAreaPortalState( gentity_t *ent, qboolean open ) +{ + syscall( G_ADJUST_AREA_PORTAL_STATE, ent, open ); +} + +qboolean trap_AreasConnected( int area1, int area2 ) +{ + return syscall( G_AREAS_CONNECTED, area1, area2 ); +} + +void trap_LinkEntity( gentity_t *ent ) +{ + syscall( G_LINKENTITY, ent ); +} + +void trap_UnlinkEntity( gentity_t *ent ) +{ + syscall( G_UNLINKENTITY, ent ); +} + + +int trap_EntitiesInBox( const vec3_t mins, const vec3_t maxs, int *list, int maxcount ) +{ + return syscall( G_ENTITIES_IN_BOX, mins, maxs, list, maxcount ); +} + +qboolean trap_EntityContact( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ) +{ + return syscall( G_ENTITY_CONTACT, mins, maxs, ent ); +} + +qboolean trap_EntityContactCapsule( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ) +{ + return syscall( G_ENTITY_CONTACTCAPSULE, mins, maxs, ent ); +} + +void trap_GetUsercmd( int clientNum, usercmd_t *cmd ) +{ + syscall( G_GET_USERCMD, clientNum, cmd ); +} + +qboolean trap_GetEntityToken( char *buffer, int bufferSize ) +{ + return syscall( G_GET_ENTITY_TOKEN, buffer, bufferSize ); +} + +int trap_RealTime( qtime_t *qtime ) +{ + return syscall( G_REAL_TIME, qtime ); +} + +void trap_SnapVector( float *v ) +{ + syscall( G_SNAPVECTOR, v ); + return; +} + +void trap_SendGameStat( const char *data ) +{ + syscall( G_SEND_GAMESTAT, data ); + return; +} + +void trap_DemoCommand( demoCommand_t cmd, const char *string )//rotax +{ + syscall( G_DEMO_COMMAND, cmd, string ); + return; +} + +int trap_Parse_AddGlobalDefine( char *define ) +{ + return syscall( G_PARSE_ADD_GLOBAL_DEFINE, define ); +} + +int trap_Parse_LoadSource( const char *filename ) +{ + return syscall( G_PARSE_LOAD_SOURCE, filename ); +} + +int trap_Parse_FreeSource( int handle ) +{ + return syscall( G_PARSE_FREE_SOURCE, handle ); +} + +int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ) +{ + return syscall( G_PARSE_READ_TOKEN, handle, pc_token ); +} + +int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ) +{ + return syscall( G_PARSE_SOURCE_FILE_AND_LINE, handle, filename, line ); +} + diff --git a/src/game/g_target.c b/src/game/g_target.c new file mode 100644 index 0000000..31459eb --- /dev/null +++ b/src/game/g_target.c @@ -0,0 +1,478 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +//========================================================== + +/*QUAKED target_delay (1 0 0) (-8 -8 -8) (8 8 8) +"wait" seconds to pause before firing targets. +"random" delay variance, total delay = delay +/- random seconds +*/ +void Think_Target_Delay( gentity_t *ent ) +{ + G_UseTargets( ent, ent->activator ); +} + +void Use_Target_Delay( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + ent->nextthink = level.time + ( ent->wait + ent->random * crandom( ) ) * 1000; + ent->think = Think_Target_Delay; + ent->activator = activator; +} + +void SP_target_delay( gentity_t *ent ) +{ + // check delay for backwards compatability + if( !G_SpawnFloat( "delay", "0", &ent->wait ) ) + G_SpawnFloat( "wait", "1", &ent->wait ); + + if( !ent->wait ) + ent->wait = 1; + + ent->use = Use_Target_Delay; +} + + +//========================================================== + +/*QUAKED target_score (1 0 0) (-8 -8 -8) (8 8 8) +"count" number of points to add, default 1 + +The activator is given this many points. +*/ +void Use_Target_Score( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + if( !activator ) + return; + + AddScore( activator, ent->count ); +} + +void SP_target_score( gentity_t *ent ) +{ + if( !ent->count ) + ent->count = 1; + + ent->use = Use_Target_Score; +} + + +//========================================================== + +/*QUAKED target_print (1 0 0) (-8 -8 -8) (8 8 8) humanteam alienteam private +"message" text to print +If "private", only the activator gets the message. If no checks, all clients get the message. +*/ +void Use_Target_Print( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + if( activator && activator->client && ( ent->spawnflags & 4 ) ) + { + trap_SendServerCommand( activator-g_entities, va( "cp \"%s\"", ent->message ) ); + return; + } + + if( ent->spawnflags & 3 ) + { + if( ent->spawnflags & 1 ) + G_TeamCommand( PTE_HUMANS, va( "cp \"%s\"", ent->message ) ); + if( ent->spawnflags & 2 ) + G_TeamCommand( PTE_ALIENS, va( "cp \"%s\"", ent->message ) ); + + return; + } + + trap_SendServerCommand( -1, va("cp \"%s\"", ent->message ) ); +} + +void SP_target_print( gentity_t *ent ) +{ + ent->use = Use_Target_Print; +} + + +//========================================================== + + +/*QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off global activator +"noise" wav file to play + +A global sound will play full volume throughout the level. +Activator sounds will play on the player that activated the target. +Global and activator sounds can't be combined with looping. +Normal sounds play each time the target is used. +Looped sounds will be toggled by use functions. +Multiple identical looping sounds will just increase volume without any speed cost. +"wait" : Seconds between auto triggerings, 0 = don't auto trigger +"random" wait variance, default is 0 +*/ +void Use_Target_Speaker( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + if( ent->spawnflags & 3 ) + { // looping sound toggles + if( ent->s.loopSound ) + ent->s.loopSound = 0; // turn it off + else + ent->s.loopSound = ent->noise_index; // start it + } + else + { + // normal sound + if( ent->spawnflags & 8 && activator ) + G_AddEvent( activator, EV_GENERAL_SOUND, ent->noise_index ); + else if( ent->spawnflags & 4 ) + G_AddEvent( ent, EV_GLOBAL_SOUND, ent->noise_index ); + else + G_AddEvent( ent, EV_GENERAL_SOUND, ent->noise_index ); + } +} + +void SP_target_speaker( gentity_t *ent ) +{ + char buffer[ MAX_QPATH ]; + char *s; + + G_SpawnFloat( "wait", "0", &ent->wait ); + G_SpawnFloat( "random", "0", &ent->random ); + + if( !G_SpawnString( "noise", "NOSOUND", &s ) ) + G_Error( "target_speaker without a noise key at %s", vtos( ent->s.origin ) ); + + // force all client reletive sounds to be "activator" speakers that + // play on the entity that activates it + if( s[ 0 ] == '*' ) + ent->spawnflags |= 8; + + if( !strstr( s, ".wav" ) ) + Com_sprintf( buffer, sizeof( buffer ), "%s.wav", s ); + else + Q_strncpyz( buffer, s, sizeof( buffer ) ); + + ent->noise_index = G_SoundIndex( buffer ); + + // a repeating speaker can be done completely client side + ent->s.eType = ET_SPEAKER; + ent->s.eventParm = ent->noise_index; + ent->s.frame = ent->wait * 10; + ent->s.clientNum = ent->random * 10; + + + // check for prestarted looping sound + if( ent->spawnflags & 1 ) + ent->s.loopSound = ent->noise_index; + + ent->use = Use_Target_Speaker; + + if( ent->spawnflags & 4 ) + ent->r.svFlags |= SVF_BROADCAST; + + VectorCopy( ent->s.origin, ent->s.pos.trBase ); + + // must link the entity so we get areas and clusters so + // the server can determine who to send updates to + trap_LinkEntity( ent ); +} + +//========================================================== + +void target_teleporter_use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + gentity_t *dest; + + if( !activator || !activator->client ) + return; + + dest = G_PickTarget( self->target ); + + if( !dest ) + { + G_Printf( "Couldn't find teleporter destination\n" ); + return; + } + + TeleportPlayer( activator, dest->s.origin, dest->s.angles ); +} + +/*QUAKED target_teleporter (1 0 0) (-8 -8 -8) (8 8 8) +The activator will be teleported away. +*/ +void SP_target_teleporter( gentity_t *self ) +{ + if( !self->targetname ) + G_Printf( "untargeted %s at %s\n", self->classname, vtos( self->s.origin ) ); + + self->use = target_teleporter_use; +} + +//========================================================== + + +/*QUAKED target_relay (.5 .5 .5) (-8 -8 -8) (8 8 8) RED_ONLY BLUE_ONLY RANDOM +This doesn't perform any actions except fire its targets. +The activator can be forced to be from a certain team. +if RANDOM is checked, only one of the targets will be fired, not all of them +*/ +void target_relay_use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + if( ( self->spawnflags & 1 ) && activator && activator->client && + activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS ) + return; + + if( ( self->spawnflags & 2 ) && activator && activator->client && + activator->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS ) + return; + + if( self->spawnflags & 4 ) + { + gentity_t *ent; + + ent = G_PickTarget( self->target ); + if( ent && ent->use ) + ent->use( ent, self, activator ); + + return; + } + + G_UseTargets( self, activator ); +} + +void SP_target_relay( gentity_t *self ) +{ + self->use = target_relay_use; +} + + +//========================================================== + +/*QUAKED target_kill (.5 .5 .5) (-8 -8 -8) (8 8 8) +Kills the activator. +*/ +void target_kill_use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + if( !activator ) + return; + + G_Damage( activator, NULL, NULL, NULL, NULL, 100000, DAMAGE_NO_PROTECTION, MOD_TELEFRAG ); +} + +void SP_target_kill( gentity_t *self ) +{ + self->use = target_kill_use; +} + +/*QUAKED target_position (0 0.5 0) (-4 -4 -4) (4 4 4) +Used as a positional target for in-game calculation, like jumppad targets. +*/ +void SP_target_position( gentity_t *self ) +{ + G_SetOrigin( self, self->s.origin ); +} + +static void target_location_linkup( gentity_t *ent ) +{ + int i; + int n; + + if( level.locationLinked ) + return; + + level.locationLinked = qtrue; + + level.locationHead = NULL; + + trap_SetConfigstring( CS_LOCATIONS, "unknown" ); + + for( i = 0, ent = g_entities, n = 1; i < level.num_entities; i++, ent++) + { + if( ent->classname && !Q_stricmp( ent->classname, "target_location" ) ) + { + // lets overload some variables! + ent->health = n; // use for location marking + trap_SetConfigstring( CS_LOCATIONS + n, ent->message ); + n++; + ent->nextTrain = level.locationHead; + level.locationHead = ent; + } + } + // All linked together now +} + +/*QUAKED target_location (0 0.5 0) (-8 -8 -8) (8 8 8) +Set "message" to the name of this location. +Set "count" to 0-7 for color. +0:white 1:red 2:green 3:yellow 4:blue 5:cyan 6:magenta 7:white + +Closest target_location in sight used for the location, if none +in site, closest in distance +*/ +void SP_target_location( gentity_t *self ) +{ + self->think = target_location_linkup; + self->nextthink = level.time + 200; // Let them all spawn first + + G_SetOrigin( self, self->s.origin ); +} + + +/* +=============== +target_rumble_think +=============== +*/ +void target_rumble_think( gentity_t *self ) +{ + int i; + gentity_t *ent; + + if( self->last_move_time < level.time ) + self->last_move_time = level.time + 0.5; + + for( i = 0, ent = g_entities + i; i < level.num_entities; i++, ent++ ) + { + if( !ent->inuse ) + continue; + + if( !ent->client ) + continue; + + if( ent->client->ps.groundEntityNum == ENTITYNUM_NONE ) + continue; + + ent->client->ps.groundEntityNum = ENTITYNUM_NONE; + ent->client->ps.velocity[ 0 ] += crandom( ) * 150; + ent->client->ps.velocity[ 1 ] += crandom( ) * 150; + ent->client->ps.velocity[ 2 ] = self->speed; + } + + if( level.time < self->timestamp ) + self->nextthink = level.time + FRAMETIME; +} + +/* +=============== +target_rumble_use +=============== +*/ +void target_rumble_use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + self->timestamp = level.time + ( self->count * FRAMETIME ); + self->nextthink = level.time + FRAMETIME; + self->activator = activator; + self->last_move_time = 0; +} + +/* +=============== +SP_target_rumble +=============== +*/ +void SP_target_rumble( gentity_t *self ) +{ + if( !self->targetname ) + { + G_Printf( S_COLOR_YELLOW "WARNING: untargeted %s at %s\n", self->classname, + vtos( self->s.origin ) ); + } + + if( !self->count ) + self->count = 10; + + if( !self->speed ) + self->speed = 100; + + self->think = target_rumble_think; + self->use = target_rumble_use; +} + +/* +=============== +target_alien_win_use +=============== +*/ +void target_alien_win_use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + level.uncondAlienWin = qtrue; +} + +/* +=============== +SP_target_alien_win +=============== +*/ +void SP_target_alien_win( gentity_t *self ) +{ + self->use = target_alien_win_use; +} + +/* +=============== +target_human_win_use +=============== +*/ +void target_human_win_use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + level.uncondHumanWin = qtrue; +} + +/* +=============== +SP_target_human_win +=============== +*/ +void SP_target_human_win( gentity_t *self ) +{ + self->use = target_human_win_use; +} + +/* +=============== +target_hurt_use +=============== +*/ +void target_hurt_use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + // hurt the activator + if( !activator || !activator->takedamage ) + return; + + G_Damage( activator, self, self, NULL, NULL, self->damage, 0, MOD_TRIGGER_HURT ); +} + +/* +=============== +SP_target_hurt +=============== +*/ +void SP_target_hurt( gentity_t *self ) +{ + if( !self->targetname ) + { + G_Printf( S_COLOR_YELLOW "WARNING: untargeted %s at %s\n", self->classname, + vtos( self->s.origin ) ); + } + + if( !self->damage ) + self->damage = 5; + + self->use = target_hurt_use; +} diff --git a/src/game/g_team.c b/src/game/g_team.c new file mode 100644 index 0000000..3bfed45 --- /dev/null +++ b/src/game/g_team.c @@ -0,0 +1,276 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + +// NULL for everyone +void QDECL PrintMsg( gentity_t *ent, const char *fmt, ... ) +{ + char msg[ 1024 ]; + va_list argptr; + char *p; + + va_start( argptr,fmt ); + + if( vsprintf( msg, fmt, argptr ) > sizeof( msg ) ) + G_Error ( "PrintMsg overrun" ); + + va_end( argptr ); + + // double quotes are bad + while( ( p = strchr( msg, '"' ) ) != NULL ) + *p = '\''; + + trap_SendServerCommand( ( ( ent == NULL ) ? -1 : ent-g_entities ), va( "print \"%s\"", msg ) ); +} + + +/* +============== +OnSameTeam +============== +*/ +qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 ) +{ + if( !ent1->client || !ent2->client ) + return qfalse; + + if( ent1->client->pers.teamSelection == ent2->client->pers.teamSelection ) + return qtrue; + + return qfalse; +} + +/* +=========== +Team_GetLocation + +Report a location for the player. Uses placed nearby target_location entities +============ +*/ +gentity_t *Team_GetLocation( gentity_t *ent ) +{ + gentity_t *eloc, *best; + float bestlen, len; + vec3_t origin; + + best = NULL; + bestlen = 3.0f * 8192.0f * 8192.0f; + + VectorCopy( ent->r.currentOrigin, origin ); + + for( eloc = level.locationHead; eloc; eloc = eloc->nextTrain ) + { + len = ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] ) * ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] ) + + ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] ) * ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] ) + + ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] ) * ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] ); + + if( len > bestlen ) + continue; + + if( !trap_InPVS( origin, eloc->r.currentOrigin ) ) + continue; + + bestlen = len; + best = eloc; + } + + return best; +} + + +/* +=========== +Team_GetLocationMsg + +Report a location message for the player. Uses placed nearby target_location entities +============ +*/ +qboolean Team_GetLocationMsg( gentity_t *ent, char *loc, int loclen ) +{ + gentity_t *best; + + best = Team_GetLocation( ent ); + + if( !best ) + return qfalse; + + if( best->count ) + { + if( best->count < 0 ) + best->count = 0; + + if( best->count > 7 ) + best->count = 7; + + Com_sprintf( loc, loclen, "%c%c%s" S_COLOR_WHITE, Q_COLOR_ESCAPE, best->count + '0', best->message ); + } + else + Com_sprintf( loc, loclen, "%s", best->message ); + + return qtrue; +} + + +/*---------------------------------------------------------------------------*/ + +static int QDECL SortClients( const void *a, const void *b ) +{ + return *(int *)a - *(int *)b; +} + + +/* +================== +TeamplayLocationsMessage + +Format: + clientNum location health armor weapon powerups + +================== +*/ +void TeamplayInfoMessage( gentity_t *ent ) +{ + char entry[ 1024 ]; + char string[ 8192 ]; + int stringlength; + int i, j; + gentity_t *player; + int cnt; + int h, a = 0; + int clients[ TEAM_MAXOVERLAY ]; + + if( ! ent->client->pers.teamInfo ) + return; + + // figure out what client should be on the display + // we are limited to 8, but we want to use the top eight players + // but in client order (so they don't keep changing position on the overlay) + for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++ ) + { + player = g_entities + level.sortedClients[ i ]; + + if( player->inuse && player->client->sess.sessionTeam == + ent->client->sess.sessionTeam ) + clients[ cnt++ ] = level.sortedClients[ i ]; + } + + // We have the top eight players, sort them by clientNum + qsort( clients, cnt, sizeof( clients[ 0 ] ), SortClients ); + + // send the latest information on all clients + string[ 0 ] = 0; + stringlength = 0; + + for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++) + { + player = g_entities + i; + + if( player->inuse && player->client->sess.sessionTeam == + ent->client->sess.sessionTeam ) + { + h = player->client->ps.stats[ STAT_HEALTH ]; + + if( h < 0 ) + h = 0; + + Com_sprintf( entry, sizeof( entry ), + " %i %i %i %i %i %i", +// level.sortedClients[i], player->client->pers.teamState.location, h, a, + i, player->client->pers.teamState.location, h, a, + player->client->ps.weapon, player->s.powerups ); + + j = strlen( entry ); + + if( stringlength + j > sizeof( string ) ) + break; + + strcpy( string + stringlength, entry ); + stringlength += j; + cnt++; + } + } + + trap_SendServerCommand( ent - g_entities, va( "tinfo %i %s", cnt, string ) ); +} + +void CheckTeamStatus( void ) +{ + int i; + gentity_t *loc, *ent; + + if( level.time - level.lastTeamLocationTime > TEAM_LOCATION_UPDATE_TIME ) + { + level.lastTeamLocationTime = level.time; + + for( i = 0; i < g_maxclients.integer; i++ ) + { + ent = g_entities + i; + if( ent->client->pers.connected != CON_CONNECTED ) + continue; + + if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS || + ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ) + { + + loc = Team_GetLocation( ent ); + + if( loc ) + ent->client->pers.teamState.location = loc->health; + else + ent->client->pers.teamState.location = 0; + } + } + + for( i = 0; i < g_maxclients.integer; i++ ) + { + ent = g_entities + i; + if( ent->client->pers.connected != CON_CONNECTED ) + continue; + + if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS || + ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) ) + TeamplayInfoMessage( ent ); + } + } + + //Warn on unbalanced teams + if ( g_teamImbalanceWarnings.integer && !level.intermissiontime && level.time - level.lastTeamUnbalancedTime > ( g_teamImbalanceWarnings.integer * 1000 ) && level.numTeamWarnings<3 ) + { + level.lastTeamUnbalancedTime = level.time; + if (level.numAlienSpawns > 0 && level.numHumanClients - level.numAlienClients > 2) + { + trap_SendServerCommand (-1, "print \"Teams are unbalanced. Humans have more players.\n Humans will keep their points when switching teams.\n\""); + level.numTeamWarnings++; + } + else if (level.numHumanSpawns > 0 && level.numAlienClients - level.numHumanClients > 2) + { + trap_SendServerCommand (-1, "print \"Teams are unbalanced. Aliens have more players.\n Aliens will keep their points when switching teams.\n\""); + level.numTeamWarnings++; + } + else + { + level.numTeamWarnings = 0; + } + } +} diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c new file mode 100644 index 0000000..e924a13 --- /dev/null +++ b/src/game/g_trigger.c @@ -0,0 +1,1141 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "g_local.h" + + +void InitTrigger( gentity_t *self ) +{ + if( !VectorCompare( self->s.angles, vec3_origin ) ) + G_SetMovedir( self->s.angles, self->movedir ); + + trap_SetBrushModel( self, self->model ); + self->r.contents = CONTENTS_TRIGGER; // replaces the -1 from trap_SetBrushModel + self->r.svFlags = SVF_NOCLIENT; +} + + +// the wait time has passed, so set back up for another activation +void multi_wait( gentity_t *ent ) +{ + ent->nextthink = 0; +} + + +// the trigger was just activated +// ent->activator should be set to the activator so it can be held through a delay +// so wait for the delay time before firing +void multi_trigger( gentity_t *ent, gentity_t *activator ) +{ + ent->activator = activator; + if( ent->nextthink ) + return; // can't retrigger until the wait is over + + if( activator->client ) + { + if( ( ent->spawnflags & 1 ) && + activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS ) + return; + + if( ( ent->spawnflags & 2 ) && + activator->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS ) + return; + } + + G_UseTargets( ent, ent->activator ); + + if( ent->wait > 0 ) + { + ent->think = multi_wait; + ent->nextthink = level.time + ( ent->wait + ent->random * crandom( ) ) * 1000; + } + else + { + // we can't just remove (self) here, because this is a touch function + // called while looping through area links... + ent->touch = 0; + ent->nextthink = level.time + FRAMETIME; + ent->think = G_FreeEntity; + } +} + +void Use_Multi( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + multi_trigger( ent, activator ); +} + +void Touch_Multi( gentity_t *self, gentity_t *other, trace_t *trace ) +{ + if( !other->client && other->s.eType != ET_BUILDABLE ) + return; + + multi_trigger( self, other ); +} + +/*QUAKED trigger_multiple (.5 .5 .5) ? +"wait" : Seconds between triggerings, 0.5 default, -1 = one time only. +"random" wait variance, default is 0 +Variable sized repeatable trigger. Must be targeted at one or more entities. +so, the basic time between firing is a random time between +(wait - random) and (wait + random) +*/ +void SP_trigger_multiple( gentity_t *ent ) +{ + G_SpawnFloat( "wait", "0.5", &ent->wait ); + G_SpawnFloat( "random", "0", &ent->random ); + + if( ent->random >= ent->wait && ent->wait >= 0 ) + { + ent->random = ent->wait - FRAMETIME; + G_Printf( "trigger_multiple has random >= wait\n" ); + } + + ent->touch = Touch_Multi; + ent->use = Use_Multi; + + InitTrigger( ent ); + trap_LinkEntity( ent ); +} + + + +/* +============================================================================== + +trigger_always + +============================================================================== +*/ + +void trigger_always_think( gentity_t *ent ) +{ + G_UseTargets( ent, ent ); + G_FreeEntity( ent ); +} + +/*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8) +This trigger will always fire. It is activated by the world. +*/ +void SP_trigger_always( gentity_t *ent ) +{ + // we must have some delay to make sure our use targets are present + ent->nextthink = level.time + 300; + ent->think = trigger_always_think; +} + + +/* +============================================================================== + +trigger_push + +============================================================================== +*/ + +void trigger_push_touch( gentity_t *self, gentity_t *other, trace_t *trace ) +{ + if( !other->client ) + return; +} + + +/* +================= +AimAtTarget + +Calculate origin2 so the target apogee will be hit +================= +*/ +void AimAtTarget( gentity_t *self ) +{ + gentity_t *ent; + vec3_t origin; + float height, gravity, time, forward; + float dist; + + VectorAdd( self->r.absmin, self->r.absmax, origin ); + VectorScale( origin, 0.5, origin ); + + ent = G_PickTarget( self->target ); + + if( !ent ) + { + G_FreeEntity( self ); + return; + } + + height = ent->s.origin[ 2 ] - origin[ 2 ]; + gravity = g_gravity.value; + time = sqrt( height / ( 0.5 * gravity ) ); + + if( !time ) + { + G_FreeEntity( self ); + return; + } + + // set s.origin2 to the push velocity + VectorSubtract( ent->s.origin, origin, self->s.origin2 ); + self->s.origin2[ 2 ] = 0; + dist = VectorNormalize( self->s.origin2 ); + + forward = dist / time; + VectorScale( self->s.origin2, forward, self->s.origin2 ); + + self->s.origin2[ 2 ] = time * gravity; +} + + +/*QUAKED trigger_push (.5 .5 .5) ? +Must point at a target_position, which will be the apex of the leap. +This will be client side predicted, unlike target_push +*/ +void SP_trigger_push( gentity_t *self ) +{ + + InitTrigger( self ); + + // unlike other triggers, we need to send this one to the client + self->r.svFlags &= ~SVF_NOCLIENT; + + self->s.eType = ET_PUSH_TRIGGER; + self->touch = trigger_push_touch; + self->think = AimAtTarget; + self->nextthink = level.time + FRAMETIME; + trap_LinkEntity( self ); +} + + +void Use_target_push( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + if( !activator->client ) + return; + + if( activator->client->ps.pm_type != PM_NORMAL ) + return; + + VectorCopy( self->s.origin2, activator->client->ps.velocity ); + +} + +/*QUAKED target_push (.5 .5 .5) (-8 -8 -8) (8 8 8) +Pushes the activator in the direction.of angle, or towards a target apex. +"speed" defaults to 1000 +*/ +void SP_target_push( gentity_t *self ) +{ + if( !self->speed ) + self->speed = 1000; + + G_SetMovedir( self->s.angles, self->s.origin2 ); + VectorScale( self->s.origin2, self->speed, self->s.origin2 ); + + if( self->target ) + { + VectorCopy( self->s.origin, self->r.absmin ); + VectorCopy( self->s.origin, self->r.absmax ); + self->think = AimAtTarget; + self->nextthink = level.time + FRAMETIME; + } + + self->use = Use_target_push; +} + +/* +============================================================================== + +trigger_teleport + +============================================================================== +*/ + +void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace ) +{ + gentity_t *dest; + + if( self->s.eFlags & EF_NODRAW ) + return; + + if( !other->client ) + return; + + if( other->client->ps.pm_type == PM_DEAD ) + return; + + // Spectators only? + if( ( self->spawnflags & 1 ) && + other->client->sess.sessionTeam != TEAM_SPECTATOR ) + return; + + + dest = G_PickTarget( self->target ); + + if( !dest ) + { + G_Printf( "Couldn't find teleporter destination\n" ); + return; + } + + TeleportPlayer( other, dest->s.origin, dest->s.angles ); +} + +/* +=============== +trigger_teleport_use +=============== +*/ +void trigger_teleporter_use( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + ent->s.eFlags ^= EF_NODRAW; +} + + +/*QUAKED trigger_teleport (.5 .5 .5) ? SPECTATOR SPAWN_DISABLED +Allows client side prediction of teleportation events. +Must point at a target_position, which will be the teleport destination. + +If spectator is set, only spectators can use this teleport +Spectator teleporters are not normally placed in the editor, but are created +automatically near doors to allow spectators to move through them +*/ +void SP_trigger_teleport( gentity_t *self ) +{ + InitTrigger( self ); + + // unlike other triggers, we need to send this one to the client + // unless is a spectator trigger + if( self->spawnflags & 1 ) + self->r.svFlags |= SVF_NOCLIENT; + else + self->r.svFlags &= ~SVF_NOCLIENT; + + // SPAWN_DISABLED + if( self->spawnflags & 2 ) + self->s.eFlags |= EF_NODRAW; + + self->s.eType = ET_TELEPORT_TRIGGER; + self->touch = trigger_teleporter_touch; + self->use = trigger_teleporter_use; + + trap_LinkEntity( self ); +} + + +/* +============================================================================== + +trigger_hurt + +============================================================================== +*/ + +/*QUAKED trigger_hurt (.5 .5 .5) ? START_OFF - SILENT NO_PROTECTION SLOW +Any entity that touches this will be hurt. +It does dmg points of damage each server frame +Targeting the trigger will toggle its on / off state. + +SILENT supresses playing the sound +SLOW changes the damage rate to once per second +NO_PROTECTION *nothing* stops the damage + +"dmg" default 5 (whole numbers only) + +*/ +void hurt_use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + if( self->r.linked ) + trap_UnlinkEntity( self ); + else + trap_LinkEntity( self ); +} + +void hurt_touch( gentity_t *self, gentity_t *other, trace_t *trace ) +{ + int dflags; + + if( !other->takedamage ) + return; + + if( self->timestamp > level.time ) + return; + + if( self->spawnflags & 16 ) + self->timestamp = level.time + 1000; + else + self->timestamp = level.time + FRAMETIME; + + // play sound + if( !( self->spawnflags & 4 ) ) + G_Sound( other, CHAN_AUTO, self->noise_index ); + + if( self->spawnflags & 8 ) + dflags = DAMAGE_NO_PROTECTION; + else + dflags = 0; + + G_Damage( other, self, self, NULL, NULL, self->damage, dflags, MOD_TRIGGER_HURT ); +} + +void SP_trigger_hurt( gentity_t *self ) +{ + InitTrigger( self ); + + self->noise_index = G_SoundIndex( "sound/misc/electro.wav" ); + self->touch = hurt_touch; + + if( self->damage <= 0 ) + self->damage = 5; + + self->r.contents = CONTENTS_TRIGGER; + + if( self->spawnflags & 2 ) + self->use = hurt_use; + + // link in to the world if starting active + if( !( self->spawnflags & 1 ) ) + trap_LinkEntity( self ); +} + + +/* +============================================================================== + +timer + +============================================================================== +*/ + + +/*QUAKED func_timer (0.3 0.1 0.6) (-8 -8 -8) (8 8 8) START_ON +This should be renamed trigger_timer... +Repeatedly fires its targets. +Can be turned on or off by using. + +"wait" base time between triggering all targets, default is 1 +"random" wait variance, default is 0 +so, the basic time between firing is a random time between +(wait - random) and (wait + random) + +*/ +void func_timer_think( gentity_t *self ) +{ + G_UseTargets( self, self->activator ); + // set time before next firing + self->nextthink = level.time + 1000 * ( self->wait + crandom( ) * self->random ); +} + +void func_timer_use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + self->activator = activator; + + // if on, turn it off + if( self->nextthink ) + { + self->nextthink = 0; + return; + } + + // turn it on + func_timer_think( self ); +} + +void SP_func_timer( gentity_t *self ) +{ + G_SpawnFloat( "random", "1", &self->random ); + G_SpawnFloat( "wait", "1", &self->wait ); + + self->use = func_timer_use; + self->think = func_timer_think; + + if( self->random >= self->wait ) + { + self->random = self->wait - FRAMETIME; + G_Printf( "func_timer at %s has random >= wait\n", vtos( self->s.origin ) ); + } + + if( self->spawnflags & 1 ) + { + self->nextthink = level.time + FRAMETIME; + self->activator = self; + } + + self->r.svFlags = SVF_NOCLIENT; +} + + +/* +=============== +G_Checktrigger_stages + +Called when stages change +=============== +*/ +void G_Checktrigger_stages( pTeam_t team, stage_t stage ) +{ + int i; + gentity_t *ent; + + for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ ) + { + if( !ent->inuse ) + continue; + + if( !Q_stricmp( ent->classname, "trigger_stage" ) ) + { + if( team == ent->stageTeam && stage == ent->stageStage ) + ent->use( ent, ent, ent ); + } + } +} + + +/* +=============== +trigger_stage_use +=============== +*/ +void trigger_stage_use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + G_UseTargets( self, self ); +} + +void SP_trigger_stage( gentity_t *self ) +{ + G_SpawnInt( "team", "0", (int *)&self->stageTeam ); + G_SpawnInt( "stage", "0", (int *)&self->stageStage ); + + self->use = trigger_stage_use; + + self->r.svFlags = SVF_NOCLIENT; +} + + +/* +=============== +trigger_win +=============== +*/ +void trigger_win( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + G_UseTargets( self, self ); +} + +void SP_trigger_win( gentity_t *self ) +{ + G_SpawnInt( "team", "0", (int *)&self->stageTeam ); + + self->use = trigger_win; + + self->r.svFlags = SVF_NOCLIENT; +} + +/* +=============== +trigger_buildable_match +=============== +*/ +qboolean trigger_buildable_match( gentity_t *self, gentity_t *activator ) +{ + int i = 0; + + //if there is no buildable list every buildable triggers + if( self->bTriggers[ i ] == BA_NONE ) + return qtrue; + else + { + //otherwise check against the list + for( i = 0; self->bTriggers[ i ] != BA_NONE; i++ ) + { + if( activator->s.modelindex == self->bTriggers[ i ] ) + return qtrue; + } + } + + return qfalse; +} + +/* +=============== +trigger_buildable_trigger +=============== +*/ +void trigger_buildable_trigger( gentity_t *self, gentity_t *activator ) +{ + self->activator = activator; + + if( self->s.eFlags & EF_NODRAW ) + return; + + if( self->nextthink ) + return; // can't retrigger until the wait is over + + if( self->s.eFlags & EF_DEAD ) + { + if( !trigger_buildable_match( self, activator ) ) + G_UseTargets( self, activator ); + } + else + { + if( trigger_buildable_match( self, activator ) ) + G_UseTargets( self, activator ); + } + + if( self->wait > 0 ) + { + self->think = multi_wait; + self->nextthink = level.time + ( self->wait + self->random * crandom( ) ) * 1000; + } + else + { + // we can't just remove (self) here, because this is a touch function + // called while looping through area links... + self->touch = 0; + self->nextthink = level.time + FRAMETIME; + self->think = G_FreeEntity; + } +} + +/* +=============== +trigger_buildable_touch +=============== +*/ +void trigger_buildable_touch( gentity_t *ent, gentity_t *other, trace_t *trace ) +{ + //only triggered by buildables + if( other->s.eType != ET_BUILDABLE ) + return; + + trigger_buildable_trigger( ent, other ); +} + +/* +=============== +trigger_buildable_use +=============== +*/ +void trigger_buildable_use( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + ent->s.eFlags ^= EF_NODRAW; +} + +/* +=============== +SP_trigger_buildable +=============== +*/ +void SP_trigger_buildable( gentity_t *self ) +{ + char *buffer; + + G_SpawnFloat( "wait", "0.5", &self->wait ); + G_SpawnFloat( "random", "0", &self->random ); + + if( self->random >= self->wait && self->wait >= 0 ) + { + self->random = self->wait - FRAMETIME; + G_Printf( S_COLOR_YELLOW "WARNING: trigger_buildable has random >= wait\n" ); + } + + G_SpawnString( "buildables", "", &buffer ); + + BG_ParseCSVBuildableList( buffer, self->bTriggers, BA_NUM_BUILDABLES ); + + self->touch = trigger_buildable_touch; + self->use = trigger_buildable_use; + + // SPAWN_DISABLED + if( self->spawnflags & 1 ) + self->s.eFlags |= EF_NODRAW; + + // NEGATE + if( self->spawnflags & 2 ) + self->s.eFlags |= EF_DEAD; + + InitTrigger( self ); + trap_LinkEntity( self ); +} + + +/* +=============== +trigger_class_match +=============== +*/ +qboolean trigger_class_match( gentity_t *self, gentity_t *activator ) +{ + int i = 0; + + //if there is no class list every class triggers (stupid case) + if( self->cTriggers[ i ] == PCL_NONE ) + return qtrue; + else + { + //otherwise check against the list + for( i = 0; self->cTriggers[ i ] != PCL_NONE; i++ ) + { + if( activator->client->ps.stats[ STAT_PCLASS ] == self->cTriggers[ i ] ) + return qtrue; + } + } + + return qfalse; +} + +/* +=============== +trigger_class_trigger +=============== +*/ +void trigger_class_trigger( gentity_t *self, gentity_t *activator ) +{ + //sanity check + if( !activator->client ) + return; + + if( activator->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS ) + return; + + if( self->s.eFlags & EF_NODRAW ) + return; + + self->activator = activator; + if( self->nextthink ) + return; // can't retrigger until the wait is over + + if( self->s.eFlags & EF_DEAD ) + { + if( !trigger_class_match( self, activator ) ) + G_UseTargets( self, activator ); + } + else + { + if( trigger_class_match( self, activator ) ) + G_UseTargets( self, activator ); + } + + if( self->wait > 0 ) + { + self->think = multi_wait; + self->nextthink = level.time + ( self->wait + self->random * crandom( ) ) * 1000; + } + else + { + // we can't just remove (self) here, because this is a touch function + // called while looping through area links... + self->touch = 0; + self->nextthink = level.time + FRAMETIME; + self->think = G_FreeEntity; + } +} + +/* +=============== +trigger_class_touch +=============== +*/ +void trigger_class_touch( gentity_t *ent, gentity_t *other, trace_t *trace ) +{ + //only triggered by clients + if( !other->client ) + return; + + trigger_class_trigger( ent, other ); +} + +/* +=============== +trigger_class_use +=============== +*/ +void trigger_class_use( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + ent->s.eFlags ^= EF_NODRAW; +} + +/* +=============== +SP_trigger_class +=============== +*/ +void SP_trigger_class( gentity_t *self ) +{ + char *buffer; + + G_SpawnFloat( "wait", "0.5", &self->wait ); + G_SpawnFloat( "random", "0", &self->random ); + + if( self->random >= self->wait && self->wait >= 0 ) + { + self->random = self->wait - FRAMETIME; + G_Printf( S_COLOR_YELLOW "WARNING: trigger_class has random >= wait\n" ); + } + + G_SpawnString( "classes", "", &buffer ); + + BG_ParseCSVClassList( buffer, self->cTriggers, PCL_NUM_CLASSES ); + + self->touch = trigger_class_touch; + self->use = trigger_class_use; + + // SPAWN_DISABLED + if( self->spawnflags & 1 ) + self->s.eFlags |= EF_NODRAW; + + // NEGATE + if( self->spawnflags & 2 ) + self->s.eFlags |= EF_DEAD; + + InitTrigger( self ); + trap_LinkEntity( self ); +} + + +/* +=============== +trigger_equipment_match +=============== +*/ +qboolean trigger_equipment_match( gentity_t *self, gentity_t *activator ) +{ + int i = 0; + + //if there is no equipment list all equipment triggers (stupid case) + if( self->wTriggers[ i ] == WP_NONE && self->uTriggers[ i ] == UP_NONE ) + return qtrue; + else + { + //otherwise check against the lists + for( i = 0; self->wTriggers[ i ] != WP_NONE; i++ ) + { + if( BG_InventoryContainsWeapon( self->wTriggers[ i ], activator->client->ps.stats ) ) + return qtrue; + } + + for( i = 0; self->uTriggers[ i ] != UP_NONE; i++ ) + { + if( BG_InventoryContainsUpgrade( self->uTriggers[ i ], activator->client->ps.stats ) ) + return qtrue; + } + } + + return qfalse; +} + +/* +=============== +trigger_equipment_trigger +=============== +*/ +void trigger_equipment_trigger( gentity_t *self, gentity_t *activator ) +{ + //sanity check + if( !activator->client ) + return; + + if( activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS ) + return; + + if( self->s.eFlags & EF_NODRAW ) + return; + + self->activator = activator; + if( self->nextthink ) + return; // can't retrigger until the wait is over + + if( self->s.eFlags & EF_DEAD ) + { + if( !trigger_equipment_match( self, activator ) ) + G_UseTargets( self, activator ); + } + else + { + if( trigger_equipment_match( self, activator ) ) + G_UseTargets( self, activator ); + } + + if( self->wait > 0 ) + { + self->think = multi_wait; + self->nextthink = level.time + ( self->wait + self->random * crandom( ) ) * 1000; + } + else + { + // we can't just remove (self) here, because this is a touch function + // called while looping through area links... + self->touch = 0; + self->nextthink = level.time + FRAMETIME; + self->think = G_FreeEntity; + } +} + +/* +=============== +trigger_equipment_touch +=============== +*/ +void trigger_equipment_touch( gentity_t *ent, gentity_t *other, trace_t *trace ) +{ + //only triggered by clients + if( !other->client ) + return; + + trigger_equipment_trigger( ent, other ); +} + +/* +=============== +trigger_equipment_use +=============== +*/ +void trigger_equipment_use( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + ent->s.eFlags ^= EF_NODRAW; +} + +/* +=============== +SP_trigger_equipment +=============== +*/ +void SP_trigger_equipment( gentity_t *self ) +{ + char *buffer; + + G_SpawnFloat( "wait", "0.5", &self->wait ); + G_SpawnFloat( "random", "0", &self->random ); + + if( self->random >= self->wait && self->wait >= 0 ) + { + self->random = self->wait - FRAMETIME; + G_Printf( S_COLOR_YELLOW "WARNING: trigger_equipment has random >= wait\n" ); + } + + G_SpawnString( "equipment", "", &buffer ); + + BG_ParseCSVEquipmentList( buffer, self->wTriggers, WP_NUM_WEAPONS, + self->uTriggers, UP_NUM_UPGRADES ); + + self->touch = trigger_equipment_touch; + self->use = trigger_equipment_use; + + // SPAWN_DISABLED + if( self->spawnflags & 1 ) + self->s.eFlags |= EF_NODRAW; + + // NEGATE + if( self->spawnflags & 2 ) + self->s.eFlags |= EF_DEAD; + + InitTrigger( self ); + trap_LinkEntity( self ); +} + + +/* +=============== +trigger_gravity_touch +=============== +*/ +void trigger_gravity_touch( gentity_t *ent, gentity_t *other, trace_t *trace ) +{ + //only triggered by clients + if( !other->client ) + return; + + other->client->ps.gravity = ent->triggerGravity; +} + +/* +=============== +trigger_gravity_use +=============== +*/ +void trigger_gravity_use( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + if( ent->r.linked ) + trap_UnlinkEntity( ent ); + else + trap_LinkEntity( ent ); +} + + +/* +=============== +SP_trigger_gravity +=============== +*/ +void SP_trigger_gravity( gentity_t *self ) +{ + G_SpawnInt( "gravity", "800", &self->triggerGravity ); + + self->touch = trigger_gravity_touch; + self->use = trigger_gravity_use; + + InitTrigger( self ); + trap_LinkEntity( self ); +} + + +/* +=============== +trigger_heal_use +=============== +*/ +void trigger_heal_use( gentity_t *self, gentity_t *other, gentity_t *activator ) +{ + if( self->r.linked ) + trap_UnlinkEntity( self ); + else + trap_LinkEntity( self ); +} + +/* +=============== +trigger_heal_touch +=============== +*/ +void trigger_heal_touch( gentity_t *self, gentity_t *other, trace_t *trace ) +{ + int max; + + if( !other->client ) + return; + + if( self->timestamp > level.time ) + return; + + if( self->spawnflags & 2 ) + self->timestamp = level.time + 1000; + else + self->timestamp = level.time + FRAMETIME; + + max = other->client->ps.stats[ STAT_MAX_HEALTH ]; + + other->health += self->damage; + + if( other->health > max ) + other->health = max; + + other->client->ps.stats[ STAT_HEALTH ] = other->health; +} + +/* +=============== +SP_trigger_heal +=============== +*/ +void SP_trigger_heal( gentity_t *self ) +{ + G_SpawnInt( "heal", "5", &self->damage ); + + if( self->damage <= 0 ) + { + self->damage = 1; + G_Printf( S_COLOR_YELLOW "WARNING: trigger_heal with negative damage key\n" ); + } + + self->touch = trigger_heal_touch; + self->use = trigger_heal_use; + + InitTrigger( self ); + + // link in to the world if starting active + if( !( self->spawnflags & 1 ) ) + trap_LinkEntity( self ); +} + + +/* +=============== +trigger_ammo_touch +=============== +*/ +void trigger_ammo_touch( gentity_t *self, gentity_t *other, trace_t *trace ) +{ + int ammo, clips, maxClips, maxAmmo; + + if( !other->client ) + return; + + if( other->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS ) + return; + + if( self->timestamp > level.time ) + return; + + if( other->client->ps.weaponstate != WEAPON_READY ) + return; + + if( BG_FindUsesEnergyForWeapon( other->client->ps.weapon ) && self->spawnflags & 2 ) + return; + + if( !BG_FindUsesEnergyForWeapon( other->client->ps.weapon ) && self->spawnflags & 4 ) + return; + + if( self->spawnflags & 1 ) + self->timestamp = level.time + 1000; + else + self->timestamp = level.time + FRAMETIME; + + BG_FindAmmoForWeapon( other->client->ps.weapon, &maxAmmo, &maxClips ); + BG_UnpackAmmoArray( other->client->ps.weapon, other->client->ps.ammo, other->client->ps.powerups, + &ammo, &clips ); + + if( ( ammo + self->damage ) > maxAmmo ) + { + if( clips < maxClips ) + { + clips++; + ammo = 1; + } + else + ammo = maxAmmo; + } + else + ammo += self->damage; + + BG_PackAmmoArray( other->client->ps.weapon, other->client->ps.ammo, other->client->ps.powerups, + ammo, clips ); +} + +/* +=============== +SP_trigger_ammo +=============== +*/ +void SP_trigger_ammo( gentity_t *self ) +{ + G_SpawnInt( "ammo", "1", &self->damage ); + + if( self->damage <= 0 ) + { + self->damage = 1; + G_Printf( S_COLOR_YELLOW "WARNING: trigger_ammo with negative ammo key\n" ); + } + + self->touch = trigger_ammo_touch; + + InitTrigger( self ); + trap_LinkEntity( self ); +} \ No newline at end of file diff --git a/src/game/g_utils.c b/src/game/g_utils.c new file mode 100644 index 0000000..caefa4b --- /dev/null +++ b/src/game/g_utils.c @@ -0,0 +1,851 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// g_utils.c -- misc utility functions for game module + +#include "g_local.h" + +typedef struct +{ + char oldShader[ MAX_QPATH ]; + char newShader[ MAX_QPATH ]; + float timeOffset; +} shaderRemap_t; + +#define MAX_SHADER_REMAPS 128 + +int remapCount = 0; +shaderRemap_t remappedShaders[ MAX_SHADER_REMAPS ]; + +void AddRemap( const char *oldShader, const char *newShader, float timeOffset ) +{ + int i; + + for( i = 0; i < remapCount; i++ ) + { + if( Q_stricmp( oldShader, remappedShaders[ i ].oldShader ) == 0 ) + { + // found it, just update this one + strcpy( remappedShaders[ i ].newShader,newShader ); + remappedShaders[ i ].timeOffset = timeOffset; + return; + } + } + + if( remapCount < MAX_SHADER_REMAPS ) + { + strcpy( remappedShaders[ remapCount ].newShader,newShader ); + strcpy( remappedShaders[ remapCount ].oldShader,oldShader ); + remappedShaders[ remapCount ].timeOffset = timeOffset; + remapCount++; + } +} + +const char *BuildShaderStateConfig( void ) +{ + static char buff[ MAX_STRING_CHARS * 4 ]; + char out[ ( MAX_QPATH * 2 ) + 5 ]; + int i; + + memset( buff, 0, MAX_STRING_CHARS ); + + for( i = 0; i < remapCount; i++ ) + { + Com_sprintf( out, ( MAX_QPATH * 2 ) + 5, "%s=%s:%5.2f@", remappedShaders[ i ].oldShader, + remappedShaders[ i ].newShader, remappedShaders[ i ].timeOffset ); + Q_strcat( buff, sizeof( buff ), out ); + } + return buff; +} + + +/* +========================================================================= + +model / sound configstring indexes + +========================================================================= +*/ + +/* +================ +G_FindConfigstringIndex + +================ +*/ +int G_FindConfigstringIndex( char *name, int start, int max, qboolean create ) +{ + int i; + char s[ MAX_STRING_CHARS ]; + + if( !name || !name[ 0 ] ) + return 0; + + for( i = 1; i < max; i++ ) + { + trap_GetConfigstring( start + i, s, sizeof( s ) ); + if( !s[ 0 ] ) + break; + + if( !strcmp( s, name ) ) + return i; + } + + if( !create ) + return 0; + + if( i == max ) + G_Error( "G_FindConfigstringIndex: overflow" ); + + trap_SetConfigstring( start + i, name ); + + return i; +} + +//TA: added ParticleSystemIndex +int G_ParticleSystemIndex( char *name ) +{ + return G_FindConfigstringIndex( name, CS_PARTICLE_SYSTEMS, MAX_GAME_PARTICLE_SYSTEMS, qtrue ); +} + +//TA: added ShaderIndex +int G_ShaderIndex( char *name ) +{ + return G_FindConfigstringIndex( name, CS_SHADERS, MAX_GAME_SHADERS, qtrue ); +} + +int G_ModelIndex( char *name ) +{ + return G_FindConfigstringIndex( name, CS_MODELS, MAX_MODELS, qtrue ); +} + +int G_SoundIndex( char *name ) +{ + return G_FindConfigstringIndex( name, CS_SOUNDS, MAX_SOUNDS, qtrue ); +} + +//===================================================================== + + +/* +================ +G_TeamCommand + +Broadcasts a command to only a specific team +================ +*/ +void G_TeamCommand( pTeam_t team, char *cmd ) +{ + int i; + + for( i = 0 ; i < level.maxclients ; i++ ) + { + if( level.clients[ i ].pers.connected == CON_CONNECTED ) + { + if( level.clients[ i ].pers.teamSelection == team || + ( level.clients[ i ].pers.teamSelection == PTE_NONE && + G_admin_permission( &g_entities[ i ], ADMF_SPEC_ALLCHAT ) ) ) + trap_SendServerCommand( i, cmd ); + } + } + + G_DemoCommand( DC_SERVER_COMMAND, cmd );//rotax +} + + +/* +============= +G_Find + +Searches all active entities for the next one that holds +the matching string at fieldofs (use the FOFS() macro) in the structure. + +Searches beginning at the entity after from, or the beginning if NULL +NULL will be returned if the end of the list is reached. + +============= +*/ +gentity_t *G_Find( gentity_t *from, int fieldofs, const char *match ) +{ + char *s; + + if( !from ) + from = g_entities; + else + from++; + + for( ; from < &g_entities[ level.num_entities ]; from++ ) + { + if( !from->inuse ) + continue; + s = *(char **)( (byte *)from + fieldofs ); + + if( !s ) + continue; + + if( !Q_stricmp( s, match ) ) + return from; + } + + return NULL; +} + + +/* +============= +G_PickTarget + +Selects a random entity from among the targets +============= +*/ +#define MAXCHOICES 32 + +gentity_t *G_PickTarget( char *targetname ) +{ + gentity_t *ent = NULL; + int num_choices = 0; + gentity_t *choice[ MAXCHOICES ]; + + if( !targetname ) + { + G_Printf("G_PickTarget called with NULL targetname\n"); + return NULL; + } + + while( 1 ) + { + ent = G_Find( ent, FOFS( targetname ), targetname ); + + if( !ent ) + break; + + choice[ num_choices++ ] = ent; + + if( num_choices == MAXCHOICES ) + break; + } + + if( !num_choices ) + { + G_Printf( "G_PickTarget: target %s not found\n", targetname ); + return NULL; + } + + return choice[ rand( ) % num_choices ]; +} + + +/* +============================== +G_UseTargets + +"activator" should be set to the entity that initiated the firing. + +Search for (string)targetname in all entities that +match (string)self.target and call their .use function + +============================== +*/ +void G_UseTargets( gentity_t *ent, gentity_t *activator ) +{ + gentity_t *t; + + if( !ent ) + return; + + if( ent->targetShaderName && ent->targetShaderNewName ) + { + float f = level.time * 0.001; + AddRemap( ent->targetShaderName, ent->targetShaderNewName, f ); + trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig( ) ); + } + + if( !ent->target ) + return; + + t = NULL; + while( ( t = G_Find( t, FOFS( targetname ), ent->target ) ) != NULL ) + { + if( t == ent ) + G_Printf( "WARNING: Entity used itself.\n" ); + else + { + if( t->use ) + t->use( t, ent, activator ); + } + + if( !ent->inuse ) + { + G_Printf( "entity was removed while using targets\n" ); + return; + } + } +} + + +/* +============= +TempVector + +This is just a convenience function +for making temporary vectors for function calls +============= +*/ +float *tv( float x, float y, float z ) +{ + static int index; + static vec3_t vecs[ 8 ]; + float *v; + + // use an array so that multiple tempvectors won't collide + // for a while + v = vecs[ index ]; + index = ( index + 1 ) & 7; + + v[ 0 ] = x; + v[ 1 ] = y; + v[ 2 ] = z; + + return v; +} + + +/* +============= +VectorToString + +This is just a convenience function +for printing vectors +============= +*/ +char *vtos( const vec3_t v ) +{ + static int index; + static char str[ 8 ][ 32 ]; + char *s; + + // use an array so that multiple vtos won't collide + s = str[ index ]; + index = ( index + 1 ) & 7; + + Com_sprintf( s, 32, "(%i %i %i)", (int)v[ 0 ], (int)v[ 1 ], (int)v[ 2 ] ); + + return s; +} + + +/* +=============== +G_SetMovedir + +The editor only specifies a single value for angles (yaw), +but we have special constants to generate an up or down direction. +Angles will be cleared, because it is being used to represent a direction +instead of an orientation. +=============== +*/ +void G_SetMovedir( vec3_t angles, vec3_t movedir ) +{ + static vec3_t VEC_UP = { 0, -1, 0 }; + static vec3_t MOVEDIR_UP = { 0, 0, 1 }; + static vec3_t VEC_DOWN = { 0, -2, 0 }; + static vec3_t MOVEDIR_DOWN = { 0, 0, -1 }; + + if( VectorCompare( angles, VEC_UP ) ) + VectorCopy( MOVEDIR_UP, movedir ); + else if( VectorCompare( angles, VEC_DOWN ) ) + VectorCopy( MOVEDIR_DOWN, movedir ); + else + AngleVectors( angles, movedir, NULL, NULL ); + + VectorClear( angles ); +} + + +float vectoyaw( const vec3_t vec ) +{ + float yaw; + + if( vec[ YAW ] == 0 && vec[ PITCH ] == 0 ) + { + yaw = 0; + } + else + { + if( vec[ PITCH ] ) + yaw = ( atan2( vec[ YAW ], vec[ PITCH ] ) * 180 / M_PI ); + else if( vec[ YAW ] > 0 ) + yaw = 90; + else + yaw = 270; + + if( yaw < 0 ) + yaw += 360; + } + + return yaw; +} + + +void G_InitGentity( gentity_t *e ) +{ + e->inuse = qtrue; + e->classname = "noclass"; + e->s.number = e - g_entities; + e->r.ownerNum = ENTITYNUM_NONE; +} + +/* +================= +G_Spawn + +Either finds a free entity, or allocates a new one. + + The slots from 0 to MAX_CLIENTS-1 are always reserved for clients, and will +never be used by anything else. + +Try to avoid reusing an entity that was recently freed, because it +can cause the client to think the entity morphed into something else +instead of being removed and recreated, which can cause interpolated +angles and bad trails. +================= +*/ +gentity_t *G_Spawn( void ) +{ + int i, force; + gentity_t *e; + + e = NULL; // shut up warning + i = 0; // shut up warning + + for( force = 0; force < 2; force++ ) + { + // if we go through all entities and can't find one to free, + // override the normal minimum times before use + e = &g_entities[ MAX_CLIENTS ]; + + for( i = MAX_CLIENTS; i < level.num_entities; i++, e++ ) + { + if( e->inuse ) + continue; + + // the first couple seconds of server time can involve a lot of + // freeing and allocating, so relax the replacement policy + if( !force && e->freetime > level.startTime + 2000 && level.time - e->freetime < 1000 ) + continue; + + // reuse this slot + G_InitGentity( e ); + return e; + } + + if( i != MAX_GENTITIES ) + break; + } + + if( i == ENTITYNUM_MAX_NORMAL ) + { + for( i = 0; i < MAX_GENTITIES; i++ ) + G_Printf( "%4i: %s\n", i, g_entities[ i ].classname ); + + G_Error( "G_Spawn: no free entities" ); + } + + // open up a new slot + level.num_entities++; + + // let the server system know that there are more entities + trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ), + &level.clients[ 0 ].ps, sizeof( level.clients[ 0 ] ) ); + + G_InitGentity( e ); + return e; +} + + +/* +================= +G_EntitiesFree +================= +*/ +qboolean G_EntitiesFree( void ) +{ + int i; + gentity_t *e; + + e = &g_entities[ MAX_CLIENTS ]; + + for( i = MAX_CLIENTS; i < level.num_entities; i++, e++ ) + { + if( e->inuse ) + continue; + + // slot available + return qtrue; + } + + return qfalse; +} + + +/* +================= +G_FreeEntity + +Marks the entity as free +================= +*/ +void G_FreeEntity( gentity_t *ent ) +{ + trap_UnlinkEntity( ent ); // unlink from world + + if( ent->neverFree ) + return; + + memset( ent, 0, sizeof( *ent ) ); + ent->classname = "freent"; + ent->freetime = level.time; + ent->inuse = qfalse; +} + +/* +================= +G_TempEntity + +Spawns an event entity that will be auto-removed +The origin will be snapped to save net bandwidth, so care +must be taken if the origin is right on a surface (snap towards start vector first) +================= +*/ +gentity_t *G_TempEntity( vec3_t origin, int event ) +{ + gentity_t *e; + vec3_t snapped; + + e = G_Spawn( ); + e->s.eType = ET_EVENTS + event; + + e->classname = "tempEntity"; + e->eventTime = level.time; + e->freeAfterEvent = qtrue; + + VectorCopy( origin, snapped ); + SnapVector( snapped ); // save network bandwidth + G_SetOrigin( e, snapped ); + + // find cluster for PVS + trap_LinkEntity( e ); + + return e; +} + + + +/* +============================================================================== + +Kill box + +============================================================================== +*/ + +/* +================= +G_KillBox + +Kills all entities that would touch the proposed new positioning +of ent. Ent should be unlinked before calling this! +================= +*/ +void G_KillBox( gentity_t *ent ) +{ + int i, num; + int touch[ MAX_GENTITIES ]; + gentity_t *hit; + vec3_t mins, maxs; + + VectorAdd( ent->client->ps.origin, ent->r.mins, mins ); + VectorAdd( ent->client->ps.origin, ent->r.maxs, maxs ); + num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES ); + + for( i = 0; i < num; i++ ) + { + hit = &g_entities[ touch[ i ] ]; + + if( !hit->client ) + continue; + + //TA: impossible to telefrag self + if( ent == hit ) + continue; + + // nail it + G_Damage( hit, ent, ent, NULL, NULL, + 100000, DAMAGE_NO_PROTECTION, MOD_TELEFRAG ); + } + +} + +//============================================================================== + +/* +=============== +G_AddPredictableEvent + +Use for non-pmove events that would also be predicted on the +client side: jumppads and item pickups +Adds an event+parm and twiddles the event counter +=============== +*/ +void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ) +{ + if( !ent->client ) + return; + + BG_AddPredictableEventToPlayerstate( event, eventParm, &ent->client->ps ); +} + + +/* +=============== +G_AddEvent + +Adds an event+parm and twiddles the event counter +=============== +*/ +void G_AddEvent( gentity_t *ent, int event, int eventParm ) +{ + int bits; + + if( !event ) + { + G_Printf( "G_AddEvent: zero event added for entity %i\n", ent->s.number ); + return; + } + + // eventParm is converted to uint8_t (0 - 255) in msg.c + if( eventParm & ~0xFF ) + { + G_Printf( S_COLOR_YELLOW "WARNING: G_AddEvent: event %d " + " eventParm uint8_t overflow (given %d)\n", event, eventParm ); + } + + // clients need to add the event in playerState_t instead of entityState_t + if( ent->client ) + { + bits = ent->client->ps.externalEvent & EV_EVENT_BITS; + bits = ( bits + EV_EVENT_BIT1 ) & EV_EVENT_BITS; + ent->client->ps.externalEvent = event | bits; + ent->client->ps.externalEventParm = eventParm; + ent->client->ps.externalEventTime = level.time; + } + else + { + bits = ent->s.event & EV_EVENT_BITS; + bits = ( bits + EV_EVENT_BIT1 ) & EV_EVENT_BITS; + ent->s.event = event | bits; + ent->s.eventParm = eventParm; + } + + ent->eventTime = level.time; +} + + +/* +=============== +G_BroadcastEvent + +Sends an event to every client +=============== +*/ +void G_BroadcastEvent( int event, int eventParm ) +{ + gentity_t *ent; + + ent = G_TempEntity( vec3_origin, event ); + ent->s.eventParm = eventParm; + ent->r.svFlags = SVF_BROADCAST; // send to everyone +} + + +/* +============= +G_Sound +============= +*/ +void G_Sound( gentity_t *ent, int channel, int soundIndex ) +{ + gentity_t *te; + + te = G_TempEntity( ent->r.currentOrigin, EV_GENERAL_SOUND ); + te->s.eventParm = soundIndex; +} + + +/* +============= +G_ClientIsLagging +============= +*/ +qboolean G_ClientIsLagging( gclient_t *client ) +{ + if( client ) + { + if( client->ps.ping >= 999 ) + return qtrue; + else + return qfalse; + } + + return qfalse; //is a non-existant client lagging? woooo zen +} + +//============================================================================== + + +/* +================ +G_SetOrigin + +Sets the pos trajectory for a fixed position +================ +*/ +void G_SetOrigin( gentity_t *ent, vec3_t origin ) +{ + VectorCopy( origin, ent->s.pos.trBase ); + ent->s.pos.trType = TR_STATIONARY; + ent->s.pos.trTime = 0; + ent->s.pos.trDuration = 0; + VectorClear( ent->s.pos.trDelta ); + + VectorCopy( origin, ent->r.currentOrigin ); + VectorCopy( origin, ent->s.origin ); //TA: if shit breaks - blame this line +} + +//TA: from quakestyle.telefragged.com +// (NOBODY): Code helper function +// +gentity_t *G_FindRadius( gentity_t *from, vec3_t org, float rad ) +{ + vec3_t eorg; + int j; + + if( !from ) + from = g_entities; + else + from++; + + for( ; from < &g_entities[ level.num_entities ]; from++ ) + { + if( !from->inuse ) + continue; + + for( j = 0; j < 3; j++ ) + eorg[ j ] = org[ j ] - ( from->r.currentOrigin[ j ] + ( from->r.mins[ j ] + from->r.maxs[ j ] ) * 0.5 ); + + if( VectorLength( eorg ) > rad ) + continue; + + return from; + } + + return NULL; +} + +/* +=============== +G_Visible + +Test for a LOS between two entities +=============== +*/ +qboolean G_Visible( gentity_t *ent1, gentity_t *ent2 ) +{ + trace_t trace; + + trap_Trace( &trace, ent1->s.pos.trBase, NULL, NULL, ent2->s.pos.trBase, ent1->s.number, MASK_SHOT ); + + if( trace.contents & CONTENTS_SOLID ) + return qfalse; + + return qtrue; +} + +/* +=============== +G_ClosestEnt + +Test a list of entities for the closest to a particular point +=============== +*/ +gentity_t *G_ClosestEnt( vec3_t origin, gentity_t **entities, int numEntities ) +{ + int i; + float nd, d = 1000000.0f; + gentity_t *closestEnt = NULL; + + for( i = 0; i < numEntities; i++ ) + { + gentity_t *ent = entities[ i ]; + + nd = DistanceSquared( origin, ent->s.origin ); + if( i == 0 || nd < d ) + { + d = nd; + closestEnt = ent; + } + } + + return closestEnt; +} + +/* +=============== +G_TriggerMenu + +Trigger a menu on some client +=============== +*/ +void G_TriggerMenu( int clientNum, dynMenu_t menu ) +{ + char buffer[ 32 ]; + + Com_sprintf( buffer, 32, "servermenu %d", menu ); + trap_SendServerCommand( clientNum, buffer ); +} + + +/* +=============== +G_CloseMenus + +Close all open menus on some client +=============== +*/ +void G_CloseMenus( int clientNum ) +{ + char buffer[ 32 ]; + + Com_sprintf( buffer, 32, "serverclosemenus" ); + trap_SendServerCommand( clientNum, buffer ); +} \ No newline at end of file diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c new file mode 100644 index 0000000..a933187 --- /dev/null +++ b/src/game/g_weapon.c @@ -0,0 +1,1796 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// g_weapon.c +// perform the server side effects of a weapon firing + +#include "g_local.h" + +static vec3_t forward, right, up; +static vec3_t muzzle; + +/* +================ +G_ForceWeaponChange +================ +*/ +void G_ForceWeaponChange( gentity_t *ent, weapon_t weapon ) +{ + int i; + + if( ent ) + { + ent->client->ps.pm_flags |= PMF_WEAPON_SWITCH; + + if( weapon == WP_NONE + || !BG_InventoryContainsWeapon( weapon, ent->client->ps.stats )) + { + //switch to the first non blaster weapon + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( i == WP_BLASTER ) + continue; + + if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) ) + { + ent->client->ps.persistant[ PERS_NEWWEAPON ] = i; + break; + } + } + + //only got the blaster to switch to + if( i == WP_NUM_WEAPONS ) + ent->client->ps.persistant[ PERS_NEWWEAPON ] = WP_BLASTER; + } + else + ent->client->ps.persistant[ PERS_NEWWEAPON ] = weapon; + + // Lak: The following hack has been moved to PM_BeginWeaponChange, but I'm going to + // redundantly leave it here as well just in case there's a case I'm forgetting + // because I don't want to face the gameplay consequences such an error would have + + // force this here to prevent flamer effect from continuing + ent->client->ps.generic1 = WPM_NOTFIRING; + + ent->client->ps.weapon = ent->client->ps.persistant[ PERS_NEWWEAPON ]; + } +} + +/* +================= +G_GiveClientMaxAmmo +================= +*/ +void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo ) +{ + int i; + int maxAmmo, maxClips; + qboolean weaponType, restoredAmmo = qfalse; + + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( buyingEnergyAmmo ) + weaponType = BG_FindUsesEnergyForWeapon( i ); + else + weaponType = !BG_FindUsesEnergyForWeapon( i ); + + if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) && + weaponType && !BG_FindInfinteAmmoForWeapon( i ) && + !BG_WeaponIsFull( i, ent->client->ps.stats, + ent->client->ps.ammo, ent->client->ps.powerups ) ) + { + BG_FindAmmoForWeapon( i, &maxAmmo, &maxClips ); + + if( buyingEnergyAmmo ) + { + G_AddEvent( ent, EV_RPTUSE_SOUND, 0 ); + + if( BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) ) + maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER ); + } + + BG_PackAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups, + maxAmmo, maxClips ); + + restoredAmmo = qtrue; + } + } + + if( restoredAmmo ) + G_ForceWeaponChange( ent, ent->client->ps.weapon ); +} + +/* +================ +G_BounceProjectile +================ +*/ +void G_BounceProjectile( vec3_t start, vec3_t impact, vec3_t dir, vec3_t endout ) +{ + vec3_t v, newv; + float dot; + + VectorSubtract( impact, start, v ); + dot = DotProduct( v, dir ); + VectorMA( v, -2 * dot, dir, newv ); + + VectorNormalize(newv); + VectorMA(impact, 8192, newv, endout); +} + +/* +================ +G_WideTrace + +Trace a bounding box against entities, but not the world +Also check there is a line of sight between the start and end point +================ +*/ +static void G_WideTrace( trace_t *tr, gentity_t *ent, float range, float width, gentity_t **target ) +{ + vec3_t mins, maxs; + vec3_t end; + + VectorSet( mins, -width, -width, -width ); + VectorSet( maxs, width, width, width ); + + *target = NULL; + + if( !ent->client ) + return; + + // Set aiming directions + AngleVectors( ent->client->ps.viewangles, forward, right, up ); + CalcMuzzlePoint( ent, forward, right, up, muzzle ); + VectorMA( muzzle, range, forward, end ); + + G_UnlaggedOn( ent, muzzle, range ); + + // Trace against entities + trap_Trace( tr, muzzle, mins, maxs, end, ent->s.number, CONTENTS_BODY ); + if( tr->entityNum != ENTITYNUM_NONE ) + { + *target = &g_entities[ tr->entityNum ]; + + // Set range to the trace length plus the width, so that the end of the + // LOS trace is close to the exterior of the target's bounding box + range = Distance( muzzle, tr->endpos ) + width; + VectorMA( muzzle, range, forward, end ); + + // Trace for line of sight against the world + trap_Trace( tr, muzzle, NULL, NULL, end, 0, CONTENTS_SOLID ); + if( tr->fraction < 1.0f ) + *target = NULL; + } + + G_UnlaggedOff( ); +} + + +/* +====================== +SnapVectorTowards + +Round a vector to integers for more efficient network +transmission, but make sure that it rounds towards a given point +rather than blindly truncating. This prevents it from truncating +into a wall. +====================== +*/ +void SnapVectorTowards( vec3_t v, vec3_t to ) +{ + int i; + + for( i = 0 ; i < 3 ; i++ ) + { + if( to[ i ] <= v[ i ] ) + v[ i ] = (int)v[ i ]; + else + v[ i ] = (int)v[ i ] + 1; + } +} + +/* +=============== +meleeAttack +=============== +*/ +void meleeAttack( gentity_t *ent, float range, float width, int damage, meansOfDeath_t mod ) +{ + trace_t tr; + vec3_t end; + gentity_t *tent; + gentity_t *traceEnt; + vec3_t mins, maxs; + + VectorSet( mins, -width, -width, -width ); + VectorSet( maxs, width, width, width ); + + // set aiming directions + AngleVectors( ent->client->ps.viewangles, forward, right, up ); + + CalcMuzzlePoint( ent, forward, right, up, muzzle ); + + VectorMA( muzzle, range, forward, end ); + + G_UnlaggedOn( ent, muzzle, range ); + trap_Trace( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT ); + G_UnlaggedOff( ); + + if( tr.surfaceFlags & SURF_NOIMPACT ) + return; + + traceEnt = &g_entities[ tr.entityNum ]; + + // send blood impact + if( traceEnt->takedamage && traceEnt->client ) + { + tent = G_TempEntity( tr.endpos, EV_MISSILE_HIT ); + tent->s.otherEntityNum = traceEnt->s.number; + tent->s.eventParm = DirToByte( tr.plane.normal ); + tent->s.weapon = ent->s.weapon; + tent->s.generic1 = ent->s.generic1; //weaponMode + } + + if( traceEnt->takedamage ) + G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, DAMAGE_NO_KNOCKBACK, mod ); +} + +/* +====================================================================== + +MACHINEGUN + +====================================================================== +*/ + +void bulletFire( gentity_t *ent, float spread, int damage, int mod ) +{ + trace_t tr; + vec3_t end; + float r; + float u; + gentity_t *tent; + gentity_t *traceEnt; + + r = random( ) * M_PI * 2.0f; + u = sin( r ) * crandom( ) * spread * 16; + r = cos( r ) * crandom( ) * spread * 16; + VectorMA( muzzle, 8192 * 16, forward, end ); + VectorMA( end, r, right, end ); + VectorMA( end, u, up, end ); + + // don't use unlagged if this is not a client (e.g. turret) + if( ent->client ) + { + G_UnlaggedOn( ent, muzzle, 8192 * 16 ); + trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + G_UnlaggedOff( ); + } + else + trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + + if( tr.surfaceFlags & SURF_NOIMPACT ) + return; + + traceEnt = &g_entities[ tr.entityNum ]; + + // snap the endpos to integers, but nudged towards the line + SnapVectorTowards( tr.endpos, muzzle ); + + // send bullet impact + if( traceEnt->takedamage && traceEnt->client ) + { + tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_FLESH ); + tent->s.eventParm = traceEnt->s.number; + } + else + { + tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_WALL ); + tent->s.eventParm = DirToByte( tr.plane.normal ); + } + tent->s.otherEntityNum = ent->s.number; + + if( traceEnt->takedamage ) + { + G_Damage( traceEnt, ent, ent, forward, tr.endpos, + damage, 0, mod ); + } +} + +/* +====================================================================== + +SHOTGUN + +====================================================================== +*/ + +// this should match CG_ShotgunPattern +void ShotgunPattern( vec3_t origin, vec3_t origin2, int seed, gentity_t *ent ) +{ + int i; + float r, u; + vec3_t end; + vec3_t forward, right, up; + trace_t tr; + gentity_t *traceEnt; + + // derive the right and up vectors from the forward vector, because + // the client won't have any other information + VectorNormalize2( origin2, forward ); + PerpendicularVector( right, forward ); + CrossProduct( forward, right, up ); + + // generate the "random" spread pattern + for( i = 0; i < SHOTGUN_PELLETS; i++ ) + { + r = Q_crandom( &seed ) * SHOTGUN_SPREAD * 16; + u = Q_crandom( &seed ) * SHOTGUN_SPREAD * 16; + VectorMA( origin, 8192 * 16, forward, end ); + VectorMA( end, r, right, end ); + VectorMA( end, u, up, end ); + + trap_Trace( &tr, origin, NULL, NULL, end, ent->s.number, MASK_SHOT ); + traceEnt = &g_entities[ tr.entityNum ]; + + // send bullet impact + if( !( tr.surfaceFlags & SURF_NOIMPACT ) ) + { + if( traceEnt->takedamage ) + G_Damage( traceEnt, ent, ent, forward, tr.endpos, SHOTGUN_DMG, 0, MOD_SHOTGUN ); + } + } +} + + +void shotgunFire( gentity_t *ent ) +{ + gentity_t *tent; + + // send shotgun blast + tent = G_TempEntity( muzzle, EV_SHOTGUN ); + VectorScale( forward, 4096, tent->s.origin2 ); + SnapVector( tent->s.origin2 ); + tent->s.eventParm = rand() & 255; // seed for spread pattern + tent->s.otherEntityNum = ent->s.number; + G_UnlaggedOn( ent, muzzle, 8192 * 16 ); + ShotgunPattern( tent->s.pos.trBase, tent->s.origin2, tent->s.eventParm, ent ); + G_UnlaggedOff(); +} + +/* +====================================================================== + +MASS DRIVER + +====================================================================== +*/ + +void massDriverFire( gentity_t *ent ) +{ + trace_t tr; + vec3_t end; + gentity_t *tent; + gentity_t *traceEnt; + + VectorMA( muzzle, 8192 * 16, forward, end ); + + G_UnlaggedOn( ent, muzzle, 8192 * 16 ); + trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + G_UnlaggedOff( ); + + if( tr.surfaceFlags & SURF_NOIMPACT ) + return; + + traceEnt = &g_entities[ tr.entityNum ]; + + // snap the endpos to integers, but nudged towards the line + SnapVectorTowards( tr.endpos, muzzle ); + + // send impact + if( traceEnt->takedamage && traceEnt->client ) + { + tent = G_TempEntity( tr.endpos, EV_MISSILE_HIT ); + tent->s.otherEntityNum = traceEnt->s.number; + tent->s.eventParm = DirToByte( tr.plane.normal ); + tent->s.weapon = ent->s.weapon; + tent->s.generic1 = ent->s.generic1; //weaponMode + } + else + { + tent = G_TempEntity( tr.endpos, EV_MISSILE_MISS ); + tent->s.eventParm = DirToByte( tr.plane.normal ); + tent->s.weapon = ent->s.weapon; + tent->s.generic1 = ent->s.generic1; //weaponMode + } + + if( traceEnt->takedamage ) + { + G_Damage( traceEnt, ent, ent, forward, tr.endpos, + MDRIVER_DMG, 0, MOD_MDRIVER ); + } +} + +/* +====================================================================== + +LOCKBLOB + +====================================================================== +*/ + +void lockBlobLauncherFire( gentity_t *ent ) +{ + gentity_t *m; + + m = fire_lockblob( ent, muzzle, forward ); + +// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics +} + +/* +====================================================================== + +HIVE + +====================================================================== +*/ + +void hiveFire( gentity_t *ent ) +{ + gentity_t *m; + + m = fire_hive( ent, muzzle, forward ); + +// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics +} + +/* +====================================================================== + +BLASTER PISTOL + +====================================================================== +*/ + +void blasterFire( gentity_t *ent ) +{ + gentity_t *m; + + m = fire_blaster( ent, muzzle, forward ); + +// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics +} + +/* +====================================================================== + +PULSE RIFLE + +====================================================================== +*/ + +void pulseRifleFire( gentity_t *ent, int i )//ROTAXfun +{ + gentity_t *m; + + m = fire_pulseRifle( ent, muzzle, forward, i );//ROTAXfun + +// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics +} + +/* +====================================================================== + +FLAME THROWER + +====================================================================== +*/ + +void flamerFire( gentity_t *ent ) +{ + gentity_t *m; + + m = fire_flamer( ent, muzzle, forward ); +} + +/* +====================================================================== + +GRENADE + +====================================================================== +*/ + +void throwGrenade( gentity_t *ent ) +{ + gentity_t *m; + + m = launch_grenade( ent, muzzle, forward ); +} + +/*ROTAXfun +====================================================================== + +MINE + +====================================================================== +*/ + +void throwMine( gentity_t *ent ) +{ + gentity_t *m; + + m = launch_mine( ent, muzzle, forward ); +} + +/*ROTAXfun +====================================================================== + +FLARE + +====================================================================== +*/ + +void throwFlare( gentity_t *ent ) +{ + gentity_t *m; + + m = launch_flare( ent, muzzle, forward ); +} + +/* +====================================================================== + +LAS GUN + +====================================================================== +*/ + +/* +=============== +lasGunFire +=============== +*/ +void lasGunFire( gentity_t *ent ) +{ + trace_t tr; + vec3_t end; + gentity_t *tent; + gentity_t *traceEnt; + + VectorMA( muzzle, 8192 * 16, forward, end ); + + G_UnlaggedOn( ent, muzzle, 8192 * 16 ); + trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + G_UnlaggedOff( ); + + if( tr.surfaceFlags & SURF_NOIMPACT ) + return; + + traceEnt = &g_entities[ tr.entityNum ]; + + // snap the endpos to integers, but nudged towards the line + SnapVectorTowards( tr.endpos, muzzle ); + + // send impact + if( traceEnt->takedamage && traceEnt->client ) + { + tent = G_TempEntity( tr.endpos, EV_MISSILE_HIT ); + tent->s.otherEntityNum = traceEnt->s.number; + tent->s.eventParm = DirToByte( tr.plane.normal ); + tent->s.weapon = ent->s.weapon; + tent->s.generic1 = ent->s.generic1; //weaponMode + } + else + { + tent = G_TempEntity( tr.endpos, EV_MISSILE_MISS ); + tent->s.eventParm = DirToByte( tr.plane.normal ); + tent->s.weapon = ent->s.weapon; + tent->s.generic1 = ent->s.generic1; //weaponMode + } + + if( traceEnt->takedamage ) + G_Damage( traceEnt, ent, ent, forward, tr.endpos, LASGUN_DAMAGE, 0, MOD_LASGUN ); +} + +/* +====================================================================== + +PAIN SAW + +====================================================================== +*/ + +void painSawFire( gentity_t *ent ) +{ + trace_t tr; + vec3_t end; + gentity_t *tent; + gentity_t *traceEnt; + + // set aiming directions + AngleVectors( ent->client->ps.viewangles, forward, right, up ); + + CalcMuzzlePoint( ent, forward, right, up, muzzle ); + + VectorMA( muzzle, PAINSAW_RANGE, forward, end ); + + G_UnlaggedOn( ent, muzzle, PAINSAW_RANGE ); + trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + G_UnlaggedOff( ); + + if( tr.surfaceFlags & SURF_NOIMPACT ) + return; + + traceEnt = &g_entities[ tr.entityNum ]; + + // send blood impact + if( traceEnt->takedamage ) + { + vec3_t temp; + + //hack to get the particle system to line up with the weapon + VectorCopy( tr.endpos, temp ); + temp[ 2 ] -= 10.0f; + + if( traceEnt->client ) + { + tent = G_TempEntity( temp, EV_MISSILE_HIT ); + tent->s.otherEntityNum = traceEnt->s.number; + } + else + tent = G_TempEntity( temp, EV_MISSILE_MISS ); + + tent->s.eventParm = DirToByte( tr.plane.normal ); + tent->s.weapon = ent->s.weapon; + tent->s.generic1 = ent->s.generic1; //weaponMode + } + + if( traceEnt->takedamage ) + G_Damage( traceEnt, ent, ent, forward, tr.endpos, PAINSAW_DAMAGE, DAMAGE_NO_KNOCKBACK, MOD_PAINSAW ); +} + +/* +====================================================================== + +LUCIFER CANNON + +====================================================================== +*/ + +/* +=============== +LCChargeFire +=============== +*/ +void LCChargeFire( gentity_t *ent, qboolean secondary ) +{ + gentity_t *m; + + if( secondary ) + { + m = fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE, + LCANNON_SECONDARY_RADIUS ); + ent->client->ps.weaponTime = LCANNON_REPEAT; + } + else + { + m = fire_luciferCannon( ent, muzzle, forward, ent->client->ps.stats[ STAT_MISC ], LCANNON_RADIUS ); + ent->client->ps.weaponTime = LCANNON_CHARGEREPEAT; + } + + ent->client->ps.stats[ STAT_MISC ] = 0; +} + +/* +====================================================================== + +TESLA GENERATOR + +====================================================================== +*/ + + +void teslaFire( gentity_t *ent ) +{ + trace_t tr; + vec3_t end; + gentity_t *traceEnt, *tent; + + VectorMA( muzzle, TESLAGEN_RANGE, forward, end ); + + trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + + if( tr.entityNum == ENTITYNUM_NONE ) + return; + + traceEnt = &g_entities[ tr.entityNum ]; + + if( !traceEnt->client ) + return; + + if( traceEnt->client && traceEnt->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS ) + return; + + //so the client side knows + ent->s.eFlags |= EF_FIRING; + + if( traceEnt->takedamage ) + { + G_Damage( traceEnt, ent, ent, forward, tr.endpos, + TESLAGEN_DMG, 0, MOD_TESLAGEN ); + } + + // snap the endpos to integers to save net bandwidth, but nudged towards the line + SnapVectorTowards( tr.endpos, muzzle ); + + // send railgun beam effect + tent = G_TempEntity( tr.endpos, EV_TESLATRAIL ); + + VectorCopy( muzzle, tent->s.origin2 ); + + tent->s.generic1 = ent->s.number; //src + tent->s.clientNum = traceEnt->s.number; //dest + + // move origin a bit to come closer to the drawn gun muzzle + VectorMA( tent->s.origin2, 28, up, tent->s.origin2 ); +} + + +/* +====================================================================== + +BUILD GUN + +====================================================================== +*/ + +/* +=============== +cancelBuildFire +=============== +*/ +void cancelBuildFire( gentity_t *ent ) +{ + vec3_t forward, end; + trace_t tr; + gentity_t *traceEnt; + //gentity_t *tent;//ROTAXfun + int bHealth; + + if( ent->client->ps.stats[ STAT_BUILDABLE ] != BA_NONE ) + { + ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; + return; + } + + //repair buildable + if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); + VectorMA( ent->client->ps.origin, 100, forward, end ); + + trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID ); + traceEnt = &g_entities[ tr.entityNum ]; + + //ROTAXfun + if( tr.fraction < 1.0 && + ( traceEnt->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) && + ( ( ent->client->ps.weapon >= WP_HBUILD2 ) && + ( ent->client->ps.weapon <= WP_HBUILD ) ) && + traceEnt->health > 0 ) + { + if( ent->client->ps.stats[ STAT_MISC ] > 0 ) + { + G_AddEvent( ent, EV_BUILD_DELAY, ent->client->ps.clientNum ); + return; + } + + bHealth = 100; + + traceEnt->health += HBUILD_HEALRATE; + ent->client->pers.statscounters.repairspoisons++; + level.humanStatsCounters.repairspoisons++; + + if( traceEnt->health > bHealth ) + traceEnt->health = bHealth; + + if( traceEnt->health == bHealth ) + G_AddEvent( ent, EV_BUILD_REPAIRED, 0 ); + else + G_AddEvent( ent, EV_BUILD_REPAIR, 0 ); + } + + if( tr.fraction < 1.0 && + ( traceEnt->s.eType == ET_BUILDABLE ) && + ( traceEnt->biteam == ent->client->ps.stats[ STAT_PTEAM ] ) && + ( ( ent->client->ps.weapon >= WP_HBUILD2 ) && + ( ent->client->ps.weapon <= WP_HBUILD ) ) && + traceEnt->spawned && traceEnt->health > 0 ) + { + if( ent->client->ps.stats[ STAT_MISC ] > 0 ) + { + G_AddEvent( ent, EV_BUILD_DELAY, ent->client->ps.clientNum ); + return; + } + + bHealth = BG_FindHealthForBuildable( traceEnt->s.modelindex ); + + traceEnt->health += HBUILD_HEALRATE; + ent->client->pers.statscounters.repairspoisons++; + level.humanStatsCounters.repairspoisons++; + + if( traceEnt->health > bHealth ) + traceEnt->health = bHealth; + + if( traceEnt->health == bHealth ) + G_AddEvent( ent, EV_BUILD_REPAIRED, 0 ); + else + G_AddEvent( ent, EV_BUILD_REPAIR, 0 ); + + //ROTAXfun + /*if( traceEnt->health != bHealth ) + { + VectorMA( muzzle, TESLAGEN_RANGE, forward, end ); + + trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + + if( tr.entityNum == ENTITYNUM_NONE ) + return; + + //so the client side knows + ent->s.eFlags |= EF_FIRING; + + // snap the endpos to integers to save net bandwidth, but nudged towards the line + SnapVectorTowards( tr.endpos, muzzle ); + + // send railgun beam effect + tent = G_TempEntity( tr.endpos, EV_REPAIRBEAM ); + + VectorCopy( muzzle, tent->s.origin2 ); + + tent->s.generic1 = ent->s.number; //src + tent->s.clientNum = traceEnt->s.number; //dest + + // move origin a bit to come closer to the drawn gun muzzle + VectorMA( tent->s.origin2, 0, up, tent->s.origin2 ); + }*/ + } + } + else if( ent->client->ps.weapon == WP_ABUILD2 ) + meleeAttack( ent, ABUILDER_CLAW_RANGE, ABUILDER_CLAW_WIDTH, + ABUILDER_CLAW_DMG, MOD_ABUILDER_CLAW ); //melee attack for alien builder +} + +/* +=============== +buildFire +=============== +*/ +void buildFire( gentity_t *ent, dynMenu_t menu ) +{ + if( ( ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) + { + if( ent->client->ps.stats[ STAT_MISC ] > 0 ) + { + G_AddEvent( ent, EV_BUILD_DELAY, ent->client->ps.clientNum ); + return; + } + + if( G_BuildIfValid( ent, ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) ) + { + if( g_cheats.integer ) + { + ent->client->ps.stats[ STAT_MISC ] = 0; + } + else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && !G_IsOvermindBuilt( ) ) + { + ent->client->ps.stats[ STAT_MISC ] += + BG_FindBuildDelayForWeapon( ent->s.weapon ) * 2; + } + else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS && !G_IsPowered( muzzle ) && + ( ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) != BA_H_REPEATER ) //hack + { + ent->client->ps.stats[ STAT_MISC ] += + BG_FindBuildDelayForWeapon( ent->s.weapon ) * 2; + } + else + ent->client->ps.stats[ STAT_MISC ] += + BG_FindBuildDelayForWeapon( ent->s.weapon ); + + //ROTAXfun + if ( !g_cheats.integer && ( (ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) == BA_A_BRICKA || (ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) == BA_H_BRICKH || (ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) == BA_A_FLOWER ) ) + { + ent->client->ps.stats[ STAT_MISC ] = 8000; + } + + ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; + + // don't want it bigger than 32k + if( ent->client->ps.stats[ STAT_MISC ] > 30000 ) + ent->client->ps.stats[ STAT_MISC ] = 30000; + } + return; + } + + G_TriggerMenu( ent->client->ps.clientNum, menu ); +} + +void slowBlobFire( gentity_t *ent ) +{ + gentity_t *m; + + m = fire_slowBlob( ent, muzzle, forward ); + +// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics +} + +//ROTAXfun +void acidBombFire( gentity_t *ent, int wp ) +{ + gentity_t *m; + + m = fire_acidBomb( ent, muzzle, forward, wp ); + +// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics +} + + +/* +====================================================================== + +LEVEL0 + +====================================================================== +*/ + +/* +=============== +CheckVenomAttack +=============== +*/ +qboolean CheckVenomAttack( gentity_t *ent ) +{ + trace_t tr; + vec3_t end; + gentity_t *tent; + gentity_t *traceEnt; + vec3_t mins, maxs; + int damage = LEVEL0_BITE_DMG; + + VectorSet( mins, -LEVEL0_BITE_WIDTH, -LEVEL0_BITE_WIDTH, -LEVEL0_BITE_WIDTH ); + VectorSet( maxs, LEVEL0_BITE_WIDTH, LEVEL0_BITE_WIDTH, LEVEL0_BITE_WIDTH ); + + // set aiming directions + AngleVectors( ent->client->ps.viewangles, forward, right, up ); + + CalcMuzzlePoint( ent, forward, right, up, muzzle ); + + VectorMA( muzzle, LEVEL0_BITE_RANGE, forward, end ); + + G_UnlaggedOn( ent, muzzle, LEVEL0_BITE_RANGE ); + trap_Trace( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT ); + G_UnlaggedOff( ); + + if( tr.surfaceFlags & SURF_NOIMPACT ) + return qfalse; + + traceEnt = &g_entities[ tr.entityNum ]; + + if( !traceEnt->takedamage ) + return qfalse; + + if( !traceEnt->client && !traceEnt->s.eType == ET_BUILDABLE ) + return qfalse; + + //allow bites to work against defensive buildables only + if( traceEnt->s.eType == ET_BUILDABLE ) + { + if( traceEnt->s.modelindex != BA_H_MGTURRET && + traceEnt->s.modelindex != BA_H_TESLAGEN ) + return qfalse; + + //hackery + damage *= 0.5f; + } + + if( traceEnt->client ) + { + if( traceEnt->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + return qfalse; + if( traceEnt->client->ps.stats[ STAT_HEALTH ] <= 0 ) + return qfalse; + } + + // send blood impact + if( traceEnt->takedamage && traceEnt->client ) + { + tent = G_TempEntity( tr.endpos, EV_MISSILE_HIT ); + tent->s.otherEntityNum = traceEnt->s.number; + tent->s.eventParm = DirToByte( tr.plane.normal ); + tent->s.weapon = ent->s.weapon; + tent->s.generic1 = ent->s.generic1; //weaponMode + } + + G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, DAMAGE_NO_KNOCKBACK, MOD_LEVEL0_BITE ); + + return qtrue; +} + +/* +====================================================================== + +LEVEL1 + +====================================================================== +*/ + +/* +=============== +CheckGrabAttack +=============== +*/ +void CheckGrabAttack( gentity_t *ent ) +{ + trace_t tr; + vec3_t end, dir; + gentity_t *traceEnt; + + // set aiming directions + AngleVectors( ent->client->ps.viewangles, forward, right, up ); + + CalcMuzzlePoint( ent, forward, right, up, muzzle ); + + VectorMA( muzzle, LEVEL1_GRAB_RANGE, forward, end ); + + trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + if( tr.surfaceFlags & SURF_NOIMPACT ) + return; + + traceEnt = &g_entities[ tr.entityNum ]; + + if( !traceEnt->takedamage ) + return; + + if( traceEnt->client ) + { + if( traceEnt->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + return; + + if( traceEnt->client->ps.stats[ STAT_HEALTH ] <= 0 ) + return; + + if( !( traceEnt->client->ps.stats[ STAT_STATE ] & SS_GRABBED ) ) + { + AngleVectors( traceEnt->client->ps.viewangles, dir, NULL, NULL ); + traceEnt->client->ps.stats[ STAT_VIEWLOCK ] = DirToByte( dir ); + + //event for client side grab effect + G_AddPredictableEvent( ent, EV_LEV1_GRAB, 0 ); + } + + traceEnt->client->ps.stats[ STAT_STATE ] |= SS_GRABBED; + + if( ent->client->ps.weapon == WP_ALEVEL1 ) + traceEnt->client->grabExpiryTime = level.time + LEVEL1_GRAB_TIME; + else if( ent->client->ps.weapon == WP_ALEVEL1_UPG ) + traceEnt->client->grabExpiryTime = level.time + LEVEL1_GRAB_U_TIME; + } + else if( traceEnt->s.eType == ET_BUILDABLE && + traceEnt->s.modelindex == BA_H_MGTURRET ) + { + if( !traceEnt->lev1Grabbed ) + G_AddPredictableEvent( ent, EV_LEV1_GRAB, 0 ); + + traceEnt->lev1Grabbed = qtrue; + traceEnt->lev1GrabTime = level.time; + } +} + +/* +=============== +poisonCloud +=============== +*/ +void poisonCloud( gentity_t *ent ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t range = { LEVEL1_PCLOUD_RANGE, LEVEL1_PCLOUD_RANGE, LEVEL1_PCLOUD_RANGE }; + vec3_t mins, maxs; + int i, num; + gentity_t *humanPlayer; + trace_t tr; + + VectorAdd( ent->client->ps.origin, range, maxs ); + VectorSubtract( ent->client->ps.origin, range, mins ); + + G_UnlaggedOn( ent, ent->client->ps.origin, LEVEL1_PCLOUD_RANGE ); + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) + { + humanPlayer = &g_entities[ entityList[ i ] ]; + + if( humanPlayer->client && humanPlayer->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, humanPlayer->client->ps.stats ) ) + continue; + + if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, humanPlayer->client->ps.stats ) ) + continue; + + trap_Trace( &tr, muzzle, NULL, NULL, humanPlayer->s.origin, humanPlayer->s.number, MASK_SHOT ); + + //can't see target from here + if( tr.entityNum == ENTITYNUM_WORLD ) + continue; + + if( !( humanPlayer->client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED ) ) + { + humanPlayer->client->ps.stats[ STAT_STATE ] |= SS_POISONCLOUDED; + humanPlayer->client->lastPoisonCloudedTime = level.time; + humanPlayer->client->lastPoisonCloudedClient = ent; + trap_SendServerCommand( humanPlayer->client->ps.clientNum, "poisoncloud" ); + } + } + } + G_UnlaggedOff( ); +} + + +/* +====================================================================== + +LEVEL2 + +====================================================================== +*/ + +#define MAX_ZAPS 64 + +static zap_t zaps[ MAX_CLIENTS ]; + +/* +=============== +G_FindNewZapTarget +=============== +*/ +static gentity_t *G_FindNewZapTarget( gentity_t *ent ) +{ + int entityList[ MAX_GENTITIES ]; + vec3_t range = { LEVEL2_AREAZAP_RANGE, LEVEL2_AREAZAP_RANGE, LEVEL2_AREAZAP_RANGE }; + vec3_t mins, maxs; + int i, j, k, num; + gentity_t *enemy; + trace_t tr; + + VectorScale( range, 1.0f / M_ROOT3, range ); + VectorAdd( ent->s.origin, range, maxs ); + VectorSubtract( ent->s.origin, range, mins ); + + num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + + for( i = 0; i < num; i++ ) + { + enemy = &g_entities[ entityList[ i ] ]; + + if( ( ( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) || + ( enemy->s.eType == ET_BUILDABLE && + BG_FindTeamForBuildable( enemy->s.modelindex ) == BIT_HUMANS ) ) && enemy->health > 0 ) + { + qboolean foundOldTarget = qfalse; + + trap_Trace( &tr, muzzle, NULL, NULL, enemy->s.origin, ent->s.number, MASK_SHOT ); + + //can't see target from here + if( tr.entityNum == ENTITYNUM_WORLD ) + continue; + + for( j = 0; j < MAX_ZAPS; j++ ) + { + zap_t *zap = &zaps[ j ]; + + for( k = 0; k < zap->numTargets; k++ ) + { + if( zap->targets[ k ] == enemy ) + { + foundOldTarget = qtrue; + break; + } + } + + if( foundOldTarget ) + break; + } + + // enemy is already targetted + if( foundOldTarget ) + continue; + + return enemy; + } + } + + return NULL; +} + +/* +=============== +G_UpdateZapEffect +=============== +*/ +static void G_UpdateZapEffect( zap_t *zap ) +{ + int j; + gentity_t *effect = zap->effectChannel; + + effect->s.eType = ET_LEV2_ZAP_CHAIN; + effect->classname = "lev2zapchain"; + G_SetOrigin( effect, zap->creator->s.origin ); + effect->s.powerups = zap->creator->s.number; + + effect->s.time = effect->s.time2 = effect->s.constantLight = -1; + + for( j = 0; j < zap->numTargets; j++ ) + { + int number = zap->targets[ j ]->s.number; + + switch( j ) + { + case 0: effect->s.time = number; break; + case 1: effect->s.time2 = number; break; + case 2: effect->s.constantLight = number; break; + default: break; + } + } + + trap_LinkEntity( effect ); +} + +/* +=============== +G_CreateNewZap +=============== +*/ +static void G_CreateNewZap( gentity_t *creator, gentity_t *target ) +{ + int i, j; + zap_t *zap; + + for( i = 0; i < MAX_ZAPS; i++ ) + { + zap = &zaps[ i ]; + + if( !zap->used ) + { + zap->used = qtrue; + + zap->timeToLive = LEVEL2_AREAZAP_TIME; + zap->damageUsed = 0; + + zap->creator = creator; + + zap->targets[ 0 ] = target; + zap->numTargets = 1; + + for( j = 1; j < MAX_ZAP_TARGETS && zap->targets[ j - 1 ]; j++ ) + { + zap->targets[ j ] = G_FindNewZapTarget( zap->targets[ j - 1 ] ); + + if( zap->targets[ j ] ) + zap->numTargets++; + } + + zap->effectChannel = G_Spawn( ); + G_UpdateZapEffect( zap ); + + return; + } + } +} + + +/* +=============== +G_UpdateZaps +=============== +*/ +void G_UpdateZaps( int msec ) +{ + int i, j; + zap_t *zap; + int damage; + + for( i = 0; i < MAX_ZAPS; i++ ) + { + zap = &zaps[ i ]; + + if( zap->used ) + { + //check each target is valid + for( j = 0; j < zap->numTargets; j++ ) + { + gentity_t *source; + gentity_t *target = zap->targets[ j ]; + + if( j == 0 ) + source = zap->creator; + else + source = zap->targets[ j - 1 ]; + + if( target->health <= 0 || !target->inuse || //early out + Distance( source->s.origin, target->s.origin ) > LEVEL2_AREAZAP_RANGE ) + { + target = zap->targets[ j ] = G_FindNewZapTarget( source ); + + //couldn't find a target, so forget about the rest of the chain + if( !target ) + zap->numTargets = j; + } + } + + if( zap->numTargets ) + { + for( j = 0; j < zap->numTargets; j++ ) + { + gentity_t *source; + gentity_t *target = zap->targets[ j ]; + float r = 1.0f / zap->numTargets; + float damageFraction = 2 * r - 2 * j * r * r - r * r; + vec3_t forward; + + if( j == 0 ) + source = zap->creator; + else + source = zap->targets[ j - 1 ]; + + damage = ceil( ( (float)msec / LEVEL2_AREAZAP_TIME ) * + LEVEL2_AREAZAP_DMG * damageFraction ); + + // don't let a high msec value inflate the total damage + if( damage + zap->damageUsed > LEVEL2_AREAZAP_DMG ) + damage = LEVEL2_AREAZAP_DMG - zap->damageUsed; + + VectorSubtract( target->s.origin, source->s.origin, forward ); + VectorNormalize( forward ); + + //do the damage + if( damage ) + { + G_Damage( target, source, zap->creator, forward, target->s.origin, + damage, DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE, MOD_LEVEL2_ZAP ); + zap->damageUsed += damage; + } + } + } + + G_UpdateZapEffect( zap ); + + zap->timeToLive -= msec; + + if( zap->timeToLive <= 0 || zap->numTargets == 0 || zap->creator->health <= 0 ) + { + zap->used = qfalse; + G_FreeEntity( zap->effectChannel ); + } + } + } +} + +/* +=============== +areaZapFire +=============== +*/ +void areaZapFire( gentity_t *ent ) +{ + trace_t tr; + vec3_t end; + gentity_t *traceEnt; + vec3_t mins, maxs; + + VectorSet( mins, -LEVEL2_AREAZAP_WIDTH, -LEVEL2_AREAZAP_WIDTH, -LEVEL2_AREAZAP_WIDTH ); + VectorSet( maxs, LEVEL2_AREAZAP_WIDTH, LEVEL2_AREAZAP_WIDTH, LEVEL2_AREAZAP_WIDTH ); + + // set aiming directions + AngleVectors( ent->client->ps.viewangles, forward, right, up ); + + CalcMuzzlePoint( ent, forward, right, up, muzzle ); + + VectorMA( muzzle, LEVEL2_AREAZAP_RANGE, forward, end ); + + G_UnlaggedOn( ent, muzzle, LEVEL2_AREAZAP_RANGE ); + trap_Trace( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT ); + G_UnlaggedOff( ); + + if( tr.surfaceFlags & SURF_NOIMPACT ) + return; + + traceEnt = &g_entities[ tr.entityNum ]; + + if( ( ( traceEnt->client && traceEnt->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) || + ( traceEnt->s.eType == ET_BUILDABLE && + BG_FindTeamForBuildable( traceEnt->s.modelindex ) == BIT_HUMANS ) ) && traceEnt->health > 0 ) + { + G_CreateNewZap( ent, traceEnt ); + } +} + + +/* +====================================================================== + +LEVEL3 + +====================================================================== +*/ + +/* +=============== +CheckPounceAttack +=============== +*/ +qboolean CheckPounceAttack( gentity_t *ent ) +{ + trace_t tr; + gentity_t *tent; + gentity_t *traceEnt; + int damage; + + if( ent->client->ps.groundEntityNum != ENTITYNUM_NONE ) + { + ent->client->allowedToPounce = qfalse; + ent->client->pmext.pouncePayload = 0; + } + + if( !ent->client->allowedToPounce ) + return qfalse; + + if( ent->client->ps.weaponTime ) + return qfalse; + + G_WideTrace( &tr, ent, LEVEL3_POUNCE_RANGE, LEVEL3_POUNCE_WIDTH, &traceEnt ); + + if( traceEnt == NULL ) + return qfalse; + + // send blood impact + if( traceEnt->takedamage && traceEnt->client ) + { + tent = G_TempEntity( tr.endpos, EV_MISSILE_HIT ); + tent->s.otherEntityNum = traceEnt->s.number; + tent->s.eventParm = DirToByte( tr.plane.normal ); + tent->s.weapon = ent->s.weapon; + tent->s.generic1 = ent->s.generic1; //weaponMode + } + + if( !traceEnt->takedamage ) + return qfalse; + + damage = (int)( ( (float)ent->client->pmext.pouncePayload + / (float)LEVEL3_POUNCE_SPEED ) * LEVEL3_POUNCE_DMG ); + + ent->client->pmext.pouncePayload = 0; + + G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, + DAMAGE_NO_KNOCKBACK|DAMAGE_NO_LOCDAMAGE, MOD_LEVEL3_POUNCE ); + + ent->client->allowedToPounce = qfalse; + + return qtrue; +} + +void bounceBallFire( gentity_t *ent ) +{ + gentity_t *m; + + m = fire_bounceBall( ent, muzzle, forward ); + +// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics +} + + +/* +====================================================================== + +LEVEL4 + +====================================================================== +*/ + +/* +=============== +ChargeAttack +=============== +*/ +void ChargeAttack( gentity_t *ent, gentity_t *victim ) +{ + gentity_t *tent; + int damage; + vec3_t forward, normal; + + if( level.time < victim->chargeRepeat ) + return; + + victim->chargeRepeat = level.time + LEVEL4_CHARGE_REPEAT; + + VectorSubtract( victim->s.origin, ent->s.origin, forward ); + VectorNormalize( forward ); + VectorNegate( forward, normal ); + + if( victim->client ) + { + tent = G_TempEntity( victim->s.origin, EV_MISSILE_HIT ); + tent->s.otherEntityNum = victim->s.number; + tent->s.eventParm = DirToByte( normal ); + tent->s.weapon = ent->s.weapon; + tent->s.generic1 = ent->s.generic1; //weaponMode + } + + if( !victim->takedamage ) + return; + + damage = (int)( ( (float)ent->client->ps.stats[ STAT_MISC ] / (float)LEVEL4_CHARGE_TIME ) * LEVEL4_CHARGE_DMG ); + + G_Damage( victim, ent, ent, forward, victim->s.origin, damage, 0, MOD_LEVEL4_CHARGE ); +} + +//====================================================================== + +/* +=============== +CalcMuzzlePoint + +set muzzle location relative to pivoting eye +=============== +*/ +void CalcMuzzlePoint( gentity_t *ent, vec3_t forward, vec3_t right, vec3_t up, vec3_t muzzlePoint ) +{ + VectorCopy( ent->s.pos.trBase, muzzlePoint ); + muzzlePoint[ 2 ] += ent->client->ps.viewheight; + VectorMA( muzzlePoint, 1, forward, muzzlePoint ); + VectorMA( muzzlePoint, 1, right, muzzlePoint ); + // snap to integer coordinates for more efficient network bandwidth usage + SnapVector( muzzlePoint ); +} + +/* +=============== +FireWeapon3 +=============== +*/ +void FireWeapon3( gentity_t *ent ) +{ + if( ent->client ) + { + // set aiming directions + AngleVectors( ent->client->ps.viewangles, forward, right, up ); + CalcMuzzlePoint( ent, forward, right, up, muzzle ); + } + else + { + AngleVectors( ent->s.angles2, forward, right, up ); + VectorCopy( ent->s.pos.trBase, muzzle ); + } + + // fire the specific weapon + switch( ent->s.weapon ) + { + case WP_ALEVEL3_UPG: + bounceBallFire( ent ); + break; + + case WP_ABUILD2: + slowBlobFire( ent ); + break; + + //ROTAXfun + case WP_PULSE_RIFLE: + pulseRifleFire( ent, 3 ); + break; + + //ROTAXfun + case WP_ALEVEL1: + case WP_ALEVEL1_UPG: + if ( ent->client ) + { + if ( ent->client->pers.credit > 0 ) + { + if ( ent->s.weapon == WP_ALEVEL1 ) + acidBombFire( ent, WP_ALEVEL1 ); + else + acidBombFire( ent, WP_ALEVEL1_UPG ); + + ent->client->pers.credit -= 1; + + // keep PERS_CREDIT in sync if not following + if( ent->client->sess.spectatorState != SPECTATOR_FOLLOW ) + ent->client->ps.persistant[ PERS_CREDIT ] = ent->client->pers.credit; + } + else + { + trap_SendServerCommand( ent-g_entities,"print \"You need at least 1 evo to throw the acid bomb.\n\"" ); + } + } + break; + + default: + break; + } +} + +/* +=============== +FireWeapon2 +=============== +*/ +void FireWeapon2( gentity_t *ent ) +{ + if( ent->client ) + { + // set aiming directions + AngleVectors( ent->client->ps.viewangles, forward, right, up ); + CalcMuzzlePoint( ent, forward, right, up, muzzle ); + } + else + { + AngleVectors( ent->s.angles2, forward, right, up ); + VectorCopy( ent->s.pos.trBase, muzzle ); + } + + // fire the specific weapon + switch( ent->s.weapon ) + { + case WP_ALEVEL1_UPG: + poisonCloud( ent ); + break; + case WP_ALEVEL2_UPG: + areaZapFire( ent ); + break; + + case WP_LUCIFER_CANNON: + LCChargeFire( ent, qtrue ); + break; + + //ROTAXfun + case WP_PULSE_RIFLE: + pulseRifleFire( ent, 2 ); + break; + + case WP_ABUILD: + case WP_ABUILD2: + case WP_HBUILD: + case WP_HBUILD2: + cancelBuildFire( ent ); + break; + default: + break; + } +} + +/* +=============== +FireWeapon +=============== +*/ +void FireWeapon( gentity_t *ent ) +{ + if( ent->client ) + { + // set aiming directions + AngleVectors( ent->client->ps.viewangles, forward, right, up ); + CalcMuzzlePoint( ent, forward, right, up, muzzle ); + } + else + { + AngleVectors( ent->turretAim, forward, right, up ); + VectorCopy( ent->s.pos.trBase, muzzle ); + } + + // fire the specific weapon + switch( ent->s.weapon ) + { + case WP_ALEVEL1: + case WP_ALEVEL1_UPG: + meleeAttack( ent, LEVEL1_CLAW_RANGE, LEVEL1_CLAW_WIDTH, LEVEL1_CLAW_DMG, MOD_LEVEL1_CLAW ); + break; + case WP_ALEVEL3: + case WP_ALEVEL3_UPG: + meleeAttack( ent, LEVEL3_CLAW_RANGE, LEVEL3_CLAW_WIDTH, LEVEL3_CLAW_DMG, MOD_LEVEL3_CLAW ); + break; + case WP_ALEVEL2: + meleeAttack( ent, LEVEL2_CLAW_RANGE, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_DMG, MOD_LEVEL2_CLAW ); + break; + case WP_ALEVEL2_UPG: + meleeAttack( ent, LEVEL2_CLAW_RANGE, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_DMG, MOD_LEVEL2_CLAW ); + break; + case WP_ALEVEL4: + meleeAttack( ent, LEVEL4_CLAW_RANGE, LEVEL4_CLAW_WIDTH, LEVEL4_CLAW_DMG, MOD_LEVEL4_CLAW ); + break; + + case WP_BLASTER: + blasterFire( ent ); + break; + case WP_MACHINEGUN: + bulletFire( ent, RIFLE_SPREAD, RIFLE_DMG, MOD_MACHINEGUN ); + break; + case WP_SHOTGUN: + shotgunFire( ent ); + break; + case WP_CHAINGUN: + bulletFire( ent, CHAINGUN_SPREAD, CHAINGUN_DMG, MOD_CHAINGUN ); + break; + case WP_FLAMER: + flamerFire( ent ); + break; + case WP_PULSE_RIFLE: + pulseRifleFire( ent, 1 );//ROTAXfun + break; + case WP_MASS_DRIVER: + massDriverFire( ent ); + break; + case WP_LUCIFER_CANNON: + LCChargeFire( ent, qfalse ); + break; + case WP_LAS_GUN: + lasGunFire( ent ); + break; + case WP_PAIN_SAW: + painSawFire( ent ); + break; + case WP_GRENADE: + throwGrenade( ent ); + break; + case WP_MINE://ROTAXfun + throwMine( ent ); + break; + case WP_FLARE://ROTAXfun + throwFlare( ent ); + break; + + case WP_LOCKBLOB_LAUNCHER: + lockBlobLauncherFire( ent ); + break; + case WP_HIVE: + hiveFire( ent ); + break; + case WP_TESLAGEN: + teslaFire( ent ); + break; + case WP_MGTURRET: + bulletFire( ent, MGTURRET_SPREAD, MGTURRET_DMG, MOD_MGTURRET ); + break; + + case WP_ABUILD: + case WP_ABUILD2: + buildFire( ent, MN_A_BUILD ); + break; + case WP_HBUILD: + case WP_HBUILD2: + buildFire( ent, MN_H_BUILD ); + break; + default: + break; + } +} diff --git a/src/game/tremulous.h b/src/game/tremulous.h new file mode 100644 index 0000000..c405335 --- /dev/null +++ b/src/game/tremulous.h @@ -0,0 +1,770 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +/* + * ALIEN weapons + * + * _REPEAT - time in msec until the weapon can be used again + * _DMG - amount of damage the weapon does + * + * ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning + * + */ + +#define ALIEN_WDMG_MODIFIER 1.0f +#define ADM(d) ((int)((float)d*ALIEN_WDMG_MODIFIER)) + +#define ABUILDER_BUILD_REPEAT 500 +#define ABUILDER_CLAW_DMG ADM(20) +#define ABUILDER_CLAW_RANGE 64.0f +#define ABUILDER_CLAW_WIDTH 4.0f +#define ABUILDER_CLAW_REPEAT 1000 +#define ABUILDER_CLAW_K_SCALE 1.0f +#define ABUILDER_BASE_DELAY 17000 +#define ABUILDER_ADV_DELAY 12000 +#define ABUILDER_BLOB_DMG ADM(4) +#define ABUILDER_BLOB_REPEAT 1000 +#define ABUILDER_BLOB_SPEED 800.0f +#define ABUILDER_BLOB_SPEED_MOD 0.5f +#define ABUILDER_BLOB_TIME 5000 + +//ROTAXfun +#define ABOMB_DMG ADM(50) +#define ABOMB_SPLASH_DMG ADM(150) +#define ABOMB_SPLASH_RADIUS 200 +#define ABOMB_SPEED 200.0f +#define ABOMB_REPEAT 1000 + +#define LEVEL0_BITE_DMG ADM(48) +#define LEVEL0_BITE_RANGE 64.0f +#define LEVEL0_BITE_WIDTH 6.0f +#define LEVEL0_BITE_REPEAT 500 +#define LEVEL0_BITE_K_SCALE 1.0f + +#define LEVEL1_CLAW_DMG ADM(32) +#define LEVEL1_CLAW_RANGE 96.0f +#define LEVEL1_CLAW_WIDTH 10.0f +#define LEVEL1_CLAW_REPEAT 600 +#define LEVEL1_CLAW_U_REPEAT 500 +#define LEVEL1_CLAW_K_SCALE 1.0f +#define LEVEL1_CLAW_U_K_SCALE 1.0f +#define LEVEL1_GRAB_RANGE 64.0f +#define LEVEL1_GRAB_TIME 300 +#define LEVEL1_GRAB_U_TIME 450 +#define LEVEL1_PCLOUD_DMG ADM(4) +#define LEVEL1_PCLOUD_RANGE 200.0f +#define LEVEL1_PCLOUD_REPEAT 2000 +#define LEVEL1_PCLOUD_TIME 10000 + +#define LEVEL2_CLAW_DMG ADM(40) +#define LEVEL2_CLAW_RANGE 96.0f +#define LEVEL2_CLAW_WIDTH 12.0f +#define LEVEL2_CLAW_REPEAT 500 +#define LEVEL2_CLAW_K_SCALE 1.0f +#define LEVEL2_CLAW_U_REPEAT 400 +#define LEVEL2_CLAW_U_K_SCALE 1.0f +#define LEVEL2_AREAZAP_DMG ADM(80) +#define LEVEL2_AREAZAP_RANGE 200.0f +#define LEVEL2_AREAZAP_WIDTH 15.0f +#define LEVEL2_AREAZAP_REPEAT 1500 +#define LEVEL2_AREAZAP_TIME 1000 +#define LEVEL2_AREAZAP_MAX_TARGETS 3 +#define LEVEL2_WALLJUMP_MAXSPEED 1000.0f + +#define LEVEL3_CLAW_DMG ADM(80) +#define LEVEL3_CLAW_RANGE 96.0f +#define LEVEL3_CLAW_WIDTH 16.0f +#define LEVEL3_CLAW_REPEAT 700 +#define LEVEL3_CLAW_K_SCALE 1.0f +#define LEVEL3_CLAW_U_REPEAT 600 +#define LEVEL3_CLAW_U_K_SCALE 1.0f +#define LEVEL3_POUNCE_DMG ADM(100) +#define LEVEL3_POUNCE_RANGE 72.0f +#define LEVEL3_POUNCE_WIDTH 16.0f +#define LEVEL3_POUNCE_SPEED 700 +#define LEVEL3_POUNCE_UPG_SPEED 800 +#define LEVEL3_POUNCE_SPEED_MOD 0.75f +#define LEVEL3_POUNCE_CHARGE_TIME 700 +#define LEVEL3_POUNCE_TIME 400 +#define LEVEL3_BOUNCEBALL_DMG ADM(110) +#define LEVEL3_BOUNCEBALL_REPEAT 1000 +#define LEVEL3_BOUNCEBALL_SPEED 1000.0f + +#define LEVEL4_CLAW_DMG ADM(100) +#define LEVEL4_CLAW_RANGE 128.0f +#define LEVEL4_CLAW_WIDTH 20.0f +#define LEVEL4_CLAW_REPEAT 750 +#define LEVEL4_CLAW_K_SCALE 1.0f +#define LEVEL4_REGEN_RANGE 200.0f +#define LEVEL4_REGEN_MOD 2.0f +#define LEVEL4_CHARGE_SPEED 2.0f +#define LEVEL4_CHARGE_TIME 3000 +#define LEVEL4_CHARGE_CHARGE_TIME 1500 +#define LEVEL4_MIN_CHARGE_TIME 750 +#define LEVEL4_CHARGE_CHARGE_RATIO (LEVEL4_CHARGE_TIME/LEVEL4_CHARGE_CHARGE_TIME) +#define LEVEL4_CHARGE_REPEAT 1000 +#define LEVEL4_CHARGE_DMG ADM(110) + + + +/* + * ALIEN classes + * + * _SPEED - fraction of Q3A run speed the class can move + * _REGEN - health per second regained + * + * ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning + * + */ + +#define ALIEN_HLTH_MODIFIER 1.0f +#define AHM(h) ((int)((float)h*ALIEN_HLTH_MODIFIER)) + +#define ALIEN_VALUE_MODIFIER 1.0f +#define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER)) + +#define ABUILDER_SPEED 0.8f +#define ABUILDER_VALUE AVM(200) +#define ABUILDER_HEALTH AHM(50) +#define ABUILDER_REGEN 2 +#define ABUILDER_COST 0 + +#define ABUILDER_UPG_SPEED 1.0f +#define ABUILDER_UPG_VALUE AVM(250) +#define ABUILDER_UPG_HEALTH AHM(75) +#define ABUILDER_UPG_REGEN 3 +#define ABUILDER_UPG_COST 0 + +#define LEVEL0_SPEED 1.3f +#define LEVEL0_VALUE AVM(175) +#define LEVEL0_HEALTH AHM(25) +#define LEVEL0_REGEN 1 +#define LEVEL0_COST 0 + +#define LEVEL1_SPEED 1.25f +#define LEVEL1_VALUE AVM(225) +#define LEVEL1_HEALTH AHM(75) +#define LEVEL1_REGEN 2 +#define LEVEL1_COST 1 + +#define LEVEL1_UPG_SPEED 1.25f +#define LEVEL1_UPG_VALUE AVM(275) +#define LEVEL1_UPG_HEALTH AHM(100) +#define LEVEL1_UPG_REGEN 3 +#define LEVEL1_UPG_COST 1 + +#define LEVEL2_SPEED 1.2f +#define LEVEL2_VALUE AVM(350) +#define LEVEL2_HEALTH AHM(150) +#define LEVEL2_REGEN 4 +#define LEVEL2_COST 1 + +#define LEVEL2_UPG_SPEED 1.2f +#define LEVEL2_UPG_VALUE AVM(450) +#define LEVEL2_UPG_HEALTH AHM(175) +#define LEVEL2_UPG_REGEN 5 +#define LEVEL2_UPG_COST 1 + +#define LEVEL3_SPEED 1.1f +#define LEVEL3_VALUE AVM(500) +#define LEVEL3_HEALTH AHM(200) +#define LEVEL3_REGEN 6 +#define LEVEL3_COST 1 + +#define LEVEL3_UPG_SPEED 1.1f +#define LEVEL3_UPG_VALUE AVM(600) +#define LEVEL3_UPG_HEALTH AHM(250) +#define LEVEL3_UPG_REGEN 7 +#define LEVEL3_UPG_COST 1 + +#define LEVEL4_SPEED 1.2f +#define LEVEL4_VALUE AVM(800) +#define LEVEL4_HEALTH AHM(400) +#define LEVEL4_REGEN 6//ROTAX 7 +#define LEVEL4_COST 2 + + + +/* + * ALIEN buildables + * + * _BP - build points required for this buildable + * _BT - build time required for this buildable + * _REGEN - the amount of health per second regained + * _SPLASHDAMGE - the amount of damage caused by this buildable when melting + * _SPLASHRADIUS - the radius around which it does this damage + * + * CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind + * ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning + * + */ + +#define ALIEN_BHLTH_MODIFIER 1.0f +#define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER)) + +#define CREEP_BASESIZE 700 +#define CREEP_TIMEOUT 1000 +#define CREEP_MODIFIER 0.5f +#define CREEP_ARMOUR_MODIFIER 0.75f +#define CREEP_SCALEDOWN_TIME 3000 + +#define ASPAWN_BP 10 +#define ASPAWN_BT 15000 +#define ASPAWN_HEALTH ABHM(250) +#define ASPAWN_REGEN 8 +#define ASPAWN_SPLASHDAMAGE 50 +#define ASPAWN_SPLASHRADIUS 50 +#define ASPAWN_CREEPSIZE 120 +#define ASPAWN_VALUE 150 + +#define BARRICADE_BP 10 +#define BARRICADE_BT 20000 +#define BARRICADE_HEALTH ABHM(200) +#define BARRICADE_REGEN 14 +#define BARRICADE_SPLASHDAMAGE 50 +#define BARRICADE_SPLASHRADIUS 50 +#define BARRICADE_CREEPSIZE 120 + +#define BOOSTER_BP 12 +#define BOOSTER_BT 15000 +#define BOOSTER_HEALTH ABHM(150) +#define BOOSTER_REGEN 8 +#define BOOSTER_SPLASHDAMAGE 50 +#define BOOSTER_SPLASHRADIUS 50 +#define BOOSTER_CREEPSIZE 120 +#define BOOSTER_INTERVAL 30000 //time in msec between uses (per player) +#define BOOSTER_REGEN_MOD 2.0f +#define BOOST_TIME 30000 + +#define ACIDTUBE_BP 8 +#define ACIDTUBE_BT 15000 +#define ACIDTUBE_HEALTH ABHM(125) +#define ACIDTUBE_REGEN 10 +#define ACIDTUBE_SPLASHDAMAGE 6 +#define ACIDTUBE_SPLASHRADIUS 300 +#define ACIDTUBE_CREEPSIZE 120 +#define ACIDTUBE_RANGE 300.0f +#define ACIDTUBE_REPEAT 3000 +#define ACIDTUBE_K_SCALE 1.0f + +#define HIVE_BP 12 +#define HIVE_BT 20000 +#define HIVE_HEALTH ABHM(125) +#define HIVE_REGEN 10 +#define HIVE_SPLASHDAMAGE 30 +#define HIVE_SPLASHRADIUS 200 +#define HIVE_CREEPSIZE 120 +#define HIVE_RANGE 400.0f +#define HIVE_REPEAT 5000 +#define HIVE_K_SCALE 1.0f +#define HIVE_DMG 50 +#define HIVE_SPEED 240.0f +#define HIVE_DIR_CHANGE_PERIOD 500 + +#define TRAPPER_BP 8 +#define TRAPPER_BT 12000 +#define TRAPPER_HEALTH ABHM(50) +#define TRAPPER_REGEN 6 +#define TRAPPER_SPLASHDAMAGE 15 +#define TRAPPER_SPLASHRADIUS 100 +#define TRAPPER_CREEPSIZE 30 +#define TRAPPER_RANGE 400 +#define TRAPPER_REPEAT 1000 +#define TRAPPER_K_SCALE 1.0f +#define LOCKBLOB_SPEED 650.0f +#define LOCKBLOB_LOCKTIME 5000 +#define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT ) +#define LOCKBLOB_K_SCALE 1.0f + +#define OVERMIND_BP 0 +#define OVERMIND_BT 30000 +#define OVERMIND_HEALTH ABHM(750) +#define OVERMIND_REGEN 6 +#define OVERMIND_SPLASHDAMAGE 15 +#define OVERMIND_SPLASHRADIUS 300 +#define OVERMIND_CREEPSIZE 120 +#define OVERMIND_ATTACK_RANGE 150.0f +#define OVERMIND_ATTACK_REPEAT 1000 +#define OVERMIND_VALUE 300 + +#define HOVEL_BP 0 +#define HOVEL_BT 15000 +#define HOVEL_HEALTH ABHM(375) +#define HOVEL_REGEN 20 +#define HOVEL_SPLASHDAMAGE 20 +#define HOVEL_SPLASHRADIUS 200 +#define HOVEL_CREEPSIZE 120 + +//ROTAX +#define FLAGA_BP 1 +#define FLAGA_BT 8000 +#define FLAGA_HEALTH ABHM(150) +#define FLAGA_REGEN 10 +#define FLAGA_SPLASHDAMAGE 5 +#define FLAGA_SPLASHRADIUS 100 +#define FLAGA_CREEPSIZE 10 + +#define BAMBOO_BP 1 +#define BAMBOO_BT 8000 +#define BAMBOO_HEALTH ABHM(250) +#define BAMBOO_REGEN 10 +#define BAMBOO_SPLASHDAMAGE 5 +#define BAMBOO_SPLASHRADIUS 100 +#define BAMBOO_CREEPSIZE 10 + +#define BRICKA_BP 1 +#define BRICKA_BT 5000 +#define BRICKA_HEALTH ABHM(150) +#define BRICKA_REGEN 10 +#define BRICKA_SPLASHDAMAGE 5 +#define BRICKA_SPLASHRADIUS 50 +#define BRICKA_CREEPSIZE 10 + +#define BRIDGE_BP 1 +#define BRIDGE_BT 10000 +#define BRIDGE_HEALTH ABHM(250) +#define BRIDGE_REGEN 10 +#define BRIDGE_SPLASHDAMAGE 10 +#define BRIDGE_SPLASHRADIUS 100 +#define BRIDGE_CREEPSIZE 30 + +#define ROCK_BP 1 +#define ROCK_BT 10000 +#define ROCK_HEALTH ABHM(350) +#define ROCK_REGEN 10 +#define ROCK_SPLASHDAMAGE 5 +#define ROCK_SPLASHRADIUS 100 +#define ROCK_CREEPSIZE 10 + +#define BUSH_BP 1 +#define BUSH_BT 8000 +#define BUSH_HEALTH ABHM(125) +#define BUSH_REGEN 10 +#define BUSH_SPLASHDAMAGE 100 +#define BUSH_SPLASHRADIUS 100 +#define BUSH_CREEPSIZE 30 + +#define FLOWER_BP 1 +#define FLOWER_BT 7000 +#define FLOWER_HEALTH ABHM(50) +#define FLOWER_REGEN 5 +#define FLOWER_SPLASHDAMAGE 5 +#define FLOWER_SPLASHRADIUS 100 +#define FLOWER_CREEPSIZE 5 + +#define GRASS_BP 1 +#define GRASS_BT 7000 +#define GRASS_HEALTH ABHM(50) +#define GRASS_REGEN 5 +#define GRASS_SPLASHDAMAGE 5 +#define GRASS_SPLASHRADIUS 100 +#define GRASS_CREEPSIZE 5 + +#define TREE_BP 20 +#define TREE_BT 30000 +#define TREE_HEALTH ABHM(999) +#define TREE_REGEN 5 +#define TREE_SPLASHDAMAGE 0 +#define TREE_SPLASHRADIUS 0 +#define TREE_CREEPSIZE 60 + +#define JUMPPAD_BP 5 +#define JUMPPAD_BT 9000 +#define JUMPPAD_HEALTH ABHM(260) +#define JUMPPAD_REGEN 12 +#define JUMPPAD_SPLASHDAMAGE 5 +#define JUMPPAD_SPLASHRADIUS 100 +#define JUMPPAD_CREEPSIZE 30 + +/* + * ALIEN misc + * + * ALIENSENSE_RANGE - the distance alien sense is useful for + * + */ + +#define ALIENSENSE_RANGE 1000.0f + +#define ALIEN_POISON_TIME 5000 +#define ALIEN_POISON_DMG 5 +#define ALIEN_POISON_DIVIDER (1.0f/1.32f) //about 1.0/(time`th root of damage) + +#define ALIEN_SPAWN_REPEAT_TIME 10000 + +#define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again + +/* + * HUMAN weapons + * + * _REPEAT - time between firings + * _RELOAD - time needed to reload + * _PRICE - amount in credits weapon costs + * + * HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning + * + */ + +#define HUMAN_WDMG_MODIFIER 1.0f +#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER)) + +#define BLASTER_REPEAT 600 +#define BLASTER_K_SCALE 1.0f +#define BLASTER_SPREAD 200 +#define BLASTER_SPEED 1400 +#define BLASTER_DMG HDM(9) + +#define RIFLE_CLIPSIZE 30 +#define RIFLE_MAXCLIPS 6 +#define RIFLE_REPEAT 90 +#define RIFLE_K_SCALE 1.0f +#define RIFLE_RELOAD 2000 +#define RIFLE_PRICE 0 +#define RIFLE_SPREAD 200 +#define RIFLE_DMG HDM(5) + +#define PAINSAW_PRICE 100 +#define PAINSAW_REPEAT 75 +#define PAINSAW_K_SCALE 1.0f +#define PAINSAW_DAMAGE HDM(15) +#define PAINSAW_RANGE 40.0f + +#define GRENADE_PRICE 200 +#define GRENADE_REPEAT 0 +#define GRENADE_K_SCALE 1.0f +#define GRENADE_DAMAGE HDM(310) +#define GRENADE_RANGE 192.0f +#define GRENADE_SPEED 400.0f + +//ROTAXfun +#define MINE_PRICE 400 +#define MINE_REPEAT 0 +#define MINE_K_SCALE 1.0f +#define MINE_DAMAGE HDM(300) +#define MINE_RANGE 192.0f +#define MINE_DETECT 90.0f +#define MINE_SPEED 400.0f +#define MINE_INIT_TIME 3000 +#define MINE_CHECK_FREQUENCY 100 +#define MINE_BOOM_TIME 20 + +//ROTAXfun +#define FLARE_PRICE 100 +#define FLARE_REPEAT 0 +#define FLARE_K_SCALE 1.0f +#define FLARE_SPEED 400.0f +#define FLARE_DAMAGE HDM(5) +#define FLARE_RANGE 10.0f +#define FLARE_DETECT 10.0f +#define FLARE_CHECK_FREQUENCY 100 + +#define SHOTGUN_PRICE 150 +#define SHOTGUN_SHELLS 8 +#define SHOTGUN_PELLETS 8 //used to sync server and client side +#define SHOTGUN_MAXCLIPS 3 +#define SHOTGUN_REPEAT 1000 +#define SHOTGUN_K_SCALE 1.0f +#define SHOTGUN_RELOAD 2000 +#define SHOTGUN_SPREAD 900 +#define SHOTGUN_DMG HDM(7) + +#define LASGUN_PRICE 250 +#define LASGUN_AMMO 200 +#define LASGUN_REPEAT 200 +#define LASGUN_K_SCALE 1.0f +#define LASGUN_RELOAD 2000 +#define LASGUN_DAMAGE HDM(9) + +#define MDRIVER_PRICE 350 +#define MDRIVER_CLIPSIZE 5 +#define MDRIVER_MAXCLIPS 4 +#define MDRIVER_DMG HDM(38) +#define MDRIVER_REPEAT 1000 +#define MDRIVER_K_SCALE 1.0f +#define MDRIVER_RELOAD 2000 + +#define CHAINGUN_PRICE 400 +#define CHAINGUN_BULLETS 300 +#define CHAINGUN_REPEAT 80 +#define CHAINGUN_K_SCALE 1.0f +#define CHAINGUN_SPREAD 1000 +#define CHAINGUN_DMG HDM(6) + +#define PRIFLE_PRICE 400 +#define PRIFLE_CLIPS 50 +#define PRIFLE_MAXCLIPS 4 +#define PRIFLE_REPEAT 100 +#define PRIFLE_K_SCALE 1.0f +#define PRIFLE_RELOAD 2000 +#define PRIFLE_DMG HDM(9) +#define PRIFLE_SPEED 1000 + +#define FLAMER_PRICE 450 +#define FLAMER_GAS 150 +#define FLAMER_REPEAT 200 +#define FLAMER_K_SCALE 1.0f +#define FLAMER_DMG HDM(20) +#define FLAMER_RADIUS 50 +#define FLAMER_LIFETIME 800.0f +#define FLAMER_SPEED 200.0f +#define FLAMER_LAG 0.65f //the amount of player velocity that is added to the fireball + +#define LCANNON_PRICE 600 +#define LCANNON_AMMO 90 +#define LCANNON_REPEAT 500 +#define LCANNON_K_SCALE 1.0f +#define LCANNON_CHARGEREPEAT 1000 +#define LCANNON_RELOAD 2000 +#define LCANNON_DAMAGE HDM(265) +#define LCANNON_RADIUS 150 +#define LCANNON_SECONDARY_DAMAGE HDM(27) +#define LCANNON_SECONDARY_RADIUS 75 +#define LCANNON_SPEED 350 +#define LCANNON_CHARGE_TIME 2000 +#define LCANNON_TOTAL_CHARGE 255 +#define LCANNON_MIN_CHARGE 50 + +#define HBUILD_PRICE 0 +#define HBUILD_REPEAT 1000 +#define HBUILD_DELAY 17500 +#define HBUILD_HEALRATE 18 + +#define HBUILD2_PRICE 0 +#define HBUILD2_REPEAT 1000 +#define HBUILD2_DELAY 15000 + + + +/* + * HUMAN upgrades + */ + +#define LIGHTARMOUR_PRICE 70 +#define LIGHTARMOUR_POISON_PROTECTION 1 + +#define HELMET_PRICE 90 +#define HELMET_RANGE 1000.0f +#define HELMET_POISON_PROTECTION 2 + +#define MEDKIT_PRICE 0 + +#define BATTPACK_PRICE 100 +#define BATTPACK_MODIFIER 1.5f //modifier for extra energy storage available + +#define JETPACK_PRICE 120 +#define JETPACK_FLOAT_SPEED 128.0f //up movement speed +#define JETPACK_SINK_SPEED 192.0f //down movement speed +#define JETPACK_DISABLE_TIME 1000 //time to disable the jetpack when player damaged +#define JETPACK_DISABLE_CHANCE 0.3f + +#define BSUIT_PRICE 400 +#define BSUIT_POISON_PROTECTION 4 + +#define MGCLIP_PRICE 0 + +#define CGAMMO_PRICE 0 + +#define GAS_PRICE 0 + +#define MEDKIT_POISON_IMMUNITY_TIME 0 +#define MEDKIT_STARTUP_TIME 4000 +#define MEDKIT_STARTUP_SPEED 5 + + +/* + * HUMAN buildables + * + * _BP - build points required for this buildable + * _BT - build time required for this buildable + * _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up + * _SPLASHRADIUS - the radius around which it does this damage + * + * REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor + * REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater + * HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning + * + */ + +#define HUMAN_BHLTH_MODIFIER 1.0f +#define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER)) + +#define REACTOR_BASESIZE 1000 +#define REPEATER_BASESIZE 500 +#define HUMAN_DETONATION_DELAY 5000 + +#define HSPAWN_BP 10 +#define HSPAWN_BT 10000 +#define HSPAWN_HEALTH HBHM(310) +#define HSPAWN_SPLASHDAMAGE 50 +#define HSPAWN_SPLASHRADIUS 100 +#define HSPAWN_VALUE 1 + +#define MEDISTAT_BP 8 +#define MEDISTAT_BT 10000 +#define MEDISTAT_HEALTH HBHM(190) +#define MEDISTAT_SPLASHDAMAGE 50 +#define MEDISTAT_SPLASHRADIUS 100 + +#define MGTURRET_BP 8 +#define MGTURRET_BT 10000 +#define MGTURRET_HEALTH HBHM(190) +#define MGTURRET_SPLASHDAMAGE 100 +#define MGTURRET_SPLASHRADIUS 100 +#define MGTURRET_ANGULARSPEED 8 //degrees/think ~= 200deg/sec +#define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire +#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch +#define MGTURRET_REPEAT 100 +#define MGTURRET_K_SCALE 1.0f +#define MGTURRET_RANGE 300.0f +#define MGTURRET_SPREAD 200 +#define MGTURRET_DMG HDM(4) +#define MGTURRET_DCC_ANGULARSPEED 10 +#define MGTURRET_DCC_ACCURACYTOLERANCE MGTURRET_DCC_ANGULARSPEED / 1.5f +#define MGTURRET_GRAB_ANGULARSPEED 3 +#define MGTURRET_GRAB_ACCURACYTOLERANCE MGTURRET_GRAB_ANGULARSPEED / 1.5f + +#define TESLAGEN_BP 10 +#define TESLAGEN_BT 15000 +#define TESLAGEN_HEALTH HBHM(220) +#define TESLAGEN_SPLASHDAMAGE 50 +#define TESLAGEN_SPLASHRADIUS 100 +#define TESLAGEN_REPEAT 250 +#define TESLAGEN_K_SCALE 4.0f +#define TESLAGEN_RANGE 250 +#define TESLAGEN_DMG HDM(9) + +#define DC_BP 8 +#define DC_BT 10000 +#define DC_HEALTH HBHM(190) +#define DC_SPLASHDAMAGE 50 +#define DC_SPLASHRADIUS 100 + +#define ARMOURY_BP 10 +#define ARMOURY_BT 10000 +#define ARMOURY_HEALTH HBHM(280) +#define ARMOURY_SPLASHDAMAGE 50 +#define ARMOURY_SPLASHRADIUS 100 + +#define REACTOR_BP 0 +#define REACTOR_BT 20000 +#define REACTOR_HEALTH HBHM(930) +#define REACTOR_SPLASHDAMAGE 200 +#define REACTOR_SPLASHRADIUS 300 +#define REACTOR_ATTACK_RANGE 100.0f +#define REACTOR_ATTACK_REPEAT 1000 +#define REACTOR_ATTACK_DAMAGE 40 +#define REACTOR_VALUE 2 + +#define REPEATER_BP 0 +#define REPEATER_BT 10000 +#define REPEATER_HEALTH HBHM(250) +#define REPEATER_SPLASHDAMAGE 50 +#define REPEATER_SPLASHRADIUS 100 +#define REPEATER_INACTIVE_TIME 90000 + +//ROTAX +#define PLANK_BP 1 +#define PLANK_BT 10000 +#define PLANK_HEALTH HBHM(250) +#define PLANK_SPLASHDAMAGE 5 +#define PLANK_SPLASHRADIUS 100 + +#define CRATE_BP 1 +#define CRATE_BT 10000 +#define CRATE_HEALTH HBHM(200) +#define CRATE_SPLASHDAMAGE 5 +#define CRATE_SPLASHRADIUS 100 + +#define PILLAR_BP 1 +#define PILLAR_BT 9000 +#define PILLAR_HEALTH HBHM(350) +#define PILLAR_SPLASHDAMAGE 5 +#define PILLAR_SPLASHRADIUS 100 + +#define BRICKH_BP 1 +#define BRICKH_BT 5000 +#define BRICKH_HEALTH HBHM(150) +#define BRICKH_SPLASHDAMAGE 5 +#define BRICKH_SPLASHRADIUS 100 + +#define FLAGH_BP 1 +#define FLAGH_BT 8000 +#define FLAGH_HEALTH HBHM(150) +#define FLAGH_SPLASHDAMAGE 0 +#define FLAGH_SPLASHRADIUS 0 + +#define CONTAINER_BP 15 +#define CONTAINER_BT 15000 +#define CONTAINER_HEALTH HBHM(600) +#define CONTAINER_SPLASHDAMAGE 15 +#define CONTAINER_SPLASHRADIUS 110 + +/* + * HUMAN misc + */ + +#define HUMAN_SPRINT_MODIFIER 1.2f +#define HUMAN_JOG_MODIFIER 1.0f +#define HUMAN_BACK_MODIFIER 0.8f +#define HUMAN_SIDE_MODIFIER 0.9f + +#define STAMINA_STOP_RESTORE 25 +#define STAMINA_WALK_RESTORE 15 +#define STAMINA_SPRINT_TAKE 8 +#define STAMINA_LARMOUR_TAKE 4 + +#define HUMAN_SPAWN_REPEAT_TIME 10000 + +/* + * Misc + */ + +#define MIN_FALL_DISTANCE 30.0f //the fall distance at which fall damage kicks in +#define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt +#define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f) + +#define HUMAN_MAXED 900 //a human with a strong selection of weapons/upgrades +#define HUMAN_MAX_CREDITS 2000 +#define ALIEN_MAX_KILLS 9 +#define ALIEN_MAX_SINGLE_KILLS 3 + +#define FREEKILL_PERIOD 120000 //msec +#define FREEKILL_ALIEN 1 +#define FREEKILL_HUMAN LEVEL0_VALUE + +#define DEFAULT_ALIEN_BUILDPOINTS "100" +#define DEFAULT_ALIEN_STAGE2_THRESH "20" +#define DEFAULT_ALIEN_STAGE3_THRESH "40" +#define DEFAULT_ALIEN_MAX_STAGE "2" +#define DEFAULT_HUMAN_BUILDPOINTS "100" +#define DEFAULT_HUMAN_STAGE2_THRESH "20" +#define DEFAULT_HUMAN_STAGE3_THRESH "40" +#define DEFAULT_HUMAN_MAX_STAGE "2" + +#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to + //do to increment the stage kill counters + +// g_suddenDeathMode settings +#define SDMODE_BP 0 +#define SDMODE_NO_BUILD 1 +#define SDMODE_SELECTIVE 2 diff --git a/src/infopanes.def b/src/infopanes.def new file mode 100644 index 0000000..ccc966a --- /dev/null +++ b/src/infopanes.def @@ -0,0 +1,461 @@ +{ + name alienteam + text "The Alien Team\n\n" + text "The Aliens' strengths are in movement " + text "and the ability to quickly construct new bases quickly. They possess a " + text "range of abilities including basic melee attacks, movement-" + text "crippling poisons and more." + align left +} +{ + name humanteam + text "The Human Team\n\n" + text "The humans are the masters of technology. Although their bases take " + text "long to construct, their automated defense ensures they stay built. " + text "A wide range of upgrades and weapons are available to the humans, each " + text "contributing to eradicate the alien threat." + align left +} +{ + name spectateteam + text "Watch the game without playing." +} +{ + name autoteam + text "Join the team with the least players." +} +{ + name rifleitem + text "Rifle\n\n" + text "Basic weapon. Cased projectile weapon, with a slow clip based " + text "reload system.\n\n" + text "Credits: Free" +} +{ + name ckititem + text "Construction kit\n\n" + text "Used for building all basic structures. This includes " + text "spawns, power and basic defense.\n\n" + text "Credits: Free" +} +{ + name ackititem + text "Advanced Construction kit\n\n" + text "Used for building advanced structures. This includes " + text "combat computers and advanced defense.\n\n" + text "Credits: Free" +} +{ + name shotgunitem + text "Shotgun\n\n" + text "Close range weapon that is useful against larger foes. " + text "It has a slow repeat rate, but can be devastatingly " + text "effective.\n\n" + text "Credits: " text 150 +} +{ + name chaingunitem + text "Chain Gun\n\n" + text "Belt drive, cased projectile weapon. It has a high " + text "repeat rate but a wide firing angle and is therefore relatively " + text "inaccurate.\n\n" + text "Credits: " text 400 +} +{ + name flameritem + text "Flamethrower\n\n" + text "Sprays fire at its target. It is powered by compressed " + text "gas. The relatively low rate of fire means this weapon is most " + text "effective against static targets.\n\n" + text "Credits: " text 450 +} +{ + name mdriveritem + text "Mass Driver\n\n" + text "A portable particle accelerator which causes minor " + text "nuclear reactions at the point of impact. It has a very large " + text "payload, but fires slowly.\n\n" + text "Credits: " text 350 +} +{ + name prifleitem + text "Pulse Rifle\n\n" + text "An energy weapon that fires pulses of concentrated energy at a fast " + text "rate. It requires re-energising every 50 pulses.\n\n" + text "Credits: " text 400 +} +{ + name lcannonitem + text "Lucifer Cannon\n\n" + text "Similar to the pulse rifle, but more powerful. " + text "Additionally, it has a secondary attack where energy can be charged " + text "up to shoot a devastating ball of energy.\n\n" + text "Credits: " text 600 +} +{ + name lgunitem + text "Las Gun\n\n" + text "Slightly more powerful than the basic rifle, but " + text "instead of bullets it fires small packets of energy.\n\n" + text "Credits: " text 250 +} +{ + name psawitem + text "Pain Saw\n\n" + text "Similar to a chainsaw, but instead of a chain " + text "it has an electric arc capable of dealing a great deal of damage at " + text "close range.\n\n" + text "Credits: " text 100 +} +{ + name grenitem + text "Grenade\n\n" + text "A small incendinary device ideal for damaging tightly packed " + text "alien structures. Has a five second timer.\n\n" + text "Credits: " text 200 +} +{ + name minitem + text "Mine\n\n" + text "Mine with alien movement detector." + text "Is activated after three seconds.\n\n" + text "Can be placed on wall and ceiling.\n\n" + text "Credits: " text 400 +} +{ + name flaitem + text "Flare\n\n" + text "Illuminate dark areas for 30 seconds.\n\n" + text "It will cause a small damage, if a living form is near.\n\n" + text "Credits: " text 100 +} +{ + name larmouritem + text "Light Armour\n\n" + text "Protective armour that helps to defend against light alien melee " + text "attacks.\n\n" + text "Credits: " text 70 +} +{ + name helmetitem + text "Helmet\n\n" + text "In addition to protecting your head, the helmet provides a " + text "scanner indicating the presence of any non-human lifeforms in your " + text "immediate vicinity.\n\n" + text "Credits: " text 90 +} +{ + name battpackitem + text "Battery Pack\n\n" + text "Back-mounted battery pack that permits storage of one and a half " + text "times the normal energy capacity for energy weapons.\n\n" + text "Credits: " text 100 +} +{ + name jetpackitem + text "Jet Pack\n\n" + text "Back-mounted jet pack that enables the user to fly to remote " + text "locations. It is very useful against alien spawns in hard to reach " + text "spots.\n\n" + text "Credits: " text 120 +} +{ + name bsuititem + text "Battle Suit\n\n" + text "A full body armour that is highly effective at repelling alien attacks. " + text "It allows the user to enter hostile situations with a greater degree " + text "of confidence.\n\n" + text "Credits: " text 400 +} +{ + name ammoitem + text "Ammunition\n\n" + text "Ammunition for the currently held weapon.\n\n" + text "Credits: Free" +} +{ + name telenodebuild + text "Telenode\n\n" + text "The most basic human structure. It provides a means for " + text "humans to enter the battle arena. Without any of these the humans " + text "cannot spawn and defeat is imminent.\n\n" + text "Power: " text 10 +} +{ + name mgturretbuild + text "Machine Gun Turret\n\n" + text "Automated base defense that is effective against fast moving targets, but " + text "does not cause much damage on its own and should " + text "always be backed up by physical support.\n\n" + text "Power: " text 8 +} +{ + name armbuild + text "Armoury\n\n" + text "An essential part of the human base, providing a means " + text "to upgrade the basic human. A range of upgrades and weapons are " + text "available from the armoury, each with a price.\n\n" + text "Power: " text 10 +} +{ + name medistatbuild + text "Medistation\n\n" + text "A structure providing an automated healing energy that restores " + text "the health of any human that stands inside it. It may only be used " + text "by one person at a time.\n\n" + text "Power: " text 8 +} +{ + name reactorbuild + text "Reactor\n\n" + text "All structures except the telenode rely on a reactor to operate." + text "The reactor provides power for all the human structures either " + text "directly or via repeaters. There can only be a single reactor.\n\n" +} +{ + name dccbuild + text "Defense Computer\n\n" + text "A structure coordinating the action of base defense so that " + text "defense is distributed evenly among the enemy. " + text "This structure is required for building the Tesla Generator.\n\n" + text "Power: " text 8 +} +{ + name teslabuild + text "Tesla Generator\n\n" + text "A structure equipped with a strong electrical attack that always " + text "hits its target. It is useful against larger aliens " + text "and for consolidating basic defense.\n\n" + text "Power: " text 10 +} +{ + name repeaterbuild + text "Repeater\n\n" + text "A power distributor that transmits power from the reactor " + text "to remote locations, so that bases may be built far from the reactor.\n\n" +} +{ + name eggpodbuild + text "Egg\n\n" + text "The most basic alien structure. It allows aliens to spawn " + text "and protect the Overmind. Without any of these, the Overmind is left " + text "nearly defenseless and defeat is imminent.\n\n" + text "Sentience: " text 10 +} +{ + name overmindbuild + text "Overmind\n\n" + text "A collective consciousness that controls all the " + text "alien structures in its vicinity. It must be protected at all costs, " + text "since its death will render alien structures defenseless." +} +{ + name barricadebuild + text "Barricade\n\n" + text "Used to obstruct corridors and doorways, " + text "hindering humans from threatening the spawns and Overmind.\n\n" + text "Sentience: " text 10 +} +{ + name acid_tubebuild + text "Acid Tube\n\n" + text "Ejects lethal poisonous " + text "acid at an approaching human. These are highly effective when used in " + text "conjunction with a trapper to hold the victim in place.\n\n" + text "Sentience: " text 8 +} +{ + name hivebuild + text "Hive\n\n" + text "Houses millions of tiny " + text "insectoid aliens. When a human approaches this structure, the " + text "insectoids attack.\n\n" + text "Sentience: " text 12 +} +{ + name trapperbuild + text "Trapper\n\n" + text "Fires a blob of adhesive spit at any non-alien in its " + text "line of sight. This hinders their movement, making them an easy target " + text "for other defensive structures or aliens.\n\n" + text "Sentience: " text 8 +} +{ + name boosterbuild + text "Booster\n\n" + text "Provides any alien with a poison ability on all its " + text "attacks. In addition to the default attack damage, the victim loses " + text "health over time unless they heal themselves with a medkit." + text "The booster also increases the rate of health regeneration for " + text "any nearby aliens.\n\n" + text "Sentience: " text 12 +} +{ + name hovelbuild + text "Hovel\n\n" + text "An armoured shell used by the builder class to " + text "hide in, while the alien base is under attack. It may be entered or " + text "exited at any time." +} +{ + name builderclass + text "Granger\n\n" + text "Responsible for building and maintaining all " + text "the alien structures." +} +{ + name builderupgclass + text "Advanced Granger\n\n" + text "Similar to the base Granger, " + text "except that in addition to being able to build structures it has a " + text "melee attack and the ability to crawl on walls." +} +{ + name level0class + text "Dretch\n\n" + text "Has a lethal bite and the ability to crawl " + text "on walls and ceilings." +} +{ + name level1class + text "Basilisk\n\n" + text "Able to crawl on walls and ceilings. " + text "Its melee attack is most effective when combined with the ability to " + text "grab its foe." +} +{ + name level1upgclass + text "Advanced Basilisk\n\n" + text "In addition to the basic Basilisk abilities, the Advanced " + text "Basilisk sprays a poisonous gas which disorientaits any " + text "nearby humans." +} +{ + name level2class + text "Marauder\n\n" + text "Has a melee attack and the ability to jump off walls." + text "This allows the Marauder to gather great speed in enclosed areas." +} +{ + name level2upgclass + text "Advanced Marauder\n\n" + text "The Advanced Marauder has all the abilities of the base Marauder " + text "including an area effect electric shock attack." +} +{ + name level3class + text "Dragoon\n\n" + text "Possesses a melee attack and the pounce ability, which may " + text "be used as an attack, or a means to reach a remote location inaccessible " + text "from the ground." +} +{ + name level3upgclass + text "Advanced Dragoon\n\n" + text "In addition to the basic Dragoon abilities, the Dragoon Upgrade has " + text "3 barbs which may be used to attack humans from a distance." +} +{ + name level4class + text "Tyrant\n\n" + text "Provides a healing aura in which nearby aliens regenerate health " + text "faster than usual. As well as a melee attack, this class can charge " + text "at enemy humans and structures, inflicting great damage." +} +{ + name plankbuild + text "Plank\n\n" + text "Used to make better base\n\n" + text "Power: " text 1 +} +{ + name cratebuild + text "Crate\n\n" + text "Used to make better base\n\n" + text "Power: " text 1 +} +{ + name pillarbuild + text "Pillar\n\n" + text "Used to make better base\n\n" + text "Power: " text 1 +} +{ + name brickhbuild + text "Plank\n\n" + text "Used to make better base\n\n" + text "Power: " text 1 +} +{ + name flaghbuild + text "Flag\n\n" + text "Used to provoke other team\n\n" + text "Power: " text 1 +} +{ + name flagabuild + text "Flag\n\n" + text "Used to provoke other team\n\n" + text "Sentience: " text 1 +} +{ + name bamboobuild + text "Bamboo\n\n" + text "Used to make better base.\nReflecting shots from Pulse Rifle and Lucifer Cannon.\n\n" + text "Sentience: " text 1 +} +{ + name brickabuild + text "Brick\n\n" + text "Used to make better base\n\n" + text "Sentience: " text 1 +} +{ + name containerbuild + text "Container\n\n" + text "Used to make strong wall for outside base\n\n" + text "Power: " text 15 +} +{ + name bridgebuild + text "Bridge\n\n" + text "Used to make better base\n\n" + text "Sentience: " text 1 +} +{ + name treebuild + text "Tree\n\n" + text "Massive tree.\n\n" + text "Sentience: " text 20 +} +{ + name rockbuild + text "Rock\n\n" + text "Used to make better base design\n\n" + text "Sentience: " text 1 +} +{ + name bushbuild + text "Bush\n\n" + text "Used to camouflage base and small aliens can hide inside.\n\n" + text "When is destroyed, nearby humans are poisoned.\n\n" + text "Sentience: " text 1 +} +{ + name flowerbuild + text "Flower\n\n" + text "Used to make better base design or for Granger female\n\n" + text "Sentience: " text 1 +} +{ + name grassbuild + text "Grass\n\n" + text "Used to camouflage base, it's hard to hit it\n\n" + text "Sentience: " text 1 +} +{ + name jumppadbuild + text "Jump pad\n\n" + text "Used to jump higher\n\n" + text "Sentience: " text 5 +} \ No newline at end of file diff --git a/src/jpeg-6/README b/src/jpeg-6/README new file mode 100644 index 0000000..86cc206 --- /dev/null +++ b/src/jpeg-6/README @@ -0,0 +1,385 @@ +The Independent JPEG Group's JPEG software +========================================== + +README for release 6b of 27-Mar-1998 +==================================== + +This distribution contains the sixth public release of the Independent JPEG +Group's free JPEG software. You are welcome to redistribute this software and +to use it for any purpose, subject to the conditions under LEGAL ISSUES, below. + +Serious users of this software (particularly those incorporating it into +larger programs) should contact IJG at jpeg-info@uunet.uu.net to be added to +our electronic mailing list. Mailing list members are notified of updates +and have a chance to participate in technical discussions, etc. + +This software is the work of Tom Lane, Philip Gladstone, Jim Boucher, +Lee Crocker, Julian Minguillon, Luis Ortiz, George Phillips, Davide Rossi, +Guido Vollbeding, Ge' Weijers, and other members of the Independent JPEG +Group. + +IJG is not affiliated with the official ISO JPEG standards committee. + + +DOCUMENTATION ROADMAP +===================== + +This file contains the following sections: + +OVERVIEW General description of JPEG and the IJG software. +LEGAL ISSUES Copyright, lack of warranty, terms of distribution. +REFERENCES Where to learn more about JPEG. +ARCHIVE LOCATIONS Where to find newer versions of this software. +RELATED SOFTWARE Other stuff you should get. +FILE FORMAT WARS Software *not* to get. +TO DO Plans for future IJG releases. + +Other documentation files in the distribution are: + +User documentation: + install.doc How to configure and install the IJG software. + usage.doc Usage instructions for cjpeg, djpeg, jpegtran, + rdjpgcom, and wrjpgcom. + *.1 Unix-style man pages for programs (same info as usage.doc). + wizard.doc Advanced usage instructions for JPEG wizards only. + change.log Version-to-version change highlights. +Programmer and internal documentation: + libjpeg.doc How to use the JPEG library in your own programs. + example.c Sample code for calling the JPEG library. + structure.doc Overview of the JPEG library's internal structure. + filelist.doc Road map of IJG files. + coderules.doc Coding style rules --- please read if you contribute code. + +Please read at least the files install.doc and usage.doc. Useful information +can also be found in the JPEG FAQ (Frequently Asked Questions) article. See +ARCHIVE LOCATIONS below to find out where to obtain the FAQ article. + +If you want to understand how the JPEG code works, we suggest reading one or +more of the REFERENCES, then looking at the documentation files (in roughly +the order listed) before diving into the code. + + +OVERVIEW +======== + +This package contains C software to implement JPEG image compression and +decompression. JPEG (pronounced "jay-peg") is a standardized compression +method for full-color and gray-scale images. JPEG is intended for compressing +"real-world" scenes; line drawings, cartoons and other non-realistic images +are not its strong suit. JPEG is lossy, meaning that the output image is not +exactly identical to the input image. Hence you must not use JPEG if you +have to have identical output bits. However, on typical photographic images, +very good compression levels can be obtained with no visible change, and +remarkably high compression levels are possible if you can tolerate a +low-quality image. For more details, see the references, or just experiment +with various compression settings. + +This software implements JPEG baseline, extended-sequential, and progressive +compression processes. Provision is made for supporting all variants of these +processes, although some uncommon parameter settings aren't implemented yet. +For legal reasons, we are not distributing code for the arithmetic-coding +variants of JPEG; see LEGAL ISSUES. We have made no provision for supporting +the hierarchical or lossless processes defined in the standard. + +We provide a set of library routines for reading and writing JPEG image files, +plus two sample applications "cjpeg" and "djpeg", which use the library to +perform conversion between JPEG and some other popular image file formats. +The library is intended to be reused in other applications. + +In order to support file conversion and viewing software, we have included +considerable functionality beyond the bare JPEG coding/decoding capability; +for example, the color quantization modules are not strictly part of JPEG +decoding, but they are essential for output to colormapped file formats or +colormapped displays. These extra functions can be compiled out of the +library if not required for a particular application. We have also included +"jpegtran", a utility for lossless transcoding between different JPEG +processes, and "rdjpgcom" and "wrjpgcom", two simple applications for +inserting and extracting textual comments in JFIF files. + +The emphasis in designing this software has been on achieving portability and +flexibility, while also making it fast enough to be useful. In particular, +the software is not intended to be read as a tutorial on JPEG. (See the +REFERENCES section for introductory material.) Rather, it is intended to +be reliable, portable, industrial-strength code. We do not claim to have +achieved that goal in every aspect of the software, but we strive for it. + +We welcome the use of this software as a component of commercial products. +No royalty is required, but we do ask for an acknowledgement in product +documentation, as described under LEGAL ISSUES. + + +LEGAL ISSUES +============ + +In plain English: + +1. We don't promise that this software works. (But if you find any bugs, + please let us know!) +2. You can use this software for whatever you want. You don't have to pay us. +3. You may not pretend that you wrote this software. If you use it in a + program, you must acknowledge somewhere in your documentation that + you've used the IJG code. + +In legalese: + +The authors make NO WARRANTY or representation, either express or implied, +with respect to this software, its quality, accuracy, merchantability, or +fitness for a particular purpose. This software is provided "AS IS", and you, +its user, assume the entire risk as to its quality and accuracy. + +This software is copyright (C) 1991-1998, Thomas G. Lane. +All Rights Reserved except as specified below. + +Permission is hereby granted to use, copy, modify, and distribute this +software (or portions thereof) for any purpose, without fee, subject to these +conditions: +(1) If any part of the source code for this software is distributed, then this +README file must be included, with this copyright and no-warranty notice +unaltered; and any additions, deletions, or changes to the original files +must be clearly indicated in accompanying documentation. +(2) If only executable code is distributed, then the accompanying +documentation must state that "this software is based in part on the work of +the Independent JPEG Group". +(3) Permission for use of this software is granted only if the user accepts +full responsibility for any undesirable consequences; the authors accept +NO LIABILITY for damages of any kind. + +These conditions apply to any software derived from or based on the IJG code, +not just to the unmodified library. If you use our work, you ought to +acknowledge us. + +Permission is NOT granted for the use of any IJG author's name or company name +in advertising or publicity relating to this software or products derived from +it. This software may be referred to only as "the Independent JPEG Group's +software". + +We specifically permit and encourage the use of this software as the basis of +commercial products, provided that all warranty or liability claims are +assumed by the product vendor. + + +ansi2knr.c is included in this distribution by permission of L. Peter Deutsch, +sole proprietor of its copyright holder, Aladdin Enterprises of Menlo Park, CA. +ansi2knr.c is NOT covered by the above copyright and conditions, but instead +by the usual distribution terms of the Free Software Foundation; principally, +that you must include source code if you redistribute it. (See the file +ansi2knr.c for full details.) However, since ansi2knr.c is not needed as part +of any program generated from the IJG code, this does not limit you more than +the foregoing paragraphs do. + +The Unix configuration script "configure" was produced with GNU Autoconf. +It is copyright by the Free Software Foundation but is freely distributable. +The same holds for its supporting scripts (config.guess, config.sub, +ltconfig, ltmain.sh). Another support script, install-sh, is copyright +by M.I.T. but is also freely distributable. + +It appears that the arithmetic coding option of the JPEG spec is covered by +patents owned by IBM, AT&T, and Mitsubishi. Hence arithmetic coding cannot +legally be used without obtaining one or more licenses. For this reason, +support for arithmetic coding has been removed from the free JPEG software. +(Since arithmetic coding provides only a marginal gain over the unpatented +Huffman mode, it is unlikely that very many implementations will support it.) +So far as we are aware, there are no patent restrictions on the remaining +code. + +The IJG distribution formerly included code to read and write GIF files. +To avoid entanglement with the Unisys LZW patent, GIF reading support has +been removed altogether, and the GIF writer has been simplified to produce +"uncompressed GIFs". This technique does not use the LZW algorithm; the +resulting GIF files are larger than usual, but are readable by all standard +GIF decoders. + +We are required to state that + "The Graphics Interchange Format(c) is the Copyright property of + CompuServe Incorporated. GIF(sm) is a Service Mark property of + CompuServe Incorporated." + + +REFERENCES +========== + +We highly recommend reading one or more of these references before trying to +understand the innards of the JPEG software. + +The best short technical introduction to the JPEG compression algorithm is + Wallace, Gregory K. "The JPEG Still Picture Compression Standard", + Communications of the ACM, April 1991 (vol. 34 no. 4), pp. 30-44. +(Adjacent articles in that issue discuss MPEG motion picture compression, +applications of JPEG, and related topics.) If you don't have the CACM issue +handy, a PostScript file containing a revised version of Wallace's article is +available at ftp://ftp.uu.net/graphics/jpeg/wallace.ps.gz. The file (actually +a preprint for an article that appeared in IEEE Trans. Consumer Electronics) +omits the sample images that appeared in CACM, but it includes corrections +and some added material. Note: the Wallace article is copyright ACM and IEEE, +and it may not be used for commercial purposes. + +A somewhat less technical, more leisurely introduction to JPEG can be found in +"The Data Compression Book" by Mark Nelson and Jean-loup Gailly, published by +M&T Books (New York), 2nd ed. 1996, ISBN 1-55851-434-1. This book provides +good explanations and example C code for a multitude of compression methods +including JPEG. It is an excellent source if you are comfortable reading C +code but don't know much about data compression in general. The book's JPEG +sample code is far from industrial-strength, but when you are ready to look +at a full implementation, you've got one here... + +The best full description of JPEG is the textbook "JPEG Still Image Data +Compression Standard" by William B. Pennebaker and Joan L. Mitchell, published +by Van Nostrand Reinhold, 1993, ISBN 0-442-01272-1. Price US$59.95, 638 pp. +The book includes the complete text of the ISO JPEG standards (DIS 10918-1 +and draft DIS 10918-2). This is by far the most complete exposition of JPEG +in existence, and we highly recommend it. + +The JPEG standard itself is not available electronically; you must order a +paper copy through ISO or ITU. (Unless you feel a need to own a certified +official copy, we recommend buying the Pennebaker and Mitchell book instead; +it's much cheaper and includes a great deal of useful explanatory material.) +In the USA, copies of the standard may be ordered from ANSI Sales at (212) +642-4900, or from Global Engineering Documents at (800) 854-7179. (ANSI +doesn't take credit card orders, but Global does.) It's not cheap: as of +1992, ANSI was charging $95 for Part 1 and $47 for Part 2, plus 7% +shipping/handling. The standard is divided into two parts, Part 1 being the +actual specification, while Part 2 covers compliance testing methods. Part 1 +is titled "Digital Compression and Coding of Continuous-tone Still Images, +Part 1: Requirements and guidelines" and has document numbers ISO/IEC IS +10918-1, ITU-T T.81. Part 2 is titled "Digital Compression and Coding of +Continuous-tone Still Images, Part 2: Compliance testing" and has document +numbers ISO/IEC IS 10918-2, ITU-T T.83. + +Some extensions to the original JPEG standard are defined in JPEG Part 3, +a newer ISO standard numbered ISO/IEC IS 10918-3 and ITU-T T.84. IJG +currently does not support any Part 3 extensions. + +The JPEG standard does not specify all details of an interchangeable file +format. For the omitted details we follow the "JFIF" conventions, revision +1.02. A copy of the JFIF spec is available from: + Literature Department + C-Cube Microsystems, Inc. + 1778 McCarthy Blvd. + Milpitas, CA 95035 + phone (408) 944-6300, fax (408) 944-6314 +A PostScript version of this document is available by FTP at +ftp://ftp.uu.net/graphics/jpeg/jfif.ps.gz. There is also a plain text +version at ftp://ftp.uu.net/graphics/jpeg/jfif.txt.gz, but it is missing +the figures. + +The TIFF 6.0 file format specification can be obtained by FTP from +ftp://ftp.sgi.com/graphics/tiff/TIFF6.ps.gz. The JPEG incorporation scheme +found in the TIFF 6.0 spec of 3-June-92 has a number of serious problems. +IJG does not recommend use of the TIFF 6.0 design (TIFF Compression tag 6). +Instead, we recommend the JPEG design proposed by TIFF Technical Note #2 +(Compression tag 7). Copies of this Note can be obtained from ftp.sgi.com or +from ftp://ftp.uu.net/graphics/jpeg/. It is expected that the next revision +of the TIFF spec will replace the 6.0 JPEG design with the Note's design. +Although IJG's own code does not support TIFF/JPEG, the free libtiff library +uses our library to implement TIFF/JPEG per the Note. libtiff is available +from ftp://ftp.sgi.com/graphics/tiff/. + + +ARCHIVE LOCATIONS +================= + +The "official" archive site for this software is ftp.uu.net (Internet +address 192.48.96.9). The most recent released version can always be found +there in directory graphics/jpeg. This particular version will be archived +as ftp://ftp.uu.net/graphics/jpeg/jpegsrc.v6b.tar.gz. If you don't have +direct Internet access, UUNET's archives are also available via UUCP; contact +help@uunet.uu.net for information on retrieving files that way. + +Numerous Internet sites maintain copies of the UUNET files. However, only +ftp.uu.net is guaranteed to have the latest official version. + +You can also obtain this software in DOS-compatible "zip" archive format from +the SimTel archives (ftp://ftp.simtel.net/pub/simtelnet/msdos/graphics/), or +on CompuServe in the Graphics Support forum (GO CIS:GRAPHSUP), library 12 +"JPEG Tools". Again, these versions may sometimes lag behind the ftp.uu.net +release. + +The JPEG FAQ (Frequently Asked Questions) article is a useful source of +general information about JPEG. It is updated constantly and therefore is +not included in this distribution. The FAQ is posted every two weeks to +Usenet newsgroups comp.graphics.misc, news.answers, and other groups. +It is available on the World Wide Web at http://www.faqs.org/faqs/jpeg-faq/ +and other news.answers archive sites, including the official news.answers +archive at rtfm.mit.edu: ftp://rtfm.mit.edu/pub/usenet/news.answers/jpeg-faq/. +If you don't have Web or FTP access, send e-mail to mail-server@rtfm.mit.edu +with body + send usenet/news.answers/jpeg-faq/part1 + send usenet/news.answers/jpeg-faq/part2 + + +RELATED SOFTWARE +================ + +Numerous viewing and image manipulation programs now support JPEG. (Quite a +few of them use this library to do so.) The JPEG FAQ described above lists +some of the more popular free and shareware viewers, and tells where to +obtain them on Internet. + +If you are on a Unix machine, we highly recommend Jef Poskanzer's free +PBMPLUS software, which provides many useful operations on PPM-format image +files. In particular, it can convert PPM images to and from a wide range of +other formats, thus making cjpeg/djpeg considerably more useful. The latest +version is distributed by the NetPBM group, and is available from numerous +sites, notably ftp://wuarchive.wustl.edu/graphics/graphics/packages/NetPBM/. +Unfortunately PBMPLUS/NETPBM is not nearly as portable as the IJG software is; +you are likely to have difficulty making it work on any non-Unix machine. + +A different free JPEG implementation, written by the PVRG group at Stanford, +is available from ftp://havefun.stanford.edu/pub/jpeg/. This program +is designed for research and experimentation rather than production use; +it is slower, harder to use, and less portable than the IJG code, but it +is easier to read and modify. Also, the PVRG code supports lossless JPEG, +which we do not. (On the other hand, it doesn't do progressive JPEG.) + + +FILE FORMAT WARS +================ + +Some JPEG programs produce files that are not compatible with our library. +The root of the problem is that the ISO JPEG committee failed to specify a +concrete file format. Some vendors "filled in the blanks" on their own, +creating proprietary formats that no one else could read. (For example, none +of the early commercial JPEG implementations for the Macintosh were able to +exchange compressed files.) + +The file format we have adopted is called JFIF (see REFERENCES). This format +has been agreed to by a number of major commercial JPEG vendors, and it has +become the de facto standard. JFIF is a minimal or "low end" representation. +We recommend the use of TIFF/JPEG (TIFF revision 6.0 as modified by TIFF +Technical Note #2) for "high end" applications that need to record a lot of +additional data about an image. TIFF/JPEG is fairly new and not yet widely +supported, unfortunately. + +The upcoming JPEG Part 3 standard defines a file format called SPIFF. +SPIFF is interoperable with JFIF, in the sense that most JFIF decoders should +be able to read the most common variant of SPIFF. SPIFF has some technical +advantages over JFIF, but its major claim to fame is simply that it is an +official standard rather than an informal one. At this point it is unclear +whether SPIFF will supersede JFIF or whether JFIF will remain the de-facto +standard. IJG intends to support SPIFF once the standard is frozen, but we +have not decided whether it should become our default output format or not. +(In any case, our decoder will remain capable of reading JFIF indefinitely.) + +Various proprietary file formats incorporating JPEG compression also exist. +We have little or no sympathy for the existence of these formats. Indeed, +one of the original reasons for developing this free software was to help +force convergence on common, open format standards for JPEG files. Don't +use a proprietary file format! + + +TO DO +===== + +The major thrust for v7 will probably be improvement of visual quality. +The current method for scaling the quantization tables is known not to be +very good at low Q values. We also intend to investigate block boundary +smoothing, "poor man's variable quantization", and other means of improving +quality-vs-file-size performance without sacrificing compatibility. + +In future versions, we are considering supporting some of the upcoming JPEG +Part 3 extensions --- principally, variable quantization and the SPIFF file +format. + +As always, speeding things up is of great interest. + +Please send bug reports, offers of help, etc. to jpeg-info@uunet.uu.net. diff --git a/src/jpeg-6/jcapimin.c b/src/jpeg-6/jcapimin.c new file mode 100644 index 0000000..1cd9736 --- /dev/null +++ b/src/jpeg-6/jcapimin.c @@ -0,0 +1,228 @@ +/* + * jcapimin.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains application interface code for the compression half + * of the JPEG library. These are the "minimum" API routines that may be + * needed in either the normal full-compression case or the transcoding-only + * case. + * + * Most of the routines intended to be called directly by an application + * are in this file or in jcapistd.c. But also see jcparam.c for + * parameter-setup helper routines, jcomapi.c for routines shared by + * compression and decompression, and jctrans.c for the transcoding case. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* + * Initialization of a JPEG compression object. + * The error manager must already be set up (in case memory manager fails). + */ + +GLOBAL void +jpeg_create_compress (j_compress_ptr cinfo) +{ + int i; + + /* For debugging purposes, zero the whole master structure. + * But error manager pointer is already there, so save and restore it. + */ + { + struct jpeg_error_mgr * err = cinfo->err; + MEMZERO(cinfo, SIZEOF(struct jpeg_compress_struct)); + cinfo->err = err; + } + cinfo->is_decompressor = FALSE; + + /* Initialize a memory manager instance for this object */ + jinit_memory_mgr((j_common_ptr) cinfo); + + /* Zero out pointers to permanent structures. */ + cinfo->progress = NULL; + cinfo->dest = NULL; + + cinfo->comp_info = NULL; + + for (i = 0; i < NUM_QUANT_TBLS; i++) + cinfo->quant_tbl_ptrs[i] = NULL; + + for (i = 0; i < NUM_HUFF_TBLS; i++) { + cinfo->dc_huff_tbl_ptrs[i] = NULL; + cinfo->ac_huff_tbl_ptrs[i] = NULL; + } + + cinfo->input_gamma = 1.0; /* in case application forgets */ + + /* OK, I'm ready */ + cinfo->global_state = CSTATE_START; +} + + +/* + * Destruction of a JPEG compression object + */ + +GLOBAL void +jpeg_destroy_compress (j_compress_ptr cinfo) +{ + jpeg_destroy((j_common_ptr) cinfo); /* use common routine */ +} + + +/* + * Abort processing of a JPEG compression operation, + * but don't destroy the object itself. + */ + +GLOBAL void +jpeg_abort_compress (j_compress_ptr cinfo) +{ + jpeg_abort((j_common_ptr) cinfo); /* use common routine */ +} + + +/* + * Forcibly suppress or un-suppress all quantization and Huffman tables. + * Marks all currently defined tables as already written (if suppress) + * or not written (if !suppress). This will control whether they get emitted + * by a subsequent jpeg_start_compress call. + * + * This routine is exported for use by applications that want to produce + * abbreviated JPEG datastreams. It logically belongs in jcparam.c, but + * since it is called by jpeg_start_compress, we put it here --- otherwise + * jcparam.o would be linked whether the application used it or not. + */ + +GLOBAL void +jpeg_suppress_tables (j_compress_ptr cinfo, boolean suppress) +{ + int i; + JQUANT_TBL * qtbl; + JHUFF_TBL * htbl; + + for (i = 0; i < NUM_QUANT_TBLS; i++) { + if ((qtbl = cinfo->quant_tbl_ptrs[i]) != NULL) + qtbl->sent_table = suppress; + } + + for (i = 0; i < NUM_HUFF_TBLS; i++) { + if ((htbl = cinfo->dc_huff_tbl_ptrs[i]) != NULL) + htbl->sent_table = suppress; + if ((htbl = cinfo->ac_huff_tbl_ptrs[i]) != NULL) + htbl->sent_table = suppress; + } +} + + +/* + * Finish JPEG compression. + * + * If a multipass operating mode was selected, this may do a great deal of + * work including most of the actual output. + */ + +GLOBAL void +jpeg_finish_compress (j_compress_ptr cinfo) +{ + JDIMENSION iMCU_row; + + if (cinfo->global_state == CSTATE_SCANNING || + cinfo->global_state == CSTATE_RAW_OK) { + /* Terminate first pass */ + if (cinfo->next_scanline < cinfo->image_height) + ERREXIT(cinfo, JERR_TOO_LITTLE_DATA); + (*cinfo->master->finish_pass) (cinfo); + } else if (cinfo->global_state != CSTATE_WRCOEFS) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + /* Perform any remaining passes */ + while (! cinfo->master->is_last_pass) { + (*cinfo->master->prepare_for_pass) (cinfo); + for (iMCU_row = 0; iMCU_row < cinfo->total_iMCU_rows; iMCU_row++) { + if (cinfo->progress != NULL) { + cinfo->progress->pass_counter = (long) iMCU_row; + cinfo->progress->pass_limit = (long) cinfo->total_iMCU_rows; + (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo); + } + /* We bypass the main controller and invoke coef controller directly; + * all work is being done from the coefficient buffer. + */ + if (! (*cinfo->coef->compress_data) (cinfo, (JSAMPIMAGE) NULL)) + ERREXIT(cinfo, JERR_CANT_SUSPEND); + } + (*cinfo->master->finish_pass) (cinfo); + } + /* Write EOI, do final cleanup */ + (*cinfo->marker->write_file_trailer) (cinfo); + (*cinfo->dest->term_destination) (cinfo); + /* We can use jpeg_abort to release memory and reset global_state */ + jpeg_abort((j_common_ptr) cinfo); +} + + +/* + * Write a special marker. + * This is only recommended for writing COM or APPn markers. + * Must be called after jpeg_start_compress() and before + * first call to jpeg_write_scanlines() or jpeg_write_raw_data(). + */ + +GLOBAL void +jpeg_write_marker (j_compress_ptr cinfo, int marker, + const JOCTET *dataptr, unsigned int datalen) +{ + if (cinfo->next_scanline != 0 || + (cinfo->global_state != CSTATE_SCANNING && + cinfo->global_state != CSTATE_RAW_OK && + cinfo->global_state != CSTATE_WRCOEFS)) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + + (*cinfo->marker->write_any_marker) (cinfo, marker, dataptr, datalen); +} + + +/* + * Alternate compression function: just write an abbreviated table file. + * Before calling this, all parameters and a data destination must be set up. + * + * To produce a pair of files containing abbreviated tables and abbreviated + * image data, one would proceed as follows: + * + * initialize JPEG object + * set JPEG parameters + * set destination to table file + * jpeg_write_tables(cinfo); + * set destination to image file + * jpeg_start_compress(cinfo, FALSE); + * write data... + * jpeg_finish_compress(cinfo); + * + * jpeg_write_tables has the side effect of marking all tables written + * (same as jpeg_suppress_tables(..., TRUE)). Thus a subsequent start_compress + * will not re-emit the tables unless it is passed write_all_tables=TRUE. + */ + +GLOBAL void +jpeg_write_tables (j_compress_ptr cinfo) +{ + if (cinfo->global_state != CSTATE_START) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + + /* (Re)initialize error mgr and destination modules */ + (*cinfo->err->reset_error_mgr) ((j_common_ptr) cinfo); + (*cinfo->dest->init_destination) (cinfo); + /* Initialize the marker writer ... bit of a crock to do it here. */ + jinit_marker_writer(cinfo); + /* Write them tables! */ + (*cinfo->marker->write_tables_only) (cinfo); + /* And clean up. */ + (*cinfo->dest->term_destination) (cinfo); + /* We can use jpeg_abort to release memory. */ + jpeg_abort((j_common_ptr) cinfo); +} diff --git a/src/jpeg-6/jcapistd.c b/src/jpeg-6/jcapistd.c new file mode 100644 index 0000000..b99e560 --- /dev/null +++ b/src/jpeg-6/jcapistd.c @@ -0,0 +1,161 @@ +/* + * jcapistd.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains application interface code for the compression half + * of the JPEG library. These are the "standard" API routines that are + * used in the normal full-compression case. They are not used by a + * transcoding-only application. Note that if an application links in + * jpeg_start_compress, it will end up linking in the entire compressor. + * We thus must separate this file from jcapimin.c to avoid linking the + * whole compression library into a transcoder. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* + * Compression initialization. + * Before calling this, all parameters and a data destination must be set up. + * + * We require a write_all_tables parameter as a failsafe check when writing + * multiple datastreams from the same compression object. Since prior runs + * will have left all the tables marked sent_table=TRUE, a subsequent run + * would emit an abbreviated stream (no tables) by default. This may be what + * is wanted, but for safety's sake it should not be the default behavior: + * programmers should have to make a deliberate choice to emit abbreviated + * images. Therefore the documentation and examples should encourage people + * to pass write_all_tables=TRUE; then it will take active thought to do the + * wrong thing. + */ + +GLOBAL void +jpeg_start_compress (j_compress_ptr cinfo, boolean write_all_tables) +{ + if (cinfo->global_state != CSTATE_START) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + + if (write_all_tables) + jpeg_suppress_tables(cinfo, FALSE); /* mark all tables to be written */ + + /* (Re)initialize error mgr and destination modules */ + (*cinfo->err->reset_error_mgr) ((j_common_ptr) cinfo); + (*cinfo->dest->init_destination) (cinfo); + /* Perform master selection of active modules */ + jinit_compress_master(cinfo); + /* Set up for the first pass */ + (*cinfo->master->prepare_for_pass) (cinfo); + /* Ready for application to drive first pass through jpeg_write_scanlines + * or jpeg_write_raw_data. + */ + cinfo->next_scanline = 0; + cinfo->global_state = (cinfo->raw_data_in ? CSTATE_RAW_OK : CSTATE_SCANNING); +} + + +/* + * Write some scanlines of data to the JPEG compressor. + * + * The return value will be the number of lines actually written. + * This should be less than the supplied num_lines only in case that + * the data destination module has requested suspension of the compressor, + * or if more than image_height scanlines are passed in. + * + * Note: we warn about excess calls to jpeg_write_scanlines() since + * this likely signals an application programmer error. However, + * excess scanlines passed in the last valid call are *silently* ignored, + * so that the application need not adjust num_lines for end-of-image + * when using a multiple-scanline buffer. + */ + +GLOBAL JDIMENSION +jpeg_write_scanlines (j_compress_ptr cinfo, JSAMPARRAY scanlines, + JDIMENSION num_lines) +{ + JDIMENSION row_ctr, rows_left; + + if (cinfo->global_state != CSTATE_SCANNING) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + if (cinfo->next_scanline >= cinfo->image_height) + WARNMS(cinfo, JWRN_TOO_MUCH_DATA); + + /* Call progress monitor hook if present */ + if (cinfo->progress != NULL) { + cinfo->progress->pass_counter = (long) cinfo->next_scanline; + cinfo->progress->pass_limit = (long) cinfo->image_height; + (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo); + } + + /* Give master control module another chance if this is first call to + * jpeg_write_scanlines. This lets output of the frame/scan headers be + * delayed so that application can write COM, etc, markers between + * jpeg_start_compress and jpeg_write_scanlines. + */ + if (cinfo->master->call_pass_startup) + (*cinfo->master->pass_startup) (cinfo); + + /* Ignore any extra scanlines at bottom of image. */ + rows_left = cinfo->image_height - cinfo->next_scanline; + if (num_lines > rows_left) + num_lines = rows_left; + + row_ctr = 0; + (*cinfo->main->process_data) (cinfo, scanlines, &row_ctr, num_lines); + cinfo->next_scanline += row_ctr; + return row_ctr; +} + + +/* + * Alternate entry point to write raw data. + * Processes exactly one iMCU row per call, unless suspended. + */ + +GLOBAL JDIMENSION +jpeg_write_raw_data (j_compress_ptr cinfo, JSAMPIMAGE data, + JDIMENSION num_lines) +{ + JDIMENSION lines_per_iMCU_row; + + if (cinfo->global_state != CSTATE_RAW_OK) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + if (cinfo->next_scanline >= cinfo->image_height) { + WARNMS(cinfo, JWRN_TOO_MUCH_DATA); + return 0; + } + + /* Call progress monitor hook if present */ + if (cinfo->progress != NULL) { + cinfo->progress->pass_counter = (long) cinfo->next_scanline; + cinfo->progress->pass_limit = (long) cinfo->image_height; + (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo); + } + + /* Give master control module another chance if this is first call to + * jpeg_write_raw_data. This lets output of the frame/scan headers be + * delayed so that application can write COM, etc, markers between + * jpeg_start_compress and jpeg_write_raw_data. + */ + if (cinfo->master->call_pass_startup) + (*cinfo->master->pass_startup) (cinfo); + + /* Verify that at least one iMCU row has been passed. */ + lines_per_iMCU_row = cinfo->max_v_samp_factor * DCTSIZE; + if (num_lines < lines_per_iMCU_row) + ERREXIT(cinfo, JERR_BUFFER_SIZE); + + /* Directly compress the row. */ + if (! (*cinfo->coef->compress_data) (cinfo, data)) { + /* If compressor did not consume the whole row, suspend processing. */ + return 0; + } + + /* OK, we processed one iMCU row. */ + cinfo->next_scanline += lines_per_iMCU_row; + return lines_per_iMCU_row; +} diff --git a/src/jpeg-6/jccoefct.c b/src/jpeg-6/jccoefct.c new file mode 100644 index 0000000..ea3169b --- /dev/null +++ b/src/jpeg-6/jccoefct.c @@ -0,0 +1,448 @@ +/* + * jccoefct.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains the coefficient buffer controller for compression. + * This controller is the top level of the JPEG compressor proper. + * The coefficient buffer lies between forward-DCT and entropy encoding steps. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* We use a full-image coefficient buffer when doing Huffman optimization, + * and also for writing multiple-scan JPEG files. In all cases, the DCT + * step is run during the first pass, and subsequent passes need only read + * the buffered coefficients. + */ +#ifdef ENTROPY_OPT_SUPPORTED +#define FULL_COEF_BUFFER_SUPPORTED +#else +#ifdef C_MULTISCAN_FILES_SUPPORTED +#define FULL_COEF_BUFFER_SUPPORTED +#endif +#endif + + +/* Private buffer controller object */ + +typedef struct { + struct jpeg_c_coef_controller pub; /* public fields */ + + JDIMENSION iMCU_row_num; /* iMCU row # within image */ + JDIMENSION mcu_ctr; /* counts MCUs processed in current row */ + int MCU_vert_offset; /* counts MCU rows within iMCU row */ + int MCU_rows_per_iMCU_row; /* number of such rows needed */ + + /* For single-pass compression, it's sufficient to buffer just one MCU + * (although this may prove a bit slow in practice). We allocate a + * workspace of C_MAX_BLOCKS_IN_MCU coefficient blocks, and reuse it for each + * MCU constructed and sent. (On 80x86, the workspace is FAR even though + * it's not really very big; this is to keep the module interfaces unchanged + * when a large coefficient buffer is necessary.) + * In multi-pass modes, this array points to the current MCU's blocks + * within the virtual arrays. + */ + JBLOCKROW MCU_buffer[C_MAX_BLOCKS_IN_MCU]; + + /* In multi-pass modes, we need a virtual block array for each component. */ + jvirt_barray_ptr whole_image[MAX_COMPONENTS]; +} my_coef_controller; + +typedef my_coef_controller * my_coef_ptr; + + +/* Forward declarations */ +METHODDEF boolean compress_data + JPP((j_compress_ptr cinfo, JSAMPIMAGE input_buf)); +#ifdef FULL_COEF_BUFFER_SUPPORTED +METHODDEF boolean compress_first_pass + JPP((j_compress_ptr cinfo, JSAMPIMAGE input_buf)); +METHODDEF boolean compress_output + JPP((j_compress_ptr cinfo, JSAMPIMAGE input_buf)); +#endif + + +LOCAL void +start_iMCU_row (j_compress_ptr cinfo) +/* Reset within-iMCU-row counters for a new row */ +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + + /* In an interleaved scan, an MCU row is the same as an iMCU row. + * In a noninterleaved scan, an iMCU row has v_samp_factor MCU rows. + * But at the bottom of the image, process only what's left. + */ + if (cinfo->comps_in_scan > 1) { + coef->MCU_rows_per_iMCU_row = 1; + } else { + if (coef->iMCU_row_num < (cinfo->total_iMCU_rows-1)) + coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->v_samp_factor; + else + coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->last_row_height; + } + + coef->mcu_ctr = 0; + coef->MCU_vert_offset = 0; +} + + +/* + * Initialize for a processing pass. + */ + +METHODDEF void +start_pass_coef (j_compress_ptr cinfo, J_BUF_MODE pass_mode) +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + + coef->iMCU_row_num = 0; + start_iMCU_row(cinfo); + + switch (pass_mode) { + case JBUF_PASS_THRU: + if (coef->whole_image[0] != NULL) + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + coef->pub.compress_data = compress_data; + break; +#ifdef FULL_COEF_BUFFER_SUPPORTED + case JBUF_SAVE_AND_PASS: + if (coef->whole_image[0] == NULL) + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + coef->pub.compress_data = compress_first_pass; + break; + case JBUF_CRANK_DEST: + if (coef->whole_image[0] == NULL) + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + coef->pub.compress_data = compress_output; + break; +#endif + default: + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + break; + } +} + + +/* + * Process some data in the single-pass case. + * We process the equivalent of one fully interleaved MCU row ("iMCU" row) + * per call, ie, v_samp_factor block rows for each component in the image. + * Returns TRUE if the iMCU row is completed, FALSE if suspended. + * + * NB: input_buf contains a plane for each component in image. + * For single pass, this is the same as the components in the scan. + */ + +METHODDEF boolean +compress_data (j_compress_ptr cinfo, JSAMPIMAGE input_buf) +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + JDIMENSION MCU_col_num; /* index of current MCU within row */ + JDIMENSION last_MCU_col = cinfo->MCUs_per_row - 1; + JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1; + int blkn, bi, ci, yindex, yoffset, blockcnt; + JDIMENSION ypos, xpos; + jpeg_component_info *compptr; + + /* Loop to write as much as one whole iMCU row */ + for (yoffset = coef->MCU_vert_offset; yoffset < coef->MCU_rows_per_iMCU_row; + yoffset++) { + for (MCU_col_num = coef->mcu_ctr; MCU_col_num <= last_MCU_col; + MCU_col_num++) { + /* Determine where data comes from in input_buf and do the DCT thing. + * Each call on forward_DCT processes a horizontal row of DCT blocks + * as wide as an MCU; we rely on having allocated the MCU_buffer[] blocks + * sequentially. Dummy blocks at the right or bottom edge are filled in + * specially. The data in them does not matter for image reconstruction, + * so we fill them with values that will encode to the smallest amount of + * data, viz: all zeroes in the AC entries, DC entries equal to previous + * block's DC value. (Thanks to Thomas Kinsman for this idea.) + */ + blkn = 0; + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + blockcnt = (MCU_col_num < last_MCU_col) ? compptr->MCU_width + : compptr->last_col_width; + xpos = MCU_col_num * compptr->MCU_sample_width; + ypos = yoffset * DCTSIZE; /* ypos == (yoffset+yindex) * DCTSIZE */ + for (yindex = 0; yindex < compptr->MCU_height; yindex++) { + if (coef->iMCU_row_num < last_iMCU_row || + yoffset+yindex < compptr->last_row_height) { + (*cinfo->fdct->forward_DCT) (cinfo, compptr, + input_buf[ci], coef->MCU_buffer[blkn], + ypos, xpos, (JDIMENSION) blockcnt); + if (blockcnt < compptr->MCU_width) { + /* Create some dummy blocks at the right edge of the image. */ + jzero_far((void FAR *) coef->MCU_buffer[blkn + blockcnt], + (compptr->MCU_width - blockcnt) * SIZEOF(JBLOCK)); + for (bi = blockcnt; bi < compptr->MCU_width; bi++) { + coef->MCU_buffer[blkn+bi][0][0] = coef->MCU_buffer[blkn+bi-1][0][0]; + } + } + } else { + /* Create a row of dummy blocks at the bottom of the image. */ + jzero_far((void FAR *) coef->MCU_buffer[blkn], + compptr->MCU_width * SIZEOF(JBLOCK)); + for (bi = 0; bi < compptr->MCU_width; bi++) { + coef->MCU_buffer[blkn+bi][0][0] = coef->MCU_buffer[blkn-1][0][0]; + } + } + blkn += compptr->MCU_width; + ypos += DCTSIZE; + } + } + /* Try to write the MCU. In event of a suspension failure, we will + * re-DCT the MCU on restart (a bit inefficient, could be fixed...) + */ + if (! (*cinfo->entropy->encode_mcu) (cinfo, coef->MCU_buffer)) { + /* Suspension forced; update state counters and exit */ + coef->MCU_vert_offset = yoffset; + coef->mcu_ctr = MCU_col_num; + return FALSE; + } + } + /* Completed an MCU row, but perhaps not an iMCU row */ + coef->mcu_ctr = 0; + } + /* Completed the iMCU row, advance counters for next one */ + coef->iMCU_row_num++; + start_iMCU_row(cinfo); + return TRUE; +} + + +#ifdef FULL_COEF_BUFFER_SUPPORTED + +/* + * Process some data in the first pass of a multi-pass case. + * We process the equivalent of one fully interleaved MCU row ("iMCU" row) + * per call, ie, v_samp_factor block rows for each component in the image. + * This amount of data is read from the source buffer, DCT'd and quantized, + * and saved into the virtual arrays. We also generate suitable dummy blocks + * as needed at the right and lower edges. (The dummy blocks are constructed + * in the virtual arrays, which have been padded appropriately.) This makes + * it possible for subsequent passes not to worry about real vs. dummy blocks. + * + * We must also emit the data to the entropy encoder. This is conveniently + * done by calling compress_output() after we've loaded the current strip + * of the virtual arrays. + * + * NB: input_buf contains a plane for each component in image. All + * components are DCT'd and loaded into the virtual arrays in this pass. + * However, it may be that only a subset of the components are emitted to + * the entropy encoder during this first pass; be careful about looking + * at the scan-dependent variables (MCU dimensions, etc). + */ + +METHODDEF boolean +compress_first_pass (j_compress_ptr cinfo, JSAMPIMAGE input_buf) +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1; + JDIMENSION blocks_across, MCUs_across, MCUindex; + int bi, ci, h_samp_factor, block_row, block_rows, ndummy; + JCOEF lastDC; + jpeg_component_info *compptr; + JBLOCKARRAY buffer; + JBLOCKROW thisblockrow, lastblockrow; + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* Align the virtual buffer for this component. */ + buffer = (*cinfo->mem->access_virt_barray) + ((j_common_ptr) cinfo, coef->whole_image[ci], + coef->iMCU_row_num * compptr->v_samp_factor, + (JDIMENSION) compptr->v_samp_factor, TRUE); + /* Count non-dummy DCT block rows in this iMCU row. */ + if (coef->iMCU_row_num < last_iMCU_row) + block_rows = compptr->v_samp_factor; + else { + /* NB: can't use last_row_height here, since may not be set! */ + block_rows = (int) (compptr->height_in_blocks % compptr->v_samp_factor); + if (block_rows == 0) block_rows = compptr->v_samp_factor; + } + blocks_across = compptr->width_in_blocks; + h_samp_factor = compptr->h_samp_factor; + /* Count number of dummy blocks to be added at the right margin. */ + ndummy = (int) (blocks_across % h_samp_factor); + if (ndummy > 0) + ndummy = h_samp_factor - ndummy; + /* Perform DCT for all non-dummy blocks in this iMCU row. Each call + * on forward_DCT processes a complete horizontal row of DCT blocks. + */ + for (block_row = 0; block_row < block_rows; block_row++) { + thisblockrow = buffer[block_row]; + (*cinfo->fdct->forward_DCT) (cinfo, compptr, + input_buf[ci], thisblockrow, + (JDIMENSION) (block_row * DCTSIZE), + (JDIMENSION) 0, blocks_across); + if (ndummy > 0) { + /* Create dummy blocks at the right edge of the image. */ + thisblockrow += blocks_across; /* => first dummy block */ + jzero_far((void FAR *) thisblockrow, ndummy * SIZEOF(JBLOCK)); + lastDC = thisblockrow[-1][0]; + for (bi = 0; bi < ndummy; bi++) { + thisblockrow[bi][0] = lastDC; + } + } + } + /* If at end of image, create dummy block rows as needed. + * The tricky part here is that within each MCU, we want the DC values + * of the dummy blocks to match the last real block's DC value. + * This squeezes a few more bytes out of the resulting file... + */ + if (coef->iMCU_row_num == last_iMCU_row) { + blocks_across += ndummy; /* include lower right corner */ + MCUs_across = blocks_across / h_samp_factor; + for (block_row = block_rows; block_row < compptr->v_samp_factor; + block_row++) { + thisblockrow = buffer[block_row]; + lastblockrow = buffer[block_row-1]; + jzero_far((void FAR *) thisblockrow, + (size_t) (blocks_across * SIZEOF(JBLOCK))); + for (MCUindex = 0; MCUindex < MCUs_across; MCUindex++) { + lastDC = lastblockrow[h_samp_factor-1][0]; + for (bi = 0; bi < h_samp_factor; bi++) { + thisblockrow[bi][0] = lastDC; + } + thisblockrow += h_samp_factor; /* advance to next MCU in row */ + lastblockrow += h_samp_factor; + } + } + } + } + /* NB: compress_output will increment iMCU_row_num if successful. + * A suspension return will result in redoing all the work above next time. + */ + + /* Emit data to the entropy encoder, sharing code with subsequent passes */ + return compress_output(cinfo, input_buf); +} + + +/* + * Process some data in subsequent passes of a multi-pass case. + * We process the equivalent of one fully interleaved MCU row ("iMCU" row) + * per call, ie, v_samp_factor block rows for each component in the scan. + * The data is obtained from the virtual arrays and fed to the entropy coder. + * Returns TRUE if the iMCU row is completed, FALSE if suspended. + * + * NB: input_buf is ignored; it is likely to be a NULL pointer. + */ + +METHODDEF boolean +compress_output (j_compress_ptr cinfo, JSAMPIMAGE input_buf) +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + JDIMENSION MCU_col_num; /* index of current MCU within row */ + int blkn, ci, xindex, yindex, yoffset; + JDIMENSION start_col; + JBLOCKARRAY buffer[MAX_COMPS_IN_SCAN]; + JBLOCKROW buffer_ptr; + jpeg_component_info *compptr; + + /* Align the virtual buffers for the components used in this scan. + * NB: during first pass, this is safe only because the buffers will + * already be aligned properly, so jmemmgr.c won't need to do any I/O. + */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + buffer[ci] = (*cinfo->mem->access_virt_barray) + ((j_common_ptr) cinfo, coef->whole_image[compptr->component_index], + coef->iMCU_row_num * compptr->v_samp_factor, + (JDIMENSION) compptr->v_samp_factor, FALSE); + } + + /* Loop to process one whole iMCU row */ + for (yoffset = coef->MCU_vert_offset; yoffset < coef->MCU_rows_per_iMCU_row; + yoffset++) { + for (MCU_col_num = coef->mcu_ctr; MCU_col_num < cinfo->MCUs_per_row; + MCU_col_num++) { + /* Construct list of pointers to DCT blocks belonging to this MCU */ + blkn = 0; /* index of current DCT block within MCU */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + start_col = MCU_col_num * compptr->MCU_width; + for (yindex = 0; yindex < compptr->MCU_height; yindex++) { + buffer_ptr = buffer[ci][yindex+yoffset] + start_col; + for (xindex = 0; xindex < compptr->MCU_width; xindex++) { + coef->MCU_buffer[blkn++] = buffer_ptr++; + } + } + } + /* Try to write the MCU. */ + if (! (*cinfo->entropy->encode_mcu) (cinfo, coef->MCU_buffer)) { + /* Suspension forced; update state counters and exit */ + coef->MCU_vert_offset = yoffset; + coef->mcu_ctr = MCU_col_num; + return FALSE; + } + } + /* Completed an MCU row, but perhaps not an iMCU row */ + coef->mcu_ctr = 0; + } + /* Completed the iMCU row, advance counters for next one */ + coef->iMCU_row_num++; + start_iMCU_row(cinfo); + return TRUE; +} + +#endif /* FULL_COEF_BUFFER_SUPPORTED */ + + +/* + * Initialize coefficient buffer controller. + */ + +GLOBAL void +jinit_c_coef_controller (j_compress_ptr cinfo, boolean need_full_buffer) +{ + my_coef_ptr coef; + + coef = (my_coef_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_coef_controller)); + cinfo->coef = (struct jpeg_c_coef_controller *) coef; + coef->pub.start_pass = start_pass_coef; + + /* Create the coefficient buffer. */ + if (need_full_buffer) { +#ifdef FULL_COEF_BUFFER_SUPPORTED + /* Allocate a full-image virtual array for each component, */ + /* padded to a multiple of samp_factor DCT blocks in each direction. */ + int ci; + jpeg_component_info *compptr; + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + coef->whole_image[ci] = (*cinfo->mem->request_virt_barray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, FALSE, + (JDIMENSION) jround_up((long) compptr->width_in_blocks, + (long) compptr->h_samp_factor), + (JDIMENSION) jround_up((long) compptr->height_in_blocks, + (long) compptr->v_samp_factor), + (JDIMENSION) compptr->v_samp_factor); + } +#else + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); +#endif + } else { + /* We only need a single-MCU buffer. */ + JBLOCKROW buffer; + int i; + + buffer = (JBLOCKROW) + (*cinfo->mem->alloc_large) ((j_common_ptr) cinfo, JPOOL_IMAGE, + C_MAX_BLOCKS_IN_MCU * SIZEOF(JBLOCK)); + for (i = 0; i < C_MAX_BLOCKS_IN_MCU; i++) { + coef->MCU_buffer[i] = buffer + i; + } + coef->whole_image[0] = NULL; /* flag for no virtual arrays */ + } +} diff --git a/src/jpeg-6/jccolor.c b/src/jpeg-6/jccolor.c new file mode 100644 index 0000000..6707911 --- /dev/null +++ b/src/jpeg-6/jccolor.c @@ -0,0 +1,459 @@ +/* + * jccolor.c + * + * Copyright (C) 1991-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains input colorspace conversion routines. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Private subobject */ + +typedef struct { + struct jpeg_color_converter pub; /* public fields */ + + /* Private state for RGB->YCC conversion */ + INT32 * rgb_ycc_tab; /* => table for RGB to YCbCr conversion */ +} my_color_converter; + +typedef my_color_converter * my_cconvert_ptr; + + +/**************** RGB -> YCbCr conversion: most common case **************/ + +/* + * YCbCr is defined per CCIR 601-1, except that Cb and Cr are + * normalized to the range 0..MAXJSAMPLE rather than -0.5 .. 0.5. + * The conversion equations to be implemented are therefore + * Y = 0.29900 * R + 0.58700 * G + 0.11400 * B + * Cb = -0.16874 * R - 0.33126 * G + 0.50000 * B + CENTERJSAMPLE + * Cr = 0.50000 * R - 0.41869 * G - 0.08131 * B + CENTERJSAMPLE + * (These numbers are derived from TIFF 6.0 section 21, dated 3-June-92.) + * Note: older versions of the IJG code used a zero offset of MAXJSAMPLE/2, + * rather than CENTERJSAMPLE, for Cb and Cr. This gave equal positive and + * negative swings for Cb/Cr, but meant that grayscale values (Cb=Cr=0) + * were not represented exactly. Now we sacrifice exact representation of + * maximum red and maximum blue in order to get exact grayscales. + * + * To avoid floating-point arithmetic, we represent the fractional constants + * as integers scaled up by 2^16 (about 4 digits precision); we have to divide + * the products by 2^16, with appropriate rounding, to get the correct answer. + * + * For even more speed, we avoid doing any multiplications in the inner loop + * by precalculating the constants times R,G,B for all possible values. + * For 8-bit JSAMPLEs this is very reasonable (only 256 entries per table); + * for 12-bit samples it is still acceptable. It's not very reasonable for + * 16-bit samples, but if you want lossless storage you shouldn't be changing + * colorspace anyway. + * The CENTERJSAMPLE offsets and the rounding fudge-factor of 0.5 are included + * in the tables to save adding them separately in the inner loop. + */ + +#define SCALEBITS 16 /* speediest right-shift on some machines */ +#define CBCR_OFFSET ((INT32) CENTERJSAMPLE << SCALEBITS) +#define ONE_HALF ((INT32) 1 << (SCALEBITS-1)) +#define FIX(x) ((INT32) ((x) * (1L< Y section */ +#define G_Y_OFF (1*(MAXJSAMPLE+1)) /* offset to G => Y section */ +#define B_Y_OFF (2*(MAXJSAMPLE+1)) /* etc. */ +#define R_CB_OFF (3*(MAXJSAMPLE+1)) +#define G_CB_OFF (4*(MAXJSAMPLE+1)) +#define B_CB_OFF (5*(MAXJSAMPLE+1)) +#define R_CR_OFF B_CB_OFF /* B=>Cb, R=>Cr are the same */ +#define G_CR_OFF (6*(MAXJSAMPLE+1)) +#define B_CR_OFF (7*(MAXJSAMPLE+1)) +#define TABLE_SIZE (8*(MAXJSAMPLE+1)) + + +/* + * Initialize for RGB->YCC colorspace conversion. + */ + +METHODDEF void +rgb_ycc_start (j_compress_ptr cinfo) +{ + my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert; + INT32 * rgb_ycc_tab; + INT32 i; + + /* Allocate and fill in the conversion tables. */ + cconvert->rgb_ycc_tab = rgb_ycc_tab = (INT32 *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (TABLE_SIZE * SIZEOF(INT32))); + + for (i = 0; i <= MAXJSAMPLE; i++) { + rgb_ycc_tab[i+R_Y_OFF] = FIX(0.29900) * i; + rgb_ycc_tab[i+G_Y_OFF] = FIX(0.58700) * i; + rgb_ycc_tab[i+B_Y_OFF] = FIX(0.11400) * i + ONE_HALF; + rgb_ycc_tab[i+R_CB_OFF] = (-FIX(0.16874)) * i; + rgb_ycc_tab[i+G_CB_OFF] = (-FIX(0.33126)) * i; + /* We use a rounding fudge-factor of 0.5-epsilon for Cb and Cr. + * This ensures that the maximum output will round to MAXJSAMPLE + * not MAXJSAMPLE+1, and thus that we don't have to range-limit. + */ + rgb_ycc_tab[i+B_CB_OFF] = FIX(0.50000) * i + CBCR_OFFSET + ONE_HALF-1; +/* B=>Cb and R=>Cr tables are the same + rgb_ycc_tab[i+R_CR_OFF] = FIX(0.50000) * i + CBCR_OFFSET + ONE_HALF-1; +*/ + rgb_ycc_tab[i+G_CR_OFF] = (-FIX(0.41869)) * i; + rgb_ycc_tab[i+B_CR_OFF] = (-FIX(0.08131)) * i; + } +} + + +/* + * Convert some rows of samples to the JPEG colorspace. + * + * Note that we change from the application's interleaved-pixel format + * to our internal noninterleaved, one-plane-per-component format. + * The input buffer is therefore three times as wide as the output buffer. + * + * A starting row offset is provided only for the output buffer. The caller + * can easily adjust the passed input_buf value to accommodate any row + * offset required on that side. + */ + +METHODDEF void +rgb_ycc_convert (j_compress_ptr cinfo, + JSAMPARRAY input_buf, JSAMPIMAGE output_buf, + JDIMENSION output_row, int num_rows) +{ + my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert; + register int r, g, b; + register INT32 * ctab = cconvert->rgb_ycc_tab; + register JSAMPROW inptr; + register JSAMPROW outptr0, outptr1, outptr2; + register JDIMENSION col; + JDIMENSION num_cols = cinfo->image_width; + + while (--num_rows >= 0) { + inptr = *input_buf++; + outptr0 = output_buf[0][output_row]; + outptr1 = output_buf[1][output_row]; + outptr2 = output_buf[2][output_row]; + output_row++; + for (col = 0; col < num_cols; col++) { + r = GETJSAMPLE(inptr[RGB_RED]); + g = GETJSAMPLE(inptr[RGB_GREEN]); + b = GETJSAMPLE(inptr[RGB_BLUE]); + inptr += RGB_PIXELSIZE; + /* If the inputs are 0..MAXJSAMPLE, the outputs of these equations + * must be too; we do not need an explicit range-limiting operation. + * Hence the value being shifted is never negative, and we don't + * need the general RIGHT_SHIFT macro. + */ + /* Y */ + outptr0[col] = (JSAMPLE) + ((ctab[r+R_Y_OFF] + ctab[g+G_Y_OFF] + ctab[b+B_Y_OFF]) + >> SCALEBITS); + /* Cb */ + outptr1[col] = (JSAMPLE) + ((ctab[r+R_CB_OFF] + ctab[g+G_CB_OFF] + ctab[b+B_CB_OFF]) + >> SCALEBITS); + /* Cr */ + outptr2[col] = (JSAMPLE) + ((ctab[r+R_CR_OFF] + ctab[g+G_CR_OFF] + ctab[b+B_CR_OFF]) + >> SCALEBITS); + } + } +} + + +/**************** Cases other than RGB -> YCbCr **************/ + + +/* + * Convert some rows of samples to the JPEG colorspace. + * This version handles RGB->grayscale conversion, which is the same + * as the RGB->Y portion of RGB->YCbCr. + * We assume rgb_ycc_start has been called (we only use the Y tables). + */ + +METHODDEF void +rgb_gray_convert (j_compress_ptr cinfo, + JSAMPARRAY input_buf, JSAMPIMAGE output_buf, + JDIMENSION output_row, int num_rows) +{ + my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert; + register int r, g, b; + register INT32 * ctab = cconvert->rgb_ycc_tab; + register JSAMPROW inptr; + register JSAMPROW outptr; + register JDIMENSION col; + JDIMENSION num_cols = cinfo->image_width; + + while (--num_rows >= 0) { + inptr = *input_buf++; + outptr = output_buf[0][output_row]; + output_row++; + for (col = 0; col < num_cols; col++) { + r = GETJSAMPLE(inptr[RGB_RED]); + g = GETJSAMPLE(inptr[RGB_GREEN]); + b = GETJSAMPLE(inptr[RGB_BLUE]); + inptr += RGB_PIXELSIZE; + /* Y */ + outptr[col] = (JSAMPLE) + ((ctab[r+R_Y_OFF] + ctab[g+G_Y_OFF] + ctab[b+B_Y_OFF]) + >> SCALEBITS); + } + } +} + + +/* + * Convert some rows of samples to the JPEG colorspace. + * This version handles Adobe-style CMYK->YCCK conversion, + * where we convert R=1-C, G=1-M, and B=1-Y to YCbCr using the same + * conversion as above, while passing K (black) unchanged. + * We assume rgb_ycc_start has been called. + */ + +METHODDEF void +cmyk_ycck_convert (j_compress_ptr cinfo, + JSAMPARRAY input_buf, JSAMPIMAGE output_buf, + JDIMENSION output_row, int num_rows) +{ + my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert; + register int r, g, b; + register INT32 * ctab = cconvert->rgb_ycc_tab; + register JSAMPROW inptr; + register JSAMPROW outptr0, outptr1, outptr2, outptr3; + register JDIMENSION col; + JDIMENSION num_cols = cinfo->image_width; + + while (--num_rows >= 0) { + inptr = *input_buf++; + outptr0 = output_buf[0][output_row]; + outptr1 = output_buf[1][output_row]; + outptr2 = output_buf[2][output_row]; + outptr3 = output_buf[3][output_row]; + output_row++; + for (col = 0; col < num_cols; col++) { + r = MAXJSAMPLE - GETJSAMPLE(inptr[0]); + g = MAXJSAMPLE - GETJSAMPLE(inptr[1]); + b = MAXJSAMPLE - GETJSAMPLE(inptr[2]); + /* K passes through as-is */ + outptr3[col] = inptr[3]; /* don't need GETJSAMPLE here */ + inptr += 4; + /* If the inputs are 0..MAXJSAMPLE, the outputs of these equations + * must be too; we do not need an explicit range-limiting operation. + * Hence the value being shifted is never negative, and we don't + * need the general RIGHT_SHIFT macro. + */ + /* Y */ + outptr0[col] = (JSAMPLE) + ((ctab[r+R_Y_OFF] + ctab[g+G_Y_OFF] + ctab[b+B_Y_OFF]) + >> SCALEBITS); + /* Cb */ + outptr1[col] = (JSAMPLE) + ((ctab[r+R_CB_OFF] + ctab[g+G_CB_OFF] + ctab[b+B_CB_OFF]) + >> SCALEBITS); + /* Cr */ + outptr2[col] = (JSAMPLE) + ((ctab[r+R_CR_OFF] + ctab[g+G_CR_OFF] + ctab[b+B_CR_OFF]) + >> SCALEBITS); + } + } +} + + +/* + * Convert some rows of samples to the JPEG colorspace. + * This version handles grayscale output with no conversion. + * The source can be either plain grayscale or YCbCr (since Y == gray). + */ + +METHODDEF void +grayscale_convert (j_compress_ptr cinfo, + JSAMPARRAY input_buf, JSAMPIMAGE output_buf, + JDIMENSION output_row, int num_rows) +{ + register JSAMPROW inptr; + register JSAMPROW outptr; + register JDIMENSION col; + JDIMENSION num_cols = cinfo->image_width; + int instride = cinfo->input_components; + + while (--num_rows >= 0) { + inptr = *input_buf++; + outptr = output_buf[0][output_row]; + output_row++; + for (col = 0; col < num_cols; col++) { + outptr[col] = inptr[0]; /* don't need GETJSAMPLE() here */ + inptr += instride; + } + } +} + + +/* + * Convert some rows of samples to the JPEG colorspace. + * This version handles multi-component colorspaces without conversion. + * We assume input_components == num_components. + */ + +METHODDEF void +null_convert (j_compress_ptr cinfo, + JSAMPARRAY input_buf, JSAMPIMAGE output_buf, + JDIMENSION output_row, int num_rows) +{ + register JSAMPROW inptr; + register JSAMPROW outptr; + register JDIMENSION col; + register int ci; + int nc = cinfo->num_components; + JDIMENSION num_cols = cinfo->image_width; + + while (--num_rows >= 0) { + /* It seems fastest to make a separate pass for each component. */ + for (ci = 0; ci < nc; ci++) { + inptr = *input_buf; + outptr = output_buf[ci][output_row]; + for (col = 0; col < num_cols; col++) { + outptr[col] = inptr[ci]; /* don't need GETJSAMPLE() here */ + inptr += nc; + } + } + input_buf++; + output_row++; + } +} + + +/* + * Empty method for start_pass. + */ + +METHODDEF void +null_method (j_compress_ptr cinfo) +{ + /* no work needed */ +} + + +/* + * Module initialization routine for input colorspace conversion. + */ + +GLOBAL void +jinit_color_converter (j_compress_ptr cinfo) +{ + my_cconvert_ptr cconvert; + + cconvert = (my_cconvert_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_color_converter)); + cinfo->cconvert = (struct jpeg_color_converter *) cconvert; + /* set start_pass to null method until we find out differently */ + cconvert->pub.start_pass = null_method; + + /* Make sure input_components agrees with in_color_space */ + switch (cinfo->in_color_space) { + case JCS_GRAYSCALE: + if (cinfo->input_components != 1) + ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE); + break; + + case JCS_RGB: +#if RGB_PIXELSIZE != 3 + if (cinfo->input_components != RGB_PIXELSIZE) + ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE); + break; +#endif /* else share code with YCbCr */ + + case JCS_YCbCr: + if (cinfo->input_components != 3) + ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE); + break; + + case JCS_CMYK: + case JCS_YCCK: + if (cinfo->input_components != 4) + ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE); + break; + + default: /* JCS_UNKNOWN can be anything */ + if (cinfo->input_components < 1) + ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE); + break; + } + + /* Check num_components, set conversion method based on requested space */ + switch (cinfo->jpeg_color_space) { + case JCS_GRAYSCALE: + if (cinfo->num_components != 1) + ERREXIT(cinfo, JERR_BAD_J_COLORSPACE); + if (cinfo->in_color_space == JCS_GRAYSCALE) + cconvert->pub.color_convert = grayscale_convert; + else if (cinfo->in_color_space == JCS_RGB) { + cconvert->pub.start_pass = rgb_ycc_start; + cconvert->pub.color_convert = rgb_gray_convert; + } else if (cinfo->in_color_space == JCS_YCbCr) + cconvert->pub.color_convert = grayscale_convert; + else + ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL); + break; + + case JCS_RGB: + if (cinfo->num_components != 3) + ERREXIT(cinfo, JERR_BAD_J_COLORSPACE); + if (cinfo->in_color_space == JCS_RGB && RGB_PIXELSIZE == 3) + cconvert->pub.color_convert = null_convert; + else + ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL); + break; + + case JCS_YCbCr: + if (cinfo->num_components != 3) + ERREXIT(cinfo, JERR_BAD_J_COLORSPACE); + if (cinfo->in_color_space == JCS_RGB) { + cconvert->pub.start_pass = rgb_ycc_start; + cconvert->pub.color_convert = rgb_ycc_convert; + } else if (cinfo->in_color_space == JCS_YCbCr) + cconvert->pub.color_convert = null_convert; + else + ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL); + break; + + case JCS_CMYK: + if (cinfo->num_components != 4) + ERREXIT(cinfo, JERR_BAD_J_COLORSPACE); + if (cinfo->in_color_space == JCS_CMYK) + cconvert->pub.color_convert = null_convert; + else + ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL); + break; + + case JCS_YCCK: + if (cinfo->num_components != 4) + ERREXIT(cinfo, JERR_BAD_J_COLORSPACE); + if (cinfo->in_color_space == JCS_CMYK) { + cconvert->pub.start_pass = rgb_ycc_start; + cconvert->pub.color_convert = cmyk_ycck_convert; + } else if (cinfo->in_color_space == JCS_YCCK) + cconvert->pub.color_convert = null_convert; + else + ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL); + break; + + default: /* allow null conversion of JCS_UNKNOWN */ + if (cinfo->jpeg_color_space != cinfo->in_color_space || + cinfo->num_components != cinfo->input_components) + ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL); + cconvert->pub.color_convert = null_convert; + break; + } +} diff --git a/src/jpeg-6/jcdctmgr.c b/src/jpeg-6/jcdctmgr.c new file mode 100644 index 0000000..f31a96f --- /dev/null +++ b/src/jpeg-6/jcdctmgr.c @@ -0,0 +1,391 @@ +/* + * jcdctmgr.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains the forward-DCT management logic. + * This code selects a particular DCT implementation to be used, + * and it performs related housekeeping chores including coefficient + * quantization. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jdct.h" /* Private declarations for DCT subsystem */ + + +/* Private subobject for this module */ + +typedef struct { + struct jpeg_forward_dct pub; /* public fields */ + + /* Pointer to the DCT routine actually in use */ + forward_DCT_method_ptr do_dct; + + /* The actual post-DCT divisors --- not identical to the quant table + * entries, because of scaling (especially for an unnormalized DCT). + * Each table is given in normal array order; note that this must + * be converted from the zigzag order of the quantization tables. + */ + DCTELEM * divisors[NUM_QUANT_TBLS]; + +#ifdef DCT_FLOAT_SUPPORTED + /* Same as above for the floating-point case. */ + float_DCT_method_ptr do_float_dct; + FAST_FLOAT * float_divisors[NUM_QUANT_TBLS]; +#endif +} my_fdct_controller; + +typedef my_fdct_controller * my_fdct_ptr; + + +/* + * Initialize for a processing pass. + * Verify that all referenced Q-tables are present, and set up + * the divisor table for each one. + * In the current implementation, DCT of all components is done during + * the first pass, even if only some components will be output in the + * first scan. Hence all components should be examined here. + */ + +METHODDEF void +start_pass_fdctmgr (j_compress_ptr cinfo) +{ + my_fdct_ptr fdct = (my_fdct_ptr) cinfo->fdct; + int ci, qtblno, i; + jpeg_component_info *compptr; + JQUANT_TBL * qtbl; +#ifdef DCT_ISLOW_SUPPORTED + DCTELEM * dtbl; +#endif + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + qtblno = compptr->quant_tbl_no; + /* Make sure specified quantization table is present */ + if (qtblno < 0 || qtblno >= NUM_QUANT_TBLS || + cinfo->quant_tbl_ptrs[qtblno] == NULL) + ERREXIT1(cinfo, JERR_NO_QUANT_TABLE, qtblno); + qtbl = cinfo->quant_tbl_ptrs[qtblno]; + /* Compute divisors for this quant table */ + /* We may do this more than once for same table, but it's not a big deal */ + switch (cinfo->dct_method) { +#ifdef DCT_ISLOW_SUPPORTED + case JDCT_ISLOW: + /* For LL&M IDCT method, divisors are equal to raw quantization + * coefficients multiplied by 8 (to counteract scaling). + */ + if (fdct->divisors[qtblno] == NULL) { + fdct->divisors[qtblno] = (DCTELEM *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + DCTSIZE2 * SIZEOF(DCTELEM)); + } + dtbl = fdct->divisors[qtblno]; + for (i = 0; i < DCTSIZE2; i++) { + dtbl[i] = ((DCTELEM) qtbl->quantval[jpeg_zigzag_order[i]]) << 3; + } + break; +#endif +#ifdef DCT_IFAST_SUPPORTED + case JDCT_IFAST: + { + /* For AA&N IDCT method, divisors are equal to quantization + * coefficients scaled by scalefactor[row]*scalefactor[col], where + * scalefactor[0] = 1 + * scalefactor[k] = cos(k*PI/16) * sqrt(2) for k=1..7 + * We apply a further scale factor of 8. + */ +#define CONST_BITS 14 + static const INT16 aanscales[DCTSIZE2] = { + /* precomputed values scaled up by 14 bits: in natural order */ + 16384, 22725, 21407, 19266, 16384, 12873, 8867, 4520, + 22725, 31521, 29692, 26722, 22725, 17855, 12299, 6270, + 21407, 29692, 27969, 25172, 21407, 16819, 11585, 5906, + 19266, 26722, 25172, 22654, 19266, 15137, 10426, 5315, + 16384, 22725, 21407, 19266, 16384, 12873, 8867, 4520, + 12873, 17855, 16819, 15137, 12873, 10114, 6967, 3552, + 8867, 12299, 11585, 10426, 8867, 6967, 4799, 2446, + 4520, 6270, 5906, 5315, 4520, 3552, 2446, 1247 + }; + SHIFT_TEMPS + + if (fdct->divisors[qtblno] == NULL) { + fdct->divisors[qtblno] = (DCTELEM *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + DCTSIZE2 * SIZEOF(DCTELEM)); + } + dtbl = fdct->divisors[qtblno]; + for (i = 0; i < DCTSIZE2; i++) { + dtbl[i] = (DCTELEM) + DESCALE(MULTIPLY16V16((INT32) qtbl->quantval[jpeg_zigzag_order[i]], + (INT32) aanscales[i]), + CONST_BITS-3); + } + } + break; +#endif +#ifdef DCT_FLOAT_SUPPORTED + case JDCT_FLOAT: + { + /* For float AA&N IDCT method, divisors are equal to quantization + * coefficients scaled by scalefactor[row]*scalefactor[col], where + * scalefactor[0] = 1 + * scalefactor[k] = cos(k*PI/16) * sqrt(2) for k=1..7 + * We apply a further scale factor of 8. + * What's actually stored is 1/divisor so that the inner loop can + * use a multiplication rather than a division. + */ + FAST_FLOAT * fdtbl; + int row, col; + static const double aanscalefactor[DCTSIZE] = { + 1.0, 1.387039845, 1.306562965, 1.175875602, + 1.0, 0.785694958, 0.541196100, 0.275899379 + }; + + if (fdct->float_divisors[qtblno] == NULL) { + fdct->float_divisors[qtblno] = (FAST_FLOAT *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + DCTSIZE2 * SIZEOF(FAST_FLOAT)); + } + fdtbl = fdct->float_divisors[qtblno]; + i = 0; + for (row = 0; row < DCTSIZE; row++) { + for (col = 0; col < DCTSIZE; col++) { + fdtbl[i] = (FAST_FLOAT) + (1.0 / (((double) qtbl->quantval[jpeg_zigzag_order[i]] * + aanscalefactor[row] * aanscalefactor[col] * 8.0))); + i++; + } + } + } + break; +#endif + default: + ERREXIT(cinfo, JERR_NOT_COMPILED); + break; + } + } +} + + +/* + * Perform forward DCT on one or more blocks of a component. + * + * The input samples are taken from the sample_data[] array starting at + * position start_row/start_col, and moving to the right for any additional + * blocks. The quantized coefficients are returned in coef_blocks[]. + */ + +#if 0 // bk001204 +METHODDEF void +forward_DCT (j_compress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY sample_data, JBLOCKROW coef_blocks, + JDIMENSION start_row, JDIMENSION start_col, + JDIMENSION num_blocks) +/* This version is used for integer DCT implementations. */ +{ + /* This routine is heavily used, so it's worth coding it tightly. */ + my_fdct_ptr fdct = (my_fdct_ptr) cinfo->fdct; + forward_DCT_method_ptr do_dct = fdct->do_dct; + DCTELEM * divisors = fdct->divisors[compptr->quant_tbl_no]; + DCTELEM workspace[DCTSIZE2]; /* work area for FDCT subroutine */ + JDIMENSION bi; + + sample_data += start_row; /* fold in the vertical offset once */ + + for (bi = 0; bi < num_blocks; bi++, start_col += DCTSIZE) { + /* Load data into workspace, applying unsigned->signed conversion */ + { register DCTELEM *workspaceptr; + register JSAMPROW elemptr; + register int elemr; + + workspaceptr = workspace; + for (elemr = 0; elemr < DCTSIZE; elemr++) { + elemptr = sample_data[elemr] + start_col; +#if DCTSIZE == 8 /* unroll the inner loop */ + *workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE; + *workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE; + *workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE; + *workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE; + *workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE; + *workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE; + *workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE; + *workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE; +#else + { register int elemc; + for (elemc = DCTSIZE; elemc > 0; elemc--) { + *workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE; + } + } +#endif + } + } + + /* Perform the DCT */ + (*do_dct) (workspace); + + /* Quantize/descale the coefficients, and store into coef_blocks[] */ + { register DCTELEM temp, qval; + register int i; + register JCOEFPTR output_ptr = coef_blocks[bi]; + + for (i = 0; i < DCTSIZE2; i++) { + qval = divisors[i]; + temp = workspace[i]; + /* Divide the coefficient value by qval, ensuring proper rounding. + * Since C does not specify the direction of rounding for negative + * quotients, we have to force the dividend positive for portability. + * + * In most files, at least half of the output values will be zero + * (at default quantization settings, more like three-quarters...) + * so we should ensure that this case is fast. On many machines, + * a comparison is enough cheaper than a divide to make a special test + * a win. Since both inputs will be nonnegative, we need only test + * for a < b to discover whether a/b is 0. + * If your machine's division is fast enough, define FAST_DIVIDE. + */ +#ifdef FAST_DIVIDE +#define DIVIDE_BY(a,b) a /= b +#else +#define DIVIDE_BY(a,b) if (a >= b) a /= b; else a = 0 +#endif + if (temp < 0) { + temp = -temp; + temp += qval>>1; /* for rounding */ + DIVIDE_BY(temp, qval); + temp = -temp; + } else { + temp += qval>>1; /* for rounding */ + DIVIDE_BY(temp, qval); + } + output_ptr[i] = (JCOEF) temp; + } + } + } +} +#endif // 0 + +#ifdef DCT_FLOAT_SUPPORTED + +METHODDEF void +forward_DCT_float (j_compress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY sample_data, JBLOCKROW coef_blocks, + JDIMENSION start_row, JDIMENSION start_col, + JDIMENSION num_blocks) +/* This version is used for floating-point DCT implementations. */ +{ + /* This routine is heavily used, so it's worth coding it tightly. */ + my_fdct_ptr fdct = (my_fdct_ptr) cinfo->fdct; + float_DCT_method_ptr do_dct = fdct->do_float_dct; + FAST_FLOAT * divisors = fdct->float_divisors[compptr->quant_tbl_no]; + FAST_FLOAT workspace[DCTSIZE2]; /* work area for FDCT subroutine */ + JDIMENSION bi; + + sample_data += start_row; /* fold in the vertical offset once */ + + for (bi = 0; bi < num_blocks; bi++, start_col += DCTSIZE) { + /* Load data into workspace, applying unsigned->signed conversion */ + { register FAST_FLOAT *workspaceptr; + register JSAMPROW elemptr; + register int elemr; + + workspaceptr = workspace; + for (elemr = 0; elemr < DCTSIZE; elemr++) { + elemptr = sample_data[elemr] + start_col; +#if DCTSIZE == 8 /* unroll the inner loop */ + *workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE); + *workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE); + *workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE); + *workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE); + *workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE); + *workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE); + *workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE); + *workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE); +#else + { register int elemc; + for (elemc = DCTSIZE; elemc > 0; elemc--) { + *workspaceptr++ = (FAST_FLOAT) + (GETJSAMPLE(*elemptr++) - CENTERJSAMPLE); + } + } +#endif + } + } + + /* Perform the DCT */ + (*do_dct) (workspace); + + /* Quantize/descale the coefficients, and store into coef_blocks[] */ + { register FAST_FLOAT temp; + register int i; + register JCOEFPTR output_ptr = coef_blocks[bi]; + + for (i = 0; i < DCTSIZE2; i++) { + /* Apply the quantization and scaling factor */ + temp = workspace[i] * divisors[i]; + /* Round to nearest integer. + * Since C does not specify the direction of rounding for negative + * quotients, we have to force the dividend positive for portability. + * The maximum coefficient size is +-16K (for 12-bit data), so this + * code should work for either 16-bit or 32-bit ints. + */ + output_ptr[i] = (JCOEF) ((int) (temp + (FAST_FLOAT) 16384.5) - 16384); + } + } + } +} + +#endif /* DCT_FLOAT_SUPPORTED */ + + +/* + * Initialize FDCT manager. + */ + +GLOBAL void +jinit_forward_dct (j_compress_ptr cinfo) +{ + my_fdct_ptr fdct; + int i; + + fdct = (my_fdct_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_fdct_controller)); + cinfo->fdct = (struct jpeg_forward_dct *) fdct; + fdct->pub.start_pass = start_pass_fdctmgr; + + switch (cinfo->dct_method) { +#ifdef DCT_ISLOW_SUPPORTED + case JDCT_ISLOW: + fdct->pub.forward_DCT = forward_DCT; + fdct->do_dct = jpeg_fdct_islow; + break; +#endif +#ifdef DCT_IFAST_SUPPORTED + case JDCT_IFAST: + fdct->pub.forward_DCT = forward_DCT; + fdct->do_dct = jpeg_fdct_ifast; + break; +#endif +#ifdef DCT_FLOAT_SUPPORTED + case JDCT_FLOAT: + fdct->pub.forward_DCT = forward_DCT_float; + fdct->do_float_dct = jpeg_fdct_float; + break; +#endif + default: + ERREXIT(cinfo, JERR_NOT_COMPILED); + break; + } + + /* Mark divisor tables unallocated */ + for (i = 0; i < NUM_QUANT_TBLS; i++) { + fdct->divisors[i] = NULL; +#ifdef DCT_FLOAT_SUPPORTED + fdct->float_divisors[i] = NULL; +#endif + } +} diff --git a/src/jpeg-6/jchuff.c b/src/jpeg-6/jchuff.c new file mode 100644 index 0000000..59f7865 --- /dev/null +++ b/src/jpeg-6/jchuff.c @@ -0,0 +1,846 @@ +/* + * jchuff.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains Huffman entropy encoding routines. + * + * Much of the complexity here has to do with supporting output suspension. + * If the data destination module demands suspension, we want to be able to + * back up to the start of the current MCU. To do this, we copy state + * variables into local working storage, and update them back to the + * permanent JPEG objects only upon successful completion of an MCU. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jchuff.h" /* Declarations shared with jcphuff.c */ + + +/* Expanded entropy encoder object for Huffman encoding. + * + * The savable_state subrecord contains fields that change within an MCU, + * but must not be updated permanently until we complete the MCU. + */ + +typedef struct { + INT32 put_buffer; /* current bit-accumulation buffer */ + int put_bits; /* # of bits now in it */ + int last_dc_val[MAX_COMPS_IN_SCAN]; /* last DC coef for each component */ +} savable_state; + +/* This macro is to work around compilers with missing or broken + * structure assignment. You'll need to fix this code if you have + * such a compiler and you change MAX_COMPS_IN_SCAN. + */ + +#ifndef NO_STRUCT_ASSIGN +#define ASSIGN_STATE(dest,src) ((dest) = (src)) +#else +#if MAX_COMPS_IN_SCAN == 4 +#define ASSIGN_STATE(dest,src) \ + ((dest).put_buffer = (src).put_buffer, \ + (dest).put_bits = (src).put_bits, \ + (dest).last_dc_val[0] = (src).last_dc_val[0], \ + (dest).last_dc_val[1] = (src).last_dc_val[1], \ + (dest).last_dc_val[2] = (src).last_dc_val[2], \ + (dest).last_dc_val[3] = (src).last_dc_val[3]) +#endif +#endif + + +typedef struct { + struct jpeg_entropy_encoder pub; /* public fields */ + + savable_state saved; /* Bit buffer & DC state at start of MCU */ + + /* These fields are NOT loaded into local working state. */ + unsigned int restarts_to_go; /* MCUs left in this restart interval */ + int next_restart_num; /* next restart number to write (0-7) */ + + /* Pointers to derived tables (these workspaces have image lifespan) */ + c_derived_tbl * dc_derived_tbls[NUM_HUFF_TBLS]; + c_derived_tbl * ac_derived_tbls[NUM_HUFF_TBLS]; + +#ifdef ENTROPY_OPT_SUPPORTED /* Statistics tables for optimization */ + long * dc_count_ptrs[NUM_HUFF_TBLS]; + long * ac_count_ptrs[NUM_HUFF_TBLS]; +#endif +} huff_entropy_encoder; + +typedef huff_entropy_encoder * huff_entropy_ptr; + +/* Working state while writing an MCU. + * This struct contains all the fields that are needed by subroutines. + */ + +typedef struct { + JOCTET * next_output_byte; /* => next byte to write in buffer */ + size_t free_in_buffer; /* # of byte spaces remaining in buffer */ + savable_state cur; /* Current bit buffer & DC state */ + j_compress_ptr cinfo; /* dump_buffer needs access to this */ +} working_state; + + +/* Forward declarations */ +METHODDEF boolean encode_mcu_huff JPP((j_compress_ptr cinfo, + JBLOCKROW *MCU_data)); +METHODDEF void finish_pass_huff JPP((j_compress_ptr cinfo)); +#ifdef ENTROPY_OPT_SUPPORTED +METHODDEF boolean encode_mcu_gather JPP((j_compress_ptr cinfo, + JBLOCKROW *MCU_data)); +METHODDEF void finish_pass_gather JPP((j_compress_ptr cinfo)); +#endif + + +/* + * Initialize for a Huffman-compressed scan. + * If gather_statistics is TRUE, we do not output anything during the scan, + * just count the Huffman symbols used and generate Huffman code tables. + */ + +METHODDEF void +start_pass_huff (j_compress_ptr cinfo, boolean gather_statistics) +{ + huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy; + int ci, dctbl, actbl; + jpeg_component_info * compptr; + + if (gather_statistics) { +#ifdef ENTROPY_OPT_SUPPORTED + entropy->pub.encode_mcu = encode_mcu_gather; + entropy->pub.finish_pass = finish_pass_gather; +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } else { + entropy->pub.encode_mcu = encode_mcu_huff; + entropy->pub.finish_pass = finish_pass_huff; + } + + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + dctbl = compptr->dc_tbl_no; + actbl = compptr->ac_tbl_no; + /* Make sure requested tables are present */ + /* (In gather mode, tables need not be allocated yet) */ + if (dctbl < 0 || dctbl >= NUM_HUFF_TBLS || + (cinfo->dc_huff_tbl_ptrs[dctbl] == NULL && !gather_statistics)) + ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, dctbl); + if (actbl < 0 || actbl >= NUM_HUFF_TBLS || + (cinfo->ac_huff_tbl_ptrs[actbl] == NULL && !gather_statistics)) + ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, actbl); + if (gather_statistics) { +#ifdef ENTROPY_OPT_SUPPORTED + /* Allocate and zero the statistics tables */ + /* Note that jpeg_gen_optimal_table expects 257 entries in each table! */ + if (entropy->dc_count_ptrs[dctbl] == NULL) + entropy->dc_count_ptrs[dctbl] = (long *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + 257 * SIZEOF(long)); + MEMZERO(entropy->dc_count_ptrs[dctbl], 257 * SIZEOF(long)); + if (entropy->ac_count_ptrs[actbl] == NULL) + entropy->ac_count_ptrs[actbl] = (long *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + 257 * SIZEOF(long)); + MEMZERO(entropy->ac_count_ptrs[actbl], 257 * SIZEOF(long)); +#endif + } else { + /* Compute derived values for Huffman tables */ + /* We may do this more than once for a table, but it's not expensive */ + jpeg_make_c_derived_tbl(cinfo, cinfo->dc_huff_tbl_ptrs[dctbl], + & entropy->dc_derived_tbls[dctbl]); + jpeg_make_c_derived_tbl(cinfo, cinfo->ac_huff_tbl_ptrs[actbl], + & entropy->ac_derived_tbls[actbl]); + } + /* Initialize DC predictions to 0 */ + entropy->saved.last_dc_val[ci] = 0; + } + + /* Initialize bit buffer to empty */ + entropy->saved.put_buffer = 0; + entropy->saved.put_bits = 0; + + /* Initialize restart stuff */ + entropy->restarts_to_go = cinfo->restart_interval; + entropy->next_restart_num = 0; +} + + +/* + * Compute the derived values for a Huffman table. + * Note this is also used by jcphuff.c. + */ + +GLOBAL void +jpeg_make_c_derived_tbl (j_compress_ptr cinfo, JHUFF_TBL * htbl, + c_derived_tbl ** pdtbl) +{ + c_derived_tbl *dtbl; + int p, i, l, lastp, si; + char huffsize[257]; + unsigned int huffcode[257]; + unsigned int code; + + /* Allocate a workspace if we haven't already done so. */ + if (*pdtbl == NULL) + *pdtbl = (c_derived_tbl *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(c_derived_tbl)); + dtbl = *pdtbl; + + /* Figure C.1: make table of Huffman code length for each symbol */ + /* Note that this is in code-length order. */ + + p = 0; + for (l = 1; l <= 16; l++) { + for (i = 1; i <= (int) htbl->bits[l]; i++) + huffsize[p++] = (char) l; + } + huffsize[p] = 0; + lastp = p; + + /* Figure C.2: generate the codes themselves */ + /* Note that this is in code-length order. */ + + code = 0; + si = huffsize[0]; + p = 0; + while (huffsize[p]) { + while (((int) huffsize[p]) == si) { + huffcode[p++] = code; + code++; + } + code <<= 1; + si++; + } + + /* Figure C.3: generate encoding tables */ + /* These are code and size indexed by symbol value */ + + /* Set any codeless symbols to have code length 0; + * this allows emit_bits to detect any attempt to emit such symbols. + */ + MEMZERO(dtbl->ehufsi, SIZEOF(dtbl->ehufsi)); + + for (p = 0; p < lastp; p++) { + dtbl->ehufco[htbl->huffval[p]] = huffcode[p]; + dtbl->ehufsi[htbl->huffval[p]] = huffsize[p]; + } +} + + +/* Outputting bytes to the file */ + +/* Emit a byte, taking 'action' if must suspend. */ +#define emit_byte(state,val,action) \ + { *(state)->next_output_byte++ = (JOCTET) (val); \ + if (--(state)->free_in_buffer == 0) \ + if (! dump_buffer(state)) \ + { action; } } + + +LOCAL boolean +dump_buffer (working_state * state) +/* Empty the output buffer; return TRUE if successful, FALSE if must suspend */ +{ + struct jpeg_destination_mgr * dest = state->cinfo->dest; + + if (! (*dest->empty_output_buffer) (state->cinfo)) + return FALSE; + /* After a successful buffer dump, must reset buffer pointers */ + state->next_output_byte = dest->next_output_byte; + state->free_in_buffer = dest->free_in_buffer; + return TRUE; +} + + +/* Outputting bits to the file */ + +/* Only the right 24 bits of put_buffer are used; the valid bits are + * left-justified in this part. At most 16 bits can be passed to emit_bits + * in one call, and we never retain more than 7 bits in put_buffer + * between calls, so 24 bits are sufficient. + */ + +INLINE +LOCAL boolean +emit_bits (working_state * state, unsigned int code, int size) +/* Emit some bits; return TRUE if successful, FALSE if must suspend */ +{ + /* This routine is heavily used, so it's worth coding tightly. */ + register INT32 put_buffer = (INT32) code; + register int put_bits = state->cur.put_bits; + + /* if size is 0, caller used an invalid Huffman table entry */ + if (size == 0) + ERREXIT(state->cinfo, JERR_HUFF_MISSING_CODE); + + put_buffer &= (((INT32) 1)<cur.put_buffer; /* and merge with old buffer contents */ + + while (put_bits >= 8) { + int c = (int) ((put_buffer >> 16) & 0xFF); + + emit_byte(state, c, return FALSE); + if (c == 0xFF) { /* need to stuff a zero byte? */ + emit_byte(state, 0, return FALSE); + } + put_buffer <<= 8; + put_bits -= 8; + } + + state->cur.put_buffer = put_buffer; /* update state variables */ + state->cur.put_bits = put_bits; + + return TRUE; +} + + +LOCAL boolean +flush_bits (working_state * state) +{ + if (! emit_bits(state, 0x7F, 7)) /* fill any partial byte with ones */ + return FALSE; + state->cur.put_buffer = 0; /* and reset bit-buffer to empty */ + state->cur.put_bits = 0; + return TRUE; +} + + +/* Encode a single block's worth of coefficients */ + +LOCAL boolean +encode_one_block (working_state * state, JCOEFPTR block, int last_dc_val, + c_derived_tbl *dctbl, c_derived_tbl *actbl) +{ + register int temp, temp2; + register int nbits; + register int k, r, i; + + /* Encode the DC coefficient difference per section F.1.2.1 */ + + temp = temp2 = block[0] - last_dc_val; + + if (temp < 0) { + temp = -temp; /* temp is abs value of input */ + /* For a negative input, want temp2 = bitwise complement of abs(input) */ + /* This code assumes we are on a two's complement machine */ + temp2--; + } + + /* Find the number of bits needed for the magnitude of the coefficient */ + nbits = 0; + while (temp) { + nbits++; + temp >>= 1; + } + + /* Emit the Huffman-coded symbol for the number of bits */ + if (! emit_bits(state, dctbl->ehufco[nbits], dctbl->ehufsi[nbits])) + return FALSE; + + /* Emit that number of bits of the value, if positive, */ + /* or the complement of its magnitude, if negative. */ + if (nbits) /* emit_bits rejects calls with size 0 */ + if (! emit_bits(state, (unsigned int) temp2, nbits)) + return FALSE; + + /* Encode the AC coefficients per section F.1.2.2 */ + + r = 0; /* r = run length of zeros */ + + for (k = 1; k < DCTSIZE2; k++) { + if ((temp = block[jpeg_natural_order[k]]) == 0) { + r++; + } else { + /* if run length > 15, must emit special run-length-16 codes (0xF0) */ + while (r > 15) { + if (! emit_bits(state, actbl->ehufco[0xF0], actbl->ehufsi[0xF0])) + return FALSE; + r -= 16; + } + + temp2 = temp; + if (temp < 0) { + temp = -temp; /* temp is abs value of input */ + /* This code assumes we are on a two's complement machine */ + temp2--; + } + + /* Find the number of bits needed for the magnitude of the coefficient */ + nbits = 1; /* there must be at least one 1 bit */ + while ((temp >>= 1)) + nbits++; + + /* Emit Huffman symbol for run length / number of bits */ + i = (r << 4) + nbits; + if (! emit_bits(state, actbl->ehufco[i], actbl->ehufsi[i])) + return FALSE; + + /* Emit that number of bits of the value, if positive, */ + /* or the complement of its magnitude, if negative. */ + if (! emit_bits(state, (unsigned int) temp2, nbits)) + return FALSE; + + r = 0; + } + } + + /* If the last coef(s) were zero, emit an end-of-block code */ + if (r > 0) + if (! emit_bits(state, actbl->ehufco[0], actbl->ehufsi[0])) + return FALSE; + + return TRUE; +} + + +/* + * Emit a restart marker & resynchronize predictions. + */ + +LOCAL boolean +emit_restart (working_state * state, int restart_num) +{ + int ci; + + if (! flush_bits(state)) + return FALSE; + + emit_byte(state, 0xFF, return FALSE); + emit_byte(state, JPEG_RST0 + restart_num, return FALSE); + + /* Re-initialize DC predictions to 0 */ + for (ci = 0; ci < state->cinfo->comps_in_scan; ci++) + state->cur.last_dc_val[ci] = 0; + + /* The restart counter is not updated until we successfully write the MCU. */ + + return TRUE; +} + + +/* + * Encode and output one MCU's worth of Huffman-compressed coefficients. + */ + +METHODDEF boolean +encode_mcu_huff (j_compress_ptr cinfo, JBLOCKROW *MCU_data) +{ + huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy; + working_state state; + int blkn, ci; + jpeg_component_info * compptr; + + /* Load up working state */ + state.next_output_byte = cinfo->dest->next_output_byte; + state.free_in_buffer = cinfo->dest->free_in_buffer; + ASSIGN_STATE(state.cur, entropy->saved); + state.cinfo = cinfo; + + /* Emit restart marker if needed */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) + if (! emit_restart(&state, entropy->next_restart_num)) + return FALSE; + } + + /* Encode the MCU data blocks */ + for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) { + ci = cinfo->MCU_membership[blkn]; + compptr = cinfo->cur_comp_info[ci]; + if (! encode_one_block(&state, + MCU_data[blkn][0], state.cur.last_dc_val[ci], + entropy->dc_derived_tbls[compptr->dc_tbl_no], + entropy->ac_derived_tbls[compptr->ac_tbl_no])) + return FALSE; + /* Update last_dc_val */ + state.cur.last_dc_val[ci] = MCU_data[blkn][0][0]; + } + + /* Completed MCU, so update state */ + cinfo->dest->next_output_byte = state.next_output_byte; + cinfo->dest->free_in_buffer = state.free_in_buffer; + ASSIGN_STATE(entropy->saved, state.cur); + + /* Update restart-interval state too */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) { + entropy->restarts_to_go = cinfo->restart_interval; + entropy->next_restart_num++; + entropy->next_restart_num &= 7; + } + entropy->restarts_to_go--; + } + + return TRUE; +} + + +/* + * Finish up at the end of a Huffman-compressed scan. + */ + +METHODDEF void +finish_pass_huff (j_compress_ptr cinfo) +{ + huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy; + working_state state; + + /* Load up working state ... flush_bits needs it */ + state.next_output_byte = cinfo->dest->next_output_byte; + state.free_in_buffer = cinfo->dest->free_in_buffer; + ASSIGN_STATE(state.cur, entropy->saved); + state.cinfo = cinfo; + + /* Flush out the last data */ + if (! flush_bits(&state)) + ERREXIT(cinfo, JERR_CANT_SUSPEND); + + /* Update state */ + cinfo->dest->next_output_byte = state.next_output_byte; + cinfo->dest->free_in_buffer = state.free_in_buffer; + ASSIGN_STATE(entropy->saved, state.cur); +} + + +/* + * Huffman coding optimization. + * + * This actually is optimization, in the sense that we find the best possible + * Huffman table(s) for the given data. We first scan the supplied data and + * count the number of uses of each symbol that is to be Huffman-coded. + * (This process must agree with the code above.) Then we build an + * optimal Huffman coding tree for the observed counts. + * + * The JPEG standard requires Huffman codes to be no more than 16 bits long. + * If some symbols have a very small but nonzero probability, the Huffman tree + * must be adjusted to meet the code length restriction. We currently use + * the adjustment method suggested in the JPEG spec. This method is *not* + * optimal; it may not choose the best possible limited-length code. But + * since the symbols involved are infrequently used, it's not clear that + * going to extra trouble is worthwhile. + */ + +#ifdef ENTROPY_OPT_SUPPORTED + + +/* Process a single block's worth of coefficients */ + +LOCAL void +htest_one_block (JCOEFPTR block, int last_dc_val, + long dc_counts[], long ac_counts[]) +{ + register int temp; + register int nbits; + register int k, r; + + /* Encode the DC coefficient difference per section F.1.2.1 */ + + temp = block[0] - last_dc_val; + if (temp < 0) + temp = -temp; + + /* Find the number of bits needed for the magnitude of the coefficient */ + nbits = 0; + while (temp) { + nbits++; + temp >>= 1; + } + + /* Count the Huffman symbol for the number of bits */ + dc_counts[nbits]++; + + /* Encode the AC coefficients per section F.1.2.2 */ + + r = 0; /* r = run length of zeros */ + + for (k = 1; k < DCTSIZE2; k++) { + if ((temp = block[jpeg_natural_order[k]]) == 0) { + r++; + } else { + /* if run length > 15, must emit special run-length-16 codes (0xF0) */ + while (r > 15) { + ac_counts[0xF0]++; + r -= 16; + } + + /* Find the number of bits needed for the magnitude of the coefficient */ + if (temp < 0) + temp = -temp; + + /* Find the number of bits needed for the magnitude of the coefficient */ + nbits = 1; /* there must be at least one 1 bit */ + while ((temp >>= 1)) + nbits++; + + /* Count Huffman symbol for run length / number of bits */ + ac_counts[(r << 4) + nbits]++; + + r = 0; + } + } + + /* If the last coef(s) were zero, emit an end-of-block code */ + if (r > 0) + ac_counts[0]++; +} + + +/* + * Trial-encode one MCU's worth of Huffman-compressed coefficients. + * No data is actually output, so no suspension return is possible. + */ + +METHODDEF boolean +encode_mcu_gather (j_compress_ptr cinfo, JBLOCKROW *MCU_data) +{ + huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy; + int blkn, ci; + jpeg_component_info * compptr; + + /* Take care of restart intervals if needed */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) { + /* Re-initialize DC predictions to 0 */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) + entropy->saved.last_dc_val[ci] = 0; + /* Update restart state */ + entropy->restarts_to_go = cinfo->restart_interval; + } + entropy->restarts_to_go--; + } + + for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) { + ci = cinfo->MCU_membership[blkn]; + compptr = cinfo->cur_comp_info[ci]; + htest_one_block(MCU_data[blkn][0], entropy->saved.last_dc_val[ci], + entropy->dc_count_ptrs[compptr->dc_tbl_no], + entropy->ac_count_ptrs[compptr->ac_tbl_no]); + entropy->saved.last_dc_val[ci] = MCU_data[blkn][0][0]; + } + + return TRUE; +} + + +/* + * Generate the optimal coding for the given counts, fill htbl. + * Note this is also used by jcphuff.c. + */ + +GLOBAL void +jpeg_gen_optimal_table (j_compress_ptr cinfo, JHUFF_TBL * htbl, long freq[]) +{ +#define MAX_CLEN 32 /* assumed maximum initial code length */ + UINT8 bits[MAX_CLEN+1]; /* bits[k] = # of symbols with code length k */ + int codesize[257]; /* codesize[k] = code length of symbol k */ + int others[257]; /* next symbol in current branch of tree */ + int c1, c2; + int p, i, j; + long v; + + /* This algorithm is explained in section K.2 of the JPEG standard */ + + MEMZERO(bits, SIZEOF(bits)); + MEMZERO(codesize, SIZEOF(codesize)); + for (i = 0; i < 257; i++) + others[i] = -1; /* init links to empty */ + + freq[256] = 1; /* make sure there is a nonzero count */ + /* Including the pseudo-symbol 256 in the Huffman procedure guarantees + * that no real symbol is given code-value of all ones, because 256 + * will be placed in the largest codeword category. + */ + + /* Huffman's basic algorithm to assign optimal code lengths to symbols */ + + for (;;) { + /* Find the smallest nonzero frequency, set c1 = its symbol */ + /* In case of ties, take the larger symbol number */ + c1 = -1; + v = 1000000000L; + for (i = 0; i <= 256; i++) { + if (freq[i] && freq[i] <= v) { + v = freq[i]; + c1 = i; + } + } + + /* Find the next smallest nonzero frequency, set c2 = its symbol */ + /* In case of ties, take the larger symbol number */ + c2 = -1; + v = 1000000000L; + for (i = 0; i <= 256; i++) { + if (freq[i] && freq[i] <= v && i != c1) { + v = freq[i]; + c2 = i; + } + } + + /* Done if we've merged everything into one frequency */ + if (c2 < 0) + break; + + /* Else merge the two counts/trees */ + freq[c1] += freq[c2]; + freq[c2] = 0; + + /* Increment the codesize of everything in c1's tree branch */ + codesize[c1]++; + while (others[c1] >= 0) { + c1 = others[c1]; + codesize[c1]++; + } + + others[c1] = c2; /* chain c2 onto c1's tree branch */ + + /* Increment the codesize of everything in c2's tree branch */ + codesize[c2]++; + while (others[c2] >= 0) { + c2 = others[c2]; + codesize[c2]++; + } + } + + /* Now count the number of symbols of each code length */ + for (i = 0; i <= 256; i++) { + if (codesize[i]) { + /* The JPEG standard seems to think that this can't happen, */ + /* but I'm paranoid... */ + if (codesize[i] > MAX_CLEN) + ERREXIT(cinfo, JERR_HUFF_CLEN_OVERFLOW); + + bits[codesize[i]]++; + } + } + + /* JPEG doesn't allow symbols with code lengths over 16 bits, so if the pure + * Huffman procedure assigned any such lengths, we must adjust the coding. + * Here is what the JPEG spec says about how this next bit works: + * Since symbols are paired for the longest Huffman code, the symbols are + * removed from this length category two at a time. The prefix for the pair + * (which is one bit shorter) is allocated to one of the pair; then, + * skipping the BITS entry for that prefix length, a code word from the next + * shortest nonzero BITS entry is converted into a prefix for two code words + * one bit longer. + */ + + for (i = MAX_CLEN; i > 16; i--) { + while (bits[i] > 0) { + j = i - 2; /* find length of new prefix to be used */ + while (bits[j] == 0) + j--; + + bits[i] -= 2; /* remove two symbols */ + bits[i-1]++; /* one goes in this length */ + bits[j+1] += 2; /* two new symbols in this length */ + bits[j]--; /* symbol of this length is now a prefix */ + } + } + + /* Remove the count for the pseudo-symbol 256 from the largest codelength */ + while (bits[i] == 0) /* find largest codelength still in use */ + i--; + bits[i]--; + + /* Return final symbol counts (only for lengths 0..16) */ + MEMCOPY(htbl->bits, bits, SIZEOF(htbl->bits)); + + /* Return a list of the symbols sorted by code length */ + /* It's not real clear to me why we don't need to consider the codelength + * changes made above, but the JPEG spec seems to think this works. + */ + p = 0; + for (i = 1; i <= MAX_CLEN; i++) { + for (j = 0; j <= 255; j++) { + if (codesize[j] == i) { + htbl->huffval[p] = (UINT8) j; + p++; + } + } + } + + /* Set sent_table FALSE so updated table will be written to JPEG file. */ + htbl->sent_table = FALSE; +} + + +/* + * Finish up a statistics-gathering pass and create the new Huffman tables. + */ + +METHODDEF void +finish_pass_gather (j_compress_ptr cinfo) +{ + huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy; + int ci, dctbl, actbl; + jpeg_component_info * compptr; + JHUFF_TBL **htblptr; + boolean did_dc[NUM_HUFF_TBLS]; + boolean did_ac[NUM_HUFF_TBLS]; + + /* It's important not to apply jpeg_gen_optimal_table more than once + * per table, because it clobbers the input frequency counts! + */ + MEMZERO(did_dc, SIZEOF(did_dc)); + MEMZERO(did_ac, SIZEOF(did_ac)); + + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + dctbl = compptr->dc_tbl_no; + actbl = compptr->ac_tbl_no; + if (! did_dc[dctbl]) { + htblptr = & cinfo->dc_huff_tbl_ptrs[dctbl]; + if (*htblptr == NULL) + *htblptr = jpeg_alloc_huff_table((j_common_ptr) cinfo); + jpeg_gen_optimal_table(cinfo, *htblptr, entropy->dc_count_ptrs[dctbl]); + did_dc[dctbl] = TRUE; + } + if (! did_ac[actbl]) { + htblptr = & cinfo->ac_huff_tbl_ptrs[actbl]; + if (*htblptr == NULL) + *htblptr = jpeg_alloc_huff_table((j_common_ptr) cinfo); + jpeg_gen_optimal_table(cinfo, *htblptr, entropy->ac_count_ptrs[actbl]); + did_ac[actbl] = TRUE; + } + } +} + + +#endif /* ENTROPY_OPT_SUPPORTED */ + + +/* + * Module initialization routine for Huffman entropy encoding. + */ + +GLOBAL void +jinit_huff_encoder (j_compress_ptr cinfo) +{ + huff_entropy_ptr entropy; + int i; + + entropy = (huff_entropy_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(huff_entropy_encoder)); + cinfo->entropy = (struct jpeg_entropy_encoder *) entropy; + entropy->pub.start_pass = start_pass_huff; + + /* Mark tables unallocated */ + for (i = 0; i < NUM_HUFF_TBLS; i++) { + entropy->dc_derived_tbls[i] = entropy->ac_derived_tbls[i] = NULL; +#ifdef ENTROPY_OPT_SUPPORTED + entropy->dc_count_ptrs[i] = entropy->ac_count_ptrs[i] = NULL; +#endif + } +} diff --git a/src/jpeg-6/jchuff.h b/src/jpeg-6/jchuff.h new file mode 100644 index 0000000..f43d571 --- /dev/null +++ b/src/jpeg-6/jchuff.h @@ -0,0 +1,34 @@ +/* + * jchuff.h + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains declarations for Huffman entropy encoding routines + * that are shared between the sequential encoder (jchuff.c) and the + * progressive encoder (jcphuff.c). No other modules need to see these. + */ + +/* Derived data constructed for each Huffman table */ + +typedef struct { + unsigned int ehufco[256]; /* code for each symbol */ + char ehufsi[256]; /* length of code for each symbol */ + /* If no code has been allocated for a symbol S, ehufsi[S] contains 0 */ +} c_derived_tbl; + +/* Short forms of external names for systems with brain-damaged linkers. */ + +#ifdef NEED_SHORT_EXTERNAL_NAMES +#define jpeg_make_c_derived_tbl jMkCDerived +#define jpeg_gen_optimal_table jGenOptTbl +#endif /* NEED_SHORT_EXTERNAL_NAMES */ + +/* Expand a Huffman table definition into the derived format */ +EXTERN void jpeg_make_c_derived_tbl JPP((j_compress_ptr cinfo, + JHUFF_TBL * htbl, c_derived_tbl ** pdtbl)); + +/* Generate an optimal table definition given the specified counts */ +EXTERN void jpeg_gen_optimal_table JPP((j_compress_ptr cinfo, + JHUFF_TBL * htbl, long freq[])); diff --git a/src/jpeg-6/jcinit.c b/src/jpeg-6/jcinit.c new file mode 100644 index 0000000..2cc82b2 --- /dev/null +++ b/src/jpeg-6/jcinit.c @@ -0,0 +1,72 @@ +/* + * jcinit.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains initialization logic for the JPEG compressor. + * This routine is in charge of selecting the modules to be executed and + * making an initialization call to each one. + * + * Logically, this code belongs in jcmaster.c. It's split out because + * linking this routine implies linking the entire compression library. + * For a transcoding-only application, we want to be able to use jcmaster.c + * without linking in the whole library. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* + * Master selection of compression modules. + * This is done once at the start of processing an image. We determine + * which modules will be used and give them appropriate initialization calls. + */ + +GLOBAL void +jinit_compress_master (j_compress_ptr cinfo) +{ + /* Initialize master control (includes parameter checking/processing) */ + jinit_c_master_control(cinfo, FALSE /* full compression */); + + /* Preprocessing */ + if (! cinfo->raw_data_in) { + jinit_color_converter(cinfo); + jinit_downsampler(cinfo); + jinit_c_prep_controller(cinfo, FALSE /* never need full buffer here */); + } + /* Forward DCT */ + jinit_forward_dct(cinfo); + /* Entropy encoding: either Huffman or arithmetic coding. */ + if (cinfo->arith_code) { + ERREXIT(cinfo, JERR_ARITH_NOTIMPL); + } else { + if (cinfo->progressive_mode) { +#ifdef C_PROGRESSIVE_SUPPORTED + jinit_phuff_encoder(cinfo); +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } else + jinit_huff_encoder(cinfo); + } + + /* Need a full-image coefficient buffer in any multi-pass mode. */ + jinit_c_coef_controller(cinfo, + (cinfo->num_scans > 1 || cinfo->optimize_coding)); + jinit_c_main_controller(cinfo, FALSE /* never need full buffer here */); + + jinit_marker_writer(cinfo); + + /* We can now tell the memory manager to allocate virtual arrays. */ + (*cinfo->mem->realize_virt_arrays) ((j_common_ptr) cinfo); + + /* Write the datastream header (SOI) immediately. + * Frame and scan headers are postponed till later. + * This lets application insert special markers after the SOI. + */ + (*cinfo->marker->write_file_header) (cinfo); +} diff --git a/src/jpeg-6/jcmainct.c b/src/jpeg-6/jcmainct.c new file mode 100644 index 0000000..42a02d0 --- /dev/null +++ b/src/jpeg-6/jcmainct.c @@ -0,0 +1,296 @@ +/* + * jcmainct.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains the main buffer controller for compression. + * The main buffer lies between the pre-processor and the JPEG + * compressor proper; it holds downsampled data in the JPEG colorspace. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Note: currently, there is no operating mode in which a full-image buffer + * is needed at this step. If there were, that mode could not be used with + * "raw data" input, since this module is bypassed in that case. However, + * we've left the code here for possible use in special applications. + */ +#undef FULL_MAIN_BUFFER_SUPPORTED + + +/* Private buffer controller object */ + +typedef struct { + struct jpeg_c_main_controller pub; /* public fields */ + + JDIMENSION cur_iMCU_row; /* number of current iMCU row */ + JDIMENSION rowgroup_ctr; /* counts row groups received in iMCU row */ + boolean suspended; /* remember if we suspended output */ + J_BUF_MODE pass_mode; /* current operating mode */ + + /* If using just a strip buffer, this points to the entire set of buffers + * (we allocate one for each component). In the full-image case, this + * points to the currently accessible strips of the virtual arrays. + */ + JSAMPARRAY buffer[MAX_COMPONENTS]; + +#ifdef FULL_MAIN_BUFFER_SUPPORTED + /* If using full-image storage, this array holds pointers to virtual-array + * control blocks for each component. Unused if not full-image storage. + */ + jvirt_sarray_ptr whole_image[MAX_COMPONENTS]; +#endif +} my_main_controller; + +typedef my_main_controller * my_main_ptr; + + +/* Forward declarations */ +METHODDEF void process_data_simple_main + JPP((j_compress_ptr cinfo, JSAMPARRAY input_buf, + JDIMENSION *in_row_ctr, JDIMENSION in_rows_avail)); +#ifdef FULL_MAIN_BUFFER_SUPPORTED +METHODDEF void process_data_buffer_main + JPP((j_compress_ptr cinfo, JSAMPARRAY input_buf, + JDIMENSION *in_row_ctr, JDIMENSION in_rows_avail)); +#endif + + +/* + * Initialize for a processing pass. + */ + +METHODDEF void +start_pass_main (j_compress_ptr cinfo, J_BUF_MODE pass_mode) +{ + // bk001204 - don't use main... + my_main_ptr jmain = (my_main_ptr) cinfo->main; + + /* Do nothing in raw-data mode. */ + if (cinfo->raw_data_in) + return; + + jmain->cur_iMCU_row = 0; /* initialize counters */ + jmain->rowgroup_ctr = 0; + jmain->suspended = FALSE; + jmain->pass_mode = pass_mode; /* save mode for use by process_data */ + + switch (pass_mode) { + case JBUF_PASS_THRU: +#ifdef FULL_MAIN_BUFFER_SUPPORTED + if (jmain->whole_image[0] != NULL) + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); +#endif + jmain->pub.process_data = process_data_simple_main; + break; +#ifdef FULL_MAIN_BUFFER_SUPPORTED + case JBUF_SAVE_SOURCE: + case JBUF_CRANK_DEST: + case JBUF_SAVE_AND_PASS: + if (jmain->whole_image[0] == NULL) + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + jmain->pub.process_data = process_data_buffer_main; + break; +#endif + default: + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + break; + } +} + + +/* + * Process some data. + * This routine handles the simple pass-through mode, + * where we have only a strip buffer. + */ + +METHODDEF void +process_data_simple_main (j_compress_ptr cinfo, + JSAMPARRAY input_buf, JDIMENSION *in_row_ctr, + JDIMENSION in_rows_avail) +{ + // bk001204 - don't use main + my_main_ptr jmain = (my_main_ptr) cinfo->main; + + while (jmain->cur_iMCU_row < cinfo->total_iMCU_rows) { + /* Read input data if we haven't filled the main buffer yet */ + if (jmain->rowgroup_ctr < DCTSIZE) + (*cinfo->prep->pre_process_data) (cinfo, + input_buf, in_row_ctr, in_rows_avail, + jmain->buffer, &jmain->rowgroup_ctr, + (JDIMENSION) DCTSIZE); + + /* If we don't have a full iMCU row buffered, return to application for + * more data. Note that preprocessor will always pad to fill the iMCU row + * at the bottom of the image. + */ + if (jmain->rowgroup_ctr != DCTSIZE) + return; + + /* Send the completed row to the compressor */ + if (! (*cinfo->coef->compress_data) (cinfo, jmain->buffer)) { + /* If compressor did not consume the whole row, then we must need to + * suspend processing and return to the application. In this situation + * we pretend we didn't yet consume the last input row; otherwise, if + * it happened to be the last row of the image, the application would + * think we were done. + */ + if (! jmain->suspended) { + (*in_row_ctr)--; + jmain->suspended = TRUE; + } + return; + } + /* We did finish the row. Undo our little suspension hack if a previous + * call suspended; then mark the main buffer empty. + */ + if (jmain->suspended) { + (*in_row_ctr)++; + jmain->suspended = FALSE; + } + jmain->rowgroup_ctr = 0; + jmain->cur_iMCU_row++; + } +} + + +#ifdef FULL_MAIN_BUFFER_SUPPORTED + +/* + * Process some data. + * This routine handles all of the modes that use a full-size buffer. + */ + +METHODDEF void +process_data_buffer_main (j_compress_ptr cinfo, + JSAMPARRAY input_buf, JDIMENSION *in_row_ctr, + JDIMENSION in_rows_avail) +{ + my_main_ptr main = (my_main_ptr) cinfo->main; + int ci; + jpeg_component_info *compptr; + boolean writing = (main->pass_mode != JBUF_CRANK_DEST); + + while (main->cur_iMCU_row < cinfo->total_iMCU_rows) { + /* Realign the virtual buffers if at the start of an iMCU row. */ + if (main->rowgroup_ctr == 0) { + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + main->buffer[ci] = (*cinfo->mem->access_virt_sarray) + ((j_common_ptr) cinfo, main->whole_image[ci], + main->cur_iMCU_row * (compptr->v_samp_factor * DCTSIZE), + (JDIMENSION) (compptr->v_samp_factor * DCTSIZE), writing); + } + /* In a read pass, pretend we just read some source data. */ + if (! writing) { + *in_row_ctr += cinfo->max_v_samp_factor * DCTSIZE; + main->rowgroup_ctr = DCTSIZE; + } + } + + /* If a write pass, read input data until the current iMCU row is full. */ + /* Note: preprocessor will pad if necessary to fill the last iMCU row. */ + if (writing) { + (*cinfo->prep->pre_process_data) (cinfo, + input_buf, in_row_ctr, in_rows_avail, + main->buffer, &main->rowgroup_ctr, + (JDIMENSION) DCTSIZE); + /* Return to application if we need more data to fill the iMCU row. */ + if (main->rowgroup_ctr < DCTSIZE) + return; + } + + /* Emit data, unless this is a sink-only pass. */ + if (main->pass_mode != JBUF_SAVE_SOURCE) { + if (! (*cinfo->coef->compress_data) (cinfo, main->buffer)) { + /* If compressor did not consume the whole row, then we must need to + * suspend processing and return to the application. In this situation + * we pretend we didn't yet consume the last input row; otherwise, if + * it happened to be the last row of the image, the application would + * think we were done. + */ + if (! main->suspended) { + (*in_row_ctr)--; + main->suspended = TRUE; + } + return; + } + /* We did finish the row. Undo our little suspension hack if a previous + * call suspended; then mark the main buffer empty. + */ + if (main->suspended) { + (*in_row_ctr)++; + main->suspended = FALSE; + } + } + + /* If get here, we are done with this iMCU row. Mark buffer empty. */ + main->rowgroup_ctr = 0; + main->cur_iMCU_row++; + } +} + +#endif /* FULL_MAIN_BUFFER_SUPPORTED */ + + +/* + * Initialize main buffer controller. + */ + +GLOBAL void +jinit_c_main_controller (j_compress_ptr cinfo, boolean need_full_buffer) +{ + // bk001204 - don't use main + my_main_ptr jmain; + int ci; + jpeg_component_info *compptr; + + jmain = (my_main_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_main_controller)); + cinfo->main = (struct jpeg_c_main_controller *) jmain; + jmain->pub.start_pass = start_pass_main; + + /* We don't need to create a buffer in raw-data mode. */ + if (cinfo->raw_data_in) + return; + + /* Create the buffer. It holds downsampled data, so each component + * may be of a different size. + */ + if (need_full_buffer) { +#ifdef FULL_MAIN_BUFFER_SUPPORTED + /* Allocate a full-image virtual array for each component */ + /* Note we pad the bottom to a multiple of the iMCU height */ + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + jmain->whole_image[ci] = (*cinfo->mem->request_virt_sarray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, FALSE, + compptr->width_in_blocks * DCTSIZE, + (JDIMENSION) jround_up((long) compptr->height_in_blocks, + (long) compptr->v_samp_factor) * DCTSIZE, + (JDIMENSION) (compptr->v_samp_factor * DCTSIZE)); + } +#else + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); +#endif + } else { +#ifdef FULL_MAIN_BUFFER_SUPPORTED + jmain->whole_image[0] = NULL; /* flag for no virtual arrays */ +#endif + /* Allocate a strip buffer for each component */ + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + jmain->buffer[ci] = (*cinfo->mem->alloc_sarray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, + compptr->width_in_blocks * DCTSIZE, + (JDIMENSION) (compptr->v_samp_factor * DCTSIZE)); + } + } +} diff --git a/src/jpeg-6/jcmarker.c b/src/jpeg-6/jcmarker.c new file mode 100644 index 0000000..f4d290b --- /dev/null +++ b/src/jpeg-6/jcmarker.c @@ -0,0 +1,639 @@ +/* + * jcmarker.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains routines to write JPEG datastream markers. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +typedef enum { /* JPEG marker codes */ + M_SOF0 = 0xc0, + M_SOF1 = 0xc1, + M_SOF2 = 0xc2, + M_SOF3 = 0xc3, + + M_SOF5 = 0xc5, + M_SOF6 = 0xc6, + M_SOF7 = 0xc7, + + M_JPG = 0xc8, + M_SOF9 = 0xc9, + M_SOF10 = 0xca, + M_SOF11 = 0xcb, + + M_SOF13 = 0xcd, + M_SOF14 = 0xce, + M_SOF15 = 0xcf, + + M_DHT = 0xc4, + + M_DAC = 0xcc, + + M_RST0 = 0xd0, + M_RST1 = 0xd1, + M_RST2 = 0xd2, + M_RST3 = 0xd3, + M_RST4 = 0xd4, + M_RST5 = 0xd5, + M_RST6 = 0xd6, + M_RST7 = 0xd7, + + M_SOI = 0xd8, + M_EOI = 0xd9, + M_SOS = 0xda, + M_DQT = 0xdb, + M_DNL = 0xdc, + M_DRI = 0xdd, + M_DHP = 0xde, + M_EXP = 0xdf, + + M_APP0 = 0xe0, + M_APP1 = 0xe1, + M_APP2 = 0xe2, + M_APP3 = 0xe3, + M_APP4 = 0xe4, + M_APP5 = 0xe5, + M_APP6 = 0xe6, + M_APP7 = 0xe7, + M_APP8 = 0xe8, + M_APP9 = 0xe9, + M_APP10 = 0xea, + M_APP11 = 0xeb, + M_APP12 = 0xec, + M_APP13 = 0xed, + M_APP14 = 0xee, + M_APP15 = 0xef, + + M_JPG0 = 0xf0, + M_JPG13 = 0xfd, + M_COM = 0xfe, + + M_TEM = 0x01, + + M_ERROR = 0x100 +} JPEG_MARKER; + + +/* + * Basic output routines. + * + * Note that we do not support suspension while writing a marker. + * Therefore, an application using suspension must ensure that there is + * enough buffer space for the initial markers (typ. 600-700 bytes) before + * calling jpeg_start_compress, and enough space to write the trailing EOI + * (a few bytes) before calling jpeg_finish_compress. Multipass compression + * modes are not supported at all with suspension, so those two are the only + * points where markers will be written. + */ + +LOCAL void +emit_byte (j_compress_ptr cinfo, int val) +/* Emit a byte */ +{ + struct jpeg_destination_mgr * dest = cinfo->dest; + + *(dest->next_output_byte)++ = (JOCTET) val; + if (--dest->free_in_buffer == 0) { + if (! (*dest->empty_output_buffer) (cinfo)) + ERREXIT(cinfo, JERR_CANT_SUSPEND); + } +} + + +LOCAL void +emit_marker (j_compress_ptr cinfo, JPEG_MARKER mark) +/* Emit a marker code */ +{ + emit_byte(cinfo, 0xFF); + emit_byte(cinfo, (int) mark); +} + + +LOCAL void +emit_2bytes (j_compress_ptr cinfo, int value) +/* Emit a 2-byte integer; these are always MSB first in JPEG files */ +{ + emit_byte(cinfo, (value >> 8) & 0xFF); + emit_byte(cinfo, value & 0xFF); +} + + +/* + * Routines to write specific marker types. + */ + +LOCAL int +emit_dqt (j_compress_ptr cinfo, int index) +/* Emit a DQT marker */ +/* Returns the precision used (0 = 8bits, 1 = 16bits) for baseline checking */ +{ + JQUANT_TBL * qtbl = cinfo->quant_tbl_ptrs[index]; + int prec; + int i; + + if (qtbl == NULL) + ERREXIT1(cinfo, JERR_NO_QUANT_TABLE, index); + + prec = 0; + for (i = 0; i < DCTSIZE2; i++) { + if (qtbl->quantval[i] > 255) + prec = 1; + } + + if (! qtbl->sent_table) { + emit_marker(cinfo, M_DQT); + + emit_2bytes(cinfo, prec ? DCTSIZE2*2 + 1 + 2 : DCTSIZE2 + 1 + 2); + + emit_byte(cinfo, index + (prec<<4)); + + for (i = 0; i < DCTSIZE2; i++) { + if (prec) + emit_byte(cinfo, qtbl->quantval[i] >> 8); + emit_byte(cinfo, qtbl->quantval[i] & 0xFF); + } + + qtbl->sent_table = TRUE; + } + + return prec; +} + + +LOCAL void +emit_dht (j_compress_ptr cinfo, int index, boolean is_ac) +/* Emit a DHT marker */ +{ + JHUFF_TBL * htbl; + int length, i; + + if (is_ac) { + htbl = cinfo->ac_huff_tbl_ptrs[index]; + index += 0x10; /* output index has AC bit set */ + } else { + htbl = cinfo->dc_huff_tbl_ptrs[index]; + } + + if (htbl == NULL) + ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, index); + + if (! htbl->sent_table) { + emit_marker(cinfo, M_DHT); + + length = 0; + for (i = 1; i <= 16; i++) + length += htbl->bits[i]; + + emit_2bytes(cinfo, length + 2 + 1 + 16); + emit_byte(cinfo, index); + + for (i = 1; i <= 16; i++) + emit_byte(cinfo, htbl->bits[i]); + + for (i = 0; i < length; i++) + emit_byte(cinfo, htbl->huffval[i]); + + htbl->sent_table = TRUE; + } +} + + +LOCAL void +emit_dac (j_compress_ptr cinfo) +/* Emit a DAC marker */ +/* Since the useful info is so small, we want to emit all the tables in */ +/* one DAC marker. Therefore this routine does its own scan of the table. */ +{ +#ifdef C_ARITH_CODING_SUPPORTED + char dc_in_use[NUM_ARITH_TBLS]; + char ac_in_use[NUM_ARITH_TBLS]; + int length, i; + jpeg_component_info *compptr; + + for (i = 0; i < NUM_ARITH_TBLS; i++) + dc_in_use[i] = ac_in_use[i] = 0; + + for (i = 0; i < cinfo->comps_in_scan; i++) { + compptr = cinfo->cur_comp_info[i]; + dc_in_use[compptr->dc_tbl_no] = 1; + ac_in_use[compptr->ac_tbl_no] = 1; + } + + length = 0; + for (i = 0; i < NUM_ARITH_TBLS; i++) + length += dc_in_use[i] + ac_in_use[i]; + + emit_marker(cinfo, M_DAC); + + emit_2bytes(cinfo, length*2 + 2); + + for (i = 0; i < NUM_ARITH_TBLS; i++) { + if (dc_in_use[i]) { + emit_byte(cinfo, i); + emit_byte(cinfo, cinfo->arith_dc_L[i] + (cinfo->arith_dc_U[i]<<4)); + } + if (ac_in_use[i]) { + emit_byte(cinfo, i + 0x10); + emit_byte(cinfo, cinfo->arith_ac_K[i]); + } + } +#endif /* C_ARITH_CODING_SUPPORTED */ +} + + +LOCAL void +emit_dri (j_compress_ptr cinfo) +/* Emit a DRI marker */ +{ + emit_marker(cinfo, M_DRI); + + emit_2bytes(cinfo, 4); /* fixed length */ + + emit_2bytes(cinfo, (int) cinfo->restart_interval); +} + + +LOCAL void +emit_sof (j_compress_ptr cinfo, JPEG_MARKER code) +/* Emit a SOF marker */ +{ + int ci; + jpeg_component_info *compptr; + + emit_marker(cinfo, code); + + emit_2bytes(cinfo, 3 * cinfo->num_components + 2 + 5 + 1); /* length */ + + /* Make sure image isn't bigger than SOF field can handle */ + if ((long) cinfo->image_height > 65535L || + (long) cinfo->image_width > 65535L) + ERREXIT1(cinfo, JERR_IMAGE_TOO_BIG, (unsigned int) 65535); + + emit_byte(cinfo, cinfo->data_precision); + emit_2bytes(cinfo, (int) cinfo->image_height); + emit_2bytes(cinfo, (int) cinfo->image_width); + + emit_byte(cinfo, cinfo->num_components); + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + emit_byte(cinfo, compptr->component_id); + emit_byte(cinfo, (compptr->h_samp_factor << 4) + compptr->v_samp_factor); + emit_byte(cinfo, compptr->quant_tbl_no); + } +} + + +LOCAL void +emit_sos (j_compress_ptr cinfo) +/* Emit a SOS marker */ +{ + int i, td, ta; + jpeg_component_info *compptr; + + emit_marker(cinfo, M_SOS); + + emit_2bytes(cinfo, 2 * cinfo->comps_in_scan + 2 + 1 + 3); /* length */ + + emit_byte(cinfo, cinfo->comps_in_scan); + + for (i = 0; i < cinfo->comps_in_scan; i++) { + compptr = cinfo->cur_comp_info[i]; + emit_byte(cinfo, compptr->component_id); + td = compptr->dc_tbl_no; + ta = compptr->ac_tbl_no; + if (cinfo->progressive_mode) { + /* Progressive mode: only DC or only AC tables are used in one scan; + * furthermore, Huffman coding of DC refinement uses no table at all. + * We emit 0 for unused field(s); this is recommended by the P&M text + * but does not seem to be specified in the standard. + */ + if (cinfo->Ss == 0) { + ta = 0; /* DC scan */ + if (cinfo->Ah != 0 && !cinfo->arith_code) + td = 0; /* no DC table either */ + } else { + td = 0; /* AC scan */ + } + } + emit_byte(cinfo, (td << 4) + ta); + } + + emit_byte(cinfo, cinfo->Ss); + emit_byte(cinfo, cinfo->Se); + emit_byte(cinfo, (cinfo->Ah << 4) + cinfo->Al); +} + + +LOCAL void +emit_jfif_app0 (j_compress_ptr cinfo) +/* Emit a JFIF-compliant APP0 marker */ +{ + /* + * Length of APP0 block (2 bytes) + * Block ID (4 bytes - ASCII "JFIF") + * Zero byte (1 byte to terminate the ID string) + * Version Major, Minor (2 bytes - 0x01, 0x01) + * Units (1 byte - 0x00 = none, 0x01 = inch, 0x02 = cm) + * Xdpu (2 bytes - dots per unit horizontal) + * Ydpu (2 bytes - dots per unit vertical) + * Thumbnail X size (1 byte) + * Thumbnail Y size (1 byte) + */ + + emit_marker(cinfo, M_APP0); + + emit_2bytes(cinfo, 2 + 4 + 1 + 2 + 1 + 2 + 2 + 1 + 1); /* length */ + + emit_byte(cinfo, 0x4A); /* Identifier: ASCII "JFIF" */ + emit_byte(cinfo, 0x46); + emit_byte(cinfo, 0x49); + emit_byte(cinfo, 0x46); + emit_byte(cinfo, 0); + /* We currently emit version code 1.01 since we use no 1.02 features. + * This may avoid complaints from some older decoders. + */ + emit_byte(cinfo, 1); /* Major version */ + emit_byte(cinfo, 1); /* Minor version */ + emit_byte(cinfo, cinfo->density_unit); /* Pixel size information */ + emit_2bytes(cinfo, (int) cinfo->X_density); + emit_2bytes(cinfo, (int) cinfo->Y_density); + emit_byte(cinfo, 0); /* No thumbnail image */ + emit_byte(cinfo, 0); +} + + +LOCAL void +emit_adobe_app14 (j_compress_ptr cinfo) +/* Emit an Adobe APP14 marker */ +{ + /* + * Length of APP14 block (2 bytes) + * Block ID (5 bytes - ASCII "Adobe") + * Version Number (2 bytes - currently 100) + * Flags0 (2 bytes - currently 0) + * Flags1 (2 bytes - currently 0) + * Color transform (1 byte) + * + * Although Adobe TN 5116 mentions Version = 101, all the Adobe files + * now in circulation seem to use Version = 100, so that's what we write. + * + * We write the color transform byte as 1 if the JPEG color space is + * YCbCr, 2 if it's YCCK, 0 otherwise. Adobe's definition has to do with + * whether the encoder performed a transformation, which is pretty useless. + */ + + emit_marker(cinfo, M_APP14); + + emit_2bytes(cinfo, 2 + 5 + 2 + 2 + 2 + 1); /* length */ + + emit_byte(cinfo, 0x41); /* Identifier: ASCII "Adobe" */ + emit_byte(cinfo, 0x64); + emit_byte(cinfo, 0x6F); + emit_byte(cinfo, 0x62); + emit_byte(cinfo, 0x65); + emit_2bytes(cinfo, 100); /* Version */ + emit_2bytes(cinfo, 0); /* Flags0 */ + emit_2bytes(cinfo, 0); /* Flags1 */ + switch (cinfo->jpeg_color_space) { + case JCS_YCbCr: + emit_byte(cinfo, 1); /* Color transform = 1 */ + break; + case JCS_YCCK: + emit_byte(cinfo, 2); /* Color transform = 2 */ + break; + default: + emit_byte(cinfo, 0); /* Color transform = 0 */ + break; + } +} + + +/* + * This routine is exported for possible use by applications. + * The intended use is to emit COM or APPn markers after calling + * jpeg_start_compress() and before the first jpeg_write_scanlines() call + * (hence, after write_file_header but before write_frame_header). + * Other uses are not guaranteed to produce desirable results. + */ + +METHODDEF void +write_any_marker (j_compress_ptr cinfo, int marker, + const JOCTET *dataptr, unsigned int datalen) +/* Emit an arbitrary marker with parameters */ +{ + if (datalen <= (unsigned int) 65533) { /* safety check */ + emit_marker(cinfo, (JPEG_MARKER) marker); + + emit_2bytes(cinfo, (int) (datalen + 2)); /* total length */ + + while (datalen--) { + emit_byte(cinfo, *dataptr); + dataptr++; + } + } +} + + +/* + * Write datastream header. + * This consists of an SOI and optional APPn markers. + * We recommend use of the JFIF marker, but not the Adobe marker, + * when using YCbCr or grayscale data. The JFIF marker should NOT + * be used for any other JPEG colorspace. The Adobe marker is helpful + * to distinguish RGB, CMYK, and YCCK colorspaces. + * Note that an application can write additional header markers after + * jpeg_start_compress returns. + */ + +METHODDEF void +write_file_header (j_compress_ptr cinfo) +{ + emit_marker(cinfo, M_SOI); /* first the SOI */ + + if (cinfo->write_JFIF_header) /* next an optional JFIF APP0 */ + emit_jfif_app0(cinfo); + if (cinfo->write_Adobe_marker) /* next an optional Adobe APP14 */ + emit_adobe_app14(cinfo); +} + + +/* + * Write frame header. + * This consists of DQT and SOFn markers. + * Note that we do not emit the SOF until we have emitted the DQT(s). + * This avoids compatibility problems with incorrect implementations that + * try to error-check the quant table numbers as soon as they see the SOF. + */ + +METHODDEF void +write_frame_header (j_compress_ptr cinfo) +{ + int ci, prec; + boolean is_baseline; + jpeg_component_info *compptr; + + /* Emit DQT for each quantization table. + * Note that emit_dqt() suppresses any duplicate tables. + */ + prec = 0; + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + prec += emit_dqt(cinfo, compptr->quant_tbl_no); + } + /* now prec is nonzero iff there are any 16-bit quant tables. */ + + /* Check for a non-baseline specification. + * Note we assume that Huffman table numbers won't be changed later. + */ + if (cinfo->arith_code || cinfo->progressive_mode || + cinfo->data_precision != 8) { + is_baseline = FALSE; + } else { + is_baseline = TRUE; + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + if (compptr->dc_tbl_no > 1 || compptr->ac_tbl_no > 1) + is_baseline = FALSE; + } + if (prec && is_baseline) { + is_baseline = FALSE; + /* If it's baseline except for quantizer size, warn the user */ + TRACEMS(cinfo, 0, JTRC_16BIT_TABLES); + } + } + + /* Emit the proper SOF marker */ + if (cinfo->arith_code) { + emit_sof(cinfo, M_SOF9); /* SOF code for arithmetic coding */ + } else { + if (cinfo->progressive_mode) + emit_sof(cinfo, M_SOF2); /* SOF code for progressive Huffman */ + else if (is_baseline) + emit_sof(cinfo, M_SOF0); /* SOF code for baseline implementation */ + else + emit_sof(cinfo, M_SOF1); /* SOF code for non-baseline Huffman file */ + } +} + + +/* + * Write scan header. + * This consists of DHT or DAC markers, optional DRI, and SOS. + * Compressed data will be written following the SOS. + */ + +METHODDEF void +write_scan_header (j_compress_ptr cinfo) +{ + int i; + jpeg_component_info *compptr; + + if (cinfo->arith_code) { + /* Emit arith conditioning info. We may have some duplication + * if the file has multiple scans, but it's so small it's hardly + * worth worrying about. + */ + emit_dac(cinfo); + } else { + /* Emit Huffman tables. + * Note that emit_dht() suppresses any duplicate tables. + */ + for (i = 0; i < cinfo->comps_in_scan; i++) { + compptr = cinfo->cur_comp_info[i]; + if (cinfo->progressive_mode) { + /* Progressive mode: only DC or only AC tables are used in one scan */ + if (cinfo->Ss == 0) { + if (cinfo->Ah == 0) /* DC needs no table for refinement scan */ + emit_dht(cinfo, compptr->dc_tbl_no, FALSE); + } else { + emit_dht(cinfo, compptr->ac_tbl_no, TRUE); + } + } else { + /* Sequential mode: need both DC and AC tables */ + emit_dht(cinfo, compptr->dc_tbl_no, FALSE); + emit_dht(cinfo, compptr->ac_tbl_no, TRUE); + } + } + } + + /* Emit DRI if required --- note that DRI value could change for each scan. + * If it doesn't, a tiny amount of space is wasted in multiple-scan files. + * We assume DRI will never be nonzero for one scan and zero for a later one. + */ + if (cinfo->restart_interval) + emit_dri(cinfo); + + emit_sos(cinfo); +} + + +/* + * Write datastream trailer. + */ + +METHODDEF void +write_file_trailer (j_compress_ptr cinfo) +{ + emit_marker(cinfo, M_EOI); +} + + +/* + * Write an abbreviated table-specification datastream. + * This consists of SOI, DQT and DHT tables, and EOI. + * Any table that is defined and not marked sent_table = TRUE will be + * emitted. Note that all tables will be marked sent_table = TRUE at exit. + */ + +METHODDEF void +write_tables_only (j_compress_ptr cinfo) +{ + int i; + + emit_marker(cinfo, M_SOI); + + for (i = 0; i < NUM_QUANT_TBLS; i++) { + if (cinfo->quant_tbl_ptrs[i] != NULL) + (void) emit_dqt(cinfo, i); + } + + if (! cinfo->arith_code) { + for (i = 0; i < NUM_HUFF_TBLS; i++) { + if (cinfo->dc_huff_tbl_ptrs[i] != NULL) + emit_dht(cinfo, i, FALSE); + if (cinfo->ac_huff_tbl_ptrs[i] != NULL) + emit_dht(cinfo, i, TRUE); + } + } + + emit_marker(cinfo, M_EOI); +} + + +/* + * Initialize the marker writer module. + */ + +GLOBAL void +jinit_marker_writer (j_compress_ptr cinfo) +{ + /* Create the subobject */ + cinfo->marker = (struct jpeg_marker_writer *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(struct jpeg_marker_writer)); + /* Initialize method pointers */ + cinfo->marker->write_any_marker = write_any_marker; + cinfo->marker->write_file_header = write_file_header; + cinfo->marker->write_frame_header = write_frame_header; + cinfo->marker->write_scan_header = write_scan_header; + cinfo->marker->write_file_trailer = write_file_trailer; + cinfo->marker->write_tables_only = write_tables_only; +} diff --git a/src/jpeg-6/jcmaster.c b/src/jpeg-6/jcmaster.c new file mode 100644 index 0000000..84494e6 --- /dev/null +++ b/src/jpeg-6/jcmaster.c @@ -0,0 +1,578 @@ +/* + * jcmaster.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains master control logic for the JPEG compressor. + * These routines are concerned with parameter validation, initial setup, + * and inter-pass control (determining the number of passes and the work + * to be done in each pass). + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Private state */ + +typedef enum { + main_pass, /* input data, also do first output step */ + huff_opt_pass, /* Huffman code optimization pass */ + output_pass /* data output pass */ +} c_pass_type; + +typedef struct { + struct jpeg_comp_master pub; /* public fields */ + + c_pass_type pass_type; /* the type of the current pass */ + + int pass_number; /* # of passes completed */ + int total_passes; /* total # of passes needed */ + + int scan_number; /* current index in scan_info[] */ +} my_comp_master; + +typedef my_comp_master * my_master_ptr; + + +/* + * Support routines that do various essential calculations. + */ + +LOCAL void +initial_setup (j_compress_ptr cinfo) +/* Do computations that are needed before master selection phase */ +{ + int ci; + jpeg_component_info *compptr; + long samplesperrow; + JDIMENSION jd_samplesperrow; + + /* Sanity check on image dimensions */ + if (cinfo->image_height <= 0 || cinfo->image_width <= 0 + || cinfo->num_components <= 0 || cinfo->input_components <= 0) + ERREXIT(cinfo, JERR_EMPTY_IMAGE); + + /* Make sure image isn't bigger than I can handle */ + if ((long) cinfo->image_height > (long) JPEG_MAX_DIMENSION || + (long) cinfo->image_width > (long) JPEG_MAX_DIMENSION) + ERREXIT1(cinfo, JERR_IMAGE_TOO_BIG, (unsigned int) JPEG_MAX_DIMENSION); + + /* Width of an input scanline must be representable as JDIMENSION. */ + samplesperrow = (long) cinfo->image_width * (long) cinfo->input_components; + jd_samplesperrow = (JDIMENSION) samplesperrow; + if ((long) jd_samplesperrow != samplesperrow) + ERREXIT(cinfo, JERR_WIDTH_OVERFLOW); + + /* For now, precision must match compiled-in value... */ + if (cinfo->data_precision != BITS_IN_JSAMPLE) + ERREXIT1(cinfo, JERR_BAD_PRECISION, cinfo->data_precision); + + /* Check that number of components won't exceed internal array sizes */ + if (cinfo->num_components > MAX_COMPONENTS) + ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->num_components, + MAX_COMPONENTS); + + /* Compute maximum sampling factors; check factor validity */ + cinfo->max_h_samp_factor = 1; + cinfo->max_v_samp_factor = 1; + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + if (compptr->h_samp_factor<=0 || compptr->h_samp_factor>MAX_SAMP_FACTOR || + compptr->v_samp_factor<=0 || compptr->v_samp_factor>MAX_SAMP_FACTOR) + ERREXIT(cinfo, JERR_BAD_SAMPLING); + cinfo->max_h_samp_factor = MAX(cinfo->max_h_samp_factor, + compptr->h_samp_factor); + cinfo->max_v_samp_factor = MAX(cinfo->max_v_samp_factor, + compptr->v_samp_factor); + } + + /* Compute dimensions of components */ + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* Fill in the correct component_index value; don't rely on application */ + compptr->component_index = ci; + /* For compression, we never do DCT scaling. */ + compptr->DCT_scaled_size = DCTSIZE; + /* Size in DCT blocks */ + compptr->width_in_blocks = (JDIMENSION) + jdiv_round_up((long) cinfo->image_width * (long) compptr->h_samp_factor, + (long) (cinfo->max_h_samp_factor * DCTSIZE)); + compptr->height_in_blocks = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height * (long) compptr->v_samp_factor, + (long) (cinfo->max_v_samp_factor * DCTSIZE)); + /* Size in samples */ + compptr->downsampled_width = (JDIMENSION) + jdiv_round_up((long) cinfo->image_width * (long) compptr->h_samp_factor, + (long) cinfo->max_h_samp_factor); + compptr->downsampled_height = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height * (long) compptr->v_samp_factor, + (long) cinfo->max_v_samp_factor); + /* Mark component needed (this flag isn't actually used for compression) */ + compptr->component_needed = TRUE; + } + + /* Compute number of fully interleaved MCU rows (number of times that + * main controller will call coefficient controller). + */ + cinfo->total_iMCU_rows = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height, + (long) (cinfo->max_v_samp_factor*DCTSIZE)); +} + + +#ifdef C_MULTISCAN_FILES_SUPPORTED + +LOCAL void +validate_script (j_compress_ptr cinfo) +/* Verify that the scan script in cinfo->scan_info[] is valid; also + * determine whether it uses progressive JPEG, and set cinfo->progressive_mode. + */ +{ + const jpeg_scan_info * scanptr; + int scanno, ncomps, ci, coefi, thisi; + int Ss, Se, Ah, Al; + boolean component_sent[MAX_COMPONENTS]; +#ifdef C_PROGRESSIVE_SUPPORTED + int * last_bitpos_ptr; + int last_bitpos[MAX_COMPONENTS][DCTSIZE2]; + /* -1 until that coefficient has been seen; then last Al for it */ +#endif + + if (cinfo->num_scans <= 0) + ERREXIT1(cinfo, JERR_BAD_SCAN_SCRIPT, 0); + + /* For sequential JPEG, all scans must have Ss=0, Se=DCTSIZE2-1; + * for progressive JPEG, no scan can have this. + */ + scanptr = cinfo->scan_info; + if (scanptr->Ss != 0 || scanptr->Se != DCTSIZE2-1) { +#ifdef C_PROGRESSIVE_SUPPORTED + cinfo->progressive_mode = TRUE; + last_bitpos_ptr = & last_bitpos[0][0]; + for (ci = 0; ci < cinfo->num_components; ci++) + for (coefi = 0; coefi < DCTSIZE2; coefi++) + *last_bitpos_ptr++ = -1; +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } else { + cinfo->progressive_mode = FALSE; + for (ci = 0; ci < cinfo->num_components; ci++) + component_sent[ci] = FALSE; + } + + for (scanno = 1; scanno <= cinfo->num_scans; scanptr++, scanno++) { + /* Validate component indexes */ + ncomps = scanptr->comps_in_scan; + if (ncomps <= 0 || ncomps > MAX_COMPS_IN_SCAN) + ERREXIT2(cinfo, JERR_COMPONENT_COUNT, ncomps, MAX_COMPS_IN_SCAN); + for (ci = 0; ci < ncomps; ci++) { + thisi = scanptr->component_index[ci]; + if (thisi < 0 || thisi >= cinfo->num_components) + ERREXIT1(cinfo, JERR_BAD_SCAN_SCRIPT, scanno); + /* Components must appear in SOF order within each scan */ + if (ci > 0 && thisi <= scanptr->component_index[ci-1]) + ERREXIT1(cinfo, JERR_BAD_SCAN_SCRIPT, scanno); + } + /* Validate progression parameters */ + Ss = scanptr->Ss; + Se = scanptr->Se; + Ah = scanptr->Ah; + Al = scanptr->Al; + if (cinfo->progressive_mode) { +#ifdef C_PROGRESSIVE_SUPPORTED + if (Ss < 0 || Ss >= DCTSIZE2 || Se < Ss || Se >= DCTSIZE2 || + Ah < 0 || Ah > 13 || Al < 0 || Al > 13) + ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno); + if (Ss == 0) { + if (Se != 0) /* DC and AC together not OK */ + ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno); + } else { + if (ncomps != 1) /* AC scans must be for only one component */ + ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno); + } + for (ci = 0; ci < ncomps; ci++) { + last_bitpos_ptr = & last_bitpos[scanptr->component_index[ci]][0]; + if (Ss != 0 && last_bitpos_ptr[0] < 0) /* AC without prior DC scan */ + ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno); + for (coefi = Ss; coefi <= Se; coefi++) { + if (last_bitpos_ptr[coefi] < 0) { + /* first scan of this coefficient */ + if (Ah != 0) + ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno); + } else { + /* not first scan */ + if (Ah != last_bitpos_ptr[coefi] || Al != Ah-1) + ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno); + } + last_bitpos_ptr[coefi] = Al; + } + } +#endif + } else { + /* For sequential JPEG, all progression parameters must be these: */ + if (Ss != 0 || Se != DCTSIZE2-1 || Ah != 0 || Al != 0) + ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno); + /* Make sure components are not sent twice */ + for (ci = 0; ci < ncomps; ci++) { + thisi = scanptr->component_index[ci]; + if (component_sent[thisi]) + ERREXIT1(cinfo, JERR_BAD_SCAN_SCRIPT, scanno); + component_sent[thisi] = TRUE; + } + } + } + + /* Now verify that everything got sent. */ + if (cinfo->progressive_mode) { +#ifdef C_PROGRESSIVE_SUPPORTED + /* For progressive mode, we only check that at least some DC data + * got sent for each component; the spec does not require that all bits + * of all coefficients be transmitted. Would it be wiser to enforce + * transmission of all coefficient bits?? + */ + for (ci = 0; ci < cinfo->num_components; ci++) { + if (last_bitpos[ci][0] < 0) + ERREXIT(cinfo, JERR_MISSING_DATA); + } +#endif + } else { + for (ci = 0; ci < cinfo->num_components; ci++) { + if (! component_sent[ci]) + ERREXIT(cinfo, JERR_MISSING_DATA); + } + } +} + +#endif /* C_MULTISCAN_FILES_SUPPORTED */ + + +LOCAL void +select_scan_parameters (j_compress_ptr cinfo) +/* Set up the scan parameters for the current scan */ +{ + int ci; + +#ifdef C_MULTISCAN_FILES_SUPPORTED + if (cinfo->scan_info != NULL) { + /* Prepare for current scan --- the script is already validated */ + my_master_ptr master = (my_master_ptr) cinfo->master; + const jpeg_scan_info * scanptr = cinfo->scan_info + master->scan_number; + + cinfo->comps_in_scan = scanptr->comps_in_scan; + for (ci = 0; ci < scanptr->comps_in_scan; ci++) { + cinfo->cur_comp_info[ci] = + &cinfo->comp_info[scanptr->component_index[ci]]; + } + cinfo->Ss = scanptr->Ss; + cinfo->Se = scanptr->Se; + cinfo->Ah = scanptr->Ah; + cinfo->Al = scanptr->Al; + } + else +#endif + { + /* Prepare for single sequential-JPEG scan containing all components */ + if (cinfo->num_components > MAX_COMPS_IN_SCAN) + ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->num_components, + MAX_COMPS_IN_SCAN); + cinfo->comps_in_scan = cinfo->num_components; + for (ci = 0; ci < cinfo->num_components; ci++) { + cinfo->cur_comp_info[ci] = &cinfo->comp_info[ci]; + } + cinfo->Ss = 0; + cinfo->Se = DCTSIZE2-1; + cinfo->Ah = 0; + cinfo->Al = 0; + } +} + + +LOCAL void +per_scan_setup (j_compress_ptr cinfo) +/* Do computations that are needed before processing a JPEG scan */ +/* cinfo->comps_in_scan and cinfo->cur_comp_info[] are already set */ +{ + int ci, mcublks, tmp; + jpeg_component_info *compptr; + + if (cinfo->comps_in_scan == 1) { + + /* Noninterleaved (single-component) scan */ + compptr = cinfo->cur_comp_info[0]; + + /* Overall image size in MCUs */ + cinfo->MCUs_per_row = compptr->width_in_blocks; + cinfo->MCU_rows_in_scan = compptr->height_in_blocks; + + /* For noninterleaved scan, always one block per MCU */ + compptr->MCU_width = 1; + compptr->MCU_height = 1; + compptr->MCU_blocks = 1; + compptr->MCU_sample_width = DCTSIZE; + compptr->last_col_width = 1; + /* For noninterleaved scans, it is convenient to define last_row_height + * as the number of block rows present in the last iMCU row. + */ + tmp = (int) (compptr->height_in_blocks % compptr->v_samp_factor); + if (tmp == 0) tmp = compptr->v_samp_factor; + compptr->last_row_height = tmp; + + /* Prepare array describing MCU composition */ + cinfo->blocks_in_MCU = 1; + cinfo->MCU_membership[0] = 0; + + } else { + + /* Interleaved (multi-component) scan */ + if (cinfo->comps_in_scan <= 0 || cinfo->comps_in_scan > MAX_COMPS_IN_SCAN) + ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->comps_in_scan, + MAX_COMPS_IN_SCAN); + + /* Overall image size in MCUs */ + cinfo->MCUs_per_row = (JDIMENSION) + jdiv_round_up((long) cinfo->image_width, + (long) (cinfo->max_h_samp_factor*DCTSIZE)); + cinfo->MCU_rows_in_scan = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height, + (long) (cinfo->max_v_samp_factor*DCTSIZE)); + + cinfo->blocks_in_MCU = 0; + + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + /* Sampling factors give # of blocks of component in each MCU */ + compptr->MCU_width = compptr->h_samp_factor; + compptr->MCU_height = compptr->v_samp_factor; + compptr->MCU_blocks = compptr->MCU_width * compptr->MCU_height; + compptr->MCU_sample_width = compptr->MCU_width * DCTSIZE; + /* Figure number of non-dummy blocks in last MCU column & row */ + tmp = (int) (compptr->width_in_blocks % compptr->MCU_width); + if (tmp == 0) tmp = compptr->MCU_width; + compptr->last_col_width = tmp; + tmp = (int) (compptr->height_in_blocks % compptr->MCU_height); + if (tmp == 0) tmp = compptr->MCU_height; + compptr->last_row_height = tmp; + /* Prepare array describing MCU composition */ + mcublks = compptr->MCU_blocks; + if (cinfo->blocks_in_MCU + mcublks > C_MAX_BLOCKS_IN_MCU) + ERREXIT(cinfo, JERR_BAD_MCU_SIZE); + while (mcublks-- > 0) { + cinfo->MCU_membership[cinfo->blocks_in_MCU++] = ci; + } + } + + } + + /* Convert restart specified in rows to actual MCU count. */ + /* Note that count must fit in 16 bits, so we provide limiting. */ + if (cinfo->restart_in_rows > 0) { + long nominal = (long) cinfo->restart_in_rows * (long) cinfo->MCUs_per_row; + cinfo->restart_interval = (unsigned int) MIN(nominal, 65535L); + } +} + + +/* + * Per-pass setup. + * This is called at the beginning of each pass. We determine which modules + * will be active during this pass and give them appropriate start_pass calls. + * We also set is_last_pass to indicate whether any more passes will be + * required. + */ + +METHODDEF void +prepare_for_pass (j_compress_ptr cinfo) +{ + my_master_ptr master = (my_master_ptr) cinfo->master; + + switch (master->pass_type) { + case main_pass: + /* Initial pass: will collect input data, and do either Huffman + * optimization or data output for the first scan. + */ + select_scan_parameters(cinfo); + per_scan_setup(cinfo); + if (! cinfo->raw_data_in) { + (*cinfo->cconvert->start_pass) (cinfo); + (*cinfo->downsample->start_pass) (cinfo); + (*cinfo->prep->start_pass) (cinfo, JBUF_PASS_THRU); + } + (*cinfo->fdct->start_pass) (cinfo); + (*cinfo->entropy->start_pass) (cinfo, cinfo->optimize_coding); + (*cinfo->coef->start_pass) (cinfo, + (master->total_passes > 1 ? + JBUF_SAVE_AND_PASS : JBUF_PASS_THRU)); + (*cinfo->main->start_pass) (cinfo, JBUF_PASS_THRU); + if (cinfo->optimize_coding) { + /* No immediate data output; postpone writing frame/scan headers */ + master->pub.call_pass_startup = FALSE; + } else { + /* Will write frame/scan headers at first jpeg_write_scanlines call */ + master->pub.call_pass_startup = TRUE; + } + break; +#ifdef ENTROPY_OPT_SUPPORTED + case huff_opt_pass: + /* Do Huffman optimization for a scan after the first one. */ + select_scan_parameters(cinfo); + per_scan_setup(cinfo); + if (cinfo->Ss != 0 || cinfo->Ah == 0 || cinfo->arith_code) { + (*cinfo->entropy->start_pass) (cinfo, TRUE); + (*cinfo->coef->start_pass) (cinfo, JBUF_CRANK_DEST); + master->pub.call_pass_startup = FALSE; + break; + } + /* Special case: Huffman DC refinement scans need no Huffman table + * and therefore we can skip the optimization pass for them. + */ + master->pass_type = output_pass; + master->pass_number++; + /*FALLTHROUGH*/ +#endif + case output_pass: + /* Do a data-output pass. */ + /* We need not repeat per-scan setup if prior optimization pass did it. */ + if (! cinfo->optimize_coding) { + select_scan_parameters(cinfo); + per_scan_setup(cinfo); + } + (*cinfo->entropy->start_pass) (cinfo, FALSE); + (*cinfo->coef->start_pass) (cinfo, JBUF_CRANK_DEST); + /* We emit frame/scan headers now */ + if (master->scan_number == 0) + (*cinfo->marker->write_frame_header) (cinfo); + (*cinfo->marker->write_scan_header) (cinfo); + master->pub.call_pass_startup = FALSE; + break; + default: + ERREXIT(cinfo, JERR_NOT_COMPILED); + } + + master->pub.is_last_pass = (master->pass_number == master->total_passes-1); + + /* Set up progress monitor's pass info if present */ + if (cinfo->progress != NULL) { + cinfo->progress->completed_passes = master->pass_number; + cinfo->progress->total_passes = master->total_passes; + } +} + + +/* + * Special start-of-pass hook. + * This is called by jpeg_write_scanlines if call_pass_startup is TRUE. + * In single-pass processing, we need this hook because we don't want to + * write frame/scan headers during jpeg_start_compress; we want to let the + * application write COM markers etc. between jpeg_start_compress and the + * jpeg_write_scanlines loop. + * In multi-pass processing, this routine is not used. + */ + +METHODDEF void +pass_startup (j_compress_ptr cinfo) +{ + cinfo->master->call_pass_startup = FALSE; /* reset flag so call only once */ + + (*cinfo->marker->write_frame_header) (cinfo); + (*cinfo->marker->write_scan_header) (cinfo); +} + + +/* + * Finish up at end of pass. + */ + +METHODDEF void +finish_pass_master (j_compress_ptr cinfo) +{ + my_master_ptr master = (my_master_ptr) cinfo->master; + + /* The entropy coder always needs an end-of-pass call, + * either to analyze statistics or to flush its output buffer. + */ + (*cinfo->entropy->finish_pass) (cinfo); + + /* Update state for next pass */ + switch (master->pass_type) { + case main_pass: + /* next pass is either output of scan 0 (after optimization) + * or output of scan 1 (if no optimization). + */ + master->pass_type = output_pass; + if (! cinfo->optimize_coding) + master->scan_number++; + break; + case huff_opt_pass: + /* next pass is always output of current scan */ + master->pass_type = output_pass; + break; + case output_pass: + /* next pass is either optimization or output of next scan */ + if (cinfo->optimize_coding) + master->pass_type = huff_opt_pass; + master->scan_number++; + break; + } + + master->pass_number++; +} + + +/* + * Initialize master compression control. + */ + +GLOBAL void +jinit_c_master_control (j_compress_ptr cinfo, boolean transcode_only) +{ + my_master_ptr master; + + master = (my_master_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_comp_master)); + cinfo->master = (struct jpeg_comp_master *) master; + master->pub.prepare_for_pass = prepare_for_pass; + master->pub.pass_startup = pass_startup; + master->pub.finish_pass = finish_pass_master; + master->pub.is_last_pass = FALSE; + + /* Validate parameters, determine derived values */ + initial_setup(cinfo); + + if (cinfo->scan_info != NULL) { +#ifdef C_MULTISCAN_FILES_SUPPORTED + validate_script(cinfo); +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } else { + cinfo->progressive_mode = FALSE; + cinfo->num_scans = 1; + } + + if (cinfo->progressive_mode) /* TEMPORARY HACK ??? */ + cinfo->optimize_coding = TRUE; /* assume default tables no good for progressive mode */ + + /* Initialize my private state */ + if (transcode_only) { + /* no main pass in transcoding */ + if (cinfo->optimize_coding) + master->pass_type = huff_opt_pass; + else + master->pass_type = output_pass; + } else { + /* for normal compression, first pass is always this type: */ + master->pass_type = main_pass; + } + master->scan_number = 0; + master->pass_number = 0; + if (cinfo->optimize_coding) + master->total_passes = cinfo->num_scans * 2; + else + master->total_passes = cinfo->num_scans; +} diff --git a/src/jpeg-6/jcomapi.c b/src/jpeg-6/jcomapi.c new file mode 100644 index 0000000..c10903f --- /dev/null +++ b/src/jpeg-6/jcomapi.c @@ -0,0 +1,94 @@ +/* + * jcomapi.c + * + * Copyright (C) 1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains application interface routines that are used for both + * compression and decompression. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* + * Abort processing of a JPEG compression or decompression operation, + * but don't destroy the object itself. + * + * For this, we merely clean up all the nonpermanent memory pools. + * Note that temp files (virtual arrays) are not allowed to belong to + * the permanent pool, so we will be able to close all temp files here. + * Closing a data source or destination, if necessary, is the application's + * responsibility. + */ + +GLOBAL void +jpeg_abort (j_common_ptr cinfo) +{ + int pool; + + /* Releasing pools in reverse order might help avoid fragmentation + * with some (brain-damaged) malloc libraries. + */ + for (pool = JPOOL_NUMPOOLS-1; pool > JPOOL_PERMANENT; pool--) { + (*cinfo->mem->free_pool) (cinfo, pool); + } + + /* Reset overall state for possible reuse of object */ + cinfo->global_state = (cinfo->is_decompressor ? DSTATE_START : CSTATE_START); +} + + +/* + * Destruction of a JPEG object. + * + * Everything gets deallocated except the master jpeg_compress_struct itself + * and the error manager struct. Both of these are supplied by the application + * and must be freed, if necessary, by the application. (Often they are on + * the stack and so don't need to be freed anyway.) + * Closing a data source or destination, if necessary, is the application's + * responsibility. + */ + +GLOBAL void +jpeg_destroy (j_common_ptr cinfo) +{ + /* We need only tell the memory manager to release everything. */ + /* NB: mem pointer is NULL if memory mgr failed to initialize. */ + if (cinfo->mem != NULL) + (*cinfo->mem->self_destruct) (cinfo); + cinfo->mem = NULL; /* be safe if jpeg_destroy is called twice */ + cinfo->global_state = 0; /* mark it destroyed */ +} + + +/* + * Convenience routines for allocating quantization and Huffman tables. + * (Would jutils.c be a more reasonable place to put these?) + */ + +GLOBAL JQUANT_TBL * +jpeg_alloc_quant_table (j_common_ptr cinfo) +{ + JQUANT_TBL *tbl; + + tbl = (JQUANT_TBL *) + (*cinfo->mem->alloc_small) (cinfo, JPOOL_PERMANENT, SIZEOF(JQUANT_TBL)); + tbl->sent_table = FALSE; /* make sure this is false in any new table */ + return tbl; +} + + +GLOBAL JHUFF_TBL * +jpeg_alloc_huff_table (j_common_ptr cinfo) +{ + JHUFF_TBL *tbl; + + tbl = (JHUFF_TBL *) + (*cinfo->mem->alloc_small) (cinfo, JPOOL_PERMANENT, SIZEOF(JHUFF_TBL)); + tbl->sent_table = FALSE; /* make sure this is false in any new table */ + return tbl; +} diff --git a/src/jpeg-6/jconfig.h b/src/jpeg-6/jconfig.h new file mode 100644 index 0000000..7d2f733 --- /dev/null +++ b/src/jpeg-6/jconfig.h @@ -0,0 +1,41 @@ +/* jconfig.wat --- jconfig.h for Watcom C/C++ on MS-DOS or OS/2. */ +/* see jconfig.doc for explanations */ + +#define HAVE_PROTOTYPES +#define HAVE_UNSIGNED_CHAR +#define HAVE_UNSIGNED_SHORT +/* #define void char */ +/* #define const */ +#define CHAR_IS_UNSIGNED +#define HAVE_STDDEF_H +#define HAVE_STDLIB_H +#undef NEED_BSD_STRINGS +#undef NEED_SYS_TYPES_H +#undef NEED_FAR_POINTERS /* Watcom uses flat 32-bit addressing */ +#undef NEED_SHORT_EXTERNAL_NAMES +#undef INCOMPLETE_TYPES_BROKEN + +#define JDCT_DEFAULT JDCT_FLOAT +#define JDCT_FASTEST JDCT_FLOAT + +#ifdef JPEG_INTERNALS + +#undef RIGHT_SHIFT_IS_UNSIGNED + +#endif /* JPEG_INTERNALS */ + +#ifdef JPEG_CJPEG_DJPEG + +#define BMP_SUPPORTED /* BMP image file format */ +#define GIF_SUPPORTED /* GIF image file format */ +#define PPM_SUPPORTED /* PBMPLUS PPM/PGM image file format */ +#undef RLE_SUPPORTED /* Utah RLE image file format */ +#define TARGA_SUPPORTED /* Targa image file format */ + +#undef TWO_FILE_COMMANDLINE /* optional */ +#define USE_SETMODE /* Needed to make one-file style work in Watcom */ +#undef NEED_SIGNAL_CATCHER /* Define this if you use jmemname.c */ +#undef DONT_USE_B_MODE +#undef PROGRESS_REPORT /* optional */ + +#endif /* JPEG_CJPEG_DJPEG */ diff --git a/src/jpeg-6/jcparam.c b/src/jpeg-6/jcparam.c new file mode 100644 index 0000000..29862d3 --- /dev/null +++ b/src/jpeg-6/jcparam.c @@ -0,0 +1,575 @@ +/* + * jcparam.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains optional default-setting code for the JPEG compressor. + * Applications do not have to use this file, but those that don't use it + * must know a lot more about the innards of the JPEG code. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* + * Quantization table setup routines + */ + +GLOBAL void +jpeg_add_quant_table (j_compress_ptr cinfo, int which_tbl, + const unsigned int *basic_table, + int scale_factor, boolean force_baseline) +/* Define a quantization table equal to the basic_table times + * a scale factor (given as a percentage). + * If force_baseline is TRUE, the computed quantization table entries + * are limited to 1..255 for JPEG baseline compatibility. + */ +{ + JQUANT_TBL ** qtblptr = & cinfo->quant_tbl_ptrs[which_tbl]; + int i; + long temp; + + /* Safety check to ensure start_compress not called yet. */ + if (cinfo->global_state != CSTATE_START) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + + if (*qtblptr == NULL) + *qtblptr = jpeg_alloc_quant_table((j_common_ptr) cinfo); + + for (i = 0; i < DCTSIZE2; i++) { + temp = ((long) basic_table[i] * scale_factor + 50L) / 100L; + /* limit the values to the valid range */ + if (temp <= 0L) temp = 1L; + if (temp > 32767L) temp = 32767L; /* max quantizer needed for 12 bits */ + if (force_baseline && temp > 255L) + temp = 255L; /* limit to baseline range if requested */ + (*qtblptr)->quantval[i] = (UINT16) temp; + } + + /* Initialize sent_table FALSE so table will be written to JPEG file. */ + (*qtblptr)->sent_table = FALSE; +} + + +GLOBAL void +jpeg_set_linear_quality (j_compress_ptr cinfo, int scale_factor, + boolean force_baseline) +/* Set or change the 'quality' (quantization) setting, using default tables + * and a straight percentage-scaling quality scale. In most cases it's better + * to use jpeg_set_quality (below); this entry point is provided for + * applications that insist on a linear percentage scaling. + */ +{ + /* This is the sample quantization table given in the JPEG spec section K.1, + * but expressed in zigzag order (as are all of our quant. tables). + * The spec says that the values given produce "good" quality, and + * when divided by 2, "very good" quality. + */ + static const unsigned int std_luminance_quant_tbl[DCTSIZE2] = { + 16, 11, 12, 14, 12, 10, 16, 14, + 13, 14, 18, 17, 16, 19, 24, 40, + 26, 24, 22, 22, 24, 49, 35, 37, + 29, 40, 58, 51, 61, 60, 57, 51, + 56, 55, 64, 72, 92, 78, 64, 68, + 87, 69, 55, 56, 80, 109, 81, 87, + 95, 98, 103, 104, 103, 62, 77, 113, + 121, 112, 100, 120, 92, 101, 103, 99 + }; + static const unsigned int std_chrominance_quant_tbl[DCTSIZE2] = { + 17, 18, 18, 24, 21, 24, 47, 26, + 26, 47, 99, 66, 56, 66, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99 + }; + + /* Set up two quantization tables using the specified scaling */ + jpeg_add_quant_table(cinfo, 0, std_luminance_quant_tbl, + scale_factor, force_baseline); + jpeg_add_quant_table(cinfo, 1, std_chrominance_quant_tbl, + scale_factor, force_baseline); +} + + +GLOBAL int +jpeg_quality_scaling (int quality) +/* Convert a user-specified quality rating to a percentage scaling factor + * for an underlying quantization table, using our recommended scaling curve. + * The input 'quality' factor should be 0 (terrible) to 100 (very good). + */ +{ + /* Safety limit on quality factor. Convert 0 to 1 to avoid zero divide. */ + if (quality <= 0) quality = 1; + if (quality > 100) quality = 100; + + /* The basic table is used as-is (scaling 100) for a quality of 50. + * Qualities 50..100 are converted to scaling percentage 200 - 2*Q; + * note that at Q=100 the scaling is 0, which will cause j_add_quant_table + * to make all the table entries 1 (hence, no quantization loss). + * Qualities 1..50 are converted to scaling percentage 5000/Q. + */ + if (quality < 50) + quality = 5000 / quality; + else + quality = 200 - quality*2; + + return quality; +} + + +GLOBAL void +jpeg_set_quality (j_compress_ptr cinfo, int quality, boolean force_baseline) +/* Set or change the 'quality' (quantization) setting, using default tables. + * This is the standard quality-adjusting entry point for typical user + * interfaces; only those who want detailed control over quantization tables + * would use the preceding three routines directly. + */ +{ + /* Convert user 0-100 rating to percentage scaling */ + quality = jpeg_quality_scaling(quality); + + /* Set up standard quality tables */ + jpeg_set_linear_quality(cinfo, quality, force_baseline); +} + + +/* + * Huffman table setup routines + */ + +LOCAL void +add_huff_table (j_compress_ptr cinfo, + JHUFF_TBL **htblptr, const UINT8 *bits, const UINT8 *val) +/* Define a Huffman table */ +{ + if (*htblptr == NULL) + *htblptr = jpeg_alloc_huff_table((j_common_ptr) cinfo); + + MEMCOPY((*htblptr)->bits, bits, SIZEOF((*htblptr)->bits)); + MEMCOPY((*htblptr)->huffval, val, SIZEOF((*htblptr)->huffval)); + + /* Initialize sent_table FALSE so table will be written to JPEG file. */ + (*htblptr)->sent_table = FALSE; +} + + +LOCAL void +std_huff_tables (j_compress_ptr cinfo) +/* Set up the standard Huffman tables (cf. JPEG standard section K.3) */ +/* IMPORTANT: these are only valid for 8-bit data precision! */ +{ + static const UINT8 bits_dc_luminance[17] = + { /* 0-base */ 0, 0, 1, 5, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }; + static const UINT8 val_dc_luminance[] = + { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }; + + static const UINT8 bits_dc_chrominance[17] = + { /* 0-base */ 0, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0 }; + static const UINT8 val_dc_chrominance[] = + { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }; + + static const UINT8 bits_ac_luminance[17] = + { /* 0-base */ 0, 0, 2, 1, 3, 3, 2, 4, 3, 5, 5, 4, 4, 0, 0, 1, 0x7d }; + static const UINT8 val_ac_luminance[] = + { 0x01, 0x02, 0x03, 0x00, 0x04, 0x11, 0x05, 0x12, + 0x21, 0x31, 0x41, 0x06, 0x13, 0x51, 0x61, 0x07, + 0x22, 0x71, 0x14, 0x32, 0x81, 0x91, 0xa1, 0x08, + 0x23, 0x42, 0xb1, 0xc1, 0x15, 0x52, 0xd1, 0xf0, + 0x24, 0x33, 0x62, 0x72, 0x82, 0x09, 0x0a, 0x16, + 0x17, 0x18, 0x19, 0x1a, 0x25, 0x26, 0x27, 0x28, + 0x29, 0x2a, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, + 0x3a, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, + 0x4a, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, + 0x5a, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, + 0x6a, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, + 0x7a, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, + 0x8a, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, + 0x99, 0x9a, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, + 0xa8, 0xa9, 0xaa, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, + 0xb7, 0xb8, 0xb9, 0xba, 0xc2, 0xc3, 0xc4, 0xc5, + 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xd2, 0xd3, 0xd4, + 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, 0xe1, 0xe2, + 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, + 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, + 0xf9, 0xfa }; + + static const UINT8 bits_ac_chrominance[17] = + { /* 0-base */ 0, 0, 2, 1, 2, 4, 4, 3, 4, 7, 5, 4, 4, 0, 1, 2, 0x77 }; + static const UINT8 val_ac_chrominance[] = + { 0x00, 0x01, 0x02, 0x03, 0x11, 0x04, 0x05, 0x21, + 0x31, 0x06, 0x12, 0x41, 0x51, 0x07, 0x61, 0x71, + 0x13, 0x22, 0x32, 0x81, 0x08, 0x14, 0x42, 0x91, + 0xa1, 0xb1, 0xc1, 0x09, 0x23, 0x33, 0x52, 0xf0, + 0x15, 0x62, 0x72, 0xd1, 0x0a, 0x16, 0x24, 0x34, + 0xe1, 0x25, 0xf1, 0x17, 0x18, 0x19, 0x1a, 0x26, + 0x27, 0x28, 0x29, 0x2a, 0x35, 0x36, 0x37, 0x38, + 0x39, 0x3a, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, + 0x49, 0x4a, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, + 0x59, 0x5a, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, + 0x69, 0x6a, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, + 0x79, 0x7a, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, + 0x88, 0x89, 0x8a, 0x92, 0x93, 0x94, 0x95, 0x96, + 0x97, 0x98, 0x99, 0x9a, 0xa2, 0xa3, 0xa4, 0xa5, + 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xb2, 0xb3, 0xb4, + 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xc2, 0xc3, + 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xd2, + 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, + 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, + 0xea, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, + 0xf9, 0xfa }; + + add_huff_table(cinfo, &cinfo->dc_huff_tbl_ptrs[0], + bits_dc_luminance, val_dc_luminance); + add_huff_table(cinfo, &cinfo->ac_huff_tbl_ptrs[0], + bits_ac_luminance, val_ac_luminance); + add_huff_table(cinfo, &cinfo->dc_huff_tbl_ptrs[1], + bits_dc_chrominance, val_dc_chrominance); + add_huff_table(cinfo, &cinfo->ac_huff_tbl_ptrs[1], + bits_ac_chrominance, val_ac_chrominance); +} + + +/* + * Default parameter setup for compression. + * + * Applications that don't choose to use this routine must do their + * own setup of all these parameters. Alternately, you can call this + * to establish defaults and then alter parameters selectively. This + * is the recommended approach since, if we add any new parameters, + * your code will still work (they'll be set to reasonable defaults). + */ + +GLOBAL void +jpeg_set_defaults (j_compress_ptr cinfo) +{ + int i; + + /* Safety check to ensure start_compress not called yet. */ + if (cinfo->global_state != CSTATE_START) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + + /* Allocate comp_info array large enough for maximum component count. + * Array is made permanent in case application wants to compress + * multiple images at same param settings. + */ + if (cinfo->comp_info == NULL) + cinfo->comp_info = (jpeg_component_info *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, + MAX_COMPONENTS * SIZEOF(jpeg_component_info)); + + /* Initialize everything not dependent on the color space */ + + cinfo->data_precision = BITS_IN_JSAMPLE; + /* Set up two quantization tables using default quality of 75 */ + jpeg_set_quality(cinfo, 75, TRUE); + /* Set up two Huffman tables */ + std_huff_tables(cinfo); + + /* Initialize default arithmetic coding conditioning */ + for (i = 0; i < NUM_ARITH_TBLS; i++) { + cinfo->arith_dc_L[i] = 0; + cinfo->arith_dc_U[i] = 1; + cinfo->arith_ac_K[i] = 5; + } + + /* Default is no multiple-scan output */ + cinfo->scan_info = NULL; + cinfo->num_scans = 0; + + /* Expect normal source image, not raw downsampled data */ + cinfo->raw_data_in = FALSE; + + /* Use Huffman coding, not arithmetic coding, by default */ + cinfo->arith_code = FALSE; + + /* By default, don't do extra passes to optimize entropy coding */ + cinfo->optimize_coding = FALSE; + /* The standard Huffman tables are only valid for 8-bit data precision. + * If the precision is higher, force optimization on so that usable + * tables will be computed. This test can be removed if default tables + * are supplied that are valid for the desired precision. + */ + if (cinfo->data_precision > 8) + cinfo->optimize_coding = TRUE; + + /* By default, use the simpler non-cosited sampling alignment */ + cinfo->CCIR601_sampling = FALSE; + + /* No input smoothing */ + cinfo->smoothing_factor = 0; + + /* DCT algorithm preference */ + cinfo->dct_method = JDCT_DEFAULT; + + /* No restart markers */ + cinfo->restart_interval = 0; + cinfo->restart_in_rows = 0; + + /* Fill in default JFIF marker parameters. Note that whether the marker + * will actually be written is determined by jpeg_set_colorspace. + */ + cinfo->density_unit = 0; /* Pixel size is unknown by default */ + cinfo->X_density = 1; /* Pixel aspect ratio is square by default */ + cinfo->Y_density = 1; + + /* Choose JPEG colorspace based on input space, set defaults accordingly */ + + jpeg_default_colorspace(cinfo); +} + + +/* + * Select an appropriate JPEG colorspace for in_color_space. + */ + +GLOBAL void +jpeg_default_colorspace (j_compress_ptr cinfo) +{ + switch (cinfo->in_color_space) { + case JCS_GRAYSCALE: + jpeg_set_colorspace(cinfo, JCS_GRAYSCALE); + break; + case JCS_RGB: + jpeg_set_colorspace(cinfo, JCS_YCbCr); + break; + case JCS_YCbCr: + jpeg_set_colorspace(cinfo, JCS_YCbCr); + break; + case JCS_CMYK: + jpeg_set_colorspace(cinfo, JCS_CMYK); /* By default, no translation */ + break; + case JCS_YCCK: + jpeg_set_colorspace(cinfo, JCS_YCCK); + break; + case JCS_UNKNOWN: + jpeg_set_colorspace(cinfo, JCS_UNKNOWN); + break; + default: + ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE); + } +} + + +/* + * Set the JPEG colorspace, and choose colorspace-dependent default values. + */ + +GLOBAL void +jpeg_set_colorspace (j_compress_ptr cinfo, J_COLOR_SPACE colorspace) +{ + jpeg_component_info * compptr; + int ci; + +#define SET_COMP(index,id,hsamp,vsamp,quant,dctbl,actbl) \ + (compptr = &cinfo->comp_info[index], \ + compptr->component_id = (id), \ + compptr->h_samp_factor = (hsamp), \ + compptr->v_samp_factor = (vsamp), \ + compptr->quant_tbl_no = (quant), \ + compptr->dc_tbl_no = (dctbl), \ + compptr->ac_tbl_no = (actbl) ) + + /* Safety check to ensure start_compress not called yet. */ + if (cinfo->global_state != CSTATE_START) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + + /* For all colorspaces, we use Q and Huff tables 0 for luminance components, + * tables 1 for chrominance components. + */ + + cinfo->jpeg_color_space = colorspace; + + cinfo->write_JFIF_header = FALSE; /* No marker for non-JFIF colorspaces */ + cinfo->write_Adobe_marker = FALSE; /* write no Adobe marker by default */ + + switch (colorspace) { + case JCS_GRAYSCALE: + cinfo->write_JFIF_header = TRUE; /* Write a JFIF marker */ + cinfo->num_components = 1; + /* JFIF specifies component ID 1 */ + SET_COMP(0, 1, 1,1, 0, 0,0); + break; + case JCS_RGB: + cinfo->write_Adobe_marker = TRUE; /* write Adobe marker to flag RGB */ + cinfo->num_components = 3; + SET_COMP(0, 0x52 /* 'R' */, 1,1, 0, 0,0); + SET_COMP(1, 0x47 /* 'G' */, 1,1, 0, 0,0); + SET_COMP(2, 0x42 /* 'B' */, 1,1, 0, 0,0); + break; + case JCS_YCbCr: + cinfo->write_JFIF_header = TRUE; /* Write a JFIF marker */ + cinfo->num_components = 3; + /* JFIF specifies component IDs 1,2,3 */ + /* We default to 2x2 subsamples of chrominance */ + SET_COMP(0, 1, 2,2, 0, 0,0); + SET_COMP(1, 2, 1,1, 1, 1,1); + SET_COMP(2, 3, 1,1, 1, 1,1); + break; + case JCS_CMYK: + cinfo->write_Adobe_marker = TRUE; /* write Adobe marker to flag CMYK */ + cinfo->num_components = 4; + SET_COMP(0, 0x43 /* 'C' */, 1,1, 0, 0,0); + SET_COMP(1, 0x4D /* 'M' */, 1,1, 0, 0,0); + SET_COMP(2, 0x59 /* 'Y' */, 1,1, 0, 0,0); + SET_COMP(3, 0x4B /* 'K' */, 1,1, 0, 0,0); + break; + case JCS_YCCK: + cinfo->write_Adobe_marker = TRUE; /* write Adobe marker to flag YCCK */ + cinfo->num_components = 4; + SET_COMP(0, 1, 2,2, 0, 0,0); + SET_COMP(1, 2, 1,1, 1, 1,1); + SET_COMP(2, 3, 1,1, 1, 1,1); + SET_COMP(3, 4, 2,2, 0, 0,0); + break; + case JCS_UNKNOWN: + cinfo->num_components = cinfo->input_components; + if (cinfo->num_components < 1 || cinfo->num_components > MAX_COMPONENTS) + ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->num_components, + MAX_COMPONENTS); + for (ci = 0; ci < cinfo->num_components; ci++) { + SET_COMP(ci, ci, 1,1, 0, 0,0); + } + break; + default: + ERREXIT(cinfo, JERR_BAD_J_COLORSPACE); + } +} + + +#ifdef C_PROGRESSIVE_SUPPORTED + +LOCAL jpeg_scan_info * +fill_a_scan (jpeg_scan_info * scanptr, int ci, + int Ss, int Se, int Ah, int Al) +/* Support routine: generate one scan for specified component */ +{ + scanptr->comps_in_scan = 1; + scanptr->component_index[0] = ci; + scanptr->Ss = Ss; + scanptr->Se = Se; + scanptr->Ah = Ah; + scanptr->Al = Al; + scanptr++; + return scanptr; +} + +LOCAL jpeg_scan_info * +fill_scans (jpeg_scan_info * scanptr, int ncomps, + int Ss, int Se, int Ah, int Al) +/* Support routine: generate one scan for each component */ +{ + int ci; + + for (ci = 0; ci < ncomps; ci++) { + scanptr->comps_in_scan = 1; + scanptr->component_index[0] = ci; + scanptr->Ss = Ss; + scanptr->Se = Se; + scanptr->Ah = Ah; + scanptr->Al = Al; + scanptr++; + } + return scanptr; +} + +LOCAL jpeg_scan_info * +fill_dc_scans (jpeg_scan_info * scanptr, int ncomps, int Ah, int Al) +/* Support routine: generate interleaved DC scan if possible, else N scans */ +{ + int ci; + + if (ncomps <= MAX_COMPS_IN_SCAN) { + /* Single interleaved DC scan */ + scanptr->comps_in_scan = ncomps; + for (ci = 0; ci < ncomps; ci++) + scanptr->component_index[ci] = ci; + scanptr->Ss = scanptr->Se = 0; + scanptr->Ah = Ah; + scanptr->Al = Al; + scanptr++; + } else { + /* Noninterleaved DC scan for each component */ + scanptr = fill_scans(scanptr, ncomps, 0, 0, Ah, Al); + } + return scanptr; +} + + +/* + * Create a recommended progressive-JPEG script. + * cinfo->num_components and cinfo->jpeg_color_space must be correct. + */ + +GLOBAL void +jpeg_simple_progression (j_compress_ptr cinfo) +{ + int ncomps = cinfo->num_components; + int nscans; + jpeg_scan_info * scanptr; + + /* Safety check to ensure start_compress not called yet. */ + if (cinfo->global_state != CSTATE_START) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + + /* Figure space needed for script. Calculation must match code below! */ + if (ncomps == 3 && cinfo->jpeg_color_space == JCS_YCbCr) { + /* Custom script for YCbCr color images. */ + nscans = 10; + } else { + /* All-purpose script for other color spaces. */ + if (ncomps > MAX_COMPS_IN_SCAN) + nscans = 6 * ncomps; /* 2 DC + 4 AC scans per component */ + else + nscans = 2 + 4 * ncomps; /* 2 DC scans; 4 AC scans per component */ + } + + /* Allocate space for script. */ + /* We use permanent pool just in case application re-uses script. */ + scanptr = (jpeg_scan_info *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, + nscans * SIZEOF(jpeg_scan_info)); + cinfo->scan_info = scanptr; + cinfo->num_scans = nscans; + + if (ncomps == 3 && cinfo->jpeg_color_space == JCS_YCbCr) { + /* Custom script for YCbCr color images. */ + /* Initial DC scan */ + scanptr = fill_dc_scans(scanptr, ncomps, 0, 1); + /* Initial AC scan: get some luma data out in a hurry */ + scanptr = fill_a_scan(scanptr, 0, 1, 5, 0, 2); + /* Chroma data is too small to be worth expending many scans on */ + scanptr = fill_a_scan(scanptr, 2, 1, 63, 0, 1); + scanptr = fill_a_scan(scanptr, 1, 1, 63, 0, 1); + /* Complete spectral selection for luma AC */ + scanptr = fill_a_scan(scanptr, 0, 6, 63, 0, 2); + /* Refine next bit of luma AC */ + scanptr = fill_a_scan(scanptr, 0, 1, 63, 2, 1); + /* Finish DC successive approximation */ + scanptr = fill_dc_scans(scanptr, ncomps, 1, 0); + /* Finish AC successive approximation */ + scanptr = fill_a_scan(scanptr, 2, 1, 63, 1, 0); + scanptr = fill_a_scan(scanptr, 1, 1, 63, 1, 0); + /* Luma bottom bit comes last since it's usually largest scan */ + scanptr = fill_a_scan(scanptr, 0, 1, 63, 1, 0); + } else { + /* All-purpose script for other color spaces. */ + /* Successive approximation first pass */ + scanptr = fill_dc_scans(scanptr, ncomps, 0, 1); + scanptr = fill_scans(scanptr, ncomps, 1, 5, 0, 2); + scanptr = fill_scans(scanptr, ncomps, 6, 63, 0, 2); + /* Successive approximation second pass */ + scanptr = fill_scans(scanptr, ncomps, 1, 63, 2, 1); + /* Successive approximation final pass */ + scanptr = fill_dc_scans(scanptr, ncomps, 1, 0); + scanptr = fill_scans(scanptr, ncomps, 1, 63, 1, 0); + } +} + +#endif /* C_PROGRESSIVE_SUPPORTED */ diff --git a/src/jpeg-6/jcphuff.c b/src/jpeg-6/jcphuff.c new file mode 100644 index 0000000..922c17c --- /dev/null +++ b/src/jpeg-6/jcphuff.c @@ -0,0 +1,829 @@ +/* + * jcphuff.c + * + * Copyright (C) 1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains Huffman entropy encoding routines for progressive JPEG. + * + * We do not support output suspension in this module, since the library + * currently does not allow multiple-scan files to be written with output + * suspension. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jchuff.h" /* Declarations shared with jchuff.c */ + +#ifdef C_PROGRESSIVE_SUPPORTED + +/* Expanded entropy encoder object for progressive Huffman encoding. */ + +typedef struct { + struct jpeg_entropy_encoder pub; /* public fields */ + + /* Mode flag: TRUE for optimization, FALSE for actual data output */ + boolean gather_statistics; + + /* Bit-level coding status. + * next_output_byte/free_in_buffer are local copies of cinfo->dest fields. + */ + JOCTET * next_output_byte; /* => next byte to write in buffer */ + size_t free_in_buffer; /* # of byte spaces remaining in buffer */ + INT32 put_buffer; /* current bit-accumulation buffer */ + int put_bits; /* # of bits now in it */ + j_compress_ptr cinfo; /* link to cinfo (needed for dump_buffer) */ + + /* Coding status for DC components */ + int last_dc_val[MAX_COMPS_IN_SCAN]; /* last DC coef for each component */ + + /* Coding status for AC components */ + int ac_tbl_no; /* the table number of the single component */ + unsigned int EOBRUN; /* run length of EOBs */ + unsigned int BE; /* # of buffered correction bits before MCU */ + char * bit_buffer; /* buffer for correction bits (1 per char) */ + /* packing correction bits tightly would save some space but cost time... */ + + unsigned int restarts_to_go; /* MCUs left in this restart interval */ + int next_restart_num; /* next restart number to write (0-7) */ + + /* Pointers to derived tables (these workspaces have image lifespan). + * Since any one scan codes only DC or only AC, we only need one set + * of tables, not one for DC and one for AC. + */ + c_derived_tbl * derived_tbls[NUM_HUFF_TBLS]; + + /* Statistics tables for optimization; again, one set is enough */ + long * count_ptrs[NUM_HUFF_TBLS]; +} phuff_entropy_encoder; + +typedef phuff_entropy_encoder * phuff_entropy_ptr; + +/* MAX_CORR_BITS is the number of bits the AC refinement correction-bit + * buffer can hold. Larger sizes may slightly improve compression, but + * 1000 is already well into the realm of overkill. + * The minimum safe size is 64 bits. + */ + +#define MAX_CORR_BITS 1000 /* Max # of correction bits I can buffer */ + +/* IRIGHT_SHIFT is like RIGHT_SHIFT, but works on int rather than INT32. + * We assume that int right shift is unsigned if INT32 right shift is, + * which should be safe. + */ + +#ifdef RIGHT_SHIFT_IS_UNSIGNED +#define ISHIFT_TEMPS int ishift_temp; +#define IRIGHT_SHIFT(x,shft) \ + ((ishift_temp = (x)) < 0 ? \ + (ishift_temp >> (shft)) | ((~0) << (16-(shft))) : \ + (ishift_temp >> (shft))) +#else +#define ISHIFT_TEMPS +#define IRIGHT_SHIFT(x,shft) ((x) >> (shft)) +#endif + +/* Forward declarations */ +METHODDEF boolean encode_mcu_DC_first JPP((j_compress_ptr cinfo, + JBLOCKROW *MCU_data)); +METHODDEF boolean encode_mcu_AC_first JPP((j_compress_ptr cinfo, + JBLOCKROW *MCU_data)); +METHODDEF boolean encode_mcu_DC_refine JPP((j_compress_ptr cinfo, + JBLOCKROW *MCU_data)); +METHODDEF boolean encode_mcu_AC_refine JPP((j_compress_ptr cinfo, + JBLOCKROW *MCU_data)); +METHODDEF void finish_pass_phuff JPP((j_compress_ptr cinfo)); +METHODDEF void finish_pass_gather_phuff JPP((j_compress_ptr cinfo)); + + +/* + * Initialize for a Huffman-compressed scan using progressive JPEG. + */ + +METHODDEF void +start_pass_phuff (j_compress_ptr cinfo, boolean gather_statistics) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + boolean is_DC_band; + int ci, tbl; + jpeg_component_info * compptr; + + entropy->cinfo = cinfo; + entropy->gather_statistics = gather_statistics; + + is_DC_band = (cinfo->Ss == 0); + + /* We assume jcmaster.c already validated the scan parameters. */ + + /* Select execution routines */ + if (cinfo->Ah == 0) { + if (is_DC_band) + entropy->pub.encode_mcu = encode_mcu_DC_first; + else + entropy->pub.encode_mcu = encode_mcu_AC_first; + } else { + if (is_DC_band) + entropy->pub.encode_mcu = encode_mcu_DC_refine; + else { + entropy->pub.encode_mcu = encode_mcu_AC_refine; + /* AC refinement needs a correction bit buffer */ + if (entropy->bit_buffer == NULL) + entropy->bit_buffer = (char *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + MAX_CORR_BITS * SIZEOF(char)); + } + } + if (gather_statistics) + entropy->pub.finish_pass = finish_pass_gather_phuff; + else + entropy->pub.finish_pass = finish_pass_phuff; + + /* Only DC coefficients may be interleaved, so cinfo->comps_in_scan = 1 + * for AC coefficients. + */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + /* Initialize DC predictions to 0 */ + entropy->last_dc_val[ci] = 0; + /* Make sure requested tables are present */ + /* (In gather mode, tables need not be allocated yet) */ + if (is_DC_band) { + if (cinfo->Ah != 0) /* DC refinement needs no table */ + continue; + tbl = compptr->dc_tbl_no; + if (tbl < 0 || tbl >= NUM_HUFF_TBLS || + (cinfo->dc_huff_tbl_ptrs[tbl] == NULL && !gather_statistics)) + ERREXIT1(cinfo,JERR_NO_HUFF_TABLE, tbl); + } else { + entropy->ac_tbl_no = tbl = compptr->ac_tbl_no; + if (tbl < 0 || tbl >= NUM_HUFF_TBLS || + (cinfo->ac_huff_tbl_ptrs[tbl] == NULL && !gather_statistics)) + ERREXIT1(cinfo,JERR_NO_HUFF_TABLE, tbl); + } + if (gather_statistics) { + /* Allocate and zero the statistics tables */ + /* Note that jpeg_gen_optimal_table expects 257 entries in each table! */ + if (entropy->count_ptrs[tbl] == NULL) + entropy->count_ptrs[tbl] = (long *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + 257 * SIZEOF(long)); + MEMZERO(entropy->count_ptrs[tbl], 257 * SIZEOF(long)); + } else { + /* Compute derived values for Huffman tables */ + /* We may do this more than once for a table, but it's not expensive */ + if (is_DC_band) + jpeg_make_c_derived_tbl(cinfo, cinfo->dc_huff_tbl_ptrs[tbl], + & entropy->derived_tbls[tbl]); + else + jpeg_make_c_derived_tbl(cinfo, cinfo->ac_huff_tbl_ptrs[tbl], + & entropy->derived_tbls[tbl]); + } + } + + /* Initialize AC stuff */ + entropy->EOBRUN = 0; + entropy->BE = 0; + + /* Initialize bit buffer to empty */ + entropy->put_buffer = 0; + entropy->put_bits = 0; + + /* Initialize restart stuff */ + entropy->restarts_to_go = cinfo->restart_interval; + entropy->next_restart_num = 0; +} + + +/* Outputting bytes to the file. + * NB: these must be called only when actually outputting, + * that is, entropy->gather_statistics == FALSE. + */ + +/* Emit a byte */ +#define emit_byte(entropy,val) \ + { *(entropy)->next_output_byte++ = (JOCTET) (val); \ + if (--(entropy)->free_in_buffer == 0) \ + dump_buffer(entropy); } + + +LOCAL void +dump_buffer (phuff_entropy_ptr entropy) +/* Empty the output buffer; we do not support suspension in this module. */ +{ + struct jpeg_destination_mgr * dest = entropy->cinfo->dest; + + if (! (*dest->empty_output_buffer) (entropy->cinfo)) + ERREXIT(entropy->cinfo, JERR_CANT_SUSPEND); + /* After a successful buffer dump, must reset buffer pointers */ + entropy->next_output_byte = dest->next_output_byte; + entropy->free_in_buffer = dest->free_in_buffer; +} + + +/* Outputting bits to the file */ + +/* Only the right 24 bits of put_buffer are used; the valid bits are + * left-justified in this part. At most 16 bits can be passed to emit_bits + * in one call, and we never retain more than 7 bits in put_buffer + * between calls, so 24 bits are sufficient. + */ + +INLINE +LOCAL void +emit_bits (phuff_entropy_ptr entropy, unsigned int code, int size) +/* Emit some bits, unless we are in gather mode */ +{ + /* This routine is heavily used, so it's worth coding tightly. */ + register INT32 put_buffer = (INT32) code; + register int put_bits = entropy->put_bits; + + /* if size is 0, caller used an invalid Huffman table entry */ + if (size == 0) + ERREXIT(entropy->cinfo, JERR_HUFF_MISSING_CODE); + + if (entropy->gather_statistics) + return; /* do nothing if we're only getting stats */ + + put_buffer &= (((INT32) 1)<put_buffer; /* and merge with old buffer contents */ + + while (put_bits >= 8) { + int c = (int) ((put_buffer >> 16) & 0xFF); + + emit_byte(entropy, c); + if (c == 0xFF) { /* need to stuff a zero byte? */ + emit_byte(entropy, 0); + } + put_buffer <<= 8; + put_bits -= 8; + } + + entropy->put_buffer = put_buffer; /* update variables */ + entropy->put_bits = put_bits; +} + + +LOCAL void +flush_bits (phuff_entropy_ptr entropy) +{ + emit_bits(entropy, 0x7F, 7); /* fill any partial byte with ones */ + entropy->put_buffer = 0; /* and reset bit-buffer to empty */ + entropy->put_bits = 0; +} + + +/* + * Emit (or just count) a Huffman symbol. + */ + +INLINE +LOCAL void +emit_symbol (phuff_entropy_ptr entropy, int tbl_no, int symbol) +{ + if (entropy->gather_statistics) + entropy->count_ptrs[tbl_no][symbol]++; + else { + c_derived_tbl * tbl = entropy->derived_tbls[tbl_no]; + emit_bits(entropy, tbl->ehufco[symbol], tbl->ehufsi[symbol]); + } +} + + +/* + * Emit bits from a correction bit buffer. + */ + +LOCAL void +emit_buffered_bits (phuff_entropy_ptr entropy, char * bufstart, + unsigned int nbits) +{ + if (entropy->gather_statistics) + return; /* no real work */ + + while (nbits > 0) { + emit_bits(entropy, (unsigned int) (*bufstart), 1); + bufstart++; + nbits--; + } +} + + +/* + * Emit any pending EOBRUN symbol. + */ + +LOCAL void +emit_eobrun (phuff_entropy_ptr entropy) +{ + register int temp, nbits; + + if (entropy->EOBRUN > 0) { /* if there is any pending EOBRUN */ + temp = entropy->EOBRUN; + nbits = 0; + while ((temp >>= 1)) + nbits++; + + emit_symbol(entropy, entropy->ac_tbl_no, nbits << 4); + if (nbits) + emit_bits(entropy, entropy->EOBRUN, nbits); + + entropy->EOBRUN = 0; + + /* Emit any buffered correction bits */ + emit_buffered_bits(entropy, entropy->bit_buffer, entropy->BE); + entropy->BE = 0; + } +} + + +/* + * Emit a restart marker & resynchronize predictions. + */ + +LOCAL void +emit_restart (phuff_entropy_ptr entropy, int restart_num) +{ + int ci; + + emit_eobrun(entropy); + + if (! entropy->gather_statistics) { + flush_bits(entropy); + emit_byte(entropy, 0xFF); + emit_byte(entropy, JPEG_RST0 + restart_num); + } + + if (entropy->cinfo->Ss == 0) { + /* Re-initialize DC predictions to 0 */ + for (ci = 0; ci < entropy->cinfo->comps_in_scan; ci++) + entropy->last_dc_val[ci] = 0; + } else { + /* Re-initialize all AC-related fields to 0 */ + entropy->EOBRUN = 0; + entropy->BE = 0; + } +} + + +/* + * MCU encoding for DC initial scan (either spectral selection, + * or first pass of successive approximation). + */ + +METHODDEF boolean +encode_mcu_DC_first (j_compress_ptr cinfo, JBLOCKROW *MCU_data) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + register int temp, temp2; + register int nbits; + int blkn, ci; + int Al = cinfo->Al; + JBLOCKROW block; + jpeg_component_info * compptr; + ISHIFT_TEMPS + + entropy->next_output_byte = cinfo->dest->next_output_byte; + entropy->free_in_buffer = cinfo->dest->free_in_buffer; + + /* Emit restart marker if needed */ + if (cinfo->restart_interval) + if (entropy->restarts_to_go == 0) + emit_restart(entropy, entropy->next_restart_num); + + /* Encode the MCU data blocks */ + for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) { + block = MCU_data[blkn]; + ci = cinfo->MCU_membership[blkn]; + compptr = cinfo->cur_comp_info[ci]; + + /* Compute the DC value after the required point transform by Al. + * This is simply an arithmetic right shift. + */ + temp2 = IRIGHT_SHIFT((int) ((*block)[0]), Al); + + /* DC differences are figured on the point-transformed values. */ + temp = temp2 - entropy->last_dc_val[ci]; + entropy->last_dc_val[ci] = temp2; + + /* Encode the DC coefficient difference per section G.1.2.1 */ + temp2 = temp; + if (temp < 0) { + temp = -temp; /* temp is abs value of input */ + /* For a negative input, want temp2 = bitwise complement of abs(input) */ + /* This code assumes we are on a two's complement machine */ + temp2--; + } + + /* Find the number of bits needed for the magnitude of the coefficient */ + nbits = 0; + while (temp) { + nbits++; + temp >>= 1; + } + + /* Count/emit the Huffman-coded symbol for the number of bits */ + emit_symbol(entropy, compptr->dc_tbl_no, nbits); + + /* Emit that number of bits of the value, if positive, */ + /* or the complement of its magnitude, if negative. */ + if (nbits) /* emit_bits rejects calls with size 0 */ + emit_bits(entropy, (unsigned int) temp2, nbits); + } + + cinfo->dest->next_output_byte = entropy->next_output_byte; + cinfo->dest->free_in_buffer = entropy->free_in_buffer; + + /* Update restart-interval state too */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) { + entropy->restarts_to_go = cinfo->restart_interval; + entropy->next_restart_num++; + entropy->next_restart_num &= 7; + } + entropy->restarts_to_go--; + } + + return TRUE; +} + + +/* + * MCU encoding for AC initial scan (either spectral selection, + * or first pass of successive approximation). + */ + +METHODDEF boolean +encode_mcu_AC_first (j_compress_ptr cinfo, JBLOCKROW *MCU_data) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + register int temp, temp2; + register int nbits; + register int r, k; + int Se = cinfo->Se; + int Al = cinfo->Al; + JBLOCKROW block; + + entropy->next_output_byte = cinfo->dest->next_output_byte; + entropy->free_in_buffer = cinfo->dest->free_in_buffer; + + /* Emit restart marker if needed */ + if (cinfo->restart_interval) + if (entropy->restarts_to_go == 0) + emit_restart(entropy, entropy->next_restart_num); + + /* Encode the MCU data block */ + block = MCU_data[0]; + + /* Encode the AC coefficients per section G.1.2.2, fig. G.3 */ + + r = 0; /* r = run length of zeros */ + + for (k = cinfo->Ss; k <= Se; k++) { + if ((temp = (*block)[jpeg_natural_order[k]]) == 0) { + r++; + continue; + } + /* We must apply the point transform by Al. For AC coefficients this + * is an integer division with rounding towards 0. To do this portably + * in C, we shift after obtaining the absolute value; so the code is + * interwoven with finding the abs value (temp) and output bits (temp2). + */ + if (temp < 0) { + temp = -temp; /* temp is abs value of input */ + temp >>= Al; /* apply the point transform */ + /* For a negative coef, want temp2 = bitwise complement of abs(coef) */ + temp2 = ~temp; + } else { + temp >>= Al; /* apply the point transform */ + temp2 = temp; + } + /* Watch out for case that nonzero coef is zero after point transform */ + if (temp == 0) { + r++; + continue; + } + + /* Emit any pending EOBRUN */ + if (entropy->EOBRUN > 0) + emit_eobrun(entropy); + /* if run length > 15, must emit special run-length-16 codes (0xF0) */ + while (r > 15) { + emit_symbol(entropy, entropy->ac_tbl_no, 0xF0); + r -= 16; + } + + /* Find the number of bits needed for the magnitude of the coefficient */ + nbits = 1; /* there must be at least one 1 bit */ + while ((temp >>= 1)) + nbits++; + + /* Count/emit Huffman symbol for run length / number of bits */ + emit_symbol(entropy, entropy->ac_tbl_no, (r << 4) + nbits); + + /* Emit that number of bits of the value, if positive, */ + /* or the complement of its magnitude, if negative. */ + emit_bits(entropy, (unsigned int) temp2, nbits); + + r = 0; /* reset zero run length */ + } + + if (r > 0) { /* If there are trailing zeroes, */ + entropy->EOBRUN++; /* count an EOB */ + if (entropy->EOBRUN == 0x7FFF) + emit_eobrun(entropy); /* force it out to avoid overflow */ + } + + cinfo->dest->next_output_byte = entropy->next_output_byte; + cinfo->dest->free_in_buffer = entropy->free_in_buffer; + + /* Update restart-interval state too */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) { + entropy->restarts_to_go = cinfo->restart_interval; + entropy->next_restart_num++; + entropy->next_restart_num &= 7; + } + entropy->restarts_to_go--; + } + + return TRUE; +} + + +/* + * MCU encoding for DC successive approximation refinement scan. + * Note: we assume such scans can be multi-component, although the spec + * is not very clear on the point. + */ + +METHODDEF boolean +encode_mcu_DC_refine (j_compress_ptr cinfo, JBLOCKROW *MCU_data) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + register int temp; + int blkn; + int Al = cinfo->Al; + JBLOCKROW block; + + entropy->next_output_byte = cinfo->dest->next_output_byte; + entropy->free_in_buffer = cinfo->dest->free_in_buffer; + + /* Emit restart marker if needed */ + if (cinfo->restart_interval) + if (entropy->restarts_to_go == 0) + emit_restart(entropy, entropy->next_restart_num); + + /* Encode the MCU data blocks */ + for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) { + block = MCU_data[blkn]; + + /* We simply emit the Al'th bit of the DC coefficient value. */ + temp = (*block)[0]; + emit_bits(entropy, (unsigned int) (temp >> Al), 1); + } + + cinfo->dest->next_output_byte = entropy->next_output_byte; + cinfo->dest->free_in_buffer = entropy->free_in_buffer; + + /* Update restart-interval state too */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) { + entropy->restarts_to_go = cinfo->restart_interval; + entropy->next_restart_num++; + entropy->next_restart_num &= 7; + } + entropy->restarts_to_go--; + } + + return TRUE; +} + + +/* + * MCU encoding for AC successive approximation refinement scan. + */ + +METHODDEF boolean +encode_mcu_AC_refine (j_compress_ptr cinfo, JBLOCKROW *MCU_data) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + register int temp; + register int r, k; + int EOB; + char *BR_buffer; + unsigned int BR; + int Se = cinfo->Se; + int Al = cinfo->Al; + JBLOCKROW block; + int absvalues[DCTSIZE2]; + + entropy->next_output_byte = cinfo->dest->next_output_byte; + entropy->free_in_buffer = cinfo->dest->free_in_buffer; + + /* Emit restart marker if needed */ + if (cinfo->restart_interval) + if (entropy->restarts_to_go == 0) + emit_restart(entropy, entropy->next_restart_num); + + /* Encode the MCU data block */ + block = MCU_data[0]; + + /* It is convenient to make a pre-pass to determine the transformed + * coefficients' absolute values and the EOB position. + */ + EOB = 0; + for (k = cinfo->Ss; k <= Se; k++) { + temp = (*block)[jpeg_natural_order[k]]; + /* We must apply the point transform by Al. For AC coefficients this + * is an integer division with rounding towards 0. To do this portably + * in C, we shift after obtaining the absolute value. + */ + if (temp < 0) + temp = -temp; /* temp is abs value of input */ + temp >>= Al; /* apply the point transform */ + absvalues[k] = temp; /* save abs value for main pass */ + if (temp == 1) + EOB = k; /* EOB = index of last newly-nonzero coef */ + } + + /* Encode the AC coefficients per section G.1.2.3, fig. G.7 */ + + r = 0; /* r = run length of zeros */ + BR = 0; /* BR = count of buffered bits added now */ + BR_buffer = entropy->bit_buffer + entropy->BE; /* Append bits to buffer */ + + for (k = cinfo->Ss; k <= Se; k++) { + if ((temp = absvalues[k]) == 0) { + r++; + continue; + } + + /* Emit any required ZRLs, but not if they can be folded into EOB */ + while (r > 15 && k <= EOB) { + /* emit any pending EOBRUN and the BE correction bits */ + emit_eobrun(entropy); + /* Emit ZRL */ + emit_symbol(entropy, entropy->ac_tbl_no, 0xF0); + r -= 16; + /* Emit buffered correction bits that must be associated with ZRL */ + emit_buffered_bits(entropy, BR_buffer, BR); + BR_buffer = entropy->bit_buffer; /* BE bits are gone now */ + BR = 0; + } + + /* If the coef was previously nonzero, it only needs a correction bit. + * NOTE: a straight translation of the spec's figure G.7 would suggest + * that we also need to test r > 15. But if r > 15, we can only get here + * if k > EOB, which implies that this coefficient is not 1. + */ + if (temp > 1) { + /* The correction bit is the next bit of the absolute value. */ + BR_buffer[BR++] = (char) (temp & 1); + continue; + } + + /* Emit any pending EOBRUN and the BE correction bits */ + emit_eobrun(entropy); + + /* Count/emit Huffman symbol for run length / number of bits */ + emit_symbol(entropy, entropy->ac_tbl_no, (r << 4) + 1); + + /* Emit output bit for newly-nonzero coef */ + temp = ((*block)[jpeg_natural_order[k]] < 0) ? 0 : 1; + emit_bits(entropy, (unsigned int) temp, 1); + + /* Emit buffered correction bits that must be associated with this code */ + emit_buffered_bits(entropy, BR_buffer, BR); + BR_buffer = entropy->bit_buffer; /* BE bits are gone now */ + BR = 0; + r = 0; /* reset zero run length */ + } + + if (r > 0 || BR > 0) { /* If there are trailing zeroes, */ + entropy->EOBRUN++; /* count an EOB */ + entropy->BE += BR; /* concat my correction bits to older ones */ + /* We force out the EOB if we risk either: + * 1. overflow of the EOB counter; + * 2. overflow of the correction bit buffer during the next MCU. + */ + if (entropy->EOBRUN == 0x7FFF || entropy->BE > (MAX_CORR_BITS-DCTSIZE2+1)) + emit_eobrun(entropy); + } + + cinfo->dest->next_output_byte = entropy->next_output_byte; + cinfo->dest->free_in_buffer = entropy->free_in_buffer; + + /* Update restart-interval state too */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) { + entropy->restarts_to_go = cinfo->restart_interval; + entropy->next_restart_num++; + entropy->next_restart_num &= 7; + } + entropy->restarts_to_go--; + } + + return TRUE; +} + + +/* + * Finish up at the end of a Huffman-compressed progressive scan. + */ + +METHODDEF void +finish_pass_phuff (j_compress_ptr cinfo) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + + entropy->next_output_byte = cinfo->dest->next_output_byte; + entropy->free_in_buffer = cinfo->dest->free_in_buffer; + + /* Flush out any buffered data */ + emit_eobrun(entropy); + flush_bits(entropy); + + cinfo->dest->next_output_byte = entropy->next_output_byte; + cinfo->dest->free_in_buffer = entropy->free_in_buffer; +} + + +/* + * Finish up a statistics-gathering pass and create the new Huffman tables. + */ + +METHODDEF void +finish_pass_gather_phuff (j_compress_ptr cinfo) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + boolean is_DC_band; + int ci, tbl; + jpeg_component_info * compptr; + JHUFF_TBL **htblptr; + boolean did[NUM_HUFF_TBLS]; + + /* Flush out buffered data (all we care about is counting the EOB symbol) */ + emit_eobrun(entropy); + + is_DC_band = (cinfo->Ss == 0); + + /* It's important not to apply jpeg_gen_optimal_table more than once + * per table, because it clobbers the input frequency counts! + */ + MEMZERO(did, SIZEOF(did)); + + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + if (is_DC_band) { + if (cinfo->Ah != 0) /* DC refinement needs no table */ + continue; + tbl = compptr->dc_tbl_no; + } else { + tbl = compptr->ac_tbl_no; + } + if (! did[tbl]) { + if (is_DC_band) + htblptr = & cinfo->dc_huff_tbl_ptrs[tbl]; + else + htblptr = & cinfo->ac_huff_tbl_ptrs[tbl]; + if (*htblptr == NULL) + *htblptr = jpeg_alloc_huff_table((j_common_ptr) cinfo); + jpeg_gen_optimal_table(cinfo, *htblptr, entropy->count_ptrs[tbl]); + did[tbl] = TRUE; + } + } +} + + +/* + * Module initialization routine for progressive Huffman entropy encoding. + */ + +GLOBAL void +jinit_phuff_encoder (j_compress_ptr cinfo) +{ + phuff_entropy_ptr entropy; + int i; + + entropy = (phuff_entropy_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(phuff_entropy_encoder)); + cinfo->entropy = (struct jpeg_entropy_encoder *) entropy; + entropy->pub.start_pass = start_pass_phuff; + + /* Mark tables unallocated */ + for (i = 0; i < NUM_HUFF_TBLS; i++) { + entropy->derived_tbls[i] = NULL; + entropy->count_ptrs[i] = NULL; + } + entropy->bit_buffer = NULL; /* needed only in AC refinement scan */ +} + +#endif /* C_PROGRESSIVE_SUPPORTED */ diff --git a/src/jpeg-6/jcprepct.c b/src/jpeg-6/jcprepct.c new file mode 100644 index 0000000..7e60946 --- /dev/null +++ b/src/jpeg-6/jcprepct.c @@ -0,0 +1,371 @@ +/* + * jcprepct.c + * + * Copyright (C) 1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains the compression preprocessing controller. + * This controller manages the color conversion, downsampling, + * and edge expansion steps. + * + * Most of the complexity here is associated with buffering input rows + * as required by the downsampler. See the comments at the head of + * jcsample.c for the downsampler's needs. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* At present, jcsample.c can request context rows only for smoothing. + * In the future, we might also need context rows for CCIR601 sampling + * or other more-complex downsampling procedures. The code to support + * context rows should be compiled only if needed. + */ +#ifdef INPUT_SMOOTHING_SUPPORTED +#define CONTEXT_ROWS_SUPPORTED +#endif + + +/* + * For the simple (no-context-row) case, we just need to buffer one + * row group's worth of pixels for the downsampling step. At the bottom of + * the image, we pad to a full row group by replicating the last pixel row. + * The downsampler's last output row is then replicated if needed to pad + * out to a full iMCU row. + * + * When providing context rows, we must buffer three row groups' worth of + * pixels. Three row groups are physically allocated, but the row pointer + * arrays are made five row groups high, with the extra pointers above and + * below "wrapping around" to point to the last and first real row groups. + * This allows the downsampler to access the proper context rows. + * At the top and bottom of the image, we create dummy context rows by + * copying the first or last real pixel row. This copying could be avoided + * by pointer hacking as is done in jdmainct.c, but it doesn't seem worth the + * trouble on the compression side. + */ + + +/* Private buffer controller object */ + +typedef struct { + struct jpeg_c_prep_controller pub; /* public fields */ + + /* Downsampling input buffer. This buffer holds color-converted data + * until we have enough to do a downsample step. + */ + JSAMPARRAY color_buf[MAX_COMPONENTS]; + + JDIMENSION rows_to_go; /* counts rows remaining in source image */ + int next_buf_row; /* index of next row to store in color_buf */ + +#ifdef CONTEXT_ROWS_SUPPORTED /* only needed for context case */ + int this_row_group; /* starting row index of group to process */ + int next_buf_stop; /* downsample when we reach this index */ +#endif +} my_prep_controller; + +typedef my_prep_controller * my_prep_ptr; + + +/* + * Initialize for a processing pass. + */ + +METHODDEF void +start_pass_prep (j_compress_ptr cinfo, J_BUF_MODE pass_mode) +{ + my_prep_ptr prep = (my_prep_ptr) cinfo->prep; + + if (pass_mode != JBUF_PASS_THRU) + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + + /* Initialize total-height counter for detecting bottom of image */ + prep->rows_to_go = cinfo->image_height; + /* Mark the conversion buffer empty */ + prep->next_buf_row = 0; +#ifdef CONTEXT_ROWS_SUPPORTED + /* Preset additional state variables for context mode. + * These aren't used in non-context mode, so we needn't test which mode. + */ + prep->this_row_group = 0; + /* Set next_buf_stop to stop after two row groups have been read in. */ + prep->next_buf_stop = 2 * cinfo->max_v_samp_factor; +#endif +} + + +/* + * Expand an image vertically from height input_rows to height output_rows, + * by duplicating the bottom row. + */ + +LOCAL void +expand_bottom_edge (JSAMPARRAY image_data, JDIMENSION num_cols, + int input_rows, int output_rows) +{ + register int row; + + for (row = input_rows; row < output_rows; row++) { + jcopy_sample_rows(image_data, input_rows-1, image_data, row, + 1, num_cols); + } +} + + +/* + * Process some data in the simple no-context case. + * + * Preprocessor output data is counted in "row groups". A row group + * is defined to be v_samp_factor sample rows of each component. + * Downsampling will produce this much data from each max_v_samp_factor + * input rows. + */ + +METHODDEF void +pre_process_data (j_compress_ptr cinfo, + JSAMPARRAY input_buf, JDIMENSION *in_row_ctr, + JDIMENSION in_rows_avail, + JSAMPIMAGE output_buf, JDIMENSION *out_row_group_ctr, + JDIMENSION out_row_groups_avail) +{ + my_prep_ptr prep = (my_prep_ptr) cinfo->prep; + int numrows, ci; + JDIMENSION inrows; + jpeg_component_info * compptr; + + while (*in_row_ctr < in_rows_avail && + *out_row_group_ctr < out_row_groups_avail) { + /* Do color conversion to fill the conversion buffer. */ + inrows = in_rows_avail - *in_row_ctr; + numrows = cinfo->max_v_samp_factor - prep->next_buf_row; + numrows = (int) MIN((JDIMENSION) numrows, inrows); + (*cinfo->cconvert->color_convert) (cinfo, input_buf + *in_row_ctr, + prep->color_buf, + (JDIMENSION) prep->next_buf_row, + numrows); + *in_row_ctr += numrows; + prep->next_buf_row += numrows; + prep->rows_to_go -= numrows; + /* If at bottom of image, pad to fill the conversion buffer. */ + if (prep->rows_to_go == 0 && + prep->next_buf_row < cinfo->max_v_samp_factor) { + for (ci = 0; ci < cinfo->num_components; ci++) { + expand_bottom_edge(prep->color_buf[ci], cinfo->image_width, + prep->next_buf_row, cinfo->max_v_samp_factor); + } + prep->next_buf_row = cinfo->max_v_samp_factor; + } + /* If we've filled the conversion buffer, empty it. */ + if (prep->next_buf_row == cinfo->max_v_samp_factor) { + (*cinfo->downsample->downsample) (cinfo, + prep->color_buf, (JDIMENSION) 0, + output_buf, *out_row_group_ctr); + prep->next_buf_row = 0; + (*out_row_group_ctr)++; + } + /* If at bottom of image, pad the output to a full iMCU height. + * Note we assume the caller is providing a one-iMCU-height output buffer! + */ + if (prep->rows_to_go == 0 && + *out_row_group_ctr < out_row_groups_avail) { + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + expand_bottom_edge(output_buf[ci], + compptr->width_in_blocks * DCTSIZE, + (int) (*out_row_group_ctr * compptr->v_samp_factor), + (int) (out_row_groups_avail * compptr->v_samp_factor)); + } + *out_row_group_ctr = out_row_groups_avail; + break; /* can exit outer loop without test */ + } + } +} + + +#ifdef CONTEXT_ROWS_SUPPORTED + +/* + * Process some data in the context case. + */ + +METHODDEF void +pre_process_context (j_compress_ptr cinfo, + JSAMPARRAY input_buf, JDIMENSION *in_row_ctr, + JDIMENSION in_rows_avail, + JSAMPIMAGE output_buf, JDIMENSION *out_row_group_ctr, + JDIMENSION out_row_groups_avail) +{ + my_prep_ptr prep = (my_prep_ptr) cinfo->prep; + int numrows, ci; + int buf_height = cinfo->max_v_samp_factor * 3; + JDIMENSION inrows; + jpeg_component_info * compptr; + + while (*out_row_group_ctr < out_row_groups_avail) { + if (*in_row_ctr < in_rows_avail) { + /* Do color conversion to fill the conversion buffer. */ + inrows = in_rows_avail - *in_row_ctr; + numrows = prep->next_buf_stop - prep->next_buf_row; + numrows = (int) MIN((JDIMENSION) numrows, inrows); + (*cinfo->cconvert->color_convert) (cinfo, input_buf + *in_row_ctr, + prep->color_buf, + (JDIMENSION) prep->next_buf_row, + numrows); + /* Pad at top of image, if first time through */ + if (prep->rows_to_go == cinfo->image_height) { + for (ci = 0; ci < cinfo->num_components; ci++) { + int row; + for (row = 1; row <= cinfo->max_v_samp_factor; row++) { + jcopy_sample_rows(prep->color_buf[ci], 0, + prep->color_buf[ci], -row, + 1, cinfo->image_width); + } + } + } + *in_row_ctr += numrows; + prep->next_buf_row += numrows; + prep->rows_to_go -= numrows; + } else { + /* Return for more data, unless we are at the bottom of the image. */ + if (prep->rows_to_go != 0) + break; + } + /* If at bottom of image, pad to fill the conversion buffer. */ + if (prep->rows_to_go == 0 && + prep->next_buf_row < prep->next_buf_stop) { + for (ci = 0; ci < cinfo->num_components; ci++) { + expand_bottom_edge(prep->color_buf[ci], cinfo->image_width, + prep->next_buf_row, prep->next_buf_stop); + } + prep->next_buf_row = prep->next_buf_stop; + } + /* If we've gotten enough data, downsample a row group. */ + if (prep->next_buf_row == prep->next_buf_stop) { + (*cinfo->downsample->downsample) (cinfo, + prep->color_buf, + (JDIMENSION) prep->this_row_group, + output_buf, *out_row_group_ctr); + (*out_row_group_ctr)++; + /* Advance pointers with wraparound as necessary. */ + prep->this_row_group += cinfo->max_v_samp_factor; + if (prep->this_row_group >= buf_height) + prep->this_row_group = 0; + if (prep->next_buf_row >= buf_height) + prep->next_buf_row = 0; + prep->next_buf_stop = prep->next_buf_row + cinfo->max_v_samp_factor; + } + /* If at bottom of image, pad the output to a full iMCU height. + * Note we assume the caller is providing a one-iMCU-height output buffer! + */ + if (prep->rows_to_go == 0 && + *out_row_group_ctr < out_row_groups_avail) { + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + expand_bottom_edge(output_buf[ci], + compptr->width_in_blocks * DCTSIZE, + (int) (*out_row_group_ctr * compptr->v_samp_factor), + (int) (out_row_groups_avail * compptr->v_samp_factor)); + } + *out_row_group_ctr = out_row_groups_avail; + break; /* can exit outer loop without test */ + } + } +} + + +/* + * Create the wrapped-around downsampling input buffer needed for context mode. + */ + +LOCAL void +create_context_buffer (j_compress_ptr cinfo) +{ + my_prep_ptr prep = (my_prep_ptr) cinfo->prep; + int rgroup_height = cinfo->max_v_samp_factor; + int ci, i; + jpeg_component_info * compptr; + JSAMPARRAY true_buffer, fake_buffer; + + /* Grab enough space for fake row pointers for all the components; + * we need five row groups' worth of pointers for each component. + */ + fake_buffer = (JSAMPARRAY) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (cinfo->num_components * 5 * rgroup_height) * + SIZEOF(JSAMPROW)); + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* Allocate the actual buffer space (3 row groups) for this component. + * We make the buffer wide enough to allow the downsampler to edge-expand + * horizontally within the buffer, if it so chooses. + */ + true_buffer = (*cinfo->mem->alloc_sarray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, + (JDIMENSION) (((long) compptr->width_in_blocks * DCTSIZE * + cinfo->max_h_samp_factor) / compptr->h_samp_factor), + (JDIMENSION) (3 * rgroup_height)); + /* Copy true buffer row pointers into the middle of the fake row array */ + MEMCOPY(fake_buffer + rgroup_height, true_buffer, + 3 * rgroup_height * SIZEOF(JSAMPROW)); + /* Fill in the above and below wraparound pointers */ + for (i = 0; i < rgroup_height; i++) { + fake_buffer[i] = true_buffer[2 * rgroup_height + i]; + fake_buffer[4 * rgroup_height + i] = true_buffer[i]; + } + prep->color_buf[ci] = fake_buffer + rgroup_height; + fake_buffer += 5 * rgroup_height; /* point to space for next component */ + } +} + +#endif /* CONTEXT_ROWS_SUPPORTED */ + + +/* + * Initialize preprocessing controller. + */ + +GLOBAL void +jinit_c_prep_controller (j_compress_ptr cinfo, boolean need_full_buffer) +{ + my_prep_ptr prep; + int ci; + jpeg_component_info * compptr; + + if (need_full_buffer) /* safety check */ + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + + prep = (my_prep_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_prep_controller)); + cinfo->prep = (struct jpeg_c_prep_controller *) prep; + prep->pub.start_pass = start_pass_prep; + + /* Allocate the color conversion buffer. + * We make the buffer wide enough to allow the downsampler to edge-expand + * horizontally within the buffer, if it so chooses. + */ + if (cinfo->downsample->need_context_rows) { + /* Set up to provide context rows */ +#ifdef CONTEXT_ROWS_SUPPORTED + prep->pub.pre_process_data = pre_process_context; + create_context_buffer(cinfo); +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } else { + /* No context, just make it tall enough for one row group */ + prep->pub.pre_process_data = pre_process_data; + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + prep->color_buf[ci] = (*cinfo->mem->alloc_sarray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, + (JDIMENSION) (((long) compptr->width_in_blocks * DCTSIZE * + cinfo->max_h_samp_factor) / compptr->h_samp_factor), + (JDIMENSION) cinfo->max_v_samp_factor); + } + } +} diff --git a/src/jpeg-6/jcsample.c b/src/jpeg-6/jcsample.c new file mode 100644 index 0000000..bf0fb46 --- /dev/null +++ b/src/jpeg-6/jcsample.c @@ -0,0 +1,519 @@ +/* + * jcsample.c + * + * Copyright (C) 1991-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains downsampling routines. + * + * Downsampling input data is counted in "row groups". A row group + * is defined to be max_v_samp_factor pixel rows of each component, + * from which the downsampler produces v_samp_factor sample rows. + * A single row group is processed in each call to the downsampler module. + * + * The downsampler is responsible for edge-expansion of its output data + * to fill an integral number of DCT blocks horizontally. The source buffer + * may be modified if it is helpful for this purpose (the source buffer is + * allocated wide enough to correspond to the desired output width). + * The caller (the prep controller) is responsible for vertical padding. + * + * The downsampler may request "context rows" by setting need_context_rows + * during startup. In this case, the input arrays will contain at least + * one row group's worth of pixels above and below the passed-in data; + * the caller will create dummy rows at image top and bottom by replicating + * the first or last real pixel row. + * + * An excellent reference for image resampling is + * Digital Image Warping, George Wolberg, 1990. + * Pub. by IEEE Computer Society Press, Los Alamitos, CA. ISBN 0-8186-8944-7. + * + * The downsampling algorithm used here is a simple average of the source + * pixels covered by the output pixel. The hi-falutin sampling literature + * refers to this as a "box filter". In general the characteristics of a box + * filter are not very good, but for the specific cases we normally use (1:1 + * and 2:1 ratios) the box is equivalent to a "triangle filter" which is not + * nearly so bad. If you intend to use other sampling ratios, you'd be well + * advised to improve this code. + * + * A simple input-smoothing capability is provided. This is mainly intended + * for cleaning up color-dithered GIF input files (if you find it inadequate, + * we suggest using an external filtering program such as pnmconvol). When + * enabled, each input pixel P is replaced by a weighted sum of itself and its + * eight neighbors. P's weight is 1-8*SF and each neighbor's weight is SF, + * where SF = (smoothing_factor / 1024). + * Currently, smoothing is only supported for 2h2v sampling factors. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Pointer to routine to downsample a single component */ +typedef JMETHOD(void, downsample1_ptr, + (j_compress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY output_data)); + +/* Private subobject */ + +typedef struct { + struct jpeg_downsampler pub; /* public fields */ + + /* Downsampling method pointers, one per component */ + downsample1_ptr methods[MAX_COMPONENTS]; +} my_downsampler; + +typedef my_downsampler * my_downsample_ptr; + + +/* + * Initialize for a downsampling pass. + */ + +METHODDEF void +start_pass_downsample (j_compress_ptr cinfo) +{ + /* no work for now */ +} + + +/* + * Expand a component horizontally from width input_cols to width output_cols, + * by duplicating the rightmost samples. + */ + +LOCAL void +expand_right_edge (JSAMPARRAY image_data, int num_rows, + JDIMENSION input_cols, JDIMENSION output_cols) +{ + register JSAMPROW ptr; + register JSAMPLE pixval; + register int count; + int row; + int numcols = (int) (output_cols - input_cols); + + if (numcols > 0) { + for (row = 0; row < num_rows; row++) { + ptr = image_data[row] + input_cols; + pixval = ptr[-1]; /* don't need GETJSAMPLE() here */ + for (count = numcols; count > 0; count--) + *ptr++ = pixval; + } + } +} + + +/* + * Do downsampling for a whole row group (all components). + * + * In this version we simply downsample each component independently. + */ + +METHODDEF void +sep_downsample (j_compress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION in_row_index, + JSAMPIMAGE output_buf, JDIMENSION out_row_group_index) +{ + my_downsample_ptr downsample = (my_downsample_ptr) cinfo->downsample; + int ci; + jpeg_component_info * compptr; + JSAMPARRAY in_ptr, out_ptr; + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + in_ptr = input_buf[ci] + in_row_index; + out_ptr = output_buf[ci] + (out_row_group_index * compptr->v_samp_factor); + (*downsample->methods[ci]) (cinfo, compptr, in_ptr, out_ptr); + } +} + + +/* + * Downsample pixel values of a single component. + * One row group is processed per call. + * This version handles arbitrary integral sampling ratios, without smoothing. + * Note that this version is not actually used for customary sampling ratios. + */ + +METHODDEF void +int_downsample (j_compress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY output_data) +{ + int inrow, outrow, h_expand, v_expand, numpix, numpix2, h, v; + JDIMENSION outcol, outcol_h; /* outcol_h == outcol*h_expand */ + JDIMENSION output_cols = compptr->width_in_blocks * DCTSIZE; + JSAMPROW inptr, outptr; + INT32 outvalue; + + h_expand = cinfo->max_h_samp_factor / compptr->h_samp_factor; + v_expand = cinfo->max_v_samp_factor / compptr->v_samp_factor; + numpix = h_expand * v_expand; + numpix2 = numpix/2; + + /* Expand input data enough to let all the output samples be generated + * by the standard loop. Special-casing padded output would be more + * efficient. + */ + expand_right_edge(input_data, cinfo->max_v_samp_factor, + cinfo->image_width, output_cols * h_expand); + + inrow = 0; + for (outrow = 0; outrow < compptr->v_samp_factor; outrow++) { + outptr = output_data[outrow]; + for (outcol = 0, outcol_h = 0; outcol < output_cols; + outcol++, outcol_h += h_expand) { + outvalue = 0; + for (v = 0; v < v_expand; v++) { + inptr = input_data[inrow+v] + outcol_h; + for (h = 0; h < h_expand; h++) { + outvalue += (INT32) GETJSAMPLE(*inptr++); + } + } + *outptr++ = (JSAMPLE) ((outvalue + numpix2) / numpix); + } + inrow += v_expand; + } +} + + +/* + * Downsample pixel values of a single component. + * This version handles the special case of a full-size component, + * without smoothing. + */ + +METHODDEF void +fullsize_downsample (j_compress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY output_data) +{ + /* Copy the data */ + jcopy_sample_rows(input_data, 0, output_data, 0, + cinfo->max_v_samp_factor, cinfo->image_width); + /* Edge-expand */ + expand_right_edge(output_data, cinfo->max_v_samp_factor, + cinfo->image_width, compptr->width_in_blocks * DCTSIZE); +} + + +/* + * Downsample pixel values of a single component. + * This version handles the common case of 2:1 horizontal and 1:1 vertical, + * without smoothing. + * + * A note about the "bias" calculations: when rounding fractional values to + * integer, we do not want to always round 0.5 up to the next integer. + * If we did that, we'd introduce a noticeable bias towards larger values. + * Instead, this code is arranged so that 0.5 will be rounded up or down at + * alternate pixel locations (a simple ordered dither pattern). + */ + +METHODDEF void +h2v1_downsample (j_compress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY output_data) +{ + int outrow; + JDIMENSION outcol; + JDIMENSION output_cols = compptr->width_in_blocks * DCTSIZE; + register JSAMPROW inptr, outptr; + register int bias; + + /* Expand input data enough to let all the output samples be generated + * by the standard loop. Special-casing padded output would be more + * efficient. + */ + expand_right_edge(input_data, cinfo->max_v_samp_factor, + cinfo->image_width, output_cols * 2); + + for (outrow = 0; outrow < compptr->v_samp_factor; outrow++) { + outptr = output_data[outrow]; + inptr = input_data[outrow]; + bias = 0; /* bias = 0,1,0,1,... for successive samples */ + for (outcol = 0; outcol < output_cols; outcol++) { + *outptr++ = (JSAMPLE) ((GETJSAMPLE(*inptr) + GETJSAMPLE(inptr[1]) + + bias) >> 1); + bias ^= 1; /* 0=>1, 1=>0 */ + inptr += 2; + } + } +} + + +/* + * Downsample pixel values of a single component. + * This version handles the standard case of 2:1 horizontal and 2:1 vertical, + * without smoothing. + */ + +METHODDEF void +h2v2_downsample (j_compress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY output_data) +{ + int inrow, outrow; + JDIMENSION outcol; + JDIMENSION output_cols = compptr->width_in_blocks * DCTSIZE; + register JSAMPROW inptr0, inptr1, outptr; + register int bias; + + /* Expand input data enough to let all the output samples be generated + * by the standard loop. Special-casing padded output would be more + * efficient. + */ + expand_right_edge(input_data, cinfo->max_v_samp_factor, + cinfo->image_width, output_cols * 2); + + inrow = 0; + for (outrow = 0; outrow < compptr->v_samp_factor; outrow++) { + outptr = output_data[outrow]; + inptr0 = input_data[inrow]; + inptr1 = input_data[inrow+1]; + bias = 1; /* bias = 1,2,1,2,... for successive samples */ + for (outcol = 0; outcol < output_cols; outcol++) { + *outptr++ = (JSAMPLE) ((GETJSAMPLE(*inptr0) + GETJSAMPLE(inptr0[1]) + + GETJSAMPLE(*inptr1) + GETJSAMPLE(inptr1[1]) + + bias) >> 2); + bias ^= 3; /* 1=>2, 2=>1 */ + inptr0 += 2; inptr1 += 2; + } + inrow += 2; + } +} + + +#ifdef INPUT_SMOOTHING_SUPPORTED + +/* + * Downsample pixel values of a single component. + * This version handles the standard case of 2:1 horizontal and 2:1 vertical, + * with smoothing. One row of context is required. + */ + +METHODDEF void +h2v2_smooth_downsample (j_compress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY output_data) +{ + int inrow, outrow; + JDIMENSION colctr; + JDIMENSION output_cols = compptr->width_in_blocks * DCTSIZE; + register JSAMPROW inptr0, inptr1, above_ptr, below_ptr, outptr; + INT32 membersum, neighsum, memberscale, neighscale; + + /* Expand input data enough to let all the output samples be generated + * by the standard loop. Special-casing padded output would be more + * efficient. + */ + expand_right_edge(input_data - 1, cinfo->max_v_samp_factor + 2, + cinfo->image_width, output_cols * 2); + + /* We don't bother to form the individual "smoothed" input pixel values; + * we can directly compute the output which is the average of the four + * smoothed values. Each of the four member pixels contributes a fraction + * (1-8*SF) to its own smoothed image and a fraction SF to each of the three + * other smoothed pixels, therefore a total fraction (1-5*SF)/4 to the final + * output. The four corner-adjacent neighbor pixels contribute a fraction + * SF to just one smoothed pixel, or SF/4 to the final output; while the + * eight edge-adjacent neighbors contribute SF to each of two smoothed + * pixels, or SF/2 overall. In order to use integer arithmetic, these + * factors are scaled by 2^16 = 65536. + * Also recall that SF = smoothing_factor / 1024. + */ + + memberscale = 16384 - cinfo->smoothing_factor * 80; /* scaled (1-5*SF)/4 */ + neighscale = cinfo->smoothing_factor * 16; /* scaled SF/4 */ + + inrow = 0; + for (outrow = 0; outrow < compptr->v_samp_factor; outrow++) { + outptr = output_data[outrow]; + inptr0 = input_data[inrow]; + inptr1 = input_data[inrow+1]; + above_ptr = input_data[inrow-1]; + below_ptr = input_data[inrow+2]; + + /* Special case for first column: pretend column -1 is same as column 0 */ + membersum = GETJSAMPLE(*inptr0) + GETJSAMPLE(inptr0[1]) + + GETJSAMPLE(*inptr1) + GETJSAMPLE(inptr1[1]); + neighsum = GETJSAMPLE(*above_ptr) + GETJSAMPLE(above_ptr[1]) + + GETJSAMPLE(*below_ptr) + GETJSAMPLE(below_ptr[1]) + + GETJSAMPLE(*inptr0) + GETJSAMPLE(inptr0[2]) + + GETJSAMPLE(*inptr1) + GETJSAMPLE(inptr1[2]); + neighsum += neighsum; + neighsum += GETJSAMPLE(*above_ptr) + GETJSAMPLE(above_ptr[2]) + + GETJSAMPLE(*below_ptr) + GETJSAMPLE(below_ptr[2]); + membersum = membersum * memberscale + neighsum * neighscale; + *outptr++ = (JSAMPLE) ((membersum + 32768) >> 16); + inptr0 += 2; inptr1 += 2; above_ptr += 2; below_ptr += 2; + + for (colctr = output_cols - 2; colctr > 0; colctr--) { + /* sum of pixels directly mapped to this output element */ + membersum = GETJSAMPLE(*inptr0) + GETJSAMPLE(inptr0[1]) + + GETJSAMPLE(*inptr1) + GETJSAMPLE(inptr1[1]); + /* sum of edge-neighbor pixels */ + neighsum = GETJSAMPLE(*above_ptr) + GETJSAMPLE(above_ptr[1]) + + GETJSAMPLE(*below_ptr) + GETJSAMPLE(below_ptr[1]) + + GETJSAMPLE(inptr0[-1]) + GETJSAMPLE(inptr0[2]) + + GETJSAMPLE(inptr1[-1]) + GETJSAMPLE(inptr1[2]); + /* The edge-neighbors count twice as much as corner-neighbors */ + neighsum += neighsum; + /* Add in the corner-neighbors */ + neighsum += GETJSAMPLE(above_ptr[-1]) + GETJSAMPLE(above_ptr[2]) + + GETJSAMPLE(below_ptr[-1]) + GETJSAMPLE(below_ptr[2]); + /* form final output scaled up by 2^16 */ + membersum = membersum * memberscale + neighsum * neighscale; + /* round, descale and output it */ + *outptr++ = (JSAMPLE) ((membersum + 32768) >> 16); + inptr0 += 2; inptr1 += 2; above_ptr += 2; below_ptr += 2; + } + + /* Special case for last column */ + membersum = GETJSAMPLE(*inptr0) + GETJSAMPLE(inptr0[1]) + + GETJSAMPLE(*inptr1) + GETJSAMPLE(inptr1[1]); + neighsum = GETJSAMPLE(*above_ptr) + GETJSAMPLE(above_ptr[1]) + + GETJSAMPLE(*below_ptr) + GETJSAMPLE(below_ptr[1]) + + GETJSAMPLE(inptr0[-1]) + GETJSAMPLE(inptr0[1]) + + GETJSAMPLE(inptr1[-1]) + GETJSAMPLE(inptr1[1]); + neighsum += neighsum; + neighsum += GETJSAMPLE(above_ptr[-1]) + GETJSAMPLE(above_ptr[1]) + + GETJSAMPLE(below_ptr[-1]) + GETJSAMPLE(below_ptr[1]); + membersum = membersum * memberscale + neighsum * neighscale; + *outptr = (JSAMPLE) ((membersum + 32768) >> 16); + + inrow += 2; + } +} + + +/* + * Downsample pixel values of a single component. + * This version handles the special case of a full-size component, + * with smoothing. One row of context is required. + */ + +METHODDEF void +fullsize_smooth_downsample (j_compress_ptr cinfo, jpeg_component_info *compptr, + JSAMPARRAY input_data, JSAMPARRAY output_data) +{ + int outrow; + JDIMENSION colctr; + JDIMENSION output_cols = compptr->width_in_blocks * DCTSIZE; + register JSAMPROW inptr, above_ptr, below_ptr, outptr; + INT32 membersum, neighsum, memberscale, neighscale; + int colsum, lastcolsum, nextcolsum; + + /* Expand input data enough to let all the output samples be generated + * by the standard loop. Special-casing padded output would be more + * efficient. + */ + expand_right_edge(input_data - 1, cinfo->max_v_samp_factor + 2, + cinfo->image_width, output_cols); + + /* Each of the eight neighbor pixels contributes a fraction SF to the + * smoothed pixel, while the main pixel contributes (1-8*SF). In order + * to use integer arithmetic, these factors are multiplied by 2^16 = 65536. + * Also recall that SF = smoothing_factor / 1024. + */ + + memberscale = 65536L - cinfo->smoothing_factor * 512L; /* scaled 1-8*SF */ + neighscale = cinfo->smoothing_factor * 64; /* scaled SF */ + + for (outrow = 0; outrow < compptr->v_samp_factor; outrow++) { + outptr = output_data[outrow]; + inptr = input_data[outrow]; + above_ptr = input_data[outrow-1]; + below_ptr = input_data[outrow+1]; + + /* Special case for first column */ + colsum = GETJSAMPLE(*above_ptr++) + GETJSAMPLE(*below_ptr++) + + GETJSAMPLE(*inptr); + membersum = GETJSAMPLE(*inptr++); + nextcolsum = GETJSAMPLE(*above_ptr) + GETJSAMPLE(*below_ptr) + + GETJSAMPLE(*inptr); + neighsum = colsum + (colsum - membersum) + nextcolsum; + membersum = membersum * memberscale + neighsum * neighscale; + *outptr++ = (JSAMPLE) ((membersum + 32768) >> 16); + lastcolsum = colsum; colsum = nextcolsum; + + for (colctr = output_cols - 2; colctr > 0; colctr--) { + membersum = GETJSAMPLE(*inptr++); + above_ptr++; below_ptr++; + nextcolsum = GETJSAMPLE(*above_ptr) + GETJSAMPLE(*below_ptr) + + GETJSAMPLE(*inptr); + neighsum = lastcolsum + (colsum - membersum) + nextcolsum; + membersum = membersum * memberscale + neighsum * neighscale; + *outptr++ = (JSAMPLE) ((membersum + 32768) >> 16); + lastcolsum = colsum; colsum = nextcolsum; + } + + /* Special case for last column */ + membersum = GETJSAMPLE(*inptr); + neighsum = lastcolsum + (colsum - membersum) + colsum; + membersum = membersum * memberscale + neighsum * neighscale; + *outptr = (JSAMPLE) ((membersum + 32768) >> 16); + + } +} + +#endif /* INPUT_SMOOTHING_SUPPORTED */ + + +/* + * Module initialization routine for downsampling. + * Note that we must select a routine for each component. + */ + +GLOBAL void +jinit_downsampler (j_compress_ptr cinfo) +{ + my_downsample_ptr downsample; + int ci; + jpeg_component_info * compptr; + boolean smoothok = TRUE; + + downsample = (my_downsample_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_downsampler)); + cinfo->downsample = (struct jpeg_downsampler *) downsample; + downsample->pub.start_pass = start_pass_downsample; + downsample->pub.downsample = sep_downsample; + downsample->pub.need_context_rows = FALSE; + + if (cinfo->CCIR601_sampling) + ERREXIT(cinfo, JERR_CCIR601_NOTIMPL); + + /* Verify we can handle the sampling factors, and set up method pointers */ + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + if (compptr->h_samp_factor == cinfo->max_h_samp_factor && + compptr->v_samp_factor == cinfo->max_v_samp_factor) { +#ifdef INPUT_SMOOTHING_SUPPORTED + if (cinfo->smoothing_factor) { + downsample->methods[ci] = fullsize_smooth_downsample; + downsample->pub.need_context_rows = TRUE; + } else +#endif + downsample->methods[ci] = fullsize_downsample; + } else if (compptr->h_samp_factor * 2 == cinfo->max_h_samp_factor && + compptr->v_samp_factor == cinfo->max_v_samp_factor) { + smoothok = FALSE; + downsample->methods[ci] = h2v1_downsample; + } else if (compptr->h_samp_factor * 2 == cinfo->max_h_samp_factor && + compptr->v_samp_factor * 2 == cinfo->max_v_samp_factor) { +#ifdef INPUT_SMOOTHING_SUPPORTED + if (cinfo->smoothing_factor) { + downsample->methods[ci] = h2v2_smooth_downsample; + downsample->pub.need_context_rows = TRUE; + } else +#endif + downsample->methods[ci] = h2v2_downsample; + } else if ((cinfo->max_h_samp_factor % compptr->h_samp_factor) == 0 && + (cinfo->max_v_samp_factor % compptr->v_samp_factor) == 0) { + smoothok = FALSE; + downsample->methods[ci] = int_downsample; + } else + ERREXIT(cinfo, JERR_FRACT_SAMPLE_NOTIMPL); + } + +#ifdef INPUT_SMOOTHING_SUPPORTED + if (cinfo->smoothing_factor && !smoothok) + TRACEMS(cinfo, 0, JTRC_SMOOTH_NOTIMPL); +#endif +} diff --git a/src/jpeg-6/jctrans.c b/src/jpeg-6/jctrans.c new file mode 100644 index 0000000..8fc53b1 --- /dev/null +++ b/src/jpeg-6/jctrans.c @@ -0,0 +1,371 @@ +/* + * jctrans.c + * + * Copyright (C) 1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains library routines for transcoding compression, + * that is, writing raw DCT coefficient arrays to an output JPEG file. + * The routines in jcapimin.c will also be needed by a transcoder. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Forward declarations */ +LOCAL void transencode_master_selection + JPP((j_compress_ptr cinfo, jvirt_barray_ptr * coef_arrays)); +LOCAL void transencode_coef_controller + JPP((j_compress_ptr cinfo, jvirt_barray_ptr * coef_arrays)); + + +/* + * Compression initialization for writing raw-coefficient data. + * Before calling this, all parameters and a data destination must be set up. + * Call jpeg_finish_compress() to actually write the data. + * + * The number of passed virtual arrays must match cinfo->num_components. + * Note that the virtual arrays need not be filled or even realized at + * the time write_coefficients is called; indeed, if the virtual arrays + * were requested from this compression object's memory manager, they + * typically will be realized during this routine and filled afterwards. + */ + +GLOBAL void +jpeg_write_coefficients (j_compress_ptr cinfo, jvirt_barray_ptr * coef_arrays) +{ + if (cinfo->global_state != CSTATE_START) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + /* Mark all tables to be written */ + jpeg_suppress_tables(cinfo, FALSE); + /* (Re)initialize error mgr and destination modules */ + (*cinfo->err->reset_error_mgr) ((j_common_ptr) cinfo); + (*cinfo->dest->init_destination) (cinfo); + /* Perform master selection of active modules */ + transencode_master_selection(cinfo, coef_arrays); + /* Wait for jpeg_finish_compress() call */ + cinfo->next_scanline = 0; /* so jpeg_write_marker works */ + cinfo->global_state = CSTATE_WRCOEFS; +} + + +/* + * Initialize the compression object with default parameters, + * then copy from the source object all parameters needed for lossless + * transcoding. Parameters that can be varied without loss (such as + * scan script and Huffman optimization) are left in their default states. + */ + +GLOBAL void +jpeg_copy_critical_parameters (j_decompress_ptr srcinfo, + j_compress_ptr dstinfo) +{ + JQUANT_TBL ** qtblptr; + jpeg_component_info *incomp, *outcomp; + JQUANT_TBL *c_quant, *slot_quant; + int tblno, ci, coefi; + + /* Safety check to ensure start_compress not called yet. */ + if (dstinfo->global_state != CSTATE_START) + ERREXIT1(dstinfo, JERR_BAD_STATE, dstinfo->global_state); + /* Copy fundamental image dimensions */ + dstinfo->image_width = srcinfo->image_width; + dstinfo->image_height = srcinfo->image_height; + dstinfo->input_components = srcinfo->num_components; + dstinfo->in_color_space = srcinfo->jpeg_color_space; + /* Initialize all parameters to default values */ + jpeg_set_defaults(dstinfo); + /* jpeg_set_defaults may choose wrong colorspace, eg YCbCr if input is RGB. + * Fix it to get the right header markers for the image colorspace. + */ + jpeg_set_colorspace(dstinfo, srcinfo->jpeg_color_space); + dstinfo->data_precision = srcinfo->data_precision; + dstinfo->CCIR601_sampling = srcinfo->CCIR601_sampling; + /* Copy the source's quantization tables. */ + for (tblno = 0; tblno < NUM_QUANT_TBLS; tblno++) { + if (srcinfo->quant_tbl_ptrs[tblno] != NULL) { + qtblptr = & dstinfo->quant_tbl_ptrs[tblno]; + if (*qtblptr == NULL) + *qtblptr = jpeg_alloc_quant_table((j_common_ptr) dstinfo); + MEMCOPY((*qtblptr)->quantval, + srcinfo->quant_tbl_ptrs[tblno]->quantval, + SIZEOF((*qtblptr)->quantval)); + (*qtblptr)->sent_table = FALSE; + } + } + /* Copy the source's per-component info. + * Note we assume jpeg_set_defaults has allocated the dest comp_info array. + */ + dstinfo->num_components = srcinfo->num_components; + if (dstinfo->num_components < 1 || dstinfo->num_components > MAX_COMPONENTS) + ERREXIT2(dstinfo, JERR_COMPONENT_COUNT, dstinfo->num_components, + MAX_COMPONENTS); + for (ci = 0, incomp = srcinfo->comp_info, outcomp = dstinfo->comp_info; + ci < dstinfo->num_components; ci++, incomp++, outcomp++) { + outcomp->component_id = incomp->component_id; + outcomp->h_samp_factor = incomp->h_samp_factor; + outcomp->v_samp_factor = incomp->v_samp_factor; + outcomp->quant_tbl_no = incomp->quant_tbl_no; + /* Make sure saved quantization table for component matches the qtable + * slot. If not, the input file re-used this qtable slot. + * IJG encoder currently cannot duplicate this. + */ + tblno = outcomp->quant_tbl_no; + if (tblno < 0 || tblno >= NUM_QUANT_TBLS || + srcinfo->quant_tbl_ptrs[tblno] == NULL) + ERREXIT1(dstinfo, JERR_NO_QUANT_TABLE, tblno); + slot_quant = srcinfo->quant_tbl_ptrs[tblno]; + c_quant = incomp->quant_table; + if (c_quant != NULL) { + for (coefi = 0; coefi < DCTSIZE2; coefi++) { + if (c_quant->quantval[coefi] != slot_quant->quantval[coefi]) + ERREXIT1(dstinfo, JERR_MISMATCHED_QUANT_TABLE, tblno); + } + } + /* Note: we do not copy the source's Huffman table assignments; + * instead we rely on jpeg_set_colorspace to have made a suitable choice. + */ + } +} + + +/* + * Master selection of compression modules for transcoding. + * This substitutes for jcinit.c's initialization of the full compressor. + */ + +LOCAL void +transencode_master_selection (j_compress_ptr cinfo, + jvirt_barray_ptr * coef_arrays) +{ + /* Although we don't actually use input_components for transcoding, + * jcmaster.c's initial_setup will complain if input_components is 0. + */ + cinfo->input_components = 1; + /* Initialize master control (includes parameter checking/processing) */ + jinit_c_master_control(cinfo, TRUE /* transcode only */); + + /* Entropy encoding: either Huffman or arithmetic coding. */ + if (cinfo->arith_code) { + ERREXIT(cinfo, JERR_ARITH_NOTIMPL); + } else { + if (cinfo->progressive_mode) { +#ifdef C_PROGRESSIVE_SUPPORTED + jinit_phuff_encoder(cinfo); +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } else + jinit_huff_encoder(cinfo); + } + + /* We need a special coefficient buffer controller. */ + transencode_coef_controller(cinfo, coef_arrays); + + jinit_marker_writer(cinfo); + + /* We can now tell the memory manager to allocate virtual arrays. */ + (*cinfo->mem->realize_virt_arrays) ((j_common_ptr) cinfo); + + /* Write the datastream header (SOI) immediately. + * Frame and scan headers are postponed till later. + * This lets application insert special markers after the SOI. + */ + (*cinfo->marker->write_file_header) (cinfo); +} + + +/* + * The rest of this file is a special implementation of the coefficient + * buffer controller. This is similar to jccoefct.c, but it handles only + * output from presupplied virtual arrays. Furthermore, we generate any + * dummy padding blocks on-the-fly rather than expecting them to be present + * in the arrays. + */ + +/* Private buffer controller object */ + +typedef struct { + struct jpeg_c_coef_controller pub; /* public fields */ + + JDIMENSION iMCU_row_num; /* iMCU row # within image */ + JDIMENSION mcu_ctr; /* counts MCUs processed in current row */ + int MCU_vert_offset; /* counts MCU rows within iMCU row */ + int MCU_rows_per_iMCU_row; /* number of such rows needed */ + + /* Virtual block array for each component. */ + jvirt_barray_ptr * whole_image; + + /* Workspace for constructing dummy blocks at right/bottom edges. */ + JBLOCKROW dummy_buffer[C_MAX_BLOCKS_IN_MCU]; +} my_coef_controller; + +typedef my_coef_controller * my_coef_ptr; + + +LOCAL void +start_iMCU_row (j_compress_ptr cinfo) +/* Reset within-iMCU-row counters for a new row */ +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + + /* In an interleaved scan, an MCU row is the same as an iMCU row. + * In a noninterleaved scan, an iMCU row has v_samp_factor MCU rows. + * But at the bottom of the image, process only what's left. + */ + if (cinfo->comps_in_scan > 1) { + coef->MCU_rows_per_iMCU_row = 1; + } else { + if (coef->iMCU_row_num < (cinfo->total_iMCU_rows-1)) + coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->v_samp_factor; + else + coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->last_row_height; + } + + coef->mcu_ctr = 0; + coef->MCU_vert_offset = 0; +} + + +/* + * Initialize for a processing pass. + */ + +METHODDEF void +start_pass_coef (j_compress_ptr cinfo, J_BUF_MODE pass_mode) +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + + if (pass_mode != JBUF_CRANK_DEST) + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + + coef->iMCU_row_num = 0; + start_iMCU_row(cinfo); +} + + +/* + * Process some data. + * We process the equivalent of one fully interleaved MCU row ("iMCU" row) + * per call, ie, v_samp_factor block rows for each component in the scan. + * The data is obtained from the virtual arrays and fed to the entropy coder. + * Returns TRUE if the iMCU row is completed, FALSE if suspended. + * + * NB: input_buf is ignored; it is likely to be a NULL pointer. + */ + +METHODDEF boolean +compress_output (j_compress_ptr cinfo, JSAMPIMAGE input_buf) +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + JDIMENSION MCU_col_num; /* index of current MCU within row */ + JDIMENSION last_MCU_col = cinfo->MCUs_per_row - 1; + JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1; + int blkn, ci, xindex, yindex, yoffset, blockcnt; + JDIMENSION start_col; + JBLOCKARRAY buffer[MAX_COMPS_IN_SCAN]; + JBLOCKROW MCU_buffer[C_MAX_BLOCKS_IN_MCU]; + JBLOCKROW buffer_ptr; + jpeg_component_info *compptr; + + /* Align the virtual buffers for the components used in this scan. */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + buffer[ci] = (*cinfo->mem->access_virt_barray) + ((j_common_ptr) cinfo, coef->whole_image[compptr->component_index], + coef->iMCU_row_num * compptr->v_samp_factor, + (JDIMENSION) compptr->v_samp_factor, FALSE); + } + + /* Loop to process one whole iMCU row */ + for (yoffset = coef->MCU_vert_offset; yoffset < coef->MCU_rows_per_iMCU_row; + yoffset++) { + for (MCU_col_num = coef->mcu_ctr; MCU_col_num < cinfo->MCUs_per_row; + MCU_col_num++) { + /* Construct list of pointers to DCT blocks belonging to this MCU */ + blkn = 0; /* index of current DCT block within MCU */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + start_col = MCU_col_num * compptr->MCU_width; + blockcnt = (MCU_col_num < last_MCU_col) ? compptr->MCU_width + : compptr->last_col_width; + for (yindex = 0; yindex < compptr->MCU_height; yindex++) { + if (coef->iMCU_row_num < last_iMCU_row || + yindex+yoffset < compptr->last_row_height) { + /* Fill in pointers to real blocks in this row */ + buffer_ptr = buffer[ci][yindex+yoffset] + start_col; + for (xindex = 0; xindex < blockcnt; xindex++) + MCU_buffer[blkn++] = buffer_ptr++; + } else { + /* At bottom of image, need a whole row of dummy blocks */ + xindex = 0; + } + /* Fill in any dummy blocks needed in this row. + * Dummy blocks are filled in the same way as in jccoefct.c: + * all zeroes in the AC entries, DC entries equal to previous + * block's DC value. The init routine has already zeroed the + * AC entries, so we need only set the DC entries correctly. + */ + for (; xindex < compptr->MCU_width; xindex++) { + MCU_buffer[blkn] = coef->dummy_buffer[blkn]; + MCU_buffer[blkn][0][0] = MCU_buffer[blkn-1][0][0]; + blkn++; + } + } + } + /* Try to write the MCU. */ + if (! (*cinfo->entropy->encode_mcu) (cinfo, MCU_buffer)) { + /* Suspension forced; update state counters and exit */ + coef->MCU_vert_offset = yoffset; + coef->mcu_ctr = MCU_col_num; + return FALSE; + } + } + /* Completed an MCU row, but perhaps not an iMCU row */ + coef->mcu_ctr = 0; + } + /* Completed the iMCU row, advance counters for next one */ + coef->iMCU_row_num++; + start_iMCU_row(cinfo); + return TRUE; +} + + +/* + * Initialize coefficient buffer controller. + * + * Each passed coefficient array must be the right size for that + * coefficient: width_in_blocks wide and height_in_blocks high, + * with unitheight at least v_samp_factor. + */ + +LOCAL void +transencode_coef_controller (j_compress_ptr cinfo, + jvirt_barray_ptr * coef_arrays) +{ + my_coef_ptr coef; + JBLOCKROW buffer; + int i; + + coef = (my_coef_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_coef_controller)); + cinfo->coef = (struct jpeg_c_coef_controller *) coef; + coef->pub.start_pass = start_pass_coef; + coef->pub.compress_data = compress_output; + + /* Save pointer to virtual arrays */ + coef->whole_image = coef_arrays; + + /* Allocate and pre-zero space for dummy DCT blocks. */ + buffer = (JBLOCKROW) + (*cinfo->mem->alloc_large) ((j_common_ptr) cinfo, JPOOL_IMAGE, + C_MAX_BLOCKS_IN_MCU * SIZEOF(JBLOCK)); + jzero_far((void FAR *) buffer, C_MAX_BLOCKS_IN_MCU * SIZEOF(JBLOCK)); + for (i = 0; i < C_MAX_BLOCKS_IN_MCU; i++) { + coef->dummy_buffer[i] = buffer + i; + } +} diff --git a/src/jpeg-6/jdapimin.c b/src/jpeg-6/jdapimin.c new file mode 100644 index 0000000..d568187 --- /dev/null +++ b/src/jpeg-6/jdapimin.c @@ -0,0 +1,398 @@ +/* + * jdapimin.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains application interface code for the decompression half + * of the JPEG library. These are the "minimum" API routines that may be + * needed in either the normal full-decompression case or the + * transcoding-only case. + * + * Most of the routines intended to be called directly by an application + * are in this file or in jdapistd.c. But also see jcomapi.c for routines + * shared by compression and decompression, and jdtrans.c for the transcoding + * case. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* + * Initialization of a JPEG decompression object. + * The error manager must already be set up (in case memory manager fails). + */ + +GLOBAL void +jpeg_create_decompress (j_decompress_ptr cinfo) +{ + int i; + + /* For debugging purposes, zero the whole master structure. + * But error manager pointer is already there, so save and restore it. + */ + { + struct jpeg_error_mgr * err = cinfo->err; + MEMZERO(cinfo, SIZEOF(struct jpeg_decompress_struct)); + cinfo->err = err; + } + cinfo->is_decompressor = TRUE; + + /* Initialize a memory manager instance for this object */ + jinit_memory_mgr((j_common_ptr) cinfo); + + /* Zero out pointers to permanent structures. */ + cinfo->progress = NULL; + cinfo->src = NULL; + + for (i = 0; i < NUM_QUANT_TBLS; i++) + cinfo->quant_tbl_ptrs[i] = NULL; + + for (i = 0; i < NUM_HUFF_TBLS; i++) { + cinfo->dc_huff_tbl_ptrs[i] = NULL; + cinfo->ac_huff_tbl_ptrs[i] = NULL; + } + + /* Initialize marker processor so application can override methods + * for COM, APPn markers before calling jpeg_read_header. + */ + jinit_marker_reader(cinfo); + + /* And initialize the overall input controller. */ + jinit_input_controller(cinfo); + + /* OK, I'm ready */ + cinfo->global_state = DSTATE_START; +} + + +/* + * Destruction of a JPEG decompression object + */ + +GLOBAL void +jpeg_destroy_decompress (j_decompress_ptr cinfo) +{ + jpeg_destroy((j_common_ptr) cinfo); /* use common routine */ +} + + +/* + * Abort processing of a JPEG decompression operation, + * but don't destroy the object itself. + */ + +GLOBAL void +jpeg_abort_decompress (j_decompress_ptr cinfo) +{ + jpeg_abort((j_common_ptr) cinfo); /* use common routine */ +} + + +/* + * Install a special processing method for COM or APPn markers. + */ + +GLOBAL void +jpeg_set_marker_processor (j_decompress_ptr cinfo, int marker_code, + jpeg_marker_parser_method routine) +{ + if (marker_code == JPEG_COM) + cinfo->marker->process_COM = routine; + else if (marker_code >= JPEG_APP0 && marker_code <= JPEG_APP0+15) + cinfo->marker->process_APPn[marker_code-JPEG_APP0] = routine; + else + ERREXIT1(cinfo, JERR_UNKNOWN_MARKER, marker_code); +} + + +/* + * Set default decompression parameters. + */ + +LOCAL void +default_decompress_parms (j_decompress_ptr cinfo) +{ + /* Guess the input colorspace, and set output colorspace accordingly. */ + /* (Wish JPEG committee had provided a real way to specify this...) */ + /* Note application may override our guesses. */ + switch (cinfo->num_components) { + case 1: + cinfo->jpeg_color_space = JCS_GRAYSCALE; + cinfo->out_color_space = JCS_GRAYSCALE; + break; + + case 3: + if (cinfo->saw_JFIF_marker) { + cinfo->jpeg_color_space = JCS_YCbCr; /* JFIF implies YCbCr */ + } else if (cinfo->saw_Adobe_marker) { + switch (cinfo->Adobe_transform) { + case 0: + cinfo->jpeg_color_space = JCS_RGB; + break; + case 1: + cinfo->jpeg_color_space = JCS_YCbCr; + break; + default: + WARNMS1(cinfo, JWRN_ADOBE_XFORM, cinfo->Adobe_transform); + cinfo->jpeg_color_space = JCS_YCbCr; /* assume it's YCbCr */ + break; + } + } else { + /* Saw no special markers, try to guess from the component IDs */ + int cid0 = cinfo->comp_info[0].component_id; + int cid1 = cinfo->comp_info[1].component_id; + int cid2 = cinfo->comp_info[2].component_id; + + if (cid0 == 1 && cid1 == 2 && cid2 == 3) + cinfo->jpeg_color_space = JCS_YCbCr; /* assume JFIF w/out marker */ + else if (cid0 == 82 && cid1 == 71 && cid2 == 66) + cinfo->jpeg_color_space = JCS_RGB; /* ASCII 'R', 'G', 'B' */ + else { + TRACEMS3(cinfo, 1, JTRC_UNKNOWN_IDS, cid0, cid1, cid2); + cinfo->jpeg_color_space = JCS_YCbCr; /* assume it's YCbCr */ + } + } + /* Always guess RGB is proper output colorspace. */ + cinfo->out_color_space = JCS_RGB; + break; + + case 4: + if (cinfo->saw_Adobe_marker) { + switch (cinfo->Adobe_transform) { + case 0: + cinfo->jpeg_color_space = JCS_CMYK; + break; + case 2: + cinfo->jpeg_color_space = JCS_YCCK; + break; + default: + WARNMS1(cinfo, JWRN_ADOBE_XFORM, cinfo->Adobe_transform); + cinfo->jpeg_color_space = JCS_YCCK; /* assume it's YCCK */ + break; + } + } else { + /* No special markers, assume straight CMYK. */ + cinfo->jpeg_color_space = JCS_CMYK; + } + cinfo->out_color_space = JCS_CMYK; + break; + + default: + cinfo->jpeg_color_space = JCS_UNKNOWN; + cinfo->out_color_space = JCS_UNKNOWN; + break; + } + + /* Set defaults for other decompression parameters. */ + cinfo->scale_num = 1; /* 1:1 scaling */ + cinfo->scale_denom = 1; + cinfo->output_gamma = 1.0; + cinfo->buffered_image = FALSE; + cinfo->raw_data_out = FALSE; + cinfo->dct_method = JDCT_DEFAULT; + cinfo->do_fancy_upsampling = TRUE; + cinfo->do_block_smoothing = TRUE; + cinfo->quantize_colors = FALSE; + /* We set these in case application only sets quantize_colors. */ + cinfo->dither_mode = JDITHER_FS; +#ifdef QUANT_2PASS_SUPPORTED + cinfo->two_pass_quantize = TRUE; +#else + cinfo->two_pass_quantize = FALSE; +#endif + cinfo->desired_number_of_colors = 256; + cinfo->colormap = NULL; + /* Initialize for no mode change in buffered-image mode. */ + cinfo->enable_1pass_quant = FALSE; + cinfo->enable_external_quant = FALSE; + cinfo->enable_2pass_quant = FALSE; +} + + +/* + * Decompression startup: read start of JPEG datastream to see what's there. + * Need only initialize JPEG object and supply a data source before calling. + * + * This routine will read as far as the first SOS marker (ie, actual start of + * compressed data), and will save all tables and parameters in the JPEG + * object. It will also initialize the decompression parameters to default + * values, and finally return JPEG_HEADER_OK. On return, the application may + * adjust the decompression parameters and then call jpeg_start_decompress. + * (Or, if the application only wanted to determine the image parameters, + * the data need not be decompressed. In that case, call jpeg_abort or + * jpeg_destroy to release any temporary space.) + * If an abbreviated (tables only) datastream is presented, the routine will + * return JPEG_HEADER_TABLES_ONLY upon reaching EOI. The application may then + * re-use the JPEG object to read the abbreviated image datastream(s). + * It is unnecessary (but OK) to call jpeg_abort in this case. + * The JPEG_SUSPENDED return code only occurs if the data source module + * requests suspension of the decompressor. In this case the application + * should load more source data and then re-call jpeg_read_header to resume + * processing. + * If a non-suspending data source is used and require_image is TRUE, then the + * return code need not be inspected since only JPEG_HEADER_OK is possible. + * + * This routine is now just a front end to jpeg_consume_input, with some + * extra error checking. + */ + +GLOBAL int +jpeg_read_header (j_decompress_ptr cinfo, boolean require_image) +{ + int retcode; + + if (cinfo->global_state != DSTATE_START && + cinfo->global_state != DSTATE_INHEADER) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + + retcode = jpeg_consume_input(cinfo); + + switch (retcode) { + case JPEG_REACHED_SOS: + retcode = JPEG_HEADER_OK; + break; + case JPEG_REACHED_EOI: + if (require_image) /* Complain if application wanted an image */ + ERREXIT(cinfo, JERR_NO_IMAGE); + /* Reset to start state; it would be safer to require the application to + * call jpeg_abort, but we can't change it now for compatibility reasons. + * A side effect is to free any temporary memory (there shouldn't be any). + */ + jpeg_abort((j_common_ptr) cinfo); /* sets state = DSTATE_START */ + retcode = JPEG_HEADER_TABLES_ONLY; + break; + case JPEG_SUSPENDED: + /* no work */ + break; + } + + return retcode; +} + + +/* + * Consume data in advance of what the decompressor requires. + * This can be called at any time once the decompressor object has + * been created and a data source has been set up. + * + * This routine is essentially a state machine that handles a couple + * of critical state-transition actions, namely initial setup and + * transition from header scanning to ready-for-start_decompress. + * All the actual input is done via the input controller's consume_input + * method. + */ + +GLOBAL int +jpeg_consume_input (j_decompress_ptr cinfo) +{ + int retcode = JPEG_SUSPENDED; + + /* NB: every possible DSTATE value should be listed in this switch */ + switch (cinfo->global_state) { + case DSTATE_START: + /* Start-of-datastream actions: reset appropriate modules */ + (*cinfo->inputctl->reset_input_controller) (cinfo); + /* Initialize application's data source module */ + (*cinfo->src->init_source) (cinfo); + cinfo->global_state = DSTATE_INHEADER; + /*FALLTHROUGH*/ + case DSTATE_INHEADER: + retcode = (*cinfo->inputctl->consume_input) (cinfo); + if (retcode == JPEG_REACHED_SOS) { /* Found SOS, prepare to decompress */ + /* Set up default parameters based on header data */ + default_decompress_parms(cinfo); + /* Set global state: ready for start_decompress */ + cinfo->global_state = DSTATE_READY; + } + break; + case DSTATE_READY: + /* Can't advance past first SOS until start_decompress is called */ + retcode = JPEG_REACHED_SOS; + break; + case DSTATE_PRELOAD: + case DSTATE_PRESCAN: + case DSTATE_SCANNING: + case DSTATE_RAW_OK: + case DSTATE_BUFIMAGE: + case DSTATE_BUFPOST: + case DSTATE_STOPPING: + retcode = (*cinfo->inputctl->consume_input) (cinfo); + break; + default: + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + } + return retcode; +} + + +/* + * Have we finished reading the input file? + */ + +GLOBAL boolean +jpeg_input_complete (j_decompress_ptr cinfo) +{ + /* Check for valid jpeg object */ + if (cinfo->global_state < DSTATE_START || + cinfo->global_state > DSTATE_STOPPING) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + return cinfo->inputctl->eoi_reached; +} + + +/* + * Is there more than one scan? + */ + +GLOBAL boolean +jpeg_has_multiple_scans (j_decompress_ptr cinfo) +{ + /* Only valid after jpeg_read_header completes */ + if (cinfo->global_state < DSTATE_READY || + cinfo->global_state > DSTATE_STOPPING) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + return cinfo->inputctl->has_multiple_scans; +} + + +/* + * Finish JPEG decompression. + * + * This will normally just verify the file trailer and release temp storage. + * + * Returns FALSE if suspended. The return value need be inspected only if + * a suspending data source is used. + */ + +GLOBAL boolean +jpeg_finish_decompress (j_decompress_ptr cinfo) +{ + if ((cinfo->global_state == DSTATE_SCANNING || + cinfo->global_state == DSTATE_RAW_OK) && ! cinfo->buffered_image) { + /* Terminate final pass of non-buffered mode */ + if (cinfo->output_scanline < cinfo->output_height) + ERREXIT(cinfo, JERR_TOO_LITTLE_DATA); + (*cinfo->master->finish_output_pass) (cinfo); + cinfo->global_state = DSTATE_STOPPING; + } else if (cinfo->global_state == DSTATE_BUFIMAGE) { + /* Finishing after a buffered-image operation */ + cinfo->global_state = DSTATE_STOPPING; + } else if (cinfo->global_state != DSTATE_STOPPING) { + /* STOPPING = repeat call after a suspension, anything else is error */ + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + } + /* Read until EOI */ + while (! cinfo->inputctl->eoi_reached) { + if ((*cinfo->inputctl->consume_input) (cinfo) == JPEG_SUSPENDED) + return FALSE; /* Suspend, come back later */ + } + /* Do final cleanup */ + (*cinfo->src->term_source) (cinfo); + /* We can use jpeg_abort to release memory and reset global_state */ + jpeg_abort((j_common_ptr) cinfo); + return TRUE; +} diff --git a/src/jpeg-6/jdapistd.c b/src/jpeg-6/jdapistd.c new file mode 100644 index 0000000..e36f25c --- /dev/null +++ b/src/jpeg-6/jdapistd.c @@ -0,0 +1,275 @@ +/* + * jdapistd.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains application interface code for the decompression half + * of the JPEG library. These are the "standard" API routines that are + * used in the normal full-decompression case. They are not used by a + * transcoding-only application. Note that if an application links in + * jpeg_start_decompress, it will end up linking in the entire decompressor. + * We thus must separate this file from jdapimin.c to avoid linking the + * whole decompression library into a transcoder. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Forward declarations */ +LOCAL boolean output_pass_setup JPP((j_decompress_ptr cinfo)); + + +/* + * Decompression initialization. + * jpeg_read_header must be completed before calling this. + * + * If a multipass operating mode was selected, this will do all but the + * last pass, and thus may take a great deal of time. + * + * Returns FALSE if suspended. The return value need be inspected only if + * a suspending data source is used. + */ + +GLOBAL boolean +jpeg_start_decompress (j_decompress_ptr cinfo) +{ + if (cinfo->global_state == DSTATE_READY) { + /* First call: initialize master control, select active modules */ + jinit_master_decompress(cinfo); + if (cinfo->buffered_image) { + /* No more work here; expecting jpeg_start_output next */ + cinfo->global_state = DSTATE_BUFIMAGE; + return TRUE; + } + cinfo->global_state = DSTATE_PRELOAD; + } + if (cinfo->global_state == DSTATE_PRELOAD) { + /* If file has multiple scans, absorb them all into the coef buffer */ + if (cinfo->inputctl->has_multiple_scans) { +#ifdef D_MULTISCAN_FILES_SUPPORTED + for (;;) { + int retcode; + /* Call progress monitor hook if present */ + if (cinfo->progress != NULL) + (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo); + /* Absorb some more input */ + retcode = (*cinfo->inputctl->consume_input) (cinfo); + if (retcode == JPEG_SUSPENDED) + return FALSE; + if (retcode == JPEG_REACHED_EOI) + break; + /* Advance progress counter if appropriate */ + if (cinfo->progress != NULL && + (retcode == JPEG_ROW_COMPLETED || retcode == JPEG_REACHED_SOS)) { + if (++cinfo->progress->pass_counter >= cinfo->progress->pass_limit) { + /* jdmaster underestimated number of scans; ratchet up one scan */ + cinfo->progress->pass_limit += (long) cinfo->total_iMCU_rows; + } + } + } +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif /* D_MULTISCAN_FILES_SUPPORTED */ + } + cinfo->output_scan_number = cinfo->input_scan_number; + } else if (cinfo->global_state != DSTATE_PRESCAN) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + /* Perform any dummy output passes, and set up for the final pass */ + return output_pass_setup(cinfo); +} + + +/* + * Set up for an output pass, and perform any dummy pass(es) needed. + * Common subroutine for jpeg_start_decompress and jpeg_start_output. + * Entry: global_state = DSTATE_PRESCAN only if previously suspended. + * Exit: If done, returns TRUE and sets global_state for proper output mode. + * If suspended, returns FALSE and sets global_state = DSTATE_PRESCAN. + */ + +LOCAL boolean +output_pass_setup (j_decompress_ptr cinfo) +{ + if (cinfo->global_state != DSTATE_PRESCAN) { + /* First call: do pass setup */ + (*cinfo->master->prepare_for_output_pass) (cinfo); + cinfo->output_scanline = 0; + cinfo->global_state = DSTATE_PRESCAN; + } + /* Loop over any required dummy passes */ + while (cinfo->master->is_dummy_pass) { +#ifdef QUANT_2PASS_SUPPORTED + /* Crank through the dummy pass */ + while (cinfo->output_scanline < cinfo->output_height) { + JDIMENSION last_scanline; + /* Call progress monitor hook if present */ + if (cinfo->progress != NULL) { + cinfo->progress->pass_counter = (long) cinfo->output_scanline; + cinfo->progress->pass_limit = (long) cinfo->output_height; + (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo); + } + /* Process some data */ + last_scanline = cinfo->output_scanline; + (*cinfo->main->process_data) (cinfo, (JSAMPARRAY) NULL, + &cinfo->output_scanline, (JDIMENSION) 0); + if (cinfo->output_scanline == last_scanline) + return FALSE; /* No progress made, must suspend */ + } + /* Finish up dummy pass, and set up for another one */ + (*cinfo->master->finish_output_pass) (cinfo); + (*cinfo->master->prepare_for_output_pass) (cinfo); + cinfo->output_scanline = 0; +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif /* QUANT_2PASS_SUPPORTED */ + } + /* Ready for application to drive output pass through + * jpeg_read_scanlines or jpeg_read_raw_data. + */ + cinfo->global_state = cinfo->raw_data_out ? DSTATE_RAW_OK : DSTATE_SCANNING; + return TRUE; +} + + +/* + * Read some scanlines of data from the JPEG decompressor. + * + * The return value will be the number of lines actually read. + * This may be less than the number requested in several cases, + * including bottom of image, data source suspension, and operating + * modes that emit multiple scanlines at a time. + * + * Note: we warn about excess calls to jpeg_read_scanlines() since + * this likely signals an application programmer error. However, + * an oversize buffer (max_lines > scanlines remaining) is not an error. + */ + +GLOBAL JDIMENSION +jpeg_read_scanlines (j_decompress_ptr cinfo, JSAMPARRAY scanlines, + JDIMENSION max_lines) +{ + JDIMENSION row_ctr; + + if (cinfo->global_state != DSTATE_SCANNING) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + if (cinfo->output_scanline >= cinfo->output_height) { + WARNMS(cinfo, JWRN_TOO_MUCH_DATA); + return 0; + } + + /* Call progress monitor hook if present */ + if (cinfo->progress != NULL) { + cinfo->progress->pass_counter = (long) cinfo->output_scanline; + cinfo->progress->pass_limit = (long) cinfo->output_height; + (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo); + } + + /* Process some data */ + row_ctr = 0; + (*cinfo->main->process_data) (cinfo, scanlines, &row_ctr, max_lines); + cinfo->output_scanline += row_ctr; + return row_ctr; +} + + +/* + * Alternate entry point to read raw data. + * Processes exactly one iMCU row per call, unless suspended. + */ + +GLOBAL JDIMENSION +jpeg_read_raw_data (j_decompress_ptr cinfo, JSAMPIMAGE data, + JDIMENSION max_lines) +{ + JDIMENSION lines_per_iMCU_row; + + if (cinfo->global_state != DSTATE_RAW_OK) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + if (cinfo->output_scanline >= cinfo->output_height) { + WARNMS(cinfo, JWRN_TOO_MUCH_DATA); + return 0; + } + + /* Call progress monitor hook if present */ + if (cinfo->progress != NULL) { + cinfo->progress->pass_counter = (long) cinfo->output_scanline; + cinfo->progress->pass_limit = (long) cinfo->output_height; + (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo); + } + + /* Verify that at least one iMCU row can be returned. */ + lines_per_iMCU_row = cinfo->max_v_samp_factor * cinfo->min_DCT_scaled_size; + if (max_lines < lines_per_iMCU_row) + ERREXIT(cinfo, JERR_BUFFER_SIZE); + + /* Decompress directly into user's buffer. */ + if (! (*cinfo->coef->decompress_data) (cinfo, data)) + return 0; /* suspension forced, can do nothing more */ + + /* OK, we processed one iMCU row. */ + cinfo->output_scanline += lines_per_iMCU_row; + return lines_per_iMCU_row; +} + + +/* Additional entry points for buffered-image mode. */ + +#ifdef D_MULTISCAN_FILES_SUPPORTED + +/* + * Initialize for an output pass in buffered-image mode. + */ + +GLOBAL boolean +jpeg_start_output (j_decompress_ptr cinfo, int scan_number) +{ + if (cinfo->global_state != DSTATE_BUFIMAGE && + cinfo->global_state != DSTATE_PRESCAN) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + /* Limit scan number to valid range */ + if (scan_number <= 0) + scan_number = 1; + if (cinfo->inputctl->eoi_reached && + scan_number > cinfo->input_scan_number) + scan_number = cinfo->input_scan_number; + cinfo->output_scan_number = scan_number; + /* Perform any dummy output passes, and set up for the real pass */ + return output_pass_setup(cinfo); +} + + +/* + * Finish up after an output pass in buffered-image mode. + * + * Returns FALSE if suspended. The return value need be inspected only if + * a suspending data source is used. + */ + +GLOBAL boolean +jpeg_finish_output (j_decompress_ptr cinfo) +{ + if ((cinfo->global_state == DSTATE_SCANNING || + cinfo->global_state == DSTATE_RAW_OK) && cinfo->buffered_image) { + /* Terminate this pass. */ + /* We do not require the whole pass to have been completed. */ + (*cinfo->master->finish_output_pass) (cinfo); + cinfo->global_state = DSTATE_BUFPOST; + } else if (cinfo->global_state != DSTATE_BUFPOST) { + /* BUFPOST = repeat call after a suspension, anything else is error */ + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + } + /* Read markers looking for SOS or EOI */ + while (cinfo->input_scan_number <= cinfo->output_scan_number && + ! cinfo->inputctl->eoi_reached) { + if ((*cinfo->inputctl->consume_input) (cinfo) == JPEG_SUSPENDED) + return FALSE; /* Suspend, come back later */ + } + cinfo->global_state = DSTATE_BUFIMAGE; + return TRUE; +} + +#endif /* D_MULTISCAN_FILES_SUPPORTED */ diff --git a/src/jpeg-6/jdatadst.c b/src/jpeg-6/jdatadst.c new file mode 100644 index 0000000..08c4daf --- /dev/null +++ b/src/jpeg-6/jdatadst.c @@ -0,0 +1,151 @@ +/* + * jdatadst.c + * + * Copyright (C) 1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains compression data destination routines for the case of + * emitting JPEG data to a file (or any stdio stream). While these routines + * are sufficient for most applications, some will want to use a different + * destination manager. + * IMPORTANT: we assume that fwrite() will correctly transcribe an array of + * JOCTETs into 8-bit-wide elements on external storage. If char is wider + * than 8 bits on your machine, you may need to do some tweaking. + */ + +/* this is not a core library module, so it doesn't define JPEG_INTERNALS */ +#include "jinclude.h" +#include "jpeglib.h" +#include "jerror.h" + + +/* Expanded data destination object for stdio output */ + +typedef struct { + struct jpeg_destination_mgr pub; /* public fields */ + + FILE * outfile; /* target stream */ + JOCTET * buffer; /* start of buffer */ +} my_destination_mgr; + +typedef my_destination_mgr * my_dest_ptr; + +#define OUTPUT_BUF_SIZE 4096 /* choose an efficiently fwrite'able size */ + + +/* + * Initialize destination --- called by jpeg_start_compress + * before any data is actually written. + */ + +METHODDEF void +init_destination (j_compress_ptr cinfo) +{ + my_dest_ptr dest = (my_dest_ptr) cinfo->dest; + + /* Allocate the output buffer --- it will be released when done with image */ + dest->buffer = (JOCTET *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + OUTPUT_BUF_SIZE * SIZEOF(JOCTET)); + + dest->pub.next_output_byte = dest->buffer; + dest->pub.free_in_buffer = OUTPUT_BUF_SIZE; +} + + +/* + * Empty the output buffer --- called whenever buffer fills up. + * + * In typical applications, this should write the entire output buffer + * (ignoring the current state of next_output_byte & free_in_buffer), + * reset the pointer & count to the start of the buffer, and return TRUE + * indicating that the buffer has been dumped. + * + * In applications that need to be able to suspend compression due to output + * overrun, a FALSE return indicates that the buffer cannot be emptied now. + * In this situation, the compressor will return to its caller (possibly with + * an indication that it has not accepted all the supplied scanlines). The + * application should resume compression after it has made more room in the + * output buffer. Note that there are substantial restrictions on the use of + * suspension --- see the documentation. + * + * When suspending, the compressor will back up to a convenient restart point + * (typically the start of the current MCU). next_output_byte & free_in_buffer + * indicate where the restart point will be if the current call returns FALSE. + * Data beyond this point will be regenerated after resumption, so do not + * write it out when emptying the buffer externally. + */ + +METHODDEF boolean +empty_output_buffer (j_compress_ptr cinfo) +{ + my_dest_ptr dest = (my_dest_ptr) cinfo->dest; + + if (JFWRITE(dest->outfile, dest->buffer, OUTPUT_BUF_SIZE) != + (size_t) OUTPUT_BUF_SIZE) + ERREXIT(cinfo, JERR_FILE_WRITE); + + dest->pub.next_output_byte = dest->buffer; + dest->pub.free_in_buffer = OUTPUT_BUF_SIZE; + + return TRUE; +} + + +/* + * Terminate destination --- called by jpeg_finish_compress + * after all data has been written. Usually needs to flush buffer. + * + * NB: *not* called by jpeg_abort or jpeg_destroy; surrounding + * application must deal with any cleanup that should happen even + * for error exit. + */ + +METHODDEF void +term_destination (j_compress_ptr cinfo) +{ + my_dest_ptr dest = (my_dest_ptr) cinfo->dest; + size_t datacount = OUTPUT_BUF_SIZE - dest->pub.free_in_buffer; + + /* Write any data remaining in the buffer */ + if (datacount > 0) { + if (JFWRITE(dest->outfile, dest->buffer, datacount) != datacount) + ERREXIT(cinfo, JERR_FILE_WRITE); + } + fflush(dest->outfile); + /* Make sure we wrote the output file OK */ + if (ferror(dest->outfile)) + ERREXIT(cinfo, JERR_FILE_WRITE); +} + + +/* + * Prepare for output to a stdio stream. + * The caller must have already opened the stream, and is responsible + * for closing it after finishing compression. + */ + +GLOBAL void +jpeg_stdio_dest (j_compress_ptr cinfo, FILE * outfile) +{ + my_dest_ptr dest; + + /* The destination object is made permanent so that multiple JPEG images + * can be written to the same file without re-executing jpeg_stdio_dest. + * This makes it dangerous to use this manager and a different destination + * manager serially with the same JPEG object, because their private object + * sizes may be different. Caveat programmer. + */ + if (cinfo->dest == NULL) { /* first time for this JPEG object? */ + cinfo->dest = (struct jpeg_destination_mgr *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, + SIZEOF(my_destination_mgr)); + } + + dest = (my_dest_ptr) cinfo->dest; + dest->pub.init_destination = init_destination; + dest->pub.empty_output_buffer = empty_output_buffer; + dest->pub.term_destination = term_destination; + dest->outfile = outfile; +} diff --git a/src/jpeg-6/jdatasrc.c b/src/jpeg-6/jdatasrc.c new file mode 100644 index 0000000..0bf7866 --- /dev/null +++ b/src/jpeg-6/jdatasrc.c @@ -0,0 +1,204 @@ +/* + * jdatasrc.c + * + * Copyright (C) 1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains decompression data source routines for the case of + * reading JPEG data from a file (or any stdio stream). While these routines + * are sufficient for most applications, some will want to use a different + * source manager. + * IMPORTANT: we assume that fread() will correctly transcribe an array of + * JOCTETs from 8-bit-wide elements on external storage. If char is wider + * than 8 bits on your machine, you may need to do some tweaking. + */ + + +/* this is not a core library module, so it doesn't define JPEG_INTERNALS */ +#include "jinclude.h" +#include "jpeglib.h" +#include "jerror.h" + + +/* Expanded data source object for stdio input */ + +typedef struct { + struct jpeg_source_mgr pub; /* public fields */ + + unsigned char *infile; /* source stream */ + JOCTET * buffer; /* start of buffer */ + boolean start_of_file; /* have we gotten any data yet? */ +} my_source_mgr; + +typedef my_source_mgr * my_src_ptr; + +#define INPUT_BUF_SIZE 4096 /* choose an efficiently fread'able size */ + + +/* + * Initialize source --- called by jpeg_read_header + * before any data is actually read. + */ + +METHODDEF void +init_source (j_decompress_ptr cinfo) +{ + my_src_ptr src = (my_src_ptr) cinfo->src; + + /* We reset the empty-input-file flag for each image, + * but we don't clear the input buffer. + * This is correct behavior for reading a series of images from one source. + */ + src->start_of_file = TRUE; +} + + +/* + * Fill the input buffer --- called whenever buffer is emptied. + * + * In typical applications, this should read fresh data into the buffer + * (ignoring the current state of next_input_byte & bytes_in_buffer), + * reset the pointer & count to the start of the buffer, and return TRUE + * indicating that the buffer has been reloaded. It is not necessary to + * fill the buffer entirely, only to obtain at least one more byte. + * + * There is no such thing as an EOF return. If the end of the file has been + * reached, the routine has a choice of ERREXIT() or inserting fake data into + * the buffer. In most cases, generating a warning message and inserting a + * fake EOI marker is the best course of action --- this will allow the + * decompressor to output however much of the image is there. However, + * the resulting error message is misleading if the real problem is an empty + * input file, so we handle that case specially. + * + * In applications that need to be able to suspend compression due to input + * not being available yet, a FALSE return indicates that no more data can be + * obtained right now, but more may be forthcoming later. In this situation, + * the decompressor will return to its caller (with an indication of the + * number of scanlines it has read, if any). The application should resume + * decompression after it has loaded more data into the input buffer. Note + * that there are substantial restrictions on the use of suspension --- see + * the documentation. + * + * When suspending, the decompressor will back up to a convenient restart point + * (typically the start of the current MCU). next_input_byte & bytes_in_buffer + * indicate where the restart point will be if the current call returns FALSE. + * Data beyond this point must be rescanned after resumption, so move it to + * the front of the buffer rather than discarding it. + */ + +METHODDEF boolean +fill_input_buffer (j_decompress_ptr cinfo) +{ + my_src_ptr src = (my_src_ptr) cinfo->src; + + memcpy( src->buffer, src->infile, INPUT_BUF_SIZE ); + + src->infile += INPUT_BUF_SIZE; + + src->pub.next_input_byte = src->buffer; + src->pub.bytes_in_buffer = INPUT_BUF_SIZE; + src->start_of_file = FALSE; + + return TRUE; +} + + +/* + * Skip data --- used to skip over a potentially large amount of + * uninteresting data (such as an APPn marker). + * + * Writers of suspendable-input applications must note that skip_input_data + * is not granted the right to give a suspension return. If the skip extends + * beyond the data currently in the buffer, the buffer can be marked empty so + * that the next read will cause a fill_input_buffer call that can suspend. + * Arranging for additional bytes to be discarded before reloading the input + * buffer is the application writer's problem. + */ + +METHODDEF void +skip_input_data (j_decompress_ptr cinfo, long num_bytes) +{ + my_src_ptr src = (my_src_ptr) cinfo->src; + + /* Just a dumb implementation for now. Could use fseek() except + * it doesn't work on pipes. Not clear that being smart is worth + * any trouble anyway --- large skips are infrequent. + */ + if (num_bytes > 0) { + while (num_bytes > (long) src->pub.bytes_in_buffer) { + num_bytes -= (long) src->pub.bytes_in_buffer; + (void) fill_input_buffer(cinfo); + /* note we assume that fill_input_buffer will never return FALSE, + * so suspension need not be handled. + */ + } + src->pub.next_input_byte += (size_t) num_bytes; + src->pub.bytes_in_buffer -= (size_t) num_bytes; + } +} + + +/* + * An additional method that can be provided by data source modules is the + * resync_to_restart method for error recovery in the presence of RST markers. + * For the moment, this source module just uses the default resync method + * provided by the JPEG library. That method assumes that no backtracking + * is possible. + */ + + +/* + * Terminate source --- called by jpeg_finish_decompress + * after all data has been read. Often a no-op. + * + * NB: *not* called by jpeg_abort or jpeg_destroy; surrounding + * application must deal with any cleanup that should happen even + * for error exit. + */ + +METHODDEF void +term_source (j_decompress_ptr cinfo) +{ + /* no work necessary here */ +} + + +/* + * Prepare for input from a stdio stream. + * The caller must have already opened the stream, and is responsible + * for closing it after finishing decompression. + */ + +GLOBAL void +jpeg_stdio_src (j_decompress_ptr cinfo, unsigned char *infile) +{ + my_src_ptr src; + + /* The source object and input buffer are made permanent so that a series + * of JPEG images can be read from the same file by calling jpeg_stdio_src + * only before the first one. (If we discarded the buffer at the end of + * one image, we'd likely lose the start of the next one.) + * This makes it unsafe to use this manager and a different source + * manager serially with the same JPEG object. Caveat programmer. + */ + if (cinfo->src == NULL) { /* first time for this JPEG object? */ + cinfo->src = (struct jpeg_source_mgr *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, + SIZEOF(my_source_mgr)); + src = (my_src_ptr) cinfo->src; + src->buffer = (JOCTET *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, + INPUT_BUF_SIZE * SIZEOF(JOCTET)); + } + + src = (my_src_ptr) cinfo->src; + src->pub.init_source = init_source; + src->pub.fill_input_buffer = fill_input_buffer; + src->pub.skip_input_data = skip_input_data; + src->pub.resync_to_restart = jpeg_resync_to_restart; /* use default method */ + src->pub.term_source = term_source; + src->infile = infile; + src->pub.bytes_in_buffer = 0; /* forces fill_input_buffer on first read */ + src->pub.next_input_byte = NULL; /* until buffer loaded */ +} diff --git a/src/jpeg-6/jdcoefct.c b/src/jpeg-6/jdcoefct.c new file mode 100644 index 0000000..ba153f5 --- /dev/null +++ b/src/jpeg-6/jdcoefct.c @@ -0,0 +1,725 @@ +/* + * jdcoefct.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains the coefficient buffer controller for decompression. + * This controller is the top level of the JPEG decompressor proper. + * The coefficient buffer lies between entropy decoding and inverse-DCT steps. + * + * In buffered-image mode, this controller is the interface between + * input-oriented processing and output-oriented processing. + * Also, the input side (only) is used when reading a file for transcoding. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + +/* Block smoothing is only applicable for progressive JPEG, so: */ +#ifndef D_PROGRESSIVE_SUPPORTED +#undef BLOCK_SMOOTHING_SUPPORTED +#endif + +/* Private buffer controller object */ + +typedef struct { + struct jpeg_d_coef_controller pub; /* public fields */ + + /* These variables keep track of the current location of the input side. */ + /* cinfo->input_iMCU_row is also used for this. */ + JDIMENSION MCU_ctr; /* counts MCUs processed in current row */ + int MCU_vert_offset; /* counts MCU rows within iMCU row */ + int MCU_rows_per_iMCU_row; /* number of such rows needed */ + + /* The output side's location is represented by cinfo->output_iMCU_row. */ + + /* In single-pass modes, it's sufficient to buffer just one MCU. + * We allocate a workspace of D_MAX_BLOCKS_IN_MCU coefficient blocks, + * and let the entropy decoder write into that workspace each time. + * (On 80x86, the workspace is FAR even though it's not really very big; + * this is to keep the module interfaces unchanged when a large coefficient + * buffer is necessary.) + * In multi-pass modes, this array points to the current MCU's blocks + * within the virtual arrays; it is used only by the input side. + */ + JBLOCKROW MCU_buffer[D_MAX_BLOCKS_IN_MCU]; + +#ifdef D_MULTISCAN_FILES_SUPPORTED + /* In multi-pass modes, we need a virtual block array for each component. */ + jvirt_barray_ptr whole_image[MAX_COMPONENTS]; +#endif + +#ifdef BLOCK_SMOOTHING_SUPPORTED + /* When doing block smoothing, we latch coefficient Al values here */ + int * coef_bits_latch; +#define SAVED_COEFS 6 /* we save coef_bits[0..5] */ +#endif +} my_coef_controller; + +typedef my_coef_controller * my_coef_ptr; + +/* Forward declarations */ +METHODDEF int decompress_onepass + JPP((j_decompress_ptr cinfo, JSAMPIMAGE output_buf)); +#ifdef D_MULTISCAN_FILES_SUPPORTED +METHODDEF int decompress_data + JPP((j_decompress_ptr cinfo, JSAMPIMAGE output_buf)); +#endif +#ifdef BLOCK_SMOOTHING_SUPPORTED +LOCAL boolean smoothing_ok JPP((j_decompress_ptr cinfo)); +METHODDEF int decompress_smooth_data + JPP((j_decompress_ptr cinfo, JSAMPIMAGE output_buf)); +#endif + + +LOCAL void +start_iMCU_row (j_decompress_ptr cinfo) +/* Reset within-iMCU-row counters for a new row (input side) */ +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + + /* In an interleaved scan, an MCU row is the same as an iMCU row. + * In a noninterleaved scan, an iMCU row has v_samp_factor MCU rows. + * But at the bottom of the image, process only what's left. + */ + if (cinfo->comps_in_scan > 1) { + coef->MCU_rows_per_iMCU_row = 1; + } else { + if (cinfo->input_iMCU_row < (cinfo->total_iMCU_rows-1)) + coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->v_samp_factor; + else + coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->last_row_height; + } + + coef->MCU_ctr = 0; + coef->MCU_vert_offset = 0; +} + + +/* + * Initialize for an input processing pass. + */ + +METHODDEF void +start_input_pass (j_decompress_ptr cinfo) +{ + cinfo->input_iMCU_row = 0; + start_iMCU_row(cinfo); +} + + +/* + * Initialize for an output processing pass. + */ + +METHODDEF void +start_output_pass (j_decompress_ptr cinfo) +{ +#ifdef BLOCK_SMOOTHING_SUPPORTED + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + + /* If multipass, check to see whether to use block smoothing on this pass */ + if (coef->pub.coef_arrays != NULL) { + if (cinfo->do_block_smoothing && smoothing_ok(cinfo)) + coef->pub.decompress_data = decompress_smooth_data; + else + coef->pub.decompress_data = decompress_data; + } +#endif + cinfo->output_iMCU_row = 0; +} + + +/* + * Decompress and return some data in the single-pass case. + * Always attempts to emit one fully interleaved MCU row ("iMCU" row). + * Input and output must run in lockstep since we have only a one-MCU buffer. + * Return value is JPEG_ROW_COMPLETED, JPEG_SCAN_COMPLETED, or JPEG_SUSPENDED. + * + * NB: output_buf contains a plane for each component in image. + * For single pass, this is the same as the components in the scan. + */ + +METHODDEF int +decompress_onepass (j_decompress_ptr cinfo, JSAMPIMAGE output_buf) +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + JDIMENSION MCU_col_num; /* index of current MCU within row */ + JDIMENSION last_MCU_col = cinfo->MCUs_per_row - 1; + JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1; + int blkn, ci, xindex, yindex, yoffset, useful_width; + JSAMPARRAY output_ptr; + JDIMENSION start_col, output_col; + jpeg_component_info *compptr; + inverse_DCT_method_ptr inverse_DCT; + + /* Loop to process as much as one whole iMCU row */ + for (yoffset = coef->MCU_vert_offset; yoffset < coef->MCU_rows_per_iMCU_row; + yoffset++) { + for (MCU_col_num = coef->MCU_ctr; MCU_col_num <= last_MCU_col; + MCU_col_num++) { + /* Try to fetch an MCU. Entropy decoder expects buffer to be zeroed. */ + jzero_far((void FAR *) coef->MCU_buffer[0], + (size_t) (cinfo->blocks_in_MCU * SIZEOF(JBLOCK))); + if (! (*cinfo->entropy->decode_mcu) (cinfo, coef->MCU_buffer)) { + /* Suspension forced; update state counters and exit */ + coef->MCU_vert_offset = yoffset; + coef->MCU_ctr = MCU_col_num; + return JPEG_SUSPENDED; + } + /* Determine where data should go in output_buf and do the IDCT thing. + * We skip dummy blocks at the right and bottom edges (but blkn gets + * incremented past them!). Note the inner loop relies on having + * allocated the MCU_buffer[] blocks sequentially. + */ + blkn = 0; /* index of current DCT block within MCU */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + /* Don't bother to IDCT an uninteresting component. */ + if (! compptr->component_needed) { + blkn += compptr->MCU_blocks; + continue; + } + inverse_DCT = cinfo->idct->inverse_DCT[compptr->component_index]; + useful_width = (MCU_col_num < last_MCU_col) ? compptr->MCU_width + : compptr->last_col_width; + output_ptr = output_buf[ci] + yoffset * compptr->DCT_scaled_size; + start_col = MCU_col_num * compptr->MCU_sample_width; + for (yindex = 0; yindex < compptr->MCU_height; yindex++) { + if (cinfo->input_iMCU_row < last_iMCU_row || + yoffset+yindex < compptr->last_row_height) { + output_col = start_col; + for (xindex = 0; xindex < useful_width; xindex++) { + (*inverse_DCT) (cinfo, compptr, + (JCOEFPTR) coef->MCU_buffer[blkn+xindex], + output_ptr, output_col); + output_col += compptr->DCT_scaled_size; + } + } + blkn += compptr->MCU_width; + output_ptr += compptr->DCT_scaled_size; + } + } + } + /* Completed an MCU row, but perhaps not an iMCU row */ + coef->MCU_ctr = 0; + } + /* Completed the iMCU row, advance counters for next one */ + cinfo->output_iMCU_row++; + if (++(cinfo->input_iMCU_row) < cinfo->total_iMCU_rows) { + start_iMCU_row(cinfo); + return JPEG_ROW_COMPLETED; + } + /* Completed the scan */ + (*cinfo->inputctl->finish_input_pass) (cinfo); + return JPEG_SCAN_COMPLETED; +} + + +/* + * Dummy consume-input routine for single-pass operation. + */ + +METHODDEF int +dummy_consume_data (j_decompress_ptr cinfo) +{ + return JPEG_SUSPENDED; /* Always indicate nothing was done */ +} + + +#ifdef D_MULTISCAN_FILES_SUPPORTED + +/* + * Consume input data and store it in the full-image coefficient buffer. + * We read as much as one fully interleaved MCU row ("iMCU" row) per call, + * ie, v_samp_factor block rows for each component in the scan. + * Return value is JPEG_ROW_COMPLETED, JPEG_SCAN_COMPLETED, or JPEG_SUSPENDED. + */ + +METHODDEF int +consume_data (j_decompress_ptr cinfo) +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + JDIMENSION MCU_col_num; /* index of current MCU within row */ + int blkn, ci, xindex, yindex, yoffset; + JDIMENSION start_col; + JBLOCKARRAY buffer[MAX_COMPS_IN_SCAN]; + JBLOCKROW buffer_ptr; + jpeg_component_info *compptr; + + /* Align the virtual buffers for the components used in this scan. */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + buffer[ci] = (*cinfo->mem->access_virt_barray) + ((j_common_ptr) cinfo, coef->whole_image[compptr->component_index], + cinfo->input_iMCU_row * compptr->v_samp_factor, + (JDIMENSION) compptr->v_samp_factor, TRUE); + /* Note: entropy decoder expects buffer to be zeroed, + * but this is handled automatically by the memory manager + * because we requested a pre-zeroed array. + */ + } + + /* Loop to process one whole iMCU row */ + for (yoffset = coef->MCU_vert_offset; yoffset < coef->MCU_rows_per_iMCU_row; + yoffset++) { + for (MCU_col_num = coef->MCU_ctr; MCU_col_num < cinfo->MCUs_per_row; + MCU_col_num++) { + /* Construct list of pointers to DCT blocks belonging to this MCU */ + blkn = 0; /* index of current DCT block within MCU */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + start_col = MCU_col_num * compptr->MCU_width; + for (yindex = 0; yindex < compptr->MCU_height; yindex++) { + buffer_ptr = buffer[ci][yindex+yoffset] + start_col; + for (xindex = 0; xindex < compptr->MCU_width; xindex++) { + coef->MCU_buffer[blkn++] = buffer_ptr++; + } + } + } + /* Try to fetch the MCU. */ + if (! (*cinfo->entropy->decode_mcu) (cinfo, coef->MCU_buffer)) { + /* Suspension forced; update state counters and exit */ + coef->MCU_vert_offset = yoffset; + coef->MCU_ctr = MCU_col_num; + return JPEG_SUSPENDED; + } + } + /* Completed an MCU row, but perhaps not an iMCU row */ + coef->MCU_ctr = 0; + } + /* Completed the iMCU row, advance counters for next one */ + if (++(cinfo->input_iMCU_row) < cinfo->total_iMCU_rows) { + start_iMCU_row(cinfo); + return JPEG_ROW_COMPLETED; + } + /* Completed the scan */ + (*cinfo->inputctl->finish_input_pass) (cinfo); + return JPEG_SCAN_COMPLETED; +} + + +/* + * Decompress and return some data in the multi-pass case. + * Always attempts to emit one fully interleaved MCU row ("iMCU" row). + * Return value is JPEG_ROW_COMPLETED, JPEG_SCAN_COMPLETED, or JPEG_SUSPENDED. + * + * NB: output_buf contains a plane for each component in image. + */ + +METHODDEF int +decompress_data (j_decompress_ptr cinfo, JSAMPIMAGE output_buf) +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1; + JDIMENSION block_num; + int ci, block_row, block_rows; + JBLOCKARRAY buffer; + JBLOCKROW buffer_ptr; + JSAMPARRAY output_ptr; + JDIMENSION output_col; + jpeg_component_info *compptr; + inverse_DCT_method_ptr inverse_DCT; + + /* Force some input to be done if we are getting ahead of the input. */ + while (cinfo->input_scan_number < cinfo->output_scan_number || + (cinfo->input_scan_number == cinfo->output_scan_number && + cinfo->input_iMCU_row <= cinfo->output_iMCU_row)) { + if ((*cinfo->inputctl->consume_input)(cinfo) == JPEG_SUSPENDED) + return JPEG_SUSPENDED; + } + + /* OK, output from the virtual arrays. */ + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* Don't bother to IDCT an uninteresting component. */ + if (! compptr->component_needed) + continue; + /* Align the virtual buffer for this component. */ + buffer = (*cinfo->mem->access_virt_barray) + ((j_common_ptr) cinfo, coef->whole_image[ci], + cinfo->output_iMCU_row * compptr->v_samp_factor, + (JDIMENSION) compptr->v_samp_factor, FALSE); + /* Count non-dummy DCT block rows in this iMCU row. */ + if (cinfo->output_iMCU_row < last_iMCU_row) + block_rows = compptr->v_samp_factor; + else { + /* NB: can't use last_row_height here; it is input-side-dependent! */ + block_rows = (int) (compptr->height_in_blocks % compptr->v_samp_factor); + if (block_rows == 0) block_rows = compptr->v_samp_factor; + } + inverse_DCT = cinfo->idct->inverse_DCT[ci]; + output_ptr = output_buf[ci]; + /* Loop over all DCT blocks to be processed. */ + for (block_row = 0; block_row < block_rows; block_row++) { + buffer_ptr = buffer[block_row]; + output_col = 0; + for (block_num = 0; block_num < compptr->width_in_blocks; block_num++) { + (*inverse_DCT) (cinfo, compptr, (JCOEFPTR) buffer_ptr, + output_ptr, output_col); + buffer_ptr++; + output_col += compptr->DCT_scaled_size; + } + output_ptr += compptr->DCT_scaled_size; + } + } + + if (++(cinfo->output_iMCU_row) < cinfo->total_iMCU_rows) + return JPEG_ROW_COMPLETED; + return JPEG_SCAN_COMPLETED; +} + +#endif /* D_MULTISCAN_FILES_SUPPORTED */ + + +#ifdef BLOCK_SMOOTHING_SUPPORTED + +/* + * This code applies interblock smoothing as described by section K.8 + * of the JPEG standard: the first 5 AC coefficients are estimated from + * the DC values of a DCT block and its 8 neighboring blocks. + * We apply smoothing only for progressive JPEG decoding, and only if + * the coefficients it can estimate are not yet known to full precision. + */ + +/* + * Determine whether block smoothing is applicable and safe. + * We also latch the current states of the coef_bits[] entries for the + * AC coefficients; otherwise, if the input side of the decompressor + * advances into a new scan, we might think the coefficients are known + * more accurately than they really are. + */ + +LOCAL boolean +smoothing_ok (j_decompress_ptr cinfo) +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + boolean smoothing_useful = FALSE; + int ci, coefi; + jpeg_component_info *compptr; + JQUANT_TBL * qtable; + int * coef_bits; + int * coef_bits_latch; + + if (! cinfo->progressive_mode || cinfo->coef_bits == NULL) + return FALSE; + + /* Allocate latch area if not already done */ + if (coef->coef_bits_latch == NULL) + coef->coef_bits_latch = (int *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + cinfo->num_components * + (SAVED_COEFS * SIZEOF(int))); + coef_bits_latch = coef->coef_bits_latch; + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* All components' quantization values must already be latched. */ + if ((qtable = compptr->quant_table) == NULL) + return FALSE; + /* Verify DC & first 5 AC quantizers are nonzero to avoid zero-divide. */ + for (coefi = 0; coefi <= 5; coefi++) { + if (qtable->quantval[coefi] == 0) + return FALSE; + } + /* DC values must be at least partly known for all components. */ + coef_bits = cinfo->coef_bits[ci]; + if (coef_bits[0] < 0) + return FALSE; + /* Block smoothing is helpful if some AC coefficients remain inaccurate. */ + for (coefi = 1; coefi <= 5; coefi++) { + coef_bits_latch[coefi] = coef_bits[coefi]; + if (coef_bits[coefi] != 0) + smoothing_useful = TRUE; + } + coef_bits_latch += SAVED_COEFS; + } + + return smoothing_useful; +} + + +/* + * Variant of decompress_data for use when doing block smoothing. + */ + +METHODDEF int +decompress_smooth_data (j_decompress_ptr cinfo, JSAMPIMAGE output_buf) +{ + my_coef_ptr coef = (my_coef_ptr) cinfo->coef; + JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1; + JDIMENSION block_num, last_block_column; + int ci, block_row, block_rows, access_rows; + JBLOCKARRAY buffer; + JBLOCKROW buffer_ptr, prev_block_row, next_block_row; + JSAMPARRAY output_ptr; + JDIMENSION output_col; + jpeg_component_info *compptr; + inverse_DCT_method_ptr inverse_DCT; + boolean first_row, last_row; + JBLOCK workspace; + int *coef_bits; + JQUANT_TBL *quanttbl; + INT32 Q00,Q01,Q02,Q10,Q11,Q20, num; + int DC1,DC2,DC3,DC4,DC5,DC6,DC7,DC8,DC9; + int Al, pred; + + /* Force some input to be done if we are getting ahead of the input. */ + while (cinfo->input_scan_number <= cinfo->output_scan_number && + ! cinfo->inputctl->eoi_reached) { + if (cinfo->input_scan_number == cinfo->output_scan_number) { + /* If input is working on current scan, we ordinarily want it to + * have completed the current row. But if input scan is DC, + * we want it to keep one row ahead so that next block row's DC + * values are up to date. + */ + JDIMENSION delta = (cinfo->Ss == 0) ? 1 : 0; + if (cinfo->input_iMCU_row > cinfo->output_iMCU_row+delta) + break; + } + if ((*cinfo->inputctl->consume_input)(cinfo) == JPEG_SUSPENDED) + return JPEG_SUSPENDED; + } + + /* OK, output from the virtual arrays. */ + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* Don't bother to IDCT an uninteresting component. */ + if (! compptr->component_needed) + continue; + /* Count non-dummy DCT block rows in this iMCU row. */ + if (cinfo->output_iMCU_row < last_iMCU_row) { + block_rows = compptr->v_samp_factor; + access_rows = block_rows * 2; /* this and next iMCU row */ + last_row = FALSE; + } else { + /* NB: can't use last_row_height here; it is input-side-dependent! */ + block_rows = (int) (compptr->height_in_blocks % compptr->v_samp_factor); + if (block_rows == 0) block_rows = compptr->v_samp_factor; + access_rows = block_rows; /* this iMCU row only */ + last_row = TRUE; + } + /* Align the virtual buffer for this component. */ + if (cinfo->output_iMCU_row > 0) { + access_rows += compptr->v_samp_factor; /* prior iMCU row too */ + buffer = (*cinfo->mem->access_virt_barray) + ((j_common_ptr) cinfo, coef->whole_image[ci], + (cinfo->output_iMCU_row - 1) * compptr->v_samp_factor, + (JDIMENSION) access_rows, FALSE); + buffer += compptr->v_samp_factor; /* point to current iMCU row */ + first_row = FALSE; + } else { + buffer = (*cinfo->mem->access_virt_barray) + ((j_common_ptr) cinfo, coef->whole_image[ci], + (JDIMENSION) 0, (JDIMENSION) access_rows, FALSE); + first_row = TRUE; + } + /* Fetch component-dependent info */ + coef_bits = coef->coef_bits_latch + (ci * SAVED_COEFS); + quanttbl = compptr->quant_table; + Q00 = quanttbl->quantval[0]; + Q01 = quanttbl->quantval[1]; + Q10 = quanttbl->quantval[2]; + Q20 = quanttbl->quantval[3]; + Q11 = quanttbl->quantval[4]; + Q02 = quanttbl->quantval[5]; + inverse_DCT = cinfo->idct->inverse_DCT[ci]; + output_ptr = output_buf[ci]; + /* Loop over all DCT blocks to be processed. */ + for (block_row = 0; block_row < block_rows; block_row++) { + buffer_ptr = buffer[block_row]; + if (first_row && block_row == 0) + prev_block_row = buffer_ptr; + else + prev_block_row = buffer[block_row-1]; + if (last_row && block_row == block_rows-1) + next_block_row = buffer_ptr; + else + next_block_row = buffer[block_row+1]; + /* We fetch the surrounding DC values using a sliding-register approach. + * Initialize all nine here so as to do the right thing on narrow pics. + */ + DC1 = DC2 = DC3 = (int) prev_block_row[0][0]; + DC4 = DC5 = DC6 = (int) buffer_ptr[0][0]; + DC7 = DC8 = DC9 = (int) next_block_row[0][0]; + output_col = 0; + last_block_column = compptr->width_in_blocks - 1; + for (block_num = 0; block_num <= last_block_column; block_num++) { + /* Fetch current DCT block into workspace so we can modify it. */ + jcopy_block_row(buffer_ptr, (JBLOCKROW) workspace, (JDIMENSION) 1); + /* Update DC values */ + if (block_num < last_block_column) { + DC3 = (int) prev_block_row[1][0]; + DC6 = (int) buffer_ptr[1][0]; + DC9 = (int) next_block_row[1][0]; + } + /* Compute coefficient estimates per K.8. + * An estimate is applied only if coefficient is still zero, + * and is not known to be fully accurate. + */ + /* AC01 */ + if ((Al=coef_bits[1]) != 0 && workspace[1] == 0) { + num = 36 * Q00 * (DC4 - DC6); + if (num >= 0) { + pred = (int) (((Q01<<7) + num) / (Q01<<8)); + if (Al > 0 && pred >= (1< 0 && pred >= (1<= 0) { + pred = (int) (((Q10<<7) + num) / (Q10<<8)); + if (Al > 0 && pred >= (1< 0 && pred >= (1<= 0) { + pred = (int) (((Q20<<7) + num) / (Q20<<8)); + if (Al > 0 && pred >= (1< 0 && pred >= (1<= 0) { + pred = (int) (((Q11<<7) + num) / (Q11<<8)); + if (Al > 0 && pred >= (1< 0 && pred >= (1<= 0) { + pred = (int) (((Q02<<7) + num) / (Q02<<8)); + if (Al > 0 && pred >= (1< 0 && pred >= (1<DCT_scaled_size; + } + output_ptr += compptr->DCT_scaled_size; + } + } + + if (++(cinfo->output_iMCU_row) < cinfo->total_iMCU_rows) + return JPEG_ROW_COMPLETED; + return JPEG_SCAN_COMPLETED; +} + +#endif /* BLOCK_SMOOTHING_SUPPORTED */ + + +/* + * Initialize coefficient buffer controller. + */ + +GLOBAL void +jinit_d_coef_controller (j_decompress_ptr cinfo, boolean need_full_buffer) +{ + my_coef_ptr coef; + + coef = (my_coef_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_coef_controller)); + cinfo->coef = (struct jpeg_d_coef_controller *) coef; + coef->pub.start_input_pass = start_input_pass; + coef->pub.start_output_pass = start_output_pass; +#ifdef BLOCK_SMOOTHING_SUPPORTED + coef->coef_bits_latch = NULL; +#endif + + /* Create the coefficient buffer. */ + if (need_full_buffer) { +#ifdef D_MULTISCAN_FILES_SUPPORTED + /* Allocate a full-image virtual array for each component, */ + /* padded to a multiple of samp_factor DCT blocks in each direction. */ + /* Note we ask for a pre-zeroed array. */ + int ci, access_rows; + jpeg_component_info *compptr; + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + access_rows = compptr->v_samp_factor; +#ifdef BLOCK_SMOOTHING_SUPPORTED + /* If block smoothing could be used, need a bigger window */ + if (cinfo->progressive_mode) + access_rows *= 3; +#endif + coef->whole_image[ci] = (*cinfo->mem->request_virt_barray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, TRUE, + (JDIMENSION) jround_up((long) compptr->width_in_blocks, + (long) compptr->h_samp_factor), + (JDIMENSION) jround_up((long) compptr->height_in_blocks, + (long) compptr->v_samp_factor), + (JDIMENSION) access_rows); + } + coef->pub.consume_data = consume_data; + coef->pub.decompress_data = decompress_data; + coef->pub.coef_arrays = coef->whole_image; /* link to virtual arrays */ +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } else { + /* We only need a single-MCU buffer. */ + JBLOCKROW buffer; + int i; + + buffer = (JBLOCKROW) + (*cinfo->mem->alloc_large) ((j_common_ptr) cinfo, JPOOL_IMAGE, + D_MAX_BLOCKS_IN_MCU * SIZEOF(JBLOCK)); + for (i = 0; i < D_MAX_BLOCKS_IN_MCU; i++) { + coef->MCU_buffer[i] = buffer + i; + } + coef->pub.consume_data = dummy_consume_data; + coef->pub.decompress_data = decompress_onepass; + coef->pub.coef_arrays = NULL; /* flag for no virtual arrays */ + } +} diff --git a/src/jpeg-6/jdcolor.c b/src/jpeg-6/jdcolor.c new file mode 100644 index 0000000..b2bdf6e --- /dev/null +++ b/src/jpeg-6/jdcolor.c @@ -0,0 +1,367 @@ +/* + * jdcolor.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains output colorspace conversion routines. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Private subobject */ + +typedef struct { + struct jpeg_color_deconverter pub; /* public fields */ + + /* Private state for YCC->RGB conversion */ + int * Cr_r_tab; /* => table for Cr to R conversion */ + int * Cb_b_tab; /* => table for Cb to B conversion */ + INT32 * Cr_g_tab; /* => table for Cr to G conversion */ + INT32 * Cb_g_tab; /* => table for Cb to G conversion */ +} my_color_deconverter; + +typedef my_color_deconverter * my_cconvert_ptr; + + +/**************** YCbCr -> RGB conversion: most common case **************/ + +/* + * YCbCr is defined per CCIR 601-1, except that Cb and Cr are + * normalized to the range 0..MAXJSAMPLE rather than -0.5 .. 0.5. + * The conversion equations to be implemented are therefore + * R = Y + 1.40200 * Cr + * G = Y - 0.34414 * Cb - 0.71414 * Cr + * B = Y + 1.77200 * Cb + * where Cb and Cr represent the incoming values less CENTERJSAMPLE. + * (These numbers are derived from TIFF 6.0 section 21, dated 3-June-92.) + * + * To avoid floating-point arithmetic, we represent the fractional constants + * as integers scaled up by 2^16 (about 4 digits precision); we have to divide + * the products by 2^16, with appropriate rounding, to get the correct answer. + * Notice that Y, being an integral input, does not contribute any fraction + * so it need not participate in the rounding. + * + * For even more speed, we avoid doing any multiplications in the inner loop + * by precalculating the constants times Cb and Cr for all possible values. + * For 8-bit JSAMPLEs this is very reasonable (only 256 entries per table); + * for 12-bit samples it is still acceptable. It's not very reasonable for + * 16-bit samples, but if you want lossless storage you shouldn't be changing + * colorspace anyway. + * The Cr=>R and Cb=>B values can be rounded to integers in advance; the + * values for the G calculation are left scaled up, since we must add them + * together before rounding. + */ + +#define SCALEBITS 16 /* speediest right-shift on some machines */ +#define ONE_HALF ((INT32) 1 << (SCALEBITS-1)) +#define FIX(x) ((INT32) ((x) * (1L<RGB colorspace conversion. + */ + +LOCAL void +build_ycc_rgb_table (j_decompress_ptr cinfo) +{ + my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert; + int i; + INT32 x; + SHIFT_TEMPS + + cconvert->Cr_r_tab = (int *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (MAXJSAMPLE+1) * SIZEOF(int)); + cconvert->Cb_b_tab = (int *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (MAXJSAMPLE+1) * SIZEOF(int)); + cconvert->Cr_g_tab = (INT32 *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (MAXJSAMPLE+1) * SIZEOF(INT32)); + cconvert->Cb_g_tab = (INT32 *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (MAXJSAMPLE+1) * SIZEOF(INT32)); + + for (i = 0, x = -CENTERJSAMPLE; i <= MAXJSAMPLE; i++, x++) { + /* i is the actual input pixel value, in the range 0..MAXJSAMPLE */ + /* The Cb or Cr value we are thinking of is x = i - CENTERJSAMPLE */ + /* Cr=>R value is nearest int to 1.40200 * x */ + cconvert->Cr_r_tab[i] = (int) + RIGHT_SHIFT(FIX(1.40200) * x + ONE_HALF, SCALEBITS); + /* Cb=>B value is nearest int to 1.77200 * x */ + cconvert->Cb_b_tab[i] = (int) + RIGHT_SHIFT(FIX(1.77200) * x + ONE_HALF, SCALEBITS); + /* Cr=>G value is scaled-up -0.71414 * x */ + cconvert->Cr_g_tab[i] = (- FIX(0.71414)) * x; + /* Cb=>G value is scaled-up -0.34414 * x */ + /* We also add in ONE_HALF so that need not do it in inner loop */ + cconvert->Cb_g_tab[i] = (- FIX(0.34414)) * x + ONE_HALF; + } +} + + +/* + * Convert some rows of samples to the output colorspace. + * + * Note that we change from noninterleaved, one-plane-per-component format + * to interleaved-pixel format. The output buffer is therefore three times + * as wide as the input buffer. + * A starting row offset is provided only for the input buffer. The caller + * can easily adjust the passed output_buf value to accommodate any row + * offset required on that side. + */ + +METHODDEF void +ycc_rgb_convert (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION input_row, + JSAMPARRAY output_buf, int num_rows) +{ + my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert; + register int y, cb, cr; + register JSAMPROW outptr; + register JSAMPROW inptr0, inptr1, inptr2; + register JDIMENSION col; + JDIMENSION num_cols = cinfo->output_width; + /* copy these pointers into registers if possible */ + register JSAMPLE * range_limit = cinfo->sample_range_limit; + register int * Crrtab = cconvert->Cr_r_tab; + register int * Cbbtab = cconvert->Cb_b_tab; + register INT32 * Crgtab = cconvert->Cr_g_tab; + register INT32 * Cbgtab = cconvert->Cb_g_tab; + SHIFT_TEMPS + + while (--num_rows >= 0) { + inptr0 = input_buf[0][input_row]; + inptr1 = input_buf[1][input_row]; + inptr2 = input_buf[2][input_row]; + input_row++; + outptr = *output_buf++; + for (col = 0; col < num_cols; col++) { + y = GETJSAMPLE(inptr0[col]); + cb = GETJSAMPLE(inptr1[col]); + cr = GETJSAMPLE(inptr2[col]); + /* Range-limiting is essential due to noise introduced by DCT losses. */ + outptr[RGB_RED] = range_limit[y + Crrtab[cr]]; + outptr[RGB_GREEN] = range_limit[y + + ((int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr], + SCALEBITS))]; + outptr[RGB_BLUE] = range_limit[y + Cbbtab[cb]]; + outptr += RGB_PIXELSIZE; + } + } +} + + +/**************** Cases other than YCbCr -> RGB **************/ + + +/* + * Color conversion for no colorspace change: just copy the data, + * converting from separate-planes to interleaved representation. + */ + +METHODDEF void +null_convert (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION input_row, + JSAMPARRAY output_buf, int num_rows) +{ + register JSAMPROW inptr, outptr; + register JDIMENSION count; + register int num_components = cinfo->num_components; + JDIMENSION num_cols = cinfo->output_width; + int ci; + + while (--num_rows >= 0) { + for (ci = 0; ci < num_components; ci++) { + inptr = input_buf[ci][input_row]; + outptr = output_buf[0] + ci; + for (count = num_cols; count > 0; count--) { + *outptr = *inptr++; /* needn't bother with GETJSAMPLE() here */ + outptr += num_components; + } + } + input_row++; + output_buf++; + } +} + + +/* + * Color conversion for grayscale: just copy the data. + * This also works for YCbCr -> grayscale conversion, in which + * we just copy the Y (luminance) component and ignore chrominance. + */ + +METHODDEF void +grayscale_convert (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION input_row, + JSAMPARRAY output_buf, int num_rows) +{ + jcopy_sample_rows(input_buf[0], (int) input_row, output_buf, 0, + num_rows, cinfo->output_width); +} + + +/* + * Adobe-style YCCK->CMYK conversion. + * We convert YCbCr to R=1-C, G=1-M, and B=1-Y using the same + * conversion as above, while passing K (black) unchanged. + * We assume build_ycc_rgb_table has been called. + */ + +METHODDEF void +ycck_cmyk_convert (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION input_row, + JSAMPARRAY output_buf, int num_rows) +{ + my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert; + register int y, cb, cr; + register JSAMPROW outptr; + register JSAMPROW inptr0, inptr1, inptr2, inptr3; + register JDIMENSION col; + JDIMENSION num_cols = cinfo->output_width; + /* copy these pointers into registers if possible */ + register JSAMPLE * range_limit = cinfo->sample_range_limit; + register int * Crrtab = cconvert->Cr_r_tab; + register int * Cbbtab = cconvert->Cb_b_tab; + register INT32 * Crgtab = cconvert->Cr_g_tab; + register INT32 * Cbgtab = cconvert->Cb_g_tab; + SHIFT_TEMPS + + while (--num_rows >= 0) { + inptr0 = input_buf[0][input_row]; + inptr1 = input_buf[1][input_row]; + inptr2 = input_buf[2][input_row]; + inptr3 = input_buf[3][input_row]; + input_row++; + outptr = *output_buf++; + for (col = 0; col < num_cols; col++) { + y = GETJSAMPLE(inptr0[col]); + cb = GETJSAMPLE(inptr1[col]); + cr = GETJSAMPLE(inptr2[col]); + /* Range-limiting is essential due to noise introduced by DCT losses. */ + outptr[0] = range_limit[MAXJSAMPLE - (y + Crrtab[cr])]; /* red */ + outptr[1] = range_limit[MAXJSAMPLE - (y + /* green */ + ((int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr], + SCALEBITS)))]; + outptr[2] = range_limit[MAXJSAMPLE - (y + Cbbtab[cb])]; /* blue */ + /* K passes through unchanged */ + outptr[3] = inptr3[col]; /* don't need GETJSAMPLE here */ + outptr += 4; + } + } +} + + +/* + * Empty method for start_pass. + */ + +METHODDEF void +start_pass_dcolor (j_decompress_ptr cinfo) +{ + /* no work needed */ +} + + +/* + * Module initialization routine for output colorspace conversion. + */ + +GLOBAL void +jinit_color_deconverter (j_decompress_ptr cinfo) +{ + my_cconvert_ptr cconvert; + int ci; + + cconvert = (my_cconvert_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_color_deconverter)); + cinfo->cconvert = (struct jpeg_color_deconverter *) cconvert; + cconvert->pub.start_pass = start_pass_dcolor; + + /* Make sure num_components agrees with jpeg_color_space */ + switch (cinfo->jpeg_color_space) { + case JCS_GRAYSCALE: + if (cinfo->num_components != 1) + ERREXIT(cinfo, JERR_BAD_J_COLORSPACE); + break; + + case JCS_RGB: + case JCS_YCbCr: + if (cinfo->num_components != 3) + ERREXIT(cinfo, JERR_BAD_J_COLORSPACE); + break; + + case JCS_CMYK: + case JCS_YCCK: + if (cinfo->num_components != 4) + ERREXIT(cinfo, JERR_BAD_J_COLORSPACE); + break; + + default: /* JCS_UNKNOWN can be anything */ + if (cinfo->num_components < 1) + ERREXIT(cinfo, JERR_BAD_J_COLORSPACE); + break; + } + + /* Set out_color_components and conversion method based on requested space. + * Also clear the component_needed flags for any unused components, + * so that earlier pipeline stages can avoid useless computation. + */ + + switch (cinfo->out_color_space) { + case JCS_GRAYSCALE: + cinfo->out_color_components = 1; + if (cinfo->jpeg_color_space == JCS_GRAYSCALE || + cinfo->jpeg_color_space == JCS_YCbCr) { + cconvert->pub.color_convert = grayscale_convert; + /* For color->grayscale conversion, only the Y (0) component is needed */ + for (ci = 1; ci < cinfo->num_components; ci++) + cinfo->comp_info[ci].component_needed = FALSE; + } else + ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL); + break; + + case JCS_RGB: + cinfo->out_color_components = RGB_PIXELSIZE; + if (cinfo->jpeg_color_space == JCS_YCbCr) { + cconvert->pub.color_convert = ycc_rgb_convert; + build_ycc_rgb_table(cinfo); + } else if (cinfo->jpeg_color_space == JCS_RGB && RGB_PIXELSIZE == 3) { + cconvert->pub.color_convert = null_convert; + } else + ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL); + break; + + case JCS_CMYK: + cinfo->out_color_components = 4; + if (cinfo->jpeg_color_space == JCS_YCCK) { + cconvert->pub.color_convert = ycck_cmyk_convert; + build_ycc_rgb_table(cinfo); + } else if (cinfo->jpeg_color_space == JCS_CMYK) { + cconvert->pub.color_convert = null_convert; + } else + ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL); + break; + + default: + /* Permit null conversion to same output space */ + if (cinfo->out_color_space == cinfo->jpeg_color_space) { + cinfo->out_color_components = cinfo->num_components; + cconvert->pub.color_convert = null_convert; + } else /* unsupported non-null conversion */ + ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL); + break; + } + + if (cinfo->quantize_colors) + cinfo->output_components = 1; /* single colormapped output component */ + else + cinfo->output_components = cinfo->out_color_components; +} diff --git a/src/jpeg-6/jdct.h b/src/jpeg-6/jdct.h new file mode 100644 index 0000000..3ce790b --- /dev/null +++ b/src/jpeg-6/jdct.h @@ -0,0 +1,176 @@ +/* + * jdct.h + * + * Copyright (C) 1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This include file contains common declarations for the forward and + * inverse DCT modules. These declarations are private to the DCT managers + * (jcdctmgr.c, jddctmgr.c) and the individual DCT algorithms. + * The individual DCT algorithms are kept in separate files to ease + * machine-dependent tuning (e.g., assembly coding). + */ + + +/* + * A forward DCT routine is given a pointer to a work area of type DCTELEM[]; + * the DCT is to be performed in-place in that buffer. Type DCTELEM is int + * for 8-bit samples, INT32 for 12-bit samples. (NOTE: Floating-point DCT + * implementations use an array of type FAST_FLOAT, instead.) + * The DCT inputs are expected to be signed (range +-CENTERJSAMPLE). + * The DCT outputs are returned scaled up by a factor of 8; they therefore + * have a range of +-8K for 8-bit data, +-128K for 12-bit data. This + * convention improves accuracy in integer implementations and saves some + * work in floating-point ones. + * Quantization of the output coefficients is done by jcdctmgr.c. + */ + +#if BITS_IN_JSAMPLE == 8 +typedef int DCTELEM; /* 16 or 32 bits is fine */ +#else +typedef INT32 DCTELEM; /* must have 32 bits */ +#endif + +typedef JMETHOD(void, forward_DCT_method_ptr, (DCTELEM * data)); +typedef JMETHOD(void, float_DCT_method_ptr, (FAST_FLOAT * data)); + + +/* + * An inverse DCT routine is given a pointer to the input JBLOCK and a pointer + * to an output sample array. The routine must dequantize the input data as + * well as perform the IDCT; for dequantization, it uses the multiplier table + * pointed to by compptr->dct_table. The output data is to be placed into the + * sample array starting at a specified column. (Any row offset needed will + * be applied to the array pointer before it is passed to the IDCT code.) + * Note that the number of samples emitted by the IDCT routine is + * DCT_scaled_size * DCT_scaled_size. + */ + +/* typedef inverse_DCT_method_ptr is declared in jpegint.h */ + +/* + * Each IDCT routine has its own ideas about the best dct_table element type. + */ + +typedef MULTIPLIER ISLOW_MULT_TYPE; /* short or int, whichever is faster */ +#if BITS_IN_JSAMPLE == 8 +typedef MULTIPLIER IFAST_MULT_TYPE; /* 16 bits is OK, use short if faster */ +#define IFAST_SCALE_BITS 2 /* fractional bits in scale factors */ +#else +typedef INT32 IFAST_MULT_TYPE; /* need 32 bits for scaled quantizers */ +#define IFAST_SCALE_BITS 13 /* fractional bits in scale factors */ +#endif +typedef FAST_FLOAT FLOAT_MULT_TYPE; /* preferred floating type */ + + +/* + * Each IDCT routine is responsible for range-limiting its results and + * converting them to unsigned form (0..MAXJSAMPLE). The raw outputs could + * be quite far out of range if the input data is corrupt, so a bulletproof + * range-limiting step is required. We use a mask-and-table-lookup method + * to do the combined operations quickly. See the comments with + * prepare_range_limit_table (in jdmaster.c) for more info. + */ + +#define IDCT_range_limit(cinfo) ((cinfo)->sample_range_limit + CENTERJSAMPLE) + +#define RANGE_MASK (MAXJSAMPLE * 4 + 3) /* 2 bits wider than legal samples */ + + +/* Short forms of external names for systems with brain-damaged linkers. */ + +#ifdef NEED_SHORT_EXTERNAL_NAMES +#define jpeg_fdct_islow jFDislow +#define jpeg_fdct_ifast jFDifast +#define jpeg_fdct_float jFDfloat +#define jpeg_idct_islow jRDislow +#define jpeg_idct_ifast jRDifast +#define jpeg_idct_float jRDfloat +#define jpeg_idct_4x4 jRD4x4 +#define jpeg_idct_2x2 jRD2x2 +#define jpeg_idct_1x1 jRD1x1 +#endif /* NEED_SHORT_EXTERNAL_NAMES */ + +/* Extern declarations for the forward and inverse DCT routines. */ + +EXTERN void jpeg_fdct_islow JPP((DCTELEM * data)); +EXTERN void jpeg_fdct_ifast JPP((DCTELEM * data)); +EXTERN void jpeg_fdct_float JPP((FAST_FLOAT * data)); + +EXTERN void jpeg_idct_islow + JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col)); +EXTERN void jpeg_idct_ifast + JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col)); +EXTERN void jpeg_idct_float + JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col)); +EXTERN void jpeg_idct_4x4 + JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col)); +EXTERN void jpeg_idct_2x2 + JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col)); +EXTERN void jpeg_idct_1x1 + JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col)); + + +/* + * Macros for handling fixed-point arithmetic; these are used by many + * but not all of the DCT/IDCT modules. + * + * All values are expected to be of type INT32. + * Fractional constants are scaled left by CONST_BITS bits. + * CONST_BITS is defined within each module using these macros, + * and may differ from one module to the next. + */ + +#define ONE ((INT32) 1) +#define CONST_SCALE (ONE << CONST_BITS) + +/* Convert a positive real constant to an integer scaled by CONST_SCALE. + * Caution: some C compilers fail to reduce "FIX(constant)" at compile time, + * thus causing a lot of useless floating-point operations at run time. + */ + +#define FIX(x) ((INT32) ((x) * CONST_SCALE + 0.5)) + +/* Descale and correctly round an INT32 value that's scaled by N bits. + * We assume RIGHT_SHIFT rounds towards minus infinity, so adding + * the fudge factor is correct for either sign of X. + */ + +#define DESCALE(x,n) RIGHT_SHIFT((x) + (ONE << ((n)-1)), n) + +/* Multiply an INT32 variable by an INT32 constant to yield an INT32 result. + * This macro is used only when the two inputs will actually be no more than + * 16 bits wide, so that a 16x16->32 bit multiply can be used instead of a + * full 32x32 multiply. This provides a useful speedup on many machines. + * Unfortunately there is no way to specify a 16x16->32 multiply portably + * in C, but some C compilers will do the right thing if you provide the + * correct combination of casts. + */ + +#ifdef SHORTxSHORT_32 /* may work if 'int' is 32 bits */ +#define MULTIPLY16C16(var,const) (((INT16) (var)) * ((INT16) (const))) +#endif +#ifdef SHORTxLCONST_32 /* known to work with Microsoft C 6.0 */ +#define MULTIPLY16C16(var,const) (((INT16) (var)) * ((INT32) (const))) +#endif + +#ifndef MULTIPLY16C16 /* default definition */ +#define MULTIPLY16C16(var,const) ((var) * (const)) +#endif + +/* Same except both inputs are variables. */ + +#ifdef SHORTxSHORT_32 /* may work if 'int' is 32 bits */ +#define MULTIPLY16V16(var1,var2) (((INT16) (var1)) * ((INT16) (var2))) +#endif + +#ifndef MULTIPLY16V16 /* default definition */ +#define MULTIPLY16V16(var1,var2) ((var1) * (var2)) +#endif diff --git a/src/jpeg-6/jddctmgr.c b/src/jpeg-6/jddctmgr.c new file mode 100644 index 0000000..71215f1 --- /dev/null +++ b/src/jpeg-6/jddctmgr.c @@ -0,0 +1,270 @@ +/* + * jddctmgr.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains the inverse-DCT management logic. + * This code selects a particular IDCT implementation to be used, + * and it performs related housekeeping chores. No code in this file + * is executed per IDCT step, only during output pass setup. + * + * Note that the IDCT routines are responsible for performing coefficient + * dequantization as well as the IDCT proper. This module sets up the + * dequantization multiplier table needed by the IDCT routine. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jdct.h" /* Private declarations for DCT subsystem */ + + +/* + * The decompressor input side (jdinput.c) saves away the appropriate + * quantization table for each component at the start of the first scan + * involving that component. (This is necessary in order to correctly + * decode files that reuse Q-table slots.) + * When we are ready to make an output pass, the saved Q-table is converted + * to a multiplier table that will actually be used by the IDCT routine. + * The multiplier table contents are IDCT-method-dependent. To support + * application changes in IDCT method between scans, we can remake the + * multiplier tables if necessary. + * In buffered-image mode, the first output pass may occur before any data + * has been seen for some components, and thus before their Q-tables have + * been saved away. To handle this case, multiplier tables are preset + * to zeroes; the result of the IDCT will be a neutral gray level. + */ + + +/* Private subobject for this module */ + +typedef struct { + struct jpeg_inverse_dct pub; /* public fields */ + + /* This array contains the IDCT method code that each multiplier table + * is currently set up for, or -1 if it's not yet set up. + * The actual multiplier tables are pointed to by dct_table in the + * per-component comp_info structures. + */ + int cur_method[MAX_COMPONENTS]; +} my_idct_controller; + +typedef my_idct_controller * my_idct_ptr; + + +/* Allocated multiplier tables: big enough for any supported variant */ + +typedef union { + ISLOW_MULT_TYPE islow_array[DCTSIZE2]; +#ifdef DCT_IFAST_SUPPORTED + IFAST_MULT_TYPE ifast_array[DCTSIZE2]; +#endif +#ifdef DCT_FLOAT_SUPPORTED + FLOAT_MULT_TYPE float_array[DCTSIZE2]; +#endif +} multiplier_table; + + +/* The current scaled-IDCT routines require ISLOW-style multiplier tables, + * so be sure to compile that code if either ISLOW or SCALING is requested. + */ +#ifdef DCT_ISLOW_SUPPORTED +#define PROVIDE_ISLOW_TABLES +#else +#ifdef IDCT_SCALING_SUPPORTED +#define PROVIDE_ISLOW_TABLES +#endif +#endif + + +/* + * Prepare for an output pass. + * Here we select the proper IDCT routine for each component and build + * a matching multiplier table. + */ + +METHODDEF void +start_pass (j_decompress_ptr cinfo) +{ + my_idct_ptr idct = (my_idct_ptr) cinfo->idct; + int ci, i; + jpeg_component_info *compptr; + int method = 0; + inverse_DCT_method_ptr method_ptr = NULL; + JQUANT_TBL * qtbl; + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* Select the proper IDCT routine for this component's scaling */ + switch (compptr->DCT_scaled_size) { +#ifdef IDCT_SCALING_SUPPORTED + case 1: + method_ptr = jpeg_idct_1x1; + method = JDCT_ISLOW; /* jidctred uses islow-style table */ + break; + case 2: + method_ptr = jpeg_idct_2x2; + method = JDCT_ISLOW; /* jidctred uses islow-style table */ + break; + case 4: + method_ptr = jpeg_idct_4x4; + method = JDCT_ISLOW; /* jidctred uses islow-style table */ + break; +#endif + case DCTSIZE: + switch (cinfo->dct_method) { +#ifdef DCT_ISLOW_SUPPORTED + case JDCT_ISLOW: + method_ptr = jpeg_idct_islow; + method = JDCT_ISLOW; + break; +#endif +#ifdef DCT_IFAST_SUPPORTED + case JDCT_IFAST: + method_ptr = jpeg_idct_ifast; + method = JDCT_IFAST; + break; +#endif +#ifdef DCT_FLOAT_SUPPORTED + case JDCT_FLOAT: + method_ptr = jpeg_idct_float; + method = JDCT_FLOAT; + break; +#endif + default: + ERREXIT(cinfo, JERR_NOT_COMPILED); + break; + } + break; + default: + ERREXIT1(cinfo, JERR_BAD_DCTSIZE, compptr->DCT_scaled_size); + break; + } + idct->pub.inverse_DCT[ci] = method_ptr; + /* Create multiplier table from quant table. + * However, we can skip this if the component is uninteresting + * or if we already built the table. Also, if no quant table + * has yet been saved for the component, we leave the + * multiplier table all-zero; we'll be reading zeroes from the + * coefficient controller's buffer anyway. + */ + if (! compptr->component_needed || idct->cur_method[ci] == method) + continue; + qtbl = compptr->quant_table; + if (qtbl == NULL) /* happens if no data yet for component */ + continue; + idct->cur_method[ci] = method; + switch (method) { +#ifdef PROVIDE_ISLOW_TABLES + case JDCT_ISLOW: + { + /* For LL&M IDCT method, multipliers are equal to raw quantization + * coefficients, but are stored in natural order as ints. + */ + ISLOW_MULT_TYPE * ismtbl = (ISLOW_MULT_TYPE *) compptr->dct_table; + for (i = 0; i < DCTSIZE2; i++) { + ismtbl[i] = (ISLOW_MULT_TYPE) qtbl->quantval[jpeg_zigzag_order[i]]; + } + } + break; +#endif +#ifdef DCT_IFAST_SUPPORTED + case JDCT_IFAST: + { + /* For AA&N IDCT method, multipliers are equal to quantization + * coefficients scaled by scalefactor[row]*scalefactor[col], where + * scalefactor[0] = 1 + * scalefactor[k] = cos(k*PI/16) * sqrt(2) for k=1..7 + * For integer operation, the multiplier table is to be scaled by + * IFAST_SCALE_BITS. The multipliers are stored in natural order. + */ + IFAST_MULT_TYPE * ifmtbl = (IFAST_MULT_TYPE *) compptr->dct_table; +#define CONST_BITS 14 + static const INT16 aanscales[DCTSIZE2] = { + /* precomputed values scaled up by 14 bits */ + 16384, 22725, 21407, 19266, 16384, 12873, 8867, 4520, + 22725, 31521, 29692, 26722, 22725, 17855, 12299, 6270, + 21407, 29692, 27969, 25172, 21407, 16819, 11585, 5906, + 19266, 26722, 25172, 22654, 19266, 15137, 10426, 5315, + 16384, 22725, 21407, 19266, 16384, 12873, 8867, 4520, + 12873, 17855, 16819, 15137, 12873, 10114, 6967, 3552, + 8867, 12299, 11585, 10426, 8867, 6967, 4799, 2446, + 4520, 6270, 5906, 5315, 4520, 3552, 2446, 1247 + }; + SHIFT_TEMPS + + for (i = 0; i < DCTSIZE2; i++) { + ifmtbl[i] = (IFAST_MULT_TYPE) + DESCALE(MULTIPLY16V16((INT32) qtbl->quantval[jpeg_zigzag_order[i]], + (INT32) aanscales[i]), + CONST_BITS-IFAST_SCALE_BITS); + } + } + break; +#endif +#ifdef DCT_FLOAT_SUPPORTED + case JDCT_FLOAT: + { + /* For float AA&N IDCT method, multipliers are equal to quantization + * coefficients scaled by scalefactor[row]*scalefactor[col], where + * scalefactor[0] = 1 + * scalefactor[k] = cos(k*PI/16) * sqrt(2) for k=1..7 + * The multipliers are stored in natural order. + */ + FLOAT_MULT_TYPE * fmtbl = (FLOAT_MULT_TYPE *) compptr->dct_table; + int row, col; + static const double aanscalefactor[DCTSIZE] = { + 1.0, 1.387039845, 1.306562965, 1.175875602, + 1.0, 0.785694958, 0.541196100, 0.275899379 + }; + + i = 0; + for (row = 0; row < DCTSIZE; row++) { + for (col = 0; col < DCTSIZE; col++) { + fmtbl[i] = (FLOAT_MULT_TYPE) + ((double) qtbl->quantval[jpeg_zigzag_order[i]] * + aanscalefactor[row] * aanscalefactor[col]); + i++; + } + } + } + break; +#endif + default: + ERREXIT(cinfo, JERR_NOT_COMPILED); + break; + } + } +} + + +/* + * Initialize IDCT manager. + */ + +GLOBAL void +jinit_inverse_dct (j_decompress_ptr cinfo) +{ + my_idct_ptr idct; + int ci; + jpeg_component_info *compptr; + + idct = (my_idct_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_idct_controller)); + cinfo->idct = (struct jpeg_inverse_dct *) idct; + idct->pub.start_pass = start_pass; + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* Allocate and pre-zero a multiplier table for each component */ + compptr->dct_table = + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(multiplier_table)); + MEMZERO(compptr->dct_table, SIZEOF(multiplier_table)); + /* Mark multiplier table not yet set up for any method */ + idct->cur_method[ci] = -1; + } +} diff --git a/src/jpeg-6/jdhuff.c b/src/jpeg-6/jdhuff.c new file mode 100644 index 0000000..95174b1 --- /dev/null +++ b/src/jpeg-6/jdhuff.c @@ -0,0 +1,574 @@ +/* + * jdhuff.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains Huffman entropy decoding routines. + * + * Much of the complexity here has to do with supporting input suspension. + * If the data source module demands suspension, we want to be able to back + * up to the start of the current MCU. To do this, we copy state variables + * into local working storage, and update them back to the permanent + * storage only upon successful completion of an MCU. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jdhuff.h" /* Declarations shared with jdphuff.c */ + + +/* + * Expanded entropy decoder object for Huffman decoding. + * + * The savable_state subrecord contains fields that change within an MCU, + * but must not be updated permanently until we complete the MCU. + */ + +typedef struct { + int last_dc_val[MAX_COMPS_IN_SCAN]; /* last DC coef for each component */ +} savable_state; + +/* This macro is to work around compilers with missing or broken + * structure assignment. You'll need to fix this code if you have + * such a compiler and you change MAX_COMPS_IN_SCAN. + */ + +#ifndef NO_STRUCT_ASSIGN +#define ASSIGN_STATE(dest,src) ((dest) = (src)) +#else +#if MAX_COMPS_IN_SCAN == 4 +#define ASSIGN_STATE(dest,src) \ + ((dest).last_dc_val[0] = (src).last_dc_val[0], \ + (dest).last_dc_val[1] = (src).last_dc_val[1], \ + (dest).last_dc_val[2] = (src).last_dc_val[2], \ + (dest).last_dc_val[3] = (src).last_dc_val[3]) +#endif +#endif + + +typedef struct { + struct jpeg_entropy_decoder pub; /* public fields */ + + /* These fields are loaded into local variables at start of each MCU. + * In case of suspension, we exit WITHOUT updating them. + */ + bitread_perm_state bitstate; /* Bit buffer at start of MCU */ + savable_state saved; /* Other state at start of MCU */ + + /* These fields are NOT loaded into local working state. */ + unsigned int restarts_to_go; /* MCUs left in this restart interval */ + + /* Pointers to derived tables (these workspaces have image lifespan) */ + d_derived_tbl * dc_derived_tbls[NUM_HUFF_TBLS]; + d_derived_tbl * ac_derived_tbls[NUM_HUFF_TBLS]; +} huff_entropy_decoder; + +typedef huff_entropy_decoder * huff_entropy_ptr; + + +/* + * Initialize for a Huffman-compressed scan. + */ + +METHODDEF void +start_pass_huff_decoder (j_decompress_ptr cinfo) +{ + huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy; + int ci, dctbl, actbl; + jpeg_component_info * compptr; + + /* Check that the scan parameters Ss, Se, Ah/Al are OK for sequential JPEG. + * This ought to be an error condition, but we make it a warning because + * there are some baseline files out there with all zeroes in these bytes. + */ + if (cinfo->Ss != 0 || cinfo->Se != DCTSIZE2-1 || + cinfo->Ah != 0 || cinfo->Al != 0) + WARNMS(cinfo, JWRN_NOT_SEQUENTIAL); + + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + dctbl = compptr->dc_tbl_no; + actbl = compptr->ac_tbl_no; + /* Make sure requested tables are present */ + if (dctbl < 0 || dctbl >= NUM_HUFF_TBLS || + cinfo->dc_huff_tbl_ptrs[dctbl] == NULL) + ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, dctbl); + if (actbl < 0 || actbl >= NUM_HUFF_TBLS || + cinfo->ac_huff_tbl_ptrs[actbl] == NULL) + ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, actbl); + /* Compute derived values for Huffman tables */ + /* We may do this more than once for a table, but it's not expensive */ + jpeg_make_d_derived_tbl(cinfo, cinfo->dc_huff_tbl_ptrs[dctbl], + & entropy->dc_derived_tbls[dctbl]); + jpeg_make_d_derived_tbl(cinfo, cinfo->ac_huff_tbl_ptrs[actbl], + & entropy->ac_derived_tbls[actbl]); + /* Initialize DC predictions to 0 */ + entropy->saved.last_dc_val[ci] = 0; + } + + /* Initialize bitread state variables */ + entropy->bitstate.bits_left = 0; + entropy->bitstate.get_buffer = 0; /* unnecessary, but keeps Purify quiet */ + entropy->bitstate.printed_eod = FALSE; + + /* Initialize restart counter */ + entropy->restarts_to_go = cinfo->restart_interval; +} + + +/* + * Compute the derived values for a Huffman table. + * Note this is also used by jdphuff.c. + */ + +GLOBAL void +jpeg_make_d_derived_tbl (j_decompress_ptr cinfo, JHUFF_TBL * htbl, + d_derived_tbl ** pdtbl) +{ + d_derived_tbl *dtbl; + int p, i, l, si; + int lookbits, ctr; + char huffsize[257]; + unsigned int huffcode[257]; + unsigned int code; + + /* Allocate a workspace if we haven't already done so. */ + if (*pdtbl == NULL) + *pdtbl = (d_derived_tbl *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(d_derived_tbl)); + dtbl = *pdtbl; + dtbl->pub = htbl; /* fill in back link */ + + /* Figure C.1: make table of Huffman code length for each symbol */ + /* Note that this is in code-length order. */ + + p = 0; + for (l = 1; l <= 16; l++) { + for (i = 1; i <= (int) htbl->bits[l]; i++) + huffsize[p++] = (char) l; + } + huffsize[p] = 0; + + /* Figure C.2: generate the codes themselves */ + /* Note that this is in code-length order. */ + + code = 0; + si = huffsize[0]; + p = 0; + while (huffsize[p]) { + while (((int) huffsize[p]) == si) { + huffcode[p++] = code; + code++; + } + code <<= 1; + si++; + } + + /* Figure F.15: generate decoding tables for bit-sequential decoding */ + + p = 0; + for (l = 1; l <= 16; l++) { + if (htbl->bits[l]) { + dtbl->valptr[l] = p; /* huffval[] index of 1st symbol of code length l */ + dtbl->mincode[l] = huffcode[p]; /* minimum code of length l */ + p += htbl->bits[l]; + dtbl->maxcode[l] = huffcode[p-1]; /* maximum code of length l */ + } else { + dtbl->maxcode[l] = -1; /* -1 if no codes of this length */ + } + } + dtbl->maxcode[17] = 0xFFFFFL; /* ensures jpeg_huff_decode terminates */ + + /* Compute lookahead tables to speed up decoding. + * First we set all the table entries to 0, indicating "too long"; + * then we iterate through the Huffman codes that are short enough and + * fill in all the entries that correspond to bit sequences starting + * with that code. + */ + + MEMZERO(dtbl->look_nbits, SIZEOF(dtbl->look_nbits)); + + p = 0; + for (l = 1; l <= HUFF_LOOKAHEAD; l++) { + for (i = 1; i <= (int) htbl->bits[l]; i++, p++) { + /* l = current code's length, p = its index in huffcode[] & huffval[]. */ + /* Generate left-justified code followed by all possible bit sequences */ + lookbits = huffcode[p] << (HUFF_LOOKAHEAD-l); + for (ctr = 1 << (HUFF_LOOKAHEAD-l); ctr > 0; ctr--) { + dtbl->look_nbits[lookbits] = l; + dtbl->look_sym[lookbits] = htbl->huffval[p]; + lookbits++; + } + } + } +} + + +/* + * Out-of-line code for bit fetching (shared with jdphuff.c). + * See jdhuff.h for info about usage. + * Note: current values of get_buffer and bits_left are passed as parameters, + * but are returned in the corresponding fields of the state struct. + * + * On most machines MIN_GET_BITS should be 25 to allow the full 32-bit width + * of get_buffer to be used. (On machines with wider words, an even larger + * buffer could be used.) However, on some machines 32-bit shifts are + * quite slow and take time proportional to the number of places shifted. + * (This is true with most PC compilers, for instance.) In this case it may + * be a win to set MIN_GET_BITS to the minimum value of 15. This reduces the + * average shift distance at the cost of more calls to jpeg_fill_bit_buffer. + */ + +#ifdef SLOW_SHIFT_32 +#define MIN_GET_BITS 15 /* minimum allowable value */ +#else +#define MIN_GET_BITS (BIT_BUF_SIZE-7) +#endif + + +GLOBAL boolean +jpeg_fill_bit_buffer (bitread_working_state * state, + register bit_buf_type get_buffer, register int bits_left, + int nbits) +/* Load up the bit buffer to a depth of at least nbits */ +{ + /* Copy heavily used state fields into locals (hopefully registers) */ + register const JOCTET * next_input_byte = state->next_input_byte; + register size_t bytes_in_buffer = state->bytes_in_buffer; + register int c; + + /* Attempt to load at least MIN_GET_BITS bits into get_buffer. */ + /* (It is assumed that no request will be for more than that many bits.) */ + + while (bits_left < MIN_GET_BITS) { + /* Attempt to read a byte */ + if (state->unread_marker != 0) + goto no_more_data; /* can't advance past a marker */ + + if (bytes_in_buffer == 0) { + if (! (*state->cinfo->src->fill_input_buffer) (state->cinfo)) + return FALSE; + next_input_byte = state->cinfo->src->next_input_byte; + bytes_in_buffer = state->cinfo->src->bytes_in_buffer; + } + bytes_in_buffer--; + c = GETJOCTET(*next_input_byte++); + + /* If it's 0xFF, check and discard stuffed zero byte */ + if (c == 0xFF) { + do { + if (bytes_in_buffer == 0) { + if (! (*state->cinfo->src->fill_input_buffer) (state->cinfo)) + return FALSE; + next_input_byte = state->cinfo->src->next_input_byte; + bytes_in_buffer = state->cinfo->src->bytes_in_buffer; + } + bytes_in_buffer--; + c = GETJOCTET(*next_input_byte++); + } while (c == 0xFF); + + if (c == 0) { + /* Found FF/00, which represents an FF data byte */ + c = 0xFF; + } else { + /* Oops, it's actually a marker indicating end of compressed data. */ + /* Better put it back for use later */ + state->unread_marker = c; + + no_more_data: + /* There should be enough bits still left in the data segment; */ + /* if so, just break out of the outer while loop. */ + if (bits_left >= nbits) + break; + /* Uh-oh. Report corrupted data to user and stuff zeroes into + * the data stream, so that we can produce some kind of image. + * Note that this code will be repeated for each byte demanded + * for the rest of the segment. We use a nonvolatile flag to ensure + * that only one warning message appears. + */ + if (! *(state->printed_eod_ptr)) { + WARNMS(state->cinfo, JWRN_HIT_MARKER); + *(state->printed_eod_ptr) = TRUE; + } + c = 0; /* insert a zero byte into bit buffer */ + } + } + + /* OK, load c into get_buffer */ + get_buffer = (get_buffer << 8) | c; + bits_left += 8; + } + + /* Unload the local registers */ + state->next_input_byte = next_input_byte; + state->bytes_in_buffer = bytes_in_buffer; + state->get_buffer = get_buffer; + state->bits_left = bits_left; + + return TRUE; +} + + +/* + * Out-of-line code for Huffman code decoding. + * See jdhuff.h for info about usage. + */ + +GLOBAL int +jpeg_huff_decode (bitread_working_state * state, + register bit_buf_type get_buffer, register int bits_left, + d_derived_tbl * htbl, int min_bits) +{ + register int l = min_bits; + register INT32 code; + + /* HUFF_DECODE has determined that the code is at least min_bits */ + /* bits long, so fetch that many bits in one swoop. */ + + CHECK_BIT_BUFFER(*state, l, return -1); + code = GET_BITS(l); + + /* Collect the rest of the Huffman code one bit at a time. */ + /* This is per Figure F.16 in the JPEG spec. */ + + while (code > htbl->maxcode[l]) { + code <<= 1; + CHECK_BIT_BUFFER(*state, 1, return -1); + code |= GET_BITS(1); + l++; + } + + /* Unload the local registers */ + state->get_buffer = get_buffer; + state->bits_left = bits_left; + + /* With garbage input we may reach the sentinel value l = 17. */ + + if (l > 16) { + WARNMS(state->cinfo, JWRN_HUFF_BAD_CODE); + return 0; /* fake a zero as the safest result */ + } + + return htbl->pub->huffval[ htbl->valptr[l] + + ((int) (code - htbl->mincode[l])) ]; +} + + +/* + * Figure F.12: extend sign bit. + * On some machines, a shift and add will be faster than a table lookup. + */ + +#ifdef AVOID_TABLES + +#define HUFF_EXTEND(x,s) ((x) < (1<<((s)-1)) ? (x) + (((-1)<<(s)) + 1) : (x)) + +#else + +#define HUFF_EXTEND(x,s) ((x) < extend_test[s] ? (x) + extend_offset[s] : (x)) + +static const int extend_test[16] = /* entry n is 2**(n-1) */ + { 0, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080, + 0x0100, 0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000 }; + +static const int extend_offset[16] = /* entry n is (-1 << n) + 1 */ + { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, + ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, + ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, + ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 }; + +#endif /* AVOID_TABLES */ + + +/* + * Check for a restart marker & resynchronize decoder. + * Returns FALSE if must suspend. + */ + +LOCAL boolean +process_restart (j_decompress_ptr cinfo) +{ + huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy; + int ci; + + /* Throw away any unused bits remaining in bit buffer; */ + /* include any full bytes in next_marker's count of discarded bytes */ + cinfo->marker->discarded_bytes += entropy->bitstate.bits_left / 8; + entropy->bitstate.bits_left = 0; + + /* Advance past the RSTn marker */ + if (! (*cinfo->marker->read_restart_marker) (cinfo)) + return FALSE; + + /* Re-initialize DC predictions to 0 */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) + entropy->saved.last_dc_val[ci] = 0; + + /* Reset restart counter */ + entropy->restarts_to_go = cinfo->restart_interval; + + /* Next segment can get another out-of-data warning */ + entropy->bitstate.printed_eod = FALSE; + + return TRUE; +} + + +/* + * Decode and return one MCU's worth of Huffman-compressed coefficients. + * The coefficients are reordered from zigzag order into natural array order, + * but are not dequantized. + * + * The i'th block of the MCU is stored into the block pointed to by + * MCU_data[i]. WE ASSUME THIS AREA HAS BEEN ZEROED BY THE CALLER. + * (Wholesale zeroing is usually a little faster than retail...) + * + * Returns FALSE if data source requested suspension. In that case no + * changes have been made to permanent state. (Exception: some output + * coefficients may already have been assigned. This is harmless for + * this module, since we'll just re-assign them on the next call.) + */ + +METHODDEF boolean +decode_mcu (j_decompress_ptr cinfo, JBLOCKROW *MCU_data) +{ + huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy; + register int s, k, r; + int blkn, ci; + JBLOCKROW block; + BITREAD_STATE_VARS; + savable_state state; + d_derived_tbl * dctbl; + d_derived_tbl * actbl; + jpeg_component_info * compptr; + + /* Process restart marker if needed; may have to suspend */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) + if (! process_restart(cinfo)) + return FALSE; + } + + /* Load up working state */ + BITREAD_LOAD_STATE(cinfo,entropy->bitstate); + ASSIGN_STATE(state, entropy->saved); + + /* Outer loop handles each block in the MCU */ + + for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) { + block = MCU_data[blkn]; + ci = cinfo->MCU_membership[blkn]; + compptr = cinfo->cur_comp_info[ci]; + dctbl = entropy->dc_derived_tbls[compptr->dc_tbl_no]; + actbl = entropy->ac_derived_tbls[compptr->ac_tbl_no]; + + /* Decode a single block's worth of coefficients */ + + /* Section F.2.2.1: decode the DC coefficient difference */ + HUFF_DECODE(s, br_state, dctbl, return FALSE, label1); + if (s) { + CHECK_BIT_BUFFER(br_state, s, return FALSE); + r = GET_BITS(s); + s = HUFF_EXTEND(r, s); + } + + /* Shortcut if component's values are not interesting */ + if (! compptr->component_needed) + goto skip_ACs; + + /* Convert DC difference to actual value, update last_dc_val */ + s += state.last_dc_val[ci]; + state.last_dc_val[ci] = s; + /* Output the DC coefficient (assumes jpeg_natural_order[0] = 0) */ + (*block)[0] = (JCOEF) s; + + /* Do we need to decode the AC coefficients for this component? */ + if (compptr->DCT_scaled_size > 1) { + + /* Section F.2.2.2: decode the AC coefficients */ + /* Since zeroes are skipped, output area must be cleared beforehand */ + for (k = 1; k < DCTSIZE2; k++) { + HUFF_DECODE(s, br_state, actbl, return FALSE, label2); + + r = s >> 4; + s &= 15; + + if (s) { + k += r; + CHECK_BIT_BUFFER(br_state, s, return FALSE); + r = GET_BITS(s); + s = HUFF_EXTEND(r, s); + /* Output coefficient in natural (dezigzagged) order. + * Note: the extra entries in jpeg_natural_order[] will save us + * if k >= DCTSIZE2, which could happen if the data is corrupted. + */ + (*block)[jpeg_natural_order[k]] = (JCOEF) s; + } else { + if (r != 15) + break; + k += 15; + } + } + + } else { +skip_ACs: + + /* Section F.2.2.2: decode the AC coefficients */ + /* In this path we just discard the values */ + for (k = 1; k < DCTSIZE2; k++) { + HUFF_DECODE(s, br_state, actbl, return FALSE, label3); + + r = s >> 4; + s &= 15; + + if (s) { + k += r; + CHECK_BIT_BUFFER(br_state, s, return FALSE); + DROP_BITS(s); + } else { + if (r != 15) + break; + k += 15; + } + } + + } + } + + /* Completed MCU, so update state */ + BITREAD_SAVE_STATE(cinfo,entropy->bitstate); + ASSIGN_STATE(entropy->saved, state); + + /* Account for restart interval (no-op if not using restarts) */ + entropy->restarts_to_go--; + + return TRUE; +} + + +/* + * Module initialization routine for Huffman entropy decoding. + */ + +GLOBAL void +jinit_huff_decoder (j_decompress_ptr cinfo) +{ + huff_entropy_ptr entropy; + int i; + + entropy = (huff_entropy_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(huff_entropy_decoder)); + cinfo->entropy = (struct jpeg_entropy_decoder *) entropy; + entropy->pub.start_pass = start_pass_huff_decoder; + entropy->pub.decode_mcu = decode_mcu; + + /* Mark tables unallocated */ + for (i = 0; i < NUM_HUFF_TBLS; i++) { + entropy->dc_derived_tbls[i] = entropy->ac_derived_tbls[i] = NULL; + } +} diff --git a/src/jpeg-6/jdhuff.h b/src/jpeg-6/jdhuff.h new file mode 100644 index 0000000..d67fc3b --- /dev/null +++ b/src/jpeg-6/jdhuff.h @@ -0,0 +1,202 @@ +/* + * jdhuff.h + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains declarations for Huffman entropy decoding routines + * that are shared between the sequential decoder (jdhuff.c) and the + * progressive decoder (jdphuff.c). No other modules need to see these. + */ + +/* Short forms of external names for systems with brain-damaged linkers. */ + +#ifdef NEED_SHORT_EXTERNAL_NAMES +#define jpeg_make_d_derived_tbl jMkDDerived +#define jpeg_fill_bit_buffer jFilBitBuf +#define jpeg_huff_decode jHufDecode +#endif /* NEED_SHORT_EXTERNAL_NAMES */ + + +/* Derived data constructed for each Huffman table */ + +#define HUFF_LOOKAHEAD 8 /* # of bits of lookahead */ + +typedef struct { + /* Basic tables: (element [0] of each array is unused) */ + INT32 mincode[17]; /* smallest code of length k */ + INT32 maxcode[18]; /* largest code of length k (-1 if none) */ + /* (maxcode[17] is a sentinel to ensure jpeg_huff_decode terminates) */ + int valptr[17]; /* huffval[] index of 1st symbol of length k */ + + /* Link to public Huffman table (needed only in jpeg_huff_decode) */ + JHUFF_TBL *pub; + + /* Lookahead tables: indexed by the next HUFF_LOOKAHEAD bits of + * the input data stream. If the next Huffman code is no more + * than HUFF_LOOKAHEAD bits long, we can obtain its length and + * the corresponding symbol directly from these tables. + */ + int look_nbits[1< 32 bits on your machine, and shifting/masking longs is + * reasonably fast, making bit_buf_type be long and setting BIT_BUF_SIZE + * appropriately should be a win. Unfortunately we can't do this with + * something like #define BIT_BUF_SIZE (sizeof(bit_buf_type)*8) + * because not all machines measure sizeof in 8-bit bytes. + */ + +typedef struct { /* Bitreading state saved across MCUs */ + bit_buf_type get_buffer; /* current bit-extraction buffer */ + int bits_left; /* # of unused bits in it */ + boolean printed_eod; /* flag to suppress multiple warning msgs */ +} bitread_perm_state; + +typedef struct { /* Bitreading working state within an MCU */ + /* current data source state */ + const JOCTET * next_input_byte; /* => next byte to read from source */ + size_t bytes_in_buffer; /* # of bytes remaining in source buffer */ + int unread_marker; /* nonzero if we have hit a marker */ + /* bit input buffer --- note these values are kept in register variables, + * not in this struct, inside the inner loops. + */ + bit_buf_type get_buffer; /* current bit-extraction buffer */ + int bits_left; /* # of unused bits in it */ + /* pointers needed by jpeg_fill_bit_buffer */ + j_decompress_ptr cinfo; /* back link to decompress master record */ + boolean * printed_eod_ptr; /* => flag in permanent state */ +} bitread_working_state; + +/* Macros to declare and load/save bitread local variables. */ +#define BITREAD_STATE_VARS \ + register bit_buf_type get_buffer; \ + register int bits_left; \ + bitread_working_state br_state = {0} + +#define BITREAD_LOAD_STATE(cinfop,permstate) \ + br_state.cinfo = cinfop; \ + br_state.next_input_byte = cinfop->src->next_input_byte; \ + br_state.bytes_in_buffer = cinfop->src->bytes_in_buffer; \ + br_state.unread_marker = cinfop->unread_marker; \ + get_buffer = permstate.get_buffer; \ + bits_left = permstate.bits_left; \ + br_state.printed_eod_ptr = & permstate.printed_eod + +#define BITREAD_SAVE_STATE(cinfop,permstate) \ + cinfop->src->next_input_byte = br_state.next_input_byte; \ + cinfop->src->bytes_in_buffer = br_state.bytes_in_buffer; \ + cinfop->unread_marker = br_state.unread_marker; \ + permstate.get_buffer = get_buffer; \ + permstate.bits_left = bits_left + +/* + * These macros provide the in-line portion of bit fetching. + * Use CHECK_BIT_BUFFER to ensure there are N bits in get_buffer + * before using GET_BITS, PEEK_BITS, or DROP_BITS. + * The variables get_buffer and bits_left are assumed to be locals, + * but the state struct might not be (jpeg_huff_decode needs this). + * CHECK_BIT_BUFFER(state,n,action); + * Ensure there are N bits in get_buffer; if suspend, take action. + * val = GET_BITS(n); + * Fetch next N bits. + * val = PEEK_BITS(n); + * Fetch next N bits without removing them from the buffer. + * DROP_BITS(n); + * Discard next N bits. + * The value N should be a simple variable, not an expression, because it + * is evaluated multiple times. + */ + +#define CHECK_BIT_BUFFER(state,nbits,action) \ + { if (bits_left < (nbits)) { \ + if (! jpeg_fill_bit_buffer(&(state),get_buffer,bits_left,nbits)) \ + { action; } \ + get_buffer = (state).get_buffer; bits_left = (state).bits_left; } } + +#define GET_BITS(nbits) \ + (((int) (get_buffer >> (bits_left -= (nbits)))) & ((1<<(nbits))-1)) + +#define PEEK_BITS(nbits) \ + (((int) (get_buffer >> (bits_left - (nbits)))) & ((1<<(nbits))-1)) + +#define DROP_BITS(nbits) \ + (bits_left -= (nbits)) + +/* Load up the bit buffer to a depth of at least nbits */ +EXTERN boolean jpeg_fill_bit_buffer JPP((bitread_working_state * state, + register bit_buf_type get_buffer, register int bits_left, + int nbits)); + + +/* + * Code for extracting next Huffman-coded symbol from input bit stream. + * Again, this is time-critical and we make the main paths be macros. + * + * We use a lookahead table to process codes of up to HUFF_LOOKAHEAD bits + * without looping. Usually, more than 95% of the Huffman codes will be 8 + * or fewer bits long. The few overlength codes are handled with a loop, + * which need not be inline code. + * + * Notes about the HUFF_DECODE macro: + * 1. Near the end of the data segment, we may fail to get enough bits + * for a lookahead. In that case, we do it the hard way. + * 2. If the lookahead table contains no entry, the next code must be + * more than HUFF_LOOKAHEAD bits long. + * 3. jpeg_huff_decode returns -1 if forced to suspend. + */ + +#define HUFF_DECODE(result,state,htbl,failaction,slowlabel) \ +{ register int nb, look; \ + if (bits_left < HUFF_LOOKAHEAD) { \ + if (! jpeg_fill_bit_buffer(&state,get_buffer,bits_left, 0)) {failaction;} \ + get_buffer = state.get_buffer; bits_left = state.bits_left; \ + if (bits_left < HUFF_LOOKAHEAD) { \ + nb = 1; goto slowlabel; \ + } \ + } \ + look = PEEK_BITS(HUFF_LOOKAHEAD); \ + if ((nb = htbl->look_nbits[look]) != 0) { \ + DROP_BITS(nb); \ + result = htbl->look_sym[look]; \ + } else { \ + nb = HUFF_LOOKAHEAD+1; \ +slowlabel: \ + if ((result=jpeg_huff_decode(&state,get_buffer,bits_left,htbl,nb)) < 0) \ + { failaction; } \ + get_buffer = state.get_buffer; bits_left = state.bits_left; \ + } \ +} + +/* Out-of-line case for Huffman code fetching */ +EXTERN int jpeg_huff_decode JPP((bitread_working_state * state, + register bit_buf_type get_buffer, register int bits_left, + d_derived_tbl * htbl, int min_bits)); diff --git a/src/jpeg-6/jdinput.c b/src/jpeg-6/jdinput.c new file mode 100644 index 0000000..3061a17 --- /dev/null +++ b/src/jpeg-6/jdinput.c @@ -0,0 +1,381 @@ +/* + * jdinput.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains input control logic for the JPEG decompressor. + * These routines are concerned with controlling the decompressor's input + * processing (marker reading and coefficient decoding). The actual input + * reading is done in jdmarker.c, jdhuff.c, and jdphuff.c. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Private state */ + +typedef struct { + struct jpeg_input_controller pub; /* public fields */ + + boolean inheaders; /* TRUE until first SOS is reached */ +} my_input_controller; + +typedef my_input_controller * my_inputctl_ptr; + + +/* Forward declarations */ +METHODDEF int consume_markers JPP((j_decompress_ptr cinfo)); + + +/* + * Routines to calculate various quantities related to the size of the image. + */ + +LOCAL void +initial_setup (j_decompress_ptr cinfo) +/* Called once, when first SOS marker is reached */ +{ + int ci; + jpeg_component_info *compptr; + + /* Make sure image isn't bigger than I can handle */ + if ((long) cinfo->image_height > (long) JPEG_MAX_DIMENSION || + (long) cinfo->image_width > (long) JPEG_MAX_DIMENSION) + ERREXIT1(cinfo, JERR_IMAGE_TOO_BIG, (unsigned int) JPEG_MAX_DIMENSION); + + /* For now, precision must match compiled-in value... */ + if (cinfo->data_precision != BITS_IN_JSAMPLE) + ERREXIT1(cinfo, JERR_BAD_PRECISION, cinfo->data_precision); + + /* Check that number of components won't exceed internal array sizes */ + if (cinfo->num_components > MAX_COMPONENTS) + ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->num_components, + MAX_COMPONENTS); + + /* Compute maximum sampling factors; check factor validity */ + cinfo->max_h_samp_factor = 1; + cinfo->max_v_samp_factor = 1; + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + if (compptr->h_samp_factor<=0 || compptr->h_samp_factor>MAX_SAMP_FACTOR || + compptr->v_samp_factor<=0 || compptr->v_samp_factor>MAX_SAMP_FACTOR) + ERREXIT(cinfo, JERR_BAD_SAMPLING); + cinfo->max_h_samp_factor = MAX(cinfo->max_h_samp_factor, + compptr->h_samp_factor); + cinfo->max_v_samp_factor = MAX(cinfo->max_v_samp_factor, + compptr->v_samp_factor); + } + + /* We initialize DCT_scaled_size and min_DCT_scaled_size to DCTSIZE. + * In the full decompressor, this will be overridden by jdmaster.c; + * but in the transcoder, jdmaster.c is not used, so we must do it here. + */ + cinfo->min_DCT_scaled_size = DCTSIZE; + + /* Compute dimensions of components */ + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + compptr->DCT_scaled_size = DCTSIZE; + /* Size in DCT blocks */ + compptr->width_in_blocks = (JDIMENSION) + jdiv_round_up((long) cinfo->image_width * (long) compptr->h_samp_factor, + (long) (cinfo->max_h_samp_factor * DCTSIZE)); + compptr->height_in_blocks = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height * (long) compptr->v_samp_factor, + (long) (cinfo->max_v_samp_factor * DCTSIZE)); + /* downsampled_width and downsampled_height will also be overridden by + * jdmaster.c if we are doing full decompression. The transcoder library + * doesn't use these values, but the calling application might. + */ + /* Size in samples */ + compptr->downsampled_width = (JDIMENSION) + jdiv_round_up((long) cinfo->image_width * (long) compptr->h_samp_factor, + (long) cinfo->max_h_samp_factor); + compptr->downsampled_height = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height * (long) compptr->v_samp_factor, + (long) cinfo->max_v_samp_factor); + /* Mark component needed, until color conversion says otherwise */ + compptr->component_needed = TRUE; + /* Mark no quantization table yet saved for component */ + compptr->quant_table = NULL; + } + + /* Compute number of fully interleaved MCU rows. */ + cinfo->total_iMCU_rows = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height, + (long) (cinfo->max_v_samp_factor*DCTSIZE)); + + /* Decide whether file contains multiple scans */ + if (cinfo->comps_in_scan < cinfo->num_components || cinfo->progressive_mode) + cinfo->inputctl->has_multiple_scans = TRUE; + else + cinfo->inputctl->has_multiple_scans = FALSE; +} + + +LOCAL void +per_scan_setup (j_decompress_ptr cinfo) +/* Do computations that are needed before processing a JPEG scan */ +/* cinfo->comps_in_scan and cinfo->cur_comp_info[] were set from SOS marker */ +{ + int ci, mcublks, tmp; + jpeg_component_info *compptr; + + if (cinfo->comps_in_scan == 1) { + + /* Noninterleaved (single-component) scan */ + compptr = cinfo->cur_comp_info[0]; + + /* Overall image size in MCUs */ + cinfo->MCUs_per_row = compptr->width_in_blocks; + cinfo->MCU_rows_in_scan = compptr->height_in_blocks; + + /* For noninterleaved scan, always one block per MCU */ + compptr->MCU_width = 1; + compptr->MCU_height = 1; + compptr->MCU_blocks = 1; + compptr->MCU_sample_width = compptr->DCT_scaled_size; + compptr->last_col_width = 1; + /* For noninterleaved scans, it is convenient to define last_row_height + * as the number of block rows present in the last iMCU row. + */ + tmp = (int) (compptr->height_in_blocks % compptr->v_samp_factor); + if (tmp == 0) tmp = compptr->v_samp_factor; + compptr->last_row_height = tmp; + + /* Prepare array describing MCU composition */ + cinfo->blocks_in_MCU = 1; + cinfo->MCU_membership[0] = 0; + + } else { + + /* Interleaved (multi-component) scan */ + if (cinfo->comps_in_scan <= 0 || cinfo->comps_in_scan > MAX_COMPS_IN_SCAN) + ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->comps_in_scan, + MAX_COMPS_IN_SCAN); + + /* Overall image size in MCUs */ + cinfo->MCUs_per_row = (JDIMENSION) + jdiv_round_up((long) cinfo->image_width, + (long) (cinfo->max_h_samp_factor*DCTSIZE)); + cinfo->MCU_rows_in_scan = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height, + (long) (cinfo->max_v_samp_factor*DCTSIZE)); + + cinfo->blocks_in_MCU = 0; + + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + /* Sampling factors give # of blocks of component in each MCU */ + compptr->MCU_width = compptr->h_samp_factor; + compptr->MCU_height = compptr->v_samp_factor; + compptr->MCU_blocks = compptr->MCU_width * compptr->MCU_height; + compptr->MCU_sample_width = compptr->MCU_width * compptr->DCT_scaled_size; + /* Figure number of non-dummy blocks in last MCU column & row */ + tmp = (int) (compptr->width_in_blocks % compptr->MCU_width); + if (tmp == 0) tmp = compptr->MCU_width; + compptr->last_col_width = tmp; + tmp = (int) (compptr->height_in_blocks % compptr->MCU_height); + if (tmp == 0) tmp = compptr->MCU_height; + compptr->last_row_height = tmp; + /* Prepare array describing MCU composition */ + mcublks = compptr->MCU_blocks; + if (cinfo->blocks_in_MCU + mcublks > D_MAX_BLOCKS_IN_MCU) + ERREXIT(cinfo, JERR_BAD_MCU_SIZE); + while (mcublks-- > 0) { + cinfo->MCU_membership[cinfo->blocks_in_MCU++] = ci; + } + } + + } +} + + +/* + * Save away a copy of the Q-table referenced by each component present + * in the current scan, unless already saved during a prior scan. + * + * In a multiple-scan JPEG file, the encoder could assign different components + * the same Q-table slot number, but change table definitions between scans + * so that each component uses a different Q-table. (The IJG encoder is not + * currently capable of doing this, but other encoders might.) Since we want + * to be able to dequantize all the components at the end of the file, this + * means that we have to save away the table actually used for each component. + * We do this by copying the table at the start of the first scan containing + * the component. + * The JPEG spec prohibits the encoder from changing the contents of a Q-table + * slot between scans of a component using that slot. If the encoder does so + * anyway, this decoder will simply use the Q-table values that were current + * at the start of the first scan for the component. + * + * The decompressor output side looks only at the saved quant tables, + * not at the current Q-table slots. + */ + +LOCAL void +latch_quant_tables (j_decompress_ptr cinfo) +{ + int ci, qtblno; + jpeg_component_info *compptr; + JQUANT_TBL * qtbl; + + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + /* No work if we already saved Q-table for this component */ + if (compptr->quant_table != NULL) + continue; + /* Make sure specified quantization table is present */ + qtblno = compptr->quant_tbl_no; + if (qtblno < 0 || qtblno >= NUM_QUANT_TBLS || + cinfo->quant_tbl_ptrs[qtblno] == NULL) + ERREXIT1(cinfo, JERR_NO_QUANT_TABLE, qtblno); + /* OK, save away the quantization table */ + qtbl = (JQUANT_TBL *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(JQUANT_TBL)); + MEMCOPY(qtbl, cinfo->quant_tbl_ptrs[qtblno], SIZEOF(JQUANT_TBL)); + compptr->quant_table = qtbl; + } +} + + +/* + * Initialize the input modules to read a scan of compressed data. + * The first call to this is done by jdmaster.c after initializing + * the entire decompressor (during jpeg_start_decompress). + * Subsequent calls come from consume_markers, below. + */ + +METHODDEF void +start_input_pass (j_decompress_ptr cinfo) +{ + per_scan_setup(cinfo); + latch_quant_tables(cinfo); + (*cinfo->entropy->start_pass) (cinfo); + (*cinfo->coef->start_input_pass) (cinfo); + cinfo->inputctl->consume_input = cinfo->coef->consume_data; +} + + +/* + * Finish up after inputting a compressed-data scan. + * This is called by the coefficient controller after it's read all + * the expected data of the scan. + */ + +METHODDEF void +finish_input_pass (j_decompress_ptr cinfo) +{ + cinfo->inputctl->consume_input = consume_markers; +} + + +/* + * Read JPEG markers before, between, or after compressed-data scans. + * Change state as necessary when a new scan is reached. + * Return value is JPEG_SUSPENDED, JPEG_REACHED_SOS, or JPEG_REACHED_EOI. + * + * The consume_input method pointer points either here or to the + * coefficient controller's consume_data routine, depending on whether + * we are reading a compressed data segment or inter-segment markers. + */ + +METHODDEF int +consume_markers (j_decompress_ptr cinfo) +{ + my_inputctl_ptr inputctl = (my_inputctl_ptr) cinfo->inputctl; + int val; + + if (inputctl->pub.eoi_reached) /* After hitting EOI, read no further */ + return JPEG_REACHED_EOI; + + val = (*cinfo->marker->read_markers) (cinfo); + + switch (val) { + case JPEG_REACHED_SOS: /* Found SOS */ + if (inputctl->inheaders) { /* 1st SOS */ + initial_setup(cinfo); + inputctl->inheaders = FALSE; + /* Note: start_input_pass must be called by jdmaster.c + * before any more input can be consumed. jdapi.c is + * responsible for enforcing this sequencing. + */ + } else { /* 2nd or later SOS marker */ + if (! inputctl->pub.has_multiple_scans) + ERREXIT(cinfo, JERR_EOI_EXPECTED); /* Oops, I wasn't expecting this! */ + start_input_pass(cinfo); + } + break; + case JPEG_REACHED_EOI: /* Found EOI */ + inputctl->pub.eoi_reached = TRUE; + if (inputctl->inheaders) { /* Tables-only datastream, apparently */ + if (cinfo->marker->saw_SOF) + ERREXIT(cinfo, JERR_SOF_NO_SOS); + } else { + /* Prevent infinite loop in coef ctlr's decompress_data routine + * if user set output_scan_number larger than number of scans. + */ + if (cinfo->output_scan_number > cinfo->input_scan_number) + cinfo->output_scan_number = cinfo->input_scan_number; + } + break; + case JPEG_SUSPENDED: + break; + } + + return val; +} + + +/* + * Reset state to begin a fresh datastream. + */ + +METHODDEF void +reset_input_controller (j_decompress_ptr cinfo) +{ + my_inputctl_ptr inputctl = (my_inputctl_ptr) cinfo->inputctl; + + inputctl->pub.consume_input = consume_markers; + inputctl->pub.has_multiple_scans = FALSE; /* "unknown" would be better */ + inputctl->pub.eoi_reached = FALSE; + inputctl->inheaders = TRUE; + /* Reset other modules */ + (*cinfo->err->reset_error_mgr) ((j_common_ptr) cinfo); + (*cinfo->marker->reset_marker_reader) (cinfo); + /* Reset progression state -- would be cleaner if entropy decoder did this */ + cinfo->coef_bits = NULL; +} + + +/* + * Initialize the input controller module. + * This is called only once, when the decompression object is created. + */ + +GLOBAL void +jinit_input_controller (j_decompress_ptr cinfo) +{ + my_inputctl_ptr inputctl; + + /* Create subobject in permanent pool */ + inputctl = (my_inputctl_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, + SIZEOF(my_input_controller)); + cinfo->inputctl = (struct jpeg_input_controller *) inputctl; + /* Initialize method pointers */ + inputctl->pub.consume_input = consume_markers; + inputctl->pub.reset_input_controller = reset_input_controller; + inputctl->pub.start_input_pass = start_input_pass; + inputctl->pub.finish_input_pass = finish_input_pass; + /* Initialize state: can't use reset_input_controller since we don't + * want to try to reset other modules yet. + */ + inputctl->pub.has_multiple_scans = FALSE; /* "unknown" would be better */ + inputctl->pub.eoi_reached = FALSE; + inputctl->inheaders = TRUE; +} diff --git a/src/jpeg-6/jdmainct.c b/src/jpeg-6/jdmainct.c new file mode 100644 index 0000000..6cb0b7a --- /dev/null +++ b/src/jpeg-6/jdmainct.c @@ -0,0 +1,520 @@ +/* + * jdmainct.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains the main buffer controller for decompression. + * The main buffer lies between the JPEG decompressor proper and the + * post-processor; it holds downsampled data in the JPEG colorspace. + * + * Note that this code is bypassed in raw-data mode, since the application + * supplies the equivalent of the main buffer in that case. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* + * In the current system design, the main buffer need never be a full-image + * buffer; any full-height buffers will be found inside the coefficient or + * postprocessing controllers. Nonetheless, the main controller is not + * trivial. Its responsibility is to provide context rows for upsampling/ + * rescaling, and doing this in an efficient fashion is a bit tricky. + * + * Postprocessor input data is counted in "row groups". A row group + * is defined to be (v_samp_factor * DCT_scaled_size / min_DCT_scaled_size) + * sample rows of each component. (We require DCT_scaled_size values to be + * chosen such that these numbers are integers. In practice DCT_scaled_size + * values will likely be powers of two, so we actually have the stronger + * condition that DCT_scaled_size / min_DCT_scaled_size is an integer.) + * Upsampling will typically produce max_v_samp_factor pixel rows from each + * row group (times any additional scale factor that the upsampler is + * applying). + * + * The coefficient controller will deliver data to us one iMCU row at a time; + * each iMCU row contains v_samp_factor * DCT_scaled_size sample rows, or + * exactly min_DCT_scaled_size row groups. (This amount of data corresponds + * to one row of MCUs when the image is fully interleaved.) Note that the + * number of sample rows varies across components, but the number of row + * groups does not. Some garbage sample rows may be included in the last iMCU + * row at the bottom of the image. + * + * Depending on the vertical scaling algorithm used, the upsampler may need + * access to the sample row(s) above and below its current input row group. + * The upsampler is required to set need_context_rows TRUE at global selection + * time if so. When need_context_rows is FALSE, this controller can simply + * obtain one iMCU row at a time from the coefficient controller and dole it + * out as row groups to the postprocessor. + * + * When need_context_rows is TRUE, this controller guarantees that the buffer + * passed to postprocessing contains at least one row group's worth of samples + * above and below the row group(s) being processed. Note that the context + * rows "above" the first passed row group appear at negative row offsets in + * the passed buffer. At the top and bottom of the image, the required + * context rows are manufactured by duplicating the first or last real sample + * row; this avoids having special cases in the upsampling inner loops. + * + * The amount of context is fixed at one row group just because that's a + * convenient number for this controller to work with. The existing + * upsamplers really only need one sample row of context. An upsampler + * supporting arbitrary output rescaling might wish for more than one row + * group of context when shrinking the image; tough, we don't handle that. + * (This is justified by the assumption that downsizing will be handled mostly + * by adjusting the DCT_scaled_size values, so that the actual scale factor at + * the upsample step needn't be much less than one.) + * + * To provide the desired context, we have to retain the last two row groups + * of one iMCU row while reading in the next iMCU row. (The last row group + * can't be processed until we have another row group for its below-context, + * and so we have to save the next-to-last group too for its above-context.) + * We could do this most simply by copying data around in our buffer, but + * that'd be very slow. We can avoid copying any data by creating a rather + * strange pointer structure. Here's how it works. We allocate a workspace + * consisting of M+2 row groups (where M = min_DCT_scaled_size is the number + * of row groups per iMCU row). We create two sets of redundant pointers to + * the workspace. Labeling the physical row groups 0 to M+1, the synthesized + * pointer lists look like this: + * M+1 M-1 + * master pointer --> 0 master pointer --> 0 + * 1 1 + * ... ... + * M-3 M-3 + * M-2 M + * M-1 M+1 + * M M-2 + * M+1 M-1 + * 0 0 + * We read alternate iMCU rows using each master pointer; thus the last two + * row groups of the previous iMCU row remain un-overwritten in the workspace. + * The pointer lists are set up so that the required context rows appear to + * be adjacent to the proper places when we pass the pointer lists to the + * upsampler. + * + * The above pictures describe the normal state of the pointer lists. + * At top and bottom of the image, we diddle the pointer lists to duplicate + * the first or last sample row as necessary (this is cheaper than copying + * sample rows around). + * + * This scheme breaks down if M < 2, ie, min_DCT_scaled_size is 1. In that + * situation each iMCU row provides only one row group so the buffering logic + * must be different (eg, we must read two iMCU rows before we can emit the + * first row group). For now, we simply do not support providing context + * rows when min_DCT_scaled_size is 1. That combination seems unlikely to + * be worth providing --- if someone wants a 1/8th-size preview, they probably + * want it quick and dirty, so a context-free upsampler is sufficient. + */ + + +/* Private buffer controller object */ + +typedef struct { + struct jpeg_d_main_controller pub; /* public fields */ + + /* Pointer to allocated workspace (M or M+2 row groups). */ + JSAMPARRAY buffer[MAX_COMPONENTS]; + + boolean buffer_full; /* Have we gotten an iMCU row from decoder? */ + JDIMENSION rowgroup_ctr; /* counts row groups output to postprocessor */ + + /* Remaining fields are only used in the context case. */ + + /* These are the master pointers to the funny-order pointer lists. */ + JSAMPIMAGE xbuffer[2]; /* pointers to weird pointer lists */ + + int whichptr; /* indicates which pointer set is now in use */ + int context_state; /* process_data state machine status */ + JDIMENSION rowgroups_avail; /* row groups available to postprocessor */ + JDIMENSION iMCU_row_ctr; /* counts iMCU rows to detect image top/bot */ +} my_main_controller; + +typedef my_main_controller * my_main_ptr; + +/* context_state values: */ +#define CTX_PREPARE_FOR_IMCU 0 /* need to prepare for MCU row */ +#define CTX_PROCESS_IMCU 1 /* feeding iMCU to postprocessor */ +#define CTX_POSTPONED_ROW 2 /* feeding postponed row group */ + + +/* Forward declarations */ +METHODDEF void process_data_simple_main + JPP((j_decompress_ptr cinfo, JSAMPARRAY output_buf, + JDIMENSION *out_row_ctr, JDIMENSION out_rows_avail)); +METHODDEF void process_data_context_main + JPP((j_decompress_ptr cinfo, JSAMPARRAY output_buf, + JDIMENSION *out_row_ctr, JDIMENSION out_rows_avail)); +#ifdef QUANT_2PASS_SUPPORTED +METHODDEF void process_data_crank_post + JPP((j_decompress_ptr cinfo, JSAMPARRAY output_buf, + JDIMENSION *out_row_ctr, JDIMENSION out_rows_avail)); +#endif + + +LOCAL void +alloc_funny_pointers (j_decompress_ptr cinfo) +/* Allocate space for the funny pointer lists. + * This is done only once, not once per pass. + */ +{ + // bk001204 - no use main + my_main_ptr jmain = (my_main_ptr) cinfo->main; + int ci, rgroup; + int M = cinfo->min_DCT_scaled_size; + jpeg_component_info *compptr; + JSAMPARRAY xbuf; + + /* Get top-level space for component array pointers. + * We alloc both arrays with one call to save a few cycles. + */ + jmain->xbuffer[0] = (JSAMPIMAGE) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + cinfo->num_components * 2 * SIZEOF(JSAMPARRAY)); + jmain->xbuffer[1] = jmain->xbuffer[0] + cinfo->num_components; + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + rgroup = (compptr->v_samp_factor * compptr->DCT_scaled_size) / + cinfo->min_DCT_scaled_size; /* height of a row group of component */ + /* Get space for pointer lists --- M+4 row groups in each list. + * We alloc both pointer lists with one call to save a few cycles. + */ + xbuf = (JSAMPARRAY) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + 2 * (rgroup * (M + 4)) * SIZEOF(JSAMPROW)); + xbuf += rgroup; /* want one row group at negative offsets */ + jmain->xbuffer[0][ci] = xbuf; + xbuf += rgroup * (M + 4); + jmain->xbuffer[1][ci] = xbuf; + } +} + + +LOCAL void +make_funny_pointers (j_decompress_ptr cinfo) +/* Create the funny pointer lists discussed in the comments above. + * The actual workspace is already allocated (in main->buffer), + * and the space for the pointer lists is allocated too. + * This routine just fills in the curiously ordered lists. + * This will be repeated at the beginning of each pass. + */ +{ + // bk001204 - no use main + my_main_ptr jmain = (my_main_ptr) cinfo->main; + int ci, i, rgroup; + int M = cinfo->min_DCT_scaled_size; + jpeg_component_info *compptr; + JSAMPARRAY buf, xbuf0, xbuf1; + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + rgroup = (compptr->v_samp_factor * compptr->DCT_scaled_size) / + cinfo->min_DCT_scaled_size; /* height of a row group of component */ + xbuf0 = jmain->xbuffer[0][ci]; + xbuf1 = jmain->xbuffer[1][ci]; + /* First copy the workspace pointers as-is */ + buf = jmain->buffer[ci]; + for (i = 0; i < rgroup * (M + 2); i++) { + xbuf0[i] = xbuf1[i] = buf[i]; + } + /* In the second list, put the last four row groups in swapped order */ + for (i = 0; i < rgroup * 2; i++) { + xbuf1[rgroup*(M-2) + i] = buf[rgroup*M + i]; + xbuf1[rgroup*M + i] = buf[rgroup*(M-2) + i]; + } + /* The wraparound pointers at top and bottom will be filled later + * (see set_wraparound_pointers, below). Initially we want the "above" + * pointers to duplicate the first actual data line. This only needs + * to happen in xbuffer[0]. + */ + for (i = 0; i < rgroup; i++) { + xbuf0[i - rgroup] = xbuf0[0]; + } + } +} + + +LOCAL void +set_wraparound_pointers (j_decompress_ptr cinfo) +/* Set up the "wraparound" pointers at top and bottom of the pointer lists. + * This changes the pointer list state from top-of-image to the normal state. + */ +{ + // bk001204 - no use main + my_main_ptr jmain = (my_main_ptr) cinfo->main; + int ci, i, rgroup; + int M = cinfo->min_DCT_scaled_size; + jpeg_component_info *compptr; + JSAMPARRAY xbuf0, xbuf1; + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + rgroup = (compptr->v_samp_factor * compptr->DCT_scaled_size) / + cinfo->min_DCT_scaled_size; /* height of a row group of component */ + xbuf0 = jmain->xbuffer[0][ci]; + xbuf1 = jmain->xbuffer[1][ci]; + for (i = 0; i < rgroup; i++) { + xbuf0[i - rgroup] = xbuf0[rgroup*(M+1) + i]; + xbuf1[i - rgroup] = xbuf1[rgroup*(M+1) + i]; + xbuf0[rgroup*(M+2) + i] = xbuf0[i]; + xbuf1[rgroup*(M+2) + i] = xbuf1[i]; + } + } +} + + +LOCAL void +set_bottom_pointers (j_decompress_ptr cinfo) +/* Change the pointer lists to duplicate the last sample row at the bottom + * of the image. whichptr indicates which xbuffer holds the final iMCU row. + * Also sets rowgroups_avail to indicate number of nondummy row groups in row. + */ +{ + // bk001204 - no use main + my_main_ptr jmain = (my_main_ptr) cinfo->main; + int ci, i, rgroup, iMCUheight, rows_left; + jpeg_component_info *compptr; + JSAMPARRAY xbuf; + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* Count sample rows in one iMCU row and in one row group */ + iMCUheight = compptr->v_samp_factor * compptr->DCT_scaled_size; + rgroup = iMCUheight / cinfo->min_DCT_scaled_size; + /* Count nondummy sample rows remaining for this component */ + rows_left = (int) (compptr->downsampled_height % (JDIMENSION) iMCUheight); + if (rows_left == 0) rows_left = iMCUheight; + /* Count nondummy row groups. Should get same answer for each component, + * so we need only do it once. + */ + if (ci == 0) { + jmain->rowgroups_avail = (JDIMENSION) ((rows_left-1) / rgroup + 1); + } + /* Duplicate the last real sample row rgroup*2 times; this pads out the + * last partial rowgroup and ensures at least one full rowgroup of context. + */ + xbuf = jmain->xbuffer[jmain->whichptr][ci]; + for (i = 0; i < rgroup * 2; i++) { + xbuf[rows_left + i] = xbuf[rows_left-1]; + } + } +} + + +/* + * Initialize for a processing pass. + */ + +METHODDEF void +start_pass_main (j_decompress_ptr cinfo, J_BUF_MODE pass_mode) +{ + // bk001204 - no use main + my_main_ptr jmain = (my_main_ptr) cinfo->main; + + switch (pass_mode) { + case JBUF_PASS_THRU: + if (cinfo->upsample->need_context_rows) { + jmain->pub.process_data = process_data_context_main; + make_funny_pointers(cinfo); /* Create the xbuffer[] lists */ + jmain->whichptr = 0; /* Read first iMCU row into xbuffer[0] */ + jmain->context_state = CTX_PREPARE_FOR_IMCU; + jmain->iMCU_row_ctr = 0; + } else { + /* Simple case with no context needed */ + jmain->pub.process_data = process_data_simple_main; + } + jmain->buffer_full = FALSE; /* Mark buffer empty */ + jmain->rowgroup_ctr = 0; + break; +#ifdef QUANT_2PASS_SUPPORTED + case JBUF_CRANK_DEST: + /* For last pass of 2-pass quantization, just crank the postprocessor */ + jmain->pub.process_data = process_data_crank_post; + break; +#endif + default: + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + break; + } +} + + +/* + * Process some data. + * This handles the simple case where no context is required. + */ + +METHODDEF void +process_data_simple_main (j_decompress_ptr cinfo, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail) +{ + // bk001204 - no use main + my_main_ptr jmain = (my_main_ptr) cinfo->main; + JDIMENSION rowgroups_avail; + + /* Read input data if we haven't filled the main buffer yet */ + if (! jmain->buffer_full) { + if (! (*cinfo->coef->decompress_data) (cinfo, jmain->buffer)) + return; /* suspension forced, can do nothing more */ + jmain->buffer_full = TRUE; /* OK, we have an iMCU row to work with */ + } + + /* There are always min_DCT_scaled_size row groups in an iMCU row. */ + rowgroups_avail = (JDIMENSION) cinfo->min_DCT_scaled_size; + /* Note: at the bottom of the image, we may pass extra garbage row groups + * to the postprocessor. The postprocessor has to check for bottom + * of image anyway (at row resolution), so no point in us doing it too. + */ + + /* Feed the postprocessor */ + (*cinfo->post->post_process_data) (cinfo, jmain->buffer, + &jmain->rowgroup_ctr, rowgroups_avail, + output_buf, out_row_ctr, out_rows_avail); + + /* Has postprocessor consumed all the data yet? If so, mark buffer empty */ + if (jmain->rowgroup_ctr >= rowgroups_avail) { + jmain->buffer_full = FALSE; + jmain->rowgroup_ctr = 0; + } +} + + +/* + * Process some data. + * This handles the case where context rows must be provided. + */ + +METHODDEF void +process_data_context_main (j_decompress_ptr cinfo, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail) +{ + // bk001204 - no use main + my_main_ptr jmain = (my_main_ptr) cinfo->main; + + /* Read input data if we haven't filled the main buffer yet */ + if (! jmain->buffer_full) { + if (! (*cinfo->coef->decompress_data) (cinfo, + jmain->xbuffer[jmain->whichptr])) + return; /* suspension forced, can do nothing more */ + jmain->buffer_full = TRUE; /* OK, we have an iMCU row to work with */ + jmain->iMCU_row_ctr++; /* count rows received */ + } + + /* Postprocessor typically will not swallow all the input data it is handed + * in one call (due to filling the output buffer first). Must be prepared + * to exit and restart. This switch lets us keep track of how far we got. + * Note that each case falls through to the next on successful completion. + */ + switch (jmain->context_state) { + case CTX_POSTPONED_ROW: + /* Call postprocessor using previously set pointers for postponed row */ + (*cinfo->post->post_process_data) (cinfo, jmain->xbuffer[jmain->whichptr], + &jmain->rowgroup_ctr, jmain->rowgroups_avail, + output_buf, out_row_ctr, out_rows_avail); + if (jmain->rowgroup_ctr < jmain->rowgroups_avail) + return; /* Need to suspend */ + jmain->context_state = CTX_PREPARE_FOR_IMCU; + if (*out_row_ctr >= out_rows_avail) + return; /* Postprocessor exactly filled output buf */ + /*FALLTHROUGH*/ + case CTX_PREPARE_FOR_IMCU: + /* Prepare to process first M-1 row groups of this iMCU row */ + jmain->rowgroup_ctr = 0; + jmain->rowgroups_avail = (JDIMENSION) (cinfo->min_DCT_scaled_size - 1); + /* Check for bottom of image: if so, tweak pointers to "duplicate" + * the last sample row, and adjust rowgroups_avail to ignore padding rows. + */ + if (jmain->iMCU_row_ctr == cinfo->total_iMCU_rows) + set_bottom_pointers(cinfo); + jmain->context_state = CTX_PROCESS_IMCU; + /*FALLTHROUGH*/ + case CTX_PROCESS_IMCU: + /* Call postprocessor using previously set pointers */ + (*cinfo->post->post_process_data) (cinfo, jmain->xbuffer[jmain->whichptr], + &jmain->rowgroup_ctr, jmain->rowgroups_avail, + output_buf, out_row_ctr, out_rows_avail); + if (jmain->rowgroup_ctr < jmain->rowgroups_avail) + return; /* Need to suspend */ + /* After the first iMCU, change wraparound pointers to normal state */ + if (jmain->iMCU_row_ctr == 1) + set_wraparound_pointers(cinfo); + /* Prepare to load new iMCU row using other xbuffer list */ + jmain->whichptr ^= 1; /* 0=>1 or 1=>0 */ + jmain->buffer_full = FALSE; + /* Still need to process last row group of this iMCU row, */ + /* which is saved at index M+1 of the other xbuffer */ + jmain->rowgroup_ctr = (JDIMENSION) (cinfo->min_DCT_scaled_size + 1); + jmain->rowgroups_avail = (JDIMENSION) (cinfo->min_DCT_scaled_size + 2); + jmain->context_state = CTX_POSTPONED_ROW; + } +} + + +/* + * Process some data. + * Final pass of two-pass quantization: just call the postprocessor. + * Source data will be the postprocessor controller's internal buffer. + */ + +#ifdef QUANT_2PASS_SUPPORTED + +METHODDEF void +process_data_crank_post (j_decompress_ptr cinfo, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail) +{ + (*cinfo->post->post_process_data) (cinfo, (JSAMPIMAGE) NULL, + (JDIMENSION *) NULL, (JDIMENSION) 0, + output_buf, out_row_ctr, out_rows_avail); +} + +#endif /* QUANT_2PASS_SUPPORTED */ + + +/* + * Initialize main buffer controller. + */ + +GLOBAL void +jinit_d_main_controller (j_decompress_ptr cinfo, boolean need_full_buffer) +{ + // bk001204 - no use main + my_main_ptr jmain; + int ci, rgroup, ngroups; + jpeg_component_info *compptr; + + jmain = (my_main_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_main_controller)); + cinfo->main = (struct jpeg_d_main_controller *) jmain; + jmain->pub.start_pass = start_pass_main; + + if (need_full_buffer) /* shouldn't happen */ + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + + /* Allocate the workspace. + * ngroups is the number of row groups we need. + */ + if (cinfo->upsample->need_context_rows) { + if (cinfo->min_DCT_scaled_size < 2) /* unsupported, see comments above */ + ERREXIT(cinfo, JERR_NOTIMPL); + alloc_funny_pointers(cinfo); /* Alloc space for xbuffer[] lists */ + ngroups = cinfo->min_DCT_scaled_size + 2; + } else { + ngroups = cinfo->min_DCT_scaled_size; + } + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + rgroup = (compptr->v_samp_factor * compptr->DCT_scaled_size) / + cinfo->min_DCT_scaled_size; /* height of a row group of component */ + jmain->buffer[ci] = (*cinfo->mem->alloc_sarray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, + compptr->width_in_blocks * compptr->DCT_scaled_size, + (JDIMENSION) (rgroup * ngroups)); + } +} diff --git a/src/jpeg-6/jdmarker.c b/src/jpeg-6/jdmarker.c new file mode 100644 index 0000000..80e5f78 --- /dev/null +++ b/src/jpeg-6/jdmarker.c @@ -0,0 +1,1052 @@ +/* + * jdmarker.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains routines to decode JPEG datastream markers. + * Most of the complexity arises from our desire to support input + * suspension: if not all of the data for a marker is available, + * we must exit back to the application. On resumption, we reprocess + * the marker. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +typedef enum { /* JPEG marker codes */ + M_SOF0 = 0xc0, + M_SOF1 = 0xc1, + M_SOF2 = 0xc2, + M_SOF3 = 0xc3, + + M_SOF5 = 0xc5, + M_SOF6 = 0xc6, + M_SOF7 = 0xc7, + + M_JPG = 0xc8, + M_SOF9 = 0xc9, + M_SOF10 = 0xca, + M_SOF11 = 0xcb, + + M_SOF13 = 0xcd, + M_SOF14 = 0xce, + M_SOF15 = 0xcf, + + M_DHT = 0xc4, + + M_DAC = 0xcc, + + M_RST0 = 0xd0, + M_RST1 = 0xd1, + M_RST2 = 0xd2, + M_RST3 = 0xd3, + M_RST4 = 0xd4, + M_RST5 = 0xd5, + M_RST6 = 0xd6, + M_RST7 = 0xd7, + + M_SOI = 0xd8, + M_EOI = 0xd9, + M_SOS = 0xda, + M_DQT = 0xdb, + M_DNL = 0xdc, + M_DRI = 0xdd, + M_DHP = 0xde, + M_EXP = 0xdf, + + M_APP0 = 0xe0, + M_APP1 = 0xe1, + M_APP2 = 0xe2, + M_APP3 = 0xe3, + M_APP4 = 0xe4, + M_APP5 = 0xe5, + M_APP6 = 0xe6, + M_APP7 = 0xe7, + M_APP8 = 0xe8, + M_APP9 = 0xe9, + M_APP10 = 0xea, + M_APP11 = 0xeb, + M_APP12 = 0xec, + M_APP13 = 0xed, + M_APP14 = 0xee, + M_APP15 = 0xef, + + M_JPG0 = 0xf0, + M_JPG13 = 0xfd, + M_COM = 0xfe, + + M_TEM = 0x01, + + M_ERROR = 0x100 +} JPEG_MARKER; + + +/* + * Macros for fetching data from the data source module. + * + * At all times, cinfo->src->next_input_byte and ->bytes_in_buffer reflect + * the current restart point; we update them only when we have reached a + * suitable place to restart if a suspension occurs. + */ + +/* Declare and initialize local copies of input pointer/count */ +#define INPUT_VARS(cinfo) \ + struct jpeg_source_mgr * datasrc = (cinfo)->src; \ + const JOCTET * next_input_byte = datasrc->next_input_byte; \ + size_t bytes_in_buffer = datasrc->bytes_in_buffer + +/* Unload the local copies --- do this only at a restart boundary */ +#define INPUT_SYNC(cinfo) \ + ( datasrc->next_input_byte = next_input_byte, \ + datasrc->bytes_in_buffer = bytes_in_buffer ) + +/* Reload the local copies --- seldom used except in MAKE_BYTE_AVAIL */ +#define INPUT_RELOAD(cinfo) \ + ( next_input_byte = datasrc->next_input_byte, \ + bytes_in_buffer = datasrc->bytes_in_buffer ) + +/* Internal macro for INPUT_BYTE and INPUT_2BYTES: make a byte available. + * Note we do *not* do INPUT_SYNC before calling fill_input_buffer, + * but we must reload the local copies after a successful fill. + */ +#define MAKE_BYTE_AVAIL(cinfo,action) \ + if (bytes_in_buffer == 0) { \ + if (! (*datasrc->fill_input_buffer) (cinfo)) \ + { action; } \ + INPUT_RELOAD(cinfo); \ + } \ + bytes_in_buffer-- + +/* Read a byte into variable V. + * If must suspend, take the specified action (typically "return FALSE"). + */ +#define INPUT_BYTE(cinfo,V,action) \ + MAKESTMT( MAKE_BYTE_AVAIL(cinfo,action); \ + V = GETJOCTET(*next_input_byte++); ) + +/* As above, but read two bytes interpreted as an unsigned 16-bit integer. + * V should be declared unsigned int or perhaps INT32. + */ +#define INPUT_2BYTES(cinfo,V,action) \ + MAKESTMT( MAKE_BYTE_AVAIL(cinfo,action); \ + V = ((unsigned int) GETJOCTET(*next_input_byte++)) << 8; \ + MAKE_BYTE_AVAIL(cinfo,action); \ + V += GETJOCTET(*next_input_byte++); ) + + +/* + * Routines to process JPEG markers. + * + * Entry condition: JPEG marker itself has been read and its code saved + * in cinfo->unread_marker; input restart point is just after the marker. + * + * Exit: if return TRUE, have read and processed any parameters, and have + * updated the restart point to point after the parameters. + * If return FALSE, was forced to suspend before reaching end of + * marker parameters; restart point has not been moved. Same routine + * will be called again after application supplies more input data. + * + * This approach to suspension assumes that all of a marker's parameters can + * fit into a single input bufferload. This should hold for "normal" + * markers. Some COM/APPn markers might have large parameter segments, + * but we use skip_input_data to get past those, and thereby put the problem + * on the source manager's shoulders. + * + * Note that we don't bother to avoid duplicate trace messages if a + * suspension occurs within marker parameters. Other side effects + * require more care. + */ + + +LOCAL boolean +get_soi (j_decompress_ptr cinfo) +/* Process an SOI marker */ +{ + int i; + + TRACEMS(cinfo, 1, JTRC_SOI); + + if (cinfo->marker->saw_SOI) + ERREXIT(cinfo, JERR_SOI_DUPLICATE); + + /* Reset all parameters that are defined to be reset by SOI */ + + for (i = 0; i < NUM_ARITH_TBLS; i++) { + cinfo->arith_dc_L[i] = 0; + cinfo->arith_dc_U[i] = 1; + cinfo->arith_ac_K[i] = 5; + } + cinfo->restart_interval = 0; + + /* Set initial assumptions for colorspace etc */ + + cinfo->jpeg_color_space = JCS_UNKNOWN; + cinfo->CCIR601_sampling = FALSE; /* Assume non-CCIR sampling??? */ + + cinfo->saw_JFIF_marker = FALSE; + cinfo->density_unit = 0; /* set default JFIF APP0 values */ + cinfo->X_density = 1; + cinfo->Y_density = 1; + cinfo->saw_Adobe_marker = FALSE; + cinfo->Adobe_transform = 0; + + cinfo->marker->saw_SOI = TRUE; + + return TRUE; +} + + +LOCAL boolean +get_sof (j_decompress_ptr cinfo, boolean is_prog, boolean is_arith) +/* Process a SOFn marker */ +{ + INT32 length; + int c, ci; + jpeg_component_info * compptr; + INPUT_VARS(cinfo); + + cinfo->progressive_mode = is_prog; + cinfo->arith_code = is_arith; + + INPUT_2BYTES(cinfo, length, return FALSE); + + INPUT_BYTE(cinfo, cinfo->data_precision, return FALSE); + INPUT_2BYTES(cinfo, cinfo->image_height, return FALSE); + INPUT_2BYTES(cinfo, cinfo->image_width, return FALSE); + INPUT_BYTE(cinfo, cinfo->num_components, return FALSE); + + length -= 8; + + TRACEMS4(cinfo, 1, JTRC_SOF, cinfo->unread_marker, + (int) cinfo->image_width, (int) cinfo->image_height, + cinfo->num_components); + + if (cinfo->marker->saw_SOF) + ERREXIT(cinfo, JERR_SOF_DUPLICATE); + + /* We don't support files in which the image height is initially specified */ + /* as 0 and is later redefined by DNL. As long as we have to check that, */ + /* might as well have a general sanity check. */ + if (cinfo->image_height <= 0 || cinfo->image_width <= 0 + || cinfo->num_components <= 0) + ERREXIT(cinfo, JERR_EMPTY_IMAGE); + + if (length != (cinfo->num_components * 3)) + ERREXIT(cinfo, JERR_BAD_LENGTH); + + if (cinfo->comp_info == NULL) /* do only once, even if suspend */ + cinfo->comp_info = (jpeg_component_info *) (*cinfo->mem->alloc_small) + ((j_common_ptr) cinfo, JPOOL_IMAGE, + cinfo->num_components * SIZEOF(jpeg_component_info)); + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + compptr->component_index = ci; + INPUT_BYTE(cinfo, compptr->component_id, return FALSE); + INPUT_BYTE(cinfo, c, return FALSE); + compptr->h_samp_factor = (c >> 4) & 15; + compptr->v_samp_factor = (c ) & 15; + INPUT_BYTE(cinfo, compptr->quant_tbl_no, return FALSE); + + TRACEMS4(cinfo, 1, JTRC_SOF_COMPONENT, + compptr->component_id, compptr->h_samp_factor, + compptr->v_samp_factor, compptr->quant_tbl_no); + } + + cinfo->marker->saw_SOF = TRUE; + + INPUT_SYNC(cinfo); + return TRUE; +} + + +LOCAL boolean +get_sos (j_decompress_ptr cinfo) +/* Process a SOS marker */ +{ + INT32 length; + int i, ci, n, c, cc; + jpeg_component_info * compptr; + INPUT_VARS(cinfo); + + if (! cinfo->marker->saw_SOF) + ERREXIT(cinfo, JERR_SOS_NO_SOF); + + INPUT_2BYTES(cinfo, length, return FALSE); + + INPUT_BYTE(cinfo, n, return FALSE); /* Number of components */ + + if (length != (n * 2 + 6) || n < 1 || n > MAX_COMPS_IN_SCAN) + ERREXIT(cinfo, JERR_BAD_LENGTH); + + TRACEMS1(cinfo, 1, JTRC_SOS, n); + + cinfo->comps_in_scan = n; + + /* Collect the component-spec parameters */ + + for (i = 0; i < n; i++) { + INPUT_BYTE(cinfo, cc, return FALSE); + INPUT_BYTE(cinfo, c, return FALSE); + + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + if (cc == compptr->component_id) + goto id_found; + } + + ERREXIT1(cinfo, JERR_BAD_COMPONENT_ID, cc); + + id_found: + + cinfo->cur_comp_info[i] = compptr; + compptr->dc_tbl_no = (c >> 4) & 15; + compptr->ac_tbl_no = (c ) & 15; + + TRACEMS3(cinfo, 1, JTRC_SOS_COMPONENT, cc, + compptr->dc_tbl_no, compptr->ac_tbl_no); + } + + /* Collect the additional scan parameters Ss, Se, Ah/Al. */ + INPUT_BYTE(cinfo, c, return FALSE); + cinfo->Ss = c; + INPUT_BYTE(cinfo, c, return FALSE); + cinfo->Se = c; + INPUT_BYTE(cinfo, c, return FALSE); + cinfo->Ah = (c >> 4) & 15; + cinfo->Al = (c ) & 15; + + TRACEMS4(cinfo, 1, JTRC_SOS_PARAMS, cinfo->Ss, cinfo->Se, + cinfo->Ah, cinfo->Al); + + /* Prepare to scan data & restart markers */ + cinfo->marker->next_restart_num = 0; + + /* Count another SOS marker */ + cinfo->input_scan_number++; + + INPUT_SYNC(cinfo); + return TRUE; +} + + +METHODDEF boolean +get_app0 (j_decompress_ptr cinfo) +/* Process an APP0 marker */ +{ +#define JFIF_LEN 14 + INT32 length; + UINT8 b[JFIF_LEN]; + int buffp; + INPUT_VARS(cinfo); + + INPUT_2BYTES(cinfo, length, return FALSE); + length -= 2; + + /* See if a JFIF APP0 marker is present */ + + if (length >= JFIF_LEN) { + for (buffp = 0; buffp < JFIF_LEN; buffp++) + INPUT_BYTE(cinfo, b[buffp], return FALSE); + length -= JFIF_LEN; + + if (b[0]==0x4A && b[1]==0x46 && b[2]==0x49 && b[3]==0x46 && b[4]==0) { + /* Found JFIF APP0 marker: check version */ + /* Major version must be 1, anything else signals an incompatible change. + * We used to treat this as an error, but now it's a nonfatal warning, + * because some bozo at Hijaak couldn't read the spec. + * Minor version should be 0..2, but process anyway if newer. + */ + if (b[5] != 1) + WARNMS2(cinfo, JWRN_JFIF_MAJOR, b[5], b[6]); + else if (b[6] > 2) + TRACEMS2(cinfo, 1, JTRC_JFIF_MINOR, b[5], b[6]); + /* Save info */ + cinfo->saw_JFIF_marker = TRUE; + cinfo->density_unit = b[7]; + cinfo->X_density = (b[8] << 8) + b[9]; + cinfo->Y_density = (b[10] << 8) + b[11]; + TRACEMS3(cinfo, 1, JTRC_JFIF, + cinfo->X_density, cinfo->Y_density, cinfo->density_unit); + if (b[12] | b[13]) + TRACEMS2(cinfo, 1, JTRC_JFIF_THUMBNAIL, b[12], b[13]); + if (length != ((INT32) b[12] * (INT32) b[13] * (INT32) 3)) + TRACEMS1(cinfo, 1, JTRC_JFIF_BADTHUMBNAILSIZE, (int) length); + } else { + /* Start of APP0 does not match "JFIF" */ + TRACEMS1(cinfo, 1, JTRC_APP0, (int) length + JFIF_LEN); + } + } else { + /* Too short to be JFIF marker */ + TRACEMS1(cinfo, 1, JTRC_APP0, (int) length); + } + + INPUT_SYNC(cinfo); + if (length > 0) /* skip any remaining data -- could be lots */ + (*cinfo->src->skip_input_data) (cinfo, (long) length); + + return TRUE; +} + + +METHODDEF boolean +get_app14 (j_decompress_ptr cinfo) +/* Process an APP14 marker */ +{ +#define ADOBE_LEN 12 + INT32 length; + UINT8 b[ADOBE_LEN]; + int buffp; + unsigned int version, flags0, flags1, transform; + INPUT_VARS(cinfo); + + INPUT_2BYTES(cinfo, length, return FALSE); + length -= 2; + + /* See if an Adobe APP14 marker is present */ + + if (length >= ADOBE_LEN) { + for (buffp = 0; buffp < ADOBE_LEN; buffp++) + INPUT_BYTE(cinfo, b[buffp], return FALSE); + length -= ADOBE_LEN; + + if (b[0]==0x41 && b[1]==0x64 && b[2]==0x6F && b[3]==0x62 && b[4]==0x65) { + /* Found Adobe APP14 marker */ + version = (b[5] << 8) + b[6]; + flags0 = (b[7] << 8) + b[8]; + flags1 = (b[9] << 8) + b[10]; + transform = b[11]; + TRACEMS4(cinfo, 1, JTRC_ADOBE, version, flags0, flags1, transform); + cinfo->saw_Adobe_marker = TRUE; + cinfo->Adobe_transform = (UINT8) transform; + } else { + /* Start of APP14 does not match "Adobe" */ + TRACEMS1(cinfo, 1, JTRC_APP14, (int) length + ADOBE_LEN); + } + } else { + /* Too short to be Adobe marker */ + TRACEMS1(cinfo, 1, JTRC_APP14, (int) length); + } + + INPUT_SYNC(cinfo); + if (length > 0) /* skip any remaining data -- could be lots */ + (*cinfo->src->skip_input_data) (cinfo, (long) length); + + return TRUE; +} + + +LOCAL boolean +get_dac (j_decompress_ptr cinfo) +/* Process a DAC marker */ +{ + INT32 length; + int index, val; + INPUT_VARS(cinfo); + + INPUT_2BYTES(cinfo, length, return FALSE); + length -= 2; + + while (length > 0) { + INPUT_BYTE(cinfo, index, return FALSE); + INPUT_BYTE(cinfo, val, return FALSE); + + length -= 2; + + TRACEMS2(cinfo, 1, JTRC_DAC, index, val); + + if (index < 0 || index >= (2*NUM_ARITH_TBLS)) + ERREXIT1(cinfo, JERR_DAC_INDEX, index); + + if (index >= NUM_ARITH_TBLS) { /* define AC table */ + cinfo->arith_ac_K[index-NUM_ARITH_TBLS] = (UINT8) val; + } else { /* define DC table */ + cinfo->arith_dc_L[index] = (UINT8) (val & 0x0F); + cinfo->arith_dc_U[index] = (UINT8) (val >> 4); + if (cinfo->arith_dc_L[index] > cinfo->arith_dc_U[index]) + ERREXIT1(cinfo, JERR_DAC_VALUE, val); + } + } + + INPUT_SYNC(cinfo); + return TRUE; +} + + +LOCAL boolean +get_dht (j_decompress_ptr cinfo) +/* Process a DHT marker */ +{ + INT32 length; + UINT8 bits[17]; + UINT8 huffval[256]; + int i, index, count; + JHUFF_TBL **htblptr; + INPUT_VARS(cinfo); + + INPUT_2BYTES(cinfo, length, return FALSE); + length -= 2; + + while (length > 0) { + INPUT_BYTE(cinfo, index, return FALSE); + + TRACEMS1(cinfo, 1, JTRC_DHT, index); + + bits[0] = 0; + count = 0; + for (i = 1; i <= 16; i++) { + INPUT_BYTE(cinfo, bits[i], return FALSE); + count += bits[i]; + } + + length -= 1 + 16; + + TRACEMS8(cinfo, 2, JTRC_HUFFBITS, + bits[1], bits[2], bits[3], bits[4], + bits[5], bits[6], bits[7], bits[8]); + TRACEMS8(cinfo, 2, JTRC_HUFFBITS, + bits[9], bits[10], bits[11], bits[12], + bits[13], bits[14], bits[15], bits[16]); + + if (count > 256 || ((INT32) count) > length) + ERREXIT(cinfo, JERR_DHT_COUNTS); + + for (i = 0; i < count; i++) + INPUT_BYTE(cinfo, huffval[i], return FALSE); + + length -= count; + + if (index & 0x10) { /* AC table definition */ + index -= 0x10; + htblptr = &cinfo->ac_huff_tbl_ptrs[index]; + } else { /* DC table definition */ + htblptr = &cinfo->dc_huff_tbl_ptrs[index]; + } + + if (index < 0 || index >= NUM_HUFF_TBLS) + ERREXIT1(cinfo, JERR_DHT_INDEX, index); + + if (*htblptr == NULL) + *htblptr = jpeg_alloc_huff_table((j_common_ptr) cinfo); + + MEMCOPY((*htblptr)->bits, bits, SIZEOF((*htblptr)->bits)); + MEMCOPY((*htblptr)->huffval, huffval, SIZEOF((*htblptr)->huffval)); + } + + INPUT_SYNC(cinfo); + return TRUE; +} + + +LOCAL boolean +get_dqt (j_decompress_ptr cinfo) +/* Process a DQT marker */ +{ + INT32 length; + int n, i, prec; + unsigned int tmp; + JQUANT_TBL *quant_ptr; + INPUT_VARS(cinfo); + + INPUT_2BYTES(cinfo, length, return FALSE); + length -= 2; + + while (length > 0) { + INPUT_BYTE(cinfo, n, return FALSE); + prec = n >> 4; + n &= 0x0F; + + TRACEMS2(cinfo, 1, JTRC_DQT, n, prec); + + if (n >= NUM_QUANT_TBLS) + ERREXIT1(cinfo, JERR_DQT_INDEX, n); + + if (cinfo->quant_tbl_ptrs[n] == NULL) + cinfo->quant_tbl_ptrs[n] = jpeg_alloc_quant_table((j_common_ptr) cinfo); + quant_ptr = cinfo->quant_tbl_ptrs[n]; + + for (i = 0; i < DCTSIZE2; i++) { + if (prec) + INPUT_2BYTES(cinfo, tmp, return FALSE); + else + INPUT_BYTE(cinfo, tmp, return FALSE); + quant_ptr->quantval[i] = (UINT16) tmp; + } + + for (i = 0; i < DCTSIZE2; i += 8) { + TRACEMS8(cinfo, 2, JTRC_QUANTVALS, + quant_ptr->quantval[i ], quant_ptr->quantval[i+1], + quant_ptr->quantval[i+2], quant_ptr->quantval[i+3], + quant_ptr->quantval[i+4], quant_ptr->quantval[i+5], + quant_ptr->quantval[i+6], quant_ptr->quantval[i+7]); + } + + length -= DCTSIZE2+1; + if (prec) length -= DCTSIZE2; + } + + INPUT_SYNC(cinfo); + return TRUE; +} + + +LOCAL boolean +get_dri (j_decompress_ptr cinfo) +/* Process a DRI marker */ +{ + INT32 length; + unsigned int tmp; + INPUT_VARS(cinfo); + + INPUT_2BYTES(cinfo, length, return FALSE); + + if (length != 4) + ERREXIT(cinfo, JERR_BAD_LENGTH); + + INPUT_2BYTES(cinfo, tmp, return FALSE); + + TRACEMS1(cinfo, 1, JTRC_DRI, tmp); + + cinfo->restart_interval = tmp; + + INPUT_SYNC(cinfo); + return TRUE; +} + + +METHODDEF boolean +skip_variable (j_decompress_ptr cinfo) +/* Skip over an unknown or uninteresting variable-length marker */ +{ + INT32 length; + INPUT_VARS(cinfo); + + INPUT_2BYTES(cinfo, length, return FALSE); + + TRACEMS2(cinfo, 1, JTRC_MISC_MARKER, cinfo->unread_marker, (int) length); + + INPUT_SYNC(cinfo); /* do before skip_input_data */ + (*cinfo->src->skip_input_data) (cinfo, (long) length - 2L); + + return TRUE; +} + + +/* + * Find the next JPEG marker, save it in cinfo->unread_marker. + * Returns FALSE if had to suspend before reaching a marker; + * in that case cinfo->unread_marker is unchanged. + * + * Note that the result might not be a valid marker code, + * but it will never be 0 or FF. + */ + +LOCAL boolean +next_marker (j_decompress_ptr cinfo) +{ + int c; + INPUT_VARS(cinfo); + + for (;;) { + INPUT_BYTE(cinfo, c, return FALSE); + /* Skip any non-FF bytes. + * This may look a bit inefficient, but it will not occur in a valid file. + * We sync after each discarded byte so that a suspending data source + * can discard the byte from its buffer. + */ + while (c != 0xFF) { + cinfo->marker->discarded_bytes++; + INPUT_SYNC(cinfo); + INPUT_BYTE(cinfo, c, return FALSE); + } + /* This loop swallows any duplicate FF bytes. Extra FFs are legal as + * pad bytes, so don't count them in discarded_bytes. We assume there + * will not be so many consecutive FF bytes as to overflow a suspending + * data source's input buffer. + */ + do { + INPUT_BYTE(cinfo, c, return FALSE); + } while (c == 0xFF); + if (c != 0) + break; /* found a valid marker, exit loop */ + /* Reach here if we found a stuffed-zero data sequence (FF/00). + * Discard it and loop back to try again. + */ + cinfo->marker->discarded_bytes += 2; + INPUT_SYNC(cinfo); + } + + if (cinfo->marker->discarded_bytes != 0) { + WARNMS2(cinfo, JWRN_EXTRANEOUS_DATA, cinfo->marker->discarded_bytes, c); + cinfo->marker->discarded_bytes = 0; + } + + cinfo->unread_marker = c; + + INPUT_SYNC(cinfo); + return TRUE; +} + + +LOCAL boolean +first_marker (j_decompress_ptr cinfo) +/* Like next_marker, but used to obtain the initial SOI marker. */ +/* For this marker, we do not allow preceding garbage or fill; otherwise, + * we might well scan an entire input file before realizing it ain't JPEG. + * If an application wants to process non-JFIF files, it must seek to the + * SOI before calling the JPEG library. + */ +{ + int c, c2; + INPUT_VARS(cinfo); + + INPUT_BYTE(cinfo, c, return FALSE); + INPUT_BYTE(cinfo, c2, return FALSE); + if (c != 0xFF || c2 != (int) M_SOI) + ERREXIT2(cinfo, JERR_NO_SOI, c, c2); + + cinfo->unread_marker = c2; + + INPUT_SYNC(cinfo); + return TRUE; +} + + +/* + * Read markers until SOS or EOI. + * + * Returns same codes as are defined for jpeg_consume_input: + * JPEG_SUSPENDED, JPEG_REACHED_SOS, or JPEG_REACHED_EOI. + */ + +METHODDEF int +read_markers (j_decompress_ptr cinfo) +{ + /* Outer loop repeats once for each marker. */ + for (;;) { + /* Collect the marker proper, unless we already did. */ + /* NB: first_marker() enforces the requirement that SOI appear first. */ + if (cinfo->unread_marker == 0) { + if (! cinfo->marker->saw_SOI) { + if (! first_marker(cinfo)) + return JPEG_SUSPENDED; + } else { + if (! next_marker(cinfo)) + return JPEG_SUSPENDED; + } + } + /* At this point cinfo->unread_marker contains the marker code and the + * input point is just past the marker proper, but before any parameters. + * A suspension will cause us to return with this state still true. + */ + switch (cinfo->unread_marker) { + case M_SOI: + if (! get_soi(cinfo)) + return JPEG_SUSPENDED; + break; + + case M_SOF0: /* Baseline */ + case M_SOF1: /* Extended sequential, Huffman */ + if (! get_sof(cinfo, FALSE, FALSE)) + return JPEG_SUSPENDED; + break; + + case M_SOF2: /* Progressive, Huffman */ + if (! get_sof(cinfo, TRUE, FALSE)) + return JPEG_SUSPENDED; + break; + + case M_SOF9: /* Extended sequential, arithmetic */ + if (! get_sof(cinfo, FALSE, TRUE)) + return JPEG_SUSPENDED; + break; + + case M_SOF10: /* Progressive, arithmetic */ + if (! get_sof(cinfo, TRUE, TRUE)) + return JPEG_SUSPENDED; + break; + + /* Currently unsupported SOFn types */ + case M_SOF3: /* Lossless, Huffman */ + case M_SOF5: /* Differential sequential, Huffman */ + case M_SOF6: /* Differential progressive, Huffman */ + case M_SOF7: /* Differential lossless, Huffman */ + case M_JPG: /* Reserved for JPEG extensions */ + case M_SOF11: /* Lossless, arithmetic */ + case M_SOF13: /* Differential sequential, arithmetic */ + case M_SOF14: /* Differential progressive, arithmetic */ + case M_SOF15: /* Differential lossless, arithmetic */ + ERREXIT1(cinfo, JERR_SOF_UNSUPPORTED, cinfo->unread_marker); + break; + + case M_SOS: + if (! get_sos(cinfo)) + return JPEG_SUSPENDED; + cinfo->unread_marker = 0; /* processed the marker */ + return JPEG_REACHED_SOS; + + case M_EOI: + TRACEMS(cinfo, 1, JTRC_EOI); + cinfo->unread_marker = 0; /* processed the marker */ + return JPEG_REACHED_EOI; + + case M_DAC: + if (! get_dac(cinfo)) + return JPEG_SUSPENDED; + break; + + case M_DHT: + if (! get_dht(cinfo)) + return JPEG_SUSPENDED; + break; + + case M_DQT: + if (! get_dqt(cinfo)) + return JPEG_SUSPENDED; + break; + + case M_DRI: + if (! get_dri(cinfo)) + return JPEG_SUSPENDED; + break; + + case M_APP0: + case M_APP1: + case M_APP2: + case M_APP3: + case M_APP4: + case M_APP5: + case M_APP6: + case M_APP7: + case M_APP8: + case M_APP9: + case M_APP10: + case M_APP11: + case M_APP12: + case M_APP13: + case M_APP14: + case M_APP15: + if (! (*cinfo->marker->process_APPn[cinfo->unread_marker - (int) M_APP0]) (cinfo)) + return JPEG_SUSPENDED; + break; + + case M_COM: + if (! (*cinfo->marker->process_COM) (cinfo)) + return JPEG_SUSPENDED; + break; + + case M_RST0: /* these are all parameterless */ + case M_RST1: + case M_RST2: + case M_RST3: + case M_RST4: + case M_RST5: + case M_RST6: + case M_RST7: + case M_TEM: + TRACEMS1(cinfo, 1, JTRC_PARMLESS_MARKER, cinfo->unread_marker); + break; + + case M_DNL: /* Ignore DNL ... perhaps the wrong thing */ + if (! skip_variable(cinfo)) + return JPEG_SUSPENDED; + break; + + default: /* must be DHP, EXP, JPGn, or RESn */ + /* For now, we treat the reserved markers as fatal errors since they are + * likely to be used to signal incompatible JPEG Part 3 extensions. + * Once the JPEG 3 version-number marker is well defined, this code + * ought to change! + */ + ERREXIT1(cinfo, JERR_UNKNOWN_MARKER, cinfo->unread_marker); + break; + } + /* Successfully processed marker, so reset state variable */ + cinfo->unread_marker = 0; + } /* end loop */ +} + + +/* + * Read a restart marker, which is expected to appear next in the datastream; + * if the marker is not there, take appropriate recovery action. + * Returns FALSE if suspension is required. + * + * This is called by the entropy decoder after it has read an appropriate + * number of MCUs. cinfo->unread_marker may be nonzero if the entropy decoder + * has already read a marker from the data source. Under normal conditions + * cinfo->unread_marker will be reset to 0 before returning; if not reset, + * it holds a marker which the decoder will be unable to read past. + */ + +METHODDEF boolean +read_restart_marker (j_decompress_ptr cinfo) +{ + /* Obtain a marker unless we already did. */ + /* Note that next_marker will complain if it skips any data. */ + if (cinfo->unread_marker == 0) { + if (! next_marker(cinfo)) + return FALSE; + } + + if (cinfo->unread_marker == + ((int) M_RST0 + cinfo->marker->next_restart_num)) { + /* Normal case --- swallow the marker and let entropy decoder continue */ + TRACEMS1(cinfo, 2, JTRC_RST, cinfo->marker->next_restart_num); + cinfo->unread_marker = 0; + } else { + /* Uh-oh, the restart markers have been messed up. */ + /* Let the data source manager determine how to resync. */ + if (! (*cinfo->src->resync_to_restart) (cinfo, + cinfo->marker->next_restart_num)) + return FALSE; + } + + /* Update next-restart state */ + cinfo->marker->next_restart_num = (cinfo->marker->next_restart_num + 1) & 7; + + return TRUE; +} + + +/* + * This is the default resync_to_restart method for data source managers + * to use if they don't have any better approach. Some data source managers + * may be able to back up, or may have additional knowledge about the data + * which permits a more intelligent recovery strategy; such managers would + * presumably supply their own resync method. + * + * read_restart_marker calls resync_to_restart if it finds a marker other than + * the restart marker it was expecting. (This code is *not* used unless + * a nonzero restart interval has been declared.) cinfo->unread_marker is + * the marker code actually found (might be anything, except 0 or FF). + * The desired restart marker number (0..7) is passed as a parameter. + * This routine is supposed to apply whatever error recovery strategy seems + * appropriate in order to position the input stream to the next data segment. + * Note that cinfo->unread_marker is treated as a marker appearing before + * the current data-source input point; usually it should be reset to zero + * before returning. + * Returns FALSE if suspension is required. + * + * This implementation is substantially constrained by wanting to treat the + * input as a data stream; this means we can't back up. Therefore, we have + * only the following actions to work with: + * 1. Simply discard the marker and let the entropy decoder resume at next + * byte of file. + * 2. Read forward until we find another marker, discarding intervening + * data. (In theory we could look ahead within the current bufferload, + * without having to discard data if we don't find the desired marker. + * This idea is not implemented here, in part because it makes behavior + * dependent on buffer size and chance buffer-boundary positions.) + * 3. Leave the marker unread (by failing to zero cinfo->unread_marker). + * This will cause the entropy decoder to process an empty data segment, + * inserting dummy zeroes, and then we will reprocess the marker. + * + * #2 is appropriate if we think the desired marker lies ahead, while #3 is + * appropriate if the found marker is a future restart marker (indicating + * that we have missed the desired restart marker, probably because it got + * corrupted). + * We apply #2 or #3 if the found marker is a restart marker no more than + * two counts behind or ahead of the expected one. We also apply #2 if the + * found marker is not a legal JPEG marker code (it's certainly bogus data). + * If the found marker is a restart marker more than 2 counts away, we do #1 + * (too much risk that the marker is erroneous; with luck we will be able to + * resync at some future point). + * For any valid non-restart JPEG marker, we apply #3. This keeps us from + * overrunning the end of a scan. An implementation limited to single-scan + * files might find it better to apply #2 for markers other than EOI, since + * any other marker would have to be bogus data in that case. + */ + +GLOBAL boolean +jpeg_resync_to_restart (j_decompress_ptr cinfo, int desired) +{ + int marker = cinfo->unread_marker; + int action = 1; + + /* Always put up a warning. */ + WARNMS2(cinfo, JWRN_MUST_RESYNC, marker, desired); + + /* Outer loop handles repeated decision after scanning forward. */ + for (;;) { + if (marker < (int) M_SOF0) + action = 2; /* invalid marker */ + else if (marker < (int) M_RST0 || marker > (int) M_RST7) + action = 3; /* valid non-restart marker */ + else { + if (marker == ((int) M_RST0 + ((desired+1) & 7)) || + marker == ((int) M_RST0 + ((desired+2) & 7))) + action = 3; /* one of the next two expected restarts */ + else if (marker == ((int) M_RST0 + ((desired-1) & 7)) || + marker == ((int) M_RST0 + ((desired-2) & 7))) + action = 2; /* a prior restart, so advance */ + else + action = 1; /* desired restart or too far away */ + } + TRACEMS2(cinfo, 4, JTRC_RECOVERY_ACTION, marker, action); + switch (action) { + case 1: + /* Discard marker and let entropy decoder resume processing. */ + cinfo->unread_marker = 0; + return TRUE; + case 2: + /* Scan to the next marker, and repeat the decision loop. */ + if (! next_marker(cinfo)) + return FALSE; + marker = cinfo->unread_marker; + break; + case 3: + /* Return without advancing past this marker. */ + /* Entropy decoder will be forced to process an empty segment. */ + return TRUE; + } + } /* end loop */ +} + + +/* + * Reset marker processing state to begin a fresh datastream. + */ + +METHODDEF void +reset_marker_reader (j_decompress_ptr cinfo) +{ + cinfo->comp_info = NULL; /* until allocated by get_sof */ + cinfo->input_scan_number = 0; /* no SOS seen yet */ + cinfo->unread_marker = 0; /* no pending marker */ + cinfo->marker->saw_SOI = FALSE; /* set internal state too */ + cinfo->marker->saw_SOF = FALSE; + cinfo->marker->discarded_bytes = 0; +} + + +/* + * Initialize the marker reader module. + * This is called only once, when the decompression object is created. + */ + +GLOBAL void +jinit_marker_reader (j_decompress_ptr cinfo) +{ + int i; + + /* Create subobject in permanent pool */ + cinfo->marker = (struct jpeg_marker_reader *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, + SIZEOF(struct jpeg_marker_reader)); + /* Initialize method pointers */ + cinfo->marker->reset_marker_reader = reset_marker_reader; + cinfo->marker->read_markers = read_markers; + cinfo->marker->read_restart_marker = read_restart_marker; + cinfo->marker->process_COM = skip_variable; + for (i = 0; i < 16; i++) + cinfo->marker->process_APPn[i] = skip_variable; + cinfo->marker->process_APPn[0] = get_app0; + cinfo->marker->process_APPn[14] = get_app14; + /* Reset marker processing state */ + reset_marker_reader(cinfo); +} diff --git a/src/jpeg-6/jdmaster.c b/src/jpeg-6/jdmaster.c new file mode 100644 index 0000000..18e0880 --- /dev/null +++ b/src/jpeg-6/jdmaster.c @@ -0,0 +1,557 @@ +/* + * jdmaster.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains master control logic for the JPEG decompressor. + * These routines are concerned with selecting the modules to be executed + * and with determining the number of passes and the work to be done in each + * pass. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Private state */ + +typedef struct { + struct jpeg_decomp_master pub; /* public fields */ + + int pass_number; /* # of passes completed */ + + boolean using_merged_upsample; /* TRUE if using merged upsample/cconvert */ + + /* Saved references to initialized quantizer modules, + * in case we need to switch modes. + */ + struct jpeg_color_quantizer * quantizer_1pass; + struct jpeg_color_quantizer * quantizer_2pass; +} my_decomp_master; + +typedef my_decomp_master * my_master_ptr; + + +/* + * Determine whether merged upsample/color conversion should be used. + * CRUCIAL: this must match the actual capabilities of jdmerge.c! + */ + +LOCAL boolean +use_merged_upsample (j_decompress_ptr cinfo) +{ +#ifdef UPSAMPLE_MERGING_SUPPORTED + /* Merging is the equivalent of plain box-filter upsampling */ + if (cinfo->do_fancy_upsampling || cinfo->CCIR601_sampling) + return FALSE; + /* jdmerge.c only supports YCC=>RGB color conversion */ + if (cinfo->jpeg_color_space != JCS_YCbCr || cinfo->num_components != 3 || + cinfo->out_color_space != JCS_RGB || + cinfo->out_color_components != RGB_PIXELSIZE) + return FALSE; + /* and it only handles 2h1v or 2h2v sampling ratios */ + if (cinfo->comp_info[0].h_samp_factor != 2 || + cinfo->comp_info[1].h_samp_factor != 1 || + cinfo->comp_info[2].h_samp_factor != 1 || + cinfo->comp_info[0].v_samp_factor > 2 || + cinfo->comp_info[1].v_samp_factor != 1 || + cinfo->comp_info[2].v_samp_factor != 1) + return FALSE; + /* furthermore, it doesn't work if we've scaled the IDCTs differently */ + if (cinfo->comp_info[0].DCT_scaled_size != cinfo->min_DCT_scaled_size || + cinfo->comp_info[1].DCT_scaled_size != cinfo->min_DCT_scaled_size || + cinfo->comp_info[2].DCT_scaled_size != cinfo->min_DCT_scaled_size) + return FALSE; + /* ??? also need to test for upsample-time rescaling, when & if supported */ + return TRUE; /* by golly, it'll work... */ +#else + return FALSE; +#endif +} + + +/* + * Compute output image dimensions and related values. + * NOTE: this is exported for possible use by application. + * Hence it mustn't do anything that can't be done twice. + * Also note that it may be called before the master module is initialized! + */ + +GLOBAL void +jpeg_calc_output_dimensions (j_decompress_ptr cinfo) +/* Do computations that are needed before master selection phase */ +{ +#if 0 // JDC: commented out to remove warning + int ci; + jpeg_component_info *compptr; +#endif + + /* Prevent application from calling me at wrong times */ + if (cinfo->global_state != DSTATE_READY) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + +#ifdef IDCT_SCALING_SUPPORTED + + /* Compute actual output image dimensions and DCT scaling choices. */ + if (cinfo->scale_num * 8 <= cinfo->scale_denom) { + /* Provide 1/8 scaling */ + cinfo->output_width = (JDIMENSION) + jdiv_round_up((long) cinfo->image_width, 8L); + cinfo->output_height = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height, 8L); + cinfo->min_DCT_scaled_size = 1; + } else if (cinfo->scale_num * 4 <= cinfo->scale_denom) { + /* Provide 1/4 scaling */ + cinfo->output_width = (JDIMENSION) + jdiv_round_up((long) cinfo->image_width, 4L); + cinfo->output_height = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height, 4L); + cinfo->min_DCT_scaled_size = 2; + } else if (cinfo->scale_num * 2 <= cinfo->scale_denom) { + /* Provide 1/2 scaling */ + cinfo->output_width = (JDIMENSION) + jdiv_round_up((long) cinfo->image_width, 2L); + cinfo->output_height = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height, 2L); + cinfo->min_DCT_scaled_size = 4; + } else { + /* Provide 1/1 scaling */ + cinfo->output_width = cinfo->image_width; + cinfo->output_height = cinfo->image_height; + cinfo->min_DCT_scaled_size = DCTSIZE; + } + /* In selecting the actual DCT scaling for each component, we try to + * scale up the chroma components via IDCT scaling rather than upsampling. + * This saves time if the upsampler gets to use 1:1 scaling. + * Note this code assumes that the supported DCT scalings are powers of 2. + */ + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + int ssize = cinfo->min_DCT_scaled_size; + while (ssize < DCTSIZE && + (compptr->h_samp_factor * ssize * 2 <= + cinfo->max_h_samp_factor * cinfo->min_DCT_scaled_size) && + (compptr->v_samp_factor * ssize * 2 <= + cinfo->max_v_samp_factor * cinfo->min_DCT_scaled_size)) { + ssize = ssize * 2; + } + compptr->DCT_scaled_size = ssize; + } + + /* Recompute downsampled dimensions of components; + * application needs to know these if using raw downsampled data. + */ + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* Size in samples, after IDCT scaling */ + compptr->downsampled_width = (JDIMENSION) + jdiv_round_up((long) cinfo->image_width * + (long) (compptr->h_samp_factor * compptr->DCT_scaled_size), + (long) (cinfo->max_h_samp_factor * DCTSIZE)); + compptr->downsampled_height = (JDIMENSION) + jdiv_round_up((long) cinfo->image_height * + (long) (compptr->v_samp_factor * compptr->DCT_scaled_size), + (long) (cinfo->max_v_samp_factor * DCTSIZE)); + } + +#else /* !IDCT_SCALING_SUPPORTED */ + + /* Hardwire it to "no scaling" */ + cinfo->output_width = cinfo->image_width; + cinfo->output_height = cinfo->image_height; + /* jdinput.c has already initialized DCT_scaled_size to DCTSIZE, + * and has computed unscaled downsampled_width and downsampled_height. + */ + +#endif /* IDCT_SCALING_SUPPORTED */ + + /* Report number of components in selected colorspace. */ + /* Probably this should be in the color conversion module... */ + switch (cinfo->out_color_space) { + case JCS_GRAYSCALE: + cinfo->out_color_components = 1; + break; + case JCS_RGB: +#if RGB_PIXELSIZE != 3 + cinfo->out_color_components = RGB_PIXELSIZE; + break; +#endif /* else share code with YCbCr */ + case JCS_YCbCr: + cinfo->out_color_components = 3; + break; + case JCS_CMYK: + case JCS_YCCK: + cinfo->out_color_components = 4; + break; + default: /* else must be same colorspace as in file */ + cinfo->out_color_components = cinfo->num_components; + break; + } + cinfo->output_components = (cinfo->quantize_colors ? 1 : + cinfo->out_color_components); + + /* See if upsampler will want to emit more than one row at a time */ + if (use_merged_upsample(cinfo)) + cinfo->rec_outbuf_height = cinfo->max_v_samp_factor; + else + cinfo->rec_outbuf_height = 1; +} + + +/* + * Several decompression processes need to range-limit values to the range + * 0..MAXJSAMPLE; the input value may fall somewhat outside this range + * due to noise introduced by quantization, roundoff error, etc. These + * processes are inner loops and need to be as fast as possible. On most + * machines, particularly CPUs with pipelines or instruction prefetch, + * a (subscript-check-less) C table lookup + * x = sample_range_limit[x]; + * is faster than explicit tests + * if (x < 0) x = 0; + * else if (x > MAXJSAMPLE) x = MAXJSAMPLE; + * These processes all use a common table prepared by the routine below. + * + * For most steps we can mathematically guarantee that the initial value + * of x is within MAXJSAMPLE+1 of the legal range, so a table running from + * -(MAXJSAMPLE+1) to 2*MAXJSAMPLE+1 is sufficient. But for the initial + * limiting step (just after the IDCT), a wildly out-of-range value is + * possible if the input data is corrupt. To avoid any chance of indexing + * off the end of memory and getting a bad-pointer trap, we perform the + * post-IDCT limiting thus: + * x = range_limit[x & MASK]; + * where MASK is 2 bits wider than legal sample data, ie 10 bits for 8-bit + * samples. Under normal circumstances this is more than enough range and + * a correct output will be generated; with bogus input data the mask will + * cause wraparound, and we will safely generate a bogus-but-in-range output. + * For the post-IDCT step, we want to convert the data from signed to unsigned + * representation by adding CENTERJSAMPLE at the same time that we limit it. + * So the post-IDCT limiting table ends up looking like this: + * CENTERJSAMPLE,CENTERJSAMPLE+1,...,MAXJSAMPLE, + * MAXJSAMPLE (repeat 2*(MAXJSAMPLE+1)-CENTERJSAMPLE times), + * 0 (repeat 2*(MAXJSAMPLE+1)-CENTERJSAMPLE times), + * 0,1,...,CENTERJSAMPLE-1 + * Negative inputs select values from the upper half of the table after + * masking. + * + * We can save some space by overlapping the start of the post-IDCT table + * with the simpler range limiting table. The post-IDCT table begins at + * sample_range_limit + CENTERJSAMPLE. + * + * Note that the table is allocated in near data space on PCs; it's small + * enough and used often enough to justify this. + */ + +LOCAL void +prepare_range_limit_table (j_decompress_ptr cinfo) +/* Allocate and fill in the sample_range_limit table */ +{ + JSAMPLE * table; + int i; + + table = (JSAMPLE *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (5 * (MAXJSAMPLE+1) + CENTERJSAMPLE) * SIZEOF(JSAMPLE)); + table += (MAXJSAMPLE+1); /* allow negative subscripts of simple table */ + cinfo->sample_range_limit = table; + /* First segment of "simple" table: limit[x] = 0 for x < 0 */ + MEMZERO(table - (MAXJSAMPLE+1), (MAXJSAMPLE+1) * SIZEOF(JSAMPLE)); + /* Main part of "simple" table: limit[x] = x */ + for (i = 0; i <= MAXJSAMPLE; i++) + table[i] = (JSAMPLE) i; + table += CENTERJSAMPLE; /* Point to where post-IDCT table starts */ + /* End of simple table, rest of first half of post-IDCT table */ + for (i = CENTERJSAMPLE; i < 2*(MAXJSAMPLE+1); i++) + table[i] = MAXJSAMPLE; + /* Second half of post-IDCT table */ + MEMZERO(table + (2 * (MAXJSAMPLE+1)), + (2 * (MAXJSAMPLE+1) - CENTERJSAMPLE) * SIZEOF(JSAMPLE)); + MEMCOPY(table + (4 * (MAXJSAMPLE+1) - CENTERJSAMPLE), + cinfo->sample_range_limit, CENTERJSAMPLE * SIZEOF(JSAMPLE)); +} + + +/* + * Master selection of decompression modules. + * This is done once at jpeg_start_decompress time. We determine + * which modules will be used and give them appropriate initialization calls. + * We also initialize the decompressor input side to begin consuming data. + * + * Since jpeg_read_header has finished, we know what is in the SOF + * and (first) SOS markers. We also have all the application parameter + * settings. + */ + +LOCAL void +master_selection (j_decompress_ptr cinfo) +{ + my_master_ptr master = (my_master_ptr) cinfo->master; + boolean use_c_buffer; + long samplesperrow; + JDIMENSION jd_samplesperrow; + + /* Initialize dimensions and other stuff */ + jpeg_calc_output_dimensions(cinfo); + prepare_range_limit_table(cinfo); + + /* Width of an output scanline must be representable as JDIMENSION. */ + samplesperrow = (long) cinfo->output_width * (long) cinfo->out_color_components; + jd_samplesperrow = (JDIMENSION) samplesperrow; + if ((long) jd_samplesperrow != samplesperrow) + ERREXIT(cinfo, JERR_WIDTH_OVERFLOW); + + /* Initialize my private state */ + master->pass_number = 0; + master->using_merged_upsample = use_merged_upsample(cinfo); + + /* Color quantizer selection */ + master->quantizer_1pass = NULL; + master->quantizer_2pass = NULL; + /* No mode changes if not using buffered-image mode. */ + if (! cinfo->quantize_colors || ! cinfo->buffered_image) { + cinfo->enable_1pass_quant = FALSE; + cinfo->enable_external_quant = FALSE; + cinfo->enable_2pass_quant = FALSE; + } + if (cinfo->quantize_colors) { + if (cinfo->raw_data_out) + ERREXIT(cinfo, JERR_NOTIMPL); + /* 2-pass quantizer only works in 3-component color space. */ + if (cinfo->out_color_components != 3) { + cinfo->enable_1pass_quant = TRUE; + cinfo->enable_external_quant = FALSE; + cinfo->enable_2pass_quant = FALSE; + cinfo->colormap = NULL; + } else if (cinfo->colormap != NULL) { + cinfo->enable_external_quant = TRUE; + } else if (cinfo->two_pass_quantize) { + cinfo->enable_2pass_quant = TRUE; + } else { + cinfo->enable_1pass_quant = TRUE; + } + + if (cinfo->enable_1pass_quant) { +#ifdef QUANT_1PASS_SUPPORTED + jinit_1pass_quantizer(cinfo); + master->quantizer_1pass = cinfo->cquantize; +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } + + /* We use the 2-pass code to map to external colormaps. */ + if (cinfo->enable_2pass_quant || cinfo->enable_external_quant) { +#ifdef QUANT_2PASS_SUPPORTED + jinit_2pass_quantizer(cinfo); + master->quantizer_2pass = cinfo->cquantize; +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } + /* If both quantizers are initialized, the 2-pass one is left active; + * this is necessary for starting with quantization to an external map. + */ + } + + /* Post-processing: in particular, color conversion first */ + if (! cinfo->raw_data_out) { + if (master->using_merged_upsample) { +#ifdef UPSAMPLE_MERGING_SUPPORTED + jinit_merged_upsampler(cinfo); /* does color conversion too */ +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } else { + jinit_color_deconverter(cinfo); + jinit_upsampler(cinfo); + } + jinit_d_post_controller(cinfo, cinfo->enable_2pass_quant); + } + /* Inverse DCT */ + jinit_inverse_dct(cinfo); + /* Entropy decoding: either Huffman or arithmetic coding. */ + if (cinfo->arith_code) { + ERREXIT(cinfo, JERR_ARITH_NOTIMPL); + } else { + if (cinfo->progressive_mode) { +#ifdef D_PROGRESSIVE_SUPPORTED + jinit_phuff_decoder(cinfo); +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } else + jinit_huff_decoder(cinfo); + } + + /* Initialize principal buffer controllers. */ + use_c_buffer = cinfo->inputctl->has_multiple_scans || cinfo->buffered_image; + jinit_d_coef_controller(cinfo, use_c_buffer); + + if (! cinfo->raw_data_out) + jinit_d_main_controller(cinfo, FALSE /* never need full buffer here */); + + /* We can now tell the memory manager to allocate virtual arrays. */ + (*cinfo->mem->realize_virt_arrays) ((j_common_ptr) cinfo); + + /* Initialize input side of decompressor to consume first scan. */ + (*cinfo->inputctl->start_input_pass) (cinfo); + +#ifdef D_MULTISCAN_FILES_SUPPORTED + /* If jpeg_start_decompress will read the whole file, initialize + * progress monitoring appropriately. The input step is counted + * as one pass. + */ + if (cinfo->progress != NULL && ! cinfo->buffered_image && + cinfo->inputctl->has_multiple_scans) { + int nscans; + /* Estimate number of scans to set pass_limit. */ + if (cinfo->progressive_mode) { + /* Arbitrarily estimate 2 interleaved DC scans + 3 AC scans/component. */ + nscans = 2 + 3 * cinfo->num_components; + } else { + /* For a nonprogressive multiscan file, estimate 1 scan per component. */ + nscans = cinfo->num_components; + } + cinfo->progress->pass_counter = 0L; + cinfo->progress->pass_limit = (long) cinfo->total_iMCU_rows * nscans; + cinfo->progress->completed_passes = 0; + cinfo->progress->total_passes = (cinfo->enable_2pass_quant ? 3 : 2); + /* Count the input pass as done */ + master->pass_number++; + } +#endif /* D_MULTISCAN_FILES_SUPPORTED */ +} + + +/* + * Per-pass setup. + * This is called at the beginning of each output pass. We determine which + * modules will be active during this pass and give them appropriate + * start_pass calls. We also set is_dummy_pass to indicate whether this + * is a "real" output pass or a dummy pass for color quantization. + * (In the latter case, jdapi.c will crank the pass to completion.) + */ + +METHODDEF void +prepare_for_output_pass (j_decompress_ptr cinfo) +{ + my_master_ptr master = (my_master_ptr) cinfo->master; + + if (master->pub.is_dummy_pass) { +#ifdef QUANT_2PASS_SUPPORTED + /* Final pass of 2-pass quantization */ + master->pub.is_dummy_pass = FALSE; + (*cinfo->cquantize->start_pass) (cinfo, FALSE); + (*cinfo->post->start_pass) (cinfo, JBUF_CRANK_DEST); + (*cinfo->main->start_pass) (cinfo, JBUF_CRANK_DEST); +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif /* QUANT_2PASS_SUPPORTED */ + } else { + if (cinfo->quantize_colors && cinfo->colormap == NULL) { + /* Select new quantization method */ + if (cinfo->two_pass_quantize && cinfo->enable_2pass_quant) { + cinfo->cquantize = master->quantizer_2pass; + master->pub.is_dummy_pass = TRUE; + } else if (cinfo->enable_1pass_quant) { + cinfo->cquantize = master->quantizer_1pass; + } else { + ERREXIT(cinfo, JERR_MODE_CHANGE); + } + } + (*cinfo->idct->start_pass) (cinfo); + (*cinfo->coef->start_output_pass) (cinfo); + if (! cinfo->raw_data_out) { + if (! master->using_merged_upsample) + (*cinfo->cconvert->start_pass) (cinfo); + (*cinfo->upsample->start_pass) (cinfo); + if (cinfo->quantize_colors) + (*cinfo->cquantize->start_pass) (cinfo, master->pub.is_dummy_pass); + (*cinfo->post->start_pass) (cinfo, + (master->pub.is_dummy_pass ? JBUF_SAVE_AND_PASS : JBUF_PASS_THRU)); + (*cinfo->main->start_pass) (cinfo, JBUF_PASS_THRU); + } + } + + /* Set up progress monitor's pass info if present */ + if (cinfo->progress != NULL) { + cinfo->progress->completed_passes = master->pass_number; + cinfo->progress->total_passes = master->pass_number + + (master->pub.is_dummy_pass ? 2 : 1); + /* In buffered-image mode, we assume one more output pass if EOI not + * yet reached, but no more passes if EOI has been reached. + */ + if (cinfo->buffered_image && ! cinfo->inputctl->eoi_reached) { + cinfo->progress->total_passes += (cinfo->enable_2pass_quant ? 2 : 1); + } + } +} + + +/* + * Finish up at end of an output pass. + */ + +METHODDEF void +finish_output_pass (j_decompress_ptr cinfo) +{ + my_master_ptr master = (my_master_ptr) cinfo->master; + + if (cinfo->quantize_colors) + (*cinfo->cquantize->finish_pass) (cinfo); + master->pass_number++; +} + + +#ifdef D_MULTISCAN_FILES_SUPPORTED + +/* + * Switch to a new external colormap between output passes. + */ + +GLOBAL void +jpeg_new_colormap (j_decompress_ptr cinfo) +{ + my_master_ptr master = (my_master_ptr) cinfo->master; + + /* Prevent application from calling me at wrong times */ + if (cinfo->global_state != DSTATE_BUFIMAGE) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + + if (cinfo->quantize_colors && cinfo->enable_external_quant && + cinfo->colormap != NULL) { + /* Select 2-pass quantizer for external colormap use */ + cinfo->cquantize = master->quantizer_2pass; + /* Notify quantizer of colormap change */ + (*cinfo->cquantize->new_color_map) (cinfo); + master->pub.is_dummy_pass = FALSE; /* just in case */ + } else + ERREXIT(cinfo, JERR_MODE_CHANGE); +} + +#endif /* D_MULTISCAN_FILES_SUPPORTED */ + + +/* + * Initialize master decompression control and select active modules. + * This is performed at the start of jpeg_start_decompress. + */ + +GLOBAL void +jinit_master_decompress (j_decompress_ptr cinfo) +{ + my_master_ptr master; + + master = (my_master_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_decomp_master)); + cinfo->master = (struct jpeg_decomp_master *) master; + master->pub.prepare_for_output_pass = prepare_for_output_pass; + master->pub.finish_output_pass = finish_output_pass; + + master->pub.is_dummy_pass = FALSE; + + master_selection(cinfo); +} diff --git a/src/jpeg-6/jdmerge.c b/src/jpeg-6/jdmerge.c new file mode 100644 index 0000000..95585fb --- /dev/null +++ b/src/jpeg-6/jdmerge.c @@ -0,0 +1,400 @@ +/* + * jdmerge.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains code for merged upsampling/color conversion. + * + * This file combines functions from jdsample.c and jdcolor.c; + * read those files first to understand what's going on. + * + * When the chroma components are to be upsampled by simple replication + * (ie, box filtering), we can save some work in color conversion by + * calculating all the output pixels corresponding to a pair of chroma + * samples at one time. In the conversion equations + * R = Y + K1 * Cr + * G = Y + K2 * Cb + K3 * Cr + * B = Y + K4 * Cb + * only the Y term varies among the group of pixels corresponding to a pair + * of chroma samples, so the rest of the terms can be calculated just once. + * At typical sampling ratios, this eliminates half or three-quarters of the + * multiplications needed for color conversion. + * + * This file currently provides implementations for the following cases: + * YCbCr => RGB color conversion only. + * Sampling ratios of 2h1v or 2h2v. + * No scaling needed at upsample time. + * Corner-aligned (non-CCIR601) sampling alignment. + * Other special cases could be added, but in most applications these are + * the only common cases. (For uncommon cases we fall back on the more + * general code in jdsample.c and jdcolor.c.) + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + +#ifdef UPSAMPLE_MERGING_SUPPORTED + + +/* Private subobject */ + +typedef struct { + struct jpeg_upsampler pub; /* public fields */ + + /* Pointer to routine to do actual upsampling/conversion of one row group */ + JMETHOD(void, upmethod, (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION in_row_group_ctr, + JSAMPARRAY output_buf)); + + /* Private state for YCC->RGB conversion */ + int * Cr_r_tab; /* => table for Cr to R conversion */ + int * Cb_b_tab; /* => table for Cb to B conversion */ + INT32 * Cr_g_tab; /* => table for Cr to G conversion */ + INT32 * Cb_g_tab; /* => table for Cb to G conversion */ + + /* For 2:1 vertical sampling, we produce two output rows at a time. + * We need a "spare" row buffer to hold the second output row if the + * application provides just a one-row buffer; we also use the spare + * to discard the dummy last row if the image height is odd. + */ + JSAMPROW spare_row; + boolean spare_full; /* T if spare buffer is occupied */ + + JDIMENSION out_row_width; /* samples per output row */ + JDIMENSION rows_to_go; /* counts rows remaining in image */ +} my_upsampler; + +typedef my_upsampler * my_upsample_ptr; + +#define SCALEBITS 16 /* speediest right-shift on some machines */ +#define ONE_HALF ((INT32) 1 << (SCALEBITS-1)) +#define FIX(x) ((INT32) ((x) * (1L<RGB colorspace conversion. + * This is taken directly from jdcolor.c; see that file for more info. + */ + +LOCAL void +build_ycc_rgb_table (j_decompress_ptr cinfo) +{ + my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample; + int i; + INT32 x; + SHIFT_TEMPS + + upsample->Cr_r_tab = (int *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (MAXJSAMPLE+1) * SIZEOF(int)); + upsample->Cb_b_tab = (int *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (MAXJSAMPLE+1) * SIZEOF(int)); + upsample->Cr_g_tab = (INT32 *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (MAXJSAMPLE+1) * SIZEOF(INT32)); + upsample->Cb_g_tab = (INT32 *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (MAXJSAMPLE+1) * SIZEOF(INT32)); + + for (i = 0, x = -CENTERJSAMPLE; i <= MAXJSAMPLE; i++, x++) { + /* i is the actual input pixel value, in the range 0..MAXJSAMPLE */ + /* The Cb or Cr value we are thinking of is x = i - CENTERJSAMPLE */ + /* Cr=>R value is nearest int to 1.40200 * x */ + upsample->Cr_r_tab[i] = (int) + RIGHT_SHIFT(FIX(1.40200) * x + ONE_HALF, SCALEBITS); + /* Cb=>B value is nearest int to 1.77200 * x */ + upsample->Cb_b_tab[i] = (int) + RIGHT_SHIFT(FIX(1.77200) * x + ONE_HALF, SCALEBITS); + /* Cr=>G value is scaled-up -0.71414 * x */ + upsample->Cr_g_tab[i] = (- FIX(0.71414)) * x; + /* Cb=>G value is scaled-up -0.34414 * x */ + /* We also add in ONE_HALF so that need not do it in inner loop */ + upsample->Cb_g_tab[i] = (- FIX(0.34414)) * x + ONE_HALF; + } +} + + +/* + * Initialize for an upsampling pass. + */ + +METHODDEF void +start_pass_merged_upsample (j_decompress_ptr cinfo) +{ + my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample; + + /* Mark the spare buffer empty */ + upsample->spare_full = FALSE; + /* Initialize total-height counter for detecting bottom of image */ + upsample->rows_to_go = cinfo->output_height; +} + + +/* + * Control routine to do upsampling (and color conversion). + * + * The control routine just handles the row buffering considerations. + */ + +METHODDEF void +merged_2v_upsample (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr, + JDIMENSION in_row_groups_avail, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail) +/* 2:1 vertical sampling case: may need a spare row. */ +{ + my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample; + JSAMPROW work_ptrs[2]; + JDIMENSION num_rows; /* number of rows returned to caller */ + + if (upsample->spare_full) { + /* If we have a spare row saved from a previous cycle, just return it. */ + jcopy_sample_rows(& upsample->spare_row, 0, output_buf + *out_row_ctr, 0, + 1, upsample->out_row_width); + num_rows = 1; + upsample->spare_full = FALSE; + } else { + /* Figure number of rows to return to caller. */ + num_rows = 2; + /* Not more than the distance to the end of the image. */ + if (num_rows > upsample->rows_to_go) + num_rows = upsample->rows_to_go; + /* And not more than what the client can accept: */ + out_rows_avail -= *out_row_ctr; + if (num_rows > out_rows_avail) + num_rows = out_rows_avail; + /* Create output pointer array for upsampler. */ + work_ptrs[0] = output_buf[*out_row_ctr]; + if (num_rows > 1) { + work_ptrs[1] = output_buf[*out_row_ctr + 1]; + } else { + work_ptrs[1] = upsample->spare_row; + upsample->spare_full = TRUE; + } + /* Now do the upsampling. */ + (*upsample->upmethod) (cinfo, input_buf, *in_row_group_ctr, work_ptrs); + } + + /* Adjust counts */ + *out_row_ctr += num_rows; + upsample->rows_to_go -= num_rows; + /* When the buffer is emptied, declare this input row group consumed */ + if (! upsample->spare_full) + (*in_row_group_ctr)++; +} + + +METHODDEF void +merged_1v_upsample (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr, + JDIMENSION in_row_groups_avail, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail) +/* 1:1 vertical sampling case: much easier, never need a spare row. */ +{ + my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample; + + /* Just do the upsampling. */ + (*upsample->upmethod) (cinfo, input_buf, *in_row_group_ctr, + output_buf + *out_row_ctr); + /* Adjust counts */ + (*out_row_ctr)++; + (*in_row_group_ctr)++; +} + + +/* + * These are the routines invoked by the control routines to do + * the actual upsampling/conversion. One row group is processed per call. + * + * Note: since we may be writing directly into application-supplied buffers, + * we have to be honest about the output width; we can't assume the buffer + * has been rounded up to an even width. + */ + + +/* + * Upsample and color convert for the case of 2:1 horizontal and 1:1 vertical. + */ + +METHODDEF void +h2v1_merged_upsample (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION in_row_group_ctr, + JSAMPARRAY output_buf) +{ + my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample; + register int y, cred, cgreen, cblue; + int cb, cr; + register JSAMPROW outptr; + JSAMPROW inptr0, inptr1, inptr2; + JDIMENSION col; + /* copy these pointers into registers if possible */ + register JSAMPLE * range_limit = cinfo->sample_range_limit; + int * Crrtab = upsample->Cr_r_tab; + int * Cbbtab = upsample->Cb_b_tab; + INT32 * Crgtab = upsample->Cr_g_tab; + INT32 * Cbgtab = upsample->Cb_g_tab; + SHIFT_TEMPS + + inptr0 = input_buf[0][in_row_group_ctr]; + inptr1 = input_buf[1][in_row_group_ctr]; + inptr2 = input_buf[2][in_row_group_ctr]; + outptr = output_buf[0]; + /* Loop for each pair of output pixels */ + for (col = cinfo->output_width >> 1; col > 0; col--) { + /* Do the chroma part of the calculation */ + cb = GETJSAMPLE(*inptr1++); + cr = GETJSAMPLE(*inptr2++); + cred = Crrtab[cr]; + cgreen = (int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr], SCALEBITS); + cblue = Cbbtab[cb]; + /* Fetch 2 Y values and emit 2 pixels */ + y = GETJSAMPLE(*inptr0++); + outptr[RGB_RED] = range_limit[y + cred]; + outptr[RGB_GREEN] = range_limit[y + cgreen]; + outptr[RGB_BLUE] = range_limit[y + cblue]; + outptr += RGB_PIXELSIZE; + y = GETJSAMPLE(*inptr0++); + outptr[RGB_RED] = range_limit[y + cred]; + outptr[RGB_GREEN] = range_limit[y + cgreen]; + outptr[RGB_BLUE] = range_limit[y + cblue]; + outptr += RGB_PIXELSIZE; + } + /* If image width is odd, do the last output column separately */ + if (cinfo->output_width & 1) { + cb = GETJSAMPLE(*inptr1); + cr = GETJSAMPLE(*inptr2); + cred = Crrtab[cr]; + cgreen = (int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr], SCALEBITS); + cblue = Cbbtab[cb]; + y = GETJSAMPLE(*inptr0); + outptr[RGB_RED] = range_limit[y + cred]; + outptr[RGB_GREEN] = range_limit[y + cgreen]; + outptr[RGB_BLUE] = range_limit[y + cblue]; + } +} + + +/* + * Upsample and color convert for the case of 2:1 horizontal and 2:1 vertical. + */ + +METHODDEF void +h2v2_merged_upsample (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION in_row_group_ctr, + JSAMPARRAY output_buf) +{ + my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample; + register int y, cred, cgreen, cblue; + int cb, cr; + register JSAMPROW outptr0, outptr1; + JSAMPROW inptr00, inptr01, inptr1, inptr2; + JDIMENSION col; + /* copy these pointers into registers if possible */ + register JSAMPLE * range_limit = cinfo->sample_range_limit; + int * Crrtab = upsample->Cr_r_tab; + int * Cbbtab = upsample->Cb_b_tab; + INT32 * Crgtab = upsample->Cr_g_tab; + INT32 * Cbgtab = upsample->Cb_g_tab; + SHIFT_TEMPS + + inptr00 = input_buf[0][in_row_group_ctr*2]; + inptr01 = input_buf[0][in_row_group_ctr*2 + 1]; + inptr1 = input_buf[1][in_row_group_ctr]; + inptr2 = input_buf[2][in_row_group_ctr]; + outptr0 = output_buf[0]; + outptr1 = output_buf[1]; + /* Loop for each group of output pixels */ + for (col = cinfo->output_width >> 1; col > 0; col--) { + /* Do the chroma part of the calculation */ + cb = GETJSAMPLE(*inptr1++); + cr = GETJSAMPLE(*inptr2++); + cred = Crrtab[cr]; + cgreen = (int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr], SCALEBITS); + cblue = Cbbtab[cb]; + /* Fetch 4 Y values and emit 4 pixels */ + y = GETJSAMPLE(*inptr00++); + outptr0[RGB_RED] = range_limit[y + cred]; + outptr0[RGB_GREEN] = range_limit[y + cgreen]; + outptr0[RGB_BLUE] = range_limit[y + cblue]; + outptr0 += RGB_PIXELSIZE; + y = GETJSAMPLE(*inptr00++); + outptr0[RGB_RED] = range_limit[y + cred]; + outptr0[RGB_GREEN] = range_limit[y + cgreen]; + outptr0[RGB_BLUE] = range_limit[y + cblue]; + outptr0 += RGB_PIXELSIZE; + y = GETJSAMPLE(*inptr01++); + outptr1[RGB_RED] = range_limit[y + cred]; + outptr1[RGB_GREEN] = range_limit[y + cgreen]; + outptr1[RGB_BLUE] = range_limit[y + cblue]; + outptr1 += RGB_PIXELSIZE; + y = GETJSAMPLE(*inptr01++); + outptr1[RGB_RED] = range_limit[y + cred]; + outptr1[RGB_GREEN] = range_limit[y + cgreen]; + outptr1[RGB_BLUE] = range_limit[y + cblue]; + outptr1 += RGB_PIXELSIZE; + } + /* If image width is odd, do the last output column separately */ + if (cinfo->output_width & 1) { + cb = GETJSAMPLE(*inptr1); + cr = GETJSAMPLE(*inptr2); + cred = Crrtab[cr]; + cgreen = (int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr], SCALEBITS); + cblue = Cbbtab[cb]; + y = GETJSAMPLE(*inptr00); + outptr0[RGB_RED] = range_limit[y + cred]; + outptr0[RGB_GREEN] = range_limit[y + cgreen]; + outptr0[RGB_BLUE] = range_limit[y + cblue]; + y = GETJSAMPLE(*inptr01); + outptr1[RGB_RED] = range_limit[y + cred]; + outptr1[RGB_GREEN] = range_limit[y + cgreen]; + outptr1[RGB_BLUE] = range_limit[y + cblue]; + } +} + + +/* + * Module initialization routine for merged upsampling/color conversion. + * + * NB: this is called under the conditions determined by use_merged_upsample() + * in jdmaster.c. That routine MUST correspond to the actual capabilities + * of this module; no safety checks are made here. + */ + +GLOBAL void +jinit_merged_upsampler (j_decompress_ptr cinfo) +{ + my_upsample_ptr upsample; + + upsample = (my_upsample_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_upsampler)); + cinfo->upsample = (struct jpeg_upsampler *) upsample; + upsample->pub.start_pass = start_pass_merged_upsample; + upsample->pub.need_context_rows = FALSE; + + upsample->out_row_width = cinfo->output_width * cinfo->out_color_components; + + if (cinfo->max_v_samp_factor == 2) { + upsample->pub.upsample = merged_2v_upsample; + upsample->upmethod = h2v2_merged_upsample; + /* Allocate a spare row buffer */ + upsample->spare_row = (JSAMPROW) + (*cinfo->mem->alloc_large) ((j_common_ptr) cinfo, JPOOL_IMAGE, + (size_t) (upsample->out_row_width * SIZEOF(JSAMPLE))); + } else { + upsample->pub.upsample = merged_1v_upsample; + upsample->upmethod = h2v1_merged_upsample; + /* No spare row needed */ + upsample->spare_row = NULL; + } + + build_ycc_rgb_table(cinfo); +} + +#endif /* UPSAMPLE_MERGING_SUPPORTED */ diff --git a/src/jpeg-6/jdphuff.c b/src/jpeg-6/jdphuff.c new file mode 100644 index 0000000..025bfd8 --- /dev/null +++ b/src/jpeg-6/jdphuff.c @@ -0,0 +1,642 @@ +/* + * jdphuff.c + * + * Copyright (C) 1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains Huffman entropy decoding routines for progressive JPEG. + * + * Much of the complexity here has to do with supporting input suspension. + * If the data source module demands suspension, we want to be able to back + * up to the start of the current MCU. To do this, we copy state variables + * into local working storage, and update them back to the permanent + * storage only upon successful completion of an MCU. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jdhuff.h" /* Declarations shared with jdhuff.c */ + + +#ifdef D_PROGRESSIVE_SUPPORTED + +/* + * Expanded entropy decoder object for progressive Huffman decoding. + * + * The savable_state subrecord contains fields that change within an MCU, + * but must not be updated permanently until we complete the MCU. + */ + +typedef struct { + unsigned int EOBRUN; /* remaining EOBs in EOBRUN */ + int last_dc_val[MAX_COMPS_IN_SCAN]; /* last DC coef for each component */ +} savable_state; + +/* This macro is to work around compilers with missing or broken + * structure assignment. You'll need to fix this code if you have + * such a compiler and you change MAX_COMPS_IN_SCAN. + */ + +#ifndef NO_STRUCT_ASSIGN +#define ASSIGN_STATE(dest,src) ((dest) = (src)) +#else +#if MAX_COMPS_IN_SCAN == 4 +#define ASSIGN_STATE(dest,src) \ + ((dest).EOBRUN = (src).EOBRUN, \ + (dest).last_dc_val[0] = (src).last_dc_val[0], \ + (dest).last_dc_val[1] = (src).last_dc_val[1], \ + (dest).last_dc_val[2] = (src).last_dc_val[2], \ + (dest).last_dc_val[3] = (src).last_dc_val[3]) +#endif +#endif + + +typedef struct { + struct jpeg_entropy_decoder pub; /* public fields */ + + /* These fields are loaded into local variables at start of each MCU. + * In case of suspension, we exit WITHOUT updating them. + */ + bitread_perm_state bitstate; /* Bit buffer at start of MCU */ + savable_state saved; /* Other state at start of MCU */ + + /* These fields are NOT loaded into local working state. */ + unsigned int restarts_to_go; /* MCUs left in this restart interval */ + + /* Pointers to derived tables (these workspaces have image lifespan) */ + d_derived_tbl * derived_tbls[NUM_HUFF_TBLS]; + + d_derived_tbl * ac_derived_tbl; /* active table during an AC scan */ +} phuff_entropy_decoder; + +typedef phuff_entropy_decoder * phuff_entropy_ptr; + +/* Forward declarations */ +METHODDEF boolean decode_mcu_DC_first JPP((j_decompress_ptr cinfo, + JBLOCKROW *MCU_data)); +METHODDEF boolean decode_mcu_AC_first JPP((j_decompress_ptr cinfo, + JBLOCKROW *MCU_data)); +METHODDEF boolean decode_mcu_DC_refine JPP((j_decompress_ptr cinfo, + JBLOCKROW *MCU_data)); +METHODDEF boolean decode_mcu_AC_refine JPP((j_decompress_ptr cinfo, + JBLOCKROW *MCU_data)); + + +/* + * Initialize for a Huffman-compressed scan. + */ + +METHODDEF void +start_pass_phuff_decoder (j_decompress_ptr cinfo) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + boolean is_DC_band, bad; + int ci, coefi, tbl; + int *coef_bit_ptr; + jpeg_component_info * compptr; + + is_DC_band = (cinfo->Ss == 0); + + /* Validate scan parameters */ + bad = FALSE; + if (is_DC_band) { + if (cinfo->Se != 0) + bad = TRUE; + } else { + /* need not check Ss/Se < 0 since they came from unsigned bytes */ + if (cinfo->Ss > cinfo->Se || cinfo->Se >= DCTSIZE2) + bad = TRUE; + /* AC scans may have only one component */ + if (cinfo->comps_in_scan != 1) + bad = TRUE; + } + if (cinfo->Ah != 0) { + /* Successive approximation refinement scan: must have Al = Ah-1. */ + if (cinfo->Al != cinfo->Ah-1) + bad = TRUE; + } + if (cinfo->Al > 13) /* need not check for < 0 */ + bad = TRUE; + if (bad) + ERREXIT4(cinfo, JERR_BAD_PROGRESSION, + cinfo->Ss, cinfo->Se, cinfo->Ah, cinfo->Al); + /* Update progression status, and verify that scan order is legal. + * Note that inter-scan inconsistencies are treated as warnings + * not fatal errors ... not clear if this is right way to behave. + */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + int cindex = cinfo->cur_comp_info[ci]->component_index; + coef_bit_ptr = & cinfo->coef_bits[cindex][0]; + if (!is_DC_band && coef_bit_ptr[0] < 0) /* AC without prior DC scan */ + WARNMS2(cinfo, JWRN_BOGUS_PROGRESSION, cindex, 0); + for (coefi = cinfo->Ss; coefi <= cinfo->Se; coefi++) { + int expected = (coef_bit_ptr[coefi] < 0) ? 0 : coef_bit_ptr[coefi]; + if (cinfo->Ah != expected) + WARNMS2(cinfo, JWRN_BOGUS_PROGRESSION, cindex, coefi); + coef_bit_ptr[coefi] = cinfo->Al; + } + } + + /* Select MCU decoding routine */ + if (cinfo->Ah == 0) { + if (is_DC_band) + entropy->pub.decode_mcu = decode_mcu_DC_first; + else + entropy->pub.decode_mcu = decode_mcu_AC_first; + } else { + if (is_DC_band) + entropy->pub.decode_mcu = decode_mcu_DC_refine; + else + entropy->pub.decode_mcu = decode_mcu_AC_refine; + } + + for (ci = 0; ci < cinfo->comps_in_scan; ci++) { + compptr = cinfo->cur_comp_info[ci]; + /* Make sure requested tables are present, and compute derived tables. + * We may build same derived table more than once, but it's not expensive. + */ + if (is_DC_band) { + if (cinfo->Ah == 0) { /* DC refinement needs no table */ + tbl = compptr->dc_tbl_no; + if (tbl < 0 || tbl >= NUM_HUFF_TBLS || + cinfo->dc_huff_tbl_ptrs[tbl] == NULL) + ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, tbl); + jpeg_make_d_derived_tbl(cinfo, cinfo->dc_huff_tbl_ptrs[tbl], + & entropy->derived_tbls[tbl]); + } + } else { + tbl = compptr->ac_tbl_no; + if (tbl < 0 || tbl >= NUM_HUFF_TBLS || + cinfo->ac_huff_tbl_ptrs[tbl] == NULL) + ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, tbl); + jpeg_make_d_derived_tbl(cinfo, cinfo->ac_huff_tbl_ptrs[tbl], + & entropy->derived_tbls[tbl]); + /* remember the single active table */ + entropy->ac_derived_tbl = entropy->derived_tbls[tbl]; + } + /* Initialize DC predictions to 0 */ + entropy->saved.last_dc_val[ci] = 0; + } + + /* Initialize bitread state variables */ + entropy->bitstate.bits_left = 0; + entropy->bitstate.get_buffer = 0; /* unnecessary, but keeps Purify quiet */ + entropy->bitstate.printed_eod = FALSE; + + /* Initialize private state variables */ + entropy->saved.EOBRUN = 0; + + /* Initialize restart counter */ + entropy->restarts_to_go = cinfo->restart_interval; +} + + +/* + * Figure F.12: extend sign bit. + * On some machines, a shift and add will be faster than a table lookup. + */ + +#ifdef AVOID_TABLES + +#define HUFF_EXTEND(x,s) ((x) < (1<<((s)-1)) ? (x) + (((-1)<<(s)) + 1) : (x)) + +#else + +#define HUFF_EXTEND(x,s) ((x) < extend_test[s] ? (x) + extend_offset[s] : (x)) + +static const int extend_test[16] = /* entry n is 2**(n-1) */ + { 0, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080, + 0x0100, 0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000 }; + +static const int extend_offset[16] = /* entry n is (-1 << n) + 1 */ + { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, + ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, + ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, + ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 }; + +#endif /* AVOID_TABLES */ + + +/* + * Check for a restart marker & resynchronize decoder. + * Returns FALSE if must suspend. + */ + +LOCAL boolean +process_restart (j_decompress_ptr cinfo) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + int ci; + + /* Throw away any unused bits remaining in bit buffer; */ + /* include any full bytes in next_marker's count of discarded bytes */ + cinfo->marker->discarded_bytes += entropy->bitstate.bits_left / 8; + entropy->bitstate.bits_left = 0; + + /* Advance past the RSTn marker */ + if (! (*cinfo->marker->read_restart_marker) (cinfo)) + return FALSE; + + /* Re-initialize DC predictions to 0 */ + for (ci = 0; ci < cinfo->comps_in_scan; ci++) + entropy->saved.last_dc_val[ci] = 0; + /* Re-init EOB run count, too */ + entropy->saved.EOBRUN = 0; + + /* Reset restart counter */ + entropy->restarts_to_go = cinfo->restart_interval; + + /* Next segment can get another out-of-data warning */ + entropy->bitstate.printed_eod = FALSE; + + return TRUE; +} + + +/* + * Huffman MCU decoding. + * Each of these routines decodes and returns one MCU's worth of + * Huffman-compressed coefficients. + * The coefficients are reordered from zigzag order into natural array order, + * but are not dequantized. + * + * The i'th block of the MCU is stored into the block pointed to by + * MCU_data[i]. WE ASSUME THIS AREA IS INITIALLY ZEROED BY THE CALLER. + * + * We return FALSE if data source requested suspension. In that case no + * changes have been made to permanent state. (Exception: some output + * coefficients may already have been assigned. This is harmless for + * spectral selection, since we'll just re-assign them on the next call. + * Successive approximation AC refinement has to be more careful, however.) + */ + +/* + * MCU decoding for DC initial scan (either spectral selection, + * or first pass of successive approximation). + */ + +METHODDEF boolean +decode_mcu_DC_first (j_decompress_ptr cinfo, JBLOCKROW *MCU_data) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + int Al = cinfo->Al; + register int s, r; + int blkn, ci; + JBLOCKROW block; + BITREAD_STATE_VARS; + savable_state state; + d_derived_tbl * tbl; + jpeg_component_info * compptr; + + /* Process restart marker if needed; may have to suspend */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) + if (! process_restart(cinfo)) + return FALSE; + } + + /* Load up working state */ + BITREAD_LOAD_STATE(cinfo,entropy->bitstate); + ASSIGN_STATE(state, entropy->saved); + + /* Outer loop handles each block in the MCU */ + + for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) { + block = MCU_data[blkn]; + ci = cinfo->MCU_membership[blkn]; + compptr = cinfo->cur_comp_info[ci]; + tbl = entropy->derived_tbls[compptr->dc_tbl_no]; + + /* Decode a single block's worth of coefficients */ + + /* Section F.2.2.1: decode the DC coefficient difference */ + HUFF_DECODE(s, br_state, tbl, return FALSE, label1); + if (s) { + CHECK_BIT_BUFFER(br_state, s, return FALSE); + r = GET_BITS(s); + s = HUFF_EXTEND(r, s); + } + + /* Convert DC difference to actual value, update last_dc_val */ + s += state.last_dc_val[ci]; + state.last_dc_val[ci] = s; + /* Scale and output the DC coefficient (assumes jpeg_natural_order[0]=0) */ + (*block)[0] = (JCOEF) (s << Al); + } + + /* Completed MCU, so update state */ + BITREAD_SAVE_STATE(cinfo,entropy->bitstate); + ASSIGN_STATE(entropy->saved, state); + + /* Account for restart interval (no-op if not using restarts) */ + entropy->restarts_to_go--; + + return TRUE; +} + + +/* + * MCU decoding for AC initial scan (either spectral selection, + * or first pass of successive approximation). + */ + +METHODDEF boolean +decode_mcu_AC_first (j_decompress_ptr cinfo, JBLOCKROW *MCU_data) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + int Se = cinfo->Se; + int Al = cinfo->Al; + register int s, k, r; + unsigned int EOBRUN; + JBLOCKROW block; + BITREAD_STATE_VARS; + d_derived_tbl * tbl; + + /* Process restart marker if needed; may have to suspend */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) + if (! process_restart(cinfo)) + return FALSE; + } + + /* Load up working state. + * We can avoid loading/saving bitread state if in an EOB run. + */ + EOBRUN = entropy->saved.EOBRUN; /* only part of saved state we care about */ + + /* There is always only one block per MCU */ + + if (EOBRUN > 0) /* if it's a band of zeroes... */ + EOBRUN--; /* ...process it now (we do nothing) */ + else { + BITREAD_LOAD_STATE(cinfo,entropy->bitstate); + block = MCU_data[0]; + tbl = entropy->ac_derived_tbl; + + for (k = cinfo->Ss; k <= Se; k++) { + HUFF_DECODE(s, br_state, tbl, return FALSE, label2); + r = s >> 4; + s &= 15; + if (s) { + k += r; + CHECK_BIT_BUFFER(br_state, s, return FALSE); + r = GET_BITS(s); + s = HUFF_EXTEND(r, s); + /* Scale and output coefficient in natural (dezigzagged) order */ + (*block)[jpeg_natural_order[k]] = (JCOEF) (s << Al); + } else { + if (r == 15) { /* ZRL */ + k += 15; /* skip 15 zeroes in band */ + } else { /* EOBr, run length is 2^r + appended bits */ + EOBRUN = 1 << r; + if (r) { /* EOBr, r > 0 */ + CHECK_BIT_BUFFER(br_state, r, return FALSE); + r = GET_BITS(r); + EOBRUN += r; + } + EOBRUN--; /* this band is processed at this moment */ + break; /* force end-of-band */ + } + } + } + + BITREAD_SAVE_STATE(cinfo,entropy->bitstate); + } + + /* Completed MCU, so update state */ + entropy->saved.EOBRUN = EOBRUN; /* only part of saved state we care about */ + + /* Account for restart interval (no-op if not using restarts) */ + entropy->restarts_to_go--; + + return TRUE; +} + + +/* + * MCU decoding for DC successive approximation refinement scan. + * Note: we assume such scans can be multi-component, although the spec + * is not very clear on the point. + */ + +METHODDEF boolean +decode_mcu_DC_refine (j_decompress_ptr cinfo, JBLOCKROW *MCU_data) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + int p1 = 1 << cinfo->Al; /* 1 in the bit position being coded */ + int blkn; + JBLOCKROW block; + BITREAD_STATE_VARS; + + /* Process restart marker if needed; may have to suspend */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) + if (! process_restart(cinfo)) + return FALSE; + } + + /* Load up working state */ + BITREAD_LOAD_STATE(cinfo,entropy->bitstate); + + /* Outer loop handles each block in the MCU */ + + for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) { + block = MCU_data[blkn]; + + /* Encoded data is simply the next bit of the two's-complement DC value */ + CHECK_BIT_BUFFER(br_state, 1, return FALSE); + if (GET_BITS(1)) + (*block)[0] |= p1; + /* Note: since we use |=, repeating the assignment later is safe */ + } + + /* Completed MCU, so update state */ + BITREAD_SAVE_STATE(cinfo,entropy->bitstate); + + /* Account for restart interval (no-op if not using restarts) */ + entropy->restarts_to_go--; + + return TRUE; +} + + +/* + * MCU decoding for AC successive approximation refinement scan. + */ + +METHODDEF boolean +decode_mcu_AC_refine (j_decompress_ptr cinfo, JBLOCKROW *MCU_data) +{ + phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy; + int Se = cinfo->Se; + int p1 = 1 << cinfo->Al; /* 1 in the bit position being coded */ + int m1 = (-1) << cinfo->Al; /* -1 in the bit position being coded */ + register int s, k, r; + unsigned int EOBRUN; + JBLOCKROW block; + JCOEFPTR thiscoef; + BITREAD_STATE_VARS; + d_derived_tbl * tbl; + int num_newnz; + int newnz_pos[DCTSIZE2]; + + /* Process restart marker if needed; may have to suspend */ + if (cinfo->restart_interval) { + if (entropy->restarts_to_go == 0) + if (! process_restart(cinfo)) + return FALSE; + } + + /* Load up working state */ + BITREAD_LOAD_STATE(cinfo,entropy->bitstate); + EOBRUN = entropy->saved.EOBRUN; /* only part of saved state we care about */ + + /* There is always only one block per MCU */ + block = MCU_data[0]; + tbl = entropy->ac_derived_tbl; + + /* If we are forced to suspend, we must undo the assignments to any newly + * nonzero coefficients in the block, because otherwise we'd get confused + * next time about which coefficients were already nonzero. + * But we need not undo addition of bits to already-nonzero coefficients; + * instead, we can test the current bit position to see if we already did it. + */ + num_newnz = 0; + + /* initialize coefficient loop counter to start of band */ + k = cinfo->Ss; + + if (EOBRUN == 0) { + for (; k <= Se; k++) { + HUFF_DECODE(s, br_state, tbl, goto undoit, label3); + r = s >> 4; + s &= 15; + if (s) { + if (s != 1) /* size of new coef should always be 1 */ + WARNMS(cinfo, JWRN_HUFF_BAD_CODE); + CHECK_BIT_BUFFER(br_state, 1, goto undoit); + if (GET_BITS(1)) + s = p1; /* newly nonzero coef is positive */ + else + s = m1; /* newly nonzero coef is negative */ + } else { + if (r != 15) { + EOBRUN = 1 << r; /* EOBr, run length is 2^r + appended bits */ + if (r) { + CHECK_BIT_BUFFER(br_state, r, goto undoit); + r = GET_BITS(r); + EOBRUN += r; + } + break; /* rest of block is handled by EOB logic */ + } + /* note s = 0 for processing ZRL */ + } + /* Advance over already-nonzero coefs and r still-zero coefs, + * appending correction bits to the nonzeroes. A correction bit is 1 + * if the absolute value of the coefficient must be increased. + */ + do { + thiscoef = *block + jpeg_natural_order[k]; + if (*thiscoef != 0) { + CHECK_BIT_BUFFER(br_state, 1, goto undoit); + if (GET_BITS(1)) { + if ((*thiscoef & p1) == 0) { /* do nothing if already changed it */ + if (*thiscoef >= 0) + *thiscoef += p1; + else + *thiscoef += m1; + } + } + } else { + if (--r < 0) + break; /* reached target zero coefficient */ + } + k++; + } while (k <= Se); + if (s) { + int pos = jpeg_natural_order[k]; + /* Output newly nonzero coefficient */ + (*block)[pos] = (JCOEF) s; + /* Remember its position in case we have to suspend */ + newnz_pos[num_newnz++] = pos; + } + } + } + + if (EOBRUN > 0) { + /* Scan any remaining coefficient positions after the end-of-band + * (the last newly nonzero coefficient, if any). Append a correction + * bit to each already-nonzero coefficient. A correction bit is 1 + * if the absolute value of the coefficient must be increased. + */ + for (; k <= Se; k++) { + thiscoef = *block + jpeg_natural_order[k]; + if (*thiscoef != 0) { + CHECK_BIT_BUFFER(br_state, 1, goto undoit); + if (GET_BITS(1)) { + if ((*thiscoef & p1) == 0) { /* do nothing if already changed it */ + if (*thiscoef >= 0) + *thiscoef += p1; + else + *thiscoef += m1; + } + } + } + } + /* Count one block completed in EOB run */ + EOBRUN--; + } + + /* Completed MCU, so update state */ + BITREAD_SAVE_STATE(cinfo,entropy->bitstate); + entropy->saved.EOBRUN = EOBRUN; /* only part of saved state we care about */ + + /* Account for restart interval (no-op if not using restarts) */ + entropy->restarts_to_go--; + + return TRUE; + +undoit: + /* Re-zero any output coefficients that we made newly nonzero */ + while (num_newnz > 0) + (*block)[newnz_pos[--num_newnz]] = 0; + + return FALSE; +} + + +/* + * Module initialization routine for progressive Huffman entropy decoding. + */ + +GLOBAL void +jinit_phuff_decoder (j_decompress_ptr cinfo) +{ + phuff_entropy_ptr entropy; + int *coef_bit_ptr; + int ci, i; + + entropy = (phuff_entropy_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(phuff_entropy_decoder)); + cinfo->entropy = (struct jpeg_entropy_decoder *) entropy; + entropy->pub.start_pass = start_pass_phuff_decoder; + + /* Mark derived tables unallocated */ + for (i = 0; i < NUM_HUFF_TBLS; i++) { + entropy->derived_tbls[i] = NULL; + } + + /* Create progression status table */ + cinfo->coef_bits = (int (*)[DCTSIZE2]) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + cinfo->num_components*DCTSIZE2*SIZEOF(int)); + coef_bit_ptr = & cinfo->coef_bits[0][0]; + for (ci = 0; ci < cinfo->num_components; ci++) + for (i = 0; i < DCTSIZE2; i++) + *coef_bit_ptr++ = -1; +} + +#endif /* D_PROGRESSIVE_SUPPORTED */ diff --git a/src/jpeg-6/jdpostct.c b/src/jpeg-6/jdpostct.c new file mode 100644 index 0000000..f612002 --- /dev/null +++ b/src/jpeg-6/jdpostct.c @@ -0,0 +1,290 @@ +/* + * jdpostct.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains the decompression postprocessing controller. + * This controller manages the upsampling, color conversion, and color + * quantization/reduction steps; specifically, it controls the buffering + * between upsample/color conversion and color quantization/reduction. + * + * If no color quantization/reduction is required, then this module has no + * work to do, and it just hands off to the upsample/color conversion code. + * An integrated upsample/convert/quantize process would replace this module + * entirely. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Private buffer controller object */ + +typedef struct { + struct jpeg_d_post_controller pub; /* public fields */ + + /* Color quantization source buffer: this holds output data from + * the upsample/color conversion step to be passed to the quantizer. + * For two-pass color quantization, we need a full-image buffer; + * for one-pass operation, a strip buffer is sufficient. + */ + jvirt_sarray_ptr whole_image; /* virtual array, or NULL if one-pass */ + JSAMPARRAY buffer; /* strip buffer, or current strip of virtual */ + JDIMENSION strip_height; /* buffer size in rows */ + /* for two-pass mode only: */ + JDIMENSION starting_row; /* row # of first row in current strip */ + JDIMENSION next_row; /* index of next row to fill/empty in strip */ +} my_post_controller; + +typedef my_post_controller * my_post_ptr; + + +/* Forward declarations */ +METHODDEF void post_process_1pass + JPP((j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr, + JDIMENSION in_row_groups_avail, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail)); +#ifdef QUANT_2PASS_SUPPORTED +METHODDEF void post_process_prepass + JPP((j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr, + JDIMENSION in_row_groups_avail, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail)); +METHODDEF void post_process_2pass + JPP((j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr, + JDIMENSION in_row_groups_avail, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail)); +#endif + + +/* + * Initialize for a processing pass. + */ + +METHODDEF void +start_pass_dpost (j_decompress_ptr cinfo, J_BUF_MODE pass_mode) +{ + my_post_ptr post = (my_post_ptr) cinfo->post; + + switch (pass_mode) { + case JBUF_PASS_THRU: + if (cinfo->quantize_colors) { + /* Single-pass processing with color quantization. */ + post->pub.post_process_data = post_process_1pass; + /* We could be doing buffered-image output before starting a 2-pass + * color quantization; in that case, jinit_d_post_controller did not + * allocate a strip buffer. Use the virtual-array buffer as workspace. + */ + if (post->buffer == NULL) { + post->buffer = (*cinfo->mem->access_virt_sarray) + ((j_common_ptr) cinfo, post->whole_image, + (JDIMENSION) 0, post->strip_height, TRUE); + } + } else { + /* For single-pass processing without color quantization, + * I have no work to do; just call the upsampler directly. + */ + post->pub.post_process_data = cinfo->upsample->upsample; + } + break; +#ifdef QUANT_2PASS_SUPPORTED + case JBUF_SAVE_AND_PASS: + /* First pass of 2-pass quantization */ + if (post->whole_image == NULL) + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + post->pub.post_process_data = post_process_prepass; + break; + case JBUF_CRANK_DEST: + /* Second pass of 2-pass quantization */ + if (post->whole_image == NULL) + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + post->pub.post_process_data = post_process_2pass; + break; +#endif /* QUANT_2PASS_SUPPORTED */ + default: + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); + break; + } + post->starting_row = post->next_row = 0; +} + + +/* + * Process some data in the one-pass (strip buffer) case. + * This is used for color precision reduction as well as one-pass quantization. + */ + +METHODDEF void +post_process_1pass (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr, + JDIMENSION in_row_groups_avail, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail) +{ + my_post_ptr post = (my_post_ptr) cinfo->post; + JDIMENSION num_rows, max_rows; + + /* Fill the buffer, but not more than what we can dump out in one go. */ + /* Note we rely on the upsampler to detect bottom of image. */ + max_rows = out_rows_avail - *out_row_ctr; + if (max_rows > post->strip_height) + max_rows = post->strip_height; + num_rows = 0; + (*cinfo->upsample->upsample) (cinfo, + input_buf, in_row_group_ctr, in_row_groups_avail, + post->buffer, &num_rows, max_rows); + /* Quantize and emit data. */ + (*cinfo->cquantize->color_quantize) (cinfo, + post->buffer, output_buf + *out_row_ctr, (int) num_rows); + *out_row_ctr += num_rows; +} + + +#ifdef QUANT_2PASS_SUPPORTED + +/* + * Process some data in the first pass of 2-pass quantization. + */ + +METHODDEF void +post_process_prepass (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr, + JDIMENSION in_row_groups_avail, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail) +{ + my_post_ptr post = (my_post_ptr) cinfo->post; + JDIMENSION old_next_row, num_rows; + + /* Reposition virtual buffer if at start of strip. */ + if (post->next_row == 0) { + post->buffer = (*cinfo->mem->access_virt_sarray) + ((j_common_ptr) cinfo, post->whole_image, + post->starting_row, post->strip_height, TRUE); + } + + /* Upsample some data (up to a strip height's worth). */ + old_next_row = post->next_row; + (*cinfo->upsample->upsample) (cinfo, + input_buf, in_row_group_ctr, in_row_groups_avail, + post->buffer, &post->next_row, post->strip_height); + + /* Allow quantizer to scan new data. No data is emitted, */ + /* but we advance out_row_ctr so outer loop can tell when we're done. */ + if (post->next_row > old_next_row) { + num_rows = post->next_row - old_next_row; + (*cinfo->cquantize->color_quantize) (cinfo, post->buffer + old_next_row, + (JSAMPARRAY) NULL, (int) num_rows); + *out_row_ctr += num_rows; + } + + /* Advance if we filled the strip. */ + if (post->next_row >= post->strip_height) { + post->starting_row += post->strip_height; + post->next_row = 0; + } +} + + +/* + * Process some data in the second pass of 2-pass quantization. + */ + +METHODDEF void +post_process_2pass (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr, + JDIMENSION in_row_groups_avail, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail) +{ + my_post_ptr post = (my_post_ptr) cinfo->post; + JDIMENSION num_rows, max_rows; + + /* Reposition virtual buffer if at start of strip. */ + if (post->next_row == 0) { + post->buffer = (*cinfo->mem->access_virt_sarray) + ((j_common_ptr) cinfo, post->whole_image, + post->starting_row, post->strip_height, FALSE); + } + + /* Determine number of rows to emit. */ + num_rows = post->strip_height - post->next_row; /* available in strip */ + max_rows = out_rows_avail - *out_row_ctr; /* available in output area */ + if (num_rows > max_rows) + num_rows = max_rows; + /* We have to check bottom of image here, can't depend on upsampler. */ + max_rows = cinfo->output_height - post->starting_row; + if (num_rows > max_rows) + num_rows = max_rows; + + /* Quantize and emit data. */ + (*cinfo->cquantize->color_quantize) (cinfo, + post->buffer + post->next_row, output_buf + *out_row_ctr, + (int) num_rows); + *out_row_ctr += num_rows; + + /* Advance if we filled the strip. */ + post->next_row += num_rows; + if (post->next_row >= post->strip_height) { + post->starting_row += post->strip_height; + post->next_row = 0; + } +} + +#endif /* QUANT_2PASS_SUPPORTED */ + + +/* + * Initialize postprocessing controller. + */ + +GLOBAL void +jinit_d_post_controller (j_decompress_ptr cinfo, boolean need_full_buffer) +{ + my_post_ptr post; + + post = (my_post_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_post_controller)); + cinfo->post = (struct jpeg_d_post_controller *) post; + post->pub.start_pass = start_pass_dpost; + post->whole_image = NULL; /* flag for no virtual arrays */ + post->buffer = NULL; /* flag for no strip buffer */ + + /* Create the quantization buffer, if needed */ + if (cinfo->quantize_colors) { + /* The buffer strip height is max_v_samp_factor, which is typically + * an efficient number of rows for upsampling to return. + * (In the presence of output rescaling, we might want to be smarter?) + */ + post->strip_height = (JDIMENSION) cinfo->max_v_samp_factor; + if (need_full_buffer) { + /* Two-pass color quantization: need full-image storage. */ + /* We round up the number of rows to a multiple of the strip height. */ +#ifdef QUANT_2PASS_SUPPORTED + post->whole_image = (*cinfo->mem->request_virt_sarray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, FALSE, + cinfo->output_width * cinfo->out_color_components, + (JDIMENSION) jround_up((long) cinfo->output_height, + (long) post->strip_height), + post->strip_height); +#else + ERREXIT(cinfo, JERR_BAD_BUFFER_MODE); +#endif /* QUANT_2PASS_SUPPORTED */ + } else { + /* One-pass color quantization: just make a strip buffer. */ + post->buffer = (*cinfo->mem->alloc_sarray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, + cinfo->output_width * cinfo->out_color_components, + post->strip_height); + } + } +} diff --git a/src/jpeg-6/jdsample.c b/src/jpeg-6/jdsample.c new file mode 100644 index 0000000..661e198 --- /dev/null +++ b/src/jpeg-6/jdsample.c @@ -0,0 +1,478 @@ +/* + * jdsample.c + * + * Copyright (C) 1991-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains upsampling routines. + * + * Upsampling input data is counted in "row groups". A row group + * is defined to be (v_samp_factor * DCT_scaled_size / min_DCT_scaled_size) + * sample rows of each component. Upsampling will normally produce + * max_v_samp_factor pixel rows from each row group (but this could vary + * if the upsampler is applying a scale factor of its own). + * + * An excellent reference for image resampling is + * Digital Image Warping, George Wolberg, 1990. + * Pub. by IEEE Computer Society Press, Los Alamitos, CA. ISBN 0-8186-8944-7. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Pointer to routine to upsample a single component */ +typedef JMETHOD(void, upsample1_ptr, + (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr)); + +/* Private subobject */ + +typedef struct { + struct jpeg_upsampler pub; /* public fields */ + + /* Color conversion buffer. When using separate upsampling and color + * conversion steps, this buffer holds one upsampled row group until it + * has been color converted and output. + * Note: we do not allocate any storage for component(s) which are full-size, + * ie do not need rescaling. The corresponding entry of color_buf[] is + * simply set to point to the input data array, thereby avoiding copying. + */ + JSAMPARRAY color_buf[MAX_COMPONENTS]; + + /* Per-component upsampling method pointers */ + upsample1_ptr methods[MAX_COMPONENTS]; + + int next_row_out; /* counts rows emitted from color_buf */ + JDIMENSION rows_to_go; /* counts rows remaining in image */ + + /* Height of an input row group for each component. */ + int rowgroup_height[MAX_COMPONENTS]; + + /* These arrays save pixel expansion factors so that int_expand need not + * recompute them each time. They are unused for other upsampling methods. + */ + UINT8 h_expand[MAX_COMPONENTS]; + UINT8 v_expand[MAX_COMPONENTS]; +} my_upsampler; + +typedef my_upsampler * my_upsample_ptr; + + +/* + * Initialize for an upsampling pass. + */ + +METHODDEF void +start_pass_upsample (j_decompress_ptr cinfo) +{ + my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample; + + /* Mark the conversion buffer empty */ + upsample->next_row_out = cinfo->max_v_samp_factor; + /* Initialize total-height counter for detecting bottom of image */ + upsample->rows_to_go = cinfo->output_height; +} + + +/* + * Control routine to do upsampling (and color conversion). + * + * In this version we upsample each component independently. + * We upsample one row group into the conversion buffer, then apply + * color conversion a row at a time. + */ + +METHODDEF void +sep_upsample (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr, + JDIMENSION in_row_groups_avail, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail) +{ + my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample; + int ci; + jpeg_component_info * compptr; + JDIMENSION num_rows; + + /* Fill the conversion buffer, if it's empty */ + if (upsample->next_row_out >= cinfo->max_v_samp_factor) { + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* Invoke per-component upsample method. Notice we pass a POINTER + * to color_buf[ci], so that fullsize_upsample can change it. + */ + (*upsample->methods[ci]) (cinfo, compptr, + input_buf[ci] + (*in_row_group_ctr * upsample->rowgroup_height[ci]), + upsample->color_buf + ci); + } + upsample->next_row_out = 0; + } + + /* Color-convert and emit rows */ + + /* How many we have in the buffer: */ + num_rows = (JDIMENSION) (cinfo->max_v_samp_factor - upsample->next_row_out); + /* Not more than the distance to the end of the image. Need this test + * in case the image height is not a multiple of max_v_samp_factor: + */ + if (num_rows > upsample->rows_to_go) + num_rows = upsample->rows_to_go; + /* And not more than what the client can accept: */ + out_rows_avail -= *out_row_ctr; + if (num_rows > out_rows_avail) + num_rows = out_rows_avail; + + (*cinfo->cconvert->color_convert) (cinfo, upsample->color_buf, + (JDIMENSION) upsample->next_row_out, + output_buf + *out_row_ctr, + (int) num_rows); + + /* Adjust counts */ + *out_row_ctr += num_rows; + upsample->rows_to_go -= num_rows; + upsample->next_row_out += num_rows; + /* When the buffer is emptied, declare this input row group consumed */ + if (upsample->next_row_out >= cinfo->max_v_samp_factor) + (*in_row_group_ctr)++; +} + + +/* + * These are the routines invoked by sep_upsample to upsample pixel values + * of a single component. One row group is processed per call. + */ + + +/* + * For full-size components, we just make color_buf[ci] point at the + * input buffer, and thus avoid copying any data. Note that this is + * safe only because sep_upsample doesn't declare the input row group + * "consumed" until we are done color converting and emitting it. + */ + +METHODDEF void +fullsize_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr) +{ + *output_data_ptr = input_data; +} + + +/* + * This is a no-op version used for "uninteresting" components. + * These components will not be referenced by color conversion. + */ + +METHODDEF void +noop_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr) +{ + *output_data_ptr = NULL; /* safety check */ +} + + +/* + * This version handles any integral sampling ratios. + * This is not used for typical JPEG files, so it need not be fast. + * Nor, for that matter, is it particularly accurate: the algorithm is + * simple replication of the input pixel onto the corresponding output + * pixels. The hi-falutin sampling literature refers to this as a + * "box filter". A box filter tends to introduce visible artifacts, + * so if you are actually going to use 3:1 or 4:1 sampling ratios + * you would be well advised to improve this code. + */ + +METHODDEF void +int_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr) +{ + my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample; + JSAMPARRAY output_data = *output_data_ptr; + register JSAMPROW inptr, outptr; + register JSAMPLE invalue; + register int h; + JSAMPROW outend; + int h_expand, v_expand; + int inrow, outrow; + + h_expand = upsample->h_expand[compptr->component_index]; + v_expand = upsample->v_expand[compptr->component_index]; + + inrow = outrow = 0; + while (outrow < cinfo->max_v_samp_factor) { + /* Generate one output row with proper horizontal expansion */ + inptr = input_data[inrow]; + outptr = output_data[outrow]; + outend = outptr + cinfo->output_width; + while (outptr < outend) { + invalue = *inptr++; /* don't need GETJSAMPLE() here */ + for (h = h_expand; h > 0; h--) { + *outptr++ = invalue; + } + } + /* Generate any additional output rows by duplicating the first one */ + if (v_expand > 1) { + jcopy_sample_rows(output_data, outrow, output_data, outrow+1, + v_expand-1, cinfo->output_width); + } + inrow++; + outrow += v_expand; + } +} + + +/* + * Fast processing for the common case of 2:1 horizontal and 1:1 vertical. + * It's still a box filter. + */ + +METHODDEF void +h2v1_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr) +{ + JSAMPARRAY output_data = *output_data_ptr; + register JSAMPROW inptr, outptr; + register JSAMPLE invalue; + JSAMPROW outend; + int inrow; + + for (inrow = 0; inrow < cinfo->max_v_samp_factor; inrow++) { + inptr = input_data[inrow]; + outptr = output_data[inrow]; + outend = outptr + cinfo->output_width; + while (outptr < outend) { + invalue = *inptr++; /* don't need GETJSAMPLE() here */ + *outptr++ = invalue; + *outptr++ = invalue; + } + } +} + + +/* + * Fast processing for the common case of 2:1 horizontal and 2:1 vertical. + * It's still a box filter. + */ + +METHODDEF void +h2v2_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr) +{ + JSAMPARRAY output_data = *output_data_ptr; + register JSAMPROW inptr, outptr; + register JSAMPLE invalue; + JSAMPROW outend; + int inrow, outrow; + + inrow = outrow = 0; + while (outrow < cinfo->max_v_samp_factor) { + inptr = input_data[inrow]; + outptr = output_data[outrow]; + outend = outptr + cinfo->output_width; + while (outptr < outend) { + invalue = *inptr++; /* don't need GETJSAMPLE() here */ + *outptr++ = invalue; + *outptr++ = invalue; + } + jcopy_sample_rows(output_data, outrow, output_data, outrow+1, + 1, cinfo->output_width); + inrow++; + outrow += 2; + } +} + + +/* + * Fancy processing for the common case of 2:1 horizontal and 1:1 vertical. + * + * The upsampling algorithm is linear interpolation between pixel centers, + * also known as a "triangle filter". This is a good compromise between + * speed and visual quality. The centers of the output pixels are 1/4 and 3/4 + * of the way between input pixel centers. + * + * A note about the "bias" calculations: when rounding fractional values to + * integer, we do not want to always round 0.5 up to the next integer. + * If we did that, we'd introduce a noticeable bias towards larger values. + * Instead, this code is arranged so that 0.5 will be rounded up or down at + * alternate pixel locations (a simple ordered dither pattern). + */ + +METHODDEF void +h2v1_fancy_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr) +{ + JSAMPARRAY output_data = *output_data_ptr; + register JSAMPROW inptr, outptr; + register int invalue; + register JDIMENSION colctr; + int inrow; + + for (inrow = 0; inrow < cinfo->max_v_samp_factor; inrow++) { + inptr = input_data[inrow]; + outptr = output_data[inrow]; + /* Special case for first column */ + invalue = GETJSAMPLE(*inptr++); + *outptr++ = (JSAMPLE) invalue; + *outptr++ = (JSAMPLE) ((invalue * 3 + GETJSAMPLE(*inptr) + 2) >> 2); + + for (colctr = compptr->downsampled_width - 2; colctr > 0; colctr--) { + /* General case: 3/4 * nearer pixel + 1/4 * further pixel */ + invalue = GETJSAMPLE(*inptr++) * 3; + *outptr++ = (JSAMPLE) ((invalue + GETJSAMPLE(inptr[-2]) + 1) >> 2); + *outptr++ = (JSAMPLE) ((invalue + GETJSAMPLE(*inptr) + 2) >> 2); + } + + /* Special case for last column */ + invalue = GETJSAMPLE(*inptr); + *outptr++ = (JSAMPLE) ((invalue * 3 + GETJSAMPLE(inptr[-1]) + 1) >> 2); + *outptr++ = (JSAMPLE) invalue; + } +} + + +/* + * Fancy processing for the common case of 2:1 horizontal and 2:1 vertical. + * Again a triangle filter; see comments for h2v1 case, above. + * + * It is OK for us to reference the adjacent input rows because we demanded + * context from the main buffer controller (see initialization code). + */ + +METHODDEF void +h2v2_fancy_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr) +{ + JSAMPARRAY output_data = *output_data_ptr; + register JSAMPROW inptr0, inptr1, outptr; +#if BITS_IN_JSAMPLE == 8 + register int thiscolsum, lastcolsum, nextcolsum; +#else + register INT32 thiscolsum, lastcolsum, nextcolsum; +#endif + register JDIMENSION colctr; + int inrow, outrow, v; + + inrow = outrow = 0; + while (outrow < cinfo->max_v_samp_factor) { + for (v = 0; v < 2; v++) { + /* inptr0 points to nearest input row, inptr1 points to next nearest */ + inptr0 = input_data[inrow]; + if (v == 0) /* next nearest is row above */ + inptr1 = input_data[inrow-1]; + else /* next nearest is row below */ + inptr1 = input_data[inrow+1]; + outptr = output_data[outrow++]; + + /* Special case for first column */ + thiscolsum = GETJSAMPLE(*inptr0++) * 3 + GETJSAMPLE(*inptr1++); + nextcolsum = GETJSAMPLE(*inptr0++) * 3 + GETJSAMPLE(*inptr1++); + *outptr++ = (JSAMPLE) ((thiscolsum * 4 + 8) >> 4); + *outptr++ = (JSAMPLE) ((thiscolsum * 3 + nextcolsum + 7) >> 4); + lastcolsum = thiscolsum; thiscolsum = nextcolsum; + + for (colctr = compptr->downsampled_width - 2; colctr > 0; colctr--) { + /* General case: 3/4 * nearer pixel + 1/4 * further pixel in each */ + /* dimension, thus 9/16, 3/16, 3/16, 1/16 overall */ + nextcolsum = GETJSAMPLE(*inptr0++) * 3 + GETJSAMPLE(*inptr1++); + *outptr++ = (JSAMPLE) ((thiscolsum * 3 + lastcolsum + 8) >> 4); + *outptr++ = (JSAMPLE) ((thiscolsum * 3 + nextcolsum + 7) >> 4); + lastcolsum = thiscolsum; thiscolsum = nextcolsum; + } + + /* Special case for last column */ + *outptr++ = (JSAMPLE) ((thiscolsum * 3 + lastcolsum + 8) >> 4); + *outptr++ = (JSAMPLE) ((thiscolsum * 4 + 7) >> 4); + } + inrow++; + } +} + + +/* + * Module initialization routine for upsampling. + */ + +GLOBAL void +jinit_upsampler (j_decompress_ptr cinfo) +{ + my_upsample_ptr upsample; + int ci; + jpeg_component_info * compptr; + boolean need_buffer, do_fancy; + int h_in_group, v_in_group, h_out_group, v_out_group; + + upsample = (my_upsample_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_upsampler)); + cinfo->upsample = (struct jpeg_upsampler *) upsample; + upsample->pub.start_pass = start_pass_upsample; + upsample->pub.upsample = sep_upsample; + upsample->pub.need_context_rows = FALSE; /* until we find out differently */ + + if (cinfo->CCIR601_sampling) /* this isn't supported */ + ERREXIT(cinfo, JERR_CCIR601_NOTIMPL); + + /* jdmainct.c doesn't support context rows when min_DCT_scaled_size = 1, + * so don't ask for it. + */ + do_fancy = cinfo->do_fancy_upsampling && cinfo->min_DCT_scaled_size > 1; + + /* Verify we can handle the sampling factors, select per-component methods, + * and create storage as needed. + */ + for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components; + ci++, compptr++) { + /* Compute size of an "input group" after IDCT scaling. This many samples + * are to be converted to max_h_samp_factor * max_v_samp_factor pixels. + */ + h_in_group = (compptr->h_samp_factor * compptr->DCT_scaled_size) / + cinfo->min_DCT_scaled_size; + v_in_group = (compptr->v_samp_factor * compptr->DCT_scaled_size) / + cinfo->min_DCT_scaled_size; + h_out_group = cinfo->max_h_samp_factor; + v_out_group = cinfo->max_v_samp_factor; + upsample->rowgroup_height[ci] = v_in_group; /* save for use later */ + need_buffer = TRUE; + if (! compptr->component_needed) { + /* Don't bother to upsample an uninteresting component. */ + upsample->methods[ci] = noop_upsample; + need_buffer = FALSE; + } else if (h_in_group == h_out_group && v_in_group == v_out_group) { + /* Fullsize components can be processed without any work. */ + upsample->methods[ci] = fullsize_upsample; + need_buffer = FALSE; + } else if (h_in_group * 2 == h_out_group && + v_in_group == v_out_group) { + /* Special cases for 2h1v upsampling */ + if (do_fancy && compptr->downsampled_width > 2) + upsample->methods[ci] = h2v1_fancy_upsample; + else + upsample->methods[ci] = h2v1_upsample; + } else if (h_in_group * 2 == h_out_group && + v_in_group * 2 == v_out_group) { + /* Special cases for 2h2v upsampling */ + if (do_fancy && compptr->downsampled_width > 2) { + upsample->methods[ci] = h2v2_fancy_upsample; + upsample->pub.need_context_rows = TRUE; + } else + upsample->methods[ci] = h2v2_upsample; + } else if ((h_out_group % h_in_group) == 0 && + (v_out_group % v_in_group) == 0) { + /* Generic integral-factors upsampling method */ + upsample->methods[ci] = int_upsample; + upsample->h_expand[ci] = (UINT8) (h_out_group / h_in_group); + upsample->v_expand[ci] = (UINT8) (v_out_group / v_in_group); + } else + ERREXIT(cinfo, JERR_FRACT_SAMPLE_NOTIMPL); + if (need_buffer) { + upsample->color_buf[ci] = (*cinfo->mem->alloc_sarray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, + (JDIMENSION) jround_up((long) cinfo->output_width, + (long) cinfo->max_h_samp_factor), + (JDIMENSION) cinfo->max_v_samp_factor); + } + } +} diff --git a/src/jpeg-6/jdtrans.c b/src/jpeg-6/jdtrans.c new file mode 100644 index 0000000..5c14adc --- /dev/null +++ b/src/jpeg-6/jdtrans.c @@ -0,0 +1,122 @@ +/* + * jdtrans.c + * + * Copyright (C) 1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains library routines for transcoding decompression, + * that is, reading raw DCT coefficient arrays from an input JPEG file. + * The routines in jdapimin.c will also be needed by a transcoder. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* Forward declarations */ +LOCAL void transdecode_master_selection JPP((j_decompress_ptr cinfo)); + + +/* + * Read the coefficient arrays from a JPEG file. + * jpeg_read_header must be completed before calling this. + * + * The entire image is read into a set of virtual coefficient-block arrays, + * one per component. The return value is a pointer to the array of + * virtual-array descriptors. These can be manipulated directly via the + * JPEG memory manager, or handed off to jpeg_write_coefficients(). + * To release the memory occupied by the virtual arrays, call + * jpeg_finish_decompress() when done with the data. + * + * Returns NULL if suspended. This case need be checked only if + * a suspending data source is used. + */ + +GLOBAL jvirt_barray_ptr * +jpeg_read_coefficients (j_decompress_ptr cinfo) +{ + if (cinfo->global_state == DSTATE_READY) { + /* First call: initialize active modules */ + transdecode_master_selection(cinfo); + cinfo->global_state = DSTATE_RDCOEFS; + } else if (cinfo->global_state != DSTATE_RDCOEFS) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + /* Absorb whole file into the coef buffer */ + for (;;) { + int retcode; + /* Call progress monitor hook if present */ + if (cinfo->progress != NULL) + (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo); + /* Absorb some more input */ + retcode = (*cinfo->inputctl->consume_input) (cinfo); + if (retcode == JPEG_SUSPENDED) + return NULL; + if (retcode == JPEG_REACHED_EOI) + break; + /* Advance progress counter if appropriate */ + if (cinfo->progress != NULL && + (retcode == JPEG_ROW_COMPLETED || retcode == JPEG_REACHED_SOS)) { + if (++cinfo->progress->pass_counter >= cinfo->progress->pass_limit) { + /* startup underestimated number of scans; ratchet up one scan */ + cinfo->progress->pass_limit += (long) cinfo->total_iMCU_rows; + } + } + } + /* Set state so that jpeg_finish_decompress does the right thing */ + cinfo->global_state = DSTATE_STOPPING; + return cinfo->coef->coef_arrays; +} + + +/* + * Master selection of decompression modules for transcoding. + * This substitutes for jdmaster.c's initialization of the full decompressor. + */ + +LOCAL void +transdecode_master_selection (j_decompress_ptr cinfo) +{ + /* Entropy decoding: either Huffman or arithmetic coding. */ + if (cinfo->arith_code) { + ERREXIT(cinfo, JERR_ARITH_NOTIMPL); + } else { + if (cinfo->progressive_mode) { +#ifdef D_PROGRESSIVE_SUPPORTED + jinit_phuff_decoder(cinfo); +#else + ERREXIT(cinfo, JERR_NOT_COMPILED); +#endif + } else + jinit_huff_decoder(cinfo); + } + + /* Always get a full-image coefficient buffer. */ + jinit_d_coef_controller(cinfo, TRUE); + + /* We can now tell the memory manager to allocate virtual arrays. */ + (*cinfo->mem->realize_virt_arrays) ((j_common_ptr) cinfo); + + /* Initialize input side of decompressor to consume first scan. */ + (*cinfo->inputctl->start_input_pass) (cinfo); + + /* Initialize progress monitoring. */ + if (cinfo->progress != NULL) { + int nscans; + /* Estimate number of scans to set pass_limit. */ + if (cinfo->progressive_mode) { + /* Arbitrarily estimate 2 interleaved DC scans + 3 AC scans/component. */ + nscans = 2 + 3 * cinfo->num_components; + } else if (cinfo->inputctl->has_multiple_scans) { + /* For a nonprogressive multiscan file, estimate 1 scan per component. */ + nscans = cinfo->num_components; + } else { + nscans = 1; + } + cinfo->progress->pass_counter = 0L; + cinfo->progress->pass_limit = (long) cinfo->total_iMCU_rows * nscans; + cinfo->progress->completed_passes = 0; + cinfo->progress->total_passes = 1; + } +} diff --git a/src/jpeg-6/jerror.c b/src/jpeg-6/jerror.c new file mode 100644 index 0000000..026e2d1 --- /dev/null +++ b/src/jpeg-6/jerror.c @@ -0,0 +1,232 @@ +/* + * jerror.c + * + * Copyright (C) 1991-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains simple error-reporting and trace-message routines. + * These are suitable for Unix-like systems and others where writing to + * stderr is the right thing to do. Many applications will want to replace + * some or all of these routines. + * + * These routines are used by both the compression and decompression code. + */ + +#include "../renderer/tr_local.h" + +/* this is not a core library module, so it doesn't define JPEG_INTERNALS */ +#include "jinclude.h" +#include "jpeglib.h" +#include "jversion.h" +#include "jerror.h" + +#ifndef EXIT_FAILURE /* define exit() codes if not provided */ +#define EXIT_FAILURE 1 +#endif + + +/* + * Create the message string table. + * We do this from the master message list in jerror.h by re-reading + * jerror.h with a suitable definition for macro JMESSAGE. + * The message table is made an external symbol just in case any applications + * want to refer to it directly. + */ + +#ifdef NEED_SHORT_EXTERNAL_NAMES +#define jpeg_std_message_table jMsgTable +#endif + +#define JMESSAGE(code,string) string , + +const char * const jpeg_std_message_table[] = { +#include "jerror.h" + NULL +}; + + +/* + * Error exit handler: must not return to caller. + * + * Applications may override this if they want to get control back after + * an error. Typically one would longjmp somewhere instead of exiting. + * The setjmp buffer can be made a private field within an expanded error + * handler object. Note that the info needed to generate an error message + * is stored in the error object, so you can generate the message now or + * later, at your convenience. + * You should make sure that the JPEG object is cleaned up (with jpeg_abort + * or jpeg_destroy) at some point. + */ + +METHODDEF void +error_exit (j_common_ptr cinfo) +{ + char buffer[JMSG_LENGTH_MAX]; + + /* Create the message */ + (*cinfo->err->format_message) (cinfo, buffer); + + /* Let the memory manager delete any temp files before we die */ + jpeg_destroy(cinfo); + + ri.Error( ERR_FATAL, "%s\n", buffer ); +} + + +/* + * Actual output of an error or trace message. + * Applications may override this method to send JPEG messages somewhere + * other than stderr. + */ + +METHODDEF void +output_message (j_common_ptr cinfo) +{ + char buffer[JMSG_LENGTH_MAX]; + + /* Create the message */ + (*cinfo->err->format_message) (cinfo, buffer); + + /* Send it to stderr, adding a newline */ + ri.Printf(PRINT_ALL, "%s\n", buffer); +} + + +/* + * Decide whether to emit a trace or warning message. + * msg_level is one of: + * -1: recoverable corrupt-data warning, may want to abort. + * 0: important advisory messages (always display to user). + * 1: first level of tracing detail. + * 2,3,...: successively more detailed tracing messages. + * An application might override this method if it wanted to abort on warnings + * or change the policy about which messages to display. + */ + +METHODDEF void +emit_message (j_common_ptr cinfo, int msg_level) +{ + struct jpeg_error_mgr * err = cinfo->err; + + if (msg_level < 0) { + /* It's a warning message. Since corrupt files may generate many warnings, + * the policy implemented here is to show only the first warning, + * unless trace_level >= 3. + */ + if (err->num_warnings == 0 || err->trace_level >= 3) + (*err->output_message) (cinfo); + /* Always count warnings in num_warnings. */ + err->num_warnings++; + } else { + /* It's a trace message. Show it if trace_level >= msg_level. */ + if (err->trace_level >= msg_level) + (*err->output_message) (cinfo); + } +} + + +/* + * Format a message string for the most recent JPEG error or message. + * The message is stored into buffer, which should be at least JMSG_LENGTH_MAX + * characters. Note that no '\n' character is added to the string. + * Few applications should need to override this method. + */ + +METHODDEF void +format_message (j_common_ptr cinfo, char * buffer) +{ + struct jpeg_error_mgr * err = cinfo->err; + int msg_code = err->msg_code; + const char * msgtext = NULL; + const char * msgptr; + char ch; + boolean isstring; + + /* Look up message string in proper table */ + if (msg_code > 0 && msg_code <= err->last_jpeg_message) { + msgtext = err->jpeg_message_table[msg_code]; + } else if (err->addon_message_table != NULL && + msg_code >= err->first_addon_message && + msg_code <= err->last_addon_message) { + msgtext = err->addon_message_table[msg_code - err->first_addon_message]; + } + + /* Defend against bogus message number */ + if (msgtext == NULL) { + err->msg_parm.i[0] = msg_code; + msgtext = err->jpeg_message_table[0]; + } + + /* Check for string parameter, as indicated by %s in the message text */ + isstring = FALSE; + msgptr = msgtext; + while ((ch = *msgptr++) != '\0') { + if (ch == '%') { + if (*msgptr == 's') isstring = TRUE; + break; + } + } + + /* Format the message into the passed buffer */ + if (isstring) + sprintf(buffer, msgtext, err->msg_parm.s); + else + sprintf(buffer, msgtext, + err->msg_parm.i[0], err->msg_parm.i[1], + err->msg_parm.i[2], err->msg_parm.i[3], + err->msg_parm.i[4], err->msg_parm.i[5], + err->msg_parm.i[6], err->msg_parm.i[7]); +} + + +/* + * Reset error state variables at start of a new image. + * This is called during compression startup to reset trace/error + * processing to default state, without losing any application-specific + * method pointers. An application might possibly want to override + * this method if it has additional error processing state. + */ + +METHODDEF void +reset_error_mgr (j_common_ptr cinfo) +{ + cinfo->err->num_warnings = 0; + /* trace_level is not reset since it is an application-supplied parameter */ + cinfo->err->msg_code = 0; /* may be useful as a flag for "no error" */ +} + + +/* + * Fill in the standard error-handling methods in a jpeg_error_mgr object. + * Typical call is: + * struct jpeg_compress_struct cinfo; + * struct jpeg_error_mgr err; + * + * cinfo.err = jpeg_std_error(&err); + * after which the application may override some of the methods. + */ + +GLOBAL struct jpeg_error_mgr * +jpeg_std_error (struct jpeg_error_mgr * err) +{ + err->error_exit = error_exit; + err->emit_message = emit_message; + err->output_message = output_message; + err->format_message = format_message; + err->reset_error_mgr = reset_error_mgr; + + err->trace_level = 0; /* default = no tracing */ + err->num_warnings = 0; /* no warnings emitted yet */ + err->msg_code = 0; /* may be useful as a flag for "no error" */ + + /* Initialize message table pointers */ + err->jpeg_message_table = jpeg_std_message_table; + err->last_jpeg_message = (int) JMSG_LASTMSGCODE - 1; + + err->addon_message_table = NULL; + err->first_addon_message = 0; /* for safety */ + err->last_addon_message = 0; + + return err; +} diff --git a/src/jpeg-6/jerror.h b/src/jpeg-6/jerror.h new file mode 100644 index 0000000..bf60e7e --- /dev/null +++ b/src/jpeg-6/jerror.h @@ -0,0 +1,273 @@ +/* + * jerror.h + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file defines the error and message codes for the JPEG library. + * Edit this file to add new codes, or to translate the message strings to + * some other language. + * A set of error-reporting macros are defined too. Some applications using + * the JPEG library may wish to include this file to get the error codes + * and/or the macros. + */ + +/* + * To define the enum list of message codes, include this file without + * defining macro JMESSAGE. To create a message string table, include it + * again with a suitable JMESSAGE definition (see jerror.c for an example). + */ +#ifndef JMESSAGE +#ifndef JERROR_H +/* First time through, define the enum list */ +#define JMAKE_ENUM_LIST +#else +/* Repeated inclusions of this file are no-ops unless JMESSAGE is defined */ +#define JMESSAGE(code,string) +#endif /* JERROR_H */ +#endif /* JMESSAGE */ + +#ifdef JMAKE_ENUM_LIST + +typedef enum { + +#define JMESSAGE(code,string) code , + +#endif /* JMAKE_ENUM_LIST */ + +JMESSAGE(JMSG_NOMESSAGE, "Bogus message code %d") /* Must be first entry! */ + +/* For maintenance convenience, list is alphabetical by message code name */ +JMESSAGE(JERR_ARITH_NOTIMPL, + "Sorry, there are legal restrictions on arithmetic coding") +JMESSAGE(JERR_BAD_ALIGN_TYPE, "ALIGN_TYPE is wrong, please fix") +JMESSAGE(JERR_BAD_ALLOC_CHUNK, "MAX_ALLOC_CHUNK is wrong, please fix") +JMESSAGE(JERR_BAD_BUFFER_MODE, "Bogus buffer control mode") +JMESSAGE(JERR_BAD_COMPONENT_ID, "Invalid component ID %d in SOS") +JMESSAGE(JERR_BAD_DCTSIZE, "IDCT output block size %d not supported") +JMESSAGE(JERR_BAD_IN_COLORSPACE, "Bogus input colorspace") +JMESSAGE(JERR_BAD_J_COLORSPACE, "Bogus JPEG colorspace") +JMESSAGE(JERR_BAD_LENGTH, "Bogus marker length") +JMESSAGE(JERR_BAD_MCU_SIZE, "Sampling factors too large for interleaved scan") +JMESSAGE(JERR_BAD_POOL_ID, "Invalid memory pool code %d") +JMESSAGE(JERR_BAD_PRECISION, "Unsupported JPEG data precision %d") +JMESSAGE(JERR_BAD_PROGRESSION, + "Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d") +JMESSAGE(JERR_BAD_PROG_SCRIPT, + "Invalid progressive parameters at scan script entry %d") +JMESSAGE(JERR_BAD_SAMPLING, "Bogus sampling factors") +JMESSAGE(JERR_BAD_SCAN_SCRIPT, "Invalid scan script at entry %d") +JMESSAGE(JERR_BAD_STATE, "Improper call to JPEG library in state %d") +JMESSAGE(JERR_BAD_VIRTUAL_ACCESS, "Bogus virtual array access") +JMESSAGE(JERR_BUFFER_SIZE, "Buffer passed to JPEG library is too small") +JMESSAGE(JERR_CANT_SUSPEND, "Suspension not allowed here") +JMESSAGE(JERR_CCIR601_NOTIMPL, "CCIR601 sampling not implemented yet") +JMESSAGE(JERR_COMPONENT_COUNT, "Too many color components: %d, max %d") +JMESSAGE(JERR_CONVERSION_NOTIMPL, "Unsupported color conversion request") +JMESSAGE(JERR_DAC_INDEX, "Bogus DAC index %d") +JMESSAGE(JERR_DAC_VALUE, "Bogus DAC value 0x%x") +JMESSAGE(JERR_DHT_COUNTS, "Bogus DHT counts") +JMESSAGE(JERR_DHT_INDEX, "Bogus DHT index %d") +JMESSAGE(JERR_DQT_INDEX, "Bogus DQT index %d") +JMESSAGE(JERR_EMPTY_IMAGE, "Empty JPEG image (DNL not supported)") +JMESSAGE(JERR_EMS_READ, "Read from EMS failed") +JMESSAGE(JERR_EMS_WRITE, "Write to EMS failed") +JMESSAGE(JERR_EOI_EXPECTED, "Didn't expect more than one scan") +JMESSAGE(JERR_FILE_READ, "Input file read error") +JMESSAGE(JERR_FILE_WRITE, "Output file write error --- out of disk space?") +JMESSAGE(JERR_FRACT_SAMPLE_NOTIMPL, "Fractional sampling not implemented yet") +JMESSAGE(JERR_HUFF_CLEN_OVERFLOW, "Huffman code size table overflow") +JMESSAGE(JERR_HUFF_MISSING_CODE, "Missing Huffman code table entry") +JMESSAGE(JERR_IMAGE_TOO_BIG, "Maximum supported image dimension is %u pixels") +JMESSAGE(JERR_INPUT_EMPTY, "Empty input file") +JMESSAGE(JERR_INPUT_EOF, "Premature end of input file") +JMESSAGE(JERR_MISMATCHED_QUANT_TABLE, + "Cannot transcode due to multiple use of quantization table %d") +JMESSAGE(JERR_MISSING_DATA, "Scan script does not transmit all data") +JMESSAGE(JERR_MODE_CHANGE, "Invalid color quantization mode change") +JMESSAGE(JERR_NOTIMPL, "Not implemented yet") +JMESSAGE(JERR_NOT_COMPILED, "Requested feature was omitted at compile time") +JMESSAGE(JERR_NO_BACKING_STORE, "Backing store not supported") +JMESSAGE(JERR_NO_HUFF_TABLE, "Huffman table 0x%02x was not defined") +JMESSAGE(JERR_NO_IMAGE, "JPEG datastream contains no image") +JMESSAGE(JERR_NO_QUANT_TABLE, "Quantization table 0x%02x was not defined") +JMESSAGE(JERR_NO_SOI, "Not a JPEG file: starts with 0x%02x 0x%02x") +JMESSAGE(JERR_OUT_OF_MEMORY, "Insufficient memory (case %d)") +JMESSAGE(JERR_QUANT_COMPONENTS, + "Cannot quantize more than %d color components") +JMESSAGE(JERR_QUANT_FEW_COLORS, "Cannot quantize to fewer than %d colors") +JMESSAGE(JERR_QUANT_MANY_COLORS, "Cannot quantize to more than %d colors") +JMESSAGE(JERR_SOF_DUPLICATE, "Invalid JPEG file structure: two SOF markers") +JMESSAGE(JERR_SOF_NO_SOS, "Invalid JPEG file structure: missing SOS marker") +JMESSAGE(JERR_SOF_UNSUPPORTED, "Unsupported JPEG process: SOF type 0x%02x") +JMESSAGE(JERR_SOI_DUPLICATE, "Invalid JPEG file structure: two SOI markers") +JMESSAGE(JERR_SOS_NO_SOF, "Invalid JPEG file structure: SOS before SOF") +JMESSAGE(JERR_TFILE_CREATE, "Failed to create temporary file %s") +JMESSAGE(JERR_TFILE_READ, "Read failed on temporary file") +JMESSAGE(JERR_TFILE_SEEK, "Seek failed on temporary file") +JMESSAGE(JERR_TFILE_WRITE, + "Write failed on temporary file --- out of disk space?") +JMESSAGE(JERR_TOO_LITTLE_DATA, "Application transferred too few scanlines") +JMESSAGE(JERR_UNKNOWN_MARKER, "Unsupported marker type 0x%02x") +JMESSAGE(JERR_VIRTUAL_BUG, "Virtual array controller messed up") +JMESSAGE(JERR_WIDTH_OVERFLOW, "Image too wide for this implementation") +JMESSAGE(JERR_XMS_READ, "Read from XMS failed") +JMESSAGE(JERR_XMS_WRITE, "Write to XMS failed") +JMESSAGE(JMSG_COPYRIGHT, JCOPYRIGHT) +JMESSAGE(JMSG_VERSION, JVERSION) +JMESSAGE(JTRC_16BIT_TABLES, + "Caution: quantization tables are too coarse for baseline JPEG") +JMESSAGE(JTRC_ADOBE, + "Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d") +JMESSAGE(JTRC_APP0, "Unknown APP0 marker (not JFIF), length %u") +JMESSAGE(JTRC_APP14, "Unknown APP14 marker (not Adobe), length %u") +JMESSAGE(JTRC_DAC, "Define Arithmetic Table 0x%02x: 0x%02x") +JMESSAGE(JTRC_DHT, "Define Huffman Table 0x%02x") +JMESSAGE(JTRC_DQT, "Define Quantization Table %d precision %d") +JMESSAGE(JTRC_DRI, "Define Restart Interval %u") +JMESSAGE(JTRC_EMS_CLOSE, "Freed EMS handle %u") +JMESSAGE(JTRC_EMS_OPEN, "Obtained EMS handle %u") +JMESSAGE(JTRC_EOI, "End Of Image") +JMESSAGE(JTRC_HUFFBITS, " %3d %3d %3d %3d %3d %3d %3d %3d") +JMESSAGE(JTRC_JFIF, "JFIF APP0 marker, density %dx%d %d") +JMESSAGE(JTRC_JFIF_BADTHUMBNAILSIZE, + "Warning: thumbnail image size does not match data length %u") +JMESSAGE(JTRC_JFIF_MINOR, "Unknown JFIF minor revision number %d.%02d") +JMESSAGE(JTRC_JFIF_THUMBNAIL, " with %d x %d thumbnail image") +JMESSAGE(JTRC_MISC_MARKER, "Skipping marker 0x%02x, length %u") +JMESSAGE(JTRC_PARMLESS_MARKER, "Unexpected marker 0x%02x") +JMESSAGE(JTRC_QUANTVALS, " %4u %4u %4u %4u %4u %4u %4u %4u") +JMESSAGE(JTRC_QUANT_3_NCOLORS, "Quantizing to %d = %d*%d*%d colors") +JMESSAGE(JTRC_QUANT_NCOLORS, "Quantizing to %d colors") +JMESSAGE(JTRC_QUANT_SELECTED, "Selected %d colors for quantization") +JMESSAGE(JTRC_RECOVERY_ACTION, "At marker 0x%02x, recovery action %d") +JMESSAGE(JTRC_RST, "RST%d") +JMESSAGE(JTRC_SMOOTH_NOTIMPL, + "Smoothing not supported with nonstandard sampling ratios") +JMESSAGE(JTRC_SOF, "Start Of Frame 0x%02x: width=%u, height=%u, components=%d") +JMESSAGE(JTRC_SOF_COMPONENT, " Component %d: %dhx%dv q=%d") +JMESSAGE(JTRC_SOI, "Start of Image") +JMESSAGE(JTRC_SOS, "Start Of Scan: %d components") +JMESSAGE(JTRC_SOS_COMPONENT, " Component %d: dc=%d ac=%d") +JMESSAGE(JTRC_SOS_PARAMS, " Ss=%d, Se=%d, Ah=%d, Al=%d") +JMESSAGE(JTRC_TFILE_CLOSE, "Closed temporary file %s") +JMESSAGE(JTRC_TFILE_OPEN, "Opened temporary file %s") +JMESSAGE(JTRC_UNKNOWN_IDS, + "Unrecognized component IDs %d %d %d, assuming YCbCr") +JMESSAGE(JTRC_XMS_CLOSE, "Freed XMS handle %u") +JMESSAGE(JTRC_XMS_OPEN, "Obtained XMS handle %u") +JMESSAGE(JWRN_ADOBE_XFORM, "Unknown Adobe color transform code %d") +JMESSAGE(JWRN_BOGUS_PROGRESSION, + "Inconsistent progression sequence for component %d coefficient %d") +JMESSAGE(JWRN_EXTRANEOUS_DATA, + "Corrupt JPEG data: %u extraneous bytes before marker 0x%02x") +JMESSAGE(JWRN_HIT_MARKER, "Corrupt JPEG data: premature end of data segment") +JMESSAGE(JWRN_HUFF_BAD_CODE, "Corrupt JPEG data: bad Huffman code") +JMESSAGE(JWRN_JFIF_MAJOR, "Warning: unknown JFIF revision number %d.%02d") +JMESSAGE(JWRN_JPEG_EOF, "Premature end of JPEG file") +JMESSAGE(JWRN_MUST_RESYNC, + "Corrupt JPEG data: found marker 0x%02x instead of RST%d") +JMESSAGE(JWRN_NOT_SEQUENTIAL, "Invalid SOS parameters for sequential JPEG") +JMESSAGE(JWRN_TOO_MUCH_DATA, "Application transferred too many scanlines") + +#ifdef JMAKE_ENUM_LIST + + JMSG_LASTMSGCODE +} J_MESSAGE_CODE; + +#undef JMAKE_ENUM_LIST +#endif /* JMAKE_ENUM_LIST */ + +/* Zap JMESSAGE macro so that future re-inclusions do nothing by default */ +#undef JMESSAGE + + +#ifndef JERROR_H +#define JERROR_H + +/* Macros to simplify using the error and trace message stuff */ +/* The first parameter is either type of cinfo pointer */ + +/* Fatal errors (print message and exit) */ +#define ERREXIT(cinfo,code) \ + ((cinfo)->err->msg_code = (code), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) +#define ERREXIT1(cinfo,code,p1) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) +#define ERREXIT2(cinfo,code,p1,p2) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (cinfo)->err->msg_parm.i[1] = (p2), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) +#define ERREXIT3(cinfo,code,p1,p2,p3) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (cinfo)->err->msg_parm.i[1] = (p2), \ + (cinfo)->err->msg_parm.i[2] = (p3), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) +#define ERREXIT4(cinfo,code,p1,p2,p3,p4) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (cinfo)->err->msg_parm.i[1] = (p2), \ + (cinfo)->err->msg_parm.i[2] = (p3), \ + (cinfo)->err->msg_parm.i[3] = (p4), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) +#define ERREXITS(cinfo,code,str) \ + ((cinfo)->err->msg_code = (code), \ + strncpy((cinfo)->err->msg_parm.s, (str), JMSG_STR_PARM_MAX), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) + +#define MAKESTMT(stuff) do { stuff } while (0) + +/* Nonfatal errors (we can keep going, but the data is probably corrupt) */ +#define WARNMS(cinfo,code) \ + ((cinfo)->err->msg_code = (code), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1)) +#define WARNMS1(cinfo,code,p1) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1)) +#define WARNMS2(cinfo,code,p1,p2) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (cinfo)->err->msg_parm.i[1] = (p2), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1)) + +/* Informational/debugging messages */ +#define TRACEMS(cinfo,lvl,code) \ + ((cinfo)->err->msg_code = (code), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl))) +#define TRACEMS1(cinfo,lvl,code,p1) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl))) +#define TRACEMS2(cinfo,lvl,code,p1,p2) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (cinfo)->err->msg_parm.i[1] = (p2), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl))) +#define TRACEMS3(cinfo,lvl,code,p1,p2,p3) \ + MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \ + _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); \ + (cinfo)->err->msg_code = (code); \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); ) +#define TRACEMS4(cinfo,lvl,code,p1,p2,p3,p4) \ + MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \ + _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); _mp[3] = (p4); \ + (cinfo)->err->msg_code = (code); \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); ) +#define TRACEMS8(cinfo,lvl,code,p1,p2,p3,p4,p5,p6,p7,p8) \ + MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \ + _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); _mp[3] = (p4); \ + _mp[4] = (p5); _mp[5] = (p6); _mp[6] = (p7); _mp[7] = (p8); \ + (cinfo)->err->msg_code = (code); \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); ) +#define TRACEMSS(cinfo,lvl,code,str) \ + ((cinfo)->err->msg_code = (code), \ + strncpy((cinfo)->err->msg_parm.s, (str), JMSG_STR_PARM_MAX), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl))) + +#endif /* JERROR_H */ diff --git a/src/jpeg-6/jfdctflt.c b/src/jpeg-6/jfdctflt.c new file mode 100644 index 0000000..21371eb --- /dev/null +++ b/src/jpeg-6/jfdctflt.c @@ -0,0 +1,168 @@ +/* + * jfdctflt.c + * + * Copyright (C) 1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains a floating-point implementation of the + * forward DCT (Discrete Cosine Transform). + * + * This implementation should be more accurate than either of the integer + * DCT implementations. However, it may not give the same results on all + * machines because of differences in roundoff behavior. Speed will depend + * on the hardware's floating point capacity. + * + * A 2-D DCT can be done by 1-D DCT on each row followed by 1-D DCT + * on each column. Direct algorithms are also available, but they are + * much more complex and seem not to be any faster when reduced to code. + * + * This implementation is based on Arai, Agui, and Nakajima's algorithm for + * scaled DCT. Their original paper (Trans. IEICE E-71(11):1095) is in + * Japanese, but the algorithm is described in the Pennebaker & Mitchell + * JPEG textbook (see REFERENCES section in file README). The following code + * is based directly on figure 4-8 in P&M. + * While an 8-point DCT cannot be done in less than 11 multiplies, it is + * possible to arrange the computation so that many of the multiplies are + * simple scalings of the final outputs. These multiplies can then be + * folded into the multiplications or divisions by the JPEG quantization + * table entries. The AA&N method leaves only 5 multiplies and 29 adds + * to be done in the DCT itself. + * The primary disadvantage of this method is that with a fixed-point + * implementation, accuracy is lost due to imprecise representation of the + * scaled quantization values. However, that problem does not arise if + * we use floating point arithmetic. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jdct.h" /* Private declarations for DCT subsystem */ + +#ifdef DCT_FLOAT_SUPPORTED + + +/* + * This module is specialized to the case DCTSIZE = 8. + */ + +#if DCTSIZE != 8 + Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */ +#endif + + +/* + * Perform the forward DCT on one block of samples. + */ + +GLOBAL void +jpeg_fdct_float (FAST_FLOAT * data) +{ + FAST_FLOAT tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7; + FAST_FLOAT tmp10, tmp11, tmp12, tmp13; + FAST_FLOAT z1, z2, z3, z4, z5, z11, z13; + FAST_FLOAT *dataptr; + int ctr; + + /* Pass 1: process rows. */ + + dataptr = data; + for (ctr = DCTSIZE-1; ctr >= 0; ctr--) { + tmp0 = dataptr[0] + dataptr[7]; + tmp7 = dataptr[0] - dataptr[7]; + tmp1 = dataptr[1] + dataptr[6]; + tmp6 = dataptr[1] - dataptr[6]; + tmp2 = dataptr[2] + dataptr[5]; + tmp5 = dataptr[2] - dataptr[5]; + tmp3 = dataptr[3] + dataptr[4]; + tmp4 = dataptr[3] - dataptr[4]; + + /* Even part */ + + tmp10 = tmp0 + tmp3; /* phase 2 */ + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + dataptr[0] = tmp10 + tmp11; /* phase 3 */ + dataptr[4] = tmp10 - tmp11; + + z1 = (tmp12 + tmp13) * ((FAST_FLOAT) 0.707106781); /* c4 */ + dataptr[2] = tmp13 + z1; /* phase 5 */ + dataptr[6] = tmp13 - z1; + + /* Odd part */ + + tmp10 = tmp4 + tmp5; /* phase 2 */ + tmp11 = tmp5 + tmp6; + tmp12 = tmp6 + tmp7; + + /* The rotator is modified from fig 4-8 to avoid extra negations. */ + z5 = (tmp10 - tmp12) * ((FAST_FLOAT) 0.382683433); /* c6 */ + z2 = ((FAST_FLOAT) 0.541196100) * tmp10 + z5; /* c2-c6 */ + z4 = ((FAST_FLOAT) 1.306562965) * tmp12 + z5; /* c2+c6 */ + z3 = tmp11 * ((FAST_FLOAT) 0.707106781); /* c4 */ + + z11 = tmp7 + z3; /* phase 5 */ + z13 = tmp7 - z3; + + dataptr[5] = z13 + z2; /* phase 6 */ + dataptr[3] = z13 - z2; + dataptr[1] = z11 + z4; + dataptr[7] = z11 - z4; + + dataptr += DCTSIZE; /* advance pointer to next row */ + } + + /* Pass 2: process columns. */ + + dataptr = data; + for (ctr = DCTSIZE-1; ctr >= 0; ctr--) { + tmp0 = dataptr[DCTSIZE*0] + dataptr[DCTSIZE*7]; + tmp7 = dataptr[DCTSIZE*0] - dataptr[DCTSIZE*7]; + tmp1 = dataptr[DCTSIZE*1] + dataptr[DCTSIZE*6]; + tmp6 = dataptr[DCTSIZE*1] - dataptr[DCTSIZE*6]; + tmp2 = dataptr[DCTSIZE*2] + dataptr[DCTSIZE*5]; + tmp5 = dataptr[DCTSIZE*2] - dataptr[DCTSIZE*5]; + tmp3 = dataptr[DCTSIZE*3] + dataptr[DCTSIZE*4]; + tmp4 = dataptr[DCTSIZE*3] - dataptr[DCTSIZE*4]; + + /* Even part */ + + tmp10 = tmp0 + tmp3; /* phase 2 */ + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + dataptr[DCTSIZE*0] = tmp10 + tmp11; /* phase 3 */ + dataptr[DCTSIZE*4] = tmp10 - tmp11; + + z1 = (tmp12 + tmp13) * ((FAST_FLOAT) 0.707106781); /* c4 */ + dataptr[DCTSIZE*2] = tmp13 + z1; /* phase 5 */ + dataptr[DCTSIZE*6] = tmp13 - z1; + + /* Odd part */ + + tmp10 = tmp4 + tmp5; /* phase 2 */ + tmp11 = tmp5 + tmp6; + tmp12 = tmp6 + tmp7; + + /* The rotator is modified from fig 4-8 to avoid extra negations. */ + z5 = (tmp10 - tmp12) * ((FAST_FLOAT) 0.382683433); /* c6 */ + z2 = ((FAST_FLOAT) 0.541196100) * tmp10 + z5; /* c2-c6 */ + z4 = ((FAST_FLOAT) 1.306562965) * tmp12 + z5; /* c2+c6 */ + z3 = tmp11 * ((FAST_FLOAT) 0.707106781); /* c4 */ + + z11 = tmp7 + z3; /* phase 5 */ + z13 = tmp7 - z3; + + dataptr[DCTSIZE*5] = z13 + z2; /* phase 6 */ + dataptr[DCTSIZE*3] = z13 - z2; + dataptr[DCTSIZE*1] = z11 + z4; + dataptr[DCTSIZE*7] = z11 - z4; + + dataptr++; /* advance pointer to next column */ + } +} + +#endif /* DCT_FLOAT_SUPPORTED */ diff --git a/src/jpeg-6/jfdctfst.c b/src/jpeg-6/jfdctfst.c new file mode 100644 index 0000000..a52d7b7 --- /dev/null +++ b/src/jpeg-6/jfdctfst.c @@ -0,0 +1,224 @@ +/* + * jfdctfst.c + * + * Copyright (C) 1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains a fast, not so accurate integer implementation of the + * forward DCT (Discrete Cosine Transform). + * + * A 2-D DCT can be done by 1-D DCT on each row followed by 1-D DCT + * on each column. Direct algorithms are also available, but they are + * much more complex and seem not to be any faster when reduced to code. + * + * This implementation is based on Arai, Agui, and Nakajima's algorithm for + * scaled DCT. Their original paper (Trans. IEICE E-71(11):1095) is in + * Japanese, but the algorithm is described in the Pennebaker & Mitchell + * JPEG textbook (see REFERENCES section in file README). The following code + * is based directly on figure 4-8 in P&M. + * While an 8-point DCT cannot be done in less than 11 multiplies, it is + * possible to arrange the computation so that many of the multiplies are + * simple scalings of the final outputs. These multiplies can then be + * folded into the multiplications or divisions by the JPEG quantization + * table entries. The AA&N method leaves only 5 multiplies and 29 adds + * to be done in the DCT itself. + * The primary disadvantage of this method is that with fixed-point math, + * accuracy is lost due to imprecise representation of the scaled + * quantization values. The smaller the quantization table entry, the less + * precise the scaled value, so this implementation does worse with high- + * quality-setting files than with low-quality ones. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jdct.h" /* Private declarations for DCT subsystem */ + +#ifdef DCT_IFAST_SUPPORTED + + +/* + * This module is specialized to the case DCTSIZE = 8. + */ + +#if DCTSIZE != 8 + Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */ +#endif + + +/* Scaling decisions are generally the same as in the LL&M algorithm; + * see jfdctint.c for more details. However, we choose to descale + * (right shift) multiplication products as soon as they are formed, + * rather than carrying additional fractional bits into subsequent additions. + * This compromises accuracy slightly, but it lets us save a few shifts. + * More importantly, 16-bit arithmetic is then adequate (for 8-bit samples) + * everywhere except in the multiplications proper; this saves a good deal + * of work on 16-bit-int machines. + * + * Again to save a few shifts, the intermediate results between pass 1 and + * pass 2 are not upscaled, but are represented only to integral precision. + * + * A final compromise is to represent the multiplicative constants to only + * 8 fractional bits, rather than 13. This saves some shifting work on some + * machines, and may also reduce the cost of multiplication (since there + * are fewer one-bits in the constants). + */ + +#define CONST_BITS 8 + + +/* Some C compilers fail to reduce "FIX(constant)" at compile time, thus + * causing a lot of useless floating-point operations at run time. + * To get around this we use the following pre-calculated constants. + * If you change CONST_BITS you may want to add appropriate values. + * (With a reasonable C compiler, you can just rely on the FIX() macro...) + */ + +#if CONST_BITS == 8 +#define FIX_0_382683433 ((INT32) 98) /* FIX(0.382683433) */ +#define FIX_0_541196100 ((INT32) 139) /* FIX(0.541196100) */ +#define FIX_0_707106781 ((INT32) 181) /* FIX(0.707106781) */ +#define FIX_1_306562965 ((INT32) 334) /* FIX(1.306562965) */ +#else +#define FIX_0_382683433 FIX(0.382683433) +#define FIX_0_541196100 FIX(0.541196100) +#define FIX_0_707106781 FIX(0.707106781) +#define FIX_1_306562965 FIX(1.306562965) +#endif + + +/* We can gain a little more speed, with a further compromise in accuracy, + * by omitting the addition in a descaling shift. This yields an incorrectly + * rounded result half the time... + */ + +#ifndef USE_ACCURATE_ROUNDING +#undef DESCALE +#define DESCALE(x,n) RIGHT_SHIFT(x, n) +#endif + + +/* Multiply a DCTELEM variable by an INT32 constant, and immediately + * descale to yield a DCTELEM result. + */ + +#define MULTIPLY(var,const) ((DCTELEM) DESCALE((var) * (const), CONST_BITS)) + + +/* + * Perform the forward DCT on one block of samples. + */ + +GLOBAL void +jpeg_fdct_ifast (DCTELEM * data) +{ + DCTELEM tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7; + DCTELEM tmp10, tmp11, tmp12, tmp13; + DCTELEM z1, z2, z3, z4, z5, z11, z13; + DCTELEM *dataptr; + int ctr; + SHIFT_TEMPS + + /* Pass 1: process rows. */ + + dataptr = data; + for (ctr = DCTSIZE-1; ctr >= 0; ctr--) { + tmp0 = dataptr[0] + dataptr[7]; + tmp7 = dataptr[0] - dataptr[7]; + tmp1 = dataptr[1] + dataptr[6]; + tmp6 = dataptr[1] - dataptr[6]; + tmp2 = dataptr[2] + dataptr[5]; + tmp5 = dataptr[2] - dataptr[5]; + tmp3 = dataptr[3] + dataptr[4]; + tmp4 = dataptr[3] - dataptr[4]; + + /* Even part */ + + tmp10 = tmp0 + tmp3; /* phase 2 */ + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + dataptr[0] = tmp10 + tmp11; /* phase 3 */ + dataptr[4] = tmp10 - tmp11; + + z1 = MULTIPLY(tmp12 + tmp13, FIX_0_707106781); /* c4 */ + dataptr[2] = tmp13 + z1; /* phase 5 */ + dataptr[6] = tmp13 - z1; + + /* Odd part */ + + tmp10 = tmp4 + tmp5; /* phase 2 */ + tmp11 = tmp5 + tmp6; + tmp12 = tmp6 + tmp7; + + /* The rotator is modified from fig 4-8 to avoid extra negations. */ + z5 = MULTIPLY(tmp10 - tmp12, FIX_0_382683433); /* c6 */ + z2 = MULTIPLY(tmp10, FIX_0_541196100) + z5; /* c2-c6 */ + z4 = MULTIPLY(tmp12, FIX_1_306562965) + z5; /* c2+c6 */ + z3 = MULTIPLY(tmp11, FIX_0_707106781); /* c4 */ + + z11 = tmp7 + z3; /* phase 5 */ + z13 = tmp7 - z3; + + dataptr[5] = z13 + z2; /* phase 6 */ + dataptr[3] = z13 - z2; + dataptr[1] = z11 + z4; + dataptr[7] = z11 - z4; + + dataptr += DCTSIZE; /* advance pointer to next row */ + } + + /* Pass 2: process columns. */ + + dataptr = data; + for (ctr = DCTSIZE-1; ctr >= 0; ctr--) { + tmp0 = dataptr[DCTSIZE*0] + dataptr[DCTSIZE*7]; + tmp7 = dataptr[DCTSIZE*0] - dataptr[DCTSIZE*7]; + tmp1 = dataptr[DCTSIZE*1] + dataptr[DCTSIZE*6]; + tmp6 = dataptr[DCTSIZE*1] - dataptr[DCTSIZE*6]; + tmp2 = dataptr[DCTSIZE*2] + dataptr[DCTSIZE*5]; + tmp5 = dataptr[DCTSIZE*2] - dataptr[DCTSIZE*5]; + tmp3 = dataptr[DCTSIZE*3] + dataptr[DCTSIZE*4]; + tmp4 = dataptr[DCTSIZE*3] - dataptr[DCTSIZE*4]; + + /* Even part */ + + tmp10 = tmp0 + tmp3; /* phase 2 */ + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + dataptr[DCTSIZE*0] = tmp10 + tmp11; /* phase 3 */ + dataptr[DCTSIZE*4] = tmp10 - tmp11; + + z1 = MULTIPLY(tmp12 + tmp13, FIX_0_707106781); /* c4 */ + dataptr[DCTSIZE*2] = tmp13 + z1; /* phase 5 */ + dataptr[DCTSIZE*6] = tmp13 - z1; + + /* Odd part */ + + tmp10 = tmp4 + tmp5; /* phase 2 */ + tmp11 = tmp5 + tmp6; + tmp12 = tmp6 + tmp7; + + /* The rotator is modified from fig 4-8 to avoid extra negations. */ + z5 = MULTIPLY(tmp10 - tmp12, FIX_0_382683433); /* c6 */ + z2 = MULTIPLY(tmp10, FIX_0_541196100) + z5; /* c2-c6 */ + z4 = MULTIPLY(tmp12, FIX_1_306562965) + z5; /* c2+c6 */ + z3 = MULTIPLY(tmp11, FIX_0_707106781); /* c4 */ + + z11 = tmp7 + z3; /* phase 5 */ + z13 = tmp7 - z3; + + dataptr[DCTSIZE*5] = z13 + z2; /* phase 6 */ + dataptr[DCTSIZE*3] = z13 - z2; + dataptr[DCTSIZE*1] = z11 + z4; + dataptr[DCTSIZE*7] = z11 - z4; + + dataptr++; /* advance pointer to next column */ + } +} + +#endif /* DCT_IFAST_SUPPORTED */ diff --git a/src/jpeg-6/jfdctint.c b/src/jpeg-6/jfdctint.c new file mode 100644 index 0000000..7df0433 --- /dev/null +++ b/src/jpeg-6/jfdctint.c @@ -0,0 +1,283 @@ +/* + * jfdctint.c + * + * Copyright (C) 1991-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains a slow-but-accurate integer implementation of the + * forward DCT (Discrete Cosine Transform). + * + * A 2-D DCT can be done by 1-D DCT on each row followed by 1-D DCT + * on each column. Direct algorithms are also available, but they are + * much more complex and seem not to be any faster when reduced to code. + * + * This implementation is based on an algorithm described in + * C. Loeffler, A. Ligtenberg and G. Moschytz, "Practical Fast 1-D DCT + * Algorithms with 11 Multiplications", Proc. Int'l. Conf. on Acoustics, + * Speech, and Signal Processing 1989 (ICASSP '89), pp. 988-991. + * The primary algorithm described there uses 11 multiplies and 29 adds. + * We use their alternate method with 12 multiplies and 32 adds. + * The advantage of this method is that no data path contains more than one + * multiplication; this allows a very simple and accurate implementation in + * scaled fixed-point arithmetic, with a minimal number of shifts. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jdct.h" /* Private declarations for DCT subsystem */ + +#ifdef DCT_ISLOW_SUPPORTED + + +/* + * This module is specialized to the case DCTSIZE = 8. + */ + +#if DCTSIZE != 8 + Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */ +#endif + + +/* + * The poop on this scaling stuff is as follows: + * + * Each 1-D DCT step produces outputs which are a factor of sqrt(N) + * larger than the true DCT outputs. The final outputs are therefore + * a factor of N larger than desired; since N=8 this can be cured by + * a simple right shift at the end of the algorithm. The advantage of + * this arrangement is that we save two multiplications per 1-D DCT, + * because the y0 and y4 outputs need not be divided by sqrt(N). + * In the IJG code, this factor of 8 is removed by the quantization step + * (in jcdctmgr.c), NOT in this module. + * + * We have to do addition and subtraction of the integer inputs, which + * is no problem, and multiplication by fractional constants, which is + * a problem to do in integer arithmetic. We multiply all the constants + * by CONST_SCALE and convert them to integer constants (thus retaining + * CONST_BITS bits of precision in the constants). After doing a + * multiplication we have to divide the product by CONST_SCALE, with proper + * rounding, to produce the correct output. This division can be done + * cheaply as a right shift of CONST_BITS bits. We postpone shifting + * as long as possible so that partial sums can be added together with + * full fractional precision. + * + * The outputs of the first pass are scaled up by PASS1_BITS bits so that + * they are represented to better-than-integral precision. These outputs + * require BITS_IN_JSAMPLE + PASS1_BITS + 3 bits; this fits in a 16-bit word + * with the recommended scaling. (For 12-bit sample data, the intermediate + * array is INT32 anyway.) + * + * To avoid overflow of the 32-bit intermediate results in pass 2, we must + * have BITS_IN_JSAMPLE + CONST_BITS + PASS1_BITS <= 26. Error analysis + * shows that the values given below are the most effective. + */ + +#if BITS_IN_JSAMPLE == 8 +#define CONST_BITS 13 +#define PASS1_BITS 2 +#else +#define CONST_BITS 13 +#define PASS1_BITS 1 /* lose a little precision to avoid overflow */ +#endif + +/* Some C compilers fail to reduce "FIX(constant)" at compile time, thus + * causing a lot of useless floating-point operations at run time. + * To get around this we use the following pre-calculated constants. + * If you change CONST_BITS you may want to add appropriate values. + * (With a reasonable C compiler, you can just rely on the FIX() macro...) + */ + +#if CONST_BITS == 13 +#define FIX_0_298631336 ((INT32) 2446) /* FIX(0.298631336) */ +#define FIX_0_390180644 ((INT32) 3196) /* FIX(0.390180644) */ +#define FIX_0_541196100 ((INT32) 4433) /* FIX(0.541196100) */ +#define FIX_0_765366865 ((INT32) 6270) /* FIX(0.765366865) */ +#define FIX_0_899976223 ((INT32) 7373) /* FIX(0.899976223) */ +#define FIX_1_175875602 ((INT32) 9633) /* FIX(1.175875602) */ +#define FIX_1_501321110 ((INT32) 12299) /* FIX(1.501321110) */ +#define FIX_1_847759065 ((INT32) 15137) /* FIX(1.847759065) */ +#define FIX_1_961570560 ((INT32) 16069) /* FIX(1.961570560) */ +#define FIX_2_053119869 ((INT32) 16819) /* FIX(2.053119869) */ +#define FIX_2_562915447 ((INT32) 20995) /* FIX(2.562915447) */ +#define FIX_3_072711026 ((INT32) 25172) /* FIX(3.072711026) */ +#else +#define FIX_0_298631336 FIX(0.298631336) +#define FIX_0_390180644 FIX(0.390180644) +#define FIX_0_541196100 FIX(0.541196100) +#define FIX_0_765366865 FIX(0.765366865) +#define FIX_0_899976223 FIX(0.899976223) +#define FIX_1_175875602 FIX(1.175875602) +#define FIX_1_501321110 FIX(1.501321110) +#define FIX_1_847759065 FIX(1.847759065) +#define FIX_1_961570560 FIX(1.961570560) +#define FIX_2_053119869 FIX(2.053119869) +#define FIX_2_562915447 FIX(2.562915447) +#define FIX_3_072711026 FIX(3.072711026) +#endif + + +/* Multiply an INT32 variable by an INT32 constant to yield an INT32 result. + * For 8-bit samples with the recommended scaling, all the variable + * and constant values involved are no more than 16 bits wide, so a + * 16x16->32 bit multiply can be used instead of a full 32x32 multiply. + * For 12-bit samples, a full 32-bit multiplication will be needed. + */ + +#if BITS_IN_JSAMPLE == 8 +#define MULTIPLY(var,const) MULTIPLY16C16(var,const) +#else +#define MULTIPLY(var,const) ((var) * (const)) +#endif + + +/* + * Perform the forward DCT on one block of samples. + */ + +GLOBAL void +jpeg_fdct_islow (DCTELEM * data) +{ + INT32 tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7; + INT32 tmp10, tmp11, tmp12, tmp13; + INT32 z1, z2, z3, z4, z5; + DCTELEM *dataptr; + int ctr; + SHIFT_TEMPS + + /* Pass 1: process rows. */ + /* Note results are scaled up by sqrt(8) compared to a true DCT; */ + /* furthermore, we scale the results by 2**PASS1_BITS. */ + + dataptr = data; + for (ctr = DCTSIZE-1; ctr >= 0; ctr--) { + tmp0 = dataptr[0] + dataptr[7]; + tmp7 = dataptr[0] - dataptr[7]; + tmp1 = dataptr[1] + dataptr[6]; + tmp6 = dataptr[1] - dataptr[6]; + tmp2 = dataptr[2] + dataptr[5]; + tmp5 = dataptr[2] - dataptr[5]; + tmp3 = dataptr[3] + dataptr[4]; + tmp4 = dataptr[3] - dataptr[4]; + + /* Even part per LL&M figure 1 --- note that published figure is faulty; + * rotator "sqrt(2)*c1" should be "sqrt(2)*c6". + */ + + tmp10 = tmp0 + tmp3; + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + dataptr[0] = (DCTELEM) ((tmp10 + tmp11) << PASS1_BITS); + dataptr[4] = (DCTELEM) ((tmp10 - tmp11) << PASS1_BITS); + + z1 = MULTIPLY(tmp12 + tmp13, FIX_0_541196100); + dataptr[2] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp13, FIX_0_765366865), + CONST_BITS-PASS1_BITS); + dataptr[6] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp12, - FIX_1_847759065), + CONST_BITS-PASS1_BITS); + + /* Odd part per figure 8 --- note paper omits factor of sqrt(2). + * cK represents cos(K*pi/16). + * i0..i3 in the paper are tmp4..tmp7 here. + */ + + z1 = tmp4 + tmp7; + z2 = tmp5 + tmp6; + z3 = tmp4 + tmp6; + z4 = tmp5 + tmp7; + z5 = MULTIPLY(z3 + z4, FIX_1_175875602); /* sqrt(2) * c3 */ + + tmp4 = MULTIPLY(tmp4, FIX_0_298631336); /* sqrt(2) * (-c1+c3+c5-c7) */ + tmp5 = MULTIPLY(tmp5, FIX_2_053119869); /* sqrt(2) * ( c1+c3-c5+c7) */ + tmp6 = MULTIPLY(tmp6, FIX_3_072711026); /* sqrt(2) * ( c1+c3+c5-c7) */ + tmp7 = MULTIPLY(tmp7, FIX_1_501321110); /* sqrt(2) * ( c1+c3-c5-c7) */ + z1 = MULTIPLY(z1, - FIX_0_899976223); /* sqrt(2) * (c7-c3) */ + z2 = MULTIPLY(z2, - FIX_2_562915447); /* sqrt(2) * (-c1-c3) */ + z3 = MULTIPLY(z3, - FIX_1_961570560); /* sqrt(2) * (-c3-c5) */ + z4 = MULTIPLY(z4, - FIX_0_390180644); /* sqrt(2) * (c5-c3) */ + + z3 += z5; + z4 += z5; + + dataptr[7] = (DCTELEM) DESCALE(tmp4 + z1 + z3, CONST_BITS-PASS1_BITS); + dataptr[5] = (DCTELEM) DESCALE(tmp5 + z2 + z4, CONST_BITS-PASS1_BITS); + dataptr[3] = (DCTELEM) DESCALE(tmp6 + z2 + z3, CONST_BITS-PASS1_BITS); + dataptr[1] = (DCTELEM) DESCALE(tmp7 + z1 + z4, CONST_BITS-PASS1_BITS); + + dataptr += DCTSIZE; /* advance pointer to next row */ + } + + /* Pass 2: process columns. + * We remove the PASS1_BITS scaling, but leave the results scaled up + * by an overall factor of 8. + */ + + dataptr = data; + for (ctr = DCTSIZE-1; ctr >= 0; ctr--) { + tmp0 = dataptr[DCTSIZE*0] + dataptr[DCTSIZE*7]; + tmp7 = dataptr[DCTSIZE*0] - dataptr[DCTSIZE*7]; + tmp1 = dataptr[DCTSIZE*1] + dataptr[DCTSIZE*6]; + tmp6 = dataptr[DCTSIZE*1] - dataptr[DCTSIZE*6]; + tmp2 = dataptr[DCTSIZE*2] + dataptr[DCTSIZE*5]; + tmp5 = dataptr[DCTSIZE*2] - dataptr[DCTSIZE*5]; + tmp3 = dataptr[DCTSIZE*3] + dataptr[DCTSIZE*4]; + tmp4 = dataptr[DCTSIZE*3] - dataptr[DCTSIZE*4]; + + /* Even part per LL&M figure 1 --- note that published figure is faulty; + * rotator "sqrt(2)*c1" should be "sqrt(2)*c6". + */ + + tmp10 = tmp0 + tmp3; + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + dataptr[DCTSIZE*0] = (DCTELEM) DESCALE(tmp10 + tmp11, PASS1_BITS); + dataptr[DCTSIZE*4] = (DCTELEM) DESCALE(tmp10 - tmp11, PASS1_BITS); + + z1 = MULTIPLY(tmp12 + tmp13, FIX_0_541196100); + dataptr[DCTSIZE*2] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp13, FIX_0_765366865), + CONST_BITS+PASS1_BITS); + dataptr[DCTSIZE*6] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp12, - FIX_1_847759065), + CONST_BITS+PASS1_BITS); + + /* Odd part per figure 8 --- note paper omits factor of sqrt(2). + * cK represents cos(K*pi/16). + * i0..i3 in the paper are tmp4..tmp7 here. + */ + + z1 = tmp4 + tmp7; + z2 = tmp5 + tmp6; + z3 = tmp4 + tmp6; + z4 = tmp5 + tmp7; + z5 = MULTIPLY(z3 + z4, FIX_1_175875602); /* sqrt(2) * c3 */ + + tmp4 = MULTIPLY(tmp4, FIX_0_298631336); /* sqrt(2) * (-c1+c3+c5-c7) */ + tmp5 = MULTIPLY(tmp5, FIX_2_053119869); /* sqrt(2) * ( c1+c3-c5+c7) */ + tmp6 = MULTIPLY(tmp6, FIX_3_072711026); /* sqrt(2) * ( c1+c3+c5-c7) */ + tmp7 = MULTIPLY(tmp7, FIX_1_501321110); /* sqrt(2) * ( c1+c3-c5-c7) */ + z1 = MULTIPLY(z1, - FIX_0_899976223); /* sqrt(2) * (c7-c3) */ + z2 = MULTIPLY(z2, - FIX_2_562915447); /* sqrt(2) * (-c1-c3) */ + z3 = MULTIPLY(z3, - FIX_1_961570560); /* sqrt(2) * (-c3-c5) */ + z4 = MULTIPLY(z4, - FIX_0_390180644); /* sqrt(2) * (c5-c3) */ + + z3 += z5; + z4 += z5; + + dataptr[DCTSIZE*7] = (DCTELEM) DESCALE(tmp4 + z1 + z3, + CONST_BITS+PASS1_BITS); + dataptr[DCTSIZE*5] = (DCTELEM) DESCALE(tmp5 + z2 + z4, + CONST_BITS+PASS1_BITS); + dataptr[DCTSIZE*3] = (DCTELEM) DESCALE(tmp6 + z2 + z3, + CONST_BITS+PASS1_BITS); + dataptr[DCTSIZE*1] = (DCTELEM) DESCALE(tmp7 + z1 + z4, + CONST_BITS+PASS1_BITS); + + dataptr++; /* advance pointer to next column */ + } +} + +#endif /* DCT_ISLOW_SUPPORTED */ diff --git a/src/jpeg-6/jidctflt.c b/src/jpeg-6/jidctflt.c new file mode 100644 index 0000000..847919e --- /dev/null +++ b/src/jpeg-6/jidctflt.c @@ -0,0 +1,241 @@ +/* + * jidctflt.c + * + * Copyright (C) 1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains a floating-point implementation of the + * inverse DCT (Discrete Cosine Transform). In the IJG code, this routine + * must also perform dequantization of the input coefficients. + * + * This implementation should be more accurate than either of the integer + * IDCT implementations. However, it may not give the same results on all + * machines because of differences in roundoff behavior. Speed will depend + * on the hardware's floating point capacity. + * + * A 2-D IDCT can be done by 1-D IDCT on each column followed by 1-D IDCT + * on each row (or vice versa, but it's more convenient to emit a row at + * a time). Direct algorithms are also available, but they are much more + * complex and seem not to be any faster when reduced to code. + * + * This implementation is based on Arai, Agui, and Nakajima's algorithm for + * scaled DCT. Their original paper (Trans. IEICE E-71(11):1095) is in + * Japanese, but the algorithm is described in the Pennebaker & Mitchell + * JPEG textbook (see REFERENCES section in file README). The following code + * is based directly on figure 4-8 in P&M. + * While an 8-point DCT cannot be done in less than 11 multiplies, it is + * possible to arrange the computation so that many of the multiplies are + * simple scalings of the final outputs. These multiplies can then be + * folded into the multiplications or divisions by the JPEG quantization + * table entries. The AA&N method leaves only 5 multiplies and 29 adds + * to be done in the DCT itself. + * The primary disadvantage of this method is that with a fixed-point + * implementation, accuracy is lost due to imprecise representation of the + * scaled quantization values. However, that problem does not arise if + * we use floating point arithmetic. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jdct.h" /* Private declarations for DCT subsystem */ + +#ifdef DCT_FLOAT_SUPPORTED + + +/* + * This module is specialized to the case DCTSIZE = 8. + */ + +#if DCTSIZE != 8 + Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */ +#endif + + +/* Dequantize a coefficient by multiplying it by the multiplier-table + * entry; produce a float result. + */ + +#define DEQUANTIZE(coef,quantval) (((FAST_FLOAT) (coef)) * (quantval)) + + +/* + * Perform dequantization and inverse DCT on one block of coefficients. + */ + +GLOBAL void +jpeg_idct_float (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, + JSAMPARRAY output_buf, JDIMENSION output_col) +{ + FAST_FLOAT tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7; + FAST_FLOAT tmp10, tmp11, tmp12, tmp13; + FAST_FLOAT z5, z10, z11, z12, z13; + JCOEFPTR inptr; + FLOAT_MULT_TYPE * quantptr; + FAST_FLOAT * wsptr; + JSAMPROW outptr; + JSAMPLE *range_limit = IDCT_range_limit(cinfo); + int ctr; + FAST_FLOAT workspace[DCTSIZE2]; /* buffers data between passes */ + SHIFT_TEMPS + + /* Pass 1: process columns from input, store into work array. */ + + inptr = coef_block; + quantptr = (FLOAT_MULT_TYPE *) compptr->dct_table; + wsptr = workspace; + for (ctr = DCTSIZE; ctr > 0; ctr--) { + /* Due to quantization, we will usually find that many of the input + * coefficients are zero, especially the AC terms. We can exploit this + * by short-circuiting the IDCT calculation for any column in which all + * the AC terms are zero. In that case each output is equal to the + * DC coefficient (with scale factor as needed). + * With typical images and quantization tables, half or more of the + * column DCT calculations can be simplified this way. + */ + + if ((inptr[DCTSIZE*1] | inptr[DCTSIZE*2] | inptr[DCTSIZE*3] | + inptr[DCTSIZE*4] | inptr[DCTSIZE*5] | inptr[DCTSIZE*6] | + inptr[DCTSIZE*7]) == 0) { + /* AC terms all zero */ + FAST_FLOAT dcval = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]); + + wsptr[DCTSIZE*0] = dcval; + wsptr[DCTSIZE*1] = dcval; + wsptr[DCTSIZE*2] = dcval; + wsptr[DCTSIZE*3] = dcval; + wsptr[DCTSIZE*4] = dcval; + wsptr[DCTSIZE*5] = dcval; + wsptr[DCTSIZE*6] = dcval; + wsptr[DCTSIZE*7] = dcval; + + inptr++; /* advance pointers to next column */ + quantptr++; + wsptr++; + continue; + } + + /* Even part */ + + tmp0 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]); + tmp1 = DEQUANTIZE(inptr[DCTSIZE*2], quantptr[DCTSIZE*2]); + tmp2 = DEQUANTIZE(inptr[DCTSIZE*4], quantptr[DCTSIZE*4]); + tmp3 = DEQUANTIZE(inptr[DCTSIZE*6], quantptr[DCTSIZE*6]); + + tmp10 = tmp0 + tmp2; /* phase 3 */ + tmp11 = tmp0 - tmp2; + + tmp13 = tmp1 + tmp3; /* phases 5-3 */ + tmp12 = (tmp1 - tmp3) * ((FAST_FLOAT) 1.414213562) - tmp13; /* 2*c4 */ + + tmp0 = tmp10 + tmp13; /* phase 2 */ + tmp3 = tmp10 - tmp13; + tmp1 = tmp11 + tmp12; + tmp2 = tmp11 - tmp12; + + /* Odd part */ + + tmp4 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]); + tmp5 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]); + tmp6 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]); + tmp7 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]); + + z13 = tmp6 + tmp5; /* phase 6 */ + z10 = tmp6 - tmp5; + z11 = tmp4 + tmp7; + z12 = tmp4 - tmp7; + + tmp7 = z11 + z13; /* phase 5 */ + tmp11 = (z11 - z13) * ((FAST_FLOAT) 1.414213562); /* 2*c4 */ + + z5 = (z10 + z12) * ((FAST_FLOAT) 1.847759065); /* 2*c2 */ + tmp10 = ((FAST_FLOAT) 1.082392200) * z12 - z5; /* 2*(c2-c6) */ + tmp12 = ((FAST_FLOAT) -2.613125930) * z10 + z5; /* -2*(c2+c6) */ + + tmp6 = tmp12 - tmp7; /* phase 2 */ + tmp5 = tmp11 - tmp6; + tmp4 = tmp10 + tmp5; + + wsptr[DCTSIZE*0] = tmp0 + tmp7; + wsptr[DCTSIZE*7] = tmp0 - tmp7; + wsptr[DCTSIZE*1] = tmp1 + tmp6; + wsptr[DCTSIZE*6] = tmp1 - tmp6; + wsptr[DCTSIZE*2] = tmp2 + tmp5; + wsptr[DCTSIZE*5] = tmp2 - tmp5; + wsptr[DCTSIZE*4] = tmp3 + tmp4; + wsptr[DCTSIZE*3] = tmp3 - tmp4; + + inptr++; /* advance pointers to next column */ + quantptr++; + wsptr++; + } + + /* Pass 2: process rows from work array, store into output array. */ + /* Note that we must descale the results by a factor of 8 == 2**3. */ + + wsptr = workspace; + for (ctr = 0; ctr < DCTSIZE; ctr++) { + outptr = output_buf[ctr] + output_col; + /* Rows of zeroes can be exploited in the same way as we did with columns. + * However, the column calculation has created many nonzero AC terms, so + * the simplification applies less often (typically 5% to 10% of the time). + * And testing floats for zero is relatively expensive, so we don't bother. + */ + + /* Even part */ + + tmp10 = wsptr[0] + wsptr[4]; + tmp11 = wsptr[0] - wsptr[4]; + + tmp13 = wsptr[2] + wsptr[6]; + tmp12 = (wsptr[2] - wsptr[6]) * ((FAST_FLOAT) 1.414213562) - tmp13; + + tmp0 = tmp10 + tmp13; + tmp3 = tmp10 - tmp13; + tmp1 = tmp11 + tmp12; + tmp2 = tmp11 - tmp12; + + /* Odd part */ + + z13 = wsptr[5] + wsptr[3]; + z10 = wsptr[5] - wsptr[3]; + z11 = wsptr[1] + wsptr[7]; + z12 = wsptr[1] - wsptr[7]; + + tmp7 = z11 + z13; + tmp11 = (z11 - z13) * ((FAST_FLOAT) 1.414213562); + + z5 = (z10 + z12) * ((FAST_FLOAT) 1.847759065); /* 2*c2 */ + tmp10 = ((FAST_FLOAT) 1.082392200) * z12 - z5; /* 2*(c2-c6) */ + tmp12 = ((FAST_FLOAT) -2.613125930) * z10 + z5; /* -2*(c2+c6) */ + + tmp6 = tmp12 - tmp7; + tmp5 = tmp11 - tmp6; + tmp4 = tmp10 + tmp5; + + /* Final output stage: scale down by a factor of 8 and range-limit */ + + outptr[0] = range_limit[(int) DESCALE((INT32) (tmp0 + tmp7), 3) + & RANGE_MASK]; + outptr[7] = range_limit[(int) DESCALE((INT32) (tmp0 - tmp7), 3) + & RANGE_MASK]; + outptr[1] = range_limit[(int) DESCALE((INT32) (tmp1 + tmp6), 3) + & RANGE_MASK]; + outptr[6] = range_limit[(int) DESCALE((INT32) (tmp1 - tmp6), 3) + & RANGE_MASK]; + outptr[2] = range_limit[(int) DESCALE((INT32) (tmp2 + tmp5), 3) + & RANGE_MASK]; + outptr[5] = range_limit[(int) DESCALE((INT32) (tmp2 - tmp5), 3) + & RANGE_MASK]; + outptr[4] = range_limit[(int) DESCALE((INT32) (tmp3 + tmp4), 3) + & RANGE_MASK]; + outptr[3] = range_limit[(int) DESCALE((INT32) (tmp3 - tmp4), 3) + & RANGE_MASK]; + + wsptr += DCTSIZE; /* advance pointer to next row */ + } +} + +#endif /* DCT_FLOAT_SUPPORTED */ diff --git a/src/jpeg-6/jidctfst.c b/src/jpeg-6/jidctfst.c new file mode 100644 index 0000000..5736817 --- /dev/null +++ b/src/jpeg-6/jidctfst.c @@ -0,0 +1,367 @@ +/* + * jidctfst.c + * + * Copyright (C) 1994-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains a fast, not so accurate integer implementation of the + * inverse DCT (Discrete Cosine Transform). In the IJG code, this routine + * must also perform dequantization of the input coefficients. + * + * A 2-D IDCT can be done by 1-D IDCT on each column followed by 1-D IDCT + * on each row (or vice versa, but it's more convenient to emit a row at + * a time). Direct algorithms are also available, but they are much more + * complex and seem not to be any faster when reduced to code. + * + * This implementation is based on Arai, Agui, and Nakajima's algorithm for + * scaled DCT. Their original paper (Trans. IEICE E-71(11):1095) is in + * Japanese, but the algorithm is described in the Pennebaker & Mitchell + * JPEG textbook (see REFERENCES section in file README). The following code + * is based directly on figure 4-8 in P&M. + * While an 8-point DCT cannot be done in less than 11 multiplies, it is + * possible to arrange the computation so that many of the multiplies are + * simple scalings of the final outputs. These multiplies can then be + * folded into the multiplications or divisions by the JPEG quantization + * table entries. The AA&N method leaves only 5 multiplies and 29 adds + * to be done in the DCT itself. + * The primary disadvantage of this method is that with fixed-point math, + * accuracy is lost due to imprecise representation of the scaled + * quantization values. The smaller the quantization table entry, the less + * precise the scaled value, so this implementation does worse with high- + * quality-setting files than with low-quality ones. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jdct.h" /* Private declarations for DCT subsystem */ + +#ifdef DCT_IFAST_SUPPORTED + + +/* + * This module is specialized to the case DCTSIZE = 8. + */ + +#if DCTSIZE != 8 + Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */ +#endif + + +/* Scaling decisions are generally the same as in the LL&M algorithm; + * see jidctint.c for more details. However, we choose to descale + * (right shift) multiplication products as soon as they are formed, + * rather than carrying additional fractional bits into subsequent additions. + * This compromises accuracy slightly, but it lets us save a few shifts. + * More importantly, 16-bit arithmetic is then adequate (for 8-bit samples) + * everywhere except in the multiplications proper; this saves a good deal + * of work on 16-bit-int machines. + * + * The dequantized coefficients are not integers because the AA&N scaling + * factors have been incorporated. We represent them scaled up by PASS1_BITS, + * so that the first and second IDCT rounds have the same input scaling. + * For 8-bit JSAMPLEs, we choose IFAST_SCALE_BITS = PASS1_BITS so as to + * avoid a descaling shift; this compromises accuracy rather drastically + * for small quantization table entries, but it saves a lot of shifts. + * For 12-bit JSAMPLEs, there's no hope of using 16x16 multiplies anyway, + * so we use a much larger scaling factor to preserve accuracy. + * + * A final compromise is to represent the multiplicative constants to only + * 8 fractional bits, rather than 13. This saves some shifting work on some + * machines, and may also reduce the cost of multiplication (since there + * are fewer one-bits in the constants). + */ + +#if BITS_IN_JSAMPLE == 8 +#define CONST_BITS 8 +#define PASS1_BITS 2 +#else +#define CONST_BITS 8 +#define PASS1_BITS 1 /* lose a little precision to avoid overflow */ +#endif + +/* Some C compilers fail to reduce "FIX(constant)" at compile time, thus + * causing a lot of useless floating-point operations at run time. + * To get around this we use the following pre-calculated constants. + * If you change CONST_BITS you may want to add appropriate values. + * (With a reasonable C compiler, you can just rely on the FIX() macro...) + */ + +#if CONST_BITS == 8 +#define FIX_1_082392200 ((INT32) 277) /* FIX(1.082392200) */ +#define FIX_1_414213562 ((INT32) 362) /* FIX(1.414213562) */ +#define FIX_1_847759065 ((INT32) 473) /* FIX(1.847759065) */ +#define FIX_2_613125930 ((INT32) 669) /* FIX(2.613125930) */ +#else +#define FIX_1_082392200 FIX(1.082392200) +#define FIX_1_414213562 FIX(1.414213562) +#define FIX_1_847759065 FIX(1.847759065) +#define FIX_2_613125930 FIX(2.613125930) +#endif + + +/* We can gain a little more speed, with a further compromise in accuracy, + * by omitting the addition in a descaling shift. This yields an incorrectly + * rounded result half the time... + */ + +#ifndef USE_ACCURATE_ROUNDING +#undef DESCALE +#define DESCALE(x,n) RIGHT_SHIFT(x, n) +#endif + + +/* Multiply a DCTELEM variable by an INT32 constant, and immediately + * descale to yield a DCTELEM result. + */ + +#define MULTIPLY(var,const) ((DCTELEM) DESCALE((var) * (const), CONST_BITS)) + + +/* Dequantize a coefficient by multiplying it by the multiplier-table + * entry; produce a DCTELEM result. For 8-bit data a 16x16->16 + * multiplication will do. For 12-bit data, the multiplier table is + * declared INT32, so a 32-bit multiply will be used. + */ + +#if BITS_IN_JSAMPLE == 8 +#define DEQUANTIZE(coef,quantval) (((IFAST_MULT_TYPE) (coef)) * (quantval)) +#else +#define DEQUANTIZE(coef,quantval) \ + DESCALE((coef)*(quantval), IFAST_SCALE_BITS-PASS1_BITS) +#endif + + +/* Like DESCALE, but applies to a DCTELEM and produces an int. + * We assume that int right shift is unsigned if INT32 right shift is. + */ + +#ifdef RIGHT_SHIFT_IS_UNSIGNED +#define ISHIFT_TEMPS DCTELEM ishift_temp; +#if BITS_IN_JSAMPLE == 8 +#define DCTELEMBITS 16 /* DCTELEM may be 16 or 32 bits */ +#else +#define DCTELEMBITS 32 /* DCTELEM must be 32 bits */ +#endif +#define IRIGHT_SHIFT(x,shft) \ + ((ishift_temp = (x)) < 0 ? \ + (ishift_temp >> (shft)) | ((~((DCTELEM) 0)) << (DCTELEMBITS-(shft))) : \ + (ishift_temp >> (shft))) +#else +#define ISHIFT_TEMPS +#define IRIGHT_SHIFT(x,shft) ((x) >> (shft)) +#endif + +#ifdef USE_ACCURATE_ROUNDING +#define IDESCALE(x,n) ((int) IRIGHT_SHIFT((x) + (1 << ((n)-1)), n)) +#else +#define IDESCALE(x,n) ((int) IRIGHT_SHIFT(x, n)) +#endif + + +/* + * Perform dequantization and inverse DCT on one block of coefficients. + */ + +GLOBAL void +jpeg_idct_ifast (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, + JSAMPARRAY output_buf, JDIMENSION output_col) +{ + DCTELEM tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7; + DCTELEM tmp10, tmp11, tmp12, tmp13; + DCTELEM z5, z10, z11, z12, z13; + JCOEFPTR inptr; + IFAST_MULT_TYPE * quantptr; + int * wsptr; + JSAMPROW outptr; + JSAMPLE *range_limit = IDCT_range_limit(cinfo); + int ctr; + int workspace[DCTSIZE2]; /* buffers data between passes */ + SHIFT_TEMPS /* for DESCALE */ + ISHIFT_TEMPS /* for IDESCALE */ + + /* Pass 1: process columns from input, store into work array. */ + + inptr = coef_block; + quantptr = (IFAST_MULT_TYPE *) compptr->dct_table; + wsptr = workspace; + for (ctr = DCTSIZE; ctr > 0; ctr--) { + /* Due to quantization, we will usually find that many of the input + * coefficients are zero, especially the AC terms. We can exploit this + * by short-circuiting the IDCT calculation for any column in which all + * the AC terms are zero. In that case each output is equal to the + * DC coefficient (with scale factor as needed). + * With typical images and quantization tables, half or more of the + * column DCT calculations can be simplified this way. + */ + + if ((inptr[DCTSIZE*1] | inptr[DCTSIZE*2] | inptr[DCTSIZE*3] | + inptr[DCTSIZE*4] | inptr[DCTSIZE*5] | inptr[DCTSIZE*6] | + inptr[DCTSIZE*7]) == 0) { + /* AC terms all zero */ + int dcval = (int) DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]); + + wsptr[DCTSIZE*0] = dcval; + wsptr[DCTSIZE*1] = dcval; + wsptr[DCTSIZE*2] = dcval; + wsptr[DCTSIZE*3] = dcval; + wsptr[DCTSIZE*4] = dcval; + wsptr[DCTSIZE*5] = dcval; + wsptr[DCTSIZE*6] = dcval; + wsptr[DCTSIZE*7] = dcval; + + inptr++; /* advance pointers to next column */ + quantptr++; + wsptr++; + continue; + } + + /* Even part */ + + tmp0 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]); + tmp1 = DEQUANTIZE(inptr[DCTSIZE*2], quantptr[DCTSIZE*2]); + tmp2 = DEQUANTIZE(inptr[DCTSIZE*4], quantptr[DCTSIZE*4]); + tmp3 = DEQUANTIZE(inptr[DCTSIZE*6], quantptr[DCTSIZE*6]); + + tmp10 = tmp0 + tmp2; /* phase 3 */ + tmp11 = tmp0 - tmp2; + + tmp13 = tmp1 + tmp3; /* phases 5-3 */ + tmp12 = MULTIPLY(tmp1 - tmp3, FIX_1_414213562) - tmp13; /* 2*c4 */ + + tmp0 = tmp10 + tmp13; /* phase 2 */ + tmp3 = tmp10 - tmp13; + tmp1 = tmp11 + tmp12; + tmp2 = tmp11 - tmp12; + + /* Odd part */ + + tmp4 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]); + tmp5 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]); + tmp6 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]); + tmp7 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]); + + z13 = tmp6 + tmp5; /* phase 6 */ + z10 = tmp6 - tmp5; + z11 = tmp4 + tmp7; + z12 = tmp4 - tmp7; + + tmp7 = z11 + z13; /* phase 5 */ + tmp11 = MULTIPLY(z11 - z13, FIX_1_414213562); /* 2*c4 */ + + z5 = MULTIPLY(z10 + z12, FIX_1_847759065); /* 2*c2 */ + tmp10 = MULTIPLY(z12, FIX_1_082392200) - z5; /* 2*(c2-c6) */ + tmp12 = MULTIPLY(z10, - FIX_2_613125930) + z5; /* -2*(c2+c6) */ + + tmp6 = tmp12 - tmp7; /* phase 2 */ + tmp5 = tmp11 - tmp6; + tmp4 = tmp10 + tmp5; + + wsptr[DCTSIZE*0] = (int) (tmp0 + tmp7); + wsptr[DCTSIZE*7] = (int) (tmp0 - tmp7); + wsptr[DCTSIZE*1] = (int) (tmp1 + tmp6); + wsptr[DCTSIZE*6] = (int) (tmp1 - tmp6); + wsptr[DCTSIZE*2] = (int) (tmp2 + tmp5); + wsptr[DCTSIZE*5] = (int) (tmp2 - tmp5); + wsptr[DCTSIZE*4] = (int) (tmp3 + tmp4); + wsptr[DCTSIZE*3] = (int) (tmp3 - tmp4); + + inptr++; /* advance pointers to next column */ + quantptr++; + wsptr++; + } + + /* Pass 2: process rows from work array, store into output array. */ + /* Note that we must descale the results by a factor of 8 == 2**3, */ + /* and also undo the PASS1_BITS scaling. */ + + wsptr = workspace; + for (ctr = 0; ctr < DCTSIZE; ctr++) { + outptr = output_buf[ctr] + output_col; + /* Rows of zeroes can be exploited in the same way as we did with columns. + * However, the column calculation has created many nonzero AC terms, so + * the simplification applies less often (typically 5% to 10% of the time). + * On machines with very fast multiplication, it's possible that the + * test takes more time than it's worth. In that case this section + * may be commented out. + */ + +#ifndef NO_ZERO_ROW_TEST + if ((wsptr[1] | wsptr[2] | wsptr[3] | wsptr[4] | wsptr[5] | wsptr[6] | + wsptr[7]) == 0) { + /* AC terms all zero */ + JSAMPLE dcval = range_limit[IDESCALE(wsptr[0], PASS1_BITS+3) + & RANGE_MASK]; + + outptr[0] = dcval; + outptr[1] = dcval; + outptr[2] = dcval; + outptr[3] = dcval; + outptr[4] = dcval; + outptr[5] = dcval; + outptr[6] = dcval; + outptr[7] = dcval; + + wsptr += DCTSIZE; /* advance pointer to next row */ + continue; + } +#endif + + /* Even part */ + + tmp10 = ((DCTELEM) wsptr[0] + (DCTELEM) wsptr[4]); + tmp11 = ((DCTELEM) wsptr[0] - (DCTELEM) wsptr[4]); + + tmp13 = ((DCTELEM) wsptr[2] + (DCTELEM) wsptr[6]); + tmp12 = MULTIPLY((DCTELEM) wsptr[2] - (DCTELEM) wsptr[6], FIX_1_414213562) + - tmp13; + + tmp0 = tmp10 + tmp13; + tmp3 = tmp10 - tmp13; + tmp1 = tmp11 + tmp12; + tmp2 = tmp11 - tmp12; + + /* Odd part */ + + z13 = (DCTELEM) wsptr[5] + (DCTELEM) wsptr[3]; + z10 = (DCTELEM) wsptr[5] - (DCTELEM) wsptr[3]; + z11 = (DCTELEM) wsptr[1] + (DCTELEM) wsptr[7]; + z12 = (DCTELEM) wsptr[1] - (DCTELEM) wsptr[7]; + + tmp7 = z11 + z13; /* phase 5 */ + tmp11 = MULTIPLY(z11 - z13, FIX_1_414213562); /* 2*c4 */ + + z5 = MULTIPLY(z10 + z12, FIX_1_847759065); /* 2*c2 */ + tmp10 = MULTIPLY(z12, FIX_1_082392200) - z5; /* 2*(c2-c6) */ + tmp12 = MULTIPLY(z10, - FIX_2_613125930) + z5; /* -2*(c2+c6) */ + + tmp6 = tmp12 - tmp7; /* phase 2 */ + tmp5 = tmp11 - tmp6; + tmp4 = tmp10 + tmp5; + + /* Final output stage: scale down by a factor of 8 and range-limit */ + + outptr[0] = range_limit[IDESCALE(tmp0 + tmp7, PASS1_BITS+3) + & RANGE_MASK]; + outptr[7] = range_limit[IDESCALE(tmp0 - tmp7, PASS1_BITS+3) + & RANGE_MASK]; + outptr[1] = range_limit[IDESCALE(tmp1 + tmp6, PASS1_BITS+3) + & RANGE_MASK]; + outptr[6] = range_limit[IDESCALE(tmp1 - tmp6, PASS1_BITS+3) + & RANGE_MASK]; + outptr[2] = range_limit[IDESCALE(tmp2 + tmp5, PASS1_BITS+3) + & RANGE_MASK]; + outptr[5] = range_limit[IDESCALE(tmp2 - tmp5, PASS1_BITS+3) + & RANGE_MASK]; + outptr[4] = range_limit[IDESCALE(tmp3 + tmp4, PASS1_BITS+3) + & RANGE_MASK]; + outptr[3] = range_limit[IDESCALE(tmp3 - tmp4, PASS1_BITS+3) + & RANGE_MASK]; + + wsptr += DCTSIZE; /* advance pointer to next row */ + } +} + +#endif /* DCT_IFAST_SUPPORTED */ diff --git a/src/jpeg-6/jidctint.c b/src/jpeg-6/jidctint.c new file mode 100644 index 0000000..f25b08d --- /dev/null +++ b/src/jpeg-6/jidctint.c @@ -0,0 +1,388 @@ +/* + * jidctint.c + * + * Copyright (C) 1991-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains a slow-but-accurate integer implementation of the + * inverse DCT (Discrete Cosine Transform). In the IJG code, this routine + * must also perform dequantization of the input coefficients. + * + * A 2-D IDCT can be done by 1-D IDCT on each column followed by 1-D IDCT + * on each row (or vice versa, but it's more convenient to emit a row at + * a time). Direct algorithms are also available, but they are much more + * complex and seem not to be any faster when reduced to code. + * + * This implementation is based on an algorithm described in + * C. Loeffler, A. Ligtenberg and G. Moschytz, "Practical Fast 1-D DCT + * Algorithms with 11 Multiplications", Proc. Int'l. Conf. on Acoustics, + * Speech, and Signal Processing 1989 (ICASSP '89), pp. 988-991. + * The primary algorithm described there uses 11 multiplies and 29 adds. + * We use their alternate method with 12 multiplies and 32 adds. + * The advantage of this method is that no data path contains more than one + * multiplication; this allows a very simple and accurate implementation in + * scaled fixed-point arithmetic, with a minimal number of shifts. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jdct.h" /* Private declarations for DCT subsystem */ + +#ifdef DCT_ISLOW_SUPPORTED + + +/* + * This module is specialized to the case DCTSIZE = 8. + */ + +#if DCTSIZE != 8 + Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */ +#endif + + +/* + * The poop on this scaling stuff is as follows: + * + * Each 1-D IDCT step produces outputs which are a factor of sqrt(N) + * larger than the true IDCT outputs. The final outputs are therefore + * a factor of N larger than desired; since N=8 this can be cured by + * a simple right shift at the end of the algorithm. The advantage of + * this arrangement is that we save two multiplications per 1-D IDCT, + * because the y0 and y4 inputs need not be divided by sqrt(N). + * + * We have to do addition and subtraction of the integer inputs, which + * is no problem, and multiplication by fractional constants, which is + * a problem to do in integer arithmetic. We multiply all the constants + * by CONST_SCALE and convert them to integer constants (thus retaining + * CONST_BITS bits of precision in the constants). After doing a + * multiplication we have to divide the product by CONST_SCALE, with proper + * rounding, to produce the correct output. This division can be done + * cheaply as a right shift of CONST_BITS bits. We postpone shifting + * as long as possible so that partial sums can be added together with + * full fractional precision. + * + * The outputs of the first pass are scaled up by PASS1_BITS bits so that + * they are represented to better-than-integral precision. These outputs + * require BITS_IN_JSAMPLE + PASS1_BITS + 3 bits; this fits in a 16-bit word + * with the recommended scaling. (To scale up 12-bit sample data further, an + * intermediate INT32 array would be needed.) + * + * To avoid overflow of the 32-bit intermediate results in pass 2, we must + * have BITS_IN_JSAMPLE + CONST_BITS + PASS1_BITS <= 26. Error analysis + * shows that the values given below are the most effective. + */ + +#if BITS_IN_JSAMPLE == 8 +#define CONST_BITS 13 +#define PASS1_BITS 2 +#else +#define CONST_BITS 13 +#define PASS1_BITS 1 /* lose a little precision to avoid overflow */ +#endif + +/* Some C compilers fail to reduce "FIX(constant)" at compile time, thus + * causing a lot of useless floating-point operations at run time. + * To get around this we use the following pre-calculated constants. + * If you change CONST_BITS you may want to add appropriate values. + * (With a reasonable C compiler, you can just rely on the FIX() macro...) + */ + +#if CONST_BITS == 13 +#define FIX_0_298631336 ((INT32) 2446) /* FIX(0.298631336) */ +#define FIX_0_390180644 ((INT32) 3196) /* FIX(0.390180644) */ +#define FIX_0_541196100 ((INT32) 4433) /* FIX(0.541196100) */ +#define FIX_0_765366865 ((INT32) 6270) /* FIX(0.765366865) */ +#define FIX_0_899976223 ((INT32) 7373) /* FIX(0.899976223) */ +#define FIX_1_175875602 ((INT32) 9633) /* FIX(1.175875602) */ +#define FIX_1_501321110 ((INT32) 12299) /* FIX(1.501321110) */ +#define FIX_1_847759065 ((INT32) 15137) /* FIX(1.847759065) */ +#define FIX_1_961570560 ((INT32) 16069) /* FIX(1.961570560) */ +#define FIX_2_053119869 ((INT32) 16819) /* FIX(2.053119869) */ +#define FIX_2_562915447 ((INT32) 20995) /* FIX(2.562915447) */ +#define FIX_3_072711026 ((INT32) 25172) /* FIX(3.072711026) */ +#else +#define FIX_0_298631336 FIX(0.298631336) +#define FIX_0_390180644 FIX(0.390180644) +#define FIX_0_541196100 FIX(0.541196100) +#define FIX_0_765366865 FIX(0.765366865) +#define FIX_0_899976223 FIX(0.899976223) +#define FIX_1_175875602 FIX(1.175875602) +#define FIX_1_501321110 FIX(1.501321110) +#define FIX_1_847759065 FIX(1.847759065) +#define FIX_1_961570560 FIX(1.961570560) +#define FIX_2_053119869 FIX(2.053119869) +#define FIX_2_562915447 FIX(2.562915447) +#define FIX_3_072711026 FIX(3.072711026) +#endif + + +/* Multiply an INT32 variable by an INT32 constant to yield an INT32 result. + * For 8-bit samples with the recommended scaling, all the variable + * and constant values involved are no more than 16 bits wide, so a + * 16x16->32 bit multiply can be used instead of a full 32x32 multiply. + * For 12-bit samples, a full 32-bit multiplication will be needed. + */ + +#if BITS_IN_JSAMPLE == 8 +#define MULTIPLY(var,const) MULTIPLY16C16(var,const) +#else +#define MULTIPLY(var,const) ((var) * (const)) +#endif + + +/* Dequantize a coefficient by multiplying it by the multiplier-table + * entry; produce an int result. In this module, both inputs and result + * are 16 bits or less, so either int or short multiply will work. + */ + +#define DEQUANTIZE(coef,quantval) (((ISLOW_MULT_TYPE) (coef)) * (quantval)) + + +/* + * Perform dequantization and inverse DCT on one block of coefficients. + */ + +GLOBAL void +jpeg_idct_islow (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, + JSAMPARRAY output_buf, JDIMENSION output_col) +{ + INT32 tmp0, tmp1, tmp2, tmp3; + INT32 tmp10, tmp11, tmp12, tmp13; + INT32 z1, z2, z3, z4, z5; + JCOEFPTR inptr; + ISLOW_MULT_TYPE * quantptr; + int * wsptr; + JSAMPROW outptr; + JSAMPLE *range_limit = IDCT_range_limit(cinfo); + int ctr; + int workspace[DCTSIZE2]; /* buffers data between passes */ + SHIFT_TEMPS + + /* Pass 1: process columns from input, store into work array. */ + /* Note results are scaled up by sqrt(8) compared to a true IDCT; */ + /* furthermore, we scale the results by 2**PASS1_BITS. */ + + inptr = coef_block; + quantptr = (ISLOW_MULT_TYPE *) compptr->dct_table; + wsptr = workspace; + for (ctr = DCTSIZE; ctr > 0; ctr--) { + /* Due to quantization, we will usually find that many of the input + * coefficients are zero, especially the AC terms. We can exploit this + * by short-circuiting the IDCT calculation for any column in which all + * the AC terms are zero. In that case each output is equal to the + * DC coefficient (with scale factor as needed). + * With typical images and quantization tables, half or more of the + * column DCT calculations can be simplified this way. + */ + + if ((inptr[DCTSIZE*1] | inptr[DCTSIZE*2] | inptr[DCTSIZE*3] | + inptr[DCTSIZE*4] | inptr[DCTSIZE*5] | inptr[DCTSIZE*6] | + inptr[DCTSIZE*7]) == 0) { + /* AC terms all zero */ + int dcval = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]) << PASS1_BITS; + + wsptr[DCTSIZE*0] = dcval; + wsptr[DCTSIZE*1] = dcval; + wsptr[DCTSIZE*2] = dcval; + wsptr[DCTSIZE*3] = dcval; + wsptr[DCTSIZE*4] = dcval; + wsptr[DCTSIZE*5] = dcval; + wsptr[DCTSIZE*6] = dcval; + wsptr[DCTSIZE*7] = dcval; + + inptr++; /* advance pointers to next column */ + quantptr++; + wsptr++; + continue; + } + + /* Even part: reverse the even part of the forward DCT. */ + /* The rotator is sqrt(2)*c(-6). */ + + z2 = DEQUANTIZE(inptr[DCTSIZE*2], quantptr[DCTSIZE*2]); + z3 = DEQUANTIZE(inptr[DCTSIZE*6], quantptr[DCTSIZE*6]); + + z1 = MULTIPLY(z2 + z3, FIX_0_541196100); + tmp2 = z1 + MULTIPLY(z3, - FIX_1_847759065); + tmp3 = z1 + MULTIPLY(z2, FIX_0_765366865); + + z2 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]); + z3 = DEQUANTIZE(inptr[DCTSIZE*4], quantptr[DCTSIZE*4]); + + tmp0 = (z2 + z3) << CONST_BITS; + tmp1 = (z2 - z3) << CONST_BITS; + + tmp10 = tmp0 + tmp3; + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + /* Odd part per figure 8; the matrix is unitary and hence its + * transpose is its inverse. i0..i3 are y7,y5,y3,y1 respectively. + */ + + tmp0 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]); + tmp1 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]); + tmp2 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]); + tmp3 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]); + + z1 = tmp0 + tmp3; + z2 = tmp1 + tmp2; + z3 = tmp0 + tmp2; + z4 = tmp1 + tmp3; + z5 = MULTIPLY(z3 + z4, FIX_1_175875602); /* sqrt(2) * c3 */ + + tmp0 = MULTIPLY(tmp0, FIX_0_298631336); /* sqrt(2) * (-c1+c3+c5-c7) */ + tmp1 = MULTIPLY(tmp1, FIX_2_053119869); /* sqrt(2) * ( c1+c3-c5+c7) */ + tmp2 = MULTIPLY(tmp2, FIX_3_072711026); /* sqrt(2) * ( c1+c3+c5-c7) */ + tmp3 = MULTIPLY(tmp3, FIX_1_501321110); /* sqrt(2) * ( c1+c3-c5-c7) */ + z1 = MULTIPLY(z1, - FIX_0_899976223); /* sqrt(2) * (c7-c3) */ + z2 = MULTIPLY(z2, - FIX_2_562915447); /* sqrt(2) * (-c1-c3) */ + z3 = MULTIPLY(z3, - FIX_1_961570560); /* sqrt(2) * (-c3-c5) */ + z4 = MULTIPLY(z4, - FIX_0_390180644); /* sqrt(2) * (c5-c3) */ + + z3 += z5; + z4 += z5; + + tmp0 += z1 + z3; + tmp1 += z2 + z4; + tmp2 += z2 + z3; + tmp3 += z1 + z4; + + /* Final output stage: inputs are tmp10..tmp13, tmp0..tmp3 */ + + wsptr[DCTSIZE*0] = (int) DESCALE(tmp10 + tmp3, CONST_BITS-PASS1_BITS); + wsptr[DCTSIZE*7] = (int) DESCALE(tmp10 - tmp3, CONST_BITS-PASS1_BITS); + wsptr[DCTSIZE*1] = (int) DESCALE(tmp11 + tmp2, CONST_BITS-PASS1_BITS); + wsptr[DCTSIZE*6] = (int) DESCALE(tmp11 - tmp2, CONST_BITS-PASS1_BITS); + wsptr[DCTSIZE*2] = (int) DESCALE(tmp12 + tmp1, CONST_BITS-PASS1_BITS); + wsptr[DCTSIZE*5] = (int) DESCALE(tmp12 - tmp1, CONST_BITS-PASS1_BITS); + wsptr[DCTSIZE*3] = (int) DESCALE(tmp13 + tmp0, CONST_BITS-PASS1_BITS); + wsptr[DCTSIZE*4] = (int) DESCALE(tmp13 - tmp0, CONST_BITS-PASS1_BITS); + + inptr++; /* advance pointers to next column */ + quantptr++; + wsptr++; + } + + /* Pass 2: process rows from work array, store into output array. */ + /* Note that we must descale the results by a factor of 8 == 2**3, */ + /* and also undo the PASS1_BITS scaling. */ + + wsptr = workspace; + for (ctr = 0; ctr < DCTSIZE; ctr++) { + outptr = output_buf[ctr] + output_col; + /* Rows of zeroes can be exploited in the same way as we did with columns. + * However, the column calculation has created many nonzero AC terms, so + * the simplification applies less often (typically 5% to 10% of the time). + * On machines with very fast multiplication, it's possible that the + * test takes more time than it's worth. In that case this section + * may be commented out. + */ + +#ifndef NO_ZERO_ROW_TEST + if ((wsptr[1] | wsptr[2] | wsptr[3] | wsptr[4] | wsptr[5] | wsptr[6] | + wsptr[7]) == 0) { + /* AC terms all zero */ + JSAMPLE dcval = range_limit[(int) DESCALE((INT32) wsptr[0], PASS1_BITS+3) + & RANGE_MASK]; + + outptr[0] = dcval; + outptr[1] = dcval; + outptr[2] = dcval; + outptr[3] = dcval; + outptr[4] = dcval; + outptr[5] = dcval; + outptr[6] = dcval; + outptr[7] = dcval; + + wsptr += DCTSIZE; /* advance pointer to next row */ + continue; + } +#endif + + /* Even part: reverse the even part of the forward DCT. */ + /* The rotator is sqrt(2)*c(-6). */ + + z2 = (INT32) wsptr[2]; + z3 = (INT32) wsptr[6]; + + z1 = MULTIPLY(z2 + z3, FIX_0_541196100); + tmp2 = z1 + MULTIPLY(z3, - FIX_1_847759065); + tmp3 = z1 + MULTIPLY(z2, FIX_0_765366865); + + tmp0 = ((INT32) wsptr[0] + (INT32) wsptr[4]) << CONST_BITS; + tmp1 = ((INT32) wsptr[0] - (INT32) wsptr[4]) << CONST_BITS; + + tmp10 = tmp0 + tmp3; + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + /* Odd part per figure 8; the matrix is unitary and hence its + * transpose is its inverse. i0..i3 are y7,y5,y3,y1 respectively. + */ + + tmp0 = (INT32) wsptr[7]; + tmp1 = (INT32) wsptr[5]; + tmp2 = (INT32) wsptr[3]; + tmp3 = (INT32) wsptr[1]; + + z1 = tmp0 + tmp3; + z2 = tmp1 + tmp2; + z3 = tmp0 + tmp2; + z4 = tmp1 + tmp3; + z5 = MULTIPLY(z3 + z4, FIX_1_175875602); /* sqrt(2) * c3 */ + + tmp0 = MULTIPLY(tmp0, FIX_0_298631336); /* sqrt(2) * (-c1+c3+c5-c7) */ + tmp1 = MULTIPLY(tmp1, FIX_2_053119869); /* sqrt(2) * ( c1+c3-c5+c7) */ + tmp2 = MULTIPLY(tmp2, FIX_3_072711026); /* sqrt(2) * ( c1+c3+c5-c7) */ + tmp3 = MULTIPLY(tmp3, FIX_1_501321110); /* sqrt(2) * ( c1+c3-c5-c7) */ + z1 = MULTIPLY(z1, - FIX_0_899976223); /* sqrt(2) * (c7-c3) */ + z2 = MULTIPLY(z2, - FIX_2_562915447); /* sqrt(2) * (-c1-c3) */ + z3 = MULTIPLY(z3, - FIX_1_961570560); /* sqrt(2) * (-c3-c5) */ + z4 = MULTIPLY(z4, - FIX_0_390180644); /* sqrt(2) * (c5-c3) */ + + z3 += z5; + z4 += z5; + + tmp0 += z1 + z3; + tmp1 += z2 + z4; + tmp2 += z2 + z3; + tmp3 += z1 + z4; + + /* Final output stage: inputs are tmp10..tmp13, tmp0..tmp3 */ + + outptr[0] = range_limit[(int) DESCALE(tmp10 + tmp3, + CONST_BITS+PASS1_BITS+3) + & RANGE_MASK]; + outptr[7] = range_limit[(int) DESCALE(tmp10 - tmp3, + CONST_BITS+PASS1_BITS+3) + & RANGE_MASK]; + outptr[1] = range_limit[(int) DESCALE(tmp11 + tmp2, + CONST_BITS+PASS1_BITS+3) + & RANGE_MASK]; + outptr[6] = range_limit[(int) DESCALE(tmp11 - tmp2, + CONST_BITS+PASS1_BITS+3) + & RANGE_MASK]; + outptr[2] = range_limit[(int) DESCALE(tmp12 + tmp1, + CONST_BITS+PASS1_BITS+3) + & RANGE_MASK]; + outptr[5] = range_limit[(int) DESCALE(tmp12 - tmp1, + CONST_BITS+PASS1_BITS+3) + & RANGE_MASK]; + outptr[3] = range_limit[(int) DESCALE(tmp13 + tmp0, + CONST_BITS+PASS1_BITS+3) + & RANGE_MASK]; + outptr[4] = range_limit[(int) DESCALE(tmp13 - tmp0, + CONST_BITS+PASS1_BITS+3) + & RANGE_MASK]; + + wsptr += DCTSIZE; /* advance pointer to next row */ + } +} + +#endif /* DCT_ISLOW_SUPPORTED */ diff --git a/src/jpeg-6/jidctred.c b/src/jpeg-6/jidctred.c new file mode 100644 index 0000000..019c339 --- /dev/null +++ b/src/jpeg-6/jidctred.c @@ -0,0 +1,397 @@ +/* + * jidctred.c + * + * Copyright (C) 1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains inverse-DCT routines that produce reduced-size output: + * either 4x4, 2x2, or 1x1 pixels from an 8x8 DCT block. + * + * The implementation is based on the Loeffler, Ligtenberg and Moschytz (LL&M) + * algorithm used in jidctint.c. We simply replace each 8-to-8 1-D IDCT step + * with an 8-to-4 step that produces the four averages of two adjacent outputs + * (or an 8-to-2 step producing two averages of four outputs, for 2x2 output). + * These steps were derived by computing the corresponding values at the end + * of the normal LL&M code, then simplifying as much as possible. + * + * 1x1 is trivial: just take the DC coefficient divided by 8. + * + * See jidctint.c for additional comments. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jdct.h" /* Private declarations for DCT subsystem */ + +#ifdef IDCT_SCALING_SUPPORTED + + +/* + * This module is specialized to the case DCTSIZE = 8. + */ + +#if DCTSIZE != 8 + Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */ +#endif + + +/* Scaling is the same as in jidctint.c. */ + +#if BITS_IN_JSAMPLE == 8 +#define CONST_BITS 13 +#define PASS1_BITS 2 +#else +#define CONST_BITS 13 +#define PASS1_BITS 1 /* lose a little precision to avoid overflow */ +#endif + +/* Some C compilers fail to reduce "FIX(constant)" at compile time, thus + * causing a lot of useless floating-point operations at run time. + * To get around this we use the following pre-calculated constants. + * If you change CONST_BITS you may want to add appropriate values. + * (With a reasonable C compiler, you can just rely on the FIX() macro...) + */ + +#if CONST_BITS == 13 +#define FIX_0_211164243 ((INT32) 1730) /* FIX(0.211164243) */ +#define FIX_0_509795579 ((INT32) 4176) /* FIX(0.509795579) */ +#define FIX_0_601344887 ((INT32) 4926) /* FIX(0.601344887) */ +#define FIX_0_720959822 ((INT32) 5906) /* FIX(0.720959822) */ +#define FIX_0_765366865 ((INT32) 6270) /* FIX(0.765366865) */ +#define FIX_0_850430095 ((INT32) 6967) /* FIX(0.850430095) */ +#define FIX_0_899976223 ((INT32) 7373) /* FIX(0.899976223) */ +#define FIX_1_061594337 ((INT32) 8697) /* FIX(1.061594337) */ +#define FIX_1_272758580 ((INT32) 10426) /* FIX(1.272758580) */ +#define FIX_1_451774981 ((INT32) 11893) /* FIX(1.451774981) */ +#define FIX_1_847759065 ((INT32) 15137) /* FIX(1.847759065) */ +#define FIX_2_172734803 ((INT32) 17799) /* FIX(2.172734803) */ +#define FIX_2_562915447 ((INT32) 20995) /* FIX(2.562915447) */ +#define FIX_3_624509785 ((INT32) 29692) /* FIX(3.624509785) */ +#else +#define FIX_0_211164243 FIX(0.211164243) +#define FIX_0_509795579 FIX(0.509795579) +#define FIX_0_601344887 FIX(0.601344887) +#define FIX_0_720959822 FIX(0.720959822) +#define FIX_0_765366865 FIX(0.765366865) +#define FIX_0_850430095 FIX(0.850430095) +#define FIX_0_899976223 FIX(0.899976223) +#define FIX_1_061594337 FIX(1.061594337) +#define FIX_1_272758580 FIX(1.272758580) +#define FIX_1_451774981 FIX(1.451774981) +#define FIX_1_847759065 FIX(1.847759065) +#define FIX_2_172734803 FIX(2.172734803) +#define FIX_2_562915447 FIX(2.562915447) +#define FIX_3_624509785 FIX(3.624509785) +#endif + + +/* Multiply an INT32 variable by an INT32 constant to yield an INT32 result. + * For 8-bit samples with the recommended scaling, all the variable + * and constant values involved are no more than 16 bits wide, so a + * 16x16->32 bit multiply can be used instead of a full 32x32 multiply. + * For 12-bit samples, a full 32-bit multiplication will be needed. + */ + +#if BITS_IN_JSAMPLE == 8 +#define MULTIPLY(var,const) MULTIPLY16C16(var,const) +#else +#define MULTIPLY(var,const) ((var) * (const)) +#endif + + +/* Dequantize a coefficient by multiplying it by the multiplier-table + * entry; produce an int result. In this module, both inputs and result + * are 16 bits or less, so either int or short multiply will work. + */ + +#define DEQUANTIZE(coef,quantval) (((ISLOW_MULT_TYPE) (coef)) * (quantval)) + + +/* + * Perform dequantization and inverse DCT on one block of coefficients, + * producing a reduced-size 4x4 output block. + */ + +GLOBAL void +jpeg_idct_4x4 (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, + JSAMPARRAY output_buf, JDIMENSION output_col) +{ + INT32 tmp0, tmp2, tmp10, tmp12; + INT32 z1, z2, z3, z4; + JCOEFPTR inptr; + ISLOW_MULT_TYPE * quantptr; + int * wsptr; + JSAMPROW outptr; + JSAMPLE *range_limit = IDCT_range_limit(cinfo); + int ctr; + int workspace[DCTSIZE*4]; /* buffers data between passes */ + SHIFT_TEMPS + + /* Pass 1: process columns from input, store into work array. */ + + inptr = coef_block; + quantptr = (ISLOW_MULT_TYPE *) compptr->dct_table; + wsptr = workspace; + for (ctr = DCTSIZE; ctr > 0; inptr++, quantptr++, wsptr++, ctr--) { + /* Don't bother to process column 4, because second pass won't use it */ + if (ctr == DCTSIZE-4) + continue; + if ((inptr[DCTSIZE*1] | inptr[DCTSIZE*2] | inptr[DCTSIZE*3] | + inptr[DCTSIZE*5] | inptr[DCTSIZE*6] | inptr[DCTSIZE*7]) == 0) { + /* AC terms all zero; we need not examine term 4 for 4x4 output */ + int dcval = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]) << PASS1_BITS; + + wsptr[DCTSIZE*0] = dcval; + wsptr[DCTSIZE*1] = dcval; + wsptr[DCTSIZE*2] = dcval; + wsptr[DCTSIZE*3] = dcval; + + continue; + } + + /* Even part */ + + tmp0 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]); + tmp0 <<= (CONST_BITS+1); + + z2 = DEQUANTIZE(inptr[DCTSIZE*2], quantptr[DCTSIZE*2]); + z3 = DEQUANTIZE(inptr[DCTSIZE*6], quantptr[DCTSIZE*6]); + + tmp2 = MULTIPLY(z2, FIX_1_847759065) + MULTIPLY(z3, - FIX_0_765366865); + + tmp10 = tmp0 + tmp2; + tmp12 = tmp0 - tmp2; + + /* Odd part */ + + z1 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]); + z2 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]); + z3 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]); + z4 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]); + + tmp0 = MULTIPLY(z1, - FIX_0_211164243) /* sqrt(2) * (c3-c1) */ + + MULTIPLY(z2, FIX_1_451774981) /* sqrt(2) * (c3+c7) */ + + MULTIPLY(z3, - FIX_2_172734803) /* sqrt(2) * (-c1-c5) */ + + MULTIPLY(z4, FIX_1_061594337); /* sqrt(2) * (c5+c7) */ + + tmp2 = MULTIPLY(z1, - FIX_0_509795579) /* sqrt(2) * (c7-c5) */ + + MULTIPLY(z2, - FIX_0_601344887) /* sqrt(2) * (c5-c1) */ + + MULTIPLY(z3, FIX_0_899976223) /* sqrt(2) * (c3-c7) */ + + MULTIPLY(z4, FIX_2_562915447); /* sqrt(2) * (c1+c3) */ + + /* Final output stage */ + + wsptr[DCTSIZE*0] = (int) DESCALE(tmp10 + tmp2, CONST_BITS-PASS1_BITS+1); + wsptr[DCTSIZE*3] = (int) DESCALE(tmp10 - tmp2, CONST_BITS-PASS1_BITS+1); + wsptr[DCTSIZE*1] = (int) DESCALE(tmp12 + tmp0, CONST_BITS-PASS1_BITS+1); + wsptr[DCTSIZE*2] = (int) DESCALE(tmp12 - tmp0, CONST_BITS-PASS1_BITS+1); + } + + /* Pass 2: process 4 rows from work array, store into output array. */ + + wsptr = workspace; + for (ctr = 0; ctr < 4; ctr++) { + outptr = output_buf[ctr] + output_col; + /* It's not clear whether a zero row test is worthwhile here ... */ + +#ifndef NO_ZERO_ROW_TEST + if ((wsptr[1] | wsptr[2] | wsptr[3] | wsptr[5] | wsptr[6] | + wsptr[7]) == 0) { + /* AC terms all zero */ + JSAMPLE dcval = range_limit[(int) DESCALE((INT32) wsptr[0], PASS1_BITS+3) + & RANGE_MASK]; + + outptr[0] = dcval; + outptr[1] = dcval; + outptr[2] = dcval; + outptr[3] = dcval; + + wsptr += DCTSIZE; /* advance pointer to next row */ + continue; + } +#endif + + /* Even part */ + + tmp0 = ((INT32) wsptr[0]) << (CONST_BITS+1); + + tmp2 = MULTIPLY((INT32) wsptr[2], FIX_1_847759065) + + MULTIPLY((INT32) wsptr[6], - FIX_0_765366865); + + tmp10 = tmp0 + tmp2; + tmp12 = tmp0 - tmp2; + + /* Odd part */ + + z1 = (INT32) wsptr[7]; + z2 = (INT32) wsptr[5]; + z3 = (INT32) wsptr[3]; + z4 = (INT32) wsptr[1]; + + tmp0 = MULTIPLY(z1, - FIX_0_211164243) /* sqrt(2) * (c3-c1) */ + + MULTIPLY(z2, FIX_1_451774981) /* sqrt(2) * (c3+c7) */ + + MULTIPLY(z3, - FIX_2_172734803) /* sqrt(2) * (-c1-c5) */ + + MULTIPLY(z4, FIX_1_061594337); /* sqrt(2) * (c5+c7) */ + + tmp2 = MULTIPLY(z1, - FIX_0_509795579) /* sqrt(2) * (c7-c5) */ + + MULTIPLY(z2, - FIX_0_601344887) /* sqrt(2) * (c5-c1) */ + + MULTIPLY(z3, FIX_0_899976223) /* sqrt(2) * (c3-c7) */ + + MULTIPLY(z4, FIX_2_562915447); /* sqrt(2) * (c1+c3) */ + + /* Final output stage */ + + outptr[0] = range_limit[(int) DESCALE(tmp10 + tmp2, + CONST_BITS+PASS1_BITS+3+1) + & RANGE_MASK]; + outptr[3] = range_limit[(int) DESCALE(tmp10 - tmp2, + CONST_BITS+PASS1_BITS+3+1) + & RANGE_MASK]; + outptr[1] = range_limit[(int) DESCALE(tmp12 + tmp0, + CONST_BITS+PASS1_BITS+3+1) + & RANGE_MASK]; + outptr[2] = range_limit[(int) DESCALE(tmp12 - tmp0, + CONST_BITS+PASS1_BITS+3+1) + & RANGE_MASK]; + + wsptr += DCTSIZE; /* advance pointer to next row */ + } +} + + +/* + * Perform dequantization and inverse DCT on one block of coefficients, + * producing a reduced-size 2x2 output block. + */ + +GLOBAL void +jpeg_idct_2x2 (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, + JSAMPARRAY output_buf, JDIMENSION output_col) +{ + INT32 tmp0, tmp10, z1; + JCOEFPTR inptr; + ISLOW_MULT_TYPE * quantptr; + int * wsptr; + JSAMPROW outptr; + JSAMPLE *range_limit = IDCT_range_limit(cinfo); + int ctr; + int workspace[DCTSIZE*2]; /* buffers data between passes */ + SHIFT_TEMPS + + /* Pass 1: process columns from input, store into work array. */ + + inptr = coef_block; + quantptr = (ISLOW_MULT_TYPE *) compptr->dct_table; + wsptr = workspace; + for (ctr = DCTSIZE; ctr > 0; inptr++, quantptr++, wsptr++, ctr--) { + /* Don't bother to process columns 2,4,6 */ + if (ctr == DCTSIZE-2 || ctr == DCTSIZE-4 || ctr == DCTSIZE-6) + continue; + if ((inptr[DCTSIZE*1] | inptr[DCTSIZE*3] | + inptr[DCTSIZE*5] | inptr[DCTSIZE*7]) == 0) { + /* AC terms all zero; we need not examine terms 2,4,6 for 2x2 output */ + int dcval = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]) << PASS1_BITS; + + wsptr[DCTSIZE*0] = dcval; + wsptr[DCTSIZE*1] = dcval; + + continue; + } + + /* Even part */ + + z1 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]); + tmp10 = z1 << (CONST_BITS+2); + + /* Odd part */ + + z1 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]); + tmp0 = MULTIPLY(z1, - FIX_0_720959822); /* sqrt(2) * (c7-c5+c3-c1) */ + z1 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]); + tmp0 += MULTIPLY(z1, FIX_0_850430095); /* sqrt(2) * (-c1+c3+c5+c7) */ + z1 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]); + tmp0 += MULTIPLY(z1, - FIX_1_272758580); /* sqrt(2) * (-c1+c3-c5-c7) */ + z1 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]); + tmp0 += MULTIPLY(z1, FIX_3_624509785); /* sqrt(2) * (c1+c3+c5+c7) */ + + /* Final output stage */ + + wsptr[DCTSIZE*0] = (int) DESCALE(tmp10 + tmp0, CONST_BITS-PASS1_BITS+2); + wsptr[DCTSIZE*1] = (int) DESCALE(tmp10 - tmp0, CONST_BITS-PASS1_BITS+2); + } + + /* Pass 2: process 2 rows from work array, store into output array. */ + + wsptr = workspace; + for (ctr = 0; ctr < 2; ctr++) { + outptr = output_buf[ctr] + output_col; + /* It's not clear whether a zero row test is worthwhile here ... */ + +#ifndef NO_ZERO_ROW_TEST + if ((wsptr[1] | wsptr[3] | wsptr[5] | wsptr[7]) == 0) { + /* AC terms all zero */ + JSAMPLE dcval = range_limit[(int) DESCALE((INT32) wsptr[0], PASS1_BITS+3) + & RANGE_MASK]; + + outptr[0] = dcval; + outptr[1] = dcval; + + wsptr += DCTSIZE; /* advance pointer to next row */ + continue; + } +#endif + + /* Even part */ + + tmp10 = ((INT32) wsptr[0]) << (CONST_BITS+2); + + /* Odd part */ + + tmp0 = MULTIPLY((INT32) wsptr[7], - FIX_0_720959822) /* sqrt(2) * (c7-c5+c3-c1) */ + + MULTIPLY((INT32) wsptr[5], FIX_0_850430095) /* sqrt(2) * (-c1+c3+c5+c7) */ + + MULTIPLY((INT32) wsptr[3], - FIX_1_272758580) /* sqrt(2) * (-c1+c3-c5-c7) */ + + MULTIPLY((INT32) wsptr[1], FIX_3_624509785); /* sqrt(2) * (c1+c3+c5+c7) */ + + /* Final output stage */ + + outptr[0] = range_limit[(int) DESCALE(tmp10 + tmp0, + CONST_BITS+PASS1_BITS+3+2) + & RANGE_MASK]; + outptr[1] = range_limit[(int) DESCALE(tmp10 - tmp0, + CONST_BITS+PASS1_BITS+3+2) + & RANGE_MASK]; + + wsptr += DCTSIZE; /* advance pointer to next row */ + } +} + + +/* + * Perform dequantization and inverse DCT on one block of coefficients, + * producing a reduced-size 1x1 output block. + */ + +GLOBAL void +jpeg_idct_1x1 (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, + JSAMPARRAY output_buf, JDIMENSION output_col) +{ + int dcval; + ISLOW_MULT_TYPE * quantptr; + JSAMPLE *range_limit = IDCT_range_limit(cinfo); + SHIFT_TEMPS + + /* We hardly need an inverse DCT routine for this: just take the + * average pixel value, which is one-eighth of the DC coefficient. + */ + quantptr = (ISLOW_MULT_TYPE *) compptr->dct_table; + dcval = DEQUANTIZE(coef_block[0], quantptr[0]); + dcval = (int) DESCALE((INT32) dcval, 3); + + output_buf[0][output_col] = range_limit[dcval & RANGE_MASK]; +} + +#endif /* IDCT_SCALING_SUPPORTED */ diff --git a/src/jpeg-6/jinclude.h b/src/jpeg-6/jinclude.h new file mode 100644 index 0000000..aede8ec --- /dev/null +++ b/src/jpeg-6/jinclude.h @@ -0,0 +1,116 @@ +/* + * jinclude.h + * + * Copyright (C) 1991-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file exists to provide a single place to fix any problems with + * including the wrong system include files. (Common problems are taken + * care of by the standard jconfig symbols, but on really weird systems + * you may have to edit this file.) + * + * NOTE: this file is NOT intended to be included by applications using the + * JPEG library. Most applications need only include jpeglib.h. + */ + + +#ifdef _MSC_VER + +#pragma warning(disable : 4018) // signed/unsigned mismatch +#pragma warning(disable : 4032) +#pragma warning(disable : 4051) +#pragma warning(disable : 4057) // slightly different base types +#pragma warning(disable : 4100) // unreferenced formal parameter +#pragma warning(disable : 4115) +#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence +#pragma warning(disable : 4127) // conditional expression is constant +#pragma warning(disable : 4136) +#pragma warning(disable : 4152) // nonstandard extension, function/data pointer conversion in expression +#pragma warning(disable : 4201) +#pragma warning(disable : 4214) +#pragma warning(disable : 4244) +#pragma warning(disable : 4305) // truncation from const double to float +#pragma warning(disable : 4310) // cast truncates constant value +#pragma warning(disable: 4505) // unreferenced local function has been removed +#pragma warning(disable : 4514) +#pragma warning(disable : 4702) // unreachable code +#pragma warning(disable : 4711) // selected for automatic inline expansion +#pragma warning(disable : 4220) // varargs matches remaining parameters +#pragma warning(disable : 4761) // integral size mismatch +#endif + +/* Include auto-config file to find out which system include files we need. */ + +#include "../jpeg-6/jconfig.h" /* auto configuration options */ +#define JCONFIG_INCLUDED /* so that jpeglib.h doesn't do it again */ + +/* + * We need the NULL macro and size_t typedef. + * On an ANSI-conforming system it is sufficient to include . + * Otherwise, we get them from or ; we may have to + * pull in as well. + * Note that the core JPEG library does not require ; + * only the default error handler and data source/destination modules do. + * But we must pull it in because of the references to FILE in jpeglib.h. + * You can remove those references if you want to compile without . + */ + +#ifdef HAVE_STDDEF_H +#include +#endif + +#ifdef HAVE_STDLIB_H +#include +#endif + +#ifdef NEED_SYS_TYPES_H +#include +#endif + +#include + +/* + * We need memory copying and zeroing functions, plus strncpy(). + * ANSI and System V implementations declare these in . + * BSD doesn't have the mem() functions, but it does have bcopy()/bzero(). + * Some systems may declare memset and memcpy in . + * + * NOTE: we assume the size parameters to these functions are of type size_t. + * Change the casts in these macros if not! + */ + +#ifdef NEED_BSD_STRINGS + +#include +#define MEMZERO(target,size) bzero((void *)(target), (size_t)(size)) +#define MEMCOPY(dest,src,size) bcopy((const void *)(src), (void *)(dest), (size_t)(size)) + +#else /* not BSD, assume ANSI/SysV string lib */ + +#include +#define MEMZERO(target,size) memset((void *)(target), 0, (size_t)(size)) +#define MEMCOPY(dest,src,size) memcpy((void *)(dest), (const void *)(src), (size_t)(size)) + +#endif + +/* + * In ANSI C, and indeed any rational implementation, size_t is also the + * type returned by sizeof(). However, it seems there are some irrational + * implementations out there, in which sizeof() returns an int even though + * size_t is defined as long or unsigned long. To ensure consistent results + * we always use this SIZEOF() macro in place of using sizeof() directly. + */ + +#define SIZEOF(object) ((size_t) sizeof(object)) + +/* + * The modules that use fread() and fwrite() always invoke them through + * these macros. On some systems you may need to twiddle the argument casts. + * CAUTION: argument order is different from underlying functions! + */ + +#define JFREAD(file,buf,sizeofbuf) \ + ((size_t) fread((void *) (buf), (size_t) 1, (size_t) (sizeofbuf), (file))) +#define JFWRITE(file,buf,sizeofbuf) \ + ((size_t) fwrite((const void *) (buf), (size_t) 1, (size_t) (sizeofbuf), (file))) diff --git a/src/jpeg-6/jload.c b/src/jpeg-6/jload.c new file mode 100644 index 0000000..29e750b --- /dev/null +++ b/src/jpeg-6/jload.c @@ -0,0 +1,145 @@ + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" + +/* + * Include file for users of JPEG library. + * You will need to have included system headers that define at least + * the typedefs FILE and size_t before you can include jpeglib.h. + * (stdio.h is sufficient on ANSI-conforming systems.) + * You may also wish to include "jerror.h". + */ + +#include "jpeglib.h" + + +int LoadJPG( const char *filename, unsigned char **pic, int *width, int *height ) { + /* This struct contains the JPEG decompression parameters and pointers to + * working space (which is allocated as needed by the JPEG library). + */ + struct jpeg_decompress_struct cinfo; + /* We use our private extension JPEG error handler. + * Note that this struct must live as long as the main JPEG parameter + * struct, to avoid dangling-pointer problems. + */ + /* This struct represents a JPEG error handler. It is declared separately + * because applications often want to supply a specialized error handler + * (see the second half of this file for an example). But here we just + * take the easy way out and use the standard error handler, which will + * print a message on stderr and call exit() if compression fails. + * Note that this struct must live as long as the main JPEG parameter + * struct, to avoid dangling-pointer problems. + */ + struct jpeg_error_mgr jerr; + /* More stuff */ + fileHandle_t infile; /* source file */ + JSAMPARRAY buffer; /* Output row buffer */ + int row_stride; /* physical row width in output buffer */ + unsigned char *out; + + /* In this example we want to open the input file before doing anything else, + * so that the setjmp() error recovery below can assume the file is open. + * VERY IMPORTANT: use "b" option to fopen() if you are on a machine that + * requires it in order to read binary files. + */ + + FS_FOpenFileRead( filename, &infile, qfalse ); + if (infile == 0) { + return 0; + } + + /* Step 1: allocate and initialize JPEG decompression object */ + + /* We have to set up the error handler first, in case the initialization + * step fails. (Unlikely, but it could happen if you are out of memory.) + * This routine fills in the contents of struct jerr, and returns jerr's + * address which we place into the link field in cinfo. + */ + cinfo.err = jpeg_std_error(&jerr); + + /* Now we can initialize the JPEG decompression object. */ + jpeg_create_decompress(&cinfo); + + /* Step 2: specify data source (eg, a file) */ + + jpeg_stdio_src(&cinfo, infile); + + /* Step 3: read file parameters with jpeg_read_header() */ + + (void) jpeg_read_header(&cinfo, TRUE); + /* We can ignore the return value from jpeg_read_header since + * (a) suspension is not possible with the stdio data source, and + * (b) we passed TRUE to reject a tables-only JPEG file as an error. + * See libjpeg.doc for more info. + */ + + /* Step 4: set parameters for decompression */ + + /* In this example, we don't need to change any of the defaults set by + * jpeg_read_header(), so we do nothing here. + */ + + /* Step 5: Start decompressor */ + + (void) jpeg_start_decompress(&cinfo); + /* We can ignore the return value since suspension is not possible + * with the stdio data source. + */ + + /* We may need to do some setup of our own at this point before reading + * the data. After jpeg_start_decompress() we have the correct scaled + * output image dimensions available, as well as the output colormap + * if we asked for color quantization. + * In this example, we need to make an output work buffer of the right size. + */ + /* JSAMPLEs per row in output buffer */ + row_stride = cinfo.output_width * cinfo.output_components; + + out = Z_Malloc(cinfo.output_width*cinfo.output_height*cinfo.output_components); + + *pic = out; + *width = cinfo.output_width; + *height = cinfo.output_height; + + /* Step 6: while (scan lines remain to be read) */ + /* jpeg_read_scanlines(...); */ + + /* Here we use the library's state variable cinfo.output_scanline as the + * loop counter, so that we don't have to keep track ourselves. + */ + while (cinfo.output_scanline < cinfo.output_height) { + /* jpeg_read_scanlines expects an array of pointers to scanlines. + * Here the array is only one element long, but you could ask for + * more than one scanline at a time if that's more convenient. + */ + buffer = (JSAMPARRAY)out+(row_stride*cinfo.output_scanline); + (void) jpeg_read_scanlines(&cinfo, buffer, 1); + } + + /* Step 7: Finish decompression */ + + (void) jpeg_finish_decompress(&cinfo); + /* We can ignore the return value since suspension is not possible + * with the stdio data source. + */ + + /* Step 8: Release JPEG decompression object */ + + /* This is an important step since it will release a good deal of memory. */ + jpeg_destroy_decompress(&cinfo); + + /* After finish_decompress, we can close the input file. + * Here we postpone it until after no more JPEG errors are possible, + * so as to simplify the setjmp error logic above. (Actually, I don't + * think that jpeg_destroy can do an error exit, but why assume anything...) + */ + FS_FCloseFile(infile); + + /* At this point you may want to check to see whether any corrupt-data + * warnings occurred (test whether jerr.pub.num_warnings is nonzero). + */ + + /* And we're done! */ + return 1; +} + diff --git a/src/jpeg-6/jmemansi.c b/src/jpeg-6/jmemansi.c new file mode 100644 index 0000000..70010f9 --- /dev/null +++ b/src/jpeg-6/jmemansi.c @@ -0,0 +1,167 @@ +/* + * jmemansi.c + * + * Copyright (C) 1992-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file provides a simple generic implementation of the system- + * dependent portion of the JPEG memory manager. This implementation + * assumes that you have the ANSI-standard library routine tmpfile(). + * Also, the problem of determining the amount of memory available + * is shoved onto the user. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jmemsys.h" /* import the system-dependent declarations */ + +#ifndef HAVE_STDLIB_H /* should declare malloc(),free() */ +extern void * malloc JPP((size_t size)); +extern void free JPP((void *ptr)); +#endif + +#ifndef SEEK_SET /* pre-ANSI systems may not define this; */ +#define SEEK_SET 0 /* if not, assume 0 is correct */ +#endif + + +/* + * Memory allocation and freeing are controlled by the regular library + * routines malloc() and free(). + */ + +GLOBAL void * +jpeg_get_small (j_common_ptr cinfo, size_t sizeofobject) +{ + return (void *) malloc(sizeofobject); +} + +GLOBAL void +jpeg_free_small (j_common_ptr cinfo, void * object, size_t sizeofobject) +{ + free(object); +} + + +/* + * "Large" objects are treated the same as "small" ones. + * NB: although we include FAR keywords in the routine declarations, + * this file won't actually work in 80x86 small/medium model; at least, + * you probably won't be able to process useful-size images in only 64KB. + */ + +GLOBAL void FAR * +jpeg_get_large (j_common_ptr cinfo, size_t sizeofobject) +{ + return (void FAR *) malloc(sizeofobject); +} + +GLOBAL void +jpeg_free_large (j_common_ptr cinfo, void FAR * object, size_t sizeofobject) +{ + free(object); +} + + +/* + * This routine computes the total memory space available for allocation. + * It's impossible to do this in a portable way; our current solution is + * to make the user tell us (with a default value set at compile time). + * If you can actually get the available space, it's a good idea to subtract + * a slop factor of 5% or so. + */ + +#ifndef DEFAULT_MAX_MEM /* so can override from makefile */ +#define DEFAULT_MAX_MEM 1000000L /* default: one megabyte */ +#endif + +GLOBAL long +jpeg_mem_available (j_common_ptr cinfo, long min_bytes_needed, + long max_bytes_needed, long already_allocated) +{ + return cinfo->mem->max_memory_to_use - already_allocated; +} + + +/* + * Backing store (temporary file) management. + * Backing store objects are only used when the value returned by + * jpeg_mem_available is less than the total space needed. You can dispense + * with these routines if you have plenty of virtual memory; see jmemnobs.c. + */ + + +METHODDEF void +read_backing_store (j_common_ptr cinfo, backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count) +{ + if (fseek(info->temp_file, file_offset, SEEK_SET)) + ERREXIT(cinfo, JERR_TFILE_SEEK); + if (JFREAD(info->temp_file, buffer_address, byte_count) + != (size_t) byte_count) + ERREXIT(cinfo, JERR_TFILE_READ); +} + + +METHODDEF void +write_backing_store (j_common_ptr cinfo, backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count) +{ + if (fseek(info->temp_file, file_offset, SEEK_SET)) + ERREXIT(cinfo, JERR_TFILE_SEEK); + if (JFWRITE(info->temp_file, buffer_address, byte_count) + != (size_t) byte_count) + ERREXIT(cinfo, JERR_TFILE_WRITE); +} + + +METHODDEF void +close_backing_store (j_common_ptr cinfo, backing_store_ptr info) +{ + fclose(info->temp_file); + /* Since this implementation uses tmpfile() to create the file, + * no explicit file deletion is needed. + */ +} + + +/* + * Initial opening of a backing-store object. + * + * This version uses tmpfile(), which constructs a suitable file name + * behind the scenes. We don't have to use info->temp_name[] at all; + * indeed, we can't even find out the actual name of the temp file. + */ + +GLOBAL void +jpeg_open_backing_store (j_common_ptr cinfo, backing_store_ptr info, + long total_bytes_needed) +{ + if ((info->temp_file = tmpfile()) == NULL) + ERREXITS(cinfo, JERR_TFILE_CREATE, ""); + info->read_backing_store = read_backing_store; + info->write_backing_store = write_backing_store; + info->close_backing_store = close_backing_store; +} + + +/* + * These routines take care of any system-dependent initialization and + * cleanup required. + */ + +GLOBAL long +jpeg_mem_init (j_common_ptr cinfo) +{ + return DEFAULT_MAX_MEM; /* default for max_memory_to_use */ +} + +GLOBAL void +jpeg_mem_term (j_common_ptr cinfo) +{ + /* no work */ +} diff --git a/src/jpeg-6/jmemdos.c b/src/jpeg-6/jmemdos.c new file mode 100644 index 0000000..4db8ec5 --- /dev/null +++ b/src/jpeg-6/jmemdos.c @@ -0,0 +1,634 @@ +/* + * jmemdos.c + * + * Copyright (C) 1992-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file provides an MS-DOS-compatible implementation of the system- + * dependent portion of the JPEG memory manager. Temporary data can be + * stored in extended or expanded memory as well as in regular DOS files. + * + * If you use this file, you must be sure that NEED_FAR_POINTERS is defined + * if you compile in a small-data memory model; it should NOT be defined if + * you use a large-data memory model. This file is not recommended if you + * are using a flat-memory-space 386 environment such as DJGCC or Watcom C. + * Also, this code will NOT work if struct fields are aligned on greater than + * 2-byte boundaries. + * + * Based on code contributed by Ge' Weijers. + */ + +/* + * If you have both extended and expanded memory, you may want to change the + * order in which they are tried in jopen_backing_store. On a 286 machine + * expanded memory is usually faster, since extended memory access involves + * an expensive protected-mode-and-back switch. On 386 and better, extended + * memory is usually faster. As distributed, the code tries extended memory + * first (what? not everyone has a 386? :-). + * + * You can disable use of extended/expanded memory entirely by altering these + * definitions or overriding them from the Makefile (eg, -DEMS_SUPPORTED=0). + */ + +#ifndef XMS_SUPPORTED +#define XMS_SUPPORTED 1 +#endif +#ifndef EMS_SUPPORTED +#define EMS_SUPPORTED 1 +#endif + + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jmemsys.h" /* import the system-dependent declarations */ + +#ifndef HAVE_STDLIB_H /* should declare these */ +extern void * malloc JPP((size_t size)); +extern void free JPP((void *ptr)); +extern char * getenv JPP((const char * name)); +#endif + +#ifdef NEED_FAR_POINTERS + +#ifdef __TURBOC__ +/* These definitions work for Borland C (Turbo C) */ +#include /* need farmalloc(), farfree() */ +#define far_malloc(x) farmalloc(x) +#define far_free(x) farfree(x) +#else +/* These definitions work for Microsoft C and compatible compilers */ +#include /* need _fmalloc(), _ffree() */ +#define far_malloc(x) _fmalloc(x) +#define far_free(x) _ffree(x) +#endif + +#else /* not NEED_FAR_POINTERS */ + +#define far_malloc(x) malloc(x) +#define far_free(x) free(x) + +#endif /* NEED_FAR_POINTERS */ + +#ifdef DONT_USE_B_MODE /* define mode parameters for fopen() */ +#define READ_BINARY "r" +#else +#define READ_BINARY "rb" +#endif + +#if MAX_ALLOC_CHUNK >= 65535L /* make sure jconfig.h got this right */ + MAX_ALLOC_CHUNK should be less than 64K. /* deliberate syntax error */ +#endif + + +/* + * Declarations for assembly-language support routines (see jmemdosa.asm). + * + * The functions are declared "far" as are all pointer arguments; + * this ensures the assembly source code will work regardless of the + * compiler memory model. We assume "short" is 16 bits, "long" is 32. + */ + +typedef void far * XMSDRIVER; /* actually a pointer to code */ +typedef struct { /* registers for calling XMS driver */ + unsigned short ax, dx, bx; + void far * ds_si; + } XMScontext; +typedef struct { /* registers for calling EMS driver */ + unsigned short ax, dx, bx; + void far * ds_si; + } EMScontext; + +EXTERN short far jdos_open JPP((short far * handle, char far * filename)); +EXTERN short far jdos_close JPP((short handle)); +EXTERN short far jdos_seek JPP((short handle, long offset)); +EXTERN short far jdos_read JPP((short handle, void far * buffer, + unsigned short count)); +EXTERN short far jdos_write JPP((short handle, void far * buffer, + unsigned short count)); +EXTERN void far jxms_getdriver JPP((XMSDRIVER far *)); +EXTERN void far jxms_calldriver JPP((XMSDRIVER, XMScontext far *)); +EXTERN short far jems_available JPP((void)); +EXTERN void far jems_calldriver JPP((EMScontext far *)); + + +/* + * Selection of a file name for a temporary file. + * This is highly system-dependent, and you may want to customize it. + */ + +static int next_file_num; /* to distinguish among several temp files */ + +LOCAL void +select_file_name (char * fname) +{ + const char * env; + char * ptr; + FILE * tfile; + + /* Keep generating file names till we find one that's not in use */ + for (;;) { + /* Get temp directory name from environment TMP or TEMP variable; + * if none, use "." + */ + if ((env = (const char *) getenv("TMP")) == NULL) + if ((env = (const char *) getenv("TEMP")) == NULL) + env = "."; + if (*env == '\0') /* null string means "." */ + env = "."; + ptr = fname; /* copy name to fname */ + while (*env != '\0') + *ptr++ = *env++; + if (ptr[-1] != '\\' && ptr[-1] != '/') + *ptr++ = '\\'; /* append backslash if not in env variable */ + /* Append a suitable file name */ + next_file_num++; /* advance counter */ + sprintf(ptr, "JPG%03d.TMP", next_file_num); + /* Probe to see if file name is already in use */ + if ((tfile = fopen(fname, READ_BINARY)) == NULL) + break; + fclose(tfile); /* oops, it's there; close tfile & try again */ + } +} + + +/* + * Near-memory allocation and freeing are controlled by the regular library + * routines malloc() and free(). + */ + +GLOBAL void * +jpeg_get_small (j_common_ptr cinfo, size_t sizeofobject) +{ + return (void *) malloc(sizeofobject); +} + +GLOBAL void +jpeg_free_small (j_common_ptr cinfo, void * object, size_t sizeofobject) +{ + free(object); +} + + +/* + * "Large" objects are allocated in far memory, if possible + */ + +GLOBAL void FAR * +jpeg_get_large (j_common_ptr cinfo, size_t sizeofobject) +{ + return (void FAR *) far_malloc(sizeofobject); +} + +GLOBAL void +jpeg_free_large (j_common_ptr cinfo, void FAR * object, size_t sizeofobject) +{ + far_free(object); +} + + +/* + * This routine computes the total memory space available for allocation. + * It's impossible to do this in a portable way; our current solution is + * to make the user tell us (with a default value set at compile time). + * If you can actually get the available space, it's a good idea to subtract + * a slop factor of 5% or so. + */ + +#ifndef DEFAULT_MAX_MEM /* so can override from makefile */ +#define DEFAULT_MAX_MEM 300000L /* for total usage about 450K */ +#endif + +GLOBAL long +jpeg_mem_available (j_common_ptr cinfo, long min_bytes_needed, + long max_bytes_needed, long already_allocated) +{ + return cinfo->mem->max_memory_to_use - already_allocated; +} + + +/* + * Backing store (temporary file) management. + * Backing store objects are only used when the value returned by + * jpeg_mem_available is less than the total space needed. You can dispense + * with these routines if you have plenty of virtual memory; see jmemnobs.c. + */ + +/* + * For MS-DOS we support three types of backing storage: + * 1. Conventional DOS files. We access these by direct DOS calls rather + * than via the stdio package. This provides a bit better performance, + * but the real reason is that the buffers to be read or written are FAR. + * The stdio library for small-data memory models can't cope with that. + * 2. Extended memory, accessed per the XMS V2.0 specification. + * 3. Expanded memory, accessed per the LIM/EMS 4.0 specification. + * You'll need copies of those specs to make sense of the related code. + * The specs are available by Internet FTP from the SIMTEL archives + * (oak.oakland.edu and its various mirror sites). See files + * pub/msdos/microsoft/xms20.arc and pub/msdos/info/limems41.zip. + */ + + +/* + * Access methods for a DOS file. + */ + + +METHODDEF void +read_file_store (j_common_ptr cinfo, backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count) +{ + if (jdos_seek(info->handle.file_handle, file_offset)) + ERREXIT(cinfo, JERR_TFILE_SEEK); + /* Since MAX_ALLOC_CHUNK is less than 64K, byte_count will be too. */ + if (byte_count > 65535L) /* safety check */ + ERREXIT(cinfo, JERR_BAD_ALLOC_CHUNK); + if (jdos_read(info->handle.file_handle, buffer_address, + (unsigned short) byte_count)) + ERREXIT(cinfo, JERR_TFILE_READ); +} + + +METHODDEF void +write_file_store (j_common_ptr cinfo, backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count) +{ + if (jdos_seek(info->handle.file_handle, file_offset)) + ERREXIT(cinfo, JERR_TFILE_SEEK); + /* Since MAX_ALLOC_CHUNK is less than 64K, byte_count will be too. */ + if (byte_count > 65535L) /* safety check */ + ERREXIT(cinfo, JERR_BAD_ALLOC_CHUNK); + if (jdos_write(info->handle.file_handle, buffer_address, + (unsigned short) byte_count)) + ERREXIT(cinfo, JERR_TFILE_WRITE); +} + + +METHODDEF void +close_file_store (j_common_ptr cinfo, backing_store_ptr info) +{ + jdos_close(info->handle.file_handle); /* close the file */ + remove(info->temp_name); /* delete the file */ +/* If your system doesn't have remove(), try unlink() instead. + * remove() is the ANSI-standard name for this function, but + * unlink() was more common in pre-ANSI systems. + */ + TRACEMSS(cinfo, 1, JTRC_TFILE_CLOSE, info->temp_name); +} + + +LOCAL boolean +open_file_store (j_common_ptr cinfo, backing_store_ptr info, + long total_bytes_needed) +{ + short handle; + + select_file_name(info->temp_name); + if (jdos_open((short far *) & handle, (char far *) info->temp_name)) { + /* might as well exit since jpeg_open_backing_store will fail anyway */ + ERREXITS(cinfo, JERR_TFILE_CREATE, info->temp_name); + return FALSE; + } + info->handle.file_handle = handle; + info->read_backing_store = read_file_store; + info->write_backing_store = write_file_store; + info->close_backing_store = close_file_store; + TRACEMSS(cinfo, 1, JTRC_TFILE_OPEN, info->temp_name); + return TRUE; /* succeeded */ +} + + +/* + * Access methods for extended memory. + */ + +#if XMS_SUPPORTED + +static XMSDRIVER xms_driver; /* saved address of XMS driver */ + +typedef union { /* either long offset or real-mode pointer */ + long offset; + void far * ptr; + } XMSPTR; + +typedef struct { /* XMS move specification structure */ + long length; + XMSH src_handle; + XMSPTR src; + XMSH dst_handle; + XMSPTR dst; + } XMSspec; + +#define ODD(X) (((X) & 1L) != 0) + + +METHODDEF void +read_xms_store (j_common_ptr cinfo, backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count) +{ + XMScontext ctx; + XMSspec spec; + char endbuffer[2]; + + /* The XMS driver can't cope with an odd length, so handle the last byte + * specially if byte_count is odd. We don't expect this to be common. + */ + + spec.length = byte_count & (~ 1L); + spec.src_handle = info->handle.xms_handle; + spec.src.offset = file_offset; + spec.dst_handle = 0; + spec.dst.ptr = buffer_address; + + ctx.ds_si = (void far *) & spec; + ctx.ax = 0x0b00; /* EMB move */ + jxms_calldriver(xms_driver, (XMScontext far *) & ctx); + if (ctx.ax != 1) + ERREXIT(cinfo, JERR_XMS_READ); + + if (ODD(byte_count)) { + read_xms_store(cinfo, info, (void FAR *) endbuffer, + file_offset + byte_count - 1L, 2L); + ((char FAR *) buffer_address)[byte_count - 1L] = endbuffer[0]; + } +} + + +METHODDEF void +write_xms_store (j_common_ptr cinfo, backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count) +{ + XMScontext ctx; + XMSspec spec; + char endbuffer[2]; + + /* The XMS driver can't cope with an odd length, so handle the last byte + * specially if byte_count is odd. We don't expect this to be common. + */ + + spec.length = byte_count & (~ 1L); + spec.src_handle = 0; + spec.src.ptr = buffer_address; + spec.dst_handle = info->handle.xms_handle; + spec.dst.offset = file_offset; + + ctx.ds_si = (void far *) & spec; + ctx.ax = 0x0b00; /* EMB move */ + jxms_calldriver(xms_driver, (XMScontext far *) & ctx); + if (ctx.ax != 1) + ERREXIT(cinfo, JERR_XMS_WRITE); + + if (ODD(byte_count)) { + read_xms_store(cinfo, info, (void FAR *) endbuffer, + file_offset + byte_count - 1L, 2L); + endbuffer[0] = ((char FAR *) buffer_address)[byte_count - 1L]; + write_xms_store(cinfo, info, (void FAR *) endbuffer, + file_offset + byte_count - 1L, 2L); + } +} + + +METHODDEF void +close_xms_store (j_common_ptr cinfo, backing_store_ptr info) +{ + XMScontext ctx; + + ctx.dx = info->handle.xms_handle; + ctx.ax = 0x0a00; + jxms_calldriver(xms_driver, (XMScontext far *) & ctx); + TRACEMS1(cinfo, 1, JTRC_XMS_CLOSE, info->handle.xms_handle); + /* we ignore any error return from the driver */ +} + + +LOCAL boolean +open_xms_store (j_common_ptr cinfo, backing_store_ptr info, + long total_bytes_needed) +{ + XMScontext ctx; + + /* Get address of XMS driver */ + jxms_getdriver((XMSDRIVER far *) & xms_driver); + if (xms_driver == NULL) + return FALSE; /* no driver to be had */ + + /* Get version number, must be >= 2.00 */ + ctx.ax = 0x0000; + jxms_calldriver(xms_driver, (XMScontext far *) & ctx); + if (ctx.ax < (unsigned short) 0x0200) + return FALSE; + + /* Try to get space (expressed in kilobytes) */ + ctx.dx = (unsigned short) ((total_bytes_needed + 1023L) >> 10); + ctx.ax = 0x0900; + jxms_calldriver(xms_driver, (XMScontext far *) & ctx); + if (ctx.ax != 1) + return FALSE; + + /* Succeeded, save the handle and away we go */ + info->handle.xms_handle = ctx.dx; + info->read_backing_store = read_xms_store; + info->write_backing_store = write_xms_store; + info->close_backing_store = close_xms_store; + TRACEMS1(cinfo, 1, JTRC_XMS_OPEN, ctx.dx); + return TRUE; /* succeeded */ +} + +#endif /* XMS_SUPPORTED */ + + +/* + * Access methods for expanded memory. + */ + +#if EMS_SUPPORTED + +/* The EMS move specification structure requires word and long fields aligned + * at odd byte boundaries. Some compilers will align struct fields at even + * byte boundaries. While it's usually possible to force byte alignment, + * that causes an overall performance penalty and may pose problems in merging + * JPEG into a larger application. Instead we accept some rather dirty code + * here. Note this code would fail if the hardware did not allow odd-byte + * word & long accesses, but all 80x86 CPUs do. + */ + +typedef void far * EMSPTR; + +typedef union { /* EMS move specification structure */ + long length; /* It's easy to access first 4 bytes */ + char bytes[18]; /* Misaligned fields in here! */ + } EMSspec; + +/* Macros for accessing misaligned fields */ +#define FIELD_AT(spec,offset,type) (*((type *) &(spec.bytes[offset]))) +#define SRC_TYPE(spec) FIELD_AT(spec,4,char) +#define SRC_HANDLE(spec) FIELD_AT(spec,5,EMSH) +#define SRC_OFFSET(spec) FIELD_AT(spec,7,unsigned short) +#define SRC_PAGE(spec) FIELD_AT(spec,9,unsigned short) +#define SRC_PTR(spec) FIELD_AT(spec,7,EMSPTR) +#define DST_TYPE(spec) FIELD_AT(spec,11,char) +#define DST_HANDLE(spec) FIELD_AT(spec,12,EMSH) +#define DST_OFFSET(spec) FIELD_AT(spec,14,unsigned short) +#define DST_PAGE(spec) FIELD_AT(spec,16,unsigned short) +#define DST_PTR(spec) FIELD_AT(spec,14,EMSPTR) + +#define EMSPAGESIZE 16384L /* gospel, see the EMS specs */ + +#define HIBYTE(W) (((W) >> 8) & 0xFF) +#define LOBYTE(W) ((W) & 0xFF) + + +METHODDEF void +read_ems_store (j_common_ptr cinfo, backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count) +{ + EMScontext ctx; + EMSspec spec; + + spec.length = byte_count; + SRC_TYPE(spec) = 1; + SRC_HANDLE(spec) = info->handle.ems_handle; + SRC_PAGE(spec) = (unsigned short) (file_offset / EMSPAGESIZE); + SRC_OFFSET(spec) = (unsigned short) (file_offset % EMSPAGESIZE); + DST_TYPE(spec) = 0; + DST_HANDLE(spec) = 0; + DST_PTR(spec) = buffer_address; + + ctx.ds_si = (void far *) & spec; + ctx.ax = 0x5700; /* move memory region */ + jems_calldriver((EMScontext far *) & ctx); + if (HIBYTE(ctx.ax) != 0) + ERREXIT(cinfo, JERR_EMS_READ); +} + + +METHODDEF void +write_ems_store (j_common_ptr cinfo, backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count) +{ + EMScontext ctx; + EMSspec spec; + + spec.length = byte_count; + SRC_TYPE(spec) = 0; + SRC_HANDLE(spec) = 0; + SRC_PTR(spec) = buffer_address; + DST_TYPE(spec) = 1; + DST_HANDLE(spec) = info->handle.ems_handle; + DST_PAGE(spec) = (unsigned short) (file_offset / EMSPAGESIZE); + DST_OFFSET(spec) = (unsigned short) (file_offset % EMSPAGESIZE); + + ctx.ds_si = (void far *) & spec; + ctx.ax = 0x5700; /* move memory region */ + jems_calldriver((EMScontext far *) & ctx); + if (HIBYTE(ctx.ax) != 0) + ERREXIT(cinfo, JERR_EMS_WRITE); +} + + +METHODDEF void +close_ems_store (j_common_ptr cinfo, backing_store_ptr info) +{ + EMScontext ctx; + + ctx.ax = 0x4500; + ctx.dx = info->handle.ems_handle; + jems_calldriver((EMScontext far *) & ctx); + TRACEMS1(cinfo, 1, JTRC_EMS_CLOSE, info->handle.ems_handle); + /* we ignore any error return from the driver */ +} + + +LOCAL boolean +open_ems_store (j_common_ptr cinfo, backing_store_ptr info, + long total_bytes_needed) +{ + EMScontext ctx; + + /* Is EMS driver there? */ + if (! jems_available()) + return FALSE; + + /* Get status, make sure EMS is OK */ + ctx.ax = 0x4000; + jems_calldriver((EMScontext far *) & ctx); + if (HIBYTE(ctx.ax) != 0) + return FALSE; + + /* Get version, must be >= 4.0 */ + ctx.ax = 0x4600; + jems_calldriver((EMScontext far *) & ctx); + if (HIBYTE(ctx.ax) != 0 || LOBYTE(ctx.ax) < 0x40) + return FALSE; + + /* Try to allocate requested space */ + ctx.ax = 0x4300; + ctx.bx = (unsigned short) ((total_bytes_needed + EMSPAGESIZE-1L) / EMSPAGESIZE); + jems_calldriver((EMScontext far *) & ctx); + if (HIBYTE(ctx.ax) != 0) + return FALSE; + + /* Succeeded, save the handle and away we go */ + info->handle.ems_handle = ctx.dx; + info->read_backing_store = read_ems_store; + info->write_backing_store = write_ems_store; + info->close_backing_store = close_ems_store; + TRACEMS1(cinfo, 1, JTRC_EMS_OPEN, ctx.dx); + return TRUE; /* succeeded */ +} + +#endif /* EMS_SUPPORTED */ + + +/* + * Initial opening of a backing-store object. + */ + +GLOBAL void +jpeg_open_backing_store (j_common_ptr cinfo, backing_store_ptr info, + long total_bytes_needed) +{ + /* Try extended memory, then expanded memory, then regular file. */ +#if XMS_SUPPORTED + if (open_xms_store(cinfo, info, total_bytes_needed)) + return; +#endif +#if EMS_SUPPORTED + if (open_ems_store(cinfo, info, total_bytes_needed)) + return; +#endif + if (open_file_store(cinfo, info, total_bytes_needed)) + return; + ERREXITS(cinfo, JERR_TFILE_CREATE, ""); +} + + +/* + * These routines take care of any system-dependent initialization and + * cleanup required. + */ + +GLOBAL long +jpeg_mem_init (j_common_ptr cinfo) +{ + next_file_num = 0; /* initialize temp file name generator */ + return DEFAULT_MAX_MEM; /* default for max_memory_to_use */ +} + +GLOBAL void +jpeg_mem_term (j_common_ptr cinfo) +{ + /* Microsoft C, at least in v6.00A, will not successfully reclaim freed + * blocks of size > 32Kbytes unless we give it a kick in the rear, like so: + */ +#ifdef NEED_FHEAPMIN + _fheapmin(); +#endif +} diff --git a/src/jpeg-6/jmemmgr.c b/src/jpeg-6/jmemmgr.c new file mode 100644 index 0000000..dc3e1c7 --- /dev/null +++ b/src/jpeg-6/jmemmgr.c @@ -0,0 +1,1115 @@ +/* + * jmemmgr.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains the JPEG system-independent memory management + * routines. This code is usable across a wide variety of machines; most + * of the system dependencies have been isolated in a separate file. + * The major functions provided here are: + * * pool-based allocation and freeing of memory; + * * policy decisions about how to divide available memory among the + * virtual arrays; + * * control logic for swapping virtual arrays between main memory and + * backing storage. + * The separate system-dependent file provides the actual backing-storage + * access code, and it contains the policy decision about how much total + * main memory to use. + * This file is system-dependent in the sense that some of its functions + * are unnecessary in some systems. For example, if there is enough virtual + * memory so that backing storage will never be used, much of the virtual + * array control logic could be removed. (Of course, if you have that much + * memory then you shouldn't care about a little bit of unused code...) + */ + +#define JPEG_INTERNALS +#define AM_MEMORY_MANAGER /* we define jvirt_Xarray_control structs */ +#include "jinclude.h" +#include "jpeglib.h" +#include "jmemsys.h" /* import the system-dependent declarations */ + +#ifndef NO_GETENV +#ifndef HAVE_STDLIB_H /* should declare getenv() */ +extern char * getenv JPP((const char * name)); +#endif +#endif + + +/* + * Some important notes: + * The allocation routines provided here must never return NULL. + * They should exit to error_exit if unsuccessful. + * + * It's not a good idea to try to merge the sarray and barray routines, + * even though they are textually almost the same, because samples are + * usually stored as bytes while coefficients are shorts or ints. Thus, + * in machines where byte pointers have a different representation from + * word pointers, the resulting machine code could not be the same. + */ + + +/* + * Many machines require storage alignment: longs must start on 4-byte + * boundaries, doubles on 8-byte boundaries, etc. On such machines, malloc() + * always returns pointers that are multiples of the worst-case alignment + * requirement, and we had better do so too. + * There isn't any really portable way to determine the worst-case alignment + * requirement. This module assumes that the alignment requirement is + * multiples of sizeof(ALIGN_TYPE). + * By default, we define ALIGN_TYPE as double. This is necessary on some + * workstations (where doubles really do need 8-byte alignment) and will work + * fine on nearly everything. If your machine has lesser alignment needs, + * you can save a few bytes by making ALIGN_TYPE smaller. + * The only place I know of where this will NOT work is certain Macintosh + * 680x0 compilers that define double as a 10-byte IEEE extended float. + * Doing 10-byte alignment is counterproductive because longwords won't be + * aligned well. Put "#define ALIGN_TYPE long" in jconfig.h if you have + * such a compiler. + */ + +#ifndef ALIGN_TYPE /* so can override from jconfig.h */ +#define ALIGN_TYPE double +#endif + + +/* + * We allocate objects from "pools", where each pool is gotten with a single + * request to jpeg_get_small() or jpeg_get_large(). There is no per-object + * overhead within a pool, except for alignment padding. Each pool has a + * header with a link to the next pool of the same class. + * Small and large pool headers are identical except that the latter's + * link pointer must be FAR on 80x86 machines. + * Notice that the "real" header fields are union'ed with a dummy ALIGN_TYPE + * field. This forces the compiler to make SIZEOF(small_pool_hdr) a multiple + * of the alignment requirement of ALIGN_TYPE. + */ + +typedef union small_pool_struct * small_pool_ptr; + +typedef union small_pool_struct { + struct { + small_pool_ptr next; /* next in list of pools */ + size_t bytes_used; /* how many bytes already used within pool */ + size_t bytes_left; /* bytes still available in this pool */ + } hdr; + ALIGN_TYPE dummy; /* included in union to ensure alignment */ +} small_pool_hdr; + +typedef union large_pool_struct FAR * large_pool_ptr; + +typedef union large_pool_struct { + struct { + large_pool_ptr next; /* next in list of pools */ + size_t bytes_used; /* how many bytes already used within pool */ + size_t bytes_left; /* bytes still available in this pool */ + } hdr; + ALIGN_TYPE dummy; /* included in union to ensure alignment */ +} large_pool_hdr; + + +/* + * Here is the full definition of a memory manager object. + */ + +typedef struct { + struct jpeg_memory_mgr pub; /* public fields */ + + /* Each pool identifier (lifetime class) names a linked list of pools. */ + small_pool_ptr small_list[JPOOL_NUMPOOLS]; + large_pool_ptr large_list[JPOOL_NUMPOOLS]; + + /* Since we only have one lifetime class of virtual arrays, only one + * linked list is necessary (for each datatype). Note that the virtual + * array control blocks being linked together are actually stored somewhere + * in the small-pool list. + */ + jvirt_sarray_ptr virt_sarray_list; + jvirt_barray_ptr virt_barray_list; + + /* This counts total space obtained from jpeg_get_small/large */ + long total_space_allocated; + + /* alloc_sarray and alloc_barray set this value for use by virtual + * array routines. + */ + JDIMENSION last_rowsperchunk; /* from most recent alloc_sarray/barray */ +} my_memory_mgr; + +typedef my_memory_mgr * my_mem_ptr; + + +/* + * The control blocks for virtual arrays. + * Note that these blocks are allocated in the "small" pool area. + * System-dependent info for the associated backing store (if any) is hidden + * inside the backing_store_info struct. + */ + +struct jvirt_sarray_control { + JSAMPARRAY mem_buffer; /* => the in-memory buffer */ + JDIMENSION rows_in_array; /* total virtual array height */ + JDIMENSION samplesperrow; /* width of array (and of memory buffer) */ + JDIMENSION maxaccess; /* max rows accessed by access_virt_sarray */ + JDIMENSION rows_in_mem; /* height of memory buffer */ + JDIMENSION rowsperchunk; /* allocation chunk size in mem_buffer */ + JDIMENSION cur_start_row; /* first logical row # in the buffer */ + JDIMENSION first_undef_row; /* row # of first uninitialized row */ + boolean pre_zero; /* pre-zero mode requested? */ + boolean dirty; /* do current buffer contents need written? */ + boolean b_s_open; /* is backing-store data valid? */ + jvirt_sarray_ptr next; /* link to next virtual sarray control block */ + backing_store_info b_s_info; /* System-dependent control info */ +}; + +struct jvirt_barray_control { + JBLOCKARRAY mem_buffer; /* => the in-memory buffer */ + JDIMENSION rows_in_array; /* total virtual array height */ + JDIMENSION blocksperrow; /* width of array (and of memory buffer) */ + JDIMENSION maxaccess; /* max rows accessed by access_virt_barray */ + JDIMENSION rows_in_mem; /* height of memory buffer */ + JDIMENSION rowsperchunk; /* allocation chunk size in mem_buffer */ + JDIMENSION cur_start_row; /* first logical row # in the buffer */ + JDIMENSION first_undef_row; /* row # of first uninitialized row */ + boolean pre_zero; /* pre-zero mode requested? */ + boolean dirty; /* do current buffer contents need written? */ + boolean b_s_open; /* is backing-store data valid? */ + jvirt_barray_ptr next; /* link to next virtual barray control block */ + backing_store_info b_s_info; /* System-dependent control info */ +}; + + +#ifdef MEM_STATS /* optional extra stuff for statistics */ + +LOCAL void +print_mem_stats (j_common_ptr cinfo, int pool_id) +{ + my_mem_ptr mem = (my_mem_ptr) cinfo->mem; + small_pool_ptr shdr_ptr; + large_pool_ptr lhdr_ptr; + + /* Since this is only a debugging stub, we can cheat a little by using + * fprintf directly rather than going through the trace message code. + * This is helpful because message parm array can't handle longs. + */ + fprintf(stderr, "Freeing pool %d, total space = %ld\n", + pool_id, mem->total_space_allocated); + + for (lhdr_ptr = mem->large_list[pool_id]; lhdr_ptr != NULL; + lhdr_ptr = lhdr_ptr->hdr.next) { + fprintf(stderr, " Large chunk used %ld\n", + (long) lhdr_ptr->hdr.bytes_used); + } + + for (shdr_ptr = mem->small_list[pool_id]; shdr_ptr != NULL; + shdr_ptr = shdr_ptr->hdr.next) { + fprintf(stderr, " Small chunk used %ld free %ld\n", + (long) shdr_ptr->hdr.bytes_used, + (long) shdr_ptr->hdr.bytes_left); + } +} + +#endif /* MEM_STATS */ + + +LOCAL void +out_of_memory (j_common_ptr cinfo, int which) +/* Report an out-of-memory error and stop execution */ +/* If we compiled MEM_STATS support, report alloc requests before dying */ +{ +#ifdef MEM_STATS + cinfo->err->trace_level = 2; /* force self_destruct to report stats */ +#endif + ERREXIT1(cinfo, JERR_OUT_OF_MEMORY, which); +} + + +/* + * Allocation of "small" objects. + * + * For these, we use pooled storage. When a new pool must be created, + * we try to get enough space for the current request plus a "slop" factor, + * where the slop will be the amount of leftover space in the new pool. + * The speed vs. space tradeoff is largely determined by the slop values. + * A different slop value is provided for each pool class (lifetime), + * and we also distinguish the first pool of a class from later ones. + * NOTE: the values given work fairly well on both 16- and 32-bit-int + * machines, but may be too small if longs are 64 bits or more. + */ + +static const size_t first_pool_slop[JPOOL_NUMPOOLS] = +{ + 1600, /* first PERMANENT pool */ + 16000 /* first IMAGE pool */ +}; + +static const size_t extra_pool_slop[JPOOL_NUMPOOLS] = +{ + 0, /* additional PERMANENT pools */ + 5000 /* additional IMAGE pools */ +}; + +#define MIN_SLOP 50 /* greater than 0 to avoid futile looping */ + + +METHODDEF void * +alloc_small (j_common_ptr cinfo, int pool_id, size_t sizeofobject) +/* Allocate a "small" object */ +{ + my_mem_ptr mem = (my_mem_ptr) cinfo->mem; + small_pool_ptr hdr_ptr, prev_hdr_ptr; + char * data_ptr; + size_t odd_bytes, min_request, slop; + + /* Check for unsatisfiable request (do now to ensure no overflow below) */ + if (sizeofobject > (size_t) (MAX_ALLOC_CHUNK-SIZEOF(small_pool_hdr))) + out_of_memory(cinfo, 1); /* request exceeds malloc's ability */ + + /* Round up the requested size to a multiple of SIZEOF(ALIGN_TYPE) */ + odd_bytes = sizeofobject % SIZEOF(ALIGN_TYPE); + if (odd_bytes > 0) + sizeofobject += SIZEOF(ALIGN_TYPE) - odd_bytes; + + /* See if space is available in any existing pool */ + if (pool_id < 0 || pool_id >= JPOOL_NUMPOOLS) + ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id); /* safety check */ + prev_hdr_ptr = NULL; + hdr_ptr = mem->small_list[pool_id]; + while (hdr_ptr != NULL) { + if (hdr_ptr->hdr.bytes_left >= sizeofobject) + break; /* found pool with enough space */ + prev_hdr_ptr = hdr_ptr; + hdr_ptr = hdr_ptr->hdr.next; + } + + /* Time to make a new pool? */ + if (hdr_ptr == NULL) { + /* min_request is what we need now, slop is what will be leftover */ + min_request = sizeofobject + SIZEOF(small_pool_hdr); + if (prev_hdr_ptr == NULL) /* first pool in class? */ + slop = first_pool_slop[pool_id]; + else + slop = extra_pool_slop[pool_id]; + /* Don't ask for more than MAX_ALLOC_CHUNK */ + if (slop > (size_t) (MAX_ALLOC_CHUNK-min_request)) + slop = (size_t) (MAX_ALLOC_CHUNK-min_request); + /* Try to get space, if fail reduce slop and try again */ + for (;;) { + hdr_ptr = (small_pool_ptr) jpeg_get_small(cinfo, min_request + slop); + if (hdr_ptr != NULL) + break; + slop /= 2; + if (slop < MIN_SLOP) /* give up when it gets real small */ + out_of_memory(cinfo, 2); /* jpeg_get_small failed */ + } + mem->total_space_allocated += min_request + slop; + /* Success, initialize the new pool header and add to end of list */ + hdr_ptr->hdr.next = NULL; + hdr_ptr->hdr.bytes_used = 0; + hdr_ptr->hdr.bytes_left = sizeofobject + slop; + if (prev_hdr_ptr == NULL) /* first pool in class? */ + mem->small_list[pool_id] = hdr_ptr; + else + prev_hdr_ptr->hdr.next = hdr_ptr; + } + + /* OK, allocate the object from the current pool */ + data_ptr = (char *) (hdr_ptr + 1); /* point to first data byte in pool */ + data_ptr += hdr_ptr->hdr.bytes_used; /* point to place for object */ + hdr_ptr->hdr.bytes_used += sizeofobject; + hdr_ptr->hdr.bytes_left -= sizeofobject; + + return (void *) data_ptr; +} + + +/* + * Allocation of "large" objects. + * + * The external semantics of these are the same as "small" objects, + * except that FAR pointers are used on 80x86. However the pool + * management heuristics are quite different. We assume that each + * request is large enough that it may as well be passed directly to + * jpeg_get_large; the pool management just links everything together + * so that we can free it all on demand. + * Note: the major use of "large" objects is in JSAMPARRAY and JBLOCKARRAY + * structures. The routines that create these structures (see below) + * deliberately bunch rows together to ensure a large request size. + */ + +METHODDEF void FAR * +alloc_large (j_common_ptr cinfo, int pool_id, size_t sizeofobject) +/* Allocate a "large" object */ +{ + my_mem_ptr mem = (my_mem_ptr) cinfo->mem; + large_pool_ptr hdr_ptr; + size_t odd_bytes; + + /* Check for unsatisfiable request (do now to ensure no overflow below) */ + if (sizeofobject > (size_t) (MAX_ALLOC_CHUNK-SIZEOF(large_pool_hdr))) + out_of_memory(cinfo, 3); /* request exceeds malloc's ability */ + + /* Round up the requested size to a multiple of SIZEOF(ALIGN_TYPE) */ + odd_bytes = sizeofobject % SIZEOF(ALIGN_TYPE); + if (odd_bytes > 0) + sizeofobject += SIZEOF(ALIGN_TYPE) - odd_bytes; + + /* Always make a new pool */ + if (pool_id < 0 || pool_id >= JPOOL_NUMPOOLS) + ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id); /* safety check */ + + hdr_ptr = (large_pool_ptr) jpeg_get_large(cinfo, sizeofobject + + SIZEOF(large_pool_hdr)); + if (hdr_ptr == NULL) + out_of_memory(cinfo, 4); /* jpeg_get_large failed */ + mem->total_space_allocated += sizeofobject + SIZEOF(large_pool_hdr); + + /* Success, initialize the new pool header and add to list */ + hdr_ptr->hdr.next = mem->large_list[pool_id]; + /* We maintain space counts in each pool header for statistical purposes, + * even though they are not needed for allocation. + */ + hdr_ptr->hdr.bytes_used = sizeofobject; + hdr_ptr->hdr.bytes_left = 0; + mem->large_list[pool_id] = hdr_ptr; + + return (void FAR *) (hdr_ptr + 1); /* point to first data byte in pool */ +} + + +/* + * Creation of 2-D sample arrays. + * The pointers are in near heap, the samples themselves in FAR heap. + * + * To minimize allocation overhead and to allow I/O of large contiguous + * blocks, we allocate the sample rows in groups of as many rows as possible + * without exceeding MAX_ALLOC_CHUNK total bytes per allocation request. + * NB: the virtual array control routines, later in this file, know about + * this chunking of rows. The rowsperchunk value is left in the mem manager + * object so that it can be saved away if this sarray is the workspace for + * a virtual array. + */ + +METHODDEF JSAMPARRAY +alloc_sarray (j_common_ptr cinfo, int pool_id, + JDIMENSION samplesperrow, JDIMENSION numrows) +/* Allocate a 2-D sample array */ +{ + my_mem_ptr mem = (my_mem_ptr) cinfo->mem; + JSAMPARRAY result; + JSAMPROW workspace; + JDIMENSION rowsperchunk, currow, i; + long ltemp; + + /* Calculate max # of rows allowed in one allocation chunk */ + ltemp = (MAX_ALLOC_CHUNK-SIZEOF(large_pool_hdr)) / + ((long) samplesperrow * SIZEOF(JSAMPLE)); + if (ltemp <= 0) + ERREXIT(cinfo, JERR_WIDTH_OVERFLOW); + if (ltemp < (long) numrows) + rowsperchunk = (JDIMENSION) ltemp; + else + rowsperchunk = numrows; + mem->last_rowsperchunk = rowsperchunk; + + /* Get space for row pointers (small object) */ + result = (JSAMPARRAY) alloc_small(cinfo, pool_id, + (size_t) (numrows * SIZEOF(JSAMPROW))); + + /* Get the rows themselves (large objects) */ + currow = 0; + while (currow < numrows) { + rowsperchunk = MIN(rowsperchunk, numrows - currow); + workspace = (JSAMPROW) alloc_large(cinfo, pool_id, + (size_t) ((size_t) rowsperchunk * (size_t) samplesperrow + * SIZEOF(JSAMPLE))); + for (i = rowsperchunk; i > 0; i--) { + result[currow++] = workspace; + workspace += samplesperrow; + } + } + + return result; +} + + +/* + * Creation of 2-D coefficient-block arrays. + * This is essentially the same as the code for sample arrays, above. + */ + +METHODDEF JBLOCKARRAY +alloc_barray (j_common_ptr cinfo, int pool_id, + JDIMENSION blocksperrow, JDIMENSION numrows) +/* Allocate a 2-D coefficient-block array */ +{ + my_mem_ptr mem = (my_mem_ptr) cinfo->mem; + JBLOCKARRAY result; + JBLOCKROW workspace; + JDIMENSION rowsperchunk, currow, i; + long ltemp; + + /* Calculate max # of rows allowed in one allocation chunk */ + ltemp = (MAX_ALLOC_CHUNK-SIZEOF(large_pool_hdr)) / + ((long) blocksperrow * SIZEOF(JBLOCK)); + if (ltemp <= 0) + ERREXIT(cinfo, JERR_WIDTH_OVERFLOW); + if (ltemp < (long) numrows) + rowsperchunk = (JDIMENSION) ltemp; + else + rowsperchunk = numrows; + mem->last_rowsperchunk = rowsperchunk; + + /* Get space for row pointers (small object) */ + result = (JBLOCKARRAY) alloc_small(cinfo, pool_id, + (size_t) (numrows * SIZEOF(JBLOCKROW))); + + /* Get the rows themselves (large objects) */ + currow = 0; + while (currow < numrows) { + rowsperchunk = MIN(rowsperchunk, numrows - currow); + workspace = (JBLOCKROW) alloc_large(cinfo, pool_id, + (size_t) ((size_t) rowsperchunk * (size_t) blocksperrow + * SIZEOF(JBLOCK))); + for (i = rowsperchunk; i > 0; i--) { + result[currow++] = workspace; + workspace += blocksperrow; + } + } + + return result; +} + + +/* + * About virtual array management: + * + * The above "normal" array routines are only used to allocate strip buffers + * (as wide as the image, but just a few rows high). Full-image-sized buffers + * are handled as "virtual" arrays. The array is still accessed a strip at a + * time, but the memory manager must save the whole array for repeated + * accesses. The intended implementation is that there is a strip buffer in + * memory (as high as is possible given the desired memory limit), plus a + * backing file that holds the rest of the array. + * + * The request_virt_array routines are told the total size of the image and + * the maximum number of rows that will be accessed at once. The in-memory + * buffer must be at least as large as the maxaccess value. + * + * The request routines create control blocks but not the in-memory buffers. + * That is postponed until realize_virt_arrays is called. At that time the + * total amount of space needed is known (approximately, anyway), so free + * memory can be divided up fairly. + * + * The access_virt_array routines are responsible for making a specific strip + * area accessible (after reading or writing the backing file, if necessary). + * Note that the access routines are told whether the caller intends to modify + * the accessed strip; during a read-only pass this saves having to rewrite + * data to disk. The access routines are also responsible for pre-zeroing + * any newly accessed rows, if pre-zeroing was requested. + * + * In current usage, the access requests are usually for nonoverlapping + * strips; that is, successive access start_row numbers differ by exactly + * num_rows = maxaccess. This means we can get good performance with simple + * buffer dump/reload logic, by making the in-memory buffer be a multiple + * of the access height; then there will never be accesses across bufferload + * boundaries. The code will still work with overlapping access requests, + * but it doesn't handle bufferload overlaps very efficiently. + */ + + +METHODDEF jvirt_sarray_ptr +request_virt_sarray (j_common_ptr cinfo, int pool_id, boolean pre_zero, + JDIMENSION samplesperrow, JDIMENSION numrows, + JDIMENSION maxaccess) +/* Request a virtual 2-D sample array */ +{ + my_mem_ptr mem = (my_mem_ptr) cinfo->mem; + jvirt_sarray_ptr result; + + /* Only IMAGE-lifetime virtual arrays are currently supported */ + if (pool_id != JPOOL_IMAGE) + ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id); /* safety check */ + + /* get control block */ + result = (jvirt_sarray_ptr) alloc_small(cinfo, pool_id, + SIZEOF(struct jvirt_sarray_control)); + + result->mem_buffer = NULL; /* marks array not yet realized */ + result->rows_in_array = numrows; + result->samplesperrow = samplesperrow; + result->maxaccess = maxaccess; + result->pre_zero = pre_zero; + result->b_s_open = FALSE; /* no associated backing-store object */ + result->next = mem->virt_sarray_list; /* add to list of virtual arrays */ + mem->virt_sarray_list = result; + + return result; +} + + +METHODDEF jvirt_barray_ptr +request_virt_barray (j_common_ptr cinfo, int pool_id, boolean pre_zero, + JDIMENSION blocksperrow, JDIMENSION numrows, + JDIMENSION maxaccess) +/* Request a virtual 2-D coefficient-block array */ +{ + my_mem_ptr mem = (my_mem_ptr) cinfo->mem; + jvirt_barray_ptr result; + + /* Only IMAGE-lifetime virtual arrays are currently supported */ + if (pool_id != JPOOL_IMAGE) + ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id); /* safety check */ + + /* get control block */ + result = (jvirt_barray_ptr) alloc_small(cinfo, pool_id, + SIZEOF(struct jvirt_barray_control)); + + result->mem_buffer = NULL; /* marks array not yet realized */ + result->rows_in_array = numrows; + result->blocksperrow = blocksperrow; + result->maxaccess = maxaccess; + result->pre_zero = pre_zero; + result->b_s_open = FALSE; /* no associated backing-store object */ + result->next = mem->virt_barray_list; /* add to list of virtual arrays */ + mem->virt_barray_list = result; + + return result; +} + + +METHODDEF void +realize_virt_arrays (j_common_ptr cinfo) +/* Allocate the in-memory buffers for any unrealized virtual arrays */ +{ + my_mem_ptr mem = (my_mem_ptr) cinfo->mem; + long space_per_minheight, maximum_space, avail_mem; + long minheights, max_minheights; + jvirt_sarray_ptr sptr; + jvirt_barray_ptr bptr; + + /* Compute the minimum space needed (maxaccess rows in each buffer) + * and the maximum space needed (full image height in each buffer). + * These may be of use to the system-dependent jpeg_mem_available routine. + */ + space_per_minheight = 0; + maximum_space = 0; + for (sptr = mem->virt_sarray_list; sptr != NULL; sptr = sptr->next) { + if (sptr->mem_buffer == NULL) { /* if not realized yet */ + space_per_minheight += (long) sptr->maxaccess * + (long) sptr->samplesperrow * SIZEOF(JSAMPLE); + maximum_space += (long) sptr->rows_in_array * + (long) sptr->samplesperrow * SIZEOF(JSAMPLE); + } + } + for (bptr = mem->virt_barray_list; bptr != NULL; bptr = bptr->next) { + if (bptr->mem_buffer == NULL) { /* if not realized yet */ + space_per_minheight += (long) bptr->maxaccess * + (long) bptr->blocksperrow * SIZEOF(JBLOCK); + maximum_space += (long) bptr->rows_in_array * + (long) bptr->blocksperrow * SIZEOF(JBLOCK); + } + } + + if (space_per_minheight <= 0) + return; /* no unrealized arrays, no work */ + + /* Determine amount of memory to actually use; this is system-dependent. */ + avail_mem = jpeg_mem_available(cinfo, space_per_minheight, maximum_space, + mem->total_space_allocated); + + /* If the maximum space needed is available, make all the buffers full + * height; otherwise parcel it out with the same number of minheights + * in each buffer. + */ + if (avail_mem >= maximum_space) + max_minheights = 1000000000L; + else { + max_minheights = avail_mem / space_per_minheight; + /* If there doesn't seem to be enough space, try to get the minimum + * anyway. This allows a "stub" implementation of jpeg_mem_available(). + */ + if (max_minheights <= 0) + max_minheights = 1; + } + + /* Allocate the in-memory buffers and initialize backing store as needed. */ + + for (sptr = mem->virt_sarray_list; sptr != NULL; sptr = sptr->next) { + if (sptr->mem_buffer == NULL) { /* if not realized yet */ + minheights = ((long) sptr->rows_in_array - 1L) / sptr->maxaccess + 1L; + if (minheights <= max_minheights) { + /* This buffer fits in memory */ + sptr->rows_in_mem = sptr->rows_in_array; + } else { + /* It doesn't fit in memory, create backing store. */ + sptr->rows_in_mem = (JDIMENSION) (max_minheights * sptr->maxaccess); + jpeg_open_backing_store(cinfo, & sptr->b_s_info, + (long) sptr->rows_in_array * + (long) sptr->samplesperrow * + (long) SIZEOF(JSAMPLE)); + sptr->b_s_open = TRUE; + } + sptr->mem_buffer = alloc_sarray(cinfo, JPOOL_IMAGE, + sptr->samplesperrow, sptr->rows_in_mem); + sptr->rowsperchunk = mem->last_rowsperchunk; + sptr->cur_start_row = 0; + sptr->first_undef_row = 0; + sptr->dirty = FALSE; + } + } + + for (bptr = mem->virt_barray_list; bptr != NULL; bptr = bptr->next) { + if (bptr->mem_buffer == NULL) { /* if not realized yet */ + minheights = ((long) bptr->rows_in_array - 1L) / bptr->maxaccess + 1L; + if (minheights <= max_minheights) { + /* This buffer fits in memory */ + bptr->rows_in_mem = bptr->rows_in_array; + } else { + /* It doesn't fit in memory, create backing store. */ + bptr->rows_in_mem = (JDIMENSION) (max_minheights * bptr->maxaccess); + jpeg_open_backing_store(cinfo, & bptr->b_s_info, + (long) bptr->rows_in_array * + (long) bptr->blocksperrow * + (long) SIZEOF(JBLOCK)); + bptr->b_s_open = TRUE; + } + bptr->mem_buffer = alloc_barray(cinfo, JPOOL_IMAGE, + bptr->blocksperrow, bptr->rows_in_mem); + bptr->rowsperchunk = mem->last_rowsperchunk; + bptr->cur_start_row = 0; + bptr->first_undef_row = 0; + bptr->dirty = FALSE; + } + } +} + + +LOCAL void +do_sarray_io (j_common_ptr cinfo, jvirt_sarray_ptr ptr, boolean writing) +/* Do backing store read or write of a virtual sample array */ +{ + long bytesperrow, file_offset, byte_count, rows, thisrow, i; + + bytesperrow = (long) ptr->samplesperrow * SIZEOF(JSAMPLE); + file_offset = ptr->cur_start_row * bytesperrow; + /* Loop to read or write each allocation chunk in mem_buffer */ + for (i = 0; i < (long) ptr->rows_in_mem; i += ptr->rowsperchunk) { + /* One chunk, but check for short chunk at end of buffer */ + rows = MIN((long) ptr->rowsperchunk, (long) ptr->rows_in_mem - i); + /* Transfer no more than is currently defined */ + thisrow = (long) ptr->cur_start_row + i; + rows = MIN(rows, (long) ptr->first_undef_row - thisrow); + /* Transfer no more than fits in file */ + rows = MIN(rows, (long) ptr->rows_in_array - thisrow); + if (rows <= 0) /* this chunk might be past end of file! */ + break; + byte_count = rows * bytesperrow; + if (writing) + (*ptr->b_s_info.write_backing_store) (cinfo, & ptr->b_s_info, + (void FAR *) ptr->mem_buffer[i], + file_offset, byte_count); + else + (*ptr->b_s_info.read_backing_store) (cinfo, & ptr->b_s_info, + (void FAR *) ptr->mem_buffer[i], + file_offset, byte_count); + file_offset += byte_count; + } +} + + +LOCAL void +do_barray_io (j_common_ptr cinfo, jvirt_barray_ptr ptr, boolean writing) +/* Do backing store read or write of a virtual coefficient-block array */ +{ + long bytesperrow, file_offset, byte_count, rows, thisrow, i; + + bytesperrow = (long) ptr->blocksperrow * SIZEOF(JBLOCK); + file_offset = ptr->cur_start_row * bytesperrow; + /* Loop to read or write each allocation chunk in mem_buffer */ + for (i = 0; i < (long) ptr->rows_in_mem; i += ptr->rowsperchunk) { + /* One chunk, but check for short chunk at end of buffer */ + rows = MIN((long) ptr->rowsperchunk, (long) ptr->rows_in_mem - i); + /* Transfer no more than is currently defined */ + thisrow = (long) ptr->cur_start_row + i; + rows = MIN(rows, (long) ptr->first_undef_row - thisrow); + /* Transfer no more than fits in file */ + rows = MIN(rows, (long) ptr->rows_in_array - thisrow); + if (rows <= 0) /* this chunk might be past end of file! */ + break; + byte_count = rows * bytesperrow; + if (writing) + (*ptr->b_s_info.write_backing_store) (cinfo, & ptr->b_s_info, + (void FAR *) ptr->mem_buffer[i], + file_offset, byte_count); + else + (*ptr->b_s_info.read_backing_store) (cinfo, & ptr->b_s_info, + (void FAR *) ptr->mem_buffer[i], + file_offset, byte_count); + file_offset += byte_count; + } +} + + +METHODDEF JSAMPARRAY +access_virt_sarray (j_common_ptr cinfo, jvirt_sarray_ptr ptr, + JDIMENSION start_row, JDIMENSION num_rows, + boolean writable) +/* Access the part of a virtual sample array starting at start_row */ +/* and extending for num_rows rows. writable is true if */ +/* caller intends to modify the accessed area. */ +{ + JDIMENSION end_row = start_row + num_rows; + JDIMENSION undef_row; + + /* debugging check */ + if (end_row > ptr->rows_in_array || num_rows > ptr->maxaccess || + ptr->mem_buffer == NULL) + ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS); + + /* Make the desired part of the virtual array accessible */ + if (start_row < ptr->cur_start_row || + end_row > ptr->cur_start_row+ptr->rows_in_mem) { + if (! ptr->b_s_open) + ERREXIT(cinfo, JERR_VIRTUAL_BUG); + /* Flush old buffer contents if necessary */ + if (ptr->dirty) { + do_sarray_io(cinfo, ptr, TRUE); + ptr->dirty = FALSE; + } + /* Decide what part of virtual array to access. + * Algorithm: if target address > current window, assume forward scan, + * load starting at target address. If target address < current window, + * assume backward scan, load so that target area is top of window. + * Note that when switching from forward write to forward read, will have + * start_row = 0, so the limiting case applies and we load from 0 anyway. + */ + if (start_row > ptr->cur_start_row) { + ptr->cur_start_row = start_row; + } else { + /* use long arithmetic here to avoid overflow & unsigned problems */ + long ltemp; + + ltemp = (long) end_row - (long) ptr->rows_in_mem; + if (ltemp < 0) + ltemp = 0; /* don't fall off front end of file */ + ptr->cur_start_row = (JDIMENSION) ltemp; + } + /* Read in the selected part of the array. + * During the initial write pass, we will do no actual read + * because the selected part is all undefined. + */ + do_sarray_io(cinfo, ptr, FALSE); + } + /* Ensure the accessed part of the array is defined; prezero if needed. + * To improve locality of access, we only prezero the part of the array + * that the caller is about to access, not the entire in-memory array. + */ + if (ptr->first_undef_row < end_row) { + if (ptr->first_undef_row < start_row) { + if (writable) /* writer skipped over a section of array */ + ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS); + undef_row = start_row; /* but reader is allowed to read ahead */ + } else { + undef_row = ptr->first_undef_row; + } + if (writable) + ptr->first_undef_row = end_row; + if (ptr->pre_zero) { + size_t bytesperrow = (size_t) ptr->samplesperrow * SIZEOF(JSAMPLE); + undef_row -= ptr->cur_start_row; /* make indexes relative to buffer */ + end_row -= ptr->cur_start_row; + while (undef_row < end_row) { + jzero_far((void FAR *) ptr->mem_buffer[undef_row], bytesperrow); + undef_row++; + } + } else { + if (! writable) /* reader looking at undefined data */ + ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS); + } + } + /* Flag the buffer dirty if caller will write in it */ + if (writable) + ptr->dirty = TRUE; + /* Return address of proper part of the buffer */ + return ptr->mem_buffer + (start_row - ptr->cur_start_row); +} + + +METHODDEF JBLOCKARRAY +access_virt_barray (j_common_ptr cinfo, jvirt_barray_ptr ptr, + JDIMENSION start_row, JDIMENSION num_rows, + boolean writable) +/* Access the part of a virtual block array starting at start_row */ +/* and extending for num_rows rows. writable is true if */ +/* caller intends to modify the accessed area. */ +{ + JDIMENSION end_row = start_row + num_rows; + JDIMENSION undef_row; + + /* debugging check */ + if (end_row > ptr->rows_in_array || num_rows > ptr->maxaccess || + ptr->mem_buffer == NULL) + ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS); + + /* Make the desired part of the virtual array accessible */ + if (start_row < ptr->cur_start_row || + end_row > ptr->cur_start_row+ptr->rows_in_mem) { + if (! ptr->b_s_open) + ERREXIT(cinfo, JERR_VIRTUAL_BUG); + /* Flush old buffer contents if necessary */ + if (ptr->dirty) { + do_barray_io(cinfo, ptr, TRUE); + ptr->dirty = FALSE; + } + /* Decide what part of virtual array to access. + * Algorithm: if target address > current window, assume forward scan, + * load starting at target address. If target address < current window, + * assume backward scan, load so that target area is top of window. + * Note that when switching from forward write to forward read, will have + * start_row = 0, so the limiting case applies and we load from 0 anyway. + */ + if (start_row > ptr->cur_start_row) { + ptr->cur_start_row = start_row; + } else { + /* use long arithmetic here to avoid overflow & unsigned problems */ + long ltemp; + + ltemp = (long) end_row - (long) ptr->rows_in_mem; + if (ltemp < 0) + ltemp = 0; /* don't fall off front end of file */ + ptr->cur_start_row = (JDIMENSION) ltemp; + } + /* Read in the selected part of the array. + * During the initial write pass, we will do no actual read + * because the selected part is all undefined. + */ + do_barray_io(cinfo, ptr, FALSE); + } + /* Ensure the accessed part of the array is defined; prezero if needed. + * To improve locality of access, we only prezero the part of the array + * that the caller is about to access, not the entire in-memory array. + */ + if (ptr->first_undef_row < end_row) { + if (ptr->first_undef_row < start_row) { + if (writable) /* writer skipped over a section of array */ + ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS); + undef_row = start_row; /* but reader is allowed to read ahead */ + } else { + undef_row = ptr->first_undef_row; + } + if (writable) + ptr->first_undef_row = end_row; + if (ptr->pre_zero) { + size_t bytesperrow = (size_t) ptr->blocksperrow * SIZEOF(JBLOCK); + undef_row -= ptr->cur_start_row; /* make indexes relative to buffer */ + end_row -= ptr->cur_start_row; + while (undef_row < end_row) { + jzero_far((void FAR *) ptr->mem_buffer[undef_row], bytesperrow); + undef_row++; + } + } else { + if (! writable) /* reader looking at undefined data */ + ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS); + } + } + /* Flag the buffer dirty if caller will write in it */ + if (writable) + ptr->dirty = TRUE; + /* Return address of proper part of the buffer */ + return ptr->mem_buffer + (start_row - ptr->cur_start_row); +} + + +/* + * Release all objects belonging to a specified pool. + */ + +METHODDEF void +free_pool (j_common_ptr cinfo, int pool_id) +{ + my_mem_ptr mem = (my_mem_ptr) cinfo->mem; + small_pool_ptr shdr_ptr; + large_pool_ptr lhdr_ptr; + size_t space_freed; + + if (pool_id < 0 || pool_id >= JPOOL_NUMPOOLS) + ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id); /* safety check */ + +#ifdef MEM_STATS + if (cinfo->err->trace_level > 1) + print_mem_stats(cinfo, pool_id); /* print pool's memory usage statistics */ +#endif + + /* If freeing IMAGE pool, close any virtual arrays first */ + if (pool_id == JPOOL_IMAGE) { + jvirt_sarray_ptr sptr; + jvirt_barray_ptr bptr; + + for (sptr = mem->virt_sarray_list; sptr != NULL; sptr = sptr->next) { + if (sptr->b_s_open) { /* there may be no backing store */ + sptr->b_s_open = FALSE; /* prevent recursive close if error */ + (*sptr->b_s_info.close_backing_store) (cinfo, & sptr->b_s_info); + } + } + mem->virt_sarray_list = NULL; + for (bptr = mem->virt_barray_list; bptr != NULL; bptr = bptr->next) { + if (bptr->b_s_open) { /* there may be no backing store */ + bptr->b_s_open = FALSE; /* prevent recursive close if error */ + (*bptr->b_s_info.close_backing_store) (cinfo, & bptr->b_s_info); + } + } + mem->virt_barray_list = NULL; + } + + /* Release large objects */ + lhdr_ptr = mem->large_list[pool_id]; + mem->large_list[pool_id] = NULL; + + while (lhdr_ptr != NULL) { + large_pool_ptr next_lhdr_ptr = lhdr_ptr->hdr.next; + space_freed = lhdr_ptr->hdr.bytes_used + + lhdr_ptr->hdr.bytes_left + + SIZEOF(large_pool_hdr); + jpeg_free_large(cinfo, (void FAR *) lhdr_ptr, space_freed); + mem->total_space_allocated -= space_freed; + lhdr_ptr = next_lhdr_ptr; + } + + /* Release small objects */ + shdr_ptr = mem->small_list[pool_id]; + mem->small_list[pool_id] = NULL; + + while (shdr_ptr != NULL) { + small_pool_ptr next_shdr_ptr = shdr_ptr->hdr.next; + space_freed = shdr_ptr->hdr.bytes_used + + shdr_ptr->hdr.bytes_left + + SIZEOF(small_pool_hdr); + jpeg_free_small(cinfo, (void *) shdr_ptr, space_freed); + mem->total_space_allocated -= space_freed; + shdr_ptr = next_shdr_ptr; + } +} + + +/* + * Close up shop entirely. + * Note that this cannot be called unless cinfo->mem is non-NULL. + */ + +METHODDEF void +self_destruct (j_common_ptr cinfo) +{ + int pool; + + /* Close all backing store, release all memory. + * Releasing pools in reverse order might help avoid fragmentation + * with some (brain-damaged) malloc libraries. + */ + for (pool = JPOOL_NUMPOOLS-1; pool >= JPOOL_PERMANENT; pool--) { + free_pool(cinfo, pool); + } + + /* Release the memory manager control block too. */ + jpeg_free_small(cinfo, (void *) cinfo->mem, SIZEOF(my_memory_mgr)); + cinfo->mem = NULL; /* ensures I will be called only once */ + + jpeg_mem_term(cinfo); /* system-dependent cleanup */ +} + + +/* + * Memory manager initialization. + * When this is called, only the error manager pointer is valid in cinfo! + */ + +GLOBAL void +jinit_memory_mgr (j_common_ptr cinfo) +{ + my_mem_ptr mem; + long max_to_use; + int pool; + size_t test_mac; + + cinfo->mem = NULL; /* for safety if init fails */ + + /* Check for configuration errors. + * SIZEOF(ALIGN_TYPE) should be a power of 2; otherwise, it probably + * doesn't reflect any real hardware alignment requirement. + * The test is a little tricky: for X>0, X and X-1 have no one-bits + * in common if and only if X is a power of 2, ie has only one one-bit. + * Some compilers may give an "unreachable code" warning here; ignore it. + */ + if ((SIZEOF(ALIGN_TYPE) & (SIZEOF(ALIGN_TYPE)-1)) != 0) + ERREXIT(cinfo, JERR_BAD_ALIGN_TYPE); + /* MAX_ALLOC_CHUNK must be representable as type size_t, and must be + * a multiple of SIZEOF(ALIGN_TYPE). + * Again, an "unreachable code" warning may be ignored here. + * But a "constant too large" warning means you need to fix MAX_ALLOC_CHUNK. + */ + test_mac = (size_t) MAX_ALLOC_CHUNK; + if ((long) test_mac != MAX_ALLOC_CHUNK || + (MAX_ALLOC_CHUNK % SIZEOF(ALIGN_TYPE)) != 0) + ERREXIT(cinfo, JERR_BAD_ALLOC_CHUNK); + + max_to_use = jpeg_mem_init(cinfo); /* system-dependent initialization */ + + /* Attempt to allocate memory manager's control block */ + mem = (my_mem_ptr) jpeg_get_small(cinfo, SIZEOF(my_memory_mgr)); + + if (mem == NULL) { + jpeg_mem_term(cinfo); /* system-dependent cleanup */ + ERREXIT1(cinfo, JERR_OUT_OF_MEMORY, 0); + } + + /* OK, fill in the method pointers */ + mem->pub.alloc_small = alloc_small; + mem->pub.alloc_large = alloc_large; + mem->pub.alloc_sarray = alloc_sarray; + mem->pub.alloc_barray = alloc_barray; + mem->pub.request_virt_sarray = request_virt_sarray; + mem->pub.request_virt_barray = request_virt_barray; + mem->pub.realize_virt_arrays = realize_virt_arrays; + mem->pub.access_virt_sarray = access_virt_sarray; + mem->pub.access_virt_barray = access_virt_barray; + mem->pub.free_pool = free_pool; + mem->pub.self_destruct = self_destruct; + + /* Initialize working state */ + mem->pub.max_memory_to_use = max_to_use; + + for (pool = JPOOL_NUMPOOLS-1; pool >= JPOOL_PERMANENT; pool--) { + mem->small_list[pool] = NULL; + mem->large_list[pool] = NULL; + } + mem->virt_sarray_list = NULL; + mem->virt_barray_list = NULL; + + mem->total_space_allocated = SIZEOF(my_memory_mgr); + + /* Declare ourselves open for business */ + cinfo->mem = & mem->pub; + + /* Check for an environment variable JPEGMEM; if found, override the + * default max_memory setting from jpeg_mem_init. Note that the + * surrounding application may again override this value. + * If your system doesn't support getenv(), define NO_GETENV to disable + * this feature. + */ +#ifndef NO_GETENV + { char * memenv; + + if ((memenv = getenv("JPEGMEM")) != NULL) { + char ch = 'x'; + + if (sscanf(memenv, "%ld%c", &max_to_use, &ch) > 0) { + if (ch == 'm' || ch == 'M') + max_to_use *= 1000L; + mem->pub.max_memory_to_use = max_to_use * 1000L; + } + } + } +#endif + +} diff --git a/src/jpeg-6/jmemname.c b/src/jpeg-6/jmemname.c new file mode 100644 index 0000000..ba826fb --- /dev/null +++ b/src/jpeg-6/jmemname.c @@ -0,0 +1,271 @@ +/* + * jmemname.c + * + * Copyright (C) 1992-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file provides a generic implementation of the system-dependent + * portion of the JPEG memory manager. This implementation assumes that + * you must explicitly construct a name for each temp file. + * Also, the problem of determining the amount of memory available + * is shoved onto the user. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jmemsys.h" /* import the system-dependent declarations */ + +#ifndef HAVE_STDLIB_H /* should declare malloc(),free() */ +extern void * malloc JPP((size_t size)); +extern void free JPP((void *ptr)); +#endif + +#ifndef SEEK_SET /* pre-ANSI systems may not define this; */ +#define SEEK_SET 0 /* if not, assume 0 is correct */ +#endif + +#ifdef DONT_USE_B_MODE /* define mode parameters for fopen() */ +#define READ_BINARY "r" +#define RW_BINARY "w+" +#else +#define READ_BINARY "rb" +#define RW_BINARY "w+b" +#endif + + +/* + * Selection of a file name for a temporary file. + * This is system-dependent! + * + * The code as given is suitable for most Unix systems, and it is easily + * modified for most non-Unix systems. Some notes: + * 1. The temp file is created in the directory named by TEMP_DIRECTORY. + * The default value is /usr/tmp, which is the conventional place for + * creating large temp files on Unix. On other systems you'll probably + * want to change the file location. You can do this by editing the + * #define, or (preferred) by defining TEMP_DIRECTORY in jconfig.h. + * + * 2. If you need to change the file name as well as its location, + * you can override the TEMP_FILE_NAME macro. (Note that this is + * actually a printf format string; it must contain %s and %d.) + * Few people should need to do this. + * + * 3. mktemp() is used to ensure that multiple processes running + * simultaneously won't select the same file names. If your system + * doesn't have mktemp(), define NO_MKTEMP to do it the hard way. + * (If you don't have , also define NO_ERRNO_H.) + * + * 4. You probably want to define NEED_SIGNAL_CATCHER so that cjpeg.c/djpeg.c + * will cause the temp files to be removed if you stop the program early. + */ + +#ifndef TEMP_DIRECTORY /* can override from jconfig.h or Makefile */ +#define TEMP_DIRECTORY "/usr/tmp/" /* recommended setting for Unix */ +#endif + +static int next_file_num; /* to distinguish among several temp files */ + +#ifdef NO_MKTEMP + +#ifndef TEMP_FILE_NAME /* can override from jconfig.h or Makefile */ +#define TEMP_FILE_NAME "%sJPG%03d.TMP" +#endif + +#ifndef NO_ERRNO_H +#include /* to define ENOENT */ +#endif + +/* ANSI C specifies that errno is a macro, but on older systems it's more + * likely to be a plain int variable. And not all versions of errno.h + * bother to declare it, so we have to in order to be most portable. Thus: + */ +#ifndef errno +extern int errno; +#endif + + +LOCAL void +select_file_name (char * fname) +{ + FILE * tfile; + + /* Keep generating file names till we find one that's not in use */ + for (;;) { + next_file_num++; /* advance counter */ + sprintf(fname, TEMP_FILE_NAME, TEMP_DIRECTORY, next_file_num); + if ((tfile = fopen(fname, READ_BINARY)) == NULL) { + /* fopen could have failed for a reason other than the file not + * being there; for example, file there but unreadable. + * If isn't available, then we cannot test the cause. + */ +#ifdef ENOENT + if (errno != ENOENT) + continue; +#endif + break; + } + fclose(tfile); /* oops, it's there; close tfile & try again */ + } +} + +#else /* ! NO_MKTEMP */ + +/* Note that mktemp() requires the initial filename to end in six X's */ +#ifndef TEMP_FILE_NAME /* can override from jconfig.h or Makefile */ +#define TEMP_FILE_NAME "%sJPG%dXXXXXX" +#endif + +LOCAL void +select_file_name (char * fname) +{ + next_file_num++; /* advance counter */ + sprintf(fname, TEMP_FILE_NAME, TEMP_DIRECTORY, next_file_num); + mktemp(fname); /* make sure file name is unique */ + /* mktemp replaces the trailing XXXXXX with a unique string of characters */ +} + +#endif /* NO_MKTEMP */ + + +/* + * Memory allocation and freeing are controlled by the regular library + * routines malloc() and free(). + */ + +GLOBAL void * +jpeg_get_small (j_common_ptr cinfo, size_t sizeofobject) +{ + return (void *) malloc(sizeofobject); +} + +GLOBAL void +jpeg_free_small (j_common_ptr cinfo, void * object, size_t sizeofobject) +{ + free(object); +} + + +/* + * "Large" objects are treated the same as "small" ones. + * NB: although we include FAR keywords in the routine declarations, + * this file won't actually work in 80x86 small/medium model; at least, + * you probably won't be able to process useful-size images in only 64KB. + */ + +GLOBAL void FAR * +jpeg_get_large (j_common_ptr cinfo, size_t sizeofobject) +{ + return (void FAR *) malloc(sizeofobject); +} + +GLOBAL void +jpeg_free_large (j_common_ptr cinfo, void FAR * object, size_t sizeofobject) +{ + free(object); +} + + +/* + * This routine computes the total memory space available for allocation. + * It's impossible to do this in a portable way; our current solution is + * to make the user tell us (with a default value set at compile time). + * If you can actually get the available space, it's a good idea to subtract + * a slop factor of 5% or so. + */ + +#ifndef DEFAULT_MAX_MEM /* so can override from makefile */ +#define DEFAULT_MAX_MEM 1000000L /* default: one megabyte */ +#endif + +GLOBAL long +jpeg_mem_available (j_common_ptr cinfo, long min_bytes_needed, + long max_bytes_needed, long already_allocated) +{ + return cinfo->mem->max_memory_to_use - already_allocated; +} + + +/* + * Backing store (temporary file) management. + * Backing store objects are only used when the value returned by + * jpeg_mem_available is less than the total space needed. You can dispense + * with these routines if you have plenty of virtual memory; see jmemnobs.c. + */ + + +METHODDEF void +read_backing_store (j_common_ptr cinfo, backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count) +{ + if (fseek(info->temp_file, file_offset, SEEK_SET)) + ERREXIT(cinfo, JERR_TFILE_SEEK); + if (JFREAD(info->temp_file, buffer_address, byte_count) + != (size_t) byte_count) + ERREXIT(cinfo, JERR_TFILE_READ); +} + + +METHODDEF void +write_backing_store (j_common_ptr cinfo, backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count) +{ + if (fseek(info->temp_file, file_offset, SEEK_SET)) + ERREXIT(cinfo, JERR_TFILE_SEEK); + if (JFWRITE(info->temp_file, buffer_address, byte_count) + != (size_t) byte_count) + ERREXIT(cinfo, JERR_TFILE_WRITE); +} + + +METHODDEF void +close_backing_store (j_common_ptr cinfo, backing_store_ptr info) +{ + fclose(info->temp_file); /* close the file */ + unlink(info->temp_name); /* delete the file */ +/* If your system doesn't have unlink(), use remove() instead. + * remove() is the ANSI-standard name for this function, but if + * your system was ANSI you'd be using jmemansi.c, right? + */ + TRACEMSS(cinfo, 1, JTRC_TFILE_CLOSE, info->temp_name); +} + + +/* + * Initial opening of a backing-store object. + */ + +GLOBAL void +jpeg_open_backing_store (j_common_ptr cinfo, backing_store_ptr info, + long total_bytes_needed) +{ + select_file_name(info->temp_name); + if ((info->temp_file = fopen(info->temp_name, RW_BINARY)) == NULL) + ERREXITS(cinfo, JERR_TFILE_CREATE, info->temp_name); + info->read_backing_store = read_backing_store; + info->write_backing_store = write_backing_store; + info->close_backing_store = close_backing_store; + TRACEMSS(cinfo, 1, JTRC_TFILE_OPEN, info->temp_name); +} + + +/* + * These routines take care of any system-dependent initialization and + * cleanup required. + */ + +GLOBAL long +jpeg_mem_init (j_common_ptr cinfo) +{ + next_file_num = 0; /* initialize temp file name generator */ + return DEFAULT_MAX_MEM; /* default for max_memory_to_use */ +} + +GLOBAL void +jpeg_mem_term (j_common_ptr cinfo) +{ + /* no work */ +} diff --git a/src/jpeg-6/jmemnobs.c b/src/jpeg-6/jmemnobs.c new file mode 100644 index 0000000..87533a1 --- /dev/null +++ b/src/jpeg-6/jmemnobs.c @@ -0,0 +1,105 @@ +/* + * jmemnobs.c + * + * Copyright (C) 1992-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file provides a really simple implementation of the system- + * dependent portion of the JPEG memory manager. This implementation + * assumes that no backing-store files are needed: all required space + * can be obtained from ri.Malloc(). + * This is very portable in the sense that it'll compile on almost anything, + * but you'd better have lots of main memory (or virtual memory) if you want + * to process big images. + * Note that the max_memory_to_use option is ignored by this implementation. + */ + +#include "../renderer/tr_local.h" + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" +#include "jmemsys.h" /* import the system-dependent declarations */ + +/* + * Memory allocation and ri.Freeing are controlled by the regular library + * routines ri.Malloc() and ri.Free(). + */ + +GLOBAL void * +jpeg_get_small (j_common_ptr cinfo, size_t sizeofobject) +{ + return (void *) ri.Malloc(sizeofobject); +} + +GLOBAL void +jpeg_free_small (j_common_ptr cinfo, void * object, size_t sizeofobject) +{ + ri.Free(object); +} + + +/* + * "Large" objects are treated the same as "small" ones. + * NB: although we include FAR keywords in the routine declarations, + * this file won't actually work in 80x86 small/medium model; at least, + * you probably won't be able to process useful-size images in only 64KB. + */ + +GLOBAL void FAR * +jpeg_get_large (j_common_ptr cinfo, size_t sizeofobject) +{ + return (void FAR *) ri.Malloc(sizeofobject); +} + +GLOBAL void +jpeg_free_large (j_common_ptr cinfo, void FAR * object, size_t sizeofobject) +{ + ri.Free(object); +} + + +/* + * This routine computes the total memory space available for allocation. + * Here we always say, "we got all you want bud!" + */ + +GLOBAL long +jpeg_mem_available (j_common_ptr cinfo, long min_bytes_needed, + long max_bytes_needed, long already_allocated) +{ + return max_bytes_needed; +} + + +/* + * Backing store (temporary file) management. + * Since jpeg_mem_available always promised the moon, + * this should never be called and we can just error out. + */ + +GLOBAL void +jpeg_open_backing_store (j_common_ptr cinfo, backing_store_ptr info, + long total_bytes_needed) +{ + ERREXIT(cinfo, JERR_NO_BACKING_STORE); +} + + +/* + * These routines take care of any system-dependent initialization and + * cleanup required. Here, there isn't any. + */ + +GLOBAL long +jpeg_mem_init (j_common_ptr cinfo) +{ + return 0; /* just set max_memory_to_use to 0 */ +} + +GLOBAL void +jpeg_mem_term (j_common_ptr cinfo) +{ + /* no work */ +} diff --git a/src/jpeg-6/jmemsys.h b/src/jpeg-6/jmemsys.h new file mode 100644 index 0000000..033d29a --- /dev/null +++ b/src/jpeg-6/jmemsys.h @@ -0,0 +1,182 @@ +/* + * jmemsys.h + * + * Copyright (C) 1992-1994, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This include file defines the interface between the system-independent + * and system-dependent portions of the JPEG memory manager. No other + * modules need include it. (The system-independent portion is jmemmgr.c; + * there are several different versions of the system-dependent portion.) + * + * This file works as-is for the system-dependent memory managers supplied + * in the IJG distribution. You may need to modify it if you write a + * custom memory manager. If system-dependent changes are needed in + * this file, the best method is to #ifdef them based on a configuration + * symbol supplied in jconfig.h, as we have done with USE_MSDOS_MEMMGR. + */ + + +/* Short forms of external names for systems with brain-damaged linkers. */ + +#ifdef NEED_SHORT_EXTERNAL_NAMES +#define jpeg_get_small jGetSmall +#define jpeg_free_small jFreeSmall +#define jpeg_get_large jGetLarge +#define jpeg_free_large jFreeLarge +#define jpeg_mem_available jMemAvail +#define jpeg_open_backing_store jOpenBackStore +#define jpeg_mem_init jMemInit +#define jpeg_mem_term jMemTerm +#endif /* NEED_SHORT_EXTERNAL_NAMES */ + + +/* + * These two functions are used to allocate and release small chunks of + * memory. (Typically the total amount requested through jpeg_get_small is + * no more than 20K or so; this will be requested in chunks of a few K each.) + * Behavior should be the same as for the standard library functions malloc + * and free; in particular, jpeg_get_small must return NULL on failure. + * On most systems, these ARE malloc and free. jpeg_free_small is passed the + * size of the object being freed, just in case it's needed. + * On an 80x86 machine using small-data memory model, these manage near heap. + */ + +EXTERN void * jpeg_get_small JPP((j_common_ptr cinfo, size_t sizeofobject)); +EXTERN void jpeg_free_small JPP((j_common_ptr cinfo, void * object, + size_t sizeofobject)); + +/* + * These two functions are used to allocate and release large chunks of + * memory (up to the total free space designated by jpeg_mem_available). + * The interface is the same as above, except that on an 80x86 machine, + * far pointers are used. On most other machines these are identical to + * the jpeg_get/free_small routines; but we keep them separate anyway, + * in case a different allocation strategy is desirable for large chunks. + */ + +EXTERN void FAR * jpeg_get_large JPP((j_common_ptr cinfo,size_t sizeofobject)); +EXTERN void jpeg_free_large JPP((j_common_ptr cinfo, void FAR * object, + size_t sizeofobject)); + +/* + * The macro MAX_ALLOC_CHUNK designates the maximum number of bytes that may + * be requested in a single call to jpeg_get_large (and jpeg_get_small for that + * matter, but that case should never come into play). This macro is needed + * to model the 64Kb-segment-size limit of far addressing on 80x86 machines. + * On those machines, we expect that jconfig.h will provide a proper value. + * On machines with 32-bit flat address spaces, any large constant may be used. + * + * NB: jmemmgr.c expects that MAX_ALLOC_CHUNK will be representable as type + * size_t and will be a multiple of sizeof(align_type). + */ + +#ifndef MAX_ALLOC_CHUNK /* may be overridden in jconfig.h */ +#define MAX_ALLOC_CHUNK 1000000000L +#endif + +/* + * This routine computes the total space still available for allocation by + * jpeg_get_large. If more space than this is needed, backing store will be + * used. NOTE: any memory already allocated must not be counted. + * + * There is a minimum space requirement, corresponding to the minimum + * feasible buffer sizes; jmemmgr.c will request that much space even if + * jpeg_mem_available returns zero. The maximum space needed, enough to hold + * all working storage in memory, is also passed in case it is useful. + * Finally, the total space already allocated is passed. If no better + * method is available, cinfo->mem->max_memory_to_use - already_allocated + * is often a suitable calculation. + * + * It is OK for jpeg_mem_available to underestimate the space available + * (that'll just lead to more backing-store access than is really necessary). + * However, an overestimate will lead to failure. Hence it's wise to subtract + * a slop factor from the true available space. 5% should be enough. + * + * On machines with lots of virtual memory, any large constant may be returned. + * Conversely, zero may be returned to always use the minimum amount of memory. + */ + +EXTERN long jpeg_mem_available JPP((j_common_ptr cinfo, + long min_bytes_needed, + long max_bytes_needed, + long already_allocated)); + + +/* + * This structure holds whatever state is needed to access a single + * backing-store object. The read/write/close method pointers are called + * by jmemmgr.c to manipulate the backing-store object; all other fields + * are private to the system-dependent backing store routines. + */ + +#define TEMP_NAME_LENGTH 64 /* max length of a temporary file's name */ + +#ifdef USE_MSDOS_MEMMGR /* DOS-specific junk */ + +typedef unsigned short XMSH; /* type of extended-memory handles */ +typedef unsigned short EMSH; /* type of expanded-memory handles */ + +typedef union { + short file_handle; /* DOS file handle if it's a temp file */ + XMSH xms_handle; /* handle if it's a chunk of XMS */ + EMSH ems_handle; /* handle if it's a chunk of EMS */ +} handle_union; + +#endif /* USE_MSDOS_MEMMGR */ + +typedef struct backing_store_struct * backing_store_ptr; + +typedef struct backing_store_struct { + /* Methods for reading/writing/closing this backing-store object */ + JMETHOD(void, read_backing_store, (j_common_ptr cinfo, + backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count)); + JMETHOD(void, write_backing_store, (j_common_ptr cinfo, + backing_store_ptr info, + void FAR * buffer_address, + long file_offset, long byte_count)); + JMETHOD(void, close_backing_store, (j_common_ptr cinfo, + backing_store_ptr info)); + + /* Private fields for system-dependent backing-store management */ +#ifdef USE_MSDOS_MEMMGR + /* For the MS-DOS manager (jmemdos.c), we need: */ + handle_union handle; /* reference to backing-store storage object */ + char temp_name[TEMP_NAME_LENGTH]; /* name if it's a file */ +#else + /* For a typical implementation with temp files, we need: */ + FILE * temp_file; /* stdio reference to temp file */ + char temp_name[TEMP_NAME_LENGTH]; /* name of temp file */ +#endif +} backing_store_info; + +/* + * Initial opening of a backing-store object. This must fill in the + * read/write/close pointers in the object. The read/write routines + * may take an error exit if the specified maximum file size is exceeded. + * (If jpeg_mem_available always returns a large value, this routine can + * just take an error exit.) + */ + +EXTERN void jpeg_open_backing_store JPP((j_common_ptr cinfo, + backing_store_ptr info, + long total_bytes_needed)); + + +/* + * These routines take care of any system-dependent initialization and + * cleanup required. jpeg_mem_init will be called before anything is + * allocated (and, therefore, nothing in cinfo is of use except the error + * manager pointer). It should return a suitable default value for + * max_memory_to_use; this may subsequently be overridden by the surrounding + * application. (Note that max_memory_to_use is only important if + * jpeg_mem_available chooses to consult it ... no one else will.) + * jpeg_mem_term may assume that all requested memory has been freed and that + * all opened backing-store objects have been closed. + */ + +EXTERN long jpeg_mem_init JPP((j_common_ptr cinfo)); +EXTERN void jpeg_mem_term JPP((j_common_ptr cinfo)); diff --git a/src/jpeg-6/jmorecfg.h b/src/jpeg-6/jmorecfg.h new file mode 100644 index 0000000..4cae5a4 --- /dev/null +++ b/src/jpeg-6/jmorecfg.h @@ -0,0 +1,347 @@ +/* + * jmorecfg.h + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains additional configuration options that customize the + * JPEG software for special applications or support machine-dependent + * optimizations. Most users will not need to touch this file. + */ + + +/* + * Define BITS_IN_JSAMPLE as either + * 8 for 8-bit sample values (the usual setting) + * 12 for 12-bit sample values + * Only 8 and 12 are legal data precisions for lossy JPEG according to the + * JPEG standard, and the IJG code does not support anything else! + * We do not support run-time selection of data precision, sorry. + */ + +#define BITS_IN_JSAMPLE 8 /* use 8 or 12 */ + + +/* + * Maximum number of components (color channels) allowed in JPEG image. + * To meet the letter of the JPEG spec, set this to 255. However, darn + * few applications need more than 4 channels (maybe 5 for CMYK + alpha + * mask). We recommend 10 as a reasonable compromise; use 4 if you are + * really short on memory. (Each allowed component costs a hundred or so + * bytes of storage, whether actually used in an image or not.) + */ + +#define MAX_COMPONENTS 10 /* maximum number of image components */ + + +/* + * Basic data types. + * You may need to change these if you have a machine with unusual data + * type sizes; for example, "char" not 8 bits, "short" not 16 bits, + * or "long" not 32 bits. We don't care whether "int" is 16 or 32 bits, + * but it had better be at least 16. + */ + +/* Representation of a single sample (pixel element value). + * We frequently allocate large arrays of these, so it's important to keep + * them small. But if you have memory to burn and access to char or short + * arrays is very slow on your hardware, you might want to change these. + */ + +#if BITS_IN_JSAMPLE == 8 +/* JSAMPLE should be the smallest type that will hold the values 0..255. + * You can use a signed char by having GETJSAMPLE mask it with 0xFF. + */ + +#ifdef HAVE_UNSIGNED_CHAR + +typedef unsigned char JSAMPLE; +#define GETJSAMPLE(value) ((int) (value)) + +#else /* not HAVE_UNSIGNED_CHAR */ + +typedef char JSAMPLE; +#ifdef CHAR_IS_UNSIGNED +#define GETJSAMPLE(value) ((int) (value)) +#else +#define GETJSAMPLE(value) ((int) (value) & 0xFF) +#endif /* CHAR_IS_UNSIGNED */ + +#endif /* HAVE_UNSIGNED_CHAR */ + +#define MAXJSAMPLE 255 +#define CENTERJSAMPLE 128 + +#endif /* BITS_IN_JSAMPLE == 8 */ + + +#if BITS_IN_JSAMPLE == 12 +/* JSAMPLE should be the smallest type that will hold the values 0..4095. + * On nearly all machines "short" will do nicely. + */ + +typedef short JSAMPLE; +#define GETJSAMPLE(value) ((int) (value)) + +#define MAXJSAMPLE 4095 +#define CENTERJSAMPLE 2048 + +#endif /* BITS_IN_JSAMPLE == 12 */ + + +/* Representation of a DCT frequency coefficient. + * This should be a signed value of at least 16 bits; "short" is usually OK. + * Again, we allocate large arrays of these, but you can change to int + * if you have memory to burn and "short" is really slow. + */ + +typedef short JCOEF; + + +/* Compressed datastreams are represented as arrays of JOCTET. + * These must be EXACTLY 8 bits wide, at least once they are written to + * external storage. Note that when using the stdio data source/destination + * managers, this is also the data type passed to fread/fwrite. + */ + +#ifdef HAVE_UNSIGNED_CHAR + +typedef unsigned char JOCTET; +#define GETJOCTET(value) (value) + +#else /* not HAVE_UNSIGNED_CHAR */ + +typedef char JOCTET; +#ifdef CHAR_IS_UNSIGNED +#define GETJOCTET(value) (value) +#else +#define GETJOCTET(value) ((value) & 0xFF) +#endif /* CHAR_IS_UNSIGNED */ + +#endif /* HAVE_UNSIGNED_CHAR */ + + +/* These typedefs are used for various table entries and so forth. + * They must be at least as wide as specified; but making them too big + * won't cost a huge amount of memory, so we don't provide special + * extraction code like we did for JSAMPLE. (In other words, these + * typedefs live at a different point on the speed/space tradeoff curve.) + */ + +/* UINT8 must hold at least the values 0..255. */ + +#ifdef HAVE_UNSIGNED_CHAR +typedef unsigned char UINT8; +#else /* not HAVE_UNSIGNED_CHAR */ +#ifdef CHAR_IS_UNSIGNED +typedef char UINT8; +#else /* not CHAR_IS_UNSIGNED */ +typedef short UINT8; +#endif /* CHAR_IS_UNSIGNED */ +#endif /* HAVE_UNSIGNED_CHAR */ + +/* UINT16 must hold at least the values 0..65535. */ + +#ifdef HAVE_UNSIGNED_SHORT +typedef unsigned short UINT16; +#else /* not HAVE_UNSIGNED_SHORT */ +typedef unsigned int UINT16; +#endif /* HAVE_UNSIGNED_SHORT */ + +/* INT32 must hold at least signed 32-bit values. */ + +/* MinGW basetsd.h defines INT32 - don't redefine it */ +#if !(defined __MINGW32__ && defined _BASETSD_H) +typedef long INT32; +#endif + +/* INT16 must hold at least the values -32768..32767. */ + +#ifndef XMD_H /* X11/xmd.h correctly defines INT16 */ +typedef short INT16; +#endif + +/* Datatype used for image dimensions. The JPEG standard only supports + * images up to 64K*64K due to 16-bit fields in SOF markers. Therefore + * "unsigned int" is sufficient on all machines. However, if you need to + * handle larger images and you don't mind deviating from the spec, you + * can change this datatype. + */ + +typedef unsigned int JDIMENSION; + +#define JPEG_MAX_DIMENSION 65500L /* a tad under 64K to prevent overflows */ + + +/* These defines are used in all function definitions and extern declarations. + * You could modify them if you need to change function linkage conventions. + * Another application is to make all functions global for use with debuggers + * or code profilers that require it. + */ + +#define METHODDEF static /* a function called through method pointers */ +#define LOCAL static /* a function used only in its module */ +#define GLOBAL /* a function referenced thru EXTERNs */ +#define EXTERN extern /* a reference to a GLOBAL function */ + + +/* Here is the pseudo-keyword for declaring pointers that must be "far" + * on 80x86 machines. Most of the specialized coding for 80x86 is handled + * by just saying "FAR *" where such a pointer is needed. In a few places + * explicit coding is needed; see uses of the NEED_FAR_POINTERS symbol. + */ + +#ifdef NEED_FAR_POINTERS +#undef FAR +#define FAR far +#else +#undef FAR +#define FAR +#endif + + +/* + * On a few systems, type boolean and/or its values FALSE, TRUE may appear + * in standard header files. Or you may have conflicts with application- + * specific header files that you want to include together with these files. + * Defining HAVE_BOOLEAN before including jpeglib.h should make it work. + */ + +//#ifndef HAVE_BOOLEAN +//typedef int boolean; +//#endif +#ifndef FALSE /* in case these macros already exist */ +#define FALSE 0 /* values of boolean */ +#endif +#ifndef TRUE +#define TRUE 1 +#endif + + +/* + * The remaining options affect code selection within the JPEG library, + * but they don't need to be visible to most applications using the library. + * To minimize application namespace pollution, the symbols won't be + * defined unless JPEG_INTERNALS or JPEG_INTERNAL_OPTIONS has been defined. + */ + +#ifdef JPEG_INTERNALS +#define JPEG_INTERNAL_OPTIONS +#endif + +#ifdef JPEG_INTERNAL_OPTIONS + + +/* + * These defines indicate whether to include various optional functions. + * Undefining some of these symbols will produce a smaller but less capable + * library. Note that you can leave certain source files out of the + * compilation/linking process if you've #undef'd the corresponding symbols. + * (You may HAVE to do that if your compiler doesn't like null source files.) + */ + +/* Arithmetic coding is unsupported for legal reasons. Complaints to IBM. */ + +/* Capability options common to encoder and decoder: */ + +#undef DCT_ISLOW_SUPPORTED /* slow but accurate integer algorithm */ +#undef DCT_IFAST_SUPPORTED /* faster, less accurate integer method */ +#define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ + +/* Encoder capability options: */ + +#undef C_ARITH_CODING_SUPPORTED /* Arithmetic coding back end? */ +#define C_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */ +#define C_PROGRESSIVE_SUPPORTED /* Progressive JPEG? (Requires MULTISCAN)*/ +#define ENTROPY_OPT_SUPPORTED /* Optimization of entropy coding parms? */ +/* Note: if you selected 12-bit data precision, it is dangerous to turn off + * ENTROPY_OPT_SUPPORTED. The standard Huffman tables are only good for 8-bit + * precision, so jchuff.c normally uses entropy optimization to compute + * usable tables for higher precision. If you don't want to do optimization, + * you'll have to supply different default Huffman tables. + * The exact same statements apply for progressive JPEG: the default tables + * don't work for progressive mode. (This may get fixed, however.) + */ +#define INPUT_SMOOTHING_SUPPORTED /* Input image smoothing option? */ + +/* Decoder capability options: */ + +#undef D_ARITH_CODING_SUPPORTED /* Arithmetic coding back end? */ +#undef D_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */ +#undef D_PROGRESSIVE_SUPPORTED /* Progressive JPEG? (Requires MULTISCAN)*/ +#undef BLOCK_SMOOTHING_SUPPORTED /* Block smoothing? (Progressive only) */ +#undef IDCT_SCALING_SUPPORTED /* Output rescaling via IDCT? */ +#undef UPSAMPLE_SCALING_SUPPORTED /* Output rescaling at upsample stage? */ +#undef UPSAMPLE_MERGING_SUPPORTED /* Fast path for sloppy upsampling? */ +#undef QUANT_1PASS_SUPPORTED /* 1-pass color quantization? */ +#undef QUANT_2PASS_SUPPORTED /* 2-pass color quantization? */ + +/* more capability options later, no doubt */ + + +/* + * Ordering of RGB data in scanlines passed to or from the application. + * If your application wants to deal with data in the order B,G,R, just + * change these macros. You can also deal with formats such as R,G,B,X + * (one extra byte per pixel) by changing RGB_PIXELSIZE. Note that changing + * the offsets will also change the order in which colormap data is organized. + * RESTRICTIONS: + * 1. The sample applications cjpeg,djpeg do NOT support modified RGB formats. + * 2. These macros only affect RGB<=>YCbCr color conversion, so they are not + * useful if you are using JPEG color spaces other than YCbCr or grayscale. + * 3. The color quantizer modules will not behave desirably if RGB_PIXELSIZE + * is not 3 (they don't understand about dummy color components!). So you + * can't use color quantization if you change that value. + */ + +#define RGB_RED 0 /* Offset of Red in an RGB scanline element */ +#define RGB_GREEN 1 /* Offset of Green */ +#define RGB_BLUE 2 /* Offset of Blue */ +#define RGB_PIXELSIZE 4 /* JSAMPLEs per RGB scanline element */ + + +/* Definitions for speed-related optimizations. */ + + +/* If your compiler supports inline functions, define INLINE + * as the inline keyword; otherwise define it as empty. + */ + +#ifndef INLINE +#ifdef __GNUC__ /* for instance, GNU C knows about inline */ +#define INLINE __inline__ +#endif +#ifndef INLINE +#define INLINE /* default is to define it as empty */ +#endif +#endif + + +/* On some machines (notably 68000 series) "int" is 32 bits, but multiplying + * two 16-bit shorts is faster than multiplying two ints. Define MULTIPLIER + * as short on such a machine. MULTIPLIER must be at least 16 bits wide. + */ + +#ifndef MULTIPLIER +#define MULTIPLIER int /* type for fastest integer multiply */ +#endif + + +/* FAST_FLOAT should be either float or double, whichever is done faster + * by your compiler. (Note that this type is only used in the floating point + * DCT routines, so it only matters if you've defined DCT_FLOAT_SUPPORTED.) + * Typically, float is faster in ANSI C compilers, while double is faster in + * pre-ANSI compilers (because they insist on converting to double anyway). + * The code below therefore chooses float if we have ANSI-style prototypes. + */ + +#ifndef FAST_FLOAT +#ifdef HAVE_PROTOTYPES +#define FAST_FLOAT float +#else +#define FAST_FLOAT double +#endif +#endif + +#endif /* JPEG_INTERNAL_OPTIONS */ diff --git a/src/jpeg-6/jpegint.h b/src/jpeg-6/jpegint.h new file mode 100644 index 0000000..ab5bee2 --- /dev/null +++ b/src/jpeg-6/jpegint.h @@ -0,0 +1,388 @@ +/* + * jpegint.h + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file provides common declarations for the various JPEG modules. + * These declarations are considered internal to the JPEG library; most + * applications using the library shouldn't need to include this file. + */ + + +/* Declarations for both compression & decompression */ + +typedef enum { /* Operating modes for buffer controllers */ + JBUF_PASS_THRU, /* Plain stripwise operation */ + /* Remaining modes require a full-image buffer to have been created */ + JBUF_SAVE_SOURCE, /* Run source subobject only, save output */ + JBUF_CRANK_DEST, /* Run dest subobject only, using saved data */ + JBUF_SAVE_AND_PASS /* Run both subobjects, save output */ +} J_BUF_MODE; + +/* Values of global_state field (jdapi.c has some dependencies on ordering!) */ +#define CSTATE_START 100 /* after create_compress */ +#define CSTATE_SCANNING 101 /* start_compress done, write_scanlines OK */ +#define CSTATE_RAW_OK 102 /* start_compress done, write_raw_data OK */ +#define CSTATE_WRCOEFS 103 /* jpeg_write_coefficients done */ +#define DSTATE_START 200 /* after create_decompress */ +#define DSTATE_INHEADER 201 /* reading header markers, no SOS yet */ +#define DSTATE_READY 202 /* found SOS, ready for start_decompress */ +#define DSTATE_PRELOAD 203 /* reading multiscan file in start_decompress*/ +#define DSTATE_PRESCAN 204 /* performing dummy pass for 2-pass quant */ +#define DSTATE_SCANNING 205 /* start_decompress done, read_scanlines OK */ +#define DSTATE_RAW_OK 206 /* start_decompress done, read_raw_data OK */ +#define DSTATE_BUFIMAGE 207 /* expecting jpeg_start_output */ +#define DSTATE_BUFPOST 208 /* looking for SOS/EOI in jpeg_finish_output */ +#define DSTATE_RDCOEFS 209 /* reading file in jpeg_read_coefficients */ +#define DSTATE_STOPPING 210 /* looking for EOI in jpeg_finish_decompress */ + + +/* Declarations for compression modules */ + +/* Master control module */ +struct jpeg_comp_master { + JMETHOD(void, prepare_for_pass, (j_compress_ptr cinfo)); + JMETHOD(void, pass_startup, (j_compress_ptr cinfo)); + JMETHOD(void, finish_pass, (j_compress_ptr cinfo)); + + /* State variables made visible to other modules */ + boolean call_pass_startup; /* True if pass_startup must be called */ + boolean is_last_pass; /* True during last pass */ +}; + +/* Main buffer control (downsampled-data buffer) */ +struct jpeg_c_main_controller { + JMETHOD(void, start_pass, (j_compress_ptr cinfo, J_BUF_MODE pass_mode)); + JMETHOD(void, process_data, (j_compress_ptr cinfo, + JSAMPARRAY input_buf, JDIMENSION *in_row_ctr, + JDIMENSION in_rows_avail)); +}; + +/* Compression preprocessing (downsampling input buffer control) */ +struct jpeg_c_prep_controller { + JMETHOD(void, start_pass, (j_compress_ptr cinfo, J_BUF_MODE pass_mode)); + JMETHOD(void, pre_process_data, (j_compress_ptr cinfo, + JSAMPARRAY input_buf, + JDIMENSION *in_row_ctr, + JDIMENSION in_rows_avail, + JSAMPIMAGE output_buf, + JDIMENSION *out_row_group_ctr, + JDIMENSION out_row_groups_avail)); +}; + +/* Coefficient buffer control */ +struct jpeg_c_coef_controller { + JMETHOD(void, start_pass, (j_compress_ptr cinfo, J_BUF_MODE pass_mode)); + JMETHOD(boolean, compress_data, (j_compress_ptr cinfo, + JSAMPIMAGE input_buf)); +}; + +/* Colorspace conversion */ +struct jpeg_color_converter { + JMETHOD(void, start_pass, (j_compress_ptr cinfo)); + JMETHOD(void, color_convert, (j_compress_ptr cinfo, + JSAMPARRAY input_buf, JSAMPIMAGE output_buf, + JDIMENSION output_row, int num_rows)); +}; + +/* Downsampling */ +struct jpeg_downsampler { + JMETHOD(void, start_pass, (j_compress_ptr cinfo)); + JMETHOD(void, downsample, (j_compress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION in_row_index, + JSAMPIMAGE output_buf, + JDIMENSION out_row_group_index)); + + boolean need_context_rows; /* TRUE if need rows above & below */ +}; + +/* Forward DCT (also controls coefficient quantization) */ +struct jpeg_forward_dct { + JMETHOD(void, start_pass, (j_compress_ptr cinfo)); + /* perhaps this should be an array??? */ + JMETHOD(void, forward_DCT, (j_compress_ptr cinfo, + jpeg_component_info * compptr, + JSAMPARRAY sample_data, JBLOCKROW coef_blocks, + JDIMENSION start_row, JDIMENSION start_col, + JDIMENSION num_blocks)); +}; + +/* Entropy encoding */ +struct jpeg_entropy_encoder { + JMETHOD(void, start_pass, (j_compress_ptr cinfo, boolean gather_statistics)); + JMETHOD(boolean, encode_mcu, (j_compress_ptr cinfo, JBLOCKROW *MCU_data)); + JMETHOD(void, finish_pass, (j_compress_ptr cinfo)); +}; + +/* Marker writing */ +struct jpeg_marker_writer { + /* write_any_marker is exported for use by applications */ + /* Probably only COM and APPn markers should be written */ + JMETHOD(void, write_any_marker, (j_compress_ptr cinfo, int marker, + const JOCTET *dataptr, unsigned int datalen)); + JMETHOD(void, write_file_header, (j_compress_ptr cinfo)); + JMETHOD(void, write_frame_header, (j_compress_ptr cinfo)); + JMETHOD(void, write_scan_header, (j_compress_ptr cinfo)); + JMETHOD(void, write_file_trailer, (j_compress_ptr cinfo)); + JMETHOD(void, write_tables_only, (j_compress_ptr cinfo)); +}; + + +/* Declarations for decompression modules */ + +/* Master control module */ +struct jpeg_decomp_master { + JMETHOD(void, prepare_for_output_pass, (j_decompress_ptr cinfo)); + JMETHOD(void, finish_output_pass, (j_decompress_ptr cinfo)); + + /* State variables made visible to other modules */ + boolean is_dummy_pass; /* True during 1st pass for 2-pass quant */ +}; + +/* Input control module */ +struct jpeg_input_controller { + JMETHOD(int, consume_input, (j_decompress_ptr cinfo)); + JMETHOD(void, reset_input_controller, (j_decompress_ptr cinfo)); + JMETHOD(void, start_input_pass, (j_decompress_ptr cinfo)); + JMETHOD(void, finish_input_pass, (j_decompress_ptr cinfo)); + + /* State variables made visible to other modules */ + boolean has_multiple_scans; /* True if file has multiple scans */ + boolean eoi_reached; /* True when EOI has been consumed */ +}; + +/* Main buffer control (downsampled-data buffer) */ +struct jpeg_d_main_controller { + JMETHOD(void, start_pass, (j_decompress_ptr cinfo, J_BUF_MODE pass_mode)); + JMETHOD(void, process_data, (j_decompress_ptr cinfo, + JSAMPARRAY output_buf, JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail)); +}; + +/* Coefficient buffer control */ +struct jpeg_d_coef_controller { + JMETHOD(void, start_input_pass, (j_decompress_ptr cinfo)); + JMETHOD(int, consume_data, (j_decompress_ptr cinfo)); + JMETHOD(void, start_output_pass, (j_decompress_ptr cinfo)); + JMETHOD(int, decompress_data, (j_decompress_ptr cinfo, + JSAMPIMAGE output_buf)); + /* Pointer to array of coefficient virtual arrays, or NULL if none */ + jvirt_barray_ptr *coef_arrays; +}; + +/* Decompression postprocessing (color quantization buffer control) */ +struct jpeg_d_post_controller { + JMETHOD(void, start_pass, (j_decompress_ptr cinfo, J_BUF_MODE pass_mode)); + JMETHOD(void, post_process_data, (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, + JDIMENSION *in_row_group_ctr, + JDIMENSION in_row_groups_avail, + JSAMPARRAY output_buf, + JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail)); +}; + +/* Marker reading & parsing */ +struct jpeg_marker_reader { + JMETHOD(void, reset_marker_reader, (j_decompress_ptr cinfo)); + /* Read markers until SOS or EOI. + * Returns same codes as are defined for jpeg_consume_input: + * JPEG_SUSPENDED, JPEG_REACHED_SOS, or JPEG_REACHED_EOI. + */ + JMETHOD(int, read_markers, (j_decompress_ptr cinfo)); + /* Read a restart marker --- exported for use by entropy decoder only */ + jpeg_marker_parser_method read_restart_marker; + /* Application-overridable marker processing methods */ + jpeg_marker_parser_method process_COM; + jpeg_marker_parser_method process_APPn[16]; + + /* State of marker reader --- nominally internal, but applications + * supplying COM or APPn handlers might like to know the state. + */ + boolean saw_SOI; /* found SOI? */ + boolean saw_SOF; /* found SOF? */ + int next_restart_num; /* next restart number expected (0-7) */ + unsigned int discarded_bytes; /* # of bytes skipped looking for a marker */ +}; + +/* Entropy decoding */ +struct jpeg_entropy_decoder { + JMETHOD(void, start_pass, (j_decompress_ptr cinfo)); + JMETHOD(boolean, decode_mcu, (j_decompress_ptr cinfo, + JBLOCKROW *MCU_data)); +}; + +/* Inverse DCT (also performs dequantization) */ +typedef JMETHOD(void, inverse_DCT_method_ptr, + (j_decompress_ptr cinfo, jpeg_component_info * compptr, + JCOEFPTR coef_block, + JSAMPARRAY output_buf, JDIMENSION output_col)); + +struct jpeg_inverse_dct { + JMETHOD(void, start_pass, (j_decompress_ptr cinfo)); + /* It is useful to allow each component to have a separate IDCT method. */ + inverse_DCT_method_ptr inverse_DCT[MAX_COMPONENTS]; +}; + +/* Upsampling (note that upsampler must also call color converter) */ +struct jpeg_upsampler { + JMETHOD(void, start_pass, (j_decompress_ptr cinfo)); + JMETHOD(void, upsample, (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, + JDIMENSION *in_row_group_ctr, + JDIMENSION in_row_groups_avail, + JSAMPARRAY output_buf, + JDIMENSION *out_row_ctr, + JDIMENSION out_rows_avail)); + + boolean need_context_rows; /* TRUE if need rows above & below */ +}; + +/* Colorspace conversion */ +struct jpeg_color_deconverter { + JMETHOD(void, start_pass, (j_decompress_ptr cinfo)); + JMETHOD(void, color_convert, (j_decompress_ptr cinfo, + JSAMPIMAGE input_buf, JDIMENSION input_row, + JSAMPARRAY output_buf, int num_rows)); +}; + +/* Color quantization or color precision reduction */ +struct jpeg_color_quantizer { + JMETHOD(void, start_pass, (j_decompress_ptr cinfo, boolean is_pre_scan)); + JMETHOD(void, color_quantize, (j_decompress_ptr cinfo, + JSAMPARRAY input_buf, JSAMPARRAY output_buf, + int num_rows)); + JMETHOD(void, finish_pass, (j_decompress_ptr cinfo)); + JMETHOD(void, new_color_map, (j_decompress_ptr cinfo)); +}; + + +/* Miscellaneous useful macros */ + +#undef MAX +#define MAX(a,b) ((a) > (b) ? (a) : (b)) +#undef MIN +#define MIN(a,b) ((a) < (b) ? (a) : (b)) + + +/* We assume that right shift corresponds to signed division by 2 with + * rounding towards minus infinity. This is correct for typical "arithmetic + * shift" instructions that shift in copies of the sign bit. But some + * C compilers implement >> with an unsigned shift. For these machines you + * must define RIGHT_SHIFT_IS_UNSIGNED. + * RIGHT_SHIFT provides a proper signed right shift of an INT32 quantity. + * It is only applied with constant shift counts. SHIFT_TEMPS must be + * included in the variables of any routine using RIGHT_SHIFT. + */ + +#ifdef RIGHT_SHIFT_IS_UNSIGNED +#define SHIFT_TEMPS INT32 shift_temp; +#define RIGHT_SHIFT(x,shft) \ + ((shift_temp = (x)) < 0 ? \ + (shift_temp >> (shft)) | ((~((INT32) 0)) << (32-(shft))) : \ + (shift_temp >> (shft))) +#else +#define SHIFT_TEMPS +#define RIGHT_SHIFT(x,shft) ((x) >> (shft)) +#endif + + +/* Short forms of external names for systems with brain-damaged linkers. */ + +#ifdef NEED_SHORT_EXTERNAL_NAMES +#define jinit_compress_master jICompress +#define jinit_c_master_control jICMaster +#define jinit_c_main_controller jICMainC +#define jinit_c_prep_controller jICPrepC +#define jinit_c_coef_controller jICCoefC +#define jinit_color_converter jICColor +#define jinit_downsampler jIDownsampler +#define jinit_forward_dct jIFDCT +#define jinit_huff_encoder jIHEncoder +#define jinit_phuff_encoder jIPHEncoder +#define jinit_marker_writer jIMWriter +#define jinit_master_decompress jIDMaster +#define jinit_d_main_controller jIDMainC +#define jinit_d_coef_controller jIDCoefC +#define jinit_d_post_controller jIDPostC +#define jinit_input_controller jIInCtlr +#define jinit_marker_reader jIMReader +#define jinit_huff_decoder jIHDecoder +#define jinit_phuff_decoder jIPHDecoder +#define jinit_inverse_dct jIIDCT +#define jinit_upsampler jIUpsampler +#define jinit_color_deconverter jIDColor +#define jinit_1pass_quantizer jI1Quant +#define jinit_2pass_quantizer jI2Quant +#define jinit_merged_upsampler jIMUpsampler +#define jinit_memory_mgr jIMemMgr +#define jdiv_round_up jDivRound +#define jround_up jRound +#define jcopy_sample_rows jCopySamples +#define jcopy_block_row jCopyBlocks +#define jzero_far jZeroFar +#define jpeg_zigzag_order jZIGTable +#define jpeg_natural_order jZAGTable +#endif /* NEED_SHORT_EXTERNAL_NAMES */ + + +/* Compression module initialization routines */ +EXTERN void jinit_compress_master JPP((j_compress_ptr cinfo)); +EXTERN void jinit_c_master_control JPP((j_compress_ptr cinfo, + boolean transcode_only)); +EXTERN void jinit_c_main_controller JPP((j_compress_ptr cinfo, + boolean need_full_buffer)); +EXTERN void jinit_c_prep_controller JPP((j_compress_ptr cinfo, + boolean need_full_buffer)); +EXTERN void jinit_c_coef_controller JPP((j_compress_ptr cinfo, + boolean need_full_buffer)); +EXTERN void jinit_color_converter JPP((j_compress_ptr cinfo)); +EXTERN void jinit_downsampler JPP((j_compress_ptr cinfo)); +EXTERN void jinit_forward_dct JPP((j_compress_ptr cinfo)); +EXTERN void jinit_huff_encoder JPP((j_compress_ptr cinfo)); +EXTERN void jinit_phuff_encoder JPP((j_compress_ptr cinfo)); +EXTERN void jinit_marker_writer JPP((j_compress_ptr cinfo)); +/* Decompression module initialization routines */ +EXTERN void jinit_master_decompress JPP((j_decompress_ptr cinfo)); +EXTERN void jinit_d_main_controller JPP((j_decompress_ptr cinfo, + boolean need_full_buffer)); +EXTERN void jinit_d_coef_controller JPP((j_decompress_ptr cinfo, + boolean need_full_buffer)); +EXTERN void jinit_d_post_controller JPP((j_decompress_ptr cinfo, + boolean need_full_buffer)); +EXTERN void jinit_input_controller JPP((j_decompress_ptr cinfo)); +EXTERN void jinit_marker_reader JPP((j_decompress_ptr cinfo)); +EXTERN void jinit_huff_decoder JPP((j_decompress_ptr cinfo)); +EXTERN void jinit_phuff_decoder JPP((j_decompress_ptr cinfo)); +EXTERN void jinit_inverse_dct JPP((j_decompress_ptr cinfo)); +EXTERN void jinit_upsampler JPP((j_decompress_ptr cinfo)); +EXTERN void jinit_color_deconverter JPP((j_decompress_ptr cinfo)); +EXTERN void jinit_1pass_quantizer JPP((j_decompress_ptr cinfo)); +EXTERN void jinit_2pass_quantizer JPP((j_decompress_ptr cinfo)); +EXTERN void jinit_merged_upsampler JPP((j_decompress_ptr cinfo)); +/* Memory manager initialization */ +EXTERN void jinit_memory_mgr JPP((j_common_ptr cinfo)); + +/* Utility routines in jutils.c */ +EXTERN long jdiv_round_up JPP((long a, long b)); +EXTERN long jround_up JPP((long a, long b)); +EXTERN void jcopy_sample_rows JPP((JSAMPARRAY input_array, int source_row, + JSAMPARRAY output_array, int dest_row, + int num_rows, JDIMENSION num_cols)); +EXTERN void jcopy_block_row JPP((JBLOCKROW input_row, JBLOCKROW output_row, + JDIMENSION num_blocks)); +EXTERN void jzero_far JPP((void FAR * target, size_t bytestozero)); +/* Constant tables in jutils.c */ +extern const int jpeg_zigzag_order[]; /* natural coef order to zigzag order */ +extern const int jpeg_natural_order[]; /* zigzag coef order to natural order */ + +/* Suppress undefined-structure complaints if necessary. */ + +#ifdef INCOMPLETE_TYPES_BROKEN +#ifndef AM_MEMORY_MANAGER /* only jmemmgr.c defines these */ +struct jvirt_sarray_control { long dummy; }; +struct jvirt_barray_control { long dummy; }; +#endif +#endif /* INCOMPLETE_TYPES_BROKEN */ diff --git a/src/jpeg-6/jpeglib.h b/src/jpeg-6/jpeglib.h new file mode 100644 index 0000000..edfdda1 --- /dev/null +++ b/src/jpeg-6/jpeglib.h @@ -0,0 +1,1051 @@ +/* + * jpeglib.h + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file defines the application interface for the JPEG library. + * Most applications using the library need only include this file, + * and perhaps jerror.h if they want to know the exact error codes. + */ + +#ifndef JPEGLIB_H +#define JPEGLIB_H + +typedef unsigned char boolean; +/* + * First we include the configuration files that record how this + * installation of the JPEG library is set up. jconfig.h can be + * generated automatically for many systems. jmorecfg.h contains + * manual configuration options that most people need not worry about. + */ + +#ifndef JCONFIG_INCLUDED /* in case jinclude.h already did */ +#include "../jpeg-6/jconfig.h" /* widely used configuration options */ +#endif +#include "../jpeg-6/jmorecfg.h" /* seldom changed options */ + + +/* Version ID for the JPEG library. + * Might be useful for tests like "#if JPEG_LIB_VERSION >= 60". + */ + +#define JPEG_LIB_VERSION 60 /* Version 6 */ + + +/* Various constants determining the sizes of things. + * All of these are specified by the JPEG standard, so don't change them + * if you want to be compatible. + */ + +#define DCTSIZE 8 /* The basic DCT block is 8x8 samples */ +#define DCTSIZE2 64 /* DCTSIZE squared; # of elements in a block */ +#define NUM_QUANT_TBLS 4 /* Quantization tables are numbered 0..3 */ +#define NUM_HUFF_TBLS 4 /* Huffman tables are numbered 0..3 */ +#define NUM_ARITH_TBLS 16 /* Arith-coding tables are numbered 0..15 */ +#define MAX_COMPS_IN_SCAN 4 /* JPEG limit on # of components in one scan */ +#define MAX_SAMP_FACTOR 4 /* JPEG limit on sampling factors */ +/* Unfortunately, some bozo at Adobe saw no reason to be bound by the standard; + * the PostScript DCT filter can emit files with many more than 10 blocks/MCU. + * If you happen to run across such a file, you can up D_MAX_BLOCKS_IN_MCU + * to handle it. We even let you do this from the jconfig.h file. However, + * we strongly discourage changing C_MAX_BLOCKS_IN_MCU; just because Adobe + * sometimes emits noncompliant files doesn't mean you should too. + */ +#define C_MAX_BLOCKS_IN_MCU 10 /* compressor's limit on blocks per MCU */ +#ifndef D_MAX_BLOCKS_IN_MCU +#define D_MAX_BLOCKS_IN_MCU 10 /* decompressor's limit on blocks per MCU */ +#endif + + +/* This macro is used to declare a "method", that is, a function pointer. + * We want to supply prototype parameters if the compiler can cope. + * Note that the arglist parameter must be parenthesized! + */ + +#ifdef HAVE_PROTOTYPES +#define JMETHOD(type,methodname,arglist) type (*methodname) arglist +#else +#define JMETHOD(type,methodname,arglist) type (*methodname) () +#endif + + +/* Data structures for images (arrays of samples and of DCT coefficients). + * On 80x86 machines, the image arrays are too big for near pointers, + * but the pointer arrays can fit in near memory. + */ + +typedef JSAMPLE FAR *JSAMPROW; /* ptr to one image row of pixel samples. */ +typedef JSAMPROW *JSAMPARRAY; /* ptr to some rows (a 2-D sample array) */ +typedef JSAMPARRAY *JSAMPIMAGE; /* a 3-D sample array: top index is color */ + +typedef JCOEF JBLOCK[DCTSIZE2]; /* one block of coefficients */ +typedef JBLOCK FAR *JBLOCKROW; /* pointer to one row of coefficient blocks */ +typedef JBLOCKROW *JBLOCKARRAY; /* a 2-D array of coefficient blocks */ +typedef JBLOCKARRAY *JBLOCKIMAGE; /* a 3-D array of coefficient blocks */ + +typedef JCOEF FAR *JCOEFPTR; /* useful in a couple of places */ + + +/* Types for JPEG compression parameters and working tables. */ + + +/* DCT coefficient quantization tables. */ + +typedef struct { + /* This field directly represents the contents of a JPEG DQT marker. + * Note: the values are always given in zigzag order. + */ + UINT16 quantval[DCTSIZE2]; /* quantization step for each coefficient */ + /* This field is used only during compression. It's initialized FALSE when + * the table is created, and set TRUE when it's been output to the file. + * You could suppress output of a table by setting this to TRUE. + * (See jpeg_suppress_tables for an example.) + */ + boolean sent_table; /* TRUE when table has been output */ +} JQUANT_TBL; + + +/* Huffman coding tables. */ + +typedef struct { + /* These two fields directly represent the contents of a JPEG DHT marker */ + UINT8 bits[17]; /* bits[k] = # of symbols with codes of */ + /* length k bits; bits[0] is unused */ + UINT8 huffval[256]; /* The symbols, in order of incr code length */ + /* This field is used only during compression. It's initialized FALSE when + * the table is created, and set TRUE when it's been output to the file. + * You could suppress output of a table by setting this to TRUE. + * (See jpeg_suppress_tables for an example.) + */ + boolean sent_table; /* TRUE when table has been output */ +} JHUFF_TBL; + + +/* Basic info about one component (color channel). */ + +typedef struct { + /* These values are fixed over the whole image. */ + /* For compression, they must be supplied by parameter setup; */ + /* for decompression, they are read from the SOF marker. */ + int component_id; /* identifier for this component (0..255) */ + int component_index; /* its index in SOF or cinfo->comp_info[] */ + int h_samp_factor; /* horizontal sampling factor (1..4) */ + int v_samp_factor; /* vertical sampling factor (1..4) */ + int quant_tbl_no; /* quantization table selector (0..3) */ + /* These values may vary between scans. */ + /* For compression, they must be supplied by parameter setup; */ + /* for decompression, they are read from the SOS marker. */ + /* The decompressor output side may not use these variables. */ + int dc_tbl_no; /* DC entropy table selector (0..3) */ + int ac_tbl_no; /* AC entropy table selector (0..3) */ + + /* Remaining fields should be treated as private by applications. */ + + /* These values are computed during compression or decompression startup: */ + /* Component's size in DCT blocks. + * Any dummy blocks added to complete an MCU are not counted; therefore + * these values do not depend on whether a scan is interleaved or not. + */ + JDIMENSION width_in_blocks; + JDIMENSION height_in_blocks; + /* Size of a DCT block in samples. Always DCTSIZE for compression. + * For decompression this is the size of the output from one DCT block, + * reflecting any scaling we choose to apply during the IDCT step. + * Values of 1,2,4,8 are likely to be supported. Note that different + * components may receive different IDCT scalings. + */ + int DCT_scaled_size; + /* The downsampled dimensions are the component's actual, unpadded number + * of samples at the main buffer (preprocessing/compression interface), thus + * downsampled_width = ceil(image_width * Hi/Hmax) + * and similarly for height. For decompression, IDCT scaling is included, so + * downsampled_width = ceil(image_width * Hi/Hmax * DCT_scaled_size/DCTSIZE) + */ + JDIMENSION downsampled_width; /* actual width in samples */ + JDIMENSION downsampled_height; /* actual height in samples */ + /* This flag is used only for decompression. In cases where some of the + * components will be ignored (eg grayscale output from YCbCr image), + * we can skip most computations for the unused components. + */ + boolean component_needed; /* do we need the value of this component? */ + + /* These values are computed before starting a scan of the component. */ + /* The decompressor output side may not use these variables. */ + int MCU_width; /* number of blocks per MCU, horizontally */ + int MCU_height; /* number of blocks per MCU, vertically */ + int MCU_blocks; /* MCU_width * MCU_height */ + int MCU_sample_width; /* MCU width in samples, MCU_width*DCT_scaled_size */ + int last_col_width; /* # of non-dummy blocks across in last MCU */ + int last_row_height; /* # of non-dummy blocks down in last MCU */ + + /* Saved quantization table for component; NULL if none yet saved. + * See jdinput.c comments about the need for this information. + * This field is not currently used by the compressor. + */ + JQUANT_TBL * quant_table; + + /* Private per-component storage for DCT or IDCT subsystem. */ + void * dct_table; +} jpeg_component_info; + + +/* The script for encoding a multiple-scan file is an array of these: */ + +typedef struct { + int comps_in_scan; /* number of components encoded in this scan */ + int component_index[MAX_COMPS_IN_SCAN]; /* their SOF/comp_info[] indexes */ + int Ss, Se; /* progressive JPEG spectral selection parms */ + int Ah, Al; /* progressive JPEG successive approx. parms */ +} jpeg_scan_info; + + +/* Known color spaces. */ + +typedef enum { + JCS_UNKNOWN, /* error/unspecified */ + JCS_GRAYSCALE, /* monochrome */ + JCS_RGB, /* red/green/blue */ + JCS_YCbCr, /* Y/Cb/Cr (also known as YUV) */ + JCS_CMYK, /* C/M/Y/K */ + JCS_YCCK /* Y/Cb/Cr/K */ +} J_COLOR_SPACE; + +/* DCT/IDCT algorithm options. */ + +typedef enum { + JDCT_ISLOW, /* slow but accurate integer algorithm */ + JDCT_IFAST, /* faster, less accurate integer method */ + JDCT_FLOAT /* floating-point: accurate, fast on fast HW */ +} J_DCT_METHOD; + +#ifndef JDCT_DEFAULT /* may be overridden in jconfig.h */ +#define JDCT_DEFAULT JDCT_ISLOW +#endif +#ifndef JDCT_FASTEST /* may be overridden in jconfig.h */ +#define JDCT_FASTEST JDCT_IFAST +#endif + +/* Dithering options for decompression. */ + +typedef enum { + JDITHER_NONE, /* no dithering */ + JDITHER_ORDERED, /* simple ordered dither */ + JDITHER_FS /* Floyd-Steinberg error diffusion dither */ +} J_DITHER_MODE; + + +/* Common fields between JPEG compression and decompression master structs. */ + +#define jpeg_common_fields \ + struct jpeg_error_mgr * err; /* Error handler module */\ + struct jpeg_memory_mgr * mem; /* Memory manager module */\ + struct jpeg_progress_mgr * progress; /* Progress monitor, or NULL if none */\ + boolean is_decompressor; /* so common code can tell which is which */\ + int global_state /* for checking call sequence validity */ + +/* Routines that are to be used by both halves of the library are declared + * to receive a pointer to this structure. There are no actual instances of + * jpeg_common_struct, only of jpeg_compress_struct and jpeg_decompress_struct. + */ +struct jpeg_common_struct { + jpeg_common_fields; /* Fields common to both master struct types */ + /* Additional fields follow in an actual jpeg_compress_struct or + * jpeg_decompress_struct. All three structs must agree on these + * initial fields! (This would be a lot cleaner in C++.) + */ +}; + +typedef struct jpeg_common_struct * j_common_ptr; +typedef struct jpeg_compress_struct * j_compress_ptr; +typedef struct jpeg_decompress_struct * j_decompress_ptr; + + +/* Master record for a compression instance */ + +struct jpeg_compress_struct { + jpeg_common_fields; /* Fields shared with jpeg_decompress_struct */ + + /* Destination for compressed data */ + struct jpeg_destination_mgr * dest; + + /* Description of source image --- these fields must be filled in by + * outer application before starting compression. in_color_space must + * be correct before you can even call jpeg_set_defaults(). + */ + + JDIMENSION image_width; /* input image width */ + JDIMENSION image_height; /* input image height */ + int input_components; /* # of color components in input image */ + J_COLOR_SPACE in_color_space; /* colorspace of input image */ + + double input_gamma; /* image gamma of input image */ + + /* Compression parameters --- these fields must be set before calling + * jpeg_start_compress(). We recommend calling jpeg_set_defaults() to + * initialize everything to reasonable defaults, then changing anything + * the application specifically wants to change. That way you won't get + * burnt when new parameters are added. Also note that there are several + * helper routines to simplify changing parameters. + */ + + int data_precision; /* bits of precision in image data */ + + int num_components; /* # of color components in JPEG image */ + J_COLOR_SPACE jpeg_color_space; /* colorspace of JPEG image */ + + jpeg_component_info * comp_info; + /* comp_info[i] describes component that appears i'th in SOF */ + + JQUANT_TBL * quant_tbl_ptrs[NUM_QUANT_TBLS]; + /* ptrs to coefficient quantization tables, or NULL if not defined */ + + JHUFF_TBL * dc_huff_tbl_ptrs[NUM_HUFF_TBLS]; + JHUFF_TBL * ac_huff_tbl_ptrs[NUM_HUFF_TBLS]; + /* ptrs to Huffman coding tables, or NULL if not defined */ + + UINT8 arith_dc_L[NUM_ARITH_TBLS]; /* L values for DC arith-coding tables */ + UINT8 arith_dc_U[NUM_ARITH_TBLS]; /* U values for DC arith-coding tables */ + UINT8 arith_ac_K[NUM_ARITH_TBLS]; /* Kx values for AC arith-coding tables */ + + int num_scans; /* # of entries in scan_info array */ + const jpeg_scan_info * scan_info; /* script for multi-scan file, or NULL */ + /* The default value of scan_info is NULL, which causes a single-scan + * sequential JPEG file to be emitted. To create a multi-scan file, + * set num_scans and scan_info to point to an array of scan definitions. + */ + + boolean raw_data_in; /* TRUE=caller supplies downsampled data */ + boolean arith_code; /* TRUE=arithmetic coding, FALSE=Huffman */ + boolean optimize_coding; /* TRUE=optimize entropy encoding parms */ + boolean CCIR601_sampling; /* TRUE=first samples are cosited */ + int smoothing_factor; /* 1..100, or 0 for no input smoothing */ + J_DCT_METHOD dct_method; /* DCT algorithm selector */ + + /* The restart interval can be specified in absolute MCUs by setting + * restart_interval, or in MCU rows by setting restart_in_rows + * (in which case the correct restart_interval will be figured + * for each scan). + */ + unsigned int restart_interval; /* MCUs per restart, or 0 for no restart */ + int restart_in_rows; /* if > 0, MCU rows per restart interval */ + + /* Parameters controlling emission of special markers. */ + + boolean write_JFIF_header; /* should a JFIF marker be written? */ + /* These three values are not used by the JPEG code, merely copied */ + /* into the JFIF APP0 marker. density_unit can be 0 for unknown, */ + /* 1 for dots/inch, or 2 for dots/cm. Note that the pixel aspect */ + /* ratio is defined by X_density/Y_density even when density_unit=0. */ + UINT8 density_unit; /* JFIF code for pixel size units */ + UINT16 X_density; /* Horizontal pixel density */ + UINT16 Y_density; /* Vertical pixel density */ + boolean write_Adobe_marker; /* should an Adobe marker be written? */ + + /* State variable: index of next scanline to be written to + * jpeg_write_scanlines(). Application may use this to control its + * processing loop, e.g., "while (next_scanline < image_height)". + */ + + JDIMENSION next_scanline; /* 0 .. image_height-1 */ + + /* Remaining fields are known throughout compressor, but generally + * should not be touched by a surrounding application. + */ + + /* + * These fields are computed during compression startup + */ + boolean progressive_mode; /* TRUE if scan script uses progressive mode */ + int max_h_samp_factor; /* largest h_samp_factor */ + int max_v_samp_factor; /* largest v_samp_factor */ + + JDIMENSION total_iMCU_rows; /* # of iMCU rows to be input to coef ctlr */ + /* The coefficient controller receives data in units of MCU rows as defined + * for fully interleaved scans (whether the JPEG file is interleaved or not). + * There are v_samp_factor * DCTSIZE sample rows of each component in an + * "iMCU" (interleaved MCU) row. + */ + + /* + * These fields are valid during any one scan. + * They describe the components and MCUs actually appearing in the scan. + */ + int comps_in_scan; /* # of JPEG components in this scan */ + jpeg_component_info * cur_comp_info[MAX_COMPS_IN_SCAN]; + /* *cur_comp_info[i] describes component that appears i'th in SOS */ + + JDIMENSION MCUs_per_row; /* # of MCUs across the image */ + JDIMENSION MCU_rows_in_scan; /* # of MCU rows in the image */ + + int blocks_in_MCU; /* # of DCT blocks per MCU */ + int MCU_membership[C_MAX_BLOCKS_IN_MCU]; + /* MCU_membership[i] is index in cur_comp_info of component owning */ + /* i'th block in an MCU */ + + int Ss, Se, Ah, Al; /* progressive JPEG parameters for scan */ + + /* + * Links to compression subobjects (methods and private variables of modules) + */ + struct jpeg_comp_master * master; + struct jpeg_c_main_controller * main; + struct jpeg_c_prep_controller * prep; + struct jpeg_c_coef_controller * coef; + struct jpeg_marker_writer * marker; + struct jpeg_color_converter * cconvert; + struct jpeg_downsampler * downsample; + struct jpeg_forward_dct * fdct; + struct jpeg_entropy_encoder * entropy; +}; + + +/* Master record for a decompression instance */ + +struct jpeg_decompress_struct { + jpeg_common_fields; /* Fields shared with jpeg_compress_struct */ + + /* Source of compressed data */ + struct jpeg_source_mgr * src; + + /* Basic description of image --- filled in by jpeg_read_header(). */ + /* Application may inspect these values to decide how to process image. */ + + JDIMENSION image_width; /* nominal image width (from SOF marker) */ + JDIMENSION image_height; /* nominal image height */ + int num_components; /* # of color components in JPEG image */ + J_COLOR_SPACE jpeg_color_space; /* colorspace of JPEG image */ + + /* Decompression processing parameters --- these fields must be set before + * calling jpeg_start_decompress(). Note that jpeg_read_header() initializes + * them to default values. + */ + + J_COLOR_SPACE out_color_space; /* colorspace for output */ + + unsigned int scale_num, scale_denom; /* fraction by which to scale image */ + + double output_gamma; /* image gamma wanted in output */ + + boolean buffered_image; /* TRUE=multiple output passes */ + boolean raw_data_out; /* TRUE=downsampled data wanted */ + + J_DCT_METHOD dct_method; /* IDCT algorithm selector */ + boolean do_fancy_upsampling; /* TRUE=apply fancy upsampling */ + boolean do_block_smoothing; /* TRUE=apply interblock smoothing */ + + boolean quantize_colors; /* TRUE=colormapped output wanted */ + /* the following are ignored if not quantize_colors: */ + J_DITHER_MODE dither_mode; /* type of color dithering to use */ + boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ + int desired_number_of_colors; /* max # colors to use in created colormap */ + /* these are significant only in buffered-image mode: */ + boolean enable_1pass_quant; /* enable future use of 1-pass quantizer */ + boolean enable_external_quant;/* enable future use of external colormap */ + boolean enable_2pass_quant; /* enable future use of 2-pass quantizer */ + + /* Description of actual output image that will be returned to application. + * These fields are computed by jpeg_start_decompress(). + * You can also use jpeg_calc_output_dimensions() to determine these values + * in advance of calling jpeg_start_decompress(). + */ + + JDIMENSION output_width; /* scaled image width */ + JDIMENSION output_height; /* scaled image height */ + int out_color_components; /* # of color components in out_color_space */ + int output_components; /* # of color components returned */ + /* output_components is 1 (a colormap index) when quantizing colors; + * otherwise it equals out_color_components. + */ + int rec_outbuf_height; /* min recommended height of scanline buffer */ + /* If the buffer passed to jpeg_read_scanlines() is less than this many rows + * high, space and time will be wasted due to unnecessary data copying. + * Usually rec_outbuf_height will be 1 or 2, at most 4. + */ + + /* When quantizing colors, the output colormap is described by these fields. + * The application can supply a colormap by setting colormap non-NULL before + * calling jpeg_start_decompress; otherwise a colormap is created during + * jpeg_start_decompress or jpeg_start_output. + * The map has out_color_components rows and actual_number_of_colors columns. + */ + int actual_number_of_colors; /* number of entries in use */ + JSAMPARRAY colormap; /* The color map as a 2-D pixel array */ + + /* State variables: these variables indicate the progress of decompression. + * The application may examine these but must not modify them. + */ + + /* Row index of next scanline to be read from jpeg_read_scanlines(). + * Application may use this to control its processing loop, e.g., + * "while (output_scanline < output_height)". + */ + JDIMENSION output_scanline; /* 0 .. output_height-1 */ + + /* Current input scan number and number of iMCU rows completed in scan. + * These indicate the progress of the decompressor input side. + */ + int input_scan_number; /* Number of SOS markers seen so far */ + JDIMENSION input_iMCU_row; /* Number of iMCU rows completed */ + + /* The "output scan number" is the notional scan being displayed by the + * output side. The decompressor will not allow output scan/row number + * to get ahead of input scan/row, but it can fall arbitrarily far behind. + */ + int output_scan_number; /* Nominal scan number being displayed */ + JDIMENSION output_iMCU_row; /* Number of iMCU rows read */ + + /* Current progression status. coef_bits[c][i] indicates the precision + * with which component c's DCT coefficient i (in zigzag order) is known. + * It is -1 when no data has yet been received, otherwise it is the point + * transform (shift) value for the most recent scan of the coefficient + * (thus, 0 at completion of the progression). + * This pointer is NULL when reading a non-progressive file. + */ + int (*coef_bits)[DCTSIZE2]; /* -1 or current Al value for each coef */ + + /* Internal JPEG parameters --- the application usually need not look at + * these fields. Note that the decompressor output side may not use + * any parameters that can change between scans. + */ + + /* Quantization and Huffman tables are carried forward across input + * datastreams when processing abbreviated JPEG datastreams. + */ + + JQUANT_TBL * quant_tbl_ptrs[NUM_QUANT_TBLS]; + /* ptrs to coefficient quantization tables, or NULL if not defined */ + + JHUFF_TBL * dc_huff_tbl_ptrs[NUM_HUFF_TBLS]; + JHUFF_TBL * ac_huff_tbl_ptrs[NUM_HUFF_TBLS]; + /* ptrs to Huffman coding tables, or NULL if not defined */ + + /* These parameters are never carried across datastreams, since they + * are given in SOF/SOS markers or defined to be reset by SOI. + */ + + int data_precision; /* bits of precision in image data */ + + jpeg_component_info * comp_info; + /* comp_info[i] describes component that appears i'th in SOF */ + + boolean progressive_mode; /* TRUE if SOFn specifies progressive mode */ + boolean arith_code; /* TRUE=arithmetic coding, FALSE=Huffman */ + + UINT8 arith_dc_L[NUM_ARITH_TBLS]; /* L values for DC arith-coding tables */ + UINT8 arith_dc_U[NUM_ARITH_TBLS]; /* U values for DC arith-coding tables */ + UINT8 arith_ac_K[NUM_ARITH_TBLS]; /* Kx values for AC arith-coding tables */ + + unsigned int restart_interval; /* MCUs per restart interval, or 0 for no restart */ + + /* These fields record data obtained from optional markers recognized by + * the JPEG library. + */ + boolean saw_JFIF_marker; /* TRUE iff a JFIF APP0 marker was found */ + /* Data copied from JFIF marker: */ + UINT8 density_unit; /* JFIF code for pixel size units */ + UINT16 X_density; /* Horizontal pixel density */ + UINT16 Y_density; /* Vertical pixel density */ + boolean saw_Adobe_marker; /* TRUE iff an Adobe APP14 marker was found */ + UINT8 Adobe_transform; /* Color transform code from Adobe marker */ + + boolean CCIR601_sampling; /* TRUE=first samples are cosited */ + + /* Remaining fields are known throughout decompressor, but generally + * should not be touched by a surrounding application. + */ + + /* + * These fields are computed during decompression startup + */ + int max_h_samp_factor; /* largest h_samp_factor */ + int max_v_samp_factor; /* largest v_samp_factor */ + + int min_DCT_scaled_size; /* smallest DCT_scaled_size of any component */ + + JDIMENSION total_iMCU_rows; /* # of iMCU rows in image */ + /* The coefficient controller's input and output progress is measured in + * units of "iMCU" (interleaved MCU) rows. These are the same as MCU rows + * in fully interleaved JPEG scans, but are used whether the scan is + * interleaved or not. We define an iMCU row as v_samp_factor DCT block + * rows of each component. Therefore, the IDCT output contains + * v_samp_factor*DCT_scaled_size sample rows of a component per iMCU row. + */ + + JSAMPLE * sample_range_limit; /* table for fast range-limiting */ + + /* + * These fields are valid during any one scan. + * They describe the components and MCUs actually appearing in the scan. + * Note that the decompressor output side must not use these fields. + */ + int comps_in_scan; /* # of JPEG components in this scan */ + jpeg_component_info * cur_comp_info[MAX_COMPS_IN_SCAN]; + /* *cur_comp_info[i] describes component that appears i'th in SOS */ + + JDIMENSION MCUs_per_row; /* # of MCUs across the image */ + JDIMENSION MCU_rows_in_scan; /* # of MCU rows in the image */ + + int blocks_in_MCU; /* # of DCT blocks per MCU */ + int MCU_membership[D_MAX_BLOCKS_IN_MCU]; + /* MCU_membership[i] is index in cur_comp_info of component owning */ + /* i'th block in an MCU */ + + int Ss, Se, Ah, Al; /* progressive JPEG parameters for scan */ + + /* This field is shared between entropy decoder and marker parser. + * It is either zero or the code of a JPEG marker that has been + * read from the data source, but has not yet been processed. + */ + int unread_marker; + + /* + * Links to decompression subobjects (methods, private variables of modules) + */ + struct jpeg_decomp_master * master; + struct jpeg_d_main_controller * main; + struct jpeg_d_coef_controller * coef; + struct jpeg_d_post_controller * post; + struct jpeg_input_controller * inputctl; + struct jpeg_marker_reader * marker; + struct jpeg_entropy_decoder * entropy; + struct jpeg_inverse_dct * idct; + struct jpeg_upsampler * upsample; + struct jpeg_color_deconverter * cconvert; + struct jpeg_color_quantizer * cquantize; +}; + + +/* "Object" declarations for JPEG modules that may be supplied or called + * directly by the surrounding application. + * As with all objects in the JPEG library, these structs only define the + * publicly visible methods and state variables of a module. Additional + * private fields may exist after the public ones. + */ + + +/* Error handler object */ + +struct jpeg_error_mgr { + /* Error exit handler: does not return to caller */ + JMETHOD(void, error_exit, (j_common_ptr cinfo)); + /* Conditionally emit a trace or warning message */ + JMETHOD(void, emit_message, (j_common_ptr cinfo, int msg_level)); + /* Routine that actually outputs a trace or error message */ + JMETHOD(void, output_message, (j_common_ptr cinfo)); + /* Format a message string for the most recent JPEG error or message */ + JMETHOD(void, format_message, (j_common_ptr cinfo, char * buffer)); +#define JMSG_LENGTH_MAX 200 /* recommended size of format_message buffer */ + /* Reset error state variables at start of a new image */ + JMETHOD(void, reset_error_mgr, (j_common_ptr cinfo)); + + /* The message ID code and any parameters are saved here. + * A message can have one string parameter or up to 8 int parameters. + */ + int msg_code; +#define JMSG_STR_PARM_MAX 80 + union { + int i[8]; + char s[JMSG_STR_PARM_MAX]; + } msg_parm; + + /* Standard state variables for error facility */ + + int trace_level; /* max msg_level that will be displayed */ + + /* For recoverable corrupt-data errors, we emit a warning message, + * but keep going unless emit_message chooses to abort. emit_message + * should count warnings in num_warnings. The surrounding application + * can check for bad data by seeing if num_warnings is nonzero at the + * end of processing. + */ + long num_warnings; /* number of corrupt-data warnings */ + + /* These fields point to the table(s) of error message strings. + * An application can change the table pointer to switch to a different + * message list (typically, to change the language in which errors are + * reported). Some applications may wish to add additional error codes + * that will be handled by the JPEG library error mechanism; the second + * table pointer is used for this purpose. + * + * First table includes all errors generated by JPEG library itself. + * Error code 0 is reserved for a "no such error string" message. + */ + const char * const * jpeg_message_table; /* Library errors */ + int last_jpeg_message; /* Table contains strings 0..last_jpeg_message */ + /* Second table can be added by application (see cjpeg/djpeg for example). + * It contains strings numbered first_addon_message..last_addon_message. + */ + const char * const * addon_message_table; /* Non-library errors */ + int first_addon_message; /* code for first string in addon table */ + int last_addon_message; /* code for last string in addon table */ +}; + + +/* Progress monitor object */ + +struct jpeg_progress_mgr { + JMETHOD(void, progress_monitor, (j_common_ptr cinfo)); + + long pass_counter; /* work units completed in this pass */ + long pass_limit; /* total number of work units in this pass */ + int completed_passes; /* passes completed so far */ + int total_passes; /* total number of passes expected */ +}; + + +/* Data destination object for compression */ + +struct jpeg_destination_mgr { + JOCTET * next_output_byte; /* => next byte to write in buffer */ + size_t free_in_buffer; /* # of byte spaces remaining in buffer */ + + JMETHOD(void, init_destination, (j_compress_ptr cinfo)); + JMETHOD(boolean, empty_output_buffer, (j_compress_ptr cinfo)); + JMETHOD(void, term_destination, (j_compress_ptr cinfo)); +}; + + +/* Data source object for decompression */ + +struct jpeg_source_mgr { + const JOCTET * next_input_byte; /* => next byte to read from buffer */ + size_t bytes_in_buffer; /* # of bytes remaining in buffer */ + + JMETHOD(void, init_source, (j_decompress_ptr cinfo)); + JMETHOD(boolean, fill_input_buffer, (j_decompress_ptr cinfo)); + JMETHOD(void, skip_input_data, (j_decompress_ptr cinfo, long num_bytes)); + JMETHOD(boolean, resync_to_restart, (j_decompress_ptr cinfo, int desired)); + JMETHOD(void, term_source, (j_decompress_ptr cinfo)); +}; + + +/* Memory manager object. + * Allocates "small" objects (a few K total), "large" objects (tens of K), + * and "really big" objects (virtual arrays with backing store if needed). + * The memory manager does not allow individual objects to be freed; rather, + * each created object is assigned to a pool, and whole pools can be freed + * at once. This is faster and more convenient than remembering exactly what + * to free, especially where malloc()/free() are not too speedy. + * NB: alloc routines never return NULL. They exit to error_exit if not + * successful. + */ + +#define JPOOL_PERMANENT 0 /* lasts until master record is destroyed */ +#define JPOOL_IMAGE 1 /* lasts until done with image/datastream */ +#define JPOOL_NUMPOOLS 2 + +typedef struct jvirt_sarray_control * jvirt_sarray_ptr; +typedef struct jvirt_barray_control * jvirt_barray_ptr; + + +struct jpeg_memory_mgr { + /* Method pointers */ + JMETHOD(void *, alloc_small, (j_common_ptr cinfo, int pool_id, + size_t sizeofobject)); + JMETHOD(void FAR *, alloc_large, (j_common_ptr cinfo, int pool_id, + size_t sizeofobject)); + JMETHOD(JSAMPARRAY, alloc_sarray, (j_common_ptr cinfo, int pool_id, + JDIMENSION samplesperrow, + JDIMENSION numrows)); + JMETHOD(JBLOCKARRAY, alloc_barray, (j_common_ptr cinfo, int pool_id, + JDIMENSION blocksperrow, + JDIMENSION numrows)); + JMETHOD(jvirt_sarray_ptr, request_virt_sarray, (j_common_ptr cinfo, + int pool_id, + boolean pre_zero, + JDIMENSION samplesperrow, + JDIMENSION numrows, + JDIMENSION maxaccess)); + JMETHOD(jvirt_barray_ptr, request_virt_barray, (j_common_ptr cinfo, + int pool_id, + boolean pre_zero, + JDIMENSION blocksperrow, + JDIMENSION numrows, + JDIMENSION maxaccess)); + JMETHOD(void, realize_virt_arrays, (j_common_ptr cinfo)); + JMETHOD(JSAMPARRAY, access_virt_sarray, (j_common_ptr cinfo, + jvirt_sarray_ptr ptr, + JDIMENSION start_row, + JDIMENSION num_rows, + boolean writable)); + JMETHOD(JBLOCKARRAY, access_virt_barray, (j_common_ptr cinfo, + jvirt_barray_ptr ptr, + JDIMENSION start_row, + JDIMENSION num_rows, + boolean writable)); + JMETHOD(void, free_pool, (j_common_ptr cinfo, int pool_id)); + JMETHOD(void, self_destruct, (j_common_ptr cinfo)); + + /* Limit on memory allocation for this JPEG object. (Note that this is + * merely advisory, not a guaranteed maximum; it only affects the space + * used for virtual-array buffers.) May be changed by outer application + * after creating the JPEG object. + */ + long max_memory_to_use; +}; + + +/* Routine signature for application-supplied marker processing methods. + * Need not pass marker code since it is stored in cinfo->unread_marker. + */ +typedef JMETHOD(boolean, jpeg_marker_parser_method, (j_decompress_ptr cinfo)); + + +/* Declarations for routines called by application. + * The JPP macro hides prototype parameters from compilers that can't cope. + * Note JPP requires double parentheses. + */ + +#ifdef HAVE_PROTOTYPES +#define JPP(arglist) arglist +#else +#define JPP(arglist) () +#endif + + +/* Short forms of external names for systems with brain-damaged linkers. + * We shorten external names to be unique in the first six letters, which + * is good enough for all known systems. + * (If your compiler itself needs names to be unique in less than 15 + * characters, you are out of luck. Get a better compiler.) + */ + +#ifdef NEED_SHORT_EXTERNAL_NAMES +#define jpeg_std_error jStdError +#define jpeg_create_compress jCreaCompress +#define jpeg_create_decompress jCreaDecompress +#define jpeg_destroy_compress jDestCompress +#define jpeg_destroy_decompress jDestDecompress +#define jpeg_stdio_dest jStdDest +#define jpeg_stdio_src jStdSrc +#define jpeg_set_defaults jSetDefaults +#define jpeg_set_colorspace jSetColorspace +#define jpeg_default_colorspace jDefColorspace +#define jpeg_set_quality jSetQuality +#define jpeg_set_linear_quality jSetLQuality +#define jpeg_add_quant_table jAddQuantTable +#define jpeg_quality_scaling jQualityScaling +#define jpeg_simple_progression jSimProgress +#define jpeg_suppress_tables jSuppressTables +#define jpeg_alloc_quant_table jAlcQTable +#define jpeg_alloc_huff_table jAlcHTable +#define jpeg_start_compress jStrtCompress +#define jpeg_write_scanlines jWrtScanlines +#define jpeg_finish_compress jFinCompress +#define jpeg_write_raw_data jWrtRawData +#define jpeg_write_marker jWrtMarker +#define jpeg_write_tables jWrtTables +#define jpeg_read_header jReadHeader +#define jpeg_start_decompress jStrtDecompress +#define jpeg_read_scanlines jReadScanlines +#define jpeg_finish_decompress jFinDecompress +#define jpeg_read_raw_data jReadRawData +#define jpeg_has_multiple_scans jHasMultScn +#define jpeg_start_output jStrtOutput +#define jpeg_finish_output jFinOutput +#define jpeg_input_complete jInComplete +#define jpeg_new_colormap jNewCMap +#define jpeg_consume_input jConsumeInput +#define jpeg_calc_output_dimensions jCalcDimensions +#define jpeg_set_marker_processor jSetMarker +#define jpeg_read_coefficients jReadCoefs +#define jpeg_write_coefficients jWrtCoefs +#define jpeg_copy_critical_parameters jCopyCrit +#define jpeg_abort_compress jAbrtCompress +#define jpeg_abort_decompress jAbrtDecompress +#define jpeg_abort jAbort +#define jpeg_destroy jDestroy +#define jpeg_resync_to_restart jResyncRestart +#endif /* NEED_SHORT_EXTERNAL_NAMES */ + + +/* Default error-management setup */ +EXTERN struct jpeg_error_mgr *jpeg_std_error JPP((struct jpeg_error_mgr *err)); + +/* Initialization and destruction of JPEG compression objects */ +/* NB: you must set up the error-manager BEFORE calling jpeg_create_xxx */ +EXTERN void jpeg_create_compress JPP((j_compress_ptr cinfo)); +EXTERN void jpeg_create_decompress JPP((j_decompress_ptr cinfo)); +EXTERN void jpeg_destroy_compress JPP((j_compress_ptr cinfo)); +EXTERN void jpeg_destroy_decompress JPP((j_decompress_ptr cinfo)); + +/* Standard data source and destination managers: stdio streams. */ +/* Caller is responsible for opening the file before and closing after. */ +EXTERN void jpeg_stdio_dest JPP((j_compress_ptr cinfo, FILE * outfile)); +EXTERN void jpeg_stdio_src JPP((j_decompress_ptr cinfo, unsigned char *infile)); + +/* Default parameter setup for compression */ +EXTERN void jpeg_set_defaults JPP((j_compress_ptr cinfo)); +/* Compression parameter setup aids */ +EXTERN void jpeg_set_colorspace JPP((j_compress_ptr cinfo, + J_COLOR_SPACE colorspace)); +EXTERN void jpeg_default_colorspace JPP((j_compress_ptr cinfo)); +EXTERN void jpeg_set_quality JPP((j_compress_ptr cinfo, int quality, + boolean force_baseline)); +EXTERN void jpeg_set_linear_quality JPP((j_compress_ptr cinfo, + int scale_factor, + boolean force_baseline)); +EXTERN void jpeg_add_quant_table JPP((j_compress_ptr cinfo, int which_tbl, + const unsigned int *basic_table, + int scale_factor, + boolean force_baseline)); +EXTERN int jpeg_quality_scaling JPP((int quality)); +EXTERN void jpeg_simple_progression JPP((j_compress_ptr cinfo)); +EXTERN void jpeg_suppress_tables JPP((j_compress_ptr cinfo, + boolean suppress)); +EXTERN JQUANT_TBL * jpeg_alloc_quant_table JPP((j_common_ptr cinfo)); +EXTERN JHUFF_TBL * jpeg_alloc_huff_table JPP((j_common_ptr cinfo)); + +/* Main entry points for compression */ +EXTERN void jpeg_start_compress JPP((j_compress_ptr cinfo, + boolean write_all_tables)); +EXTERN JDIMENSION jpeg_write_scanlines JPP((j_compress_ptr cinfo, + JSAMPARRAY scanlines, + JDIMENSION num_lines)); +EXTERN void jpeg_finish_compress JPP((j_compress_ptr cinfo)); + +/* Replaces jpeg_write_scanlines when writing raw downsampled data. */ +EXTERN JDIMENSION jpeg_write_raw_data JPP((j_compress_ptr cinfo, + JSAMPIMAGE data, + JDIMENSION num_lines)); + +/* Write a special marker. See libjpeg.doc concerning safe usage. */ +EXTERN void jpeg_write_marker JPP((j_compress_ptr cinfo, int marker, + const JOCTET *dataptr, unsigned int datalen)); + +/* Alternate compression function: just write an abbreviated table file */ +EXTERN void jpeg_write_tables JPP((j_compress_ptr cinfo)); + +/* Decompression startup: read start of JPEG datastream to see what's there */ +EXTERN int jpeg_read_header JPP((j_decompress_ptr cinfo, + boolean require_image)); +/* Return value is one of: */ +#define JPEG_SUSPENDED 0 /* Suspended due to lack of input data */ +#define JPEG_HEADER_OK 1 /* Found valid image datastream */ +#define JPEG_HEADER_TABLES_ONLY 2 /* Found valid table-specs-only datastream */ +/* If you pass require_image = TRUE (normal case), you need not check for + * a TABLES_ONLY return code; an abbreviated file will cause an error exit. + * JPEG_SUSPENDED is only possible if you use a data source module that can + * give a suspension return (the stdio source module doesn't). + */ + +/* Main entry points for decompression */ +EXTERN boolean jpeg_start_decompress JPP((j_decompress_ptr cinfo)); +EXTERN JDIMENSION jpeg_read_scanlines JPP((j_decompress_ptr cinfo, + JSAMPARRAY scanlines, + JDIMENSION max_lines)); +EXTERN boolean jpeg_finish_decompress JPP((j_decompress_ptr cinfo)); + +/* Replaces jpeg_read_scanlines when reading raw downsampled data. */ +EXTERN JDIMENSION jpeg_read_raw_data JPP((j_decompress_ptr cinfo, + JSAMPIMAGE data, + JDIMENSION max_lines)); + +/* Additional entry points for buffered-image mode. */ +EXTERN boolean jpeg_has_multiple_scans JPP((j_decompress_ptr cinfo)); +EXTERN boolean jpeg_start_output JPP((j_decompress_ptr cinfo, + int scan_number)); +EXTERN boolean jpeg_finish_output JPP((j_decompress_ptr cinfo)); +EXTERN boolean jpeg_input_complete JPP((j_decompress_ptr cinfo)); +EXTERN void jpeg_new_colormap JPP((j_decompress_ptr cinfo)); +EXTERN int jpeg_consume_input JPP((j_decompress_ptr cinfo)); +/* Return value is one of: */ +/* #define JPEG_SUSPENDED 0 Suspended due to lack of input data */ +#define JPEG_REACHED_SOS 1 /* Reached start of new scan */ +#define JPEG_REACHED_EOI 2 /* Reached end of image */ +#define JPEG_ROW_COMPLETED 3 /* Completed one iMCU row */ +#define JPEG_SCAN_COMPLETED 4 /* Completed last iMCU row of a scan */ + +/* Precalculate output dimensions for current decompression parameters. */ +EXTERN void jpeg_calc_output_dimensions JPP((j_decompress_ptr cinfo)); + +/* Install a special processing method for COM or APPn markers. */ +EXTERN void jpeg_set_marker_processor JPP((j_decompress_ptr cinfo, + int marker_code, + jpeg_marker_parser_method routine)); + +/* Read or write raw DCT coefficients --- useful for lossless transcoding. */ +EXTERN jvirt_barray_ptr * jpeg_read_coefficients JPP((j_decompress_ptr cinfo)); +EXTERN void jpeg_write_coefficients JPP((j_compress_ptr cinfo, + jvirt_barray_ptr * coef_arrays)); +EXTERN void jpeg_copy_critical_parameters JPP((j_decompress_ptr srcinfo, + j_compress_ptr dstinfo)); + +/* If you choose to abort compression or decompression before completing + * jpeg_finish_(de)compress, then you need to clean up to release memory, + * temporary files, etc. You can just call jpeg_destroy_(de)compress + * if you're done with the JPEG object, but if you want to clean it up and + * reuse it, call this: + */ +EXTERN void jpeg_abort_compress JPP((j_compress_ptr cinfo)); +EXTERN void jpeg_abort_decompress JPP((j_decompress_ptr cinfo)); + +/* Generic versions of jpeg_abort and jpeg_destroy that work on either + * flavor of JPEG object. These may be more convenient in some places. + */ +EXTERN void jpeg_abort JPP((j_common_ptr cinfo)); +EXTERN void jpeg_destroy JPP((j_common_ptr cinfo)); + +/* Default restart-marker-resync procedure for use by data source modules */ +EXTERN boolean jpeg_resync_to_restart JPP((j_decompress_ptr cinfo, + int desired)); + + +/* These marker codes are exported since applications and data source modules + * are likely to want to use them. + */ + +#define JPEG_RST0 0xD0 /* RST0 marker code */ +#define JPEG_EOI 0xD9 /* EOI marker code */ +#define JPEG_APP0 0xE0 /* APP0 marker code */ +#define JPEG_COM 0xFE /* COM marker code */ + + +/* If we have a brain-damaged compiler that emits warnings (or worse, errors) + * for structure definitions that are never filled in, keep it quiet by + * supplying dummy definitions for the various substructures. + */ + +#ifdef INCOMPLETE_TYPES_BROKEN +#ifndef JPEG_INTERNALS /* will be defined in jpegint.h */ +struct jvirt_sarray_control { long dummy; }; +struct jvirt_barray_control { long dummy; }; +struct jpeg_comp_master { long dummy; }; +struct jpeg_c_main_controller { long dummy; }; +struct jpeg_c_prep_controller { long dummy; }; +struct jpeg_c_coef_controller { long dummy; }; +struct jpeg_marker_writer { long dummy; }; +struct jpeg_color_converter { long dummy; }; +struct jpeg_downsampler { long dummy; }; +struct jpeg_forward_dct { long dummy; }; +struct jpeg_entropy_encoder { long dummy; }; +struct jpeg_decomp_master { long dummy; }; +struct jpeg_d_main_controller { long dummy; }; +struct jpeg_d_coef_controller { long dummy; }; +struct jpeg_d_post_controller { long dummy; }; +struct jpeg_input_controller { long dummy; }; +struct jpeg_marker_reader { long dummy; }; +struct jpeg_entropy_decoder { long dummy; }; +struct jpeg_inverse_dct { long dummy; }; +struct jpeg_upsampler { long dummy; }; +struct jpeg_color_deconverter { long dummy; }; +struct jpeg_color_quantizer { long dummy; }; +#endif /* JPEG_INTERNALS */ +#endif /* INCOMPLETE_TYPES_BROKEN */ + + +/* + * The JPEG library modules define JPEG_INTERNALS before including this file. + * The internal structure declarations are read only when that is true. + * Applications using the library should not include jpegint.h, but may wish + * to include jerror.h. + */ + +#ifdef JPEG_INTERNALS +#include "../jpeg-6/jpegint.h" /* fetch private declarations */ +#include "../jpeg-6/jerror.h" /* fetch error codes too */ +#endif + +#endif /* JPEGLIB_H */ diff --git a/src/jpeg-6/jpegtran.c b/src/jpeg-6/jpegtran.c new file mode 100644 index 0000000..f602c6b --- /dev/null +++ b/src/jpeg-6/jpegtran.c @@ -0,0 +1,370 @@ +/* + * jpegtran.c + * + * Copyright (C) 1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains a command-line user interface for JPEG transcoding. + * It is very similar to cjpeg.c, but provides lossless transcoding between + * different JPEG file formats. + */ + +#include "cdjpeg.h" /* Common decls for cjpeg/djpeg applications */ +#include "jversion.h" /* for version message */ + +#ifdef USE_CCOMMAND /* command-line reader for Macintosh */ +#ifdef __MWERKS__ +#include /* Metrowerks declares it here */ +#endif +#ifdef THINK_C +#include /* Think declares it here */ +#endif +#endif + + +/* + * Argument-parsing code. + * The switch parser is designed to be useful with DOS-style command line + * syntax, ie, intermixed switches and file names, where only the switches + * to the left of a given file name affect processing of that file. + * The main program in this file doesn't actually use this capability... + */ + + +static const char * progname; /* program name for error messages */ +static char * outfilename; /* for -outfile switch */ + + +LOCAL void +usage (void) +/* complain about bad command line */ +{ + fprintf(stderr, "usage: %s [switches] ", progname); +#ifdef TWO_FILE_COMMANDLINE + fprintf(stderr, "inputfile outputfile\n"); +#else + fprintf(stderr, "[inputfile]\n"); +#endif + + fprintf(stderr, "Switches (names may be abbreviated):\n"); +#ifdef ENTROPY_OPT_SUPPORTED + fprintf(stderr, " -optimize Optimize Huffman table (smaller file, but slow compression)\n"); +#endif +#ifdef C_PROGRESSIVE_SUPPORTED + fprintf(stderr, " -progressive Create progressive JPEG file\n"); +#endif + fprintf(stderr, "Switches for advanced users:\n"); + fprintf(stderr, " -restart N Set restart interval in rows, or in blocks with B\n"); + fprintf(stderr, " -maxmemory N Maximum memory to use (in kbytes)\n"); + fprintf(stderr, " -outfile name Specify name for output file\n"); + fprintf(stderr, " -verbose or -debug Emit debug output\n"); + fprintf(stderr, "Switches for wizards:\n"); +#ifdef C_ARITH_CODING_SUPPORTED + fprintf(stderr, " -arithmetic Use arithmetic coding\n"); +#endif +#ifdef C_MULTISCAN_FILES_SUPPORTED + fprintf(stderr, " -scans file Create multi-scan JPEG per script file\n"); +#endif + exit(EXIT_FAILURE); +} + + +LOCAL int +parse_switches (j_compress_ptr cinfo, int argc, char **argv, + int last_file_arg_seen, boolean for_real) +/* Parse optional switches. + * Returns argv[] index of first file-name argument (== argc if none). + * Any file names with indexes <= last_file_arg_seen are ignored; + * they have presumably been processed in a previous iteration. + * (Pass 0 for last_file_arg_seen on the first or only iteration.) + * for_real is FALSE on the first (dummy) pass; we may skip any expensive + * processing. + */ +{ + int argn; + char * arg; + boolean simple_progressive; + char * scansarg = NULL; /* saves -scans parm if any */ + + /* Set up default JPEG parameters. */ + simple_progressive = FALSE; + outfilename = NULL; + cinfo->err->trace_level = 0; + + /* Scan command line options, adjust parameters */ + + for (argn = 1; argn < argc; argn++) { + arg = argv[argn]; + if (*arg != '-') { + /* Not a switch, must be a file name argument */ + if (argn <= last_file_arg_seen) { + outfilename = NULL; /* -outfile applies to just one input file */ + continue; /* ignore this name if previously processed */ + } + break; /* else done parsing switches */ + } + arg++; /* advance past switch marker character */ + + if (keymatch(arg, "arithmetic", 1)) { + /* Use arithmetic coding. */ +#ifdef C_ARITH_CODING_SUPPORTED + cinfo->arith_code = TRUE; +#else + fprintf(stderr, "%s: sorry, arithmetic coding not supported\n", + progname); + exit(EXIT_FAILURE); +#endif + + } else if (keymatch(arg, "debug", 1) || keymatch(arg, "verbose", 1)) { + /* Enable debug printouts. */ + /* On first -d, print version identification */ + static boolean printed_version = FALSE; + + if (! printed_version) { + fprintf(stderr, "Independent JPEG Group's JPEGTRAN, version %s\n%s\n", + JVERSION, JCOPYRIGHT); + printed_version = TRUE; + } + cinfo->err->trace_level++; + + } else if (keymatch(arg, "maxmemory", 3)) { + /* Maximum memory in Kb (or Mb with 'm'). */ + long lval; + char ch = 'x'; + + if (++argn >= argc) /* advance to next argument */ + usage(); + if (sscanf(argv[argn], "%ld%c", &lval, &ch) < 1) + usage(); + if (ch == 'm' || ch == 'M') + lval *= 1000L; + cinfo->mem->max_memory_to_use = lval * 1000L; + + } else if (keymatch(arg, "optimize", 1) || keymatch(arg, "optimise", 1)) { + /* Enable entropy parm optimization. */ +#ifdef ENTROPY_OPT_SUPPORTED + cinfo->optimize_coding = TRUE; +#else + fprintf(stderr, "%s: sorry, entropy optimization was not compiled\n", + progname); + exit(EXIT_FAILURE); +#endif + + } else if (keymatch(arg, "outfile", 4)) { + /* Set output file name. */ + if (++argn >= argc) /* advance to next argument */ + usage(); + outfilename = argv[argn]; /* save it away for later use */ + + } else if (keymatch(arg, "progressive", 1)) { + /* Select simple progressive mode. */ +#ifdef C_PROGRESSIVE_SUPPORTED + simple_progressive = TRUE; + /* We must postpone execution until num_components is known. */ +#else + fprintf(stderr, "%s: sorry, progressive output was not compiled\n", + progname); + exit(EXIT_FAILURE); +#endif + + } else if (keymatch(arg, "restart", 1)) { + /* Restart interval in MCU rows (or in MCUs with 'b'). */ + long lval; + char ch = 'x'; + + if (++argn >= argc) /* advance to next argument */ + usage(); + if (sscanf(argv[argn], "%ld%c", &lval, &ch) < 1) + usage(); + if (lval < 0 || lval > 65535L) + usage(); + if (ch == 'b' || ch == 'B') { + cinfo->restart_interval = (unsigned int) lval; + cinfo->restart_in_rows = 0; /* else prior '-restart n' overrides me */ + } else { + cinfo->restart_in_rows = (int) lval; + /* restart_interval will be computed during startup */ + } + + } else if (keymatch(arg, "scans", 2)) { + /* Set scan script. */ +#ifdef C_MULTISCAN_FILES_SUPPORTED + if (++argn >= argc) /* advance to next argument */ + usage(); + scansarg = argv[argn]; + /* We must postpone reading the file in case -progressive appears. */ +#else + fprintf(stderr, "%s: sorry, multi-scan output was not compiled\n", + progname); + exit(EXIT_FAILURE); +#endif + + } else { + usage(); /* bogus switch */ + } + } + + /* Post-switch-scanning cleanup */ + + if (for_real) { + +#ifdef C_PROGRESSIVE_SUPPORTED + if (simple_progressive) /* process -progressive; -scans can override */ + jpeg_simple_progression(cinfo); +#endif + +#ifdef C_MULTISCAN_FILES_SUPPORTED + if (scansarg != NULL) /* process -scans if it was present */ + if (! read_scan_script(cinfo, scansarg)) + usage(); +#endif + } + + return argn; /* return index of next arg (file name) */ +} + + +/* + * The main program. + */ + +GLOBAL int +main (int argc, char **argv) +{ + struct jpeg_decompress_struct srcinfo; + struct jpeg_compress_struct dstinfo; + struct jpeg_error_mgr jsrcerr, jdsterr; +#ifdef PROGRESS_REPORT + struct cdjpeg_progress_mgr progress; +#endif + jvirt_barray_ptr * coef_arrays; + int file_index; + FILE * input_file; + FILE * output_file; + + /* On Mac, fetch a command line. */ +#ifdef USE_CCOMMAND + argc = ccommand(&argv); +#endif + + progname = argv[0]; + if (progname == NULL || progname[0] == 0) + progname = "jpegtran"; /* in case C library doesn't provide it */ + + /* Initialize the JPEG decompression object with default error handling. */ + srcinfo.err = jpeg_std_error(&jsrcerr); + jpeg_create_decompress(&srcinfo); + /* Initialize the JPEG compression object with default error handling. */ + dstinfo.err = jpeg_std_error(&jdsterr); + jpeg_create_compress(&dstinfo); + + /* Now safe to enable signal catcher. + * Note: we assume only the decompression object will have virtual arrays. + */ +#ifdef NEED_SIGNAL_CATCHER + enable_signal_catcher((j_common_ptr) &srcinfo); +#endif + + /* Scan command line to find file names. + * It is convenient to use just one switch-parsing routine, but the switch + * values read here are ignored; we will rescan the switches after opening + * the input file. + */ + + file_index = parse_switches(&dstinfo, argc, argv, 0, FALSE); + jsrcerr.trace_level = jdsterr.trace_level; + +#ifdef TWO_FILE_COMMANDLINE + /* Must have either -outfile switch or explicit output file name */ + if (outfilename == NULL) { + if (file_index != argc-2) { + fprintf(stderr, "%s: must name one input and one output file\n", + progname); + usage(); + } + outfilename = argv[file_index+1]; + } else { + if (file_index != argc-1) { + fprintf(stderr, "%s: must name one input and one output file\n", + progname); + usage(); + } + } +#else + /* Unix style: expect zero or one file name */ + if (file_index < argc-1) { + fprintf(stderr, "%s: only one input file\n", progname); + usage(); + } +#endif /* TWO_FILE_COMMANDLINE */ + + /* Open the input file. */ + if (file_index < argc) { + if ((input_file = fopen(argv[file_index], READ_BINARY)) == NULL) { + fprintf(stderr, "%s: can't open %s\n", progname, argv[file_index]); + exit(EXIT_FAILURE); + } + } else { + /* default input file is stdin */ + input_file = read_stdin(); + } + + /* Open the output file. */ + if (outfilename != NULL) { + if ((output_file = fopen(outfilename, WRITE_BINARY)) == NULL) { + fprintf(stderr, "%s: can't open %s\n", progname, outfilename); + exit(EXIT_FAILURE); + } + } else { + /* default output file is stdout */ + output_file = write_stdout(); + } + +#ifdef PROGRESS_REPORT + start_progress_monitor((j_common_ptr) &dstinfo, &progress); +#endif + + /* Specify data source for decompression */ + jpeg_stdio_src(&srcinfo, input_file); + + /* Read file header */ + (void) jpeg_read_header(&srcinfo, TRUE); + + /* Read source file as DCT coefficients */ + coef_arrays = jpeg_read_coefficients(&srcinfo); + + /* Initialize destination compression parameters from source values */ + jpeg_copy_critical_parameters(&srcinfo, &dstinfo); + + /* Adjust default compression parameters by re-parsing the options */ + file_index = parse_switches(&dstinfo, argc, argv, 0, TRUE); + + /* Specify data destination for compression */ + jpeg_stdio_dest(&dstinfo, output_file); + + /* Start compressor */ + jpeg_write_coefficients(&dstinfo, coef_arrays); + + /* ought to copy source comments here... */ + + /* Finish compression and release memory */ + jpeg_finish_compress(&dstinfo); + jpeg_destroy_compress(&dstinfo); + (void) jpeg_finish_decompress(&srcinfo); + jpeg_destroy_decompress(&srcinfo); + + /* Close files, if we opened them */ + if (input_file != stdin) + fclose(input_file); + if (output_file != stdout) + fclose(output_file); + +#ifdef PROGRESS_REPORT + end_progress_monitor((j_common_ptr) &dstinfo); +#endif + + /* All done. */ + exit(jsrcerr.num_warnings + jdsterr.num_warnings ?EXIT_WARNING:EXIT_SUCCESS); + return 0; /* suppress no-return-value warnings */ +} diff --git a/src/jpeg-6/jquant1.c b/src/jpeg-6/jquant1.c new file mode 100644 index 0000000..035e79a --- /dev/null +++ b/src/jpeg-6/jquant1.c @@ -0,0 +1,856 @@ +/* + * jquant1.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains 1-pass color quantization (color mapping) routines. + * These routines provide mapping to a fixed color map using equally spaced + * color values. Optional Floyd-Steinberg or ordered dithering is available. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + +#ifdef QUANT_1PASS_SUPPORTED + + +/* + * The main purpose of 1-pass quantization is to provide a fast, if not very + * high quality, colormapped output capability. A 2-pass quantizer usually + * gives better visual quality; however, for quantized grayscale output this + * quantizer is perfectly adequate. Dithering is highly recommended with this + * quantizer, though you can turn it off if you really want to. + * + * In 1-pass quantization the colormap must be chosen in advance of seeing the + * image. We use a map consisting of all combinations of Ncolors[i] color + * values for the i'th component. The Ncolors[] values are chosen so that + * their product, the total number of colors, is no more than that requested. + * (In most cases, the product will be somewhat less.) + * + * Since the colormap is orthogonal, the representative value for each color + * component can be determined without considering the other components; + * then these indexes can be combined into a colormap index by a standard + * N-dimensional-array-subscript calculation. Most of the arithmetic involved + * can be precalculated and stored in the lookup table colorindex[]. + * colorindex[i][j] maps pixel value j in component i to the nearest + * representative value (grid plane) for that component; this index is + * multiplied by the array stride for component i, so that the + * index of the colormap entry closest to a given pixel value is just + * sum( colorindex[component-number][pixel-component-value] ) + * Aside from being fast, this scheme allows for variable spacing between + * representative values with no additional lookup cost. + * + * If gamma correction has been applied in color conversion, it might be wise + * to adjust the color grid spacing so that the representative colors are + * equidistant in linear space. At this writing, gamma correction is not + * implemented by jdcolor, so nothing is done here. + */ + + +/* Declarations for ordered dithering. + * + * We use a standard 16x16 ordered dither array. The basic concept of ordered + * dithering is described in many references, for instance Dale Schumacher's + * chapter II.2 of Graphics Gems II (James Arvo, ed. Academic Press, 1991). + * In place of Schumacher's comparisons against a "threshold" value, we add a + * "dither" value to the input pixel and then round the result to the nearest + * output value. The dither value is equivalent to (0.5 - threshold) times + * the distance between output values. For ordered dithering, we assume that + * the output colors are equally spaced; if not, results will probably be + * worse, since the dither may be too much or too little at a given point. + * + * The normal calculation would be to form pixel value + dither, range-limit + * this to 0..MAXJSAMPLE, and then index into the colorindex table as usual. + * We can skip the separate range-limiting step by extending the colorindex + * table in both directions. + */ + +#define ODITHER_SIZE 16 /* dimension of dither matrix */ +/* NB: if ODITHER_SIZE is not a power of 2, ODITHER_MASK uses will break */ +#define ODITHER_CELLS (ODITHER_SIZE*ODITHER_SIZE) /* # cells in matrix */ +#define ODITHER_MASK (ODITHER_SIZE-1) /* mask for wrapping around counters */ + +typedef int ODITHER_MATRIX[ODITHER_SIZE][ODITHER_SIZE]; +typedef int (*ODITHER_MATRIX_PTR)[ODITHER_SIZE]; + +static const UINT8 base_dither_matrix[ODITHER_SIZE][ODITHER_SIZE] = { + /* Bayer's order-4 dither array. Generated by the code given in + * Stephen Hawley's article "Ordered Dithering" in Graphics Gems I. + * The values in this array must range from 0 to ODITHER_CELLS-1. + */ + { 0,192, 48,240, 12,204, 60,252, 3,195, 51,243, 15,207, 63,255 }, + { 128, 64,176,112,140, 76,188,124,131, 67,179,115,143, 79,191,127 }, + { 32,224, 16,208, 44,236, 28,220, 35,227, 19,211, 47,239, 31,223 }, + { 160, 96,144, 80,172,108,156, 92,163, 99,147, 83,175,111,159, 95 }, + { 8,200, 56,248, 4,196, 52,244, 11,203, 59,251, 7,199, 55,247 }, + { 136, 72,184,120,132, 68,180,116,139, 75,187,123,135, 71,183,119 }, + { 40,232, 24,216, 36,228, 20,212, 43,235, 27,219, 39,231, 23,215 }, + { 168,104,152, 88,164,100,148, 84,171,107,155, 91,167,103,151, 87 }, + { 2,194, 50,242, 14,206, 62,254, 1,193, 49,241, 13,205, 61,253 }, + { 130, 66,178,114,142, 78,190,126,129, 65,177,113,141, 77,189,125 }, + { 34,226, 18,210, 46,238, 30,222, 33,225, 17,209, 45,237, 29,221 }, + { 162, 98,146, 82,174,110,158, 94,161, 97,145, 81,173,109,157, 93 }, + { 10,202, 58,250, 6,198, 54,246, 9,201, 57,249, 5,197, 53,245 }, + { 138, 74,186,122,134, 70,182,118,137, 73,185,121,133, 69,181,117 }, + { 42,234, 26,218, 38,230, 22,214, 41,233, 25,217, 37,229, 21,213 }, + { 170,106,154, 90,166,102,150, 86,169,105,153, 89,165,101,149, 85 } +}; + + +/* Declarations for Floyd-Steinberg dithering. + * + * Errors are accumulated into the array fserrors[], at a resolution of + * 1/16th of a pixel count. The error at a given pixel is propagated + * to its not-yet-processed neighbors using the standard F-S fractions, + * ... (here) 7/16 + * 3/16 5/16 1/16 + * We work left-to-right on even rows, right-to-left on odd rows. + * + * We can get away with a single array (holding one row's worth of errors) + * by using it to store the current row's errors at pixel columns not yet + * processed, but the next row's errors at columns already processed. We + * need only a few extra variables to hold the errors immediately around the + * current column. (If we are lucky, those variables are in registers, but + * even if not, they're probably cheaper to access than array elements are.) + * + * The fserrors[] array is indexed [component#][position]. + * We provide (#columns + 2) entries per component; the extra entry at each + * end saves us from special-casing the first and last pixels. + * + * Note: on a wide image, we might not have enough room in a PC's near data + * segment to hold the error array; so it is allocated with alloc_large. + */ + +#if BITS_IN_JSAMPLE == 8 +typedef INT16 FSERROR; /* 16 bits should be enough */ +typedef int LOCFSERROR; /* use 'int' for calculation temps */ +#else +typedef INT32 FSERROR; /* may need more than 16 bits */ +typedef INT32 LOCFSERROR; /* be sure calculation temps are big enough */ +#endif + +typedef FSERROR FAR *FSERRPTR; /* pointer to error array (in FAR storage!) */ + + +/* Private subobject */ + +#define MAX_Q_COMPS 4 /* max components I can handle */ + +typedef struct { + struct jpeg_color_quantizer pub; /* public fields */ + + /* Initially allocated colormap is saved here */ + JSAMPARRAY sv_colormap; /* The color map as a 2-D pixel array */ + int sv_actual; /* number of entries in use */ + + JSAMPARRAY colorindex; /* Precomputed mapping for speed */ + /* colorindex[i][j] = index of color closest to pixel value j in component i, + * premultiplied as described above. Since colormap indexes must fit into + * JSAMPLEs, the entries of this array will too. + */ + boolean is_padded; /* is the colorindex padded for odither? */ + + int Ncolors[MAX_Q_COMPS]; /* # of values alloced to each component */ + + /* Variables for ordered dithering */ + int row_index; /* cur row's vertical index in dither matrix */ + ODITHER_MATRIX_PTR odither[MAX_Q_COMPS]; /* one dither array per component */ + + /* Variables for Floyd-Steinberg dithering */ + FSERRPTR fserrors[MAX_Q_COMPS]; /* accumulated errors */ + boolean on_odd_row; /* flag to remember which row we are on */ +} my_cquantizer; + +typedef my_cquantizer * my_cquantize_ptr; + + +/* + * Policy-making subroutines for create_colormap and create_colorindex. + * These routines determine the colormap to be used. The rest of the module + * only assumes that the colormap is orthogonal. + * + * * select_ncolors decides how to divvy up the available colors + * among the components. + * * output_value defines the set of representative values for a component. + * * largest_input_value defines the mapping from input values to + * representative values for a component. + * Note that the latter two routines may impose different policies for + * different components, though this is not currently done. + */ + + +LOCAL int +select_ncolors (j_decompress_ptr cinfo, int Ncolors[]) +/* Determine allocation of desired colors to components, */ +/* and fill in Ncolors[] array to indicate choice. */ +/* Return value is total number of colors (product of Ncolors[] values). */ +{ + int nc = cinfo->out_color_components; /* number of color components */ + int max_colors = cinfo->desired_number_of_colors; + int total_colors, iroot, i, j; + boolean changed; + long temp; + static const int RGB_order[3] = { RGB_GREEN, RGB_RED, RGB_BLUE }; + + /* We can allocate at least the nc'th root of max_colors per component. */ + /* Compute floor(nc'th root of max_colors). */ + iroot = 1; + do { + iroot++; + temp = iroot; /* set temp = iroot ** nc */ + for (i = 1; i < nc; i++) + temp *= iroot; + } while (temp <= (long) max_colors); /* repeat till iroot exceeds root */ + iroot--; /* now iroot = floor(root) */ + + /* Must have at least 2 color values per component */ + if (iroot < 2) + ERREXIT1(cinfo, JERR_QUANT_FEW_COLORS, (int) temp); + + /* Initialize to iroot color values for each component */ + total_colors = 1; + for (i = 0; i < nc; i++) { + Ncolors[i] = iroot; + total_colors *= iroot; + } + /* We may be able to increment the count for one or more components without + * exceeding max_colors, though we know not all can be incremented. + * Sometimes, the first component can be incremented more than once! + * (Example: for 16 colors, we start at 2*2*2, go to 3*2*2, then 4*2*2.) + * In RGB colorspace, try to increment G first, then R, then B. + */ + do { + changed = FALSE; + for (i = 0; i < nc; i++) { + j = (cinfo->out_color_space == JCS_RGB ? RGB_order[i] : i); + /* calculate new total_colors if Ncolors[j] is incremented */ + temp = total_colors / Ncolors[j]; + temp *= Ncolors[j]+1; /* done in long arith to avoid oflo */ + if (temp > (long) max_colors) + break; /* won't fit, done with this pass */ + Ncolors[j]++; /* OK, apply the increment */ + total_colors = (int) temp; + changed = TRUE; + } + } while (changed); + + return total_colors; +} + + +LOCAL int +output_value (j_decompress_ptr cinfo, int ci, int j, int maxj) +/* Return j'th output value, where j will range from 0 to maxj */ +/* The output values must fall in 0..MAXJSAMPLE in increasing order */ +{ + /* We always provide values 0 and MAXJSAMPLE for each component; + * any additional values are equally spaced between these limits. + * (Forcing the upper and lower values to the limits ensures that + * dithering can't produce a color outside the selected gamut.) + */ + return (int) (((INT32) j * MAXJSAMPLE + maxj/2) / maxj); +} + + +LOCAL int +largest_input_value (j_decompress_ptr cinfo, int ci, int j, int maxj) +/* Return largest input value that should map to j'th output value */ +/* Must have largest(j=0) >= 0, and largest(j=maxj) >= MAXJSAMPLE */ +{ + /* Breakpoints are halfway between values returned by output_value */ + return (int) (((INT32) (2*j + 1) * MAXJSAMPLE + maxj) / (2*maxj)); +} + + +/* + * Create the colormap. + */ + +LOCAL void +create_colormap (j_decompress_ptr cinfo) +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + JSAMPARRAY colormap; /* Created colormap */ + int total_colors; /* Number of distinct output colors */ + int i,j,k, nci, blksize, blkdist, ptr, val; + + /* Select number of colors for each component */ + total_colors = select_ncolors(cinfo, cquantize->Ncolors); + + /* Report selected color counts */ + if (cinfo->out_color_components == 3) + TRACEMS4(cinfo, 1, JTRC_QUANT_3_NCOLORS, + total_colors, cquantize->Ncolors[0], + cquantize->Ncolors[1], cquantize->Ncolors[2]); + else + TRACEMS1(cinfo, 1, JTRC_QUANT_NCOLORS, total_colors); + + /* Allocate and fill in the colormap. */ + /* The colors are ordered in the map in standard row-major order, */ + /* i.e. rightmost (highest-indexed) color changes most rapidly. */ + + colormap = (*cinfo->mem->alloc_sarray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, + (JDIMENSION) total_colors, (JDIMENSION) cinfo->out_color_components); + + /* blksize is number of adjacent repeated entries for a component */ + /* blkdist is distance between groups of identical entries for a component */ + blkdist = total_colors; + + for (i = 0; i < cinfo->out_color_components; i++) { + /* fill in colormap entries for i'th color component */ + nci = cquantize->Ncolors[i]; /* # of distinct values for this color */ + blksize = blkdist / nci; + for (j = 0; j < nci; j++) { + /* Compute j'th output value (out of nci) for component */ + val = output_value(cinfo, i, j, nci-1); + /* Fill in all colormap entries that have this value of this component */ + for (ptr = j * blksize; ptr < total_colors; ptr += blkdist) { + /* fill in blksize entries beginning at ptr */ + for (k = 0; k < blksize; k++) + colormap[i][ptr+k] = (JSAMPLE) val; + } + } + blkdist = blksize; /* blksize of this color is blkdist of next */ + } + + /* Save the colormap in private storage, + * where it will survive color quantization mode changes. + */ + cquantize->sv_colormap = colormap; + cquantize->sv_actual = total_colors; +} + + +/* + * Create the color index table. + */ + +LOCAL void +create_colorindex (j_decompress_ptr cinfo) +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + JSAMPROW indexptr; + int i,j,k, nci, blksize, val, pad; + + /* For ordered dither, we pad the color index tables by MAXJSAMPLE in + * each direction (input index values can be -MAXJSAMPLE .. 2*MAXJSAMPLE). + * This is not necessary in the other dithering modes. However, we + * flag whether it was done in case user changes dithering mode. + */ + if (cinfo->dither_mode == JDITHER_ORDERED) { + pad = MAXJSAMPLE*2; + cquantize->is_padded = TRUE; + } else { + pad = 0; + cquantize->is_padded = FALSE; + } + + cquantize->colorindex = (*cinfo->mem->alloc_sarray) + ((j_common_ptr) cinfo, JPOOL_IMAGE, + (JDIMENSION) (MAXJSAMPLE+1 + pad), + (JDIMENSION) cinfo->out_color_components); + + /* blksize is number of adjacent repeated entries for a component */ + blksize = cquantize->sv_actual; + + for (i = 0; i < cinfo->out_color_components; i++) { + /* fill in colorindex entries for i'th color component */ + nci = cquantize->Ncolors[i]; /* # of distinct values for this color */ + blksize = blksize / nci; + + /* adjust colorindex pointers to provide padding at negative indexes. */ + if (pad) + cquantize->colorindex[i] += MAXJSAMPLE; + + /* in loop, val = index of current output value, */ + /* and k = largest j that maps to current val */ + indexptr = cquantize->colorindex[i]; + val = 0; + k = largest_input_value(cinfo, i, 0, nci-1); + for (j = 0; j <= MAXJSAMPLE; j++) { + while (j > k) /* advance val if past boundary */ + k = largest_input_value(cinfo, i, ++val, nci-1); + /* premultiply so that no multiplication needed in main processing */ + indexptr[j] = (JSAMPLE) (val * blksize); + } + /* Pad at both ends if necessary */ + if (pad) + for (j = 1; j <= MAXJSAMPLE; j++) { + indexptr[-j] = indexptr[0]; + indexptr[MAXJSAMPLE+j] = indexptr[MAXJSAMPLE]; + } + } +} + + +/* + * Create an ordered-dither array for a component having ncolors + * distinct output values. + */ + +LOCAL ODITHER_MATRIX_PTR +make_odither_array (j_decompress_ptr cinfo, int ncolors) +{ + ODITHER_MATRIX_PTR odither; + int j,k; + INT32 num,den; + + odither = (ODITHER_MATRIX_PTR) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(ODITHER_MATRIX)); + /* The inter-value distance for this color is MAXJSAMPLE/(ncolors-1). + * Hence the dither value for the matrix cell with fill order f + * (f=0..N-1) should be (N-1-2*f)/(2*N) * MAXJSAMPLE/(ncolors-1). + * On 16-bit-int machine, be careful to avoid overflow. + */ + den = 2 * ODITHER_CELLS * ((INT32) (ncolors - 1)); + for (j = 0; j < ODITHER_SIZE; j++) { + for (k = 0; k < ODITHER_SIZE; k++) { + num = ((INT32) (ODITHER_CELLS-1 - 2*((int)base_dither_matrix[j][k]))) + * MAXJSAMPLE; + /* Ensure round towards zero despite C's lack of consistency + * about rounding negative values in integer division... + */ + odither[j][k] = (int) (num<0 ? -((-num)/den) : num/den); + } + } + return odither; +} + + +/* + * Create the ordered-dither tables. + * Components having the same number of representative colors may + * share a dither table. + */ + +LOCAL void +create_odither_tables (j_decompress_ptr cinfo) +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + ODITHER_MATRIX_PTR odither; + int i, j, nci; + + for (i = 0; i < cinfo->out_color_components; i++) { + nci = cquantize->Ncolors[i]; /* # of distinct values for this color */ + odither = NULL; /* search for matching prior component */ + for (j = 0; j < i; j++) { + if (nci == cquantize->Ncolors[j]) { + odither = cquantize->odither[j]; + break; + } + } + if (odither == NULL) /* need a new table? */ + odither = make_odither_array(cinfo, nci); + cquantize->odither[i] = odither; + } +} + + +/* + * Map some rows of pixels to the output colormapped representation. + */ + +METHODDEF void +color_quantize (j_decompress_ptr cinfo, JSAMPARRAY input_buf, + JSAMPARRAY output_buf, int num_rows) +/* General case, no dithering */ +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + JSAMPARRAY colorindex = cquantize->colorindex; + register int pixcode, ci; + register JSAMPROW ptrin, ptrout; + int row; + JDIMENSION col; + JDIMENSION width = cinfo->output_width; + register int nc = cinfo->out_color_components; + + for (row = 0; row < num_rows; row++) { + ptrin = input_buf[row]; + ptrout = output_buf[row]; + for (col = width; col > 0; col--) { + pixcode = 0; + for (ci = 0; ci < nc; ci++) { + pixcode += GETJSAMPLE(colorindex[ci][GETJSAMPLE(*ptrin++)]); + } + *ptrout++ = (JSAMPLE) pixcode; + } + } +} + + +METHODDEF void +color_quantize3 (j_decompress_ptr cinfo, JSAMPARRAY input_buf, + JSAMPARRAY output_buf, int num_rows) +/* Fast path for out_color_components==3, no dithering */ +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + register int pixcode; + register JSAMPROW ptrin, ptrout; + JSAMPROW colorindex0 = cquantize->colorindex[0]; + JSAMPROW colorindex1 = cquantize->colorindex[1]; + JSAMPROW colorindex2 = cquantize->colorindex[2]; + int row; + JDIMENSION col; + JDIMENSION width = cinfo->output_width; + + for (row = 0; row < num_rows; row++) { + ptrin = input_buf[row]; + ptrout = output_buf[row]; + for (col = width; col > 0; col--) { + pixcode = GETJSAMPLE(colorindex0[GETJSAMPLE(*ptrin++)]); + pixcode += GETJSAMPLE(colorindex1[GETJSAMPLE(*ptrin++)]); + pixcode += GETJSAMPLE(colorindex2[GETJSAMPLE(*ptrin++)]); + *ptrout++ = (JSAMPLE) pixcode; + } + } +} + + +METHODDEF void +quantize_ord_dither (j_decompress_ptr cinfo, JSAMPARRAY input_buf, + JSAMPARRAY output_buf, int num_rows) +/* General case, with ordered dithering */ +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + register JSAMPROW input_ptr; + register JSAMPROW output_ptr; + JSAMPROW colorindex_ci; + int * dither; /* points to active row of dither matrix */ + int row_index, col_index; /* current indexes into dither matrix */ + int nc = cinfo->out_color_components; + int ci; + int row; + JDIMENSION col; + JDIMENSION width = cinfo->output_width; + + for (row = 0; row < num_rows; row++) { + /* Initialize output values to 0 so can process components separately */ + jzero_far((void FAR *) output_buf[row], + (size_t) (width * SIZEOF(JSAMPLE))); + row_index = cquantize->row_index; + for (ci = 0; ci < nc; ci++) { + input_ptr = input_buf[row] + ci; + output_ptr = output_buf[row]; + colorindex_ci = cquantize->colorindex[ci]; + dither = cquantize->odither[ci][row_index]; + col_index = 0; + + for (col = width; col > 0; col--) { + /* Form pixel value + dither, range-limit to 0..MAXJSAMPLE, + * select output value, accumulate into output code for this pixel. + * Range-limiting need not be done explicitly, as we have extended + * the colorindex table to produce the right answers for out-of-range + * inputs. The maximum dither is +- MAXJSAMPLE; this sets the + * required amount of padding. + */ + *output_ptr += colorindex_ci[GETJSAMPLE(*input_ptr)+dither[col_index]]; + input_ptr += nc; + output_ptr++; + col_index = (col_index + 1) & ODITHER_MASK; + } + } + /* Advance row index for next row */ + row_index = (row_index + 1) & ODITHER_MASK; + cquantize->row_index = row_index; + } +} + + +METHODDEF void +quantize3_ord_dither (j_decompress_ptr cinfo, JSAMPARRAY input_buf, + JSAMPARRAY output_buf, int num_rows) +/* Fast path for out_color_components==3, with ordered dithering */ +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + register int pixcode; + register JSAMPROW input_ptr; + register JSAMPROW output_ptr; + JSAMPROW colorindex0 = cquantize->colorindex[0]; + JSAMPROW colorindex1 = cquantize->colorindex[1]; + JSAMPROW colorindex2 = cquantize->colorindex[2]; + int * dither0; /* points to active row of dither matrix */ + int * dither1; + int * dither2; + int row_index, col_index; /* current indexes into dither matrix */ + int row; + JDIMENSION col; + JDIMENSION width = cinfo->output_width; + + for (row = 0; row < num_rows; row++) { + row_index = cquantize->row_index; + input_ptr = input_buf[row]; + output_ptr = output_buf[row]; + dither0 = cquantize->odither[0][row_index]; + dither1 = cquantize->odither[1][row_index]; + dither2 = cquantize->odither[2][row_index]; + col_index = 0; + + for (col = width; col > 0; col--) { + pixcode = GETJSAMPLE(colorindex0[GETJSAMPLE(*input_ptr++) + + dither0[col_index]]); + pixcode += GETJSAMPLE(colorindex1[GETJSAMPLE(*input_ptr++) + + dither1[col_index]]); + pixcode += GETJSAMPLE(colorindex2[GETJSAMPLE(*input_ptr++) + + dither2[col_index]]); + *output_ptr++ = (JSAMPLE) pixcode; + col_index = (col_index + 1) & ODITHER_MASK; + } + row_index = (row_index + 1) & ODITHER_MASK; + cquantize->row_index = row_index; + } +} + + +METHODDEF void +quantize_fs_dither (j_decompress_ptr cinfo, JSAMPARRAY input_buf, + JSAMPARRAY output_buf, int num_rows) +/* General case, with Floyd-Steinberg dithering */ +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + register LOCFSERROR cur; /* current error or pixel value */ + LOCFSERROR belowerr; /* error for pixel below cur */ + LOCFSERROR bpreverr; /* error for below/prev col */ + LOCFSERROR bnexterr; /* error for below/next col */ + LOCFSERROR delta; + register FSERRPTR errorptr; /* => fserrors[] at column before current */ + register JSAMPROW input_ptr; + register JSAMPROW output_ptr; + JSAMPROW colorindex_ci; + JSAMPROW colormap_ci; + int pixcode; + int nc = cinfo->out_color_components; + int dir; /* 1 for left-to-right, -1 for right-to-left */ + int dirnc; /* dir * nc */ + int ci; + int row; + JDIMENSION col; + JDIMENSION width = cinfo->output_width; + JSAMPLE *range_limit = cinfo->sample_range_limit; + SHIFT_TEMPS + + for (row = 0; row < num_rows; row++) { + /* Initialize output values to 0 so can process components separately */ + jzero_far((void FAR *) output_buf[row], + (size_t) (width * SIZEOF(JSAMPLE))); + for (ci = 0; ci < nc; ci++) { + input_ptr = input_buf[row] + ci; + output_ptr = output_buf[row]; + if (cquantize->on_odd_row) { + /* work right to left in this row */ + input_ptr += (width-1) * nc; /* so point to rightmost pixel */ + output_ptr += width-1; + dir = -1; + dirnc = -nc; + errorptr = cquantize->fserrors[ci] + (width+1); /* => entry after last column */ + } else { + /* work left to right in this row */ + dir = 1; + dirnc = nc; + errorptr = cquantize->fserrors[ci]; /* => entry before first column */ + } + colorindex_ci = cquantize->colorindex[ci]; + colormap_ci = cquantize->sv_colormap[ci]; + /* Preset error values: no error propagated to first pixel from left */ + cur = 0; + /* and no error propagated to row below yet */ + belowerr = bpreverr = 0; + + for (col = width; col > 0; col--) { + /* cur holds the error propagated from the previous pixel on the + * current line. Add the error propagated from the previous line + * to form the complete error correction term for this pixel, and + * round the error term (which is expressed * 16) to an integer. + * RIGHT_SHIFT rounds towards minus infinity, so adding 8 is correct + * for either sign of the error value. + * Note: errorptr points to *previous* column's array entry. + */ + cur = RIGHT_SHIFT(cur + errorptr[dir] + 8, 4); + /* Form pixel value + error, and range-limit to 0..MAXJSAMPLE. + * The maximum error is +- MAXJSAMPLE; this sets the required size + * of the range_limit array. + */ + cur += GETJSAMPLE(*input_ptr); + cur = GETJSAMPLE(range_limit[cur]); + /* Select output value, accumulate into output code for this pixel */ + pixcode = GETJSAMPLE(colorindex_ci[cur]); + *output_ptr += (JSAMPLE) pixcode; + /* Compute actual representation error at this pixel */ + /* Note: we can do this even though we don't have the final */ + /* pixel code, because the colormap is orthogonal. */ + cur -= GETJSAMPLE(colormap_ci[pixcode]); + /* Compute error fractions to be propagated to adjacent pixels. + * Add these into the running sums, and simultaneously shift the + * next-line error sums left by 1 column. + */ + bnexterr = cur; + delta = cur * 2; + cur += delta; /* form error * 3 */ + errorptr[0] = (FSERROR) (bpreverr + cur); + cur += delta; /* form error * 5 */ + bpreverr = belowerr + cur; + belowerr = bnexterr; + cur += delta; /* form error * 7 */ + /* At this point cur contains the 7/16 error value to be propagated + * to the next pixel on the current line, and all the errors for the + * next line have been shifted over. We are therefore ready to move on. + */ + input_ptr += dirnc; /* advance input ptr to next column */ + output_ptr += dir; /* advance output ptr to next column */ + errorptr += dir; /* advance errorptr to current column */ + } + /* Post-loop cleanup: we must unload the final error value into the + * final fserrors[] entry. Note we need not unload belowerr because + * it is for the dummy column before or after the actual array. + */ + errorptr[0] = (FSERROR) bpreverr; /* unload prev err into array */ + } + cquantize->on_odd_row = (cquantize->on_odd_row ? FALSE : TRUE); + } +} + + +/* + * Allocate workspace for Floyd-Steinberg errors. + */ + +LOCAL void +alloc_fs_workspace (j_decompress_ptr cinfo) +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + size_t arraysize; + int i; + + arraysize = (size_t) ((cinfo->output_width + 2) * SIZEOF(FSERROR)); + for (i = 0; i < cinfo->out_color_components; i++) { + cquantize->fserrors[i] = (FSERRPTR) + (*cinfo->mem->alloc_large)((j_common_ptr) cinfo, JPOOL_IMAGE, arraysize); + } +} + + +/* + * Initialize for one-pass color quantization. + */ + +METHODDEF void +start_pass_1_quant (j_decompress_ptr cinfo, boolean is_pre_scan) +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + size_t arraysize; + int i; + + /* Install my colormap. */ + cinfo->colormap = cquantize->sv_colormap; + cinfo->actual_number_of_colors = cquantize->sv_actual; + + /* Initialize for desired dithering mode. */ + switch (cinfo->dither_mode) { + case JDITHER_NONE: + if (cinfo->out_color_components == 3) + cquantize->pub.color_quantize = color_quantize3; + else + cquantize->pub.color_quantize = color_quantize; + break; + case JDITHER_ORDERED: + if (cinfo->out_color_components == 3) + cquantize->pub.color_quantize = quantize3_ord_dither; + else + cquantize->pub.color_quantize = quantize_ord_dither; + cquantize->row_index = 0; /* initialize state for ordered dither */ + /* If user changed to ordered dither from another mode, + * we must recreate the color index table with padding. + * This will cost extra space, but probably isn't very likely. + */ + if (! cquantize->is_padded) + create_colorindex(cinfo); + /* Create ordered-dither tables if we didn't already. */ + if (cquantize->odither[0] == NULL) + create_odither_tables(cinfo); + break; + case JDITHER_FS: + cquantize->pub.color_quantize = quantize_fs_dither; + cquantize->on_odd_row = FALSE; /* initialize state for F-S dither */ + /* Allocate Floyd-Steinberg workspace if didn't already. */ + if (cquantize->fserrors[0] == NULL) + alloc_fs_workspace(cinfo); + /* Initialize the propagated errors to zero. */ + arraysize = (size_t) ((cinfo->output_width + 2) * SIZEOF(FSERROR)); + for (i = 0; i < cinfo->out_color_components; i++) + jzero_far((void FAR *) cquantize->fserrors[i], arraysize); + break; + default: + ERREXIT(cinfo, JERR_NOT_COMPILED); + break; + } +} + + +/* + * Finish up at the end of the pass. + */ + +METHODDEF void +finish_pass_1_quant (j_decompress_ptr cinfo) +{ + /* no work in 1-pass case */ +} + + +/* + * Switch to a new external colormap between output passes. + * Shouldn't get to this module! + */ + +METHODDEF void +new_color_map_1_quant (j_decompress_ptr cinfo) +{ + ERREXIT(cinfo, JERR_MODE_CHANGE); +} + + +/* + * Module initialization routine for 1-pass color quantization. + */ + +GLOBAL void +jinit_1pass_quantizer (j_decompress_ptr cinfo) +{ + my_cquantize_ptr cquantize; + + cquantize = (my_cquantize_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_cquantizer)); + cinfo->cquantize = (struct jpeg_color_quantizer *) cquantize; + cquantize->pub.start_pass = start_pass_1_quant; + cquantize->pub.finish_pass = finish_pass_1_quant; + cquantize->pub.new_color_map = new_color_map_1_quant; + cquantize->fserrors[0] = NULL; /* Flag FS workspace not allocated */ + cquantize->odither[0] = NULL; /* Also flag odither arrays not allocated */ + + /* Make sure my internal arrays won't overflow */ + if (cinfo->out_color_components > MAX_Q_COMPS) + ERREXIT1(cinfo, JERR_QUANT_COMPONENTS, MAX_Q_COMPS); + /* Make sure colormap indexes can be represented by JSAMPLEs */ + if (cinfo->desired_number_of_colors > (MAXJSAMPLE+1)) + ERREXIT1(cinfo, JERR_QUANT_MANY_COLORS, MAXJSAMPLE+1); + + /* Create the colormap and color index table. */ + create_colormap(cinfo); + create_colorindex(cinfo); + + /* Allocate Floyd-Steinberg workspace now if requested. + * We do this now since it is FAR storage and may affect the memory + * manager's space calculations. If the user changes to FS dither + * mode in a later pass, we will allocate the space then, and will + * possibly overrun the max_memory_to_use setting. + */ + if (cinfo->dither_mode == JDITHER_FS) + alloc_fs_workspace(cinfo); +} + +#endif /* QUANT_1PASS_SUPPORTED */ diff --git a/src/jpeg-6/jquant2.c b/src/jpeg-6/jquant2.c new file mode 100644 index 0000000..2504398 --- /dev/null +++ b/src/jpeg-6/jquant2.c @@ -0,0 +1,1310 @@ +/* + * jquant2.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains 2-pass color quantization (color mapping) routines. + * These routines provide selection of a custom color map for an image, + * followed by mapping of the image to that color map, with optional + * Floyd-Steinberg dithering. + * It is also possible to use just the second pass to map to an arbitrary + * externally-given color map. + * + * Note: ordered dithering is not supported, since there isn't any fast + * way to compute intercolor distances; it's unclear that ordered dither's + * fundamental assumptions even hold with an irregularly spaced color map. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + +#ifdef QUANT_2PASS_SUPPORTED + + +/* + * This module implements the well-known Heckbert paradigm for color + * quantization. Most of the ideas used here can be traced back to + * Heckbert's seminal paper + * Heckbert, Paul. "Color Image Quantization for Frame Buffer Display", + * Proc. SIGGRAPH '82, Computer Graphics v.16 #3 (July 1982), pp 297-304. + * + * In the first pass over the image, we accumulate a histogram showing the + * usage count of each possible color. To keep the histogram to a reasonable + * size, we reduce the precision of the input; typical practice is to retain + * 5 or 6 bits per color, so that 8 or 4 different input values are counted + * in the same histogram cell. + * + * Next, the color-selection step begins with a box representing the whole + * color space, and repeatedly splits the "largest" remaining box until we + * have as many boxes as desired colors. Then the mean color in each + * remaining box becomes one of the possible output colors. + * + * The second pass over the image maps each input pixel to the closest output + * color (optionally after applying a Floyd-Steinberg dithering correction). + * This mapping is logically trivial, but making it go fast enough requires + * considerable care. + * + * Heckbert-style quantizers vary a good deal in their policies for choosing + * the "largest" box and deciding where to cut it. The particular policies + * used here have proved out well in experimental comparisons, but better ones + * may yet be found. + * + * In earlier versions of the IJG code, this module quantized in YCbCr color + * space, processing the raw upsampled data without a color conversion step. + * This allowed the color conversion math to be done only once per colormap + * entry, not once per pixel. However, that optimization precluded other + * useful optimizations (such as merging color conversion with upsampling) + * and it also interfered with desired capabilities such as quantizing to an + * externally-supplied colormap. We have therefore abandoned that approach. + * The present code works in the post-conversion color space, typically RGB. + * + * To improve the visual quality of the results, we actually work in scaled + * RGB space, giving G distances more weight than R, and R in turn more than + * B. To do everything in integer math, we must use integer scale factors. + * The 2/3/1 scale factors used here correspond loosely to the relative + * weights of the colors in the NTSC grayscale equation. + * If you want to use this code to quantize a non-RGB color space, you'll + * probably need to change these scale factors. + */ + +#define R_SCALE 2 /* scale R distances by this much */ +#define G_SCALE 3 /* scale G distances by this much */ +#define B_SCALE 1 /* and B by this much */ + +/* Relabel R/G/B as components 0/1/2, respecting the RGB ordering defined + * in jmorecfg.h. As the code stands, it will do the right thing for R,G,B + * and B,G,R orders. If you define some other weird order in jmorecfg.h, + * you'll get compile errors until you extend this logic. In that case + * you'll probably want to tweak the histogram sizes too. + */ + +#if RGB_RED == 0 +#define C0_SCALE R_SCALE +#endif +#if RGB_BLUE == 0 +#define C0_SCALE B_SCALE +#endif +#if RGB_GREEN == 1 +#define C1_SCALE G_SCALE +#endif +#if RGB_RED == 2 +#define C2_SCALE R_SCALE +#endif +#if RGB_BLUE == 2 +#define C2_SCALE B_SCALE +#endif + + +/* + * First we have the histogram data structure and routines for creating it. + * + * The number of bits of precision can be adjusted by changing these symbols. + * We recommend keeping 6 bits for G and 5 each for R and B. + * If you have plenty of memory and cycles, 6 bits all around gives marginally + * better results; if you are short of memory, 5 bits all around will save + * some space but degrade the results. + * To maintain a fully accurate histogram, we'd need to allocate a "long" + * (preferably unsigned long) for each cell. In practice this is overkill; + * we can get by with 16 bits per cell. Few of the cell counts will overflow, + * and clamping those that do overflow to the maximum value will give close- + * enough results. This reduces the recommended histogram size from 256Kb + * to 128Kb, which is a useful savings on PC-class machines. + * (In the second pass the histogram space is re-used for pixel mapping data; + * in that capacity, each cell must be able to store zero to the number of + * desired colors. 16 bits/cell is plenty for that too.) + * Since the JPEG code is intended to run in small memory model on 80x86 + * machines, we can't just allocate the histogram in one chunk. Instead + * of a true 3-D array, we use a row of pointers to 2-D arrays. Each + * pointer corresponds to a C0 value (typically 2^5 = 32 pointers) and + * each 2-D array has 2^6*2^5 = 2048 or 2^6*2^6 = 4096 entries. Note that + * on 80x86 machines, the pointer row is in near memory but the actual + * arrays are in far memory (same arrangement as we use for image arrays). + */ + +#define MAXNUMCOLORS (MAXJSAMPLE+1) /* maximum size of colormap */ + +/* These will do the right thing for either R,G,B or B,G,R color order, + * but you may not like the results for other color orders. + */ +#define HIST_C0_BITS 5 /* bits of precision in R/B histogram */ +#define HIST_C1_BITS 6 /* bits of precision in G histogram */ +#define HIST_C2_BITS 5 /* bits of precision in B/R histogram */ + +/* Number of elements along histogram axes. */ +#define HIST_C0_ELEMS (1<cquantize; + register JSAMPROW ptr; + register histptr histp; + register hist3d histogram = cquantize->histogram; + int row; + JDIMENSION col; + JDIMENSION width = cinfo->output_width; + + for (row = 0; row < num_rows; row++) { + ptr = input_buf[row]; + for (col = width; col > 0; col--) { + /* get pixel value and index into the histogram */ + histp = & histogram[GETJSAMPLE(ptr[0]) >> C0_SHIFT] + [GETJSAMPLE(ptr[1]) >> C1_SHIFT] + [GETJSAMPLE(ptr[2]) >> C2_SHIFT]; + /* increment, check for overflow and undo increment if so. */ + if (++(*histp) <= 0) + (*histp)--; + ptr += 3; + } + } +} + + +/* + * Next we have the really interesting routines: selection of a colormap + * given the completed histogram. + * These routines work with a list of "boxes", each representing a rectangular + * subset of the input color space (to histogram precision). + */ + +typedef struct { + /* The bounds of the box (inclusive); expressed as histogram indexes */ + int c0min, c0max; + int c1min, c1max; + int c2min, c2max; + /* The volume (actually 2-norm) of the box */ + INT32 volume; + /* The number of nonzero histogram cells within this box */ + long colorcount; +} box; + +typedef box * boxptr; + + +LOCAL boxptr +find_biggest_color_pop (boxptr boxlist, int numboxes) +/* Find the splittable box with the largest color population */ +/* Returns NULL if no splittable boxes remain */ +{ + register boxptr boxp; + register int i; + register long maxc = 0; + boxptr which = NULL; + + for (i = 0, boxp = boxlist; i < numboxes; i++, boxp++) { + if (boxp->colorcount > maxc && boxp->volume > 0) { + which = boxp; + maxc = boxp->colorcount; + } + } + return which; +} + + +LOCAL boxptr +find_biggest_volume (boxptr boxlist, int numboxes) +/* Find the splittable box with the largest (scaled) volume */ +/* Returns NULL if no splittable boxes remain */ +{ + register boxptr boxp; + register int i; + register INT32 maxv = 0; + boxptr which = NULL; + + for (i = 0, boxp = boxlist; i < numboxes; i++, boxp++) { + if (boxp->volume > maxv) { + which = boxp; + maxv = boxp->volume; + } + } + return which; +} + + +LOCAL void +update_box (j_decompress_ptr cinfo, boxptr boxp) +/* Shrink the min/max bounds of a box to enclose only nonzero elements, */ +/* and recompute its volume and population */ +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + hist3d histogram = cquantize->histogram; + histptr histp; + int c0,c1,c2; + int c0min,c0max,c1min,c1max,c2min,c2max; + INT32 dist0,dist1,dist2; + long ccount; + + c0min = boxp->c0min; c0max = boxp->c0max; + c1min = boxp->c1min; c1max = boxp->c1max; + c2min = boxp->c2min; c2max = boxp->c2max; + + if (c0max > c0min) + for (c0 = c0min; c0 <= c0max; c0++) + for (c1 = c1min; c1 <= c1max; c1++) { + histp = & histogram[c0][c1][c2min]; + for (c2 = c2min; c2 <= c2max; c2++) + if (*histp++ != 0) { + boxp->c0min = c0min = c0; + goto have_c0min; + } + } + have_c0min: + if (c0max > c0min) + for (c0 = c0max; c0 >= c0min; c0--) + for (c1 = c1min; c1 <= c1max; c1++) { + histp = & histogram[c0][c1][c2min]; + for (c2 = c2min; c2 <= c2max; c2++) + if (*histp++ != 0) { + boxp->c0max = c0max = c0; + goto have_c0max; + } + } + have_c0max: + if (c1max > c1min) + for (c1 = c1min; c1 <= c1max; c1++) + for (c0 = c0min; c0 <= c0max; c0++) { + histp = & histogram[c0][c1][c2min]; + for (c2 = c2min; c2 <= c2max; c2++) + if (*histp++ != 0) { + boxp->c1min = c1min = c1; + goto have_c1min; + } + } + have_c1min: + if (c1max > c1min) + for (c1 = c1max; c1 >= c1min; c1--) + for (c0 = c0min; c0 <= c0max; c0++) { + histp = & histogram[c0][c1][c2min]; + for (c2 = c2min; c2 <= c2max; c2++) + if (*histp++ != 0) { + boxp->c1max = c1max = c1; + goto have_c1max; + } + } + have_c1max: + if (c2max > c2min) + for (c2 = c2min; c2 <= c2max; c2++) + for (c0 = c0min; c0 <= c0max; c0++) { + histp = & histogram[c0][c1min][c2]; + for (c1 = c1min; c1 <= c1max; c1++, histp += HIST_C2_ELEMS) + if (*histp != 0) { + boxp->c2min = c2min = c2; + goto have_c2min; + } + } + have_c2min: + if (c2max > c2min) + for (c2 = c2max; c2 >= c2min; c2--) + for (c0 = c0min; c0 <= c0max; c0++) { + histp = & histogram[c0][c1min][c2]; + for (c1 = c1min; c1 <= c1max; c1++, histp += HIST_C2_ELEMS) + if (*histp != 0) { + boxp->c2max = c2max = c2; + goto have_c2max; + } + } + have_c2max: + + /* Update box volume. + * We use 2-norm rather than real volume here; this biases the method + * against making long narrow boxes, and it has the side benefit that + * a box is splittable iff norm > 0. + * Since the differences are expressed in histogram-cell units, + * we have to shift back to JSAMPLE units to get consistent distances; + * after which, we scale according to the selected distance scale factors. + */ + dist0 = ((c0max - c0min) << C0_SHIFT) * C0_SCALE; + dist1 = ((c1max - c1min) << C1_SHIFT) * C1_SCALE; + dist2 = ((c2max - c2min) << C2_SHIFT) * C2_SCALE; + boxp->volume = dist0*dist0 + dist1*dist1 + dist2*dist2; + + /* Now scan remaining volume of box and compute population */ + ccount = 0; + for (c0 = c0min; c0 <= c0max; c0++) + for (c1 = c1min; c1 <= c1max; c1++) { + histp = & histogram[c0][c1][c2min]; + for (c2 = c2min; c2 <= c2max; c2++, histp++) + if (*histp != 0) { + ccount++; + } + } + boxp->colorcount = ccount; +} + + +LOCAL int +median_cut (j_decompress_ptr cinfo, boxptr boxlist, int numboxes, + int desired_colors) +/* Repeatedly select and split the largest box until we have enough boxes */ +{ + int n,lb; + int c0,c1,c2,cmax; + register boxptr b1,b2; + + while (numboxes < desired_colors) { + /* Select box to split. + * Current algorithm: by population for first half, then by volume. + */ + if (numboxes*2 <= desired_colors) { + b1 = find_biggest_color_pop(boxlist, numboxes); + } else { + b1 = find_biggest_volume(boxlist, numboxes); + } + if (b1 == NULL) /* no splittable boxes left! */ + break; + b2 = &boxlist[numboxes]; /* where new box will go */ + /* Copy the color bounds to the new box. */ + b2->c0max = b1->c0max; b2->c1max = b1->c1max; b2->c2max = b1->c2max; + b2->c0min = b1->c0min; b2->c1min = b1->c1min; b2->c2min = b1->c2min; + /* Choose which axis to split the box on. + * Current algorithm: longest scaled axis. + * See notes in update_box about scaling distances. + */ + c0 = ((b1->c0max - b1->c0min) << C0_SHIFT) * C0_SCALE; + c1 = ((b1->c1max - b1->c1min) << C1_SHIFT) * C1_SCALE; + c2 = ((b1->c2max - b1->c2min) << C2_SHIFT) * C2_SCALE; + /* We want to break any ties in favor of green, then red, blue last. + * This code does the right thing for R,G,B or B,G,R color orders only. + */ +#if RGB_RED == 0 + cmax = c1; n = 1; + if (c0 > cmax) { cmax = c0; n = 0; } + if (c2 > cmax) { n = 2; } +#else + cmax = c1; n = 1; + if (c2 > cmax) { cmax = c2; n = 2; } + if (c0 > cmax) { n = 0; } +#endif + /* Choose split point along selected axis, and update box bounds. + * Current algorithm: split at halfway point. + * (Since the box has been shrunk to minimum volume, + * any split will produce two nonempty subboxes.) + * Note that lb value is max for lower box, so must be < old max. + */ + switch (n) { + case 0: + lb = (b1->c0max + b1->c0min) / 2; + b1->c0max = lb; + b2->c0min = lb+1; + break; + case 1: + lb = (b1->c1max + b1->c1min) / 2; + b1->c1max = lb; + b2->c1min = lb+1; + break; + case 2: + lb = (b1->c2max + b1->c2min) / 2; + b1->c2max = lb; + b2->c2min = lb+1; + break; + } + /* Update stats for boxes */ + update_box(cinfo, b1); + update_box(cinfo, b2); + numboxes++; + } + return numboxes; +} + + +LOCAL void +compute_color (j_decompress_ptr cinfo, boxptr boxp, int icolor) +/* Compute representative color for a box, put it in colormap[icolor] */ +{ + /* Current algorithm: mean weighted by pixels (not colors) */ + /* Note it is important to get the rounding correct! */ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + hist3d histogram = cquantize->histogram; + histptr histp; + int c0,c1,c2; + int c0min,c0max,c1min,c1max,c2min,c2max; + long count; + long total = 0; + long c0total = 0; + long c1total = 0; + long c2total = 0; + + c0min = boxp->c0min; c0max = boxp->c0max; + c1min = boxp->c1min; c1max = boxp->c1max; + c2min = boxp->c2min; c2max = boxp->c2max; + + for (c0 = c0min; c0 <= c0max; c0++) + for (c1 = c1min; c1 <= c1max; c1++) { + histp = & histogram[c0][c1][c2min]; + for (c2 = c2min; c2 <= c2max; c2++) { + if ((count = *histp++) != 0) { + total += count; + c0total += ((c0 << C0_SHIFT) + ((1<>1)) * count; + c1total += ((c1 << C1_SHIFT) + ((1<>1)) * count; + c2total += ((c2 << C2_SHIFT) + ((1<>1)) * count; + } + } + } + + cinfo->colormap[0][icolor] = (JSAMPLE) ((c0total + (total>>1)) / total); + cinfo->colormap[1][icolor] = (JSAMPLE) ((c1total + (total>>1)) / total); + cinfo->colormap[2][icolor] = (JSAMPLE) ((c2total + (total>>1)) / total); +} + + +LOCAL void +select_colors (j_decompress_ptr cinfo, int desired_colors) +/* Master routine for color selection */ +{ + boxptr boxlist; + int numboxes; + int i; + + /* Allocate workspace for box list */ + boxlist = (boxptr) (*cinfo->mem->alloc_small) + ((j_common_ptr) cinfo, JPOOL_IMAGE, desired_colors * SIZEOF(box)); + /* Initialize one box containing whole space */ + numboxes = 1; + boxlist[0].c0min = 0; + boxlist[0].c0max = MAXJSAMPLE >> C0_SHIFT; + boxlist[0].c1min = 0; + boxlist[0].c1max = MAXJSAMPLE >> C1_SHIFT; + boxlist[0].c2min = 0; + boxlist[0].c2max = MAXJSAMPLE >> C2_SHIFT; + /* Shrink it to actually-used volume and set its statistics */ + update_box(cinfo, & boxlist[0]); + /* Perform median-cut to produce final box list */ + numboxes = median_cut(cinfo, boxlist, numboxes, desired_colors); + /* Compute the representative color for each box, fill colormap */ + for (i = 0; i < numboxes; i++) + compute_color(cinfo, & boxlist[i], i); + cinfo->actual_number_of_colors = numboxes; + TRACEMS1(cinfo, 1, JTRC_QUANT_SELECTED, numboxes); +} + + +/* + * These routines are concerned with the time-critical task of mapping input + * colors to the nearest color in the selected colormap. + * + * We re-use the histogram space as an "inverse color map", essentially a + * cache for the results of nearest-color searches. All colors within a + * histogram cell will be mapped to the same colormap entry, namely the one + * closest to the cell's center. This may not be quite the closest entry to + * the actual input color, but it's almost as good. A zero in the cache + * indicates we haven't found the nearest color for that cell yet; the array + * is cleared to zeroes before starting the mapping pass. When we find the + * nearest color for a cell, its colormap index plus one is recorded in the + * cache for future use. The pass2 scanning routines call fill_inverse_cmap + * when they need to use an unfilled entry in the cache. + * + * Our method of efficiently finding nearest colors is based on the "locally + * sorted search" idea described by Heckbert and on the incremental distance + * calculation described by Spencer W. Thomas in chapter III.1 of Graphics + * Gems II (James Arvo, ed. Academic Press, 1991). Thomas points out that + * the distances from a given colormap entry to each cell of the histogram can + * be computed quickly using an incremental method: the differences between + * distances to adjacent cells themselves differ by a constant. This allows a + * fairly fast implementation of the "brute force" approach of computing the + * distance from every colormap entry to every histogram cell. Unfortunately, + * it needs a work array to hold the best-distance-so-far for each histogram + * cell (because the inner loop has to be over cells, not colormap entries). + * The work array elements have to be INT32s, so the work array would need + * 256Kb at our recommended precision. This is not feasible in DOS machines. + * + * To get around these problems, we apply Thomas' method to compute the + * nearest colors for only the cells within a small subbox of the histogram. + * The work array need be only as big as the subbox, so the memory usage + * problem is solved. Furthermore, we need not fill subboxes that are never + * referenced in pass2; many images use only part of the color gamut, so a + * fair amount of work is saved. An additional advantage of this + * approach is that we can apply Heckbert's locality criterion to quickly + * eliminate colormap entries that are far away from the subbox; typically + * three-fourths of the colormap entries are rejected by Heckbert's criterion, + * and we need not compute their distances to individual cells in the subbox. + * The speed of this approach is heavily influenced by the subbox size: too + * small means too much overhead, too big loses because Heckbert's criterion + * can't eliminate as many colormap entries. Empirically the best subbox + * size seems to be about 1/512th of the histogram (1/8th in each direction). + * + * Thomas' article also describes a refined method which is asymptotically + * faster than the brute-force method, but it is also far more complex and + * cannot efficiently be applied to small subboxes. It is therefore not + * useful for programs intended to be portable to DOS machines. On machines + * with plenty of memory, filling the whole histogram in one shot with Thomas' + * refined method might be faster than the present code --- but then again, + * it might not be any faster, and it's certainly more complicated. + */ + + +/* log2(histogram cells in update box) for each axis; this can be adjusted */ +#define BOX_C0_LOG (HIST_C0_BITS-3) +#define BOX_C1_LOG (HIST_C1_BITS-3) +#define BOX_C2_LOG (HIST_C2_BITS-3) + +#define BOX_C0_ELEMS (1<actual_number_of_colors; + int maxc0, maxc1, maxc2; + int centerc0, centerc1, centerc2; + int i, x, ncolors; + INT32 minmaxdist, min_dist, max_dist, tdist; + INT32 mindist[MAXNUMCOLORS]; /* min distance to colormap entry i */ + + /* Compute true coordinates of update box's upper corner and center. + * Actually we compute the coordinates of the center of the upper-corner + * histogram cell, which are the upper bounds of the volume we care about. + * Note that since ">>" rounds down, the "center" values may be closer to + * min than to max; hence comparisons to them must be "<=", not "<". + */ + maxc0 = minc0 + ((1 << BOX_C0_SHIFT) - (1 << C0_SHIFT)); + centerc0 = (minc0 + maxc0) >> 1; + maxc1 = minc1 + ((1 << BOX_C1_SHIFT) - (1 << C1_SHIFT)); + centerc1 = (minc1 + maxc1) >> 1; + maxc2 = minc2 + ((1 << BOX_C2_SHIFT) - (1 << C2_SHIFT)); + centerc2 = (minc2 + maxc2) >> 1; + + /* For each color in colormap, find: + * 1. its minimum squared-distance to any point in the update box + * (zero if color is within update box); + * 2. its maximum squared-distance to any point in the update box. + * Both of these can be found by considering only the corners of the box. + * We save the minimum distance for each color in mindist[]; + * only the smallest maximum distance is of interest. + */ + minmaxdist = 0x7FFFFFFFL; + + for (i = 0; i < numcolors; i++) { + /* We compute the squared-c0-distance term, then add in the other two. */ + x = GETJSAMPLE(cinfo->colormap[0][i]); + if (x < minc0) { + tdist = (x - minc0) * C0_SCALE; + min_dist = tdist*tdist; + tdist = (x - maxc0) * C0_SCALE; + max_dist = tdist*tdist; + } else if (x > maxc0) { + tdist = (x - maxc0) * C0_SCALE; + min_dist = tdist*tdist; + tdist = (x - minc0) * C0_SCALE; + max_dist = tdist*tdist; + } else { + /* within cell range so no contribution to min_dist */ + min_dist = 0; + if (x <= centerc0) { + tdist = (x - maxc0) * C0_SCALE; + max_dist = tdist*tdist; + } else { + tdist = (x - minc0) * C0_SCALE; + max_dist = tdist*tdist; + } + } + + x = GETJSAMPLE(cinfo->colormap[1][i]); + if (x < minc1) { + tdist = (x - minc1) * C1_SCALE; + min_dist += tdist*tdist; + tdist = (x - maxc1) * C1_SCALE; + max_dist += tdist*tdist; + } else if (x > maxc1) { + tdist = (x - maxc1) * C1_SCALE; + min_dist += tdist*tdist; + tdist = (x - minc1) * C1_SCALE; + max_dist += tdist*tdist; + } else { + /* within cell range so no contribution to min_dist */ + if (x <= centerc1) { + tdist = (x - maxc1) * C1_SCALE; + max_dist += tdist*tdist; + } else { + tdist = (x - minc1) * C1_SCALE; + max_dist += tdist*tdist; + } + } + + x = GETJSAMPLE(cinfo->colormap[2][i]); + if (x < minc2) { + tdist = (x - minc2) * C2_SCALE; + min_dist += tdist*tdist; + tdist = (x - maxc2) * C2_SCALE; + max_dist += tdist*tdist; + } else if (x > maxc2) { + tdist = (x - maxc2) * C2_SCALE; + min_dist += tdist*tdist; + tdist = (x - minc2) * C2_SCALE; + max_dist += tdist*tdist; + } else { + /* within cell range so no contribution to min_dist */ + if (x <= centerc2) { + tdist = (x - maxc2) * C2_SCALE; + max_dist += tdist*tdist; + } else { + tdist = (x - minc2) * C2_SCALE; + max_dist += tdist*tdist; + } + } + + mindist[i] = min_dist; /* save away the results */ + if (max_dist < minmaxdist) + minmaxdist = max_dist; + } + + /* Now we know that no cell in the update box is more than minmaxdist + * away from some colormap entry. Therefore, only colors that are + * within minmaxdist of some part of the box need be considered. + */ + ncolors = 0; + for (i = 0; i < numcolors; i++) { + if (mindist[i] <= minmaxdist) + colorlist[ncolors++] = (JSAMPLE) i; + } + return ncolors; +} + + +LOCAL void +find_best_colors (j_decompress_ptr cinfo, int minc0, int minc1, int minc2, + int numcolors, JSAMPLE colorlist[], JSAMPLE bestcolor[]) +/* Find the closest colormap entry for each cell in the update box, + * given the list of candidate colors prepared by find_nearby_colors. + * Return the indexes of the closest entries in the bestcolor[] array. + * This routine uses Thomas' incremental distance calculation method to + * find the distance from a colormap entry to successive cells in the box. + */ +{ + int ic0, ic1, ic2; + int i, icolor; + register INT32 * bptr; /* pointer into bestdist[] array */ + JSAMPLE * cptr; /* pointer into bestcolor[] array */ + INT32 dist0, dist1; /* initial distance values */ + register INT32 dist2; /* current distance in inner loop */ + INT32 xx0, xx1; /* distance increments */ + register INT32 xx2; + INT32 inc0, inc1, inc2; /* initial values for increments */ + /* This array holds the distance to the nearest-so-far color for each cell */ + INT32 bestdist[BOX_C0_ELEMS * BOX_C1_ELEMS * BOX_C2_ELEMS]; + + /* Initialize best-distance for each cell of the update box */ + bptr = bestdist; + for (i = BOX_C0_ELEMS*BOX_C1_ELEMS*BOX_C2_ELEMS-1; i >= 0; i--) + *bptr++ = 0x7FFFFFFFL; + + /* For each color selected by find_nearby_colors, + * compute its distance to the center of each cell in the box. + * If that's less than best-so-far, update best distance and color number. + */ + + /* Nominal steps between cell centers ("x" in Thomas article) */ +#define STEP_C0 ((1 << C0_SHIFT) * C0_SCALE) +#define STEP_C1 ((1 << C1_SHIFT) * C1_SCALE) +#define STEP_C2 ((1 << C2_SHIFT) * C2_SCALE) + + for (i = 0; i < numcolors; i++) { + icolor = GETJSAMPLE(colorlist[i]); + /* Compute (square of) distance from minc0/c1/c2 to this color */ + inc0 = (minc0 - GETJSAMPLE(cinfo->colormap[0][icolor])) * C0_SCALE; + dist0 = inc0*inc0; + inc1 = (minc1 - GETJSAMPLE(cinfo->colormap[1][icolor])) * C1_SCALE; + dist0 += inc1*inc1; + inc2 = (minc2 - GETJSAMPLE(cinfo->colormap[2][icolor])) * C2_SCALE; + dist0 += inc2*inc2; + /* Form the initial difference increments */ + inc0 = inc0 * (2 * STEP_C0) + STEP_C0 * STEP_C0; + inc1 = inc1 * (2 * STEP_C1) + STEP_C1 * STEP_C1; + inc2 = inc2 * (2 * STEP_C2) + STEP_C2 * STEP_C2; + /* Now loop over all cells in box, updating distance per Thomas method */ + bptr = bestdist; + cptr = bestcolor; + xx0 = inc0; + for (ic0 = BOX_C0_ELEMS-1; ic0 >= 0; ic0--) { + dist1 = dist0; + xx1 = inc1; + for (ic1 = BOX_C1_ELEMS-1; ic1 >= 0; ic1--) { + dist2 = dist1; + xx2 = inc2; + for (ic2 = BOX_C2_ELEMS-1; ic2 >= 0; ic2--) { + if (dist2 < *bptr) { + *bptr = dist2; + *cptr = (JSAMPLE) icolor; + } + dist2 += xx2; + xx2 += 2 * STEP_C2 * STEP_C2; + bptr++; + cptr++; + } + dist1 += xx1; + xx1 += 2 * STEP_C1 * STEP_C1; + } + dist0 += xx0; + xx0 += 2 * STEP_C0 * STEP_C0; + } + } +} + + +LOCAL void +fill_inverse_cmap (j_decompress_ptr cinfo, int c0, int c1, int c2) +/* Fill the inverse-colormap entries in the update box that contains */ +/* histogram cell c0/c1/c2. (Only that one cell MUST be filled, but */ +/* we can fill as many others as we wish.) */ +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + hist3d histogram = cquantize->histogram; + int minc0, minc1, minc2; /* lower left corner of update box */ + int ic0, ic1, ic2; + register JSAMPLE * cptr; /* pointer into bestcolor[] array */ + register histptr cachep; /* pointer into main cache array */ + /* This array lists the candidate colormap indexes. */ + JSAMPLE colorlist[MAXNUMCOLORS]; + int numcolors; /* number of candidate colors */ + /* This array holds the actually closest colormap index for each cell. */ + JSAMPLE bestcolor[BOX_C0_ELEMS * BOX_C1_ELEMS * BOX_C2_ELEMS]; + + /* Convert cell coordinates to update box ID */ + c0 >>= BOX_C0_LOG; + c1 >>= BOX_C1_LOG; + c2 >>= BOX_C2_LOG; + + /* Compute true coordinates of update box's origin corner. + * Actually we compute the coordinates of the center of the corner + * histogram cell, which are the lower bounds of the volume we care about. + */ + minc0 = (c0 << BOX_C0_SHIFT) + ((1 << C0_SHIFT) >> 1); + minc1 = (c1 << BOX_C1_SHIFT) + ((1 << C1_SHIFT) >> 1); + minc2 = (c2 << BOX_C2_SHIFT) + ((1 << C2_SHIFT) >> 1); + + /* Determine which colormap entries are close enough to be candidates + * for the nearest entry to some cell in the update box. + */ + numcolors = find_nearby_colors(cinfo, minc0, minc1, minc2, colorlist); + + /* Determine the actually nearest colors. */ + find_best_colors(cinfo, minc0, minc1, minc2, numcolors, colorlist, + bestcolor); + + /* Save the best color numbers (plus 1) in the main cache array */ + c0 <<= BOX_C0_LOG; /* convert ID back to base cell indexes */ + c1 <<= BOX_C1_LOG; + c2 <<= BOX_C2_LOG; + cptr = bestcolor; + for (ic0 = 0; ic0 < BOX_C0_ELEMS; ic0++) { + for (ic1 = 0; ic1 < BOX_C1_ELEMS; ic1++) { + cachep = & histogram[c0+ic0][c1+ic1][c2]; + for (ic2 = 0; ic2 < BOX_C2_ELEMS; ic2++) { + *cachep++ = (histcell) (GETJSAMPLE(*cptr++) + 1); + } + } + } +} + + +/* + * Map some rows of pixels to the output colormapped representation. + */ + +METHODDEF void +pass2_no_dither (j_decompress_ptr cinfo, + JSAMPARRAY input_buf, JSAMPARRAY output_buf, int num_rows) +/* This version performs no dithering */ +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + hist3d histogram = cquantize->histogram; + register JSAMPROW inptr, outptr; + register histptr cachep; + register int c0, c1, c2; + int row; + JDIMENSION col; + JDIMENSION width = cinfo->output_width; + + for (row = 0; row < num_rows; row++) { + inptr = input_buf[row]; + outptr = output_buf[row]; + for (col = width; col > 0; col--) { + /* get pixel value and index into the cache */ + c0 = GETJSAMPLE(*inptr++) >> C0_SHIFT; + c1 = GETJSAMPLE(*inptr++) >> C1_SHIFT; + c2 = GETJSAMPLE(*inptr++) >> C2_SHIFT; + cachep = & histogram[c0][c1][c2]; + /* If we have not seen this color before, find nearest colormap entry */ + /* and update the cache */ + if (*cachep == 0) + fill_inverse_cmap(cinfo, c0,c1,c2); + /* Now emit the colormap index for this cell */ + *outptr++ = (JSAMPLE) (*cachep - 1); + } + } +} + + +METHODDEF void +pass2_fs_dither (j_decompress_ptr cinfo, + JSAMPARRAY input_buf, JSAMPARRAY output_buf, int num_rows) +/* This version performs Floyd-Steinberg dithering */ +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + hist3d histogram = cquantize->histogram; + register LOCFSERROR cur0, cur1, cur2; /* current error or pixel value */ + LOCFSERROR belowerr0, belowerr1, belowerr2; /* error for pixel below cur */ + LOCFSERROR bpreverr0, bpreverr1, bpreverr2; /* error for below/prev col */ + register FSERRPTR errorptr; /* => fserrors[] at column before current */ + JSAMPROW inptr; /* => current input pixel */ + JSAMPROW outptr; /* => current output pixel */ + histptr cachep; + int dir; /* +1 or -1 depending on direction */ + int dir3; /* 3*dir, for advancing inptr & errorptr */ + int row; + JDIMENSION col; + JDIMENSION width = cinfo->output_width; + JSAMPLE *range_limit = cinfo->sample_range_limit; + int *error_limit = cquantize->error_limiter; + JSAMPROW colormap0 = cinfo->colormap[0]; + JSAMPROW colormap1 = cinfo->colormap[1]; + JSAMPROW colormap2 = cinfo->colormap[2]; + SHIFT_TEMPS + + for (row = 0; row < num_rows; row++) { + inptr = input_buf[row]; + outptr = output_buf[row]; + if (cquantize->on_odd_row) { + /* work right to left in this row */ + inptr += (width-1) * 3; /* so point to rightmost pixel */ + outptr += width-1; + dir = -1; + dir3 = -3; + errorptr = cquantize->fserrors + (width+1)*3; /* => entry after last column */ + cquantize->on_odd_row = FALSE; /* flip for next time */ + } else { + /* work left to right in this row */ + dir = 1; + dir3 = 3; + errorptr = cquantize->fserrors; /* => entry before first real column */ + cquantize->on_odd_row = TRUE; /* flip for next time */ + } + /* Preset error values: no error propagated to first pixel from left */ + cur0 = cur1 = cur2 = 0; + /* and no error propagated to row below yet */ + belowerr0 = belowerr1 = belowerr2 = 0; + bpreverr0 = bpreverr1 = bpreverr2 = 0; + + for (col = width; col > 0; col--) { + /* curN holds the error propagated from the previous pixel on the + * current line. Add the error propagated from the previous line + * to form the complete error correction term for this pixel, and + * round the error term (which is expressed * 16) to an integer. + * RIGHT_SHIFT rounds towards minus infinity, so adding 8 is correct + * for either sign of the error value. + * Note: errorptr points to *previous* column's array entry. + */ + cur0 = RIGHT_SHIFT(cur0 + errorptr[dir3+0] + 8, 4); + cur1 = RIGHT_SHIFT(cur1 + errorptr[dir3+1] + 8, 4); + cur2 = RIGHT_SHIFT(cur2 + errorptr[dir3+2] + 8, 4); + /* Limit the error using transfer function set by init_error_limit. + * See comments with init_error_limit for rationale. + */ + cur0 = error_limit[cur0]; + cur1 = error_limit[cur1]; + cur2 = error_limit[cur2]; + /* Form pixel value + error, and range-limit to 0..MAXJSAMPLE. + * The maximum error is +- MAXJSAMPLE (or less with error limiting); + * this sets the required size of the range_limit array. + */ + cur0 += GETJSAMPLE(inptr[0]); + cur1 += GETJSAMPLE(inptr[1]); + cur2 += GETJSAMPLE(inptr[2]); + cur0 = GETJSAMPLE(range_limit[cur0]); + cur1 = GETJSAMPLE(range_limit[cur1]); + cur2 = GETJSAMPLE(range_limit[cur2]); + /* Index into the cache with adjusted pixel value */ + cachep = & histogram[cur0>>C0_SHIFT][cur1>>C1_SHIFT][cur2>>C2_SHIFT]; + /* If we have not seen this color before, find nearest colormap */ + /* entry and update the cache */ + if (*cachep == 0) + fill_inverse_cmap(cinfo, cur0>>C0_SHIFT,cur1>>C1_SHIFT,cur2>>C2_SHIFT); + /* Now emit the colormap index for this cell */ + { register int pixcode = *cachep - 1; + *outptr = (JSAMPLE) pixcode; + /* Compute representation error for this pixel */ + cur0 -= GETJSAMPLE(colormap0[pixcode]); + cur1 -= GETJSAMPLE(colormap1[pixcode]); + cur2 -= GETJSAMPLE(colormap2[pixcode]); + } + /* Compute error fractions to be propagated to adjacent pixels. + * Add these into the running sums, and simultaneously shift the + * next-line error sums left by 1 column. + */ + { register LOCFSERROR bnexterr, delta; + + bnexterr = cur0; /* Process component 0 */ + delta = cur0 * 2; + cur0 += delta; /* form error * 3 */ + errorptr[0] = (FSERROR) (bpreverr0 + cur0); + cur0 += delta; /* form error * 5 */ + bpreverr0 = belowerr0 + cur0; + belowerr0 = bnexterr; + cur0 += delta; /* form error * 7 */ + bnexterr = cur1; /* Process component 1 */ + delta = cur1 * 2; + cur1 += delta; /* form error * 3 */ + errorptr[1] = (FSERROR) (bpreverr1 + cur1); + cur1 += delta; /* form error * 5 */ + bpreverr1 = belowerr1 + cur1; + belowerr1 = bnexterr; + cur1 += delta; /* form error * 7 */ + bnexterr = cur2; /* Process component 2 */ + delta = cur2 * 2; + cur2 += delta; /* form error * 3 */ + errorptr[2] = (FSERROR) (bpreverr2 + cur2); + cur2 += delta; /* form error * 5 */ + bpreverr2 = belowerr2 + cur2; + belowerr2 = bnexterr; + cur2 += delta; /* form error * 7 */ + } + /* At this point curN contains the 7/16 error value to be propagated + * to the next pixel on the current line, and all the errors for the + * next line have been shifted over. We are therefore ready to move on. + */ + inptr += dir3; /* Advance pixel pointers to next column */ + outptr += dir; + errorptr += dir3; /* advance errorptr to current column */ + } + /* Post-loop cleanup: we must unload the final error values into the + * final fserrors[] entry. Note we need not unload belowerrN because + * it is for the dummy column before or after the actual array. + */ + errorptr[0] = (FSERROR) bpreverr0; /* unload prev errs into array */ + errorptr[1] = (FSERROR) bpreverr1; + errorptr[2] = (FSERROR) bpreverr2; + } +} + + +/* + * Initialize the error-limiting transfer function (lookup table). + * The raw F-S error computation can potentially compute error values of up to + * +- MAXJSAMPLE. But we want the maximum correction applied to a pixel to be + * much less, otherwise obviously wrong pixels will be created. (Typical + * effects include weird fringes at color-area boundaries, isolated bright + * pixels in a dark area, etc.) The standard advice for avoiding this problem + * is to ensure that the "corners" of the color cube are allocated as output + * colors; then repeated errors in the same direction cannot cause cascading + * error buildup. However, that only prevents the error from getting + * completely out of hand; Aaron Giles reports that error limiting improves + * the results even with corner colors allocated. + * A simple clamping of the error values to about +- MAXJSAMPLE/8 works pretty + * well, but the smoother transfer function used below is even better. Thanks + * to Aaron Giles for this idea. + */ + +LOCAL void +init_error_limit (j_decompress_ptr cinfo) +/* Allocate and fill in the error_limiter table */ +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + int * table; + int in, out; + + table = (int *) (*cinfo->mem->alloc_small) + ((j_common_ptr) cinfo, JPOOL_IMAGE, (MAXJSAMPLE*2+1) * SIZEOF(int)); + table += MAXJSAMPLE; /* so can index -MAXJSAMPLE .. +MAXJSAMPLE */ + cquantize->error_limiter = table; + +#define STEPSIZE ((MAXJSAMPLE+1)/16) + /* Map errors 1:1 up to +- MAXJSAMPLE/16 */ + out = 0; + for (in = 0; in < STEPSIZE; in++, out++) { + table[in] = out; table[-in] = -out; + } + /* Map errors 1:2 up to +- 3*MAXJSAMPLE/16 */ + for (; in < STEPSIZE*3; in++, out += (in&1) ? 0 : 1) { + table[in] = out; table[-in] = -out; + } + /* Clamp the rest to final out value (which is (MAXJSAMPLE+1)/8) */ + for (; in <= MAXJSAMPLE; in++) { + table[in] = out; table[-in] = -out; + } +#undef STEPSIZE +} + + +/* + * Finish up at the end of each pass. + */ + +METHODDEF void +finish_pass1 (j_decompress_ptr cinfo) +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + + /* Select the representative colors and fill in cinfo->colormap */ + cinfo->colormap = cquantize->sv_colormap; + select_colors(cinfo, cquantize->desired); + /* Force next pass to zero the color index table */ + cquantize->needs_zeroed = TRUE; +} + + +METHODDEF void +finish_pass2 (j_decompress_ptr cinfo) +{ + /* no work */ +} + + +/* + * Initialize for each processing pass. + */ + +METHODDEF void +start_pass_2_quant (j_decompress_ptr cinfo, boolean is_pre_scan) +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + hist3d histogram = cquantize->histogram; + int i; + + /* Only F-S dithering or no dithering is supported. */ + /* If user asks for ordered dither, give him F-S. */ + if (cinfo->dither_mode != JDITHER_NONE) + cinfo->dither_mode = JDITHER_FS; + + if (is_pre_scan) { + /* Set up method pointers */ + cquantize->pub.color_quantize = prescan_quantize; + cquantize->pub.finish_pass = finish_pass1; + cquantize->needs_zeroed = TRUE; /* Always zero histogram */ + } else { + /* Set up method pointers */ + if (cinfo->dither_mode == JDITHER_FS) + cquantize->pub.color_quantize = pass2_fs_dither; + else + cquantize->pub.color_quantize = pass2_no_dither; + cquantize->pub.finish_pass = finish_pass2; + + /* Make sure color count is acceptable */ + i = cinfo->actual_number_of_colors; + if (i < 1) + ERREXIT1(cinfo, JERR_QUANT_FEW_COLORS, 1); + if (i > MAXNUMCOLORS) + ERREXIT1(cinfo, JERR_QUANT_MANY_COLORS, MAXNUMCOLORS); + + if (cinfo->dither_mode == JDITHER_FS) { + size_t arraysize = (size_t) ((cinfo->output_width + 2) * + (3 * SIZEOF(FSERROR))); + /* Allocate Floyd-Steinberg workspace if we didn't already. */ + if (cquantize->fserrors == NULL) + cquantize->fserrors = (FSERRPTR) (*cinfo->mem->alloc_large) + ((j_common_ptr) cinfo, JPOOL_IMAGE, arraysize); + /* Initialize the propagated errors to zero. */ + jzero_far((void FAR *) cquantize->fserrors, arraysize); + /* Make the error-limit table if we didn't already. */ + if (cquantize->error_limiter == NULL) + init_error_limit(cinfo); + cquantize->on_odd_row = FALSE; + } + + } + /* Zero the histogram or inverse color map, if necessary */ + if (cquantize->needs_zeroed) { + for (i = 0; i < HIST_C0_ELEMS; i++) { + jzero_far((void FAR *) histogram[i], + HIST_C1_ELEMS*HIST_C2_ELEMS * SIZEOF(histcell)); + } + cquantize->needs_zeroed = FALSE; + } +} + + +/* + * Switch to a new external colormap between output passes. + */ + +METHODDEF void +new_color_map_2_quant (j_decompress_ptr cinfo) +{ + my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize; + + /* Reset the inverse color map */ + cquantize->needs_zeroed = TRUE; +} + + +/* + * Module initialization routine for 2-pass color quantization. + */ + +GLOBAL void +jinit_2pass_quantizer (j_decompress_ptr cinfo) +{ + my_cquantize_ptr cquantize; + int i; + + cquantize = (my_cquantize_ptr) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE, + SIZEOF(my_cquantizer)); + cinfo->cquantize = (struct jpeg_color_quantizer *) cquantize; + cquantize->pub.start_pass = start_pass_2_quant; + cquantize->pub.new_color_map = new_color_map_2_quant; + cquantize->fserrors = NULL; /* flag optional arrays not allocated */ + cquantize->error_limiter = NULL; + + /* Make sure jdmaster didn't give me a case I can't handle */ + if (cinfo->out_color_components != 3) + ERREXIT(cinfo, JERR_NOTIMPL); + + /* Allocate the histogram/inverse colormap storage */ + cquantize->histogram = (hist3d) (*cinfo->mem->alloc_small) + ((j_common_ptr) cinfo, JPOOL_IMAGE, HIST_C0_ELEMS * SIZEOF(hist2d)); + for (i = 0; i < HIST_C0_ELEMS; i++) { + cquantize->histogram[i] = (hist2d) (*cinfo->mem->alloc_large) + ((j_common_ptr) cinfo, JPOOL_IMAGE, + HIST_C1_ELEMS*HIST_C2_ELEMS * SIZEOF(histcell)); + } + cquantize->needs_zeroed = TRUE; /* histogram is garbage now */ + + /* Allocate storage for the completed colormap, if required. + * We do this now since it is FAR storage and may affect + * the memory manager's space calculations. + */ + if (cinfo->enable_2pass_quant) { + /* Make sure color count is acceptable */ + int desired = cinfo->desired_number_of_colors; + /* Lower bound on # of colors ... somewhat arbitrary as long as > 0 */ + if (desired < 8) + ERREXIT1(cinfo, JERR_QUANT_FEW_COLORS, 8); + /* Make sure colormap indexes can be represented by JSAMPLEs */ + if (desired > MAXNUMCOLORS) + ERREXIT1(cinfo, JERR_QUANT_MANY_COLORS, MAXNUMCOLORS); + cquantize->sv_colormap = (*cinfo->mem->alloc_sarray) + ((j_common_ptr) cinfo,JPOOL_IMAGE, (JDIMENSION) desired, (JDIMENSION) 3); + cquantize->desired = desired; + } else + cquantize->sv_colormap = NULL; + + /* Only F-S dithering or no dithering is supported. */ + /* If user asks for ordered dither, give him F-S. */ + if (cinfo->dither_mode != JDITHER_NONE) + cinfo->dither_mode = JDITHER_FS; + + /* Allocate Floyd-Steinberg workspace if necessary. + * This isn't really needed until pass 2, but again it is FAR storage. + * Although we will cope with a later change in dither_mode, + * we do not promise to honor max_memory_to_use if dither_mode changes. + */ + if (cinfo->dither_mode == JDITHER_FS) { + cquantize->fserrors = (FSERRPTR) (*cinfo->mem->alloc_large) + ((j_common_ptr) cinfo, JPOOL_IMAGE, + (size_t) ((cinfo->output_width + 2) * (3 * SIZEOF(FSERROR)))); + /* Might as well create the error-limiting table too. */ + init_error_limit(cinfo); + } +} + +#endif /* QUANT_2PASS_SUPPORTED */ diff --git a/src/jpeg-6/jutils.c b/src/jpeg-6/jutils.c new file mode 100644 index 0000000..4ba2a54 --- /dev/null +++ b/src/jpeg-6/jutils.c @@ -0,0 +1,175 @@ +/* + * jutils.c + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains tables and miscellaneous utility routines needed + * for both compression and decompression. + * Note we prefix all global names with "j" to minimize conflicts with + * a surrounding application. + */ + +#define JPEG_INTERNALS +#include "jinclude.h" +#include "jpeglib.h" + + +/* + * jpeg_zigzag_order[i] is the zigzag-order position of the i'th element + * of a DCT block read in natural order (left to right, top to bottom). + */ + +const int jpeg_zigzag_order[DCTSIZE2] = { + 0, 1, 5, 6, 14, 15, 27, 28, + 2, 4, 7, 13, 16, 26, 29, 42, + 3, 8, 12, 17, 25, 30, 41, 43, + 9, 11, 18, 24, 31, 40, 44, 53, + 10, 19, 23, 32, 39, 45, 52, 54, + 20, 22, 33, 38, 46, 51, 55, 60, + 21, 34, 37, 47, 50, 56, 59, 61, + 35, 36, 48, 49, 57, 58, 62, 63 +}; + +/* + * jpeg_natural_order[i] is the natural-order position of the i'th element + * of zigzag order. + * + * When reading corrupted data, the Huffman decoders could attempt + * to reference an entry beyond the end of this array (if the decoded + * zero run length reaches past the end of the block). To prevent + * wild stores without adding an inner-loop test, we put some extra + * "63"s after the real entries. This will cause the extra coefficient + * to be stored in location 63 of the block, not somewhere random. + * The worst case would be a run-length of 15, which means we need 16 + * fake entries. + */ + +const int jpeg_natural_order[DCTSIZE2+16] = { + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + 63, 63, 63, 63, 63, 63, 63, 63, /* extra entries for safety in decoder */ + 63, 63, 63, 63, 63, 63, 63, 63 +}; + + +/* + * Arithmetic utilities + */ + +GLOBAL long +jdiv_round_up (long a, long b) +/* Compute a/b rounded up to next integer, ie, ceil(a/b) */ +/* Assumes a >= 0, b > 0 */ +{ + return (a + b - 1L) / b; +} + + +GLOBAL long +jround_up (long a, long b) +/* Compute a rounded up to next multiple of b, ie, ceil(a/b)*b */ +/* Assumes a >= 0, b > 0 */ +{ + a += b - 1L; + return a - (a % b); +} + + +/* On normal machines we can apply MEMCOPY() and MEMZERO() to sample arrays + * and coefficient-block arrays. This won't work on 80x86 because the arrays + * are FAR and we're assuming a small-pointer memory model. However, some + * DOS compilers provide far-pointer versions of memcpy() and memset() even + * in the small-model libraries. These will be used if USE_FMEM is defined. + * Otherwise, the routines below do it the hard way. (The performance cost + * is not all that great, because these routines aren't very heavily used.) + */ + +#ifndef NEED_FAR_POINTERS /* normal case, same as regular macros */ +#define FMEMCOPY(dest,src,size) MEMCOPY(dest,src,size) +#define FMEMZERO(target,size) MEMZERO(target,size) +#else /* 80x86 case, define if we can */ +#ifdef USE_FMEM +#define FMEMCOPY(dest,src,size) _fmemcpy((void FAR *)(dest), (const void FAR *)(src), (size_t)(size)) +#define FMEMZERO(target,size) _fmemset((void FAR *)(target), 0, (size_t)(size)) +#endif +#endif + + +GLOBAL void +jcopy_sample_rows (JSAMPARRAY input_array, int source_row, + JSAMPARRAY output_array, int dest_row, + int num_rows, JDIMENSION num_cols) +/* Copy some rows of samples from one place to another. + * num_rows rows are copied from input_array[source_row++] + * to output_array[dest_row++]; these areas may overlap for duplication. + * The source and destination arrays must be at least as wide as num_cols. + */ +{ + register JSAMPROW inptr, outptr; +#ifdef FMEMCOPY + register size_t count = (size_t) (num_cols * SIZEOF(JSAMPLE)); +#else + register JDIMENSION count; +#endif + register int row; + + input_array += source_row; + output_array += dest_row; + + for (row = num_rows; row > 0; row--) { + inptr = *input_array++; + outptr = *output_array++; +#ifdef FMEMCOPY + FMEMCOPY(outptr, inptr, count); +#else + for (count = num_cols; count > 0; count--) + *outptr++ = *inptr++; /* needn't bother with GETJSAMPLE() here */ +#endif + } +} + + +GLOBAL void +jcopy_block_row (JBLOCKROW input_row, JBLOCKROW output_row, + JDIMENSION num_blocks) +/* Copy a row of coefficient blocks from one place to another. */ +{ +#ifdef FMEMCOPY + FMEMCOPY(output_row, input_row, num_blocks * (DCTSIZE2 * SIZEOF(JCOEF))); +#else + register JCOEFPTR inptr, outptr; + register long count; + + inptr = (JCOEFPTR) input_row; + outptr = (JCOEFPTR) output_row; + for (count = (long) num_blocks * DCTSIZE2; count > 0; count--) { + *outptr++ = *inptr++; + } +#endif +} + + +GLOBAL void +jzero_far (void FAR * target, size_t bytestozero) +/* Zero out a chunk of FAR memory. */ +/* This might be sample-array data, block-array data, or alloc_large data. */ +{ +#ifdef FMEMZERO + FMEMZERO(target, bytestozero); +#else + register char FAR * ptr = (char FAR *) target; + register size_t count; + + for (count = bytestozero; count > 0; count--) { + *ptr++ = 0; + } +#endif +} diff --git a/src/jpeg-6/jversion.h b/src/jpeg-6/jversion.h new file mode 100644 index 0000000..f2f1b8d --- /dev/null +++ b/src/jpeg-6/jversion.h @@ -0,0 +1,14 @@ +/* + * jversion.h + * + * Copyright (C) 1991-1995, Thomas G. Lane. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains software version identification. + */ + + +#define JVERSION "6 2-Aug-95" + +#define JCOPYRIGHT "Copyright (C) 1995, Thomas G. Lane" diff --git a/src/libcurl/curl/curl.h b/src/libcurl/curl/curl.h new file mode 100644 index 0000000..a0a0414 --- /dev/null +++ b/src/libcurl/curl/curl.h @@ -0,0 +1,1563 @@ +#ifndef __CURL_CURL_H +#define __CURL_CURL_H +/*************************************************************************** + * _ _ ____ _ + * Project ___| | | | _ \| | + * / __| | | | |_) | | + * | (__| |_| | _ <| |___ + * \___|\___/|_| \_\_____| + * + * Copyright (C) 1998 - 2006, Daniel Stenberg, , et al. + * + * This software is licensed as described in the file COPYING, which + * you should have received as part of this distribution. The terms + * are also available at http://curl.haxx.se/docs/copyright.html. + * + * You may opt to use, copy, modify, merge, publish, distribute and/or sell + * copies of the Software, and permit persons to whom the Software is + * furnished to do so, under the terms of the COPYING file. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + * $Id: curl.h,v 1.304 2006-08-04 16:08:41 giva Exp $ + ***************************************************************************/ + +/* If you have problems, all libcurl docs and details are found here: + http://curl.haxx.se/libcurl/ +*/ + +#include "curlver.h" /* the libcurl version defines */ + +#include +#include + +/* The include stuff here below is mainly for time_t! */ +#ifdef vms +# include +# include +#else +# include +# include +#endif /* defined (vms) */ + +typedef void CURL; + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * Decorate exportable functions for Win32 DLL linking. + * This avoids using a .def file for building libcurl.dll. + */ +#if (defined(WIN32) || defined(_WIN32)) && !defined(CURL_STATICLIB) +#if defined(BUILDING_LIBCURL) +#define CURL_EXTERN __declspec(dllexport) +#else +#define CURL_EXTERN __declspec(dllimport) +#endif +#else + +#ifdef CURL_HIDDEN_SYMBOLS +/* + * This definition is used to make external definitions visibile in the + * shared library when symbols are hidden by default. It makes no + * difference when compiling applications whether this is set or not, + * only when compiling the library. + */ +#define CURL_EXTERN CURL_EXTERN_SYMBOL +#else +#define CURL_EXTERN +#endif +#endif + +/* + * We want the typedef curl_off_t setup for large file support on all + * platforms. We also provide a CURL_FORMAT_OFF_T define to use in *printf + * format strings when outputting a variable of type curl_off_t. + * + * Note: "pocc -Ze" is MSVC compatibily mode and this sets _MSC_VER! + */ + +#if (defined(_MSC_VER) && !defined(__POCC__)) || (defined(__LCC__) && defined(WIN32)) +/* MSVC */ +#ifdef _WIN32_WCE + typedef long curl_off_t; +#define CURL_FORMAT_OFF_T "%ld" +#else + typedef signed __int64 curl_off_t; +#define CURL_FORMAT_OFF_T "%I64d" +#endif +#else /* (_MSC_VER && !__POCC__) || (__LCC__ && WIN32) */ +#if (defined(__GNUC__) && defined(WIN32)) || defined(__WATCOMC__) +/* gcc on windows or Watcom */ + typedef long long curl_off_t; +#define CURL_FORMAT_OFF_T "%I64d" +#else /* GCC or Watcom on Windows */ + +/* "normal" POSIX approach, do note that this does not necessarily mean that + the type is >32 bits, see the SIZEOF_CURL_OFF_T define for that! */ + typedef off_t curl_off_t; + +/* Check a range of defines to detect large file support. On Linux it seems + none of these are set by default, so if you don't explicitly switches on + large file support, this define will be made for "small file" support. */ +#ifndef _FILE_OFFSET_BITS +#define _FILE_OFFSET_BITS 0 /* to prevent warnings in the check below */ +#define UNDEF_FILE_OFFSET_BITS +#endif +#ifndef FILESIZEBITS +#define FILESIZEBITS 0 /* to prevent warnings in the check below */ +#define UNDEF_FILESIZEBITS +#endif + +#if defined(_LARGE_FILES) || (_FILE_OFFSET_BITS > 32) || (FILESIZEBITS > 32) \ + || defined(_LARGEFILE_SOURCE) || defined(_LARGEFILE64_SOURCE) + /* For now, we assume at least one of these to be set for large files to + work! */ +#define CURL_FORMAT_OFF_T "%lld" +#else /* LARGE_FILE support */ +#define CURL_FORMAT_OFF_T "%ld" +#endif +#endif /* GCC or Watcom on Windows */ +#endif /* (_MSC_VER && !__POCC__) || (__LCC__ && WIN32) */ + +#ifdef UNDEF_FILE_OFFSET_BITS +/* this was defined above for our checks, undefine it again */ +#undef _FILE_OFFSET_BITS +#endif + +#ifdef UNDEF_FILESIZEBITS +/* this was defined above for our checks, undefine it again */ +#undef FILESIZEBITS +#endif + +struct curl_httppost { + struct curl_httppost *next; /* next entry in the list */ + char *name; /* pointer to allocated name */ + long namelength; /* length of name length */ + char *contents; /* pointer to allocated data contents */ + long contentslength; /* length of contents field */ + char *buffer; /* pointer to allocated buffer contents */ + long bufferlength; /* length of buffer field */ + char *contenttype; /* Content-Type */ + struct curl_slist* contentheader; /* list of extra headers for this form */ + struct curl_httppost *more; /* if one field name has more than one + file, this link should link to following + files */ + long flags; /* as defined below */ +#define HTTPPOST_FILENAME (1<<0) /* specified content is a file name */ +#define HTTPPOST_READFILE (1<<1) /* specified content is a file name */ +#define HTTPPOST_PTRNAME (1<<2) /* name is only stored pointer + do not free in formfree */ +#define HTTPPOST_PTRCONTENTS (1<<3) /* contents is only stored pointer + do not free in formfree */ +#define HTTPPOST_BUFFER (1<<4) /* upload file from buffer */ +#define HTTPPOST_PTRBUFFER (1<<5) /* upload file from pointer contents */ + + char *showfilename; /* The file name to show. If not set, the + actual file name will be used (if this + is a file part) */ +}; + +typedef int (*curl_progress_callback)(void *clientp, + double dltotal, + double dlnow, + double ultotal, + double ulnow); + + /* Tests have proven that 20K is a very bad buffer size for uploads on + Windows, while 16K for some odd reason performed a lot better. */ +#define CURL_MAX_WRITE_SIZE 16384 + +typedef size_t (*curl_write_callback)(char *buffer, + size_t size, + size_t nitems, + void *outstream); + +/* This is a return code for the read callback that, when returned, will + signal libcurl to immediately abort the current transfer. */ +#define CURL_READFUNC_ABORT 0x10000000 +typedef size_t (*curl_read_callback)(char *buffer, + size_t size, + size_t nitems, + void *instream); + + +#ifndef CURL_NO_OLDIES + /* not used since 7.10.8, will be removed in a future release */ +typedef int (*curl_passwd_callback)(void *clientp, + const char *prompt, + char *buffer, + int buflen); +#endif + +typedef enum { + CURLIOE_OK, /* I/O operation successful */ + CURLIOE_UNKNOWNCMD, /* command was unknown to callback */ + CURLIOE_FAILRESTART, /* failed to restart the read */ + CURLIOE_LAST /* never use */ +} curlioerr; + +typedef enum { + CURLIOCMD_NOP, /* no operation */ + CURLIOCMD_RESTARTREAD, /* restart the read stream from start */ + CURLIOCMD_LAST /* never use */ +} curliocmd; + +typedef curlioerr (*curl_ioctl_callback)(CURL *handle, + int cmd, + void *clientp); + +/* + * The following typedef's are signatures of malloc, free, realloc, strdup and + * calloc respectively. Function pointers of these types can be passed to the + * curl_global_init_mem() function to set user defined memory management + * callback routines. + */ +typedef void *(*curl_malloc_callback)(size_t size); +typedef void (*curl_free_callback)(void *ptr); +typedef void *(*curl_realloc_callback)(void *ptr, size_t size); +typedef char *(*curl_strdup_callback)(const char *str); +typedef void *(*curl_calloc_callback)(size_t nmemb, size_t size); + +/* the kind of data that is passed to information_callback*/ +typedef enum { + CURLINFO_TEXT = 0, + CURLINFO_HEADER_IN, /* 1 */ + CURLINFO_HEADER_OUT, /* 2 */ + CURLINFO_DATA_IN, /* 3 */ + CURLINFO_DATA_OUT, /* 4 */ + CURLINFO_SSL_DATA_IN, /* 5 */ + CURLINFO_SSL_DATA_OUT, /* 6 */ + CURLINFO_END +} curl_infotype; + +typedef int (*curl_debug_callback) + (CURL *handle, /* the handle/transfer this concerns */ + curl_infotype type, /* what kind of data */ + char *data, /* points to the data */ + size_t size, /* size of the data pointed to */ + void *userptr); /* whatever the user please */ + +/* All possible error codes from all sorts of curl functions. Future versions + may return other values, stay prepared. + + Always add new return codes last. Never *EVER* remove any. The return + codes must remain the same! + */ + +typedef enum { + CURLE_OK = 0, + CURLE_UNSUPPORTED_PROTOCOL, /* 1 */ + CURLE_FAILED_INIT, /* 2 */ + CURLE_URL_MALFORMAT, /* 3 */ + CURLE_URL_MALFORMAT_USER, /* 4 - NOT USED */ + CURLE_COULDNT_RESOLVE_PROXY, /* 5 */ + CURLE_COULDNT_RESOLVE_HOST, /* 6 */ + CURLE_COULDNT_CONNECT, /* 7 */ + CURLE_FTP_WEIRD_SERVER_REPLY, /* 8 */ + CURLE_FTP_ACCESS_DENIED, /* 9 a service was denied by the FTP server + due to lack of access - when login fails + this is not returned. */ + CURLE_FTP_USER_PASSWORD_INCORRECT, /* 10 - NOT USED */ + CURLE_FTP_WEIRD_PASS_REPLY, /* 11 */ + CURLE_FTP_WEIRD_USER_REPLY, /* 12 */ + CURLE_FTP_WEIRD_PASV_REPLY, /* 13 */ + CURLE_FTP_WEIRD_227_FORMAT, /* 14 */ + CURLE_FTP_CANT_GET_HOST, /* 15 */ + CURLE_FTP_CANT_RECONNECT, /* 16 */ + CURLE_FTP_COULDNT_SET_BINARY, /* 17 */ + CURLE_PARTIAL_FILE, /* 18 */ + CURLE_FTP_COULDNT_RETR_FILE, /* 19 */ + CURLE_FTP_WRITE_ERROR, /* 20 */ + CURLE_FTP_QUOTE_ERROR, /* 21 */ + CURLE_HTTP_RETURNED_ERROR, /* 22 */ + CURLE_WRITE_ERROR, /* 23 */ + CURLE_MALFORMAT_USER, /* 24 - NOT USED */ + CURLE_FTP_COULDNT_STOR_FILE, /* 25 - failed FTP upload */ + CURLE_READ_ERROR, /* 26 - could open/read from file */ + CURLE_OUT_OF_MEMORY, /* 27 */ + /* Note: CURLE_OUT_OF_MEMORY may sometimes indicate a conversion error + instead of a memory allocation error if CURL_DOES_CONVERSIONS + is defined + */ + CURLE_OPERATION_TIMEOUTED, /* 28 - the timeout time was reached */ + CURLE_FTP_COULDNT_SET_ASCII, /* 29 - TYPE A failed */ + CURLE_FTP_PORT_FAILED, /* 30 - FTP PORT operation failed */ + CURLE_FTP_COULDNT_USE_REST, /* 31 - the REST command failed */ + CURLE_FTP_COULDNT_GET_SIZE, /* 32 - the SIZE command failed */ + CURLE_HTTP_RANGE_ERROR, /* 33 - RANGE "command" didn't work */ + CURLE_HTTP_POST_ERROR, /* 34 */ + CURLE_SSL_CONNECT_ERROR, /* 35 - wrong when connecting with SSL */ + CURLE_BAD_DOWNLOAD_RESUME, /* 36 - couldn't resume download */ + CURLE_FILE_COULDNT_READ_FILE, /* 37 */ + CURLE_LDAP_CANNOT_BIND, /* 38 */ + CURLE_LDAP_SEARCH_FAILED, /* 39 */ + CURLE_LIBRARY_NOT_FOUND, /* 40 */ + CURLE_FUNCTION_NOT_FOUND, /* 41 */ + CURLE_ABORTED_BY_CALLBACK, /* 42 */ + CURLE_BAD_FUNCTION_ARGUMENT, /* 43 */ + CURLE_BAD_CALLING_ORDER, /* 44 - NOT USED */ + CURLE_INTERFACE_FAILED, /* 45 - CURLOPT_INTERFACE failed */ + CURLE_BAD_PASSWORD_ENTERED, /* 46 - NOT USED */ + CURLE_TOO_MANY_REDIRECTS , /* 47 - catch endless re-direct loops */ + CURLE_UNKNOWN_TELNET_OPTION, /* 48 - User specified an unknown option */ + CURLE_TELNET_OPTION_SYNTAX , /* 49 - Malformed telnet option */ + CURLE_OBSOLETE, /* 50 - NOT USED */ + CURLE_SSL_PEER_CERTIFICATE, /* 51 - peer's certificate wasn't ok */ + CURLE_GOT_NOTHING, /* 52 - when this is a specific error */ + CURLE_SSL_ENGINE_NOTFOUND, /* 53 - SSL crypto engine not found */ + CURLE_SSL_ENGINE_SETFAILED, /* 54 - can not set SSL crypto engine as + default */ + CURLE_SEND_ERROR, /* 55 - failed sending network data */ + CURLE_RECV_ERROR, /* 56 - failure in receiving network data */ + CURLE_SHARE_IN_USE, /* 57 - share is in use */ + CURLE_SSL_CERTPROBLEM, /* 58 - problem with the local certificate */ + CURLE_SSL_CIPHER, /* 59 - couldn't use specified cipher */ + CURLE_SSL_CACERT, /* 60 - problem with the CA cert (path?) */ + CURLE_BAD_CONTENT_ENCODING, /* 61 - Unrecognized transfer encoding */ + CURLE_LDAP_INVALID_URL, /* 62 - Invalid LDAP URL */ + CURLE_FILESIZE_EXCEEDED, /* 63 - Maximum file size exceeded */ + CURLE_FTP_SSL_FAILED, /* 64 - Requested FTP SSL level failed */ + CURLE_SEND_FAIL_REWIND, /* 65 - Sending the data requires a rewind + that failed */ + CURLE_SSL_ENGINE_INITFAILED, /* 66 - failed to initialise ENGINE */ + CURLE_LOGIN_DENIED, /* 67 - user, password or similar was not + accepted and we failed to login */ + CURLE_TFTP_NOTFOUND, /* 68 - file not found on server */ + CURLE_TFTP_PERM, /* 69 - permission problem on server */ + CURLE_TFTP_DISKFULL, /* 70 - out of disk space on server */ + CURLE_TFTP_ILLEGAL, /* 71 - Illegal TFTP operation */ + CURLE_TFTP_UNKNOWNID, /* 72 - Unknown transfer ID */ + CURLE_TFTP_EXISTS, /* 73 - File already exists */ + CURLE_TFTP_NOSUCHUSER, /* 74 - No such user */ + CURLE_CONV_FAILED, /* 75 - conversion failed */ + CURLE_CONV_REQD, /* 76 - caller must register conversion + callbacks using curl_easy_setopt options + CURLOPT_CONV_FROM_NETWORK_FUNCTION, + CURLOPT_CONV_TO_NETWORK_FUNCTION, and + CURLOPT_CONV_FROM_UTF8_FUNCTION */ + CURL_LAST /* never use! */ +} CURLcode; + +/* This prototype applies to all conversion callbacks */ +typedef CURLcode (*curl_conv_callback)(char *buffer, size_t length); + +typedef CURLcode (*curl_ssl_ctx_callback)(CURL *curl, /* easy handle */ + void *ssl_ctx, /* actually an + OpenSSL SSL_CTX */ + void *userptr); + +/* Make a spelling correction for the operation timed-out define */ +#define CURLE_OPERATION_TIMEDOUT CURLE_OPERATION_TIMEOUTED + +#ifndef CURL_NO_OLDIES /* define this to test if your app builds with all + the obsolete stuff removed! */ +/* backwards compatibility with older names */ +#define CURLE_HTTP_NOT_FOUND CURLE_HTTP_RETURNED_ERROR +#define CURLE_HTTP_PORT_FAILED CURLE_INTERFACE_FAILED +#endif + +typedef enum { + CURLPROXY_HTTP = 0, + CURLPROXY_SOCKS4 = 4, + CURLPROXY_SOCKS5 = 5 +} curl_proxytype; + +#define CURLAUTH_NONE 0 /* nothing */ +#define CURLAUTH_BASIC (1<<0) /* Basic (default) */ +#define CURLAUTH_DIGEST (1<<1) /* Digest */ +#define CURLAUTH_GSSNEGOTIATE (1<<2) /* GSS-Negotiate */ +#define CURLAUTH_NTLM (1<<3) /* NTLM */ +#define CURLAUTH_ANY ~0 /* all types set */ +#define CURLAUTH_ANYSAFE (~CURLAUTH_BASIC) + +#ifndef CURL_NO_OLDIES /* define this to test if your app builds with all + the obsolete stuff removed! */ +/* this was the error code 50 in 7.7.3 and a few earlier versions, this + is no longer used by libcurl but is instead #defined here only to not + make programs break */ +#define CURLE_ALREADY_COMPLETE 99999 + +/* These are just to make older programs not break: */ +#define CURLE_FTP_PARTIAL_FILE CURLE_PARTIAL_FILE +#define CURLE_FTP_BAD_DOWNLOAD_RESUME CURLE_BAD_DOWNLOAD_RESUME +#endif + +#define CURL_ERROR_SIZE 256 + +/* parameter for the CURLOPT_FTP_SSL option */ +typedef enum { + CURLFTPSSL_NONE, /* do not attempt to use SSL */ + CURLFTPSSL_TRY, /* try using SSL, proceed anyway otherwise */ + CURLFTPSSL_CONTROL, /* SSL for the control connection or fail */ + CURLFTPSSL_ALL, /* SSL for all communication or fail */ + CURLFTPSSL_LAST /* not an option, never use */ +} curl_ftpssl; + +/* parameter for the CURLOPT_FTPSSLAUTH option */ +typedef enum { + CURLFTPAUTH_DEFAULT, /* let libcurl decide */ + CURLFTPAUTH_SSL, /* use "AUTH SSL" */ + CURLFTPAUTH_TLS, /* use "AUTH TLS" */ + CURLFTPAUTH_LAST /* not an option, never use */ +} curl_ftpauth; + +/* parameter for the CURLOPT_FTP_FILEMETHOD option */ +typedef enum { + CURLFTPMETHOD_DEFAULT, /* let libcurl pick */ + CURLFTPMETHOD_MULTICWD, /* single CWD operation for each path part */ + CURLFTPMETHOD_NOCWD, /* no CWD at all */ + CURLFTPMETHOD_SINGLECWD, /* one CWD to full dir, then work on file */ + CURLFTPMETHOD_LAST /* not an option, never use */ +} curl_ftpmethod; + +/* long may be 32 or 64 bits, but we should never depend on anything else + but 32 */ +#define CURLOPTTYPE_LONG 0 +#define CURLOPTTYPE_OBJECTPOINT 10000 +#define CURLOPTTYPE_FUNCTIONPOINT 20000 +#define CURLOPTTYPE_OFF_T 30000 + +/* name is uppercase CURLOPT_, + type is one of the defined CURLOPTTYPE_ + number is unique identifier */ +#ifdef CINIT +#undef CINIT +#endif +/* + * Figure out if we can use the ## operator, which is supported by ISO/ANSI C + * and C++. Some compilers support it without setting __STDC__ or __cplusplus + * so we need to carefully check for them too. We don't use configure-checks + * for these since we want these headers to remain generic and working for all + * platforms. + */ +#if defined(__STDC__) || defined(_MSC_VER) || defined(__cplusplus) || \ + defined(__HP_aCC) || defined(__BORLANDC__) || defined(__LCC__) || \ + defined(__POCC__) || defined(__SALFORDC__) + /* This compiler is believed to have an ISO compatible preprocessor */ +#define CURL_ISOCPP +#else + /* This compiler is believed NOT to have an ISO compatible preprocessor */ +#undef CURL_ISOCPP +#endif + +#ifdef CURL_ISOCPP +#define CINIT(name,type,number) CURLOPT_ ## name = CURLOPTTYPE_ ## type + number +#else +/* The macro "##" is ISO C, we assume pre-ISO C doesn't support it. */ +#define LONG CURLOPTTYPE_LONG +#define OBJECTPOINT CURLOPTTYPE_OBJECTPOINT +#define FUNCTIONPOINT CURLOPTTYPE_FUNCTIONPOINT +#define OFF_T CURLOPTTYPE_OFF_T +#define CINIT(name,type,number) CURLOPT_/**/name = type + number +#endif + +/* + * This macro-mania below setups the CURLOPT_[what] enum, to be used with + * curl_easy_setopt(). The first argument in the CINIT() macro is the [what] + * word. + */ + +typedef enum { + /* This is the FILE * or void * the regular output should be written to. */ + CINIT(FILE, OBJECTPOINT, 1), + + /* The full URL to get/put */ + CINIT(URL, OBJECTPOINT, 2), + + /* Port number to connect to, if other than default. */ + CINIT(PORT, LONG, 3), + + /* Name of proxy to use. */ + CINIT(PROXY, OBJECTPOINT, 4), + + /* "name:password" to use when fetching. */ + CINIT(USERPWD, OBJECTPOINT, 5), + + /* "name:password" to use with proxy. */ + CINIT(PROXYUSERPWD, OBJECTPOINT, 6), + + /* Range to get, specified as an ASCII string. */ + CINIT(RANGE, OBJECTPOINT, 7), + + /* not used */ + + /* Specified file stream to upload from (use as input): */ + CINIT(INFILE, OBJECTPOINT, 9), + + /* Buffer to receive error messages in, must be at least CURL_ERROR_SIZE + * bytes big. If this is not used, error messages go to stderr instead: */ + CINIT(ERRORBUFFER, OBJECTPOINT, 10), + + /* Function that will be called to store the output (instead of fwrite). The + * parameters will use fwrite() syntax, make sure to follow them. */ + CINIT(WRITEFUNCTION, FUNCTIONPOINT, 11), + + /* Function that will be called to read the input (instead of fread). The + * parameters will use fread() syntax, make sure to follow them. */ + CINIT(READFUNCTION, FUNCTIONPOINT, 12), + + /* Time-out the read operation after this amount of seconds */ + CINIT(TIMEOUT, LONG, 13), + + /* If the CURLOPT_INFILE is used, this can be used to inform libcurl about + * how large the file being sent really is. That allows better error + * checking and better verifies that the upload was succcessful. -1 means + * unknown size. + * + * For large file support, there is also a _LARGE version of the key + * which takes an off_t type, allowing platforms with larger off_t + * sizes to handle larger files. See below for INFILESIZE_LARGE. + */ + CINIT(INFILESIZE, LONG, 14), + + /* POST input fields. */ + CINIT(POSTFIELDS, OBJECTPOINT, 15), + + /* Set the referer page (needed by some CGIs) */ + CINIT(REFERER, OBJECTPOINT, 16), + + /* Set the FTP PORT string (interface name, named or numerical IP address) + Use i.e '-' to use default address. */ + CINIT(FTPPORT, OBJECTPOINT, 17), + + /* Set the User-Agent string (examined by some CGIs) */ + CINIT(USERAGENT, OBJECTPOINT, 18), + + /* If the download receives less than "low speed limit" bytes/second + * during "low speed time" seconds, the operations is aborted. + * You could i.e if you have a pretty high speed connection, abort if + * it is less than 2000 bytes/sec during 20 seconds. + */ + + /* Set the "low speed limit" */ + CINIT(LOW_SPEED_LIMIT, LONG , 19), + + /* Set the "low speed time" */ + CINIT(LOW_SPEED_TIME, LONG, 20), + + /* Set the continuation offset. + * + * Note there is also a _LARGE version of this key which uses + * off_t types, allowing for large file offsets on platforms which + * use larger-than-32-bit off_t's. Look below for RESUME_FROM_LARGE. + */ + CINIT(RESUME_FROM, LONG, 21), + + /* Set cookie in request: */ + CINIT(COOKIE, OBJECTPOINT, 22), + + /* This points to a linked list of headers, struct curl_slist kind */ + CINIT(HTTPHEADER, OBJECTPOINT, 23), + + /* This points to a linked list of post entries, struct HttpPost */ + CINIT(HTTPPOST, OBJECTPOINT, 24), + + /* name of the file keeping your private SSL-certificate */ + CINIT(SSLCERT, OBJECTPOINT, 25), + + /* password for the SSL-private key, keep this for compatibility */ + CINIT(SSLCERTPASSWD, OBJECTPOINT, 26), + /* password for the SSL private key */ + CINIT(SSLKEYPASSWD, OBJECTPOINT, 26), + + /* send TYPE parameter? */ + CINIT(CRLF, LONG, 27), + + /* send linked-list of QUOTE commands */ + CINIT(QUOTE, OBJECTPOINT, 28), + + /* send FILE * or void * to store headers to, if you use a callback it + is simply passed to the callback unmodified */ + CINIT(WRITEHEADER, OBJECTPOINT, 29), + + /* point to a file to read the initial cookies from, also enables + "cookie awareness" */ + CINIT(COOKIEFILE, OBJECTPOINT, 31), + + /* What version to specifly try to use. + See CURL_SSLVERSION defines below. */ + CINIT(SSLVERSION, LONG, 32), + + /* What kind of HTTP time condition to use, see defines */ + CINIT(TIMECONDITION, LONG, 33), + + /* Time to use with the above condition. Specified in number of seconds + since 1 Jan 1970 */ + CINIT(TIMEVALUE, LONG, 34), + + /* 35 = OBSOLETE */ + + /* Custom request, for customizing the get command like + HTTP: DELETE, TRACE and others + FTP: to use a different list command + */ + CINIT(CUSTOMREQUEST, OBJECTPOINT, 36), + + /* HTTP request, for odd commands like DELETE, TRACE and others */ + CINIT(STDERR, OBJECTPOINT, 37), + + /* 38 is not used */ + + /* send linked-list of post-transfer QUOTE commands */ + CINIT(POSTQUOTE, OBJECTPOINT, 39), + + /* Pass a pointer to string of the output using full variable-replacement + as described elsewhere. */ + CINIT(WRITEINFO, OBJECTPOINT, 40), + + CINIT(VERBOSE, LONG, 41), /* talk a lot */ + CINIT(HEADER, LONG, 42), /* throw the header out too */ + CINIT(NOPROGRESS, LONG, 43), /* shut off the progress meter */ + CINIT(NOBODY, LONG, 44), /* use HEAD to get http document */ + CINIT(FAILONERROR, LONG, 45), /* no output on http error codes >= 300 */ + CINIT(UPLOAD, LONG, 46), /* this is an upload */ + CINIT(POST, LONG, 47), /* HTTP POST method */ + CINIT(FTPLISTONLY, LONG, 48), /* Use NLST when listing ftp dir */ + + CINIT(FTPAPPEND, LONG, 50), /* Append instead of overwrite on upload! */ + + /* Specify whether to read the user+password from the .netrc or the URL. + * This must be one of the CURL_NETRC_* enums below. */ + CINIT(NETRC, LONG, 51), + + CINIT(FOLLOWLOCATION, LONG, 52), /* use Location: Luke! */ + + CINIT(TRANSFERTEXT, LONG, 53), /* transfer data in text/ASCII format */ + CINIT(PUT, LONG, 54), /* HTTP PUT */ + + /* 55 = OBSOLETE */ + + /* Function that will be called instead of the internal progress display + * function. This function should be defined as the curl_progress_callback + * prototype defines. */ + CINIT(PROGRESSFUNCTION, FUNCTIONPOINT, 56), + + /* Data passed to the progress callback */ + CINIT(PROGRESSDATA, OBJECTPOINT, 57), + + /* We want the referer field set automatically when following locations */ + CINIT(AUTOREFERER, LONG, 58), + + /* Port of the proxy, can be set in the proxy string as well with: + "[host]:[port]" */ + CINIT(PROXYPORT, LONG, 59), + + /* size of the POST input data, if strlen() is not good to use */ + CINIT(POSTFIELDSIZE, LONG, 60), + + /* tunnel non-http operations through a HTTP proxy */ + CINIT(HTTPPROXYTUNNEL, LONG, 61), + + /* Set the interface string to use as outgoing network interface */ + CINIT(INTERFACE, OBJECTPOINT, 62), + + /* Set the krb4 security level, this also enables krb4 awareness. This is a + * string, 'clear', 'safe', 'confidential' or 'private'. If the string is + * set but doesn't match one of these, 'private' will be used. */ + CINIT(KRB4LEVEL, OBJECTPOINT, 63), + + /* Set if we should verify the peer in ssl handshake, set 1 to verify. */ + CINIT(SSL_VERIFYPEER, LONG, 64), + + /* The CApath or CAfile used to validate the peer certificate + this option is used only if SSL_VERIFYPEER is true */ + CINIT(CAINFO, OBJECTPOINT, 65), + + /* 66 = OBSOLETE */ + /* 67 = OBSOLETE */ + + /* Maximum number of http redirects to follow */ + CINIT(MAXREDIRS, LONG, 68), + + /* Pass a long set to 1 to get the date of the requested document (if + possible)! Pass a zero to shut it off. */ + CINIT(FILETIME, LONG, 69), + + /* This points to a linked list of telnet options */ + CINIT(TELNETOPTIONS, OBJECTPOINT, 70), + + /* Max amount of cached alive connections */ + CINIT(MAXCONNECTS, LONG, 71), + + /* What policy to use when closing connections when the cache is filled + up */ + CINIT(CLOSEPOLICY, LONG, 72), + + /* 73 = OBSOLETE */ + + /* Set to explicitly use a new connection for the upcoming transfer. + Do not use this unless you're absolutely sure of this, as it makes the + operation slower and is less friendly for the network. */ + CINIT(FRESH_CONNECT, LONG, 74), + + /* Set to explicitly forbid the upcoming transfer's connection to be re-used + when done. Do not use this unless you're absolutely sure of this, as it + makes the operation slower and is less friendly for the network. */ + CINIT(FORBID_REUSE, LONG, 75), + + /* Set to a file name that contains random data for libcurl to use to + seed the random engine when doing SSL connects. */ + CINIT(RANDOM_FILE, OBJECTPOINT, 76), + + /* Set to the Entropy Gathering Daemon socket pathname */ + CINIT(EGDSOCKET, OBJECTPOINT, 77), + + /* Time-out connect operations after this amount of seconds, if connects + are OK within this time, then fine... This only aborts the connect + phase. [Only works on unix-style/SIGALRM operating systems] */ + CINIT(CONNECTTIMEOUT, LONG, 78), + + /* Function that will be called to store headers (instead of fwrite). The + * parameters will use fwrite() syntax, make sure to follow them. */ + CINIT(HEADERFUNCTION, FUNCTIONPOINT, 79), + + /* Set this to force the HTTP request to get back to GET. Only really usable + if POST, PUT or a custom request have been used first. + */ + CINIT(HTTPGET, LONG, 80), + + /* Set if we should verify the Common name from the peer certificate in ssl + * handshake, set 1 to check existence, 2 to ensure that it matches the + * provided hostname. */ + CINIT(SSL_VERIFYHOST, LONG, 81), + + /* Specify which file name to write all known cookies in after completed + operation. Set file name to "-" (dash) to make it go to stdout. */ + CINIT(COOKIEJAR, OBJECTPOINT, 82), + + /* Specify which SSL ciphers to use */ + CINIT(SSL_CIPHER_LIST, OBJECTPOINT, 83), + + /* Specify which HTTP version to use! This must be set to one of the + CURL_HTTP_VERSION* enums set below. */ + CINIT(HTTP_VERSION, LONG, 84), + + /* Specificly switch on or off the FTP engine's use of the EPSV command. By + default, that one will always be attempted before the more traditional + PASV command. */ + CINIT(FTP_USE_EPSV, LONG, 85), + + /* type of the file keeping your SSL-certificate ("DER", "PEM", "ENG") */ + CINIT(SSLCERTTYPE, OBJECTPOINT, 86), + + /* name of the file keeping your private SSL-key */ + CINIT(SSLKEY, OBJECTPOINT, 87), + + /* type of the file keeping your private SSL-key ("DER", "PEM", "ENG") */ + CINIT(SSLKEYTYPE, OBJECTPOINT, 88), + + /* crypto engine for the SSL-sub system */ + CINIT(SSLENGINE, OBJECTPOINT, 89), + + /* set the crypto engine for the SSL-sub system as default + the param has no meaning... + */ + CINIT(SSLENGINE_DEFAULT, LONG, 90), + + /* Non-zero value means to use the global dns cache */ + CINIT(DNS_USE_GLOBAL_CACHE, LONG, 91), /* To becomeO BSOLETE soon */ + + /* DNS cache timeout */ + CINIT(DNS_CACHE_TIMEOUT, LONG, 92), + + /* send linked-list of pre-transfer QUOTE commands (Wesley Laxton)*/ + CINIT(PREQUOTE, OBJECTPOINT, 93), + + /* set the debug function */ + CINIT(DEBUGFUNCTION, FUNCTIONPOINT, 94), + + /* set the data for the debug function */ + CINIT(DEBUGDATA, OBJECTPOINT, 95), + + /* mark this as start of a cookie session */ + CINIT(COOKIESESSION, LONG, 96), + + /* The CApath directory used to validate the peer certificate + this option is used only if SSL_VERIFYPEER is true */ + CINIT(CAPATH, OBJECTPOINT, 97), + + /* Instruct libcurl to use a smaller receive buffer */ + CINIT(BUFFERSIZE, LONG, 98), + + /* Instruct libcurl to not use any signal/alarm handlers, even when using + timeouts. This option is useful for multi-threaded applications. + See libcurl-the-guide for more background information. */ + CINIT(NOSIGNAL, LONG, 99), + + /* Provide a CURLShare for mutexing non-ts data */ + CINIT(SHARE, OBJECTPOINT, 100), + + /* indicates type of proxy. accepted values are CURLPROXY_HTTP (default), + CURLPROXY_SOCKS4 and CURLPROXY_SOCKS5. */ + CINIT(PROXYTYPE, LONG, 101), + + /* Set the Accept-Encoding string. Use this to tell a server you would like + the response to be compressed. */ + CINIT(ENCODING, OBJECTPOINT, 102), + + /* Set pointer to private data */ + CINIT(PRIVATE, OBJECTPOINT, 103), + + /* Set aliases for HTTP 200 in the HTTP Response header */ + CINIT(HTTP200ALIASES, OBJECTPOINT, 104), + + /* Continue to send authentication (user+password) when following locations, + even when hostname changed. This can potentionally send off the name + and password to whatever host the server decides. */ + CINIT(UNRESTRICTED_AUTH, LONG, 105), + + /* Specificly switch on or off the FTP engine's use of the EPRT command ( it + also disables the LPRT attempt). By default, those ones will always be + attempted before the good old traditional PORT command. */ + CINIT(FTP_USE_EPRT, LONG, 106), + + /* Set this to a bitmask value to enable the particular authentications + methods you like. Use this in combination with CURLOPT_USERPWD. + Note that setting multiple bits may cause extra network round-trips. */ + CINIT(HTTPAUTH, LONG, 107), + + /* Set the ssl context callback function, currently only for OpenSSL ssl_ctx + in second argument. The function must be matching the + curl_ssl_ctx_callback proto. */ + CINIT(SSL_CTX_FUNCTION, FUNCTIONPOINT, 108), + + /* Set the userdata for the ssl context callback function's third + argument */ + CINIT(SSL_CTX_DATA, OBJECTPOINT, 109), + + /* FTP Option that causes missing dirs to be created on the remote server */ + CINIT(FTP_CREATE_MISSING_DIRS, LONG, 110), + + /* Set this to a bitmask value to enable the particular authentications + methods you like. Use this in combination with CURLOPT_PROXYUSERPWD. + Note that setting multiple bits may cause extra network round-trips. */ + CINIT(PROXYAUTH, LONG, 111), + + /* FTP option that changes the timeout, in seconds, associated with + getting a response. This is different from transfer timeout time and + essentially places a demand on the FTP server to acknowledge commands + in a timely manner. */ + CINIT(FTP_RESPONSE_TIMEOUT, LONG , 112), + + /* Set this option to one of the CURL_IPRESOLVE_* defines (see below) to + tell libcurl to resolve names to those IP versions only. This only has + affect on systems with support for more than one, i.e IPv4 _and_ IPv6. */ + CINIT(IPRESOLVE, LONG, 113), + + /* Set this option to limit the size of a file that will be downloaded from + an HTTP or FTP server. + + Note there is also _LARGE version which adds large file support for + platforms which have larger off_t sizes. See MAXFILESIZE_LARGE below. */ + CINIT(MAXFILESIZE, LONG, 114), + + /* See the comment for INFILESIZE above, but in short, specifies + * the size of the file being uploaded. -1 means unknown. + */ + CINIT(INFILESIZE_LARGE, OFF_T, 115), + + /* Sets the continuation offset. There is also a LONG version of this; + * look above for RESUME_FROM. + */ + CINIT(RESUME_FROM_LARGE, OFF_T, 116), + + /* Sets the maximum size of data that will be downloaded from + * an HTTP or FTP server. See MAXFILESIZE above for the LONG version. + */ + CINIT(MAXFILESIZE_LARGE, OFF_T, 117), + + /* Set this option to the file name of your .netrc file you want libcurl + to parse (using the CURLOPT_NETRC option). If not set, libcurl will do + a poor attempt to find the user's home directory and check for a .netrc + file in there. */ + CINIT(NETRC_FILE, OBJECTPOINT, 118), + + /* Enable SSL/TLS for FTP, pick one of: + CURLFTPSSL_TRY - try using SSL, proceed anyway otherwise + CURLFTPSSL_CONTROL - SSL for the control connection or fail + CURLFTPSSL_ALL - SSL for all communication or fail + */ + CINIT(FTP_SSL, LONG, 119), + + /* The _LARGE version of the standard POSTFIELDSIZE option */ + CINIT(POSTFIELDSIZE_LARGE, OFF_T, 120), + + /* Enable/disable the TCP Nagle algorithm */ + CINIT(TCP_NODELAY, LONG, 121), + + /* 122 OBSOLETE, used in 7.12.3. Gone in 7.13.0 */ + + /* When doing 3rd party transfer, set the source user and password with + this */ + CINIT(SOURCE_USERPWD, OBJECTPOINT, 123), + + /* 124 OBSOLETE, used in 7.12.3. Gone in 7.13.0 */ + /* 125 OBSOLETE, used in 7.12.3. Gone in 7.13.0 */ + /* 126 OBSOLETE, used in 7.12.3. Gone in 7.13.0 */ + + /* When doing 3rd party transfer, set the source pre-quote linked list + of commands with this */ + CINIT(SOURCE_PREQUOTE, OBJECTPOINT, 127), + + /* When doing 3rd party transfer, set the source post-quote linked list + of commands with this */ + CINIT(SOURCE_POSTQUOTE, OBJECTPOINT, 128), + + /* When FTP over SSL/TLS is selected (with CURLOPT_FTP_SSL), this option + can be used to change libcurl's default action which is to first try + "AUTH SSL" and then "AUTH TLS" in this order, and proceed when a OK + response has been received. + + Available parameters are: + CURLFTPAUTH_DEFAULT - let libcurl decide + CURLFTPAUTH_SSL - try "AUTH SSL" first, then TLS + CURLFTPAUTH_TLS - try "AUTH TLS" first, then SSL + */ + CINIT(FTPSSLAUTH, LONG, 129), + + CINIT(IOCTLFUNCTION, FUNCTIONPOINT, 130), + CINIT(IOCTLDATA, OBJECTPOINT, 131), + + /* To make a 3rd party transfer, set the source URL with this */ + CINIT(SOURCE_URL, OBJECTPOINT, 132), + + /* When doing 3rd party transfer, set the source quote linked list of + commands with this */ + CINIT(SOURCE_QUOTE, OBJECTPOINT, 133), + + /* zero terminated string for pass on to the FTP server when asked for + "account" info */ + CINIT(FTP_ACCOUNT, OBJECTPOINT, 134), + + /* feed cookies into cookie engine */ + CINIT(COOKIELIST, OBJECTPOINT, 135), + + /* ignore Content-Length */ + CINIT(IGNORE_CONTENT_LENGTH, LONG, 136), + + /* Set to non-zero to skip the IP address received in a 227 PASV FTP server + response. Typically used for FTP-SSL purposes but is not restricted to + that. libcurl will then instead use the same IP address it used for the + control connection. */ + CINIT(FTP_SKIP_PASV_IP, LONG, 137), + + /* Select "file method" to use when doing FTP, see the curl_ftpmethod + above. */ + CINIT(FTP_FILEMETHOD, LONG, 138), + + /* Local port number to bind the socket to */ + CINIT(LOCALPORT, LONG, 139), + + /* Number of ports to try, including the first one set with LOCALPORT. + Thus, setting it to 1 will make no additional attempts but the first. + */ + CINIT(LOCALPORTRANGE, LONG, 140), + + /* no transfer, set up connection and let application use the socket by + extracting it with CURLINFO_LASTSOCKET */ + CINIT(CONNECT_ONLY, LONG, 141), + + /* Function that will be called to convert from the + network encoding (instead of using the iconv calls in libcurl) */ + CINIT(CONV_FROM_NETWORK_FUNCTION, FUNCTIONPOINT, 142), + + /* Function that will be called to convert to the + network encoding (instead of using the iconv calls in libcurl) */ + CINIT(CONV_TO_NETWORK_FUNCTION, FUNCTIONPOINT, 143), + + /* Function that will be called to convert from UTF8 + (instead of using the iconv calls in libcurl) + Note that this is used only for SSL certificate processing */ + CINIT(CONV_FROM_UTF8_FUNCTION, FUNCTIONPOINT, 144), + + /* if the connection proceeds too quickly then need to slow it down */ + /* limit-rate: maximum number of bytes per second to send or receive */ + CINIT(MAX_SEND_SPEED_LARGE, OFF_T, 145), + CINIT(MAX_RECV_SPEED_LARGE, OFF_T, 146), + + /* Pointer to command string to send if USER/PASS fails. */ + CINIT(FTP_ALTERNATIVE_TO_USER, OBJECTPOINT, 147), + + CURLOPT_LASTENTRY /* the last unused */ +} CURLoption; + + /* Below here follows defines for the CURLOPT_IPRESOLVE option. If a host + name resolves addresses using more than one IP protocol version, this + option might be handy to force libcurl to use a specific IP version. */ +#define CURL_IPRESOLVE_WHATEVER 0 /* default, resolves addresses to all IP + versions that your system allows */ +#define CURL_IPRESOLVE_V4 1 /* resolve to ipv4 addresses */ +#define CURL_IPRESOLVE_V6 2 /* resolve to ipv6 addresses */ + + /* three convenient "aliases" that follow the name scheme better */ +#define CURLOPT_WRITEDATA CURLOPT_FILE +#define CURLOPT_READDATA CURLOPT_INFILE +#define CURLOPT_HEADERDATA CURLOPT_WRITEHEADER + +#ifndef CURL_NO_OLDIES /* define this to test if your app builds with all + the obsolete stuff removed! */ +#define CURLOPT_HTTPREQUEST -1 +#define CURLOPT_FTPASCII CURLOPT_TRANSFERTEXT +#define CURLOPT_MUTE -2 +#define CURLOPT_PASSWDFUNCTION -3 +#define CURLOPT_PASSWDDATA -4 +#define CURLOPT_CLOSEFUNCTION -5 + +#define CURLOPT_SOURCE_HOST -6 +#define CURLOPT_SOURCE_PATH -7 +#define CURLOPT_SOURCE_PORT -8 +#define CURLOPT_PASV_HOST -9 + +#else +/* This is set if CURL_NO_OLDIES is defined at compile-time */ +#undef CURLOPT_DNS_USE_GLOBAL_CACHE /* soon obsolete */ +#endif + + + /* These enums are for use with the CURLOPT_HTTP_VERSION option. */ +enum { + CURL_HTTP_VERSION_NONE, /* setting this means we don't care, and that we'd + like the library to choose the best possible + for us! */ + CURL_HTTP_VERSION_1_0, /* please use HTTP 1.0 in the request */ + CURL_HTTP_VERSION_1_1, /* please use HTTP 1.1 in the request */ + + CURL_HTTP_VERSION_LAST /* *ILLEGAL* http version */ +}; + + /* These enums are for use with the CURLOPT_NETRC option. */ +enum CURL_NETRC_OPTION { + CURL_NETRC_IGNORED, /* The .netrc will never be read. + * This is the default. */ + CURL_NETRC_OPTIONAL, /* A user:password in the URL will be preferred + * to one in the .netrc. */ + CURL_NETRC_REQUIRED, /* A user:password in the URL will be ignored. + * Unless one is set programmatically, the .netrc + * will be queried. */ + CURL_NETRC_LAST +}; + +enum { + CURL_SSLVERSION_DEFAULT, + CURL_SSLVERSION_TLSv1, + CURL_SSLVERSION_SSLv2, + CURL_SSLVERSION_SSLv3, + + CURL_SSLVERSION_LAST /* never use, keep last */ +}; + + +typedef enum { + CURL_TIMECOND_NONE, + + CURL_TIMECOND_IFMODSINCE, + CURL_TIMECOND_IFUNMODSINCE, + CURL_TIMECOND_LASTMOD, + + CURL_TIMECOND_LAST +} curl_TimeCond; + +#ifdef __BEOS__ +#include +#endif + + +/* curl_strequal() and curl_strnequal() are subject for removal in a future + libcurl, see lib/README.curlx for details */ +CURL_EXTERN int (curl_strequal)(const char *s1, const char *s2); +CURL_EXTERN int (curl_strnequal)(const char *s1, const char *s2, size_t n); + +/* name is uppercase CURLFORM_ */ +#ifdef CFINIT +#undef CFINIT +#endif + +#ifdef CURL_ISOCPP +#define CFINIT(name) CURLFORM_ ## name +#else +/* The macro "##" is ISO C, we assume pre-ISO C doesn't support it. */ +#define CFINIT(name) CURLFORM_/**/name +#endif + +typedef enum { + CFINIT(NOTHING), /********* the first one is unused ************/ + + /* */ + CFINIT(COPYNAME), + CFINIT(PTRNAME), + CFINIT(NAMELENGTH), + CFINIT(COPYCONTENTS), + CFINIT(PTRCONTENTS), + CFINIT(CONTENTSLENGTH), + CFINIT(FILECONTENT), + CFINIT(ARRAY), + CFINIT(OBSOLETE), + CFINIT(FILE), + + CFINIT(BUFFER), + CFINIT(BUFFERPTR), + CFINIT(BUFFERLENGTH), + + CFINIT(CONTENTTYPE), + CFINIT(CONTENTHEADER), + CFINIT(FILENAME), + CFINIT(END), + CFINIT(OBSOLETE2), + + CURLFORM_LASTENTRY /* the last unusued */ +} CURLformoption; + +#undef CFINIT /* done */ + +/* structure to be used as parameter for CURLFORM_ARRAY */ +struct curl_forms { + CURLformoption option; + const char *value; +}; + +/* use this for multipart formpost building */ +/* Returns code for curl_formadd() + * + * Returns: + * CURL_FORMADD_OK on success + * CURL_FORMADD_MEMORY if the FormInfo allocation fails + * CURL_FORMADD_OPTION_TWICE if one option is given twice for one Form + * CURL_FORMADD_NULL if a null pointer was given for a char + * CURL_FORMADD_MEMORY if the allocation of a FormInfo struct failed + * CURL_FORMADD_UNKNOWN_OPTION if an unknown option was used + * CURL_FORMADD_INCOMPLETE if the some FormInfo is not complete (or error) + * CURL_FORMADD_MEMORY if a HttpPost struct cannot be allocated + * CURL_FORMADD_MEMORY if some allocation for string copying failed. + * CURL_FORMADD_ILLEGAL_ARRAY if an illegal option is used in an array + * + ***************************************************************************/ +typedef enum { + CURL_FORMADD_OK, /* first, no error */ + + CURL_FORMADD_MEMORY, + CURL_FORMADD_OPTION_TWICE, + CURL_FORMADD_NULL, + CURL_FORMADD_UNKNOWN_OPTION, + CURL_FORMADD_INCOMPLETE, + CURL_FORMADD_ILLEGAL_ARRAY, + CURL_FORMADD_DISABLED, /* libcurl was built with this disabled */ + + CURL_FORMADD_LAST /* last */ +} CURLFORMcode; + +/* + * NAME curl_formadd() + * + * DESCRIPTION + * + * Pretty advanved function for building multi-part formposts. Each invoke + * adds one part that together construct a full post. Then use + * CURLOPT_HTTPPOST to send it off to libcurl. + */ +CURL_EXTERN CURLFORMcode curl_formadd(struct curl_httppost **httppost, + struct curl_httppost **last_post, + ...); + +/* + * callback function for curl_formget() + * The void *arg pointer will be the one passed as second argument to curl_formget(). + * The character buffer passed to it must not be freed. + * Should return the buffer length passed to it as the argument "len" on success. + */ +typedef size_t (*curl_formget_callback)(void *arg, const char *buf, size_t len); + +/* + * NAME curl_formget() + * + * DESCRIPTION + * + * Serialize a curl_httppost struct built with curl_formadd(). + * Accepts a void pointer as second argument which will be passed to + * the curl_formget_callback function. + * Returns 0 on success. + */ +CURL_EXTERN int curl_formget(struct curl_httppost *form, void *arg, + curl_formget_callback append); +/* + * NAME curl_formfree() + * + * DESCRIPTION + * + * Free a multipart formpost previously built with curl_formadd(). + */ +CURL_EXTERN void curl_formfree(struct curl_httppost *form); + +/* + * NAME curl_getenv() + * + * DESCRIPTION + * + * Returns a malloc()'ed string that MUST be curl_free()ed after usage is + * complete. DEPRECATED - see lib/README.curlx + */ +CURL_EXTERN char *curl_getenv(const char *variable); + +/* + * NAME curl_version() + * + * DESCRIPTION + * + * Returns a static ascii string of the libcurl version. + */ +CURL_EXTERN char *curl_version(void); + +/* + * NAME curl_easy_escape() + * + * DESCRIPTION + * + * Escapes URL strings (converts all letters consider illegal in URLs to their + * %XX versions). This function returns a new allocated string or NULL if an + * error occurred. + */ +CURL_EXTERN char *curl_easy_escape(CURL *handle, + const char *string, + int length); + +/* the previous version: */ +CURL_EXTERN char *curl_escape(const char *string, + int length); + + +/* + * NAME curl_easy_unescape() + * + * DESCRIPTION + * + * Unescapes URL encoding in strings (converts all %XX codes to their 8bit + * versions). This function returns a new allocated string or NULL if an error + * occurred. + * Conversion Note: On non-ASCII platforms the ASCII %XX codes are + * converted into the host encoding. + */ +CURL_EXTERN char *curl_easy_unescape(CURL *handle, + const char *string, + int length, + int *outlength); + +/* the previous version */ +CURL_EXTERN char *curl_unescape(const char *string, + int length); + +/* + * NAME curl_free() + * + * DESCRIPTION + * + * Provided for de-allocation in the same translation unit that did the + * allocation. Added in libcurl 7.10 + */ +CURL_EXTERN void curl_free(void *p); + +/* + * NAME curl_global_init() + * + * DESCRIPTION + * + * curl_global_init() should be invoked exactly once for each application that + * uses libcurl + */ +CURL_EXTERN CURLcode curl_global_init(long flags); + +/* + * NAME curl_global_init_mem() + * + * DESCRIPTION + * + * curl_global_init() or curl_global_init_mem() should be invoked exactly once + * for each application that uses libcurl. This function can be used to + * initialize libcurl and set user defined memory management callback + * functions. Users can implement memory management routines to check for + * memory leaks, check for mis-use of the curl library etc. User registered + * callback routines with be invoked by this library instead of the system + * memory management routines like malloc, free etc. + */ +CURL_EXTERN CURLcode curl_global_init_mem(long flags, + curl_malloc_callback m, + curl_free_callback f, + curl_realloc_callback r, + curl_strdup_callback s, + curl_calloc_callback c); + +/* + * NAME curl_global_cleanup() + * + * DESCRIPTION + * + * curl_global_cleanup() should be invoked exactly once for each application + * that uses libcurl + */ +CURL_EXTERN void curl_global_cleanup(void); + +/* linked-list structure for the CURLOPT_QUOTE option (and other) */ +struct curl_slist { + char *data; + struct curl_slist *next; +}; + +/* + * NAME curl_slist_append() + * + * DESCRIPTION + * + * Appends a string to a linked list. If no list exists, it will be created + * first. Returns the new list, after appending. + */ +CURL_EXTERN struct curl_slist *curl_slist_append(struct curl_slist *, + const char *); + +/* + * NAME curl_slist_free_all() + * + * DESCRIPTION + * + * free a previously built curl_slist. + */ +CURL_EXTERN void curl_slist_free_all(struct curl_slist *); + +/* + * NAME curl_getdate() + * + * DESCRIPTION + * + * Returns the time, in seconds since 1 Jan 1970 of the time string given in + * the first argument. The time argument in the second parameter is unused + * and should be set to NULL. + */ +CURL_EXTERN time_t curl_getdate(const char *p, const time_t *unused); + +#define CURLINFO_STRING 0x100000 +#define CURLINFO_LONG 0x200000 +#define CURLINFO_DOUBLE 0x300000 +#define CURLINFO_SLIST 0x400000 +#define CURLINFO_MASK 0x0fffff +#define CURLINFO_TYPEMASK 0xf00000 + +typedef enum { + CURLINFO_NONE, /* first, never use this */ + CURLINFO_EFFECTIVE_URL = CURLINFO_STRING + 1, + CURLINFO_RESPONSE_CODE = CURLINFO_LONG + 2, + CURLINFO_TOTAL_TIME = CURLINFO_DOUBLE + 3, + CURLINFO_NAMELOOKUP_TIME = CURLINFO_DOUBLE + 4, + CURLINFO_CONNECT_TIME = CURLINFO_DOUBLE + 5, + CURLINFO_PRETRANSFER_TIME = CURLINFO_DOUBLE + 6, + CURLINFO_SIZE_UPLOAD = CURLINFO_DOUBLE + 7, + CURLINFO_SIZE_DOWNLOAD = CURLINFO_DOUBLE + 8, + CURLINFO_SPEED_DOWNLOAD = CURLINFO_DOUBLE + 9, + CURLINFO_SPEED_UPLOAD = CURLINFO_DOUBLE + 10, + CURLINFO_HEADER_SIZE = CURLINFO_LONG + 11, + CURLINFO_REQUEST_SIZE = CURLINFO_LONG + 12, + CURLINFO_SSL_VERIFYRESULT = CURLINFO_LONG + 13, + CURLINFO_FILETIME = CURLINFO_LONG + 14, + CURLINFO_CONTENT_LENGTH_DOWNLOAD = CURLINFO_DOUBLE + 15, + CURLINFO_CONTENT_LENGTH_UPLOAD = CURLINFO_DOUBLE + 16, + CURLINFO_STARTTRANSFER_TIME = CURLINFO_DOUBLE + 17, + CURLINFO_CONTENT_TYPE = CURLINFO_STRING + 18, + CURLINFO_REDIRECT_TIME = CURLINFO_DOUBLE + 19, + CURLINFO_REDIRECT_COUNT = CURLINFO_LONG + 20, + CURLINFO_PRIVATE = CURLINFO_STRING + 21, + CURLINFO_HTTP_CONNECTCODE = CURLINFO_LONG + 22, + CURLINFO_HTTPAUTH_AVAIL = CURLINFO_LONG + 23, + CURLINFO_PROXYAUTH_AVAIL = CURLINFO_LONG + 24, + CURLINFO_OS_ERRNO = CURLINFO_LONG + 25, + CURLINFO_NUM_CONNECTS = CURLINFO_LONG + 26, + CURLINFO_SSL_ENGINES = CURLINFO_SLIST + 27, + CURLINFO_COOKIELIST = CURLINFO_SLIST + 28, + CURLINFO_LASTSOCKET = CURLINFO_LONG + 29, + CURLINFO_FTP_ENTRY_PATH = CURLINFO_STRING + 30, + /* Fill in new entries below here! */ + + CURLINFO_LASTONE = 30 +} CURLINFO; + +/* CURLINFO_RESPONSE_CODE is the new name for the option previously known as + CURLINFO_HTTP_CODE */ +#define CURLINFO_HTTP_CODE CURLINFO_RESPONSE_CODE + +typedef enum { + CURLCLOSEPOLICY_NONE, /* first, never use this */ + + CURLCLOSEPOLICY_OLDEST, + CURLCLOSEPOLICY_LEAST_RECENTLY_USED, + CURLCLOSEPOLICY_LEAST_TRAFFIC, + CURLCLOSEPOLICY_SLOWEST, + CURLCLOSEPOLICY_CALLBACK, + + CURLCLOSEPOLICY_LAST /* last, never use this */ +} curl_closepolicy; + +#define CURL_GLOBAL_SSL (1<<0) +#define CURL_GLOBAL_WIN32 (1<<1) +#define CURL_GLOBAL_ALL (CURL_GLOBAL_SSL|CURL_GLOBAL_WIN32) +#define CURL_GLOBAL_NOTHING 0 +#define CURL_GLOBAL_DEFAULT CURL_GLOBAL_ALL + + +/***************************************************************************** + * Setup defines, protos etc for the sharing stuff. + */ + +/* Different data locks for a single share */ +typedef enum { + CURL_LOCK_DATA_NONE = 0, + /* CURL_LOCK_DATA_SHARE is used internaly to say that + * the locking is just made to change the internal state of the share + * itself. + */ + CURL_LOCK_DATA_SHARE, + CURL_LOCK_DATA_COOKIE, + CURL_LOCK_DATA_DNS, + CURL_LOCK_DATA_SSL_SESSION, + CURL_LOCK_DATA_CONNECT, + CURL_LOCK_DATA_LAST +} curl_lock_data; + +/* Different lock access types */ +typedef enum { + CURL_LOCK_ACCESS_NONE = 0, /* unspecified action */ + CURL_LOCK_ACCESS_SHARED = 1, /* for read perhaps */ + CURL_LOCK_ACCESS_SINGLE = 2, /* for write perhaps */ + CURL_LOCK_ACCESS_LAST /* never use */ +} curl_lock_access; + +typedef void (*curl_lock_function)(CURL *handle, + curl_lock_data data, + curl_lock_access locktype, + void *userptr); +typedef void (*curl_unlock_function)(CURL *handle, + curl_lock_data data, + void *userptr); + +typedef void CURLSH; + +typedef enum { + CURLSHE_OK, /* all is fine */ + CURLSHE_BAD_OPTION, /* 1 */ + CURLSHE_IN_USE, /* 2 */ + CURLSHE_INVALID, /* 3 */ + CURLSHE_NOMEM, /* out of memory */ + CURLSHE_LAST /* never use */ +} CURLSHcode; + +typedef enum { + CURLSHOPT_NONE, /* don't use */ + CURLSHOPT_SHARE, /* specify a data type to share */ + CURLSHOPT_UNSHARE, /* specify shich data type to stop sharing */ + CURLSHOPT_LOCKFUNC, /* pass in a 'curl_lock_function' pointer */ + CURLSHOPT_UNLOCKFUNC, /* pass in a 'curl_unlock_function' pointer */ + CURLSHOPT_USERDATA, /* pass in a user data pointer used in the lock/unlock + callback functions */ + CURLSHOPT_LAST /* never use */ +} CURLSHoption; + +CURL_EXTERN CURLSH *curl_share_init(void); +CURL_EXTERN CURLSHcode curl_share_setopt(CURLSH *, CURLSHoption option, ...); +CURL_EXTERN CURLSHcode curl_share_cleanup(CURLSH *); + +/**************************************************************************** + * Structures for querying information about the curl library at runtime. + */ + +typedef enum { + CURLVERSION_FIRST, + CURLVERSION_SECOND, + CURLVERSION_THIRD, + CURLVERSION_LAST /* never actually use this */ +} CURLversion; + +/* The 'CURLVERSION_NOW' is the symbolic name meant to be used by + basicly all programs ever, that want to get version information. It is + meant to be a built-in version number for what kind of struct the caller + expects. If the struct ever changes, we redefine the NOW to another enum + from above. */ +#define CURLVERSION_NOW CURLVERSION_THIRD + +typedef struct { + CURLversion age; /* age of the returned struct */ + const char *version; /* LIBCURL_VERSION */ + unsigned int version_num; /* LIBCURL_VERSION_NUM */ + const char *host; /* OS/host/cpu/machine when configured */ + int features; /* bitmask, see defines below */ + const char *ssl_version; /* human readable string */ + long ssl_version_num; /* not used anymore, always 0 */ + const char *libz_version; /* human readable string */ + /* protocols is terminated by an entry with a NULL protoname */ + const char * const *protocols; + + /* The fields below this were added in CURLVERSION_SECOND */ + const char *ares; + int ares_num; + + /* This field was added in CURLVERSION_THIRD */ + const char *libidn; + + /* Same as '_libiconv_version' if built with HAVE_ICONV */ + int iconv_ver_num; +} curl_version_info_data; + +#define CURL_VERSION_IPV6 (1<<0) /* IPv6-enabled */ +#define CURL_VERSION_KERBEROS4 (1<<1) /* kerberos auth is supported */ +#define CURL_VERSION_SSL (1<<2) /* SSL options are present */ +#define CURL_VERSION_LIBZ (1<<3) /* libz features are present */ +#define CURL_VERSION_NTLM (1<<4) /* NTLM auth is supported */ +#define CURL_VERSION_GSSNEGOTIATE (1<<5) /* Negotiate auth support */ +#define CURL_VERSION_DEBUG (1<<6) /* built with debug capabilities */ +#define CURL_VERSION_ASYNCHDNS (1<<7) /* asynchronous dns resolves */ +#define CURL_VERSION_SPNEGO (1<<8) /* SPNEGO auth */ +#define CURL_VERSION_LARGEFILE (1<<9) /* supports files bigger than 2GB */ +#define CURL_VERSION_IDN (1<<10) /* International Domain Names support */ +#define CURL_VERSION_SSPI (1<<11) /* SSPI is supported */ +#define CURL_VERSION_CONV (1<<12) /* character conversions are + supported */ + +/* + * NAME curl_version_info() + * + * DESCRIPTION + * + * This function returns a pointer to a static copy of the version info + * struct. See above. + */ +CURL_EXTERN curl_version_info_data *curl_version_info(CURLversion); + +/* + * NAME curl_easy_strerror() + * + * DESCRIPTION + * + * The curl_easy_strerror function may be used to turn a CURLcode value + * into the equivalent human readable error string. This is useful + * for printing meaningful error messages. + */ +CURL_EXTERN const char *curl_easy_strerror(CURLcode); + +/* + * NAME curl_share_strerror() + * + * DESCRIPTION + * + * The curl_share_strerror function may be used to turn a CURLSHcode value + * into the equivalent human readable error string. This is useful + * for printing meaningful error messages. + */ +CURL_EXTERN const char *curl_share_strerror(CURLSHcode); + +#ifdef __cplusplus +} +#endif + +/* unfortunately, the easy.h and multi.h include files need options and info + stuff before they can be included! */ +#include "easy.h" /* nothing in curl is fun without the easy stuff */ +#include "multi.h" + +#endif /* __CURL_CURL_H */ diff --git a/src/libcurl/curl/curlver.h b/src/libcurl/curl/curlver.h new file mode 100644 index 0000000..1634b17 --- /dev/null +++ b/src/libcurl/curl/curlver.h @@ -0,0 +1,56 @@ +#ifndef __CURL_CURLVER_H +#define __CURL_CURLVER_H +/*************************************************************************** + * _ _ ____ _ + * Project ___| | | | _ \| | + * / __| | | | |_) | | + * | (__| |_| | _ <| |___ + * \___|\___/|_| \_\_____| + * + * Copyright (C) 1998 - 2006, Daniel Stenberg, , et al. + * + * This software is licensed as described in the file COPYING, which + * you should have received as part of this distribution. The terms + * are also available at http://curl.haxx.se/docs/copyright.html. + * + * You may opt to use, copy, modify, merge, publish, distribute and/or sell + * copies of the Software, and permit persons to whom the Software is + * furnished to do so, under the terms of the COPYING file. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + * $Id: curlver.h,v 1.21 2006-06-12 07:24:14 bagder Exp $ + ***************************************************************************/ + +/* This header file contains nothing but libcurl version info, generated by + a script at release-time. This was made its own header file in 7.11.2 */ + +/* This is the version number of the libcurl package from which this header + file origins: */ +#define LIBCURL_VERSION "7.15.5" + +/* The numeric version number is also available "in parts" by using these + defines: */ +#define LIBCURL_VERSION_MAJOR 7 +#define LIBCURL_VERSION_MINOR 15 +#define LIBCURL_VERSION_PATCH 5 + +/* This is the numeric version of the libcurl version number, meant for easier + parsing and comparions by programs. The LIBCURL_VERSION_NUM define will + always follow this syntax: + + 0xXXYYZZ + + Where XX, YY and ZZ are the main version, release and patch numbers in + hexadecimal (using 8 bits each). All three numbers are always represented + using two digits. 1.2 would appear as "0x010200" while version 9.11.7 + appears as "0x090b07". + + This 6-digit (24 bits) hexadecimal number does not show pre-release number, + and it is always a greater number in a more recent release. It makes + comparisons with greater than and less than work. +*/ +#define LIBCURL_VERSION_NUM 0x070f05 + +#endif /* __CURL_CURLVER_H */ diff --git a/src/libcurl/curl/easy.h b/src/libcurl/curl/easy.h new file mode 100644 index 0000000..b586720 --- /dev/null +++ b/src/libcurl/curl/easy.h @@ -0,0 +1,81 @@ +#ifndef __CURL_EASY_H +#define __CURL_EASY_H +/*************************************************************************** + * _ _ ____ _ + * Project ___| | | | _ \| | + * / __| | | | |_) | | + * | (__| |_| | _ <| |___ + * \___|\___/|_| \_\_____| + * + * Copyright (C) 1998 - 2004, Daniel Stenberg, , et al. + * + * This software is licensed as described in the file COPYING, which + * you should have received as part of this distribution. The terms + * are also available at http://curl.haxx.se/docs/copyright.html. + * + * You may opt to use, copy, modify, merge, publish, distribute and/or sell + * copies of the Software, and permit persons to whom the Software is + * furnished to do so, under the terms of the COPYING file. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + * $Id: easy.h,v 1.13 2004/11/09 14:02:58 giva Exp $ + ***************************************************************************/ +#ifdef __cplusplus +extern "C" { +#endif + +CURL_EXTERN CURL *curl_easy_init(void); +CURL_EXTERN CURLcode curl_easy_setopt(CURL *curl, CURLoption option, ...); +CURL_EXTERN CURLcode curl_easy_perform(CURL *curl); +CURL_EXTERN void curl_easy_cleanup(CURL *curl); + +/* + * NAME curl_easy_getinfo() + * + * DESCRIPTION + * + * Request internal information from the curl session with this function. The + * third argument MUST be a pointer to a long, a pointer to a char * or a + * pointer to a double (as the documentation describes elsewhere). The data + * pointed to will be filled in accordingly and can be relied upon only if the + * function returns CURLE_OK. This function is intended to get used *AFTER* a + * performed transfer, all results from this function are undefined until the + * transfer is completed. + */ +CURL_EXTERN CURLcode curl_easy_getinfo(CURL *curl, CURLINFO info, ...); + + +/* + * NAME curl_easy_duphandle() + * + * DESCRIPTION + * + * Creates a new curl session handle with the same options set for the handle + * passed in. Duplicating a handle could only be a matter of cloning data and + * options, internal state info and things like persistant connections cannot + * be transfered. It is useful in multithreaded applications when you can run + * curl_easy_duphandle() for each new thread to avoid a series of identical + * curl_easy_setopt() invokes in every thread. + */ +CURL_EXTERN CURL* curl_easy_duphandle(CURL *curl); + +/* + * NAME curl_easy_reset() + * + * DESCRIPTION + * + * Re-initializes a CURL handle to the default values. This puts back the + * handle to the same state as it was in when it was just created. + * + * It does keep: live connections, the Session ID cache, the DNS cache and the + * cookies. + */ +CURL_EXTERN void curl_easy_reset(CURL *curl); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/libcurl/curl/mprintf.h b/src/libcurl/curl/mprintf.h new file mode 100644 index 0000000..8d835f1 --- /dev/null +++ b/src/libcurl/curl/mprintf.h @@ -0,0 +1,62 @@ +#ifndef __CURL_MPRINTF_H +#define __CURL_MPRINTF_H +/*************************************************************************** + * _ _ ____ _ + * Project ___| | | | _ \| | + * / __| | | | |_) | | + * | (__| |_| | _ <| |___ + * \___|\___/|_| \_\_____| + * + * Copyright (C) 1998 - 2006, Daniel Stenberg, , et al. + * + * This software is licensed as described in the file COPYING, which + * you should have received as part of this distribution. The terms + * are also available at http://curl.haxx.se/docs/copyright.html. + * + * You may opt to use, copy, modify, merge, publish, distribute and/or sell + * copies of the Software, and permit persons to whom the Software is + * furnished to do so, under the terms of the COPYING file. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + * $Id: mprintf.h,v 1.13 2006-03-28 10:08:54 bagder Exp $ + ***************************************************************************/ + +#include +#include /* needed for FILE */ + +#include "curl.h" + +CURL_EXTERN int curl_mprintf(const char *format, ...); +CURL_EXTERN int curl_mfprintf(FILE *fd, const char *format, ...); +CURL_EXTERN int curl_msprintf(char *buffer, const char *format, ...); +CURL_EXTERN int curl_msnprintf(char *buffer, size_t maxlength, const char *format, ...); +CURL_EXTERN int curl_mvprintf(const char *format, va_list args); +CURL_EXTERN int curl_mvfprintf(FILE *fd, const char *format, va_list args); +CURL_EXTERN int curl_mvsprintf(char *buffer, const char *format, va_list args); +CURL_EXTERN int curl_mvsnprintf(char *buffer, size_t maxlength, const char *format, va_list args); +CURL_EXTERN char *curl_maprintf(const char *format, ...); +CURL_EXTERN char *curl_mvaprintf(const char *format, va_list args); + +#ifdef _MPRINTF_REPLACE +# define printf curl_mprintf +# define fprintf curl_mfprintf +#ifdef CURLDEBUG +/* When built with CURLDEBUG we define away the sprintf() functions since we + don't want internal code to be using them */ +# define sprintf sprintf_was_used +# define vsprintf vsprintf_was_used +#else +# define sprintf curl_msprintf +# define vsprintf curl_mvsprintf +#endif +# define snprintf curl_msnprintf +# define vprintf curl_mvprintf +# define vfprintf curl_mvfprintf +# define vsnprintf curl_mvsnprintf +# define aprintf curl_maprintf +# define vaprintf curl_mvaprintf +#endif + +#endif /* __CURL_MPRINTF_H */ diff --git a/src/libcurl/curl/multi.h b/src/libcurl/curl/multi.h new file mode 100644 index 0000000..05aeafc --- /dev/null +++ b/src/libcurl/curl/multi.h @@ -0,0 +1,344 @@ +#ifndef __CURL_MULTI_H +#define __CURL_MULTI_H +/*************************************************************************** + * _ _ ____ _ + * Project ___| | | | _ \| | + * / __| | | | |_) | | + * | (__| |_| | _ <| |___ + * \___|\___/|_| \_\_____| + * + * Copyright (C) 1998 - 2006, Daniel Stenberg, , et al. + * + * This software is licensed as described in the file COPYING, which + * you should have received as part of this distribution. The terms + * are also available at http://curl.haxx.se/docs/copyright.html. + * + * You may opt to use, copy, modify, merge, publish, distribute and/or sell + * copies of the Software, and permit persons to whom the Software is + * furnished to do so, under the terms of the COPYING file. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + * $Id: multi.h,v 1.38 2006-08-04 18:53:48 danf Exp $ + ***************************************************************************/ +/* + This is an "external" header file. Don't give away any internals here! + + GOALS + + o Enable a "pull" interface. The application that uses libcurl decides where + and when to ask libcurl to get/send data. + + o Enable multiple simultaneous transfers in the same thread without making it + complicated for the application. + + o Enable the application to select() on its own file descriptors and curl's + file descriptors simultaneous easily. + +*/ +#if defined(_WIN32) && !defined(WIN32) +/* Chris Lewis mentioned that he doesn't get WIN32 defined, only _WIN32 so we + make this adjustment to catch this. */ +#define WIN32 1 +#endif + +#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__GNUC__) && \ + !defined(__CYGWIN__) || defined(__MINGW32__) +#if !(defined(_WINSOCKAPI_) || defined(_WINSOCK_H)) +/* The check above prevents the winsock2 inclusion if winsock.h already was + included, since they can't co-exist without problems */ +#include +#endif +#else + +/* HP-UX systems version 9, 10 and 11 lack sys/select.h and so does oldish + libc5-based Linux systems. Only include it on system that are known to + require it! */ +#if defined(_AIX) || defined(NETWARE) || defined(__NetBSD__) || defined(_MINIX) +#include +#endif + +#ifndef _WIN32_WCE +#include +#endif +#include +#include +#endif + +/* + * This header file should not really need to include "curl.h" since curl.h + * itself includes this file and we expect user applications to do #include + * without the need for especially including multi.h. + * + * For some reason we added this include here at one point, and rather than to + * break existing (wrongly written) libcurl applications, we leave it as-is + * but with this warning attached. + */ +#include "curl.h" + +#ifdef __cplusplus +extern "C" { +#endif + +typedef void CURLM; + +#ifndef curl_socket_typedef +/* Public socket typedef */ +#ifdef WIN32 +typedef SOCKET curl_socket_t; +#define CURL_SOCKET_BAD INVALID_SOCKET +#else +typedef int curl_socket_t; +#define CURL_SOCKET_BAD -1 +#endif +#define curl_socket_typedef +#endif /* curl_socket_typedef */ + +typedef enum { + CURLM_CALL_MULTI_PERFORM = -1, /* please call curl_multi_perform() or + curl_multi_socket*() soon */ + CURLM_OK, + CURLM_BAD_HANDLE, /* the passed-in handle is not a valid CURLM handle */ + CURLM_BAD_EASY_HANDLE, /* an easy handle was not good/valid */ + CURLM_OUT_OF_MEMORY, /* if you ever get this, you're in deep sh*t */ + CURLM_INTERNAL_ERROR, /* this is a libcurl bug */ + CURLM_BAD_SOCKET, /* the passed in socket argument did not match */ + CURLM_UNKNOWN_OPTION, /* curl_multi_setopt() with unsupported option */ + CURLM_LAST +} CURLMcode; + +/* just to make code nicer when using curl_multi_socket() you can now check + for CURLM_CALL_MULTI_SOCKET too in the same style it works for + curl_multi_perform() and CURLM_CALL_MULTI_PERFORM */ +#define CURLM_CALL_MULTI_SOCKET CURLM_CALL_MULTI_PERFORM + +typedef enum { + CURLMSG_NONE, /* first, not used */ + CURLMSG_DONE, /* This easy handle has completed. 'result' contains + the CURLcode of the transfer */ + CURLMSG_LAST /* last, not used */ +} CURLMSG; + +struct CURLMsg { + CURLMSG msg; /* what this message means */ + CURL *easy_handle; /* the handle it concerns */ + union { + void *whatever; /* message-specific data */ + CURLcode result; /* return code for transfer */ + } data; +}; +typedef struct CURLMsg CURLMsg; + +/* + * Name: curl_multi_init() + * + * Desc: inititalize multi-style curl usage + * + * Returns: a new CURLM handle to use in all 'curl_multi' functions. + */ +CURL_EXTERN CURLM *curl_multi_init(void); + +/* + * Name: curl_multi_add_handle() + * + * Desc: add a standard curl handle to the multi stack + * + * Returns: CURLMcode type, general multi error code. + */ +CURL_EXTERN CURLMcode curl_multi_add_handle(CURLM *multi_handle, + CURL *curl_handle); + + /* + * Name: curl_multi_remove_handle() + * + * Desc: removes a curl handle from the multi stack again + * + * Returns: CURLMcode type, general multi error code. + */ +CURL_EXTERN CURLMcode curl_multi_remove_handle(CURLM *multi_handle, + CURL *curl_handle); + + /* + * Name: curl_multi_fdset() + * + * Desc: Ask curl for its fd_set sets. The app can use these to select() or + * poll() on. We want curl_multi_perform() called as soon as one of + * them are ready. + * + * Returns: CURLMcode type, general multi error code. + */ +CURL_EXTERN CURLMcode curl_multi_fdset(CURLM *multi_handle, + fd_set *read_fd_set, + fd_set *write_fd_set, + fd_set *exc_fd_set, + int *max_fd); + + /* + * Name: curl_multi_perform() + * + * Desc: When the app thinks there's data available for curl it calls this + * function to read/write whatever there is right now. This returns + * as soon as the reads and writes are done. This function does not + * require that there actually is data available for reading or that + * data can be written, it can be called just in case. It returns + * the number of handles that still transfer data in the second + * argument's integer-pointer. + * + * Returns: CURLMcode type, general multi error code. *NOTE* that this only + * returns errors etc regarding the whole multi stack. There might + * still have occurred problems on invidual transfers even when this + * returns OK. + */ +CURL_EXTERN CURLMcode curl_multi_perform(CURLM *multi_handle, + int *running_handles); + + /* + * Name: curl_multi_cleanup() + * + * Desc: Cleans up and removes a whole multi stack. It does not free or + * touch any individual easy handles in any way. We need to define + * in what state those handles will be if this function is called + * in the middle of a transfer. + * + * Returns: CURLMcode type, general multi error code. + */ +CURL_EXTERN CURLMcode curl_multi_cleanup(CURLM *multi_handle); + +/* + * Name: curl_multi_info_read() + * + * Desc: Ask the multi handle if there's any messages/informationals from + * the individual transfers. Messages include informationals such as + * error code from the transfer or just the fact that a transfer is + * completed. More details on these should be written down as well. + * + * Repeated calls to this function will return a new struct each + * time, until a special "end of msgs" struct is returned as a signal + * that there is no more to get at this point. + * + * The data the returned pointer points to will not survive calling + * curl_multi_cleanup(). + * + * The 'CURLMsg' struct is meant to be very simple and only contain + * very basic informations. If more involved information is wanted, + * we will provide the particular "transfer handle" in that struct + * and that should/could/would be used in subsequent + * curl_easy_getinfo() calls (or similar). The point being that we + * must never expose complex structs to applications, as then we'll + * undoubtably get backwards compatibility problems in the future. + * + * Returns: A pointer to a filled-in struct, or NULL if it failed or ran out + * of structs. It also writes the number of messages left in the + * queue (after this read) in the integer the second argument points + * to. + */ +CURL_EXTERN CURLMsg *curl_multi_info_read(CURLM *multi_handle, + int *msgs_in_queue); + +/* + * Name: curl_multi_strerror() + * + * Desc: The curl_multi_strerror function may be used to turn a CURLMcode + * value into the equivalent human readable error string. This is + * useful for printing meaningful error messages. + * + * Returns: A pointer to a zero-terminated error message. + */ +CURL_EXTERN const char *curl_multi_strerror(CURLMcode); + +/* + * Name: curl_multi_socket() and + * curl_multi_socket_all() + * + * Desc: An alternative version of curl_multi_perform() that allows the + * application to pass in one of the file descriptors that have been + * detected to have "action" on them and let libcurl perform. + * See man page for details. + */ +#define CURL_POLL_NONE 0 +#define CURL_POLL_IN 1 +#define CURL_POLL_OUT 2 +#define CURL_POLL_INOUT 3 +#define CURL_POLL_REMOVE 4 + +#define CURL_SOCKET_TIMEOUT CURL_SOCKET_BAD + +typedef int (*curl_socket_callback)(CURL *easy, /* easy handle */ + curl_socket_t s, /* socket */ + int what, /* see above */ + void *userp, /* private callback + pointer */ + void *socketp); /* private socket + pointer */ + +CURL_EXTERN CURLMcode curl_multi_socket(CURLM *multi_handle, curl_socket_t s, + int *running_handles); + +CURL_EXTERN CURLMcode curl_multi_socket_all(CURLM *multi_handle, + int *running_handles); + +/* + * Name: curl_multi_timeout() + * + * Desc: Returns the maximum number of milliseconds the app is allowed to + * wait before curl_multi_socket() or curl_multi_perform() must be + * called (to allow libcurl's timed events to take place). + * + * Returns: CURLM error code. + */ +CURL_EXTERN CURLMcode curl_multi_timeout(CURLM *multi_handle, + long *milliseconds); + +#undef CINIT /* re-using the same name as in curl.h */ + +#ifdef CURL_ISOCPP +#define CINIT(name,type,number) CURLMOPT_ ## name = CURLOPTTYPE_ ## type + number +#else +/* The macro "##" is ISO C, we assume pre-ISO C doesn't support it. */ +#define LONG CURLOPTTYPE_LONG +#define OBJECTPOINT CURLOPTTYPE_OBJECTPOINT +#define FUNCTIONPOINT CURLOPTTYPE_FUNCTIONPOINT +#define OFF_T CURLOPTTYPE_OFF_T +#define CINIT(name,type,number) CURLMOPT_/**/name = type + number +#endif + +typedef enum { + /* This is the socket callback function pointer */ + CINIT(SOCKETFUNCTION, FUNCTIONPOINT, 1), + + /* This is the argument passed to the socket callback */ + CINIT(SOCKETDATA, OBJECTPOINT, 2), + + CURLMOPT_LASTENTRY /* the last unused */ +} CURLMoption; + + +/* + * Name: curl_multi_setopt() + * + * Desc: Sets options for the multi handle. + * + * Returns: CURLM error code. + */ +CURL_EXTERN CURLMcode curl_multi_setopt(CURLM *multi_handle, + CURLMoption option, ...); + + +/* + * Name: curl_multi_assign() + * + * Desc: This function sets an association in the multi handle between the + * given socket and a private pointer of the application. This is + * (only) useful for curl_multi_socket uses. + * + * Returns: CURLM error code. + */ +CURL_EXTERN CURLMcode curl_multi_assign(CURLM *multi_handle, + curl_socket_t sockfd, void *sockp); + +#ifdef __cplusplus +} /* end of extern "C" */ +#endif + +#endif diff --git a/src/libcurl/curl/stdcheaders.h b/src/libcurl/curl/stdcheaders.h new file mode 100644 index 0000000..024413a --- /dev/null +++ b/src/libcurl/curl/stdcheaders.h @@ -0,0 +1,34 @@ +#ifndef __STDC_HEADERS_H +#define __STDC_HEADERS_H +/*************************************************************************** + * _ _ ____ _ + * Project ___| | | | _ \| | + * / __| | | | |_) | | + * | (__| |_| | _ <| |___ + * \___|\___/|_| \_\_____| + * + * Copyright (C) 1998 - 2004, Daniel Stenberg, , et al. + * + * This software is licensed as described in the file COPYING, which + * you should have received as part of this distribution. The terms + * are also available at http://curl.haxx.se/docs/copyright.html. + * + * You may opt to use, copy, modify, merge, publish, distribute and/or sell + * copies of the Software, and permit persons to whom the Software is + * furnished to do so, under the terms of the COPYING file. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + * $Id: stdcheaders.h,v 1.8 2004/01/07 09:19:34 bagder Exp $ + ***************************************************************************/ + +#include + +size_t fread (void *, size_t, size_t, FILE *); +size_t fwrite (const void *, size_t, size_t, FILE *); + +int strcasecmp(const char *, const char *); +int strncasecmp(const char *, const char *, size_t); + +#endif diff --git a/src/libcurl/curl/types.h b/src/libcurl/curl/types.h new file mode 100644 index 0000000..d37d6ae --- /dev/null +++ b/src/libcurl/curl/types.h @@ -0,0 +1 @@ +/* not used */ diff --git a/src/libs/macosx/libSDL-1.2.0.dylib b/src/libs/macosx/libSDL-1.2.0.dylib new file mode 100644 index 0000000..2ea0f45 Binary files /dev/null and b/src/libs/macosx/libSDL-1.2.0.dylib differ diff --git a/src/libs/macosx/libSDLmain.a b/src/libs/macosx/libSDLmain.a new file mode 100644 index 0000000..873e1b2 Binary files /dev/null and b/src/libs/macosx/libSDLmain.a differ diff --git a/src/libs/win32/libcurl.a b/src/libs/win32/libcurl.a new file mode 100644 index 0000000..7f6ed2d Binary files /dev/null and b/src/libs/win32/libcurl.a differ diff --git a/src/master/Makefile b/src/master/Makefile new file mode 100644 index 0000000..2f60b41 --- /dev/null +++ b/src/master/Makefile @@ -0,0 +1,51 @@ +BD_DEBUG=debug-$(PLATFORM)-$(ARCH) +BD_RELEASE=release-$(PLATFORM)-$(ARCH) + +ifeq ($(PLATFORM),mingw32) + BINEXT=.exe + RELEASE_LDFLAGS=-lwsock32 + DEBUG_LDFLAGS=-lwsock32 + RM=rm -f + MKDIR=mkdir +else + BINEXT= + RELEASE_LDFLAGS=-ltdb + DEBUG_LDFLAGS=-ltdb + RM=rm -f + MKDIR=mkdir +endif + +CC=gcc +RELEASE_CFLAGS=-Wall -O2 +DEBUG_CFLAGS=-g +OBJECTS= \ + $(BD)/master.o \ + $(BD)/messages.o \ + $(BD)/stats.o \ + $(BD)/servers.o + +release: makedirs + $(MAKE) $(BD_RELEASE)/tremmaster BD=$(BD_RELEASE) \ + CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(LDFLAGS) $(RELEASE_LDFLAGS)" + +debug: makedirs + $(MAKE) $(BD_DEBUG)/tremmaster BD=$(BD_DEBUG) \ + CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(LDFLAGS) $(DEBUG_LDFLAGS)" + +all: release debug + +$(BD)/%.o: %.c + $(CC) $(CFLAGS) -o $@ -c $< + +$(BD)/tremmaster: $(OBJECTS) + $(CC) -o $@ $(OBJECTS) $(LDFLAGS) + +clean: + -$(RM) $(BD_DEBUG)/* + -$(RM) $(BD_RELEASE)/* + +makedirs: + @if [ ! -d $(BD_RELEASE) ];then $(MKDIR) $(BD_RELEASE);fi + @if [ ! -d $(BD_DEBUG) ];then $(MKDIR) $(BD_DEBUG);fi + +.PHONY: all clean release debug makedirs diff --git a/src/master/common.h b/src/master/common.h new file mode 100644 index 0000000..8c5c3b6 --- /dev/null +++ b/src/master/common.h @@ -0,0 +1,91 @@ +/* + common.h + + Common header file for dpmaster + + Copyright (C) 2004-2005 Mathieu Olivier + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + + +#ifndef _COMMON_H_ +#define _COMMON_H_ + + +#include +#include +#include +#include +#include +#include + +#ifdef WIN32 +# include +#else +# include +# include +# include +# include +#endif + + +// ---------- Types ---------- // + +// A few basic types +typedef enum {qfalse, qtrue} qboolean; +typedef unsigned char qbyte; + +// The various messages levels +typedef enum +{ + MSG_NOPRINT, // used by "max_msg_level" (= no printings) + MSG_ERROR, // errors + MSG_WARNING, // warnings + MSG_NORMAL, // standard messages + MSG_DEBUG // for debugging purpose +} msg_level_t; + + +// ---------- Public variables ---------- // + +// The master socket +extern int inSock; +extern int outSock; + +// The current time (updated every time we receive a packet) +extern time_t crt_time; + +// Maximum level for a message to be printed +extern msg_level_t max_msg_level; + +// Peer address. We rebuild it every time we receive a new packet +extern char peer_address [128]; + + +// ---------- Public functions ---------- // + +// Win32 uses a different name for some standard functions +#ifdef WIN32 +# define snprintf _snprintf +#endif + +// Print a message to screen, depending on its verbose level +int MsgPrint (msg_level_t msg_level, const char* format, ...); + +void RecordClientStat( const char *address, const char *version, const char *renderer ); +void RecordGameStat( const char *address, const char *dataText ); + +#endif // #ifndef _COMMON_H_ diff --git a/src/master/master.c b/src/master/master.c new file mode 100644 index 0000000..11cec6a --- /dev/null +++ b/src/master/master.c @@ -0,0 +1,868 @@ +/* + master.c + + A master server for Tremulous + + Copyright (C) 2002-2005 Mathieu Olivier + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + + +#include +#include +#include + +#ifndef WIN32 +# include +# include +#endif + +#include "common.h" +#include "messages.h" +#include "servers.h" + + +// ---------- Constants ---------- // + +// Version of dpmaster +#define VERSION "1.6" + +// Default master port +#define DEFAULT_MASTER_PORT 30710 + +// Maximum and minimum sizes for a valid packet +#define MAX_PACKET_SIZE 2048 +#define MIN_PACKET_SIZE 5 + +#ifndef WIN32 +// Default path we use for chroot +# define DEFAULT_JAIL_PATH "/var/empty/" + +// User we use by default for dropping super-user privileges +# define DEFAULT_LOW_PRIV_USER "nobody" +#endif + + +// ---------- Types ---------- // + +#ifdef WIN32 +typedef int socklen_t; +#endif + + +// ---------- Private variables ---------- // + +// The port we use +static unsigned short master_port = DEFAULT_MASTER_PORT; + +// Local address we listen on, if any +static const char* listen_name = NULL; +static struct in_addr listen_addr; + +#ifndef WIN32 +// On UNIX systems, we can run as a daemon +static qboolean daemon_mode = qfalse; + +// Path we use for chroot +static const char* jail_path = DEFAULT_JAIL_PATH; + +// Low privileges user +static const char* low_priv_user = DEFAULT_LOW_PRIV_USER; +#endif + + +// ---------- Public variables ---------- // + +// The master socket +int inSock = -1; +int outSock = -1; + +// The current time (updated every time we receive a packet) +time_t crt_time; + +// Maximum level for a message to be printed +msg_level_t max_msg_level = MSG_NORMAL; + +// Peer address. We rebuild it every time we receive a new packet +char peer_address [128]; + + +// ---------- Private functions ---------- // + +/* +==================== +PrintPacket + +Print the contents of a packet on stdout +==================== +*/ +static void PrintPacket (const char* packet, size_t length) +{ + size_t i; + + // Exceptionally, we use MSG_NOPRINT here because if the function is + // called, the user probably wants this text to be displayed + // whatever the maximum message level is. + MsgPrint (MSG_NOPRINT, "\""); + + for (i = 0; i < length; i++) + { + char c = packet[i]; + if (c == '\\') + MsgPrint (MSG_NOPRINT, "\\\\"); + else if (c == '\"') + MsgPrint (MSG_NOPRINT, "\""); + else if (c >= 32 && (qbyte)c <= 127) + MsgPrint (MSG_NOPRINT, "%c", c); + else + MsgPrint (MSG_NOPRINT, "\\x%02X", c); + } + + MsgPrint (MSG_NOPRINT, "\" (%u bytes)\n", length); +} + + +/* +==================== +SysInit + +System dependent initializations +==================== +*/ +static qboolean SysInit (void) +{ +#ifdef WIN32 + WSADATA winsockdata; + + if (WSAStartup (MAKEWORD (1, 1), &winsockdata)) + { + MsgPrint (MSG_ERROR, "ERROR: can't initialize winsocks\n"); + return qfalse; + } +#endif + + return qtrue; +} + + +/* +==================== +UnsecureInit + +System independent initializations, called BEFORE the security initializations. +We need this intermediate step because DNS requests may not be able to resolve +after the security initializations, due to chroot. +==================== +*/ +static qboolean UnsecureInit (void) +{ + // Resolve the address mapping list + if (! Sv_ResolveAddressMappings ()) + return qfalse; + + // Resolve the listen address if one was specified + if (listen_name != NULL) + { + struct hostent* itf; + + itf = gethostbyname (listen_name); + if (itf == NULL) + { + MsgPrint (MSG_ERROR, "ERROR: can't resolve %s\n", listen_name); + return qfalse; + } + if (itf->h_addrtype != AF_INET) + { + MsgPrint (MSG_ERROR, "ERROR: %s is not an IPv4 address\n", + listen_name); + return qfalse; + } + + memcpy (&listen_addr.s_addr, itf->h_addr, + sizeof (listen_addr.s_addr)); + } + + return qtrue; +} + + +/* +==================== +SecInit + +Security initializations (system dependent) +==================== +*/ +static qboolean SecInit (void) +{ +#ifndef WIN32 + // Should we run as a daemon? + if (daemon_mode && daemon (0, 0)) + { + MsgPrint (MSG_NOPRINT, "ERROR: daemonization failed (%s)\n", + strerror (errno)); + return qfalse; + } + + // UNIX allows us to be completely paranoid, so let's go for it + if (geteuid () == 0) + { + struct passwd* pw; + + MsgPrint (MSG_WARNING, + "WARNING: running with super-user privileges\n"); + + // We must get the account infos before the calls to chroot and chdir + pw = getpwnam (low_priv_user); + if (pw == NULL) + { + MsgPrint (MSG_ERROR, "ERROR: can't get user \"%s\" properties\n", + low_priv_user); + return qfalse; + } + + // Chroot ourself + MsgPrint (MSG_NORMAL, " - chrooting myself to %s... ", jail_path); + if (chroot (jail_path) || chdir ("/")) + { + MsgPrint (MSG_ERROR, "FAILED (%s)\n", strerror (errno)); + return qfalse; + } + MsgPrint (MSG_NORMAL, "succeeded\n"); + + // Switch to lower privileges + MsgPrint (MSG_NORMAL, " - switching to user \"%s\" privileges... ", + low_priv_user); + if (setgid (pw->pw_gid) || setuid (pw->pw_uid)) + { + MsgPrint (MSG_ERROR, "FAILED (%s)\n", strerror (errno)); + return qfalse; + } + MsgPrint (MSG_NORMAL, "succeeded (UID: %u, GID: %u)\n", + pw->pw_uid, pw->pw_gid); + + MsgPrint (MSG_NORMAL, "\n"); + } +#endif + + return qtrue; +} + + +/* +==================== +ParseCommandLine + +Parse the options passed by the command line +==================== +*/ +static qboolean ParseCommandLine (int argc, const char* argv []) +{ + int ind = 1; + unsigned int vlevel = max_msg_level; + qboolean valid_options = qtrue; + + while (ind < argc && valid_options) + { + // If it doesn't even look like an option, why bother? + if (argv[ind][0] != '-') + valid_options = qfalse; + + else switch (argv[ind][1]) + { +#ifndef WIN32 + // Daemon mode + case 'D': + daemon_mode = qtrue; + break; +#endif + + // Help + case 'h': + valid_options = qfalse; + break; + + // Hash size + case 'H': + ind++; + if (ind < argc) + valid_options = Sv_SetHashSize (atoi (argv[ind])); + else + valid_options = qfalse; + break; + +#ifndef WIN32 + // Jail path + case 'j': + ind++; + if (ind < argc) + jail_path = argv[ind]; + else + valid_options = qfalse; + break; +#endif + + // Listen address + case 'l': + ind++; + if (ind >= argc || argv[ind][0] == '\0') + valid_options = qfalse; + else + listen_name = argv[ind]; + break; + + // Address mapping + case 'm': + ind++; + if (ind < argc) + valid_options = Sv_AddAddressMapping (argv[ind]); + else + valid_options = qfalse; + break; + + // Maximum number of servers + case 'n': + ind++; + if (ind < argc) + valid_options = Sv_SetMaxNbServers (atoi (argv[ind])); + else + valid_options = qfalse; + break; + + // Port number + case 'p': + { + unsigned short port_num = 0; + ind++; + if (ind < argc) + port_num = atoi (argv[ind]); + if (!port_num) + valid_options = qfalse; + else + master_port = port_num; + break; + } + +#ifndef WIN32 + // Low privileges user + case 'u': + ind++; + if (ind < argc) + low_priv_user = argv[ind]; + else + valid_options = qfalse; + break; +#endif + + // Verbose level + case 'v': + // If a verbose level has been specified + if (ind + 1 < argc && argv[ind + 1][0] != '-') + { + ind++; + vlevel = atoi (argv[ind]); + if (vlevel > MSG_DEBUG) + valid_options = qfalse; + } + else + vlevel = MSG_DEBUG; + break; + + default: + valid_options = qfalse; + } + + ind++; + } + + // If the command line is OK, we can set the verbose level now + if (valid_options) + { +#ifndef WIN32 + // If we run as a daemon, don't bother printing anything + if (daemon_mode) + max_msg_level = MSG_NOPRINT; + else +#endif + max_msg_level = vlevel; + } + + return valid_options; +} + + +/* +==================== +PrintHelp + +Print the command line syntax and the available options +==================== +*/ +static void PrintHelp (void) +{ + MsgPrint (MSG_ERROR, + "Syntax: dpmaster [options]\n" + "Available options are:\n" +#ifndef WIN32 + " -D : run as a daemon\n" +#endif + " -h : this help\n" + " -H : hash size in bits, up to %u (default: %u)\n" +#ifndef WIN32 + " -j : use as chroot path (default: %s)\n" + " only available when running with super-user privileges\n" +#endif + " -l
: listen on local address
\n" + " -m = : map address to when sending it to clients\n" + " addresses can contain a port number (ex: myaddr.net:1234)\n" + " -n : maximum number of servers recorded (default: %u)\n" + " -p : use port (default: %u)\n" +#ifndef WIN32 + " -u : use privileges (default: %s)\n" + " only available when running with super-user privileges\n" +#endif + " -v [verbose_lvl] : verbose level, up to %u (default: %u; no value means max)\n" + "\n", + MAX_HASH_SIZE, DEFAULT_HASH_SIZE, +#ifndef WIN32 + DEFAULT_JAIL_PATH, +#endif + DEFAULT_MAX_NB_SERVERS, + DEFAULT_MASTER_PORT, +#ifndef WIN32 + DEFAULT_LOW_PRIV_USER, +#endif + MSG_DEBUG, MSG_NORMAL); +} + + +/* +==================== +SecureInit + +System independent initializations, called AFTER the security initializations +==================== +*/ +static qboolean SecureInit (void) +{ + struct sockaddr_in address; + + // Init the time and the random seed + crt_time = time (NULL); + srand (crt_time); + + // Initialize the server list and hash table + if (!Sv_Init ()) + return qfalse; + + // Open the socket + inSock = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP); + if (inSock < 0) + { + MsgPrint (MSG_ERROR, "ERROR: socket creation failed (%s)\n", + strerror (errno)); + return qfalse; + } + + outSock = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP); + if (outSock < 0) + { + MsgPrint (MSG_ERROR, "ERROR: socket creation failed (%s)\n", + strerror (errno)); + return qfalse; + } + + // Bind it to the master port + memset (&address, 0, sizeof (address)); + address.sin_family = AF_INET; + if (listen_name != NULL) + { + MsgPrint (MSG_NORMAL, "Listening on address %s (%s)\n", + listen_name, inet_ntoa (listen_addr)); + address.sin_addr.s_addr = listen_addr.s_addr; + } + else + address.sin_addr.s_addr = htonl (INADDR_ANY); + + address.sin_port = htons (master_port); + if (bind (inSock, (struct sockaddr*)&address, sizeof (address)) != 0) + { + MsgPrint (MSG_ERROR, "ERROR: socket binding failed (%s)\n", + strerror (errno)); +#ifdef WIN32 + closesocket (inSock); +#else + close (inSock); +#endif + return qfalse; + } + MsgPrint (MSG_NORMAL, "Listening on UDP port %hu\n", + ntohs (address.sin_port)); + + // Deliberately use a different port for outgoing traffic in order + // to confuse NAT UDP "connection" tracking and thus delist servers + // hidden by NAT + address.sin_port = htons (master_port+1); + if (bind (outSock, (struct sockaddr*)&address, sizeof (address)) != 0) + { + MsgPrint (MSG_ERROR, "ERROR: socket binding failed (%s)\n", + strerror (errno)); +#ifdef WIN32 + closesocket (outSock); +#else + close (outSock); +#endif + return qfalse; + } + + return qtrue; +} + +static qboolean exitNow = qfalse; + +/* +=============== +cleanUp + +Clean up +=============== +*/ +static void cleanUp( int signal ) +{ + MsgPrint( MSG_NORMAL, "Caught signal %d, exiting...\n", signal ); + + exitNow = qtrue; +} + +#define ADDRESS_LENGTH 16 +static const char *ignoreFile = "ignore.txt"; + +typedef struct +{ + char address[ ADDRESS_LENGTH ]; // Dotted quad +} ignoreAddress_t; + +#define PARSE_INTERVAL 60 // seconds + +static time_t lastParseTime = 0; +static int numIgnoreAddresses = 0; +static ignoreAddress_t *ignoreAddresses = NULL; + +/* +==================== +parseIgnoreAddress +==================== +*/ +static qboolean parseIgnoreAddress( void ) +{ + int numAllocIgnoreAddresses = 1; + FILE *f = NULL; + int i; + + // Only reparse periodically + if( crt_time - lastParseTime < PARSE_INTERVAL ) + return qtrue; + + lastParseTime = time( NULL ); + + // Free existing list + if( ignoreAddresses != NULL ) + { + free( ignoreAddresses ); + ignoreAddresses = NULL; + } + + numIgnoreAddresses = 0; + ignoreAddresses = malloc( sizeof( ignoreAddress_t ) * numAllocIgnoreAddresses ); + + // Alloc failed, fail parsing + if( ignoreAddresses == NULL ) + return qfalse; + + f = fopen( ignoreFile, "r" ); + + if( !f ) + { + free( ignoreAddresses ); + ignoreAddresses = NULL; + return qfalse; + } + + while( !feof( f ) ) + { + char c; + char buffer[ ADDRESS_LENGTH ]; + + i = 0; + + // Skip whitespace + do + { + c = fgetc( f ); + } + while( c != EOF && isspace( c ) ); + + if( c != EOF ) + { + do + { + if( i >= ADDRESS_LENGTH ) + { + buffer[ i - 1 ] = '\0'; + break; + } + + buffer[ i ] = c; + + if( isspace( c ) ) + { + buffer[ i ] = '\0'; + break; + } + + i++; + } while( ( c = fgetc( f ) ) != EOF ); + + strcpy( ignoreAddresses[ numIgnoreAddresses ].address, buffer ); + + numIgnoreAddresses++; + + // Make list bigger + if( numIgnoreAddresses >= numAllocIgnoreAddresses ) + { + ignoreAddress_t *new; + + numAllocIgnoreAddresses *= 2; + new = realloc( ignoreAddresses, + sizeof( ignoreAddress_t ) * numAllocIgnoreAddresses ); + + // Alloc failed, fail parsing + if( new == NULL ) + { + fclose( f ); + free( ignoreAddresses ); + ignoreAddresses = NULL; + return qfalse; + } + + ignoreAddresses = new; + } + } + } + + fclose( f ); + + return qtrue; +} + +/* +==================== +ignoreAddress + +Check whether or not to ignore a specific address +==================== +*/ +static qboolean ignoreAddress( const char *address ) +{ + int i; + + if( !parseIgnoreAddress( ) ) + { + // Couldn't parse, allow the address + return qfalse; + } + + for( i = 0; i < numIgnoreAddresses; i++ ) + { + if( strcmp( address, ignoreAddresses[ i ].address ) == 0 ) + break; + } + + // It matched + if( i < numIgnoreAddresses ) + return qtrue; + + return qfalse; +} + +/* +==================== +max + +Maximum of two ints +==================== +*/ +static inline int max( int a, int b ) +{ + return a > b ? a : b; +} + +/* +==================== +main + +Main function +==================== +*/ +int main (int argc, const char* argv []) +{ + struct sockaddr_in address; + socklen_t addrlen; + int nb_bytes; + int sock; + char packet [MAX_PACKET_SIZE + 1]; // "+ 1" because we append a '\0' + qboolean valid_options; + fd_set rfds; + struct timeval tv; + + + signal( SIGINT, cleanUp ); + signal( SIGTERM, cleanUp ); + + // Get the options from the command line + valid_options = ParseCommandLine (argc, argv); + + MsgPrint (MSG_NORMAL, + "tremmaster (version " VERSION " " __DATE__ " " __TIME__ ")\n" ); + + // If there was a mistake in the command line, print the help and exit + if (!valid_options) + { + PrintHelp (); + return EXIT_FAILURE; + } + + // Initializations + if (!SysInit () || !UnsecureInit () || !SecInit () || !SecureInit ()) + return EXIT_FAILURE; + MsgPrint (MSG_NORMAL, "\n"); + + // Until the end of times... + while( !exitNow ) + { + FD_ZERO( &rfds ); + FD_SET( inSock, &rfds ); + FD_SET( outSock, &rfds ); + tv.tv_sec = tv.tv_usec = 0; + + // Check for new data every 100ms + if( select( max( inSock, outSock ) + 1, &rfds, NULL, NULL, &tv ) <= 0 ) + { +#ifdef _WIN32 + Sleep( 100 ); +#else + usleep( 100000 ); +#endif + continue; + } + + if( FD_ISSET( inSock, &rfds ) ) + sock = inSock; + else if( FD_ISSET( outSock, &rfds ) ) + sock = outSock; + else + continue; + + // Get the next valid message + addrlen = sizeof (address); + nb_bytes = recvfrom (sock, packet, sizeof (packet) - 1, 0, + (struct sockaddr*)&address, &addrlen); + if (nb_bytes <= 0) + { + MsgPrint (MSG_WARNING, + "WARNING: \"recvfrom\" returned %d\n", nb_bytes); + continue; + } + + // Ignore abusers + if( ignoreAddress( inet_ntoa( address.sin_addr ) ) ) + continue; + + // If we may have to print something, rebuild the peer address buffer + if (max_msg_level != MSG_NOPRINT) + snprintf (peer_address, sizeof (peer_address), "%s:%hu", + inet_ntoa (address.sin_addr), ntohs (address.sin_port)); + + // We print the packet contents if necessary + // TODO: print the current time here + if (max_msg_level >= MSG_DEBUG) + { + MsgPrint (MSG_DEBUG, "New packet received from %s: ", + peer_address); + PrintPacket (packet, nb_bytes); + } + + // A few sanity checks + if (nb_bytes < MIN_PACKET_SIZE) + { + MsgPrint (MSG_WARNING, + "WARNING: rejected packet from %s (size = %d bytes)\n", + peer_address, nb_bytes); + continue; + } + if (*((unsigned int*)packet) != 0xFFFFFFFF) + { + MsgPrint (MSG_WARNING, + "WARNING: rejected packet from %s (invalid header)\n", + peer_address); + continue; + } + if( ntohs( address.sin_port ) < 1024 ) + { + MsgPrint (MSG_WARNING, + "WARNING: rejected packet from %s (source port = 0)\n", + peer_address); + continue; + } + + // Append a '\0' to make the parsing easier and update the current time + packet[nb_bytes] = '\0'; + crt_time = time (NULL); + + // Call HandleMessage with the remaining contents + HandleMessage (packet + 4, nb_bytes - 4, &address); + } + + return 0; +} + + +// ---------- Public functions ---------- // + +/* +==================== +MsgPrint + +Print a message to screen, depending on its verbose level +==================== +*/ +int MsgPrint (msg_level_t msg_level, const char* format, ...) +{ + va_list args; + int result; + + // If the message level is above the maximum level, don't print it + if (msg_level > max_msg_level) + return 0; + + va_start (args, format); + result = vprintf (format, args); + va_end (args); + + fflush (stdout); + + return result; +} diff --git a/src/master/messages.c b/src/master/messages.c new file mode 100644 index 0000000..563023e --- /dev/null +++ b/src/master/messages.c @@ -0,0 +1,566 @@ +/* + messages.c + + Message management for tremmaster + + Copyright (C) 2004 Mathieu Olivier + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + + +#include "common.h" +#include "messages.h" +#include "servers.h" + + +// ---------- Constants ---------- // + +// Timeouts (in secondes) +#define TIMEOUT_HEARTBEAT 2 +#define TIMEOUT_INFORESPONSE (15 * 60) + +// Period of validity for a challenge string (in secondes) +#define TIMEOUT_CHALLENGE 2 + +// Maximum size of a reponse packet +#define MAX_PACKET_SIZE 1400 + + +// Types of messages (with samples): + +// "heartbeat Tremulous\n" +#define S2M_HEARTBEAT "heartbeat" + +// "gamestat " +#define S2M_GAMESTAT "gamestat" + +// "getinfo A_Challenge" +#define M2S_GETINFO "getinfo" + +// "infoResponse\n\\pure\\1\\..." +#define S2M_INFORESPONSE "infoResponse\x0A" + +// "getservers 67 empty full" +#define C2M_GETSERVERS "getservers " + +// "getserversResponse\\...(6 bytes)...\\...(6 bytes)...\\EOT\0\0\0" +#define M2C_GETSERVERSREPONSE "getserversResponse" + +#define C2M_GETMOTD "getmotd" +#define M2C_MOTD "motd " + + +// ---------- Private functions ---------- // + +/* +==================== +SearchInfostring + +Search an infostring for the value of a key +==================== +*/ +static char* SearchInfostring (const char* infostring, const char* key) +{ + static char value [256]; + char crt_key [256]; + size_t value_ind, key_ind; + char c; + + if (*infostring++ != '\\') + return NULL; + + value_ind = 0; + for (;;) + { + key_ind = 0; + + // Get the key name + for (;;) + { + c = *infostring++; + + if (c == '\0') + return NULL; + if (c == '\\' || key_ind == sizeof (crt_key) - 1) + { + crt_key[key_ind] = '\0'; + break; + } + + crt_key[key_ind++] = c; + } + + // If it's the key we are looking for, save it in "value" + if (!strcmp (crt_key, key)) + { + for (;;) + { + c = *infostring++; + + if (c == '\0' || c == '\\' || value_ind == sizeof (value) - 1) + { + value[value_ind] = '\0'; + return value; + } + + value[value_ind++] = c; + } + } + + // Else, skip the value + for (;;) + { + c = *infostring++; + + if (c == '\0') + return NULL; + if (c == '\\') + break; + } + } +} + + +/* +==================== +BuildChallenge + +Build a challenge string for a "getinfo" message +==================== +*/ +static const char* BuildChallenge (void) +{ + static char challenge [CHALLENGE_MAX_LENGTH]; + size_t ind; + size_t length = CHALLENGE_MIN_LENGTH - 1; // We start at the minimum size + + // ... then we add a random number of characters + length += rand () % (CHALLENGE_MAX_LENGTH - CHALLENGE_MIN_LENGTH + 1); + + for (ind = 0; ind < length; ind++) + { + char c; + do + { + c = 33 + rand () % (126 - 33 + 1); // -> c = 33..126 + } while (c == '\\' || c == ';' || c == '"' || c == '%' || c == '/'); + + challenge[ind] = c; + } + + challenge[length] = '\0'; + return challenge; +} + + +/* +==================== +SendGetInfo + +Send a "getinfo" message to a server +==================== +*/ +static void SendGetInfo (server_t* server) +{ + char msg [64] = "\xFF\xFF\xFF\xFF" M2S_GETINFO " "; + + if (!server->challenge_timeout || server->challenge_timeout < crt_time) + { + strncpy (server->challenge, BuildChallenge (), + sizeof (server->challenge) - 1); + server->challenge_timeout = crt_time + TIMEOUT_CHALLENGE; + } + + strncat (msg, server->challenge, sizeof (msg) - strlen (msg) - 1); + sendto (outSock, msg, strlen (msg), 0, + (const struct sockaddr*)&server->address, + sizeof (server->address)); + + MsgPrint (MSG_DEBUG, "%s <--- getinfo with challenge \"%s\"\n", + peer_address, server->challenge); +} + + +/* +==================== +HandleGetServers + +Parse getservers requests and send the appropriate response +==================== +*/ +static void HandleGetServers (const char* msg, const struct sockaddr_in* addr) +{ + const char* packetheader = "\xFF\xFF\xFF\xFF" M2C_GETSERVERSREPONSE "\\"; + const size_t headersize = strlen (packetheader); + char packet [MAX_PACKET_SIZE]; + size_t packetind; + server_t* sv; + unsigned int protocol; + unsigned int sv_addr; + unsigned short sv_port; + qboolean no_empty; + qboolean no_full; + unsigned int numServers = 0; + + // Check if there's a name before the protocol number + // In this case, the message comes from a DarkPlaces-compatible client + protocol = atoi (msg); + + MsgPrint (MSG_NORMAL, "%s ---> getservers( protocol version %d )\n", + peer_address, protocol ); + + no_empty = (strstr (msg, "empty") == NULL); + no_full = (strstr (msg, "full") == NULL); + + // Initialize the packet contents with the header + packetind = headersize; + memcpy(packet, packetheader, headersize); + + // Add every relevant server + for (sv = Sv_GetFirst (); /* see below */; sv = Sv_GetNext ()) + { + // If we're done, or if the packet is full, send the packet + if (sv == NULL || packetind > sizeof (packet) - (7 + 6)) + { + // End Of Transmission + packet[packetind ] = 'E'; + packet[packetind + 1] = 'O'; + packet[packetind + 2] = 'T'; + packet[packetind + 3] = '\0'; + packet[packetind + 4] = '\0'; + packet[packetind + 5] = '\0'; + packetind += 6; + + // Send the packet to the client + sendto (inSock, packet, packetind, 0, (const struct sockaddr*)addr, + sizeof (*addr)); + + MsgPrint (MSG_DEBUG, "%s <--- getserversResponse (%u servers)\n", + peer_address, numServers); + + // If we're done + if (sv == NULL) + return; + + // Reset the packet index (no need to change the header) + packetind = headersize; + } + + sv_addr = ntohl (sv->address.sin_addr.s_addr); + sv_port = ntohs (sv->address.sin_port); + + // Extra debugging info + if (max_msg_level >= MSG_DEBUG) + { + MsgPrint (MSG_DEBUG, + "Comparing server: IP:\"%u.%u.%u.%u:%hu\", p:%u, c:%hu\n", + sv_addr >> 24, (sv_addr >> 16) & 0xFF, + (sv_addr >> 8) & 0xFF, sv_addr & 0xFF, + sv_port, sv->protocol, sv->nbclients ); + + if (sv->protocol != protocol) + MsgPrint (MSG_DEBUG, + "Reject: protocol %u != requested %u\n", + sv->protocol, protocol); + if (sv->nbclients == 0 && no_empty) + MsgPrint (MSG_DEBUG, + "Reject: nbclients is %hu/%hu && no_empty\n", + sv->nbclients, sv->maxclients); + if (sv->nbclients == sv->maxclients && no_full) + MsgPrint (MSG_DEBUG, + "Reject: nbclients is %hu/%hu && no_full\n", + sv->nbclients, sv->maxclients); + } + + // Check protocol, options + if (sv->protocol != protocol || + (sv->nbclients == 0 && no_empty) || + (sv->nbclients == sv->maxclients && no_full)) + { + + // Skip it + continue; + } + + // Use the address mapping associated with the server, if any + if (sv->addrmap != NULL) + { + const addrmap_t* addrmap = sv->addrmap; + + sv_addr = ntohl (addrmap->to.sin_addr.s_addr); + if (addrmap->to.sin_port != 0) + sv_port = ntohs (addrmap->to.sin_port); + + MsgPrint (MSG_DEBUG, + "Server address mapped to %u.%u.%u.%u:%hu\n", + sv_addr >> 24, (sv_addr >> 16) & 0xFF, + (sv_addr >> 8) & 0xFF, sv_addr & 0xFF, + sv_port); + } + + // IP address + packet[packetind ] = sv_addr >> 24; + packet[packetind + 1] = (sv_addr >> 16) & 0xFF; + packet[packetind + 2] = (sv_addr >> 8) & 0xFF; + packet[packetind + 3] = sv_addr & 0xFF; + + // Port + packet[packetind + 4] = sv_port >> 8; + packet[packetind + 5] = sv_port & 0xFF; + + // Trailing '\' + packet[packetind + 6] = '\\'; + + MsgPrint (MSG_DEBUG, " - Sending server %u.%u.%u.%u:%hu\n", + (qbyte)packet[packetind ], (qbyte)packet[packetind + 1], + (qbyte)packet[packetind + 2], (qbyte)packet[packetind + 3], + sv_port); + + packetind += 7; + numServers++; + } +} + + +/* +==================== +HandleInfoResponse + +Parse infoResponse messages +==================== +*/ +static void HandleInfoResponse (server_t* server, const char* msg) +{ + char* value; + unsigned int new_protocol = 0, new_maxclients = 0; + + MsgPrint (MSG_DEBUG, "%s ---> infoResponse\n", peer_address); + + // Check the challenge + if (!server->challenge_timeout || server->challenge_timeout < crt_time) + { + MsgPrint (MSG_WARNING, + "WARNING: infoResponse with obsolete challenge from %s\n", + peer_address); + return; + } + value = SearchInfostring (msg, "challenge"); + if (!value || strcmp (value, server->challenge)) + { + MsgPrint (MSG_ERROR, "ERROR: invalid challenge from %s (%s)\n", + peer_address, value); + return; + } + + // Check and save the values of "protocol" and "maxclients" + value = SearchInfostring (msg, "protocol"); + if (value) + new_protocol = atoi (value); + value = SearchInfostring (msg, "sv_maxclients"); + if (value) + new_maxclients = atoi (value); + if (!new_protocol || !new_maxclients) + { + MsgPrint (MSG_ERROR, + "ERROR: invalid infoResponse from %s (protocol: %d, maxclients: %d)\n", + peer_address, new_protocol, new_maxclients); + return; + } + server->protocol = new_protocol; + server->maxclients = new_maxclients; + + // Save some other useful values + value = SearchInfostring (msg, "clients"); + if (value) + server->nbclients = atoi (value); + + // Set a new timeout + server->timeout = crt_time + TIMEOUT_INFORESPONSE; +} + + +#define CHALLENGE_KEY "challenge\\" +#define MOTD_KEY "motd\\" + +/* +==================== +HandleGetMotd + +Parse getservers requests and send the appropriate response +==================== +*/ +static void HandleGetMotd( const char* msg, const struct sockaddr_in* addr ) +{ + const char *packetheader = "\xFF\xFF\xFF\xFF" M2C_MOTD "\""; + const size_t headersize = strlen (packetheader); + char packet[ MAX_PACKET_SIZE ]; + char challenge[ MAX_PACKET_SIZE ]; + const char *motd = ""; //FIXME + size_t packetind; + char *value; + char version[ 1024 ], renderer[ 1024 ]; + + MsgPrint( MSG_DEBUG, "%s ---> getmotd\n", peer_address ); + + value = SearchInfostring( msg, "challenge" ); + if( !value ) + { + MsgPrint( MSG_ERROR, "ERROR: invalid challenge from %s (%s)\n", + peer_address, value ); + return; + } + + strncpy( challenge, value, sizeof(challenge)-1 ); + challenge[sizeof(challenge)-1] = '\0'; + + value = SearchInfostring( msg, "renderer" ); + if( value ) + { + strncpy( renderer, value, sizeof(renderer)-1 ); + renderer[sizeof(renderer)-1] = '\0'; + MsgPrint( MSG_DEBUG, "%s is using renderer %s\n", peer_address, value ); + } + + value = SearchInfostring( msg, "version" ); + if( value ) + { + strncpy( version, value, sizeof(version)-1 ); + version[sizeof(version)-1] = '\0'; + MsgPrint( MSG_DEBUG, "%s is using version %s\n", peer_address, value ); + } + +#ifndef _WIN32 + RecordClientStat( peer_address, version, renderer ); +#endif + + // Initialize the packet contents with the header + packetind = headersize; + memcpy( packet, packetheader, headersize ); + + strncpy( &packet[ packetind ], CHALLENGE_KEY, MAX_PACKET_SIZE - packetind - 2 ); + packetind += strlen( CHALLENGE_KEY ); + + strncpy( &packet[ packetind ], challenge, MAX_PACKET_SIZE - packetind - 2 ); + packetind += strlen( challenge ); + packet[ packetind++ ] = '\\'; + + strncpy( &packet[ packetind ], MOTD_KEY, MAX_PACKET_SIZE - packetind - 2 ); + packetind += strlen( MOTD_KEY ); + + strncpy( &packet[ packetind ], motd, MAX_PACKET_SIZE - packetind - 2 ); + packetind += strlen( motd ); + + if (packetind > MAX_PACKET_SIZE - 2) + packetind = MAX_PACKET_SIZE - 2; + + packet[ packetind++ ] = '\"'; + packet[ packetind++ ] = '\0'; + + MsgPrint( MSG_DEBUG, "%s <--- motd\n", peer_address ); + + // Send the packet to the client + sendto( inSock, packet, packetind, 0, (const struct sockaddr*)addr, + sizeof( *addr ) ); +} + +/* +==================== +HandleGameStat +==================== +*/ +static void HandleGameStat( const char* msg, const struct sockaddr_in* addr ) +{ +#ifndef _WIN32 + RecordGameStat( peer_address, msg ); +#endif +} + +// ---------- Public functions ---------- // + +/* +==================== +HandleMessage + +Parse a packet to figure out what to do with it +==================== +*/ +void HandleMessage (const char* msg, size_t length, + const struct sockaddr_in* address) +{ + server_t* server; + + // If it's an heartbeat + if (!strncmp (S2M_HEARTBEAT, msg, strlen (S2M_HEARTBEAT))) + { + char gameId [64]; + + // Extract the game id + sscanf (msg + strlen (S2M_HEARTBEAT) + 1, "%63s", gameId); + MsgPrint (MSG_DEBUG, "%s ---> heartbeat (%s)\n", + peer_address, gameId); + + // Get the server in the list (add it to the list if necessary) + server = Sv_GetByAddr (address, qtrue); + if (server == NULL) + return; + + server->active = qtrue; + + // If we haven't yet received any infoResponse from this server, + // we let it some more time to contact us. After that, only + // infoResponse messages can update the timeout value. + if (!server->maxclients) + server->timeout = crt_time + TIMEOUT_HEARTBEAT; + + // Ask for some infos + SendGetInfo (server); + } + + // If it's an infoResponse message + else if (!strncmp (S2M_INFORESPONSE, msg, strlen (S2M_INFORESPONSE))) + { + server = Sv_GetByAddr (address, qfalse); + if (server == NULL) + return; + + HandleInfoResponse (server, msg + strlen (S2M_INFORESPONSE)); + } + + // If it's a getservers request + else if (!strncmp (C2M_GETSERVERS, msg, strlen (C2M_GETSERVERS))) + { + HandleGetServers (msg + strlen (C2M_GETSERVERS), address); + } + + // If it's a getmotd request + else if (!strncmp (C2M_GETMOTD, msg, strlen (C2M_GETMOTD))) + { + HandleGetMotd (msg + strlen (C2M_GETMOTD), address); + } + + // If it's a game statistic + else if( !strncmp( S2M_GAMESTAT, msg, strlen ( S2M_GAMESTAT ) ) ) + { + server = Sv_GetByAddr(address, qfalse); + if (server == NULL) + return; + if( crt_time - server->lastGameStat > MIN_GAMESTAT_DELAY ) + HandleGameStat( msg + strlen( S2M_GAMESTAT ), address ); + else + MsgPrint( MSG_NORMAL, "%s flooding GAMESTAT messages\n", peer_address ); + server->lastGameStat = crt_time; + } +} diff --git a/src/master/messages.h b/src/master/messages.h new file mode 100644 index 0000000..93b5271 --- /dev/null +++ b/src/master/messages.h @@ -0,0 +1,35 @@ +/* + messages.h + + Message management for dpmaster + + Copyright (C) 2004 Mathieu Olivier + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + + +#ifndef _MESSAGES_H_ +#define _MESSAGES_H_ + + +// ---------- Public functions ---------- // + +// Parse a packet to figure out what to do with it +void HandleMessage (const char* msg, size_t length, + const struct sockaddr_in* address); + + +#endif // #ifndef _MESSAGES_H_ diff --git a/src/master/servers.c b/src/master/servers.c new file mode 100644 index 0000000..a8412a1 --- /dev/null +++ b/src/master/servers.c @@ -0,0 +1,666 @@ +/* + servers.c + + Server list and address mapping management for dpmaster + + Copyright (C) 2004 Mathieu Olivier + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + + +#include "common.h" +#include "servers.h" + + +// ---------- Constants ---------- // + +// Address hash bitmask +#define HASH_BITMASK (hash_table_size - 1) + + +// ---------- Variables ---------- // + +// All server structures are allocated in one block in the "servers" array. +// Each used slot is also part of a linked list in "hash_table". A simple +// hash of the address and port of a server gives its index in the table. +static server_t* servers = NULL; +static size_t max_nb_servers = DEFAULT_MAX_NB_SERVERS; +static size_t nb_servers = 0; +static server_t** hash_table = NULL; +static size_t hash_table_size = (1 << DEFAULT_HASH_SIZE); + +// Last allocated entry in the "servers" array. +// Used as a start index for finding a free slot in "servers" more quickly +static unsigned int last_alloc; + +// Variables for Sv_GetFirst, Sv_GetNext and Sv_RemoveCurrentAndGetNext +static server_t* crt_server = NULL; +static server_t** prev_pointer = NULL; +static int crt_hash_ind = -1; + +// List of address mappings. They are sorted by "from" field (IP, then port) +static addrmap_t* addrmaps = NULL; + + +// ---------- Private functions ---------- // + +/* +==================== +Sv_AddressHash + +Compute the hash of a server address +==================== +*/ +static unsigned int Sv_AddressHash (const struct sockaddr_in* address) +{ + qbyte* addr = (qbyte*)&address->sin_addr.s_addr; + qbyte* port = (qbyte*)&address->sin_port; + qbyte hash; + + hash = addr[0] ^ addr[1] ^ addr[2] ^ addr[3] ^ port[0] ^ port[1]; + return hash & HASH_BITMASK; +} + + +/* +==================== +Sv_RemoveAndGetNextPtr + +Remove a server from the list and returns its "next" pointer +==================== +*/ +static server_t* Sv_RemoveAndGetNextPtr (server_t* sv, server_t** prev) +{ + nb_servers--; + MsgPrint (MSG_NORMAL, + "%s:%hu timed out; %u servers currently registered\n", + inet_ntoa (sv->address.sin_addr), ntohs (sv->address.sin_port), + nb_servers); + + // Mark this structure as "free" + sv->active = qfalse; + + *prev = sv->next; + return sv->next; +} + + +/* +==================== +Sv_ResolveAddr + +Resolve an internet address +name may include a port number, after a ':' +==================== +*/ +static qboolean Sv_ResolveAddr (const char* name, struct sockaddr_in* addr) +{ + char *namecpy, *port; + struct hostent* host; + + // Create a work copy + namecpy = strdup (name); + if (namecpy == NULL) + { + MsgPrint (MSG_ERROR, + "ERROR: can't allocate enough memory to resolve %s\n", + name); + return qfalse; + } + + // Find the port in the address + port = strchr (namecpy, ':'); + if (port != NULL) + *port++ = '\0'; + + // Resolve the address + host = gethostbyname (namecpy); + if (host == NULL) + { + MsgPrint (MSG_ERROR, "ERROR: can't resolve %s\n", namecpy); + free (namecpy); + return qfalse; + } + if (host->h_addrtype != AF_INET) + { + MsgPrint (MSG_ERROR, "ERROR: %s is not an IPv4 address\n", + namecpy); + free (namecpy); + return qfalse; + } + + // Build the structure + memset (addr, 0, sizeof (*addr)); + addr->sin_family = AF_INET; + memcpy (&addr->sin_addr.s_addr, host->h_addr, + sizeof (addr->sin_addr.s_addr)); + if (port != NULL) + addr->sin_port = htons ((unsigned short)atoi (port)); + + MsgPrint (MSG_DEBUG, "\"%s\" resolved to %s:%hu\n", + name, inet_ntoa (addr->sin_addr), ntohs (addr->sin_port)); + + free (namecpy); + return qtrue; +} + + +/* +==================== +Sv_InsertAddrmapIntoList + +Insert an addrmap structure to the addrmaps list +==================== +*/ +static void Sv_InsertAddrmapIntoList (addrmap_t* new_map) +{ + addrmap_t* addrmap = addrmaps; + addrmap_t** prev = &addrmaps; + + // Stop at the end of the list, or if the addresses become too high + while (addrmap != NULL && + addrmap->from.sin_addr.s_addr <= new_map->from.sin_addr.s_addr) + { + // If we found the right place + if (addrmap->from.sin_addr.s_addr == new_map->from.sin_addr.s_addr && + addrmap->from.sin_port >= new_map->from.sin_port) + { + // If a mapping is already recorded for this address + if (addrmap->from.sin_port == new_map->from.sin_port) + { + MsgPrint (MSG_WARNING, + "WARNING: Address %s:%hu has several mappings\n", + inet_ntoa (new_map->from.sin_addr), + ntohs (new_map->from.sin_port)); + + *prev = addrmap->next; + free (addrmap); + } + break; + } + + prev = &addrmap->next; + addrmap = addrmap->next; + } + + // Insert it + new_map->next = *prev; + *prev = new_map; + + MsgPrint (MSG_NORMAL, "Address \"%s\" mapped to \"%s\" (%s:%hu)\n", + new_map->from_string, new_map->to_string, + inet_ntoa (new_map->to.sin_addr), ntohs (new_map->to.sin_port)); +} + + +/* +==================== +Sv_GetAddrmap + +Look for an address mapping corresponding to addr +==================== +*/ +static const addrmap_t* Sv_GetAddrmap (const struct sockaddr_in* addr) +{ + const addrmap_t* addrmap = addrmaps; + const addrmap_t* found = NULL; + + // Stop at the end of the list, or if the addresses become too high + while (addrmap != NULL && + addrmap->from.sin_addr.s_addr <= addr->sin_addr.s_addr) + { + // If it's the right address + if (addrmap->from.sin_addr.s_addr == addr->sin_addr.s_addr) + { + // If the exact mapping isn't there + if (addrmap->from.sin_port > addr->sin_port) + return found; + + // If we found the exact address + if (addrmap->from.sin_port == addr->sin_port) + return addrmap; + + // General mapping + // Store it in case we don't find the exact address mapping + if (addrmap->from.sin_port == 0) + found = addrmap; + } + + addrmap = addrmap->next; + } + + return found; +} + + +/* +==================== +Sv_ResolveAddrmap + +Resolve an addrmap structure and check the parameters validity +==================== +*/ +static qboolean Sv_ResolveAddrmap (addrmap_t* addrmap) +{ + // Resolve the addresses + if (!Sv_ResolveAddr (addrmap->from_string, &addrmap->from) || + !Sv_ResolveAddr (addrmap->to_string, &addrmap->to)) + return qfalse; + + // 0.0.0.0 addresses are forbidden + if (addrmap->from.sin_addr.s_addr == 0 || + addrmap->to.sin_addr.s_addr == 0) + { + MsgPrint (MSG_ERROR, + "ERROR: Mapping from or to 0.0.0.0 is forbidden\n"); + return qfalse; + } + + // Do NOT allow mapping to loopback addresses + if ((ntohl (addrmap->to.sin_addr.s_addr) >> 24) == 127) + { + MsgPrint (MSG_ERROR, + "ERROR: Mapping to a loopback address is forbidden\n"); + return qfalse; + } + + return qtrue; +} + + +/* +==================== +Sv_IsActive + +Return qtrue if a server is active. +Test if the server has timed out and remove it if it's the case. +==================== +*/ +static qboolean Sv_IsActive (server_t* server) +{ + + // If the entry isn't even used + if (! server->active) + return qfalse; + + // If the server has timed out + if (server->timeout < crt_time) + { + unsigned int hash; + server_t **prev, *sv; + + hash = Sv_AddressHash (&server->address); + prev = &hash_table[hash]; + sv = hash_table[hash]; + + while (sv != server) + { + prev = &sv->next; + sv = sv->next; + } + + Sv_RemoveAndGetNextPtr (sv, prev); + return qfalse; + } + + return qtrue; +} + + +// ---------- Public functions (servers) ---------- // + +/* +==================== +Sv_SetHashSize + +Set a new hash size value +==================== +*/ +qboolean Sv_SetHashSize (unsigned int size) +{ + // Too late? + if (hash_table != NULL) + return qfalse; + + // Too big? + if (size > MAX_HASH_SIZE) + return qfalse; + + hash_table_size = 1 << size; + return qtrue; +} + + +/* +==================== +Sv_SetMaxNbServers + +Set a new hash size value +==================== +*/ +qboolean Sv_SetMaxNbServers (unsigned int nb) +{ + // Too late? + if (servers != NULL) + return qfalse; + + max_nb_servers = nb; + return qtrue; +} + + +/* +==================== +Sv_Init + +Initialize the server list and hash table +==================== +*/ +qboolean Sv_Init (void) +{ + size_t array_size; + + // Allocate "servers" and clean it + array_size = max_nb_servers * sizeof (servers[0]); + servers = malloc (array_size); + if (!servers) + { + MsgPrint (MSG_ERROR, + "ERROR: can't allocate the servers array (%s)\n", + strerror (errno)); + return qfalse; + } + last_alloc = max_nb_servers - 1; + memset (servers, 0, array_size); + MsgPrint (MSG_NORMAL, "%u server records allocated\n", max_nb_servers); + + // Allocate "hash_table" and clean it + array_size = hash_table_size * sizeof (hash_table[0]); + hash_table = malloc (array_size); + if (!hash_table) + { + MsgPrint (MSG_ERROR, "ERROR: can't allocate the hash table (%s)\n", + strerror (errno)); + free (servers); + return qfalse; + } + memset (hash_table, 0, array_size); + MsgPrint (MSG_NORMAL, + "Hash table allocated (%u entries)\n", hash_table_size); + + return qtrue; +} + + +/* +==================== +Sv_GetByAddr + +Search for a particular server in the list; add it if necessary +==================== +*/ +server_t* Sv_GetByAddr (const struct sockaddr_in* address, qboolean add_it) +{ + server_t **prev, *sv; + unsigned int hash; + const addrmap_t* addrmap = Sv_GetAddrmap (address); + unsigned int startpt; + + // Allow servers on a loopback address ONLY if a mapping is defined for them + if ((ntohl (address->sin_addr.s_addr) >> 24) == 127 && addrmap == NULL) + { + MsgPrint (MSG_WARNING, + "WARNING: server %s isn't allowed (loopback address)\n", + peer_address); + return NULL; + } + + hash = Sv_AddressHash (address); + prev = &hash_table[hash]; + sv = hash_table[hash]; + + while (sv != NULL) + { + // We check the timeout values while browsing this list + if (sv->timeout < crt_time) + { + sv = Sv_RemoveAndGetNextPtr (sv, prev); + continue; + } + + // Found! + if (sv->address.sin_addr.s_addr == address->sin_addr.s_addr && + sv->address.sin_port == address->sin_port) + { + // Put it on top of the list (it's useful because heartbeats + // are almost always followed by infoResponses) + *prev = sv->next; + sv->next = hash_table[hash]; + hash_table[hash] = sv; + + return sv; + } + + prev = &sv->next; + sv = sv->next; + } + + if (! add_it) + return NULL; + + // Look for the first free entry in "servers" + startpt = last_alloc; + for (;;) + { + last_alloc = (last_alloc + 1) % max_nb_servers; + + // Free entry found? + if (!Sv_IsActive (&servers[last_alloc])) + break; + + // No more room + if (last_alloc == startpt) + return NULL; + } + sv = &servers[last_alloc]; + + // Initialize the structure + memset (sv, 0, sizeof (*sv)); + memcpy (&sv->address, address, sizeof (sv->address)); + sv->addrmap = addrmap; + + // Add it to the list it belongs to + sv->next = hash_table[hash]; + hash_table[hash] = sv; + nb_servers++; + + MsgPrint (MSG_NORMAL, + "New server added: %s; %u servers are currently registered\n", + peer_address, nb_servers); + MsgPrint (MSG_DEBUG, + " - index: %u\n" + " - hash: 0x%02X\n", + last_alloc, hash); + + return sv; +} + + +/* +==================== +Sv_GetFirst + +Get the first server in the list +==================== +*/ +server_t* Sv_GetFirst (void) +{ + crt_server = NULL; + prev_pointer = NULL; + crt_hash_ind = -1; + + return Sv_GetNext (); +} + + +/* +==================== +Sv_GetNext + +Get the next server in the list +==================== +*/ +server_t* Sv_GetNext (void) +{ + for (;;) + { + // If there is a current server, follow the link + if (crt_server != NULL) + { + prev_pointer = &crt_server->next; + crt_server = crt_server->next; + } + + // If we don't have the next server yet + if (crt_server == NULL) + { + // Search the hash table for the next server + while (crt_hash_ind < (int)(hash_table_size - 1)) + { + crt_hash_ind++; + + if (hash_table[crt_hash_ind] != NULL) + { + crt_server = hash_table[crt_hash_ind]; + prev_pointer = &hash_table[crt_hash_ind]; + break; + } + } + } + + // Did we hit the end of the list? + if (crt_server == NULL) + return NULL; + + // If the new current server has timed out, remove it + if (crt_server->timeout < crt_time) + crt_server = Sv_RemoveAndGetNextPtr (crt_server, prev_pointer); + else + return crt_server; + } +} + + +// ---------- Public functions (address mappings) ---------- // + +/* +==================== +Sv_AddAddressMapping + +Add an unresolved address mapping to the list +mapping must be of the form "addr1:port1=addr2:port2", ":portX" are optional +==================== +*/ +qboolean Sv_AddAddressMapping (const char* mapping) +{ + char *map_string, *to_ip; + addrmap_t* addrmap; + + // Get a working copy of the mapping string + map_string = strdup (mapping); + if (map_string == NULL) + { + MsgPrint (MSG_ERROR, + "ERROR: can't allocate address mapping string\n"); + return qfalse; + } + + // Find the '=' + to_ip = strchr (map_string, '='); + if (to_ip == NULL) + { + MsgPrint (MSG_ERROR, + "ERROR: invalid syntax in address mapping string\n"); + free (map_string); + return qfalse; + } + *to_ip++ = '\0'; + + // Allocate the structure + addrmap = malloc (sizeof (*addrmap)); + if (addrmap == NULL) + { + MsgPrint (MSG_ERROR, + "ERROR: can't allocate address mapping structure\n"); + free (map_string); + return qfalse; + } + memset (addrmap, 0, sizeof (*addrmap)); + addrmap->from_string = strdup (map_string); + addrmap->to_string = strdup (to_ip); + if (addrmap->from_string == NULL || addrmap->to_string == NULL) + { + MsgPrint (MSG_ERROR, + "ERROR: can't allocate address mapping strings\n"); + free (addrmap->to_string); + free (addrmap->from_string); + free (map_string); + return qfalse; + } + + // Add it on top of "addrmaps" + addrmap->next = addrmaps; + addrmaps = addrmap; + + return qtrue; +} + + +/* +==================== +Sv_ResolveAddressMappings + +Resolve the address mapping list +==================== +*/ +qboolean Sv_ResolveAddressMappings (void) +{ + addrmap_t* unresolved = addrmaps; + addrmap_t* addrmap; + qboolean succeeded = qtrue; + + addrmaps = NULL; + + while (unresolved != NULL) + { + // Remove it from the unresolved list + addrmap = unresolved; + unresolved = unresolved->next; + + // Continue the resolution, even if there's an error + if (!Sv_ResolveAddrmap (addrmap)) + { + free (addrmap->from_string); + free (addrmap->to_string); + free (addrmap); + succeeded = qfalse; + } + else + Sv_InsertAddrmapIntoList (addrmap); + } + + return succeeded; +} diff --git a/src/master/servers.h b/src/master/servers.h new file mode 100644 index 0000000..5864c03 --- /dev/null +++ b/src/master/servers.h @@ -0,0 +1,106 @@ +/* + servers.h + + Server list and address mapping management for dpmaster + + Copyright (C) 2004-2005 Mathieu Olivier + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + + +#ifndef _SERVERS_H_ +#define _SERVERS_H_ + + +// ---------- Constants ---------- // + +// Maximum number of servers in all lists by default +#define DEFAULT_MAX_NB_SERVERS 1024 + +// Address hash size in bits (between 0 and MAX_HASH_SIZE) +#define DEFAULT_HASH_SIZE 6 +#define MAX_HASH_SIZE 8 + +// Number of characters in a challenge, including the '\0' +#define CHALLENGE_MIN_LENGTH 9 +#define CHALLENGE_MAX_LENGTH 12 + +// Minimum number of seconds between gamestat messages per server +#define MIN_GAMESTAT_DELAY 120 + +// ---------- Types ---------- // + +// Address mapping +typedef struct addrmap_s +{ + struct addrmap_s* next; + struct sockaddr_in from; + struct sockaddr_in to; + char* from_string; + char* to_string; +} addrmap_t; + +// Server properties +typedef struct server_s +{ + struct server_s* next; + struct sockaddr_in address; + unsigned int protocol; + char challenge [CHALLENGE_MAX_LENGTH]; + unsigned short nbclients; + unsigned short maxclients; + time_t timeout; + time_t challenge_timeout; + const struct addrmap_s* addrmap; + qboolean active; + time_t lastGameStat; +} server_t; + + +// ---------- Public functions (servers) ---------- // + +// Will simply return "false" if called after Sv_Init +qboolean Sv_SetHashSize (unsigned int size); +qboolean Sv_SetMaxNbServers (unsigned int nb); + +// Initialize the server list and hash table +qboolean Sv_Init (void); + +// Search for a particular server in the list; add it if necessary +// NOTE: doesn't change the current position for "Sv_GetNext" +server_t* Sv_GetByAddr (const struct sockaddr_in* address, qboolean add_it); + +// Get the first server in the list +server_t* Sv_GetFirst (void); + +// Get the next server in the list +server_t* Sv_GetNext (void); + + +// ---------- Public functions (address mappings) ---------- // + +// NOTE: this is a 2-step process because resolving address mappings directly +// during the parsing of the command line would cause several problems + +// Add an unresolved address mapping to the list +// mapping must be of the form "addr1:port1=addr2:port2", ":portX" are optional +qboolean Sv_AddAddressMapping (const char* mapping); + +// Resolve the address mapping list +qboolean Sv_ResolveAddressMappings (void); + + +#endif // #ifndef _SERVERS_H_ diff --git a/src/master/stats.c b/src/master/stats.c new file mode 100644 index 0000000..98ebb32 --- /dev/null +++ b/src/master/stats.c @@ -0,0 +1,135 @@ +/* +stats.c + +Statistics for tremmaster + +Copyright (C) 2006 Tim Angus + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +#ifndef _WIN32 + +#include +#include +#include +#include +#include +#include +#include + +#include "common.h" + +#define MAX_DATA_SIZE 1024 +#define CS_FILENAME "clientStats.tdb" + +/* +==================== +RecordClientStat +==================== +*/ +void RecordClientStat( const char *address, const char *version, const char *renderer ) +{ + TDB_CONTEXT *tctx = NULL; + TDB_DATA key, data; + char ipText[ 22 ]; + char dataText[ MAX_DATA_SIZE ] = { 0 }; + char *p; + int i; + + tctx = tdb_open( CS_FILENAME, 0, 0, O_RDWR|O_CREAT, S_IRUSR|S_IWUSR ); + + if( !tctx ) + { + MsgPrint( MSG_DEBUG, "Couldn't open %s\n", CS_FILENAME ); + return; + } + + strncpy( ipText, address, 22 ); + if( ( p = strrchr( ipText, ':' ) ) ) // Remove port + *p = '\0'; + + key.dptr = ipText; + key.dsize = strlen( ipText ); + + strncat( dataText, "\"", MAX_DATA_SIZE ); + strncat( dataText, version, MAX_DATA_SIZE ); + + // Remove last three tokens (the date) + for( i = 0; i < 3; i++ ) + { + if( ( p = strrchr( dataText, ' ' ) ) ) + *p = '\0'; + } + strncat( dataText, "\"", MAX_DATA_SIZE ); + + strncat( dataText, " \"", MAX_DATA_SIZE ); + strncat( dataText, renderer, MAX_DATA_SIZE ); + strncat( dataText, "\"", MAX_DATA_SIZE ); + + data.dptr = dataText; + data.dsize = strlen( dataText ); + + if( tdb_store( tctx, key, data, 0 ) < 0 ) + MsgPrint( MSG_DEBUG, "tdb_store failed\n" ); + + tdb_close( tctx ); + MsgPrint( MSG_DEBUG, "Recorded client stat for %s\n", address ); +} + +#define GS_FILENAME "gameStats.tdb" + +/* +==================== +RecordGameStat +==================== +*/ +void RecordGameStat( const char *address, const char *dataText ) +{ + TDB_CONTEXT *tctx = NULL; + TDB_DATA key, data; + char keyText[ MAX_DATA_SIZE ] = { 0 }; + char *p; + time_t tm = time( NULL ); + + tctx = tdb_open( GS_FILENAME, 0, 0, O_RDWR|O_CREAT, S_IRUSR|S_IWUSR ); + + if( !tctx ) + { + MsgPrint( MSG_DEBUG, "Couldn't open %s\n", GS_FILENAME ); + return; + } + + strncpy( keyText, address, 22 ); + if( ( p = strrchr( keyText, ':' ) ) ) // Remove port + *p = '\0'; + + strncat( keyText, " ", MAX_DATA_SIZE ); + strncat( keyText, asctime( gmtime( &tm ) ), MAX_DATA_SIZE ); + + key.dptr = keyText; + key.dsize = strlen( keyText ); + + data.dptr = (char *)dataText; + data.dsize = strlen( dataText ); + + if( tdb_store( tctx, key, data, 0 ) < 0 ) + MsgPrint( MSG_DEBUG, "tdb_store failed\n" ); + + tdb_close( tctx ); + MsgPrint( MSG_NORMAL, "Recorded game stat from %s\n", address ); +} + +#endif diff --git a/src/null/mac_net.c b/src/null/mac_net.c new file mode 100644 index 0000000..fd00e34 --- /dev/null +++ b/src/null/mac_net.c @@ -0,0 +1,66 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" + +/* +============= +NET_StringToAdr + +localhost +idnewt +idnewt:28000 +192.246.40.70 +192.246.40.70:28000 +============= +*/ +qboolean NET_StringToAdr (char *s, netadr_t *a) +{ + if (!strcmp (s, "localhost")) { + memset (a, 0, sizeof(*a)); + a->type = NA_LOOPBACK; + return true; + } + + return false; +} + +/* +================== +Sys_SendPacket +================== +*/ +void Sys_SendPacket( int length, void *data, netadr_t to ) { +} + +/* +================== +Sys_GetPacket + +Never called by the game logic, just the system event queing +================== +*/ +qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) { + return false; +} diff --git a/src/null/null_client.c b/src/null/null_client.c new file mode 100644 index 0000000..994f53f --- /dev/null +++ b/src/null/null_client.c @@ -0,0 +1,89 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../client/client.h" + +cvar_t *cl_shownet; + +void CL_Shutdown( void ) { +} + +void CL_Init( void ) { + cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP ); +} + +void CL_MouseEvent( int dx, int dy, int time ) { +} + +void Key_WriteBindings( fileHandle_t f ) { +} + +void CL_Frame ( int msec ) { +} + +void CL_PacketEvent( netadr_t from, msg_t *msg ) { +} + +void CL_CharEvent( int key ) { +} + +void CL_Disconnect( qboolean showMainMenu ) { +} + +void CL_MapLoading( void ) { +} + +qboolean CL_GameCommand( void ) { + return qfalse; // bk001204 - non-void +} + +void CL_KeyEvent (int key, qboolean down, unsigned time) { +} + +qboolean UI_GameCommand( void ) { + return qfalse; +} + +void CL_ForwardCommandToServer( const char *string ) { +} + +void CL_ConsolePrint( char *txt ) { +} + +void CL_JoystickEvent( int axis, int value, int time ) { +} + +void CL_InitKeyCommands( void ) { +} + +void CL_CDDialog( void ) { +} + +void CL_FlushMemory( void ) { +} + +void CL_StartHunkUsers( void ) { +} + +// bk001119 - added new dummy for sv_init.c +void CL_ShutdownAll(void) {}; diff --git a/src/null/null_glimp.c b/src/null/null_glimp.c new file mode 100644 index 0000000..e737bd9 --- /dev/null +++ b/src/null/null_glimp.c @@ -0,0 +1,57 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "../renderer/tr_local.h" + + +qboolean ( * qwglSwapIntervalEXT)( int interval ); +void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t ); +void ( * qglActiveTextureARB )( GLenum texture ); +void ( * qglClientActiveTextureARB )( GLenum texture ); + + +void ( * qglLockArraysEXT)( int, int); +void ( * qglUnlockArraysEXT) ( void ); + + +void GLimp_EndFrame( void ) { +} + +int GLimp_Init( void ) +{ +} + +void GLimp_Shutdown( void ) { +} + +void GLimp_EnableLogging( qboolean enable ) { +} + +void GLimp_LogComment( char *comment ) { +} + +qboolean QGL_Init( const char *dllname ) { + return qtrue; +} + +void QGL_Shutdown( void ) { +} diff --git a/src/null/null_input.c b/src/null/null_input.c new file mode 100644 index 0000000..93841e7 --- /dev/null +++ b/src/null/null_input.c @@ -0,0 +1,36 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "../client/client.h" + +void IN_Init( void ) { +} + +void IN_Frame (void) { +} + +void IN_Shutdown( void ) { +} + +void Sys_SendKeyEvents (void) { +} + diff --git a/src/null/null_main.c b/src/null/null_main.c new file mode 100644 index 0000000..44a06b5 --- /dev/null +++ b/src/null/null_main.c @@ -0,0 +1,117 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// sys_null.h -- null system driver to aid porting efforts + +#include +#include +#include "../qcommon/qcommon.h" + +int sys_curtime; + + +//=================================================================== + +void Sys_BeginStreamedFile( FILE *f, int readAhead ) { +} + +void Sys_EndStreamedFile( FILE *f ) { +} + +int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) { + return fread( buffer, size, count, f ); +} + +void Sys_StreamSeek( FILE *f, int offset, int origin ) { + fseek( f, offset, origin ); +} + + +//=================================================================== + + +void Sys_mkdir ( const char *path ) { +} + +void Sys_Error (char *error, ...) { + va_list argptr; + + printf ("Sys_Error: "); + va_start (argptr,error); + vprintf (error,argptr); + va_end (argptr); + printf ("\n"); + + exit (1); +} + +void Sys_Quit (void) { + exit (0); +} + +void Sys_UnloadGame (void) { +} + +void *Sys_GetGameAPI (void *parms) { + return NULL; +} + +char *Sys_GetClipboardData( void ) { + return NULL; +} + +int Sys_Milliseconds (void) { + return 0; +} + +void Sys_Mkdir (char *path) { +} + +char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) { + return NULL; +} + +char *Sys_FindNext (unsigned musthave, unsigned canthave) { + return NULL; +} + +void Sys_FindClose (void) { +} + +void Sys_Init (void) { +} + + +void Sys_EarlyOutput( char *string ) { + printf( "%s", string ); +} + + +void main (int argc, char **argv) { + Com_Init (argc, argv); + + while (1) { + Com_Frame( ); + } +} + + diff --git a/src/null/null_net.c b/src/null/null_net.c new file mode 100644 index 0000000..ad6834f --- /dev/null +++ b/src/null/null_net.c @@ -0,0 +1,65 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../qcommon/qcommon.h" + +/* +============= +NET_StringToAdr + +localhost +idnewt +idnewt:28000 +192.246.40.70 +192.246.40.70:28000 +============= +*/ +qboolean NET_StringToAdr (char *s, netadr_t *a) +{ + if (!strcmp (s, "localhost")) { + memset (a, 0, sizeof(*a)); + a->type = NA_LOOPBACK; + return true; + } + + return false; +} + +/* +================== +Sys_SendPacket +================== +*/ +void Sys_SendPacket( int length, void *data, netadr_t to ) { +} + +/* +================== +Sys_GetPacket + +Never called by the game logic, just the system event queing +================== +*/ +qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) { + return false; +} diff --git a/src/null/null_snddma.c b/src/null/null_snddma.c new file mode 100644 index 0000000..559f217 --- /dev/null +++ b/src/null/null_snddma.c @@ -0,0 +1,61 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// snddma_null.c +// all other sound mixing is portable + +#include "../client/client.h" + +qboolean SNDDMA_Init(void) +{ + return qfalse; +} + +int SNDDMA_GetDMAPos(void) +{ + return 0; +} + +void SNDDMA_Shutdown(void) +{ +} + +void SNDDMA_BeginPainting (void) +{ +} + +void SNDDMA_Submit(void) +{ +} + +// bk001119 - added boolean flag, match client/snd_public.h +sfxHandle_t S_RegisterSound( const char *name, qboolean compressed ) +{ + return 0; +} + +void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { +} + +void S_ClearSoundBuffer( void ) { +} diff --git a/src/qcommon/IpToCountryResolver.c b/src/qcommon/IpToCountryResolver.c new file mode 100644 index 0000000..f2fd97e --- /dev/null +++ b/src/qcommon/IpToCountryResolver.c @@ -0,0 +1,152 @@ +#include "IpToCountryResolver.h" +#include "q_shared.h" + +void convertToCamelCase(char *str) +{ + int upper = 1; + char *pos = str; + while (*pos != '\0') { + if (*pos != ' ') { + if (upper) { + (*pos) = toupper(*pos); + upper = 0; + } + else + (*pos) = tolower(*pos); + } else { + upper = 1; + } + pos++; + } +} + +IpToCountryInfo *FindCountryInfoUI(unsigned int ip, IpToCountryList *infoList) +{ + int abound = 0; + int zbound = infoList->size-1; + int tbound = 0; + IpToCountryInfo *telement; + + if (infoList->size == 0) + return NULL; + + while (abound <= zbound) + { + tbound = (abound+zbound)/2; + telement = &infoList->infoArray[tbound]; + + if (ip < telement->ipFrom) + zbound = tbound-1; + else if (ip > telement->ipTo) + abound = tbound+1; + else + return telement; + } + return NULL; +} + +IpToCountryInfo *FindCountryInfoB(unsigned int parts[4], unsigned int length, IpToCountryList *infoList) +{ + return FindCountryInfoUI(ipbyte_to_int(parts, length),infoList); +} + +IpToCountryInfo *FindCountryInfoS(const char *ip_addr, IpToCountryList *infoList) +{ + return FindCountryInfoUI(ipstr_to_int(ip_addr),infoList); +} + +unsigned int ipbyte_to_int(unsigned int parts[4], unsigned int length) +{ + unsigned int val = parts[length-1]; + + switch (length) { + + case 1: /* a -- 32 bits */ + break; + + case 2: /* a.b -- 8.24 bits */ + if (val > 0xffffff) + return (0); + val |= parts[0] << 24; + break; + + case 3: /* a.b.c -- 8.8.16 bits */ + if (val > 0xffff) + return (0); + val |= (parts[0] << 24) | (parts[1] << 16); + break; + + case 4: /* a.b.c.d -- 8.8.8.8 bits */ + if (val > 0xff) + return (0); + val |= (parts[0] << 24) | (parts[1] << 16) | (parts[2] << 8); + break; + } + + return val; +} + +unsigned int ipstr_to_int(const char *cp_arg) +{ + register unsigned long val; + register int base, n; + register unsigned char c; + register unsigned const char *cp = (unsigned const char *) cp_arg; + unsigned int parts[4]; + register unsigned int *pp = parts; + + for (;;) { + /* + * Collect number up to ``.''. + * Values are specified as for C: + * 0x=hex, 0=octal, other=decimal. + */ + val = 0; base = 10; + if (*cp == '0') { + if (*++cp == 'x' || *cp == 'X') + base = 16, cp++; + else + base = 8; + } + while ((c = *cp) != '\0') { + if (isascii(c) && isdigit(c)) { + val = (val * base) + (c - '0'); + cp++; + continue; + } + if (base == 16 && isascii(c) && isxdigit(c)) { + val = (val << 4) + + (c + 10 - (islower(c) ? 'a' : 'A')); + cp++; + continue; + } + break; + } + if (*cp == '.') { + /* + * Internet format: + * a.b.c.d + * a.b.c (with c treated as 16-bits) + * a.b (with b treated as 24 bits) + */ + if (pp >= parts + 3 || val > 0xff) + return (0); + *pp++ = val, cp++; + } else { + *pp = val; + break; + } + } + /* + * Check for trailing characters. + */ + if (*cp && (!isascii(*cp) || !isspace(*cp))) + return (0); + /* + * Concoct the address according to + * the number of parts specified. + */ + n = pp - parts + 1; + + return ipbyte_to_int(parts,n); +} diff --git a/src/qcommon/IpToCountryResolver.h b/src/qcommon/IpToCountryResolver.h new file mode 100644 index 0000000..cf97cf8 --- /dev/null +++ b/src/qcommon/IpToCountryResolver.h @@ -0,0 +1,30 @@ +#ifndef IPTOCOUNTRYRESOLVER_H_INCLUDED +#define IPTOCOUNTRYRESOLVER_H_INCLUDED + +#define FULL_NAME_LENGTH 64 + +typedef struct { + unsigned int ipFrom; + unsigned int ipTo; + char name2[2+1]; //1 for zero character (line end) + char name3[3+1]; + char nameFull[FULL_NAME_LENGTH]; +} IpToCountryInfo; + +typedef struct { + unsigned int size; + IpToCountryInfo *infoArray; +} IpToCountryList; + +unsigned int ipstr_to_int (const char *cp_arg); +unsigned int ipbyte_to_int(unsigned int parts[4], unsigned int length); +unsigned int LoadIp2CountryInfo(const char *fileName, IpToCountryList *infoList, int camelCaseNames); +IpToCountryInfo *FindCountryInfoS(const char *ip_addr, IpToCountryList *infoList); +IpToCountryInfo *FindCountryInfoB(unsigned int parts[4], unsigned int length, IpToCountryList *infoList); +IpToCountryInfo *FindCountryInfoUI(unsigned int ip, IpToCountryList *infoList); + +#endif // IPTOCOUNTRYRESOLVER_H_INCLUDED + + + + diff --git a/src/qcommon/cm_load.c b/src/qcommon/cm_load.c new file mode 100644 index 0000000..06a037a --- /dev/null +++ b/src/qcommon/cm_load.c @@ -0,0 +1,1021 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// cmodel.c -- model loading + +#include "cm_local.h" + +#ifdef BSPC + +#include "../bspc/l_qfiles.h" + +void SetPlaneSignbits (cplane_t *out) { + int bits, j; + + // for fast box on planeside test + bits = 0; + for (j=0 ; j<3 ; j++) { + if (out->normal[j] < 0) { + bits |= 1<signbits = bits; +} +#endif //BSPC + +// to allow boxes to be treated as brush models, we allocate +// some extra indexes along with those needed by the map +#define BOX_BRUSHES 1 +#define BOX_SIDES 6 +#define BOX_LEAFS 2 +#define BOX_PLANES 12 + +#define LL(x) x=LittleLong(x) + + +clipMap_t cm; +int c_pointcontents; +int c_traces, c_brush_traces, c_patch_traces; + + +byte *cmod_base; + +#ifndef BSPC +cvar_t *cm_noAreas; +cvar_t *cm_noCurves; +cvar_t *cm_playerCurveClip; +#endif + +cmodel_t box_model; +cplane_t *box_planes; +cbrush_t *box_brush; + + + +void CM_InitBoxHull (void); +void CM_FloodAreaConnections (void); + + +/* +=============================================================================== + + MAP LOADING + +=============================================================================== +*/ + +/* +================= +CMod_LoadShaders +================= +*/ +void CMod_LoadShaders( lump_t *l ) { + dshader_t *in, *out; + int i, count; + + in = (void *)(cmod_base + l->fileofs); + if (l->filelen % sizeof(*in)) { + Com_Error (ERR_DROP, "CMod_LoadShaders: funny lump size"); + } + count = l->filelen / sizeof(*in); + + if (count < 1) { + Com_Error (ERR_DROP, "Map with no shaders"); + } + cm.shaders = Hunk_Alloc( count * sizeof( *cm.shaders ), h_high ); + cm.numShaders = count; + + Com_Memcpy( cm.shaders, in, count * sizeof( *cm.shaders ) ); + + out = cm.shaders; + for ( i=0 ; icontentFlags = LittleLong( out->contentFlags ); + out->surfaceFlags = LittleLong( out->surfaceFlags ); + } +} + + +/* +================= +CMod_LoadSubmodels +================= +*/ +void CMod_LoadSubmodels( lump_t *l ) { + dmodel_t *in; + cmodel_t *out; + int i, j, count; + int *indexes; + + in = (void *)(cmod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "CMod_LoadSubmodels: funny lump size"); + count = l->filelen / sizeof(*in); + + if (count < 1) + Com_Error (ERR_DROP, "Map with no models"); + cm.cmodels = Hunk_Alloc( count * sizeof( *cm.cmodels ), h_high ); + cm.numSubModels = count; + + if ( count > MAX_SUBMODELS ) { + Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); + } + + for ( i=0 ; imins[j] = LittleFloat (in->mins[j]) - 1; + out->maxs[j] = LittleFloat (in->maxs[j]) + 1; + } + + if ( i == 0 ) { + continue; // world model doesn't need other info + } + + // make a "leaf" just to hold the model's brushes and surfaces + out->leaf.numLeafBrushes = LittleLong( in->numBrushes ); + indexes = Hunk_Alloc( out->leaf.numLeafBrushes * 4, h_high ); + out->leaf.firstLeafBrush = indexes - cm.leafbrushes; + for ( j = 0 ; j < out->leaf.numLeafBrushes ; j++ ) { + indexes[j] = LittleLong( in->firstBrush ) + j; + } + + out->leaf.numLeafSurfaces = LittleLong( in->numSurfaces ); + indexes = Hunk_Alloc( out->leaf.numLeafSurfaces * 4, h_high ); + out->leaf.firstLeafSurface = indexes - cm.leafsurfaces; + for ( j = 0 ; j < out->leaf.numLeafSurfaces ; j++ ) { + indexes[j] = LittleLong( in->firstSurface ) + j; + } + } +} + + +/* +================= +CMod_LoadNodes + +================= +*/ +void CMod_LoadNodes( lump_t *l ) { + dnode_t *in; + int child; + cNode_t *out; + int i, j, count; + + in = (void *)(cmod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); + count = l->filelen / sizeof(*in); + + if (count < 1) + Com_Error (ERR_DROP, "Map has no nodes"); + cm.nodes = Hunk_Alloc( count * sizeof( *cm.nodes ), h_high ); + cm.numNodes = count; + + out = cm.nodes; + + for (i=0 ; iplane = cm.planes + LittleLong( in->planeNum ); + for (j=0 ; j<2 ; j++) + { + child = LittleLong (in->children[j]); + out->children[j] = child; + } + } + +} + +/* +================= +CM_BoundBrush + +================= +*/ +void CM_BoundBrush( cbrush_t *b ) { + b->bounds[0][0] = -b->sides[0].plane->dist; + b->bounds[1][0] = b->sides[1].plane->dist; + + b->bounds[0][1] = -b->sides[2].plane->dist; + b->bounds[1][1] = b->sides[3].plane->dist; + + b->bounds[0][2] = -b->sides[4].plane->dist; + b->bounds[1][2] = b->sides[5].plane->dist; +} + + +/* +================= +CMod_LoadBrushes + +================= +*/ +void CMod_LoadBrushes( lump_t *l ) { + dbrush_t *in; + cbrush_t *out; + int i, count; + + in = (void *)(cmod_base + l->fileofs); + if (l->filelen % sizeof(*in)) { + Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); + } + count = l->filelen / sizeof(*in); + + cm.brushes = Hunk_Alloc( ( BOX_BRUSHES + count ) * sizeof( *cm.brushes ), h_high ); + cm.numBrushes = count; + + out = cm.brushes; + + for ( i=0 ; isides = cm.brushsides + LittleLong(in->firstSide); + out->numsides = LittleLong(in->numSides); + + out->shaderNum = LittleLong( in->shaderNum ); + if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { + Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); + } + out->contents = cm.shaders[out->shaderNum].contentFlags; + + CM_BoundBrush( out ); + } + +} + +/* +================= +CMod_LoadLeafs +================= +*/ +void CMod_LoadLeafs (lump_t *l) +{ + int i; + cLeaf_t *out; + dleaf_t *in; + int count; + + in = (void *)(cmod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); + count = l->filelen / sizeof(*in); + + if (count < 1) + Com_Error (ERR_DROP, "Map with no leafs"); + + cm.leafs = Hunk_Alloc( ( BOX_LEAFS + count ) * sizeof( *cm.leafs ), h_high ); + cm.numLeafs = count; + + out = cm.leafs; + for ( i=0 ; icluster = LittleLong (in->cluster); + out->area = LittleLong (in->area); + out->firstLeafBrush = LittleLong (in->firstLeafBrush); + out->numLeafBrushes = LittleLong (in->numLeafBrushes); + out->firstLeafSurface = LittleLong (in->firstLeafSurface); + out->numLeafSurfaces = LittleLong (in->numLeafSurfaces); + + if (out->cluster >= cm.numClusters) + cm.numClusters = out->cluster + 1; + if (out->area >= cm.numAreas) + cm.numAreas = out->area + 1; + } + + cm.areas = Hunk_Alloc( cm.numAreas * sizeof( *cm.areas ), h_high ); + cm.areaPortals = Hunk_Alloc( cm.numAreas * cm.numAreas * sizeof( *cm.areaPortals ), h_high ); +} + +/* +================= +CMod_LoadPlanes +================= +*/ +void CMod_LoadPlanes (lump_t *l) +{ + int i, j; + cplane_t *out; + dplane_t *in; + int count; + int bits; + + in = (void *)(cmod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); + count = l->filelen / sizeof(*in); + + if (count < 1) + Com_Error (ERR_DROP, "Map with no planes"); + cm.planes = Hunk_Alloc( ( BOX_PLANES + count ) * sizeof( *cm.planes ), h_high ); + cm.numPlanes = count; + + out = cm.planes; + + for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); + if (out->normal[j] < 0) + bits |= 1<dist = LittleFloat (in->dist); + out->type = PlaneTypeForNormal( out->normal ); + out->signbits = bits; + } +} + +/* +================= +CMod_LoadLeafBrushes +================= +*/ +void CMod_LoadLeafBrushes (lump_t *l) +{ + int i; + int *out; + int *in; + int count; + + in = (void *)(cmod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); + count = l->filelen / sizeof(*in); + + cm.leafbrushes = Hunk_Alloc( (count + BOX_BRUSHES) * sizeof( *cm.leafbrushes ), h_high ); + cm.numLeafBrushes = count; + + out = cm.leafbrushes; + + for ( i=0 ; ifileofs); + if (l->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); + count = l->filelen / sizeof(*in); + + cm.leafsurfaces = Hunk_Alloc( count * sizeof( *cm.leafsurfaces ), h_high ); + cm.numLeafSurfaces = count; + + out = cm.leafsurfaces; + + for ( i=0 ; ifileofs); + if ( l->filelen % sizeof(*in) ) { + Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); + } + count = l->filelen / sizeof(*in); + + cm.brushsides = Hunk_Alloc( ( BOX_SIDES + count ) * sizeof( *cm.brushsides ), h_high ); + cm.numBrushSides = count; + + out = cm.brushsides; + + for ( i=0 ; iplaneNum ); + out->planeNum = num; + out->plane = &cm.planes[num]; + out->shaderNum = LittleLong( in->shaderNum ); + if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { + Com_Error( ERR_DROP, "CMod_LoadBrushSides: bad shaderNum: %i", out->shaderNum ); + } + out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; + } +} + +#define CM_EDGE_VERTEX_EPSILON 0.1f + +/* +================= +CMod_BrushEdgesAreTheSame +================= +*/ +static qboolean CMod_BrushEdgesAreTheSame( const vec3_t p0, const vec3_t p1, + const vec3_t q0, const vec3_t q1 ) +{ + if( VectorCompareEpsilon( p0, q0, CM_EDGE_VERTEX_EPSILON ) && + VectorCompareEpsilon( p1, q1, CM_EDGE_VERTEX_EPSILON ) ) + return qtrue; + + if( VectorCompareEpsilon( p1, q0, CM_EDGE_VERTEX_EPSILON ) && + VectorCompareEpsilon( p0, q1, CM_EDGE_VERTEX_EPSILON ) ) + return qtrue; + + return qfalse; +} + +/* +================= +CMod_AddEdgeToBrush +================= +*/ +static qboolean CMod_AddEdgeToBrush( const vec3_t p0, const vec3_t p1, + cbrushedge_t *edges, int *numEdges ) +{ + int i; + + if( !edges || !numEdges ) + return qfalse; + + for( i = 0; i < *numEdges; i++ ) + { + if( CMod_BrushEdgesAreTheSame( p0, p1, + edges[ i ].p0, edges[ i ].p1 ) ) + return qfalse; + } + + VectorCopy( p0, edges[ *numEdges ].p0 ); + VectorCopy( p1, edges[ *numEdges ].p1 ); + (*numEdges)++; + + return qtrue; +} + +/* +================= +CMod_CreateBrushSideWindings +================= +*/ +static void CMod_CreateBrushSideWindings( void ) +{ + int i, j, k; + winding_t *w; + cbrushside_t *side, *chopSide; + cplane_t *plane; + cbrush_t *brush; + cbrushedge_t *tempEdges; + int numEdges; + int edgesAlloc; + int totalEdgesAlloc = 0; + int totalEdges = 0; + + for( i = 0; i < cm.numBrushes; i++ ) + { + brush = &cm.brushes[ i ]; + numEdges = 0; + + // walk the list of brush sides + for( j = 0; j < brush->numsides; j++ ) + { + // get side and plane + side = &brush->sides[ j ]; + plane = side->plane; + + w = BaseWindingForPlane( plane->normal, plane->dist ); + + // walk the list of brush sides + for( k = 0; k < brush->numsides && w != NULL; k++ ) + { + chopSide = &brush->sides[ k ]; + + if( chopSide == side ) + continue; + + if( chopSide->planeNum == ( side->planeNum ^ 1 ) ) + continue; // back side clipaway + + plane = &cm.planes[ chopSide->planeNum ^ 1 ]; + ChopWindingInPlace( &w, plane->normal, plane->dist, 0 ); + } + + if( w ) + numEdges += w->numpoints; + + // set side winding + side->winding = w; + } + + // Allocate a temporary buffer of the maximal size + tempEdges = (cbrushedge_t *)Z_Malloc( sizeof( cbrushedge_t ) * numEdges ); + brush->numEdges = 0; + + // compose the points into edges + for( j = 0; j < brush->numsides; j++ ) + { + side = &brush->sides[ j ]; + + if( side->winding ) + { + for( k = 0; k < side->winding->numpoints - 1; k++ ) + { + if( brush->numEdges == numEdges ) + Com_Error( ERR_FATAL, + "Insufficient memory allocated for collision map edges" ); + + CMod_AddEdgeToBrush( side->winding->p[ k ], + side->winding->p[ k + 1 ], tempEdges, &brush->numEdges ); + } + + FreeWinding( side->winding ); + side->winding = NULL; + } + } + + // Allocate a buffer of the actual size + edgesAlloc = sizeof( cbrushedge_t ) * brush->numEdges; + totalEdgesAlloc += edgesAlloc; + brush->edges = (cbrushedge_t *)Hunk_Alloc( edgesAlloc, h_low ); + + // Copy temporary buffer to permanent buffer + Com_Memcpy( brush->edges, tempEdges, edgesAlloc ); + + // Free temporary buffer + Z_Free( tempEdges ); + + totalEdges += brush->numEdges; + } + + Com_DPrintf( "Allocated %d bytes for %d collision map edges...\n", + totalEdgesAlloc, totalEdges ); +} + +/* +================= +CMod_LoadEntityString +================= +*/ +void CMod_LoadEntityString( lump_t *l ) { + cm.entityString = Hunk_Alloc( l->filelen, h_high ); + cm.numEntityChars = l->filelen; + Com_Memcpy (cm.entityString, cmod_base + l->fileofs, l->filelen); +} + +/* +================= +CMod_LoadVisibility +================= +*/ +#define VIS_HEADER 8 +void CMod_LoadVisibility( lump_t *l ) { + int len; + byte *buf; + + len = l->filelen; + if ( !len ) { + cm.clusterBytes = ( cm.numClusters + 31 ) & ~31; + cm.visibility = Hunk_Alloc( cm.clusterBytes, h_high ); + Com_Memset( cm.visibility, 255, cm.clusterBytes ); + return; + } + buf = cmod_base + l->fileofs; + + cm.vised = qtrue; + cm.visibility = Hunk_Alloc( len, h_high ); + cm.numClusters = LittleLong( ((int *)buf)[0] ); + cm.clusterBytes = LittleLong( ((int *)buf)[1] ); + Com_Memcpy (cm.visibility, buf + VIS_HEADER, len - VIS_HEADER ); +} + +//================================================================== + + +/* +================= +CMod_LoadPatches +================= +*/ +#define MAX_PATCH_VERTS 1024 +void CMod_LoadPatches( lump_t *surfs, lump_t *verts ) { + drawVert_t *dv, *dv_p; + dsurface_t *in; + int count; + int i, j; + int c; + cPatch_t *patch; + vec3_t points[MAX_PATCH_VERTS]; + int width, height; + int shaderNum; + + in = (void *)(cmod_base + surfs->fileofs); + if (surfs->filelen % sizeof(*in)) + Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); + cm.numSurfaces = count = surfs->filelen / sizeof(*in); + cm.surfaces = Hunk_Alloc( cm.numSurfaces * sizeof( cm.surfaces[0] ), h_high ); + + dv = (void *)(cmod_base + verts->fileofs); + if (verts->filelen % sizeof(*dv)) + Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size"); + + // scan through all the surfaces, but only load patches, + // not planar faces + for ( i = 0 ; i < count ; i++, in++ ) { + if ( LittleLong( in->surfaceType ) != MST_PATCH ) { + continue; // ignore other surfaces + } + // FIXME: check for non-colliding patches + + cm.surfaces[ i ] = patch = Hunk_Alloc( sizeof( *patch ), h_high ); + + // load the full drawverts onto the stack + width = LittleLong( in->patchWidth ); + height = LittleLong( in->patchHeight ); + c = width * height; + if ( c > MAX_PATCH_VERTS ) { + Com_Error( ERR_DROP, "ParseMesh: MAX_PATCH_VERTS" ); + } + + dv_p = dv + LittleLong( in->firstVert ); + for ( j = 0 ; j < c ; j++, dv_p++ ) { + points[j][0] = LittleFloat( dv_p->xyz[0] ); + points[j][1] = LittleFloat( dv_p->xyz[1] ); + points[j][2] = LittleFloat( dv_p->xyz[2] ); + } + + shaderNum = LittleLong( in->shaderNum ); + patch->contents = cm.shaders[shaderNum].contentFlags; + patch->surfaceFlags = cm.shaders[shaderNum].surfaceFlags; + + // create the internal facet structure + patch->pc = CM_GeneratePatchCollide( width, height, points ); + } +} + +//================================================================== + +unsigned CM_LumpChecksum(lump_t *lump) { + return LittleLong (Com_BlockChecksum (cmod_base + lump->fileofs, lump->filelen)); +} + +unsigned CM_Checksum(dheader_t *header) { + unsigned checksums[16]; + checksums[0] = CM_LumpChecksum(&header->lumps[LUMP_SHADERS]); + checksums[1] = CM_LumpChecksum(&header->lumps[LUMP_LEAFS]); + checksums[2] = CM_LumpChecksum(&header->lumps[LUMP_LEAFBRUSHES]); + checksums[3] = CM_LumpChecksum(&header->lumps[LUMP_LEAFSURFACES]); + checksums[4] = CM_LumpChecksum(&header->lumps[LUMP_PLANES]); + checksums[5] = CM_LumpChecksum(&header->lumps[LUMP_BRUSHSIDES]); + checksums[6] = CM_LumpChecksum(&header->lumps[LUMP_BRUSHES]); + checksums[7] = CM_LumpChecksum(&header->lumps[LUMP_MODELS]); + checksums[8] = CM_LumpChecksum(&header->lumps[LUMP_NODES]); + checksums[9] = CM_LumpChecksum(&header->lumps[LUMP_SURFACES]); + checksums[10] = CM_LumpChecksum(&header->lumps[LUMP_DRAWVERTS]); + + return LittleLong(Com_BlockChecksum(checksums, 11 * 4)); +} + +/* +================== +CM_LoadMap + +Loads in the map and all submodels +================== +*/ +void CM_LoadMap( const char *name, qboolean clientload, int *checksum ) { + int *buf; + int i; + dheader_t header; + int length; + static unsigned last_checksum; + + if ( !name || !name[0] ) { + Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); + } + +#ifndef BSPC + cm_noAreas = Cvar_Get ("cm_noAreas", "0", CVAR_CHEAT); + cm_noCurves = Cvar_Get ("cm_noCurves", "0", CVAR_CHEAT); + cm_playerCurveClip = Cvar_Get ("cm_playerCurveClip", "1", CVAR_ARCHIVE|CVAR_CHEAT ); +#endif + Com_DPrintf( "CM_LoadMap( %s, %i )\n", name, clientload ); + + if ( !strcmp( cm.name, name ) && clientload ) { + *checksum = last_checksum; + return; + } + + // free old stuff + Com_Memset( &cm, 0, sizeof( cm ) ); + CM_ClearLevelPatches(); + + if ( !name[0] ) { + cm.numLeafs = 1; + cm.numClusters = 1; + cm.numAreas = 1; + cm.cmodels = Hunk_Alloc( sizeof( *cm.cmodels ), h_high ); + *checksum = 0; + return; + } + + // + // load the file + // +#ifndef BSPC + length = FS_ReadFile( name, (void **)&buf ); +#else + length = LoadQuakeFile((quakefile_t *) name, (void **)&buf); +#endif + + if ( !buf ) { + Com_Error (ERR_DROP, "Couldn't load %s", name); + } + + last_checksum = LittleLong (Com_BlockChecksum (buf, length)); + *checksum = last_checksum; + + header = *(dheader_t *)buf; + for (i=0 ; i= cm.numSubModels ) { + Com_Error (ERR_DROP, "CM_InlineModel: bad number"); + } + return index; +} + +int CM_NumClusters( void ) { + return cm.numClusters; +} + +int CM_NumInlineModels( void ) { + return cm.numSubModels; +} + +char *CM_EntityString( void ) { + return cm.entityString; +} + +int CM_LeafCluster( int leafnum ) { + if (leafnum < 0 || leafnum >= cm.numLeafs) { + Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); + } + return cm.leafs[leafnum].cluster; +} + +int CM_LeafArea( int leafnum ) { + if ( leafnum < 0 || leafnum >= cm.numLeafs ) { + Com_Error (ERR_DROP, "CM_LeafArea: bad number"); + } + return cm.leafs[leafnum].area; +} + +//======================================================================= + + +/* +=================== +CM_InitBoxHull + +Set up the planes and nodes so that the six floats of a bounding box +can just be stored out and get a proper clipping hull structure. +=================== +*/ +void CM_InitBoxHull (void) +{ + int i; + int side; + cplane_t *p; + cbrushside_t *s; + + box_planes = &cm.planes[cm.numPlanes]; + + box_brush = &cm.brushes[cm.numBrushes]; + box_brush->numsides = 6; + box_brush->sides = cm.brushsides + cm.numBrushSides; + box_brush->contents = CONTENTS_BODY; + box_brush->edges = (cbrushedge_t *)Hunk_Alloc( + sizeof( cbrushedge_t ) * 12, h_low ); + box_brush->numEdges = 12; + + box_model.leaf.numLeafBrushes = 1; +// box_model.leaf.firstLeafBrush = cm.numBrushes; + box_model.leaf.firstLeafBrush = cm.numLeafBrushes; + cm.leafbrushes[cm.numLeafBrushes] = cm.numBrushes; + + for (i=0 ; i<6 ; i++) + { + side = i&1; + + // brush sides + s = &cm.brushsides[cm.numBrushSides+i]; + s->plane = cm.planes + (cm.numPlanes+i*2+side); + s->surfaceFlags = 0; + + // planes + p = &box_planes[i*2]; + p->type = i>>1; + p->signbits = 0; + VectorClear (p->normal); + p->normal[i>>1] = 1; + + p = &box_planes[i*2+1]; + p->type = 3 + (i>>1); + p->signbits = 0; + VectorClear (p->normal); + p->normal[i>>1] = -1; + + SetPlaneSignbits( p ); + } +} + +/* +=================== +CM_TempBoxModel + +To keep everything totally uniform, bounding boxes are turned into small +BSP trees instead of being compared directly. +Capsules are handled differently though. +=================== +*/ +clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int capsule ) { + + VectorCopy( mins, box_model.mins ); + VectorCopy( maxs, box_model.maxs ); + + if ( capsule ) { + return CAPSULE_MODEL_HANDLE; + } + + box_planes[0].dist = maxs[0]; + box_planes[1].dist = -maxs[0]; + box_planes[2].dist = mins[0]; + box_planes[3].dist = -mins[0]; + box_planes[4].dist = maxs[1]; + box_planes[5].dist = -maxs[1]; + box_planes[6].dist = mins[1]; + box_planes[7].dist = -mins[1]; + box_planes[8].dist = maxs[2]; + box_planes[9].dist = -maxs[2]; + box_planes[10].dist = mins[2]; + box_planes[11].dist = -mins[2]; + + // First side + VectorSet( box_brush->edges[ 0 ].p0, mins[ 0 ], mins[ 1 ], mins[ 2 ] ); + VectorSet( box_brush->edges[ 0 ].p1, mins[ 0 ], maxs[ 1 ], mins[ 2 ] ); + VectorSet( box_brush->edges[ 1 ].p0, mins[ 0 ], maxs[ 1 ], mins[ 2 ] ); + VectorSet( box_brush->edges[ 1 ].p1, mins[ 0 ], maxs[ 1 ], maxs[ 2 ] ); + VectorSet( box_brush->edges[ 2 ].p0, mins[ 0 ], maxs[ 1 ], maxs[ 2 ] ); + VectorSet( box_brush->edges[ 2 ].p1, mins[ 0 ], mins[ 1 ], maxs[ 2 ] ); + VectorSet( box_brush->edges[ 3 ].p0, mins[ 0 ], mins[ 1 ], maxs[ 2 ] ); + VectorSet( box_brush->edges[ 3 ].p1, mins[ 0 ], mins[ 1 ], mins[ 2 ] ); + + // Opposite side + VectorSet( box_brush->edges[ 4 ].p0, maxs[ 0 ], mins[ 1 ], mins[ 2 ] ); + VectorSet( box_brush->edges[ 4 ].p1, maxs[ 0 ], maxs[ 1 ], mins[ 2 ] ); + VectorSet( box_brush->edges[ 5 ].p0, maxs[ 0 ], maxs[ 1 ], mins[ 2 ] ); + VectorSet( box_brush->edges[ 5 ].p1, maxs[ 0 ], maxs[ 1 ], maxs[ 2 ] ); + VectorSet( box_brush->edges[ 6 ].p0, maxs[ 0 ], maxs[ 1 ], maxs[ 2 ] ); + VectorSet( box_brush->edges[ 6 ].p1, maxs[ 0 ], mins[ 1 ], maxs[ 2 ] ); + VectorSet( box_brush->edges[ 7 ].p0, maxs[ 0 ], mins[ 1 ], maxs[ 2 ] ); + VectorSet( box_brush->edges[ 7 ].p1, maxs[ 0 ], mins[ 1 ], mins[ 2 ] ); + + // Connecting edges + VectorSet( box_brush->edges[ 8 ].p0, mins[ 0 ], mins[ 1 ], mins[ 2 ] ); + VectorSet( box_brush->edges[ 8 ].p1, maxs[ 0 ], mins[ 1 ], mins[ 2 ] ); + VectorSet( box_brush->edges[ 9 ].p0, mins[ 0 ], maxs[ 1 ], mins[ 2 ] ); + VectorSet( box_brush->edges[ 9 ].p1, maxs[ 0 ], maxs[ 1 ], mins[ 2 ] ); + VectorSet( box_brush->edges[ 10 ].p0, mins[ 0 ], maxs[ 1 ], maxs[ 2 ] ); + VectorSet( box_brush->edges[ 10 ].p1, maxs[ 0 ], maxs[ 1 ], maxs[ 2 ] ); + VectorSet( box_brush->edges[ 11 ].p0, mins[ 0 ], mins[ 1 ], maxs[ 2 ] ); + VectorSet( box_brush->edges[ 11 ].p1, maxs[ 0 ], mins[ 1 ], maxs[ 2 ] ); + + VectorCopy( mins, box_brush->bounds[0] ); + VectorCopy( maxs, box_brush->bounds[1] ); + + return BOX_MODEL_HANDLE; +} + +/* +=================== +CM_ModelBounds +=================== +*/ +void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { + cmodel_t *cmod; + + cmod = CM_ClipHandleToModel( model ); + VectorCopy( cmod->mins, mins ); + VectorCopy( cmod->maxs, maxs ); +} + + diff --git a/src/qcommon/cm_local.h b/src/qcommon/cm_local.h new file mode 100644 index 0000000..cc69482 --- /dev/null +++ b/src/qcommon/cm_local.h @@ -0,0 +1,214 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "q_shared.h" +#include "qcommon.h" +#include "cm_polylib.h" + +#define MAX_SUBMODELS 256 +#define BOX_MODEL_HANDLE 255 +#define CAPSULE_MODEL_HANDLE 254 + + +typedef struct { + cplane_t *plane; + int children[2]; // negative numbers are leafs +} cNode_t; + +typedef struct { + int cluster; + int area; + + int firstLeafBrush; + int numLeafBrushes; + + int firstLeafSurface; + int numLeafSurfaces; +} cLeaf_t; + +typedef struct cmodel_s { + vec3_t mins, maxs; + cLeaf_t leaf; // submodels don't reference the main tree +} cmodel_t; + +typedef struct cbrushedge_s +{ + vec3_t p0; + vec3_t p1; +} cbrushedge_t; + +typedef struct { + cplane_t *plane; + int planeNum; + int surfaceFlags; + int shaderNum; + winding_t *winding; +} cbrushside_t; + +typedef struct { + int shaderNum; // the shader that determined the contents + int contents; + vec3_t bounds[2]; + int numsides; + cbrushside_t *sides; + int checkcount; // to avoid repeated testings + qboolean collided; // marker for optimisation + cbrushedge_t *edges; + int numEdges; +} cbrush_t; + + +typedef struct { + int checkcount; // to avoid repeated testings + int surfaceFlags; + int contents; + struct patchCollide_s *pc; +} cPatch_t; + + +typedef struct { + int floodnum; + int floodvalid; +} cArea_t; + +typedef struct { + char name[MAX_QPATH]; + + int numShaders; + dshader_t *shaders; + + int numBrushSides; + cbrushside_t *brushsides; + + int numPlanes; + cplane_t *planes; + + int numNodes; + cNode_t *nodes; + + int numLeafs; + cLeaf_t *leafs; + + int numLeafBrushes; + int *leafbrushes; + + int numLeafSurfaces; + int *leafsurfaces; + + int numSubModels; + cmodel_t *cmodels; + + int numBrushes; + cbrush_t *brushes; + + int numClusters; + int clusterBytes; + byte *visibility; + qboolean vised; // if false, visibility is just a single cluster of ffs + + int numEntityChars; + char *entityString; + + int numAreas; + cArea_t *areas; + int *areaPortals; // [ numAreas*numAreas ] reference counts + + int numSurfaces; + cPatch_t **surfaces; // non-patches will be NULL + + int floodvalid; + int checkcount; // incremented on each trace +} clipMap_t; + + +// keep 1/8 unit away to keep the position valid before network snapping +// and to avoid various numeric issues +#define SURFACE_CLIP_EPSILON (0.125) + +extern clipMap_t cm; +extern int c_pointcontents; +extern int c_traces, c_brush_traces, c_patch_traces; +extern cvar_t *cm_noAreas; +extern cvar_t *cm_noCurves; +extern cvar_t *cm_playerCurveClip; + +// cm_test.c + +typedef struct +{ + float startRadius; + float endRadius; +} biSphere_t; + +// Used for oriented capsule collision detection +typedef struct +{ + float radius; + float halfheight; + vec3_t offset; +} sphere_t; + +typedef struct { + traceType_t type; + vec3_t start; + vec3_t end; + vec3_t size[2]; // size of the box being swept through the model + vec3_t offsets[8]; // [signbits][x] = either size[0][x] or size[1][x] + float maxOffset; // longest corner length from origin + vec3_t extents; // greatest of abs(size[0]) and abs(size[1]) + vec3_t bounds[2]; // enclosing box of start and end surrounding by size + vec3_t modelOrigin;// origin of the model tracing through + int contents; // ored contents of the model tracing through + qboolean isPoint; // optimized case + trace_t trace; // returned from trace call + sphere_t sphere; // sphere for oriendted capsule collision + biSphere_t biSphere; + qboolean testLateralCollision; // whether or not to test for lateral collision +} traceWork_t; + +typedef struct leafList_s { + int count; + int maxcount; + qboolean overflowed; + int *list; + vec3_t bounds[2]; + int lastLeaf; // for overflows where each leaf can't be stored individually + void (*storeLeafs)( struct leafList_s *ll, int nodenum ); +} leafList_t; + + +int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **list, int listsize ); + +void CM_StoreLeafs( leafList_t *ll, int nodenum ); +void CM_StoreBrushes( leafList_t *ll, int nodenum ); + +void CM_BoxLeafnums_r( leafList_t *ll, int nodenum ); + +cmodel_t *CM_ClipHandleToModel( clipHandle_t handle ); + +// cm_patch.c + +struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points ); +void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); +qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); +void CM_ClearLevelPatches( void ); diff --git a/src/qcommon/cm_patch.c b/src/qcommon/cm_patch.c new file mode 100644 index 0000000..f262db9 --- /dev/null +++ b/src/qcommon/cm_patch.c @@ -0,0 +1,1768 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "cm_local.h" +#include "cm_patch.h" + +/* + +This file does not reference any globals, and has these entry points: + +void CM_ClearLevelPatches( void ); +struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, const vec3_t *points ); +void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); +qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); +void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, flaot *points) ); + + +WARNING: this may misbehave with meshes that have rows or columns that only +degenerate a few triangles. Completely degenerate rows and columns are handled +properly. +*/ + +/* +#define MAX_FACETS 1024 +#define MAX_PATCH_PLANES 2048 + +typedef struct { + float plane[4]; + int signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision +} patchPlane_t; + +typedef struct { + int surfacePlane; + int numBorders; // 3 or four + 6 axial bevels + 4 or 3 * 4 edge bevels + int borderPlanes[4+6+16]; + int borderInward[4+6+16]; + qboolean borderNoAdjust[4+6+16]; +} facet_t; + +typedef struct patchCollide_s { + vec3_t bounds[2]; + int numPlanes; // surface planes plus edge planes + patchPlane_t *planes; + int numFacets; + facet_t *facets; +} patchCollide_t; + + +#define MAX_GRID_SIZE 129 + +typedef struct { + int width; + int height; + qboolean wrapWidth; + qboolean wrapHeight; + vec3_t points[MAX_GRID_SIZE][MAX_GRID_SIZE]; // [width][height] +} cGrid_t; + +#define SUBDIVIDE_DISTANCE 16 //4 // never more than this units away from curve +#define PLANE_TRI_EPSILON 0.1 +#define WRAP_POINT_EPSILON 0.1 +*/ + +int c_totalPatchBlocks; +int c_totalPatchSurfaces; +int c_totalPatchEdges; + +static const patchCollide_t *debugPatchCollide; +static const facet_t *debugFacet; +static qboolean debugBlock; +static vec3_t debugBlockPoints[4]; + +/* +================= +CM_ClearLevelPatches +================= +*/ +void CM_ClearLevelPatches( void ) { + debugPatchCollide = NULL; + debugFacet = NULL; +} + +/* +================= +CM_SignbitsForNormal +================= +*/ +static int CM_SignbitsForNormal( vec3_t normal ) { + int bits, j; + + bits = 0; + for (j=0 ; j<3 ; j++) { + if ( normal[j] < 0 ) { + bits |= 1<= SUBDIVIDE_DISTANCE; +} + +/* +=============== +CM_Subdivide + +a, b, and c are control points. +the subdivided sequence will be: a, out1, out2, out3, c +=============== +*/ +static void CM_Subdivide( vec3_t a, vec3_t b, vec3_t c, vec3_t out1, vec3_t out2, vec3_t out3 ) { + int i; + + for ( i = 0 ; i < 3 ; i++ ) { + out1[i] = 0.5 * (a[i] + b[i]); + out3[i] = 0.5 * (b[i] + c[i]); + out2[i] = 0.5 * (out1[i] + out3[i]); + } +} + +/* +================= +CM_TransposeGrid + +Swaps the rows and columns in place +================= +*/ +static void CM_TransposeGrid( cGrid_t *grid ) { + int i, j, l; + vec3_t temp; + qboolean tempWrap; + + if ( grid->width > grid->height ) { + for ( i = 0 ; i < grid->height ; i++ ) { + for ( j = i + 1 ; j < grid->width ; j++ ) { + if ( j < grid->height ) { + // swap the value + VectorCopy( grid->points[i][j], temp ); + VectorCopy( grid->points[j][i], grid->points[i][j] ); + VectorCopy( temp, grid->points[j][i] ); + } else { + // just copy + VectorCopy( grid->points[j][i], grid->points[i][j] ); + } + } + } + } else { + for ( i = 0 ; i < grid->width ; i++ ) { + for ( j = i + 1 ; j < grid->height ; j++ ) { + if ( j < grid->width ) { + // swap the value + VectorCopy( grid->points[j][i], temp ); + VectorCopy( grid->points[i][j], grid->points[j][i] ); + VectorCopy( temp, grid->points[i][j] ); + } else { + // just copy + VectorCopy( grid->points[i][j], grid->points[j][i] ); + } + } + } + } + + l = grid->width; + grid->width = grid->height; + grid->height = l; + + tempWrap = grid->wrapWidth; + grid->wrapWidth = grid->wrapHeight; + grid->wrapHeight = tempWrap; +} + +/* +=================== +CM_SetGridWrapWidth + +If the left and right columns are exactly equal, set grid->wrapWidth qtrue +=================== +*/ +static void CM_SetGridWrapWidth( cGrid_t *grid ) { + int i, j; + float d; + + for ( i = 0 ; i < grid->height ; i++ ) { + for ( j = 0 ; j < 3 ; j++ ) { + d = grid->points[0][i][j] - grid->points[grid->width-1][i][j]; + if ( d < -WRAP_POINT_EPSILON || d > WRAP_POINT_EPSILON ) { + break; + } + } + if ( j != 3 ) { + break; + } + } + if ( i == grid->height ) { + grid->wrapWidth = qtrue; + } else { + grid->wrapWidth = qfalse; + } +} + +/* +================= +CM_SubdivideGridColumns + +Adds columns as necessary to the grid until +all the aproximating points are within SUBDIVIDE_DISTANCE +from the true curve +================= +*/ +static void CM_SubdivideGridColumns( cGrid_t *grid ) { + int i, j, k; + + for ( i = 0 ; i < grid->width - 2 ; ) { + // grid->points[i][x] is an interpolating control point + // grid->points[i+1][x] is an aproximating control point + // grid->points[i+2][x] is an interpolating control point + + // + // first see if we can collapse the aproximating collumn away + // + for ( j = 0 ; j < grid->height ; j++ ) { + if ( CM_NeedsSubdivision( grid->points[i][j], grid->points[i+1][j], grid->points[i+2][j] ) ) { + break; + } + } + if ( j == grid->height ) { + // all of the points were close enough to the linear midpoints + // that we can collapse the entire column away + for ( j = 0 ; j < grid->height ; j++ ) { + // remove the column + for ( k = i + 2 ; k < grid->width ; k++ ) { + VectorCopy( grid->points[k][j], grid->points[k-1][j] ); + } + } + + grid->width--; + + // go to the next curve segment + i++; + continue; + } + + // + // we need to subdivide the curve + // + for ( j = 0 ; j < grid->height ; j++ ) { + vec3_t prev, mid, next; + + // save the control points now + VectorCopy( grid->points[i][j], prev ); + VectorCopy( grid->points[i+1][j], mid ); + VectorCopy( grid->points[i+2][j], next ); + + // make room for two additional columns in the grid + // columns i+1 will be replaced, column i+2 will become i+4 + // i+1, i+2, and i+3 will be generated + for ( k = grid->width - 1 ; k > i + 1 ; k-- ) { + VectorCopy( grid->points[k][j], grid->points[k+2][j] ); + } + + // generate the subdivided points + CM_Subdivide( prev, mid, next, grid->points[i+1][j], grid->points[i+2][j], grid->points[i+3][j] ); + } + + grid->width += 2; + + // the new aproximating point at i+1 may need to be removed + // or subdivided farther, so don't advance i + } +} + +/* +====================== +CM_ComparePoints +====================== +*/ +#define POINT_EPSILON 0.1 +static qboolean CM_ComparePoints( float *a, float *b ) { + float d; + + d = a[0] - b[0]; + if ( d < -POINT_EPSILON || d > POINT_EPSILON ) { + return qfalse; + } + d = a[1] - b[1]; + if ( d < -POINT_EPSILON || d > POINT_EPSILON ) { + return qfalse; + } + d = a[2] - b[2]; + if ( d < -POINT_EPSILON || d > POINT_EPSILON ) { + return qfalse; + } + return qtrue; +} + +/* +================= +CM_RemoveDegenerateColumns + +If there are any identical columns, remove them +================= +*/ +static void CM_RemoveDegenerateColumns( cGrid_t *grid ) { + int i, j, k; + + for ( i = 0 ; i < grid->width - 1 ; i++ ) { + for ( j = 0 ; j < grid->height ; j++ ) { + if ( !CM_ComparePoints( grid->points[i][j], grid->points[i+1][j] ) ) { + break; + } + } + + if ( j != grid->height ) { + continue; // not degenerate + } + + for ( j = 0 ; j < grid->height ; j++ ) { + // remove the column + for ( k = i + 2 ; k < grid->width ; k++ ) { + VectorCopy( grid->points[k][j], grid->points[k-1][j] ); + } + } + grid->width--; + + // check against the next column + i--; + } +} + +/* +================================================================================ + +PATCH COLLIDE GENERATION + +================================================================================ +*/ + +static int numPlanes; +static patchPlane_t planes[MAX_PATCH_PLANES]; + +static int numFacets; +static facet_t facets[MAX_PATCH_PLANES]; //maybe MAX_FACETS ?? + +#define NORMAL_EPSILON 0.0001 +#define DIST_EPSILON 0.02 + +/* +================== +CM_PlaneEqual +================== +*/ +int CM_PlaneEqual(patchPlane_t *p, float plane[4], int *flipped) { + float invplane[4]; + + if ( + fabs(p->plane[0] - plane[0]) < NORMAL_EPSILON + && fabs(p->plane[1] - plane[1]) < NORMAL_EPSILON + && fabs(p->plane[2] - plane[2]) < NORMAL_EPSILON + && fabs(p->plane[3] - plane[3]) < DIST_EPSILON ) + { + *flipped = qfalse; + return qtrue; + } + + VectorNegate(plane, invplane); + invplane[3] = -plane[3]; + + if ( + fabs(p->plane[0] - invplane[0]) < NORMAL_EPSILON + && fabs(p->plane[1] - invplane[1]) < NORMAL_EPSILON + && fabs(p->plane[2] - invplane[2]) < NORMAL_EPSILON + && fabs(p->plane[3] - invplane[3]) < DIST_EPSILON ) + { + *flipped = qtrue; + return qtrue; + } + + return qfalse; +} + +/* +================== +CM_SnapVector +================== +*/ +void CM_SnapVector(vec3_t normal) { + int i; + + for (i=0 ; i<3 ; i++) + { + if ( fabs(normal[i] - 1) < NORMAL_EPSILON ) + { + VectorClear (normal); + normal[i] = 1; + break; + } + if ( fabs(normal[i] - -1) < NORMAL_EPSILON ) + { + VectorClear (normal); + normal[i] = -1; + break; + } + } +} + +/* +================== +CM_FindPlane2 +================== +*/ +int CM_FindPlane2(float plane[4], int *flipped) { + int i; + + // see if the points are close enough to an existing plane + for ( i = 0 ; i < numPlanes ; i++ ) { + if (CM_PlaneEqual(&planes[i], plane, flipped)) return i; + } + + // add a new plane + if ( numPlanes == MAX_PATCH_PLANES ) { + Com_Error( ERR_DROP, "MAX_PATCH_PLANES" ); + } + + Vector4Copy( plane, planes[numPlanes].plane ); + planes[numPlanes].signbits = CM_SignbitsForNormal( plane ); + + numPlanes++; + + *flipped = qfalse; + + return numPlanes-1; +} + +/* +================== +CM_FindPlane +================== +*/ +static int CM_FindPlane( float *p1, float *p2, float *p3 ) { + float plane[4]; + int i; + float d; + + if ( !CM_PlaneFromPoints( plane, p1, p2, p3 ) ) { + return -1; + } + + // see if the points are close enough to an existing plane + for ( i = 0 ; i < numPlanes ; i++ ) { + if ( DotProduct( plane, planes[i].plane ) < 0 ) { + continue; // allow backwards planes? + } + + d = DotProduct( p1, planes[i].plane ) - planes[i].plane[3]; + if ( d < -PLANE_TRI_EPSILON || d > PLANE_TRI_EPSILON ) { + continue; + } + + d = DotProduct( p2, planes[i].plane ) - planes[i].plane[3]; + if ( d < -PLANE_TRI_EPSILON || d > PLANE_TRI_EPSILON ) { + continue; + } + + d = DotProduct( p3, planes[i].plane ) - planes[i].plane[3]; + if ( d < -PLANE_TRI_EPSILON || d > PLANE_TRI_EPSILON ) { + continue; + } + + // found it + return i; + } + + // add a new plane + if ( numPlanes == MAX_PATCH_PLANES ) { + Com_Error( ERR_DROP, "MAX_PATCH_PLANES" ); + } + + Vector4Copy( plane, planes[numPlanes].plane ); + planes[numPlanes].signbits = CM_SignbitsForNormal( plane ); + + numPlanes++; + + return numPlanes-1; +} + +/* +================== +CM_PointOnPlaneSide +================== +*/ +static int CM_PointOnPlaneSide( float *p, int planeNum ) { + float *plane; + float d; + + if ( planeNum == -1 ) { + return SIDE_ON; + } + plane = planes[ planeNum ].plane; + + d = DotProduct( p, plane ) - plane[3]; + + if ( d > PLANE_TRI_EPSILON ) { + return SIDE_FRONT; + } + + if ( d < -PLANE_TRI_EPSILON ) { + return SIDE_BACK; + } + + return SIDE_ON; +} + +/* +================== +CM_GridPlane +================== +*/ +static int CM_GridPlane( int gridPlanes[MAX_GRID_SIZE][MAX_GRID_SIZE][2], int i, int j, int tri ) { + int p; + + p = gridPlanes[i][j][tri]; + if ( p != -1 ) { + return p; + } + p = gridPlanes[i][j][!tri]; + if ( p != -1 ) { + return p; + } + + // should never happen + Com_Printf( "WARNING: CM_GridPlane unresolvable\n" ); + return -1; +} + +/* +================== +CM_EdgePlaneNum +================== +*/ +static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRID_SIZE][2], int i, int j, int k ) { + float *p1, *p2; + vec3_t up; + int p; + + switch ( k ) { + case 0: // top border + p1 = grid->points[i][j]; + p2 = grid->points[i+1][j]; + p = CM_GridPlane( gridPlanes, i, j, 0 ); + VectorMA( p1, 4, planes[ p ].plane, up ); + return CM_FindPlane( p1, p2, up ); + + case 2: // bottom border + p1 = grid->points[i][j+1]; + p2 = grid->points[i+1][j+1]; + p = CM_GridPlane( gridPlanes, i, j, 1 ); + VectorMA( p1, 4, planes[ p ].plane, up ); + return CM_FindPlane( p2, p1, up ); + + case 3: // left border + p1 = grid->points[i][j]; + p2 = grid->points[i][j+1]; + p = CM_GridPlane( gridPlanes, i, j, 1 ); + VectorMA( p1, 4, planes[ p ].plane, up ); + return CM_FindPlane( p2, p1, up ); + + case 1: // right border + p1 = grid->points[i+1][j]; + p2 = grid->points[i+1][j+1]; + p = CM_GridPlane( gridPlanes, i, j, 0 ); + VectorMA( p1, 4, planes[ p ].plane, up ); + return CM_FindPlane( p1, p2, up ); + + case 4: // diagonal out of triangle 0 + p1 = grid->points[i+1][j+1]; + p2 = grid->points[i][j]; + p = CM_GridPlane( gridPlanes, i, j, 0 ); + VectorMA( p1, 4, planes[ p ].plane, up ); + return CM_FindPlane( p1, p2, up ); + + case 5: // diagonal out of triangle 1 + p1 = grid->points[i][j]; + p2 = grid->points[i+1][j+1]; + p = CM_GridPlane( gridPlanes, i, j, 1 ); + VectorMA( p1, 4, planes[ p ].plane, up ); + return CM_FindPlane( p1, p2, up ); + + } + + Com_Error( ERR_DROP, "CM_EdgePlaneNum: bad k" ); + return -1; +} + +/* +=================== +CM_SetBorderInward +=================== +*/ +static void CM_SetBorderInward( facet_t *facet, cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRID_SIZE][2], + int i, int j, int which ) { + int k, l; + float *points[4]; + int numPoints; + + switch ( which ) { + case -1: + points[0] = grid->points[i][j]; + points[1] = grid->points[i+1][j]; + points[2] = grid->points[i+1][j+1]; + points[3] = grid->points[i][j+1]; + numPoints = 4; + break; + case 0: + points[0] = grid->points[i][j]; + points[1] = grid->points[i+1][j]; + points[2] = grid->points[i+1][j+1]; + numPoints = 3; + break; + case 1: + points[0] = grid->points[i+1][j+1]; + points[1] = grid->points[i][j+1]; + points[2] = grid->points[i][j]; + numPoints = 3; + break; + default: + Com_Error( ERR_FATAL, "CM_SetBorderInward: bad parameter" ); + numPoints = 0; + break; + } + + for ( k = 0 ; k < facet->numBorders ; k++ ) { + int front, back; + + front = 0; + back = 0; + + for ( l = 0 ; l < numPoints ; l++ ) { + int side; + + side = CM_PointOnPlaneSide( points[l], facet->borderPlanes[k] ); + if ( side == SIDE_FRONT ) { + front++; + } if ( side == SIDE_BACK ) { + back++; + } + } + + if ( front && !back ) { + facet->borderInward[k] = qtrue; + } else if ( back && !front ) { + facet->borderInward[k] = qfalse; + } else if ( !front && !back ) { + // flat side border + facet->borderPlanes[k] = -1; + } else { + // bisecting side border + Com_DPrintf( "WARNING: CM_SetBorderInward: mixed plane sides\n" ); + facet->borderInward[k] = qfalse; + if ( !debugBlock ) { + debugBlock = qtrue; + VectorCopy( grid->points[i][j], debugBlockPoints[0] ); + VectorCopy( grid->points[i+1][j], debugBlockPoints[1] ); + VectorCopy( grid->points[i+1][j+1], debugBlockPoints[2] ); + VectorCopy( grid->points[i][j+1], debugBlockPoints[3] ); + } + } + } +} + +/* +================== +CM_ValidateFacet + +If the facet isn't bounded by its borders, we screwed up. +================== +*/ +static qboolean CM_ValidateFacet( facet_t *facet ) { + float plane[4]; + int j; + winding_t *w; + vec3_t bounds[2]; + + if ( facet->surfacePlane == -1 ) { + return qfalse; + } + + Vector4Copy( planes[ facet->surfacePlane ].plane, plane ); + w = BaseWindingForPlane( plane, plane[3] ); + for ( j = 0 ; j < facet->numBorders && w ; j++ ) { + if ( facet->borderPlanes[j] == -1 ) { + FreeWinding( w ); + return qfalse; + } + Vector4Copy( planes[ facet->borderPlanes[j] ].plane, plane ); + if ( !facet->borderInward[j] ) { + VectorSubtract( vec3_origin, plane, plane ); + plane[3] = -plane[3]; + } + ChopWindingInPlace( &w, plane, plane[3], 0.1f ); + } + + if ( !w ) { + return qfalse; // winding was completely chopped away + } + + // see if the facet is unreasonably large + WindingBounds( w, bounds[0], bounds[1] ); + FreeWinding( w ); + + for ( j = 0 ; j < 3 ; j++ ) { + if ( bounds[1][j] - bounds[0][j] > MAX_MAP_BOUNDS ) { + return qfalse; // we must be missing a plane + } + if ( bounds[0][j] >= MAX_MAP_BOUNDS ) { + return qfalse; + } + if ( bounds[1][j] <= -MAX_MAP_BOUNDS ) { + return qfalse; + } + } + return qtrue; // winding is fine +} + +/* +================== +CM_AddFacetBevels +================== +*/ +void CM_AddFacetBevels( facet_t *facet ) { + + int i, j, k, l; + int axis, dir, order, flipped; + float plane[4], d, newplane[4]; + winding_t *w, *w2; + vec3_t mins, maxs, vec, vec2; + + Vector4Copy( planes[ facet->surfacePlane ].plane, plane ); + + w = BaseWindingForPlane( plane, plane[3] ); + for ( j = 0 ; j < facet->numBorders && w ; j++ ) { + if (facet->borderPlanes[j] == facet->surfacePlane) continue; + Vector4Copy( planes[ facet->borderPlanes[j] ].plane, plane ); + + if ( !facet->borderInward[j] ) { + VectorSubtract( vec3_origin, plane, plane ); + plane[3] = -plane[3]; + } + + ChopWindingInPlace( &w, plane, plane[3], 0.1f ); + } + if ( !w ) { + return; + } + + WindingBounds(w, mins, maxs); + + // add the axial planes + order = 0; + for ( axis = 0 ; axis < 3 ; axis++ ) + { + for ( dir = -1 ; dir <= 1 ; dir += 2, order++ ) + { + VectorClear(plane); + plane[axis] = dir; + if (dir == 1) { + plane[3] = maxs[axis]; + } + else { + plane[3] = -mins[axis]; + } + //if it's the surface plane + if (CM_PlaneEqual(&planes[facet->surfacePlane], plane, &flipped)) { + continue; + } + // see if the plane is allready present + for ( i = 0 ; i < facet->numBorders ; i++ ) { + if (CM_PlaneEqual(&planes[facet->borderPlanes[i]], plane, &flipped)) + break; + } + + if ( i == facet->numBorders ) { + if (facet->numBorders > 4 + 6 + 16) Com_Printf("ERROR: too many bevels\n"); + facet->borderPlanes[facet->numBorders] = CM_FindPlane2(plane, &flipped); + facet->borderNoAdjust[facet->numBorders] = 0; + facet->borderInward[facet->numBorders] = flipped; + facet->numBorders++; + } + } + } + // + // add the edge bevels + // + // test the non-axial plane edges + for ( j = 0 ; j < w->numpoints ; j++ ) + { + k = (j+1)%w->numpoints; + VectorSubtract (w->p[j], w->p[k], vec); + //if it's a degenerate edge + if (VectorNormalize (vec) < 0.5) + continue; + CM_SnapVector(vec); + for ( k = 0; k < 3 ; k++ ) + if ( vec[k] == -1 || vec[k] == 1 ) + break; // axial + if ( k < 3 ) + continue; // only test non-axial edges + + // try the six possible slanted axials from this edge + for ( axis = 0 ; axis < 3 ; axis++ ) + { + for ( dir = -1 ; dir <= 1 ; dir += 2 ) + { + // construct a plane + VectorClear (vec2); + vec2[axis] = dir; + CrossProduct (vec, vec2, plane); + if (VectorNormalize (plane) < 0.5) + continue; + plane[3] = DotProduct (w->p[j], plane); + + // if all the points of the facet winding are + // behind this plane, it is a proper edge bevel + for ( l = 0 ; l < w->numpoints ; l++ ) + { + d = DotProduct (w->p[l], plane) - plane[3]; + if (d > 0.1) + break; // point in front + } + if ( l < w->numpoints ) + continue; + + //if it's the surface plane + if (CM_PlaneEqual(&planes[facet->surfacePlane], plane, &flipped)) { + continue; + } + // see if the plane is allready present + for ( i = 0 ; i < facet->numBorders ; i++ ) { + if (CM_PlaneEqual(&planes[facet->borderPlanes[i]], plane, &flipped)) { + break; + } + } + + if ( i == facet->numBorders ) { + if (facet->numBorders > 4 + 6 + 16) Com_Printf("ERROR: too many bevels\n"); + facet->borderPlanes[facet->numBorders] = CM_FindPlane2(plane, &flipped); + + for ( k = 0 ; k < facet->numBorders ; k++ ) { + if (facet->borderPlanes[facet->numBorders] == + facet->borderPlanes[k]) Com_Printf("WARNING: bevel plane already used\n"); + } + + facet->borderNoAdjust[facet->numBorders] = 0; + facet->borderInward[facet->numBorders] = flipped; + // + w2 = CopyWinding(w); + Vector4Copy(planes[facet->borderPlanes[facet->numBorders]].plane, newplane); + if (!facet->borderInward[facet->numBorders]) + { + VectorNegate(newplane, newplane); + newplane[3] = -newplane[3]; + } //end if + ChopWindingInPlace( &w2, newplane, newplane[3], 0.1f ); + if (!w2) { + Com_DPrintf("WARNING: CM_AddFacetBevels... invalid bevel\n"); + continue; + } + else { + FreeWinding(w2); + } + // + facet->numBorders++; + //already got a bevel +// break; + } + } + } + } + FreeWinding( w ); + +#ifndef BSPC + //add opposite plane + facet->borderPlanes[facet->numBorders] = facet->surfacePlane; + facet->borderNoAdjust[facet->numBorders] = 0; + facet->borderInward[facet->numBorders] = qtrue; + facet->numBorders++; +#endif //BSPC + +} + +typedef enum { + EN_TOP, + EN_RIGHT, + EN_BOTTOM, + EN_LEFT +} edgeName_t; + +/* +================== +CM_PatchCollideFromGrid +================== +*/ +static void CM_PatchCollideFromGrid( cGrid_t *grid, patchCollide_t *pf ) { + int i, j; + float *p1, *p2, *p3; + int gridPlanes[MAX_GRID_SIZE][MAX_GRID_SIZE][2]; + facet_t *facet; + int borders[4]; + int noAdjust[4]; + + numPlanes = 0; + numFacets = 0; + + // find the planes for each triangle of the grid + for ( i = 0 ; i < grid->width - 1 ; i++ ) { + for ( j = 0 ; j < grid->height - 1 ; j++ ) { + p1 = grid->points[i][j]; + p2 = grid->points[i+1][j]; + p3 = grid->points[i+1][j+1]; + gridPlanes[i][j][0] = CM_FindPlane( p1, p2, p3 ); + + p1 = grid->points[i+1][j+1]; + p2 = grid->points[i][j+1]; + p3 = grid->points[i][j]; + gridPlanes[i][j][1] = CM_FindPlane( p1, p2, p3 ); + } + } + + // create the borders for each facet + for ( i = 0 ; i < grid->width - 1 ; i++ ) { + for ( j = 0 ; j < grid->height - 1 ; j++ ) { + + borders[EN_TOP] = -1; + if ( j > 0 ) { + borders[EN_TOP] = gridPlanes[i][j-1][1]; + } else if ( grid->wrapHeight ) { + borders[EN_TOP] = gridPlanes[i][grid->height-2][1]; + } + noAdjust[EN_TOP] = ( borders[EN_TOP] == gridPlanes[i][j][0] ); + if ( borders[EN_TOP] == -1 || noAdjust[EN_TOP] ) { + borders[EN_TOP] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 0 ); + } + + borders[EN_BOTTOM] = -1; + if ( j < grid->height - 2 ) { + borders[EN_BOTTOM] = gridPlanes[i][j+1][0]; + } else if ( grid->wrapHeight ) { + borders[EN_BOTTOM] = gridPlanes[i][0][0]; + } + noAdjust[EN_BOTTOM] = ( borders[EN_BOTTOM] == gridPlanes[i][j][1] ); + if ( borders[EN_BOTTOM] == -1 || noAdjust[EN_BOTTOM] ) { + borders[EN_BOTTOM] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 2 ); + } + + borders[EN_LEFT] = -1; + if ( i > 0 ) { + borders[EN_LEFT] = gridPlanes[i-1][j][0]; + } else if ( grid->wrapWidth ) { + borders[EN_LEFT] = gridPlanes[grid->width-2][j][0]; + } + noAdjust[EN_LEFT] = ( borders[EN_LEFT] == gridPlanes[i][j][1] ); + if ( borders[EN_LEFT] == -1 || noAdjust[EN_LEFT] ) { + borders[EN_LEFT] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 3 ); + } + + borders[EN_RIGHT] = -1; + if ( i < grid->width - 2 ) { + borders[EN_RIGHT] = gridPlanes[i+1][j][1]; + } else if ( grid->wrapWidth ) { + borders[EN_RIGHT] = gridPlanes[0][j][1]; + } + noAdjust[EN_RIGHT] = ( borders[EN_RIGHT] == gridPlanes[i][j][0] ); + if ( borders[EN_RIGHT] == -1 || noAdjust[EN_RIGHT] ) { + borders[EN_RIGHT] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 1 ); + } + + if ( numFacets == MAX_FACETS ) { + Com_Error( ERR_DROP, "MAX_FACETS" ); + } + facet = &facets[numFacets]; + Com_Memset( facet, 0, sizeof( *facet ) ); + + if ( gridPlanes[i][j][0] == gridPlanes[i][j][1] ) { + if ( gridPlanes[i][j][0] == -1 ) { + continue; // degenrate + } + facet->surfacePlane = gridPlanes[i][j][0]; + facet->numBorders = 4; + facet->borderPlanes[0] = borders[EN_TOP]; + facet->borderNoAdjust[0] = noAdjust[EN_TOP]; + facet->borderPlanes[1] = borders[EN_RIGHT]; + facet->borderNoAdjust[1] = noAdjust[EN_RIGHT]; + facet->borderPlanes[2] = borders[EN_BOTTOM]; + facet->borderNoAdjust[2] = noAdjust[EN_BOTTOM]; + facet->borderPlanes[3] = borders[EN_LEFT]; + facet->borderNoAdjust[3] = noAdjust[EN_LEFT]; + CM_SetBorderInward( facet, grid, gridPlanes, i, j, -1 ); + if ( CM_ValidateFacet( facet ) ) { + CM_AddFacetBevels( facet ); + numFacets++; + } + } else { + // two seperate triangles + facet->surfacePlane = gridPlanes[i][j][0]; + facet->numBorders = 3; + facet->borderPlanes[0] = borders[EN_TOP]; + facet->borderNoAdjust[0] = noAdjust[EN_TOP]; + facet->borderPlanes[1] = borders[EN_RIGHT]; + facet->borderNoAdjust[1] = noAdjust[EN_RIGHT]; + facet->borderPlanes[2] = gridPlanes[i][j][1]; + if ( facet->borderPlanes[2] == -1 ) { + facet->borderPlanes[2] = borders[EN_BOTTOM]; + if ( facet->borderPlanes[2] == -1 ) { + facet->borderPlanes[2] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 4 ); + } + } + CM_SetBorderInward( facet, grid, gridPlanes, i, j, 0 ); + if ( CM_ValidateFacet( facet ) ) { + CM_AddFacetBevels( facet ); + numFacets++; + } + + if ( numFacets == MAX_FACETS ) { + Com_Error( ERR_DROP, "MAX_FACETS" ); + } + facet = &facets[numFacets]; + Com_Memset( facet, 0, sizeof( *facet ) ); + + facet->surfacePlane = gridPlanes[i][j][1]; + facet->numBorders = 3; + facet->borderPlanes[0] = borders[EN_BOTTOM]; + facet->borderNoAdjust[0] = noAdjust[EN_BOTTOM]; + facet->borderPlanes[1] = borders[EN_LEFT]; + facet->borderNoAdjust[1] = noAdjust[EN_LEFT]; + facet->borderPlanes[2] = gridPlanes[i][j][0]; + if ( facet->borderPlanes[2] == -1 ) { + facet->borderPlanes[2] = borders[EN_TOP]; + if ( facet->borderPlanes[2] == -1 ) { + facet->borderPlanes[2] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 5 ); + } + } + CM_SetBorderInward( facet, grid, gridPlanes, i, j, 1 ); + if ( CM_ValidateFacet( facet ) ) { + CM_AddFacetBevels( facet ); + numFacets++; + } + } + } + } + + // copy the results out + pf->numPlanes = numPlanes; + pf->numFacets = numFacets; + pf->facets = Hunk_Alloc( numFacets * sizeof( *pf->facets ), h_high ); + Com_Memcpy( pf->facets, facets, numFacets * sizeof( *pf->facets ) ); + pf->planes = Hunk_Alloc( numPlanes * sizeof( *pf->planes ), h_high ); + Com_Memcpy( pf->planes, planes, numPlanes * sizeof( *pf->planes ) ); +} + + +/* +=================== +CM_GeneratePatchCollide + +Creates an internal structure that will be used to perform +collision detection with a patch mesh. + +Points is packed as concatenated rows. +=================== +*/ +struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points ) { + patchCollide_t *pf; + cGrid_t grid; + int i, j; + + if ( width <= 2 || height <= 2 || !points ) { + Com_Error( ERR_DROP, "CM_GeneratePatchFacets: bad parameters: (%i, %i, %p)", + width, height, points ); + } + + if ( !(width & 1) || !(height & 1) ) { + Com_Error( ERR_DROP, "CM_GeneratePatchFacets: even sizes are invalid for quadratic meshes" ); + } + + if ( width > MAX_GRID_SIZE || height > MAX_GRID_SIZE ) { + Com_Error( ERR_DROP, "CM_GeneratePatchFacets: source is > MAX_GRID_SIZE" ); + } + + // build a grid + grid.width = width; + grid.height = height; + grid.wrapWidth = qfalse; + grid.wrapHeight = qfalse; + for ( i = 0 ; i < width ; i++ ) { + for ( j = 0 ; j < height ; j++ ) { + VectorCopy( points[j*width + i], grid.points[i][j] ); + } + } + + // subdivide the grid + CM_SetGridWrapWidth( &grid ); + CM_SubdivideGridColumns( &grid ); + CM_RemoveDegenerateColumns( &grid ); + + CM_TransposeGrid( &grid ); + + CM_SetGridWrapWidth( &grid ); + CM_SubdivideGridColumns( &grid ); + CM_RemoveDegenerateColumns( &grid ); + + // we now have a grid of points exactly on the curve + // the aproximate surface defined by these points will be + // collided against + pf = Hunk_Alloc( sizeof( *pf ), h_high ); + ClearBounds( pf->bounds[0], pf->bounds[1] ); + for ( i = 0 ; i < grid.width ; i++ ) { + for ( j = 0 ; j < grid.height ; j++ ) { + AddPointToBounds( grid.points[i][j], pf->bounds[0], pf->bounds[1] ); + } + } + + c_totalPatchBlocks += ( grid.width - 1 ) * ( grid.height - 1 ); + + // generate a bsp tree for the surface + CM_PatchCollideFromGrid( &grid, pf ); + + // expand by one unit for epsilon purposes + pf->bounds[0][0] -= 1; + pf->bounds[0][1] -= 1; + pf->bounds[0][2] -= 1; + + pf->bounds[1][0] += 1; + pf->bounds[1][1] += 1; + pf->bounds[1][2] += 1; + + return pf; +} + +/* +================================================================================ + +TRACE TESTING + +================================================================================ +*/ + +/* +==================== +CM_TracePointThroughPatchCollide + + special case for point traces because the patch collide "brushes" have no volume +==================== +*/ +void CM_TracePointThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ) { + qboolean frontFacing[MAX_PATCH_PLANES]; + float intersection[MAX_PATCH_PLANES]; + float intersect; + const patchPlane_t *planes; + const facet_t *facet; + int i, j, k; + float offset; + float d1, d2; +#ifndef BSPC + static cvar_t *cv; +#endif //BSPC + +#ifndef BSPC + if ( !cm_playerCurveClip->integer || !tw->isPoint ) { + return; + } +#endif + + // determine the trace's relationship to all planes + planes = pc->planes; + for ( i = 0 ; i < pc->numPlanes ; i++, planes++ ) { + offset = DotProduct( tw->offsets[ planes->signbits ], planes->plane ); + d1 = DotProduct( tw->start, planes->plane ) - planes->plane[3] + offset; + d2 = DotProduct( tw->end, planes->plane ) - planes->plane[3] + offset; + if ( d1 <= 0 ) { + frontFacing[i] = qfalse; + } else { + frontFacing[i] = qtrue; + } + if ( d1 == d2 ) { + intersection[i] = 99999; + } else { + intersection[i] = d1 / ( d1 - d2 ); + if ( intersection[i] <= 0 ) { + intersection[i] = 99999; + } + } + } + + + // see if any of the surface planes are intersected + facet = pc->facets; + for ( i = 0 ; i < pc->numFacets ; i++, facet++ ) { + if ( !frontFacing[facet->surfacePlane] ) { + continue; + } + intersect = intersection[facet->surfacePlane]; + if ( intersect < 0 ) { + continue; // surface is behind the starting point + } + if ( intersect > tw->trace.fraction ) { + continue; // already hit something closer + } + for ( j = 0 ; j < facet->numBorders ; j++ ) { + k = facet->borderPlanes[j]; + if ( frontFacing[k] ^ facet->borderInward[j] ) { + if ( intersection[k] > intersect ) { + break; + } + } else { + if ( intersection[k] < intersect ) { + break; + } + } + } + if ( j == facet->numBorders ) { + // we hit this facet +#ifndef BSPC + if (!cv) { + cv = Cvar_Get( "r_debugSurfaceUpdate", "1", 0 ); + } + if (cv->integer) { + debugPatchCollide = pc; + debugFacet = facet; + } +#endif //BSPC + planes = &pc->planes[facet->surfacePlane]; + + // calculate intersection with a slight pushoff + offset = DotProduct( tw->offsets[ planes->signbits ], planes->plane ); + d1 = DotProduct( tw->start, planes->plane ) - planes->plane[3] + offset; + d2 = DotProduct( tw->end, planes->plane ) - planes->plane[3] + offset; + tw->trace.fraction = ( d1 - SURFACE_CLIP_EPSILON ) / ( d1 - d2 ); + + if ( tw->trace.fraction < 0 ) { + tw->trace.fraction = 0; + } + + VectorCopy( planes->plane, tw->trace.plane.normal ); + tw->trace.plane.dist = planes->plane[3]; + } + } +} + +/* +==================== +CM_CheckFacetPlane +==================== +*/ +int CM_CheckFacetPlane(float *plane, vec3_t start, vec3_t end, float *enterFrac, float *leaveFrac, int *hit) { + float d1, d2, f; + + *hit = qfalse; + + d1 = DotProduct( start, plane ) - plane[3]; + d2 = DotProduct( end, plane ) - plane[3]; + + // if completely in front of face, no intersection with the entire facet + if (d1 > 0 && ( d2 >= SURFACE_CLIP_EPSILON || d2 >= d1 ) ) { + return qfalse; + } + + // if it doesn't cross the plane, the plane isn't relevent + if (d1 <= 0 && d2 <= 0 ) { + return qtrue; + } + + // crosses face + if (d1 > d2) { // enter + f = (d1-SURFACE_CLIP_EPSILON) / (d1-d2); + if ( f < 0 ) { + f = 0; + } + //always favor previous plane hits and thus also the surface plane hit + if (f > *enterFrac) { + *enterFrac = f; + *hit = qtrue; + } + } else { // leave + f = (d1+SURFACE_CLIP_EPSILON) / (d1-d2); + if ( f > 1 ) { + f = 1; + } + if (f < *leaveFrac) { + *leaveFrac = f; + } + } + return qtrue; +} + +/* +==================== +CM_TraceThroughPatchCollide +==================== +*/ +void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ) { + int i, j, hit, hitnum; + float offset, enterFrac, leaveFrac, t; + patchPlane_t *planes; + facet_t *facet; + float plane[4] = {0, 0, 0, 0}, bestplane[4] = {0, 0, 0, 0}; + vec3_t startp, endp; +#ifndef BSPC + static cvar_t *cv; +#endif //BSPC + + if (tw->isPoint) { + CM_TracePointThroughPatchCollide( tw, pc ); + return; + } + + facet = pc->facets; + for ( i = 0 ; i < pc->numFacets ; i++, facet++ ) { + enterFrac = -1.0; + leaveFrac = 1.0; + hitnum = -1; + // + planes = &pc->planes[ facet->surfacePlane ]; + VectorCopy(planes->plane, plane); + plane[3] = planes->plane[3]; + if ( tw->type == TT_CAPSULE ) { + // adjust the plane distance apropriately for radius + plane[3] += tw->sphere.radius; + + // find the closest point on the capsule to the plane + t = DotProduct( plane, tw->sphere.offset ); + if ( t > 0.0f ) { + VectorSubtract( tw->start, tw->sphere.offset, startp ); + VectorSubtract( tw->end, tw->sphere.offset, endp ); + } + else { + VectorAdd( tw->start, tw->sphere.offset, startp ); + VectorAdd( tw->end, tw->sphere.offset, endp ); + } + } + else { + offset = DotProduct( tw->offsets[ planes->signbits ], plane); + plane[3] -= offset; + VectorCopy( tw->start, startp ); + VectorCopy( tw->end, endp ); + } + + if (!CM_CheckFacetPlane(plane, startp, endp, &enterFrac, &leaveFrac, &hit)) { + continue; + } + if (hit) { + Vector4Copy(plane, bestplane); + } + + for ( j = 0; j < facet->numBorders; j++ ) { + planes = &pc->planes[ facet->borderPlanes[j] ]; + if (facet->borderInward[j]) { + VectorNegate(planes->plane, plane); + plane[3] = -planes->plane[3]; + } + else { + VectorCopy(planes->plane, plane); + plane[3] = planes->plane[3]; + } + if ( tw->type == TT_CAPSULE ) { + // adjust the plane distance apropriately for radius + plane[3] += tw->sphere.radius; + + // find the closest point on the capsule to the plane + t = DotProduct( plane, tw->sphere.offset ); + if ( t > 0.0f ) { + VectorSubtract( tw->start, tw->sphere.offset, startp ); + VectorSubtract( tw->end, tw->sphere.offset, endp ); + } + else { + VectorAdd( tw->start, tw->sphere.offset, startp ); + VectorAdd( tw->end, tw->sphere.offset, endp ); + } + } + else { + // NOTE: this works even though the plane might be flipped because the bbox is centered + offset = DotProduct( tw->offsets[ planes->signbits ], plane); + plane[3] += fabs(offset); + VectorCopy( tw->start, startp ); + VectorCopy( tw->end, endp ); + } + + if (!CM_CheckFacetPlane(plane, startp, endp, &enterFrac, &leaveFrac, &hit)) { + break; + } + if (hit) { + hitnum = j; + Vector4Copy(plane, bestplane); + } + } + if (j < facet->numBorders) continue; + //never clip against the back side + if (hitnum == facet->numBorders - 1) continue; + + if (enterFrac < leaveFrac && enterFrac >= 0) { + if (enterFrac < tw->trace.fraction) { + if (enterFrac < 0) { + enterFrac = 0; + } +#ifndef BSPC + if (!cv) { + cv = Cvar_Get( "r_debugSurfaceUpdate", "1", 0 ); + } + if (cv && cv->integer) { + debugPatchCollide = pc; + debugFacet = facet; + } +#endif //BSPC + + tw->trace.fraction = enterFrac; + VectorCopy( bestplane, tw->trace.plane.normal ); + tw->trace.plane.dist = bestplane[3]; + } + } + } +} + + +/* +======================================================================= + +POSITION TEST + +======================================================================= +*/ + +/* +==================== +CM_PositionTestInPatchCollide +==================== +*/ +qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ) { + int i, j; + float offset, t; + patchPlane_t *planes; + facet_t *facet; + float plane[4]; + vec3_t startp; + + if (tw->isPoint) { + return qfalse; + } + // + facet = pc->facets; + for ( i = 0 ; i < pc->numFacets ; i++, facet++ ) { + planes = &pc->planes[ facet->surfacePlane ]; + VectorCopy(planes->plane, plane); + plane[3] = planes->plane[3]; + if ( tw->type == TT_CAPSULE ) { + // adjust the plane distance apropriately for radius + plane[3] += tw->sphere.radius; + + // find the closest point on the capsule to the plane + t = DotProduct( plane, tw->sphere.offset ); + if ( t > 0 ) { + VectorSubtract( tw->start, tw->sphere.offset, startp ); + } + else { + VectorAdd( tw->start, tw->sphere.offset, startp ); + } + } + else { + offset = DotProduct( tw->offsets[ planes->signbits ], plane); + plane[3] -= offset; + VectorCopy( tw->start, startp ); + } + + if ( DotProduct( plane, startp ) - plane[3] > 0.0f ) { + continue; + } + + for ( j = 0; j < facet->numBorders; j++ ) { + planes = &pc->planes[ facet->borderPlanes[j] ]; + if (facet->borderInward[j]) { + VectorNegate(planes->plane, plane); + plane[3] = -planes->plane[3]; + } + else { + VectorCopy(planes->plane, plane); + plane[3] = planes->plane[3]; + } + if ( tw->type == TT_CAPSULE ) { + // adjust the plane distance apropriately for radius + plane[3] += tw->sphere.radius; + + // find the closest point on the capsule to the plane + t = DotProduct( plane, tw->sphere.offset ); + if ( t > 0.0f ) { + VectorSubtract( tw->start, tw->sphere.offset, startp ); + } + else { + VectorAdd( tw->start, tw->sphere.offset, startp ); + } + } + else { + // NOTE: this works even though the plane might be flipped because the bbox is centered + offset = DotProduct( tw->offsets[ planes->signbits ], plane); + plane[3] += fabs(offset); + VectorCopy( tw->start, startp ); + } + + if ( DotProduct( plane, startp ) - plane[3] > 0.0f ) { + break; + } + } + if (j < facet->numBorders) { + continue; + } + // inside this patch facet + return qtrue; + } + return qfalse; +} + +/* +======================================================================= + +DEBUGGING + +======================================================================= +*/ + + +/* +================== +CM_DrawDebugSurface + +Called from the renderer +================== +*/ +void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, float *points) ) { + static cvar_t *cv; +#ifndef BSPC + static cvar_t *cv2; +#endif + const patchCollide_t *pc; + facet_t *facet; + winding_t *w; + int i, j, k, n; + int curplanenum, planenum, curinward, inward; + float plane[4]; + vec3_t mins = {-15, -15, -28}, maxs = {15, 15, 28}; + //vec3_t mins = {0, 0, 0}, maxs = {0, 0, 0}; + vec3_t v1, v2; + +#ifndef BSPC + if ( !cv2 ) + { + cv2 = Cvar_Get( "r_debugSurface", "0", 0 ); + } + + if (cv2->integer != 1) + { + return; + } +#endif + + if ( !debugPatchCollide ) { + return; + } + +#ifndef BSPC + if ( !cv ) { + cv = Cvar_Get( "cm_debugSize", "2", 0 ); + } +#endif + pc = debugPatchCollide; + + for ( i = 0, facet = pc->facets ; i < pc->numFacets ; i++, facet++ ) { + + for ( k = 0 ; k < facet->numBorders + 1; k++ ) { + // + if (k < facet->numBorders) { + planenum = facet->borderPlanes[k]; + inward = facet->borderInward[k]; + } + else { + planenum = facet->surfacePlane; + inward = qfalse; + //continue; + } + + Vector4Copy( pc->planes[ planenum ].plane, plane ); + + //planenum = facet->surfacePlane; + if ( inward ) { + VectorSubtract( vec3_origin, plane, plane ); + plane[3] = -plane[3]; + } + + plane[3] += cv->value; + //* + for (n = 0; n < 3; n++) + { + if (plane[n] > 0) v1[n] = maxs[n]; + else v1[n] = mins[n]; + } //end for + VectorNegate(plane, v2); + plane[3] += fabs(DotProduct(v1, v2)); + //*/ + + w = BaseWindingForPlane( plane, plane[3] ); + for ( j = 0 ; j < facet->numBorders + 1 && w; j++ ) { + // + if (j < facet->numBorders) { + curplanenum = facet->borderPlanes[j]; + curinward = facet->borderInward[j]; + } + else { + curplanenum = facet->surfacePlane; + curinward = qfalse; + //continue; + } + // + if (curplanenum == planenum) continue; + + Vector4Copy( pc->planes[ curplanenum ].plane, plane ); + if ( !curinward ) { + VectorSubtract( vec3_origin, plane, plane ); + plane[3] = -plane[3]; + } + // if ( !facet->borderNoAdjust[j] ) { + plane[3] -= cv->value; + // } + for (n = 0; n < 3; n++) + { + if (plane[n] > 0) v1[n] = maxs[n]; + else v1[n] = mins[n]; + } //end for + VectorNegate(plane, v2); + plane[3] -= fabs(DotProduct(v1, v2)); + + ChopWindingInPlace( &w, plane, plane[3], 0.1f ); + } + if ( w ) { + if ( facet == debugFacet ) { + drawPoly( 4, w->numpoints, w->p[0] ); + //Com_Printf("blue facet has %d border planes\n", facet->numBorders); + } else { + drawPoly( 1, w->numpoints, w->p[0] ); + } + FreeWinding( w ); + } + else + Com_Printf("winding chopped away by border planes\n"); + } + } + + // draw the debug block + { + vec3_t v[3]; + + VectorCopy( debugBlockPoints[0], v[0] ); + VectorCopy( debugBlockPoints[1], v[1] ); + VectorCopy( debugBlockPoints[2], v[2] ); + drawPoly( 2, 3, v[0] ); + + VectorCopy( debugBlockPoints[2], v[0] ); + VectorCopy( debugBlockPoints[3], v[1] ); + VectorCopy( debugBlockPoints[0], v[2] ); + drawPoly( 2, 3, v[0] ); + } + +#if 0 + vec3_t v[4]; + + v[0][0] = pc->bounds[1][0]; + v[0][1] = pc->bounds[1][1]; + v[0][2] = pc->bounds[1][2]; + + v[1][0] = pc->bounds[1][0]; + v[1][1] = pc->bounds[0][1]; + v[1][2] = pc->bounds[1][2]; + + v[2][0] = pc->bounds[0][0]; + v[2][1] = pc->bounds[0][1]; + v[2][2] = pc->bounds[1][2]; + + v[3][0] = pc->bounds[0][0]; + v[3][1] = pc->bounds[1][1]; + v[3][2] = pc->bounds[1][2]; + + drawPoly( 4, v[0] ); +#endif +} diff --git a/src/qcommon/cm_patch.h b/src/qcommon/cm_patch.h new file mode 100644 index 0000000..826fa17 --- /dev/null +++ b/src/qcommon/cm_patch.h @@ -0,0 +1,104 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +//#define CULL_BBOX + +/* + +This file does not reference any globals, and has these entry points: + +void CM_ClearLevelPatches( void ); +struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, const vec3_t *points ); +void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); +qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); +void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, flaot *points) ); + + +Issues for collision against curved surfaces: + +Surface edges need to be handled differently than surface planes + +Plane expansion causes raw surfaces to expand past expanded bounding box + +Position test of a volume against a surface is tricky. + +Position test of a point against a surface is not well defined, because the surface has no volume. + + +Tracing leading edge points instead of volumes? +Position test by tracing corner to corner? (8*7 traces -- ouch) + +coplanar edges +triangulated patches +degenerate patches + + endcaps + degenerate + +WARNING: this may misbehave with meshes that have rows or columns that only +degenerate a few triangles. Completely degenerate rows and columns are handled +properly. +*/ + + +#define MAX_FACETS 1024 +#define MAX_PATCH_PLANES 2048 + +typedef struct { + float plane[4]; + int signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision +} patchPlane_t; + +typedef struct { + int surfacePlane; + int numBorders; // 3 or four + 6 axial bevels + 4 or 3 * 4 edge bevels + int borderPlanes[4+6+16]; + int borderInward[4+6+16]; + qboolean borderNoAdjust[4+6+16]; +} facet_t; + +typedef struct patchCollide_s { + vec3_t bounds[2]; + int numPlanes; // surface planes plus edge planes + patchPlane_t *planes; + int numFacets; + facet_t *facets; +} patchCollide_t; + + +#define MAX_GRID_SIZE 129 + +typedef struct { + int width; + int height; + qboolean wrapWidth; + qboolean wrapHeight; + vec3_t points[MAX_GRID_SIZE][MAX_GRID_SIZE]; // [width][height] +} cGrid_t; + +#define SUBDIVIDE_DISTANCE 16 //4 // never more than this units away from curve +#define PLANE_TRI_EPSILON 0.1 +#define WRAP_POINT_EPSILON 0.1 + + +struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points ); diff --git a/src/qcommon/cm_polylib.c b/src/qcommon/cm_polylib.c new file mode 100644 index 0000000..1a93754 --- /dev/null +++ b/src/qcommon/cm_polylib.c @@ -0,0 +1,738 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// this is only used for visualization tools in cm_ debug functions + + +#include "cm_local.h" + + +// counters are only bumped when running single threaded, +// because they are an awful coherence problem +int c_active_windings; +int c_peak_windings; +int c_winding_allocs; +int c_winding_points; + +void pw(winding_t *w) +{ + int i; + for (i=0 ; inumpoints ; i++) + printf ("(%5.1f, %5.1f, %5.1f)\n",w->p[i][0], w->p[i][1],w->p[i][2]); +} + + +/* +============= +AllocWinding +============= +*/ +winding_t *AllocWinding (int points) +{ + winding_t *w; + int s; + + c_winding_allocs++; + c_winding_points += points; + c_active_windings++; + if (c_active_windings > c_peak_windings) + c_peak_windings = c_active_windings; + + s = sizeof(vec_t)*3*points + sizeof(int); + w = Z_Malloc (s); + Com_Memset (w, 0, s); + return w; +} + +void FreeWinding (winding_t *w) +{ + if (*(unsigned *)w == 0xdeaddead) + Com_Error (ERR_FATAL, "FreeWinding: freed a freed winding"); + *(unsigned *)w = 0xdeaddead; + + c_active_windings--; + Z_Free (w); +} + +/* +============ +RemoveColinearPoints +============ +*/ +int c_removed; + +void RemoveColinearPoints (winding_t *w) +{ + int i, j, k; + vec3_t v1, v2; + int nump; + vec3_t p[MAX_POINTS_ON_WINDING]; + + nump = 0; + for (i=0 ; inumpoints ; i++) + { + j = (i+1)%w->numpoints; + k = (i+w->numpoints-1)%w->numpoints; + VectorSubtract (w->p[j], w->p[i], v1); + VectorSubtract (w->p[i], w->p[k], v2); + VectorNormalize2(v1,v1); + VectorNormalize2(v2,v2); + if (DotProduct(v1, v2) < 0.999) + { + VectorCopy (w->p[i], p[nump]); + nump++; + } + } + + if (nump == w->numpoints) + return; + + c_removed += w->numpoints - nump; + w->numpoints = nump; + Com_Memcpy (w->p, p, nump*sizeof(p[0])); +} + +/* +============ +WindingPlane +============ +*/ +void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) +{ + vec3_t v1, v2; + + VectorSubtract (w->p[1], w->p[0], v1); + VectorSubtract (w->p[2], w->p[0], v2); + CrossProduct (v2, v1, normal); + VectorNormalize2(normal, normal); + *dist = DotProduct (w->p[0], normal); + +} + +/* +============= +WindingArea +============= +*/ +vec_t WindingArea (winding_t *w) +{ + int i; + vec3_t d1, d2, cross; + vec_t total; + + total = 0; + for (i=2 ; inumpoints ; i++) + { + VectorSubtract (w->p[i-1], w->p[0], d1); + VectorSubtract (w->p[i], w->p[0], d2); + CrossProduct (d1, d2, cross); + total += 0.5 * VectorLength ( cross ); + } + return total; +} + +/* +============= +WindingBounds +============= +*/ +void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs) +{ + vec_t v; + int i,j; + + mins[0] = mins[1] = mins[2] = MAX_MAP_BOUNDS; + maxs[0] = maxs[1] = maxs[2] = -MAX_MAP_BOUNDS; + + for (i=0 ; inumpoints ; i++) + { + for (j=0 ; j<3 ; j++) + { + v = w->p[i][j]; + if (v < mins[j]) + mins[j] = v; + if (v > maxs[j]) + maxs[j] = v; + } + } +} + +/* +============= +WindingCenter +============= +*/ +void WindingCenter (winding_t *w, vec3_t center) +{ + int i; + float scale; + + VectorCopy (vec3_origin, center); + for (i=0 ; inumpoints ; i++) + VectorAdd (w->p[i], center, center); + + scale = 1.0/w->numpoints; + VectorScale (center, scale, center); +} + +/* +================= +BaseWindingForPlane +================= +*/ +winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) +{ + int i, x; + vec_t max, v; + vec3_t org, vright, vup; + winding_t *w; + +// find the major axis + + max = -MAX_MAP_BOUNDS; + x = -1; + for (i=0 ; i<3; i++) + { + v = fabs(normal[i]); + if (v > max) + { + x = i; + max = v; + } + } + if (x==-1) + Com_Error (ERR_DROP, "BaseWindingForPlane: no axis found"); + + VectorCopy (vec3_origin, vup); + switch (x) + { + case 0: + case 1: + vup[2] = 1; + break; + case 2: + vup[0] = 1; + break; + } + + v = DotProduct (vup, normal); + VectorMA (vup, -v, normal, vup); + VectorNormalize2(vup, vup); + + VectorScale (normal, dist, org); + + CrossProduct (vup, normal, vright); + + VectorScale (vup, MAX_MAP_BOUNDS, vup); + VectorScale (vright, MAX_MAP_BOUNDS, vright); + +// project a really big axis aligned box onto the plane + w = AllocWinding (4); + + VectorSubtract (org, vright, w->p[0]); + VectorAdd (w->p[0], vup, w->p[0]); + + VectorAdd (org, vright, w->p[1]); + VectorAdd (w->p[1], vup, w->p[1]); + + VectorAdd (org, vright, w->p[2]); + VectorSubtract (w->p[2], vup, w->p[2]); + + VectorSubtract (org, vright, w->p[3]); + VectorSubtract (w->p[3], vup, w->p[3]); + + w->numpoints = 4; + + return w; +} + +/* +================== +CopyWinding +================== +*/ +winding_t *CopyWinding (winding_t *w) +{ + unsigned long size; + winding_t *c; + + c = AllocWinding (w->numpoints); + size = (long)((winding_t *)0)->p[w->numpoints]; + Com_Memcpy (c, w, size); + return c; +} + +/* +================== +ReverseWinding +================== +*/ +winding_t *ReverseWinding (winding_t *w) +{ + int i; + winding_t *c; + + c = AllocWinding (w->numpoints); + for (i=0 ; inumpoints ; i++) + { + VectorCopy (w->p[w->numpoints-1-i], c->p[i]); + } + c->numpoints = w->numpoints; + return c; +} + + +/* +============= +ClipWindingEpsilon +============= +*/ +void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, + vec_t epsilon, winding_t **front, winding_t **back) +{ + vec_t dists[MAX_POINTS_ON_WINDING+4]; + int sides[MAX_POINTS_ON_WINDING+4]; + int counts[3]; + static vec_t dot; // VC 4.2 optimizer bug if not static + int i, j; + vec_t *p1, *p2; + vec3_t mid; + winding_t *f, *b; + int maxpts; + + counts[0] = counts[1] = counts[2] = 0; + +// determine sides for each point + for (i=0 ; inumpoints ; i++) + { + dot = DotProduct (in->p[i], normal); + dot -= dist; + dists[i] = dot; + if (dot > epsilon) + sides[i] = SIDE_FRONT; + else if (dot < -epsilon) + sides[i] = SIDE_BACK; + else + { + sides[i] = SIDE_ON; + } + counts[sides[i]]++; + } + sides[i] = sides[0]; + dists[i] = dists[0]; + + *front = *back = NULL; + + if (!counts[0]) + { + *back = CopyWinding (in); + return; + } + if (!counts[1]) + { + *front = CopyWinding (in); + return; + } + + maxpts = in->numpoints+4; // cant use counts[0]+2 because + // of fp grouping errors + + *front = f = AllocWinding (maxpts); + *back = b = AllocWinding (maxpts); + + for (i=0 ; inumpoints ; i++) + { + p1 = in->p[i]; + + if (sides[i] == SIDE_ON) + { + VectorCopy (p1, f->p[f->numpoints]); + f->numpoints++; + VectorCopy (p1, b->p[b->numpoints]); + b->numpoints++; + continue; + } + + if (sides[i] == SIDE_FRONT) + { + VectorCopy (p1, f->p[f->numpoints]); + f->numpoints++; + } + if (sides[i] == SIDE_BACK) + { + VectorCopy (p1, b->p[b->numpoints]); + b->numpoints++; + } + + if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i]) + continue; + + // generate a split point + p2 = in->p[(i+1)%in->numpoints]; + + dot = dists[i] / (dists[i]-dists[i+1]); + for (j=0 ; j<3 ; j++) + { // avoid round off error when possible + if (normal[j] == 1) + mid[j] = dist; + else if (normal[j] == -1) + mid[j] = -dist; + else + mid[j] = p1[j] + dot*(p2[j]-p1[j]); + } + + VectorCopy (mid, f->p[f->numpoints]); + f->numpoints++; + VectorCopy (mid, b->p[b->numpoints]); + b->numpoints++; + } + + if (f->numpoints > maxpts || b->numpoints > maxpts) + Com_Error (ERR_DROP, "ClipWinding: points exceeded estimate"); + if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING) + Com_Error (ERR_DROP, "ClipWinding: MAX_POINTS_ON_WINDING"); +} + + +/* +============= +ChopWindingInPlace +============= +*/ +void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) +{ + winding_t *in; + vec_t dists[MAX_POINTS_ON_WINDING+4]; + int sides[MAX_POINTS_ON_WINDING+4]; + int counts[3]; + static vec_t dot; // VC 4.2 optimizer bug if not static + int i, j; + vec_t *p1, *p2; + vec3_t mid; + winding_t *f; + int maxpts; + + in = *inout; + counts[0] = counts[1] = counts[2] = 0; + +// determine sides for each point + for (i=0 ; inumpoints ; i++) + { + dot = DotProduct (in->p[i], normal); + dot -= dist; + dists[i] = dot; + if (dot > epsilon) + sides[i] = SIDE_FRONT; + else if (dot < -epsilon) + sides[i] = SIDE_BACK; + else + { + sides[i] = SIDE_ON; + } + counts[sides[i]]++; + } + sides[i] = sides[0]; + dists[i] = dists[0]; + + if (!counts[0]) + { + FreeWinding (in); + *inout = NULL; + return; + } + if (!counts[1]) + return; // inout stays the same + + maxpts = in->numpoints+4; // cant use counts[0]+2 because + // of fp grouping errors + + f = AllocWinding (maxpts); + + for (i=0 ; inumpoints ; i++) + { + p1 = in->p[i]; + + if (sides[i] == SIDE_ON) + { + VectorCopy (p1, f->p[f->numpoints]); + f->numpoints++; + continue; + } + + if (sides[i] == SIDE_FRONT) + { + VectorCopy (p1, f->p[f->numpoints]); + f->numpoints++; + } + + if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i]) + continue; + + // generate a split point + p2 = in->p[(i+1)%in->numpoints]; + + dot = dists[i] / (dists[i]-dists[i+1]); + for (j=0 ; j<3 ; j++) + { // avoid round off error when possible + if (normal[j] == 1) + mid[j] = dist; + else if (normal[j] == -1) + mid[j] = -dist; + else + mid[j] = p1[j] + dot*(p2[j]-p1[j]); + } + + VectorCopy (mid, f->p[f->numpoints]); + f->numpoints++; + } + + if (f->numpoints > maxpts) + Com_Error (ERR_DROP, "ClipWinding: points exceeded estimate"); + if (f->numpoints > MAX_POINTS_ON_WINDING) + Com_Error (ERR_DROP, "ClipWinding: MAX_POINTS_ON_WINDING"); + + FreeWinding (in); + *inout = f; +} + + +/* +================= +ChopWinding + +Returns the fragment of in that is on the front side +of the cliping plane. The original is freed. +================= +*/ +winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) +{ + winding_t *f, *b; + + ClipWindingEpsilon (in, normal, dist, ON_EPSILON, &f, &b); + FreeWinding (in); + if (b) + FreeWinding (b); + return f; +} + + +/* +================= +CheckWinding + +================= +*/ +void CheckWinding (winding_t *w) +{ + int i, j; + vec_t *p1, *p2; + vec_t d, edgedist; + vec3_t dir, edgenormal, facenormal; + vec_t area; + vec_t facedist; + + if (w->numpoints < 3) + Com_Error (ERR_DROP, "CheckWinding: %i points",w->numpoints); + + area = WindingArea(w); + if (area < 1) + Com_Error (ERR_DROP, "CheckWinding: %f area", area); + + WindingPlane (w, facenormal, &facedist); + + for (i=0 ; inumpoints ; i++) + { + p1 = w->p[i]; + + for (j=0 ; j<3 ; j++) + if (p1[j] > MAX_MAP_BOUNDS || p1[j] < -MAX_MAP_BOUNDS) + Com_Error (ERR_DROP, "CheckFace: BUGUS_RANGE: %f",p1[j]); + + j = i+1 == w->numpoints ? 0 : i+1; + + // check the point is on the face plane + d = DotProduct (p1, facenormal) - facedist; + if (d < -ON_EPSILON || d > ON_EPSILON) + Com_Error (ERR_DROP, "CheckWinding: point off plane"); + + // check the edge isnt degenerate + p2 = w->p[j]; + VectorSubtract (p2, p1, dir); + + if (VectorLength (dir) < ON_EPSILON) + Com_Error (ERR_DROP, "CheckWinding: degenerate edge"); + + CrossProduct (facenormal, dir, edgenormal); + VectorNormalize2 (edgenormal, edgenormal); + edgedist = DotProduct (p1, edgenormal); + edgedist += ON_EPSILON; + + // all other points must be on front side + for (j=0 ; jnumpoints ; j++) + { + if (j == i) + continue; + d = DotProduct (w->p[j], edgenormal); + if (d > edgedist) + Com_Error (ERR_DROP, "CheckWinding: non-convex"); + } + } +} + + +/* +============ +WindingOnPlaneSide +============ +*/ +int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) +{ + qboolean front, back; + int i; + vec_t d; + + front = qfalse; + back = qfalse; + for (i=0 ; inumpoints ; i++) + { + d = DotProduct (w->p[i], normal) - dist; + if (d < -ON_EPSILON) + { + if (front) + return SIDE_CROSS; + back = qtrue; + continue; + } + if (d > ON_EPSILON) + { + if (back) + return SIDE_CROSS; + front = qtrue; + continue; + } + } + + if (back) + return SIDE_BACK; + if (front) + return SIDE_FRONT; + return SIDE_ON; +} + + +/* +================= +AddWindingToConvexHull + +Both w and *hull are on the same plane +================= +*/ +#define MAX_HULL_POINTS 128 +void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) { + int i, j, k; + float *p, *copy; + vec3_t dir; + float d; + int numHullPoints, numNew; + vec3_t hullPoints[MAX_HULL_POINTS]; + vec3_t newHullPoints[MAX_HULL_POINTS]; + vec3_t hullDirs[MAX_HULL_POINTS]; + qboolean hullSide[MAX_HULL_POINTS]; + qboolean outside; + + if ( !*hull ) { + *hull = CopyWinding( w ); + return; + } + + numHullPoints = (*hull)->numpoints; + Com_Memcpy( hullPoints, (*hull)->p, numHullPoints * sizeof(vec3_t) ); + + for ( i = 0 ; i < w->numpoints ; i++ ) { + p = w->p[i]; + + // calculate hull side vectors + for ( j = 0 ; j < numHullPoints ; j++ ) { + k = ( j + 1 ) % numHullPoints; + + VectorSubtract( hullPoints[k], hullPoints[j], dir ); + VectorNormalize2( dir, dir ); + CrossProduct( normal, dir, hullDirs[j] ); + } + + outside = qfalse; + for ( j = 0 ; j < numHullPoints ; j++ ) { + VectorSubtract( p, hullPoints[j], dir ); + d = DotProduct( dir, hullDirs[j] ); + if ( d >= ON_EPSILON ) { + outside = qtrue; + } + if ( d >= -ON_EPSILON ) { + hullSide[j] = qtrue; + } else { + hullSide[j] = qfalse; + } + } + + // if the point is effectively inside, do nothing + if ( !outside ) { + continue; + } + + // find the back side to front side transition + for ( j = 0 ; j < numHullPoints ; j++ ) { + if ( !hullSide[ j % numHullPoints ] && hullSide[ (j + 1) % numHullPoints ] ) { + break; + } + } + if ( j == numHullPoints ) { + continue; + } + + // insert the point here + VectorCopy( p, newHullPoints[0] ); + numNew = 1; + + // copy over all points that aren't double fronts + j = (j+1)%numHullPoints; + for ( k = 0 ; k < numHullPoints ; k++ ) { + if ( hullSide[ (j+k) % numHullPoints ] && hullSide[ (j+k+1) % numHullPoints ] ) { + continue; + } + copy = hullPoints[ (j+k+1) % numHullPoints ]; + VectorCopy( copy, newHullPoints[numNew] ); + numNew++; + } + + numHullPoints = numNew; + Com_Memcpy( hullPoints, newHullPoints, numHullPoints * sizeof(vec3_t) ); + } + + FreeWinding( *hull ); + w = AllocWinding( numHullPoints ); + w->numpoints = numHullPoints; + *hull = w; + Com_Memcpy( w->p, hullPoints, numHullPoints * sizeof(vec3_t) ); +} + + diff --git a/src/qcommon/cm_polylib.h b/src/qcommon/cm_polylib.h new file mode 100644 index 0000000..f1edc5c --- /dev/null +++ b/src/qcommon/cm_polylib.h @@ -0,0 +1,69 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// this is only used for visualization tools in cm_ debug functions + +typedef struct +{ + int numpoints; + vec3_t p[4]; // variable sized +} winding_t; + +#define MAX_POINTS_ON_WINDING 64 + +#define SIDE_FRONT 0 +#define SIDE_BACK 1 +#define SIDE_ON 2 +#define SIDE_CROSS 3 + +#define CLIP_EPSILON 0.1f + +#define MAX_MAP_BOUNDS 65535 + +// you can define on_epsilon in the makefile as tighter +#ifndef ON_EPSILON +#define ON_EPSILON 0.1f +#endif + +winding_t *AllocWinding (int points); +vec_t WindingArea (winding_t *w); +void WindingCenter (winding_t *w, vec3_t center); +void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, + vec_t epsilon, winding_t **front, winding_t **back); +winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist); +winding_t *CopyWinding (winding_t *w); +winding_t *ReverseWinding (winding_t *w); +winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist); +void CheckWinding (winding_t *w); +void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist); +void RemoveColinearPoints (winding_t *w); +int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist); +void FreeWinding (winding_t *w); +void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs); + +void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ); + +void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon); +// frees the original if clipped + +void pw(winding_t *w); diff --git a/src/qcommon/cm_public.h b/src/qcommon/cm_public.h new file mode 100644 index 0000000..68d04af --- /dev/null +++ b/src/qcommon/cm_public.h @@ -0,0 +1,84 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "qfiles.h" + + +void CM_LoadMap( const char *name, qboolean clientload, int *checksum); +void CM_ClearMap( void ); +clipHandle_t CM_InlineModel( int index ); // 0 = world, 1 + are bmodels +clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int capsule ); + +void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ); + +int CM_NumClusters (void); +int CM_NumInlineModels( void ); +char *CM_EntityString (void); + +// returns an ORed contents mask +int CM_PointContents( const vec3_t p, clipHandle_t model ); +int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ); + +void CM_BoxTrace ( trace_t *results, const vec3_t start, const vec3_t end, + vec3_t mins, vec3_t maxs, + clipHandle_t model, int brushmask, traceType_t type ); +void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end, + vec3_t mins, vec3_t maxs, + clipHandle_t model, int brushmask, + const vec3_t origin, const vec3_t angles, traceType_t type ); +void CM_BiSphereTrace( trace_t *results, const vec3_t start, + const vec3_t end, float startRad, float endRad, + clipHandle_t model, int mask ); +void CM_TransformedBiSphereTrace( trace_t *results, const vec3_t start, + const vec3_t end, float startRad, float endRad, + clipHandle_t model, int mask, + const vec3_t origin ); + +byte *CM_ClusterPVS (int cluster); + +int CM_PointLeafnum( const vec3_t p ); + +// only returns non-solid leafs +// overflow if return listsize and if *lastLeaf != list[listsize-1] +int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list, + int listsize, int *lastLeaf ); + +int CM_LeafCluster (int leafnum); +int CM_LeafArea (int leafnum); + +void CM_AdjustAreaPortalState( int area1, int area2, qboolean open ); +qboolean CM_AreasConnected( int area1, int area2 ); + +int CM_WriteAreaBits( byte *buffer, int area ); + +// cm_tag.c +int CM_LerpTag( orientation_t *tag, clipHandle_t model, int startFrame, int endFrame, + float frac, const char *tagName ); + + +// cm_marks.c +int CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, + int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ); + +// cm_patch.c +void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, float *points) ); diff --git a/src/qcommon/cm_test.c b/src/qcommon/cm_test.c new file mode 100644 index 0000000..9e95060 --- /dev/null +++ b/src/qcommon/cm_test.c @@ -0,0 +1,479 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "cm_local.h" + + +/* +================== +CM_PointLeafnum_r + +================== +*/ +int CM_PointLeafnum_r( const vec3_t p, int num ) { + float d; + cNode_t *node; + cplane_t *plane; + + while (num >= 0) + { + node = cm.nodes + num; + plane = node->plane; + + if (plane->type < 3) + d = p[plane->type] - plane->dist; + else + d = DotProduct (plane->normal, p) - plane->dist; + if (d < 0) + num = node->children[1]; + else + num = node->children[0]; + } + + c_pointcontents++; // optimize counter + + return -1 - num; +} + +int CM_PointLeafnum( const vec3_t p ) { + if ( !cm.numNodes ) { // map not loaded + return 0; + } + return CM_PointLeafnum_r (p, 0); +} + + +/* +====================================================================== + +LEAF LISTING + +====================================================================== +*/ + + +void CM_StoreLeafs( leafList_t *ll, int nodenum ) { + int leafNum; + + leafNum = -1 - nodenum; + + // store the lastLeaf even if the list is overflowed + if ( cm.leafs[ leafNum ].cluster != -1 ) { + ll->lastLeaf = leafNum; + } + + if ( ll->count >= ll->maxcount) { + ll->overflowed = qtrue; + return; + } + ll->list[ ll->count++ ] = leafNum; +} + +void CM_StoreBrushes( leafList_t *ll, int nodenum ) { + int i, k; + int leafnum; + int brushnum; + cLeaf_t *leaf; + cbrush_t *b; + + leafnum = -1 - nodenum; + + leaf = &cm.leafs[leafnum]; + + for ( k = 0 ; k < leaf->numLeafBrushes ; k++ ) { + brushnum = cm.leafbrushes[leaf->firstLeafBrush+k]; + b = &cm.brushes[brushnum]; + if ( b->checkcount == cm.checkcount ) { + continue; // already checked this brush in another leaf + } + b->checkcount = cm.checkcount; + for ( i = 0 ; i < 3 ; i++ ) { + if ( b->bounds[0][i] >= ll->bounds[1][i] || b->bounds[1][i] <= ll->bounds[0][i] ) { + break; + } + } + if ( i != 3 ) { + continue; + } + if ( ll->count >= ll->maxcount) { + ll->overflowed = qtrue; + return; + } + ((cbrush_t **)ll->list)[ ll->count++ ] = b; + } +#if 0 + // store patches? + for ( k = 0 ; k < leaf->numLeafSurfaces ; k++ ) { + patch = cm.surfaces[ cm.leafsurfaces[ leaf->firstleafsurface + k ] ]; + if ( !patch ) { + continue; + } + } +#endif +} + +/* +============= +CM_BoxLeafnums + +Fills in a list of all the leafs touched +============= +*/ +void CM_BoxLeafnums_r( leafList_t *ll, int nodenum ) { + cplane_t *plane; + cNode_t *node; + int s; + + while (1) { + if (nodenum < 0) { + ll->storeLeafs( ll, nodenum ); + return; + } + + node = &cm.nodes[nodenum]; + plane = node->plane; + s = BoxOnPlaneSide( ll->bounds[0], ll->bounds[1], plane ); + if (s == 1) { + nodenum = node->children[0]; + } else if (s == 2) { + nodenum = node->children[1]; + } else { + // go down both + CM_BoxLeafnums_r( ll, node->children[0] ); + nodenum = node->children[1]; + } + + } +} + +/* +================== +CM_BoxLeafnums +================== +*/ +int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list, int listsize, int *lastLeaf) { + leafList_t ll; + + cm.checkcount++; + + VectorCopy( mins, ll.bounds[0] ); + VectorCopy( maxs, ll.bounds[1] ); + ll.count = 0; + ll.maxcount = listsize; + ll.list = list; + ll.storeLeafs = CM_StoreLeafs; + ll.lastLeaf = 0; + ll.overflowed = qfalse; + + CM_BoxLeafnums_r( &ll, 0 ); + + *lastLeaf = ll.lastLeaf; + return ll.count; +} + +/* +================== +CM_BoxBrushes +================== +*/ +int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **list, int listsize ) { + leafList_t ll; + + cm.checkcount++; + + VectorCopy( mins, ll.bounds[0] ); + VectorCopy( maxs, ll.bounds[1] ); + ll.count = 0; + ll.maxcount = listsize; + ll.list = (void *)list; + ll.storeLeafs = CM_StoreBrushes; + ll.lastLeaf = 0; + ll.overflowed = qfalse; + + CM_BoxLeafnums_r( &ll, 0 ); + + return ll.count; +} + + +//==================================================================== + + +/* +================== +CM_PointContents + +================== +*/ +int CM_PointContents( const vec3_t p, clipHandle_t model ) { + int leafnum; + int i, k; + int brushnum; + cLeaf_t *leaf; + cbrush_t *b; + int contents; + float d; + cmodel_t *clipm; + + if (!cm.numNodes) { // map not loaded + return 0; + } + + if ( model ) { + clipm = CM_ClipHandleToModel( model ); + leaf = &clipm->leaf; + } else { + leafnum = CM_PointLeafnum_r (p, 0); + leaf = &cm.leafs[leafnum]; + } + + contents = 0; + for (k=0 ; knumLeafBrushes ; k++) { + brushnum = cm.leafbrushes[leaf->firstLeafBrush+k]; + b = &cm.brushes[brushnum]; + + // see if the point is in the brush + for ( i = 0 ; i < b->numsides ; i++ ) { + d = DotProduct( p, b->sides[i].plane->normal ); +// FIXME test for Cash +// if ( d >= b->sides[i].plane->dist ) { + if ( d > b->sides[i].plane->dist ) { + break; + } + } + + if ( i == b->numsides ) { + contents |= b->contents; + } + } + + return contents; +} + +/* +================== +CM_TransformedPointContents + +Handles offseting and rotation of the end points for moving and +rotating entities +================== +*/ +int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles) { + vec3_t p_l; + vec3_t temp; + vec3_t forward, right, up; + + // subtract origin offset + VectorSubtract (p, origin, p_l); + + // rotate start and end into the models frame of reference + if ( model != BOX_MODEL_HANDLE && + (angles[0] || angles[1] || angles[2]) ) + { + AngleVectors (angles, forward, right, up); + + VectorCopy (p_l, temp); + p_l[0] = DotProduct (temp, forward); + p_l[1] = -DotProduct (temp, right); + p_l[2] = DotProduct (temp, up); + } + + return CM_PointContents( p_l, model ); +} + + + +/* +=============================================================================== + +PVS + +=============================================================================== +*/ + +byte *CM_ClusterPVS (int cluster) { + if (cluster < 0 || cluster >= cm.numClusters || !cm.vised ) { + return cm.visibility; + } + + return cm.visibility + cluster * cm.clusterBytes; +} + + + +/* +=============================================================================== + +AREAPORTALS + +=============================================================================== +*/ + +void CM_FloodArea_r( int areaNum, int floodnum) { + int i; + cArea_t *area; + int *con; + + area = &cm.areas[ areaNum ]; + + if ( area->floodvalid == cm.floodvalid ) { + if (area->floodnum == floodnum) + return; + Com_Error (ERR_DROP, "FloodArea_r: reflooded"); + } + + area->floodnum = floodnum; + area->floodvalid = cm.floodvalid; + con = cm.areaPortals + areaNum * cm.numAreas; + for ( i=0 ; i < cm.numAreas ; i++ ) { + if ( con[i] > 0 ) { + CM_FloodArea_r( i, floodnum ); + } + } +} + +/* +==================== +CM_FloodAreaConnections + +==================== +*/ +void CM_FloodAreaConnections( void ) { + int i; + cArea_t *area; + int floodnum; + + // all current floods are now invalid + cm.floodvalid++; + floodnum = 0; + + for (i = 0 ; i < cm.numAreas ; i++) { + area = &cm.areas[i]; + if (area->floodvalid == cm.floodvalid) { + continue; // already flooded into + } + floodnum++; + CM_FloodArea_r (i, floodnum); + } + +} + +/* +==================== +CM_AdjustAreaPortalState + +==================== +*/ +void CM_AdjustAreaPortalState( int area1, int area2, qboolean open ) { + if ( area1 < 0 || area2 < 0 ) { + return; + } + + if ( area1 >= cm.numAreas || area2 >= cm.numAreas ) { + Com_Error (ERR_DROP, "CM_ChangeAreaPortalState: bad area number"); + } + + if ( open ) { + cm.areaPortals[ area1 * cm.numAreas + area2 ]++; + cm.areaPortals[ area2 * cm.numAreas + area1 ]++; + } else { + cm.areaPortals[ area1 * cm.numAreas + area2 ]--; + cm.areaPortals[ area2 * cm.numAreas + area1 ]--; + if ( cm.areaPortals[ area2 * cm.numAreas + area1 ] < 0 ) { + Com_Error (ERR_DROP, "CM_AdjustAreaPortalState: negative reference count"); + } + } + + CM_FloodAreaConnections (); +} + +/* +==================== +CM_AreasConnected + +==================== +*/ +qboolean CM_AreasConnected( int area1, int area2 ) { +#ifndef BSPC + if ( cm_noAreas->integer ) { + return qtrue; + } +#endif + + if ( area1 < 0 || area2 < 0 ) { + return qfalse; + } + + if (area1 >= cm.numAreas || area2 >= cm.numAreas) { + Com_Error (ERR_DROP, "area >= cm.numAreas"); + } + + if (cm.areas[area1].floodnum == cm.areas[area2].floodnum) { + return qtrue; + } + return qfalse; +} + + +/* +================= +CM_WriteAreaBits + +Writes a bit vector of all the areas +that are in the same flood as the area parameter +Returns the number of bytes needed to hold all the bits. + +The bits are OR'd in, so you can CM_WriteAreaBits from multiple +viewpoints and get the union of all visible areas. + +This is used to cull non-visible entities from snapshots +================= +*/ +int CM_WriteAreaBits (byte *buffer, int area) +{ + int i; + int floodnum; + int bytes; + + bytes = (cm.numAreas+7)>>3; + +#ifndef BSPC + if (cm_noAreas->integer || area == -1) +#else + if ( area == -1) +#endif + { // for debugging, send everything + Com_Memset (buffer, 255, bytes); + } + else + { + floodnum = cm.areas[area].floodnum; + for (i=0 ; i>3] |= 1<<(i&7); + } + } + + return bytes; +} + diff --git a/src/qcommon/cm_trace.c b/src/qcommon/cm_trace.c new file mode 100644 index 0000000..ee9540e --- /dev/null +++ b/src/qcommon/cm_trace.c @@ -0,0 +1,1802 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "cm_local.h" + +// always use bbox vs. bbox collision and never capsule vs. bbox or vice versa +//#define ALWAYS_BBOX_VS_BBOX +// always use capsule vs. capsule collision and never capsule vs. bbox or vice versa +//#define ALWAYS_CAPSULE_VS_CAPSULE + +//#define CAPSULE_DEBUG + +/* +=============================================================================== + +BASIC MATH + +=============================================================================== +*/ + +/* +================ +RotatePoint +================ +*/ +void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]) { // bk: FIXME + vec3_t tvec; + + VectorCopy(point, tvec); + point[0] = DotProduct(matrix[0], tvec); + point[1] = DotProduct(matrix[1], tvec); + point[2] = DotProduct(matrix[2], tvec); +} + +/* +================ +TransposeMatrix +================ +*/ +void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]) { // bk: FIXME + int i, j; + for (i = 0; i < 3; i++) { + for (j = 0; j < 3; j++) { + transpose[i][j] = matrix[j][i]; + } + } +} + +/* +================ +CreateRotationMatrix +================ +*/ +void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3]) { + AngleVectors(angles, matrix[0], matrix[1], matrix[2]); + VectorInverse(matrix[1]); +} + +/* +================ +CM_ProjectPointOntoVector +================ +*/ +void CM_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vDir, vec3_t vProj ) +{ + vec3_t pVec; + + VectorSubtract( point, vStart, pVec ); + // project onto the directional vector for this segment + VectorMA( vStart, DotProduct( pVec, vDir ), vDir, vProj ); +} + +/* +================ +CM_DistanceFromLineSquared +================ +*/ +float CM_DistanceFromLineSquared(vec3_t p, vec3_t lp1, vec3_t lp2, vec3_t dir) { + vec3_t proj, t; + int j; + + CM_ProjectPointOntoVector(p, lp1, dir, proj); + for (j = 0; j < 3; j++) + if ((proj[j] > lp1[j] && proj[j] > lp2[j]) || + (proj[j] < lp1[j] && proj[j] < lp2[j])) + break; + if (j < 3) { + if (fabs(proj[j] - lp1[j]) < fabs(proj[j] - lp2[j])) + VectorSubtract(p, lp1, t); + else + VectorSubtract(p, lp2, t); + return VectorLengthSquared(t); + } + VectorSubtract(p, proj, t); + return VectorLengthSquared(t); +} + +/* +================ +CM_VectorDistanceSquared +================ +*/ +float CM_VectorDistanceSquared(vec3_t p1, vec3_t p2) { + vec3_t dir; + + VectorSubtract(p2, p1, dir); + return VectorLengthSquared(dir); +} + +/* +================ +SquareRootFloat +================ +*/ +float SquareRootFloat(float number) { + union { + float f; + int i; + } t; + float x, y; + const float f = 1.5F; + + x = number * 0.5F; + t.f = number; + t.i = 0x5f3759df - ( t.i >> 1 ); + y = t.f; + y = y * ( f - ( x * y * y ) ); + y = y * ( f - ( x * y * y ) ); + return number * y; +} + + +/* +=============================================================================== + +POSITION TESTING + +=============================================================================== +*/ + +/* +================ +CM_TestBoxInBrush +================ +*/ +void CM_TestBoxInBrush( traceWork_t *tw, cbrush_t *brush ) { + int i; + cplane_t *plane; + float dist; + float d1; + cbrushside_t *side; + float t; + vec3_t startp; + + if (!brush->numsides) { + return; + } + + // special test for axial + if ( tw->bounds[0][0] > brush->bounds[1][0] + || tw->bounds[0][1] > brush->bounds[1][1] + || tw->bounds[0][2] > brush->bounds[1][2] + || tw->bounds[1][0] < brush->bounds[0][0] + || tw->bounds[1][1] < brush->bounds[0][1] + || tw->bounds[1][2] < brush->bounds[0][2] + ) { + return; + } + + if ( tw->type == TT_CAPSULE ) { + // the first six planes are the axial planes, so we only + // need to test the remainder + for ( i = 6 ; i < brush->numsides ; i++ ) { + side = brush->sides + i; + plane = side->plane; + + // adjust the plane distance apropriately for radius + dist = plane->dist + tw->sphere.radius; + // find the closest point on the capsule to the plane + t = DotProduct( plane->normal, tw->sphere.offset ); + if ( t > 0 ) + { + VectorSubtract( tw->start, tw->sphere.offset, startp ); + } + else + { + VectorAdd( tw->start, tw->sphere.offset, startp ); + } + d1 = DotProduct( startp, plane->normal ) - dist; + // if completely in front of face, no intersection + if ( d1 > 0 ) { + return; + } + } + } else { + // the first six planes are the axial planes, so we only + // need to test the remainder + for ( i = 6 ; i < brush->numsides ; i++ ) { + side = brush->sides + i; + plane = side->plane; + + // adjust the plane distance apropriately for mins/maxs + dist = plane->dist - DotProduct( tw->offsets[ plane->signbits ], plane->normal ); + + d1 = DotProduct( tw->start, plane->normal ) - dist; + + // if completely in front of face, no intersection + if ( d1 > 0 ) { + return; + } + } + } + + // inside this brush + tw->trace.startsolid = tw->trace.allsolid = qtrue; + tw->trace.fraction = 0; + tw->trace.contents = brush->contents; +} + + + +/* +================ +CM_TestInLeaf +================ +*/ +void CM_TestInLeaf( traceWork_t *tw, cLeaf_t *leaf ) { + int k; + int brushnum; + cbrush_t *b; + cPatch_t *patch; + + // test box position against all brushes in the leaf + for (k=0 ; knumLeafBrushes ; k++) { + brushnum = cm.leafbrushes[leaf->firstLeafBrush+k]; + b = &cm.brushes[brushnum]; + if (b->checkcount == cm.checkcount) { + continue; // already checked this brush in another leaf + } + b->checkcount = cm.checkcount; + + if ( !(b->contents & tw->contents)) { + continue; + } + + CM_TestBoxInBrush( tw, b ); + if ( tw->trace.allsolid ) { + return; + } + } + + // test against all patches +#ifdef BSPC + if (1) { +#else + if ( !cm_noCurves->integer ) { +#endif //BSPC + for ( k = 0 ; k < leaf->numLeafSurfaces ; k++ ) { + patch = cm.surfaces[ cm.leafsurfaces[ leaf->firstLeafSurface + k ] ]; + if ( !patch ) { + continue; + } + if ( patch->checkcount == cm.checkcount ) { + continue; // already checked this brush in another leaf + } + patch->checkcount = cm.checkcount; + + if ( !(patch->contents & tw->contents)) { + continue; + } + + if ( CM_PositionTestInPatchCollide( tw, patch->pc ) ) { + tw->trace.startsolid = tw->trace.allsolid = qtrue; + tw->trace.fraction = 0; + tw->trace.contents = patch->contents; + return; + } + } + } +} + +/* +================== +CM_TestCapsuleInCapsule + +capsule inside capsule check +================== +*/ +void CM_TestCapsuleInCapsule( traceWork_t *tw, clipHandle_t model ) { + int i; + vec3_t mins, maxs; + vec3_t top, bottom; + vec3_t p1, p2, tmp; + vec3_t offset, symetricSize[2]; + float radius, halfwidth, halfheight, offs, r; + + CM_ModelBounds(model, mins, maxs); + + VectorAdd(tw->start, tw->sphere.offset, top); + VectorSubtract(tw->start, tw->sphere.offset, bottom); + for ( i = 0 ; i < 3 ; i++ ) { + offset[i] = ( mins[i] + maxs[i] ) * 0.5; + symetricSize[0][i] = mins[i] - offset[i]; + symetricSize[1][i] = maxs[i] - offset[i]; + } + halfwidth = symetricSize[ 1 ][ 0 ]; + halfheight = symetricSize[ 1 ][ 2 ]; + radius = ( halfwidth > halfheight ) ? halfheight : halfwidth; + offs = halfheight - radius; + + r = Square(tw->sphere.radius + radius); + // check if any of the spheres overlap + VectorCopy(offset, p1); + p1[2] += offs; + VectorSubtract(p1, top, tmp); + if ( VectorLengthSquared(tmp) < r ) { + tw->trace.startsolid = tw->trace.allsolid = qtrue; + tw->trace.fraction = 0; + } + VectorSubtract(p1, bottom, tmp); + if ( VectorLengthSquared(tmp) < r ) { + tw->trace.startsolid = tw->trace.allsolid = qtrue; + tw->trace.fraction = 0; + } + VectorCopy(offset, p2); + p2[2] -= offs; + VectorSubtract(p2, top, tmp); + if ( VectorLengthSquared(tmp) < r ) { + tw->trace.startsolid = tw->trace.allsolid = qtrue; + tw->trace.fraction = 0; + } + VectorSubtract(p2, bottom, tmp); + if ( VectorLengthSquared(tmp) < r ) { + tw->trace.startsolid = tw->trace.allsolid = qtrue; + tw->trace.fraction = 0; + } + // if between cylinder up and lower bounds + if ( (top[2] >= p1[2] && top[2] <= p2[2]) || + (bottom[2] >= p1[2] && bottom[2] <= p2[2]) ) { + // 2d coordinates + top[2] = p1[2] = 0; + // if the cylinders overlap + VectorSubtract(top, p1, tmp); + if ( VectorLengthSquared(tmp) < r ) { + tw->trace.startsolid = tw->trace.allsolid = qtrue; + tw->trace.fraction = 0; + } + } +} + +/* +================== +CM_TestBoundingBoxInCapsule + +bounding box inside capsule check +================== +*/ +void CM_TestBoundingBoxInCapsule( traceWork_t *tw, clipHandle_t model ) { + vec3_t mins, maxs, offset, size[2]; + clipHandle_t h; + cmodel_t *cmod; + int i; + + // mins maxs of the capsule + CM_ModelBounds(model, mins, maxs); + + // offset for capsule center + for ( i = 0 ; i < 3 ; i++ ) { + offset[i] = ( mins[i] + maxs[i] ) * 0.5; + size[0][i] = mins[i] - offset[i]; + size[1][i] = maxs[i] - offset[i]; + tw->start[i] -= offset[i]; + tw->end[i] -= offset[i]; + } + + // replace the bounding box with the capsule + tw->type = TT_CAPSULE; + tw->sphere.radius = ( size[1][0] > size[1][2] ) ? size[1][2]: size[1][0]; + tw->sphere.halfheight = size[1][2]; + VectorSet( tw->sphere.offset, 0, 0, size[1][2] - tw->sphere.radius ); + + // replace the capsule with the bounding box + h = CM_TempBoxModel(tw->size[0], tw->size[1], qfalse); + // calculate collision + cmod = CM_ClipHandleToModel( h ); + CM_TestInLeaf( tw, &cmod->leaf ); +} + +/* +================== +CM_PositionTest +================== +*/ +#define MAX_POSITION_LEAFS 1024 +void CM_PositionTest( traceWork_t *tw ) { + int leafs[MAX_POSITION_LEAFS]; + int i; + leafList_t ll; + + // identify the leafs we are touching + VectorAdd( tw->start, tw->size[0], ll.bounds[0] ); + VectorAdd( tw->start, tw->size[1], ll.bounds[1] ); + + for (i=0 ; i<3 ; i++) { + ll.bounds[0][i] -= 1; + ll.bounds[1][i] += 1; + } + + ll.count = 0; + ll.maxcount = MAX_POSITION_LEAFS; + ll.list = leafs; + ll.storeLeafs = CM_StoreLeafs; + ll.lastLeaf = 0; + ll.overflowed = qfalse; + + cm.checkcount++; + + CM_BoxLeafnums_r( &ll, 0 ); + + + cm.checkcount++; + + // test the contents of the leafs + for (i=0 ; i < ll.count ; i++) { + CM_TestInLeaf( tw, &cm.leafs[leafs[i]] ); + if ( tw->trace.allsolid ) { + break; + } + } +} + +/* +=============================================================================== + +TRACING + +=============================================================================== +*/ + +/* +================ +CM_TraceThroughPatch +================ +*/ + +void CM_TraceThroughPatch( traceWork_t *tw, cPatch_t *patch ) { + float oldFrac; + + c_patch_traces++; + + oldFrac = tw->trace.fraction; + + CM_TraceThroughPatchCollide( tw, patch->pc ); + + if ( tw->trace.fraction < oldFrac ) { + tw->trace.surfaceFlags = patch->surfaceFlags; + tw->trace.contents = patch->contents; + } +} + +/* +================ +CM_TraceThroughBrush +================ +*/ +void CM_TraceThroughBrush( traceWork_t *tw, cbrush_t *brush ) { + int i; + cplane_t *plane, *clipplane; + float dist; + float enterFrac, leaveFrac; + float d1, d2; + qboolean getout, startout; + float f; + cbrushside_t *side, *leadside; + float t; + vec3_t startp; + vec3_t endp; + + enterFrac = -1.0; + leaveFrac = 1.0; + clipplane = NULL; + + if ( !brush->numsides ) { + return; + } + + c_brush_traces++; + + getout = qfalse; + startout = qfalse; + + leadside = NULL; + + if( tw->type == TT_BISPHERE ) + { + // + // compare the trace against all planes of the brush + // find the latest time the trace crosses a plane towards the interior + // and the earliest time the trace crosses a plane towards the exterior + // + for( i = 0; i < brush->numsides; i++ ) + { + side = brush->sides + i; + plane = side->plane; + + // adjust the plane distance apropriately for radius + d1 = DotProduct( tw->start, plane->normal ) - + ( plane->dist + tw->biSphere.startRadius ); + d2 = DotProduct( tw->end, plane->normal ) - + ( plane->dist + tw->biSphere.endRadius ); + + if( d2 > 0 ) + getout = qtrue; // endpoint is not in solid + + if( d1 > 0 ) + startout = qtrue; + + // if completely in front of face, no intersection with the entire brush + if( d1 > 0 && ( d2 >= SURFACE_CLIP_EPSILON || d2 >= d1 ) ) + return; + + // if it doesn't cross the plane, the plane isn't relevent + if( d1 <= 0 && d2 <= 0 ) + continue; + + brush->collided = qtrue; + + // crosses face + if( d1 > d2 ) + { + // enter + f = ( d1 - SURFACE_CLIP_EPSILON ) / ( d1 - d2 ); + + if( f < 0 ) + f = 0; + + if( f > enterFrac ) + { + enterFrac = f; + clipplane = plane; + leadside = side; + } + } + else + { + // leave + f = ( d1 + SURFACE_CLIP_EPSILON ) / ( d1 - d2 ); + + if( f > 1 ) + f = 1; + + if( f < leaveFrac ) + leaveFrac = f; + } + } + } + else if ( tw->type == TT_CAPSULE ) { + // + // compare the trace against all planes of the brush + // find the latest time the trace crosses a plane towards the interior + // and the earliest time the trace crosses a plane towards the exterior + // + for (i = 0; i < brush->numsides; i++) { + side = brush->sides + i; + plane = side->plane; + + // adjust the plane distance apropriately for radius + dist = plane->dist + tw->sphere.radius; + + // find the closest point on the capsule to the plane + t = DotProduct( plane->normal, tw->sphere.offset ); + if ( t > 0 ) + { + VectorSubtract( tw->start, tw->sphere.offset, startp ); + VectorSubtract( tw->end, tw->sphere.offset, endp ); + } + else + { + VectorAdd( tw->start, tw->sphere.offset, startp ); + VectorAdd( tw->end, tw->sphere.offset, endp ); + } + + d1 = DotProduct( startp, plane->normal ) - dist; + d2 = DotProduct( endp, plane->normal ) - dist; + + if (d2 > 0) { + getout = qtrue; // endpoint is not in solid + } + if (d1 > 0) { + startout = qtrue; + } + + // if completely in front of face, no intersection with the entire brush + if (d1 > 0 && ( d2 >= SURFACE_CLIP_EPSILON || d2 >= d1 ) ) { + return; + } + + // if it doesn't cross the plane, the plane isn't relevent + if (d1 <= 0 && d2 <= 0 ) { + continue; + } + + brush->collided = qtrue; + + // crosses face + if (d1 > d2) { // enter + f = (d1-SURFACE_CLIP_EPSILON) / (d1-d2); + if ( f < 0 ) { + f = 0; + } + if (f > enterFrac) { + enterFrac = f; + clipplane = plane; + leadside = side; + } + } else { // leave + f = (d1+SURFACE_CLIP_EPSILON) / (d1-d2); + if ( f > 1 ) { + f = 1; + } + if (f < leaveFrac) { + leaveFrac = f; + } + } + } + } else { + // + // compare the trace against all planes of the brush + // find the latest time the trace crosses a plane towards the interior + // and the earliest time the trace crosses a plane towards the exterior + // + for (i = 0; i < brush->numsides; i++) { + side = brush->sides + i; + plane = side->plane; + + // adjust the plane distance apropriately for mins/maxs + dist = plane->dist - DotProduct( tw->offsets[ plane->signbits ], plane->normal ); + + d1 = DotProduct( tw->start, plane->normal ) - dist; + d2 = DotProduct( tw->end, plane->normal ) - dist; + + if (d2 > 0) { + getout = qtrue; // endpoint is not in solid + } + if (d1 > 0) { + startout = qtrue; + } + + // if completely in front of face, no intersection with the entire brush + if (d1 > 0 && ( d2 >= SURFACE_CLIP_EPSILON || d2 >= d1 ) ) { + return; + } + + // if it doesn't cross the plane, the plane isn't relevent + if (d1 <= 0 && d2 <= 0 ) { + continue; + } + + brush->collided = qtrue; + + // crosses face + if (d1 > d2) { // enter + f = (d1-SURFACE_CLIP_EPSILON) / (d1-d2); + if ( f < 0 ) { + f = 0; + } + if (f > enterFrac) { + enterFrac = f; + clipplane = plane; + leadside = side; + } + } else { // leave + f = (d1+SURFACE_CLIP_EPSILON) / (d1-d2); + if ( f > 1 ) { + f = 1; + } + if (f < leaveFrac) { + leaveFrac = f; + } + } + } + } + + // + // all planes have been checked, and the trace was not + // completely outside the brush + // + if (!startout) { // original point was inside brush + tw->trace.startsolid = qtrue; + if (!getout) { + tw->trace.allsolid = qtrue; + tw->trace.fraction = 0; + tw->trace.contents = brush->contents; + } + return; + } + + if (enterFrac < leaveFrac) { + if (enterFrac > -1 && enterFrac < tw->trace.fraction) { + if (enterFrac < 0) { + enterFrac = 0; + } + tw->trace.fraction = enterFrac; + tw->trace.plane = *clipplane; + tw->trace.surfaceFlags = leadside->surfaceFlags; + tw->trace.contents = brush->contents; + } + } +} + +/* +================ +CM_ProximityToBrush +================ +*/ +static void CM_ProximityToBrush( traceWork_t *tw, cbrush_t *brush ) +{ + int i; + cbrushedge_t *edge; + float dist, minDist = 1e+10f; + float s, t; + float sAtMin = 0.0f; + float radius = 0.0f, fraction; + traceWork_t tw2; + + // cheapish purely linear trace to test for intersection + Com_Memset( &tw2, 0, sizeof( tw2 ) ); + tw2.trace.fraction = 1.0f; + tw2.type = TT_CAPSULE; + tw2.sphere.radius = 0.0f; + VectorClear( tw2.sphere.offset ); + VectorCopy( tw->start, tw2.start ); + VectorCopy( tw->end, tw2.end ); + + CM_TraceThroughBrush( &tw2, brush ); + + if( tw2.trace.fraction == 1.0f && !tw2.trace.allsolid && !tw2.trace.startsolid ) + { + for( i = 0; i < brush->numEdges; i++ ) + { + edge = &brush->edges[ i ]; + + dist = DistanceBetweenLineSegmentsSquared( tw->start, tw->end, + edge->p0, edge->p1, &s, &t ); + + if( dist < minDist ) + { + minDist = dist; + sAtMin = s; + } + } + + if( tw->type == TT_BISPHERE ) + { + radius = tw->biSphere.startRadius + + ( sAtMin * ( tw->biSphere.endRadius - tw->biSphere.startRadius ) ); + } + else if( tw->type == TT_CAPSULE ) + { + radius = tw->sphere.radius; + } + else if( tw->type == TT_AABB ) + { + //FIXME + } + + fraction = minDist / ( radius * radius ); + + if( fraction < tw->trace.lateralFraction ) + tw->trace.lateralFraction = fraction; + } + else + tw->trace.lateralFraction = 0.0f; +} + +/* +================ +CM_ProximityToPatch +================ +*/ +static void CM_ProximityToPatch( traceWork_t *tw, cPatch_t *patch ) +{ + traceWork_t tw2; + + // cheapish purely linear trace to test for intersection + Com_Memset( &tw2, 0, sizeof( tw2 ) ); + tw2.trace.fraction = 1.0f; + tw2.type = TT_CAPSULE; + tw2.sphere.radius = 0.0f; + VectorClear( tw2.sphere.offset ); + VectorCopy( tw->start, tw2.start ); + VectorCopy( tw->end, tw2.end ); + + CM_TraceThroughPatch( &tw2, patch ); + + if( tw2.trace.fraction == 1.0f && !tw2.trace.allsolid && !tw2.trace.startsolid ) + { + //FIXME: implement me + } + else + tw->trace.lateralFraction = 0.0f; +} + +/* +================ +CM_TraceThroughLeaf +================ +*/ +void CM_TraceThroughLeaf( traceWork_t *tw, cLeaf_t *leaf ) { + int k; + int brushnum; + cbrush_t *b; + cPatch_t *patch; + + // trace line against all brushes in the leaf + for ( k = 0 ; k < leaf->numLeafBrushes ; k++ ) { + brushnum = cm.leafbrushes[leaf->firstLeafBrush+k]; + + b = &cm.brushes[brushnum]; + if ( b->checkcount == cm.checkcount ) { + continue; // already checked this brush in another leaf + } + b->checkcount = cm.checkcount; + + if ( !(b->contents & tw->contents) ) { + continue; + } + + b->collided = qfalse; + + CM_TraceThroughBrush( tw, b ); + if ( !tw->trace.fraction ) { + tw->trace.lateralFraction = 0.0f; + return; + } + } + + // trace line against all patches in the leaf +#ifdef BSPC + if (1) { +#else + if ( !cm_noCurves->integer ) { +#endif + for ( k = 0 ; k < leaf->numLeafSurfaces ; k++ ) { + patch = cm.surfaces[ cm.leafsurfaces[ leaf->firstLeafSurface + k ] ]; + if ( !patch ) { + continue; + } + if ( patch->checkcount == cm.checkcount ) { + continue; // already checked this patch in another leaf + } + patch->checkcount = cm.checkcount; + + if ( !(patch->contents & tw->contents) ) { + continue; + } + + CM_TraceThroughPatch( tw, patch ); + + if ( !tw->trace.fraction ) { + tw->trace.lateralFraction = 0.0f; + return; + } + } + } + + if( tw->testLateralCollision && tw->trace.fraction < 1.0f ) + { + for( k = 0; k < leaf->numLeafBrushes; k++ ) + { + brushnum = cm.leafbrushes[ leaf->firstLeafBrush + k ]; + + b = &cm.brushes[ brushnum ]; + + // This brush never collided, so don't bother + if( !b->collided ) + continue; + + if( !( b->contents & tw->contents ) ) + continue; + + CM_ProximityToBrush( tw, b ); + + if( !tw->trace.lateralFraction ) + return; + } + + for( k = 0; k < leaf->numLeafSurfaces; k++ ) + { + patch = cm.surfaces[ cm.leafsurfaces[ leaf->firstLeafSurface + k ] ]; + if( !patch ) + continue; + + if( !( patch->contents & tw->contents ) ) + continue; + + CM_ProximityToPatch( tw, patch ); + + if( !tw->trace.lateralFraction ) + return; + } + } +} + +#define RADIUS_EPSILON 1.0f + +/* +================ +CM_TraceThroughSphere + +get the first intersection of the ray with the sphere +================ +*/ +void CM_TraceThroughSphere( traceWork_t *tw, vec3_t origin, float radius, vec3_t start, vec3_t end ) { + float l1, l2, length, scale, fraction; + float a, b, c, d, sqrtd; + vec3_t v1, dir, intersection; + + // if inside the sphere + VectorSubtract(start, origin, dir); + l1 = VectorLengthSquared(dir); + if (l1 < Square(radius)) { + tw->trace.fraction = 0; + tw->trace.startsolid = qtrue; + // test for allsolid + VectorSubtract(end, origin, dir); + l1 = VectorLengthSquared(dir); + if (l1 < Square(radius)) { + tw->trace.allsolid = qtrue; + } + return; + } + // + VectorSubtract(end, start, dir); + length = VectorNormalize(dir); + // + l1 = CM_DistanceFromLineSquared(origin, start, end, dir); + VectorSubtract(end, origin, v1); + l2 = VectorLengthSquared(v1); + // if no intersection with the sphere and the end point is at least an epsilon away + if (l1 >= Square(radius) && l2 > Square(radius+SURFACE_CLIP_EPSILON)) { + return; + } + // + // | origin - (start + t * dir) | = radius + // a = dir[0]^2 + dir[1]^2 + dir[2]^2; + // b = 2 * (dir[0] * (start[0] - origin[0]) + dir[1] * (start[1] - origin[1]) + dir[2] * (start[2] - origin[2])); + // c = (start[0] - origin[0])^2 + (start[1] - origin[1])^2 + (start[2] - origin[2])^2 - radius^2; + // + VectorSubtract(start, origin, v1); + // dir is normalized so a = 1 + a = 1.0f;//dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]; + b = 2.0f * (dir[0] * v1[0] + dir[1] * v1[1] + dir[2] * v1[2]); + c = v1[0] * v1[0] + v1[1] * v1[1] + v1[2] * v1[2] - (radius+RADIUS_EPSILON) * (radius+RADIUS_EPSILON); + + d = b * b - 4.0f * c;// * a; + if (d > 0) { + sqrtd = SquareRootFloat(d); + // = (- b + sqrtd) * 0.5f; // / (2.0f * a); + fraction = (- b - sqrtd) * 0.5f; // / (2.0f * a); + // + if (fraction < 0) { + fraction = 0; + } + else { + fraction /= length; + } + if ( fraction < tw->trace.fraction ) { + tw->trace.fraction = fraction; + VectorSubtract(end, start, dir); + VectorMA(start, fraction, dir, intersection); + VectorSubtract(intersection, origin, dir); + #ifdef CAPSULE_DEBUG + l2 = VectorLength(dir); + if (l2 < radius) { + int bah = 1; + } + #endif + scale = 1 / (radius+RADIUS_EPSILON); + VectorScale(dir, scale, dir); + VectorCopy(dir, tw->trace.plane.normal); + VectorAdd( tw->modelOrigin, intersection, intersection); + tw->trace.plane.dist = DotProduct(tw->trace.plane.normal, intersection); + tw->trace.contents = CONTENTS_BODY; + } + } + else if (d == 0) { + //t1 = (- b ) / 2; + // slide along the sphere + } + // no intersection at all +} + +/* +================ +CM_TraceThroughVerticalCylinder + +get the first intersection of the ray with the cylinder +the cylinder extends halfheight above and below the origin +================ +*/ +void CM_TraceThroughVerticalCylinder( traceWork_t *tw, vec3_t origin, float radius, float halfheight, vec3_t start, vec3_t end) { + float length, scale, fraction, l1, l2; + float a, b, c, d, sqrtd; + vec3_t v1, dir, start2d, end2d, org2d, intersection; + + // 2d coordinates + VectorSet(start2d, start[0], start[1], 0); + VectorSet(end2d, end[0], end[1], 0); + VectorSet(org2d, origin[0], origin[1], 0); + // if between lower and upper cylinder bounds + if (start[2] <= origin[2] + halfheight && + start[2] >= origin[2] - halfheight) { + // if inside the cylinder + VectorSubtract(start2d, org2d, dir); + l1 = VectorLengthSquared(dir); + if (l1 < Square(radius)) { + tw->trace.fraction = 0; + tw->trace.startsolid = qtrue; + VectorSubtract(end2d, org2d, dir); + l1 = VectorLengthSquared(dir); + if (l1 < Square(radius)) { + tw->trace.allsolid = qtrue; + } + return; + } + } + // + VectorSubtract(end2d, start2d, dir); + length = VectorNormalize(dir); + // + l1 = CM_DistanceFromLineSquared(org2d, start2d, end2d, dir); + VectorSubtract(end2d, org2d, v1); + l2 = VectorLengthSquared(v1); + // if no intersection with the cylinder and the end point is at least an epsilon away + if (l1 >= Square(radius) && l2 > Square(radius+SURFACE_CLIP_EPSILON)) { + return; + } + // + // + // (start[0] - origin[0] - t * dir[0]) ^ 2 + (start[1] - origin[1] - t * dir[1]) ^ 2 = radius ^ 2 + // (v1[0] + t * dir[0]) ^ 2 + (v1[1] + t * dir[1]) ^ 2 = radius ^ 2; + // v1[0] ^ 2 + 2 * v1[0] * t * dir[0] + (t * dir[0]) ^ 2 + + // v1[1] ^ 2 + 2 * v1[1] * t * dir[1] + (t * dir[1]) ^ 2 = radius ^ 2 + // t ^ 2 * (dir[0] ^ 2 + dir[1] ^ 2) + t * (2 * v1[0] * dir[0] + 2 * v1[1] * dir[1]) + + // v1[0] ^ 2 + v1[1] ^ 2 - radius ^ 2 = 0 + // + VectorSubtract(start, origin, v1); + // dir is normalized so we can use a = 1 + a = 1.0f;// * (dir[0] * dir[0] + dir[1] * dir[1]); + b = 2.0f * (v1[0] * dir[0] + v1[1] * dir[1]); + c = v1[0] * v1[0] + v1[1] * v1[1] - (radius+RADIUS_EPSILON) * (radius+RADIUS_EPSILON); + + d = b * b - 4.0f * c;// * a; + if (d > 0) { + sqrtd = SquareRootFloat(d); + // = (- b + sqrtd) * 0.5f;// / (2.0f * a); + fraction = (- b - sqrtd) * 0.5f;// / (2.0f * a); + // + if (fraction < 0) { + fraction = 0; + } + else { + fraction /= length; + } + if ( fraction < tw->trace.fraction ) { + VectorSubtract(end, start, dir); + VectorMA(start, fraction, dir, intersection); + // if the intersection is between the cylinder lower and upper bound + if (intersection[2] <= origin[2] + halfheight && + intersection[2] >= origin[2] - halfheight) { + // + tw->trace.fraction = fraction; + VectorSubtract(intersection, origin, dir); + dir[2] = 0; + #ifdef CAPSULE_DEBUG + l2 = VectorLength(dir); + if (l2 <= radius) { + int bah = 1; + } + #endif + scale = 1 / (radius+RADIUS_EPSILON); + VectorScale(dir, scale, dir); + VectorCopy(dir, tw->trace.plane.normal); + VectorAdd( tw->modelOrigin, intersection, intersection); + tw->trace.plane.dist = DotProduct(tw->trace.plane.normal, intersection); + tw->trace.contents = CONTENTS_BODY; + } + } + } + else if (d == 0) { + //t[0] = (- b ) / 2 * a; + // slide along the cylinder + } + // no intersection at all +} + +/* +================ +CM_TraceCapsuleThroughCapsule + +capsule vs. capsule collision (not rotated) +================ +*/ +void CM_TraceCapsuleThroughCapsule( traceWork_t *tw, clipHandle_t model ) { + int i; + vec3_t mins, maxs; + vec3_t top, bottom, starttop, startbottom, endtop, endbottom; + vec3_t offset, symetricSize[2]; + float radius, halfwidth, halfheight, offs, h; + + CM_ModelBounds(model, mins, maxs); + // test trace bounds vs. capsule bounds + if ( tw->bounds[0][0] > maxs[0] + RADIUS_EPSILON + || tw->bounds[0][1] > maxs[1] + RADIUS_EPSILON + || tw->bounds[0][2] > maxs[2] + RADIUS_EPSILON + || tw->bounds[1][0] < mins[0] - RADIUS_EPSILON + || tw->bounds[1][1] < mins[1] - RADIUS_EPSILON + || tw->bounds[1][2] < mins[2] - RADIUS_EPSILON + ) { + return; + } + // top origin and bottom origin of each sphere at start and end of trace + VectorAdd(tw->start, tw->sphere.offset, starttop); + VectorSubtract(tw->start, tw->sphere.offset, startbottom); + VectorAdd(tw->end, tw->sphere.offset, endtop); + VectorSubtract(tw->end, tw->sphere.offset, endbottom); + + // calculate top and bottom of the capsule spheres to collide with + for ( i = 0 ; i < 3 ; i++ ) { + offset[i] = ( mins[i] + maxs[i] ) * 0.5; + symetricSize[0][i] = mins[i] - offset[i]; + symetricSize[1][i] = maxs[i] - offset[i]; + } + halfwidth = symetricSize[ 1 ][ 0 ]; + halfheight = symetricSize[ 1 ][ 2 ]; + radius = ( halfwidth > halfheight ) ? halfheight : halfwidth; + offs = halfheight - radius; + VectorCopy(offset, top); + top[2] += offs; + VectorCopy(offset, bottom); + bottom[2] -= offs; + // expand radius of spheres + radius += tw->sphere.radius; + // if there is horizontal movement + if ( tw->start[0] != tw->end[0] || tw->start[1] != tw->end[1] ) { + // height of the expanded cylinder is the height of both cylinders minus the radius of both spheres + h = halfheight + tw->sphere.halfheight - radius; + // if the cylinder has a height + if ( h > 0 ) { + // test for collisions between the cylinders + CM_TraceThroughVerticalCylinder(tw, offset, radius, h, tw->start, tw->end); + } + } + // test for collision between the spheres + CM_TraceThroughSphere(tw, top, radius, startbottom, endbottom); + CM_TraceThroughSphere(tw, bottom, radius, starttop, endtop); +} + +/* +================ +CM_TraceBoundingBoxThroughCapsule + +bounding box vs. capsule collision +================ +*/ +void CM_TraceBoundingBoxThroughCapsule( traceWork_t *tw, clipHandle_t model ) { + vec3_t mins, maxs, offset, size[2]; + clipHandle_t h; + cmodel_t *cmod; + int i; + + // mins maxs of the capsule + CM_ModelBounds(model, mins, maxs); + + // offset for capsule center + for ( i = 0 ; i < 3 ; i++ ) { + offset[i] = ( mins[i] + maxs[i] ) * 0.5; + size[0][i] = mins[i] - offset[i]; + size[1][i] = maxs[i] - offset[i]; + tw->start[i] -= offset[i]; + tw->end[i] -= offset[i]; + } + + // replace the bounding box with the capsule + tw->type = TT_CAPSULE; + tw->sphere.radius = ( size[1][0] > size[1][2] ) ? size[1][2]: size[1][0]; + tw->sphere.halfheight = size[1][2]; + VectorSet( tw->sphere.offset, 0, 0, size[1][2] - tw->sphere.radius ); + + // replace the capsule with the bounding box + h = CM_TempBoxModel(tw->size[0], tw->size[1], qfalse); + // calculate collision + cmod = CM_ClipHandleToModel( h ); + CM_TraceThroughLeaf( tw, &cmod->leaf ); +} + +//========================================================================================= + +/* +================== +CM_TraceThroughTree + +Traverse all the contacted leafs from the start to the end position. +If the trace is a point, they will be exactly in order, but for larger +trace volumes it is possible to hit something in a later leaf with +a smaller intercept fraction. +================== +*/ +void CM_TraceThroughTree( traceWork_t *tw, int num, float p1f, float p2f, vec3_t p1, vec3_t p2) { + cNode_t *node; + cplane_t *plane; + float t1, t2, offset; + float frac, frac2; + float idist; + vec3_t mid; + int side; + float midf; + + if (tw->trace.fraction <= p1f) { + return; // already hit something nearer + } + + // if < 0, we are in a leaf node + if (num < 0) { + CM_TraceThroughLeaf( tw, &cm.leafs[-1-num] ); + return; + } + + // + // find the point distances to the seperating plane + // and the offset for the size of the box + // + node = cm.nodes + num; + plane = node->plane; + + // adjust the plane distance apropriately for mins/maxs + if ( plane->type < 3 ) { + t1 = p1[plane->type] - plane->dist; + t2 = p2[plane->type] - plane->dist; + offset = tw->extents[plane->type]; + } else { + t1 = DotProduct (plane->normal, p1) - plane->dist; + t2 = DotProduct (plane->normal, p2) - plane->dist; + if ( tw->isPoint ) { + offset = 0; + } else { +#if 0 // bk010201 - DEAD + // an axial brush right behind a slanted bsp plane + // will poke through when expanded, so adjust + // by sqrt(3) + offset = fabs(tw->extents[0]*plane->normal[0]) + + fabs(tw->extents[1]*plane->normal[1]) + + fabs(tw->extents[2]*plane->normal[2]); + + offset *= 2; + offset = tw->maxOffset; +#endif + // this is silly + offset = 2048; + } + } + + // see which sides we need to consider + if ( t1 >= offset + 1 && t2 >= offset + 1 ) { + CM_TraceThroughTree( tw, node->children[0], p1f, p2f, p1, p2 ); + return; + } + if ( t1 < -offset - 1 && t2 < -offset - 1 ) { + CM_TraceThroughTree( tw, node->children[1], p1f, p2f, p1, p2 ); + return; + } + + // put the crosspoint SURFACE_CLIP_EPSILON pixels on the near side + if ( t1 < t2 ) { + idist = 1.0/(t1-t2); + side = 1; + frac2 = (t1 + offset + SURFACE_CLIP_EPSILON)*idist; + frac = (t1 - offset + SURFACE_CLIP_EPSILON)*idist; + } else if (t1 > t2) { + idist = 1.0/(t1-t2); + side = 0; + frac2 = (t1 - offset - SURFACE_CLIP_EPSILON)*idist; + frac = (t1 + offset + SURFACE_CLIP_EPSILON)*idist; + } else { + side = 0; + frac = 1; + frac2 = 0; + } + + // move up to the node + if ( frac < 0 ) { + frac = 0; + } + if ( frac > 1 ) { + frac = 1; + } + + midf = p1f + (p2f - p1f)*frac; + + mid[0] = p1[0] + frac*(p2[0] - p1[0]); + mid[1] = p1[1] + frac*(p2[1] - p1[1]); + mid[2] = p1[2] + frac*(p2[2] - p1[2]); + + CM_TraceThroughTree( tw, node->children[side], p1f, midf, p1, mid ); + + + // go past the node + if ( frac2 < 0 ) { + frac2 = 0; + } + if ( frac2 > 1 ) { + frac2 = 1; + } + + midf = p1f + (p2f - p1f)*frac2; + + mid[0] = p1[0] + frac2*(p2[0] - p1[0]); + mid[1] = p1[1] + frac2*(p2[1] - p1[1]); + mid[2] = p1[2] + frac2*(p2[2] - p1[2]); + + CM_TraceThroughTree( tw, node->children[side^1], midf, p2f, mid, p2 ); +} + +//====================================================================== + + +/* +================== +CM_Trace +================== +*/ +void CM_Trace( trace_t *results, const vec3_t start, + const vec3_t end, vec3_t mins, vec3_t maxs, + clipHandle_t model, const vec3_t origin, int brushmask, + traceType_t type, sphere_t *sphere ) { + int i; + traceWork_t tw; + vec3_t offset; + cmodel_t *cmod; + + cmod = CM_ClipHandleToModel( model ); + + cm.checkcount++; // for multi-check avoidance + + c_traces++; // for statistics, may be zeroed + + // fill in a default trace + Com_Memset( &tw, 0, sizeof(tw) ); + tw.trace.fraction = 1; // assume it goes the entire distance until shown otherwise + VectorCopy(origin, tw.modelOrigin); + tw.type = type; + + if (!cm.numNodes) { + *results = tw.trace; + + return; // map not loaded, shouldn't happen + } + + // allow NULL to be passed in for 0,0,0 + if ( !mins ) { + mins = vec3_origin; + } + if ( !maxs ) { + maxs = vec3_origin; + } + + // set basic parms + tw.contents = brushmask; + + // adjust so that mins and maxs are always symetric, which + // avoids some complications with plane expanding of rotated + // bmodels + for ( i = 0 ; i < 3 ; i++ ) { + offset[i] = ( mins[i] + maxs[i] ) * 0.5; + tw.size[0][i] = mins[i] - offset[i]; + tw.size[1][i] = maxs[i] - offset[i]; + tw.start[i] = start[i] + offset[i]; + tw.end[i] = end[i] + offset[i]; + } + + // if a sphere is already specified + if ( sphere ) { + tw.sphere = *sphere; + } + else { + tw.sphere.radius = ( tw.size[1][0] > tw.size[1][2] ) ? tw.size[1][2]: tw.size[1][0]; + tw.sphere.halfheight = tw.size[1][2]; + VectorSet( tw.sphere.offset, 0, 0, tw.size[1][2] - tw.sphere.radius ); + } + + tw.maxOffset = tw.size[1][0] + tw.size[1][1] + tw.size[1][2]; + + // tw.offsets[signbits] = vector to apropriate corner from origin + tw.offsets[0][0] = tw.size[0][0]; + tw.offsets[0][1] = tw.size[0][1]; + tw.offsets[0][2] = tw.size[0][2]; + + tw.offsets[1][0] = tw.size[1][0]; + tw.offsets[1][1] = tw.size[0][1]; + tw.offsets[1][2] = tw.size[0][2]; + + tw.offsets[2][0] = tw.size[0][0]; + tw.offsets[2][1] = tw.size[1][1]; + tw.offsets[2][2] = tw.size[0][2]; + + tw.offsets[3][0] = tw.size[1][0]; + tw.offsets[3][1] = tw.size[1][1]; + tw.offsets[3][2] = tw.size[0][2]; + + tw.offsets[4][0] = tw.size[0][0]; + tw.offsets[4][1] = tw.size[0][1]; + tw.offsets[4][2] = tw.size[1][2]; + + tw.offsets[5][0] = tw.size[1][0]; + tw.offsets[5][1] = tw.size[0][1]; + tw.offsets[5][2] = tw.size[1][2]; + + tw.offsets[6][0] = tw.size[0][0]; + tw.offsets[6][1] = tw.size[1][1]; + tw.offsets[6][2] = tw.size[1][2]; + + tw.offsets[7][0] = tw.size[1][0]; + tw.offsets[7][1] = tw.size[1][1]; + tw.offsets[7][2] = tw.size[1][2]; + + // + // calculate bounds + // + if ( tw.type == TT_CAPSULE ) { + for ( i = 0 ; i < 3 ; i++ ) { + if ( tw.start[i] < tw.end[i] ) { + tw.bounds[0][i] = tw.start[i] - fabs(tw.sphere.offset[i]) - tw.sphere.radius; + tw.bounds[1][i] = tw.end[i] + fabs(tw.sphere.offset[i]) + tw.sphere.radius; + } else { + tw.bounds[0][i] = tw.end[i] - fabs(tw.sphere.offset[i]) - tw.sphere.radius; + tw.bounds[1][i] = tw.start[i] + fabs(tw.sphere.offset[i]) + tw.sphere.radius; + } + } + } + else { + for ( i = 0 ; i < 3 ; i++ ) { + if ( tw.start[i] < tw.end[i] ) { + tw.bounds[0][i] = tw.start[i] + tw.size[0][i]; + tw.bounds[1][i] = tw.end[i] + tw.size[1][i]; + } else { + tw.bounds[0][i] = tw.end[i] + tw.size[0][i]; + tw.bounds[1][i] = tw.start[i] + tw.size[1][i]; + } + } + } + + // + // check for position test special case + // + if (start[0] == end[0] && start[1] == end[1] && start[2] == end[2]) { + if ( model ) { +#ifdef ALWAYS_BBOX_VS_BBOX // bk010201 - FIXME - compile time flag? + if ( model == BOX_MODEL_HANDLE || model == CAPSULE_MODEL_HANDLE) { + tw.type = TT_AABB; + CM_TestInLeaf( &tw, &cmod->leaf ); + } + else +#elif defined(ALWAYS_CAPSULE_VS_CAPSULE) + if ( model == BOX_MODEL_HANDLE || model == CAPSULE_MODEL_HANDLE) { + CM_TestCapsuleInCapsule( &tw, model ); + } + else +#endif + if ( model == CAPSULE_MODEL_HANDLE ) { + if ( tw.type == TT_CAPSULE ) { + CM_TestCapsuleInCapsule( &tw, model ); + } + else { + CM_TestBoundingBoxInCapsule( &tw, model ); + } + } + else { + CM_TestInLeaf( &tw, &cmod->leaf ); + } + } else { + CM_PositionTest( &tw ); + } + } else { + // + // check for point special case + // + if ( tw.size[0][0] == 0 && tw.size[0][1] == 0 && tw.size[0][2] == 0 ) { + tw.isPoint = qtrue; + VectorClear( tw.extents ); + } else { + tw.isPoint = qfalse; + tw.extents[0] = tw.size[1][0]; + tw.extents[1] = tw.size[1][1]; + tw.extents[2] = tw.size[1][2]; + } + + // + // general sweeping through world + // + if ( model ) { +#ifdef ALWAYS_BBOX_VS_BBOX + if ( model == BOX_MODEL_HANDLE || model == CAPSULE_MODEL_HANDLE) { + tw.type = TT_AABB; + CM_TraceThroughLeaf( &tw, &cmod->leaf ); + } + else +#elif defined(ALWAYS_CAPSULE_VS_CAPSULE) + if ( model == BOX_MODEL_HANDLE || model == CAPSULE_MODEL_HANDLE) { + CM_TraceCapsuleThroughCapsule( &tw, model ); + } + else +#endif + if ( model == CAPSULE_MODEL_HANDLE ) { + if ( tw.type == TT_CAPSULE ) { + CM_TraceCapsuleThroughCapsule( &tw, model ); + } + else { + CM_TraceBoundingBoxThroughCapsule( &tw, model ); + } + } + else { + CM_TraceThroughLeaf( &tw, &cmod->leaf ); + } + } else { + CM_TraceThroughTree( &tw, 0, 0, 1, tw.start, tw.end ); + } + } + + // generate endpos from the original, unmodified start/end + if ( tw.trace.fraction == 1 ) { + VectorCopy (end, tw.trace.endpos); + } else { + for ( i=0 ; i<3 ; i++ ) { + tw.trace.endpos[i] = start[i] + tw.trace.fraction * (end[i] - start[i]); + } + } + + // If allsolid is set (was entirely inside something solid), the plane is not valid. + // If fraction == 1.0, we never hit anything, and thus the plane is not valid. + // Otherwise, the normal on the plane should have unit length + assert(tw.trace.allsolid || + tw.trace.fraction == 1.0 || + VectorLengthSquared(tw.trace.plane.normal) > 0.9999); + *results = tw.trace; +} + +/* +================== +CM_BoxTrace +================== +*/ +void CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end, + vec3_t mins, vec3_t maxs, + clipHandle_t model, int brushmask, traceType_t type ) { + CM_Trace( results, start, end, mins, maxs, model, vec3_origin, brushmask, type, NULL ); +} + +/* +================== +CM_TransformedBoxTrace + +Handles offseting and rotation of the end points for moving and +rotating entities +================== +*/ +void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end, + vec3_t mins, vec3_t maxs, + clipHandle_t model, int brushmask, + const vec3_t origin, const vec3_t angles, traceType_t type ) { + trace_t trace; + vec3_t start_l, end_l; + qboolean rotated; + vec3_t offset; + vec3_t symetricSize[2]; + vec3_t matrix[3], transpose[3]; + int i; + float halfwidth; + float halfheight; + float t; + sphere_t sphere; + + if ( !mins ) { + mins = vec3_origin; + } + if ( !maxs ) { + maxs = vec3_origin; + } + + // adjust so that mins and maxs are always symetric, which + // avoids some complications with plane expanding of rotated + // bmodels + for ( i = 0 ; i < 3 ; i++ ) { + offset[i] = ( mins[i] + maxs[i] ) * 0.5; + symetricSize[0][i] = mins[i] - offset[i]; + symetricSize[1][i] = maxs[i] - offset[i]; + start_l[i] = start[i] + offset[i]; + end_l[i] = end[i] + offset[i]; + } + + // subtract origin offset + VectorSubtract( start_l, origin, start_l ); + VectorSubtract( end_l, origin, end_l ); + + // rotate start and end into the models frame of reference + if ( model != BOX_MODEL_HANDLE && + (angles[0] || angles[1] || angles[2]) ) { + rotated = qtrue; + } else { + rotated = qfalse; + } + + halfwidth = symetricSize[ 1 ][ 0 ]; + halfheight = symetricSize[ 1 ][ 2 ]; + + sphere.radius = ( halfwidth > halfheight ) ? halfheight : halfwidth; + sphere.halfheight = halfheight; + t = halfheight - sphere.radius; + + if (rotated) { + // rotation on trace line (start-end) instead of rotating the bmodel + // NOTE: This is still incorrect for bounding boxes because the actual bounding + // box that is swept through the model is not rotated. We cannot rotate + // the bounding box or the bmodel because that would make all the brush + // bevels invalid. + // However this is correct for capsules since a capsule itself is rotated too. + CreateRotationMatrix(angles, matrix); + RotatePoint(start_l, matrix); + RotatePoint(end_l, matrix); + // rotated sphere offset for capsule + sphere.offset[0] = matrix[0][ 2 ] * t; + sphere.offset[1] = -matrix[1][ 2 ] * t; + sphere.offset[2] = matrix[2][ 2 ] * t; + } + else { + VectorSet( sphere.offset, 0, 0, t ); + } + + // sweep the box through the model + CM_Trace( &trace, start_l, end_l, symetricSize[0], symetricSize[1], + model, origin, brushmask, type, &sphere ); + + // if the bmodel was rotated and there was a collision + if ( rotated && trace.fraction != 1.0 ) { + // rotation of bmodel collision plane + TransposeMatrix(matrix, transpose); + RotatePoint(trace.plane.normal, transpose); + } + + // re-calculate the end position of the trace because the trace.endpos + // calculated by CM_Trace could be rotated and have an offset + trace.endpos[0] = start[0] + trace.fraction * (end[0] - start[0]); + trace.endpos[1] = start[1] + trace.fraction * (end[1] - start[1]); + trace.endpos[2] = start[2] + trace.fraction * (end[2] - start[2]); + + *results = trace; +} + +/* +================== +CM_BiSphereTrace +================== +*/ +void CM_BiSphereTrace( trace_t *results, const vec3_t start, + const vec3_t end, float startRad, float endRad, + clipHandle_t model, int mask ) +{ + int i; + traceWork_t tw; + float largestRadius = startRad > endRad ? startRad : endRad; + cmodel_t *cmod; + + cmod = CM_ClipHandleToModel( model ); + + cm.checkcount++; // for multi-check avoidance + + c_traces++; // for statistics, may be zeroed + + // fill in a default trace + Com_Memset( &tw, 0, sizeof( tw ) ); + tw.trace.fraction = 1.0f; // assume it goes the entire distance until shown otherwise + VectorCopy( vec3_origin, tw.modelOrigin ); + tw.type = TT_BISPHERE; + tw.testLateralCollision = qtrue; + tw.trace.lateralFraction = 1.0f; + + if( !cm.numNodes ) + { + *results = tw.trace; + + return; // map not loaded, shouldn't happen + } + + // set basic parms + tw.contents = mask; + + VectorCopy( start, tw.start ); + VectorCopy( end, tw.end ); + + tw.biSphere.startRadius = startRad; + tw.biSphere.endRadius = endRad; + + // + // calculate bounds + // + for( i = 0 ; i < 3 ; i++ ) + { + if( tw.start[ i ] < tw.end[ i ] ) + { + tw.bounds[ 0 ][ i ] = tw.start[ i ] - tw.biSphere.startRadius; + tw.bounds[ 1 ][ i ] = tw.end[ i ] + tw.biSphere.endRadius; + } + else + { + tw.bounds[ 0 ][ i ] = tw.end[ i ] + tw.biSphere.endRadius; + tw.bounds[ 1 ][ i ] = tw.start[ i ] - tw.biSphere.startRadius; + } + } + + tw.isPoint = qfalse; + tw.extents[ 0 ] = largestRadius; + tw.extents[ 1 ] = largestRadius; + tw.extents[ 2 ] = largestRadius; + + // + // general sweeping through world + // + if( model ) + CM_TraceThroughLeaf( &tw, &cmod->leaf ); + else + CM_TraceThroughTree( &tw, 0, 0.0f, 1.0f, tw.start, tw.end ); + + // generate endpos from the original, unmodified start/end + if( tw.trace.fraction == 1.0f ) + { + VectorCopy( end, tw.trace.endpos ); + } + else + { + for( i = 0; i < 3; i++ ) + tw.trace.endpos[ i ] = start[ i ] + tw.trace.fraction * ( end[ i ] - start[ i ] ); + } + + // If allsolid is set (was entirely inside something solid), the plane is not valid. + // If fraction == 1.0, we never hit anything, and thus the plane is not valid. + // Otherwise, the normal on the plane should have unit length + assert( tw.trace.allsolid || + tw.trace.fraction == 1.0 || + VectorLengthSquared(tw.trace.plane.normal ) > 0.9999 ); + + *results = tw.trace; +} + +/* +================== +CM_TransformedBiSphereTrace + +Handles offseting and rotation of the end points for moving and +rotating entities +================== +*/ +void CM_TransformedBiSphereTrace( trace_t *results, const vec3_t start, + const vec3_t end, float startRad, float endRad, + clipHandle_t model, int mask, + const vec3_t origin ) +{ + trace_t trace; + vec3_t start_l, end_l; + + // subtract origin offset + VectorSubtract( start, origin, start_l ); + VectorSubtract( end, origin, end_l ); + + CM_BiSphereTrace( &trace, start_l, end_l, startRad, endRad, model, mask ); + + // re-calculate the end position of the trace because the trace.endpos + // calculated by CM_BiSphereTrace could be rotated and have an offset + trace.endpos[0] = start[0] + trace.fraction * (end[0] - start[0]); + trace.endpos[1] = start[1] + trace.fraction * (end[1] - start[1]); + trace.endpos[2] = start[2] + trace.fraction * (end[2] - start[2]); + + *results = trace; +} diff --git a/src/qcommon/cmd.c b/src/qcommon/cmd.c new file mode 100644 index 0000000..7495bf1 --- /dev/null +++ b/src/qcommon/cmd.c @@ -0,0 +1,771 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// cmd.c -- Quake script command processing module + +#include "q_shared.h" +#include "qcommon.h" + +#define MAX_CMD_BUFFER 16384 +#define MAX_CMD_LINE 1024 + +typedef struct { + byte *data; + int maxsize; + int cursize; +} cmd_t; + +int cmd_wait; +cmd_t cmd_text; +byte cmd_text_buf[MAX_CMD_BUFFER]; + + +//============================================================================= + +/* +============ +Cmd_Wait_f + +Causes execution of the remainder of the command buffer to be delayed until +next frame. This allows commands like: +bind g "cmd use rocket ; +attack ; wait ; -attack ; cmd use blaster" +============ +*/ +void Cmd_Wait_f( void ) { + if ( Cmd_Argc() == 2 ) { + cmd_wait = atoi( Cmd_Argv( 1 ) ); + } else { + cmd_wait = 1; + } +} + + +/* +============================================================================= + + COMMAND BUFFER + +============================================================================= +*/ + +/* +============ +Cbuf_Init +============ +*/ +void Cbuf_Init (void) +{ + cmd_text.data = cmd_text_buf; + cmd_text.maxsize = MAX_CMD_BUFFER; + cmd_text.cursize = 0; +} + +/* +============ +Cbuf_AddText + +Adds command text at the end of the buffer, does NOT add a final \n +============ +*/ +void Cbuf_AddText( const char *text ) { + int l; + + l = strlen (text); + + if (cmd_text.cursize + l >= cmd_text.maxsize) + { + Com_Printf ("Cbuf_AddText: overflow\n"); + return; + } + Com_Memcpy(&cmd_text.data[cmd_text.cursize], text, l); + cmd_text.cursize += l; +} + + +/* +============ +Cbuf_InsertText + +Adds command text immediately after the current command +Adds a \n to the text +============ +*/ +void Cbuf_InsertText( const char *text ) { + int len; + int i; + + len = strlen( text ) + 1; + if ( len + cmd_text.cursize > cmd_text.maxsize ) { + Com_Printf( "Cbuf_InsertText overflowed\n" ); + return; + } + + // move the existing command text + for ( i = cmd_text.cursize - 1 ; i >= 0 ; i-- ) { + cmd_text.data[ i + len ] = cmd_text.data[ i ]; + } + + // copy the new text in + Com_Memcpy( cmd_text.data, text, len - 1 ); + + // add a \n + cmd_text.data[ len - 1 ] = '\n'; + + cmd_text.cursize += len; +} + + +/* +============ +Cbuf_ExecuteText +============ +*/ +void Cbuf_ExecuteText (int exec_when, const char *text) +{ + switch (exec_when) + { + case EXEC_NOW: + if (text && strlen(text) > 0) { + Cmd_ExecuteString (text); + } else { + Cbuf_Execute(); + } + break; + case EXEC_INSERT: + Cbuf_InsertText (text); + break; + case EXEC_APPEND: + Cbuf_AddText (text); + break; + default: + Com_Error (ERR_FATAL, "Cbuf_ExecuteText: bad exec_when"); + } +} + +/* +============ +Cbuf_Execute +============ +*/ +void Cbuf_Execute (void) +{ + int i; + char *text; + char line[MAX_CMD_LINE]; + int quotes; + + while (cmd_text.cursize) + { + if ( cmd_wait ) { + // skip out while text still remains in buffer, leaving it + // for next frame + cmd_wait--; + break; + } + + // find a \n or ; line break + text = (char *)cmd_text.data; + + quotes = 0; + for (i=0 ; i< cmd_text.cursize ; i++) + { + if (text[i] == '"') + quotes++; + if ( !(quotes&1) && text[i] == ';') + break; // don't break if inside a quoted string + if (text[i] == '\n' || text[i] == '\r' ) + break; + } + + if( i >= (MAX_CMD_LINE - 1)) { + i = MAX_CMD_LINE - 1; + } + + Com_Memcpy (line, text, i); + line[i] = 0; + +// delete the text from the command buffer and move remaining commands down +// this is necessary because commands (exec) can insert data at the +// beginning of the text buffer + + if (i == cmd_text.cursize) + cmd_text.cursize = 0; + else + { + i++; + cmd_text.cursize -= i; + memmove (text, text+i, cmd_text.cursize); + } + +// execute the command line + + Cmd_ExecuteString (line); + } +} + + +/* +============================================================================== + + SCRIPT COMMANDS + +============================================================================== +*/ + + +/* +=============== +Cmd_Exec_f +=============== +*/ +void Cmd_Exec_f( void ) { + char *f; + int len; + char filename[MAX_QPATH]; + + if (Cmd_Argc () != 2) { + Com_Printf ("exec : execute a script file\n"); + return; + } + + Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) ); + COM_DefaultExtension( filename, sizeof( filename ), ".cfg" ); + len = FS_ReadFile( filename, (void **)&f); + if (!f) { + Com_Printf ("couldn't exec %s\n",Cmd_Argv(1)); + return; + } + Com_Printf ("execing %s\n",Cmd_Argv(1)); + + Cbuf_InsertText (f); + + FS_FreeFile (f); +} + + +/* +=============== +Cmd_Vstr_f + +Inserts the current value of a variable as command text +=============== +*/ +void Cmd_Vstr_f( void ) { + char *v; + + if (Cmd_Argc () != 2) { + Com_Printf ("vstr : execute a variable command\n"); + return; + } + + v = Cvar_VariableString( Cmd_Argv( 1 ) ); + Cbuf_InsertText( va("%s\n", v ) ); +} + + +/* +=============== +Cmd_Echo_f + +Just prints the rest of the line to the console +=============== +*/ +void Cmd_Echo_f (void) +{ + int i; + + for (i=1 ; i= cmd.argc ) { + return ""; + } + return cmd.argv[arg]; +} + +/* +============ +Cmd_ArgvBuffer + +The interpreted versions use this because +they can't have pointers returned to them +============ +*/ +void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength ) { + Q_strncpyz( buffer, Cmd_Argv( arg ), bufferLength ); +} + + +/* +============ +Cmd_Args + +Returns a single string containing argv(1) to argv(argc()-1) +============ +*/ +char *Cmd_Args( void ) { + static char cmd_args[MAX_STRING_CHARS]; + int i; + + cmd_args[0] = 0; + for ( i = 1 ; i < cmd.argc ; i++ ) { + strcat( cmd_args, cmd.argv[i] ); + if ( i != cmd.argc-1 ) { + strcat( cmd_args, " " ); + } + } + + return cmd_args; +} + +/* +============ +Cmd_Args + +Returns a single string containing argv(arg) to argv(argc()-1) +============ +*/ +char *Cmd_ArgsFrom( int arg ) { + static char cmd_args[BIG_INFO_STRING]; + int i; + + cmd_args[0] = 0; + if (arg < 0) + arg = 0; + for ( i = arg ; i < cmd.argc ; i++ ) { + strcat( cmd_args, cmd.argv[i] ); + if ( i != cmd.argc-1 ) { + strcat( cmd_args, " " ); + } + } + + return cmd_args; +} + +/* +============ +Cmd_ArgsBuffer + +The interpreted versions use this because +they can't have pointers returned to them +============ +*/ +void Cmd_ArgsBuffer( char *buffer, int bufferLength ) { + Q_strncpyz( buffer, Cmd_Args(), bufferLength ); +} + +/* +============ +Cmd_LiteralArgsBuffer + +The interpreted versions use this because +they can't have pointers returned to them +============ +*/ +void Cmd_LiteralArgsBuffer( char *buffer, int bufferLength ) { + Q_strncpyz( buffer, cmd.cmd, bufferLength ); +} + +/* +============ +Cmd_Cmd + +Retrieve the unmodified command string +For rcon use when you want to transmit without altering quoting +https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543 +============ +*/ +char *Cmd_Cmd(void) +{ + return cmd.cmd; +} + +/* +============ +Cmd_TokenizeString + +Parses the given string into command line tokens. +The text is copied to a seperate buffer and 0 characters +are inserted in the apropriate place, The argv array +will point into this temporary buffer. +============ +*/ +// NOTE TTimo define that to track tokenization issues +//#define TKN_DBG +static void Cmd_TokenizeString2( const char *text_in, qboolean ignoreQuotes ) { + const char *text; + char *textOut; + +#ifdef TKN_DBG + // FIXME TTimo blunt hook to try to find the tokenization of userinfo + Com_DPrintf("Cmd_TokenizeString: %s\n", text_in); +#endif + + // clear previous args + cmd.argc = 0; + cmd.cmd[ 0 ] = '\0'; + + if ( !text_in ) { + return; + } + + Q_strncpyz( cmd.cmd, text_in, sizeof(cmd.cmd) ); + + text = text_in; + textOut = cmd.tokenized; + + while ( 1 ) { + if ( cmd.argc == MAX_STRING_TOKENS ) { + return; // this is usually something malicious + } + + while ( 1 ) { + // skip whitespace + while ( *text && *text <= ' ' ) { + text++; + } + if ( !*text ) { + return; // all tokens parsed + } + + // skip // comments + if ( text[0] == '/' && text[1] == '/' ) { + return; // all tokens parsed + } + + // skip /* */ comments + if ( text[0] == '/' && text[1] =='*' ) { + while ( *text && ( text[0] != '*' || text[1] != '/' ) ) { + text++; + } + if ( !*text ) { + return; // all tokens parsed + } + text += 2; + } else { + break; // we are ready to parse a token + } + } + + // handle quoted strings + // NOTE TTimo this doesn't handle \" escaping + if ( !ignoreQuotes && *text == '"' ) { + cmd.argv[cmd.argc] = textOut; + cmd.argc++; + text++; + while ( *text && *text != '"' ) { + *textOut++ = *text++; + } + *textOut++ = 0; + if ( !*text ) { + return; // all tokens parsed + } + text++; + continue; + } + + // regular token + cmd.argv[cmd.argc] = textOut; + cmd.argc++; + + // skip until whitespace, quote, or command + while ( *text > ' ' ) { + if ( !ignoreQuotes && text[0] == '"' ) { + break; + } + + if ( text[0] == '/' && text[1] == '/' ) { + break; + } + + // skip /* */ comments + if ( text[0] == '/' && text[1] =='*' ) { + break; + } + + *textOut++ = *text++; + } + + *textOut++ = 0; + + if ( !*text ) { + return; // all tokens parsed + } + } + +} + +/* +============ +Cmd_TokenizeString +============ +*/ +void Cmd_TokenizeString( const char *text_in ) { + Cmd_TokenizeString2( text_in, qfalse ); +} + +/* +============ +Cmd_TokenizeStringIgnoreQuotes +============ +*/ +void Cmd_TokenizeStringIgnoreQuotes( const char *text_in ) { + Cmd_TokenizeString2( text_in, qtrue ); +} + +/* +============ +Cmd_AddCommand +============ +*/ +void Cmd_AddCommand( const char *cmd_name, xcommand_t function ) { + cmd_function_t *cmd; + + // fail if the command already exists + for ( cmd = cmd_functions ; cmd ; cmd=cmd->next ) { + if ( !strcmp( cmd_name, cmd->name ) ) { + // allow completion-only commands to be silently doubled + if ( function != NULL ) { + Com_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name); + } + return; + } + } + + // use a small malloc to avoid zone fragmentation + cmd = S_Malloc (sizeof(cmd_function_t)); + cmd->name = CopyString( cmd_name ); + cmd->function = function; + cmd->next = cmd_functions; + cmd_functions = cmd; +} + +/* +============ +Cmd_RemoveCommand +============ +*/ +void Cmd_RemoveCommand( const char *cmd_name ) { + cmd_function_t *cmd, **back; + + back = &cmd_functions; + while( 1 ) { + cmd = *back; + if ( !cmd ) { + // command wasn't active + return; + } + if ( !strcmp( cmd_name, cmd->name ) ) { + *back = cmd->next; + if (cmd->name) { + Z_Free(cmd->name); + } + Z_Free (cmd); + return; + } + back = &cmd->next; + } +} + + +/* +============ +Cmd_CommandCompletion +============ +*/ +void Cmd_CommandCompletion( void(*callback)(const char *s) ) { + cmd_function_t *cmd; + + for (cmd=cmd_functions ; cmd ; cmd=cmd->next) { + callback( cmd->name ); + } +} + + +/* +============ +Cmd_ExecuteString + +A complete command line has been parsed, so try to execute it +============ +*/ +void Cmd_ExecuteString( const char *text ) { + cmd_function_t *cmdFunc, **prev; + + // execute the command line + Cmd_TokenizeString( text ); + if ( !Cmd_Argc() ) { + return; // no tokens + } + + // check registered command functions + for ( prev = &cmd_functions ; *prev ; prev = &cmdFunc->next ) { + cmdFunc = *prev; + if ( !Q_stricmp( cmd.argv[0], cmdFunc->name ) ) { + // rearrange the links so that the command will be + // near the head of the list next time it is used + *prev = cmdFunc->next; + cmdFunc->next = cmd_functions; + cmd_functions = cmdFunc; + + // perform the action + if ( !cmdFunc->function ) { + // let the cgame or game handle it + break; + } else { + cmdFunc->function (); + } + return; + } + } + + // check cvars + if ( Cvar_Command() ) { + return; + } + + // check client game commands + if ( com_cl_running && com_cl_running->integer && CL_GameCommand() ) { + return; + } + + // check server game commands + if ( com_sv_running && com_sv_running->integer && SV_GameCommand() ) { + return; + } + + // check ui commands + if ( com_cl_running && com_cl_running->integer && UI_GameCommand() ) { + return; + } + + // send it as a server command if we are connected + // this will usually result in a chat message + CL_ForwardCommandToServer ( text ); +} + +/* +============ +Cmd_List_f +============ +*/ +void Cmd_List_f (void) +{ + cmd_function_t *cmd; + int i; + char *match; + + if ( Cmd_Argc() > 1 ) { + match = Cmd_Argv( 1 ); + } else { + match = NULL; + } + + i = 0; + for (cmd=cmd_functions ; cmd ; cmd=cmd->next) { + if (match && !Com_Filter(match, cmd->name, qfalse)) continue; + + Com_Printf ("%s\n", cmd->name); + i++; + } + Com_Printf ("%i commands\n", i); +} + +/* +============ +Cmd_Init +============ +*/ +void Cmd_Init (void) { + Cmd_AddCommand ("cmdlist",Cmd_List_f); + Cmd_AddCommand ("exec",Cmd_Exec_f); + Cmd_AddCommand ("vstr",Cmd_Vstr_f); + Cmd_AddCommand ("echo",Cmd_Echo_f); + Cmd_AddCommand ("wait", Cmd_Wait_f); +} + diff --git a/src/qcommon/common.c b/src/qcommon/common.c new file mode 100644 index 0000000..e1484f9 --- /dev/null +++ b/src/qcommon/common.c @@ -0,0 +1,3102 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// common.c -- misc functions used in client and server + +#include "q_shared.h" +#include "qcommon.h" +#include +#ifndef _WIN32 +#include +#include // umask +#else +#include +#endif + +int demo_protocols[] = +{ 66, 67, 68, 69, 0 }; + +#define MAX_NUM_ARGVS 50 + +#define MIN_DEDICATED_COMHUNKMEGS 1 +#define MIN_COMHUNKMEGS 128 +#define DEF_COMHUNKMEGS 128 +#define DEF_COMZONEMEGS 24 +#define XSTRING(x) STRING(x) +#define STRING(x) #x +#define DEF_COMHUNKMEGS_S XSTRING(DEF_COMHUNKMEGS) +#define DEF_COMZONEMEGS_S XSTRING(DEF_COMZONEMEGS) + +int com_argc; +char *com_argv[MAX_NUM_ARGVS+1]; + +jmp_buf abortframe; // an ERR_DROP occured, exit the entire frame + + +FILE *debuglogfile; +static fileHandle_t logfile; +fileHandle_t com_journalFile; // events are written here +fileHandle_t com_journalDataFile; // config files are written here + +cvar_t *com_viewlog; +cvar_t *com_speeds; +cvar_t *com_developer; +cvar_t *com_dedicated; +cvar_t *com_timescale; +cvar_t *com_fixedtime; +cvar_t *com_dropsim; // 0.0 to 1.0, simulated packet drops +cvar_t *com_journal; +cvar_t *com_maxfps; +cvar_t *com_altivec; +cvar_t *com_timedemo; +cvar_t *com_sv_running; +cvar_t *com_cl_running; +cvar_t *com_logfile; // 1 = buffer log, 2 = flush after each print +cvar_t *com_showtrace; +cvar_t *com_version; +cvar_t *com_blood; +cvar_t *com_buildScript; // for automated data building scripts +cvar_t *cl_paused; +cvar_t *sv_paused; +cvar_t *cl_packetdelay; +cvar_t *sv_packetdelay; +cvar_t *com_cameraMode; +#if defined(_WIN32) && defined(_DEBUG) +cvar_t *com_noErrorInterrupt; +#endif + +// com_speeds times +int time_game; +int time_frontend; // renderer frontend time +int time_backend; // renderer backend time + +int com_frameTime; +int com_frameMsec; +int com_frameNumber; + +qboolean com_errorEntered; +qboolean com_fullyInitialized; + +char com_errorMessage[MAXPRINTMSG]; + +void Com_WriteConfig_f( void ); +void CIN_CloseAllVideos( void ); + +//============================================================================ + +static char *rd_buffer; +static int rd_buffersize; +static void (*rd_flush)( char *buffer ); + +void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) ) +{ + if (!buffer || !buffersize || !flush) + return; + rd_buffer = buffer; + rd_buffersize = buffersize; + rd_flush = flush; + + *rd_buffer = 0; +} + +void Com_EndRedirect (void) +{ + if ( rd_flush ) { + rd_flush(rd_buffer); + } + + rd_buffer = NULL; + rd_buffersize = 0; + rd_flush = NULL; +} + +/* +============= +Com_Printf + +Both client and server can use this, and it will output +to the apropriate place. + +A raw string should NEVER be passed as fmt, because of "%f" type crashers. +============= +*/ +void QDECL Com_Printf( const char *fmt, ... ) { + va_list argptr; + char msg[MAXPRINTMSG]; + static qboolean opening_qconsole = qfalse; + + + va_start (argptr,fmt); + Q_vsnprintf (msg, sizeof(msg), fmt, argptr); + va_end (argptr); + + if ( rd_buffer ) { + if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1)) { + rd_flush(rd_buffer); + *rd_buffer = 0; + } + Q_strcat(rd_buffer, rd_buffersize, msg); + // TTimo nooo .. that would defeat the purpose + //rd_flush(rd_buffer); + //*rd_buffer = 0; + return; + } + + // echo to console if we're not a dedicated server + if ( com_dedicated && !com_dedicated->integer ) { + CL_ConsolePrint( msg ); + } + + // echo to dedicated console and early console + Sys_Print( msg ); + + // logfile + if ( com_logfile && com_logfile->integer ) { + // TTimo: only open the qconsole.log if the filesystem is in an initialized state + // also, avoid recursing in the qconsole.log opening (i.e. if fs_debug is on) + if ( !logfile && FS_Initialized() && !opening_qconsole) { + struct tm *newtime; + time_t aclock; + + opening_qconsole = qtrue; + + time( &aclock ); + newtime = localtime( &aclock ); + + logfile = FS_FOpenFileWrite( "qconsole.log" ); + + if(logfile) + { + Com_Printf( "logfile opened on %s\n", asctime( newtime ) ); + + if ( com_logfile->integer > 1 ) + { + // force it to not buffer so we get valid + // data even if we are crashing + FS_ForceFlush(logfile); + } + } + else + { + Com_Printf("Opening qconsole.log failed!\n"); + Cvar_SetValue("logfile", 0); + } + + opening_qconsole = qfalse; + } + if ( logfile && FS_Initialized()) { + FS_Write(msg, strlen(msg), logfile); + } + } +} + + +/* +================ +Com_DPrintf + +A Com_Printf that only shows up if the "developer" cvar is set +================ +*/ +void QDECL Com_DPrintf( const char *fmt, ...) { + va_list argptr; + char msg[MAXPRINTMSG]; + + if ( !com_developer || !com_developer->integer ) { + return; // don't confuse non-developers with techie stuff... + } + + va_start (argptr,fmt); + Q_vsnprintf (msg, sizeof(msg), fmt, argptr); + va_end (argptr); + + Com_Printf ("%s", msg); +} + +/* +============= +Com_Error + +Both client and server can use this, and it will +do the apropriate things. +============= +*/ +void QDECL Com_Error( int code, const char *fmt, ... ) { + va_list argptr; + static int lastErrorTime; + static int errorCount; + int currentTime; + +#if defined(_WIN32) && defined(_DEBUG) + if ( code != ERR_DISCONNECT && code != ERR_NEED_CD ) { + if (!com_noErrorInterrupt->integer) { + __asm { + int 0x03 + } + } + } +#endif + Cvar_Set("com_errorCode", va("%i", code)); + + // when we are running automated scripts, make sure we + // know if anything failed + if ( com_buildScript && com_buildScript->integer ) { + code = ERR_FATAL; + } + + // if we are getting a solid stream of ERR_DROP, do an ERR_FATAL + currentTime = Sys_Milliseconds(); + if ( currentTime - lastErrorTime < 100 ) { + if ( ++errorCount > 3 ) { + code = ERR_FATAL; + } + } else { + errorCount = 0; + } + lastErrorTime = currentTime; + + if ( com_errorEntered ) { + Sys_Error( "recursive error after: %s", com_errorMessage ); + } + com_errorEntered = qtrue; + + va_start (argptr,fmt); + vsprintf (com_errorMessage,fmt,argptr); + va_end (argptr); + + if (code != ERR_DISCONNECT && code != ERR_NEED_CD) + Cvar_Set("com_errorMessage", com_errorMessage); + + if (code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT) { + CL_Disconnect( qtrue ); + CL_FlushMemory( ); + // make sure we can get at our local stuff + FS_PureServerSetLoadedPaks("", ""); + com_errorEntered = qfalse; + longjmp (abortframe, -1); + } else if (code == ERR_DROP) { + Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage); + SV_Shutdown (va("Server crashed: %s", com_errorMessage)); + CL_Disconnect( qtrue ); + CL_FlushMemory( ); + FS_PureServerSetLoadedPaks("", ""); + com_errorEntered = qfalse; + longjmp (abortframe, -1); + } else if ( code == ERR_NEED_CD ) { + SV_Shutdown( "Server didn't have CD" ); + if ( com_cl_running && com_cl_running->integer ) { + CL_Disconnect( qtrue ); + CL_FlushMemory( ); + com_errorEntered = qfalse; + CL_CDDialog(); + } else { + Com_Printf("Server didn't have CD\n" ); + } + FS_PureServerSetLoadedPaks("", ""); + longjmp (abortframe, -1); + } else { + CL_Shutdown (); + SV_Shutdown (va("Server fatal crashed: %s", com_errorMessage)); + } + + Com_Shutdown (); + + Sys_Error ("%s", com_errorMessage); +} + + +/* +============= +Com_Quit_f + +Both client and server can use this, and it will +do the apropriate things. +============= +*/ +void Com_Quit_f( void ) { + // don't try to shutdown if we are in a recursive error + if ( !com_errorEntered ) { + SV_Shutdown ("Server quit"); + CL_Shutdown (); + Com_Shutdown (); + FS_Shutdown(qtrue); + } + Sys_Quit (); +} + + + +/* +============================================================================ + +COMMAND LINE FUNCTIONS + ++ characters seperate the commandLine string into multiple console +command lines. + +All of these are valid: + +tremulous +set test blah +map test +tremulous set test blah+map test +tremulous set test blah + map test + +============================================================================ +*/ + +#define MAX_CONSOLE_LINES 32 +int com_numConsoleLines; +char *com_consoleLines[MAX_CONSOLE_LINES]; + +/* +================== +Com_ParseCommandLine + +Break it up into multiple console lines +================== +*/ +void Com_ParseCommandLine( char *commandLine ) { + int inq = 0; + com_consoleLines[0] = commandLine; + com_numConsoleLines = 1; + + while ( *commandLine ) { + if (*commandLine == '"') { + inq = !inq; + } + // look for a + seperating character + // if commandLine came from a file, we might have real line seperators + if ( (*commandLine == '+' && !inq) || *commandLine == '\n' || *commandLine == '\r' ) { + if ( com_numConsoleLines == MAX_CONSOLE_LINES ) { + return; + } + com_consoleLines[com_numConsoleLines] = commandLine + 1; + com_numConsoleLines++; + *commandLine = 0; + } + commandLine++; + } +} + + +/* +=================== +Com_SafeMode + +Check for "safe" on the command line, which will +skip loading of autogen.cfg +=================== +*/ +qboolean Com_SafeMode( void ) { + int i; + + for ( i = 0 ; i < com_numConsoleLines ; i++ ) { + Cmd_TokenizeString( com_consoleLines[i] ); + if ( !Q_stricmp( Cmd_Argv(0), "safe" ) + || !Q_stricmp( Cmd_Argv(0), "cvar_restart" ) ) { + com_consoleLines[i][0] = 0; + return qtrue; + } + } + return qfalse; +} + + +/* +=============== +Com_StartupVariable + +Searches for command line parameters that are set commands. +If match is not NULL, only that cvar will be looked for. +That is necessary because cddir and basedir need to be set +before the filesystem is started, but all other sets should +be after execing the config and default. +=============== +*/ +void Com_StartupVariable( const char *match ) { + int i; + char *s; + cvar_t *cv; + + for (i=0 ; i < com_numConsoleLines ; i++) { + Cmd_TokenizeString( com_consoleLines[i] ); + if ( strcmp( Cmd_Argv(0), "set" ) ) { + continue; + } + + s = Cmd_Argv(1); + if ( !match || !strcmp( s, match ) ) { + Cvar_Set( s, Cmd_Argv(2) ); + cv = Cvar_Get( s, "", 0 ); + cv->flags |= CVAR_USER_CREATED; +// com_consoleLines[i] = 0; + } + } +} + + +/* +================= +Com_AddStartupCommands + +Adds command line parameters as script statements +Commands are seperated by + signs + +Returns qtrue if any late commands were added, which +will keep the demoloop from immediately starting +================= +*/ +qboolean Com_AddStartupCommands( void ) { + int i; + qboolean added; + + added = qfalse; + // quote every token, so args with semicolons can work + for (i=0 ; i < com_numConsoleLines ; i++) { + if ( !com_consoleLines[i] || !com_consoleLines[i][0] ) { + continue; + } + + // set commands won't override menu startup + if ( Q_stricmpn( com_consoleLines[i], "set", 3 ) ) { + added = qtrue; + } + Cbuf_AddText( com_consoleLines[i] ); + Cbuf_AddText( "\n" ); + } + + return added; +} + + +//============================================================================ + +void Info_Print( const char *s ) { + char key[512]; + char value[512]; + char *o; + int l; + + if (*s == '\\') + s++; + while (*s) + { + o = key; + while (*s && *s != '\\') + *o++ = *s++; + + l = o - key; + if (l < 20) + { + Com_Memset (o, ' ', 20-l); + key[20] = 0; + } + else + *o = 0; + Com_Printf ("%s", key); + + if (!*s) + { + Com_Printf ("MISSING VALUE\n"); + return; + } + + o = value; + s++; + while (*s && *s != '\\') + *o++ = *s++; + *o = 0; + + if (*s) + s++; + Com_Printf ("%s\n", value); + } +} + +/* +============ +Com_StringContains +============ +*/ +char *Com_StringContains(char *str1, char *str2, int casesensitive) { + int len, i, j; + + len = strlen(str1) - strlen(str2); + for (i = 0; i <= len; i++, str1++) { + for (j = 0; str2[j]; j++) { + if (casesensitive) { + if (str1[j] != str2[j]) { + break; + } + } + else { + if (toupper(str1[j]) != toupper(str2[j])) { + break; + } + } + } + if (!str2[j]) { + return str1; + } + } + return NULL; +} + +/* +============ +Com_Filter +============ +*/ +int Com_Filter(char *filter, char *name, int casesensitive) +{ + char buf[MAX_TOKEN_CHARS]; + char *ptr; + int i, found; + + while(*filter) { + if (*filter == '*') { + filter++; + for (i = 0; *filter; i++) { + if (*filter == '*' || *filter == '?') break; + buf[i] = *filter; + filter++; + } + buf[i] = '\0'; + if (strlen(buf)) { + ptr = Com_StringContains(name, buf, casesensitive); + if (!ptr) return qfalse; + name = ptr + strlen(buf); + } + } + else if (*filter == '?') { + filter++; + name++; + } + else if (*filter == '[' && *(filter+1) == '[') { + filter++; + } + else if (*filter == '[') { + filter++; + found = qfalse; + while(*filter && !found) { + if (*filter == ']' && *(filter+1) != ']') break; + if (*(filter+1) == '-' && *(filter+2) && (*(filter+2) != ']' || *(filter+3) == ']')) { + if (casesensitive) { + if (*name >= *filter && *name <= *(filter+2)) found = qtrue; + } + else { + if (toupper(*name) >= toupper(*filter) && + toupper(*name) <= toupper(*(filter+2))) found = qtrue; + } + filter += 3; + } + else { + if (casesensitive) { + if (*filter == *name) found = qtrue; + } + else { + if (toupper(*filter) == toupper(*name)) found = qtrue; + } + filter++; + } + } + if (!found) return qfalse; + while(*filter) { + if (*filter == ']' && *(filter+1) != ']') break; + filter++; + } + filter++; + name++; + } + else { + if (casesensitive) { + if (*filter != *name) return qfalse; + } + else { + if (toupper(*filter) != toupper(*name)) return qfalse; + } + filter++; + name++; + } + } + return qtrue; +} + +/* +============ +Com_FilterPath +============ +*/ +int Com_FilterPath(char *filter, char *name, int casesensitive) +{ + int i; + char new_filter[MAX_QPATH]; + char new_name[MAX_QPATH]; + + for (i = 0; i < MAX_QPATH-1 && filter[i]; i++) { + if ( filter[i] == '\\' || filter[i] == ':' ) { + new_filter[i] = '/'; + } + else { + new_filter[i] = filter[i]; + } + } + new_filter[i] = '\0'; + for (i = 0; i < MAX_QPATH-1 && name[i]; i++) { + if ( name[i] == '\\' || name[i] == ':' ) { + new_name[i] = '/'; + } + else { + new_name[i] = name[i]; + } + } + new_name[i] = '\0'; + return Com_Filter(new_filter, new_name, casesensitive); +} + +/* +============ +Com_HashKey +============ +*/ +int Com_HashKey(char *string, int maxlen) { + int register hash, i; + + hash = 0; + for (i = 0; i < maxlen && string[i] != '\0'; i++) { + hash += string[i] * (119 + i); + } + hash = (hash ^ (hash >> 10) ^ (hash >> 20)); + return hash; +} + +/* +================ +Com_RealTime +================ +*/ +int Com_RealTime(qtime_t *qtime) { + time_t t; + struct tm *tms; + + t = time(NULL); + if (!qtime) + return t; + tms = localtime(&t); + if (tms) { + qtime->tm_sec = tms->tm_sec; + qtime->tm_min = tms->tm_min; + qtime->tm_hour = tms->tm_hour; + qtime->tm_mday = tms->tm_mday; + qtime->tm_mon = tms->tm_mon; + qtime->tm_year = tms->tm_year; + qtime->tm_wday = tms->tm_wday; + qtime->tm_yday = tms->tm_yday; + qtime->tm_isdst = tms->tm_isdst; + } + return t; +} + + +/* +============================================================================== + + ZONE MEMORY ALLOCATION + +There is never any space between memblocks, and there will never be two +contiguous free memblocks. + +The rover can be left pointing at a non-empty block + +The zone calls are pretty much only used for small strings and structures, +all big things are allocated on the hunk. +============================================================================== +*/ + +#define ZONEID 0x1d4a11 +#define MINFRAGMENT 64 + +typedef struct zonedebug_s { + char *label; + char *file; + int line; + int allocSize; +} zonedebug_t; + +typedef struct memblock_s { + int size; // including the header and possibly tiny fragments + int tag; // a tag of 0 is a free block + struct memblock_s *next, *prev; + int id; // should be ZONEID +#ifdef ZONE_DEBUG + zonedebug_t d; +#endif +} memblock_t; + +typedef struct { + int size; // total bytes malloced, including header + int used; // total bytes used + memblock_t blocklist; // start / end cap for linked list + memblock_t *rover; +} memzone_t; + +// main zone for all "dynamic" memory allocation +memzone_t *mainzone; +// we also have a small zone for small allocations that would only +// fragment the main zone (think of cvar and cmd strings) +memzone_t *smallzone; + +void Z_CheckHeap( void ); + +/* +======================== +Z_ClearZone +======================== +*/ +void Z_ClearZone( memzone_t *zone, int size ) { + memblock_t *block; + + // set the entire zone to one free block + + zone->blocklist.next = zone->blocklist.prev = block = + (memblock_t *)( (byte *)zone + sizeof(memzone_t) ); + zone->blocklist.tag = 1; // in use block + zone->blocklist.id = 0; + zone->blocklist.size = 0; + zone->rover = block; + zone->size = size; + zone->used = 0; + + block->prev = block->next = &zone->blocklist; + block->tag = 0; // free block + block->id = ZONEID; + block->size = size - sizeof(memzone_t); +} + +/* +======================== +Z_AvailableZoneMemory +======================== +*/ +int Z_AvailableZoneMemory( memzone_t *zone ) { + return zone->size - zone->used; +} + +/* +======================== +Z_AvailableMemory +======================== +*/ +int Z_AvailableMemory( void ) { + return Z_AvailableZoneMemory( mainzone ); +} + +/* +======================== +Z_Free +======================== +*/ +void Z_Free( void *ptr ) { + memblock_t *block, *other; + memzone_t *zone; + + if (!ptr) { + Com_Error( ERR_DROP, "Z_Free: NULL pointer" ); + } + + block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t)); + if (block->id != ZONEID) { + Com_Error( ERR_FATAL, "Z_Free: freed a pointer without ZONEID" ); + } + if (block->tag == 0) { + Com_Error( ERR_FATAL, "Z_Free: freed a freed pointer" ); + } + // if static memory + if (block->tag == TAG_STATIC) { + return; + } + + // check the memory trash tester + if ( *(int *)((byte *)block + block->size - 4 ) != ZONEID ) { + Com_Error( ERR_FATAL, "Z_Free: memory block wrote past end" ); + } + + if (block->tag == TAG_SMALL) { + zone = smallzone; + } + else { + zone = mainzone; + } + + zone->used -= block->size; + // set the block to something that should cause problems + // if it is referenced... + Com_Memset( ptr, 0xaa, block->size - sizeof( *block ) ); + + block->tag = 0; // mark as free + + other = block->prev; + if (!other->tag) { + // merge with previous free block + other->size += block->size; + other->next = block->next; + other->next->prev = other; + if (block == zone->rover) { + zone->rover = other; + } + block = other; + } + + zone->rover = block; + + other = block->next; + if ( !other->tag ) { + // merge the next free block onto the end + block->size += other->size; + block->next = other->next; + block->next->prev = block; + if (other == zone->rover) { + zone->rover = block; + } + } +} + + +/* +================ +Z_FreeTags +================ +*/ +void Z_FreeTags( int tag ) { + int count; + memzone_t *zone; + + if ( tag == TAG_SMALL ) { + zone = smallzone; + } + else { + zone = mainzone; + } + count = 0; + // use the rover as our pointer, because + // Z_Free automatically adjusts it + zone->rover = zone->blocklist.next; + do { + if ( zone->rover->tag == tag ) { + count++; + Z_Free( (void *)(zone->rover + 1) ); + continue; + } + zone->rover = zone->rover->next; + } while ( zone->rover != &zone->blocklist ); +} + + +/* +================ +Z_TagMalloc +================ +*/ +#ifdef ZONE_DEBUG +void *Z_TagMallocDebug( int size, int tag, char *label, char *file, int line ) { +#else +void *Z_TagMalloc( int size, int tag ) { +#endif + int extra, allocSize; + memblock_t *start, *rover, *new, *base; + memzone_t *zone; + + if (!tag) { + Com_Error( ERR_FATAL, "Z_TagMalloc: tried to use a 0 tag" ); + } + + if ( tag == TAG_SMALL ) { + zone = smallzone; + } + else { + zone = mainzone; + } + + allocSize = size; + // + // scan through the block list looking for the first free block + // of sufficient size + // + size += sizeof(memblock_t); // account for size of block header + size += 4; // space for memory trash tester + size = PAD(size, sizeof(intptr_t)); // align to 32/64 bit boundary + + base = rover = zone->rover; + start = base->prev; + + do { + if (rover == start) { +#ifdef ZONE_DEBUG + Z_LogHeap(); +#endif + // scaned all the way around the list + Com_Error( ERR_FATAL, "Z_Malloc: failed on allocation of %i bytes from the %s zone", + size, zone == smallzone ? "small" : "main"); + return NULL; + } + if (rover->tag) { + base = rover = rover->next; + } else { + rover = rover->next; + } + } while (base->tag || base->size < size); + + // + // found a block big enough + // + extra = base->size - size; + if (extra > MINFRAGMENT) { + // there will be a free fragment after the allocated block + new = (memblock_t *) ((byte *)base + size ); + new->size = extra; + new->tag = 0; // free block + new->prev = base; + new->id = ZONEID; + new->next = base->next; + new->next->prev = new; + base->next = new; + base->size = size; + } + + base->tag = tag; // no longer a free block + + zone->rover = base->next; // next allocation will start looking here + zone->used += base->size; // + + base->id = ZONEID; + +#ifdef ZONE_DEBUG + base->d.label = label; + base->d.file = file; + base->d.line = line; + base->d.allocSize = allocSize; +#endif + + // marker for memory trash testing + *(int *)((byte *)base + base->size - 4) = ZONEID; + + return (void *) ((byte *)base + sizeof(memblock_t)); +} + +/* +======================== +Z_Malloc +======================== +*/ +#ifdef ZONE_DEBUG +void *Z_MallocDebug( int size, char *label, char *file, int line ) { +#else +void *Z_Malloc( int size ) { +#endif + void *buf; + + //Z_CheckHeap (); // DEBUG + +#ifdef ZONE_DEBUG + buf = Z_TagMallocDebug( size, TAG_GENERAL, label, file, line ); +#else + buf = Z_TagMalloc( size, TAG_GENERAL ); +#endif + Com_Memset( buf, 0, size ); + + return buf; +} + +#ifdef ZONE_DEBUG +void *S_MallocDebug( int size, char *label, char *file, int line ) { + return Z_TagMallocDebug( size, TAG_SMALL, label, file, line ); +} +#else +void *S_Malloc( int size ) { + return Z_TagMalloc( size, TAG_SMALL ); +} +#endif + +/* +======================== +Z_CheckHeap +======================== +*/ +void Z_CheckHeap( void ) { + memblock_t *block; + + for (block = mainzone->blocklist.next ; ; block = block->next) { + if (block->next == &mainzone->blocklist) { + break; // all blocks have been hit + } + if ( (byte *)block + block->size != (byte *)block->next) + Com_Error( ERR_FATAL, "Z_CheckHeap: block size does not touch the next block\n" ); + if ( block->next->prev != block) { + Com_Error( ERR_FATAL, "Z_CheckHeap: next block doesn't have proper back link\n" ); + } + if ( !block->tag && !block->next->tag ) { + Com_Error( ERR_FATAL, "Z_CheckHeap: two consecutive free blocks\n" ); + } + } +} + +/* +======================== +Z_LogZoneHeap +======================== +*/ +void Z_LogZoneHeap( memzone_t *zone, char *name ) { +#ifdef ZONE_DEBUG + char dump[32], *ptr; + int i, j; +#endif + memblock_t *block; + char buf[4096]; + int size, allocSize, numBlocks; + + if (!logfile || !FS_Initialized()) + return; + size = allocSize = numBlocks = 0; + Com_sprintf(buf, sizeof(buf), "\r\n================\r\n%s log\r\n================\r\n", name); + FS_Write(buf, strlen(buf), logfile); + for (block = zone->blocklist.next ; block->next != &zone->blocklist; block = block->next) { + if (block->tag) { +#ifdef ZONE_DEBUG + ptr = ((char *) block) + sizeof(memblock_t); + j = 0; + for (i = 0; i < 20 && i < block->d.allocSize; i++) { + if (ptr[i] >= 32 && ptr[i] < 127) { + dump[j++] = ptr[i]; + } + else { + dump[j++] = '_'; + } + } + dump[j] = '\0'; + Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s) [%s]\r\n", block->d.allocSize, block->d.file, block->d.line, block->d.label, dump); + FS_Write(buf, strlen(buf), logfile); + allocSize += block->d.allocSize; +#endif + size += block->size; + numBlocks++; + } + } +#ifdef ZONE_DEBUG + // subtract debug memory + size -= numBlocks * sizeof(zonedebug_t); +#else + allocSize = numBlocks * sizeof(memblock_t); // + 32 bit alignment +#endif + Com_sprintf(buf, sizeof(buf), "%d %s memory in %d blocks\r\n", size, name, numBlocks); + FS_Write(buf, strlen(buf), logfile); + Com_sprintf(buf, sizeof(buf), "%d %s memory overhead\r\n", size - allocSize, name); + FS_Write(buf, strlen(buf), logfile); +} + +/* +======================== +Z_LogHeap +======================== +*/ +void Z_LogHeap( void ) { + Z_LogZoneHeap( mainzone, "MAIN" ); + Z_LogZoneHeap( smallzone, "SMALL" ); +} + +// static mem blocks to reduce a lot of small zone overhead +typedef struct memstatic_s { + memblock_t b; + byte mem[2]; +} memstatic_t; + +// bk001204 - initializer brackets +memstatic_t emptystring = + { {(sizeof(memblock_t)+2 + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'\0', '\0'} }; +memstatic_t numberstring[] = { + { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'0', '\0'} }, + { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'1', '\0'} }, + { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'2', '\0'} }, + { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'3', '\0'} }, + { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'4', '\0'} }, + { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'5', '\0'} }, + { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'6', '\0'} }, + { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'7', '\0'} }, + { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'8', '\0'} }, + { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'9', '\0'} } +}; + +/* +======================== +CopyString + + NOTE: never write over the memory CopyString returns because + memory from a memstatic_t might be returned +======================== +*/ +char *CopyString( const char *in ) { + char *out; + + if (!in[0]) { + return ((char *)&emptystring) + sizeof(memblock_t); + } + else if (!in[1]) { + if (in[0] >= '0' && in[0] <= '9') { + return ((char *)&numberstring[in[0]-'0']) + sizeof(memblock_t); + } + } + out = S_Malloc (strlen(in)+1); + strcpy (out, in); + return out; +} + +/* +============================================================================== + +Goals: + reproducable without history effects -- no out of memory errors on weird map to map changes + allow restarting of the client without fragmentation + minimize total pages in use at run time + minimize total pages needed during load time + + Single block of memory with stack allocators coming from both ends towards the middle. + + One side is designated the temporary memory allocator. + + Temporary memory can be allocated and freed in any order. + + A highwater mark is kept of the most in use at any time. + + When there is no temporary memory allocated, the permanent and temp sides + can be switched, allowing the already touched temp memory to be used for + permanent storage. + + Temp memory must never be allocated on two ends at once, or fragmentation + could occur. + + If we have any in-use temp memory, additional temp allocations must come from + that side. + + If not, we can choose to make either side the new temp side and push future + permanent allocations to the other side. Permanent allocations should be + kept on the side that has the current greatest wasted highwater mark. + +============================================================================== +*/ + + +#define HUNK_MAGIC 0x89537892 +#define HUNK_FREE_MAGIC 0x89537893 + +typedef struct { + int magic; + int size; +} hunkHeader_t; + +typedef struct { + int mark; + int permanent; + int temp; + int tempHighwater; +} hunkUsed_t; + +typedef struct hunkblock_s { + int size; + byte printed; + struct hunkblock_s *next; + char *label; + char *file; + int line; +} hunkblock_t; + +static hunkblock_t *hunkblocks; + +static hunkUsed_t hunk_low, hunk_high; +static hunkUsed_t *hunk_permanent, *hunk_temp; + +static byte *s_hunkData = NULL; +static int s_hunkTotal; + +static int s_zoneTotal; +static int s_smallZoneTotal; + + +/* +================= +Com_Meminfo_f +================= +*/ +void Com_Meminfo_f( void ) { + memblock_t *block; + int zoneBytes, zoneBlocks; + int smallZoneBytes, smallZoneBlocks; + int botlibBytes, rendererBytes; + int unused; + + zoneBytes = 0; + botlibBytes = 0; + rendererBytes = 0; + zoneBlocks = 0; + for (block = mainzone->blocklist.next ; ; block = block->next) { + if ( Cmd_Argc() != 1 ) { + Com_Printf ("block:%p size:%7i tag:%3i\n", + block, block->size, block->tag); + } + if ( block->tag ) { + zoneBytes += block->size; + zoneBlocks++; + if ( block->tag == TAG_BOTLIB ) { + botlibBytes += block->size; + } else if ( block->tag == TAG_RENDERER ) { + rendererBytes += block->size; + } + } + + if (block->next == &mainzone->blocklist) { + break; // all blocks have been hit + } + if ( (byte *)block + block->size != (byte *)block->next) { + Com_Printf ("ERROR: block size does not touch the next block\n"); + } + if ( block->next->prev != block) { + Com_Printf ("ERROR: next block doesn't have proper back link\n"); + } + if ( !block->tag && !block->next->tag ) { + Com_Printf ("ERROR: two consecutive free blocks\n"); + } + } + + smallZoneBytes = 0; + smallZoneBlocks = 0; + for (block = smallzone->blocklist.next ; ; block = block->next) { + if ( block->tag ) { + smallZoneBytes += block->size; + smallZoneBlocks++; + } + + if (block->next == &smallzone->blocklist) { + break; // all blocks have been hit + } + } + + Com_Printf( "%8i bytes total hunk\n", s_hunkTotal ); + Com_Printf( "%8i bytes total zone\n", s_zoneTotal ); + Com_Printf( "\n" ); + Com_Printf( "%8i low mark\n", hunk_low.mark ); + Com_Printf( "%8i low permanent\n", hunk_low.permanent ); + if ( hunk_low.temp != hunk_low.permanent ) { + Com_Printf( "%8i low temp\n", hunk_low.temp ); + } + Com_Printf( "%8i low tempHighwater\n", hunk_low.tempHighwater ); + Com_Printf( "\n" ); + Com_Printf( "%8i high mark\n", hunk_high.mark ); + Com_Printf( "%8i high permanent\n", hunk_high.permanent ); + if ( hunk_high.temp != hunk_high.permanent ) { + Com_Printf( "%8i high temp\n", hunk_high.temp ); + } + Com_Printf( "%8i high tempHighwater\n", hunk_high.tempHighwater ); + Com_Printf( "\n" ); + Com_Printf( "%8i total hunk in use\n", hunk_low.permanent + hunk_high.permanent ); + unused = 0; + if ( hunk_low.tempHighwater > hunk_low.permanent ) { + unused += hunk_low.tempHighwater - hunk_low.permanent; + } + if ( hunk_high.tempHighwater > hunk_high.permanent ) { + unused += hunk_high.tempHighwater - hunk_high.permanent; + } + Com_Printf( "%8i unused highwater\n", unused ); + Com_Printf( "\n" ); + Com_Printf( "%8i bytes in %i zone blocks\n", zoneBytes, zoneBlocks ); + Com_Printf( " %8i bytes in dynamic botlib\n", botlibBytes ); + Com_Printf( " %8i bytes in dynamic renderer\n", rendererBytes ); + Com_Printf( " %8i bytes in dynamic other\n", zoneBytes - ( botlibBytes + rendererBytes ) ); + Com_Printf( " %8i bytes in small Zone memory\n", smallZoneBytes ); +} + +/* +=============== +Com_TouchMemory + +Touch all known used data to make sure it is paged in +=============== +*/ +void Com_TouchMemory( void ) { + int start, end; + int i, j; + int sum; + memblock_t *block; + + Z_CheckHeap(); + + start = Sys_Milliseconds(); + + sum = 0; + + j = hunk_low.permanent >> 2; + for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page + sum += ((int *)s_hunkData)[i]; + } + + i = ( s_hunkTotal - hunk_high.permanent ) >> 2; + j = hunk_high.permanent >> 2; + for ( ; i < j ; i+=64 ) { // only need to touch each page + sum += ((int *)s_hunkData)[i]; + } + + for (block = mainzone->blocklist.next ; ; block = block->next) { + if ( block->tag ) { + j = block->size >> 2; + for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page + sum += ((int *)block)[i]; + } + } + if ( block->next == &mainzone->blocklist ) { + break; // all blocks have been hit + } + } + + end = Sys_Milliseconds(); + + Com_Printf( "Com_TouchMemory: %i msec\n", end - start ); +} + + + +/* +================= +Com_InitZoneMemory +================= +*/ +void Com_InitSmallZoneMemory( void ) { + s_smallZoneTotal = 512 * 1024; + // bk001205 - was malloc + smallzone = calloc( s_smallZoneTotal, 1 ); + if ( !smallzone ) { + Com_Error( ERR_FATAL, "Small zone data failed to allocate %1.1f megs", (float)s_smallZoneTotal / (1024*1024) ); + } + Z_ClearZone( smallzone, s_smallZoneTotal ); + + return; +} + +void Com_InitZoneMemory( void ) { + cvar_t *cv; + + //FIXME: 05/01/06 com_zoneMegs is useless right now as neither q3config.cfg nor + // Com_StartupVariable have been executed by this point. The net result is that + // s_zoneTotal will always be set to the default value. + + // allocate the random block zone + cv = Cvar_Get( "com_zoneMegs", DEF_COMZONEMEGS_S, CVAR_LATCH | CVAR_ARCHIVE ); + + if ( cv->integer < DEF_COMZONEMEGS ) { + s_zoneTotal = 1024 * 1024 * DEF_COMZONEMEGS; + } else { + s_zoneTotal = cv->integer * 1024 * 1024; + } + + // bk001205 - was malloc + mainzone = calloc( s_zoneTotal, 1 ); + if ( !mainzone ) { + Com_Error( ERR_FATAL, "Zone data failed to allocate %i megs", s_zoneTotal / (1024*1024) ); + } + Z_ClearZone( mainzone, s_zoneTotal ); + +} + +/* +================= +Hunk_Log +================= +*/ +void Hunk_Log( void) { + hunkblock_t *block; + char buf[4096]; + int size, numBlocks; + + if (!logfile || !FS_Initialized()) + return; + size = 0; + numBlocks = 0; + Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk log\r\n================\r\n"); + FS_Write(buf, strlen(buf), logfile); + for (block = hunkblocks ; block; block = block->next) { +#ifdef HUNK_DEBUG + Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", block->size, block->file, block->line, block->label); + FS_Write(buf, strlen(buf), logfile); +#endif + size += block->size; + numBlocks++; + } + Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size); + FS_Write(buf, strlen(buf), logfile); + Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks); + FS_Write(buf, strlen(buf), logfile); +} + +/* +================= +Hunk_SmallLog +================= +*/ +void Hunk_SmallLog( void) { + hunkblock_t *block, *block2; + char buf[4096]; + int size, locsize, numBlocks; + + if (!logfile || !FS_Initialized()) + return; + for (block = hunkblocks ; block; block = block->next) { + block->printed = qfalse; + } + size = 0; + numBlocks = 0; + Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk Small log\r\n================\r\n"); + FS_Write(buf, strlen(buf), logfile); + for (block = hunkblocks; block; block = block->next) { + if (block->printed) { + continue; + } + locsize = block->size; + for (block2 = block->next; block2; block2 = block2->next) { + if (block->line != block2->line) { + continue; + } + if (Q_stricmp(block->file, block2->file)) { + continue; + } + size += block2->size; + locsize += block2->size; + block2->printed = qtrue; + } +#ifdef HUNK_DEBUG + Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", locsize, block->file, block->line, block->label); + FS_Write(buf, strlen(buf), logfile); +#endif + size += block->size; + numBlocks++; + } + Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size); + FS_Write(buf, strlen(buf), logfile); + Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks); + FS_Write(buf, strlen(buf), logfile); +} + +/* +================= +Com_InitZoneMemory +================= +*/ +void Com_InitHunkMemory( void ) { + cvar_t *cv; + int nMinAlloc; + char *pMsg = NULL; + + // make sure the file system has allocated and "not" freed any temp blocks + // this allows the config and product id files ( journal files too ) to be loaded + // by the file system without redunant routines in the file system utilizing different + // memory systems + if (FS_LoadStack() != 0) { + Com_Error( ERR_FATAL, "Hunk initialization failed. File system load stack not zero"); + } + + // allocate the stack based hunk allocator + cv = Cvar_Get( "com_hunkMegs", DEF_COMHUNKMEGS_S, CVAR_LATCH | CVAR_ARCHIVE ); + + // if we are not dedicated min allocation is 56, otherwise min is 1 + if (com_dedicated && com_dedicated->integer) { + nMinAlloc = MIN_DEDICATED_COMHUNKMEGS; + pMsg = "Minimum com_hunkMegs for a dedicated server is %i, allocating %i megs.\n"; + } + else { + nMinAlloc = MIN_COMHUNKMEGS; + pMsg = "Minimum com_hunkMegs is %i, allocating %i megs.\n"; + } + + if ( cv->integer < nMinAlloc ) { + s_hunkTotal = 1024 * 1024 * nMinAlloc; + Com_Printf(pMsg, nMinAlloc, s_hunkTotal / (1024 * 1024)); + } else { + s_hunkTotal = cv->integer * 1024 * 1024; + } + + + // bk001205 - was malloc + s_hunkData = calloc( s_hunkTotal + 31, 1 ); + if ( !s_hunkData ) { + Com_Error( ERR_FATAL, "Hunk data failed to allocate %i megs", s_hunkTotal / (1024*1024) ); + } + // cacheline align + s_hunkData = (byte *) ( ( (intptr_t)s_hunkData + 31 ) & ~31 ); + Hunk_Clear(); + + Cmd_AddCommand( "meminfo", Com_Meminfo_f ); +#ifdef ZONE_DEBUG + Cmd_AddCommand( "zonelog", Z_LogHeap ); +#endif +#ifdef HUNK_DEBUG + Cmd_AddCommand( "hunklog", Hunk_Log ); + Cmd_AddCommand( "hunksmalllog", Hunk_SmallLog ); +#endif +} + +/* +==================== +Hunk_MemoryRemaining +==================== +*/ +int Hunk_MemoryRemaining( void ) { + int low, high; + + low = hunk_low.permanent > hunk_low.temp ? hunk_low.permanent : hunk_low.temp; + high = hunk_high.permanent > hunk_high.temp ? hunk_high.permanent : hunk_high.temp; + + return s_hunkTotal - ( low + high ); +} + +/* +=================== +Hunk_SetMark + +The server calls this after the level and game VM have been loaded +=================== +*/ +void Hunk_SetMark( void ) { + hunk_low.mark = hunk_low.permanent; + hunk_high.mark = hunk_high.permanent; +} + +/* +================= +Hunk_ClearToMark + +The client calls this before starting a vid_restart or snd_restart +================= +*/ +void Hunk_ClearToMark( void ) { + hunk_low.permanent = hunk_low.temp = hunk_low.mark; + hunk_high.permanent = hunk_high.temp = hunk_high.mark; +} + +/* +================= +Hunk_CheckMark +================= +*/ +qboolean Hunk_CheckMark( void ) { + if( hunk_low.mark || hunk_high.mark ) { + return qtrue; + } + return qfalse; +} + +void CL_ShutdownCGame( void ); +void CL_ShutdownUI( void ); +void SV_ShutdownGameProgs( void ); + +/* +================= +Hunk_Clear + +The server calls this before shutting down or loading a new map +================= +*/ +void Hunk_Clear( void ) { + +#ifndef DEDICATED + CL_ShutdownCGame(); + CL_ShutdownUI(); +#endif + SV_ShutdownGameProgs(); +#ifndef DEDICATED + CIN_CloseAllVideos(); +#endif + hunk_low.mark = 0; + hunk_low.permanent = 0; + hunk_low.temp = 0; + hunk_low.tempHighwater = 0; + + hunk_high.mark = 0; + hunk_high.permanent = 0; + hunk_high.temp = 0; + hunk_high.tempHighwater = 0; + + hunk_permanent = &hunk_low; + hunk_temp = &hunk_high; + + Com_Printf( "Hunk_Clear: reset the hunk ok\n" ); + VM_Clear(); +#ifdef HUNK_DEBUG + hunkblocks = NULL; +#endif +} + +static void Hunk_SwapBanks( void ) { + hunkUsed_t *swap; + + // can't swap banks if there is any temp already allocated + if ( hunk_temp->temp != hunk_temp->permanent ) { + return; + } + + // if we have a larger highwater mark on this side, start making + // our permanent allocations here and use the other side for temp + if ( hunk_temp->tempHighwater - hunk_temp->permanent > + hunk_permanent->tempHighwater - hunk_permanent->permanent ) { + swap = hunk_temp; + hunk_temp = hunk_permanent; + hunk_permanent = swap; + } +} + +/* +================= +Hunk_Alloc + +Allocate permanent (until the hunk is cleared) memory +================= +*/ +#ifdef HUNK_DEBUG +void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line ) { +#else +void *Hunk_Alloc( int size, ha_pref preference ) { +#endif + void *buf; + + if ( s_hunkData == NULL) + { + Com_Error( ERR_FATAL, "Hunk_Alloc: Hunk memory system not initialized" ); + } + + // can't do preference if there is any temp allocated + if (preference == h_dontcare || hunk_temp->temp != hunk_temp->permanent) { + Hunk_SwapBanks(); + } else { + if (preference == h_low && hunk_permanent != &hunk_low) { + Hunk_SwapBanks(); + } else if (preference == h_high && hunk_permanent != &hunk_high) { + Hunk_SwapBanks(); + } + } + +#ifdef HUNK_DEBUG + size += sizeof(hunkblock_t); +#endif + + // round to cacheline + size = (size+31)&~31; + + if ( hunk_low.temp + hunk_high.temp + size > s_hunkTotal ) { +#ifdef HUNK_DEBUG + Hunk_Log(); + Hunk_SmallLog(); +#endif + Com_Error( ERR_DROP, "Hunk_Alloc failed on %i", size ); + } + + if ( hunk_permanent == &hunk_low ) { + buf = (void *)(s_hunkData + hunk_permanent->permanent); + hunk_permanent->permanent += size; + } else { + hunk_permanent->permanent += size; + buf = (void *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent ); + } + + hunk_permanent->temp = hunk_permanent->permanent; + + Com_Memset( buf, 0, size ); + +#ifdef HUNK_DEBUG + { + hunkblock_t *block; + + block = (hunkblock_t *) buf; + block->size = size - sizeof(hunkblock_t); + block->file = file; + block->label = label; + block->line = line; + block->next = hunkblocks; + hunkblocks = block; + buf = ((byte *) buf) + sizeof(hunkblock_t); + } +#endif + return buf; +} + +/* +================= +Hunk_AllocateTempMemory + +This is used by the file loading system. +Multiple files can be loaded in temporary memory. +When the files-in-use count reaches zero, all temp memory will be deleted +================= +*/ +void *Hunk_AllocateTempMemory( int size ) { + void *buf; + hunkHeader_t *hdr; + + // return a Z_Malloc'd block if the hunk has not been initialized + // this allows the config and product id files ( journal files too ) to be loaded + // by the file system without redunant routines in the file system utilizing different + // memory systems + if ( s_hunkData == NULL ) + { + return Z_Malloc(size); + } + + Hunk_SwapBanks(); + + size = PAD(size, sizeof(intptr_t)) + sizeof( hunkHeader_t ); + + if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) { + Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size ); + } + + if ( hunk_temp == &hunk_low ) { + buf = (void *)(s_hunkData + hunk_temp->temp); + hunk_temp->temp += size; + } else { + hunk_temp->temp += size; + buf = (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp ); + } + + if ( hunk_temp->temp > hunk_temp->tempHighwater ) { + hunk_temp->tempHighwater = hunk_temp->temp; + } + + hdr = (hunkHeader_t *)buf; + buf = (void *)(hdr+1); + + hdr->magic = HUNK_MAGIC; + hdr->size = size; + + // don't bother clearing, because we are going to load a file over it + return buf; +} + + +/* +================== +Hunk_FreeTempMemory +================== +*/ +void Hunk_FreeTempMemory( void *buf ) { + hunkHeader_t *hdr; + + // free with Z_Free if the hunk has not been initialized + // this allows the config and product id files ( journal files too ) to be loaded + // by the file system without redunant routines in the file system utilizing different + // memory systems + if ( s_hunkData == NULL ) + { + Z_Free(buf); + return; + } + + + hdr = ( (hunkHeader_t *)buf ) - 1; + if ( hdr->magic != HUNK_MAGIC ) { + Com_Error( ERR_FATAL, "Hunk_FreeTempMemory: bad magic" ); + } + + hdr->magic = HUNK_FREE_MAGIC; + + // this only works if the files are freed in stack order, + // otherwise the memory will stay around until Hunk_ClearTempMemory + if ( hunk_temp == &hunk_low ) { + if ( hdr == (void *)(s_hunkData + hunk_temp->temp - hdr->size ) ) { + hunk_temp->temp -= hdr->size; + } else { + Com_Printf( "Hunk_FreeTempMemory: not the final block\n" ); + } + } else { + if ( hdr == (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp ) ) { + hunk_temp->temp -= hdr->size; + } else { + Com_Printf( "Hunk_FreeTempMemory: not the final block\n" ); + } + } +} + + +/* +================= +Hunk_ClearTempMemory + +The temp space is no longer needed. If we have left more +touched but unused memory on this side, have future +permanent allocs use this side. +================= +*/ +void Hunk_ClearTempMemory( void ) { + if ( s_hunkData != NULL ) { + hunk_temp->temp = hunk_temp->permanent; + } +} + +/* +================= +Hunk_Trash +================= +*/ +void Hunk_Trash( void ) { + int length, i, rnd; + char *buf, value; + + return; + + if ( s_hunkData == NULL ) + return; + +#ifdef _DEBUG + Com_Error(ERR_DROP, "hunk trashed\n"); + return; +#endif + + Cvar_Set("com_jp", "1"); + Hunk_SwapBanks(); + + if ( hunk_permanent == &hunk_low ) { + buf = (void *)(s_hunkData + hunk_permanent->permanent); + } else { + buf = (void *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent ); + } + length = hunk_permanent->permanent; + + if (length > 0x7FFFF) { + //randomly trash data within buf + rnd = random() * (length - 0x7FFFF); + value = 31; + for (i = 0; i < 0x7FFFF; i++) { + value *= 109; + buf[rnd+i] ^= value; + } + } +} + +/* +=================================================================== + +EVENTS AND JOURNALING + +In addition to these events, .cfg files are also copied to the +journaled file +=================================================================== +*/ + +// bk001129 - here we go again: upped from 64 +// FIXME TTimo blunt upping from 256 to 1024 +// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5 +#define MAX_PUSHED_EVENTS 1024 +// bk001129 - init, also static +static int com_pushedEventsHead = 0; +static int com_pushedEventsTail = 0; +// bk001129 - static +static sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS]; + +/* +================= +Com_InitJournaling +================= +*/ +void Com_InitJournaling( void ) { + Com_StartupVariable( "journal" ); + com_journal = Cvar_Get ("journal", "0", CVAR_INIT); + if ( !com_journal->integer ) { + return; + } + + if ( com_journal->integer == 1 ) { + Com_Printf( "Journaling events\n"); + com_journalFile = FS_FOpenFileWrite( "journal.dat" ); + com_journalDataFile = FS_FOpenFileWrite( "journaldata.dat" ); + } else if ( com_journal->integer == 2 ) { + Com_Printf( "Replaying journaled events\n"); + FS_FOpenFileRead( "journal.dat", &com_journalFile, qtrue ); + FS_FOpenFileRead( "journaldata.dat", &com_journalDataFile, qtrue ); + } + + if ( !com_journalFile || !com_journalDataFile ) { + Cvar_Set( "com_journal", "0" ); + com_journalFile = 0; + com_journalDataFile = 0; + Com_Printf( "Couldn't open journal files\n" ); + } +} + +/* +================= +Com_GetRealEvent +================= +*/ +sysEvent_t Com_GetRealEvent( void ) { + int r; + sysEvent_t ev; + + // either get an event from the system or the journal file + if ( com_journal->integer == 2 ) { + r = FS_Read( &ev, sizeof(ev), com_journalFile ); + if ( r != sizeof(ev) ) { + Com_Error( ERR_FATAL, "Error reading from journal file" ); + } + if ( ev.evPtrLength ) { + ev.evPtr = Z_Malloc( ev.evPtrLength ); + r = FS_Read( ev.evPtr, ev.evPtrLength, com_journalFile ); + if ( r != ev.evPtrLength ) { + Com_Error( ERR_FATAL, "Error reading from journal file" ); + } + } + } else { + ev = Sys_GetEvent(); + + // write the journal value out if needed + if ( com_journal->integer == 1 ) { + r = FS_Write( &ev, sizeof(ev), com_journalFile ); + if ( r != sizeof(ev) ) { + Com_Error( ERR_FATAL, "Error writing to journal file" ); + } + if ( ev.evPtrLength ) { + r = FS_Write( ev.evPtr, ev.evPtrLength, com_journalFile ); + if ( r != ev.evPtrLength ) { + Com_Error( ERR_FATAL, "Error writing to journal file" ); + } + } + } + } + + return ev; +} + + +/* +================= +Com_InitPushEvent +================= +*/ +// bk001129 - added +void Com_InitPushEvent( void ) { + // clear the static buffer array + // this requires SE_NONE to be accepted as a valid but NOP event + memset( com_pushedEvents, 0, sizeof(com_pushedEvents) ); + // reset counters while we are at it + // beware: GetEvent might still return an SE_NONE from the buffer + com_pushedEventsHead = 0; + com_pushedEventsTail = 0; +} + + +/* +================= +Com_PushEvent +================= +*/ +void Com_PushEvent( sysEvent_t *event ) { + sysEvent_t *ev; + static int printedWarning = 0; // bk001129 - init, bk001204 - explicit int + + ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ]; + + if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) { + + // don't print the warning constantly, or it can give time for more... + if ( !printedWarning ) { + printedWarning = qtrue; + Com_Printf( "WARNING: Com_PushEvent overflow\n" ); + } + + if ( ev->evPtr ) { + Z_Free( ev->evPtr ); + } + com_pushedEventsTail++; + } else { + printedWarning = qfalse; + } + + *ev = *event; + com_pushedEventsHead++; +} + +/* +================= +Com_GetEvent +================= +*/ +sysEvent_t Com_GetEvent( void ) { + if ( com_pushedEventsHead > com_pushedEventsTail ) { + com_pushedEventsTail++; + return com_pushedEvents[ (com_pushedEventsTail-1) & (MAX_PUSHED_EVENTS-1) ]; + } + return Com_GetRealEvent(); +} + +/* +================= +Com_RunAndTimeServerPacket +================= +*/ +void Com_RunAndTimeServerPacket( netadr_t *evFrom, msg_t *buf ) { + int t1, t2, msec; + + t1 = 0; + + if ( com_speeds->integer ) { + t1 = Sys_Milliseconds (); + } + + SV_PacketEvent( *evFrom, buf ); + + if ( com_speeds->integer ) { + t2 = Sys_Milliseconds (); + msec = t2 - t1; + if ( com_speeds->integer == 3 ) { + Com_Printf( "SV_PacketEvent time: %i\n", msec ); + } + } +} + +/* +================= +Com_EventLoop + +Returns last event time +================= +*/ +int Com_EventLoop( void ) { + sysEvent_t ev; + netadr_t evFrom; + byte bufData[MAX_MSGLEN]; + msg_t buf; + + MSG_Init( &buf, bufData, sizeof( bufData ) ); + + while ( 1 ) { + NET_FlushPacketQueue(); + ev = Com_GetEvent(); + + // if no more events are available + if ( ev.evType == SE_NONE ) { + // manually send packet events for the loopback channel + while ( NET_GetLoopPacket( NS_CLIENT, &evFrom, &buf ) ) { + CL_PacketEvent( evFrom, &buf ); + } + + while ( NET_GetLoopPacket( NS_SERVER, &evFrom, &buf ) ) { + // if the server just shut down, flush the events + if ( com_sv_running->integer ) { + Com_RunAndTimeServerPacket( &evFrom, &buf ); + } + } + + return ev.evTime; + } + + + switch ( ev.evType ) { + default: + // bk001129 - was ev.evTime + Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType ); + break; + case SE_NONE: + break; + case SE_KEY: + CL_KeyEvent( ev.evValue, ev.evValue2, ev.evTime ); + break; + case SE_CHAR: + CL_CharEvent( ev.evValue ); + break; + case SE_MOUSE: + CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime ); + break; + case SE_JOYSTICK_AXIS: + CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime ); + break; + case SE_CONSOLE: + Cbuf_AddText( (char *)ev.evPtr ); + Cbuf_AddText( "\n" ); + break; + case SE_PACKET: + // this cvar allows simulation of connections that + // drop a lot of packets. Note that loopback connections + // don't go through here at all. + if ( com_dropsim->value > 0 ) { + static int seed; + + if ( Q_random( &seed ) < com_dropsim->value ) { + break; // drop this packet + } + } + + evFrom = *(netadr_t *)ev.evPtr; + buf.cursize = ev.evPtrLength - sizeof( evFrom ); + + // we must copy the contents of the message out, because + // the event buffers are only large enough to hold the + // exact payload, but channel messages need to be large + // enough to hold fragment reassembly + if ( (unsigned)buf.cursize > buf.maxsize ) { + Com_Printf("Com_EventLoop: oversize packet\n"); + continue; + } + Com_Memcpy( buf.data, (byte *)((netadr_t *)ev.evPtr + 1), buf.cursize ); + if ( com_sv_running->integer ) { + Com_RunAndTimeServerPacket( &evFrom, &buf ); + } else { + CL_PacketEvent( evFrom, &buf ); + } + break; + } + + // free any block data + if ( ev.evPtr ) { + Z_Free( ev.evPtr ); + } + } + + return 0; // never reached +} + +/* +================ +Com_Milliseconds + +Can be used for profiling, but will be journaled accurately +================ +*/ +int Com_Milliseconds (void) { + sysEvent_t ev; + + // get events and push them until we get a null event with the current time + do { + + ev = Com_GetRealEvent(); + if ( ev.evType != SE_NONE ) { + Com_PushEvent( &ev ); + } + } while ( ev.evType != SE_NONE ); + + return ev.evTime; +} + +//============================================================================ + +/* +============= +Com_Error_f + +Just throw a fatal error to +test error shutdown procedures +============= +*/ +static void Com_Error_f (void) { + if ( Cmd_Argc() > 1 ) { + Com_Error( ERR_DROP, "Testing drop error" ); + } else { + Com_Error( ERR_FATAL, "Testing fatal error" ); + } +} + + +/* +============= +Com_Freeze_f + +Just freeze in place for a given number of seconds to test +error recovery +============= +*/ +static void Com_Freeze_f (void) { + float s; + int start, now; + + if ( Cmd_Argc() != 2 ) { + Com_Printf( "freeze \n" ); + return; + } + s = atof( Cmd_Argv(1) ); + + start = Com_Milliseconds(); + + while ( 1 ) { + now = Com_Milliseconds(); + if ( ( now - start ) * 0.001 > s ) { + break; + } + } +} + +/* +================= +Com_Crash_f + +A way to force a bus error for development reasons +================= +*/ +static void Com_Crash_f( void ) { + * ( int * ) 0 = 0x12345678; +} + +static void Com_DetectAltivec(void) +{ + // Only detect if user hasn't forcibly disabled it. + if (com_altivec->integer) { + static qboolean altivec = qfalse; + static qboolean detected = qfalse; + if (!detected) { + altivec = Sys_DetectAltivec(); + detected = qtrue; + } + + if (!altivec) { + Cvar_Set( "com_altivec", "0" ); // we don't have it! Disable support! + } + } +} + + +/* +================= +Com_Init +================= +*/ +void Com_Init( char *commandLine ) { + char *s; + + Com_Printf( "%s %s %s\n", SVN_VERSION, PLATFORM_STRING, __DATE__ ); + + if ( setjmp (abortframe) ) { + Sys_Error ("Error during initialization"); + } + + // bk001129 - do this before anything else decides to push events + Com_InitPushEvent(); + + Com_InitSmallZoneMemory(); + Cvar_Init (); + + // prepare enough of the subsystems to handle + // cvar and command buffer management + Com_ParseCommandLine( commandLine ); + +// Swap_Init (); + Cbuf_Init (); + + Com_InitZoneMemory(); + Cmd_Init (); + + // override anything from the config files with command line args + Com_StartupVariable( NULL ); + + // get the developer cvar set as early as possible + Com_StartupVariable( "developer" ); + + // done early so bind command exists + CL_InitKeyCommands(); + + FS_InitFilesystem (); + + Com_InitJournaling(); + + Cbuf_AddText ("exec default.cfg\n"); + + // skip the autogen.cfg if "safe" is on the command line + if ( !Com_SafeMode() ) { + Cbuf_AddText ("exec autogen.cfg\n"); + } + + Cbuf_AddText ("exec autoexec.cfg\n"); + + Cbuf_Execute (); + + // override anything from the config files with command line args + Com_StartupVariable( NULL ); + + // get dedicated here for proper hunk megs initialization +#ifdef DEDICATED + com_dedicated = Cvar_Get ("dedicated", "1", CVAR_ROM); +#else + com_dedicated = Cvar_Get ("dedicated", "0", CVAR_LATCH); +#endif + // allocate the stack based hunk allocator + Com_InitHunkMemory(); + + // if any archived cvars are modified after this, we will trigger a writing + // of the config file + cvar_modifiedFlags &= ~CVAR_ARCHIVE; + + // + // init commands and vars + // + com_altivec = Cvar_Get ("com_altivec", "1", CVAR_ARCHIVE); + com_maxfps = Cvar_Get ("com_maxfps", "85", CVAR_ARCHIVE); + com_blood = Cvar_Get ("com_blood", "1", CVAR_ARCHIVE); + + com_developer = Cvar_Get ("developer", "0", CVAR_TEMP ); + com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP ); + + com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO ); + com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT); + com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT); + com_dropsim = Cvar_Get ("com_dropsim", "0", CVAR_CHEAT); + com_viewlog = Cvar_Get( "viewlog", "0", CVAR_CHEAT ); + com_speeds = Cvar_Get ("com_speeds", "0", 0); + com_timedemo = Cvar_Get ("timedemo", "0", CVAR_CHEAT); + com_cameraMode = Cvar_Get ("com_cameraMode", "0", CVAR_CHEAT); + + cl_paused = Cvar_Get ("cl_paused", "0", CVAR_ROM); + sv_paused = Cvar_Get ("sv_paused", "0", CVAR_ROM); + cl_packetdelay = Cvar_Get ("cl_packetdelay", "0", CVAR_CHEAT); + sv_packetdelay = Cvar_Get ("sv_packetdelay", "0", CVAR_CHEAT); + com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM); + com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM); + com_buildScript = Cvar_Get( "com_buildScript", "0", 0 ); + +#if defined(_WIN32) && defined(_DEBUG) + com_noErrorInterrupt = Cvar_Get( "com_noErrorInterrupt", "0", 0 ); +#endif + + if ( com_dedicated->integer ) { + if ( !com_viewlog->integer ) { + Cvar_Set( "viewlog", "1" ); + } + } + + if ( com_developer && com_developer->integer ) { + Cmd_AddCommand ("error", Com_Error_f); + Cmd_AddCommand ("crash", Com_Crash_f ); + Cmd_AddCommand ("freeze", Com_Freeze_f); + } + Cmd_AddCommand ("quit", Com_Quit_f); + Cmd_AddCommand ("changeVectors", MSG_ReportChangeVectors_f ); + Cmd_AddCommand ("writeconfig", Com_WriteConfig_f ); + + s = va("%s %s %s", Q3_VERSION, PLATFORM_STRING, __DATE__ ); + com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO ); + + Sys_Init(); + Netchan_Init( Com_Milliseconds() & 0xffff ); // pick a port value that should be nice and random + VM_Init(); + SV_Init(); + + com_dedicated->modified = qfalse; + if ( !com_dedicated->integer ) { + CL_Init(); + Sys_ShowConsole( com_viewlog->integer, qfalse ); + } + + // set com_frameTime so that if a map is started on the + // command line it will still be able to count on com_frameTime + // being random enough for a serverid + com_frameTime = Com_Milliseconds(); + + // add + commands from command line + if ( !Com_AddStartupCommands() ) { + // if the user didn't give any commands, run default action + if ( !com_dedicated->integer ) { + Cbuf_AddText ("cinematic splash.RoQ\n"); + } + } + + // start in full screen ui mode + Cvar_Set("r_uiFullScreen", "1"); + + CL_StartHunkUsers(); + + // make sure single player is off by default + Cvar_Set("ui_singlePlayerActive", "0"); + + com_fullyInitialized = qtrue; + + // always set the cvar, but only print the info if it makes sense. + Com_DetectAltivec(); + #if idppc + Com_Printf ("Altivec support is %s\n", com_altivec->integer ? "enabled" : "disabled"); + #endif + + Com_Printf ("--- Common Initialization Complete ---\n"); +} + +//================================================================== + +void Com_WriteConfigToFile( const char *filename ) { + fileHandle_t f; + + f = FS_FOpenFileWrite( filename ); + if ( !f ) { + Com_Printf ("Couldn't write %s.\n", filename ); + return; + } + + FS_Printf (f, "// generated by tremulous, do not modify\n"); + Key_WriteBindings (f); + Cvar_WriteVariables (f); + FS_FCloseFile( f ); +} + + +/* +=============== +Com_WriteConfiguration + +Writes key bindings and archived cvars to config file if modified +=============== +*/ +void Com_WriteConfiguration( void ) { + // if we are quiting without fully initializing, make sure + // we don't write out anything + if ( !com_fullyInitialized ) { + return; + } + + if ( !(cvar_modifiedFlags & CVAR_ARCHIVE ) ) { + return; + } + cvar_modifiedFlags &= ~CVAR_ARCHIVE; + + Com_WriteConfigToFile( "autogen.cfg" ); +} + + +/* +=============== +Com_WriteConfig_f + +Write the config file to a specific name +=============== +*/ +void Com_WriteConfig_f( void ) { + char filename[MAX_QPATH]; + + if ( Cmd_Argc() != 2 ) { + Com_Printf( "Usage: writeconfig \n" ); + return; + } + + Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) ); + COM_DefaultExtension( filename, sizeof( filename ), ".cfg" ); + Com_Printf( "Writing %s.\n", filename ); + Com_WriteConfigToFile( filename ); +} + +/* +================ +Com_ModifyMsec +================ +*/ +int Com_ModifyMsec( int msec ) { + int clampTime; + + // + // modify time for debugging values + // + if ( com_fixedtime->integer ) { + msec = com_fixedtime->integer; + } else if ( com_timescale->value ) { + msec *= com_timescale->value; + } else if (com_cameraMode->integer) { + msec *= com_timescale->value; + } + + // don't let it scale below 1 msec + if ( msec < 1 && com_timescale->value) { + msec = 1; + } + + if ( com_dedicated->integer ) { + // dedicated servers don't want to clamp for a much longer + // period, because it would mess up all the client's views + // of time. + if (com_sv_running->integer && msec > 500) + Com_Printf( "Hitch warning: %i msec frame time\n", msec ); + + clampTime = 5000; + } else + if ( !com_sv_running->integer ) { + // clients of remote servers do not want to clamp time, because + // it would skew their view of the server's time temporarily + clampTime = 5000; + } else { + // for local single player gaming + // we may want to clamp the time to prevent players from + // flying off edges when something hitches. + clampTime = 200; + } + + if ( msec > clampTime ) { + msec = clampTime; + } + + return msec; +} + +/* +================= +Com_Frame +================= +*/ +void Com_Frame( void ) { + + int msec, minMsec; + static int lastTime; + int key; + + int timeBeforeFirstEvents; + int timeBeforeServer; + int timeBeforeEvents; + int timeBeforeClient; + int timeAfter; + + + + + + if ( setjmp (abortframe) ) { + return; // an ERR_DROP was thrown + } + + // bk001204 - init to zero. + // also: might be clobbered by `longjmp' or `vfork' + timeBeforeFirstEvents =0; + timeBeforeServer =0; + timeBeforeEvents =0; + timeBeforeClient = 0; + timeAfter = 0; + + + // old net chan encryption key + key = 0x87243987; + + // write config file if anything changed + Com_WriteConfiguration(); + + // if "viewlog" has been modified, show or hide the log console + if ( com_viewlog->modified ) { + if ( !com_dedicated->value ) { + Sys_ShowConsole( com_viewlog->integer, qfalse ); + } + com_viewlog->modified = qfalse; + } + + // + // main event loop + // + if ( com_speeds->integer ) { + timeBeforeFirstEvents = Sys_Milliseconds (); + } + + // we may want to spin here if things are going too fast + if ( !com_dedicated->integer && com_maxfps->integer > 0 && !com_timedemo->integer ) { + minMsec = 1000 / com_maxfps->integer; + } else { + minMsec = 1; + } + do { + com_frameTime = Com_EventLoop(); + if ( lastTime > com_frameTime ) { + lastTime = com_frameTime; // possible on first frame + } + msec = com_frameTime - lastTime; + } while ( msec < minMsec ); + Cbuf_Execute (); + + if (com_altivec->modified) + { + Com_DetectAltivec(); + com_altivec->modified = qfalse; + } + + lastTime = com_frameTime; + + // mess with msec if needed + com_frameMsec = msec; + msec = Com_ModifyMsec( msec ); + + // + // server side + // + if ( com_speeds->integer ) { + timeBeforeServer = Sys_Milliseconds (); + } + + SV_Frame( msec ); + + // if "dedicated" has been modified, start up + // or shut down the client system. + // Do this after the server may have started, + // but before the client tries to auto-connect + if ( com_dedicated->modified ) { + // get the latched value + Cvar_Get( "dedicated", "0", 0 ); + com_dedicated->modified = qfalse; + if ( !com_dedicated->integer ) { + CL_Init(); + Sys_ShowConsole( com_viewlog->integer, qfalse ); + } else { + CL_Shutdown(); + Sys_ShowConsole( 1, qtrue ); + } + } + + // + // client system + // + if ( !com_dedicated->integer ) { + // + // run event loop a second time to get server to client packets + // without a frame of latency + // + if ( com_speeds->integer ) { + timeBeforeEvents = Sys_Milliseconds (); + } + Com_EventLoop(); + Cbuf_Execute (); + + + // + // client side + // + if ( com_speeds->integer ) { + timeBeforeClient = Sys_Milliseconds (); + } + + CL_Frame( msec ); + + if ( com_speeds->integer ) { + timeAfter = Sys_Milliseconds (); + } + } + + // + // report timing information + // + if ( com_speeds->integer ) { + int all, sv, ev, cl; + + all = timeAfter - timeBeforeServer; + sv = timeBeforeEvents - timeBeforeServer; + ev = timeBeforeServer - timeBeforeFirstEvents + timeBeforeClient - timeBeforeEvents; + cl = timeAfter - timeBeforeClient; + sv -= time_game; + cl -= time_frontend + time_backend; + + Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n", + com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend ); + } + + // + // trace optimization tracking + // + if ( com_showtrace->integer ) { + + extern int c_traces, c_brush_traces, c_patch_traces; + extern int c_pointcontents; + + Com_Printf ("%4i traces (%ib %ip) %4i points\n", c_traces, + c_brush_traces, c_patch_traces, c_pointcontents); + c_traces = 0; + c_brush_traces = 0; + c_patch_traces = 0; + c_pointcontents = 0; + } + + // old net chan encryption key + key = lastTime * 0x87243987; + + com_frameNumber++; +} + +/* +================= +Com_Shutdown +================= +*/ +void Com_Shutdown (void) { + if (logfile) { + FS_FCloseFile (logfile); + logfile = 0; + } + + if ( com_journalFile ) { + FS_FCloseFile( com_journalFile ); + com_journalFile = 0; + } + +} + +//------------------------------------------------------------------------ + + +/* +===================== +Q_acos + +the msvc acos doesn't always return a value between -PI and PI: + +int i; +i = 1065353246; +acos(*(float*) &i) == -1.#IND0 + + This should go in q_math but it is too late to add new traps + to game and ui +===================== +*/ +float Q_acos(float c) { + float angle; + + angle = acos(c); + + if (angle > M_PI) { + return (float)M_PI; + } + if (angle < -M_PI) { + return (float)M_PI; + } + return angle; +} + +/* +=========================================== +command line completion +=========================================== +*/ + +/* +================== +Field_Clear +================== +*/ +void Field_Clear( field_t *edit ) { + memset(edit->buffer, 0, MAX_EDIT_LINE); + edit->cursor = 0; + edit->scroll = 0; +} + +static const char *completionString; +static char shortestMatch[MAX_TOKEN_CHARS]; +static int matchCount; +// field we are working on, passed to Field_AutoComplete(&g_consoleCommand for instance) +static field_t *completionField; + +/* +=============== +FindMatches + +=============== +*/ +static void FindMatches( const char *s ) { + int i; + + if ( Q_stricmpn( s, completionString, strlen( completionString ) ) ) { + return; + } + matchCount++; + if ( matchCount == 1 ) { + Q_strncpyz( shortestMatch, s, sizeof( shortestMatch ) ); + return; + } + + // cut shortestMatch to the amount common with s + for ( i = 0 ; shortestMatch[i] ; i++ ) { + if ( i >= strlen( s ) ) { + shortestMatch[i] = 0; + break; + } + + if ( tolower(shortestMatch[i]) != tolower(s[i]) ) { + shortestMatch[i] = 0; + } + } +} + +/* +=============== +PrintMatches + +=============== +*/ +static void PrintMatches( const char *s ) { + if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) { + Com_Printf( " %s\n", s ); + } +} + +/* +=============== +PrintCvarMatches + +=============== +*/ +static void PrintCvarMatches( const char *s ) { + char value[ TRUNCATE_LENGTH ]; + + if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) { + Com_TruncateLongString( value, Cvar_VariableString( s ) ); + Com_Printf( " %s = \"%s\"\n", s, value ); + } +} + +/* +=============== +Field_FindFirstSeparator +=============== +*/ +static char *Field_FindFirstSeparator( char *s ) +{ + int i; + + for( i = 0; i < strlen( s ); i++ ) + { + if( s[ i ] == ';' ) + return &s[ i ]; + } + + return NULL; +} + +/* +=============== +Field_CompleteFilename +=============== +*/ +static void Field_CompleteFilename( const char *dir, + const char *ext, qboolean stripExt ) +{ + matchCount = 0; + shortestMatch[ 0 ] = 0; + + FS_FilenameCompletion( dir, ext, stripExt, FindMatches ); + + if( matchCount == 0 ) + return; + + Q_strcat( completionField->buffer, sizeof( completionField->buffer ), + shortestMatch + strlen( completionString ) ); + completionField->cursor = strlen( completionField->buffer ); + + if( matchCount == 1 ) + { + Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " ); + completionField->cursor++; + return; + } + + Com_Printf( "]%s\n", completionField->buffer ); + + FS_FilenameCompletion( dir, ext, stripExt, PrintMatches ); +} + +/* +=============== +Field_CompleteCommand +=============== +*/ +static void Field_CompleteCommand( char *cmd, + qboolean doCommands, qboolean doCvars ) +{ + int completionArgument = 0; + char *p; + + // Skip leading whitespace and quotes + cmd = Com_SkipCharset( cmd, " \"" ); + + Cmd_TokenizeStringIgnoreQuotes( cmd ); + completionArgument = Cmd_Argc( ); + + // If there is trailing whitespace on the cmd + if( *( cmd + strlen( cmd ) - 1 ) == ' ' ) + { + completionString = ""; + completionArgument++; + } + else + completionString = Cmd_Argv( completionArgument - 1 ); + + if( completionArgument > 1 ) + { + const char *baseCmd = Cmd_Argv( 0 ); + +#ifndef DEDICATED + // If the very first token does not have a leading \ or /, + // refuse to autocomplete + if( cmd == completionField->buffer ) + { + if( baseCmd[ 0 ] != '\\' && baseCmd[ 0 ] != '/' ) + return; + + baseCmd++; + } +#endif + + if( ( p = Field_FindFirstSeparator( cmd ) ) ) + { + // Compound command + Field_CompleteCommand( p + 1, qtrue, qtrue ); + } + else + { + // FIXME: all this junk should really be associated with the respective + // commands, instead of being hard coded here + if( ( !Q_stricmp( baseCmd, "map" ) || + !Q_stricmp( baseCmd, "devmap" ) || + !Q_stricmp( baseCmd, "spmap" ) || + !Q_stricmp( baseCmd, "spdevmap" ) ) && + completionArgument == 2 ) + { + Field_CompleteFilename( "maps", "bsp", qtrue ); + } + else if( ( !Q_stricmp( baseCmd, "exec" ) || + !Q_stricmp( baseCmd, "writeconfig" ) ) && + completionArgument == 2 ) + { + Field_CompleteFilename( "", "cfg", qfalse ); + } + else if( !Q_stricmp( baseCmd, "condump" ) && + completionArgument == 2 ) + { + Field_CompleteFilename( "", "txt", qfalse ); + } + else if( !Q_stricmp( baseCmd, "demo" ) && completionArgument == 2 ) + { + char demoExt[ 16 ]; + + Com_sprintf( demoExt, sizeof( demoExt ), ".dm_%d", PROTOCOL_VERSION ); + Field_CompleteFilename( "demos", demoExt, qtrue ); + } + else if( ( !Q_stricmp( baseCmd, "toggle" ) || + !Q_stricmp( baseCmd, "vstr" ) || + !Q_stricmp( baseCmd, "set" ) || + !Q_stricmp( baseCmd, "seta" ) || + !Q_stricmp( baseCmd, "setu" ) || + !Q_stricmp( baseCmd, "sets" ) ) && + completionArgument == 2 ) + { + // Skip " " + p = Com_SkipTokens( cmd, 1, " " ); + + if( p > cmd ) + Field_CompleteCommand( p, qfalse, qtrue ); + } + else if( !Q_stricmp( baseCmd, "rcon" ) && completionArgument == 2 ) + { + // Skip "rcon " + p = Com_SkipTokens( cmd, 1, " " ); + + if( p > cmd ) + Field_CompleteCommand( p, qtrue, qtrue ); + } + else if( !Q_stricmp( baseCmd, "bind" ) && completionArgument >= 3 ) + { + // Skip "bind " + p = Com_SkipTokens( cmd, 2, " " ); + + if( p > cmd ) + Field_CompleteCommand( p, qtrue, qtrue ); + } + } + } + else + { + if( completionString[0] == '\\' || completionString[0] == '/' ) + completionString++; + + matchCount = 0; + shortestMatch[ 0 ] = 0; + + if( strlen( completionString ) == 0 ) + return; + + if( doCommands ) + Cmd_CommandCompletion( FindMatches ); + + if( doCvars ) + Cvar_CommandCompletion( FindMatches ); + + if( matchCount == 0 ) + return; // no matches + + if( cmd == completionField->buffer ) + { +#ifndef DEDICATED + Com_sprintf( completionField->buffer, + sizeof( completionField->buffer ), "\\%s", shortestMatch ); +#else + Com_sprintf( completionField->buffer, + sizeof( completionField->buffer ), "%s", shortestMatch ); +#endif + } + else + { + Q_strcat( completionField->buffer, sizeof( completionField->buffer ), + shortestMatch + strlen( completionString ) ); + } + + completionField->cursor = strlen( completionField->buffer ); + + if( matchCount == 1 ) + { + Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " ); + completionField->cursor++; + return; + } + + Com_Printf( "]%s\n", completionField->buffer ); + + // run through again, printing matches + if( doCommands ) + Cmd_CommandCompletion( PrintMatches ); + + if( doCvars ) + Cvar_CommandCompletion( PrintCvarMatches ); + } +} + +/* +=============== +Field_AutoComplete + +Perform Tab expansion +=============== +*/ +void Field_AutoComplete( field_t *field ) +{ + completionField = field; + + Field_CompleteCommand( completionField->buffer, qtrue, qtrue ); +} + +/* +================== +Com_RandomBytes + +fills string array with len radom bytes, peferably from the OS randomizer +================== +*/ +void Com_RandomBytes( byte *string, int len ) +{ + int i; + + if( Sys_RandomBytes( string, len ) ) + return; + + Com_Printf( "Com_RandomBytes: using weak randomization\n" ); + srand( time( 0 ) ); + for( i = 0; i < len; i++ ) + string[i] = (unsigned char)( rand() % 255 ); +} diff --git a/src/qcommon/cvar.c b/src/qcommon/cvar.c new file mode 100644 index 0000000..91d3dfb --- /dev/null +++ b/src/qcommon/cvar.c @@ -0,0 +1,947 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// cvar.c -- dynamic variable tracking + +#include "q_shared.h" +#include "qcommon.h" + +cvar_t *cvar_vars; +cvar_t *cvar_cheats; +int cvar_modifiedFlags; + +#define MAX_CVARS 1024 +cvar_t cvar_indexes[MAX_CVARS]; +int cvar_numIndexes; + +#define FILE_HASH_SIZE 256 +static cvar_t* hashTable[FILE_HASH_SIZE]; + +cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force); + +/* +================ +return a hash value for the filename +================ +*/ +static long generateHashValue( const char *fname ) { + int i; + long hash; + char letter; + + hash = 0; + i = 0; + while (fname[i] != '\0') { + letter = tolower(fname[i]); + hash+=(long)(letter)*(i+119); + i++; + } + hash &= (FILE_HASH_SIZE-1); + return hash; +} + +/* +============ +Cvar_ValidateString +============ +*/ +static qboolean Cvar_ValidateString( const char *s ) { + if ( !s ) { + return qfalse; + } + if ( strchr( s, '\\' ) ) { + return qfalse; + } + if ( strchr( s, '\"' ) ) { + return qfalse; + } + if ( strchr( s, ';' ) ) { + return qfalse; + } + return qtrue; +} + +/* +============ +Cvar_FindVar +============ +*/ +static cvar_t *Cvar_FindVar( const char *var_name ) { + cvar_t *var; + long hash; + + hash = generateHashValue(var_name); + + for (var=hashTable[hash] ; var ; var=var->hashNext) { + if (!Q_stricmp(var_name, var->name)) { + return var; + } + } + + return NULL; +} + +/* +============ +Cvar_VariableValue +============ +*/ +float Cvar_VariableValue( const char *var_name ) { + cvar_t *var; + + var = Cvar_FindVar (var_name); + if (!var) + return 0; + return var->value; +} + + +/* +============ +Cvar_VariableIntegerValue +============ +*/ +int Cvar_VariableIntegerValue( const char *var_name ) { + cvar_t *var; + + var = Cvar_FindVar (var_name); + if (!var) + return 0; + return var->integer; +} + + +/* +============ +Cvar_VariableString +============ +*/ +char *Cvar_VariableString( const char *var_name ) { + cvar_t *var; + + var = Cvar_FindVar (var_name); + if (!var) + return ""; + return var->string; +} + + +/* +============ +Cvar_VariableStringBuffer +============ +*/ +void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { + cvar_t *var; + + var = Cvar_FindVar (var_name); + if (!var) { + *buffer = 0; + } + else { + Q_strncpyz( buffer, var->string, bufsize ); + } +} + +/* +============ +Cvar_Flags +============ +*/ +int Cvar_Flags(const char *var_name) +{ + cvar_t *var; + + if(! (var = Cvar_FindVar(var_name)) ) + return CVAR_NONEXISTENT; + else + return var->flags; +} + +/* +============ +Cvar_CommandCompletion +============ +*/ +void Cvar_CommandCompletion( void(*callback)(const char *s) ) { + cvar_t *cvar; + + for ( cvar = cvar_vars ; cvar ; cvar = cvar->next ) { + callback( cvar->name ); + } +} + + +/* +============ +Cvar_Get + +If the variable already exists, the value will not be set unless CVAR_ROM +The flags will be or'ed in if the variable exists. +============ +*/ +cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) { + cvar_t *var; + long hash; + + if ( !var_name || ! var_value ) { + Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" ); + } + + if ( !Cvar_ValidateString( var_name ) ) { + Com_Printf("invalid cvar name string: %s\n", var_name ); + var_name = "BADNAME"; + } + +#if 0 // FIXME: values with backslash happen + if ( !Cvar_ValidateString( var_value ) ) { + Com_Printf("invalid cvar value string: %s\n", var_value ); + var_value = "BADVALUE"; + } +#endif + + var = Cvar_FindVar (var_name); + if ( var ) { + // if the C code is now specifying a variable that the user already + // set a value for, take the new value as the reset value + if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED ) + && var_value[0] ) { + var->flags &= ~CVAR_USER_CREATED; + Z_Free( var->resetString ); + var->resetString = CopyString( var_value ); + + // ZOID--needs to be set so that cvars the game sets as + // SERVERINFO get sent to clients + cvar_modifiedFlags |= flags; + } + + var->flags |= flags; + // only allow one non-empty reset string without a warning + if ( !var->resetString[0] ) { + // we don't have a reset string yet + Z_Free( var->resetString ); + var->resetString = CopyString( var_value ); + } else if ( var_value[0] && strcmp( var->resetString, var_value ) ) { + Com_DPrintf( "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n", + var_name, var->resetString, var_value ); + } + // if we have a latched string, take that value now + if ( var->latchedString ) { + char *s; + + s = var->latchedString; + var->latchedString = NULL; // otherwise cvar_set2 would free it + Cvar_Set2( var_name, s, qtrue ); + Z_Free( s ); + } + +// use a CVAR_SET for rom sets, get won't override +#if 0 + // CVAR_ROM always overrides + if ( flags & CVAR_ROM ) { + Cvar_Set2( var_name, var_value, qtrue ); + } +#endif + return var; + } + + // + // allocate a new cvar + // + if ( cvar_numIndexes >= MAX_CVARS ) { + Com_Error( ERR_FATAL, "MAX_CVARS" ); + } + var = &cvar_indexes[cvar_numIndexes]; + cvar_numIndexes++; + var->name = CopyString (var_name); + var->string = CopyString (var_value); + var->modified = qtrue; + var->modificationCount = 1; + var->value = atof (var->string); + var->integer = atoi(var->string); + var->resetString = CopyString( var_value ); + + // link the variable in + var->next = cvar_vars; + cvar_vars = var; + + var->flags = flags; + + hash = generateHashValue(var_name); + var->hashNext = hashTable[hash]; + hashTable[hash] = var; + + return var; +} + +/* +============ +Cvar_Set2 +============ +*/ +cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force ) { + cvar_t *var; + +// Com_DPrintf( "Cvar_Set2: %s %s\n", var_name, value ); + + if ( !Cvar_ValidateString( var_name ) ) { + Com_Printf("invalid cvar name string: %s\n", var_name ); + var_name = "BADNAME"; + } + +#if 0 // FIXME + if ( value && !Cvar_ValidateString( value ) ) { + Com_Printf("invalid cvar value string: %s\n", value ); + var_value = "BADVALUE"; + } +#endif + + var = Cvar_FindVar (var_name); + if (!var) { + if ( !value ) { + return NULL; + } + // create it + if ( !force ) { + return Cvar_Get( var_name, value, CVAR_USER_CREATED ); + } else { + return Cvar_Get (var_name, value, 0); + } + } + + if (!value ) { + value = var->resetString; + } + + if((var->flags & CVAR_LATCH) && var->latchedString) { + if(!strcmp(value,var->latchedString)) + return var; + } + else if (!strcmp(value,var->string)) { + return var; + } + // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) + cvar_modifiedFlags |= var->flags; + + if (!force) + { + if (var->flags & CVAR_ROM) + { + Com_Printf ("%s is read only.\n", var_name); + return var; + } + + if (var->flags & CVAR_INIT) + { + Com_Printf ("%s is write protected.\n", var_name); + return var; + } + + if (var->flags & CVAR_LATCH) + { + if (var->latchedString) + { + if (strcmp(value, var->latchedString) == 0) + return var; + Z_Free (var->latchedString); + } + else + { + if (strcmp(value, var->string) == 0) + return var; + } + + Com_Printf ("%s will be changed upon restarting.\n", var_name); + var->latchedString = CopyString(value); + var->modified = qtrue; + var->modificationCount++; + return var; + } + + if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer ) + { + Com_Printf ("%s is cheat protected.\n", var_name); + return var; + } + + } + else + { + if (var->latchedString) + { + Z_Free (var->latchedString); + var->latchedString = NULL; + } + } + + if (!strcmp(value, var->string)) + return var; // not changed + + var->modified = qtrue; + var->modificationCount++; + + Z_Free (var->string); // free the old value string + + var->string = CopyString(value); + var->value = atof (var->string); + var->integer = atoi (var->string); + + return var; +} + +/* +============ +Cvar_Set +============ +*/ +void Cvar_Set( const char *var_name, const char *value) { + Cvar_Set2 (var_name, value, qtrue); +} + +/* +============ +Cvar_SetLatched +============ +*/ +void Cvar_SetLatched( const char *var_name, const char *value) { + Cvar_Set2 (var_name, value, qfalse); +} + +/* +============ +Cvar_SetValue +============ +*/ +void Cvar_SetValue( const char *var_name, float value) { + char val[32]; + + if ( value == (int)value ) { + Com_sprintf (val, sizeof(val), "%i",(int)value); + } else { + Com_sprintf (val, sizeof(val), "%f",value); + } + Cvar_Set (var_name, val); +} + + +/* +============ +Cvar_Reset +============ +*/ +void Cvar_Reset( const char *var_name ) { + Cvar_Set2( var_name, NULL, qfalse ); +} + +/* +============ +Cvar_ForceReset +============ +*/ +void Cvar_ForceReset(const char *var_name) +{ + Cvar_Set2(var_name, NULL, qtrue); +} + +/* +============ +Cvar_SetCheatState + +Any testing variables will be reset to the safe values +============ +*/ +void Cvar_SetCheatState( void ) { + cvar_t *var; + + // set all default vars to the safe value + for ( var = cvar_vars ; var ; var = var->next ) { + if ( var->flags & CVAR_CHEAT ) { + // the CVAR_LATCHED|CVAR_CHEAT vars might escape the reset here + // because of a different var->latchedString + if (var->latchedString) + { + Z_Free(var->latchedString); + var->latchedString = NULL; + } + if (strcmp(var->resetString,var->string)) { + Cvar_Set( var->name, var->resetString ); + } + } + } +} + +/* +============ +Cvar_Command + +Handles variable inspection and changing from the console +============ +*/ +qboolean Cvar_Command( void ) { + cvar_t *v; + char string[ TRUNCATE_LENGTH ]; + char resetString[ TRUNCATE_LENGTH ]; + char latchedString[ TRUNCATE_LENGTH ]; + + // check variables + v = Cvar_FindVar (Cmd_Argv(0)); + if (!v) { + return qfalse; + } + + // perform a variable print or set + if ( Cmd_Argc() == 1 ) { + Com_TruncateLongString( string, v->string ); + Com_TruncateLongString( resetString, v->resetString ); + Com_Printf ("\"%s\" is:\"%s" S_COLOR_WHITE "\" default:\"%s" S_COLOR_WHITE "\"\n", + v->name, string, resetString ); + if ( v->latchedString ) { + Com_TruncateLongString( latchedString, v->latchedString ); + Com_Printf( "latched: \"%s\"\n", latchedString ); + } + return qtrue; + } + + // set the value if forcing isn't required + Cvar_Set2 (v->name, Cmd_Argv(1), qfalse); + return qtrue; +} + + +/* +============ +Cvar_Toggle_f + +Toggles a cvar for easy single key binding +============ +*/ +void Cvar_Toggle_f( void ) { + int v; + + if ( Cmd_Argc() != 2 ) { + Com_Printf ("usage: toggle \n"); + return; + } + + v = Cvar_VariableValue( Cmd_Argv( 1 ) ); + v = !v; + + Cvar_Set2 (Cmd_Argv(1), va("%i", v), qfalse); +} + +/* +============ +Cvar_Set_f + +Allows setting and defining of arbitrary cvars from console, even if they +weren't declared in C code. +============ +*/ +void Cvar_Set_f( void ) { + int i, c, l, len; + char combined[MAX_STRING_TOKENS]; + + c = Cmd_Argc(); + if ( c < 3 ) { + Com_Printf ("usage: set \n"); + return; + } + + combined[0] = 0; + l = 0; + for ( i = 2 ; i < c ; i++ ) { + len = strlen ( Cmd_Argv( i ) + 1 ); + if ( l + len >= MAX_STRING_TOKENS - 2 ) { + break; + } + strcat( combined, Cmd_Argv( i ) ); + if ( i != c-1 ) { + strcat( combined, " " ); + } + l += len; + } + Cvar_Set2 (Cmd_Argv(1), combined, qfalse); +} + +/* +============ +Cvar_SetU_f + +As Cvar_Set, but also flags it as userinfo +============ +*/ +void Cvar_SetU_f( void ) { + cvar_t *v; + + if ( Cmd_Argc() != 3 ) { + Com_Printf ("usage: setu \n"); + return; + } + Cvar_Set_f(); + v = Cvar_FindVar( Cmd_Argv( 1 ) ); + if ( !v ) { + return; + } + v->flags |= CVAR_USERINFO; +} + +/* +============ +Cvar_SetS_f + +As Cvar_Set, but also flags it as userinfo +============ +*/ +void Cvar_SetS_f( void ) { + cvar_t *v; + + if ( Cmd_Argc() != 3 ) { + Com_Printf ("usage: sets \n"); + return; + } + Cvar_Set_f(); + v = Cvar_FindVar( Cmd_Argv( 1 ) ); + if ( !v ) { + return; + } + v->flags |= CVAR_SERVERINFO; +} + +/* +============ +Cvar_SetA_f + +As Cvar_Set, but also flags it as archived +============ +*/ +void Cvar_SetA_f( void ) { + cvar_t *v; + + if ( Cmd_Argc() != 3 ) { + Com_Printf ("usage: seta \n"); + return; + } + Cvar_Set_f(); + v = Cvar_FindVar( Cmd_Argv( 1 ) ); + if ( !v ) { + return; + } + v->flags |= CVAR_ARCHIVE; +} + +/* +============ +Cvar_Reset_f +============ +*/ +void Cvar_Reset_f( void ) { + if ( Cmd_Argc() != 2 ) { + Com_Printf ("usage: reset \n"); + return; + } + Cvar_Reset( Cmd_Argv( 1 ) ); +} + +/* +============ +Cvar_WriteVariables + +Appends lines containing "set variable value" for all variables +with the archive flag set to qtrue. +============ +*/ +void Cvar_WriteVariables( fileHandle_t f ) { + cvar_t *var; + char buffer[1024]; + + for (var = cvar_vars ; var ; var = var->next) { + if( var->flags & CVAR_ARCHIVE ) { + // write the latched value, even if it hasn't taken effect yet + if ( var->latchedString ) { + if( strlen( var->name ) + strlen( var->latchedString ) + 10 > sizeof( buffer ) ) { + Com_Printf( S_COLOR_YELLOW "WARNING: value of variable " + "\"%s\" too long to write to file\n", var->name ); + continue; + } + Com_sprintf (buffer, sizeof(buffer), "seta %s \"%s\"\n", var->name, var->latchedString); + } else { + if( strlen( var->name ) + strlen( var->string ) + 10 > sizeof( buffer ) ) { + Com_Printf( S_COLOR_YELLOW "WARNING: value of variable " + "\"%s\" too long to write to file\n", var->name ); + continue; + } + Com_sprintf (buffer, sizeof(buffer), "seta %s \"%s\"\n", var->name, var->string); + } + FS_Write( buffer, strlen( buffer ), f ); + } + } +} + +/* +============ +Cvar_List_f +============ +*/ +void Cvar_List_f( void ) { + cvar_t *var; + int i; + char *match; + + if ( Cmd_Argc() > 1 ) { + match = Cmd_Argv( 1 ); + } else { + match = NULL; + } + + i = 0; + for (var = cvar_vars ; var ; var = var->next, i++) + { + if (match && !Com_Filter(match, var->name, qfalse)) continue; + + if (var->flags & CVAR_SERVERINFO) { + Com_Printf("S"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_USERINFO) { + Com_Printf("U"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_ROM) { + Com_Printf("R"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_INIT) { + Com_Printf("I"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_ARCHIVE) { + Com_Printf("A"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_LATCH) { + Com_Printf("L"); + } else { + Com_Printf(" "); + } + if (var->flags & CVAR_CHEAT) { + Com_Printf("C"); + } else { + Com_Printf(" "); + } + + Com_Printf (" %s \"%s\"\n", var->name, var->string); + } + + Com_Printf ("\n%i total cvars\n", i); + Com_Printf ("%i cvar indexes\n", cvar_numIndexes); +} + +/* +============ +Cvar_Restart_f + +Resets all cvars to their hardcoded values +============ +*/ +void Cvar_Restart_f( void ) { + cvar_t *var; + cvar_t **prev; + + prev = &cvar_vars; + while ( 1 ) { + var = *prev; + if ( !var ) { + break; + } + + // don't mess with rom values, or some inter-module + // communication will get broken (com_cl_running, etc) + if ( var->flags & ( CVAR_ROM | CVAR_INIT | CVAR_NORESTART ) ) { + prev = &var->next; + continue; + } + + // throw out any variables the user created + if ( var->flags & CVAR_USER_CREATED ) { + *prev = var->next; + if ( var->name ) { + Z_Free( var->name ); + } + if ( var->string ) { + Z_Free( var->string ); + } + if ( var->latchedString ) { + Z_Free( var->latchedString ); + } + if ( var->resetString ) { + Z_Free( var->resetString ); + } + // clear the var completely, since we + // can't remove the index from the list + Com_Memset( var, 0, sizeof( var ) ); + continue; + } + + Cvar_Set( var->name, var->resetString ); + + prev = &var->next; + } +} + + + +/* +===================== +Cvar_InfoString +===================== +*/ +char *Cvar_InfoString( int bit ) { + static char info[MAX_INFO_STRING]; + cvar_t *var; + + info[0] = 0; + + for (var = cvar_vars ; var ; var = var->next) { + if (var->flags & bit) { + Info_SetValueForKey (info, var->name, var->string); + } + } + return info; +} + +/* +===================== +Cvar_InfoString_Big + + handles large info strings ( CS_SYSTEMINFO ) +===================== +*/ +char *Cvar_InfoString_Big( int bit ) { + static char info[BIG_INFO_STRING]; + cvar_t *var; + + info[0] = 0; + + for (var = cvar_vars ; var ; var = var->next) { + if (var->flags & bit) { + Info_SetValueForKey_Big (info, var->name, var->string); + } + } + return info; +} + + + +/* +===================== +Cvar_InfoStringBuffer +===================== +*/ +void Cvar_InfoStringBuffer( int bit, char* buff, int buffsize ) { + Q_strncpyz(buff,Cvar_InfoString(bit),buffsize); +} + +/* +===================== +Cvar_Register + +basically a slightly modified Cvar_Get for the interpreted modules +===================== +*/ +void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ) { + cvar_t *cv; + + cv = Cvar_Get( varName, defaultValue, flags ); + if ( !vmCvar ) { + return; + } + vmCvar->handle = cv - cvar_indexes; + vmCvar->modificationCount = -1; + Cvar_Update( vmCvar ); +} + + +/* +===================== +Cvar_Register + +updates an interpreted modules' version of a cvar +===================== +*/ +void Cvar_Update( vmCvar_t *vmCvar ) { + cvar_t *cv = NULL; // bk001129 + assert(vmCvar); // bk + + if ( (unsigned)vmCvar->handle >= cvar_numIndexes ) { + Com_Error( ERR_DROP, "Cvar_Update: handle out of range" ); + } + + cv = cvar_indexes + vmCvar->handle; + + if ( cv->modificationCount == vmCvar->modificationCount ) { + return; + } + if ( !cv->string ) { + return; // variable might have been cleared by a cvar_restart + } + vmCvar->modificationCount = cv->modificationCount; + // bk001129 - mismatches. + if ( strlen(cv->string)+1 > MAX_CVAR_VALUE_STRING ) + Com_Error( ERR_DROP, "Cvar_Update: src %s length %zd exceeds MAX_CVAR_VALUE_STRING", + cv->string, + strlen(cv->string)); + // bk001212 - Q_strncpyz guarantees zero padding and dest[MAX_CVAR_VALUE_STRING-1]==0 + // bk001129 - paranoia. Never trust the destination string. + // bk001129 - beware, sizeof(char*) is always 4 (for cv->string). + // sizeof(vmCvar->string) always MAX_CVAR_VALUE_STRING + //Q_strncpyz( vmCvar->string, cv->string, sizeof( vmCvar->string ) ); // id + Q_strncpyz( vmCvar->string, cv->string, MAX_CVAR_VALUE_STRING ); + + vmCvar->value = cv->value; + vmCvar->integer = cv->integer; +} + + +/* +============ +Cvar_Init + +Reads in all archived cvars +============ +*/ +void Cvar_Init (void) { + cvar_cheats = Cvar_Get("sv_cheats", "1", CVAR_ROM | CVAR_SYSTEMINFO ); + + Cmd_AddCommand ("toggle", Cvar_Toggle_f); + Cmd_AddCommand ("set", Cvar_Set_f); + Cmd_AddCommand ("sets", Cvar_SetS_f); + Cmd_AddCommand ("setu", Cvar_SetU_f); + Cmd_AddCommand ("seta", Cvar_SetA_f); + Cmd_AddCommand ("reset", Cvar_Reset_f); + Cmd_AddCommand ("cvarlist", Cvar_List_f); + Cmd_AddCommand ("cvar_restart", Cvar_Restart_f); +} diff --git a/src/qcommon/files.c b/src/qcommon/files.c new file mode 100644 index 0000000..cd36990 --- /dev/null +++ b/src/qcommon/files.c @@ -0,0 +1,3428 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/***************************************************************************** + * name: files.c + * + * desc: handle based filesystem for Quake III Arena + * + * $Archive: /MissionPack/code/qcommon/files.c $ + * + *****************************************************************************/ + + +#include "q_shared.h" +#include "qcommon.h" +#include "unzip.h" + +/* +============================================================================= + +QUAKE3 FILESYSTEM + +All of Quake's data access is through a hierarchical file system, but the contents of +the file system can be transparently merged from several sources. + +A "qpath" is a reference to game file data. MAX_ZPATH is 256 characters, which must include +a terminating zero. "..", "\\", and ":" are explicitly illegal in qpaths to prevent any +references outside the quake directory system. + +The "base path" is the path to the directory holding all the game directories and usually +the executable. It defaults to ".", but can be overridden with a "+set fs_basepath c:\quake3" +command line to allow code debugging in a different directory. Basepath cannot +be modified at all after startup. Any files that are created (demos, screenshots, +etc) will be created reletive to the base path, so base path should usually be writable. + +The "cd path" is the path to an alternate hierarchy that will be searched if a file +is not located in the base path. A user can do a partial install that copies some +data to a base path created on their hard drive and leave the rest on the cd. Files +are never writen to the cd path. It defaults to a value set by the installer, like +"e:\quake3", but it can be overridden with "+set fs_cdpath g:\quake3". + +If a user runs the game directly from a CD, the base path would be on the CD. This +should still function correctly, but all file writes will fail (harmlessly). + +The "home path" is the path used for all write access. On win32 systems we have "base path" +== "home path", but on *nix systems the base installation is usually readonly, and +"home path" points to ~/.q3a or similar + +The user can also install custom mods and content in "home path", so it should be searched +along with "home path" and "cd path" for game content. + + +The "base game" is the directory under the paths where data comes from by default, and +can be "base". + +The "current game" may be the same as the base game, or it may be the name of another +directory under the paths that should be searched for files before looking in the base game. +This is the basis for addons. + +Clients automatically set the game directory after receiving a gamestate from a server, +so only servers need to worry about +set fs_game. + +No other directories outside of the base game and current game will ever be referenced by +filesystem functions. + +To save disk space and speed loading, directory trees can be collapsed into zip files. +The files use a ".pk3" extension to prevent users from unzipping them accidentally, but +otherwise the are simply normal uncompressed zip files. A game directory can have multiple +zip files of the form "pak0.pk3", "pak1.pk3", etc. Zip files are searched in decending order +from the highest number to the lowest, and will always take precedence over the filesystem. +This allows a pk3 distributed as a patch to override all existing data. + +Because we will have updated executables freely available online, there is no point to +trying to restrict demo / oem versions of the game with code changes. Demo / oem versions +should be exactly the same executables as release versions, but with different data that +automatically restricts where game media can come from to prevent add-ons from working. + +After the paths are initialized, quake will look for the product.txt file. If not +found and verified, the game will run in restricted mode. In restricted mode, only +files contained in demoq3/pak0.pk3 will be available for loading, and only if the zip header is +verified to not have been modified. A single exception is made for autogen.cfg. Files +can still be written out in restricted mode, so screenshots and demos are allowed. +Restricted mode can be tested by setting "+set fs_restrict 1" on the command line, even +if there is a valid product.txt under the basepath or cdpath. + +If not running in restricted mode, and a file is not found in any local filesystem, +an attempt will be made to download it and save it under the base path. + +If the "fs_copyfiles" cvar is set to 1, then every time a file is sourced from the cd +path, it will be copied over to the base path. This is a development aid to help build +test releases and to copy working sets over slow network links. + +File search order: when FS_FOpenFileRead gets called it will go through the fs_searchpaths +structure and stop on the first successful hit. fs_searchpaths is built with successive +calls to FS_AddGameDirectory + +Additionaly, we search in several subdirectories: +current game is the current mode +base game is a variable to allow mods based on other mods +(such as base + missionpack content combination in a mod for instance) +BASEGAME is the hardcoded base game ("base") + +e.g. the qpath "sound/newstuff/test.wav" would be searched for in the following places: + +home path + current game's zip files +home path + current game's directory +base path + current game's zip files +base path + current game's directory +cd path + current game's zip files +cd path + current game's directory + +home path + base game's zip file +home path + base game's directory +base path + base game's zip file +base path + base game's directory +cd path + base game's zip file +cd path + base game's directory + +home path + BASEGAME's zip file +home path + BASEGAME's directory +base path + BASEGAME's zip file +base path + BASEGAME's directory +cd path + BASEGAME's zip file +cd path + BASEGAME's directory + +server download, to be written to home path + current game's directory + + +The filesystem can be safely shutdown and reinitialized with different +basedir / cddir / game combinations, but all other subsystems that rely on it +(sound, video) must also be forced to restart. + +Because the same files are loaded by both the clip model (CM_) and renderer (TR_) +subsystems, a simple single-file caching scheme is used. The CM_ subsystems will +load the file with a request to cache. Only one file will be kept cached at a time, +so any models that are going to be referenced by both subsystems should alternate +between the CM_ load function and the ref load function. + +TODO: A qpath that starts with a leading slash will always refer to the base game, even if another +game is currently active. This allows character models, skins, and sounds to be downloaded +to a common directory no matter which game is active. + +How to prevent downloading zip files? +Pass pk3 file names in systeminfo, and download before FS_Restart()? + +Aborting a download disconnects the client from the server. + +How to mark files as downloadable? Commercial add-ons won't be downloadable. + +Non-commercial downloads will want to download the entire zip file. +the game would have to be reset to actually read the zip in + +Auto-update information + +Path separators + +Casing + + separate server gamedir and client gamedir, so if the user starts + a local game after having connected to a network game, it won't stick + with the network game. + + allow menu options for game selection? + +Read / write config to floppy option. + +Different version coexistance? + +When building a pak file, make sure a autogen.cfg isn't present in it, +or configs will never get loaded from disk! + + todo: + + downloading (outside fs?) + game directory passing and restarting + +============================================================================= + +*/ + +// every time a new demo pk3 file is built, this checksum must be updated. +// the easiest way to get it is to just run the game and see what it spits out +#define DEMO_PAK0_CHECKSUM 2985612116u +static const unsigned pak_checksums[] = { + 1566731103u, + 298122907u, + 412165236u, + 2991495316u, + 1197932710u, + 4087071573u, + 3709064859u, + 908855077u, + 977125798u +}; + +// if this is defined, the executable positively won't work with any paks other +// than the demo pak, even if productid is present. This is only used for our +// last demo release to prevent the mac and linux users from using the demo +// executable with the production windows pak before the mac/linux products +// hit the shelves a little later +// NOW defined in build files +//#define PRE_RELEASE_TADEMO + +#define MAX_ZPATH 256 +#define MAX_SEARCH_PATHS 4096 +#define MAX_FILEHASH_SIZE 1024 + +typedef struct fileInPack_s { + char *name; // name of the file + unsigned long pos; // file info position in zip + struct fileInPack_s* next; // next file in the hash +} fileInPack_t; + +typedef struct { + char pakFilename[MAX_OSPATH]; // /tremulous/base/pak0.pk3 + char pakBasename[MAX_OSPATH]; // pak0 + char pakGamename[MAX_OSPATH]; // base + unzFile handle; // handle to zip file + int checksum; // regular checksum + int pure_checksum; // checksum for pure + int numfiles; // number of files in pk3 + int referenced; // referenced file flags + int hashSize; // hash table size (power of 2) + fileInPack_t* *hashTable; // hash table + fileInPack_t* buildBuffer; // buffer with the filenames etc. +} pack_t; + +typedef struct { + char path[MAX_OSPATH]; + char gamedir[MAX_OSPATH]; // base +} directory_t; + +typedef struct searchpath_s { + struct searchpath_s *next; + + pack_t *pack; // only one of pack / dir will be non NULL + directory_t *dir; +} searchpath_t; + +static char fs_gamedir[MAX_OSPATH]; // this will be a single file name with no separators +static cvar_t *fs_debug; +static cvar_t *fs_homepath; +static cvar_t *fs_basepath; +static cvar_t *fs_basegame; +static cvar_t *fs_cdpath; +static cvar_t *fs_copyfiles; +static cvar_t *fs_gamedirvar; +static cvar_t *fs_restrict; +static searchpath_t *fs_searchpaths; +static int fs_readCount; // total bytes read +static int fs_loadCount; // total files read +static int fs_loadStack; // total files in memory +static int fs_packFiles; // total number of files in packs + +static int fs_fakeChkSum; +static int fs_checksumFeed; + +typedef union qfile_gus { + FILE* o; + unzFile z; +} qfile_gut; + +typedef struct qfile_us { + qfile_gut file; + qboolean unique; +} qfile_ut; + +typedef struct { + qfile_ut handleFiles; + qboolean handleSync; + int baseOffset; + int fileSize; + int zipFilePos; + qboolean zipFile; + qboolean streamed; + char name[MAX_ZPATH]; +} fileHandleData_t; + +static fileHandleData_t fsh[MAX_FILE_HANDLES]; + +// TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540 +// wether we did a reorder on the current search path when joining the server +static qboolean fs_reordered; + +// never load anything from pk3 files that are not present at the server when pure +static int fs_numServerPaks; +static int fs_serverPaks[MAX_SEARCH_PATHS]; // checksums +static char *fs_serverPakNames[MAX_SEARCH_PATHS]; // pk3 names + +// only used for autodownload, to make sure the client has at least +// all the pk3 files that are referenced at the server side +static int fs_numServerReferencedPaks; +static int fs_serverReferencedPaks[MAX_SEARCH_PATHS]; // checksums +static char *fs_serverReferencedPakNames[MAX_SEARCH_PATHS]; // pk3 names + +// last valid game folder used +char lastValidBase[MAX_OSPATH]; +char lastValidGame[MAX_OSPATH]; + +#ifdef FS_MISSING +FILE* missingFiles = NULL; +#endif + +/* +============== +FS_Initialized +============== +*/ + +qboolean FS_Initialized( void ) { + return (fs_searchpaths != NULL); +} + +/* +================= +FS_PakIsPure +================= +*/ +qboolean FS_PakIsPure( pack_t *pack ) { + int i; + + if ( fs_numServerPaks ) { + for ( i = 0 ; i < fs_numServerPaks ; i++ ) { + // FIXME: also use hashed file names + // NOTE TTimo: a pk3 with same checksum but different name would be validated too + // I don't see this as allowing for any exploit, it would only happen if the client does manips of it's file names 'not a bug' + if ( pack->checksum == fs_serverPaks[i] ) { + return qtrue; // on the aproved list + } + } + return qfalse; // not on the pure server pak list + } + return qtrue; +} + + +/* +================= +FS_LoadStack +return load stack +================= +*/ +int FS_LoadStack( void ) +{ + return fs_loadStack; +} + +/* +================ +return a hash value for the filename +================ +*/ +static long FS_HashFileName( const char *fname, int hashSize ) { + int i; + long hash; + char letter; + + hash = 0; + i = 0; + while (fname[i] != '\0') { + letter = tolower(fname[i]); + if (letter =='.') break; // don't include extension + if (letter =='\\') letter = '/'; // damn path names + if (letter == PATH_SEP) letter = '/'; // damn path names + hash+=(long)(letter)*(i+119); + i++; + } + hash = (hash ^ (hash >> 10) ^ (hash >> 20)); + hash &= (hashSize-1); + return hash; +} + +static fileHandle_t FS_HandleForFile(void) { + int i; + + for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ ) { + if ( fsh[i].handleFiles.file.o == NULL ) { + return i; + } + } + Com_Error( ERR_DROP, "FS_HandleForFile: none free" ); + return 0; +} + +static FILE *FS_FileForHandle( fileHandle_t f ) { + if ( f < 0 || f > MAX_FILE_HANDLES ) { + Com_Error( ERR_DROP, "FS_FileForHandle: out of reange" ); + } + if (fsh[f].zipFile == qtrue) { + Com_Error( ERR_DROP, "FS_FileForHandle: can't get FILE on zip file" ); + } + if ( ! fsh[f].handleFiles.file.o ) { + Com_Error( ERR_DROP, "FS_FileForHandle: NULL" ); + } + + return fsh[f].handleFiles.file.o; +} + +void FS_ForceFlush( fileHandle_t f ) { + FILE *file; + + file = FS_FileForHandle(f); + setvbuf( file, NULL, _IONBF, 0 ); +} + +/* +================ +FS_filelength + +If this is called on a non-unique FILE (from a pak file), +it will return the size of the pak file, not the expected +size of the file. +================ +*/ +int FS_filelength( fileHandle_t f ) { + int pos; + int end; + FILE* h; + + h = FS_FileForHandle(f); + pos = ftell (h); + fseek (h, 0, SEEK_END); + end = ftell (h); + fseek (h, pos, SEEK_SET); + + return end; +} + +/* +==================== +FS_ReplaceSeparators + +Fix things up differently for win/unix/mac +==================== +*/ +static void FS_ReplaceSeparators( char *path ) { + char *s; + + for ( s = path ; *s ; s++ ) { + if ( *s == '/' || *s == '\\' ) { + *s = PATH_SEP; + } + } +} + +/* +=================== +FS_BuildOSPath + +Qpath may have either forward or backwards slashes +=================== +*/ +char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ) { + char temp[MAX_OSPATH]; + static char ospath[2][MAX_OSPATH]; + static int toggle; + + toggle ^= 1; // flip-flop to allow two returns without clash + + if( !game || !game[0] ) { + game = fs_gamedir; + } + + Com_sprintf( temp, sizeof(temp), "/%s/%s", game, qpath ); + FS_ReplaceSeparators( temp ); + Com_sprintf( ospath[toggle], sizeof( ospath[0] ), "%s%s", base, temp ); + + return ospath[toggle]; +} + + +/* +============ +FS_CreatePath + +Creates any directories needed to store the given filename +============ +*/ +static qboolean FS_CreatePath (char *OSPath) { + char *ofs; + + // make absolutely sure that it can't back up the path + // FIXME: is c: allowed??? + if ( strstr( OSPath, ".." ) || strstr( OSPath, "::" ) ) { + Com_Printf( "WARNING: refusing to create relative path \"%s\"\n", OSPath ); + return qtrue; + } + + for (ofs = OSPath+1 ; *ofs ; ofs++) { + if (*ofs == PATH_SEP) { + // create the directory + *ofs = 0; + Sys_Mkdir (OSPath); + *ofs = PATH_SEP; + } + } + return qfalse; +} + +/* +================= +FS_CopyFile + +Copy a fully specified file from one place to another +================= +*/ +static void FS_CopyFile( char *fromOSPath, char *toOSPath ) { + FILE *f; + int len; + byte *buf; + + Com_Printf( "copy %s to %s\n", fromOSPath, toOSPath ); + + if (strstr(fromOSPath, "journal.dat") || strstr(fromOSPath, "journaldata.dat")) { + Com_Printf( "Ignoring journal files\n"); + return; + } + + f = fopen( fromOSPath, "rb" ); + if ( !f ) { + return; + } + fseek (f, 0, SEEK_END); + len = ftell (f); + fseek (f, 0, SEEK_SET); + + // we are using direct malloc instead of Z_Malloc here, so it + // probably won't work on a mac... Its only for developers anyway... + buf = malloc( len ); + if (fread( buf, 1, len, f ) != len) + Com_Error( ERR_FATAL, "Short read in FS_Copyfiles()\n" ); + fclose( f ); + + if( FS_CreatePath( toOSPath ) ) { + return; + } + + f = fopen( toOSPath, "wb" ); + if ( !f ) { + return; + } + if (fwrite( buf, 1, len, f ) != len) + Com_Error( ERR_FATAL, "Short write in FS_Copyfiles()\n" ); + fclose( f ); + free( buf ); +} + +/* +=========== +FS_Remove + +=========== +*/ +void FS_Remove( const char *osPath ) { + remove( osPath ); +} + +/* +=========== +FS_HomeRemove + +=========== +*/ +void FS_HomeRemove( const char *homePath ) { + remove( FS_BuildOSPath( fs_homepath->string, + fs_gamedir, homePath ) ); +} + +/* +================ +FS_FileExists + +Tests if the file exists in the current gamedir, this DOES NOT +search the paths. This is to determine if opening a file to write +(which always goes into the current gamedir) will cause any overwrites. +NOTE TTimo: this goes with FS_FOpenFileWrite for opening the file afterwards +================ +*/ +qboolean FS_FileExists( const char *file ) +{ + FILE *f; + char *testpath; + + testpath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, file ); + + f = fopen( testpath, "rb" ); + if (f) { + fclose( f ); + return qtrue; + } + return qfalse; +} + +/* +================ +FS_SV_FileExists + +Tests if the file exists +================ +*/ +qboolean FS_SV_FileExists( const char *file ) +{ + FILE *f; + char *testpath; + + testpath = FS_BuildOSPath( fs_homepath->string, file, ""); + testpath[strlen(testpath)-1] = '\0'; + + f = fopen( testpath, "rb" ); + if (f) { + fclose( f ); + return qtrue; + } + return qfalse; +} + + +/* +=========== +FS_SV_FOpenFileWrite + +=========== +*/ +fileHandle_t FS_SV_FOpenFileWrite( const char *filename ) { + char *ospath; + fileHandle_t f; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + ospath = FS_BuildOSPath( fs_homepath->string, filename, "" ); + ospath[strlen(ospath)-1] = '\0'; + + f = FS_HandleForFile(); + fsh[f].zipFile = qfalse; + + if ( fs_debug->integer ) { + Com_Printf( "FS_SV_FOpenFileWrite: %s\n", ospath ); + } + + if( FS_CreatePath( ospath ) ) { + return 0; + } + + Com_DPrintf( "writing to: %s\n", ospath ); + fsh[f].handleFiles.file.o = fopen( ospath, "wb" ); + + Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) ); + + fsh[f].handleSync = qfalse; + if (!fsh[f].handleFiles.file.o) { + f = 0; + } + return f; +} + +/* +=========== +FS_SV_FOpenFileRead +search for a file somewhere below the home path, base path or cd path +we search in that order, matching FS_SV_FOpenFileRead order +=========== +*/ +int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ) { + char *ospath; + fileHandle_t f = 0; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + f = FS_HandleForFile(); + fsh[f].zipFile = qfalse; + + Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) ); + + // don't let sound stutter + S_ClearSoundBuffer(); + + // search homepath + ospath = FS_BuildOSPath( fs_homepath->string, filename, "" ); + // remove trailing slash + ospath[strlen(ospath)-1] = '\0'; + + if ( fs_debug->integer ) { + Com_Printf( "FS_SV_FOpenFileRead (fs_homepath): %s\n", ospath ); + } + + fsh[f].handleFiles.file.o = fopen( ospath, "rb" ); + fsh[f].handleSync = qfalse; + if (!fsh[f].handleFiles.file.o) + { + // NOTE TTimo on non *nix systems, fs_homepath == fs_basepath, might want to avoid + if (Q_stricmp(fs_homepath->string,fs_basepath->string)) + { + // search basepath + ospath = FS_BuildOSPath( fs_basepath->string, filename, "" ); + ospath[strlen(ospath)-1] = '\0'; + + if ( fs_debug->integer ) + { + Com_Printf( "FS_SV_FOpenFileRead (fs_basepath): %s\n", ospath ); + } + + fsh[f].handleFiles.file.o = fopen( ospath, "rb" ); + fsh[f].handleSync = qfalse; + + if ( !fsh[f].handleFiles.file.o ) + { + f = 0; + } + } + } + + if (!fsh[f].handleFiles.file.o) { + // search cd path + ospath = FS_BuildOSPath( fs_cdpath->string, filename, "" ); + ospath[strlen(ospath)-1] = '\0'; + + if (fs_debug->integer) + { + Com_Printf( "FS_SV_FOpenFileRead (fs_cdpath) : %s\n", ospath ); + } + + fsh[f].handleFiles.file.o = fopen( ospath, "rb" ); + fsh[f].handleSync = qfalse; + + if( !fsh[f].handleFiles.file.o ) { + f = 0; + } + } + + *fp = f; + if (f) { + return FS_filelength(f); + } + return 0; +} + + +/* +=========== +FS_SV_Rename + +=========== +*/ +void FS_SV_Rename( const char *from, const char *to ) { + char *from_ospath, *to_ospath; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + // don't let sound stutter + S_ClearSoundBuffer(); + + from_ospath = FS_BuildOSPath( fs_homepath->string, from, "" ); + to_ospath = FS_BuildOSPath( fs_homepath->string, to, "" ); + from_ospath[strlen(from_ospath)-1] = '\0'; + to_ospath[strlen(to_ospath)-1] = '\0'; + + if ( fs_debug->integer ) { + Com_Printf( "FS_SV_Rename: %s --> %s\n", from_ospath, to_ospath ); + } + + if (rename( from_ospath, to_ospath )) { + // Failed, try copying it and deleting the original + FS_CopyFile ( from_ospath, to_ospath ); + FS_Remove ( from_ospath ); + } +} + + + +/* +=========== +FS_Rename + +=========== +*/ +void FS_Rename( const char *from, const char *to ) { + char *from_ospath, *to_ospath; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + // don't let sound stutter + S_ClearSoundBuffer(); + + from_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, from ); + to_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, to ); + + if ( fs_debug->integer ) { + Com_Printf( "FS_Rename: %s --> %s\n", from_ospath, to_ospath ); + } + + if (rename( from_ospath, to_ospath )) { + // Failed, try copying it and deleting the original + FS_CopyFile ( from_ospath, to_ospath ); + FS_Remove ( from_ospath ); + } +} + +/* +============== +FS_FCloseFile + +If the FILE pointer is an open pak file, leave it open. + +For some reason, other dll's can't just cal fclose() +on files returned by FS_FOpenFile... +============== +*/ +void FS_FCloseFile( fileHandle_t f ) { + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + if (fsh[f].streamed) { + Sys_EndStreamedFile(f); + } + if (fsh[f].zipFile == qtrue) { + unzCloseCurrentFile( fsh[f].handleFiles.file.z ); + if ( fsh[f].handleFiles.unique ) { + unzClose( fsh[f].handleFiles.file.z ); + } + Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) ); + return; + } + + // we didn't find it as a pak, so close it as a unique file + if (fsh[f].handleFiles.file.o) { + fclose (fsh[f].handleFiles.file.o); + } + Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) ); +} + +/* +=========== +FS_FOpenFileWrite + +=========== +*/ +fileHandle_t FS_FOpenFileWrite( const char *filename ) { + char *ospath; + fileHandle_t f; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + f = FS_HandleForFile(); + fsh[f].zipFile = qfalse; + + ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename ); + + if ( fs_debug->integer ) { + Com_Printf( "FS_FOpenFileWrite: %s\n", ospath ); + } + + if( FS_CreatePath( ospath ) ) { + return 0; + } + + // enabling the following line causes a recursive function call loop + // when running with +set logfile 1 +set developer 1 + //Com_DPrintf( "writing to: %s\n", ospath ); + fsh[f].handleFiles.file.o = fopen( ospath, "wb" ); + + Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) ); + + fsh[f].handleSync = qfalse; + if (!fsh[f].handleFiles.file.o) { + f = 0; + } + return f; +} + +/* +=========== +FS_FOpenFileAppend + +=========== +*/ +fileHandle_t FS_FOpenFileAppend( const char *filename ) { + char *ospath; + fileHandle_t f; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + f = FS_HandleForFile(); + fsh[f].zipFile = qfalse; + + Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) ); + + // don't let sound stutter + S_ClearSoundBuffer(); + + ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename ); + + if ( fs_debug->integer ) { + Com_Printf( "FS_FOpenFileAppend: %s\n", ospath ); + } + + if( FS_CreatePath( ospath ) ) { + return 0; + } + + fsh[f].handleFiles.file.o = fopen( ospath, "ab" ); + fsh[f].handleSync = qfalse; + if (!fsh[f].handleFiles.file.o) { + f = 0; + } + return f; +} + +/* +=========== +FS_FilenameCompare + +Ignore case and seprator char distinctions +=========== +*/ +qboolean FS_FilenameCompare( const char *s1, const char *s2 ) { + int c1, c2; + + do { + c1 = *s1++; + c2 = *s2++; + + if (c1 >= 'a' && c1 <= 'z') { + c1 -= ('a' - 'A'); + } + if (c2 >= 'a' && c2 <= 'z') { + c2 -= ('a' - 'A'); + } + + if ( c1 == '\\' || c1 == ':' ) { + c1 = '/'; + } + if ( c2 == '\\' || c2 == ':' ) { + c2 = '/'; + } + + if (c1 != c2) { + return qtrue; // strings not equal + } + } while (c1); + + return qfalse; // strings are equal +} + +/* +=========== +FS_ShiftedStrStr +=========== +*/ +char *FS_ShiftedStrStr(const char *string, const char *substring, int shift) { + char buf[MAX_STRING_TOKENS]; + int i; + + for (i = 0; substring[i]; i++) { + buf[i] = substring[i] + shift; + } + buf[i] = '\0'; + return strstr(string, buf); +} + +/* +=========== +FS_FOpenFileRead + +Finds the file in the search path. +Returns filesize and an open FILE pointer. +Used for streaming data out of either a +separate file or a ZIP file. +=========== +*/ +extern qboolean com_fullyInitialized; + +int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueFILE ) { + searchpath_t *search; + char *netpath; + pack_t *pak; + fileInPack_t *pakFile; + directory_t *dir; + long hash; + unz_s *zfi; + FILE *temp; + int l; + char demoExt[16]; + + hash = 0; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + if ( file == NULL ) { + // just wants to see if file is there + for ( search = fs_searchpaths ; search ; search = search->next ) { + // + if ( search->pack ) { + hash = FS_HashFileName(filename, search->pack->hashSize); + } + // is the element a pak file? + if ( search->pack && search->pack->hashTable[hash] ) { + // look through all the pak file elements + pak = search->pack; + pakFile = pak->hashTable[hash]; + do { + // case and separator insensitive comparisons + if ( !FS_FilenameCompare( pakFile->name, filename ) ) { + // found it! + return qtrue; + } + pakFile = pakFile->next; + } while(pakFile != NULL); + } else if ( search->dir ) { + dir = search->dir; + + netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); + temp = fopen (netpath, "rb"); + if ( !temp ) { + continue; + } + fclose(temp); + return qtrue; + } + } + return qfalse; + } + + if ( !filename ) { + Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" ); + } + + Com_sprintf (demoExt, sizeof(demoExt), ".dm_%d",PROTOCOL_VERSION ); + // qpaths are not supposed to have a leading slash + if ( filename[0] == '/' || filename[0] == '\\' ) { + filename++; + } + + // make absolutely sure that it can't back up the path. + // The searchpaths do guarantee that something will always + // be prepended, so we don't need to worry about "c:" or "//limbo" + if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) { + *file = 0; + return -1; + } + + // + // search through the path, one element at a time + // + + *file = FS_HandleForFile(); + fsh[*file].handleFiles.unique = uniqueFILE; + + for ( search = fs_searchpaths ; search ; search = search->next ) { + // + if ( search->pack ) { + hash = FS_HashFileName(filename, search->pack->hashSize); + } + // is the element a pak file? + if ( search->pack && search->pack->hashTable[hash] ) { + // disregard if it doesn't match one of the allowed pure pak files + if ( !FS_PakIsPure(search->pack) ) { + continue; + } + + // look through all the pak file elements + pak = search->pack; + pakFile = pak->hashTable[hash]; + do { + // case and separator insensitive comparisons + if ( !FS_FilenameCompare( pakFile->name, filename ) ) { + // found it! + + // mark the pak as having been referenced and mark specifics on cgame and ui + // shaders, txt, arena files by themselves do not count as a reference as + // these are loaded from all pk3s + // from every pk3 file.. + l = strlen( filename ); + if ( !(pak->referenced & FS_GENERAL_REF)) { + if ( Q_stricmp(filename + l - 7, ".shader") != 0 && + Q_stricmp(filename + l - 4, ".txt") != 0 && + Q_stricmp(filename + l - 4, ".cfg") != 0 && + Q_stricmp(filename + l - 7, ".config") != 0 && + strstr(filename, "levelshots") == NULL && + Q_stricmp(filename + l - 4, ".bot") != 0 && + Q_stricmp(filename + l - 6, ".arena") != 0 && + Q_stricmp(filename + l - 5, ".menu") != 0) { + pak->referenced |= FS_GENERAL_REF; + } + } + + // game.qvm - 13 + // ZT`X!di` + if (!(pak->referenced & FS_QAGAME_REF) && FS_ShiftedStrStr(filename, "ZT`X!di`", 13)) { + pak->referenced |= FS_QAGAME_REF; + } + // cgame.qvm - 7 + // \`Zf^'jof + if (!(pak->referenced & FS_CGAME_REF) && FS_ShiftedStrStr(filename , "\\`Zf^'jof", 7)) { + pak->referenced |= FS_CGAME_REF; + } + // ui.qvm - 5 + // pd)lqh + if (!(pak->referenced & FS_UI_REF) && FS_ShiftedStrStr(filename , "pd)lqh", 5)) { + pak->referenced |= FS_UI_REF; + } + + if ( uniqueFILE ) { + // open a new file on the pakfile + fsh[*file].handleFiles.file.z = unzReOpen (pak->pakFilename, pak->handle); + if (fsh[*file].handleFiles.file.z == NULL) { + Com_Error (ERR_FATAL, "Couldn't reopen %s", pak->pakFilename); + } + } else { + fsh[*file].handleFiles.file.z = pak->handle; + } + Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) ); + fsh[*file].zipFile = qtrue; + zfi = (unz_s *)fsh[*file].handleFiles.file.z; + // in case the file was new + temp = zfi->file; + // set the file position in the zip file (also sets the current file info) + unzSetCurrentFileInfoPosition(pak->handle, pakFile->pos); + // copy the file info into the unzip structure + Com_Memcpy( zfi, pak->handle, sizeof(unz_s) ); + // we copy this back into the structure + zfi->file = temp; + // open the file in the zip + unzOpenCurrentFile( fsh[*file].handleFiles.file.z ); + fsh[*file].zipFilePos = pakFile->pos; + + if ( fs_debug->integer ) { + Com_Printf( "FS_FOpenFileRead: %s (found in '%s')\n", + filename, pak->pakFilename ); + } + return zfi->cur_file_info.uncompressed_size; + } + pakFile = pakFile->next; + } while(pakFile != NULL); + } else if ( search->dir ) { + // check a file in the directory tree + + // if we are running restricted, the only files we + // will allow to come from the directory are .cfg files + l = strlen( filename ); + // FIXME TTimo I'm not sure about the fs_numServerPaks test + // if you are using FS_ReadFile to find out if a file exists, + // this test can make the search fail although the file is in the directory + // I had the problem on https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8 + // turned out I used FS_FileExists instead + if ( fs_restrict->integer || fs_numServerPaks ) { + + if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files + && Q_stricmp( filename + l - 5, ".menu" ) // menu files + && Q_stricmp( filename + l - 5, ".game" ) // menu files + && Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files + && Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files + continue; + } + } + + dir = search->dir; + + netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); + fsh[*file].handleFiles.file.o = fopen (netpath, "rb"); + if ( !fsh[*file].handleFiles.file.o ) { + continue; + } + + if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files + && Q_stricmp( filename + l - 5, ".menu" ) // menu files + && Q_stricmp( filename + l - 5, ".game" ) // menu files + && Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files + && Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files + fs_fakeChkSum = random(); + } + + Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) ); + fsh[*file].zipFile = qfalse; + if ( fs_debug->integer ) { + Com_Printf( "FS_FOpenFileRead: %s (found in '%s/%s')\n", filename, + dir->path, dir->gamedir ); + } + + // if we are getting it from the cdpath, optionally copy it + // to the basepath + if ( fs_copyfiles->integer && !Q_stricmp( dir->path, fs_cdpath->string ) ) { + char *copypath; + + copypath = FS_BuildOSPath( fs_basepath->string, dir->gamedir, filename ); + FS_CopyFile( netpath, copypath ); + } + + return FS_filelength (*file); + } + } + + Com_DPrintf ("Can't find %s\n", filename); +#ifdef FS_MISSING + if (missingFiles) { + fprintf(missingFiles, "%s\n", filename); + } +#endif + *file = 0; + return -1; +} + + +/* +================= +FS_Read + +Properly handles partial reads +================= +*/ +int FS_Read2( void *buffer, int len, fileHandle_t f ) { + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + if ( !f ) { + return 0; + } + if (fsh[f].streamed) { + int r; + fsh[f].streamed = qfalse; + r = Sys_StreamedRead( buffer, len, 1, f); + fsh[f].streamed = qtrue; + return r; + } else { + return FS_Read( buffer, len, f); + } +} + +int FS_Read( void *buffer, int len, fileHandle_t f ) { + int block, remaining; + int read; + byte *buf; + int tries; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + if ( !f ) { + return 0; + } + + buf = (byte *)buffer; + fs_readCount += len; + + if (fsh[f].zipFile == qfalse) { + remaining = len; + tries = 0; + while (remaining) { + block = remaining; + read = fread (buf, 1, block, fsh[f].handleFiles.file.o); + if (read == 0) { + // we might have been trying to read from a CD, which + // sometimes returns a 0 read on windows + if (!tries) { + tries = 1; + } else { + return len-remaining; //Com_Error (ERR_FATAL, "FS_Read: 0 bytes read"); + } + } + + if (read == -1) { + Com_Error (ERR_FATAL, "FS_Read: -1 bytes read"); + } + + remaining -= read; + buf += read; + } + return len; + } else { + return unzReadCurrentFile(fsh[f].handleFiles.file.z, buffer, len); + } +} + +/* +================= +FS_Write + +Properly handles partial writes +================= +*/ +int FS_Write( const void *buffer, int len, fileHandle_t h ) { + int block, remaining; + int written; + byte *buf; + int tries; + FILE *f; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + if ( !h ) { + return 0; + } + + f = FS_FileForHandle(h); + buf = (byte *)buffer; + + remaining = len; + tries = 0; + while (remaining) { + block = remaining; + written = fwrite (buf, 1, block, f); + if (written == 0) { + if (!tries) { + tries = 1; + } else { + Com_Printf( "FS_Write: 0 bytes written\n" ); + return 0; + } + } + + if (written == -1) { + Com_Printf( "FS_Write: -1 bytes written\n" ); + return 0; + } + + remaining -= written; + buf += written; + } + if ( fsh[h].handleSync ) { + fflush( f ); + } + return len; +} + +void QDECL FS_Printf( fileHandle_t h, const char *fmt, ... ) { + va_list argptr; + char msg[MAXPRINTMSG]; + + va_start (argptr,fmt); + Q_vsnprintf (msg, sizeof(msg), fmt, argptr); + va_end (argptr); + + FS_Write(msg, strlen(msg), h); +} + +#define PK3_SEEK_BUFFER_SIZE 65536 + +/* +================= +FS_Seek + +================= +*/ +int FS_Seek( fileHandle_t f, long offset, int origin ) { + int _origin; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + return -1; + } + + if (fsh[f].streamed) { + fsh[f].streamed = qfalse; + Sys_StreamSeek( f, offset, origin ); + fsh[f].streamed = qtrue; + } + + if (fsh[f].zipFile == qtrue) { + //FIXME: this is incomplete and really, really + //crappy (but better than what was here before) + byte buffer[PK3_SEEK_BUFFER_SIZE]; + int remainder = offset; + + if( offset < 0 || origin == FS_SEEK_END ) { + Com_Error( ERR_FATAL, "Negative offsets and FS_SEEK_END not implemented " + "for FS_Seek on pk3 file contents\n" ); + return -1; + } + + switch( origin ) { + case FS_SEEK_SET: + unzSetCurrentFileInfoPosition(fsh[f].handleFiles.file.z, fsh[f].zipFilePos); + unzOpenCurrentFile(fsh[f].handleFiles.file.z); + //fallthrough + + case FS_SEEK_CUR: + while( remainder > PK3_SEEK_BUFFER_SIZE ) { + FS_Read( buffer, PK3_SEEK_BUFFER_SIZE, f ); + remainder -= PK3_SEEK_BUFFER_SIZE; + } + FS_Read( buffer, remainder, f ); + return offset; + break; + + default: + Com_Error( ERR_FATAL, "Bad origin in FS_Seek\n" ); + return -1; + break; + } + } else { + FILE *file; + file = FS_FileForHandle(f); + switch( origin ) { + case FS_SEEK_CUR: + _origin = SEEK_CUR; + break; + case FS_SEEK_END: + _origin = SEEK_END; + break; + case FS_SEEK_SET: + _origin = SEEK_SET; + break; + default: + _origin = SEEK_CUR; + Com_Error( ERR_FATAL, "Bad origin in FS_Seek\n" ); + break; + } + + return fseek( file, offset, _origin ); + } +} + + +/* +====================================================================================== + +CONVENIENCE FUNCTIONS FOR ENTIRE FILES + +====================================================================================== +*/ + +int FS_FileIsInPAK(const char *filename, int *pChecksum ) { + searchpath_t *search; + pack_t *pak; + fileInPack_t *pakFile; + long hash = 0; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + if ( !filename ) { + Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" ); + } + + // qpaths are not supposed to have a leading slash + if ( filename[0] == '/' || filename[0] == '\\' ) { + filename++; + } + + // make absolutely sure that it can't back up the path. + // The searchpaths do guarantee that something will always + // be prepended, so we don't need to worry about "c:" or "//limbo" + if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) { + return -1; + } + + // + // search through the path, one element at a time + // + + for ( search = fs_searchpaths ; search ; search = search->next ) { + // + if (search->pack) { + hash = FS_HashFileName(filename, search->pack->hashSize); + } + // is the element a pak file? + if ( search->pack && search->pack->hashTable[hash] ) { + // disregard if it doesn't match one of the allowed pure pak files + if ( !FS_PakIsPure(search->pack) ) { + continue; + } + + // look through all the pak file elements + pak = search->pack; + pakFile = pak->hashTable[hash]; + do { + // case and separator insensitive comparisons + if ( !FS_FilenameCompare( pakFile->name, filename ) ) { + if (pChecksum) { + *pChecksum = pak->pure_checksum; + } + return 1; + } + pakFile = pakFile->next; + } while(pakFile != NULL); + } + } + return -1; +} + +/* +============ +FS_ReadFile + +Filename are relative to the quake search path +a null buffer will just return the file length without loading +============ +*/ +int FS_ReadFile( const char *qpath, void **buffer ) { + fileHandle_t h; + byte* buf; + qboolean isConfig; + int len; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + if ( !qpath || !qpath[0] ) { + Com_Error( ERR_FATAL, "FS_ReadFile with empty name\n" ); + } + + buf = NULL; // quiet compiler warning + + // if this is a .cfg file and we are playing back a journal, read + // it from the journal file + if ( strstr( qpath, ".cfg" ) ) { + isConfig = qtrue; + if ( com_journal && com_journal->integer == 2 ) { + int r; + + Com_DPrintf( "Loading %s from journal file.\n", qpath ); + r = FS_Read( &len, sizeof( len ), com_journalDataFile ); + if ( r != sizeof( len ) ) { + if (buffer != NULL) *buffer = NULL; + return -1; + } + // if the file didn't exist when the journal was created + if (!len) { + if (buffer == NULL) { + return 1; // hack for old journal files + } + *buffer = NULL; + return -1; + } + if (buffer == NULL) { + return len; + } + + buf = Hunk_AllocateTempMemory(len+1); + *buffer = buf; + + r = FS_Read( buf, len, com_journalDataFile ); + if ( r != len ) { + Com_Error( ERR_FATAL, "Read from journalDataFile failed" ); + } + + fs_loadCount++; + fs_loadStack++; + + // guarantee that it will have a trailing 0 for string operations + buf[len] = 0; + + return len; + } + } else { + isConfig = qfalse; + } + + // look for it in the filesystem or pack files + len = FS_FOpenFileRead( qpath, &h, qfalse ); + if ( h == 0 ) { + if ( buffer ) { + *buffer = NULL; + } + // if we are journalling and it is a config file, write a zero to the journal file + if ( isConfig && com_journal && com_journal->integer == 1 ) { + Com_DPrintf( "Writing zero for %s to journal file.\n", qpath ); + len = 0; + FS_Write( &len, sizeof( len ), com_journalDataFile ); + FS_Flush( com_journalDataFile ); + } + return -1; + } + + if ( !buffer ) { + if ( isConfig && com_journal && com_journal->integer == 1 ) { + Com_DPrintf( "Writing len for %s to journal file.\n", qpath ); + FS_Write( &len, sizeof( len ), com_journalDataFile ); + FS_Flush( com_journalDataFile ); + } + FS_FCloseFile( h); + return len; + } + + fs_loadCount++; + fs_loadStack++; + + buf = Hunk_AllocateTempMemory(len+1); + *buffer = buf; + + FS_Read (buf, len, h); + + // guarantee that it will have a trailing 0 for string operations + buf[len] = 0; + FS_FCloseFile( h ); + + // if we are journalling and it is a config file, write it to the journal file + if ( isConfig && com_journal && com_journal->integer == 1 ) { + Com_DPrintf( "Writing %s to journal file.\n", qpath ); + FS_Write( &len, sizeof( len ), com_journalDataFile ); + FS_Write( buf, len, com_journalDataFile ); + FS_Flush( com_journalDataFile ); + } + return len; +} + +/* +============= +FS_FreeFile +============= +*/ +void FS_FreeFile( void *buffer ) { + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + if ( !buffer ) { + Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" ); + } + fs_loadStack--; + + Hunk_FreeTempMemory( buffer ); + + // if all of our temp files are free, clear all of our space + if ( fs_loadStack == 0 ) { + Hunk_ClearTempMemory(); + } +} + +/* +============ +FS_WriteFile + +Filename are reletive to the quake search path +============ +*/ +void FS_WriteFile( const char *qpath, const void *buffer, int size ) { + fileHandle_t f; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + if ( !qpath || !buffer ) { + Com_Error( ERR_FATAL, "FS_WriteFile: NULL parameter" ); + } + + f = FS_FOpenFileWrite( qpath ); + if ( !f ) { + Com_Printf( "Failed to open %s\n", qpath ); + return; + } + + FS_Write( buffer, size, f ); + + FS_FCloseFile( f ); +} + + + +/* +========================================================================== + +ZIP FILE LOADING + +========================================================================== +*/ + +/* +================= +FS_LoadZipFile + +Creates a new pak_t in the search chain for the contents +of a zip file. +================= +*/ +static pack_t *FS_LoadZipFile( char *zipfile, const char *basename ) +{ + fileInPack_t *buildBuffer; + pack_t *pack; + unzFile uf; + int err; + unz_global_info gi; + char filename_inzip[MAX_ZPATH]; + unz_file_info file_info; + int i, len; + long hash; + int fs_numHeaderLongs; + int *fs_headerLongs; + char *namePtr; + + fs_numHeaderLongs = 0; + + uf = unzOpen(zipfile); + err = unzGetGlobalInfo (uf,&gi); + + if (err != UNZ_OK) + return NULL; + + fs_packFiles += gi.number_entry; + + len = 0; + unzGoToFirstFile(uf); + for (i = 0; i < gi.number_entry; i++) + { + err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0); + if (err != UNZ_OK) { + break; + } + len += strlen(filename_inzip) + 1; + unzGoToNextFile(uf); + } + + buildBuffer = Z_Malloc( (gi.number_entry * sizeof( fileInPack_t )) + len ); + namePtr = ((char *) buildBuffer) + gi.number_entry * sizeof( fileInPack_t ); + fs_headerLongs = Z_Malloc( ( gi.number_entry + 1 ) * sizeof(int) ); + fs_headerLongs[ fs_numHeaderLongs++ ] = LittleLong( fs_checksumFeed ); + + // get the hash table size from the number of files in the zip + // because lots of custom pk3 files have less than 32 or 64 files + for (i = 1; i <= MAX_FILEHASH_SIZE; i <<= 1) { + if (i > gi.number_entry) { + break; + } + } + + pack = Z_Malloc( sizeof( pack_t ) + i * sizeof(fileInPack_t *) ); + pack->hashSize = i; + pack->hashTable = (fileInPack_t **) (((char *) pack) + sizeof( pack_t )); + for(i = 0; i < pack->hashSize; i++) { + pack->hashTable[i] = NULL; + } + + Q_strncpyz( pack->pakFilename, zipfile, sizeof( pack->pakFilename ) ); + Q_strncpyz( pack->pakBasename, basename, sizeof( pack->pakBasename ) ); + + // strip .pk3 if needed + if ( strlen( pack->pakBasename ) > 4 && !Q_stricmp( pack->pakBasename + strlen( pack->pakBasename ) - 4, ".pk3" ) ) { + pack->pakBasename[strlen( pack->pakBasename ) - 4] = 0; + } + + pack->handle = uf; + pack->numfiles = gi.number_entry; + unzGoToFirstFile(uf); + + for (i = 0; i < gi.number_entry; i++) + { + err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0); + if (err != UNZ_OK) { + break; + } + if (file_info.uncompressed_size > 0) { + fs_headerLongs[fs_numHeaderLongs++] = LittleLong(file_info.crc); + } + Q_strlwr( filename_inzip ); + hash = FS_HashFileName(filename_inzip, pack->hashSize); + buildBuffer[i].name = namePtr; + strcpy( buildBuffer[i].name, filename_inzip ); + namePtr += strlen(filename_inzip) + 1; + // store the file position in the zip + unzGetCurrentFileInfoPosition(uf, &buildBuffer[i].pos); + // + buildBuffer[i].next = pack->hashTable[hash]; + pack->hashTable[hash] = &buildBuffer[i]; + unzGoToNextFile(uf); + } + + pack->checksum = Com_BlockChecksum( &fs_headerLongs[ 1 ], 4 * ( fs_numHeaderLongs - 1 ) ); + pack->pure_checksum = Com_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs ); + pack->checksum = LittleLong( pack->checksum ); + pack->pure_checksum = LittleLong( pack->pure_checksum ); + + Z_Free(fs_headerLongs); + + pack->buildBuffer = buildBuffer; + return pack; +} + +/* +================================================================================= + +DIRECTORY SCANNING FUNCTIONS + +================================================================================= +*/ + +#define MAX_FOUND_FILES 0x1000 + +static int FS_ReturnPath( const char *zname, char *zpath, int *depth ) { + int len, at, newdep; + + newdep = 0; + zpath[0] = 0; + len = 0; + at = 0; + + while(zname[at] != 0) + { + if (zname[at]=='/' || zname[at]=='\\') { + len = at; + newdep++; + } + at++; + } + strcpy(zpath, zname); + zpath[len] = 0; + *depth = newdep; + + return len; +} + +/* +================== +FS_AddFileToList +================== +*/ +static int FS_AddFileToList( char *name, char *list[MAX_FOUND_FILES], int nfiles ) { + int i; + + if ( nfiles == MAX_FOUND_FILES - 1 ) { + return nfiles; + } + for ( i = 0 ; i < nfiles ; i++ ) { + if ( !Q_stricmp( name, list[i] ) ) { + return nfiles; // allready in list + } + } + list[nfiles] = CopyString( name ); + nfiles++; + + return nfiles; +} + +/* +=============== +FS_ListFilteredFiles + +Returns a uniqued list of files that match the given criteria +from all search paths +=============== +*/ +char **FS_ListFilteredFiles( const char *path, const char *extension, char *filter, int *numfiles ) { + int nfiles; + char **listCopy; + char *list[MAX_FOUND_FILES]; + searchpath_t *search; + int i; + int pathLength; + int extensionLength; + int length, pathDepth, temp; + pack_t *pak; + fileInPack_t *buildBuffer; + char zpath[MAX_ZPATH]; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + if ( !path ) { + *numfiles = 0; + return NULL; + } + if ( !extension ) { + extension = ""; + } + + pathLength = strlen( path ); + if ( path[pathLength-1] == '\\' || path[pathLength-1] == '/' ) { + pathLength--; + } + extensionLength = strlen( extension ); + nfiles = 0; + FS_ReturnPath(path, zpath, &pathDepth); + + // + // search through the path, one element at a time, adding to list + // + for (search = fs_searchpaths ; search ; search = search->next) { + // is the element a pak file? + if (search->pack) { + + //ZOID: If we are pure, don't search for files on paks that + // aren't on the pure list + if ( !FS_PakIsPure(search->pack) ) { + continue; + } + + // look through all the pak file elements + pak = search->pack; + buildBuffer = pak->buildBuffer; + for (i = 0; i < pak->numfiles; i++) { + char *name; + int zpathLen, depth; + + // check for directory match + name = buildBuffer[i].name; + // + if (filter) { + // case insensitive + if (!Com_FilterPath( filter, name, qfalse )) + continue; + // unique the match + nfiles = FS_AddFileToList( name, list, nfiles ); + } + else { + + zpathLen = FS_ReturnPath(name, zpath, &depth); + + if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) { + continue; + } + + // check for extension match + length = strlen( name ); + if ( length < extensionLength ) { + continue; + } + + if ( Q_stricmp( name + length - extensionLength, extension ) ) { + continue; + } + // unique the match + + temp = pathLength; + if (pathLength) { + temp++; // include the '/' + } + nfiles = FS_AddFileToList( name + temp, list, nfiles ); + } + } + } else if (search->dir) { // scan for files in the filesystem + char *netpath; + int numSysFiles; + char **sysFiles; + char *name; + + // don't scan directories for files if we are pure or restricted + if ( fs_restrict->integer || fs_numServerPaks ) { + continue; + } else { + netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path ); + sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse ); + for ( i = 0 ; i < numSysFiles ; i++ ) { + // unique the match + name = sysFiles[i]; + nfiles = FS_AddFileToList( name, list, nfiles ); + } + Sys_FreeFileList( sysFiles ); + } + } + } + + // return a copy of the list + *numfiles = nfiles; + + if ( !nfiles ) { + return NULL; + } + + listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); + for ( i = 0 ; i < nfiles ; i++ ) { + listCopy[i] = list[i]; + } + listCopy[i] = NULL; + + return listCopy; +} + +/* +================= +FS_ListFiles +================= +*/ +char **FS_ListFiles( const char *path, const char *extension, int *numfiles ) { + return FS_ListFilteredFiles( path, extension, NULL, numfiles ); +} + +/* +================= +FS_FreeFileList +================= +*/ +void FS_FreeFileList( char **list ) { + int i; + + if ( !fs_searchpaths ) { + Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); + } + + if ( !list ) { + return; + } + + for ( i = 0 ; list[i] ; i++ ) { + Z_Free( list[i] ); + } + + Z_Free( list ); +} + + +/* +================ +FS_GetFileList +================ +*/ +int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { + int nFiles, i, nTotal, nLen; + char **pFiles = NULL; + + *listbuf = 0; + nFiles = 0; + nTotal = 0; + + if (Q_stricmp(path, "$modlist") == 0) { + return FS_GetModList(listbuf, bufsize); + } + + pFiles = FS_ListFiles(path, extension, &nFiles); + + for (i =0; i < nFiles; i++) { + nLen = strlen(pFiles[i]) + 1; + if (nTotal + nLen + 1 < bufsize) { + strcpy(listbuf, pFiles[i]); + listbuf += nLen; + nTotal += nLen; + } + else { + nFiles = i; + break; + } + } + + FS_FreeFileList(pFiles); + + return nFiles; +} + +/* +======================= +Sys_ConcatenateFileLists + +mkv: Naive implementation. Concatenates three lists into a + new list, and frees the old lists from the heap. +bk001129 - from cvs1.17 (mkv) + +FIXME TTimo those two should move to common.c next to Sys_ListFiles +======================= + */ +static unsigned int Sys_CountFileList(char **list) +{ + int i = 0; + + if (list) + { + while (*list) + { + list++; + i++; + } + } + return i; +} + +static char** Sys_ConcatenateFileLists( char **list0, char **list1, char **list2 ) +{ + int totalLength = 0; + char** cat = NULL, **dst, **src; + + totalLength += Sys_CountFileList(list0); + totalLength += Sys_CountFileList(list1); + totalLength += Sys_CountFileList(list2); + + /* Create new list. */ + dst = cat = Z_Malloc( ( totalLength + 1 ) * sizeof( char* ) ); + + /* Copy over lists. */ + if (list0) + { + for (src = list0; *src; src++, dst++) + *dst = *src; + } + if (list1) + { + for (src = list1; *src; src++, dst++) + *dst = *src; + } + if (list2) + { + for (src = list2; *src; src++, dst++) + *dst = *src; + } + + // Terminate the list + *dst = NULL; + + // Free our old lists. + // NOTE: not freeing their content, it's been merged in dst and still being used + if (list0) Z_Free( list0 ); + if (list1) Z_Free( list1 ); + if (list2) Z_Free( list2 ); + + return cat; +} + +/* +================ +FS_GetModList + +Returns a list of mod directory names +A mod directory is a peer to base with a pk3 in it +The directories are searched in base path, cd path and home path +================ +*/ +int FS_GetModList( char *listbuf, int bufsize ) { + int nMods, i, j, nTotal, nLen, nPaks, nPotential, nDescLen; + char **pFiles = NULL; + char **pPaks = NULL; + char *name, *path; + char descPath[MAX_OSPATH]; + fileHandle_t descHandle; + + int dummy; + char **pFiles0 = NULL; + char **pFiles1 = NULL; + char **pFiles2 = NULL; + qboolean bDrop = qfalse; + + *listbuf = 0; + nMods = nPotential = nTotal = 0; + + pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue ); + pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue ); + pFiles2 = Sys_ListFiles( fs_cdpath->string, NULL, NULL, &dummy, qtrue ); + // we searched for mods in the three paths + // it is likely that we have duplicate names now, which we will cleanup below + pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1, pFiles2 ); + nPotential = Sys_CountFileList(pFiles); + + for ( i = 0 ; i < nPotential ; i++ ) { + name = pFiles[i]; + // NOTE: cleaner would involve more changes + // ignore duplicate mod directories + if (i!=0) { + bDrop = qfalse; + for(j=0; jstring, name, "" ); + nPaks = 0; + pPaks = Sys_ListFiles(path, ".pk3", NULL, &nPaks, qfalse); + Sys_FreeFileList( pPaks ); // we only use Sys_ListFiles to check wether .pk3 files are present + + /* Try on cd path */ + if( nPaks <= 0 ) { + path = FS_BuildOSPath( fs_cdpath->string, name, "" ); + nPaks = 0; + pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse ); + Sys_FreeFileList( pPaks ); + } + + /* try on home path */ + if ( nPaks <= 0 ) + { + path = FS_BuildOSPath( fs_homepath->string, name, "" ); + nPaks = 0; + pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse ); + Sys_FreeFileList( pPaks ); + } + + if (nPaks > 0) { + nLen = strlen(name) + 1; + // nLen is the length of the mod path + // we need to see if there is a description available + descPath[0] = '\0'; + strcpy(descPath, name); + strcat(descPath, "/description.txt"); + nDescLen = FS_SV_FOpenFileRead( descPath, &descHandle ); + if ( nDescLen > 0 && descHandle) { + FILE *file; + file = FS_FileForHandle(descHandle); + Com_Memset( descPath, 0, sizeof( descPath ) ); + nDescLen = fread(descPath, 1, 48, file); + if (nDescLen >= 0) { + descPath[nDescLen] = '\0'; + } + FS_FCloseFile(descHandle); + } else { + strcpy(descPath, name); + } + nDescLen = strlen(descPath) + 1; + + if (nTotal + nLen + 1 + nDescLen + 1 < bufsize) { + strcpy(listbuf, name); + listbuf += nLen; + strcpy(listbuf, descPath); + listbuf += nDescLen; + nTotal += nLen + nDescLen; + nMods++; + } + else { + break; + } + } + } + } + Sys_FreeFileList( pFiles ); + + return nMods; +} + + + + +//============================================================================ + +/* +================ +FS_Dir_f +================ +*/ +void FS_Dir_f( void ) { + char *path; + char *extension; + char **dirnames; + int ndirs; + int i; + + if ( Cmd_Argc() < 2 || Cmd_Argc() > 3 ) { + Com_Printf( "usage: dir [extension]\n" ); + return; + } + + if ( Cmd_Argc() == 2 ) { + path = Cmd_Argv( 1 ); + extension = ""; + } else { + path = Cmd_Argv( 1 ); + extension = Cmd_Argv( 2 ); + } + + Com_Printf( "Directory of %s %s\n", path, extension ); + Com_Printf( "---------------\n" ); + + dirnames = FS_ListFiles( path, extension, &ndirs ); + + for ( i = 0; i < ndirs; i++ ) { + Com_Printf( "%s\n", dirnames[i] ); + } + FS_FreeFileList( dirnames ); +} + +/* +=========== +FS_ConvertPath +=========== +*/ +void FS_ConvertPath( char *s ) { + while (*s) { + if ( *s == '\\' || *s == ':' ) { + *s = '/'; + } + s++; + } +} + +/* +=========== +FS_PathCmp + +Ignore case and seprator char distinctions +=========== +*/ +int FS_PathCmp( const char *s1, const char *s2 ) { + int c1, c2; + + do { + c1 = *s1++; + c2 = *s2++; + + if (c1 >= 'a' && c1 <= 'z') { + c1 -= ('a' - 'A'); + } + if (c2 >= 'a' && c2 <= 'z') { + c2 -= ('a' - 'A'); + } + + if ( c1 == '\\' || c1 == ':' ) { + c1 = '/'; + } + if ( c2 == '\\' || c2 == ':' ) { + c2 = '/'; + } + + if (c1 < c2) { + return -1; // strings not equal + } + if (c1 > c2) { + return 1; + } + } while (c1); + + return 0; // strings are equal +} + +/* +================ +FS_SortFileList +================ +*/ +void FS_SortFileList(char **filelist, int numfiles) { + int i, j, k, numsortedfiles; + char **sortedlist; + + sortedlist = Z_Malloc( ( numfiles + 1 ) * sizeof( *sortedlist ) ); + sortedlist[0] = NULL; + numsortedfiles = 0; + for (i = 0; i < numfiles; i++) { + for (j = 0; j < numsortedfiles; j++) { + if (FS_PathCmp(filelist[i], sortedlist[j]) < 0) { + break; + } + } + for (k = numsortedfiles; k > j; k--) { + sortedlist[k] = sortedlist[k-1]; + } + sortedlist[j] = filelist[i]; + numsortedfiles++; + } + Com_Memcpy(filelist, sortedlist, numfiles * sizeof( *filelist ) ); + Z_Free(sortedlist); +} + +/* +================ +FS_NewDir_f +================ +*/ +void FS_NewDir_f( void ) { + char *filter; + char **dirnames; + int ndirs; + int i; + + if ( Cmd_Argc() < 2 ) { + Com_Printf( "usage: fdir \n" ); + Com_Printf( "example: fdir *q3dm*.bsp\n"); + return; + } + + filter = Cmd_Argv( 1 ); + + Com_Printf( "---------------\n" ); + + dirnames = FS_ListFilteredFiles( "", "", filter, &ndirs ); + + FS_SortFileList(dirnames, ndirs); + + for ( i = 0; i < ndirs; i++ ) { + FS_ConvertPath(dirnames[i]); + Com_Printf( "%s\n", dirnames[i] ); + } + Com_Printf( "%d files listed\n", ndirs ); + FS_FreeFileList( dirnames ); +} + +/* +============ +FS_Path_f + +============ +*/ +void FS_Path_f( void ) { + searchpath_t *s; + int i; + + Com_Printf ("Current search path:\n"); + for (s = fs_searchpaths; s; s = s->next) { + if (s->pack) { + Com_Printf ("%s (%i files)\n", s->pack->pakFilename, s->pack->numfiles); + if ( fs_numServerPaks ) { + if ( !FS_PakIsPure(s->pack) ) { + Com_Printf( " not on the pure list\n" ); + } else { + Com_Printf( " on the pure list\n" ); + } + } + } else { + Com_Printf ("%s/%s\n", s->dir->path, s->dir->gamedir ); + } + } + + + Com_Printf( "\n" ); + for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ ) { + if ( fsh[i].handleFiles.file.o ) { + Com_Printf( "handle %i: %s\n", i, fsh[i].name ); + } + } +} + +/* +============ +FS_TouchFile_f + +The only purpose of this function is to allow game script files to copy +arbitrary files furing an "fs_copyfiles 1" run. +============ +*/ +void FS_TouchFile_f( void ) { + fileHandle_t f; + + if ( Cmd_Argc() != 2 ) { + Com_Printf( "Usage: touchFile \n" ); + return; + } + + FS_FOpenFileRead( Cmd_Argv( 1 ), &f, qfalse ); + if ( f ) { + FS_FCloseFile( f ); + } +} + +//=========================================================================== + + +static int QDECL paksort( const void *a, const void *b ) { + char *aa, *bb; + + aa = *(char **)a; + bb = *(char **)b; + + return FS_PathCmp( aa, bb ); +} + +/* +================ +FS_AddGameDirectory + +Sets fs_gamedir, adds the directory to the head of the path, +then loads the zip headers +================ +*/ +static void FS_AddGameDirectory( const char *path, const char *dir ) { + searchpath_t *sp; + int i; + searchpath_t *search; + pack_t *pak; + char *pakfile; + int numfiles; + char **pakfiles; + + // this fixes the case where fs_basepath is the same as fs_cdpath + // which happens on full installs + for ( sp = fs_searchpaths ; sp ; sp = sp->next ) { + if ( sp->dir && !Q_stricmp(sp->dir->path, path) && !Q_stricmp(sp->dir->gamedir, dir)) { + return; // we've already got this one + } + } + + Q_strncpyz( fs_gamedir, dir, sizeof( fs_gamedir ) ); + + // + // add the directory to the search path + // + search = Z_Malloc (sizeof(searchpath_t)); + search->dir = Z_Malloc( sizeof( *search->dir ) ); + + Q_strncpyz( search->dir->path, path, sizeof( search->dir->path ) ); + Q_strncpyz( search->dir->gamedir, dir, sizeof( search->dir->gamedir ) ); + search->next = fs_searchpaths; + fs_searchpaths = search; + + // find all pak files in this directory + pakfile = FS_BuildOSPath( path, dir, "" ); + pakfile[ strlen(pakfile) - 1 ] = 0; // strip the trailing slash + + pakfiles = Sys_ListFiles( pakfile, ".pk3", NULL, &numfiles, qfalse ); + + qsort( pakfiles, numfiles, sizeof(char*), paksort ); + + for ( i = 0 ; i < numfiles ; i++ ) { + pakfile = FS_BuildOSPath( path, dir, pakfiles[i] ); + if ( ( pak = FS_LoadZipFile( pakfile, pakfiles[i] ) ) == 0 ) + continue; + // store the game name for downloading + strcpy(pak->pakGamename, dir); + + search = Z_Malloc (sizeof(searchpath_t)); + search->pack = pak; + search->next = fs_searchpaths; + fs_searchpaths = search; + } + + // done + Sys_FreeFileList( pakfiles ); +} + +/* +================ +FS_idPak +================ +*/ +qboolean FS_idPak( char *pak, char *base ) { + int i; + + for (i = 0; i < NUM_ID_PAKS; i++) { + if ( !FS_FilenameCompare(pak, va("%s/pak%d", base, i)) ) { + break; + } + } + if (i < NUM_ID_PAKS) { + return qtrue; + } + return qfalse; +} + +/* +================ +FS_idPak + +Check whether the string contains stuff like "../" to prevent directory traversal bugs +and return qtrue if it does. +================ +*/ + +qboolean FS_CheckDirTraversal(const char *checkdir) +{ + if(strstr(checkdir, "../") || strstr(checkdir, "..\\")) + return qtrue; + + return qfalse; +} + +/* +================ +FS_ComparePaks + +---------------- +dlstring == qtrue + +Returns a list of pak files that we should download from the server. They all get stored +in the current gamedir and an FS_Restart will be fired up after we download them all. + +The string is the format: + +@remotename@localname [repeat] + +static int fs_numServerReferencedPaks; +static int fs_serverReferencedPaks[MAX_SEARCH_PATHS]; +static char *fs_serverReferencedPakNames[MAX_SEARCH_PATHS]; + +---------------- +dlstring == qfalse + +we are not interested in a download string format, we want something human-readable +(this is used for diagnostics while connecting to a pure server) + +================ +*/ +qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) { + searchpath_t *sp; + qboolean havepak, badchecksum; + char *origpos = neededpaks; + int i; + + if (!fs_numServerReferencedPaks) + return qfalse; // Server didn't send any pack information along + + *neededpaks = 0; + + for ( i = 0 ; i < fs_numServerReferencedPaks ; i++ ) + { + // Ok, see if we have this pak file + badchecksum = qfalse; + havepak = qfalse; + + // never autodownload any of the tremulous paks + if ( FS_idPak(fs_serverReferencedPakNames[i], BASEGAME) ) { + continue; + } + + // Make sure the server cannot make us write to non-quake3 directories. + if(FS_CheckDirTraversal(fs_serverReferencedPakNames[i])) + { + Com_Printf("WARNING: Invalid download name %s\n", fs_serverReferencedPakNames[i]); + continue; + } + + for ( sp = fs_searchpaths ; sp ; sp = sp->next ) { + if ( sp->pack && sp->pack->checksum == fs_serverReferencedPaks[i] ) { + havepak = qtrue; // This is it! + break; + } + } + + if ( !havepak && fs_serverReferencedPakNames[i] && *fs_serverReferencedPakNames[i] ) { + // Don't got it + + if (dlstring) + { + // We need this to make sure we won't hit the end of the buffer or the server could + // overwrite non-pk3 files on clients by writing so much crap into neededpaks that + // Q_strcat cuts off the .pk3 extension. + + origpos += strlen(origpos); + + // Remote name + Q_strcat( neededpaks, len, "@"); + Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] ); + Q_strcat( neededpaks, len, ".pk3" ); + + // Local name + Q_strcat( neededpaks, len, "@"); + // Do we have one with the same name? + if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) ) + { + char st[MAX_ZPATH]; + // We already have one called this, we need to download it to another name + // Make something up with the checksum in it + Com_sprintf( st, sizeof( st ), "%s.%08x.pk3", fs_serverReferencedPakNames[i], fs_serverReferencedPaks[i] ); + Q_strcat( neededpaks, len, st ); + } else + { + Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] ); + Q_strcat( neededpaks, len, ".pk3" ); + } + + // Find out whether it might have overflowed the buffer and don't add this file to the + // list if that is the case. + if(strlen(origpos) + (origpos - neededpaks) >= len - 1) + { + *origpos = '\0'; + break; + } + } + else + { + Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] ); + Q_strcat( neededpaks, len, ".pk3" ); + // Do we have one with the same name? + if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) ) + { + Q_strcat( neededpaks, len, " (local file exists with wrong checksum)"); + } + Q_strcat( neededpaks, len, "\n"); + } + } + } + + if ( *neededpaks ) { + return qtrue; + } + + return qfalse; // We have them all +} + +/* +================ +FS_Shutdown + +Frees all resources. +================ +*/ +void FS_Shutdown( qboolean closemfp ) { + searchpath_t *p, *next; + int i; + + for(i = 0; i < MAX_FILE_HANDLES; i++) { + if (fsh[i].fileSize) { + FS_FCloseFile(i); + } + } + + // free everything + for ( p = fs_searchpaths ; p ; p = next ) { + next = p->next; + + if ( p->pack ) { + unzClose(p->pack->handle); + Z_Free( p->pack->buildBuffer ); + Z_Free( p->pack ); + } + if ( p->dir ) { + Z_Free( p->dir ); + } + Z_Free( p ); + } + + // any FS_ calls will now be an error until reinitialized + fs_searchpaths = NULL; + + Cmd_RemoveCommand( "path" ); + Cmd_RemoveCommand( "dir" ); + Cmd_RemoveCommand( "fdir" ); + Cmd_RemoveCommand( "touchFile" ); + +#ifdef FS_MISSING + if (closemfp) { + fclose(missingFiles); + } +#endif +} + +/* +================ +FS_ReorderPurePaks +NOTE TTimo: the reordering that happens here is not reflected in the cvars (\cvarlist *pak*) + this can lead to misleading situations, see https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540 +================ +*/ +static void FS_ReorderPurePaks( void ) +{ + searchpath_t *s; + int i; + searchpath_t **p_insert_index, // for linked list reordering + **p_previous; // when doing the scan + + // only relevant when connected to pure server + if ( !fs_numServerPaks ) + return; + + fs_reordered = qfalse; + + p_insert_index = &fs_searchpaths; // we insert in order at the beginning of the list + for ( i = 0 ; i < fs_numServerPaks ; i++ ) { + p_previous = p_insert_index; // track the pointer-to-current-item + for (s = *p_insert_index; s; s = s->next) { + // the part of the list before p_insert_index has been sorted already + if (s->pack && fs_serverPaks[i] == s->pack->checksum) { + fs_reordered = qtrue; + // move this element to the insert list + *p_previous = s->next; + s->next = *p_insert_index; + *p_insert_index = s; + // increment insert list + p_insert_index = &s->next; + break; // iterate to next server pack + } + p_previous = &s->next; + } + } +} + +/* +================ +FS_Startup +================ +*/ +static void FS_Startup( const char *gameName ) { + const char *homePath; + + Com_Printf( "----- FS_Startup -----\n" ); + + fs_debug = Cvar_Get( "fs_debug", "0", 0 ); + fs_copyfiles = Cvar_Get( "fs_copyfiles", "0", CVAR_INIT ); + fs_cdpath = Cvar_Get ("fs_cdpath", Sys_DefaultCDPath(), CVAR_INIT ); + fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT ); + fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT ); + homePath = Sys_DefaultHomePath(); + if (!homePath || !homePath[0]) { + homePath = fs_basepath->string; + } + fs_homepath = Cvar_Get ("fs_homepath", homePath, CVAR_INIT ); + fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO ); + fs_restrict = Cvar_Get ("fs_restrict", "", CVAR_INIT ); + + // add search path elements in reverse priority order + if (fs_cdpath->string[0]) { + FS_AddGameDirectory( fs_cdpath->string, gameName ); + } + if (fs_basepath->string[0]) { + FS_AddGameDirectory( fs_basepath->string, gameName ); + } + // fs_homepath is somewhat particular to *nix systems, only add if relevant + // NOTE: same filtering below for mods and basegame + if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) { + FS_AddGameDirectory ( fs_homepath->string, gameName ); + } + + // check for additional base game so mods can be based upon other mods + if ( fs_basegame->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_basegame->string, gameName ) ) { + if (fs_cdpath->string[0]) { + FS_AddGameDirectory(fs_cdpath->string, fs_basegame->string); + } + if (fs_basepath->string[0]) { + FS_AddGameDirectory(fs_basepath->string, fs_basegame->string); + } + if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) { + FS_AddGameDirectory(fs_homepath->string, fs_basegame->string); + } + } + + // check for additional game folder for mods + if ( fs_gamedirvar->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_gamedirvar->string, gameName ) ) { + if (fs_cdpath->string[0]) { + FS_AddGameDirectory(fs_cdpath->string, fs_gamedirvar->string); + } + if (fs_basepath->string[0]) { + FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string); + } + if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) { + FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string); + } + } + + // add our commands + Cmd_AddCommand ("path", FS_Path_f); + Cmd_AddCommand ("dir", FS_Dir_f ); + Cmd_AddCommand ("fdir", FS_NewDir_f ); + Cmd_AddCommand ("touchFile", FS_TouchFile_f ); + + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506 + // reorder the pure pk3 files according to server order + FS_ReorderPurePaks(); + + // print the current search paths + FS_Path_f(); + + fs_gamedirvar->modified = qfalse; // We just loaded, it's not modified + + Com_Printf( "----------------------\n" ); + +#ifdef FS_MISSING + if (missingFiles == NULL) { + missingFiles = fopen( "\\missing.txt", "ab" ); + } +#endif + Com_Printf( "%d files in pk3 files\n", fs_packFiles ); +} + +/* +===================== +FS_GamePureChecksum + +Returns the checksum of the pk3 from which the server loaded the qagame.qvm +===================== +*/ +const char *FS_GamePureChecksum( void ) { + static char info[MAX_STRING_TOKENS]; + searchpath_t *search; + + info[0] = 0; + + for ( search = fs_searchpaths ; search ; search = search->next ) { + // is the element a pak file? + if ( search->pack ) { + if (search->pack->referenced & FS_QAGAME_REF) { + Com_sprintf(info, sizeof(info), "%d", search->pack->checksum); + } + } + } + + return info; +} + +/* +===================== +FS_LoadedPakChecksums + +Returns a space separated string containing the checksums of all loaded pk3 files. +Servers with sv_pure set will get this string and pass it to clients. +===================== +*/ +const char *FS_LoadedPakChecksums( void ) { + static char info[BIG_INFO_STRING]; + searchpath_t *search; + + info[0] = 0; + + for ( search = fs_searchpaths ; search ; search = search->next ) { + // is the element a pak file? + if ( !search->pack ) { + continue; + } + + Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) ); + } + + return info; +} + +/* +===================== +FS_LoadedPakNames + +Returns a space separated string containing the names of all loaded pk3 files. +Servers with sv_pure set will get this string and pass it to clients. +===================== +*/ +const char *FS_LoadedPakNames( void ) { + static char info[BIG_INFO_STRING]; + searchpath_t *search; + + info[0] = 0; + + for ( search = fs_searchpaths ; search ; search = search->next ) { + // is the element a pak file? + if ( !search->pack ) { + continue; + } + + if (*info) { + Q_strcat(info, sizeof( info ), " " ); + } + Q_strcat( info, sizeof( info ), search->pack->pakBasename ); + } + + return info; +} + +/* +===================== +FS_LoadedPakPureChecksums + +Returns a space separated string containing the pure checksums of all loaded pk3 files. +Servers with sv_pure use these checksums to compare with the checksums the clients send +back to the server. +===================== +*/ +const char *FS_LoadedPakPureChecksums( void ) { + static char info[BIG_INFO_STRING]; + searchpath_t *search; + + info[0] = 0; + + for ( search = fs_searchpaths ; search ; search = search->next ) { + // is the element a pak file? + if ( !search->pack ) { + continue; + } + + Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) ); + } + + return info; +} + +/* +===================== +FS_ReferencedPakChecksums + +Returns a space separated string containing the checksums of all referenced pk3 files. +The server will send this to the clients so they can check which files should be auto-downloaded. +===================== +*/ +const char *FS_ReferencedPakChecksums( void ) { + static char info[BIG_INFO_STRING]; + searchpath_t *search; + + info[0] = 0; + + + for ( search = fs_searchpaths ; search ; search = search->next ) { + // is the element a pak file? + if ( search->pack ) { + if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) { + Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) ); + } + } + } + + return info; +} + +/* +===================== +FS_ReferencedPakPureChecksums + +Returns a space separated string containing the pure checksums of all referenced pk3 files. +Servers with sv_pure set will get this string back from clients for pure validation + +The string has a specific order, "cgame ui @ ref1 ref2 ref3 ..." +===================== +*/ +const char *FS_ReferencedPakPureChecksums( void ) { + static char info[BIG_INFO_STRING]; + searchpath_t *search; + int nFlags, numPaks, checksum; + + info[0] = 0; + + checksum = fs_checksumFeed; + numPaks = 0; + for (nFlags = FS_CGAME_REF; nFlags; nFlags = nFlags >> 1) { + if (nFlags & FS_GENERAL_REF) { + // add a delimter between must haves and general refs + //Q_strcat(info, sizeof(info), "@ "); + info[strlen(info)+1] = '\0'; + info[strlen(info)+2] = '\0'; + info[strlen(info)] = '@'; + info[strlen(info)] = ' '; + } + for ( search = fs_searchpaths ; search ; search = search->next ) { + // is the element a pak file and has it been referenced based on flag? + if ( search->pack && (search->pack->referenced & nFlags)) { + Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) ); + if (nFlags & (FS_CGAME_REF | FS_UI_REF)) { + break; + } + checksum ^= search->pack->pure_checksum; + numPaks++; + } + } + if (fs_fakeChkSum != 0) { + // only added if a non-pure file is referenced + Q_strcat( info, sizeof( info ), va("%i ", fs_fakeChkSum ) ); + } + } + // last checksum is the encoded number of referenced pk3s + checksum ^= numPaks; + Q_strcat( info, sizeof( info ), va("%i ", checksum ) ); + + return info; +} + +/* +===================== +FS_ReferencedPakNames + +Returns a space separated string containing the names of all referenced pk3 files. +The server will send this to the clients so they can check which files should be auto-downloaded. +===================== +*/ +const char *FS_ReferencedPakNames( void ) { + static char info[BIG_INFO_STRING]; + searchpath_t *search; + + info[0] = 0; + + // we want to return ALL pk3's from the fs_game path + // and referenced one's from base + for ( search = fs_searchpaths ; search ; search = search->next ) { + // is the element a pak file? + if ( search->pack ) { + if (*info) { + Q_strcat(info, sizeof( info ), " " ); + } + if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) { + Q_strcat( info, sizeof( info ), search->pack->pakGamename ); + Q_strcat( info, sizeof( info ), "/" ); + Q_strcat( info, sizeof( info ), search->pack->pakBasename ); + } + } + } + + return info; +} + +/* +===================== +FS_ClearPakReferences +===================== +*/ +void FS_ClearPakReferences( int flags ) { + searchpath_t *search; + + if ( !flags ) { + flags = -1; + } + for ( search = fs_searchpaths; search; search = search->next ) { + // is the element a pak file and has it been referenced? + if ( search->pack ) { + search->pack->referenced &= ~flags; + } + } +} + + +/* +===================== +FS_PureServerSetLoadedPaks + +If the string is empty, all data sources will be allowed. +If not empty, only pk3 files that match one of the space +separated checksums will be checked for files, with the +exception of .cfg and .dat files. +===================== +*/ +void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames ) { + int i, c, d; + + Cmd_TokenizeString( pakSums ); + + c = Cmd_Argc(); + if ( c > MAX_SEARCH_PATHS ) { + c = MAX_SEARCH_PATHS; + } + + fs_numServerPaks = c; + + for ( i = 0 ; i < c ; i++ ) { + fs_serverPaks[i] = atoi( Cmd_Argv( i ) ); + } + + if (fs_numServerPaks) { + Com_DPrintf( "Connected to a pure server.\n" ); + } + else + { + if (fs_reordered) + { + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540 + // force a restart to make sure the search order will be correct + Com_DPrintf( "FS search reorder is required\n" ); + FS_Restart(fs_checksumFeed); + return; + } + } + + for ( i = 0 ; i < c ; i++ ) { + if (fs_serverPakNames[i]) { + Z_Free(fs_serverPakNames[i]); + } + fs_serverPakNames[i] = NULL; + } + if ( pakNames && *pakNames ) { + Cmd_TokenizeString( pakNames ); + + d = Cmd_Argc(); + if ( d > MAX_SEARCH_PATHS ) { + d = MAX_SEARCH_PATHS; + } + + for ( i = 0 ; i < d ; i++ ) { + fs_serverPakNames[i] = CopyString( Cmd_Argv( i ) ); + } + } +} + +/* +===================== +FS_PureServerSetReferencedPaks + +The checksums and names of the pk3 files referenced at the server +are sent to the client and stored here. The client will use these +checksums to see if any pk3 files need to be auto-downloaded. +===================== +*/ +void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames ) { + int i, c, d = 0; + + Cmd_TokenizeString( pakSums ); + + c = Cmd_Argc(); + if ( c > MAX_SEARCH_PATHS ) { + c = MAX_SEARCH_PATHS; + } + + for ( i = 0 ; i < c ; i++ ) { + fs_serverReferencedPaks[i] = atoi( Cmd_Argv( i ) ); + } + + for (i = 0 ; i < sizeof(fs_serverReferencedPakNames) / sizeof(*fs_serverReferencedPakNames); i++) + { + if(fs_serverReferencedPakNames[i]) + Z_Free(fs_serverReferencedPakNames[i]); + + fs_serverReferencedPakNames[i] = NULL; + } + + if ( pakNames && *pakNames ) { + Cmd_TokenizeString( pakNames ); + + d = Cmd_Argc(); + + if(d > c) + d = c; + + for ( i = 0 ; i < d ; i++ ) { + fs_serverReferencedPakNames[i] = CopyString( Cmd_Argv( i ) ); + } + } + + // ensure that there are as many checksums as there are pak names. + if(d < c) + c = d; + + fs_numServerReferencedPaks = c; +} + +/* +================ +FS_InitFilesystem + +Called only at inital startup, not when the filesystem +is resetting due to a game change +================ +*/ +void FS_InitFilesystem( void ) { + // allow command line parms to override our defaults + // we have to specially handle this, because normal command + // line variable sets don't happen until after the filesystem + // has already been initialized + Com_StartupVariable( "fs_cdpath" ); + Com_StartupVariable( "fs_basepath" ); + Com_StartupVariable( "fs_homepath" ); + Com_StartupVariable( "fs_game" ); + Com_StartupVariable( "fs_copyfiles" ); + Com_StartupVariable( "fs_restrict" ); + + // try to start up normally + FS_Startup( BASEGAME ); + + // if we can't find default.cfg, assume that the paths are + // busted and error out now, rather than getting an unreadable + // graphics screen when the font fails to load + if ( FS_ReadFile( "default.cfg", NULL ) <= 0 ) { + Com_Error( ERR_FATAL, "Couldn't load default.cfg" ); + // bk001208 - SafeMode see below, FIXME? + } + + Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase)); + Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame)); + + // bk001208 - SafeMode see below, FIXME? +} + + +/* +================ +FS_Restart +================ +*/ +void FS_Restart( int checksumFeed ) { + + // free anything we currently have loaded + FS_Shutdown(qfalse); + + // set the checksum feed + fs_checksumFeed = checksumFeed; + + // clear pak references + FS_ClearPakReferences(0); + + // try to start up normally + FS_Startup( BASEGAME ); + + // if we can't find default.cfg, assume that the paths are + // busted and error out now, rather than getting an unreadable + // graphics screen when the font fails to load + if ( FS_ReadFile( "default.cfg", NULL ) <= 0 ) { + // this might happen when connecting to a pure server not using BASEGAME/pak0.pk3 + // (for instance a TA demo server) + if (lastValidBase[0]) { + FS_PureServerSetLoadedPaks("", ""); + Cvar_Set("fs_basepath", lastValidBase); + Cvar_Set("fs_gamedirvar", lastValidGame); + lastValidBase[0] = '\0'; + lastValidGame[0] = '\0'; + Cvar_Set( "fs_restrict", "0" ); + FS_Restart(checksumFeed); + Com_Error( ERR_DROP, "Invalid game folder\n" ); + return; + } + Com_Error( ERR_FATAL, "Couldn't load default.cfg" ); + } + + // bk010116 - new check before safeMode + if ( Q_stricmp(fs_gamedirvar->string, lastValidGame) ) { + // skip the autogen.cfg if "safe" is on the command line + if ( !Com_SafeMode() ) { + Cbuf_AddText ("exec autogen.cfg\n"); + } + } + + Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase)); + Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame)); + +} + +/* +================= +FS_ConditionalRestart +restart if necessary +================= +*/ +qboolean FS_ConditionalRestart( int checksumFeed ) { + if( fs_gamedirvar->modified || checksumFeed != fs_checksumFeed ) { + FS_Restart( checksumFeed ); + return qtrue; + } + return qfalse; +} + +/* +======================================================================================== + +Handle based file calls for virtual machines + +======================================================================================== +*/ + +int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode ) { + int r; + qboolean sync; + + sync = qfalse; + + switch( mode ) { + case FS_READ: + r = FS_FOpenFileRead( qpath, f, qtrue ); + break; + case FS_WRITE: + *f = FS_FOpenFileWrite( qpath ); + r = 0; + if (*f == 0) { + r = -1; + } + break; + case FS_APPEND_SYNC: + sync = qtrue; + case FS_APPEND: + *f = FS_FOpenFileAppend( qpath ); + r = 0; + if (*f == 0) { + r = -1; + } + break; + default: + Com_Error( ERR_FATAL, "FSH_FOpenFile: bad mode" ); + return -1; + } + + if (!f) { + return r; + } + + if ( *f ) { + if (fsh[*f].zipFile == qtrue) { + fsh[*f].baseOffset = unztell(fsh[*f].handleFiles.file.z); + } else { + fsh[*f].baseOffset = ftell(fsh[*f].handleFiles.file.o); + } + fsh[*f].fileSize = r; + fsh[*f].streamed = qfalse; + + if (mode == FS_READ) { + Sys_BeginStreamedFile( *f, 0x4000 ); + fsh[*f].streamed = qtrue; + } + } + fsh[*f].handleSync = sync; + + return r; +} + +int FS_FTell( fileHandle_t f ) { + int pos; + if (fsh[f].zipFile == qtrue) { + pos = unztell(fsh[f].handleFiles.file.z); + } else { + pos = ftell(fsh[f].handleFiles.file.o); + } + return pos; +} + +void FS_Flush( fileHandle_t f ) { + fflush(fsh[f].handleFiles.file.o); +} + +void FS_FilenameCompletion( const char *dir, const char *ext, + qboolean stripExt, void(*callback)(const char *s) ) { + char **filenames; + int nfiles; + int i; + char filename[ MAX_STRING_CHARS ]; + + filenames = FS_ListFilteredFiles( dir, ext, NULL, &nfiles ); + + FS_SortFileList( filenames, nfiles ); + + for( i = 0; i < nfiles; i++ ) { + FS_ConvertPath( filenames[ i ] ); + Q_strncpyz( filename, filenames[ i ], MAX_STRING_CHARS ); + + if( stripExt ) { + COM_StripExtension(filename, filename, sizeof(filename)); + } + + callback( filename ); + } + FS_FreeFileList( filenames ); +} diff --git a/src/qcommon/huffman.c b/src/qcommon/huffman.c new file mode 100644 index 0000000..a579944 --- /dev/null +++ b/src/qcommon/huffman.c @@ -0,0 +1,438 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/* This is based on the Adaptive Huffman algorithm described in Sayood's Data + * Compression book. The ranks are not actually stored, but implicitly defined + * by the location of a node within a doubly-linked list */ + +#include "q_shared.h" +#include "qcommon.h" + +static int bloc = 0; + +void Huff_putBit( int bit, byte *fout, int *offset) { + bloc = *offset; + if ((bloc&7) == 0) { + fout[(bloc>>3)] = 0; + } + fout[(bloc>>3)] |= bit << (bloc&7); + bloc++; + *offset = bloc; +} + +int Huff_getBit( byte *fin, int *offset) { + int t; + bloc = *offset; + t = (fin[(bloc>>3)] >> (bloc&7)) & 0x1; + bloc++; + *offset = bloc; + return t; +} + +/* Add a bit to the output file (buffered) */ +static void add_bit (char bit, byte *fout) { + if ((bloc&7) == 0) { + fout[(bloc>>3)] = 0; + } + fout[(bloc>>3)] |= bit << (bloc&7); + bloc++; +} + +/* Receive one bit from the input file (buffered) */ +static int get_bit (byte *fin) { + int t; + t = (fin[(bloc>>3)] >> (bloc&7)) & 0x1; + bloc++; + return t; +} + +static node_t **get_ppnode(huff_t* huff) { + node_t **tppnode; + if (!huff->freelist) { + return &(huff->nodePtrs[huff->blocPtrs++]); + } else { + tppnode = huff->freelist; + huff->freelist = (node_t **)*tppnode; + return tppnode; + } +} + +static void free_ppnode(huff_t* huff, node_t **ppnode) { + *ppnode = (node_t *)huff->freelist; + huff->freelist = ppnode; +} + +/* Swap the location of these two nodes in the tree */ +static void swap (huff_t* huff, node_t *node1, node_t *node2) { + node_t *par1, *par2; + + par1 = node1->parent; + par2 = node2->parent; + + if (par1) { + if (par1->left == node1) { + par1->left = node2; + } else { + par1->right = node2; + } + } else { + huff->tree = node2; + } + + if (par2) { + if (par2->left == node2) { + par2->left = node1; + } else { + par2->right = node1; + } + } else { + huff->tree = node1; + } + + node1->parent = par2; + node2->parent = par1; +} + +/* Swap these two nodes in the linked list (update ranks) */ +static void swaplist(node_t *node1, node_t *node2) { + node_t *par1; + + par1 = node1->next; + node1->next = node2->next; + node2->next = par1; + + par1 = node1->prev; + node1->prev = node2->prev; + node2->prev = par1; + + if (node1->next == node1) { + node1->next = node2; + } + if (node2->next == node2) { + node2->next = node1; + } + if (node1->next) { + node1->next->prev = node1; + } + if (node2->next) { + node2->next->prev = node2; + } + if (node1->prev) { + node1->prev->next = node1; + } + if (node2->prev) { + node2->prev->next = node2; + } +} + +/* Do the increments */ +static void increment(huff_t* huff, node_t *node) { + node_t *lnode; + + if (!node) { + return; + } + + if (node->next != NULL && node->next->weight == node->weight) { + lnode = *node->head; + if (lnode != node->parent) { + swap(huff, lnode, node); + } + swaplist(lnode, node); + } + if (node->prev && node->prev->weight == node->weight) { + *node->head = node->prev; + } else { + *node->head = NULL; + free_ppnode(huff, node->head); + } + node->weight++; + if (node->next && node->next->weight == node->weight) { + node->head = node->next->head; + } else { + node->head = get_ppnode(huff); + *node->head = node; + } + if (node->parent) { + increment(huff, node->parent); + if (node->prev == node->parent) { + swaplist(node, node->parent); + if (*node->head == node) { + *node->head = node->parent; + } + } + } +} + +void Huff_addRef(huff_t* huff, byte ch) { + node_t *tnode, *tnode2; + if (huff->loc[ch] == NULL) { /* if this is the first transmission of this node */ + tnode = &(huff->nodeList[huff->blocNode++]); + tnode2 = &(huff->nodeList[huff->blocNode++]); + + tnode2->symbol = INTERNAL_NODE; + tnode2->weight = 1; + tnode2->next = huff->lhead->next; + if (huff->lhead->next) { + huff->lhead->next->prev = tnode2; + if (huff->lhead->next->weight == 1) { + tnode2->head = huff->lhead->next->head; + } else { + tnode2->head = get_ppnode(huff); + *tnode2->head = tnode2; + } + } else { + tnode2->head = get_ppnode(huff); + *tnode2->head = tnode2; + } + huff->lhead->next = tnode2; + tnode2->prev = huff->lhead; + + tnode->symbol = ch; + tnode->weight = 1; + tnode->next = huff->lhead->next; + if (huff->lhead->next) { + huff->lhead->next->prev = tnode; + if (huff->lhead->next->weight == 1) { + tnode->head = huff->lhead->next->head; + } else { + /* this should never happen */ + tnode->head = get_ppnode(huff); + *tnode->head = tnode2; + } + } else { + /* this should never happen */ + tnode->head = get_ppnode(huff); + *tnode->head = tnode; + } + huff->lhead->next = tnode; + tnode->prev = huff->lhead; + tnode->left = tnode->right = NULL; + + if (huff->lhead->parent) { + if (huff->lhead->parent->left == huff->lhead) { /* lhead is guaranteed to by the NYT */ + huff->lhead->parent->left = tnode2; + } else { + huff->lhead->parent->right = tnode2; + } + } else { + huff->tree = tnode2; + } + + tnode2->right = tnode; + tnode2->left = huff->lhead; + + tnode2->parent = huff->lhead->parent; + huff->lhead->parent = tnode->parent = tnode2; + + huff->loc[ch] = tnode; + + increment(huff, tnode2->parent); + } else { + increment(huff, huff->loc[ch]); + } +} + +/* Get a symbol */ +int Huff_Receive (node_t *node, int *ch, byte *fin) { + while (node && node->symbol == INTERNAL_NODE) { + if (get_bit(fin)) { + node = node->right; + } else { + node = node->left; + } + } + if (!node) { + return 0; +// Com_Error(ERR_DROP, "Illegal tree!\n"); + } + return (*ch = node->symbol); +} + +/* Get a symbol */ +void Huff_offsetReceive (node_t *node, int *ch, byte *fin, int *offset) { + bloc = *offset; + while (node && node->symbol == INTERNAL_NODE) { + if (get_bit(fin)) { + node = node->right; + } else { + node = node->left; + } + } + if (!node) { + *ch = 0; + return; +// Com_Error(ERR_DROP, "Illegal tree!\n"); + } + *ch = node->symbol; + *offset = bloc; +} + +/* Send the prefix code for this node */ +static void send(node_t *node, node_t *child, byte *fout) { + if (node->parent) { + send(node->parent, node, fout); + } + if (child) { + if (node->right == child) { + add_bit(1, fout); + } else { + add_bit(0, fout); + } + } +} + +/* Send a symbol */ +void Huff_transmit (huff_t *huff, int ch, byte *fout) { + int i; + if (huff->loc[ch] == NULL) { + /* node_t hasn't been transmitted, send a NYT, then the symbol */ + Huff_transmit(huff, NYT, fout); + for (i = 7; i >= 0; i--) { + add_bit((char)((ch >> i) & 0x1), fout); + } + } else { + send(huff->loc[ch], NULL, fout); + } +} + +void Huff_offsetTransmit (huff_t *huff, int ch, byte *fout, int *offset) { + bloc = *offset; + send(huff->loc[ch], NULL, fout); + *offset = bloc; +} + +void Huff_Decompress(msg_t *mbuf, int offset) { + int ch, cch, i, j, size; + byte seq[65536]; + byte* buffer; + huff_t huff; + + size = mbuf->cursize - offset; + buffer = mbuf->data + offset; + + if ( size <= 0 ) { + return; + } + + Com_Memset(&huff, 0, sizeof(huff_t)); + // Initialize the tree & list with the NYT node + huff.tree = huff.lhead = huff.ltail = huff.loc[NYT] = &(huff.nodeList[huff.blocNode++]); + huff.tree->symbol = NYT; + huff.tree->weight = 0; + huff.lhead->next = huff.lhead->prev = NULL; + huff.tree->parent = huff.tree->left = huff.tree->right = NULL; + + cch = buffer[0]*256 + buffer[1]; + // don't overflow with bad messages + if ( cch > mbuf->maxsize - offset ) { + cch = mbuf->maxsize - offset; + } + bloc = 16; + + for ( j = 0; j < cch; j++ ) { + ch = 0; + // don't overflow reading from the messages + // FIXME: would it be better to have a overflow check in get_bit ? + if ( (bloc >> 3) > size ) { + seq[j] = 0; + break; + } + Huff_Receive(huff.tree, &ch, buffer); /* Get a character */ + if ( ch == NYT ) { /* We got a NYT, get the symbol associated with it */ + ch = 0; + for ( i = 0; i < 8; i++ ) { + ch = (ch<<1) + get_bit(buffer); + } + } + + seq[j] = ch; /* Write symbol */ + + Huff_addRef(&huff, (byte)ch); /* Increment node */ + } + mbuf->cursize = cch + offset; + Com_Memcpy(mbuf->data + offset, seq, cch); +} + +extern int oldsize; + +void Huff_Compress(msg_t *mbuf, int offset) { + int i, ch, size; + byte seq[65536]; + byte* buffer; + huff_t huff; + + size = mbuf->cursize - offset; + buffer = mbuf->data+ + offset; + + if (size<=0) { + return; + } + + Com_Memset(&huff, 0, sizeof(huff_t)); + // Add the NYT (not yet transmitted) node into the tree/list */ + huff.tree = huff.lhead = huff.loc[NYT] = &(huff.nodeList[huff.blocNode++]); + huff.tree->symbol = NYT; + huff.tree->weight = 0; + huff.lhead->next = huff.lhead->prev = NULL; + huff.tree->parent = huff.tree->left = huff.tree->right = NULL; + huff.loc[NYT] = huff.tree; + + seq[0] = (size>>8); + seq[1] = size&0xff; + + bloc = 16; + + for (i=0; icursize = (bloc>>3) + offset; + Com_Memcpy(mbuf->data+offset, seq, (bloc>>3)); +} + +void Huff_Init(huffman_t *huff) { + + Com_Memset(&huff->compressor, 0, sizeof(huff_t)); + Com_Memset(&huff->decompressor, 0, sizeof(huff_t)); + + // Initialize the tree & list with the NYT node + huff->decompressor.tree = huff->decompressor.lhead = huff->decompressor.ltail = huff->decompressor.loc[NYT] = &(huff->decompressor.nodeList[huff->decompressor.blocNode++]); + huff->decompressor.tree->symbol = NYT; + huff->decompressor.tree->weight = 0; + huff->decompressor.lhead->next = huff->decompressor.lhead->prev = NULL; + huff->decompressor.tree->parent = huff->decompressor.tree->left = huff->decompressor.tree->right = NULL; + + // Add the NYT (not yet transmitted) node into the tree/list */ + huff->compressor.tree = huff->compressor.lhead = huff->compressor.loc[NYT] = &(huff->compressor.nodeList[huff->compressor.blocNode++]); + huff->compressor.tree->symbol = NYT; + huff->compressor.tree->weight = 0; + huff->compressor.lhead->next = huff->compressor.lhead->prev = NULL; + huff->compressor.tree->parent = huff->compressor.tree->left = huff->compressor.tree->right = NULL; + huff->compressor.loc[NYT] = huff->compressor.tree; +} + diff --git a/src/qcommon/md4.c b/src/qcommon/md4.c new file mode 100644 index 0000000..838b062 --- /dev/null +++ b/src/qcommon/md4.c @@ -0,0 +1,208 @@ +/* + mdfour.c + + An implementation of MD4 designed for use in the samba SMB + authentication protocol + + Copyright (C) 1997-1998 Andrew Tridgell + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + + See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to: + + Free Software Foundation, Inc. + 59 Temple Place - Suite 330 + Boston, MA 02111-1307, USA + + $Id: mdfour.c,v 1.1 2002/08/23 22:03:27 abster Exp $ +*/ + +#include "q_shared.h" +#include "qcommon.h" + +struct mdfour { + uint32_t A, B, C, D; + uint32_t totalN; +}; + + +/* NOTE: This code makes no attempt to be fast! + + It assumes that a int is at least 32 bits long +*/ + +static struct mdfour *m; + +#define F(X,Y,Z) (((X)&(Y)) | ((~(X))&(Z))) +#define G(X,Y,Z) (((X)&(Y)) | ((X)&(Z)) | ((Y)&(Z))) +#define H(X,Y,Z) ((X)^(Y)^(Z)) +#define lshift(x,s) (((x)<<(s)) | ((x)>>(32-(s)))) + +#define ROUND1(a,b,c,d,k,s) a = lshift(a + F(b,c,d) + X[k], s) +#define ROUND2(a,b,c,d,k,s) a = lshift(a + G(b,c,d) + X[k] + 0x5A827999,s) +#define ROUND3(a,b,c,d,k,s) a = lshift(a + H(b,c,d) + X[k] + 0x6ED9EBA1,s) + +/* this applies md4 to 64 byte chunks */ +static void mdfour64(uint32_t *M) +{ + int j; + uint32_t AA, BB, CC, DD; + uint32_t X[16]; + uint32_t A,B,C,D; + + for (j=0;j<16;j++) + X[j] = M[j]; + + A = m->A; B = m->B; C = m->C; D = m->D; + AA = A; BB = B; CC = C; DD = D; + + ROUND1(A,B,C,D, 0, 3); ROUND1(D,A,B,C, 1, 7); + ROUND1(C,D,A,B, 2, 11); ROUND1(B,C,D,A, 3, 19); + ROUND1(A,B,C,D, 4, 3); ROUND1(D,A,B,C, 5, 7); + ROUND1(C,D,A,B, 6, 11); ROUND1(B,C,D,A, 7, 19); + ROUND1(A,B,C,D, 8, 3); ROUND1(D,A,B,C, 9, 7); + ROUND1(C,D,A,B, 10, 11); ROUND1(B,C,D,A, 11, 19); + ROUND1(A,B,C,D, 12, 3); ROUND1(D,A,B,C, 13, 7); + ROUND1(C,D,A,B, 14, 11); ROUND1(B,C,D,A, 15, 19); + + ROUND2(A,B,C,D, 0, 3); ROUND2(D,A,B,C, 4, 5); + ROUND2(C,D,A,B, 8, 9); ROUND2(B,C,D,A, 12, 13); + ROUND2(A,B,C,D, 1, 3); ROUND2(D,A,B,C, 5, 5); + ROUND2(C,D,A,B, 9, 9); ROUND2(B,C,D,A, 13, 13); + ROUND2(A,B,C,D, 2, 3); ROUND2(D,A,B,C, 6, 5); + ROUND2(C,D,A,B, 10, 9); ROUND2(B,C,D,A, 14, 13); + ROUND2(A,B,C,D, 3, 3); ROUND2(D,A,B,C, 7, 5); + ROUND2(C,D,A,B, 11, 9); ROUND2(B,C,D,A, 15, 13); + + ROUND3(A,B,C,D, 0, 3); ROUND3(D,A,B,C, 8, 9); + ROUND3(C,D,A,B, 4, 11); ROUND3(B,C,D,A, 12, 15); + ROUND3(A,B,C,D, 2, 3); ROUND3(D,A,B,C, 10, 9); + ROUND3(C,D,A,B, 6, 11); ROUND3(B,C,D,A, 14, 15); + ROUND3(A,B,C,D, 1, 3); ROUND3(D,A,B,C, 9, 9); + ROUND3(C,D,A,B, 5, 11); ROUND3(B,C,D,A, 13, 15); + ROUND3(A,B,C,D, 3, 3); ROUND3(D,A,B,C, 11, 9); + ROUND3(C,D,A,B, 7, 11); ROUND3(B,C,D,A, 15, 15); + + A += AA; B += BB; C += CC; D += DD; + + for (j=0;j<16;j++) + X[j] = 0; + + m->A = A; m->B = B; m->C = C; m->D = D; +} + +static void copy64(uint32_t *M, byte *in) +{ + int i; + + for (i=0;i<16;i++) + M[i] = (in[i*4+3]<<24) | (in[i*4+2]<<16) | + (in[i*4+1]<<8) | (in[i*4+0]<<0); +} + +static void copy4(byte *out,uint32_t x) +{ + out[0] = x&0xFF; + out[1] = (x>>8)&0xFF; + out[2] = (x>>16)&0xFF; + out[3] = (x>>24)&0xFF; +} + +void mdfour_begin(struct mdfour *md) +{ + md->A = 0x67452301; + md->B = 0xefcdab89; + md->C = 0x98badcfe; + md->D = 0x10325476; + md->totalN = 0; +} + + +static void mdfour_tail(byte *in, int n) +{ + byte buf[128]; + uint32_t M[16]; + uint32_t b; + + m->totalN += n; + + b = m->totalN * 8; + + Com_Memset(buf, 0, 128); + if (n) Com_Memcpy(buf, in, n); + buf[n] = 0x80; + + if (n <= 55) { + copy4(buf+56, b); + copy64(M, buf); + mdfour64(M); + } else { + copy4(buf+120, b); + copy64(M, buf); + mdfour64(M); + copy64(M, buf+64); + mdfour64(M); + } +} + +static void mdfour_update(struct mdfour *md, byte *in, int n) +{ + uint32_t M[16]; + + m = md; + + if (n == 0) mdfour_tail(in, n); + + while (n >= 64) { + copy64(M, in); + mdfour64(M); + in += 64; + n -= 64; + m->totalN += 64; + } + + mdfour_tail(in, n); +} + + +static void mdfour_result(struct mdfour *md, byte *out) +{ + m = md; + + copy4(out, m->A); + copy4(out+4, m->B); + copy4(out+8, m->C); + copy4(out+12, m->D); +} + +static void mdfour(byte *out, byte *in, int n) +{ + struct mdfour md; + mdfour_begin(&md); + mdfour_update(&md, in, n); + mdfour_result(&md, out); +} + +//=================================================================== + +unsigned Com_BlockChecksum (const void *buffer, int length) +{ + int digest[4]; + unsigned val; + + mdfour( (byte *)digest, (byte *)buffer, length ); + + val = digest[0] ^ digest[1] ^ digest[2] ^ digest[3]; + + return val; +} diff --git a/src/qcommon/md5.c b/src/qcommon/md5.c new file mode 100644 index 0000000..5cf12bb --- /dev/null +++ b/src/qcommon/md5.c @@ -0,0 +1,310 @@ +/* + * This code implements the MD5 message-digest algorithm. + * The algorithm is due to Ron Rivest. This code was + * written by Colin Plumb in 1993, no copyright is claimed. + * This code is in the public domain; do with it what you wish. + * + * Equivalent code is available from RSA Data Security, Inc. + * This code has been tested against that, and is equivalent, + * except that you don't need to include two pages of legalese + * with every copy. + * + * To compute the message digest of a chunk of bytes, declare an + * MD5Context structure, pass it to MD5Init, call MD5Update as + * needed on buffers full of bytes, and then call MD5Final, which + * will fill a supplied 16-byte array with the digest. + */ +#include "q_shared.h" +#include "qcommon.h" + +typedef struct MD5Context { + uint32_t buf[4]; + uint32_t bits[2]; + unsigned char in[64]; +} MD5_CTX; + +#ifndef Q3_BIG_ENDIAN + #define byteReverse(buf, len) /* Nothing */ +#else + static void byteReverse(unsigned char *buf, unsigned longs); + + /* + * Note: this code is harmless on little-endian machines. + */ + static void byteReverse(unsigned char *buf, unsigned longs) + { + uint32_t t; + do { + t = (uint32_t) + ((unsigned) buf[3] << 8 | buf[2]) << 16 | + ((unsigned) buf[1] << 8 | buf[0]); + *(uint32_t *) buf = t; + buf += 4; + } while (--longs); + } +#endif // Q3_BIG_ENDIAN + +/* + * Start MD5 accumulation. Set bit count to 0 and buffer to mysterious + * initialization constants. + */ +static void MD5Init(struct MD5Context *ctx) +{ + ctx->buf[0] = 0x67452301; + ctx->buf[1] = 0xefcdab89; + ctx->buf[2] = 0x98badcfe; + ctx->buf[3] = 0x10325476; + + ctx->bits[0] = 0; + ctx->bits[1] = 0; +} +/* The four core functions - F1 is optimized somewhat */ + +/* #define F1(x, y, z) (x & y | ~x & z) */ +#define F1(x, y, z) (z ^ (x & (y ^ z))) +#define F2(x, y, z) F1(z, x, y) +#define F3(x, y, z) (x ^ y ^ z) +#define F4(x, y, z) (y ^ (x | ~z)) + +/* This is the central step in the MD5 algorithm. */ +#define MD5STEP(f, w, x, y, z, data, s) \ + ( w += f(x, y, z) + data, w = w<>(32-s), w += x ) + +/* + * The core of the MD5 algorithm, this alters an existing MD5 hash to + * reflect the addition of 16 longwords of new data. MD5Update blocks + * the data and converts bytes into longwords for this routine. + */ +static void MD5Transform(uint32_t buf[4], + uint32_t const in[16]) +{ + register uint32_t a, b, c, d; + + a = buf[0]; + b = buf[1]; + c = buf[2]; + d = buf[3]; + + MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7); + MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12); + MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17); + MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22); + MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7); + MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12); + MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17); + MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22); + MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7); + MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12); + MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17); + MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22); + MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7); + MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12); + MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17); + MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22); + + MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5); + MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9); + MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14); + MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20); + MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5); + MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9); + MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14); + MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20); + MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5); + MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9); + MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14); + MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20); + MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5); + MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9); + MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14); + MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20); + + MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4); + MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11); + MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16); + MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23); + MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4); + MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11); + MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16); + MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23); + MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4); + MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11); + MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16); + MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23); + MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4); + MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11); + MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16); + MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23); + + MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6); + MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10); + MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15); + MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21); + MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6); + MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10); + MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15); + MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21); + MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6); + MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10); + MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15); + MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21); + MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6); + MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10); + MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15); + MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21); + + buf[0] += a; + buf[1] += b; + buf[2] += c; + buf[3] += d; +} + +/* + * Update context to reflect the concatenation of another buffer full + * of bytes. + */ +static void MD5Update(struct MD5Context *ctx, unsigned char const *buf, + unsigned len) +{ + uint32_t t; + + /* Update bitcount */ + + t = ctx->bits[0]; + if ((ctx->bits[0] = t + ((uint32_t) len << 3)) < t) + ctx->bits[1]++; /* Carry from low to high */ + ctx->bits[1] += len >> 29; + + t = (t >> 3) & 0x3f; /* Bytes already in shsInfo->data */ + + /* Handle any leading odd-sized chunks */ + + if (t) { + unsigned char *p = (unsigned char *) ctx->in + t; + + t = 64 - t; + if (len < t) { + memcpy(p, buf, len); + return; + } + memcpy(p, buf, t); + byteReverse(ctx->in, 16); + MD5Transform(ctx->buf, (uint32_t *) ctx->in); + buf += t; + len -= t; + } + /* Process data in 64-byte chunks */ + + while (len >= 64) { + memcpy(ctx->in, buf, 64); + byteReverse(ctx->in, 16); + MD5Transform(ctx->buf, (uint32_t *) ctx->in); + buf += 64; + len -= 64; + } + + /* Handle any remaining bytes of data. */ + + memcpy(ctx->in, buf, len); +} + + +/* + * Final wrapup - pad to 64-byte boundary with the bit pattern + * 1 0* (64-bit count of bits processed, MSB-first) + */ +static void MD5Final(struct MD5Context *ctx, unsigned char *digest) +{ + unsigned count; + unsigned char *p; + + /* Compute number of bytes mod 64 */ + count = (ctx->bits[0] >> 3) & 0x3F; + + /* Set the first char of padding to 0x80. This is safe since there is + always at least one byte free */ + p = ctx->in + count; + *p++ = 0x80; + + /* Bytes of padding needed to make 64 bytes */ + count = 64 - 1 - count; + + /* Pad out to 56 mod 64 */ + if (count < 8) { + /* Two lots of padding: Pad the first block to 64 bytes */ + memset(p, 0, count); + byteReverse(ctx->in, 16); + MD5Transform(ctx->buf, (uint32_t *) ctx->in); + + /* Now fill the next block with 56 bytes */ + memset(ctx->in, 0, 56); + } else { + /* Pad block to 56 bytes */ + memset(p, 0, count - 8); + } + byteReverse(ctx->in, 14); + + /* Append length in bits and transform */ + ((uint32_t *) ctx->in)[14] = ctx->bits[0]; + ((uint32_t *) ctx->in)[15] = ctx->bits[1]; + + MD5Transform(ctx->buf, (uint32_t *) ctx->in); + byteReverse((unsigned char *) ctx->buf, 4); + + if (digest!=NULL) + memcpy(digest, ctx->buf, 16); + memset(ctx, 0, sizeof(ctx)); /* In case it's sensitive */ +} + + +char *Com_MD5File( const char *fn, int length, const char *prefix, int prefix_len ) +{ + static char final[33] = {""}; + unsigned char digest[16] = {""}; + fileHandle_t f; + MD5_CTX md5; + byte buffer[2048]; + int i; + int filelen = 0; + int r = 0; + int total = 0; + + Q_strncpyz( final, "", sizeof( final ) ); + + filelen = FS_SV_FOpenFileRead( fn, &f ); + + if( !f ) { + return final; + } + if( filelen < 1 ) { + FS_FCloseFile( f ); + return final; + } + if(filelen < length || !length) { + length = filelen; + } + + MD5Init(&md5); + + if( prefix_len && *prefix ) + MD5Update(&md5 , (unsigned char *)prefix, prefix_len); + + for(;;) { + r = FS_Read2(buffer, sizeof(buffer), f); + if(r < 1) + break; + if(r + total > length) + r = length - total; + total += r; + MD5Update(&md5 , buffer, r); + if(r < sizeof(buffer) || total >= length) + break; + } + FS_FCloseFile(f); + MD5Final(&md5, digest); + final[0] = '\0'; + for(i = 0; i < 16; i++) { + Q_strcat(final, sizeof(final), va("%02X", digest[i])); + } + return final; +} diff --git a/src/qcommon/msg.c b/src/qcommon/msg.c new file mode 100644 index 0000000..b30b2ba --- /dev/null +++ b/src/qcommon/msg.c @@ -0,0 +1,1767 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "q_shared.h" +#include "qcommon.h" + +static huffman_t msgHuff; + +static qboolean msgInit = qfalse; + +int pcount[256]; + +/* +============================================================================== + + MESSAGE IO FUNCTIONS + +Handles byte ordering and avoids alignment errors +============================================================================== +*/ + +int oldsize = 0; + +void MSG_initHuffman( void ); + +void MSG_Init( msg_t *buf, byte *data, int length ) { + if (!msgInit) { + MSG_initHuffman(); + } + Com_Memset (buf, 0, sizeof(*buf)); + buf->data = data; + buf->maxsize = length; +} + +void MSG_InitOOB( msg_t *buf, byte *data, int length ) { + if (!msgInit) { + MSG_initHuffman(); + } + Com_Memset (buf, 0, sizeof(*buf)); + buf->data = data; + buf->maxsize = length; + buf->oob = qtrue; +} + +void MSG_Clear( msg_t *buf ) { + buf->cursize = 0; + buf->overflowed = qfalse; + buf->bit = 0; //<- in bits +} + + +void MSG_Bitstream( msg_t *buf ) { + buf->oob = qfalse; +} + +void MSG_BeginReading( msg_t *msg ) { + msg->readcount = 0; + msg->bit = 0; + msg->oob = qfalse; +} + +void MSG_BeginReadingOOB( msg_t *msg ) { + msg->readcount = 0; + msg->bit = 0; + msg->oob = qtrue; +} + +void MSG_Copy(msg_t *buf, byte *data, int length, msg_t *src) +{ + if (lengthcursize) { + Com_Error( ERR_DROP, "MSG_Copy: can't copy into a smaller msg_t buffer"); + } + Com_Memcpy(buf, src, sizeof(msg_t)); + buf->data = data; + Com_Memcpy(buf->data, src->data, src->cursize); +} + +/* +============================================================================= + +bit functions + +============================================================================= +*/ + +int overflows; + +// negative bit values include signs +void MSG_WriteBits( msg_t *msg, int value, int bits ) { + int i; +// FILE* fp; + + oldsize += bits; + + // this isn't an exact overflow check, but close enough + if ( msg->maxsize - msg->cursize < 4 ) { + msg->overflowed = qtrue; + return; + } + + if ( bits == 0 || bits < -31 || bits > 32 ) { + Com_Error( ERR_DROP, "MSG_WriteBits: bad bits %i", bits ); + } + + // check for overflows + if ( bits != 32 ) { + if ( bits > 0 ) { + if ( value > ( ( 1 << bits ) - 1 ) || value < 0 ) { + overflows++; + } + } else { + int r; + + r = 1 << (bits-1); + + if ( value > r - 1 || value < -r ) { + overflows++; + } + } + } + if ( bits < 0 ) { + bits = -bits; + } + if (msg->oob) { + if (bits==8) { + msg->data[msg->cursize] = value; + msg->cursize += 1; + msg->bit += 8; + } else if (bits==16) { + unsigned short *sp = (unsigned short *)&msg->data[msg->cursize]; + *sp = LittleShort(value); + msg->cursize += 2; + msg->bit += 16; + } else if (bits==32) { + unsigned int *ip = (unsigned int *)&msg->data[msg->cursize]; + *ip = LittleLong(value); + msg->cursize += 4; + msg->bit += 32; + } else { + Com_Error(ERR_DROP, "can't read %d bits\n", bits); + } + } else { +// fp = fopen("c:\\netchan.bin", "a"); + value &= (0xffffffff>>(32-bits)); + if (bits&7) { + int nbits; + nbits = bits&7; + for(i=0;idata, &msg->bit); + value = (value>>1); + } + bits = bits - nbits; + } + if (bits) { + for(i=0;idata, &msg->bit); + value = (value>>8); + } + } + msg->cursize = (msg->bit>>3)+1; +// fclose(fp); + } +} + +int MSG_ReadBits( msg_t *msg, int bits ) { + int value; + int get; + qboolean sgn; + int i, nbits; +// FILE* fp; + + value = 0; + + if ( bits < 0 ) { + bits = -bits; + sgn = qtrue; + } else { + sgn = qfalse; + } + + if (msg->oob) { + if (bits==8) { + value = msg->data[msg->readcount]; + msg->readcount += 1; + msg->bit += 8; + } else if (bits==16) { + unsigned short *sp = (unsigned short *)&msg->data[msg->readcount]; + value = LittleShort(*sp); + msg->readcount += 2; + msg->bit += 16; + } else if (bits==32) { + unsigned int *ip = (unsigned int *)&msg->data[msg->readcount]; + value = LittleLong(*ip); + msg->readcount += 4; + msg->bit += 32; + } else { + Com_Error(ERR_DROP, "can't read %d bits\n", bits); + } + } else { + nbits = 0; + if (bits&7) { + nbits = bits&7; + for(i=0;idata, &msg->bit)<data, &msg->bit); +// fwrite(&get, 1, 1, fp); + value |= (get<<(i+nbits)); + } +// fclose(fp); + } + msg->readcount = (msg->bit>>3)+1; + } + if ( sgn ) { + if ( value & ( 1 << ( bits - 1 ) ) ) { + value |= -1 ^ ( ( 1 << bits ) - 1 ); + } + } + + return value; +} + + + +//================================================================================ + +// +// writing functions +// + +void MSG_WriteChar( msg_t *sb, int c ) { +#ifdef PARANOID + if (c < -128 || c > 127) + Com_Error (ERR_FATAL, "MSG_WriteChar: range error"); +#endif + + MSG_WriteBits( sb, c, 8 ); +} + +void MSG_WriteByte( msg_t *sb, int c ) { +#ifdef PARANOID + if (c < 0 || c > 255) + Com_Error (ERR_FATAL, "MSG_WriteByte: range error"); +#endif + + MSG_WriteBits( sb, c, 8 ); +} + +void MSG_WriteData( msg_t *buf, const void *data, int length ) { + int i; + for(i=0;i (short)0x7fff) + Com_Error (ERR_FATAL, "MSG_WriteShort: range error"); +#endif + + MSG_WriteBits( sb, c, 16 ); +} + +void MSG_WriteLong( msg_t *sb, int c ) { + MSG_WriteBits( sb, c, 32 ); +} + +void MSG_WriteFloat( msg_t *sb, float f ) { + union { + float f; + int l; + } dat; + + dat.f = f; + MSG_WriteBits( sb, dat.l, 32 ); +} + +void MSG_WriteString( msg_t *sb, const char *s ) { + if ( !s ) { + MSG_WriteData (sb, "", 1); + } else { + int l,i; + char string[MAX_STRING_CHARS]; + + l = strlen( s ); + if ( l >= MAX_STRING_CHARS ) { + Com_Printf( "MSG_WriteString: MAX_STRING_CHARS" ); + MSG_WriteData (sb, "", 1); + return; + } + Q_strncpyz( string, s, sizeof( string ) ); + + // get rid of 0xff chars, because old clients don't like them + for ( i = 0 ; i < l ; i++ ) { + if ( ((byte *)string)[i] > 127 ) { + string[i] = '.'; + } + } + + MSG_WriteData (sb, string, l+1); + } +} + +void MSG_WriteBigString( msg_t *sb, const char *s ) { + if ( !s ) { + MSG_WriteData (sb, "", 1); + } else { + int l,i; + char string[BIG_INFO_STRING]; + + l = strlen( s ); + if ( l >= BIG_INFO_STRING ) { + Com_Printf( "MSG_WriteString: BIG_INFO_STRING" ); + MSG_WriteData (sb, "", 1); + return; + } + Q_strncpyz( string, s, sizeof( string ) ); + + // get rid of 0xff chars, because old clients don't like them + for ( i = 0 ; i < l ; i++ ) { + if ( ((byte *)string)[i] > 127 ) { + string[i] = '.'; + } + } + + MSG_WriteData (sb, string, l+1); + } +} + +void MSG_WriteAngle( msg_t *sb, float f ) { + MSG_WriteByte (sb, (int)(f*256/360) & 255); +} + +void MSG_WriteAngle16( msg_t *sb, float f ) { + MSG_WriteShort (sb, ANGLE2SHORT(f)); +} + + +//============================================================ + +// +// reading functions +// + +// returns -1 if no more characters are available +int MSG_ReadChar (msg_t *msg ) { + int c; + + c = (signed char)MSG_ReadBits( msg, 8 ); + if ( msg->readcount > msg->cursize ) { + c = -1; + } + + return c; +} + +int MSG_ReadByte( msg_t *msg ) { + int c; + + c = (unsigned char)MSG_ReadBits( msg, 8 ); + if ( msg->readcount > msg->cursize ) { + c = -1; + } + return c; +} + +int MSG_ReadShort( msg_t *msg ) { + int c; + + c = (short)MSG_ReadBits( msg, 16 ); + if ( msg->readcount > msg->cursize ) { + c = -1; + } + + return c; +} + +int MSG_ReadLong( msg_t *msg ) { + int c; + + c = MSG_ReadBits( msg, 32 ); + if ( msg->readcount > msg->cursize ) { + c = -1; + } + + return c; +} + +float MSG_ReadFloat( msg_t *msg ) { + union { + byte b[4]; + float f; + int l; + } dat; + + dat.l = MSG_ReadBits( msg, 32 ); + if ( msg->readcount > msg->cursize ) { + dat.f = -1; + } + + return dat.f; +} + +char *MSG_ReadString( msg_t *msg ) { + static char string[MAX_STRING_CHARS]; + int l,c; + + l = 0; + do { + c = MSG_ReadByte(msg); // use ReadByte so -1 is out of bounds + if ( c == -1 || c == 0 ) { + break; + } + // translate all fmt spec to avoid crash bugs + if ( c == '%' ) { + c = '.'; + } + // don't allow higher ascii values + if ( c > 127 ) { + c = '.'; + } + + string[l] = c; + l++; + } while (l < sizeof(string)-1); + + string[l] = 0; + + return string; +} + +char *MSG_ReadBigString( msg_t *msg ) { + static char string[BIG_INFO_STRING]; + int l,c; + + l = 0; + do { + c = MSG_ReadByte(msg); // use ReadByte so -1 is out of bounds + if ( c == -1 || c == 0 ) { + break; + } + // translate all fmt spec to avoid crash bugs + if ( c == '%' ) { + c = '.'; + } + // don't allow higher ascii values + if ( c > 127 ) { + c = '.'; + } + + string[l] = c; + l++; + } while (l < sizeof(string)-1); + + string[l] = 0; + + return string; +} + +char *MSG_ReadStringLine( msg_t *msg ) { + static char string[MAX_STRING_CHARS]; + int l,c; + + l = 0; + do { + c = MSG_ReadByte(msg); // use ReadByte so -1 is out of bounds + if (c == -1 || c == 0 || c == '\n') { + break; + } + // translate all fmt spec to avoid crash bugs + if ( c == '%' ) { + c = '.'; + } + // don't allow higher ascii values + if ( c > 127 ) { + c = '.'; + } + + string[l] = c; + l++; + } while (l < sizeof(string)-1); + + string[l] = 0; + + return string; +} + +float MSG_ReadAngle16( msg_t *msg ) { + return SHORT2ANGLE(MSG_ReadShort(msg)); +} + +void MSG_ReadData( msg_t *msg, void *data, int len ) { + int i; + + for (i=0 ; iinteger == 4 ) { Com_Printf("%s ", x ); }; + +void MSG_WriteDelta( msg_t *msg, int oldV, int newV, int bits ) { + if ( oldV == newV ) { + MSG_WriteBits( msg, 0, 1 ); + return; + } + MSG_WriteBits( msg, 1, 1 ); + MSG_WriteBits( msg, newV, bits ); +} + +int MSG_ReadDelta( msg_t *msg, int oldV, int bits ) { + if ( MSG_ReadBits( msg, 1 ) ) { + return MSG_ReadBits( msg, bits ); + } + return oldV; +} + +void MSG_WriteDeltaFloat( msg_t *msg, float oldV, float newV ) { + if ( oldV == newV ) { + MSG_WriteBits( msg, 0, 1 ); + return; + } + MSG_WriteBits( msg, 1, 1 ); + MSG_WriteBits( msg, *(int *)&newV, 32 ); +} + +float MSG_ReadDeltaFloat( msg_t *msg, float oldV ) { + if ( MSG_ReadBits( msg, 1 ) ) { + float newV; + + *(int *)&newV = MSG_ReadBits( msg, 32 ); + return newV; + } + return oldV; +} + +/* +============================================================================= + +delta functions with keys + +============================================================================= +*/ + +int kbitmask[32] = { + 0x00000001, 0x00000003, 0x00000007, 0x0000000F, + 0x0000001F, 0x0000003F, 0x0000007F, 0x000000FF, + 0x000001FF, 0x000003FF, 0x000007FF, 0x00000FFF, + 0x00001FFF, 0x00003FFF, 0x00007FFF, 0x0000FFFF, + 0x0001FFFF, 0x0003FFFF, 0x0007FFFF, 0x000FFFFF, + 0x001FFFFf, 0x003FFFFF, 0x007FFFFF, 0x00FFFFFF, + 0x01FFFFFF, 0x03FFFFFF, 0x07FFFFFF, 0x0FFFFFFF, + 0x1FFFFFFF, 0x3FFFFFFF, 0x7FFFFFFF, 0xFFFFFFFF, +}; + +void MSG_WriteDeltaKey( msg_t *msg, int key, int oldV, int newV, int bits ) { + if ( oldV == newV ) { + MSG_WriteBits( msg, 0, 1 ); + return; + } + MSG_WriteBits( msg, 1, 1 ); + MSG_WriteBits( msg, newV ^ key, bits ); +} + +int MSG_ReadDeltaKey( msg_t *msg, int key, int oldV, int bits ) { + if ( MSG_ReadBits( msg, 1 ) ) { + return MSG_ReadBits( msg, bits ) ^ (key & kbitmask[bits]); + } + return oldV; +} + +void MSG_WriteDeltaKeyFloat( msg_t *msg, int key, float oldV, float newV ) { + if ( oldV == newV ) { + MSG_WriteBits( msg, 0, 1 ); + return; + } + MSG_WriteBits( msg, 1, 1 ); + MSG_WriteBits( msg, (*(int *)&newV) ^ key, 32 ); +} + +float MSG_ReadDeltaKeyFloat( msg_t *msg, int key, float oldV ) { + if ( MSG_ReadBits( msg, 1 ) ) { + float newV; + + *(int *)&newV = MSG_ReadBits( msg, 32 ) ^ key; + return newV; + } + return oldV; +} + + +/* +============================================================================ + +usercmd_t communication + +============================================================================ +*/ + +// ms is allways sent, the others are optional +#define CM_ANGLE1 (1<<0) +#define CM_ANGLE2 (1<<1) +#define CM_ANGLE3 (1<<2) +#define CM_FORWARD (1<<3) +#define CM_SIDE (1<<4) +#define CM_UP (1<<5) +#define CM_BUTTONS (1<<6) +#define CM_WEAPON (1<<7) + +/* +===================== +MSG_WriteDeltaUsercmd +===================== +*/ +void MSG_WriteDeltaUsercmd( msg_t *msg, usercmd_t *from, usercmd_t *to ) { + if ( to->serverTime - from->serverTime < 256 ) { + MSG_WriteBits( msg, 1, 1 ); + MSG_WriteBits( msg, to->serverTime - from->serverTime, 8 ); + } else { + MSG_WriteBits( msg, 0, 1 ); + MSG_WriteBits( msg, to->serverTime, 32 ); + } + MSG_WriteDelta( msg, from->angles[0], to->angles[0], 16 ); + MSG_WriteDelta( msg, from->angles[1], to->angles[1], 16 ); + MSG_WriteDelta( msg, from->angles[2], to->angles[2], 16 ); + MSG_WriteDelta( msg, from->forwardmove, to->forwardmove, 8 ); + MSG_WriteDelta( msg, from->rightmove, to->rightmove, 8 ); + MSG_WriteDelta( msg, from->upmove, to->upmove, 8 ); + MSG_WriteDelta( msg, from->buttons, to->buttons, 16 ); + MSG_WriteDelta( msg, from->weapon, to->weapon, 8 ); +} + + +/* +===================== +MSG_ReadDeltaUsercmd +===================== +*/ +void MSG_ReadDeltaUsercmd( msg_t *msg, usercmd_t *from, usercmd_t *to ) { + if ( MSG_ReadBits( msg, 1 ) ) { + to->serverTime = from->serverTime + MSG_ReadBits( msg, 8 ); + } else { + to->serverTime = MSG_ReadBits( msg, 32 ); + } + to->angles[0] = MSG_ReadDelta( msg, from->angles[0], 16); + to->angles[1] = MSG_ReadDelta( msg, from->angles[1], 16); + to->angles[2] = MSG_ReadDelta( msg, from->angles[2], 16); + to->forwardmove = MSG_ReadDelta( msg, from->forwardmove, 8); + to->rightmove = MSG_ReadDelta( msg, from->rightmove, 8); + to->upmove = MSG_ReadDelta( msg, from->upmove, 8); + to->buttons = MSG_ReadDelta( msg, from->buttons, 16); + to->weapon = MSG_ReadDelta( msg, from->weapon, 8); +} + +/* +===================== +MSG_WriteDeltaUsercmd +===================== +*/ +void MSG_WriteDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to ) { + if ( to->serverTime - from->serverTime < 256 ) { + MSG_WriteBits( msg, 1, 1 ); + MSG_WriteBits( msg, to->serverTime - from->serverTime, 8 ); + } else { + MSG_WriteBits( msg, 0, 1 ); + MSG_WriteBits( msg, to->serverTime, 32 ); + } + if (from->angles[0] == to->angles[0] && + from->angles[1] == to->angles[1] && + from->angles[2] == to->angles[2] && + from->forwardmove == to->forwardmove && + from->rightmove == to->rightmove && + from->upmove == to->upmove && + from->buttons == to->buttons && + from->weapon == to->weapon) { + MSG_WriteBits( msg, 0, 1 ); // no change + oldsize += 7; + return; + } + key ^= to->serverTime; + MSG_WriteBits( msg, 1, 1 ); + MSG_WriteDeltaKey( msg, key, from->angles[0], to->angles[0], 16 ); + MSG_WriteDeltaKey( msg, key, from->angles[1], to->angles[1], 16 ); + MSG_WriteDeltaKey( msg, key, from->angles[2], to->angles[2], 16 ); + MSG_WriteDeltaKey( msg, key, from->forwardmove, to->forwardmove, 8 ); + MSG_WriteDeltaKey( msg, key, from->rightmove, to->rightmove, 8 ); + MSG_WriteDeltaKey( msg, key, from->upmove, to->upmove, 8 ); + MSG_WriteDeltaKey( msg, key, from->buttons, to->buttons, 16 ); + MSG_WriteDeltaKey( msg, key, from->weapon, to->weapon, 8 ); +} + + +/* +===================== +MSG_ReadDeltaUsercmd +===================== +*/ +void MSG_ReadDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to ) { + if ( MSG_ReadBits( msg, 1 ) ) { + to->serverTime = from->serverTime + MSG_ReadBits( msg, 8 ); + } else { + to->serverTime = MSG_ReadBits( msg, 32 ); + } + if ( MSG_ReadBits( msg, 1 ) ) { + key ^= to->serverTime; + to->angles[0] = MSG_ReadDeltaKey( msg, key, from->angles[0], 16); + to->angles[1] = MSG_ReadDeltaKey( msg, key, from->angles[1], 16); + to->angles[2] = MSG_ReadDeltaKey( msg, key, from->angles[2], 16); + to->forwardmove = MSG_ReadDeltaKey( msg, key, from->forwardmove, 8); + to->rightmove = MSG_ReadDeltaKey( msg, key, from->rightmove, 8); + to->upmove = MSG_ReadDeltaKey( msg, key, from->upmove, 8); + to->buttons = MSG_ReadDeltaKey( msg, key, from->buttons, 16); + to->weapon = MSG_ReadDeltaKey( msg, key, from->weapon, 8); + } else { + to->angles[0] = from->angles[0]; + to->angles[1] = from->angles[1]; + to->angles[2] = from->angles[2]; + to->forwardmove = from->forwardmove; + to->rightmove = from->rightmove; + to->upmove = from->upmove; + to->buttons = from->buttons; + to->weapon = from->weapon; + } +} + +/* +============================================================================= + +entityState_t communication + +============================================================================= +*/ + +/* +================= +MSG_ReportChangeVectors_f + +Prints out a table from the current statistics for copying to code +================= +*/ +void MSG_ReportChangeVectors_f( void ) { + int i; + for(i=0;i<256;i++) { + if (pcount[i]) { + Com_Printf("%d used %d\n", i, pcount[i]); + } + } +} + +typedef struct { + char *name; + int offset; + int bits; // 0 = float +} netField_t; + +// using the stringizing operator to save typing... +#define NETF(x) #x,(int)&((entityState_t*)0)->x + +netField_t entityStateFields[] = +{ +{ NETF(pos.trTime), 32 }, +{ NETF(pos.trBase[0]), 0 }, +{ NETF(pos.trBase[1]), 0 }, +{ NETF(pos.trDelta[0]), 0 }, +{ NETF(pos.trDelta[1]), 0 }, +{ NETF(pos.trBase[2]), 0 }, +{ NETF(apos.trBase[1]), 0 }, +{ NETF(pos.trDelta[2]), 0 }, +{ NETF(apos.trBase[0]), 0 }, +{ NETF(event), 10 }, +{ NETF(angles2[1]), 0 }, +{ NETF(eType), 8 }, +{ NETF(torsoAnim), 8 }, +{ NETF(eventParm), 8 }, +{ NETF(legsAnim), 8 }, +{ NETF(groundEntityNum), GENTITYNUM_BITS }, +{ NETF(pos.trType), 8 }, +{ NETF(eFlags), 19 }, +{ NETF(otherEntityNum), GENTITYNUM_BITS }, +{ NETF(weapon), 8 }, +{ NETF(clientNum), 8 }, +{ NETF(angles[1]), 0 }, +{ NETF(pos.trDuration), 32 }, +{ NETF(apos.trType), 8 }, +{ NETF(origin[0]), 0 }, +{ NETF(origin[1]), 0 }, +{ NETF(origin[2]), 0 }, +{ NETF(solid), 24 }, +{ NETF(powerups), MAX_POWERUPS }, +{ NETF(modelindex), 8 }, +{ NETF(otherEntityNum2), GENTITYNUM_BITS }, +{ NETF(loopSound), 8 }, +{ NETF(generic1), 8 }, +{ NETF(origin2[2]), 0 }, +{ NETF(origin2[0]), 0 }, +{ NETF(origin2[1]), 0 }, +{ NETF(modelindex2), 8 }, +{ NETF(angles[0]), 0 }, +{ NETF(time), 32 }, +{ NETF(apos.trTime), 32 }, +{ NETF(apos.trDuration), 32 }, +{ NETF(apos.trBase[2]), 0 }, +{ NETF(apos.trDelta[0]), 0 }, +{ NETF(apos.trDelta[1]), 0 }, +{ NETF(apos.trDelta[2]), 0 }, +{ NETF(time2), 32 }, +{ NETF(angles[2]), 0 }, +{ NETF(angles2[0]), 0 }, +{ NETF(angles2[2]), 0 }, +{ NETF(constantLight), 32 }, +{ NETF(frame), 16 } +}; + + +// if (int)f == f and (int)f + ( 1<<(FLOAT_INT_BITS-1) ) < ( 1 << FLOAT_INT_BITS ) +// the float will be sent with FLOAT_INT_BITS, otherwise all 32 bits will be sent +#define FLOAT_INT_BITS 13 +#define FLOAT_INT_BIAS (1<<(FLOAT_INT_BITS-1)) + +/* +================== +MSG_WriteDeltaEntity + +Writes part of a packetentities message, including the entity number. +Can delta from either a baseline or a previous packet_entity +If to is NULL, a remove entity update will be sent +If force is not set, then nothing at all will be generated if the entity is +identical, under the assumption that the in-order delta code will catch it. +================== +*/ +void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to, + qboolean force ) { + int i, lc; + int numFields; + netField_t *field; + int trunc; + float fullFloat; + int *fromF, *toF; + + numFields = sizeof(entityStateFields)/sizeof(entityStateFields[0]); + + // all fields should be 32 bits to avoid any compiler packing issues + // the "number" field is not part of the field list + // if this assert fails, someone added a field to the entityState_t + // struct without updating the message fields + assert( numFields + 1 == sizeof( *from )/4 ); + + // a NULL to is a delta remove message + if ( to == NULL ) { + if ( from == NULL ) { + return; + } + MSG_WriteBits( msg, from->number, GENTITYNUM_BITS ); + MSG_WriteBits( msg, 1, 1 ); + return; + } + + if ( to->number < 0 || to->number >= MAX_GENTITIES ) { + Com_Error (ERR_FATAL, "MSG_WriteDeltaEntity: Bad entity number: %i", to->number ); + } + + lc = 0; + // build the change vector as bytes so it is endien independent + for ( i = 0, field = entityStateFields ; i < numFields ; i++, field++ ) { + fromF = (int *)( (byte *)from + field->offset ); + toF = (int *)( (byte *)to + field->offset ); + if ( *fromF != *toF ) { + lc = i+1; + } + } + + if ( lc == 0 ) { + // nothing at all changed + if ( !force ) { + return; // nothing at all + } + // write two bits for no change + MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); + MSG_WriteBits( msg, 0, 1 ); // not removed + MSG_WriteBits( msg, 0, 1 ); // no delta + return; + } + + MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); + MSG_WriteBits( msg, 0, 1 ); // not removed + MSG_WriteBits( msg, 1, 1 ); // we have a delta + + MSG_WriteByte( msg, lc ); // # of changes + + oldsize += numFields; + + for ( i = 0, field = entityStateFields ; i < lc ; i++, field++ ) { + fromF = (int *)( (byte *)from + field->offset ); + toF = (int *)( (byte *)to + field->offset ); + + if ( *fromF == *toF ) { + MSG_WriteBits( msg, 0, 1 ); // no change + continue; + } + + MSG_WriteBits( msg, 1, 1 ); // changed + + if ( field->bits == 0 ) { + // float + fullFloat = *(float *)toF; + trunc = (int)fullFloat; + + if (fullFloat == 0.0f) { + MSG_WriteBits( msg, 0, 1 ); + oldsize += FLOAT_INT_BITS; + } else { + MSG_WriteBits( msg, 1, 1 ); + if ( trunc == fullFloat && trunc + FLOAT_INT_BIAS >= 0 && + trunc + FLOAT_INT_BIAS < ( 1 << FLOAT_INT_BITS ) ) { + // send as small integer + MSG_WriteBits( msg, 0, 1 ); + MSG_WriteBits( msg, trunc + FLOAT_INT_BIAS, FLOAT_INT_BITS ); + } else { + // send as full floating point value + MSG_WriteBits( msg, 1, 1 ); + MSG_WriteBits( msg, *toF, 32 ); + } + } + } else { + if (*toF == 0) { + MSG_WriteBits( msg, 0, 1 ); + } else { + MSG_WriteBits( msg, 1, 1 ); + // integer + MSG_WriteBits( msg, *toF, field->bits ); + } + } + } +} + +/* +================== +MSG_ReadDeltaEntity + +The entity number has already been read from the message, which +is how the from state is identified. + +If the delta removes the entity, entityState_t->number will be set to MAX_GENTITIES-1 + +Can go from either a baseline or a previous packet_entity +================== +*/ +extern cvar_t *cl_shownet; + +void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to, + int number) { + int i, lc; + int numFields; + netField_t *field; + int *fromF, *toF; + int print; + int trunc; + int startBit, endBit; + + if ( number < 0 || number >= MAX_GENTITIES) { + Com_Error( ERR_DROP, "Bad delta entity number: %i", number ); + } + + if ( msg->bit == 0 ) { + startBit = msg->readcount * 8 - GENTITYNUM_BITS; + } else { + startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; + } + + // check for a remove + if ( MSG_ReadBits( msg, 1 ) == 1 ) { + Com_Memset( to, 0, sizeof( *to ) ); + to->number = MAX_GENTITIES - 1; + if ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) { + Com_Printf( "%3i: #%-3i remove\n", msg->readcount, number ); + } + return; + } + + // check for no delta + if ( MSG_ReadBits( msg, 1 ) == 0 ) { + *to = *from; + to->number = number; + return; + } + + numFields = sizeof(entityStateFields)/sizeof(entityStateFields[0]); + lc = MSG_ReadByte(msg); + + // shownet 2/3 will interleave with other printed info, -1 will + // just print the delta records` + if ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) { + print = 1; + Com_Printf( "%3i: #%-3i ", msg->readcount, to->number ); + } else { + print = 0; + } + + to->number = number; + + for ( i = 0, field = entityStateFields ; i < lc ; i++, field++ ) { + fromF = (int *)( (byte *)from + field->offset ); + toF = (int *)( (byte *)to + field->offset ); + + if ( ! MSG_ReadBits( msg, 1 ) ) { + // no change + *toF = *fromF; + } else { + if ( field->bits == 0 ) { + // float + if ( MSG_ReadBits( msg, 1 ) == 0 ) { + *(float *)toF = 0.0f; + } else { + if ( MSG_ReadBits( msg, 1 ) == 0 ) { + // integral float + trunc = MSG_ReadBits( msg, FLOAT_INT_BITS ); + // bias to allow equal parts positive and negative + trunc -= FLOAT_INT_BIAS; + *(float *)toF = trunc; + if ( print ) { + Com_Printf( "%s:%i ", field->name, trunc ); + } + } else { + // full floating point value + *toF = MSG_ReadBits( msg, 32 ); + if ( print ) { + Com_Printf( "%s:%f ", field->name, *(float *)toF ); + } + } + } + } else { + if ( MSG_ReadBits( msg, 1 ) == 0 ) { + *toF = 0; + } else { + // integer + *toF = MSG_ReadBits( msg, field->bits ); + if ( print ) { + Com_Printf( "%s:%i ", field->name, *toF ); + } + } + } +// pcount[i]++; + } + } + for ( i = lc, field = &entityStateFields[lc] ; i < numFields ; i++, field++ ) { + fromF = (int *)( (byte *)from + field->offset ); + toF = (int *)( (byte *)to + field->offset ); + // no change + *toF = *fromF; + } + + if ( print ) { + if ( msg->bit == 0 ) { + endBit = msg->readcount * 8 - GENTITYNUM_BITS; + } else { + endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; + } + Com_Printf( " (%i bits)\n", endBit - startBit ); + } +} + + +/* +============================================================================ + +plyer_state_t communication + +============================================================================ +*/ + +// using the stringizing operator to save typing... +#define PSF(x) #x,(int)&((playerState_t*)0)->x + +netField_t playerStateFields[] = +{ +{ PSF(commandTime), 32 }, +{ PSF(origin[0]), 0 }, +{ PSF(origin[1]), 0 }, +{ PSF(bobCycle), 8 }, +{ PSF(velocity[0]), 0 }, +{ PSF(velocity[1]), 0 }, +{ PSF(viewangles[1]), 0 }, +{ PSF(viewangles[0]), 0 }, +{ PSF(weaponTime), -16 }, +{ PSF(origin[2]), 0 }, +{ PSF(velocity[2]), 0 }, +{ PSF(legsTimer), 8 }, +{ PSF(pm_time), -16 }, +{ PSF(eventSequence), 16 }, +{ PSF(torsoAnim), 8 }, +{ PSF(movementDir), 4 }, +{ PSF(events[0]), 8 }, +{ PSF(legsAnim), 8 }, +{ PSF(events[1]), 8 }, +{ PSF(pm_flags), 16 }, +{ PSF(groundEntityNum), GENTITYNUM_BITS }, +{ PSF(weaponstate), 4 }, +{ PSF(eFlags), 16 }, +{ PSF(externalEvent), 10 }, +{ PSF(gravity), 16 }, +{ PSF(speed), 16 }, +{ PSF(delta_angles[1]), 16 }, +{ PSF(externalEventParm), 8 }, +{ PSF(viewheight), -8 }, +{ PSF(damageEvent), 8 }, +{ PSF(damageYaw), 8 }, +{ PSF(damagePitch), 8 }, +{ PSF(damageCount), 8 }, +{ PSF(generic1), 8 }, +{ PSF(pm_type), 8 }, +{ PSF(delta_angles[0]), 16 }, +{ PSF(delta_angles[2]), 16 }, +{ PSF(torsoTimer), 12 }, +{ PSF(eventParms[0]), 8 }, +{ PSF(eventParms[1]), 8 }, +{ PSF(clientNum), 8 }, +{ PSF(weapon), 5 }, +{ PSF(viewangles[2]), 0 }, +{ PSF(grapplePoint[0]), 0 }, +{ PSF(grapplePoint[1]), 0 }, +{ PSF(grapplePoint[2]), 0 }, +{ PSF(otherEntityNum), 10 }, +{ PSF(loopSound), 16 } +}; + +/* +============= +MSG_WriteDeltaPlayerstate + +============= +*/ +void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to ) { + int i; + playerState_t dummy; + int statsbits; + int persistantbits; + int ammobits; + int powerupbits; + int numFields; + int c; + netField_t *field; + int *fromF, *toF; + float fullFloat; + int trunc, lc; + + if (!from) { + from = &dummy; + Com_Memset (&dummy, 0, sizeof(dummy)); + } + + c = msg->cursize; + + numFields = sizeof( playerStateFields ) / sizeof( playerStateFields[0] ); + + lc = 0; + for ( i = 0, field = playerStateFields ; i < numFields ; i++, field++ ) { + fromF = (int *)( (byte *)from + field->offset ); + toF = (int *)( (byte *)to + field->offset ); + if ( *fromF != *toF ) { + lc = i+1; + } + } + + MSG_WriteByte( msg, lc ); // # of changes + + oldsize += numFields - lc; + + for ( i = 0, field = playerStateFields ; i < lc ; i++, field++ ) { + fromF = (int *)( (byte *)from + field->offset ); + toF = (int *)( (byte *)to + field->offset ); + + if ( *fromF == *toF ) { + MSG_WriteBits( msg, 0, 1 ); // no change + continue; + } + + MSG_WriteBits( msg, 1, 1 ); // changed +// pcount[i]++; + + if ( field->bits == 0 ) { + // float + fullFloat = *(float *)toF; + trunc = (int)fullFloat; + + if ( trunc == fullFloat && trunc + FLOAT_INT_BIAS >= 0 && + trunc + FLOAT_INT_BIAS < ( 1 << FLOAT_INT_BITS ) ) { + // send as small integer + MSG_WriteBits( msg, 0, 1 ); + MSG_WriteBits( msg, trunc + FLOAT_INT_BIAS, FLOAT_INT_BITS ); + } else { + // send as full floating point value + MSG_WriteBits( msg, 1, 1 ); + MSG_WriteBits( msg, *toF, 32 ); + } + } else { + // integer + MSG_WriteBits( msg, *toF, field->bits ); + } + } + c = msg->cursize - c; + + + // + // send the arrays + // + statsbits = 0; + for (i=0 ; istats[i] != from->stats[i]) { + statsbits |= 1<persistant[i] != from->persistant[i]) { + persistantbits |= 1<ammo[i] != from->ammo[i]) { + ammobits |= 1<powerups[i] != from->powerups[i]) { + powerupbits |= 1<stats[i]); + } else { + MSG_WriteBits( msg, 0, 1 ); // no change + } + + + if ( persistantbits ) { + MSG_WriteBits( msg, 1, 1 ); // changed + MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT ); + for (i=0 ; ipersistant[i]); + } else { + MSG_WriteBits( msg, 0, 1 ); // no change + } + + + if ( ammobits ) { + MSG_WriteBits( msg, 1, 1 ); // changed + MSG_WriteBits( msg, ammobits, MAX_WEAPONS ); + for (i=0 ; iammo[i]); + } else { + MSG_WriteBits( msg, 0, 1 ); // no change + } + + + if ( powerupbits ) { + MSG_WriteBits( msg, 1, 1 ); // changed + MSG_WriteBits( msg, powerupbits, MAX_POWERUPS ); + for (i=0 ; ipowerups[i] ); + } else { + MSG_WriteBits( msg, 0, 1 ); // no change + } +} + + +/* +=================== +MSG_ReadDeltaPlayerstate +=================== +*/ +void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { + int i, lc; + int bits; + netField_t *field; + int numFields; + int startBit, endBit; + int print; + int *fromF, *toF; + int trunc; + playerState_t dummy; + + if ( !from ) { + from = &dummy; + Com_Memset( &dummy, 0, sizeof( dummy ) ); + } + *to = *from; + + if ( msg->bit == 0 ) { + startBit = msg->readcount * 8 - GENTITYNUM_BITS; + } else { + startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; + } + + // shownet 2/3 will interleave with other printed info, -2 will + // just print the delta records + if ( cl_shownet->integer >= 2 || cl_shownet->integer == -2 ) { + print = 1; + Com_Printf( "%3i: playerstate ", msg->readcount ); + } else { + print = 0; + } + + numFields = sizeof( playerStateFields ) / sizeof( playerStateFields[0] ); + lc = MSG_ReadByte(msg); + + for ( i = 0, field = playerStateFields ; i < lc ; i++, field++ ) { + fromF = (int *)( (byte *)from + field->offset ); + toF = (int *)( (byte *)to + field->offset ); + + if ( ! MSG_ReadBits( msg, 1 ) ) { + // no change + *toF = *fromF; + } else { + if ( field->bits == 0 ) { + // float + if ( MSG_ReadBits( msg, 1 ) == 0 ) { + // integral float + trunc = MSG_ReadBits( msg, FLOAT_INT_BITS ); + // bias to allow equal parts positive and negative + trunc -= FLOAT_INT_BIAS; + *(float *)toF = trunc; + if ( print ) { + Com_Printf( "%s:%i ", field->name, trunc ); + } + } else { + // full floating point value + *toF = MSG_ReadBits( msg, 32 ); + if ( print ) { + Com_Printf( "%s:%f ", field->name, *(float *)toF ); + } + } + } else { + // integer + *toF = MSG_ReadBits( msg, field->bits ); + if ( print ) { + Com_Printf( "%s:%i ", field->name, *toF ); + } + } + } + } + for ( i=lc,field = &playerStateFields[lc];ioffset ); + toF = (int *)( (byte *)to + field->offset ); + // no change + *toF = *fromF; + } + + + // read the arrays + if (MSG_ReadBits( msg, 1 ) ) { + // parse stats + if ( MSG_ReadBits( msg, 1 ) ) { + LOG("PS_STATS"); + bits = MSG_ReadBits (msg, MAX_STATS); + for (i=0 ; istats[i] = MSG_ReadShort(msg); + } + } + } + + // parse persistant stats + if ( MSG_ReadBits( msg, 1 ) ) { + LOG("PS_PERSISTANT"); + bits = MSG_ReadBits (msg, MAX_PERSISTANT); + for (i=0 ; ipersistant[i] = MSG_ReadShort(msg); + } + } + } + + // parse ammo + if ( MSG_ReadBits( msg, 1 ) ) { + LOG("PS_AMMO"); + bits = MSG_ReadBits (msg, MAX_WEAPONS); + for (i=0 ; iammo[i] = MSG_ReadShort(msg); + } + } + } + + // parse powerups + if ( MSG_ReadBits( msg, 1 ) ) { + LOG("PS_POWERUPS"); + bits = MSG_ReadBits (msg, MAX_POWERUPS); + for (i=0 ; ipowerups[i] = MSG_ReadLong(msg); + } + } + } + } + + if ( print ) { + if ( msg->bit == 0 ) { + endBit = msg->readcount * 8 - GENTITYNUM_BITS; + } else { + endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; + } + Com_Printf( " (%i bits)\n", endBit - startBit ); + } +} + +int msg_hData[256] = { +250315, // 0 +41193, // 1 +6292, // 2 +7106, // 3 +3730, // 4 +3750, // 5 +6110, // 6 +23283, // 7 +33317, // 8 +6950, // 9 +7838, // 10 +9714, // 11 +9257, // 12 +17259, // 13 +3949, // 14 +1778, // 15 +8288, // 16 +1604, // 17 +1590, // 18 +1663, // 19 +1100, // 20 +1213, // 21 +1238, // 22 +1134, // 23 +1749, // 24 +1059, // 25 +1246, // 26 +1149, // 27 +1273, // 28 +4486, // 29 +2805, // 30 +3472, // 31 +21819, // 32 +1159, // 33 +1670, // 34 +1066, // 35 +1043, // 36 +1012, // 37 +1053, // 38 +1070, // 39 +1726, // 40 +888, // 41 +1180, // 42 +850, // 43 +960, // 44 +780, // 45 +1752, // 46 +3296, // 47 +10630, // 48 +4514, // 49 +5881, // 50 +2685, // 51 +4650, // 52 +3837, // 53 +2093, // 54 +1867, // 55 +2584, // 56 +1949, // 57 +1972, // 58 +940, // 59 +1134, // 60 +1788, // 61 +1670, // 62 +1206, // 63 +5719, // 64 +6128, // 65 +7222, // 66 +6654, // 67 +3710, // 68 +3795, // 69 +1492, // 70 +1524, // 71 +2215, // 72 +1140, // 73 +1355, // 74 +971, // 75 +2180, // 76 +1248, // 77 +1328, // 78 +1195, // 79 +1770, // 80 +1078, // 81 +1264, // 82 +1266, // 83 +1168, // 84 +965, // 85 +1155, // 86 +1186, // 87 +1347, // 88 +1228, // 89 +1529, // 90 +1600, // 91 +2617, // 92 +2048, // 93 +2546, // 94 +3275, // 95 +2410, // 96 +3585, // 97 +2504, // 98 +2800, // 99 +2675, // 100 +6146, // 101 +3663, // 102 +2840, // 103 +14253, // 104 +3164, // 105 +2221, // 106 +1687, // 107 +3208, // 108 +2739, // 109 +3512, // 110 +4796, // 111 +4091, // 112 +3515, // 113 +5288, // 114 +4016, // 115 +7937, // 116 +6031, // 117 +5360, // 118 +3924, // 119 +4892, // 120 +3743, // 121 +4566, // 122 +4807, // 123 +5852, // 124 +6400, // 125 +6225, // 126 +8291, // 127 +23243, // 128 +7838, // 129 +7073, // 130 +8935, // 131 +5437, // 132 +4483, // 133 +3641, // 134 +5256, // 135 +5312, // 136 +5328, // 137 +5370, // 138 +3492, // 139 +2458, // 140 +1694, // 141 +1821, // 142 +2121, // 143 +1916, // 144 +1149, // 145 +1516, // 146 +1367, // 147 +1236, // 148 +1029, // 149 +1258, // 150 +1104, // 151 +1245, // 152 +1006, // 153 +1149, // 154 +1025, // 155 +1241, // 156 +952, // 157 +1287, // 158 +997, // 159 +1713, // 160 +1009, // 161 +1187, // 162 +879, // 163 +1099, // 164 +929, // 165 +1078, // 166 +951, // 167 +1656, // 168 +930, // 169 +1153, // 170 +1030, // 171 +1262, // 172 +1062, // 173 +1214, // 174 +1060, // 175 +1621, // 176 +930, // 177 +1106, // 178 +912, // 179 +1034, // 180 +892, // 181 +1158, // 182 +990, // 183 +1175, // 184 +850, // 185 +1121, // 186 +903, // 187 +1087, // 188 +920, // 189 +1144, // 190 +1056, // 191 +3462, // 192 +2240, // 193 +4397, // 194 +12136, // 195 +7758, // 196 +1345, // 197 +1307, // 198 +3278, // 199 +1950, // 200 +886, // 201 +1023, // 202 +1112, // 203 +1077, // 204 +1042, // 205 +1061, // 206 +1071, // 207 +1484, // 208 +1001, // 209 +1096, // 210 +915, // 211 +1052, // 212 +995, // 213 +1070, // 214 +876, // 215 +1111, // 216 +851, // 217 +1059, // 218 +805, // 219 +1112, // 220 +923, // 221 +1103, // 222 +817, // 223 +1899, // 224 +1872, // 225 +976, // 226 +841, // 227 +1127, // 228 +956, // 229 +1159, // 230 +950, // 231 +7791, // 232 +954, // 233 +1289, // 234 +933, // 235 +1127, // 236 +3207, // 237 +1020, // 238 +927, // 239 +1355, // 240 +768, // 241 +1040, // 242 +745, // 243 +952, // 244 +805, // 245 +1073, // 246 +740, // 247 +1013, // 248 +805, // 249 +1008, // 250 +796, // 251 +996, // 252 +1057, // 253 +11457, // 254 +13504, // 255 +}; + +void MSG_initHuffman( void ) { + int i,j; + + msgInit = qtrue; + Huff_Init(&msgHuff); + for(i=0;i<256;i++) { + for (j=0;jsock = sock; + chan->remoteAddress = adr; + chan->qport = qport; + chan->incomingSequence = 0; + chan->outgoingSequence = 1; +} + +// TTimo: unused, commenting out to make gcc happy +#if 0 +/* +============== +Netchan_ScramblePacket + +A probably futile attempt to make proxy hacking somewhat +more difficult. +============== +*/ +#define SCRAMBLE_START 6 +static void Netchan_ScramblePacket( msg_t *buf ) { + unsigned seed; + int i, j, c, mask, temp; + int seq[MAX_PACKETLEN]; + + seed = ( LittleLong( *(unsigned *)buf->data ) * 3 ) ^ ( buf->cursize * 123 ); + c = buf->cursize; + if ( c <= SCRAMBLE_START ) { + return; + } + if ( c > MAX_PACKETLEN ) { + Com_Error( ERR_DROP, "MAX_PACKETLEN" ); + } + + // generate a sequence of "random" numbers + for (i = 0 ; i < c ; i++) { + seed = (119 * seed + 1); + seq[i] = seed; + } + + // transpose each character + for ( mask = 1 ; mask < c-SCRAMBLE_START ; mask = ( mask << 1 ) + 1 ) { + } + mask >>= 1; + for (i = SCRAMBLE_START ; i < c ; i++) { + j = SCRAMBLE_START + ( seq[i] & mask ); + temp = buf->data[j]; + buf->data[j] = buf->data[i]; + buf->data[i] = temp; + } + + // byte xor the data after the header + for (i = SCRAMBLE_START ; i < c ; i++) { + buf->data[i] ^= seq[i]; + } +} + +static void Netchan_UnScramblePacket( msg_t *buf ) { + unsigned seed; + int i, j, c, mask, temp; + int seq[MAX_PACKETLEN]; + + seed = ( LittleLong( *(unsigned *)buf->data ) * 3 ) ^ ( buf->cursize * 123 ); + c = buf->cursize; + if ( c <= SCRAMBLE_START ) { + return; + } + if ( c > MAX_PACKETLEN ) { + Com_Error( ERR_DROP, "MAX_PACKETLEN" ); + } + + // generate a sequence of "random" numbers + for (i = 0 ; i < c ; i++) { + seed = (119 * seed + 1); + seq[i] = seed; + } + + // byte xor the data after the header + for (i = SCRAMBLE_START ; i < c ; i++) { + buf->data[i] ^= seq[i]; + } + + // transpose each character in reverse order + for ( mask = 1 ; mask < c-SCRAMBLE_START ; mask = ( mask << 1 ) + 1 ) { + } + mask >>= 1; + for (i = c-1 ; i >= SCRAMBLE_START ; i--) { + j = SCRAMBLE_START + ( seq[i] & mask ); + temp = buf->data[j]; + buf->data[j] = buf->data[i]; + buf->data[i] = temp; + } +} +#endif + +/* +================= +Netchan_TransmitNextFragment + +Send one fragment of the current message +================= +*/ +void Netchan_TransmitNextFragment( netchan_t *chan ) { + msg_t send; + byte send_buf[MAX_PACKETLEN]; + int fragmentLength; + + // write the packet header + MSG_InitOOB (&send, send_buf, sizeof(send_buf)); // <-- only do the oob here + + MSG_WriteLong( &send, chan->outgoingSequence | FRAGMENT_BIT ); + + // send the qport if we are a client + if ( chan->sock == NS_CLIENT ) { + MSG_WriteShort( &send, qport->integer ); + } + + // copy the reliable message to the packet first + fragmentLength = FRAGMENT_SIZE; + if ( chan->unsentFragmentStart + fragmentLength > chan->unsentLength ) { + fragmentLength = chan->unsentLength - chan->unsentFragmentStart; + } + + MSG_WriteShort( &send, chan->unsentFragmentStart ); + MSG_WriteShort( &send, fragmentLength ); + MSG_WriteData( &send, chan->unsentBuffer + chan->unsentFragmentStart, fragmentLength ); + + // send the datagram + NET_SendPacket( chan->sock, send.cursize, send.data, chan->remoteAddress ); + + if ( showpackets->integer ) { + Com_Printf ("%s send %4i : s=%i fragment=%i,%i\n" + , netsrcString[ chan->sock ] + , send.cursize + , chan->outgoingSequence + , chan->unsentFragmentStart, fragmentLength); + } + + chan->unsentFragmentStart += fragmentLength; + + // this exit condition is a little tricky, because a packet + // that is exactly the fragment length still needs to send + // a second packet of zero length so that the other side + // can tell there aren't more to follow + if ( chan->unsentFragmentStart == chan->unsentLength && fragmentLength != FRAGMENT_SIZE ) { + chan->outgoingSequence++; + chan->unsentFragments = qfalse; + } +} + + +/* +=============== +Netchan_Transmit + +Sends a message to a connection, fragmenting if necessary +A 0 length will still generate a packet. +================ +*/ +void Netchan_Transmit( netchan_t *chan, int length, const byte *data ) { + msg_t send; + byte send_buf[MAX_PACKETLEN]; + + if ( length > MAX_MSGLEN ) { + Com_Error( ERR_DROP, "Netchan_Transmit: length = %i", length ); + } + chan->unsentFragmentStart = 0; + + // fragment large reliable messages + if ( length >= FRAGMENT_SIZE ) { + chan->unsentFragments = qtrue; + chan->unsentLength = length; + Com_Memcpy( chan->unsentBuffer, data, length ); + + // only send the first fragment now + Netchan_TransmitNextFragment( chan ); + + return; + } + + // write the packet header + MSG_InitOOB (&send, send_buf, sizeof(send_buf)); + + MSG_WriteLong( &send, chan->outgoingSequence ); + chan->outgoingSequence++; + + // send the qport if we are a client + if ( chan->sock == NS_CLIENT ) { + MSG_WriteShort( &send, qport->integer ); + } + + MSG_WriteData( &send, data, length ); + + // send the datagram + NET_SendPacket( chan->sock, send.cursize, send.data, chan->remoteAddress ); + + if ( showpackets->integer ) { + Com_Printf( "%s send %4i : s=%i ack=%i\n" + , netsrcString[ chan->sock ] + , send.cursize + , chan->outgoingSequence - 1 + , chan->incomingSequence ); + } +} + +/* +================= +Netchan_Process + +Returns qfalse if the message should not be processed due to being +out of order or a fragment. + +Msg must be large enough to hold MAX_MSGLEN, because if this is the +final fragment of a multi-part message, the entire thing will be +copied out. +================= +*/ +qboolean Netchan_Process( netchan_t *chan, msg_t *msg ) { + int sequence; + int qport; + int fragmentStart, fragmentLength; + qboolean fragmented; + + // XOR unscramble all data in the packet after the header +// Netchan_UnScramblePacket( msg ); + + // get sequence numbers + MSG_BeginReadingOOB( msg ); + sequence = MSG_ReadLong( msg ); + + // check for fragment information + if ( sequence & FRAGMENT_BIT ) { + sequence &= ~FRAGMENT_BIT; + fragmented = qtrue; + } else { + fragmented = qfalse; + } + + // read the qport if we are a server + if ( chan->sock == NS_SERVER ) { + qport = MSG_ReadShort( msg ); + } + + // read the fragment information + if ( fragmented ) { + fragmentStart = MSG_ReadShort( msg ); + fragmentLength = MSG_ReadShort( msg ); + } else { + fragmentStart = 0; // stop warning message + fragmentLength = 0; + } + + if ( showpackets->integer ) { + if ( fragmented ) { + Com_Printf( "%s recv %4i : s=%i fragment=%i,%i\n" + , netsrcString[ chan->sock ] + , msg->cursize + , sequence + , fragmentStart, fragmentLength ); + } else { + Com_Printf( "%s recv %4i : s=%i\n" + , netsrcString[ chan->sock ] + , msg->cursize + , sequence ); + } + } + + // + // discard out of order or duplicated packets + // + if ( sequence <= chan->incomingSequence ) { + if ( showdrop->integer || showpackets->integer ) { + Com_Printf( "%s:Out of order packet %i at %i\n" + , NET_AdrToString( chan->remoteAddress ) + , sequence + , chan->incomingSequence ); + } + return qfalse; + } + + // + // dropped packets don't keep the message from being used + // + chan->dropped = sequence - (chan->incomingSequence+1); + if ( chan->dropped > 0 ) { + if ( showdrop->integer || showpackets->integer ) { + Com_Printf( "%s:Dropped %i packets at %i\n" + , NET_AdrToString( chan->remoteAddress ) + , chan->dropped + , sequence ); + } + } + + + // + // if this is the final framgent of a reliable message, + // bump incoming_reliable_sequence + // + if ( fragmented ) { + // TTimo + // make sure we add the fragments in correct order + // either a packet was dropped, or we received this one too soon + // we don't reconstruct the fragments. we will wait till this fragment gets to us again + // (NOTE: we could probably try to rebuild by out of order chunks if needed) + if ( sequence != chan->fragmentSequence ) { + chan->fragmentSequence = sequence; + chan->fragmentLength = 0; + } + + // if we missed a fragment, dump the message + if ( fragmentStart != chan->fragmentLength ) { + if ( showdrop->integer || showpackets->integer ) { + Com_Printf( "%s:Dropped a message fragment\n" + , NET_AdrToString( chan->remoteAddress )); + } + // we can still keep the part that we have so far, + // so we don't need to clear chan->fragmentLength + return qfalse; + } + + // copy the fragment to the fragment buffer + if ( fragmentLength < 0 || msg->readcount + fragmentLength > msg->cursize || + chan->fragmentLength + fragmentLength > sizeof( chan->fragmentBuffer ) ) { + if ( showdrop->integer || showpackets->integer ) { + Com_Printf ("%s:illegal fragment length\n" + , NET_AdrToString (chan->remoteAddress ) ); + } + return qfalse; + } + + Com_Memcpy( chan->fragmentBuffer + chan->fragmentLength, + msg->data + msg->readcount, fragmentLength ); + + chan->fragmentLength += fragmentLength; + + // if this wasn't the last fragment, don't process anything + if ( fragmentLength == FRAGMENT_SIZE ) { + return qfalse; + } + + if ( chan->fragmentLength > msg->maxsize ) { + Com_Printf( "%s:fragmentLength %i > msg->maxsize\n" + , NET_AdrToString (chan->remoteAddress ), + chan->fragmentLength ); + return qfalse; + } + + // copy the full message over the partial fragment + + // make sure the sequence number is still there + *(int *)msg->data = LittleLong( sequence ); + + Com_Memcpy( msg->data + 4, chan->fragmentBuffer, chan->fragmentLength ); + msg->cursize = chan->fragmentLength + 4; + chan->fragmentLength = 0; + msg->readcount = 4; // past the sequence number + msg->bit = 32; // past the sequence number + + // TTimo + // clients were not acking fragmented messages + chan->incomingSequence = sequence; + + return qtrue; + } + + // + // the message can now be read from the current message pointer + // + chan->incomingSequence = sequence; + + return qtrue; +} + + +//============================================================================== + +/* +=================== +NET_CompareBaseAdr + +Compares without the port +=================== +*/ +qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b) +{ + if (a.type != b.type) + return qfalse; + + if (a.type == NA_LOOPBACK) + return qtrue; + + if (a.type == NA_IP) + { + if (a.ip[0] == b.ip[0] && a.ip[1] == b.ip[1] && a.ip[2] == b.ip[2] && a.ip[3] == b.ip[3]) + return qtrue; + return qfalse; + } + + if (a.type == NA_IPX) + { + if ((memcmp(a.ipx, b.ipx, 10) == 0)) + return qtrue; + return qfalse; + } + + + Com_Printf ("NET_CompareBaseAdr: bad address type\n"); + return qfalse; +} + +const char *NET_AdrToString (netadr_t a) +{ + static char s[64]; + + if (a.type == NA_LOOPBACK) { + Com_sprintf (s, sizeof(s), "loopback"); + } else if (a.type == NA_IP) { + Com_sprintf (s, sizeof(s), "%i.%i.%i.%i:%hu", + a.ip[0], a.ip[1], a.ip[2], a.ip[3], BigShort(a.port)); + } else { + Com_sprintf (s, sizeof(s), "%02x%02x%02x%02x.%02x%02x%02x%02x%02x%02x:%hu", + a.ipx[0], a.ipx[1], a.ipx[2], a.ipx[3], a.ipx[4], a.ipx[5], a.ipx[6], a.ipx[7], a.ipx[8], a.ipx[9], + BigShort(a.port)); + } + + return s; +} + + +qboolean NET_CompareAdr (netadr_t a, netadr_t b) +{ + if (a.type != b.type) + return qfalse; + + if (a.type == NA_LOOPBACK) + return qtrue; + + if (a.type == NA_IP) + { + if (a.ip[0] == b.ip[0] && a.ip[1] == b.ip[1] && a.ip[2] == b.ip[2] && a.ip[3] == b.ip[3] && a.port == b.port) + return qtrue; + return qfalse; + } + + if (a.type == NA_IPX) + { + if ((memcmp(a.ipx, b.ipx, 10) == 0) && a.port == b.port) + return qtrue; + return qfalse; + } + + Com_Printf ("NET_CompareAdr: bad address type\n"); + return qfalse; +} + + +qboolean NET_IsLocalAddress( netadr_t adr ) { + return adr.type == NA_LOOPBACK; +} + + + +/* +============================================================================= + +LOOPBACK BUFFERS FOR LOCAL PLAYER + +============================================================================= +*/ + +// there needs to be enough loopback messages to hold a complete +// gamestate of maximum size +#define MAX_LOOPBACK 16 + +typedef struct { + byte data[MAX_PACKETLEN]; + int datalen; +} loopmsg_t; + +typedef struct { + loopmsg_t msgs[MAX_LOOPBACK]; + int get, send; +} loopback_t; + +loopback_t loopbacks[2]; + + +qboolean NET_GetLoopPacket (netsrc_t sock, netadr_t *net_from, msg_t *net_message) +{ + int i; + loopback_t *loop; + + loop = &loopbacks[sock]; + + if (loop->send - loop->get > MAX_LOOPBACK) + loop->get = loop->send - MAX_LOOPBACK; + + if (loop->get >= loop->send) + return qfalse; + + i = loop->get & (MAX_LOOPBACK-1); + loop->get++; + + Com_Memcpy (net_message->data, loop->msgs[i].data, loop->msgs[i].datalen); + net_message->cursize = loop->msgs[i].datalen; + Com_Memset (net_from, 0, sizeof(*net_from)); + net_from->type = NA_LOOPBACK; + return qtrue; + +} + + +void NET_SendLoopPacket (netsrc_t sock, int length, const void *data, netadr_t to) +{ + int i; + loopback_t *loop; + + loop = &loopbacks[sock^1]; + + i = loop->send & (MAX_LOOPBACK-1); + loop->send++; + + Com_Memcpy (loop->msgs[i].data, data, length); + loop->msgs[i].datalen = length; +} + +//============================================================================= + +typedef struct packetQueue_s { + struct packetQueue_s *next; + int length; + byte *data; + netadr_t to; + int release; +} packetQueue_t; + +packetQueue_t *packetQueue = NULL; + +static void NET_QueuePacket( int length, const void *data, netadr_t to, + int offset ) +{ + packetQueue_t *new, *next = packetQueue; + + if(offset > 999) + offset = 999; + + new = S_Malloc(sizeof(packetQueue_t)); + new->data = S_Malloc(length); + Com_Memcpy(new->data, data, length); + new->length = length; + new->to = to; + new->release = Sys_Milliseconds() + offset; + new->next = NULL; + + if(!packetQueue) { + packetQueue = new; + return; + } + while(next) { + if(!next->next) { + next->next = new; + return; + } + next = next->next; + } +} + +void NET_FlushPacketQueue(void) +{ + packetQueue_t *last; + int now; + + while(packetQueue) { + now = Sys_Milliseconds(); + if(packetQueue->release >= now) + break; + Sys_SendPacket(packetQueue->length, packetQueue->data, + packetQueue->to); + last = packetQueue; + packetQueue = packetQueue->next; + Z_Free(last->data); + Z_Free(last); + } +} + +void NET_SendPacket( netsrc_t sock, int length, const void *data, netadr_t to ) { + + // sequenced packets are shown in netchan, so just show oob + if ( showpackets->integer && *(int *)data == -1 ) { + Com_Printf ("send packet %4i\n", length); + } + + if ( to.type == NA_LOOPBACK ) { + NET_SendLoopPacket (sock, length, data, to); + return; + } + if ( to.type == NA_BAD ) { + return; + } + + if ( sock == NS_CLIENT && cl_packetdelay->integer > 0 ) { + NET_QueuePacket( length, data, to, cl_packetdelay->integer ); + } + else if ( sock == NS_SERVER && sv_packetdelay->integer > 0 ) { + NET_QueuePacket( length, data, to, sv_packetdelay->integer ); + } + else { + Sys_SendPacket( length, data, to ); + } +} + +/* +=============== +NET_OutOfBandPrint + +Sends a text message in an out-of-band datagram +================ +*/ +void QDECL NET_OutOfBandPrint( netsrc_t sock, netadr_t adr, const char *format, ... ) { + va_list argptr; + char string[MAX_MSGLEN]; + + + // set the header + string[0] = -1; + string[1] = -1; + string[2] = -1; + string[3] = -1; + + va_start( argptr, format ); + Q_vsnprintf( string+4, sizeof(string)-4, format, argptr ); + va_end( argptr ); + + // send the datagram + NET_SendPacket( sock, strlen( string ), string, adr ); +} + +/* +=============== +NET_OutOfBandPrint + +Sends a data message in an out-of-band datagram (only used for "connect") +================ +*/ +void QDECL NET_OutOfBandData( netsrc_t sock, netadr_t adr, byte *format, int len ) { + byte string[MAX_MSGLEN*2]; + int i; + msg_t mbuf; + + // set the header + string[0] = 0xff; + string[1] = 0xff; + string[2] = 0xff; + string[3] = 0xff; + + for(i=0;itype = NA_LOOPBACK; + return qtrue; + } + + // look for a port number + Q_strncpyz( base, s, sizeof( base ) ); + port = strstr( base, ":" ); + if ( port ) { + *port = 0; + port++; + } + + r = Sys_StringToAdr( base, a ); + + if ( !r ) { + a->type = NA_BAD; + return qfalse; + } + + // inet_addr returns this if out of range + if ( a->ip[0] == 255 && a->ip[1] == 255 && a->ip[2] == 255 && a->ip[3] == 255 ) { + a->type = NA_BAD; + return qfalse; + } + + if ( port ) { + a->port = BigShort( (short)atoi( port ) ); + } else { + a->port = BigShort( PORT_SERVER ); + } + + return qtrue; +} + diff --git a/src/qcommon/parse.c b/src/qcommon/parse.c new file mode 100644 index 0000000..136ba0b --- /dev/null +++ b/src/qcommon/parse.c @@ -0,0 +1,3585 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "q_shared.h" +#include "qcommon.h" + +//script flags +#define SCFL_NOERRORS 0x0001 +#define SCFL_NOWARNINGS 0x0002 +#define SCFL_NOSTRINGWHITESPACES 0x0004 +#define SCFL_NOSTRINGESCAPECHARS 0x0008 +#define SCFL_PRIMITIVE 0x0010 +#define SCFL_NOBINARYNUMBERS 0x0020 +#define SCFL_NONUMBERVALUES 0x0040 + +//token types +#define TT_STRING 1 // string +#define TT_LITERAL 2 // literal +#define TT_NUMBER 3 // number +#define TT_NAME 4 // name +#define TT_PUNCTUATION 5 // punctuation + +//string sub type +//--------------- +// the length of the string +//literal sub type +//---------------- +// the ASCII code of the literal +//number sub type +//--------------- +#define TT_DECIMAL 0x0008 // decimal number +#define TT_HEX 0x0100 // hexadecimal number +#define TT_OCTAL 0x0200 // octal number +#define TT_BINARY 0x0400 // binary number +#define TT_FLOAT 0x0800 // floating point number +#define TT_INTEGER 0x1000 // integer number +#define TT_LONG 0x2000 // long number +#define TT_UNSIGNED 0x4000 // unsigned number +//punctuation sub type +//-------------------- +#define P_RSHIFT_ASSIGN 1 +#define P_LSHIFT_ASSIGN 2 +#define P_PARMS 3 +#define P_PRECOMPMERGE 4 + +#define P_LOGIC_AND 5 +#define P_LOGIC_OR 6 +#define P_LOGIC_GEQ 7 +#define P_LOGIC_LEQ 8 +#define P_LOGIC_EQ 9 +#define P_LOGIC_UNEQ 10 + +#define P_MUL_ASSIGN 11 +#define P_DIV_ASSIGN 12 +#define P_MOD_ASSIGN 13 +#define P_ADD_ASSIGN 14 +#define P_SUB_ASSIGN 15 +#define P_INC 16 +#define P_DEC 17 + +#define P_BIN_AND_ASSIGN 18 +#define P_BIN_OR_ASSIGN 19 +#define P_BIN_XOR_ASSIGN 20 +#define P_RSHIFT 21 +#define P_LSHIFT 22 + +#define P_POINTERREF 23 +#define P_CPP1 24 +#define P_CPP2 25 +#define P_MUL 26 +#define P_DIV 27 +#define P_MOD 28 +#define P_ADD 29 +#define P_SUB 30 +#define P_ASSIGN 31 + +#define P_BIN_AND 32 +#define P_BIN_OR 33 +#define P_BIN_XOR 34 +#define P_BIN_NOT 35 + +#define P_LOGIC_NOT 36 +#define P_LOGIC_GREATER 37 +#define P_LOGIC_LESS 38 + +#define P_REF 39 +#define P_COMMA 40 +#define P_SEMICOLON 41 +#define P_COLON 42 +#define P_QUESTIONMARK 43 + +#define P_PARENTHESESOPEN 44 +#define P_PARENTHESESCLOSE 45 +#define P_BRACEOPEN 46 +#define P_BRACECLOSE 47 +#define P_SQBRACKETOPEN 48 +#define P_SQBRACKETCLOSE 49 +#define P_BACKSLASH 50 + +#define P_PRECOMP 51 +#define P_DOLLAR 52 + +//name sub type +//------------- +// the length of the name + +//punctuation +typedef struct punctuation_s +{ + char *p; //punctuation character(s) + int n; //punctuation indication + struct punctuation_s *next; //next punctuation +} punctuation_t; + +//token +typedef struct token_s +{ + char string[MAX_TOKEN_CHARS]; //available token + int type; //last read token type + int subtype; //last read token sub type + unsigned long int intvalue; //integer value + double floatvalue; //floating point value + char *whitespace_p; //start of white space before token + char *endwhitespace_p; //start of white space before token + int line; //line the token was on + int linescrossed; //lines crossed in white space + struct token_s *next; //next token in chain +} token_t; + +//script file +typedef struct script_s +{ + char filename[1024]; //file name of the script + char *buffer; //buffer containing the script + char *script_p; //current pointer in the script + char *end_p; //pointer to the end of the script + char *lastscript_p; //script pointer before reading token + char *whitespace_p; //begin of the white space + char *endwhitespace_p; + int length; //length of the script in bytes + int line; //current line in script + int lastline; //line before reading token + int tokenavailable; //set by UnreadLastToken + int flags; //several script flags + punctuation_t *punctuations; //the punctuations used in the script + punctuation_t **punctuationtable; + token_t token; //available token + struct script_s *next; //next script in a chain +} script_t; + + +#define DEFINE_FIXED 0x0001 + +#define BUILTIN_LINE 1 +#define BUILTIN_FILE 2 +#define BUILTIN_DATE 3 +#define BUILTIN_TIME 4 +#define BUILTIN_STDC 5 + +#define INDENT_IF 0x0001 +#define INDENT_ELSE 0x0002 +#define INDENT_ELIF 0x0004 +#define INDENT_IFDEF 0x0008 +#define INDENT_IFNDEF 0x0010 + +//macro definitions +typedef struct define_s +{ + char *name; //define name + int flags; //define flags + int builtin; // > 0 if builtin define + int numparms; //number of define parameters + token_t *parms; //define parameters + token_t *tokens; //macro tokens (possibly containing parm tokens) + struct define_s *next; //next defined macro in a list + struct define_s *hashnext; //next define in the hash chain +} define_t; + +//indents +//used for conditional compilation directives: +//#if, #else, #elif, #ifdef, #ifndef +typedef struct indent_s +{ + int type; //indent type + int skip; //true if skipping current indent + script_t *script; //script the indent was in + struct indent_s *next; //next indent on the indent stack +} indent_t; + +//source file +typedef struct source_s +{ + char filename[MAX_QPATH]; //file name of the script + char includepath[MAX_QPATH]; //path to include files + punctuation_t *punctuations; //punctuations to use + script_t *scriptstack; //stack with scripts of the source + token_t *tokens; //tokens to read first + define_t *defines; //list with macro definitions + define_t **definehash; //hash chain with defines + indent_t *indentstack; //stack with indents + int skip; // > 0 if skipping conditional code + token_t token; //last read token +} source_t; + +#define MAX_DEFINEPARMS 128 + +//directive name with parse function +typedef struct directive_s +{ + char *name; + int (*func)(source_t *source); +} directive_t; + +#define DEFINEHASHSIZE 1024 + +static int Parse_ReadToken(source_t *source, token_t *token); + +int numtokens; + +//list with global defines added to every source loaded +define_t *globaldefines; + +//longer punctuations first +punctuation_t default_punctuations[] = +{ + //binary operators + {">>=",P_RSHIFT_ASSIGN, NULL}, + {"<<=",P_LSHIFT_ASSIGN, NULL}, + // + {"...",P_PARMS, NULL}, + //define merge operator + {"##",P_PRECOMPMERGE, NULL}, + //logic operators + {"&&",P_LOGIC_AND, NULL}, + {"||",P_LOGIC_OR, NULL}, + {">=",P_LOGIC_GEQ, NULL}, + {"<=",P_LOGIC_LEQ, NULL}, + {"==",P_LOGIC_EQ, NULL}, + {"!=",P_LOGIC_UNEQ, NULL}, + //arithmatic operators + {"*=",P_MUL_ASSIGN, NULL}, + {"/=",P_DIV_ASSIGN, NULL}, + {"%=",P_MOD_ASSIGN, NULL}, + {"+=",P_ADD_ASSIGN, NULL}, + {"-=",P_SUB_ASSIGN, NULL}, + {"++",P_INC, NULL}, + {"--",P_DEC, NULL}, + //binary operators + {"&=",P_BIN_AND_ASSIGN, NULL}, + {"|=",P_BIN_OR_ASSIGN, NULL}, + {"^=",P_BIN_XOR_ASSIGN, NULL}, + {">>",P_RSHIFT, NULL}, + {"<<",P_LSHIFT, NULL}, + //reference operators + {"->",P_POINTERREF, NULL}, + //C++ + {"::",P_CPP1, NULL}, + {".*",P_CPP2, NULL}, + //arithmatic operators + {"*",P_MUL, NULL}, + {"/",P_DIV, NULL}, + {"%",P_MOD, NULL}, + {"+",P_ADD, NULL}, + {"-",P_SUB, NULL}, + {"=",P_ASSIGN, NULL}, + //binary operators + {"&",P_BIN_AND, NULL}, + {"|",P_BIN_OR, NULL}, + {"^",P_BIN_XOR, NULL}, + {"~",P_BIN_NOT, NULL}, + //logic operators + {"!",P_LOGIC_NOT, NULL}, + {">",P_LOGIC_GREATER, NULL}, + {"<",P_LOGIC_LESS, NULL}, + //reference operator + {".",P_REF, NULL}, + //seperators + {",",P_COMMA, NULL}, + {";",P_SEMICOLON, NULL}, + //label indication + {":",P_COLON, NULL}, + //if statement + {"?",P_QUESTIONMARK, NULL}, + //embracements + {"(",P_PARENTHESESOPEN, NULL}, + {")",P_PARENTHESESCLOSE, NULL}, + {"{",P_BRACEOPEN, NULL}, + {"}",P_BRACECLOSE, NULL}, + {"[",P_SQBRACKETOPEN, NULL}, + {"]",P_SQBRACKETCLOSE, NULL}, + // + {"\\",P_BACKSLASH, NULL}, + //precompiler operator + {"#",P_PRECOMP, NULL}, + {"$",P_DOLLAR, NULL}, + {NULL, 0} +}; + +char basefolder[MAX_QPATH]; + +/* +=============== +Parse_CreatePunctuationTable +=============== +*/ +static void Parse_CreatePunctuationTable(script_t *script, punctuation_t *punctuations) +{ + int i; + punctuation_t *p, *lastp, *newp; + + //get memory for the table + if (!script->punctuationtable) script->punctuationtable = (punctuation_t **) + Z_Malloc(256 * sizeof(punctuation_t *)); + Com_Memset(script->punctuationtable, 0, 256 * sizeof(punctuation_t *)); + //add the punctuations in the list to the punctuation table + for (i = 0; punctuations[i].p; i++) + { + newp = &punctuations[i]; + lastp = NULL; + //sort the punctuations in this table entry on length (longer punctuations first) + for (p = script->punctuationtable[(unsigned int) newp->p[0]]; p; p = p->next) + { + if (strlen(p->p) < strlen(newp->p)) + { + newp->next = p; + if (lastp) lastp->next = newp; + else script->punctuationtable[(unsigned int) newp->p[0]] = newp; + break; + } + lastp = p; + } + if (!p) + { + newp->next = NULL; + if (lastp) lastp->next = newp; + else script->punctuationtable[(unsigned int) newp->p[0]] = newp; + } + } +} + +/* +=============== +Parse_ScriptError +=============== +*/ +static void QDECL Parse_ScriptError(script_t *script, char *str, ...) +{ + char text[1024]; + va_list ap; + + if (script->flags & SCFL_NOERRORS) return; + + va_start(ap, str); + vsprintf(text, str, ap); + va_end(ap); + Com_Printf( "file %s, line %d: %s\n", script->filename, script->line, text); +} + +/* +=============== +Parse_ScriptWarning +=============== +*/ +static void QDECL Parse_ScriptWarning(script_t *script, char *str, ...) +{ + char text[1024]; + va_list ap; + + if (script->flags & SCFL_NOWARNINGS) return; + + va_start(ap, str); + vsprintf(text, str, ap); + va_end(ap); + Com_Printf( "file %s, line %d: %s\n", script->filename, script->line, text); +} + +/* +=============== +Parse_SetScriptPunctuations +=============== +*/ +static void Parse_SetScriptPunctuations(script_t *script, punctuation_t *p) +{ + if (p) Parse_CreatePunctuationTable(script, p); + else Parse_CreatePunctuationTable(script, default_punctuations); + if (p) script->punctuations = p; + else script->punctuations = default_punctuations; +} + +/* +=============== +Parse_ReadWhiteSpace +=============== +*/ +static int Parse_ReadWhiteSpace(script_t *script) +{ + while(1) + { + //skip white space + while(*script->script_p <= ' ') + { + if (!*script->script_p) return 0; + if (*script->script_p == '\n') script->line++; + script->script_p++; + } + //skip comments + if (*script->script_p == '/') + { + //comments // + if (*(script->script_p+1) == '/') + { + script->script_p++; + do + { + script->script_p++; + if (!*script->script_p) return 0; + } + while(*script->script_p != '\n'); + script->line++; + script->script_p++; + if (!*script->script_p) return 0; + continue; + } + //comments /* */ + else if (*(script->script_p+1) == '*') + { + script->script_p++; + do + { + script->script_p++; + if (!*script->script_p) return 0; + if (*script->script_p == '\n') script->line++; + } + while(!(*script->script_p == '*' && *(script->script_p+1) == '/')); + script->script_p++; + if (!*script->script_p) return 0; + script->script_p++; + if (!*script->script_p) return 0; + continue; + } + } + break; + } + return 1; +} + +/* +=============== +Parse_ReadEscapeCharacter +=============== +*/ +static int Parse_ReadEscapeCharacter(script_t *script, char *ch) +{ + int c, val, i; + + //step over the leading '\\' + script->script_p++; + //determine the escape character + switch(*script->script_p) + { + case '\\': c = '\\'; break; + case 'n': c = '\n'; break; + case 'r': c = '\r'; break; + case 't': c = '\t'; break; + case 'v': c = '\v'; break; + case 'b': c = '\b'; break; + case 'f': c = '\f'; break; + case 'a': c = '\a'; break; + case '\'': c = '\''; break; + case '\"': c = '\"'; break; + case '\?': c = '\?'; break; + case 'x': + { + script->script_p++; + for (i = 0, val = 0; ; i++, script->script_p++) + { + c = *script->script_p; + if (c >= '0' && c <= '9') c = c - '0'; + else if (c >= 'A' && c <= 'Z') c = c - 'A' + 10; + else if (c >= 'a' && c <= 'z') c = c - 'a' + 10; + else break; + val = (val << 4) + c; + } + script->script_p--; + if (val > 0xFF) + { + Parse_ScriptWarning(script, "too large value in escape character"); + val = 0xFF; + } + c = val; + break; + } + default: //NOTE: decimal ASCII code, NOT octal + { + if (*script->script_p < '0' || *script->script_p > '9') Parse_ScriptError(script, "unknown escape char"); + for (i = 0, val = 0; ; i++, script->script_p++) + { + c = *script->script_p; + if (c >= '0' && c <= '9') c = c - '0'; + else break; + val = val * 10 + c; + } + script->script_p--; + if (val > 0xFF) + { + Parse_ScriptWarning(script, "too large value in escape character"); + val = 0xFF; + } + c = val; + break; + } + } + //step over the escape character or the last digit of the number + script->script_p++; + //store the escape character + *ch = c; + //succesfully read escape character + return 1; +} + +/* +=============== +Parse_ReadString + +Reads C-like string. Escape characters are interpretted. +Quotes are included with the string. +Reads two strings with a white space between them as one string. +=============== +*/ +static int Parse_ReadString(script_t *script, token_t *token, int quote) +{ + int len, tmpline; + char *tmpscript_p; + + if (quote == '\"') token->type = TT_STRING; + else token->type = TT_LITERAL; + + len = 0; + //leading quote + token->string[len++] = *script->script_p++; + // + while(1) + { + //minus 2 because trailing double quote and zero have to be appended + if (len >= MAX_TOKEN_CHARS - 2) + { + Parse_ScriptError(script, "string longer than MAX_TOKEN_CHARS = %d", MAX_TOKEN_CHARS); + return 0; + } + //if there is an escape character and + //if escape characters inside a string are allowed + if (*script->script_p == '\\' && !(script->flags & SCFL_NOSTRINGESCAPECHARS)) + { + if (!Parse_ReadEscapeCharacter(script, &token->string[len])) + { + token->string[len] = 0; + return 0; + } + len++; + } + //if a trailing quote + else if (*script->script_p == quote) + { + //step over the double quote + script->script_p++; + //if white spaces in a string are not allowed + if (script->flags & SCFL_NOSTRINGWHITESPACES) break; + // + tmpscript_p = script->script_p; + tmpline = script->line; + //read unusefull stuff between possible two following strings + if (!Parse_ReadWhiteSpace(script)) + { + script->script_p = tmpscript_p; + script->line = tmpline; + break; + } + //if there's no leading double qoute + if (*script->script_p != quote) + { + script->script_p = tmpscript_p; + script->line = tmpline; + break; + } + //step over the new leading double quote + script->script_p++; + } + else + { + if (*script->script_p == '\0') + { + token->string[len] = 0; + Parse_ScriptError(script, "missing trailing quote"); + return 0; + } + if (*script->script_p == '\n') + { + token->string[len] = 0; + Parse_ScriptError(script, "newline inside string %s", token->string); + return 0; + } + token->string[len++] = *script->script_p++; + } + } + //trailing quote + token->string[len++] = quote; + //end string with a zero + token->string[len] = '\0'; + //the sub type is the length of the string + token->subtype = len; + return 1; +} + +/* +=============== +Parse_ReadName +=============== +*/ +static int Parse_ReadName(script_t *script, token_t *token) +{ + int len = 0; + char c; + + token->type = TT_NAME; + do + { + token->string[len++] = *script->script_p++; + if (len >= MAX_TOKEN_CHARS) + { + Parse_ScriptError(script, "name longer than MAX_TOKEN_CHARS = %d", MAX_TOKEN_CHARS); + return 0; + } + c = *script->script_p; + } while ((c >= 'a' && c <= 'z') || + (c >= 'A' && c <= 'Z') || + (c >= '0' && c <= '9') || + c == '_'); + token->string[len] = '\0'; + //the sub type is the length of the name + token->subtype = len; + return 1; +} + +/* +=============== +Parse_NumberValue +=============== +*/ +static void Parse_NumberValue(char *string, int subtype, unsigned long int *intvalue, + double *floatvalue) +{ + unsigned long int dotfound = 0; + + *intvalue = 0; + *floatvalue = 0; + //floating point number + if (subtype & TT_FLOAT) + { + while(*string) + { + if (*string == '.') + { + if (dotfound) return; + dotfound = 10; + string++; + } + if (dotfound) + { + *floatvalue = *floatvalue + (double) (*string - '0') / + (double) dotfound; + dotfound *= 10; + } + else + { + *floatvalue = *floatvalue * 10.0 + (double) (*string - '0'); + } + string++; + } + *intvalue = (unsigned long) *floatvalue; + } + else if (subtype & TT_DECIMAL) + { + while(*string) *intvalue = *intvalue * 10 + (*string++ - '0'); + *floatvalue = *intvalue; + } + else if (subtype & TT_HEX) + { + //step over the leading 0x or 0X + string += 2; + while(*string) + { + *intvalue <<= 4; + if (*string >= 'a' && *string <= 'f') *intvalue += *string - 'a' + 10; + else if (*string >= 'A' && *string <= 'F') *intvalue += *string - 'A' + 10; + else *intvalue += *string - '0'; + string++; + } + *floatvalue = *intvalue; + } + else if (subtype & TT_OCTAL) + { + //step over the first zero + string += 1; + while(*string) *intvalue = (*intvalue << 3) + (*string++ - '0'); + *floatvalue = *intvalue; + } + else if (subtype & TT_BINARY) + { + //step over the leading 0b or 0B + string += 2; + while(*string) *intvalue = (*intvalue << 1) + (*string++ - '0'); + *floatvalue = *intvalue; + } +} + +/* +=============== +Parse_ReadNumber +=============== +*/ +static int Parse_ReadNumber(script_t *script, token_t *token) +{ + int len = 0, i; + int octal, dot; + char c; +// unsigned long int intvalue = 0; +// double floatvalue = 0; + + token->type = TT_NUMBER; + //check for a hexadecimal number + if (*script->script_p == '0' && + (*(script->script_p + 1) == 'x' || + *(script->script_p + 1) == 'X')) + { + token->string[len++] = *script->script_p++; + token->string[len++] = *script->script_p++; + c = *script->script_p; + //hexadecimal + while((c >= '0' && c <= '9') || + (c >= 'a' && c <= 'f') || + (c >= 'A' && c <= 'A')) + { + token->string[len++] = *script->script_p++; + if (len >= MAX_TOKEN_CHARS) + { + Parse_ScriptError(script, "hexadecimal number longer than MAX_TOKEN_CHARS = %d", MAX_TOKEN_CHARS); + return 0; + } + c = *script->script_p; + } + token->subtype |= TT_HEX; + } +#ifdef BINARYNUMBERS + //check for a binary number + else if (*script->script_p == '0' && + (*(script->script_p + 1) == 'b' || + *(script->script_p + 1) == 'B')) + { + token->string[len++] = *script->script_p++; + token->string[len++] = *script->script_p++; + c = *script->script_p; + //binary + while(c == '0' || c == '1') + { + token->string[len++] = *script->script_p++; + if (len >= MAX_TOKEN_CHARS) + { + Parse_ScriptError(script, "binary number longer than MAX_TOKEN_CHARS = %d", MAX_TOKEN_CHARS); + return 0; + } + c = *script->script_p; + } + token->subtype |= TT_BINARY; + } +#endif //BINARYNUMBERS + else //decimal or octal integer or floating point number + { + octal = qfalse; + dot = qfalse; + if (*script->script_p == '0') octal = qtrue; + while(1) + { + c = *script->script_p; + if (c == '.') dot = qtrue; + else if (c == '8' || c == '9') octal = qfalse; + else if (c < '0' || c > '9') break; + token->string[len++] = *script->script_p++; + if (len >= MAX_TOKEN_CHARS - 1) + { + Parse_ScriptError(script, "number longer than MAX_TOKEN_CHARS = %d", MAX_TOKEN_CHARS); + return 0; + } + } + if (octal) token->subtype |= TT_OCTAL; + else token->subtype |= TT_DECIMAL; + if (dot) token->subtype |= TT_FLOAT; + } + for (i = 0; i < 2; i++) + { + c = *script->script_p; + //check for a LONG number + if ( (c == 'l' || c == 'L') // bk001204 - brackets + && !(token->subtype & TT_LONG)) + { + script->script_p++; + token->subtype |= TT_LONG; + } + //check for an UNSIGNED number + else if ( (c == 'u' || c == 'U') // bk001204 - brackets + && !(token->subtype & (TT_UNSIGNED | TT_FLOAT))) + { + script->script_p++; + token->subtype |= TT_UNSIGNED; + } + } + token->string[len] = '\0'; + Parse_NumberValue(token->string, token->subtype, &token->intvalue, &token->floatvalue); + if (!(token->subtype & TT_FLOAT)) token->subtype |= TT_INTEGER; + return 1; +} + +/* +=============== +Parse_ReadPunctuation +=============== +*/ +static int Parse_ReadPunctuation(script_t *script, token_t *token) +{ + int len; + char *p; + punctuation_t *punc; + + for (punc = script->punctuationtable[(unsigned int)*script->script_p]; punc; punc = punc->next) + { + p = punc->p; + len = strlen(p); + //if the script contains at least as much characters as the punctuation + if (script->script_p + len <= script->end_p) + { + //if the script contains the punctuation + if (!strncmp(script->script_p, p, len)) + { + strncpy(token->string, p, MAX_TOKEN_CHARS); + script->script_p += len; + token->type = TT_PUNCTUATION; + //sub type is the number of the punctuation + token->subtype = punc->n; + return 1; + } + } + } + return 0; +} + +/* +=============== +Parse_ReadPrimitive +=============== +*/ +static int Parse_ReadPrimitive(script_t *script, token_t *token) +{ + int len; + + len = 0; + while(*script->script_p > ' ' && *script->script_p != ';') + { + if (len >= MAX_TOKEN_CHARS) + { + Parse_ScriptError(script, "primitive token longer than MAX_TOKEN_CHARS = %d", MAX_TOKEN_CHARS); + return 0; + } + token->string[len++] = *script->script_p++; + } + token->string[len] = 0; + //copy the token into the script structure + Com_Memcpy(&script->token, token, sizeof(token_t)); + //primitive reading successfull + return 1; +} + +/* +=============== +Parse_ReadSciptToken +=============== +*/ +static int Parse_ReadSciptToken(script_t *script, token_t *token) +{ + //if there is a token available (from UnreadToken) + if (script->tokenavailable) + { + script->tokenavailable = 0; + Com_Memcpy(token, &script->token, sizeof(token_t)); + return 1; + } + //save script pointer + script->lastscript_p = script->script_p; + //save line counter + script->lastline = script->line; + //clear the token stuff + Com_Memset(token, 0, sizeof(token_t)); + //start of the white space + script->whitespace_p = script->script_p; + token->whitespace_p = script->script_p; + //read unusefull stuff + if (!Parse_ReadWhiteSpace(script)) return 0; + + script->endwhitespace_p = script->script_p; + token->endwhitespace_p = script->script_p; + //line the token is on + token->line = script->line; + //number of lines crossed before token + token->linescrossed = script->line - script->lastline; + //if there is a leading double quote + if (*script->script_p == '\"') + { + if (!Parse_ReadString(script, token, '\"')) return 0; + } + //if an literal + else if (*script->script_p == '\'') + { + //if (!Parse_ReadLiteral(script, token)) return 0; + if (!Parse_ReadString(script, token, '\'')) return 0; + } + //if there is a number + else if ((*script->script_p >= '0' && *script->script_p <= '9') || + (*script->script_p == '.' && + (*(script->script_p + 1) >= '0' && *(script->script_p + 1) <= '9'))) + { + if (!Parse_ReadNumber(script, token)) return 0; + } + //if this is a primitive script + else if (script->flags & SCFL_PRIMITIVE) + { + return Parse_ReadPrimitive(script, token); + } + //if there is a name + else if ((*script->script_p >= 'a' && *script->script_p <= 'z') || + (*script->script_p >= 'A' && *script->script_p <= 'Z') || + *script->script_p == '_') + { + if (!Parse_ReadName(script, token)) return 0; + } + //check for punctuations + else if (!Parse_ReadPunctuation(script, token)) + { + Parse_ScriptError(script, "can't read token"); + return 0; + } + //copy the token into the script structure + Com_Memcpy(&script->token, token, sizeof(token_t)); + //succesfully read a token + return 1; +} + +/* +=============== +Parse_StripDoubleQuotes +=============== +*/ +static void Parse_StripDoubleQuotes(char *string) +{ + if (*string == '\"') + { + strcpy(string, string+1); + } + if (string[strlen(string)-1] == '\"') + { + string[strlen(string)-1] = '\0'; + } +} + +/* +=============== +Parse_EndOfScript +=============== +*/ +static int Parse_EndOfScript(script_t *script) +{ + return script->script_p >= script->end_p; +} + +/* +=============== +Parse_LoadScriptFile +=============== +*/ +static script_t *Parse_LoadScriptFile(const char *filename) +{ + fileHandle_t fp; + char pathname[MAX_QPATH]; + int length; + void *buffer; + script_t *script; + + if (strlen(basefolder)) + Com_sprintf(pathname, sizeof(pathname), "%s/%s", basefolder, filename); + else + Com_sprintf(pathname, sizeof(pathname), "%s", filename); + length = FS_FOpenFileRead( pathname, &fp, qfalse ); + if (!fp) return NULL; + + buffer = Z_Malloc(sizeof(script_t) + length + 1); + Com_Memset( buffer, 0, sizeof(script_t) + length + 1 ); + + script = (script_t *) buffer; + Com_Memset(script, 0, sizeof(script_t)); + strcpy(script->filename, filename); + script->buffer = (char *) buffer + sizeof(script_t); + script->buffer[length] = 0; + script->length = length; + //pointer in script buffer + script->script_p = script->buffer; + //pointer in script buffer before reading token + script->lastscript_p = script->buffer; + //pointer to end of script buffer + script->end_p = &script->buffer[length]; + //set if there's a token available in script->token + script->tokenavailable = 0; + // + script->line = 1; + script->lastline = 1; + // + Parse_SetScriptPunctuations(script, NULL); + // + FS_Read(script->buffer, length, fp); + FS_FCloseFile(fp); + // + script->length = COM_Compress(script->buffer); + + return script; +} + +/* +=============== +Parse_LoadScriptMemory +=============== +*/ +static script_t *Parse_LoadScriptMemory(char *ptr, int length, char *name) +{ + void *buffer; + script_t *script; + + buffer = Z_Malloc(sizeof(script_t) + length + 1); + Com_Memset( buffer, 0, sizeof(script_t) + length + 1 ); + + script = (script_t *) buffer; + Com_Memset(script, 0, sizeof(script_t)); + strcpy(script->filename, name); + script->buffer = (char *) buffer + sizeof(script_t); + script->buffer[length] = 0; + script->length = length; + //pointer in script buffer + script->script_p = script->buffer; + //pointer in script buffer before reading token + script->lastscript_p = script->buffer; + //pointer to end of script buffer + script->end_p = &script->buffer[length]; + //set if there's a token available in script->token + script->tokenavailable = 0; + // + script->line = 1; + script->lastline = 1; + // + Parse_SetScriptPunctuations(script, NULL); + // + Com_Memcpy(script->buffer, ptr, length); + // + return script; +} + +/* +=============== +Parse_FreeScript +=============== +*/ +static void Parse_FreeScript(script_t *script) +{ + if (script->punctuationtable) Z_Free(script->punctuationtable); + Z_Free(script); +} + +/* +=============== +Parse_SetBaseFolder +=============== +*/ +static void Parse_SetBaseFolder(char *path) +{ + Com_sprintf(basefolder, sizeof(basefolder), path); +} + +/* +=============== +Parse_SourceError +=============== +*/ +static void QDECL Parse_SourceError(source_t *source, char *str, ...) +{ + char text[1024]; + va_list ap; + + va_start(ap, str); + vsprintf(text, str, ap); + va_end(ap); + Com_Printf( "file %s, line %d: %s\n", source->scriptstack->filename, source->scriptstack->line, text); +} + +/* +=============== +Parse_SourceWarning +=============== +*/ +static void QDECL Parse_SourceWarning(source_t *source, char *str, ...) +{ + char text[1024]; + va_list ap; + + va_start(ap, str); + vsprintf(text, str, ap); + va_end(ap); + Com_Printf( "file %s, line %d: %s\n", source->scriptstack->filename, source->scriptstack->line, text); +} + +/* +=============== +Parse_PushIndent +=============== +*/ +static void Parse_PushIndent(source_t *source, int type, int skip) +{ + indent_t *indent; + + indent = (indent_t *) Z_Malloc(sizeof(indent_t)); + indent->type = type; + indent->script = source->scriptstack; + indent->skip = (skip != 0); + source->skip += indent->skip; + indent->next = source->indentstack; + source->indentstack = indent; +} + +/* +=============== +Parse_PopIndent +=============== +*/ +static void Parse_PopIndent(source_t *source, int *type, int *skip) +{ + indent_t *indent; + + *type = 0; + *skip = 0; + + indent = source->indentstack; + if (!indent) return; + + //must be an indent from the current script + if (source->indentstack->script != source->scriptstack) return; + + *type = indent->type; + *skip = indent->skip; + source->indentstack = source->indentstack->next; + source->skip -= indent->skip; + Z_Free(indent); +} + +/* +=============== +Parse_PushScript +=============== +*/ +static void Parse_PushScript(source_t *source, script_t *script) +{ + script_t *s; + + for (s = source->scriptstack; s; s = s->next) + { + if (!Q_stricmp(s->filename, script->filename)) + { + Parse_SourceError(source, "%s recursively included", script->filename); + return; + } + } + //push the script on the script stack + script->next = source->scriptstack; + source->scriptstack = script; +} + +/* +=============== +Parse_CopyToken +=============== +*/ +static token_t *Parse_CopyToken(token_t *token) +{ + token_t *t; + +// t = (token_t *) malloc(sizeof(token_t)); + t = (token_t *) Z_Malloc(sizeof(token_t)); +// t = freetokens; + if (!t) + { + Com_Error(ERR_FATAL, "out of token space\n"); + return NULL; + } +// freetokens = freetokens->next; + Com_Memcpy(t, token, sizeof(token_t)); + t->next = NULL; + numtokens++; + return t; +} + +/* +=============== +Parse_FreeToken +=============== +*/ +static void Parse_FreeToken(token_t *token) +{ + //free(token); + Z_Free(token); +// token->next = freetokens; +// freetokens = token; + numtokens--; +} + +/* +=============== +Parse_ReadSourceToken +=============== +*/ +static int Parse_ReadSourceToken(source_t *source, token_t *token) +{ + token_t *t; + script_t *script; + int type, skip; + + //if there's no token already available + while(!source->tokens) + { + //if there's a token to read from the script + if (Parse_ReadSciptToken(source->scriptstack, token)) return qtrue; + //if at the end of the script + if (Parse_EndOfScript(source->scriptstack)) + { + //remove all indents of the script + while(source->indentstack && + source->indentstack->script == source->scriptstack) + { + Parse_SourceWarning(source, "missing #endif"); + Parse_PopIndent(source, &type, &skip); + } + } + //if this was the initial script + if (!source->scriptstack->next) return qfalse; + //remove the script and return to the last one + script = source->scriptstack; + source->scriptstack = source->scriptstack->next; + Parse_FreeScript(script); + } + //copy the already available token + Com_Memcpy(token, source->tokens, sizeof(token_t)); + //free the read token + t = source->tokens; + source->tokens = source->tokens->next; + Parse_FreeToken(t); + return qtrue; +} + +/* +=============== +Parse_UnreadSourceToken +=============== +*/ +static int Parse_UnreadSourceToken(source_t *source, token_t *token) +{ + token_t *t; + + t = Parse_CopyToken(token); + t->next = source->tokens; + source->tokens = t; + return qtrue; +} + +/* +=============== +Parse_ReadDefineParms +=============== +*/ +static int Parse_ReadDefineParms(source_t *source, define_t *define, token_t **parms, int maxparms) +{ + token_t token, *t, *last; + int i, done, lastcomma, numparms, indent; + + if (!Parse_ReadSourceToken(source, &token)) + { + Parse_SourceError(source, "define %s missing parms", define->name); + return qfalse; + } + // + if (define->numparms > maxparms) + { + Parse_SourceError(source, "define with more than %d parameters", maxparms); + return qfalse; + } + // + for (i = 0; i < define->numparms; i++) parms[i] = NULL; + //if no leading "(" + if (strcmp(token.string, "(")) + { + Parse_UnreadSourceToken(source, &token); + Parse_SourceError(source, "define %s missing parms", define->name); + return qfalse; + } + //read the define parameters + for (done = 0, numparms = 0, indent = 0; !done;) + { + if (numparms >= maxparms) + { + Parse_SourceError(source, "define %s with too many parms", define->name); + return qfalse; + } + if (numparms >= define->numparms) + { + Parse_SourceWarning(source, "define %s has too many parms", define->name); + return qfalse; + } + parms[numparms] = NULL; + lastcomma = 1; + last = NULL; + while(!done) + { + // + if (!Parse_ReadSourceToken(source, &token)) + { + Parse_SourceError(source, "define %s incomplete", define->name); + return qfalse; + } + // + if (!strcmp(token.string, ",")) + { + if (indent <= 0) + { + if (lastcomma) Parse_SourceWarning(source, "too many comma's"); + lastcomma = 1; + break; + } + } + lastcomma = 0; + // + if (!strcmp(token.string, "(")) + { + indent++; + continue; + } + else if (!strcmp(token.string, ")")) + { + if (--indent <= 0) + { + if (!parms[define->numparms-1]) + { + Parse_SourceWarning(source, "too few define parms"); + } + done = 1; + break; + } + } + // + if (numparms < define->numparms) + { + // + t = Parse_CopyToken(&token); + t->next = NULL; + if (last) last->next = t; + else parms[numparms] = t; + last = t; + } + } + numparms++; + } + return qtrue; +} + +/* +=============== +Parse_StringizeTokens +=============== +*/ +static int Parse_StringizeTokens(token_t *tokens, token_t *token) +{ + token_t *t; + + token->type = TT_STRING; + token->whitespace_p = NULL; + token->endwhitespace_p = NULL; + token->string[0] = '\0'; + strcat(token->string, "\""); + for (t = tokens; t; t = t->next) + { + strncat(token->string, t->string, MAX_TOKEN_CHARS - strlen(token->string)); + } + strncat(token->string, "\"", MAX_TOKEN_CHARS - strlen(token->string)); + return qtrue; +} + +/* +=============== +Parse_MergeTokens +=============== +*/ +static int Parse_MergeTokens(token_t *t1, token_t *t2) +{ + //merging of a name with a name or number + if (t1->type == TT_NAME && (t2->type == TT_NAME || t2->type == TT_NUMBER)) + { + strcat(t1->string, t2->string); + return qtrue; + } + //merging of two strings + if (t1->type == TT_STRING && t2->type == TT_STRING) + { + //remove trailing double quote + t1->string[strlen(t1->string)-1] = '\0'; + //concat without leading double quote + strcat(t1->string, &t2->string[1]); + return qtrue; + } + //FIXME: merging of two number of the same sub type + return qfalse; +} + +/* +=============== +Parse_NameHash +=============== +*/ +//char primes[16] = {1, 3, 5, 7, 11, 13, 17, 19, 23, 27, 29, 31, 37, 41, 43, 47}; +static int Parse_NameHash(char *name) +{ + int register hash, i; + + hash = 0; + for (i = 0; name[i] != '\0'; i++) + { + hash += name[i] * (119 + i); + //hash += (name[i] << 7) + i; + //hash += (name[i] << (i&15)); + } + hash = (hash ^ (hash >> 10) ^ (hash >> 20)) & (DEFINEHASHSIZE-1); + return hash; +} + +/* +=============== +Parse_AddDefineToHash +=============== +*/ +static void Parse_AddDefineToHash(define_t *define, define_t **definehash) +{ + int hash; + + hash = Parse_NameHash(define->name); + define->hashnext = definehash[hash]; + definehash[hash] = define; +} + +/* +=============== +Parse_FindHashedDefine +=============== +*/ +static define_t *Parse_FindHashedDefine(define_t **definehash, char *name) +{ + define_t *d; + int hash; + + hash = Parse_NameHash(name); + for (d = definehash[hash]; d; d = d->hashnext) + { + if (!strcmp(d->name, name)) return d; + } + return NULL; +} + +/* +=============== +Parse_FindDefineParm +=============== +*/ +static int Parse_FindDefineParm(define_t *define, char *name) +{ + token_t *p; + int i; + + i = 0; + for (p = define->parms; p; p = p->next) + { + if (!strcmp(p->string, name)) return i; + i++; + } + return -1; +} + +/* +=============== +Parse_FreeDefine +=============== +*/ +static void Parse_FreeDefine(define_t *define) +{ + token_t *t, *next; + + //free the define parameters + for (t = define->parms; t; t = next) + { + next = t->next; + Parse_FreeToken(t); + } + //free the define tokens + for (t = define->tokens; t; t = next) + { + next = t->next; + Parse_FreeToken(t); + } + //free the define + Z_Free(define); +} + +/* +=============== +Parse_ExpandBuiltinDefine +=============== +*/ +static int Parse_ExpandBuiltinDefine(source_t *source, token_t *deftoken, define_t *define, + token_t **firsttoken, token_t **lasttoken) +{ + token_t *token; +#ifdef _WIN32 + unsigned long t; // time_t t; //to prevent LCC warning +#else + time_t t; +#endif + + char *curtime; + + token = Parse_CopyToken(deftoken); + switch(define->builtin) + { + case BUILTIN_LINE: + { + sprintf(token->string, "%d", deftoken->line); + token->intvalue = deftoken->line; + token->floatvalue = deftoken->line; + token->type = TT_NUMBER; + token->subtype = TT_DECIMAL | TT_INTEGER; + *firsttoken = token; + *lasttoken = token; + break; + } + case BUILTIN_FILE: + { + strcpy(token->string, source->scriptstack->filename); + token->type = TT_NAME; + token->subtype = strlen(token->string); + *firsttoken = token; + *lasttoken = token; + break; + } + case BUILTIN_DATE: + { + t = time(NULL); + curtime = ctime(&t); + strcpy(token->string, "\""); + strncat(token->string, curtime+4, 7); + strncat(token->string+7, curtime+20, 4); + strcat(token->string, "\""); + free(curtime); + token->type = TT_NAME; + token->subtype = strlen(token->string); + *firsttoken = token; + *lasttoken = token; + break; + } + case BUILTIN_TIME: + { + t = time(NULL); + curtime = ctime(&t); + strcpy(token->string, "\""); + strncat(token->string, curtime+11, 8); + strcat(token->string, "\""); + free(curtime); + token->type = TT_NAME; + token->subtype = strlen(token->string); + *firsttoken = token; + *lasttoken = token; + break; + } + case BUILTIN_STDC: + default: + { + *firsttoken = NULL; + *lasttoken = NULL; + break; + } + } + return qtrue; +} + +/* +=============== +Parse_ExpandDefine +=============== +*/ +static int Parse_ExpandDefine(source_t *source, token_t *deftoken, define_t *define, + token_t **firsttoken, token_t **lasttoken) +{ + token_t *parms[MAX_DEFINEPARMS], *dt, *pt, *t; + token_t *t1, *t2, *first, *last, *nextpt, token; + int parmnum, i; + + //if it is a builtin define + if (define->builtin) + { + return Parse_ExpandBuiltinDefine(source, deftoken, define, firsttoken, lasttoken); + } + //if the define has parameters + if (define->numparms) + { + if (!Parse_ReadDefineParms(source, define, parms, MAX_DEFINEPARMS)) return qfalse; + } + //empty list at first + first = NULL; + last = NULL; + //create a list with tokens of the expanded define + for (dt = define->tokens; dt; dt = dt->next) + { + parmnum = -1; + //if the token is a name, it could be a define parameter + if (dt->type == TT_NAME) + { + parmnum = Parse_FindDefineParm(define, dt->string); + } + //if it is a define parameter + if (parmnum >= 0) + { + for (pt = parms[parmnum]; pt; pt = pt->next) + { + t = Parse_CopyToken(pt); + //add the token to the list + t->next = NULL; + if (last) last->next = t; + else first = t; + last = t; + } + } + else + { + //if stringizing operator + if (dt->string[0] == '#' && dt->string[1] == '\0') + { + //the stringizing operator must be followed by a define parameter + if (dt->next) parmnum = Parse_FindDefineParm(define, dt->next->string); + else parmnum = -1; + // + if (parmnum >= 0) + { + //step over the stringizing operator + dt = dt->next; + //stringize the define parameter tokens + if (!Parse_StringizeTokens(parms[parmnum], &token)) + { + Parse_SourceError(source, "can't stringize tokens"); + return qfalse; + } + t = Parse_CopyToken(&token); + } + else + { + Parse_SourceWarning(source, "stringizing operator without define parameter"); + continue; + } + } + else + { + t = Parse_CopyToken(dt); + } + //add the token to the list + t->next = NULL; + if (last) last->next = t; + else first = t; + last = t; + } + } + //check for the merging operator + for (t = first; t; ) + { + if (t->next) + { + //if the merging operator + if (t->next->string[0] == '#' && t->next->string[1] == '#') + { + t1 = t; + t2 = t->next->next; + if (t2) + { + if (!Parse_MergeTokens(t1, t2)) + { + Parse_SourceError(source, "can't merge %s with %s", t1->string, t2->string); + return qfalse; + } + Parse_FreeToken(t1->next); + t1->next = t2->next; + if (t2 == last) last = t1; + Parse_FreeToken(t2); + continue; + } + } + } + t = t->next; + } + //store the first and last token of the list + *firsttoken = first; + *lasttoken = last; + //free all the parameter tokens + for (i = 0; i < define->numparms; i++) + { + for (pt = parms[i]; pt; pt = nextpt) + { + nextpt = pt->next; + Parse_FreeToken(pt); + } + } + // + return qtrue; +} + +/* +=============== +Parse_ExpandDefineIntoSource +=============== +*/ +static int Parse_ExpandDefineIntoSource(source_t *source, token_t *deftoken, define_t *define) +{ + token_t *firsttoken, *lasttoken; + + if (!Parse_ExpandDefine(source, deftoken, define, &firsttoken, &lasttoken)) return qfalse; + + if (firsttoken && lasttoken) + { + lasttoken->next = source->tokens; + source->tokens = firsttoken; + return qtrue; + } + return qfalse; +} + +/* +=============== +Parse_ConvertPath +=============== +*/ +static void Parse_ConvertPath(char *path) +{ + char *ptr; + + //remove double path seperators + for (ptr = path; *ptr;) + { + if ((*ptr == '\\' || *ptr == '/') && + (*(ptr+1) == '\\' || *(ptr+1) == '/')) + { + strcpy(ptr, ptr+1); + } + else + { + ptr++; + } + } + //set OS dependent path seperators + for (ptr = path; *ptr;) + { + if (*ptr == '/' || *ptr == '\\') *ptr = PATH_SEP; + ptr++; + } +} + +/* +=============== +Parse_ReadLine + +reads a token from the current line, continues reading on the next +line only if a backslash '\' is encountered. +=============== +*/ +static int Parse_ReadLine(source_t *source, token_t *token) +{ + int crossline; + + crossline = 0; + do + { + if (!Parse_ReadSourceToken(source, token)) return qfalse; + + if (token->linescrossed > crossline) + { + Parse_UnreadSourceToken(source, token); + return qfalse; + } + crossline = 1; + } while(!strcmp(token->string, "\\")); + return qtrue; +} + +/* +=============== +Parse_OperatorPriority +=============== +*/ +typedef struct operator_s +{ + int operator; + int priority; + int parentheses; + struct operator_s *prev, *next; +} operator_t; + +typedef struct value_s +{ + signed long int intvalue; + double floatvalue; + int parentheses; + struct value_s *prev, *next; +} value_t; + +static int Parse_OperatorPriority(int op) +{ + switch(op) + { + case P_MUL: return 15; + case P_DIV: return 15; + case P_MOD: return 15; + case P_ADD: return 14; + case P_SUB: return 14; + + case P_LOGIC_AND: return 7; + case P_LOGIC_OR: return 6; + case P_LOGIC_GEQ: return 12; + case P_LOGIC_LEQ: return 12; + case P_LOGIC_EQ: return 11; + case P_LOGIC_UNEQ: return 11; + + case P_LOGIC_NOT: return 16; + case P_LOGIC_GREATER: return 12; + case P_LOGIC_LESS: return 12; + + case P_RSHIFT: return 13; + case P_LSHIFT: return 13; + + case P_BIN_AND: return 10; + case P_BIN_OR: return 8; + case P_BIN_XOR: return 9; + case P_BIN_NOT: return 16; + + case P_COLON: return 5; + case P_QUESTIONMARK: return 5; + } + return qfalse; +} + +#define MAX_VALUES 64 +#define MAX_OPERATORS 64 +#define AllocValue(val) \ + if (numvalues >= MAX_VALUES) { \ + Parse_SourceError(source, "out of value space\n"); \ + error = 1; \ + break; \ + } \ + else \ + val = &value_heap[numvalues++]; +#define FreeValue(val) +// +#define AllocOperator(op) \ + if (numoperators >= MAX_OPERATORS) { \ + Parse_SourceError(source, "out of operator space\n"); \ + error = 1; \ + break; \ + } \ + else \ + op = &operator_heap[numoperators++]; +#define FreeOperator(op) + +/* +=============== +Parse_EvaluateTokens +=============== +*/ +static int Parse_EvaluateTokens(source_t *source, token_t *tokens, signed long int *intvalue, + double *floatvalue, int integer) +{ + operator_t *o, *firstoperator, *lastoperator; + value_t *v, *firstvalue, *lastvalue, *v1, *v2; + token_t *t; + int brace = 0; + int parentheses = 0; + int error = 0; + int lastwasvalue = 0; + int negativevalue = 0; + int questmarkintvalue = 0; + double questmarkfloatvalue = 0; + int gotquestmarkvalue = qfalse; + int lastoperatortype = 0; + // + operator_t operator_heap[MAX_OPERATORS]; + int numoperators = 0; + value_t value_heap[MAX_VALUES]; + int numvalues = 0; + + firstoperator = lastoperator = NULL; + firstvalue = lastvalue = NULL; + if (intvalue) *intvalue = 0; + if (floatvalue) *floatvalue = 0; + for (t = tokens; t; t = t->next) + { + switch(t->type) + { + case TT_NAME: + { + if (lastwasvalue || negativevalue) + { + Parse_SourceError(source, "syntax error in #if/#elif"); + error = 1; + break; + } + if (strcmp(t->string, "defined")) + { + Parse_SourceError(source, "undefined name %s in #if/#elif", t->string); + error = 1; + break; + } + t = t->next; + if (!strcmp(t->string, "(")) + { + brace = qtrue; + t = t->next; + } + if (!t || t->type != TT_NAME) + { + Parse_SourceError(source, "defined without name in #if/#elif"); + error = 1; + break; + } + //v = (value_t *) Z_Malloc(sizeof(value_t)); + AllocValue(v); + if (Parse_FindHashedDefine(source->definehash, t->string)) + { + v->intvalue = 1; + v->floatvalue = 1; + } + else + { + v->intvalue = 0; + v->floatvalue = 0; + } + v->parentheses = parentheses; + v->next = NULL; + v->prev = lastvalue; + if (lastvalue) lastvalue->next = v; + else firstvalue = v; + lastvalue = v; + if (brace) + { + t = t->next; + if (!t || strcmp(t->string, ")")) + { + Parse_SourceError(source, "defined without ) in #if/#elif"); + error = 1; + break; + } + } + brace = qfalse; + // defined() creates a value + lastwasvalue = 1; + break; + } + case TT_NUMBER: + { + if (lastwasvalue) + { + Parse_SourceError(source, "syntax error in #if/#elif"); + error = 1; + break; + } + //v = (value_t *) Z_Malloc(sizeof(value_t)); + AllocValue(v); + if (negativevalue) + { + v->intvalue = - (signed int) t->intvalue; + v->floatvalue = - t->floatvalue; + } + else + { + v->intvalue = t->intvalue; + v->floatvalue = t->floatvalue; + } + v->parentheses = parentheses; + v->next = NULL; + v->prev = lastvalue; + if (lastvalue) lastvalue->next = v; + else firstvalue = v; + lastvalue = v; + //last token was a value + lastwasvalue = 1; + // + negativevalue = 0; + break; + } + case TT_PUNCTUATION: + { + if (negativevalue) + { + Parse_SourceError(source, "misplaced minus sign in #if/#elif"); + error = 1; + break; + } + if (t->subtype == P_PARENTHESESOPEN) + { + parentheses++; + break; + } + else if (t->subtype == P_PARENTHESESCLOSE) + { + parentheses--; + if (parentheses < 0) + { + Parse_SourceError(source, "too many ) in #if/#elsif"); + error = 1; + } + break; + } + //check for invalid operators on floating point values + if (!integer) + { + if (t->subtype == P_BIN_NOT || t->subtype == P_MOD || + t->subtype == P_RSHIFT || t->subtype == P_LSHIFT || + t->subtype == P_BIN_AND || t->subtype == P_BIN_OR || + t->subtype == P_BIN_XOR) + { + Parse_SourceError(source, "illigal operator %s on floating point operands\n", t->string); + error = 1; + break; + } + } + switch(t->subtype) + { + case P_LOGIC_NOT: + case P_BIN_NOT: + { + if (lastwasvalue) + { + Parse_SourceError(source, "! or ~ after value in #if/#elif"); + error = 1; + break; + } + break; + } + case P_INC: + case P_DEC: + { + Parse_SourceError(source, "++ or -- used in #if/#elif"); + break; + } + case P_SUB: + { + if (!lastwasvalue) + { + negativevalue = 1; + break; + } + } + + case P_MUL: + case P_DIV: + case P_MOD: + case P_ADD: + + case P_LOGIC_AND: + case P_LOGIC_OR: + case P_LOGIC_GEQ: + case P_LOGIC_LEQ: + case P_LOGIC_EQ: + case P_LOGIC_UNEQ: + + case P_LOGIC_GREATER: + case P_LOGIC_LESS: + + case P_RSHIFT: + case P_LSHIFT: + + case P_BIN_AND: + case P_BIN_OR: + case P_BIN_XOR: + + case P_COLON: + case P_QUESTIONMARK: + { + if (!lastwasvalue) + { + Parse_SourceError(source, "operator %s after operator in #if/#elif", t->string); + error = 1; + break; + } + break; + } + default: + { + Parse_SourceError(source, "invalid operator %s in #if/#elif", t->string); + error = 1; + break; + } + } + if (!error && !negativevalue) + { + //o = (operator_t *) Z_Malloc(sizeof(operator_t)); + AllocOperator(o); + o->operator = t->subtype; + o->priority = Parse_OperatorPriority(t->subtype); + o->parentheses = parentheses; + o->next = NULL; + o->prev = lastoperator; + if (lastoperator) lastoperator->next = o; + else firstoperator = o; + lastoperator = o; + lastwasvalue = 0; + } + break; + } + default: + { + Parse_SourceError(source, "unknown %s in #if/#elif", t->string); + error = 1; + break; + } + } + if (error) break; + } + if (!error) + { + if (!lastwasvalue) + { + Parse_SourceError(source, "trailing operator in #if/#elif"); + error = 1; + } + else if (parentheses) + { + Parse_SourceError(source, "too many ( in #if/#elif"); + error = 1; + } + } + // + gotquestmarkvalue = qfalse; + questmarkintvalue = 0; + questmarkfloatvalue = 0; + //while there are operators + while(!error && firstoperator) + { + v = firstvalue; + for (o = firstoperator; o->next; o = o->next) + { + //if the current operator is nested deeper in parentheses + //than the next operator + if (o->parentheses > o->next->parentheses) break; + //if the current and next operator are nested equally deep in parentheses + if (o->parentheses == o->next->parentheses) + { + //if the priority of the current operator is equal or higher + //than the priority of the next operator + if (o->priority >= o->next->priority) break; + } + //if the arity of the operator isn't equal to 1 + if (o->operator != P_LOGIC_NOT + && o->operator != P_BIN_NOT) v = v->next; + //if there's no value or no next value + if (!v) + { + Parse_SourceError(source, "mising values in #if/#elif"); + error = 1; + break; + } + } + if (error) break; + v1 = v; + v2 = v->next; + switch(o->operator) + { + case P_LOGIC_NOT: v1->intvalue = !v1->intvalue; + v1->floatvalue = !v1->floatvalue; break; + case P_BIN_NOT: v1->intvalue = ~v1->intvalue; + break; + case P_MUL: v1->intvalue *= v2->intvalue; + v1->floatvalue *= v2->floatvalue; break; + case P_DIV: if (!v2->intvalue || !v2->floatvalue) + { + Parse_SourceError(source, "divide by zero in #if/#elif\n"); + error = 1; + break; + } + v1->intvalue /= v2->intvalue; + v1->floatvalue /= v2->floatvalue; break; + case P_MOD: if (!v2->intvalue) + { + Parse_SourceError(source, "divide by zero in #if/#elif\n"); + error = 1; + break; + } + v1->intvalue %= v2->intvalue; break; + case P_ADD: v1->intvalue += v2->intvalue; + v1->floatvalue += v2->floatvalue; break; + case P_SUB: v1->intvalue -= v2->intvalue; + v1->floatvalue -= v2->floatvalue; break; + case P_LOGIC_AND: v1->intvalue = v1->intvalue && v2->intvalue; + v1->floatvalue = v1->floatvalue && v2->floatvalue; break; + case P_LOGIC_OR: v1->intvalue = v1->intvalue || v2->intvalue; + v1->floatvalue = v1->floatvalue || v2->floatvalue; break; + case P_LOGIC_GEQ: v1->intvalue = v1->intvalue >= v2->intvalue; + v1->floatvalue = v1->floatvalue >= v2->floatvalue; break; + case P_LOGIC_LEQ: v1->intvalue = v1->intvalue <= v2->intvalue; + v1->floatvalue = v1->floatvalue <= v2->floatvalue; break; + case P_LOGIC_EQ: v1->intvalue = v1->intvalue == v2->intvalue; + v1->floatvalue = v1->floatvalue == v2->floatvalue; break; + case P_LOGIC_UNEQ: v1->intvalue = v1->intvalue != v2->intvalue; + v1->floatvalue = v1->floatvalue != v2->floatvalue; break; + case P_LOGIC_GREATER: v1->intvalue = v1->intvalue > v2->intvalue; + v1->floatvalue = v1->floatvalue > v2->floatvalue; break; + case P_LOGIC_LESS: v1->intvalue = v1->intvalue < v2->intvalue; + v1->floatvalue = v1->floatvalue < v2->floatvalue; break; + case P_RSHIFT: v1->intvalue >>= v2->intvalue; + break; + case P_LSHIFT: v1->intvalue <<= v2->intvalue; + break; + case P_BIN_AND: v1->intvalue &= v2->intvalue; + break; + case P_BIN_OR: v1->intvalue |= v2->intvalue; + break; + case P_BIN_XOR: v1->intvalue ^= v2->intvalue; + break; + case P_COLON: + { + if (!gotquestmarkvalue) + { + Parse_SourceError(source, ": without ? in #if/#elif"); + error = 1; + break; + } + if (integer) + { + if (!questmarkintvalue) v1->intvalue = v2->intvalue; + } + else + { + if (!questmarkfloatvalue) v1->floatvalue = v2->floatvalue; + } + gotquestmarkvalue = qfalse; + break; + } + case P_QUESTIONMARK: + { + if (gotquestmarkvalue) + { + Parse_SourceError(source, "? after ? in #if/#elif"); + error = 1; + break; + } + questmarkintvalue = v1->intvalue; + questmarkfloatvalue = v1->floatvalue; + gotquestmarkvalue = qtrue; + break; + } + } + if (error) break; + lastoperatortype = o->operator; + //if not an operator with arity 1 + if (o->operator != P_LOGIC_NOT + && o->operator != P_BIN_NOT) + { + //remove the second value if not question mark operator + if (o->operator != P_QUESTIONMARK) v = v->next; + // + if (v->prev) v->prev->next = v->next; + else firstvalue = v->next; + if (v->next) v->next->prev = v->prev; + else lastvalue = v->prev; + //Z_Free(v); + FreeValue(v); + } + //remove the operator + if (o->prev) o->prev->next = o->next; + else firstoperator = o->next; + if (o->next) o->next->prev = o->prev; + else lastoperator = o->prev; + //Z_Free(o); + FreeOperator(o); + } + if (firstvalue) + { + if (intvalue) *intvalue = firstvalue->intvalue; + if (floatvalue) *floatvalue = firstvalue->floatvalue; + } + for (o = firstoperator; o; o = lastoperator) + { + lastoperator = o->next; + //Z_Free(o); + FreeOperator(o); + } + for (v = firstvalue; v; v = lastvalue) + { + lastvalue = v->next; + //Z_Free(v); + FreeValue(v); + } + if (!error) return qtrue; + if (intvalue) *intvalue = 0; + if (floatvalue) *floatvalue = 0; + return qfalse; +} + +/* +=============== +Parse_Evaluate +=============== +*/ +static int Parse_Evaluate(source_t *source, signed long int *intvalue, + double *floatvalue, int integer) +{ + token_t token, *firsttoken, *lasttoken; + token_t *t, *nexttoken; + define_t *define; + int defined = qfalse; + + if (intvalue) *intvalue = 0; + if (floatvalue) *floatvalue = 0; + // + if (!Parse_ReadLine(source, &token)) + { + Parse_SourceError(source, "no value after #if/#elif"); + return qfalse; + } + firsttoken = NULL; + lasttoken = NULL; + do + { + //if the token is a name + if (token.type == TT_NAME) + { + if (defined) + { + defined = qfalse; + t = Parse_CopyToken(&token); + t->next = NULL; + if (lasttoken) lasttoken->next = t; + else firsttoken = t; + lasttoken = t; + } + else if (!strcmp(token.string, "defined")) + { + defined = qtrue; + t = Parse_CopyToken(&token); + t->next = NULL; + if (lasttoken) lasttoken->next = t; + else firsttoken = t; + lasttoken = t; + } + else + { + //then it must be a define + define = Parse_FindHashedDefine(source->definehash, token.string); + if (!define) + { + Parse_SourceError(source, "can't evaluate %s, not defined", token.string); + return qfalse; + } + if (!Parse_ExpandDefineIntoSource(source, &token, define)) return qfalse; + } + } + //if the token is a number or a punctuation + else if (token.type == TT_NUMBER || token.type == TT_PUNCTUATION) + { + t = Parse_CopyToken(&token); + t->next = NULL; + if (lasttoken) lasttoken->next = t; + else firsttoken = t; + lasttoken = t; + } + else //can't evaluate the token + { + Parse_SourceError(source, "can't evaluate %s", token.string); + return qfalse; + } + } while(Parse_ReadLine(source, &token)); + // + if (!Parse_EvaluateTokens(source, firsttoken, intvalue, floatvalue, integer)) return qfalse; + // + for (t = firsttoken; t; t = nexttoken) + { + nexttoken = t->next; + Parse_FreeToken(t); + } + // + return qtrue; +} + +/* +=============== +Parse_DollarEvaluate +=============== +*/ +static int Parse_DollarEvaluate(source_t *source, signed long int *intvalue, + double *floatvalue, int integer) +{ + int indent, defined = qfalse; + token_t token, *firsttoken, *lasttoken; + token_t *t, *nexttoken; + define_t *define; + + if (intvalue) *intvalue = 0; + if (floatvalue) *floatvalue = 0; + // + if (!Parse_ReadSourceToken(source, &token)) + { + Parse_SourceError(source, "no leading ( after $evalint/$evalfloat"); + return qfalse; + } + if (!Parse_ReadSourceToken(source, &token)) + { + Parse_SourceError(source, "nothing to evaluate"); + return qfalse; + } + indent = 1; + firsttoken = NULL; + lasttoken = NULL; + do + { + //if the token is a name + if (token.type == TT_NAME) + { + if (defined) + { + defined = qfalse; + t = Parse_CopyToken(&token); + t->next = NULL; + if (lasttoken) lasttoken->next = t; + else firsttoken = t; + lasttoken = t; + } + else if (!strcmp(token.string, "defined")) + { + defined = qtrue; + t = Parse_CopyToken(&token); + t->next = NULL; + if (lasttoken) lasttoken->next = t; + else firsttoken = t; + lasttoken = t; + } + else + { + //then it must be a define + define = Parse_FindHashedDefine(source->definehash, token.string); + if (!define) + { + Parse_SourceError(source, "can't evaluate %s, not defined", token.string); + return qfalse; + } + if (!Parse_ExpandDefineIntoSource(source, &token, define)) return qfalse; + } + } + //if the token is a number or a punctuation + else if (token.type == TT_NUMBER || token.type == TT_PUNCTUATION) + { + if (*token.string == '(') indent++; + else if (*token.string == ')') indent--; + if (indent <= 0) break; + t = Parse_CopyToken(&token); + t->next = NULL; + if (lasttoken) lasttoken->next = t; + else firsttoken = t; + lasttoken = t; + } + else //can't evaluate the token + { + Parse_SourceError(source, "can't evaluate %s", token.string); + return qfalse; + } + } while(Parse_ReadSourceToken(source, &token)); + // + if (!Parse_EvaluateTokens(source, firsttoken, intvalue, floatvalue, integer)) return qfalse; + // + for (t = firsttoken; t; t = nexttoken) + { + nexttoken = t->next; + Parse_FreeToken(t); + } + // + return qtrue; +} + +/* +=============== +Parse_Directive_include +=============== +*/ +static int Parse_Directive_include(source_t *source) +{ + script_t *script; + token_t token; + char path[MAX_QPATH]; + + if (source->skip > 0) return qtrue; + // + if (!Parse_ReadSourceToken(source, &token)) + { + Parse_SourceError(source, "#include without file name"); + return qfalse; + } + if (token.linescrossed > 0) + { + Parse_SourceError(source, "#include without file name"); + return qfalse; + } + if (token.type == TT_STRING) + { + Parse_StripDoubleQuotes(token.string); + Parse_ConvertPath(token.string); + script = Parse_LoadScriptFile(token.string); + if (!script) + { + strcpy(path, source->includepath); + strcat(path, token.string); + script = Parse_LoadScriptFile(path); + } + } + else if (token.type == TT_PUNCTUATION && *token.string == '<') + { + strcpy(path, source->includepath); + while(Parse_ReadSourceToken(source, &token)) + { + if (token.linescrossed > 0) + { + Parse_UnreadSourceToken(source, &token); + break; + } + if (token.type == TT_PUNCTUATION && *token.string == '>') break; + strncat(path, token.string, MAX_QPATH); + } + if (*token.string != '>') + { + Parse_SourceWarning(source, "#include missing trailing >"); + } + if (!strlen(path)) + { + Parse_SourceError(source, "#include without file name between < >"); + return qfalse; + } + Parse_ConvertPath(path); + script = Parse_LoadScriptFile(path); + } + else + { + Parse_SourceError(source, "#include without file name"); + return qfalse; + } + if (!script) + { + Parse_SourceError(source, "file %s not found", path); + return qfalse; + } + Parse_PushScript(source, script); + return qtrue; +} + +/* +=============== +Parse_WhiteSpaceBeforeToken +=============== +*/ +static int Parse_WhiteSpaceBeforeToken(token_t *token) +{ + return token->endwhitespace_p - token->whitespace_p > 0; +} + +/* +=============== +Parse_ClearTokenWhiteSpace +=============== +*/ +static void Parse_ClearTokenWhiteSpace(token_t *token) +{ + token->whitespace_p = NULL; + token->endwhitespace_p = NULL; + token->linescrossed = 0; +} + +/* +=============== +Parse_Directive_undef +=============== +*/ +static int Parse_Directive_undef(source_t *source) +{ + token_t token; + define_t *define, *lastdefine; + int hash; + + if (source->skip > 0) return qtrue; + // + if (!Parse_ReadLine(source, &token)) + { + Parse_SourceError(source, "undef without name"); + return qfalse; + } + if (token.type != TT_NAME) + { + Parse_UnreadSourceToken(source, &token); + Parse_SourceError(source, "expected name, found %s", token.string); + return qfalse; + } + + hash = Parse_NameHash(token.string); + for (lastdefine = NULL, define = source->definehash[hash]; define; define = define->hashnext) + { + if (!strcmp(define->name, token.string)) + { + if (define->flags & DEFINE_FIXED) + { + Parse_SourceWarning(source, "can't undef %s", token.string); + } + else + { + if (lastdefine) lastdefine->hashnext = define->hashnext; + else source->definehash[hash] = define->hashnext; + Parse_FreeDefine(define); + } + break; + } + lastdefine = define; + } + return qtrue; +} + +/* +=============== +Parse_Directive_elif +=============== +*/ +static int Parse_Directive_elif(source_t *source) +{ + signed long int value; + int type, skip; + + Parse_PopIndent(source, &type, &skip); + if (!type || type == INDENT_ELSE) + { + Parse_SourceError(source, "misplaced #elif"); + return qfalse; + } + if (!Parse_Evaluate(source, &value, NULL, qtrue)) return qfalse; + skip = (value == 0); + Parse_PushIndent(source, INDENT_ELIF, skip); + return qtrue; +} + +/* +=============== +Parse_Directive_if +=============== +*/ +static int Parse_Directive_if(source_t *source) +{ + signed long int value; + int skip; + + if (!Parse_Evaluate(source, &value, NULL, qtrue)) return qfalse; + skip = (value == 0); + Parse_PushIndent(source, INDENT_IF, skip); + return qtrue; +} + +/* +=============== +Parse_Directive_line +=============== +*/ +static int Parse_Directive_line(source_t *source) +{ + Parse_SourceError(source, "#line directive not supported"); + return qfalse; +} + +/* +=============== +Parse_Directive_error +=============== +*/ +static int Parse_Directive_error(source_t *source) +{ + token_t token; + + strcpy(token.string, ""); + Parse_ReadSourceToken(source, &token); + Parse_SourceError(source, "#error directive: %s", token.string); + return qfalse; +} + +/* +=============== +Parse_Directive_pragma +=============== +*/ +static int Parse_Directive_pragma(source_t *source) +{ + token_t token; + + Parse_SourceWarning(source, "#pragma directive not supported"); + while(Parse_ReadLine(source, &token)) ; + return qtrue; +} + +/* +=============== +Parse_UnreadSignToken +=============== +*/ +static void Parse_UnreadSignToken(source_t *source) +{ + token_t token; + + token.line = source->scriptstack->line; + token.whitespace_p = source->scriptstack->script_p; + token.endwhitespace_p = source->scriptstack->script_p; + token.linescrossed = 0; + strcpy(token.string, "-"); + token.type = TT_PUNCTUATION; + token.subtype = P_SUB; + Parse_UnreadSourceToken(source, &token); +} + +/* +=============== +Parse_Directive_eval +=============== +*/ +static int Parse_Directive_eval(source_t *source) +{ + signed long int value; + token_t token; + + if (!Parse_Evaluate(source, &value, NULL, qtrue)) return qfalse; + // + token.line = source->scriptstack->line; + token.whitespace_p = source->scriptstack->script_p; + token.endwhitespace_p = source->scriptstack->script_p; + token.linescrossed = 0; + sprintf(token.string, "%d", abs(value)); + token.type = TT_NUMBER; + token.subtype = TT_INTEGER|TT_LONG|TT_DECIMAL; + Parse_UnreadSourceToken(source, &token); + if (value < 0) Parse_UnreadSignToken(source); + return qtrue; +} + +/* +=============== +Parse_Directive_evalfloat +=============== +*/ +static int Parse_Directive_evalfloat(source_t *source) +{ + double value; + token_t token; + + if (!Parse_Evaluate(source, NULL, &value, qfalse)) return qfalse; + token.line = source->scriptstack->line; + token.whitespace_p = source->scriptstack->script_p; + token.endwhitespace_p = source->scriptstack->script_p; + token.linescrossed = 0; + sprintf(token.string, "%1.2f", fabs(value)); + token.type = TT_NUMBER; + token.subtype = TT_FLOAT|TT_LONG|TT_DECIMAL; + Parse_UnreadSourceToken(source, &token); + if (value < 0) Parse_UnreadSignToken(source); + return qtrue; +} + +/* +=============== +Parse_DollarDirective_evalint +=============== +*/ +static int Parse_DollarDirective_evalint(source_t *source) +{ + signed long int value; + token_t token; + + if (!Parse_DollarEvaluate(source, &value, NULL, qtrue)) return qfalse; + // + token.line = source->scriptstack->line; + token.whitespace_p = source->scriptstack->script_p; + token.endwhitespace_p = source->scriptstack->script_p; + token.linescrossed = 0; + sprintf(token.string, "%d", abs(value)); + token.type = TT_NUMBER; + token.subtype = TT_INTEGER|TT_LONG|TT_DECIMAL; + token.intvalue = value; + token.floatvalue = value; + Parse_UnreadSourceToken(source, &token); + if (value < 0) Parse_UnreadSignToken(source); + return qtrue; +} + +/* +=============== +Parse_DollarDirective_evalfloat +=============== +*/ +static int Parse_DollarDirective_evalfloat(source_t *source) +{ + double value; + token_t token; + + if (!Parse_DollarEvaluate(source, NULL, &value, qfalse)) return qfalse; + token.line = source->scriptstack->line; + token.whitespace_p = source->scriptstack->script_p; + token.endwhitespace_p = source->scriptstack->script_p; + token.linescrossed = 0; + sprintf(token.string, "%1.2f", fabs(value)); + token.type = TT_NUMBER; + token.subtype = TT_FLOAT|TT_LONG|TT_DECIMAL; + token.intvalue = (unsigned long) value; + token.floatvalue = value; + Parse_UnreadSourceToken(source, &token); + if (value < 0) Parse_UnreadSignToken(source); + return qtrue; +} + +/* +=============== +Parse_ReadDollarDirective +=============== +*/ +directive_t dollardirectives[20] = +{ + {"evalint", Parse_DollarDirective_evalint}, + {"evalfloat", Parse_DollarDirective_evalfloat}, + {NULL, NULL} +}; + +static int Parse_ReadDollarDirective(source_t *source) +{ + token_t token; + int i; + + //read the directive name + if (!Parse_ReadSourceToken(source, &token)) + { + Parse_SourceError(source, "found $ without name"); + return qfalse; + } + //directive name must be on the same line + if (token.linescrossed > 0) + { + Parse_UnreadSourceToken(source, &token); + Parse_SourceError(source, "found $ at end of line"); + return qfalse; + } + //if if is a name + if (token.type == TT_NAME) + { + //find the precompiler directive + for (i = 0; dollardirectives[i].name; i++) + { + if (!strcmp(dollardirectives[i].name, token.string)) + { + return dollardirectives[i].func(source); + } + } + } + Parse_UnreadSourceToken(source, &token); + Parse_SourceError(source, "unknown precompiler directive %s", token.string); + return qfalse; +} + +/* +=============== +Parse_Directive_if_def +=============== +*/ +static int Parse_Directive_if_def(source_t *source, int type) +{ + token_t token; + define_t *d; + int skip; + + if (!Parse_ReadLine(source, &token)) + { + Parse_SourceError(source, "#ifdef without name"); + return qfalse; + } + if (token.type != TT_NAME) + { + Parse_UnreadSourceToken(source, &token); + Parse_SourceError(source, "expected name after #ifdef, found %s", token.string); + return qfalse; + } + d = Parse_FindHashedDefine(source->definehash, token.string); + skip = (type == INDENT_IFDEF) == (d == NULL); + Parse_PushIndent(source, type, skip); + return qtrue; +} + +/* +=============== +Parse_Directive_ifdef +=============== +*/ +static int Parse_Directive_ifdef(source_t *source) +{ + return Parse_Directive_if_def(source, INDENT_IFDEF); +} + +/* +=============== +Parse_Directive_ifndef +=============== +*/ +static int Parse_Directive_ifndef(source_t *source) +{ + return Parse_Directive_if_def(source, INDENT_IFNDEF); +} + +/* +=============== +Parse_Directive_else +=============== +*/ +static int Parse_Directive_else(source_t *source) +{ + int type, skip; + + Parse_PopIndent(source, &type, &skip); + if (!type) + { + Parse_SourceError(source, "misplaced #else"); + return qfalse; + } + if (type == INDENT_ELSE) + { + Parse_SourceError(source, "#else after #else"); + return qfalse; + } + Parse_PushIndent(source, INDENT_ELSE, !skip); + return qtrue; +} + +/* +=============== +Parse_Directive_endif +=============== +*/ +static int Parse_Directive_endif(source_t *source) +{ + int type, skip; + + Parse_PopIndent(source, &type, &skip); + if (!type) + { + Parse_SourceError(source, "misplaced #endif"); + return qfalse; + } + return qtrue; +} + +/* +=============== +Parse_CheckTokenString +=============== +*/ +static int Parse_CheckTokenString(source_t *source, char *string) +{ + token_t tok; + + if (!Parse_ReadToken(source, &tok)) return qfalse; + //if the token is available + if (!strcmp(tok.string, string)) return qtrue; + // + Parse_UnreadSourceToken(source, &tok); + return qfalse; +} + +/* +=============== +Parse_Directive_define +=============== +*/ +static int Parse_Directive_define(source_t *source) +{ + token_t token, *t, *last; + define_t *define; + + if (source->skip > 0) return qtrue; + // + if (!Parse_ReadLine(source, &token)) + { + Parse_SourceError(source, "#define without name"); + return qfalse; + } + if (token.type != TT_NAME) + { + Parse_UnreadSourceToken(source, &token); + Parse_SourceError(source, "expected name after #define, found %s", token.string); + return qfalse; + } + //check if the define already exists + define = Parse_FindHashedDefine(source->definehash, token.string); + if (define) + { + if (define->flags & DEFINE_FIXED) + { + Parse_SourceError(source, "can't redefine %s", token.string); + return qfalse; + } + Parse_SourceWarning(source, "redefinition of %s", token.string); + //unread the define name before executing the #undef directive + Parse_UnreadSourceToken(source, &token); + if (!Parse_Directive_undef(source)) return qfalse; + //if the define was not removed (define->flags & DEFINE_FIXED) + define = Parse_FindHashedDefine(source->definehash, token.string); + } + //allocate define + define = (define_t *) Z_Malloc(sizeof(define_t) + strlen(token.string) + 1); + Com_Memset(define, 0, sizeof(define_t)); + define->name = (char *) define + sizeof(define_t); + strcpy(define->name, token.string); + //add the define to the source + Parse_AddDefineToHash(define, source->definehash); + //if nothing is defined, just return + if (!Parse_ReadLine(source, &token)) return qtrue; + //if it is a define with parameters + if (!Parse_WhiteSpaceBeforeToken(&token) && !strcmp(token.string, "(")) + { + //read the define parameters + last = NULL; + if (!Parse_CheckTokenString(source, ")")) + { + while(1) + { + if (!Parse_ReadLine(source, &token)) + { + Parse_SourceError(source, "expected define parameter"); + return qfalse; + } + //if it isn't a name + if (token.type != TT_NAME) + { + Parse_SourceError(source, "invalid define parameter"); + return qfalse; + } + // + if (Parse_FindDefineParm(define, token.string) >= 0) + { + Parse_SourceError(source, "two the same define parameters"); + return qfalse; + } + //add the define parm + t = Parse_CopyToken(&token); + Parse_ClearTokenWhiteSpace(t); + t->next = NULL; + if (last) last->next = t; + else define->parms = t; + last = t; + define->numparms++; + //read next token + if (!Parse_ReadLine(source, &token)) + { + Parse_SourceError(source, "define parameters not terminated"); + return qfalse; + } + // + if (!strcmp(token.string, ")")) break; + //then it must be a comma + if (strcmp(token.string, ",")) + { + Parse_SourceError(source, "define not terminated"); + return qfalse; + } + } + } + if (!Parse_ReadLine(source, &token)) return qtrue; + } + //read the defined stuff + last = NULL; + do + { + t = Parse_CopyToken(&token); + if (t->type == TT_NAME && !strcmp(t->string, define->name)) + { + Parse_SourceError(source, "recursive define (removed recursion)"); + continue; + } + Parse_ClearTokenWhiteSpace(t); + t->next = NULL; + if (last) last->next = t; + else define->tokens = t; + last = t; + } while(Parse_ReadLine(source, &token)); + // + if (last) + { + //check for merge operators at the beginning or end + if (!strcmp(define->tokens->string, "##") || + !strcmp(last->string, "##")) + { + Parse_SourceError(source, "define with misplaced ##"); + return qfalse; + } + } + return qtrue; +} + +/* +=============== +Parse_ReadDirective +=============== +*/ +directive_t directives[20] = +{ + {"if", Parse_Directive_if}, + {"ifdef", Parse_Directive_ifdef}, + {"ifndef", Parse_Directive_ifndef}, + {"elif", Parse_Directive_elif}, + {"else", Parse_Directive_else}, + {"endif", Parse_Directive_endif}, + {"include", Parse_Directive_include}, + {"define", Parse_Directive_define}, + {"undef", Parse_Directive_undef}, + {"line", Parse_Directive_line}, + {"error", Parse_Directive_error}, + {"pragma", Parse_Directive_pragma}, + {"eval", Parse_Directive_eval}, + {"evalfloat", Parse_Directive_evalfloat}, + {NULL, NULL} +}; + +static int Parse_ReadDirective(source_t *source) +{ + token_t token; + int i; + + //read the directive name + if (!Parse_ReadSourceToken(source, &token)) + { + Parse_SourceError(source, "found # without name"); + return qfalse; + } + //directive name must be on the same line + if (token.linescrossed > 0) + { + Parse_UnreadSourceToken(source, &token); + Parse_SourceError(source, "found # at end of line"); + return qfalse; + } + //if if is a name + if (token.type == TT_NAME) + { + //find the precompiler directive + for (i = 0; directives[i].name; i++) + { + if (!strcmp(directives[i].name, token.string)) + { + return directives[i].func(source); + } + } + } + Parse_SourceError(source, "unknown precompiler directive %s", token.string); + return qfalse; +} + +/* +=============== +Parse_UnreadToken +=============== +*/ +static void Parse_UnreadToken(source_t *source, token_t *token) +{ + Parse_UnreadSourceToken(source, token); +} + +/* +=============== +Parse_ReadToken +=============== +*/ +static int Parse_ReadToken(source_t *source, token_t *token) +{ + define_t *define; + + while(1) + { + if (!Parse_ReadSourceToken(source, token)) return qfalse; + //check for precompiler directives + if (token->type == TT_PUNCTUATION && *token->string == '#') + { + { + //read the precompiler directive + if (!Parse_ReadDirective(source)) return qfalse; + continue; + } + } + if (token->type == TT_PUNCTUATION && *token->string == '$') + { + { + //read the precompiler directive + if (!Parse_ReadDollarDirective(source)) return qfalse; + continue; + } + } + // recursively concatenate strings that are behind each other still resolving defines + if (token->type == TT_STRING) + { + token_t newtoken; + if (Parse_ReadToken(source, &newtoken)) + { + if (newtoken.type == TT_STRING) + { + token->string[strlen(token->string)-1] = '\0'; + if (strlen(token->string) + strlen(newtoken.string+1) + 1 >= MAX_TOKEN_CHARS) + { + Parse_SourceError(source, "string longer than MAX_TOKEN_CHARS %d\n", MAX_TOKEN_CHARS); + return qfalse; + } + strcat(token->string, newtoken.string+1); + } + else + { + Parse_UnreadToken(source, &newtoken); + } + } + } + //if skipping source because of conditional compilation + if (source->skip) continue; + //if the token is a name + if (token->type == TT_NAME) + { + //check if the name is a define macro + define = Parse_FindHashedDefine(source->definehash, token->string); + //if it is a define macro + if (define) + { + //expand the defined macro + if (!Parse_ExpandDefineIntoSource(source, token, define)) return qfalse; + continue; + } + } + //copy token for unreading + Com_Memcpy(&source->token, token, sizeof(token_t)); + //found a token + return qtrue; + } +} + +/* +=============== +Parse_DefineFromString +=============== +*/ +static define_t *Parse_DefineFromString(char *string) +{ + script_t *script; + source_t src; + token_t *t; + int res, i; + define_t *def; + + script = Parse_LoadScriptMemory(string, strlen(string), "*extern"); + //create a new source + Com_Memset(&src, 0, sizeof(source_t)); + strncpy(src.filename, "*extern", MAX_QPATH); + src.scriptstack = script; + src.definehash = Z_Malloc(DEFINEHASHSIZE * sizeof(define_t *)); + Com_Memset( src.definehash, 0, DEFINEHASHSIZE * sizeof(define_t *)); + //create a define from the source + res = Parse_Directive_define(&src); + //free any tokens if left + for (t = src.tokens; t; t = src.tokens) + { + src.tokens = src.tokens->next; + Parse_FreeToken(t); + } + def = NULL; + for (i = 0; i < DEFINEHASHSIZE; i++) + { + if (src.definehash[i]) + { + def = src.definehash[i]; + break; + } + } + // + Z_Free(src.definehash); + // + Parse_FreeScript(script); + //if the define was created succesfully + if (res > 0) return def; + //free the define is created + if (src.defines) Parse_FreeDefine(def); + // + return NULL; +} + +/* +=============== +Parse_AddGlobalDefine + +add a globals define that will be added to all opened sources +=============== +*/ +int Parse_AddGlobalDefine(char *string) +{ + define_t *define; + + define = Parse_DefineFromString(string); + if (!define) return qfalse; + define->next = globaldefines; + globaldefines = define; + return qtrue; +} + +/* +=============== +Parse_CopyDefine +=============== +*/ +static define_t *Parse_CopyDefine(source_t *source, define_t *define) +{ + define_t *newdefine; + token_t *token, *newtoken, *lasttoken; + + newdefine = (define_t *) Z_Malloc(sizeof(define_t) + strlen(define->name) + 1); + //copy the define name + newdefine->name = (char *) newdefine + sizeof(define_t); + strcpy(newdefine->name, define->name); + newdefine->flags = define->flags; + newdefine->builtin = define->builtin; + newdefine->numparms = define->numparms; + //the define is not linked + newdefine->next = NULL; + newdefine->hashnext = NULL; + //copy the define tokens + newdefine->tokens = NULL; + for (lasttoken = NULL, token = define->tokens; token; token = token->next) + { + newtoken = Parse_CopyToken(token); + newtoken->next = NULL; + if (lasttoken) lasttoken->next = newtoken; + else newdefine->tokens = newtoken; + lasttoken = newtoken; + } + //copy the define parameters + newdefine->parms = NULL; + for (lasttoken = NULL, token = define->parms; token; token = token->next) + { + newtoken = Parse_CopyToken(token); + newtoken->next = NULL; + if (lasttoken) lasttoken->next = newtoken; + else newdefine->parms = newtoken; + lasttoken = newtoken; + } + return newdefine; +} + +/* +=============== +Parse_AddGlobalDefinesToSource +=============== +*/ +static void Parse_AddGlobalDefinesToSource(source_t *source) +{ + define_t *define, *newdefine; + + for (define = globaldefines; define; define = define->next) + { + newdefine = Parse_CopyDefine(source, define); + Parse_AddDefineToHash(newdefine, source->definehash); + } +} + +/* +=============== +Parse_LoadSourceFile +=============== +*/ +static source_t *Parse_LoadSourceFile(const char *filename) +{ + source_t *source; + script_t *script; + + script = Parse_LoadScriptFile(filename); + if (!script) return NULL; + + script->next = NULL; + + source = (source_t *) Z_Malloc(sizeof(source_t)); + Com_Memset(source, 0, sizeof(source_t)); + + strncpy(source->filename, filename, MAX_QPATH); + source->scriptstack = script; + source->tokens = NULL; + source->defines = NULL; + source->indentstack = NULL; + source->skip = 0; + + source->definehash = Z_Malloc(DEFINEHASHSIZE * sizeof(define_t *)); + Com_Memset( source->definehash, 0, DEFINEHASHSIZE * sizeof(define_t *)); + Parse_AddGlobalDefinesToSource(source); + return source; +} + +/* +=============== +Parse_FreeSource +=============== +*/ +static void Parse_FreeSource(source_t *source) +{ + script_t *script; + token_t *token; + define_t *define; + indent_t *indent; + int i; + + //Parse_PrintDefineHashTable(source->definehash); + //free all the scripts + while(source->scriptstack) + { + script = source->scriptstack; + source->scriptstack = source->scriptstack->next; + Parse_FreeScript(script); + } + //free all the tokens + while(source->tokens) + { + token = source->tokens; + source->tokens = source->tokens->next; + Parse_FreeToken(token); + } + for (i = 0; i < DEFINEHASHSIZE; i++) + { + while(source->definehash[i]) + { + define = source->definehash[i]; + source->definehash[i] = source->definehash[i]->hashnext; + Parse_FreeDefine(define); + } + } + //free all indents + while(source->indentstack) + { + indent = source->indentstack; + source->indentstack = source->indentstack->next; + Z_Free(indent); + } + // + if (source->definehash) Z_Free(source->definehash); + //free the source itself + Z_Free(source); +} + +#define MAX_SOURCEFILES 64 + +source_t *sourceFiles[MAX_SOURCEFILES]; + +/* +=============== +Parse_LoadSourceHandle +=============== +*/ +int Parse_LoadSourceHandle(const char *filename) +{ + source_t *source; + int i; + + for (i = 1; i < MAX_SOURCEFILES; i++) + { + if (!sourceFiles[i]) + break; + } + if (i >= MAX_SOURCEFILES) + return 0; + Parse_SetBaseFolder(""); + source = Parse_LoadSourceFile(filename); + if (!source) + return 0; + sourceFiles[i] = source; + return i; +} + +/* +=============== +Parse_FreeSourceHandle +=============== +*/ +int Parse_FreeSourceHandle(int handle) +{ + if (handle < 1 || handle >= MAX_SOURCEFILES) + return qfalse; + if (!sourceFiles[handle]) + return qfalse; + + Parse_FreeSource(sourceFiles[handle]); + sourceFiles[handle] = NULL; + return qtrue; +} + +/* +=============== +Parse_ReadTokenHandle +=============== +*/ +int Parse_ReadTokenHandle(int handle, pc_token_t *pc_token) +{ + token_t token; + int ret; + + if (handle < 1 || handle >= MAX_SOURCEFILES) + return 0; + if (!sourceFiles[handle]) + return 0; + + ret = Parse_ReadToken(sourceFiles[handle], &token); + strcpy(pc_token->string, token.string); + pc_token->type = token.type; + pc_token->subtype = token.subtype; + pc_token->intvalue = token.intvalue; + pc_token->floatvalue = token.floatvalue; + if (pc_token->type == TT_STRING) + Parse_StripDoubleQuotes(pc_token->string); + return ret; +} + +/* +=============== +Parse_SourceFileAndLine +=============== +*/ +int Parse_SourceFileAndLine(int handle, char *filename, int *line) +{ + if (handle < 1 || handle >= MAX_SOURCEFILES) + return qfalse; + if (!sourceFiles[handle]) + return qfalse; + + strcpy(filename, sourceFiles[handle]->filename); + if (sourceFiles[handle]->scriptstack) + *line = sourceFiles[handle]->scriptstack->line; + else + *line = 0; + return qtrue; +} diff --git a/src/qcommon/q_math.c b/src/qcommon/q_math.c new file mode 100644 index 0000000..196d2f5 --- /dev/null +++ b/src/qcommon/q_math.c @@ -0,0 +1,1562 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// q_math.c -- stateless support routines that are included in each code module + +// Some of the vector functions are static inline in q_shared.h. q3asm +// doesn't understand static functions though, so we only want them in +// one file. That's what this is about. +#ifdef Q3_VM +#define __Q3_VM_MATH +#endif + +#include "q_shared.h" + +vec3_t vec3_origin = {0,0,0}; +vec3_t axisDefault[3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; + + +vec4_t colorBlack = {0, 0, 0, 1}; +vec4_t colorRed = {1, 0, 0, 1}; +vec4_t colorGreen = {0, 1, 0, 1}; +vec4_t colorBlue = {0, 0, 1, 1}; +vec4_t colorYellow = {1, 1, 0, 1}; +vec4_t colorMagenta= {1, 0, 1, 1}; +vec4_t colorCyan = {0, 1, 1, 1}; +vec4_t colorWhite = {1, 1, 1, 1}; +vec4_t colorLtGrey = {0.75, 0.75, 0.75, 1}; +vec4_t colorMdGrey = {0.5, 0.5, 0.5, 1}; +vec4_t colorDkGrey = {0.25, 0.25, 0.25, 1}; + +vec4_t g_color_table[8] = + { + {0.0, 0.0, 0.0, 1.0}, + {1.0, 0.0, 0.0, 1.0}, + {0.0, 1.0, 0.0, 1.0}, + {1.0, 1.0, 0.0, 1.0}, + {0.0, 0.0, 1.0, 1.0}, + {0.0, 1.0, 1.0, 1.0}, + {1.0, 0.0, 1.0, 1.0}, + {1.0, 1.0, 1.0, 1.0}, + }; + + +vec3_t bytedirs[NUMVERTEXNORMALS] = +{ +{-0.525731f, 0.000000f, 0.850651f}, {-0.442863f, 0.238856f, 0.864188f}, +{-0.295242f, 0.000000f, 0.955423f}, {-0.309017f, 0.500000f, 0.809017f}, +{-0.162460f, 0.262866f, 0.951056f}, {0.000000f, 0.000000f, 1.000000f}, +{0.000000f, 0.850651f, 0.525731f}, {-0.147621f, 0.716567f, 0.681718f}, +{0.147621f, 0.716567f, 0.681718f}, {0.000000f, 0.525731f, 0.850651f}, +{0.309017f, 0.500000f, 0.809017f}, {0.525731f, 0.000000f, 0.850651f}, +{0.295242f, 0.000000f, 0.955423f}, {0.442863f, 0.238856f, 0.864188f}, +{0.162460f, 0.262866f, 0.951056f}, {-0.681718f, 0.147621f, 0.716567f}, +{-0.809017f, 0.309017f, 0.500000f},{-0.587785f, 0.425325f, 0.688191f}, +{-0.850651f, 0.525731f, 0.000000f},{-0.864188f, 0.442863f, 0.238856f}, +{-0.716567f, 0.681718f, 0.147621f},{-0.688191f, 0.587785f, 0.425325f}, +{-0.500000f, 0.809017f, 0.309017f}, {-0.238856f, 0.864188f, 0.442863f}, +{-0.425325f, 0.688191f, 0.587785f}, {-0.716567f, 0.681718f, -0.147621f}, +{-0.500000f, 0.809017f, -0.309017f}, {-0.525731f, 0.850651f, 0.000000f}, +{0.000000f, 0.850651f, -0.525731f}, {-0.238856f, 0.864188f, -0.442863f}, +{0.000000f, 0.955423f, -0.295242f}, {-0.262866f, 0.951056f, -0.162460f}, +{0.000000f, 1.000000f, 0.000000f}, {0.000000f, 0.955423f, 0.295242f}, +{-0.262866f, 0.951056f, 0.162460f}, {0.238856f, 0.864188f, 0.442863f}, +{0.262866f, 0.951056f, 0.162460f}, {0.500000f, 0.809017f, 0.309017f}, +{0.238856f, 0.864188f, -0.442863f},{0.262866f, 0.951056f, -0.162460f}, +{0.500000f, 0.809017f, -0.309017f},{0.850651f, 0.525731f, 0.000000f}, +{0.716567f, 0.681718f, 0.147621f}, {0.716567f, 0.681718f, -0.147621f}, +{0.525731f, 0.850651f, 0.000000f}, {0.425325f, 0.688191f, 0.587785f}, +{0.864188f, 0.442863f, 0.238856f}, {0.688191f, 0.587785f, 0.425325f}, +{0.809017f, 0.309017f, 0.500000f}, {0.681718f, 0.147621f, 0.716567f}, +{0.587785f, 0.425325f, 0.688191f}, {0.955423f, 0.295242f, 0.000000f}, +{1.000000f, 0.000000f, 0.000000f}, {0.951056f, 0.162460f, 0.262866f}, +{0.850651f, -0.525731f, 0.000000f},{0.955423f, -0.295242f, 0.000000f}, +{0.864188f, -0.442863f, 0.238856f}, {0.951056f, -0.162460f, 0.262866f}, +{0.809017f, -0.309017f, 0.500000f}, {0.681718f, -0.147621f, 0.716567f}, +{0.850651f, 0.000000f, 0.525731f}, {0.864188f, 0.442863f, -0.238856f}, +{0.809017f, 0.309017f, -0.500000f}, {0.951056f, 0.162460f, -0.262866f}, +{0.525731f, 0.000000f, -0.850651f}, {0.681718f, 0.147621f, -0.716567f}, +{0.681718f, -0.147621f, -0.716567f},{0.850651f, 0.000000f, -0.525731f}, +{0.809017f, -0.309017f, -0.500000f}, {0.864188f, -0.442863f, -0.238856f}, +{0.951056f, -0.162460f, -0.262866f}, {0.147621f, 0.716567f, -0.681718f}, +{0.309017f, 0.500000f, -0.809017f}, {0.425325f, 0.688191f, -0.587785f}, +{0.442863f, 0.238856f, -0.864188f}, {0.587785f, 0.425325f, -0.688191f}, +{0.688191f, 0.587785f, -0.425325f}, {-0.147621f, 0.716567f, -0.681718f}, +{-0.309017f, 0.500000f, -0.809017f}, {0.000000f, 0.525731f, -0.850651f}, +{-0.525731f, 0.000000f, -0.850651f}, {-0.442863f, 0.238856f, -0.864188f}, +{-0.295242f, 0.000000f, -0.955423f}, {-0.162460f, 0.262866f, -0.951056f}, +{0.000000f, 0.000000f, -1.000000f}, {0.295242f, 0.000000f, -0.955423f}, +{0.162460f, 0.262866f, -0.951056f}, {-0.442863f, -0.238856f, -0.864188f}, +{-0.309017f, -0.500000f, -0.809017f}, {-0.162460f, -0.262866f, -0.951056f}, +{0.000000f, -0.850651f, -0.525731f}, {-0.147621f, -0.716567f, -0.681718f}, +{0.147621f, -0.716567f, -0.681718f}, {0.000000f, -0.525731f, -0.850651f}, +{0.309017f, -0.500000f, -0.809017f}, {0.442863f, -0.238856f, -0.864188f}, +{0.162460f, -0.262866f, -0.951056f}, {0.238856f, -0.864188f, -0.442863f}, +{0.500000f, -0.809017f, -0.309017f}, {0.425325f, -0.688191f, -0.587785f}, +{0.716567f, -0.681718f, -0.147621f}, {0.688191f, -0.587785f, -0.425325f}, +{0.587785f, -0.425325f, -0.688191f}, {0.000000f, -0.955423f, -0.295242f}, +{0.000000f, -1.000000f, 0.000000f}, {0.262866f, -0.951056f, -0.162460f}, +{0.000000f, -0.850651f, 0.525731f}, {0.000000f, -0.955423f, 0.295242f}, +{0.238856f, -0.864188f, 0.442863f}, {0.262866f, -0.951056f, 0.162460f}, +{0.500000f, -0.809017f, 0.309017f}, {0.716567f, -0.681718f, 0.147621f}, +{0.525731f, -0.850651f, 0.000000f}, {-0.238856f, -0.864188f, -0.442863f}, +{-0.500000f, -0.809017f, -0.309017f}, {-0.262866f, -0.951056f, -0.162460f}, +{-0.850651f, -0.525731f, 0.000000f}, {-0.716567f, -0.681718f, -0.147621f}, +{-0.716567f, -0.681718f, 0.147621f}, {-0.525731f, -0.850651f, 0.000000f}, +{-0.500000f, -0.809017f, 0.309017f}, {-0.238856f, -0.864188f, 0.442863f}, +{-0.262866f, -0.951056f, 0.162460f}, {-0.864188f, -0.442863f, 0.238856f}, +{-0.809017f, -0.309017f, 0.500000f}, {-0.688191f, -0.587785f, 0.425325f}, +{-0.681718f, -0.147621f, 0.716567f}, {-0.442863f, -0.238856f, 0.864188f}, +{-0.587785f, -0.425325f, 0.688191f}, {-0.309017f, -0.500000f, 0.809017f}, +{-0.147621f, -0.716567f, 0.681718f}, {-0.425325f, -0.688191f, 0.587785f}, +{-0.162460f, -0.262866f, 0.951056f}, {0.442863f, -0.238856f, 0.864188f}, +{0.162460f, -0.262866f, 0.951056f}, {0.309017f, -0.500000f, 0.809017f}, +{0.147621f, -0.716567f, 0.681718f}, {0.000000f, -0.525731f, 0.850651f}, +{0.425325f, -0.688191f, 0.587785f}, {0.587785f, -0.425325f, 0.688191f}, +{0.688191f, -0.587785f, 0.425325f}, {-0.955423f, 0.295242f, 0.000000f}, +{-0.951056f, 0.162460f, 0.262866f}, {-1.000000f, 0.000000f, 0.000000f}, +{-0.850651f, 0.000000f, 0.525731f}, {-0.955423f, -0.295242f, 0.000000f}, +{-0.951056f, -0.162460f, 0.262866f}, {-0.864188f, 0.442863f, -0.238856f}, +{-0.951056f, 0.162460f, -0.262866f}, {-0.809017f, 0.309017f, -0.500000f}, +{-0.864188f, -0.442863f, -0.238856f}, {-0.951056f, -0.162460f, -0.262866f}, +{-0.809017f, -0.309017f, -0.500000f}, {-0.681718f, 0.147621f, -0.716567f}, +{-0.681718f, -0.147621f, -0.716567f}, {-0.850651f, 0.000000f, -0.525731f}, +{-0.688191f, 0.587785f, -0.425325f}, {-0.587785f, 0.425325f, -0.688191f}, +{-0.425325f, 0.688191f, -0.587785f}, {-0.425325f, -0.688191f, -0.587785f}, +{-0.587785f, -0.425325f, -0.688191f}, {-0.688191f, -0.587785f, -0.425325f} +}; + +//============================================================== + +int Q_rand( int *seed ) { + *seed = (69069 * *seed + 1); + return *seed; +} + +float Q_random( int *seed ) { + return ( Q_rand( seed ) & 0xffff ) / (float)0x10000; +} + +float Q_crandom( int *seed ) { + return 2.0 * ( Q_random( seed ) - 0.5 ); +} + +//======================================================= + +signed char ClampChar( int i ) { + if ( i < -128 ) { + return -128; + } + if ( i > 127 ) { + return 127; + } + return i; +} + +signed short ClampShort( int i ) { + if ( i < -32768 ) { + return -32768; + } + if ( i > 0x7fff ) { + return 0x7fff; + } + return i; +} + + +// this isn't a real cheap function to call! +int DirToByte( vec3_t dir ) { + int i, best; + float d, bestd; + + if ( !dir ) { + return 0; + } + + bestd = 0; + best = 0; + for (i=0 ; i bestd) + { + bestd = d; + best = i; + } + } + + return best; +} + +void ByteToDir( int b, vec3_t dir ) { + if ( b < 0 || b >= NUMVERTEXNORMALS ) { + VectorCopy( vec3_origin, dir ); + return; + } + VectorCopy (bytedirs[b], dir); +} + + +unsigned ColorBytes3 (float r, float g, float b) { + unsigned i; + + ( (byte *)&i )[0] = r * 255; + ( (byte *)&i )[1] = g * 255; + ( (byte *)&i )[2] = b * 255; + + return i; +} + +unsigned ColorBytes4 (float r, float g, float b, float a) { + unsigned i; + + ( (byte *)&i )[0] = r * 255; + ( (byte *)&i )[1] = g * 255; + ( (byte *)&i )[2] = b * 255; + ( (byte *)&i )[3] = a * 255; + + return i; +} + +float NormalizeColor( const vec3_t in, vec3_t out ) { + float max; + + max = in[0]; + if ( in[1] > max ) { + max = in[1]; + } + if ( in[2] > max ) { + max = in[2]; + } + + if ( !max ) { + VectorClear( out ); + } else { + out[0] = in[0] / max; + out[1] = in[1] / max; + out[2] = in[2] / max; + } + return max; +} + + +/* +===================== +PlaneFromPoints + +Returns false if the triangle is degenrate. +The normal will point out of the clock for clockwise ordered points +===================== +*/ +qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ) { + vec3_t d1, d2; + + VectorSubtract( b, a, d1 ); + VectorSubtract( c, a, d2 ); + CrossProduct( d2, d1, plane ); + if ( VectorNormalize( plane ) == 0 ) { + return qfalse; + } + + plane[3] = DotProduct( a, plane ); + return qtrue; +} + +/* +=============== +RotatePointAroundVector + +This is not implemented very well... +=============== +*/ +void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, + float degrees ) { + float sin_a; + float cos_a; + float cos_ia; + float i_i_ia; + float j_j_ia; + float k_k_ia; + float i_j_ia; + float i_k_ia; + float j_k_ia; + float a_sin; + float b_sin; + float c_sin; + float rot[3][3]; + + cos_ia = DEG2RAD(degrees); + sin_a = sin(cos_ia); + cos_a = cos(cos_ia); + cos_ia = 1.0F - cos_a; + + i_i_ia = dir[0] * dir[0] * cos_ia; + j_j_ia = dir[1] * dir[1] * cos_ia; + k_k_ia = dir[2] * dir[2] * cos_ia; + i_j_ia = dir[0] * dir[1] * cos_ia; + i_k_ia = dir[0] * dir[2] * cos_ia; + j_k_ia = dir[1] * dir[2] * cos_ia; + + a_sin = dir[0] * sin_a; + b_sin = dir[1] * sin_a; + c_sin = dir[2] * sin_a; + + rot[0][0] = i_i_ia + cos_a; + rot[0][1] = i_j_ia - c_sin; + rot[0][2] = i_k_ia + b_sin; + rot[1][0] = i_j_ia + c_sin; + rot[1][1] = j_j_ia + cos_a; + rot[1][2] = j_k_ia - a_sin; + rot[2][0] = i_k_ia - b_sin; + rot[2][1] = j_k_ia + a_sin; + rot[2][2] = k_k_ia + cos_a; + + dst[0] = point[0] * rot[0][0] + point[1] * rot[0][1] + point[2] * rot[0][2]; + dst[1] = point[0] * rot[1][0] + point[1] * rot[1][1] + point[2] * rot[1][2]; + dst[2] = point[0] * rot[2][0] + point[1] * rot[2][1] + point[2] * rot[2][2]; +} + +/* +=============== +RotateAroundDirection +=============== +*/ +void RotateAroundDirection( vec3_t axis[3], vec_t angle ) { + vec_t scale; + + angle = DEG2RAD( angle ); + + // create an arbitrary axis[1] + PerpendicularVector( axis[ 1 ], axis[ 0 ] ); + + // cross to get axis[2] + CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] ); + + // rotate + scale = cos( angle ); + VectorScale( axis[ 1 ], scale, axis[ 1 ] ); + + scale = sin( angle ); + VectorMA( axis[ 1 ], scale, axis[ 2 ], axis[ 1 ] ); + + // recalculate axis[2] + CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] ); +} + + + +void vectoangles( const vec3_t value1, vec3_t angles ) { + float forward; + float yaw, pitch; + + if ( value1[1] == 0 && value1[0] == 0 ) { + yaw = 0; + if ( value1[2] > 0 ) { + pitch = 90; + } + else { + pitch = 270; + } + } + else { + if ( value1[0] ) { + yaw = ( atan2 ( value1[1], value1[0] ) * 180 / M_PI ); + } + else if ( value1[1] > 0 ) { + yaw = 90; + } + else { + yaw = 270; + } + if ( yaw < 0 ) { + yaw += 360; + } + + forward = sqrt ( value1[0]*value1[0] + value1[1]*value1[1] ); + pitch = ( atan2(value1[2], forward) * 180 / M_PI ); + if ( pitch < 0 ) { + pitch += 360; + } + } + + angles[PITCH] = -pitch; + angles[YAW] = yaw; + angles[ROLL] = 0; +} + + +/* +================= +AxisToAngles + +Takes an axis (forward + right + up) +and returns angles -- including a roll +================= +*/ +void AxisToAngles( vec3_t axis[3], vec3_t angles ) { + float length1; + float yaw, pitch, roll = 0.0f; + + if ( axis[0][1] == 0 && axis[0][0] == 0 ) { + yaw = 0; + if ( axis[0][2] > 0 ) { + pitch = 90; + } + else { + pitch = 270; + } + } + else { + if ( axis[0][0] ) { + yaw = ( atan2 ( axis[0][1], axis[0][0] ) * 180 / M_PI ); + } + else if ( axis[0][1] > 0 ) { + yaw = 90; + } + else { + yaw = 270; + } + if ( yaw < 0 ) { + yaw += 360; + } + + length1 = sqrt ( axis[0][0]*axis[0][0] + axis[0][1]*axis[0][1] ); + pitch = ( atan2(axis[0][2], length1) * 180 / M_PI ); + if ( pitch < 0 ) { + pitch += 360; + } + + roll = ( atan2( axis[1][2], axis[2][2] ) * 180 / M_PI ); + if ( roll < 0 ) { + roll += 360; + } + } + + angles[PITCH] = -pitch; + angles[YAW] = yaw; + angles[ROLL] = roll; +} + +/* +================= +AnglesToAxis +================= +*/ +void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ) { + vec3_t right; + + // angle vectors returns "right" instead of "y axis" + AngleVectors( angles, axis[0], right, axis[2] ); + VectorSubtract( vec3_origin, right, axis[1] ); +} + +void AxisClear( vec3_t axis[3] ) { + axis[0][0] = 1; + axis[0][1] = 0; + axis[0][2] = 0; + axis[1][0] = 0; + axis[1][1] = 1; + axis[1][2] = 0; + axis[2][0] = 0; + axis[2][1] = 0; + axis[2][2] = 1; +} + +void AxisCopy( vec3_t in[3], vec3_t out[3] ) { + VectorCopy( in[0], out[0] ); + VectorCopy( in[1], out[1] ); + VectorCopy( in[2], out[2] ); +} + +void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) +{ + float d; + vec3_t n; + float inv_denom; + + inv_denom = 1.0f / DotProduct( normal, normal ); +#ifndef Q3_VM + assert( Q_fabs(inv_denom) != 0.0f ); // bk010122 - zero vectors get here +#endif + inv_denom = 1.0f / inv_denom; + + d = DotProduct( normal, p ) * inv_denom; + + n[0] = normal[0] * inv_denom; + n[1] = normal[1] * inv_denom; + n[2] = normal[2] * inv_denom; + + dst[0] = p[0] - d * n[0]; + dst[1] = p[1] - d * n[1]; + dst[2] = p[2] - d * n[2]; +} + +/* +================ +MakeNormalVectors + +Given a normalized forward vector, create two +other perpendicular vectors +================ +*/ +void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up) { + float d; + + // this rotate and negate guarantees a vector + // not colinear with the original + right[1] = -forward[0]; + right[2] = forward[1]; + right[0] = forward[2]; + + d = DotProduct (right, forward); + VectorMA (right, -d, forward, right); + VectorNormalize (right); + CrossProduct (right, forward, up); +} + + +void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out ) +{ + out[0] = DotProduct( in, matrix[0] ); + out[1] = DotProduct( in, matrix[1] ); + out[2] = DotProduct( in, matrix[2] ); +} + +//============================================================================ + +#if !idppc +/* +** float q_rsqrt( float number ) +*/ +float Q_rsqrt( float number ) +{ + union { + float f; + int i; + } t; + float x2, y; + const float threehalfs = 1.5F; + + x2 = number * 0.5F; + t.f = number; + t.i = 0x5f3759df - ( t.i >> 1 ); // what the fuck? + y = t.f; + y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration +// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed + + //assert( !isnan(y) ); // bk010122 - FPE? + return y; +} + +float Q_fabs( float f ) { + int tmp = * ( int * ) &f; + tmp &= 0x7FFFFFFF; + return * ( float * ) &tmp; +} +#endif + +//============================================================ + +/* +=============== +LerpAngle + +=============== +*/ +float LerpAngle (float from, float to, float frac) { + float a; + + if ( to - from > 180 ) { + to -= 360; + } + if ( to - from < -180 ) { + to += 360; + } + a = from + frac * (to - from); + + return a; +} + + +/* +================= +AngleSubtract + +Always returns a value from -180 to 180 +================= +*/ +float AngleSubtract( float a1, float a2 ) { + float a; + + a = a1 - a2; + while ( a > 180 ) { + a -= 360; + } + while ( a < -180 ) { + a += 360; + } + return a; +} + + +void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ) { + v3[0] = AngleSubtract( v1[0], v2[0] ); + v3[1] = AngleSubtract( v1[1], v2[1] ); + v3[2] = AngleSubtract( v1[2], v2[2] ); +} + + +float AngleMod(float a) { + a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535); + return a; +} + + +/* +================= +AngleNormalize360 + +returns angle normalized to the range [0 <= angle < 360] +================= +*/ +float AngleNormalize360 ( float angle ) { + return (360.0 / 65536) * ((int)(angle * (65536 / 360.0)) & 65535); +} + + +/* +================= +AngleNormalize180 + +returns angle normalized to the range [-180 < angle <= 180] +================= +*/ +float AngleNormalize180 ( float angle ) { + angle = AngleNormalize360( angle ); + if ( angle > 180.0 ) { + angle -= 360.0; + } + return angle; +} + + +/* +================= +AngleDelta + +returns the normalized delta from angle1 to angle2 +================= +*/ +float AngleDelta ( float angle1, float angle2 ) { + return AngleNormalize180( angle1 - angle2 ); +} + + +//============================================================ + + +/* +================= +SetPlaneSignbits +================= +*/ +void SetPlaneSignbits (cplane_t *out) { + int bits, j; + + // for fast box on planeside test + bits = 0; + for (j=0 ; j<3 ; j++) { + if (out->normal[j] < 0) { + bits |= 1<signbits = bits; +} + + +/* +================== +BoxOnPlaneSide + +Returns 1, 2, or 1 + 2 + +// this is the slow, general version +int BoxOnPlaneSide2 (vec3_t emins, vec3_t emaxs, struct cplane_s *p) +{ + int i; + float dist1, dist2; + int sides; + vec3_t corners[2]; + + for (i=0 ; i<3 ; i++) + { + if (p->normal[i] < 0) + { + corners[0][i] = emins[i]; + corners[1][i] = emaxs[i]; + } + else + { + corners[1][i] = emins[i]; + corners[0][i] = emaxs[i]; + } + } + dist1 = DotProduct (p->normal, corners[0]) - p->dist; + dist2 = DotProduct (p->normal, corners[1]) - p->dist; + sides = 0; + if (dist1 >= 0) + sides = 1; + if (dist2 < 0) + sides |= 2; + + return sides; +} + +================== +*/ + +#if !id386 + +int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) +{ + float dist1, dist2; + int sides; + +// fast axial cases + if (p->type < 3) + { + if (p->dist <= emins[p->type]) + return 1; + if (p->dist >= emaxs[p->type]) + return 2; + return 3; + } + +// general case + switch (p->signbits) + { + case 0: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + break; + case 1: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + break; + case 2: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + break; + case 3: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + break; + case 4: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + break; + case 5: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + break; + case 6: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + break; + case 7: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + break; + default: + dist1 = dist2 = 0; // shut up compiler + break; + } + + sides = 0; + if (dist1 >= p->dist) + sides = 1; + if (dist2 < p->dist) + sides |= 2; + + return sides; +} +#elif __GNUC__ +// use matha.s +#else +#pragma warning( disable: 4035 ) + +__declspec( naked ) int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) +{ + static int bops_initialized; + static int Ljmptab[8]; + + __asm { + + push ebx + + cmp bops_initialized, 1 + je initialized + mov bops_initialized, 1 + + mov Ljmptab[0*4], offset Lcase0 + mov Ljmptab[1*4], offset Lcase1 + mov Ljmptab[2*4], offset Lcase2 + mov Ljmptab[3*4], offset Lcase3 + mov Ljmptab[4*4], offset Lcase4 + mov Ljmptab[5*4], offset Lcase5 + mov Ljmptab[6*4], offset Lcase6 + mov Ljmptab[7*4], offset Lcase7 + +initialized: + + mov edx,dword ptr[4+12+esp] + mov ecx,dword ptr[4+4+esp] + xor eax,eax + mov ebx,dword ptr[4+8+esp] + mov al,byte ptr[17+edx] + cmp al,8 + jge Lerror + fld dword ptr[0+edx] + fld st(0) + jmp dword ptr[Ljmptab+eax*4] +Lcase0: + fmul dword ptr[ebx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ecx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ebx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ecx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ebx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ecx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase1: + fmul dword ptr[ecx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ebx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ebx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ecx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ebx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ecx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase2: + fmul dword ptr[ebx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ecx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ecx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ebx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ebx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ecx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase3: + fmul dword ptr[ecx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ebx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ecx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ebx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ebx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ecx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase4: + fmul dword ptr[ebx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ecx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ebx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ecx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ecx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ebx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase5: + fmul dword ptr[ecx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ebx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ebx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ecx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ecx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ebx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase6: + fmul dword ptr[ebx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ecx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ecx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ebx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ecx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ebx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase7: + fmul dword ptr[ecx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ebx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ecx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ebx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ecx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ebx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) +LSetSides: + faddp st(2),st(0) + fcomp dword ptr[12+edx] + xor ecx,ecx + fnstsw ax + fcomp dword ptr[12+edx] + and ah,1 + xor ah,1 + add cl,ah + fnstsw ax + and ah,1 + add ah,ah + add cl,ah + pop ebx + mov eax,ecx + ret +Lerror: + int 3 + } +} +#pragma warning( default: 4035 ) + +#endif + +/* +================= +RadiusFromBounds +================= +*/ +float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ) { + int i; + vec3_t corner; + float a, b; + + for (i=0 ; i<3 ; i++) { + a = fabs( mins[i] ); + b = fabs( maxs[i] ); + corner[i] = a > b ? a : b; + } + + return VectorLength (corner); +} + + +void ClearBounds( vec3_t mins, vec3_t maxs ) { + mins[0] = mins[1] = mins[2] = 99999; + maxs[0] = maxs[1] = maxs[2] = -99999; +} + +void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ) { + if ( v[0] < mins[0] ) { + mins[0] = v[0]; + } + if ( v[0] > maxs[0]) { + maxs[0] = v[0]; + } + + if ( v[1] < mins[1] ) { + mins[1] = v[1]; + } + if ( v[1] > maxs[1]) { + maxs[1] = v[1]; + } + + if ( v[2] < mins[2] ) { + mins[2] = v[2]; + } + if ( v[2] > maxs[2]) { + maxs[2] = v[2]; + } +} + + +vec_t VectorNormalize( vec3_t v ) { + // NOTE: TTimo - Apple G4 altivec source uses double? + float length, ilength; + + length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; + length = sqrt (length); + + if ( length ) { + ilength = 1/length; + v[0] *= ilength; + v[1] *= ilength; + v[2] *= ilength; + } + + return length; +} + +vec_t VectorNormalize2( const vec3_t v, vec3_t out) { + float length, ilength; + + length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; + length = sqrt (length); + + if (length) + { +#ifndef Q3_VM // bk0101022 - FPE related +// assert( ((Q_fabs(v[0])!=0.0f) || (Q_fabs(v[1])!=0.0f) || (Q_fabs(v[2])!=0.0f)) ); +#endif + ilength = 1/length; + out[0] = v[0]*ilength; + out[1] = v[1]*ilength; + out[2] = v[2]*ilength; + } else { +#ifndef Q3_VM // bk0101022 - FPE related +// assert( ((Q_fabs(v[0])==0.0f) && (Q_fabs(v[1])==0.0f) && (Q_fabs(v[2])==0.0f)) ); +#endif + VectorClear( out ); + } + + return length; + +} + +void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc) { + vecc[0] = veca[0] + scale*vecb[0]; + vecc[1] = veca[1] + scale*vecb[1]; + vecc[2] = veca[2] + scale*vecb[2]; +} + + +vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ) { + return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; +} + +void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ) { + out[0] = veca[0]-vecb[0]; + out[1] = veca[1]-vecb[1]; + out[2] = veca[2]-vecb[2]; +} + +void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ) { + out[0] = veca[0]+vecb[0]; + out[1] = veca[1]+vecb[1]; + out[2] = veca[2]+vecb[2]; +} + +void _VectorCopy( const vec3_t in, vec3_t out ) { + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; +} + +void _VectorScale( const vec3_t in, vec_t scale, vec3_t out ) { + out[0] = in[0]*scale; + out[1] = in[1]*scale; + out[2] = in[2]*scale; +} + +void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ) { + out[0] = in[0]*scale; + out[1] = in[1]*scale; + out[2] = in[2]*scale; + out[3] = in[3]*scale; +} + + +int Q_log2( int val ) { + int answer; + + answer = 0; + while ( ( val>>=1 ) != 0 ) { + answer++; + } + return answer; +} + + + +/* +================= +PlaneTypeForNormal +================= +*/ +/* +int PlaneTypeForNormal (vec3_t normal) { + if ( normal[0] == 1.0 ) + return PLANE_X; + if ( normal[1] == 1.0 ) + return PLANE_Y; + if ( normal[2] == 1.0 ) + return PLANE_Z; + + return PLANE_NON_AXIAL; +} +*/ + + +/* +================ +MatrixMultiply +================ +*/ +void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]) { + out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + + in1[0][2] * in2[2][0]; + out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + + in1[0][2] * in2[2][1]; + out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + + in1[0][2] * in2[2][2]; + out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + + in1[1][2] * in2[2][0]; + out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + + in1[1][2] * in2[2][1]; + out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + + in1[1][2] * in2[2][2]; + out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + + in1[2][2] * in2[2][0]; + out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + + in1[2][2] * in2[2][1]; + out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + + in1[2][2] * in2[2][2]; +} + +/* +================ +VectorMatrixMultiply +================ +*/ +void VectorMatrixMultiply( const vec3_t p, vec3_t m[ 3 ], vec3_t out ) +{ + out[ 0 ] = m[ 0 ][ 0 ] * p[ 0 ] + m[ 1 ][ 0 ] * p[ 1 ] + m[ 2 ][ 0 ] * p[ 2 ]; + out[ 1 ] = m[ 0 ][ 1 ] * p[ 0 ] + m[ 1 ][ 1 ] * p[ 1 ] + m[ 2 ][ 1 ] * p[ 2 ]; + out[ 2 ] = m[ 0 ][ 2 ] * p[ 0 ] + m[ 1 ][ 2 ] * p[ 1 ] + m[ 2 ][ 2 ] * p[ 2 ]; +} + + +void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) { + float angle; + static float sr, sp, sy, cr, cp, cy; + // static to help MS compiler fp bugs + + angle = angles[YAW] * (M_PI*2 / 360); + sy = sin(angle); + cy = cos(angle); + angle = angles[PITCH] * (M_PI*2 / 360); + sp = sin(angle); + cp = cos(angle); + angle = angles[ROLL] * (M_PI*2 / 360); + sr = sin(angle); + cr = cos(angle); + + if (forward) + { + forward[0] = cp*cy; + forward[1] = cp*sy; + forward[2] = -sp; + } + if (right) + { + right[0] = (-1*sr*sp*cy+-1*cr*-sy); + right[1] = (-1*sr*sp*sy+-1*cr*cy); + right[2] = -1*sr*cp; + } + if (up) + { + up[0] = (cr*sp*cy+-sr*-sy); + up[1] = (cr*sp*sy+-sr*cy); + up[2] = cr*cp; + } +} + +/* +** assumes "src" is normalized +*/ +void PerpendicularVector( vec3_t dst, const vec3_t src ) +{ + int pos; + int i; + float minelem = 1.0F; + vec3_t tempvec; + + /* + ** find the smallest magnitude axially aligned vector + */ + for ( pos = 0, i = 0; i < 3; i++ ) + { + if ( fabs( src[i] ) < minelem ) + { + pos = i; + minelem = fabs( src[i] ); + } + } + tempvec[0] = tempvec[1] = tempvec[2] = 0.0F; + tempvec[pos] = 1.0F; + + /* + ** project the point onto the plane defined by src + */ + ProjectPointOnPlane( dst, tempvec, src ); + + /* + ** normalize the result + */ + VectorNormalize( dst ); +} + +/* +================= +pointToLineDistance + +Distance from a point to some line +================= +*/ +float pointToLineDistance( const vec3_t p0, const vec3_t p1, const vec3_t p2 ) +{ + vec3_t v, w, y; + float c1, c2; + + VectorSubtract( p2, p1, v ); + VectorSubtract( p1, p0, w ); + + CrossProduct( w, v, y ); + c1 = VectorLength( y ); + c2 = VectorLength( v ); + + if( c2 == 0.0f ) + return 0.0f; + else + return c1 / c2; +} + +/* +================= +GetPerpendicularViewVector + +Used to find an "up" vector for drawing a sprite so that it always faces the view as best as possible +================= +*/ +void GetPerpendicularViewVector( const vec3_t point, const vec3_t p1, const vec3_t p2, vec3_t up ) +{ + vec3_t v1, v2; + + VectorSubtract( point, p1, v1 ); + VectorNormalize( v1 ); + + VectorSubtract( point, p2, v2 ); + VectorNormalize( v2 ); + + CrossProduct( v1, v2, up ); + VectorNormalize( up ); +} + +/* +================ +ProjectPointOntoVector +================ +*/ +void ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj ) +{ + vec3_t pVec, vec; + + VectorSubtract( point, vStart, pVec ); + VectorSubtract( vEnd, vStart, vec ); + VectorNormalize( vec ); + // project onto the directional vector for this segment + VectorMA( vStart, DotProduct( pVec, vec ), vec, vProj ); +} + +/* +================ +VectorMaxComponent + +Return the biggest component of some vector +================ +*/ +float VectorMaxComponent( vec3_t v ) +{ + float biggest = v[ 0 ]; + + if( v[ 1 ] > biggest ) + biggest = v[ 1 ]; + + if( v[ 2 ] > biggest ) + biggest = v[ 2 ]; + + return biggest; +} + +/* +================ +VectorMinComponent + +Return the smallest component of some vector +================ +*/ +float VectorMinComponent( vec3_t v ) +{ + float smallest = v[ 0 ]; + + if( v[ 1 ] < smallest ) + smallest = v[ 1 ]; + + if( v[ 2 ] < smallest ) + smallest = v[ 2 ]; + + return smallest; +} + + +#define LINE_DISTANCE_EPSILON 1e-05f + +/* +================ +DistanceBetweenLineSegmentsSquared + +Return the smallest distance between two line segments, squared +================ +*/ +vec_t DistanceBetweenLineSegmentsSquared( + const vec3_t sP0, const vec3_t sP1, + const vec3_t tP0, const vec3_t tP1, + float *s, float *t ) +{ + vec3_t sMag, tMag, diff; + float a, b, c, d, e; + float D; + float sN, sD; + float tN, tD; + vec3_t separation; + + VectorSubtract( sP1, sP0, sMag ); + VectorSubtract( tP1, tP0, tMag ); + VectorSubtract( sP0, tP0, diff ); + a = DotProduct( sMag, sMag ); + b = DotProduct( sMag, tMag ); + c = DotProduct( tMag, tMag ); + d = DotProduct( sMag, diff ); + e = DotProduct( tMag, diff ); + sD = tD = D = a * c - b * b; + + if( D < LINE_DISTANCE_EPSILON ) + { + // the lines are almost parallel + sN = 0.0; // force using point P0 on segment S1 + sD = 1.0; // to prevent possible division by 0.0 later + tN = e; + tD = c; + } + else + { + // get the closest points on the infinite lines + sN = ( b * e - c * d ); + tN = ( a * e - b * d ); + + if( sN < 0.0 ) + { + // sN < 0 => the s=0 edge is visible + sN = 0.0; + tN = e; + tD = c; + } + else if( sN > sD ) + { + // sN > sD => the s=1 edge is visible + sN = sD; + tN = e + b; + tD = c; + } + } + + if( tN < 0.0 ) + { + // tN < 0 => the t=0 edge is visible + tN = 0.0; + + // recompute sN for this edge + if( -d < 0.0 ) + sN = 0.0; + else if( -d > a ) + sN = sD; + else + { + sN = -d; + sD = a; + } + } + else if( tN > tD ) + { + // tN > tD => the t=1 edge is visible + tN = tD; + + // recompute sN for this edge + if( ( -d + b ) < 0.0 ) + sN = 0; + else if( ( -d + b ) > a ) + sN = sD; + else + { + sN = ( -d + b ); + sD = a; + } + } + + // finally do the division to get *s and *t + *s = ( fabs( sN ) < LINE_DISTANCE_EPSILON ? 0.0 : sN / sD ); + *t = ( fabs( tN ) < LINE_DISTANCE_EPSILON ? 0.0 : tN / tD ); + + // get the difference of the two closest points + VectorScale( sMag, *s, sMag ); + VectorScale( tMag, *t, tMag ); + VectorAdd( diff, sMag, separation ); + VectorSubtract( separation, tMag, separation ); + + return VectorLengthSquared( separation ); +} + +/* +================ +DistanceBetweenLineSegments + +Return the smallest distance between two line segments +================ +*/ +vec_t DistanceBetweenLineSegments( + const vec3_t sP0, const vec3_t sP1, + const vec3_t tP0, const vec3_t tP1, + float *s, float *t ) +{ + return (vec_t)sqrt( DistanceBetweenLineSegmentsSquared( + sP0, sP1, tP0, tP1, s, t ) ); +} + +/* +================= +Q_isnan + +Don't pass doubles to this +================ +*/ +int Q_isnan( float x ) +{ + union + { + float f; + unsigned int i; + } t; + + t.f = x; + t.i &= 0x7FFFFFFF; + t.i = 0x7F800000 - t.i; + + return (int)( (unsigned int)t.i >> 31 ); +} diff --git a/src/qcommon/q_platform.h b/src/qcommon/q_platform.h new file mode 100644 index 0000000..ad9a938 --- /dev/null +++ b/src/qcommon/q_platform.h @@ -0,0 +1,335 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +#ifndef __Q_PLATFORM_H +#define __Q_PLATFORM_H + +// this is for determining if we have an asm version of a C function +#ifdef Q3_VM + +#define id386 0 +#define idppc 0 +#define idppc_altivec 0 + +#else + +#if (defined _M_IX86 || defined __i386__) && !defined(C_ONLY) +#define id386 1 +#else +#define id386 0 +#endif + +#if (defined(powerc) || defined(powerpc) || defined(ppc) || \ + defined(__ppc) || defined(__ppc__)) && !defined(C_ONLY) +#define idppc 1 +#if defined(__VEC__) +#define idppc_altivec 1 +#ifdef MACOS_X // Apple's GCC does this differently than the FSF. +#define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \ + (vector unsigned char) (a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) +#else +#define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \ + (vector unsigned char) {a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p} +#endif +#else +#define idppc_altivec 0 +#endif +#else +#define idppc 0 +#define idppc_altivec 0 +#endif + +#endif + +#ifndef __ASM_I386__ // don't include the C bits if included from qasm.h + +// for windows fastcall option +#define QDECL + +//================================================================= WIN32 === + +#ifdef _WIN32 + +#undef QDECL +#define QDECL __cdecl + +#if defined( _MSC_VER ) +#define OS_STRING "win_msvc" +#elif defined __MINGW32__ +#define OS_STRING "win_mingw" +#endif + +#define ID_INLINE __inline +#define PATH_SEP '\\' + +#if defined( _M_IX86 ) || defined( __i386__ ) +#define ARCH_STRING "x86" +#elif defined _M_ALPHA +#define ARCH_STRING "AXP" +#endif + +#define Q3_LITTLE_ENDIAN + +#define DLL_EXT ".dll" + +#endif + +//============================================================== MAC OS X === + +#if defined(MACOS_X) || defined(__APPLE_CC__) + +// make sure this is defined, just for sanity's sake... +#ifndef MACOS_X +#define MACOS_X +#endif + +#define OS_STRING "macosx" +#define ID_INLINE inline +#define PATH_SEP '/' + +#ifdef __ppc__ +#define ARCH_STRING "ppc" +#define Q3_BIG_ENDIAN +#elif defined __i386__ +#define ARCH_STRING "x86" +#define Q3_LITTLE_ENDIAN +#endif + +#define DLL_EXT ".dylib" + +#endif + +//================================================================= LINUX === + +#ifdef __linux__ + +#define OS_STRING "linux" +#define ID_INLINE inline +#define PATH_SEP '/' + +#if defined __i386__ +#define ARCH_STRING "x86" +#elif defined __x86_64__ +#define ARCH_STRING "x86_64" +#elif defined __powerpc64__ +#define ARCH_STRING "ppc64" +#elif defined __powerpc__ +#define ARCH_STRING "ppc" +#elif defined __s390__ +#define ARCH_STRING "s390" +#elif defined __s390x__ +#define ARCH_STRING "s390x" +#elif defined __ia64__ +#define ARCH_STRING "ia64" +#elif defined __alpha__ +#define ARCH_STRING "alpha" +#elif defined __sparc__ +#define ARCH_STRING "sparc" +#elif defined __arm__ +#define ARCH_STRING "arm" +#elif defined __cris__ +#define ARCH_STRING "cris" +#elif defined __hppa__ +#define ARCH_STRING "hppa" +#elif defined __mips__ +#define ARCH_STRING "mips" +#elif defined __sh__ +#define ARCH_STRING "sh" +#endif + +#if __FLOAT_WORD_ORDER == __BIG_ENDIAN +#define Q3_BIG_ENDIAN +#else +#define Q3_LITTLE_ENDIAN +#endif + +#define DLL_EXT ".so" + +#endif + +//=============================================================== FreeBSD === + +#ifdef __FreeBSD__ // rb010123 + +#include + +#define OS_STRING "freebsd" +#define ID_INLINE inline +#define PATH_SEP '/' + +#ifdef __i386__ +#define ARCH_STRING "x86" +#elif defined __axp__ +#define ARCH_STRING "alpha" +#endif + +#if BYTE_ORDER == BIG_ENDIAN +#define Q3_BIG_ENDIAN +#else +#define Q3_LITTLE_ENDIAN +#endif + +#define DLL_EXT ".so" + +#endif + +//================================================================ NetBSD === + +// This is very much like the FreeBSD one and can probably be merged +#ifdef __NetBSD__ + +#include + +#define OS_STRING "netbsd" +#define ID_INLINE inline +#define PATH_SEP '/' + +#ifdef __i386__ +#define ARCH_STRING "x86" +// Netbsd has alot of platforms +#endif + +#if BYTE_ORDER == BIG_ENDIAN +#define Q3_BIG_ENDIAN +#else +#define Q3_LITTLE_ENDIAN +#endif + +#define DLL_EXT ".so" + +#endif + +//================================================================= SUNOS === + +#ifdef __sun + +#include +#include + +#define OS_STRING "solaris" +#define ID_INLINE inline +#define PATH_SEP '/' + +#ifdef __i386__ +#define ARCH_STRING "x86" +#elif defined __sparc +#define ARCH_STRING "sparc" +#endif + +#if defined( _BIG_ENDIAN ) +#define Q3_BIG_ENDIAN +#elif defined( _LITTLE_ENDIAN ) +#define Q3_LITTLE_ENDIAN +#endif + +#define DLL_EXT ".so" + +#endif + +//================================================================== Q3VM === + +#ifdef Q3_VM + +#define OS_STRING "q3vm" +#define ID_INLINE +#define PATH_SEP '/' + +#define ARCH_STRING "bytecode" + +#define DLL_EXT ".qvm" + +#endif + +//=========================================================================== + +//catch missing defines in above blocks +#if !defined( OS_STRING ) +#error "Operating system not supported" +#endif + +#if !defined( ARCH_STRING ) +#error "Architecture not supported" +#endif + +#ifndef ID_INLINE +#error "ID_INLINE not defined" +#endif + +#ifndef PATH_SEP +#error "PATH_SEP not defined" +#endif + +#ifndef DLL_EXT +#error "DLL_EXT not defined" +#endif + + +//endianness +short ShortSwap (short l); +int LongSwap (int l); +float FloatSwap (const float *f); + +#if defined( Q3_BIG_ENDIAN ) && defined( Q3_LITTLE_ENDIAN ) +#error "Endianness defined as both big and little" +#elif defined( Q3_BIG_ENDIAN ) + +#define LittleShort(x) ShortSwap(x) +#define LittleLong(x) LongSwap(x) +#define LittleFloat(x) FloatSwap(&x) +#define BigShort +#define BigLong +#define BigFloat + +#elif defined( Q3_LITTLE_ENDIAN ) + +#define LittleShort +#define LittleLong +#define LittleFloat +#define BigShort(x) ShortSwap(x) +#define BigLong(x) LongSwap(x) +#define BigFloat(x) FloatSwap(&x) + +#elif defined( Q3_VM ) + +#define LittleShort +#define LittleLong +#define LittleFloat +#define BigShort +#define BigLong +#define BigFloat + +#else +#error "Endianness not defined" +#endif + + +//platform string +#ifdef NDEBUG +#define PLATFORM_STRING OS_STRING "-" ARCH_STRING +#else +#define PLATFORM_STRING OS_STRING "-" ARCH_STRING "-debug" +#endif + +#endif + +#endif diff --git a/src/qcommon/q_shared.c b/src/qcommon/q_shared.c new file mode 100644 index 0000000..436a0ca --- /dev/null +++ b/src/qcommon/q_shared.c @@ -0,0 +1,1368 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// q_shared.c -- stateless support routines that are included in each code dll +#include "q_shared.h" + +float Com_Clamp( float min, float max, float value ) { + if ( value < min ) { + return min; + } + if ( value > max ) { + return max; + } + return value; +} + + +/* +============ +COM_SkipPath +============ +*/ +char *COM_SkipPath (char *pathname) +{ + char *last; + + last = pathname; + while (*pathname) + { + if (*pathname=='/') + last = pathname+1; + pathname++; + } + return last; +} + +/* +============ +COM_StripExtension +============ +*/ +void COM_StripExtension( const char *in, char *out, int destsize ) { + int length; + + Q_strncpyz(out, in, destsize); + + length = strlen(out)-1; + while (length > 0 && out[length] != '.') + { + length--; + if (out[length] == '/') + return; // no extension + } + if (length) + out[length] = 0; +} + + +/* +================== +COM_DefaultExtension +================== +*/ +void COM_DefaultExtension (char *path, int maxSize, const char *extension ) { + char oldPath[MAX_QPATH]; + char *src; + +// +// if path doesn't have a .EXT, append extension +// (extension should include the .) +// + src = path + strlen(path) - 1; + + while (*src != '/' && src != path) { + if ( *src == '.' ) { + return; // it has an extension + } + src--; + } + + Q_strncpyz( oldPath, path, sizeof( oldPath ) ); + Com_sprintf( path, maxSize, "%s%s", oldPath, extension ); +} + +/* +============================================================================ + + BYTE ORDER FUNCTIONS + +============================================================================ +*/ +/* +// can't just use function pointers, or dll linkage can +// mess up when qcommon is included in multiple places +static short (*_BigShort) (short l); +static short (*_LittleShort) (short l); +static int (*_BigLong) (int l); +static int (*_LittleLong) (int l); +static qint64 (*_BigLong64) (qint64 l); +static qint64 (*_LittleLong64) (qint64 l); +static float (*_BigFloat) (const float *l); +static float (*_LittleFloat) (const float *l); + +short BigShort(short l){return _BigShort(l);} +short LittleShort(short l) {return _LittleShort(l);} +int BigLong (int l) {return _BigLong(l);} +int LittleLong (int l) {return _LittleLong(l);} +qint64 BigLong64 (qint64 l) {return _BigLong64(l);} +qint64 LittleLong64 (qint64 l) {return _LittleLong64(l);} +float BigFloat (const float *l) {return _BigFloat(l);} +float LittleFloat (const float *l) {return _LittleFloat(l);} +*/ + +short ShortSwap (short l) +{ + byte b1,b2; + + b1 = l&255; + b2 = (l>>8)&255; + + return (b1<<8) + b2; +} + +short ShortNoSwap (short l) +{ + return l; +} + +int LongSwap (int l) +{ + byte b1,b2,b3,b4; + + b1 = l&255; + b2 = (l>>8)&255; + b3 = (l>>16)&255; + b4 = (l>>24)&255; + + return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; +} + +int LongNoSwap (int l) +{ + return l; +} + +qint64 Long64Swap (qint64 ll) +{ + qint64 result; + + result.b0 = ll.b7; + result.b1 = ll.b6; + result.b2 = ll.b5; + result.b3 = ll.b4; + result.b4 = ll.b3; + result.b5 = ll.b2; + result.b6 = ll.b1; + result.b7 = ll.b0; + + return result; +} + +qint64 Long64NoSwap (qint64 ll) +{ + return ll; +} + +typedef union { + float f; + unsigned int i; +} _FloatByteUnion; + +float FloatSwap (const float *f) { + _FloatByteUnion out; + + out.f = *f; + out.i = LongSwap(out.i); + + return out.f; +} + +float FloatNoSwap (const float *f) +{ + return *f; +} + +/* +================ +Swap_Init +================ +*/ +/* +void Swap_Init (void) +{ + byte swaptest[2] = {1,0}; + +// set the byte swapping variables in a portable manner + if ( *(short *)swaptest == 1) + { + _BigShort = ShortSwap; + _LittleShort = ShortNoSwap; + _BigLong = LongSwap; + _LittleLong = LongNoSwap; + _BigLong64 = Long64Swap; + _LittleLong64 = Long64NoSwap; + _BigFloat = FloatSwap; + _LittleFloat = FloatNoSwap; + } + else + { + _BigShort = ShortNoSwap; + _LittleShort = ShortSwap; + _BigLong = LongNoSwap; + _LittleLong = LongSwap; + _BigLong64 = Long64NoSwap; + _LittleLong64 = Long64Swap; + _BigFloat = FloatNoSwap; + _LittleFloat = FloatSwap; + } + +} +*/ + +/* +============================================================================ + +PARSING + +============================================================================ +*/ + +static char com_token[MAX_TOKEN_CHARS]; +static char com_parsename[MAX_TOKEN_CHARS]; +static int com_lines; + +void COM_BeginParseSession( const char *name ) +{ + com_lines = 0; + Com_sprintf(com_parsename, sizeof(com_parsename), "%s", name); +} + +int COM_GetCurrentParseLine( void ) +{ + return com_lines; +} + +char *COM_Parse( char **data_p ) +{ + return COM_ParseExt( data_p, qtrue ); +} + +void COM_ParseError( char *format, ... ) +{ + va_list argptr; + static char string[4096]; + + va_start (argptr, format); + vsprintf (string, format, argptr); + va_end (argptr); + + Com_Printf("ERROR: %s, line %d: %s\n", com_parsename, com_lines, string); +} + +void COM_ParseWarning( char *format, ... ) +{ + va_list argptr; + static char string[4096]; + + va_start (argptr, format); + vsprintf (string, format, argptr); + va_end (argptr); + + Com_Printf("WARNING: %s, line %d: %s\n", com_parsename, com_lines, string); +} + +/* +============== +COM_Parse + +Parse a token out of a string +Will never return NULL, just empty strings + +If "allowLineBreaks" is qtrue then an empty +string will be returned if the next token is +a newline. +============== +*/ +static char *SkipWhitespace( char *data, qboolean *hasNewLines ) { + int c; + + while( (c = *data) <= ' ') { + if( !c ) { + return NULL; + } + if( c == '\n' ) { + com_lines++; + *hasNewLines = qtrue; + } + data++; + } + + return data; +} + +int COM_Compress( char *data_p ) { + char *in, *out; + int c; + qboolean newline = qfalse, whitespace = qfalse; + + in = out = data_p; + if (in) { + while ((c = *in) != 0) { + // skip double slash comments + if ( c == '/' && in[1] == '/' ) { + while (*in && *in != '\n') { + in++; + } + // skip /* */ comments + } else if ( c == '/' && in[1] == '*' ) { + while ( *in && ( *in != '*' || in[1] != '/' ) ) + in++; + if ( *in ) + in += 2; + // record when we hit a newline + } else if ( c == '\n' || c == '\r' ) { + newline = qtrue; + in++; + // record when we hit whitespace + } else if ( c == ' ' || c == '\t') { + whitespace = qtrue; + in++; + // an actual token + } else { + // if we have a pending newline, emit it (and it counts as whitespace) + if (newline) { + *out++ = '\n'; + newline = qfalse; + whitespace = qfalse; + } if (whitespace) { + *out++ = ' '; + whitespace = qfalse; + } + + // copy quoted strings unmolested + if (c == '"') { + *out++ = c; + in++; + while (1) { + c = *in; + if (c && c != '"') { + *out++ = c; + in++; + } else { + break; + } + } + if (c == '"') { + *out++ = c; + in++; + } + } else { + *out = c; + out++; + in++; + } + } + } + } + *out = 0; + return out - data_p; +} + +char *COM_ParseExt( char **data_p, qboolean allowLineBreaks ) +{ + int c = 0, len; + qboolean hasNewLines = qfalse; + char *data; + + data = *data_p; + len = 0; + com_token[0] = 0; + + // make sure incoming data is valid + if ( !data ) + { + *data_p = NULL; + return com_token; + } + + while ( 1 ) + { + // skip whitespace + data = SkipWhitespace( data, &hasNewLines ); + if ( !data ) + { + *data_p = NULL; + return com_token; + } + if ( hasNewLines && !allowLineBreaks ) + { + *data_p = data; + return com_token; + } + + c = *data; + + // skip double slash comments + if ( c == '/' && data[1] == '/' ) + { + data += 2; + while (*data && *data != '\n') { + data++; + } + } + // skip /* */ comments + else if ( c=='/' && data[1] == '*' ) + { + data += 2; + while ( *data && ( *data != '*' || data[1] != '/' ) ) + { + data++; + } + if ( *data ) + { + data += 2; + } + } + else + { + break; + } + } + + // handle quoted strings + if (c == '\"') + { + data++; + while (1) + { + c = *data++; + if (c=='\"' || !c) + { + com_token[len] = 0; + *data_p = ( char * ) data; + return com_token; + } + if (len < MAX_TOKEN_CHARS - 1) + { + com_token[len] = c; + len++; + } + } + } + + // parse a regular word + do + { + if (len < MAX_TOKEN_CHARS - 1) + { + com_token[len] = c; + len++; + } + data++; + c = *data; + if ( c == '\n' ) + com_lines++; + } while (c>32); + + com_token[len] = 0; + + *data_p = ( char * ) data; + return com_token; +} + + +#if 0 +// no longer used +/* +=============== +COM_ParseInfos +=============== +*/ +int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] ) { + char *token; + int count; + char key[MAX_TOKEN_CHARS]; + + count = 0; + + while ( 1 ) { + token = COM_Parse( &buf ); + if ( !token[0] ) { + break; + } + if ( strcmp( token, "{" ) ) { + Com_Printf( "Missing { in info file\n" ); + break; + } + + if ( count == max ) { + Com_Printf( "Max infos exceeded\n" ); + break; + } + + infos[count][0] = 0; + while ( 1 ) { + token = COM_ParseExt( &buf, qtrue ); + if ( !token[0] ) { + Com_Printf( "Unexpected end of info file\n" ); + break; + } + if ( !strcmp( token, "}" ) ) { + break; + } + Q_strncpyz( key, token, sizeof( key ) ); + + token = COM_ParseExt( &buf, qfalse ); + if ( !token[0] ) { + strcpy( token, "" ); + } + Info_SetValueForKey( infos[count], key, token ); + } + count++; + } + + return count; +} +#endif + + +/* +================== +COM_MatchToken +================== +*/ +void COM_MatchToken( char **buf_p, char *match ) { + char *token; + + token = COM_Parse( buf_p ); + if ( strcmp( token, match ) ) { + Com_Error( ERR_DROP, "MatchToken: %s != %s", token, match ); + } +} + + +/* +================= +SkipBracedSection + +The next token should be an open brace. +Skips until a matching close brace is found. +Internal brace depths are properly skipped. +================= +*/ +void SkipBracedSection (char **program) { + char *token; + int depth; + + depth = 0; + do { + token = COM_ParseExt( program, qtrue ); + if( token[1] == 0 ) { + if( token[0] == '{' ) { + depth++; + } + else if( token[0] == '}' ) { + depth--; + } + } + } while( depth && *program ); +} + +/* +================= +SkipRestOfLine +================= +*/ +void SkipRestOfLine ( char **data ) { + char *p; + int c; + + p = *data; + while ( (c = *p++) != 0 ) { + if ( c == '\n' ) { + com_lines++; + break; + } + } + + *data = p; +} + + +void Parse1DMatrix (char **buf_p, int x, float *m) { + char *token; + int i; + + COM_MatchToken( buf_p, "(" ); + + for (i = 0 ; i < x ; i++) { + token = COM_Parse(buf_p); + m[i] = atof(token); + } + + COM_MatchToken( buf_p, ")" ); +} + +void Parse2DMatrix (char **buf_p, int y, int x, float *m) { + int i; + + COM_MatchToken( buf_p, "(" ); + + for (i = 0 ; i < y ; i++) { + Parse1DMatrix (buf_p, x, m + i * x); + } + + COM_MatchToken( buf_p, ")" ); +} + +void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) { + int i; + + COM_MatchToken( buf_p, "(" ); + + for (i = 0 ; i < z ; i++) { + Parse2DMatrix (buf_p, y, x, m + i * x*y); + } + + COM_MatchToken( buf_p, ")" ); +} + + +/* +============================================================================ + + LIBRARY REPLACEMENT FUNCTIONS + +============================================================================ +*/ + +int Q_isprint( int c ) +{ + if ( c >= 0x20 && c <= 0x7E ) + return ( 1 ); + return ( 0 ); +} + +int Q_islower( int c ) +{ + if (c >= 'a' && c <= 'z') + return ( 1 ); + return ( 0 ); +} + +int Q_isupper( int c ) +{ + if (c >= 'A' && c <= 'Z') + return ( 1 ); + return ( 0 ); +} + +int Q_isalpha( int c ) +{ + if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) + return ( 1 ); + return ( 0 ); +} + +int Q_isdigit( int c ) +{ + if ((c >= '0' && c <= '9')) + return ( 1 ); + return ( 0 ); +} + +char* Q_strrchr( const char* string, int c ) +{ + char cc = c; + char *s; + char *sp=(char *)0; + + s = (char*)string; + + while (*s) + { + if (*s == cc) + sp = s; + s++; + } + if (cc == 0) + sp = s; + + return sp; +} + +/* +============= +Q_strncpyz + +Safe strncpy that ensures a trailing zero +============= +*/ +void Q_strncpyz( char *dest, const char *src, int destsize ) { + // bk001129 - also NULL dest + if ( !dest ) { + Com_Error( ERR_FATAL, "Q_strncpyz: NULL dest" ); + } + if ( !src ) { + Com_Error( ERR_FATAL, "Q_strncpyz: NULL src" ); + } + if ( destsize < 1 ) { + Com_Error(ERR_FATAL,"Q_strncpyz: destsize < 1" ); + } + + strncpy( dest, src, destsize-1 ); + dest[destsize-1] = 0; +} + +int Q_stricmpn (const char *s1, const char *s2, int n) { + int c1, c2; + + // bk001129 - moved in 1.17 fix not in id codebase + if ( s1 == NULL ) { + if ( s2 == NULL ) + return 0; + else + return -1; + } + else if ( s2==NULL ) + return 1; + + + + do { + c1 = *s1++; + c2 = *s2++; + + if (!n--) { + return 0; // strings are equal until end point + } + + if (c1 != c2) { + if (c1 >= 'a' && c1 <= 'z') { + c1 -= ('a' - 'A'); + } + if (c2 >= 'a' && c2 <= 'z') { + c2 -= ('a' - 'A'); + } + if (c1 != c2) { + return c1 < c2 ? -1 : 1; + } + } + } while (c1); + + return 0; // strings are equal +} + +int Q_strncmp (const char *s1, const char *s2, int n) { + int c1, c2; + + do { + c1 = *s1++; + c2 = *s2++; + + if (!n--) { + return 0; // strings are equal until end point + } + + if (c1 != c2) { + return c1 < c2 ? -1 : 1; + } + } while (c1); + + return 0; // strings are equal +} + +int Q_stricmp (const char *s1, const char *s2) { + return (s1 && s2) ? Q_stricmpn (s1, s2, 99999) : -1; +} + + +char *Q_strlwr( char *s1 ) { + char *s; + + s = s1; + while ( *s ) { + *s = tolower(*s); + s++; + } + return s1; +} + +char *Q_strupr( char *s1 ) { + char *s; + + s = s1; + while ( *s ) { + *s = toupper(*s); + s++; + } + return s1; +} + + +// never goes past bounds or leaves without a terminating 0 +void Q_strcat( char *dest, int size, const char *src ) { + int l1; + + l1 = strlen( dest ); + if ( l1 >= size ) { + Com_Error( ERR_FATAL, "Q_strcat: already overflowed" ); + } + Q_strncpyz( dest + l1, src, size - l1 ); +} + + +int Q_PrintStrlen( const char *string ) { + int len; + const char *p; + + if( !string ) { + return 0; + } + + len = 0; + p = string; + while( *p ) { + if( Q_IsColorString( p ) ) { + p += 2; + continue; + } + p++; + len++; + } + + return len; +} + + +char *Q_CleanStr( char *string ) { + char* d; + char* s; + int c; + + s = string; + d = string; + while ((c = *s) != 0 ) { + if ( Q_IsColorString( s ) ) { + s++; + } + else if ( c >= 0x20 && c <= 0x7E ) { + *d++ = c; + } + s++; + } + *d = '\0'; + + return string; +} + + +void QDECL Com_sprintf( char *dest, int size, const char *fmt, ...) { + int len; + va_list argptr; + char bigbuffer[32000]; // big, but small enough to fit in PPC stack + + va_start (argptr,fmt); + len = vsprintf (bigbuffer,fmt,argptr); + va_end (argptr); + if ( len >= sizeof( bigbuffer ) ) { + Com_Error( ERR_FATAL, "Com_sprintf: overflowed bigbuffer" ); + } + if (len >= size) { + Com_Printf ("Com_sprintf: overflow of %i in %i\n", len, size); +#ifdef _DEBUG + __asm { + int 3; + } +#endif + } + Q_strncpyz (dest, bigbuffer, size ); +} + + +/* +============ +va + +does a varargs printf into a temp buffer, so I don't need to have +varargs versions of all text functions. +FIXME: make this buffer size safe someday +============ +*/ +char * QDECL va( char *format, ... ) { + va_list argptr; + static char string[2][32000]; // in case va is called by nested functions + static int index = 0; + char *buf; + + buf = string[index & 1]; + index++; + + va_start (argptr, format); + vsprintf (buf, format,argptr); + va_end (argptr); + + return buf; +} + +/* +============ +Com_TruncateLongString + +Assumes buffer is atleast TRUNCATE_LENGTH big +============ +*/ +void Com_TruncateLongString( char *buffer, const char *s ) +{ + int length = strlen( s ); + + if( length <= TRUNCATE_LENGTH ) + Q_strncpyz( buffer, s, TRUNCATE_LENGTH ); + else + { + Q_strncpyz( buffer, s, ( TRUNCATE_LENGTH / 2 ) - 3 ); + Q_strcat( buffer, TRUNCATE_LENGTH, " ... " ); + Q_strcat( buffer, TRUNCATE_LENGTH, s + length - ( TRUNCATE_LENGTH / 2 ) + 3 ); + } +} + +/* +===================================================================== + + INFO STRINGS + +===================================================================== +*/ + +/* +=============== +Info_ValueForKey + +Searches the string for the given +key and returns the associated value, or an empty string. +FIXME: overflow check? +=============== +*/ +char *Info_ValueForKey( const char *s, const char *key ) { + char pkey[BIG_INFO_KEY]; + static char value[2][BIG_INFO_VALUE]; // use two buffers so compares + // work without stomping on each other + static int valueindex = 0; + char *o; + + if ( !s || !key ) { + return ""; + } + + if ( strlen( s ) >= BIG_INFO_STRING ) { + Com_Error( ERR_DROP, "Info_ValueForKey: oversize infostring" ); + } + + valueindex ^= 1; + if (*s == '\\') + s++; + while (1) + { + o = pkey; + while (*s != '\\') + { + if (!*s) + return ""; + *o++ = *s++; + } + *o = 0; + s++; + + o = value[valueindex]; + + while (*s != '\\' && *s) + { + *o++ = *s++; + } + *o = 0; + + if (!Q_stricmp (key, pkey) ) + return value[valueindex]; + + if (!*s) + break; + s++; + } + + return ""; +} + + +/* +=================== +Info_NextPair + +Used to itterate through all the key/value pairs in an info string +=================== +*/ +void Info_NextPair( const char **head, char *key, char *value ) { + char *o; + const char *s; + + s = *head; + + if ( *s == '\\' ) { + s++; + } + key[0] = 0; + value[0] = 0; + + o = key; + while ( *s != '\\' ) { + if ( !*s ) { + *o = 0; + *head = s; + return; + } + *o++ = *s++; + } + *o = 0; + s++; + + o = value; + while ( *s != '\\' && *s ) { + *o++ = *s++; + } + *o = 0; + + *head = s; +} + + +/* +=================== +Info_RemoveKey +=================== +*/ +void Info_RemoveKey( char *s, const char *key ) { + char *start; + char pkey[MAX_INFO_KEY]; + char value[MAX_INFO_VALUE]; + char *o; + + if ( strlen( s ) >= MAX_INFO_STRING ) { + Com_Error( ERR_DROP, "Info_RemoveKey: oversize infostring" ); + } + + if (strchr (key, '\\')) { + return; + } + + while (1) + { + start = s; + if (*s == '\\') + s++; + o = pkey; + while (*s != '\\') + { + if (!*s) + return; + *o++ = *s++; + } + *o = 0; + s++; + + o = value; + while (*s != '\\' && *s) + { + if (!*s) + return; + *o++ = *s++; + } + *o = 0; + + if (!strcmp (key, pkey) ) + { + strcpy (start, s); // remove this part + return; + } + + if (!*s) + return; + } + +} + +/* +=================== +Info_RemoveKey_Big +=================== +*/ +void Info_RemoveKey_Big( char *s, const char *key ) { + char *start; + char pkey[BIG_INFO_KEY]; + char value[BIG_INFO_VALUE]; + char *o; + + if ( strlen( s ) >= BIG_INFO_STRING ) { + Com_Error( ERR_DROP, "Info_RemoveKey_Big: oversize infostring" ); + } + + if (strchr (key, '\\')) { + return; + } + + while (1) + { + start = s; + if (*s == '\\') + s++; + o = pkey; + while (*s != '\\') + { + if (!*s) + return; + *o++ = *s++; + } + *o = 0; + s++; + + o = value; + while (*s != '\\' && *s) + { + if (!*s) + return; + *o++ = *s++; + } + *o = 0; + + if (!strcmp (key, pkey) ) + { + strcpy (start, s); // remove this part + return; + } + + if (!*s) + return; + } + +} + + + + +/* +================== +Info_Validate + +Some characters are illegal in info strings because they +can mess up the server's parsing +================== +*/ +qboolean Info_Validate( const char *s ) { + if ( strchr( s, '\"' ) ) { + return qfalse; + } + if ( strchr( s, ';' ) ) { + return qfalse; + } + return qtrue; +} + +/* +================== +Info_SetValueForKey + +Changes or adds a key/value pair +================== +*/ +void Info_SetValueForKey( char *s, const char *key, const char *value ) { + char newi[MAX_INFO_STRING]; + const char* blacklist = "\\;\""; + + if ( strlen( s ) >= MAX_INFO_STRING ) { + Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" ); + } + + for(; *blacklist; ++blacklist) + { + if (strchr (key, *blacklist) || strchr (value, *blacklist)) + { + Com_Printf (S_COLOR_YELLOW "Can't use keys or values with a '%c': %s = %s\n", *blacklist, key, value); + return; + } + } + + Info_RemoveKey (s, key); + if (!value || !strlen(value)) + return; + + Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value); + + if (strlen(newi) + strlen(s) >= MAX_INFO_STRING) + { + Com_Printf ("Info string length exceeded\n"); + return; + } + + strcat (newi, s); + strcpy (s, newi); +} + +/* +================== +Info_SetValueForKey_Big + +Changes or adds a key/value pair +================== +*/ +void Info_SetValueForKey_Big( char *s, const char *key, const char *value ) { + char newi[BIG_INFO_STRING]; + const char* blacklist = "\\;\""; + + if ( strlen( s ) >= BIG_INFO_STRING ) { + Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" ); + } + + for(; *blacklist; ++blacklist) + { + if (strchr (key, *blacklist) || strchr (value, *blacklist)) + { + Com_Printf (S_COLOR_YELLOW "Can't use keys or values with a '%c': %s = %s\n", *blacklist, key, value); + return; + } + } + + Info_RemoveKey_Big (s, key); + if (!value || !strlen(value)) + return; + + Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value); + + if (strlen(newi) + strlen(s) >= BIG_INFO_STRING) + { + Com_Printf ("BIG Info string length exceeded\n"); + return; + } + + strcat (s, newi); +} + + + + +//==================================================================== + +/* +================== +Com_CharIsOneOfCharset +================== +*/ +static qboolean Com_CharIsOneOfCharset( char c, char *set ) +{ + int i; + + for( i = 0; i < strlen( set ); i++ ) + { + if( set[ i ] == c ) + return qtrue; + } + + return qfalse; +} + +/* +================== +Com_SkipCharset +================== +*/ +char *Com_SkipCharset( char *s, char *sep ) +{ + char *p = s; + + while( p ) + { + if( Com_CharIsOneOfCharset( *p, sep ) ) + p++; + else + break; + } + + return p; +} + +/* +================== +Com_SkipTokens +================== +*/ +char *Com_SkipTokens( char *s, int numTokens, char *sep ) +{ + int sepCount = 0; + char *p = s; + + while( sepCount < numTokens ) + { + if( Com_CharIsOneOfCharset( *p++, sep ) ) + { + sepCount++; + while( Com_CharIsOneOfCharset( *p, sep ) ) + p++; + } + else if( *p == '\0' ) + break; + } + + if( sepCount == numTokens ) + return p; + else + return s; +} + +//ROTAX +#define isvisiblechar(c) (isgraph(c) && c != '"') + +void fixLineSpaces( char *result, char *source ) +{ + char *reader = source; + char *writer = result; + + while( *reader ) + { + //Copy all normal characters + while ( *reader && isvisiblechar(*reader)) + { + *writer = *reader; + reader++; + writer++; + } + if (*reader && !isvisiblechar(*reader)) + { + *writer = ' '; + writer++; + reader++; + } + while ( *reader && !isvisiblechar(*reader)) + { + reader++; + } + } + *writer = 0; //End of the line +} diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h new file mode 100644 index 0000000..47aead8 --- /dev/null +++ b/src/qcommon/q_shared.h @@ -0,0 +1,1330 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +#ifndef __Q_SHARED_H +#define __Q_SHARED_H + +// q_shared.h -- included first by ALL program modules. +// A user mod should never modify this file + +#define VERSION_NUMBER "1.1.0" +#define Q3_VERSION "tremulous " VERSION_NUMBER +#ifndef SVN_VERSION +#define SVN_VERSION Q3_VERSION +#endif +#define CLIENT_WINDOW_TITLE "Tremulous " VERSION_NUMBER +#define CLIENT_WINDOW_ICON "Tremulous" +#define CONSOLE_WINDOW_TITLE "Tremulous " VERSION_NUMBER " console" +#define CONSOLE_WINDOW_ICON "Tremulous console" + +#define MAX_TEAMNAME 32 + +#ifdef _MSC_VER + +#pragma warning(disable : 4018) // signed/unsigned mismatch +#pragma warning(disable : 4032) +#pragma warning(disable : 4051) +#pragma warning(disable : 4057) // slightly different base types +#pragma warning(disable : 4100) // unreferenced formal parameter +#pragma warning(disable : 4115) +#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence +#pragma warning(disable : 4127) // conditional expression is constant +#pragma warning(disable : 4136) +#pragma warning(disable : 4152) // nonstandard extension, function/data pointer conversion in expression +//#pragma warning(disable : 4201) +//#pragma warning(disable : 4214) +#pragma warning(disable : 4244) +#pragma warning(disable : 4142) // benign redefinition +//#pragma warning(disable : 4305) // truncation from const double to float +//#pragma warning(disable : 4310) // cast truncates constant value +//#pragma warning(disable: 4505) // unreferenced local function has been removed +#pragma warning(disable : 4514) +#pragma warning(disable : 4702) // unreachable code +#pragma warning(disable : 4711) // selected for automatic inline expansion +#pragma warning(disable : 4220) // varargs matches remaining parameters +//#pragma intrinsic( memset, memcpy ) +#endif + +//Ignore __attribute__ on non-gcc platforms +#ifndef __GNUC__ +#ifndef __attribute__ +#define __attribute__(x) +#endif +#endif + +/********************************************************************** + VM Considerations + + The VM can not use the standard system headers because we aren't really + using the compiler they were meant for. We use bg_lib.h which contains + prototypes for the functions we define for our own use in bg_lib.c. + + When writing mods, please add needed headers HERE, do not start including + stuff like in the various .c files that make up each of the VMs + since you will be including system headers files can will have issues. + + Remember, if you use a C library function that is not defined in bg_lib.c, + you will have to add your own version for support in the VM. + + **********************************************************************/ + +#ifdef Q3_VM + +#include "../game/bg_lib.h" + +#else + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#endif + +#include "q_platform.h" + +//============================================================= + +#ifdef Q3_VM + typedef int intptr_t; +#else + #ifndef _MSC_VER + #include + #else + #include + typedef __int64 int64_t; + typedef __int32 int32_t; + typedef __int16 int16_t; + typedef __int8 int8_t; + typedef unsigned __int64 uint64_t; + typedef unsigned __int32 uint32_t; + typedef unsigned __int16 uint16_t; + typedef unsigned __int8 uint8_t; + #endif +#endif + +typedef unsigned char byte; + +typedef enum {qfalse, qtrue} qboolean; + +typedef int qhandle_t; +typedef int sfxHandle_t; +typedef int fileHandle_t; +typedef int clipHandle_t; + +#define PAD(x,y) (((x)+(y)-1) & ~((y)-1)) + +#ifdef __GNUC__ +#define ALIGN(x) __attribute__((aligned(x))) +#else +#define ALIGN(x) +#endif + +#ifndef NULL +#define NULL ((void *)0) +#endif + +#define MAX_QINT 0x7fffffff +#define MIN_QINT (-MAX_QINT-1) + + +// angle indexes +#define PITCH 0 // up / down +#define YAW 1 // left / right +#define ROLL 2 // fall over + +// the game guarantees that no string from the network will ever +// exceed MAX_STRING_CHARS +#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString +#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString +#define MAX_TOKEN_CHARS 1024 // max length of an individual token + +#define MAX_INFO_STRING 1024 +#define MAX_INFO_KEY 1024 +#define MAX_INFO_VALUE 1024 + +#define BIG_INFO_STRING 8192 // used for system info key only +#define BIG_INFO_KEY 8192 +#define BIG_INFO_VALUE 8192 + + +#define MAX_QPATH 64 // max length of a quake game pathname +#ifdef PATH_MAX +#define MAX_OSPATH PATH_MAX +#else +#define MAX_OSPATH 256 // max length of a filesystem pathname +#endif + +#define MAX_NAME_LENGTH 32 // max length of a client name +#define MAX_HOSTNAME_LENGTH 80 // max length of a host name + +#define MAX_SAY_TEXT 150 + +// paramters for command buffer stuffing +typedef enum { + EXEC_NOW, // don't return until completed, a VM should NEVER use this, + // because some commands might cause the VM to be unloaded... + EXEC_INSERT, // insert at current position, but don't run yet + EXEC_APPEND // add to end of the command buffer (normal case) +} cbufExec_t; + + +// +// these aren't needed by any of the VMs. put in another header? +// +#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility + + +// print levels from renderer (FIXME: set up for game / cgame?) +typedef enum { + PRINT_ALL, + PRINT_DEVELOPER, // only print when "developer 1" + PRINT_WARNING, + PRINT_ERROR +} printParm_t; + + +#ifdef ERR_FATAL +#undef ERR_FATAL // this is be defined in malloc.h +#endif + +// parameters to the main Error routine +typedef enum { + ERR_FATAL, // exit the entire game with a popup window + ERR_DROP, // print to console and disconnect from game + ERR_SERVERDISCONNECT, // don't kill server + ERR_DISCONNECT, // client disconnected from the server + ERR_NEED_CD // pop up the need-cd dialog +} errorParm_t; + + +// font rendering values used by ui and cgame + +#define PROP_GAP_WIDTH 3 +#define PROP_SPACE_WIDTH 8 +#define PROP_HEIGHT 27 +#define PROP_SMALL_SIZE_SCALE 0.75 + +#define BLINK_DIVISOR 200 +#define PULSE_DIVISOR 75 + +#define UI_LEFT 0x00000000 // default +#define UI_CENTER 0x00000001 +#define UI_RIGHT 0x00000002 +#define UI_FORMATMASK 0x00000007 +#define UI_SMALLFONT 0x00000010 +#define UI_BIGFONT 0x00000020 // default +#define UI_GIANTFONT 0x00000040 +#define UI_DROPSHADOW 0x00000800 +#define UI_BLINK 0x00001000 +#define UI_INVERSE 0x00002000 +#define UI_PULSE 0x00004000 + +#if defined(_DEBUG) && !defined(BSPC) + #define HUNK_DEBUG +#endif + +typedef enum { + h_high, + h_low, + h_dontcare +} ha_pref; + +#ifdef HUNK_DEBUG +#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__) +void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line ); +#else +void *Hunk_Alloc( int size, ha_pref preference ); +#endif + +#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(MACOS_X) +// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371 +// custom Snd_Memset implementation for glibc memset bug workaround +void Snd_Memset (void* dest, const int val, const size_t count); +#else +#define Snd_Memset Com_Memset +#endif + +#define Com_Memset memset +#define Com_Memcpy memcpy + +#define CIN_system 1 +#define CIN_loop 2 +#define CIN_hold 4 +#define CIN_silent 8 +#define CIN_shader 16 + +/* +============================================================== + +MATHLIB + +============================================================== +*/ + + +typedef float vec_t; +typedef vec_t vec2_t[2]; +typedef vec_t vec3_t[3]; +typedef vec_t vec4_t[4]; +typedef vec_t vec5_t[5]; + +typedef int fixed4_t; +typedef int fixed8_t; +typedef int fixed16_t; + +#ifndef M_PI +#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h +#endif + +#ifndef M_SQRT2 +#define M_SQRT2 1.414213562f +#endif + +#ifndef M_ROOT3 +#define M_ROOT3 1.732050808f +#endif + +#define NUMVERTEXNORMALS 162 +extern vec3_t bytedirs[NUMVERTEXNORMALS]; + +// all drawing is done to a 640*480 virtual screen size +// and will be automatically scaled to the real resolution +#define SCREEN_WIDTH 640 +#define SCREEN_HEIGHT 480 + +#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) +#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2) + +#define SMALLCHAR_WIDTH 8 +#define SMALLCHAR_HEIGHT 16 + +#define BIGCHAR_WIDTH 16 +#define BIGCHAR_HEIGHT 16 + +#define GIANTCHAR_WIDTH 32 +#define GIANTCHAR_HEIGHT 48 + +extern vec4_t colorBlack; +extern vec4_t colorRed; +extern vec4_t colorGreen; +extern vec4_t colorBlue; +extern vec4_t colorYellow; +extern vec4_t colorMagenta; +extern vec4_t colorCyan; +extern vec4_t colorWhite; +extern vec4_t colorLtGrey; +extern vec4_t colorMdGrey; +extern vec4_t colorDkGrey; + +#define Q_COLOR_ESCAPE '^' +#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE ) + +#define COLOR_BLACK '0' +#define COLOR_RED '1' +#define COLOR_GREEN '2' +#define COLOR_YELLOW '3' +#define COLOR_BLUE '4' +#define COLOR_CYAN '5' +#define COLOR_MAGENTA '6' +#define COLOR_WHITE '7' +#define ColorIndex(c) ( ( (c) - '0' ) & 7 ) + +#define S_COLOR_BLACK "^0" +#define S_COLOR_RED "^1" +#define S_COLOR_GREEN "^2" +#define S_COLOR_YELLOW "^3" +#define S_COLOR_BLUE "^4" +#define S_COLOR_CYAN "^5" +#define S_COLOR_MAGENTA "^6" +#define S_COLOR_WHITE "^7" + +extern vec4_t g_color_table[8]; + +#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b +#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a + +#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F ) +#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI ) + +struct cplane_s; + +extern vec3_t vec3_origin; +extern vec3_t axisDefault[3]; + +#define nanmask (255<<23) + +#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask) + +#if idppc + +static ID_INLINE float Q_rsqrt( float number ) { + float x = 0.5f * number; + float y; +#ifdef __GNUC__ + asm("frsqrte %0,%1" : "=f" (y) : "f" (number)); +#else + y = __frsqrte( number ); +#endif + return y * (1.5f - (x * y * y)); + } + +#ifdef __GNUC__ +static ID_INLINE float Q_fabs(float x) { + float abs_x; + + asm("fabs %0,%1" : "=f" (abs_x) : "f" (x)); + return abs_x; +} +#else +#define Q_fabs __fabsf +#endif + +#else +float Q_fabs( float f ); +float Q_rsqrt( float f ); // reciprocal square root +#endif + +#define SQRTFAST( x ) ( (x) * Q_rsqrt( x ) ) + +signed char ClampChar( int i ); +signed short ClampShort( int i ); + +// this isn't a real cheap function to call! +int DirToByte( vec3_t dir ); +void ByteToDir( int b, vec3_t dir ); + +#if 1 + +#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2]) +#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2]) +#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2]) +#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2]) +#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s)) +#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s)) +#define VectorLerp( f, s, e, r ) ((r)[0]=(s)[0]+(f)*((e)[0]-(s)[0]),\ + (r)[1]=(s)[1]+(f)*((e)[1]-(s)[1]),\ + (r)[2]=(s)[2]+(f)*((e)[2]-(s)[2])) + +#else + +#define DotProduct(x,y) _DotProduct(x,y) +#define VectorSubtract(a,b,c) _VectorSubtract(a,b,c) +#define VectorAdd(a,b,c) _VectorAdd(a,b,c) +#define VectorCopy(a,b) _VectorCopy(a,b) +#define VectorScale(v, s, o) _VectorScale(v,s,o) +#define VectorMA(v, s, b, o) _VectorMA(v,s,b,o) + +#endif + +#ifdef Q3_VM +#ifdef VectorCopy +#undef VectorCopy +// this is a little hack to get more efficient copies in our interpreter +typedef struct { + float v[3]; +} vec3struct_t; +#define VectorCopy(a,b) (*(vec3struct_t *)b=*(vec3struct_t *)a) +#endif +#endif + +#define Vector2Set(v, x, y) ((v)[0]=(x), (v)[1]=(y)) +#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0) +#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2]) +#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z)) +#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3]) +#define Vector4Add(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3]) + +#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} +// just in case you do't want to use the macros +vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ); +void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ); +void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ); +void _VectorCopy( const vec3_t in, vec3_t out ); +void _VectorScale( const vec3_t in, float scale, vec3_t out ); +void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc ); + +unsigned ColorBytes3 (float r, float g, float b); +unsigned ColorBytes4 (float r, float g, float b, float a); + +float NormalizeColor( const vec3_t in, vec3_t out ); + +float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ); +void ClearBounds( vec3_t mins, vec3_t maxs ); +void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); + +#if !defined( Q3_VM ) || ( defined( Q3_VM ) && defined( __Q3_VM_MATH ) ) +static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) { + if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) { + return 0; + } + return 1; +} + +static ID_INLINE int VectorCompareEpsilon( + const vec3_t v1, const vec3_t v2, float epsilon ) +{ + vec3_t d; + + VectorSubtract( v1, v2, d ); + d[ 0 ] = fabs( d[ 0 ] ); + d[ 1 ] = fabs( d[ 1 ] ); + d[ 2 ] = fabs( d[ 2 ] ); + + if( d[ 0 ] > epsilon || d[ 1 ] > epsilon || d[ 2 ] > epsilon ) + return 0; + + return 1; +} + +static ID_INLINE vec_t VectorLength( const vec3_t v ) { + return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); +} + +static ID_INLINE vec_t VectorLengthSquared( const vec3_t v ) { + return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); +} + +static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 ) { + vec3_t v; + + VectorSubtract (p2, p1, v); + return VectorLength( v ); +} + +static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) { + vec3_t v; + + VectorSubtract (p2, p1, v); + return v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; +} + +// fast vector normalize routine that does not check to make sure +// that length != 0, nor does it return length, uses rsqrt approximation +static ID_INLINE void VectorNormalizeFast( vec3_t v ) +{ + float ilength; + + ilength = Q_rsqrt( DotProduct( v, v ) ); + + v[0] *= ilength; + v[1] *= ilength; + v[2] *= ilength; +} + +static ID_INLINE void VectorInverse( vec3_t v ){ + v[0] = -v[0]; + v[1] = -v[1]; + v[2] = -v[2]; +} + +static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) { + cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; + cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; + cross[2] = v1[0]*v2[1] - v1[1]*v2[0]; +} + +#else +int VectorCompare( const vec3_t v1, const vec3_t v2 ); + +vec_t VectorLength( const vec3_t v ); + +vec_t VectorLengthSquared( const vec3_t v ); + +vec_t Distance( const vec3_t p1, const vec3_t p2 ); + +vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ); + +void VectorNormalizeFast( vec3_t v ); + +void VectorInverse( vec3_t v ); + +void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); + +#endif + +vec_t VectorNormalize (vec3_t v); // returns vector length +vec_t VectorNormalize2( const vec3_t v, vec3_t out ); +void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ); +void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out ); +int Q_log2(int val); + +float Q_acos(float c); + +int Q_rand( int *seed ); +float Q_random( int *seed ); +float Q_crandom( int *seed ); + +#define random() ((rand () & 0x7fff) / ((float)0x7fff)) +#define crandom() (2.0 * (random() - 0.5)) + +void vectoangles( const vec3_t value1, vec3_t angles); +void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ); +void AxisToAngles( vec3_t axis[3], vec3_t angles ); + +void AxisClear( vec3_t axis[3] ); +void AxisCopy( vec3_t in[3], vec3_t out[3] ); + +void SetPlaneSignbits( struct cplane_s *out ); +int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane); + +float AngleMod(float a); +float LerpAngle (float from, float to, float frac); +float AngleSubtract( float a1, float a2 ); +void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ); + +float AngleNormalize360 ( float angle ); +float AngleNormalize180 ( float angle ); +float AngleDelta ( float angle1, float angle2 ); + +qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ); +void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ); +void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ); +void RotateAroundDirection( vec3_t axis[3], vec_t angle ); +void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up ); +// perpendicular vector could be replaced by this + +//int PlaneTypeForNormal (vec3_t normal); + +void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]); +void VectorMatrixMultiply( const vec3_t p, vec3_t m[ 3 ], vec3_t out ); +void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); +void PerpendicularVector( vec3_t dst, const vec3_t src ); +int Q_isnan( float x ); + +void GetPerpendicularViewVector( const vec3_t point, const vec3_t p1, + const vec3_t p2, vec3_t up ); +void ProjectPointOntoVector( vec3_t point, vec3_t vStart, + vec3_t vEnd, vec3_t vProj ); +float VectorDistance( vec3_t v1, vec3_t v2 ); + +float pointToLineDistance( const vec3_t point, const vec3_t p1, const vec3_t p2 ); +float VectorMinComponent( vec3_t v ); +float VectorMaxComponent( vec3_t v ); + +vec_t DistanceBetweenLineSegmentsSquared( + const vec3_t sP0, const vec3_t sP1, + const vec3_t tP0, const vec3_t tP1, + float *s, float *t ); +vec_t DistanceBetweenLineSegments( + const vec3_t sP0, const vec3_t sP1, + const vec3_t tP0, const vec3_t tP1, + float *s, float *t ); + +#ifndef MAX +#define MAX(x,y) ((x)>(y)?(x):(y)) +#endif + +#ifndef MIN +#define MIN(x,y) ((x)<(y)?(x):(y)) +#endif + +//============================================= + +float Com_Clamp( float min, float max, float value ); + +char *COM_SkipPath( char *pathname ); +void COM_StripExtension(const char *in, char *out, int destsize); +void COM_DefaultExtension( char *path, int maxSize, const char *extension ); + +void COM_BeginParseSession( const char *name ); +int COM_GetCurrentParseLine( void ); +char *COM_Parse( char **data_p ); +char *COM_ParseExt( char **data_p, qboolean allowLineBreak ); +int COM_Compress( char *data_p ); +void COM_ParseError( char *format, ... ) __attribute__ ((format (printf, 1, 2))); +void COM_ParseWarning( char *format, ... ) __attribute__ ((format (printf, 1, 2))); +//int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] ); + +#define MAX_TOKENLENGTH 1024 + +#ifndef TT_STRING +//token types +#define TT_STRING 1 // string +#define TT_LITERAL 2 // literal +#define TT_NUMBER 3 // number +#define TT_NAME 4 // name +#define TT_PUNCTUATION 5 // punctuation +#endif + +typedef struct pc_token_s +{ + int type; + int subtype; + int intvalue; + float floatvalue; + char string[MAX_TOKENLENGTH]; +} pc_token_t; + +// data is an in/out parm, returns a parsed out token + +void COM_MatchToken( char**buf_p, char *match ); + +void SkipBracedSection (char **program); +void SkipRestOfLine ( char **data ); + +void Parse1DMatrix (char **buf_p, int x, float *m); +void Parse2DMatrix (char **buf_p, int y, int x, float *m); +void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m); + +void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4))); + +char *Com_SkipTokens( char *s, int numTokens, char *sep ); +char *Com_SkipCharset( char *s, char *sep ); + +void Com_RandomBytes( byte *string, int len ); + +// mode parm for FS_FOpenFile +typedef enum { + FS_READ, + FS_WRITE, + FS_APPEND, + FS_APPEND_SYNC +} fsMode_t; + +typedef enum { + FS_SEEK_CUR, + FS_SEEK_END, + FS_SEEK_SET +} fsOrigin_t; + +//============================================= + +int Q_isprint( int c ); +int Q_islower( int c ); +int Q_isupper( int c ); +int Q_isalpha( int c ); +int Q_isdigit( int c ); + +// portable case insensitive compare +int Q_stricmp (const char *s1, const char *s2); +int Q_strncmp (const char *s1, const char *s2, int n); +int Q_stricmpn (const char *s1, const char *s2, int n); +char *Q_strlwr( char *s1 ); +char *Q_strupr( char *s1 ); +char *Q_strrchr( const char* string, int c ); + +// buffer size safe library replacements +void Q_strncpyz( char *dest, const char *src, int destsize ); +void Q_strcat( char *dest, int size, const char *src ); + +// strlen that discounts Quake color sequences +int Q_PrintStrlen( const char *string ); +// removes color sequences from string +char *Q_CleanStr( char *string ); + +//============================================= + +// 64-bit integers for global rankings interface +// implemented as a struct for qvm compatibility +typedef struct +{ + byte b0; + byte b1; + byte b2; + byte b3; + byte b4; + byte b5; + byte b6; + byte b7; +} qint64; + +//============================================= +/* +short BigShort(short l); +short LittleShort(short l); +int BigLong (int l); +int LittleLong (int l); +qint64 BigLong64 (qint64 l); +qint64 LittleLong64 (qint64 l); +float BigFloat (const float *l); +float LittleFloat (const float *l); + +void Swap_Init (void); +*/ +char * QDECL va(char *format, ...) __attribute__ ((format (printf, 1, 2))); + +#define TRUNCATE_LENGTH 64 +void Com_TruncateLongString( char *buffer, const char *s ); + +//============================================= + +// +// key / value info strings +// +char *Info_ValueForKey( const char *s, const char *key ); +void Info_RemoveKey( char *s, const char *key ); +void Info_RemoveKey_big( char *s, const char *key ); +void Info_SetValueForKey( char *s, const char *key, const char *value ); +void Info_SetValueForKey_Big( char *s, const char *key, const char *value ); +qboolean Info_Validate( const char *s ); +void Info_NextPair( const char **s, char *key, char *value ); + +// this is only here so the functions in q_shared.c and bg_*.c can link +void QDECL Com_Error( int level, const char *error, ... ) __attribute__ ((format (printf, 2, 3))); +void QDECL Com_Printf( const char *msg, ... ) __attribute__ ((format (printf, 1, 2))); + + +/* +========================================================== + +CVARS (console variables) + +Many variables can be used for cheating purposes, so when +cheats is zero, force all unspecified variables to their +default values. +========================================================== +*/ + +#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc + // used for system variables, not for player + // specific configurations +#define CVAR_USERINFO 2 // sent to server on connect or change +#define CVAR_SERVERINFO 4 // sent in response to front end requests +#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients +#define CVAR_INIT 16 // don't allow change from console at all, + // but can be set from the command line +#define CVAR_LATCH 32 // will only change when C code next does + // a Cvar_Get(), so it can't be changed + // without proper initialization. modified + // will be set, even though the value hasn't + // changed yet +#define CVAR_ROM 64 // display only, cannot be set by user at all +#define CVAR_USER_CREATED 128 // created by a set command +#define CVAR_TEMP 256 // can be set even when cheats are disabled, but is not archived +#define CVAR_CHEAT 512 // can not be changed if cheats are disabled +#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued + +#define CVAR_SERVER_CREATED 2048 // cvar was created by a server the client connected to. +#define CVAR_NONEXISTENT 0xFFFFFFFF // Cvar doesn't exist. + +// nothing outside the Cvar_*() functions should modify these fields! +typedef struct cvar_s { + char *name; + char *string; + char *resetString; // cvar_restart will reset to this value + char *latchedString; // for CVAR_LATCH vars + int flags; + qboolean modified; // set each time the cvar is changed + int modificationCount; // incremented each time the cvar is changed + float value; // atof( string ) + int integer; // atoi( string ) + struct cvar_s *next; + struct cvar_s *hashNext; +} cvar_t; + +#define MAX_CVAR_VALUE_STRING 256 + +typedef int cvarHandle_t; + +// the modules that run in the virtual machine can't access the cvar_t directly, +// so they must ask for structured updates +typedef struct { + cvarHandle_t handle; + int modificationCount; + float value; + int integer; + char string[MAX_CVAR_VALUE_STRING]; +} vmCvar_t; + +/* +============================================================== + +COLLISION DETECTION + +============================================================== +*/ + +#include "surfaceflags.h" // shared with the q3map utility + +// plane types are used to speed some tests +// 0-2 are axial planes +#define PLANE_X 0 +#define PLANE_Y 1 +#define PLANE_Z 2 +#define PLANE_NON_AXIAL 3 + + +/* +================= +PlaneTypeForNormal +================= +*/ + +#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) ) + +// plane_t structure +// !!! if this is changed, it must be changed in asm code too !!! +typedef struct cplane_s { + vec3_t normal; + float dist; + byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial + byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision + byte pad[2]; +} cplane_t; + +typedef enum { + TT_NONE, + + TT_AABB, + TT_CAPSULE, + TT_BISPHERE, + + TT_NUM_TRACE_TYPES +} traceType_t; + +// a trace is returned when a box is swept through the world +typedef struct { + qboolean allsolid; // if true, plane is not valid + qboolean startsolid; // if true, the initial point was in a solid area + float fraction; // time completed, 1.0 = didn't hit anything + vec3_t endpos; // final position + cplane_t plane; // surface normal at impact, transformed to world space + int surfaceFlags; // surface hit + int contents; // contents on other side of surface hit + int entityNum; // entity the contacted sirface is a part of + float lateralFraction; // fraction of collision tangetially to the trace direction +} trace_t; + +// trace->entityNum can also be 0 to (MAX_GENTITIES-1) +// or ENTITYNUM_NONE, ENTITYNUM_WORLD + + +// markfragments are returned by CM_MarkFragments() +typedef struct { + int firstPoint; + int numPoints; +} markFragment_t; + + + +typedef struct { + vec3_t origin; + vec3_t axis[3]; +} orientation_t; + +//===================================================================== + + +// in order from highest priority to lowest +// if none of the catchers are active, bound key strings will be executed +#define KEYCATCH_CONSOLE 0x0001 +#define KEYCATCH_UI 0x0002 +#define KEYCATCH_MESSAGE 0x0004 +#define KEYCATCH_CGAME 0x0008 + + +// sound channels +// channel 0 never willingly overrides +// other channels will allways override a playing sound on that channel +typedef enum { + CHAN_AUTO, + CHAN_LOCAL, // menu sounds, etc + CHAN_WEAPON, + CHAN_VOICE, + CHAN_ITEM, + CHAN_BODY, + CHAN_LOCAL_SOUND, // chat messages, etc + CHAN_ANNOUNCER // announcer voices, etc +} soundChannel_t; + + +/* +======================================================================== + + ELEMENTS COMMUNICATED ACROSS THE NET + +======================================================================== +*/ + +#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535) +#define SHORT2ANGLE(x) ((x)*(360.0/65536)) + +#define SNAPFLAG_RATE_DELAYED 1 +#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies +#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected + +// +// per-level limits +// +#define MAX_CLIENTS 64 // absolute limit +#define MAX_LOCATIONS 64 + +#define GENTITYNUM_BITS 10 // don't need to send any more +#define MAX_GENTITIES (1<serverTime of last executed command + int pm_type; + int bobCycle; // for view bobbing and footstep generation + int pm_flags; // ducked, jump_held, etc + int pm_time; + + vec3_t origin; + vec3_t velocity; + int weaponTime; + int gravity; + int speed; + int delta_angles[3]; // add to command angles to get view direction + // changed by spawns, rotating objects, and teleporters + + int groundEntityNum;// ENTITYNUM_NONE = in air + + int legsTimer; // don't change low priority animations until this runs out + int legsAnim; // mask off ANIM_TOGGLEBIT + + int torsoTimer; // don't change low priority animations until this runs out + int torsoAnim; // mask off ANIM_TOGGLEBIT + + int movementDir; // a number 0 to 7 that represents the reletive angle + // of movement to the view angle (axial and diagonals) + // when at rest, the value will remain unchanged + // used to twist the legs during strafing + + vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL + + int eFlags; // copied to entityState_t->eFlags + + int eventSequence; // pmove generated events + int events[MAX_PS_EVENTS]; + int eventParms[MAX_PS_EVENTS]; + + int externalEvent; // events set on player from another source + int externalEventParm; + int externalEventTime; + + int clientNum; // ranges from 0 to MAX_CLIENTS-1 + int weapon; // copied to entityState_t->weapon + int weaponstate; + + vec3_t viewangles; // for fixed views + int viewheight; + + // damage feedback + int damageEvent; // when it changes, latch the other parms + int damageYaw; + int damagePitch; + int damageCount; + + int stats[MAX_STATS]; + int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death + int powerups[MAX_POWERUPS]; // level.time that the powerup runs out + int ammo[MAX_WEAPONS]; + + int generic1; + int loopSound; + int otherEntityNum; + + // not communicated over the net at all + int ping; // server to game info for scoreboard + int pmove_framecount; // FIXME: don't transmit over the network + int jumppad_frame; + int entityEventSequence; +} playerState_t; + + +//==================================================================== + + +// +// usercmd_t->button bits, many of which are generated by the client system, +// so they aren't game/cgame only definitions +// +#define BUTTON_ATTACK 1 +#define BUTTON_TALK 2 // displays talk balloon and disables actions +#define BUTTON_USE_HOLDABLE 4 +#define BUTTON_GESTURE 8 +#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN + // because a key pressed late in the frame will + // only generate a small move value for that frame + // walking will use different animations and + // won't generate footsteps +#define BUTTON_ATTACK2 32 +#define BUTTON_NEGATIVE 64 + +#define BUTTON_GETFLAG 128 +#define BUTTON_GUARDBASE 256 +#define BUTTON_PATROL 512 +#define BUTTON_FOLLOWME 1024 + +#define BUTTON_ANY 2048 // any key whatsoever + +#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN, + // then BUTTON_WALKING should be set + +// usercmd_t is sent to the server each client frame +typedef struct usercmd_s { + int serverTime; + int angles[3]; + int buttons; + byte weapon; // weapon + signed char forwardmove, rightmove, upmove; +} usercmd_t; + +//=================================================================== + +// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number +#define SOLID_BMODEL 0xffffff + +typedef enum { + TR_STATIONARY, + TR_INTERPOLATE, // non-parametric, but interpolate between snapshots + TR_LINEAR, + TR_LINEAR_STOP, + TR_SINE, // value = base + sin( time / duration ) * delta + TR_GRAVITY, + TR_BUOYANCY //TA: what the hell is this doing in here anyway? +} trType_t; + +typedef struct { + trType_t trType; + int trTime; + int trDuration; // if non 0, trTime + trDuration = stop time + vec3_t trBase; + vec3_t trDelta; // velocity, etc +} trajectory_t; + +// entityState_t is the information conveyed from the server +// in an update message about entities that the client will +// need to render in some way +// Different eTypes may use the information in different ways +// The messages are delta compressed, so it doesn't really matter if +// the structure size is fairly large + +typedef struct entityState_s { + int number; // entity index + int eType; // entityType_t + int eFlags; + + trajectory_t pos; // for calculating position + trajectory_t apos; // for calculating angles + + int time; + int time2; + + vec3_t origin; + vec3_t origin2; + + vec3_t angles; + vec3_t angles2; + + int otherEntityNum; // shotgun sources, etc + int otherEntityNum2; + + int groundEntityNum; // -1 = in air + + int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24) + int loopSound; // constantly loop this sound + + int modelindex; + int modelindex2; + int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses + int frame; + + int solid; // for client side prediction, trap_linkentity sets this properly + + int event; // impulse events -- muzzle flashes, footsteps, etc + int eventParm; + + // for players + int powerups; // bit flags + int weapon; // determines weapon and flash model, etc + int legsAnim; // mask off ANIM_TOGGLEBIT + int torsoAnim; // mask off ANIM_TOGGLEBIT + + int generic1; +} entityState_t; + +typedef enum { + CA_UNINITIALIZED, + CA_DISCONNECTED, // not talking to a server + CA_AUTHORIZING, // not used any more, was checking cd key + CA_CONNECTING, // sending request packets to the server + CA_CHALLENGING, // sending challenge packets to the server + CA_CONNECTED, // netchan_t established, getting gamestate + CA_LOADING, // only during cgame initialization, never during main loop + CA_PRIMED, // got gamestate, waiting for first frame + CA_ACTIVE, // game views should be displayed + CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server +} connstate_t; + +// font support + +#define GLYPH_START 0 +#define GLYPH_END 255 +#define GLYPH_CHARSTART 32 +#define GLYPH_CHAREND 127 +#define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1 +typedef struct { + int height; // number of scan lines + int top; // top of glyph in buffer + int bottom; // bottom of glyph in buffer + int pitch; // width for copying + int xSkip; // x adjustment + int imageWidth; // width of actual image + int imageHeight; // height of actual image + float s; // x offset in image where glyph starts + float t; // y offset in image where glyph starts + float s2; + float t2; + qhandle_t glyph; // handle to the shader with the glyph + char shaderName[32]; +} glyphInfo_t; + +typedef struct { + glyphInfo_t glyphs [GLYPHS_PER_FONT]; + float glyphScale; + char name[MAX_QPATH]; +} fontInfo_t; + +#define Square(x) ((x)*(x)) + +// real time +//============================================= + + +typedef struct qtime_s { + int tm_sec; /* seconds after the minute - [0,59] */ + int tm_min; /* minutes after the hour - [0,59] */ + int tm_hour; /* hours since midnight - [0,23] */ + int tm_mday; /* day of the month - [1,31] */ + int tm_mon; /* months since January - [0,11] */ + int tm_year; /* years since 1900 */ + int tm_wday; /* days since Sunday - [0,6] */ + int tm_yday; /* days since January 1 - [0,365] */ + int tm_isdst; /* daylight savings time flag */ +} qtime_t; + + +// server browser sources +// TTimo: AS_MPLAYER is no longer used +#define AS_GLOBAL 2 +#define AS_MPLAYER 1 +#define AS_LOCAL 0 +#define AS_FAVORITES 3 + + +// cinematic states +typedef enum { + FMV_IDLE, + FMV_PLAY, // play + FMV_EOF, // all other conditions, i.e. stop/EOF/abort + FMV_ID_BLT, + FMV_ID_IDLE, + FMV_LOOPED, + FMV_ID_WAIT +} e_status; + +typedef enum _flag_status { + FLAG_ATBASE = 0, + FLAG_TAKEN, // CTF + FLAG_TAKEN_RED, // One Flag CTF + FLAG_TAKEN_BLUE, // One Flag CTF + FLAG_DROPPED +} flagStatus_t; + +typedef enum { + DS_NONE, + + DS_PLAYBACK, + DS_RECORDING, + + DS_NUM_DEMO_STATES +} demoState_t; + + +#define MAX_GLOBAL_SERVERS 4096 +#define MAX_OTHER_SERVERS 128 +#define MAX_PINGREQUESTS 32 +#define MAX_SERVERSTATUSREQUESTS 16 + +#define SAY_ALL 0 +#define SAY_TEAM 1 +#define SAY_TELL 2 +#define SAY_ACTION 3 +#define SAY_ACTION_T 4 +#define SAY_ADMINS 5 + +#endif // __Q_SHARED_H + + + + + diff --git a/src/qcommon/qcommon.h b/src/qcommon/qcommon.h new file mode 100644 index 0000000..9dcb0ba --- /dev/null +++ b/src/qcommon/qcommon.h @@ -0,0 +1,1106 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// qcommon.h -- definitions common between client and server, but not game.or ref modules +#ifndef _QCOMMON_H_ +#define _QCOMMON_H_ + +#include "../qcommon/cm_public.h" + +//Ignore __attribute__ on non-gcc platforms +#ifndef __GNUC__ +#ifndef __attribute__ +#define __attribute__(x) +#endif +#endif + +//============================================================================ + +// +// msg.c +// +typedef struct { + qboolean allowoverflow; // if false, do a Com_Error + qboolean overflowed; // set to true if the buffer size failed (with allowoverflow set) + qboolean oob; // set to true if the buffer size failed (with allowoverflow set) + byte *data; + int maxsize; + int cursize; + int readcount; + int bit; // for bitwise reads and writes +} msg_t; + +void MSG_Init (msg_t *buf, byte *data, int length); +void MSG_InitOOB( msg_t *buf, byte *data, int length ); +void MSG_Clear (msg_t *buf); +void MSG_WriteData (msg_t *buf, const void *data, int length); +void MSG_Bitstream( msg_t *buf ); + +// TTimo +// copy a msg_t in case we need to store it as is for a bit +// (as I needed this to keep an msg_t from a static var for later use) +// sets data buffer as MSG_Init does prior to do the copy +void MSG_Copy(msg_t *buf, byte *data, int length, msg_t *src); + +struct usercmd_s; +struct entityState_s; +struct playerState_s; + +void MSG_WriteBits( msg_t *msg, int value, int bits ); + +void MSG_WriteChar (msg_t *sb, int c); +void MSG_WriteByte (msg_t *sb, int c); +void MSG_WriteShort (msg_t *sb, int c); +void MSG_WriteLong (msg_t *sb, int c); +void MSG_WriteFloat (msg_t *sb, float f); +void MSG_WriteString (msg_t *sb, const char *s); +void MSG_WriteBigString (msg_t *sb, const char *s); +void MSG_WriteAngle16 (msg_t *sb, float f); + +void MSG_BeginReading (msg_t *sb); +void MSG_BeginReadingOOB(msg_t *sb); + +int MSG_ReadBits( msg_t *msg, int bits ); + +int MSG_ReadChar (msg_t *sb); +int MSG_ReadByte (msg_t *sb); +int MSG_ReadShort (msg_t *sb); +int MSG_ReadLong (msg_t *sb); +float MSG_ReadFloat (msg_t *sb); +char *MSG_ReadString (msg_t *sb); +char *MSG_ReadBigString (msg_t *sb); +char *MSG_ReadStringLine (msg_t *sb); +float MSG_ReadAngle16 (msg_t *sb); +void MSG_ReadData (msg_t *sb, void *buffer, int size); + + +void MSG_WriteDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to ); +void MSG_ReadDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to ); + +void MSG_WriteDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to ); +void MSG_ReadDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to ); + +void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to + , qboolean force ); +void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to, + int number ); + +void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to ); +void MSG_ReadDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to ); + + +void MSG_ReportChangeVectors_f( void ); + +//============================================================================ + +/* +============================================================== + +NET + +============================================================== +*/ + +#define PACKET_BACKUP 32 // number of old messages that must be kept on client and + // server for delta comrpession and ping estimation +#define PACKET_MASK (PACKET_BACKUP-1) + +#define MAX_PACKET_USERCMDS 32 // max number of usercmd_t in a packet + +#define PORT_ANY -1 + +#define MAX_RELIABLE_COMMANDS 128 // max string commands buffered for restransmit + +typedef enum { + NA_BAD, // an address lookup failed + NA_LOOPBACK, + NA_BROADCAST, + NA_IP, + NA_IPX, + NA_BROADCAST_IPX +} netadrtype_t; + +typedef enum { + NS_CLIENT, + NS_SERVER +} netsrc_t; + +typedef struct { + netadrtype_t type; + + byte ip[4]; + byte ipx[10]; + + unsigned short port; +} netadr_t; + +void NET_Init( void ); +void NET_Shutdown( void ); +void NET_Restart( void ); +void NET_Config( qboolean enableNetworking ); +void NET_FlushPacketQueue(void); +void NET_SendPacket (netsrc_t sock, int length, const void *data, netadr_t to); +void QDECL NET_OutOfBandPrint( netsrc_t net_socket, netadr_t adr, const char *format, ...) __attribute__ ((format (printf, 3, 4))); +void QDECL NET_OutOfBandData( netsrc_t sock, netadr_t adr, byte *format, int len ); + +qboolean NET_CompareAdr (netadr_t a, netadr_t b); +qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b); +qboolean NET_IsLocalAddress (netadr_t adr); +const char *NET_AdrToString (netadr_t a); +qboolean NET_StringToAdr ( const char *s, netadr_t *a); +qboolean NET_GetLoopPacket (netsrc_t sock, netadr_t *net_from, msg_t *net_message); +void NET_Sleep(int msec); + + +#define MAX_MSGLEN 16384 // max length of a message, which may + // be fragmented into multiple packets + +#define MAX_DOWNLOAD_WINDOW 8 // max of eight download frames +#define MAX_DOWNLOAD_BLKSIZE 2048 // 2048 byte block chunks + + +/* +Netchan handles packet fragmentation and out of order / duplicate suppression +*/ + +typedef struct { + netsrc_t sock; + + int dropped; // between last packet and previous + + netadr_t remoteAddress; + int qport; // qport value to write when transmitting + + // sequencing variables + int incomingSequence; + int outgoingSequence; + + // incoming fragment assembly buffer + int fragmentSequence; + int fragmentLength; + byte fragmentBuffer[MAX_MSGLEN]; + + // outgoing fragment buffer + // we need to space out the sending of large fragmented messages + qboolean unsentFragments; + int unsentFragmentStart; + int unsentLength; + byte unsentBuffer[MAX_MSGLEN]; +} netchan_t; + +void Netchan_Init( int qport ); +void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport ); + +void Netchan_Transmit( netchan_t *chan, int length, const byte *data ); +void Netchan_TransmitNextFragment( netchan_t *chan ); + +qboolean Netchan_Process( netchan_t *chan, msg_t *msg ); + + +/* +============================================================== + +PROTOCOL + +============================================================== +*/ + +#define PROTOCOL_VERSION 69 + +// maintain a list of compatible protocols for demo playing +// NOTE: that stuff only works with two digits protocols +extern int demo_protocols[]; + +// override on command line, config files etc. +#ifndef MASTER_SERVER_NAME +#define MASTER_SERVER_NAME "master.tremulous.net" +#endif + +#define PORT_MASTER 30710 +#define PORT_SERVER 30720 +#define NUM_SERVER_PORTS 4 // broadcast scan this many ports after + // PORT_SERVER so a single machine can + // run multiple servers + + +// the svc_strings[] array in cl_parse.c should mirror this +// +// server to client +// +enum svc_ops_e { + svc_bad, + svc_nop, + svc_gamestate, + svc_configstring, // [short] [string] only in gamestate messages + svc_baseline, // only in gamestate messages + svc_serverCommand, // [string] to be executed by client game module + svc_download, // [short] size [size bytes] + svc_snapshot, + svc_EOF +}; + + +// +// client to server +// +enum clc_ops_e { + clc_bad, + clc_nop, + clc_move, // [[usercmd_t] + clc_moveNoDelta, // [[usercmd_t] + clc_clientCommand, // [string] message + clc_EOF +}; + +/* +============================================================== + +VIRTUAL MACHINE + +============================================================== +*/ + +typedef struct vm_s vm_t; + +typedef enum { + VMI_NATIVE, + VMI_BYTECODE, + VMI_COMPILED +} vmInterpret_t; + +typedef enum { + TRAP_MEMSET = 100, + TRAP_MEMCPY, + TRAP_STRNCPY, + TRAP_SIN, + TRAP_COS, + TRAP_ATAN2, + TRAP_SQRT, + TRAP_MATRIXMULTIPLY, + TRAP_ANGLEVECTORS, + TRAP_PERPENDICULARVECTOR, + TRAP_FLOOR, + TRAP_CEIL, + + TRAP_TESTPRINTINT, + TRAP_TESTPRINTFLOAT +} sharedTraps_t; + +void VM_Init( void ); +vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *), + vmInterpret_t interpret ); +// module should be bare: "cgame", not "cgame.dll" or "vm/cgame.qvm" + +void VM_Free( vm_t *vm ); +void VM_Clear(void); +vm_t *VM_Restart( vm_t *vm ); + +intptr_t QDECL VM_Call( vm_t *vm, int callNum, ... ); + +void VM_Debug( int level ); + +void *VM_ArgPtr( intptr_t intValue ); +void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue ); + +#define VMA(x) VM_ArgPtr(args[x]) +static ID_INLINE float _vmf(intptr_t x) +{ + union { + intptr_t l; + float f; + } t; + t.l = x; + return t.f; +} +#define VMF(x) _vmf(args[x]) + + +/* +============================================================== + +CMD + +Command text buffering and command execution + +============================================================== +*/ + +/* + +Any number of commands can be added in a frame, from several different sources. +Most commands come from either keybindings or console line input, but entire text +files can be execed. + +*/ + +void Cbuf_Init (void); +// allocates an initial text buffer that will grow as needed + +void Cbuf_AddText( const char *text ); +// Adds command text at the end of the buffer, does NOT add a final \n + +void Cbuf_ExecuteText( int exec_when, const char *text ); +// this can be used in place of either Cbuf_AddText or Cbuf_InsertText + +void Cbuf_Execute (void); +// Pulls off \n terminated lines of text from the command buffer and sends +// them through Cmd_ExecuteString. Stops when the buffer is empty. +// Normally called once per frame, but may be explicitly invoked. +// Do not call inside a command function, or current args will be destroyed. + +//=========================================================================== + +/* + +Command execution takes a null terminated string, breaks it into tokens, +then searches for a command or variable that matches the first token. + +*/ + +typedef void (*xcommand_t) (void); + +void Cmd_Init (void); + +void Cmd_AddCommand( const char *cmd_name, xcommand_t function ); +// called by the init functions of other parts of the program to +// register commands and functions to call for them. +// The cmd_name is referenced later, so it should not be in temp memory +// if function is NULL, the command will be forwarded to the server +// as a clc_clientCommand instead of executed locally + +void Cmd_RemoveCommand( const char *cmd_name ); + +void Cmd_CommandCompletion( void(*callback)(const char *s) ); +// callback with each valid string + +int Cmd_Argc (void); +char *Cmd_Argv (int arg); +void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength ); +char *Cmd_Args (void); +char *Cmd_ArgsFrom( int arg ); +void Cmd_ArgsBuffer( char *buffer, int bufferLength ); +void Cmd_LiteralArgsBuffer( char *buffer, int bufferLength ); +char *Cmd_Cmd (void); +// The functions that execute commands get their parameters with these +// functions. Cmd_Argv () will return an empty string, not a NULL +// if arg > argc, so string operations are allways safe. + +void Cmd_TokenizeString( const char *text ); +void Cmd_TokenizeStringIgnoreQuotes( const char *text_in ); +// Takes a null terminated string. Does not need to be /n terminated. +// breaks the string up into arg tokens. + +void Cmd_ExecuteString( const char *text ); +// Parses a single line of text into arguments and tries to execute it +// as if it was typed at the console + +void Cmd_SaveCmdContext( void ); +void Cmd_RestoreCmdContext( void ); + +/* +============================================================== + +CVAR + +============================================================== +*/ + +/* + +cvar_t variables are used to hold scalar or string variables that can be changed +or displayed at the console or prog code as well as accessed directly +in C code. + +The user can access cvars from the console in three ways: +r_draworder prints the current value +r_draworder 0 sets the current value to 0 +set r_draworder 0 as above, but creates the cvar if not present + +Cvars are restricted from having the same names as commands to keep this +interface from being ambiguous. + +The are also occasionally used to communicated information between different +modules of the program. + +*/ + +cvar_t *Cvar_Get( const char *var_name, const char *value, int flags ); +// creates the variable if it doesn't exist, or returns the existing one +// if it exists, the value will not be changed, but flags will be ORed in +// that allows variables to be unarchived without needing bitflags +// if value is "", the value will not override a previously set value. + +void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ); +// basically a slightly modified Cvar_Get for the interpreted modules + +void Cvar_Update( vmCvar_t *vmCvar ); +// updates an interpreted modules' version of a cvar + +void Cvar_Set( const char *var_name, const char *value ); +// will create the variable with no flags if it doesn't exist + +void Cvar_SetLatched( const char *var_name, const char *value); +// don't set the cvar immediately + +void Cvar_SetValue( const char *var_name, float value ); +// expands value to a string and calls Cvar_Set + +float Cvar_VariableValue( const char *var_name ); +int Cvar_VariableIntegerValue( const char *var_name ); +// returns 0 if not defined or non numeric + +char *Cvar_VariableString( const char *var_name ); +void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ); +// returns an empty string if not defined + +int Cvar_Flags(const char *var_name); +// returns CVAR_NONEXISTENT if cvar doesn't exist or the flags of that particular CVAR. + +void Cvar_CommandCompletion( void(*callback)(const char *s) ); +// callback with each valid string + +void Cvar_Reset( const char *var_name ); +void Cvar_ForceReset(const char *var_name); + +void Cvar_SetCheatState( void ); +// reset all testing vars to a safe value + +qboolean Cvar_Command( void ); +// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known +// command. Returns true if the command was a variable reference that +// was handled. (print or change) + +void Cvar_WriteVariables( fileHandle_t f ); +// writes lines containing "set variable value" for all variables +// with the archive flag set to true. + +void Cvar_Init( void ); + +char *Cvar_InfoString( int bit ); +char *Cvar_InfoString_Big( int bit ); +// returns an info string containing all the cvars that have the given bit set +// in their flags ( CVAR_USERINFO, CVAR_SERVERINFO, CVAR_SYSTEMINFO, etc ) +void Cvar_InfoStringBuffer( int bit, char *buff, int buffsize ); + +void Cvar_Restart_f( void ); + +extern int cvar_modifiedFlags; +// whenever a cvar is modifed, its flags will be OR'd into this, so +// a single check can determine if any CVAR_USERINFO, CVAR_SERVERINFO, +// etc, variables have been modified since the last check. The bit +// can then be cleared to allow another change detection. + +/* +============================================================== + +FILESYSTEM + +No stdio calls should be used by any part of the game, because +we need to deal with all sorts of directory and seperator char +issues. +============================================================== +*/ + +// referenced flags +// these are in loop specific order so don't change the order +#define FS_GENERAL_REF 0x01 +#define FS_UI_REF 0x02 +#define FS_CGAME_REF 0x04 +#define FS_QAGAME_REF 0x08 +// number of id paks that will never be autodownloaded from baseq3 +#define NUM_ID_PAKS 9 + +#define MAX_FILE_HANDLES 64 + +#define BASEGAME "base" + +qboolean FS_Initialized( void ); + +void FS_InitFilesystem ( void ); +void FS_Shutdown( qboolean closemfp ); + +qboolean FS_ConditionalRestart( int checksumFeed ); +void FS_Restart( int checksumFeed ); +// shutdown and restart the filesystem so changes to fs_gamedir can take effect + +char **FS_ListFiles( const char *directory, const char *extension, int *numfiles ); +// directory should not have either a leading or trailing / +// if extension is "/", only subdirectories will be returned +// the returned files will not include any directories or / + +void FS_FreeFileList( char **list ); + +qboolean FS_FileExists( const char *file ); + +char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ); + +int FS_LoadStack( void ); + +int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ); +int FS_GetModList( char *listbuf, int bufsize ); + +fileHandle_t FS_FOpenFileWrite( const char *qpath ); +// will properly create any needed paths and deal with seperater character issues + +int FS_filelength( fileHandle_t f ); +fileHandle_t FS_SV_FOpenFileWrite( const char *filename ); +int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ); +void FS_SV_Rename( const char *from, const char *to ); +int FS_FOpenFileRead( const char *qpath, fileHandle_t *file, qboolean uniqueFILE ); +// if uniqueFILE is true, then a new FILE will be fopened even if the file +// is found in an already open pak file. If uniqueFILE is false, you must call +// FS_FCloseFile instead of fclose, otherwise the pak FILE would be improperly closed +// It is generally safe to always set uniqueFILE to true, because the majority of +// file IO goes through FS_ReadFile, which Does The Right Thing already. + +int FS_FileIsInPAK(const char *filename, int *pChecksum ); +// returns 1 if a file is in the PAK file, otherwise -1 + +int FS_Write( const void *buffer, int len, fileHandle_t f ); + +int FS_Read2( void *buffer, int len, fileHandle_t f ); +int FS_Read( void *buffer, int len, fileHandle_t f ); +// properly handles partial reads and reads from other dlls + +void FS_FCloseFile( fileHandle_t f ); +// note: you can't just fclose from another DLL, due to MS libc issues + +int FS_ReadFile( const char *qpath, void **buffer ); +// returns the length of the file +// a null buffer will just return the file length without loading +// as a quick check for existance. -1 length == not present +// A 0 byte will always be appended at the end, so string ops are safe. +// the buffer should be considered read-only, because it may be cached +// for other uses. + +void FS_ForceFlush( fileHandle_t f ); +// forces flush on files we're writing to. + +void FS_FreeFile( void *buffer ); +// frees the memory returned by FS_ReadFile + +void FS_WriteFile( const char *qpath, const void *buffer, int size ); +// writes a complete file, creating any subdirectories needed + +int FS_filelength( fileHandle_t f ); +// doesn't work for files that are opened from a pack file + +int FS_FTell( fileHandle_t f ); +// where are we? + +void FS_Flush( fileHandle_t f ); + +void QDECL FS_Printf( fileHandle_t f, const char *fmt, ... ) __attribute__ ((format (printf, 2, 3))); +// like fprintf + +int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode ); +// opens a file for reading, writing, or appending depending on the value of mode + +int FS_Seek( fileHandle_t f, long offset, int origin ); +// seek on a file (doesn't work for zip files!!!!!!!!) + +qboolean FS_FilenameCompare( const char *s1, const char *s2 ); + +const char *FS_GamePureChecksum( void ); +// Returns the checksum of the pk3 from which the server loaded the qagame.qvm + +const char *FS_LoadedPakNames( void ); +const char *FS_LoadedPakChecksums( void ); +const char *FS_LoadedPakPureChecksums( void ); +// Returns a space separated string containing the checksums of all loaded pk3 files. +// Servers with sv_pure set will get this string and pass it to clients. + +const char *FS_ReferencedPakNames( void ); +const char *FS_ReferencedPakChecksums( void ); +const char *FS_ReferencedPakPureChecksums( void ); +// Returns a space separated string containing the checksums of all loaded +// AND referenced pk3 files. Servers with sv_pure set will get this string +// back from clients for pure validation + +void FS_ClearPakReferences( int flags ); +// clears referenced booleans on loaded pk3s + +void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames ); +void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames ); +// If the string is empty, all data sources will be allowed. +// If not empty, only pk3 files that match one of the space +// separated checksums will be checked for files, with the +// sole exception of .cfg files. + +qboolean FS_CheckDirTraversal(const char *checkdir); +qboolean FS_idPak( char *pak, char *base ); +qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ); + +void FS_Rename( const char *from, const char *to ); + +void FS_Remove( const char *osPath ); +void FS_HomeRemove( const char *homePath ); + +void FS_FilenameCompletion( const char *dir, const char *ext, + qboolean stripExt, void(*callback)(const char *s) ); +/* +============================================================== + +Edit fields and command line history/completion + +============================================================== +*/ + +#define MAX_EDIT_LINE 256 +typedef struct { + int cursor; + int scroll; + int widthInChars; + char buffer[MAX_EDIT_LINE]; +} field_t; + +void Field_Clear( field_t *edit ); +void Field_AutoComplete( field_t *edit ); + +/* +============================================================== + +MISC + +============================================================== +*/ + +// TTimo +// vsnprintf is ISO/IEC 9899:1999 +// abstracting this to make it portable +#ifdef WIN32 +#define Q_vsnprintf _vsnprintf +#else +// TODO: do we need Mac define? +#define Q_vsnprintf vsnprintf +#endif + +// returnbed by Sys_GetProcessorId +#define CPUID_GENERIC 0 // any unrecognized processor + +#define CPUID_AXP 0x10 + +#define CPUID_INTEL_UNSUPPORTED 0x20 // Intel 386/486 +#define CPUID_INTEL_PENTIUM 0x21 // Intel Pentium or PPro +#define CPUID_INTEL_MMX 0x22 // Intel Pentium/MMX or P2/MMX +#define CPUID_INTEL_KATMAI 0x23 // Intel Katmai + +#define CPUID_AMD_3DNOW 0x30 // AMD K6 3DNOW! + +// TTimo +// centralized and cleaned, that's the max string you can send to a Com_Printf / Com_DPrintf (above gets truncated) +#define MAXPRINTMSG 4096 + +char *CopyString( const char *in ); +void Info_Print( const char *s ); + +void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)(char *)); +void Com_EndRedirect( void ); +void QDECL Com_Printf( const char *fmt, ... ) __attribute__ ((format (printf, 1, 2))); +void QDECL Com_DPrintf( const char *fmt, ... ) __attribute__ ((format (printf, 1, 2))); +void QDECL Com_Error( int code, const char *fmt, ... ) __attribute__ ((format (printf, 2, 3))); +void Com_Quit_f( void ); +int Com_EventLoop( void ); +int Com_Milliseconds( void ); // will be journaled properly +unsigned Com_BlockChecksum( const void *buffer, int length ); +char *Com_MD5File(const char *filename, int length, const char *prefix, int prefix_len); +int Com_HashKey(char *string, int maxlen); +int Com_Filter(char *filter, char *name, int casesensitive); +int Com_FilterPath(char *filter, char *name, int casesensitive); +int Com_RealTime(qtime_t *qtime); +qboolean Com_SafeMode( void ); + +void Com_StartupVariable( const char *match ); +// checks for and removes command line "+set var arg" constructs +// if match is NULL, all set commands will be executed, otherwise +// only a set with the exact name. Only used during startup. + + +extern cvar_t *com_developer; +extern cvar_t *com_dedicated; +extern cvar_t *com_speeds; +extern cvar_t *com_timescale; +extern cvar_t *com_sv_running; +extern cvar_t *com_cl_running; +extern cvar_t *com_viewlog; // 0 = hidden, 1 = visible, 2 = minimized +extern cvar_t *com_version; +extern cvar_t *com_blood; +extern cvar_t *com_buildScript; // for building release pak files +extern cvar_t *com_journal; +extern cvar_t *com_cameraMode; +extern cvar_t *com_altivec; + +// both client and server must agree to pause +extern cvar_t *cl_paused; +extern cvar_t *sv_paused; + +extern cvar_t *cl_packetdelay; +extern cvar_t *sv_packetdelay; + +// com_speeds times +extern int time_game; +extern int time_frontend; +extern int time_backend; // renderer backend time + +extern int com_frameTime; +extern int com_frameMsec; + +extern qboolean com_errorEntered; + +extern fileHandle_t com_journalFile; +extern fileHandle_t com_journalDataFile; + +typedef enum { + TAG_FREE, + TAG_GENERAL, + TAG_BOTLIB, + TAG_RENDERER, + TAG_SMALL, + TAG_STATIC +} memtag_t; + +/* + +--- low memory ---- +server vm +server clipmap +---mark--- +renderer initialization (shaders, etc) +UI vm +cgame vm +renderer map +renderer models + +---free--- + +temp file loading +--- high memory --- + +*/ + +#if defined(_DEBUG) && !defined(BSPC) + #define ZONE_DEBUG +#endif + +#ifdef ZONE_DEBUG +#define Z_TagMalloc(size, tag) Z_TagMallocDebug(size, tag, #size, __FILE__, __LINE__) +#define Z_Malloc(size) Z_MallocDebug(size, #size, __FILE__, __LINE__) +#define S_Malloc(size) S_MallocDebug(size, #size, __FILE__, __LINE__) +void *Z_TagMallocDebug( int size, int tag, char *label, char *file, int line ); // NOT 0 filled memory +void *Z_MallocDebug( int size, char *label, char *file, int line ); // returns 0 filled memory +void *S_MallocDebug( int size, char *label, char *file, int line ); // returns 0 filled memory +#else +void *Z_TagMalloc( int size, int tag ); // NOT 0 filled memory +void *Z_Malloc( int size ); // returns 0 filled memory +void *S_Malloc( int size ); // NOT 0 filled memory only for small allocations +#endif +void Z_Free( void *ptr ); +void Z_FreeTags( int tag ); +int Z_AvailableMemory( void ); +void Z_LogHeap( void ); + +void Hunk_Clear( void ); +void Hunk_ClearToMark( void ); +void Hunk_SetMark( void ); +qboolean Hunk_CheckMark( void ); +void Hunk_ClearTempMemory( void ); +void *Hunk_AllocateTempMemory( int size ); +void Hunk_FreeTempMemory( void *buf ); +int Hunk_MemoryRemaining( void ); +void Hunk_Log( void); +void Hunk_Trash( void ); + +void Com_TouchMemory( void ); + +// commandLine should not include the executable name (argv[0]) +void Com_Init( char *commandLine ); +void Com_Frame( void ); +void Com_Shutdown( void ); + + +/* +============================================================== + +CLIENT / SERVER SYSTEMS + +============================================================== +*/ + +// +// client interface +// +void CL_InitKeyCommands( void ); +// the keyboard binding interface must be setup before execing +// config files, but the rest of client startup will happen later + +void CL_Init( void ); +void CL_Disconnect( qboolean showMainMenu ); +void CL_Shutdown( void ); +void CL_Frame( int msec ); +qboolean CL_GameCommand( void ); +void CL_KeyEvent (int key, qboolean down, unsigned time); + +void CL_CharEvent( int key ); +// char events are for field typing, not game control + +void CL_MouseEvent( int dx, int dy, int time ); + +void CL_JoystickEvent( int axis, int value, int time ); + +void CL_PacketEvent( netadr_t from, msg_t *msg ); + +void CL_ConsolePrint( char *text ); + +void CL_MapLoading( void ); +// do a screen update before starting to load a map +// when the server is going to load a new map, the entire hunk +// will be cleared, so the client must shutdown cgame, ui, and +// the renderer + +void CL_ForwardCommandToServer( const char *string ); +// adds the current command line as a clc_clientCommand to the client message. +// things like godmode, noclip, etc, are commands directed to the server, +// so when they are typed in at the console, they will need to be forwarded. + +void CL_CDDialog( void ); +// bring up the "need a cd to play" dialog + +void CL_ShutdownAll( void ); +// shutdown all the client stuff + +void CL_FlushMemory( void ); +// dump all memory on an error + +void CL_StartHunkUsers( void ); +// start all the client stuff using the hunk + +void Key_WriteBindings( fileHandle_t f ); +// for writing the config files + +void S_ClearSoundBuffer( void ); +// call before filesystem access + +void SCR_DebugGraph (float value, int color); // FIXME: move logging to common? + +// +// server interface +// +void SV_Init( void ); +void SV_Shutdown( char *finalmsg ); +void SV_Frame( int msec ); +void SV_PacketEvent( netadr_t from, msg_t *msg ); +qboolean SV_GameCommand( void ); + + +// +// UI interface +// +qboolean UI_GameCommand( void ); + +/* +============================================================== + +NON-PORTABLE SYSTEM SERVICES + +============================================================== +*/ + +typedef enum { + AXIS_SIDE, + AXIS_FORWARD, + AXIS_UP, + AXIS_ROLL, + AXIS_YAW, + AXIS_PITCH, + MAX_JOYSTICK_AXIS +} joystickAxis_t; + +typedef enum { + // bk001129 - make sure SE_NONE is zero + SE_NONE = 0, // evTime is still valid + SE_KEY, // evValue is a key code, evValue2 is the down flag + SE_CHAR, // evValue is an ascii char + SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves + SE_JOYSTICK_AXIS, // evValue is an axis number and evValue2 is the current state (-127 to 127) + SE_CONSOLE, // evPtr is a char* + SE_PACKET // evPtr is a netadr_t followed by data bytes to evPtrLength +} sysEventType_t; + +typedef struct { + int evTime; + sysEventType_t evType; + int evValue, evValue2; + int evPtrLength; // bytes of data pointed to by evPtr, for journaling + void *evPtr; // this must be manually freed if not NULL +} sysEvent_t; + +sysEvent_t Sys_GetEvent( void ); + +void Sys_Init (void); + +// general development dll loading for virtual machine testing +// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time +void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(int, ...), + intptr_t (QDECL *systemcalls)(intptr_t, ...) ); +void Sys_UnloadDll( void *dllHandle ); + +void Sys_UnloadGame( void ); +void *Sys_GetGameAPI( void *parms ); + +void Sys_UnloadCGame( void ); +void *Sys_GetCGameAPI( void ); + +void Sys_UnloadUI( void ); +void *Sys_GetUIAPI( void ); + +//bot libraries +void Sys_UnloadBotLib( void ); +void *Sys_GetBotLibAPI( void *parms ); + +char *Sys_GetCurrentUser( void ); + +void QDECL Sys_Error( const char *error, ...) __attribute__ ((format (printf, 1, 2))); +void Sys_Quit (void); +char *Sys_GetClipboardData( void ); // note that this isn't journaled... + +void Sys_Print( const char *msg ); + +// Sys_Milliseconds should only be used for profiling purposes, +// any game related timing information should come from event timestamps +int Sys_Milliseconds (void); + +void Sys_SnapVector( float *v ); + +qboolean Sys_RandomBytes( byte *string, int len ); + +// the system console is shown when a dedicated server is running +void Sys_DisplaySystemConsole( qboolean show ); + +int Sys_GetProcessorId( void ); + +void Sys_BeginStreamedFile( fileHandle_t f, int readahead ); +void Sys_EndStreamedFile( fileHandle_t f ); +int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ); +void Sys_StreamSeek( fileHandle_t f, int offset, int origin ); + +void Sys_ShowConsole( int level, qboolean quitOnClose ); +void Sys_SetErrorText( const char *text ); + +void Sys_SendPacket( int length, const void *data, netadr_t to ); + +qboolean Sys_StringToAdr( const char *s, netadr_t *a ); +//Does NOT parse port numbers, only base addresses. + +qboolean Sys_IsLANAddress (netadr_t adr); +void Sys_ShowIP(void); + +qboolean Sys_CheckCD( void ); + +void Sys_Mkdir( const char *path ); +char *Sys_Cwd( void ); +void Sys_SetDefaultCDPath(const char *path); +char *Sys_DefaultCDPath(void); +void Sys_SetDefaultInstallPath(const char *path); +char *Sys_DefaultInstallPath(void); +void Sys_SetDefaultHomePath(const char *path); +char *Sys_DefaultHomePath(void); + +char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ); +void Sys_FreeFileList( char **list ); + +void Sys_BeginProfiling( void ); +void Sys_EndProfiling( void ); + +qboolean Sys_LowPhysicalMemory( void ); +unsigned int Sys_ProcessorCount( void ); + +int Sys_MonkeyShouldBeSpanked( void ); + +qboolean Sys_DetectAltivec( void ); + +/* This is based on the Adaptive Huffman algorithm described in Sayood's Data + * Compression book. The ranks are not actually stored, but implicitly defined + * by the location of a node within a doubly-linked list */ + +#define NYT HMAX /* NYT = Not Yet Transmitted */ +#define INTERNAL_NODE (HMAX+1) + +typedef struct nodetype { + struct nodetype *left, *right, *parent; /* tree structure */ + struct nodetype *next, *prev; /* doubly-linked list */ + struct nodetype **head; /* highest ranked node in block */ + int weight; + int symbol; +} node_t; + +#define HMAX 256 /* Maximum symbol */ + +typedef struct { + int blocNode; + int blocPtrs; + + node_t* tree; + node_t* lhead; + node_t* ltail; + node_t* loc[HMAX+1]; + node_t** freelist; + + node_t nodeList[768]; + node_t* nodePtrs[768]; +} huff_t; + +typedef struct { + huff_t compressor; + huff_t decompressor; +} huffman_t; + +void Huff_Compress(msg_t *buf, int offset); +void Huff_Decompress(msg_t *buf, int offset); +void Huff_Init(huffman_t *huff); +void Huff_addRef(huff_t* huff, byte ch); +int Huff_Receive (node_t *node, int *ch, byte *fin); +void Huff_transmit (huff_t *huff, int ch, byte *fout); +void Huff_offsetReceive (node_t *node, int *ch, byte *fin, int *offset); +void Huff_offsetTransmit (huff_t *huff, int ch, byte *fout, int *offset); +void Huff_putBit( int bit, byte *fout, int *offset); +int Huff_getBit( byte *fout, int *offset); + +int Parse_AddGlobalDefine(char *string); +int Parse_LoadSourceHandle(const char *filename); +int Parse_FreeSourceHandle(int handle); +int Parse_ReadTokenHandle(int handle, pc_token_t *pc_token); +int Parse_SourceFileAndLine(int handle, char *filename, int *line); + +extern huffman_t clientHuffTables; + +#define SV_ENCODE_START 4 +#define SV_DECODE_START 12 +#define CL_ENCODE_START 12 +#define CL_DECODE_START 4 + +// flags for sv_allowDownload and cl_allowDownload +#define DLF_ENABLE 1 +#define DLF_NO_REDIRECT 2 +#define DLF_NO_UDP 4 +#define DLF_NO_DISCONNECT 8 + +#endif // _QCOMMON_H_ diff --git a/src/qcommon/qfiles.h b/src/qcommon/qfiles.h new file mode 100644 index 0000000..7e901b7 --- /dev/null +++ b/src/qcommon/qfiles.h @@ -0,0 +1,626 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#ifndef __QFILES_H__ +#define __QFILES_H__ + +// +// qfiles.h: quake file formats +// This file must be identical in the quake and utils directories +// + +//Ignore __attribute__ on non-gcc platforms +#ifndef __GNUC__ +#ifndef __attribute__ +#define __attribute__(x) +#endif +#endif + +// surface geometry should not exceed these limits +#define SHADER_MAX_VERTEXES 1000 +#define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES) + + +// the maximum size of game relative pathnames +#define MAX_QPATH 64 + +/* +======================================================================== + +QVM files + +======================================================================== +*/ + +#define VM_MAGIC 0x12721444 +#define VM_MAGIC_VER2 0x12721445 +typedef struct { + int vmMagic; + + int instructionCount; + + int codeOffset; + int codeLength; + + int dataOffset; + int dataLength; + int litLength; // ( dataLength - litLength ) should be byteswapped on load + int bssLength; // zero filled memory appended to datalength + + //!!! below here is VM_MAGIC_VER2 !!! + int jtrgLength; // number of jump table targets +} vmHeader_t; + + +/* +======================================================================== + +PCX files are used for 8 bit images + +======================================================================== +*/ + +typedef struct { + char manufacturer; + char version; + char encoding; + char bits_per_pixel; + unsigned short xmin,ymin,xmax,ymax; + unsigned short hres,vres; + unsigned char palette[48]; + char reserved; + char color_planes; + unsigned short bytes_per_line; + unsigned short palette_type; + char filler[58]; + unsigned char data; // unbounded +} pcx_t; + + +/* +======================================================================== + +TGA files are used for 24/32 bit images + +======================================================================== +*/ + +typedef struct _TargaHeader { + unsigned char id_length, colormap_type, image_type; + unsigned short colormap_index, colormap_length; + unsigned char colormap_size; + unsigned short x_origin, y_origin, width, height; + unsigned char pixel_size, attributes; +} TargaHeader; + + + +/* +======================================================================== + +.MD3 triangle model file format + +======================================================================== +*/ + +#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I') +#define MD3_VERSION 15 + +// limits +#define MD3_MAX_LODS 3 +#define MD3_MAX_TRIANGLES 8192 // per surface +#define MD3_MAX_VERTS 4096 // per surface +#define MD3_MAX_SHADERS 256 // per surface +#define MD3_MAX_FRAMES 1024 // per model +#define MD3_MAX_SURFACES 32 // per model +#define MD3_MAX_TAGS 16 // per frame + +// vertex scales +#define MD3_XYZ_SCALE (1.0/64) + +typedef struct md3Frame_s { + vec3_t bounds[2]; + vec3_t localOrigin; + float radius; + char name[16]; +} md3Frame_t; + +typedef struct md3Tag_s { + char name[MAX_QPATH]; // tag name + vec3_t origin; + vec3_t axis[3]; +} md3Tag_t; + +/* +** md3Surface_t +** +** CHUNK SIZE +** header sizeof( md3Surface_t ) +** shaders sizeof( md3Shader_t ) * numShaders +** triangles[0] sizeof( md3Triangle_t ) * numTriangles +** st sizeof( md3St_t ) * numVerts +** XyzNormals sizeof( md3XyzNormal_t ) * numVerts * numFrames +*/ +typedef struct { + int ident; // + + char name[MAX_QPATH]; // polyset name + + int flags; + int numFrames; // all surfaces in a model should have the same + + int numShaders; // all surfaces in a model should have the same + int numVerts; + + int numTriangles; + int ofsTriangles; + + int ofsShaders; // offset from start of md3Surface_t + int ofsSt; // texture coords are common for all frames + int ofsXyzNormals; // numVerts * numFrames + + int ofsEnd; // next surface follows +} md3Surface_t; + +typedef struct { + char name[MAX_QPATH]; + int shaderIndex; // for in-game use +} md3Shader_t; + +typedef struct { + int indexes[3]; +} md3Triangle_t; + +typedef struct { + float st[2]; +} md3St_t; + +typedef struct { + short xyz[3]; + short normal; +} md3XyzNormal_t; + +typedef struct { + int ident; + int version; + + char name[MAX_QPATH]; // model name + + int flags; + + int numFrames; + int numTags; + int numSurfaces; + + int numSkins; + + int ofsFrames; // offset for first frame + int ofsTags; // numFrames * numTags + int ofsSurfaces; // first surface, others follow + + int ofsEnd; // end of file +} md3Header_t; + +/* +============================================================================== + +MD4 file format + +============================================================================== +*/ + +#define MD4_IDENT (('4'<<24)+('P'<<16)+('D'<<8)+'I') +#define MD4_VERSION 1 +#define MD4_MAX_BONES 128 + +typedef struct { + int boneIndex; // these are indexes into the boneReferences, + float boneWeight; // not the global per-frame bone list + vec3_t offset; +} md4Weight_t; + +typedef struct { + vec3_t normal; + vec2_t texCoords; + int numWeights; + md4Weight_t weights[1]; // variable sized +} md4Vertex_t; + +typedef struct { + int indexes[3]; +} md4Triangle_t; + +typedef struct { + int ident; + + char name[MAX_QPATH]; // polyset name + char shader[MAX_QPATH]; + int shaderIndex; // for in-game use + + int ofsHeader; // this will be a negative number + + int numVerts; + int ofsVerts; + + int numTriangles; + int ofsTriangles; + + // Bone references are a set of ints representing all the bones + // present in any vertex weights for this surface. This is + // needed because a model may have surfaces that need to be + // drawn at different sort times, and we don't want to have + // to re-interpolate all the bones for each surface. + int numBoneReferences; + int ofsBoneReferences; + + int ofsEnd; // next surface follows +} md4Surface_t; + +typedef struct { + float matrix[3][4]; +} md4Bone_t; + +typedef struct { + vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame + vec3_t localOrigin; // midpoint of bounds, used for sphere cull + float radius; // dist from localOrigin to corner + md4Bone_t bones[1]; // [numBones] +} md4Frame_t; + +typedef struct { + int numSurfaces; + int ofsSurfaces; // first surface, others follow + int ofsEnd; // next lod follows +} md4LOD_t; + +typedef struct { + int ident; + int version; + + char name[MAX_QPATH]; // model name + + // frames and bones are shared by all levels of detail + int numFrames; + int numBones; + int ofsBoneNames; // char name[ MAX_QPATH ] + int ofsFrames; // md4Frame_t[numFrames] + + // each level of detail has completely separate sets of surfaces + int numLODs; + int ofsLODs; + + int ofsEnd; // end of file +} md4Header_t; + +/* + * Here are the definitions for Ravensoft's model format of md4. Raven stores their + * playermodels in .mdr files, in some games, which are pretty much like the md4 + * format implemented by ID soft. It seems like ID's original md4 stuff is not used at all. + * MDR is being used in EliteForce, JediKnight2 and Soldiers of Fortune2 (I think). + * So this comes in handy for anyone who wants to make it possible to load player + * models from these games. + * This format has bone tags, which is similar to the thing you have in md3 I suppose. + * Raven has released their version of md3view under GPL enabling me to add support + * to this codebase. Thanks to Steven Howes aka Skinner for helping with example + * source code. + * + * - Thilo Schulz (arny@ats.s.bawue.de) + */ + +// If you want to enable support for Raven's .mdr / md4 format, uncomment the next +// line. +//#define RAVENMD4 + +#ifdef RAVENMD4 + +#define MDR_IDENT (('5'<<24)+('M'<<16)+('D'<<8)+'R') +#define MDR_VERSION 2 +#define MDR_MAX_BONES 128 + +typedef struct { + int boneIndex; // these are indexes into the boneReferences, + float boneWeight; // not the global per-frame bone list + vec3_t offset; +} mdrWeight_t; + +typedef struct { + vec3_t normal; + vec2_t texCoords; + int numWeights; + mdrWeight_t weights[1]; // variable sized +} mdrVertex_t; + +typedef struct { + int indexes[3]; +} mdrTriangle_t; + +typedef struct { + int ident; + + char name[MAX_QPATH]; // polyset name + char shader[MAX_QPATH]; + int shaderIndex; // for in-game use + + int ofsHeader; // this will be a negative number + + int numVerts; + int ofsVerts; + + int numTriangles; + int ofsTriangles; + + // Bone references are a set of ints representing all the bones + // present in any vertex weights for this surface. This is + // needed because a model may have surfaces that need to be + // drawn at different sort times, and we don't want to have + // to re-interpolate all the bones for each surface. + int numBoneReferences; + int ofsBoneReferences; + + int ofsEnd; // next surface follows +} mdrSurface_t; + +typedef struct { + float matrix[3][4]; +} mdrBone_t; + +typedef struct { + vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame + vec3_t localOrigin; // midpoint of bounds, used for sphere cull + float radius; // dist from localOrigin to corner + char name[16]; + mdrBone_t bones[1]; // [numBones] +} mdrFrame_t; + +typedef struct { + unsigned char Comp[24]; // MC_COMP_BYTES is in MatComp.h, but don't want to couple +} mdrCompBone_t; + +typedef struct { + vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame + vec3_t localOrigin; // midpoint of bounds, used for sphere cull + float radius; // dist from localOrigin to corner + mdrCompBone_t bones[1]; // [numBones] +} mdrCompFrame_t; + +typedef struct { + int numSurfaces; + int ofsSurfaces; // first surface, others follow + int ofsEnd; // next lod follows +} mdrLOD_t; + +typedef struct { + int boneIndex; + char name[32]; +} mdrTag_t; + +typedef struct { + int ident; + int version; + + char name[MAX_QPATH]; // model name + + // frames and bones are shared by all levels of detail + int numFrames; + int numBones; + int ofsFrames; // mdrFrame_t[numFrames] + + // each level of detail has completely separate sets of surfaces + int numLODs; + int ofsLODs; + + int numTags; + int ofsTags; + + int ofsEnd; // end of file +} mdrHeader_t; + +#endif + +/* +============================================================================== + + .BSP file format + +============================================================================== +*/ + + +#define BSP_IDENT (('P'<<24)+('S'<<16)+('B'<<8)+'I') + // little-endian "IBSP" + +#define BSP_VERSION 46 + + +// there shouldn't be any problem with increasing these values at the +// expense of more memory allocation in the utilities +#define MAX_MAP_MODELS 0x400 +#define MAX_MAP_BRUSHES 0x8000 +#define MAX_MAP_ENTITIES 0x800 +#define MAX_MAP_ENTSTRING 0x40000 +#define MAX_MAP_SHADERS 0x400 + +#define MAX_MAP_AREAS 0x100 // MAX_MAP_AREA_BYTES in q_shared must match! +#define MAX_MAP_FOGS 0x100 +#define MAX_MAP_PLANES 0x20000 +#define MAX_MAP_NODES 0x20000 +#define MAX_MAP_BRUSHSIDES 0x20000 +#define MAX_MAP_LEAFS 0x20000 +#define MAX_MAP_LEAFFACES 0x20000 +#define MAX_MAP_LEAFBRUSHES 0x40000 +#define MAX_MAP_PORTALS 0x20000 +#define MAX_MAP_LIGHTING 0x800000 +#define MAX_MAP_LIGHTGRID 0x800000 +#define MAX_MAP_VISIBILITY 0x200000 + +#define MAX_MAP_DRAW_SURFS 0x20000 +#define MAX_MAP_DRAW_VERTS 0x80000 +#define MAX_MAP_DRAW_INDEXES 0x80000 + + +// key / value pair sizes in the entities lump +#define MAX_KEY 32 +#define MAX_VALUE 1024 + +// the editor uses these predefined yaw angles to orient entities up or down +#define ANGLE_UP -1 +#define ANGLE_DOWN -2 + +#define LIGHTMAP_WIDTH 128 +#define LIGHTMAP_HEIGHT 128 + +#define MAX_WORLD_COORD ( 128*1024 ) +#define MIN_WORLD_COORD ( -128*1024 ) +#define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD ) + +//============================================================================= + + +typedef struct { + int fileofs, filelen; +} lump_t; + +#define LUMP_ENTITIES 0 +#define LUMP_SHADERS 1 +#define LUMP_PLANES 2 +#define LUMP_NODES 3 +#define LUMP_LEAFS 4 +#define LUMP_LEAFSURFACES 5 +#define LUMP_LEAFBRUSHES 6 +#define LUMP_MODELS 7 +#define LUMP_BRUSHES 8 +#define LUMP_BRUSHSIDES 9 +#define LUMP_DRAWVERTS 10 +#define LUMP_DRAWINDEXES 11 +#define LUMP_FOGS 12 +#define LUMP_SURFACES 13 +#define LUMP_LIGHTMAPS 14 +#define LUMP_LIGHTGRID 15 +#define LUMP_VISIBILITY 16 +#define HEADER_LUMPS 17 + +typedef struct { + int ident; + int version; + + lump_t lumps[HEADER_LUMPS]; +} dheader_t; + +typedef struct { + float mins[3], maxs[3]; + int firstSurface, numSurfaces; + int firstBrush, numBrushes; +} dmodel_t; + +typedef struct { + char shader[MAX_QPATH]; + int surfaceFlags; + int contentFlags; +} dshader_t; + +// planes x^1 is allways the opposite of plane x + +typedef struct { + float normal[3]; + float dist; +} dplane_t; + +typedef struct { + int planeNum; + int children[2]; // negative numbers are -(leafs+1), not nodes + int mins[3]; // for frustom culling + int maxs[3]; +} dnode_t; + +typedef struct { + int cluster; // -1 = opaque cluster (do I still store these?) + int area; + + int mins[3]; // for frustum culling + int maxs[3]; + + int firstLeafSurface; + int numLeafSurfaces; + + int firstLeafBrush; + int numLeafBrushes; +} dleaf_t; + +typedef struct { + int planeNum; // positive plane side faces out of the leaf + int shaderNum; +} dbrushside_t; + +typedef struct { + int firstSide; + int numSides; + int shaderNum; // the shader that determines the contents flags +} dbrush_t; + +typedef struct { + char shader[MAX_QPATH]; + int brushNum; + int visibleSide; // the brush side that ray tests need to clip against (-1 == none) +} dfog_t; + +typedef struct { + vec3_t xyz; + float st[2]; + float lightmap[2]; + vec3_t normal; + byte color[4]; +} drawVert_t; + +#define drawVert_t_cleared(x) drawVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0, 0}} + +typedef enum { + MST_BAD, + MST_PLANAR, + MST_PATCH, + MST_TRIANGLE_SOUP, + MST_FLARE +} mapSurfaceType_t; + +typedef struct { + int shaderNum; + int fogNum; + int surfaceType; + + int firstVert; + int numVerts; + + int firstIndex; + int numIndexes; + + int lightmapNum; + int lightmapX, lightmapY; + int lightmapWidth, lightmapHeight; + + vec3_t lightmapOrigin; + vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds + + int patchWidth; + int patchHeight; +} dsurface_t; + + +#endif diff --git a/src/qcommon/surfaceflags.h b/src/qcommon/surfaceflags.h new file mode 100644 index 0000000..31ece5c --- /dev/null +++ b/src/qcommon/surfaceflags.h @@ -0,0 +1,91 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// This file must be identical in the quake and utils directories + +// contents flags are seperate bits +// a given brush can contribute multiple content bits + +// these definitions also need to be in q_shared.h! + +#define CONTENTS_SOLID 1 // an eye is never valid in a solid +#define CONTENTS_LAVA 8 +#define CONTENTS_SLIME 16 +#define CONTENTS_WATER 32 +#define CONTENTS_FOG 64 + +#define CONTENTS_NOTTEAM1 0x0080 +#define CONTENTS_NOTTEAM2 0x0100 +#define CONTENTS_NOBOTCLIP 0x0200 + +#define CONTENTS_AREAPORTAL 0x8000 + +#define CONTENTS_PLAYERCLIP 0x10000 +#define CONTENTS_MONSTERCLIP 0x20000 +//bot specific contents types +#define CONTENTS_TELEPORTER 0x40000 +#define CONTENTS_JUMPPAD 0x80000 +#define CONTENTS_CLUSTERPORTAL 0x100000 +#define CONTENTS_DONOTENTER 0x200000 +#define CONTENTS_BOTCLIP 0x400000 +#define CONTENTS_MOVER 0x800000 + +#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity + +#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game +#define CONTENTS_CORPSE 0x4000000 +#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp +#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp +#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside +#define CONTENTS_TRIGGER 0x40000000 +#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava) + +//TA: custominfoparms below +#define CONTENTS_NOALIENBUILD 0x1000 //disallow alien building +#define CONTENTS_NOHUMANBUILD 0x2000 //disallow alien building +#define CONTENTS_NOBUILD 0x4000 //disallow alien building + +#define SURF_NODAMAGE 0x1 // never give falling damage +#define SURF_SLICK 0x2 // effects game physics +#define SURF_SKY 0x4 // lighting from environment map +#define SURF_LADDER 0x8 +#define SURF_NOIMPACT 0x10 // don't make missile explosions +#define SURF_NOMARKS 0x20 // don't leave missile marks +#define SURF_FLESH 0x40 // make flesh sounds and effects +#define SURF_NODRAW 0x80 // don't generate a drawsurface at all +#define SURF_HINT 0x100 // make a primary bsp splitter +#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes +#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap +#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes +#define SURF_METALSTEPS 0x1000 // clanking footsteps +#define SURF_NOSTEPS 0x2000 // no footstep sounds +#define SURF_NONSOLID 0x4000 // don't collide against curves with this set +#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light +#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map +#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies) +#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface + +//TA: custominfoparms below +#define SURF_NOALIENBUILD 0x80000 //disallow alien building +#define SURF_NOHUMANBUILD 0x100000 //disallow alien building +#define SURF_NOBUILD 0x200000 //disallow alien building diff --git a/src/qcommon/unzip.c b/src/qcommon/unzip.c new file mode 100644 index 0000000..ac95609 --- /dev/null +++ b/src/qcommon/unzip.c @@ -0,0 +1,4297 @@ +/***************************************************************************** + * name: unzip.c + * + * desc: IO on .zip files using portions of zlib + * + * $Archive: /MissionPack/code/qcommon/unzip.c $ + * + *****************************************************************************/ + +#include "../client/client.h" +#include "unzip.h" + +/* unzip.h -- IO for uncompress .zip files using zlib + Version 0.15 beta, Mar 19th, 1998, + + Copyright (C) 1998 Gilles Vollant + + This unzip package allow extract file from .ZIP file, compatible with PKZip 2.04g + WinZip, InfoZip tools and compatible. + Encryption and multi volume ZipFile (span) are not supported. + Old compressions used by old PKZip 1.x are not supported + + THIS IS AN ALPHA VERSION. AT THIS STAGE OF DEVELOPPEMENT, SOMES API OR STRUCTURE + CAN CHANGE IN FUTURE VERSION !! + I WAIT FEEDBACK at mail info@winimage.com + Visit also http://www.winimage.com/zLibDll/unzip.htm for evolution + + Condition of use and distribution are the same than zlib : + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + +*/ +/* for more info about .ZIP format, see + ftp://ftp.cdrom.com/pub/infozip/doc/appnote-970311-iz.zip + PkWare has also a specification at : + ftp://ftp.pkware.com/probdesc.zip */ + +/* zlib.h -- interface of the 'zlib' general purpose compression library + version 1.1.3, July 9th, 1998 + + Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + Jean-loup Gailly Mark Adler + jloup@gzip.org madler@alumni.caltech.edu + + + The data format used by the zlib library is described by RFCs (Request for + Comments) 1950 to 1952 in the files ftp://ds.internic.net/rfc/rfc1950.txt + (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format). +*/ + +/* zconf.h -- configuration of the zlib compression library + * Copyright (C) 1995-1998 Jean-loup Gailly. + * For conditions of distribution and use, see copyright notice in zlib.h + */ + + +#ifndef _ZCONF_H +#define _ZCONF_H + +/* Maximum value for memLevel in deflateInit2 */ +#ifndef MAX_MEM_LEVEL +# ifdef MAXSEG_64K +# define MAX_MEM_LEVEL 8 +# else +# define MAX_MEM_LEVEL 9 +# endif +#endif + +/* Maximum value for windowBits in deflateInit2 and inflateInit2. + * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files + * created by gzip. (Files created by minigzip can still be extracted by + * gzip.) + */ +#ifndef MAX_WBITS +# define MAX_WBITS 15 /* 32K LZ77 window */ +#endif + +/* The memory requirements for deflate are (in bytes): + (1 << (windowBits+2)) + (1 << (memLevel+9)) + that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) + plus a few kilobytes for small objects. For example, if you want to reduce + the default memory requirements from 256K to 128K, compile with + make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7" + Of course this will generally degrade compression (there's no free lunch). + + The memory requirements for inflate are (in bytes) 1 << windowBits + that is, 32K for windowBits=15 (default value) plus a few kilobytes + for small objects. +*/ + + /* Type declarations */ + +#ifndef OF /* function prototypes */ +#define OF(args) args +#endif + +typedef unsigned char Byte; /* 8 bits */ +typedef unsigned int uInt; /* 16 bits or more */ +typedef unsigned long uLong; /* 32 bits or more */ +typedef Byte *voidp; + +#ifndef SEEK_SET +# define SEEK_SET 0 /* Seek from beginning of file. */ +# define SEEK_CUR 1 /* Seek from current position. */ +# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */ +#endif + +#endif /* _ZCONF_H */ + +#define ZLIB_VERSION "1.1.3" + +/* + The 'zlib' compression library provides in-memory compression and + decompression functions, including integrity checks of the uncompressed + data. This version of the library supports only one compression method + (deflation) but other algorithms will be added later and will have the same + stream interface. + + Compression can be done in a single step if the buffers are large + enough (for example if an input file is mmap'ed), or can be done by + repeated calls of the compression function. In the latter case, the + application must provide more input and/or consume the output + (providing more output space) before each call. + + The library also supports reading and writing files in gzip (.gz) format + with an interface similar to that of stdio. + + The library does not install any signal handler. The decoder checks + the consistency of the compressed data, so the library should never + crash even in case of corrupted input. +*/ + +/* + The application must update next_in and avail_in when avail_in has + dropped to zero. It must update next_out and avail_out when avail_out + has dropped to zero. The application must initialize zalloc, zfree and + opaque before calling the init function. All other fields are set by the + compression library and must not be updated by the application. + + The opaque value provided by the application will be passed as the first + parameter for calls of zalloc and zfree. This can be useful for custom + memory management. The compression library attaches no meaning to the + opaque value. + + zalloc must return Z_NULL if there is not enough memory for the object. + If zlib is used in a multi-threaded application, zalloc and zfree must be + thread safe. + + On 16-bit systems, the functions zalloc and zfree must be able to allocate + exactly 65536 bytes, but will not be required to allocate more than this + if the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS, + pointers returned by zalloc for objects of exactly 65536 bytes *must* + have their offset normalized to zero. The default allocation function + provided by this library ensures this (see zutil.c). To reduce memory + requirements and avoid any allocation of 64K objects, at the expense of + compression ratio, compile the library with -DMAX_WBITS=14 (see zconf.h). + + The fields total_in and total_out can be used for statistics or + progress reports. After compression, total_in holds the total size of + the uncompressed data and may be saved for use in the decompressor + (particularly if the decompressor wants to decompress everything in + a single step). +*/ + + /* constants */ + +#define Z_NO_FLUSH 0 +#define Z_PARTIAL_FLUSH 1 /* will be removed, use Z_SYNC_FLUSH instead */ +#define Z_SYNC_FLUSH 2 +#define Z_FULL_FLUSH 3 +#define Z_FINISH 4 +/* Allowed flush values; see deflate() below for details */ + +#define Z_OK 0 +#define Z_STREAM_END 1 +#define Z_NEED_DICT 2 +#define Z_ERRNO (-1) +#define Z_STREAM_ERROR (-2) +#define Z_DATA_ERROR (-3) +#define Z_MEM_ERROR (-4) +#define Z_BUF_ERROR (-5) +#define Z_VERSION_ERROR (-6) +/* Return codes for the compression/decompression functions. Negative + * values are errors, positive values are used for special but normal events. + */ + +#define Z_NO_COMPRESSION 0 +#define Z_BEST_SPEED 1 +#define Z_BEST_COMPRESSION 9 +#define Z_DEFAULT_COMPRESSION (-1) +/* compression levels */ + +#define Z_FILTERED 1 +#define Z_HUFFMAN_ONLY 2 +#define Z_DEFAULT_STRATEGY 0 +/* compression strategy; see deflateInit2() below for details */ + +#define Z_BINARY 0 +#define Z_ASCII 1 +#define Z_UNKNOWN 2 +/* Possible values of the data_type field */ + +#define Z_DEFLATED 8 +/* The deflate compression method (the only one supported in this version) */ + +#define Z_NULL (void *)0 /* for initializing zalloc, zfree, opaque */ + +#define zlib_version zlibVersion() +/* for compatibility with versions < 1.0.2 */ + + /* basic functions */ + +// static const char * zlibVersion OF((void)); +/* The application can compare zlibVersion and ZLIB_VERSION for consistency. + If the first character differs, the library code actually used is + not compatible with the zlib.h header file used by the application. + This check is automatically made by deflateInit and inflateInit. + */ + +/* +int deflateInit OF((z_streamp strm, int level)); + + Initializes the internal stream state for compression. The fields + zalloc, zfree and opaque must be initialized before by the caller. + If zalloc and zfree are set to Z_NULL, deflateInit updates them to + use default allocation functions. + + The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9: + 1 gives best speed, 9 gives best compression, 0 gives no compression at + all (the input data is simply copied a block at a time). + Z_DEFAULT_COMPRESSION requests a default compromise between speed and + compression (currently equivalent to level 6). + + deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_STREAM_ERROR if level is not a valid compression level, + Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible + with the version assumed by the caller (ZLIB_VERSION). + msg is set to null if there is no error message. deflateInit does not + perform any compression: this will be done by deflate(). +*/ + + +// static int deflate OF((z_streamp strm, int flush)); +/* + deflate compresses as much data as possible, and stops when the input + buffer becomes empty or the output buffer becomes full. It may introduce some + output latency (reading input without producing any output) except when + forced to flush. + + The detailed semantics are as follows. deflate performs one or both of the + following actions: + + - Compress more input starting at next_in and update next_in and avail_in + accordingly. If not all input can be processed (because there is not + enough room in the output buffer), next_in and avail_in are updated and + processing will resume at this point for the next call of deflate(). + + - Provide more output starting at next_out and update next_out and avail_out + accordingly. This action is forced if the parameter flush is non zero. + Forcing flush frequently degrades the compression ratio, so this parameter + should be set only when necessary (in interactive applications). + Some output may be provided even if flush is not set. + + Before the call of deflate(), the application should ensure that at least + one of the actions is possible, by providing more input and/or consuming + more output, and updating avail_in or avail_out accordingly; avail_out + should never be zero before the call. The application can consume the + compressed output when it wants, for example when the output buffer is full + (avail_out == 0), or after each call of deflate(). If deflate returns Z_OK + and with zero avail_out, it must be called again after making room in the + output buffer because there might be more output pending. + + If the parameter flush is set to Z_SYNC_FLUSH, all pending output is + flushed to the output buffer and the output is aligned on a byte boundary, so + that the decompressor can get all input data available so far. (In particular + avail_in is zero after the call if enough output space has been provided + before the call.) Flushing may degrade compression for some compression + algorithms and so it should be used only when necessary. + + If flush is set to Z_FULL_FLUSH, all output is flushed as with + Z_SYNC_FLUSH, and the compression state is reset so that decompression can + restart from this point if previous compressed data has been damaged or if + random access is desired. Using Z_FULL_FLUSH too often can seriously degrade + the compression. + + If deflate returns with avail_out == 0, this function must be called again + with the same value of the flush parameter and more output space (updated + avail_out), until the flush is complete (deflate returns with non-zero + avail_out). + + If the parameter flush is set to Z_FINISH, pending input is processed, + pending output is flushed and deflate returns with Z_STREAM_END if there + was enough output space; if deflate returns with Z_OK, this function must be + called again with Z_FINISH and more output space (updated avail_out) but no + more input data, until it returns with Z_STREAM_END or an error. After + deflate has returned Z_STREAM_END, the only possible operations on the + stream are deflateReset or deflateEnd. + + Z_FINISH can be used immediately after deflateInit if all the compression + is to be done in a single step. In this case, avail_out must be at least + 0.1% larger than avail_in plus 12 bytes. If deflate does not return + Z_STREAM_END, then it must be called again as described above. + + deflate() sets strm->adler to the adler32 checksum of all input read + so (that is, total_in bytes). + + deflate() may update data_type if it can make a good guess about + the input data type (Z_ASCII or Z_BINARY). In doubt, the data is considered + binary. This field is only for information purposes and does not affect + the compression algorithm in any manner. + + deflate() returns Z_OK if some progress has been made (more input + processed or more output produced), Z_STREAM_END if all input has been + consumed and all output has been produced (only when flush is set to + Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example + if next_in or next_out was NULL), Z_BUF_ERROR if no progress is possible + (for example avail_in or avail_out was zero). +*/ + + +// static int deflateEnd OF((z_streamp strm)); +/* + All dynamically allocated data structures for this stream are freed. + This function discards any unprocessed input and does not flush any + pending output. + + deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the + stream state was inconsistent, Z_DATA_ERROR if the stream was freed + prematurely (some input or output was discarded). In the error case, + msg may be set but then points to a static string (which must not be + deallocated). +*/ + + +/* +int inflateInit OF((z_streamp strm)); + + Initializes the internal stream state for decompression. The fields + next_in, avail_in, zalloc, zfree and opaque must be initialized before by + the caller. If next_in is not Z_NULL and avail_in is large enough (the exact + value depends on the compression method), inflateInit determines the + compression method from the zlib header and allocates all data structures + accordingly; otherwise the allocation will be deferred to the first call of + inflate. If zalloc and zfree are set to Z_NULL, inflateInit updates them to + use default allocation functions. + + inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_VERSION_ERROR if the zlib library version is incompatible with the + version assumed by the caller. msg is set to null if there is no error + message. inflateInit does not perform any decompression apart from reading + the zlib header if present: this will be done by inflate(). (So next_in and + avail_in may be modified, but next_out and avail_out are unchanged.) +*/ + + +static int inflate OF((z_streamp strm, int flush)); +/* + inflate decompresses as much data as possible, and stops when the input + buffer becomes empty or the output buffer becomes full. It may some + introduce some output latency (reading input without producing any output) + except when forced to flush. + + The detailed semantics are as follows. inflate performs one or both of the + following actions: + + - Decompress more input starting at next_in and update next_in and avail_in + accordingly. If not all input can be processed (because there is not + enough room in the output buffer), next_in is updated and processing + will resume at this point for the next call of inflate(). + + - Provide more output starting at next_out and update next_out and avail_out + accordingly. inflate() provides as much output as possible, until there + is no more input data or no more space in the output buffer (see below + about the flush parameter). + + Before the call of inflate(), the application should ensure that at least + one of the actions is possible, by providing more input and/or consuming + more output, and updating the next_* and avail_* values accordingly. + The application can consume the uncompressed output when it wants, for + example when the output buffer is full (avail_out == 0), or after each + call of inflate(). If inflate returns Z_OK and with zero avail_out, it + must be called again after making room in the output buffer because there + might be more output pending. + + If the parameter flush is set to Z_SYNC_FLUSH, inflate flushes as much + output as possible to the output buffer. The flushing behavior of inflate is + not specified for values of the flush parameter other than Z_SYNC_FLUSH + and Z_FINISH, but the current implementation actually flushes as much output + as possible anyway. + + inflate() should normally be called until it returns Z_STREAM_END or an + error. However if all decompression is to be performed in a single step + (a single call of inflate), the parameter flush should be set to + Z_FINISH. In this case all pending input is processed and all pending + output is flushed; avail_out must be large enough to hold all the + uncompressed data. (The size of the uncompressed data may have been saved + by the compressor for this purpose.) The next operation on this stream must + be inflateEnd to deallocate the decompression state. The use of Z_FINISH + is never required, but can be used to inform inflate that a faster routine + may be used for the single inflate() call. + + If a preset dictionary is needed at this point (see inflateSetDictionary + below), inflate sets strm-adler to the adler32 checksum of the + dictionary chosen by the compressor and returns Z_NEED_DICT; otherwise + it sets strm->adler to the adler32 checksum of all output produced + so (that is, total_out bytes) and returns Z_OK, Z_STREAM_END or + an error code as described below. At the end of the stream, inflate() + checks that its computed adler32 checksum is equal to that saved by the + compressor and returns Z_STREAM_END only if the checksum is correct. + + inflate() returns Z_OK if some progress has been made (more input processed + or more output produced), Z_STREAM_END if the end of the compressed data has + been reached and all uncompressed output has been produced, Z_NEED_DICT if a + preset dictionary is needed at this point, Z_DATA_ERROR if the input data was + corrupted (input stream not conforming to the zlib format or incorrect + adler32 checksum), Z_STREAM_ERROR if the stream structure was inconsistent + (for example if next_in or next_out was NULL), Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if no progress is possible or if there was not + enough room in the output buffer when Z_FINISH is used. In the Z_DATA_ERROR + case, the application may then call inflateSync to look for a good + compression block. +*/ + + +static int inflateEnd OF((z_streamp strm)); +/* + All dynamically allocated data structures for this stream are freed. + This function discards any unprocessed input and does not flush any + pending output. + + inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state + was inconsistent. In the error case, msg may be set but then points to a + static string (which must not be deallocated). +*/ + + /* Advanced functions */ + +/* + The following functions are needed only in some special applications. +*/ + +/* +int deflateInit2 OF((z_streamp strm, + int level, + int method, + int windowBits, + int memLevel, + int strategy)); + + This is another version of deflateInit with more compression options. The + fields next_in, zalloc, zfree and opaque must be initialized before by + the caller. + + The method parameter is the compression method. It must be Z_DEFLATED in + this version of the library. + + The windowBits parameter is the base two logarithm of the window size + (the size of the history buffer). It should be in the range 8..15 for this + version of the library. Larger values of this parameter result in better + compression at the expense of memory usage. The default value is 15 if + deflateInit is used instead. + + The memLevel parameter specifies how much memory should be allocated + for the internal compression state. memLevel=1 uses minimum memory but + is slow and reduces compression ratio; memLevel=9 uses maximum memory + for optimal speed. The default value is 8. See zconf.h for total memory + usage as a function of windowBits and memLevel. + + The strategy parameter is used to tune the compression algorithm. Use the + value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a + filter (or predictor), or Z_HUFFMAN_ONLY to force Huffman encoding only (no + string match). Filtered data consists mostly of small values with a + somewhat random distribution. In this case, the compression algorithm is + tuned to compress them better. The effect of Z_FILTERED is to force more + Huffman coding and less string matching; it is somewhat intermediate + between Z_DEFAULT and Z_HUFFMAN_ONLY. The strategy parameter only affects + the compression ratio but not the correctness of the compressed output even + if it is not set appropriately. + + deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_STREAM_ERROR if a parameter is invalid (such as an invalid + method). msg is set to null if there is no error message. deflateInit2 does + not perform any compression: this will be done by deflate(). +*/ + +/* +static int deflateSetDictionary OF((z_streamp strm, + const Byte *dictionary, + uInt dictLength)); +*/ +/* + Initializes the compression dictionary from the given byte sequence + without producing any compressed output. This function must be called + immediately after deflateInit, deflateInit2 or deflateReset, before any + call of deflate. The compressor and decompressor must use exactly the same + dictionary (see inflateSetDictionary). + + The dictionary should consist of strings (byte sequences) that are likely + to be encountered later in the data to be compressed, with the most commonly + used strings preferably put towards the end of the dictionary. Using a + dictionary is most useful when the data to be compressed is short and can be + predicted with good accuracy; the data can then be compressed better than + with the default empty dictionary. + + Depending on the size of the compression data structures selected by + deflateInit or deflateInit2, a part of the dictionary may in effect be + discarded, for example if the dictionary is larger than the window size in + deflate or deflate2. Thus the strings most likely to be useful should be + put at the end of the dictionary, not at the front. + + Upon return of this function, strm->adler is set to the Adler32 value + of the dictionary; the decompressor may later use this value to determine + which dictionary has been used by the compressor. (The Adler32 value + applies to the whole dictionary even if only a subset of the dictionary is + actually used by the compressor.) + + deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a + parameter is invalid (such as NULL dictionary) or the stream state is + inconsistent (for example if deflate has already been called for this stream + or if the compression method is bsort). deflateSetDictionary does not + perform any compression: this will be done by deflate(). +*/ + +/* +static int deflateCopy OF((z_streamp dest, + z_streamp source)); +*/ +/* + Sets the destination stream as a complete copy of the source stream. + + This function can be useful when several compression strategies will be + tried, for example when there are several ways of pre-processing the input + data with a filter. The streams that will be discarded should then be freed + by calling deflateEnd. Note that deflateCopy duplicates the internal + compression state which can be quite large, so this strategy is slow and + can consume lots of memory. + + deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_STREAM_ERROR if the source stream state was inconsistent + (such as zalloc being NULL). msg is left unchanged in both source and + destination. +*/ + +// static int deflateReset OF((z_streamp strm)); +/* + This function is equivalent to deflateEnd followed by deflateInit, + but does not free and reallocate all the internal compression state. + The stream will keep the same compression level and any other attributes + that may have been set by deflateInit2. + + deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being NULL). +*/ + +/* +static int deflateParams OF((z_streamp strm, + int level, + int strategy)); +*/ +/* + Dynamically update the compression level and compression strategy. The + interpretation of level and strategy is as in deflateInit2. This can be + used to switch between compression and straight copy of the input data, or + to switch to a different kind of input data requiring a different + strategy. If the compression level is changed, the input available so far + is compressed with the old level (and may be flushed); the new level will + take effect only at the next call of deflate(). + + Before the call of deflateParams, the stream state must be set as for + a call of deflate(), since the currently available input may have to + be compressed and flushed. In particular, strm->avail_out must be non-zero. + + deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source + stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR + if strm->avail_out was zero. +*/ + +/* +int inflateInit2 OF((z_streamp strm, + int windowBits)); + + This is another version of inflateInit with an extra parameter. The + fields next_in, avail_in, zalloc, zfree and opaque must be initialized + before by the caller. + + The windowBits parameter is the base two logarithm of the maximum window + size (the size of the history buffer). It should be in the range 8..15 for + this version of the library. The default value is 15 if inflateInit is used + instead. If a compressed stream with a larger window size is given as + input, inflate() will return with the error code Z_DATA_ERROR instead of + trying to allocate a larger window. + + inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_STREAM_ERROR if a parameter is invalid (such as a negative + memLevel). msg is set to null if there is no error message. inflateInit2 + does not perform any decompression apart from reading the zlib header if + present: this will be done by inflate(). (So next_in and avail_in may be + modified, but next_out and avail_out are unchanged.) +*/ + +/* +static int inflateSetDictionary OF((z_streamp strm, + const Byte *dictionary, + uInt dictLength)); +*/ +/* + Initializes the decompression dictionary from the given uncompressed byte + sequence. This function must be called immediately after a call of inflate + if this call returned Z_NEED_DICT. The dictionary chosen by the compressor + can be determined from the Adler32 value returned by this call of + inflate. The compressor and decompressor must use exactly the same + dictionary (see deflateSetDictionary). + + inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a + parameter is invalid (such as NULL dictionary) or the stream state is + inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the + expected one (incorrect Adler32 value). inflateSetDictionary does not + perform any decompression: this will be done by subsequent calls of + inflate(). +*/ + +// static int inflateSync OF((z_streamp strm)); +/* + Skips invalid compressed data until a full flush point (see above the + description of deflate with Z_FULL_FLUSH) can be found, or until all + available input is skipped. No output is provided. + + inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR + if no more input was provided, Z_DATA_ERROR if no flush point has been found, + or Z_STREAM_ERROR if the stream structure was inconsistent. In the success + case, the application may save the current current value of total_in which + indicates where valid compressed data was found. In the error case, the + application may repeatedly call inflateSync, providing more input each time, + until success or end of the input data. +*/ + +static int inflateReset OF((z_streamp strm)); +/* + This function is equivalent to inflateEnd followed by inflateInit, + but does not free and reallocate all the internal decompression state. + The stream will keep attributes that may have been set by inflateInit2. + + inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being NULL). +*/ + + + /* utility functions */ + +/* + The following utility functions are implemented on top of the + basic stream-oriented functions. To simplify the interface, some + default options are assumed (compression level and memory usage, + standard memory allocation functions). The source code of these + utility functions can easily be modified if you need special options. +*/ + +/* +static int compress OF((Byte *dest, uLong *destLen, + const Byte *source, uLong sourceLen)); +*/ +/* + Compresses the source buffer into the destination buffer. sourceLen is + the byte length of the source buffer. Upon entry, destLen is the total + size of the destination buffer, which must be at least 0.1% larger than + sourceLen plus 12 bytes. Upon exit, destLen is the actual size of the + compressed buffer. + This function can be used to compress a whole file at once if the + input file is mmap'ed. + compress returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if there was not enough room in the output + buffer. +*/ + +/* +static int compress2 OF((Byte *dest, uLong *destLen, + const Byte *source, uLong sourceLen, + int level)); +*/ +/* + Compresses the source buffer into the destination buffer. The level + parameter has the same meaning as in deflateInit. sourceLen is the byte + length of the source buffer. Upon entry, destLen is the total size of the + destination buffer, which must be at least 0.1% larger than sourceLen plus + 12 bytes. Upon exit, destLen is the actual size of the compressed buffer. + + compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_BUF_ERROR if there was not enough room in the output buffer, + Z_STREAM_ERROR if the level parameter is invalid. +*/ + +/* +static int uncompress OF((Byte *dest, uLong *destLen, + const Byte *source, uLong sourceLen)); +*/ +/* + Decompresses the source buffer into the destination buffer. sourceLen is + the byte length of the source buffer. Upon entry, destLen is the total + size of the destination buffer, which must be large enough to hold the + entire uncompressed data. (The size of the uncompressed data must have + been saved previously by the compressor and transmitted to the decompressor + by some mechanism outside the scope of this compression library.) + Upon exit, destLen is the actual size of the compressed buffer. + This function can be used to decompress a whole file at once if the + input file is mmap'ed. + + uncompress returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if there was not enough room in the output + buffer, or Z_DATA_ERROR if the input data was corrupted. +*/ + + +typedef voidp gzFile; + +gzFile gzopen OF((const char *path, const char *mode)); +/* + Opens a gzip (.gz) file for reading or writing. The mode parameter + is as in fopen ("rb" or "wb") but can also include a compression level + ("wb9") or a strategy: 'f' for filtered data as in "wb6f", 'h' for + Huffman only compression as in "wb1h". (See the description + of deflateInit2 for more information about the strategy parameter.) + + gzopen can be used to read a file which is not in gzip format; in this + case gzread will directly read from the file without decompression. + + gzopen returns NULL if the file could not be opened or if there was + insufficient memory to allocate the (de)compression state; errno + can be checked to distinguish the two cases (if errno is zero, the + zlib error is Z_MEM_ERROR). */ + +gzFile gzdopen OF((int fd, const char *mode)); +/* + gzdopen() associates a gzFile with the file descriptor fd. File + descriptors are obtained from calls like open, dup, creat, pipe or + fileno (in the file has been previously opened with fopen). + The mode parameter is as in gzopen. + The next call of gzclose on the returned gzFile will also close the + file descriptor fd, just like fclose(fdopen(fd), mode) closes the file + descriptor fd. If you want to keep fd open, use gzdopen(dup(fd), mode). + gzdopen returns NULL if there was insufficient memory to allocate + the (de)compression state. +*/ + +int gzsetparams OF((gzFile file, int level, int strategy)); +/* + Dynamically update the compression level or strategy. See the description + of deflateInit2 for the meaning of these parameters. + gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not + opened for writing. +*/ + +int gzread OF((gzFile file, voidp buf, unsigned len)); +/* + Reads the given number of uncompressed bytes from the compressed file. + If the input file was not in gzip format, gzread copies the given number + of bytes into the buffer. + gzread returns the number of uncompressed bytes actually read (0 for + end of file, -1 for error). */ + +int gzwrite OF((gzFile file, + const voidp buf, unsigned len)); +/* + Writes the given number of uncompressed bytes into the compressed file. + gzwrite returns the number of uncompressed bytes actually written + (0 in case of error). +*/ + +int QDECL gzprintf OF((gzFile file, const char *format, ...)); +/* + Converts, formats, and writes the args to the compressed file under + control of the format string, as in fprintf. gzprintf returns the number of + uncompressed bytes actually written (0 in case of error). +*/ + +int gzputs OF((gzFile file, const char *s)); +/* + Writes the given null-terminated string to the compressed file, excluding + the terminating null character. + gzputs returns the number of characters written, or -1 in case of error. +*/ + +char * gzgets OF((gzFile file, char *buf, int len)); +/* + Reads bytes from the compressed file until len-1 characters are read, or + a newline character is read and transferred to buf, or an end-of-file + condition is encountered. The string is then terminated with a null + character. + gzgets returns buf, or Z_NULL in case of error. +*/ + +int gzputc OF((gzFile file, int c)); +/* + Writes c, converted to an unsigned char, into the compressed file. + gzputc returns the value that was written, or -1 in case of error. +*/ + +int gzgetc OF((gzFile file)); +/* + Reads one byte from the compressed file. gzgetc returns this byte + or -1 in case of end of file or error. +*/ + +int gzflush OF((gzFile file, int flush)); +/* + Flushes all pending output into the compressed file. The parameter + flush is as in the deflate() function. The return value is the zlib + error number (see function gzerror below). gzflush returns Z_OK if + the flush parameter is Z_FINISH and all output could be flushed. + gzflush should be called only when strictly necessary because it can + degrade compression. +*/ + +long gzseek OF((gzFile file, + long offset, int whence)); +/* + Sets the starting position for the next gzread or gzwrite on the + given compressed file. The offset represents a number of bytes in the + uncompressed data stream. The whence parameter is defined as in lseek(2); + the value SEEK_END is not supported. + If the file is opened for reading, this function is emulated but can be + extremely slow. If the file is opened for writing, only forward seeks are + supported; gzseek then compresses a sequence of zeroes up to the new + starting position. + + gzseek returns the resulting offset location as measured in bytes from + the beginning of the uncompressed stream, or -1 in case of error, in + particular if the file is opened for writing and the new starting position + would be before the current position. +*/ + +int gzrewind OF((gzFile file)); +/* + Rewinds the given file. This function is supported only for reading. + + gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET) +*/ + +long gztell OF((gzFile file)); +/* + Returns the starting position for the next gzread or gzwrite on the + given compressed file. This position represents a number of bytes in the + uncompressed data stream. + + gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR) +*/ + +int gzeof OF((gzFile file)); +/* + Returns 1 when EOF has previously been detected reading the given + input stream, otherwise zero. +*/ + +int gzclose OF((gzFile file)); +/* + Flushes all pending output if necessary, closes the compressed file + and deallocates all the (de)compression state. The return value is the zlib + error number (see function gzerror below). +*/ + +// static const char * gzerror OF((gzFile file, int *errnum)); +/* + Returns the error message for the last error which occurred on the + given compressed file. errnum is set to zlib error number. If an + error occurred in the file system and not in the compression library, + errnum is set to Z_ERRNO and the application may consult errno + to get the exact error code. +*/ + + /* checksum functions */ + +/* + These functions are not related to compression but are exported + anyway because they might be useful in applications using the + compression library. +*/ + +static uLong adler32 OF((uLong adler, const Byte *buf, uInt len)); + +/* + Update a running Adler-32 checksum with the bytes buf[0..len-1] and + return the updated checksum. If buf is NULL, this function returns + the required initial value for the checksum. + An Adler-32 checksum is almost as reliable as a CRC32 but can be computed + much faster. Usage example: + + uLong adler = adler32(0L, Z_NULL, 0); + + while (read_buffer(buffer, length) != EOF) { + adler = adler32(adler, buffer, length); + } + if (adler != original_adler) error(); +*/ + + /* various hacks, don't look :) */ + +/* deflateInit and inflateInit are macros to allow checking the zlib version + * and the compiler's view of z_stream: + */ +/* +static int deflateInit_ OF((z_streamp strm, int level, + const char *version, int stream_size)); +static int inflateInit_ OF((z_streamp strm, + const char *version, int stream_size)); +static int deflateInit2_ OF((z_streamp strm, int level, int method, + int windowBits, int memLevel, + int strategy, const char *version, + int stream_size)); +*/ +static int inflateInit2_ OF((z_streamp strm, int windowBits, + const char *version, int stream_size)); + +#define deflateInit(strm, level) \ + deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream)) +#define inflateInit(strm) \ + inflateInit_((strm), ZLIB_VERSION, sizeof(z_stream)) +#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \ + deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\ + (strategy), ZLIB_VERSION, sizeof(z_stream)) +#define inflateInit2(strm, windowBits) \ + inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream)) + + +// static const char * zError OF((int err)); +// static int inflateSyncPoint OF((z_streamp z)); +// static const uLong * get_crc_table OF((void)); + +typedef unsigned char uch; +typedef unsigned short ush; +typedef unsigned long ulg; + +// static const char *z_errmsg[10]; /* indexed by 2-zlib_error */ +/* (size given to avoid silly warnings with Visual C++) */ + +#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)] + +#define ERR_RETURN(strm,err) \ + return (strm->msg = (char*)ERR_MSG(err), (err)) +/* To be used only when the state is known to be valid */ + + /* common constants */ + +#ifndef DEF_WBITS +# define DEF_WBITS MAX_WBITS +#endif +/* default windowBits for decompression. MAX_WBITS is for compression only */ + +#if MAX_MEM_LEVEL >= 8 +# define DEF_MEM_LEVEL 8 +#else +# define DEF_MEM_LEVEL MAX_MEM_LEVEL +#endif +/* default memLevel */ + +#define STORED_BLOCK 0 +#define STATIC_TREES 1 +#define DYN_TREES 2 +/* The three kinds of block type */ + +#define MIN_MATCH 3 +#define MAX_MATCH 258 +/* The minimum and maximum match lengths */ + +#define PRESET_DICT 0x20 /* preset dictionary flag in zlib header */ + + /* target dependencies */ + + /* Common defaults */ + +#ifndef OS_CODE +# define OS_CODE 0x03 /* assume Unix */ +#endif + +#ifndef F_OPEN +# define F_OPEN(name, mode) fopen((name), (mode)) +#endif + + /* functions */ + +#ifdef HAVE_STRERROR + extern char *strerror OF((int)); +# define zstrerror(errnum) strerror(errnum) +#else +# define zstrerror(errnum) "" +#endif + +#define zmemcpy Com_Memcpy +#define zmemcmp memcmp +#define zmemzero(dest, len) Com_Memset(dest, 0, len) + +/* Diagnostic functions */ +#ifdef _ZIP_DEBUG_ + int z_verbose = 0; +# define Assert(cond,msg) assert(cond); + //{if(!(cond)) Sys_Error(msg);} +# define Trace(x) {if (z_verbose>=0) Sys_Error x ;} +# define Tracev(x) {if (z_verbose>0) Sys_Error x ;} +# define Tracevv(x) {if (z_verbose>1) Sys_Error x ;} +# define Tracec(c,x) {if (z_verbose>0 && (c)) Sys_Error x ;} +# define Tracecv(c,x) {if (z_verbose>1 && (c)) Sys_Error x ;} +#else +# define Assert(cond,msg) +# define Trace(x) +# define Tracev(x) +# define Tracevv(x) +# define Tracec(c,x) +# define Tracecv(c,x) +#endif + + +typedef uLong (*check_func) OF((uLong check, const Byte *buf, uInt len)); +static voidp zcalloc OF((voidp opaque, unsigned items, unsigned size)); +static void zcfree OF((voidp opaque, voidp ptr)); + +#define ZALLOC(strm, items, size) \ + (*((strm)->zalloc))((strm)->opaque, (items), (size)) +#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidp)(addr)) +#define TRY_FREE(s, p) {if (p) ZFREE(s, p);} + + +#if !defined(unix) && !defined(CASESENSITIVITYDEFAULT_YES) && \ + !defined(CASESENSITIVITYDEFAULT_NO) +#define CASESENSITIVITYDEFAULT_NO +#endif + + +#ifndef UNZ_BUFSIZE +#define UNZ_BUFSIZE (65536) +#endif + +#ifndef UNZ_MAXFILENAMEINZIP +#define UNZ_MAXFILENAMEINZIP (256) +#endif + +#ifndef ALLOC +# define ALLOC(size) (Z_Malloc(size)) +#endif +#ifndef TRYFREE +# define TRYFREE(p) {if (p) Z_Free(p);} +#endif + +#define SIZECENTRALDIRITEM (0x2e) +#define SIZEZIPLOCALHEADER (0x1e) + + + +/* =========================================================================== + Read a byte from a gz_stream; update next_in and avail_in. Return EOF + for end of file. + IN assertion: the stream s has been sucessfully opened for reading. +*/ + +/* +static int unzlocal_getByte(FILE *fin,int *pi) +{ + unsigned char c; + int err = fread(&c, 1, 1, fin); + if (err==1) + { + *pi = (int)c; + return UNZ_OK; + } + else + { + if (ferror(fin)) + return UNZ_ERRNO; + else + return UNZ_EOF; + } +} +*/ + +/* =========================================================================== + Reads a long in LSB order from the given gz_stream. Sets +*/ +static int unzlocal_getShort (FILE* fin, uLong *pX) +{ + short v; + + fread( &v, sizeof(v), 1, fin ); + + *pX = LittleShort( v); + return UNZ_OK; + +/* + uLong x ; + int i; + int err; + + err = unzlocal_getByte(fin,&i); + x = (uLong)i; + + if (err==UNZ_OK) + err = unzlocal_getByte(fin,&i); + x += ((uLong)i)<<8; + + if (err==UNZ_OK) + *pX = x; + else + *pX = 0; + return err; +*/ +} + +static int unzlocal_getLong (FILE *fin, uLong *pX) +{ + int v; + + fread( &v, sizeof(v), 1, fin ); + + *pX = LittleLong( v); + return UNZ_OK; + +/* + uLong x ; + int i; + int err; + + err = unzlocal_getByte(fin,&i); + x = (uLong)i; + + if (err==UNZ_OK) + err = unzlocal_getByte(fin,&i); + x += ((uLong)i)<<8; + + if (err==UNZ_OK) + err = unzlocal_getByte(fin,&i); + x += ((uLong)i)<<16; + + if (err==UNZ_OK) + err = unzlocal_getByte(fin,&i); + x += ((uLong)i)<<24; + + if (err==UNZ_OK) + *pX = x; + else + *pX = 0; + return err; +*/ +} + + +/* My own strcmpi / strcasecmp */ +static int strcmpcasenosensitive_internal (const char* fileName1,const char* fileName2) +{ + for (;;) + { + char c1=*(fileName1++); + char c2=*(fileName2++); + if ((c1>='a') && (c1<='z')) + c1 -= 0x20; + if ((c2>='a') && (c2<='z')) + c2 -= 0x20; + if (c1=='\0') + return ((c2=='\0') ? 0 : -1); + if (c2=='\0') + return 1; + if (c1c2) + return 1; + } +} + + +#ifdef CASESENSITIVITYDEFAULT_NO +#define CASESENSITIVITYDEFAULTVALUE 2 +#else +#define CASESENSITIVITYDEFAULTVALUE 1 +#endif + +#ifndef STRCMPCASENOSENTIVEFUNCTION +#define STRCMPCASENOSENTIVEFUNCTION strcmpcasenosensitive_internal +#endif + +/* + Compare two filename (fileName1,fileName2). + If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp) + If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi + or strcasecmp) + If iCaseSenisivity = 0, case sensitivity is defaut of your operating system + (like 1 on Unix, 2 on Windows) + +*/ +extern int unzStringFileNameCompare (const char* fileName1,const char* fileName2,int iCaseSensitivity) +{ + if (iCaseSensitivity==0) + iCaseSensitivity=CASESENSITIVITYDEFAULTVALUE; + + if (iCaseSensitivity==1) + return strcmp(fileName1,fileName2); + + return STRCMPCASENOSENTIVEFUNCTION(fileName1,fileName2); +} + +#define BUFREADCOMMENT (0x400) + +/* + Locate the Central directory of a zipfile (at the end, just before + the global comment) +*/ +extern uLong unzlocal_SearchCentralDir(FILE *fin) +{ + unsigned char* buf; + uLong uSizeFile; + uLong uBackRead; + uLong uMaxBack=0xffff; /* maximum size of global comment */ + uLong uPosFound=0; + + if (fseek(fin,0,SEEK_END) != 0) + return 0; + + + uSizeFile = ftell( fin ); + + if (uMaxBack>uSizeFile) + uMaxBack = uSizeFile; + + buf = (unsigned char*)ALLOC(BUFREADCOMMENT+4); + if (buf==NULL) + return 0; + + uBackRead = 4; + while (uBackReaduMaxBack) + uBackRead = uMaxBack; + else + uBackRead+=BUFREADCOMMENT; + uReadPos = uSizeFile-uBackRead ; + + uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? + (BUFREADCOMMENT+4) : (uSizeFile-uReadPos); + if (fseek(fin,uReadPos,SEEK_SET)!=0) + break; + + if (fread(buf,(uInt)uReadSize,1,fin)!=1) + break; + + for (i=(int)uReadSize-3; (i--)>0;) + if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && + ((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06)) + { + uPosFound = uReadPos+i; + break; + } + + if (uPosFound!=0) + break; + } + TRYFREE(buf); + return uPosFound; +} + +extern unzFile unzReOpen (const char* path, unzFile file) +{ + unz_s *s; + FILE * fin; + + fin=fopen(path,"rb"); + if (fin==NULL) + return NULL; + + s=(unz_s*)ALLOC(sizeof(unz_s)); + Com_Memcpy(s, (unz_s*)file, sizeof(unz_s)); + + s->file = fin; + return (unzFile)s; +} + +/* + Open a Zip file. path contain the full pathname (by example, + on a Windows NT computer "c:\\test\\zlib109.zip" or on an Unix computer + "zlib/zlib109.zip". + If the zipfile cannot be opened (file don't exist or in not valid), the + return value is NULL. + Else, the return value is a unzFile Handle, usable with other function + of this unzip package. +*/ +extern unzFile unzOpen (const char* path) +{ + unz_s us; + unz_s *s; + uLong central_pos,uL; + FILE * fin ; + + uLong number_disk; /* number of the current dist, used for + spaning ZIP, unsupported, always 0*/ + uLong number_disk_with_CD; /* number the the disk with central dir, used + for spaning ZIP, unsupported, always 0*/ + uLong number_entry_CD; /* total number of entries in + the central dir + (same than number_entry on nospan) */ + + int err=UNZ_OK; + + fin=fopen(path,"rb"); + if (fin==NULL) + return NULL; + + central_pos = unzlocal_SearchCentralDir(fin); + if (central_pos==0) + err=UNZ_ERRNO; + + if (fseek(fin,central_pos,SEEK_SET)!=0) + err=UNZ_ERRNO; + + /* the signature, already checked */ + if (unzlocal_getLong(fin,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + + /* number of this disk */ + if (unzlocal_getShort(fin,&number_disk)!=UNZ_OK) + err=UNZ_ERRNO; + + /* number of the disk with the start of the central directory */ + if (unzlocal_getShort(fin,&number_disk_with_CD)!=UNZ_OK) + err=UNZ_ERRNO; + + /* total number of entries in the central dir on this disk */ + if (unzlocal_getShort(fin,&us.gi.number_entry)!=UNZ_OK) + err=UNZ_ERRNO; + + /* total number of entries in the central dir */ + if (unzlocal_getShort(fin,&number_entry_CD)!=UNZ_OK) + err=UNZ_ERRNO; + + if ((number_entry_CD!=us.gi.number_entry) || + (number_disk_with_CD!=0) || + (number_disk!=0)) + err=UNZ_BADZIPFILE; + + /* size of the central directory */ + if (unzlocal_getLong(fin,&us.size_central_dir)!=UNZ_OK) + err=UNZ_ERRNO; + + /* offset of start of central directory with respect to the + starting disk number */ + if (unzlocal_getLong(fin,&us.offset_central_dir)!=UNZ_OK) + err=UNZ_ERRNO; + + /* zipfile comment length */ + if (unzlocal_getShort(fin,&us.gi.size_comment)!=UNZ_OK) + err=UNZ_ERRNO; + + if ((central_pospfile_in_zip_read!=NULL) + unzCloseCurrentFile(file); + + fclose(s->file); + TRYFREE(s); + return UNZ_OK; +} + + +/* + Write info about the ZipFile in the *pglobal_info structure. + No preparation of the structure is needed + return UNZ_OK if there is no problem. */ +extern int unzGetGlobalInfo (unzFile file,unz_global_info *pglobal_info) +{ + unz_s* s; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + *pglobal_info=s->gi; + return UNZ_OK; +} + + +/* + Translate date/time from Dos format to tm_unz (readable more easilty) +*/ +static void unzlocal_DosDateToTmuDate (uLong ulDosDate, tm_unz* ptm) +{ + uLong uDate; + uDate = (uLong)(ulDosDate>>16); + ptm->tm_mday = (uInt)(uDate&0x1f) ; + ptm->tm_mon = (uInt)((((uDate)&0x1E0)/0x20)-1) ; + ptm->tm_year = (uInt)(((uDate&0x0FE00)/0x0200)+1980) ; + + ptm->tm_hour = (uInt) ((ulDosDate &0xF800)/0x800); + ptm->tm_min = (uInt) ((ulDosDate&0x7E0)/0x20) ; + ptm->tm_sec = (uInt) (2*(ulDosDate&0x1f)) ; +} + +/* + Get Info about the current file in the zipfile, with internal only info +*/ +static int unzlocal_GetCurrentFileInfoInternal (unzFile file, + unz_file_info *pfile_info, + unz_file_info_internal + *pfile_info_internal, + char *szFileName, + uLong fileNameBufferSize, + void *extraField, + uLong extraFieldBufferSize, + char *szComment, + uLong commentBufferSize) +{ + unz_s* s; + unz_file_info file_info; + unz_file_info_internal file_info_internal; + int err=UNZ_OK; + uLong uMagic; + long lSeek=0; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + if (fseek(s->file,s->pos_in_central_dir+s->byte_before_the_zipfile,SEEK_SET)!=0) + err=UNZ_ERRNO; + + + /* we check the magic */ + if (err==UNZ_OK) { + if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK) + err=UNZ_ERRNO; + else if (uMagic!=0x02014b50) + err=UNZ_BADZIPFILE; + } + if (unzlocal_getShort(s->file,&file_info.version) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getShort(s->file,&file_info.version_needed) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getShort(s->file,&file_info.flag) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getShort(s->file,&file_info.compression_method) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getLong(s->file,&file_info.dosDate) != UNZ_OK) + err=UNZ_ERRNO; + + unzlocal_DosDateToTmuDate(file_info.dosDate,&file_info.tmu_date); + + if (unzlocal_getLong(s->file,&file_info.crc) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getLong(s->file,&file_info.compressed_size) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getLong(s->file,&file_info.uncompressed_size) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getShort(s->file,&file_info.size_filename) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getShort(s->file,&file_info.size_file_extra) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getShort(s->file,&file_info.size_file_comment) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getShort(s->file,&file_info.disk_num_start) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getShort(s->file,&file_info.internal_fa) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getLong(s->file,&file_info.external_fa) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getLong(s->file,&file_info_internal.offset_curfile) != UNZ_OK) + err=UNZ_ERRNO; + + lSeek+=file_info.size_filename; + if ((err==UNZ_OK) && (szFileName!=NULL)) + { + uLong uSizeRead ; + if (file_info.size_filename0) && (fileNameBufferSize>0)) + if (fread(szFileName,(uInt)uSizeRead,1,s->file)!=1) + err=UNZ_ERRNO; + lSeek -= uSizeRead; + } + + + if ((err==UNZ_OK) && (extraField!=NULL)) + { + uLong uSizeRead ; + if (file_info.size_file_extrafile,lSeek,SEEK_CUR)==0) + lSeek=0; + else + err=UNZ_ERRNO; + } + if ((file_info.size_file_extra>0) && (extraFieldBufferSize>0)) { + if (fread(extraField,(uInt)uSizeRead,1,s->file)!=1) + err=UNZ_ERRNO; + } + lSeek += file_info.size_file_extra - uSizeRead; + } + else + lSeek+=file_info.size_file_extra; + + + if ((err==UNZ_OK) && (szComment!=NULL)) + { + uLong uSizeRead ; + if (file_info.size_file_commentfile,lSeek,SEEK_CUR)==0) + lSeek=0; + else + err=UNZ_ERRNO; + } + if ((file_info.size_file_comment>0) && (commentBufferSize>0)) { + if (fread(szComment,(uInt)uSizeRead,1,s->file)!=1) + err=UNZ_ERRNO; + } + lSeek+=file_info.size_file_comment - uSizeRead; + } + else + lSeek+=file_info.size_file_comment; + + if ((err==UNZ_OK) && (pfile_info!=NULL)) + *pfile_info=file_info; + + if ((err==UNZ_OK) && (pfile_info_internal!=NULL)) + *pfile_info_internal=file_info_internal; + + return err; +} + + + +/* + Write info about the ZipFile in the *pglobal_info structure. + No preparation of the structure is needed + return UNZ_OK if there is no problem. +*/ +extern int unzGetCurrentFileInfo ( unzFile file, unz_file_info *pfile_info, + char *szFileName, uLong fileNameBufferSize, + void *extraField, uLong extraFieldBufferSize, + char *szComment, uLong commentBufferSize) +{ + return unzlocal_GetCurrentFileInfoInternal(file,pfile_info,NULL, + szFileName,fileNameBufferSize, + extraField,extraFieldBufferSize, + szComment,commentBufferSize); +} + +/* + Set the current file of the zipfile to the first file. + return UNZ_OK if there is no problem +*/ +extern int unzGoToFirstFile (unzFile file) +{ + int err=UNZ_OK; + unz_s* s; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + s->pos_in_central_dir=s->offset_central_dir; + s->num_file=0; + err=unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info, + &s->cur_file_info_internal, + NULL,0,NULL,0,NULL,0); + s->current_file_ok = (err == UNZ_OK); + return err; +} + + +/* + Set the current file of the zipfile to the next file. + return UNZ_OK if there is no problem + return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest. +*/ +extern int unzGoToNextFile (unzFile file) +{ + unz_s* s; + int err; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + if (!s->current_file_ok) + return UNZ_END_OF_LIST_OF_FILE; + if (s->num_file+1==s->gi.number_entry) + return UNZ_END_OF_LIST_OF_FILE; + + s->pos_in_central_dir += SIZECENTRALDIRITEM + s->cur_file_info.size_filename + + s->cur_file_info.size_file_extra + s->cur_file_info.size_file_comment ; + s->num_file++; + err = unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info, + &s->cur_file_info_internal, + NULL,0,NULL,0,NULL,0); + s->current_file_ok = (err == UNZ_OK); + return err; +} + +/* + Get the position of the info of the current file in the zip. + return UNZ_OK if there is no problem +*/ +extern int unzGetCurrentFileInfoPosition (unzFile file, unsigned long *pos ) +{ + unz_s* s; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + + *pos = s->pos_in_central_dir; + return UNZ_OK; +} + +/* + Set the position of the info of the current file in the zip. + return UNZ_OK if there is no problem +*/ +extern int unzSetCurrentFileInfoPosition (unzFile file, unsigned long pos ) +{ + unz_s* s; + int err; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + + s->pos_in_central_dir = pos; + err = unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info, + &s->cur_file_info_internal, + NULL,0,NULL,0,NULL,0); + s->current_file_ok = (err == UNZ_OK); + return UNZ_OK; +} + +/* + Try locate the file szFileName in the zipfile. + For the iCaseSensitivity signification, see unzipStringFileNameCompare + + return value : + UNZ_OK if the file is found. It becomes the current file. + UNZ_END_OF_LIST_OF_FILE if the file is not found +*/ +extern int unzLocateFile (unzFile file, const char *szFileName, int iCaseSensitivity) +{ + unz_s* s; + int err; + + + uLong num_fileSaved; + uLong pos_in_central_dirSaved; + + + if (file==NULL) + return UNZ_PARAMERROR; + + if (strlen(szFileName)>=UNZ_MAXFILENAMEINZIP) + return UNZ_PARAMERROR; + + s=(unz_s*)file; + if (!s->current_file_ok) + return UNZ_END_OF_LIST_OF_FILE; + + num_fileSaved = s->num_file; + pos_in_central_dirSaved = s->pos_in_central_dir; + + err = unzGoToFirstFile(file); + + while (err == UNZ_OK) + { + char szCurrentFileName[UNZ_MAXFILENAMEINZIP+1]; + unzGetCurrentFileInfo(file,NULL, + szCurrentFileName,sizeof(szCurrentFileName)-1, + NULL,0,NULL,0); + if (unzStringFileNameCompare(szCurrentFileName, + szFileName,iCaseSensitivity)==0) + return UNZ_OK; + err = unzGoToNextFile(file); + } + + s->num_file = num_fileSaved ; + s->pos_in_central_dir = pos_in_central_dirSaved ; + return err; +} + + +/* + Read the static header of the current zipfile + Check the coherency of the static header and info in the end of central + directory about this file + store in *piSizeVar the size of extra info in static header + (filename and size of extra field data) +*/ +static int unzlocal_CheckCurrentFileCoherencyHeader (unz_s* s, uInt* piSizeVar, + uLong *poffset_local_extrafield, + uInt *psize_local_extrafield) +{ + uLong uMagic,uData,uFlags; + uLong size_filename; + uLong size_extra_field; + int err=UNZ_OK; + + *piSizeVar = 0; + *poffset_local_extrafield = 0; + *psize_local_extrafield = 0; + + if (fseek(s->file,s->cur_file_info_internal.offset_curfile + + s->byte_before_the_zipfile,SEEK_SET)!=0) + return UNZ_ERRNO; + + + if (err==UNZ_OK) { + if (unzlocal_getLong(s->file,&uMagic) != UNZ_OK) + err=UNZ_ERRNO; + else if (uMagic!=0x04034b50) + err=UNZ_BADZIPFILE; + } + if (unzlocal_getShort(s->file,&uData) != UNZ_OK) + err=UNZ_ERRNO; +/* + else if ((err==UNZ_OK) && (uData!=s->cur_file_info.wVersion)) + err=UNZ_BADZIPFILE; +*/ + if (unzlocal_getShort(s->file,&uFlags) != UNZ_OK) + err=UNZ_ERRNO; + + if (unzlocal_getShort(s->file,&uData) != UNZ_OK) + err=UNZ_ERRNO; + else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compression_method)) + err=UNZ_BADZIPFILE; + + if ((err==UNZ_OK) && (s->cur_file_info.compression_method!=0) && + (s->cur_file_info.compression_method!=Z_DEFLATED)) + err=UNZ_BADZIPFILE; + + if (unzlocal_getLong(s->file,&uData) != UNZ_OK) /* date/time */ + err=UNZ_ERRNO; + + if (unzlocal_getLong(s->file,&uData) != UNZ_OK) /* crc */ + err=UNZ_ERRNO; + else if ((err==UNZ_OK) && (uData!=s->cur_file_info.crc) && + ((uFlags & 8)==0)) + err=UNZ_BADZIPFILE; + + if (unzlocal_getLong(s->file,&uData) != UNZ_OK) /* size compr */ + err=UNZ_ERRNO; + else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compressed_size) && + ((uFlags & 8)==0)) + err=UNZ_BADZIPFILE; + + if (unzlocal_getLong(s->file,&uData) != UNZ_OK) /* size uncompr */ + err=UNZ_ERRNO; + else if ((err==UNZ_OK) && (uData!=s->cur_file_info.uncompressed_size) && + ((uFlags & 8)==0)) + err=UNZ_BADZIPFILE; + + + if (unzlocal_getShort(s->file,&size_filename) != UNZ_OK) + err=UNZ_ERRNO; + else if ((err==UNZ_OK) && (size_filename!=s->cur_file_info.size_filename)) + err=UNZ_BADZIPFILE; + + *piSizeVar += (uInt)size_filename; + + if (unzlocal_getShort(s->file,&size_extra_field) != UNZ_OK) + err=UNZ_ERRNO; + *poffset_local_extrafield= s->cur_file_info_internal.offset_curfile + + SIZEZIPLOCALHEADER + size_filename; + *psize_local_extrafield = (uInt)size_extra_field; + + *piSizeVar += (uInt)size_extra_field; + + return err; +} + +/* + Open for reading data the current file in the zipfile. + If there is no error and the file is opened, the return value is UNZ_OK. +*/ +extern int unzOpenCurrentFile (unzFile file) +{ + int err=UNZ_OK; + int Store; + uInt iSizeVar; + unz_s* s; + file_in_zip_read_info_s* pfile_in_zip_read_info; + uLong offset_local_extrafield; /* offset of the static extra field */ + uInt size_local_extrafield; /* size of the static extra field */ + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + if (!s->current_file_ok) + return UNZ_PARAMERROR; + + if (s->pfile_in_zip_read != NULL) + unzCloseCurrentFile(file); + + if (unzlocal_CheckCurrentFileCoherencyHeader(s,&iSizeVar, + &offset_local_extrafield,&size_local_extrafield)!=UNZ_OK) + return UNZ_BADZIPFILE; + + pfile_in_zip_read_info = (file_in_zip_read_info_s*) + ALLOC(sizeof(file_in_zip_read_info_s)); + if (pfile_in_zip_read_info==NULL) + return UNZ_INTERNALERROR; + + pfile_in_zip_read_info->read_buffer=(char*)ALLOC(UNZ_BUFSIZE); + pfile_in_zip_read_info->offset_local_extrafield = offset_local_extrafield; + pfile_in_zip_read_info->size_local_extrafield = size_local_extrafield; + pfile_in_zip_read_info->pos_local_extrafield=0; + + if (pfile_in_zip_read_info->read_buffer==NULL) + { + TRYFREE(pfile_in_zip_read_info); + return UNZ_INTERNALERROR; + } + + pfile_in_zip_read_info->stream_initialised=0; + + if ((s->cur_file_info.compression_method!=0) && + (s->cur_file_info.compression_method!=Z_DEFLATED)) + err=UNZ_BADZIPFILE; + Store = s->cur_file_info.compression_method==0; + + pfile_in_zip_read_info->crc32_wait=s->cur_file_info.crc; + pfile_in_zip_read_info->crc32=0; + pfile_in_zip_read_info->compression_method = + s->cur_file_info.compression_method; + pfile_in_zip_read_info->file=s->file; + pfile_in_zip_read_info->byte_before_the_zipfile=s->byte_before_the_zipfile; + + pfile_in_zip_read_info->stream.total_out = 0; + + if (!Store) + { + pfile_in_zip_read_info->stream.zalloc = (alloc_func)0; + pfile_in_zip_read_info->stream.zfree = (free_func)0; + pfile_in_zip_read_info->stream.opaque = (voidp)0; + + err=inflateInit2(&pfile_in_zip_read_info->stream, -MAX_WBITS); + if (err == Z_OK) + pfile_in_zip_read_info->stream_initialised=1; + /* windowBits is passed < 0 to tell that there is no zlib header. + * Note that in this case inflate *requires* an extra "dummy" byte + * after the compressed stream in order to complete decompression and + * return Z_STREAM_END. + * In unzip, i don't wait absolutely Z_STREAM_END because I known the + * size of both compressed and uncompressed data + */ + } + pfile_in_zip_read_info->rest_read_compressed = + s->cur_file_info.compressed_size ; + pfile_in_zip_read_info->rest_read_uncompressed = + s->cur_file_info.uncompressed_size ; + + + pfile_in_zip_read_info->pos_in_zipfile = + s->cur_file_info_internal.offset_curfile + SIZEZIPLOCALHEADER + + iSizeVar; + + pfile_in_zip_read_info->stream.avail_in = (uInt)0; + + + s->pfile_in_zip_read = pfile_in_zip_read_info; + return UNZ_OK; +} + + +/* + Read bytes from the current file. + buf contain buffer where data must be copied + len the size of buf. + + return the number of byte copied if somes bytes are copied + return 0 if the end of file was reached + return <0 with error code if there is an error + (UNZ_ERRNO for IO error, or zLib error for uncompress error) +*/ +extern int unzReadCurrentFile (unzFile file, void *buf, unsigned len) +{ + int err=UNZ_OK; + uInt iRead = 0; + unz_s* s; + file_in_zip_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + + if ((pfile_in_zip_read_info->read_buffer == NULL)) + return UNZ_END_OF_LIST_OF_FILE; + if (len==0) + return 0; + + pfile_in_zip_read_info->stream.next_out = (Byte*)buf; + + pfile_in_zip_read_info->stream.avail_out = (uInt)len; + + if (len>pfile_in_zip_read_info->rest_read_uncompressed) + pfile_in_zip_read_info->stream.avail_out = + (uInt)pfile_in_zip_read_info->rest_read_uncompressed; + + while (pfile_in_zip_read_info->stream.avail_out>0) + { + if ((pfile_in_zip_read_info->stream.avail_in==0) && + (pfile_in_zip_read_info->rest_read_compressed>0)) + { + uInt uReadThis = UNZ_BUFSIZE; + if (pfile_in_zip_read_info->rest_read_compressedrest_read_compressed; + if (uReadThis == 0) + return UNZ_EOF; + if (s->cur_file_info.compressed_size == pfile_in_zip_read_info->rest_read_compressed) + if (fseek(pfile_in_zip_read_info->file, + pfile_in_zip_read_info->pos_in_zipfile + + pfile_in_zip_read_info->byte_before_the_zipfile,SEEK_SET)!=0) + return UNZ_ERRNO; + if (fread(pfile_in_zip_read_info->read_buffer,uReadThis,1, + pfile_in_zip_read_info->file)!=1) + return UNZ_ERRNO; + pfile_in_zip_read_info->pos_in_zipfile += uReadThis; + + pfile_in_zip_read_info->rest_read_compressed-=uReadThis; + + pfile_in_zip_read_info->stream.next_in = + (Byte*)pfile_in_zip_read_info->read_buffer; + pfile_in_zip_read_info->stream.avail_in = (uInt)uReadThis; + } + + if (pfile_in_zip_read_info->compression_method==0) + { + uInt uDoCopy,i ; + if (pfile_in_zip_read_info->stream.avail_out < + pfile_in_zip_read_info->stream.avail_in) + uDoCopy = pfile_in_zip_read_info->stream.avail_out ; + else + uDoCopy = pfile_in_zip_read_info->stream.avail_in ; + + for (i=0;istream.next_out+i) = + *(pfile_in_zip_read_info->stream.next_in+i); + +// pfile_in_zip_read_info->crc32 = crc32(pfile_in_zip_read_info->crc32, +// pfile_in_zip_read_info->stream.next_out, +// uDoCopy); + pfile_in_zip_read_info->rest_read_uncompressed-=uDoCopy; + pfile_in_zip_read_info->stream.avail_in -= uDoCopy; + pfile_in_zip_read_info->stream.avail_out -= uDoCopy; + pfile_in_zip_read_info->stream.next_out += uDoCopy; + pfile_in_zip_read_info->stream.next_in += uDoCopy; + pfile_in_zip_read_info->stream.total_out += uDoCopy; + iRead += uDoCopy; + } + else + { + uLong uTotalOutBefore,uTotalOutAfter; + const Byte *bufBefore; + uLong uOutThis; + int flush=Z_SYNC_FLUSH; + + uTotalOutBefore = pfile_in_zip_read_info->stream.total_out; + bufBefore = pfile_in_zip_read_info->stream.next_out; + + /* + if ((pfile_in_zip_read_info->rest_read_uncompressed == + pfile_in_zip_read_info->stream.avail_out) && + (pfile_in_zip_read_info->rest_read_compressed == 0)) + flush = Z_FINISH; + */ + err=inflate(&pfile_in_zip_read_info->stream,flush); + + uTotalOutAfter = pfile_in_zip_read_info->stream.total_out; + uOutThis = uTotalOutAfter-uTotalOutBefore; + +// pfile_in_zip_read_info->crc32 = +// crc32(pfile_in_zip_read_info->crc32,bufBefore, +// (uInt)(uOutThis)); + + pfile_in_zip_read_info->rest_read_uncompressed -= + uOutThis; + + iRead += (uInt)(uTotalOutAfter - uTotalOutBefore); + + if (err==Z_STREAM_END) + return (iRead==0) ? UNZ_EOF : iRead; + if (err!=Z_OK) + break; + } + } + + if (err==Z_OK) + return iRead; + return err; +} + + +/* + Give the current position in uncompressed data +*/ +extern long unztell (unzFile file) +{ + unz_s* s; + file_in_zip_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + return (long)pfile_in_zip_read_info->stream.total_out; +} + + +/* + return 1 if the end of file was reached, 0 elsewhere +*/ +extern int unzeof (unzFile file) +{ + unz_s* s; + file_in_zip_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + if (pfile_in_zip_read_info->rest_read_uncompressed == 0) + return 1; + else + return 0; +} + + + +/* + Read extra field from the current file (opened by unzOpenCurrentFile) + This is the static-header version of the extra field (sometimes, there is + more info in the static-header version than in the central-header) + + if buf==NULL, it return the size of the static extra field that can be read + + if buf!=NULL, len is the size of the buffer, the extra header is copied in + buf. + the return value is the number of bytes copied in buf, or (if <0) + the error code +*/ +extern int unzGetLocalExtrafield (unzFile file,void *buf,unsigned len) +{ + unz_s* s; + file_in_zip_read_info_s* pfile_in_zip_read_info; + uInt read_now; + uLong size_to_read; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + size_to_read = (pfile_in_zip_read_info->size_local_extrafield - + pfile_in_zip_read_info->pos_local_extrafield); + + if (buf==NULL) + return (int)size_to_read; + + if (len>size_to_read) + read_now = (uInt)size_to_read; + else + read_now = (uInt)len ; + + if (read_now==0) + return 0; + + if (fseek(pfile_in_zip_read_info->file, + pfile_in_zip_read_info->offset_local_extrafield + + pfile_in_zip_read_info->pos_local_extrafield,SEEK_SET)!=0) + return UNZ_ERRNO; + + if (fread(buf,(uInt)size_to_read,1,pfile_in_zip_read_info->file)!=1) + return UNZ_ERRNO; + + return (int)read_now; +} + +/* + Close the file in zip opened with unzipOpenCurrentFile + Return UNZ_CRCERROR if all the file was read but the CRC is not good +*/ +extern int unzCloseCurrentFile (unzFile file) +{ + int err=UNZ_OK; + + unz_s* s; + file_in_zip_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + +/* + if (pfile_in_zip_read_info->rest_read_uncompressed == 0) + { + if (pfile_in_zip_read_info->crc32 != pfile_in_zip_read_info->crc32_wait) + err=UNZ_CRCERROR; + } +*/ + + TRYFREE(pfile_in_zip_read_info->read_buffer); + pfile_in_zip_read_info->read_buffer = NULL; + if (pfile_in_zip_read_info->stream_initialised) + inflateEnd(&pfile_in_zip_read_info->stream); + + pfile_in_zip_read_info->stream_initialised = 0; + TRYFREE(pfile_in_zip_read_info); + + s->pfile_in_zip_read=NULL; + + return err; +} + + +/* + Get the global comment string of the ZipFile, in the szComment buffer. + uSizeBuf is the size of the szComment buffer. + return the number of byte copied or an error code <0 +*/ +extern int unzGetGlobalComment (unzFile file, char *szComment, uLong uSizeBuf) +{ + unz_s* s; + uLong uReadThis ; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz_s*)file; + + uReadThis = uSizeBuf; + if (uReadThis>s->gi.size_comment) + uReadThis = s->gi.size_comment; + + if (fseek(s->file,s->central_pos+22,SEEK_SET)!=0) + return UNZ_ERRNO; + + if (uReadThis>0) + { + *szComment='\0'; + if (fread(szComment,(uInt)uReadThis,1,s->file)!=1) + return UNZ_ERRNO; + } + + if ((szComment != NULL) && (uSizeBuf > s->gi.size_comment)) + *(szComment+s->gi.size_comment)='\0'; + return (int)uReadThis; +} + +/* infblock.h -- header to use infblock.c + * Copyright (C) 1995-1998 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* WARNING: this file should *not* be used by applications. It is + part of the implementation of the compression library and is + subject to change. Applications should only use zlib.h. + */ + +struct inflate_blocks_state; +typedef struct inflate_blocks_state inflate_blocks_statef; + +static inflate_blocks_statef * inflate_blocks_new OF(( + z_streamp z, + check_func c, /* check function */ + uInt w)); /* window size */ + +static int inflate_blocks OF(( + inflate_blocks_statef *, + z_streamp , + int)); /* initial return code */ + +static void inflate_blocks_reset OF(( + inflate_blocks_statef *, + z_streamp , + uLong *)); /* check value on output */ + +static int inflate_blocks_free OF(( + inflate_blocks_statef *, + z_streamp)); + +#if 0 +static void inflate_set_dictionary OF(( + inflate_blocks_statef *s, + const Byte *d, /* dictionary */ + uInt n)); /* dictionary length */ + +static int inflate_blocks_sync_point OF(( + inflate_blocks_statef *s)); +#endif + +/* simplify the use of the inflate_huft type with some defines */ +#define exop word.what.Exop +#define bits word.what.Bits + +/* Table for deflate from PKZIP's appnote.txt. */ +static const uInt border[] = { /* Order of the bit length code lengths */ + 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15}; + +/* inftrees.h -- header to use inftrees.c + * Copyright (C) 1995-1998 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* WARNING: this file should *not* be used by applications. It is + part of the implementation of the compression library and is + subject to change. Applications should only use zlib.h. + */ + +/* Huffman code lookup table entry--this entry is four bytes for machines + that have 16-bit pointers (e.g. PC's in the small or medium model). */ + +typedef struct inflate_huft_s inflate_huft; + +struct inflate_huft_s { + union { + struct { + Byte Exop; /* number of extra bits or operation */ + Byte Bits; /* number of bits in this code or subcode */ + } what; + uInt pad; /* pad structure to a power of 2 (4 bytes for */ + } word; /* 16-bit, 8 bytes for 32-bit int's) */ + uInt base; /* literal, length base, distance base, + or table offset */ +}; + +/* Maximum size of dynamic tree. The maximum found in a long but non- + exhaustive search was 1004 huft structures (850 for length/literals + and 154 for distances, the latter actually the result of an + exhaustive search). The actual maximum is not known, but the + value below is more than safe. */ +#define MANY 1440 + +static int inflate_trees_bits OF(( + uInt *, /* 19 code lengths */ + uInt *, /* bits tree desired/actual depth */ + inflate_huft * *, /* bits tree result */ + inflate_huft *, /* space for trees */ + z_streamp)); /* for messages */ + +static int inflate_trees_dynamic OF(( + uInt, /* number of literal/length codes */ + uInt, /* number of distance codes */ + uInt *, /* that many (total) code lengths */ + uInt *, /* literal desired/actual bit depth */ + uInt *, /* distance desired/actual bit depth */ + inflate_huft * *, /* literal/length tree result */ + inflate_huft * *, /* distance tree result */ + inflate_huft *, /* space for trees */ + z_streamp)); /* for messages */ + +static int inflate_trees_fixed OF(( + uInt *, /* literal desired/actual bit depth */ + uInt *, /* distance desired/actual bit depth */ + inflate_huft * *, /* literal/length tree result */ + inflate_huft * *, /* distance tree result */ + z_streamp)); /* for memory allocation */ + + +/* infcodes.h -- header to use infcodes.c + * Copyright (C) 1995-1998 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* WARNING: this file should *not* be used by applications. It is + part of the implementation of the compression library and is + subject to change. Applications should only use zlib.h. + */ + +struct inflate_codes_state; +typedef struct inflate_codes_state inflate_codes_statef; + +static inflate_codes_statef *inflate_codes_new OF(( + uInt, uInt, + inflate_huft *, inflate_huft *, + z_streamp )); + +static int inflate_codes OF(( + inflate_blocks_statef *, + z_streamp , + int)); + +static void inflate_codes_free OF(( + inflate_codes_statef *, + z_streamp )); + +/* infutil.h -- types and macros common to blocks and codes + * Copyright (C) 1995-1998 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* WARNING: this file should *not* be used by applications. It is + part of the implementation of the compression library and is + subject to change. Applications should only use zlib.h. + */ + +#ifndef _INFUTIL_H +#define _INFUTIL_H + +typedef enum { + TYPE, /* get type bits (3, including end bit) */ + LENS, /* get lengths for stored */ + STORED, /* processing stored block */ + TABLE, /* get table lengths */ + BTREE, /* get bit lengths tree for a dynamic block */ + DTREE, /* get length, distance trees for a dynamic block */ + CODES, /* processing fixed or dynamic block */ + DRY, /* output remaining window bytes */ + DONE, /* finished last block, done */ + BAD} /* got a data error--stuck here */ +inflate_block_mode; + +/* inflate blocks semi-private state */ +struct inflate_blocks_state { + + /* mode */ + inflate_block_mode mode; /* current inflate_block mode */ + + /* mode dependent information */ + union { + uInt left; /* if STORED, bytes left to copy */ + struct { + uInt table; /* table lengths (14 bits) */ + uInt index; /* index into blens (or border) */ + uInt *blens; /* bit lengths of codes */ + uInt bb; /* bit length tree depth */ + inflate_huft *tb; /* bit length decoding tree */ + } trees; /* if DTREE, decoding info for trees */ + struct { + inflate_codes_statef + *codes; + } decode; /* if CODES, current state */ + } sub; /* submode */ + uInt last; /* true if this block is the last block */ + + /* mode independent information */ + uInt bitk; /* bits in bit buffer */ + uLong bitb; /* bit buffer */ + inflate_huft *hufts; /* single malloc for tree space */ + Byte *window; /* sliding window */ + Byte *end; /* one byte after sliding window */ + Byte *read; /* window read pointer */ + Byte *write; /* window write pointer */ + check_func checkfn; /* check function */ + uLong check; /* check on output */ + +}; + + +/* defines for inflate input/output */ +/* update pointers and return */ +#define UPDBITS {s->bitb=b;s->bitk=k;} +#define UPDIN {z->avail_in=n;z->total_in+=p-z->next_in;z->next_in=p;} +#define UPDOUT {s->write=q;} +#define UPDATE {UPDBITS UPDIN UPDOUT} +#define LEAVE {UPDATE return inflate_flush(s,z,r);} +/* get bytes and bits */ +#define LOADIN {p=z->next_in;n=z->avail_in;b=s->bitb;k=s->bitk;} +#define NEEDBYTE {if(n)r=Z_OK;else LEAVE} +#define NEXTBYTE (n--,*p++) +#define NEEDBITS(j) {while(k<(j)){NEEDBYTE;b|=((uLong)NEXTBYTE)<>=(j);k-=(j);} +/* output bytes */ +#define WAVAIL (uInt)(qread?s->read-q-1:s->end-q) +#define LOADOUT {q=s->write;m=(uInt)WAVAIL;} +#define WRAP {if(q==s->end&&s->read!=s->window){q=s->window;m=(uInt)WAVAIL;}} +#define FLUSH {UPDOUT r=inflate_flush(s,z,r); LOADOUT} +#define NEEDOUT {if(m==0){WRAP if(m==0){FLUSH WRAP if(m==0) LEAVE}}r=Z_OK;} +#define OUTBYTE(a) {*q++=(Byte)(a);m--;} +/* load static pointers */ +#define LOAD {LOADIN LOADOUT} + +/* masks for lower bits (size given to avoid silly warnings with Visual C++) */ +static uInt inflate_mask[17]; + +/* copy as much as possible from the sliding window to the output area */ +static int inflate_flush OF(( + inflate_blocks_statef *, + z_streamp , + int)); + +#endif + + +/* + Notes beyond the 1.93a appnote.txt: + + 1. Distance pointers never point before the beginning of the output + stream. + 2. Distance pointers can point back across blocks, up to 32k away. + 3. There is an implied maximum of 7 bits for the bit length table and + 15 bits for the actual data. + 4. If only one code exists, then it is encoded using one bit. (Zero + would be more efficient, but perhaps a little confusing.) If two + codes exist, they are coded using one bit each (0 and 1). + 5. There is no way of sending zero distance codes--a dummy must be + sent if there are none. (History: a pre 2.0 version of PKZIP would + store blocks with no distance codes, but this was discovered to be + too harsh a criterion.) Valid only for 1.93a. 2.04c does allow + zero distance codes, which is sent as one code of zero bits in + length. + 6. There are up to 286 literal/length codes. Code 256 represents the + end-of-block. Note however that the static length tree defines + 288 codes just to fill out the Huffman codes. Codes 286 and 287 + cannot be used though, since there is no length base or extra bits + defined for them. Similarily, there are up to 30 distance codes. + However, static trees define 32 codes (all 5 bits) to fill out the + Huffman codes, but the last two had better not show up in the data. + 7. Unzip can check dynamic Huffman blocks for complete code sets. + The exception is that a single code would not be complete (see #4). + 8. The five bits following the block type is really the number of + literal codes sent minus 257. + 9. Length codes 8,16,16 are interpreted as 13 length codes of 8 bits + (1+6+6). Therefore, to output three times the length, you output + three codes (1+1+1), whereas to output four times the same length, + you only need two codes (1+3). Hmm. + 10. In the tree reconstruction algorithm, Code = Code + Increment + only if BitLength(i) is not zero. (Pretty obvious.) + 11. Correction: 4 Bits: # of Bit Length codes - 4 (4 - 19) + 12. Note: length code 284 can represent 227-258, but length code 285 + really is 258. The last length deserves its own, short code + since it gets used a lot in very redundant files. The length + 258 is special since 258 - 3 (the min match length) is 255. + 13. The literal/length and distance code bit lengths are read as a + single stream of lengths. It is possible (and advantageous) for + a repeat code (16, 17, or 18) to go across the boundary between + the two sets of lengths. + */ + + +void inflate_blocks_reset(inflate_blocks_statef *s, z_streamp z, uLong *c) +{ + if (c != Z_NULL) + *c = s->check; + if (s->mode == BTREE || s->mode == DTREE) + ZFREE(z, s->sub.trees.blens); + if (s->mode == CODES) + inflate_codes_free(s->sub.decode.codes, z); + s->mode = TYPE; + s->bitk = 0; + s->bitb = 0; + s->read = s->write = s->window; + if (s->checkfn != Z_NULL) + z->adler = s->check = (*s->checkfn)(0L, (const Byte *)Z_NULL, 0); + Tracev(("inflate: blocks reset\n")); +} + + +inflate_blocks_statef *inflate_blocks_new(z_streamp z, check_func c, uInt w) +{ + inflate_blocks_statef *s; + + if ((s = (inflate_blocks_statef *)ZALLOC + (z,1,sizeof(struct inflate_blocks_state))) == Z_NULL) + return s; + if ((s->hufts = + (inflate_huft *)ZALLOC(z, sizeof(inflate_huft), MANY)) == Z_NULL) + { + ZFREE(z, s); + return Z_NULL; + } + if ((s->window = (Byte *)ZALLOC(z, 1, w)) == Z_NULL) + { + ZFREE(z, s->hufts); + ZFREE(z, s); + return Z_NULL; + } + s->end = s->window + w; + s->checkfn = c; + s->mode = TYPE; + Tracev(("inflate: blocks allocated\n")); + inflate_blocks_reset(s, z, Z_NULL); + return s; +} + + +int inflate_blocks(inflate_blocks_statef *s, z_streamp z, int r) +{ + uInt t; /* temporary storage */ + uLong b; /* bit buffer */ + uInt k; /* bits in bit buffer */ + Byte *p; /* input data pointer */ + uInt n; /* bytes available there */ + Byte *q; /* output window write pointer */ + uInt m; /* bytes to end of window or read pointer */ + + /* copy input/output information to locals (UPDATE macro restores) */ + LOAD + + /* process input based on current state */ + while (1) switch (s->mode) + { + case TYPE: + NEEDBITS(3) + t = (uInt)b & 7; + s->last = t & 1; + switch (t >> 1) + { + case 0: /* stored */ + Tracev(("inflate: stored block%s\n", + s->last ? " (last)" : "")); + DUMPBITS(3) + t = k & 7; /* go to byte boundary */ + DUMPBITS(t) + s->mode = LENS; /* get length of stored block */ + break; + case 1: /* fixed */ + Tracev(("inflate: fixed codes block%s\n", + s->last ? " (last)" : "")); + { + uInt bl, bd; + inflate_huft *tl, *td; + inflate_trees_fixed(&bl, &bd, &tl, &td, z); + s->sub.decode.codes = inflate_codes_new(bl, bd, tl, td, z); + if (s->sub.decode.codes == Z_NULL) + { + r = Z_MEM_ERROR; + LEAVE + } + } + DUMPBITS(3) + s->mode = CODES; + break; + case 2: /* dynamic */ + Tracev(("inflate: dynamic codes block%s\n", + s->last ? " (last)" : "")); + DUMPBITS(3) + s->mode = TABLE; + break; + case 3: /* illegal */ + DUMPBITS(3) + s->mode = BAD; + z->msg = (char*)"invalid block type"; + r = Z_DATA_ERROR; + LEAVE + } + break; + case LENS: + NEEDBITS(32) + if ((((~b) >> 16) & 0xffff) != (b & 0xffff)) + { + s->mode = BAD; + z->msg = (char*)"invalid stored block lengths"; + r = Z_DATA_ERROR; + LEAVE + } + s->sub.left = (uInt)b & 0xffff; + b = k = 0; /* dump bits */ + Tracev(("inflate: stored length %u\n", s->sub.left)); + s->mode = s->sub.left ? STORED : (s->last ? DRY : TYPE); + break; + case STORED: + if (n == 0) + LEAVE + NEEDOUT + t = s->sub.left; + if (t > n) t = n; + if (t > m) t = m; + zmemcpy(q, p, t); + p += t; n -= t; + q += t; m -= t; + if ((s->sub.left -= t) != 0) + break; + Tracev(("inflate: stored end, %lu total out\n", + z->total_out + (q >= s->read ? q - s->read : + (s->end - s->read) + (q - s->window)))); + s->mode = s->last ? DRY : TYPE; + break; + case TABLE: + NEEDBITS(14) + s->sub.trees.table = t = (uInt)b & 0x3fff; +#ifndef PKZIP_BUG_WORKAROUND + if ((t & 0x1f) > 29 || ((t >> 5) & 0x1f) > 29) + { + s->mode = BAD; + z->msg = (char*)"too many length or distance symbols"; + r = Z_DATA_ERROR; + LEAVE + } +#endif + t = 258 + (t & 0x1f) + ((t >> 5) & 0x1f); + if ((s->sub.trees.blens = (uInt*)ZALLOC(z, t, sizeof(uInt))) == Z_NULL) + { + r = Z_MEM_ERROR; + LEAVE + } + DUMPBITS(14) + s->sub.trees.index = 0; + Tracev(("inflate: table sizes ok\n")); + s->mode = BTREE; + case BTREE: + while (s->sub.trees.index < 4 + (s->sub.trees.table >> 10)) + { + NEEDBITS(3) + s->sub.trees.blens[border[s->sub.trees.index++]] = (uInt)b & 7; + DUMPBITS(3) + } + while (s->sub.trees.index < 19) + s->sub.trees.blens[border[s->sub.trees.index++]] = 0; + s->sub.trees.bb = 7; + t = inflate_trees_bits(s->sub.trees.blens, &s->sub.trees.bb, + &s->sub.trees.tb, s->hufts, z); + if (t != Z_OK) + { + ZFREE(z, s->sub.trees.blens); + r = t; + if (r == Z_DATA_ERROR) + s->mode = BAD; + LEAVE + } + s->sub.trees.index = 0; + Tracev(("inflate: bits tree ok\n")); + s->mode = DTREE; + case DTREE: + while (t = s->sub.trees.table, + s->sub.trees.index < 258 + (t & 0x1f) + ((t >> 5) & 0x1f)) + { + inflate_huft *h; + uInt i, j, c; + + t = s->sub.trees.bb; + NEEDBITS(t) + h = s->sub.trees.tb + ((uInt)b & inflate_mask[t]); + t = h->bits; + c = h->base; + if (c < 16) + { + DUMPBITS(t) + s->sub.trees.blens[s->sub.trees.index++] = c; + } + else /* c == 16..18 */ + { + i = c == 18 ? 7 : c - 14; + j = c == 18 ? 11 : 3; + NEEDBITS(t + i) + DUMPBITS(t) + j += (uInt)b & inflate_mask[i]; + DUMPBITS(i) + i = s->sub.trees.index; + t = s->sub.trees.table; + if (i + j > 258 + (t & 0x1f) + ((t >> 5) & 0x1f) || + (c == 16 && i < 1)) + { + ZFREE(z, s->sub.trees.blens); + s->mode = BAD; + z->msg = (char*)"invalid bit length repeat"; + r = Z_DATA_ERROR; + LEAVE + } + c = c == 16 ? s->sub.trees.blens[i - 1] : 0; + do { + s->sub.trees.blens[i++] = c; + } while (--j); + s->sub.trees.index = i; + } + } + s->sub.trees.tb = Z_NULL; + { + uInt bl, bd; + inflate_huft *tl, *td; + inflate_codes_statef *c; + + tl = NULL; + td = NULL; + bl = 9; /* must be <= 9 for lookahead assumptions */ + bd = 6; /* must be <= 9 for lookahead assumptions */ + t = s->sub.trees.table; + t = inflate_trees_dynamic(257 + (t & 0x1f), 1 + ((t >> 5) & 0x1f), + s->sub.trees.blens, &bl, &bd, &tl, &td, + s->hufts, z); + ZFREE(z, s->sub.trees.blens); + if (t != Z_OK) + { + if (t == (uInt)Z_DATA_ERROR) + s->mode = BAD; + r = t; + LEAVE + } + Tracev(("inflate: trees ok\n")); + if ((c = inflate_codes_new(bl, bd, tl, td, z)) == Z_NULL) + { + r = Z_MEM_ERROR; + LEAVE + } + s->sub.decode.codes = c; + } + s->mode = CODES; + case CODES: + UPDATE + if ((r = inflate_codes(s, z, r)) != Z_STREAM_END) + return inflate_flush(s, z, r); + r = Z_OK; + inflate_codes_free(s->sub.decode.codes, z); + LOAD + Tracev(("inflate: codes end, %lu total out\n", + z->total_out + (q >= s->read ? q - s->read : + (s->end - s->read) + (q - s->window)))); + if (!s->last) + { + s->mode = TYPE; + break; + } + s->mode = DRY; + case DRY: + FLUSH + if (s->read != s->write) + LEAVE + s->mode = DONE; + case DONE: + r = Z_STREAM_END; + LEAVE + case BAD: + r = Z_DATA_ERROR; + LEAVE + default: + r = Z_STREAM_ERROR; + LEAVE + } +} + + +int inflate_blocks_free(inflate_blocks_statef *s, z_streamp z) +{ + inflate_blocks_reset(s, z, Z_NULL); + ZFREE(z, s->window); + ZFREE(z, s->hufts); + ZFREE(z, s); + Tracev(("inflate: blocks freed\n")); + return Z_OK; +} + +#if 0 +void inflate_set_dictionary(inflate_blocks_statef *s, const Byte *d, uInt n) +{ + zmemcpy(s->window, d, n); + s->read = s->write = s->window + n; +} + +/* Returns true if inflate is currently at the end of a block generated + * by Z_SYNC_FLUSH or Z_FULL_FLUSH. + * IN assertion: s != Z_NULL + */ +int inflate_blocks_sync_point(inflate_blocks_statef *s) +{ + return s->mode == LENS; +} +#endif + + +/* And'ing with mask[n] masks the lower n bits */ +static uInt inflate_mask[17] = { + 0x0000, + 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff, + 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff +}; + + +/* copy as much as possible from the sliding window to the output area */ +int inflate_flush(inflate_blocks_statef *s, z_streamp z, int r) +{ + uInt n; + Byte *p; + Byte *q; + + /* static copies of source and destination pointers */ + p = z->next_out; + q = s->read; + + /* compute number of bytes to copy as as end of window */ + n = (uInt)((q <= s->write ? s->write : s->end) - q); + if (n > z->avail_out) n = z->avail_out; + if (n && r == Z_BUF_ERROR) r = Z_OK; + + /* update counters */ + z->avail_out -= n; + z->total_out += n; + + /* update check information */ + if (s->checkfn != Z_NULL) + z->adler = s->check = (*s->checkfn)(s->check, q, n); + + /* copy as as end of window */ + zmemcpy(p, q, n); + p += n; + q += n; + + /* see if more to copy at beginning of window */ + if (q == s->end) + { + /* wrap pointers */ + q = s->window; + if (s->write == s->end) + s->write = s->window; + + /* compute bytes to copy */ + n = (uInt)(s->write - q); + if (n > z->avail_out) n = z->avail_out; + if (n && r == Z_BUF_ERROR) r = Z_OK; + + /* update counters */ + z->avail_out -= n; + z->total_out += n; + + /* update check information */ + if (s->checkfn != Z_NULL) + z->adler = s->check = (*s->checkfn)(s->check, q, n); + + /* copy */ + zmemcpy(p, q, n); + p += n; + q += n; + } + + /* update pointers */ + z->next_out = p; + s->read = q; + + /* done */ + return r; +} + +/* inftrees.c -- generate Huffman trees for efficient decoding + * Copyright (C) 1995-1998 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* + If you use the zlib library in a product, an acknowledgment is welcome + in the documentation of your product. If for some reason you cannot + include such an acknowledgment, I would appreciate that you keep this + copyright string in the executable of your product. + */ + +/* simplify the use of the inflate_huft type with some defines */ +#define exop word.what.Exop +#define bits word.what.Bits + + +static int huft_build OF(( + uInt *, /* code lengths in bits */ + uInt, /* number of codes */ + uInt, /* number of "simple" codes */ + const uInt *, /* list of base values for non-simple codes */ + const uInt *, /* list of extra bits for non-simple codes */ + inflate_huft **, /* result: starting table */ + uInt *, /* maximum lookup bits (returns actual) */ + inflate_huft *, /* space for trees */ + uInt *, /* hufts used in space */ + uInt * )); /* space for values */ + +/* Tables for deflate from PKZIP's appnote.txt. */ +static const uInt cplens[31] = { /* Copy lengths for literal codes 257..285 */ + 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, + 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0}; + /* see note #13 above about 258 */ +static const uInt cplext[31] = { /* Extra bits for literal codes 257..285 */ + 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, + 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 112, 112}; /* 112==invalid */ +static const uInt cpdist[30] = { /* Copy offsets for distance codes 0..29 */ + 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, + 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, + 8193, 12289, 16385, 24577}; +static const uInt cpdext[30] = { /* Extra bits for distance codes */ + 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, + 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, + 12, 12, 13, 13}; + +/* + Huffman code decoding is performed using a multi-level table lookup. + The fastest way to decode is to simply build a lookup table whose + size is determined by the longest code. However, the time it takes + to build this table can also be a factor if the data being decoded + is not very long. The most common codes are necessarily the + shortest codes, so those codes dominate the decoding time, and hence + the speed. The idea is you can have a shorter table that decodes the + shorter, more probable codes, and then point to subsidiary tables for + the longer codes. The time it costs to decode the longer codes is + then traded against the time it takes to make longer tables. + + This results of this trade are in the variables lbits and dbits + below. lbits is the number of bits the first level table for literal/ + length codes can decode in one step, and dbits is the same thing for + the distance codes. Subsequent tables are also less than or equal to + those sizes. These values may be adjusted either when all of the + codes are shorter than that, in which case the longest code length in + bits is used, or when the shortest code is *longer* than the requested + table size, in which case the length of the shortest code in bits is + used. + + There are two different values for the two tables, since they code a + different number of possibilities each. The literal/length table + codes 286 possible values, or in a flat code, a little over eight + bits. The distance table codes 30 possible values, or a little less + than five bits, flat. The optimum values for speed end up being + about one bit more than those, so lbits is 8+1 and dbits is 5+1. + The optimum values may differ though from machine to machine, and + possibly even between compilers. Your mileage may vary. + */ + + +/* If BMAX needs to be larger than 16, then h and x[] should be uLong. */ +#define BMAX 15 /* maximum bit length of any code */ + +static int huft_build(uInt *b, uInt n, uInt s, const uInt *d, const uInt *e, inflate_huft ** t, uInt *m, inflate_huft *hp, uInt *hn, uInt *v) +//uInt *b; /* code lengths in bits (all assumed <= BMAX) */ +//uInt n; /* number of codes (assumed <= 288) */ +//uInt s; /* number of simple-valued codes (0..s-1) */ +//const uInt *d; /* list of base values for non-simple codes */ +//const uInt *e; /* list of extra bits for non-simple codes */ +//inflate_huft ** t; /* result: starting table */ +//uInt *m; /* maximum lookup bits, returns actual */ +//inflate_huft *hp; /* space for trees */ +//uInt *hn; /* hufts used in space */ +//uInt *v; /* working area: values in order of bit length */ +/* Given a list of code lengths and a maximum table size, make a set of + tables to decode that set of codes. Return Z_OK on success, Z_BUF_ERROR + if the given code set is incomplete (the tables are still built in this + case), Z_DATA_ERROR if the input is invalid (an over-subscribed set of + lengths), or Z_MEM_ERROR if not enough memory. */ +{ + + uInt a; /* counter for codes of length k */ + uInt c[BMAX+1]; /* bit length count table */ + uInt f; /* i repeats in table every f entries */ + int g; /* maximum code length */ + int h; /* table level */ + register uInt i; /* counter, current code */ + register uInt j; /* counter */ + register int k; /* number of bits in current code */ + int l; /* bits per table (returned in m) */ + uInt mask; /* (1 << w) - 1, to avoid cc -O bug on HP */ + register uInt *p; /* pointer into c[], b[], or v[] */ + inflate_huft *q; /* points to current table */ + struct inflate_huft_s r = {{{0, 0}}}; /* table entry for structure assignment */ + inflate_huft *u[BMAX]; /* table stack */ + register int w; /* bits before this table == (l * h) */ + uInt x[BMAX+1]; /* bit offsets, then code stack */ + uInt *xp; /* pointer into x */ + int y; /* number of dummy codes added */ + uInt z; /* number of entries in current table */ + + + /* Generate counts for each bit length */ + p = c; +#define C0 *p++ = 0; +#define C2 C0 C0 C0 C0 +#define C4 C2 C2 C2 C2 + C4 /* clear c[]--assume BMAX+1 is 16 */ + p = b; i = n; + do { + c[*p++]++; /* assume all entries <= BMAX */ + } while (--i); + if (c[0] == n) /* null input--all zero length codes */ + { + *t = (inflate_huft *)Z_NULL; + *m = 0; + return Z_OK; + } + + + /* Find minimum and maximum length, bound *m by those */ + l = *m; + for (j = 1; j <= BMAX; j++) + if (c[j]) + break; + k = j; /* minimum code length */ + if ((uInt)l < j) + l = j; + for (i = BMAX; i; i--) + if (c[i]) + break; + g = i; /* maximum code length */ + if ((uInt)l > i) + l = i; + *m = l; + + + /* Adjust last length count to fill out codes, if needed */ + for (y = 1 << j; j < i; j++, y <<= 1) + if ((y -= c[j]) < 0) + return Z_DATA_ERROR; + if ((y -= c[i]) < 0) + return Z_DATA_ERROR; + c[i] += y; + + + /* Generate starting offsets into the value table for each length */ + x[1] = j = 0; + p = c + 1; xp = x + 2; + while (--i) { /* note that i == g from above */ + *xp++ = (j += *p++); + } + + + /* Make a table of values in order of bit lengths */ + p = b; i = 0; + do { + if ((j = *p++) != 0) + v[x[j]++] = i; + } while (++i < n); + n = x[g]; /* set n to length of v */ + + + /* Generate the Huffman codes and for each, make the table entries */ + x[0] = i = 0; /* first Huffman code is zero */ + p = v; /* grab values in bit order */ + h = -1; /* no tables yet--level -1 */ + w = -l; /* bits decoded == (l * h) */ + u[0] = (inflate_huft *)Z_NULL; /* just to keep compilers happy */ + q = (inflate_huft *)Z_NULL; /* ditto */ + z = 0; /* ditto */ + + /* go through the bit lengths (k already is bits in shortest code) */ + for (; k <= g; k++) + { + a = c[k]; + while (a--) + { + /* here i is the Huffman code of length k bits for value *p */ + /* make tables up to required level */ + while (k > w + l) + { + h++; + w += l; /* previous table always l bits */ + + /* compute minimum size table less than or equal to l bits */ + z = g - w; + z = z > (uInt)l ? l : z; /* table size upper limit */ + if ((f = 1 << (j = k - w)) > a + 1) /* try a k-w bit table */ + { /* too few codes for k-w bit table */ + f -= a + 1; /* deduct codes from patterns left */ + xp = c + k; + if (j < z) + while (++j < z) /* try smaller tables up to z bits */ + { + if ((f <<= 1) <= *++xp) + break; /* enough codes to use up j bits */ + f -= *xp; /* else deduct codes from patterns */ + } + } + z = 1 << j; /* table entries for j-bit table */ + + /* allocate new table */ + if (*hn + z > MANY) /* (note: doesn't matter for fixed) */ + return Z_MEM_ERROR; /* not enough memory */ + u[h] = q = hp + *hn; + *hn += z; + + /* connect to last table, if there is one */ + if (h) + { + x[h] = i; /* save pattern for backing up */ + r.bits = (Byte)l; /* bits to dump before this table */ + r.exop = (Byte)j; /* bits in this table */ + j = i >> (w - l); + r.base = (uInt)(q - u[h-1] - j); /* offset to this table */ + u[h-1][j] = r; /* connect to last table */ + } + else + *t = q; /* first table is returned result */ + } + + /* set up table entry in r */ + r.bits = (Byte)(k - w); + if (p >= v + n) + r.exop = 128 + 64; /* out of values--invalid code */ + else if (*p < s) + { + r.exop = (Byte)(*p < 256 ? 0 : 32 + 64); /* 256 is end-of-block */ + r.base = *p++; /* simple code is just the value */ + } + else + { + r.exop = (Byte)(e[*p - s] + 16 + 64);/* non-simple--look up in lists */ + r.base = d[*p++ - s]; + } + + /* fill code-like entries with r */ + f = 1 << (k - w); + for (j = i >> w; j < z; j += f) + q[j] = r; + + /* backwards increment the k-bit code i */ + for (j = 1 << (k - 1); i & j; j >>= 1) + i ^= j; + i ^= j; + + /* backup over finished tables */ + mask = (1 << w) - 1; /* needed on HP, cc -O bug */ + while ((i & mask) != x[h]) + { + h--; /* don't need to update q */ + w -= l; + mask = (1 << w) - 1; + } + } + } + + + /* Return Z_BUF_ERROR if we were given an incomplete table */ + return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK; +} + + +int inflate_trees_bits(uInt *c, uInt *bb, inflate_huft * *tb, inflate_huft *hp, z_streamp z) +//uInt *c; /* 19 code lengths */ +//uInt *bb; /* bits tree desired/actual depth */ +//inflate_huft * *tb; /* bits tree result */ +//inflate_huft *hp; /* space for trees */ +//z_streamp z; /* for messages */ +{ + int r; + uInt hn = 0; /* hufts used in space */ + uInt *v; /* work area for huft_build */ + + if ((v = (uInt*)ZALLOC(z, 19, sizeof(uInt))) == Z_NULL) + return Z_MEM_ERROR; + r = huft_build(c, 19, 19, (uInt*)Z_NULL, (uInt*)Z_NULL, + tb, bb, hp, &hn, v); + if (r == Z_DATA_ERROR) + z->msg = (char*)"oversubscribed dynamic bit lengths tree"; + else if (r == Z_BUF_ERROR || *bb == 0) + { + z->msg = (char*)"incomplete dynamic bit lengths tree"; + r = Z_DATA_ERROR; + } + ZFREE(z, v); + return r; +} + + +int inflate_trees_dynamic(uInt nl, uInt nd, uInt *c, uInt *bl, uInt *bd, inflate_huft * *tl, inflate_huft * *td, inflate_huft *hp, z_streamp z) +//uInt nl; /* number of literal/length codes */ +//uInt nd; /* number of distance codes */ +//uInt *c; /* that many (total) code lengths */ +//uInt *bl; /* literal desired/actual bit depth */ +//uInt *bd; /* distance desired/actual bit depth */ +//inflate_huft * *tl; /* literal/length tree result */ +//inflate_huft * *td; /* distance tree result */ +//inflate_huft *hp; /* space for trees */ +//z_streamp z; /* for messages */ +{ + int r; + uInt hn = 0; /* hufts used in space */ + uInt *v; /* work area for huft_build */ + + /* allocate work area */ + if ((v = (uInt*)ZALLOC(z, 288, sizeof(uInt))) == Z_NULL) + return Z_MEM_ERROR; + + /* build literal/length tree */ + r = huft_build(c, nl, 257, cplens, cplext, tl, bl, hp, &hn, v); + if (r != Z_OK || *bl == 0) + { + if (r == Z_DATA_ERROR) + z->msg = (char*)"oversubscribed literal/length tree"; + else if (r != Z_MEM_ERROR) + { + z->msg = (char*)"incomplete literal/length tree"; + r = Z_DATA_ERROR; + } + ZFREE(z, v); + return r; + } + + /* build distance tree */ + r = huft_build(c + nl, nd, 0, cpdist, cpdext, td, bd, hp, &hn, v); + if (r != Z_OK || (*bd == 0 && nl > 257)) + { + if (r == Z_DATA_ERROR) + z->msg = (char*)"oversubscribed distance tree"; + else if (r == Z_BUF_ERROR) { +#ifdef PKZIP_BUG_WORKAROUND + r = Z_OK; + } +#else + z->msg = (char*)"incomplete distance tree"; + r = Z_DATA_ERROR; + } + else if (r != Z_MEM_ERROR) + { + z->msg = (char*)"empty distance tree with lengths"; + r = Z_DATA_ERROR; + } + ZFREE(z, v); + return r; +#endif + } + + /* done */ + ZFREE(z, v); + return Z_OK; +} + +/* inffixed.h -- table for decoding fixed codes + * Generated automatically by the maketree.c program + */ + +/* WARNING: this file should *not* be used by applications. It is + part of the implementation of the compression library and is + subject to change. Applications should only use zlib.h. + */ + +static uInt fixed_bl = 9; +static uInt fixed_bd = 5; +static inflate_huft fixed_tl[] = { + {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115}, + {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},192}, + {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},160}, + {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},224}, + {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},144}, + {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},208}, + {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},176}, + {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},240}, + {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227}, + {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},200}, + {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},168}, + {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},232}, + {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},152}, + {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},216}, + {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},184}, + {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},248}, + {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163}, + {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},196}, + {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},164}, + {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},228}, + {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},148}, + {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},212}, + {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},180}, + {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},244}, + {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0}, + {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},204}, + {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},172}, + {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},236}, + {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},156}, + {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},220}, + {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},188}, + {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},252}, + {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131}, + {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},194}, + {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},162}, + {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},226}, + {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},146}, + {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},210}, + {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},178}, + {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},242}, + {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258}, + {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},202}, + {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},170}, + {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},234}, + {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},154}, + {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},218}, + {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},186}, + {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},250}, + {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195}, + {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},198}, + {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},166}, + {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},230}, + {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},150}, + {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},214}, + {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},182}, + {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},246}, + {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0}, + {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},206}, + {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},174}, + {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},238}, + {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},158}, + {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},222}, + {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},190}, + {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},254}, + {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115}, + {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},193}, + {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},161}, + {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},225}, + {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},145}, + {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},209}, + {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},177}, + {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},241}, + {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227}, + {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},201}, + {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},169}, + {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},233}, + {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},153}, + {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},217}, + {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},185}, + {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},249}, + {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163}, + {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},197}, + {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},165}, + {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},229}, + {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},149}, + {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},213}, + {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},181}, + {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},245}, + {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0}, + {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},205}, + {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},173}, + {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},237}, + {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},157}, + {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},221}, + {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},189}, + {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},253}, + {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131}, + {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},195}, + {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},163}, + {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},227}, + {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},147}, + {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},211}, + {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},179}, + {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},243}, + {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258}, + {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},203}, + {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},171}, + {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},235}, + {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},155}, + {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},219}, + {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},187}, + {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},251}, + {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195}, + {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},199}, + {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},167}, + {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},231}, + {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},151}, + {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},215}, + {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},183}, + {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},247}, + {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0}, + {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},207}, + {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},175}, + {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},239}, + {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},159}, + {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},223}, + {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},191}, + {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},255} + }; +static inflate_huft fixed_td[] = { + {{{80,5}},1}, {{{87,5}},257}, {{{83,5}},17}, {{{91,5}},4097}, + {{{81,5}},5}, {{{89,5}},1025}, {{{85,5}},65}, {{{93,5}},16385}, + {{{80,5}},3}, {{{88,5}},513}, {{{84,5}},33}, {{{92,5}},8193}, + {{{82,5}},9}, {{{90,5}},2049}, {{{86,5}},129}, {{{192,5}},24577}, + {{{80,5}},2}, {{{87,5}},385}, {{{83,5}},25}, {{{91,5}},6145}, + {{{81,5}},7}, {{{89,5}},1537}, {{{85,5}},97}, {{{93,5}},24577}, + {{{80,5}},4}, {{{88,5}},769}, {{{84,5}},49}, {{{92,5}},12289}, + {{{82,5}},13}, {{{90,5}},3073}, {{{86,5}},193}, {{{192,5}},24577} + }; + +int inflate_trees_fixed(uInt *bl, uInt *bd, inflate_huft * *tl, inflate_huft * *td, z_streamp z) +//uInt *bl; /* literal desired/actual bit depth */ +//uInt *bd; /* distance desired/actual bit depth */ +//inflate_huft * *tl; /* literal/length tree result */ +//inflate_huft * *td; /* distance tree result */ +//z_streamp z; /* for memory allocation */ +{ + *bl = fixed_bl; + *bd = fixed_bd; + *tl = fixed_tl; + *td = fixed_td; + return Z_OK; +} + +/* simplify the use of the inflate_huft type with some defines */ +#define exop word.what.Exop +#define bits word.what.Bits + +/* macros for bit input with no checking and for returning unused bytes */ +#define GRABBITS(j) {while(k<(j)){b|=((uLong)NEXTBYTE)<avail_in-n;c=(k>>3)>3:c;n+=c;p-=c;k-=c<<3;} + +/* Called with number of bytes left to write in window at least 258 + (the maximum string length) and number of input bytes available + at least ten. The ten bytes are six bytes for the longest length/ + distance pair plus four bytes for overloading the bit buffer. */ + +static int inflate_fast(uInt bl, uInt bd, inflate_huft *tl, inflate_huft *td, inflate_blocks_statef *s, z_streamp z) +{ + inflate_huft *t; /* temporary pointer */ + uInt e; /* extra bits or operation */ + uLong b; /* bit buffer */ + uInt k; /* bits in bit buffer */ + Byte *p; /* input data pointer */ + uInt n; /* bytes available there */ + Byte *q; /* output window write pointer */ + uInt m; /* bytes to end of window or read pointer */ + uInt ml; /* mask for literal/length tree */ + uInt md; /* mask for distance tree */ + uInt c; /* bytes to copy */ + uInt d; /* distance back to copy from */ + Byte *r; /* copy source pointer */ + + /* load input, output, bit values */ + LOAD + + /* initialize masks */ + ml = inflate_mask[bl]; + md = inflate_mask[bd]; + + /* do until not enough input or output space for fast loop */ + do { /* assume called with m >= 258 && n >= 10 */ + /* get literal/length code */ + GRABBITS(20) /* max bits for literal/length code */ + if ((e = (t = tl + ((uInt)b & ml))->exop) == 0) + { + DUMPBITS(t->bits) + Tracevv((t->base >= 0x20 && t->base < 0x7f ? + "inflate: * literal '%c'\n" : + "inflate: * literal 0x%02x\n", t->base)); + *q++ = (Byte)t->base; + m--; + continue; + } + do { + DUMPBITS(t->bits) + if (e & 16) + { + /* get extra bits for length */ + e &= 15; + c = t->base + ((uInt)b & inflate_mask[e]); + DUMPBITS(e) + Tracevv(("inflate: * length %u\n", c)); + + /* decode distance base of block to copy */ + GRABBITS(15); /* max bits for distance code */ + e = (t = td + ((uInt)b & md))->exop; + do { + DUMPBITS(t->bits) + if (e & 16) + { + /* get extra bits to add to distance base */ + e &= 15; + GRABBITS(e) /* get extra bits (up to 13) */ + d = t->base + ((uInt)b & inflate_mask[e]); + DUMPBITS(e) + Tracevv(("inflate: * distance %u\n", d)); + + /* do the copy */ + m -= c; + if ((uInt)(q - s->window) >= d) /* offset before dest */ + { /* just copy */ + r = q - d; + *q++ = *r++; c--; /* minimum count is three, */ + *q++ = *r++; c--; /* so unroll loop a little */ + } + else /* else offset after destination */ + { + e = d - (uInt)(q - s->window); /* bytes from offset to end */ + r = s->end - e; /* pointer to offset */ + if (c > e) /* if source crosses, */ + { + c -= e; /* copy to end of window */ + do { + *q++ = *r++; + } while (--e); + r = s->window; /* copy rest from start of window */ + } + } + do { /* copy all or what's left */ + *q++ = *r++; + } while (--c); + break; + } + else if ((e & 64) == 0) + { + t += t->base; + e = (t += ((uInt)b & inflate_mask[e]))->exop; + } + else + { + z->msg = (char*)"invalid distance code"; + UNGRAB + UPDATE + return Z_DATA_ERROR; + } + } while (1); + break; + } + if ((e & 64) == 0) + { + t += t->base; + if ((e = (t += ((uInt)b & inflate_mask[e]))->exop) == 0) + { + DUMPBITS(t->bits) + Tracevv((t->base >= 0x20 && t->base < 0x7f ? + "inflate: * literal '%c'\n" : + "inflate: * literal 0x%02x\n", t->base)); + *q++ = (Byte)t->base; + m--; + break; + } + } + else if (e & 32) + { + Tracevv(("inflate: * end of block\n")); + UNGRAB + UPDATE + return Z_STREAM_END; + } + else + { + z->msg = (char*)"invalid literal/length code"; + UNGRAB + UPDATE + return Z_DATA_ERROR; + } + } while (1); + } while (m >= 258 && n >= 10); + + /* not enough input or output--restore pointers and return */ + UNGRAB + UPDATE + return Z_OK; +} + +/* infcodes.c -- process literals and length/distance pairs + * Copyright (C) 1995-1998 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* simplify the use of the inflate_huft type with some defines */ +#define exop word.what.Exop +#define bits word.what.Bits + +typedef enum { /* waiting for "i:"=input, "o:"=output, "x:"=nothing */ + START, /* x: set up for LEN */ + LEN, /* i: get length/literal/eob next */ + LENEXT, /* i: getting length extra (have base) */ + DIST, /* i: get distance next */ + DISTEXT, /* i: getting distance extra */ + COPY, /* o: copying bytes in window, waiting for space */ + LIT, /* o: got literal, waiting for output space */ + WASH, /* o: got eob, possibly still output waiting */ + END, /* x: got eob and all data flushed */ + BADCODE} /* x: got error */ +inflate_codes_mode; + +/* inflate codes private state */ +struct inflate_codes_state { + + /* mode */ + inflate_codes_mode mode; /* current inflate_codes mode */ + + /* mode dependent information */ + uInt len; + union { + struct { + inflate_huft *tree; /* pointer into tree */ + uInt need; /* bits needed */ + } code; /* if LEN or DIST, where in tree */ + uInt lit; /* if LIT, literal */ + struct { + uInt get; /* bits to get for extra */ + uInt dist; /* distance back to copy from */ + } copy; /* if EXT or COPY, where and how much */ + } sub; /* submode */ + + /* mode independent information */ + Byte lbits; /* ltree bits decoded per branch */ + Byte dbits; /* dtree bits decoder per branch */ + inflate_huft *ltree; /* literal/length/eob tree */ + inflate_huft *dtree; /* distance tree */ + +}; + + +inflate_codes_statef *inflate_codes_new(uInt bl, uInt bd, inflate_huft *tl, inflate_huft *td, z_streamp z) +{ + inflate_codes_statef *c; + + if ((c = (inflate_codes_statef *) + ZALLOC(z,1,sizeof(struct inflate_codes_state))) != Z_NULL) + { + c->mode = START; + c->lbits = (Byte)bl; + c->dbits = (Byte)bd; + c->ltree = tl; + c->dtree = td; + Tracev(("inflate: codes new\n")); + } + return c; +} + + +int inflate_codes(inflate_blocks_statef *s, z_streamp z, int r) +{ + uInt j; /* temporary storage */ + inflate_huft *t; /* temporary pointer */ + uInt e; /* extra bits or operation */ + uLong b; /* bit buffer */ + uInt k; /* bits in bit buffer */ + Byte *p; /* input data pointer */ + uInt n; /* bytes available there */ + Byte *q; /* output window write pointer */ + uInt m; /* bytes to end of window or read pointer */ + Byte *f; /* pointer to copy strings from */ + inflate_codes_statef *c = s->sub.decode.codes; /* codes state */ + + /* copy input/output information to locals (UPDATE macro restores) */ + LOAD + + /* process input and output based on current state */ + while (1) switch (c->mode) + { /* waiting for "i:"=input, "o:"=output, "x:"=nothing */ + case START: /* x: set up for LEN */ +#ifndef SLOW + if (m >= 258 && n >= 10) + { + UPDATE + r = inflate_fast(c->lbits, c->dbits, c->ltree, c->dtree, s, z); + LOAD + if (r != Z_OK) + { + c->mode = r == Z_STREAM_END ? WASH : BADCODE; + break; + } + } +#endif /* !SLOW */ + c->sub.code.need = c->lbits; + c->sub.code.tree = c->ltree; + c->mode = LEN; + case LEN: /* i: get length/literal/eob next */ + j = c->sub.code.need; + NEEDBITS(j) + t = c->sub.code.tree + ((uInt)b & inflate_mask[j]); + DUMPBITS(t->bits) + e = (uInt)(t->exop); + if (e == 0) /* literal */ + { + c->sub.lit = t->base; + Tracevv((t->base >= 0x20 && t->base < 0x7f ? + "inflate: literal '%c'\n" : + "inflate: literal 0x%02x\n", t->base)); + c->mode = LIT; + break; + } + if (e & 16) /* length */ + { + c->sub.copy.get = e & 15; + c->len = t->base; + c->mode = LENEXT; + break; + } + if ((e & 64) == 0) /* next table */ + { + c->sub.code.need = e; + c->sub.code.tree = t + t->base; + break; + } + if (e & 32) /* end of block */ + { + Tracevv(("inflate: end of block\n")); + c->mode = WASH; + break; + } + c->mode = BADCODE; /* invalid code */ + z->msg = (char*)"invalid literal/length code"; + r = Z_DATA_ERROR; + LEAVE + case LENEXT: /* i: getting length extra (have base) */ + j = c->sub.copy.get; + NEEDBITS(j) + c->len += (uInt)b & inflate_mask[j]; + DUMPBITS(j) + c->sub.code.need = c->dbits; + c->sub.code.tree = c->dtree; + Tracevv(("inflate: length %u\n", c->len)); + c->mode = DIST; + case DIST: /* i: get distance next */ + j = c->sub.code.need; + NEEDBITS(j) + t = c->sub.code.tree + ((uInt)b & inflate_mask[j]); + DUMPBITS(t->bits) + e = (uInt)(t->exop); + if (e & 16) /* distance */ + { + c->sub.copy.get = e & 15; + c->sub.copy.dist = t->base; + c->mode = DISTEXT; + break; + } + if ((e & 64) == 0) /* next table */ + { + c->sub.code.need = e; + c->sub.code.tree = t + t->base; + break; + } + c->mode = BADCODE; /* invalid code */ + z->msg = (char*)"invalid distance code"; + r = Z_DATA_ERROR; + LEAVE + case DISTEXT: /* i: getting distance extra */ + j = c->sub.copy.get; + NEEDBITS(j) + c->sub.copy.dist += (uInt)b & inflate_mask[j]; + DUMPBITS(j) + Tracevv(("inflate: distance %u\n", c->sub.copy.dist)); + c->mode = COPY; + case COPY: /* o: copying bytes in window, waiting for space */ +#ifndef __TURBOC__ /* Turbo C bug for following expression */ + f = (uInt)(q - s->window) < c->sub.copy.dist ? + s->end - (c->sub.copy.dist - (q - s->window)) : + q - c->sub.copy.dist; +#else + f = q - c->sub.copy.dist; + if ((uInt)(q - s->window) < c->sub.copy.dist) + f = s->end - (c->sub.copy.dist - (uInt)(q - s->window)); +#endif + while (c->len) + { + NEEDOUT + OUTBYTE(*f++) + if (f == s->end) + f = s->window; + c->len--; + } + c->mode = START; + break; + case LIT: /* o: got literal, waiting for output space */ + NEEDOUT + OUTBYTE(c->sub.lit) + c->mode = START; + break; + case WASH: /* o: got eob, possibly more output */ + if (k > 7) /* return unused byte, if any */ + { + Assert(k < 16, "inflate_codes grabbed too many bytes") + k -= 8; + n++; + p--; /* can always return one */ + } + FLUSH + if (s->read != s->write) + LEAVE + c->mode = END; + case END: + r = Z_STREAM_END; + LEAVE + case BADCODE: /* x: got error */ + r = Z_DATA_ERROR; + LEAVE + default: + r = Z_STREAM_ERROR; + LEAVE + } +#ifdef NEED_DUMMY_RETURN + return Z_STREAM_ERROR; /* Some dumb compilers complain without this */ +#endif +} + + +void inflate_codes_free(inflate_codes_statef *c, z_streamp z) +{ + ZFREE(z, c); + Tracev(("inflate: codes free\n")); +} + +/* adler32.c -- compute the Adler-32 checksum of a data stream + * Copyright (C) 1995-1998 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +#define BASE 65521L /* largest prime smaller than 65536 */ +#define NMAX 5552 +/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */ + +#undef DO1 +#undef DO2 +#undef DO4 +#undef DO8 + +#define DO1(buf,i) {s1 += buf[i]; s2 += s1;} +#define DO2(buf,i) DO1(buf,i); DO1(buf,i+1); +#define DO4(buf,i) DO2(buf,i); DO2(buf,i+2); +#define DO8(buf,i) DO4(buf,i); DO4(buf,i+4); +#define DO16(buf) DO8(buf,0); DO8(buf,8); + +/* ========================================================================= */ +static uLong adler32(uLong adler, const Byte *buf, uInt len) +{ + unsigned long s1 = adler & 0xffff; + unsigned long s2 = (adler >> 16) & 0xffff; + int k; + + if (buf == Z_NULL) return 1L; + + while (len > 0) { + k = len < NMAX ? len : NMAX; + len -= k; + while (k >= 16) { + DO16(buf); + buf += 16; + k -= 16; + } + if (k != 0) do { + s1 += *buf++; + s2 += s1; + } while (--k); + s1 %= BASE; + s2 %= BASE; + } + return (s2 << 16) | s1; +} + + +/* infblock.h -- header to use infblock.c + * Copyright (C) 1995-1998 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* WARNING: this file should *not* be used by applications. It is + part of the implementation of the compression library and is + subject to change. Applications should only use zlib.h. + */ + +static inflate_blocks_statef * inflate_blocks_new OF(( + z_streamp z, + check_func c, /* check function */ + uInt w)); /* window size */ + +static int inflate_blocks OF(( + inflate_blocks_statef *, + z_streamp , + int)); /* initial return code */ + +static void inflate_blocks_reset OF(( + inflate_blocks_statef *, + z_streamp , + uLong *)); /* check value on output */ + +static int inflate_blocks_free OF(( + inflate_blocks_statef *, + z_streamp)); + +#if 0 +static void inflate_set_dictionary OF(( + inflate_blocks_statef *s, + const Byte *d, /* dictionary */ + uInt n)); /* dictionary length */ + +static int inflate_blocks_sync_point OF(( + inflate_blocks_statef *s)); +#endif + +typedef enum { + imMETHOD, /* waiting for method byte */ + imFLAG, /* waiting for flag byte */ + imDICT4, /* four dictionary check bytes to go */ + imDICT3, /* three dictionary check bytes to go */ + imDICT2, /* two dictionary check bytes to go */ + imDICT1, /* one dictionary check byte to go */ + imDICT0, /* waiting for inflateSetDictionary */ + imBLOCKS, /* decompressing blocks */ + imCHECK4, /* four check bytes to go */ + imCHECK3, /* three check bytes to go */ + imCHECK2, /* two check bytes to go */ + imCHECK1, /* one check byte to go */ + imDONE, /* finished check, done */ + imBAD} /* got an error--stay here */ +inflate_mode; + +/* inflate private state */ +struct internal_state { + + /* mode */ + inflate_mode mode; /* current inflate mode */ + + /* mode dependent information */ + union { + uInt method; /* if FLAGS, method byte */ + struct { + uLong was; /* computed check value */ + uLong need; /* stream check value */ + } check; /* if CHECK, check values to compare */ + uInt marker; /* if BAD, inflateSync's marker bytes count */ + } sub; /* submode */ + + /* mode independent information */ + int nowrap; /* flag for no wrapper */ + uInt wbits; /* log2(window size) (8..15, defaults to 15) */ + inflate_blocks_statef + *blocks; /* current inflate_blocks state */ + +}; + + +int inflateReset(z_streamp z) +{ + if (z == Z_NULL || z->state == Z_NULL) + return Z_STREAM_ERROR; + z->total_in = z->total_out = 0; + z->msg = Z_NULL; + z->state->mode = z->state->nowrap ? imBLOCKS : imMETHOD; + inflate_blocks_reset(z->state->blocks, z, Z_NULL); + Tracev(("inflate: reset\n")); + return Z_OK; +} + + +int inflateEnd(z_streamp z) +{ + if (z == Z_NULL || z->state == Z_NULL || z->zfree == Z_NULL) + return Z_STREAM_ERROR; + if (z->state->blocks != Z_NULL) + inflate_blocks_free(z->state->blocks, z); + ZFREE(z, z->state); + z->state = Z_NULL; + Tracev(("inflate: end\n")); + return Z_OK; +} + + + +int inflateInit2_(z_streamp z, int w, const char *version, int stream_size) +{ + if (version == Z_NULL || version[0] != ZLIB_VERSION[0] || + stream_size != sizeof(z_stream)) + return Z_VERSION_ERROR; + + /* initialize state */ + if (z == Z_NULL) + return Z_STREAM_ERROR; + z->msg = Z_NULL; + if (z->zalloc == Z_NULL) + { + z->zalloc = (void *(*)(void *, unsigned, unsigned))zcalloc; + z->opaque = (voidp)0; + } + if (z->zfree == Z_NULL) z->zfree = (void (*)(void *, void *))zcfree; + if ((z->state = (struct internal_state *) + ZALLOC(z,1,sizeof(struct internal_state))) == Z_NULL) + return Z_MEM_ERROR; + z->state->blocks = Z_NULL; + + /* handle undocumented nowrap option (no zlib header or check) */ + z->state->nowrap = 0; + if (w < 0) + { + w = - w; + z->state->nowrap = 1; + } + + /* set window size */ + if (w < 8 || w > 15) + { + inflateEnd(z); + return Z_STREAM_ERROR; + } + z->state->wbits = (uInt)w; + + /* create inflate_blocks state */ + if ((z->state->blocks = + inflate_blocks_new(z, z->state->nowrap ? Z_NULL : adler32, (uInt)1 << w)) + == Z_NULL) + { + inflateEnd(z); + return Z_MEM_ERROR; + } + Tracev(("inflate: allocated\n")); + + /* reset state */ + inflateReset(z); + return Z_OK; +} + +#if 0 +int inflateInit_(z_streamp z, const char *version, int stream_size) +{ + return inflateInit2_(z, DEF_WBITS, version, stream_size); +} +#endif + +#define iNEEDBYTE {if(z->avail_in==0)return r;r=f;} +#define iNEXTBYTE (z->avail_in--,z->total_in++,*z->next_in++) + +int inflate(z_streamp z, int f) +{ + int r; + uInt b; + + if (z == Z_NULL || z->state == Z_NULL || z->next_in == Z_NULL) + return Z_STREAM_ERROR; + f = f == Z_FINISH ? Z_BUF_ERROR : Z_OK; + r = Z_BUF_ERROR; + while (1) switch (z->state->mode) + { + case imMETHOD: + iNEEDBYTE + if (((z->state->sub.method = iNEXTBYTE) & 0xf) != Z_DEFLATED) + { + z->state->mode = imBAD; + z->msg = (char*)"unknown compression method"; + z->state->sub.marker = 5; /* can't try inflateSync */ + break; + } + if ((z->state->sub.method >> 4) + 8 > z->state->wbits) + { + z->state->mode = imBAD; + z->msg = (char*)"invalid window size"; + z->state->sub.marker = 5; /* can't try inflateSync */ + break; + } + z->state->mode = imFLAG; + case imFLAG: + iNEEDBYTE + b = iNEXTBYTE; + if (((z->state->sub.method << 8) + b) % 31) + { + z->state->mode = imBAD; + z->msg = (char*)"incorrect header check"; + z->state->sub.marker = 5; /* can't try inflateSync */ + break; + } + Tracev(("inflate: zlib header ok\n")); + if (!(b & PRESET_DICT)) + { + z->state->mode = imBLOCKS; + break; + } + z->state->mode = imDICT4; + case imDICT4: + iNEEDBYTE + z->state->sub.check.need = (uLong)iNEXTBYTE << 24; + z->state->mode = imDICT3; + case imDICT3: + iNEEDBYTE + z->state->sub.check.need += (uLong)iNEXTBYTE << 16; + z->state->mode = imDICT2; + case imDICT2: + iNEEDBYTE + z->state->sub.check.need += (uLong)iNEXTBYTE << 8; + z->state->mode = imDICT1; + case imDICT1: + iNEEDBYTE + z->state->sub.check.need += (uLong)iNEXTBYTE; + z->adler = z->state->sub.check.need; + z->state->mode = imDICT0; + return Z_NEED_DICT; + case imDICT0: + z->state->mode = imBAD; + z->msg = (char*)"need dictionary"; + z->state->sub.marker = 0; /* can try inflateSync */ + return Z_STREAM_ERROR; + case imBLOCKS: + r = inflate_blocks(z->state->blocks, z, r); + if (r == Z_DATA_ERROR) + { + z->state->mode = imBAD; + z->state->sub.marker = 0; /* can try inflateSync */ + break; + } + if (r == Z_OK) + r = f; + if (r != Z_STREAM_END) + return r; + r = f; + inflate_blocks_reset(z->state->blocks, z, &z->state->sub.check.was); + if (z->state->nowrap) + { + z->state->mode = imDONE; + break; + } + z->state->mode = imCHECK4; + case imCHECK4: + iNEEDBYTE + z->state->sub.check.need = (uLong)iNEXTBYTE << 24; + z->state->mode = imCHECK3; + case imCHECK3: + iNEEDBYTE + z->state->sub.check.need += (uLong)iNEXTBYTE << 16; + z->state->mode = imCHECK2; + case imCHECK2: + iNEEDBYTE + z->state->sub.check.need += (uLong)iNEXTBYTE << 8; + z->state->mode = imCHECK1; + case imCHECK1: + iNEEDBYTE + z->state->sub.check.need += (uLong)iNEXTBYTE; + + if (z->state->sub.check.was != z->state->sub.check.need) + { + z->state->mode = imBAD; + z->msg = (char*)"incorrect data check"; + z->state->sub.marker = 5; /* can't try inflateSync */ + break; + } + Tracev(("inflate: zlib check ok\n")); + z->state->mode = imDONE; + case imDONE: + return Z_STREAM_END; + case imBAD: + return Z_DATA_ERROR; + default: + return Z_STREAM_ERROR; + } +#ifdef NEED_DUMMY_RETURN + return Z_STREAM_ERROR; /* Some dumb compilers complain without this */ +#endif +} + +// defined but not used +#if 0 +int inflateSetDictionary(z_streamp z, const Byte *dictionary, uInt dictLength) +{ + uInt length = dictLength; + + if (z == Z_NULL || z->state == Z_NULL || z->state->mode != imDICT0) + return Z_STREAM_ERROR; + + if (adler32(1L, dictionary, dictLength) != z->adler) return Z_DATA_ERROR; + z->adler = 1L; + + if (length >= ((uInt)1<state->wbits)) + { + length = (1<state->wbits)-1; + dictionary += dictLength - length; + } + inflate_set_dictionary(z->state->blocks, dictionary, length); + z->state->mode = imBLOCKS; + return Z_OK; +} + +int inflateSync(z_streamp z) +{ + uInt n; /* number of bytes to look at */ + Byte *p; /* pointer to bytes */ + uInt m; /* number of marker bytes found in a row */ + uLong r, w; /* temporaries to save total_in and total_out */ + + /* set up */ + if (z == Z_NULL || z->state == Z_NULL) + return Z_STREAM_ERROR; + if (z->state->mode != imBAD) + { + z->state->mode = imBAD; + z->state->sub.marker = 0; + } + if ((n = z->avail_in) == 0) + return Z_BUF_ERROR; + p = z->next_in; + m = z->state->sub.marker; + + /* search */ + while (n && m < 4) + { + static const Byte mark[4] = {0, 0, 0xff, 0xff}; + if (*p == mark[m]) + m++; + else if (*p) + m = 0; + else + m = 4 - m; + p++, n--; + } + + /* restore */ + z->total_in += p - z->next_in; + z->next_in = p; + z->avail_in = n; + z->state->sub.marker = m; + + /* return no joy or set up to restart on a new block */ + if (m != 4) + return Z_DATA_ERROR; + r = z->total_in; w = z->total_out; + inflateReset(z); + z->total_in = r; z->total_out = w; + z->state->mode = imBLOCKS; + return Z_OK; +} + +/* Returns true if inflate is currently at the end of a block generated + * by Z_SYNC_FLUSH or Z_FULL_FLUSH. This function is used by one PPP + * implementation to provide an additional safety check. PPP uses Z_SYNC_FLUSH + * but removes the length bytes of the resulting empty stored block. When + * decompressing, PPP checks that at the end of input packet, inflate is + * waiting for these length bytes. + */ +int inflateSyncPoint(z_streamp z) +{ + if (z == Z_NULL || z->state == Z_NULL || z->state->blocks == Z_NULL) + return Z_STREAM_ERROR; + return inflate_blocks_sync_point(z->state->blocks); +} +#endif + +voidp zcalloc (voidp opaque, unsigned items, unsigned size) +{ + if (opaque) items += size - size; /* make compiler happy */ + return (voidp)Z_Malloc(items*size); +} + +void zcfree (voidp opaque, voidp ptr) +{ + Z_Free(ptr); + if (opaque) return; /* make compiler happy */ +} + + diff --git a/src/qcommon/unzip.h b/src/qcommon/unzip.h new file mode 100644 index 0000000..18eb31e --- /dev/null +++ b/src/qcommon/unzip.h @@ -0,0 +1,337 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#if defined(STRICTUNZIP) || defined(STRICTZIPUNZIP) +/* like the STRICT of WIN32, we define a pointer that cannot be converted + from (void*) without cast */ +typedef struct TagunzFile__ { int unused; } unzFile__; +typedef unzFile__ *unzFile; +#else +typedef void* unzFile; +#endif + +/* tm_unz contain date/time info */ +typedef struct tm_unz_s +{ + unsigned int tm_sec; /* seconds after the minute - [0,59] */ + unsigned int tm_min; /* minutes after the hour - [0,59] */ + unsigned int tm_hour; /* hours since midnight - [0,23] */ + unsigned int tm_mday; /* day of the month - [1,31] */ + unsigned int tm_mon; /* months since January - [0,11] */ + unsigned int tm_year; /* years - [1980..2044] */ +} tm_unz; + +/* unz_global_info structure contain global data about the ZIPfile + These data comes from the end of central dir */ +typedef struct unz_global_info_s +{ + unsigned long number_entry; /* total number of entries in the central dir on this disk */ + unsigned long size_comment; /* size of the global comment of the zipfile */ +} unz_global_info; + + +/* unz_file_info contain information about a file in the zipfile */ +typedef struct unz_file_info_s +{ + unsigned long version; /* version made by 2 unsigned chars */ + unsigned long version_needed; /* version needed to extract 2 unsigned chars */ + unsigned long flag; /* general purpose bit flag 2 unsigned chars */ + unsigned long compression_method; /* compression method 2 unsigned chars */ + unsigned long dosDate; /* last mod file date in Dos fmt 4 unsigned chars */ + unsigned long crc; /* crc-32 4 unsigned chars */ + unsigned long compressed_size; /* compressed size 4 unsigned chars */ + unsigned long uncompressed_size; /* uncompressed size 4 unsigned chars */ + unsigned long size_filename; /* filename length 2 unsigned chars */ + unsigned long size_file_extra; /* extra field length 2 unsigned chars */ + unsigned long size_file_comment; /* file comment length 2 unsigned chars */ + + unsigned long disk_num_start; /* disk number start 2 unsigned chars */ + unsigned long internal_fa; /* internal file attributes 2 unsigned chars */ + unsigned long external_fa; /* external file attributes 4 unsigned chars */ + + tm_unz tmu_date; +} unz_file_info; + +/* unz_file_info_interntal contain internal info about a file in zipfile*/ +typedef struct unz_file_info_internal_s +{ + unsigned long offset_curfile;/* relative offset of static header 4 unsigned chars */ +} unz_file_info_internal; + +typedef void* (*alloc_func) (void* opaque, unsigned int items, unsigned int size); +typedef void (*free_func) (void* opaque, void* address); + +struct internal_state; + +typedef struct z_stream_s { + unsigned char *next_in; /* next input unsigned char */ + unsigned int avail_in; /* number of unsigned chars available at next_in */ + unsigned long total_in; /* total nb of input unsigned chars read so */ + + unsigned char *next_out; /* next output unsigned char should be put there */ + unsigned int avail_out; /* remaining free space at next_out */ + unsigned long total_out; /* total nb of unsigned chars output so */ + + char *msg; /* last error message, NULL if no error */ + struct internal_state *state; /* not visible by applications */ + + alloc_func zalloc; /* used to allocate the internal state */ + free_func zfree; /* used to free the internal state */ + unsigned char* opaque; /* private data object passed to zalloc and zfree */ + + int data_type; /* best guess about the data type: ascii or binary */ + unsigned long adler; /* adler32 value of the uncompressed data */ + unsigned long reserved; /* reserved for future use */ +} z_stream; + +typedef z_stream *z_streamp; + + +/* file_in_zip_read_info_s contain internal information about a file in zipfile, + when reading and decompress it */ +typedef struct +{ + char *read_buffer; /* internal buffer for compressed data */ + z_stream stream; /* zLib stream structure for inflate */ + + unsigned long pos_in_zipfile; /* position in unsigned char on the zipfile, for fseek*/ + unsigned long stream_initialised; /* flag set if stream structure is initialised*/ + + unsigned long offset_local_extrafield;/* offset of the static extra field */ + unsigned int size_local_extrafield;/* size of the static extra field */ + unsigned long pos_local_extrafield; /* position in the static extra field in read*/ + + unsigned long crc32; /* crc32 of all data uncompressed */ + unsigned long crc32_wait; /* crc32 we must obtain after decompress all */ + unsigned long rest_read_compressed; /* number of unsigned char to be decompressed */ + unsigned long rest_read_uncompressed;/*number of unsigned char to be obtained after decomp*/ + FILE* file; /* io structore of the zipfile */ + unsigned long compression_method; /* compression method (0==store) */ + unsigned long byte_before_the_zipfile;/* unsigned char before the zipfile, (>0 for sfx)*/ +} file_in_zip_read_info_s; + + +/* unz_s contain internal information about the zipfile +*/ +typedef struct +{ + FILE* file; /* io structore of the zipfile */ + unz_global_info gi; /* public global information */ + unsigned long byte_before_the_zipfile;/* unsigned char before the zipfile, (>0 for sfx)*/ + unsigned long num_file; /* number of the current file in the zipfile*/ + unsigned long pos_in_central_dir; /* pos of the current file in the central dir*/ + unsigned long current_file_ok; /* flag about the usability of the current file*/ + unsigned long central_pos; /* position of the beginning of the central dir*/ + + unsigned long size_central_dir; /* size of the central directory */ + unsigned long offset_central_dir; /* offset of start of central directory with + respect to the starting disk number */ + + unz_file_info cur_file_info; /* public info about the current file in zip*/ + unz_file_info_internal cur_file_info_internal; /* private info about it*/ + file_in_zip_read_info_s* pfile_in_zip_read; /* structure about the current + file if we are decompressing it */ + unsigned char* tmpFile; + int tmpPos,tmpSize; +} unz_s; + +#define UNZ_OK (0) +#define UNZ_END_OF_LIST_OF_FILE (-100) +#define UNZ_ERRNO (Z_ERRNO) +#define UNZ_EOF (0) +#define UNZ_PARAMERROR (-102) +#define UNZ_BADZIPFILE (-103) +#define UNZ_INTERNALERROR (-104) +#define UNZ_CRCERROR (-105) + +#define UNZ_CASESENSITIVE 1 +#define UNZ_NOTCASESENSITIVE 2 +#define UNZ_OSDEFAULTCASE 0 + +extern int unzStringFileNameCompare (const char* fileName1, const char* fileName2, int iCaseSensitivity); + +/* + Compare two filename (fileName1,fileName2). + If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp) + If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi + or strcasecmp) + If iCaseSenisivity = 0, case sensitivity is defaut of your operating system + (like 1 on Unix, 2 on Windows) +*/ + +extern unzFile unzOpen (const char *path); +extern unzFile unzReOpen (const char* path, unzFile file); + +/* + Open a Zip file. path contain the full pathname (by example, + on a Windows NT computer "c:\\zlib\\zlib111.zip" or on an Unix computer + "zlib/zlib111.zip". + If the zipfile cannot be opened (file don't exist or in not valid), the + return value is NULL. + Else, the return value is a unzFile Handle, usable with other function + of this unzip package. +*/ + +extern int unzClose (unzFile file); + +/* + Close a ZipFile opened with unzipOpen. + If there is files inside the .Zip opened with unzOpenCurrentFile (see later), + these files MUST be closed with unzipCloseCurrentFile before call unzipClose. + return UNZ_OK if there is no problem. */ + +extern int unzGetGlobalInfo (unzFile file, unz_global_info *pglobal_info); + +/* + Write info about the ZipFile in the *pglobal_info structure. + No preparation of the structure is needed + return UNZ_OK if there is no problem. */ + + +extern int unzGetGlobalComment (unzFile file, char *szComment, unsigned long uSizeBuf); + +/* + Get the global comment string of the ZipFile, in the szComment buffer. + uSizeBuf is the size of the szComment buffer. + return the number of unsigned char copied or an error code <0 +*/ + + +/***************************************************************************/ +/* Unzip package allow you browse the directory of the zipfile */ + +extern int unzGoToFirstFile (unzFile file); + +/* + Set the current file of the zipfile to the first file. + return UNZ_OK if there is no problem +*/ + +extern int unzGoToNextFile (unzFile file); + +/* + Set the current file of the zipfile to the next file. + return UNZ_OK if there is no problem + return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest. +*/ + +extern int unzGetCurrentFileInfoPosition (unzFile file, unsigned long *pos ); + +/* + Get the position of the info of the current file in the zip. + return UNZ_OK if there is no problem +*/ + +extern int unzSetCurrentFileInfoPosition (unzFile file, unsigned long pos ); + +/* + Set the position of the info of the current file in the zip. + return UNZ_OK if there is no problem +*/ + +extern int unzLocateFile (unzFile file, const char *szFileName, int iCaseSensitivity); + +/* + Try locate the file szFileName in the zipfile. + For the iCaseSensitivity signification, see unzStringFileNameCompare + + return value : + UNZ_OK if the file is found. It becomes the current file. + UNZ_END_OF_LIST_OF_FILE if the file is not found +*/ + + +extern int unzGetCurrentFileInfo (unzFile file, unz_file_info *pfile_info, char *szFileName, unsigned long fileNameBufferSize, void *extraField, unsigned long extraFieldBufferSize, char *szComment, unsigned long commentBufferSize); + +/* + Get Info about the current file + if pfile_info!=NULL, the *pfile_info structure will contain somes info about + the current file + if szFileName!=NULL, the filemane string will be copied in szFileName + (fileNameBufferSize is the size of the buffer) + if extraField!=NULL, the extra field information will be copied in extraField + (extraFieldBufferSize is the size of the buffer). + This is the Central-header version of the extra field + if szComment!=NULL, the comment string of the file will be copied in szComment + (commentBufferSize is the size of the buffer) +*/ + +/***************************************************************************/ +/* for reading the content of the current zipfile, you can open it, read data + from it, and close it (you can close it before reading all the file) + */ + +extern int unzOpenCurrentFile (unzFile file); + +/* + Open for reading data the current file in the zipfile. + If there is no error, the return value is UNZ_OK. +*/ + +extern int unzCloseCurrentFile (unzFile file); + +/* + Close the file in zip opened with unzOpenCurrentFile + Return UNZ_CRCERROR if all the file was read but the CRC is not good +*/ + + +extern int unzReadCurrentFile (unzFile file, void* buf, unsigned len); + +/* + Read unsigned chars from the current file (opened by unzOpenCurrentFile) + buf contain buffer where data must be copied + len the size of buf. + + return the number of unsigned char copied if somes unsigned chars are copied + return 0 if the end of file was reached + return <0 with error code if there is an error + (UNZ_ERRNO for IO error, or zLib error for uncompress error) +*/ + +extern long unztell(unzFile file); + +/* + Give the current position in uncompressed data +*/ + +extern int unzeof (unzFile file); + +/* + return 1 if the end of file was reached, 0 elsewhere +*/ + +extern int unzGetLocalExtrafield (unzFile file, void* buf, unsigned len); + +/* + Read extra field from the current file (opened by unzOpenCurrentFile) + This is the local-header version of the extra field (sometimes, there is + more info in the local-header version than in the central-header) + + if buf==NULL, it return the size of the local extra field + + if buf!=NULL, len is the size of the buffer, the extra header is copied in + buf. + the return value is the number of unsigned chars copied in buf, or (if <0) + the error code +*/ diff --git a/src/qcommon/vm.c b/src/qcommon/vm.c new file mode 100644 index 0000000..0017b41 --- /dev/null +++ b/src/qcommon/vm.c @@ -0,0 +1,895 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// vm.c -- virtual machine + +/* + + +intermix code and data +symbol table + +a dll has one imported function: VM_SystemCall +and one exported function: Perform + + +*/ + +#include "vm_local.h" + + +vm_t *currentVM = NULL; // bk001212 +vm_t *lastVM = NULL; // bk001212 +int vm_debugLevel; + +#define MAX_VM 3 +vm_t vmTable[MAX_VM]; + + +void VM_VmInfo_f( void ); +void VM_VmProfile_f( void ); + + + +#if 0 // 64bit! +// converts a VM pointer to a C pointer and +// checks to make sure that the range is acceptable +void *VM_VM2C( vmptr_t p, int length ) { + return (void *)p; +} +#endif + +void VM_Debug( int level ) { + vm_debugLevel = level; +} + +/* +============== +VM_Init +============== +*/ +void VM_Init( void ) { + Cvar_Get( "vm_cgame", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2 + Cvar_Get( "vm_game", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2 + Cvar_Get( "vm_ui", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2 + + Cmd_AddCommand ("vmprofile", VM_VmProfile_f ); + Cmd_AddCommand ("vminfo", VM_VmInfo_f ); + + Com_Memset( vmTable, 0, sizeof( vmTable ) ); +} + + +/* +=============== +VM_ValueToSymbol + +Assumes a program counter value +=============== +*/ +const char *VM_ValueToSymbol( vm_t *vm, int value ) { + vmSymbol_t *sym; + static char text[MAX_TOKEN_CHARS]; + + sym = vm->symbols; + if ( !sym ) { + return "NO SYMBOLS"; + } + + // find the symbol + while ( sym->next && sym->next->symValue <= value ) { + sym = sym->next; + } + + if ( value == sym->symValue ) { + return sym->symName; + } + + Com_sprintf( text, sizeof( text ), "%s+%i", sym->symName, value - sym->symValue ); + + return text; +} + +/* +=============== +VM_ValueToFunctionSymbol + +For profiling, find the symbol behind this value +=============== +*/ +vmSymbol_t *VM_ValueToFunctionSymbol( vm_t *vm, int value ) { + vmSymbol_t *sym; + static vmSymbol_t nullSym; + + sym = vm->symbols; + if ( !sym ) { + return &nullSym; + } + + while ( sym->next && sym->next->symValue <= value ) { + sym = sym->next; + } + + return sym; +} + + +/* +=============== +VM_SymbolToValue +=============== +*/ +int VM_SymbolToValue( vm_t *vm, const char *symbol ) { + vmSymbol_t *sym; + + for ( sym = vm->symbols ; sym ; sym = sym->next ) { + if ( !strcmp( symbol, sym->symName ) ) { + return sym->symValue; + } + } + return 0; +} + + +/* +===================== +VM_SymbolForCompiledPointer +===================== +*/ +#if 0 // 64bit! +const char *VM_SymbolForCompiledPointer( vm_t *vm, void *code ) { + int i; + + if ( code < (void *)vm->codeBase ) { + return "Before code block"; + } + if ( code >= (void *)(vm->codeBase + vm->codeLength) ) { + return "After code block"; + } + + // find which original instruction it is after + for ( i = 0 ; i < vm->codeLength ; i++ ) { + if ( (void *)vm->instructionPointers[i] > code ) { + break; + } + } + i--; + + // now look up the bytecode instruction pointer + return VM_ValueToSymbol( vm, i ); +} +#endif + + + +/* +=============== +ParseHex +=============== +*/ +int ParseHex( const char *text ) { + int value; + int c; + + value = 0; + while ( ( c = *text++ ) != 0 ) { + if ( c >= '0' && c <= '9' ) { + value = value * 16 + c - '0'; + continue; + } + if ( c >= 'a' && c <= 'f' ) { + value = value * 16 + 10 + c - 'a'; + continue; + } + if ( c >= 'A' && c <= 'F' ) { + value = value * 16 + 10 + c - 'A'; + continue; + } + } + + return value; +} + +/* +=============== +VM_LoadSymbols +=============== +*/ +void VM_LoadSymbols( vm_t *vm ) { + int len; + char *mapfile, *text_p, *token; + char name[MAX_QPATH]; + char symbols[MAX_QPATH]; + vmSymbol_t **prev, *sym; + int count; + int value; + int chars; + int segment; + int numInstructions; + + // don't load symbols if not developer + if ( !com_developer->integer ) { + return; + } + + COM_StripExtension(vm->name, name, sizeof(name)); + Com_sprintf( symbols, sizeof( symbols ), "vm/%s.map", name ); + len = FS_ReadFile( symbols, (void **)&mapfile ); + if ( !mapfile ) { + Com_Printf( "Couldn't load symbol file: %s\n", symbols ); + return; + } + + numInstructions = vm->instructionPointersLength >> 2; + + // parse the symbols + text_p = mapfile; + prev = &vm->symbols; + count = 0; + + while ( 1 ) { + token = COM_Parse( &text_p ); + if ( !token[0] ) { + break; + } + segment = ParseHex( token ); + if ( segment ) { + COM_Parse( &text_p ); + COM_Parse( &text_p ); + continue; // only load code segment values + } + + token = COM_Parse( &text_p ); + if ( !token[0] ) { + Com_Printf( "WARNING: incomplete line at end of file\n" ); + break; + } + value = ParseHex( token ); + + token = COM_Parse( &text_p ); + if ( !token[0] ) { + Com_Printf( "WARNING: incomplete line at end of file\n" ); + break; + } + chars = strlen( token ); + sym = Hunk_Alloc( sizeof( *sym ) + chars, h_high ); + *prev = sym; + prev = &sym->next; + sym->next = NULL; + + // convert value from an instruction number to a code offset + if ( value >= 0 && value < numInstructions ) { + value = vm->instructionPointers[value]; + } + + sym->symValue = value; + Q_strncpyz( sym->symName, token, chars + 1 ); + + count++; + } + + vm->numSymbols = count; + Com_Printf( "%i symbols parsed from %s\n", count, symbols ); + FS_FreeFile( mapfile ); +} + +/* +============ +VM_DllSyscall + +Dlls will call this directly + + rcg010206 The horror; the horror. + + The syscall mechanism relies on stack manipulation to get it's args. + This is likely due to C's inability to pass "..." parameters to + a function in one clean chunk. On PowerPC Linux, these parameters + are not necessarily passed on the stack, so while (&arg[0] == arg) + is true, (&arg[1] == 2nd function parameter) is not necessarily + accurate, as arg's value might have been stored to the stack or + other piece of scratch memory to give it a valid address, but the + next parameter might still be sitting in a register. + + Quake's syscall system also assumes that the stack grows downward, + and that any needed types can be squeezed, safely, into a signed int. + + This hack below copies all needed values for an argument to a + array in memory, so that Quake can get the correct values. This can + also be used on systems where the stack grows upwards, as the + presumably standard and safe stdargs.h macros are used. + + As for having enough space in a signed int for your datatypes, well, + it might be better to wait for DOOM 3 before you start porting. :) + + The original code, while probably still inherently dangerous, seems + to work well enough for the platforms it already works on. Rather + than add the performance hit for those platforms, the original code + is still in use there. + + For speed, we just grab 15 arguments, and don't worry about exactly + how many the syscall actually needs; the extra is thrown away. + +============ +*/ +intptr_t QDECL VM_DllSyscall( intptr_t arg, ... ) { +#if !id386 + // rcg010206 - see commentary above + intptr_t args[16]; + int i; + va_list ap; + + args[0] = arg; + + va_start(ap, arg); + for (i = 1; i < sizeof (args) / sizeof (args[i]); i++) + args[i] = va_arg(ap, intptr_t); + va_end(ap); + + return currentVM->systemCall( args ); +#else // original id code + return currentVM->systemCall( &arg ); +#endif +} + +/* +================= +VM_LoadQVM + +Load a .qvm file +================= +*/ +vmHeader_t *VM_LoadQVM( vm_t *vm, qboolean alloc ) { + int length; + int dataLength; + int i; + char filename[MAX_QPATH]; + vmHeader_t *header; + + // load the image + Com_sprintf( filename, sizeof(filename), "vm/%s.qvm", vm->name ); + Com_Printf( "Loading vm file %s...\n", filename ); + length = FS_ReadFile( filename, (void **)&header ); + if ( !header ) { + Com_Printf( "Failed.\n" ); + VM_Free( vm ); + return NULL; + } + + if( LittleLong( header->vmMagic ) == VM_MAGIC_VER2 ) { + Com_Printf( "...which has vmMagic VM_MAGIC_VER2\n" ); + + // byte swap the header + for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) { + ((int *)header)[i] = LittleLong( ((int *)header)[i] ); + } + + // validate + if ( header->jtrgLength < 0 + || header->bssLength < 0 + || header->dataLength < 0 + || header->litLength < 0 + || header->codeLength <= 0 ) { + VM_Free( vm ); + Com_Error( ERR_FATAL, "%s has bad header", filename ); + } + } else if( LittleLong( header->vmMagic ) == VM_MAGIC ) { + // byte swap the header + // sizeof( vmHeader_t ) - sizeof( int ) is the 1.32b vm header size + for ( i = 0 ; i < ( sizeof( vmHeader_t ) - sizeof( int ) ) / 4 ; i++ ) { + ((int *)header)[i] = LittleLong( ((int *)header)[i] ); + } + + // validate + if ( header->bssLength < 0 + || header->dataLength < 0 + || header->litLength < 0 + || header->codeLength <= 0 ) { + VM_Free( vm ); + Com_Error( ERR_FATAL, "%s has bad header", filename ); + } + } else { + VM_Free( vm ); + Com_Error( ERR_FATAL, "%s does not have a recognisable " + "magic number in its header", filename ); + } + + // round up to next power of 2 so all data operations can + // be mask protected + dataLength = header->dataLength + header->litLength + header->bssLength; + for ( i = 0 ; dataLength > ( 1 << i ) ; i++ ) { + } + dataLength = 1 << i; + + if( alloc ) { + // allocate zero filled space for initialized and uninitialized data + vm->dataBase = Hunk_Alloc( dataLength, h_high ); + vm->dataMask = dataLength - 1; + } else { + // clear the data + Com_Memset( vm->dataBase, 0, dataLength ); + } + + // copy the intialized data + Com_Memcpy( vm->dataBase, (byte *)header + header->dataOffset, header->dataLength + header->litLength ); + + // byte swap the longs + for ( i = 0 ; i < header->dataLength ; i += 4 ) { + *(int *)(vm->dataBase + i) = LittleLong( *(int *)(vm->dataBase + i ) ); + } + + if( header->vmMagic == VM_MAGIC_VER2 ) { + vm->numJumpTableTargets = header->jtrgLength >> 2; + Com_Printf( "Loading %d jump table targets\n", vm->numJumpTableTargets ); + + if( alloc ) { + vm->jumpTableTargets = Hunk_Alloc( header->jtrgLength, h_high ); + } else { + Com_Memset( vm->jumpTableTargets, 0, header->jtrgLength ); + } + + Com_Memcpy( vm->jumpTableTargets, (byte *)header + header->dataOffset + + header->dataLength + header->litLength, header->jtrgLength ); + + // byte swap the longs + for ( i = 0 ; i < header->jtrgLength ; i += 4 ) { + *(int *)(vm->jumpTableTargets + i) = LittleLong( *(int *)(vm->jumpTableTargets + i ) ); + } + } + + return header; +} + +/* +================= +VM_Restart + +Reload the data, but leave everything else in place +This allows a server to do a map_restart without changing memory allocation +================= +*/ +vm_t *VM_Restart( vm_t *vm ) { + vmHeader_t *header; + + // DLL's can't be restarted in place + if ( vm->dllHandle ) { + char name[MAX_QPATH]; + intptr_t (*systemCall)( intptr_t *parms ); + + systemCall = vm->systemCall; + Q_strncpyz( name, vm->name, sizeof( name ) ); + + VM_Free( vm ); + + vm = VM_Create( name, systemCall, VMI_NATIVE ); + return vm; + } + + // load the image + Com_Printf( "VM_Restart()\n" ); + + if( !( header = VM_LoadQVM( vm, qfalse ) ) ) { + Com_Error( ERR_DROP, "VM_Restart failed.\n" ); + return NULL; + } + + // free the original file + FS_FreeFile( header ); + + return vm; +} + +/* +================ +VM_Create + +If image ends in .qvm it will be interpreted, otherwise +it will attempt to load as a system dll +================ +*/ + +#define STACK_SIZE 0x20000 + +vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *), + vmInterpret_t interpret ) { + vm_t *vm; + vmHeader_t *header; + int i, remaining; + + if ( !module || !module[0] || !systemCalls ) { + Com_Error( ERR_FATAL, "VM_Create: bad parms" ); + } + + remaining = Hunk_MemoryRemaining(); + + // see if we already have the VM + for ( i = 0 ; i < MAX_VM ; i++ ) { + if (!Q_stricmp(vmTable[i].name, module)) { + vm = &vmTable[i]; + return vm; + } + } + + // find a free vm + for ( i = 0 ; i < MAX_VM ; i++ ) { + if ( !vmTable[i].name[0] ) { + break; + } + } + + if ( i == MAX_VM ) { + Com_Error( ERR_FATAL, "VM_Create: no free vm_t" ); + } + + vm = &vmTable[i]; + + Q_strncpyz( vm->name, module, sizeof( vm->name ) ); + vm->systemCall = systemCalls; + + // never allow dll loading with a demo + if ( interpret == VMI_NATIVE ) { + if ( Cvar_VariableValue( "fs_restrict" ) ) { + interpret = VMI_COMPILED; + } + } + + if ( interpret == VMI_NATIVE ) { + // try to load as a system dll + Com_Printf( "Loading dll file %s.\n", vm->name ); + vm->dllHandle = Sys_LoadDll( module, vm->fqpath , &vm->entryPoint, VM_DllSyscall ); + if ( vm->dllHandle ) { + return vm; + } + + Com_Printf( "Failed to load dll, looking for qvm.\n" ); + interpret = VMI_COMPILED; + } + + // load the image + if( !( header = VM_LoadQVM( vm, qtrue ) ) ) { + return NULL; + } + + // allocate space for the jump targets, which will be filled in by the compile/prep functions + vm->instructionPointersLength = header->instructionCount * 4; + vm->instructionPointers = Hunk_Alloc( vm->instructionPointersLength, h_high ); + + // copy or compile the instructions + vm->codeLength = header->codeLength; + + vm->compiled = qfalse; + +#ifdef NO_VM_COMPILED + if(interpret >= VMI_COMPILED) { + Com_Printf("Architecture doesn't have a bytecode compiler, using interpreter\n"); + interpret = VMI_BYTECODE; + } +#else + if ( interpret >= VMI_COMPILED ) { + vm->compiled = qtrue; + VM_Compile( vm, header ); + } +#endif + // VM_Compile may have reset vm->compiled if compilation failed + if (!vm->compiled) + { + VM_PrepareInterpreter( vm, header ); + } + + // free the original file + FS_FreeFile( header ); + + // load the map file + VM_LoadSymbols( vm ); + + // the stack is implicitly at the end of the image + vm->programStack = vm->dataMask + 1; + vm->stackBottom = vm->programStack - STACK_SIZE; + + Com_Printf("%s loaded in %d bytes on the hunk\n", module, remaining - Hunk_MemoryRemaining()); + + return vm; +} + +/* +============== +VM_Free +============== +*/ +void VM_Free( vm_t *vm ) { + + if(vm->destroy) + vm->destroy(vm); + + if ( vm->dllHandle ) { + Sys_UnloadDll( vm->dllHandle ); + Com_Memset( vm, 0, sizeof( *vm ) ); + } +#if 0 // now automatically freed by hunk + if ( vm->codeBase ) { + Z_Free( vm->codeBase ); + } + if ( vm->dataBase ) { + Z_Free( vm->dataBase ); + } + if ( vm->instructionPointers ) { + Z_Free( vm->instructionPointers ); + } +#endif + Com_Memset( vm, 0, sizeof( *vm ) ); + + currentVM = NULL; + lastVM = NULL; +} + +void VM_Clear(void) { + int i; + for (i=0;ientryPoint ) { + return (void *)(currentVM->dataBase + intValue); + } + else { + return (void *)(currentVM->dataBase + (intValue & currentVM->dataMask)); + } +} + +void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue ) { + if ( !intValue ) { + return NULL; + } + + // bk010124 - currentVM is missing on reconnect here as well? + if ( currentVM==NULL ) + return NULL; + + // + if ( vm->entryPoint ) { + return (void *)(vm->dataBase + intValue); + } + else { + return (void *)(vm->dataBase + (intValue & vm->dataMask)); + } +} + + +/* +============== +VM_Call + + +Upon a system call, the stack will look like: + +sp+32 parm1 +sp+28 parm0 +sp+24 return value +sp+20 return address +sp+16 local1 +sp+14 local0 +sp+12 arg1 +sp+8 arg0 +sp+4 return stack +sp return address + +An interpreted function will immediately execute +an OP_ENTER instruction, which will subtract space for +locals from sp +============== +*/ +#define MAX_STACK 256 +#define STACK_MASK (MAX_STACK-1) + +intptr_t QDECL VM_Call( vm_t *vm, int callnum, ... ) { + vm_t *oldVM; + intptr_t r; + int i; + + if ( !vm ) { + Com_Error( ERR_FATAL, "VM_Call with NULL vm" ); + } + + oldVM = currentVM; + currentVM = vm; + lastVM = vm; + + if ( vm_debugLevel ) { + Com_Printf( "VM_Call( %d )\n", callnum ); + } + + // if we have a dll loaded, call it directly + if ( vm->entryPoint ) { + //rcg010207 - see dissertation at top of VM_DllSyscall() in this file. + int args[10]; + va_list ap; + va_start(ap, callnum); + for (i = 0; i < sizeof (args) / sizeof (args[i]); i++) { + args[i] = va_arg(ap, int); + } + va_end(ap); + + r = vm->entryPoint( callnum, args[0], args[1], args[2], args[3], + args[4], args[5], args[6], args[7], + args[8], args[9]); + } else { +#if id386 // i386 calling convention doesn't need conversion +#ifndef NO_VM_COMPILED + if ( vm->compiled ) + r = VM_CallCompiled( vm, (int*)&callnum ); + else +#endif + r = VM_CallInterpreted( vm, (int*)&callnum ); +#else + struct { + int callnum; + int args[10]; + } a; + va_list ap; + + a.callnum = callnum; + va_start(ap, callnum); + for (i = 0; i < sizeof (a.args) / sizeof (a.args[0]); i++) { + a.args[i] = va_arg(ap, int); + } + va_end(ap); +#ifndef NO_VM_COMPILED + if ( vm->compiled ) + r = VM_CallCompiled( vm, &a.callnum ); + else +#endif + r = VM_CallInterpreted( vm, &a.callnum ); +#endif + } + + if ( oldVM != NULL ) // bk001220 - assert(currentVM!=NULL) for oldVM==NULL + currentVM = oldVM; + return r; +} + +//================================================================= + +static int QDECL VM_ProfileSort( const void *a, const void *b ) { + vmSymbol_t *sa, *sb; + + sa = *(vmSymbol_t **)a; + sb = *(vmSymbol_t **)b; + + if ( sa->profileCount < sb->profileCount ) { + return -1; + } + if ( sa->profileCount > sb->profileCount ) { + return 1; + } + return 0; +} + +/* +============== +VM_VmProfile_f + +============== +*/ +void VM_VmProfile_f( void ) { + vm_t *vm; + vmSymbol_t **sorted, *sym; + int i; + double total; + + if ( !lastVM ) { + return; + } + + vm = lastVM; + + if ( !vm->numSymbols ) { + return; + } + + sorted = Z_Malloc( vm->numSymbols * sizeof( *sorted ) ); + sorted[0] = vm->symbols; + total = sorted[0]->profileCount; + for ( i = 1 ; i < vm->numSymbols ; i++ ) { + sorted[i] = sorted[i-1]->next; + total += sorted[i]->profileCount; + } + + qsort( sorted, vm->numSymbols, sizeof( *sorted ), VM_ProfileSort ); + + for ( i = 0 ; i < vm->numSymbols ; i++ ) { + int perc; + + sym = sorted[i]; + + perc = 100 * (float) sym->profileCount / total; + Com_Printf( "%2i%% %9i %s\n", perc, sym->profileCount, sym->symName ); + sym->profileCount = 0; + } + + Com_Printf(" %9.0f total\n", total ); + + Z_Free( sorted ); +} + +/* +============== +VM_VmInfo_f + +============== +*/ +void VM_VmInfo_f( void ) { + vm_t *vm; + int i; + + Com_Printf( "Registered virtual machines:\n" ); + for ( i = 0 ; i < MAX_VM ; i++ ) { + vm = &vmTable[i]; + if ( !vm->name[0] ) { + break; + } + Com_Printf( "%s : ", vm->name ); + if ( vm->dllHandle ) { + Com_Printf( "native\n" ); + continue; + } + if ( vm->compiled ) { + Com_Printf( "compiled on load\n" ); + } else { + Com_Printf( "interpreted\n" ); + } + Com_Printf( " code length : %7i\n", vm->codeLength ); + Com_Printf( " table length: %7i\n", vm->instructionPointersLength ); + Com_Printf( " data length : %7i\n", vm->dataMask + 1 ); + } +} + +/* +=============== +VM_LogSyscalls + +Insert calls to this while debugging the vm compiler +=============== +*/ +void VM_LogSyscalls( int *args ) { + static int callnum; + static FILE *f; + + if ( !f ) { + f = fopen("syscalls.log", "w" ); + } + callnum++; + fprintf(f, "%i: %p (%i) = %i %i %i %i\n", callnum, (void*)(args - (int *)currentVM->dataBase), + args[0], args[1], args[2], args[3], args[4] ); +} diff --git a/src/qcommon/vm_interpreted.c b/src/qcommon/vm_interpreted.c new file mode 100644 index 0000000..35096e5 --- /dev/null +++ b/src/qcommon/vm_interpreted.c @@ -0,0 +1,922 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "vm_local.h" + +//#define DEBUG_VM +#ifdef DEBUG_VM // bk001204 +static char *opnames[256] = { + "OP_UNDEF", + + "OP_IGNORE", + + "OP_BREAK", + + "OP_ENTER", + "OP_LEAVE", + "OP_CALL", + "OP_PUSH", + "OP_POP", + + "OP_CONST", + + "OP_LOCAL", + + "OP_JUMP", + + //------------------- + + "OP_EQ", + "OP_NE", + + "OP_LTI", + "OP_LEI", + "OP_GTI", + "OP_GEI", + + "OP_LTU", + "OP_LEU", + "OP_GTU", + "OP_GEU", + + "OP_EQF", + "OP_NEF", + + "OP_LTF", + "OP_LEF", + "OP_GTF", + "OP_GEF", + + //------------------- + + "OP_LOAD1", + "OP_LOAD2", + "OP_LOAD4", + "OP_STORE1", + "OP_STORE2", + "OP_STORE4", + "OP_ARG", + + "OP_BLOCK_COPY", + + //------------------- + + "OP_SEX8", + "OP_SEX16", + + "OP_NEGI", + "OP_ADD", + "OP_SUB", + "OP_DIVI", + "OP_DIVU", + "OP_MODI", + "OP_MODU", + "OP_MULI", + "OP_MULU", + + "OP_BAND", + "OP_BOR", + "OP_BXOR", + "OP_BCOM", + + "OP_LSH", + "OP_RSHI", + "OP_RSHU", + + "OP_NEGF", + "OP_ADDF", + "OP_SUBF", + "OP_DIVF", + "OP_MULF", + + "OP_CVIF", + "OP_CVFI" +}; +#endif + +#if idppc + +//FIXME: these, um... look the same to me +#if defined(__GNUC__) +static ID_INLINE unsigned int loadWord(void *addr) { + unsigned int word; + + asm("lwbrx %0,0,%1" : "=r" (word) : "r" (addr)); + return word; +} +#else +static ID_INLINE unsigned int __lwbrx(register void *addr, + register int offset) { + register unsigned int word; + + asm("lwbrx %0,%2,%1" : "=r" (word) : "r" (addr), "b" (offset)); + return word; +} +#define loadWord(addr) __lwbrx(addr,0) +#endif + +#else + static ID_INLINE int loadWord(void *addr) { + int word; + memcpy(&word, addr, 4); + return LittleLong(word); + } +#endif + +char *VM_Indent( vm_t *vm ) { + static char *string = " "; + if ( vm->callLevel > 20 ) { + return string; + } + return string + 2 * ( 20 - vm->callLevel ); +} + +void VM_StackTrace( vm_t *vm, int programCounter, int programStack ) { + int count; + + count = 0; + do { + Com_Printf( "%s\n", VM_ValueToSymbol( vm, programCounter ) ); + programStack = *(int *)&vm->dataBase[programStack+4]; + programCounter = *(int *)&vm->dataBase[programStack]; + } while ( programCounter != -1 && ++count < 32 ); + +} + + +/* +==================== +VM_PrepareInterpreter +==================== +*/ +void VM_PrepareInterpreter( vm_t *vm, vmHeader_t *header ) { + int op; + int pc; + byte *code; + int instruction; + int *codeBase; + + vm->codeBase = Hunk_Alloc( vm->codeLength*4, h_high ); // we're now int aligned +// memcpy( vm->codeBase, (byte *)header + header->codeOffset, vm->codeLength ); + + // we don't need to translate the instructions, but we still need + // to find each instructions starting point for jumps + pc = 0; + instruction = 0; + code = (byte *)header + header->codeOffset; + codeBase = (int *)vm->codeBase; + + while ( instruction < header->instructionCount ) { + vm->instructionPointers[ instruction ] = pc; + instruction++; + + op = code[ pc ]; + codeBase[pc] = op; + if ( pc > header->codeLength ) { + Com_Error( ERR_FATAL, "VM_PrepareInterpreter: pc > header->codeLength" ); + } + + pc++; + + // these are the only opcodes that aren't a single byte + switch ( op ) { + case OP_ENTER: + case OP_CONST: + case OP_LOCAL: + case OP_LEAVE: + case OP_EQ: + case OP_NE: + case OP_LTI: + case OP_LEI: + case OP_GTI: + case OP_GEI: + case OP_LTU: + case OP_LEU: + case OP_GTU: + case OP_GEU: + case OP_EQF: + case OP_NEF: + case OP_LTF: + case OP_LEF: + case OP_GTF: + case OP_GEF: + case OP_BLOCK_COPY: + codeBase[pc+0] = loadWord(&code[pc]); + pc += 4; + break; + case OP_ARG: + codeBase[pc+0] = code[pc]; + pc += 1; + break; + default: + break; + } + + } + pc = 0; + instruction = 0; + code = (byte *)header + header->codeOffset; + codeBase = (int *)vm->codeBase; + + while ( instruction < header->instructionCount ) { + op = code[ pc ]; + instruction++; + pc++; + switch ( op ) { + case OP_ENTER: + case OP_CONST: + case OP_LOCAL: + case OP_LEAVE: + case OP_EQ: + case OP_NE: + case OP_LTI: + case OP_LEI: + case OP_GTI: + case OP_GEI: + case OP_LTU: + case OP_LEU: + case OP_GTU: + case OP_GEU: + case OP_EQF: + case OP_NEF: + case OP_LTF: + case OP_LEF: + case OP_GTF: + case OP_GEF: + case OP_BLOCK_COPY: + switch(op) { + case OP_EQ: + case OP_NE: + case OP_LTI: + case OP_LEI: + case OP_GTI: + case OP_GEI: + case OP_LTU: + case OP_LEU: + case OP_GTU: + case OP_GEU: + case OP_EQF: + case OP_NEF: + case OP_LTF: + case OP_LEF: + case OP_GTF: + case OP_GEF: + codeBase[pc] = vm->instructionPointers[codeBase[pc]]; + break; + default: + break; + } + pc += 4; + break; + case OP_ARG: + pc += 1; + break; + default: + break; + } + + } +} + +/* +============== +VM_Call + + +Upon a system call, the stack will look like: + +sp+32 parm1 +sp+28 parm0 +sp+24 return stack +sp+20 return address +sp+16 local1 +sp+14 local0 +sp+12 arg1 +sp+8 arg0 +sp+4 return stack +sp return address + +An interpreted function will immediately execute +an OP_ENTER instruction, which will subtract space for +locals from sp +============== +*/ +#define MAX_STACK 256 +#define STACK_MASK (MAX_STACK-1) + +#define DEBUGSTR va("%s%i", VM_Indent(vm), opStack-stack ) + +int VM_CallInterpreted( vm_t *vm, int *args ) { + int stack[MAX_STACK]; + int *opStack; + int programCounter; + int programStack; + int stackOnEntry; + byte *image; + int *codeImage; + int v1; + int dataMask; +#ifdef DEBUG_VM + vmSymbol_t *profileSymbol; +#endif + + // interpret the code + vm->currentlyInterpreting = qtrue; + + // we might be called recursively, so this might not be the very top + programStack = stackOnEntry = vm->programStack; + +#ifdef DEBUG_VM + profileSymbol = VM_ValueToFunctionSymbol( vm, 0 ); + // uncomment this for debugging breakpoints + vm->breakFunction = 0; +#endif + // set up the stack frame + + image = vm->dataBase; + codeImage = (int *)vm->codeBase; + dataMask = vm->dataMask; + + // leave a free spot at start of stack so + // that as long as opStack is valid, opStack-1 will + // not corrupt anything + opStack = stack; + programCounter = 0; + + programStack -= 48; + + *(int *)&image[ programStack + 44] = args[9]; + *(int *)&image[ programStack + 40] = args[8]; + *(int *)&image[ programStack + 36] = args[7]; + *(int *)&image[ programStack + 32] = args[6]; + *(int *)&image[ programStack + 28] = args[5]; + *(int *)&image[ programStack + 24] = args[4]; + *(int *)&image[ programStack + 20] = args[3]; + *(int *)&image[ programStack + 16] = args[2]; + *(int *)&image[ programStack + 12] = args[1]; + *(int *)&image[ programStack + 8 ] = args[0]; + *(int *)&image[ programStack + 4 ] = 0; // return stack + *(int *)&image[ programStack ] = -1; // will terminate the loop on return + + vm->callLevel = 0; + + VM_Debug(0); + +// vm_debugLevel=2; + // main interpreter loop, will exit when a LEAVE instruction + // grabs the -1 program counter + +#define r2 codeImage[programCounter] + + while ( 1 ) { + int opcode, r0, r1; +// unsigned int r2; + +nextInstruction: + r0 = ((int *)opStack)[0]; + r1 = ((int *)opStack)[-1]; +nextInstruction2: +#ifdef DEBUG_VM + if ( (unsigned)programCounter >= vm->codeLength ) { + Com_Error( ERR_DROP, "VM pc out of range" ); + } + + if ( opStack < stack ) { + Com_Error( ERR_DROP, "VM opStack underflow" ); + } + if ( opStack >= stack+MAX_STACK ) { + Com_Error( ERR_DROP, "VM opStack overflow" ); + } + + if ( programStack <= vm->stackBottom ) { + Com_Error( ERR_DROP, "VM stack overflow" ); + } + + if ( programStack & 3 ) { + Com_Error( ERR_DROP, "VM program stack misaligned" ); + } + + if ( vm_debugLevel > 1 ) { + Com_Printf( "%s %s\n", DEBUGSTR, opnames[opcode] ); + } + profileSymbol->profileCount++; +#endif + opcode = codeImage[ programCounter++ ]; + + switch ( opcode ) { +#ifdef DEBUG_VM + default: + Com_Error( ERR_DROP, "Bad VM instruction" ); // this should be scanned on load! +#endif + case OP_BREAK: + vm->breakCount++; + goto nextInstruction2; + case OP_CONST: + opStack++; + r1 = r0; + r0 = *opStack = r2; + + programCounter += 4; + goto nextInstruction2; + case OP_LOCAL: + opStack++; + r1 = r0; + r0 = *opStack = r2+programStack; + + programCounter += 4; + goto nextInstruction2; + + case OP_LOAD4: +#ifdef DEBUG_VM + if ( *opStack & 3 ) { + Com_Error( ERR_DROP, "OP_LOAD4 misaligned" ); + } +#endif + r0 = *opStack = *(int *)&image[ r0&dataMask ]; + goto nextInstruction2; + case OP_LOAD2: + r0 = *opStack = *(unsigned short *)&image[ r0&dataMask ]; + goto nextInstruction2; + case OP_LOAD1: + r0 = *opStack = image[ r0&dataMask ]; + goto nextInstruction2; + + case OP_STORE4: + *(int *)&image[ r1&(dataMask & ~3) ] = r0; + opStack -= 2; + goto nextInstruction; + case OP_STORE2: + *(short *)&image[ r1&(dataMask & ~1) ] = r0; + opStack -= 2; + goto nextInstruction; + case OP_STORE1: + image[ r1&dataMask ] = r0; + opStack -= 2; + goto nextInstruction; + + case OP_ARG: + // single byte offset from programStack + *(int *)&image[ codeImage[programCounter] + programStack ] = r0; + opStack--; + programCounter += 1; + goto nextInstruction; + + case OP_BLOCK_COPY: + { + int *src, *dest; + int i, count, srci, desti; + + count = r2; + // MrE: copy range check + srci = r0 & dataMask; + desti = r1 & dataMask; + count = ((srci + count) & dataMask) - srci; + count = ((desti + count) & dataMask) - desti; + + src = (int *)&image[ r0&dataMask ]; + dest = (int *)&image[ r1&dataMask ]; + if ( ( (intptr_t)src | (intptr_t)dest | count ) & 3 ) { + // happens in westernq3 + Com_Printf( S_COLOR_YELLOW "Warning: OP_BLOCK_COPY not dword aligned\n"); + } + count >>= 2; + for ( i = count-1 ; i>= 0 ; i-- ) { + dest[i] = src[i]; + } + programCounter += 4; + opStack -= 2; + } + goto nextInstruction; + + case OP_CALL: + // save current program counter + *(int *)&image[ programStack ] = programCounter; + + // jump to the location on the stack + programCounter = r0; + opStack--; + if ( programCounter < 0 ) { + // system call + int r; + int temp; +#ifdef DEBUG_VM + int stomped; + + if ( vm_debugLevel ) { + Com_Printf( "%s---> systemcall(%i)\n", DEBUGSTR, -1 - programCounter ); + } +#endif + // save the stack to allow recursive VM entry + temp = vm->callLevel; + vm->programStack = programStack - 4; +#ifdef DEBUG_VM + stomped = *(int *)&image[ programStack + 4 ]; +#endif + *(int *)&image[ programStack + 4 ] = -1 - programCounter; + +//VM_LogSyscalls( (int *)&image[ programStack + 4 ] ); + { + intptr_t* argptr = (intptr_t *)&image[ programStack + 4 ]; + #if __WORDSIZE == 64 + // the vm has ints on the stack, we expect + // longs so we have to convert it + intptr_t argarr[16]; + int i; + for (i = 0; i < 16; ++i) { + argarr[i] = *(int*)&image[ programStack + 4 + 4*i ]; + } + argptr = argarr; + #endif + r = vm->systemCall( argptr ); + } + +#ifdef DEBUG_VM + // this is just our stack frame pointer, only needed + // for debugging + *(int *)&image[ programStack + 4 ] = stomped; +#endif + + // save return value + opStack++; + *opStack = r; + programCounter = *(int *)&image[ programStack ]; + vm->callLevel = temp; +#ifdef DEBUG_VM + if ( vm_debugLevel ) { + Com_Printf( "%s<--- %s\n", DEBUGSTR, VM_ValueToSymbol( vm, programCounter ) ); + } +#endif + } else if ( (unsigned)programCounter >= vm->codeLength ) { + Com_Error( ERR_DROP, "VM program counter out of range in OP_CALL" ); + } else { + programCounter = vm->instructionPointers[ programCounter ]; + } + goto nextInstruction; + + // push and pop are only needed for discarded or bad function return values + case OP_PUSH: + opStack++; + goto nextInstruction; + case OP_POP: + opStack--; + goto nextInstruction; + + case OP_ENTER: +#ifdef DEBUG_VM + profileSymbol = VM_ValueToFunctionSymbol( vm, programCounter ); +#endif + // get size of stack frame + v1 = r2; + + programCounter += 4; + programStack -= v1; +#ifdef DEBUG_VM + // save old stack frame for debugging traces + *(int *)&image[programStack+4] = programStack + v1; + if ( vm_debugLevel ) { + Com_Printf( "%s---> %s\n", DEBUGSTR, VM_ValueToSymbol( vm, programCounter - 5 ) ); + if ( vm->breakFunction && programCounter - 5 == vm->breakFunction ) { + // this is to allow setting breakpoints here in the debugger + vm->breakCount++; +// vm_debugLevel = 2; +// VM_StackTrace( vm, programCounter, programStack ); + } + vm->callLevel++; + } +#endif + goto nextInstruction; + case OP_LEAVE: + // remove our stack frame + v1 = r2; + + programStack += v1; + + // grab the saved program counter + programCounter = *(int *)&image[ programStack ]; +#ifdef DEBUG_VM + profileSymbol = VM_ValueToFunctionSymbol( vm, programCounter ); + if ( vm_debugLevel ) { + vm->callLevel--; + Com_Printf( "%s<--- %s\n", DEBUGSTR, VM_ValueToSymbol( vm, programCounter ) ); + } +#endif + // check for leaving the VM + if ( programCounter == -1 ) { + goto done; + } else if ( (unsigned)programCounter >= vm->codeLength ) { + Com_Error( ERR_DROP, "VM program counter out of range in OP_LEAVE" ); + } + goto nextInstruction; + + /* + =================================================================== + BRANCHES + =================================================================== + */ + + case OP_JUMP: + programCounter = r0; + programCounter = vm->instructionPointers[ programCounter ]; + opStack--; + goto nextInstruction; + + case OP_EQ: + opStack -= 2; + if ( r1 == r0 ) { + programCounter = r2; //vm->instructionPointers[r2]; + goto nextInstruction; + } else { + programCounter += 4; + goto nextInstruction; + } + + case OP_NE: + opStack -= 2; + if ( r1 != r0 ) { + programCounter = r2; //vm->instructionPointers[r2]; + goto nextInstruction; + } else { + programCounter += 4; + goto nextInstruction; + } + + case OP_LTI: + opStack -= 2; + if ( r1 < r0 ) { + programCounter = r2; //vm->instructionPointers[r2]; + goto nextInstruction; + } else { + programCounter += 4; + goto nextInstruction; + } + + case OP_LEI: + opStack -= 2; + if ( r1 <= r0 ) { + programCounter = r2; //vm->instructionPointers[r2]; + goto nextInstruction; + } else { + programCounter += 4; + goto nextInstruction; + } + + case OP_GTI: + opStack -= 2; + if ( r1 > r0 ) { + programCounter = r2; //vm->instructionPointers[r2]; + goto nextInstruction; + } else { + programCounter += 4; + goto nextInstruction; + } + + case OP_GEI: + opStack -= 2; + if ( r1 >= r0 ) { + programCounter = r2; //vm->instructionPointers[r2]; + goto nextInstruction; + } else { + programCounter += 4; + goto nextInstruction; + } + + case OP_LTU: + opStack -= 2; + if ( ((unsigned)r1) < ((unsigned)r0) ) { + programCounter = r2; //vm->instructionPointers[r2]; + goto nextInstruction; + } else { + programCounter += 4; + goto nextInstruction; + } + + case OP_LEU: + opStack -= 2; + if ( ((unsigned)r1) <= ((unsigned)r0) ) { + programCounter = r2; //vm->instructionPointers[r2]; + goto nextInstruction; + } else { + programCounter += 4; + goto nextInstruction; + } + + case OP_GTU: + opStack -= 2; + if ( ((unsigned)r1) > ((unsigned)r0) ) { + programCounter = r2; //vm->instructionPointers[r2]; + goto nextInstruction; + } else { + programCounter += 4; + goto nextInstruction; + } + + case OP_GEU: + opStack -= 2; + if ( ((unsigned)r1) >= ((unsigned)r0) ) { + programCounter = r2; //vm->instructionPointers[r2]; + goto nextInstruction; + } else { + programCounter += 4; + goto nextInstruction; + } + + case OP_EQF: + if ( ((float *)opStack)[-1] == *(float *)opStack ) { + programCounter = r2; //vm->instructionPointers[r2]; + opStack -= 2; + goto nextInstruction; + } else { + programCounter += 4; + opStack -= 2; + goto nextInstruction; + } + + case OP_NEF: + if ( ((float *)opStack)[-1] != *(float *)opStack ) { + programCounter = r2; //vm->instructionPointers[r2]; + opStack -= 2; + goto nextInstruction; + } else { + programCounter += 4; + opStack -= 2; + goto nextInstruction; + } + + case OP_LTF: + if ( ((float *)opStack)[-1] < *(float *)opStack ) { + programCounter = r2; //vm->instructionPointers[r2]; + opStack -= 2; + goto nextInstruction; + } else { + programCounter += 4; + opStack -= 2; + goto nextInstruction; + } + + case OP_LEF: + if ( ((float *)opStack)[-1] <= *(float *)opStack ) { + programCounter = r2; //vm->instructionPointers[r2]; + opStack -= 2; + goto nextInstruction; + } else { + programCounter += 4; + opStack -= 2; + goto nextInstruction; + } + + case OP_GTF: + if ( ((float *)opStack)[-1] > *(float *)opStack ) { + programCounter = r2; //vm->instructionPointers[r2]; + opStack -= 2; + goto nextInstruction; + } else { + programCounter += 4; + opStack -= 2; + goto nextInstruction; + } + + case OP_GEF: + if ( ((float *)opStack)[-1] >= *(float *)opStack ) { + programCounter = r2; //vm->instructionPointers[r2]; + opStack -= 2; + goto nextInstruction; + } else { + programCounter += 4; + opStack -= 2; + goto nextInstruction; + } + + + //=================================================================== + + case OP_NEGI: + *opStack = -r0; + goto nextInstruction; + case OP_ADD: + opStack[-1] = r1 + r0; + opStack--; + goto nextInstruction; + case OP_SUB: + opStack[-1] = r1 - r0; + opStack--; + goto nextInstruction; + case OP_DIVI: + opStack[-1] = r1 / r0; + opStack--; + goto nextInstruction; + case OP_DIVU: + opStack[-1] = ((unsigned)r1) / ((unsigned)r0); + opStack--; + goto nextInstruction; + case OP_MODI: + opStack[-1] = r1 % r0; + opStack--; + goto nextInstruction; + case OP_MODU: + opStack[-1] = ((unsigned)r1) % (unsigned)r0; + opStack--; + goto nextInstruction; + case OP_MULI: + opStack[-1] = r1 * r0; + opStack--; + goto nextInstruction; + case OP_MULU: + opStack[-1] = ((unsigned)r1) * ((unsigned)r0); + opStack--; + goto nextInstruction; + + case OP_BAND: + opStack[-1] = ((unsigned)r1) & ((unsigned)r0); + opStack--; + goto nextInstruction; + case OP_BOR: + opStack[-1] = ((unsigned)r1) | ((unsigned)r0); + opStack--; + goto nextInstruction; + case OP_BXOR: + opStack[-1] = ((unsigned)r1) ^ ((unsigned)r0); + opStack--; + goto nextInstruction; + case OP_BCOM: + *opStack = ~ ((unsigned)r0); + goto nextInstruction; + + case OP_LSH: + opStack[-1] = r1 << r0; + opStack--; + goto nextInstruction; + case OP_RSHI: + opStack[-1] = r1 >> r0; + opStack--; + goto nextInstruction; + case OP_RSHU: + opStack[-1] = ((unsigned)r1) >> r0; + opStack--; + goto nextInstruction; + + case OP_NEGF: + *(float *)opStack = -*(float *)opStack; + goto nextInstruction; + case OP_ADDF: + *(float *)(opStack-1) = *(float *)(opStack-1) + *(float *)opStack; + opStack--; + goto nextInstruction; + case OP_SUBF: + *(float *)(opStack-1) = *(float *)(opStack-1) - *(float *)opStack; + opStack--; + goto nextInstruction; + case OP_DIVF: + *(float *)(opStack-1) = *(float *)(opStack-1) / *(float *)opStack; + opStack--; + goto nextInstruction; + case OP_MULF: + *(float *)(opStack-1) = *(float *)(opStack-1) * *(float *)opStack; + opStack--; + goto nextInstruction; + + case OP_CVIF: + *(float *)opStack = (float)*opStack; + goto nextInstruction; + case OP_CVFI: + *opStack = (int) *(float *)opStack; + goto nextInstruction; + case OP_SEX8: + *opStack = (signed char)*opStack; + goto nextInstruction; + case OP_SEX16: + *opStack = (short)*opStack; + goto nextInstruction; + } + } + +done: + vm->currentlyInterpreting = qfalse; + + if ( opStack != &stack[1] ) { + Com_Error( ERR_DROP, "Interpreter error: opStack = %ld", (long int) (opStack - stack) ); + } + + vm->programStack = stackOnEntry; + + // return the result + return *opStack; +} diff --git a/src/qcommon/vm_local.h b/src/qcommon/vm_local.h new file mode 100644 index 0000000..27b5226 --- /dev/null +++ b/src/qcommon/vm_local.h @@ -0,0 +1,185 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "q_shared.h" +#include "qcommon.h" + +typedef enum { + OP_UNDEF, + + OP_IGNORE, + + OP_BREAK, + + OP_ENTER, + OP_LEAVE, + OP_CALL, + OP_PUSH, + OP_POP, + + OP_CONST, + OP_LOCAL, + + OP_JUMP, + + //------------------- + + OP_EQ, + OP_NE, + + OP_LTI, + OP_LEI, + OP_GTI, + OP_GEI, + + OP_LTU, + OP_LEU, + OP_GTU, + OP_GEU, + + OP_EQF, + OP_NEF, + + OP_LTF, + OP_LEF, + OP_GTF, + OP_GEF, + + //------------------- + + OP_LOAD1, + OP_LOAD2, + OP_LOAD4, + OP_STORE1, + OP_STORE2, + OP_STORE4, // *(stack[top-1]) = stack[top] + OP_ARG, + + OP_BLOCK_COPY, + + //------------------- + + OP_SEX8, + OP_SEX16, + + OP_NEGI, + OP_ADD, + OP_SUB, + OP_DIVI, + OP_DIVU, + OP_MODI, + OP_MODU, + OP_MULI, + OP_MULU, + + OP_BAND, + OP_BOR, + OP_BXOR, + OP_BCOM, + + OP_LSH, + OP_RSHI, + OP_RSHU, + + OP_NEGF, + OP_ADDF, + OP_SUBF, + OP_DIVF, + OP_MULF, + + OP_CVIF, + OP_CVFI +} opcode_t; + + + +typedef int vmptr_t; + +typedef struct vmSymbol_s { + struct vmSymbol_s *next; + int symValue; + int profileCount; + char symName[1]; // variable sized +} vmSymbol_t; + +#define VM_OFFSET_PROGRAM_STACK 0 +#define VM_OFFSET_SYSTEM_CALL 4 + +struct vm_s { + // DO NOT MOVE OR CHANGE THESE WITHOUT CHANGING THE VM_OFFSET_* DEFINES + // USED BY THE ASM CODE + int programStack; // the vm may be recursively entered + intptr_t (*systemCall)( intptr_t *parms ); + + //------------------------------------ + + char name[MAX_QPATH]; + + // for dynamic linked modules + void *dllHandle; + intptr_t (QDECL *entryPoint)( int callNum, ... ); + void (*destroy)(vm_t* self); + + // for interpreted modules + qboolean currentlyInterpreting; + + qboolean compiled; + byte *codeBase; + int codeLength; + + int *instructionPointers; + int instructionPointersLength; + + byte *dataBase; + int dataMask; + + int stackBottom; // if programStack < stackBottom, error + + int numSymbols; + struct vmSymbol_s *symbols; + + int callLevel; // for debug indenting + int breakFunction; // increment breakCount on function entry to this + int breakCount; + +// fqpath member added 7/20/02 by T.Ray + char fqpath[MAX_QPATH+1] ; + + byte *jumpTableTargets; + int numJumpTableTargets; +}; + + +extern vm_t *currentVM; +extern int vm_debugLevel; + +void VM_Compile( vm_t *vm, vmHeader_t *header ); +int VM_CallCompiled( vm_t *vm, int *args ); + +void VM_PrepareInterpreter( vm_t *vm, vmHeader_t *header ); +int VM_CallInterpreted( vm_t *vm, int *args ); + +vmSymbol_t *VM_ValueToFunctionSymbol( vm_t *vm, int value ); +int VM_SymbolToValue( vm_t *vm, const char *symbol ); +const char *VM_ValueToSymbol( vm_t *vm, int value ); +void VM_LogSyscalls( int *args ); + diff --git a/src/qcommon/vm_none.c b/src/qcommon/vm_none.c new file mode 100644 index 0000000..c7e5ba0 --- /dev/null +++ b/src/qcommon/vm_none.c @@ -0,0 +1,10 @@ +#include "vm_local.h" + +int VM_CallCompiled( vm_t *vm, int *args ) { + exit(99); + return 0; +} + +void VM_Compile( vm_t *vm, vmHeader_t *header ) { + exit(99); +} diff --git a/src/qcommon/vm_ppc.c b/src/qcommon/vm_ppc.c new file mode 100644 index 0000000..460fe42 --- /dev/null +++ b/src/qcommon/vm_ppc.c @@ -0,0 +1,2065 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// vm_ppc.c +// ppc dynamic compiler + +#include "vm_local.h" +#include + +#define DEBUG_VM 0 + +#if DEBUG_VM +static char *opnames[256] = { + "OP_UNDEF", + + "OP_IGNORE", + + "OP_BREAK", + + "OP_ENTER", + "OP_LEAVE", + "OP_CALL", + "OP_PUSH", + "OP_POP", + + "OP_CONST", + + "OP_LOCAL", + + "OP_JUMP", + + //------------------- + + "OP_EQ", + "OP_NE", + + "OP_LTI", + "OP_LEI", + "OP_GTI", + "OP_GEI", + + "OP_LTU", + "OP_LEU", + "OP_GTU", + "OP_GEU", + + "OP_EQF", + "OP_NEF", + + "OP_LTF", + "OP_LEF", + "OP_GTF", + "OP_GEF", + + //------------------- + + "OP_LOAD1", + "OP_LOAD2", + "OP_LOAD4", + "OP_STORE1", + "OP_STORE2", + "OP_STORE4", + "OP_ARG", + + "OP_BLOCK_COPY", + + //------------------- + + "OP_SEX8", + "OP_SEX16", + + "OP_NEGI", + "OP_ADD", + "OP_SUB", + "OP_DIVI", + "OP_DIVU", + "OP_MODI", + "OP_MODU", + "OP_MULI", + "OP_MULU", + + "OP_BAND", + "OP_BOR", + "OP_BXOR", + "OP_BCOM", + + "OP_LSH", + "OP_RSHI", + "OP_RSHU", + + "OP_NEGF", + "OP_ADDF", + "OP_SUBF", + "OP_DIVF", + "OP_MULF", + + "OP_CVIF", + "OP_CVFI" +}; +#endif + +typedef enum { + R_REAL_STACK = 1, + // registers 3-11 are the parameter passing registers + + // state + R_STACK = 3, // local + R_OPSTACK, // global + + // constants + R_MEMBASE, // global + R_MEMMASK, + R_ASMCALL, // global + R_INSTRUCTIONS, // global + R_NUM_INSTRUCTIONS, // global + R_CVM, // currentVM + + // temps + R_TOP = 11, + R_SECOND = 12, + R_EA = 2 // effective address calculation + +} regNums_t; + +#define RG_REAL_STACK r1 +#define RG_STACK r3 +#define RG_OPSTACK r4 +#define RG_MEMBASE r5 +#define RG_MEMMASK r6 +#define RG_ASMCALL r7 +#define RG_INSTRUCTIONS r8 +#define RG_NUM_INSTRUCTIONS r9 +#define RG_CVM r10 +#define RG_TOP r12 +#define RG_SECOND r13 +#define RG_EA r14 + +// The deepest value I saw in the Quake3 games was 9. +#define OP_STACK_MAX_DEPTH 16 + +// These are all volatile and thus must be saved upon entry to the VM code. +// NOTE: These are General Purpose Registers (GPR) numbers like the +// R_ definitions in the regNums_t enum above (31 is the max) +static int opStackIntRegisters[OP_STACK_MAX_DEPTH] = +{ + 16, 17, 18, 19, + 20, 21, 22, 23, + 24, 25, 26, 27, + 28, 29, 30, 31 +}; + +static unsigned int *opStackLoadInstructionAddr[OP_STACK_MAX_DEPTH]; + +// We use different registers for the floating point +// operand stack (these are volatile in the PPC ABI) +// NOTE: these are Floating Point Register (FPR) numbers, not +// General Purpose Register (GPR) numbers +static int opStackFloatRegisters[OP_STACK_MAX_DEPTH] = +{ + 0, 1, 2, 3, + 4, 5, 6, 7, + 8, 9, 10, 11, + 12, 13, 14, 15 +}; + +static int opStackRegType[OP_STACK_MAX_DEPTH] = +{ + 0, 0, 0, 0, + 0, 0, 0, 0, + 0, 0, 0, 0, + 0, 0, 0, 0 +}; + +// this doesn't have the low order bits set for instructions i'm not using... +typedef enum { + PPC_TDI = 0x08000000, + PPC_TWI = 0x0c000000, + PPC_MULLI = 0x1c000000, + PPC_SUBFIC = 0x20000000, + PPC_CMPI = 0x28000000, + PPC_CMPLI = 0x2c000000, + PPC_ADDIC = 0x30000000, + PPC_ADDIC_ = 0x34000000, + PPC_ADDI = 0x38000000, + PPC_ADDIS = 0x3c000000, + PPC_BC = 0x40000000, + PPC_SC = 0x44000000, + PPC_B = 0x48000000, + + PPC_MCRF = 0x4c000000, + PPC_BCLR = 0x4c000020, + PPC_RFID = 0x4c000000, + PPC_CRNOR = 0x4c000000, + PPC_RFI = 0x4c000000, + PPC_CRANDC = 0x4c000000, + PPC_ISYNC = 0x4c000000, + PPC_CRXOR = 0x4c000000, + PPC_CRNAND = 0x4c000000, + PPC_CREQV = 0x4c000000, + PPC_CRORC = 0x4c000000, + PPC_CROR = 0x4c000000, +//------------ + PPC_BCCTR = 0x4c000420, + PPC_RLWIMI = 0x50000000, + PPC_RLWINM = 0x54000000, + PPC_RLWNM = 0x5c000000, + PPC_ORI = 0x60000000, + PPC_ORIS = 0x64000000, + PPC_XORI = 0x68000000, + PPC_XORIS = 0x6c000000, + PPC_ANDI_ = 0x70000000, + PPC_ANDIS_ = 0x74000000, + PPC_RLDICL = 0x78000000, + PPC_RLDICR = 0x78000000, + PPC_RLDIC = 0x78000000, + PPC_RLDIMI = 0x78000000, + PPC_RLDCL = 0x78000000, + PPC_RLDCR = 0x78000000, + PPC_CMP = 0x7c000000, + PPC_TW = 0x7c000000, + PPC_SUBFC = 0x7c000010, + PPC_MULHDU = 0x7c000000, + PPC_ADDC = 0x7c000014, + PPC_MULHWU = 0x7c000000, + PPC_MFCR = 0x7c000000, + PPC_LWAR = 0x7c000000, + PPC_LDX = 0x7c000000, + PPC_LWZX = 0x7c00002e, + PPC_SLW = 0x7c000030, + PPC_CNTLZW = 0x7c000000, + PPC_SLD = 0x7c000000, + PPC_AND = 0x7c000038, + PPC_CMPL = 0x7c000040, + PPC_SUBF = 0x7c000050, + PPC_LDUX = 0x7c000000, +//------------ + PPC_DCBST = 0x7c000000, + PPC_LWZUX = 0x7c00006c, + PPC_CNTLZD = 0x7c000000, + PPC_ANDC = 0x7c000000, + PPC_TD = 0x7c000000, + PPC_MULHD = 0x7c000000, + PPC_MULHW = 0x7c000000, + PPC_MTSRD = 0x7c000000, + PPC_MFMSR = 0x7c000000, + PPC_LDARX = 0x7c000000, + PPC_DCBF = 0x7c000000, + PPC_LBZX = 0x7c0000ae, + PPC_NEG = 0x7c000000, + PPC_MTSRDIN = 0x7c000000, + PPC_LBZUX = 0x7c000000, + PPC_NOR = 0x7c0000f8, + PPC_SUBFE = 0x7c000000, + PPC_ADDE = 0x7c000000, + PPC_MTCRF = 0x7c000000, + PPC_MTMSR = 0x7c000000, + PPC_STDX = 0x7c000000, + PPC_STWCX_ = 0x7c000000, + PPC_STWX = 0x7c00012e, + PPC_MTMSRD = 0x7c000000, + PPC_STDUX = 0x7c000000, + PPC_STWUX = 0x7c00016e, + PPC_SUBFZE = 0x7c000000, + PPC_ADDZE = 0x7c000000, + PPC_MTSR = 0x7c000000, + PPC_STDCX_ = 0x7c000000, + PPC_STBX = 0x7c0001ae, + PPC_SUBFME = 0x7c000000, + PPC_MULLD = 0x7c000000, +//------------ + PPC_ADDME = 0x7c000000, + PPC_MULLW = 0x7c0001d6, + PPC_MTSRIN = 0x7c000000, + PPC_DCBTST = 0x7c000000, + PPC_STBUX = 0x7c000000, + PPC_ADD = 0x7c000214, + PPC_DCBT = 0x7c000000, + PPC_LHZX = 0x7c00022e, + PPC_EQV = 0x7c000000, + PPC_TLBIE = 0x7c000000, + PPC_ECIWX = 0x7c000000, + PPC_LHZUX = 0x7c000000, + PPC_XOR = 0x7c000278, + PPC_MFSPR = 0x7c0002a6, + PPC_LWAX = 0x7c000000, + PPC_LHAX = 0x7c000000, + PPC_TLBIA = 0x7c000000, + PPC_MFTB = 0x7c000000, + PPC_LWAUX = 0x7c000000, + PPC_LHAUX = 0x7c000000, + PPC_STHX = 0x7c00032e, + PPC_ORC = 0x7c000338, + PPC_SRADI = 0x7c000000, + PPC_SLBIE = 0x7c000000, + PPC_ECOWX = 0x7c000000, + PPC_STHUX = 0x7c000000, + PPC_OR = 0x7c000378, + PPC_DIVDU = 0x7c000000, + PPC_DIVWU = 0x7c000396, + PPC_MTSPR = 0x7c0003a6, + PPC_DCBI = 0x7c000000, + PPC_NAND = 0x7c000000, + PPC_DIVD = 0x7c000000, +//------------ + PPC_DIVW = 0x7c0003d6, + PPC_SLBIA = 0x7c000000, + PPC_MCRXR = 0x7c000000, + PPC_LSWX = 0x7c000000, + PPC_LWBRX = 0x7c000000, + PPC_LFSX = 0x7c00042e, + PPC_SRW = 0x7c000430, + PPC_SRD = 0x7c000000, + PPC_TLBSYNC = 0x7c000000, + PPC_LFSUX = 0x7c000000, + PPC_MFSR = 0x7c000000, + PPC_LSWI = 0x7c000000, + PPC_SYNC = 0x7c000000, + PPC_LFDX = 0x7c000000, + PPC_LFDUX = 0x7c000000, + PPC_MFSRIN = 0x7c000000, + PPC_STSWX = 0x7c000000, + PPC_STWBRX = 0x7c000000, + PPC_STFSX = 0x7c00052e, + PPC_STFSUX = 0x7c000000, + PPC_STSWI = 0x7c000000, + PPC_STFDX = 0x7c000000, + PPC_DCBA = 0x7c000000, + PPC_STFDUX = 0x7c000000, + PPC_LHBRX = 0x7c000000, + PPC_SRAW = 0x7c000630, + PPC_SRAD = 0x7c000000, + PPC_SRAWI = 0x7c000000, + PPC_EIEIO = 0x7c000000, + PPC_STHBRX = 0x7c000000, + PPC_EXTSH = 0x7c000734, + PPC_EXTSB = 0x7c000774, + PPC_ICBI = 0x7c000000, +//------------ + PPC_STFIWX = 0x7c0007ae, + PPC_EXTSW = 0x7c000000, + PPC_DCBZ = 0x7c000000, + PPC_LWZ = 0x80000000, + PPC_LWZU = 0x84000000, + PPC_LBZ = 0x88000000, + PPC_LBZU = 0x8c000000, + PPC_STW = 0x90000000, + PPC_STWU = 0x94000000, + PPC_STB = 0x98000000, + PPC_STBU = 0x9c000000, + PPC_LHZ = 0xa0000000, + PPC_LHZU = 0xa4000000, + PPC_LHA = 0xa8000000, + PPC_LHAU = 0xac000000, + PPC_STH = 0xb0000000, + PPC_STHU = 0xb4000000, + PPC_LMW = 0xb8000000, + PPC_STMW = 0xbc000000, + PPC_LFS = 0xc0000000, + PPC_LFSU = 0xc4000000, + PPC_LFD = 0xc8000000, + PPC_LFDU = 0xcc000000, + PPC_STFS = 0xd0000000, + PPC_STFSU = 0xd4000000, + PPC_STFD = 0xd8000000, + PPC_STFDU = 0xdc000000, + PPC_LD = 0xe8000000, + PPC_LDU = 0xe8000001, + PPC_LWA = 0xe8000002, + PPC_FDIVS = 0xec000024, + PPC_FSUBS = 0xec000028, + PPC_FADDS = 0xec00002a, +//------------ + PPC_FSQRTS = 0xec000000, + PPC_FRES = 0xec000000, + PPC_FMULS = 0xec000032, + PPC_FMSUBS = 0xec000000, + PPC_FMADDS = 0xec000000, + PPC_FNMSUBS = 0xec000000, + PPC_FNMADDS = 0xec000000, + PPC_STD = 0xf8000000, + PPC_STDU = 0xf8000001, + PPC_FCMPU = 0xfc000000, + PPC_FRSP = 0xfc000018, + PPC_FCTIW = 0xfc000000, + PPC_FCTIWZ = 0xfc00001e, + PPC_FDIV = 0xfc000000, + PPC_FSUB = 0xfc000028, + PPC_FADD = 0xfc000000, + PPC_FSQRT = 0xfc000000, + PPC_FSEL = 0xfc000000, + PPC_FMUL = 0xfc000000, + PPC_FRSQRTE = 0xfc000000, + PPC_FMSUB = 0xfc000000, + PPC_FMADD = 0xfc000000, + PPC_FNMSUB = 0xfc000000, + PPC_FNMADD = 0xfc000000, + PPC_FCMPO = 0xfc000000, + PPC_MTFSB1 = 0xfc000000, + PPC_FNEG = 0xfc000050, + PPC_MCRFS = 0xfc000000, + PPC_MTFSB0 = 0xfc000000, + PPC_FMR = 0xfc000000, + PPC_MTFSFI = 0xfc000000, + PPC_FNABS = 0xfc000000, + PPC_FABS = 0xfc000000, +//------------ + PPC_MFFS = 0xfc000000, + PPC_MTFSF = 0xfc000000, + PPC_FCTID = 0xfc000000, + PPC_FCTIDZ = 0xfc000000, + PPC_FCFID = 0xfc000000 + +} ppcOpcodes_t; + + +// the newly generated code +static unsigned *buf; +static int compiledOfs; // in dwords +static int pass; + +// fromt the original bytecode +static byte *code; +static int pc; + +void AsmCall( void ); + +double itofConvert[2]; + +static int Constant4( void ) { + int v; + + v = code[pc] | (code[pc+1]<<8) | (code[pc+2]<<16) | (code[pc+3]<<24); + pc += 4; + return v; +} + +static int Constant1( void ) { + int v; + + v = code[pc]; + pc += 1; + return v; +} + +static void Emit4( char *opname, int i ) { + #if DEBUG_VM + if(pass == 1) + printf("\t\t\t%p %s\t%08lx\n",&buf[compiledOfs],opname,i&0x3ffffff); + #endif + buf[ compiledOfs ] = i; + compiledOfs++; +} + +static void Inst( char *opname, int opcode, int destReg, int aReg, int bReg ) { + unsigned r; + + #if DEBUG_VM + if(pass == 1) + printf("\t\t\t%p %s\tr%d,r%d,r%d\n",&buf[compiledOfs],opname,destReg,aReg,bReg); + #endif + r = opcode | ( destReg << 21 ) | ( aReg << 16 ) | ( bReg << 11 ) ; + buf[ compiledOfs ] = r; + compiledOfs++; +} + +static void Inst4( char *opname, int opcode, int destReg, int aReg, int bReg, int cReg ) { + unsigned r; + + #if DEBUG_VM + if(pass == 1) + printf("\t\t\t%p %s\tr%d,r%d,r%d,r%d\n",&buf[compiledOfs],opname,destReg,aReg,bReg,cReg); + #endif + r = opcode | ( destReg << 21 ) | ( aReg << 16 ) | ( bReg << 11 ) | ( cReg << 6 ); + buf[ compiledOfs ] = r; + compiledOfs++; +} + +static void InstImm( char *opname, int opcode, int destReg, int aReg, int immediate ) { + unsigned r; + + if ( immediate > 32767 || immediate < -32768 ) { + Com_Error( ERR_FATAL, "VM_Compile: immediate value %i out of range, opcode %x,%d,%d", immediate, opcode, destReg, aReg ); + } + #if DEBUG_VM + if(pass == 1) + printf("\t\t\t%p %s\tr%d,r%d,0x%x\n",&buf[compiledOfs],opname,destReg,aReg,immediate); + #endif + r = opcode | ( destReg << 21 ) | ( aReg << 16 ) | ( immediate & 0xffff ); + buf[ compiledOfs ] = r; + compiledOfs++; +} + +static void InstImmU( char *opname, int opcode, int destReg, int aReg, int immediate ) { + unsigned r; + + if ( immediate > 0xffff || immediate < 0 ) { + Com_Error( ERR_FATAL, "VM_Compile: immediate value %i out of range", immediate ); + } + #if DEBUG_VM + if(pass == 1) + printf("\t\t\t%p %s\tr%d,r%d,0x%x\n",&buf[compiledOfs],opname,destReg,aReg,immediate); + #endif + r = opcode | ( destReg << 21 ) | ( aReg << 16 ) | ( immediate & 0xffff ); + buf[ compiledOfs ] = r; + compiledOfs++; +} + +static int pop0, pop1, oc0, oc1; +static vm_t *tvm; +static int instruction; +static byte *jused; + +static void spillOpStack(int depth) +{ + // Store out each register on the operand stack to it's correct location. + int i; + + for(i = 0; i < depth; i++) + { + assert(opStackRegType[i]); + assert(opStackRegType[i] == 1); + switch(opStackRegType[i]) + { + case 1: // Integer register + InstImm( "stw", PPC_STW, opStackIntRegisters[i], R_OPSTACK, i*4+4); + break; + case 2: // Float register + InstImm( "stfs", PPC_STFS, opStackFloatRegisters[i], R_OPSTACK, i*4+4); + break; + } + opStackRegType[i] = 0; + } +} + +static void loadOpStack(int depth) +{ + // Back off operand stack pointer and reload all operands. +// InstImm( "addi", PPC_ADDI, R_OPSTACK, R_OPSTACK, -(depth)*4 ); + + int i; + + for(i = 0; i < depth; i++) + { + assert(opStackRegType[i] == 0); + // For now we're stuck reloading everything as an integer. + opStackLoadInstructionAddr[i] = &buf[compiledOfs]; + InstImm( "lwz", PPC_LWZ, opStackIntRegisters[i], R_OPSTACK, i*4+4); + opStackRegType[i] = 1; + } +} + +static void makeFloat(int depth) +{ + //assert(opStackRegType[depth] == 1); + if(opStackRegType[depth] == 1) + { + unsigned instruction; + unsigned destReg, aReg, bReg, imm; + + if(opStackLoadInstructionAddr[depth]) + { + // Repatch load instruction to use LFS instead of LWZ + instruction = *opStackLoadInstructionAddr[depth]; + // Figure out if it's LWZ or LWZX + if((instruction & 0xfc000000) == PPC_LWZ) + { + //printf("patching LWZ at %p to LFS at depth %ld\n",opStackLoadInstructionAddr[depth],depth); + //printf("old instruction: %08lx\n",instruction); + // Extract registers + destReg = (instruction >> 21) & 31; + aReg = (instruction >> 16) & 31; + imm = instruction & 0xffff; + + // Calculate correct FP register to use. + // THIS ASSUMES REGISTER USAGE FOR THE STACK IS n, n+1, n+2, etc! + //printf("old dest: %ld\n",destReg); + destReg = (destReg - opStackIntRegisters[0]) + opStackFloatRegisters[0]; + instruction = PPC_LFS | ( destReg << 21 ) | ( aReg << 16 ) | imm ; + //printf("new dest: %ld\n",destReg); + //printf("new instruction: %08lx\n",instruction); + } + else + { + //printf("patching LWZX at %p to LFSX at depth %ld\n",opStackLoadInstructionAddr[depth],depth); + //printf("old instruction: %08lx\n",instruction); + // Extract registers + destReg = (instruction >> 21) & 31; + aReg = (instruction >> 16) & 31; + bReg = (instruction >> 11) & 31; + // Calculate correct FP register to use. + // THIS ASSUMES REGISTER USAGE FOR THE STACK IS n, n+1, n+2, etc! + //printf("old dest: %ld\n",destReg); + destReg = (destReg - opStackIntRegisters[0]) + opStackFloatRegisters[0]; + instruction = PPC_LFSX | ( destReg << 21 ) | ( aReg << 16 ) | ( bReg << 11 ) ; + //printf("new dest: %ld\n",destReg); + //printf("new instruction: %08lx\n",instruction); + } + *opStackLoadInstructionAddr[depth] = instruction; + opStackLoadInstructionAddr[depth] = 0; + } + else + { + //printf("doing float constant load at %p for depth %ld\n",&buf[compiledOfs],depth); + // It was likely loaded as a constant so we have to save/load it. A more + // interesting implementation might be to generate code to do a "PC relative" + // load from the VM code region. + InstImm( "stw", PPC_STW, opStackIntRegisters[depth], R_OPSTACK, depth*4+4); + // For XXX make sure we force enough NOPs to get the load into + // another dispatch group to avoid pipeline flush. + Inst( "ori", PPC_ORI, 0, 0, 0 ); + Inst( "ori", PPC_ORI, 0, 0, 0 ); + Inst( "ori", PPC_ORI, 0, 0, 0 ); + Inst( "ori", PPC_ORI, 0, 0, 0 ); + InstImm( "lfs", PPC_LFS, opStackFloatRegisters[depth], R_OPSTACK, depth*4+4); + } + opStackRegType[depth] = 2; + } +} + +// TJW: Unused +#if 0 +static void fltop() { + if (rtopped == qfalse) { + InstImm( PPC_LFS, R_TOP, R_OPSTACK, 0 ); // get value from opstack + } +} +#endif + +#if 0 +static void fltopandsecond() { + InstImm( PPC_LFS, R_TOP, R_OPSTACK, 0 ); // get value from opstack + InstImm( PPC_LFS, R_SECOND, R_OPSTACK, -4 ); // get value from opstack + InstImm( PPC_ADDI, R_OPSTACK, R_OPSTACK, -8 ); + rtopped = qfalse; + return; +} +#endif + +#define assertInteger(depth) assert(opStackRegType[depth] == 1) + +/* +================= +VM_Compile +================= +*/ +void VM_Compile( vm_t *vm, vmHeader_t *header ) { + int op; + int maxLength; + int v; + int i; + int opStackDepth; + + int mainFunction; + + // set up the into-to-float variables + ((int *)itofConvert)[0] = 0x43300000; + ((int *)itofConvert)[1] = 0x80000000; + ((int *)itofConvert)[2] = 0x43300000; + + // allocate a very large temp buffer, we will shrink it later + maxLength = header->codeLength * 8; + buf = Z_Malloc( maxLength ); + jused = Z_Malloc(header->instructionCount + 2); + Com_Memset(jused, 0, header->instructionCount+2); + + // compile everything twice, so the second pass will have valid instruction + // pointers for branches + for ( pass = -1 ; pass < 2 ; pass++ ) { + + // translate all instructions + pc = 0; + mainFunction = 0; + opStackDepth = 0; + + pop0 = 343545; + pop1 = 2443545; + oc0 = -2343535; + oc1 = 24353454; + tvm = vm; + code = (byte *)header + header->codeOffset; + compiledOfs = 0; +#ifndef __GNUC__ + // metrowerks seems to require this header in front of functions + Emit4( (int)(buf+2) ); + Emit4( 0 ); +#endif + + for ( instruction = 0 ; instruction < header->instructionCount ; instruction++ ) { + if ( compiledOfs*4 > maxLength - 16 ) { + Com_Error( ERR_DROP, "VM_Compile: maxLength exceeded" ); + } + + op = code[ pc ]; + if ( !pass ) { + vm->instructionPointers[ instruction ] = compiledOfs * 4; + } + pc++; + switch ( op ) { + case 0: + break; + case OP_BREAK: + #if DEBUG_VM + if(pass == 1) + printf("%08lx BREAK\n",instruction); + #endif + InstImmU( "addi", PPC_ADDI, R_TOP, 0, 0 ); + InstImm( "lwz", PPC_LWZ, R_TOP, R_TOP, 0 ); // *(int *)0 to crash to debugger + break; + case OP_ENTER: + opStackDepth = 0; + v = Constant4(); + #if DEBUG_VM + if(pass == 1) + printf("%08x ENTER\t%04x\n",instruction,v); + #endif + opStackRegType[opStackDepth] = 0; + mainFunction++; + if(mainFunction == 1) + { + // Main VM entry point is the first thing we compile, so save off operand stack + // registers here. This avoids issues with trying to trick the native compiler + // into doing it, and properly matches the PowerPC ABI + InstImm( "addi", PPC_ADDI, R_REAL_STACK, R_REAL_STACK, -OP_STACK_MAX_DEPTH*4 ); // sub R_STACK, R_STACK, imm + for(i = 0; i < OP_STACK_MAX_DEPTH; i++) + InstImm( "stw", PPC_STW, opStackIntRegisters[i], R_REAL_STACK, i*4); + } + InstImm( "addi", PPC_ADDI, R_STACK, R_STACK, -v ); // sub R_STACK, R_STACK, imm + break; + case OP_CONST: + v = Constant4(); + #if DEBUG_VM + if(pass == 1) + printf("%08x CONST\t%08x\n",instruction,v); + #endif + opStackLoadInstructionAddr[opStackDepth] = 0; + if ( v < 32768 && v >= -32768 ) { + InstImmU( "addi", PPC_ADDI, opStackIntRegisters[opStackDepth], 0, v & 0xffff ); + } else { + InstImmU( "addis", PPC_ADDIS, opStackIntRegisters[opStackDepth], 0, (v >> 16)&0xffff ); + if ( v & 0xffff ) { + InstImmU( "ori", PPC_ORI, opStackIntRegisters[opStackDepth], opStackIntRegisters[opStackDepth], v & 0xffff ); + } + } + opStackRegType[opStackDepth] = 1; + opStackDepth += 1; + if (code[pc] == OP_JUMP) { + jused[v] = 1; + } + break; + case OP_LOCAL: + oc1 = Constant4(); + #if DEBUG_VM + if(pass == 1) + printf("%08x LOCAL\t%08x\n",instruction,oc1); + #endif + if (code[pc] == OP_LOAD4 || code[pc] == OP_LOAD2 || code[pc] == OP_LOAD1) { + oc1 &= vm->dataMask; + } + InstImm( "addi", PPC_ADDI, opStackIntRegisters[opStackDepth], R_STACK, oc1 ); + opStackRegType[opStackDepth] = 1; + opStackLoadInstructionAddr[opStackDepth] = 0; + opStackDepth += 1; + break; + case OP_ARG: + v = Constant1(); + #if DEBUG_VM + if(pass == 1) + printf("%08x ARG \t%08x\n",instruction,v); + #endif + InstImm( "addi", PPC_ADDI, R_EA, R_STACK, v ); // location to put it + if(opStackRegType[opStackDepth-1] == 1) + Inst( "stwx", PPC_STWX, opStackIntRegisters[opStackDepth-1], R_EA, R_MEMBASE ); + else + Inst( "stfsx", PPC_STFSX, opStackFloatRegisters[opStackDepth-1], R_EA, R_MEMBASE ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + + break; + case OP_CALL: + #if DEBUG_VM + if(pass == 1) + printf("%08x CALL\n",instruction); + #endif + assertInteger(opStackDepth-1); + assert(opStackDepth > 0); + Inst( "mflr", PPC_MFSPR, R_SECOND, 8, 0 ); // move from link register + InstImm( "stwu", PPC_STWU, R_SECOND, R_REAL_STACK, -16 ); // save off the old return address + + // Spill operand stack registers. + spillOpStack(opStackDepth); + + // We need to leave R_OPSTACK pointing to the top entry on the stack, which is the call address. + // It will be consumed (and R4 decremented) by the AsmCall code. + InstImm( "addi", PPC_ADDI, R_OPSTACK, R_OPSTACK, opStackDepth*4); + + Inst( "mtctr", PPC_MTSPR, R_ASMCALL, 9, 0 ); // move to count register + Inst( "bctrl", PPC_BCCTR | 1, 20, 0, 0 ); // jump and link to the count register + + // R4 now points to the top of the operand stack, which has the return value in it. We want to + // back off the pointer to point to the base of our local operand stack and then reload the stack. + + InstImm("addi", PPC_ADDI, R_OPSTACK, R_OPSTACK, -opStackDepth*4); + + // Reload operand stack. + loadOpStack(opStackDepth); + + InstImm( "lwz", PPC_LWZ, R_SECOND, R_REAL_STACK, 0 ); // fetch the old return address + InstImm( "addi", PPC_ADDI, R_REAL_STACK, R_REAL_STACK, 16 ); + Inst( "mtlr", PPC_MTSPR, R_SECOND, 8, 0 ); // move to link register + break; + case OP_PUSH: + #if DEBUG_VM + if(pass == 1) + printf("%08x PUSH\n",instruction); + #endif + opStackRegType[opStackDepth] = 1; // Garbage int value. + opStackDepth += 1; + break; + case OP_POP: + #if DEBUG_VM + if(pass == 1) + printf("%08x POP\n",instruction); + #endif + opStackDepth -= 1; + opStackRegType[opStackDepth] = 0; // ?? + opStackLoadInstructionAddr[opStackDepth-1] = 0; + break; + case OP_LEAVE: + #if DEBUG_VM + if(pass == 1) + printf("%08x LEAVE\n",instruction); + #endif + assert(opStackDepth == 1); + assert(opStackRegType[0] != 0); + // Save return value onto top of op stack. We also have to increment R_OPSTACK + switch(opStackRegType[0]) + { + case 1: // Integer register + InstImm( "stw", PPC_STWU, opStackIntRegisters[0], R_OPSTACK, 4); + break; + case 2: // Float register + InstImm( "stfs", PPC_STFSU, opStackFloatRegisters[0], R_OPSTACK, 4); + break; + } + InstImm( "addi", PPC_ADDI, R_STACK, R_STACK, Constant4() ); // add R_STACK, R_STACK, imm + if(mainFunction == 1) + { + for(i = 0; i < OP_STACK_MAX_DEPTH; i++) + InstImm( "lwz", PPC_LWZ, opStackIntRegisters[i], R_REAL_STACK, i*4); + InstImm( "addi", PPC_ADDI, R_REAL_STACK, R_REAL_STACK, OP_STACK_MAX_DEPTH*4 ); + } + opStackDepth--; + opStackRegType[opStackDepth] = 0; + opStackLoadInstructionAddr[opStackDepth] = 0; + Inst( "blr", PPC_BCLR, 20, 0, 0 ); // branch unconditionally to link register + break; + case OP_LOAD4: + #if DEBUG_VM + if(pass == 1) + printf("%08x LOAD4\n",instruction); + #endif + // We should try to figure out whether to use LWZX or LFSX based + // on some kind of code analysis after subsequent passes. I think what + // we could do is store the compiled load instruction address along with + // the register type. When we hit the first mismatched operator, we go back + // and patch the load. Since LCC's operand stack should be at 0 depth by the + // time we hit a branch, this should work fairly well. FIXME FIXME FIXME. + assertInteger(opStackDepth-1); + opStackLoadInstructionAddr[opStackDepth-1] = &buf[ compiledOfs ]; + Inst( "lwzx", PPC_LWZX, opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], R_MEMBASE );// load from memory base + opStackRegType[opStackDepth-1] = 1; + break; + case OP_LOAD2: + #if DEBUG_VM + if(pass == 1) + printf("%08x LOAD2\n",instruction); + #endif + assertInteger(opStackDepth-1); + opStackLoadInstructionAddr[opStackDepth-1] = 0; + Inst( "lhzx", PPC_LHZX, opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], R_MEMBASE );// load from memory base + opStackRegType[opStackDepth-1] = 1; + break; + case OP_LOAD1: + #if DEBUG_VM + if(pass == 1) + printf("%08x LOAD1\n",instruction); + #endif + assertInteger(opStackDepth-1); + opStackLoadInstructionAddr[opStackDepth-1] = 0; + Inst( "lbzx", PPC_LBZX, opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], R_MEMBASE );// load from memory base + opStackRegType[opStackDepth-1] = 1; + break; + case OP_STORE4: + #if DEBUG_VM + if(pass == 1) + printf("%08x STORE4\n",instruction); + #endif + assertInteger(opStackDepth-2); + if(opStackRegType[opStackDepth-1] == 1) + Inst( "stwx", PPC_STWX, opStackIntRegisters[opStackDepth-1], + opStackIntRegisters[opStackDepth-2], R_MEMBASE ); // store from memory base + else + Inst( "stfsx", PPC_STFSX, opStackFloatRegisters[opStackDepth-1], + opStackIntRegisters[opStackDepth-2], R_MEMBASE ); // store from memory base + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + break; + case OP_STORE2: + #if DEBUG_VM + if(pass == 1) + printf("%08x STORE2\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "sthx", PPC_STHX, opStackIntRegisters[opStackDepth-1], + opStackIntRegisters[opStackDepth-2], R_MEMBASE ); // store from memory base + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + break; + case OP_STORE1: + #if DEBUG_VM + if(pass == 1) + printf("%08x STORE1\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "stbx", PPC_STBX, opStackIntRegisters[opStackDepth-1], + opStackIntRegisters[opStackDepth-2], R_MEMBASE ); // store from memory base + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + break; + + case OP_EQ: + #if DEBUG_VM + if(pass == 1) + printf("%08x EQ\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "cmp", PPC_CMP, 0, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 4, 2, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (v&0x3ffffff) ); + break; + case OP_NE: + #if DEBUG_VM + if(pass == 1) + printf("%08x NE\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "cmp", PPC_CMP, 0, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 12, 2, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 4, 2, v ); + + break; + case OP_LTI: + #if DEBUG_VM + if(pass == 1) + printf("%08x LTI\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "cmp", PPC_CMP, 0, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 4, 0, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 12, 0, v ); + break; + case OP_LEI: + #if DEBUG_VM + if(pass == 1) + printf("%08x LEI\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "cmp", PPC_CMP, 0, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 12, 1, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 4, 1, v ); + break; + case OP_GTI: + #if DEBUG_VM + if(pass == 1) + printf("%08x GTI\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "cmp", PPC_CMP, 0, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 4, 1, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 12, 1, v ); + break; + case OP_GEI: + #if DEBUG_VM + if(pass == 1) + printf("%08x GEI\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "cmp", PPC_CMP, 0, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 12, 0, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 4, 0, v ); + break; + case OP_LTU: + #if DEBUG_VM + if(pass == 1) + printf("%08x LTU\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "cmpl", PPC_CMPL, 0, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 4, 0, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 12, 0, v ); + break; + case OP_LEU: + #if DEBUG_VM + if(pass == 1) + printf("%08x LEU\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "cmpl", PPC_CMPL, 0, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 12, 1, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 4, 1, v ); + break; + case OP_GTU: + #if DEBUG_VM + if(pass == 1) + printf("%08x GTU\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "cmpl", PPC_CMPL, 0, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 4, 1, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 12, 1, v ); + break; + case OP_GEU: + #if DEBUG_VM + if(pass == 1) + printf("%08x GEU\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "cmpl", PPC_CMPL, 0, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 12, 0, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 4, 0, v ); + break; + + case OP_EQF: + #if DEBUG_VM + if(pass == 1) + printf("%08x EQF\n",instruction); + #endif + makeFloat(opStackDepth-1); + makeFloat(opStackDepth-2); + Inst( "fcmpu", PPC_FCMPU, 0, opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 4, 2, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 12, 2, v ); + break; + case OP_NEF: + #if DEBUG_VM + if(pass == 1) + printf("%08x NEF\n",instruction); + #endif + makeFloat(opStackDepth-1); + makeFloat(opStackDepth-2); + Inst( "fcmpu", PPC_FCMPU, 0, opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 12, 2, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 4, 2, v ); + break; + case OP_LTF: + #if DEBUG_VM + if(pass == 1) + printf("%08x LTF\n",instruction); + #endif + makeFloat(opStackDepth-1); + makeFloat(opStackDepth-2); + Inst( "fcmpu", PPC_FCMPU, 0, opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 4, 0, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 12, 0, v ); + break; + case OP_LEF: + #if DEBUG_VM + if(pass == 1) + printf("%08x LEF\n",instruction); + #endif + makeFloat(opStackDepth-1); + makeFloat(opStackDepth-2); + Inst( "fcmpu", PPC_FCMPU, 0, opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 12, 1, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 4, 1, v ); + break; + case OP_GTF: + #if DEBUG_VM + if(pass == 1) + printf("%08x GTF\n",instruction); + #endif + makeFloat(opStackDepth-1); + makeFloat(opStackDepth-2); + Inst( "fcmpu", PPC_FCMPU, 0, opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 4, 1, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 12, 1, v ); + break; + case OP_GEF: + #if DEBUG_VM + if(pass == 1) + printf("%08x GEF\n",instruction); + #endif + makeFloat(opStackDepth-1); + makeFloat(opStackDepth-2); + Inst( "fcmpu", PPC_FCMPU, 0, opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + i = Constant4(); + jused[i] = 1; + InstImm( "bc", PPC_BC, 12, 0, 8 ); + if ( pass==1 ) { + v = vm->instructionPointers[ i ] - (int)&buf[compiledOfs]; + } else { + v = 0; + } + Emit4("b", PPC_B | (unsigned int)(v&0x3ffffff) ); +// InstImm( "bc", PPC_BC, 4, 0, v ); + break; + + case OP_NEGI: + #if DEBUG_VM + if(pass == 1) + printf("%08x NEGI\n",instruction); + #endif + assertInteger(opStackDepth-1); + InstImm( "subfic", PPC_SUBFIC, opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], 0 ); + opStackLoadInstructionAddr[opStackDepth-1] = 0; + break; + case OP_ADD: + #if DEBUG_VM + if(pass == 1) + printf("%08x ADD\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "add", PPC_ADD, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-2] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_SUB: + #if DEBUG_VM + if(pass == 1) + printf("%08x SUB\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "subf", PPC_SUBF, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-2] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_DIVI: + #if DEBUG_VM + if(pass == 1) + printf("%08x DIVI\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "divw", PPC_DIVW, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_DIVU: + #if DEBUG_VM + if(pass == 1) + printf("%08x DIVU\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "divwu", PPC_DIVWU, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_MODI: + #if DEBUG_VM + if(pass == 1) + printf("%08x MODI\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "divw", PPC_DIVW, R_EA, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + Inst( "mullw", PPC_MULLW, R_EA, opStackIntRegisters[opStackDepth-1], R_EA ); + Inst( "subf", PPC_SUBF, opStackIntRegisters[opStackDepth-2], R_EA, opStackIntRegisters[opStackDepth-2] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_MODU: + #if DEBUG_VM + if(pass == 1) + printf("%08x MODU\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "divwu", PPC_DIVWU, R_EA, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + Inst( "mullw", PPC_MULLW, R_EA, opStackIntRegisters[opStackDepth-1], R_EA ); + Inst( "subf", PPC_SUBF, opStackIntRegisters[opStackDepth-2], R_EA, opStackIntRegisters[opStackDepth-2] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_MULI: + case OP_MULU: + #if DEBUG_VM + if(pass == 1) + printf("%08x MULI\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "mullw", PPC_MULLW, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-2] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_BAND: + #if DEBUG_VM + if(pass == 1) + printf("%08x BAND\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "and", PPC_AND, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_BOR: + #if DEBUG_VM + if(pass == 1) + printf("%08x BOR\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "or", PPC_OR, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_BXOR: + #if DEBUG_VM + if(pass == 1) + printf("%08x BXOR\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "xor", PPC_XOR, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_BCOM: + #if DEBUG_VM + if(pass == 1) + printf("%08x BCOM\n",instruction); + #endif + assertInteger(opStackDepth-1); + Inst( "nor", PPC_NOR, opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1] ); + opStackLoadInstructionAddr[opStackDepth-1] = 0; + break; + case OP_LSH: + #if DEBUG_VM + if(pass == 1) + printf("%08x LSH\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "slw", PPC_SLW, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_RSHI: + #if DEBUG_VM + if(pass == 1) + printf("%08x RSHI\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "sraw", PPC_SRAW, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_RSHU: + #if DEBUG_VM + if(pass == 1) + printf("%08x RSHU\n",instruction); + #endif + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + Inst( "srw", PPC_SRW, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + + case OP_NEGF: + #if DEBUG_VM + if(pass == 1) + printf("%08x NEGF\n",instruction); + #endif + makeFloat(opStackDepth-1); + Inst( "fneg", PPC_FNEG, opStackFloatRegisters[opStackDepth-1], 0, opStackFloatRegisters[opStackDepth-1] ); + opStackLoadInstructionAddr[opStackDepth-1] = 0; + break; + case OP_ADDF: + #if DEBUG_VM + if(pass == 1) + printf("%08x ADDF\n",instruction); + #endif + makeFloat(opStackDepth-1); + makeFloat(opStackDepth-2); + Inst( "fadds", PPC_FADDS, opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_SUBF: + #if DEBUG_VM + if(pass == 1) + printf("%08x SUBF\n",instruction); + #endif + makeFloat(opStackDepth-1); + makeFloat(opStackDepth-2); + Inst( "fsubs", PPC_FSUBS, opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_DIVF: + #if DEBUG_VM + if(pass == 1) + printf("%08x DIVF\n",instruction); + #endif + makeFloat(opStackDepth-1); + makeFloat(opStackDepth-2); + Inst( "fdivs", PPC_FDIVS, opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + case OP_MULF: + #if DEBUG_VM + if(pass == 1) + printf("%08x MULF\n",instruction); + #endif + makeFloat(opStackDepth-1); + makeFloat(opStackDepth-2); + Inst4( "fmuls", PPC_FMULS, opStackFloatRegisters[opStackDepth-2], opStackFloatRegisters[opStackDepth-2], 0, opStackFloatRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + + case OP_CVIF: + #if DEBUG_VM + if(pass == 1) + printf("%08x CVIF\n",instruction); + #endif + assertInteger(opStackDepth-1); + //makeInteger(opStackDepth-1); + v = (int)&itofConvert; + InstImmU( "addis", PPC_ADDIS, R_EA, 0, (v >> 16)&0xffff ); + InstImmU( "ori", PPC_ORI, R_EA, R_EA, v & 0xffff ); + InstImmU( "xoris", PPC_XORIS, opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], 0x8000 ); + InstImm( "stw", PPC_STW, opStackIntRegisters[opStackDepth-1], R_EA, 12 ); + InstImm( "lfd", PPC_LFD, opStackFloatRegisters[opStackDepth-1], R_EA, 0 ); + Inst( "ori", PPC_ORI, 0, 0, 0); + Inst( "ori", PPC_ORI, 0, 0, 0); + Inst( "ori", PPC_ORI, 0, 0, 0); + InstImm( "lfd", PPC_LFD, 13, R_EA, 8 ); + Inst( "fsub", PPC_FSUB, opStackFloatRegisters[opStackDepth-1], 13, opStackFloatRegisters[opStackDepth-1] ); + opStackRegType[opStackDepth-1] = 2; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + // Inst( PPC_FRSP, R_TOP, 0, R_TOP ); + break; + case OP_CVFI: + #if DEBUG_VM + if(pass == 1) + printf("%08x CVFI\n",instruction); + #endif + makeFloat(opStackDepth-1); + + InstImm( "addi", PPC_ADDI, R_OPSTACK, R_OPSTACK, opStackDepth*4); + + Inst( "fctiwz", PPC_FCTIWZ, opStackFloatRegisters[opStackDepth-1], 0, opStackFloatRegisters[opStackDepth-1] ); + Inst( "stfiwx", PPC_STFIWX, opStackFloatRegisters[opStackDepth-1], 0, R_OPSTACK ); // save value to opstack (dummy area now) + Inst( "ori", PPC_ORI, 0, 0, 0); + Inst( "ori", PPC_ORI, 0, 0, 0); + Inst( "ori", PPC_ORI, 0, 0, 0); + Inst( "ori", PPC_ORI, 0, 0, 0); + InstImm( "lwz", PPC_LWZ, opStackIntRegisters[opStackDepth-1], R_OPSTACK, 0 ); + + InstImm( "addi", PPC_ADDI, R_OPSTACK, R_OPSTACK, -opStackDepth*4); + + opStackRegType[opStackDepth-1] = 1; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + break; + case OP_SEX8: + #if DEBUG_VM + if(pass == 1) + printf("%08x SEX8\n",instruction); + #endif + assertInteger(opStackDepth-1); + Inst( "extsb", PPC_EXTSB, opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], 0 ); + opStackLoadInstructionAddr[opStackDepth-1] = 0; + break; + case OP_SEX16: + #if DEBUG_VM + if(pass == 1) + printf("%08x SEX16\n",instruction); + #endif + assertInteger(opStackDepth-1); + Inst( "extsh", PPC_EXTSH, opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], 0 ); + opStackLoadInstructionAddr[opStackDepth-1] = 0; + break; + + case OP_BLOCK_COPY: + v = Constant4() >> 2; + #if DEBUG_VM + if(pass == 1) + printf("%08x BLOCK_COPY\t%08lx\n",instruction,v<<2); + #endif + assert(opStackDepth >= 2); + assertInteger(opStackDepth-1); + assertInteger(opStackDepth-2); + InstImmU( "addi", PPC_ADDI, R_EA, 0, v ); // count + // FIXME: range check + Inst( "mtctr", PPC_MTSPR, R_EA, 9, 0 ); // move to count register + + Inst( "add", PPC_ADD, opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], R_MEMBASE ); + InstImm( "addi", PPC_ADDI, opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], -4 ); + Inst( "add", PPC_ADD, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-2], R_MEMBASE ); + InstImm( "addi", PPC_ADDI, opStackIntRegisters[opStackDepth-2], opStackIntRegisters[opStackDepth-2], -4 ); + + InstImm( "lwzu", PPC_LWZU, R_EA, opStackIntRegisters[opStackDepth-1], 4 ); // source + InstImm( "stwu", PPC_STWU, R_EA, opStackIntRegisters[opStackDepth-2], 4 ); // dest + Inst( "b", PPC_BC | 0xfff8 , 16, 0, 0 ); // loop + opStackRegType[opStackDepth-1] = 0; + opStackRegType[opStackDepth-2] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-2] = 0; + opStackDepth -= 2; + break; + + case OP_JUMP: + #if DEBUG_VM + if(pass == 1) + printf("%08x JUMP\n",instruction); + #endif + assert(opStackDepth == 1); + assertInteger(opStackDepth-1); + + Inst( "rlwinm", PPC_RLWINM | ( 29 << 1 ), opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], 2 ); + // FIXME: range check + Inst( "lwzx", PPC_LWZX, opStackIntRegisters[opStackDepth-1], opStackIntRegisters[opStackDepth-1], R_INSTRUCTIONS ); + Inst( "mtctr", PPC_MTSPR, opStackIntRegisters[opStackDepth-1], 9, 0 ); // move to count register + Inst( "bctr", PPC_BCCTR, 20, 0, 0 ); // jump to the count register + opStackRegType[opStackDepth-1] = 0; + opStackLoadInstructionAddr[opStackDepth-1] = 0; + opStackDepth -= 1; + break; + default: + Com_Error( ERR_DROP, "VM_CompilePPC: bad opcode %i at instruction %i, offset %i", op, instruction, pc ); + } + pop0 = pop1; + pop1 = op; + assert(opStackDepth >= 0); + assert(opStackDepth < OP_STACK_MAX_DEPTH); + + //printf("%4d\t%s\n",opStackDepth,opnames[op]); + } + + Com_Printf( "VM file %s pass %d compiled to %i bytes of code\n", vm->name, (pass+1), compiledOfs*4 ); + + if ( pass == 0 ) { + // copy to an exact size buffer on the hunk + vm->codeLength = compiledOfs * 4; + vm->codeBase = Hunk_Alloc( vm->codeLength, h_low ); + Com_Memcpy( vm->codeBase, buf, vm->codeLength ); + + //printf("codeBase: %p\n",vm->codeBase); + + Z_Free( buf ); + + // offset all the instruction pointers for the new location + for ( i = 0 ; i < header->instructionCount ; i++ ) { + vm->instructionPointers[i] += (int)vm->codeBase; + //printf("%08x %08lx\n",i,vm->instructionPointers[i]); + } + + // go back over it in place now to fixup reletive jump targets + buf = (unsigned *)vm->codeBase; + } else if ( pass == 1 ) { + // clear the instruction cache for generated code + msync(vm->codeBase, vm->codeLength, MS_INVALIDATE); + } + } + if(0) + { + char buf[256]; + printf("wait..\n"); + gets(buf); + } + Z_Free( jused ); +} + +/* +============== +VM_CallCompiled + +This function is called directly by the generated code +============== +*/ +int VM_CallCompiled( vm_t *vm, int *args ) { + int stack[1024]; + int programStack; + int stackOnEntry; + byte *image; + + currentVM = vm; + + //printf("VM_CallCompiled: %p %08lx %08lx %08lx\n", + // vm, args[0],args[1],args[2]); + + // interpret the code + vm->currentlyInterpreting = qtrue; + + // we might be called recursively, so this might not be the very top + programStack = vm->programStack; + stackOnEntry = programStack; + image = vm->dataBase; + + // set up the stack frame + programStack -= 48; + + *(int *)&image[ programStack + 44] = args[9]; + *(int *)&image[ programStack + 40] = args[8]; + *(int *)&image[ programStack + 36] = args[7]; + *(int *)&image[ programStack + 32] = args[6]; + *(int *)&image[ programStack + 28] = args[5]; + *(int *)&image[ programStack + 24] = args[4]; + *(int *)&image[ programStack + 20] = args[3]; + *(int *)&image[ programStack + 16] = args[2]; + *(int *)&image[ programStack + 12] = args[1]; + *(int *)&image[ programStack + 8 ] = args[0]; + *(int *)&image[ programStack + 4 ] = 0; // return stack + *(int *)&image[ programStack ] = -1; // will terminate the loop on return + + // Cheesy... manually save registers used by VM call... + // off we go into generated code... + // the PPC calling standard says the parms will all go into R3 - R11, so + // no special asm code is needed here +#ifdef __GNUC__ + ((void(*)(int, int, int, int, int, int, int, int))(vm->codeBase))( + programStack, (int)&stack, + (int)image, vm->dataMask, (int)&AsmCall, + (int)vm->instructionPointers, vm->instructionPointersLength, + (int)vm ); +#else + ((void(*)(int, int, int, int, int, int, int, int))(vm->codeBase))( + programStack, (int)&stack, + (int)image, vm->dataMask, *(int *)&AsmCall /* skip function pointer header */, + (int)vm->instructionPointers, vm->instructionPointersLength, + (int)vm ); +#endif + vm->programStack = stackOnEntry; + + vm->currentlyInterpreting = qfalse; + + return stack[1]; +} + + +/* +================== +AsmCall + +Put this at end of file because gcc messes up debug line numbers +================== +*/ +#ifdef __GNUC__ + +void AsmCall( void ) { +asm ( + // pop off the destination instruction +" lwz r12,0(r4) \n" // RG_TOP, 0(RG_OPSTACK) +" addi r4,r4,-4 \n" // RG_OPSTACK, RG_OPSTACK, -4 \n" + + // see if it is a system trap +" cmpwi r12,0 \n" // RG_TOP, 0 \n" +" bc 12,0, systemTrap \n" + + // calling another VM function, so lookup in instructionPointers +" slwi r12,r12,2 \n" // RG_TOP,RG_TOP,2 + // FIXME: range check +" lwzx r12, r8, r12 \n" // RG_TOP, RG_INSTRUCTIONS(RG_TOP) +" mtctr r12 \n" // RG_TOP +); + +#if defined(MACOS_X) && defined(__OPTIMIZE__) + // On Mac OS X, gcc doesn't push a frame when we are optimized, so trying to tear it down results in grave disorder. +//#warning Mac OS X optimization on, not popping GCC AsmCall frame +#else + // Mac OS X Server and unoptimized compiles include a GCC AsmCall frame + asm ( +" lwz r1,0(r1) \n" // pop off the GCC AsmCall frame +" lmw r30,-8(r1) \n" +); +#endif + +asm ( +" bcctr 20,0 \n" // when it hits a leave, it will branch to the current link register + + // calling a system trap +"systemTrap: \n" + // convert to positive system call number +" subfic r12,r12,-1 \n" + + // save all our registers, including the current link register +" mflr r13 \n" // RG_SECOND // copy off our link register +" addi r1,r1,-92 \n" // required 24 byets of linkage, 32 bytes of parameter, plus our saves +" stw r3,56(r1) \n" // RG_STACK, -36(REAL_STACK) +" stw r4,60(r1) \n" // RG_OPSTACK, 4(RG_REAL_STACK) +" stw r5,64(r1) \n" // RG_MEMBASE, 8(RG_REAL_STACK) +" stw r6,68(r1) \n" // RG_MEMMASK, 12(RG_REAL_STACK) +" stw r7,72(r1) \n" // RG_ASMCALL, 16(RG_REAL_STACK) +" stw r8,76(r1) \n" // RG_INSTRUCTIONS, 20(RG_REAL_STACK) +" stw r9,80(r1) \n" // RG_NUM_INSTRUCTIONS, 24(RG_REAL_STACK) +" stw r10,84(r1) \n" // RG_VM, 28(RG_REAL_STACK) +" stw r13,88(r1) \n" // RG_SECOND, 32(RG_REAL_STACK) // link register + + // save the vm stack position to allow recursive VM entry +" addi r13,r3,-4 \n" // RG_TOP, RG_STACK, -4 +" stw r13,0(r10) \n" //RG_TOP, VM_OFFSET_PROGRAM_STACK(RG_VM) + + // save the system call number as the 0th parameter +" add r3,r3,r5 \n" // r3, RG_STACK, RG_MEMBASE // r3 is the first parameter to vm->systemCalls +" stwu r12,4(r3) \n" // RG_TOP, 4(r3) + + // make the system call with the address of all the VM parms as a parameter + // vm->systemCalls( &parms ) +" lwz r12,4(r10) \n" // RG_TOP, VM_OFFSET_SYSTEM_CALL(RG_VM) +" mtctr r12 \n" // RG_TOP +" bcctrl 20,0 \n" +" mr r12,r3 \n" // RG_TOP, r3 + + // pop our saved registers +" lwz r3,56(r1) \n" // RG_STACK, 0(RG_REAL_STACK) +" lwz r4,60(r1) \n" // RG_OPSTACK, 4(RG_REAL_STACK) +" lwz r5,64(r1) \n" // RG_MEMBASE, 8(RG_REAL_STACK) +" lwz r6,68(r1) \n" // RG_MEMMASK, 12(RG_REAL_STACK) +" lwz r7,72(r1) \n" // RG_ASMCALL, 16(RG_REAL_STACK) +" lwz r8,76(r1) \n" // RG_INSTRUCTIONS, 20(RG_REAL_STACK) +" lwz r9,80(r1) \n" // RG_NUM_INSTRUCTIONS, 24(RG_REAL_STACK) +" lwz r10,84(r1) \n" // RG_VM, 28(RG_REAL_STACK) +" lwz r13,88(r1) \n" // RG_SECOND, 32(RG_REAL_STACK) +" addi r1,r1,92 \n" // RG_REAL_STACK, RG_REAL_STACK, 36 + + // restore the old link register +" mtlr r13 \n" // RG_SECOND + + // save off the return value +" stwu r12,4(r4) \n" // RG_TOP, 0(RG_OPSTACK) + + // GCC adds its own prolog / epliog code + ); +} +#else + +// codewarrior version + +void asm AsmCall( void ) { + + // pop off the destination instruction + + lwz r12,0(r4) // RG_TOP, 0(RG_OPSTACK) + + addi r4,r4,-4 // RG_OPSTACK, RG_OPSTACK, -4 + + + + // see if it is a system trap + + cmpwi r12,0 // RG_TOP, 0 + + bc 12,0, systemTrap + + + + // calling another VM function, so lookup in instructionPointers + + slwi r12,r12,2 // RG_TOP,RG_TOP,2 + + // FIXME: range check + + lwzx r12, r8, r12 // RG_TOP, RG_INSTRUCTIONS(RG_TOP) + + mtctr r12 // RG_TOP + + + + bcctr 20,0 // when it hits a leave, it will branch to the current link register + + + + // calling a system trap + +systemTrap: + + // convert to positive system call number + + subfic r12,r12,-1 + + + + // save all our registers, including the current link register + + mflr r13 // RG_SECOND // copy off our link register + + addi r1,r1,-92 // required 24 byets of linkage, 32 bytes of parameter, plus our saves + + stw r3,56(r1) // RG_STACK, -36(REAL_STACK) + + stw r4,60(r1) // RG_OPSTACK, 4(RG_REAL_STACK) + + stw r5,64(r1) // RG_MEMBASE, 8(RG_REAL_STACK) + + stw r6,68(r1) // RG_MEMMASK, 12(RG_REAL_STACK) + + stw r7,72(r1) // RG_ASMCALL, 16(RG_REAL_STACK) + + stw r8,76(r1) // RG_INSTRUCTIONS, 20(RG_REAL_STACK) + + stw r9,80(r1) // RG_NUM_INSTRUCTIONS, 24(RG_REAL_STACK) + + stw r10,84(r1) // RG_VM, 28(RG_REAL_STACK) + + stw r13,88(r1) // RG_SECOND, 32(RG_REAL_STACK) // link register + + + + // save the vm stack position to allow recursive VM entry + + addi r13,r3,-4 // RG_TOP, RG_STACK, -4 + + stw r13,0(r10) //RG_TOP, VM_OFFSET_PROGRAM_STACK(RG_VM) + + + + // save the system call number as the 0th parameter + + add r3,r3,r5 // r3, RG_STACK, RG_MEMBASE // r3 is the first parameter to vm->systemCalls + + stwu r12,4(r3) // RG_TOP, 4(r3) + + + + // make the system call with the address of all the VM parms as a parameter + + // vm->systemCalls( &parms ) + + lwz r12,4(r10) // RG_TOP, VM_OFFSET_SYSTEM_CALL(RG_VM) + + + + // perform macos cross fragment fixup crap + + lwz r9,0(r12) + + stw r2,52(r1) // save old TOC + + lwz r2,4(r12) + + + + mtctr r9 // RG_TOP + + bcctrl 20,0 + + + + lwz r2,52(r1) // restore TOC + + + + mr r12,r3 // RG_TOP, r3 + + + + // pop our saved registers + + lwz r3,56(r1) // RG_STACK, 0(RG_REAL_STACK) + + lwz r4,60(r1) // RG_OPSTACK, 4(RG_REAL_STACK) + + lwz r5,64(r1) // RG_MEMBASE, 8(RG_REAL_STACK) + + lwz r6,68(r1) // RG_MEMMASK, 12(RG_REAL_STACK) + + lwz r7,72(r1) // RG_ASMCALL, 16(RG_REAL_STACK) + + lwz r8,76(r1) // RG_INSTRUCTIONS, 20(RG_REAL_STACK) + + lwz r9,80(r1) // RG_NUM_INSTRUCTIONS, 24(RG_REAL_STACK) + + lwz r10,84(r1) // RG_VM, 28(RG_REAL_STACK) + + lwz r13,88(r1) // RG_SECOND, 32(RG_REAL_STACK) + + addi r1,r1,92 // RG_REAL_STACK, RG_REAL_STACK, 36 + + + + // restore the old link register + + mtlr r13 // RG_SECOND + + + + // save off the return value + + stwu r12,4(r4) // RG_TOP, 0(RG_OPSTACK) + + + + blr + +} + + + + +#endif diff --git a/src/qcommon/vm_x86.c b/src/qcommon/vm_x86.c new file mode 100644 index 0000000..c0a703b --- /dev/null +++ b/src/qcommon/vm_x86.c @@ -0,0 +1,1240 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// vm_x86.c -- load time compiler and execution environment for x86 + +#include "vm_local.h" +#ifdef _WIN32 +#include +#endif + +#ifdef __FreeBSD__ // rb0101023 +#include +#endif + +#ifndef _WIN32 +#include // for PROT_ stuff +#endif + +/* need this on NX enabled systems (i386 with PAE kernel or + * noexec32=on x86_64) */ +#ifdef __linux__ +#define VM_X86_MMAP +#endif + +static void VM_Destroy_Compiled(vm_t* self); + +/* + + eax scratch + ebx scratch + ecx scratch (required for shifts) + edx scratch (required for divisions) + esi program stack + edi opstack + +*/ + +// TTimo: initialised the statics, this fixes a crash when entering a compiled VM +static byte *buf = NULL; +static byte *jused = NULL; +static int compiledOfs = 0; +static byte *code = NULL; +static int pc = 0; + +static int *instructionPointers = NULL; + +#define FTOL_PTR + +#ifdef _MSC_VER + +#if defined( FTOL_PTR ) +int _ftol( float ); +static int ftolPtr = (int)_ftol; +#endif + +void AsmCall( void ); +static int asmCallPtr = (int)AsmCall; + +#else // _MSC_VER + +#if defined( FTOL_PTR ) +// bk001213 - BEWARE: does not work! UI menu etc. broken - stack! +// bk001119 - added: int gftol( float x ) { return (int)x; } + +int qftol( void ); // bk001213 - label, see unix/ftol.nasm +int qftol027F( void ); // bk001215 - fixed FPU control variants +int qftol037F( void ); +int qftol0E7F( void ); // bk010102 - fixed bogus bits (duh) +int qftol0F7F( void ); + + +static int ftolPtr = (int)qftol0F7F; +#endif // FTOL_PTR + +void doAsmCall( void ); +static int asmCallPtr = (int)doAsmCall; +#endif + + +static int callMask = 0; // bk001213 - init + +static int instruction, pass; +static int lastConst = 0; +static int oc0, oc1, pop0, pop1; + +typedef enum +{ + LAST_COMMAND_NONE = 0, + LAST_COMMAND_MOV_EDI_EAX, + LAST_COMMAND_SUB_DI_4, + LAST_COMMAND_SUB_DI_8, +} ELastCommand; + +static ELastCommand LastCommand; + +/* +================= +AsmCall +================= +*/ +#ifdef _MSC_VER +__declspec( naked ) void AsmCall( void ) { +int programStack; +int *opStack; +int syscallNum; +vm_t* savedVM; + +__asm { + mov eax, dword ptr [edi] + sub edi, 4 + or eax,eax + jl systemCall + // calling another vm function + shl eax,2 + add eax, dword ptr [instructionPointers] + call dword ptr [eax] + mov eax, dword ptr [edi] + and eax, [callMask] + ret +systemCall: + + // convert negative num to system call number + // and store right before the first arg + neg eax + dec eax + + push ebp + mov ebp, esp + sub esp, __LOCAL_SIZE + + mov dword ptr syscallNum, eax // so C code can get at it + mov dword ptr programStack, esi // so C code can get at it + mov dword ptr opStack, edi + + push ecx + push esi // we may call recursively, so the + push edi // statics aren't guaranteed to be around +} + + savedVM = currentVM; + + // save the stack to allow recursive VM entry + currentVM->programStack = programStack - 4; + *(int *)((byte *)currentVM->dataBase + programStack + 4) = syscallNum; +//VM_LogSyscalls( (int *)((byte *)currentVM->dataBase + programStack + 4) ); + *(opStack+1) = currentVM->systemCall( (int *)((byte *)currentVM->dataBase + programStack + 4) ); + + currentVM = savedVM; + +_asm { + pop edi + pop esi + pop ecx + add edi, 4 // we added the return value + + mov esp, ebp + pop ebp + + ret +} + +} + +#else //!_MSC_VER + +#if defined(__MINGW32__) || defined(MACOS_X) // _ is prepended to compiled symbols +#define CMANG(sym) "_"#sym +#else +#define CMANG(sym) #sym +#endif + +static int callProgramStack; +static int *callOpStack; +static int callSyscallNum; + +void callAsmCall(void) +{ + vm_t *savedVM; + int *callOpStack2; + + savedVM = currentVM; + callOpStack2 = callOpStack; + + // save the stack to allow recursive VM entry + currentVM->programStack = callProgramStack - 4; + *(int *)((byte *)currentVM->dataBase + callProgramStack + 4) = callSyscallNum; + //VM_LogSyscalls((int *)((byte *)currentVM->dataBase + callProgramStack + 4) ); + *(callOpStack2+1) = currentVM->systemCall( (intptr_t *)((byte *)currentVM->dataBase + callProgramStack + 4) ); + + currentVM = savedVM; +} + +// Note the C space function AsmCall is never actually called, and is in fact +// arbitrarily named (though this is not true for the MSC version). When a vm +// makes a system call, control jumps straight to the doAsmCall label. +void AsmCall( void ) { + asm( CMANG(doAsmCall) ": \n\t" \ + " movl (%%edi),%%eax \n\t" \ + " subl $4,%%edi \n\t" \ + " orl %%eax,%%eax \n\t" \ + " jl systemCall \n\t" \ + " shll $2,%%eax \n\t" \ + " addl %3,%%eax \n\t" \ + " call *(%%eax) \n\t" \ + " movl (%%edi),%%eax \n\t" \ + " andl " CMANG(callMask) ", %%eax \n\t" \ + " jmp doret \n\t" \ + "systemCall: \n\t" \ + " negl %%eax \n\t" \ + " decl %%eax \n\t" \ + " movl %%eax,%0 \n\t" \ + " movl %%esi,%1 \n\t" \ + " movl %%edi,%2 \n\t" \ + " pushl %%ecx \n\t" \ + " pushl %%esi \n\t" \ + " pushl %%edi \n\t" \ + " call " CMANG(callAsmCall) " \n\t" \ + " popl %%edi \n\t" \ + " popl %%esi \n\t" \ + " popl %%ecx \n\t" \ + " addl $4,%%edi \n\t" \ + "doret: \n\t" \ + " ret \n\t" \ + : "=rm" (callSyscallNum), "=rm" (callProgramStack), "=rm" (callOpStack) \ + : "m" (instructionPointers) \ + : "ax", "di", "si", "cx" \ + ); +} +#endif + +static int Constant4( void ) { + int v; + + v = code[pc] | (code[pc+1]<<8) | (code[pc+2]<<16) | (code[pc+3]<<24); + pc += 4; + return v; +} + +static int Constant1( void ) { + int v; + + v = code[pc]; + pc += 1; + return v; +} + +static void Emit1( int v ) +{ + buf[ compiledOfs ] = v; + compiledOfs++; + + LastCommand = LAST_COMMAND_NONE; +} + +#if 0 +static void Emit2( int v ) { + Emit1( v & 255 ); + Emit1( ( v >> 8 ) & 255 ); +} +#endif + +static void Emit4( int v ) { + Emit1( v & 255 ); + Emit1( ( v >> 8 ) & 255 ); + Emit1( ( v >> 16 ) & 255 ); + Emit1( ( v >> 24 ) & 255 ); +} + +static int Hex( int c ) { + if ( c >= 'a' && c <= 'f' ) { + return 10 + c - 'a'; + } + if ( c >= 'A' && c <= 'F' ) { + return 10 + c - 'A'; + } + if ( c >= '0' && c <= '9' ) { + return c - '0'; + } + + Com_Error( ERR_DROP, "Hex: bad char '%c'", c ); + + return 0; +} +static void EmitString( const char *string ) { + int c1, c2; + int v; + + while ( 1 ) { + c1 = string[0]; + c2 = string[1]; + + v = ( Hex( c1 ) << 4 ) | Hex( c2 ); + Emit1( v ); + + if ( !string[2] ) { + break; + } + string += 3; + } +} + + + +static void EmitCommand(ELastCommand command) +{ + switch(command) + { + case LAST_COMMAND_MOV_EDI_EAX: + EmitString( "89 07" ); // mov dword ptr [edi], eax + break; + + case LAST_COMMAND_SUB_DI_4: + EmitString( "83 EF 04" ); // sub edi, 4 + break; + + case LAST_COMMAND_SUB_DI_8: + EmitString( "83 EF 08" ); // sub edi, 8 + break; + default: + break; + } + LastCommand = command; +} + +static void EmitAddEDI4(vm_t *vm) { + if (LastCommand == LAST_COMMAND_SUB_DI_4 && jused[instruction-1] == 0) + { // sub di,4 + compiledOfs -= 3; + vm->instructionPointers[ instruction-1 ] = compiledOfs; + return; + } + if (LastCommand == LAST_COMMAND_SUB_DI_8 && jused[instruction-1] == 0) + { // sub di,8 + compiledOfs -= 3; + vm->instructionPointers[ instruction-1 ] = compiledOfs; + EmitString( "83 EF 04" ); // sub edi,4 + return; + } + EmitString( "83 C7 04" ); // add edi,4 +} + +static void EmitMovEAXEDI(vm_t *vm) { + if (LastCommand == LAST_COMMAND_MOV_EDI_EAX) + { // mov [edi], eax + compiledOfs -= 2; + vm->instructionPointers[ instruction-1 ] = compiledOfs; + return; + } + if (pop1 == OP_DIVI || pop1 == OP_DIVU || pop1 == OP_MULI || pop1 == OP_MULU || + pop1 == OP_STORE4 || pop1 == OP_STORE2 || pop1 == OP_STORE1 ) + { + return; + } + if (pop1 == OP_CONST && buf[compiledOfs-6] == 0xC7 && buf[compiledOfs-5] == 0x07 ) + { // mov edi, 0x123456 + compiledOfs -= 6; + vm->instructionPointers[ instruction-1 ] = compiledOfs; + EmitString( "B8" ); // mov eax, 0x12345678 + Emit4( lastConst ); + return; + } + EmitString( "8B 07" ); // mov eax, dword ptr [edi] +} + +qboolean EmitMovEBXEDI(vm_t *vm, int andit) { + if (LastCommand == LAST_COMMAND_MOV_EDI_EAX) + { // mov [edi], eax + compiledOfs -= 2; + vm->instructionPointers[ instruction-1 ] = compiledOfs; + EmitString( "8B D8"); // mov bx, eax + return qfalse; + } + if (pop1 == OP_DIVI || pop1 == OP_DIVU || pop1 == OP_MULI || pop1 == OP_MULU || + pop1 == OP_STORE4 || pop1 == OP_STORE2 || pop1 == OP_STORE1 ) + { + EmitString( "8B D8"); // mov bx, eax + return qfalse; + } + if (pop1 == OP_CONST && buf[compiledOfs-6] == 0xC7 && buf[compiledOfs-5] == 0x07 ) + { // mov edi, 0x123456 + compiledOfs -= 6; + vm->instructionPointers[ instruction-1 ] = compiledOfs; + EmitString( "BB" ); // mov ebx, 0x12345678 + if (andit) { + Emit4( lastConst & andit ); + } else { + Emit4( lastConst ); + } + return qtrue; + } + + EmitString( "8B 1F" ); // mov ebx, dword ptr [edi] + return qfalse; +} + +/* +================= +VM_Compile +================= +*/ +void VM_Compile( vm_t *vm, vmHeader_t *header ) { + int op; + int maxLength; + int v; + int i; + qboolean opt; + + // allocate a very large temp buffer, we will shrink it later + maxLength = header->codeLength * 8; + buf = Z_Malloc( maxLength ); + jused = Z_Malloc(header->instructionCount + 2 ); + + Com_Memset(jused, 0, header->instructionCount+2); + + // ensure that the optimisation pass knows about all the jump + // table targets + for( i = 0; i < vm->numJumpTableTargets; i++ ) { + jused[ *(int *)(vm->jumpTableTargets + ( i * sizeof( int ) ) ) ] = 1; + } + + for(pass=0;pass<2;pass++) { + oc0 = -23423; + oc1 = -234354; + pop0 = -43435; + pop1 = -545455; + + // translate all instructions + pc = 0; + instruction = 0; + code = (byte *)header + header->codeOffset; + compiledOfs = 0; + + LastCommand = LAST_COMMAND_NONE; + + while ( instruction < header->instructionCount ) { + if ( compiledOfs > maxLength - 16 ) { + Com_Error( ERR_FATAL, "VM_CompileX86: maxLength exceeded" ); + } + + vm->instructionPointers[ instruction ] = compiledOfs; + instruction++; + + if ( pc > header->codeLength ) { + Com_Error( ERR_FATAL, "VM_CompileX86: pc > header->codeLength" ); + } + + op = code[ pc ]; + pc++; + switch ( op ) { + case 0: + break; + case OP_BREAK: + EmitString( "CC" ); // int 3 + break; + case OP_ENTER: + EmitString( "81 EE" ); // sub esi, 0x12345678 + Emit4( Constant4() ); + break; + case OP_CONST: + if (code[pc+4] == OP_LOAD4) { + EmitAddEDI4(vm); + EmitString( "BB" ); // mov ebx, 0x12345678 + Emit4( (Constant4()&vm->dataMask) + (int)vm->dataBase); + EmitString( "8B 03" ); // mov eax, dword ptr [ebx] + EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax + pc++; // OP_LOAD4 + instruction += 1; + break; + } + if (code[pc+4] == OP_LOAD2) { + EmitAddEDI4(vm); + EmitString( "BB" ); // mov ebx, 0x12345678 + Emit4( (Constant4()&vm->dataMask) + (int)vm->dataBase); + EmitString( "0F B7 03" ); // movzx eax, word ptr [ebx] + EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax + pc++; // OP_LOAD4 + instruction += 1; + break; + } + if (code[pc+4] == OP_LOAD1) { + EmitAddEDI4(vm); + EmitString( "BB" ); // mov ebx, 0x12345678 + Emit4( (Constant4()&vm->dataMask) + (int)vm->dataBase); + EmitString( "0F B6 03" ); // movzx eax, byte ptr [ebx] + EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax + pc++; // OP_LOAD4 + instruction += 1; + break; + } + if (code[pc+4] == OP_STORE4) { + opt = EmitMovEBXEDI(vm, (vm->dataMask & ~3)); + EmitString( "B8" ); // mov eax, 0x12345678 + Emit4( Constant4() ); +// if (!opt) { +// EmitString( "81 E3" ); // and ebx, 0x12345678 +// Emit4( vm->dataMask & ~3 ); +// } + EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax + Emit4( (int)vm->dataBase ); + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + pc++; // OP_STORE4 + instruction += 1; + break; + } + if (code[pc+4] == OP_STORE2) { + opt = EmitMovEBXEDI(vm, (vm->dataMask & ~1)); + EmitString( "B8" ); // mov eax, 0x12345678 + Emit4( Constant4() ); +// if (!opt) { +// EmitString( "81 E3" ); // and ebx, 0x12345678 +// Emit4( vm->dataMask & ~1 ); +// } + EmitString( "66 89 83" ); // mov word ptr [ebx+0x12345678], eax + Emit4( (int)vm->dataBase ); + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + pc++; // OP_STORE4 + instruction += 1; + break; + } + if (code[pc+4] == OP_STORE1) { + opt = EmitMovEBXEDI(vm, vm->dataMask); + EmitString( "B8" ); // mov eax, 0x12345678 + Emit4( Constant4() ); +// if (!opt) { +// EmitString( "81 E3" ); // and ebx, 0x12345678 +// Emit4( vm->dataMask ); +// } + EmitString( "88 83" ); // mov byte ptr [ebx+0x12345678], eax + Emit4( (int)vm->dataBase ); + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + pc++; // OP_STORE4 + instruction += 1; + break; + } + if (code[pc+4] == OP_ADD) { + EmitString( "81 07" ); // add dword ptr [edi], 0x1234567 + Emit4( Constant4() ); + pc++; // OP_ADD + instruction += 1; + break; + } + if (code[pc+4] == OP_SUB) { + EmitString( "81 2F" ); // sub dword ptr [edi], 0x1234567 + Emit4( Constant4() ); + pc++; // OP_ADD + instruction += 1; + break; + } + EmitAddEDI4(vm); + EmitString( "C7 07" ); // mov dword ptr [edi], 0x12345678 + lastConst = Constant4(); + Emit4( lastConst ); + if (code[pc] == OP_JUMP) { + jused[lastConst] = 1; + } + break; + case OP_LOCAL: + EmitAddEDI4(vm); + EmitString( "8D 86" ); // lea eax, [0x12345678 + esi] + oc0 = oc1; + oc1 = Constant4(); + Emit4( oc1 ); + EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax + break; + case OP_ARG: + EmitMovEAXEDI(vm); // mov eax,dword ptr [edi] + EmitString( "89 86" ); // mov dword ptr [esi+database],eax + // FIXME: range check + Emit4( Constant1() + (int)vm->dataBase ); + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_CALL: + EmitString( "C7 86" ); // mov dword ptr [esi+database],0x12345678 + Emit4( (int)vm->dataBase ); + Emit4( pc ); + EmitString( "FF 15" ); // call asmCallPtr + Emit4( (int)&asmCallPtr ); + break; + case OP_PUSH: + EmitAddEDI4(vm); + break; + case OP_POP: + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_LEAVE: + v = Constant4(); + EmitString( "81 C6" ); // add esi, 0x12345678 + Emit4( v ); + EmitString( "C3" ); // ret + break; + case OP_LOAD4: + if (code[pc] == OP_CONST && code[pc+5] == OP_ADD && code[pc+6] == OP_STORE4) { + if (oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) { + compiledOfs -= 11; + vm->instructionPointers[ instruction-1 ] = compiledOfs; + } + pc++; // OP_CONST + v = Constant4(); + EmitMovEBXEDI(vm, vm->dataMask); + if (v == 1 && oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) { + EmitString( "FF 83"); // inc dword ptr [ebx + 0x12345678] + Emit4( (int)vm->dataBase ); + } else { + EmitString( "8B 83" ); // mov eax, dword ptr [ebx + 0x12345678] + Emit4( (int)vm->dataBase ); + EmitString( "05" ); // add eax, const + Emit4( v ); + if (oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) { + EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax + Emit4( (int)vm->dataBase ); + } else { + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + EmitString( "8B 1F" ); // mov ebx, dword ptr [edi] + EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax + Emit4( (int)vm->dataBase ); + } + } + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + pc++; // OP_ADD + pc++; // OP_STORE + instruction += 3; + break; + } + + if (code[pc] == OP_CONST && code[pc+5] == OP_SUB && code[pc+6] == OP_STORE4) { + if (oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) { + compiledOfs -= 11; + vm->instructionPointers[ instruction-1 ] = compiledOfs; + } + EmitMovEBXEDI(vm, vm->dataMask); + EmitString( "8B 83" ); // mov eax, dword ptr [ebx + 0x12345678] + Emit4( (int)vm->dataBase ); + pc++; // OP_CONST + v = Constant4(); + if (v == 1 && oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) { + EmitString( "FF 8B"); // dec dword ptr [ebx + 0x12345678] + Emit4( (int)vm->dataBase ); + } else { + EmitString( "2D" ); // sub eax, const + Emit4( v ); + if (oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) { + EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax + Emit4( (int)vm->dataBase ); + } else { + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + EmitString( "8B 1F" ); // mov ebx, dword ptr [edi] + EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax + Emit4( (int)vm->dataBase ); + } + } + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + pc++; // OP_SUB + pc++; // OP_STORE + instruction += 3; + break; + } + + if (buf[compiledOfs-2] == 0x89 && buf[compiledOfs-1] == 0x07) { + compiledOfs -= 2; + vm->instructionPointers[ instruction-1 ] = compiledOfs; + EmitString( "8B 80"); // mov eax, dword ptr [eax + 0x1234567] + Emit4( (int)vm->dataBase ); + EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax + break; + } + EmitMovEBXEDI(vm, vm->dataMask); + EmitString( "8B 83" ); // mov eax, dword ptr [ebx + 0x12345678] + Emit4( (int)vm->dataBase ); + EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax + break; + case OP_LOAD2: + EmitMovEBXEDI(vm, vm->dataMask); + EmitString( "0F B7 83" ); // movzx eax, word ptr [ebx + 0x12345678] + Emit4( (int)vm->dataBase ); + EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax + break; + case OP_LOAD1: + EmitMovEBXEDI(vm, vm->dataMask); + EmitString( "0F B6 83" ); // movzx eax, byte ptr [ebx + 0x12345678] + Emit4( (int)vm->dataBase ); + EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax + break; + case OP_STORE4: + EmitMovEAXEDI(vm); + EmitString( "8B 5F FC" ); // mov ebx, dword ptr [edi-4] +// if (pop1 != OP_CALL) { +// EmitString( "81 E3" ); // and ebx, 0x12345678 +// Emit4( vm->dataMask & ~3 ); +// } + EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax + Emit4( (int)vm->dataBase ); + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + break; + case OP_STORE2: + EmitMovEAXEDI(vm); + EmitString( "8B 5F FC" ); // mov ebx, dword ptr [edi-4] +// EmitString( "81 E3" ); // and ebx, 0x12345678 +// Emit4( vm->dataMask & ~1 ); + EmitString( "66 89 83" ); // mov word ptr [ebx+0x12345678], eax + Emit4( (int)vm->dataBase ); + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + break; + case OP_STORE1: + EmitMovEAXEDI(vm); + EmitString( "8B 5F FC" ); // mov ebx, dword ptr [edi-4] +// EmitString( "81 E3" ); // and ebx, 0x12345678 +// Emit4( vm->dataMask ); + EmitString( "88 83" ); // mov byte ptr [ebx+0x12345678], eax + Emit4( (int)vm->dataBase ); + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + break; + + case OP_EQ: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4] + EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8] + EmitString( "75 06" ); // jne +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_NE: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4] + EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8] + EmitString( "74 06" ); // je +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_LTI: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4] + EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8] + EmitString( "7D 06" ); // jnl +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_LEI: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4] + EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8] + EmitString( "7F 06" ); // jnle +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_GTI: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4] + EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8] + EmitString( "7E 06" ); // jng +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_GEI: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4] + EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8] + EmitString( "7C 06" ); // jnge +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_LTU: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4] + EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8] + EmitString( "73 06" ); // jnb +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_LEU: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4] + EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8] + EmitString( "77 06" ); // jnbe +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_GTU: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4] + EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8] + EmitString( "76 06" ); // jna +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_GEU: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4] + EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8] + EmitString( "72 06" ); // jnae +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_EQF: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "D9 47 04" ); // fld dword ptr [edi+4] + EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8] + EmitString( "DF E0" ); // fnstsw ax + EmitString( "F6 C4 40" ); // test ah,0x40 + EmitString( "74 06" ); // je +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_NEF: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "D9 47 04" ); // fld dword ptr [edi+4] + EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8] + EmitString( "DF E0" ); // fnstsw ax + EmitString( "F6 C4 40" ); // test ah,0x40 + EmitString( "75 06" ); // jne +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_LTF: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "D9 47 04" ); // fld dword ptr [edi+4] + EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8] + EmitString( "DF E0" ); // fnstsw ax + EmitString( "F6 C4 01" ); // test ah,0x01 + EmitString( "74 06" ); // je +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_LEF: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "D9 47 04" ); // fld dword ptr [edi+4] + EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8] + EmitString( "DF E0" ); // fnstsw ax + EmitString( "F6 C4 41" ); // test ah,0x41 + EmitString( "74 06" ); // je +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_GTF: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "D9 47 04" ); // fld dword ptr [edi+4] + EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8] + EmitString( "DF E0" ); // fnstsw ax + EmitString( "F6 C4 41" ); // test ah,0x41 + EmitString( "75 06" ); // jne +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_GEF: + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + EmitString( "D9 47 04" ); // fld dword ptr [edi+4] + EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8] + EmitString( "DF E0" ); // fnstsw ax + EmitString( "F6 C4 01" ); // test ah,0x01 + EmitString( "75 06" ); // jne +6 + EmitString( "FF 25" ); // jmp [0x12345678] + v = Constant4(); + jused[v] = 1; + Emit4( (int)vm->instructionPointers + v*4 ); + break; + case OP_NEGI: + EmitString( "F7 1F" ); // neg dword ptr [edi] + break; + case OP_ADD: + EmitMovEAXEDI(vm); // mov eax, dword ptr [edi] + EmitString( "01 47 FC" ); // add dword ptr [edi-4],eax + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_SUB: + EmitMovEAXEDI(vm); // mov eax, dword ptr [edi] + EmitString( "29 47 FC" ); // sub dword ptr [edi-4],eax + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_DIVI: + EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4] + EmitString( "99" ); // cdq + EmitString( "F7 3F" ); // idiv dword ptr [edi] + EmitString( "89 47 FC" ); // mov dword ptr [edi-4],eax + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_DIVU: + EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4] + EmitString( "33 D2" ); // xor edx, edx + EmitString( "F7 37" ); // div dword ptr [edi] + EmitString( "89 47 FC" ); // mov dword ptr [edi-4],eax + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_MODI: + EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4] + EmitString( "99" ); // cdq + EmitString( "F7 3F" ); // idiv dword ptr [edi] + EmitString( "89 57 FC" ); // mov dword ptr [edi-4],edx + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_MODU: + EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4] + EmitString( "33 D2" ); // xor edx, edx + EmitString( "F7 37" ); // div dword ptr [edi] + EmitString( "89 57 FC" ); // mov dword ptr [edi-4],edx + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_MULI: + EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4] + EmitString( "F7 2F" ); // imul dword ptr [edi] + EmitString( "89 47 FC" ); // mov dword ptr [edi-4],eax + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_MULU: + EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4] + EmitString( "F7 27" ); // mul dword ptr [edi] + EmitString( "89 47 FC" ); // mov dword ptr [edi-4],eax + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_BAND: + EmitMovEAXEDI(vm); // mov eax, dword ptr [edi] + EmitString( "21 47 FC" ); // and dword ptr [edi-4],eax + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_BOR: + EmitMovEAXEDI(vm); // mov eax, dword ptr [edi] + EmitString( "09 47 FC" ); // or dword ptr [edi-4],eax + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_BXOR: + EmitMovEAXEDI(vm); // mov eax, dword ptr [edi] + EmitString( "31 47 FC" ); // xor dword ptr [edi-4],eax + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_BCOM: + EmitString( "F7 17" ); // not dword ptr [edi] + break; + case OP_LSH: + EmitString( "8B 0F" ); // mov ecx, dword ptr [edi] + EmitString( "D3 67 FC" ); // shl dword ptr [edi-4], cl + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_RSHI: + EmitString( "8B 0F" ); // mov ecx, dword ptr [edi] + EmitString( "D3 7F FC" ); // sar dword ptr [edi-4], cl + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_RSHU: + EmitString( "8B 0F" ); // mov ecx, dword ptr [edi] + EmitString( "D3 6F FC" ); // shr dword ptr [edi-4], cl + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_NEGF: + EmitString( "D9 07" ); // fld dword ptr [edi] + EmitString( "D9 E0" ); // fchs + EmitString( "D9 1F" ); // fstp dword ptr [edi] + break; + case OP_ADDF: + EmitString( "D9 47 FC" ); // fld dword ptr [edi-4] + EmitString( "D8 07" ); // fadd dword ptr [edi] + EmitString( "D9 5F FC" ); // fstp dword ptr [edi-4] + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + break; + case OP_SUBF: + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + EmitString( "D9 07" ); // fld dword ptr [edi] + EmitString( "D8 67 04" ); // fsub dword ptr [edi+4] + EmitString( "D9 1F" ); // fstp dword ptr [edi] + break; + case OP_DIVF: + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + EmitString( "D9 07" ); // fld dword ptr [edi] + EmitString( "D8 77 04" ); // fdiv dword ptr [edi+4] + EmitString( "D9 1F" ); // fstp dword ptr [edi] + break; + case OP_MULF: + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + EmitString( "D9 07" ); // fld dword ptr [edi] + EmitString( "D8 4f 04" ); // fmul dword ptr [edi+4] + EmitString( "D9 1F" ); // fstp dword ptr [edi] + break; + case OP_CVIF: + EmitString( "DB 07" ); // fild dword ptr [edi] + EmitString( "D9 1F" ); // fstp dword ptr [edi] + break; + case OP_CVFI: +#ifndef FTOL_PTR // WHENHELLISFROZENOVER // bk001213 - was used in 1.17 + // not IEEE complient, but simple and fast + EmitString( "D9 07" ); // fld dword ptr [edi] + EmitString( "DB 1F" ); // fistp dword ptr [edi] +#else // FTOL_PTR + // call the library conversion function + EmitString( "D9 07" ); // fld dword ptr [edi] + EmitString( "FF 15" ); // call ftolPtr + Emit4( (int)&ftolPtr ); + EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax +#endif + break; + case OP_SEX8: + EmitString( "0F BE 07" ); // movsx eax, byte ptr [edi] + EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax + break; + case OP_SEX16: + EmitString( "0F BF 07" ); // movsx eax, word ptr [edi] + EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax + break; + + case OP_BLOCK_COPY: + // FIXME: range check + EmitString( "56" ); // push esi + EmitString( "57" ); // push edi + EmitString( "8B 37" ); // mov esi,[edi] + EmitString( "8B 7F FC" ); // mov edi,[edi-4] + EmitString( "B9" ); // mov ecx,0x12345678 + Emit4( Constant4() >> 2 ); + EmitString( "B8" ); // mov eax, datamask + Emit4( vm->dataMask ); + EmitString( "BB" ); // mov ebx, database + Emit4( (int)vm->dataBase ); + EmitString( "23 F0" ); // and esi, eax + EmitString( "03 F3" ); // add esi, ebx + EmitString( "23 F8" ); // and edi, eax + EmitString( "03 FB" ); // add edi, ebx + EmitString( "F3 A5" ); // rep movsd + EmitString( "5F" ); // pop edi + EmitString( "5E" ); // pop esi + EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8 + break; + + case OP_JUMP: + EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4 + EmitString( "8B 47 04" ); // mov eax,dword ptr [edi+4] + // FIXME: range check + EmitString( "FF 24 85" ); // jmp dword ptr [instructionPointers + eax * 4] + Emit4( (int)vm->instructionPointers ); + break; + default: + Com_Error( ERR_DROP, "VM_CompileX86: bad opcode %i at offset %i", op, pc ); + } + pop0 = pop1; + pop1 = op; + } + } + + // copy to an exact size buffer on the hunk + vm->codeLength = compiledOfs; +#ifdef VM_X86_MMAP + vm->codeBase = mmap(NULL, compiledOfs, PROT_WRITE, MAP_SHARED|MAP_ANONYMOUS, -1, 0); + if(vm->codeBase == (void*)-1) + Com_Error(ERR_DROP, "VM_CompileX86: can't mmap memory"); +#elif _WIN32 + // allocate memory with EXECUTE permissions under windows. + vm->codeBase = VirtualAlloc(NULL, compiledOfs, MEM_COMMIT, PAGE_EXECUTE_READWRITE); + if(!vm->codeBase) + Com_Error(ERR_DROP, "VM_CompileX86: VirtualAlloc failed"); +#else + vm->codeBase = malloc(compiledOfs); +#endif + + Com_Memcpy( vm->codeBase, buf, compiledOfs ); + +#ifdef VM_X86_MMAP + if(mprotect(vm->codeBase, compiledOfs, PROT_READ|PROT_EXEC)) + Com_Error(ERR_DROP, "VM_CompileX86: mprotect failed"); +#elif _WIN32 + { + DWORD oldProtect = 0; + + // remove write permissions. + if(!VirtualProtect(vm->codeBase, compiledOfs, PAGE_EXECUTE_READ, &oldProtect)) + Com_Error(ERR_DROP, "VM_CompileX86: VirtualProtect failed"); + } +#endif + + Z_Free( buf ); + Z_Free( jused ); + Com_Printf( "VM file %s compiled to %i bytes of code\n", vm->name, compiledOfs ); + + vm->destroy = VM_Destroy_Compiled; + + // offset all the instruction pointers for the new location + for ( i = 0 ; i < header->instructionCount ; i++ ) { + vm->instructionPointers[i] += (int)vm->codeBase; + } +} + +void VM_Destroy_Compiled(vm_t* self) +{ +#ifdef VM_X86_MMAP + munmap(self->codeBase, self->codeLength); +#elif _WIN32 + VirtualFree(self->codeBase, self->codeLength, MEM_RELEASE); +#else + free(self->codeBase); +#endif +} + +/* +============== +VM_CallCompiled + +This function is called directly by the generated code +============== +*/ +int VM_CallCompiled( vm_t *vm, int *args ) { + int stack[1024]; + int programCounter; + int programStack; + int stackOnEntry; + byte *image; + void *entryPoint; + void *opStack; + int *oldInstructionPointers; + + oldInstructionPointers = instructionPointers; + + currentVM = vm; + instructionPointers = vm->instructionPointers; + + // interpret the code + vm->currentlyInterpreting = qtrue; + + callMask = vm->dataMask; + + // we might be called recursively, so this might not be the very top + programStack = vm->programStack; + stackOnEntry = programStack; + + // set up the stack frame + image = vm->dataBase; + + programCounter = 0; + + programStack -= 48; + + *(int *)&image[ programStack + 44] = args[9]; + *(int *)&image[ programStack + 40] = args[8]; + *(int *)&image[ programStack + 36] = args[7]; + *(int *)&image[ programStack + 32] = args[6]; + *(int *)&image[ programStack + 28] = args[5]; + *(int *)&image[ programStack + 24] = args[4]; + *(int *)&image[ programStack + 20] = args[3]; + *(int *)&image[ programStack + 16] = args[2]; + *(int *)&image[ programStack + 12] = args[1]; + *(int *)&image[ programStack + 8 ] = args[0]; + *(int *)&image[ programStack + 4 ] = 0; // return stack + *(int *)&image[ programStack ] = -1; // will terminate the loop on return + + // off we go into generated code... + entryPoint = vm->codeBase; + opStack = &stack; + +#ifdef _MSC_VER + __asm { + pushad + mov esi, programStack; + mov edi, opStack + call entryPoint + mov programStack, esi + mov opStack, edi + popad + } +#else + { + static int memProgramStack; + static void *memOpStack; + static void *memEntryPoint; + + memProgramStack = programStack; + memOpStack = opStack; + memEntryPoint = entryPoint; + + __asm__(" pushal \n" \ + " movl %0,%%esi \n" \ + " movl %1,%%edi \n" \ + " call *%2 \n" \ + " movl %%esi,%0 \n" \ + " movl %%edi,%1 \n" \ + " popal \n" \ + : "=m" (memProgramStack), "=m" (memOpStack) \ + : "m" (memEntryPoint), "m" (memProgramStack), "m" (memOpStack) \ + : "si", "di" \ + ); + + programStack = memProgramStack; + opStack = memOpStack; + } +#endif + + if ( opStack != &stack[1] ) { + Com_Error( ERR_DROP, "opStack corrupted in compiled code" ); + } + if ( programStack != stackOnEntry - 48 ) { + Com_Error( ERR_DROP, "programStack corrupted in compiled code" ); + } + + vm->programStack = stackOnEntry; + + // in case we were recursively called by another vm + instructionPointers = oldInstructionPointers; + + return *(int *)opStack; +} diff --git a/src/qcommon/vm_x86_64.c b/src/qcommon/vm_x86_64.c new file mode 100644 index 0000000..e8e827e --- /dev/null +++ b/src/qcommon/vm_x86_64.c @@ -0,0 +1,1023 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2005 Ludwig Nussel + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// vm_x86_64.c -- load time compiler and execution environment for x86-64 + +#include "vm_local.h" + +#include +#include +#include +#include +#include +#include +#include + +#ifdef DEBUG_VM +#define Dfprintf(fd, args...) fprintf(fd, ##args) +static FILE* qdasmout; +#else +#define Dfprintf(args...) +#endif + +static void VM_Destroy_Compiled(vm_t* self); + +/* + + |=====================| + ^ dataMask ^- programStack rdi + | + +- r8 + + eax scratch + ebx scratch + ecx scratch (required for shifts) + edx scratch (required for divisions) + rsi stack pointer (opStack) + rdi program frame pointer (programStack) + r8 pointer data (vm->dataBase) + r10 start of generated code +*/ + + +static long callAsmCall(long callProgramStack, long callSyscallNum) +{ + vm_t *savedVM; + long ret = 0x77; + long args[11]; +// int iargs[11]; + int i; + +// Dfprintf(stderr, "callAsmCall(%ld, %ld)\n", callProgramStack, callSyscallNum); +// Com_Printf("-> callAsmCall %s, level %d, num %ld\n", currentVM->name, currentVM->callLevel, callSyscallNum); + + savedVM = currentVM; + + // save the stack to allow recursive VM entry + currentVM->programStack = callProgramStack - 4; + + args[0] = callSyscallNum; +// iargs[0] = callSyscallNum; + for(i = 0; i < 10; ++i) + { +// iargs[i+1] = *(int *)((byte *)currentVM->dataBase + callProgramStack + 8 + 4*i); + args[i+1] = *(int *)((byte *)currentVM->dataBase + callProgramStack + 8 + 4*i); + } + ret = currentVM->systemCall(args); + + currentVM = savedVM; +// Com_Printf("<- callAsmCall %s, level %d, num %ld\n", currentVM->name, currentVM->callLevel, callSyscallNum); + + return ret; +} + +#ifdef DEBUG_VM // bk001204 +static char *opnames[256] = { + "OP_UNDEF", + + "OP_IGNORE", + + "OP_BREAK", + + "OP_ENTER", + "OP_LEAVE", + "OP_CALL", + "OP_PUSH", + "OP_POP", + + "OP_CONST", + + "OP_LOCAL", + + "OP_JUMP", + + //------------------- + + "OP_EQ", + "OP_NE", + + "OP_LTI", + "OP_LEI", + "OP_GTI", + "OP_GEI", + + "OP_LTU", + "OP_LEU", + "OP_GTU", + "OP_GEU", + + "OP_EQF", + "OP_NEF", + + "OP_LTF", + "OP_LEF", + "OP_GTF", + "OP_GEF", + + //------------------- + + "OP_LOAD1", + "OP_LOAD2", + "OP_LOAD4", + "OP_STORE1", + "OP_STORE2", + "OP_STORE4", + "OP_ARG", + + "OP_BLOCK_COPY", + + //------------------- + + "OP_SEX8", + "OP_SEX16", + + "OP_NEGI", + "OP_ADD", + "OP_SUB", + "OP_DIVI", + "OP_DIVU", + "OP_MODI", + "OP_MODU", + "OP_MULI", + "OP_MULU", + + "OP_BAND", + "OP_BOR", + "OP_BXOR", + "OP_BCOM", + + "OP_LSH", + "OP_RSHI", + "OP_RSHU", + + "OP_NEGF", + "OP_ADDF", + "OP_SUBF", + "OP_DIVF", + "OP_MULF", + + "OP_CVIF", + "OP_CVFI" +}; +#endif // DEBUG_VM + +static unsigned char op_argsize[256] = +{ + [OP_ENTER] = 4, + [OP_LEAVE] = 4, + [OP_CONST] = 4, + [OP_LOCAL] = 4, + [OP_EQ] = 4, + [OP_NE] = 4, + [OP_LTI] = 4, + [OP_LEI] = 4, + [OP_GTI] = 4, + [OP_GEI] = 4, + [OP_LTU] = 4, + [OP_LEU] = 4, + [OP_GTU] = 4, + [OP_GEU] = 4, + [OP_EQF] = 4, + [OP_NEF] = 4, + [OP_LTF] = 4, + [OP_LEF] = 4, + [OP_GTF] = 4, + [OP_GEF] = 4, + [OP_ARG] = 1, + [OP_BLOCK_COPY] = 4, +}; + +#define emit(x...) \ + do { fprintf(fh_s, ##x); fputc('\n', fh_s); } while(0) + +// integer compare and jump +#define IJ(op) \ + emit("subq $8, %%rsi"); \ + emit("movl 4(%%rsi), %%eax"); \ + emit("cmpl 8(%%rsi), %%eax"); \ + emit(op " i_%08x", instruction+1); \ + emit("jmp i_%08x", iarg); + +#ifdef USE_X87 +#define FJ(bits, op) \ + emit("subq $8, %%rsi");\ + emit("flds 4(%%rsi)");\ + emit("fcomps 8(%%rsi)");\ + emit("fnstsw %%ax");\ + emit("testb $" #bits ", %%ah");\ + emit(op " i_%08x", instruction+1);\ + emit("jmp i_%08x", iarg); +#define XJ(x) +#else +#define FJ(x, y) +#define XJ(op) \ + emit("subq $8, %%rsi");\ + emit("movss 4(%%rsi), %%xmm0");\ + emit("ucomiss 8(%%rsi), %%xmm0");\ + emit("jp i_%08x", instruction+1);\ + emit(op " i_%08x", instruction+1);\ + emit("jmp i_%08x", iarg); +#endif + +#define SIMPLE(op) \ + emit("subq $4, %%rsi"); \ + emit("movl 4(%%rsi), %%eax"); \ + emit(op " %%eax, 0(%%rsi)"); + +#ifdef USE_X87 +#define FSIMPLE(op) \ + emit("subq $4, %%rsi"); \ + emit("flds 0(%%rsi)"); \ + emit(op " 4(%%rsi)"); \ + emit("fstps 0(%%rsi)"); +#define XSIMPLE(op) +#else +#define FSIMPLE(op) +#define XSIMPLE(op) \ + emit("subq $4, %%rsi"); \ + emit("movss 0(%%rsi), %%xmm0"); \ + emit(op " 4(%%rsi), %%xmm0"); \ + emit("movss %%xmm0, 0(%%rsi)"); +#endif + +#define SHIFT(op) \ + emit("subq $4, %%rsi"); \ + emit("movl 4(%%rsi), %%ecx"); \ + emit("movl 0(%%rsi), %%eax"); \ + emit(op " %%cl, %%eax"); \ + emit("movl %%eax, 0(%%rsi)"); + +#if 1 +#define RANGECHECK(reg) \ + emit("andl $0x%x, %%" #reg, vm->dataMask); +#elif 0 +#define RANGECHECK(reg) \ + emit("pushl %%" #reg); \ + emit("andl $0x%x, %%" #reg, ~vm->dataMask); \ + emit("jz rangecheck_ok_i_%08x", instruction); \ + emit("int3"); \ + emit("rangecheck_ok_i_%08x:", instruction); \ + emit("popl %%" #reg); \ + emit("andl $0x%x, %%" #reg, vm->dataMask); +#else +#define RANGECHECK(reg) +#endif + +#ifdef DEBUG_VM +#define NOTIMPL(x) \ + do { Com_Error(ERR_DROP, "instruction not implemented: %s\n", opnames[x]); } while(0) +#else +#define NOTIMPL(x) \ + do { Com_Printf(S_COLOR_RED "instruction not implemented: %x\n", x); vm->compiled = qfalse; return; } while(0) +#endif + +static void* getentrypoint(vm_t* vm) +{ + return vm->codeBase+64; // skip ELF header +} + +char* mmapfile(const char* fn, size_t* size) +{ + int fd = -1; + char* mem = NULL; + struct stat stb; + + fd = open(fn, O_RDONLY); + if(fd == -1) + goto out; + + if(fstat(fd, &stb) == -1) + goto out; + + *size = stb.st_size; + + mem = mmap(NULL, stb.st_size, PROT_READ|PROT_EXEC, MAP_SHARED, fd, 0); + if(mem == (void*)-1) + mem = NULL; + +out: + if(fd != -1) + close(fd); + + return mem; +} + +static int doas(char* in, char* out, unsigned char** compiledcode) +{ + unsigned char* mem; + size_t size = -1; + pid_t pid; + + Com_Printf("running assembler < %s > %s\n", in, out); + pid = fork(); + if(pid == -1) + { + Com_Printf(S_COLOR_RED "can't fork\n"); + return -1; + } + + if(!pid) + { + char* const argv[] = { + "as", + "-o", + out, + in, + NULL + }; + + execvp(argv[0], argv); + _exit(-1); + } + else + { + int status; + if(waitpid(pid, &status, 0) == -1) + { + Com_Printf(S_COLOR_RED "can't wait for as: %s\n", strerror(errno)); + return -1; + } + + if(!WIFEXITED(status)) + { + Com_Printf(S_COLOR_RED "as died\n"); + return -1; + } + if(WEXITSTATUS(status)) + { + Com_Printf(S_COLOR_RED "as failed with status %d\n", WEXITSTATUS(status)); + return -1; + } + } + + Com_Printf("done\n"); + + mem = (unsigned char*)mmapfile(out, &size); + if(!mem) + { + Com_Printf(S_COLOR_RED "can't mmap object file %s: %s\n", out, strerror(errno)); + return -1; + } + + *compiledcode = mem; + + return size; +} + +static void block_copy_vm(unsigned dest, unsigned src, unsigned count) +{ + unsigned dataMask = currentVM->dataMask; + + if ((dest & dataMask) != dest + || (src & dataMask) != src + || ((dest+count) & dataMask) != dest + count + || ((src+count) & dataMask) != src + count) + { + Com_Error(ERR_DROP, "OP_BLOCK_COPY out of range!\n"); + } + + memcpy(currentVM->dataBase+dest, currentVM->dataBase+src, count); +} + +/* +================= +VM_Compile +================= +*/ +void VM_Compile( vm_t *vm, vmHeader_t *header ) { + unsigned char op; + int pc; + unsigned instruction; + char* code; + unsigned iarg = 0; + unsigned char barg = 0; + void* entryPoint; + + char fn_s[2*MAX_QPATH]; // output file for assembler code + char fn_o[2*MAX_QPATH]; // file written by as +#ifdef DEBUG_VM + char fn_d[MAX_QPATH]; // disassembled +#endif + FILE* fh_s; + int fd_s, fd_o; + byte* compiledcode; + int compiledsize; + + Com_Printf("compiling %s\n", vm->name); + +#ifdef DEBUG_VM + snprintf(fn_s, sizeof(fn_s), "%.63s.s", vm->name); + snprintf(fn_o, sizeof(fn_o), "%.63s.o", vm->name); + fd_s = open(fn_s, O_CREAT|O_WRONLY, 0644); + fd_o = open(fn_o, O_CREAT|O_WRONLY, 0644); +#else + snprintf(fn_s, sizeof(fn_s), "/tmp/%.63s.s_XXXXXX", vm->name); + snprintf(fn_o, sizeof(fn_o), "/tmp/%.63s.o_XXXXXX", vm->name); + fd_s = mkstemp(fn_s); + fd_o = mkstemp(fn_o); +#endif + if(fd_s == -1 || fd_o == -1) + { + if(fd_s != -1) close(fd_s); + if(fd_o != -1) close(fd_o); + unlink(fn_s); + unlink(fn_o); + + Com_Printf(S_COLOR_RED "can't create temporary file %s for vm\n", fn_s); + vm->compiled = qfalse; + return; + } + +#ifdef DEBUG_VM + strcpy(fn_d,vm->name); + strcat(fn_d, ".qdasm"); + + qdasmout = fopen(fn_d, "w"); +#endif + + fh_s = fdopen(fd_s, "wb"); + if(!fh_s) + { + Com_Printf(S_COLOR_RED "can't write %s\n", fn_s); + vm->compiled = qfalse; + return; + } + + // translate all instructions + pc = 0; + code = (char *)header + header->codeOffset; + + emit("start:"); + emit("or %%r8, %%r8"); // check whether to set up instruction pointers + emit("jnz main"); + emit("jmp setupinstructionpointers"); + + emit("main:"); + + for ( instruction = 0; instruction < header->instructionCount; ++instruction ) + { + op = code[ pc ]; + ++pc; + + vm->instructionPointers[instruction] = pc; + +#if 0 + emit("nop"); + emit("movq $%d, %%r15", instruction); + emit("nop"); +#endif + + if(op_argsize[op] == 4) + { + iarg = *(int*)(code+pc); + pc += 4; + Dfprintf(qdasmout, "%s %8u\n", opnames[op], iarg); + } + else if(op_argsize[op] == 1) + { + barg = code[pc++]; + Dfprintf(qdasmout, "%s %8hhu\n", opnames[op], barg); + } + else + { + Dfprintf(qdasmout, "%s\n", opnames[op]); + } + emit("i_%08x:", instruction); + switch ( op ) + { + case OP_UNDEF: + NOTIMPL(op); + break; + case OP_IGNORE: + emit("nop"); + break; + case OP_BREAK: + emit("int3"); + break; + case OP_ENTER: + emit("subl $%d, %%edi", iarg); + RANGECHECK(edi); + break; + case OP_LEAVE: + emit("addl $%d, %%edi", iarg); // get rid of stack frame + emit("ret"); + break; + case OP_CALL: + emit("movl 0(%%rsi), %%eax"); // get instr from stack + emit("subq $4, %%rsi"); + emit("movl $%d, 0(%%r8, %%rdi, 1)", instruction+1); // save next instruction + emit("orl %%eax, %%eax"); + emit("jl callSyscall%d", instruction); + emit("movq $%lu, %%rbx", (unsigned long)vm->instructionPointers); + emit("movl (%%rbx, %%rax, 4), %%eax"); // load new relative jump address + emit("addq %%r10, %%rax"); + emit("callq *%%rax"); + emit("jmp i_%08x", instruction+1); + emit("callSyscall%d:", instruction); +// emit("fnsave 4(%%rsi)"); + emit("push %%rsi"); + emit("push %%rdi"); + emit("push %%r8"); + emit("push %%r9"); + emit("push %%r10"); + emit("movq %%rsp, %%rbx"); // we need to align the stack pointer + emit("subq $8, %%rbx"); // | + emit("andq $127, %%rbx"); // | + emit("subq %%rbx, %%rsp"); // <-+ + emit("push %%rbx"); + emit("negl %%eax"); // convert to actual number + emit("decl %%eax"); + // first argument already in rdi + emit("movq %%rax, %%rsi"); // second argument in rsi + emit("movq $%lu, %%rax", (unsigned long)callAsmCall); + emit("callq *%%rax"); + emit("pop %%rbx"); + emit("addq %%rbx, %%rsp"); + emit("pop %%r10"); + emit("pop %%r9"); + emit("pop %%r8"); + emit("pop %%rdi"); + emit("pop %%rsi"); +// emit("frstor 4(%%rsi)"); + emit("addq $4, %%rsi"); + emit("movl %%eax, (%%rsi)"); // store return value + break; + case OP_PUSH: + emit("addq $4, %%rsi"); + break; + case OP_POP: + emit("subq $4, %%rsi"); + break; + case OP_CONST: + emit("addq $4, %%rsi"); + emit("movl $%d, 0(%%rsi)", iarg); + break; + case OP_LOCAL: + emit("movl %%edi, %%ebx"); + emit("addl $%d,%%ebx", iarg); + emit("addq $4, %%rsi"); + emit("movl %%ebx, 0(%%rsi)"); + break; + case OP_JUMP: + emit("movl 0(%%rsi), %%eax"); // get instr from stack + emit("subq $4, %%rsi"); + emit("movq $%lu, %%rbx", (unsigned long)vm->instructionPointers); + emit("movl (%%rbx, %%rax, 4), %%eax"); // load new relative jump address + emit("addq %%r10, %%rax"); + emit("jmp *%%rax"); + break; + case OP_EQ: + IJ("jne"); + break; + case OP_NE: + IJ("je"); + break; + case OP_LTI: + IJ("jnl"); + break; + case OP_LEI: + IJ("jnle"); + break; + case OP_GTI: + IJ("jng"); + break; + case OP_GEI: + IJ("jnge"); + break; + case OP_LTU: + IJ("jnb"); + break; + case OP_LEU: + IJ("jnbe"); + break; + case OP_GTU: + IJ("jna"); + break; + case OP_GEU: + IJ("jnae"); + break; + case OP_EQF: + FJ(0x40, "jz"); + XJ("jnz"); + break; + case OP_NEF: + FJ(0x40, "jnz"); +#ifndef USE_X87 + emit("subq $8, %%rsi"); + emit("movss 4(%%rsi), %%xmm0"); + emit("ucomiss 8(%%rsi), %%xmm0"); + emit("jp dojump_i_%08x", instruction); + emit("jz i_%08x", instruction+1); + emit("dojump_i_%08x:", instruction); + emit("jmp i_%08x", iarg); +#endif + break; + case OP_LTF: + FJ(0x01, "jz"); + XJ("jnc"); + break; + case OP_LEF: + FJ(0x41, "jz"); + XJ("ja"); + break; + case OP_GTF: + FJ(0x41, "jnz"); + XJ("jbe"); + break; + case OP_GEF: + FJ(0x01, "jnz"); + XJ("jb"); + break; + case OP_LOAD1: + emit("movl 0(%%rsi), %%eax"); // get value from stack + RANGECHECK(eax); + emit("movb 0(%%r8, %%rax, 1), %%al"); // deref into eax + emit("andq $255, %%rax"); + emit("movl %%eax, 0(%%rsi)"); // store on stack + break; + case OP_LOAD2: + emit("movl 0(%%rsi), %%eax"); // get value from stack + RANGECHECK(eax); + emit("movw 0(%%r8, %%rax, 1), %%ax"); // deref into eax + emit("movl %%eax, 0(%%rsi)"); // store on stack + break; + case OP_LOAD4: + emit("movl 0(%%rsi), %%eax"); // get value from stack + RANGECHECK(eax); // not a pointer!? + emit("movl 0(%%r8, %%rax, 1), %%eax"); // deref into eax + emit("movl %%eax, 0(%%rsi)"); // store on stack + break; + case OP_STORE1: + emit("movl 0(%%rsi), %%eax"); // get value from stack + emit("andq $255, %%rax"); + emit("movl -4(%%rsi), %%ebx"); // get pointer from stack + RANGECHECK(ebx); + emit("movb %%al, 0(%%r8, %%rbx, 1)"); // store in memory + emit("subq $8, %%rsi"); + break; + case OP_STORE2: + emit("movl 0(%%rsi), %%eax"); // get value from stack + emit("movl -4(%%rsi), %%ebx"); // get pointer from stack + RANGECHECK(ebx); + emit("movw %%ax, 0(%%r8, %%rbx, 1)"); // store in memory + emit("subq $8, %%rsi"); + break; + case OP_STORE4: + emit("movl -4(%%rsi), %%ebx"); // get pointer from stack + RANGECHECK(ebx); + emit("movl 0(%%rsi), %%ecx"); // get value from stack + emit("movl %%ecx, 0(%%r8, %%rbx, 1)"); // store in memory + emit("subq $8, %%rsi"); + break; + case OP_ARG: + emit("subq $4, %%rsi"); + emit("movl 4(%%rsi), %%eax"); // get value from stack + emit("movl $0x%hhx, %%ebx", barg); + emit("addl %%edi, %%ebx"); + RANGECHECK(ebx); + emit("movl %%eax, 0(%%r8,%%rbx, 1)"); // store in args space + break; + case OP_BLOCK_COPY: + + emit("subq $8, %%rsi"); + emit("push %%rsi"); + emit("push %%rdi"); + emit("push %%r8"); + emit("push %%r9"); + emit("push %%r10"); + emit("movl 4(%%rsi), %%edi"); // 1st argument dest + emit("movl 8(%%rsi), %%esi"); // 2nd argument src + emit("movl $%d, %%edx", iarg); // 3rd argument count + emit("movq $%lu, %%rax", (unsigned long)block_copy_vm); + emit("callq *%%rax"); + emit("pop %%r10"); + emit("pop %%r9"); + emit("pop %%r8"); + emit("pop %%rdi"); + emit("pop %%rsi"); + + break; + case OP_SEX8: + emit("movw 0(%%rsi), %%ax"); + emit("andq $255, %%rax"); + emit("cbw"); + emit("cwde"); + emit("movl %%eax, 0(%%rsi)"); + break; + case OP_SEX16: + emit("movw 0(%%rsi), %%ax"); + emit("cwde"); + emit("movl %%eax, 0(%%rsi)"); + break; + case OP_NEGI: + emit("negl 0(%%rsi)"); + break; + case OP_ADD: + SIMPLE("addl"); + break; + case OP_SUB: + SIMPLE("subl"); + break; + case OP_DIVI: + emit("subq $4, %%rsi"); + emit("movl 0(%%rsi), %%eax"); + emit("cdq"); + emit("idivl 4(%%rsi)"); + emit("movl %%eax, 0(%%rsi)"); + break; + case OP_DIVU: + emit("subq $4, %%rsi"); + emit("movl 0(%%rsi), %%eax"); + emit("xorq %%rdx, %%rdx"); + emit("divl 4(%%rsi)"); + emit("movl %%eax, 0(%%rsi)"); + break; + case OP_MODI: + emit("subq $4, %%rsi"); + emit("movl 0(%%rsi), %%eax"); + emit("xorl %%edx, %%edx"); + emit("cdq"); + emit("idivl 4(%%rsi)"); + emit("movl %%edx, 0(%%rsi)"); + break; + case OP_MODU: + emit("subq $4, %%rsi"); + emit("movl 0(%%rsi), %%eax"); + emit("xorl %%edx, %%edx"); + emit("divl 4(%%rsi)"); + emit("movl %%edx, 0(%%rsi)"); + break; + case OP_MULI: + emit("subq $4, %%rsi"); + emit("movl 0(%%rsi), %%eax"); + emit("imull 4(%%rsi)"); + emit("movl %%eax, 0(%%rsi)"); + break; + case OP_MULU: + emit("subq $4, %%rsi"); + emit("movl 0(%%rsi), %%eax"); + emit("mull 4(%%rsi)"); + emit("movl %%eax, 0(%%rsi)"); + break; + case OP_BAND: + SIMPLE("andl"); + break; + case OP_BOR: + SIMPLE("orl"); + break; + case OP_BXOR: + SIMPLE("xorl"); + break; + case OP_BCOM: + emit("notl 0(%%rsi)"); + break; + case OP_LSH: + SHIFT("shl"); + break; + case OP_RSHI: + SHIFT("sarl"); + break; + case OP_RSHU: + SHIFT("shrl"); + break; + case OP_NEGF: +#ifdef USE_X87 + emit("flds 0(%%rsi)"); + emit("fchs"); + emit("fstps 0(%%rsi)"); +#else + emit("movl $0x80000000, %%eax"); + emit("xorl %%eax, 0(%%rsi)"); +#endif + break; + case OP_ADDF: + FSIMPLE("fadds"); + XSIMPLE("addss"); + break; + case OP_SUBF: + FSIMPLE("fsubs"); + XSIMPLE("subss"); + break; + case OP_DIVF: + FSIMPLE("fdivs"); + XSIMPLE("divss"); + break; + case OP_MULF: + FSIMPLE("fmuls"); + XSIMPLE("mulss"); + break; + case OP_CVIF: +#ifdef USE_X87 + emit("filds 0(%%rsi)"); + emit("fstps 0(%%rsi)"); +#else + emit("movl 0(%%rsi), %%eax"); + emit("cvtsi2ss %%eax, %%xmm0"); + emit("movss %%xmm0, 0(%%rsi)"); +#endif + break; + case OP_CVFI: +#ifdef USE_X87 + emit("flds 0(%%rsi)"); + emit("fnstcw 4(%%rsi)"); + emit("movw $0x0F7F, 8(%%rsi)"); // round toward zero + emit("fldcw 8(%%rsi)"); + emit("fistpl 0(%%rsi)"); + emit("fldcw 4(%%rsi)"); +#else + emit("movss 0(%%rsi), %%xmm0"); + emit("cvttss2si %%xmm0, %%eax"); + emit("movl %%eax, 0(%%rsi)"); +#endif + break; + default: + NOTIMPL(op); + break; + } + } + + + emit("setupinstructionpointers:"); + emit("movq $%lu, %%rax", (unsigned long)vm->instructionPointers); + for ( instruction = 0; instruction < header->instructionCount; ++instruction ) + { + emit("movl $i_%08x-start, %d(%%rax)", instruction, instruction*4); + } + emit("ret"); + + emit("debugger:"); + if(1); + { + int i = 6; + while(i--) + { + emit("nop"); + emit("int3"); + } + } + + fflush(fh_s); + fclose(fh_s); + + compiledsize = doas(fn_s, fn_o, &compiledcode); + if(compiledsize == -1) + { + vm->compiled = qfalse; + goto out; + } + + vm->codeBase = compiledcode; // remember to skip ELF header! + vm->codeLength = compiledsize; + + vm->destroy = VM_Destroy_Compiled; + + entryPoint = getentrypoint(vm); + +// __asm__ __volatile__ ("int3"); + Com_Printf("computing jump table\n"); + + // call code with r8 set to zero to set up instruction pointers + __asm__ __volatile__ ( + " xorq %%r8,%%r8 \r\n" \ + " movq %0,%%r10 \r\n" \ + " callq *%%r10 \r\n" \ + : + : "m" (entryPoint) + : "%r8", "%r10", "%rax" + ); + +#ifdef DEBUG_VM + fflush(qdasmout); + fclose(qdasmout); +#endif + + Com_Printf( "VM file %s compiled to %i bytes of code (%p - %p)\n", vm->name, vm->codeLength, vm->codeBase, vm->codeBase+vm->codeLength ); + +out: + close(fd_o); + +#ifndef DEBUG_VM + if(!com_developer->integer) + { + unlink(fn_o); + unlink(fn_s); + } +#endif +} + + +void VM_Destroy_Compiled(vm_t* self) +{ + munmap(self->codeBase, self->codeLength); +} + +/* +============== +VM_CallCompiled + +This function is called directly by the generated code +============== +*/ + +#ifdef DEBUG_VM +static char* memData; +#endif + +int VM_CallCompiled( vm_t *vm, int *args ) { + int programCounter; + int programStack; + int stackOnEntry; + byte *image; + void *entryPoint; + void *opStack; + int stack[1024] = { 0xDEADBEEF }; + + currentVM = vm; + + ++vm->callLevel; +// Com_Printf("entering %s level %d, call %d, arg1 = 0x%x\n", vm->name, vm->callLevel, args[0], args[1]); + + // interpret the code + vm->currentlyInterpreting = qtrue; + +// callMask = vm->dataMask; + + // we might be called recursively, so this might not be the very top + programStack = vm->programStack; + stackOnEntry = programStack; + + // set up the stack frame + image = vm->dataBase; +#ifdef DEBUG_VM + memData = (char*)image; +#endif + + programCounter = 0; + + programStack -= 48; + + *(int *)&image[ programStack + 44] = args[9]; + *(int *)&image[ programStack + 40] = args[8]; + *(int *)&image[ programStack + 36] = args[7]; + *(int *)&image[ programStack + 32] = args[6]; + *(int *)&image[ programStack + 28] = args[5]; + *(int *)&image[ programStack + 24] = args[4]; + *(int *)&image[ programStack + 20] = args[3]; + *(int *)&image[ programStack + 16] = args[2]; + *(int *)&image[ programStack + 12] = args[1]; + *(int *)&image[ programStack + 8 ] = args[0]; + *(int *)&image[ programStack + 4 ] = 0x77777777; // return stack + *(int *)&image[ programStack ] = -1; // will terminate the loop on return + + // off we go into generated code... + entryPoint = getentrypoint(vm); + opStack = &stack; + + __asm__ __volatile__ ( + " movq %5,%%rsi \r\n" \ + " movl %4,%%edi \r\n" \ + " movq %2,%%r10 \r\n" \ + " movq %3,%%r8 \r\n" \ + " subq $24, %%rsp # fix alignment as call pushes one value \r\n" \ + " callq *%%r10 \r\n" \ + " addq $24, %%rsp \r\n" \ + " movl %%edi, %0 \r\n" \ + " movq %%rsi, %1 \r\n" \ + : "=m" (programStack), "=m" (opStack) + : "m" (entryPoint), "m" (vm->dataBase), "m" (programStack), "m" (opStack) + : "%rsi", "%rdi", "%rax", "%rbx", "%rcx", "%rdx", "%r8", "%r10", "%r15", "%xmm0" + ); + + if ( opStack != &stack[1] ) { + Com_Error( ERR_DROP, "opStack corrupted in compiled code (offset %ld)\n", (long int) ((void *) &stack[1] - opStack)); + } + if ( programStack != stackOnEntry - 48 ) { + Com_Error( ERR_DROP, "programStack corrupted in compiled code\n" ); + } + +// Com_Printf("exiting %s level %d\n", vm->name, vm->callLevel); + --vm->callLevel; + vm->programStack = stackOnEntry; + + return *(int *)opStack; +} diff --git a/src/renderer/qgl.h b/src/renderer/qgl.h new file mode 100644 index 0000000..5bf52e1 --- /dev/null +++ b/src/renderer/qgl.h @@ -0,0 +1,607 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +** QGL.H +*/ + +#ifndef __QGL_H__ +#define __QGL_H__ + +#if defined( __LINT__ ) + +#include + +#elif defined( _WIN32 ) + +#if _MSC_VER +#pragma warning (disable: 4201) +#pragma warning (disable: 4214) +#pragma warning (disable: 4514) +#pragma warning (disable: 4032) +#pragma warning (disable: 4201) +#pragma warning (disable: 4214) +#endif + +#include +#include + +#elif defined(MACOS_X) + +#include +#include +#include +#ifndef GL_EXT_abgr +#include +#endif + +// This can be defined to use the CGLMacro.h support which avoids looking up +// the current context. +//#define USE_CGLMACROS + +#ifdef USE_CGLMACROS +#include "macosx_local.h" +#define cgl_ctx glw_state._cgl_ctx +#include +#endif + +#elif defined( __linux__ ) || defined(__FreeBSD__) + +#include +#include +// bk001129 - from cvs1.17 (mkv) +#if defined(__FX__) +#include +#endif + +#elif defined( __sun ) +#include +#include + +#else + +#include + +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef WINAPI +#define WINAPI +#endif + + +//=========================================================================== +// I hate this section so much + +/* +** multitexture extension definitions +*/ +#if !defined(__sun) + +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 + +#else + +#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2 + +#endif /* defined(__sun) */ + +// anisotropic filtering constants +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +// define for skyboxes without black seams on non SDL-versions. +#if !defined(GL_VERSION_1_2) && !defined(GL_CLAMP_TO_EDGE) + #define GL_CLAMP_TO_EDGE 0x812F +#endif + +//=========================================================================== + +// NOTE: some Linux platforms would need those prototypes +#if defined(MACOS_X) || ( defined(__sun) && defined(__sparc) ) +typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target); +typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target); +#endif + +// TTimo - VC7 / XP ? +#ifdef WIN32 +typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target); +typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target); +#endif + +/* +** extension constants +*/ + + +// S3TC compression constants +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 + + +// extensions will be function pointers on all platforms + +extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); +extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); +extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); + +extern void ( APIENTRY * qglLockArraysEXT) (GLint, GLint); +extern void ( APIENTRY * qglUnlockArraysEXT) (void); + +//=========================================================================== + +// non-dlopening systems will just redefine qgl* to gl* +#if !defined( _WIN32 ) && !defined(MACOS_X) && !defined( __linux__ ) && !defined( __FreeBSD__ ) && !defined(__sun) // rb010123 + +#include "qgl_linked.h" + +#elif (defined(MACOS_X) && !defined(USE_SDL_VIDEO)) +// This includes #ifdefs for optional logging and GL error checking after every GL call as well as #defines to prevent incorrect usage of the non-'qgl' versions of the GL API. +#include "macosx_qgl.h" + +#else + +// windows systems use a function pointer for each call so we can load minidrivers + +extern void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); +extern void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); +extern GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); +extern void ( APIENTRY * qglArrayElement )(GLint i); +extern void ( APIENTRY * qglBegin )(GLenum mode); +extern void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); +extern void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +extern void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); +extern void ( APIENTRY * qglCallList )(GLuint list); +extern void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); +extern void ( APIENTRY * qglClear )(GLbitfield mask); +extern void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern void ( APIENTRY * qglClearDepth )(GLclampd depth); +extern void ( APIENTRY * qglClearIndex )(GLfloat c); +extern void ( APIENTRY * qglClearStencil )(GLint s); +extern void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); +extern void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); +extern void ( APIENTRY * qglColor3bv )(const GLbyte *v); +extern void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); +extern void ( APIENTRY * qglColor3dv )(const GLdouble *v); +extern void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); +extern void ( APIENTRY * qglColor3fv )(const GLfloat *v); +extern void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); +extern void ( APIENTRY * qglColor3iv )(const GLint *v); +extern void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); +extern void ( APIENTRY * qglColor3sv )(const GLshort *v); +extern void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); +extern void ( APIENTRY * qglColor3ubv )(const GLubyte *v); +extern void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); +extern void ( APIENTRY * qglColor3uiv )(const GLuint *v); +extern void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); +extern void ( APIENTRY * qglColor3usv )(const GLushort *v); +extern void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +extern void ( APIENTRY * qglColor4bv )(const GLbyte *v); +extern void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +extern void ( APIENTRY * qglColor4dv )(const GLdouble *v); +extern void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern void ( APIENTRY * qglColor4fv )(const GLfloat *v); +extern void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); +extern void ( APIENTRY * qglColor4iv )(const GLint *v); +extern void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); +extern void ( APIENTRY * qglColor4sv )(const GLshort *v); +extern void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +extern void ( APIENTRY * qglColor4ubv )(const GLubyte *v); +extern void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); +extern void ( APIENTRY * qglColor4uiv )(const GLuint *v); +extern void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); +extern void ( APIENTRY * qglColor4usv )(const GLushort *v); +extern void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +extern void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); +extern void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +extern void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +extern void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +extern void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +extern void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +extern void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern void ( APIENTRY * qglCullFace )(GLenum mode); +extern void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); +extern void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); +extern void ( APIENTRY * qglDepthFunc )(GLenum func); +extern void ( APIENTRY * qglDepthMask )(GLboolean flag); +extern void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); +extern void ( APIENTRY * qglDisable )(GLenum cap); +extern void ( APIENTRY * qglDisableClientState )(GLenum array); +extern void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); +extern void ( APIENTRY * qglDrawBuffer )(GLenum mode); +extern void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +extern void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern void ( APIENTRY * qglEdgeFlag )(GLboolean flag); +extern void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); +extern void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); +extern void ( APIENTRY * qglEnable )(GLenum cap); +extern void ( APIENTRY * qglEnableClientState )(GLenum array); +extern void ( APIENTRY * qglEnd )(void); +extern void ( APIENTRY * qglEndList )(void); +extern void ( APIENTRY * qglEvalCoord1d )(GLdouble u); +extern void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); +extern void ( APIENTRY * qglEvalCoord1f )(GLfloat u); +extern void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); +extern void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); +extern void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); +extern void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); +extern void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); +extern void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); +extern void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +extern void ( APIENTRY * qglEvalPoint1 )(GLint i); +extern void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); +extern void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); +extern void ( APIENTRY * qglFinish )(void); +extern void ( APIENTRY * qglFlush )(void); +extern void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); +extern void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); +extern void ( APIENTRY * qglFogi )(GLenum pname, GLint param); +extern void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); +extern void ( APIENTRY * qglFrontFace )(GLenum mode); +extern void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern GLuint ( APIENTRY * qglGenLists )(GLsizei range); +extern void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); +extern void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); +extern void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); +extern void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); +extern GLenum ( APIENTRY * qglGetError )(void); +extern void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); +extern void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); +extern void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); +extern void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); +extern void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); +extern void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); +extern void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); +extern void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); +extern void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); +extern void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); +extern void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); +extern void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); +extern void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); +extern void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); +extern const GLubyte * ( APIENTRY * qglGetString )(GLenum name); +extern void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); +extern void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); +extern void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); +extern void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); +extern void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); +extern void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +extern void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); +extern void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); +extern void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); +extern void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); +extern void ( APIENTRY * qglHint )(GLenum target, GLenum mode); +extern void ( APIENTRY * qglIndexMask )(GLuint mask); +extern void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +extern void ( APIENTRY * qglIndexd )(GLdouble c); +extern void ( APIENTRY * qglIndexdv )(const GLdouble *c); +extern void ( APIENTRY * qglIndexf )(GLfloat c); +extern void ( APIENTRY * qglIndexfv )(const GLfloat *c); +extern void ( APIENTRY * qglIndexi )(GLint c); +extern void ( APIENTRY * qglIndexiv )(const GLint *c); +extern void ( APIENTRY * qglIndexs )(GLshort c); +extern void ( APIENTRY * qglIndexsv )(const GLshort *c); +extern void ( APIENTRY * qglIndexub )(GLubyte c); +extern void ( APIENTRY * qglIndexubv )(const GLubyte *c); +extern void ( APIENTRY * qglInitNames )(void); +extern void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); +extern GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); +extern GLboolean ( APIENTRY * qglIsList )(GLuint list); +extern GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); +extern void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); +extern void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); +extern void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); +extern void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); +extern void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); +extern void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); +extern void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); +extern void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); +extern void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); +extern void ( APIENTRY * qglLineWidth )(GLfloat width); +extern void ( APIENTRY * qglListBase )(GLuint base); +extern void ( APIENTRY * qglLoadIdentity )(void); +extern void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); +extern void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); +extern void ( APIENTRY * qglLoadName )(GLuint name); +extern void ( APIENTRY * qglLogicOp )(GLenum opcode); +extern void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +extern void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +extern void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +extern void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +extern void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); +extern void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); +extern void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +extern void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +extern void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); +extern void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); +extern void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); +extern void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); +extern void ( APIENTRY * qglMatrixMode )(GLenum mode); +extern void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); +extern void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); +extern void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); +extern void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); +extern void ( APIENTRY * qglNormal3bv )(const GLbyte *v); +extern void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); +extern void ( APIENTRY * qglNormal3dv )(const GLdouble *v); +extern void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); +extern void ( APIENTRY * qglNormal3fv )(const GLfloat *v); +extern void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); +extern void ( APIENTRY * qglNormal3iv )(const GLint *v); +extern void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); +extern void ( APIENTRY * qglNormal3sv )(const GLshort *v); +extern void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +extern void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern void ( APIENTRY * qglPassThrough )(GLfloat token); +extern void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); +extern void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); +extern void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); +extern void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); +extern void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); +extern void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); +extern void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); +extern void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); +extern void ( APIENTRY * qglPointSize )(GLfloat size); +extern void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); +extern void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); +extern void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); +extern void ( APIENTRY * qglPopAttrib )(void); +extern void ( APIENTRY * qglPopClientAttrib )(void); +extern void ( APIENTRY * qglPopMatrix )(void); +extern void ( APIENTRY * qglPopName )(void); +extern void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); +extern void ( APIENTRY * qglPushAttrib )(GLbitfield mask); +extern void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); +extern void ( APIENTRY * qglPushMatrix )(void); +extern void ( APIENTRY * qglPushName )(GLuint name); +extern void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); +extern void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); +extern void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); +extern void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); +extern void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); +extern void ( APIENTRY * qglRasterPos2iv )(const GLint *v); +extern void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); +extern void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); +extern void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); +extern void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); +extern void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); +extern void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); +extern void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); +extern void ( APIENTRY * qglRasterPos3iv )(const GLint *v); +extern void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); +extern void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); +extern void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); +extern void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); +extern void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); +extern void ( APIENTRY * qglRasterPos4iv )(const GLint *v); +extern void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); +extern void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); +extern void ( APIENTRY * qglReadBuffer )(GLenum mode); +extern void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +extern void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +extern void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); +extern void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +extern void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); +extern void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); +extern void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); +extern void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +extern void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); +extern GLint ( APIENTRY * qglRenderMode )(GLenum mode); +extern void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +extern void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +extern void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); +extern void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); +extern void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); +extern void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); +extern void ( APIENTRY * qglShadeModel )(GLenum mode); +extern void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); +extern void ( APIENTRY * qglStencilMask )(GLuint mask); +extern void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); +extern void ( APIENTRY * qglTexCoord1d )(GLdouble s); +extern void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); +extern void ( APIENTRY * qglTexCoord1f )(GLfloat s); +extern void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); +extern void ( APIENTRY * qglTexCoord1i )(GLint s); +extern void ( APIENTRY * qglTexCoord1iv )(const GLint *v); +extern void ( APIENTRY * qglTexCoord1s )(GLshort s); +extern void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); +extern void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); +extern void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); +extern void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); +extern void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); +extern void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); +extern void ( APIENTRY * qglTexCoord2iv )(const GLint *v); +extern void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); +extern void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); +extern void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); +extern void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); +extern void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); +extern void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); +extern void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); +extern void ( APIENTRY * qglTexCoord3iv )(const GLint *v); +extern void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); +extern void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); +extern void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); +extern void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); +extern void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); +extern void ( APIENTRY * qglTexCoord4iv )(const GLint *v); +extern void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); +extern void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); +extern void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +extern void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); +extern void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); +extern void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); +extern void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); +extern void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); +extern void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); +extern void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); +extern void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); +extern void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); +extern void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); +extern void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); +extern void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); +extern void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); +extern void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); +extern void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +extern void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); +extern void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); +extern void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); +extern void ( APIENTRY * qglVertex2dv )(const GLdouble *v); +extern void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); +extern void ( APIENTRY * qglVertex2fv )(const GLfloat *v); +extern void ( APIENTRY * qglVertex2i )(GLint x, GLint y); +extern void ( APIENTRY * qglVertex2iv )(const GLint *v); +extern void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); +extern void ( APIENTRY * qglVertex2sv )(const GLshort *v); +extern void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); +extern void ( APIENTRY * qglVertex3dv )(const GLdouble *v); +extern void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); +extern void ( APIENTRY * qglVertex3fv )(const GLfloat *v); +extern void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); +extern void ( APIENTRY * qglVertex3iv )(const GLint *v); +extern void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); +extern void ( APIENTRY * qglVertex3sv )(const GLshort *v); +extern void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern void ( APIENTRY * qglVertex4dv )(const GLdouble *v); +extern void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern void ( APIENTRY * qglVertex4fv )(const GLfloat *v); +extern void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); +extern void ( APIENTRY * qglVertex4iv )(const GLint *v); +extern void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); +extern void ( APIENTRY * qglVertex4sv )(const GLshort *v); +extern void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +extern void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); + +#if defined( _WIN32 ) + +extern int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); +extern int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); +extern int ( WINAPI * qwglGetPixelFormat)(HDC); +extern BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); +extern BOOL ( WINAPI * qwglSwapBuffers)(HDC); + +extern BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX)( HDC, LPVOID ); +extern BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX)( HDC, LPVOID ); + +extern BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); +extern HGLRC ( WINAPI * qwglCreateContext)(HDC); +extern HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int); +extern BOOL ( WINAPI * qwglDeleteContext)(HGLRC); +extern HGLRC ( WINAPI * qwglGetCurrentContext)(VOID); +extern HDC ( WINAPI * qwglGetCurrentDC)(VOID); +extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); +extern BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC); +extern BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC); +extern BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD); + +extern BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, + FLOAT, int, LPGLYPHMETRICSFLOAT); + +extern BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, + LPLAYERPLANEDESCRIPTOR); +extern int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, + CONST COLORREF *); +extern int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, + COLORREF *); +extern BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); +extern BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT); + +extern BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval ); + +#endif // _WIN32 + +#if ( (defined __linux__ ) || (defined __FreeBSD__ ) || (defined __sun) ) // rb010123 + +//FX Mesa Functions +// bk001129 - from cvs1.17 (mkv) +#if defined (__FX__) +extern fxMesaContext (*qfxMesaCreateContext)(GLuint win, GrScreenResolution_t, GrScreenRefresh_t, const GLint attribList[]); +extern fxMesaContext (*qfxMesaCreateBestContext)(GLuint win, GLint width, GLint height, const GLint attribList[]); +extern void (*qfxMesaDestroyContext)(fxMesaContext ctx); +extern void (*qfxMesaMakeCurrent)(fxMesaContext ctx); +extern fxMesaContext (*qfxMesaGetCurrentContext)(void); +extern void (*qfxMesaSwapBuffers)(void); +#endif + +//GLX Functions +extern XVisualInfo * (*qglXChooseVisual)( Display *dpy, int screen, int *attribList ); +extern GLXContext (*qglXCreateContext)( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct ); +extern void (*qglXDestroyContext)( Display *dpy, GLXContext ctx ); +extern Bool (*qglXMakeCurrent)( Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern void (*qglXCopyContext)( Display *dpy, GLXContext src, GLXContext dst, GLuint mask ); +extern void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable ); + +#endif // __linux__ || __FreeBSD__ || __sun // rb010123 + +#endif // _WIN32 && __linux__ + +#endif diff --git a/src/renderer/qgl_linked.h b/src/renderer/qgl_linked.h new file mode 100644 index 0000000..6f682ae --- /dev/null +++ b/src/renderer/qgl_linked.h @@ -0,0 +1,358 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#define qglAccum glAccum +#define qglAlphaFunc glAlphaFunc +#define qglAreTexturesResident glAreTexturesResident +#define qglArrayElement glArrayElement +#define qglBegin glBegin +#define qglBindTexture glBindTexture +#define qglBitmap glBitmap +#define qglBlendFunc glBlendFunc +#define qglCallList glCallList +#define qglCallLists glCallLists +#define qglClear glClear +#define qglClearAccum glClearAccum +#define qglClearColor glClearColor +#define qglClearDepth glClearDepth +#define qglClearIndex glClearIndex +#define qglClearStencil glClearStencil +#define qglClipPlane glClipPlane +#define qglColor3b glColor3b +#define qglColor3bv glColor3bv +#define qglColor3d glColor3d +#define qglColor3dv glColor3dv +#define qglColor3f glColor3f +#define qglColor3fv glColor3fv +#define qglColor3i glColor3i +#define qglColor3iv glColor3iv +#define qglColor3s glColor3s +#define qglColor3sv glColor3sv +#define qglColor3ub glColor3ub +#define qglColor3ubv glColor3ubv +#define qglColor3ui glColor3ui +#define qglColor3uiv glColor3uiv +#define qglColor3us glColor3us +#define qglColor3usv glColor3usv +#define qglColor4b glColor4b +#define qglColor4bv glColor4bv +#define qglColor4d glColor4d +#define qglColor4dv glColor4dv +#define qglColor4f glColor4f +#define qglColor4fv glColor4fv +#define qglColor4i glColor4i +#define qglColor4iv glColor4iv +#define qglColor4s glColor4s +#define qglColor4sv glColor4sv +#define qglColor4ub glColor4ub +#define qglColor4ubv glColor4ubv +#define qglColor4ui glColor4ui +#define qglColor4uiv glColor4uiv +#define qglColor4us glColor4us +#define qglColor4usv glColor4usv +#define qglColorMask glColorMask +#define qglColorMaterial glColorMaterial +#define qglColorPointer glColorPointer +#define qglCopyPixels glCopyPixels +#define qglCopyTexImage1D glCopyTexImage1D +#define qglCopyTexImage2D glCopyTexImage2D +#define qglCopyTexSubImage1D glCopyTexSubImage1D +#define qglCopyTexSubImage2D glCopyTexSubImage2D +#define qglCullFace glCullFace +#define qglDeleteLists glDeleteLists +#define qglDeleteTextures glDeleteTextures +#define qglDepthFunc glDepthFunc +#define qglDepthMask glDepthMask +#define qglDepthRange glDepthRange +#define qglDisable glDisable +#define qglDisableClientState glDisableClientState +#define qglDrawArrays glDrawArrays +#define qglDrawBuffer glDrawBuffer +#define qglDrawElements glDrawElements +#define qglDrawPixels glDrawPixels +#define qglEdgeFlag glEdgeFlag +#define qglEdgeFlagPointer glEdgeFlagPointer +#define qglEdgeFlagv glEdgeFlagv +#define qglEnable glEnable +#define qglEnableClientState glEnableClientState +#define qglEnd glEnd +#define qglEndList glEndList +#define qglEvalCoord1d glEvalCoord1d +#define qglEvalCoord1dv glEvalCoord1dv +#define qglEvalCoord1f glEvalCoord1f +#define qglEvalCoord1fv glEvalCoord1fv +#define qglEvalCoord2d glEvalCoord2d +#define qglEvalCoord2dv glEvalCoord2dv +#define qglEvalCoord2f glEvalCoord2f +#define qglEvalCoord2fv glEvalCoord2fv +#define qglEvalMesh1 glEvalMesh1 +#define qglEvalMesh2 glEvalMesh2 +#define qglEvalPoint1 glEvalPoint1 +#define qglEvalPoint2 glEvalPoint2 +#define qglFeedbackBuffer glFeedbackBuffer +#define qglFinish glFinish +#define qglFlush glFlush +#define qglFogf glFogf +#define qglFogfv glFogfv +#define qglFogi glFogi +#define qglFogiv glFogiv +#define qglFrontFace glFrontFace +#define qglFrustum glFrustum +#define qglGenLists glGenLists +#define qglGenTextures glGenTextures +#define qglGetBooleanv glGetBooleanv +#define qglGetClipPlane glGetClipPlane +#define qglGetDoublev glGetDoublev +#define qglGetError glGetError +#define qglGetFloatv glGetFloatv +#define qglGetIntegerv glGetIntegerv +#define qglGetLightfv glGetLightfv +#define qglGetLightiv glGetLightiv +#define qglGetMapdv glGetMapdv +#define qglGetMapfv glGetMapfv +#define qglGetMapiv glGetMapiv +#define qglGetMaterialfv glGetMaterialfv +#define qglGetMaterialiv glGetMaterialiv +#define qglGetPixelMapfv glGetPixelMapfv +#define qglGetPixelMapuiv glGetPixelMapuiv +#define qglGetPixelMapusv glGetPixelMapusv +#define qglGetPointerv glGetPointerv +#define qglGetPolygonStipple glGetPolygonStipple +#define qglGetString glGetString +#define qglGetTexGendv glGetTexGendv +#define qglGetTexGenfv glGetTexGenfv +#define qglGetTexGeniv glGetTexGeniv +#define qglGetTexImage glGetTexImage +#define qglGetTexLevelParameterfv glGetTexLevelParameterfv +#define qglGetTexLevelParameteriv glGetTexLevelParameteriv +#define qglGetTexParameterfv glGetTexParameterfv +#define qglGetTexParameteriv glGetTexParameteriv +#define qglHint glHint +#define qglIndexMask glIndexMask +#define qglIndexPointer glIndexPointer +#define qglIndexd glIndexd +#define qglIndexdv glIndexdv +#define qglIndexf glIndexf +#define qglIndexfv glIndexfv +#define qglIndexi glIndexi +#define qglIndexiv glIndexiv +#define qglIndexs glIndexs +#define qglIndexsv glIndexsv +#define qglIndexub glIndexub +#define qglIndexubv glIndexubv +#define qglInitNames glInitNames +#define qglInterleavedArrays glInterleavedArrays +#define qglIsEnabled glIsEnabled +#define qglIsList glIsList +#define qglIsTexture glIsTexture +#define qglLightModelf glLightModelf +#define qglLightModelfv glLightModelfv +#define qglLightModeli glLightModeli +#define qglLightModeliv glLightModeliv +#define qglLightf glLightf +#define qglLightfv glLightfv +#define qglLighti glLighti +#define qglLightiv glLightiv +#define qglLineStipple glLineStipple +#define qglLineWidth glLineWidth +#define qglListBase glListBase +#define qglLoadIdentity glLoadIdentity +#define qglLoadMatrixd glLoadMatrixd +#define qglLoadMatrixf glLoadMatrixf +#define qglLoadName glLoadName +#define qglLogicOp glLogicOp +#define qglMap1d glMap1d +#define qglMap1f glMap1f +#define qglMap2d glMap2d +#define qglMap2f glMap2f +#define qglMapGrid1d glMapGrid1d +#define qglMapGrid1f glMapGrid1f +#define qglMapGrid2d glMapGrid2d +#define qglMapGrid2f glMapGrid2f +#define qglMaterialf glMaterialf +#define qglMaterialfv glMaterialfv +#define qglMateriali glMateriali +#define qglMaterialiv glMaterialiv +#define qglMatrixMode glMatrixMode +#define qglMultMatrixd glMultMatrixd +#define qglMultMatrixf glMultMatrixf +#define qglNewList glNewList +#define qglNormal3b glNormal3b +#define qglNormal3bv glNormal3bv +#define qglNormal3d glNormal3d +#define qglNormal3dv glNormal3dv +#define qglNormal3f glNormal3f +#define qglNormal3fv glNormal3fv +#define qglNormal3i glNormal3i +#define qglNormal3iv glNormal3iv +#define qglNormal3s glNormal3s +#define qglNormal3sv glNormal3sv +#define qglNormalPointer glNormalPointer +#define qglOrtho glOrtho +#define qglPassThrough glPassThrough +#define qglPixelMapfv glPixelMapfv +#define qglPixelMapuiv glPixelMapuiv +#define qglPixelMapusv glPixelMapusv +#define qglPixelStoref glPixelStoref +#define qglPixelStorei glPixelStorei +#define qglPixelTransferf glPixelTransferf +#define qglPixelTransferi glPixelTransferi +#define qglPixelZoom glPixelZoom +#define qglPointSize glPointSize +#define qglPolygonMode glPolygonMode +#define qglPolygonOffset glPolygonOffset +#define qglPolygonStipple glPolygonStipple +#define qglPopAttrib glPopAttrib +#define qglPopClientAttrib glPopClientAttrib +#define qglPopMatrix glPopMatrix +#define qglPopName glPopName +#define qglPrioritizeTextures glPrioritizeTextures +#define qglPushAttrib glPushAttrib +#define qglPushClientAttrib glPushClientAttrib +#define qglPushMatrix glPushMatrix +#define qglPushName glPushName +#define qglRasterPos2d glRasterPos2d +#define qglRasterPos2dv glRasterPos2dv +#define qglRasterPos2f glRasterPos2f +#define qglRasterPos2fv glRasterPos2fv +#define qglRasterPos2i glRasterPos2i +#define qglRasterPos2iv glRasterPos2iv +#define qglRasterPos2s glRasterPos2s +#define qglRasterPos2sv glRasterPos2sv +#define qglRasterPos3d glRasterPos3d +#define qglRasterPos3dv glRasterPos3dv +#define qglRasterPos3f glRasterPos3f +#define qglRasterPos3fv glRasterPos3fv +#define qglRasterPos3i glRasterPos3i +#define qglRasterPos3iv glRasterPos3iv +#define qglRasterPos3s glRasterPos3s +#define qglRasterPos3sv glRasterPos3sv +#define qglRasterPos4d glRasterPos4d +#define qglRasterPos4dv glRasterPos4dv +#define qglRasterPos4f glRasterPos4f +#define qglRasterPos4fv glRasterPos4fv +#define qglRasterPos4i glRasterPos4i +#define qglRasterPos4iv glRasterPos4iv +#define qglRasterPos4s glRasterPos4s +#define qglRasterPos4sv glRasterPos4sv +#define qglReadBuffer glReadBuffer +#define qglReadPixels glReadPixels +#define qglRectd glRectd +#define qglRectdv glRectdv +#define qglRectf glRectf +#define qglRectfv glRectfv +#define qglRecti glRecti +#define qglRectiv glRectiv +#define qglRects glRects +#define qglRectsv glRectsv +#define qglRenderMode glRenderMode +#define qglRotated glRotated +#define qglRotatef glRotatef +#define qglScaled glScaled +#define qglScalef glScalef +#define qglScissor glScissor +#define qglSelectBuffer glSelectBuffer +#define qglShadeModel glShadeModel +#define qglStencilFunc glStencilFunc +#define qglStencilMask glStencilMask +#define qglStencilOp glStencilOp +#define qglTexCoord1d glTexCoord1d +#define qglTexCoord1dv glTexCoord1dv +#define qglTexCoord1f glTexCoord1f +#define qglTexCoord1fv glTexCoord1fv +#define qglTexCoord1i glTexCoord1i +#define qglTexCoord1iv glTexCoord1iv +#define qglTexCoord1s glTexCoord1s +#define qglTexCoord1sv glTexCoord1sv +#define qglTexCoord2d glTexCoord2d +#define qglTexCoord2dv glTexCoord2dv +#define qglTexCoord2f glTexCoord2f +#define qglTexCoord2fv glTexCoord2fv +#define qglTexCoord2i glTexCoord2i +#define qglTexCoord2iv glTexCoord2iv +#define qglTexCoord2s glTexCoord2s +#define qglTexCoord2sv glTexCoord2sv +#define qglTexCoord3d glTexCoord3d +#define qglTexCoord3dv glTexCoord3dv +#define qglTexCoord3f glTexCoord3f +#define qglTexCoord3fv glTexCoord3fv +#define qglTexCoord3i glTexCoord3i +#define qglTexCoord3iv glTexCoord3iv +#define qglTexCoord3s glTexCoord3s +#define qglTexCoord3sv glTexCoord3sv +#define qglTexCoord4d glTexCoord4d +#define qglTexCoord4dv glTexCoord4dv +#define qglTexCoord4f glTexCoord4f +#define qglTexCoord4fv glTexCoord4fv +#define qglTexCoord4i glTexCoord4i +#define qglTexCoord4iv glTexCoord4iv +#define qglTexCoord4s glTexCoord4s +#define qglTexCoord4sv glTexCoord4sv +#define qglTexCoordPointer glTexCoordPointer +#define qglTexEnvf glTexEnvf +#define qglTexEnvfv glTexEnvfv +#define qglTexEnvi glTexEnvi +#define qglTexEnviv glTexEnviv +#define qglTexGend glTexGend +#define qglTexGendv glTexGendv +#define qglTexGenf glTexGenf +#define qglTexGenfv glTexGenfv +#define qglTexGeni glTexGeni +#define qglTexGeniv glTexGeniv +#define qglTexImage1D glTexImage1D +#define qglTexImage2D glTexImage2D +#define qglTexParameterf glTexParameterf +#define qglTexParameterfv glTexParameterfv +#define qglTexParameteri glTexParameteri +#define qglTexParameteriv glTexParameteriv +#define qglTexSubImage1D glTexSubImage1D +#define qglTexSubImage2D glTexSubImage2D +#define qglTranslated glTranslated +#define qglTranslatef glTranslatef +#define qglVertex2d glVertex2d +#define qglVertex2dv glVertex2dv +#define qglVertex2f glVertex2f +#define qglVertex2fv glVertex2fv +#define qglVertex2i glVertex2i +#define qglVertex2iv glVertex2iv +#define qglVertex2s glVertex2s +#define qglVertex2sv glVertex2sv +#define qglVertex3d glVertex3d +#define qglVertex3dv glVertex3dv +#define qglVertex3f glVertex3f +#define qglVertex3fv glVertex3fv +#define qglVertex3i glVertex3i +#define qglVertex3iv glVertex3iv +#define qglVertex3s glVertex3s +#define qglVertex3sv glVertex3sv +#define qglVertex4d glVertex4d +#define qglVertex4dv glVertex4dv +#define qglVertex4f glVertex4f +#define qglVertex4fv glVertex4fv +#define qglVertex4i glVertex4i +#define qglVertex4iv glVertex4iv +#define qglVertex4s glVertex4s +#define qglVertex4sv glVertex4sv +#define qglVertexPointer glVertexPointer +#define qglViewport glViewport + diff --git a/src/renderer/tr_animation.c b/src/renderer/tr_animation.c new file mode 100644 index 0000000..88b8580 --- /dev/null +++ b/src/renderer/tr_animation.c @@ -0,0 +1,659 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "tr_local.h" + +/* + +All bones should be an identity orientation to display the mesh exactly +as it is specified. + +For all other frames, the bones represent the transformation from the +orientation of the bone in the base frame to the orientation in this +frame. + +*/ + +/* +============== +R_AddAnimSurfaces +============== +*/ +void R_AddAnimSurfaces( trRefEntity_t *ent ) { + md4Header_t *header; + md4Surface_t *surface; + md4LOD_t *lod; + shader_t *shader; + int i; + + header = (md4Header_t *) tr.currentModel->md4; + lod = (md4LOD_t *)( (byte *)header + header->ofsLODs ); + + surface = (md4Surface_t *)( (byte *)lod + lod->ofsSurfaces ); + for ( i = 0 ; i < lod->numSurfaces ; i++ ) { + shader = R_GetShaderByHandle( surface->shaderIndex ); + R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); + surface = (md4Surface_t *)( (byte *)surface + surface->ofsEnd ); + } +} + +/* +============== +RB_SurfaceAnim +============== +*/ +void RB_SurfaceAnim( md4Surface_t *surface ) { + int i, j, k; + float frontlerp, backlerp; + int *triangles; + int indexes; + int baseIndex, baseVertex; + int numVerts; + md4Vertex_t *v; + md4Bone_t bones[MD4_MAX_BONES]; + md4Bone_t *bonePtr, *bone; + md4Header_t *header; + md4Frame_t *frame; + md4Frame_t *oldFrame; + int frameSize; + + + if ( backEnd.currentEntity->e.oldframe == backEnd.currentEntity->e.frame ) { + backlerp = 0; + frontlerp = 1; + } else { + backlerp = backEnd.currentEntity->e.backlerp; + frontlerp = 1.0f - backlerp; + } + header = (md4Header_t *)((byte *)surface + surface->ofsHeader); + + frameSize = (size_t)( &((md4Frame_t *)0)->bones[ header->numBones ] ); + + frame = (md4Frame_t *)((byte *)header + header->ofsFrames + + backEnd.currentEntity->e.frame * frameSize ); + oldFrame = (md4Frame_t *)((byte *)header + header->ofsFrames + + backEnd.currentEntity->e.oldframe * frameSize ); + + RB_CheckOverflow( surface->numVerts, surface->numTriangles * 3 ); + + triangles = (int *) ((byte *)surface + surface->ofsTriangles); + indexes = surface->numTriangles * 3; + baseIndex = tess.numIndexes; + baseVertex = tess.numVertexes; + for (j = 0 ; j < indexes ; j++) { + tess.indexes[baseIndex + j] = baseIndex + triangles[j]; + } + tess.numIndexes += indexes; + + // + // lerp all the needed bones + // + if ( !backlerp ) { + // no lerping needed + bonePtr = frame->bones; + } else { + bonePtr = bones; + for ( i = 0 ; i < header->numBones*12 ; i++ ) { + ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + + backlerp * ((float *)oldFrame->bones)[i]; + } + } + + // + // deform the vertexes by the lerped bones + // + numVerts = surface->numVerts; + // FIXME + // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left + // in for reference. + //v = (md4Vertex_t *) ((byte *)surface + surface->ofsVerts + 12); + v = (md4Vertex_t *) ((byte *)surface + surface->ofsVerts); + for ( j = 0; j < numVerts; j++ ) { + vec3_t tempVert, tempNormal; + md4Weight_t *w; + + VectorClear( tempVert ); + VectorClear( tempNormal ); + w = v->weights; + for ( k = 0 ; k < v->numWeights ; k++, w++ ) { + bone = bonePtr + w->boneIndex; + + tempVert[0] += w->boneWeight * ( DotProduct( bone->matrix[0], w->offset ) + bone->matrix[0][3] ); + tempVert[1] += w->boneWeight * ( DotProduct( bone->matrix[1], w->offset ) + bone->matrix[1][3] ); + tempVert[2] += w->boneWeight * ( DotProduct( bone->matrix[2], w->offset ) + bone->matrix[2][3] ); + + tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); + tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal ); + tempNormal[2] += w->boneWeight * DotProduct( bone->matrix[2], v->normal ); + } + + tess.xyz[baseVertex + j][0] = tempVert[0]; + tess.xyz[baseVertex + j][1] = tempVert[1]; + tess.xyz[baseVertex + j][2] = tempVert[2]; + + tess.normal[baseVertex + j][0] = tempNormal[0]; + tess.normal[baseVertex + j][1] = tempNormal[1]; + tess.normal[baseVertex + j][2] = tempNormal[2]; + + tess.texCoords[baseVertex + j][0][0] = v->texCoords[0]; + tess.texCoords[baseVertex + j][0][1] = v->texCoords[1]; + + // FIXME + // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left + // in for reference. + //v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights] + 12 ); + v = (md4Vertex_t *)&v->weights[v->numWeights]; + } + + tess.numVertexes += surface->numVerts; +} + + +#ifdef RAVENMD4 + +// copied and adapted from tr_mesh.c + +/* +============= +R_MDRCullModel +============= +*/ + +static int R_MDRCullModel( mdrHeader_t *header, trRefEntity_t *ent ) { + vec3_t bounds[2]; + mdrFrame_t *oldFrame, *newFrame; + int i, frameSize; + + frameSize = (size_t)( &((mdrFrame_t *)0)->bones[ header->numBones ] ); + + // compute frame pointers + newFrame = ( mdrFrame_t * ) ( ( byte * ) header + header->ofsFrames + frameSize * ent->e.frame); + oldFrame = ( mdrFrame_t * ) ( ( byte * ) header + header->ofsFrames + frameSize * ent->e.oldframe); + + // cull bounding sphere ONLY if this is not an upscaled entity + if ( !ent->e.nonNormalizedAxes ) + { + if ( ent->e.frame == ent->e.oldframe ) + { + switch ( R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ) ) + { + // Ummm... yeah yeah I know we don't really have an md3 here.. but we pretend + // we do. After all, the purpose of md4s are not that different, are they? + + case CULL_OUT: + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + + case CULL_IN: + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + + case CULL_CLIP: + tr.pc.c_sphere_cull_md3_clip++; + break; + } + } + else + { + int sphereCull, sphereCullB; + + sphereCull = R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ); + if ( newFrame == oldFrame ) { + sphereCullB = sphereCull; + } else { + sphereCullB = R_CullLocalPointAndRadius( oldFrame->localOrigin, oldFrame->radius ); + } + + if ( sphereCull == sphereCullB ) + { + if ( sphereCull == CULL_OUT ) + { + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + } + else if ( sphereCull == CULL_IN ) + { + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + } + else + { + tr.pc.c_sphere_cull_md3_clip++; + } + } + } + } + + // calculate a bounding box in the current coordinate system + for (i = 0 ; i < 3 ; i++) { + bounds[0][i] = oldFrame->bounds[0][i] < newFrame->bounds[0][i] ? oldFrame->bounds[0][i] : newFrame->bounds[0][i]; + bounds[1][i] = oldFrame->bounds[1][i] > newFrame->bounds[1][i] ? oldFrame->bounds[1][i] : newFrame->bounds[1][i]; + } + + switch ( R_CullLocalBox( bounds ) ) + { + case CULL_IN: + tr.pc.c_box_cull_md3_in++; + return CULL_IN; + case CULL_CLIP: + tr.pc.c_box_cull_md3_clip++; + return CULL_CLIP; + case CULL_OUT: + default: + tr.pc.c_box_cull_md3_out++; + return CULL_OUT; + } +} + +/* +================= +R_MDRComputeFogNum + +================= +*/ + +int R_MDRComputeFogNum( mdrHeader_t *header, trRefEntity_t *ent ) { + int i, j; + fog_t *fog; + mdrFrame_t *mdrFrame; + vec3_t localOrigin; + int frameSize; + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return 0; + } + + frameSize = (size_t)( &((mdrFrame_t *)0)->bones[ header->numBones ] ); + + // FIXME: non-normalized axis issues + mdrFrame = ( mdrFrame_t * ) ( ( byte * ) header + header->ofsFrames + frameSize * ent->e.frame); + VectorAdd( ent->e.origin, mdrFrame->localOrigin, localOrigin ); + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + fog = &tr.world->fogs[i]; + for ( j = 0 ; j < 3 ; j++ ) { + if ( localOrigin[j] - mdrFrame->radius >= fog->bounds[1][j] ) { + break; + } + if ( localOrigin[j] + mdrFrame->radius <= fog->bounds[0][j] ) { + break; + } + } + if ( j == 3 ) { + return i; + } + } + + return 0; +} + + +/* +============== +R_MDRAddAnimSurfaces +============== +*/ + +// much stuff in there is just copied from R_AddMd3Surfaces in tr_mesh.c + +void R_MDRAddAnimSurfaces( trRefEntity_t *ent ) { + mdrHeader_t *header; + mdrSurface_t *surface; + mdrLOD_t *lod; + shader_t *shader; + skin_t *skin; + int i, j; + int lodnum = 0; + int fogNum = 0; + int cull; + qboolean personalModel; + + header = (mdrHeader_t *) tr.currentModel->md4; + + personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal; + + if ( ent->e.renderfx & RF_WRAP_FRAMES ) + { + ent->e.frame %= header->numFrames; + ent->e.oldframe %= header->numFrames; + } + + // + // Validate the frames so there is no chance of a crash. + // This will write directly into the entity structure, so + // when the surfaces are rendered, they don't need to be + // range checked again. + // + if ((ent->e.frame >= header->numFrames) + || (ent->e.frame < 0) + || (ent->e.oldframe >= header->numFrames) + || (ent->e.oldframe < 0) ) + { + ri.Printf( PRINT_DEVELOPER, "R_MDRAddAnimSurfaces: no such frame %d to %d for '%s'\n", + ent->e.oldframe, ent->e.frame, tr.currentModel->name ); + ent->e.frame = 0; + ent->e.oldframe = 0; + } + + // + // cull the entire model if merged bounding box of both frames + // is outside the view frustum. + // + cull = R_MDRCullModel (header, ent); + if ( cull == CULL_OUT ) { + return; + } + + // figure out the current LOD of the model we're rendering, and set the lod pointer respectively. + lodnum = R_ComputeLOD(ent); + // check whether this model has as that many LODs at all. If not, try the closest thing we got. + if(header->numLODs <= 0) + return; + if(header->numLODs <= lodnum) + lodnum = header->numLODs - 1; + + lod = (mdrLOD_t *)( (byte *)header + header->ofsLODs); + for(i = 0; i < lodnum; i++) + { + lod = (mdrLOD_t *) ((byte *) lod + lod->ofsEnd); + } + + // set up lighting + if ( !personalModel || r_shadows->integer > 1 ) + { + R_SetupEntityLighting( &tr.refdef, ent ); + } + + // fogNum? + fogNum = R_MDRComputeFogNum( header, ent ); + + surface = (mdrSurface_t *)( (byte *)lod + lod->ofsSurfaces ); + + for ( i = 0 ; i < lod->numSurfaces ; i++ ) + { + + if(ent->e.customShader) + shader = R_GetShaderByHandle(ent->e.customShader); + else if(ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins) + { + skin = R_GetSkinByHandle(ent->e.customSkin); + shader = tr.defaultShader; + + for(j = 0; j < skin->numSurfaces; j++) + { + if (!strcmp(skin->surfaces[j]->name, surface->name)) + { + shader = skin->surfaces[j]->shader; + break; + } + } + } + else if(surface->shaderIndex > 0) + shader = R_GetShaderByHandle( surface->shaderIndex ); + else + shader = tr.defaultShader; + + // we will add shadows even if the main object isn't visible in the view + + // stencil shadows can't do personal models unless I polyhedron clip + if ( !personalModel + && r_shadows->integer == 2 + && fogNum == 0 + && !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) ) + && shader->sort == SS_OPAQUE ) + { + R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); + } + + // projection shadows work fine with personal models + if ( r_shadows->integer == 3 + && fogNum == 0 + && (ent->e.renderfx & RF_SHADOW_PLANE ) + && shader->sort == SS_OPAQUE ) + { + R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); + } + + if (!personalModel) + R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); + + surface = (mdrSurface_t *)( (byte *)surface + surface->ofsEnd ); + } +} + +/* +============== +RB_MDRSurfaceAnim +============== +*/ +void RB_MDRSurfaceAnim( md4Surface_t *surface ) +{ + int i, j, k; + float frontlerp, backlerp; + int *triangles; + int indexes; + int baseIndex, baseVertex; + int numVerts; + mdrVertex_t *v; + mdrHeader_t *header; + mdrFrame_t *frame; + mdrFrame_t *oldFrame; + mdrBone_t bones[MD4_MAX_BONES], *bonePtr, *bone; + + int frameSize; + + // don't lerp if lerping off, or this is the only frame, or the last frame... + // + if (backEnd.currentEntity->e.oldframe == backEnd.currentEntity->e.frame) + { + backlerp = 0; // if backlerp is 0, lerping is off and frontlerp is never used + frontlerp = 1; + } + else + { + backlerp = backEnd.currentEntity->e.backlerp; + frontlerp = 1.0f - backlerp; + } + + header = (mdrHeader_t *)((byte *)surface + surface->ofsHeader); + + frameSize = (size_t)( &((mdrFrame_t *)0)->bones[ header->numBones ] ); + + frame = (mdrFrame_t *)((byte *)header + header->ofsFrames + + backEnd.currentEntity->e.frame * frameSize ); + oldFrame = (mdrFrame_t *)((byte *)header + header->ofsFrames + + backEnd.currentEntity->e.oldframe * frameSize ); + + RB_CheckOverflow( surface->numVerts, surface->numTriangles ); + + triangles = (int *) ((byte *)surface + surface->ofsTriangles); + indexes = surface->numTriangles * 3; + baseIndex = tess.numIndexes; + baseVertex = tess.numVertexes; + + // Set up all triangles. + for (j = 0 ; j < indexes ; j++) + { + tess.indexes[baseIndex + j] = baseVertex + triangles[j]; + } + tess.numIndexes += indexes; + + // + // lerp all the needed bones + // + if ( !backlerp ) + { + // no lerping needed + bonePtr = frame->bones; + } + else + { + bonePtr = bones; + + for ( i = 0 ; i < header->numBones*12 ; i++ ) + { + ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bones)[i]; + } + } + + // + // deform the vertexes by the lerped bones + // + numVerts = surface->numVerts; + v = (mdrVertex_t *) ((byte *)surface + surface->ofsVerts); + for ( j = 0; j < numVerts; j++ ) + { + vec3_t tempVert, tempNormal; + mdrWeight_t *w; + + VectorClear( tempVert ); + VectorClear( tempNormal ); + w = v->weights; + for ( k = 0 ; k < v->numWeights ; k++, w++ ) + { + bone = bonePtr + w->boneIndex; + + tempVert[0] += w->boneWeight * ( DotProduct( bone->matrix[0], w->offset ) + bone->matrix[0][3] ); + tempVert[1] += w->boneWeight * ( DotProduct( bone->matrix[1], w->offset ) + bone->matrix[1][3] ); + tempVert[2] += w->boneWeight * ( DotProduct( bone->matrix[2], w->offset ) + bone->matrix[2][3] ); + + tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); + tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal ); + tempNormal[2] += w->boneWeight * DotProduct( bone->matrix[2], v->normal ); + } + + tess.xyz[baseVertex + j][0] = tempVert[0]; + tess.xyz[baseVertex + j][1] = tempVert[1]; + tess.xyz[baseVertex + j][2] = tempVert[2]; + + tess.normal[baseVertex + j][0] = tempNormal[0]; + tess.normal[baseVertex + j][1] = tempNormal[1]; + tess.normal[baseVertex + j][2] = tempNormal[2]; + + tess.texCoords[baseVertex + j][0][0] = v->texCoords[0]; + tess.texCoords[baseVertex + j][0][1] = v->texCoords[1]; + + v = (mdrVertex_t *)&v->weights[v->numWeights]; + } + + tess.numVertexes += surface->numVerts; +} + + +#define MC_MASK_X ((1<<(MC_BITS_X))-1) +#define MC_MASK_Y ((1<<(MC_BITS_Y))-1) +#define MC_MASK_Z ((1<<(MC_BITS_Z))-1) +#define MC_MASK_VECT ((1<<(MC_BITS_VECT))-1) + +#define MC_SCALE_VECT (1.0f/(float)((1<<(MC_BITS_VECT-1))-2)) + +#define MC_POS_X (0) +#define MC_SHIFT_X (0) + +#define MC_POS_Y ((((MC_BITS_X))/8)) +#define MC_SHIFT_Y ((((MC_BITS_X)%8))) + +#define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) +#define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) + +#define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) +#define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) + +#define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) +#define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) + +#define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) +#define MC_SHIFT_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2)%8))) + +#define MC_POS_V21 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*3))/8)) +#define MC_SHIFT_V21 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*3)%8))) + +#define MC_POS_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4))/8)) +#define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) + +#define MC_POS_V23 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*5))/8)) +#define MC_SHIFT_V23 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*5)%8))) + +#define MC_POS_V31 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*6))/8)) +#define MC_SHIFT_V31 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*6)%8))) + +#define MC_POS_V32 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*7))/8)) +#define MC_SHIFT_V32 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*7)%8))) + +#define MC_POS_V33 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*8))/8)) +#define MC_SHIFT_V33 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*8)%8))) + +void MC_UnCompress(float mat[3][4],const unsigned char * comp) +{ + int val; + + val=(int)((unsigned short *)(comp))[0]; + val-=1<<(MC_BITS_X-1); + mat[0][3]=((float)(val))*MC_SCALE_X; + + val=(int)((unsigned short *)(comp))[1]; + val-=1<<(MC_BITS_Y-1); + mat[1][3]=((float)(val))*MC_SCALE_Y; + + val=(int)((unsigned short *)(comp))[2]; + val-=1<<(MC_BITS_Z-1); + mat[2][3]=((float)(val))*MC_SCALE_Z; + + val=(int)((unsigned short *)(comp))[3]; + val-=1<<(MC_BITS_VECT-1); + mat[0][0]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[4]; + val-=1<<(MC_BITS_VECT-1); + mat[0][1]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[5]; + val-=1<<(MC_BITS_VECT-1); + mat[0][2]=((float)(val))*MC_SCALE_VECT; + + + val=(int)((unsigned short *)(comp))[6]; + val-=1<<(MC_BITS_VECT-1); + mat[1][0]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[7]; + val-=1<<(MC_BITS_VECT-1); + mat[1][1]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[8]; + val-=1<<(MC_BITS_VECT-1); + mat[1][2]=((float)(val))*MC_SCALE_VECT; + + + val=(int)((unsigned short *)(comp))[9]; + val-=1<<(MC_BITS_VECT-1); + mat[2][0]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[10]; + val-=1<<(MC_BITS_VECT-1); + mat[2][1]=((float)(val))*MC_SCALE_VECT; + + val=(int)((unsigned short *)(comp))[11]; + val-=1<<(MC_BITS_VECT-1); + mat[2][2]=((float)(val))*MC_SCALE_VECT; +} +#endif diff --git a/src/renderer/tr_backend.c b/src/renderer/tr_backend.c new file mode 100644 index 0000000..9c9b841 --- /dev/null +++ b/src/renderer/tr_backend.c @@ -0,0 +1,1125 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "tr_local.h" + +backEndData_t *backEndData[SMP_FRAMES]; +backEndState_t backEnd; + + +static float s_flipMatrix[16] = { + // convert from our coordinate system (looking down X) + // to OpenGL's coordinate system (looking down -Z) + 0, 0, -1, 0, + -1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 0, 1 +}; + + +/* +** GL_Bind +*/ +void GL_Bind( image_t *image ) { + int texnum; + + if ( !image ) { + ri.Printf( PRINT_WARNING, "GL_Bind: NULL image\n" ); + texnum = tr.defaultImage->texnum; + } else { + texnum = image->texnum; + } + + if ( r_nobind->integer && tr.dlightImage ) { // performance evaluation option + texnum = tr.dlightImage->texnum; + } + + if ( glState.currenttextures[glState.currenttmu] != texnum ) { + image->frameUsed = tr.frameCount; + glState.currenttextures[glState.currenttmu] = texnum; + qglBindTexture (GL_TEXTURE_2D, texnum); + } +} + +/* +** GL_SelectTexture +*/ +void GL_SelectTexture( int unit ) +{ + if ( glState.currenttmu == unit ) + { + return; + } + + if ( unit == 0 ) + { + qglActiveTextureARB( GL_TEXTURE0_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE0_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE0_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE0_ARB )\n" ); + } + else if ( unit == 1 ) + { + qglActiveTextureARB( GL_TEXTURE1_ARB ); + GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE1_ARB )\n" ); + qglClientActiveTextureARB( GL_TEXTURE1_ARB ); + GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE1_ARB )\n" ); + } else { + ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit ); + } + + glState.currenttmu = unit; +} + + +/* +** GL_BindMultitexture +*/ +void GL_BindMultitexture( image_t *image0, GLuint env0, image_t *image1, GLuint env1 ) { + int texnum0, texnum1; + + texnum0 = image0->texnum; + texnum1 = image1->texnum; + + if ( r_nobind->integer && tr.dlightImage ) { // performance evaluation option + texnum0 = texnum1 = tr.dlightImage->texnum; + } + + if ( glState.currenttextures[1] != texnum1 ) { + GL_SelectTexture( 1 ); + image1->frameUsed = tr.frameCount; + glState.currenttextures[1] = texnum1; + qglBindTexture( GL_TEXTURE_2D, texnum1 ); + } + if ( glState.currenttextures[0] != texnum0 ) { + GL_SelectTexture( 0 ); + image0->frameUsed = tr.frameCount; + glState.currenttextures[0] = texnum0; + qglBindTexture( GL_TEXTURE_2D, texnum0 ); + } +} + + +/* +** GL_Cull +*/ +void GL_Cull( int cullType ) { + if ( glState.faceCulling == cullType ) { + return; + } + + glState.faceCulling = cullType; + + if ( cullType == CT_TWO_SIDED ) + { + qglDisable( GL_CULL_FACE ); + } + else + { + qglEnable( GL_CULL_FACE ); + + if ( cullType == CT_BACK_SIDED ) + { + if ( backEnd.viewParms.isMirror ) + { + qglCullFace( GL_FRONT ); + } + else + { + qglCullFace( GL_BACK ); + } + } + else + { + if ( backEnd.viewParms.isMirror ) + { + qglCullFace( GL_BACK ); + } + else + { + qglCullFace( GL_FRONT ); + } + } + } +} + +/* +** GL_TexEnv +*/ +void GL_TexEnv( int env ) +{ + if ( env == glState.texEnv[glState.currenttmu] ) + { + return; + } + + glState.texEnv[glState.currenttmu] = env; + + + switch ( env ) + { + case GL_MODULATE: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); + break; + case GL_REPLACE: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); + break; + case GL_DECAL: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); + break; + case GL_ADD: + qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); + break; + default: + ri.Error( ERR_DROP, "GL_TexEnv: invalid env '%d' passed\n", env ); + break; + } +} + +/* +** GL_State +** +** This routine is responsible for setting the most commonly changed state +** in Q3. +*/ +void GL_State( unsigned long stateBits ) +{ + unsigned long diff = stateBits ^ glState.glStateBits; + + if ( !diff ) + { + return; + } + + // + // check depthFunc bits + // + if ( diff & GLS_DEPTHFUNC_EQUAL ) + { + if ( stateBits & GLS_DEPTHFUNC_EQUAL ) + { + qglDepthFunc( GL_EQUAL ); + } + else + { + qglDepthFunc( GL_LEQUAL ); + } + } + + // + // check blend bits + // + if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) + { + GLenum srcFactor, dstFactor; + + if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) + { + switch ( stateBits & GLS_SRCBLEND_BITS ) + { + case GLS_SRCBLEND_ZERO: + srcFactor = GL_ZERO; + break; + case GLS_SRCBLEND_ONE: + srcFactor = GL_ONE; + break; + case GLS_SRCBLEND_DST_COLOR: + srcFactor = GL_DST_COLOR; + break; + case GLS_SRCBLEND_ONE_MINUS_DST_COLOR: + srcFactor = GL_ONE_MINUS_DST_COLOR; + break; + case GLS_SRCBLEND_SRC_ALPHA: + srcFactor = GL_SRC_ALPHA; + break; + case GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA: + srcFactor = GL_ONE_MINUS_SRC_ALPHA; + break; + case GLS_SRCBLEND_DST_ALPHA: + srcFactor = GL_DST_ALPHA; + break; + case GLS_SRCBLEND_ONE_MINUS_DST_ALPHA: + srcFactor = GL_ONE_MINUS_DST_ALPHA; + break; + case GLS_SRCBLEND_ALPHA_SATURATE: + srcFactor = GL_SRC_ALPHA_SATURATE; + break; + default: + srcFactor = GL_ONE; // to get warning to shut up + ri.Error( ERR_DROP, "GL_State: invalid src blend state bits\n" ); + break; + } + + switch ( stateBits & GLS_DSTBLEND_BITS ) + { + case GLS_DSTBLEND_ZERO: + dstFactor = GL_ZERO; + break; + case GLS_DSTBLEND_ONE: + dstFactor = GL_ONE; + break; + case GLS_DSTBLEND_SRC_COLOR: + dstFactor = GL_SRC_COLOR; + break; + case GLS_DSTBLEND_ONE_MINUS_SRC_COLOR: + dstFactor = GL_ONE_MINUS_SRC_COLOR; + break; + case GLS_DSTBLEND_SRC_ALPHA: + dstFactor = GL_SRC_ALPHA; + break; + case GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA: + dstFactor = GL_ONE_MINUS_SRC_ALPHA; + break; + case GLS_DSTBLEND_DST_ALPHA: + dstFactor = GL_DST_ALPHA; + break; + case GLS_DSTBLEND_ONE_MINUS_DST_ALPHA: + dstFactor = GL_ONE_MINUS_DST_ALPHA; + break; + default: + dstFactor = GL_ONE; // to get warning to shut up + ri.Error( ERR_DROP, "GL_State: invalid dst blend state bits\n" ); + break; + } + + qglEnable( GL_BLEND ); + qglBlendFunc( srcFactor, dstFactor ); + } + else + { + qglDisable( GL_BLEND ); + } + } + + // + // check depthmask + // + if ( diff & GLS_DEPTHMASK_TRUE ) + { + if ( stateBits & GLS_DEPTHMASK_TRUE ) + { + qglDepthMask( GL_TRUE ); + } + else + { + qglDepthMask( GL_FALSE ); + } + } + + // + // fill/line mode + // + if ( diff & GLS_POLYMODE_LINE ) + { + if ( stateBits & GLS_POLYMODE_LINE ) + { + qglPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + } + else + { + qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + } + + // + // depthtest + // + if ( diff & GLS_DEPTHTEST_DISABLE ) + { + if ( stateBits & GLS_DEPTHTEST_DISABLE ) + { + qglDisable( GL_DEPTH_TEST ); + } + else + { + qglEnable( GL_DEPTH_TEST ); + } + } + + // + // alpha test + // + if ( diff & GLS_ATEST_BITS ) + { + switch ( stateBits & GLS_ATEST_BITS ) + { + case 0: + qglDisable( GL_ALPHA_TEST ); + break; + case GLS_ATEST_GT_0: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_GREATER, 0.0f ); + break; + case GLS_ATEST_LT_80: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_LESS, 0.5f ); + break; + case GLS_ATEST_GE_80: + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_GEQUAL, 0.5f ); + break; + default: + assert( 0 ); + break; + } + } + + glState.glStateBits = stateBits; +} + + + +/* +================ +RB_Hyperspace + +A player has predicted a teleport, but hasn't arrived yet +================ +*/ +static void RB_Hyperspace( void ) { + float c; + + if ( !backEnd.isHyperspace ) { + // do initialization shit + } + + c = ( backEnd.refdef.time & 255 ) / 255.0f; + qglClearColor( c, c, c, 1 ); + qglClear( GL_COLOR_BUFFER_BIT ); + + backEnd.isHyperspace = qtrue; +} + + +static void SetViewportAndScissor( void ) { + qglMatrixMode(GL_PROJECTION); + qglLoadMatrixf( backEnd.viewParms.projectionMatrix ); + qglMatrixMode(GL_MODELVIEW); + + // set the window clipping + qglViewport( backEnd.viewParms.viewportX, backEnd.viewParms.viewportY, + backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); + qglScissor( backEnd.viewParms.viewportX, backEnd.viewParms.viewportY, + backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight ); +} + +/* +================= +RB_BeginDrawingView + +Any mirrored or portaled views have already been drawn, so prepare +to actually render the visible surfaces for this view +================= +*/ +void RB_BeginDrawingView (void) { + int clearBits = 0; + + // sync with gl if needed + if ( r_finish->integer == 1 && !glState.finishCalled ) { + qglFinish (); + glState.finishCalled = qtrue; + } + if ( r_finish->integer == 0 ) { + glState.finishCalled = qtrue; + } + + // we will need to change the projection matrix before drawing + // 2D images again + backEnd.projection2D = qfalse; + + // + // set the modelview matrix for the viewer + // + SetViewportAndScissor(); + + // ensures that depth writes are enabled for the depth clear + GL_State( GLS_DEFAULT ); + // clear relevant buffers + clearBits = GL_DEPTH_BUFFER_BIT; + + if ( r_measureOverdraw->integer || r_shadows->integer == 2 ) + { + clearBits |= GL_STENCIL_BUFFER_BIT; + } + if ( r_fastsky->integer && !( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) ) + { + clearBits |= GL_COLOR_BUFFER_BIT; // FIXME: only if sky shaders have been used +#ifdef _DEBUG + qglClearColor( 0.8f, 0.7f, 0.4f, 1.0f ); // FIXME: get color of sky +#else + qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky +#endif + } + qglClear( clearBits ); + + if ( ( backEnd.refdef.rdflags & RDF_HYPERSPACE ) ) + { + RB_Hyperspace(); + return; + } + else + { + backEnd.isHyperspace = qfalse; + } + + glState.faceCulling = -1; // force face culling to set next time + + // we will only draw a sun if there was sky rendered in this view + backEnd.skyRenderedThisView = qfalse; + + // clip to the plane of the portal + if ( backEnd.viewParms.isPortal ) { + float plane[4]; + double plane2[4]; + + plane[0] = backEnd.viewParms.portalPlane.normal[0]; + plane[1] = backEnd.viewParms.portalPlane.normal[1]; + plane[2] = backEnd.viewParms.portalPlane.normal[2]; + plane[3] = backEnd.viewParms.portalPlane.dist; + + plane2[0] = DotProduct (backEnd.viewParms.or.axis[0], plane); + plane2[1] = DotProduct (backEnd.viewParms.or.axis[1], plane); + plane2[2] = DotProduct (backEnd.viewParms.or.axis[2], plane); + plane2[3] = DotProduct (plane, backEnd.viewParms.or.origin) - plane[3]; + + qglLoadMatrixf( s_flipMatrix ); + qglClipPlane (GL_CLIP_PLANE0, plane2); + qglEnable (GL_CLIP_PLANE0); + } else { + qglDisable (GL_CLIP_PLANE0); + } +} + + +#define MAC_EVENT_PUMP_MSEC 5 + +/* +================== +RB_RenderDrawSurfList +================== +*/ +void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { + shader_t *shader, *oldShader; + int fogNum, oldFogNum; + int entityNum, oldEntityNum; + int dlighted, oldDlighted; + qboolean depthRange, oldDepthRange; + int i; + drawSurf_t *drawSurf; + int oldSort; + float originalTime; + + // save original time for entity shader offsets + originalTime = backEnd.refdef.floatTime; + + // clear the z buffer, set the modelview, etc + RB_BeginDrawingView (); + + // draw everything + oldEntityNum = -1; + backEnd.currentEntity = &tr.worldEntity; + oldShader = NULL; + oldFogNum = -1; + oldDepthRange = qfalse; + oldDlighted = qfalse; + oldSort = -1; + depthRange = qfalse; + + backEnd.pc.c_surfaces += numDrawSurfs; + + for (i = 0, drawSurf = drawSurfs ; i < numDrawSurfs ; i++, drawSurf++) { + if ( drawSurf->sort == oldSort ) { + // fast path, same as previous sort + rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); + continue; + } + oldSort = drawSurf->sort; + R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted ); + + // + // change the tess parameters if needed + // a "entityMergable" shader is a shader that can have surfaces from seperate + // entities merged into a single batch, like smoke and blood puff sprites + if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted + || ( entityNum != oldEntityNum && !shader->entityMergable ) ) { + if (oldShader != NULL) { + RB_EndSurface(); + } + RB_BeginSurface( shader, fogNum ); + oldShader = shader; + oldFogNum = fogNum; + oldDlighted = dlighted; + } + + // + // change the modelview matrix if needed + // + if ( entityNum != oldEntityNum ) { + depthRange = qfalse; + + if ( entityNum != ENTITYNUM_WORLD ) { + backEnd.currentEntity = &backEnd.refdef.entities[entityNum]; + backEnd.refdef.floatTime = originalTime - backEnd.currentEntity->e.shaderTime; + // we have to reset the shaderTime as well otherwise image animations start + // from the wrong frame + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + + // set up the transformation matrix + R_RotateForEntity( backEnd.currentEntity, &backEnd.viewParms, &backEnd.or ); + + // set up the dynamic lighting if needed + if ( backEnd.currentEntity->needDlights ) { + R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.or ); + } + + if ( backEnd.currentEntity->e.renderfx & RF_DEPTHHACK ) { + // hack the depth range to prevent view model from poking into walls + depthRange = qtrue; + } + } else { + backEnd.currentEntity = &tr.worldEntity; + backEnd.refdef.floatTime = originalTime; + backEnd.or = backEnd.viewParms.world; + // we have to reset the shaderTime as well otherwise image animations on + // the world (like water) continue with the wrong frame + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.or ); + } + + qglLoadMatrixf( backEnd.or.modelMatrix ); + + // + // change depthrange if needed + // + if ( oldDepthRange != depthRange ) { + if ( depthRange ) { + qglDepthRange (0, 0.3); + } else { + qglDepthRange (0, 1); + } + oldDepthRange = depthRange; + } + + oldEntityNum = entityNum; + } + + // add the triangles for this surface + rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); + } + + backEnd.refdef.floatTime = originalTime; + + // draw the contents of the last shader batch + if (oldShader != NULL) { + RB_EndSurface(); + } + + // go back to the world modelview matrix + qglLoadMatrixf( backEnd.viewParms.world.modelMatrix ); + if ( depthRange ) { + qglDepthRange (0, 1); + } + +#if 0 + RB_DrawSun(); +#endif + // darken down any stencil shadows + RB_ShadowFinish(); + + // add light flares on lights that aren't obscured + RB_RenderFlares(); +} + + +/* +============================================================================ + +RENDER BACK END THREAD FUNCTIONS + +============================================================================ +*/ + +/* +================ +RB_SetGL2D + +================ +*/ +void RB_SetGL2D (void) { + backEnd.projection2D = qtrue; + + // set 2D virtual screen size + qglViewport( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglScissor( 0, 0, glConfig.vidWidth, glConfig.vidHeight ); + qglMatrixMode(GL_PROJECTION); + qglLoadIdentity (); + qglOrtho (0, glConfig.vidWidth, glConfig.vidHeight, 0, 0, 1); + qglMatrixMode(GL_MODELVIEW); + qglLoadIdentity (); + + GL_State( GLS_DEPTHTEST_DISABLE | + GLS_SRCBLEND_SRC_ALPHA | + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); + + qglDisable( GL_CULL_FACE ); + qglDisable( GL_CLIP_PLANE0 ); + + // set time for 2D shaders + backEnd.refdef.time = ri.Milliseconds(); + backEnd.refdef.floatTime = backEnd.refdef.time * 0.001f; +} + + +/* +============= +RE_StretchRaw + +FIXME: not exactly backend +Stretches a raw 32 bit power of 2 bitmap image over the given screen rectangle. +Used for cinematics. +============= +*/ +void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) { + int i, j; + int start, end; + + if ( !tr.registered ) { + return; + } + R_SyncRenderThread(); + + // we definately want to sync every frame for the cinematics + qglFinish(); + + start = end = 0; + if ( r_speeds->integer ) { + start = ri.Milliseconds(); + } + + // make sure rows and cols are powers of 2 + for ( i = 0 ; ( 1 << i ) < cols ; i++ ) { + } + for ( j = 0 ; ( 1 << j ) < rows ; j++ ) { + } + if ( ( 1 << i ) != cols || ( 1 << j ) != rows) { + ri.Error (ERR_DROP, "Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows); + } + + GL_Bind( tr.scratchImage[client] ); + + // if the scratchImage isn't in the format we want, specify it as a new texture + if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) { + tr.scratchImage[client]->width = tr.scratchImage[client]->uploadWidth = cols; + tr.scratchImage[client]->height = tr.scratchImage[client]->uploadHeight = rows; + qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); + } else { + if (dirty) { + // otherwise, just subimage upload it so that drivers can tell we are going to be changing + // it and don't try and do a texture compression + qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data ); + } + } + + if ( r_speeds->integer ) { + end = ri.Milliseconds(); + ri.Printf( PRINT_ALL, "qglTexSubImage2D %i, %i: %i msec\n", cols, rows, end - start ); + } + + RB_SetGL2D(); + + qglColor3f( tr.identityLight, tr.identityLight, tr.identityLight ); + + qglBegin (GL_QUADS); + qglTexCoord2f ( 0.5f / cols, 0.5f / rows ); + qglVertex2f (x, y); + qglTexCoord2f ( ( cols - 0.5f ) / cols , 0.5f / rows ); + qglVertex2f (x+w, y); + qglTexCoord2f ( ( cols - 0.5f ) / cols, ( rows - 0.5f ) / rows ); + qglVertex2f (x+w, y+h); + qglTexCoord2f ( 0.5f / cols, ( rows - 0.5f ) / rows ); + qglVertex2f (x, y+h); + qglEnd (); +} + +void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) { + + GL_Bind( tr.scratchImage[client] ); + + // if the scratchImage isn't in the format we want, specify it as a new texture + if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) { + tr.scratchImage[client]->width = tr.scratchImage[client]->uploadWidth = cols; + tr.scratchImage[client]->height = tr.scratchImage[client]->uploadHeight = rows; + qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); + } else { + if (dirty) { + // otherwise, just subimage upload it so that drivers can tell we are going to be changing + // it and don't try and do a texture compression + qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data ); + } + } +} + + +/* +============= +RB_SetColor + +============= +*/ +const void *RB_SetColor( const void *data ) { + const setColorCommand_t *cmd; + + cmd = (const setColorCommand_t *)data; + + backEnd.color2D[0] = cmd->color[0] * 255; + backEnd.color2D[1] = cmd->color[1] * 255; + backEnd.color2D[2] = cmd->color[2] * 255; + backEnd.color2D[3] = cmd->color[3] * 255; + + return (const void *)(cmd + 1); +} + +/* +============= +RB_StretchPic +============= +*/ +const void *RB_StretchPic ( const void *data ) { + const stretchPicCommand_t *cmd; + shader_t *shader; + int numVerts, numIndexes; + + cmd = (const stretchPicCommand_t *)data; + + if ( !backEnd.projection2D ) { + RB_SetGL2D(); + } + + shader = cmd->shader; + if ( shader != tess.shader ) { + if ( tess.numIndexes ) { + RB_EndSurface(); + } + backEnd.currentEntity = &backEnd.entity2D; + RB_BeginSurface( shader, 0 ); + } + + RB_CHECKOVERFLOW( 4, 6 ); + numVerts = tess.numVertexes; + numIndexes = tess.numIndexes; + + tess.numVertexes += 4; + tess.numIndexes += 6; + + tess.indexes[ numIndexes ] = numVerts + 3; + tess.indexes[ numIndexes + 1 ] = numVerts + 0; + tess.indexes[ numIndexes + 2 ] = numVerts + 2; + tess.indexes[ numIndexes + 3 ] = numVerts + 2; + tess.indexes[ numIndexes + 4 ] = numVerts + 0; + tess.indexes[ numIndexes + 5 ] = numVerts + 1; + + *(int *)tess.vertexColors[ numVerts ] = + *(int *)tess.vertexColors[ numVerts + 1 ] = + *(int *)tess.vertexColors[ numVerts + 2 ] = + *(int *)tess.vertexColors[ numVerts + 3 ] = *(int *)backEnd.color2D; + + tess.xyz[ numVerts ][0] = cmd->x; + tess.xyz[ numVerts ][1] = cmd->y; + tess.xyz[ numVerts ][2] = 0; + + tess.texCoords[ numVerts ][0][0] = cmd->s1; + tess.texCoords[ numVerts ][0][1] = cmd->t1; + + tess.xyz[ numVerts + 1 ][0] = cmd->x + cmd->w; + tess.xyz[ numVerts + 1 ][1] = cmd->y; + tess.xyz[ numVerts + 1 ][2] = 0; + + tess.texCoords[ numVerts + 1 ][0][0] = cmd->s2; + tess.texCoords[ numVerts + 1 ][0][1] = cmd->t1; + + tess.xyz[ numVerts + 2 ][0] = cmd->x + cmd->w; + tess.xyz[ numVerts + 2 ][1] = cmd->y + cmd->h; + tess.xyz[ numVerts + 2 ][2] = 0; + + tess.texCoords[ numVerts + 2 ][0][0] = cmd->s2; + tess.texCoords[ numVerts + 2 ][0][1] = cmd->t2; + + tess.xyz[ numVerts + 3 ][0] = cmd->x; + tess.xyz[ numVerts + 3 ][1] = cmd->y + cmd->h; + tess.xyz[ numVerts + 3 ][2] = 0; + + tess.texCoords[ numVerts + 3 ][0][0] = cmd->s1; + tess.texCoords[ numVerts + 3 ][0][1] = cmd->t2; + + return (const void *)(cmd + 1); +} + + +/* +============= +RB_DrawSurfs + +============= +*/ +const void *RB_DrawSurfs( const void *data ) { + const drawSurfsCommand_t *cmd; + + // finish any 2D drawing if needed + if ( tess.numIndexes ) { + RB_EndSurface(); + } + + cmd = (const drawSurfsCommand_t *)data; + + backEnd.refdef = cmd->refdef; + backEnd.viewParms = cmd->viewParms; + + RB_RenderDrawSurfList( cmd->drawSurfs, cmd->numDrawSurfs ); + + return (const void *)(cmd + 1); +} + + +/* +============= +RB_DrawBuffer + +============= +*/ +const void *RB_DrawBuffer( const void *data ) { + const drawBufferCommand_t *cmd; + + cmd = (const drawBufferCommand_t *)data; + + qglDrawBuffer( cmd->buffer ); + + // clear screen for debugging + if ( r_clear->integer ) { + qglClearColor( 1, 0, 0.5, 1 ); + qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + } + + return (const void *)(cmd + 1); +} + +/* +=============== +RB_ShowImages + +Draw all the images to the screen, on top of whatever +was there. This is used to test for texture thrashing. + +Also called by RE_EndRegistration +=============== +*/ +void RB_ShowImages( void ) { + int i; + image_t *image; + float x, y, w, h; + int start, end; + + if ( !backEnd.projection2D ) { + RB_SetGL2D(); + } + + qglClear( GL_COLOR_BUFFER_BIT ); + + qglFinish(); + + start = ri.Milliseconds(); + + for ( i=0 ; iinteger == 2 ) { + w *= image->uploadWidth / 512.0f; + h *= image->uploadHeight / 512.0f; + } + + GL_Bind( image ); + qglBegin (GL_QUADS); + qglTexCoord2f( 0, 0 ); + qglVertex2f( x, y ); + qglTexCoord2f( 1, 0 ); + qglVertex2f( x + w, y ); + qglTexCoord2f( 1, 1 ); + qglVertex2f( x + w, y + h ); + qglTexCoord2f( 0, 1 ); + qglVertex2f( x, y + h ); + qglEnd(); + } + + qglFinish(); + + end = ri.Milliseconds(); + ri.Printf( PRINT_ALL, "%i msec to draw all images\n", end - start ); + +} + + +/* +============= +RB_SwapBuffers + +============= +*/ +const void *RB_SwapBuffers( const void *data ) { + const swapBuffersCommand_t *cmd; + + // finish any 2D drawing if needed + if ( tess.numIndexes ) { + RB_EndSurface(); + } + + // texture swapping test + if ( r_showImages->integer ) { + RB_ShowImages(); + } + + cmd = (const swapBuffersCommand_t *)data; + + // we measure overdraw by reading back the stencil buffer and + // counting up the number of increments that have happened + if ( r_measureOverdraw->integer ) { + int i; + long sum = 0; + unsigned char *stencilReadback; + + stencilReadback = ri.Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight ); + qglReadPixels( 0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilReadback ); + + for ( i = 0; i < glConfig.vidWidth * glConfig.vidHeight; i++ ) { + sum += stencilReadback[i]; + } + + backEnd.pc.c_overDraw += sum; + ri.Hunk_FreeTempMemory( stencilReadback ); + } + + + if ( !glState.finishCalled ) { + qglFinish(); + } + + GLimp_LogComment( "***************** RB_SwapBuffers *****************\n\n\n" ); + + GLimp_EndFrame(); + + backEnd.projection2D = qfalse; + + return (const void *)(cmd + 1); +} + +/* +==================== +RB_ExecuteRenderCommands + +This function will be called synchronously if running without +smp extensions, or asynchronously by another thread. +==================== +*/ +void RB_ExecuteRenderCommands( const void *data ) { + int t1, t2; + + t1 = ri.Milliseconds (); + + if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) { + backEnd.smpFrame = 0; + } else { + backEnd.smpFrame = 1; + } + + while ( 1 ) { + switch ( *(const int *)data ) { + case RC_SET_COLOR: + data = RB_SetColor( data ); + break; + case RC_STRETCH_PIC: + data = RB_StretchPic( data ); + break; + case RC_DRAW_SURFS: + data = RB_DrawSurfs( data ); + break; + case RC_DRAW_BUFFER: + data = RB_DrawBuffer( data ); + break; + case RC_SWAP_BUFFERS: + data = RB_SwapBuffers( data ); + break; + case RC_SCREENSHOT: + data = RB_TakeScreenshotCmd( data ); + break; + case RC_VIDEOFRAME: + data = RB_TakeVideoFrameCmd( data ); + break; + + case RC_END_OF_LIST: + default: + // stop rendering on this thread + t2 = ri.Milliseconds (); + backEnd.pc.msec = t2 - t1; + return; + } + } + +} + + +/* +================ +RB_RenderThread +================ +*/ +void RB_RenderThread( void ) { + const void *data; + + // wait for either a rendering command or a quit command + while ( 1 ) { + // sleep until we have work to do + data = GLimp_RendererSleep(); + + if ( !data ) { + return; // all done, renderer is shutting down + } + + renderThreadActive = qtrue; + + RB_ExecuteRenderCommands( data ); + + renderThreadActive = qfalse; + } +} + diff --git a/src/renderer/tr_bsp.c b/src/renderer/tr_bsp.c new file mode 100644 index 0000000..2eff834 --- /dev/null +++ b/src/renderer/tr_bsp.c @@ -0,0 +1,1866 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_map.c + +#include "tr_local.h" + +/* + +Loads and prepares a map file for scene rendering. + +A single entry point: + +void RE_LoadWorldMap( const char *name ); + +*/ + +static world_t s_worldData; +static byte *fileBase; + +int c_subdivisions; +int c_gridVerts; + +//=============================================================================== + +static void HSVtoRGB( float h, float s, float v, float rgb[3] ) +{ + int i; + float f; + float p, q, t; + + h *= 5; + + i = floor( h ); + f = h - i; + + p = v * ( 1 - s ); + q = v * ( 1 - s * f ); + t = v * ( 1 - s * ( 1 - f ) ); + + switch ( i ) + { + case 0: + rgb[0] = v; + rgb[1] = t; + rgb[2] = p; + break; + case 1: + rgb[0] = q; + rgb[1] = v; + rgb[2] = p; + break; + case 2: + rgb[0] = p; + rgb[1] = v; + rgb[2] = t; + break; + case 3: + rgb[0] = p; + rgb[1] = q; + rgb[2] = v; + break; + case 4: + rgb[0] = t; + rgb[1] = p; + rgb[2] = v; + break; + case 5: + rgb[0] = v; + rgb[1] = p; + rgb[2] = q; + break; + } +} + +/* +=============== +R_ColorShiftLightingBytes + +=============== +*/ +static void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) { + int shift, r, g, b; + + // shift the color data based on overbright range + shift = r_mapOverBrightBits->integer - tr.overbrightBits; + + // shift the data based on overbright range + r = in[0] << shift; + g = in[1] << shift; + b = in[2] << shift; + + // normalize by color instead of saturating to white + if ( ( r | g | b ) > 255 ) { + int max; + + max = r > g ? r : g; + max = max > b ? max : b; + r = r * 255 / max; + g = g * 255 / max; + b = b * 255 / max; + } + + out[0] = r; + out[1] = g; + out[2] = b; + out[3] = in[3]; +} + +/* +=============== +R_LoadLightmaps + +=============== +*/ +#define LIGHTMAP_SIZE 128 +static void R_LoadLightmaps( lump_t *l ) { + byte *buf, *buf_p; + int len; + byte image[LIGHTMAP_SIZE*LIGHTMAP_SIZE*4]; + int i, j; + float maxIntensity = 0; + double sumIntensity = 0; + + len = l->filelen; + if ( !len ) { + return; + } + buf = fileBase + l->fileofs; + + // we are about to upload textures + R_SyncRenderThread(); + + // create all the lightmaps + tr.numLightmaps = len / (LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3); + if ( tr.numLightmaps == 1 ) { + //FIXME: HACK: maps with only one lightmap turn up fullbright for some reason. + //this avoids this, but isn't the correct solution. + tr.numLightmaps++; + } else if ( tr.numLightmaps >= MAX_LIGHTMAPS ) { // 20051020 misantropia + ri.Printf( PRINT_WARNING, "WARNING: number of lightmaps > MAX_LIGHTMAPS\n" ); + tr.numLightmaps = MAX_LIGHTMAPS; + } + + // if we are in r_vertexLight mode, we don't need the lightmaps at all + if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) { + return; + } + + for ( i = 0 ; i < tr.numLightmaps ; i++ ) { + // expand the 24 bit on-disk to 32 bit + buf_p = buf + i * LIGHTMAP_SIZE*LIGHTMAP_SIZE * 3; + + if ( r_lightmap->integer == 2 ) + { // color code by intensity as development tool (FIXME: check range) + for ( j = 0; j < LIGHTMAP_SIZE * LIGHTMAP_SIZE; j++ ) + { + float r = buf_p[j*3+0]; + float g = buf_p[j*3+1]; + float b = buf_p[j*3+2]; + float intensity; + float out[3] = {0.0, 0.0, 0.0}; + + intensity = 0.33f * r + 0.685f * g + 0.063f * b; + + if ( intensity > 255 ) + intensity = 1.0f; + else + intensity /= 255.0f; + + if ( intensity > maxIntensity ) + maxIntensity = intensity; + + HSVtoRGB( intensity, 1.00, 0.50, out ); + + image[j*4+0] = out[0] * 255; + image[j*4+1] = out[1] * 255; + image[j*4+2] = out[2] * 255; + image[j*4+3] = 255; + + sumIntensity += intensity; + } + } else { + for ( j = 0 ; j < LIGHTMAP_SIZE * LIGHTMAP_SIZE; j++ ) { + R_ColorShiftLightingBytes( &buf_p[j*3], &image[j*4] ); + image[j*4+3] = 255; + } + } + tr.lightmaps[i] = R_CreateImage( va("*lightmap%d",i), image, + LIGHTMAP_SIZE, LIGHTMAP_SIZE, qfalse, qfalse, GL_CLAMP ); + } + + if ( r_lightmap->integer == 2 ) { + ri.Printf( PRINT_ALL, "Brightest lightmap value: %d\n", ( int ) ( maxIntensity * 255 ) ); + } +} + + +/* +================= +RE_SetWorldVisData + +This is called by the clipmodel subsystem so we can share the 1.8 megs of +space in big maps... +================= +*/ +void RE_SetWorldVisData( const byte *vis ) { + tr.externalVisData = vis; +} + + +/* +================= +R_LoadVisibility +================= +*/ +static void R_LoadVisibility( lump_t *l ) { + int len; + byte *buf; + + len = ( s_worldData.numClusters + 63 ) & ~63; + s_worldData.novis = ri.Hunk_Alloc( len, h_low ); + Com_Memset( s_worldData.novis, 0xff, len ); + + len = l->filelen; + if ( !len ) { + return; + } + buf = fileBase + l->fileofs; + + s_worldData.numClusters = LittleLong( ((int *)buf)[0] ); + s_worldData.clusterBytes = LittleLong( ((int *)buf)[1] ); + + // CM_Load should have given us the vis data to share, so + // we don't need to allocate another copy + if ( tr.externalVisData ) { + s_worldData.vis = tr.externalVisData; + } else { + byte *dest; + + dest = ri.Hunk_Alloc( len - 8, h_low ); + Com_Memcpy( dest, buf + 8, len - 8 ); + s_worldData.vis = dest; + } +} + +//=============================================================================== + + +/* +=============== +ShaderForShaderNum +=============== +*/ +static shader_t *ShaderForShaderNum( int shaderNum, int lightmapNum ) { + shader_t *shader; + dshader_t *dsh; + + shaderNum = LittleLong( shaderNum ); + if ( shaderNum < 0 || shaderNum >= s_worldData.numShaders ) { + ri.Error( ERR_DROP, "ShaderForShaderNum: bad num %i", shaderNum ); + } + dsh = &s_worldData.shaders[ shaderNum ]; + + if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) { + lightmapNum = LIGHTMAP_BY_VERTEX; + } + + if ( r_fullbright->integer ) { + lightmapNum = LIGHTMAP_WHITEIMAGE; + } + + shader = R_FindShader( dsh->shader, lightmapNum, qtrue ); + + // if the shader had errors, just use default shader + if ( shader->defaultShader ) { + return tr.defaultShader; + } + + return shader; +} + +/* +=============== +ParseFace +=============== +*/ +static void ParseFace( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int *indexes ) { + int i, j; + srfSurfaceFace_t *cv; + int numPoints, numIndexes; + int lightmapNum; + int sfaceSize, ofsIndexes; + + lightmapNum = LittleLong( ds->lightmapNum ); + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + + // get shader value + surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapNum ); + if ( r_singleShader->integer && !surf->shader->isSky ) { + surf->shader = tr.defaultShader; + } + + numPoints = LittleLong( ds->numVerts ); + if (numPoints > MAX_FACE_POINTS) { + ri.Printf( PRINT_WARNING, "WARNING: MAX_FACE_POINTS exceeded: %i\n", numPoints); + numPoints = MAX_FACE_POINTS; + surf->shader = tr.defaultShader; + } + + numIndexes = LittleLong( ds->numIndexes ); + + // create the srfSurfaceFace_t + sfaceSize = ( size_t ) &((srfSurfaceFace_t *)0)->points[numPoints]; + ofsIndexes = sfaceSize; + sfaceSize += sizeof( int ) * numIndexes; + + cv = ri.Hunk_Alloc( sfaceSize, h_low ); + cv->surfaceType = SF_FACE; + cv->numPoints = numPoints; + cv->numIndices = numIndexes; + cv->ofsIndices = ofsIndexes; + + verts += LittleLong( ds->firstVert ); + for ( i = 0 ; i < numPoints ; i++ ) { + for ( j = 0 ; j < 3 ; j++ ) { + cv->points[i][j] = LittleFloat( verts[i].xyz[j] ); + } + for ( j = 0 ; j < 2 ; j++ ) { + cv->points[i][3+j] = LittleFloat( verts[i].st[j] ); + cv->points[i][5+j] = LittleFloat( verts[i].lightmap[j] ); + } + R_ColorShiftLightingBytes( verts[i].color, (byte *)&cv->points[i][7] ); + } + + indexes += LittleLong( ds->firstIndex ); + for ( i = 0 ; i < numIndexes ; i++ ) { + ((int *)((byte *)cv + cv->ofsIndices ))[i] = LittleLong( indexes[ i ] ); + } + + // take the plane information from the lightmap vector + for ( i = 0 ; i < 3 ; i++ ) { + cv->plane.normal[i] = LittleFloat( ds->lightmapVecs[2][i] ); + } + cv->plane.dist = DotProduct( cv->points[0], cv->plane.normal ); + SetPlaneSignbits( &cv->plane ); + cv->plane.type = PlaneTypeForNormal( cv->plane.normal ); + + surf->data = (surfaceType_t *)cv; +} + + +/* +=============== +ParseMesh +=============== +*/ +static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, msurface_t *surf ) { + srfGridMesh_t *grid; + int i, j; + int width, height, numPoints; + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE]; + int lightmapNum; + vec3_t bounds[2]; + vec3_t tmpVec; + static surfaceType_t skipData = SF_SKIP; + + lightmapNum = LittleLong( ds->lightmapNum ); + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + + // get shader value + surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapNum ); + if ( r_singleShader->integer && !surf->shader->isSky ) { + surf->shader = tr.defaultShader; + } + + // we may have a nodraw surface, because they might still need to + // be around for movement clipping + if ( s_worldData.shaders[ LittleLong( ds->shaderNum ) ].surfaceFlags & SURF_NODRAW ) { + surf->data = &skipData; + return; + } + + width = LittleLong( ds->patchWidth ); + height = LittleLong( ds->patchHeight ); + + verts += LittleLong( ds->firstVert ); + numPoints = width * height; + for ( i = 0 ; i < numPoints ; i++ ) { + for ( j = 0 ; j < 3 ; j++ ) { + points[i].xyz[j] = LittleFloat( verts[i].xyz[j] ); + points[i].normal[j] = LittleFloat( verts[i].normal[j] ); + } + for ( j = 0 ; j < 2 ; j++ ) { + points[i].st[j] = LittleFloat( verts[i].st[j] ); + points[i].lightmap[j] = LittleFloat( verts[i].lightmap[j] ); + } + R_ColorShiftLightingBytes( verts[i].color, points[i].color ); + } + + // pre-tesseleate + grid = R_SubdividePatchToGrid( width, height, points ); + surf->data = (surfaceType_t *)grid; + + // copy the level of detail origin, which is the center + // of the group of all curves that must subdivide the same + // to avoid cracking + for ( i = 0 ; i < 3 ; i++ ) { + bounds[0][i] = LittleFloat( ds->lightmapVecs[0][i] ); + bounds[1][i] = LittleFloat( ds->lightmapVecs[1][i] ); + } + VectorAdd( bounds[0], bounds[1], bounds[1] ); + VectorScale( bounds[1], 0.5f, grid->lodOrigin ); + VectorSubtract( bounds[0], grid->lodOrigin, tmpVec ); + grid->lodRadius = VectorLength( tmpVec ); +} + +/* +=============== +ParseTriSurf +=============== +*/ +static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int *indexes ) { + srfTriangles_t *tri; + int i, j; + int numVerts, numIndexes; + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + + // get shader + surf->shader = ShaderForShaderNum( ds->shaderNum, LIGHTMAP_BY_VERTEX ); + if ( r_singleShader->integer && !surf->shader->isSky ) { + surf->shader = tr.defaultShader; + } + + numVerts = LittleLong( ds->numVerts ); + numIndexes = LittleLong( ds->numIndexes ); + + tri = ri.Hunk_Alloc( sizeof( *tri ) + numVerts * sizeof( tri->verts[0] ) + + numIndexes * sizeof( tri->indexes[0] ), h_low ); + tri->surfaceType = SF_TRIANGLES; + tri->numVerts = numVerts; + tri->numIndexes = numIndexes; + tri->verts = (drawVert_t *)(tri + 1); + tri->indexes = (int *)(tri->verts + tri->numVerts ); + + surf->data = (surfaceType_t *)tri; + + // copy vertexes + ClearBounds( tri->bounds[0], tri->bounds[1] ); + verts += LittleLong( ds->firstVert ); + for ( i = 0 ; i < numVerts ; i++ ) { + for ( j = 0 ; j < 3 ; j++ ) { + tri->verts[i].xyz[j] = LittleFloat( verts[i].xyz[j] ); + tri->verts[i].normal[j] = LittleFloat( verts[i].normal[j] ); + } + AddPointToBounds( tri->verts[i].xyz, tri->bounds[0], tri->bounds[1] ); + for ( j = 0 ; j < 2 ; j++ ) { + tri->verts[i].st[j] = LittleFloat( verts[i].st[j] ); + tri->verts[i].lightmap[j] = LittleFloat( verts[i].lightmap[j] ); + } + + R_ColorShiftLightingBytes( verts[i].color, tri->verts[i].color ); + } + + // copy indexes + indexes += LittleLong( ds->firstIndex ); + for ( i = 0 ; i < numIndexes ; i++ ) { + tri->indexes[i] = LittleLong( indexes[i] ); + if ( tri->indexes[i] < 0 || tri->indexes[i] >= numVerts ) { + ri.Error( ERR_DROP, "Bad index in triangle surface" ); + } + } +} + +/* +=============== +ParseFlare +=============== +*/ +static void ParseFlare( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int *indexes ) { + srfFlare_t *flare; + int i; + + // get fog volume + surf->fogIndex = LittleLong( ds->fogNum ) + 1; + + // get shader + surf->shader = ShaderForShaderNum( ds->shaderNum, LIGHTMAP_BY_VERTEX ); + if ( r_singleShader->integer && !surf->shader->isSky ) { + surf->shader = tr.defaultShader; + } + + flare = ri.Hunk_Alloc( sizeof( *flare ), h_low ); + flare->surfaceType = SF_FLARE; + + surf->data = (surfaceType_t *)flare; + + for ( i = 0 ; i < 3 ; i++ ) { + flare->origin[i] = LittleFloat( ds->lightmapOrigin[i] ); + flare->color[i] = LittleFloat( ds->lightmapVecs[0][i] ); + flare->normal[i] = LittleFloat( ds->lightmapVecs[2][i] ); + } +} + + +/* +================= +R_MergedWidthPoints + +returns true if there are grid points merged on a width edge +================= +*/ +int R_MergedWidthPoints(srfGridMesh_t *grid, int offset) { + int i, j; + + for (i = 1; i < grid->width-1; i++) { + for (j = i + 1; j < grid->width-1; j++) { + if ( fabs(grid->verts[i + offset].xyz[0] - grid->verts[j + offset].xyz[0]) > .1) continue; + if ( fabs(grid->verts[i + offset].xyz[1] - grid->verts[j + offset].xyz[1]) > .1) continue; + if ( fabs(grid->verts[i + offset].xyz[2] - grid->verts[j + offset].xyz[2]) > .1) continue; + return qtrue; + } + } + return qfalse; +} + +/* +================= +R_MergedHeightPoints + +returns true if there are grid points merged on a height edge +================= +*/ +int R_MergedHeightPoints(srfGridMesh_t *grid, int offset) { + int i, j; + + for (i = 1; i < grid->height-1; i++) { + for (j = i + 1; j < grid->height-1; j++) { + if ( fabs(grid->verts[grid->width * i + offset].xyz[0] - grid->verts[grid->width * j + offset].xyz[0]) > .1) continue; + if ( fabs(grid->verts[grid->width * i + offset].xyz[1] - grid->verts[grid->width * j + offset].xyz[1]) > .1) continue; + if ( fabs(grid->verts[grid->width * i + offset].xyz[2] - grid->verts[grid->width * j + offset].xyz[2]) > .1) continue; + return qtrue; + } + } + return qfalse; +} + +/* +================= +R_FixSharedVertexLodError_r + +NOTE: never sync LoD through grid edges with merged points! + +FIXME: write generalized version that also avoids cracks between a patch and one that meets half way? +================= +*/ +void R_FixSharedVertexLodError_r( int start, srfGridMesh_t *grid1 ) { + int j, k, l, m, n, offset1, offset2, touch; + srfGridMesh_t *grid2; + + for ( j = start; j < s_worldData.numsurfaces; j++ ) { + // + grid2 = (srfGridMesh_t *) s_worldData.surfaces[j].data; + // if this surface is not a grid + if ( grid2->surfaceType != SF_GRID ) continue; + // if the LOD errors are already fixed for this patch + if ( grid2->lodFixed == 2 ) continue; + // grids in the same LOD group should have the exact same lod radius + if ( grid1->lodRadius != grid2->lodRadius ) continue; + // grids in the same LOD group should have the exact same lod origin + if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue; + if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue; + if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue; + // + touch = qfalse; + for (n = 0; n < 2; n++) { + // + if (n) offset1 = (grid1->height-1) * grid1->width; + else offset1 = 0; + if (R_MergedWidthPoints(grid1, offset1)) continue; + for (k = 1; k < grid1->width-1; k++) { + for (m = 0; m < 2; m++) { + + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + if (R_MergedWidthPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->width-1; l++) { + // + if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->widthLodError[l] = grid1->widthLodError[k]; + touch = qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (m) offset2 = grid2->width-1; + else offset2 = 0; + if (R_MergedHeightPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->height-1; l++) { + // + if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->heightLodError[l] = grid1->widthLodError[k]; + touch = qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = grid1->width-1; + else offset1 = 0; + if (R_MergedHeightPoints(grid1, offset1)) continue; + for (k = 1; k < grid1->height-1; k++) { + for (m = 0; m < 2; m++) { + + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + if (R_MergedWidthPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->width-1; l++) { + // + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->widthLodError[l] = grid1->heightLodError[k]; + touch = qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (m) offset2 = grid2->width-1; + else offset2 = 0; + if (R_MergedHeightPoints(grid2, offset2)) continue; + for ( l = 1; l < grid2->height-1; l++) { + // + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue; + if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue; + // ok the points are equal and should have the same lod error + grid2->heightLodError[l] = grid1->heightLodError[k]; + touch = qtrue; + } + } + } + } + if (touch) { + grid2->lodFixed = 2; + R_FixSharedVertexLodError_r ( start, grid2 ); + //NOTE: this would be correct but makes things really slow + //grid2->lodFixed = 1; + } + } +} + +/* +================= +R_FixSharedVertexLodError + +This function assumes that all patches in one group are nicely stitched together for the highest LoD. +If this is not the case this function will still do its job but won't fix the highest LoD cracks. +================= +*/ +void R_FixSharedVertexLodError( void ) { + int i; + srfGridMesh_t *grid1; + + for ( i = 0; i < s_worldData.numsurfaces; i++ ) { + // + grid1 = (srfGridMesh_t *) s_worldData.surfaces[i].data; + // if this surface is not a grid + if ( grid1->surfaceType != SF_GRID ) + continue; + // + if ( grid1->lodFixed ) + continue; + // + grid1->lodFixed = 2; + // recursively fix other patches in the same LOD group + R_FixSharedVertexLodError_r( i + 1, grid1); + } +} + + +/* +=============== +R_StitchPatches +=============== +*/ +int R_StitchPatches( int grid1num, int grid2num ) { + float *v1, *v2; + srfGridMesh_t *grid1, *grid2; + int k, l, m, n, offset1, offset2, row, column; + + grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; + grid2 = (srfGridMesh_t *) s_worldData.surfaces[grid2num].data; + for (n = 0; n < 2; n++) { + // + if (n) offset1 = (grid1->height-1) * grid1->width; + else offset1 = 0; + if (R_MergedWidthPoints(grid1, offset1)) + continue; + for (k = 0; k < grid1->width-2; k += 2) { + + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k + 2 + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k + 2 + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = grid1->width-1; + else offset1 = 0; + if (R_MergedHeightPoints(grid1, offset1)) + continue; + for (k = 0; k < grid1->height-2; k += 2) { + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[(l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = (grid1->height-1) * grid1->width; + else offset1 = 0; + if (R_MergedWidthPoints(grid1, offset1)) + continue; + for (k = grid1->width-1; k > 1; k -= 2) { + + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k - 2 + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[(l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[k - 2 + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]); + if (!grid2) + break; + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + } + } + for (n = 0; n < 2; n++) { + // + if (n) offset1 = grid1->width-1; + else offset1 = 0; + if (R_MergedHeightPoints(grid1, offset1)) + continue; + for (k = grid1->height-1; k > 1; k -= 2) { + for (m = 0; m < 2; m++) { + + if ( grid2->width >= MAX_GRID_SIZE ) + break; + if (m) offset2 = (grid2->height-1) * grid2->width; + else offset2 = 0; + for ( l = 0; l < grid2->width-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz; + v2 = grid2->verts[l + 1 + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[l + offset2].xyz; + v2 = grid2->verts[(l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert column into grid2 right after after column l + if (m) row = grid2->height-1; + else row = 0; + grid2 = R_GridInsertColumn( grid2, l+1, row, + grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + for (m = 0; m < 2; m++) { + + if (grid2->height >= MAX_GRID_SIZE) + break; + if (m) offset2 = grid2->width-1; + else offset2 = 0; + for ( l = 0; l < grid2->height-1; l++) { + // + v1 = grid1->verts[grid1->width * k + offset1].xyz; + v2 = grid2->verts[grid2->width * l + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + + v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) > .1) + continue; + if ( fabs(v1[1] - v2[1]) > .1) + continue; + if ( fabs(v1[2] - v2[2]) > .1) + continue; + // + v1 = grid2->verts[grid2->width * l + offset2].xyz; + v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; + if ( fabs(v1[0] - v2[0]) < .01 && + fabs(v1[1] - v2[1]) < .01 && + fabs(v1[2] - v2[2]) < .01) + continue; + // + //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); + // insert row into grid2 right after after row l + if (m) column = grid2->width-1; + else column = 0; + grid2 = R_GridInsertRow( grid2, l+1, column, + grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]); + grid2->lodStitched = qfalse; + s_worldData.surfaces[grid2num].data = (void *) grid2; + return qtrue; + } + } + } + } + return qfalse; +} + +/* +=============== +R_TryStitchPatch + +This function will try to stitch patches in the same LoD group together for the highest LoD. + +Only single missing vertice cracks will be fixed. + +Vertices will be joined at the patch side a crack is first found, at the other side +of the patch (on the same row or column) the vertices will not be joined and cracks +might still appear at that side. +=============== +*/ +int R_TryStitchingPatch( int grid1num ) { + int j, numstitches; + srfGridMesh_t *grid1, *grid2; + + numstitches = 0; + grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; + for ( j = 0; j < s_worldData.numsurfaces; j++ ) { + // + grid2 = (srfGridMesh_t *) s_worldData.surfaces[j].data; + // if this surface is not a grid + if ( grid2->surfaceType != SF_GRID ) continue; + // grids in the same LOD group should have the exact same lod radius + if ( grid1->lodRadius != grid2->lodRadius ) continue; + // grids in the same LOD group should have the exact same lod origin + if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue; + if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue; + if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue; + // + while (R_StitchPatches(grid1num, j)) + { + numstitches++; + } + } + return numstitches; +} + +/* +=============== +R_StitchAllPatches +=============== +*/ +void R_StitchAllPatches( void ) { + int i, stitched, numstitches; + srfGridMesh_t *grid1; + + numstitches = 0; + do + { + stitched = qfalse; + for ( i = 0; i < s_worldData.numsurfaces; i++ ) { + // + grid1 = (srfGridMesh_t *) s_worldData.surfaces[i].data; + // if this surface is not a grid + if ( grid1->surfaceType != SF_GRID ) + continue; + // + if ( grid1->lodStitched ) + continue; + // + grid1->lodStitched = qtrue; + stitched = qtrue; + // + numstitches += R_TryStitchingPatch( i ); + } + } + while (stitched); + ri.Printf( PRINT_ALL, "stitched %d LoD cracks\n", numstitches ); +} + +/* +=============== +R_MovePatchSurfacesToHunk +=============== +*/ +void R_MovePatchSurfacesToHunk(void) { + int i, size; + srfGridMesh_t *grid, *hunkgrid; + + for ( i = 0; i < s_worldData.numsurfaces; i++ ) { + // + grid = (srfGridMesh_t *) s_worldData.surfaces[i].data; + // if this surface is not a grid + if ( grid->surfaceType != SF_GRID ) + continue; + // + size = (grid->width * grid->height - 1) * sizeof( drawVert_t ) + sizeof( *grid ); + hunkgrid = ri.Hunk_Alloc( size, h_low ); + Com_Memcpy(hunkgrid, grid, size); + + hunkgrid->widthLodError = ri.Hunk_Alloc( grid->width * 4, h_low ); + Com_Memcpy( hunkgrid->widthLodError, grid->widthLodError, grid->width * 4 ); + + hunkgrid->heightLodError = ri.Hunk_Alloc( grid->height * 4, h_low ); + Com_Memcpy( hunkgrid->heightLodError, grid->heightLodError, grid->height * 4 ); + + R_FreeSurfaceGridMesh( grid ); + + s_worldData.surfaces[i].data = (void *) hunkgrid; + } +} + +/* +=============== +R_LoadSurfaces +=============== +*/ +static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) { + dsurface_t *in; + msurface_t *out; + drawVert_t *dv; + int *indexes; + int count; + int numFaces, numMeshes, numTriSurfs, numFlares; + int i; + + numFaces = 0; + numMeshes = 0; + numTriSurfs = 0; + numFlares = 0; + + in = (void *)(fileBase + surfs->fileofs); + if (surfs->filelen % sizeof(*in)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + count = surfs->filelen / sizeof(*in); + + dv = (void *)(fileBase + verts->fileofs); + if (verts->filelen % sizeof(*dv)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + + indexes = (void *)(fileBase + indexLump->fileofs); + if ( indexLump->filelen % sizeof(*indexes)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + + out = ri.Hunk_Alloc ( count * sizeof(*out), h_low ); + + s_worldData.surfaces = out; + s_worldData.numsurfaces = count; + + for ( i = 0 ; i < count ; i++, in++, out++ ) { + switch ( LittleLong( in->surfaceType ) ) { + case MST_PATCH: + ParseMesh ( in, dv, out ); + numMeshes++; + break; + case MST_TRIANGLE_SOUP: + ParseTriSurf( in, dv, out, indexes ); + numTriSurfs++; + break; + case MST_PLANAR: + ParseFace( in, dv, out, indexes ); + numFaces++; + break; + case MST_FLARE: + ParseFlare( in, dv, out, indexes ); + numFlares++; + break; + default: + ri.Error( ERR_DROP, "Bad surfaceType" ); + } + } + +#ifdef PATCH_STITCHING + R_StitchAllPatches(); +#endif + + R_FixSharedVertexLodError(); + +#ifdef PATCH_STITCHING + R_MovePatchSurfacesToHunk(); +#endif + + ri.Printf( PRINT_ALL, "...loaded %d faces, %i meshes, %i trisurfs, %i flares\n", + numFaces, numMeshes, numTriSurfs, numFlares ); +} + + + +/* +================= +R_LoadSubmodels +================= +*/ +static void R_LoadSubmodels( lump_t *l ) { + dmodel_t *in; + bmodel_t *out; + int i, j, count; + + in = (void *)(fileBase + l->fileofs); + if (l->filelen % sizeof(*in)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + count = l->filelen / sizeof(*in); + + s_worldData.bmodels = out = ri.Hunk_Alloc( count * sizeof(*out), h_low ); + + for ( i=0 ; itype = MOD_BRUSH; + model->bmodel = out; + Com_sprintf( model->name, sizeof( model->name ), "*%d", i ); + + for (j=0 ; j<3 ; j++) { + out->bounds[0][j] = LittleFloat (in->mins[j]); + out->bounds[1][j] = LittleFloat (in->maxs[j]); + } + + out->firstSurface = s_worldData.surfaces + LittleLong( in->firstSurface ); + out->numSurfaces = LittleLong( in->numSurfaces ); + } +} + + + +//================================================================== + +/* +================= +R_SetParent +================= +*/ +static void R_SetParent (mnode_t *node, mnode_t *parent) +{ + node->parent = parent; + if (node->contents != -1) + return; + R_SetParent (node->children[0], node); + R_SetParent (node->children[1], node); +} + +/* +================= +R_LoadNodesAndLeafs +================= +*/ +static void R_LoadNodesAndLeafs (lump_t *nodeLump, lump_t *leafLump) { + int i, j, p; + dnode_t *in; + dleaf_t *inLeaf; + mnode_t *out; + int numNodes, numLeafs; + + in = (void *)(fileBase + nodeLump->fileofs); + if (nodeLump->filelen % sizeof(dnode_t) || + leafLump->filelen % sizeof(dleaf_t) ) { + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + } + numNodes = nodeLump->filelen / sizeof(dnode_t); + numLeafs = leafLump->filelen / sizeof(dleaf_t); + + out = ri.Hunk_Alloc ( (numNodes + numLeafs) * sizeof(*out), h_low); + + s_worldData.nodes = out; + s_worldData.numnodes = numNodes + numLeafs; + s_worldData.numDecisionNodes = numNodes; + + // load nodes + for ( i=0 ; imins[j] = LittleLong (in->mins[j]); + out->maxs[j] = LittleLong (in->maxs[j]); + } + + p = LittleLong(in->planeNum); + out->plane = s_worldData.planes + p; + + out->contents = CONTENTS_NODE; // differentiate from leafs + + for (j=0 ; j<2 ; j++) + { + p = LittleLong (in->children[j]); + if (p >= 0) + out->children[j] = s_worldData.nodes + p; + else + out->children[j] = s_worldData.nodes + numNodes + (-1 - p); + } + } + + // load leafs + inLeaf = (void *)(fileBase + leafLump->fileofs); + for ( i=0 ; imins[j] = LittleLong (inLeaf->mins[j]); + out->maxs[j] = LittleLong (inLeaf->maxs[j]); + } + + out->cluster = LittleLong(inLeaf->cluster); + out->area = LittleLong(inLeaf->area); + + if ( out->cluster >= s_worldData.numClusters ) { + s_worldData.numClusters = out->cluster + 1; + } + + out->firstmarksurface = s_worldData.marksurfaces + + LittleLong(inLeaf->firstLeafSurface); + out->nummarksurfaces = LittleLong(inLeaf->numLeafSurfaces); + } + + // chain decendants + R_SetParent (s_worldData.nodes, NULL); +} + +//============================================================================= + +/* +================= +R_LoadShaders +================= +*/ +static void R_LoadShaders( lump_t *l ) { + int i, count; + dshader_t *in, *out; + + in = (void *)(fileBase + l->fileofs); + if (l->filelen % sizeof(*in)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + count = l->filelen / sizeof(*in); + out = ri.Hunk_Alloc ( count*sizeof(*out), h_low ); + + s_worldData.shaders = out; + s_worldData.numShaders = count; + + Com_Memcpy( out, in, count*sizeof(*out) ); + + for ( i=0 ; ifileofs); + if (l->filelen % sizeof(*in)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + count = l->filelen / sizeof(*in); + out = ri.Hunk_Alloc ( count*sizeof(*out), h_low); + + s_worldData.marksurfaces = out; + s_worldData.nummarksurfaces = count; + + for ( i=0 ; ifileofs); + if (l->filelen % sizeof(*in)) + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + count = l->filelen / sizeof(*in); + out = ri.Hunk_Alloc ( count*2*sizeof(*out), h_low); + + s_worldData.planes = out; + s_worldData.numplanes = count; + + for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); + if (out->normal[j] < 0) { + bits |= 1<dist = LittleFloat (in->dist); + out->type = PlaneTypeForNormal( out->normal ); + out->signbits = bits; + } +} + +/* +================= +R_LoadFogs + +================= +*/ +static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) { + int i; + fog_t *out; + dfog_t *fogs; + dbrush_t *brushes, *brush; + dbrushside_t *sides; + int count, brushesCount, sidesCount; + int sideNum; + int planeNum; + shader_t *shader; + float d; + int firstSide; + + fogs = (void *)(fileBase + l->fileofs); + if (l->filelen % sizeof(*fogs)) { + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + } + count = l->filelen / sizeof(*fogs); + + // create fog strucutres for them + s_worldData.numfogs = count + 1; + s_worldData.fogs = ri.Hunk_Alloc ( s_worldData.numfogs*sizeof(*out), h_low); + out = s_worldData.fogs + 1; + + if ( !count ) { + return; + } + + brushes = (void *)(fileBase + brushesLump->fileofs); + if (brushesLump->filelen % sizeof(*brushes)) { + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + } + brushesCount = brushesLump->filelen / sizeof(*brushes); + + sides = (void *)(fileBase + sidesLump->fileofs); + if (sidesLump->filelen % sizeof(*sides)) { + ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); + } + sidesCount = sidesLump->filelen / sizeof(*sides); + + for ( i=0 ; ioriginalBrushNumber = LittleLong( fogs->brushNum ); + + if ( (unsigned)out->originalBrushNumber >= brushesCount ) { + ri.Error( ERR_DROP, "fog brushNumber out of range" ); + } + brush = brushes + out->originalBrushNumber; + + firstSide = LittleLong( brush->firstSide ); + + if ( (unsigned)firstSide > sidesCount - 6 ) { + ri.Error( ERR_DROP, "fog brush sideNumber out of range" ); + } + + // brushes are always sorted with the axial sides first + sideNum = firstSide + 0; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[0][0] = -s_worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 1; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[1][0] = s_worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 2; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[0][1] = -s_worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 3; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[1][1] = s_worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 4; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[0][2] = -s_worldData.planes[ planeNum ].dist; + + sideNum = firstSide + 5; + planeNum = LittleLong( sides[ sideNum ].planeNum ); + out->bounds[1][2] = s_worldData.planes[ planeNum ].dist; + + // get information from the shader for fog parameters + shader = R_FindShader( fogs->shader, LIGHTMAP_NONE, qtrue ); + + out->parms = shader->fogParms; + + out->colorInt = ColorBytes4 ( shader->fogParms.color[0] * tr.identityLight, + shader->fogParms.color[1] * tr.identityLight, + shader->fogParms.color[2] * tr.identityLight, 1.0 ); + + d = shader->fogParms.depthForOpaque < 1 ? 1 : shader->fogParms.depthForOpaque; + out->tcScale = 1.0f / ( d * 8 ); + + // set the gradient vector + sideNum = LittleLong( fogs->visibleSide ); + + if ( sideNum == -1 ) { + out->hasSurface = qfalse; + } else { + out->hasSurface = qtrue; + planeNum = LittleLong( sides[ firstSide + sideNum ].planeNum ); + VectorSubtract( vec3_origin, s_worldData.planes[ planeNum ].normal, out->surface ); + out->surface[3] = -s_worldData.planes[ planeNum ].dist; + } + + out++; + } + +} + + +/* +================ +R_LoadLightGrid + +================ +*/ +void R_LoadLightGrid( lump_t *l ) { + int i; + vec3_t maxs; + int numGridPoints; + world_t *w; + float *wMins, *wMaxs; + + w = &s_worldData; + + w->lightGridInverseSize[0] = 1.0f / w->lightGridSize[0]; + w->lightGridInverseSize[1] = 1.0f / w->lightGridSize[1]; + w->lightGridInverseSize[2] = 1.0f / w->lightGridSize[2]; + + wMins = w->bmodels[0].bounds[0]; + wMaxs = w->bmodels[0].bounds[1]; + + for ( i = 0 ; i < 3 ; i++ ) { + w->lightGridOrigin[i] = w->lightGridSize[i] * ceil( wMins[i] / w->lightGridSize[i] ); + maxs[i] = w->lightGridSize[i] * floor( wMaxs[i] / w->lightGridSize[i] ); + w->lightGridBounds[i] = (maxs[i] - w->lightGridOrigin[i])/w->lightGridSize[i] + 1; + } + + numGridPoints = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2]; + + if ( l->filelen != numGridPoints * 8 ) { + ri.Printf( PRINT_WARNING, "WARNING: light grid mismatch\n" ); + w->lightGridData = NULL; + return; + } + + w->lightGridData = ri.Hunk_Alloc( l->filelen, h_low ); + Com_Memcpy( w->lightGridData, (void *)(fileBase + l->fileofs), l->filelen ); + + // deal with overbright bits + for ( i = 0 ; i < numGridPoints ; i++ ) { + R_ColorShiftLightingBytes( &w->lightGridData[i*8], &w->lightGridData[i*8] ); + R_ColorShiftLightingBytes( &w->lightGridData[i*8+3], &w->lightGridData[i*8+3] ); + } +} + +/* +================ +R_LoadEntities +================ +*/ +void R_LoadEntities( lump_t *l ) { + char *p, *token, *s; + char keyname[MAX_TOKEN_CHARS]; + char value[MAX_TOKEN_CHARS]; + world_t *w; + + w = &s_worldData; + w->lightGridSize[0] = 64; + w->lightGridSize[1] = 64; + w->lightGridSize[2] = 128; + + p = (char *)(fileBase + l->fileofs); + + // store for reference by the cgame + w->entityString = ri.Hunk_Alloc( l->filelen + 1, h_low ); + strcpy( w->entityString, p ); + w->entityParsePoint = w->entityString; + + token = COM_ParseExt( &p, qtrue ); + if (!*token || *token != '{') { + return; + } + + // only parse the world spawn + while ( 1 ) { + // parse key + token = COM_ParseExt( &p, qtrue ); + + if ( !*token || *token == '}' ) { + break; + } + Q_strncpyz(keyname, token, sizeof(keyname)); + + // parse value + token = COM_ParseExt( &p, qtrue ); + + if ( !*token || *token == '}' ) { + break; + } + Q_strncpyz(value, token, sizeof(value)); + + // check for remapping of shaders for vertex lighting + s = "vertexremapshader"; + if (!Q_strncmp(keyname, s, strlen(s)) ) { + s = strchr(value, ';'); + if (!s) { + ri.Printf( PRINT_WARNING, "WARNING: no semi colon in vertexshaderremap '%s'\n", value ); + break; + } + *s++ = 0; + if (r_vertexLight->integer) { + R_RemapShader(value, s, "0"); + } + continue; + } + // check for remapping of shaders + s = "remapshader"; + if (!Q_strncmp(keyname, s, strlen(s)) ) { + s = strchr(value, ';'); + if (!s) { + ri.Printf( PRINT_WARNING, "WARNING: no semi colon in shaderremap '%s'\n", value ); + break; + } + *s++ = 0; + R_RemapShader(value, s, "0"); + continue; + } + // check for a different grid size + if (!Q_stricmp(keyname, "gridsize")) { + sscanf(value, "%f %f %f", &w->lightGridSize[0], &w->lightGridSize[1], &w->lightGridSize[2] ); + continue; + } + } +} + +/* +================= +R_GetEntityToken +================= +*/ +qboolean R_GetEntityToken( char *buffer, int size ) { + const char *s; + + s = COM_Parse( &s_worldData.entityParsePoint ); + Q_strncpyz( buffer, s, size ); + if ( !s_worldData.entityParsePoint || !s[0] ) { + s_worldData.entityParsePoint = s_worldData.entityString; + return qfalse; + } else { + return qtrue; + } +} + +/* +================= +RE_LoadWorldMap + +Called directly from cgame +================= +*/ +void RE_LoadWorldMap( const char *name ) { + int i; + dheader_t *header; + byte *buffer; + byte *startMarker; + + if ( tr.worldMapLoaded ) { + ri.Error( ERR_DROP, "ERROR: attempted to redundantly load world map\n" ); + } + + // set default sun direction to be used if it isn't + // overridden by a shader + tr.sunDirection[0] = 0.45f; + tr.sunDirection[1] = 0.3f; + tr.sunDirection[2] = 0.9f; + + VectorNormalize( tr.sunDirection ); + + tr.worldMapLoaded = qtrue; + + // load it + ri.FS_ReadFile( name, (void **)&buffer ); + if ( !buffer ) { + ri.Error (ERR_DROP, "RE_LoadWorldMap: %s not found", name); + } + + // clear tr.world so if the level fails to load, the next + // try will not look at the partially loaded version + tr.world = NULL; + + Com_Memset( &s_worldData, 0, sizeof( s_worldData ) ); + Q_strncpyz( s_worldData.name, name, sizeof( s_worldData.name ) ); + + Q_strncpyz( s_worldData.baseName, COM_SkipPath( s_worldData.name ), sizeof( s_worldData.name ) ); + COM_StripExtension(s_worldData.baseName, s_worldData.baseName, sizeof(s_worldData.baseName)); + + startMarker = ri.Hunk_Alloc(0, h_low); + c_gridVerts = 0; + + header = (dheader_t *)buffer; + fileBase = (byte *)header; + + i = LittleLong (header->version); + if ( i != BSP_VERSION ) { + ri.Error (ERR_DROP, "RE_LoadWorldMap: %s has wrong version number (%i should be %i)", + name, i, BSP_VERSION); + } + + // swap all the lumps + for (i=0 ; ilumps[LUMP_SHADERS] ); + R_LoadLightmaps( &header->lumps[LUMP_LIGHTMAPS] ); + R_LoadPlanes (&header->lumps[LUMP_PLANES]); + R_LoadFogs( &header->lumps[LUMP_FOGS], &header->lumps[LUMP_BRUSHES], &header->lumps[LUMP_BRUSHSIDES] ); + R_LoadSurfaces( &header->lumps[LUMP_SURFACES], &header->lumps[LUMP_DRAWVERTS], &header->lumps[LUMP_DRAWINDEXES] ); + R_LoadMarksurfaces (&header->lumps[LUMP_LEAFSURFACES]); + R_LoadNodesAndLeafs (&header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS]); + R_LoadSubmodels (&header->lumps[LUMP_MODELS]); + R_LoadVisibility( &header->lumps[LUMP_VISIBILITY] ); + R_LoadEntities( &header->lumps[LUMP_ENTITIES] ); + R_LoadLightGrid( &header->lumps[LUMP_LIGHTGRID] ); + + s_worldData.dataSize = (byte *)ri.Hunk_Alloc(0, h_low) - startMarker; + + // only set tr.world now that we know the entire level has loaded properly + tr.world = &s_worldData; + + ri.FS_FreeFile( buffer ); +} + diff --git a/src/renderer/tr_cmds.c b/src/renderer/tr_cmds.c new file mode 100644 index 0000000..d637aec --- /dev/null +++ b/src/renderer/tr_cmds.c @@ -0,0 +1,475 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "tr_local.h" + +volatile renderCommandList_t *renderCommandList; + +volatile qboolean renderThreadActive; + + +/* +===================== +R_PerformanceCounters +===================== +*/ +void R_PerformanceCounters( void ) { + if ( !r_speeds->integer ) { + // clear the counters even if we aren't printing + Com_Memset( &tr.pc, 0, sizeof( tr.pc ) ); + Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) ); + return; + } + + if (r_speeds->integer == 1) { + ri.Printf (PRINT_ALL, "%i/%i shaders/surfs %i leafs %i verts %i/%i tris %.2f mtex %.2f dc\n", + backEnd.pc.c_shaders, backEnd.pc.c_surfaces, tr.pc.c_leafs, backEnd.pc.c_vertexes, + backEnd.pc.c_indexes/3, backEnd.pc.c_totalIndexes/3, + R_SumOfUsedImages()/(1000000.0f), backEnd.pc.c_overDraw / (float)(glConfig.vidWidth * glConfig.vidHeight) ); + } else if (r_speeds->integer == 2) { + ri.Printf (PRINT_ALL, "(patch) %i sin %i sclip %i sout %i bin %i bclip %i bout\n", + tr.pc.c_sphere_cull_patch_in, tr.pc.c_sphere_cull_patch_clip, tr.pc.c_sphere_cull_patch_out, + tr.pc.c_box_cull_patch_in, tr.pc.c_box_cull_patch_clip, tr.pc.c_box_cull_patch_out ); + ri.Printf (PRINT_ALL, "(md3) %i sin %i sclip %i sout %i bin %i bclip %i bout\n", + tr.pc.c_sphere_cull_md3_in, tr.pc.c_sphere_cull_md3_clip, tr.pc.c_sphere_cull_md3_out, + tr.pc.c_box_cull_md3_in, tr.pc.c_box_cull_md3_clip, tr.pc.c_box_cull_md3_out ); + } else if (r_speeds->integer == 3) { + ri.Printf (PRINT_ALL, "viewcluster: %i\n", tr.viewCluster ); + } else if (r_speeds->integer == 4) { + if ( backEnd.pc.c_dlightVertexes ) { + ri.Printf (PRINT_ALL, "dlight srf:%i culled:%i verts:%i tris:%i\n", + tr.pc.c_dlightSurfaces, tr.pc.c_dlightSurfacesCulled, + backEnd.pc.c_dlightVertexes, backEnd.pc.c_dlightIndexes / 3 ); + } + } + else if (r_speeds->integer == 5 ) + { + ri.Printf( PRINT_ALL, "zFar: %.0f\n", tr.viewParms.zFar ); + } + else if (r_speeds->integer == 6 ) + { + ri.Printf( PRINT_ALL, "flare adds:%i tests:%i renders:%i\n", + backEnd.pc.c_flareAdds, backEnd.pc.c_flareTests, backEnd.pc.c_flareRenders ); + } + + Com_Memset( &tr.pc, 0, sizeof( tr.pc ) ); + Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) ); +} + + +/* +==================== +R_InitCommandBuffers +==================== +*/ +void R_InitCommandBuffers( void ) { + glConfig.smpActive = qfalse; + if ( r_smp->integer ) { + ri.Printf( PRINT_ALL, "Trying SMP acceleration...\n" ); + if ( GLimp_SpawnRenderThread( RB_RenderThread ) ) { + ri.Printf( PRINT_ALL, "...succeeded.\n" ); + glConfig.smpActive = qtrue; + } else { + ri.Printf( PRINT_ALL, "...failed.\n" ); + } + } +} + +/* +==================== +R_ShutdownCommandBuffers +==================== +*/ +void R_ShutdownCommandBuffers( void ) { + // kill the rendering thread + if ( glConfig.smpActive ) { + GLimp_WakeRenderer( NULL ); + glConfig.smpActive = qfalse; + } +} + +/* +==================== +R_IssueRenderCommands +==================== +*/ +int c_blockedOnRender; +int c_blockedOnMain; + +void R_IssueRenderCommands( qboolean runPerformanceCounters ) { + renderCommandList_t *cmdList; + + cmdList = &backEndData[tr.smpFrame]->commands; + assert(cmdList); // bk001205 + // add an end-of-list command + *(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST; + + // clear it out, in case this is a sync and not a buffer flip + cmdList->used = 0; + + if ( glConfig.smpActive ) { + // if the render thread is not idle, wait for it + if ( renderThreadActive ) { + c_blockedOnRender++; + if ( r_showSmp->integer ) { + ri.Printf( PRINT_ALL, "R" ); + } + } else { + c_blockedOnMain++; + if ( r_showSmp->integer ) { + ri.Printf( PRINT_ALL, "." ); + } + } + + // sleep until the renderer has completed + GLimp_FrontEndSleep(); + } + + // at this point, the back end thread is idle, so it is ok + // to look at it's performance counters + if ( runPerformanceCounters ) { + R_PerformanceCounters(); + } + + // actually start the commands going + if ( !r_skipBackEnd->integer ) { + // let it start on the new batch + if ( !glConfig.smpActive ) { + RB_ExecuteRenderCommands( cmdList->cmds ); + } else { + GLimp_WakeRenderer( cmdList ); + } + } +} + + +/* +==================== +R_SyncRenderThread + +Issue any pending commands and wait for them to complete. +After exiting, the render thread will have completed its work +and will remain idle and the main thread is free to issue +OpenGL calls until R_IssueRenderCommands is called. +==================== +*/ +void R_SyncRenderThread( void ) { + if ( !tr.registered ) { + return; + } + R_IssueRenderCommands( qfalse ); + + if ( !glConfig.smpActive ) { + return; + } + GLimp_FrontEndSleep(); +} + +/* +============ +R_GetCommandBuffer + +make sure there is enough command space, waiting on the +render thread if needed. +============ +*/ +void *R_GetCommandBuffer( int bytes ) { + renderCommandList_t *cmdList; + + cmdList = &backEndData[tr.smpFrame]->commands; + + // always leave room for the end of list command + if ( cmdList->used + bytes + 4 > MAX_RENDER_COMMANDS ) { + if ( bytes > MAX_RENDER_COMMANDS - 4 ) { + ri.Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes ); + } + // if we run out of room, just start dropping commands + return NULL; + } + + cmdList->used += bytes; + + return cmdList->cmds + cmdList->used - bytes; +} + + +/* +============= +R_AddDrawSurfCmd + +============= +*/ +void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ) { + drawSurfsCommand_t *cmd; + + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_DRAW_SURFS; + + cmd->drawSurfs = drawSurfs; + cmd->numDrawSurfs = numDrawSurfs; + + cmd->refdef = tr.refdef; + cmd->viewParms = tr.viewParms; +} + + +/* +============= +RE_SetColor + +Passing NULL will set the color to white +============= +*/ +void RE_SetColor( const float *rgba ) { + setColorCommand_t *cmd; + + if ( !tr.registered ) { + return; + } + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_SET_COLOR; + if ( !rgba ) { + static float colorWhite[4] = { 1, 1, 1, 1 }; + + rgba = colorWhite; + } + + cmd->color[0] = rgba[0]; + cmd->color[1] = rgba[1]; + cmd->color[2] = rgba[2]; + cmd->color[3] = rgba[3]; +} + + +/* +============= +RE_StretchPic +============= +*/ +void RE_StretchPic ( float x, float y, float w, float h, + float s1, float t1, float s2, float t2, qhandle_t hShader ) { + stretchPicCommand_t *cmd; + + if (!tr.registered) { + return; + } + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_STRETCH_PIC; + cmd->shader = R_GetShaderByHandle( hShader ); + cmd->x = x; + cmd->y = y; + cmd->w = w; + cmd->h = h; + cmd->s1 = s1; + cmd->t1 = t1; + cmd->s2 = s2; + cmd->t2 = t2; +} + + +/* +==================== +RE_BeginFrame + +If running in stereo, RE_BeginFrame will be called twice +for each RE_EndFrame +==================== +*/ +void RE_BeginFrame( stereoFrame_t stereoFrame ) { + drawBufferCommand_t *cmd; + + if ( !tr.registered ) { + return; + } + glState.finishCalled = qfalse; + + tr.frameCount++; + tr.frameSceneNum = 0; + + // + // do overdraw measurement + // + if ( r_measureOverdraw->integer ) + { + if ( glConfig.stencilBits < 4 ) + { + ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits ); + ri.Cvar_Set( "r_measureOverdraw", "0" ); + r_measureOverdraw->modified = qfalse; + } + else if ( r_shadows->integer == 2 ) + { + ri.Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" ); + ri.Cvar_Set( "r_measureOverdraw", "0" ); + r_measureOverdraw->modified = qfalse; + } + else + { + R_SyncRenderThread(); + qglEnable( GL_STENCIL_TEST ); + qglStencilMask( ~0U ); + qglClearStencil( 0U ); + qglStencilFunc( GL_ALWAYS, 0U, ~0U ); + qglStencilOp( GL_KEEP, GL_INCR, GL_INCR ); + } + r_measureOverdraw->modified = qfalse; + } + else + { + // this is only reached if it was on and is now off + if ( r_measureOverdraw->modified ) { + R_SyncRenderThread(); + qglDisable( GL_STENCIL_TEST ); + } + r_measureOverdraw->modified = qfalse; + } + + // + // texturemode stuff + // + if ( r_textureMode->modified ) { + R_SyncRenderThread(); + GL_TextureMode( r_textureMode->string ); + r_textureMode->modified = qfalse; + } + + // + // gamma stuff + // + if ( r_gamma->modified ) { + r_gamma->modified = qfalse; + + R_SyncRenderThread(); + R_SetColorMappings(); + } + + // check for errors + if ( !r_ignoreGLErrors->integer ) { + int err; + + R_SyncRenderThread(); + if ( ( err = qglGetError() ) != GL_NO_ERROR ) { + ri.Error( ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!\n", err ); + } + } + + // + // draw buffer stuff + // + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_DRAW_BUFFER; + + if ( glConfig.stereoEnabled ) { + if ( stereoFrame == STEREO_LEFT ) { + cmd->buffer = (int)GL_BACK_LEFT; + } else if ( stereoFrame == STEREO_RIGHT ) { + cmd->buffer = (int)GL_BACK_RIGHT; + } else { + ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame ); + } + } else { + if ( stereoFrame != STEREO_CENTER ) { + ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame ); + } + if ( !Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) ) { + cmd->buffer = (int)GL_FRONT; + } else { + cmd->buffer = (int)GL_BACK; + } + } +} + + +/* +============= +RE_EndFrame + +Returns the number of msec spent in the back end +============= +*/ +void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { + swapBuffersCommand_t *cmd; + + if ( !tr.registered ) { + return; + } + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_SWAP_BUFFERS; + + R_IssueRenderCommands( qtrue ); + + // use the other buffers next frame, because another CPU + // may still be rendering into the current ones + R_ToggleSmpFrame(); + + if ( frontEndMsec ) { + *frontEndMsec = tr.frontEndMsec; + } + tr.frontEndMsec = 0; + if ( backEndMsec ) { + *backEndMsec = backEnd.pc.msec; + } + backEnd.pc.msec = 0; +} + +/* +============= +RE_TakeVideoFrame +============= +*/ +void RE_TakeVideoFrame( int width, int height, + byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg ) +{ + videoFrameCommand_t *cmd; + + if( !tr.registered ) { + return; + } + + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if( !cmd ) { + return; + } + + cmd->commandId = RC_VIDEOFRAME; + + cmd->width = width; + cmd->height = height; + cmd->captureBuffer = captureBuffer; + cmd->encodeBuffer = encodeBuffer; + cmd->motionJpeg = motionJpeg; +} diff --git a/src/renderer/tr_curve.c b/src/renderer/tr_curve.c new file mode 100644 index 0000000..ecacf3a --- /dev/null +++ b/src/renderer/tr_curve.c @@ -0,0 +1,627 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "tr_local.h" + +/* + +This file does all of the processing necessary to turn a raw grid of points +read from the map file into a srfGridMesh_t ready for rendering. + +The level of detail solution is direction independent, based only on subdivided +distance from the true curve. + +Only a single entry point: + +srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ) { + +*/ + + +/* +============ +LerpDrawVert +============ +*/ +static void LerpDrawVert( drawVert_t *a, drawVert_t *b, drawVert_t *out ) { + out->xyz[0] = 0.5f * (a->xyz[0] + b->xyz[0]); + out->xyz[1] = 0.5f * (a->xyz[1] + b->xyz[1]); + out->xyz[2] = 0.5f * (a->xyz[2] + b->xyz[2]); + + out->st[0] = 0.5f * (a->st[0] + b->st[0]); + out->st[1] = 0.5f * (a->st[1] + b->st[1]); + + out->lightmap[0] = 0.5f * (a->lightmap[0] + b->lightmap[0]); + out->lightmap[1] = 0.5f * (a->lightmap[1] + b->lightmap[1]); + + out->color[0] = (a->color[0] + b->color[0]) >> 1; + out->color[1] = (a->color[1] + b->color[1]) >> 1; + out->color[2] = (a->color[2] + b->color[2]) >> 1; + out->color[3] = (a->color[3] + b->color[3]) >> 1; +} + +/* +============ +Transpose +============ +*/ +static void Transpose( int width, int height, drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE] ) { + int i, j; + drawVert_t temp; + + if ( width > height ) { + for ( i = 0 ; i < height ; i++ ) { + for ( j = i + 1 ; j < width ; j++ ) { + if ( j < height ) { + // swap the value + temp = ctrl[j][i]; + ctrl[j][i] = ctrl[i][j]; + ctrl[i][j] = temp; + } else { + // just copy + ctrl[j][i] = ctrl[i][j]; + } + } + } + } else { + for ( i = 0 ; i < width ; i++ ) { + for ( j = i + 1 ; j < height ; j++ ) { + if ( j < width ) { + // swap the value + temp = ctrl[i][j]; + ctrl[i][j] = ctrl[j][i]; + ctrl[j][i] = temp; + } else { + // just copy + ctrl[i][j] = ctrl[j][i]; + } + } + } + } + +} + + +/* +================= +MakeMeshNormals + +Handles all the complicated wrapping and degenerate cases +================= +*/ +static void MakeMeshNormals( int width, int height, drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE] ) { + int i, j, k, dist; + vec3_t normal; + vec3_t sum; + int count = 0; + vec3_t base; + vec3_t delta; + int x, y; + drawVert_t *dv; + vec3_t around[8], temp; + qboolean good[8]; + qboolean wrapWidth, wrapHeight; + float len; +static int neighbors[8][2] = { + {0,1}, {1,1}, {1,0}, {1,-1}, {0,-1}, {-1,-1}, {-1,0}, {-1,1} + }; + + wrapWidth = qfalse; + for ( i = 0 ; i < height ; i++ ) { + VectorSubtract( ctrl[i][0].xyz, ctrl[i][width-1].xyz, delta ); + len = VectorLengthSquared( delta ); + if ( len > 1.0 ) { + break; + } + } + if ( i == height ) { + wrapWidth = qtrue; + } + + wrapHeight = qfalse; + for ( i = 0 ; i < width ; i++ ) { + VectorSubtract( ctrl[0][i].xyz, ctrl[height-1][i].xyz, delta ); + len = VectorLengthSquared( delta ); + if ( len > 1.0 ) { + break; + } + } + if ( i == width) { + wrapHeight = qtrue; + } + + + for ( i = 0 ; i < width ; i++ ) { + for ( j = 0 ; j < height ; j++ ) { + count = 0; + dv = &ctrl[j][i]; + VectorCopy( dv->xyz, base ); + for ( k = 0 ; k < 8 ; k++ ) { + VectorClear( around[k] ); + good[k] = qfalse; + + for ( dist = 1 ; dist <= 3 ; dist++ ) { + x = i + neighbors[k][0] * dist; + y = j + neighbors[k][1] * dist; + if ( wrapWidth ) { + if ( x < 0 ) { + x = width - 1 + x; + } else if ( x >= width ) { + x = 1 + x - width; + } + } + if ( wrapHeight ) { + if ( y < 0 ) { + y = height - 1 + y; + } else if ( y >= height ) { + y = 1 + y - height; + } + } + + if ( x < 0 || x >= width || y < 0 || y >= height ) { + break; // edge of patch + } + VectorSubtract( ctrl[y][x].xyz, base, temp ); + if ( VectorNormalize2( temp, temp ) == 0 ) { + continue; // degenerate edge, get more dist + } else { + good[k] = qtrue; + VectorCopy( temp, around[k] ); + break; // good edge + } + } + } + + VectorClear( sum ); + for ( k = 0 ; k < 8 ; k++ ) { + if ( !good[k] || !good[(k+1)&7] ) { + continue; // didn't get two points + } + CrossProduct( around[(k+1)&7], around[k], normal ); + if ( VectorNormalize2( normal, normal ) == 0 ) { + continue; + } + VectorAdd( normal, sum, sum ); + count++; + } + if ( count == 0 ) { +//printf("bad normal\n"); + count = 1; + } + VectorNormalize2( sum, dv->normal ); + } + } +} + + +/* +============ +InvertCtrl +============ +*/ +static void InvertCtrl( int width, int height, drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE] ) { + int i, j; + drawVert_t temp; + + for ( i = 0 ; i < height ; i++ ) { + for ( j = 0 ; j < width/2 ; j++ ) { + temp = ctrl[i][j]; + ctrl[i][j] = ctrl[i][width-1-j]; + ctrl[i][width-1-j] = temp; + } + } +} + + +/* +================= +InvertErrorTable +================= +*/ +static void InvertErrorTable( float errorTable[2][MAX_GRID_SIZE], int width, int height ) { + int i; + float copy[2][MAX_GRID_SIZE]; + + Com_Memcpy( copy, errorTable, sizeof( copy ) ); + + for ( i = 0 ; i < width ; i++ ) { + errorTable[1][i] = copy[0][i]; //[width-1-i]; + } + + for ( i = 0 ; i < height ; i++ ) { + errorTable[0][i] = copy[1][height-1-i]; + } + +} + +/* +================== +PutPointsOnCurve +================== +*/ +static void PutPointsOnCurve( drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], + int width, int height ) { + int i, j; + drawVert_t prev, next; + + for ( i = 0 ; i < width ; i++ ) { + for ( j = 1 ; j < height ; j += 2 ) { + LerpDrawVert( &ctrl[j][i], &ctrl[j+1][i], &prev ); + LerpDrawVert( &ctrl[j][i], &ctrl[j-1][i], &next ); + LerpDrawVert( &prev, &next, &ctrl[j][i] ); + } + } + + + for ( j = 0 ; j < height ; j++ ) { + for ( i = 1 ; i < width ; i += 2 ) { + LerpDrawVert( &ctrl[j][i], &ctrl[j][i+1], &prev ); + LerpDrawVert( &ctrl[j][i], &ctrl[j][i-1], &next ); + LerpDrawVert( &prev, &next, &ctrl[j][i] ); + } + } +} + +/* +================= +R_CreateSurfaceGridMesh +================= +*/ +srfGridMesh_t *R_CreateSurfaceGridMesh(int width, int height, + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], float errorTable[2][MAX_GRID_SIZE] ) { + int i, j, size; + drawVert_t *vert; + vec3_t tmpVec; + srfGridMesh_t *grid; + + // copy the results out to a grid + size = (width * height - 1) * sizeof( drawVert_t ) + sizeof( *grid ); + +#ifdef PATCH_STITCHING + grid = /*ri.Hunk_Alloc*/ ri.Malloc( size ); + Com_Memset(grid, 0, size); + + grid->widthLodError = /*ri.Hunk_Alloc*/ ri.Malloc( width * 4 ); + Com_Memcpy( grid->widthLodError, errorTable[0], width * 4 ); + + grid->heightLodError = /*ri.Hunk_Alloc*/ ri.Malloc( height * 4 ); + Com_Memcpy( grid->heightLodError, errorTable[1], height * 4 ); +#else + grid = ri.Hunk_Alloc( size ); + Com_Memset(grid, 0, size); + + grid->widthLodError = ri.Hunk_Alloc( width * 4 ); + Com_Memcpy( grid->widthLodError, errorTable[0], width * 4 ); + + grid->heightLodError = ri.Hunk_Alloc( height * 4 ); + Com_Memcpy( grid->heightLodError, errorTable[1], height * 4 ); +#endif + + grid->width = width; + grid->height = height; + grid->surfaceType = SF_GRID; + ClearBounds( grid->meshBounds[0], grid->meshBounds[1] ); + for ( i = 0 ; i < width ; i++ ) { + for ( j = 0 ; j < height ; j++ ) { + vert = &grid->verts[j*width+i]; + *vert = ctrl[j][i]; + AddPointToBounds( vert->xyz, grid->meshBounds[0], grid->meshBounds[1] ); + } + } + + // compute local origin and bounds + VectorAdd( grid->meshBounds[0], grid->meshBounds[1], grid->localOrigin ); + VectorScale( grid->localOrigin, 0.5f, grid->localOrigin ); + VectorSubtract( grid->meshBounds[0], grid->localOrigin, tmpVec ); + grid->meshRadius = VectorLength( tmpVec ); + + VectorCopy( grid->localOrigin, grid->lodOrigin ); + grid->lodRadius = grid->meshRadius; + // + return grid; +} + +/* +================= +R_FreeSurfaceGridMesh +================= +*/ +void R_FreeSurfaceGridMesh( srfGridMesh_t *grid ) { + ri.Free(grid->widthLodError); + ri.Free(grid->heightLodError); + ri.Free(grid); +} + +/* +================= +R_SubdividePatchToGrid +================= +*/ +srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ) { + int i, j, k, l; + drawVert_t_cleared( prev ); + drawVert_t_cleared( next ); + drawVert_t_cleared( mid ); + float len, maxLen; + int dir; + int t; + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE]; + float errorTable[2][MAX_GRID_SIZE]; + + for ( i = 0 ; i < width ; i++ ) { + for ( j = 0 ; j < height ; j++ ) { + ctrl[j][i] = points[j*width+i]; + } + } + + for ( dir = 0 ; dir < 2 ; dir++ ) { + + for ( j = 0 ; j < MAX_GRID_SIZE ; j++ ) { + errorTable[dir][j] = 0; + } + + // horizontal subdivisions + for ( j = 0 ; j + 2 < width ; j += 2 ) { + // check subdivided midpoints against control points + + // FIXME: also check midpoints of adjacent patches against the control points + // this would basically stitch all patches in the same LOD group together. + + maxLen = 0; + for ( i = 0 ; i < height ; i++ ) { + vec3_t midxyz; + vec3_t midxyz2; + vec3_t dir; + vec3_t projected; + float d; + + // calculate the point on the curve + for ( l = 0 ; l < 3 ; l++ ) { + midxyz[l] = (ctrl[i][j].xyz[l] + ctrl[i][j+1].xyz[l] * 2 + + ctrl[i][j+2].xyz[l] ) * 0.25f; + } + + // see how far off the line it is + // using dist-from-line will not account for internal + // texture warping, but it gives a lot less polygons than + // dist-from-midpoint + VectorSubtract( midxyz, ctrl[i][j].xyz, midxyz ); + VectorSubtract( ctrl[i][j+2].xyz, ctrl[i][j].xyz, dir ); + VectorNormalize( dir ); + + d = DotProduct( midxyz, dir ); + VectorScale( dir, d, projected ); + VectorSubtract( midxyz, projected, midxyz2); + len = VectorLengthSquared( midxyz2 ); // we will do the sqrt later + if ( len > maxLen ) { + maxLen = len; + } + } + + maxLen = sqrt(maxLen); + + // if all the points are on the lines, remove the entire columns + if ( maxLen < 0.1f ) { + errorTable[dir][j+1] = 999; + continue; + } + + // see if we want to insert subdivided columns + if ( width + 2 > MAX_GRID_SIZE ) { + errorTable[dir][j+1] = 1.0f/maxLen; + continue; // can't subdivide any more + } + + if ( maxLen <= r_subdivisions->value ) { + errorTable[dir][j+1] = 1.0f/maxLen; + continue; // didn't need subdivision + } + + errorTable[dir][j+2] = 1.0f/maxLen; + + // insert two columns and replace the peak + width += 2; + for ( i = 0 ; i < height ; i++ ) { + LerpDrawVert( &ctrl[i][j], &ctrl[i][j+1], &prev ); + LerpDrawVert( &ctrl[i][j+1], &ctrl[i][j+2], &next ); + LerpDrawVert( &prev, &next, &mid ); + + for ( k = width - 1 ; k > j + 3 ; k-- ) { + ctrl[i][k] = ctrl[i][k-2]; + } + ctrl[i][j + 1] = prev; + ctrl[i][j + 2] = mid; + ctrl[i][j + 3] = next; + } + + // back up and recheck this set again, it may need more subdivision + j -= 2; + + } + + Transpose( width, height, ctrl ); + t = width; + width = height; + height = t; + } + + + // put all the aproximating points on the curve + PutPointsOnCurve( ctrl, width, height ); + + // cull out any rows or columns that are colinear + for ( i = 1 ; i < width-1 ; i++ ) { + if ( errorTable[0][i] != 999 ) { + continue; + } + for ( j = i+1 ; j < width ; j++ ) { + for ( k = 0 ; k < height ; k++ ) { + ctrl[k][j-1] = ctrl[k][j]; + } + errorTable[0][j-1] = errorTable[0][j]; + } + width--; + } + + for ( i = 1 ; i < height-1 ; i++ ) { + if ( errorTable[1][i] != 999 ) { + continue; + } + for ( j = i+1 ; j < height ; j++ ) { + for ( k = 0 ; k < width ; k++ ) { + ctrl[j-1][k] = ctrl[j][k]; + } + errorTable[1][j-1] = errorTable[1][j]; + } + height--; + } + +#if 1 + // flip for longest tristrips as an optimization + // the results should be visually identical with or + // without this step + if ( height > width ) { + Transpose( width, height, ctrl ); + InvertErrorTable( errorTable, width, height ); + t = width; + width = height; + height = t; + InvertCtrl( width, height, ctrl ); + } +#endif + + // calculate normals + MakeMeshNormals( width, height, ctrl ); + + return R_CreateSurfaceGridMesh( width, height, ctrl, errorTable ); +} + +/* +=============== +R_GridInsertColumn +=============== +*/ +srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ) { + int i, j; + int width, height, oldwidth; + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE]; + float errorTable[2][MAX_GRID_SIZE]; + float lodRadius; + vec3_t lodOrigin; + + oldwidth = 0; + width = grid->width + 1; + if (width > MAX_GRID_SIZE) + return NULL; + height = grid->height; + for (i = 0; i < width; i++) { + if (i == column) { + //insert new column + for (j = 0; j < grid->height; j++) { + LerpDrawVert( &grid->verts[j * grid->width + i-1], &grid->verts[j * grid->width + i], &ctrl[j][i] ); + if (j == row) + VectorCopy(point, ctrl[j][i].xyz); + } + errorTable[0][i] = loderror; + continue; + } + errorTable[0][i] = grid->widthLodError[oldwidth]; + for (j = 0; j < grid->height; j++) { + ctrl[j][i] = grid->verts[j * grid->width + oldwidth]; + } + oldwidth++; + } + for (j = 0; j < grid->height; j++) { + errorTable[1][j] = grid->heightLodError[j]; + } + // put all the aproximating points on the curve + //PutPointsOnCurve( ctrl, width, height ); + // calculate normals + MakeMeshNormals( width, height, ctrl ); + + VectorCopy(grid->lodOrigin, lodOrigin); + lodRadius = grid->lodRadius; + // free the old grid + R_FreeSurfaceGridMesh(grid); + // create a new grid + grid = R_CreateSurfaceGridMesh( width, height, ctrl, errorTable ); + grid->lodRadius = lodRadius; + VectorCopy(lodOrigin, grid->lodOrigin); + return grid; +} + +/* +=============== +R_GridInsertRow +=============== +*/ +srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ) { + int i, j; + int width, height, oldheight; + drawVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE]; + float errorTable[2][MAX_GRID_SIZE]; + float lodRadius; + vec3_t lodOrigin; + + oldheight = 0; + width = grid->width; + height = grid->height + 1; + if (height > MAX_GRID_SIZE) + return NULL; + for (i = 0; i < height; i++) { + if (i == row) { + //insert new row + for (j = 0; j < grid->width; j++) { + LerpDrawVert( &grid->verts[(i-1) * grid->width + j], &grid->verts[i * grid->width + j], &ctrl[i][j] ); + if (j == column) + VectorCopy(point, ctrl[i][j].xyz); + } + errorTable[1][i] = loderror; + continue; + } + errorTable[1][i] = grid->heightLodError[oldheight]; + for (j = 0; j < grid->width; j++) { + ctrl[i][j] = grid->verts[oldheight * grid->width + j]; + } + oldheight++; + } + for (j = 0; j < grid->width; j++) { + errorTable[0][j] = grid->widthLodError[j]; + } + // put all the aproximating points on the curve + //PutPointsOnCurve( ctrl, width, height ); + // calculate normals + MakeMeshNormals( width, height, ctrl ); + + VectorCopy(grid->lodOrigin, lodOrigin); + lodRadius = grid->lodRadius; + // free the old grid + R_FreeSurfaceGridMesh(grid); + // create a new grid + grid = R_CreateSurfaceGridMesh( width, height, ctrl, errorTable ); + grid->lodRadius = lodRadius; + VectorCopy(lodOrigin, grid->lodOrigin); + return grid; +} diff --git a/src/renderer/tr_flares.c b/src/renderer/tr_flares.c new file mode 100644 index 0000000..f8fb222 --- /dev/null +++ b/src/renderer/tr_flares.c @@ -0,0 +1,530 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_flares.c + +#include "tr_local.h" + +/* +============================================================================= + +LIGHT FLARES + +A light flare is an effect that takes place inside the eye when bright light +sources are visible. The size of the flare reletive to the screen is nearly +constant, irrespective of distance, but the intensity should be proportional to the +projected area of the light source. + +A surface that has been flagged as having a light flare will calculate the depth +buffer value that it's midpoint should have when the surface is added. + +After all opaque surfaces have been rendered, the depth buffer is read back for +each flare in view. If the point has not been obscured by a closer surface, the +flare should be drawn. + +Surfaces that have a repeated texture should never be flagged as flaring, because +there will only be a single flare added at the midpoint of the polygon. + +To prevent abrupt popping, the intensity of the flare is interpolated up and +down as it changes visibility. This involves scene to scene state, unlike almost +all other aspects of the renderer, and is complicated by the fact that a single +frame may have multiple scenes. + +RB_RenderFlares() will be called once per view (twice in a mirrored scene, potentially +up to five or more times in a frame with 3D status bar icons). + +============================================================================= +*/ + + +// flare states maintain visibility over multiple frames for fading +// layers: view, mirror, menu +typedef struct flare_s { + struct flare_s *next; // for active chain + + int addedFrame; + + qboolean inPortal; // true if in a portal view of the scene + int frameSceneNum; + void *surface; + int fogNum; + + int fadeTime; + + qboolean visible; // state of last test + float drawIntensity; // may be non 0 even if !visible due to fading + + int windowX, windowY; + float eyeZ; + + vec3_t origin; + vec3_t color; +} flare_t; + +#define MAX_FLARES 128 + +flare_t r_flareStructs[MAX_FLARES]; +flare_t *r_activeFlares, *r_inactiveFlares; + +int flareCoeff; + +/* +================== +R_ClearFlares +================== +*/ +void R_ClearFlares( void ) { + int i; + + Com_Memset( r_flareStructs, 0, sizeof( r_flareStructs ) ); + r_activeFlares = NULL; + r_inactiveFlares = NULL; + + for ( i = 0 ; i < MAX_FLARES ; i++ ) { + r_flareStructs[i].next = r_inactiveFlares; + r_inactiveFlares = &r_flareStructs[i]; + } +} + + +/* +================== +RB_AddFlare + +This is called at surface tesselation time +================== +*/ +void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ) { + int i; + flare_t *f, *oldest; + vec3_t local; + float d = 1; + vec4_t eye, clip, normalized, window; + + backEnd.pc.c_flareAdds++; + + if(normal && (normal[0] || normal[1] || normal[2])) + { + VectorSubtract( backEnd.viewParms.or.origin, point, local ); + VectorNormalizeFast(local); + d = DotProduct(local, normal); + + // If the viewer is behind the flare don't add it. + if(d < 0) + return; + } + + // if the point is off the screen, don't bother adding it + // calculate screen coordinates and depth + R_TransformModelToClip( point, backEnd.or.modelMatrix, + backEnd.viewParms.projectionMatrix, eye, clip ); + + // check to see if the point is completely off screen + for ( i = 0 ; i < 3 ; i++ ) { + if ( clip[i] >= clip[3] || clip[i] <= -clip[3] ) { + return; + } + } + + R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); + + if ( window[0] < 0 || window[0] >= backEnd.viewParms.viewportWidth + || window[1] < 0 || window[1] >= backEnd.viewParms.viewportHeight ) { + return; // shouldn't happen, since we check the clip[] above, except for FP rounding + } + + // see if a flare with a matching surface, scene, and view exists + oldest = r_flareStructs; + for ( f = r_activeFlares ; f ; f = f->next ) { + if ( f->surface == surface && f->frameSceneNum == backEnd.viewParms.frameSceneNum + && f->inPortal == backEnd.viewParms.isPortal ) { + break; + } + } + + // allocate a new one + if (!f ) { + if ( !r_inactiveFlares ) { + // the list is completely full + return; + } + f = r_inactiveFlares; + r_inactiveFlares = r_inactiveFlares->next; + f->next = r_activeFlares; + r_activeFlares = f; + + f->surface = surface; + f->frameSceneNum = backEnd.viewParms.frameSceneNum; + f->inPortal = backEnd.viewParms.isPortal; + f->addedFrame = -1; + } + + if ( f->addedFrame != backEnd.viewParms.frameCount - 1 ) { + f->visible = qfalse; + f->fadeTime = backEnd.refdef.time - 2000; + } + + f->addedFrame = backEnd.viewParms.frameCount; + f->fogNum = fogNum; + + VectorCopy(point, f->origin); + VectorCopy( color, f->color ); + + // fade the intensity of the flare down as the + // light surface turns away from the viewer + VectorScale( f->color, d, f->color ); + + // save info needed to test + f->windowX = backEnd.viewParms.viewportX + window[0]; + f->windowY = backEnd.viewParms.viewportY + window[1]; + + f->eyeZ = eye[2]; +} + +/* +================== +RB_AddDlightFlares +================== +*/ +void RB_AddDlightFlares( void ) { + dlight_t *l; + int i, j, k; + fog_t *fog = NULL; + + if ( !r_flares->integer ) { + return; + } + + l = backEnd.refdef.dlights; + + if(tr.world) + fog = tr.world->fogs; + + for (i=0 ; inumfogs ; j++ ) { + fog = &tr.world->fogs[j]; + for ( k = 0 ; k < 3 ; k++ ) { + if ( l->origin[k] < fog->bounds[0][k] || l->origin[k] > fog->bounds[1][k] ) { + break; + } + } + if ( k == 3 ) { + break; + } + } + if ( j == tr.world->numfogs ) { + j = 0; + } + } + else + j = 0; + + RB_AddFlare( (void *)l, j, l->origin, l->color, NULL ); + } +} + +/* +=============================================================================== + +FLARE BACK END + +=============================================================================== +*/ + +/* +================== +RB_TestFlare +================== +*/ +void RB_TestFlare( flare_t *f ) { + float depth; + qboolean visible; + float fade; + float screenZ; + + backEnd.pc.c_flareTests++; + + // doing a readpixels is as good as doing a glFinish(), so + // don't bother with another sync + glState.finishCalled = qfalse; + + // read back the z buffer contents + qglReadPixels( f->windowX, f->windowY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth ); + + screenZ = backEnd.viewParms.projectionMatrix[14] / + ( ( 2*depth - 1 ) * backEnd.viewParms.projectionMatrix[11] - backEnd.viewParms.projectionMatrix[10] ); + + visible = ( -f->eyeZ - -screenZ ) < 24; + + if ( visible ) { + if ( !f->visible ) { + f->visible = qtrue; + f->fadeTime = backEnd.refdef.time - 1; + } + fade = ( ( backEnd.refdef.time - f->fadeTime ) /1000.0f ) * r_flareFade->value; + } else { + if ( f->visible ) { + f->visible = qfalse; + f->fadeTime = backEnd.refdef.time - 1; + } + fade = 1.0f - ( ( backEnd.refdef.time - f->fadeTime ) / 1000.0f ) * r_flareFade->value; + } + + if ( fade < 0 ) { + fade = 0; + } + if ( fade > 1 ) { + fade = 1; + } + + f->drawIntensity = fade; +} + + +/* +================== +RB_RenderFlare +================== +*/ +void RB_RenderFlare( flare_t *f ) { + float size; + vec3_t color; + int iColor[3]; + float distance, intensity, factor; + byte fogFactors[3] = {255, 255, 255}; + + backEnd.pc.c_flareRenders++; + + // We don't want too big values anyways when dividing by distance. + if(f->eyeZ > -1.0f) + distance = 1.0f; + else + distance = -f->eyeZ; + + // calculate the flare size.. + size = backEnd.viewParms.viewportWidth * ( r_flareSize->value/640.0f + 8 / distance ); + +/* + * This is an alternative to intensity scaling. It changes the size of the flare on screen instead + * with growing distance. See in the description at the top why this is not the way to go. + // size will change ~ 1/r. + size = backEnd.viewParms.viewportWidth * (r_flareSize->value / (distance * -2.0f)); +*/ + +/* + * As flare sizes stay nearly constant with increasing distance we must decrease the intensity + * to achieve a reasonable visual result. The intensity is ~ (size^2 / distance^2) which can be + * got by considering the ratio of + * (flaresurface on screen) : (Surface of sphere defined by flare origin and distance from flare) + * An important requirement is: + * intensity <= 1 for all distances. + * + * The formula used here to compute the intensity is as follows: + * intensity = flareCoeff * size^2 / (distance + size*sqrt(flareCoeff))^2 + * As you can see, the intensity will have a max. of 1 when the distance is 0. + * The coefficient flareCoeff will determine the falloff speed with increasing distance. + */ + + factor = distance + size * sqrt(flareCoeff); + + intensity = flareCoeff * size * size / (factor * factor); + + VectorScale(f->color, f->drawIntensity * intensity, color); + +// Calculations for fogging + if(tr.world && f->fogNum < tr.world->numfogs) + { + tess.numVertexes = 1; + VectorCopy(f->origin, tess.xyz[0]); + tess.fogNum = f->fogNum; + + RB_CalcModulateColorsByFog(fogFactors); + + // We don't need to render the flare if colors are 0 anyways. + if(!(fogFactors[0] || fogFactors[1] || fogFactors[2])) + return; + } + + iColor[0] = color[0] * fogFactors[0]; + iColor[1] = color[1] * fogFactors[1]; + iColor[2] = color[2] * fogFactors[2]; + + RB_BeginSurface( tr.flareShader, f->fogNum ); + + // FIXME: use quadstamp? + tess.xyz[tess.numVertexes][0] = f->windowX - size; + tess.xyz[tess.numVertexes][1] = f->windowY - size; + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = f->windowX - size; + tess.xyz[tess.numVertexes][1] = f->windowY + size; + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = f->windowX + size; + tess.xyz[tess.numVertexes][1] = f->windowY + size; + tess.texCoords[tess.numVertexes][0][0] = 1; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.xyz[tess.numVertexes][0] = f->windowX + size; + tess.xyz[tess.numVertexes][1] = f->windowY - size; + tess.texCoords[tess.numVertexes][0][0] = 1; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = iColor[0]; + tess.vertexColors[tess.numVertexes][1] = iColor[1]; + tess.vertexColors[tess.numVertexes][2] = iColor[2]; + tess.vertexColors[tess.numVertexes][3] = 255; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 1; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 3; + + RB_EndSurface(); +} + +/* +================== +RB_RenderFlares + +Because flares are simulating an occular effect, they should be drawn after +everything (all views) in the entire frame has been drawn. + +Because of the way portals use the depth buffer to mark off areas, the +needed information would be lost after each view, so we are forced to draw +flares after each view. + +The resulting artifact is that flares in mirrors or portals don't dim properly +when occluded by something in the main view, and portal flares that should +extend past the portal edge will be overwritten. +================== +*/ +void RB_RenderFlares (void) { + flare_t *f; + flare_t **prev; + qboolean draw; + + if ( !r_flares->integer ) { + return; + } + + if(r_flareCoeff->modified) + { + if(r_flareCoeff->value == 0.0f) + flareCoeff = atof(FLARE_STDCOEFF); + else + flareCoeff = r_flareCoeff->value; + + r_flareCoeff->modified = qfalse; + } + + // Reset currentEntity to world so that any previously referenced entities + // don't have influence on the rendering of these flares (i.e. RF_ renderer flags). + backEnd.currentEntity = &tr.worldEntity; + backEnd.or = backEnd.viewParms.world; + +// RB_AddDlightFlares(); + + // perform z buffer readback on each flare in this view + draw = qfalse; + prev = &r_activeFlares; + while ( ( f = *prev ) != NULL ) { + // throw out any flares that weren't added last frame + if ( f->addedFrame < backEnd.viewParms.frameCount - 1 ) { + *prev = f->next; + f->next = r_inactiveFlares; + r_inactiveFlares = f; + continue; + } + + // don't draw any here that aren't from this scene / portal + f->drawIntensity = 0; + if ( f->frameSceneNum == backEnd.viewParms.frameSceneNum + && f->inPortal == backEnd.viewParms.isPortal ) { + RB_TestFlare( f ); + if ( f->drawIntensity ) { + draw = qtrue; + } else { + // this flare has completely faded out, so remove it from the chain + *prev = f->next; + f->next = r_inactiveFlares; + r_inactiveFlares = f; + continue; + } + } + + prev = &f->next; + } + + if ( !draw ) { + return; // none visible + } + + if ( backEnd.viewParms.isPortal ) { + qglDisable (GL_CLIP_PLANE0); + } + + qglPushMatrix(); + qglLoadIdentity(); + qglMatrixMode( GL_PROJECTION ); + qglPushMatrix(); + qglLoadIdentity(); + qglOrtho( backEnd.viewParms.viewportX, backEnd.viewParms.viewportX + backEnd.viewParms.viewportWidth, + backEnd.viewParms.viewportY, backEnd.viewParms.viewportY + backEnd.viewParms.viewportHeight, + -99999, 99999 ); + + for ( f = r_activeFlares ; f ; f = f->next ) { + if ( f->frameSceneNum == backEnd.viewParms.frameSceneNum + && f->inPortal == backEnd.viewParms.isPortal + && f->drawIntensity ) { + RB_RenderFlare( f ); + } + } + + qglPopMatrix(); + qglMatrixMode( GL_MODELVIEW ); + qglPopMatrix(); +} + diff --git a/src/renderer/tr_font.c b/src/renderer/tr_font.c new file mode 100644 index 0000000..ea7b9e8 --- /dev/null +++ b/src/renderer/tr_font.c @@ -0,0 +1,550 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_font.c +// +// +// The font system uses FreeType 2.x to render TrueType fonts for use within the game. +// As of this writing ( Nov, 2000 ) Team Arena uses these fonts for all of the ui and +// about 90% of the cgame presentation. A few areas of the CGAME were left uses the old +// fonts since the code is shared with standard Q3A. +// +// If you include this font rendering code in a commercial product you MUST include the +// following somewhere with your product, see www.freetype.org for specifics or changes. +// The Freetype code also uses some hinting techniques that MIGHT infringe on patents +// held by apple so be aware of that also. +// +// As of Q3A 1.25+ and Team Arena, we are shipping the game with the font rendering code +// disabled. This removes any potential patent issues and it keeps us from having to +// distribute an actual TrueTrype font which is 1. expensive to do and 2. seems to require +// an act of god to accomplish. +// +// What we did was pre-render the fonts using FreeType ( which is why we leave the FreeType +// credit in the credits ) and then saved off the glyph data and then hand touched up the +// font bitmaps so they scale a bit better in GL. +// +// There are limitations in the way fonts are saved and reloaded in that it is based on +// point size and not name. So if you pre-render Helvetica in 18 point and Impact in 18 point +// you will end up with a single 18 point data file and image set. Typically you will want to +// choose 3 sizes to best approximate the scaling you will be doing in the ui scripting system +// +// In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team Arena, we +// use three or four scales, most of them exactly equaling the specific rendered size. We +// rendered three sizes in Team Arena, 12, 16, and 20. +// +// To generate new font data you need to go through the following steps. +// 1. delete the fontImage_x_xx.tga files and fontImage_xx.dat files from the fonts path. +// 2. in a ui script, specificy a font, smallFont, and bigFont keyword with font name and +// point size. the original TrueType fonts must exist in fonts at this point. +// 3. run the game, you should see things normally. +// 4. Exit the game and there will be three dat files and at least three tga files. The +// tga's are in 256x256 pages so if it takes three images to render a 24 point font you +// will end up with fontImage_0_24.tga through fontImage_2_24.tga +// 5. You will need to flip the tga's in Photoshop as the tga output code writes them upside +// down. +// 6. In future runs of the game, the system looks for these images and data files when a s +// specific point sized font is rendered and loads them for use. +// 7. Because of the original beta nature of the FreeType code you will probably want to hand +// touch the font bitmaps. +// +// Currently a define in the project turns on or off the FreeType code which is currently +// defined out. To pre-render new fonts you need enable the define ( BUILD_FREETYPE ) and +// uncheck the exclude from build check box in the FreeType2 area of the Renderer project. + + +#include "tr_local.h" +#include "../qcommon/qcommon.h" + +#ifdef BUILD_FREETYPE +#include +#include +#include +#include +#include +#include + +#define _FLOOR(x) ((x) & -64) +#define _CEIL(x) (((x)+63) & -64) +#define _TRUNC(x) ((x) >> 6) + +FT_Library ftLibrary = NULL; +#endif + +#define MAX_FONTS 6 +static int registeredFontCount = 0; +static fontInfo_t registeredFont[MAX_FONTS]; + +#ifdef BUILD_FREETYPE +void R_GetGlyphInfo(FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch) { + + *left = _FLOOR( glyph->metrics.horiBearingX ); + *right = _CEIL( glyph->metrics.horiBearingX + glyph->metrics.width ); + *width = _TRUNC(*right - *left); + + *top = _CEIL( glyph->metrics.horiBearingY ); + *bottom = _FLOOR( glyph->metrics.horiBearingY - glyph->metrics.height ); + *height = _TRUNC( *top - *bottom ); + *pitch = ( qtrue ? (*width+3) & -4 : (*width+7) >> 3 ); +} + + +FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) { + + FT_Bitmap *bit2; + int left, right, width, top, bottom, height, pitch, size; + + R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch); + + if ( glyph->format == ft_glyph_format_outline ) { + size = pitch*height; + + bit2 = Z_Malloc(sizeof(FT_Bitmap)); + + bit2->width = width; + bit2->rows = height; + bit2->pitch = pitch; + bit2->pixel_mode = ft_pixel_mode_grays; + //bit2->pixel_mode = ft_pixel_mode_mono; + bit2->buffer = Z_Malloc(pitch*height); + bit2->num_grays = 256; + + Com_Memset( bit2->buffer, 0, size ); + + FT_Outline_Translate( &glyph->outline, -left, -bottom ); + + FT_Outline_Get_Bitmap( ftLibrary, &glyph->outline, bit2 ); + + glyphOut->height = height; + glyphOut->pitch = pitch; + glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1; + glyphOut->bottom = bottom; + + return bit2; + } + else { + ri.Printf(PRINT_ALL, "Non-outline fonts are not supported\n"); + } + return NULL; +} + +void WriteTGA (char *filename, byte *data, int width, int height) { + byte *buffer; + int i, c; + + buffer = Z_Malloc(width*height*4 + 18); + Com_Memset (buffer, 0, 18); + buffer[2] = 2; // uncompressed type + buffer[12] = width&255; + buffer[13] = width>>8; + buffer[14] = height&255; + buffer[15] = height>>8; + buffer[16] = 32; // pixel size + + // swap rgb to bgr + c = 18 + width * height * 4; + for (i=18 ; iglyph, &glyph); + if (bitmap) { + glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1; + } else { + return &glyph; + } + + if (glyph.height > *maxHeight) { + *maxHeight = glyph.height; + } + + if (calcHeight) { + Z_Free(bitmap->buffer); + Z_Free(bitmap); + return &glyph; + } + +/* + // need to convert to power of 2 sizes so we do not get + // any scaling from the gl upload + for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1) + ; + for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1) + ; +*/ + + scaled_width = glyph.pitch; + scaled_height = glyph.height; + + // we need to make sure we fit + if (*xOut + scaled_width + 1 >= 255) { + if (*yOut + *maxHeight + 1 >= 255) { + *yOut = -1; + *xOut = -1; + Z_Free(bitmap->buffer); + Z_Free(bitmap); + return &glyph; + } else { + *xOut = 0; + *yOut += *maxHeight + 1; + } + } else if (*yOut + *maxHeight + 1 >= 255) { + *yOut = -1; + *xOut = -1; + Z_Free(bitmap->buffer); + Z_Free(bitmap); + return &glyph; + } + + + src = bitmap->buffer; + dst = imageOut + (*yOut * 256) + *xOut; + + if (bitmap->pixel_mode == ft_pixel_mode_mono) { + for (i = 0; i < glyph.height; i++) { + int j; + unsigned char *_src = src; + unsigned char *_dst = dst; + unsigned char mask = 0x80; + unsigned char val = *_src; + for (j = 0; j < glyph.pitch; j++) { + if (mask == 0x80) { + val = *_src++; + } + if (val & mask) { + *_dst = 0xff; + } + mask >>= 1; + + if ( mask == 0 ) { + mask = 0x80; + } + _dst++; + } + + src += glyph.pitch; + dst += 256; + + } + } else { + for (i = 0; i < glyph.height; i++) { + Com_Memcpy(dst, src, glyph.pitch); + src += glyph.pitch; + dst += 256; + } + } + + // we now have an 8 bit per pixel grey scale bitmap + // that is width wide and pf->ftSize->metrics.y_ppem tall + + glyph.imageHeight = scaled_height; + glyph.imageWidth = scaled_width; + glyph.s = (float)*xOut / 256; + glyph.t = (float)*yOut / 256; + glyph.s2 = glyph.s + (float)scaled_width / 256; + glyph.t2 = glyph.t + (float)scaled_height / 256; + + *xOut += scaled_width + 1; + } + + Z_Free(bitmap->buffer); + Z_Free(bitmap); + + return &glyph; +} +#endif + +static int fdOffset; +static byte *fdFile; + +int readInt( void ) { + int i = fdFile[fdOffset]+(fdFile[fdOffset+1]<<8)+(fdFile[fdOffset+2]<<16)+(fdFile[fdOffset+3]<<24); + fdOffset += 4; + return i; +} + +typedef union { + byte fred[4]; + float ffred; +} poor; + +float readFloat( void ) { + poor me; +#if defined Q3_BIG_ENDIAN + me.fred[0] = fdFile[fdOffset+3]; + me.fred[1] = fdFile[fdOffset+2]; + me.fred[2] = fdFile[fdOffset+1]; + me.fred[3] = fdFile[fdOffset+0]; +#elif defined Q3_LITTLE_ENDIAN + me.fred[0] = fdFile[fdOffset+0]; + me.fred[1] = fdFile[fdOffset+1]; + me.fred[2] = fdFile[fdOffset+2]; + me.fred[3] = fdFile[fdOffset+3]; +#endif + fdOffset += 4; + return me.ffred; +} + +void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { +#ifdef BUILD_FREETYPE + FT_Face face; + int j, k, xOut, yOut, lastStart, imageNumber; + int scaledSize, newSize, maxHeight, left, satLevels; + unsigned char *out, *imageBuff; + glyphInfo_t *glyph; + image_t *image; + qhandle_t h; + float max; +#endif + void *faceData; + int i, len; + char name[1024]; + float dpi = 72; // + float glyphScale = 72.0f / dpi; // change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 ) + + + if (!fontName) { + ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n"); + return; + } + + if (pointSize <= 0) { + pointSize = 12; + } + // we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font + glyphScale *= 48.0f / pointSize; + + // make sure the render thread is stopped + R_SyncRenderThread(); + + if (registeredFontCount >= MAX_FONTS) { + ri.Printf(PRINT_ALL, "RE_RegisterFont: Too many fonts registered already.\n"); + return; + } + + Com_sprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize); + for (i = 0; i < registeredFontCount; i++) { + if (Q_stricmp(name, registeredFont[i].name) == 0) { + Com_Memcpy(font, ®isteredFont[i], sizeof(fontInfo_t)); + return; + } + } + + len = ri.FS_ReadFile(name, NULL); + if (len == sizeof(fontInfo_t)) { + ri.FS_ReadFile(name, &faceData); + fdOffset = 0; + fdFile = faceData; + for(i=0; iglyphs[i].height = readInt(); + font->glyphs[i].top = readInt(); + font->glyphs[i].bottom = readInt(); + font->glyphs[i].pitch = readInt(); + font->glyphs[i].xSkip = readInt(); + font->glyphs[i].imageWidth = readInt(); + font->glyphs[i].imageHeight = readInt(); + font->glyphs[i].s = readFloat(); + font->glyphs[i].t = readFloat(); + font->glyphs[i].s2 = readFloat(); + font->glyphs[i].t2 = readFloat(); + font->glyphs[i].glyph = readInt(); + Com_Memcpy(font->glyphs[i].shaderName, &fdFile[fdOffset], 32); + fdOffset += 32; + } + font->glyphScale = readFloat(); + Com_Memcpy(font->name, &fdFile[fdOffset], MAX_QPATH); + +// Com_Memcpy(font, faceData, sizeof(fontInfo_t)); + Q_strncpyz(font->name, name, sizeof(font->name)); + for (i = GLYPH_START; i < GLYPH_END; i++) { + font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName); + } + Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t)); + return; + } + +#ifndef BUILD_FREETYPE + ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType code not available\n"); +#else + if (ftLibrary == NULL) { + ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType not initialized.\n"); + return; + } + + len = ri.FS_ReadFile(fontName, &faceData); + if (len <= 0) { + ri.Printf(PRINT_ALL, "RE_RegisterFont: Unable to read font file\n"); + return; + } + + // allocate on the stack first in case we fail + if (FT_New_Memory_Face( ftLibrary, faceData, len, 0, &face )) { + ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType2, unable to allocate new face.\n"); + return; + } + + + if (FT_Set_Char_Size( face, pointSize << 6, pointSize << 6, dpi, dpi)) { + ri.Printf(PRINT_ALL, "RE_RegisterFont: FreeType2, Unable to set face char size.\n"); + return; + } + + //*font = ®isteredFonts[registeredFontCount++]; + + // make a 256x256 image buffer, once it is full, register it, clean it and keep going + // until all glyphs are rendered + + out = Z_Malloc(1024*1024); + if (out == NULL) { + ri.Printf(PRINT_ALL, "RE_RegisterFont: Z_Malloc failure during output image creation.\n"); + return; + } + Com_Memset(out, 0, 1024*1024); + + maxHeight = 0; + + for (i = GLYPH_START; i < GLYPH_END; i++) { + glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue); + } + + xOut = 0; + yOut = 0; + i = GLYPH_START; + lastStart = i; + imageNumber = 0; + + while ( i <= GLYPH_END ) { + + glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse); + + if (xOut == -1 || yOut == -1 || i == GLYPH_END) { + // ran out of room + // we need to create an image from the bitmap, set all the handles in the glyphs to this point + // + + scaledSize = 256*256; + newSize = scaledSize * 4; + imageBuff = Z_Malloc(newSize); + left = 0; + max = 0; + satLevels = 255; + for ( k = 0; k < (scaledSize) ; k++ ) { + if (max < out[k]) { + max = out[k]; + } + } + + if (max > 0) { + max = 255/max; + } + + for ( k = 0; k < (scaledSize) ; k++ ) { + imageBuff[left++] = 255; + imageBuff[left++] = 255; + imageBuff[left++] = 255; + + imageBuff[left++] = ((float)out[k] * max); + } + + Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i.tga", imageNumber++, pointSize); + if (r_saveFontData->integer) { + WriteTGA(name, imageBuff, 256, 256); + } + + //Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize); + image = R_CreateImage(name, imageBuff, 256, 256, qfalse, qfalse, GL_CLAMP); + h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse); + for (j = lastStart; j < i; j++) { + font->glyphs[j].glyph = h; + Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName)); + } + lastStart = i; + Com_Memset(out, 0, 1024*1024); + xOut = 0; + yOut = 0; + Z_Free(imageBuff); + i++; + } else { + Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t)); + i++; + } + } + + registeredFont[registeredFontCount].glyphScale = glyphScale; + font->glyphScale = glyphScale; + Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t)); + + if (r_saveFontData->integer) { + ri.FS_WriteFile(va("fonts/fontImage_%i.dat", pointSize), font, sizeof(fontInfo_t)); + } + + Z_Free(out); + + ri.FS_FreeFile(faceData); +#endif +} + + + +void R_InitFreeType(void) { +#ifdef BUILD_FREETYPE + if (FT_Init_FreeType( &ftLibrary )) { + ri.Printf(PRINT_ALL, "R_InitFreeType: Unable to initialize FreeType.\n"); + } +#endif + registeredFontCount = 0; +} + + +void R_DoneFreeType(void) { +#ifdef BUILD_FREETYPE + if (ftLibrary) { + FT_Done_FreeType( ftLibrary ); + ftLibrary = NULL; + } +#endif + registeredFontCount = 0; +} + diff --git a/src/renderer/tr_image.c b/src/renderer/tr_image.c new file mode 100644 index 0000000..bd51ff2 --- /dev/null +++ b/src/renderer/tr_image.c @@ -0,0 +1,2646 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_image.c +#include "tr_local.h" + +/* + * Include file for users of JPEG library. + * You will need to have included system headers that define at least + * the typedefs FILE and size_t before you can include jpeglib.h. + * (stdio.h is sufficient on ANSI-conforming systems.) + * You may also wish to include "jerror.h". + */ + +#define JPEG_INTERNALS +#include "../jpeg-6/jpeglib.h" + + +static void LoadBMP( const char *name, byte **pic, int *width, int *height ); +static void LoadTGA( const char *name, byte **pic, int *width, int *height ); +static void LoadJPG( const char *name, byte **pic, int *width, int *height ); + +static byte s_intensitytable[256]; +static unsigned char s_gammatable[256]; + +int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; +int gl_filter_max = GL_LINEAR; + +#define FILE_HASH_SIZE 1024 +static image_t* hashTable[FILE_HASH_SIZE]; + +/* +** R_GammaCorrect +*/ +void R_GammaCorrect( byte *buffer, int bufSize ) { + int i; + + for ( i = 0; i < bufSize; i++ ) { + buffer[i] = s_gammatable[buffer[i]]; + } +} + +typedef struct { + char *name; + int minimize, maximize; +} textureMode_t; + +textureMode_t modes[] = { + {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, + {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, + {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, + {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, + {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, + {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} +}; + +/* +================ +return a hash value for the filename +================ +*/ +static long generateHashValue( const char *fname ) { + int i; + long hash; + char letter; + + hash = 0; + i = 0; + while (fname[i] != '\0') { + letter = tolower(fname[i]); + if (letter =='.') break; // don't include extension + if (letter =='\\') letter = '/'; // damn path names + hash+=(long)(letter)*(i+119); + i++; + } + hash &= (FILE_HASH_SIZE-1); + return hash; +} + +/* +=============== +GL_TextureMode +=============== +*/ +void GL_TextureMode( const char *string ) { + int i; + image_t *glt; + + for ( i=0 ; i< 6 ; i++ ) { + if ( !Q_stricmp( modes[i].name, string ) ) { + break; + } + } + + // hack to prevent trilinear from being set on voodoo, + // because their driver freaks... + if ( i == 5 && glConfig.hardwareType == GLHW_3DFX_2D3D ) { + ri.Printf( PRINT_ALL, "Refusing to set trilinear on a voodoo.\n" ); + i = 3; + } + + + if ( i == 6 ) { + ri.Printf (PRINT_ALL, "bad filter name\n"); + return; + } + + gl_filter_min = modes[i].minimize; + gl_filter_max = modes[i].maximize; + + // change all the existing mipmap texture objects + for ( i = 0 ; i < tr.numImages ; i++ ) { + glt = tr.images[ i ]; + if ( glt->mipmap ) { + GL_Bind (glt); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + } + } +} + +/* +=============== +R_SumOfUsedImages +=============== +*/ +int R_SumOfUsedImages( void ) { + int total; + int i; + + total = 0; + for ( i = 0; i < tr.numImages; i++ ) { + if ( tr.images[i]->frameUsed == tr.frameCount ) { + total += tr.images[i]->uploadWidth * tr.images[i]->uploadHeight; + } + } + + return total; +} + +/* +=============== +R_ImageList_f +=============== +*/ +void R_ImageList_f( void ) { + int i; + image_t *image; + int texels; + const char *yesno[] = { + "no ", "yes" + }; + + ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n"); + texels = 0; + + for ( i = 0 ; i < tr.numImages ; i++ ) { + image = tr.images[ i ]; + + texels += image->uploadWidth*image->uploadHeight; + ri.Printf (PRINT_ALL, "%4i: %4i %4i %s %d ", + i, image->uploadWidth, image->uploadHeight, yesno[image->mipmap], image->TMU ); + switch ( image->internalFormat ) { + case 1: + ri.Printf( PRINT_ALL, "I " ); + break; + case 2: + ri.Printf( PRINT_ALL, "IA " ); + break; + case 3: + ri.Printf( PRINT_ALL, "RGB " ); + break; + case 4: + ri.Printf( PRINT_ALL, "RGBA " ); + break; + case GL_RGBA8: + ri.Printf( PRINT_ALL, "RGBA8" ); + break; + case GL_RGB8: + ri.Printf( PRINT_ALL, "RGB8" ); + break; + case GL_RGB4_S3TC: + ri.Printf( PRINT_ALL, "S3TC " ); + break; + case GL_RGBA4: + ri.Printf( PRINT_ALL, "RGBA4" ); + break; + case GL_RGB5: + ri.Printf( PRINT_ALL, "RGB5 " ); + break; + default: + ri.Printf( PRINT_ALL, "???? " ); + } + + switch ( image->wrapClampMode ) { + case GL_REPEAT: + ri.Printf( PRINT_ALL, "rept " ); + break; + case GL_CLAMP: + ri.Printf( PRINT_ALL, "clmp " ); + break; + default: + ri.Printf( PRINT_ALL, "%4i ", image->wrapClampMode ); + break; + } + + ri.Printf( PRINT_ALL, " %s\n", image->imgName ); + } + ri.Printf (PRINT_ALL, " ---------\n"); + ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels); + ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages ); +} + +//======================================================================= + +/* +================ +ResampleTexture + +Used to resample images in a more general than quartering fashion. + +This will only be filtered properly if the resampled size +is greater than half the original size. + +If a larger shrinking is needed, use the mipmap function +before or after. +================ +*/ +static void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *out, + int outwidth, int outheight ) { + int i, j; + unsigned *inrow, *inrow2; + unsigned frac, fracstep; + unsigned p1[2048], p2[2048]; + byte *pix1, *pix2, *pix3, *pix4; + + if (outwidth>2048) + ri.Error(ERR_DROP, "ResampleTexture: max width"); + + fracstep = inwidth*0x10000/outwidth; + + frac = fracstep>>2; + for ( i=0 ; i>16); + frac += fracstep; + } + frac = 3*(fracstep>>2); + for ( i=0 ; i>16); + frac += fracstep; + } + + for (i=0 ; i> 1; + for (j=0 ; j>2; + ((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2; + ((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2; + ((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2; + } + } +} + +/* +================ +R_LightScaleTexture + +Scale up the pixel values in a texture to increase the +lighting range +================ +*/ +void R_LightScaleTexture (unsigned *in, int inwidth, int inheight, qboolean only_gamma ) +{ + if ( only_gamma ) + { + if ( !glConfig.deviceSupportsGamma ) + { + int i, c; + byte *p; + + p = (byte *)in; + + c = inwidth*inheight; + for (i=0 ; i> 1; + outHeight = inHeight >> 1; + temp = ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 ); + + inWidthMask = inWidth - 1; + inHeightMask = inHeight - 1; + + for ( i = 0 ; i < outHeight ; i++ ) { + for ( j = 0 ; j < outWidth ; j++ ) { + outpix = (byte *) ( temp + i * outWidth + j ); + for ( k = 0 ; k < 4 ; k++ ) { + total = + 1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + + + 2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + + + 2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + + + 1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + + 2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + + 1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k]; + outpix[k] = total / 36; + } + } + } + + Com_Memcpy( in, temp, outWidth * outHeight * 4 ); + ri.Hunk_FreeTempMemory( temp ); +} + +/* +================ +R_MipMap + +Operates in place, quartering the size of the texture +================ +*/ +static void R_MipMap (byte *in, int width, int height) { + int i, j; + byte *out; + int row; + + if ( !r_simpleMipMaps->integer ) { + R_MipMap2( (unsigned *)in, width, height ); + return; + } + + if ( width == 1 && height == 1 ) { + return; + } + + row = width * 4; + out = in; + width >>= 1; + height >>= 1; + + if ( width == 0 || height == 0 ) { + width += height; // get largest + for (i=0 ; i>1; + out[1] = ( in[1] + in[5] )>>1; + out[2] = ( in[2] + in[6] )>>1; + out[3] = ( in[3] + in[7] )>>1; + } + return; + } + + for (i=0 ; i>2; + out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2; + out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2; + out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2; + } + } +} + + +/* +================== +R_BlendOverTexture + +Apply a color blend over a set of pixels +================== +*/ +static void R_BlendOverTexture( byte *data, int pixelCount, byte blend[4] ) { + int i; + int inverseAlpha; + int premult[3]; + + inverseAlpha = 255 - blend[3]; + premult[0] = blend[0] * blend[3]; + premult[1] = blend[1] * blend[3]; + premult[2] = blend[2] * blend[3]; + + for ( i = 0 ; i < pixelCount ; i++, data+=4 ) { + data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; + data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; + data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; + } +} + +byte mipBlendColors[16][4] = { + {0,0,0,0}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, + {255,0,0,128}, + {0,255,0,128}, + {0,0,255,128}, +}; + + +/* +=============== +Upload32 + +=============== +*/ +extern qboolean charSet; +static void Upload32( unsigned *data, + int width, int height, + qboolean mipmap, + qboolean picmip, + qboolean lightMap, + int *format, + int *pUploadWidth, int *pUploadHeight ) +{ + int samples; + unsigned *scaledBuffer = NULL; + unsigned *resampledBuffer = NULL; + int scaled_width, scaled_height; + int i, c; + byte *scan; + GLenum internalFormat = GL_RGB; + float rMax = 0, gMax = 0, bMax = 0; + + // + // convert to exact power of 2 sizes + // + for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) + ; + for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) + ; + if ( r_roundImagesDown->integer && scaled_width > width ) + scaled_width >>= 1; + if ( r_roundImagesDown->integer && scaled_height > height ) + scaled_height >>= 1; + + if ( scaled_width != width || scaled_height != height ) { + resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 ); + ResampleTexture (data, width, height, resampledBuffer, scaled_width, scaled_height); + data = resampledBuffer; + width = scaled_width; + height = scaled_height; + } + + // + // perform optional picmip operation + // + if ( picmip ) { + scaled_width >>= r_picmip->integer; + scaled_height >>= r_picmip->integer; + } + + // + // clamp to minimum size + // + if (scaled_width < 1) { + scaled_width = 1; + } + if (scaled_height < 1) { + scaled_height = 1; + } + + // + // clamp to the current upper OpenGL limit + // scale both axis down equally so we don't have to + // deal with a half mip resampling + // + while ( scaled_width > glConfig.maxTextureSize + || scaled_height > glConfig.maxTextureSize ) { + scaled_width >>= 1; + scaled_height >>= 1; + } + + scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height ); + + // + // scan the texture for each channel's max values + // and verify if the alpha channel is being used or not + // + c = width*height; + scan = ((byte *)data); + samples = 3; + if (!lightMap) { + for ( i = 0; i < c; i++ ) + { + if ( scan[i*4+0] > rMax ) + { + rMax = scan[i*4+0]; + } + if ( scan[i*4+1] > gMax ) + { + gMax = scan[i*4+1]; + } + if ( scan[i*4+2] > bMax ) + { + bMax = scan[i*4+2]; + } + if ( scan[i*4 + 3] != 255 ) + { + samples = 4; + break; + } + } + // select proper internal format + if ( samples == 3 ) + { + if ( glConfig.textureCompression == TC_S3TC ) + { + internalFormat = GL_RGB4_S3TC; + } + else if ( r_texturebits->integer == 16 ) + { + internalFormat = GL_RGB5; + } + else if ( r_texturebits->integer == 32 ) + { + internalFormat = GL_RGB8; + } + else + { + internalFormat = 3; + } + } + else if ( samples == 4 ) + { + if ( r_texturebits->integer == 16 ) + { + internalFormat = GL_RGBA4; + } + else if ( r_texturebits->integer == 32 ) + { + internalFormat = GL_RGBA8; + } + else + { + internalFormat = 4; + } + } + } else { + internalFormat = 3; + } + // copy or resample data as appropriate for first MIP level + if ( ( scaled_width == width ) && + ( scaled_height == height ) ) { + if (!mipmap) + { + qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + *pUploadWidth = scaled_width; + *pUploadHeight = scaled_height; + *format = internalFormat; + + goto done; + } + Com_Memcpy (scaledBuffer, data, width*height*4); + } + else + { + // use the normal mip-mapping function to go down from here + while ( width > scaled_width || height > scaled_height ) { + R_MipMap( (byte *)data, width, height ); + width >>= 1; + height >>= 1; + if ( width < 1 ) { + width = 1; + } + if ( height < 1 ) { + height = 1; + } + } + Com_Memcpy( scaledBuffer, data, width * height * 4 ); + } + + R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !mipmap ); + + *pUploadWidth = scaled_width; + *pUploadHeight = scaled_height; + *format = internalFormat; + + qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaledBuffer ); + + if (mipmap) + { + int miplevel; + + miplevel = 0; + while (scaled_width > 1 || scaled_height > 1) + { + R_MipMap( (byte *)scaledBuffer, scaled_width, scaled_height ); + scaled_width >>= 1; + scaled_height >>= 1; + if (scaled_width < 1) + scaled_width = 1; + if (scaled_height < 1) + scaled_height = 1; + miplevel++; + + if ( r_colorMipLevels->integer ) { + R_BlendOverTexture( (byte *)scaledBuffer, scaled_width * scaled_height, mipBlendColors[miplevel] ); + } + + qglTexImage2D (GL_TEXTURE_2D, miplevel, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaledBuffer ); + } + } +done: + + if (mipmap) + { + if ( glConfig.textureFilterAnisotropic ) + qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, + (GLint)Com_Clamp( 1, glConfig.maxAnisotropy, r_ext_max_anisotropy->integer ) ); + + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + } + else + { + if ( glConfig.textureFilterAnisotropic ) + qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 ); + + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + } + + GL_CheckErrors(); + + if ( scaledBuffer != 0 ) + ri.Hunk_FreeTempMemory( scaledBuffer ); + if ( resampledBuffer != 0 ) + ri.Hunk_FreeTempMemory( resampledBuffer ); +} + + +/* +================ +R_CreateImage + +This is the only way any image_t are created +================ +*/ +image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, + qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) { + image_t *image; + qboolean isLightmap = qfalse; + long hash; + + if (strlen(name) >= MAX_QPATH ) { + ri.Error (ERR_DROP, "R_CreateImage: \"%s\" is too long\n", name); + } + if ( !strncmp( name, "*lightmap", 9 ) ) { + isLightmap = qtrue; + } + + if ( tr.numImages == MAX_DRAWIMAGES ) { + ri.Error( ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit\n"); + } + + image = tr.images[tr.numImages] = ri.Hunk_Alloc( sizeof( image_t ), h_low ); + image->texnum = 1024 + tr.numImages; + tr.numImages++; + + image->mipmap = mipmap; + image->allowPicmip = allowPicmip; + + strcpy (image->imgName, name); + + image->width = width; + image->height = height; + image->wrapClampMode = glWrapClampMode; + + // lightmaps are always allocated on TMU 1 + if ( qglActiveTextureARB && isLightmap ) { + image->TMU = 1; + } else { + image->TMU = 0; + } + + if ( qglActiveTextureARB ) { + GL_SelectTexture( image->TMU ); + } + + GL_Bind(image); + + Upload32( (unsigned *)pic, image->width, image->height, + image->mipmap, + allowPicmip, + isLightmap, + &image->internalFormat, + &image->uploadWidth, + &image->uploadHeight ); + + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode ); + + qglBindTexture( GL_TEXTURE_2D, 0 ); + + if ( image->TMU == 1 ) { + GL_SelectTexture( 0 ); + } + + hash = generateHashValue(name); + image->next = hashTable[hash]; + hashTable[hash] = image; + + return image; +} + + +/* +========================================================= + +BMP LOADING + +========================================================= +*/ +typedef struct +{ + char id[2]; + unsigned long fileSize; + unsigned long reserved0; + unsigned long bitmapDataOffset; + unsigned long bitmapHeaderSize; + unsigned long width; + unsigned long height; + unsigned short planes; + unsigned short bitsPerPixel; + unsigned long compression; + unsigned long bitmapDataSize; + unsigned long hRes; + unsigned long vRes; + unsigned long colors; + unsigned long importantColors; + unsigned char palette[256][4]; +} BMPHeader_t; + +static void LoadBMP( const char *name, byte **pic, int *width, int *height ) +{ + int columns, rows; + unsigned numPixels; + byte *pixbuf; + int row, column; + byte *buf_p; + byte *buffer; + int length; + BMPHeader_t bmpHeader; + byte *bmpRGBA; + + *pic = NULL; + + // + // load the file + // + length = ri.FS_ReadFile( ( char * ) name, (void **)&buffer); + if (!buffer) { + return; + } + + buf_p = buffer; + + bmpHeader.id[0] = *buf_p++; + bmpHeader.id[1] = *buf_p++; + bmpHeader.fileSize = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + bmpHeader.reserved0 = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + bmpHeader.bitmapDataOffset = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + bmpHeader.bitmapHeaderSize = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + bmpHeader.width = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + bmpHeader.height = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + bmpHeader.planes = LittleShort( * ( short * ) buf_p ); + buf_p += 2; + bmpHeader.bitsPerPixel = LittleShort( * ( short * ) buf_p ); + buf_p += 2; + bmpHeader.compression = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + bmpHeader.bitmapDataSize = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + bmpHeader.hRes = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + bmpHeader.vRes = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + bmpHeader.colors = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + bmpHeader.importantColors = LittleLong( * ( long * ) buf_p ); + buf_p += 4; + + Com_Memcpy( bmpHeader.palette, buf_p, sizeof( bmpHeader.palette ) ); + + if ( bmpHeader.bitsPerPixel == 8 ) + buf_p += 1024; + + if ( bmpHeader.id[0] != 'B' && bmpHeader.id[1] != 'M' ) + { + ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); + } + if ( bmpHeader.fileSize != length ) + { + ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%d vs. %d) (%s)\n", bmpHeader.fileSize, length, name ); + } + if ( bmpHeader.compression != 0 ) + { + ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); + } + if ( bmpHeader.bitsPerPixel < 8 ) + { + ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); + } + + columns = bmpHeader.width; + rows = bmpHeader.height; + if ( rows < 0 ) + rows = -rows; + numPixels = columns * rows; + + if(columns <= 0 || !rows || numPixels > 0x1FFFFFFF // 4*1FFFFFFF == 0x7FFFFFFC < 0x7FFFFFFF + || ((numPixels * 4) / columns) / 4 != rows) + { + ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); + } + + if ( width ) + *width = columns; + if ( height ) + *height = rows; + + bmpRGBA = ri.Malloc( numPixels * 4 ); + *pic = bmpRGBA; + + + for ( row = rows-1; row >= 0; row-- ) + { + pixbuf = bmpRGBA + row*columns*4; + + for ( column = 0; column < columns; column++ ) + { + unsigned char red, green, blue, alpha; + int palIndex; + unsigned short shortPixel; + + switch ( bmpHeader.bitsPerPixel ) + { + case 8: + palIndex = *buf_p++; + *pixbuf++ = bmpHeader.palette[palIndex][2]; + *pixbuf++ = bmpHeader.palette[palIndex][1]; + *pixbuf++ = bmpHeader.palette[palIndex][0]; + *pixbuf++ = 0xff; + break; + case 16: + shortPixel = * ( unsigned short * ) pixbuf; + pixbuf += 2; + *pixbuf++ = ( shortPixel & ( 31 << 10 ) ) >> 7; + *pixbuf++ = ( shortPixel & ( 31 << 5 ) ) >> 2; + *pixbuf++ = ( shortPixel & ( 31 ) ) << 3; + *pixbuf++ = 0xff; + break; + + case 24: + blue = *buf_p++; + green = *buf_p++; + red = *buf_p++; + *pixbuf++ = red; + *pixbuf++ = green; + *pixbuf++ = blue; + *pixbuf++ = 255; + break; + case 32: + blue = *buf_p++; + green = *buf_p++; + red = *buf_p++; + alpha = *buf_p++; + *pixbuf++ = red; + *pixbuf++ = green; + *pixbuf++ = blue; + *pixbuf++ = alpha; + break; + default: + ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%d' in file '%s'\n", bmpHeader.bitsPerPixel, name ); + break; + } + } + } + + ri.FS_FreeFile( buffer ); + +} + + +/* +================================================================= + +PCX LOADING + +================================================================= +*/ + + +/* +============== +LoadPCX +============== +*/ +static void LoadPCX ( const char *filename, byte **pic, byte **palette, int *width, int *height) +{ + byte *raw; + pcx_t *pcx; + int x, y; + int len; + int dataByte, runLength; + byte *out, *pix; + unsigned xmax, ymax; + + *pic = NULL; + *palette = NULL; + + // + // load the file + // + len = ri.FS_ReadFile( ( char * ) filename, (void **)&raw); + if (!raw) { + return; + } + + // + // parse the PCX file + // + pcx = (pcx_t *)raw; + raw = &pcx->data; + + xmax = LittleShort(pcx->xmax); + ymax = LittleShort(pcx->ymax); + + if (pcx->manufacturer != 0x0a + || pcx->version != 5 + || pcx->encoding != 1 + || pcx->bits_per_pixel != 8 + || xmax >= 1024 + || ymax >= 1024) + { + ri.Printf (PRINT_ALL, "Bad pcx file %s (%i x %i) (%i x %i)\n", filename, xmax+1, ymax+1, pcx->xmax, pcx->ymax); + return; + } + + out = ri.Malloc ( (ymax+1) * (xmax+1) ); + + *pic = out; + + pix = out; + + if (palette) + { + *palette = ri.Malloc(768); + Com_Memcpy (*palette, (byte *)pcx + len - 768, 768); + } + + if (width) + *width = xmax+1; + if (height) + *height = ymax+1; +// FIXME: use bytes_per_line here? + + for (y=0 ; y<=ymax ; y++, pix += xmax+1) + { + for (x=0 ; x<=xmax ; ) + { + dataByte = *raw++; + + if((dataByte & 0xC0) == 0xC0) + { + runLength = dataByte & 0x3F; + dataByte = *raw++; + } + else + runLength = 1; + + while(runLength-- > 0) + pix[x++] = dataByte; + } + + } + + if ( raw - (byte *)pcx > len) + { + ri.Printf (PRINT_DEVELOPER, "PCX file %s was malformed", filename); + ri.Free (*pic); + *pic = NULL; + } + + ri.FS_FreeFile (pcx); +} + + +/* +============== +LoadPCX32 +============== +*/ +static void LoadPCX32 ( const char *filename, byte **pic, int *width, int *height) { + byte *palette; + byte *pic8; + int i, c, p; + byte *pic32; + + LoadPCX (filename, &pic8, &palette, width, height); + if (!pic8) { + *pic = NULL; + return; + } + + // LoadPCX32 ensures width, height < 1024 + c = (*width) * (*height); + pic32 = *pic = ri.Malloc(4 * c ); + for (i = 0 ; i < c ; i++) { + p = pic8[i]; + pic32[0] = palette[p*3]; + pic32[1] = palette[p*3 + 1]; + pic32[2] = palette[p*3 + 2]; + pic32[3] = 255; + pic32 += 4; + } + + ri.Free (pic8); + ri.Free (palette); +} + +/* +========================================================= + +TARGA LOADING + +========================================================= +*/ + +/* +============= +LoadTGA +============= +*/ +static void LoadTGA ( const char *name, byte **pic, int *width, int *height) +{ + unsigned columns, rows, numPixels; + byte *pixbuf; + int row, column; + byte *buf_p; + byte *buffer; + TargaHeader targa_header; + byte *targa_rgba; + + *pic = NULL; + + // + // load the file + // + ri.FS_ReadFile ( ( char * ) name, (void **)&buffer); + if (!buffer) { + return; + } + + buf_p = buffer; + + targa_header.id_length = buf_p[0]; + targa_header.colormap_type = buf_p[1]; + targa_header.image_type = buf_p[2]; + + memcpy(&targa_header.colormap_index, &buf_p[3], 2); + memcpy(&targa_header.colormap_length, &buf_p[5], 2); + targa_header.colormap_size = buf_p[7]; + memcpy(&targa_header.x_origin, &buf_p[8], 2); + memcpy(&targa_header.y_origin, &buf_p[10], 2); + memcpy(&targa_header.width, &buf_p[12], 2); + memcpy(&targa_header.height, &buf_p[14], 2); + targa_header.pixel_size = buf_p[16]; + targa_header.attributes = buf_p[17]; + + targa_header.colormap_index = LittleShort(targa_header.colormap_index); + targa_header.colormap_length = LittleShort(targa_header.colormap_length); + targa_header.x_origin = LittleShort(targa_header.x_origin); + targa_header.y_origin = LittleShort(targa_header.y_origin); + targa_header.width = LittleShort(targa_header.width); + targa_header.height = LittleShort(targa_header.height); + + buf_p += 18; + + if (targa_header.image_type!=2 + && targa_header.image_type!=10 + && targa_header.image_type != 3 ) + { + ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); + } + + if ( targa_header.colormap_type != 0 ) + { + ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); + } + + if ( ( targa_header.pixel_size != 32 && targa_header.pixel_size != 24 ) && targa_header.image_type != 3 ) + { + ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); + } + + columns = targa_header.width; + rows = targa_header.height; + numPixels = columns * rows * 4; + + if (width) + *width = columns; + if (height) + *height = rows; + + if(!columns || !rows || numPixels > 0x7FFFFFFF || numPixels / columns / 4 != rows) + { + ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name); + } + + targa_rgba = ri.Malloc (numPixels); + *pic = targa_rgba; + + if (targa_header.id_length != 0) + buf_p += targa_header.id_length; // skip TARGA image comment + + if ( targa_header.image_type==2 || targa_header.image_type == 3 ) + { + // Uncompressed RGB or gray scale image + for(row=rows-1; row>=0; row--) + { + pixbuf = targa_rgba + row*columns*4; + for(column=0; column=0; row--) { + pixbuf = targa_rgba + row*columns*4; + for(column=0; column0) + row--; + else + goto breakOut; + pixbuf = targa_rgba + row*columns*4; + } + } + } + else { // non run-length packet + for(j=0;j0) + row--; + else + goto breakOut; + pixbuf = targa_rgba + row*columns*4; + } + } + } + } + breakOut:; + } + } + +#if 0 + // TTimo: this is the chunk of code to ensure a behavior that meets TGA specs + // bk0101024 - fix from Leonardo + // bit 5 set => top-down + if (targa_header.attributes & 0x20) { + unsigned char *flip = (unsigned char*)malloc (columns*4); + unsigned char *src, *dst; + + for (row = 0; row < rows/2; row++) { + src = targa_rgba + row * 4 * columns; + dst = targa_rgba + (rows - row - 1) * 4 * columns; + + memcpy (flip, src, columns*4); + memcpy (src, dst, columns*4); + memcpy (dst, flip, columns*4); + } + free (flip); + } +#endif + // instead we just print a warning + if (targa_header.attributes & 0x20) { + ri.Printf( PRINT_WARNING, "WARNING: '%s' TGA file header declares top-down image, ignoring\n", name); + } + + ri.FS_FreeFile (buffer); +} + +static void LoadJPG( const char *filename, unsigned char **pic, int *width, int *height ) { + /* This struct contains the JPEG decompression parameters and pointers to + * working space (which is allocated as needed by the JPEG library). + */ + struct jpeg_decompress_struct cinfo = {NULL}; + /* We use our private extension JPEG error handler. + * Note that this struct must live as long as the main JPEG parameter + * struct, to avoid dangling-pointer problems. + */ + /* This struct represents a JPEG error handler. It is declared separately + * because applications often want to supply a specialized error handler + * (see the second half of this file for an example). But here we just + * take the easy way out and use the standard error handler, which will + * print a message on stderr and call exit() if compression fails. + * Note that this struct must live as long as the main JPEG parameter + * struct, to avoid dangling-pointer problems. + */ + struct jpeg_error_mgr jerr; + /* More stuff */ + JSAMPARRAY buffer; /* Output row buffer */ + unsigned row_stride; /* physical row width in output buffer */ + unsigned pixelcount, memcount; + unsigned char *out; + byte *fbuffer; + byte *buf; + + /* In this example we want to open the input file before doing anything else, + * so that the setjmp() error recovery below can assume the file is open. + * VERY IMPORTANT: use "b" option to fopen() if you are on a machine that + * requires it in order to read binary files. + */ + + ri.FS_ReadFile ( ( char * ) filename, (void **)&fbuffer); + if (!fbuffer) { + return; + } + + /* Step 1: allocate and initialize JPEG decompression object */ + + /* We have to set up the error handler first, in case the initialization + * step fails. (Unlikely, but it could happen if you are out of memory.) + * This routine fills in the contents of struct jerr, and returns jerr's + * address which we place into the link field in cinfo. + */ + cinfo.err = jpeg_std_error(&jerr); + + /* Now we can initialize the JPEG decompression object. */ + jpeg_create_decompress(&cinfo); + + /* Step 2: specify data source (eg, a file) */ + + jpeg_stdio_src(&cinfo, fbuffer); + + /* Step 3: read file parameters with jpeg_read_header() */ + + (void) jpeg_read_header(&cinfo, TRUE); + /* We can ignore the return value from jpeg_read_header since + * (a) suspension is not possible with the stdio data source, and + * (b) we passed TRUE to reject a tables-only JPEG file as an error. + * See libjpeg.doc for more info. + */ + + /* Step 4: set parameters for decompression */ + + /* In this example, we don't need to change any of the defaults set by + * jpeg_read_header(), so we do nothing here. + */ + + /* Step 5: Start decompressor */ + + (void) jpeg_start_decompress(&cinfo); + /* We can ignore the return value since suspension is not possible + * with the stdio data source. + */ + + /* We may need to do some setup of our own at this point before reading + * the data. After jpeg_start_decompress() we have the correct scaled + * output image dimensions available, as well as the output colormap + * if we asked for color quantization. + * In this example, we need to make an output work buffer of the right size. + */ + /* JSAMPLEs per row in output buffer */ + + pixelcount = cinfo.output_width * cinfo.output_height; + + if(!cinfo.output_width || !cinfo.output_height + || ((pixelcount * 4) / cinfo.output_width) / 4 != cinfo.output_height + || pixelcount > 0x1FFFFFFF || cinfo.output_components > 4) // 4*1FFFFFFF == 0x7FFFFFFC < 0x7FFFFFFF + { + ri.Error (ERR_DROP, "LoadJPG: %s has an invalid image size: %dx%d*4=%d, components: %d\n", filename, + cinfo.output_width, cinfo.output_height, pixelcount * 4, cinfo.output_components); + } + + memcount = pixelcount * 4; + row_stride = cinfo.output_width * cinfo.output_components; + + out = ri.Malloc(memcount); + + *width = cinfo.output_width; + *height = cinfo.output_height; + + /* Step 6: while (scan lines remain to be read) */ + /* jpeg_read_scanlines(...); */ + + /* Here we use the library's state variable cinfo.output_scanline as the + * loop counter, so that we don't have to keep track ourselves. + */ + while (cinfo.output_scanline < cinfo.output_height) { + /* jpeg_read_scanlines expects an array of pointers to scanlines. + * Here the array is only one element long, but you could ask for + * more than one scanline at a time if that's more convenient. + */ + buf = ((out+(row_stride*cinfo.output_scanline))); + buffer = &buf; + (void) jpeg_read_scanlines(&cinfo, buffer, 1); + } + + buf = out; + + // If we are processing an 8-bit JPEG (greyscale), we'll have to convert + // the greyscale values to RGBA. + if(cinfo.output_components == 1) + { + int sindex = pixelcount, dindex = memcount; + unsigned char greyshade; + + // Only pixelcount number of bytes have been written. + // Expand the color values over the rest of the buffer, starting + // from the end. + do + { + greyshade = buf[--sindex]; + + buf[--dindex] = 255; + buf[--dindex] = greyshade; + buf[--dindex] = greyshade; + buf[--dindex] = greyshade; + } while(sindex); + } + else + { + // clear all the alphas to 255 + int i; + + for ( i = 3 ; i < memcount ; i+=4 ) + { + buf[i] = 255; + } + } + + *pic = out; + + /* Step 7: Finish decompression */ + + (void) jpeg_finish_decompress(&cinfo); + /* We can ignore the return value since suspension is not possible + * with the stdio data source. + */ + + /* Step 8: Release JPEG decompression object */ + + /* This is an important step since it will release a good deal of memory. */ + jpeg_destroy_decompress(&cinfo); + + /* After finish_decompress, we can close the input file. + * Here we postpone it until after no more JPEG errors are possible, + * so as to simplify the setjmp error logic above. (Actually, I don't + * think that jpeg_destroy can do an error exit, but why assume anything...) + */ + ri.FS_FreeFile (fbuffer); + + /* At this point you may want to check to see whether any corrupt-data + * warnings occurred (test whether jerr.pub.num_warnings is nonzero). + */ + + /* And we're done! */ +} + + +/* Expanded data destination object for stdio output */ + +typedef struct { + struct jpeg_destination_mgr pub; /* public fields */ + + byte* outfile; /* target stream */ + int size; +} my_destination_mgr; + +typedef my_destination_mgr * my_dest_ptr; + + +/* + * Initialize destination --- called by jpeg_start_compress + * before any data is actually written. + */ + +void init_destination (j_compress_ptr cinfo) +{ + my_dest_ptr dest = (my_dest_ptr) cinfo->dest; + + dest->pub.next_output_byte = dest->outfile; + dest->pub.free_in_buffer = dest->size; +} + + +/* + * Empty the output buffer --- called whenever buffer fills up. + * + * In typical applications, this should write the entire output buffer + * (ignoring the current state of next_output_byte & free_in_buffer), + * reset the pointer & count to the start of the buffer, and return TRUE + * indicating that the buffer has been dumped. + * + * In applications that need to be able to suspend compression due to output + * overrun, a FALSE return indicates that the buffer cannot be emptied now. + * In this situation, the compressor will return to its caller (possibly with + * an indication that it has not accepted all the supplied scanlines). The + * application should resume compression after it has made more room in the + * output buffer. Note that there are substantial restrictions on the use of + * suspension --- see the documentation. + * + * When suspending, the compressor will back up to a convenient restart point + * (typically the start of the current MCU). next_output_byte & free_in_buffer + * indicate where the restart point will be if the current call returns FALSE. + * Data beyond this point will be regenerated after resumption, so do not + * write it out when emptying the buffer externally. + */ + +boolean empty_output_buffer (j_compress_ptr cinfo) +{ + return TRUE; +} + + +/* + * Compression initialization. + * Before calling this, all parameters and a data destination must be set up. + * + * We require a write_all_tables parameter as a failsafe check when writing + * multiple datastreams from the same compression object. Since prior runs + * will have left all the tables marked sent_table=TRUE, a subsequent run + * would emit an abbreviated stream (no tables) by default. This may be what + * is wanted, but for safety's sake it should not be the default behavior: + * programmers should have to make a deliberate choice to emit abbreviated + * images. Therefore the documentation and examples should encourage people + * to pass write_all_tables=TRUE; then it will take active thought to do the + * wrong thing. + */ + +GLOBAL void +jpeg_start_compress (j_compress_ptr cinfo, boolean write_all_tables) +{ + if (cinfo->global_state != CSTATE_START) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + + if (write_all_tables) + jpeg_suppress_tables(cinfo, FALSE); /* mark all tables to be written */ + + /* (Re)initialize error mgr and destination modules */ + (*cinfo->err->reset_error_mgr) ((j_common_ptr) cinfo); + (*cinfo->dest->init_destination) (cinfo); + /* Perform master selection of active modules */ + jinit_compress_master(cinfo); + /* Set up for the first pass */ + (*cinfo->master->prepare_for_pass) (cinfo); + /* Ready for application to drive first pass through jpeg_write_scanlines + * or jpeg_write_raw_data. + */ + cinfo->next_scanline = 0; + cinfo->global_state = (cinfo->raw_data_in ? CSTATE_RAW_OK : CSTATE_SCANNING); +} + + +/* + * Write some scanlines of data to the JPEG compressor. + * + * The return value will be the number of lines actually written. + * This should be less than the supplied num_lines only in case that + * the data destination module has requested suspension of the compressor, + * or if more than image_height scanlines are passed in. + * + * Note: we warn about excess calls to jpeg_write_scanlines() since + * this likely signals an application programmer error. However, + * excess scanlines passed in the last valid call are *silently* ignored, + * so that the application need not adjust num_lines for end-of-image + * when using a multiple-scanline buffer. + */ + +GLOBAL JDIMENSION +jpeg_write_scanlines (j_compress_ptr cinfo, JSAMPARRAY scanlines, + JDIMENSION num_lines) +{ + JDIMENSION row_ctr, rows_left; + + if (cinfo->global_state != CSTATE_SCANNING) + ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); + if (cinfo->next_scanline >= cinfo->image_height) + WARNMS(cinfo, JWRN_TOO_MUCH_DATA); + + /* Call progress monitor hook if present */ + if (cinfo->progress != NULL) { + cinfo->progress->pass_counter = (long) cinfo->next_scanline; + cinfo->progress->pass_limit = (long) cinfo->image_height; + (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo); + } + + /* Give master control module another chance if this is first call to + * jpeg_write_scanlines. This lets output of the frame/scan headers be + * delayed so that application can write COM, etc, markers between + * jpeg_start_compress and jpeg_write_scanlines. + */ + if (cinfo->master->call_pass_startup) + (*cinfo->master->pass_startup) (cinfo); + + /* Ignore any extra scanlines at bottom of image. */ + rows_left = cinfo->image_height - cinfo->next_scanline; + if (num_lines > rows_left) + num_lines = rows_left; + + row_ctr = 0; + (*cinfo->main->process_data) (cinfo, scanlines, &row_ctr, num_lines); + cinfo->next_scanline += row_ctr; + return row_ctr; +} + +/* + * Terminate destination --- called by jpeg_finish_compress + * after all data has been written. Usually needs to flush buffer. + * + * NB: *not* called by jpeg_abort or jpeg_destroy; surrounding + * application must deal with any cleanup that should happen even + * for error exit. + */ + +static int hackSize; + +void term_destination (j_compress_ptr cinfo) +{ + my_dest_ptr dest = (my_dest_ptr) cinfo->dest; + size_t datacount = dest->size - dest->pub.free_in_buffer; + hackSize = datacount; +} + + +/* + * Prepare for output to a stdio stream. + * The caller must have already opened the stream, and is responsible + * for closing it after finishing compression. + */ + +void jpegDest (j_compress_ptr cinfo, byte* outfile, int size) +{ + my_dest_ptr dest; + + /* The destination object is made permanent so that multiple JPEG images + * can be written to the same file without re-executing jpeg_stdio_dest. + * This makes it dangerous to use this manager and a different destination + * manager serially with the same JPEG object, because their private object + * sizes may be different. Caveat programmer. + */ + if (cinfo->dest == NULL) { /* first time for this JPEG object? */ + cinfo->dest = (struct jpeg_destination_mgr *) + (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, + sizeof(my_destination_mgr)); + } + + dest = (my_dest_ptr) cinfo->dest; + dest->pub.init_destination = init_destination; + dest->pub.empty_output_buffer = empty_output_buffer; + dest->pub.term_destination = term_destination; + dest->outfile = outfile; + dest->size = size; +} + +void SaveJPG(char * filename, int quality, int image_width, int image_height, unsigned char *image_buffer) { + /* This struct contains the JPEG compression parameters and pointers to + * working space (which is allocated as needed by the JPEG library). + * It is possible to have several such structures, representing multiple + * compression/decompression processes, in existence at once. We refer + * to any one struct (and its associated working data) as a "JPEG object". + */ + struct jpeg_compress_struct cinfo; + /* This struct represents a JPEG error handler. It is declared separately + * because applications often want to supply a specialized error handler + * (see the second half of this file for an example). But here we just + * take the easy way out and use the standard error handler, which will + * print a message on stderr and call exit() if compression fails. + * Note that this struct must live as long as the main JPEG parameter + * struct, to avoid dangling-pointer problems. + */ + struct jpeg_error_mgr jerr; + /* More stuff */ + JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */ + int row_stride; /* physical row width in image buffer */ + unsigned char *out; + + /* Step 1: allocate and initialize JPEG compression object */ + + /* We have to set up the error handler first, in case the initialization + * step fails. (Unlikely, but it could happen if you are out of memory.) + * This routine fills in the contents of struct jerr, and returns jerr's + * address which we place into the link field in cinfo. + */ + cinfo.err = jpeg_std_error(&jerr); + /* Now we can initialize the JPEG compression object. */ + jpeg_create_compress(&cinfo); + + /* Step 2: specify data destination (eg, a file) */ + /* Note: steps 2 and 3 can be done in either order. */ + + /* Here we use the library-supplied code to send compressed data to a + * stdio stream. You can also write your own code to do something else. + * VERY IMPORTANT: use "b" option to fopen() if you are on a machine that + * requires it in order to write binary files. + */ + out = ri.Hunk_AllocateTempMemory(image_width*image_height*4); + jpegDest(&cinfo, out, image_width*image_height*4); + + /* Step 3: set parameters for compression */ + + /* First we supply a description of the input image. + * Four fields of the cinfo struct must be filled in: + */ + cinfo.image_width = image_width; /* image width and height, in pixels */ + cinfo.image_height = image_height; + cinfo.input_components = 4; /* # of color components per pixel */ + cinfo.in_color_space = JCS_RGB; /* colorspace of input image */ + /* Now use the library's routine to set default compression parameters. + * (You must set at least cinfo.in_color_space before calling this, + * since the defaults depend on the source color space.) + */ + jpeg_set_defaults(&cinfo); + /* Now you can set any non-default parameters you wish to. + * Here we just illustrate the use of quality (quantization table) scaling: + */ + jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */); + /* If quality is set high, disable chroma subsampling */ + if (quality >= 85) { + cinfo.comp_info[0].h_samp_factor = 1; + cinfo.comp_info[0].v_samp_factor = 1; + } + + /* Step 4: Start compressor */ + + /* TRUE ensures that we will write a complete interchange-JPEG file. + * Pass TRUE unless you are very sure of what you're doing. + */ + jpeg_start_compress(&cinfo, TRUE); + + /* Step 5: while (scan lines remain to be written) */ + /* jpeg_write_scanlines(...); */ + + /* Here we use the library's state variable cinfo.next_scanline as the + * loop counter, so that we don't have to keep track ourselves. + * To keep things simple, we pass one scanline per call; you can pass + * more if you wish, though. + */ + row_stride = image_width * 4; /* JSAMPLEs per row in image_buffer */ + + while (cinfo.next_scanline < cinfo.image_height) { + /* jpeg_write_scanlines expects an array of pointers to scanlines. + * Here the array is only one element long, but you could pass + * more than one scanline at a time if that's more convenient. + */ + row_pointer[0] = & image_buffer[((cinfo.image_height-1)*row_stride)-cinfo.next_scanline * row_stride]; + (void) jpeg_write_scanlines(&cinfo, row_pointer, 1); + } + + /* Step 6: Finish compression */ + + jpeg_finish_compress(&cinfo); + /* After finish_compress, we can close the output file. */ + ri.FS_WriteFile( filename, out, hackSize ); + + ri.Hunk_FreeTempMemory(out); + + /* Step 7: release JPEG compression object */ + + /* This is an important step since it will release a good deal of memory. */ + jpeg_destroy_compress(&cinfo); + + /* And we're done! */ +} + +/* +================= +SaveJPGToBuffer +================= +*/ +int SaveJPGToBuffer( byte *buffer, int quality, + int image_width, int image_height, + byte *image_buffer ) +{ + struct jpeg_compress_struct cinfo; + struct jpeg_error_mgr jerr; + JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */ + int row_stride; /* physical row width in image buffer */ + + /* Step 1: allocate and initialize JPEG compression object */ + cinfo.err = jpeg_std_error(&jerr); + /* Now we can initialize the JPEG compression object. */ + jpeg_create_compress(&cinfo); + + /* Step 2: specify data destination (eg, a file) */ + /* Note: steps 2 and 3 can be done in either order. */ + jpegDest(&cinfo, buffer, image_width*image_height*4); + + /* Step 3: set parameters for compression */ + cinfo.image_width = image_width; /* image width and height, in pixels */ + cinfo.image_height = image_height; + cinfo.input_components = 4; /* # of color components per pixel */ + cinfo.in_color_space = JCS_RGB; /* colorspace of input image */ + + jpeg_set_defaults(&cinfo); + jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */); + /* If quality is set high, disable chroma subsampling */ + if (quality >= 85) { + cinfo.comp_info[0].h_samp_factor = 1; + cinfo.comp_info[0].v_samp_factor = 1; + } + + /* Step 4: Start compressor */ + jpeg_start_compress(&cinfo, TRUE); + + /* Step 5: while (scan lines remain to be written) */ + /* jpeg_write_scanlines(...); */ + row_stride = image_width * 4; /* JSAMPLEs per row in image_buffer */ + + while (cinfo.next_scanline < cinfo.image_height) { + /* jpeg_write_scanlines expects an array of pointers to scanlines. + * Here the array is only one element long, but you could pass + * more than one scanline at a time if that's more convenient. + */ + row_pointer[0] = & image_buffer[((cinfo.image_height-1)*row_stride)-cinfo.next_scanline * row_stride]; + (void) jpeg_write_scanlines(&cinfo, row_pointer, 1); + } + + /* Step 6: Finish compression */ + jpeg_finish_compress(&cinfo); + + /* Step 7: release JPEG compression object */ + jpeg_destroy_compress(&cinfo); + + /* And we're done! */ + return hackSize; +} + +//=================================================================== + +/* +================= +R_LoadImage + +Loads any of the supported image types into a cannonical +32 bit format. +================= +*/ +void R_LoadImage( const char *name, byte **pic, int *width, int *height ) { + int len; + + *pic = NULL; + *width = 0; + *height = 0; + + len = strlen(name); + if (len<5) { + return; + } + + if ( !Q_stricmp( name+len-4, ".tga" ) ) { + LoadTGA( name, pic, width, height ); // try tga first + if (!*pic) { // + char altname[MAX_QPATH]; // try jpg in place of tga + strcpy( altname, name ); + len = strlen( altname ); + altname[len-3] = 'j'; + altname[len-2] = 'p'; + altname[len-1] = 'g'; + LoadJPG( altname, pic, width, height ); + } + } else if ( !Q_stricmp(name+len-4, ".pcx") ) { + LoadPCX32( name, pic, width, height ); + } else if ( !Q_stricmp( name+len-4, ".bmp" ) ) { + LoadBMP( name, pic, width, height ); + } else if ( !Q_stricmp( name+len-4, ".jpg" ) ) { + LoadJPG( name, pic, width, height ); + } +} + + +/* +=============== +R_FindImageFile + +Finds or loads the given image. +Returns NULL if it fails, not a default image. +============== +*/ +image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) { + image_t *image; + int width, height; + byte *pic; + long hash; + + if (!name) { + return NULL; + } + + hash = generateHashValue(name); + + // + // see if the image is already loaded + // + for (image=hashTable[hash]; image; image=image->next) { + if ( !strcmp( name, image->imgName ) ) { + // the white image can be used with any set of parms, but other mismatches are errors + if ( strcmp( name, "*white" ) ) { + if ( image->mipmap != mipmap ) { + ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed mipmap parm\n", name ); + } + if ( image->allowPicmip != allowPicmip ) { + ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed allowPicmip parm\n", name ); + } + if ( image->wrapClampMode != glWrapClampMode ) { + ri.Printf( PRINT_ALL, "WARNING: reused image %s with mixed glWrapClampMode parm\n", name ); + } + } + return image; + } + } + + // + // load the pic from disk + // + R_LoadImage( name, &pic, &width, &height ); + if ( pic == NULL ) { // if we dont get a successful load + char altname[MAX_QPATH]; // copy the name + int len; // + strcpy( altname, name ); // + len = strlen( altname ); // + altname[len-3] = toupper(altname[len-3]); // and try upper case extension for unix systems + altname[len-2] = toupper(altname[len-2]); // + altname[len-1] = toupper(altname[len-1]); // + ri.Printf( PRINT_ALL, "trying %s...\n", altname ); // + R_LoadImage( altname, &pic, &width, &height ); // + if (pic == NULL) { // if that fails + return NULL; // bail + } + } + + image = R_CreateImage( ( char * ) name, pic, width, height, mipmap, allowPicmip, glWrapClampMode ); + ri.Free( pic ); + return image; +} + + +/* +================ +R_CreateDlightImage +================ +*/ +#define DLIGHT_SIZE 16 +static void R_CreateDlightImage( void ) { + int x,y; + byte data[DLIGHT_SIZE][DLIGHT_SIZE][4]; + int b; + + // make a centered inverse-square falloff blob for dynamic lighting + for (x=0 ; x 255) { + b = 255; + } else if ( b < 75 ) { + b = 0; + } + data[y][x][0] = + data[y][x][1] = + data[y][x][2] = b; + data[y][x][3] = 255; + } + } + tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, qfalse, qfalse, GL_CLAMP ); +} + + +/* +================= +R_InitFogTable +================= +*/ +void R_InitFogTable( void ) { + int i; + float d; + float exp; + + exp = 0.5; + + for ( i = 0 ; i < FOG_TABLE_SIZE ; i++ ) { + d = pow ( (float)i/(FOG_TABLE_SIZE-1), exp ); + + tr.fogTable[i] = d; + } +} + +/* +================ +R_FogFactor + +Returns a 0.0 to 1.0 fog density value +This is called for each texel of the fog texture on startup +and for each vertex of transparent shaders in fog dynamically +================ +*/ +float R_FogFactor( float s, float t ) { + float d; + + s -= 1.0/512; + if ( s < 0 ) { + return 0; + } + if ( t < 1.0/32 ) { + return 0; + } + if ( t < 31.0/32 ) { + s *= (t - 1.0f/32.0f) / (30.0f/32.0f); + } + + // we need to leave a lot of clamp range + s *= 8; + + if ( s > 1.0 ) { + s = 1.0; + } + + d = tr.fogTable[ (int)(s * (FOG_TABLE_SIZE-1)) ]; + + return d; +} + +/* +================ +R_CreateFogImage +================ +*/ +#define FOG_S 256 +#define FOG_T 32 +static void R_CreateFogImage( void ) { + int x,y; + byte *data; + float g; + float d; + float borderColor[4]; + + data = ri.Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 ); + + g = 2.0; + + // S is distance, T is depth + for (x=0 ; xinteger; + if ( !glConfig.deviceSupportsGamma ) { + tr.overbrightBits = 0; // need hardware gamma for overbright + } + + // never overbright in windowed mode + if ( !glConfig.isFullscreen ) + { + tr.overbrightBits = 0; + } + + // allow 2 overbright bits in 24 bit, but only 1 in 16 bit + if ( glConfig.colorBits > 16 ) { + if ( tr.overbrightBits > 2 ) { + tr.overbrightBits = 2; + } + } else { + if ( tr.overbrightBits > 1 ) { + tr.overbrightBits = 1; + } + } + if ( tr.overbrightBits < 0 ) { + tr.overbrightBits = 0; + } + + tr.identityLight = 1.0f / ( 1 << tr.overbrightBits ); + tr.identityLightByte = 255 * tr.identityLight; + + + if ( r_intensity->value <= 1 ) { + ri.Cvar_Set( "r_intensity", "1" ); + } + + if ( r_gamma->value < 0.5f ) { + ri.Cvar_Set( "r_gamma", "0.5" ); + } else if ( r_gamma->value > 3.0f ) { + ri.Cvar_Set( "r_gamma", "3.0" ); + } + + g = r_gamma->value; + + shift = tr.overbrightBits; + + for ( i = 0; i < 256; i++ ) { + if ( g == 1 ) { + inf = i; + } else { + inf = 255 * pow ( i/255.0f, 1.0f / g ) + 0.5f; + } + inf <<= shift; + if (inf < 0) { + inf = 0; + } + if (inf > 255) { + inf = 255; + } + s_gammatable[i] = inf; + } + + for (i=0 ; i<256 ; i++) { + j = i * r_intensity->value; + if (j > 255) { + j = 255; + } + s_intensitytable[i] = j; + } + + if ( glConfig.deviceSupportsGamma ) + { + GLimp_SetGamma( s_gammatable, s_gammatable, s_gammatable ); + } +} + +/* +=============== +R_InitImages +=============== +*/ +void R_InitImages( void ) { + Com_Memset(hashTable, 0, sizeof(hashTable)); + // build brightness translation tables + R_SetColorMappings(); + + // create default texture and white texture + R_CreateBuiltinImages(); +} + +/* +=============== +R_DeleteTextures +=============== +*/ +void R_DeleteTextures( void ) { + int i; + + for ( i=0; itexnum ); + } + Com_Memset( tr.images, 0, sizeof( tr.images ) ); + + tr.numImages = 0; + + Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) ); + if ( qglBindTexture ) { + if ( qglActiveTextureARB ) { + GL_SelectTexture( 1 ); + qglBindTexture( GL_TEXTURE_2D, 0 ); + GL_SelectTexture( 0 ); + qglBindTexture( GL_TEXTURE_2D, 0 ); + } else { + qglBindTexture( GL_TEXTURE_2D, 0 ); + } + } +} + +/* +============================================================================ + +SKINS + +============================================================================ +*/ + +/* +================== +CommaParse + +This is unfortunate, but the skin files aren't +compatable with our normal parsing rules. +================== +*/ +static char *CommaParse( char **data_p ) { + int c = 0, len; + char *data; + static char com_token[MAX_TOKEN_CHARS]; + + data = *data_p; + len = 0; + com_token[0] = 0; + + // make sure incoming data is valid + if ( !data ) { + *data_p = NULL; + return com_token; + } + + while ( 1 ) { + // skip whitespace + while( (c = *data) <= ' ') { + if( !c ) { + break; + } + data++; + } + + + c = *data; + + // skip double slash comments + if ( c == '/' && data[1] == '/' ) + { + while (*data && *data != '\n') + data++; + } + // skip /* */ comments + else if ( c=='/' && data[1] == '*' ) + { + while ( *data && ( *data != '*' || data[1] != '/' ) ) + { + data++; + } + if ( *data ) + { + data += 2; + } + } + else + { + break; + } + } + + if ( c == 0 ) { + return ""; + } + + // handle quoted strings + if (c == '\"') + { + data++; + while (1) + { + c = *data++; + if (c=='\"' || !c) + { + com_token[len] = 0; + *data_p = ( char * ) data; + return com_token; + } + if (len < MAX_TOKEN_CHARS) + { + com_token[len] = c; + len++; + } + } + } + + // parse a regular word + do + { + if (len < MAX_TOKEN_CHARS) + { + com_token[len] = c; + len++; + } + data++; + c = *data; + } while (c>32 && c != ',' ); + + if (len == MAX_TOKEN_CHARS) + { +// Com_Printf ("Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS); + len = 0; + } + com_token[len] = 0; + + *data_p = ( char * ) data; + return com_token; +} + + +/* +=============== +RE_RegisterSkin + +=============== +*/ +qhandle_t RE_RegisterSkin( const char *name ) { + qhandle_t hSkin; + skin_t *skin; + skinSurface_t *surf; + char *text, *text_p; + char *token; + char surfName[MAX_QPATH]; + + if ( !name || !name[0] ) { + Com_Printf( "Empty name passed to RE_RegisterSkin\n" ); + return 0; + } + + if ( strlen( name ) >= MAX_QPATH ) { + Com_Printf( "Skin name exceeds MAX_QPATH\n" ); + return 0; + } + + + // see if the skin is already loaded + for ( hSkin = 1; hSkin < tr.numSkins ; hSkin++ ) { + skin = tr.skins[hSkin]; + if ( !Q_stricmp( skin->name, name ) ) { + if( skin->numSurfaces == 0 ) { + return 0; // default skin + } + return hSkin; + } + } + + // allocate a new skin + if ( tr.numSkins == MAX_SKINS ) { + ri.Printf( PRINT_WARNING, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name ); + return 0; + } + tr.numSkins++; + skin = ri.Hunk_Alloc( sizeof( skin_t ), h_low ); + tr.skins[hSkin] = skin; + Q_strncpyz( skin->name, name, sizeof( skin->name ) ); + skin->numSurfaces = 0; + + // make sure the render thread is stopped + R_SyncRenderThread(); + + // If not a .skin file, load as a single shader + if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) { + skin->numSurfaces = 1; + skin->surfaces[0] = ri.Hunk_Alloc( sizeof(skin->surfaces[0]), h_low ); + skin->surfaces[0]->shader = R_FindShader( name, LIGHTMAP_NONE, qtrue ); + return hSkin; + } + + // load and parse the skin file + ri.FS_ReadFile( name, (void **)&text ); + if ( !text ) { + return 0; + } + + text_p = text; + while ( text_p && *text_p ) { + // get surface name + token = CommaParse( &text_p ); + Q_strncpyz( surfName, token, sizeof( surfName ) ); + + if ( !token[0] ) { + break; + } + // lowercase the surface name so skin compares are faster + Q_strlwr( surfName ); + + if ( *text_p == ',' ) { + text_p++; + } + + if ( strstr( token, "tag_" ) ) { + continue; + } + + // parse the shader name + token = CommaParse( &text_p ); + + surf = skin->surfaces[ skin->numSurfaces ] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low ); + Q_strncpyz( surf->name, surfName, sizeof( surf->name ) ); + surf->shader = R_FindShader( token, LIGHTMAP_NONE, qtrue ); + skin->numSurfaces++; + } + + ri.FS_FreeFile( text ); + + + // never let a skin have 0 shaders + if ( skin->numSurfaces == 0 ) { + return 0; // use default skin + } + + return hSkin; +} + + +/* +=============== +R_InitSkins +=============== +*/ +void R_InitSkins( void ) { + skin_t *skin; + + tr.numSkins = 1; + + // make the default skin have all default shaders + skin = tr.skins[0] = ri.Hunk_Alloc( sizeof( skin_t ), h_low ); + Q_strncpyz( skin->name, "", sizeof( skin->name ) ); + skin->numSurfaces = 1; + skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces ), h_low ); + skin->surfaces[0]->shader = tr.defaultShader; +} + +/* +=============== +R_GetSkinByHandle +=============== +*/ +skin_t *R_GetSkinByHandle( qhandle_t hSkin ) { + if ( hSkin < 1 || hSkin >= tr.numSkins ) { + return tr.skins[0]; + } + return tr.skins[ hSkin ]; +} + +/* +=============== +R_SkinList_f +=============== +*/ +void R_SkinList_f( void ) { + int i, j; + skin_t *skin; + + ri.Printf (PRINT_ALL, "------------------\n"); + + for ( i = 0 ; i < tr.numSkins ; i++ ) { + skin = tr.skins[i]; + + ri.Printf( PRINT_ALL, "%3i:%s\n", i, skin->name ); + for ( j = 0 ; j < skin->numSurfaces ; j++ ) { + ri.Printf( PRINT_ALL, " %s = %s\n", + skin->surfaces[j]->name, skin->surfaces[j]->shader->name ); + } + } + ri.Printf (PRINT_ALL, "------------------\n"); +} + diff --git a/src/renderer/tr_init.c b/src/renderer/tr_init.c new file mode 100644 index 0000000..b9b676a --- /dev/null +++ b/src/renderer/tr_init.c @@ -0,0 +1,1356 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_init.c -- functions that are not called every frame + +#include "tr_local.h" + +glconfig_t glConfig; +qboolean textureFilterAnisotropic = qfalse; +int maxAnisotropy = 0; + +glstate_t glState; + +static void GfxInfo_f( void ); + +cvar_t *r_flareSize; +cvar_t *r_flareFade; +cvar_t *r_flareCoeff; + +cvar_t *r_railWidth; +cvar_t *r_railCoreWidth; +cvar_t *r_railSegmentLength; + +cvar_t *r_ignoreFastPath; + +cvar_t *r_verbose; +cvar_t *r_ignore; + +cvar_t *r_displayRefresh; + +cvar_t *r_detailTextures; + +cvar_t *r_znear; + +cvar_t *r_smp; +cvar_t *r_showSmp; +cvar_t *r_skipBackEnd; + +cvar_t *r_ignorehwgamma; +cvar_t *r_measureOverdraw; + +cvar_t *r_inGameVideo; +cvar_t *r_fastsky; +cvar_t *r_drawSun; +cvar_t *r_dynamiclight; +cvar_t *r_dlightBacks; + +cvar_t *r_lodbias; +cvar_t *r_lodscale; + +cvar_t *r_norefresh; +cvar_t *r_drawentities; +cvar_t *r_drawworld; +cvar_t *r_speeds; +cvar_t *r_fullbright; +cvar_t *r_novis; +cvar_t *r_nocull; +cvar_t *r_facePlaneCull; +cvar_t *r_showcluster; +cvar_t *r_nocurves; + +cvar_t *r_allowExtensions; + +cvar_t *r_ext_compressed_textures; +cvar_t *r_ext_gamma_control; +cvar_t *r_ext_multitexture; +cvar_t *r_ext_compiled_vertex_array; +cvar_t *r_ext_texture_env_add; +cvar_t *r_ext_texture_filter_anisotropic; +cvar_t *r_ext_max_anisotropy; + +cvar_t *r_ignoreGLErrors; +cvar_t *r_logFile; + +cvar_t *r_stencilbits; +cvar_t *r_depthbits; +cvar_t *r_colorbits; +cvar_t *r_stereo; +cvar_t *r_primitives; +cvar_t *r_texturebits; + +cvar_t *r_drawBuffer; +cvar_t *r_glDriver; +cvar_t *r_lightmap; +cvar_t *r_vertexLight; +cvar_t *r_uiFullScreen; +cvar_t *r_shadows; +cvar_t *r_flares; +cvar_t *r_mode; +cvar_t *r_nobind; +cvar_t *r_singleShader; +cvar_t *r_roundImagesDown; +cvar_t *r_colorMipLevels; +cvar_t *r_picmip; +cvar_t *r_showtris; +cvar_t *r_showsky; +cvar_t *r_shownormals; +cvar_t *r_finish; +cvar_t *r_clear; +cvar_t *r_swapInterval; +cvar_t *r_textureMode; +cvar_t *r_offsetFactor; +cvar_t *r_offsetUnits; +cvar_t *r_gamma; +cvar_t *r_intensity; +cvar_t *r_lockpvs; +cvar_t *r_noportals; +cvar_t *r_portalOnly; + +cvar_t *r_subdivisions; +cvar_t *r_lodCurveError; + +cvar_t *r_fullscreen; + +cvar_t *r_customwidth; +cvar_t *r_customheight; +cvar_t *r_customPixelAspect; + +cvar_t *r_overBrightBits; +cvar_t *r_mapOverBrightBits; + +cvar_t *r_debugSurface; +cvar_t *r_simpleMipMaps; + +cvar_t *r_showImages; + +cvar_t *r_ambientScale; +cvar_t *r_directedScale; +cvar_t *r_debugLight; +cvar_t *r_debugSort; +cvar_t *r_printShaders; +cvar_t *r_saveFontData; + +cvar_t *r_GLlibCoolDownMsec; + +cvar_t *r_maxpolys; +int max_polys; +cvar_t *r_maxpolyverts; +int max_polyverts; + +static void AssertCvarRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral ) +{ + if ( shouldBeIntegral ) + { + if ( ( int ) cv->value != cv->integer ) + { + ri.Printf( PRINT_WARNING, "WARNING: cvar '%s' must be integral (%f)\n", cv->name, cv->value ); + ri.Cvar_Set( cv->name, va( "%d", cv->integer ) ); + } + } + + if ( cv->value < minVal ) + { + ri.Printf( PRINT_WARNING, "WARNING: cvar '%s' out of range (%f < %f)\n", cv->name, cv->value, minVal ); + ri.Cvar_Set( cv->name, va( "%f", minVal ) ); + } + else if ( cv->value > maxVal ) + { + ri.Printf( PRINT_WARNING, "WARNING: cvar '%s' out of range (%f > %f)\n", cv->name, cv->value, maxVal ); + ri.Cvar_Set( cv->name, va( "%f", maxVal ) ); + } +} + + +#define GENERIC_HW_R_PICMIP_DEFAULT "0" +#define GENERIC_HW_R_TEXTUREMODE_DEFAULT "GL_LINEAR_MIPMAP_LINEAR" + +/* +================== +GL_ResolveHardwareType + +Chipset specific configuration +================== +*/ +void GL_ResolveHardwareType( void ) +{ + char buf[ 1024 ]; + cvar_t *lastValidRenderer = ri.Cvar_Get( + "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE ); + + Q_strncpyz( buf, glConfig.renderer_string, sizeof( buf ) ); + Q_strlwr( buf ); + + // NOTE: if changing cvars, do it within this block. This allows them + // to be overridden when testing driver fixes, etc. but only sets + // them to their default state when the hardware is first installed/run. + if( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) + { + glConfig.hardwareType = GLHW_GENERIC; + + ri.Cvar_Set( "r_textureMode", GENERIC_HW_R_TEXTUREMODE_DEFAULT ); + + // VOODOO GRAPHICS w/ 2MB + if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) ) + { + ri.Cvar_Set( "r_picmip", "2" ); + ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); + } + else + { + ri.Cvar_Set( "r_picmip", GENERIC_HW_R_PICMIP_DEFAULT ); + + if ( strstr( buf, "rage 128" ) || strstr( buf, "rage128" ) ) + { + ri.Cvar_Set( "r_finish", "0" ); + } + // Savage3D and Savage4 should always have trilinear enabled + else if ( strstr( buf, "savage3d" ) || strstr( buf, "s3 savage4" ) ) + { + ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); + } + } + } + + // + // this is where hardware specific workarounds that should be + // detected/initialized every startup should go. + // + if ( strstr( buf, "banshee" ) || strstr( buf, "voodoo3" ) ) + { + glConfig.hardwareType = GLHW_3DFX_2D3D; + } + // VOODOO GRAPHICS w/ 2MB + else if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) ) + { + } + else if ( strstr( buf, "glzicd" ) ) + { + } + else if ( strstr( buf, "rage pro" ) || + strstr( buf, "Rage Pro" ) || + strstr( buf, "ragepro" ) ) + { + glConfig.hardwareType = GLHW_RAGEPRO; + } + else if ( strstr( buf, "rage 128" ) ) + { + } + else if ( strstr( buf, "permedia2" ) ) + { + glConfig.hardwareType = GLHW_PERMEDIA2; + } + else if ( strstr( buf, "riva 128" ) ) + { + glConfig.hardwareType = GLHW_RIVA128; + } + else if ( strstr( buf, "riva tnt " ) ) + { + } +} + +/* +** InitOpenGL +** +** This function is responsible for initializing a valid OpenGL subsystem. This +** is done by calling GLimp_Init (which gives us a working OGL subsystem) then +** setting variables, checking GL constants, and reporting the gfx system config +** to the user. +*/ +static void InitOpenGL( void ) +{ + char renderer_buffer[1024]; + + // + // initialize OS specific portions of the renderer + // + // GLimp_Init directly or indirectly references the following cvars: + // - r_fullscreen + // - r_glDriver + // - r_mode + // - r_(color|depth|stencil)bits + // - r_ignorehwgamma + // - r_gamma + // + + if ( glConfig.vidWidth == 0 ) + { + GLint temp; + + GLimp_Init(); + + strcpy( renderer_buffer, glConfig.renderer_string ); + Q_strlwr( renderer_buffer ); + + // OpenGL driver constants + qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp ); + glConfig.maxTextureSize = temp; + + // stubbed or broken drivers may have reported 0... + if ( glConfig.maxTextureSize <= 0 ) + { + glConfig.maxTextureSize = 0; + } + } + + // init command buffers and SMP + R_InitCommandBuffers(); + + // print info + GfxInfo_f(); + + // set default state + GL_SetDefaultState(); +} + +/* +================== +GL_CheckErrors +================== +*/ +void GL_CheckErrors( void ) { + int err; + char s[64]; + + err = qglGetError(); + if ( err == GL_NO_ERROR ) { + return; + } + if ( r_ignoreGLErrors->integer ) { + return; + } + switch( err ) { + case GL_INVALID_ENUM: + strcpy( s, "GL_INVALID_ENUM" ); + break; + case GL_INVALID_VALUE: + strcpy( s, "GL_INVALID_VALUE" ); + break; + case GL_INVALID_OPERATION: + strcpy( s, "GL_INVALID_OPERATION" ); + break; + case GL_STACK_OVERFLOW: + strcpy( s, "GL_STACK_OVERFLOW" ); + break; + case GL_STACK_UNDERFLOW: + strcpy( s, "GL_STACK_UNDERFLOW" ); + break; + case GL_OUT_OF_MEMORY: + strcpy( s, "GL_OUT_OF_MEMORY" ); + break; + default: + Com_sprintf( s, sizeof(s), "%i", err); + break; + } + + ri.Error( ERR_FATAL, "GL_CheckErrors: %s", s ); +} + + +/* +** R_GetModeInfo +*/ +typedef struct vidmode_s +{ + const char *description; + int width, height; + float pixelAspect; // pixel width / height +} vidmode_t; + +vidmode_t r_vidModes[] = +{ + { "Mode 0: 320x240", 320, 240, 1 }, + { "Mode 1: 400x300", 400, 300, 1 }, + { "Mode 2: 512x384", 512, 384, 1 }, + { "Mode 3: 640x480", 640, 480, 1 }, + { "Mode 4: 800x600", 800, 600, 1 }, + { "Mode 5: 960x720", 960, 720, 1 }, + { "Mode 6: 1024x768", 1024, 768, 1 }, + { "Mode 7: 1152x864", 1152, 864, 1 }, + { "Mode 8: 1280x1024", 1280, 1024, 1 }, + { "Mode 9: 1600x1200", 1600, 1200, 1 }, + { "Mode 10: 2048x1536", 2048, 1536, 1 }, + { "Mode 11: 856x480 (wide)",856, 480, 1 } +}; +static int s_numVidModes = ( sizeof( r_vidModes ) / sizeof( r_vidModes[0] ) ); + +qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ) { + vidmode_t *vm; + float pixelAspect; + + if ( mode < -1 ) { + return qfalse; + } + if ( mode >= s_numVidModes ) { + return qfalse; + } + + if ( mode == -1 ) { + *width = r_customwidth->integer; + *height = r_customheight->integer; + pixelAspect = r_customPixelAspect->value; + } else { + vm = &r_vidModes[mode]; + + *width = vm->width; + *height = vm->height; + pixelAspect = vm->pixelAspect; + } + + *windowAspect = (float)*width / ( *height * pixelAspect ); + + return qtrue; +} + +/* +** R_ModeList_f +*/ +static void R_ModeList_f( void ) +{ + int i; + + ri.Printf( PRINT_ALL, "\n" ); + for ( i = 0; i < s_numVidModes; i++ ) + { + ri.Printf( PRINT_ALL, "%s\n", r_vidModes[i].description ); + } + ri.Printf( PRINT_ALL, "\n" ); +} + + +/* +============================================================================== + + SCREEN SHOTS + +NOTE TTimo +some thoughts about the screenshots system: +screenshots get written in fs_homepath + fs_gamedir +vanilla q3 .. baseq3/screenshots/ *.tga +team arena .. missionpack/screenshots/ *.tga + +two commands: "screenshot" and "screenshotJPEG" +we use statics to store a count and start writing the first screenshot/screenshot????.tga (.jpg) available +(with FS_FileExists / FS_FOpenFileWrite calls) +FIXME: the statics don't get a reinit between fs_game changes + +============================================================================== +*/ + +/* +================== +RB_TakeScreenshot +================== +*/ +void RB_TakeScreenshot( int x, int y, int width, int height, char *fileName ) { + byte *buffer; + int i, c, temp; + + buffer = ri.Hunk_AllocateTempMemory(glConfig.vidWidth*glConfig.vidHeight*3+18); + + Com_Memset (buffer, 0, 18); + buffer[2] = 2; // uncompressed type + buffer[12] = width & 255; + buffer[13] = width >> 8; + buffer[14] = height & 255; + buffer[15] = height >> 8; + buffer[16] = 24; // pixel size + + qglReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); + + // swap rgb to bgr + c = 18 + width * height * 3; + for (i=18 ; i 0 ) && glConfig.deviceSupportsGamma ) { + R_GammaCorrect( buffer + 18, glConfig.vidWidth * glConfig.vidHeight * 3 ); + } + + ri.FS_WriteFile( fileName, buffer, c ); + + ri.Hunk_FreeTempMemory( buffer ); +} + +/* +================== +RB_TakeScreenshotJPEG +================== +*/ +void RB_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName ) { + byte *buffer; + + buffer = ri.Hunk_AllocateTempMemory(glConfig.vidWidth*glConfig.vidHeight*4); + + qglReadPixels( x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer ); + + // gamma correct + if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) { + R_GammaCorrect( buffer, glConfig.vidWidth * glConfig.vidHeight * 4 ); + } + + ri.FS_WriteFile( fileName, buffer, 1 ); // create path + SaveJPG( fileName, 90, glConfig.vidWidth, glConfig.vidHeight, buffer); + + ri.Hunk_FreeTempMemory( buffer ); +} + +/* +================== +RB_TakeScreenshotCmd +================== +*/ +const void *RB_TakeScreenshotCmd( const void *data ) { + const screenshotCommand_t *cmd; + + cmd = (const screenshotCommand_t *)data; + + if (cmd->jpeg) + RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName); + else + RB_TakeScreenshot( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName); + + return (const void *)(cmd + 1); +} + +/* +================== +R_TakeScreenshot +================== +*/ +void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg ) { + static char fileName[MAX_OSPATH]; // bad things if two screenshots per frame? + screenshotCommand_t *cmd; + + cmd = R_GetCommandBuffer( sizeof( *cmd ) ); + if ( !cmd ) { + return; + } + cmd->commandId = RC_SCREENSHOT; + + cmd->x = x; + cmd->y = y; + cmd->width = width; + cmd->height = height; + Q_strncpyz( fileName, name, sizeof(fileName) ); + cmd->fileName = fileName; + cmd->jpeg = jpeg; +} + +/* +================== +R_ScreenshotFilename +================== +*/ +void R_ScreenshotFilename( int lastNumber, char *fileName ) { + int a,b,c,d; + + if ( lastNumber < 0 || lastNumber > 9999 ) { + Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.tga" ); + return; + } + + a = lastNumber / 1000; + lastNumber -= a*1000; + b = lastNumber / 100; + lastNumber -= b*100; + c = lastNumber / 10; + lastNumber -= c*10; + d = lastNumber; + + Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.tga" + , a, b, c, d ); +} + +/* +================== +R_ScreenshotFilename +================== +*/ +void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) { + int a,b,c,d; + + if ( lastNumber < 0 || lastNumber > 9999 ) { + Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.jpg" ); + return; + } + + a = lastNumber / 1000; + lastNumber -= a*1000; + b = lastNumber / 100; + lastNumber -= b*100; + c = lastNumber / 10; + lastNumber -= c*10; + d = lastNumber; + + Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.jpg" + , a, b, c, d ); +} + +/* +==================== +R_LevelShot + +levelshots are specialized 128*128 thumbnails for +the menu system, sampled down from full screen distorted images +==================== +*/ +void R_LevelShot( void ) { + char checkname[MAX_OSPATH]; + byte *buffer; + byte *source; + byte *src, *dst; + int x, y; + int r, g, b; + float xScale, yScale; + int xx, yy; + + sprintf( checkname, "levelshots/%s.tga", tr.world->baseName ); + + source = ri.Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight * 3 ); + + buffer = ri.Hunk_AllocateTempMemory( 128 * 128*3 + 18); + Com_Memset (buffer, 0, 18); + buffer[2] = 2; // uncompressed type + buffer[12] = 128; + buffer[14] = 128; + buffer[16] = 24; // pixel size + + qglReadPixels( 0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_RGB, GL_UNSIGNED_BYTE, source ); + + // resample from source + xScale = glConfig.vidWidth / 512.0f; + yScale = glConfig.vidHeight / 384.0f; + for ( y = 0 ; y < 128 ; y++ ) { + for ( x = 0 ; x < 128 ; x++ ) { + r = g = b = 0; + for ( yy = 0 ; yy < 3 ; yy++ ) { + for ( xx = 0 ; xx < 4 ; xx++ ) { + src = source + 3 * ( glConfig.vidWidth * (int)( (y*3+yy)*yScale ) + (int)( (x*4+xx)*xScale ) ); + r += src[0]; + g += src[1]; + b += src[2]; + } + } + dst = buffer + 18 + 3 * ( y * 128 + x ); + dst[0] = b / 12; + dst[1] = g / 12; + dst[2] = r / 12; + } + } + + // gamma correct + if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) { + R_GammaCorrect( buffer + 18, 128 * 128 * 3 ); + } + + ri.FS_WriteFile( checkname, buffer, 128 * 128*3 + 18 ); + + ri.Hunk_FreeTempMemory( buffer ); + ri.Hunk_FreeTempMemory( source ); + + ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); +} + +/* +================== +R_ScreenShot_f + +screenshot +screenshot [silent] +screenshot [levelshot] +screenshot [filename] + +Doesn't print the pacifier message if there is a second arg +================== +*/ +void R_ScreenShot_f (void) { + char checkname[MAX_OSPATH]; + static int lastNumber = -1; + qboolean silent; + + if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { + R_LevelShot(); + return; + } + + if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) { + silent = qtrue; + } else { + silent = qfalse; + } + + if ( ri.Cmd_Argc() == 2 && !silent ) { + // explicit filename + Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", ri.Cmd_Argv( 1 ) ); + } else { + // scan for a free filename + + // if we have saved a previous screenshot, don't scan + // again, because recording demo avis can involve + // thousands of shots + if ( lastNumber == -1 ) { + lastNumber = 0; + } + // scan for a free number + for ( ; lastNumber <= 9999 ; lastNumber++ ) { + R_ScreenshotFilename( lastNumber, checkname ); + + if (!ri.FS_FileExists( checkname )) + { + break; // file doesn't exist + } + } + + if ( lastNumber >= 9999 ) { + ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n"); + return; + } + + lastNumber++; + } + + R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qfalse ); + + if ( !silent ) { + ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); + } +} + +void R_ScreenShotJPEG_f (void) { + char checkname[MAX_OSPATH]; + static int lastNumber = -1; + qboolean silent; + + if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { + R_LevelShot(); + return; + } + + if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) { + silent = qtrue; + } else { + silent = qfalse; + } + + if ( ri.Cmd_Argc() == 2 && !silent ) { + // explicit filename + Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) ); + } else { + // scan for a free filename + + // if we have saved a previous screenshot, don't scan + // again, because recording demo avis can involve + // thousands of shots + if ( lastNumber == -1 ) { + lastNumber = 0; + } + // scan for a free number + for ( ; lastNumber <= 9999 ; lastNumber++ ) { + R_ScreenshotFilenameJPEG( lastNumber, checkname ); + + if (!ri.FS_FileExists( checkname )) + { + break; // file doesn't exist + } + } + + if ( lastNumber == 10000 ) { + ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n"); + return; + } + + lastNumber++; + } + + R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qtrue ); + + if ( !silent ) { + ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); + } +} + +//============================================================================ + +/* +================== +RB_TakeVideoFrameCmd +================== +*/ +const void *RB_TakeVideoFrameCmd( const void *data ) +{ + const videoFrameCommand_t *cmd; + int frameSize; + int i; + + cmd = (const videoFrameCommand_t *)data; + + qglReadPixels( 0, 0, cmd->width, cmd->height, GL_RGBA, + GL_UNSIGNED_BYTE, cmd->captureBuffer ); + + // gamma correct + if( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) + R_GammaCorrect( cmd->captureBuffer, cmd->width * cmd->height * 4 ); + + if( cmd->motionJpeg ) + { + frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 90, + cmd->width, cmd->height, cmd->captureBuffer ); + ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize ); + } + else + { + frameSize = cmd->width * cmd->height; + + for( i = 0; i < frameSize; i++) // Pack to 24bpp and swap R and B + { + cmd->encodeBuffer[ i*3 ] = cmd->captureBuffer[ i*4 + 2 ]; + cmd->encodeBuffer[ i*3 + 1 ] = cmd->captureBuffer[ i*4 + 1 ]; + cmd->encodeBuffer[ i*3 + 2 ] = cmd->captureBuffer[ i*4 ]; + } + + ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize * 3 ); + } + + return (const void *)(cmd + 1); +} + +//============================================================================ + +/* +** GL_SetDefaultState +*/ +void GL_SetDefaultState( void ) +{ + qglClearDepth( 1.0f ); + + qglCullFace(GL_FRONT); + + qglColor4f (1,1,1,1); + + // initialize downstream texture unit if we're running + // in a multitexture environment + if ( qglActiveTextureARB ) { + GL_SelectTexture( 1 ); + GL_TextureMode( r_textureMode->string ); + GL_TexEnv( GL_MODULATE ); + qglDisable( GL_TEXTURE_2D ); + GL_SelectTexture( 0 ); + } + + qglEnable(GL_TEXTURE_2D); + GL_TextureMode( r_textureMode->string ); + GL_TexEnv( GL_MODULATE ); + + qglShadeModel( GL_SMOOTH ); + qglDepthFunc( GL_LEQUAL ); + + // the vertex array is always enabled, but the color and texture + // arrays are enabled and disabled around the compiled vertex array call + qglEnableClientState (GL_VERTEX_ARRAY); + + // + // make sure our GL state vector is set correctly + // + glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; + + qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL); + qglDepthMask( GL_TRUE ); + qglDisable( GL_DEPTH_TEST ); + qglEnable( GL_SCISSOR_TEST ); + qglDisable( GL_CULL_FACE ); + qglDisable( GL_BLEND ); +} + + +/* +================ +GfxInfo_f +================ +*/ +void GfxInfo_f( void ) +{ + cvar_t *sys_cpustring = ri.Cvar_Get( "sys_cpustring", "", 0 ); + const char *enablestrings[] = + { + "disabled", + "enabled" + }; + const char *fsstrings[] = + { + "windowed", + "fullscreen" + }; + + ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string ); + ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string ); + ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string ); + ri.Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", glConfig.extensions_string ); + ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize ); + ri.Printf( PRINT_ALL, "GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures ); + ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); + ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] ); + if ( glConfig.displayFrequency ) + { + ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency ); + } + else + { + ri.Printf( PRINT_ALL, "N/A\n" ); + } + if ( glConfig.deviceSupportsGamma ) + { + ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits ); + } + else + { + ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits ); + } + ri.Printf( PRINT_ALL, "CPU: %s\n", sys_cpustring->string ); + + // rendering primitives + { + int primitives; + + // default is to use triangles if compiled vertex arrays are present + ri.Printf( PRINT_ALL, "rendering primitives: " ); + primitives = r_primitives->integer; + if ( primitives == 0 ) { + if ( qglLockArraysEXT ) { + primitives = 2; + } else { + primitives = 1; + } + } + if ( primitives == -1 ) { + ri.Printf( PRINT_ALL, "none\n" ); + } else if ( primitives == 2 ) { + ri.Printf( PRINT_ALL, "single glDrawElements\n" ); + } else if ( primitives == 1 ) { + ri.Printf( PRINT_ALL, "multiple glArrayElement\n" ); + } else if ( primitives == 3 ) { + ri.Printf( PRINT_ALL, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" ); + } + } + + ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string ); + ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer ); + ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer ); + ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] ); + ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] ); + ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] ); + ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] ); + if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) + { + ri.Printf( PRINT_ALL, "HACK: using vertex lightmap approximation\n" ); + } + if ( glConfig.hardwareType == GLHW_RAGEPRO ) + { + ri.Printf( PRINT_ALL, "HACK: ragePro approximations\n" ); + } + if ( glConfig.hardwareType == GLHW_RIVA128 ) + { + ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" ); + } + if ( glConfig.smpActive ) { + ri.Printf( PRINT_ALL, "Using dual processor acceleration\n" ); + } + if ( r_finish->integer ) { + ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); + } +} + +/* +=============== +R_Register +=============== +*/ +void R_Register( void ) +{ + // + // latched and archived variables + // + r_glDriver = ri.Cvar_Get( "r_glDriver", OPENGL_DRIVER_NAME, CVAR_ARCHIVE | CVAR_LATCH ); + r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH); + r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH); + + r_picmip = ri.Cvar_Get ("r_picmip", GENERIC_HW_R_PICMIP_DEFAULT, + CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", + "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH ); + + r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH ); + AssertCvarRange( r_picmip, 0, 16, qtrue ); + r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_stereo = ri.Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH ); + r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH); + r_mode = ri.Cvar_Get( "r_mode", "3", CVAR_ARCHIVE | CVAR_LATCH ); +#if USE_SDL_VIDEO + r_fullscreen = ri.Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE ); +#else + r_fullscreen = ri.Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH ); +#endif + r_customwidth = ri.Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH ); + r_customheight = ri.Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH ); + r_customPixelAspect = ri.Cvar_Get( "r_customPixelAspect", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE | CVAR_LATCH ); + r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0); + r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH); + r_smp = ri.Cvar_Get( "r_smp", "0", CVAR_ARCHIVE | CVAR_LATCH); + r_ignoreFastPath = ri.Cvar_Get( "r_ignoreFastPath", "1", CVAR_ARCHIVE | CVAR_LATCH ); + + // + // temporary latched variables that can only change over a restart + // + r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH ); + AssertCvarRange( r_displayRefresh, 0, 200, qtrue ); + r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT ); + r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH ); + r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH ); + r_singleShader = ri.Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH ); + + // + // archived variables that can change at any time + // + r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE|CVAR_CHEAT ); + r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE ); + r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE ); + r_znear = ri.Cvar_Get( "r_znear", "1", CVAR_CHEAT ); + AssertCvarRange( r_znear, 0.001f, 200, qtrue ); + r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE ); + r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE ); + r_inGameVideo = ri.Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE ); + r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE ); + r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE ); + r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE ); + r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE); + r_textureMode = ri.Cvar_Get( "r_textureMode", + GENERIC_HW_R_TEXTUREMODE_DEFAULT, CVAR_ARCHIVE ); +#if USE_SDL_VIDEO + r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", + CVAR_ARCHIVE | CVAR_LATCH ); +#else + r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE ); +#endif + r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE ); + r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE ); + + r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE ); + r_railCoreWidth = ri.Cvar_Get( "r_railCoreWidth", "6", CVAR_ARCHIVE ); + r_railSegmentLength = ri.Cvar_Get( "r_railSegmentLength", "32", CVAR_ARCHIVE ); + + r_primitives = ri.Cvar_Get( "r_primitives", "0", CVAR_ARCHIVE ); + + r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT ); + r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT ); + + // + // temporary variables that can change at any time + // + r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_TEMP ); + + r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP ); + r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT ); + r_printShaders = ri.Cvar_Get( "r_printShaders", "0", 0 ); + r_saveFontData = ri.Cvar_Get( "r_saveFontData", "0", 0 ); + + r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT ); + r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT ); + r_lightmap = ri.Cvar_Get ("r_lightmap", "0", 0 ); + r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT ); + + r_flareSize = ri.Cvar_Get ("r_flareSize", "40", CVAR_CHEAT); + r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT); + r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT); + + r_showSmp = ri.Cvar_Get ("r_showSmp", "0", CVAR_CHEAT); + r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT); + + r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT ); + r_lodscale = ri.Cvar_Get( "r_lodscale", "5", CVAR_CHEAT ); + r_norefresh = ri.Cvar_Get ("r_norefresh", "0", CVAR_CHEAT); + r_drawentities = ri.Cvar_Get ("r_drawentities", "1", CVAR_CHEAT ); + r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT ); + r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT); + r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT); + r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT); + r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT); + r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT ); + r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT ); + r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT); + r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT); + r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT); + r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT); + r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT); + r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT); + r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT ); + r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT ); + r_drawBuffer = ri.Cvar_Get( "r_drawBuffer", "GL_BACK", CVAR_CHEAT ); + r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT); + r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT); + r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 ); + + r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0); + r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0); + + r_GLlibCoolDownMsec = ri.Cvar_Get( "r_GLlibCoolDownMsec", "0", CVAR_ARCHIVE ); + + // make sure all the commands added here are also + // removed in R_Shutdown + ri.Cmd_AddCommand( "imagelist", R_ImageList_f ); + ri.Cmd_AddCommand( "shaderlist", R_ShaderList_f ); + ri.Cmd_AddCommand( "skinlist", R_SkinList_f ); + ri.Cmd_AddCommand( "modellist", R_Modellist_f ); + ri.Cmd_AddCommand( "modelist", R_ModeList_f ); + ri.Cmd_AddCommand( "screenshot", R_ScreenShot_f ); + ri.Cmd_AddCommand( "screenshotJPEG", R_ScreenShotJPEG_f ); + ri.Cmd_AddCommand( "gfxinfo", GfxInfo_f ); +} + +/* +=============== +R_Init +=============== +*/ +void R_Init( void ) { + int err; + int i; + byte *ptr; + + ri.Printf( PRINT_ALL, "----- R_Init -----\n" ); + + // clear all our internal state + Com_Memset( &tr, 0, sizeof( tr ) ); + Com_Memset( &backEnd, 0, sizeof( backEnd ) ); + Com_Memset( &tess, 0, sizeof( tess ) ); + +// Swap_Init(); + + if ( (int)tess.xyz & 15 ) { + Com_Printf( "WARNING: tess.xyz not 16 byte aligned\n" ); + } + Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) ); + + // + // init function tables + // + for ( i = 0; i < FUNCTABLE_SIZE; i++ ) + { + tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); + tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; + tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; + tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i]; + + if ( i < FUNCTABLE_SIZE / 2 ) + { + if ( i < FUNCTABLE_SIZE / 4 ) + { + tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); + } + else + { + tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; + } + } + else + { + tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; + } + } + + R_InitFogTable(); + + R_NoiseInit(); + + R_Register(); + + max_polys = r_maxpolys->integer; + if (max_polys < MAX_POLYS) + max_polys = MAX_POLYS; + + max_polyverts = r_maxpolyverts->integer; + if (max_polyverts < MAX_POLYVERTS) + max_polyverts = MAX_POLYVERTS; + + ptr = ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low); + backEndData[0] = (backEndData_t *) ptr; + backEndData[0]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[0] )); + backEndData[0]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys); + if ( r_smp->integer ) { + ptr = ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low); + backEndData[1] = (backEndData_t *) ptr; + backEndData[1]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[1] )); + backEndData[1]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys); + } else { + backEndData[1] = NULL; + } + R_ToggleSmpFrame(); + + InitOpenGL(); + + R_InitImages(); + + R_InitShaders(); + + R_InitSkins(); + + R_ModelInit(); + + R_InitFreeType(); + + + err = qglGetError(); + if ( err != GL_NO_ERROR ) + ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err); + + ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" ); +} + +/* +=============== +RE_Shutdown +=============== +*/ +void RE_Shutdown( qboolean destroyWindow ) { + + ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow ); + + ri.Cmd_RemoveCommand ("modellist"); + ri.Cmd_RemoveCommand ("screenshotJPEG"); + ri.Cmd_RemoveCommand ("screenshot"); + ri.Cmd_RemoveCommand ("imagelist"); + ri.Cmd_RemoveCommand ("shaderlist"); + ri.Cmd_RemoveCommand ("skinlist"); + ri.Cmd_RemoveCommand ("gfxinfo"); + ri.Cmd_RemoveCommand( "modelist" ); + ri.Cmd_RemoveCommand( "shaderstate" ); + + + if ( tr.registered ) { + R_SyncRenderThread(); + R_ShutdownCommandBuffers(); + R_DeleteTextures(); + } + + R_DoneFreeType(); + + // shut down platform specific OpenGL stuff + if ( destroyWindow ) { + GLimp_Shutdown(); + } + + tr.registered = qfalse; +} + + +/* +============= +RE_EndRegistration + +Touch all images to make sure they are resident +============= +*/ +void RE_EndRegistration( void ) { + R_SyncRenderThread(); + if (!Sys_LowPhysicalMemory()) { + RB_ShowImages(); + } +} + + +/* +@@@@@@@@@@@@@@@@@@@@@ +GetRefAPI + +@@@@@@@@@@@@@@@@@@@@@ +*/ +refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) { + static refexport_t re; + + ri = *rimp; + + Com_Memset( &re, 0, sizeof( re ) ); + + if ( apiVersion != REF_API_VERSION ) { + ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n", + REF_API_VERSION, apiVersion ); + return NULL; + } + + // the RE_ functions are Renderer Entry points + + re.Shutdown = RE_Shutdown; + + re.BeginRegistration = RE_BeginRegistration; + re.RegisterModel = RE_RegisterModel; + re.RegisterSkin = RE_RegisterSkin; + re.RegisterShader = RE_RegisterShader; + re.RegisterShaderNoMip = RE_RegisterShaderNoMip; + re.LoadWorld = RE_LoadWorldMap; + re.SetWorldVisData = RE_SetWorldVisData; + re.EndRegistration = RE_EndRegistration; + + re.BeginFrame = RE_BeginFrame; + re.EndFrame = RE_EndFrame; + + re.MarkFragments = R_MarkFragments; + re.LerpTag = R_LerpTag; + re.ModelBounds = R_ModelBounds; + + re.ClearScene = RE_ClearScene; + re.AddRefEntityToScene = RE_AddRefEntityToScene; + re.AddPolyToScene = RE_AddPolyToScene; + re.LightForPoint = R_LightForPoint; + re.AddLightToScene = RE_AddLightToScene; + re.AddAdditiveLightToScene = RE_AddAdditiveLightToScene; + re.RenderScene = RE_RenderScene; + + re.SetColor = RE_SetColor; + re.DrawStretchPic = RE_StretchPic; + re.DrawStretchRaw = RE_StretchRaw; + re.UploadCinematic = RE_UploadCinematic; + + re.RegisterFont = RE_RegisterFont; + re.RemapShader = R_RemapShader; + re.GetEntityToken = R_GetEntityToken; + re.inPVS = R_inPVS; + + re.TakeVideoFrame = RE_TakeVideoFrame; + + return &re; +} diff --git a/src/renderer/tr_light.c b/src/renderer/tr_light.c new file mode 100644 index 0000000..1be629e --- /dev/null +++ b/src/renderer/tr_light.c @@ -0,0 +1,396 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_light.c + +#include "tr_local.h" + +#define DLIGHT_AT_RADIUS 16 +// at the edge of a dlight's influence, this amount of light will be added + +#define DLIGHT_MINIMUM_RADIUS 16 +// never calculate a range less than this to prevent huge light numbers + + +/* +=============== +R_TransformDlights + +Transforms the origins of an array of dlights. +Used by both the front end (for DlightBmodel) and +the back end (before doing the lighting calculation) +=============== +*/ +void R_TransformDlights( int count, dlight_t *dl, orientationr_t *or) { + int i; + vec3_t temp; + + for ( i = 0 ; i < count ; i++, dl++ ) { + VectorSubtract( dl->origin, or->origin, temp ); + dl->transformed[0] = DotProduct( temp, or->axis[0] ); + dl->transformed[1] = DotProduct( temp, or->axis[1] ); + dl->transformed[2] = DotProduct( temp, or->axis[2] ); + } +} + +/* +============= +R_DlightBmodel + +Determine which dynamic lights may effect this bmodel +============= +*/ +void R_DlightBmodel( bmodel_t *bmodel ) { + int i, j; + dlight_t *dl; + int mask; + msurface_t *surf; + + // transform all the lights + R_TransformDlights( tr.refdef.num_dlights, tr.refdef.dlights, &tr.or ); + + mask = 0; + for ( i=0 ; itransformed[j] - bmodel->bounds[1][j] > dl->radius ) { + break; + } + if ( bmodel->bounds[0][j] - dl->transformed[j] > dl->radius ) { + break; + } + } + if ( j < 3 ) { + continue; + } + + // we need to check this light + mask |= 1 << i; + } + + tr.currentEntity->needDlights = (mask != 0); + + // set the dlight bits in all the surfaces + for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) { + surf = bmodel->firstSurface + i; + + if ( *surf->data == SF_FACE ) { + ((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask; + } else if ( *surf->data == SF_GRID ) { + ((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask; + } else if ( *surf->data == SF_TRIANGLES ) { + ((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask; + } + } +} + + +/* +============================================================================= + +LIGHT SAMPLING + +============================================================================= +*/ + +extern cvar_t *r_ambientScale; +extern cvar_t *r_directedScale; +extern cvar_t *r_debugLight; + +/* +================= +R_SetupEntityLightingGrid + +================= +*/ +static void R_SetupEntityLightingGrid( trRefEntity_t *ent ) { + vec3_t lightOrigin; + int pos[3]; + int i, j; + byte *gridData; + float frac[3]; + int gridStep[3]; + vec3_t direction; + float totalFactor; + + if ( ent->e.renderfx & RF_LIGHTING_ORIGIN ) { + // seperate lightOrigins are needed so an object that is + // sinking into the ground can still be lit, and so + // multi-part models can be lit identically + VectorCopy( ent->e.lightingOrigin, lightOrigin ); + } else { + VectorCopy( ent->e.origin, lightOrigin ); + } + + VectorSubtract( lightOrigin, tr.world->lightGridOrigin, lightOrigin ); + for ( i = 0 ; i < 3 ; i++ ) { + float v; + + v = lightOrigin[i]*tr.world->lightGridInverseSize[i]; + pos[i] = floor( v ); + frac[i] = v - pos[i]; + if ( pos[i] < 0 ) { + pos[i] = 0; + } else if ( pos[i] >= tr.world->lightGridBounds[i] - 1 ) { + pos[i] = tr.world->lightGridBounds[i] - 1; + } + } + + VectorClear( ent->ambientLight ); + VectorClear( ent->directedLight ); + VectorClear( direction ); + + assert( tr.world->lightGridData ); // bk010103 - NULL with -nolight maps + + // trilerp the light value + gridStep[0] = 8; + gridStep[1] = 8 * tr.world->lightGridBounds[0]; + gridStep[2] = 8 * tr.world->lightGridBounds[0] * tr.world->lightGridBounds[1]; + gridData = tr.world->lightGridData + pos[0] * gridStep[0] + + pos[1] * gridStep[1] + pos[2] * gridStep[2]; + + totalFactor = 0; + for ( i = 0 ; i < 8 ; i++ ) { + float factor; + byte *data; + int lat, lng; + vec3_t normal; + #if idppc + float d0, d1, d2, d3, d4, d5; + #endif + factor = 1.0; + data = gridData; + for ( j = 0 ; j < 3 ; j++ ) { + if ( i & (1<ambientLight[0] += factor * d0; + ent->ambientLight[1] += factor * d1; + ent->ambientLight[2] += factor * d2; + + ent->directedLight[0] += factor * d3; + ent->directedLight[1] += factor * d4; + ent->directedLight[2] += factor * d5; + #else + ent->ambientLight[0] += factor * data[0]; + ent->ambientLight[1] += factor * data[1]; + ent->ambientLight[2] += factor * data[2]; + + ent->directedLight[0] += factor * data[3]; + ent->directedLight[1] += factor * data[4]; + ent->directedLight[2] += factor * data[5]; + #endif + lat = data[7]; + lng = data[6]; + lat *= (FUNCTABLE_SIZE/256); + lng *= (FUNCTABLE_SIZE/256); + + // decode X as cos( lat ) * sin( long ) + // decode Y as sin( lat ) * sin( long ) + // decode Z as cos( long ) + + normal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + normal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + normal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + VectorMA( direction, factor, normal, direction ); + } + + if ( totalFactor > 0 && totalFactor < 0.99 ) { + totalFactor = 1.0f / totalFactor; + VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); + VectorScale( ent->directedLight, totalFactor, ent->directedLight ); + } + + VectorScale( ent->ambientLight, r_ambientScale->value, ent->ambientLight ); + VectorScale( ent->directedLight, r_directedScale->value, ent->directedLight ); + + VectorNormalize2( direction, ent->lightDir ); +} + + +/* +=============== +LogLight +=============== +*/ +static void LogLight( trRefEntity_t *ent ) { + int max1, max2; + + if ( !(ent->e.renderfx & RF_FIRST_PERSON ) ) { + return; + } + + max1 = ent->ambientLight[0]; + if ( ent->ambientLight[1] > max1 ) { + max1 = ent->ambientLight[1]; + } else if ( ent->ambientLight[2] > max1 ) { + max1 = ent->ambientLight[2]; + } + + max2 = ent->directedLight[0]; + if ( ent->directedLight[1] > max2 ) { + max2 = ent->directedLight[1]; + } else if ( ent->directedLight[2] > max2 ) { + max2 = ent->directedLight[2]; + } + + ri.Printf( PRINT_ALL, "amb:%i dir:%i\n", max1, max2 ); +} + +/* +================= +R_SetupEntityLighting + +Calculates all the lighting values that will be used +by the Calc_* functions +================= +*/ +void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) { + int i; + dlight_t *dl; + float power; + vec3_t dir; + float d; + vec3_t lightDir; + vec3_t lightOrigin; + + // lighting calculations + if ( ent->lightingCalculated ) { + return; + } + ent->lightingCalculated = qtrue; + + // + // trace a sample point down to find ambient light + // + if ( ent->e.renderfx & RF_LIGHTING_ORIGIN ) { + // seperate lightOrigins are needed so an object that is + // sinking into the ground can still be lit, and so + // multi-part models can be lit identically + VectorCopy( ent->e.lightingOrigin, lightOrigin ); + } else { + VectorCopy( ent->e.origin, lightOrigin ); + } + + // if NOWORLDMODEL, only use dynamic lights (menu system, etc) + if ( !(refdef->rdflags & RDF_NOWORLDMODEL ) + && tr.world->lightGridData ) { + R_SetupEntityLightingGrid( ent ); + } else { + ent->ambientLight[0] = ent->ambientLight[1] = + ent->ambientLight[2] = tr.identityLight * 150; + ent->directedLight[0] = ent->directedLight[1] = + ent->directedLight[2] = tr.identityLight * 150; + VectorCopy( tr.sunDirection, ent->lightDir ); + } + + // bonus items and view weapons have a fixed minimum add + if ( 1 /* ent->e.renderfx & RF_MINLIGHT */ ) { + // give everything a minimum light add + ent->ambientLight[0] += tr.identityLight * 32; + ent->ambientLight[1] += tr.identityLight * 32; + ent->ambientLight[2] += tr.identityLight * 32; + } + + // + // modify the light by dynamic lights + // + d = VectorLength( ent->directedLight ); + VectorScale( ent->lightDir, d, lightDir ); + + for ( i = 0 ; i < refdef->num_dlights ; i++ ) { + dl = &refdef->dlights[i]; + VectorSubtract( dl->origin, lightOrigin, dir ); + d = VectorNormalize( dir ); + + power = DLIGHT_AT_RADIUS * ( dl->radius * dl->radius ); + if ( d < DLIGHT_MINIMUM_RADIUS ) { + d = DLIGHT_MINIMUM_RADIUS; + } + d = power / ( d * d ); + + VectorMA( ent->directedLight, d, dl->color, ent->directedLight ); + VectorMA( lightDir, d, dir, lightDir ); + } + + // clamp ambient + for ( i = 0 ; i < 3 ; i++ ) { + if ( ent->ambientLight[i] > tr.identityLightByte ) { + ent->ambientLight[i] = tr.identityLightByte; + } + } + + if ( r_debugLight->integer ) { + LogLight( ent ); + } + + // save out the byte packet version + ((byte *)&ent->ambientLightInt)[0] = myftol( ent->ambientLight[0] ); + ((byte *)&ent->ambientLightInt)[1] = myftol( ent->ambientLight[1] ); + ((byte *)&ent->ambientLightInt)[2] = myftol( ent->ambientLight[2] ); + ((byte *)&ent->ambientLightInt)[3] = 0xff; + + // transform the direction to local space + VectorNormalize( lightDir ); + ent->lightDir[0] = DotProduct( lightDir, ent->e.axis[0] ); + ent->lightDir[1] = DotProduct( lightDir, ent->e.axis[1] ); + ent->lightDir[2] = DotProduct( lightDir, ent->e.axis[2] ); +} + +/* +================= +R_LightForPoint +================= +*/ +int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) +{ + trRefEntity_t ent; + + // bk010103 - this segfaults with -nolight maps + if ( tr.world->lightGridData == NULL ) + return qfalse; + + Com_Memset(&ent, 0, sizeof(ent)); + VectorCopy( point, ent.e.origin ); + R_SetupEntityLightingGrid( &ent ); + VectorCopy(ent.ambientLight, ambientLight); + VectorCopy(ent.directedLight, directedLight); + VectorCopy(ent.lightDir, lightDir); + + return qtrue; +} diff --git a/src/renderer/tr_local.h b/src/renderer/tr_local.h new file mode 100644 index 0000000..7c69475 --- /dev/null +++ b/src/renderer/tr_local.h @@ -0,0 +1,1668 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#ifndef TR_LOCAL_H +#define TR_LOCAL_H + +#include "../qcommon/q_shared.h" +#include "../qcommon/qfiles.h" +#include "../qcommon/qcommon.h" +#include "tr_public.h" +#include "qgl.h" + +#define GL_INDEX_TYPE GL_UNSIGNED_INT +typedef unsigned int glIndex_t; + +// fast float to int conversion +#if id386 && !defined(__GNUC__) +long myftol( float f ); +#else +#define myftol(x) ((int)(x)) +#endif + + +// everything that is needed by the backend needs +// to be double buffered to allow it to run in +// parallel on a dual cpu machine +#define SMP_FRAMES 2 + +// 12 bits +// see QSORT_SHADERNUM_SHIFT +#define MAX_SHADERS 16384 + +//#define MAX_SHADER_STATES 2048 +#define MAX_STATES_PER_SHADER 32 +#define MAX_STATE_NAME 32 + +// can't be increased without changing bit packing for drawsurfs + + +typedef struct dlight_s { + vec3_t origin; + vec3_t color; // range from 0.0 to 1.0, should be color normalized + float radius; + + vec3_t transformed; // origin in local coordinate system + int additive; // texture detail is lost tho when the lightmap is dark +} dlight_t; + + +// a trRefEntity_t has all the information passed in by +// the client game, as well as some locally derived info +typedef struct { + refEntity_t e; + + float axisLength; // compensate for non-normalized axis + + qboolean needDlights; // true for bmodels that touch a dlight + qboolean lightingCalculated; + vec3_t lightDir; // normalized direction towards light + vec3_t ambientLight; // color normalized to 0-255 + int ambientLightInt; // 32 bit rgba packed + vec3_t directedLight; +} trRefEntity_t; + + +typedef struct { + vec3_t origin; // in world coordinates + vec3_t axis[3]; // orientation in world + vec3_t viewOrigin; // viewParms->or.origin in local coordinates + float modelMatrix[16]; +} orientationr_t; + +typedef struct image_s { + char imgName[MAX_QPATH]; // game path, including extension + int width, height; // source image + int uploadWidth, uploadHeight; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE + GLuint texnum; // gl texture binding + + int frameUsed; // for texture usage in frame statistics + + int internalFormat; + int TMU; // only needed for voodoo2 + + qboolean mipmap; + qboolean allowPicmip; + int wrapClampMode; // GL_CLAMP or GL_REPEAT + + struct image_s* next; +} image_t; + +//=============================================================================== + +typedef enum { + SS_BAD, + SS_PORTAL, // mirrors, portals, viewscreens + SS_ENVIRONMENT, // sky box + SS_OPAQUE, // opaque + + SS_DECAL, // scorch marks, etc. + SS_SEE_THROUGH, // ladders, grates, grills that may have small blended edges + // in addition to alpha test + SS_BANNER, + + SS_FOG, + + SS_UNDERWATER, // for items that should be drawn in front of the water plane + + SS_BLEND0, // regular transparency and filters + SS_BLEND1, // generally only used for additive type effects + SS_BLEND2, + SS_BLEND3, + + SS_BLEND6, + SS_STENCIL_SHADOW, + SS_ALMOST_NEAREST, // gun smoke puffs + + SS_NEAREST // blood blobs +} shaderSort_t; + + +#define MAX_SHADER_STAGES 8 + +typedef enum { + GF_NONE, + + GF_SIN, + GF_SQUARE, + GF_TRIANGLE, + GF_SAWTOOTH, + GF_INVERSE_SAWTOOTH, + + GF_NOISE + +} genFunc_t; + + +typedef enum { + DEFORM_NONE, + DEFORM_WAVE, + DEFORM_NORMALS, + DEFORM_BULGE, + DEFORM_MOVE, + DEFORM_PROJECTION_SHADOW, + DEFORM_AUTOSPRITE, + DEFORM_AUTOSPRITE2, + DEFORM_TEXT0, + DEFORM_TEXT1, + DEFORM_TEXT2, + DEFORM_TEXT3, + DEFORM_TEXT4, + DEFORM_TEXT5, + DEFORM_TEXT6, + DEFORM_TEXT7 +} deform_t; + +typedef enum { + AGEN_IDENTITY, + AGEN_SKIP, + AGEN_ENTITY, + AGEN_ONE_MINUS_ENTITY, + AGEN_VERTEX, + AGEN_ONE_MINUS_VERTEX, + AGEN_LIGHTING_SPECULAR, + AGEN_WAVEFORM, + AGEN_PORTAL, + AGEN_CONST +} alphaGen_t; + +typedef enum { + CGEN_BAD, + CGEN_IDENTITY_LIGHTING, // tr.identityLight + CGEN_IDENTITY, // always (1,1,1,1) + CGEN_ENTITY, // grabbed from entity's modulate field + CGEN_ONE_MINUS_ENTITY, // grabbed from 1 - entity.modulate + CGEN_EXACT_VERTEX, // tess.vertexColors + CGEN_VERTEX, // tess.vertexColors * tr.identityLight + CGEN_ONE_MINUS_VERTEX, + CGEN_WAVEFORM, // programmatically generated + CGEN_LIGHTING_DIFFUSE, + CGEN_FOG, // standard fog + CGEN_CONST // fixed color +} colorGen_t; + +typedef enum { + TCGEN_BAD, + TCGEN_IDENTITY, // clear to 0,0 + TCGEN_LIGHTMAP, + TCGEN_TEXTURE, + TCGEN_ENVIRONMENT_MAPPED, + TCGEN_FOG, + TCGEN_VECTOR // S and T from world coordinates +} texCoordGen_t; + +typedef enum { + ACFF_NONE, + ACFF_MODULATE_RGB, + ACFF_MODULATE_RGBA, + ACFF_MODULATE_ALPHA +} acff_t; + +typedef struct { + genFunc_t func; + + float base; + float amplitude; + float phase; + float frequency; +} waveForm_t; + +#define TR_MAX_TEXMODS 4 + +typedef enum { + TMOD_NONE, + TMOD_TRANSFORM, + TMOD_TURBULENT, + TMOD_SCROLL, + TMOD_SCALE, + TMOD_STRETCH, + TMOD_ROTATE, + TMOD_ENTITY_TRANSLATE +} texMod_t; + +#define MAX_SHADER_DEFORMS 3 +typedef struct { + deform_t deformation; // vertex coordinate modification type + + vec3_t moveVector; + waveForm_t deformationWave; + float deformationSpread; + + float bulgeWidth; + float bulgeHeight; + float bulgeSpeed; +} deformStage_t; + + +typedef struct { + texMod_t type; + + // used for TMOD_TURBULENT and TMOD_STRETCH + waveForm_t wave; + + // used for TMOD_TRANSFORM + float matrix[2][2]; // s' = s * m[0][0] + t * m[1][0] + trans[0] + float translate[2]; // t' = s * m[0][1] + t * m[0][1] + trans[1] + + // used for TMOD_SCALE + float scale[2]; // s *= scale[0] + // t *= scale[1] + + // used for TMOD_SCROLL + float scroll[2]; // s' = s + scroll[0] * time + // t' = t + scroll[1] * time + + // + = clockwise + // - = counterclockwise + float rotateSpeed; + +} texModInfo_t; + + +#define MAX_IMAGE_ANIMATIONS 8 + +typedef struct { + image_t *image[MAX_IMAGE_ANIMATIONS]; + int numImageAnimations; + float imageAnimationSpeed; + + texCoordGen_t tcGen; + vec3_t tcGenVectors[2]; + + int numTexMods; + texModInfo_t *texMods; + + int videoMapHandle; + qboolean isLightmap; + qboolean vertexLightmap; + qboolean isVideoMap; +} textureBundle_t; + +#define NUM_TEXTURE_BUNDLES 2 + +typedef struct { + qboolean active; + + textureBundle_t bundle[NUM_TEXTURE_BUNDLES]; + + waveForm_t rgbWave; + colorGen_t rgbGen; + + waveForm_t alphaWave; + alphaGen_t alphaGen; + + byte constantColor[4]; // for CGEN_CONST and AGEN_CONST + + unsigned stateBits; // GLS_xxxx mask + + acff_t adjustColorsForFog; + + qboolean isDetail; +} shaderStage_t; + +struct shaderCommands_s; + +#define LIGHTMAP_2D -4 // shader is for 2D rendering +#define LIGHTMAP_BY_VERTEX -3 // pre-lit triangle models +#define LIGHTMAP_WHITEIMAGE -2 +#define LIGHTMAP_NONE -1 + +typedef enum { + CT_FRONT_SIDED, + CT_BACK_SIDED, + CT_TWO_SIDED +} cullType_t; + +typedef enum { + FP_NONE, // surface is translucent and will just be adjusted properly + FP_EQUAL, // surface is opaque but possibly alpha tested + FP_LE // surface is trnaslucent, but still needs a fog pass (fog surface) +} fogPass_t; + +typedef struct { + float cloudHeight; + image_t *outerbox[6], *innerbox[6]; +} skyParms_t; + +typedef struct { + vec3_t color; + float depthForOpaque; +} fogParms_t; + + +typedef struct shader_s { + char name[MAX_QPATH]; // game path, including extension + int lightmapIndex; // for a shader to match, both name and lightmapIndex must match + + int index; // this shader == tr.shaders[index] + int sortedIndex; // this shader == tr.sortedShaders[sortedIndex] + + float sort; // lower numbered shaders draw before higher numbered + + qboolean defaultShader; // we want to return index 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + + qboolean explicitlyDefined; // found in a .shader file + + int surfaceFlags; // if explicitlyDefined, this will have SURF_* flags + int contentFlags; + + qboolean entityMergable; // merge across entites optimizable (smoke, blood) + + qboolean isSky; + skyParms_t sky; + fogParms_t fogParms; + + float portalRange; // distance to fog out at + + int multitextureEnv; // 0, GL_MODULATE, GL_ADD (FIXME: put in stage) + + cullType_t cullType; // CT_FRONT_SIDED, CT_BACK_SIDED, or CT_TWO_SIDED + qboolean polygonOffset; // set for decals and other items that must be offset + qboolean noMipMaps; // for console fonts, 2D elements, etc. + qboolean noPicMip; // for images that must always be full resolution + + fogPass_t fogPass; // draw a blended pass, possibly with depth test equals + + qboolean needsNormal; // not all shaders will need all data to be gathered + qboolean needsST1; + qboolean needsST2; + qboolean needsColor; + + int numDeforms; + deformStage_t deforms[MAX_SHADER_DEFORMS]; + + int numUnfoggedPasses; + shaderStage_t *stages[MAX_SHADER_STAGES]; + + void (*optimalStageIteratorFunc)( void ); + + float clampTime; // time this shader is clamped to + float timeOffset; // current time offset for this shader + + int numStates; // if non-zero this is a state shader + struct shader_s *currentShader; // current state if this is a state shader + struct shader_s *parentShader; // current state if this is a state shader + int currentState; // current state index for cycle purposes + long expireTime; // time in milliseconds this expires + + struct shader_s *remappedShader; // current shader this one is remapped too + + int shaderStates[MAX_STATES_PER_SHADER]; // index to valid shader states + + struct shader_s *next; +} shader_t; + +typedef struct shaderState_s { + char shaderName[MAX_QPATH]; // name of shader this state belongs to + char name[MAX_STATE_NAME]; // name of this state + char stateShader[MAX_QPATH]; // shader this name invokes + int cycleTime; // time this cycle lasts, <= 0 is forever + shader_t *shader; +} shaderState_t; + + +// trRefdef_t holds everything that comes in refdef_t, +// as well as the locally generated scene information +typedef struct { + int x, y, width, height; + float fov_x, fov_y; + vec3_t vieworg; + vec3_t viewaxis[3]; // transformation matrix + + int time; // time in milliseconds for shader effects and other time dependent rendering issues + int rdflags; // RDF_NOWORLDMODEL, etc + + // 1 bits will prevent the associated area from rendering at all + byte areamask[MAX_MAP_AREA_BYTES]; + qboolean areamaskModified; // qtrue if areamask changed since last scene + + float floatTime; // tr.refdef.time / 1000.0 + + // text messages for deform text shaders + char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH]; + + int num_entities; + trRefEntity_t *entities; + + int num_dlights; + struct dlight_s *dlights; + + int numPolys; + struct srfPoly_s *polys; + + int numDrawSurfs; + struct drawSurf_s *drawSurfs; + + +} trRefdef_t; + + +//================================================================================= + +// skins allow models to be retextured without modifying the model file +typedef struct { + char name[MAX_QPATH]; + shader_t *shader; +} skinSurface_t; + +typedef struct skin_s { + char name[MAX_QPATH]; // game path, including extension + int numSurfaces; + skinSurface_t *surfaces[MD3_MAX_SURFACES]; +} skin_t; + + +typedef struct { + int originalBrushNumber; + vec3_t bounds[2]; + + unsigned colorInt; // in packed byte format + float tcScale; // texture coordinate vector scales + fogParms_t parms; + + // for clipping distance in fog when outside + qboolean hasSurface; + float surface[4]; +} fog_t; + +typedef struct { + orientationr_t or; + orientationr_t world; + vec3_t pvsOrigin; // may be different than or.origin for portals + qboolean isPortal; // true if this view is through a portal + qboolean isMirror; // the portal is a mirror, invert the face culling + int frameSceneNum; // copied from tr.frameSceneNum + int frameCount; // copied from tr.frameCount + cplane_t portalPlane; // clip anything behind this if mirroring + int viewportX, viewportY, viewportWidth, viewportHeight; + float fovX, fovY; + float projectionMatrix[16]; + cplane_t frustum[4]; + vec3_t visBounds[2]; + float zFar; +} viewParms_t; + + +/* +============================================================================== + +SURFACES + +============================================================================== +*/ + +// any changes in surfaceType must be mirrored in rb_surfaceTable[] +typedef enum { + SF_BAD, + SF_SKIP, // ignore + SF_FACE, + SF_GRID, + SF_TRIANGLES, + SF_POLY, + SF_MD3, + SF_MD4, +#ifdef RAVENMD4 + SF_MDR, +#endif + SF_FLARE, + SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity + SF_DISPLAY_LIST, + + SF_NUM_SURFACE_TYPES, + SF_MAX = 0x7fffffff // ensures that sizeof( surfaceType_t ) == sizeof( int ) +} surfaceType_t; + +typedef struct drawSurf_s { + unsigned sort; // bit combination for fast compares + surfaceType_t *surface; // any of surface*_t +} drawSurf_t; + +#define MAX_FACE_POINTS 64 + +#define MAX_PATCH_SIZE 32 // max dimensions of a patch mesh in map file +#define MAX_GRID_SIZE 65 // max dimensions of a grid mesh in memory + +// when cgame directly specifies a polygon, it becomes a srfPoly_t +// as soon as it is called +typedef struct srfPoly_s { + surfaceType_t surfaceType; + qhandle_t hShader; + int fogIndex; + int numVerts; + polyVert_t *verts; +} srfPoly_t; + +typedef struct srfDisplayList_s { + surfaceType_t surfaceType; + int listNum; +} srfDisplayList_t; + + +typedef struct srfFlare_s { + surfaceType_t surfaceType; + vec3_t origin; + vec3_t normal; + vec3_t color; +} srfFlare_t; + +typedef struct srfGridMesh_s { + surfaceType_t surfaceType; + + // dynamic lighting information + int dlightBits[SMP_FRAMES]; + + // culling information + vec3_t meshBounds[2]; + vec3_t localOrigin; + float meshRadius; + + // lod information, which may be different + // than the culling information to allow for + // groups of curves that LOD as a unit + vec3_t lodOrigin; + float lodRadius; + int lodFixed; + int lodStitched; + + // vertexes + int width, height; + float *widthLodError; + float *heightLodError; + drawVert_t verts[1]; // variable sized +} srfGridMesh_t; + + + +#define VERTEXSIZE 8 +typedef struct { + surfaceType_t surfaceType; + cplane_t plane; + + // dynamic lighting information + int dlightBits[SMP_FRAMES]; + + // triangle definitions (no normals at points) + int numPoints; + int numIndices; + int ofsIndices; + float points[1][VERTEXSIZE]; // variable sized + // there is a variable length list of indices here also +} srfSurfaceFace_t; + + +// misc_models in maps are turned into direct geometry by q3map +typedef struct { + surfaceType_t surfaceType; + + // dynamic lighting information + int dlightBits[SMP_FRAMES]; + + // culling information (FIXME: use this!) + vec3_t bounds[2]; + vec3_t localOrigin; + float radius; + + // triangle definitions + int numIndexes; + int *indexes; + + int numVerts; + drawVert_t *verts; +} srfTriangles_t; + + +extern void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])(void *); + +/* +============================================================================== + +BRUSH MODELS + +============================================================================== +*/ + + +// +// in memory representation +// + +#define SIDE_FRONT 0 +#define SIDE_BACK 1 +#define SIDE_ON 2 + +typedef struct msurface_s { + int viewCount; // if == tr.viewCount, already added + struct shader_s *shader; + int fogIndex; + + surfaceType_t *data; // any of srf*_t +} msurface_t; + + + +#define CONTENTS_NODE -1 +typedef struct mnode_s { + // common with leaf and node + int contents; // -1 for nodes, to differentiate from leafs + int visframe; // node needs to be traversed if current + vec3_t mins, maxs; // for bounding box culling + struct mnode_s *parent; + + // node specific + cplane_t *plane; + struct mnode_s *children[2]; + + // leaf specific + int cluster; + int area; + + msurface_t **firstmarksurface; + int nummarksurfaces; +} mnode_t; + +typedef struct { + vec3_t bounds[2]; // for culling + msurface_t *firstSurface; + int numSurfaces; +} bmodel_t; + +typedef struct { + char name[MAX_QPATH]; // ie: maps/tim_dm2.bsp + char baseName[MAX_QPATH]; // ie: tim_dm2 + + int dataSize; + + int numShaders; + dshader_t *shaders; + + bmodel_t *bmodels; + + int numplanes; + cplane_t *planes; + + int numnodes; // includes leafs + int numDecisionNodes; + mnode_t *nodes; + + int numsurfaces; + msurface_t *surfaces; + + int nummarksurfaces; + msurface_t **marksurfaces; + + int numfogs; + fog_t *fogs; + + vec3_t lightGridOrigin; + vec3_t lightGridSize; + vec3_t lightGridInverseSize; + int lightGridBounds[3]; + byte *lightGridData; + + + int numClusters; + int clusterBytes; + const byte *vis; // may be passed in by CM_LoadMap to save space + + byte *novis; // clusterBytes of 0xff + + char *entityString; + char *entityParsePoint; +} world_t; + +//====================================================================== + +typedef enum { + MOD_BAD, + MOD_BRUSH, + MOD_MESH, + MOD_MD4, +#ifdef RAVENMD4 + MOD_MDR +#endif +} modtype_t; + +typedef struct model_s { + char name[MAX_QPATH]; + modtype_t type; + int index; // model = tr.models[model->index] + + int dataSize; // just for listing purposes + bmodel_t *bmodel; // only if type == MOD_BRUSH + md3Header_t *md3[MD3_MAX_LODS]; // only if type == MOD_MESH + void *md4; // only if type == (MOD_MD4 | MOD_MDR) + + int numLods; +} model_t; + + +#define MAX_MOD_KNOWN 1024 + +void R_ModelInit (void); +model_t *R_GetModelByHandle( qhandle_t hModel ); +int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame, + float frac, const char *tagName ); +void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ); + +void R_Modellist_f (void); + +//==================================================== +extern refimport_t ri; + +#define MAX_DRAWIMAGES 2048 +#define MAX_LIGHTMAPS 256 +#define MAX_SKINS 1024 + + +#define MAX_DRAWSURFS 0x10000 +#define DRAWSURF_MASK (MAX_DRAWSURFS-1) + +/* + +the drawsurf sort data is packed into a single 32 bit value so it can be +compared quickly during the qsorting process + +the bits are allocated as follows: + +21 - 31 : sorted shader index +11 - 20 : entity index +2 - 6 : fog index +//2 : used to be clipped flag REMOVED - 03.21.00 rad +0 - 1 : dlightmap index + + TTimo - 1.32 +17-31 : sorted shader index +7-16 : entity index +2-6 : fog index +0-1 : dlightmap index +*/ +#define QSORT_SHADERNUM_SHIFT 17 +#define QSORT_ENTITYNUM_SHIFT 7 +#define QSORT_FOGNUM_SHIFT 2 + +extern int gl_filter_min, gl_filter_max; + +/* +** performanceCounters_t +*/ +typedef struct { + int c_sphere_cull_patch_in, c_sphere_cull_patch_clip, c_sphere_cull_patch_out; + int c_box_cull_patch_in, c_box_cull_patch_clip, c_box_cull_patch_out; + int c_sphere_cull_md3_in, c_sphere_cull_md3_clip, c_sphere_cull_md3_out; + int c_box_cull_md3_in, c_box_cull_md3_clip, c_box_cull_md3_out; + + int c_leafs; + int c_dlightSurfaces; + int c_dlightSurfacesCulled; +} frontEndCounters_t; + +#define FOG_TABLE_SIZE 256 +#define FUNCTABLE_SIZE 1024 +#define FUNCTABLE_SIZE2 10 +#define FUNCTABLE_MASK (FUNCTABLE_SIZE-1) + + +// the renderer front end should never modify glstate_t +typedef struct { + int currenttextures[2]; + int currenttmu; + qboolean finishCalled; + int texEnv[2]; + int faceCulling; + unsigned long glStateBits; +} glstate_t; + + +typedef struct { + int c_surfaces, c_shaders, c_vertexes, c_indexes, c_totalIndexes; + float c_overDraw; + + int c_dlightVertexes; + int c_dlightIndexes; + + int c_flareAdds; + int c_flareTests; + int c_flareRenders; + + int msec; // total msec for backend run +} backEndCounters_t; + +// all state modified by the back end is seperated +// from the front end state +typedef struct { + int smpFrame; + trRefdef_t refdef; + viewParms_t viewParms; + orientationr_t or; + backEndCounters_t pc; + qboolean isHyperspace; + trRefEntity_t *currentEntity; + qboolean skyRenderedThisView; // flag for drawing sun + + qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes + byte color2D[4]; + qboolean vertexes2D; // shader needs to be finished + trRefEntity_t entity2D; // currentEntity will point at this when doing 2D rendering +} backEndState_t; + +/* +** trGlobals_t +** +** Most renderer globals are defined here. +** backend functions should never modify any of these fields, +** but may read fields that aren't dynamically modified +** by the frontend. +*/ +typedef struct { + qboolean registered; // cleared at shutdown, set at beginRegistration + + int visCount; // incremented every time a new vis cluster is entered + int frameCount; // incremented every frame + int sceneCount; // incremented every scene + int viewCount; // incremented every view (twice a scene if portaled) + // and every R_MarkFragments call + + int smpFrame; // toggles from 0 to 1 every endFrame + + int frameSceneNum; // zeroed at RE_BeginFrame + + qboolean worldMapLoaded; + world_t *world; + + const byte *externalVisData; // from RE_SetWorldVisData, shared with CM_Load + + image_t *defaultImage; + image_t *scratchImage[32]; + image_t *fogImage; + image_t *dlightImage; // inverse-quare highlight for projective adding + image_t *flareImage; + image_t *whiteImage; // full of 0xff + image_t *identityLightImage; // full of tr.identityLightByte + + shader_t *defaultShader; + shader_t *shadowShader; + shader_t *projectionShadowShader; + + shader_t *flareShader; + shader_t *sunShader; + + int numLightmaps; + image_t *lightmaps[MAX_LIGHTMAPS]; + + trRefEntity_t *currentEntity; + trRefEntity_t worldEntity; // point currentEntity at this when rendering world + int currentEntityNum; + int shiftedEntityNum; // currentEntityNum << QSORT_ENTITYNUM_SHIFT + model_t *currentModel; + + viewParms_t viewParms; + + float identityLight; // 1.0 / ( 1 << overbrightBits ) + int identityLightByte; // identityLight * 255 + int overbrightBits; // r_overbrightBits->integer, but set to 0 if no hw gamma + + orientationr_t or; // for current entity + + trRefdef_t refdef; + + int viewCluster; + + vec3_t sunLight; // from the sky shader for this level + vec3_t sunDirection; + + frontEndCounters_t pc; + int frontEndMsec; // not in pc due to clearing issue + + // + // put large tables at the end, so most elements will be + // within the +/32K indexed range on risc processors + // + model_t *models[MAX_MOD_KNOWN]; + int numModels; + + int numImages; + image_t *images[MAX_DRAWIMAGES]; + + // shader indexes from other modules will be looked up in tr.shaders[] + // shader indexes from drawsurfs will be looked up in sortedShaders[] + // lower indexed sortedShaders must be rendered first (opaque surfaces before translucent) + int numShaders; + shader_t *shaders[MAX_SHADERS]; + shader_t *sortedShaders[MAX_SHADERS]; + + int numSkins; + skin_t *skins[MAX_SKINS]; + + float sinTable[FUNCTABLE_SIZE]; + float squareTable[FUNCTABLE_SIZE]; + float triangleTable[FUNCTABLE_SIZE]; + float sawToothTable[FUNCTABLE_SIZE]; + float inverseSawToothTable[FUNCTABLE_SIZE]; + float fogTable[FOG_TABLE_SIZE]; +} trGlobals_t; + +extern backEndState_t backEnd; +extern trGlobals_t tr; +extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init +extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init + +// +// cvars +// +extern cvar_t *r_flareSize; +extern cvar_t *r_flareFade; +// coefficient for the flare intensity falloff function. +#define FLARE_STDCOEFF "150" +extern cvar_t *r_flareCoeff; + +extern cvar_t *r_railWidth; +extern cvar_t *r_railCoreWidth; +extern cvar_t *r_railSegmentLength; + +extern cvar_t *r_ignore; // used for debugging anything +extern cvar_t *r_verbose; // used for verbose debug spew +extern cvar_t *r_ignoreFastPath; // allows us to ignore our Tess fast paths + +extern cvar_t *r_znear; // near Z clip plane + +extern cvar_t *r_stencilbits; // number of desired stencil bits +extern cvar_t *r_depthbits; // number of desired depth bits +extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen +extern cvar_t *r_stereo; // desired pixelformat stereo flag +extern cvar_t *r_texturebits; // number of desired texture bits + // 0 = use framebuffer depth + // 16 = use 16-bit textures + // 32 = use 32-bit textures + // all else = error + +extern cvar_t *r_measureOverdraw; // enables stencil buffer overdraw measurement + +extern cvar_t *r_lodbias; // push/pull LOD transitions +extern cvar_t *r_lodscale; + +extern cvar_t *r_primitives; // "0" = based on compiled vertex array existance + // "1" = glDrawElemet tristrips + // "2" = glDrawElements triangles + // "-1" = no drawing + +extern cvar_t *r_inGameVideo; // controls whether in game video should be draw +extern cvar_t *r_fastsky; // controls whether sky should be cleared or drawn +extern cvar_t *r_drawSun; // controls drawing of sun quad +extern cvar_t *r_dynamiclight; // dynamic lights enabled/disabled +extern cvar_t *r_dlightBacks; // dlight non-facing surfaces for continuity + +extern cvar_t *r_norefresh; // bypasses the ref rendering +extern cvar_t *r_drawentities; // disable/enable entity rendering +extern cvar_t *r_drawworld; // disable/enable world rendering +extern cvar_t *r_speeds; // various levels of information display +extern cvar_t *r_detailTextures; // enables/disables detail texturing stages +extern cvar_t *r_novis; // disable/enable usage of PVS +extern cvar_t *r_nocull; +extern cvar_t *r_facePlaneCull; // enables culling of planar surfaces with back side test +extern cvar_t *r_nocurves; +extern cvar_t *r_showcluster; + +extern cvar_t *r_mode; // video mode +extern cvar_t *r_fullscreen; +extern cvar_t *r_gamma; +extern cvar_t *r_displayRefresh; // optional display refresh option +extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities + +extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions +extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions +extern cvar_t *r_ext_gamma_control; +extern cvar_t *r_ext_texenv_op; +extern cvar_t *r_ext_multitexture; +extern cvar_t *r_ext_compiled_vertex_array; +extern cvar_t *r_ext_texture_env_add; + +extern cvar_t *r_ext_texture_filter_anisotropic; +extern cvar_t *r_ext_max_anisotropy; + +extern cvar_t *r_nobind; // turns off binding to appropriate textures +extern cvar_t *r_singleShader; // make most world faces use default shader +extern cvar_t *r_roundImagesDown; +extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage +extern cvar_t *r_picmip; // controls picmip values +extern cvar_t *r_finish; +extern cvar_t *r_drawBuffer; +extern cvar_t *r_glDriver; +extern cvar_t *r_swapInterval; +extern cvar_t *r_textureMode; +extern cvar_t *r_offsetFactor; +extern cvar_t *r_offsetUnits; + +extern cvar_t *r_fullbright; // avoid lightmap pass +extern cvar_t *r_lightmap; // render lightmaps only +extern cvar_t *r_vertexLight; // vertex lighting mode for better performance +extern cvar_t *r_uiFullScreen; // ui is running fullscreen + +extern cvar_t *r_logFile; // number of frames to emit GL logs +extern cvar_t *r_showtris; // enables wireframe rendering of the world +extern cvar_t *r_showsky; // forces sky in front of all surfaces +extern cvar_t *r_shownormals; // draws wireframe normals +extern cvar_t *r_clear; // force screen clear every frame + +extern cvar_t *r_shadows; // controls shadows: 0 = none, 1 = blur, 2 = stencil, 3 = black planar projection +extern cvar_t *r_flares; // light flares + +extern cvar_t *r_intensity; + +extern cvar_t *r_lockpvs; +extern cvar_t *r_noportals; +extern cvar_t *r_portalOnly; + +extern cvar_t *r_subdivisions; +extern cvar_t *r_lodCurveError; +extern cvar_t *r_smp; +extern cvar_t *r_showSmp; +extern cvar_t *r_skipBackEnd; + +extern cvar_t *r_ignoreGLErrors; + +extern cvar_t *r_overBrightBits; +extern cvar_t *r_mapOverBrightBits; + +extern cvar_t *r_debugSurface; +extern cvar_t *r_simpleMipMaps; + +extern cvar_t *r_showImages; +extern cvar_t *r_debugSort; + +extern cvar_t *r_printShaders; +extern cvar_t *r_saveFontData; + +extern cvar_t *r_GLlibCoolDownMsec; + +//==================================================================== + +float R_NoiseGet4f( float x, float y, float z, float t ); +void R_NoiseInit( void ); + +void R_SwapBuffers( int ); + +void R_RenderView( viewParms_t *parms ); + +void R_AddMD3Surfaces( trRefEntity_t *e ); +void R_AddNullModelSurfaces( trRefEntity_t *e ); +void R_AddBeamSurfaces( trRefEntity_t *e ); +void R_AddRailSurfaces( trRefEntity_t *e, qboolean isUnderwater ); +void R_AddLightningBoltSurfaces( trRefEntity_t *e ); + +void R_AddPolygonSurfaces( void ); + +void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, + int *fogNum, int *dlightMap ); + +void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, int fogIndex, int dlightMap ); + + +#define CULL_IN 0 // completely unclipped +#define CULL_CLIP 1 // clipped by one or more planes +#define CULL_OUT 2 // completely outside the clipping planes +void R_LocalNormalToWorld (vec3_t local, vec3_t world); +void R_LocalPointToWorld (vec3_t local, vec3_t world); +int R_CullLocalBox (vec3_t bounds[2]); +int R_CullPointAndRadius( vec3_t origin, float radius ); +int R_CullLocalPointAndRadius( vec3_t origin, float radius ); + +void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, orientationr_t *or ); + +/* +** GL wrapper/helper functions +*/ +void GL_Bind( image_t *image ); +void GL_SetDefaultState (void); +void GL_SelectTexture( int unit ); +void GL_TextureMode( const char *string ); +void GL_CheckErrors( void ); +void GL_State( unsigned long stateVector ); +void GL_TexEnv( int env ); +void GL_Cull( int cullType ); + +#define GLS_SRCBLEND_ZERO 0x00000001 +#define GLS_SRCBLEND_ONE 0x00000002 +#define GLS_SRCBLEND_DST_COLOR 0x00000003 +#define GLS_SRCBLEND_ONE_MINUS_DST_COLOR 0x00000004 +#define GLS_SRCBLEND_SRC_ALPHA 0x00000005 +#define GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA 0x00000006 +#define GLS_SRCBLEND_DST_ALPHA 0x00000007 +#define GLS_SRCBLEND_ONE_MINUS_DST_ALPHA 0x00000008 +#define GLS_SRCBLEND_ALPHA_SATURATE 0x00000009 +#define GLS_SRCBLEND_BITS 0x0000000f + +#define GLS_DSTBLEND_ZERO 0x00000010 +#define GLS_DSTBLEND_ONE 0x00000020 +#define GLS_DSTBLEND_SRC_COLOR 0x00000030 +#define GLS_DSTBLEND_ONE_MINUS_SRC_COLOR 0x00000040 +#define GLS_DSTBLEND_SRC_ALPHA 0x00000050 +#define GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA 0x00000060 +#define GLS_DSTBLEND_DST_ALPHA 0x00000070 +#define GLS_DSTBLEND_ONE_MINUS_DST_ALPHA 0x00000080 +#define GLS_DSTBLEND_BITS 0x000000f0 + +#define GLS_DEPTHMASK_TRUE 0x00000100 + +#define GLS_POLYMODE_LINE 0x00001000 + +#define GLS_DEPTHTEST_DISABLE 0x00010000 +#define GLS_DEPTHFUNC_EQUAL 0x00020000 + +#define GLS_ATEST_GT_0 0x10000000 +#define GLS_ATEST_LT_80 0x20000000 +#define GLS_ATEST_GE_80 0x40000000 +#define GLS_ATEST_BITS 0x70000000 + +#define GLS_DEFAULT GLS_DEPTHMASK_TRUE + +void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty); +void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty); + +void RE_BeginFrame( stereoFrame_t stereoFrame ); +void RE_BeginRegistration( glconfig_t *glconfig ); +void RE_LoadWorldMap( const char *mapname ); +void RE_SetWorldVisData( const byte *vis ); +qhandle_t RE_RegisterModel( const char *name ); +qhandle_t RE_RegisterSkin( const char *name ); +void RE_Shutdown( qboolean destroyWindow ); + +qboolean R_GetEntityToken( char *buffer, int size ); + +model_t *R_AllocModel( void ); + +void R_Init( void ); +image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ); + +image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, qboolean mipmap + , qboolean allowPicmip, int wrapClampMode ); +qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ); + +void R_SetColorMappings( void ); +void R_GammaCorrect( byte *buffer, int bufSize ); + +void R_ImageList_f( void ); +void R_SkinList_f( void ); +// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516 +const void *RB_TakeScreenshotCmd( const void *data ); +void R_ScreenShot_f( void ); + +void R_InitFogTable( void ); +float R_FogFactor( float s, float t ); +void R_InitImages( void ); +void R_DeleteTextures( void ); +int R_SumOfUsedImages( void ); +void R_InitSkins( void ); +skin_t *R_GetSkinByHandle( qhandle_t hSkin ); + +int R_ComputeLOD( trRefEntity_t *ent ); + +const void *RB_TakeVideoFrameCmd( const void *data ); + +// +// tr_shader.c +// +qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex ); +qhandle_t RE_RegisterShader( const char *name ); +qhandle_t RE_RegisterShaderNoMip( const char *name ); +qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage); + +shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage ); +shader_t *R_GetShaderByHandle( qhandle_t hShader ); +shader_t *R_GetShaderByState( int index, long *cycleTime ); +shader_t *R_FindShaderByName( const char *name ); +void R_InitShaders( void ); +void R_ShaderList_f( void ); +void R_RemapShader(const char *oldShader, const char *newShader, const char *timeOffset); + +/* +==================================================================== + +IMPLEMENTATION SPECIFIC FUNCTIONS + +==================================================================== +*/ + +void GLimp_Init( void ); +void GLimp_Shutdown( void ); +void GLimp_EndFrame( void ); + +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ); +void *GLimp_RendererSleep( void ); +void GLimp_FrontEndSleep( void ); +void GLimp_WakeRenderer( void *data ); + +void GLimp_LogComment( char *comment ); + +// NOTE TTimo linux works with float gamma value, not the gamma table +// the params won't be used, getting the r_gamma cvar directly +void GLimp_SetGamma( unsigned char red[256], + unsigned char green[256], + unsigned char blue[256] ); + +void GL_ResolveHardwareType( void ); + +/* +==================================================================== + +TESSELATOR/SHADER DECLARATIONS + +==================================================================== +*/ +typedef byte color4ub_t[4]; + +typedef struct stageVars +{ + color4ub_t colors[SHADER_MAX_VERTEXES]; + vec2_t texcoords[NUM_TEXTURE_BUNDLES][SHADER_MAX_VERTEXES]; +} stageVars_t; + + +typedef struct shaderCommands_s +{ + glIndex_t indexes[SHADER_MAX_INDEXES] ALIGN(16); + vec4_t xyz[SHADER_MAX_VERTEXES] ALIGN(16); + vec4_t normal[SHADER_MAX_VERTEXES] ALIGN(16); + vec2_t texCoords[SHADER_MAX_VERTEXES][2] ALIGN(16); + color4ub_t vertexColors[SHADER_MAX_VERTEXES] ALIGN(16); + int vertexDlightBits[SHADER_MAX_VERTEXES] ALIGN(16); + + stageVars_t svars ALIGN(16); + + color4ub_t constantColor255[SHADER_MAX_VERTEXES] ALIGN(16); + + shader_t *shader; + float shaderTime; + int fogNum; + + int dlightBits; // or together of all vertexDlightBits + + int numIndexes; + int numVertexes; + + // info extracted from current shader + int numPasses; + void (*currentStageIteratorFunc)( void ); + shaderStage_t **xstages; +} shaderCommands_t; + +extern shaderCommands_t tess; + +void RB_BeginSurface(shader_t *shader, int fogNum ); +void RB_EndSurface(void); +void RB_CheckOverflow( int verts, int indexes ); +#define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes + (i) >= SHADER_MAX_INDEXES ) {RB_CheckOverflow(v,i);} + +void RB_StageIteratorGeneric( void ); +void RB_StageIteratorSky( void ); +void RB_StageIteratorVertexLitTexture( void ); +void RB_StageIteratorLightmappedMultitexture( void ); + +void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color ); +void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ); + +void RB_ShowImages( void ); + + +/* +============================================================ + +WORLD MAP + +============================================================ +*/ + +void R_AddBrushModelSurfaces( trRefEntity_t *e ); +void R_AddWorldSurfaces( void ); +qboolean R_inPVS( const vec3_t p1, const vec3_t p2 ); + + +/* +============================================================ + +FLARES + +============================================================ +*/ + +void R_ClearFlares( void ); + +void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ); +void RB_AddDlightFlares( void ); +void RB_RenderFlares (void); + +/* +============================================================ + +LIGHTS + +============================================================ +*/ + +void R_DlightBmodel( bmodel_t *bmodel ); +void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ); +void R_TransformDlights( int count, dlight_t *dl, orientationr_t *or ); +int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ); + + +/* +============================================================ + +SHADOWS + +============================================================ +*/ + +void RB_ShadowTessEnd( void ); +void RB_ShadowFinish( void ); +void RB_ProjectionShadowDeform( void ); + +/* +============================================================ + +SKIES + +============================================================ +*/ + +void R_BuildCloudData( shaderCommands_t *shader ); +void R_InitSkyTexCoords( float cloudLayerHeight ); +void R_DrawSkyBox( shaderCommands_t *shader ); +void RB_DrawSun( void ); +void RB_ClipSkyPolygons( shaderCommands_t *shader ); + +/* +============================================================ + +CURVE TESSELATION + +============================================================ +*/ + +#define PATCH_STITCHING + +srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, + drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ); +srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror ); +srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror ); +void R_FreeSurfaceGridMesh( srfGridMesh_t *grid ); + +/* +============================================================ + +MARKERS, POLYGON PROJECTION ON WORLD POLYGONS + +============================================================ +*/ + +int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, + int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ); + + +/* +============================================================ + +SCENE GENERATION + +============================================================ +*/ + +void R_ToggleSmpFrame( void ); + +void RE_ClearScene( void ); +void RE_AddRefEntityToScene( const refEntity_t *ent ); +void RE_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ); +void RE_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ); +void RE_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ); +void RE_RenderScene( const refdef_t *fd ); + +#ifdef RAVENMD4 +/* +============================================================= + +UNCOMPRESSING BONES + +============================================================= +*/ + +#define MC_BITS_X (16) +#define MC_BITS_Y (16) +#define MC_BITS_Z (16) +#define MC_BITS_VECT (16) + +#define MC_SCALE_X (1.0f/64) +#define MC_SCALE_Y (1.0f/64) +#define MC_SCALE_Z (1.0f/64) + +void MC_UnCompress(float mat[3][4],const unsigned char * comp); +#endif + +/* +============================================================= + +ANIMATED MODELS + +============================================================= +*/ + +// void R_MakeAnimModel( model_t *model ); haven't seen this one really, so not needed I guess. +void R_AddAnimSurfaces( trRefEntity_t *ent ); +void RB_SurfaceAnim( md4Surface_t *surfType ); +#ifdef RAVENMD4 +void R_MDRAddAnimSurfaces( trRefEntity_t *ent ); +void RB_MDRSurfaceAnim( md4Surface_t *surface ); +#endif + +/* +============================================================= +============================================================= +*/ +void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const float *projectionMatrix, + vec4_t eye, vec4_t dst ); +void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window ); + +void RB_DeformTessGeometry( void ); + +void RB_CalcEnvironmentTexCoords( float *dstTexCoords ); +void RB_CalcFogTexCoords( float *dstTexCoords ); +void RB_CalcScrollTexCoords( const float scroll[2], float *dstTexCoords ); +void RB_CalcRotateTexCoords( float rotSpeed, float *dstTexCoords ); +void RB_CalcScaleTexCoords( const float scale[2], float *dstTexCoords ); +void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *dstTexCoords ); +void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *dstTexCoords ); +void RB_CalcModulateColorsByFog( unsigned char *dstColors ); +void RB_CalcModulateAlphasByFog( unsigned char *dstColors ); +void RB_CalcModulateRGBAsByFog( unsigned char *dstColors ); +void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors ); +void RB_CalcWaveColor( const waveForm_t *wf, unsigned char *dstColors ); +void RB_CalcAlphaFromEntity( unsigned char *dstColors ); +void RB_CalcAlphaFromOneMinusEntity( unsigned char *dstColors ); +void RB_CalcStretchTexCoords( const waveForm_t *wf, float *texCoords ); +void RB_CalcColorFromEntity( unsigned char *dstColors ); +void RB_CalcColorFromOneMinusEntity( unsigned char *dstColors ); +void RB_CalcSpecularAlpha( unsigned char *alphas ); +void RB_CalcDiffuseColor( unsigned char *colors ); + +/* +============================================================= + +RENDERER BACK END FUNCTIONS + +============================================================= +*/ + +void RB_RenderThread( void ); +void RB_ExecuteRenderCommands( const void *data ); + +/* +============================================================= + +RENDERER BACK END COMMAND QUEUE + +============================================================= +*/ + +#define MAX_RENDER_COMMANDS 0x40000 + +typedef struct { + byte cmds[MAX_RENDER_COMMANDS]; + int used; +} renderCommandList_t; + +typedef struct { + int commandId; + float color[4]; +} setColorCommand_t; + +typedef struct { + int commandId; + int buffer; +} drawBufferCommand_t; + +typedef struct { + int commandId; + image_t *image; + int width; + int height; + void *data; +} subImageCommand_t; + +typedef struct { + int commandId; +} swapBuffersCommand_t; + +typedef struct { + int commandId; + int buffer; +} endFrameCommand_t; + +typedef struct { + int commandId; + shader_t *shader; + float x, y; + float w, h; + float s1, t1; + float s2, t2; +} stretchPicCommand_t; + +typedef struct { + int commandId; + trRefdef_t refdef; + viewParms_t viewParms; + drawSurf_t *drawSurfs; + int numDrawSurfs; +} drawSurfsCommand_t; + +typedef struct { + int commandId; + int x; + int y; + int width; + int height; + char *fileName; + qboolean jpeg; +} screenshotCommand_t; + +typedef struct { + int commandId; + int width; + int height; + byte *captureBuffer; + byte *encodeBuffer; + qboolean motionJpeg; +} videoFrameCommand_t; + +typedef enum { + RC_END_OF_LIST, + RC_SET_COLOR, + RC_STRETCH_PIC, + RC_DRAW_SURFS, + RC_DRAW_BUFFER, + RC_SWAP_BUFFERS, + RC_SCREENSHOT, + RC_VIDEOFRAME +} renderCommand_t; + + +// these are sort of arbitrary limits. +// the limits apply to the sum of all scenes in a frame -- +// the main view, all the 3D icons, etc +#define MAX_POLYS 600 +#define MAX_POLYVERTS 3000 + +// all of the information needed by the back end must be +// contained in a backEndData_t. This entire structure is +// duplicated so the front and back end can run in parallel +// on an SMP machine +typedef struct { + drawSurf_t drawSurfs[MAX_DRAWSURFS]; + dlight_t dlights[MAX_DLIGHTS]; + trRefEntity_t entities[MAX_ENTITIES]; + srfPoly_t *polys;//[MAX_POLYS]; + polyVert_t *polyVerts;//[MAX_POLYVERTS]; + renderCommandList_t commands; +} backEndData_t; + +extern int max_polys; +extern int max_polyverts; + +extern backEndData_t *backEndData[SMP_FRAMES]; // the second one may not be allocated + +extern volatile renderCommandList_t *renderCommandList; + +extern volatile qboolean renderThreadActive; + + +void *R_GetCommandBuffer( int bytes ); +void RB_ExecuteRenderCommands( const void *data ); + +void R_InitCommandBuffers( void ); +void R_ShutdownCommandBuffers( void ); + +void R_SyncRenderThread( void ); + +void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ); + +void RE_SetColor( const float *rgba ); +void RE_StretchPic ( float x, float y, float w, float h, + float s1, float t1, float s2, float t2, qhandle_t hShader ); +void RE_BeginFrame( stereoFrame_t stereoFrame ); +void RE_EndFrame( int *frontEndMsec, int *backEndMsec ); +void SaveJPG(char * filename, int quality, int image_width, int image_height, unsigned char *image_buffer); +int SaveJPGToBuffer( byte *buffer, int quality, + int image_width, int image_height, + byte *image_buffer ); +void RE_TakeVideoFrame( int width, int height, + byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg ); + +// font stuff +void R_InitFreeType( void ); +void R_DoneFreeType( void ); +void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font); + + +#endif //TR_LOCAL_H diff --git a/src/renderer/tr_main.c b/src/renderer/tr_main.c new file mode 100644 index 0000000..bbe9423 --- /dev/null +++ b/src/renderer/tr_main.c @@ -0,0 +1,1351 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_main.c -- main control flow for each frame + +#include "tr_local.h" + +#include // memcpy + +trGlobals_t tr; + +static float s_flipMatrix[16] = { + // convert from our coordinate system (looking down X) + // to OpenGL's coordinate system (looking down -Z) + 0, 0, -1, 0, + -1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 0, 1 +}; + + +refimport_t ri; + +// entities that will have procedurally generated surfaces will just +// point at this for their sorting surface +surfaceType_t entitySurface = SF_ENTITY; + +/* +================= +R_CullLocalBox + +Returns CULL_IN, CULL_CLIP, or CULL_OUT +================= +*/ +int R_CullLocalBox (vec3_t bounds[2]) { + int i, j; + vec3_t transformed[8]; + float dists[8]; + vec3_t v; + cplane_t *frust; + int anyBack; + int front, back; + + if ( r_nocull->integer ) { + return CULL_CLIP; + } + + // transform into world space + for (i = 0 ; i < 8 ; i++) { + v[0] = bounds[i&1][0]; + v[1] = bounds[(i>>1)&1][1]; + v[2] = bounds[(i>>2)&1][2]; + + VectorCopy( tr.or.origin, transformed[i] ); + VectorMA( transformed[i], v[0], tr.or.axis[0], transformed[i] ); + VectorMA( transformed[i], v[1], tr.or.axis[1], transformed[i] ); + VectorMA( transformed[i], v[2], tr.or.axis[2], transformed[i] ); + } + + // check against frustum planes + anyBack = 0; + for (i = 0 ; i < 4 ; i++) { + frust = &tr.viewParms.frustum[i]; + + front = back = 0; + for (j = 0 ; j < 8 ; j++) { + dists[j] = DotProduct(transformed[j], frust->normal); + if ( dists[j] > frust->dist ) { + front = 1; + if ( back ) { + break; // a point is in front + } + } else { + back = 1; + } + } + if ( !front ) { + // all points were behind one of the planes + return CULL_OUT; + } + anyBack |= back; + } + + if ( !anyBack ) { + return CULL_IN; // completely inside frustum + } + + return CULL_CLIP; // partially clipped +} + +/* +** R_CullLocalPointAndRadius +*/ +int R_CullLocalPointAndRadius( vec3_t pt, float radius ) +{ + vec3_t transformed; + + R_LocalPointToWorld( pt, transformed ); + + return R_CullPointAndRadius( transformed, radius ); +} + +/* +** R_CullPointAndRadius +*/ +int R_CullPointAndRadius( vec3_t pt, float radius ) +{ + int i; + float dist; + cplane_t *frust; + qboolean mightBeClipped = qfalse; + + if ( r_nocull->integer ) { + return CULL_CLIP; + } + + // check against frustum planes + for (i = 0 ; i < 4 ; i++) + { + frust = &tr.viewParms.frustum[i]; + + dist = DotProduct( pt, frust->normal) - frust->dist; + if ( dist < -radius ) + { + return CULL_OUT; + } + else if ( dist <= radius ) + { + mightBeClipped = qtrue; + } + } + + if ( mightBeClipped ) + { + return CULL_CLIP; + } + + return CULL_IN; // completely inside frustum +} + + +/* +================= +R_LocalNormalToWorld + +================= +*/ +void R_LocalNormalToWorld (vec3_t local, vec3_t world) { + world[0] = local[0] * tr.or.axis[0][0] + local[1] * tr.or.axis[1][0] + local[2] * tr.or.axis[2][0]; + world[1] = local[0] * tr.or.axis[0][1] + local[1] * tr.or.axis[1][1] + local[2] * tr.or.axis[2][1]; + world[2] = local[0] * tr.or.axis[0][2] + local[1] * tr.or.axis[1][2] + local[2] * tr.or.axis[2][2]; +} + +/* +================= +R_LocalPointToWorld + +================= +*/ +void R_LocalPointToWorld (vec3_t local, vec3_t world) { + world[0] = local[0] * tr.or.axis[0][0] + local[1] * tr.or.axis[1][0] + local[2] * tr.or.axis[2][0] + tr.or.origin[0]; + world[1] = local[0] * tr.or.axis[0][1] + local[1] * tr.or.axis[1][1] + local[2] * tr.or.axis[2][1] + tr.or.origin[1]; + world[2] = local[0] * tr.or.axis[0][2] + local[1] * tr.or.axis[1][2] + local[2] * tr.or.axis[2][2] + tr.or.origin[2]; +} + +/* +================= +R_WorldToLocal + +================= +*/ +void R_WorldToLocal (vec3_t world, vec3_t local) { + local[0] = DotProduct(world, tr.or.axis[0]); + local[1] = DotProduct(world, tr.or.axis[1]); + local[2] = DotProduct(world, tr.or.axis[2]); +} + +/* +========================== +R_TransformModelToClip + +========================== +*/ +void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const float *projectionMatrix, + vec4_t eye, vec4_t dst ) { + int i; + + for ( i = 0 ; i < 4 ; i++ ) { + eye[i] = + src[0] * modelMatrix[ i + 0 * 4 ] + + src[1] * modelMatrix[ i + 1 * 4 ] + + src[2] * modelMatrix[ i + 2 * 4 ] + + 1 * modelMatrix[ i + 3 * 4 ]; + } + + for ( i = 0 ; i < 4 ; i++ ) { + dst[i] = + eye[0] * projectionMatrix[ i + 0 * 4 ] + + eye[1] * projectionMatrix[ i + 1 * 4 ] + + eye[2] * projectionMatrix[ i + 2 * 4 ] + + eye[3] * projectionMatrix[ i + 3 * 4 ]; + } +} + +/* +========================== +R_TransformClipToWindow + +========================== +*/ +void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window ) { + normalized[0] = clip[0] / clip[3]; + normalized[1] = clip[1] / clip[3]; + normalized[2] = ( clip[2] + clip[3] ) / ( 2 * clip[3] ); + + window[0] = 0.5f * ( 1.0f + normalized[0] ) * view->viewportWidth; + window[1] = 0.5f * ( 1.0f + normalized[1] ) * view->viewportHeight; + window[2] = normalized[2]; + + window[0] = (int) ( window[0] + 0.5 ); + window[1] = (int) ( window[1] + 0.5 ); +} + + +/* +========================== +myGlMultMatrix + +========================== +*/ +void myGlMultMatrix( const float *a, const float *b, float *out ) { + int i, j; + + for ( i = 0 ; i < 4 ; i++ ) { + for ( j = 0 ; j < 4 ; j++ ) { + out[ i * 4 + j ] = + a [ i * 4 + 0 ] * b [ 0 * 4 + j ] + + a [ i * 4 + 1 ] * b [ 1 * 4 + j ] + + a [ i * 4 + 2 ] * b [ 2 * 4 + j ] + + a [ i * 4 + 3 ] * b [ 3 * 4 + j ]; + } + } +} + +/* +================= +R_RotateForEntity + +Generates an orientation for an entity and viewParms +Does NOT produce any GL calls +Called by both the front end and the back end +================= +*/ +void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, + orientationr_t *or ) { + float glMatrix[16]; + vec3_t delta; + float axisLength; + + if ( ent->e.reType != RT_MODEL ) { + *or = viewParms->world; + return; + } + + VectorCopy( ent->e.origin, or->origin ); + + VectorCopy( ent->e.axis[0], or->axis[0] ); + VectorCopy( ent->e.axis[1], or->axis[1] ); + VectorCopy( ent->e.axis[2], or->axis[2] ); + + glMatrix[0] = or->axis[0][0]; + glMatrix[4] = or->axis[1][0]; + glMatrix[8] = or->axis[2][0]; + glMatrix[12] = or->origin[0]; + + glMatrix[1] = or->axis[0][1]; + glMatrix[5] = or->axis[1][1]; + glMatrix[9] = or->axis[2][1]; + glMatrix[13] = or->origin[1]; + + glMatrix[2] = or->axis[0][2]; + glMatrix[6] = or->axis[1][2]; + glMatrix[10] = or->axis[2][2]; + glMatrix[14] = or->origin[2]; + + glMatrix[3] = 0; + glMatrix[7] = 0; + glMatrix[11] = 0; + glMatrix[15] = 1; + + myGlMultMatrix( glMatrix, viewParms->world.modelMatrix, or->modelMatrix ); + + // calculate the viewer origin in the model's space + // needed for fog, specular, and environment mapping + VectorSubtract( viewParms->or.origin, or->origin, delta ); + + // compensate for scale in the axes if necessary + if ( ent->e.nonNormalizedAxes ) { + axisLength = VectorLength( ent->e.axis[0] ); + if ( !axisLength ) { + axisLength = 0; + } else { + axisLength = 1.0f / axisLength; + } + } else { + axisLength = 1.0f; + } + + or->viewOrigin[0] = DotProduct( delta, or->axis[0] ) * axisLength; + or->viewOrigin[1] = DotProduct( delta, or->axis[1] ) * axisLength; + or->viewOrigin[2] = DotProduct( delta, or->axis[2] ) * axisLength; +} + +/* +================= +R_RotateForViewer + +Sets up the modelview matrix for a given viewParm +================= +*/ +void R_RotateForViewer (void) +{ + float viewerMatrix[16]; + vec3_t origin; + + Com_Memset (&tr.or, 0, sizeof(tr.or)); + tr.or.axis[0][0] = 1; + tr.or.axis[1][1] = 1; + tr.or.axis[2][2] = 1; + VectorCopy (tr.viewParms.or.origin, tr.or.viewOrigin); + + // transform by the camera placement + VectorCopy( tr.viewParms.or.origin, origin ); + + viewerMatrix[0] = tr.viewParms.or.axis[0][0]; + viewerMatrix[4] = tr.viewParms.or.axis[0][1]; + viewerMatrix[8] = tr.viewParms.or.axis[0][2]; + viewerMatrix[12] = -origin[0] * viewerMatrix[0] + -origin[1] * viewerMatrix[4] + -origin[2] * viewerMatrix[8]; + + viewerMatrix[1] = tr.viewParms.or.axis[1][0]; + viewerMatrix[5] = tr.viewParms.or.axis[1][1]; + viewerMatrix[9] = tr.viewParms.or.axis[1][2]; + viewerMatrix[13] = -origin[0] * viewerMatrix[1] + -origin[1] * viewerMatrix[5] + -origin[2] * viewerMatrix[9]; + + viewerMatrix[2] = tr.viewParms.or.axis[2][0]; + viewerMatrix[6] = tr.viewParms.or.axis[2][1]; + viewerMatrix[10] = tr.viewParms.or.axis[2][2]; + viewerMatrix[14] = -origin[0] * viewerMatrix[2] + -origin[1] * viewerMatrix[6] + -origin[2] * viewerMatrix[10]; + + viewerMatrix[3] = 0; + viewerMatrix[7] = 0; + viewerMatrix[11] = 0; + viewerMatrix[15] = 1; + + // convert from our coordinate system (looking down X) + // to OpenGL's coordinate system (looking down -Z) + myGlMultMatrix( viewerMatrix, s_flipMatrix, tr.or.modelMatrix ); + + tr.viewParms.world = tr.or; + +} + +/* +** SetFarClip +*/ +static void SetFarClip( void ) +{ + float farthestCornerDistance = 0; + int i; + + // if not rendering the world (icons, menus, etc) + // set a 2k far clip plane + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + tr.viewParms.zFar = 2048; + return; + } + + // + // set far clipping planes dynamically + // + farthestCornerDistance = 0; + for ( i = 0; i < 8; i++ ) + { + vec3_t v; + vec3_t vecTo; + float distance; + + if ( i & 1 ) + { + v[0] = tr.viewParms.visBounds[0][0]; + } + else + { + v[0] = tr.viewParms.visBounds[1][0]; + } + + if ( i & 2 ) + { + v[1] = tr.viewParms.visBounds[0][1]; + } + else + { + v[1] = tr.viewParms.visBounds[1][1]; + } + + if ( i & 4 ) + { + v[2] = tr.viewParms.visBounds[0][2]; + } + else + { + v[2] = tr.viewParms.visBounds[1][2]; + } + + VectorSubtract( v, tr.viewParms.or.origin, vecTo ); + + distance = vecTo[0] * vecTo[0] + vecTo[1] * vecTo[1] + vecTo[2] * vecTo[2]; + + if ( distance > farthestCornerDistance ) + { + farthestCornerDistance = distance; + } + } + tr.viewParms.zFar = sqrt( farthestCornerDistance ); +} + + +/* +=============== +R_SetupProjection +=============== +*/ +void R_SetupProjection( void ) { + float xmin, xmax, ymin, ymax; + float width, height, depth; + float zNear, zFar; + + // dynamically compute far clip plane distance + SetFarClip(); + + // + // set up projection matrix + // + zNear = r_znear->value; + zFar = tr.viewParms.zFar; + + ymax = zNear * tan( tr.refdef.fov_y * M_PI / 360.0f ); + ymin = -ymax; + + xmax = zNear * tan( tr.refdef.fov_x * M_PI / 360.0f ); + xmin = -xmax; + + width = xmax - xmin; + height = ymax - ymin; + depth = zFar - zNear; + + tr.viewParms.projectionMatrix[0] = 2 * zNear / width; + tr.viewParms.projectionMatrix[4] = 0; + tr.viewParms.projectionMatrix[8] = ( xmax + xmin ) / width; // normally 0 + tr.viewParms.projectionMatrix[12] = 0; + + tr.viewParms.projectionMatrix[1] = 0; + tr.viewParms.projectionMatrix[5] = 2 * zNear / height; + tr.viewParms.projectionMatrix[9] = ( ymax + ymin ) / height; // normally 0 + tr.viewParms.projectionMatrix[13] = 0; + + tr.viewParms.projectionMatrix[2] = 0; + tr.viewParms.projectionMatrix[6] = 0; + tr.viewParms.projectionMatrix[10] = -( zFar + zNear ) / depth; + tr.viewParms.projectionMatrix[14] = -2 * zFar * zNear / depth; + + tr.viewParms.projectionMatrix[3] = 0; + tr.viewParms.projectionMatrix[7] = 0; + tr.viewParms.projectionMatrix[11] = -1; + tr.viewParms.projectionMatrix[15] = 0; +} + +/* +================= +R_SetupFrustum + +Setup that culling frustum planes for the current view +================= +*/ +void R_SetupFrustum (void) { + int i; + float xs, xc; + float ang; + + ang = tr.viewParms.fovX / 180 * M_PI * 0.5f; + xs = sin( ang ); + xc = cos( ang ); + + VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[0].normal ); + VectorMA( tr.viewParms.frustum[0].normal, xc, tr.viewParms.or.axis[1], tr.viewParms.frustum[0].normal ); + + VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[1].normal ); + VectorMA( tr.viewParms.frustum[1].normal, -xc, tr.viewParms.or.axis[1], tr.viewParms.frustum[1].normal ); + + ang = tr.viewParms.fovY / 180 * M_PI * 0.5f; + xs = sin( ang ); + xc = cos( ang ); + + VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[2].normal ); + VectorMA( tr.viewParms.frustum[2].normal, xc, tr.viewParms.or.axis[2], tr.viewParms.frustum[2].normal ); + + VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[3].normal ); + VectorMA( tr.viewParms.frustum[3].normal, -xc, tr.viewParms.or.axis[2], tr.viewParms.frustum[3].normal ); + + for (i=0 ; i<4 ; i++) { + tr.viewParms.frustum[i].type = PLANE_NON_AXIAL; + tr.viewParms.frustum[i].dist = DotProduct (tr.viewParms.or.origin, tr.viewParms.frustum[i].normal); + SetPlaneSignbits( &tr.viewParms.frustum[i] ); + } +} + + +/* +================= +R_MirrorPoint +================= +*/ +void R_MirrorPoint (vec3_t in, orientation_t *surface, orientation_t *camera, vec3_t out) { + int i; + vec3_t local; + vec3_t transformed; + float d; + + VectorSubtract( in, surface->origin, local ); + + VectorClear( transformed ); + for ( i = 0 ; i < 3 ; i++ ) { + d = DotProduct(local, surface->axis[i]); + VectorMA( transformed, d, camera->axis[i], transformed ); + } + + VectorAdd( transformed, camera->origin, out ); +} + +void R_MirrorVector (vec3_t in, orientation_t *surface, orientation_t *camera, vec3_t out) { + int i; + float d; + + VectorClear( out ); + for ( i = 0 ; i < 3 ; i++ ) { + d = DotProduct(in, surface->axis[i]); + VectorMA( out, d, camera->axis[i], out ); + } +} + + +/* +============= +R_PlaneForSurface +============= +*/ +void R_PlaneForSurface (surfaceType_t *surfType, cplane_t *plane) { + srfTriangles_t *tri; + srfPoly_t *poly; + drawVert_t *v1, *v2, *v3; + vec4_t plane4; + + if (!surfType) { + Com_Memset (plane, 0, sizeof(*plane)); + plane->normal[0] = 1; + return; + } + switch (*surfType) { + case SF_FACE: + *plane = ((srfSurfaceFace_t *)surfType)->plane; + return; + case SF_TRIANGLES: + tri = (srfTriangles_t *)surfType; + v1 = tri->verts + tri->indexes[0]; + v2 = tri->verts + tri->indexes[1]; + v3 = tri->verts + tri->indexes[2]; + PlaneFromPoints( plane4, v1->xyz, v2->xyz, v3->xyz ); + VectorCopy( plane4, plane->normal ); + plane->dist = plane4[3]; + return; + case SF_POLY: + poly = (srfPoly_t *)surfType; + PlaneFromPoints( plane4, poly->verts[0].xyz, poly->verts[1].xyz, poly->verts[2].xyz ); + VectorCopy( plane4, plane->normal ); + plane->dist = plane4[3]; + return; + default: + Com_Memset (plane, 0, sizeof(*plane)); + plane->normal[0] = 1; + return; + } +} + +/* +================= +R_GetPortalOrientation + +entityNum is the entity that the portal surface is a part of, which may +be moving and rotating. + +Returns qtrue if it should be mirrored +================= +*/ +qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, + orientation_t *surface, orientation_t *camera, + vec3_t pvsOrigin, qboolean *mirror ) { + int i; + cplane_t originalPlane, plane; + trRefEntity_t *e; + float d; + vec3_t transformed; + + // create plane axis for the portal we are seeing + R_PlaneForSurface( drawSurf->surface, &originalPlane ); + + // rotate the plane if necessary + if ( entityNum != ENTITYNUM_WORLD ) { + tr.currentEntityNum = entityNum; + tr.currentEntity = &tr.refdef.entities[entityNum]; + + // get the orientation of the entity + R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.or ); + + // rotate the plane, but keep the non-rotated version for matching + // against the portalSurface entities + R_LocalNormalToWorld( originalPlane.normal, plane.normal ); + plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.or.origin ); + + // translate the original plane + originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.or.origin ); + } else { + plane = originalPlane; + } + + VectorCopy( plane.normal, surface->axis[0] ); + PerpendicularVector( surface->axis[1], surface->axis[0] ); + CrossProduct( surface->axis[0], surface->axis[1], surface->axis[2] ); + + // locate the portal entity closest to this plane. + // origin will be the origin of the portal, origin2 will be + // the origin of the camera + for ( i = 0 ; i < tr.refdef.num_entities ; i++ ) { + e = &tr.refdef.entities[i]; + if ( e->e.reType != RT_PORTALSURFACE ) { + continue; + } + + d = DotProduct( e->e.origin, originalPlane.normal ) - originalPlane.dist; + if ( d > 64 || d < -64) { + continue; + } + + // get the pvsOrigin from the entity + VectorCopy( e->e.oldorigin, pvsOrigin ); + + // if the entity is just a mirror, don't use as a camera point + if ( e->e.oldorigin[0] == e->e.origin[0] && + e->e.oldorigin[1] == e->e.origin[1] && + e->e.oldorigin[2] == e->e.origin[2] ) { + VectorScale( plane.normal, plane.dist, surface->origin ); + VectorCopy( surface->origin, camera->origin ); + VectorSubtract( vec3_origin, surface->axis[0], camera->axis[0] ); + VectorCopy( surface->axis[1], camera->axis[1] ); + VectorCopy( surface->axis[2], camera->axis[2] ); + + *mirror = qtrue; + return qtrue; + } + + // project the origin onto the surface plane to get + // an origin point we can rotate around + d = DotProduct( e->e.origin, plane.normal ) - plane.dist; + VectorMA( e->e.origin, -d, surface->axis[0], surface->origin ); + + // now get the camera origin and orientation + VectorCopy( e->e.oldorigin, camera->origin ); + AxisCopy( e->e.axis, camera->axis ); + VectorSubtract( vec3_origin, camera->axis[0], camera->axis[0] ); + VectorSubtract( vec3_origin, camera->axis[1], camera->axis[1] ); + + // optionally rotate + if ( e->e.oldframe ) { + // if a speed is specified + if ( e->e.frame ) { + // continuous rotate + d = (tr.refdef.time/1000.0f) * e->e.frame; + VectorCopy( camera->axis[1], transformed ); + RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); + CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); + } else { + // bobbing rotate, with skinNum being the rotation offset + d = sin( tr.refdef.time * 0.003f ); + d = e->e.skinNum + d * 4; + VectorCopy( camera->axis[1], transformed ); + RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); + CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); + } + } + else if ( e->e.skinNum ) { + d = e->e.skinNum; + VectorCopy( camera->axis[1], transformed ); + RotatePointAroundVector( camera->axis[1], camera->axis[0], transformed, d ); + CrossProduct( camera->axis[0], camera->axis[1], camera->axis[2] ); + } + *mirror = qfalse; + return qtrue; + } + + // if we didn't locate a portal entity, don't render anything. + // We don't want to just treat it as a mirror, because without a + // portal entity the server won't have communicated a proper entity set + // in the snapshot + + // unfortunately, with local movement prediction it is easily possible + // to see a surface before the server has communicated the matching + // portal surface entity, so we don't want to print anything here... + + //ri.Printf( PRINT_ALL, "Portal surface without a portal entity\n" ); + + return qfalse; +} + +static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) +{ + int i; + cplane_t originalPlane, plane; + trRefEntity_t *e; + float d; + + // create plane axis for the portal we are seeing + R_PlaneForSurface( drawSurf->surface, &originalPlane ); + + // rotate the plane if necessary + if ( entityNum != ENTITYNUM_WORLD ) + { + tr.currentEntityNum = entityNum; + tr.currentEntity = &tr.refdef.entities[entityNum]; + + // get the orientation of the entity + R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.or ); + + // rotate the plane, but keep the non-rotated version for matching + // against the portalSurface entities + R_LocalNormalToWorld( originalPlane.normal, plane.normal ); + plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.or.origin ); + + // translate the original plane + originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.or.origin ); + } + else + { + plane = originalPlane; + } + + // locate the portal entity closest to this plane. + // origin will be the origin of the portal, origin2 will be + // the origin of the camera + for ( i = 0 ; i < tr.refdef.num_entities ; i++ ) + { + e = &tr.refdef.entities[i]; + if ( e->e.reType != RT_PORTALSURFACE ) { + continue; + } + + d = DotProduct( e->e.origin, originalPlane.normal ) - originalPlane.dist; + if ( d > 64 || d < -64) { + continue; + } + + // if the entity is just a mirror, don't use as a camera point + if ( e->e.oldorigin[0] == e->e.origin[0] && + e->e.oldorigin[1] == e->e.origin[1] && + e->e.oldorigin[2] == e->e.origin[2] ) + { + return qtrue; + } + + return qfalse; + } + return qfalse; +} + +/* +** SurfIsOffscreen +** +** Determines if a surface is completely offscreen. +*/ +static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128] ) { + float shortest = 100000000; + int entityNum; + int numTriangles; + shader_t *shader; + int fogNum; + int dlighted; + vec4_t clip, eye; + int i; + unsigned int pointOr = 0; + unsigned int pointAnd = (unsigned int)~0; + + if ( glConfig.smpActive ) { // FIXME! we can't do RB_BeginSurface/RB_EndSurface stuff with smp! + return qfalse; + } + + R_RotateForViewer(); + + R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted ); + RB_BeginSurface( shader, fogNum ); + rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface ); + + assert( tess.numVertexes < 128 ); + + for ( i = 0; i < tess.numVertexes; i++ ) + { + int j; + unsigned int pointFlags = 0; + + R_TransformModelToClip( tess.xyz[i], tr.or.modelMatrix, tr.viewParms.projectionMatrix, eye, clip ); + + for ( j = 0; j < 3; j++ ) + { + if ( clip[j] >= clip[3] ) + { + pointFlags |= (1 << (j*2)); + } + else if ( clip[j] <= -clip[3] ) + { + pointFlags |= ( 1 << (j*2+1)); + } + } + pointAnd &= pointFlags; + pointOr |= pointFlags; + } + + // trivially reject + if ( pointAnd ) + { + return qtrue; + } + + // determine if this surface is backfaced and also determine the distance + // to the nearest vertex so we can cull based on portal range. Culling + // based on vertex distance isn't 100% correct (we should be checking for + // range to the surface), but it's good enough for the types of portals + // we have in the game right now. + numTriangles = tess.numIndexes / 3; + + for ( i = 0; i < tess.numIndexes; i += 3 ) + { + vec3_t normal; + float dot; + float len; + + VectorSubtract( tess.xyz[tess.indexes[i]], tr.viewParms.or.origin, normal ); + + len = VectorLengthSquared( normal ); // lose the sqrt + if ( len < shortest ) + { + shortest = len; + } + + if ( ( dot = DotProduct( normal, tess.normal[tess.indexes[i]] ) ) >= 0 ) + { + numTriangles--; + } + } + if ( !numTriangles ) + { + return qtrue; + } + + // mirrors can early out at this point, since we don't do a fade over distance + // with them (although we could) + if ( IsMirror( drawSurf, entityNum ) ) + { + return qfalse; + } + + if ( shortest > (tess.shader->portalRange*tess.shader->portalRange) ) + { + return qtrue; + } + + return qfalse; +} + +/* +======================== +R_MirrorViewBySurface + +Returns qtrue if another view has been rendered +======================== +*/ +qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { + vec4_t clipDest[128]; + viewParms_t newParms; + viewParms_t oldParms; + orientation_t surface, camera; + + // don't recursively mirror + if (tr.viewParms.isPortal) { + ri.Printf( PRINT_DEVELOPER, "WARNING: recursive mirror/portal found\n" ); + return qfalse; + } + + if ( r_noportals->integer || (r_fastsky->integer == 1) ) { + return qfalse; + } + + // trivially reject portal/mirror + if ( SurfIsOffscreen( drawSurf, clipDest ) ) { + return qfalse; + } + + // save old viewParms so we can return to it after the mirror view + oldParms = tr.viewParms; + + newParms = tr.viewParms; + newParms.isPortal = qtrue; + if ( !R_GetPortalOrientations( drawSurf, entityNum, &surface, &camera, + newParms.pvsOrigin, &newParms.isMirror ) ) { + return qfalse; // bad portal, no portalentity + } + + R_MirrorPoint (oldParms.or.origin, &surface, &camera, newParms.or.origin ); + + VectorSubtract( vec3_origin, camera.axis[0], newParms.portalPlane.normal ); + newParms.portalPlane.dist = DotProduct( camera.origin, newParms.portalPlane.normal ); + + R_MirrorVector (oldParms.or.axis[0], &surface, &camera, newParms.or.axis[0]); + R_MirrorVector (oldParms.or.axis[1], &surface, &camera, newParms.or.axis[1]); + R_MirrorVector (oldParms.or.axis[2], &surface, &camera, newParms.or.axis[2]); + + // OPTIMIZE: restrict the viewport on the mirrored view + + // render the mirror view + R_RenderView (&newParms); + + tr.viewParms = oldParms; + + return qtrue; +} + +/* +================= +R_SpriteFogNum + +See if a sprite is inside a fog volume +================= +*/ +int R_SpriteFogNum( trRefEntity_t *ent ) { + int i, j; + fog_t *fog; + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return 0; + } + + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + fog = &tr.world->fogs[i]; + for ( j = 0 ; j < 3 ; j++ ) { + if ( ent->e.origin[j] - ent->e.radius >= fog->bounds[1][j] ) { + break; + } + if ( ent->e.origin[j] + ent->e.radius <= fog->bounds[0][j] ) { + break; + } + } + if ( j == 3 ) { + return i; + } + } + + return 0; +} + +/* +========================================================================================== + +DRAWSURF SORTING + +========================================================================================== +*/ + +/* +=============== +R_Radix +=============== +*/ +static ID_INLINE void R_Radix( int byte, int size, drawSurf_t *source, drawSurf_t *dest ) +{ + int count[ 256 ] = { 0 }; + int index[ 256 ]; + int i; + unsigned char *sortKey = NULL; + unsigned char *end = NULL; + + sortKey = ( (unsigned char *)&source[ 0 ].sort ) + byte; + end = sortKey + ( size * sizeof( drawSurf_t ) ); + for( ; sortKey < end; sortKey += sizeof( drawSurf_t ) ) + ++count[ *sortKey ]; + + index[ 0 ] = 0; + + for( i = 1; i < 256; ++i ) + index[ i ] = index[ i - 1 ] + count[ i - 1 ]; + + sortKey = ( (unsigned char *)&source[ 0 ].sort ) + byte; + for( i = 0; i < size; ++i, sortKey += sizeof( drawSurf_t ) ) + dest[ index[ *sortKey ]++ ] = source[ i ]; +} + +/* +=============== +R_RadixSort + +Radix sort with 4 byte size buckets +=============== +*/ +static void R_RadixSort( drawSurf_t *source, int size ) +{ + static drawSurf_t scratch[ MAX_DRAWSURFS ]; +#ifdef Q3_LITTLE_ENDIAN + R_Radix( 0, size, source, scratch ); + R_Radix( 1, size, scratch, source ); + R_Radix( 2, size, source, scratch ); + R_Radix( 3, size, scratch, source ); +#else + R_Radix( 3, size, source, scratch ); + R_Radix( 2, size, scratch, source ); + R_Radix( 1, size, source, scratch ); + R_Radix( 0, size, scratch, source ); +#endif //Q3_LITTLE_ENDIAN +} + +//========================================================================================== + +/* +================= +R_AddDrawSurf +================= +*/ +void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, + int fogIndex, int dlightMap ) { + int index; + + // instead of checking for overflow, we just mask the index + // so it wraps around + index = tr.refdef.numDrawSurfs & DRAWSURF_MASK; + // the sort data is packed into a single 32 bit value so it can be + // compared quickly during the qsorting process + tr.refdef.drawSurfs[index].sort = (shader->sortedIndex << QSORT_SHADERNUM_SHIFT) + | tr.shiftedEntityNum | ( fogIndex << QSORT_FOGNUM_SHIFT ) | (int)dlightMap; + tr.refdef.drawSurfs[index].surface = surface; + tr.refdef.numDrawSurfs++; +} + +/* +================= +R_DecomposeSort +================= +*/ +void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, + int *fogNum, int *dlightMap ) { + *fogNum = ( sort >> QSORT_FOGNUM_SHIFT ) & 31; + *shader = tr.sortedShaders[ ( sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1) ]; + *entityNum = ( sort >> QSORT_ENTITYNUM_SHIFT ) & 1023; + *dlightMap = sort & 3; +} + +/* +================= +R_SortDrawSurfs +================= +*/ +void R_SortDrawSurfs( drawSurf_t *drawSurfs, int numDrawSurfs ) { + shader_t *shader; + int fogNum; + int entityNum; + int dlighted; + int i; + + // it is possible for some views to not have any surfaces + if ( numDrawSurfs < 1 ) { + // we still need to add it for hyperspace cases + R_AddDrawSurfCmd( drawSurfs, numDrawSurfs ); + return; + } + + // if we overflowed MAX_DRAWSURFS, the drawsurfs + // wrapped around in the buffer and we will be missing + // the first surfaces, not the last ones + if ( numDrawSurfs > MAX_DRAWSURFS ) { + numDrawSurfs = MAX_DRAWSURFS; + } + + // sort the drawsurfs by sort type, then orientation, then shader + R_RadixSort( drawSurfs, numDrawSurfs ); + + // check for any pass through drawing, which + // may cause another view to be rendered first + for ( i = 0 ; i < numDrawSurfs ; i++ ) { + R_DecomposeSort( (drawSurfs+i)->sort, &entityNum, &shader, &fogNum, &dlighted ); + + if ( shader->sort > SS_PORTAL ) { + break; + } + + // no shader should ever have this sort type + if ( shader->sort == SS_BAD ) { + ri.Error (ERR_DROP, "Shader '%s'with sort == SS_BAD", shader->name ); + } + + // if the mirror was completely clipped away, we may need to check another surface + if ( R_MirrorViewBySurface( (drawSurfs+i), entityNum) ) { + // this is a debug option to see exactly what is being mirrored + if ( r_portalOnly->integer ) { + return; + } + break; // only one mirror view at a time + } + } + + R_AddDrawSurfCmd( drawSurfs, numDrawSurfs ); +} + +/* +============= +R_AddEntitySurfaces +============= +*/ +void R_AddEntitySurfaces (void) { + trRefEntity_t *ent; + shader_t *shader; + + if ( !r_drawentities->integer ) { + return; + } + + for ( tr.currentEntityNum = 0; + tr.currentEntityNum < tr.refdef.num_entities; + tr.currentEntityNum++ ) { + ent = tr.currentEntity = &tr.refdef.entities[tr.currentEntityNum]; + + ent->needDlights = qfalse; + + // preshift the value we are going to OR into the drawsurf sort + tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT; + + // + // the weapon model must be handled special -- + // we don't want the hacked weapon position showing in + // mirrors, because the true body position will already be drawn + // + if ( (ent->e.renderfx & RF_FIRST_PERSON) && tr.viewParms.isPortal) { + continue; + } + + // simple generated models, like sprites and beams, are not culled + switch ( ent->e.reType ) { + case RT_PORTALSURFACE: + break; // don't draw anything + case RT_SPRITE: + case RT_BEAM: + case RT_LIGHTNING: + case RT_RAIL_CORE: + case RT_RAIL_RINGS: + // self blood sprites, talk balloons, etc should not be drawn in the primary + // view. We can't just do this check for all entities, because md3 + // entities may still want to cast shadows from them + if ( (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal) { + continue; + } + shader = R_GetShaderByHandle( ent->e.customShader ); + R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); + break; + + case RT_MODEL: + // we must set up parts of tr.or for model culling + R_RotateForEntity( ent, &tr.viewParms, &tr.or ); + + tr.currentModel = R_GetModelByHandle( ent->e.hModel ); + if (!tr.currentModel) { + R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); + } else { + switch ( tr.currentModel->type ) { + case MOD_MESH: + R_AddMD3Surfaces( ent ); + break; + case MOD_MD4: + R_AddAnimSurfaces( ent ); + break; +#ifdef RAVENMD4 + case MOD_MDR: + R_MDRAddAnimSurfaces( ent ); + break; +#endif + case MOD_BRUSH: + R_AddBrushModelSurfaces( ent ); + break; + case MOD_BAD: // null model axis + if ( (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal) { + break; + } + shader = R_GetShaderByHandle( ent->e.customShader ); + R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); + break; + default: + ri.Error( ERR_DROP, "R_AddEntitySurfaces: Bad modeltype" ); + break; + } + } + break; + default: + ri.Error( ERR_DROP, "R_AddEntitySurfaces: Bad reType" ); + } + } + +} + + +/* +==================== +R_GenerateDrawSurfs +==================== +*/ +void R_GenerateDrawSurfs( void ) { + R_AddWorldSurfaces (); + + R_AddPolygonSurfaces(); + + // set the projection matrix with the minimum zfar + // now that we have the world bounded + // this needs to be done before entities are + // added, because they use the projection + // matrix for lod calculation + R_SetupProjection (); + + R_AddEntitySurfaces (); +} + +/* +================ +R_DebugPolygon +================ +*/ +void R_DebugPolygon( int color, int numPoints, float *points ) { + int i; + + GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + + // draw solid shade + + qglColor3f( color&1, (color>>1)&1, (color>>2)&1 ); + qglBegin( GL_POLYGON ); + for ( i = 0 ; i < numPoints ; i++ ) { + qglVertex3fv( points + i * 3 ); + } + qglEnd(); + + // draw wireframe outline + GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + qglDepthRange( 0, 0 ); + qglColor3f( 1, 1, 1 ); + qglBegin( GL_POLYGON ); + for ( i = 0 ; i < numPoints ; i++ ) { + qglVertex3fv( points + i * 3 ); + } + qglEnd(); + qglDepthRange( 0, 1 ); +} + +/* +==================== +R_DebugGraphics + +Visualization aid for movement clipping debugging +==================== +*/ +void R_DebugGraphics( void ) { + if ( !r_debugSurface->integer ) { + return; + } + + // the render thread can't make callbacks to the main thread + R_SyncRenderThread(); + + GL_Bind( tr.whiteImage); + GL_Cull( CT_FRONT_SIDED ); + ri.CM_DrawDebugSurface( R_DebugPolygon ); +} + + +/* +================ +R_RenderView + +A view may be either the actual camera view, +or a mirror / remote location +================ +*/ +void R_RenderView (viewParms_t *parms) { + int firstDrawSurf; + + if ( parms->viewportWidth <= 0 || parms->viewportHeight <= 0 ) { + return; + } + + tr.viewCount++; + + tr.viewParms = *parms; + tr.viewParms.frameSceneNum = tr.frameSceneNum; + tr.viewParms.frameCount = tr.frameCount; + + firstDrawSurf = tr.refdef.numDrawSurfs; + + tr.viewCount++; + + // set viewParms.world + R_RotateForViewer (); + + R_SetupFrustum (); + + R_GenerateDrawSurfs(); + + R_SortDrawSurfs( tr.refdef.drawSurfs + firstDrawSurf, tr.refdef.numDrawSurfs - firstDrawSurf ); + + // draw main system development information (surface outlines, etc) + R_DebugGraphics(); +} + + + diff --git a/src/renderer/tr_marks.c b/src/renderer/tr_marks.c new file mode 100644 index 0000000..2523ea7 --- /dev/null +++ b/src/renderer/tr_marks.c @@ -0,0 +1,444 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_marks.c -- polygon projection on the world polygons + +#include "tr_local.h" +//#include "assert.h" + +#define MAX_VERTS_ON_POLY 64 + +#define MARKER_OFFSET 0 // 1 + +/* +============= +R_ChopPolyBehindPlane + +Out must have space for two more vertexes than in +============= +*/ +#define SIDE_FRONT 0 +#define SIDE_BACK 1 +#define SIDE_ON 2 +static void R_ChopPolyBehindPlane( int numInPoints, vec3_t inPoints[MAX_VERTS_ON_POLY], + int *numOutPoints, vec3_t outPoints[MAX_VERTS_ON_POLY], + vec3_t normal, vec_t dist, vec_t epsilon) { + float dists[MAX_VERTS_ON_POLY+4]; + int sides[MAX_VERTS_ON_POLY+4]; + int counts[3]; + float dot; + int i, j; + float *p1, *p2, *clip; + float d; + + // don't clip if it might overflow + if ( numInPoints >= MAX_VERTS_ON_POLY - 2 ) { + *numOutPoints = 0; + return; + } + + counts[0] = counts[1] = counts[2] = 0; + + // determine sides for each point + for ( i = 0 ; i < numInPoints ; i++ ) { + dot = DotProduct( inPoints[i], normal ); + dot -= dist; + dists[i] = dot; + if ( dot > epsilon ) { + sides[i] = SIDE_FRONT; + } else if ( dot < -epsilon ) { + sides[i] = SIDE_BACK; + } else { + sides[i] = SIDE_ON; + } + counts[sides[i]]++; + } + sides[i] = sides[0]; + dists[i] = dists[0]; + + *numOutPoints = 0; + + if ( !counts[0] ) { + return; + } + if ( !counts[1] ) { + *numOutPoints = numInPoints; + Com_Memcpy( outPoints, inPoints, numInPoints * sizeof(vec3_t) ); + return; + } + + for ( i = 0 ; i < numInPoints ; i++ ) { + p1 = inPoints[i]; + clip = outPoints[ *numOutPoints ]; + + if ( sides[i] == SIDE_ON ) { + VectorCopy( p1, clip ); + (*numOutPoints)++; + continue; + } + + if ( sides[i] == SIDE_FRONT ) { + VectorCopy( p1, clip ); + (*numOutPoints)++; + clip = outPoints[ *numOutPoints ]; + } + + if ( sides[i+1] == SIDE_ON || sides[i+1] == sides[i] ) { + continue; + } + + // generate a split point + p2 = inPoints[ (i+1) % numInPoints ]; + + d = dists[i] - dists[i+1]; + if ( d == 0 ) { + dot = 0; + } else { + dot = dists[i] / d; + } + + // clip xyz + + for (j=0 ; j<3 ; j++) { + clip[j] = p1[j] + dot * ( p2[j] - p1[j] ); + } + + (*numOutPoints)++; + } +} + +/* +================= +R_BoxSurfaces_r + +================= +*/ +void R_BoxSurfaces_r(mnode_t *node, vec3_t mins, vec3_t maxs, surfaceType_t **list, int listsize, int *listlength, vec3_t dir) { + + int s, c; + msurface_t *surf, **mark; + + // do the tail recursion in a loop + while ( node->contents == -1 ) { + s = BoxOnPlaneSide( mins, maxs, node->plane ); + if (s == 1) { + node = node->children[0]; + } else if (s == 2) { + node = node->children[1]; + } else { + R_BoxSurfaces_r(node->children[0], mins, maxs, list, listsize, listlength, dir); + node = node->children[1]; + } + } + + // add the individual surfaces + mark = node->firstmarksurface; + c = node->nummarksurfaces; + while (c--) { + // + if (*listlength >= listsize) break; + // + surf = *mark; + // check if the surface has NOIMPACT or NOMARKS set + if ( ( surf->shader->surfaceFlags & ( SURF_NOIMPACT | SURF_NOMARKS ) ) + || ( surf->shader->contentFlags & CONTENTS_FOG ) ) { + surf->viewCount = tr.viewCount; + } + // extra check for surfaces to avoid list overflows + else if (*(surf->data) == SF_FACE) { + // the face plane should go through the box + s = BoxOnPlaneSide( mins, maxs, &(( srfSurfaceFace_t * ) surf->data)->plane ); + if (s == 1 || s == 2) { + surf->viewCount = tr.viewCount; + } else if (DotProduct((( srfSurfaceFace_t * ) surf->data)->plane.normal, dir) > -0.5) { + // don't add faces that make sharp angles with the projection direction + surf->viewCount = tr.viewCount; + } + } + else if (*(surfaceType_t *) (surf->data) != SF_GRID) surf->viewCount = tr.viewCount; + // check the viewCount because the surface may have + // already been added if it spans multiple leafs + if (surf->viewCount != tr.viewCount) { + surf->viewCount = tr.viewCount; + list[*listlength] = (surfaceType_t *) surf->data; + (*listlength)++; + } + mark++; + } +} + +/* +================= +R_AddMarkFragments + +================= +*/ +void R_AddMarkFragments(int numClipPoints, vec3_t clipPoints[2][MAX_VERTS_ON_POLY], + int numPlanes, vec3_t *normals, float *dists, + int maxPoints, vec3_t pointBuffer, + int maxFragments, markFragment_t *fragmentBuffer, + int *returnedPoints, int *returnedFragments, + vec3_t mins, vec3_t maxs) { + int pingPong, i; + markFragment_t *mf; + + // chop the surface by all the bounding planes of the to be projected polygon + pingPong = 0; + + for ( i = 0 ; i < numPlanes ; i++ ) { + + R_ChopPolyBehindPlane( numClipPoints, clipPoints[pingPong], + &numClipPoints, clipPoints[!pingPong], + normals[i], dists[i], 0.5 ); + pingPong ^= 1; + if ( numClipPoints == 0 ) { + break; + } + } + // completely clipped away? + if ( numClipPoints == 0 ) { + return; + } + + // add this fragment to the returned list + if ( numClipPoints + (*returnedPoints) > maxPoints ) { + return; // not enough space for this polygon + } + /* + // all the clip points should be within the bounding box + for ( i = 0 ; i < numClipPoints ; i++ ) { + int j; + for ( j = 0 ; j < 3 ; j++ ) { + if (clipPoints[pingPong][i][j] < mins[j] - 0.5) break; + if (clipPoints[pingPong][i][j] > maxs[j] + 0.5) break; + } + if (j < 3) break; + } + if (i < numClipPoints) return; + */ + + mf = fragmentBuffer + (*returnedFragments); + mf->firstPoint = (*returnedPoints); + mf->numPoints = numClipPoints; + Com_Memcpy( pointBuffer + (*returnedPoints) * 3, clipPoints[pingPong], numClipPoints * sizeof(vec3_t) ); + + (*returnedPoints) += numClipPoints; + (*returnedFragments)++; +} + +/* +================= +R_MarkFragments + +================= +*/ +int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, + int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ) { + int numsurfaces, numPlanes; + int i, j, k, m, n; + surfaceType_t *surfaces[64]; + vec3_t mins, maxs; + int returnedFragments; + int returnedPoints; + vec3_t normals[MAX_VERTS_ON_POLY+2]; + float dists[MAX_VERTS_ON_POLY+2]; + vec3_t clipPoints[2][MAX_VERTS_ON_POLY]; + int numClipPoints; + float *v; + srfSurfaceFace_t *surf; + srfGridMesh_t *cv; + drawVert_t *dv; + vec3_t normal; + vec3_t projectionDir; + vec3_t v1, v2; + int *indexes; + + //increment view count for double check prevention + tr.viewCount++; + + // + VectorNormalize2( projection, projectionDir ); + // find all the brushes that are to be considered + ClearBounds( mins, maxs ); + for ( i = 0 ; i < numPoints ; i++ ) { + vec3_t temp; + + AddPointToBounds( points[i], mins, maxs ); + VectorAdd( points[i], projection, temp ); + AddPointToBounds( temp, mins, maxs ); + // make sure we get all the leafs (also the one(s) in front of the hit surface) + VectorMA( points[i], -20, projectionDir, temp ); + AddPointToBounds( temp, mins, maxs ); + } + + if (numPoints > MAX_VERTS_ON_POLY) numPoints = MAX_VERTS_ON_POLY; + // create the bounding planes for the to be projected polygon + for ( i = 0 ; i < numPoints ; i++ ) { + VectorSubtract(points[(i+1)%numPoints], points[i], v1); + VectorAdd(points[i], projection, v2); + VectorSubtract(points[i], v2, v2); + CrossProduct(v1, v2, normals[i]); + VectorNormalizeFast(normals[i]); + dists[i] = DotProduct(normals[i], points[i]); + } + // add near and far clipping planes for projection + VectorCopy(projectionDir, normals[numPoints]); + dists[numPoints] = DotProduct(normals[numPoints], points[0]) - 32; + VectorCopy(projectionDir, normals[numPoints+1]); + VectorInverse(normals[numPoints+1]); + dists[numPoints+1] = DotProduct(normals[numPoints+1], points[0]) - 20; + numPlanes = numPoints + 2; + + numsurfaces = 0; + R_BoxSurfaces_r(tr.world->nodes, mins, maxs, surfaces, 64, &numsurfaces, projectionDir); + //assert(numsurfaces <= 64); + //assert(numsurfaces != 64); + + returnedPoints = 0; + returnedFragments = 0; + + for ( i = 0 ; i < numsurfaces ; i++ ) { + + if (*surfaces[i] == SF_GRID) { + + cv = (srfGridMesh_t *) surfaces[i]; + for ( m = 0 ; m < cv->height - 1 ; m++ ) { + for ( n = 0 ; n < cv->width - 1 ; n++ ) { + // We triangulate the grid and chop all triangles within + // the bounding planes of the to be projected polygon. + // LOD is not taken into account, not such a big deal though. + // + // It's probably much nicer to chop the grid itself and deal + // with this grid as a normal SF_GRID surface so LOD will + // be applied. However the LOD of that chopped grid must + // be synced with the LOD of the original curve. + // One way to do this; the chopped grid shares vertices with + // the original curve. When LOD is applied to the original + // curve the unused vertices are flagged. Now the chopped curve + // should skip the flagged vertices. This still leaves the + // problems with the vertices at the chopped grid edges. + // + // To avoid issues when LOD applied to "hollow curves" (like + // the ones around many jump pads) we now just add a 2 unit + // offset to the triangle vertices. + // The offset is added in the vertex normal vector direction + // so all triangles will still fit together. + // The 2 unit offset should avoid pretty much all LOD problems. + + numClipPoints = 3; + + dv = cv->verts + m * cv->width + n; + + VectorCopy(dv[0].xyz, clipPoints[0][0]); + VectorMA(clipPoints[0][0], MARKER_OFFSET, dv[0].normal, clipPoints[0][0]); + VectorCopy(dv[cv->width].xyz, clipPoints[0][1]); + VectorMA(clipPoints[0][1], MARKER_OFFSET, dv[cv->width].normal, clipPoints[0][1]); + VectorCopy(dv[1].xyz, clipPoints[0][2]); + VectorMA(clipPoints[0][2], MARKER_OFFSET, dv[1].normal, clipPoints[0][2]); + // check the normal of this triangle + VectorSubtract(clipPoints[0][0], clipPoints[0][1], v1); + VectorSubtract(clipPoints[0][2], clipPoints[0][1], v2); + CrossProduct(v1, v2, normal); + VectorNormalizeFast(normal); + if (DotProduct(normal, projectionDir) < -0.1) { + // add the fragments of this triangle + R_AddMarkFragments(numClipPoints, clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, + &returnedPoints, &returnedFragments, mins, maxs); + + if ( returnedFragments == maxFragments ) { + return returnedFragments; // not enough space for more fragments + } + } + + VectorCopy(dv[1].xyz, clipPoints[0][0]); + VectorMA(clipPoints[0][0], MARKER_OFFSET, dv[1].normal, clipPoints[0][0]); + VectorCopy(dv[cv->width].xyz, clipPoints[0][1]); + VectorMA(clipPoints[0][1], MARKER_OFFSET, dv[cv->width].normal, clipPoints[0][1]); + VectorCopy(dv[cv->width+1].xyz, clipPoints[0][2]); + VectorMA(clipPoints[0][2], MARKER_OFFSET, dv[cv->width+1].normal, clipPoints[0][2]); + // check the normal of this triangle + VectorSubtract(clipPoints[0][0], clipPoints[0][1], v1); + VectorSubtract(clipPoints[0][2], clipPoints[0][1], v2); + CrossProduct(v1, v2, normal); + VectorNormalizeFast(normal); + if (DotProduct(normal, projectionDir) < -0.05) { + // add the fragments of this triangle + R_AddMarkFragments(numClipPoints, clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, + &returnedPoints, &returnedFragments, mins, maxs); + + if ( returnedFragments == maxFragments ) { + return returnedFragments; // not enough space for more fragments + } + } + } + } + } + else if (*surfaces[i] == SF_FACE) { + + surf = ( srfSurfaceFace_t * ) surfaces[i]; + // check the normal of this face + if (DotProduct(surf->plane.normal, projectionDir) > -0.5) { + continue; + } + + /* + VectorSubtract(clipPoints[0][0], clipPoints[0][1], v1); + VectorSubtract(clipPoints[0][2], clipPoints[0][1], v2); + CrossProduct(v1, v2, normal); + VectorNormalize(normal); + if (DotProduct(normal, projectionDir) > -0.5) continue; + */ + indexes = (int *)( (byte *)surf + surf->ofsIndices ); + for ( k = 0 ; k < surf->numIndices ; k += 3 ) { + for ( j = 0 ; j < 3 ; j++ ) { + v = surf->points[0] + VERTEXSIZE * indexes[k+j];; + VectorMA( v, MARKER_OFFSET, surf->plane.normal, clipPoints[0][j] ); + } + // add the fragments of this face + R_AddMarkFragments( 3 , clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, + &returnedPoints, &returnedFragments, mins, maxs); + if ( returnedFragments == maxFragments ) { + return returnedFragments; // not enough space for more fragments + } + } + continue; + } + else { + // ignore all other world surfaces + // might be cool to also project polygons on a triangle soup + // however this will probably create huge amounts of extra polys + // even more than the projection onto curves + continue; + } + } + return returnedFragments; +} + diff --git a/src/renderer/tr_mesh.c b/src/renderer/tr_mesh.c new file mode 100644 index 0000000..d35f5d1 --- /dev/null +++ b/src/renderer/tr_mesh.c @@ -0,0 +1,419 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_mesh.c: triangle model functions + +#include "tr_local.h" + +static float ProjectRadius( float r, vec3_t location ) +{ + float pr; + float dist; + float c; + vec3_t p; + float projected[4]; + + c = DotProduct( tr.viewParms.or.axis[0], tr.viewParms.or.origin ); + dist = DotProduct( tr.viewParms.or.axis[0], location ) - c; + + if ( dist <= 0 ) + return 0; + + p[0] = 0; + p[1] = fabs( r ); + p[2] = -dist; + + projected[0] = p[0] * tr.viewParms.projectionMatrix[0] + + p[1] * tr.viewParms.projectionMatrix[4] + + p[2] * tr.viewParms.projectionMatrix[8] + + tr.viewParms.projectionMatrix[12]; + + projected[1] = p[0] * tr.viewParms.projectionMatrix[1] + + p[1] * tr.viewParms.projectionMatrix[5] + + p[2] * tr.viewParms.projectionMatrix[9] + + tr.viewParms.projectionMatrix[13]; + + projected[2] = p[0] * tr.viewParms.projectionMatrix[2] + + p[1] * tr.viewParms.projectionMatrix[6] + + p[2] * tr.viewParms.projectionMatrix[10] + + tr.viewParms.projectionMatrix[14]; + + projected[3] = p[0] * tr.viewParms.projectionMatrix[3] + + p[1] * tr.viewParms.projectionMatrix[7] + + p[2] * tr.viewParms.projectionMatrix[11] + + tr.viewParms.projectionMatrix[15]; + + + pr = projected[1] / projected[3]; + + if ( pr > 1.0f ) + pr = 1.0f; + + return pr; +} + +/* +============= +R_CullModel +============= +*/ +static int R_CullModel( md3Header_t *header, trRefEntity_t *ent ) { + vec3_t bounds[2]; + md3Frame_t *oldFrame, *newFrame; + int i; + + // compute frame pointers + newFrame = ( md3Frame_t * ) ( ( byte * ) header + header->ofsFrames ) + ent->e.frame; + oldFrame = ( md3Frame_t * ) ( ( byte * ) header + header->ofsFrames ) + ent->e.oldframe; + + // cull bounding sphere ONLY if this is not an upscaled entity + if ( !ent->e.nonNormalizedAxes ) + { + if ( ent->e.frame == ent->e.oldframe ) + { + switch ( R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ) ) + { + case CULL_OUT: + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + + case CULL_IN: + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + + case CULL_CLIP: + tr.pc.c_sphere_cull_md3_clip++; + break; + } + } + else + { + int sphereCull, sphereCullB; + + sphereCull = R_CullLocalPointAndRadius( newFrame->localOrigin, newFrame->radius ); + if ( newFrame == oldFrame ) { + sphereCullB = sphereCull; + } else { + sphereCullB = R_CullLocalPointAndRadius( oldFrame->localOrigin, oldFrame->radius ); + } + + if ( sphereCull == sphereCullB ) + { + if ( sphereCull == CULL_OUT ) + { + tr.pc.c_sphere_cull_md3_out++; + return CULL_OUT; + } + else if ( sphereCull == CULL_IN ) + { + tr.pc.c_sphere_cull_md3_in++; + return CULL_IN; + } + else + { + tr.pc.c_sphere_cull_md3_clip++; + } + } + } + } + + // calculate a bounding box in the current coordinate system + for (i = 0 ; i < 3 ; i++) { + bounds[0][i] = oldFrame->bounds[0][i] < newFrame->bounds[0][i] ? oldFrame->bounds[0][i] : newFrame->bounds[0][i]; + bounds[1][i] = oldFrame->bounds[1][i] > newFrame->bounds[1][i] ? oldFrame->bounds[1][i] : newFrame->bounds[1][i]; + } + + switch ( R_CullLocalBox( bounds ) ) + { + case CULL_IN: + tr.pc.c_box_cull_md3_in++; + return CULL_IN; + case CULL_CLIP: + tr.pc.c_box_cull_md3_clip++; + return CULL_CLIP; + case CULL_OUT: + default: + tr.pc.c_box_cull_md3_out++; + return CULL_OUT; + } +} + + +/* +================= +R_ComputeLOD + +================= +*/ +int R_ComputeLOD( trRefEntity_t *ent ) { + float radius; + float flod, lodscale; + float projectedRadius; + md3Frame_t *frame; +#ifdef RAVENMD4 + mdrHeader_t *mdr; + mdrFrame_t *mdrframe; +#endif + int lod; + + if ( tr.currentModel->numLods < 2 ) + { + // model has only 1 LOD level, skip computations and bias + lod = 0; + } + else + { + // multiple LODs exist, so compute projected bounding sphere + // and use that as a criteria for selecting LOD + +#ifdef RAVENMD4 + // This is an MDR model. + + if(tr.currentModel->md4) + { + int frameSize; + mdr = (mdrHeader_t *) tr.currentModel->md4; + frameSize = (size_t) (&((mdrFrame_t *)0)->bones[mdr->numBones]); + + mdrframe = (mdrFrame_t *) ((byte *) mdr + mdr->ofsFrames + frameSize * ent->e.frame); + + radius = RadiusFromBounds(mdrframe->bounds[0], mdrframe->bounds[1]); + } + else +#endif + { + frame = ( md3Frame_t * ) ( ( ( unsigned char * ) tr.currentModel->md3[0] ) + tr.currentModel->md3[0]->ofsFrames ); + + frame += ent->e.frame; + + radius = RadiusFromBounds( frame->bounds[0], frame->bounds[1] ); + } + + if ( ( projectedRadius = ProjectRadius( radius, ent->e.origin ) ) != 0 ) + { + lodscale = r_lodscale->value; + if (lodscale > 20) lodscale = 20; + flod = 1.0f - projectedRadius * lodscale; + } + else + { + // object intersects near view plane, e.g. view weapon + flod = 0; + } + + flod *= tr.currentModel->numLods; + lod = myftol( flod ); + + if ( lod < 0 ) + { + lod = 0; + } + else if ( lod >= tr.currentModel->numLods ) + { + lod = tr.currentModel->numLods - 1; + } + } + + lod += r_lodbias->integer; + + if ( lod >= tr.currentModel->numLods ) + lod = tr.currentModel->numLods - 1; + if ( lod < 0 ) + lod = 0; + + return lod; +} + +/* +================= +R_ComputeFogNum + +================= +*/ +int R_ComputeFogNum( md3Header_t *header, trRefEntity_t *ent ) { + int i, j; + fog_t *fog; + md3Frame_t *md3Frame; + vec3_t localOrigin; + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return 0; + } + + // FIXME: non-normalized axis issues + md3Frame = ( md3Frame_t * ) ( ( byte * ) header + header->ofsFrames ) + ent->e.frame; + VectorAdd( ent->e.origin, md3Frame->localOrigin, localOrigin ); + for ( i = 1 ; i < tr.world->numfogs ; i++ ) { + fog = &tr.world->fogs[i]; + for ( j = 0 ; j < 3 ; j++ ) { + if ( localOrigin[j] - md3Frame->radius >= fog->bounds[1][j] ) { + break; + } + if ( localOrigin[j] + md3Frame->radius <= fog->bounds[0][j] ) { + break; + } + } + if ( j == 3 ) { + return i; + } + } + + return 0; +} + +/* +================= +R_AddMD3Surfaces + +================= +*/ +void R_AddMD3Surfaces( trRefEntity_t *ent ) { + int i; + md3Header_t *header = NULL; + md3Surface_t *surface = NULL; + md3Shader_t *md3Shader = NULL; + shader_t *shader = NULL; + int cull; + int lod; + int fogNum; + qboolean personalModel; + + // don't add third_person objects if not in a portal + personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal; + + if ( ent->e.renderfx & RF_WRAP_FRAMES ) { + ent->e.frame %= tr.currentModel->md3[0]->numFrames; + ent->e.oldframe %= tr.currentModel->md3[0]->numFrames; + } + + // + // Validate the frames so there is no chance of a crash. + // This will write directly into the entity structure, so + // when the surfaces are rendered, they don't need to be + // range checked again. + // + if ( (ent->e.frame >= tr.currentModel->md3[0]->numFrames) + || (ent->e.frame < 0) + || (ent->e.oldframe >= tr.currentModel->md3[0]->numFrames) + || (ent->e.oldframe < 0) ) { + ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", + ent->e.oldframe, ent->e.frame, + tr.currentModel->name ); + ent->e.frame = 0; + ent->e.oldframe = 0; + } + + // + // compute LOD + // + lod = R_ComputeLOD( ent ); + + header = tr.currentModel->md3[lod]; + + // + // cull the entire model if merged bounding box of both frames + // is outside the view frustum. + // + cull = R_CullModel ( header, ent ); + if ( cull == CULL_OUT ) { + return; + } + + // + // set up lighting now that we know we aren't culled + // + if ( !personalModel || r_shadows->integer > 1 ) { + R_SetupEntityLighting( &tr.refdef, ent ); + } + + // + // see if we are in a fog volume + // + fogNum = R_ComputeFogNum( header, ent ); + + // + // draw all surfaces + // + surface = (md3Surface_t *)( (byte *)header + header->ofsSurfaces ); + for ( i = 0 ; i < header->numSurfaces ; i++ ) { + + if ( ent->e.customShader ) { + shader = R_GetShaderByHandle( ent->e.customShader ); + } else if ( ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins ) { + skin_t *skin; + int j; + + skin = R_GetSkinByHandle( ent->e.customSkin ); + + // match the surface name to something in the skin file + shader = tr.defaultShader; + for ( j = 0 ; j < skin->numSurfaces ; j++ ) { + // the names have both been lowercased + if ( !strcmp( skin->surfaces[j]->name, surface->name ) ) { + shader = skin->surfaces[j]->shader; + break; + } + } + if (shader == tr.defaultShader) { + ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin->name); + } + else if (shader->defaultShader) { + ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); + } + } else if ( surface->numShaders <= 0 ) { + shader = tr.defaultShader; + } else { + md3Shader = (md3Shader_t *) ( (byte *)surface + surface->ofsShaders ); + md3Shader += ent->e.skinNum % surface->numShaders; + shader = tr.shaders[ md3Shader->shaderIndex ]; + } + + + // we will add shadows even if the main object isn't visible in the view + + // stencil shadows can't do personal models unless I polyhedron clip + if ( !personalModel + && r_shadows->integer == 2 + && fogNum == 0 + && !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) ) + && shader->sort == SS_OPAQUE ) { + R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); + } + + // projection shadows work fine with personal models + if ( r_shadows->integer == 3 + && fogNum == 0 + && (ent->e.renderfx & RF_SHADOW_PLANE ) + && shader->sort == SS_OPAQUE ) { + R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); + } + + // don't add third_person objects if not viewing through a portal + if ( !personalModel ) { + R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); + } + + surface = (md3Surface_t *)( (byte *)surface + surface->ofsEnd ); + } + +} + diff --git a/src/renderer/tr_model.c b/src/renderer/tr_model.c new file mode 100644 index 0000000..8fdd0ad --- /dev/null +++ b/src/renderer/tr_model.c @@ -0,0 +1,1100 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_models.c -- model loading and caching + +#include "tr_local.h" + +#define LL(x) x=LittleLong(x) + +static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *name ); +static qboolean R_LoadMD4 (model_t *mod, void *buffer, const char *name ); +#ifdef RAVENMD4 +static qboolean R_LoadMDR (model_t *mod, void *buffer, int filesize, const char *name ); +#endif + +model_t *loadmodel; + +/* +** R_GetModelByHandle +*/ +model_t *R_GetModelByHandle( qhandle_t index ) { + model_t *mod; + + // out of range gets the defualt model + if ( index < 1 || index >= tr.numModels ) { + return tr.models[0]; + } + + mod = tr.models[index]; + + return mod; +} + +//=============================================================================== + +/* +** R_AllocModel +*/ +model_t *R_AllocModel( void ) { + model_t *mod; + + if ( tr.numModels == MAX_MOD_KNOWN ) { + return NULL; + } + + mod = ri.Hunk_Alloc( sizeof( *tr.models[tr.numModels] ), h_low ); + mod->index = tr.numModels; + tr.models[tr.numModels] = mod; + tr.numModels++; + + return mod; +} + +/* +==================== +RE_RegisterModel + +Loads in a model for the given name + +Zero will be returned if the model fails to load. +An entry will be retained for failed models as an +optimization to prevent disk rescanning if they are +asked for again. +==================== +*/ +qhandle_t RE_RegisterModel( const char *name ) { + model_t *mod; + unsigned *buf; + int lod; + int ident; + qboolean loaded = qfalse; + qhandle_t hModel; + int numLoaded; + char *fext, defex[] = "md3", filename[MAX_QPATH], namebuf[MAX_QPATH+20]; + + if ( !name || !name[0] ) { + ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" ); + return 0; + } + + if ( strlen( name ) >= MAX_QPATH ) { + Com_Printf( "Model name exceeds MAX_QPATH\n" ); + return 0; + } + + // + // search the currently loaded models + // + for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) { + mod = tr.models[hModel]; + if ( !strcmp( mod->name, name ) ) { + if( mod->type == MOD_BAD ) { + return 0; + } + return hModel; + } + } + + // allocate a new model_t + + if ( ( mod = R_AllocModel() ) == NULL ) { + ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name); + return 0; + } + + // only set the name after the model has been successfully loaded + Q_strncpyz( mod->name, name, sizeof( mod->name ) ); + + + // make sure the render thread is stopped + R_SyncRenderThread(); + + mod->numLods = 0; + + // + // load the files + // + numLoaded = 0; + + strcpy(filename, name); + + fext = strchr(filename, '.'); + if(!fext) + fext = defex; + else + { + *fext = '\0'; + fext++; + } + +#ifdef RAVENMD4 + if(!Q_stricmp(fext, "mdr")) + { + int filesize; + + filesize = ri.FS_ReadFile(name, (void **) &buf); + if(!buf) + { + ri.Printf (PRINT_WARNING,"RE_RegisterModel: couldn't load %s\n", name); + mod->type = MOD_BAD; + return 0; + } + + ident = LittleLong(*(unsigned *)buf); + if(ident == MDR_IDENT) + loaded = R_LoadMDR(mod, buf, filesize, name); + + ri.FS_FreeFile (buf); + + if(!loaded) + { + ri.Printf(PRINT_WARNING,"RE_RegisterModel: couldn't load mdr file %s\n", name); + mod->type = MOD_BAD; + return 0; + } + + return mod->index; + } +#endif + + fext = defex; + + for ( lod = MD3_MAX_LODS - 1 ; lod >= 0 ; lod-- ) { + if ( lod ) + Com_sprintf(namebuf, sizeof(namebuf), "%s_%d.%s", filename, lod, fext); + else + Com_sprintf(namebuf, sizeof(namebuf), "%s.%s", filename, fext); + + ri.FS_ReadFile( namebuf, (void **)&buf ); + if ( !buf ) { + continue; + } + + loadmodel = mod; + + ident = LittleLong(*(unsigned *)buf); + if ( ident == MD4_IDENT ) { + loaded = R_LoadMD4( mod, buf, name ); + } else { + if ( ident != MD3_IDENT ) { + ri.Printf (PRINT_WARNING,"RE_RegisterModel: unknown fileid for %s\n", name); + goto fail; + } + + loaded = R_LoadMD3( mod, lod, buf, name ); + } + + ri.FS_FreeFile (buf); + + if ( !loaded ) { + if ( lod == 0 ) { + goto fail; + } else { + break; + } + } else { + mod->numLods++; + numLoaded++; + // if we have a valid model and are biased + // so that we won't see any higher detail ones, + // stop loading them +// if ( lod <= r_lodbias->integer ) { +// break; +// } + } + } + + if ( numLoaded ) { + // duplicate into higher lod spots that weren't + // loaded, in case the user changes r_lodbias on the fly + for ( lod-- ; lod >= 0 ; lod-- ) { + mod->numLods++; + mod->md3[lod] = mod->md3[lod+1]; + } + + return mod->index; + } +#ifdef _DEBUG + else { + ri.Printf (PRINT_WARNING,"RE_RegisterModel: couldn't load %s\n", name); + } +#endif + +fail: + // we still keep the model_t around, so if the model name is asked for + // again, we won't bother scanning the filesystem + mod->type = MOD_BAD; + return 0; +} + + +/* +================= +R_LoadMD3 +================= +*/ +static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *mod_name ) { + int i, j; + md3Header_t *pinmodel; + md3Frame_t *frame; + md3Surface_t *surf; + md3Shader_t *shader; + md3Triangle_t *tri; + md3St_t *st; + md3XyzNormal_t *xyz; + md3Tag_t *tag; + int version; + int size; + + pinmodel = (md3Header_t *)buffer; + + version = LittleLong (pinmodel->version); + if (version != MD3_VERSION) { + ri.Printf( PRINT_WARNING, "R_LoadMD3: %s has wrong version (%i should be %i)\n", + mod_name, version, MD3_VERSION); + return qfalse; + } + + mod->type = MOD_MESH; + size = LittleLong(pinmodel->ofsEnd); + mod->dataSize += size; + mod->md3[lod] = ri.Hunk_Alloc( size, h_low ); + + Com_Memcpy (mod->md3[lod], buffer, LittleLong(pinmodel->ofsEnd) ); + + LL(mod->md3[lod]->ident); + LL(mod->md3[lod]->version); + LL(mod->md3[lod]->numFrames); + LL(mod->md3[lod]->numTags); + LL(mod->md3[lod]->numSurfaces); + LL(mod->md3[lod]->ofsFrames); + LL(mod->md3[lod]->ofsTags); + LL(mod->md3[lod]->ofsSurfaces); + LL(mod->md3[lod]->ofsEnd); + + if ( mod->md3[lod]->numFrames < 1 ) { + ri.Printf( PRINT_WARNING, "R_LoadMD3: %s has no frames\n", mod_name ); + return qfalse; + } + + // swap all the frames + frame = (md3Frame_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsFrames ); + for ( i = 0 ; i < mod->md3[lod]->numFrames ; i++, frame++) { + frame->radius = LittleFloat( frame->radius ); + for ( j = 0 ; j < 3 ; j++ ) { + frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] ); + frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] ); + frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] ); + } + } + + // swap all the tags + tag = (md3Tag_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsTags ); + for ( i = 0 ; i < mod->md3[lod]->numTags * mod->md3[lod]->numFrames ; i++, tag++) { + for ( j = 0 ; j < 3 ; j++ ) { + tag->origin[j] = LittleFloat( tag->origin[j] ); + tag->axis[0][j] = LittleFloat( tag->axis[0][j] ); + tag->axis[1][j] = LittleFloat( tag->axis[1][j] ); + tag->axis[2][j] = LittleFloat( tag->axis[2][j] ); + } + } + + // swap all the surfaces + surf = (md3Surface_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsSurfaces ); + for ( i = 0 ; i < mod->md3[lod]->numSurfaces ; i++) { + + LL(surf->ident); + LL(surf->flags); + LL(surf->numFrames); + LL(surf->numShaders); + LL(surf->numTriangles); + LL(surf->ofsTriangles); + LL(surf->numVerts); + LL(surf->ofsShaders); + LL(surf->ofsSt); + LL(surf->ofsXyzNormals); + LL(surf->ofsEnd); + + if ( surf->numVerts > SHADER_MAX_VERTEXES ) { + ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i verts on a surface (%i)", + mod_name, SHADER_MAX_VERTEXES, surf->numVerts ); + } + if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) { + ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i triangles on a surface (%i)", + mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles ); + } + + // change to surface identifier + surf->ident = SF_MD3; + + // lowercase the surface name so skin compares are faster + Q_strlwr( surf->name ); + + // strip off a trailing _1 or _2 + // this is a crutch for q3data being a mess + j = strlen( surf->name ); + if ( j > 2 && surf->name[j-2] == '_' ) { + surf->name[j-2] = 0; + } + + // register the shaders + shader = (md3Shader_t *) ( (byte *)surf + surf->ofsShaders ); + for ( j = 0 ; j < surf->numShaders ; j++, shader++ ) { + shader_t *sh; + + sh = R_FindShader( shader->name, LIGHTMAP_NONE, qtrue ); + if ( sh->defaultShader ) { + shader->shaderIndex = 0; + } else { + shader->shaderIndex = sh->index; + } + } + + // swap all the triangles + tri = (md3Triangle_t *) ( (byte *)surf + surf->ofsTriangles ); + for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) { + LL(tri->indexes[0]); + LL(tri->indexes[1]); + LL(tri->indexes[2]); + } + + // swap all the ST + st = (md3St_t *) ( (byte *)surf + surf->ofsSt ); + for ( j = 0 ; j < surf->numVerts ; j++, st++ ) { + st->st[0] = LittleFloat( st->st[0] ); + st->st[1] = LittleFloat( st->st[1] ); + } + + // swap all the XyzNormals + xyz = (md3XyzNormal_t *) ( (byte *)surf + surf->ofsXyzNormals ); + for ( j = 0 ; j < surf->numVerts * surf->numFrames ; j++, xyz++ ) + { + xyz->xyz[0] = LittleShort( xyz->xyz[0] ); + xyz->xyz[1] = LittleShort( xyz->xyz[1] ); + xyz->xyz[2] = LittleShort( xyz->xyz[2] ); + + xyz->normal = LittleShort( xyz->normal ); + } + + + // find the next surface + surf = (md3Surface_t *)( (byte *)surf + surf->ofsEnd ); + } + + return qtrue; +} + + + +/* +================= +R_LoadMDR +================= +*/ +#ifdef RAVENMD4 +static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char *mod_name ) +{ + int i, j, k, l; + mdrHeader_t *pinmodel, *mdr; + mdrFrame_t *frame; + mdrLOD_t *lod, *curlod; + mdrSurface_t *surf, *cursurf; + mdrTriangle_t *tri, *curtri; + mdrVertex_t *v, *curv; + mdrWeight_t *weight, *curweight; + mdrTag_t *tag, *curtag; + int size; + shader_t *sh; + + pinmodel = (mdrHeader_t *)buffer; + + pinmodel->version = LittleLong(pinmodel->version); + if (pinmodel->version != MDR_VERSION) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has wrong version (%i should be %i)\n", mod_name, pinmodel->version, MDR_VERSION); + return qfalse; + } + + size = LittleLong(pinmodel->ofsEnd); + + if(size > filesize) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: Header of %s is broken. Wrong filesize declared!\n", mod_name); + return qfalse; + } + + mod->type = MOD_MDR; + + pinmodel->numFrames = LittleLong(pinmodel->numFrames); + pinmodel->numBones = LittleLong(pinmodel->numBones); + pinmodel->ofsFrames = LittleLong(pinmodel->ofsFrames); + + // This is a model that uses some type of compressed Bones. We don't want to uncompress every bone for each rendered frame + // over and over again, we'll uncompress it in this function already, so we must adjust the size of the target md4. + if(pinmodel->ofsFrames < 0) + { + // mdrFrame_t is larger than mdrCompFrame_t: + size += pinmodel->numFrames * sizeof(frame->name); + // now add enough space for the uncompressed bones. + size += pinmodel->numFrames * pinmodel->numBones * ((sizeof(mdrBone_t) - sizeof(mdrCompBone_t))); + } + + mod->dataSize += size; + mod->md4 = mdr = ri.Hunk_Alloc( size, h_low ); + + // Copy all the values over from the file and fix endian issues in the process, if necessary. + + mdr->ident = LittleLong(pinmodel->ident); + mdr->version = pinmodel->version; // Don't need to swap byte order on this one, we already did above. + Q_strncpyz(mdr->name, pinmodel->name, sizeof(mdr->name)); + mdr->numFrames = pinmodel->numFrames; + mdr->numBones = pinmodel->numBones; + mdr->numLODs = LittleLong(pinmodel->numLODs); + mdr->numTags = LittleLong(pinmodel->numTags); + // We don't care about offset values, we'll generate them ourselves while loading. + + mod->numLods = mdr->numLODs; + + if ( mdr->numFrames < 1 ) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has no frames\n", mod_name); + return qfalse; + } + + /* The first frame will be put into the first free space after the header */ + frame = (mdrFrame_t *)(mdr + 1); + mdr->ofsFrames = (int)((byte *) frame - (byte *) mdr); + + if (pinmodel->ofsFrames < 0) + { + mdrCompFrame_t *cframe; + + // compressed model... + cframe = (mdrCompFrame_t *)((byte *) pinmodel - pinmodel->ofsFrames); + + for(i = 0; i < mdr->numFrames; i++) + { + for(j = 0; j < 3; j++) + { + frame->bounds[0][j] = LittleFloat(cframe->bounds[0][j]); + frame->bounds[1][j] = LittleFloat(cframe->bounds[1][j]); + frame->localOrigin[j] = LittleFloat(cframe->localOrigin[j]); + } + + frame->radius = LittleFloat(cframe->radius); + frame->name[0] = '\0'; // No name supplied in the compressed version. + + for(j = 0; j < mdr->numBones; j++) + { + for(k = 0; k < (sizeof(cframe->bones[j].Comp) / 2); k++) + { + // Do swapping for the uncompressing functions. They seem to use shorts + // values only, so I assume this will work. Never tested it on other + // platforms, though. + + ((unsigned short *)(cframe->bones[j].Comp))[k] = + LittleShort( ((unsigned short *)(cframe->bones[j].Comp))[k] ); + } + + /* Now do the actual uncompressing */ + MC_UnCompress(frame->bones[j].matrix, cframe->bones[j].Comp); + } + + // Next Frame... + cframe = (mdrCompFrame_t *) &cframe->bones[j]; + frame = (mdrFrame_t *) &frame->bones[j]; + } + } + else + { + mdrFrame_t *curframe; + + // uncompressed model... + // + + curframe = (mdrFrame_t *)((byte *) pinmodel + pinmodel->ofsFrames); + + // swap all the frames + for ( i = 0 ; i < mdr->numFrames ; i++) + { + for(j = 0; j < 3; j++) + { + frame->bounds[0][j] = LittleFloat(curframe->bounds[0][j]); + frame->bounds[1][j] = LittleFloat(curframe->bounds[1][j]); + frame->localOrigin[j] = LittleFloat(curframe->localOrigin[j]); + } + + frame->radius = LittleFloat(curframe->radius); + Q_strncpyz(frame->name, curframe->name, sizeof(frame->name)); + + for (j = 0; j < (int) (mdr->numBones * sizeof(mdrBone_t) / 4); j++) + { + ((float *)frame->bones)[j] = LittleFloat( ((float *)curframe->bones)[j] ); + } + + curframe++; + frame++; + } + } + + // frame should now point to the first free address after all frames. + lod = (mdrLOD_t *) frame; + mdr->ofsLODs = (int) ((byte *) lod - (byte *)mdr); + + curlod = (mdrLOD_t *)((byte *) pinmodel + LittleLong(pinmodel->ofsLODs)); + + // swap all the LOD's + for ( l = 0 ; l < mdr->numLODs ; l++) + { + lod->numSurfaces = LittleLong(curlod->numSurfaces); + + // swap all the surfaces + surf = (mdrSurface_t *) (lod + 1); + lod->ofsSurfaces = (int)((byte *) surf - (byte *) lod); + cursurf = (mdrSurface_t *) ((byte *)curlod + LittleLong(curlod->ofsSurfaces)); + + for ( i = 0 ; i < lod->numSurfaces ; i++) { + // first do some copying stuff + + surf->ident = SF_MDR; + Q_strncpyz(surf->name, cursurf->name, sizeof(surf->name)); + Q_strncpyz(surf->shader, cursurf->shader, sizeof(surf->shader)); + + surf->ofsHeader = (byte *) mdr - (byte *) surf; + + surf->numVerts = LittleLong(cursurf->numVerts); + surf->numTriangles = LittleLong(cursurf->numTriangles); + // numBoneReferences and BoneReferences generally seem to be unused + + // now do the checks that may fail. + if ( surf->numVerts > SHADER_MAX_VERTEXES ) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on a surface (%i)", + mod_name, SHADER_MAX_VERTEXES, surf->numVerts ); + return qfalse; + } + if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) + { + ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on a surface (%i)", + mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles ); + return qfalse; + } + // lowercase the surface name so skin compares are faster + Q_strlwr( surf->name ); + + // register the shaders + sh = R_FindShader(surf->shader, LIGHTMAP_NONE, qtrue); + if ( sh->defaultShader ) { + surf->shaderIndex = 0; + } else { + surf->shaderIndex = sh->index; + } + + // now copy the vertexes. + v = (mdrVertex_t *) (surf + 1); + surf->ofsVerts = (int)((byte *) v - (byte *) surf); + curv = (mdrVertex_t *) ((byte *)cursurf + LittleLong(cursurf->ofsVerts)); + + for(j = 0; j < surf->numVerts; j++) + { + v->normal[0] = LittleFloat(curv->normal[0]); + v->normal[1] = LittleFloat(curv->normal[1]); + v->normal[2] = LittleFloat(curv->normal[2]); + + v->texCoords[0] = LittleFloat(curv->texCoords[0]); + v->texCoords[1] = LittleFloat(curv->texCoords[1]); + + v->numWeights = LittleLong(curv->numWeights); + weight = &v->weights[0]; + curweight = &curv->weights[0]; + + // Now copy all the weights + for(k = 0; k < v->numWeights; k++) + { + weight->boneIndex = LittleLong(curweight->boneIndex); + weight->boneWeight = LittleFloat(curweight->boneWeight); + + weight->offset[0] = LittleFloat(curweight->offset[0]); + weight->offset[1] = LittleFloat(curweight->offset[1]); + weight->offset[2] = LittleFloat(curweight->offset[2]); + + weight++; + curweight++; + } + + v = (mdrVertex_t *) weight; + curv = (mdrVertex_t *) curweight; + } + + // we know the offset to the triangles now: + tri = (mdrTriangle_t *) v; + surf->ofsTriangles = (int)((byte *) tri - (byte *) surf); + curtri = (mdrTriangle_t *)((byte *) cursurf + LittleLong(cursurf->ofsTriangles)); + + for(j = 0; j < surf->numTriangles; j++) + { + tri->indexes[0] = LittleLong(curtri->indexes[0]); + tri->indexes[1] = LittleLong(curtri->indexes[1]); + tri->indexes[2] = LittleLong(curtri->indexes[2]); + + tri++; + curtri++; + } + + // tri now points to the end of the surface. + surf->ofsEnd = (byte *) tri - (byte *) surf; + surf = (mdrSurface_t *) tri; + + // find the next surface. + cursurf = (mdrSurface_t *) ((byte *) cursurf + LittleLong(cursurf->ofsEnd)); + } + + // surf points to the next lod now. + lod->ofsEnd = (int)((byte *) surf - (byte *) lod); + lod = (mdrLOD_t *) surf; + + // find the next LOD. + curlod = (mdrLOD_t *)((byte *) curlod + LittleLong(curlod->ofsEnd)); + } + + // lod points to the first tag now, so update the offset too. + tag = (mdrTag_t *) lod; + mdr->ofsTags = (int)((byte *) tag - (byte *) mdr); + curtag = (mdrTag_t *) ((byte *)pinmodel + LittleLong(pinmodel->ofsTags)); + + for (i = 0 ; i < mdr->numTags ; i++) + { + tag->boneIndex = LittleLong(curtag->boneIndex); + Q_strncpyz(tag->name, curtag->name, sizeof(tag->name)); + + tag++; + curtag++; + } + + // And finally we know the offset to the end. + mdr->ofsEnd = (int)((byte *) tag - (byte *) mdr); + + // phew! we're done. + + return qtrue; +} +#endif + +/* +================= +R_LoadMD4 +================= +*/ + +static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) { + int i, j, k, lodindex; + md4Header_t *pinmodel, *md4; + md4Frame_t *frame; + md4LOD_t *lod; + md4Surface_t *surf; + md4Triangle_t *tri; + md4Vertex_t *v; + int version; + int size; + shader_t *sh; + int frameSize; + + pinmodel = (md4Header_t *)buffer; + + version = LittleLong (pinmodel->version); + if (version != MD4_VERSION) { + ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has wrong version (%i should be %i)\n", + mod_name, version, MD4_VERSION); + return qfalse; + } + + mod->type = MOD_MD4; + size = LittleLong(pinmodel->ofsEnd); + mod->dataSize += size; + md4 = mod->md4 = ri.Hunk_Alloc( size, h_low ); + + Com_Memcpy(md4, buffer, size); + + LL(md4->ident); + LL(md4->version); + LL(md4->numFrames); + LL(md4->numBones); + LL(md4->numLODs); + LL(md4->ofsFrames); + LL(md4->ofsLODs); + md4->ofsEnd = size; + + if ( md4->numFrames < 1 ) { + ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has no frames\n", mod_name ); + return qfalse; + } + + // we don't need to swap tags in the renderer, they aren't used + + // swap all the frames + frameSize = (size_t)( &((md4Frame_t *)0)->bones[ md4->numBones ] ); + for ( i = 0 ; i < md4->numFrames ; i++, frame++) { + frame = (md4Frame_t *) ( (byte *)md4 + md4->ofsFrames + i * frameSize ); + frame->radius = LittleFloat( frame->radius ); + for ( j = 0 ; j < 3 ; j++ ) { + frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] ); + frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] ); + frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] ); + } + for ( j = 0 ; j < md4->numBones * sizeof( md4Bone_t ) / 4 ; j++ ) { + ((float *)frame->bones)[j] = LittleFloat( ((float *)frame->bones)[j] ); + } + } + + // swap all the LOD's + lod = (md4LOD_t *) ( (byte *)md4 + md4->ofsLODs ); + for ( lodindex = 0 ; lodindex < md4->numLODs ; lodindex++ ) { + + // swap all the surfaces + surf = (md4Surface_t *) ( (byte *)lod + lod->ofsSurfaces ); + for ( i = 0 ; i < lod->numSurfaces ; i++) { + LL(surf->ident); + LL(surf->numTriangles); + LL(surf->ofsTriangles); + LL(surf->numVerts); + LL(surf->ofsVerts); + LL(surf->ofsEnd); + + if ( surf->numVerts > SHADER_MAX_VERTEXES ) { + ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i verts on a surface (%i)", + mod_name, SHADER_MAX_VERTEXES, surf->numVerts ); + } + if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) { + ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i triangles on a surface (%i)", + mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles ); + } + + // change to surface identifier + surf->ident = SF_MD4; + + // lowercase the surface name so skin compares are faster + Q_strlwr( surf->name ); + + // register the shaders + sh = R_FindShader( surf->shader, LIGHTMAP_NONE, qtrue ); + if ( sh->defaultShader ) { + surf->shaderIndex = 0; + } else { + surf->shaderIndex = sh->index; + } + + // swap all the triangles + tri = (md4Triangle_t *) ( (byte *)surf + surf->ofsTriangles ); + for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) { + LL(tri->indexes[0]); + LL(tri->indexes[1]); + LL(tri->indexes[2]); + } + + // swap all the vertexes + // FIXME + // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left + // in for reference. + //v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts + 12); + v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts); + for ( j = 0 ; j < surf->numVerts ; j++ ) { + v->normal[0] = LittleFloat( v->normal[0] ); + v->normal[1] = LittleFloat( v->normal[1] ); + v->normal[2] = LittleFloat( v->normal[2] ); + + v->texCoords[0] = LittleFloat( v->texCoords[0] ); + v->texCoords[1] = LittleFloat( v->texCoords[1] ); + + v->numWeights = LittleLong( v->numWeights ); + + for ( k = 0 ; k < v->numWeights ; k++ ) { + v->weights[k].boneIndex = LittleLong( v->weights[k].boneIndex ); + v->weights[k].boneWeight = LittleFloat( v->weights[k].boneWeight ); + v->weights[k].offset[0] = LittleFloat( v->weights[k].offset[0] ); + v->weights[k].offset[1] = LittleFloat( v->weights[k].offset[1] ); + v->weights[k].offset[2] = LittleFloat( v->weights[k].offset[2] ); + } + // FIXME + // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left + // in for reference. + //v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights] + 12 ); + v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights]); + } + + // find the next surface + surf = (md4Surface_t *)( (byte *)surf + surf->ofsEnd ); + } + + // find the next LOD + lod = (md4LOD_t *)( (byte *)lod + lod->ofsEnd ); + } + + return qtrue; +} + + + +//============================================================================= + +/* +** RE_BeginRegistration +*/ +void RE_BeginRegistration( glconfig_t *glconfigOut ) { + + R_Init(); + + *glconfigOut = glConfig; + + R_SyncRenderThread(); + + tr.viewCluster = -1; // force markleafs to regenerate + R_ClearFlares(); + RE_ClearScene(); + + tr.registered = qtrue; + + // NOTE: this sucks, for some reason the first stretch pic is never drawn + // without this we'd see a white flash on a level load because the very + // first time the level shot would not be drawn + RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0); +} + +//============================================================================= + +/* +=============== +R_ModelInit +=============== +*/ +void R_ModelInit( void ) { + model_t *mod; + + // leave a space for NULL model + tr.numModels = 0; + + mod = R_AllocModel(); + mod->type = MOD_BAD; +} + + +/* +================ +R_Modellist_f +================ +*/ +void R_Modellist_f( void ) { + int i, j; + model_t *mod; + int total; + int lods; + + total = 0; + for ( i = 1 ; i < tr.numModels; i++ ) { + mod = tr.models[i]; + lods = 1; + for ( j = 1 ; j < MD3_MAX_LODS ; j++ ) { + if ( mod->md3[j] && mod->md3[j] != mod->md3[j-1] ) { + lods++; + } + } + ri.Printf( PRINT_ALL, "%8i : (%i) %s\n",mod->dataSize, lods, mod->name ); + total += mod->dataSize; + } + ri.Printf( PRINT_ALL, "%8i : Total models\n", total ); + +#if 0 // not working right with new hunk + if ( tr.world ) { + ri.Printf( PRINT_ALL, "\n%8i : %s\n", tr.world->dataSize, tr.world->name ); + } +#endif +} + + +//============================================================================= + + +/* +================ +R_GetTag +================ +*/ +static md3Tag_t *R_GetTag( md3Header_t *mod, int frame, const char *tagName ) { + md3Tag_t *tag; + int i; + + if ( frame >= mod->numFrames ) { + // it is possible to have a bad frame while changing models, so don't error + frame = mod->numFrames - 1; + } + + tag = (md3Tag_t *)((byte *)mod + mod->ofsTags) + frame * mod->numTags; + for ( i = 0 ; i < mod->numTags ; i++, tag++ ) { + if ( !strcmp( tag->name, tagName ) ) { + return tag; // found it + } + } + + return NULL; +} + +#ifdef RAVENMD4 +void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest) +{ + int i, j, k; + int frameSize; + mdrFrame_t *frame; + mdrTag_t *tag; + + if ( framenum >= mod->numFrames ) + { + // it is possible to have a bad frame while changing models, so don't error + framenum = mod->numFrames - 1; + } + + tag = (mdrTag_t *)((byte *)mod + mod->ofsTags); + for ( i = 0 ; i < mod->numTags ; i++, tag++ ) + { + if ( !strcmp( tag->name, tagName ) ) + { + Q_strncpyz(dest->name, tag->name, sizeof(dest->name)); + + // uncompressed model... + // + frameSize = (long)( &((mdrFrame_t *)0)->bones[ mod->numBones ] ); + frame = (mdrFrame_t *)((byte *)mod + mod->ofsFrames + framenum * frameSize ); + + for (j = 0; j < 3; j++) + { + for (k = 0; k < 3; k++) + dest->axis[j][k]=frame->bones[tag->boneIndex].matrix[k][j]; + } + + dest->origin[0]=frame->bones[tag->boneIndex].matrix[0][3]; + dest->origin[1]=frame->bones[tag->boneIndex].matrix[1][3]; + dest->origin[2]=frame->bones[tag->boneIndex].matrix[2][3]; + + return; + } + } + + AxisClear( dest->axis ); + VectorClear( dest->origin ); + strcpy(dest->name,""); +} +#endif + +/* +================ +R_LerpTag +================ +*/ +int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame, + float frac, const char *tagName ) { + md3Tag_t *start, *end; +#ifdef RAVENMD4 + md3Tag_t start_space, end_space; +#endif + int i; + float frontLerp, backLerp; + model_t *model; + + model = R_GetModelByHandle( handle ); + if ( !model->md3[0] ) + { +#ifdef RAVENMD4 + if(model->md4) + { + start = &start_space; + end = &end_space; + R_GetAnimTag((mdrHeader_t *) model->md4, startFrame, tagName, start); + R_GetAnimTag((mdrHeader_t *) model->md4, endFrame, tagName, end); + } + else +#endif + { + + AxisClear( tag->axis ); + VectorClear( tag->origin ); + return qfalse; + + } + } + else + { + start = R_GetTag( model->md3[0], startFrame, tagName ); + end = R_GetTag( model->md3[0], endFrame, tagName ); + if ( !start || !end ) { + AxisClear( tag->axis ); + VectorClear( tag->origin ); + return qfalse; + } + } + + frontLerp = frac; + backLerp = 1.0f - frac; + + for ( i = 0 ; i < 3 ; i++ ) { + tag->origin[i] = start->origin[i] * backLerp + end->origin[i] * frontLerp; + tag->axis[0][i] = start->axis[0][i] * backLerp + end->axis[0][i] * frontLerp; + tag->axis[1][i] = start->axis[1][i] * backLerp + end->axis[1][i] * frontLerp; + tag->axis[2][i] = start->axis[2][i] * backLerp + end->axis[2][i] * frontLerp; + } + VectorNormalize( tag->axis[0] ); + VectorNormalize( tag->axis[1] ); + VectorNormalize( tag->axis[2] ); + return qtrue; +} + + +/* +==================== +R_ModelBounds +==================== +*/ +void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ) { + model_t *model; + md3Header_t *header; + md3Frame_t *frame; + + model = R_GetModelByHandle( handle ); + + if ( model->bmodel ) { + VectorCopy( model->bmodel->bounds[0], mins ); + VectorCopy( model->bmodel->bounds[1], maxs ); + return; + } + + if ( !model->md3[0] ) { + VectorClear( mins ); + VectorClear( maxs ); + return; + } + + header = model->md3[0]; + + frame = (md3Frame_t *)( (byte *)header + header->ofsFrames ); + + VectorCopy( frame->bounds[0], mins ); + VectorCopy( frame->bounds[1], maxs ); +} + diff --git a/src/renderer/tr_noise.c b/src/renderer/tr_noise.c new file mode 100644 index 0000000..c8eeeed --- /dev/null +++ b/src/renderer/tr_noise.c @@ -0,0 +1,96 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_noise.c +#include "tr_local.h" + +#define NOISE_SIZE 256 +#define NOISE_MASK ( NOISE_SIZE - 1 ) + +#define VAL( a ) s_noise_perm[ ( a ) & ( NOISE_MASK )] +#define INDEX( x, y, z, t ) VAL( x + VAL( y + VAL( z + VAL( t ) ) ) ) + +static float s_noise_table[NOISE_SIZE]; +static int s_noise_perm[NOISE_SIZE]; + +#define LERP( a, b, w ) ( a * ( 1.0f - w ) + b * w ) + +static float GetNoiseValue( int x, int y, int z, int t ) +{ + int index = INDEX( ( int ) x, ( int ) y, ( int ) z, ( int ) t ); + + return s_noise_table[index]; +} + +void R_NoiseInit( void ) +{ + int i; + + srand( 1001 ); + + for ( i = 0; i < NOISE_SIZE; i++ ) + { + s_noise_table[i] = ( float ) ( ( ( rand() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) ); + s_noise_perm[i] = ( unsigned char ) ( rand() / ( float ) RAND_MAX * 255 ); + } +} + +float R_NoiseGet4f( float x, float y, float z, float t ) +{ + int i; + int ix, iy, iz, it; + float fx, fy, fz, ft; + float front[4]; + float back[4]; + float fvalue, bvalue, value[2], finalvalue; + + ix = ( int ) floor( x ); + fx = x - ix; + iy = ( int ) floor( y ); + fy = y - iy; + iz = ( int ) floor( z ); + fz = z - iz; + it = ( int ) floor( t ); + ft = t - it; + + for ( i = 0; i < 2; i++ ) + { + front[0] = GetNoiseValue( ix, iy, iz, it + i ); + front[1] = GetNoiseValue( ix+1, iy, iz, it + i ); + front[2] = GetNoiseValue( ix, iy+1, iz, it + i ); + front[3] = GetNoiseValue( ix+1, iy+1, iz, it + i ); + + back[0] = GetNoiseValue( ix, iy, iz + 1, it + i ); + back[1] = GetNoiseValue( ix+1, iy, iz + 1, it + i ); + back[2] = GetNoiseValue( ix, iy+1, iz + 1, it + i ); + back[3] = GetNoiseValue( ix+1, iy+1, iz + 1, it + i ); + + fvalue = LERP( LERP( front[0], front[1], fx ), LERP( front[2], front[3], fx ), fy ); + bvalue = LERP( LERP( back[0], back[1], fx ), LERP( back[2], back[3], fx ), fy ); + + value[i] = LERP( fvalue, bvalue, fz ); + } + + finalvalue = LERP( value[0], value[1], ft ); + + return finalvalue; +} diff --git a/src/renderer/tr_public.h b/src/renderer/tr_public.h new file mode 100644 index 0000000..e4e4d04 --- /dev/null +++ b/src/renderer/tr_public.h @@ -0,0 +1,171 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#ifndef __TR_PUBLIC_H +#define __TR_PUBLIC_H + +#include "tr_types.h" + +#define REF_API_VERSION 8 + +// +// these are the functions exported by the refresh module +// +typedef struct { + // called before the library is unloaded + // if the system is just reconfiguring, pass destroyWindow = qfalse, + // which will keep the screen from flashing to the desktop. + void (*Shutdown)( qboolean destroyWindow ); + + // All data that will be used in a level should be + // registered before rendering any frames to prevent disk hits, + // but they can still be registered at a later time + // if necessary. + // + // BeginRegistration makes any existing media pointers invalid + // and returns the current gl configuration, including screen width + // and height, which can be used by the client to intelligently + // size display elements + void (*BeginRegistration)( glconfig_t *config ); + qhandle_t (*RegisterModel)( const char *name ); + qhandle_t (*RegisterSkin)( const char *name ); + qhandle_t (*RegisterShader)( const char *name ); + qhandle_t (*RegisterShaderNoMip)( const char *name ); + void (*LoadWorld)( const char *name ); + + // the vis data is a large enough block of data that we go to the trouble + // of sharing it with the clipmodel subsystem + void (*SetWorldVisData)( const byte *vis ); + + // EndRegistration will draw a tiny polygon with each texture, forcing + // them to be loaded into card memory + void (*EndRegistration)( void ); + + // a scene is built up by calls to R_ClearScene and the various R_Add functions. + // Nothing is drawn until R_RenderScene is called. + void (*ClearScene)( void ); + void (*AddRefEntityToScene)( const refEntity_t *re ); + void (*AddPolyToScene)( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ); + int (*LightForPoint)( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ); + void (*AddLightToScene)( const vec3_t org, float intensity, float r, float g, float b ); + void (*AddAdditiveLightToScene)( const vec3_t org, float intensity, float r, float g, float b ); + void (*RenderScene)( const refdef_t *fd ); + + void (*SetColor)( const float *rgba ); // NULL = 1,1,1,1 + void (*DrawStretchPic) ( float x, float y, float w, float h, + float s1, float t1, float s2, float t2, qhandle_t hShader ); // 0 = white + + // Draw images for cinematic rendering, pass as 32 bit rgba + void (*DrawStretchRaw) (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty); + void (*UploadCinematic) (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty); + + void (*BeginFrame)( stereoFrame_t stereoFrame ); + + // if the pointers are not NULL, timing info will be returned + void (*EndFrame)( int *frontEndMsec, int *backEndMsec ); + + + int (*MarkFragments)( int numPoints, const vec3_t *points, const vec3_t projection, + int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ); + + int (*LerpTag)( orientation_t *tag, qhandle_t model, int startFrame, int endFrame, + float frac, const char *tagName ); + void (*ModelBounds)( qhandle_t model, vec3_t mins, vec3_t maxs ); + +#ifdef __USEA3D + void (*A3D_RenderGeometry) (void *pVoidA3D, void *pVoidGeom, void *pVoidMat, void *pVoidGeomStatus); +#endif + void (*RegisterFont)(const char *fontName, int pointSize, fontInfo_t *font); + void (*RemapShader)(const char *oldShader, const char *newShader, const char *offsetTime); + qboolean (*GetEntityToken)( char *buffer, int size ); + qboolean (*inPVS)( const vec3_t p1, const vec3_t p2 ); + + void (*TakeVideoFrame)( int h, int w, byte* captureBuffer, byte *encodeBuffer, qboolean motionJpeg ); +} refexport_t; + +// +// these are the functions imported by the refresh module +// +typedef struct { + // print message on the local console + void (QDECL *Printf)( int printLevel, const char *fmt, ...); + + // abort the game + void (QDECL *Error)( int errorLevel, const char *fmt, ...); + + // milliseconds should only be used for profiling, never + // for anything game related. Get time from the refdef + int (*Milliseconds)( void ); + + // stack based memory allocation for per-level things that + // won't be freed +#ifdef HUNK_DEBUG + void *(*Hunk_AllocDebug)( int size, ha_pref pref, char *label, char *file, int line ); +#else + void *(*Hunk_Alloc)( int size, ha_pref pref ); +#endif + void *(*Hunk_AllocateTempMemory)( int size ); + void (*Hunk_FreeTempMemory)( void *block ); + + // dynamic memory allocator for things that need to be freed + void *(*Malloc)( int bytes ); + void (*Free)( void *buf ); + + cvar_t *(*Cvar_Get)( const char *name, const char *value, int flags ); + void (*Cvar_Set)( const char *name, const char *value ); + + void (*Cmd_AddCommand)( const char *name, void(*cmd)(void) ); + void (*Cmd_RemoveCommand)( const char *name ); + + int (*Cmd_Argc) (void); + char *(*Cmd_Argv) (int i); + + void (*Cmd_ExecuteText) (int exec_when, const char *text); + + // visualization for debugging collision detection + void (*CM_DrawDebugSurface)( void (*drawPoly)(int color, int numPoints, float *points) ); + + // a -1 return means the file does not exist + // NULL can be passed for buf to just determine existance + int (*FS_FileIsInPAK)( const char *name, int *pCheckSum ); + int (*FS_ReadFile)( const char *name, void **buf ); + void (*FS_FreeFile)( void *buf ); + char ** (*FS_ListFiles)( const char *name, const char *extension, int *numfilesfound ); + void (*FS_FreeFileList)( char **filelist ); + void (*FS_WriteFile)( const char *qpath, const void *buffer, int size ); + qboolean (*FS_FileExists)( const char *file ); + + // cinematic stuff + void (*CIN_UploadCinematic)(int handle); + int (*CIN_PlayCinematic)( const char *arg0, int xpos, int ypos, int width, int height, int bits); + e_status (*CIN_RunCinematic) (int handle); + + void (*CL_WriteAVIVideoFrame)( const byte *buffer, int size ); +} refimport_t; + + +// this is the only function actually exported at the linker level +// If the module can't init to a valid rendering state, NULL will be +// returned. +refexport_t*GetRefAPI( int apiVersion, refimport_t *rimp ); + +#endif // __TR_PUBLIC_H diff --git a/src/renderer/tr_scene.c b/src/renderer/tr_scene.c new file mode 100644 index 0000000..a45d8f8 --- /dev/null +++ b/src/renderer/tr_scene.c @@ -0,0 +1,410 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "tr_local.h" + +int r_firstSceneDrawSurf; + +int r_numdlights; +int r_firstSceneDlight; + +int r_numentities; +int r_firstSceneEntity; + +int r_numpolys; +int r_firstScenePoly; + +int r_numpolyverts; + + +/* +==================== +R_ToggleSmpFrame + +==================== +*/ +void R_ToggleSmpFrame( void ) { + if ( r_smp->integer ) { + // use the other buffers next frame, because another CPU + // may still be rendering into the current ones + tr.smpFrame ^= 1; + } else { + tr.smpFrame = 0; + } + + backEndData[tr.smpFrame]->commands.used = 0; + + r_firstSceneDrawSurf = 0; + + r_numdlights = 0; + r_firstSceneDlight = 0; + + r_numentities = 0; + r_firstSceneEntity = 0; + + r_numpolys = 0; + r_firstScenePoly = 0; + + r_numpolyverts = 0; +} + + +/* +==================== +RE_ClearScene + +==================== +*/ +void RE_ClearScene( void ) { + r_firstSceneDlight = r_numdlights; + r_firstSceneEntity = r_numentities; + r_firstScenePoly = r_numpolys; +} + +/* +=========================================================================== + +DISCRETE POLYS + +=========================================================================== +*/ + +/* +===================== +R_AddPolygonSurfaces + +Adds all the scene's polys into this view's drawsurf list +===================== +*/ +void R_AddPolygonSurfaces( void ) { + int i; + shader_t *sh; + srfPoly_t *poly; + + tr.currentEntityNum = ENTITYNUM_WORLD; + tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT; + + for ( i = 0, poly = tr.refdef.polys; i < tr.refdef.numPolys ; i++, poly++ ) { + sh = R_GetShaderByHandle( poly->hShader ); + R_AddDrawSurf( ( void * )poly, sh, poly->fogIndex, qfalse ); + } +} + +/* +===================== +RE_AddPolyToScene + +===================== +*/ +void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys ) { + srfPoly_t *poly; + int i, j; + int fogIndex; + fog_t *fog; + vec3_t bounds[2]; + + if ( !tr.registered ) { + return; + } + + if ( !hShader ) { + ri.Printf( PRINT_WARNING, "WARNING: RE_AddPolyToScene: NULL poly shader\n"); + return; + } + + for ( j = 0; j < numPolys; j++ ) { + if ( r_numpolyverts + numVerts > max_polyverts || r_numpolys >= max_polys ) { + /* + NOTE TTimo this was initially a PRINT_WARNING + but it happens a lot with high fighting scenes and particles + since we don't plan on changing the const and making for room for those effects + simply cut this message to developer only + */ + ri.Printf( PRINT_DEVELOPER, "WARNING: RE_AddPolyToScene: r_max_polys or r_max_polyverts reached\n"); + return; + } + + poly = &backEndData[tr.smpFrame]->polys[r_numpolys]; + poly->surfaceType = SF_POLY; + poly->hShader = hShader; + poly->numVerts = numVerts; + poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts]; + + Com_Memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) ); + + if ( glConfig.hardwareType == GLHW_RAGEPRO ) { + poly->verts->modulate[0] = 255; + poly->verts->modulate[1] = 255; + poly->verts->modulate[2] = 255; + poly->verts->modulate[3] = 255; + } + // done. + r_numpolys++; + r_numpolyverts += numVerts; + + // if no world is loaded + if ( tr.world == NULL ) { + fogIndex = 0; + } + // see if it is in a fog volume + else if ( tr.world->numfogs == 1 ) { + fogIndex = 0; + } else { + // find which fog volume the poly is in + VectorCopy( poly->verts[0].xyz, bounds[0] ); + VectorCopy( poly->verts[0].xyz, bounds[1] ); + for ( i = 1 ; i < poly->numVerts ; i++ ) { + AddPointToBounds( poly->verts[i].xyz, bounds[0], bounds[1] ); + } + for ( fogIndex = 1 ; fogIndex < tr.world->numfogs ; fogIndex++ ) { + fog = &tr.world->fogs[fogIndex]; + if ( bounds[1][0] >= fog->bounds[0][0] + && bounds[1][1] >= fog->bounds[0][1] + && bounds[1][2] >= fog->bounds[0][2] + && bounds[0][0] <= fog->bounds[1][0] + && bounds[0][1] <= fog->bounds[1][1] + && bounds[0][2] <= fog->bounds[1][2] ) { + break; + } + } + if ( fogIndex == tr.world->numfogs ) { + fogIndex = 0; + } + } + poly->fogIndex = fogIndex; + } +} + + +//================================================================================= + + +/* +===================== +RE_AddRefEntityToScene + +===================== +*/ +void RE_AddRefEntityToScene( const refEntity_t *ent ) { + if ( !tr.registered ) { + return; + } + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=402 + if ( r_numentities >= ENTITYNUM_WORLD ) { + return; + } + if ( ent->reType < 0 || ent->reType >= RT_MAX_REF_ENTITY_TYPE ) { + ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType ); + } + + backEndData[tr.smpFrame]->entities[r_numentities].e = *ent; + backEndData[tr.smpFrame]->entities[r_numentities].lightingCalculated = qfalse; + + r_numentities++; +} + + +/* +===================== +RE_AddDynamicLightToScene + +===================== +*/ +void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, float g, float b, int additive ) { + dlight_t *dl; + + if ( !tr.registered ) { + return; + } + if ( r_numdlights >= MAX_DLIGHTS ) { + return; + } + if ( intensity <= 0 ) { + return; + } + // these cards don't have the correct blend mode + if ( glConfig.hardwareType == GLHW_RIVA128 || glConfig.hardwareType == GLHW_PERMEDIA2 ) { + return; + } + dl = &backEndData[tr.smpFrame]->dlights[r_numdlights++]; + VectorCopy (org, dl->origin); + dl->radius = intensity; + dl->color[0] = r; + dl->color[1] = g; + dl->color[2] = b; + dl->additive = additive; +} + +/* +===================== +RE_AddLightToScene + +===================== +*/ +void RE_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { + RE_AddDynamicLightToScene( org, intensity, r, g, b, qfalse ); +} + +/* +===================== +RE_AddAdditiveLightToScene + +===================== +*/ +void RE_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { + RE_AddDynamicLightToScene( org, intensity, r, g, b, qtrue ); +} + +/* +@@@@@@@@@@@@@@@@@@@@@ +RE_RenderScene + +Draw a 3D view into a part of the window, then return +to 2D drawing. + +Rendering a scene may require multiple views to be rendered +to handle mirrors, +@@@@@@@@@@@@@@@@@@@@@ +*/ +void RE_RenderScene( const refdef_t *fd ) { + viewParms_t parms; + int startTime; + + if ( !tr.registered ) { + return; + } + GLimp_LogComment( "====== RE_RenderScene =====\n" ); + + if ( r_norefresh->integer ) { + return; + } + + startTime = ri.Milliseconds(); + + if (!tr.world && !( fd->rdflags & RDF_NOWORLDMODEL ) ) { + ri.Error (ERR_DROP, "R_RenderScene: NULL worldmodel"); + } + + Com_Memcpy( tr.refdef.text, fd->text, sizeof( tr.refdef.text ) ); + + tr.refdef.x = fd->x; + tr.refdef.y = fd->y; + tr.refdef.width = fd->width; + tr.refdef.height = fd->height; + tr.refdef.fov_x = fd->fov_x; + tr.refdef.fov_y = fd->fov_y; + + VectorCopy( fd->vieworg, tr.refdef.vieworg ); + VectorCopy( fd->viewaxis[0], tr.refdef.viewaxis[0] ); + VectorCopy( fd->viewaxis[1], tr.refdef.viewaxis[1] ); + VectorCopy( fd->viewaxis[2], tr.refdef.viewaxis[2] ); + + tr.refdef.time = fd->time; + tr.refdef.rdflags = fd->rdflags; + + // copy the areamask data over and note if it has changed, which + // will force a reset of the visible leafs even if the view hasn't moved + tr.refdef.areamaskModified = qfalse; + if ( ! (tr.refdef.rdflags & RDF_NOWORLDMODEL) ) { + int areaDiff; + int i; + + // compare the area bits + areaDiff = 0; + for (i = 0 ; i < MAX_MAP_AREA_BYTES/4 ; i++) { + areaDiff |= ((int *)tr.refdef.areamask)[i] ^ ((int *)fd->areamask)[i]; + ((int *)tr.refdef.areamask)[i] = ((int *)fd->areamask)[i]; + } + + if ( areaDiff ) { + // a door just opened or something + tr.refdef.areamaskModified = qtrue; + } + } + + + // derived info + + tr.refdef.floatTime = tr.refdef.time * 0.001f; + + tr.refdef.numDrawSurfs = r_firstSceneDrawSurf; + tr.refdef.drawSurfs = backEndData[tr.smpFrame]->drawSurfs; + + tr.refdef.num_entities = r_numentities - r_firstSceneEntity; + tr.refdef.entities = &backEndData[tr.smpFrame]->entities[r_firstSceneEntity]; + + tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight; + tr.refdef.dlights = &backEndData[tr.smpFrame]->dlights[r_firstSceneDlight]; + + tr.refdef.numPolys = r_numpolys - r_firstScenePoly; + tr.refdef.polys = &backEndData[tr.smpFrame]->polys[r_firstScenePoly]; + + // turn off dynamic lighting globally by clearing all the + // dlights if it needs to be disabled or if vertex lighting is enabled + if ( r_dynamiclight->integer == 0 || + r_vertexLight->integer == 1 || + glConfig.hardwareType == GLHW_PERMEDIA2 ) { + tr.refdef.num_dlights = 0; + } + + // a single frame may have multiple scenes draw inside it -- + // a 3D game view, 3D status bar renderings, 3D menus, etc. + // They need to be distinguished by the light flare code, because + // the visibility state for a given surface may be different in + // each scene / view. + tr.frameSceneNum++; + tr.sceneCount++; + + // setup view parms for the initial view + // + // set up viewport + // The refdef takes 0-at-the-top y coordinates, so + // convert to GL's 0-at-the-bottom space + // + Com_Memset( &parms, 0, sizeof( parms ) ); + parms.viewportX = tr.refdef.x; + parms.viewportY = glConfig.vidHeight - ( tr.refdef.y + tr.refdef.height ); + parms.viewportWidth = tr.refdef.width; + parms.viewportHeight = tr.refdef.height; + parms.isPortal = qfalse; + + parms.fovX = tr.refdef.fov_x; + parms.fovY = tr.refdef.fov_y; + + VectorCopy( fd->vieworg, parms.or.origin ); + VectorCopy( fd->viewaxis[0], parms.or.axis[0] ); + VectorCopy( fd->viewaxis[1], parms.or.axis[1] ); + VectorCopy( fd->viewaxis[2], parms.or.axis[2] ); + + VectorCopy( fd->vieworg, parms.pvsOrigin ); + + R_RenderView( &parms ); + + // the next scene rendered in this frame will tack on after this one + r_firstSceneDrawSurf = tr.refdef.numDrawSurfs; + r_firstSceneEntity = r_numentities; + r_firstSceneDlight = r_numdlights; + r_firstScenePoly = r_numpolys; + + tr.frontEndMsec += ri.Milliseconds() - startTime; +} diff --git a/src/renderer/tr_shade.c b/src/renderer/tr_shade.c new file mode 100644 index 0000000..0214083 --- /dev/null +++ b/src/renderer/tr_shade.c @@ -0,0 +1,1463 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_shade.c + +#include "tr_local.h" +#if idppc_altivec && !defined(MACOS_X) +#include +#endif + +/* + + THIS ENTIRE FILE IS BACK END + + This file deals with applying shaders to surface data in the tess struct. +*/ + +/* +================ +R_ArrayElementDiscrete + +This is just for OpenGL conformance testing, it should never be the fastest +================ +*/ +static void APIENTRY R_ArrayElementDiscrete( GLint index ) { + qglColor4ubv( tess.svars.colors[ index ] ); + if ( glState.currenttmu ) { + qglMultiTexCoord2fARB( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] ); + qglMultiTexCoord2fARB( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] ); + } else { + qglTexCoord2fv( tess.svars.texcoords[ 0 ][ index ] ); + } + qglVertex3fv( tess.xyz[ index ] ); +} + +/* +=================== +R_DrawStripElements + +=================== +*/ +static int c_vertexes; // for seeing how long our average strips are +static int c_begins; +static void R_DrawStripElements( int numIndexes, const glIndex_t *indexes, void ( APIENTRY *element )(GLint) ) { + int i; + int last[3] = { -1, -1, -1 }; + qboolean even; + + c_begins++; + + if ( numIndexes <= 0 ) { + return; + } + + qglBegin( GL_TRIANGLE_STRIP ); + + // prime the strip + element( indexes[0] ); + element( indexes[1] ); + element( indexes[2] ); + c_vertexes += 3; + + last[0] = indexes[0]; + last[1] = indexes[1]; + last[2] = indexes[2]; + + even = qfalse; + + for ( i = 3; i < numIndexes; i += 3 ) + { + // odd numbered triangle in potential strip + if ( !even ) + { + // check previous triangle to see if we're continuing a strip + if ( ( indexes[i+0] == last[2] ) && ( indexes[i+1] == last[1] ) ) + { + element( indexes[i+2] ); + c_vertexes++; + assert( indexes[i+2] < tess.numVertexes ); + even = qtrue; + } + // otherwise we're done with this strip so finish it and start + // a new one + else + { + qglEnd(); + + qglBegin( GL_TRIANGLE_STRIP ); + c_begins++; + + element( indexes[i+0] ); + element( indexes[i+1] ); + element( indexes[i+2] ); + + c_vertexes += 3; + + even = qfalse; + } + } + else + { + // check previous triangle to see if we're continuing a strip + if ( ( last[2] == indexes[i+1] ) && ( last[0] == indexes[i+0] ) ) + { + element( indexes[i+2] ); + c_vertexes++; + + even = qfalse; + } + // otherwise we're done with this strip so finish it and start + // a new one + else + { + qglEnd(); + + qglBegin( GL_TRIANGLE_STRIP ); + c_begins++; + + element( indexes[i+0] ); + element( indexes[i+1] ); + element( indexes[i+2] ); + c_vertexes += 3; + + even = qfalse; + } + } + + // cache the last three vertices + last[0] = indexes[i+0]; + last[1] = indexes[i+1]; + last[2] = indexes[i+2]; + } + + qglEnd(); +} + + + +/* +================== +R_DrawElements + +Optionally performs our own glDrawElements that looks for strip conditions +instead of using the single glDrawElements call that may be inefficient +without compiled vertex arrays. +================== +*/ +static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { + int primitives; + + primitives = r_primitives->integer; + + // default is to use triangles if compiled vertex arrays are present + if ( primitives == 0 ) { + if ( qglLockArraysEXT ) { + primitives = 2; + } else { + primitives = 1; + } + } + + + if ( primitives == 2 ) { + qglDrawElements( GL_TRIANGLES, + numIndexes, + GL_INDEX_TYPE, + indexes ); + return; + } + + if ( primitives == 1 ) { + R_DrawStripElements( numIndexes, indexes, qglArrayElement ); + return; + } + + if ( primitives == 3 ) { + R_DrawStripElements( numIndexes, indexes, R_ArrayElementDiscrete ); + return; + } + + // anything else will cause no drawing +} + + +/* +============================================================= + +SURFACE SHADERS + +============================================================= +*/ + +shaderCommands_t tess; +static qboolean setArraysOnce; + +/* +================= +R_BindAnimatedImage + +================= +*/ +static void R_BindAnimatedImage( textureBundle_t *bundle ) { + int index; + + if ( bundle->isVideoMap ) { + ri.CIN_RunCinematic(bundle->videoMapHandle); + ri.CIN_UploadCinematic(bundle->videoMapHandle); + return; + } + + if ( bundle->numImageAnimations <= 1 ) { + GL_Bind( bundle->image[0] ); + return; + } + + // it is necessary to do this messy calc to make sure animations line up + // exactly with waveforms of the same frequency + index = myftol( tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE ); + index >>= FUNCTABLE_SIZE2; + + if ( index < 0 ) { + index = 0; // may happen with shader time offsets + } + index %= bundle->numImageAnimations; + + GL_Bind( bundle->image[ index ] ); +} + +/* +================ +DrawTris + +Draws triangle outlines for debugging +================ +*/ +static void DrawTris (shaderCommands_t *input) { + GL_Bind( tr.whiteImage ); + qglColor3f (1,1,1); + + GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE ); + qglDepthRange( 0, 0 ); + + qglDisableClientState (GL_COLOR_ARRAY); + qglDisableClientState (GL_TEXTURE_COORD_ARRAY); + + qglVertexPointer (3, GL_FLOAT, 16, input->xyz); // padded for SIMD + + if (qglLockArraysEXT) { + qglLockArraysEXT(0, input->numVertexes); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + + R_DrawElements( input->numIndexes, input->indexes ); + + if (qglUnlockArraysEXT) { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } + qglDepthRange( 0, 1 ); +} + + +/* +================ +DrawNormals + +Draws vertex normals for debugging +================ +*/ +static void DrawNormals (shaderCommands_t *input) { + int i; + vec3_t temp; + + GL_Bind( tr.whiteImage ); + qglColor3f (1,1,1); + qglDepthRange( 0, 0 ); // never occluded + GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE ); + + qglBegin (GL_LINES); + for (i = 0 ; i < input->numVertexes ; i++) { + qglVertex3fv (input->xyz[i]); + VectorMA (input->xyz[i], 2, input->normal[i], temp); + qglVertex3fv (temp); + } + qglEnd (); + + qglDepthRange( 0, 1 ); +} + +/* +============== +RB_BeginSurface + +We must set some things up before beginning any tesselation, +because a surface may be forced to perform a RB_End due +to overflow. +============== +*/ +void RB_BeginSurface( shader_t *shader, int fogNum ) { + + shader_t *state = (shader->remappedShader) ? shader->remappedShader : shader; + + tess.numIndexes = 0; + tess.numVertexes = 0; + tess.shader = state; + tess.fogNum = fogNum; + tess.dlightBits = 0; // will be OR'd in by surface functions + tess.xstages = state->stages; + tess.numPasses = state->numUnfoggedPasses; + tess.currentStageIteratorFunc = state->optimalStageIteratorFunc; + + tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; + if (tess.shader->clampTime && tess.shaderTime >= tess.shader->clampTime) { + tess.shaderTime = tess.shader->clampTime; + } + + +} + +/* +=================== +DrawMultitextured + +output = t0 * t1 or t0 + t1 + +t0 = most upstream according to spec +t1 = most downstream according to spec +=================== +*/ +static void DrawMultitextured( shaderCommands_t *input, int stage ) { + shaderStage_t *pStage; + + pStage = tess.xstages[stage]; + + GL_State( pStage->stateBits ); + + // this is an ugly hack to work around a GeForce driver + // bug with multitexture and clip planes + if ( backEnd.viewParms.isPortal ) { + qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + } + + // + // base + // + GL_SelectTexture( 0 ); + qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[0] ); + R_BindAnimatedImage( &pStage->bundle[0] ); + + // + // lightmap/secondary pass + // + GL_SelectTexture( 1 ); + qglEnable( GL_TEXTURE_2D ); + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + + if ( r_lightmap->integer ) { + GL_TexEnv( GL_REPLACE ); + } else { + GL_TexEnv( tess.shader->multitextureEnv ); + } + + qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[1] ); + + R_BindAnimatedImage( &pStage->bundle[1] ); + + R_DrawElements( input->numIndexes, input->indexes ); + + // + // disable texturing on TEXTURE1, then select TEXTURE0 + // + //qglDisableClientState( GL_TEXTURE_COORD_ARRAY ); + qglDisable( GL_TEXTURE_2D ); + + GL_SelectTexture( 0 ); +} + + + +/* +=================== +ProjectDlightTexture + +Perform dynamic lighting with another rendering pass +=================== +*/ +#if idppc_altivec +static void ProjectDlightTexture_altivec( void ) { + int i, l; + vec_t origin0, origin1, origin2; + float texCoords0, texCoords1; + vector float floatColorVec0, floatColorVec1; + vector float modulateVec, colorVec, zero; + vector short colorShort; + vector signed int colorInt; + vector unsigned char floatColorVecPerm, modulatePerm, colorChar; + vector unsigned char vSel = VECCONST_UINT8(0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff); + float *texCoords; + byte *colors; + byte clipBits[SHADER_MAX_VERTEXES]; + float texCoordsArray[SHADER_MAX_VERTEXES][2]; + byte colorArray[SHADER_MAX_VERTEXES][4]; + unsigned hitIndexes[SHADER_MAX_INDEXES]; + int numIndexes; + float scale; + float radius; + vec3_t floatColor; + float modulate = 0.0f; + + if ( !backEnd.refdef.num_dlights ) { + return; + } + + // There has to be a better way to do this so that floatColor + // and/or modulate are already 16-byte aligned. + floatColorVecPerm = vec_lvsl(0,(float *)floatColor); + modulatePerm = vec_lvsl(0,(float *)&modulate); + modulatePerm = (vector unsigned char)vec_splat((vector unsigned int)modulatePerm,0); + zero = (vector float)vec_splat_s8(0); + + for ( l = 0 ; l < backEnd.refdef.num_dlights ; l++ ) { + dlight_t *dl; + + if ( !( tess.dlightBits & ( 1 << l ) ) ) { + continue; // this surface definately doesn't have any of this light + } + texCoords = texCoordsArray[0]; + colors = colorArray[0]; + + dl = &backEnd.refdef.dlights[l]; + origin0 = dl->transformed[0]; + origin1 = dl->transformed[1]; + origin2 = dl->transformed[2]; + radius = dl->radius; + scale = 1.0f / radius; + + floatColor[0] = dl->color[0] * 255.0f; + floatColor[1] = dl->color[1] * 255.0f; + floatColor[2] = dl->color[2] * 255.0f; + floatColorVec0 = vec_ld(0, floatColor); + floatColorVec1 = vec_ld(11, floatColor); + floatColorVec0 = vec_perm(floatColorVec0,floatColorVec0,floatColorVecPerm); + for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) { + int clip = 0; + vec_t dist0, dist1, dist2; + + dist0 = origin0 - tess.xyz[i][0]; + dist1 = origin1 - tess.xyz[i][1]; + dist2 = origin2 - tess.xyz[i][2]; + + backEnd.pc.c_dlightVertexes++; + + texCoords0 = 0.5f + dist0 * scale; + texCoords1 = 0.5f + dist1 * scale; + + if( !r_dlightBacks->integer && + // dist . tess.normal[i] + ( dist0 * tess.normal[i][0] + + dist1 * tess.normal[i][1] + + dist2 * tess.normal[i][2] ) < 0.0f ) { + clip = 63; + } else { + if ( texCoords0 < 0.0f ) { + clip |= 1; + } else if ( texCoords0 > 1.0f ) { + clip |= 2; + } + if ( texCoords1 < 0.0f ) { + clip |= 4; + } else if ( texCoords1 > 1.0f ) { + clip |= 8; + } + texCoords[0] = texCoords0; + texCoords[1] = texCoords1; + + // modulate the strength based on the height and color + if ( dist2 > radius ) { + clip |= 16; + modulate = 0.0f; + } else if ( dist2 < -radius ) { + clip |= 32; + modulate = 0.0f; + } else { + dist2 = Q_fabs(dist2); + if ( dist2 < radius * 0.5f ) { + modulate = 1.0f; + } else { + modulate = 2.0f * (radius - dist2) * scale; + } + } + } + clipBits[i] = clip; + + modulateVec = vec_ld(0,(float *)&modulate); + modulateVec = vec_perm(modulateVec,modulateVec,modulatePerm); + colorVec = vec_madd(floatColorVec0,modulateVec,zero); + colorInt = vec_cts(colorVec,0); // RGBx + colorShort = vec_pack(colorInt,colorInt); // RGBxRGBx + colorChar = vec_packsu(colorShort,colorShort); // RGBxRGBxRGBxRGBx + colorChar = vec_sel(colorChar,vSel,vSel); // RGBARGBARGBARGBA replace alpha with 255 + vec_ste((vector unsigned int)colorChar,0,(unsigned int *)colors); // store color + } + + // build a list of triangles that need light + numIndexes = 0; + for ( i = 0 ; i < tess.numIndexes ; i += 3 ) { + int a, b, c; + + a = tess.indexes[i]; + b = tess.indexes[i+1]; + c = tess.indexes[i+2]; + if ( clipBits[a] & clipBits[b] & clipBits[c] ) { + continue; // not lighted + } + hitIndexes[numIndexes] = a; + hitIndexes[numIndexes+1] = b; + hitIndexes[numIndexes+2] = c; + numIndexes += 3; + } + + if ( !numIndexes ) { + continue; + } + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); + + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); + + GL_Bind( tr.dlightImage ); + // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light + // where they aren't rendered + if ( dl->additive ) { + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + else { + GL_State( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + R_DrawElements( numIndexes, hitIndexes ); + backEnd.pc.c_totalIndexes += numIndexes; + backEnd.pc.c_dlightIndexes += numIndexes; + } +} +#endif + + +static void ProjectDlightTexture_scalar( void ) { + int i, l; + vec3_t origin; + float *texCoords; + byte *colors; + byte clipBits[SHADER_MAX_VERTEXES]; + float texCoordsArray[SHADER_MAX_VERTEXES][2]; + byte colorArray[SHADER_MAX_VERTEXES][4]; + unsigned hitIndexes[SHADER_MAX_INDEXES]; + int numIndexes; + float scale; + float radius; + vec3_t floatColor; + float modulate = 0.0f; + + if ( !backEnd.refdef.num_dlights ) { + return; + } + + for ( l = 0 ; l < backEnd.refdef.num_dlights ; l++ ) { + dlight_t *dl; + + if ( !( tess.dlightBits & ( 1 << l ) ) ) { + continue; // this surface definately doesn't have any of this light + } + texCoords = texCoordsArray[0]; + colors = colorArray[0]; + + dl = &backEnd.refdef.dlights[l]; + VectorCopy( dl->transformed, origin ); + radius = dl->radius; + scale = 1.0f / radius; + + floatColor[0] = dl->color[0] * 255.0f; + floatColor[1] = dl->color[1] * 255.0f; + floatColor[2] = dl->color[2] * 255.0f; + for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) { + int clip = 0; + vec3_t dist; + + VectorSubtract( origin, tess.xyz[i], dist ); + + backEnd.pc.c_dlightVertexes++; + + texCoords[0] = 0.5f + dist[0] * scale; + texCoords[1] = 0.5f + dist[1] * scale; + + if( !r_dlightBacks->integer && + // dist . tess.normal[i] + ( dist[0] * tess.normal[i][0] + + dist[1] * tess.normal[i][1] + + dist[2] * tess.normal[i][2] ) < 0.0f ) { + clip = 63; + } else { + if ( texCoords[0] < 0.0f ) { + clip |= 1; + } else if ( texCoords[0] > 1.0f ) { + clip |= 2; + } + if ( texCoords[1] < 0.0f ) { + clip |= 4; + } else if ( texCoords[1] > 1.0f ) { + clip |= 8; + } + texCoords[0] = texCoords[0]; + texCoords[1] = texCoords[1]; + + // modulate the strength based on the height and color + if ( dist[2] > radius ) { + clip |= 16; + modulate = 0.0f; + } else if ( dist[2] < -radius ) { + clip |= 32; + modulate = 0.0f; + } else { + dist[2] = Q_fabs(dist[2]); + if ( dist[2] < radius * 0.5f ) { + modulate = 1.0f; + } else { + modulate = 2.0f * (radius - dist[2]) * scale; + } + } + } + clipBits[i] = clip; + colors[0] = myftol(floatColor[0] * modulate); + colors[1] = myftol(floatColor[1] * modulate); + colors[2] = myftol(floatColor[2] * modulate); + colors[3] = 255; + } + + // build a list of triangles that need light + numIndexes = 0; + for ( i = 0 ; i < tess.numIndexes ; i += 3 ) { + int a, b, c; + + a = tess.indexes[i]; + b = tess.indexes[i+1]; + c = tess.indexes[i+2]; + if ( clipBits[a] & clipBits[b] & clipBits[c] ) { + continue; // not lighted + } + hitIndexes[numIndexes] = a; + hitIndexes[numIndexes+1] = b; + hitIndexes[numIndexes+2] = c; + numIndexes += 3; + } + + if ( !numIndexes ) { + continue; + } + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglTexCoordPointer( 2, GL_FLOAT, 0, texCoordsArray[0] ); + + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, colorArray ); + + GL_Bind( tr.dlightImage ); + // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light + // where they aren't rendered + if ( dl->additive ) { + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + else { + GL_State( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL ); + } + R_DrawElements( numIndexes, hitIndexes ); + backEnd.pc.c_totalIndexes += numIndexes; + backEnd.pc.c_dlightIndexes += numIndexes; + } +} + +static void ProjectDlightTexture( void ) { +#if idppc_altivec + if (com_altivec->integer) { + // must be in a seperate function or G3 systems will crash. + ProjectDlightTexture_altivec(); + return; + } +#endif + ProjectDlightTexture_scalar(); +} + + +/* +=================== +RB_FogPass + +Blends a fog texture on top of everything else +=================== +*/ +static void RB_FogPass( void ) { + fog_t *fog; + int i; + + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors ); + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY); + qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords[0] ); + + fog = tr.world->fogs + tess.fogNum; + + for ( i = 0; i < tess.numVertexes; i++ ) { + * ( int * )&tess.svars.colors[i] = fog->colorInt; + } + + RB_CalcFogTexCoords( ( float * ) tess.svars.texcoords[0] ); + + GL_Bind( tr.fogImage ); + + if ( tess.shader->fogPass == FP_EQUAL ) { + GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL ); + } else { + GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ); + } + + R_DrawElements( tess.numIndexes, tess.indexes ); +} + +/* +=============== +ComputeColors +=============== +*/ +static void ComputeColors( shaderStage_t *pStage ) +{ + int i; + + // + // rgbGen + // + switch ( pStage->rgbGen ) + { + case CGEN_IDENTITY: + Com_Memset( tess.svars.colors, 0xff, tess.numVertexes * 4 ); + break; + default: + case CGEN_IDENTITY_LIGHTING: + Com_Memset( tess.svars.colors, tr.identityLightByte, tess.numVertexes * 4 ); + break; + case CGEN_LIGHTING_DIFFUSE: + RB_CalcDiffuseColor( ( unsigned char * ) tess.svars.colors ); + break; + case CGEN_EXACT_VERTEX: + Com_Memcpy( tess.svars.colors, tess.vertexColors, tess.numVertexes * sizeof( tess.vertexColors[0] ) ); + break; + case CGEN_CONST: + for ( i = 0; i < tess.numVertexes; i++ ) { + *(int *)tess.svars.colors[i] = *(int *)pStage->constantColor; + } + break; + case CGEN_VERTEX: + if ( tr.identityLight == 1 ) + { + Com_Memcpy( tess.svars.colors, tess.vertexColors, tess.numVertexes * sizeof( tess.vertexColors[0] ) ); + } + else + { + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][0] = tess.vertexColors[i][0] * tr.identityLight; + tess.svars.colors[i][1] = tess.vertexColors[i][1] * tr.identityLight; + tess.svars.colors[i][2] = tess.vertexColors[i][2] * tr.identityLight; + tess.svars.colors[i][3] = tess.vertexColors[i][3]; + } + } + break; + case CGEN_ONE_MINUS_VERTEX: + if ( tr.identityLight == 1 ) + { + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][0] = 255 - tess.vertexColors[i][0]; + tess.svars.colors[i][1] = 255 - tess.vertexColors[i][1]; + tess.svars.colors[i][2] = 255 - tess.vertexColors[i][2]; + } + } + else + { + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][0] = ( 255 - tess.vertexColors[i][0] ) * tr.identityLight; + tess.svars.colors[i][1] = ( 255 - tess.vertexColors[i][1] ) * tr.identityLight; + tess.svars.colors[i][2] = ( 255 - tess.vertexColors[i][2] ) * tr.identityLight; + } + } + break; + case CGEN_FOG: + { + fog_t *fog; + + fog = tr.world->fogs + tess.fogNum; + + for ( i = 0; i < tess.numVertexes; i++ ) { + * ( int * )&tess.svars.colors[i] = fog->colorInt; + } + } + break; + case CGEN_WAVEFORM: + RB_CalcWaveColor( &pStage->rgbWave, ( unsigned char * ) tess.svars.colors ); + break; + case CGEN_ENTITY: + RB_CalcColorFromEntity( ( unsigned char * ) tess.svars.colors ); + break; + case CGEN_ONE_MINUS_ENTITY: + RB_CalcColorFromOneMinusEntity( ( unsigned char * ) tess.svars.colors ); + break; + } + + // + // alphaGen + // + switch ( pStage->alphaGen ) + { + case AGEN_SKIP: + break; + case AGEN_IDENTITY: + if ( pStage->rgbGen != CGEN_IDENTITY ) { + if ( ( pStage->rgbGen == CGEN_VERTEX && tr.identityLight != 1 ) || + pStage->rgbGen != CGEN_VERTEX ) { + for ( i = 0; i < tess.numVertexes; i++ ) { + tess.svars.colors[i][3] = 0xff; + } + } + } + break; + case AGEN_CONST: + if ( pStage->rgbGen != CGEN_CONST ) { + for ( i = 0; i < tess.numVertexes; i++ ) { + tess.svars.colors[i][3] = pStage->constantColor[3]; + } + } + break; + case AGEN_WAVEFORM: + RB_CalcWaveAlpha( &pStage->alphaWave, ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_LIGHTING_SPECULAR: + RB_CalcSpecularAlpha( ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_ENTITY: + RB_CalcAlphaFromEntity( ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_ONE_MINUS_ENTITY: + RB_CalcAlphaFromOneMinusEntity( ( unsigned char * ) tess.svars.colors ); + break; + case AGEN_VERTEX: + if ( pStage->rgbGen != CGEN_VERTEX ) { + for ( i = 0; i < tess.numVertexes; i++ ) { + tess.svars.colors[i][3] = tess.vertexColors[i][3]; + } + } + break; + case AGEN_ONE_MINUS_VERTEX: + for ( i = 0; i < tess.numVertexes; i++ ) + { + tess.svars.colors[i][3] = 255 - tess.vertexColors[i][3]; + } + break; + case AGEN_PORTAL: + { + unsigned char alpha; + + for ( i = 0; i < tess.numVertexes; i++ ) + { + float len; + vec3_t v; + + VectorSubtract( tess.xyz[i], backEnd.viewParms.or.origin, v ); + len = VectorLength( v ); + + len /= tess.shader->portalRange; + + if ( len < 0 ) + { + alpha = 0; + } + else if ( len > 1 ) + { + alpha = 0xff; + } + else + { + alpha = len * 0xff; + } + + tess.svars.colors[i][3] = alpha; + } + } + break; + } + + // + // fog adjustment for colors to fade out as fog increases + // + if ( tess.fogNum ) + { + switch ( pStage->adjustColorsForFog ) + { + case ACFF_MODULATE_RGB: + RB_CalcModulateColorsByFog( ( unsigned char * ) tess.svars.colors ); + break; + case ACFF_MODULATE_ALPHA: + RB_CalcModulateAlphasByFog( ( unsigned char * ) tess.svars.colors ); + break; + case ACFF_MODULATE_RGBA: + RB_CalcModulateRGBAsByFog( ( unsigned char * ) tess.svars.colors ); + break; + case ACFF_NONE: + break; + } + } +} + +/* +=============== +ComputeTexCoords +=============== +*/ +static void ComputeTexCoords( shaderStage_t *pStage ) { + int i; + int b; + + for ( b = 0; b < NUM_TEXTURE_BUNDLES; b++ ) { + int tm; + + // + // generate the texture coordinates + // + switch ( pStage->bundle[b].tcGen ) + { + case TCGEN_IDENTITY: + Com_Memset( tess.svars.texcoords[b], 0, sizeof( float ) * 2 * tess.numVertexes ); + break; + case TCGEN_TEXTURE: + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + tess.svars.texcoords[b][i][0] = tess.texCoords[i][0][0]; + tess.svars.texcoords[b][i][1] = tess.texCoords[i][0][1]; + } + break; + case TCGEN_LIGHTMAP: + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + tess.svars.texcoords[b][i][0] = tess.texCoords[i][1][0]; + tess.svars.texcoords[b][i][1] = tess.texCoords[i][1][1]; + } + break; + case TCGEN_VECTOR: + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + tess.svars.texcoords[b][i][0] = DotProduct( tess.xyz[i], pStage->bundle[b].tcGenVectors[0] ); + tess.svars.texcoords[b][i][1] = DotProduct( tess.xyz[i], pStage->bundle[b].tcGenVectors[1] ); + } + break; + case TCGEN_FOG: + RB_CalcFogTexCoords( ( float * ) tess.svars.texcoords[b] ); + break; + case TCGEN_ENVIRONMENT_MAPPED: + RB_CalcEnvironmentTexCoords( ( float * ) tess.svars.texcoords[b] ); + break; + case TCGEN_BAD: + return; + } + + // + // alter texture coordinates + // + for ( tm = 0; tm < pStage->bundle[b].numTexMods ; tm++ ) { + switch ( pStage->bundle[b].texMods[tm].type ) + { + case TMOD_NONE: + tm = TR_MAX_TEXMODS; // break out of for loop + break; + + case TMOD_TURBULENT: + RB_CalcTurbulentTexCoords( &pStage->bundle[b].texMods[tm].wave, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_ENTITY_TRANSLATE: + RB_CalcScrollTexCoords( backEnd.currentEntity->e.shaderTexCoord, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_SCROLL: + RB_CalcScrollTexCoords( pStage->bundle[b].texMods[tm].scroll, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_SCALE: + RB_CalcScaleTexCoords( pStage->bundle[b].texMods[tm].scale, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_STRETCH: + RB_CalcStretchTexCoords( &pStage->bundle[b].texMods[tm].wave, + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_TRANSFORM: + RB_CalcTransformTexCoords( &pStage->bundle[b].texMods[tm], + ( float * ) tess.svars.texcoords[b] ); + break; + + case TMOD_ROTATE: + RB_CalcRotateTexCoords( pStage->bundle[b].texMods[tm].rotateSpeed, + ( float * ) tess.svars.texcoords[b] ); + break; + + default: + ri.Error( ERR_DROP, "ERROR: unknown texmod '%d' in shader '%s'\n", pStage->bundle[b].texMods[tm].type, tess.shader->name ); + break; + } + } + } +} + +/* +** RB_IterateStagesGeneric +*/ +static void RB_IterateStagesGeneric( shaderCommands_t *input ) +{ + int stage; + + for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ ) + { + shaderStage_t *pStage = tess.xstages[stage]; + + if ( !pStage ) + { + break; + } + + ComputeColors( pStage ); + ComputeTexCoords( pStage ); + + if ( !setArraysOnce ) + { + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, input->svars.colors ); + } + + // + // do multitexture + // + if ( pStage->bundle[1].image[0] != 0 ) + { + DrawMultitextured( input, stage ); + } + else + { + if ( !setArraysOnce ) + { + qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[0] ); + } + + // + // set state + // + if ( pStage->bundle[0].vertexLightmap && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) && r_lightmap->integer ) + { + GL_Bind( tr.whiteImage ); + } + else + R_BindAnimatedImage( &pStage->bundle[0] ); + + GL_State( pStage->stateBits ); + + // + // draw + // + R_DrawElements( input->numIndexes, input->indexes ); + } + // allow skipping out to show just lightmaps during development + if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) ) + { + break; + } + } +} + + +/* +** RB_StageIteratorGeneric +*/ +void RB_StageIteratorGeneric( void ) +{ + shaderCommands_t *input; + + input = &tess; + + RB_DeformTessGeometry(); + + // + // log this call + // + if ( r_logFile->integer ) + { + // don't just call LogComment, or we will get + // a call to va() every frame! + GLimp_LogComment( va("--- RB_StageIteratorGeneric( %s ) ---\n", tess.shader->name) ); + } + + // + // set face culling appropriately + // + GL_Cull( input->shader->cullType ); + + // set polygon offset if necessary + if ( input->shader->polygonOffset ) + { + qglEnable( GL_POLYGON_OFFSET_FILL ); + qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value ); + } + + // + // if there is only a single pass then we can enable color + // and texture arrays before we compile, otherwise we need + // to avoid compiling those arrays since they will change + // during multipass rendering + // + if ( tess.numPasses > 1 || input->shader->multitextureEnv ) + { + setArraysOnce = qfalse; + qglDisableClientState (GL_COLOR_ARRAY); + qglDisableClientState (GL_TEXTURE_COORD_ARRAY); + } + else + { + setArraysOnce = qtrue; + + qglEnableClientState( GL_COLOR_ARRAY); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors ); + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY); + qglTexCoordPointer( 2, GL_FLOAT, 0, tess.svars.texcoords[0] ); + } + + // + // lock XYZ + // + qglVertexPointer (3, GL_FLOAT, 16, input->xyz); // padded for SIMD + if (qglLockArraysEXT) + { + qglLockArraysEXT(0, input->numVertexes); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + + // + // enable color and texcoord arrays after the lock if necessary + // + if ( !setArraysOnce ) + { + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglEnableClientState( GL_COLOR_ARRAY ); + } + + // + // call shader function + // + RB_IterateStagesGeneric( input ); + + // + // now do any dynamic lighting needed + // + if ( tess.dlightBits && tess.shader->sort <= SS_OPAQUE + && !(tess.shader->surfaceFlags & (SURF_NODLIGHT | SURF_SKY) ) ) { + ProjectDlightTexture(); + } + + // + // now do fog + // + if ( tess.fogNum && tess.shader->fogPass ) { + RB_FogPass(); + } + + // + // unlock arrays + // + if (qglUnlockArraysEXT) + { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } + + // + // reset polygon offset + // + if ( input->shader->polygonOffset ) + { + qglDisable( GL_POLYGON_OFFSET_FILL ); + } +} + + +/* +** RB_StageIteratorVertexLitTexture +*/ +void RB_StageIteratorVertexLitTexture( void ) +{ + shaderCommands_t *input; + shader_t *shader; + + input = &tess; + + shader = input->shader; + + // + // compute colors + // + RB_CalcDiffuseColor( ( unsigned char * ) tess.svars.colors ); + + // + // log this call + // + if ( r_logFile->integer ) + { + // don't just call LogComment, or we will get + // a call to va() every frame! + GLimp_LogComment( va("--- RB_StageIteratorVertexLitTexturedUnfogged( %s ) ---\n", tess.shader->name) ); + } + + // + // set face culling appropriately + // + GL_Cull( input->shader->cullType ); + + // + // set arrays and lock + // + qglEnableClientState( GL_COLOR_ARRAY); + qglEnableClientState( GL_TEXTURE_COORD_ARRAY); + + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.svars.colors ); + qglTexCoordPointer( 2, GL_FLOAT, 16, tess.texCoords[0][0] ); + qglVertexPointer (3, GL_FLOAT, 16, input->xyz); + + if ( qglLockArraysEXT ) + { + qglLockArraysEXT(0, input->numVertexes); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + + // + // call special shade routine + // + R_BindAnimatedImage( &tess.xstages[0]->bundle[0] ); + GL_State( tess.xstages[0]->stateBits ); + R_DrawElements( input->numIndexes, input->indexes ); + + // + // now do any dynamic lighting needed + // + if ( tess.dlightBits && tess.shader->sort <= SS_OPAQUE ) { + ProjectDlightTexture(); + } + + // + // now do fog + // + if ( tess.fogNum && tess.shader->fogPass ) { + RB_FogPass(); + } + + // + // unlock arrays + // + if (qglUnlockArraysEXT) + { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } +} + +//define REPLACE_MODE + +void RB_StageIteratorLightmappedMultitexture( void ) { + shaderCommands_t *input; + + input = &tess; + + // + // log this call + // + if ( r_logFile->integer ) { + // don't just call LogComment, or we will get + // a call to va() every frame! + GLimp_LogComment( va("--- RB_StageIteratorLightmappedMultitexture( %s ) ---\n", tess.shader->name) ); + } + + // + // set face culling appropriately + // + GL_Cull( input->shader->cullType ); + + // + // set color, pointers, and lock + // + GL_State( GLS_DEFAULT ); + qglVertexPointer( 3, GL_FLOAT, 16, input->xyz ); + +#ifdef REPLACE_MODE + qglDisableClientState( GL_COLOR_ARRAY ); + qglColor3f( 1, 1, 1 ); + qglShadeModel( GL_FLAT ); +#else + qglEnableClientState( GL_COLOR_ARRAY ); + qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.constantColor255 ); +#endif + + // + // select base stage + // + GL_SelectTexture( 0 ); + + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + R_BindAnimatedImage( &tess.xstages[0]->bundle[0] ); + qglTexCoordPointer( 2, GL_FLOAT, 16, tess.texCoords[0][0] ); + + // + // configure second stage + // + GL_SelectTexture( 1 ); + qglEnable( GL_TEXTURE_2D ); + if ( r_lightmap->integer ) { + GL_TexEnv( GL_REPLACE ); + } else { + GL_TexEnv( GL_MODULATE ); + } + R_BindAnimatedImage( &tess.xstages[0]->bundle[1] ); + qglEnableClientState( GL_TEXTURE_COORD_ARRAY ); + qglTexCoordPointer( 2, GL_FLOAT, 16, tess.texCoords[0][1] ); + + // + // lock arrays + // + if ( qglLockArraysEXT ) { + qglLockArraysEXT(0, input->numVertexes); + GLimp_LogComment( "glLockArraysEXT\n" ); + } + + R_DrawElements( input->numIndexes, input->indexes ); + + // + // disable texturing on TEXTURE1, then select TEXTURE0 + // + qglDisable( GL_TEXTURE_2D ); + qglDisableClientState( GL_TEXTURE_COORD_ARRAY ); + + GL_SelectTexture( 0 ); +#ifdef REPLACE_MODE + GL_TexEnv( GL_MODULATE ); + qglShadeModel( GL_SMOOTH ); +#endif + + // + // now do any dynamic lighting needed + // + if ( tess.dlightBits && tess.shader->sort <= SS_OPAQUE ) { + ProjectDlightTexture(); + } + + // + // now do fog + // + if ( tess.fogNum && tess.shader->fogPass ) { + RB_FogPass(); + } + + // + // unlock arrays + // + if ( qglUnlockArraysEXT ) { + qglUnlockArraysEXT(); + GLimp_LogComment( "glUnlockArraysEXT\n" ); + } +} + +/* +** RB_EndSurface +*/ +void RB_EndSurface( void ) { + shaderCommands_t *input; + + input = &tess; + + if (input->numIndexes == 0) { + return; + } + + if (input->indexes[SHADER_MAX_INDEXES-1] != 0) { + ri.Error (ERR_DROP, "RB_EndSurface() - SHADER_MAX_INDEXES hit"); + } + if (input->xyz[SHADER_MAX_VERTEXES-1][0] != 0) { + ri.Error (ERR_DROP, "RB_EndSurface() - SHADER_MAX_VERTEXES hit"); + } + + if ( tess.shader == tr.shadowShader ) { + RB_ShadowTessEnd(); + return; + } + + // for debugging of sort order issues, stop rendering after a given sort value + if ( r_debugSort->integer && r_debugSort->integer < tess.shader->sort ) { + return; + } + + // + // update performance counters + // + backEnd.pc.c_shaders++; + backEnd.pc.c_vertexes += tess.numVertexes; + backEnd.pc.c_indexes += tess.numIndexes; + backEnd.pc.c_totalIndexes += tess.numIndexes * tess.numPasses; + + // + // call off to shader specific tess end function + // + tess.currentStageIteratorFunc(); + + // + // draw debugging stuff + // + if ( r_showtris->integer ) { + DrawTris (input); + } + if ( r_shownormals->integer ) { + DrawNormals (input); + } + // clear shader so we can tell we don't have any unclosed surfaces + tess.numIndexes = 0; + + GLimp_LogComment( "----------\n" ); +} + diff --git a/src/renderer/tr_shade_calc.c b/src/renderer/tr_shade_calc.c new file mode 100644 index 0000000..ee2f6ec --- /dev/null +++ b/src/renderer/tr_shade_calc.c @@ -0,0 +1,1232 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_shade_calc.c + +#include "tr_local.h" +#if idppc_altivec && !defined(MACOS_X) +#include +#endif + + +#define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ myftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude)) + +static float *TableForFunc( genFunc_t func ) +{ + switch ( func ) + { + case GF_SIN: + return tr.sinTable; + case GF_TRIANGLE: + return tr.triangleTable; + case GF_SQUARE: + return tr.squareTable; + case GF_SAWTOOTH: + return tr.sawToothTable; + case GF_INVERSE_SAWTOOTH: + return tr.inverseSawToothTable; + case GF_NONE: + default: + break; + } + + ri.Error( ERR_DROP, "TableForFunc called with invalid function '%d' in shader '%s'\n", func, tess.shader->name ); + return NULL; +} + +/* +** EvalWaveForm +** +** Evaluates a given waveForm_t, referencing backEnd.refdef.time directly +*/ +static float EvalWaveForm( const waveForm_t *wf ) +{ + float *table; + + table = TableForFunc( wf->func ); + + return WAVEVALUE( table, wf->base, wf->amplitude, wf->phase, wf->frequency ); +} + +static float EvalWaveFormClamped( const waveForm_t *wf ) +{ + float glow = EvalWaveForm( wf ); + + if ( glow < 0 ) + { + return 0; + } + + if ( glow > 1 ) + { + return 1; + } + + return glow; +} + +/* +** RB_CalcStretchTexCoords +*/ +void RB_CalcStretchTexCoords( const waveForm_t *wf, float *st ) +{ + float p; + texModInfo_t tmi; + + p = 1.0f / EvalWaveForm( wf ); + + tmi.matrix[0][0] = p; + tmi.matrix[1][0] = 0; + tmi.translate[0] = 0.5f - 0.5f * p; + + tmi.matrix[0][1] = 0; + tmi.matrix[1][1] = p; + tmi.translate[1] = 0.5f - 0.5f * p; + + RB_CalcTransformTexCoords( &tmi, st ); +} + +/* +==================================================================== + +DEFORMATIONS + +==================================================================== +*/ + +/* +======================== +RB_CalcDeformVertexes + +======================== +*/ +void RB_CalcDeformVertexes( deformStage_t *ds ) +{ + int i; + vec3_t offset; + float scale; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + float *table; + + if ( ds->deformationWave.frequency == 0 ) + { + scale = EvalWaveForm( &ds->deformationWave ); + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) + { + VectorScale( normal, scale, offset ); + + xyz[0] += offset[0]; + xyz[1] += offset[1]; + xyz[2] += offset[2]; + } + } + else + { + table = TableForFunc( ds->deformationWave.func ); + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) + { + float off = ( xyz[0] + xyz[1] + xyz[2] ) * ds->deformationSpread; + + scale = WAVEVALUE( table, ds->deformationWave.base, + ds->deformationWave.amplitude, + ds->deformationWave.phase + off, + ds->deformationWave.frequency ); + + VectorScale( normal, scale, offset ); + + xyz[0] += offset[0]; + xyz[1] += offset[1]; + xyz[2] += offset[2]; + } + } +} + +/* +========================= +RB_CalcDeformNormals + +Wiggle the normals for wavy environment mapping +========================= +*/ +void RB_CalcDeformNormals( deformStage_t *ds ) { + int i; + float scale; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) { + scale = 0.98f; + scale = R_NoiseGet4f( xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 0 ] += ds->deformationWave.amplitude * scale; + + scale = 0.98f; + scale = R_NoiseGet4f( 100 + xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 1 ] += ds->deformationWave.amplitude * scale; + + scale = 0.98f; + scale = R_NoiseGet4f( 200 + xyz[0] * scale, xyz[1] * scale, xyz[2] * scale, + tess.shaderTime * ds->deformationWave.frequency ); + normal[ 2 ] += ds->deformationWave.amplitude * scale; + + VectorNormalizeFast( normal ); + } +} + +/* +======================== +RB_CalcBulgeVertexes + +======================== +*/ +void RB_CalcBulgeVertexes( deformStage_t *ds ) { + int i; + const float *st = ( const float * ) tess.texCoords[0]; + float *xyz = ( float * ) tess.xyz; + float *normal = ( float * ) tess.normal; + float now; + + now = backEnd.refdef.time * ds->bulgeSpeed * 0.001f; + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4, st += 4, normal += 4 ) { + int off; + float scale; + + off = (float)( FUNCTABLE_SIZE / (M_PI*2) ) * ( st[0] * ds->bulgeWidth + now ); + + scale = tr.sinTable[ off & FUNCTABLE_MASK ] * ds->bulgeHeight; + + xyz[0] += normal[0] * scale; + xyz[1] += normal[1] * scale; + xyz[2] += normal[2] * scale; + } +} + + +/* +====================== +RB_CalcMoveVertexes + +A deformation that can move an entire surface along a wave path +====================== +*/ +void RB_CalcMoveVertexes( deformStage_t *ds ) { + int i; + float *xyz; + float *table; + float scale; + vec3_t offset; + + table = TableForFunc( ds->deformationWave.func ); + + scale = WAVEVALUE( table, ds->deformationWave.base, + ds->deformationWave.amplitude, + ds->deformationWave.phase, + ds->deformationWave.frequency ); + + VectorScale( ds->moveVector, scale, offset ); + + xyz = ( float * ) tess.xyz; + for ( i = 0; i < tess.numVertexes; i++, xyz += 4 ) { + VectorAdd( xyz, offset, xyz ); + } +} + + +/* +============= +DeformText + +Change a polygon into a bunch of text polygons +============= +*/ +void DeformText( const char *text ) { + int i; + vec3_t origin, width, height; + int len; + int ch; + byte color[4]; + float bottom, top; + vec3_t mid; + + height[0] = 0; + height[1] = 0; + height[2] = -1; + CrossProduct( tess.normal[0], height, width ); + + // find the midpoint of the box + VectorClear( mid ); + bottom = 999999; + top = -999999; + for ( i = 0 ; i < 4 ; i++ ) { + VectorAdd( tess.xyz[i], mid, mid ); + if ( tess.xyz[i][2] < bottom ) { + bottom = tess.xyz[i][2]; + } + if ( tess.xyz[i][2] > top ) { + top = tess.xyz[i][2]; + } + } + VectorScale( mid, 0.25f, origin ); + + // determine the individual character size + height[0] = 0; + height[1] = 0; + height[2] = ( top - bottom ) * 0.5f; + + VectorScale( width, height[2] * -0.75f, width ); + + // determine the starting position + len = strlen( text ); + VectorMA( origin, (len-1), width, origin ); + + // clear the shader indexes + tess.numIndexes = 0; + tess.numVertexes = 0; + + color[0] = color[1] = color[2] = color[3] = 255; + + // draw each character + for ( i = 0 ; i < len ; i++ ) { + ch = text[i]; + ch &= 255; + + if ( ch != ' ' ) { + int row, col; + float frow, fcol, size; + + row = ch>>4; + col = ch&15; + + frow = row*0.0625f; + fcol = col*0.0625f; + size = 0.0625f; + + RB_AddQuadStampExt( origin, width, height, color, fcol, frow, fcol + size, frow + size ); + } + VectorMA( origin, -2, width, origin ); + } +} + +/* +================== +GlobalVectorToLocal +================== +*/ +static void GlobalVectorToLocal( const vec3_t in, vec3_t out ) { + out[0] = DotProduct( in, backEnd.or.axis[0] ); + out[1] = DotProduct( in, backEnd.or.axis[1] ); + out[2] = DotProduct( in, backEnd.or.axis[2] ); +} + +/* +===================== +AutospriteDeform + +Assuming all the triangles for this shader are independant +quads, rebuild them as forward facing sprites +===================== +*/ +static void AutospriteDeform( void ) { + int i; + int oldVerts; + float *xyz; + vec3_t mid, delta; + float radius; + vec3_t left, up; + vec3_t leftDir, upDir; + + if ( tess.numVertexes & 3 ) { + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name ); + } + if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name ); + } + + oldVerts = tess.numVertexes; + tess.numVertexes = 0; + tess.numIndexes = 0; + + if ( backEnd.currentEntity != &tr.worldEntity ) { + GlobalVectorToLocal( backEnd.viewParms.or.axis[1], leftDir ); + GlobalVectorToLocal( backEnd.viewParms.or.axis[2], upDir ); + } else { + VectorCopy( backEnd.viewParms.or.axis[1], leftDir ); + VectorCopy( backEnd.viewParms.or.axis[2], upDir ); + } + + for ( i = 0 ; i < oldVerts ; i+=4 ) { + // find the midpoint + xyz = tess.xyz[i]; + + mid[0] = 0.25f * (xyz[0] + xyz[4] + xyz[8] + xyz[12]); + mid[1] = 0.25f * (xyz[1] + xyz[5] + xyz[9] + xyz[13]); + mid[2] = 0.25f * (xyz[2] + xyz[6] + xyz[10] + xyz[14]); + + VectorSubtract( xyz, mid, delta ); + radius = VectorLength( delta ) * 0.707f; // / sqrt(2) + + VectorScale( leftDir, radius, left ); + VectorScale( upDir, radius, up ); + + if ( backEnd.viewParms.isMirror ) { + VectorSubtract( vec3_origin, left, left ); + } + + // compensate for scale in the axes if necessary + if ( backEnd.currentEntity->e.nonNormalizedAxes ) { + float axisLength; + axisLength = VectorLength( backEnd.currentEntity->e.axis[0] ); + if ( !axisLength ) { + axisLength = 0; + } else { + axisLength = 1.0f / axisLength; + } + VectorScale(left, axisLength, left); + VectorScale(up, axisLength, up); + } + + RB_AddQuadStamp( mid, left, up, tess.vertexColors[i] ); + } +} + + +/* +===================== +Autosprite2Deform + +Autosprite2 will pivot a rectangular quad along the center of its long axis +===================== +*/ +int edgeVerts[6][2] = { + { 0, 1 }, + { 0, 2 }, + { 0, 3 }, + { 1, 2 }, + { 1, 3 }, + { 2, 3 } +}; + +static void Autosprite2Deform( void ) { + int i, j, k; + int indexes; + float *xyz; + vec3_t forward; + + if ( tess.numVertexes & 3 ) { + ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name ); + } + if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { + ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name ); + } + + if ( backEnd.currentEntity != &tr.worldEntity ) { + GlobalVectorToLocal( backEnd.viewParms.or.axis[0], forward ); + } else { + VectorCopy( backEnd.viewParms.or.axis[0], forward ); + } + + // this is a lot of work for two triangles... + // we could precalculate a lot of it is an issue, but it would mess up + // the shader abstraction + for ( i = 0, indexes = 0 ; i < tess.numVertexes ; i+=4, indexes+=6 ) { + float lengths[2]; + int nums[2]; + vec3_t mid[2]; + vec3_t major, minor; + float *v1, *v2; + + // find the midpoint + xyz = tess.xyz[i]; + + // identify the two shortest edges + nums[0] = nums[1] = 0; + lengths[0] = lengths[1] = 999999; + + for ( j = 0 ; j < 6 ; j++ ) { + float l; + vec3_t temp; + + v1 = xyz + 4 * edgeVerts[j][0]; + v2 = xyz + 4 * edgeVerts[j][1]; + + VectorSubtract( v1, v2, temp ); + + l = DotProduct( temp, temp ); + if ( l < lengths[0] ) { + nums[1] = nums[0]; + lengths[1] = lengths[0]; + nums[0] = j; + lengths[0] = l; + } else if ( l < lengths[1] ) { + nums[1] = j; + lengths[1] = l; + } + } + + for ( j = 0 ; j < 2 ; j++ ) { + v1 = xyz + 4 * edgeVerts[nums[j]][0]; + v2 = xyz + 4 * edgeVerts[nums[j]][1]; + + mid[j][0] = 0.5f * (v1[0] + v2[0]); + mid[j][1] = 0.5f * (v1[1] + v2[1]); + mid[j][2] = 0.5f * (v1[2] + v2[2]); + } + + // find the vector of the major axis + VectorSubtract( mid[1], mid[0], major ); + + // cross this with the view direction to get minor axis + CrossProduct( major, forward, minor ); + VectorNormalize( minor ); + + // re-project the points + for ( j = 0 ; j < 2 ; j++ ) { + float l; + + v1 = xyz + 4 * edgeVerts[nums[j]][0]; + v2 = xyz + 4 * edgeVerts[nums[j]][1]; + + l = 0.5 * sqrt( lengths[j] ); + + // we need to see which direction this edge + // is used to determine direction of projection + for ( k = 0 ; k < 5 ; k++ ) { + if ( tess.indexes[ indexes + k ] == i + edgeVerts[nums[j]][0] + && tess.indexes[ indexes + k + 1 ] == i + edgeVerts[nums[j]][1] ) { + break; + } + } + + if ( k == 5 ) { + VectorMA( mid[j], l, minor, v1 ); + VectorMA( mid[j], -l, minor, v2 ); + } else { + VectorMA( mid[j], -l, minor, v1 ); + VectorMA( mid[j], l, minor, v2 ); + } + } + } +} + + +/* +===================== +RB_DeformTessGeometry + +===================== +*/ +void RB_DeformTessGeometry( void ) { + int i; + deformStage_t *ds; + + for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { + ds = &tess.shader->deforms[ i ]; + + switch ( ds->deformation ) { + case DEFORM_NONE: + break; + case DEFORM_NORMALS: + RB_CalcDeformNormals( ds ); + break; + case DEFORM_WAVE: + RB_CalcDeformVertexes( ds ); + break; + case DEFORM_BULGE: + RB_CalcBulgeVertexes( ds ); + break; + case DEFORM_MOVE: + RB_CalcMoveVertexes( ds ); + break; + case DEFORM_PROJECTION_SHADOW: + RB_ProjectionShadowDeform(); + break; + case DEFORM_AUTOSPRITE: + AutospriteDeform(); + break; + case DEFORM_AUTOSPRITE2: + Autosprite2Deform(); + break; + case DEFORM_TEXT0: + case DEFORM_TEXT1: + case DEFORM_TEXT2: + case DEFORM_TEXT3: + case DEFORM_TEXT4: + case DEFORM_TEXT5: + case DEFORM_TEXT6: + case DEFORM_TEXT7: + DeformText( backEnd.refdef.text[ds->deformation - DEFORM_TEXT0] ); + break; + } + } +} + +/* +==================================================================== + +COLORS + +==================================================================== +*/ + + +/* +** RB_CalcColorFromEntity +*/ +void RB_CalcColorFromEntity( unsigned char *dstColors ) +{ + int i; + int *pColors = ( int * ) dstColors; + int c; + + if ( !backEnd.currentEntity ) + return; + + c = * ( int * ) backEnd.currentEntity->e.shaderRGBA; + + for ( i = 0; i < tess.numVertexes; i++, pColors++ ) + { + *pColors = c; + } +} + +/* +** RB_CalcColorFromOneMinusEntity +*/ +void RB_CalcColorFromOneMinusEntity( unsigned char *dstColors ) +{ + int i; + int *pColors = ( int * ) dstColors; + unsigned char invModulate[4]; + int c; + + if ( !backEnd.currentEntity ) + return; + + invModulate[0] = 255 - backEnd.currentEntity->e.shaderRGBA[0]; + invModulate[1] = 255 - backEnd.currentEntity->e.shaderRGBA[1]; + invModulate[2] = 255 - backEnd.currentEntity->e.shaderRGBA[2]; + invModulate[3] = 255 - backEnd.currentEntity->e.shaderRGBA[3]; // this trashes alpha, but the AGEN block fixes it + + c = * ( int * ) invModulate; + + for ( i = 0; i < tess.numVertexes; i++, pColors++ ) + { + *pColors = * ( int * ) invModulate; + } +} + +/* +** RB_CalcAlphaFromEntity +*/ +void RB_CalcAlphaFromEntity( unsigned char *dstColors ) +{ + int i; + + if ( !backEnd.currentEntity ) + return; + + dstColors += 3; + + for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) + { + *dstColors = backEnd.currentEntity->e.shaderRGBA[3]; + } +} + +/* +** RB_CalcAlphaFromOneMinusEntity +*/ +void RB_CalcAlphaFromOneMinusEntity( unsigned char *dstColors ) +{ + int i; + + if ( !backEnd.currentEntity ) + return; + + dstColors += 3; + + for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) + { + *dstColors = 0xff - backEnd.currentEntity->e.shaderRGBA[3]; + } +} + +/* +** RB_CalcWaveColor +*/ +void RB_CalcWaveColor( const waveForm_t *wf, unsigned char *dstColors ) +{ + int i; + int v; + float glow; + int *colors = ( int * ) dstColors; + byte color[4]; + + + if ( wf->func == GF_NOISE ) { + glow = wf->base + R_NoiseGet4f( 0, 0, 0, ( tess.shaderTime + wf->phase ) * wf->frequency ) * wf->amplitude; + } else { + glow = EvalWaveForm( wf ) * tr.identityLight; + } + + if ( glow < 0 ) { + glow = 0; + } + else if ( glow > 1 ) { + glow = 1; + } + + v = myftol( 255 * glow ); + color[0] = color[1] = color[2] = v; + color[3] = 255; + v = *(int *)color; + + for ( i = 0; i < tess.numVertexes; i++, colors++ ) { + *colors = v; + } +} + +/* +** RB_CalcWaveAlpha +*/ +void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors ) +{ + int i; + int v; + float glow; + + glow = EvalWaveFormClamped( wf ); + + v = 255 * glow; + + for ( i = 0; i < tess.numVertexes; i++, dstColors += 4 ) + { + dstColors[3] = v; + } +} + +/* +** RB_CalcModulateColorsByFog +*/ +void RB_CalcModulateColorsByFog( unsigned char *colors ) { + int i; + float texCoords[SHADER_MAX_VERTEXES][2]; + + // calculate texcoords so we can derive density + // this is not wasted, because it would only have + // been previously called if the surface was opaque + RB_CalcFogTexCoords( texCoords[0] ); + + for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) { + float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] ); + colors[0] *= f; + colors[1] *= f; + colors[2] *= f; + } +} + +/* +** RB_CalcModulateAlphasByFog +*/ +void RB_CalcModulateAlphasByFog( unsigned char *colors ) { + int i; + float texCoords[SHADER_MAX_VERTEXES][2]; + + // calculate texcoords so we can derive density + // this is not wasted, because it would only have + // been previously called if the surface was opaque + RB_CalcFogTexCoords( texCoords[0] ); + + for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) { + float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] ); + colors[3] *= f; + } +} + +/* +** RB_CalcModulateRGBAsByFog +*/ +void RB_CalcModulateRGBAsByFog( unsigned char *colors ) { + int i; + float texCoords[SHADER_MAX_VERTEXES][2]; + + // calculate texcoords so we can derive density + // this is not wasted, because it would only have + // been previously called if the surface was opaque + RB_CalcFogTexCoords( texCoords[0] ); + + for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) { + float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] ); + colors[0] *= f; + colors[1] *= f; + colors[2] *= f; + colors[3] *= f; + } +} + + +/* +==================================================================== + +TEX COORDS + +==================================================================== +*/ + +/* +======================== +RB_CalcFogTexCoords + +To do the clipped fog plane really correctly, we should use +projected textures, but I don't trust the drivers and it +doesn't fit our shader data. +======================== +*/ +void RB_CalcFogTexCoords( float *st ) { + int i; + float *v; + float s, t; + float eyeT; + qboolean eyeOutside; + fog_t *fog; + vec3_t local; + vec4_t fogDistanceVector, fogDepthVector = {0, 0, 0, 0}; + + fog = tr.world->fogs + tess.fogNum; + + // all fogging distance is based on world Z units + VectorSubtract( backEnd.or.origin, backEnd.viewParms.or.origin, local ); + fogDistanceVector[0] = -backEnd.or.modelMatrix[2]; + fogDistanceVector[1] = -backEnd.or.modelMatrix[6]; + fogDistanceVector[2] = -backEnd.or.modelMatrix[10]; + fogDistanceVector[3] = DotProduct( local, backEnd.viewParms.or.axis[0] ); + + // scale the fog vectors based on the fog's thickness + fogDistanceVector[0] *= fog->tcScale; + fogDistanceVector[1] *= fog->tcScale; + fogDistanceVector[2] *= fog->tcScale; + fogDistanceVector[3] *= fog->tcScale; + + // rotate the gradient vector for this orientation + if ( fog->hasSurface ) { + fogDepthVector[0] = fog->surface[0] * backEnd.or.axis[0][0] + + fog->surface[1] * backEnd.or.axis[0][1] + fog->surface[2] * backEnd.or.axis[0][2]; + fogDepthVector[1] = fog->surface[0] * backEnd.or.axis[1][0] + + fog->surface[1] * backEnd.or.axis[1][1] + fog->surface[2] * backEnd.or.axis[1][2]; + fogDepthVector[2] = fog->surface[0] * backEnd.or.axis[2][0] + + fog->surface[1] * backEnd.or.axis[2][1] + fog->surface[2] * backEnd.or.axis[2][2]; + fogDepthVector[3] = -fog->surface[3] + DotProduct( backEnd.or.origin, fog->surface ); + + eyeT = DotProduct( backEnd.or.viewOrigin, fogDepthVector ) + fogDepthVector[3]; + } else { + eyeT = 1; // non-surface fog always has eye inside + } + + // see if the viewpoint is outside + // this is needed for clipping distance even for constant fog + + if ( eyeT < 0 ) { + eyeOutside = qtrue; + } else { + eyeOutside = qfalse; + } + + fogDistanceVector[3] += 1.0/512; + + // calculate density for each point + for (i = 0, v = tess.xyz[0] ; i < tess.numVertexes ; i++, v += 4) { + // calculate the length in fog + s = DotProduct( v, fogDistanceVector ) + fogDistanceVector[3]; + t = DotProduct( v, fogDepthVector ) + fogDepthVector[3]; + + // partially clipped fogs use the T axis + if ( eyeOutside ) { + if ( t < 1.0 ) { + t = 1.0/32; // point is outside, so no fogging + } else { + t = 1.0/32 + 30.0/32 * t / ( t - eyeT ); // cut the distance at the fog plane + } + } else { + if ( t < 0 ) { + t = 1.0/32; // point is outside, so no fogging + } else { + t = 31.0/32; + } + } + + st[0] = s; + st[1] = t; + st += 2; + } +} + + + +/* +** RB_CalcEnvironmentTexCoords +*/ +void RB_CalcEnvironmentTexCoords( float *st ) +{ + int i; + float *v, *normal; + vec3_t viewer, reflected; + float d; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 ) + { + VectorSubtract (backEnd.or.viewOrigin, v, viewer); + VectorNormalizeFast (viewer); + + d = DotProduct (normal, viewer); + + reflected[0] = normal[0]*2*d - viewer[0]; + reflected[1] = normal[1]*2*d - viewer[1]; + reflected[2] = normal[2]*2*d - viewer[2]; + + st[0] = 0.5 + reflected[1] * 0.5; + st[1] = 0.5 - reflected[2] * 0.5; + } +} + +/* +** RB_CalcTurbulentTexCoords +*/ +void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *st ) +{ + int i; + float now; + + now = ( wf->phase + tess.shaderTime * wf->frequency ); + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + float s = st[0]; + float t = st[1]; + + st[0] = s + tr.sinTable[ ( ( int ) ( ( ( tess.xyz[i][0] + tess.xyz[i][2] )* 1.0/128 * 0.125 + now ) * FUNCTABLE_SIZE ) ) & ( FUNCTABLE_MASK ) ] * wf->amplitude; + st[1] = t + tr.sinTable[ ( ( int ) ( ( tess.xyz[i][1] * 1.0/128 * 0.125 + now ) * FUNCTABLE_SIZE ) ) & ( FUNCTABLE_MASK ) ] * wf->amplitude; + } +} + +/* +** RB_CalcScaleTexCoords +*/ +void RB_CalcScaleTexCoords( const float scale[2], float *st ) +{ + int i; + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + st[0] *= scale[0]; + st[1] *= scale[1]; + } +} + +/* +** RB_CalcScrollTexCoords +*/ +void RB_CalcScrollTexCoords( const float scrollSpeed[2], float *st ) +{ + int i; + float timeScale = tess.shaderTime; + float adjustedScrollS, adjustedScrollT; + + adjustedScrollS = scrollSpeed[0] * timeScale; + adjustedScrollT = scrollSpeed[1] * timeScale; + + // clamp so coordinates don't continuously get larger, causing problems + // with hardware limits + adjustedScrollS = adjustedScrollS - floor( adjustedScrollS ); + adjustedScrollT = adjustedScrollT - floor( adjustedScrollT ); + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + st[0] += adjustedScrollS; + st[1] += adjustedScrollT; + } +} + +/* +** RB_CalcTransformTexCoords +*/ +void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *st ) +{ + int i; + + for ( i = 0; i < tess.numVertexes; i++, st += 2 ) + { + float s = st[0]; + float t = st[1]; + + st[0] = s * tmi->matrix[0][0] + t * tmi->matrix[1][0] + tmi->translate[0]; + st[1] = s * tmi->matrix[0][1] + t * tmi->matrix[1][1] + tmi->translate[1]; + } +} + +/* +** RB_CalcRotateTexCoords +*/ +void RB_CalcRotateTexCoords( float degsPerSecond, float *st ) +{ + float timeScale = tess.shaderTime; + float degs; + int index; + float sinValue, cosValue; + texModInfo_t tmi; + + degs = -degsPerSecond * timeScale; + index = degs * ( FUNCTABLE_SIZE / 360.0f ); + + sinValue = tr.sinTable[ index & FUNCTABLE_MASK ]; + cosValue = tr.sinTable[ ( index + FUNCTABLE_SIZE / 4 ) & FUNCTABLE_MASK ]; + + tmi.matrix[0][0] = cosValue; + tmi.matrix[1][0] = -sinValue; + tmi.translate[0] = 0.5 - 0.5 * cosValue + 0.5 * sinValue; + + tmi.matrix[0][1] = sinValue; + tmi.matrix[1][1] = cosValue; + tmi.translate[1] = 0.5 - 0.5 * sinValue - 0.5 * cosValue; + + RB_CalcTransformTexCoords( &tmi, st ); +} + + + + + + +#if id386 && !defined(__GNUC__) + +long myftol( float f ) { + static int tmp; + __asm fld f + __asm fistp tmp + __asm mov eax, tmp +} + +#endif + +/* +** RB_CalcSpecularAlpha +** +** Calculates specular coefficient and places it in the alpha channel +*/ +vec3_t lightOrigin = { -960, 1980, 96 }; // FIXME: track dynamically + +void RB_CalcSpecularAlpha( unsigned char *alphas ) { + int i; + float *v, *normal; + vec3_t viewer, reflected; + float l, d; + int b; + vec3_t lightDir; + int numVertexes; + + v = tess.xyz[0]; + normal = tess.normal[0]; + + alphas += 3; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4, alphas += 4) { + float ilength; + + VectorSubtract( lightOrigin, v, lightDir ); +// ilength = Q_rsqrt( DotProduct( lightDir, lightDir ) ); + VectorNormalizeFast( lightDir ); + + // calculate the specular color + d = DotProduct (normal, lightDir); +// d *= ilength; + + // we don't optimize for the d < 0 case since this tends to + // cause visual artifacts such as faceted "snapping" + reflected[0] = normal[0]*2*d - lightDir[0]; + reflected[1] = normal[1]*2*d - lightDir[1]; + reflected[2] = normal[2]*2*d - lightDir[2]; + + VectorSubtract (backEnd.or.viewOrigin, v, viewer); + ilength = Q_rsqrt( DotProduct( viewer, viewer ) ); + l = DotProduct (reflected, viewer); + l *= ilength; + + if (l < 0) { + b = 0; + } else { + l = l*l; + l = l*l; + b = l * 255; + if (b > 255) { + b = 255; + } + } + + *alphas = b; + } +} + +/* +** RB_CalcDiffuseColor +** +** The basic vertex lighting calc +*/ +#if idppc_altivec +static void RB_CalcDiffuseColor_altivec( unsigned char *colors ) +{ + int i; + float *v, *normal; + trRefEntity_t *ent; + int ambientLightInt; + vec3_t lightDir; + int numVertexes; + vector unsigned char vSel = VECCONST_UINT8(0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff, + 0x00, 0x00, 0x00, 0xff); + vector float ambientLightVec; + vector float directedLightVec; + vector float lightDirVec; + vector float normalVec0, normalVec1; + vector float incomingVec0, incomingVec1, incomingVec2; + vector float zero, jVec; + vector signed int jVecInt; + vector signed short jVecShort; + vector unsigned char jVecChar, normalPerm; + ent = backEnd.currentEntity; + ambientLightInt = ent->ambientLightInt; + // A lot of this could be simplified if we made sure + // entities light info was 16-byte aligned. + jVecChar = vec_lvsl(0, ent->ambientLight); + ambientLightVec = vec_ld(0, (vector float *)ent->ambientLight); + jVec = vec_ld(11, (vector float *)ent->ambientLight); + ambientLightVec = vec_perm(ambientLightVec,jVec,jVecChar); + + jVecChar = vec_lvsl(0, ent->directedLight); + directedLightVec = vec_ld(0,(vector float *)ent->directedLight); + jVec = vec_ld(11,(vector float *)ent->directedLight); + directedLightVec = vec_perm(directedLightVec,jVec,jVecChar); + + jVecChar = vec_lvsl(0, ent->lightDir); + lightDirVec = vec_ld(0,(vector float *)ent->lightDir); + jVec = vec_ld(11,(vector float *)ent->lightDir); + lightDirVec = vec_perm(lightDirVec,jVec,jVecChar); + + zero = (vector float)vec_splat_s8(0); + VectorCopy( ent->lightDir, lightDir ); + + v = tess.xyz[0]; + normal = tess.normal[0]; + + normalPerm = vec_lvsl(0,normal); + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4) { + normalVec0 = vec_ld(0,(vector float *)normal); + normalVec1 = vec_ld(11,(vector float *)normal); + normalVec0 = vec_perm(normalVec0,normalVec1,normalPerm); + incomingVec0 = vec_madd(normalVec0, lightDirVec, zero); + incomingVec1 = vec_sld(incomingVec0,incomingVec0,4); + incomingVec2 = vec_add(incomingVec0,incomingVec1); + incomingVec1 = vec_sld(incomingVec1,incomingVec1,4); + incomingVec2 = vec_add(incomingVec2,incomingVec1); + incomingVec0 = vec_splat(incomingVec2,0); + incomingVec0 = vec_max(incomingVec0,zero); + normalPerm = vec_lvsl(12,normal); + jVec = vec_madd(incomingVec0, directedLightVec, ambientLightVec); + jVecInt = vec_cts(jVec,0); // RGBx + jVecShort = vec_pack(jVecInt,jVecInt); // RGBxRGBx + jVecChar = vec_packsu(jVecShort,jVecShort); // RGBxRGBxRGBxRGBx + jVecChar = vec_sel(jVecChar,vSel,vSel); // RGBARGBARGBARGBA replace alpha with 255 + vec_ste((vector unsigned int)jVecChar,0,(unsigned int *)&colors[i*4]); // store color + } +} +#endif + +static void RB_CalcDiffuseColor_scalar( unsigned char *colors ) +{ + int i, j; + float *v, *normal; + float incoming; + trRefEntity_t *ent; + int ambientLightInt; + vec3_t ambientLight; + vec3_t lightDir; + vec3_t directedLight; + int numVertexes; + ent = backEnd.currentEntity; + ambientLightInt = ent->ambientLightInt; + VectorCopy( ent->ambientLight, ambientLight ); + VectorCopy( ent->directedLight, directedLight ); + VectorCopy( ent->lightDir, lightDir ); + + v = tess.xyz[0]; + normal = tess.normal[0]; + + numVertexes = tess.numVertexes; + for (i = 0 ; i < numVertexes ; i++, v += 4, normal += 4) { + incoming = DotProduct (normal, lightDir); + if ( incoming <= 0 ) { + *(int *)&colors[i*4] = ambientLightInt; + continue; + } + j = myftol( ambientLight[0] + incoming * directedLight[0] ); + if ( j > 255 ) { + j = 255; + } + colors[i*4+0] = j; + + j = myftol( ambientLight[1] + incoming * directedLight[1] ); + if ( j > 255 ) { + j = 255; + } + colors[i*4+1] = j; + + j = myftol( ambientLight[2] + incoming * directedLight[2] ); + if ( j > 255 ) { + j = 255; + } + colors[i*4+2] = j; + + colors[i*4+3] = 255; + } +} + +void RB_CalcDiffuseColor( unsigned char *colors ) +{ +#if idppc_altivec + if (com_altivec->integer) { + // must be in a seperate function or G3 systems will crash. + RB_CalcDiffuseColor_altivec( colors ); + return; + } +#endif + RB_CalcDiffuseColor_scalar( colors ); +} + diff --git a/src/renderer/tr_shader.c b/src/renderer/tr_shader.c new file mode 100644 index 0000000..10223a5 --- /dev/null +++ b/src/renderer/tr_shader.c @@ -0,0 +1,3047 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "tr_local.h" + +// tr_shader.c -- this file deals with the parsing and definition of shaders + +static char *s_shaderText; + +// the shader is parsed into these global variables, then copied into +// dynamically allocated memory if it is valid. +static shaderStage_t stages[MAX_SHADER_STAGES]; +static shader_t shader; +static texModInfo_t texMods[MAX_SHADER_STAGES][TR_MAX_TEXMODS]; +static qboolean deferLoad; + +#define FILE_HASH_SIZE 1024 +static shader_t* hashTable[FILE_HASH_SIZE]; + +#define MAX_SHADERTEXT_HASH 2048 +static char **shaderTextHashTable[MAX_SHADERTEXT_HASH]; + +/* +================ +return a hash value for the filename +================ +*/ +#ifdef __GNUCC__ + #warning TODO: check if long is ok here +#endif +static long generateHashValue( const char *fname, const int size ) { + int i; + long hash; + char letter; + + hash = 0; + i = 0; + while (fname[i] != '\0') { + letter = tolower(fname[i]); + if (letter =='.') break; // don't include extension + if (letter =='\\') letter = '/'; // damn path names + if (letter == PATH_SEP) letter = '/'; // damn path names + hash+=(long)(letter)*(i+119); + i++; + } + hash = (hash ^ (hash >> 10) ^ (hash >> 20)); + hash &= (size-1); + return hash; +} + +void R_RemapShader(const char *shaderName, const char *newShaderName, const char *timeOffset) { + char strippedName[MAX_QPATH]; + int hash; + shader_t *sh, *sh2; + qhandle_t h; + + sh = R_FindShaderByName( shaderName ); + if (sh == NULL || sh == tr.defaultShader) { + h = RE_RegisterShaderLightMap(shaderName, 0); + sh = R_GetShaderByHandle(h); + } + if (sh == NULL || sh == tr.defaultShader) { + ri.Printf( PRINT_WARNING, "WARNING: R_RemapShader: shader %s not found\n", shaderName ); + return; + } + + sh2 = R_FindShaderByName( newShaderName ); + if (sh2 == NULL || sh2 == tr.defaultShader) { + h = RE_RegisterShaderLightMap(newShaderName, 0); + sh2 = R_GetShaderByHandle(h); + } + + if (sh2 == NULL || sh2 == tr.defaultShader) { + ri.Printf( PRINT_WARNING, "WARNING: R_RemapShader: new shader %s not found\n", newShaderName ); + return; + } + + // remap all the shaders with the given name + // even tho they might have different lightmaps + COM_StripExtension(shaderName, strippedName, sizeof(strippedName)); + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + for (sh = hashTable[hash]; sh; sh = sh->next) { + if (Q_stricmp(sh->name, strippedName) == 0) { + if (sh != sh2) { + sh->remappedShader = sh2; + } else { + sh->remappedShader = NULL; + } + } + } + if (timeOffset) { + sh2->timeOffset = atof(timeOffset); + } +} + +/* +=============== +ParseVector +=============== +*/ +static qboolean ParseVector( char **text, int count, float *v ) { + char *token; + int i; + + // FIXME: spaces are currently required after parens, should change parseext... + token = COM_ParseExt( text, qfalse ); + if ( strcmp( token, "(" ) ) { + ri.Printf( PRINT_WARNING, "WARNING: missing parenthesis in shader '%s'\n", shader.name ); + return qfalse; + } + + for ( i = 0 ; i < count ; i++ ) { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + ri.Printf( PRINT_WARNING, "WARNING: missing vector element in shader '%s'\n", shader.name ); + return qfalse; + } + v[i] = atof( token ); + } + + token = COM_ParseExt( text, qfalse ); + if ( strcmp( token, ")" ) ) { + ri.Printf( PRINT_WARNING, "WARNING: missing parenthesis in shader '%s'\n", shader.name ); + return qfalse; + } + + return qtrue; +} + + +/* +=============== +NameToAFunc +=============== +*/ +static unsigned NameToAFunc( const char *funcname ) +{ + if ( !Q_stricmp( funcname, "GT0" ) ) + { + return GLS_ATEST_GT_0; + } + else if ( !Q_stricmp( funcname, "LT128" ) ) + { + return GLS_ATEST_LT_80; + } + else if ( !Q_stricmp( funcname, "GE128" ) ) + { + return GLS_ATEST_GE_80; + } + + ri.Printf( PRINT_WARNING, "WARNING: invalid alphaFunc name '%s' in shader '%s'\n", funcname, shader.name ); + return 0; +} + + +/* +=============== +NameToSrcBlendMode +=============== +*/ +static int NameToSrcBlendMode( const char *name ) +{ + if ( !Q_stricmp( name, "GL_ONE" ) ) + { + return GLS_SRCBLEND_ONE; + } + else if ( !Q_stricmp( name, "GL_ZERO" ) ) + { + return GLS_SRCBLEND_ZERO; + } + else if ( !Q_stricmp( name, "GL_DST_COLOR" ) ) + { + return GLS_SRCBLEND_DST_COLOR; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_COLOR" ) ) + { + return GLS_SRCBLEND_ONE_MINUS_DST_COLOR; + } + else if ( !Q_stricmp( name, "GL_SRC_ALPHA" ) ) + { + return GLS_SRCBLEND_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_ALPHA" ) ) + { + return GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) ) + { + return GLS_SRCBLEND_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) ) + { + return GLS_SRCBLEND_ONE_MINUS_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_SRC_ALPHA_SATURATE" ) ) + { + return GLS_SRCBLEND_ALPHA_SATURATE; + } + + ri.Printf( PRINT_WARNING, "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name ); + return GLS_SRCBLEND_ONE; +} + +/* +=============== +NameToDstBlendMode +=============== +*/ +static int NameToDstBlendMode( const char *name ) +{ + if ( !Q_stricmp( name, "GL_ONE" ) ) + { + return GLS_DSTBLEND_ONE; + } + else if ( !Q_stricmp( name, "GL_ZERO" ) ) + { + return GLS_DSTBLEND_ZERO; + } + else if ( !Q_stricmp( name, "GL_SRC_ALPHA" ) ) + { + return GLS_DSTBLEND_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_ALPHA" ) ) + { + return GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } + else if ( !Q_stricmp( name, "GL_DST_ALPHA" ) ) + { + return GLS_DSTBLEND_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_DST_ALPHA" ) ) + { + return GLS_DSTBLEND_ONE_MINUS_DST_ALPHA; + } + else if ( !Q_stricmp( name, "GL_SRC_COLOR" ) ) + { + return GLS_DSTBLEND_SRC_COLOR; + } + else if ( !Q_stricmp( name, "GL_ONE_MINUS_SRC_COLOR" ) ) + { + return GLS_DSTBLEND_ONE_MINUS_SRC_COLOR; + } + + ri.Printf( PRINT_WARNING, "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name ); + return GLS_DSTBLEND_ONE; +} + +/* +=============== +NameToGenFunc +=============== +*/ +static genFunc_t NameToGenFunc( const char *funcname ) +{ + if ( !Q_stricmp( funcname, "sin" ) ) + { + return GF_SIN; + } + else if ( !Q_stricmp( funcname, "square" ) ) + { + return GF_SQUARE; + } + else if ( !Q_stricmp( funcname, "triangle" ) ) + { + return GF_TRIANGLE; + } + else if ( !Q_stricmp( funcname, "sawtooth" ) ) + { + return GF_SAWTOOTH; + } + else if ( !Q_stricmp( funcname, "inversesawtooth" ) ) + { + return GF_INVERSE_SAWTOOTH; + } + else if ( !Q_stricmp( funcname, "noise" ) ) + { + return GF_NOISE; + } + + ri.Printf( PRINT_WARNING, "WARNING: invalid genfunc name '%s' in shader '%s'\n", funcname, shader.name ); + return GF_SIN; +} + + +/* +=================== +ParseWaveForm +=================== +*/ +static void ParseWaveForm( char **text, waveForm_t *wave ) +{ + char *token; + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->func = NameToGenFunc( token ); + + // BASE, AMP, PHASE, FREQ + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->base = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->amplitude = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->phase = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name ); + return; + } + wave->frequency = atof( token ); +} + + +/* +=================== +ParseTexMod +=================== +*/ +static void ParseTexMod( char *_text, shaderStage_t *stage ) +{ + const char *token; + char **text = &_text; + texModInfo_t *tmi; + + if ( stage->bundle[0].numTexMods == TR_MAX_TEXMODS ) { + ri.Error( ERR_DROP, "ERROR: too many tcMod stages in shader '%s'\n", shader.name ); + return; + } + + tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods]; + stage->bundle[0].numTexMods++; + + token = COM_ParseExt( text, qfalse ); + + // + // turb + // + if ( !Q_stricmp( token, "turb" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.base = atof( token ); + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); + return; + } + tmi->wave.amplitude = atof( token ); + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); + return; + } + tmi->wave.phase = atof( token ); + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name ); + return; + } + tmi->wave.frequency = atof( token ); + + tmi->type = TMOD_TURBULENT; + } + // + // scale + // + else if ( !Q_stricmp( token, "scale" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing scale parms in shader '%s'\n", shader.name ); + return; + } + tmi->scale[0] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing scale parms in shader '%s'\n", shader.name ); + return; + } + tmi->scale[1] = atof( token ); + tmi->type = TMOD_SCALE; + } + // + // scroll + // + else if ( !Q_stricmp( token, "scroll" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing scale scroll parms in shader '%s'\n", shader.name ); + return; + } + tmi->scroll[0] = atof( token ); + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing scale scroll parms in shader '%s'\n", shader.name ); + return; + } + tmi->scroll[1] = atof( token ); + tmi->type = TMOD_SCROLL; + } + // + // stretch + // + else if ( !Q_stricmp( token, "stretch" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.func = NameToGenFunc( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.base = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.amplitude = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.phase = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name ); + return; + } + tmi->wave.frequency = atof( token ); + + tmi->type = TMOD_STRETCH; + } + // + // transform + // + else if ( !Q_stricmp( token, "transform" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[0][0] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[0][1] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[1][0] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->matrix[1][1] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->translate[0] = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name ); + return; + } + tmi->translate[1] = atof( token ); + + tmi->type = TMOD_TRANSFORM; + } + // + // rotate + // + else if ( !Q_stricmp( token, "rotate" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing tcMod rotate parms in shader '%s'\n", shader.name ); + return; + } + tmi->rotateSpeed = atof( token ); + tmi->type = TMOD_ROTATE; + } + // + // entityTranslate + // + else if ( !Q_stricmp( token, "entityTranslate" ) ) + { + tmi->type = TMOD_ENTITY_TRANSLATE; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown tcMod '%s' in shader '%s'\n", token, shader.name ); + } +} + + +/* +=================== +ParseStage +=================== +*/ +static qboolean ParseStage( shaderStage_t *stage, char **text ) +{ + char *token; + int depthMaskBits = GLS_DEPTHMASK_TRUE, blendSrcBits = 0, blendDstBits = 0, atestBits = 0, depthFuncBits = 0; + qboolean depthMaskExplicit = qfalse; + + stage->active = qtrue; + + while ( 1 ) + { + token = COM_ParseExt( text, qtrue ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: no matching '}' found\n" ); + return qfalse; + } + + if ( token[0] == '}' ) + { + break; + } + // + // map + // + else if ( !Q_stricmp( token, "map" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'map' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "$whiteimage" ) ) + { + stage->bundle[0].image[0] = tr.whiteImage; + continue; + } + else if ( !Q_stricmp( token, "$lightmap" ) ) + { + stage->bundle[0].isLightmap = qtrue; + if ( shader.lightmapIndex < 0 ) { + stage->bundle[0].image[0] = tr.whiteImage; + } else { + stage->bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex]; + } + continue; + } + else + { + stage->bundle[0].image[0] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_REPEAT ); + if ( !stage->bundle[0].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + } + // + // clampmap + // + else if ( !Q_stricmp( token, "clampmap" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'clampmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + stage->bundle[0].image[0] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_CLAMP ); + if ( !stage->bundle[0].image[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + // + // animMap .... + // + else if ( !Q_stricmp( token, "animMap" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[0].imageAnimationSpeed = atof( token ); + + // parse up to MAX_IMAGE_ANIMATIONS animations + while ( 1 ) { + int num; + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) { + break; + } + num = stage->bundle[0].numImageAnimations; + if ( num < MAX_IMAGE_ANIMATIONS ) { + stage->bundle[0].image[num] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_REPEAT ); + if ( !stage->bundle[0].image[num] ) + { + ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + stage->bundle[0].numImageAnimations++; + } + } + } + else if ( !Q_stricmp( token, "videoMap" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); + if (stage->bundle[0].videoMapHandle != -1) { + stage->bundle[0].isVideoMap = qtrue; + stage->bundle[0].image[0] = tr.scratchImage[stage->bundle[0].videoMapHandle]; + } + } + // + // alphafunc + // + else if ( !Q_stricmp( token, "alphaFunc" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'alphaFunc' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + atestBits = NameToAFunc( token ); + } + // + // depthFunc + // + else if ( !Q_stricmp( token, "depthfunc" ) ) + { + token = COM_ParseExt( text, qfalse ); + + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'depthfunc' keyword in shader '%s'\n", shader.name ); + return qfalse; + } + + if ( !Q_stricmp( token, "lequal" ) ) + { + depthFuncBits = 0; + } + else if ( !Q_stricmp( token, "equal" ) ) + { + depthFuncBits = GLS_DEPTHFUNC_EQUAL; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown depthfunc '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // detail + // + else if ( !Q_stricmp( token, "detail" ) ) + { + stage->isDetail = qtrue; + } + // + // blendfunc + // or blendfunc + // + else if ( !Q_stricmp( token, "blendfunc" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name ); + continue; + } + // check for "simple" blends first + if ( !Q_stricmp( token, "add" ) ) { + blendSrcBits = GLS_SRCBLEND_ONE; + blendDstBits = GLS_DSTBLEND_ONE; + } else if ( !Q_stricmp( token, "filter" ) ) { + blendSrcBits = GLS_SRCBLEND_DST_COLOR; + blendDstBits = GLS_DSTBLEND_ZERO; + } else if ( !Q_stricmp( token, "blend" ) ) { + blendSrcBits = GLS_SRCBLEND_SRC_ALPHA; + blendDstBits = GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } else { + // complex double blends + blendSrcBits = NameToSrcBlendMode( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name ); + continue; + } + blendDstBits = NameToDstBlendMode( token ); + } + + // clear depth mask for blended surfaces + if ( !depthMaskExplicit ) + { + depthMaskBits = 0; + } + } + // + // rgbGen + // + else if ( !Q_stricmp( token, "rgbGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameters for rgbGen in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "wave" ) ) + { + ParseWaveForm( text, &stage->rgbWave ); + stage->rgbGen = CGEN_WAVEFORM; + } + else if ( !Q_stricmp( token, "const" ) ) + { + vec3_t color; + + ParseVector( text, 3, color ); + stage->constantColor[0] = 255 * color[0]; + stage->constantColor[1] = 255 * color[1]; + stage->constantColor[2] = 255 * color[2]; + + stage->rgbGen = CGEN_CONST; + } + else if ( !Q_stricmp( token, "identity" ) ) + { + stage->rgbGen = CGEN_IDENTITY; + } + else if ( !Q_stricmp( token, "identityLighting" ) ) + { + stage->rgbGen = CGEN_IDENTITY_LIGHTING; + } + else if ( !Q_stricmp( token, "entity" ) ) + { + stage->rgbGen = CGEN_ENTITY; + } + else if ( !Q_stricmp( token, "oneMinusEntity" ) ) + { + stage->rgbGen = CGEN_ONE_MINUS_ENTITY; + } + else if ( !Q_stricmp( token, "vertex" ) ) + { + stage->rgbGen = CGEN_VERTEX; + if ( stage->alphaGen == 0 ) { + stage->alphaGen = AGEN_VERTEX; + } + } + else if ( !Q_stricmp( token, "exactVertex" ) ) + { + stage->rgbGen = CGEN_EXACT_VERTEX; + } + else if ( !Q_stricmp( token, "lightingDiffuse" ) ) + { + stage->rgbGen = CGEN_LIGHTING_DIFFUSE; + } + else if ( !Q_stricmp( token, "oneMinusVertex" ) ) + { + stage->rgbGen = CGEN_ONE_MINUS_VERTEX; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown rgbGen parameter '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // alphaGen + // + else if ( !Q_stricmp( token, "alphaGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parameters for alphaGen in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "wave" ) ) + { + ParseWaveForm( text, &stage->alphaWave ); + stage->alphaGen = AGEN_WAVEFORM; + } + else if ( !Q_stricmp( token, "const" ) ) + { + token = COM_ParseExt( text, qfalse ); + stage->constantColor[3] = 255 * atof( token ); + stage->alphaGen = AGEN_CONST; + } + else if ( !Q_stricmp( token, "identity" ) ) + { + stage->alphaGen = AGEN_IDENTITY; + } + else if ( !Q_stricmp( token, "entity" ) ) + { + stage->alphaGen = AGEN_ENTITY; + } + else if ( !Q_stricmp( token, "oneMinusEntity" ) ) + { + stage->alphaGen = AGEN_ONE_MINUS_ENTITY; + } + else if ( !Q_stricmp( token, "vertex" ) ) + { + stage->alphaGen = AGEN_VERTEX; + } + else if ( !Q_stricmp( token, "lightingSpecular" ) ) + { + stage->alphaGen = AGEN_LIGHTING_SPECULAR; + } + else if ( !Q_stricmp( token, "oneMinusVertex" ) ) + { + stage->alphaGen = AGEN_ONE_MINUS_VERTEX; + } + else if ( !Q_stricmp( token, "portal" ) ) + { + stage->alphaGen = AGEN_PORTAL; + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + shader.portalRange = 256; + ri.Printf( PRINT_WARNING, "WARNING: missing range parameter for alphaGen portal in shader '%s', defaulting to 256\n", shader.name ); + } + else + { + shader.portalRange = atof( token ); + } + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown alphaGen parameter '%s' in shader '%s'\n", token, shader.name ); + continue; + } + } + // + // tcGen + // + else if ( !Q_stricmp(token, "texgen") || !Q_stricmp( token, "tcGen" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing texgen parm in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "environment" ) ) + { + stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; + } + else if ( !Q_stricmp( token, "lightmap" ) ) + { + stage->bundle[0].tcGen = TCGEN_LIGHTMAP; + } + else if ( !Q_stricmp( token, "texture" ) || !Q_stricmp( token, "base" ) ) + { + stage->bundle[0].tcGen = TCGEN_TEXTURE; + } + else if ( !Q_stricmp( token, "vector" ) ) + { + ParseVector( text, 3, stage->bundle[0].tcGenVectors[0] ); + ParseVector( text, 3, stage->bundle[0].tcGenVectors[1] ); + + stage->bundle[0].tcGen = TCGEN_VECTOR; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown texgen parm in shader '%s'\n", shader.name ); + } + } + // + // tcMod <...> + // + else if ( !Q_stricmp( token, "tcMod" ) ) + { + char buffer[1024] = ""; + + while ( 1 ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + break; + strcat( buffer, token ); + strcat( buffer, " " ); + } + + ParseTexMod( buffer, stage ); + + continue; + } + // + // depthmask + // + else if ( !Q_stricmp( token, "depthwrite" ) ) + { + depthMaskBits = GLS_DEPTHMASK_TRUE; + depthMaskExplicit = qtrue; + + continue; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown parameter '%s' in shader '%s'\n", token, shader.name ); + return qfalse; + } + } + + // + // if cgen isn't explicitly specified, use either identity or identitylighting + // + if ( stage->rgbGen == CGEN_BAD ) { + if ( blendSrcBits == 0 || + blendSrcBits == GLS_SRCBLEND_ONE || + blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) { + stage->rgbGen = CGEN_IDENTITY_LIGHTING; + } else { + stage->rgbGen = CGEN_IDENTITY; + } + } + + + // + // implicitly assume that a GL_ONE GL_ZERO blend mask disables blending + // + if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && + ( blendDstBits == GLS_DSTBLEND_ZERO ) ) + { + blendDstBits = blendSrcBits = 0; + depthMaskBits = GLS_DEPTHMASK_TRUE; + } + + // decide which agens we can skip + if ( stage->alphaGen == CGEN_IDENTITY ) { + if ( stage->rgbGen == CGEN_IDENTITY + || stage->rgbGen == CGEN_LIGHTING_DIFFUSE ) { + stage->alphaGen = AGEN_SKIP; + } + } + + // + // compute state bits + // + stage->stateBits = depthMaskBits | + blendSrcBits | blendDstBits | + atestBits | + depthFuncBits; + + return qtrue; +} + +/* +=============== +ParseDeform + +deformVertexes wave +deformVertexes normal +deformVertexes move +deformVertexes bulge +deformVertexes projectionShadow +deformVertexes autoSprite +deformVertexes autoSprite2 +deformVertexes text[0-7] +=============== +*/ +static void ParseDeform( char **text ) { + char *token; + deformStage_t *ds; + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deform parm in shader '%s'\n", shader.name ); + return; + } + + if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { + ri.Printf( PRINT_WARNING, "WARNING: MAX_SHADER_DEFORMS in '%s'\n", shader.name ); + return; + } + + ds = &shader.deforms[ shader.numDeforms ]; + shader.numDeforms++; + + if ( !Q_stricmp( token, "projectionShadow" ) ) { + ds->deformation = DEFORM_PROJECTION_SHADOW; + return; + } + + if ( !Q_stricmp( token, "autosprite" ) ) { + ds->deformation = DEFORM_AUTOSPRITE; + return; + } + + if ( !Q_stricmp( token, "autosprite2" ) ) { + ds->deformation = DEFORM_AUTOSPRITE2; + return; + } + + if ( !Q_stricmpn( token, "text", 4 ) ) { + int n; + + n = token[4] - '0'; + if ( n < 0 || n > 7 ) { + n = 0; + } + ds->deformation = DEFORM_TEXT0 + n; + return; + } + + if ( !Q_stricmp( token, "bulge" ) ) { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + return; + } + ds->bulgeWidth = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + return; + } + ds->bulgeHeight = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name ); + return; + } + ds->bulgeSpeed = atof( token ); + + ds->deformation = DEFORM_BULGE; + return; + } + + if ( !Q_stricmp( token, "wave" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + + if ( atof( token ) != 0 ) + { + ds->deformationSpread = 1.0f / atof( token ); + } + else + { + ds->deformationSpread = 100.0f; + ri.Printf( PRINT_WARNING, "WARNING: illegal div value of 0 in deformVertexes command for shader '%s'\n", shader.name ); + } + + ParseWaveForm( text, &ds->deformationWave ); + ds->deformation = DEFORM_WAVE; + return; + } + + if ( !Q_stricmp( token, "normal" ) ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + ds->deformationWave.amplitude = atof( token ); + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + ds->deformationWave.frequency = atof( token ); + + ds->deformation = DEFORM_NORMALS; + return; + } + + if ( !Q_stricmp( token, "move" ) ) { + int i; + + for ( i = 0 ; i < 3 ; i++ ) { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name ); + return; + } + ds->moveVector[i] = atof( token ); + } + + ParseWaveForm( text, &ds->deformationWave ); + ds->deformation = DEFORM_MOVE; + return; + } + + ri.Printf( PRINT_WARNING, "WARNING: unknown deformVertexes subtype '%s' found in shader '%s'\n", token, shader.name ); +} + + +/* +=============== +ParseSkyParms + +skyParms +=============== +*/ +static void ParseSkyParms( char **text ) { + char *token; + static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; + char pathname[MAX_QPATH]; + int i; + + // outerbox + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name ); + return; + } + if ( strcmp( token, "-" ) ) { + for (i=0 ; i<6 ; i++) { + Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga" + , token, suf[i] ); +#ifdef GL_CLAMP_TO_EDGE + shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_CLAMP_TO_EDGE ); +#else + shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_CLAMP ); +#endif + if ( !shader.sky.outerbox[i] ) { + shader.sky.outerbox[i] = tr.defaultImage; + } + } + } + + // cloudheight + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name ); + return; + } + shader.sky.cloudHeight = atof( token ); + if ( !shader.sky.cloudHeight ) { + shader.sky.cloudHeight = 512; + } + R_InitSkyTexCoords( shader.sky.cloudHeight ); + + + // innerbox + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name ); + return; + } + if ( strcmp( token, "-" ) ) { + for (i=0 ; i<6 ; i++) { + Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga" + , token, suf[i] ); + shader.sky.innerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_REPEAT ); + if ( !shader.sky.innerbox[i] ) { + shader.sky.innerbox[i] = tr.defaultImage; + } + } + } + + shader.isSky = qtrue; +} + + +/* +================= +ParseSort +================= +*/ +void ParseSort( char **text ) { + char *token; + + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) { + ri.Printf( PRINT_WARNING, "WARNING: missing sort parameter in shader '%s'\n", shader.name ); + return; + } + + if ( !Q_stricmp( token, "portal" ) ) { + shader.sort = SS_PORTAL; + } else if ( !Q_stricmp( token, "sky" ) ) { + shader.sort = SS_ENVIRONMENT; + } else if ( !Q_stricmp( token, "opaque" ) ) { + shader.sort = SS_OPAQUE; + }else if ( !Q_stricmp( token, "decal" ) ) { + shader.sort = SS_DECAL; + } else if ( !Q_stricmp( token, "seeThrough" ) ) { + shader.sort = SS_SEE_THROUGH; + } else if ( !Q_stricmp( token, "banner" ) ) { + shader.sort = SS_BANNER; + } else if ( !Q_stricmp( token, "additive" ) ) { + shader.sort = SS_BLEND1; + } else if ( !Q_stricmp( token, "nearest" ) ) { + shader.sort = SS_NEAREST; + } else if ( !Q_stricmp( token, "underwater" ) ) { + shader.sort = SS_UNDERWATER; + } else { + shader.sort = atof( token ); + } +} + + + +// this table is also present in q3map + +typedef struct { + char *name; + int clearSolid, surfaceFlags, contents; +} infoParm_t; + +infoParm_t infoParms[] = { + // server relevant contents + {"water", 1, 0, CONTENTS_WATER }, + {"slime", 1, 0, CONTENTS_SLIME }, // mildly damaging + {"lava", 1, 0, CONTENTS_LAVA }, // very damaging + {"playerclip", 1, 0, CONTENTS_PLAYERCLIP }, + {"monsterclip", 1, 0, CONTENTS_MONSTERCLIP }, + {"nodrop", 1, 0, CONTENTS_NODROP }, // don't drop items or leave bodies (death fog, lava, etc) + {"nonsolid", 1, SURF_NONSOLID, 0}, // clears the solid flag + + // utility relevant attributes + {"origin", 1, 0, CONTENTS_ORIGIN }, // center of rotating brushes + {"trans", 0, 0, CONTENTS_TRANSLUCENT }, // don't eat contained surfaces + {"detail", 0, 0, CONTENTS_DETAIL }, // don't include in structural bsp + {"structural", 0, 0, CONTENTS_STRUCTURAL }, // force into structural bsp even if trnas + {"areaportal", 1, 0, CONTENTS_AREAPORTAL }, // divides areas + {"clusterportal", 1,0, CONTENTS_CLUSTERPORTAL }, // for bots + {"donotenter", 1, 0, CONTENTS_DONOTENTER }, // for bots + + {"fog", 1, 0, CONTENTS_FOG}, // carves surfaces entering + {"sky", 0, SURF_SKY, 0 }, // emit light from an environment map + {"lightfilter", 0, SURF_LIGHTFILTER, 0 }, // filter light going through it + {"alphashadow", 0, SURF_ALPHASHADOW, 0 }, // test light on a per-pixel basis + {"hint", 0, SURF_HINT, 0 }, // use as a primary splitter + + // server attributes + {"slick", 0, SURF_SLICK, 0 }, + {"noimpact", 0, SURF_NOIMPACT, 0 }, // don't make impact explosions or marks + {"nomarks", 0, SURF_NOMARKS, 0 }, // don't make impact marks, but still explode + {"ladder", 0, SURF_LADDER, 0 }, + {"nodamage", 0, SURF_NODAMAGE, 0 }, + {"metalsteps", 0, SURF_METALSTEPS,0 }, + {"flesh", 0, SURF_FLESH, 0 }, + {"nosteps", 0, SURF_NOSTEPS, 0 }, + + // drawsurf attributes + {"nodraw", 0, SURF_NODRAW, 0 }, // don't generate a drawsurface (or a lightmap) + {"pointlight", 0, SURF_POINTLIGHT, 0 }, // sample lighting at vertexes + {"nolightmap", 0, SURF_NOLIGHTMAP,0 }, // don't generate a lightmap + {"nodlight", 0, SURF_NODLIGHT, 0 }, // don't ever add dynamic lights + {"dust", 0, SURF_DUST, 0} // leave a dust trail when walking on this surface +}; + + +/* +=============== +ParseSurfaceParm + +surfaceparm +=============== +*/ +static void ParseSurfaceParm( char **text ) { + char *token; + int numInfoParms = sizeof(infoParms) / sizeof(infoParms[0]); + int i; + + token = COM_ParseExt( text, qfalse ); + for ( i = 0 ; i < numInfoParms ; i++ ) { + if ( !Q_stricmp( token, infoParms[i].name ) ) { + shader.surfaceFlags |= infoParms[i].surfaceFlags; + shader.contentFlags |= infoParms[i].contents; +#if 0 + if ( infoParms[i].clearSolid ) { + si->contents &= ~CONTENTS_SOLID; + } +#endif + break; + } + } +} + +/* +================= +ParseShader + +The current text pointer is at the explicit text definition of the +shader. Parse it into the global shader variable. Later functions +will optimize it. +================= +*/ +static qboolean ParseShader( char **text ) +{ + char *token; + int s; + + s = 0; + + token = COM_ParseExt( text, qtrue ); + if ( token[0] != '{' ) + { + ri.Printf( PRINT_WARNING, "WARNING: expecting '{', found '%s' instead in shader '%s'\n", token, shader.name ); + return qfalse; + } + + while ( 1 ) + { + token = COM_ParseExt( text, qtrue ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: no concluding '}' in shader %s\n", shader.name ); + return qfalse; + } + + // end of shader definition + if ( token[0] == '}' ) + { + break; + } + // stage definition + else if ( token[0] == '{' ) + { + // 20051019 misantropia -- fix buffer overrun. + if ( s >= MAX_SHADER_STAGES ) { + ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name ); + return qfalse; + } + + if ( !ParseStage( &stages[s], text ) ) + { + return qfalse; + } + stages[s].active = qtrue; + s++; + + continue; + } + // skip stuff that only the QuakeEdRadient needs + else if ( !Q_stricmpn( token, "qer", 3 ) ) { + SkipRestOfLine( text ); + continue; + } + // sun parms + else if ( !Q_stricmp( token, "q3map_sun" ) ) { + float a, b; + + token = COM_ParseExt( text, qfalse ); + tr.sunLight[0] = atof( token ); + token = COM_ParseExt( text, qfalse ); + tr.sunLight[1] = atof( token ); + token = COM_ParseExt( text, qfalse ); + tr.sunLight[2] = atof( token ); + + VectorNormalize( tr.sunLight ); + + token = COM_ParseExt( text, qfalse ); + a = atof( token ); + VectorScale( tr.sunLight, a, tr.sunLight); + + token = COM_ParseExt( text, qfalse ); + a = atof( token ); + a = a / 180 * M_PI; + + token = COM_ParseExt( text, qfalse ); + b = atof( token ); + b = b / 180 * M_PI; + + tr.sunDirection[0] = cos( a ) * cos( b ); + tr.sunDirection[1] = sin( a ) * cos( b ); + tr.sunDirection[2] = sin( b ); + } + else if ( !Q_stricmp( token, "deformVertexes" ) ) { + ParseDeform( text ); + continue; + } + else if ( !Q_stricmp( token, "tesssize" ) ) { + SkipRestOfLine( text ); + continue; + } + else if ( !Q_stricmp( token, "clampTime" ) ) { + token = COM_ParseExt( text, qfalse ); + if (token[0]) { + shader.clampTime = atof(token); + } + } + // skip stuff that only the q3map needs + else if ( !Q_stricmpn( token, "q3map", 5 ) ) { + SkipRestOfLine( text ); + continue; + } + // skip stuff that only q3map or the server needs + else if ( !Q_stricmp( token, "surfaceParm" ) ) { + ParseSurfaceParm( text ); + continue; + } + // no mip maps + else if ( !Q_stricmp( token, "nomipmaps" ) ) + { + shader.noMipMaps = qtrue; + shader.noPicMip = qtrue; + continue; + } + // no picmip adjustment + else if ( !Q_stricmp( token, "nopicmip" ) ) + { + shader.noPicMip = qtrue; + continue; + } + // polygonOffset + else if ( !Q_stricmp( token, "polygonOffset" ) ) + { + shader.polygonOffset = qtrue; + continue; + } + // entityMergable, allowing sprite surfaces from multiple entities + // to be merged into one batch. This is a savings for smoke + // puffs and blood, but can't be used for anything where the + // shader calcs (not the surface function) reference the entity color or scroll + else if ( !Q_stricmp( token, "entityMergable" ) ) + { + shader.entityMergable = qtrue; + continue; + } + // fogParms + else if ( !Q_stricmp( token, "fogParms" ) ) + { + if ( !ParseVector( text, 3, shader.fogParms.color ) ) { + return qfalse; + } + + token = COM_ParseExt( text, qfalse ); + if ( !token[0] ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing parm for 'fogParms' keyword in shader '%s'\n", shader.name ); + continue; + } + shader.fogParms.depthForOpaque = atof( token ); + + // skip any old gradient directions + SkipRestOfLine( text ); + continue; + } + // portal + else if ( !Q_stricmp(token, "portal") ) + { + shader.sort = SS_PORTAL; + continue; + } + // skyparms + else if ( !Q_stricmp( token, "skyparms" ) ) + { + ParseSkyParms( text ); + continue; + } + // light determines flaring in q3map, not needed here + else if ( !Q_stricmp(token, "light") ) + { + token = COM_ParseExt( text, qfalse ); + continue; + } + // cull + else if ( !Q_stricmp( token, "cull") ) + { + token = COM_ParseExt( text, qfalse ); + if ( token[0] == 0 ) + { + ri.Printf( PRINT_WARNING, "WARNING: missing cull parms in shader '%s'\n", shader.name ); + continue; + } + + if ( !Q_stricmp( token, "none" ) || !Q_stricmp( token, "twosided" ) || !Q_stricmp( token, "disable" ) ) + { + shader.cullType = CT_TWO_SIDED; + } + else if ( !Q_stricmp( token, "back" ) || !Q_stricmp( token, "backside" ) || !Q_stricmp( token, "backsided" ) ) + { + shader.cullType = CT_BACK_SIDED; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: invalid cull parm '%s' in shader '%s'\n", token, shader.name ); + } + continue; + } + // sort + else if ( !Q_stricmp( token, "sort" ) ) + { + ParseSort( text ); + continue; + } + else + { + ri.Printf( PRINT_WARNING, "WARNING: unknown general shader parameter '%s' in '%s'\n", token, shader.name ); + return qfalse; + } + } + + // + // ignore shaders that don't have any stages, unless it is a sky or fog + // + if ( s == 0 && !shader.isSky && !(shader.contentFlags & CONTENTS_FOG ) ) { + return qfalse; + } + + shader.explicitlyDefined = qtrue; + + return qtrue; +} + +/* +======================================================================================== + +SHADER OPTIMIZATION AND FOGGING + +======================================================================================== +*/ + +/* +=================== +ComputeStageIteratorFunc + +See if we can use on of the simple fastpath stage functions, +otherwise set to the generic stage function +=================== +*/ +static void ComputeStageIteratorFunc( void ) +{ + shader.optimalStageIteratorFunc = RB_StageIteratorGeneric; + + // + // see if this should go into the sky path + // + if ( shader.isSky ) + { + shader.optimalStageIteratorFunc = RB_StageIteratorSky; + goto done; + } + + if ( r_ignoreFastPath->integer ) + { + return; + } + + // + // see if this can go into the vertex lit fast path + // + if ( shader.numUnfoggedPasses == 1 ) + { + if ( stages[0].rgbGen == CGEN_LIGHTING_DIFFUSE ) + { + if ( stages[0].alphaGen == AGEN_IDENTITY ) + { + if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) + { + if ( !shader.polygonOffset ) + { + if ( !shader.multitextureEnv ) + { + if ( !shader.numDeforms ) + { + shader.optimalStageIteratorFunc = RB_StageIteratorVertexLitTexture; + goto done; + } + } + } + } + } + } + } + + // + // see if this can go into an optimized LM, multitextured path + // + if ( shader.numUnfoggedPasses == 1 ) + { + if ( ( stages[0].rgbGen == CGEN_IDENTITY ) && ( stages[0].alphaGen == AGEN_IDENTITY ) ) + { + if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE && + stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) + { + if ( !shader.polygonOffset ) + { + if ( !shader.numDeforms ) + { + if ( shader.multitextureEnv ) + { + shader.optimalStageIteratorFunc = RB_StageIteratorLightmappedMultitexture; + goto done; + } + } + } + } + } + } + +done: + return; +} + +typedef struct { + int blendA; + int blendB; + + int multitextureEnv; + int multitextureBlend; +} collapse_t; + +static collapse_t collapse[] = { + { 0, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, 0 }, + + { 0, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, 0 }, + + { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, + GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR }, + + { 0, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, + GL_ADD, 0 }, + + { GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, + GL_ADD, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE }, +#if 0 + { 0, GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA, + GL_DECAL, 0 }, +#endif + { -1 } +}; + +/* +================ +CollapseMultitexture + +Attempt to combine two stages into a single multitexture stage +FIXME: I think modulated add + modulated add collapses incorrectly +================= +*/ +static qboolean CollapseMultitexture( void ) { + int abits, bbits; + int i; + textureBundle_t tmpBundle; + + if ( !qglActiveTextureARB ) { + return qfalse; + } + + // make sure both stages are active + if ( !stages[0].active || !stages[1].active ) { + return qfalse; + } + + // on voodoo2, don't combine different tmus + if ( glConfig.driverType == GLDRV_VOODOO ) { + if ( stages[0].bundle[0].image[0]->TMU == + stages[1].bundle[0].image[0]->TMU ) { + return qfalse; + } + } + + abits = stages[0].stateBits; + bbits = stages[1].stateBits; + + // make sure that both stages have identical state other than blend modes + if ( ( abits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) != + ( bbits & ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS | GLS_DEPTHMASK_TRUE ) ) ) { + return qfalse; + } + + abits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + bbits &= ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + + // search for a valid multitexture blend function + for ( i = 0; collapse[i].blendA != -1 ; i++ ) { + if ( abits == collapse[i].blendA + && bbits == collapse[i].blendB ) { + break; + } + } + + // nothing found + if ( collapse[i].blendA == -1 ) { + return qfalse; + } + + // GL_ADD is a separate extension + if ( collapse[i].multitextureEnv == GL_ADD && !glConfig.textureEnvAddAvailable ) { + return qfalse; + } + + // make sure waveforms have identical parameters + if ( ( stages[0].rgbGen != stages[1].rgbGen ) || + ( stages[0].alphaGen != stages[1].alphaGen ) ) { + return qfalse; + } + + // an add collapse can only have identity colors + if ( collapse[i].multitextureEnv == GL_ADD && stages[0].rgbGen != CGEN_IDENTITY ) { + return qfalse; + } + + if ( stages[0].rgbGen == CGEN_WAVEFORM ) + { + if ( memcmp( &stages[0].rgbWave, + &stages[1].rgbWave, + sizeof( stages[0].rgbWave ) ) ) + { + return qfalse; + } + } + if ( stages[0].alphaGen == CGEN_WAVEFORM ) + { + if ( memcmp( &stages[0].alphaWave, + &stages[1].alphaWave, + sizeof( stages[0].alphaWave ) ) ) + { + return qfalse; + } + } + + + // make sure that lightmaps are in bundle 1 for 3dfx + if ( stages[0].bundle[0].isLightmap ) + { + tmpBundle = stages[0].bundle[0]; + stages[0].bundle[0] = stages[1].bundle[0]; + stages[0].bundle[1] = tmpBundle; + } + else + { + stages[0].bundle[1] = stages[1].bundle[0]; + } + + // set the new blend state bits + shader.multitextureEnv = collapse[i].multitextureEnv; + stages[0].stateBits &= ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + stages[0].stateBits |= collapse[i].multitextureBlend; + + // + // move down subsequent shaders + // + memmove( &stages[1], &stages[2], sizeof( stages[0] ) * ( MAX_SHADER_STAGES - 2 ) ); + Com_Memset( &stages[MAX_SHADER_STAGES-1], 0, sizeof( stages[0] ) ); + + return qtrue; +} + +/* +============= + +FixRenderCommandList +https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493 +Arnout: this is a nasty issue. Shaders can be registered after drawsurfaces are generated +but before the frame is rendered. This will, for the duration of one frame, cause drawsurfaces +to be rendered with bad shaders. To fix this, need to go through all render commands and fix +sortedIndex. +============== +*/ +static void FixRenderCommandList( int newShader ) { + renderCommandList_t *cmdList = &backEndData[tr.smpFrame]->commands; + + if( cmdList ) { + const void *curCmd = cmdList->cmds; + + while ( 1 ) { + switch ( *(const int *)curCmd ) { + case RC_SET_COLOR: + { + const setColorCommand_t *sc_cmd = (const setColorCommand_t *)curCmd; + curCmd = (const void *)(sc_cmd + 1); + break; + } + case RC_STRETCH_PIC: + { + const stretchPicCommand_t *sp_cmd = (const stretchPicCommand_t *)curCmd; + curCmd = (const void *)(sp_cmd + 1); + break; + } + case RC_DRAW_SURFS: + { + int i; + drawSurf_t *drawSurf; + shader_t *shader; + int fogNum; + int entityNum; + int dlightMap; + int sortedIndex; + const drawSurfsCommand_t *ds_cmd = (const drawSurfsCommand_t *)curCmd; + + for( i = 0, drawSurf = ds_cmd->drawSurfs; i < ds_cmd->numDrawSurfs; i++, drawSurf++ ) { + R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlightMap ); + sortedIndex = (( drawSurf->sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1)); + if( sortedIndex >= newShader ) { + sortedIndex++; + drawSurf->sort = (sortedIndex << QSORT_SHADERNUM_SHIFT) | entityNum | ( fogNum << QSORT_FOGNUM_SHIFT ) | (int)dlightMap; + } + } + curCmd = (const void *)(ds_cmd + 1); + break; + } + case RC_DRAW_BUFFER: + { + const drawBufferCommand_t *db_cmd = (const drawBufferCommand_t *)curCmd; + curCmd = (const void *)(db_cmd + 1); + break; + } + case RC_SWAP_BUFFERS: + { + const swapBuffersCommand_t *sb_cmd = (const swapBuffersCommand_t *)curCmd; + curCmd = (const void *)(sb_cmd + 1); + break; + } + case RC_END_OF_LIST: + default: + return; + } + } + } +} + +/* +============== +SortNewShader + +Positions the most recently created shader in the tr.sortedShaders[] +array so that the shader->sort key is sorted reletive to the other +shaders. + +Sets shader->sortedIndex +============== +*/ +static void SortNewShader( void ) { + int i; + float sort; + shader_t *newShader; + + newShader = tr.shaders[ tr.numShaders - 1 ]; + sort = newShader->sort; + + for ( i = tr.numShaders - 2 ; i >= 0 ; i-- ) { + if ( tr.sortedShaders[ i ]->sort <= sort ) { + break; + } + tr.sortedShaders[i+1] = tr.sortedShaders[i]; + tr.sortedShaders[i+1]->sortedIndex++; + } + + // Arnout: fix rendercommandlist + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493 + FixRenderCommandList( i+1 ); + + newShader->sortedIndex = i+1; + tr.sortedShaders[i+1] = newShader; +} + + +/* +==================== +GeneratePermanentShader +==================== +*/ +static shader_t *GeneratePermanentShader( void ) { + shader_t *newShader; + int i, b; + int size, hash; + + if ( tr.numShaders == MAX_SHADERS ) { + ri.Printf( PRINT_WARNING, "WARNING: GeneratePermanentShader - MAX_SHADERS hit\n"); + return tr.defaultShader; + } + + newShader = ri.Hunk_Alloc( sizeof( shader_t ), h_low ); + + *newShader = shader; + + if ( shader.sort <= SS_OPAQUE ) { + newShader->fogPass = FP_EQUAL; + } else if ( shader.contentFlags & CONTENTS_FOG ) { + newShader->fogPass = FP_LE; + } + + tr.shaders[ tr.numShaders ] = newShader; + newShader->index = tr.numShaders; + + tr.sortedShaders[ tr.numShaders ] = newShader; + newShader->sortedIndex = tr.numShaders; + + tr.numShaders++; + + for ( i = 0 ; i < newShader->numUnfoggedPasses ; i++ ) { + if ( !stages[i].active ) { + break; + } + newShader->stages[i] = ri.Hunk_Alloc( sizeof( stages[i] ), h_low ); + *newShader->stages[i] = stages[i]; + + for ( b = 0 ; b < NUM_TEXTURE_BUNDLES ; b++ ) { + size = newShader->stages[i]->bundle[b].numTexMods * sizeof( texModInfo_t ); + newShader->stages[i]->bundle[b].texMods = ri.Hunk_Alloc( size, h_low ); + Com_Memcpy( newShader->stages[i]->bundle[b].texMods, stages[i].bundle[b].texMods, size ); + } + } + + SortNewShader(); + + hash = generateHashValue(newShader->name, FILE_HASH_SIZE); + newShader->next = hashTable[hash]; + hashTable[hash] = newShader; + + return newShader; +} + +/* +================= +VertexLightingCollapse + +If vertex lighting is enabled, only render a single +pass, trying to guess which is the correct one to best aproximate +what it is supposed to look like. +================= +*/ +static void VertexLightingCollapse( void ) { + int stage; + shaderStage_t *bestStage; + int bestImageRank; + int rank; + + // if we aren't opaque, just use the first pass + if ( shader.sort == SS_OPAQUE ) { + + // pick the best texture for the single pass + bestStage = &stages[0]; + bestImageRank = -999999; + + for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ ) { + shaderStage_t *pStage = &stages[stage]; + + if ( !pStage->active ) { + break; + } + rank = 0; + + if ( pStage->bundle[0].isLightmap ) { + rank -= 100; + } + if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { + rank -= 5; + } + if ( pStage->bundle[0].numTexMods ) { + rank -= 5; + } + if ( pStage->rgbGen != CGEN_IDENTITY && pStage->rgbGen != CGEN_IDENTITY_LIGHTING ) { + rank -= 3; + } + + if ( rank > bestImageRank ) { + bestImageRank = rank; + bestStage = pStage; + } + } + + stages[0].bundle[0] = bestStage->bundle[0]; + stages[0].stateBits &= ~( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); + stages[0].stateBits |= GLS_DEPTHMASK_TRUE; + if ( shader.lightmapIndex == LIGHTMAP_NONE ) { + stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + } else { + stages[0].rgbGen = CGEN_EXACT_VERTEX; + } + stages[0].alphaGen = AGEN_SKIP; + } else { + // don't use a lightmap (tesla coils) + if ( stages[0].bundle[0].isLightmap ) { + stages[0] = stages[1]; + } + + // if we were in a cross-fade cgen, hack it to normal + if ( stages[0].rgbGen == CGEN_ONE_MINUS_ENTITY || stages[1].rgbGen == CGEN_ONE_MINUS_ENTITY ) { + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + if ( ( stages[0].rgbGen == CGEN_WAVEFORM && stages[0].rgbWave.func == GF_SAWTOOTH ) + && ( stages[1].rgbGen == CGEN_WAVEFORM && stages[1].rgbWave.func == GF_INVERSE_SAWTOOTH ) ) { + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + if ( ( stages[0].rgbGen == CGEN_WAVEFORM && stages[0].rgbWave.func == GF_INVERSE_SAWTOOTH ) + && ( stages[1].rgbGen == CGEN_WAVEFORM && stages[1].rgbWave.func == GF_SAWTOOTH ) ) { + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + } + } + + for ( stage = 1; stage < MAX_SHADER_STAGES; stage++ ) { + shaderStage_t *pStage = &stages[stage]; + + if ( !pStage->active ) { + break; + } + + Com_Memset( pStage, 0, sizeof( *pStage ) ); + } +} + +/* +========================= +FinishShader + +Returns a freshly allocated shader with all the needed info +from the current global working shader +========================= +*/ +static shader_t *FinishShader( void ) { + int stage; + qboolean hasLightmapStage; + qboolean vertexLightmap; + + hasLightmapStage = qfalse; + vertexLightmap = qfalse; + + // + // set sky stuff appropriate + // + if ( shader.isSky ) { + shader.sort = SS_ENVIRONMENT; + } + + // + // set polygon offset + // + if ( shader.polygonOffset && !shader.sort ) { + shader.sort = SS_DECAL; + } + + // + // set appropriate stage information + // + for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ ) { + shaderStage_t *pStage = &stages[stage]; + + if ( !pStage->active ) { + break; + } + + // check for a missing texture + if ( !pStage->bundle[0].image[0] ) { + ri.Printf( PRINT_WARNING, "Shader %s has a stage with no image\n", shader.name ); + pStage->active = qfalse; + continue; + } + + // + // ditch this stage if it's detail and detail textures are disabled + // + if ( pStage->isDetail && !r_detailTextures->integer ) { + if ( stage < ( MAX_SHADER_STAGES - 1 ) ) { + memmove( pStage, pStage + 1, sizeof( *pStage ) * ( MAX_SHADER_STAGES - stage - 1 ) ); + Com_Memset( pStage + 1, 0, sizeof( *pStage ) ); + } + continue; + } + + // + // default texture coordinate generation + // + if ( pStage->bundle[0].isLightmap ) { + if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { + pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; + } + hasLightmapStage = qtrue; + } else { + if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { + pStage->bundle[0].tcGen = TCGEN_TEXTURE; + } + } + + + // not a true lightmap but we want to leave existing + // behaviour in place and not print out a warning + //if (pStage->rgbGen == CGEN_VERTEX) { + // vertexLightmap = qtrue; + //} + + + + // + // determine sort order and fog color adjustment + // + if ( ( pStage->stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) && + ( stages[0].stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) ) ) { + int blendSrcBits = pStage->stateBits & GLS_SRCBLEND_BITS; + int blendDstBits = pStage->stateBits & GLS_DSTBLEND_BITS; + + // fog color adjustment only works for blend modes that have a contribution + // that aproaches 0 as the modulate values aproach 0 -- + // GL_ONE, GL_ONE + // GL_ZERO, GL_ONE_MINUS_SRC_COLOR + // GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA + + // modulate, additive + if ( ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE ) ) || + ( ( blendSrcBits == GLS_SRCBLEND_ZERO ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR ) ) ) { + pStage->adjustColorsForFog = ACFF_MODULATE_RGB; + } + // strict blend + else if ( ( blendSrcBits == GLS_SRCBLEND_SRC_ALPHA ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ) ) + { + pStage->adjustColorsForFog = ACFF_MODULATE_ALPHA; + } + // premultiplied alpha + else if ( ( blendSrcBits == GLS_SRCBLEND_ONE ) && ( blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA ) ) + { + pStage->adjustColorsForFog = ACFF_MODULATE_RGBA; + } else { + // we can't adjust this one correctly, so it won't be exactly correct in fog + } + + // don't screw with sort order if this is a portal or environment + if ( !shader.sort ) { + // see through item, like a grill or grate + if ( pStage->stateBits & GLS_DEPTHMASK_TRUE ) { + shader.sort = SS_SEE_THROUGH; + } else { + shader.sort = SS_BLEND0; + } + } + } + } + + // there are times when you will need to manually apply a sort to + // opaque alpha tested shaders that have later blend passes + if ( !shader.sort ) { + shader.sort = SS_OPAQUE; + } + + // + // if we are in r_vertexLight mode, never use a lightmap texture + // + if ( stage > 1 && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) ) { + VertexLightingCollapse(); + stage = 1; + hasLightmapStage = qfalse; + } + + // + // look for multitexture potential + // + if ( stage > 1 && CollapseMultitexture() ) { + stage--; + } + + if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) { + if (vertexLightmap) { + ri.Printf( PRINT_DEVELOPER, "WARNING: shader '%s' has VERTEX forced lightmap!\n", shader.name ); + } else { + ri.Printf( PRINT_DEVELOPER, "WARNING: shader '%s' has lightmap but no lightmap stage!\n", shader.name ); + shader.lightmapIndex = LIGHTMAP_NONE; + } + } + + + // + // compute number of passes + // + shader.numUnfoggedPasses = stage; + + // fogonly shaders don't have any normal passes + if (stage == 0 && !shader.isSky) + shader.sort = SS_FOG; + + // determine which stage iterator function is appropriate + ComputeStageIteratorFunc(); + + return GeneratePermanentShader(); +} + +//======================================================================================== + +/* +==================== +FindShaderInShaderText + +Scans the combined text description of all the shader files for +the given shader name. + +return NULL if not found + +If found, it will return a valid shader +===================== +*/ +static char *FindShaderInShaderText( const char *shadername ) { + + char *token, *p; + + int i, hash; + + hash = generateHashValue(shadername, MAX_SHADERTEXT_HASH); + + for (i = 0; shaderTextHashTable[hash][i]; i++) { + p = shaderTextHashTable[hash][i]; + token = COM_ParseExt(&p, qtrue); + if ( !Q_stricmp( token, shadername ) ) { + return p; + } + } + + p = s_shaderText; + + if ( !p ) { + return NULL; + } + + // look for label + while ( 1 ) { + token = COM_ParseExt( &p, qtrue ); + if ( token[0] == 0 ) { + break; + } + + if ( !Q_stricmp( token, shadername ) ) { + return p; + } + else { + // skip the definition + SkipBracedSection( &p ); + } + } + + return NULL; +} + + +/* +================== +R_FindShaderByName + +Will always return a valid shader, but it might be the +default shader if the real one can't be found. +================== +*/ +shader_t *R_FindShaderByName( const char *name ) { + char strippedName[MAX_QPATH]; + int hash; + shader_t *sh; + + if ( (name==NULL) || (name[0] == 0) ) { // bk001205 + return tr.defaultShader; + } + + COM_StripExtension(name, strippedName, sizeof(strippedName)); + + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + + // + // see if the shader is already loaded + // + for (sh=hashTable[hash]; sh; sh=sh->next) { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if (Q_stricmp(sh->name, strippedName) == 0) { + // match found + return sh; + } + } + + return tr.defaultShader; +} + + +/* +=============== +R_FindShader + +Will always return a valid shader, but it might be the +default shader if the real one can't be found. + +In the interest of not requiring an explicit shader text entry to +be defined for every single image used in the game, three default +shader behaviors can be auto-created for any image: + +If lightmapIndex == LIGHTMAP_NONE, then the image will have +dynamic diffuse lighting applied to it, as apropriate for most +entity skin surfaces. + +If lightmapIndex == LIGHTMAP_2D, then the image will be used +for 2D rendering unless an explicit shader is found + +If lightmapIndex == LIGHTMAP_BY_VERTEX, then the image will use +the vertex rgba modulate values, as apropriate for misc_model +pre-lit surfaces. + +Other lightmapIndex values will have a lightmap stage created +and src*dest blending applied with the texture, as apropriate for +most world construction surfaces. + +=============== +*/ +shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage ) { + char strippedName[MAX_QPATH]; + char fileName[MAX_QPATH]; + int i, hash; + char *shaderText; + image_t *image; + shader_t *sh; + + if ( name[0] == 0 ) { + return tr.defaultShader; + } + + // use (fullbright) vertex lighting if the bsp file doesn't have + // lightmaps + if ( lightmapIndex >= 0 && lightmapIndex >= tr.numLightmaps ) { + lightmapIndex = LIGHTMAP_BY_VERTEX; + } + + COM_StripExtension(name, strippedName, sizeof(strippedName)); + + hash = generateHashValue(strippedName, FILE_HASH_SIZE); + + // + // see if the shader is already loaded + // + for (sh = hashTable[hash]; sh; sh = sh->next) { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if ( (sh->lightmapIndex == lightmapIndex || sh->defaultShader) && + !Q_stricmp(sh->name, strippedName)) { + // match found + return sh; + } + } + + // make sure the render thread is stopped, because we are probably + // going to have to upload an image + if (r_smp->integer) { + R_SyncRenderThread(); + } + + // clear the global shader + Com_Memset( &shader, 0, sizeof( shader ) ); + Com_Memset( &stages, 0, sizeof( stages ) ); + Q_strncpyz(shader.name, strippedName, sizeof(shader.name)); + shader.lightmapIndex = lightmapIndex; + for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { + stages[i].bundle[0].texMods = texMods[i]; + } + + // FIXME: set these "need" values apropriately + shader.needsNormal = qtrue; + shader.needsST1 = qtrue; + shader.needsST2 = qtrue; + shader.needsColor = qtrue; + + // + // attempt to define shader from an explicit parameter file + // + shaderText = FindShaderInShaderText( strippedName ); + if ( shaderText ) { + // enable this when building a pak file to get a global list + // of all explicit shaders + if ( r_printShaders->integer ) { + ri.Printf( PRINT_ALL, "*SHADER* %s\n", name ); + } + + if ( !ParseShader( &shaderText ) ) { + // had errors, so use default shader + shader.defaultShader = qtrue; + } + sh = FinishShader(); + return sh; + } + + + // + // if not defined in the in-memory shader descriptions, + // look for a single TGA, BMP, or PCX + // + Q_strncpyz( fileName, name, sizeof( fileName ) ); + COM_DefaultExtension( fileName, sizeof( fileName ), ".tga" ); + image = R_FindImageFile( fileName, mipRawImage, mipRawImage, mipRawImage ? GL_REPEAT : GL_CLAMP ); + if ( !image ) { + ri.Printf( PRINT_DEVELOPER, "Couldn't find image for shader %s\n", name ); + shader.defaultShader = qtrue; + return FinishShader(); + } + + // + // create the default shading commands + // + if ( shader.lightmapIndex == LIGHTMAP_NONE ) { + // dynamic colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex == LIGHTMAP_BY_VERTEX ) { + // explicit colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_EXACT_VERTEX; + stages[0].alphaGen = AGEN_SKIP; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex == LIGHTMAP_2D ) { + // GUI elements + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_VERTEX; + stages[0].alphaGen = AGEN_VERTEX; + stages[0].stateBits = GLS_DEPTHTEST_DISABLE | + GLS_SRCBLEND_SRC_ALPHA | + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } else if ( shader.lightmapIndex == LIGHTMAP_WHITEIMAGE ) { + // fullbright level + stages[0].bundle[0].image[0] = tr.whiteImage; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image[0] = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } else { + // two pass lightmap + stages[0].bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex]; + stages[0].bundle[0].isLightmap = qtrue; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation + // for identitylight + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image[0] = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } + + return FinishShader(); +} + + +qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage) { + int i, hash; + shader_t *sh; + + hash = generateHashValue(name, FILE_HASH_SIZE); + + // 20051020 misantropia -- probably not necessary since this function + // only gets called from tr_font.c with lightmapIndex == LIGHTMAP_2D + // but better safe than sorry. + if ( lightmapIndex >= tr.numLightmaps ) { + lightmapIndex = LIGHTMAP_WHITEIMAGE; + } + + // + // see if the shader is already loaded + // + for (sh=hashTable[hash]; sh; sh=sh->next) { + // NOTE: if there was no shader or image available with the name strippedName + // then a default shader is created with lightmapIndex == LIGHTMAP_NONE, so we + // have to check all default shaders otherwise for every call to R_FindShader + // with that same strippedName a new default shader is created. + if ( (sh->lightmapIndex == lightmapIndex || sh->defaultShader) && + // index by name + !Q_stricmp(sh->name, name)) { + // match found + return sh->index; + } + } + + // make sure the render thread is stopped, because we are probably + // going to have to upload an image + if (r_smp->integer) { + R_SyncRenderThread(); + } + + // clear the global shader + Com_Memset( &shader, 0, sizeof( shader ) ); + Com_Memset( &stages, 0, sizeof( stages ) ); + Q_strncpyz(shader.name, name, sizeof(shader.name)); + shader.lightmapIndex = lightmapIndex; + for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) { + stages[i].bundle[0].texMods = texMods[i]; + } + + // FIXME: set these "need" values apropriately + shader.needsNormal = qtrue; + shader.needsST1 = qtrue; + shader.needsST2 = qtrue; + shader.needsColor = qtrue; + + // + // create the default shading commands + // + if ( shader.lightmapIndex == LIGHTMAP_NONE ) { + // dynamic colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_LIGHTING_DIFFUSE; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex == LIGHTMAP_BY_VERTEX ) { + // explicit colors at vertexes + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_EXACT_VERTEX; + stages[0].alphaGen = AGEN_SKIP; + stages[0].stateBits = GLS_DEFAULT; + } else if ( shader.lightmapIndex == LIGHTMAP_2D ) { + // GUI elements + stages[0].bundle[0].image[0] = image; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_VERTEX; + stages[0].alphaGen = AGEN_VERTEX; + stages[0].stateBits = GLS_DEPTHTEST_DISABLE | + GLS_SRCBLEND_SRC_ALPHA | + GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA; + } else if ( shader.lightmapIndex == LIGHTMAP_WHITEIMAGE ) { + // fullbright level + stages[0].bundle[0].image[0] = tr.whiteImage; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY_LIGHTING; + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image[0] = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } else { + // two pass lightmap + stages[0].bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex]; + stages[0].bundle[0].isLightmap = qtrue; + stages[0].active = qtrue; + stages[0].rgbGen = CGEN_IDENTITY; // lightmaps are scaled on creation + // for identitylight + stages[0].stateBits = GLS_DEFAULT; + + stages[1].bundle[0].image[0] = image; + stages[1].active = qtrue; + stages[1].rgbGen = CGEN_IDENTITY; + stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO; + } + + sh = FinishShader(); + return sh->index; +} + + +/* +==================== +RE_RegisterShader + +This is the exported shader entry point for the rest of the system +It will always return an index that will be valid. + +This should really only be used for explicit shaders, because there is no +way to ask for different implicit lighting modes (vertex, lightmap, etc) +==================== +*/ +qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex ) { + shader_t *sh; + + if ( strlen( name ) >= MAX_QPATH ) { + Com_Printf( "Shader name exceeds MAX_QPATH\n" ); + return 0; + } + + sh = R_FindShader( name, lightmapIndex, qtrue ); + + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if ( sh->defaultShader ) { + return 0; + } + + return sh->index; +} + + +/* +==================== +RE_RegisterShader + +This is the exported shader entry point for the rest of the system +It will always return an index that will be valid. + +This should really only be used for explicit shaders, because there is no +way to ask for different implicit lighting modes (vertex, lightmap, etc) +==================== +*/ +qhandle_t RE_RegisterShader( const char *name ) { + shader_t *sh; + + if ( strlen( name ) >= MAX_QPATH ) { + Com_Printf( "Shader name exceeds MAX_QPATH\n" ); + return 0; + } + + sh = R_FindShader( name, LIGHTMAP_2D, qtrue ); + + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if ( sh->defaultShader ) { + return 0; + } + + return sh->index; +} + + +/* +==================== +RE_RegisterShaderNoMip + +For menu graphics that should never be picmiped +==================== +*/ +qhandle_t RE_RegisterShaderNoMip( const char *name ) { + shader_t *sh; + + if ( strlen( name ) >= MAX_QPATH ) { + Com_Printf( "Shader name exceeds MAX_QPATH\n" ); + return 0; + } + + sh = R_FindShader( name, LIGHTMAP_2D, qfalse ); + + // we want to return 0 if the shader failed to + // load for some reason, but R_FindShader should + // still keep a name allocated for it, so if + // something calls RE_RegisterShader again with + // the same name, we don't try looking for it again + if ( sh->defaultShader ) { + return 0; + } + + return sh->index; +} + +/* +==================== +R_GetShaderByHandle + +When a handle is passed in by another module, this range checks +it and returns a valid (possibly default) shader_t to be used internally. +==================== +*/ +shader_t *R_GetShaderByHandle( qhandle_t hShader ) { + if ( hShader < 0 ) { + ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); // bk: FIXME name + return tr.defaultShader; + } + if ( hShader >= tr.numShaders ) { + ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); + return tr.defaultShader; + } + return tr.shaders[hShader]; +} + +/* +=============== +R_ShaderList_f + +Dump information on all valid shaders to the console +A second parameter will cause it to print in sorted order +=============== +*/ +void R_ShaderList_f (void) { + int i; + int count; + shader_t *shader; + + ri.Printf (PRINT_ALL, "-----------------------\n"); + + count = 0; + for ( i = 0 ; i < tr.numShaders ; i++ ) { + if ( ri.Cmd_Argc() > 1 ) { + shader = tr.sortedShaders[i]; + } else { + shader = tr.shaders[i]; + } + + ri.Printf( PRINT_ALL, "%i ", shader->numUnfoggedPasses ); + + if (shader->lightmapIndex >= 0 ) { + ri.Printf (PRINT_ALL, "L "); + } else { + ri.Printf (PRINT_ALL, " "); + } + if ( shader->multitextureEnv == GL_ADD ) { + ri.Printf( PRINT_ALL, "MT(a) " ); + } else if ( shader->multitextureEnv == GL_MODULATE ) { + ri.Printf( PRINT_ALL, "MT(m) " ); + } else if ( shader->multitextureEnv == GL_DECAL ) { + ri.Printf( PRINT_ALL, "MT(d) " ); + } else { + ri.Printf( PRINT_ALL, " " ); + } + if ( shader->explicitlyDefined ) { + ri.Printf( PRINT_ALL, "E " ); + } else { + ri.Printf( PRINT_ALL, " " ); + } + + if ( shader->optimalStageIteratorFunc == RB_StageIteratorGeneric ) { + ri.Printf( PRINT_ALL, "gen " ); + } else if ( shader->optimalStageIteratorFunc == RB_StageIteratorSky ) { + ri.Printf( PRINT_ALL, "sky " ); + } else if ( shader->optimalStageIteratorFunc == RB_StageIteratorLightmappedMultitexture ) { + ri.Printf( PRINT_ALL, "lmmt" ); + } else if ( shader->optimalStageIteratorFunc == RB_StageIteratorVertexLitTexture ) { + ri.Printf( PRINT_ALL, "vlt " ); + } else { + ri.Printf( PRINT_ALL, " " ); + } + + if ( shader->defaultShader ) { + ri.Printf (PRINT_ALL, ": %s (DEFAULTED)\n", shader->name); + } else { + ri.Printf (PRINT_ALL, ": %s\n", shader->name); + } + count++; + } + ri.Printf (PRINT_ALL, "%i total shaders\n", count); + ri.Printf (PRINT_ALL, "------------------\n"); +} + + +/* +==================== +ScanAndLoadShaderFiles + +Finds and loads all .shader files, combining them into +a single large text block that can be scanned for shader names +===================== +*/ +#define MAX_SHADER_FILES 4096 +static void ScanAndLoadShaderFiles( void ) +{ + char **shaderFiles; + char *buffers[MAX_SHADER_FILES]; + char *p; + int numShaders; + int i; + char *oldp, *token, *hashMem; + int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size; + + long sum = 0; + // scan for shader files + shaderFiles = ri.FS_ListFiles( "scripts", ".shader", &numShaders ); + + if ( !shaderFiles || !numShaders ) + { + ri.Printf( PRINT_WARNING, "WARNING: no shader files found\n" ); + return; + } + + if ( numShaders > MAX_SHADER_FILES ) { + numShaders = MAX_SHADER_FILES; + } + + // load and parse shader files + for ( i = 0; i < numShaders; i++ ) + { + char filename[MAX_QPATH]; + + Com_sprintf( filename, sizeof( filename ), "scripts/%s", shaderFiles[i] ); + ri.Printf( PRINT_ALL, "...loading '%s'\n", filename ); + sum += ri.FS_ReadFile( filename, (void **)&buffers[i] ); + if ( !buffers[i] ) { + ri.Error( ERR_DROP, "Couldn't load %s", filename ); + } + } + + // build single large buffer + s_shaderText = ri.Hunk_Alloc( sum + numShaders*2, h_low ); + + // free in reverse order, so the temp files are all dumped + for ( i = numShaders - 1; i >= 0 ; i-- ) { + strcat( s_shaderText, "\n" ); + p = &s_shaderText[strlen(s_shaderText)]; + strcat( s_shaderText, buffers[i] ); + ri.FS_FreeFile( buffers[i] ); + buffers[i] = p; + COM_Compress(p); + } + + // free up memory + ri.FS_FreeFileList( shaderFiles ); + + Com_Memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); + size = 0; + // + for ( i = 0; i < numShaders; i++ ) { + // pointer to the first shader file + p = buffers[i]; + // look for label + while ( 1 ) { + token = COM_ParseExt( &p, qtrue ); + if ( token[0] == 0 ) { + break; + } + + hash = generateHashValue(token, MAX_SHADERTEXT_HASH); + shaderTextHashTableSizes[hash]++; + size++; + SkipBracedSection(&p); + // if we passed the pointer to the next shader file + if ( i < numShaders - 1 ) { + if ( p > buffers[i+1] ) { + break; + } + } + } + } + + size += MAX_SHADERTEXT_HASH; + + hashMem = ri.Hunk_Alloc( size * sizeof(char *), h_low ); + + for (i = 0; i < MAX_SHADERTEXT_HASH; i++) { + shaderTextHashTable[i] = (char **) hashMem; + hashMem = ((char *) hashMem) + ((shaderTextHashTableSizes[i] + 1) * sizeof(char *)); + } + + Com_Memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes)); + // + for ( i = 0; i < numShaders; i++ ) { + // pointer to the first shader file + p = buffers[i]; + // look for label + while ( 1 ) { + oldp = p; + token = COM_ParseExt( &p, qtrue ); + if ( token[0] == 0 ) { + break; + } + + hash = generateHashValue(token, MAX_SHADERTEXT_HASH); + shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = oldp; + + SkipBracedSection(&p); + // if we passed the pointer to the next shader file + if ( i < numShaders - 1 ) { + if ( p > buffers[i+1] ) { + break; + } + } + } + } + + return; + +} + + +/* +==================== +CreateInternalShaders +==================== +*/ +static void CreateInternalShaders( void ) { + tr.numShaders = 0; + + // init the default shader + Com_Memset( &shader, 0, sizeof( shader ) ); + Com_Memset( &stages, 0, sizeof( stages ) ); + + Q_strncpyz( shader.name, "", sizeof( shader.name ) ); + + shader.lightmapIndex = LIGHTMAP_NONE; + stages[0].bundle[0].image[0] = tr.defaultImage; + stages[0].active = qtrue; + stages[0].stateBits = GLS_DEFAULT; + tr.defaultShader = FinishShader(); + + // shadow shader is just a marker + Q_strncpyz( shader.name, "", sizeof( shader.name ) ); + shader.sort = SS_STENCIL_SHADOW; + tr.shadowShader = FinishShader(); +} + +static void CreateExternalShaders( void ) { + tr.projectionShadowShader = R_FindShader( "projectionShadow", LIGHTMAP_NONE, qtrue ); + tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); + + // Hack to make fogging work correctly on flares. Fog colors are calculated + // in tr_flare.c already. + if(!tr.flareShader->defaultShader) + { + int index; + + for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) + { + tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; + tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; + } + } + + tr.sunShader = R_FindShader( "sun", LIGHTMAP_NONE, qtrue ); +} + +/* +================== +R_InitShaders +================== +*/ +void R_InitShaders( void ) { + ri.Printf( PRINT_ALL, "Initializing Shaders\n" ); + + Com_Memset(hashTable, 0, sizeof(hashTable)); + + deferLoad = qfalse; + + CreateInternalShaders(); + + ScanAndLoadShaderFiles(); + + CreateExternalShaders(); +} diff --git a/src/renderer/tr_shadows.c b/src/renderer/tr_shadows.c new file mode 100644 index 0000000..19d4046 --- /dev/null +++ b/src/renderer/tr_shadows.c @@ -0,0 +1,342 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "tr_local.h" + + +/* + + for a projection shadow: + + point[x] += light vector * ( z - shadow plane ) + point[y] += + point[z] = shadow plane + + 1 0 light[x] / light[z] + +*/ + +typedef struct { + int i2; + int facing; +} edgeDef_t; + +#define MAX_EDGE_DEFS 32 + +static edgeDef_t edgeDefs[SHADER_MAX_VERTEXES][MAX_EDGE_DEFS]; +static int numEdgeDefs[SHADER_MAX_VERTEXES]; +static int facing[SHADER_MAX_INDEXES/3]; + +void R_AddEdgeDef( int i1, int i2, int facing ) { + int c; + + c = numEdgeDefs[ i1 ]; + if ( c == MAX_EDGE_DEFS ) { + return; // overflow + } + edgeDefs[ i1 ][ c ].i2 = i2; + edgeDefs[ i1 ][ c ].facing = facing; + + numEdgeDefs[ i1 ]++; +} + +void R_RenderShadowEdges( void ) { + int i; + +#if 0 + int numTris; + + // dumb way -- render every triangle's edges + numTris = tess.numIndexes / 3; + + for ( i = 0 ; i < numTris ; i++ ) { + int i1, i2, i3; + + if ( !facing[i] ) { + continue; + } + + i1 = tess.indexes[ i*3 + 0 ]; + i2 = tess.indexes[ i*3 + 1 ]; + i3 = tess.indexes[ i*3 + 2 ]; + + qglBegin( GL_TRIANGLE_STRIP ); + qglVertex3fv( tess.xyz[ i1 ] ); + qglVertex3fv( tess.xyz[ i1 + tess.numVertexes ] ); + qglVertex3fv( tess.xyz[ i2 ] ); + qglVertex3fv( tess.xyz[ i2 + tess.numVertexes ] ); + qglVertex3fv( tess.xyz[ i3 ] ); + qglVertex3fv( tess.xyz[ i3 + tess.numVertexes ] ); + qglVertex3fv( tess.xyz[ i1 ] ); + qglVertex3fv( tess.xyz[ i1 + tess.numVertexes ] ); + qglEnd(); + } +#else + int c, c2; + int j, k; + int i2; + int c_edges, c_rejected; + int hit[2]; + + // an edge is NOT a silhouette edge if its face doesn't face the light, + // or if it has a reverse paired edge that also faces the light. + // A well behaved polyhedron would have exactly two faces for each edge, + // but lots of models have dangling edges or overfanned edges + c_edges = 0; + c_rejected = 0; + + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + c = numEdgeDefs[ i ]; + for ( j = 0 ; j < c ; j++ ) { + if ( !edgeDefs[ i ][ j ].facing ) { + continue; + } + + hit[0] = 0; + hit[1] = 0; + + i2 = edgeDefs[ i ][ j ].i2; + c2 = numEdgeDefs[ i2 ]; + for ( k = 0 ; k < c2 ; k++ ) { + if ( edgeDefs[ i2 ][ k ].i2 == i ) { + hit[ edgeDefs[ i2 ][ k ].facing ]++; + } + } + + // if it doesn't share the edge with another front facing + // triangle, it is a sil edge + if ( hit[ 1 ] == 0 ) { + qglBegin( GL_TRIANGLE_STRIP ); + qglVertex3fv( tess.xyz[ i ] ); + qglVertex3fv( tess.xyz[ i + tess.numVertexes ] ); + qglVertex3fv( tess.xyz[ i2 ] ); + qglVertex3fv( tess.xyz[ i2 + tess.numVertexes ] ); + qglEnd(); + c_edges++; + } else { + c_rejected++; + } + } + } +#endif +} + +/* +================= +RB_ShadowTessEnd + +triangleFromEdge[ v1 ][ v2 ] + + + set triangle from edge( v1, v2, tri ) + if ( facing[ triangleFromEdge[ v1 ][ v2 ] ] && !facing[ triangleFromEdge[ v2 ][ v1 ] ) { + } +================= +*/ +void RB_ShadowTessEnd( void ) { + int i; + int numTris; + vec3_t lightDir; + + // we can only do this if we have enough space in the vertex buffers + if ( tess.numVertexes >= SHADER_MAX_VERTEXES / 2 ) { + return; + } + + if ( glConfig.stencilBits < 4 ) { + return; + } + + VectorCopy( backEnd.currentEntity->lightDir, lightDir ); + + // project vertexes away from light direction + for ( i = 0 ; i < tess.numVertexes ; i++ ) { + VectorMA( tess.xyz[i], -512, lightDir, tess.xyz[i+tess.numVertexes] ); + } + + // decide which triangles face the light + Com_Memset( numEdgeDefs, 0, 4 * tess.numVertexes ); + + numTris = tess.numIndexes / 3; + for ( i = 0 ; i < numTris ; i++ ) { + int i1, i2, i3; + vec3_t d1, d2, normal; + float *v1, *v2, *v3; + float d; + + i1 = tess.indexes[ i*3 + 0 ]; + i2 = tess.indexes[ i*3 + 1 ]; + i3 = tess.indexes[ i*3 + 2 ]; + + v1 = tess.xyz[ i1 ]; + v2 = tess.xyz[ i2 ]; + v3 = tess.xyz[ i3 ]; + + VectorSubtract( v2, v1, d1 ); + VectorSubtract( v3, v1, d2 ); + CrossProduct( d1, d2, normal ); + + d = DotProduct( normal, lightDir ); + if ( d > 0 ) { + facing[ i ] = 1; + } else { + facing[ i ] = 0; + } + + // create the edges + R_AddEdgeDef( i1, i2, facing[ i ] ); + R_AddEdgeDef( i2, i3, facing[ i ] ); + R_AddEdgeDef( i3, i1, facing[ i ] ); + } + + // draw the silhouette edges + + GL_Bind( tr.whiteImage ); + qglEnable( GL_CULL_FACE ); + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + qglColor3f( 0.2f, 0.2f, 0.2f ); + + // don't write to the color buffer + qglColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE ); + + qglEnable( GL_STENCIL_TEST ); + qglStencilFunc( GL_ALWAYS, 1, 255 ); + + // mirrors have the culling order reversed + if ( backEnd.viewParms.isMirror ) { + qglCullFace( GL_FRONT ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); + + R_RenderShadowEdges(); + + qglCullFace( GL_BACK ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); + + R_RenderShadowEdges(); + } else { + qglCullFace( GL_BACK ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_INCR ); + + R_RenderShadowEdges(); + + qglCullFace( GL_FRONT ); + qglStencilOp( GL_KEEP, GL_KEEP, GL_DECR ); + + R_RenderShadowEdges(); + } + + + // reenable writing to the color buffer + qglColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); +} + + +/* +================= +RB_ShadowFinish + +Darken everything that is is a shadow volume. +We have to delay this until everything has been shadowed, +because otherwise shadows from different body parts would +overlap and double darken. +================= +*/ +void RB_ShadowFinish( void ) { + if ( r_shadows->integer != 2 ) { + return; + } + if ( glConfig.stencilBits < 4 ) { + return; + } + qglEnable( GL_STENCIL_TEST ); + qglStencilFunc( GL_NOTEQUAL, 0, 255 ); + + qglDisable (GL_CLIP_PLANE0); + qglDisable (GL_CULL_FACE); + + GL_Bind( tr.whiteImage ); + + qglLoadIdentity (); + + qglColor3f( 0.6f, 0.6f, 0.6f ); + GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO ); + +// qglColor3f( 1, 0, 0 ); +// GL_State( GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); + + qglBegin( GL_QUADS ); + qglVertex3f( -100, 100, -10 ); + qglVertex3f( 100, 100, -10 ); + qglVertex3f( 100, -100, -10 ); + qglVertex3f( -100, -100, -10 ); + qglEnd (); + + qglColor4f(1,1,1,1); + qglDisable( GL_STENCIL_TEST ); +} + + +/* +================= +RB_ProjectionShadowDeform + +================= +*/ +void RB_ProjectionShadowDeform( void ) { + float *xyz; + int i; + float h; + vec3_t ground; + vec3_t light; + float groundDist; + float d; + vec3_t lightDir; + + xyz = ( float * ) tess.xyz; + + ground[0] = backEnd.or.axis[0][2]; + ground[1] = backEnd.or.axis[1][2]; + ground[2] = backEnd.or.axis[2][2]; + + groundDist = backEnd.or.origin[2] - backEnd.currentEntity->e.shadowPlane; + + VectorCopy( backEnd.currentEntity->lightDir, lightDir ); + d = DotProduct( lightDir, ground ); + // don't let the shadows get too long or go negative + if ( d < 0.5 ) { + VectorMA( lightDir, (0.5 - d), ground, lightDir ); + d = DotProduct( lightDir, ground ); + } + d = 1.0 / d; + + light[0] = lightDir[0] * d; + light[1] = lightDir[1] * d; + light[2] = lightDir[2] * d; + + for ( i = 0; i < tess.numVertexes; i++, xyz += 4 ) { + h = DotProduct( xyz, ground ) + groundDist; + + xyz[0] -= light[0] * h; + xyz[1] -= light[1] * h; + xyz[2] -= light[2] * h; + } +} diff --git a/src/renderer/tr_sky.c b/src/renderer/tr_sky.c new file mode 100644 index 0000000..08c8c89 --- /dev/null +++ b/src/renderer/tr_sky.c @@ -0,0 +1,846 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_sky.c +#include "tr_local.h" + +#define SKY_SUBDIVISIONS 8 +#define HALF_SKY_SUBDIVISIONS (SKY_SUBDIVISIONS/2) + +static float s_cloudTexCoords[6][SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1][2]; +static float s_cloudTexP[6][SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1]; + +/* +=================================================================================== + +POLYGON TO BOX SIDE PROJECTION + +=================================================================================== +*/ + +static vec3_t sky_clip[6] = +{ + {1,1,0}, + {1,-1,0}, + {0,-1,1}, + {0,1,1}, + {1,0,1}, + {-1,0,1} +}; + +static float sky_mins[2][6], sky_maxs[2][6]; +static float sky_min, sky_max; + +/* +================ +AddSkyPolygon +================ +*/ +static void AddSkyPolygon (int nump, vec3_t vecs) +{ + int i,j; + vec3_t v, av; + float s, t, dv; + int axis; + float *vp; + // s = [0]/[2], t = [1]/[2] + static int vec_to_st[6][3] = + { + {-2,3,1}, + {2,3,-1}, + + {1,3,2}, + {-1,3,-2}, + + {-2,-1,3}, + {-2,1,-3} + + // {-1,2,3}, + // {1,2,-3} + }; + + // decide which face it maps to + VectorCopy (vec3_origin, v); + for (i=0, vp=vecs ; i av[1] && av[0] > av[2]) + { + if (v[0] < 0) + axis = 1; + else + axis = 0; + } + else if (av[1] > av[2] && av[1] > av[0]) + { + if (v[1] < 0) + axis = 3; + else + axis = 2; + } + else + { + if (v[2] < 0) + axis = 5; + else + axis = 4; + } + + // project new texture coords + for (i=0 ; i 0) + dv = vecs[j - 1]; + else + dv = -vecs[-j - 1]; + if (dv < 0.001) + continue; // don't divide by zero + j = vec_to_st[axis][0]; + if (j < 0) + s = -vecs[-j -1] / dv; + else + s = vecs[j-1] / dv; + j = vec_to_st[axis][1]; + if (j < 0) + t = -vecs[-j -1] / dv; + else + t = vecs[j-1] / dv; + + if (s < sky_mins[0][axis]) + sky_mins[0][axis] = s; + if (t < sky_mins[1][axis]) + sky_mins[1][axis] = t; + if (s > sky_maxs[0][axis]) + sky_maxs[0][axis] = s; + if (t > sky_maxs[1][axis]) + sky_maxs[1][axis] = t; + } +} + +#define ON_EPSILON 0.1f // point on plane side epsilon +#define MAX_CLIP_VERTS 64 +/* +================ +ClipSkyPolygon +================ +*/ +static void ClipSkyPolygon (int nump, vec3_t vecs, int stage) +{ + float *norm; + float *v; + qboolean front, back; + float d, e; + float dists[MAX_CLIP_VERTS]; + int sides[MAX_CLIP_VERTS]; + vec3_t newv[2][MAX_CLIP_VERTS]; + int newc[2]; + int i, j; + + if (nump > MAX_CLIP_VERTS-2) + ri.Error (ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS"); + if (stage == 6) + { // fully clipped, so draw it + AddSkyPolygon (nump, vecs); + return; + } + + front = back = qfalse; + norm = sky_clip[stage]; + for (i=0, v = vecs ; i ON_EPSILON) + { + front = qtrue; + sides[i] = SIDE_FRONT; + } + else if (d < -ON_EPSILON) + { + back = qtrue; + sides[i] = SIDE_BACK; + } + else + sides[i] = SIDE_ON; + dists[i] = d; + } + + if (!front || !back) + { // not clipped + ClipSkyPolygon (nump, vecs, stage+1); + return; + } + + // clip it + sides[i] = sides[0]; + dists[i] = dists[0]; + VectorCopy (vecs, (vecs+(i*3)) ); + newc[0] = newc[1] = 0; + + for (i=0, v = vecs ; inumIndexes; i += 3 ) + { + for (j = 0 ; j < 3 ; j++) + { + VectorSubtract( input->xyz[input->indexes[i+j]], + backEnd.viewParms.or.origin, + p[j] ); + } + ClipSkyPolygon( 3, p[0], 0 ); + } +} + +/* +=================================================================================== + +CLOUD VERTEX GENERATION + +=================================================================================== +*/ + +/* +** MakeSkyVec +** +** Parms: s, t range from -1 to 1 +*/ +static void MakeSkyVec( float s, float t, int axis, float outSt[2], vec3_t outXYZ ) +{ + // 1 = s, 2 = t, 3 = 2048 + static int st_to_vec[6][3] = + { + {3,-1,2}, + {-3,1,2}, + + {1,3,2}, + {-1,-3,2}, + + {-2,-1,3}, // 0 degrees yaw, look straight up + {2,-1,-3} // look straight down + }; + + vec3_t b; + int j, k; + float boxSize; + + boxSize = backEnd.viewParms.zFar / 1.75; // div sqrt(3) + b[0] = s*boxSize; + b[1] = t*boxSize; + b[2] = boxSize; + + for (j=0 ; j<3 ; j++) + { + k = st_to_vec[axis][j]; + if (k < 0) + { + outXYZ[j] = -b[-k - 1]; + } + else + { + outXYZ[j] = b[k - 1]; + } + } + + // avoid bilerp seam + s = (s+1)*0.5; + t = (t+1)*0.5; + if (s < sky_min) + { + s = sky_min; + } + else if (s > sky_max) + { + s = sky_max; + } + + if (t < sky_min) + { + t = sky_min; + } + else if (t > sky_max) + { + t = sky_max; + } + + t = 1.0 - t; + + + if ( outSt ) + { + outSt[0] = s; + outSt[1] = t; + } +} + +static int sky_texorder[6] = {0,2,1,3,4,5}; +static vec3_t s_skyPoints[SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1]; +static float s_skyTexCoords[SKY_SUBDIVISIONS+1][SKY_SUBDIVISIONS+1][2]; + +static void DrawSkySide( struct image_s *image, const int mins[2], const int maxs[2] ) +{ + int s, t; + + GL_Bind( image ); + + for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t < maxs[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + qglBegin( GL_TRIANGLE_STRIP ); + + for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + qglTexCoord2fv( s_skyTexCoords[t][s] ); + qglVertex3fv( s_skyPoints[t][s] ); + + qglTexCoord2fv( s_skyTexCoords[t+1][s] ); + qglVertex3fv( s_skyPoints[t+1][s] ); + } + + qglEnd(); + } +} + +static void DrawSkyBox( shader_t *shader ) +{ + int i; + + sky_min = 0; + sky_max = 1; + + Com_Memset( s_skyTexCoords, 0, sizeof( s_skyTexCoords ) ); + + for (i=0 ; i<6 ; i++) + { + int sky_mins_subd[2], sky_maxs_subd[2]; + int s, t; + + sky_mins[0][i] = floor( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_mins[1][i] = floor( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[0][i] = ceil( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[1][i] = ceil( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + + if ( ( sky_mins[0][i] >= sky_maxs[0][i] ) || + ( sky_mins[1][i] >= sky_maxs[1][i] ) ) + { + continue; + } + + sky_mins_subd[0] = sky_mins[0][i] * HALF_SKY_SUBDIVISIONS; + sky_mins_subd[1] = sky_mins[1][i] * HALF_SKY_SUBDIVISIONS; + sky_maxs_subd[0] = sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS; + sky_maxs_subd[1] = sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS; + + if ( sky_mins_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_mins_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_mins_subd[1] < -HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[1] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_mins_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[1] = HALF_SKY_SUBDIVISIONS; + + if ( sky_maxs_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_maxs_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_maxs_subd[1] < -HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[1] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_maxs_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[1] = HALF_SKY_SUBDIVISIONS; + + // + // iterate through the subdivisions + // + for ( t = sky_mins_subd[1]+HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + for ( s = sky_mins_subd[0]+HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + i, + s_skyTexCoords[t][s], + s_skyPoints[t][s] ); + } + } + + DrawSkySide( shader->sky.outerbox[sky_texorder[i]], + sky_mins_subd, + sky_maxs_subd ); + } + +} + +static void FillCloudySkySide( const int mins[2], const int maxs[2], qboolean addIndexes ) +{ + int s, t; + int vertexStart = tess.numVertexes; + int tHeight, sWidth; + + tHeight = maxs[1] - mins[1] + 1; + sWidth = maxs[0] - mins[0] + 1; + + for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t <= maxs[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + VectorAdd( s_skyPoints[t][s], backEnd.viewParms.or.origin, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = s_skyTexCoords[t][s][0]; + tess.texCoords[tess.numVertexes][0][1] = s_skyTexCoords[t][s][1]; + + tess.numVertexes++; + + if ( tess.numVertexes >= SHADER_MAX_VERTEXES ) + { + ri.Error( ERR_DROP, "SHADER_MAX_VERTEXES hit in FillCloudySkySide()\n" ); + } + } + } + + // only add indexes for one pass, otherwise it would draw multiple times for each pass + if ( addIndexes ) { + for ( t = 0; t < tHeight-1; t++ ) + { + for ( s = 0; s < sWidth-1; s++ ) + { + tess.indexes[tess.numIndexes] = vertexStart + s + t * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + ( t + 1 ) * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + t * ( sWidth ); + tess.numIndexes++; + + tess.indexes[tess.numIndexes] = vertexStart + s + ( t + 1 ) * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + ( t + 1 ) * ( sWidth ); + tess.numIndexes++; + tess.indexes[tess.numIndexes] = vertexStart + s + 1 + t * ( sWidth ); + tess.numIndexes++; + } + } + } +} + +static void FillCloudBox( const shader_t *shader, int stage ) +{ + int i; + + for ( i =0; i < 6; i++ ) + { + int sky_mins_subd[2], sky_maxs_subd[2]; + int s, t; + float MIN_T; + + if ( 1 ) // FIXME? shader->sky.fullClouds ) + { + MIN_T = -HALF_SKY_SUBDIVISIONS; + + // still don't want to draw the bottom, even if fullClouds + if ( i == 5 ) + continue; + } + else + { + switch( i ) + { + case 0: + case 1: + case 2: + case 3: + MIN_T = -1; + break; + case 5: + // don't draw clouds beneath you + continue; + case 4: // top + default: + MIN_T = -HALF_SKY_SUBDIVISIONS; + break; + } + } + + sky_mins[0][i] = floor( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_mins[1][i] = floor( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[0][i] = ceil( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + sky_maxs[1][i] = ceil( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS ) / HALF_SKY_SUBDIVISIONS; + + if ( ( sky_mins[0][i] >= sky_maxs[0][i] ) || + ( sky_mins[1][i] >= sky_maxs[1][i] ) ) + { + continue; + } + + sky_mins_subd[0] = myftol( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS ); + sky_mins_subd[1] = myftol( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS ); + sky_maxs_subd[0] = myftol( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS ); + sky_maxs_subd[1] = myftol( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS ); + + if ( sky_mins_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_mins_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_mins_subd[1] < MIN_T ) + sky_mins_subd[1] = MIN_T; + else if ( sky_mins_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_mins_subd[1] = HALF_SKY_SUBDIVISIONS; + + if ( sky_maxs_subd[0] < -HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = -HALF_SKY_SUBDIVISIONS; + else if ( sky_maxs_subd[0] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[0] = HALF_SKY_SUBDIVISIONS; + if ( sky_maxs_subd[1] < MIN_T ) + sky_maxs_subd[1] = MIN_T; + else if ( sky_maxs_subd[1] > HALF_SKY_SUBDIVISIONS ) + sky_maxs_subd[1] = HALF_SKY_SUBDIVISIONS; + + // + // iterate through the subdivisions + // + for ( t = sky_mins_subd[1]+HALF_SKY_SUBDIVISIONS; t <= sky_maxs_subd[1]+HALF_SKY_SUBDIVISIONS; t++ ) + { + for ( s = sky_mins_subd[0]+HALF_SKY_SUBDIVISIONS; s <= sky_maxs_subd[0]+HALF_SKY_SUBDIVISIONS; s++ ) + { + MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + i, + NULL, + s_skyPoints[t][s] ); + + s_skyTexCoords[t][s][0] = s_cloudTexCoords[i][t][s][0]; + s_skyTexCoords[t][s][1] = s_cloudTexCoords[i][t][s][1]; + } + } + + // only add indexes for first stage + FillCloudySkySide( sky_mins_subd, sky_maxs_subd, ( stage == 0 ) ); + } +} + +/* +** R_BuildCloudData +*/ +void R_BuildCloudData( shaderCommands_t *input ) +{ + int i; + shader_t *shader; + + shader = input->shader; + + assert( shader->isSky ); + + sky_min = 1.0 / 256.0f; // FIXME: not correct? + sky_max = 255.0 / 256.0f; + + // set up for drawing + tess.numIndexes = 0; + tess.numVertexes = 0; + + if ( input->shader->sky.cloudHeight ) + { + for ( i = 0; i < MAX_SHADER_STAGES; i++ ) + { + if ( !tess.xstages[i] ) { + break; + } + FillCloudBox( input->shader, i ); + } + } +} + +/* +** R_InitSkyTexCoords +** Called when a sky shader is parsed +*/ +#define SQR( a ) ((a)*(a)) +void R_InitSkyTexCoords( float heightCloud ) +{ + int i, s, t; + float radiusWorld = 4096; + float p; + float sRad, tRad; + vec3_t skyVec; + vec3_t v; + + // init zfar so MakeSkyVec works even though + // a world hasn't been bounded + backEnd.viewParms.zFar = 1024; + + for ( i = 0; i < 6; i++ ) + { + for ( t = 0; t <= SKY_SUBDIVISIONS; t++ ) + { + for ( s = 0; s <= SKY_SUBDIVISIONS; s++ ) + { + // compute vector from view origin to sky side integral point + MakeSkyVec( ( s - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + ( t - HALF_SKY_SUBDIVISIONS ) / ( float ) HALF_SKY_SUBDIVISIONS, + i, + NULL, + skyVec ); + + // compute parametric value 'p' that intersects with cloud layer + p = ( 1.0f / ( 2 * DotProduct( skyVec, skyVec ) ) ) * + ( -2 * skyVec[2] * radiusWorld + + 2 * sqrt( SQR( skyVec[2] ) * SQR( radiusWorld ) + + 2 * SQR( skyVec[0] ) * radiusWorld * heightCloud + + SQR( skyVec[0] ) * SQR( heightCloud ) + + 2 * SQR( skyVec[1] ) * radiusWorld * heightCloud + + SQR( skyVec[1] ) * SQR( heightCloud ) + + 2 * SQR( skyVec[2] ) * radiusWorld * heightCloud + + SQR( skyVec[2] ) * SQR( heightCloud ) ) ); + + s_cloudTexP[i][t][s] = p; + + // compute intersection point based on p + VectorScale( skyVec, p, v ); + v[2] += radiusWorld; + + // compute vector from world origin to intersection point 'v' + VectorNormalize( v ); + + sRad = Q_acos( v[0] ); + tRad = Q_acos( v[1] ); + + s_cloudTexCoords[i][t][s][0] = sRad; + s_cloudTexCoords[i][t][s][1] = tRad; + } + } + } +} + +//====================================================================================== + +/* +** RB_DrawSun +*/ +void RB_DrawSun( void ) { + float size; + float dist; + vec3_t origin, vec1, vec2; + vec3_t temp; + + if ( !backEnd.skyRenderedThisView ) { + return; + } + if ( !r_drawSun->integer ) { + return; + } + qglLoadMatrixf( backEnd.viewParms.world.modelMatrix ); + qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]); + + dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3) + size = dist * 0.4; + + VectorScale( tr.sunDirection, dist, origin ); + PerpendicularVector( vec1, tr.sunDirection ); + CrossProduct( tr.sunDirection, vec1, vec2 ); + + VectorScale( vec1, size, vec1 ); + VectorScale( vec2, size, vec2 ); + + // farthest depth range + qglDepthRange( 1.0, 1.0 ); + + // FIXME: use quad stamp + RB_BeginSurface( tr.sunShader, tess.fogNum ); + VectorCopy( origin, temp ); + VectorSubtract( temp, vec1, temp ); + VectorSubtract( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + VectorCopy( origin, temp ); + VectorAdd( temp, vec1, temp ); + VectorSubtract( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + VectorCopy( origin, temp ); + VectorAdd( temp, vec1, temp ); + VectorAdd( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + VectorCopy( origin, temp ); + VectorSubtract( temp, vec1, temp ); + VectorAdd( temp, vec2, temp ); + VectorCopy( temp, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 1; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = 255; + tess.vertexColors[tess.numVertexes][1] = 255; + tess.vertexColors[tess.numVertexes][2] = 255; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 1; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 0; + tess.indexes[tess.numIndexes++] = 2; + tess.indexes[tess.numIndexes++] = 3; + + RB_EndSurface(); + + // back to normal depth range + qglDepthRange( 0.0, 1.0 ); +} + + + + +/* +================ +RB_StageIteratorSky + +All of the visible sky triangles are in tess + +Other things could be stuck in here, like birds in the sky, etc +================ +*/ +void RB_StageIteratorSky( void ) { + if ( r_fastsky->integer ) { + return; + } + + // go through all the polygons and project them onto + // the sky box to see which blocks on each side need + // to be drawn + RB_ClipSkyPolygons( &tess ); + + // r_showsky will let all the sky blocks be drawn in + // front of everything to allow developers to see how + // much sky is getting sucked in + if ( r_showsky->integer ) { + qglDepthRange( 0.0, 0.0 ); + } else { + qglDepthRange( 1.0, 1.0 ); + } + + // draw the outer skybox + if ( tess.shader->sky.outerbox[0] && tess.shader->sky.outerbox[0] != tr.defaultImage ) { + qglColor3f( tr.identityLight, tr.identityLight, tr.identityLight ); + + qglPushMatrix (); + GL_State( 0 ); + qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]); + + DrawSkyBox( tess.shader ); + + qglPopMatrix(); + } + + // generate the vertexes for all the clouds, which will be drawn + // by the generic shader routine + R_BuildCloudData( &tess ); + + RB_StageIteratorGeneric(); + + // draw the inner skybox + + + // back to normal depth range + qglDepthRange( 0.0, 1.0 ); + + // note that sky was drawn so we will draw a sun later + backEnd.skyRenderedThisView = qtrue; +} + diff --git a/src/renderer/tr_surface.c b/src/renderer/tr_surface.c new file mode 100644 index 0000000..2a291c8 --- /dev/null +++ b/src/renderer/tr_surface.c @@ -0,0 +1,1249 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_surf.c +#include "tr_local.h" +#if idppc_altivec && !defined(MACOS_X) +#include +#endif + +/* + + THIS ENTIRE FILE IS BACK END + +backEnd.currentEntity will be valid. + +Tess_Begin has already been called for the surface's shader. + +The modelview matrix will be set. + +It is safe to actually issue drawing commands here if you don't want to +use the shader system. +*/ + + +//============================================================================ + + +/* +============== +RB_CheckOverflow +============== +*/ +void RB_CheckOverflow( int verts, int indexes ) { + if (tess.numVertexes + verts < SHADER_MAX_VERTEXES + && tess.numIndexes + indexes < SHADER_MAX_INDEXES) { + return; + } + + RB_EndSurface(); + + if ( verts >= SHADER_MAX_VERTEXES ) { + ri.Error(ERR_DROP, "RB_CheckOverflow: verts > MAX (%d > %d)", verts, SHADER_MAX_VERTEXES ); + } + if ( indexes >= SHADER_MAX_INDEXES ) { + ri.Error(ERR_DROP, "RB_CheckOverflow: indices > MAX (%d > %d)", indexes, SHADER_MAX_INDEXES ); + } + + RB_BeginSurface(tess.shader, tess.fogNum ); +} + + +/* +============== +RB_AddQuadStampExt +============== +*/ +void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ) { + vec3_t normal; + int ndx; + + RB_CHECKOVERFLOW( 4, 6 ); + + ndx = tess.numVertexes; + + // triangle indexes for a simple quad + tess.indexes[ tess.numIndexes ] = ndx; + tess.indexes[ tess.numIndexes + 1 ] = ndx + 1; + tess.indexes[ tess.numIndexes + 2 ] = ndx + 3; + + tess.indexes[ tess.numIndexes + 3 ] = ndx + 3; + tess.indexes[ tess.numIndexes + 4 ] = ndx + 1; + tess.indexes[ tess.numIndexes + 5 ] = ndx + 2; + + tess.xyz[ndx][0] = origin[0] + left[0] + up[0]; + tess.xyz[ndx][1] = origin[1] + left[1] + up[1]; + tess.xyz[ndx][2] = origin[2] + left[2] + up[2]; + + tess.xyz[ndx+1][0] = origin[0] - left[0] + up[0]; + tess.xyz[ndx+1][1] = origin[1] - left[1] + up[1]; + tess.xyz[ndx+1][2] = origin[2] - left[2] + up[2]; + + tess.xyz[ndx+2][0] = origin[0] - left[0] - up[0]; + tess.xyz[ndx+2][1] = origin[1] - left[1] - up[1]; + tess.xyz[ndx+2][2] = origin[2] - left[2] - up[2]; + + tess.xyz[ndx+3][0] = origin[0] + left[0] - up[0]; + tess.xyz[ndx+3][1] = origin[1] + left[1] - up[1]; + tess.xyz[ndx+3][2] = origin[2] + left[2] - up[2]; + + + // constant normal all the way around + VectorSubtract( vec3_origin, backEnd.viewParms.or.axis[0], normal ); + + tess.normal[ndx][0] = tess.normal[ndx+1][0] = tess.normal[ndx+2][0] = tess.normal[ndx+3][0] = normal[0]; + tess.normal[ndx][1] = tess.normal[ndx+1][1] = tess.normal[ndx+2][1] = tess.normal[ndx+3][1] = normal[1]; + tess.normal[ndx][2] = tess.normal[ndx+1][2] = tess.normal[ndx+2][2] = tess.normal[ndx+3][2] = normal[2]; + + // standard square texture coordinates + tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; + tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; + + tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; + tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; + + tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; + tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; + + tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; + tess.texCoords[ndx+3][0][1] = tess.texCoords[ndx+3][1][1] = t2; + + // constant color all the way around + // should this be identity and let the shader specify from entity? + * ( unsigned int * ) &tess.vertexColors[ndx] = + * ( unsigned int * ) &tess.vertexColors[ndx+1] = + * ( unsigned int * ) &tess.vertexColors[ndx+2] = + * ( unsigned int * ) &tess.vertexColors[ndx+3] = + * ( unsigned int * )color; + + + tess.numVertexes += 4; + tess.numIndexes += 6; +} + +/* +============== +RB_AddQuadStamp +============== +*/ +void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color ) { + RB_AddQuadStampExt( origin, left, up, color, 0, 0, 1, 1 ); +} + +/* +============== +RB_SurfaceSprite +============== +*/ +static void RB_SurfaceSprite( void ) { + vec3_t left, up; + float radius; + + // calculate the xyz locations for the four corners + radius = backEnd.currentEntity->e.radius; + if ( backEnd.currentEntity->e.rotation == 0 ) { + VectorScale( backEnd.viewParms.or.axis[1], radius, left ); + VectorScale( backEnd.viewParms.or.axis[2], radius, up ); + } else { + float s, c; + float ang; + + ang = M_PI * backEnd.currentEntity->e.rotation / 180; + s = sin( ang ); + c = cos( ang ); + + VectorScale( backEnd.viewParms.or.axis[1], c * radius, left ); + VectorMA( left, -s * radius, backEnd.viewParms.or.axis[2], left ); + + VectorScale( backEnd.viewParms.or.axis[2], c * radius, up ); + VectorMA( up, s * radius, backEnd.viewParms.or.axis[1], up ); + } + if ( backEnd.viewParms.isMirror ) { + VectorSubtract( vec3_origin, left, left ); + } + + RB_AddQuadStamp( backEnd.currentEntity->e.origin, left, up, backEnd.currentEntity->e.shaderRGBA ); +} + + +/* +============= +RB_SurfacePolychain +============= +*/ +void RB_SurfacePolychain( srfPoly_t *p ) { + int i; + int numv; + + RB_CHECKOVERFLOW( p->numVerts, 3*(p->numVerts - 2) ); + + // fan triangles into the tess array + numv = tess.numVertexes; + for ( i = 0; i < p->numVerts; i++ ) { + VectorCopy( p->verts[i].xyz, tess.xyz[numv] ); + tess.texCoords[numv][0][0] = p->verts[i].st[0]; + tess.texCoords[numv][0][1] = p->verts[i].st[1]; + *(int *)&tess.vertexColors[numv] = *(int *)p->verts[ i ].modulate; + + numv++; + } + + // generate fan indexes into the tess array + for ( i = 0; i < p->numVerts-2; i++ ) { + tess.indexes[tess.numIndexes + 0] = tess.numVertexes; + tess.indexes[tess.numIndexes + 1] = tess.numVertexes + i + 1; + tess.indexes[tess.numIndexes + 2] = tess.numVertexes + i + 2; + tess.numIndexes += 3; + } + + tess.numVertexes = numv; +} + + +/* +============= +RB_SurfaceTriangles +============= +*/ +void RB_SurfaceTriangles( srfTriangles_t *srf ) { + int i; + drawVert_t *dv; + float *xyz, *normal, *texCoords; + byte *color; + int dlightBits; + qboolean needsNormal; + + dlightBits = srf->dlightBits[backEnd.smpFrame]; + tess.dlightBits |= dlightBits; + + RB_CHECKOVERFLOW( srf->numVerts, srf->numIndexes ); + + for ( i = 0 ; i < srf->numIndexes ; i += 3 ) { + tess.indexes[ tess.numIndexes + i + 0 ] = tess.numVertexes + srf->indexes[ i + 0 ]; + tess.indexes[ tess.numIndexes + i + 1 ] = tess.numVertexes + srf->indexes[ i + 1 ]; + tess.indexes[ tess.numIndexes + i + 2 ] = tess.numVertexes + srf->indexes[ i + 2 ]; + } + tess.numIndexes += srf->numIndexes; + + dv = srf->verts; + xyz = tess.xyz[ tess.numVertexes ]; + normal = tess.normal[ tess.numVertexes ]; + texCoords = tess.texCoords[ tess.numVertexes ][0]; + color = tess.vertexColors[ tess.numVertexes ]; + needsNormal = tess.shader->needsNormal; + + for ( i = 0 ; i < srf->numVerts ; i++, dv++, xyz += 4, normal += 4, texCoords += 4, color += 4 ) { + xyz[0] = dv->xyz[0]; + xyz[1] = dv->xyz[1]; + xyz[2] = dv->xyz[2]; + + if ( needsNormal ) { + normal[0] = dv->normal[0]; + normal[1] = dv->normal[1]; + normal[2] = dv->normal[2]; + } + + texCoords[0] = dv->st[0]; + texCoords[1] = dv->st[1]; + + texCoords[2] = dv->lightmap[0]; + texCoords[3] = dv->lightmap[1]; + + *(int *)color = *(int *)dv->color; + } + + for ( i = 0 ; i < srf->numVerts ; i++ ) { + tess.vertexDlightBits[ tess.numVertexes + i] = dlightBits; + } + + tess.numVertexes += srf->numVerts; +} + + + +/* +============== +RB_SurfaceBeam +============== +*/ +void RB_SurfaceBeam( void ) +{ +#define NUM_BEAM_SEGS 6 + refEntity_t *e; + int i; + vec3_t perpvec; + vec3_t direction, normalized_direction; + vec3_t start_points[NUM_BEAM_SEGS], end_points[NUM_BEAM_SEGS]; + vec3_t oldorigin, origin; + + e = &backEnd.currentEntity->e; + + oldorigin[0] = e->oldorigin[0]; + oldorigin[1] = e->oldorigin[1]; + oldorigin[2] = e->oldorigin[2]; + + origin[0] = e->origin[0]; + origin[1] = e->origin[1]; + origin[2] = e->origin[2]; + + normalized_direction[0] = direction[0] = oldorigin[0] - origin[0]; + normalized_direction[1] = direction[1] = oldorigin[1] - origin[1]; + normalized_direction[2] = direction[2] = oldorigin[2] - origin[2]; + + if ( VectorNormalize( normalized_direction ) == 0 ) + return; + + PerpendicularVector( perpvec, normalized_direction ); + + VectorScale( perpvec, 4, perpvec ); + + for ( i = 0; i < NUM_BEAM_SEGS ; i++ ) + { + RotatePointAroundVector( start_points[i], normalized_direction, perpvec, (360.0/NUM_BEAM_SEGS)*i ); +// VectorAdd( start_points[i], origin, start_points[i] ); + VectorAdd( start_points[i], direction, end_points[i] ); + } + + GL_Bind( tr.whiteImage ); + + GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); + + qglColor3f( 1, 0, 0 ); + + qglBegin( GL_TRIANGLE_STRIP ); + for ( i = 0; i <= NUM_BEAM_SEGS; i++ ) { + qglVertex3fv( start_points[ i % NUM_BEAM_SEGS] ); + qglVertex3fv( end_points[ i % NUM_BEAM_SEGS] ); + } + qglEnd(); +} + +//================================================================================ + +static void DoRailCore( const vec3_t start, const vec3_t end, const vec3_t up, float len, float spanWidth ) +{ + float spanWidth2; + int vbase; + float t = len / 256.0f; + + vbase = tess.numVertexes; + + spanWidth2 = -spanWidth; + + // FIXME: use quad stamp? + VectorMA( start, spanWidth, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0] * 0.25; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1] * 0.25; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2] * 0.25; + tess.numVertexes++; + + VectorMA( start, spanWidth2, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = 0; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.numVertexes++; + + VectorMA( end, spanWidth, up, tess.xyz[tess.numVertexes] ); + + tess.texCoords[tess.numVertexes][0][0] = t; + tess.texCoords[tess.numVertexes][0][1] = 0; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.numVertexes++; + + VectorMA( end, spanWidth2, up, tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = t; + tess.texCoords[tess.numVertexes][0][1] = 1; + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.numVertexes++; + + tess.indexes[tess.numIndexes++] = vbase; + tess.indexes[tess.numIndexes++] = vbase + 1; + tess.indexes[tess.numIndexes++] = vbase + 2; + + tess.indexes[tess.numIndexes++] = vbase + 2; + tess.indexes[tess.numIndexes++] = vbase + 1; + tess.indexes[tess.numIndexes++] = vbase + 3; +} + +static void DoRailDiscs( int numSegs, const vec3_t start, const vec3_t dir, const vec3_t right, const vec3_t up ) +{ + int i; + vec3_t pos[4]; + vec3_t v; + int spanWidth = r_railWidth->integer; + float c, s; + float scale; + + if ( numSegs > 1 ) + numSegs--; + if ( !numSegs ) + return; + + scale = 0.25; + + for ( i = 0; i < 4; i++ ) + { + c = cos( DEG2RAD( 45 + i * 90 ) ); + s = sin( DEG2RAD( 45 + i * 90 ) ); + v[0] = ( right[0] * c + up[0] * s ) * scale * spanWidth; + v[1] = ( right[1] * c + up[1] * s ) * scale * spanWidth; + v[2] = ( right[2] * c + up[2] * s ) * scale * spanWidth; + VectorAdd( start, v, pos[i] ); + + if ( numSegs > 1 ) + { + // offset by 1 segment if we're doing a long distance shot + VectorAdd( pos[i], dir, pos[i] ); + } + } + + for ( i = 0; i < numSegs; i++ ) + { + int j; + + RB_CHECKOVERFLOW( 4, 6 ); + + for ( j = 0; j < 4; j++ ) + { + VectorCopy( pos[j], tess.xyz[tess.numVertexes] ); + tess.texCoords[tess.numVertexes][0][0] = ( j < 2 ); + tess.texCoords[tess.numVertexes][0][1] = ( j && j != 3 ); + tess.vertexColors[tess.numVertexes][0] = backEnd.currentEntity->e.shaderRGBA[0]; + tess.vertexColors[tess.numVertexes][1] = backEnd.currentEntity->e.shaderRGBA[1]; + tess.vertexColors[tess.numVertexes][2] = backEnd.currentEntity->e.shaderRGBA[2]; + tess.numVertexes++; + + VectorAdd( pos[j], dir, pos[j] ); + } + + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 0; + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 1; + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 3; + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 3; + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 1; + tess.indexes[tess.numIndexes++] = tess.numVertexes - 4 + 2; + } +} + +/* +** RB_SurfaceRailRinges +*/ +void RB_SurfaceRailRings( void ) { + refEntity_t *e; + int numSegs; + int len; + vec3_t vec; + vec3_t right, up; + vec3_t start, end; + + e = &backEnd.currentEntity->e; + + VectorCopy( e->oldorigin, start ); + VectorCopy( e->origin, end ); + + // compute variables + VectorSubtract( end, start, vec ); + len = VectorNormalize( vec ); + MakeNormalVectors( vec, right, up ); + numSegs = ( len ) / r_railSegmentLength->value; + if ( numSegs <= 0 ) { + numSegs = 1; + } + + VectorScale( vec, r_railSegmentLength->value, vec ); + + DoRailDiscs( numSegs, start, vec, right, up ); +} + +/* +** RB_SurfaceRailCore +*/ +void RB_SurfaceRailCore( void ) { + refEntity_t *e; + int len; + vec3_t right; + vec3_t vec; + vec3_t start, end; + vec3_t v1, v2; + + e = &backEnd.currentEntity->e; + + VectorCopy( e->oldorigin, start ); + VectorCopy( e->origin, end ); + + VectorSubtract( end, start, vec ); + len = VectorNormalize( vec ); + + // compute side vector + VectorSubtract( start, backEnd.viewParms.or.origin, v1 ); + VectorNormalize( v1 ); + VectorSubtract( end, backEnd.viewParms.or.origin, v2 ); + VectorNormalize( v2 ); + CrossProduct( v1, v2, right ); + VectorNormalize( right ); + + DoRailCore( start, end, right, len, r_railCoreWidth->integer ); +} + +/* +** RB_SurfaceLightningBolt +*/ +void RB_SurfaceLightningBolt( void ) { + refEntity_t *e; + int len; + vec3_t right; + vec3_t vec; + vec3_t start, end; + vec3_t v1, v2; + int i; + + e = &backEnd.currentEntity->e; + + VectorCopy( e->oldorigin, end ); + VectorCopy( e->origin, start ); + + // compute variables + VectorSubtract( end, start, vec ); + len = VectorNormalize( vec ); + + // compute side vector + VectorSubtract( start, backEnd.viewParms.or.origin, v1 ); + VectorNormalize( v1 ); + VectorSubtract( end, backEnd.viewParms.or.origin, v2 ); + VectorNormalize( v2 ); + CrossProduct( v1, v2, right ); + VectorNormalize( right ); + + for ( i = 0 ; i < 4 ; i++ ) { + vec3_t temp; + + DoRailCore( start, end, right, len, 8 ); + RotatePointAroundVector( temp, vec, right, 45 ); + VectorCopy( temp, right ); + } +} + +/* +** VectorArrayNormalize +* +* The inputs to this routing seem to always be close to length = 1.0 (about 0.6 to 2.0) +* This means that we don't have to worry about zero length or enormously long vectors. +*/ +static void VectorArrayNormalize(vec4_t *normals, unsigned int count) +{ +// assert(count); + +#if idppc + { + register float half = 0.5; + register float one = 1.0; + float *components = (float *)normals; + + // Vanilla PPC code, but since PPC has a reciprocal square root estimate instruction, + // runs *much* faster than calling sqrt(). We'll use a single Newton-Raphson + // refinement step to get a little more precision. This seems to yeild results + // that are correct to 3 decimal places and usually correct to at least 4 (sometimes 5). + // (That is, for the given input range of about 0.6 to 2.0). + do { + float x, y, z; + float B, y0, y1; + + x = components[0]; + y = components[1]; + z = components[2]; + components += 4; + B = x*x + y*y + z*z; + +#ifdef __GNUC__ + asm("frsqrte %0,%1" : "=f" (y0) : "f" (B)); +#else + y0 = __frsqrte(B); +#endif + y1 = y0 + half*y0*(one - B*y0*y0); + + x = x * y1; + y = y * y1; + components[-4] = x; + z = z * y1; + components[-3] = y; + components[-2] = z; + } while(count--); + } +#else // No assembly version for this architecture, or C_ONLY defined + // given the input, it's safe to call VectorNormalizeFast + while (count--) { + VectorNormalizeFast(normals[0]); + normals++; + } +#endif + +} + + + +/* +** LerpMeshVertexes +*/ +#if idppc_altivec +static void LerpMeshVertexes_altivec(md3Surface_t *surf, float backlerp) +{ + short *oldXyz, *newXyz, *oldNormals, *newNormals; + float *outXyz, *outNormal; + float oldXyzScale ALIGN(16); + float newXyzScale ALIGN(16); + float oldNormalScale ALIGN(16); + float newNormalScale ALIGN(16); + int vertNum; + unsigned lat, lng; + int numVerts; + + outXyz = tess.xyz[tess.numVertexes]; + outNormal = tess.normal[tess.numVertexes]; + + newXyz = (short *)((byte *)surf + surf->ofsXyzNormals) + + (backEnd.currentEntity->e.frame * surf->numVerts * 4); + newNormals = newXyz + 3; + + newXyzScale = MD3_XYZ_SCALE * (1.0 - backlerp); + newNormalScale = 1.0 - backlerp; + + numVerts = surf->numVerts; + + if ( backlerp == 0 ) { + vector signed short newNormalsVec0; + vector signed short newNormalsVec1; + vector signed int newNormalsIntVec; + vector float newNormalsFloatVec; + vector float newXyzScaleVec; + vector unsigned char newNormalsLoadPermute; + vector unsigned char newNormalsStorePermute; + vector float zero; + + newNormalsStorePermute = vec_lvsl(0,(float *)&newXyzScaleVec); + newXyzScaleVec = *(vector float *)&newXyzScale; + newXyzScaleVec = vec_perm(newXyzScaleVec,newXyzScaleVec,newNormalsStorePermute); + newXyzScaleVec = vec_splat(newXyzScaleVec,0); + newNormalsLoadPermute = vec_lvsl(0,newXyz); + newNormalsStorePermute = vec_lvsr(0,outXyz); + zero = (vector float)vec_splat_s8(0); + // + // just copy the vertexes + // + for (vertNum=0 ; vertNum < numVerts ; vertNum++, + newXyz += 4, newNormals += 4, + outXyz += 4, outNormal += 4) + { + newNormalsLoadPermute = vec_lvsl(0,newXyz); + newNormalsStorePermute = vec_lvsr(0,outXyz); + newNormalsVec0 = vec_ld(0,newXyz); + newNormalsVec1 = vec_ld(16,newXyz); + newNormalsVec0 = vec_perm(newNormalsVec0,newNormalsVec1,newNormalsLoadPermute); + newNormalsIntVec = vec_unpackh(newNormalsVec0); + newNormalsFloatVec = vec_ctf(newNormalsIntVec,0); + newNormalsFloatVec = vec_madd(newNormalsFloatVec,newXyzScaleVec,zero); + newNormalsFloatVec = vec_perm(newNormalsFloatVec,newNormalsFloatVec,newNormalsStorePermute); + //outXyz[0] = newXyz[0] * newXyzScale; + //outXyz[1] = newXyz[1] * newXyzScale; + //outXyz[2] = newXyz[2] * newXyzScale; + + lat = ( newNormals[0] >> 8 ) & 0xff; + lng = ( newNormals[0] & 0xff ); + lat *= (FUNCTABLE_SIZE/256); + lng *= (FUNCTABLE_SIZE/256); + + // decode X as cos( lat ) * sin( long ) + // decode Y as sin( lat ) * sin( long ) + // decode Z as cos( long ) + + outNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + outNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + outNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + vec_ste(newNormalsFloatVec,0,outXyz); + vec_ste(newNormalsFloatVec,4,outXyz); + vec_ste(newNormalsFloatVec,8,outXyz); + } + } else { + // + // interpolate and copy the vertex and normal + // + oldXyz = (short *)((byte *)surf + surf->ofsXyzNormals) + + (backEnd.currentEntity->e.oldframe * surf->numVerts * 4); + oldNormals = oldXyz + 3; + + oldXyzScale = MD3_XYZ_SCALE * backlerp; + oldNormalScale = backlerp; + + for (vertNum=0 ; vertNum < numVerts ; vertNum++, + oldXyz += 4, newXyz += 4, oldNormals += 4, newNormals += 4, + outXyz += 4, outNormal += 4) + { + vec3_t uncompressedOldNormal, uncompressedNewNormal; + + // interpolate the xyz + outXyz[0] = oldXyz[0] * oldXyzScale + newXyz[0] * newXyzScale; + outXyz[1] = oldXyz[1] * oldXyzScale + newXyz[1] * newXyzScale; + outXyz[2] = oldXyz[2] * oldXyzScale + newXyz[2] * newXyzScale; + + // FIXME: interpolate lat/long instead? + lat = ( newNormals[0] >> 8 ) & 0xff; + lng = ( newNormals[0] & 0xff ); + lat *= 4; + lng *= 4; + uncompressedNewNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + uncompressedNewNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + uncompressedNewNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + lat = ( oldNormals[0] >> 8 ) & 0xff; + lng = ( oldNormals[0] & 0xff ); + lat *= 4; + lng *= 4; + + uncompressedOldNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + uncompressedOldNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + uncompressedOldNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + outNormal[0] = uncompressedOldNormal[0] * oldNormalScale + uncompressedNewNormal[0] * newNormalScale; + outNormal[1] = uncompressedOldNormal[1] * oldNormalScale + uncompressedNewNormal[1] * newNormalScale; + outNormal[2] = uncompressedOldNormal[2] * oldNormalScale + uncompressedNewNormal[2] * newNormalScale; + +// VectorNormalize (outNormal); + } + VectorArrayNormalize((vec4_t *)tess.normal[tess.numVertexes], numVerts); + } +} +#endif + +static void LerpMeshVertexes_scalar(md3Surface_t *surf, float backlerp) +{ + short *oldXyz, *newXyz, *oldNormals, *newNormals; + float *outXyz, *outNormal; + float oldXyzScale, newXyzScale; + float oldNormalScale, newNormalScale; + int vertNum; + unsigned lat, lng; + int numVerts; + + outXyz = tess.xyz[tess.numVertexes]; + outNormal = tess.normal[tess.numVertexes]; + + newXyz = (short *)((byte *)surf + surf->ofsXyzNormals) + + (backEnd.currentEntity->e.frame * surf->numVerts * 4); + newNormals = newXyz + 3; + + newXyzScale = MD3_XYZ_SCALE * (1.0 - backlerp); + newNormalScale = 1.0 - backlerp; + + numVerts = surf->numVerts; + + if ( backlerp == 0 ) { + // + // just copy the vertexes + // + for (vertNum=0 ; vertNum < numVerts ; vertNum++, + newXyz += 4, newNormals += 4, + outXyz += 4, outNormal += 4) + { + + outXyz[0] = newXyz[0] * newXyzScale; + outXyz[1] = newXyz[1] * newXyzScale; + outXyz[2] = newXyz[2] * newXyzScale; + + lat = ( newNormals[0] >> 8 ) & 0xff; + lng = ( newNormals[0] & 0xff ); + lat *= (FUNCTABLE_SIZE/256); + lng *= (FUNCTABLE_SIZE/256); + + // decode X as cos( lat ) * sin( long ) + // decode Y as sin( lat ) * sin( long ) + // decode Z as cos( long ) + + outNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + outNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + outNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + } + } else { + // + // interpolate and copy the vertex and normal + // + oldXyz = (short *)((byte *)surf + surf->ofsXyzNormals) + + (backEnd.currentEntity->e.oldframe * surf->numVerts * 4); + oldNormals = oldXyz + 3; + + oldXyzScale = MD3_XYZ_SCALE * backlerp; + oldNormalScale = backlerp; + + for (vertNum=0 ; vertNum < numVerts ; vertNum++, + oldXyz += 4, newXyz += 4, oldNormals += 4, newNormals += 4, + outXyz += 4, outNormal += 4) + { + vec3_t uncompressedOldNormal, uncompressedNewNormal; + + // interpolate the xyz + outXyz[0] = oldXyz[0] * oldXyzScale + newXyz[0] * newXyzScale; + outXyz[1] = oldXyz[1] * oldXyzScale + newXyz[1] * newXyzScale; + outXyz[2] = oldXyz[2] * oldXyzScale + newXyz[2] * newXyzScale; + + // FIXME: interpolate lat/long instead? + lat = ( newNormals[0] >> 8 ) & 0xff; + lng = ( newNormals[0] & 0xff ); + lat *= 4; + lng *= 4; + uncompressedNewNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + uncompressedNewNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + uncompressedNewNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + lat = ( oldNormals[0] >> 8 ) & 0xff; + lng = ( oldNormals[0] & 0xff ); + lat *= 4; + lng *= 4; + + uncompressedOldNormal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng]; + uncompressedOldNormal[1] = tr.sinTable[lat] * tr.sinTable[lng]; + uncompressedOldNormal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK]; + + outNormal[0] = uncompressedOldNormal[0] * oldNormalScale + uncompressedNewNormal[0] * newNormalScale; + outNormal[1] = uncompressedOldNormal[1] * oldNormalScale + uncompressedNewNormal[1] * newNormalScale; + outNormal[2] = uncompressedOldNormal[2] * oldNormalScale + uncompressedNewNormal[2] * newNormalScale; + +// VectorNormalize (outNormal); + } + VectorArrayNormalize((vec4_t *)tess.normal[tess.numVertexes], numVerts); + } +} + +static void LerpMeshVertexes(md3Surface_t *surf, float backlerp) +{ +#if idppc_altivec + if (com_altivec->integer) { + // must be in a seperate function or G3 systems will crash. + LerpMeshVertexes_altivec( surf, backlerp ); + return; + } +#endif // idppc_altivec + LerpMeshVertexes_scalar( surf, backlerp ); +} + + +/* +============= +RB_SurfaceMesh +============= +*/ +void RB_SurfaceMesh(md3Surface_t *surface) { + int j; + float backlerp; + int *triangles; + float *texCoords; + int indexes; + int Bob, Doug; + int numVerts; + + if ( backEnd.currentEntity->e.oldframe == backEnd.currentEntity->e.frame ) { + backlerp = 0; + } else { + backlerp = backEnd.currentEntity->e.backlerp; + } + + RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles*3 ); + + LerpMeshVertexes (surface, backlerp); + + triangles = (int *) ((byte *)surface + surface->ofsTriangles); + indexes = surface->numTriangles * 3; + Bob = tess.numIndexes; + Doug = tess.numVertexes; + for (j = 0 ; j < indexes ; j++) { + tess.indexes[Bob + j] = Doug + triangles[j]; + } + tess.numIndexes += indexes; + + texCoords = (float *) ((byte *)surface + surface->ofsSt); + + numVerts = surface->numVerts; + for ( j = 0; j < numVerts; j++ ) { + tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; + tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; + // FIXME: fill in lightmapST for completeness? + } + + tess.numVertexes += surface->numVerts; + +} + + +/* +============== +RB_SurfaceFace +============== +*/ +void RB_SurfaceFace( srfSurfaceFace_t *surf ) { + int i; + unsigned *indices, *tessIndexes; + float *v; + float *normal; + int ndx; + int Bob; + int numPoints; + int dlightBits; + + RB_CHECKOVERFLOW( surf->numPoints, surf->numIndices ); + + dlightBits = surf->dlightBits[backEnd.smpFrame]; + tess.dlightBits |= dlightBits; + + indices = ( unsigned * ) ( ( ( char * ) surf ) + surf->ofsIndices ); + + Bob = tess.numVertexes; + tessIndexes = tess.indexes + tess.numIndexes; + for ( i = surf->numIndices-1 ; i >= 0 ; i-- ) { + tessIndexes[i] = indices[i] + Bob; + } + + tess.numIndexes += surf->numIndices; + + v = surf->points[0]; + + ndx = tess.numVertexes; + + numPoints = surf->numPoints; + + if ( tess.shader->needsNormal ) { + normal = surf->plane.normal; + for ( i = 0, ndx = tess.numVertexes; i < numPoints; i++, ndx++ ) { + VectorCopy( normal, tess.normal[ndx] ); + } + } + + for ( i = 0, v = surf->points[0], ndx = tess.numVertexes; i < numPoints; i++, v += VERTEXSIZE, ndx++ ) { + VectorCopy( v, tess.xyz[ndx]); + tess.texCoords[ndx][0][0] = v[3]; + tess.texCoords[ndx][0][1] = v[4]; + tess.texCoords[ndx][1][0] = v[5]; + tess.texCoords[ndx][1][1] = v[6]; + * ( unsigned int * ) &tess.vertexColors[ndx] = * ( unsigned int * ) &v[7]; + tess.vertexDlightBits[ndx] = dlightBits; + } + + + tess.numVertexes += surf->numPoints; +} + + +static float LodErrorForVolume( vec3_t local, float radius ) { + vec3_t world; + float d; + + // never let it go negative + if ( r_lodCurveError->value < 0 ) { + return 0; + } + + world[0] = local[0] * backEnd.or.axis[0][0] + local[1] * backEnd.or.axis[1][0] + + local[2] * backEnd.or.axis[2][0] + backEnd.or.origin[0]; + world[1] = local[0] * backEnd.or.axis[0][1] + local[1] * backEnd.or.axis[1][1] + + local[2] * backEnd.or.axis[2][1] + backEnd.or.origin[1]; + world[2] = local[0] * backEnd.or.axis[0][2] + local[1] * backEnd.or.axis[1][2] + + local[2] * backEnd.or.axis[2][2] + backEnd.or.origin[2]; + + VectorSubtract( world, backEnd.viewParms.or.origin, world ); + d = DotProduct( world, backEnd.viewParms.or.axis[0] ); + + if ( d < 0 ) { + d = -d; + } + d -= radius; + if ( d < 1 ) { + d = 1; + } + + return r_lodCurveError->value / d; +} + +/* +============= +RB_SurfaceGrid + +Just copy the grid of points and triangulate +============= +*/ +void RB_SurfaceGrid( srfGridMesh_t *cv ) { + int i, j; + float *xyz; + float *texCoords; + float *normal; + unsigned char *color; + drawVert_t *dv; + int rows, irows, vrows; + int used; + int widthTable[MAX_GRID_SIZE]; + int heightTable[MAX_GRID_SIZE]; + float lodError; + int lodWidth, lodHeight; + int numVertexes; + int dlightBits; + int *vDlightBits; + qboolean needsNormal; + + dlightBits = cv->dlightBits[backEnd.smpFrame]; + tess.dlightBits |= dlightBits; + + // determine the allowable discrepance + lodError = LodErrorForVolume( cv->lodOrigin, cv->lodRadius ); + + // determine which rows and columns of the subdivision + // we are actually going to use + widthTable[0] = 0; + lodWidth = 1; + for ( i = 1 ; i < cv->width-1 ; i++ ) { + if ( cv->widthLodError[i] <= lodError ) { + widthTable[lodWidth] = i; + lodWidth++; + } + } + widthTable[lodWidth] = cv->width-1; + lodWidth++; + + heightTable[0] = 0; + lodHeight = 1; + for ( i = 1 ; i < cv->height-1 ; i++ ) { + if ( cv->heightLodError[i] <= lodError ) { + heightTable[lodHeight] = i; + lodHeight++; + } + } + heightTable[lodHeight] = cv->height-1; + lodHeight++; + + + // very large grids may have more points or indexes than can be fit + // in the tess structure, so we may have to issue it in multiple passes + + used = 0; + rows = 0; + while ( used < lodHeight - 1 ) { + // see how many rows of both verts and indexes we can add without overflowing + do { + vrows = ( SHADER_MAX_VERTEXES - tess.numVertexes ) / lodWidth; + irows = ( SHADER_MAX_INDEXES - tess.numIndexes ) / ( lodWidth * 6 ); + + // if we don't have enough space for at least one strip, flush the buffer + if ( vrows < 2 || irows < 1 ) { + RB_EndSurface(); + RB_BeginSurface(tess.shader, tess.fogNum ); + } else { + break; + } + } while ( 1 ); + + rows = irows; + if ( vrows < irows + 1 ) { + rows = vrows - 1; + } + if ( used + rows > lodHeight ) { + rows = lodHeight - used; + } + + numVertexes = tess.numVertexes; + + xyz = tess.xyz[numVertexes]; + normal = tess.normal[numVertexes]; + texCoords = tess.texCoords[numVertexes][0]; + color = ( unsigned char * ) &tess.vertexColors[numVertexes]; + vDlightBits = &tess.vertexDlightBits[numVertexes]; + needsNormal = tess.shader->needsNormal; + + for ( i = 0 ; i < rows ; i++ ) { + for ( j = 0 ; j < lodWidth ; j++ ) { + dv = cv->verts + heightTable[ used + i ] * cv->width + + widthTable[ j ]; + + xyz[0] = dv->xyz[0]; + xyz[1] = dv->xyz[1]; + xyz[2] = dv->xyz[2]; + texCoords[0] = dv->st[0]; + texCoords[1] = dv->st[1]; + texCoords[2] = dv->lightmap[0]; + texCoords[3] = dv->lightmap[1]; + if ( needsNormal ) { + normal[0] = dv->normal[0]; + normal[1] = dv->normal[1]; + normal[2] = dv->normal[2]; + } + * ( unsigned int * ) color = * ( unsigned int * ) dv->color; + *vDlightBits++ = dlightBits; + xyz += 4; + normal += 4; + texCoords += 4; + color += 4; + } + } + + + // add the indexes + { + int numIndexes; + int w, h; + + h = rows - 1; + w = lodWidth - 1; + numIndexes = tess.numIndexes; + for (i = 0 ; i < h ; i++) { + for (j = 0 ; j < w ; j++) { + int v1, v2, v3, v4; + + // vertex order to be reckognized as tristrips + v1 = numVertexes + i*lodWidth + j + 1; + v2 = v1 - 1; + v3 = v2 + lodWidth; + v4 = v3 + 1; + + tess.indexes[numIndexes] = v2; + tess.indexes[numIndexes+1] = v3; + tess.indexes[numIndexes+2] = v1; + + tess.indexes[numIndexes+3] = v1; + tess.indexes[numIndexes+4] = v3; + tess.indexes[numIndexes+5] = v4; + numIndexes += 6; + } + } + + tess.numIndexes = numIndexes; + } + + tess.numVertexes += rows * lodWidth; + + used += rows - 1; + } +} + + +/* +=========================================================================== + +NULL MODEL + +=========================================================================== +*/ + +/* +=================== +RB_SurfaceAxis + +Draws x/y/z lines from the origin for orientation debugging +=================== +*/ +void RB_SurfaceAxis( void ) { + GL_Bind( tr.whiteImage ); + qglLineWidth( 3 ); + qglBegin( GL_LINES ); + qglColor3f( 1,0,0 ); + qglVertex3f( 0,0,0 ); + qglVertex3f( 16,0,0 ); + qglColor3f( 0,1,0 ); + qglVertex3f( 0,0,0 ); + qglVertex3f( 0,16,0 ); + qglColor3f( 0,0,1 ); + qglVertex3f( 0,0,0 ); + qglVertex3f( 0,0,16 ); + qglEnd(); + qglLineWidth( 1 ); +} + +//=========================================================================== + +/* +==================== +RB_SurfaceEntity + +Entities that have a single procedurally generated surface +==================== +*/ +void RB_SurfaceEntity( surfaceType_t *surfType ) { + switch( backEnd.currentEntity->e.reType ) { + case RT_SPRITE: + RB_SurfaceSprite(); + break; + case RT_BEAM: + RB_SurfaceBeam(); + break; + case RT_RAIL_CORE: + RB_SurfaceRailCore(); + break; + case RT_RAIL_RINGS: + RB_SurfaceRailRings(); + break; + case RT_LIGHTNING: + RB_SurfaceLightningBolt(); + break; + default: + RB_SurfaceAxis(); + break; + } + return; +} + +void RB_SurfaceBad( surfaceType_t *surfType ) { + ri.Printf( PRINT_ALL, "Bad surface tesselated.\n" ); +} + +void RB_SurfaceFlare(srfFlare_t *surf) +{ + if (r_flares->integer) + RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal); +} + +void RB_SurfaceDisplayList( srfDisplayList_t *surf ) { + // all apropriate state must be set in RB_BeginSurface + // this isn't implemented yet... + qglCallList( surf->listNum ); +} + +void RB_SurfaceSkip( void *surf ) { +} + + +void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( void *) = { + (void(*)(void*))RB_SurfaceBad, // SF_BAD, + (void(*)(void*))RB_SurfaceSkip, // SF_SKIP, + (void(*)(void*))RB_SurfaceFace, // SF_FACE, + (void(*)(void*))RB_SurfaceGrid, // SF_GRID, + (void(*)(void*))RB_SurfaceTriangles, // SF_TRIANGLES, + (void(*)(void*))RB_SurfacePolychain, // SF_POLY, + (void(*)(void*))RB_SurfaceMesh, // SF_MD3, + (void(*)(void*))RB_SurfaceAnim, // SF_MD4, +#ifdef RAVENMD4 + (void(*)(void*))RB_MDRSurfaceAnim, // SF_MDR, +#endif + (void(*)(void*))RB_SurfaceFlare, // SF_FLARE, + (void(*)(void*))RB_SurfaceEntity, // SF_ENTITY + (void(*)(void*))RB_SurfaceDisplayList // SF_DISPLAY_LIST +}; diff --git a/src/renderer/tr_types.h b/src/renderer/tr_types.h new file mode 100644 index 0000000..5aa08ae --- /dev/null +++ b/src/renderer/tr_types.h @@ -0,0 +1,239 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +#ifndef __TR_TYPES_H +#define __TR_TYPES_H + + +#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces +#define MAX_ENTITIES 1023 // can't be increased without changing drawsurf bit packing + +// renderfx flags +#define RF_MINLIGHT 1 // allways have some light (viewmodel, some items) +#define RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites) +#define RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob) +#define RF_DEPTHHACK 8 // for view weapon Z crunching +#define RF_NOSHADOW 64 // don't add stencil shadows + +#define RF_LIGHTING_ORIGIN 128 // use refEntity->lightingOrigin instead of refEntity->origin + // for lighting. This allows entities to sink into the floor + // with their origin going solid, and allows all parts of a + // player to get the same lighting +#define RF_SHADOW_PLANE 256 // use refEntity->shadowPlane +#define RF_WRAP_FRAMES 512 // mod the model frames by the maxframes to allow continuous + // animation without needing to know the frame count + +// refdef flags +#define RDF_NOWORLDMODEL 1 // used for player configuration screen +#define RDF_HYPERSPACE 4 // teleportation effect + +typedef struct { + vec3_t xyz; + float st[2]; + byte modulate[4]; +} polyVert_t; + +typedef struct poly_s { + qhandle_t hShader; + int numVerts; + polyVert_t *verts; +} poly_t; + +typedef enum { + RT_MODEL, + RT_POLY, + RT_SPRITE, + RT_BEAM, + RT_RAIL_CORE, + RT_RAIL_RINGS, + RT_LIGHTNING, + RT_PORTALSURFACE, // doesn't draw anything, just info for portals + + RT_MAX_REF_ENTITY_TYPE +} refEntityType_t; + +typedef struct { + refEntityType_t reType; + int renderfx; + + qhandle_t hModel; // opaque type outside refresh + + // most recent data + vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN) + float shadowPlane; // projection shadows go here, stencils go slightly lower + + vec3_t axis[3]; // rotation vectors + qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale + float origin[3]; // also used as MODEL_BEAM's "from" + int frame; // also used as MODEL_BEAM's diameter + + // previous data for frame interpolation + float oldorigin[3]; // also used as MODEL_BEAM's "to" + int oldframe; + float backlerp; // 0.0 = current, 1.0 = old + + // texturing + int skinNum; // inline skin index + qhandle_t customSkin; // NULL for default skin + qhandle_t customShader; // use one image for the entire thing + + // misc + byte shaderRGBA[4]; // colors used by rgbgen entity shaders + float shaderTexCoord[2]; // texture coordinates used by tcMod entity modifiers + float shaderTime; // subtracted from refdef time to control effect start times + + // extra sprite information + float radius; + float rotation; +} refEntity_t; + + +#define MAX_RENDER_STRINGS 8 +#define MAX_RENDER_STRING_LENGTH 32 + +typedef struct { + int x, y, width, height; + float fov_x, fov_y; + vec3_t vieworg; + vec3_t viewaxis[3]; // transformation matrix + + // time in milliseconds for shader effects and other time dependent rendering issues + int time; + + int rdflags; // RDF_NOWORLDMODEL, etc + + // 1 bits will prevent the associated area from rendering at all + byte areamask[MAX_MAP_AREA_BYTES]; + + // text messages for deform text shaders + char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH]; +} refdef_t; + + +typedef enum { + STEREO_CENTER, + STEREO_LEFT, + STEREO_RIGHT +} stereoFrame_t; + + +/* +** glconfig_t +** +** Contains variables specific to the OpenGL configuration +** being run right now. These are constant once the OpenGL +** subsystem is initialized. +*/ +typedef enum { + TC_NONE, + TC_S3TC +} textureCompression_t; + +typedef enum { + GLDRV_ICD, // driver is integrated with window system + // WARNING: there are tests that check for + // > GLDRV_ICD for minidriverness, so this + // should always be the lowest value in this + // enum set + GLDRV_STANDALONE, // driver is a non-3Dfx standalone driver + GLDRV_VOODOO // driver is a 3Dfx standalone driver +} glDriverType_t; + +typedef enum { + GLHW_GENERIC, // where everthing works the way it should + GLHW_3DFX_2D3D, // Voodoo Banshee or Voodoo3, relevant since if this is + // the hardware type then there can NOT exist a secondary + // display adapter + GLHW_RIVA128, // where you can't interpolate alpha + GLHW_RAGEPRO, // where you can't modulate alpha on alpha textures + GLHW_PERMEDIA2 // where you don't have src*dst +} glHardwareType_t; + +typedef struct { + char renderer_string[MAX_STRING_CHARS]; + char vendor_string[MAX_STRING_CHARS]; + char version_string[MAX_STRING_CHARS]; + char extensions_string[BIG_INFO_STRING]; + + int maxTextureSize; // queried from GL + int maxActiveTextures; // multitexture ability + + int colorBits, depthBits, stencilBits; + + glDriverType_t driverType; + glHardwareType_t hardwareType; + + qboolean deviceSupportsGamma; + textureCompression_t textureCompression; + qboolean textureEnvAddAvailable; + + int vidWidth, vidHeight; + // aspect is the screen's physical width / height, which may be different + // than scrWidth / scrHeight if the pixels are non-square + // normal screens should be 4/3, but wide aspect monitors may be 16/9 + float windowAspect; + + int displayFrequency; + + // synonymous with "does rendering consume the entire screen?", therefore + // a Voodoo or Voodoo2 will have this set to TRUE, as will a Win32 ICD that + // used CDS. + qboolean isFullscreen; + qboolean stereoEnabled; + qboolean smpActive; // dual processor + + qboolean textureFilterAnisotropic; + int maxAnisotropy; + +} glconfig_t; + +// FIXME: VM should be OS agnostic .. in theory + +/* +#ifdef Q3_VM + +#define _3DFX_DRIVER_NAME "Voodoo" +#define OPENGL_DRIVER_NAME "Default" + +#elif defined(_WIN32) +*/ + +#if defined(Q3_VM) || defined(_WIN32) + +#define _3DFX_DRIVER_NAME "3dfxvgl" +#define OPENGL_DRIVER_NAME "opengl32" + +#elif defined(MACOS_X) + +#define _3DFX_DRIVER_NAME "libMesaVoodooGL.dylib" +#define OPENGL_DRIVER_NAME "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" + +#else + +#define _3DFX_DRIVER_NAME "libMesaVoodooGL.so" +// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524 +#define OPENGL_DRIVER_NAME "libGL.so.1" + +#endif // !defined _WIN32 + +#endif // __TR_TYPES_H diff --git a/src/renderer/tr_world.c b/src/renderer/tr_world.c new file mode 100644 index 0000000..c5158b2 --- /dev/null +++ b/src/renderer/tr_world.c @@ -0,0 +1,669 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "tr_local.h" + + + +/* +================= +R_CullTriSurf + +Returns true if the grid is completely culled away. +Also sets the clipped hint bit in tess +================= +*/ +static qboolean R_CullTriSurf( srfTriangles_t *cv ) { + int boxCull; + + boxCull = R_CullLocalBox( cv->bounds ); + + if ( boxCull == CULL_OUT ) { + return qtrue; + } + return qfalse; +} + +/* +================= +R_CullGrid + +Returns true if the grid is completely culled away. +Also sets the clipped hint bit in tess +================= +*/ +static qboolean R_CullGrid( srfGridMesh_t *cv ) { + int boxCull; + int sphereCull; + + if ( r_nocurves->integer ) { + return qtrue; + } + + if ( tr.currentEntityNum != ENTITYNUM_WORLD ) { + sphereCull = R_CullLocalPointAndRadius( cv->localOrigin, cv->meshRadius ); + } else { + sphereCull = R_CullPointAndRadius( cv->localOrigin, cv->meshRadius ); + } + boxCull = CULL_OUT; + + // check for trivial reject + if ( sphereCull == CULL_OUT ) + { + tr.pc.c_sphere_cull_patch_out++; + return qtrue; + } + // check bounding box if necessary + else if ( sphereCull == CULL_CLIP ) + { + tr.pc.c_sphere_cull_patch_clip++; + + boxCull = R_CullLocalBox( cv->meshBounds ); + + if ( boxCull == CULL_OUT ) + { + tr.pc.c_box_cull_patch_out++; + return qtrue; + } + else if ( boxCull == CULL_IN ) + { + tr.pc.c_box_cull_patch_in++; + } + else + { + tr.pc.c_box_cull_patch_clip++; + } + } + else + { + tr.pc.c_sphere_cull_patch_in++; + } + + return qfalse; +} + + +/* +================ +R_CullSurface + +Tries to back face cull surfaces before they are lighted or +added to the sorting list. + +This will also allow mirrors on both sides of a model without recursion. +================ +*/ +static qboolean R_CullSurface( surfaceType_t *surface, shader_t *shader ) { + srfSurfaceFace_t *sface; + float d; + + if ( r_nocull->integer ) { + return qfalse; + } + + if ( *surface == SF_GRID ) { + return R_CullGrid( (srfGridMesh_t *)surface ); + } + + if ( *surface == SF_TRIANGLES ) { + return R_CullTriSurf( (srfTriangles_t *)surface ); + } + + if ( *surface != SF_FACE ) { + return qfalse; + } + + if ( shader->cullType == CT_TWO_SIDED ) { + return qfalse; + } + + // face culling + if ( !r_facePlaneCull->integer ) { + return qfalse; + } + + sface = ( srfSurfaceFace_t * ) surface; + d = DotProduct (tr.or.viewOrigin, sface->plane.normal); + + // don't cull exactly on the plane, because there are levels of rounding + // through the BSP, ICD, and hardware that may cause pixel gaps if an + // epsilon isn't allowed here + if ( shader->cullType == CT_FRONT_SIDED ) { + if ( d < sface->plane.dist - 8 ) { + return qtrue; + } + } else { + if ( d > sface->plane.dist + 8 ) { + return qtrue; + } + } + + return qfalse; +} + + +static int R_DlightFace( srfSurfaceFace_t *face, int dlightBits ) { + float d; + int i; + dlight_t *dl; + + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { + if ( ! ( dlightBits & ( 1 << i ) ) ) { + continue; + } + dl = &tr.refdef.dlights[i]; + d = DotProduct( dl->origin, face->plane.normal ) - face->plane.dist; + if ( d < -dl->radius || d > dl->radius ) { + // dlight doesn't reach the plane + dlightBits &= ~( 1 << i ); + } + } + + if ( !dlightBits ) { + tr.pc.c_dlightSurfacesCulled++; + } + + face->dlightBits[ tr.smpFrame ] = dlightBits; + return dlightBits; +} + +static int R_DlightGrid( srfGridMesh_t *grid, int dlightBits ) { + int i; + dlight_t *dl; + + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { + if ( ! ( dlightBits & ( 1 << i ) ) ) { + continue; + } + dl = &tr.refdef.dlights[i]; + if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0] + || dl->origin[0] + dl->radius < grid->meshBounds[0][0] + || dl->origin[1] - dl->radius > grid->meshBounds[1][1] + || dl->origin[1] + dl->radius < grid->meshBounds[0][1] + || dl->origin[2] - dl->radius > grid->meshBounds[1][2] + || dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) { + // dlight doesn't reach the bounds + dlightBits &= ~( 1 << i ); + } + } + + if ( !dlightBits ) { + tr.pc.c_dlightSurfacesCulled++; + } + + grid->dlightBits[ tr.smpFrame ] = dlightBits; + return dlightBits; +} + + +static int R_DlightTrisurf( srfTriangles_t *surf, int dlightBits ) { + // FIXME: more dlight culling to trisurfs... + surf->dlightBits[ tr.smpFrame ] = dlightBits; + return dlightBits; +#if 0 + int i; + dlight_t *dl; + + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { + if ( ! ( dlightBits & ( 1 << i ) ) ) { + continue; + } + dl = &tr.refdef.dlights[i]; + if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0] + || dl->origin[0] + dl->radius < grid->meshBounds[0][0] + || dl->origin[1] - dl->radius > grid->meshBounds[1][1] + || dl->origin[1] + dl->radius < grid->meshBounds[0][1] + || dl->origin[2] - dl->radius > grid->meshBounds[1][2] + || dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) { + // dlight doesn't reach the bounds + dlightBits &= ~( 1 << i ); + } + } + + if ( !dlightBits ) { + tr.pc.c_dlightSurfacesCulled++; + } + + grid->dlightBits[ tr.smpFrame ] = dlightBits; + return dlightBits; +#endif +} + +/* +==================== +R_DlightSurface + +The given surface is going to be drawn, and it touches a leaf +that is touched by one or more dlights, so try to throw out +more dlights if possible. +==================== +*/ +static int R_DlightSurface( msurface_t *surf, int dlightBits ) { + if ( *surf->data == SF_FACE ) { + dlightBits = R_DlightFace( (srfSurfaceFace_t *)surf->data, dlightBits ); + } else if ( *surf->data == SF_GRID ) { + dlightBits = R_DlightGrid( (srfGridMesh_t *)surf->data, dlightBits ); + } else if ( *surf->data == SF_TRIANGLES ) { + dlightBits = R_DlightTrisurf( (srfTriangles_t *)surf->data, dlightBits ); + } else { + dlightBits = 0; + } + + if ( dlightBits ) { + tr.pc.c_dlightSurfaces++; + } + + return dlightBits; +} + + + +/* +====================== +R_AddWorldSurface +====================== +*/ +static void R_AddWorldSurface( msurface_t *surf, int dlightBits ) { + if ( surf->viewCount == tr.viewCount ) { + return; // already in this view + } + + surf->viewCount = tr.viewCount; + // FIXME: bmodel fog? + + // try to cull before dlighting or adding + if ( R_CullSurface( surf->data, surf->shader ) ) { + return; + } + + // check for dlighting + if ( dlightBits ) { + dlightBits = R_DlightSurface( surf, dlightBits ); + dlightBits = ( dlightBits != 0 ); + } + + R_AddDrawSurf( surf->data, surf->shader, surf->fogIndex, dlightBits ); +} + +/* +============================================================= + + BRUSH MODELS + +============================================================= +*/ + +/* +================= +R_AddBrushModelSurfaces +================= +*/ +void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) { + bmodel_t *bmodel; + int clip; + model_t *pModel; + int i; + + pModel = R_GetModelByHandle( ent->e.hModel ); + + bmodel = pModel->bmodel; + + clip = R_CullLocalBox( bmodel->bounds ); + if ( clip == CULL_OUT ) { + return; + } + + R_DlightBmodel( bmodel ); + + for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) { + R_AddWorldSurface( bmodel->firstSurface + i, tr.currentEntity->needDlights ); + } +} + + +/* +============================================================= + + WORLD MODEL + +============================================================= +*/ + + +/* +================ +R_RecursiveWorldNode +================ +*/ +static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ) { + + do { + int newDlights[2]; + + // if the node wasn't marked as potentially visible, exit + if (node->visframe != tr.visCount) { + return; + } + + // if the bounding volume is outside the frustum, nothing + // inside can be visible OPTIMIZE: don't do this all the way to leafs? + + if ( !r_nocull->integer ) { + int r; + + if ( planeBits & 1 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[0]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~1; // all descendants will also be in front + } + } + + if ( planeBits & 2 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[1]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~2; // all descendants will also be in front + } + } + + if ( planeBits & 4 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[2]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~4; // all descendants will also be in front + } + } + + if ( planeBits & 8 ) { + r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[3]); + if (r == 2) { + return; // culled + } + if ( r == 1 ) { + planeBits &= ~8; // all descendants will also be in front + } + } + + } + + if ( node->contents != -1 ) { + break; + } + + // node is just a decision point, so go down both sides + // since we don't care about sort orders, just go positive to negative + + // determine which dlights are needed + newDlights[0] = 0; + newDlights[1] = 0; + if ( dlightBits ) { + int i; + + for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { + dlight_t *dl; + float dist; + + if ( dlightBits & ( 1 << i ) ) { + dl = &tr.refdef.dlights[i]; + dist = DotProduct( dl->origin, node->plane->normal ) - node->plane->dist; + + if ( dist > -dl->radius ) { + newDlights[0] |= ( 1 << i ); + } + if ( dist < dl->radius ) { + newDlights[1] |= ( 1 << i ); + } + } + } + } + + // recurse down the children, front side first + R_RecursiveWorldNode (node->children[0], planeBits, newDlights[0] ); + + // tail recurse + node = node->children[1]; + dlightBits = newDlights[1]; + } while ( 1 ); + + { + // leaf node, so add mark surfaces + int c; + msurface_t *surf, **mark; + + tr.pc.c_leafs++; + + // add to z buffer bounds + if ( node->mins[0] < tr.viewParms.visBounds[0][0] ) { + tr.viewParms.visBounds[0][0] = node->mins[0]; + } + if ( node->mins[1] < tr.viewParms.visBounds[0][1] ) { + tr.viewParms.visBounds[0][1] = node->mins[1]; + } + if ( node->mins[2] < tr.viewParms.visBounds[0][2] ) { + tr.viewParms.visBounds[0][2] = node->mins[2]; + } + + if ( node->maxs[0] > tr.viewParms.visBounds[1][0] ) { + tr.viewParms.visBounds[1][0] = node->maxs[0]; + } + if ( node->maxs[1] > tr.viewParms.visBounds[1][1] ) { + tr.viewParms.visBounds[1][1] = node->maxs[1]; + } + if ( node->maxs[2] > tr.viewParms.visBounds[1][2] ) { + tr.viewParms.visBounds[1][2] = node->maxs[2]; + } + + // add the individual surfaces + mark = node->firstmarksurface; + c = node->nummarksurfaces; + while (c--) { + // the surface may have already been added if it + // spans multiple leafs + surf = *mark; + R_AddWorldSurface( surf, dlightBits ); + mark++; + } + } + +} + + +/* +=============== +R_PointInLeaf +=============== +*/ +static mnode_t *R_PointInLeaf( const vec3_t p ) { + mnode_t *node; + float d; + cplane_t *plane; + + if ( !tr.world ) { + ri.Error (ERR_DROP, "R_PointInLeaf: bad model"); + } + + node = tr.world->nodes; + while( 1 ) { + if (node->contents != -1) { + break; + } + plane = node->plane; + d = DotProduct (p,plane->normal) - plane->dist; + if (d > 0) { + node = node->children[0]; + } else { + node = node->children[1]; + } + } + + return node; +} + +/* +============== +R_ClusterPVS +============== +*/ +static const byte *R_ClusterPVS (int cluster) { + if (!tr.world || !tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) { + return tr.world->novis; + } + + return tr.world->vis + cluster * tr.world->clusterBytes; +} + +/* +================= +R_inPVS +================= +*/ +qboolean R_inPVS( const vec3_t p1, const vec3_t p2 ) { + mnode_t *leaf; + byte *vis; + + leaf = R_PointInLeaf( p1 ); + vis = CM_ClusterPVS( leaf->cluster ); + leaf = R_PointInLeaf( p2 ); + + if ( !(vis[leaf->cluster>>3] & (1<<(leaf->cluster&7))) ) { + return qfalse; + } + return qtrue; +} + +/* +=============== +R_MarkLeaves + +Mark the leaves and nodes that are in the PVS for the current +cluster +=============== +*/ +static void R_MarkLeaves (void) { + const byte *vis; + mnode_t *leaf, *parent; + int i; + int cluster; + + // lockpvs lets designers walk around to determine the + // extent of the current pvs + if ( r_lockpvs->integer ) { + return; + } + + // current viewcluster + leaf = R_PointInLeaf( tr.viewParms.pvsOrigin ); + cluster = leaf->cluster; + + // if the cluster is the same and the area visibility matrix + // hasn't changed, we don't need to mark everything again + + // if r_showcluster was just turned on, remark everything + if ( tr.viewCluster == cluster && !tr.refdef.areamaskModified + && !r_showcluster->modified ) { + return; + } + + if ( r_showcluster->modified || r_showcluster->integer ) { + r_showcluster->modified = qfalse; + if ( r_showcluster->integer ) { + ri.Printf( PRINT_ALL, "cluster:%i area:%i\n", cluster, leaf->area ); + } + } + + tr.visCount++; + tr.viewCluster = cluster; + + if ( r_novis->integer || tr.viewCluster == -1 ) { + for (i=0 ; inumnodes ; i++) { + if (tr.world->nodes[i].contents != CONTENTS_SOLID) { + tr.world->nodes[i].visframe = tr.visCount; + } + } + return; + } + + vis = R_ClusterPVS (tr.viewCluster); + + for (i=0,leaf=tr.world->nodes ; inumnodes ; i++, leaf++) { + cluster = leaf->cluster; + if ( cluster < 0 || cluster >= tr.world->numClusters ) { + continue; + } + + // check general pvs + if ( !(vis[cluster>>3] & (1<<(cluster&7))) ) { + continue; + } + + // check for door connection + if ( (tr.refdef.areamask[leaf->area>>3] & (1<<(leaf->area&7)) ) ) { + continue; // not visible + } + + parent = leaf; + do { + if (parent->visframe == tr.visCount) + break; + parent->visframe = tr.visCount; + parent = parent->parent; + } while (parent); + } +} + + +/* +============= +R_AddWorldSurfaces +============= +*/ +void R_AddWorldSurfaces (void) { + if ( !r_drawworld->integer ) { + return; + } + + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return; + } + + tr.currentEntityNum = ENTITYNUM_WORLD; + tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT; + + // determine which leaves are in the PVS / areamask + R_MarkLeaves (); + + // clear out the visible min/max + ClearBounds( tr.viewParms.visBounds[0], tr.viewParms.visBounds[1] ); + + // perform frustum culling and add all the potentially visible surfaces + if ( tr.refdef.num_dlights > 32 ) { + tr.refdef.num_dlights = 32 ; + } + R_RecursiveWorldNode( tr.world->nodes, 15, ( 1 << tr.refdef.num_dlights ) - 1 ); +} diff --git a/src/server/server.h b/src/server/server.h new file mode 100644 index 0000000..536b24d --- /dev/null +++ b/src/server/server.h @@ -0,0 +1,412 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// server.h + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" +#include "../game/g_public.h" +#include "../game/bg_public.h" + +//============================================================================= + +#define PERS_SCORE 0 // !!! MUST NOT CHANGE, SERVER AND + // GAME BOTH REFERENCE !!! + +#define MAX_ENT_CLUSTERS 16 + +typedef struct svEntity_s { + struct worldSector_s *worldSector; + struct svEntity_s *nextEntityInWorldSector; + + entityState_t baseline; // for delta compression of initial sighting + int numClusters; // if -1, use headnode instead + int clusternums[MAX_ENT_CLUSTERS]; + int lastCluster; // if all the clusters don't fit in clusternums + int areanum, areanum2; + int snapshotCounter; // used to prevent double adding from portal views +} svEntity_t; + +typedef enum { + SS_DEAD, // no map loaded + SS_LOADING, // spawning level entities + SS_GAME // actively running +} serverState_t; + +typedef struct { + serverState_t state; + qboolean restarting; // if true, send configstring changes during SS_LOADING + int serverId; // changes each server start + int restartedServerId; // serverId before a map_restart + int checksumFeed; // the feed key that we use to compute the pure checksum strings + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475 + // the serverId associated with the current checksumFeed (always <= serverId) + int checksumFeedServerId; + int snapshotCounter; // incremented for each snapshot built + int timeResidual; // <= 1000 / sv_frame->value + int nextFrameTime; // when time > nextFrameTime, process world + struct cmodel_s *models[MAX_MODELS]; + char *configstrings[MAX_CONFIGSTRINGS]; + svEntity_t svEntities[MAX_GENTITIES]; + + char *entityParsePoint; // used during game VM init + + // the game virtual machine will update these on init and changes + sharedEntity_t *gentities; + int gentitySize; + int num_entities; // current number, <= MAX_GENTITIES + + playerState_t *gameClients; + int gameClientSize; // will be > sizeof(playerState_t) due to game private data + + int restartTime; + int time; +} server_t; + + + + + +typedef struct { + int areabytes; + byte areabits[MAX_MAP_AREA_BYTES]; // portalarea visibility bits + playerState_t ps; + int num_entities; + int first_entity; // into the circular sv_packet_entities[] + // the entities MUST be in increasing state number + // order, otherwise the delta compression will fail + int messageSent; // time the message was transmitted + int messageAcked; // time the message was acked + int messageSize; // used to rate drop packets +} clientSnapshot_t; + +typedef enum { + CS_FREE, // can be reused for a new connection + CS_ZOMBIE, // client has been disconnected, but don't reuse + // connection for a couple seconds + CS_CONNECTED, // has been assigned to a client_t, but no gamestate yet + CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd + CS_ACTIVE // client is fully in game +} clientState_t; + +typedef struct netchan_buffer_s { + msg_t msg; + byte msgBuffer[MAX_MSGLEN]; + struct netchan_buffer_s *next; +} netchan_buffer_t; + +typedef struct client_s { + clientState_t state; + char userinfo[MAX_INFO_STRING]; // name, etc + + char reliableCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS]; + int reliableSequence; // last added reliable message, not necesarily sent or acknowledged yet + int reliableAcknowledge; // last acknowledged reliable message + int reliableSent; // last sent reliable message, not necesarily acknowledged yet + int messageAcknowledge; + + int gamestateMessageNum; // netchan->outgoingSequence of gamestate + int challenge; + + usercmd_t lastUsercmd; + int lastMessageNum; // for delta compression + int lastClientCommand; // reliable client message sequence + char lastClientCommandString[MAX_STRING_CHARS]; + sharedEntity_t *gentity; // SV_GentityNum(clientnum) + char name[MAX_NAME_LENGTH]; // extracted from userinfo, high bits masked + + // downloading + char downloadName[MAX_QPATH]; // if not empty string, we are downloading + fileHandle_t download; // file being downloaded + int downloadSize; // total bytes (can't use EOF because of paks) + int downloadCount; // bytes sent + int downloadClientBlock; // last block we sent to the client, awaiting ack + int downloadCurrentBlock; // current block number + int downloadXmitBlock; // last block we xmited + unsigned char *downloadBlocks[MAX_DOWNLOAD_WINDOW]; // the buffers for the download blocks + int downloadBlockSize[MAX_DOWNLOAD_WINDOW]; + qboolean downloadEOF; // We have sent the EOF block + int downloadSendTime; // time we last got an ack from the client + + int deltaMessage; // frame last client usercmd message + int nextReliableTime; // svs.time when another reliable command will be allowed + int lastPacketTime; // svs.time when packet was last received + int lastConnectTime; // svs.time when connection started + int nextSnapshotTime; // send another snapshot when svs.time >= nextSnapshotTime + qboolean rateDelayed; // true if nextSnapshotTime was set based on rate instead of snapshotMsec + int timeoutCount; // must timeout a few frames in a row so debugging doesn't break + clientSnapshot_t frames[PACKET_BACKUP]; // updates can be delta'd from here + int ping; + int rate; // bytes / second + int snapshotMsec; // requests a snapshot every snapshotMsec unless rate choked + int pureAuthentic; + qboolean gotCP; // TTimo - additional flag to distinguish between a bad pure checksum, and no cp command at all + netchan_t netchan; + // TTimo + // queuing outgoing fragmented messages to send them properly, without udp packet bursts + // in case large fragmented messages are stacking up + // buffer them into this queue, and hand them out to netchan as needed + netchan_buffer_t *netchan_start_queue; + netchan_buffer_t **netchan_end_queue; + + int oldServerTime; + qboolean csUpdated[MAX_CONFIGSTRINGS+1]; +} client_t; + +//============================================================================= + + +// MAX_CHALLENGES is made large to prevent a denial +// of service attack that could cycle all of them +// out before legitimate users connected +#define MAX_CHALLENGES 1024 + +#define AUTHORIZE_TIMEOUT 5000 + +typedef struct { + netadr_t adr; + int challenge; + int time; // time the last packet was sent to the autherize server + int pingTime; // time the challenge response was sent to client + int firstTime; // time the adr was first used, for authorize timeout checks + qboolean connected; +} challenge_t; + + +#define MAX_MASTERS 8 // max recipients for heartbeat packets + + +// this structure will be cleared only when the game dll changes +typedef struct { + qboolean initialized; // sv_init has completed + + int time; // will be strictly increasing across level changes + + int snapFlagServerBit; // ^= SNAPFLAG_SERVERCOUNT every SV_SpawnServer() + + client_t *clients; // [sv_maxclients->integer]; + int numSnapshotEntities; // sv_maxclients->integer*PACKET_BACKUP*MAX_PACKET_ENTITIES + int nextSnapshotEntities; // next snapshotEntities to use + entityState_t *snapshotEntities; // [numSnapshotEntities] + int nextHeartbeatTime; + challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting + netadr_t redirectAddress; // for rcon return messages + + netadr_t authorizeAddress; // for rcon return messages +} serverStatic_t; + +//============================================================================= + +extern serverStatic_t svs; // persistant server info across maps +extern server_t sv; // cleared each map +extern vm_t *gvm; // game virtual machine + +#define MAX_MASTER_SERVERS 5 + +extern cvar_t *sv_fps; +extern cvar_t *sv_timeout; +extern cvar_t *sv_zombietime; +extern cvar_t *sv_rconPassword; +extern cvar_t *sv_privatePassword; +extern cvar_t *sv_allowDownload; +extern cvar_t *sv_wwwDownload; +extern cvar_t *sv_wwwBaseURL; +extern cvar_t *sv_maxclients; + +extern cvar_t *sv_privateClients; +extern cvar_t *sv_hostname; +extern cvar_t *sv_master[MAX_MASTER_SERVERS]; +extern cvar_t *sv_reconnectlimit; +extern cvar_t *sv_showloss; +extern cvar_t *sv_padPackets; +extern cvar_t *sv_killserver; +extern cvar_t *sv_mapname; +extern cvar_t *sv_mapChecksum; +extern cvar_t *sv_serverid; +extern cvar_t *sv_minRate; +extern cvar_t *sv_maxRate; +extern cvar_t *sv_minPing; +extern cvar_t *sv_maxPing; +extern cvar_t *sv_pure; +extern cvar_t *sv_lanForceRate; +extern cvar_t *sv_dequeuePeriod; + +//=========================================================== + +// +// sv_main.c +// +void SV_FinalMessage (char *message); +void QDECL SV_SendServerCommand( client_t *cl, const char *fmt, ...); + + +void SV_AddOperatorCommands (void); +void SV_RemoveOperatorCommands (void); + + +void SV_MasterHeartbeat (void); +void SV_MasterShutdown (void); +void SV_MasterGameStat( const char *data ); + + + + +// +// sv_init.c +// +void SV_SetConfigstring( int index, const char *val ); +void SV_GetConfigstring( int index, char *buffer, int bufferSize ); +void SV_UpdateConfigstrings( client_t *client ); + +void SV_SetUserinfo( int index, const char *val ); +void SV_GetUserinfo( int index, char *buffer, int bufferSize ); + +void SV_ChangeMaxClients( void ); +void SV_SpawnServer( char *server, qboolean killBots ); + + + +// +// sv_client.c +// +void SV_GetChallenge( netadr_t from ); + +void SV_DirectConnect( netadr_t from ); + +void SV_AuthorizeIpPacket( netadr_t from ); + +void SV_ExecuteClientMessage( client_t *cl, msg_t *msg ); +void SV_UserinfoChanged( client_t *cl ); + +void SV_ClientEnterWorld( client_t *client, usercmd_t *cmd ); +void SV_DropClient( client_t *drop, const char *reason ); + +void SV_ExecuteClientCommand( client_t *cl, const char *s, qboolean clientOK ); +void SV_ClientThink (client_t *cl, usercmd_t *cmd); + +void SV_WriteDownloadToClient( client_t *cl , msg_t *msg ); + +// +// sv_ccmds.c +// +void SV_Heartbeat_f( void ); + +// +// sv_snapshot.c +// +void SV_AddServerCommand( client_t *client, const char *cmd ); +void SV_UpdateServerCommandsToClient( client_t *client, msg_t *msg ); +void SV_WriteFrameToClient (client_t *client, msg_t *msg); +void SV_SendMessageToClient( msg_t *msg, client_t *client ); +void SV_SendClientMessages( void ); +void SV_SendClientSnapshot( client_t *client ); + +// +// sv_game.c +// +int SV_NumForGentity( sharedEntity_t *ent ); +sharedEntity_t *SV_GentityNum( int num ); +playerState_t *SV_GameClientNum( int num ); +svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ); +sharedEntity_t *SV_GEntityForSvEntity( svEntity_t *svEnt ); +void SV_InitGameProgs ( void ); +void SV_ShutdownGameProgs ( void ); +void SV_RestartGameProgs( void ); +qboolean SV_inPVS (const vec3_t p1, const vec3_t p2); + +// +// sv_bot.c +// +void SV_BotFrame( int time ); +int SV_BotAllocateClient(void); +void SV_BotFreeClient( int clientNum ); + +void SV_BotInitCvars(void); +int SV_BotLibSetup( void ); +int SV_BotLibShutdown( void ); +int SV_BotGetSnapshotEntity( int client, int ent ); +int SV_BotGetConsoleMessage( int client, char *buf, int size ); + +int BotImport_DebugPolygonCreate(int color, int numPoints, vec3_t *points); +void BotImport_DebugPolygonDelete(int id); + +//============================================================ +// +// high level object sorting to reduce interaction tests +// + +void SV_ClearWorld (void); +// called after the world model has been loaded, before linking any entities + +void SV_UnlinkEntity( sharedEntity_t *ent ); +// call before removing an entity, and before trying to move one, +// so it doesn't clip against itself + +void SV_LinkEntity( sharedEntity_t *ent ); +// Needs to be called any time an entity changes origin, mins, maxs, +// or solid. Automatically unlinks if needed. +// sets ent->v.absmin and ent->v.absmax +// sets ent->leafnums[] for pvs determination even if the entity +// is not solid + + +clipHandle_t SV_ClipHandleForEntity( const sharedEntity_t *ent ); + + +void SV_SectorList_f( void ); + + +int SV_AreaEntities( const vec3_t mins, const vec3_t maxs, int *entityList, int maxcount ); +// fills in a table of entity numbers with entities that have bounding boxes +// that intersect the given area. It is possible for a non-axial bmodel +// to be returned that doesn't actually intersect the area on an exact +// test. +// returns the number of pointers filled in +// The world entity is never returned in this list. + + +int SV_PointContents( const vec3_t p, int passEntityNum ); +// returns the CONTENTS_* value from the world and all entities at the given point. + + +void SV_Trace( trace_t *results, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask, traceType_t type ); +// mins and maxs are relative + +// if the entire move stays in a solid volume, trace.allsolid will be set, +// trace.startsolid will be set, and trace.fraction will be 0 + +// if the starting point is in a solid, it will be allowed to move out +// to an open area + +// passEntityNum is explicitly excluded from clipping checks (normally ENTITYNUM_NONE) + + +void SV_ClipToEntity( trace_t *trace, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int entityNum, int contentmask, traceType_t type ); +// clip to a specific entity + +// +// sv_net_chan.c +// +void SV_Netchan_Transmit( client_t *client, msg_t *msg); +void SV_Netchan_TransmitNextFragment( client_t *client ); +qboolean SV_Netchan_Process( client_t *client, msg_t *msg ); + diff --git a/src/server/sv_ccmds.c b/src/server/sv_ccmds.c new file mode 100644 index 0000000..10664f7 --- /dev/null +++ b/src/server/sv_ccmds.c @@ -0,0 +1,765 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "server.h" + +/* +=============================================================================== + +OPERATOR CONSOLE ONLY COMMANDS + +These commands can only be entered from stdin or by a remote operator datagram +=============================================================================== +*/ + + +/* +================== +SV_GetPlayerByHandle + +Returns the player with player id or name from Cmd_Argv(1) +================== +*/ +static client_t *SV_GetPlayerByHandle( void ) { + client_t *cl; + int i; + char *s; + char cleanName[64]; + + // make sure server is running + if ( !com_sv_running->integer ) { + return NULL; + } + + if ( Cmd_Argc() < 2 ) { + Com_Printf( "No player specified.\n" ); + return NULL; + } + + s = Cmd_Argv(1); + + // Check whether this is a numeric player handle + for(i = 0; s[i] >= '0' && s[i] <= '9'; i++); + + if(!s[i]) + { + int plid = atoi(s); + + // Check for numeric playerid match + if(plid >= 0 && plid < sv_maxclients->integer) + { + cl = &svs.clients[plid]; + + if(cl->state) + return cl; + } + } + + // check for a name match + for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) { + if ( !cl->state ) { + continue; + } + if ( !Q_stricmp( cl->name, s ) ) { + return cl; + } + + Q_strncpyz( cleanName, cl->name, sizeof(cleanName) ); + Q_CleanStr( cleanName ); + if ( !Q_stricmp( cleanName, s ) ) { + return cl; + } + } + + Com_Printf( "Player %s is not on the server\n", s ); + + return NULL; +} + +/* +================== +SV_GetPlayerByNum + +Returns the player with idnum from Cmd_Argv(1) +================== +*/ +static client_t *SV_GetPlayerByNum( void ) { + client_t *cl; + int i; + int idnum; + char *s; + + // make sure server is running + if ( !com_sv_running->integer ) { + return NULL; + } + + if ( Cmd_Argc() < 2 ) { + Com_Printf( "No player specified.\n" ); + return NULL; + } + + s = Cmd_Argv(1); + + for (i = 0; s[i]; i++) { + if (s[i] < '0' || s[i] > '9') { + Com_Printf( "Bad slot number: %s\n", s); + return NULL; + } + } + idnum = atoi( s ); + if ( idnum < 0 || idnum >= sv_maxclients->integer ) { + Com_Printf( "Bad client slot: %i\n", idnum ); + return NULL; + } + + cl = &svs.clients[idnum]; + if ( !cl->state ) { + Com_Printf( "Client %i is not active\n", idnum ); + return NULL; + } + return cl; +} + +//========================================================= + + +/* +================== +SV_Map_f + +Restart the server on a different map +================== +*/ +static void SV_Map_f( void ) { + char *cmd; + char *map; + qboolean killBots, cheat; + char expanded[MAX_QPATH]; + char mapname[MAX_QPATH]; + int i; + + map = Cmd_Argv(1); + if ( !map ) { + return; + } + + // make sure the level exists before trying to change, so that + // a typo at the server console won't end the game + Com_sprintf (expanded, sizeof(expanded), "maps/%s.bsp", map); + if ( FS_ReadFile (expanded, NULL) == -1 ) { + Com_Printf ("Can't find map %s\n", expanded); + return; + } + + cmd = Cmd_Argv(0); + if ( !Q_stricmp( cmd, "devmap" ) ) { + cheat = qtrue; + killBots = qtrue; + } else { + cheat = qfalse; + killBots = qfalse; + } + + // save the map name here cause on a map restart we reload the autogen.cfg + // and thus nuke the arguments of the map command + Q_strncpyz(mapname, map, sizeof(mapname)); + + // start up the map + SV_SpawnServer( mapname, killBots ); + + // set the cheat value + // if the level was started with "map ", then + // cheats will not be allowed. If started with "devmap " + // then cheats will be allowed + if ( cheat ) { + Cvar_Set( "sv_cheats", "1" ); + } else { + Cvar_Set( "sv_cheats", "0" ); + } + + // This forces the local master server IP address cache + // to be updated on sending the next heartbeat + for( i = 0; i < MAX_MASTER_SERVERS; i++ ) + sv_master[ i ]->modified = qtrue; +} + +/* +================ +SV_MapRestart_f + +Completely restarts a level, but doesn't send a new gamestate to the clients. +This allows fair starts with variable load times. +================ +*/ +static void SV_MapRestart_f( void ) { + int i; + client_t *client; + char *denied; + int delay; + + // make sure we aren't restarting twice in the same frame + if ( com_frameTime == sv.serverId ) { + return; + } + + // make sure server is running + if ( !com_sv_running->integer ) { + Com_Printf( "Server is not running.\n" ); + return; + } + + if ( sv.restartTime ) { + return; + } + + if (Cmd_Argc() > 1 ) { + delay = atoi( Cmd_Argv(1) ); + } + else { + delay = 5; + } + + // check for changes in variables that can't just be restarted + // check for maxclients change + if ( sv_maxclients->modified ) { + char mapname[MAX_QPATH]; + + Com_Printf( "variable change -- restarting.\n" ); + // restart the map the slow way + Q_strncpyz( mapname, Cvar_VariableString( "mapname" ), sizeof( mapname ) ); + + SV_SpawnServer( mapname, qfalse ); + return; + } + + // toggle the server bit so clients can detect that a + // map_restart has happened + svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT; + + // generate a new serverid + // TTimo - don't update restartedserverId there, otherwise we won't deal correctly with multiple map_restart + sv.serverId = com_frameTime; + Cvar_Set( "sv_serverid", va("%i", sv.serverId ) ); + + // reset all the vm data in place without changing memory allocation + // note that we do NOT set sv.state = SS_LOADING, so configstrings that + // had been changed from their default values will generate broadcast updates + sv.state = SS_LOADING; + sv.restarting = qtrue; + + SV_RestartGameProgs(); + + // run a few frames to allow everything to settle + for (i = 0; i < 3; i++) + { + VM_Call (gvm, GAME_RUN_FRAME, sv.time); + sv.time += 100; + svs.time += 100; + } + + sv.state = SS_GAME; + sv.restarting = qfalse; + + // connect and begin all the clients + for (i=0 ; iinteger ; i++) { + client = &svs.clients[i]; + + // send the new gamestate to all connected clients + if ( client->state < CS_CONNECTED) { + continue; + } + + // add the map_restart command + SV_AddServerCommand( client, "map_restart\n" ); + + // connect the client again, without the firstTime flag + denied = VM_ExplicitArgPtr( gvm, VM_Call( gvm, GAME_CLIENT_CONNECT, i, qfalse ) ); + if ( denied ) { + // this generally shouldn't happen, because the client + // was connected before the level change + SV_DropClient( client, denied ); + Com_Printf( "SV_MapRestart_f(%d): dropped client %i - denied!\n", delay, i ); // bk010125 + continue; + } + + client->state = CS_ACTIVE; + + SV_ClientEnterWorld( client, &client->lastUsercmd ); + } + + // run another frame to allow things to look at all the players + VM_Call (gvm, GAME_RUN_FRAME, sv.time); + sv.time += 100; + svs.time += 100; +} + +//=============================================================== + +/* +================== +SV_KickAll_f + +Kick all users off of the server FIXME: move to game +================== +*/ +static void SV_KickAll_f( void ) { + client_t *cl; + int i; + + // make sure server is running + if ( !com_sv_running->integer ) { + Com_Printf( "Server is not running.\n" ); + return; + } + + for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) { + if ( !cl->state ) { + continue; + } + if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) { + continue; + } + SV_DropClient( cl, "was kicked" ); + cl->lastPacketTime = svs.time; // in case there is a funny zombie + } +} + +/* +================== +SV_Kick_f + +Kick a user off of the server FIXME: move to game +================== +*/ +static void SV_Kick_f( void ) { + client_t *cl; + + // make sure server is running + if ( !com_sv_running->integer ) { + Com_Printf( "Server is not running.\n" ); + return; + } + + if ( Cmd_Argc() != 2 ) { + Com_Printf ("Usage: kick \n"); + return; + } + + cl = SV_GetPlayerByHandle(); + if ( !cl ) { + return; + } + if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) { + SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n"); + return; + } + + SV_DropClient( cl, "was kicked" ); + cl->lastPacketTime = svs.time; // in case there is a funny zombie +} + +/* +================== +SV_Ban_f + +Ban a user from being able to play on this server through the auth +server +================== +*/ +static void SV_Ban_f( void ) { + client_t *cl; + + // make sure server is running + if ( !com_sv_running->integer ) { + Com_Printf( "Server is not running.\n" ); + return; + } + + if ( Cmd_Argc() != 2 ) { + Com_Printf ("Usage: banUser \n"); + return; + } + + cl = SV_GetPlayerByHandle(); + + if (!cl) { + return; + } + + if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) { + SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n"); + return; + } + + //FIXME: there is no auth server in Tremulous +#if 0 + // look up the authorize server's IP + if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) { + Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME ); + if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress ) ) { + Com_Printf( "Couldn't resolve address\n" ); + return; + } + svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE ); + Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME, + svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1], + svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3], + BigShort( svs.authorizeAddress.port ) ); + } + + // otherwise send their ip to the authorize server + if ( svs.authorizeAddress.type != NA_BAD ) { + NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress, + "banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1], + cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] ); + Com_Printf("%s was banned from coming back\n", cl->name); + } +#endif +} + +/* +================== +SV_BanNum_f + +Ban a user from being able to play on this server through the auth +server +================== +*/ +static void SV_BanNum_f( void ) { + client_t *cl; + + // make sure server is running + if ( !com_sv_running->integer ) { + Com_Printf( "Server is not running.\n" ); + return; + } + + if ( Cmd_Argc() != 2 ) { + Com_Printf ("Usage: banClient \n"); + return; + } + + cl = SV_GetPlayerByNum(); + if ( !cl ) { + return; + } + if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) { + SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n"); + return; + } + + //FIXME: there is no auth server in Tremulous +#if 0 + // look up the authorize server's IP + if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) { + Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME ); + if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress ) ) { + Com_Printf( "Couldn't resolve address\n" ); + return; + } + svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE ); + Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME, + svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1], + svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3], + BigShort( svs.authorizeAddress.port ) ); + } + + // otherwise send their ip to the authorize server + if ( svs.authorizeAddress.type != NA_BAD ) { + NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress, + "banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1], + cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] ); + Com_Printf("%s was banned from coming back\n", cl->name); + } +#endif +} + +/* +================== +SV_KickNum_f + +Kick a user off of the server FIXME: move to game +================== +*/ +static void SV_KickNum_f( void ) { + client_t *cl; + + // make sure server is running + if ( !com_sv_running->integer ) { + Com_Printf( "Server is not running.\n" ); + return; + } + + if ( Cmd_Argc() != 2 ) { + Com_Printf ("Usage: kicknum \n"); + return; + } + + cl = SV_GetPlayerByNum(); + if ( !cl ) { + return; + } + if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) { + SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n"); + return; + } + + SV_DropClient( cl, "was kicked" ); + cl->lastPacketTime = svs.time; // in case there is a funny zombie +} + +/* +================ +SV_Status_f +================ +*/ +static void SV_Status_f( void ) { + int i, j, l; + client_t *cl; + playerState_t *ps; + const char *s; + int ping; + + // make sure server is running + if ( !com_sv_running->integer ) { + Com_Printf( "Server is not running.\n" ); + return; + } + + Com_Printf ("map: %s\n", sv_mapname->string ); + + Com_Printf ("num score ping name lastmsg address qport rate\n"); + Com_Printf ("--- ----- ---- --------------- ------- --------------------- ----- -----\n"); + for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) + { + if (!cl->state) + continue; + Com_Printf ("%3i ", i); + ps = SV_GameClientNum( i ); + Com_Printf ("%5i ", ps->persistant[PERS_SCORE]); + + if (cl->state == CS_CONNECTED) + Com_Printf ("CNCT "); + else if (cl->state == CS_ZOMBIE) + Com_Printf ("ZMBI "); + else + { + ping = cl->ping < 9999 ? cl->ping : 9999; + Com_Printf ("%4i ", ping); + } + + Com_Printf ("%s", cl->name); + // TTimo adding a ^7 to reset the color + // NOTE: colored names in status breaks the padding (WONTFIX) + Com_Printf ("^7"); + l = 16 - strlen(cl->name); + for (j=0 ; jlastPacketTime ); + + s = NET_AdrToString( cl->netchan.remoteAddress ); + Com_Printf ("%s", s); + l = 22 - strlen(s); + for (j=0 ; jnetchan.qport); + + Com_Printf (" %5i", cl->rate); + + Com_Printf ("\n"); + } + Com_Printf ("\n"); +} + +/* +================== +SV_ConSay_f +================== +*/ +static void SV_ConSay_f(void) { + char *p; + char text[1024]; + + // make sure server is running + if ( !com_sv_running->integer ) { + Com_Printf( "Server is not running.\n" ); + return; + } + + if ( Cmd_Argc () < 2 ) { + return; + } + + strcpy (text, "console: "); + p = Cmd_Args(); + + if ( *p == '"' ) { + p++; + p[strlen(p)-1] = 0; + } + + strcat(text, p); + + SV_SendServerCommand(NULL, "chat \"%s\n\"", text); +} + + +/* +================== +SV_Heartbeat_f + +Also called by SV_DropClient, SV_DirectConnect, and SV_SpawnServer +================== +*/ +void SV_Heartbeat_f( void ) { + svs.nextHeartbeatTime = -9999999; +} + + +/* +=========== +SV_Serverinfo_f + +Examine the serverinfo string +=========== +*/ +static void SV_Serverinfo_f( void ) { + Com_Printf ("Server info settings:\n"); + Info_Print ( Cvar_InfoString( CVAR_SERVERINFO ) ); +} + + +/* +=========== +SV_Systeminfo_f + +Examine or change the serverinfo string +=========== +*/ +static void SV_Systeminfo_f( void ) { + Com_Printf ("System info settings:\n"); + Info_Print ( Cvar_InfoString( CVAR_SYSTEMINFO ) ); +} + + +/* +=========== +SV_DumpUser_f + +Examine all a users info strings FIXME: move to game +=========== +*/ +static void SV_DumpUser_f( void ) { + client_t *cl; + + // make sure server is running + if ( !com_sv_running->integer ) { + Com_Printf( "Server is not running.\n" ); + return; + } + + if ( Cmd_Argc() != 2 ) { + Com_Printf ("Usage: info \n"); + return; + } + + cl = SV_GetPlayerByHandle(); + if ( !cl ) { + return; + } + + Com_Printf( "userinfo\n" ); + Com_Printf( "--------\n" ); + Info_Print( cl->userinfo ); +} + + +/* +================= +SV_KillServer +================= +*/ +static void SV_KillServer_f( void ) { + SV_Shutdown( "killserver" ); +} + +//=========================================================== + +/* +================== +SV_AddOperatorCommands +================== +*/ +void SV_AddOperatorCommands( void ) { + static qboolean initialized; + + if ( initialized ) { + return; + } + initialized = qtrue; + + Cmd_AddCommand ("heartbeat", SV_Heartbeat_f); + Cmd_AddCommand ("kick", SV_Kick_f); + Cmd_AddCommand ("kickAll", SV_KickAll_f); + Cmd_AddCommand ("banUser", SV_Ban_f); + Cmd_AddCommand ("banClient", SV_BanNum_f); + Cmd_AddCommand ("clientkick", SV_KickNum_f); + Cmd_AddCommand ("status", SV_Status_f); + Cmd_AddCommand ("serverinfo", SV_Serverinfo_f); + Cmd_AddCommand ("systeminfo", SV_Systeminfo_f); + Cmd_AddCommand ("dumpuser", SV_DumpUser_f); + Cmd_AddCommand ("map_restart", SV_MapRestart_f); + Cmd_AddCommand ("sectorlist", SV_SectorList_f); + Cmd_AddCommand ("map", SV_Map_f); + Cmd_AddCommand ("devmap", SV_Map_f); + Cmd_AddCommand ("killserver", SV_KillServer_f); + if( com_dedicated->integer ) { + Cmd_AddCommand ("say", SV_ConSay_f); + } +} + +/* +================== +SV_RemoveOperatorCommands +================== +*/ +void SV_RemoveOperatorCommands( void ) { +#if 0 + // removing these won't let the server start again + Cmd_RemoveCommand ("heartbeat"); + Cmd_RemoveCommand ("kick"); + Cmd_RemoveCommand ("banUser"); + Cmd_RemoveCommand ("banClient"); + Cmd_RemoveCommand ("status"); + Cmd_RemoveCommand ("serverinfo"); + Cmd_RemoveCommand ("systeminfo"); + Cmd_RemoveCommand ("dumpuser"); + Cmd_RemoveCommand ("map_restart"); + Cmd_RemoveCommand ("sectorlist"); + Cmd_RemoveCommand ("say"); +#endif +} + diff --git a/src/server/sv_client.c b/src/server/sv_client.c new file mode 100644 index 0000000..c5f7946 --- /dev/null +++ b/src/server/sv_client.c @@ -0,0 +1,1452 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// sv_client.c -- server code for dealing with clients + +#include "server.h" + +static void SV_CloseDownload( client_t *cl ); + +/* +================= +SV_GetChallenge + +A "getchallenge" OOB command has been received +Returns a challenge number that can be used +in a subsequent connectResponse command. +We do this to prevent denial of service attacks that +flood the server with invalid connection IPs. With a +challenge, they must give a valid IP address. + +If we are authorizing, a challenge request will cause a packet +to be sent to the authorize server. + +When an authorizeip is returned, a challenge response will be +sent to that ip. +================= +*/ +void SV_GetChallenge( netadr_t from ) { + int i; + int oldest; + int oldestTime; + challenge_t *challenge; + + oldest = 0; + oldestTime = 0x7fffffff; + + // see if we already have a challenge for this ip + challenge = &svs.challenges[0]; + for (i = 0 ; i < MAX_CHALLENGES ; i++, challenge++) { + if ( !challenge->connected && NET_CompareAdr( from, challenge->adr ) ) { + break; + } + if ( challenge->time < oldestTime ) { + oldestTime = challenge->time; + oldest = i; + } + } + + if (i == MAX_CHALLENGES) { + // this is the first time this client has asked for a challenge + challenge = &svs.challenges[oldest]; + + challenge->challenge = ( (rand() << 16) ^ rand() ) ^ svs.time; + challenge->adr = from; + challenge->firstTime = svs.time; + challenge->time = svs.time; + challenge->connected = qfalse; + i = oldest; + } + + // send the challengeResponse + challenge->pingTime = svs.time; + NET_OutOfBandPrint( NS_SERVER, from, "challengeResponse %i", challenge->challenge ); +} + +/* +================== +SV_DirectConnect + +A "connect" OOB command has been received +================== +*/ +void SV_DirectConnect( netadr_t from ) { + char userinfo[MAX_INFO_STRING]; + int i; + client_t *cl, *newcl; + client_t temp; + sharedEntity_t *ent; + int clientNum; + int version; + int qport; + int challenge; + char *password; + int startIndex; + intptr_t denied; + int count; + char *ip; + + Com_DPrintf ("SVC_DirectConnect ()\n"); + + Q_strncpyz( userinfo, Cmd_Argv(1), sizeof(userinfo) ); + + version = atoi( Info_ValueForKey( userinfo, "protocol" ) ); + if ( version != PROTOCOL_VERSION ) { + NET_OutOfBandPrint( NS_SERVER, from, "print\nServer uses protocol version %i", PROTOCOL_VERSION ); + Com_DPrintf (" rejected connect from version %i\n", version); + return; + } + + challenge = atoi( Info_ValueForKey( userinfo, "challenge" ) ); + qport = atoi( Info_ValueForKey( userinfo, "qport" ) ); + + // quick reject + for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) { + if ( cl->state == CS_FREE ) { + continue; + } + if ( NET_CompareBaseAdr( from, cl->netchan.remoteAddress ) + && ( cl->netchan.qport == qport + || from.port == cl->netchan.remoteAddress.port ) ) { + if (( svs.time - cl->lastConnectTime) + < (sv_reconnectlimit->integer * 1000)) { + Com_DPrintf ("%s:reconnect rejected : too soon\n", NET_AdrToString (from)); + return; + } + break; + } + } + + // don't let "ip" overflow userinfo string + if ( NET_IsLocalAddress (from) ) + ip = "localhost"; + else + ip = (char *)NET_AdrToString( from ); + if( ( strlen( ip ) + strlen( userinfo ) + 4 ) >= MAX_INFO_STRING ) { + NET_OutOfBandPrint( NS_SERVER, from, + "print\nUserinfo string length exceeded. " + "Try removing setu cvars from your config.\n" ); + return; + } + Info_SetValueForKey( userinfo, "ip", ip ); + + // see if the challenge is valid (LAN clients don't need to challenge) + if ( !NET_IsLocalAddress (from) ) { + int ping; + + for (i=0 ; ivalue && ping < sv_minPing->value ) { + // don't let them keep trying until they get a big delay + NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for high pings only" ); + Com_DPrintf ("Client %i rejected on a too low ping\n", i); + // reset the address otherwise their ping will keep increasing + // with each connect message and they'd eventually be able to connect + svs.challenges[i].adr.port = 0; + return; + } + if ( sv_maxPing->value && ping > sv_maxPing->value ) { + NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for low pings only" ); + Com_DPrintf ("Client %i rejected on a too high ping\n", i); + return; + } + } + } + + newcl = &temp; + Com_Memset (newcl, 0, sizeof(client_t)); + + // if there is already a slot for this ip, reuse it + for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) { + if ( cl->state == CS_FREE ) { + continue; + } + if ( NET_CompareBaseAdr( from, cl->netchan.remoteAddress ) + && ( cl->netchan.qport == qport + || from.port == cl->netchan.remoteAddress.port ) ) { + Com_Printf ("%s:reconnect\n", NET_AdrToString (from)); + newcl = cl; + + // this doesn't work because it nukes the players userinfo + +// // disconnect the client from the game first so any flags the +// // player might have are dropped +// VM_Call( gvm, GAME_CLIENT_DISCONNECT, newcl - svs.clients ); + // + goto gotnewcl; + } + } + + // find a client slot + // if "sv_privateClients" is set > 0, then that number + // of client slots will be reserved for connections that + // have "password" set to the value of "sv_privatePassword" + // Info requests will report the maxclients as if the private + // slots didn't exist, to prevent people from trying to connect + // to a full server. + // This is to allow us to reserve a couple slots here on our + // servers so we can play without having to kick people. + + // check for privateClient password + password = Info_ValueForKey( userinfo, "password" ); + if ( !strcmp( password, sv_privatePassword->string ) ) { + startIndex = 0; + } else { + // skip past the reserved slots + startIndex = sv_privateClients->integer; + } + + newcl = NULL; + for ( i = startIndex; i < sv_maxclients->integer ; i++ ) { + cl = &svs.clients[i]; + if (cl->state == CS_FREE) { + newcl = cl; + break; + } + } + + if ( !newcl ) { + if ( NET_IsLocalAddress( from ) ) { + Com_Error( ERR_FATAL, "server is full on local connect\n" ); + return; + } + else { + NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is full" ); + Com_DPrintf ("Rejected a connection.\n"); + return; + } + } + + // we got a newcl, so reset the reliableSequence and reliableAcknowledge + cl->reliableAcknowledge = 0; + cl->reliableSequence = 0; + +gotnewcl: + // build a new connection + // accept the new client + // this is the only place a client_t is ever initialized + *newcl = temp; + clientNum = newcl - svs.clients; + ent = SV_GentityNum( clientNum ); + newcl->gentity = ent; + + // save the challenge + newcl->challenge = challenge; + + // save the address + Netchan_Setup (NS_SERVER, &newcl->netchan , from, qport); + // init the netchan queue + newcl->netchan_end_queue = &newcl->netchan_start_queue; + + // save the userinfo + Q_strncpyz( newcl->userinfo, userinfo, sizeof(newcl->userinfo) ); + + // get the game a chance to reject this connection or modify the userinfo + denied = VM_Call( gvm, GAME_CLIENT_CONNECT, clientNum, qtrue ); // firstTime = qtrue + if ( denied ) { + // we can't just use VM_ArgPtr, because that is only valid inside a VM_Call + char *str = VM_ExplicitArgPtr( gvm, denied ); + + NET_OutOfBandPrint( NS_SERVER, from, "print\n%s", str ); + Com_DPrintf ("Game rejected a connection: %s.\n", str); + return; + } + + SV_UserinfoChanged( newcl ); + + // send the connect packet to the client + NET_OutOfBandPrint( NS_SERVER, from, "connectResponse" ); + + Com_DPrintf( "Going from CS_FREE to CS_CONNECTED for %s\n", newcl->name ); + + newcl->state = CS_CONNECTED; + newcl->nextSnapshotTime = svs.time; + newcl->lastPacketTime = svs.time; + newcl->lastConnectTime = svs.time; + + // when we receive the first packet from the client, we will + // notice that it is from a different serverid and that the + // gamestate message was not just sent, forcing a retransmit + newcl->gamestateMessageNum = -1; + + // if this was the first client on the server, or the last client + // the server can hold, send a heartbeat to the master. + count = 0; + for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) { + if ( svs.clients[i].state >= CS_CONNECTED ) { + count++; + } + } + if ( count == 1 || count == sv_maxclients->integer ) { + SV_Heartbeat_f(); + } +} + + +/* +===================== +SV_DropClient + +Called when the player is totally leaving the server, either willingly +or unwillingly. This is NOT called if the entire server is quiting +or crashing -- SV_FinalMessage() will handle that +===================== +*/ +void SV_DropClient( client_t *drop, const char *reason ) { + int i; + challenge_t *challenge; + + if ( drop->state == CS_ZOMBIE ) { + return; // already dropped + } + + // see if we already have a challenge for this ip + challenge = &svs.challenges[0]; + + for (i = 0 ; i < MAX_CHALLENGES ; i++, challenge++) { + if ( NET_CompareAdr( drop->netchan.remoteAddress, challenge->adr ) ) { + challenge->connected = qfalse; + break; + } + } + + // Kill any download + SV_CloseDownload( drop ); + + // tell everyone why they got dropped + SV_SendServerCommand( NULL, "print \"%s" S_COLOR_WHITE " %s\n\"", drop->name, reason ); + + + if (drop->download) { + FS_FCloseFile( drop->download ); + drop->download = 0; + } + + // call the prog function for removing a client + // this will remove the body, among other things + VM_Call( gvm, GAME_CLIENT_DISCONNECT, drop - svs.clients ); + + // add the disconnect command + SV_SendServerCommand( drop, "disconnect \"%s\"", reason); + + // nuke user info + SV_SetUserinfo( drop - svs.clients, "" ); + + Com_DPrintf( "Going to CS_ZOMBIE for %s\n", drop->name ); + drop->state = CS_ZOMBIE; // become free in a few seconds + + // if this was the last client on the server, send a heartbeat + // to the master so it is known the server is empty + // send a heartbeat now so the master will get up to date info + // if there is already a slot for this ip, reuse it + for (i=0 ; i < sv_maxclients->integer ; i++ ) { + if ( svs.clients[i].state >= CS_CONNECTED ) { + break; + } + } + if ( i == sv_maxclients->integer ) { + SV_Heartbeat_f(); + } +} + +/* +================ +SV_SendClientGameState + +Sends the first message from the server to a connected client. +This will be sent on the initial connection and upon each new map load. + +It will be resent if the client acknowledges a later message but has +the wrong gamestate. +================ +*/ +void SV_SendClientGameState( client_t *client ) { + int start; + entityState_t *base, nullstate; + msg_t msg; + byte msgBuffer[MAX_MSGLEN]; + + Com_DPrintf ("SV_SendClientGameState() for %s\n", client->name); + Com_DPrintf( "Going from CS_CONNECTED to CS_PRIMED for %s\n", client->name ); + client->state = CS_PRIMED; + client->pureAuthentic = 0; + client->gotCP = qfalse; + + // when we receive the first packet from the client, we will + // notice that it is from a different serverid and that the + // gamestate message was not just sent, forcing a retransmit + client->gamestateMessageNum = client->netchan.outgoingSequence; + + MSG_Init( &msg, msgBuffer, sizeof( msgBuffer ) ); + + // NOTE, MRE: all server->client messages now acknowledge + // let the client know which reliable clientCommands we have received + MSG_WriteLong( &msg, client->lastClientCommand ); + + // send any server commands waiting to be sent first. + // we have to do this cause we send the client->reliableSequence + // with a gamestate and it sets the clc.serverCommandSequence at + // the client side + SV_UpdateServerCommandsToClient( client, &msg ); + + // send the gamestate + MSG_WriteByte( &msg, svc_gamestate ); + MSG_WriteLong( &msg, client->reliableSequence ); + + // write the configstrings + for ( start = 0 ; start < MAX_CONFIGSTRINGS ; start++ ) { + if (sv.configstrings[start][0]) { + MSG_WriteByte( &msg, svc_configstring ); + MSG_WriteShort( &msg, start ); + MSG_WriteBigString( &msg, sv.configstrings[start] ); + } + } + + // write the baselines + Com_Memset( &nullstate, 0, sizeof( nullstate ) ); + for ( start = 0 ; start < MAX_GENTITIES; start++ ) { + base = &sv.svEntities[start].baseline; + if ( !base->number ) { + continue; + } + MSG_WriteByte( &msg, svc_baseline ); + MSG_WriteDeltaEntity( &msg, &nullstate, base, qtrue ); + } + + MSG_WriteByte( &msg, svc_EOF ); + + MSG_WriteLong( &msg, client - svs.clients); + + // write the checksum feed + MSG_WriteLong( &msg, sv.checksumFeed); + + // deliver this to the client + SV_SendMessageToClient( &msg, client ); +} + + +/* +================== +SV_ClientEnterWorld +================== +*/ +void SV_ClientEnterWorld( client_t *client, usercmd_t *cmd ) { + int clientNum; + sharedEntity_t *ent; + + Com_DPrintf( "Going from CS_PRIMED to CS_ACTIVE for %s\n", client->name ); + client->state = CS_ACTIVE; + + // resend all configstrings using the cs commands since these are + // no longer sent when the client is CS_PRIMED + SV_UpdateConfigstrings( client ); + + // set up the entity for the client + clientNum = client - svs.clients; + ent = SV_GentityNum( clientNum ); + ent->s.number = clientNum; + client->gentity = ent; + + client->deltaMessage = -1; + client->nextSnapshotTime = svs.time; // generate a snapshot immediately + client->lastUsercmd = *cmd; + + // call the game begin function + VM_Call( gvm, GAME_CLIENT_BEGIN, client - svs.clients ); +} + +/* +============================================================ + +CLIENT COMMAND EXECUTION + +============================================================ +*/ + +/* +================== +SV_CloseDownload + +clear/free any download vars +================== +*/ +static void SV_CloseDownload( client_t *cl ) { + int i; + + // EOF + if (cl->download) { + FS_FCloseFile( cl->download ); + } + cl->download = 0; + *cl->downloadName = 0; + + // Free the temporary buffer space + for (i = 0; i < MAX_DOWNLOAD_WINDOW; i++) { + if (cl->downloadBlocks[i]) { + Z_Free( cl->downloadBlocks[i] ); + cl->downloadBlocks[i] = NULL; + } + } + +} + +/* +================== +SV_StopDownload_f + +Abort a download if in progress +================== +*/ +void SV_StopDownload_f( client_t *cl ) { + if (*cl->downloadName) + Com_DPrintf( "clientDownload: %d : file \"%s\" aborted\n", (int) (cl - svs.clients), cl->downloadName ); + + SV_CloseDownload( cl ); +} + +/* +================== +SV_DoneDownload_f + +Downloads are finished +================== +*/ +void SV_DoneDownload_f( client_t *cl ) { + Com_DPrintf( "clientDownload: %s Done\n", cl->name); + // resend the game state to update any clients that entered during the download + SV_SendClientGameState(cl); +} + +/* +================== +SV_NextDownload_f + +The argument will be the last acknowledged block from the client, it should be +the same as cl->downloadClientBlock +================== +*/ +void SV_NextDownload_f( client_t *cl ) +{ + int block = atoi( Cmd_Argv(1) ); + + if (block == cl->downloadClientBlock) { + Com_DPrintf( "clientDownload: %d : client acknowledge of block %d\n", (int) (cl - svs.clients), block ); + + // Find out if we are done. A zero-length block indicates EOF + if (cl->downloadBlockSize[cl->downloadClientBlock % MAX_DOWNLOAD_WINDOW] == 0) { + Com_Printf( "clientDownload: %d : file \"%s\" completed\n", (int) (cl - svs.clients), cl->downloadName ); + SV_CloseDownload( cl ); + return; + } + + cl->downloadSendTime = svs.time; + cl->downloadClientBlock++; + return; + } + // We aren't getting an acknowledge for the correct block, drop the client + // FIXME: this is bad... the client will never parse the disconnect message + // because the cgame isn't loaded yet + SV_DropClient( cl, "broken download" ); +} + +/* +================== +SV_BeginDownload_f +================== +*/ +void SV_BeginDownload_f( client_t *cl ) { + + // Kill any existing download + SV_CloseDownload( cl ); + + // cl->downloadName is non-zero now, SV_WriteDownloadToClient will see this and open + // the file itself + Q_strncpyz( cl->downloadName, Cmd_Argv(1), sizeof(cl->downloadName) ); +} + +/* +================== +SV_WriteDownloadToClient + +Check to see if the client wants a file, open it if needed and start pumping the client +Fill up msg with data +================== +*/ +void SV_WriteDownloadToClient( client_t *cl , msg_t *msg ) +{ + int curindex; + int rate; + int blockspersnap; + int idPack = 0, missionPack = 0, unreferenced = 1; + char errorMessage[1024]; + char pakbuf[MAX_QPATH], *pakptr; + int numRefPaks; + + if (!*cl->downloadName) + return; // Nothing being downloaded + + if (!cl->download) { + // Chop off filename extension. + Com_sprintf(pakbuf, sizeof(pakbuf), "%s", cl->downloadName); + pakptr = Q_strrchr(pakbuf, '.'); + + if(pakptr) + { + *pakptr = '\0'; + + // Check for pk3 filename extension + if(!Q_stricmp(pakptr + 1, "pk3")) + { + const char *referencedPaks = FS_ReferencedPakNames(); + + // Check whether the file appears in the list of referenced + // paks to prevent downloading of arbitrary files. + Cmd_TokenizeStringIgnoreQuotes(referencedPaks); + numRefPaks = Cmd_Argc(); + + for(curindex = 0; curindex < numRefPaks; curindex++) + { + if(!FS_FilenameCompare(Cmd_Argv(curindex), pakbuf)) + { + unreferenced = 0; + + // now that we know the file is referenced, + // check whether it's legal to download it. + missionPack = FS_idPak(pakbuf, "missionpack"); + idPack = missionPack || FS_idPak(pakbuf, BASEGAME); + + break; + } + } + } + } + + // We open the file here + if ( !(sv_allowDownload->integer & DLF_ENABLE) || + (sv_allowDownload->integer & DLF_NO_UDP) || + idPack || unreferenced || + ( cl->downloadSize = FS_SV_FOpenFileRead( cl->downloadName, &cl->download ) ) <= 0 ) { + // cannot auto-download file + if(unreferenced) + { + Com_Printf("clientDownload: %d : \"%s\" is not referenced and cannot be downloaded.\n", (int) (cl - svs.clients), cl->downloadName); + Com_sprintf(errorMessage, sizeof(errorMessage), "File \"%s\" is not referenced and cannot be downloaded.", cl->downloadName); + } + else if (idPack) { + Com_Printf("clientDownload: %d : \"%s\" cannot download id pk3 files\n", (int) (cl - svs.clients), cl->downloadName); + if (missionPack) { + Com_sprintf(errorMessage, sizeof(errorMessage), "Cannot autodownload Team Arena file \"%s\"\n" + "The Team Arena mission pack can be found in your local game store.", cl->downloadName); + } + else { + Com_sprintf(errorMessage, sizeof(errorMessage), "Cannot autodownload id pk3 file \"%s\"", cl->downloadName); + } + } + else if ( !(sv_allowDownload->integer & DLF_ENABLE) || + (sv_allowDownload->integer & DLF_NO_UDP) ) { + + Com_Printf("clientDownload: %d : \"%s\" download disabled", (int) (cl - svs.clients), cl->downloadName); + if (sv_pure->integer) { + Com_sprintf(errorMessage, sizeof(errorMessage), "Could not download \"%s\" because autodownloading is disabled on the server.\n\n" + "You will need to get this file elsewhere before you " + "can connect to this pure server.\n", cl->downloadName); + } else { + Com_sprintf(errorMessage, sizeof(errorMessage), "Could not download \"%s\" because autodownloading is disabled on the server.\n\n" + "The server you are connecting to is not a pure server, " + "set autodownload to No in your settings and you might be " + "able to join the game anyway.\n", cl->downloadName); + } + } else { + // NOTE TTimo this is NOT supposed to happen unless bug in our filesystem scheme? + // if the pk3 is referenced, it must have been found somewhere in the filesystem + Com_Printf("clientDownload: %d : \"%s\" file not found on server\n", (int) (cl - svs.clients), cl->downloadName); + Com_sprintf(errorMessage, sizeof(errorMessage), "File \"%s\" not found on server for autodownloading.\n", cl->downloadName); + } + MSG_WriteByte( msg, svc_download ); + MSG_WriteShort( msg, 0 ); // client is expecting block zero + MSG_WriteLong( msg, -1 ); // illegal file size + MSG_WriteString( msg, errorMessage ); + + *cl->downloadName = 0; + return; + } + + Com_Printf( "clientDownload: %d : beginning \"%s\"\n", (int) (cl - svs.clients), cl->downloadName ); + + // Init + cl->downloadCurrentBlock = cl->downloadClientBlock = cl->downloadXmitBlock = 0; + cl->downloadCount = 0; + cl->downloadEOF = qfalse; + } + + // Perform any reads that we need to + while (cl->downloadCurrentBlock - cl->downloadClientBlock < MAX_DOWNLOAD_WINDOW && + cl->downloadSize != cl->downloadCount) { + + curindex = (cl->downloadCurrentBlock % MAX_DOWNLOAD_WINDOW); + + if (!cl->downloadBlocks[curindex]) + cl->downloadBlocks[curindex] = Z_Malloc( MAX_DOWNLOAD_BLKSIZE ); + + cl->downloadBlockSize[curindex] = FS_Read( cl->downloadBlocks[curindex], MAX_DOWNLOAD_BLKSIZE, cl->download ); + + if (cl->downloadBlockSize[curindex] < 0) { + // EOF right now + cl->downloadCount = cl->downloadSize; + break; + } + + cl->downloadCount += cl->downloadBlockSize[curindex]; + + // Load in next block + cl->downloadCurrentBlock++; + } + + // Check to see if we have eof condition and add the EOF block + if (cl->downloadCount == cl->downloadSize && + !cl->downloadEOF && + cl->downloadCurrentBlock - cl->downloadClientBlock < MAX_DOWNLOAD_WINDOW) { + + cl->downloadBlockSize[cl->downloadCurrentBlock % MAX_DOWNLOAD_WINDOW] = 0; + cl->downloadCurrentBlock++; + + cl->downloadEOF = qtrue; // We have added the EOF block + } + + // Loop up to window size times based on how many blocks we can fit in the + // client snapMsec and rate + + // based on the rate, how many bytes can we fit in the snapMsec time of the client + // normal rate / snapshotMsec calculation + rate = cl->rate; + if ( sv_maxRate->integer ) { + if ( sv_maxRate->integer < 1000 ) { + Cvar_Set( "sv_MaxRate", "1000" ); + } + if ( sv_maxRate->integer < rate ) { + rate = sv_maxRate->integer; + } + } + if ( sv_minRate->integer ) { + if ( sv_minRate->integer < 1000 ) + Cvar_Set( "sv_minRate", "1000" ); + if ( sv_minRate->integer > rate ) + rate = sv_minRate->integer; + } + + if (!rate) { + blockspersnap = 1; + } else { + blockspersnap = ( (rate * cl->snapshotMsec) / 1000 + MAX_DOWNLOAD_BLKSIZE ) / + MAX_DOWNLOAD_BLKSIZE; + } + + if (blockspersnap < 0) + blockspersnap = 1; + + while (blockspersnap--) { + + // Write out the next section of the file, if we have already reached our window, + // automatically start retransmitting + + if (cl->downloadClientBlock == cl->downloadCurrentBlock) + return; // Nothing to transmit + + if (cl->downloadXmitBlock == cl->downloadCurrentBlock) { + // We have transmitted the complete window, should we start resending? + + //FIXME: This uses a hardcoded one second timeout for lost blocks + //the timeout should be based on client rate somehow + if (svs.time - cl->downloadSendTime > 1000) + cl->downloadXmitBlock = cl->downloadClientBlock; + else + return; + } + + // Send current block + curindex = (cl->downloadXmitBlock % MAX_DOWNLOAD_WINDOW); + + MSG_WriteByte( msg, svc_download ); + MSG_WriteShort( msg, cl->downloadXmitBlock ); + + // block zero is special, contains file size + if ( cl->downloadXmitBlock == 0 ) + MSG_WriteLong( msg, cl->downloadSize ); + + MSG_WriteShort( msg, cl->downloadBlockSize[curindex] ); + + // Write the block + if ( cl->downloadBlockSize[curindex] ) { + MSG_WriteData( msg, cl->downloadBlocks[curindex], cl->downloadBlockSize[curindex] ); + } + + Com_DPrintf( "clientDownload: %d : writing block %d\n", (int) (cl - svs.clients), cl->downloadXmitBlock ); + + // Move on to the next block + // It will get sent with next snap shot. The rate will keep us in line. + cl->downloadXmitBlock++; + + cl->downloadSendTime = svs.time; + } +} + +/* +================= +SV_Disconnect_f + +The client is going to disconnect, so remove the connection immediately FIXME: move to game? +================= +*/ +static void SV_Disconnect_f( client_t *cl ) { + SV_DropClient( cl, "disconnected" ); +} + +/* +================= +SV_VerifyPaks_f + +If we are pure, disconnect the client if they do no meet the following conditions: + +1. the first two checksums match our view of cgame and ui +2. there are no any additional checksums that we do not have + +This routine would be a bit simpler with a goto but i abstained + +================= +*/ +static void SV_VerifyPaks_f( client_t *cl ) { + int nChkSum1, nChkSum2, nClientPaks, nServerPaks, i, j, nCurArg; + int nClientChkSum[1024]; + int nServerChkSum[1024]; + const char *pPaks, *pArg; + qboolean bGood = qtrue; + + // if we are pure, we "expect" the client to load certain things from + // certain pk3 files, namely we want the client to have loaded the + // ui and cgame that we think should be loaded based on the pure setting + // + if ( sv_pure->integer != 0 ) { + + bGood = qtrue; + nChkSum1 = nChkSum2 = 0; + // we run the game, so determine which cgame and ui the client "should" be running + bGood = (FS_FileIsInPAK("vm/cgame.qvm", &nChkSum1) == 1); + if (bGood) + bGood = (FS_FileIsInPAK("vm/ui.qvm", &nChkSum2) == 1); + + nClientPaks = Cmd_Argc(); + + // start at arg 2 ( skip serverId cl_paks ) + nCurArg = 1; + + pArg = Cmd_Argv(nCurArg++); + if(!pArg) { + bGood = qfalse; + } + else + { + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475 + // we may get incoming cp sequences from a previous checksumFeed, which we need to ignore + // since serverId is a frame count, it always goes up + if (atoi(pArg) < sv.checksumFeedServerId) + { + Com_DPrintf("ignoring outdated cp command from client %s\n", cl->name); + return; + } + } + + // we basically use this while loop to avoid using 'goto' :) + while (bGood) { + + // must be at least 6: "cl_paks cgame ui @ firstref ... numChecksums" + // numChecksums is encoded + if (nClientPaks < 6) { + bGood = qfalse; + break; + } + // verify first to be the cgame checksum + pArg = Cmd_Argv(nCurArg++); + if (!pArg || *pArg == '@' || atoi(pArg) != nChkSum1 ) { + bGood = qfalse; + break; + } + // verify the second to be the ui checksum + pArg = Cmd_Argv(nCurArg++); + if (!pArg || *pArg == '@' || atoi(pArg) != nChkSum2 ) { + bGood = qfalse; + break; + } + // should be sitting at the delimeter now + pArg = Cmd_Argv(nCurArg++); + if (*pArg != '@') { + bGood = qfalse; + break; + } + // store checksums since tokenization is not re-entrant + for (i = 0; nCurArg < nClientPaks; i++) { + nClientChkSum[i] = atoi(Cmd_Argv(nCurArg++)); + } + + // store number to compare against (minus one cause the last is the number of checksums) + nClientPaks = i - 1; + + // make sure none of the client check sums are the same + // so the client can't send 5 the same checksums + for (i = 0; i < nClientPaks; i++) { + for (j = 0; j < nClientPaks; j++) { + if (i == j) + continue; + if (nClientChkSum[i] == nClientChkSum[j]) { + bGood = qfalse; + break; + } + } + if (bGood == qfalse) + break; + } + if (bGood == qfalse) + break; + + // get the pure checksums of the pk3 files loaded by the server + pPaks = FS_LoadedPakPureChecksums(); + Cmd_TokenizeString( pPaks ); + nServerPaks = Cmd_Argc(); + if (nServerPaks > 1024) + nServerPaks = 1024; + + for (i = 0; i < nServerPaks; i++) { + nServerChkSum[i] = atoi(Cmd_Argv(i)); + } + + // check if the client has provided any pure checksums of pk3 files not loaded by the server + for (i = 0; i < nClientPaks; i++) { + for (j = 0; j < nServerPaks; j++) { + if (nClientChkSum[i] == nServerChkSum[j]) { + break; + } + } + if (j >= nServerPaks) { + bGood = qfalse; + break; + } + } + if ( bGood == qfalse ) { + break; + } + + // check if the number of checksums was correct + nChkSum1 = sv.checksumFeed; + for (i = 0; i < nClientPaks; i++) { + nChkSum1 ^= nClientChkSum[i]; + } + nChkSum1 ^= nClientPaks; + if (nChkSum1 != nClientChkSum[nClientPaks]) { + bGood = qfalse; + break; + } + + // break out + break; + } + + cl->gotCP = qtrue; + + if (bGood) { + cl->pureAuthentic = 1; + } + else { + cl->pureAuthentic = 0; + cl->nextSnapshotTime = -1; + cl->state = CS_ACTIVE; + SV_SendClientSnapshot( cl ); + SV_DropClient( cl, "Unpure client detected. Invalid .PK3 files referenced!" ); + } + } +} + +/* +================= +SV_ResetPureClient_f +================= +*/ +static void SV_ResetPureClient_f( client_t *cl ) { + cl->pureAuthentic = 0; + cl->gotCP = qfalse; +} + +/* +================= +SV_UserinfoChanged + +Pull specific info from a newly changed userinfo string +into a more C friendly form. +================= +*/ +void SV_UserinfoChanged( client_t *cl ) { + char *val; + char *ip; + int i; + int len; + + // name for C code + Q_strncpyz( cl->name, Info_ValueForKey (cl->userinfo, "name"), sizeof(cl->name) ); + + // rate command + + // if the client is on the same subnet as the server and we aren't running an + // internet public server, assume they don't need a rate choke + if ( Sys_IsLANAddress( cl->netchan.remoteAddress ) && com_dedicated->integer != 2 && sv_lanForceRate->integer == 1) { + cl->rate = 99999; // lans should not rate limit + } else { + val = Info_ValueForKey (cl->userinfo, "rate"); + if (strlen(val)) { + i = atoi(val); + cl->rate = i; + if (cl->rate < 1000) { + cl->rate = 1000; + } else if (cl->rate > 90000) { + cl->rate = 90000; + } + } else { + cl->rate = 3000; + } + } + val = Info_ValueForKey (cl->userinfo, "handicap"); + if (strlen(val)) { + i = atoi(val); + if (i<=0 || i>100 || strlen(val) > 4) { + Info_SetValueForKey( cl->userinfo, "handicap", "100" ); + } + } + + // snaps command + val = Info_ValueForKey (cl->userinfo, "snaps"); + if (strlen(val)) { + i = atoi(val); + if ( i < 1 ) { + i = 1; + } else if ( i > sv_fps->integer ) { + i = sv_fps->integer; + } + cl->snapshotMsec = 1000/i; + } else { + cl->snapshotMsec = 50; + } + + // TTimo + // maintain the IP information + // the banning code relies on this being consistently present + if( NET_IsLocalAddress(cl->netchan.remoteAddress) ) + ip = "localhost"; + else + ip = (char*)NET_AdrToString( cl->netchan.remoteAddress ); + + val = Info_ValueForKey( cl->userinfo, "ip" ); + if( val[0] ) + len = strlen( ip ) - strlen( val ) + strlen( cl->userinfo ); + else + len = strlen( ip ) + 4 + strlen( cl->userinfo ); + + if( len >= MAX_INFO_STRING ) + SV_DropClient( cl, "userinfo string length exceeded" ); + else + Info_SetValueForKey( cl->userinfo, "ip", ip ); + +} + + +/* +================== +SV_UpdateUserinfo_f +================== +*/ +static void SV_UpdateUserinfo_f( client_t *cl ) { + Q_strncpyz( cl->userinfo, Cmd_Argv(1), sizeof(cl->userinfo) ); + + SV_UserinfoChanged( cl ); + // call prog code to allow overrides + VM_Call( gvm, GAME_CLIENT_USERINFO_CHANGED, cl - svs.clients ); +} + +typedef struct { + char *name; + void (*func)( client_t *cl ); +} ucmd_t; + +static ucmd_t ucmds[] = { + {"userinfo", SV_UpdateUserinfo_f}, + {"disconnect", SV_Disconnect_f}, + {"cp", SV_VerifyPaks_f}, + {"vdr", SV_ResetPureClient_f}, + {"download", SV_BeginDownload_f}, + {"nextdl", SV_NextDownload_f}, + {"stopdl", SV_StopDownload_f}, + {"donedl", SV_DoneDownload_f}, + + {NULL, NULL} +}; + +/* +================== +SV_ExecuteClientCommand + +Also called by bot code +================== +*/ +void SV_ExecuteClientCommand( client_t *cl, const char *s, qboolean clientOK ) { + ucmd_t *u; + qboolean bProcessed = qfalse; + + Cmd_TokenizeString( s ); + + // see if it is a server level command + for (u=ucmds ; u->name ; u++) { + if (!strcmp (Cmd_Argv(0), u->name) ) { + u->func( cl ); + bProcessed = qtrue; + break; + } + } + + if (clientOK) { + // pass unknown strings to the game + if (!u->name && sv.state == SS_GAME) { + VM_Call( gvm, GAME_CLIENT_COMMAND, cl - svs.clients ); + } + } + else if (!bProcessed) + Com_DPrintf( "client text ignored for %s: %s\n", cl->name, Cmd_Argv(0) ); +} + +/* +=============== +SV_ClientCommand +=============== +*/ +static qboolean SV_ClientCommand( client_t *cl, msg_t *msg ) { + int seq; + const char *s; + qboolean clientOk = qtrue; + + seq = MSG_ReadLong( msg ); + s = MSG_ReadString( msg ); + + // see if we have already executed it + if ( cl->lastClientCommand >= seq ) { + return qtrue; + } + + Com_DPrintf( "clientCommand: %s : %i : %s\n", cl->name, seq, s ); + + // drop the connection if we have somehow lost commands + if ( seq > cl->lastClientCommand + 1 ) { + Com_Printf( "Client %s lost %i clientCommands\n", cl->name, + seq - cl->lastClientCommand + 1 ); + SV_DropClient( cl, "Lost reliable commands" ); + return qfalse; + } + + // malicious users may try using too many string commands + // to lag other players. If we decide that we want to stall + // the command, we will stop processing the rest of the packet, + // including the usercmd. This causes flooders to lag themselves + // but not other people + // We don't do this when the client hasn't been active yet since its + // normal to spam a lot of commands when downloading +#if 0 // flood protection in game for trem + if ( !com_cl_running->integer && + cl->state >= CS_ACTIVE && + sv_floodProtect->integer && + svs.time < cl->nextReliableTime ) { + // ignore any other text messages from this client but let them keep playing + // TTimo - moved the ignored verbose to the actual processing in SV_ExecuteClientCommand, only printing if the core doesn't intercept + clientOk = qfalse; + } +#endif + + // don't allow another command for one second + cl->nextReliableTime = svs.time + 1000; + + SV_ExecuteClientCommand( cl, s, clientOk ); + + cl->lastClientCommand = seq; + Com_sprintf(cl->lastClientCommandString, sizeof(cl->lastClientCommandString), "%s", s); + + return qtrue; // continue procesing +} + + +//================================================================================== + + +/* +================== +SV_ClientThink + +Also called by bot code +================== +*/ +void SV_ClientThink (client_t *cl, usercmd_t *cmd) { + cl->lastUsercmd = *cmd; + + if ( cl->state != CS_ACTIVE ) { + return; // may have been kicked during the last usercmd + } + + VM_Call( gvm, GAME_CLIENT_THINK, cl - svs.clients ); +} + +/* +================== +SV_UserMove + +The message usually contains all the movement commands +that were in the last three packets, so that the information +in dropped packets can be recovered. + +On very fast clients, there may be multiple usercmd packed into +each of the backup packets. +================== +*/ +static void SV_UserMove( client_t *cl, msg_t *msg, qboolean delta ) { + int i, key; + int cmdCount; + usercmd_t nullcmd; + usercmd_t cmds[MAX_PACKET_USERCMDS]; + usercmd_t *cmd, *oldcmd; + + if ( delta ) { + cl->deltaMessage = cl->messageAcknowledge; + } else { + cl->deltaMessage = -1; + } + + cmdCount = MSG_ReadByte( msg ); + + if ( cmdCount < 1 ) { + Com_Printf( "cmdCount < 1\n" ); + return; + } + + if ( cmdCount > MAX_PACKET_USERCMDS ) { + Com_Printf( "cmdCount > MAX_PACKET_USERCMDS\n" ); + return; + } + + // use the checksum feed in the key + key = sv.checksumFeed; + // also use the message acknowledge + key ^= cl->messageAcknowledge; + // also use the last acknowledged server command in the key + key ^= Com_HashKey(cl->reliableCommands[ cl->reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ], 32); + + Com_Memset( &nullcmd, 0, sizeof(nullcmd) ); + oldcmd = &nullcmd; + for ( i = 0 ; i < cmdCount ; i++ ) { + cmd = &cmds[i]; + MSG_ReadDeltaUsercmdKey( msg, key, oldcmd, cmd ); + oldcmd = cmd; + } + + // save time for ping calculation + cl->frames[ cl->messageAcknowledge & PACKET_MASK ].messageAcked = svs.time; + + // TTimo + // catch the no-cp-yet situation before SV_ClientEnterWorld + // if CS_ACTIVE, then it's time to trigger a new gamestate emission + // if not, then we are getting remaining parasite usermove commands, which we should ignore + if (sv_pure->integer != 0 && cl->pureAuthentic == 0 && !cl->gotCP) { + if (cl->state == CS_ACTIVE) + { + // we didn't get a cp yet, don't assume anything and just send the gamestate all over again + Com_DPrintf( "%s: didn't get cp command, resending gamestate\n", cl->name); + SV_SendClientGameState( cl ); + } + return; + } + + // if this is the first usercmd we have received + // this gamestate, put the client into the world + if ( cl->state == CS_PRIMED ) { + SV_ClientEnterWorld( cl, &cmds[0] ); + // the moves can be processed normaly + } + + // a bad cp command was sent, drop the client + if (sv_pure->integer != 0 && cl->pureAuthentic == 0) { + SV_DropClient( cl, "Cannot validate pure client!"); + return; + } + + if ( cl->state != CS_ACTIVE ) { + cl->deltaMessage = -1; + return; + } + + // usually, the first couple commands will be duplicates + // of ones we have previously received, but the servertimes + // in the commands will cause them to be immediately discarded + for ( i = 0 ; i < cmdCount ; i++ ) { + // if this is a cmd from before a map_restart ignore it + if ( cmds[i].serverTime > cmds[cmdCount-1].serverTime ) { + continue; + } + // extremely lagged or cmd from before a map_restart + //if ( cmds[i].serverTime > svs.time + 3000 ) { + // continue; + //} + // don't execute if this is an old cmd which is already executed + // these old cmds are included when cl_packetdup > 0 + if ( cmds[i].serverTime <= cl->lastUsercmd.serverTime ) { + continue; + } + SV_ClientThink (cl, &cmds[ i ]); + } +} + + +/* +=========================================================================== + +USER CMD EXECUTION + +=========================================================================== +*/ + +/* +=================== +SV_ExecuteClientMessage + +Parse a client packet +=================== +*/ +void SV_ExecuteClientMessage( client_t *cl, msg_t *msg ) { + int c; + int serverId; + + MSG_Bitstream(msg); + + serverId = MSG_ReadLong( msg ); + cl->messageAcknowledge = MSG_ReadLong( msg ); + + if (cl->messageAcknowledge < 0) { + // usually only hackers create messages like this + // it is more annoying for them to let them hanging +#ifndef NDEBUG + SV_DropClient( cl, "DEBUG: illegible client message" ); +#endif + return; + } + + cl->reliableAcknowledge = MSG_ReadLong( msg ); + + // NOTE: when the client message is fux0red the acknowledgement numbers + // can be out of range, this could cause the server to send thousands of server + // commands which the server thinks are not yet acknowledged in SV_UpdateServerCommandsToClient + if (cl->reliableAcknowledge < cl->reliableSequence - MAX_RELIABLE_COMMANDS) { + // usually only hackers create messages like this + // it is more annoying for them to let them hanging +#ifndef NDEBUG + SV_DropClient( cl, "DEBUG: illegible client message" ); +#endif + cl->reliableAcknowledge = cl->reliableSequence; + return; + } + // if this is a usercmd from a previous gamestate, + // ignore it or retransmit the current gamestate + // + // if the client was downloading, let it stay at whatever serverId and + // gamestate it was at. This allows it to keep downloading even when + // the gamestate changes. After the download is finished, we'll + // notice and send it a new game state + // + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536 + // don't drop as long as previous command was a nextdl, after a dl is done, downloadName is set back to "" + // but we still need to read the next message to move to next download or send gamestate + // I don't like this hack though, it must have been working fine at some point, suspecting the fix is somewhere else + if ( serverId != sv.serverId && !*cl->downloadName && !strstr(cl->lastClientCommandString, "nextdl") ) { + if ( serverId >= sv.restartedServerId && serverId < sv.serverId ) { // TTimo - use a comparison here to catch multiple map_restart + // they just haven't caught the map_restart yet + Com_DPrintf("%s : ignoring pre map_restart / outdated client message\n", cl->name); + return; + } + // if we can tell that the client has dropped the last + // gamestate we sent them, resend it + if ( cl->messageAcknowledge > cl->gamestateMessageNum ) { + Com_DPrintf( "%s : dropped gamestate, resending\n", cl->name ); + SV_SendClientGameState( cl ); + } + return; + } + + // this client has acknowledged the new gamestate so it's + // safe to start sending it the real time again + if( cl->oldServerTime && serverId == sv.serverId ){ + Com_DPrintf( "%s acknowledged gamestate\n", cl->name ); + cl->oldServerTime = 0; + } + + // read optional clientCommand strings + do { + c = MSG_ReadByte( msg ); + if ( c == clc_EOF ) { + break; + } + if ( c != clc_clientCommand ) { + break; + } + if ( !SV_ClientCommand( cl, msg ) ) { + return; // we couldn't execute it because of the flood protection + } + if (cl->state == CS_ZOMBIE) { + return; // disconnect command + } + } while ( 1 ); + + // read the usercmd_t + if ( c == clc_move ) { + SV_UserMove( cl, msg, qtrue ); + } else if ( c == clc_moveNoDelta ) { + SV_UserMove( cl, msg, qfalse ); + } else if ( c != clc_EOF ) { + Com_Printf( "WARNING: bad command byte for client %i\n", (int) (cl - svs.clients) ); + } +// if ( msg->readcount != msg->cursize ) { +// Com_Printf( "WARNING: Junk at end of packet for client %i\n", cl - svs.clients ); +// } +} \ No newline at end of file diff --git a/src/server/sv_game.c b/src/server/sv_game.c new file mode 100644 index 0000000..1f56ed0 --- /dev/null +++ b/src/server/sv_game.c @@ -0,0 +1,599 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// sv_game.c -- interface to the game dll + +#include "server.h" + +void SV_GameError( const char *string ) { + Com_Error( ERR_DROP, "%s", string ); +} + +void SV_GamePrint( const char *string ) { + Com_Printf( "%s", string ); +} + +// these functions must be used instead of pointer arithmetic, because +// the game allocates gentities with private information after the server shared part +int SV_NumForGentity( sharedEntity_t *ent ) { + int num; + + num = ( (byte *)ent - (byte *)sv.gentities ) / sv.gentitySize; + + return num; +} + +sharedEntity_t *SV_GentityNum( int num ) { + sharedEntity_t *ent; + + ent = (sharedEntity_t *)((byte *)sv.gentities + sv.gentitySize*(num)); + + return ent; +} + +playerState_t *SV_GameClientNum( int num ) { + playerState_t *ps; + + ps = (playerState_t *)((byte *)sv.gameClients + sv.gameClientSize*(num)); + + return ps; +} + +svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { + if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { + Com_Error( ERR_DROP, "SV_SvEntityForGentity: bad gEnt" ); + } + return &sv.svEntities[ gEnt->s.number ]; +} + +sharedEntity_t *SV_GEntityForSvEntity( svEntity_t *svEnt ) { + int num; + + num = svEnt - sv.svEntities; + return SV_GentityNum( num ); +} + +/* +=============== +SV_GameSendServerCommand + +Sends a command string to a client +=============== +*/ +void SV_GameSendServerCommand( int clientNum, const char *text ) { + if ( clientNum == -1 ) { + SV_SendServerCommand( NULL, "%s", text ); + } else { + if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) { + return; + } + SV_SendServerCommand( svs.clients + clientNum, "%s", text ); + } +} + + +/* +=============== +SV_GameDropClient + +Disconnects the client with a message +=============== +*/ +void SV_GameDropClient( int clientNum, const char *reason ) { + if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) { + return; + } + SV_DropClient( svs.clients + clientNum, reason ); +} + + +/* +================= +SV_SetBrushModel + +sets mins and maxs for inline bmodels +================= +*/ +void SV_SetBrushModel( sharedEntity_t *ent, const char *name ) { + clipHandle_t h; + vec3_t mins, maxs; + + if (!name) { + Com_Error( ERR_DROP, "SV_SetBrushModel: NULL" ); + } + + if (name[0] != '*') { + Com_Error( ERR_DROP, "SV_SetBrushModel: %s isn't a brush model", name ); + } + + + ent->s.modelindex = atoi( name + 1 ); + + h = CM_InlineModel( ent->s.modelindex ); + CM_ModelBounds( h, mins, maxs ); + VectorCopy (mins, ent->r.mins); + VectorCopy (maxs, ent->r.maxs); + ent->r.bmodel = qtrue; + + ent->r.contents = -1; // we don't know exactly what is in the brushes + + SV_LinkEntity( ent ); // FIXME: remove +} + + + +/* +================= +SV_inPVS + +Also checks portalareas so that doors block sight +================= +*/ +qboolean SV_inPVS (const vec3_t p1, const vec3_t p2) +{ + int leafnum; + int cluster; + int area1, area2; + byte *mask; + + leafnum = CM_PointLeafnum (p1); + cluster = CM_LeafCluster (leafnum); + area1 = CM_LeafArea (leafnum); + mask = CM_ClusterPVS (cluster); + + leafnum = CM_PointLeafnum (p2); + cluster = CM_LeafCluster (leafnum); + area2 = CM_LeafArea (leafnum); + if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) ) + return qfalse; + if (!CM_AreasConnected (area1, area2)) + return qfalse; // a door blocks sight + return qtrue; +} + + +/* +================= +SV_inPVSIgnorePortals + +Does NOT check portalareas +================= +*/ +qboolean SV_inPVSIgnorePortals( const vec3_t p1, const vec3_t p2) +{ + int leafnum; + int cluster; + int area1, area2; + byte *mask; + + leafnum = CM_PointLeafnum (p1); + cluster = CM_LeafCluster (leafnum); + area1 = CM_LeafArea (leafnum); + mask = CM_ClusterPVS (cluster); + + leafnum = CM_PointLeafnum (p2); + cluster = CM_LeafCluster (leafnum); + area2 = CM_LeafArea (leafnum); + + if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) ) + return qfalse; + + return qtrue; +} + + +/* +======================== +SV_AdjustAreaPortalState +======================== +*/ +void SV_AdjustAreaPortalState( sharedEntity_t *ent, qboolean open ) { + svEntity_t *svEnt; + + svEnt = SV_SvEntityForGentity( ent ); + if ( svEnt->areanum2 == -1 ) { + return; + } + CM_AdjustAreaPortalState( svEnt->areanum, svEnt->areanum2, open ); +} + + +/* +================== +SV_GameAreaEntities +================== +*/ +qboolean SV_EntityContact( vec3_t mins, vec3_t maxs, const sharedEntity_t *gEnt, traceType_t type ) { + const float *origin, *angles; + clipHandle_t ch; + trace_t trace; + + // check for exact collision + origin = gEnt->r.currentOrigin; + angles = gEnt->r.currentAngles; + + ch = SV_ClipHandleForEntity( gEnt ); + CM_TransformedBoxTrace ( &trace, vec3_origin, vec3_origin, mins, maxs, + ch, -1, origin, angles, type ); + + return trace.startsolid; +} + + +/* +=============== +SV_GetServerinfo + +=============== +*/ +void SV_GetServerinfo( char *buffer, int bufferSize ) { + if ( bufferSize < 1 ) { + Com_Error( ERR_DROP, "SV_GetServerinfo: bufferSize == %i", bufferSize ); + } + Q_strncpyz( buffer, Cvar_InfoString( CVAR_SERVERINFO ), bufferSize ); +} + +/* +=============== +SV_LocateGameData + +=============== +*/ +void SV_LocateGameData( sharedEntity_t *gEnts, int numGEntities, int sizeofGEntity_t, + playerState_t *clients, int sizeofGameClient ) { + sv.gentities = gEnts; + sv.gentitySize = sizeofGEntity_t; + sv.num_entities = numGEntities; + + sv.gameClients = clients; + sv.gameClientSize = sizeofGameClient; +} + + +/* +=============== +SV_GetUsercmd + +=============== +*/ +void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { + if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) { + Com_Error( ERR_DROP, "SV_GetUsercmd: bad clientNum:%i", clientNum ); + } + *cmd = svs.clients[clientNum].lastUsercmd; +} + +//============================================== + +static int FloatAsInt( float f ) { + union + { + int i; + float f; + } temp; + + temp.f = f; + return temp.i; +} + +/* +==================== +SV_GameSystemCalls + +The module is making a system call +==================== +*/ +intptr_t SV_GameSystemCalls( intptr_t *args ) { + switch( args[0] ) { + case G_PRINT: + Com_Printf( "%s", (const char*)VMA(1) ); + return 0; + case G_ERROR: + Com_Error( ERR_DROP, "%s", (const char*)VMA(1) ); + return 0; + case G_MILLISECONDS: + return Sys_Milliseconds(); + case G_CVAR_REGISTER: + Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); + return 0; + case G_CVAR_UPDATE: + Cvar_Update( VMA(1) ); + return 0; + case G_CVAR_SET: + Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) ); + return 0; + case G_CVAR_VARIABLE_INTEGER_VALUE: + return Cvar_VariableIntegerValue( (const char *)VMA(1) ); + case G_CVAR_VARIABLE_STRING_BUFFER: + Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] ); + return 0; + case G_ARGC: + return Cmd_Argc(); + case G_ARGV: + Cmd_ArgvBuffer( args[1], VMA(2), args[3] ); + return 0; + case G_SEND_CONSOLE_COMMAND: + Cbuf_ExecuteText( args[1], VMA(2) ); + return 0; + + case G_FS_FOPEN_FILE: + return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] ); + case G_FS_READ: + FS_Read2( VMA(1), args[2], args[3] ); + return 0; + case G_FS_WRITE: + FS_Write( VMA(1), args[2], args[3] ); + return 0; + case G_FS_FCLOSE_FILE: + FS_FCloseFile( args[1] ); + return 0; + case G_FS_GETFILELIST: + return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); + case G_FS_SEEK: + return FS_Seek( args[1], args[2], args[3] ); + + case G_LOCATE_GAME_DATA: + SV_LocateGameData( VMA(1), args[2], args[3], VMA(4), args[5] ); + return 0; + case G_DROP_CLIENT: + SV_GameDropClient( args[1], VMA(2) ); + return 0; + case G_SEND_SERVER_COMMAND: + SV_GameSendServerCommand( args[1], VMA(2) ); + return 0; + case G_LINKENTITY: + SV_LinkEntity( VMA(1) ); + return 0; + case G_UNLINKENTITY: + SV_UnlinkEntity( VMA(1) ); + return 0; + case G_ENTITIES_IN_BOX: + return SV_AreaEntities( VMA(1), VMA(2), VMA(3), args[4] ); + case G_ENTITY_CONTACT: + return SV_EntityContact( VMA(1), VMA(2), VMA(3), TT_AABB ); + case G_ENTITY_CONTACTCAPSULE: + return SV_EntityContact( VMA(1), VMA(2), VMA(3), TT_CAPSULE ); + case G_TRACE: + SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_AABB ); + return 0; + case G_TRACECAPSULE: + SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_CAPSULE ); + return 0; + case G_POINT_CONTENTS: + return SV_PointContents( VMA(1), args[2] ); + case G_SET_BRUSH_MODEL: + SV_SetBrushModel( VMA(1), VMA(2) ); + return 0; + case G_IN_PVS: + return SV_inPVS( VMA(1), VMA(2) ); + case G_IN_PVS_IGNORE_PORTALS: + return SV_inPVSIgnorePortals( VMA(1), VMA(2) ); + + case G_SET_CONFIGSTRING: + SV_SetConfigstring( args[1], VMA(2) ); + return 0; + case G_GET_CONFIGSTRING: + SV_GetConfigstring( args[1], VMA(2), args[3] ); + return 0; + case G_SET_USERINFO: + SV_SetUserinfo( args[1], VMA(2) ); + return 0; + case G_GET_USERINFO: + SV_GetUserinfo( args[1], VMA(2), args[3] ); + return 0; + case G_GET_SERVERINFO: + SV_GetServerinfo( VMA(1), args[2] ); + return 0; + case G_ADJUST_AREA_PORTAL_STATE: + SV_AdjustAreaPortalState( VMA(1), args[2] ); + return 0; + case G_AREAS_CONNECTED: + return CM_AreasConnected( args[1], args[2] ); + + case G_GET_USERCMD: + SV_GetUsercmd( args[1], VMA(2) ); + return 0; + case G_GET_ENTITY_TOKEN: + { + const char *s; + + s = COM_Parse( &sv.entityParsePoint ); + Q_strncpyz( VMA(1), s, args[2] ); + if ( !sv.entityParsePoint && !s[0] ) { + return qfalse; + } else { + return qtrue; + } + } + + case G_REAL_TIME: + return Com_RealTime( VMA(1) ); + case G_SNAPVECTOR: + Sys_SnapVector( VMA(1) ); + return 0; + + case G_SEND_GAMESTAT: + SV_MasterGameStat( VMA(1) ); + return 0; + + //==================================== + + case G_PARSE_ADD_GLOBAL_DEFINE: + return Parse_AddGlobalDefine( VMA(1) ); + case G_PARSE_LOAD_SOURCE: + return Parse_LoadSourceHandle( VMA(1) ); + case G_PARSE_FREE_SOURCE: + return Parse_FreeSourceHandle( args[1] ); + case G_PARSE_READ_TOKEN: + return Parse_ReadTokenHandle( args[1], VMA(2) ); + case G_PARSE_SOURCE_FILE_AND_LINE: + return Parse_SourceFileAndLine( args[1], VMA(2), VMA(3) ); + + case TRAP_MEMSET: + Com_Memset( VMA(1), args[2], args[3] ); + return 0; + + case TRAP_MEMCPY: + Com_Memcpy( VMA(1), VMA(2), args[3] ); + return 0; + + case TRAP_STRNCPY: + strncpy( VMA(1), VMA(2), args[3] ); + return args[1]; + + case TRAP_SIN: + return FloatAsInt( sin( VMF(1) ) ); + + case TRAP_COS: + return FloatAsInt( cos( VMF(1) ) ); + + case TRAP_ATAN2: + return FloatAsInt( atan2( VMF(1), VMF(2) ) ); + + case TRAP_SQRT: + return FloatAsInt( sqrt( VMF(1) ) ); + + case TRAP_MATRIXMULTIPLY: + MatrixMultiply( VMA(1), VMA(2), VMA(3) ); + return 0; + + case TRAP_ANGLEVECTORS: + AngleVectors( VMA(1), VMA(2), VMA(3), VMA(4) ); + return 0; + + case TRAP_PERPENDICULARVECTOR: + PerpendicularVector( VMA(1), VMA(2) ); + return 0; + + case TRAP_FLOOR: + return FloatAsInt( floor( VMF(1) ) ); + + case TRAP_CEIL: + return FloatAsInt( ceil( VMF(1) ) ); + + + default: + Com_Error( ERR_DROP, "Bad game system trap: %ld", (long int) args[0] ); + } + return -1; +} + +/* +=============== +SV_ShutdownGameProgs + +Called every time a map changes +=============== +*/ +void SV_ShutdownGameProgs( void ) { + if ( !gvm ) { + return; + } + VM_Call( gvm, GAME_SHUTDOWN, qfalse ); + VM_Free( gvm ); + gvm = NULL; +} + +/* +================== +SV_InitGameVM + +Called for both a full init and a restart +================== +*/ +static void SV_InitGameVM( qboolean restart ) { + int i; + + // start the entity parsing at the beginning + sv.entityParsePoint = CM_EntityString(); + + // clear all gentity pointers that might still be set from + // a previous level + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=522 + // now done before GAME_INIT call + for ( i = 0 ; i < sv_maxclients->integer ; i++ ) { + svs.clients[i].gentity = NULL; + } + + // use the current msec count for a random seed + // init for this gamestate + VM_Call (gvm, GAME_INIT, sv.time, Com_Milliseconds(), restart); +} + + + +/* +=================== +SV_RestartGameProgs + +Called on a map_restart, but not on a normal map change +=================== +*/ +void SV_RestartGameProgs( void ) { + if ( !gvm ) { + return; + } + VM_Call( gvm, GAME_SHUTDOWN, qtrue ); + + // do a restart instead of a free + gvm = VM_Restart( gvm ); + if ( !gvm ) { // bk001212 - as done below + Com_Error( ERR_FATAL, "VM_Restart on game failed" ); + } + + SV_InitGameVM( qtrue ); +} + + +/* +=============== +SV_InitGameProgs + +Called on a normal map change, not on a map_restart +=============== +*/ +void SV_InitGameProgs( void ) { + // load the dll or bytecode + gvm = VM_Create( "game", SV_GameSystemCalls, Cvar_VariableValue( "vm_game" ) ); + if ( !gvm ) { + Com_Error( ERR_FATAL, "VM_Create on game failed" ); + } + + SV_InitGameVM( qfalse ); +} + + +/* +==================== +SV_GameCommand + +See if the current console command is claimed by the game +==================== +*/ +qboolean SV_GameCommand( void ) { + if ( sv.state != SS_GAME ) { + return qfalse; + } + + return VM_Call( gvm, GAME_CONSOLE_COMMAND ); +} + diff --git a/src/server/sv_init.c b/src/server/sv_init.c new file mode 100644 index 0000000..c24b50b --- /dev/null +++ b/src/server/sv_init.c @@ -0,0 +1,706 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "server.h" + + +/* +=============== +SV_SendConfigstring + +Creates and sends the server command necessary to update the CS index for the +given client +=============== +*/ +static void SV_SendConfigstring(client_t *client, int index) +{ + int maxChunkSize = MAX_STRING_CHARS - 24; + int len; + + len = strlen(sv.configstrings[index]); + + if( len >= maxChunkSize ) { + int sent = 0; + int remaining = len; + char *cmd; + char buf[MAX_STRING_CHARS]; + + while (remaining > 0 ) { + if ( sent == 0 ) { + cmd = "bcs0"; + } + else if( remaining < maxChunkSize ) { + cmd = "bcs2"; + } + else { + cmd = "bcs1"; + } + Q_strncpyz( buf, &sv.configstrings[index][sent], + maxChunkSize ); + + SV_SendServerCommand( client, "%s %i \"%s\"\n", cmd, + index, buf ); + + sent += (maxChunkSize - 1); + remaining -= (maxChunkSize - 1); + } + } else { + // standard cs, just send it + SV_SendServerCommand( client, "cs %i \"%s\"\n", index, + sv.configstrings[index] ); + } +} + +/* +=============== +SV_UpdateConfigstrings + +Called when a client goes from CS_PRIMED to CS_ACTIVE. Updates all +Configstring indexes that have changed while the client was in CS_PRIMED +=============== +*/ +void SV_UpdateConfigstrings(client_t *client) +{ + int index; + + for( index = 0; index <= MAX_CONFIGSTRINGS; index++ ) { + // if the CS hasn't changed since we went to CS_PRIMED, ignore + if(!client->csUpdated[index]) + continue; + + // do not always send server info to all clients + if ( index == CS_SERVERINFO && client->gentity && + (client->gentity->r.svFlags & SVF_NOSERVERINFO) ) { + continue; + } + SV_SendConfigstring(client, index); + client->csUpdated[index] = qfalse; + } +} + +/* +=============== +SV_SetConfigstring + +=============== +*/ +void SV_SetConfigstring (int index, const char *val) { + int len, i; + client_t *client; + + if ( index < 0 || index >= MAX_CONFIGSTRINGS ) { + Com_Error (ERR_DROP, "SV_SetConfigstring: bad index %i\n", index); + } + + if ( !val ) { + val = ""; + } + + // don't bother broadcasting an update if no change + if ( !strcmp( val, sv.configstrings[ index ] ) ) { + return; + } + + // change the string in sv + Z_Free( sv.configstrings[index] ); + sv.configstrings[index] = CopyString( val ); + + // send it to all the clients if we aren't + // spawning a new server + if ( sv.state == SS_GAME || sv.restarting ) { + + // send the data to all relevent clients + for (i = 0, client = svs.clients; i < sv_maxclients->integer ; i++, client++) { + if ( client->state < CS_ACTIVE ) { + if ( client->state == CS_PRIMED ) + client->csUpdated[ index ] = qtrue; + continue; + } + // do not always send server info to all clients + if ( index == CS_SERVERINFO && client->gentity && (client->gentity->r.svFlags & SVF_NOSERVERINFO) ) { + continue; + } + + + len = strlen( val ); + SV_SendConfigstring(client, index); + } + } +} + +/* +=============== +SV_GetConfigstring + +=============== +*/ +void SV_GetConfigstring( int index, char *buffer, int bufferSize ) { + if ( bufferSize < 1 ) { + Com_Error( ERR_DROP, "SV_GetConfigstring: bufferSize == %i", bufferSize ); + } + if ( index < 0 || index >= MAX_CONFIGSTRINGS ) { + Com_Error (ERR_DROP, "SV_GetConfigstring: bad index %i\n", index); + } + if ( !sv.configstrings[index] ) { + buffer[0] = 0; + return; + } + + Q_strncpyz( buffer, sv.configstrings[index], bufferSize ); +} + + +/* +=============== +SV_SetUserinfo + +=============== +*/ +void SV_SetUserinfo( int index, const char *val ) { + if ( index < 0 || index >= sv_maxclients->integer ) { + Com_Error (ERR_DROP, "SV_SetUserinfo: bad index %i\n", index); + } + + if ( !val ) { + val = ""; + } + + Q_strncpyz( svs.clients[index].userinfo, val, sizeof( svs.clients[ index ].userinfo ) ); + Q_strncpyz( svs.clients[index].name, Info_ValueForKey( val, "name" ), sizeof(svs.clients[index].name) ); +} + + + +/* +=============== +SV_GetUserinfo + +=============== +*/ +void SV_GetUserinfo( int index, char *buffer, int bufferSize ) { + if ( bufferSize < 1 ) { + Com_Error( ERR_DROP, "SV_GetUserinfo: bufferSize == %i", bufferSize ); + } + if ( index < 0 || index >= sv_maxclients->integer ) { + Com_Error (ERR_DROP, "SV_GetUserinfo: bad index %i\n", index); + } + Q_strncpyz( buffer, svs.clients[ index ].userinfo, bufferSize ); +} + + +/* +================ +SV_CreateBaseline + +Entity baselines are used to compress non-delta messages +to the clients -- only the fields that differ from the +baseline will be transmitted +================ +*/ +void SV_CreateBaseline( void ) { + sharedEntity_t *svent; + int entnum; + + for ( entnum = 1; entnum < sv.num_entities ; entnum++ ) { + svent = SV_GentityNum(entnum); + if (!svent->r.linked) { + continue; + } + svent->s.number = entnum; + + // + // take current state as baseline + // + sv.svEntities[entnum].baseline = svent->s; + } +} + + +/* +=============== +SV_BoundMaxClients + +=============== +*/ +void SV_BoundMaxClients( int minimum ) { + // get the current maxclients value + Cvar_Get( "sv_maxclients", "8", 0 ); + + sv_maxclients->modified = qfalse; + + if ( sv_maxclients->integer < minimum ) { + Cvar_Set( "sv_maxclients", va("%i", minimum) ); + } else if ( sv_maxclients->integer > MAX_CLIENTS ) { + Cvar_Set( "sv_maxclients", va("%i", MAX_CLIENTS) ); + } +} + + +/* +=============== +SV_Startup + +Called when a host starts a map when it wasn't running +one before. Successive map or map_restart commands will +NOT cause this to be called, unless the game is exited to +the menu system first. +=============== +*/ +void SV_Startup( void ) { + if ( svs.initialized ) { + Com_Error( ERR_FATAL, "SV_Startup: svs.initialized" ); + } + SV_BoundMaxClients( 1 ); + + svs.clients = Z_Malloc (sizeof(client_t) * sv_maxclients->integer ); + if ( com_dedicated->integer ) { + svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * 64; + } else { + // we don't need nearly as many when playing locally + svs.numSnapshotEntities = sv_maxclients->integer * 4 * 64; + } + svs.initialized = qtrue; + + Cvar_Set( "sv_running", "1" ); +} + + +/* +================== +SV_ChangeMaxClients +================== +*/ +void SV_ChangeMaxClients( void ) { + int oldMaxClients; + int i; + client_t *oldClients; + int count; + + // get the highest client number in use + count = 0; + for ( i = 0 ; i < sv_maxclients->integer ; i++ ) { + if ( svs.clients[i].state >= CS_CONNECTED ) { + if (i > count) + count = i; + } + } + count++; + + oldMaxClients = sv_maxclients->integer; + // never go below the highest client number in use + SV_BoundMaxClients( count ); + // if still the same + if ( sv_maxclients->integer == oldMaxClients ) { + return; + } + + oldClients = Hunk_AllocateTempMemory( count * sizeof(client_t) ); + // copy the clients to hunk memory + for ( i = 0 ; i < count ; i++ ) { + if ( svs.clients[i].state >= CS_CONNECTED ) { + oldClients[i] = svs.clients[i]; + } + else { + Com_Memset(&oldClients[i], 0, sizeof(client_t)); + } + } + + // free old clients arrays + Z_Free( svs.clients ); + + // allocate new clients + svs.clients = Z_Malloc ( sv_maxclients->integer * sizeof(client_t) ); + Com_Memset( svs.clients, 0, sv_maxclients->integer * sizeof(client_t) ); + + // copy the clients over + for ( i = 0 ; i < count ; i++ ) { + if ( oldClients[i].state >= CS_CONNECTED ) { + svs.clients[i] = oldClients[i]; + } + } + + // free the old clients on the hunk + Hunk_FreeTempMemory( oldClients ); + + // allocate new snapshot entities + if ( com_dedicated->integer ) { + svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * 64; + } else { + // we don't need nearly as many when playing locally + svs.numSnapshotEntities = sv_maxclients->integer * 4 * 64; + } +} + +/* +================ +SV_ClearServer +================ +*/ +void SV_ClearServer(void) { + int i; + + for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) { + if ( sv.configstrings[i] ) { + Z_Free( sv.configstrings[i] ); + } + } + Com_Memset (&sv, 0, sizeof(sv)); +} + +/* +================ +SV_TouchCGame + + touch the cgame.vm so that a pure client can load it if it's in a seperate pk3 +================ +*/ +void SV_TouchCGame(void) { + fileHandle_t f; + char filename[MAX_QPATH]; + + Com_sprintf( filename, sizeof(filename), "vm/%s.qvm", "cgame" ); + FS_FOpenFileRead( filename, &f, qfalse ); + if ( f ) { + FS_FCloseFile( f ); + } +} + +/* +================ +SV_SpawnServer + +Change the server to a new map, taking all connected +clients along with it. +This is NOT called for map_restart +================ +*/ +void SV_SpawnServer( char *server, qboolean killBots ) { + int i; + int checksum; + char systemInfo[16384]; + const char *p; + + // shut down the existing game if it is running + SV_ShutdownGameProgs(); + + Com_Printf ("------ Server Initialization ------\n"); + Com_Printf ("Server: %s\n",server); + + // if not running a dedicated server CL_MapLoading will connect the client to the server + // also print some status stuff + CL_MapLoading(); + + // make sure all the client stuff is unloaded + CL_ShutdownAll(); + + // clear the whole hunk because we're (re)loading the server + Hunk_Clear(); + + // clear collision map data + CM_ClearMap(); + + // init client structures and svs.numSnapshotEntities + if ( !Cvar_VariableValue("sv_running") ) { + SV_Startup(); + } else { + // check for maxclients change + if ( sv_maxclients->modified ) { + SV_ChangeMaxClients(); + } + } + + // clear pak references + FS_ClearPakReferences(0); + + // allocate the snapshot entities on the hunk + svs.snapshotEntities = Hunk_Alloc( sizeof(entityState_t)*svs.numSnapshotEntities, h_high ); + svs.nextSnapshotEntities = 0; + + // toggle the server bit so clients can detect that a + // server has changed + svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT; + + for (i=0 ; iinteger ; i++) { + // save when the server started for each client already connected + if (svs.clients[i].state >= CS_CONNECTED) { + svs.clients[i].oldServerTime = sv.time; + } + } + + // wipe the entire per-level structure + SV_ClearServer(); + for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) { + sv.configstrings[i] = CopyString(""); + } + + // make sure we are not paused + Cvar_Set("cl_paused", "0"); + + // get a new checksum feed and restart the file system + srand(Com_Milliseconds()); + sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds(); + FS_Restart( sv.checksumFeed ); + + CM_LoadMap( va("maps/%s.bsp", server), qfalse, &checksum ); + + // set serverinfo visible name + Cvar_Set( "mapname", server ); + + Cvar_Set( "sv_mapChecksum", va("%i",checksum) ); + + // serverid should be different each time + sv.serverId = com_frameTime; + sv.restartedServerId = sv.serverId; // I suppose the init here is just to be safe + sv.checksumFeedServerId = sv.serverId; + Cvar_Set( "sv_serverid", va("%i", sv.serverId ) ); + + // clear physics interaction links + SV_ClearWorld (); + + // media configstring setting should be done during + // the loading stage, so connected clients don't have + // to load during actual gameplay + sv.state = SS_LOADING; + + // load and spawn all other entities + SV_InitGameProgs(); + + // run a few frames to allow everything to settle + for (i = 0;i < 3; i++) + { + VM_Call (gvm, GAME_RUN_FRAME, sv.time); + sv.time += 100; + svs.time += 100; + } + + // create a baseline for more efficient communications + SV_CreateBaseline (); + + for (i=0 ; iinteger ; i++) { + // send the new gamestate to all connected clients + if (svs.clients[i].state >= CS_CONNECTED) { + char *denied; + + // connect the client again + denied = VM_ExplicitArgPtr( gvm, VM_Call( gvm, GAME_CLIENT_CONNECT, i, qfalse ) ); // firstTime = qfalse + if ( denied ) { + // this generally shouldn't happen, because the client + // was connected before the level change + SV_DropClient( &svs.clients[i], denied ); + } else { + // when we get the next packet from a connected client, + // the new gamestate will be sent + svs.clients[i].state = CS_CONNECTED; + } + } + } + + // run another frame to allow things to look at all the players + VM_Call (gvm, GAME_RUN_FRAME, sv.time); + sv.time += 100; + svs.time += 100; + + if ( sv_pure->integer ) { + // the server sends these to the clients so they will only + // load pk3s also loaded at the server + p = FS_LoadedPakChecksums(); + Cvar_Set( "sv_paks", p ); + if (strlen(p) == 0) { + Com_Printf( "WARNING: sv_pure set but no PK3 files loaded\n" ); + } + p = FS_LoadedPakNames(); + Cvar_Set( "sv_pakNames", p ); + + // if a dedicated pure server we need to touch the cgame because it could be in a + // seperate pk3 file and the client will need to load the latest cgame.qvm + if ( com_dedicated->integer ) { + SV_TouchCGame(); + } + } + else { + Cvar_Set( "sv_paks", "" ); + Cvar_Set( "sv_pakNames", "" ); + } + // the server sends these to the clients so they can figure + // out which pk3s should be auto-downloaded + p = FS_ReferencedPakChecksums(); + Cvar_Set( "sv_referencedPaks", p ); + p = FS_ReferencedPakNames(); + Cvar_Set( "sv_referencedPakNames", p ); + + // save systeminfo and serverinfo strings + Q_strncpyz( systemInfo, Cvar_InfoString_Big( CVAR_SYSTEMINFO ), sizeof( systemInfo ) ); + cvar_modifiedFlags &= ~CVAR_SYSTEMINFO; + SV_SetConfigstring( CS_SYSTEMINFO, systemInfo ); + + SV_SetConfigstring( CS_SERVERINFO, Cvar_InfoString( CVAR_SERVERINFO ) ); + cvar_modifiedFlags &= ~CVAR_SERVERINFO; + + // any media configstring setting now should issue a warning + // and any configstring changes should be reliably transmitted + // to all clients + sv.state = SS_GAME; + + // send a heartbeat now so the master will get up to date info + SV_Heartbeat_f(); + + Hunk_SetMark(); + + Com_Printf ("-----------------------------------\n"); +} + +/* +=============== +SV_Init + +Only called at main exe startup, not for each game +=============== +*/ +void SV_Init (void) { + SV_AddOperatorCommands (); + + // serverinfo vars + Cvar_Get ("timelimit", "0", CVAR_SERVERINFO); + Cvar_Get ("sv_keywords", "", CVAR_SERVERINFO); + Cvar_Get ("protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_ROM); + sv_mapname = Cvar_Get ("mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM); + sv_privateClients = Cvar_Get ("sv_privateClients", "0", CVAR_SERVERINFO); + sv_hostname = Cvar_Get ("sv_hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE ); + sv_maxclients = Cvar_Get ("sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH); + + sv_minRate = Cvar_Get ("sv_minRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO ); + sv_maxRate = Cvar_Get ("sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO ); + sv_minPing = Cvar_Get ("sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO ); + sv_maxPing = Cvar_Get ("sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO ); + + // systeminfo + Cvar_Get ("sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM ); + sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM ); + sv_pure = Cvar_Get ("sv_pure", "1", CVAR_SYSTEMINFO ); + Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM ); + Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM ); + Cvar_Get ("sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM ); + Cvar_Get ("sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM ); + + // server vars + sv_rconPassword = Cvar_Get ("rconPassword", "", CVAR_TEMP ); + sv_privatePassword = Cvar_Get ("sv_privatePassword", "", CVAR_TEMP ); + sv_fps = Cvar_Get ("sv_fps", "20", CVAR_TEMP ); + sv_timeout = Cvar_Get ("sv_timeout", "200", CVAR_TEMP ); + sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP ); + + sv_allowDownload = Cvar_Get ("sv_allowDownload", "0", CVAR_SERVERINFO); + Cvar_Get ("sv_dlURL", "", CVAR_SERVERINFO | CVAR_ARCHIVE); + sv_wwwDownload = Cvar_Get ("sv_wwwDownload", "1", + CVAR_SYSTEMINFO|CVAR_ARCHIVE); + sv_wwwBaseURL = Cvar_Get ("sv_wwwBaseURL", "", + CVAR_SYSTEMINFO|CVAR_ARCHIVE); + sv_master[0] = Cvar_Get ("sv_master1", MASTER_SERVER_NAME, 0 ); + sv_master[1] = Cvar_Get ("sv_master2", "", CVAR_ARCHIVE ); + sv_master[2] = Cvar_Get ("sv_master3", "", CVAR_ARCHIVE ); + sv_master[3] = Cvar_Get ("sv_master4", "", CVAR_ARCHIVE ); + sv_master[4] = Cvar_Get ("sv_master5", "", CVAR_ARCHIVE ); + sv_reconnectlimit = Cvar_Get ("sv_reconnectlimit", "3", 0); + sv_showloss = Cvar_Get ("sv_showloss", "0", 0); + sv_padPackets = Cvar_Get ("sv_padPackets", "0", 0); + sv_killserver = Cvar_Get ("sv_killserver", "0", 0); + sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM); + sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE ); + sv_dequeuePeriod = Cvar_Get ("sv_dequeuePeriod", "500", CVAR_ARCHIVE ); +} + + +/* +================== +SV_FinalMessage + +Used by SV_Shutdown to send a final message to all +connected clients before the server goes down. The messages are sent immediately, +not just stuck on the outgoing message list, because the server is going +to totally exit after returning from this function. +================== +*/ +void SV_FinalMessage( char *message ) { + int i, j; + client_t *cl; + + // send it twice, ignoring rate + for ( j = 0 ; j < 2 ; j++ ) { + for (i=0, cl = svs.clients ; i < sv_maxclients->integer ; i++, cl++) { + if (cl->state >= CS_CONNECTED) { + // don't send a disconnect to a local client + if ( cl->netchan.remoteAddress.type != NA_LOOPBACK ) { + SV_SendServerCommand( cl, "print \"%s\n\"\n", message ); + SV_SendServerCommand( cl, "disconnect" ); + } + // force a snapshot to be sent + cl->nextSnapshotTime = -1; + SV_SendClientSnapshot( cl ); + } + } + } +} + + +/* +================ +SV_Shutdown + +Called when each game quits, +before Sys_Quit or Sys_Error +================ +*/ +void SV_Shutdown( char *finalmsg ) { + if ( !com_sv_running || !com_sv_running->integer ) { + return; + } + + Com_Printf( "----- Server Shutdown (%s) -----\n", finalmsg ); + + if ( svs.clients && !com_errorEntered ) { + SV_FinalMessage( finalmsg ); + } + + SV_RemoveOperatorCommands(); + SV_MasterShutdown(); + SV_ShutdownGameProgs(); + + // free current level + SV_ClearServer(); + + // free server static data + if ( svs.clients ) { + Z_Free( svs.clients ); + } + Com_Memset( &svs, 0, sizeof( svs ) ); + + Cvar_Set( "sv_running", "0" ); + Cvar_Set("ui_singlePlayerActive", "0"); + + Com_Printf( "---------------------------\n" ); + + // disconnect any local clients + if( sv_killserver->integer != 2 ) + CL_Disconnect( qfalse ); +} + diff --git a/src/server/sv_main.c b/src/server/sv_main.c new file mode 100644 index 0000000..d054653 --- /dev/null +++ b/src/server/sv_main.c @@ -0,0 +1,895 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "server.h" + +serverStatic_t svs; // persistant server info +server_t sv; // local server +vm_t *gvm = NULL; // game virtual machine // bk001212 init + +cvar_t *sv_fps; // time rate for running non-clients +cvar_t *sv_timeout; // seconds without any message +cvar_t *sv_zombietime; // seconds to sink messages after disconnect +cvar_t *sv_rconPassword; // password for remote server commands +cvar_t *sv_privatePassword; // password for the privateClient slots +cvar_t *sv_allowDownload; +cvar_t *sv_wwwBaseURL; +cvar_t *sv_wwwDownload; +cvar_t *sv_maxclients; + +cvar_t *sv_privateClients; // number of clients reserved for password +cvar_t *sv_hostname; +cvar_t *sv_master[MAX_MASTER_SERVERS]; // master server ip address +cvar_t *sv_reconnectlimit; // minimum seconds between connect messages +cvar_t *sv_showloss; // report when usercmds are lost +cvar_t *sv_padPackets; // add nop bytes to messages +cvar_t *sv_killserver; // menu system can set to 1 to shut server down +cvar_t *sv_mapname; +cvar_t *sv_mapChecksum; +cvar_t *sv_serverid; +cvar_t *sv_minRate; +cvar_t *sv_maxRate; +cvar_t *sv_minPing; +cvar_t *sv_maxPing; +cvar_t *sv_pure; +cvar_t *sv_lanForceRate; // dedicated 1 (LAN) server forces local client rates to 99999 (bug #491) +cvar_t *sv_dequeuePeriod; + +/* +============================================================================= + +EVENT MESSAGES + +============================================================================= +*/ + +/* +=============== +SV_ExpandNewlines + +Converts newlines to "\n" so a line prints nicer +=============== +*/ +char *SV_ExpandNewlines( char *in ) { + static char string[1024]; + int l; + + l = 0; + while ( *in && l < sizeof(string) - 3 ) { + if ( *in == '\n' ) { + string[l++] = '\\'; + string[l++] = 'n'; + } else { + string[l++] = *in; + } + in++; + } + string[l] = 0; + + return string; +} + +/* +====================== +SV_ReplacePendingServerCommands + + This is ugly +====================== +*/ +int SV_ReplacePendingServerCommands( client_t *client, const char *cmd ) { + int i, index, csnum1, csnum2; + + for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { + index = i & ( MAX_RELIABLE_COMMANDS - 1 ); + // + if ( !Q_strncmp(cmd, client->reliableCommands[ index ], strlen("cs")) ) { + sscanf(cmd, "cs %i", &csnum1); + sscanf(client->reliableCommands[ index ], "cs %i", &csnum2); + if ( csnum1 == csnum2 ) { + Q_strncpyz( client->reliableCommands[ index ], cmd, sizeof( client->reliableCommands[ index ] ) ); + return qtrue; + } + } + } + return qfalse; +} + +/* +====================== +SV_AddServerCommand + +The given command will be transmitted to the client, and is guaranteed to +not have future snapshot_t executed before it is executed +====================== +*/ +void SV_AddServerCommand( client_t *client, const char *cmd ) { + int index, i; + + // this is very ugly but it's also a waste to for instance send multiple config string updates + // for the same config string index in one snapshot +// if ( SV_ReplacePendingServerCommands( client, cmd ) ) { +// return; +// } + + // do not send commands until the gamestate has been sent + if( client->state < CS_PRIMED ) + return; + + client->reliableSequence++; + // if we would be losing an old command that hasn't been acknowledged, + // we must drop the connection + // we check == instead of >= so a broadcast print added by SV_DropClient() + // doesn't cause a recursive drop client + if ( client->reliableSequence - client->reliableAcknowledge == MAX_RELIABLE_COMMANDS + 1 ) { + Com_Printf( "===== pending server commands =====\n" ); + for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { + Com_Printf( "cmd %5d: %s\n", i, client->reliableCommands[ i & (MAX_RELIABLE_COMMANDS-1) ] ); + } + Com_Printf( "cmd %5d: %s\n", i, cmd ); + SV_DropClient( client, "Server command overflow" ); + return; + } + index = client->reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 ); + Q_strncpyz( client->reliableCommands[ index ], cmd, sizeof( client->reliableCommands[ index ] ) ); +} + +/* +================= +SV_SendServerCommand + +Sends a reliable command string to be interpreted by +the client game module: "cp", "print", "chat", etc +A NULL client will broadcast to all clients +================= +*/ +void QDECL SV_SendServerCommand(client_t *cl, const char *fmt, ...) { + va_list argptr; + byte message[MAX_MSGLEN]; + client_t *client; + int j; + + va_start (argptr,fmt); + Q_vsnprintf ((char *)message, sizeof(message), fmt,argptr); + va_end (argptr); + + // Fix to http://aluigi.altervista.org/adv/q3msgboom-adv.txt + // The actual cause of the bug is probably further downstream + // and should maybe be addressed later, but this certainly + // fixes the problem for now + if ( strlen ((char *)message) > 1022 ) { + return; + } + + if ( cl != NULL ) { + SV_AddServerCommand( cl, (char *)message ); + return; + } + + // hack to echo broadcast prints to console + if ( com_dedicated->integer && !strncmp( (char *)message, "print", 5) ) { + Com_Printf ("broadcast: %s\n", SV_ExpandNewlines((char *)message) ); + } + + // send the data to all relevent clients + for (j = 0, client = svs.clients; j < sv_maxclients->integer ; j++, client++) { + SV_AddServerCommand( client, (char *)message ); + } +} + + +/* +============================================================================== + +MASTER SERVER FUNCTIONS + +============================================================================== +*/ + +/* +================ +SV_MasterHeartbeat + +Send a message to the masters every few minutes to +let it know we are alive, and log information. +We will also have a heartbeat sent when a server +changes from empty to non-empty, and full to non-full, +but not on every player enter or exit. +================ +*/ +#define HEARTBEAT_MSEC 300*1000 +#define HEARTBEAT_GAME "Tremulous" +void SV_MasterHeartbeat( void ) { + static netadr_t adr[MAX_MASTER_SERVERS]; + int i; + + // "dedicated 1" is for lan play, "dedicated 2" is for inet public play + if ( !com_dedicated || com_dedicated->integer != 2 ) { + return; // only dedicated servers send heartbeats + } + + // if not time yet, don't send anything + if ( svs.time < svs.nextHeartbeatTime ) { + return; + } + svs.nextHeartbeatTime = svs.time + HEARTBEAT_MSEC; + + + // send to group masters + for ( i = 0 ; i < MAX_MASTER_SERVERS ; i++ ) { + if ( !sv_master[i]->string[0] ) { + continue; + } + + // see if we haven't already resolved the name + // resolving usually causes hitches on win95, so only + // do it when needed + if ( sv_master[i]->modified ) { + sv_master[i]->modified = qfalse; + + Com_Printf( "Resolving %s\n", sv_master[i]->string ); + if ( !NET_StringToAdr( sv_master[i]->string, &adr[i] ) ) { + // if the address failed to resolve, clear it + // so we don't take repeated dns hits + Com_Printf( "Couldn't resolve address: %s\n", sv_master[i]->string ); + Cvar_Set( sv_master[i]->name, "" ); + sv_master[i]->modified = qfalse; + continue; + } + if ( !strchr( sv_master[i]->string, ':' ) ) { + adr[i].port = BigShort( PORT_MASTER ); + } + Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", sv_master[i]->string, + adr[i].ip[0], adr[i].ip[1], adr[i].ip[2], adr[i].ip[3], + BigShort( adr[i].port ) ); + } + + + Com_Printf ("Sending heartbeat to %s\n", sv_master[i]->string ); + // this command should be changed if the server info / status format + // ever incompatably changes + NET_OutOfBandPrint( NS_SERVER, adr[i], "heartbeat %s\n", HEARTBEAT_GAME ); + } +} + +/* +================= +SV_MasterShutdown + +Informs all masters that this server is going down +================= +*/ +void SV_MasterShutdown( void ) { + // send a hearbeat right now + svs.nextHeartbeatTime = -9999; + SV_MasterHeartbeat(); + + // send it again to minimize chance of drops + svs.nextHeartbeatTime = -9999; + SV_MasterHeartbeat(); + + // when the master tries to poll the server, it won't respond, so + // it will be removed from the list +} + +/* +================= +SV_MasterGameStat +================= +*/ +void SV_MasterGameStat( const char *data ) +{ + static netadr_t adr; + + if( !com_dedicated || com_dedicated->integer != 2 ) + return; // only dedicated servers send stats + + Com_Printf( "Resolving %s\n", MASTER_SERVER_NAME ); + if( !NET_StringToAdr( MASTER_SERVER_NAME, &adr ) ) + { + Com_Printf( "Couldn't resolve address: %s\n", MASTER_SERVER_NAME ); + return; + } + else + { + if( !strstr( ":", MASTER_SERVER_NAME ) ) + adr.port = BigShort( PORT_MASTER ); + + Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", MASTER_SERVER_NAME, + adr.ip[0], adr.ip[1], adr.ip[2], adr.ip[3], + BigShort( adr.port ) ); + } + + Com_Printf ("Sending gamestat to %s\n", MASTER_SERVER_NAME ); + NET_OutOfBandPrint( NS_SERVER, adr, "gamestat %s", data ); +} + +/* +============================================================================== + +CONNECTIONLESS COMMANDS + +============================================================================== +*/ + +/* +================ +SVC_Status + +Responds with all the info that qplug or qspy can see about the server +and all connected players. Used for getting detailed information after +the simple info query. +================ +*/ +void SVC_Status( netadr_t from ) { + char player[1024]; + char status[MAX_MSGLEN]; + int i; + client_t *cl; + playerState_t *ps; + int statusLength; + int playerLength; + char infostring[MAX_INFO_STRING]; + + strcpy( infostring, Cvar_InfoString( CVAR_SERVERINFO ) ); + + // echo back the parameter to status. so master servers can use it as a challenge + // to prevent timed spoofed reply packets that add ghost servers + Info_SetValueForKey( infostring, "challenge", Cmd_Argv(1) ); + + // add "demo" to the sv_keywords if restricted + if ( Cvar_VariableValue( "fs_restrict" ) ) { + char keywords[MAX_INFO_STRING]; + + Com_sprintf( keywords, sizeof( keywords ), "demo %s", + Info_ValueForKey( infostring, "sv_keywords" ) ); + Info_SetValueForKey( infostring, "sv_keywords", keywords ); + } + + status[0] = 0; + statusLength = 0; + + for (i=0 ; i < sv_maxclients->integer ; i++) { + cl = &svs.clients[i]; + if ( cl->state >= CS_CONNECTED ) { + ps = SV_GameClientNum( i ); + Com_sprintf (player, sizeof(player), "%i %i \"%s\"\n", + ps->persistant[PERS_SCORE], cl->ping, cl->name); + playerLength = strlen(player); + if (statusLength + playerLength >= sizeof(status) ) { + break; // can't hold any more + } + strcpy (status + statusLength, player); + statusLength += playerLength; + } + } + + NET_OutOfBandPrint( NS_SERVER, from, "statusResponse\n%s\n%s", infostring, status ); +} + +/* +================ +SVC_Info + +Responds with a short info message that should be enough to determine +if a user is interested in a server to do a full status +================ +*/ +void SVC_Info( netadr_t from ) { + int i, count; + char *gamedir; + char infostring[MAX_INFO_STRING]; + + /* + * Check whether Cmd_Argv(1) has a sane length. This was not done in the original Quake3 version which led + * to the Infostring bug discovered by Luigi Auriemma. See http://aluigi.altervista.org/ for the advisory. + */ + + // A maximum challenge length of 128 should be more than plenty. + if(strlen(Cmd_Argv(1)) > 128) + return; + + // don't count privateclients + count = 0; + for ( i = sv_privateClients->integer ; i < sv_maxclients->integer ; i++ ) { + if ( svs.clients[i].state >= CS_CONNECTED ) { + count++; + } + } + + infostring[0] = 0; + + // echo back the parameter to status. so servers can use it as a challenge + // to prevent timed spoofed reply packets that add ghost servers + Info_SetValueForKey( infostring, "challenge", Cmd_Argv(1) ); + + Info_SetValueForKey( infostring, "protocol", va("%i", PROTOCOL_VERSION) ); + Info_SetValueForKey( infostring, "hostname", sv_hostname->string ); + Info_SetValueForKey( infostring, "mapname", sv_mapname->string ); + Info_SetValueForKey( infostring, "clients", va("%i", count) ); + Info_SetValueForKey( infostring, "sv_maxclients", + va("%i", sv_maxclients->integer - sv_privateClients->integer ) ); + Info_SetValueForKey( infostring, "pure", va("%i", sv_pure->integer ) ); + + if( sv_minPing->integer ) { + Info_SetValueForKey( infostring, "minPing", va("%i", sv_minPing->integer) ); + } + if( sv_maxPing->integer ) { + Info_SetValueForKey( infostring, "maxPing", va("%i", sv_maxPing->integer) ); + } + gamedir = Cvar_VariableString( "fs_game" ); + if( *gamedir ) { + Info_SetValueForKey( infostring, "game", gamedir ); + } + + NET_OutOfBandPrint( NS_SERVER, from, "infoResponse\n%s", infostring ); +} + +/* +================ +SVC_FlushRedirect + +================ +*/ +void SV_FlushRedirect( char *outputbuf ) { + NET_OutOfBandPrint( NS_SERVER, svs.redirectAddress, "print\n%s", outputbuf ); +} + +/* +=============== +SVC_RemoteCommand + +An rcon packet arrived from the network. +Shift down the remaining args +Redirect all printfs +=============== +*/ +void SVC_RemoteCommand( netadr_t from, msg_t *msg ) { + qboolean valid; + unsigned int time; + char remaining[1024]; + // TTimo - scaled down to accumulate, but not overflow anything network wise, print wise etc. + // (OOB messages are the bottleneck here) +#define SV_OUTPUTBUF_LENGTH (1024 - 16) + char sv_outputbuf[SV_OUTPUTBUF_LENGTH]; + static unsigned int lasttime = 0; + char *cmd_aux; + + // TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=534 + time = Com_Milliseconds(); + if ( (unsigned)( time - lasttime ) < 500u ) { + return; + } + lasttime = time; + + if ( !strlen( sv_rconPassword->string ) || + strcmp (Cmd_Argv(1), sv_rconPassword->string) ) { + valid = qfalse; + Com_Printf ("Bad rcon from %s:\n%s\n", NET_AdrToString (from), Cmd_Argv(2) ); + } else { + valid = qtrue; + Com_Printf ("Rcon from %s:\n%s\n", NET_AdrToString (from), Cmd_Argv(2) ); + } + + // start redirecting all print outputs to the packet + svs.redirectAddress = from; + Com_BeginRedirect (sv_outputbuf, SV_OUTPUTBUF_LENGTH, SV_FlushRedirect); + + if ( !strlen( sv_rconPassword->string ) ) { + Com_Printf ("No rconpassword set on the server.\n"); + } else if ( !valid ) { + Com_Printf ("Bad rconpassword.\n"); + } else { + remaining[0] = 0; + + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543 + // get the command directly, "rcon " to avoid quoting issues + // extract the command by walking + // since the cmd formatting can fuckup (amount of spaces), using a dumb step by step parsing + cmd_aux = Cmd_Cmd(); + cmd_aux+=4; + while(cmd_aux[0]==' ') + cmd_aux++; + while(cmd_aux[0] && cmd_aux[0]!=' ') // password + cmd_aux++; + while(cmd_aux[0]==' ') + cmd_aux++; + + Q_strcat( remaining, sizeof(remaining), cmd_aux); + + Cmd_ExecuteString (remaining); + + } + + Com_EndRedirect (); +} + +/* +================= +SV_ConnectionlessPacket + +A connectionless packet has four leading 0xff +characters to distinguish it from a game channel. +Clients that are in the game can still send +connectionless packets. +================= +*/ +void SV_ConnectionlessPacket( netadr_t from, msg_t *msg ) { + char *s; + char *c; + + MSG_BeginReadingOOB( msg ); + MSG_ReadLong( msg ); // skip the -1 marker + + if (!Q_strncmp("connect", (char *) &msg->data[4], 7)) { + Huff_Decompress(msg, 12); + } + + s = MSG_ReadStringLine( msg ); + Cmd_TokenizeString( s ); + + c = Cmd_Argv(0); + Com_DPrintf ("SV packet %s : %s\n", NET_AdrToString(from), c); + + if (!Q_stricmp(c, "getstatus")) { + SVC_Status( from ); + } else if (!Q_stricmp(c, "getinfo")) { + SVC_Info( from ); + } else if (!Q_stricmp(c, "getchallenge")) { + SV_GetChallenge( from ); + } else if (!Q_stricmp(c, "connect")) { + SV_DirectConnect( from ); + } else if (!Q_stricmp(c, "rcon")) { + SVC_RemoteCommand( from, msg ); + } else if (!Q_stricmp(c, "disconnect")) { + // if a client starts up a local server, we may see some spurious + // server disconnect messages when their new server sees our final + // sequenced messages to the old client + } else { + Com_DPrintf ("bad connectionless packet from %s:\n%s\n" + , NET_AdrToString (from), s); + } +} + +//============================================================================ + +/* +================= +SV_ReadPackets +================= +*/ +void SV_PacketEvent( netadr_t from, msg_t *msg ) { + int i; + client_t *cl; + int qport; + + // check for connectionless packet (0xffffffff) first + if ( msg->cursize >= 4 && *(int *)msg->data == -1) { + SV_ConnectionlessPacket( from, msg ); + return; + } + + // read the qport out of the message so we can fix up + // stupid address translating routers + MSG_BeginReadingOOB( msg ); + MSG_ReadLong( msg ); // sequence number + qport = MSG_ReadShort( msg ) & 0xffff; + + // find which client the message is from + for (i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) { + if (cl->state == CS_FREE) { + continue; + } + if ( !NET_CompareBaseAdr( from, cl->netchan.remoteAddress ) ) { + continue; + } + // it is possible to have multiple clients from a single IP + // address, so they are differentiated by the qport variable + if (cl->netchan.qport != qport) { + continue; + } + + // the IP port can't be used to differentiate them, because + // some address translating routers periodically change UDP + // port assignments + if (cl->netchan.remoteAddress.port != from.port) { + Com_Printf( "SV_PacketEvent: fixing up a translated port\n" ); + cl->netchan.remoteAddress.port = from.port; + } + + // make sure it is a valid, in sequence packet + if (SV_Netchan_Process(cl, msg)) { + // zombie clients still need to do the Netchan_Process + // to make sure they don't need to retransmit the final + // reliable message, but they don't do any other processing + if (cl->state != CS_ZOMBIE) { + cl->lastPacketTime = svs.time; // don't timeout + SV_ExecuteClientMessage( cl, msg ); + } + } + return; + } + + // if we received a sequenced packet from an address we don't recognize, + // send an out of band disconnect packet to it + NET_OutOfBandPrint( NS_SERVER, from, "disconnect" ); +} + + +/* +=================== +SV_CalcPings + +Updates the cl->ping variables +=================== +*/ +void SV_CalcPings( void ) { + int i, j; + client_t *cl; + int total, count; + int delta; + playerState_t *ps; + + for (i=0 ; i < sv_maxclients->integer ; i++) { + cl = &svs.clients[i]; + if ( cl->state != CS_ACTIVE ) { + cl->ping = 999; + continue; + } + if ( !cl->gentity ) { + cl->ping = 999; + continue; + } + + total = 0; + count = 0; + for ( j = 0 ; j < PACKET_BACKUP ; j++ ) { + if ( cl->frames[j].messageAcked <= 0 ) { + continue; + } + delta = cl->frames[j].messageAcked - cl->frames[j].messageSent; + count++; + total += delta; + } + if (!count) { + cl->ping = 999; + } else { + cl->ping = total/count; + if ( cl->ping > 999 ) { + cl->ping = 999; + } + } + + // let the game dll know about the ping + ps = SV_GameClientNum( i ); + ps->ping = cl->ping; + } +} + +/* +================== +SV_CheckTimeouts + +If a packet has not been received from a client for timeout->integer +seconds, drop the conneciton. Server time is used instead of +realtime to avoid dropping the local client while debugging. + +When a client is normally dropped, the client_t goes into a zombie state +for a few seconds to make sure any final reliable message gets resent +if necessary +================== +*/ +void SV_CheckTimeouts( void ) { + int i; + client_t *cl; + int droppoint; + int zombiepoint; + + droppoint = svs.time - 1000 * sv_timeout->integer; + zombiepoint = svs.time - 1000 * sv_zombietime->integer; + + for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) { + // message times may be wrong across a changelevel + if (cl->lastPacketTime > svs.time) { + cl->lastPacketTime = svs.time; + } + + if (cl->state == CS_ZOMBIE + && cl->lastPacketTime < zombiepoint) { + // using the client id cause the cl->name is empty at this point + Com_DPrintf( "Going from CS_ZOMBIE to CS_FREE for client %d\n", i ); + cl->state = CS_FREE; // can now be reused + continue; + } + if ( cl->state >= CS_CONNECTED && cl->lastPacketTime < droppoint) { + // wait several frames so a debugger session doesn't + // cause a timeout + if ( ++cl->timeoutCount > 5 ) { + SV_DropClient (cl, "timed out"); + cl->state = CS_FREE; // don't bother with zombie state + } + } else { + cl->timeoutCount = 0; + } + } +} + + +/* +================== +SV_CheckPaused +================== +*/ +qboolean SV_CheckPaused( void ) { + int count; + client_t *cl; + int i; + + if ( !cl_paused->integer ) { + return qfalse; + } + + // only pause if there is just a single client connected + count = 0; + for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++) { + if ( cl->state >= CS_CONNECTED ) { + count++; + } + } + + if ( count > 1 ) { + // don't pause + if (sv_paused->integer) + Cvar_Set("sv_paused", "0"); + return qfalse; + } + + if (!sv_paused->integer) + Cvar_Set("sv_paused", "1"); + return qtrue; +} + +/* +================== +SV_Frame + +Player movement occurs as a result of packet events, which +happen before SV_Frame is called +================== +*/ +void SV_Frame( int msec ) { + int frameMsec; + int startTime; + + // the menu kills the server with this cvar + if ( sv_killserver->integer ) { + SV_Shutdown ("Server was killed"); + Cvar_Set( "sv_killserver", "0" ); + return; + } + + if (!com_sv_running->integer) + { + if(com_dedicated->integer) + { + // Block indefinitely until something interesting happens + // on STDIN. + NET_Sleep(-1); + } + + return; + } + + // allow pause if only the local client is connected + if ( SV_CheckPaused() ) { + return; + } + + // if it isn't time for the next frame, do nothing + if ( sv_fps->integer < 1 ) { + Cvar_Set( "sv_fps", "10" ); + } + + frameMsec = 1000 / sv_fps->integer * com_timescale->value; + // don't let it scale below 1ms + if(frameMsec < 1) + { + Cvar_Set("timescale", va("%f", sv_fps->integer / 1000.0f)); + frameMsec = 1; + } + + sv.timeResidual += msec; + + if ( com_dedicated->integer && sv.timeResidual < frameMsec ) { + // NET_Sleep will give the OS time slices until either get a packet + // or time enough for a server frame has gone by + NET_Sleep(frameMsec - sv.timeResidual); + return; + } + + // if time is about to hit the 32nd bit, kick all clients + // and clear sv.time, rather + // than checking for negative time wraparound everywhere. + // 2giga-milliseconds = 23 days, so it won't be too often + if ( svs.time > 0x70000000 ) { + SV_Shutdown( "Restarting server due to time wrapping" ); + Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "mapname" ) ) ); + return; + } + // this can happen considerably earlier when lots of clients play and the map doesn't change + if ( svs.nextSnapshotEntities >= 0x7FFFFFFE - svs.numSnapshotEntities ) { + SV_Shutdown( "Restarting server due to numSnapshotEntities wrapping" ); + Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "mapname" ) ) ); + return; + } + + if( sv.restartTime && sv.time >= sv.restartTime ) { + sv.restartTime = 0; + Cbuf_AddText( "map_restart 0\n" ); + return; + } + + // update infostrings if anything has been changed + if ( cvar_modifiedFlags & CVAR_SERVERINFO ) { + SV_SetConfigstring( CS_SERVERINFO, Cvar_InfoString( CVAR_SERVERINFO ) ); + cvar_modifiedFlags &= ~CVAR_SERVERINFO; + } + if ( cvar_modifiedFlags & CVAR_SYSTEMINFO ) { + SV_SetConfigstring( CS_SYSTEMINFO, Cvar_InfoString_Big( CVAR_SYSTEMINFO ) ); + cvar_modifiedFlags &= ~CVAR_SYSTEMINFO; + } + + if ( com_speeds->integer ) { + startTime = Sys_Milliseconds (); + } else { + startTime = 0; // quite a compiler warning + } + + // update ping based on the all received frames + SV_CalcPings(); + + // run the game simulation in chunks + while ( sv.timeResidual >= frameMsec ) { + sv.timeResidual -= frameMsec; + svs.time += frameMsec; + sv.time += frameMsec; + + // let everything in the world think and move + VM_Call (gvm, GAME_RUN_FRAME, sv.time); + } + + if ( com_speeds->integer ) { + time_game = Sys_Milliseconds () - startTime; + } + + // check timeouts + SV_CheckTimeouts(); + + // send messages back to the clients + SV_SendClientMessages(); + + // send a heartbeat to the master if needed + SV_MasterHeartbeat(); +} + +//============================================================================ + diff --git a/src/server/sv_net_chan.c b/src/server/sv_net_chan.c new file mode 100644 index 0000000..e1d835d --- /dev/null +++ b/src/server/sv_net_chan.c @@ -0,0 +1,208 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" +#include "server.h" + +/* +============== +SV_Netchan_Encode + + // first four bytes of the data are always: + long reliableAcknowledge; + +============== +*/ +static void SV_Netchan_Encode( client_t *client, msg_t *msg ) { + long reliableAcknowledge, i, index; + byte key, *string; + int srdc, sbit, soob; + + if ( msg->cursize < SV_ENCODE_START ) { + return; + } + + srdc = msg->readcount; + sbit = msg->bit; + soob = msg->oob; + + msg->bit = 0; + msg->readcount = 0; + msg->oob = 0; + + reliableAcknowledge = MSG_ReadLong(msg); + + msg->oob = soob; + msg->bit = sbit; + msg->readcount = srdc; + + string = (byte *)client->lastClientCommandString; + index = 0; + // xor the client challenge with the netchan sequence number + key = client->challenge ^ client->netchan.outgoingSequence; + for (i = SV_ENCODE_START; i < msg->cursize; i++) { + // modify the key with the last received and with this message acknowledged client command + if (!string[index]) + index = 0; + if (string[index] > 127 || string[index] == '%') { + key ^= '.' << (i & 1); + } + else { + key ^= string[index] << (i & 1); + } + index++; + // encode the data with this key + *(msg->data + i) = *(msg->data + i) ^ key; + } +} + +/* +============== +SV_Netchan_Decode + + // first 12 bytes of the data are always: + long serverId; + long messageAcknowledge; + long reliableAcknowledge; + +============== +*/ +static void SV_Netchan_Decode( client_t *client, msg_t *msg ) { + int serverId, messageAcknowledge, reliableAcknowledge; + int i, index, srdc, sbit, soob; + byte key, *string; + + srdc = msg->readcount; + sbit = msg->bit; + soob = msg->oob; + + msg->oob = 0; + + serverId = MSG_ReadLong(msg); + messageAcknowledge = MSG_ReadLong(msg); + reliableAcknowledge = MSG_ReadLong(msg); + + msg->oob = soob; + msg->bit = sbit; + msg->readcount = srdc; + + string = (byte *)client->reliableCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ]; + index = 0; + // + key = client->challenge ^ serverId ^ messageAcknowledge; + for (i = msg->readcount + SV_DECODE_START; i < msg->cursize; i++) { + // modify the key with the last sent and acknowledged server command + if (!string[index]) + index = 0; + if (string[index] > 127 || string[index] == '%') { + key ^= '.' << (i & 1); + } + else { + key ^= string[index] << (i & 1); + } + index++; + // decode the data with this key + *(msg->data + i) = *(msg->data + i) ^ key; + } +} + +/* +================= +SV_Netchan_TransmitNextFragment +================= +*/ +void SV_Netchan_TransmitNextFragment( client_t *client ) { + Netchan_TransmitNextFragment( &client->netchan ); + if (!client->netchan.unsentFragments) + { + // make sure the netchan queue has been properly initialized (you never know) + if (!client->netchan_end_queue) { + Com_Error(ERR_DROP, "netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment\n"); + } + // the last fragment was transmitted, check wether we have queued messages + if (client->netchan_start_queue) { + netchan_buffer_t *netbuf; + Com_DPrintf("#462 Netchan_TransmitNextFragment: popping a queued message for transmit\n"); + netbuf = client->netchan_start_queue; + SV_Netchan_Encode( client, &netbuf->msg ); + Netchan_Transmit( &client->netchan, netbuf->msg.cursize, netbuf->msg.data ); + // pop from queue + client->netchan_start_queue = netbuf->next; + if (!client->netchan_start_queue) { + Com_DPrintf("#462 Netchan_TransmitNextFragment: emptied queue\n"); + client->netchan_end_queue = &client->netchan_start_queue; + } + else + Com_DPrintf("#462 Netchan_TransmitNextFragment: remaining queued message\n"); + Z_Free(netbuf); + } + } +} + + +/* +=============== +SV_Netchan_Transmit +TTimo +https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462 +if there are some unsent fragments (which may happen if the snapshots +and the gamestate are fragmenting, and collide on send for instance) +then buffer them and make sure they get sent in correct order +================ +*/ + +void SV_Netchan_Transmit( client_t *client, msg_t *msg) { //int length, const byte *data ) { + MSG_WriteByte( msg, svc_EOF ); + if (client->netchan.unsentFragments) { + netchan_buffer_t *netbuf; + Com_DPrintf("#462 SV_Netchan_Transmit: unsent fragments, stacked\n"); + netbuf = (netchan_buffer_t *)Z_Malloc(sizeof(netchan_buffer_t)); + // store the msg, we can't store it encoded, as the encoding depends on stuff we still have to finish sending + MSG_Copy(&netbuf->msg, netbuf->msgBuffer, sizeof( netbuf->msgBuffer ), msg); + netbuf->next = NULL; + // insert it in the queue, the message will be encoded and sent later + *client->netchan_end_queue = netbuf; + client->netchan_end_queue = &(*client->netchan_end_queue)->next; + // emit the next fragment of the current message for now + Netchan_TransmitNextFragment(&client->netchan); + } else { + SV_Netchan_Encode( client, msg ); + Netchan_Transmit( &client->netchan, msg->cursize, msg->data ); + } +} + +/* +================= +Netchan_SV_Process +================= +*/ +qboolean SV_Netchan_Process( client_t *client, msg_t *msg ) { + int ret; + ret = Netchan_Process( &client->netchan, msg ); + if (!ret) + return qfalse; + SV_Netchan_Decode( client, msg ); + return qtrue; +} + diff --git a/src/server/sv_rankings.c b/src/server/sv_rankings.c new file mode 100644 index 0000000..20d24fd --- /dev/null +++ b/src/server/sv_rankings.c @@ -0,0 +1,1538 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// sv_rankings.c -- global rankings interface + +#include "server.h" +#include "..\rankings\1.0\gr\grapi.h" +#include "..\rankings\1.0\gr\grlog.h" + +typedef struct +{ + GR_CONTEXT context; + uint64_t game_id; + uint64_t match; + uint64_t player_id; + GR_PLAYER_TOKEN token; + grank_status_t grank_status; + grank_status_t final_status; // status to set after cleanup + uint32_t grank; // global rank + char name[32]; +} ranked_player_t; + +static int s_rankings_contexts = 0; +static qboolean s_rankings_active = qfalse; +static GR_CONTEXT s_server_context = 0; +static uint64_t s_server_match = 0; +static char* s_rankings_game_key = NULL; +static uint64_t s_rankings_game_id = 0; +static ranked_player_t* s_ranked_players = NULL; +static qboolean s_server_quitting = qfalse; +static const char s_ascii_encoding[] = + "0123456789abcdef" + "ghijklmnopqrstuv" + "wxyzABCDEFGHIJKL" + "MNOPQRSTUVWXYZ[]"; + +// private functions +static void SV_RankNewGameCBF( GR_NEWGAME* gr_newgame, void* cbf_arg ); +static void SV_RankUserCBF( GR_LOGIN* gr_login, void* cbf_arg ); +static void SV_RankJoinGameCBF( GR_JOINGAME* gr_joingame, void* cbf_arg ); +static void SV_RankSendReportsCBF( GR_STATUS* gr_status, void* cbf_arg ); +static void SV_RankCleanupCBF( GR_STATUS* gr_status, void* cbf_arg ); +static void SV_RankCloseContext( ranked_player_t* ranked_player ); +static int SV_RankAsciiEncode( char* dest, const unsigned char* src, + int src_len ); +static int SV_RankAsciiDecode( unsigned char* dest, const char* src, + int src_len ); +static void SV_RankEncodeGameID( uint64_t game_id, char* result, + int len ); +static uint64_t SV_RankDecodePlayerID( const char* string ); +static void SV_RankDecodePlayerKey( const char* string, GR_PLAYER_TOKEN key ); +static char* SV_RankStatusString( GR_STATUS status ); +static void SV_RankError( const char* fmt, ... ); +static char SV_RankGameKey[64]; + +/* +================ +SV_RankBegin +================ +*/ +void SV_RankBegin( char *gamekey ) +{ + GR_INIT init; + GR_STATUS status; + + assert( s_rankings_contexts == 0 ); + assert( !s_rankings_active ); + assert( s_ranked_players == NULL ); + + if( sv_enableRankings->integer == 0 ) + { + s_rankings_active = qfalse; + if( sv_rankingsActive->integer == 1 ) + { + Cvar_Set( "sv_rankingsActive", "0" ); + } + return; + } + + // only allow official game key on pure servers + if( strcmp(gamekey, GR_GAMEKEY) == 0 ) + { +/* + if( Cvar_VariableValue("sv_pure") != 1 ) + { + Cvar_Set( "sv_enableRankings", "0" ); + return; + } +*/ + + // substitute game-specific game key + switch( (int)Cvar_VariableValue("g_gametype") ) + { + case GT_FFA: + gamekey = "Q3 Free For All"; + break; + case GT_TOURNAMENT: + gamekey = "Q3 Tournament"; + break; + case GT_TEAM: + gamekey = "Q3 Team Deathmatch"; + break; + case GT_CTF: + gamekey = "Q3 Capture the Flag"; + break; + case GT_1FCTF: + gamekey = "Q3 One Flag CTF"; + break; + case GT_OBELISK: + gamekey = "Q3 Overload"; + break; + case GT_HARVESTER: + gamekey = "Q3 Harvester"; + break; + default: + break; + } + } + s_rankings_game_key = gamekey; + + // initialize rankings + GRankLogLevel( GRLOG_OFF ); + memset(SV_RankGameKey,0,sizeof(SV_RankGameKey)); + strncpy(SV_RankGameKey,gamekey,sizeof(SV_RankGameKey)-1); + init = GRankInit( 1, SV_RankGameKey, GR_OPT_POLL, GR_OPT_END ); + s_server_context = init.context; + s_rankings_contexts++; + Com_DPrintf( "SV_RankBegin(); GR_GAMEKEY is %s\n", gamekey ); + Com_DPrintf( "SV_RankBegin(); s_rankings_contexts=%d\n",s_rankings_contexts ); + Com_DPrintf( "SV_RankBegin(); s_server_context=%d\n",init.context ); + + // new game + if(!strlen(Cvar_VariableString( "sv_leagueName" ))) + { + status = GRankNewGameAsync + ( + s_server_context, + SV_RankNewGameCBF, + NULL, + GR_OPT_LEAGUENAME, + (void*)(Cvar_VariableString( "sv_leagueName" )), + GR_OPT_END + ); + } + else + { + status = GRankNewGameAsync + ( + s_server_context, + SV_RankNewGameCBF, + NULL, + GR_OPT_END + ); + } + + if( status != GR_STATUS_PENDING ) + { + SV_RankError( "SV_RankBegin: Expected GR_STATUS_PENDING, got %s", + SV_RankStatusString( status ) ); + return; + } + + // logging + if( com_developer->value ) + { + GRankLogLevel( GRLOG_TRACE ); + } + + // allocate rankings info for each player + s_ranked_players = Z_Malloc( sv_maxclients->value * + sizeof(ranked_player_t) ); + memset( (void*)s_ranked_players, 0 ,sv_maxclients->value + * sizeof(ranked_player_t)); +} + +/* +================ +SV_RankEnd +================ +*/ +void SV_RankEnd( void ) +{ + GR_STATUS status; + int i; + + Com_DPrintf( "SV_RankEnd();\n" ); + + if( !s_rankings_active ) + { + // cleanup after error during game + if( s_ranked_players != NULL ) + { + for( i = 0; i < sv_maxclients->value; i++ ) + { + if( s_ranked_players[i].context != 0 ) + { + SV_RankCloseContext( &(s_ranked_players[i]) ); + } + } + } + if( s_server_context != 0 ) + { + SV_RankCloseContext( NULL ); + } + + return; + } + + for( i = 0; i < sv_maxclients->value; i++ ) + { + if( s_ranked_players[i].grank_status == QGR_STATUS_ACTIVE ) + { + SV_RankUserLogout( i ); + Com_DPrintf( "SV_RankEnd: SV_RankUserLogout %d\n",i ); + } + } + + assert( s_server_context != 0 ); + + // send match reports, proceed to SV_RankSendReportsCBF + status = GRankSendReportsAsync + ( + s_server_context, + 0, + SV_RankSendReportsCBF, + NULL, + GR_OPT_END + ); + + if( status != GR_STATUS_PENDING ) + { + SV_RankError( "SV_RankEnd: Expected GR_STATUS_PENDING, got %s", + SV_RankStatusString( status ) ); + } + + s_rankings_active = qfalse; + Cvar_Set( "sv_rankingsActive", "0" ); +} + +/* +================ +SV_RankPoll +================ +*/ +void SV_RankPoll( void ) +{ + GRankPoll(); +} + +/* +================ +SV_RankCheckInit +================ +*/ +qboolean SV_RankCheckInit( void ) +{ + return (s_rankings_contexts > 0); +} + +/* +================ +SV_RankActive +================ +*/ +qboolean SV_RankActive( void ) +{ + return s_rankings_active; +} + +/* +================= +SV_RankUserStatus +================= +*/ +grank_status_t SV_RankUserStatus( int index ) +{ + if( !s_rankings_active ) + { + return GR_STATUS_ERROR; + } + + assert( s_ranked_players != NULL ); + assert( index >= 0 ); + assert( index < sv_maxclients->value ); + + return s_ranked_players[index].grank_status; +} + +/* +================ +SV_RankUserGRank +================ +*/ +int SV_RankUserGrank( int index ) +{ + if( !s_rankings_active ) + { + return 0; + } + + assert( s_ranked_players != NULL ); + assert( index >= 0 ); + assert( index < sv_maxclients->value ); + + return s_ranked_players[index].grank; +} + +/* +================ +SV_RankUserReset +================ +*/ +void SV_RankUserReset( int index ) +{ + if( !s_rankings_active ) + { + return; + } + + assert( s_ranked_players != NULL ); + assert( index >= 0 ); + assert( index < sv_maxclients->value ); + + switch( s_ranked_players[index].grank_status ) + { + case QGR_STATUS_SPECTATOR: + case QGR_STATUS_NO_USER: + case QGR_STATUS_BAD_PASSWORD: + case QGR_STATUS_USER_EXISTS: + case QGR_STATUS_NO_MEMBERSHIP: + case QGR_STATUS_TIMEOUT: + case QGR_STATUS_ERROR: + s_ranked_players[index].grank_status = QGR_STATUS_NEW; + break; + default: + break; + } +} + +/* +================ +SV_RankUserSpectate +================ +*/ +void SV_RankUserSpectate( int index ) +{ + if( !s_rankings_active ) + { + return; + } + + assert( s_ranked_players != NULL ); + assert( index >= 0 ); + assert( index < sv_maxclients->value ); + + // GRANK_FIXME - check current status? + s_ranked_players[index].grank_status = QGR_STATUS_SPECTATOR; +} + +/* +================ +SV_RankUserCreate +================ +*/ +void SV_RankUserCreate( int index, char* username, char* password, + char* email ) +{ + GR_INIT init; + GR_STATUS status; + + assert( index >= 0 ); + assert( index < sv_maxclients->value ); + assert( username != NULL ); + assert( password != NULL ); + assert( email != NULL ); + assert( s_ranked_players ); + assert( s_ranked_players[index].grank_status != QGR_STATUS_ACTIVE ); + + Com_DPrintf( "SV_RankUserCreate( %d, %s, \"****\", %s );\n", index, + username, email ); + + if( !s_rankings_active ) + { + Com_DPrintf( "SV_RankUserCreate: Not ready to create\n" ); + s_ranked_players[index].grank_status = QGR_STATUS_ERROR; + return; + } + + if( s_ranked_players[index].grank_status == QGR_STATUS_ACTIVE ) + { + Com_DPrintf( "SV_RankUserCreate: Got Create from active player\n" ); + return; + } + + // get a separate context for the new user + init = GRankInit( 0, SV_RankGameKey, GR_OPT_POLL, GR_OPT_END ); + s_ranked_players[index].context = init.context; + s_rankings_contexts++; + Com_DPrintf( "SV_RankUserCreate(); s_rankings_contexts=%d\n",s_rankings_contexts ); + Com_DPrintf( "SV_RankUserCreate(); s_ranked_players[%d].context=%d\n",index,init.context ); + + // attempt to create a new account, proceed to SV_RankUserCBF + status = GRankUserCreateAsync + ( + s_ranked_players[index].context, + username, + password, + email, + SV_RankUserCBF, + (void*)&s_ranked_players[index], + GR_OPT_END + ); + + if( status == GR_STATUS_PENDING ) + { + s_ranked_players[index].grank_status = QGR_STATUS_PENDING; + s_ranked_players[index].final_status = QGR_STATUS_NEW; + } + else + { + SV_RankError( "SV_RankUserCreate: Expected GR_STATUS_PENDING, got %s", + SV_RankStatusString( status ) ); + } +} + +/* +================ +SV_RankUserLogin +================ +*/ +void SV_RankUserLogin( int index, char* username, char* password ) +{ + GR_INIT init; + GR_STATUS status; + + assert( index >= 0 ); + assert( index < sv_maxclients->value ); + assert( username != NULL ); + assert( password != NULL ); + assert( s_ranked_players ); + assert( s_ranked_players[index].grank_status != QGR_STATUS_ACTIVE ); + + Com_DPrintf( "SV_RankUserLogin( %d, %s, \"****\" );\n", index, username ); + + if( !s_rankings_active ) + { + Com_DPrintf( "SV_RankUserLogin: Not ready for login\n" ); + s_ranked_players[index].grank_status = QGR_STATUS_ERROR; + return; + } + + if( s_ranked_players[index].grank_status == QGR_STATUS_ACTIVE ) + { + Com_DPrintf( "SV_RankUserLogin: Got Login from active player\n" ); + return; + } + + // get a separate context for the new user + init = GRankInit( 0, SV_RankGameKey, GR_OPT_POLL, GR_OPT_END ); + s_ranked_players[index].context = init.context; + s_rankings_contexts++; + Com_DPrintf( "SV_RankUserLogin(); s_rankings_contexts=%d\n",s_rankings_contexts ); + Com_DPrintf( "SV_RankUserLogin(); s_ranked_players[%d].context=%d\n",index,init.context ); + + // login user, proceed to SV_RankUserCBF + status = GRankUserLoginAsync + ( + s_ranked_players[index].context, + username, + password, + SV_RankUserCBF, + (void*)&s_ranked_players[index], + GR_OPT_END + ); + + if( status == GR_STATUS_PENDING ) + { + s_ranked_players[index].grank_status = QGR_STATUS_PENDING; + s_ranked_players[index].final_status = QGR_STATUS_NEW; + } + else + { + SV_RankError( "SV_RankUserLogin: Expected GR_STATUS_PENDING, got %s", + SV_RankStatusString( status ) ); + } +} + +/* +=================== +SV_RankUserValidate +=================== +*/ +qboolean SV_RankUserValidate( int index, const char* player_id, const char* key, int token_len, int rank, char* name ) +{ + GR_INIT init; + GR_STATUS status; + qboolean rVal; + ranked_player_t* ranked_player; + int i; + + assert( s_ranked_players ); + assert( s_ranked_players[index].grank_status != QGR_STATUS_ACTIVE ); + + rVal = qfalse; + + if( !s_rankings_active ) + { + Com_DPrintf( "SV_RankUserValidate: Not ready to validate\n" ); + s_ranked_players[index].grank_status = QGR_STATUS_ERROR; + return rVal; + } + + ranked_player = &(s_ranked_players[index]); + + if ( (player_id != NULL) && (key != NULL)) + { + // the real player_id and key is set when SV_RankJoinGameCBF + // is called we do this so that SV_RankUserValidate + // can be shared by both server side login and client side login + + // for client side logined in players + // server is creating GR_OPT_PLAYERCONTEXT + init = GRankInit( 0, SV_RankGameKey, GR_OPT_POLL, GR_OPT_END ); + ranked_player->context = init.context; + s_rankings_contexts++; + Com_DPrintf( "SV_RankUserValidate(); s_rankings_contexts=%d\n",s_rankings_contexts ); + Com_DPrintf( "SV_RankUserValidate(); s_ranked_players[%d].context=%d\n",index,init.context ); + + // uudecode player id and player token + ranked_player->player_id = SV_RankDecodePlayerID(player_id); + Com_DPrintf( "SV_RankUserValidate(); ranked_player->player_id =%u\n", (uint32_t)ranked_player->player_id ); + SV_RankDecodePlayerKey(key, ranked_player->token); + + // save name and check for duplicates + Q_strncpyz( ranked_player->name, name, sizeof(ranked_player->name) ); + for( i = 0; i < sv_maxclients->value; i++ ) + { + if( (i != index) && (s_ranked_players[i].grank_status == QGR_STATUS_ACTIVE) && + (strcmp( s_ranked_players[i].name, name ) == 0) ) + { + Com_DPrintf( "SV_RankUserValidate: Duplicate login\n" ); + ranked_player->grank_status = QGR_STATUS_NO_USER; + ranked_player->final_status = QGR_STATUS_NEW; + ranked_player->grank = 0; + return qfalse; + } + } + + // then validate + status = GRankPlayerValidate( + s_server_context, + ranked_player->player_id, + ranked_player->token, + token_len, + GR_OPT_PLAYERCONTEXT, + ranked_player->context, + GR_OPT_END); + } + else + { + // make server side login (bots) happy + status = GR_STATUS_OK; + } + + if (status == GR_STATUS_OK) + { + ranked_player->grank_status = QGR_STATUS_ACTIVE; + ranked_player->final_status = QGR_STATUS_NEW; + ranked_player->grank = rank; + rVal = qtrue; + } + else if (status == GR_STATUS_INVALIDUSER) + { + ranked_player->grank_status = QGR_STATUS_INVALIDUSER; + ranked_player->final_status = QGR_STATUS_NEW; + ranked_player->grank = 0; + rVal = qfalse; + } + else + { + SV_RankError( "SV_RankUserValidate: Unexpected status %s", + SV_RankStatusString( status ) ); + s_ranked_players[index].grank_status = QGR_STATUS_ERROR; + ranked_player->grank = 0; + } + + return rVal; +} + +/* +================ +SV_RankUserLogout +================ +*/ +void SV_RankUserLogout( int index ) +{ + GR_STATUS status; + GR_STATUS cleanup_status; + + if( !s_rankings_active ) + { + return; + } + + assert( index >= 0 ); + assert( index < sv_maxclients->value ); + assert( s_ranked_players ); + + if( s_ranked_players[index].context == 0 ) { + return; + } + + Com_DPrintf( "SV_RankUserLogout( %d );\n", index ); + + // masqueraded player may not be active yet, if they fail validation, + // but still they have a context needs to be cleaned + // what matters is the s_ranked_players[index].context + + // send reports, proceed to SV_RankSendReportsCBF + status = GRankSendReportsAsync + ( + s_ranked_players[index].context, + 0, + SV_RankSendReportsCBF, + (void*)&s_ranked_players[index], + GR_OPT_END + ); + + if( status == GR_STATUS_PENDING ) + { + s_ranked_players[index].grank_status = QGR_STATUS_PENDING; + s_ranked_players[index].final_status = QGR_STATUS_NEW; + } + else + { + SV_RankError( "SV_RankUserLogout: Expected GR_STATUS_PENDING, got %s", + SV_RankStatusString( status ) ); + + cleanup_status = GRankCleanupAsync + ( + s_ranked_players[index].context, + 0, + SV_RankCleanupCBF, + (void*)&s_ranked_players[index], + GR_OPT_END + ); + + if( cleanup_status != GR_STATUS_PENDING ) + { + SV_RankError( "SV_RankUserLogout: Expected " + "GR_STATUS_PENDING from GRankCleanupAsync, got %s", + SV_RankStatusString( cleanup_status ) ); + SV_RankCloseContext( &(s_ranked_players[index]) ); + } + } +} + +/* +================ +SV_RankReportInt +================ +*/ +void SV_RankReportInt( int index1, int index2, int key, int value, + qboolean accum ) +{ + GR_STATUS status; + GR_CONTEXT context; + uint64_t match; + uint64_t user1; + uint64_t user2; + int opt_accum; + + if( !s_rankings_active ) + { + return; + } + + assert( index1 >= -1 ); + assert( index1 < sv_maxclients->value ); + assert( index2 >= -1 ); + assert( index2 < sv_maxclients->value ); + assert( s_ranked_players ); + +// Com_DPrintf( "SV_RankReportInt( %d, %d, %d, %d, %d );\n", index1, index2, +// key, value, accum ); + + // get context, match, and player_id for player index1 + if( index1 == -1 ) + { + context = s_server_context; + match = s_server_match; + user1 = 0; + } + else + { + if( s_ranked_players[index1].grank_status != QGR_STATUS_ACTIVE ) + { + Com_DPrintf( "SV_RankReportInt: Expecting QGR_STATUS_ACTIVE" + " Got Unexpected status %d for player %d\n", + s_ranked_players[index1].grank_status, index1 ); + return; + } + + context = s_ranked_players[index1].context; + match = s_ranked_players[index1].match; + user1 = s_ranked_players[index1].player_id; + } + + // get player_id for player index2 + if( index2 == -1 ) + { + user2 = 0; + } + else + { + if( s_ranked_players[index2].grank_status != QGR_STATUS_ACTIVE ) + { + Com_DPrintf( "SV_RankReportInt: Expecting QGR_STATUS_ACTIVE" + " Got Unexpected status %d for player %d\n", + s_ranked_players[index2].grank_status, index2 ); + return; + } + + user2 = s_ranked_players[index2].player_id; + } + + opt_accum = accum ? GR_OPT_ACCUM : GR_OPT_END; + + status = GRankReportInt + ( + context, + match, + user1, + user2, + key, + value, + opt_accum, + GR_OPT_END + ); + + if( status != GR_STATUS_OK ) + { + SV_RankError( "SV_RankReportInt: Unexpected status %s", + SV_RankStatusString( status ) ); + } + + if( user2 != 0 ) + { + context = s_ranked_players[index2].context; + match = s_ranked_players[index2].match; + + status = GRankReportInt + ( + context, + match, + user1, + user2, + key, + value, + opt_accum, + GR_OPT_END + ); + + if( status != GR_STATUS_OK ) + { + SV_RankError( "SV_RankReportInt: Unexpected status %s", + SV_RankStatusString( status ) ); + } + } +} + +/* +================ +SV_RankReportStr +================ +*/ +void SV_RankReportStr( int index1, int index2, int key, char* value ) +{ + GR_STATUS status; + GR_CONTEXT context; + uint64_t match; + uint64_t user1; + uint64_t user2; + + if( !s_rankings_active ) + { + return; + } + + assert( index1 >= -1 ); + assert( index1 < sv_maxclients->value ); + assert( index2 >= -1 ); + assert( index2 < sv_maxclients->value ); + assert( s_ranked_players ); + +// Com_DPrintf( "SV_RankReportStr( %d, %d, %d, \"%s\" );\n", index1, index2, +// key, value ); + + // get context, match, and player_id for player index1 + if( index1 == -1 ) + { + context = s_server_context; + match = s_server_match; + user1 = 0; + } + else + { + if( s_ranked_players[index1].grank_status != QGR_STATUS_ACTIVE ) + { + Com_DPrintf( "SV_RankReportStr: Unexpected status %d\n", + s_ranked_players[index1].grank_status ); + return; + } + + context = s_ranked_players[index1].context; + match = s_ranked_players[index1].match; + user1 = s_ranked_players[index1].player_id; + } + + // get player_id for player index2 + if( index2 == -1 ) + { + user2 = 0; + } + else + { + if( s_ranked_players[index2].grank_status != QGR_STATUS_ACTIVE ) + { + Com_DPrintf( "SV_RankReportStr: Unexpected status %d\n", + s_ranked_players[index2].grank_status ); + return; + } + + user2 = s_ranked_players[index2].player_id; + } + + status = GRankReportStr + ( + context, + match, + user1, + user2, + key, + value, + GR_OPT_END + ); + + if( status != GR_STATUS_OK ) + { + SV_RankError( "SV_RankReportStr: Unexpected status %s", + SV_RankStatusString( status ) ); + } + + if( user2 != 0 ) + { + context = s_ranked_players[index2].context; + match = s_ranked_players[index2].match; + + status = GRankReportStr + ( + context, + match, + user1, + user2, + key, + value, + GR_OPT_END + ); + + if( status != GR_STATUS_OK ) + { + SV_RankError( "SV_RankReportInt: Unexpected status %s", + SV_RankStatusString( status ) ); + } + } +} + +/* +================ +SV_RankQuit +================ +*/ +void SV_RankQuit( void ) +{ + int i; + int j = 0; + // yuck + + while( s_rankings_contexts > 1 ) + { + assert(s_ranked_players); + if( s_ranked_players != NULL ) + { + for( i = 0; i < sv_maxclients->value; i++ ) + { + // check for players that weren't yet active in SV_RankEnd + if( s_ranked_players[i].grank_status == QGR_STATUS_ACTIVE ) + { + SV_RankUserLogout( i ); + Com_DPrintf( "SV_RankQuit: SV_RankUserLogout %d\n",i ); + } + else + { + if( s_ranked_players[i].context ) + { + GR_STATUS cleanup_status; + cleanup_status = GRankCleanupAsync + ( + s_ranked_players[i].context, + 0, + SV_RankCleanupCBF, + (void*)&(s_ranked_players[i]), + GR_OPT_END + ); + + if( cleanup_status != GR_STATUS_PENDING ) + { + SV_RankError( "SV_RankQuit: Expected " + "GR_STATUS_PENDING from GRankCleanupAsync, got %s", + SV_RankStatusString( cleanup_status ) ); + } + } + } + } + } + SV_RankPoll(); + + // should've finished by now + assert( (j++) < 68 ); + } +} + +/* +============================================================================== + +Private Functions + +============================================================================== +*/ + +/* +================= +SV_RankNewGameCBF +================= +*/ +static void SV_RankNewGameCBF( GR_NEWGAME* gr_newgame, void* cbf_arg ) +{ + GR_MATCH match; + int i; + + assert( gr_newgame != NULL ); + assert( cbf_arg == NULL ); + + Com_DPrintf( "SV_RankNewGameCBF( %08X, %08X );\n", gr_newgame, cbf_arg ); + + if( gr_newgame->status == GR_STATUS_OK ) + { + char info[MAX_INFO_STRING]; + char gameid[sizeof(s_ranked_players[i].game_id) * 4 / 3 + 2]; + + // save game id + s_rankings_game_id = gr_newgame->game_id; + + // encode gameid + memset(gameid,0,sizeof(gameid)); + SV_RankEncodeGameID(s_rankings_game_id,gameid,sizeof(gameid)); + + // set CS_GRANK rankingsGameID to pass to client + memset(info,0,sizeof(info)); + Info_SetValueForKey( info, "rankingsGameKey", s_rankings_game_key ); + Info_SetValueForKey( info, "rankingsGameID", gameid ); + SV_SetConfigstring( CS_GRANK, info ); + + // initialize client status + for( i = 0; i < sv_maxclients->value; i++ ) + s_ranked_players[i].grank_status = QGR_STATUS_NEW; + + // start new match + match = GRankStartMatch( s_server_context ); + s_server_match = match.match; + + // ready to go + s_rankings_active = qtrue; + Cvar_Set( "sv_rankingsActive", "1" ); + + } + else if( gr_newgame->status == GR_STATUS_BADLEAGUE ) + { + SV_RankError( "SV_RankNewGameCBF: Invalid League name\n" ); + } + else + { + //GRank handle new game failure + // force SV_RankEnd() to run + //SV_RankEnd(); + SV_RankError( "SV_RankNewGameCBF: Unexpected status %s", + SV_RankStatusString( gr_newgame->status ) ); + } +} + +/* +================ +SV_RankUserCBF +================ +*/ +static void SV_RankUserCBF( GR_LOGIN* gr_login, void* cbf_arg ) +{ + ranked_player_t* ranked_player; + GR_STATUS join_status; + GR_STATUS cleanup_status; + + assert( gr_login != NULL ); + assert( cbf_arg != NULL ); + + Com_DPrintf( "SV_RankUserCBF( %08X, %08X );\n", gr_login, cbf_arg ); + + ranked_player = (ranked_player_t*)cbf_arg; + assert(ranked_player); + assert( ranked_player->context ); + + switch( gr_login->status ) + { + case GR_STATUS_OK: + // attempt to join the game, proceed to SV_RankJoinGameCBF + join_status = GRankJoinGameAsync + ( + ranked_player->context, + s_rankings_game_id, + SV_RankJoinGameCBF, + cbf_arg, + GR_OPT_END + ); + + if( join_status != GR_STATUS_PENDING ) + { + SV_RankError( "SV_RankUserCBF: Expected GR_STATUS_PENDING " + "from GRankJoinGameAsync, got %s", + SV_RankStatusString( join_status ) ); + } + break; + case GR_STATUS_NOUSER: + Com_DPrintf( "SV_RankUserCBF: Got status %s\n", + SV_RankStatusString( gr_login->status ) ); + ranked_player->final_status = QGR_STATUS_NO_USER; + break; + case GR_STATUS_BADPASSWORD: + Com_DPrintf( "SV_RankUserCBF: Got status %s\n", + SV_RankStatusString( gr_login->status ) ); + ranked_player->final_status = QGR_STATUS_BAD_PASSWORD; + break; + case GR_STATUS_TIMEOUT: + Com_DPrintf( "SV_RankUserCBF: Got status %s\n", + SV_RankStatusString( gr_login->status ) ); + ranked_player->final_status = QGR_STATUS_TIMEOUT; + break; + default: + Com_DPrintf( "SV_RankUserCBF: Unexpected status %s\n", + SV_RankStatusString( gr_login->status ) ); + ranked_player->final_status = QGR_STATUS_ERROR; + break; + } + + if( ranked_player->final_status != QGR_STATUS_NEW ) + { + // login or create failed, so clean up before the next attempt + cleanup_status = GRankCleanupAsync + ( + ranked_player->context, + 0, + SV_RankCleanupCBF, + (void*)ranked_player, + GR_OPT_END + ); + + if( cleanup_status != GR_STATUS_PENDING ) + { + SV_RankError( "SV_RankUserCBF: Expected GR_STATUS_PENDING " + "from GRankCleanupAsync, got %s", + SV_RankStatusString( cleanup_status ) ); + SV_RankCloseContext( ranked_player ); + } + } +} + +/* +================ +SV_RankJoinGameCBF +================ +*/ +static void SV_RankJoinGameCBF( GR_JOINGAME* gr_joingame, void* cbf_arg ) +{ + ranked_player_t* ranked_player; + GR_MATCH match; + GR_STATUS cleanup_status; + + assert( gr_joingame != NULL ); + assert( cbf_arg != NULL ); + + Com_DPrintf( "SV_RankJoinGameCBF( %08X, %08X );\n", gr_joingame, cbf_arg ); + + ranked_player = (ranked_player_t*)cbf_arg; + + assert( ranked_player ); + assert( ranked_player->context != 0 ); + + if( gr_joingame->status == GR_STATUS_OK ) + { + int i; + // save user id + ranked_player->player_id = gr_joingame->player_id; + memcpy(ranked_player->token,gr_joingame->token, + sizeof(GR_PLAYER_TOKEN)) ; + match = GRankStartMatch( ranked_player->context ); + ranked_player->match = match.match; + ranked_player->grank = gr_joingame->rank; + + // find the index and call SV_RankUserValidate + for (i=0;ivalue;i++) + if ( ranked_player == &s_ranked_players[i] ) + SV_RankUserValidate(i,NULL,NULL,0, gr_joingame->rank,ranked_player->name); + } + else + { + //GRand handle join game failure + SV_RankError( "SV_RankJoinGameCBF: Unexpected status %s", + SV_RankStatusString( gr_joingame->status ) ); + + cleanup_status = GRankCleanupAsync + ( + ranked_player->context, + 0, + SV_RankCleanupCBF, + cbf_arg, + GR_OPT_END + ); + + if( cleanup_status != GR_STATUS_PENDING ) + { + SV_RankError( "SV_RankJoinGameCBF: Expected " + "GR_STATUS_PENDING from GRankCleanupAsync, got %s", + SV_RankStatusString( cleanup_status ) ); + SV_RankCloseContext( ranked_player ); + } + } +} + +/* +================ +SV_RankSendReportsCBF +================ +*/ +static void SV_RankSendReportsCBF( GR_STATUS* status, void* cbf_arg ) +{ + ranked_player_t* ranked_player; + GR_CONTEXT context; + GR_STATUS cleanup_status; + + assert( status != NULL ); + // NULL cbf_arg means server is sending match reports + + Com_DPrintf( "SV_RankSendReportsCBF( %08X, %08X );\n", status, cbf_arg ); + + ranked_player = (ranked_player_t*)cbf_arg; + if( ranked_player == NULL ) + { + Com_DPrintf( "SV_RankSendReportsCBF: server\n" ); + context = s_server_context; + } + else + { + Com_DPrintf( "SV_RankSendReportsCBF: player\n" ); + context = ranked_player->context; + } + + //assert( context != 0 ); + if( *status != GR_STATUS_OK ) + { + SV_RankError( "SV_RankSendReportsCBF: Unexpected status %s", + SV_RankStatusString( *status ) ); + } + + if( context == 0 ) + { + Com_DPrintf( "SV_RankSendReportsCBF: WARNING: context == 0" ); + SV_RankCloseContext( ranked_player ); + } + else + { + cleanup_status = GRankCleanupAsync + ( + context, + 0, + SV_RankCleanupCBF, + cbf_arg, + GR_OPT_END + ); + + if( cleanup_status != GR_STATUS_PENDING ) + { + SV_RankError( "SV_RankSendReportsCBF: Expected " + "GR_STATUS_PENDING from GRankCleanupAsync, got %s", + SV_RankStatusString( cleanup_status ) ); + SV_RankCloseContext( ranked_player ); + } + } +} + +/* +================ +SV_RankCleanupCBF +================ +*/ +static void SV_RankCleanupCBF( GR_STATUS* status, void* cbf_arg ) +{ + ranked_player_t* ranked_player; + ranked_player = (ranked_player_t*)cbf_arg; + + assert( status != NULL ); + // NULL cbf_arg means server is cleaning up + + Com_DPrintf( "SV_RankCleanupCBF( %08X, %08X );\n", status, cbf_arg ); + + if( *status != GR_STATUS_OK ) + { + SV_RankError( "SV_RankCleanupCBF: Unexpected status %s", + SV_RankStatusString( *status ) ); + } + + SV_RankCloseContext( ranked_player ); +} + +/* +================ +SV_RankCloseContext +================ +*/ +static void SV_RankCloseContext( ranked_player_t* ranked_player ) +{ + if( ranked_player == NULL ) + { + // server cleanup + if( s_server_context == 0 ) + { + return; + } + s_server_context = 0; + s_server_match = 0; + } + else + { + // player cleanup + if( s_ranked_players == NULL ) + { + return; + } + if( ranked_player->context == 0 ) + { + return; + } + ranked_player->context = 0; + ranked_player->match = 0; + ranked_player->player_id = 0; + memset( ranked_player->token, 0, sizeof(GR_PLAYER_TOKEN) ); + ranked_player->grank_status = ranked_player->final_status; + ranked_player->final_status = QGR_STATUS_NEW; + ranked_player->name[0] = '\0'; + } + + assert( s_rankings_contexts > 0 ); + s_rankings_contexts--; + Com_DPrintf( "SV_RankCloseContext: s_rankings_contexts = %d\n", + s_rankings_contexts ); + + if( s_rankings_contexts == 0 ) + { + GRankLogLevel( GRLOG_OFF ); + + if( s_ranked_players != NULL ) + { + Z_Free( s_ranked_players ); + s_ranked_players = NULL; + } + + s_rankings_active = qfalse; + Cvar_Set( "sv_rankingsActive", "0" ); + } +} + +/* +================ +SV_RankAsciiEncode + +Encodes src_len bytes of binary data from the src buffer as ASCII text, +using 6 bits per character. The result string is null-terminated and +stored in the dest buffer. + +The dest buffer must be at least (src_len * 4) / 3 + 2 bytes in length. + +Returns the length of the result string, not including the null. +================ +*/ +static int SV_RankAsciiEncode( char* dest, const unsigned char* src, + int src_len ) +{ + unsigned char bin[3]; + unsigned char txt[4]; + int dest_len = 0; + int i; + int j; + int num_chars; + + assert( dest != NULL ); + assert( src != NULL ); + + for( i = 0; i < src_len; i += 3 ) + { + // read three bytes of input + for( j = 0; j < 3; j++ ) + { + bin[j] = (i + j < src_len) ? src[i + j] : 0; + } + + // get four 6-bit values from three bytes + txt[0] = bin[0] >> 2; + txt[1] = ((bin[0] << 4) | (bin[1] >> 4)) & 63; + txt[2] = ((bin[1] << 2) | (bin[2] >> 6)) & 63; + txt[3] = bin[2] & 63; + + // store ASCII encoding of 6-bit values + num_chars = (i + 2 < src_len) ? 4 : ((src_len - i) * 4) / 3 + 1; + for( j = 0; j < num_chars; j++ ) + { + dest[dest_len++] = s_ascii_encoding[txt[j]]; + } + } + + dest[dest_len] = '\0'; + + return dest_len; +} + +/* +================ +SV_RankAsciiDecode + +Decodes src_len characters of ASCII text from the src buffer, stores +the binary result in the dest buffer. + +The dest buffer must be at least (src_len * 3) / 4 bytes in length. + +Returns the length of the binary result, or zero for invalid input. +================ +*/ +static int SV_RankAsciiDecode( unsigned char* dest, const char* src, + int src_len ) +{ + static unsigned char s_inverse_encoding[256]; + static char s_init = 0; + + unsigned char bin[3]; + unsigned char txt[4]; + int dest_len = 0; + int i; + int j; + int num_bytes; + + assert( dest != NULL ); + assert( src != NULL ); + + if( !s_init ) + { + // initialize lookup table for decoding + memset( s_inverse_encoding, 255, sizeof(s_inverse_encoding) ); + for( i = 0; i < 64; i++ ) + { + s_inverse_encoding[s_ascii_encoding[i]] = i; + } + s_init = 1; + } + + for( i = 0; i < src_len; i += 4 ) + { + // read four characters of input, decode them to 6-bit values + for( j = 0; j < 4; j++ ) + { + txt[j] = (i + j < src_len) ? s_inverse_encoding[src[i + j]] : 0; + if (txt[j] == 255) + { + return 0; // invalid input character + } + } + + // get three bytes from four 6-bit values + bin[0] = (txt[0] << 2) | (txt[1] >> 4); + bin[1] = (txt[1] << 4) | (txt[2] >> 2); + bin[2] = (txt[2] << 6) | txt[3]; + + // store binary data + num_bytes = (i + 3 < src_len) ? 3 : ((src_len - i) * 3) / 4; + for( j = 0; j < num_bytes; j++ ) + { + dest[dest_len++] = bin[j]; + } + } + + return dest_len; +} + +/* +================ +SV_RankEncodeGameID +================ +*/ +static void SV_RankEncodeGameID( uint64_t game_id, char* result, + int len ) +{ + assert( result != NULL ); + + if( len < ( ( sizeof(game_id) * 4) / 3 + 2) ) + { + Com_DPrintf( "SV_RankEncodeGameID: result buffer too small\n" ); + result[0] = '\0'; + } + else + { + qint64 gameid = LittleLong64(*(qint64*)&game_id); + SV_RankAsciiEncode( result, (unsigned char*)&gameid, + sizeof(qint64) ); + } +} + +/* +================ +SV_RankDecodePlayerID +================ +*/ +static uint64_t SV_RankDecodePlayerID( const char* string ) +{ + unsigned char buffer[9]; + int len; + qint64 player_id; + + assert( string != NULL ); + + len = strlen (string) ; + Com_DPrintf( "SV_RankDecodePlayerID: string length %d\n",len ); + SV_RankAsciiDecode( buffer, string, len ); + player_id = LittleLong64(*(qint64*)buffer); + return *(uint64_t*)&player_id; +} + +/* +================ +SV_RankDecodePlayerKey +================ +*/ +static void SV_RankDecodePlayerKey( const char* string, GR_PLAYER_TOKEN key ) +{ + unsigned char buffer[1400]; + int len; + assert( string != NULL ); + + len = strlen (string) ; + Com_DPrintf( "SV_RankDecodePlayerKey: string length %d\n",len ); + + memset(key,0,sizeof(GR_PLAYER_TOKEN)); + memset(buffer,0,sizeof(buffer)); + memcpy( key, buffer, SV_RankAsciiDecode( buffer, string, len ) ); +} + +/* +================ +SV_RankStatusString +================ +*/ +static char* SV_RankStatusString( GR_STATUS status ) +{ + switch( status ) + { + case GR_STATUS_OK: return "GR_STATUS_OK"; + case GR_STATUS_ERROR: return "GR_STATUS_ERROR"; + case GR_STATUS_BADPARAMS: return "GR_STATUS_BADPARAMS"; + case GR_STATUS_NETWORK: return "GR_STATUS_NETWORK"; + case GR_STATUS_NOUSER: return "GR_STATUS_NOUSER"; + case GR_STATUS_BADPASSWORD: return "GR_STATUS_BADPASSWORD"; + case GR_STATUS_BADGAME: return "GR_STATUS_BADGAME"; + case GR_STATUS_PENDING: return "GR_STATUS_PENDING"; + case GR_STATUS_BADDOMAIN: return "GR_STATUS_BADDOMAIN"; + case GR_STATUS_DOMAINLOCK: return "GR_STATUS_DOMAINLOCK"; + case GR_STATUS_TIMEOUT: return "GR_STATUS_TIMEOUT"; + case GR_STATUS_INVALIDUSER: return "GR_STATUS_INVALIDUSER"; + case GR_STATUS_INVALIDCONTEXT: return "GR_STATUS_INVALIDCONTEXT"; + default: return "(UNKNOWN)"; + } +} + +/* +================ +SV_RankError +================ +*/ +static void SV_RankError( const char* fmt, ... ) +{ + va_list arg_ptr; + char text[1024]; + + va_start( arg_ptr, fmt ); + vsprintf( text, fmt, arg_ptr ); + va_end( arg_ptr ); + + Com_DPrintf( "****************************************\n" ); + Com_DPrintf( "SV_RankError: %s\n", text ); + Com_DPrintf( "****************************************\n" ); + + s_rankings_active = qfalse; + Cvar_Set( "sv_rankingsActive", "0" ); + // FIXME - attempt clean shutdown? +} + diff --git a/src/server/sv_snapshot.c b/src/server/sv_snapshot.c new file mode 100644 index 0000000..47471ba --- /dev/null +++ b/src/server/sv_snapshot.c @@ -0,0 +1,693 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "server.h" + + +/* +============================================================================= + +Delta encode a client frame onto the network channel + +A normal server packet will look like: + +4 sequence number (high bit set if an oversize fragment) + +1 svc_snapshot +4 last client reliable command +4 serverTime +1 lastframe for delta compression +1 snapFlags +1 areaBytes + + + + +============================================================================= +*/ + +/* +============= +SV_EmitPacketEntities + +Writes a delta update of an entityState_t list to the message. +============= +*/ +static void SV_EmitPacketEntities( clientSnapshot_t *from, clientSnapshot_t *to, msg_t *msg ) { + entityState_t *oldent, *newent; + int oldindex, newindex; + int oldnum, newnum; + int from_num_entities; + + // generate the delta update + if ( !from ) { + from_num_entities = 0; + } else { + from_num_entities = from->num_entities; + } + + newent = NULL; + oldent = NULL; + newindex = 0; + oldindex = 0; + while ( newindex < to->num_entities || oldindex < from_num_entities ) { + if ( newindex >= to->num_entities ) { + newnum = 9999; + } else { + newent = &svs.snapshotEntities[(to->first_entity+newindex) % svs.numSnapshotEntities]; + newnum = newent->number; + } + + if ( oldindex >= from_num_entities ) { + oldnum = 9999; + } else { + oldent = &svs.snapshotEntities[(from->first_entity+oldindex) % svs.numSnapshotEntities]; + oldnum = oldent->number; + } + + if ( newnum == oldnum ) { + // delta update from old position + // because the force parm is qfalse, this will not result + // in any bytes being emited if the entity has not changed at all + MSG_WriteDeltaEntity (msg, oldent, newent, qfalse ); + oldindex++; + newindex++; + continue; + } + + if ( newnum < oldnum ) { + // this is a new entity, send it from the baseline + MSG_WriteDeltaEntity (msg, &sv.svEntities[newnum].baseline, newent, qtrue ); + newindex++; + continue; + } + + if ( newnum > oldnum ) { + // the old entity isn't present in the new message + MSG_WriteDeltaEntity (msg, oldent, NULL, qtrue ); + oldindex++; + continue; + } + } + + MSG_WriteBits( msg, (MAX_GENTITIES-1), GENTITYNUM_BITS ); // end of packetentities +} + + + +/* +================== +SV_WriteSnapshotToClient +================== +*/ +static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { + clientSnapshot_t *frame, *oldframe; + int lastframe; + int i; + int snapFlags; + + // this is the snapshot we are creating + frame = &client->frames[ client->netchan.outgoingSequence & PACKET_MASK ]; + + // try to use a previous frame as the source for delta compressing the snapshot + if ( client->deltaMessage <= 0 || client->state != CS_ACTIVE ) { + // client is asking for a retransmit + oldframe = NULL; + lastframe = 0; + } else if ( client->netchan.outgoingSequence - client->deltaMessage + >= (PACKET_BACKUP - 3) ) { + // client hasn't gotten a good message through in a long time + Com_DPrintf ("%s: Delta request from out of date packet.\n", client->name); + oldframe = NULL; + lastframe = 0; + } else { + // we have a valid snapshot to delta from + oldframe = &client->frames[ client->deltaMessage & PACKET_MASK ]; + lastframe = client->netchan.outgoingSequence - client->deltaMessage; + + // the snapshot's entities may still have rolled off the buffer, though + if ( oldframe->first_entity <= svs.nextSnapshotEntities - svs.numSnapshotEntities ) { + Com_DPrintf ("%s: Delta request from out of date entities.\n", client->name); + oldframe = NULL; + lastframe = 0; + } + } + + MSG_WriteByte (msg, svc_snapshot); + + // NOTE, MRE: now sent at the start of every message from server to client + // let the client know which reliable clientCommands we have received + //MSG_WriteLong( msg, client->lastClientCommand ); + + // send over the current server time so the client can drift + // its view of time to try to match + if( client->oldServerTime ) { + // The server has not yet got an acknowledgement of the + // new gamestate from this client, so continue to send it + // a time as if the server has not restarted. Note from + // the client's perspective this time is strictly speaking + // incorrect, but since it'll be busy loading a map at + // the time it doesn't really matter. + MSG_WriteLong (msg, sv.time + client->oldServerTime); + } else { + MSG_WriteLong (msg, sv.time); + } + + // what we are delta'ing from + MSG_WriteByte (msg, lastframe); + + snapFlags = svs.snapFlagServerBit; + if ( client->rateDelayed ) { + snapFlags |= SNAPFLAG_RATE_DELAYED; + } + if ( client->state != CS_ACTIVE ) { + snapFlags |= SNAPFLAG_NOT_ACTIVE; + } + + MSG_WriteByte (msg, snapFlags); + + // send over the areabits + MSG_WriteByte (msg, frame->areabytes); + MSG_WriteData (msg, frame->areabits, frame->areabytes); + + // delta encode the playerstate + if ( oldframe ) { + MSG_WriteDeltaPlayerstate( msg, &oldframe->ps, &frame->ps ); + } else { + MSG_WriteDeltaPlayerstate( msg, NULL, &frame->ps ); + } + + // delta encode the entities + SV_EmitPacketEntities (oldframe, frame, msg); + + // padding for rate debugging + if ( sv_padPackets->integer ) { + for ( i = 0 ; i < sv_padPackets->integer ; i++ ) { + MSG_WriteByte (msg, svc_nop); + } + } +} + + +/* +================== +SV_UpdateServerCommandsToClient + +(re)send all server commands the client hasn't acknowledged yet +================== +*/ +void SV_UpdateServerCommandsToClient( client_t *client, msg_t *msg ) { + int i; + + // write any unacknowledged serverCommands + for ( i = client->reliableAcknowledge + 1 ; i <= client->reliableSequence ; i++ ) { + MSG_WriteByte( msg, svc_serverCommand ); + MSG_WriteLong( msg, i ); + MSG_WriteString( msg, client->reliableCommands[ i & (MAX_RELIABLE_COMMANDS-1) ] ); + } + client->reliableSent = client->reliableSequence; +} + +/* +============================================================================= + +Build a client snapshot structure + +============================================================================= +*/ + +#define MAX_SNAPSHOT_ENTITIES 1024 +typedef struct { + int numSnapshotEntities; + int snapshotEntities[MAX_SNAPSHOT_ENTITIES]; +} snapshotEntityNumbers_t; + +/* +======================= +SV_QsortEntityNumbers +======================= +*/ +static int QDECL SV_QsortEntityNumbers( const void *a, const void *b ) { + int *ea, *eb; + + ea = (int *)a; + eb = (int *)b; + + if ( *ea == *eb ) { + Com_Error( ERR_DROP, "SV_QsortEntityStates: duplicated entity" ); + } + + if ( *ea < *eb ) { + return -1; + } + + return 1; +} + + +/* +=============== +SV_AddEntToSnapshot +=============== +*/ +static void SV_AddEntToSnapshot( svEntity_t *svEnt, sharedEntity_t *gEnt, snapshotEntityNumbers_t *eNums ) { + // if we have already added this entity to this snapshot, don't add again + if ( svEnt->snapshotCounter == sv.snapshotCounter ) { + return; + } + svEnt->snapshotCounter = sv.snapshotCounter; + + // if we are full, silently discard entities + if ( eNums->numSnapshotEntities == MAX_SNAPSHOT_ENTITIES ) { + return; + } + + eNums->snapshotEntities[ eNums->numSnapshotEntities ] = gEnt->s.number; + eNums->numSnapshotEntities++; +} + +/* +=============== +SV_AddEntitiesVisibleFromPoint +=============== +*/ +static void SV_AddEntitiesVisibleFromPoint( vec3_t origin, clientSnapshot_t *frame, + snapshotEntityNumbers_t *eNums, qboolean portal ) { + int e, i; + sharedEntity_t *ent; + svEntity_t *svEnt; + int l; + int clientarea, clientcluster; + int leafnum; + int c_fullsend; + byte *clientpvs; + byte *bitvector; + + // during an error shutdown message we may need to transmit + // the shutdown message after the server has shutdown, so + // specfically check for it + if ( !sv.state ) { + return; + } + + leafnum = CM_PointLeafnum (origin); + clientarea = CM_LeafArea (leafnum); + clientcluster = CM_LeafCluster (leafnum); + + // calculate the visible areas + frame->areabytes = CM_WriteAreaBits( frame->areabits, clientarea ); + + clientpvs = CM_ClusterPVS (clientcluster); + + c_fullsend = 0; + + for ( e = 0 ; e < sv.num_entities ; e++ ) { + ent = SV_GentityNum(e); + + // never send entities that aren't linked in + if ( !ent->r.linked ) { + continue; + } + + if (ent->s.number != e) { + Com_DPrintf ("FIXING ENT->S.NUMBER!!!\n"); + ent->s.number = e; + } + + // entities can be flagged to explicitly not be sent to the client + if ( ent->r.svFlags & SVF_NOCLIENT ) { + continue; + } + + // entities can be flagged to be sent to only one client + if ( ent->r.svFlags & SVF_SINGLECLIENT ) { + if ( ent->r.singleClient != frame->ps.clientNum ) { + continue; + } + } + // entities can be flagged to be sent to everyone but one client + if ( ent->r.svFlags & SVF_NOTSINGLECLIENT ) { + if ( ent->r.singleClient == frame->ps.clientNum ) { + continue; + } + } + // entities can be flagged to be sent to a given mask of clients + if ( ent->r.svFlags & SVF_CLIENTMASK ) { + if (frame->ps.clientNum >= 32) + Com_Error( ERR_DROP, "SVF_CLIENTMASK: cientNum > 32\n" ); + if (~ent->r.singleClient & (1 << frame->ps.clientNum)) + continue; + } + + svEnt = SV_SvEntityForGentity( ent ); + + // don't double add an entity through portals + if ( svEnt->snapshotCounter == sv.snapshotCounter ) { + continue; + } + + // broadcast entities are always sent + if ( ent->r.svFlags & SVF_BROADCAST ) { + SV_AddEntToSnapshot( svEnt, ent, eNums ); + continue; + } + + // ignore if not touching a PV leaf + // check area + if ( !CM_AreasConnected( clientarea, svEnt->areanum ) ) { + // doors can legally straddle two areas, so + // we may need to check another one + if ( !CM_AreasConnected( clientarea, svEnt->areanum2 ) ) { + continue; // blocked by a door + } + } + + bitvector = clientpvs; + + // check individual leafs + if ( !svEnt->numClusters ) { + continue; + } + l = 0; + for ( i=0 ; i < svEnt->numClusters ; i++ ) { + l = svEnt->clusternums[i]; + if ( bitvector[l >> 3] & (1 << (l&7) ) ) { + break; + } + } + + // if we haven't found it to be visible, + // check overflow clusters that coudln't be stored + if ( i == svEnt->numClusters ) { + if ( svEnt->lastCluster ) { + for ( ; l <= svEnt->lastCluster ; l++ ) { + if ( bitvector[l >> 3] & (1 << (l&7) ) ) { + break; + } + } + if ( l == svEnt->lastCluster ) { + continue; // not visible + } + } else { + continue; + } + } + + // add it + SV_AddEntToSnapshot( svEnt, ent, eNums ); + + // if its a portal entity, add everything visible from its camera position + if ( ent->r.svFlags & SVF_PORTAL ) { + if ( ent->s.generic1 ) { + vec3_t dir; + VectorSubtract(ent->s.origin, origin, dir); + if ( VectorLengthSquared(dir) > (float) ent->s.generic1 * ent->s.generic1 ) { + continue; + } + } + SV_AddEntitiesVisibleFromPoint( ent->s.origin2, frame, eNums, qtrue ); + } + + } +} + +/* +============= +SV_BuildClientSnapshot + +Decides which entities are going to be visible to the client, and +copies off the playerstate and areabits. + +This properly handles multiple recursive portals, but the render +currently doesn't. + +For viewing through other player's eyes, clent can be something other than client->gentity +============= +*/ +static void SV_BuildClientSnapshot( client_t *client ) { + vec3_t org; + clientSnapshot_t *frame; + snapshotEntityNumbers_t entityNumbers; + int i; + sharedEntity_t *ent; + entityState_t *state; + svEntity_t *svEnt; + sharedEntity_t *clent; + int clientNum; + playerState_t *ps; + + // bump the counter used to prevent double adding + sv.snapshotCounter++; + + // this is the frame we are creating + frame = &client->frames[ client->netchan.outgoingSequence & PACKET_MASK ]; + + // clear everything in this snapshot + entityNumbers.numSnapshotEntities = 0; + Com_Memset( frame->areabits, 0, sizeof( frame->areabits ) ); + + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=62 + frame->num_entities = 0; + + clent = client->gentity; + if ( !clent || client->state == CS_ZOMBIE ) { + return; + } + + // grab the current playerState_t + ps = SV_GameClientNum( client - svs.clients ); + frame->ps = *ps; + + // never send client's own entity, because it can + // be regenerated from the playerstate + clientNum = frame->ps.clientNum; + if ( clientNum < 0 || clientNum >= MAX_GENTITIES ) { + Com_Error( ERR_DROP, "SV_SvEntityForGentity: bad gEnt" ); + } + svEnt = &sv.svEntities[ clientNum ]; + + svEnt->snapshotCounter = sv.snapshotCounter; + + // find the client's viewpoint + VectorCopy( ps->origin, org ); + org[2] += ps->viewheight; + + // add all the entities directly visible to the eye, which + // may include portal entities that merge other viewpoints + SV_AddEntitiesVisibleFromPoint( org, frame, &entityNumbers, qfalse ); + + // if there were portals visible, there may be out of order entities + // in the list which will need to be resorted for the delta compression + // to work correctly. This also catches the error condition + // of an entity being included twice. + qsort( entityNumbers.snapshotEntities, entityNumbers.numSnapshotEntities, + sizeof( entityNumbers.snapshotEntities[0] ), SV_QsortEntityNumbers ); + + // now that all viewpoint's areabits have been OR'd together, invert + // all of them to make it a mask vector, which is what the renderer wants + for ( i = 0 ; i < MAX_MAP_AREA_BYTES/4 ; i++ ) { + ((int *)frame->areabits)[i] = ((int *)frame->areabits)[i] ^ -1; + } + + // copy the entity states out + frame->num_entities = 0; + frame->first_entity = svs.nextSnapshotEntities; + for ( i = 0 ; i < entityNumbers.numSnapshotEntities ; i++ ) { + ent = SV_GentityNum(entityNumbers.snapshotEntities[i]); + state = &svs.snapshotEntities[svs.nextSnapshotEntities % svs.numSnapshotEntities]; + *state = ent->s; + svs.nextSnapshotEntities++; + // this should never hit, map should always be restarted first in SV_Frame + if ( svs.nextSnapshotEntities >= 0x7FFFFFFE ) { + Com_Error(ERR_FATAL, "svs.nextSnapshotEntities wrapped"); + } + frame->num_entities++; + } +} + + +/* +==================== +SV_RateMsec + +Return the number of msec a given size message is supposed +to take to clear, based on the current rate +==================== +*/ +#define HEADER_RATE_BYTES 48 // include our header, IP header, and some overhead +static int SV_RateMsec( client_t *client, int messageSize ) { + int rate; + int rateMsec; + + // individual messages will never be larger than fragment size + if ( messageSize > 1500 ) { + messageSize = 1500; + } + rate = client->rate; + if ( sv_maxRate->integer ) { + if ( sv_maxRate->integer < 1000 ) { + Cvar_Set( "sv_MaxRate", "1000" ); + } + if ( sv_maxRate->integer < rate ) { + rate = sv_maxRate->integer; + } + } + if ( sv_minRate->integer ) { + if ( sv_minRate->integer < 1000 ) + Cvar_Set( "sv_minRate", "1000" ); + if ( sv_minRate->integer > rate ) + rate = sv_minRate->integer; + } + + rateMsec = ( messageSize + HEADER_RATE_BYTES ) * 1000 / rate * com_timescale->value; + + return rateMsec; +} + +/* +======================= +SV_SendMessageToClient + +Called by SV_SendClientSnapshot and SV_SendClientGameState +======================= +*/ +void SV_SendMessageToClient( msg_t *msg, client_t *client ) { + int rateMsec; + + // record information about the message + client->frames[client->netchan.outgoingSequence & PACKET_MASK].messageSize = msg->cursize; + client->frames[client->netchan.outgoingSequence & PACKET_MASK].messageSent = svs.time; + client->frames[client->netchan.outgoingSequence & PACKET_MASK].messageAcked = -1; + + // send the datagram + SV_Netchan_Transmit( client, msg ); //msg->cursize, msg->data ); + + // set nextSnapshotTime based on rate and requested number of updates + + // local clients get snapshots every server frame + // TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491 + // added sv_lanForceRate check + if ( client->netchan.remoteAddress.type == NA_LOOPBACK || (sv_lanForceRate->integer && Sys_IsLANAddress (client->netchan.remoteAddress)) ) { + client->nextSnapshotTime = svs.time + (1000.0 / sv_fps->integer * com_timescale->value); + return; + } + + // normal rate / snapshotMsec calculation + rateMsec = SV_RateMsec(client, msg->cursize); + + if ( rateMsec < client->snapshotMsec * com_timescale->value) { + // never send more packets than this, no matter what the rate is at + rateMsec = client->snapshotMsec * com_timescale->value; + client->rateDelayed = qfalse; + } else { + client->rateDelayed = qtrue; + } + + client->nextSnapshotTime = svs.time + rateMsec * com_timescale->value; + + // don't pile up empty snapshots while connecting + if ( client->state != CS_ACTIVE ) { + // a gigantic connection message may have already put the nextSnapshotTime + // more than a second away, so don't shorten it + // do shorten if client is downloading + if (!*client->downloadName && client->nextSnapshotTime < svs.time + 1000 * com_timescale->value) + client->nextSnapshotTime = svs.time + 1000 * com_timescale->value; + } +} + + +/* +======================= +SV_SendClientSnapshot + +Also called by SV_FinalMessage + +======================= +*/ +void SV_SendClientSnapshot( client_t *client ) { + byte msg_buf[MAX_MSGLEN]; + msg_t msg; + + // build the snapshot + SV_BuildClientSnapshot( client ); + + MSG_Init (&msg, msg_buf, sizeof(msg_buf)); + msg.allowoverflow = qtrue; + + // NOTE, MRE: all server->client messages now acknowledge + // let the client know which reliable clientCommands we have received + MSG_WriteLong( &msg, client->lastClientCommand ); + + // (re)send any reliable server commands + SV_UpdateServerCommandsToClient( client, &msg ); + + // send over all the relevant entityState_t + // and the playerState_t + SV_WriteSnapshotToClient( client, &msg ); + + // Add any download data if the client is downloading + SV_WriteDownloadToClient( client, &msg ); + + // check for overflow + if ( msg.overflowed ) { + Com_Printf ("WARNING: msg overflowed for %s\n", client->name); + MSG_Clear (&msg); + } + + SV_SendMessageToClient( &msg, client ); +} + + +/* +======================= +SV_SendClientMessages +======================= +*/ +void SV_SendClientMessages( void ) { + int i; + client_t *c; + + // send a message to each connected client + for (i=0, c = svs.clients ; i < sv_maxclients->integer ; i++, c++) { + if (!c->state) { + continue; // not connected + } + + if ( svs.time < c->nextSnapshotTime ) { + continue; // not time yet + } + + // send additional message fragments if the last message + // was too large to send at once + if ( c->netchan.unsentFragments ) { + c->nextSnapshotTime = svs.time + + SV_RateMsec( c, c->netchan.unsentLength - c->netchan.unsentFragmentStart ); + SV_Netchan_TransmitNextFragment( c ); + continue; + } + + // generate and send a new message + SV_SendClientSnapshot( c ); + } +} + diff --git a/src/server/sv_world.c b/src/server/sv_world.c new file mode 100644 index 0000000..d40cc21 --- /dev/null +++ b/src/server/sv_world.c @@ -0,0 +1,692 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// world.c -- world query functions + +#include "server.h" + +/* +================ +SV_ClipHandleForEntity + +Returns a headnode that can be used for testing or clipping to a +given entity. If the entity is a bsp model, the headnode will +be returned, otherwise a custom box tree will be constructed. +================ +*/ +clipHandle_t SV_ClipHandleForEntity( const sharedEntity_t *ent ) { + if ( ent->r.bmodel ) { + // explicit hulls in the BSP model + return CM_InlineModel( ent->s.modelindex ); + } + if ( ent->r.svFlags & SVF_CAPSULE ) { + // create a temp capsule from bounding box sizes + return CM_TempBoxModel( ent->r.mins, ent->r.maxs, qtrue ); + } + + // create a temp tree from bounding box sizes + return CM_TempBoxModel( ent->r.mins, ent->r.maxs, qfalse ); +} + + + +/* +=============================================================================== + +ENTITY CHECKING + +To avoid linearly searching through lists of entities during environment testing, +the world is carved up with an evenly spaced, axially aligned bsp tree. Entities +are kept in chains either at the final leafs, or at the first node that splits +them, which prevents having to deal with multiple fragments of a single entity. + +=============================================================================== +*/ + +typedef struct worldSector_s { + int axis; // -1 = leaf node + float dist; + struct worldSector_s *children[2]; + svEntity_t *entities; +} worldSector_t; + +#define AREA_DEPTH 4 +#define AREA_NODES 64 + +worldSector_t sv_worldSectors[AREA_NODES]; +int sv_numworldSectors; + + +/* +=============== +SV_SectorList_f +=============== +*/ +void SV_SectorList_f( void ) { + int i, c; + worldSector_t *sec; + svEntity_t *ent; + + for ( i = 0 ; i < AREA_NODES ; i++ ) { + sec = &sv_worldSectors[i]; + + c = 0; + for ( ent = sec->entities ; ent ; ent = ent->nextEntityInWorldSector ) { + c++; + } + Com_Printf( "sector %i: %i entities\n", i, c ); + } +} + +/* +=============== +SV_CreateworldSector + +Builds a uniformly subdivided tree for the given world size +=============== +*/ +worldSector_t *SV_CreateworldSector( int depth, vec3_t mins, vec3_t maxs ) { + worldSector_t *anode; + vec3_t size; + vec3_t mins1, maxs1, mins2, maxs2; + + anode = &sv_worldSectors[sv_numworldSectors]; + sv_numworldSectors++; + + if (depth == AREA_DEPTH) { + anode->axis = -1; + anode->children[0] = anode->children[1] = NULL; + return anode; + } + + VectorSubtract (maxs, mins, size); + if (size[0] > size[1]) { + anode->axis = 0; + } else { + anode->axis = 1; + } + + anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); + VectorCopy (mins, mins1); + VectorCopy (mins, mins2); + VectorCopy (maxs, maxs1); + VectorCopy (maxs, maxs2); + + maxs1[anode->axis] = mins2[anode->axis] = anode->dist; + + anode->children[0] = SV_CreateworldSector (depth+1, mins2, maxs2); + anode->children[1] = SV_CreateworldSector (depth+1, mins1, maxs1); + + return anode; +} + +/* +=============== +SV_ClearWorld + +=============== +*/ +void SV_ClearWorld( void ) { + clipHandle_t h; + vec3_t mins, maxs; + + Com_Memset( sv_worldSectors, 0, sizeof(sv_worldSectors) ); + sv_numworldSectors = 0; + + // get world map bounds + h = CM_InlineModel( 0 ); + CM_ModelBounds( h, mins, maxs ); + SV_CreateworldSector( 0, mins, maxs ); +} + + +/* +=============== +SV_UnlinkEntity + +=============== +*/ +void SV_UnlinkEntity( sharedEntity_t *gEnt ) { + svEntity_t *ent; + svEntity_t *scan; + worldSector_t *ws; + + ent = SV_SvEntityForGentity( gEnt ); + + gEnt->r.linked = qfalse; + + ws = ent->worldSector; + if ( !ws ) { + return; // not linked in anywhere + } + ent->worldSector = NULL; + + if ( ws->entities == ent ) { + ws->entities = ent->nextEntityInWorldSector; + return; + } + + for ( scan = ws->entities ; scan ; scan = scan->nextEntityInWorldSector ) { + if ( scan->nextEntityInWorldSector == ent ) { + scan->nextEntityInWorldSector = ent->nextEntityInWorldSector; + return; + } + } + + Com_Printf( "WARNING: SV_UnlinkEntity: not found in worldSector\n" ); +} + + +/* +=============== +SV_LinkEntity + +=============== +*/ +#define MAX_TOTAL_ENT_LEAFS 128 +void SV_LinkEntity( sharedEntity_t *gEnt ) { + worldSector_t *node; + int leafs[MAX_TOTAL_ENT_LEAFS]; + int cluster; + int num_leafs; + int i, j, k; + int area; + int lastLeaf; + float *origin, *angles; + svEntity_t *ent; + + ent = SV_SvEntityForGentity( gEnt ); + + if ( ent->worldSector ) { + SV_UnlinkEntity( gEnt ); // unlink from old position + } + + // encode the size into the entityState_t for client prediction + if ( gEnt->r.bmodel ) { + gEnt->s.solid = SOLID_BMODEL; // a solid_box will never create this value + } else if ( gEnt->r.contents & ( CONTENTS_SOLID | CONTENTS_BODY ) ) { + // assume that x/y are equal and symetric + i = gEnt->r.maxs[0]; + if (i<1) + i = 1; + if (i>255) + i = 255; + + // z is not symetric + j = (-gEnt->r.mins[2]); + if (j<1) + j = 1; + if (j>255) + j = 255; + + // and z maxs can be negative... + k = (gEnt->r.maxs[2]+32); + if (k<1) + k = 1; + if (k>255) + k = 255; + + gEnt->s.solid = (k<<16) | (j<<8) | i; + } else { + gEnt->s.solid = 0; + } + + // get the position + origin = gEnt->r.currentOrigin; + angles = gEnt->r.currentAngles; + + // set the abs box + if ( gEnt->r.bmodel && (angles[0] || angles[1] || angles[2]) ) { + // expand for rotation + float max; + int i; + + max = RadiusFromBounds( gEnt->r.mins, gEnt->r.maxs ); + for (i=0 ; i<3 ; i++) { + gEnt->r.absmin[i] = origin[i] - max; + gEnt->r.absmax[i] = origin[i] + max; + } + } else { + // normal + VectorAdd (origin, gEnt->r.mins, gEnt->r.absmin); + VectorAdd (origin, gEnt->r.maxs, gEnt->r.absmax); + } + + // because movement is clipped an epsilon away from an actual edge, + // we must fully check even when bounding boxes don't quite touch + gEnt->r.absmin[0] -= 1; + gEnt->r.absmin[1] -= 1; + gEnt->r.absmin[2] -= 1; + gEnt->r.absmax[0] += 1; + gEnt->r.absmax[1] += 1; + gEnt->r.absmax[2] += 1; + + // link to PVS leafs + ent->numClusters = 0; + ent->lastCluster = 0; + ent->areanum = -1; + ent->areanum2 = -1; + + //get all leafs, including solids + num_leafs = CM_BoxLeafnums( gEnt->r.absmin, gEnt->r.absmax, + leafs, MAX_TOTAL_ENT_LEAFS, &lastLeaf ); + + // if none of the leafs were inside the map, the + // entity is outside the world and can be considered unlinked + if ( !num_leafs ) { + return; + } + + // set areas, even from clusters that don't fit in the entity array + for (i=0 ; iareanum != -1 && ent->areanum != area) { + if (ent->areanum2 != -1 && ent->areanum2 != area && sv.state == SS_LOADING) { + Com_DPrintf ("Object %i touching 3 areas at %f %f %f\n", + gEnt->s.number, + gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2]); + } + ent->areanum2 = area; + } else { + ent->areanum = area; + } + } + } + + // store as many explicit clusters as we can + ent->numClusters = 0; + for (i=0 ; i < num_leafs ; i++) { + cluster = CM_LeafCluster( leafs[i] ); + if ( cluster != -1 ) { + ent->clusternums[ent->numClusters++] = cluster; + if ( ent->numClusters == MAX_ENT_CLUSTERS ) { + break; + } + } + } + + // store off a last cluster if we need to + if ( i != num_leafs ) { + ent->lastCluster = CM_LeafCluster( lastLeaf ); + } + + gEnt->r.linkcount++; + + // find the first world sector node that the ent's box crosses + node = sv_worldSectors; + while (1) + { + if (node->axis == -1) + break; + if ( gEnt->r.absmin[node->axis] > node->dist) + node = node->children[0]; + else if ( gEnt->r.absmax[node->axis] < node->dist) + node = node->children[1]; + else + break; // crosses the node + } + + // link it in + ent->worldSector = node; + ent->nextEntityInWorldSector = node->entities; + node->entities = ent; + + gEnt->r.linked = qtrue; +} + +/* +============================================================================ + +AREA QUERY + +Fills in a list of all entities who's absmin / absmax intersects the given +bounds. This does NOT mean that they actually touch in the case of bmodels. +============================================================================ +*/ + +typedef struct { + const float *mins; + const float *maxs; + int *list; + int count, maxcount; +} areaParms_t; + + +/* +==================== +SV_AreaEntities_r + +==================== +*/ +void SV_AreaEntities_r( worldSector_t *node, areaParms_t *ap ) { + svEntity_t *check, *next; + sharedEntity_t *gcheck; + int count; + + count = 0; + + for ( check = node->entities ; check ; check = next ) { + next = check->nextEntityInWorldSector; + + gcheck = SV_GEntityForSvEntity( check ); + + if ( gcheck->r.absmin[0] > ap->maxs[0] + || gcheck->r.absmin[1] > ap->maxs[1] + || gcheck->r.absmin[2] > ap->maxs[2] + || gcheck->r.absmax[0] < ap->mins[0] + || gcheck->r.absmax[1] < ap->mins[1] + || gcheck->r.absmax[2] < ap->mins[2]) { + continue; + } + + if ( ap->count == ap->maxcount ) { + Com_Printf ("SV_AreaEntities: MAXCOUNT\n"); + return; + } + + ap->list[ap->count] = check - sv.svEntities; + ap->count++; + } + + if (node->axis == -1) { + return; // terminal node + } + + // recurse down both sides + if ( ap->maxs[node->axis] > node->dist ) { + SV_AreaEntities_r ( node->children[0], ap ); + } + if ( ap->mins[node->axis] < node->dist ) { + SV_AreaEntities_r ( node->children[1], ap ); + } +} + +/* +================ +SV_AreaEntities +================ +*/ +int SV_AreaEntities( const vec3_t mins, const vec3_t maxs, int *entityList, int maxcount ) { + areaParms_t ap; + + ap.mins = mins; + ap.maxs = maxs; + ap.list = entityList; + ap.count = 0; + ap.maxcount = maxcount; + + SV_AreaEntities_r( sv_worldSectors, &ap ); + + return ap.count; +} + + + +//=========================================================================== + + +typedef struct { + vec3_t boxmins, boxmaxs;// enclose the test object along entire move + const float *mins; + const float *maxs; // size of the moving object + const float *start; + vec3_t end; + trace_t trace; + int passEntityNum; + int contentmask; + traceType_t collisionType; +} moveclip_t; + + +/* +==================== +SV_ClipToEntity + +==================== +*/ +void SV_ClipToEntity( trace_t *trace, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int entityNum, int contentmask, traceType_t type ) { + sharedEntity_t *touch; + clipHandle_t clipHandle; + float *origin, *angles; + + touch = SV_GentityNum( entityNum ); + + Com_Memset(trace, 0, sizeof(trace_t)); + + // if it doesn't have any brushes of a type we + // are looking for, ignore it + if ( ! ( contentmask & touch->r.contents ) ) { + trace->fraction = 1.0; + return; + } + + // might intersect, so do an exact clip + clipHandle = SV_ClipHandleForEntity (touch); + + origin = touch->r.currentOrigin; + angles = touch->r.currentAngles; + + if ( !touch->r.bmodel ) { + angles = vec3_origin; // boxes don't rotate + } + + CM_TransformedBoxTrace ( trace, (float *)start, (float *)end, + (float *)mins, (float *)maxs, clipHandle, contentmask, + origin, angles, type); + + if ( trace->fraction < 1 ) { + trace->entityNum = touch->s.number; + } +} + + +/* +==================== +SV_ClipMoveToEntities + +==================== +*/ +void SV_ClipMoveToEntities( moveclip_t *clip ) { + int i, num; + int touchlist[MAX_GENTITIES]; + sharedEntity_t *touch; + int passOwnerNum; + trace_t trace; + clipHandle_t clipHandle; + float *origin, *angles; + + num = SV_AreaEntities( clip->boxmins, clip->boxmaxs, touchlist, MAX_GENTITIES); + + if ( clip->passEntityNum != ENTITYNUM_NONE ) { + passOwnerNum = ( SV_GentityNum( clip->passEntityNum ) )->r.ownerNum; + if ( passOwnerNum == ENTITYNUM_NONE ) { + passOwnerNum = -1; + } + } else { + passOwnerNum = -1; + } + + for ( i=0 ; itrace.allsolid ) { + return; + } + touch = SV_GentityNum( touchlist[i] ); + + // see if we should ignore this entity + if ( clip->passEntityNum != ENTITYNUM_NONE ) { + if ( touchlist[i] == clip->passEntityNum ) { + continue; // don't clip against the pass entity + } + if ( touch->r.ownerNum == clip->passEntityNum ) { + continue; // don't clip against own missiles + } + if ( touch->r.ownerNum == passOwnerNum ) { + continue; // don't clip against other missiles from our owner + } + } + + // if it doesn't have any brushes of a type we + // are looking for, ignore it + if ( ! ( clip->contentmask & touch->r.contents ) ) { + continue; + } + + // might intersect, so do an exact clip + clipHandle = SV_ClipHandleForEntity (touch); + + origin = touch->r.currentOrigin; + angles = touch->r.currentAngles; + + + if ( !touch->r.bmodel ) { + angles = vec3_origin; // boxes don't rotate + } + + CM_TransformedBoxTrace ( &trace, (float *)clip->start, (float *)clip->end, + (float *)clip->mins, (float *)clip->maxs, clipHandle, clip->contentmask, + origin, angles, clip->collisionType); + + if ( trace.allsolid ) { + clip->trace.allsolid = qtrue; + trace.entityNum = touch->s.number; + } else if ( trace.startsolid ) { + clip->trace.startsolid = qtrue; + trace.entityNum = touch->s.number; + } + + if ( trace.fraction < clip->trace.fraction ) { + qboolean oldStart; + + // make sure we keep a startsolid from a previous trace + oldStart = clip->trace.startsolid; + + trace.entityNum = touch->s.number; + clip->trace = trace; + clip->trace.startsolid |= oldStart; + } + } +} + + +/* +================== +SV_Trace + +Moves the given mins/maxs volume through the world from start to end. +passEntityNum and entities owned by passEntityNum are explicitly not checked. +================== +*/ +void SV_Trace( trace_t *results, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask, traceType_t type ) { + moveclip_t clip; + int i; + + if ( !mins ) { + mins = vec3_origin; + } + if ( !maxs ) { + maxs = vec3_origin; + } + + Com_Memset ( &clip, 0, sizeof ( moveclip_t ) ); + + // clip to world + CM_BoxTrace( &clip.trace, start, end, mins, maxs, 0, contentmask, type ); + clip.trace.entityNum = clip.trace.fraction != 1.0 ? ENTITYNUM_WORLD : ENTITYNUM_NONE; + if ( clip.trace.fraction == 0 ) { + *results = clip.trace; + return; // blocked immediately by the world + } + + clip.contentmask = contentmask; + clip.start = start; +// VectorCopy( clip.trace.endpos, clip.end ); + VectorCopy( end, clip.end ); + clip.mins = mins; + clip.maxs = maxs; + clip.passEntityNum = passEntityNum; + clip.collisionType = type; + + // create the bounding box of the entire move + // we can limit it to the part of the move not + // already clipped off by the world, which can be + // a significant savings for line of sight and shot traces + for ( i=0 ; i<3 ; i++ ) { + if ( end[i] > start[i] ) { + clip.boxmins[i] = clip.start[i] + clip.mins[i] - 1; + clip.boxmaxs[i] = clip.end[i] + clip.maxs[i] + 1; + } else { + clip.boxmins[i] = clip.end[i] + clip.mins[i] - 1; + clip.boxmaxs[i] = clip.start[i] + clip.maxs[i] + 1; + } + } + + // clip to other solid entities + SV_ClipMoveToEntities ( &clip ); + + *results = clip.trace; +} + + + +/* +============= +SV_PointContents +============= +*/ +int SV_PointContents( const vec3_t p, int passEntityNum ) { + int touch[MAX_GENTITIES]; + sharedEntity_t *hit; + int i, num; + int contents, c2; + clipHandle_t clipHandle; + float *angles; + + // get base contents from world + contents = CM_PointContents( p, 0 ); + + // or in contents from all the other entities + num = SV_AreaEntities( p, p, touch, MAX_GENTITIES ); + + for ( i=0 ; is.angles; + if ( !hit->r.bmodel ) { + angles = vec3_origin; // boxes don't rotate + } + + c2 = CM_TransformedPointContents (p, clipHandle, hit->s.origin, hit->s.angles); + + contents |= c2; + } + + return contents; +} + + diff --git a/src/tools/asm/Makefile b/src/tools/asm/Makefile new file mode 100644 index 0000000..af1813a --- /dev/null +++ b/src/tools/asm/Makefile @@ -0,0 +1,43 @@ +# yeah, couldn't do more simple really + +ifeq ($(PLATFORM),mingw32) + BINEXT=.exe +else + BINEXT= +endif + +ifeq ($(PLATFORM),sunos) + INSTALL=ginstall +else + INSTALL=install +endif + +CC=gcc +Q3ASM_CFLAGS=-O2 -Wall -fno-strict-aliasing + +ifeq ($(PLATFORM),darwin) + LCC_CFLAGS += -DMACOS_X=1 +endif + +ifndef USE_CCACHE + USE_CCACHE=0 +endif + +ifeq ($(USE_CCACHE),1) + CC := ccache $(CC) + CXX := ccache $(CXX) +endif + +default: q3asm + +q3asm: q3asm.c cmdlib.c + $(CC) $(Q3ASM_CFLAGS) -o $@ $^ + +clean: + rm -f q3asm *~ *.o + +install: default + $(INSTALL) -s -m 0755 q3asm$(BINEXT) ../ + +uninstall: + rm -f ../q3asm$(BINEXT) diff --git a/src/tools/asm/README.Id b/src/tools/asm/README.Id new file mode 100644 index 0000000..adacb50 --- /dev/null +++ b/src/tools/asm/README.Id @@ -0,0 +1,10 @@ +2002-10-25 Timothee Besset +If you are looking for a faster version of the q3asm tool, try: +http://www.icculus.org/~phaethon/q3/q3asm-turbo/q3asm-turbo.html + +2001-10-31 Timothee Besset +updated from the $/source/q3asm code +modified for portability and use with >= 1.31 mod source release + +the cmdlib.c cmdlib.h mathlib.h qfiles.h have been copied from +$/source/common diff --git a/src/tools/asm/cmdlib.c b/src/tools/asm/cmdlib.c new file mode 100644 index 0000000..69ce3ff --- /dev/null +++ b/src/tools/asm/cmdlib.c @@ -0,0 +1,1220 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// cmdlib.c + +#include "cmdlib.h" +#include +#include + +#ifdef WIN32 +#include +#include +#elif defined(NeXT) +#include +#else +#include +#endif + +#define BASEDIRNAME "quake" // assumed to have a 2 or 3 following +#define PATHSEPERATOR '/' + +// set these before calling CheckParm +int myargc; +char **myargv; + +char com_token[1024]; +qboolean com_eof; + +qboolean archive; +char archivedir[1024]; + + +/* +=================== +ExpandWildcards + +Mimic unix command line expansion +=================== +*/ +#define MAX_EX_ARGC 1024 +int ex_argc; +char *ex_argv[MAX_EX_ARGC]; +#ifdef _WIN32 +#include "io.h" +void ExpandWildcards( int *argc, char ***argv ) +{ + struct _finddata_t fileinfo; + int handle; + int i; + char filename[1024]; + char filebase[1024]; + char *path; + + ex_argc = 0; + for (i=0 ; i<*argc ; i++) + { + path = (*argv)[i]; + if ( path[0] == '-' + || ( !strstr(path, "*") && !strstr(path, "?") ) ) + { + ex_argv[ex_argc++] = path; + continue; + } + + handle = _findfirst (path, &fileinfo); + if (handle == -1) + return; + + ExtractFilePath (path, filebase); + + do + { + sprintf (filename, "%s%s", filebase, fileinfo.name); + ex_argv[ex_argc++] = copystring (filename); + } while (_findnext( handle, &fileinfo ) != -1); + + _findclose (handle); + } + + *argc = ex_argc; + *argv = ex_argv; +} +#else +void ExpandWildcards (int *argc, char ***argv) +{ +} +#endif + +#ifdef WIN_ERROR +#include +/* +================= +Error + +For abnormal program terminations in windowed apps +================= +*/ +void Error( const char *error, ... ) +{ + va_list argptr; + char text[1024]; + char text2[1024]; + int err; + + err = GetLastError (); + + va_start (argptr,error); + vsprintf (text, error,argptr); + va_end (argptr); + + sprintf (text2, "%s\nGetLastError() = %i", text, err); + MessageBox(NULL, text2, "Error", 0 /* MB_OK */ ); + + exit (1); +} + +#else +/* +================= +Error + +For abnormal program terminations in console apps +================= +*/ +void Error( const char *error, ...) +{ + va_list argptr; + + _printf ("\n************ ERROR ************\n"); + + va_start (argptr,error); + vprintf (error,argptr); + va_end (argptr); + _printf ("\r\n"); + + exit (1); +} +#endif + +// only printf if in verbose mode +qboolean verbose = qfalse; +void qprintf( const char *format, ... ) { + va_list argptr; + + if (!verbose) + return; + + va_start (argptr,format); + vprintf (format,argptr); + va_end (argptr); + +} + +#ifdef WIN32 +HWND hwndOut = NULL; +qboolean lookedForServer = qfalse; +UINT wm_BroadcastCommand = -1; +#endif + +void _printf( const char *format, ... ) { + va_list argptr; + char text[4096]; +#ifdef WIN32 + ATOM a; +#endif + va_start (argptr,format); + vsprintf (text, format, argptr); + va_end (argptr); + + printf(text); + +#ifdef WIN32 + if (!lookedForServer) { + lookedForServer = qtrue; + hwndOut = FindWindow(NULL, "Q3Map Process Server"); + if (hwndOut) { + wm_BroadcastCommand = RegisterWindowMessage( "Q3MPS_BroadcastCommand" ); + } + } + if (hwndOut) { + a = GlobalAddAtom(text); + PostMessage(hwndOut, wm_BroadcastCommand, 0, (LPARAM)a); + } +#endif +} + + +/* + +qdir will hold the path up to the quake directory, including the slash + + f:\quake\ + /raid/quake/ + +gamedir will hold qdir + the game directory (id1, id2, etc) + + */ + +char qdir[1024]; +char gamedir[1024]; +char writedir[1024]; + +void SetQdirFromPath( const char *path ) +{ + char temp[1024]; + const char *c; + const char *sep; + int len, count; + + if (!(path[0] == '/' || path[0] == '\\' || path[1] == ':')) + { // path is partial + Q_getwd (temp); + strcat (temp, path); + path = temp; + } + + // search for "quake2" in path + + len = strlen(BASEDIRNAME); + for (c=path+strlen(path)-1 ; c != path ; c--) + { + int i; + + if (!Q_strncasecmp (c, BASEDIRNAME, len)) + { + // + //strncpy (qdir, path, c+len+2-path); + // the +2 assumes a 2 or 3 following quake which is not the + // case with a retail install + // so we need to add up how much to the next separator + sep = c + len; + count = 1; + while (*sep && *sep != '/' && *sep != '\\') + { + sep++; + count++; + } + strncpy (qdir, path, c+len+count-path); + qprintf ("qdir: %s\n", qdir); + for ( i = 0; i < strlen( qdir ); i++ ) + { + if ( qdir[i] == '\\' ) + qdir[i] = '/'; + } + + c += len+count; + while (*c) + { + if (*c == '/' || *c == '\\') + { + strncpy (gamedir, path, c+1-path); + + for ( i = 0; i < strlen( gamedir ); i++ ) + { + if ( gamedir[i] == '\\' ) + gamedir[i] = '/'; + } + + qprintf ("gamedir: %s\n", gamedir); + + if ( !writedir[0] ) + strcpy( writedir, gamedir ); + else if ( writedir[strlen( writedir )-1] != '/' ) + { + writedir[strlen( writedir )] = '/'; + writedir[strlen( writedir )+1] = 0; + } + + return; + } + c++; + } + Error ("No gamedir in %s", path); + return; + } + } + Error ("SetQdirFromPath: no '%s' in %s", BASEDIRNAME, path); +} + +char *ExpandArg (const char *path) +{ + static char full[1024]; + + if (path[0] != '/' && path[0] != '\\' && path[1] != ':') + { + Q_getwd (full); + strcat (full, path); + } + else + strcpy (full, path); + return full; +} + +char *ExpandPath (const char *path) +{ + static char full[1024]; + if (!qdir[0]) + Error ("ExpandPath called without qdir set"); + if (path[0] == '/' || path[0] == '\\' || path[1] == ':') { + strcpy( full, path ); + return full; + } + sprintf (full, "%s%s", qdir, path); + return full; +} + +char *ExpandGamePath (const char *path) +{ + static char full[1024]; + if (!qdir[0]) + Error ("ExpandGamePath called without qdir set"); + if (path[0] == '/' || path[0] == '\\' || path[1] == ':') { + strcpy( full, path ); + return full; + } + sprintf (full, "%s%s", gamedir, path); + return full; +} + +char *ExpandPathAndArchive (const char *path) +{ + char *expanded; + char archivename[1024]; + + expanded = ExpandPath (path); + + if (archive) + { + sprintf (archivename, "%s/%s", archivedir, path); + QCopyFile (expanded, archivename); + } + return expanded; +} + + +char *copystring(const char *s) +{ + char *b; + b = malloc(strlen(s)+1); + strcpy (b, s); + return b; +} + + + +/* +================ +I_FloatTime +================ +*/ +double I_FloatTime (void) +{ + time_t t; + + time (&t); + + return t; +#if 0 +// more precise, less portable + struct timeval tp; + struct timezone tzp; + static int secbase; + + gettimeofday(&tp, &tzp); + + if (!secbase) + { + secbase = tp.tv_sec; + return tp.tv_usec/1000000.0; + } + + return (tp.tv_sec - secbase) + tp.tv_usec/1000000.0; +#endif +} + +void Q_getwd (char *out) +{ + int i = 0; + +#ifdef WIN32 + _getcwd (out, 256); + strcat (out, "\\"); +#else + getcwd (out, 256); + strcat (out, "/"); +#endif + + while ( out[i] != 0 ) + { + if ( out[i] == '\\' ) + out[i] = '/'; + i++; + } +} + + +void Q_mkdir (const char *path) +{ +#ifdef WIN32 + if (_mkdir (path) != -1) + return; +#else + if (mkdir (path, 0777) != -1) + return; +#endif + if (errno != EEXIST) + Error ("mkdir %s: %s",path, strerror(errno)); +} + +/* +============ +FileTime + +returns -1 if not present +============ +*/ +int FileTime (const char *path) +{ + struct stat buf; + + if (stat (path,&buf) == -1) + return -1; + + return buf.st_mtime; +} + + + +/* +============== +COM_Parse + +Parse a token out of a string +============== +*/ +char *COM_Parse (char *data) +{ + int c; + int len; + + len = 0; + com_token[0] = 0; + + if (!data) + return NULL; + +// skip whitespace +skipwhite: + while ( (c = *data) <= ' ') + { + if (c == 0) + { + com_eof = qtrue; + return NULL; // end of file; + } + data++; + } + +// skip // comments + if (c=='/' && data[1] == '/') + { + while (*data && *data != '\n') + data++; + goto skipwhite; + } + + +// handle quoted strings specially + if (c == '\"') + { + data++; + do + { + c = *data++; + if (c=='\"') + { + com_token[len] = 0; + return data; + } + com_token[len] = c; + len++; + } while (1); + } + +// parse single characters + if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') + { + com_token[len] = c; + len++; + com_token[len] = 0; + return data+1; + } + +// parse a regular word + do + { + com_token[len] = c; + data++; + len++; + c = *data; + if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') + break; + } while (c>32); + + com_token[len] = 0; + return data; +} + + +int Q_strncasecmp (const char *s1, const char *s2, int n) +{ + int c1, c2; + + do + { + c1 = *s1++; + c2 = *s2++; + + if (!n--) + return 0; // strings are equal until end point + + if (c1 != c2) + { + if (c1 >= 'a' && c1 <= 'z') + c1 -= ('a' - 'A'); + if (c2 >= 'a' && c2 <= 'z') + c2 -= ('a' - 'A'); + if (c1 != c2) + return -1; // strings not equal + } + } while (c1); + + return 0; // strings are equal +} + +int Q_stricmp (const char *s1, const char *s2) +{ + return Q_strncasecmp (s1, s2, 99999); +} + + +char *strupr (char *start) +{ + char *in; + in = start; + while (*in) + { + *in = toupper(*in); + in++; + } + return start; +} + +char *strlower (char *start) +{ + char *in; + in = start; + while (*in) + { + *in = tolower(*in); + in++; + } + return start; +} + + +/* +============================================================================= + + MISC FUNCTIONS + +============================================================================= +*/ + + +/* +================= +CheckParm + +Checks for the given parameter in the program's command line arguments +Returns the argument number (1 to argc-1) or 0 if not present +================= +*/ +int CheckParm (const char *check) +{ + int i; + + for (i = 1;i 0) { + nAllocSize += MEM_BLOCKSIZE - nBlock; + } + buffer = malloc (nAllocSize+1); + memset(buffer, 0, nAllocSize+1); + SafeRead (f, buffer, length); + fclose (f); + + *bufferptr = buffer; + return length; +} + + +/* +============== +TryLoadFile + +Allows failure +============== +*/ +int TryLoadFile (const char *filename, void **bufferptr) +{ + FILE *f; + int length; + void *buffer; + + *bufferptr = NULL; + + f = myfopen (filename, "rb"); + if (!f) + return -1; + length = Q_filelength (f); + buffer = malloc (length+1); + ((char *)buffer)[length] = 0; + SafeRead (f, buffer, length); + fclose (f); + + *bufferptr = buffer; + return length; +} + + +/* +============== +SaveFile +============== +*/ +void SaveFile (const char *filename, const void *buffer, int count) +{ + FILE *f; + + f = SafeOpenWrite (filename); + SafeWrite (f, buffer, count); + fclose (f); +} + + + +void DefaultExtension (char *path, const char *extension) +{ + char *src; +// +// if path doesnt have a .EXT, append extension +// (extension should include the .) +// + src = path + strlen(path) - 1; + + while (*src != '/' && *src != '\\' && src != path) + { + if (*src == '.') + return; // it has an extension + src--; + } + + strcat (path, extension); +} + + +void DefaultPath (char *path, const char *basepath) +{ + char temp[128]; + + if (path[0] == PATHSEPERATOR) + return; // absolute path location + strcpy (temp,path); + strcpy (path,basepath); + strcat (path,temp); +} + + +void StripFilename (char *path) +{ + int length; + + length = strlen(path)-1; + while (length > 0 && path[length] != PATHSEPERATOR) + length--; + path[length] = 0; +} + +void StripExtension (char *path) +{ + int length; + + length = strlen(path)-1; + while (length > 0 && path[length] != '.') + { + length--; + if (path[length] == '/') + return; // no extension + } + if (length) + path[length] = 0; +} + + +/* +==================== +Extract file parts +==================== +*/ +// FIXME: should include the slash, otherwise +// backing to an empty path will be wrong when appending a slash +void ExtractFilePath (const char *path, char *dest) +{ + const char *src; + + src = path + strlen(path) - 1; + +// +// back up until a \ or the start +// + while (src != path && *(src-1) != '\\' && *(src-1) != '/') + src--; + + memcpy (dest, path, src-path); + dest[src-path] = 0; +} + +void ExtractFileBase (const char *path, char *dest) +{ + const char *src; + + src = path + strlen(path) - 1; + +// +// back up until a \ or the start +// + while (src != path && *(src-1) != PATHSEPERATOR) + src--; + + while (*src && *src != '.') + { + *dest++ = *src++; + } + *dest = 0; +} + +void ExtractFileExtension (const char *path, char *dest) +{ + const char *src; + + src = path + strlen(path) - 1; + +// +// back up until a . or the start +// + while (src != path && *(src-1) != '.') + src--; + if (src == path) + { + *dest = 0; // no extension + return; + } + + strcpy (dest,src); +} + + +/* +============== +ParseNum / ParseHex +============== +*/ +int ParseHex (const char *hex) +{ + const char *str; + int num; + + num = 0; + str = hex; + + while (*str) + { + num <<= 4; + if (*str >= '0' && *str <= '9') + num += *str-'0'; + else if (*str >= 'a' && *str <= 'f') + num += 10 + *str-'a'; + else if (*str >= 'A' && *str <= 'F') + num += 10 + *str-'A'; + else + Error ("Bad hex number: %s",hex); + str++; + } + + return num; +} + + +int ParseNum (const char *str) +{ + if (str[0] == '$') + return ParseHex (str+1); + if (str[0] == '0' && str[1] == 'x') + return ParseHex (str+2); + return atol (str); +} + + + +/* +============================================================================ + + BYTE ORDER FUNCTIONS + +============================================================================ +*/ + +#ifdef _SGI_SOURCE +#define __BIG_ENDIAN__ +#endif + +#ifdef __BIG_ENDIAN__ + +short LittleShort (short l) +{ + byte b1,b2; + + b1 = l&255; + b2 = (l>>8)&255; + + return (b1<<8) + b2; +} + +short BigShort (short l) +{ + return l; +} + + +int LittleLong (int l) +{ + byte b1,b2,b3,b4; + + b1 = l&255; + b2 = (l>>8)&255; + b3 = (l>>16)&255; + b4 = (l>>24)&255; + + return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; +} + +int BigLong (int l) +{ + return l; +} + + +float LittleFloat (float l) +{ + union {byte b[4]; float f;} in, out; + + in.f = l; + out.b[0] = in.b[3]; + out.b[1] = in.b[2]; + out.b[2] = in.b[1]; + out.b[3] = in.b[0]; + + return out.f; +} + +float BigFloat (float l) +{ + return l; +} + + +#else + + +short BigShort (short l) +{ + byte b1,b2; + + b1 = l&255; + b2 = (l>>8)&255; + + return (b1<<8) + b2; +} + +short LittleShort (short l) +{ + return l; +} + + +int BigLong (int l) +{ + byte b1,b2,b3,b4; + + b1 = l&255; + b2 = (l>>8)&255; + b3 = (l>>16)&255; + b4 = (l>>24)&255; + + return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; +} + +int LittleLong (int l) +{ + return l; +} + +float BigFloat (float l) +{ + union {byte b[4]; float f;} in, out; + + in.f = l; + out.b[0] = in.b[3]; + out.b[1] = in.b[2]; + out.b[2] = in.b[1]; + out.b[3] = in.b[0]; + + return out.f; +} + +float LittleFloat (float l) +{ + return l; +} + + +#endif + + +//======================================================= + + +// FIXME: byte swap? + +// this is a 16 bit, non-reflected CRC using the polynomial 0x1021 +// and the initial and final xor values shown below... in other words, the +// CCITT standard CRC used by XMODEM + +#define CRC_INIT_VALUE 0xffff +#define CRC_XOR_VALUE 0x0000 + +static unsigned short crctable[256] = +{ + 0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7, + 0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef, + 0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6, + 0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de, + 0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485, + 0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d, + 0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4, + 0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc, + 0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823, + 0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b, + 0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12, + 0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a, + 0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41, + 0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49, + 0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70, + 0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78, + 0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f, + 0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067, + 0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e, + 0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256, + 0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d, + 0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405, + 0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c, + 0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634, + 0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab, + 0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3, + 0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a, + 0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92, + 0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9, + 0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1, + 0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8, + 0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0 +}; + +void CRC_Init(unsigned short *crcvalue) +{ + *crcvalue = CRC_INIT_VALUE; +} + +void CRC_ProcessByte(unsigned short *crcvalue, byte data) +{ + *crcvalue = (*crcvalue << 8) ^ crctable[(*crcvalue >> 8) ^ data]; +} + +unsigned short CRC_Value(unsigned short crcvalue) +{ + return crcvalue ^ CRC_XOR_VALUE; +} +//============================================================================= + +/* +============ +CreatePath +============ +*/ +void CreatePath (const char *path) +{ + const char *ofs; + char c; + char dir[1024]; + +#ifdef _WIN32 + int olddrive = -1; + + if ( path[1] == ':' ) + { + olddrive = _getdrive(); + _chdrive( toupper( path[0] ) - 'A' + 1 ); + } +#endif + + if (path[1] == ':') + path += 2; + + for (ofs = path+1 ; *ofs ; ofs++) + { + c = *ofs; + if (c == '/' || c == '\\') + { // create the directory + memcpy( dir, path, ofs - path ); + dir[ ofs - path ] = 0; + Q_mkdir( dir ); + } + } + +#ifdef _WIN32 + if ( olddrive != -1 ) + { + _chdrive( olddrive ); + } +#endif +} + + +/* +============ +QCopyFile + + Used to archive source files +============ +*/ +void QCopyFile (const char *from, const char *to) +{ + void *buffer; + int length; + + length = LoadFile (from, &buffer); + CreatePath (to); + SaveFile (to, buffer, length); + free (buffer); +} diff --git a/src/tools/asm/cmdlib.h b/src/tools/asm/cmdlib.h new file mode 100644 index 0000000..36a5dfc --- /dev/null +++ b/src/tools/asm/cmdlib.h @@ -0,0 +1,161 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// cmdlib.h + +#ifndef __CMDLIB__ +#define __CMDLIB__ + +#ifdef _MSC_VER +#pragma warning(disable : 4244) // MIPS +#pragma warning(disable : 4136) // X86 +#pragma warning(disable : 4051) // ALPHA + +#pragma warning(disable : 4018) // signed/unsigned mismatch +#pragma warning(disable : 4305) // truncate from double to float + +#pragma check_stack(off) + +#endif + +#include +#include +#include +#include +#include +#include +#include + +#ifdef _MSC_VER + +#pragma intrinsic( memset, memcpy ) + +#endif + +#ifndef __BYTEBOOL__ +#define __BYTEBOOL__ +typedef enum { qfalse, qtrue } qboolean; +typedef unsigned char byte; +#endif + +#define MAX_OS_PATH 1024 +#define MEM_BLOCKSIZE 4096 + +// the dec offsetof macro doesnt work very well... +#define myoffsetof(type,identifier) ((size_t)&((type *)0)->identifier) + + +// set these before calling CheckParm +extern int myargc; +extern char **myargv; + +char *strupr (char *in); +char *strlower (char *in); +int Q_strncasecmp( const char *s1, const char *s2, int n ); +int Q_stricmp( const char *s1, const char *s2 ); +void Q_getwd( char *out ); + +int Q_filelength (FILE *f); +int FileTime( const char *path ); + +void Q_mkdir( const char *path ); + +extern char qdir[1024]; +extern char gamedir[1024]; +extern char writedir[1024]; +void SetQdirFromPath( const char *path ); +char *ExpandArg( const char *path ); // from cmd line +char *ExpandPath( const char *path ); // from scripts +char *ExpandGamePath (const char *path); +char *ExpandPathAndArchive( const char *path ); + + +double I_FloatTime( void ); + +void Error( const char *error, ... ); +int CheckParm( const char *check ); + +FILE *SafeOpenWrite( const char *filename ); +FILE *SafeOpenRead( const char *filename ); +void SafeRead (FILE *f, void *buffer, int count); +void SafeWrite (FILE *f, const void *buffer, int count); + +int LoadFile( const char *filename, void **bufferptr ); +int LoadFileBlock( const char *filename, void **bufferptr ); +int TryLoadFile( const char *filename, void **bufferptr ); +void SaveFile( const char *filename, const void *buffer, int count ); +qboolean FileExists( const char *filename ); + +void DefaultExtension( char *path, const char *extension ); +void DefaultPath( char *path, const char *basepath ); +void StripFilename( char *path ); +void StripExtension( char *path ); + +void ExtractFilePath( const char *path, char *dest ); +void ExtractFileBase( const char *path, char *dest ); +void ExtractFileExtension( const char *path, char *dest ); + +int ParseNum (const char *str); + +short BigShort (short l); +short LittleShort (short l); +int BigLong (int l); +int LittleLong (int l); +float BigFloat (float l); +float LittleFloat (float l); + + +char *COM_Parse (char *data); + +extern char com_token[1024]; +extern qboolean com_eof; + +char *copystring(const char *s); + + +void CRC_Init(unsigned short *crcvalue); +void CRC_ProcessByte(unsigned short *crcvalue, byte data); +unsigned short CRC_Value(unsigned short crcvalue); + +void CreatePath( const char *path ); +void QCopyFile( const char *from, const char *to ); + +extern qboolean archive; +extern char archivedir[1024]; + + +extern qboolean verbose; +void qprintf( const char *format, ... ); +void _printf( const char *format, ... ); + +void ExpandWildcards( int *argc, char ***argv ); + + +// for compression routines +typedef struct +{ + void *data; + int count, width, height; +} cblock_t; + + +#endif diff --git a/src/tools/asm/lib.txt b/src/tools/asm/lib.txt new file mode 100644 index 0000000..737a030 --- /dev/null +++ b/src/tools/asm/lib.txt @@ -0,0 +1,31 @@ + +strlen +strcasecmp +tolower +strcat +strncpy +strcmp +strcpy +strchr + +vsprintf + +memcpy +memset +rand + +atoi +atof + +abs + +floor +fabs +tan +atan +sqrt +log +cos +sin +atan2 + diff --git a/src/tools/asm/mathlib.h b/src/tools/asm/mathlib.h new file mode 100644 index 0000000..71bbabb --- /dev/null +++ b/src/tools/asm/mathlib.h @@ -0,0 +1,95 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#ifndef __MATHLIB__ +#define __MATHLIB__ + +// mathlib.h + +#include + +#ifdef DOUBLEVEC_T +typedef double vec_t; +#else +typedef float vec_t; +#endif +typedef vec_t vec2_t[3]; +typedef vec_t vec3_t[3]; +typedef vec_t vec4_t[4]; + +#define SIDE_FRONT 0 +#define SIDE_ON 2 +#define SIDE_BACK 1 +#define SIDE_CROSS -2 + +#define Q_PI 3.14159265358979323846 +#define DEG2RAD( a ) ( ( (a) * Q_PI ) / 180.0F ) +#define RAD2DEG( a ) ( ( (a) * 180.0f ) / Q_PI ) + +extern vec3_t vec3_origin; + +#define EQUAL_EPSILON 0.001 + +// plane types are used to speed some tests +// 0-2 are axial planes +#define PLANE_X 0 +#define PLANE_Y 1 +#define PLANE_Z 2 +#define PLANE_NON_AXIAL 3 + +qboolean VectorCompare( const vec3_t v1, const vec3_t v2 ); + +#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2]) +#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];} +#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} +#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];} +#define VectorScale(a,b,c) {c[0]=b*a[0];c[1]=b*a[1];c[2]=b*a[2];} +#define VectorClear(x) {x[0] = x[1] = x[2] = 0;} +#define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} +void Vec10Copy( vec_t *in, vec_t *out ); + +vec_t Q_rint (vec_t in); +vec_t _DotProduct (vec3_t v1, vec3_t v2); +void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); +void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); +void _VectorCopy (vec3_t in, vec3_t out); +void _VectorScale (vec3_t v, vec_t scale, vec3_t out); + +double VectorLength( const vec3_t v ); + +void VectorMA( const vec3_t va, double scale, const vec3_t vb, vec3_t vc ); + +void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); +vec_t VectorNormalize( const vec3_t in, vec3_t out ); +vec_t ColorNormalize( const vec3_t in, vec3_t out ); +void VectorInverse (vec3_t v); + +void ClearBounds (vec3_t mins, vec3_t maxs); +void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); + +qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ); + +void NormalToLatLong( const vec3_t normal, byte bytes[2] ); + +int PlaneTypeForNormal (vec3_t normal); + +#endif diff --git a/src/tools/asm/notes.txt b/src/tools/asm/notes.txt new file mode 100644 index 0000000..63297f3 --- /dev/null +++ b/src/tools/asm/notes.txt @@ -0,0 +1,16 @@ + +don't do any paramter conversion (double to float, etc) + + + +Why? + +Security. +Portability. + +It may be more aproachable. + +can still use regular dlls for development purposes + +lcc +q3asm diff --git a/src/tools/asm/ops.txt b/src/tools/asm/ops.txt new file mode 100644 index 0000000..e897f49 --- /dev/null +++ b/src/tools/asm/ops.txt @@ -0,0 +1,132 @@ +CNSTF, +CNSTI, +CNSTP, +CNSTU, + +ARGB, +ARGF, +ARGI, +ARGP, +ARGU, + +ASGNB, +ASGNF, +ASGNI, +ASGNP, +ASGNU, + +INDIRB, +INDIRF, +INDIRI, +INDIRP, +INDIRU, + +CVFF, +CVFI, + +CVIF, +CVII, +CVIU, + +CVPU, + +CVUI, +CVUP, +CVUU, + +NEGF, +NEGI, + +CALLB, +CALLF, +CALLI, +CALLP, +CALLU, +CALLV, + +RETF, +RETI, +RETP, +RETU, +RETV, + +ADDRGP, + +ADDRFP, + +ADDRLP, + +ADDF, +ADDI, +ADDP, +ADDU, + +SUBF, +SUBI, +SUBP, +SUBU, + +LSHI, +LSHU, + +MODI, +MODU, + +RSHI, +RSHU, + +BANDI, +BANDU, + +BCOMI, +BCOMU, + +BORI, +BORU, + +BXORI, +BXORU, + +DIVF, +DIVI, +DIVU, + +MULF, +MULI, +MULU, + +EQF, +EQI, +EQU, + +GEF, +GEI, +GEU, + +GTF, +GTI, +GTU, + +LEF, +LEI, +LEU, + +LTF, +LTI, +LTU, + +NEF, +NEI, +NEU, + +JUMPV, + +LABELV, + +LOADB, +LOADF, +LOADI, +LOADP, +LOADU, + + diff --git a/src/tools/asm/opstrings.h b/src/tools/asm/opstrings.h new file mode 100644 index 0000000..0bf81ab --- /dev/null +++ b/src/tools/asm/opstrings.h @@ -0,0 +1,176 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +{ "BREAK", OP_BREAK }, + +{ "CNSTF4", OP_CONST }, +{ "CNSTI4", OP_CONST }, +{ "CNSTP4", OP_CONST }, +{ "CNSTU4", OP_CONST }, + +{ "CNSTI2", OP_CONST }, +{ "CNSTU2", OP_CONST }, + +{ "CNSTI1", OP_CONST }, +{ "CNSTU1", OP_CONST }, + +//{ "ARGB", OP_ARG }, +//{ "ARGF", OP_ARG }, +//{ "ARGI", OP_ARG }, +//{ "ARGP", OP_ARG }, +//{ "ARGU", OP_ARG }, + +{ "ASGNB", OP_BLOCK_COPY }, +{ "ASGNF4", OP_STORE4 }, +{ "ASGNI4", OP_STORE4 }, +{ "ASGNP4", OP_STORE4 }, +{ "ASGNU4", OP_STORE4 }, + +{ "ASGNI2", OP_STORE2 }, +{ "ASGNU2", OP_STORE2 }, + +{ "ASGNI1", OP_STORE1 }, +{ "ASGNU1", OP_STORE1 }, + +{ "INDIRB", OP_IGNORE }, // block copy deals with this +{ "INDIRF4", OP_LOAD4 }, +{ "INDIRI4", OP_LOAD4 }, +{ "INDIRP4", OP_LOAD4 }, +{ "INDIRU4", OP_LOAD4 }, + +{ "INDIRI2", OP_LOAD2 }, +{ "INDIRU2", OP_LOAD2 }, + +{ "INDIRI1", OP_LOAD1 }, +{ "INDIRU1", OP_LOAD1 }, + +{ "CVFF4", OP_UNDEF }, +{ "CVFI4", OP_CVFI }, + +{ "CVIF4", OP_CVIF }, +{ "CVII4", OP_SEX8 }, // will be either SEX8 or SEX16 +{ "CVII1", OP_IGNORE }, +{ "CVII2", OP_IGNORE }, +{ "CVIU4", OP_IGNORE }, + +{ "CVPU4", OP_IGNORE }, + +{ "CVUI4", OP_IGNORE }, +{ "CVUP4", OP_IGNORE }, +{ "CVUU4", OP_IGNORE }, + +{ "CVUU1", OP_IGNORE }, + +{ "NEGF4", OP_NEGF }, +{ "NEGI4", OP_NEGI }, + +//{ "CALLB", OP_UNDEF }, +//{ "CALLF", OP_UNDEF }, +//{ "CALLI", OP_UNDEF }, +//{ "CALLP", OP_UNDEF }, +//{ "CALLU", OP_UNDEF }, +//{ "CALLV", OP_CALL }, + +//{ "RETF", OP_UNDEF }, +//{ "RETI", OP_UNDEF }, +//{ "RETP", OP_UNDEF }, +//{ "RETU", OP_UNDEF }, +//{ "RETV", OP_UNDEF }, + +{ "ADDRGP4", OP_CONST }, + +//{ "ADDRFP", OP_PARM }, +//{ "ADDRLP", OP_LOCAL }, + +{ "ADDF4", OP_ADDF }, +{ "ADDI4", OP_ADD }, +{ "ADDP4", OP_ADD }, +{ "ADDP", OP_ADD }, +{ "ADDU4", OP_ADD }, + +{ "SUBF4", OP_SUBF }, +{ "SUBI4", OP_SUB }, +{ "SUBP4", OP_SUB }, +{ "SUBU4", OP_SUB }, + +{ "LSHI4", OP_LSH }, +{ "LSHU4", OP_LSH }, + +{ "MODI4", OP_MODI }, +{ "MODU4", OP_MODU }, + +{ "RSHI4", OP_RSHI }, +{ "RSHU4", OP_RSHU }, + +{ "BANDI4", OP_BAND }, +{ "BANDU4", OP_BAND }, + +{ "BCOMI4", OP_BCOM }, +{ "BCOMU4", OP_BCOM }, + +{ "BORI4", OP_BOR }, +{ "BORU4", OP_BOR }, + +{ "BXORI4", OP_BXOR }, +{ "BXORU4", OP_BXOR }, + +{ "DIVF4", OP_DIVF }, +{ "DIVI4", OP_DIVI }, +{ "DIVU4", OP_DIVU }, + +{ "MULF4", OP_MULF }, +{ "MULI4", OP_MULI }, +{ "MULU4", OP_MULU }, + +{ "EQF4", OP_EQF }, +{ "EQI4", OP_EQ }, +{ "EQU4", OP_EQ }, + +{ "GEF4", OP_GEF }, +{ "GEI4", OP_GEI }, +{ "GEU4", OP_GEU }, + +{ "GTF4", OP_GTF }, +{ "GTI4", OP_GTI }, +{ "GTU4", OP_GTU }, + +{ "LEF4", OP_LEF }, +{ "LEI4", OP_LEI }, +{ "LEU4", OP_LEU }, + +{ "LTF4", OP_LTF }, +{ "LTI4", OP_LTI }, +{ "LTU4", OP_LTU }, + +{ "NEF4", OP_NEF }, +{ "NEI4", OP_NE }, +{ "NEU4", OP_NE }, + +{ "JUMPV", OP_JUMP }, + +{ "LOADB4", OP_UNDEF }, +{ "LOADF4", OP_UNDEF }, +{ "LOADI4", OP_UNDEF }, +{ "LOADP4", OP_UNDEF }, +{ "LOADU4", OP_UNDEF }, + + diff --git a/src/tools/asm/q3asm.c b/src/tools/asm/q3asm.c new file mode 100644 index 0000000..4f4c9a3 --- /dev/null +++ b/src/tools/asm/q3asm.c @@ -0,0 +1,1629 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "cmdlib.h" +#include "mathlib.h" +#include "../../qcommon/qfiles.h" + +/* 19079 total symbols in FI, 2002 Jan 23 */ +#define DEFAULT_HASHTABLE_SIZE 2048 + +char outputFilename[MAX_OS_PATH]; + +// the zero page size is just used for detecting run time faults +#define ZERO_PAGE_SIZE 0 // 256 + +typedef enum { + OP_UNDEF, + + OP_IGNORE, + + OP_BREAK, + + OP_ENTER, + OP_LEAVE, + OP_CALL, + OP_PUSH, + OP_POP, + + OP_CONST, + OP_LOCAL, + + OP_JUMP, + + //------------------- + + OP_EQ, + OP_NE, + + OP_LTI, + OP_LEI, + OP_GTI, + OP_GEI, + + OP_LTU, + OP_LEU, + OP_GTU, + OP_GEU, + + OP_EQF, + OP_NEF, + + OP_LTF, + OP_LEF, + OP_GTF, + OP_GEF, + + //------------------- + + OP_LOAD1, + OP_LOAD2, + OP_LOAD4, + OP_STORE1, + OP_STORE2, + OP_STORE4, // *(stack[top-1]) = stack[yop + OP_ARG, + OP_BLOCK_COPY, + + //------------------- + + OP_SEX8, + OP_SEX16, + + OP_NEGI, + OP_ADD, + OP_SUB, + OP_DIVI, + OP_DIVU, + OP_MODI, + OP_MODU, + OP_MULI, + OP_MULU, + + OP_BAND, + OP_BOR, + OP_BXOR, + OP_BCOM, + + OP_LSH, + OP_RSHI, + OP_RSHU, + + OP_NEGF, + OP_ADDF, + OP_SUBF, + OP_DIVF, + OP_MULF, + + OP_CVIF, + OP_CVFI +} opcode_t; + +typedef struct { + int imageBytes; // after decompression + int entryPoint; + int stackBase; + int stackSize; +} executableHeader_t; + +typedef enum { + CODESEG, + DATASEG, // initialized 32 bit data, will be byte swapped + LITSEG, // strings + BSSSEG, // 0 filled + JTRGSEG, // psuedo-segment that contains only jump table targets + NUM_SEGMENTS +} segmentName_t; + +#define MAX_IMAGE 0x400000 + +typedef struct { + byte image[MAX_IMAGE]; + int imageUsed; + int segmentBase; // only valid on second pass +} segment_t; + +typedef struct symbol_s { + struct symbol_s *next; + int hash; + segment_t *segment; + char *name; + int value; +} symbol_t; + +typedef struct hashchain_s { + void *data; + struct hashchain_s *next; +} hashchain_t; + +typedef struct hashtable_s { + int buckets; + hashchain_t **table; +} hashtable_t; + +int symtablelen = DEFAULT_HASHTABLE_SIZE; +hashtable_t *symtable; +hashtable_t *optable; + +segment_t segment[NUM_SEGMENTS]; +segment_t *currentSegment; + +int passNumber; + +int numSymbols; +int errorCount; + +typedef struct options_s { + qboolean verbose; + qboolean writeMapFile; + qboolean vanillaQ3Compatibility; +} options_t; + +options_t options = { 0 }; + +symbol_t *symbols; +symbol_t *lastSymbol = 0; /* Most recent symbol defined. */ + + +#define MAX_ASM_FILES 256 +int numAsmFiles; +char *asmFiles[MAX_ASM_FILES]; +char *asmFileNames[MAX_ASM_FILES]; + +int currentFileIndex; +char *currentFileName; +int currentFileLine; + +//int stackSize = 16384; +int stackSize = 0x10000; + +// we need to convert arg and ret instructions to +// stores to the local stack frame, so we need to track the +// characteristics of the current functions stack frame +int currentLocals; // bytes of locals needed by this function +int currentArgs; // bytes of largest argument list called from this function +int currentArgOffset; // byte offset in currentArgs to store next arg, reset each call + +#define MAX_LINE_LENGTH 1024 +char lineBuffer[MAX_LINE_LENGTH]; +int lineParseOffset; +char token[MAX_LINE_LENGTH]; + +int instructionCount; + +typedef struct { + char *name; + int opcode; +} sourceOps_t; + +sourceOps_t sourceOps[] = { +#include "opstrings.h" +}; + +#define NUM_SOURCE_OPS ( sizeof( sourceOps ) / sizeof( sourceOps[0] ) ) + +int opcodesHash[ NUM_SOURCE_OPS ]; + + + +int +vreport (const char* fmt, va_list vp) +{ + if (options.verbose != qtrue) + return 0; + return vprintf(fmt, vp); +} + +int +report (const char *fmt, ...) +{ + va_list va; + int retval; + + va_start(va, fmt); + retval = vreport(fmt, va); + va_end(va); + return retval; +} + +/* The chain-and-bucket hash table. -PH */ + +void +hashtable_init (hashtable_t *H, int buckets) +{ + H->buckets = buckets; + H->table = calloc(H->buckets, sizeof(*(H->table))); + return; +} + +hashtable_t * +hashtable_new (int buckets) +{ + hashtable_t *H; + + H = malloc(sizeof(hashtable_t)); + hashtable_init(H, buckets); + return H; +} + +/* No destroy/destructor. No need. */ + +void +hashtable_add (hashtable_t *H, int hashvalue, void *datum) +{ + hashchain_t *hc, **hb; + + hashvalue = (abs(hashvalue) % H->buckets); + hb = &(H->table[hashvalue]); + if (*hb == 0) + { + /* Empty bucket. Create new one. */ + *hb = calloc(1, sizeof(**hb)); + hc = *hb; + } + else + { + /* Get hc to point to last node in chain. */ + for (hc = *hb; hc && hc->next; hc = hc->next); + hc->next = calloc(1, sizeof(*hc)); + hc = hc->next; + } + hc->data = datum; + hc->next = 0; + return; +} + +hashchain_t * +hashtable_get (hashtable_t *H, int hashvalue) +{ + hashvalue = (abs(hashvalue) % H->buckets); + return (H->table[hashvalue]); +} + +void +hashtable_stats (hashtable_t *H) +{ + int len, empties, longest, nodes; + int i; + float meanlen; + hashchain_t *hc; + + report("Stats for hashtable %08X", H); + empties = 0; + longest = 0; + nodes = 0; + for (i = 0; i < H->buckets; i++) + { + if (H->table[i] == 0) + { empties++; continue; } + for (hc = H->table[i], len = 0; hc; hc = hc->next, len++); + if (len > longest) { longest = len; } + nodes += len; + } + meanlen = (float)(nodes) / (H->buckets - empties); +#if 0 +/* Long stats display */ + report(" Total buckets: %d\n", H->buckets); + report(" Total stored nodes: %d\n", nodes); + report(" Longest chain: %d\n", longest); + report(" Empty chains: %d\n", empties); + report(" Mean non-empty chain length: %f\n", meanlen); +#else //0 +/* Short stats display */ + report(", %d buckets, %d nodes", H->buckets, nodes); + report("\n"); + report(" Longest chain: %d, empty chains: %d, mean non-empty: %f", longest, empties, meanlen); +#endif //0 + report("\n"); +} + + +/* Kludge. */ +/* Check if symbol already exists. */ +/* Returns 0 if symbol does NOT already exist, non-zero otherwise. */ +int +hashtable_symbol_exists (hashtable_t *H, int hash, char *sym) +{ + hashchain_t *hc; + symbol_t *s; + + hash = (abs(hash) % H->buckets); + hc = H->table[hash]; + if (hc == 0) + { + /* Empty chain means this symbol has not yet been defined. */ + return 0; + } + for (; hc; hc = hc->next) + { + s = (symbol_t*)hc->data; +// if ((hash == s->hash) && (strcmp(sym, s->name) == 0)) +/* We _already_ know the hash is the same. That's why we're probing! */ + if (strcmp(sym, s->name) == 0) + { + /* Symbol collisions -- symbol already exists. */ + return 1; + } + } + return 0; /* Can't find collision. */ +} + + + + +/* Comparator function for quicksorting. */ +int +symlist_cmp (const void *e1, const void *e2) +{ + const symbol_t *a, *b; + + a = *(const symbol_t **)e1; + b = *(const symbol_t **)e2; +//crumb("Symbol comparison (1) %d to (2) %d\n", a->value, b->value); + return ( a->value - b->value); +} + +/* + Sort the symbols list by using QuickSort (qsort()). + This may take a LOT of memory (a few megabytes?), but memory is cheap these days. + However, qsort(3) already exists, and I'm really lazy. + -PH +*/ +void +sort_symbols () +{ + int i, elems; + symbol_t *s; + symbol_t **symlist; + +//crumb("sort_symbols: Constructing symlist array\n"); + for (elems = 0, s = symbols; s; s = s->next, elems++) /* nop */ ; + symlist = malloc(elems * sizeof(symbol_t*)); + for (i = 0, s = symbols; s; s = s->next, i++) + { + symlist[i] = s; + } +//crumbf("sort_symbols: Quick-sorting %d symbols\n", elems); + qsort(symlist, elems, sizeof(symbol_t*), symlist_cmp); +//crumbf("sort_symbols: Reconstructing symbols list\n"); + s = symbols = symlist[0]; + for (i = 1; i < elems; i++) + { + s->next = symlist[i]; + s = s->next; + } + lastSymbol = s; + s->next = 0; +//crumbf("sort_symbols: verifying..."); fflush(stdout); + for (i = 0, s = symbols; s; s = s->next, i++) /*nop*/ ; +//crumbf(" %d elements\n", i); + free(symlist); /* d'oh. no gc. */ +} + + +#ifdef _MSC_VER +#define INT64 __int64 +#define atoi64 _atoi64 +#else +#define INT64 long long int +#define atoi64 atoll +#endif + +/* + Problem: + BYTE values are specified as signed decimal string. A properly functional + atoip() will cap large signed values at 0x7FFFFFFF. Negative word values are + often specified as very large decimal values by lcc. Therefore, values that + should be between 0x7FFFFFFF and 0xFFFFFFFF come out as 0x7FFFFFFF when using + atoi(). Bad. + + This function is one big evil hack to work around this problem. +*/ +int atoiNoCap (const char *s) +{ + INT64 l; + union { + unsigned int u; + signed int i; + } retval; + + l = atoi64(s); + /* Now smash to signed 32 bits accordingly. */ + if (l < 0) { + retval.i = (int)l; + } else { + retval.u = (unsigned int)l; + } + return retval.i; /* <- union hackage. I feel dirty with this. -PH */ +} + + + +/* +============= +HashString +============= +*/ +/* Default hash function of Kazlib 1.19, slightly modified. */ +unsigned int HashString (const char *key) +{ + static unsigned long randbox[] = { + 0x49848f1bU, 0xe6255dbaU, 0x36da5bdcU, 0x47bf94e9U, + 0x8cbcce22U, 0x559fc06aU, 0xd268f536U, 0xe10af79aU, + 0xc1af4d69U, 0x1d2917b5U, 0xec4c304dU, 0x9ee5016cU, + 0x69232f74U, 0xfead7bb3U, 0xe9089ab6U, 0xf012f6aeU, + }; + + const char *str = key; + unsigned int acc = 0; + + while (*str) { + acc ^= randbox[(*str + acc) & 0xf]; + acc = (acc << 1) | (acc >> 31); + acc &= 0xffffffffU; + acc ^= randbox[((*str++ >> 4) + acc) & 0xf]; + acc = (acc << 2) | (acc >> 30); + acc &= 0xffffffffU; + } + return abs(acc); +} + + +/* +============ +CodeError +============ +*/ +void CodeError( char *fmt, ... ) { + va_list argptr; + + errorCount++; + + report( "%s:%i ", currentFileName, currentFileLine ); + + va_start( argptr,fmt ); + vprintf( fmt,argptr ); + va_end( argptr ); +} + +/* +============ +EmitByte +============ +*/ +void EmitByte( segment_t *seg, int v ) { + if ( seg->imageUsed >= MAX_IMAGE ) { + Error( "MAX_IMAGE" ); + } + seg->image[ seg->imageUsed ] = v; + seg->imageUsed++; +} + +/* +============ +EmitInt +============ +*/ +void EmitInt( segment_t *seg, int v ) { + if ( seg->imageUsed >= MAX_IMAGE - 4) { + Error( "MAX_IMAGE" ); + } + seg->image[ seg->imageUsed ] = v & 255; + seg->image[ seg->imageUsed + 1 ] = ( v >> 8 ) & 255; + seg->image[ seg->imageUsed + 2 ] = ( v >> 16 ) & 255; + seg->image[ seg->imageUsed + 3 ] = ( v >> 24 ) & 255; + seg->imageUsed += 4; +} + +/* +============ +DefineSymbol + +Symbols can only be defined on pass 0 +============ +*/ +void DefineSymbol( char *sym, int value ) { + /* Hand optimization by PhaethonH */ + symbol_t *s; + char expanded[MAX_LINE_LENGTH]; + int hash; + + if ( passNumber == 1 ) { + return; + } + + // add the file prefix to local symbols to guarantee unique + if ( sym[0] == '$' ) { + sprintf( expanded, "%s_%i", sym, currentFileIndex ); + sym = expanded; + } + + hash = HashString( sym ); + + if (hashtable_symbol_exists(symtable, hash, sym)) { + CodeError( "Multiple definitions for %s\n", sym ); + return; + } + + s = malloc( sizeof( *s ) ); + s->next = NULL; + s->name = copystring( sym ); + s->hash = hash; + s->value = value; + s->segment = currentSegment; + + hashtable_add(symtable, hash, s); + +/* + Hash table lookup already speeds up symbol lookup enormously. + We postpone sorting until end of pass 0. + Since we're not doing the insertion sort, lastSymbol should always + wind up pointing to the end of list. + This allows constant time for adding to the list. + -PH +*/ + if (symbols == 0) { + lastSymbol = symbols = s; + } else { + lastSymbol->next = s; + lastSymbol = s; + } +} + + +/* +============ +LookupSymbol + +Symbols can only be evaluated on pass 1 +============ +*/ +int LookupSymbol( char *sym ) { + symbol_t *s; + char expanded[MAX_LINE_LENGTH]; + int hash; + hashchain_t *hc; + + if ( passNumber == 0 ) { + return 0; + } + + // add the file prefix to local symbols to guarantee unique + if ( sym[0] == '$' ) { + sprintf( expanded, "%s_%i", sym, currentFileIndex ); + sym = expanded; + } + + hash = HashString( sym ); + +/* + Hand optimization by PhaethonH + + Using a hash table with chain/bucket for lookups alone sped up q3asm by almost 3x for me. + -PH +*/ + for (hc = hashtable_get(symtable, hash); hc; hc = hc->next) { + s = (symbol_t*)hc->data; /* ugly typecasting, but it's fast! */ + if ( (hash == s->hash) && !strcmp(sym, s->name) ) { + return s->segment->segmentBase + s->value; + } + } + + CodeError( "error: symbol %s undefined\n", sym ); + passNumber = 0; + DefineSymbol( sym, 0 ); // so more errors aren't printed + passNumber = 1; + return 0; +} + + +/* +============== +ExtractLine + +Extracts the next line from the given text block. +If a full line isn't parsed, returns NULL +Otherwise returns the updated parse pointer +=============== +*/ +char *ExtractLine( char *data ) { +/* Goal: + Given a string `data', extract one text line into buffer `lineBuffer' that + is no longer than MAX_LINE_LENGTH characters long. Return value is + remainder of `data' that isn't part of `lineBuffer'. + -PH +*/ + /* Hand-optimized by PhaethonH */ + char *p, *q; + + currentFileLine++; + + lineParseOffset = 0; + token[0] = 0; + *lineBuffer = 0; + + p = q = data; + if (!*q) { + return NULL; + } + + for ( ; !((*p == 0) || (*p == '\n')); p++) /* nop */ ; + + if ((p - q) >= MAX_LINE_LENGTH) { + CodeError( "MAX_LINE_LENGTH" ); + return data; + } + + memcpy( lineBuffer, data, (p - data) ); + lineBuffer[(p - data)] = 0; + p += (*p == '\n') ? 1 : 0; /* Skip over final newline. */ + return p; +} + + +/* +============== +Parse + +Parse a token out of linebuffer +============== +*/ +qboolean Parse( void ) { + /* Hand-optimized by PhaethonH */ + const char *p, *q; + + /* Because lineParseOffset is only updated just before exit, this makes this code version somewhat harder to debug under a symbolic debugger. */ + + *token = 0; /* Clear token. */ + + // skip whitespace + for (p = lineBuffer + lineParseOffset; *p && (*p <= ' '); p++) /* nop */ ; + + // skip ; comments + /* die on end-of-string */ + if ((*p == ';') || (*p == 0)) { + lineParseOffset = p - lineBuffer; + return qfalse; + } + + q = p; /* Mark the start of token. */ + /* Find separator first. */ + for ( ; *p > 32; p++) /* nop */ ; /* XXX: unsafe assumptions. */ + /* *p now sits on separator. Mangle other values accordingly. */ + strncpy(token, q, p - q); + token[p - q] = 0; + + lineParseOffset = p - lineBuffer; + + return qtrue; +} + + +/* +============== +ParseValue +============== +*/ +int ParseValue( void ) { + Parse(); + return atoiNoCap( token ); +} + + +/* +============== +ParseExpression +============== +*/ +int ParseExpression(void) { + /* Hand optimization, PhaethonH */ + int i, j; + char sym[MAX_LINE_LENGTH]; + int v; + + /* Skip over a leading minus. */ + for ( i = ((token[0] == '-') ? 1 : 0) ; i < MAX_LINE_LENGTH ; i++ ) { + if ( token[i] == '+' || token[i] == '-' || token[i] == 0 ) { + break; + } + } + + memcpy( sym, token, i ); + sym[i] = 0; + + switch (*sym) { /* Resolve depending on first character. */ +/* Optimizing compilers can convert cases into "calculated jumps". I think these are faster. -PH */ + case '-': + case '0': case '1': case '2': case '3': case '4': + case '5': case '6': case '7': case '8': case '9': + v = atoiNoCap(sym); + break; + default: + v = LookupSymbol(sym); + break; + } + + // parse add / subtract offsets + while ( token[i] != 0 ) { + for ( j = i + 1 ; j < MAX_LINE_LENGTH ; j++ ) { + if ( token[j] == '+' || token[j] == '-' || token[j] == 0 ) { + break; + } + } + + memcpy( sym, token+i+1, j-i-1 ); + sym[j-i-1] = 0; + + switch (token[i]) { + case '+': + v += atoiNoCap(sym); + break; + case '-': + v -= atoiNoCap(sym); + break; + } + + i = j; + } + + return v; +} + + +/* +============== +HackToSegment + +BIG HACK: I want to put all 32 bit values in the data +segment so they can be byte swapped, and all char data in the lit +segment, but switch jump tables are emited in the lit segment and +initialized strng variables are put in the data segment. + +I can change segments here, but I also need to fixup the +label that was just defined + +Note that the lit segment is read-write in the VM, so strings +aren't read only as in some architectures. +============== +*/ +void HackToSegment( segmentName_t seg ) { + if ( currentSegment == &segment[seg] ) { + return; + } + + currentSegment = &segment[seg]; + if ( passNumber == 0 ) { + lastSymbol->segment = currentSegment; + lastSymbol->value = currentSegment->imageUsed; + } +} + + + + + + + +//#define STAT(L) report("STAT " L "\n"); +#define STAT(L) +#define ASM(O) int TryAssemble##O () + + +/* + These clauses were moved out from AssembleLine() to allow reordering of if's. + An optimizing compiler should reconstruct these back into inline code. + -PH +*/ + + // call instructions reset currentArgOffset +ASM(CALL) +{ + if ( !strncmp( token, "CALL", 4 ) ) { +STAT("CALL"); + EmitByte( &segment[CODESEG], OP_CALL ); + instructionCount++; + currentArgOffset = 0; + return 1; + } + return 0; +} + + // arg is converted to a reversed store +ASM(ARG) +{ + if ( !strncmp( token, "ARG", 3 ) ) { +STAT("ARG"); + EmitByte( &segment[CODESEG], OP_ARG ); + instructionCount++; + if ( 8 + currentArgOffset >= 256 ) { + CodeError( "currentArgOffset >= 256" ); + return 1; + } + EmitByte( &segment[CODESEG], 8 + currentArgOffset ); + currentArgOffset += 4; + return 1; + } + return 0; +} + + // ret just leaves something on the op stack +ASM(RET) +{ + if ( !strncmp( token, "RET", 3 ) ) { +STAT("RET"); + EmitByte( &segment[CODESEG], OP_LEAVE ); + instructionCount++; + EmitInt( &segment[CODESEG], 8 + currentLocals + currentArgs ); + return 1; + } + return 0; +} + + // pop is needed to discard the return value of + // a function +ASM(POP) +{ + if ( !strncmp( token, "pop", 3 ) ) { +STAT("POP"); + EmitByte( &segment[CODESEG], OP_POP ); + instructionCount++; + return 1; + } + return 0; +} + + // address of a parameter is converted to OP_LOCAL +ASM(ADDRF) +{ + int v; + if ( !strncmp( token, "ADDRF", 5 ) ) { +STAT("ADDRF"); + instructionCount++; + Parse(); + v = ParseExpression(); + v = 16 + currentArgs + currentLocals + v; + EmitByte( &segment[CODESEG], OP_LOCAL ); + EmitInt( &segment[CODESEG], v ); + return 1; + } + return 0; +} + + // address of a local is converted to OP_LOCAL +ASM(ADDRL) +{ + int v; + if ( !strncmp( token, "ADDRL", 5 ) ) { +STAT("ADDRL"); + instructionCount++; + Parse(); + v = ParseExpression(); + v = 8 + currentArgs + v; + EmitByte( &segment[CODESEG], OP_LOCAL ); + EmitInt( &segment[CODESEG], v ); + return 1; + } + return 0; +} + +ASM(PROC) +{ + char name[1024]; + if ( !strcmp( token, "proc" ) ) { +STAT("PROC"); + Parse(); // function name + strcpy( name, token ); + + DefineSymbol( token, instructionCount ); // segment[CODESEG].imageUsed ); + + currentLocals = ParseValue(); // locals + currentLocals = ( currentLocals + 3 ) & ~3; + currentArgs = ParseValue(); // arg marshalling + currentArgs = ( currentArgs + 3 ) & ~3; + + if ( 8 + currentLocals + currentArgs >= 32767 ) { + CodeError( "Locals > 32k in %s\n", name ); + } + + instructionCount++; + EmitByte( &segment[CODESEG], OP_ENTER ); + EmitInt( &segment[CODESEG], 8 + currentLocals + currentArgs ); + return 1; + } + return 0; +} + + +ASM(ENDPROC) +{ + int v, v2; + if ( !strcmp( token, "endproc" ) ) { +STAT("ENDPROC"); + Parse(); // skip the function name + v = ParseValue(); // locals + v2 = ParseValue(); // arg marshalling + + // all functions must leave something on the opstack + instructionCount++; + EmitByte( &segment[CODESEG], OP_PUSH ); + + instructionCount++; + EmitByte( &segment[CODESEG], OP_LEAVE ); + EmitInt( &segment[CODESEG], 8 + currentLocals + currentArgs ); + + return 1; + } + return 0; +} + + +ASM(ADDRESS) +{ + int v; + if ( !strcmp( token, "address" ) ) { +STAT("ADDRESS"); + Parse(); + v = ParseExpression(); + +/* Addresses are 32 bits wide, and therefore go into data segment. */ + HackToSegment( DATASEG ); + EmitInt( currentSegment, v ); + if( passNumber == 1 && token[ 0 ] == '$' ) // crude test for labels + EmitInt( &segment[ JTRGSEG ], v ); + return 1; + } + return 0; +} + +ASM(EXPORT) +{ + if ( !strcmp( token, "export" ) ) { +STAT("EXPORT"); + return 1; + } + return 0; +} + +ASM(IMPORT) +{ + if ( !strcmp( token, "import" ) ) { +STAT("IMPORT"); + return 1; + } + return 0; +} + +ASM(CODE) +{ + if ( !strcmp( token, "code" ) ) { +STAT("CODE"); + currentSegment = &segment[CODESEG]; + return 1; + } + return 0; +} + +ASM(BSS) +{ + if ( !strcmp( token, "bss" ) ) { +STAT("BSS"); + currentSegment = &segment[BSSSEG]; + return 1; + } + return 0; +} + +ASM(DATA) +{ + if ( !strcmp( token, "data" ) ) { +STAT("DATA"); + currentSegment = &segment[DATASEG]; + return 1; + } + return 0; +} + +ASM(LIT) +{ + if ( !strcmp( token, "lit" ) ) { +STAT("LIT"); + currentSegment = &segment[LITSEG]; + return 1; + } + return 0; +} + +ASM(LINE) +{ + if ( !strcmp( token, "line" ) ) { +STAT("LINE"); + return 1; + } + return 0; +} + +ASM(FILE) +{ + if ( !strcmp( token, "file" ) ) { +STAT("FILE"); + return 1; + } + return 0; +} + +ASM(EQU) +{ + char name[1024]; + if ( !strcmp( token, "equ" ) ) { +STAT("EQU"); + Parse(); + strcpy( name, token ); + Parse(); + DefineSymbol( name, atoiNoCap(token) ); + return 1; + } + return 0; +} + +ASM(ALIGN) +{ + int v; + if ( !strcmp( token, "align" ) ) { +STAT("ALIGN"); + v = ParseValue(); + currentSegment->imageUsed = (currentSegment->imageUsed + v - 1 ) & ~( v - 1 ); + return 1; + } + return 0; +} + +ASM(SKIP) +{ + int v; + if ( !strcmp( token, "skip" ) ) { +STAT("SKIP"); + v = ParseValue(); + currentSegment->imageUsed += v; + return 1; + } + return 0; +} + +ASM(BYTE) +{ + int i, v, v2; + if ( !strcmp( token, "byte" ) ) { +STAT("BYTE"); + v = ParseValue(); + v2 = ParseValue(); + + if ( v == 1 ) { +/* Character (1-byte) values go into lit(eral) segment. */ + HackToSegment( LITSEG ); + } else if ( v == 4 ) { +/* 32-bit (4-byte) values go into data segment. */ + HackToSegment( DATASEG ); + } else if ( v == 2 ) { +/* and 16-bit (2-byte) values will cause q3asm to barf. */ + CodeError( "16 bit initialized data not supported" ); + } + + // emit little endien + for ( i = 0 ; i < v ; i++ ) { + EmitByte( currentSegment, (v2 & 0xFF) ); /* paranoid ANDing -PH */ + v2 >>= 8; + } + return 1; + } + return 0; +} + + // code labels are emited as instruction counts, not byte offsets, + // because the physical size of the code will change with + // different run time compilers and we want to minimize the + // size of the required translation table +ASM(LABEL) +{ + if ( !strncmp( token, "LABEL", 5 ) ) { +STAT("LABEL"); + Parse(); + if ( currentSegment == &segment[CODESEG] ) { + DefineSymbol( token, instructionCount ); + } else { + DefineSymbol( token, currentSegment->imageUsed ); + } + return 1; + } + return 0; +} + + + +/* +============== +AssembleLine + +============== +*/ +void AssembleLine( void ) { + hashchain_t *hc; + sourceOps_t *op; + int i; + int hash; + + Parse(); + if ( !token[0] ) { + return; + } + + hash = HashString( token ); + +/* + Opcode search using hash table. + Since the opcodes stays mostly fixed, this may benefit even more from a tree. + Always with the tree :) + -PH +*/ + for (hc = hashtable_get(optable, hash); hc; hc = hc->next) { + op = (sourceOps_t*)(hc->data); + i = op - sourceOps; + if ((hash == opcodesHash[i]) && (!strcmp(token, op->name))) { + int opcode; + int expression; + + if ( op->opcode == OP_UNDEF ) { + CodeError( "Undefined opcode: %s\n", token ); + } + if ( op->opcode == OP_IGNORE ) { + return; // we ignore most conversions + } + + // sign extensions need to check next parm + opcode = op->opcode; + if ( opcode == OP_SEX8 ) { + Parse(); + if ( token[0] == '1' ) { + opcode = OP_SEX8; + } else if ( token[0] == '2' ) { + opcode = OP_SEX16; + } else { + CodeError( "Bad sign extension: %s\n", token ); + return; + } + } + + // check for expression + Parse(); + if ( token[0] && op->opcode != OP_CVIF + && op->opcode != OP_CVFI ) { + expression = ParseExpression(); + + // code like this can generate non-dword block copies: + // auto char buf[2] = " "; + // we are just going to round up. This might conceivably + // be incorrect if other initialized chars follow. + if ( opcode == OP_BLOCK_COPY ) { + expression = ( expression + 3 ) & ~3; + } + + EmitByte( &segment[CODESEG], opcode ); + EmitInt( &segment[CODESEG], expression ); + } else { + EmitByte( &segment[CODESEG], opcode ); + } + + instructionCount++; + return; + } + } + +/* This falls through if an assembly opcode is not found. -PH */ + +/* The following should be sorted in sequence of statistical frequency, most frequent first. -PH */ +/* +Empirical frequency statistics from FI 2001.01.23: + 109892 STAT ADDRL + 72188 STAT BYTE + 51150 STAT LINE + 50906 STAT ARG + 43704 STAT IMPORT + 34902 STAT LABEL + 32066 STAT ADDRF + 23704 STAT CALL + 7720 STAT POP + 7256 STAT RET + 5198 STAT ALIGN + 3292 STAT EXPORT + 2878 STAT PROC + 2878 STAT ENDPROC + 2812 STAT ADDRESS + 738 STAT SKIP + 374 STAT EQU + 280 STAT CODE + 176 STAT LIT + 102 STAT FILE + 100 STAT BSS + 68 STAT DATA + + -PH +*/ + +#undef ASM +#define ASM(O) if (TryAssemble##O ()) return; + + ASM(ADDRL) + ASM(BYTE) + ASM(LINE) + ASM(ARG) + ASM(IMPORT) + ASM(LABEL) + ASM(ADDRF) + ASM(CALL) + ASM(POP) + ASM(RET) + ASM(ALIGN) + ASM(EXPORT) + ASM(PROC) + ASM(ENDPROC) + ASM(ADDRESS) + ASM(SKIP) + ASM(EQU) + ASM(CODE) + ASM(LIT) + ASM(FILE) + ASM(BSS) + ASM(DATA) + + CodeError( "Unknown token: %s\n", token ); +} + +/* +============== +InitTables +============== +*/ +void InitTables( void ) { + int i; + + symtable = hashtable_new(symtablelen); + optable = hashtable_new(100); /* There's hardly 100 opcodes anyway. */ + + for ( i = 0 ; i < NUM_SOURCE_OPS ; i++ ) { + opcodesHash[i] = HashString( sourceOps[i].name ); + hashtable_add(optable, opcodesHash[i], sourceOps + i); + } +} + + +/* +============== +WriteMapFile +============== +*/ +void WriteMapFile( void ) { + FILE *f; + symbol_t *s; + char imageName[MAX_OS_PATH]; + int seg; + + strcpy( imageName, outputFilename ); + StripExtension( imageName ); + strcat( imageName, ".map" ); + + report( "Writing %s...\n", imageName ); + + f = SafeOpenWrite( imageName ); + for ( seg = CODESEG ; seg <= BSSSEG ; seg++ ) { + for ( s = symbols ; s ; s = s->next ) { + if ( s->name[0] == '$' ) { + continue; // skip locals + } + if ( &segment[seg] != s->segment ) { + continue; + } + fprintf( f, "%i %8x %s\n", seg, s->value, s->name ); + } + } + fclose( f ); +} + +/* +=============== +WriteVmFile +=============== +*/ +void WriteVmFile( void ) { + char imageName[MAX_OS_PATH]; + vmHeader_t header; + FILE *f; + int headerSize; + + report( "%i total errors\n", errorCount ); + + strcpy( imageName, outputFilename ); + StripExtension( imageName ); + strcat( imageName, ".qvm" ); + + remove( imageName ); + + report( "code segment: %7i\n", segment[CODESEG].imageUsed ); + report( "data segment: %7i\n", segment[DATASEG].imageUsed ); + report( "lit segment: %7i\n", segment[LITSEG].imageUsed ); + report( "bss segment: %7i\n", segment[BSSSEG].imageUsed ); + report( "instruction count: %i\n", instructionCount ); + + if ( errorCount != 0 ) { + report( "Not writing a file due to errors\n" ); + return; + } + + if( !options.vanillaQ3Compatibility ) { + header.vmMagic = VM_MAGIC_VER2; + headerSize = sizeof( header ); + } else { + header.vmMagic = VM_MAGIC; + + // Don't write the VM_MAGIC_VER2 bits when maintaining 1.32b compatibility. + // (I know this isn't strictly correct due to padding, but then platforms + // that pad wouldn't be able to write a correct header anyway). Note: if + // vmHeader_t changes, this needs to be adjusted too. + headerSize = sizeof( header ) - sizeof( header.jtrgLength ); + } + + header.instructionCount = instructionCount; + header.codeOffset = headerSize; + header.codeLength = segment[CODESEG].imageUsed; + header.dataOffset = header.codeOffset + segment[CODESEG].imageUsed; + header.dataLength = segment[DATASEG].imageUsed; + header.litLength = segment[LITSEG].imageUsed; + header.bssLength = segment[BSSSEG].imageUsed; + header.jtrgLength = segment[JTRGSEG].imageUsed; + + report( "Writing to %s\n", imageName ); + + CreatePath( imageName ); + f = SafeOpenWrite( imageName ); + SafeWrite( f, &header, headerSize ); + SafeWrite( f, &segment[CODESEG].image, segment[CODESEG].imageUsed ); + SafeWrite( f, &segment[DATASEG].image, segment[DATASEG].imageUsed ); + SafeWrite( f, &segment[LITSEG].image, segment[LITSEG].imageUsed ); + + if( !options.vanillaQ3Compatibility ) { + SafeWrite( f, &segment[JTRGSEG].image, segment[JTRGSEG].imageUsed ); + } + + fclose( f ); +} + +/* +=============== +Assemble +=============== +*/ +void Assemble( void ) { + int i; + char filename[MAX_OS_PATH]; + char *ptr; + + report( "outputFilename: %s\n", outputFilename ); + + for ( i = 0 ; i < numAsmFiles ; i++ ) { + strcpy( filename, asmFileNames[ i ] ); + DefaultExtension( filename, ".asm" ); + LoadFile( filename, (void **)&asmFiles[i] ); + } + + // assemble + for ( passNumber = 0 ; passNumber < 2 ; passNumber++ ) { + segment[LITSEG].segmentBase = segment[DATASEG].imageUsed; + segment[BSSSEG].segmentBase = segment[LITSEG].segmentBase + segment[LITSEG].imageUsed; + segment[JTRGSEG].segmentBase = segment[BSSSEG].segmentBase + segment[BSSSEG].imageUsed; + for ( i = 0 ; i < NUM_SEGMENTS ; i++ ) { + segment[i].imageUsed = 0; + } + segment[DATASEG].imageUsed = 4; // skip the 0 byte, so NULL pointers are fixed up properly + instructionCount = 0; + + for ( i = 0 ; i < numAsmFiles ; i++ ) { + currentFileIndex = i; + currentFileName = asmFileNames[ i ]; + currentFileLine = 0; + report("pass %i: %s\n", passNumber, currentFileName ); + fflush( NULL ); + ptr = asmFiles[i]; + while ( ptr ) { + ptr = ExtractLine( ptr ); + AssembleLine(); + } + } + + // align all segment + for ( i = 0 ; i < NUM_SEGMENTS ; i++ ) { + segment[i].imageUsed = (segment[i].imageUsed + 3) & ~3; + } + if (passNumber == 0) { + sort_symbols(); + } + } + + // reserve the stack in bss + DefineSymbol( "_stackStart", segment[BSSSEG].imageUsed ); + segment[BSSSEG].imageUsed += stackSize; + DefineSymbol( "_stackEnd", segment[BSSSEG].imageUsed ); + + // write the image + WriteVmFile(); + + // write the map file even if there were errors + if( options.writeMapFile ) { + WriteMapFile(); + } +} + + +/* +============= +ParseOptionFile + +============= +*/ +void ParseOptionFile( const char *filename ) { + char expanded[MAX_OS_PATH]; + char *text, *text_p; + + strcpy( expanded, filename ); + DefaultExtension( expanded, ".q3asm" ); + LoadFile( expanded, (void **)&text ); + if ( !text ) { + return; + } + + text_p = text; + + while( ( text_p = COM_Parse( text_p ) ) != 0 ) { + if ( !strcmp( com_token, "-o" ) ) { + // allow output override in option file + text_p = COM_Parse( text_p ); + if ( text_p ) { + strcpy( outputFilename, com_token ); + } + continue; + } + + asmFileNames[ numAsmFiles ] = copystring( com_token ); + numAsmFiles++; + } +} + +/* +============== +main +============== +*/ +int main( int argc, char **argv ) { + int i; + double start, end; + +// _chdir( "/quake3/jccode/cgame/lccout" ); // hack for vc profiler + + if ( argc < 2 ) { + Error("Usage: %s [OPTION]... [FILES]...\n\ +Assemble LCC bytecode assembly to Q3VM bytecode.\n\ +\n\ + -o OUTPUT Write assembled output to file OUTPUT.qvm\n\ + -f LISTFILE Read options and list of files to assemble from LISTFILE\n\ + -b BUCKETS Set symbol hash table to BUCKETS buckets\n\ + -v Verbose compilation report\n\ + -vq3 Produce a qvm file compatible with Q3 1.32b\n\ +", argv[0]); + } + + start = I_FloatTime (); + + // default filename is "q3asm" + strcpy( outputFilename, "q3asm" ); + numAsmFiles = 0; + + for ( i = 1 ; i < argc ; i++ ) { + if ( argv[i][0] != '-' ) { + break; + } + if ( !strcmp( argv[i], "-o" ) ) { + if ( i == argc - 1 ) { + Error( "-o must preceed a filename" ); + } +/* Timbo of Tremulous pointed out -o not working; stock ID q3asm folded in the change. Yay. */ + strcpy( outputFilename, argv[ i+1 ] ); + i++; + continue; + } + + if ( !strcmp( argv[i], "-f" ) ) { + if ( i == argc - 1 ) { + Error( "-f must preceed a filename" ); + } + ParseOptionFile( argv[ i+1 ] ); + i++; + continue; + } + + if (!strcmp(argv[i], "-b")) { + if (i == argc - 1) { + Error("-b requires an argument"); + } + i++; + symtablelen = atoiNoCap(argv[i]); + continue; + } + + if( !strcmp( argv[ i ], "-v" ) ) { +/* Verbosity option added by Timbo, 2002.09.14. +By default (no -v option), q3asm remains silent except for critical errors. +Verbosity turns on all messages, error or not. +Motivation: not wanting to scrollback for pages to find asm error. +*/ + options.verbose = qtrue; + continue; + } + + if( !strcmp( argv[ i ], "-m" ) ) { + options.writeMapFile = qtrue; + continue; + } + + if( !strcmp( argv[ i ], "-vq3" ) ) { + options.vanillaQ3Compatibility = qtrue; + continue; + } + + Error( "Unknown option: %s", argv[i] ); + } + + // the rest of the command line args are asm files + for ( ; i < argc ; i++ ) { + asmFileNames[ numAsmFiles ] = copystring( argv[ i ] ); + numAsmFiles++; + } + + InitTables(); + Assemble(); + + { + symbol_t *s; + + for ( i = 0, s = symbols ; s ; s = s->next, i++ ) /* nop */ ; + + if (options.verbose) + { + report("%d symbols defined\n", i); + hashtable_stats(symtable); + hashtable_stats(optable); + } + } + + end = I_FloatTime (); + report ("%5.0f seconds elapsed\n", end-start); + + return errorCount; +} + diff --git a/src/tools/asm/q3asm.exe b/src/tools/asm/q3asm.exe new file mode 100644 index 0000000..6225bd2 Binary files /dev/null and b/src/tools/asm/q3asm.exe differ diff --git a/src/tools/lcc/COPYRIGHT b/src/tools/lcc/COPYRIGHT new file mode 100644 index 0000000..961a48f --- /dev/null +++ b/src/tools/lcc/COPYRIGHT @@ -0,0 +1,61 @@ +The authors of this software are Christopher W. Fraser and +David R. Hanson. + +Copyright (c) 1991,1992,1993,1994,1995,1996,1997,1998 by AT&T, +Christopher W. Fraser, and David R. Hanson. All Rights Reserved. + +Permission to use, copy, modify, and distribute this software for any +purpose, subject to the provisions described below, without fee is +hereby granted, provided that this entire notice is included in all +copies of any software that is or includes a copy or modification of +this software and in all copies of the supporting documentation for +such software. + +THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED +WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY +REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY +OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. + + +lcc is not public-domain software, shareware, and it is not protected +by a `copyleft' agreement, like the code from the Free Software +Foundation. + +lcc is available free for your personal research and instructional use +under the `fair use' provisions of the copyright law. You may, however, +redistribute lcc in whole or in part provided you acknowledge its +source and include this CPYRIGHT file. You may, for example, include +the distribution in a CDROM of free software, provided you charge only +for the media, or mirror the distribution files at your site. + +You may not sell lcc or any product derived from it in which it is a +significant part of the value of the product. Using the lcc front end +to build a C syntax checker is an example of this kind of product. + +You may use parts of lcc in products as long as you charge for only +those components that are entirely your own and you acknowledge the use +of lcc clearly in all product documentation and distribution media. You +must state clearly that your product uses or is based on parts of lcc +and that lcc is available free of charge. You must also request that +bug reports on your product be reported to you. Using the lcc front +end to build a C compiler for the Motorola 88000 chip and charging for +and distributing only the 88000 code generator is an example of this +kind of product. + +Using parts of lcc in other products is more problematic. For example, +using parts of lcc in a C++ compiler could save substantial time and +effort and therefore contribute significantly to the profitability of +the product. This kind of use, or any use where others stand to make a +profit from what is primarily our work, requires a license agreement +with Addison-Wesley. Per-copy and unlimited use licenses are +available; for more information, contact + + J. Carter Shanklin + Addison Wesley Longman, Inc. + 2725 Sand Hill Rd. + Menlo Park, CA 94025 + 650/854-0300 x2478 FAX: 650/614-2930 jcs@awl.com +----- +Chris Fraser / cwfraser@microsoft.com +David Hanson / drh@microsoft.com +$Revision: 145 $ $Date: 2001-10-17 16:53:10 -0500 (Wed, 17 Oct 2001) $ diff --git a/src/tools/lcc/LOG b/src/tools/lcc/LOG new file mode 100644 index 0000000..dd23f62 --- /dev/null +++ b/src/tools/lcc/LOG @@ -0,0 +1,91 @@ +From lcc 4.0 to 4.1: + +Changes: + +See doc/4.html for changes in the code-generation interface. + +Warns about constants that are too large, eg, short x = 70000; + +Warns about expressions that have no effect. + +Unsigned shorts are now used for wide-character constants, and +wchar_t is a typedef for unsigned short. + +More assertions in gen.c to confirm that the register allocator is +configured correctly; ie, that the various masks, wildcards, +clobbers, and targets are internally consistent. Full checking +appears impractical, but there's still more than than there was +before. + +On the SPARC, lcc now emits .type and .size directives +unconditionally. + +On the x86, constants are now emitted into the text segment. + +If the environment variable "LCCDIR" is defined, it gives the directory +that contains the preprocessor, the compiler proper, and the +lcc-specific libraries. + +Under Windows, lcc searches the directories named in the environment +variable "include" for header files. + +Errors fixed: + +Erroneously complained about unknown sizes for some const fields, eg, +typedef struct foo ref; struct foo { const ref *q; int a; }; +f(ref *p, int i) { return p->q[i].a; } + +-A -A erroneously complained about static main's that didn't conform +to the ANSI-mandated "int main(void)" or "int main(int, char **)". + +Silently generated incorrect code for a structure copy with a +post-incremented target, eg, +struct { int x; } data = {1}, copy[2], *q = copy; +main() { *q++ = data; } + +Generated incorrect values in some expressions with constant pointers. + +Silently truncated string literals longer than 4095 characters. + +Failed to emit debugging information for uninitialized globals. + +Failed to diagnose missing sizes in some multi-dimensioned array +declarators, eg, extern int x[][10]; int x[5][]; + +Silently emitted incorrect sizes and initalizations for some +incomplete multi-dimensioned arrays involving pointers and whose size +is determined by the number of initializers. + +Set only the x.name field for some back-end symbols (eg, wildcards), +and the uninitialized name field crashed some debugging output. + +uses() failed to check the register *set* as well as the register +mask. There's no known bug demo, but a wildcard set might be +contrived that would need the test. + +Crashed with -b on some conditional expressions involving calls, eg, +int p; void g(void) { p ? f() : 1; } + +On the MIPS, sometimes generated an incorrect frame size and thus a +crash when floating-point registers were saved. + +On the SPARC, erroneously reused a register variable as a temporary +when the variable is compiler-generated. + +On the SPARC with -b, emitted incorrect code for returning structs. + +On the x86, conversion from float to int rounded instead of truncated +with the default floating-point mode. + +On the x86, eliminate rtargets for kids after the first (see p. 419). + +On the x86, substitute reg for freg, in order to use the common reg +rules. Needed only for debugging output, since we're not using any +float regs as regs at this time. + +On the x86, "double f(); main(){f();}" wasn't popping the FP register stack. + +On the x86, ECX was saved by the callee, when it should have been +saved by the caller. + +$Id: LOG 145 2001-10-17 21:53:10Z timo $ diff --git a/src/tools/lcc/Makefile b/src/tools/lcc/Makefile new file mode 100644 index 0000000..8dd5fb2 --- /dev/null +++ b/src/tools/lcc/Makefile @@ -0,0 +1,163 @@ +TEMPDIR=/tmp +A=.a +O=.o + +ifeq ($(PLATFORM),mingw32) + E=.exe +else + E= +endif + +CC=gcc +LCC_CFLAGS=-O2 -Wall -fno-strict-aliasing -MMD +LDFLAGS= +LD=gcc +AR=ar +ARFLAGS=cru +RANLIB=ranlib +DIFF=diff +RM=rm -f +RMDIR=rmdir +BUILDDIR=build-$(PLATFORM)-$(ARCH) +BD=$(BUILDDIR)/ + +ifeq ($(USE_CCACHE),1) + CC := ccache $(CC) +endif + +# Need MACOS_X defined or this won't build. +ifeq ($(PLATFORM),darwin) + LCC_CFLAGS += -DMACOS_X +endif + +ifeq ($(PLATFORM),sunos) + INSTALL=ginstall +else + INSTALL=install +endif + +all: q3rcc lburg q3cpp q3lcc + +q3rcc: makedirs $(BD)q3rcc$(E) +lburg: makedirs $(BD)lburg$(E) +q3cpp: makedirs $(BD)q3cpp$(E) +q3lcc: makedirs $(BD)q3lcc$(E) + +makedirs: + @if [ ! -d $(BD) ];then mkdir $(BD);fi + @if [ ! -d $(BD)/etc ];then mkdir $(BD)/etc;fi + @if [ ! -d $(BD)/rcc ];then mkdir $(BD)/rcc;fi + @if [ ! -d $(BD)/cpp ];then mkdir $(BD)/cpp;fi + @if [ ! -d $(BD)/lburg ];then mkdir $(BD)/lburg;fi + +# ===== RCC ===== +RCCOBJS= \ + $(BD)rcc/alloc$(O) \ + $(BD)rcc/bind$(O) \ + $(BD)rcc/bytecode$(O) \ + $(BD)rcc/dag$(O) \ + $(BD)rcc/dagcheck$(O) \ + $(BD)rcc/decl$(O) \ + $(BD)rcc/enode$(O) \ + $(BD)rcc/error$(O) \ + $(BD)rcc/event$(O) \ + $(BD)rcc/expr$(O) \ + $(BD)rcc/gen$(O) \ + $(BD)rcc/init$(O) \ + $(BD)rcc/inits$(O) \ + $(BD)rcc/input$(O) \ + $(BD)rcc/lex$(O) \ + $(BD)rcc/list$(O) \ + $(BD)rcc/main$(O) \ + $(BD)rcc/null$(O) \ + $(BD)rcc/output$(O) \ + $(BD)rcc/prof$(O) \ + $(BD)rcc/profio$(O) \ + $(BD)rcc/simp$(O) \ + $(BD)rcc/stmt$(O) \ + $(BD)rcc/string$(O) \ + $(BD)rcc/sym$(O) \ + $(BD)rcc/symbolic$(O) \ + $(BD)rcc/trace$(O) \ + $(BD)rcc/tree$(O) \ + $(BD)rcc/types$(O) + +$(BD)q3rcc$(E): $(RCCOBJS) + $(LD) $(LDFLAGS) -o $@ $(RCCOBJS) + +$(BD)rcc/%$(O): src/%.c + $(CC) $(LCC_CFLAGS) -c -Isrc -o $@ $< + +$(BD)rcc/dagcheck$(O): $(BD)rcc/dagcheck.c + $(CC) $(LCC_CFLAGS) -Wno-unused -c -Isrc -o $@ $< + +$(BD)rcc/dagcheck.c: $(BD)lburg/lburg$(E) src/dagcheck.md + $(BD)lburg/lburg$(E) src/dagcheck.md $@ + + +# ===== LBURG ===== +LBURGOBJS= \ + $(BD)lburg/lburg$(O) \ + $(BD)lburg/gram$(O) + +$(BD)lburg/lburg$(E): $(LBURGOBJS) + $(LD) $(LDFLAGS) -o $@ $(LBURGOBJS) + +$(BD)lburg/%$(O): lburg/%.c + $(CC) $(LCC_CFLAGS) -c -Ilburg -o $@ $< + + +# ===== CPP ===== +CPPOBJS= \ + $(BD)cpp/cpp$(O) \ + $(BD)cpp/lex$(O) \ + $(BD)cpp/nlist$(O) \ + $(BD)cpp/tokens$(O) \ + $(BD)cpp/macro$(O) \ + $(BD)cpp/eval$(O) \ + $(BD)cpp/include$(O) \ + $(BD)cpp/hideset$(O) \ + $(BD)cpp/getopt$(O) \ + $(BD)cpp/unix$(O) + +$(BD)q3cpp$(E): $(CPPOBJS) + $(LD) $(LDFLAGS) -o $@ $(CPPOBJS) + +$(BD)cpp/%$(O): cpp/%.c + $(CC) $(LCC_CFLAGS) -c -Icpp -o $@ $< + + +# ===== LCC ===== +LCCOBJS= \ + $(BD)etc/lcc$(O) \ + $(BD)etc/bytecode$(O) + +$(BD)q3lcc$(E): $(LCCOBJS) + $(LD) $(LDFLAGS) -o $@ $(LCCOBJS) + +$(BD)etc/%$(O): etc/%.c + $(CC) $(LCC_CFLAGS) -DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" -c -Isrc -o $@ $< + + +install: q3lcc q3cpp q3rcc + $(INSTALL) -s -m 0755 $(BD)q3lcc$(E) ../ + $(INSTALL) -s -m 0755 $(BD)q3cpp$(E) ../ + $(INSTALL) -s -m 0755 $(BD)q3rcc$(E) ../ + +uninstall: + -$(RM) ../q3lcc$(E) + -$(RM) ../q3cpp$(E) + -$(RM) ../q3rcc$(E) + +clean: + if [ -d $(BD) ];then (find $(BD) -name '*.d' -exec rm {} \;)fi + $(RM) $(RCCOBJS) $(LBURGOBJS) $(CPPOBJS) $(LCCOBJS) + $(RM) $(BD)rcc/dagcheck.c $(BD)lburg/lburg$(E) + $(RM) $(BD)q3lcc$(E) $(BD)q3cpp$(E) $(BD)q3rcc$(E) + $(RM) -r $(BD) + +D_FILES=$(shell find . -name '*.d') + +ifneq ($(strip $(D_FILES)),) + include $(D_FILES) +endif diff --git a/src/tools/lcc/README b/src/tools/lcc/README new file mode 100644 index 0000000..4ba4d3f --- /dev/null +++ b/src/tools/lcc/README @@ -0,0 +1,21 @@ +This hierarchy is the distribution for lcc version 4.1. + +lcc version 3.x is described in the book "A Retargetable C Compiler: +Design and Implementation" (Addison-Wesley, 1995, ISBN 0-8053-1670-1). +There are significant differences between 3.x and 4.x, most notably in +the intermediate code. doc/4.html summarizes the differences. + +VERSION 4.1 IS INCOMPATIBLE WITH EARLIER VERSIONS OF LCC. DO NOT +UNLOAD THIS DISTRIBUTION ON TOP OF A 3.X DISTRIBUTION. + +LOG describes the changes since the last release. + +CPYRIGHT describes the conditions under you can use, copy, modify, and +distribute lcc or works derived from lcc. + +doc/install.html is an HTML file that gives a complete description of +the distribution and installation instructions. + +Chris Fraser / cwfraser@microsoft.com +David Hanson / drh@microsoft.com +$Revision: 145 $ $Date: 2001-10-17 16:53:10 -0500 (Wed, 17 Oct 2001) $ diff --git a/src/tools/lcc/README.id b/src/tools/lcc/README.id new file mode 100644 index 0000000..6611a37 --- /dev/null +++ b/src/tools/lcc/README.id @@ -0,0 +1,3 @@ +2001-10-31 Timothee Besset +updated from the $/source/lcc code +modified for portability and use with >= 1.31 mod source release diff --git a/src/tools/lcc/build-mingw32-x86/cpp/cpp.d b/src/tools/lcc/build-mingw32-x86/cpp/cpp.d new file mode 100644 index 0000000..1e6df09 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/cpp/cpp.d @@ -0,0 +1 @@ +build-mingw32-x86/cpp/cpp.o: cpp/cpp.c cpp/cpp.h diff --git a/src/tools/lcc/build-mingw32-x86/cpp/cpp.o b/src/tools/lcc/build-mingw32-x86/cpp/cpp.o new file mode 100644 index 0000000..796a68f Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/cpp/cpp.o differ diff --git a/src/tools/lcc/build-mingw32-x86/cpp/eval.d b/src/tools/lcc/build-mingw32-x86/cpp/eval.d new file mode 100644 index 0000000..91cecf9 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/cpp/eval.d @@ -0,0 +1 @@ +build-mingw32-x86/cpp/eval.o: cpp/eval.c cpp/cpp.h diff --git a/src/tools/lcc/build-mingw32-x86/cpp/eval.o b/src/tools/lcc/build-mingw32-x86/cpp/eval.o new file mode 100644 index 0000000..d2c2f5d Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/cpp/eval.o differ diff --git a/src/tools/lcc/build-mingw32-x86/cpp/getopt.d b/src/tools/lcc/build-mingw32-x86/cpp/getopt.d new file mode 100644 index 0000000..588c535 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/cpp/getopt.d @@ -0,0 +1 @@ +build-mingw32-x86/cpp/getopt.o: cpp/getopt.c diff --git a/src/tools/lcc/build-mingw32-x86/cpp/getopt.o b/src/tools/lcc/build-mingw32-x86/cpp/getopt.o new file mode 100644 index 0000000..fa3077b Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/cpp/getopt.o differ diff --git a/src/tools/lcc/build-mingw32-x86/cpp/hideset.d b/src/tools/lcc/build-mingw32-x86/cpp/hideset.d new file mode 100644 index 0000000..45a524d --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/cpp/hideset.d @@ -0,0 +1 @@ +build-mingw32-x86/cpp/hideset.o: cpp/hideset.c cpp/cpp.h diff --git a/src/tools/lcc/build-mingw32-x86/cpp/hideset.o b/src/tools/lcc/build-mingw32-x86/cpp/hideset.o new file mode 100644 index 0000000..b50d276 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/cpp/hideset.o differ diff --git a/src/tools/lcc/build-mingw32-x86/cpp/include.d b/src/tools/lcc/build-mingw32-x86/cpp/include.d new file mode 100644 index 0000000..9142604 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/cpp/include.d @@ -0,0 +1 @@ +build-mingw32-x86/cpp/include.o: cpp/include.c cpp/cpp.h diff --git a/src/tools/lcc/build-mingw32-x86/cpp/include.o b/src/tools/lcc/build-mingw32-x86/cpp/include.o new file mode 100644 index 0000000..5e854ed Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/cpp/include.o differ diff --git a/src/tools/lcc/build-mingw32-x86/cpp/lex.d b/src/tools/lcc/build-mingw32-x86/cpp/lex.d new file mode 100644 index 0000000..9d79717 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/cpp/lex.d @@ -0,0 +1 @@ +build-mingw32-x86/cpp/lex.o: cpp/lex.c cpp/cpp.h diff --git a/src/tools/lcc/build-mingw32-x86/cpp/lex.o b/src/tools/lcc/build-mingw32-x86/cpp/lex.o new file mode 100644 index 0000000..55a6d8b Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/cpp/lex.o differ diff --git a/src/tools/lcc/build-mingw32-x86/cpp/macro.d b/src/tools/lcc/build-mingw32-x86/cpp/macro.d new file mode 100644 index 0000000..50072bd --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/cpp/macro.d @@ -0,0 +1 @@ +build-mingw32-x86/cpp/macro.o: cpp/macro.c cpp/cpp.h diff --git a/src/tools/lcc/build-mingw32-x86/cpp/macro.o b/src/tools/lcc/build-mingw32-x86/cpp/macro.o new file mode 100644 index 0000000..7c40fe1 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/cpp/macro.o differ diff --git a/src/tools/lcc/build-mingw32-x86/cpp/nlist.d b/src/tools/lcc/build-mingw32-x86/cpp/nlist.d new file mode 100644 index 0000000..523bd99 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/cpp/nlist.d @@ -0,0 +1 @@ +build-mingw32-x86/cpp/nlist.o: cpp/nlist.c cpp/cpp.h diff --git a/src/tools/lcc/build-mingw32-x86/cpp/nlist.o b/src/tools/lcc/build-mingw32-x86/cpp/nlist.o new file mode 100644 index 0000000..6758ec7 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/cpp/nlist.o differ diff --git a/src/tools/lcc/build-mingw32-x86/cpp/tokens.d b/src/tools/lcc/build-mingw32-x86/cpp/tokens.d new file mode 100644 index 0000000..b79115e --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/cpp/tokens.d @@ -0,0 +1 @@ +build-mingw32-x86/cpp/tokens.o: cpp/tokens.c cpp/cpp.h diff --git a/src/tools/lcc/build-mingw32-x86/cpp/tokens.o b/src/tools/lcc/build-mingw32-x86/cpp/tokens.o new file mode 100644 index 0000000..f6025d9 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/cpp/tokens.o differ diff --git a/src/tools/lcc/build-mingw32-x86/cpp/unix.d b/src/tools/lcc/build-mingw32-x86/cpp/unix.d new file mode 100644 index 0000000..2497d6c --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/cpp/unix.d @@ -0,0 +1 @@ +build-mingw32-x86/cpp/unix.o: cpp/unix.c cpp/cpp.h diff --git a/src/tools/lcc/build-mingw32-x86/cpp/unix.o b/src/tools/lcc/build-mingw32-x86/cpp/unix.o new file mode 100644 index 0000000..0d9967a Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/cpp/unix.o differ diff --git a/src/tools/lcc/build-mingw32-x86/etc/bytecode.d b/src/tools/lcc/build-mingw32-x86/etc/bytecode.d new file mode 100644 index 0000000..6ec5010 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/etc/bytecode.d @@ -0,0 +1,2 @@ +build-mingw32-x86/etc/bytecode.o: etc/bytecode.c \ + etc/../../../qcommon/q_platform.h diff --git a/src/tools/lcc/build-mingw32-x86/etc/bytecode.o b/src/tools/lcc/build-mingw32-x86/etc/bytecode.o new file mode 100644 index 0000000..0bc871e Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/etc/bytecode.o differ diff --git a/src/tools/lcc/build-mingw32-x86/etc/lcc.d b/src/tools/lcc/build-mingw32-x86/etc/lcc.d new file mode 100644 index 0000000..db5601e --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/etc/lcc.d @@ -0,0 +1 @@ +build-mingw32-x86/etc/lcc.o: etc/lcc.c diff --git a/src/tools/lcc/build-mingw32-x86/etc/lcc.o b/src/tools/lcc/build-mingw32-x86/etc/lcc.o new file mode 100644 index 0000000..a71eb3a Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/etc/lcc.o differ diff --git a/src/tools/lcc/build-mingw32-x86/lburg/gram.d b/src/tools/lcc/build-mingw32-x86/lburg/gram.d new file mode 100644 index 0000000..7fb0f94 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/lburg/gram.d @@ -0,0 +1 @@ +build-mingw32-x86/lburg/gram.o: lburg/gram.c lburg/lburg.h diff --git a/src/tools/lcc/build-mingw32-x86/lburg/gram.o b/src/tools/lcc/build-mingw32-x86/lburg/gram.o new file mode 100644 index 0000000..989471f Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/lburg/gram.o differ diff --git a/src/tools/lcc/build-mingw32-x86/lburg/lburg.d b/src/tools/lcc/build-mingw32-x86/lburg/lburg.d new file mode 100644 index 0000000..6d1a42c --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/lburg/lburg.d @@ -0,0 +1 @@ +build-mingw32-x86/lburg/lburg.o: lburg/lburg.c lburg/lburg.h diff --git a/src/tools/lcc/build-mingw32-x86/lburg/lburg.exe b/src/tools/lcc/build-mingw32-x86/lburg/lburg.exe new file mode 100644 index 0000000..b6206fc Binary files /dev/null and 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a/src/tools/lcc/build-mingw32-x86/rcc/alloc.d b/src/tools/lcc/build-mingw32-x86/rcc/alloc.d new file mode 100644 index 0000000..295181a --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/alloc.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/alloc.o: src/alloc.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/alloc.o b/src/tools/lcc/build-mingw32-x86/rcc/alloc.o new file mode 100644 index 0000000..5af0f2b Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/alloc.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/bind.d b/src/tools/lcc/build-mingw32-x86/rcc/bind.d new file mode 100644 index 0000000..8af7505 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/bind.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/bind.o: src/bind.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/bind.o b/src/tools/lcc/build-mingw32-x86/rcc/bind.o new file mode 100644 index 0000000..5522529 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/bind.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/bytecode.d b/src/tools/lcc/build-mingw32-x86/rcc/bytecode.d new file mode 100644 index 0000000..a71ac78 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/bytecode.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/bytecode.o: src/bytecode.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/bytecode.o b/src/tools/lcc/build-mingw32-x86/rcc/bytecode.o new file mode 100644 index 0000000..a25dfc2 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/bytecode.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/dag.d b/src/tools/lcc/build-mingw32-x86/rcc/dag.d new file mode 100644 index 0000000..5f6ef0d --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/dag.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/dag.o: src/dag.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/dag.o b/src/tools/lcc/build-mingw32-x86/rcc/dag.o new file mode 100644 index 0000000..482dfdd Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/dag.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/dagcheck.c b/src/tools/lcc/build-mingw32-x86/rcc/dagcheck.c new file mode 100644 index 0000000..e723dac --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/dagcheck.c @@ -0,0 +1,2086 @@ +#include "c.h" +typedef Node NODEPTR_TYPE; +#define OP_LABEL(p) (specific((p)->op)) +#define LEFT_CHILD(p) ((p)->kids[0]) +#define RIGHT_CHILD(p) ((p)->kids[1]) +#define STATE_LABEL(p) ((p)->x.state) +#define PANIC error +/* +generated at Fri Mar 06 20:43:04 2009 +by lburg.c - faked rcsid +*/ +static void _kids(NODEPTR_TYPE, int, NODEPTR_TYPE[]); +static void _label(NODEPTR_TYPE); +static int _rule(void*, int); + +#define _stmt_NT 1 +#define _P_NT 2 +#define _V_NT 3 +#define _bogus_NT 4 +#define _I_NT 5 +#define _U_NT 6 +#define _F_NT 7 +#define _B_NT 8 + +static char *_ntname[] = { + 0, + "stmt", + "P", + "V", + "bogus", + "I", + "U", + "F", + "B", + 0 +}; + +struct _state { + short cost[9]; + struct { + unsigned int _stmt:4; + unsigned int _P:4; + unsigned int _V:6; + unsigned int _bogus:3; + unsigned int _I:5; + unsigned int _U:5; + unsigned int _F:4; + unsigned int _B:2; + } rule; +}; + +static short _nts_0[] = { _P_NT, 0 }; +static short _nts_1[] = { _V_NT, 0 }; +static short _nts_2[] = { _I_NT, 0 }; +static short _nts_3[] = { _U_NT, 0 }; +static short _nts_4[] = { _F_NT, 0 }; +static short _nts_5[] = { _B_NT, 0 }; +static short _nts_6[] = { _bogus_NT, 0 }; +static short _nts_7[] = { 0 }; +static short _nts_8[] = { _P_NT, _B_NT, 0 }; +static short _nts_9[] = { _P_NT, _F_NT, 0 }; +static short _nts_10[] = { _P_NT, _I_NT, 0 }; +static short _nts_11[] = { _P_NT, _U_NT, 0 }; +static short _nts_12[] = { _P_NT, _P_NT, 0 }; +static short _nts_13[] = { _F_NT, _F_NT, 0 }; +static short _nts_14[] = { _I_NT, _I_NT, 0 }; +static short _nts_15[] = { _I_NT, _P_NT, 0 }; +static short _nts_16[] = { _U_NT, _P_NT, 0 }; +static short _nts_17[] = { _U_NT, _U_NT, 0 }; +static short _nts_18[] = { _U_NT, _I_NT, 0 }; + +static short *_nts[] = { + 0, /* 0 */ + _nts_0, /* 1 */ + _nts_0, /* 2 */ + _nts_0, /* 3 */ + _nts_0, /* 4 */ + _nts_0, /* 5 */ + _nts_0, /* 6 */ + _nts_0, /* 7 */ + _nts_0, /* 8 */ + _nts_0, /* 9 */ + _nts_1, /* 10 */ + _nts_2, /* 11 */ + _nts_3, /* 12 */ + _nts_0, /* 13 */ + _nts_4, /* 14 */ + _nts_5, /* 15 */ + _nts_1, /* 16 */ + _nts_6, /* 17 */ + _nts_6, /* 18 */ + _nts_6, /* 19 */ + _nts_6, /* 20 */ + _nts_6, /* 21 */ + _nts_6, /* 22 */ + _nts_7, /* 23 */ + _nts_7, /* 24 */ + _nts_7, /* 25 */ + _nts_7, /* 26 */ + _nts_5, /* 27 */ + _nts_4, /* 28 */ + _nts_2, /* 29 */ + _nts_3, /* 30 */ + _nts_0, /* 31 */ + _nts_8, /* 32 */ + _nts_9, /* 33 */ + _nts_10, /* 34 */ + _nts_11, /* 35 */ + _nts_12, /* 36 */ + _nts_0, /* 37 */ + _nts_0, /* 38 */ + _nts_0, /* 39 */ + _nts_0, /* 40 */ + _nts_0, /* 41 */ + _nts_2, /* 42 */ + _nts_3, /* 43 */ + _nts_4, /* 44 */ + _nts_2, /* 45 */ + _nts_3, /* 46 */ + _nts_0, /* 47 */ + _nts_2, /* 48 */ + _nts_4, /* 49 */ + _nts_3, /* 50 */ + _nts_0, /* 51 */ + _nts_4, /* 52 */ + _nts_2, /* 53 */ + _nts_12, /* 54 */ + _nts_0, /* 55 */ + _nts_0, /* 56 */ + _nts_0, /* 57 */ + _nts_0, /* 58 */ + _nts_0, /* 59 */ + _nts_4, /* 60 */ + _nts_2, /* 61 */ + _nts_3, /* 62 */ + _nts_0, /* 63 */ + _nts_7, /* 64 */ + _nts_7, /* 65 */ + _nts_7, /* 66 */ + _nts_7, /* 67 */ + _nts_13, /* 68 */ + _nts_14, /* 69 */ + _nts_10, /* 70 */ + _nts_15, /* 71 */ + _nts_16, /* 72 */ + _nts_11, /* 73 */ + _nts_17, /* 74 */ + _nts_13, /* 75 */ + _nts_14, /* 76 */ + _nts_10, /* 77 */ + _nts_11, /* 78 */ + _nts_17, /* 79 */ + _nts_14, /* 80 */ + _nts_18, /* 81 */ + _nts_14, /* 82 */ + _nts_17, /* 83 */ + _nts_14, /* 84 */ + _nts_18, /* 85 */ + _nts_17, /* 86 */ + _nts_14, /* 87 */ + _nts_3, /* 88 */ + _nts_2, /* 89 */ + _nts_14, /* 90 */ + _nts_17, /* 91 */ + _nts_17, /* 92 */ + _nts_14, /* 93 */ + _nts_13, /* 94 */ + _nts_14, /* 95 */ + _nts_17, /* 96 */ + _nts_13, /* 97 */ + _nts_14, /* 98 */ + _nts_17, /* 99 */ + _nts_13, /* 100 */ + _nts_14, /* 101 */ + _nts_17, /* 102 */ + _nts_13, /* 103 */ + _nts_14, /* 104 */ + _nts_17, /* 105 */ + _nts_13, /* 106 */ + _nts_14, /* 107 */ + _nts_17, /* 108 */ + _nts_13, /* 109 */ + _nts_14, /* 110 */ + _nts_17, /* 111 */ + _nts_13, /* 112 */ + _nts_14, /* 113 */ + _nts_17, /* 114 */ + _nts_13, /* 115 */ + _nts_14, /* 116 */ + _nts_17, /* 117 */ + _nts_0, /* 118 */ + _nts_7, /* 119 */ +}; + +static char *_templates[] = { +/* 0 */ 0, +/* 1 */ "", /* stmt: INDIRB(P) */ +/* 2 */ "", /* stmt: INDIRF(P) */ +/* 3 */ "", /* stmt: INDIRI(P) */ +/* 4 */ "", /* stmt: INDIRU(P) */ +/* 5 */ "", /* stmt: INDIRP(P) */ +/* 6 */ "", /* stmt: CALLF(P) */ +/* 7 */ "", /* stmt: CALLI(P) */ +/* 8 */ "", /* stmt: CALLU(P) */ +/* 9 */ "", /* stmt: CALLP(P) */ +/* 10 */ "", /* stmt: V */ +/* 11 */ "", /* bogus: I */ +/* 12 */ "", /* bogus: U */ +/* 13 */ "", /* bogus: P */ +/* 14 */ "", /* bogus: F */ +/* 15 */ "", /* bogus: B */ +/* 16 */ "", /* bogus: V */ +/* 17 */ "", /* I: bogus */ +/* 18 */ "", /* U: bogus */ +/* 19 */ "", /* P: bogus */ +/* 20 */ "", /* F: bogus */ +/* 21 */ "", /* B: bogus */ +/* 22 */ "", /* V: bogus */ +/* 23 */ "", /* F: CNSTF */ +/* 24 */ "", /* I: CNSTI */ +/* 25 */ "", /* P: CNSTP */ +/* 26 */ "", /* U: CNSTU */ +/* 27 */ "", /* V: ARGB(B) */ +/* 28 */ "", /* V: ARGF(F) */ +/* 29 */ "", /* V: ARGI(I) */ +/* 30 */ "", /* V: ARGU(U) */ +/* 31 */ "", /* V: ARGP(P) */ +/* 32 */ "", /* V: ASGNB(P,B) */ +/* 33 */ "", /* V: ASGNF(P,F) */ +/* 34 */ "", /* V: ASGNI(P,I) */ +/* 35 */ "", /* V: ASGNU(P,U) */ +/* 36 */ "", /* V: ASGNP(P,P) */ +/* 37 */ "", /* B: INDIRB(P) */ +/* 38 */ "", /* F: INDIRF(P) */ +/* 39 */ "", /* I: INDIRI(P) */ +/* 40 */ "", /* U: INDIRU(P) */ +/* 41 */ "", /* P: INDIRP(P) */ +/* 42 */ "", /* I: CVII(I) */ +/* 43 */ "", /* I: CVUI(U) */ +/* 44 */ "", /* I: CVFI(F) */ +/* 45 */ "", /* U: CVIU(I) */ +/* 46 */ "", /* U: CVUU(U) */ +/* 47 */ "", /* U: CVPU(P) */ +/* 48 */ "", /* F: CVIF(I) */ +/* 49 */ "", /* F: CVFF(F) */ +/* 50 */ "", /* P: CVUP(U) */ +/* 51 */ "", /* P: CVPP(P) */ +/* 52 */ "", /* F: NEGF(F) */ +/* 53 */ "", /* I: NEGI(I) */ +/* 54 */ "", /* V: CALLB(P,P) */ +/* 55 */ "", /* F: CALLF(P) */ +/* 56 */ "", /* I: CALLI(P) */ +/* 57 */ "", /* U: CALLU(P) */ +/* 58 */ "", /* P: CALLP(P) */ +/* 59 */ "", /* V: CALLV(P) */ +/* 60 */ "", /* V: RETF(F) */ +/* 61 */ "", /* V: RETI(I) */ +/* 62 */ "", /* V: RETU(U) */ +/* 63 */ "", /* V: RETP(P) */ +/* 64 */ "", /* V: RETV */ +/* 65 */ "", /* P: ADDRGP */ +/* 66 */ "", /* P: ADDRFP */ +/* 67 */ "", /* P: ADDRLP */ +/* 68 */ "", /* F: ADDF(F,F) */ +/* 69 */ "", /* I: ADDI(I,I) */ +/* 70 */ "", /* P: ADDP(P,I) */ +/* 71 */ "", /* P: ADDP(I,P) */ +/* 72 */ "", /* P: ADDP(U,P) */ +/* 73 */ "", /* P: ADDP(P,U) */ +/* 74 */ "", /* U: ADDU(U,U) */ +/* 75 */ "", /* F: SUBF(F,F) */ +/* 76 */ "", /* I: SUBI(I,I) */ +/* 77 */ "", /* P: SUBP(P,I) */ +/* 78 */ "", /* P: SUBP(P,U) */ +/* 79 */ "", /* U: SUBU(U,U) */ +/* 80 */ "", /* I: LSHI(I,I) */ +/* 81 */ "", /* U: LSHU(U,I) */ +/* 82 */ "", /* I: MODI(I,I) */ +/* 83 */ "", /* U: MODU(U,U) */ +/* 84 */ "", /* I: RSHI(I,I) */ +/* 85 */ "", /* U: RSHU(U,I) */ +/* 86 */ "", /* U: BANDU(U,U) */ +/* 87 */ "", /* I: BANDI(I,I) */ +/* 88 */ "", /* U: BCOMU(U) */ +/* 89 */ "", /* I: BCOMI(I) */ +/* 90 */ "", /* I: BORI(I,I) */ +/* 91 */ "", /* U: BORU(U,U) */ +/* 92 */ "", /* U: BXORU(U,U) */ +/* 93 */ "", /* I: BXORI(I,I) */ +/* 94 */ "", /* F: DIVF(F,F) */ +/* 95 */ "", /* I: DIVI(I,I) */ +/* 96 */ "", /* U: DIVU(U,U) */ +/* 97 */ "", /* F: MULF(F,F) */ +/* 98 */ "", /* I: MULI(I,I) */ +/* 99 */ "", /* U: MULU(U,U) */ +/* 100 */ "", /* V: EQF(F,F) */ +/* 101 */ "", /* V: EQI(I,I) */ +/* 102 */ "", /* V: EQU(U,U) */ +/* 103 */ "", /* V: GEF(F,F) */ +/* 104 */ "", /* V: GEI(I,I) */ +/* 105 */ "", /* V: GEU(U,U) */ +/* 106 */ "", /* V: GTF(F,F) */ +/* 107 */ "", /* V: GTI(I,I) */ +/* 108 */ "", /* V: GTU(U,U) */ +/* 109 */ "", /* V: LEF(F,F) */ +/* 110 */ "", /* V: LEI(I,I) */ +/* 111 */ "", /* V: LEU(U,U) */ +/* 112 */ "", /* V: LTF(F,F) */ +/* 113 */ "", /* V: LTI(I,I) */ +/* 114 */ "", /* V: LTU(U,U) */ +/* 115 */ "", /* V: NEF(F,F) */ +/* 116 */ "", /* V: NEI(I,I) */ +/* 117 */ "", /* V: NEU(U,U) */ +/* 118 */ "", /* V: JUMPV(P) */ +/* 119 */ "", /* V: LABELV */ +}; + +static char _isinstruction[] = { +/* 0 */ 0, +/* 1 */ 0, /* */ +/* 2 */ 0, /* */ +/* 3 */ 0, /* */ +/* 4 */ 0, /* */ +/* 5 */ 0, /* */ +/* 6 */ 0, /* */ +/* 7 */ 0, /* */ +/* 8 */ 0, /* */ +/* 9 */ 0, /* */ +/* 10 */ 0, /* */ +/* 11 */ 0, /* */ +/* 12 */ 0, /* */ +/* 13 */ 0, /* */ +/* 14 */ 0, /* */ +/* 15 */ 0, /* */ +/* 16 */ 0, /* */ +/* 17 */ 0, /* */ +/* 18 */ 0, /* */ +/* 19 */ 0, /* */ +/* 20 */ 0, /* */ +/* 21 */ 0, /* */ +/* 22 */ 0, /* */ +/* 23 */ 0, /* */ +/* 24 */ 0, /* */ +/* 25 */ 0, /* */ +/* 26 */ 0, /* */ +/* 27 */ 0, /* */ +/* 28 */ 0, /* */ +/* 29 */ 0, /* */ +/* 30 */ 0, /* */ +/* 31 */ 0, /* */ +/* 32 */ 0, /* */ +/* 33 */ 0, /* */ +/* 34 */ 0, /* */ +/* 35 */ 0, /* */ +/* 36 */ 0, /* */ +/* 37 */ 0, /* */ +/* 38 */ 0, /* */ +/* 39 */ 0, /* */ +/* 40 */ 0, /* */ +/* 41 */ 0, /* */ +/* 42 */ 0, /* */ +/* 43 */ 0, /* */ +/* 44 */ 0, /* */ +/* 45 */ 0, /* */ +/* 46 */ 0, /* */ +/* 47 */ 0, /* */ +/* 48 */ 0, /* */ +/* 49 */ 0, /* */ +/* 50 */ 0, /* */ +/* 51 */ 0, /* */ +/* 52 */ 0, /* */ +/* 53 */ 0, /* */ +/* 54 */ 0, /* */ +/* 55 */ 0, /* */ +/* 56 */ 0, /* */ +/* 57 */ 0, /* */ +/* 58 */ 0, /* */ +/* 59 */ 0, /* */ +/* 60 */ 0, /* */ +/* 61 */ 0, /* */ +/* 62 */ 0, /* */ +/* 63 */ 0, /* */ +/* 64 */ 0, /* */ +/* 65 */ 0, /* */ +/* 66 */ 0, /* */ +/* 67 */ 0, /* */ +/* 68 */ 0, /* */ +/* 69 */ 0, /* */ +/* 70 */ 0, /* */ +/* 71 */ 0, /* */ +/* 72 */ 0, /* */ +/* 73 */ 0, /* */ +/* 74 */ 0, /* */ +/* 75 */ 0, /* */ +/* 76 */ 0, /* */ +/* 77 */ 0, /* */ +/* 78 */ 0, /* */ +/* 79 */ 0, /* */ +/* 80 */ 0, /* */ +/* 81 */ 0, /* */ +/* 82 */ 0, /* */ +/* 83 */ 0, /* */ +/* 84 */ 0, /* */ +/* 85 */ 0, /* */ +/* 86 */ 0, /* */ +/* 87 */ 0, /* */ +/* 88 */ 0, /* */ +/* 89 */ 0, /* */ +/* 90 */ 0, /* */ +/* 91 */ 0, /* */ +/* 92 */ 0, /* */ +/* 93 */ 0, /* */ +/* 94 */ 0, /* */ +/* 95 */ 0, /* */ +/* 96 */ 0, /* */ +/* 97 */ 0, /* */ +/* 98 */ 0, /* */ +/* 99 */ 0, /* */ +/* 100 */ 0, /* */ +/* 101 */ 0, /* */ +/* 102 */ 0, /* */ +/* 103 */ 0, /* */ +/* 104 */ 0, /* */ +/* 105 */ 0, /* */ +/* 106 */ 0, /* */ +/* 107 */ 0, /* */ +/* 108 */ 0, /* */ +/* 109 */ 0, /* */ +/* 110 */ 0, /* */ +/* 111 */ 0, /* */ +/* 112 */ 0, /* */ +/* 113 */ 0, /* */ +/* 114 */ 0, /* */ +/* 115 */ 0, /* */ +/* 116 */ 0, /* */ +/* 117 */ 0, /* */ +/* 118 */ 0, /* */ +/* 119 */ 0, /* */ +}; + +static char *_string[] = { +/* 0 */ 0, +/* 1 */ "stmt: INDIRB(P)", +/* 2 */ "stmt: INDIRF(P)", +/* 3 */ "stmt: INDIRI(P)", +/* 4 */ "stmt: INDIRU(P)", +/* 5 */ "stmt: INDIRP(P)", +/* 6 */ "stmt: CALLF(P)", +/* 7 */ "stmt: CALLI(P)", +/* 8 */ "stmt: CALLU(P)", +/* 9 */ "stmt: CALLP(P)", +/* 10 */ "stmt: V", +/* 11 */ "bogus: I", +/* 12 */ "bogus: U", +/* 13 */ "bogus: P", +/* 14 */ "bogus: F", +/* 15 */ "bogus: B", +/* 16 */ "bogus: V", +/* 17 */ "I: bogus", +/* 18 */ "U: bogus", +/* 19 */ "P: bogus", +/* 20 */ "F: bogus", +/* 21 */ "B: bogus", +/* 22 */ "V: bogus", +/* 23 */ "F: CNSTF", +/* 24 */ "I: CNSTI", +/* 25 */ "P: CNSTP", +/* 26 */ "U: CNSTU", +/* 27 */ "V: ARGB(B)", +/* 28 */ "V: ARGF(F)", +/* 29 */ "V: ARGI(I)", +/* 30 */ "V: ARGU(U)", +/* 31 */ "V: ARGP(P)", +/* 32 */ "V: ASGNB(P,B)", +/* 33 */ "V: ASGNF(P,F)", +/* 34 */ "V: ASGNI(P,I)", +/* 35 */ "V: ASGNU(P,U)", +/* 36 */ "V: ASGNP(P,P)", +/* 37 */ "B: INDIRB(P)", +/* 38 */ "F: INDIRF(P)", +/* 39 */ "I: INDIRI(P)", +/* 40 */ "U: INDIRU(P)", +/* 41 */ "P: INDIRP(P)", +/* 42 */ "I: CVII(I)", +/* 43 */ "I: CVUI(U)", +/* 44 */ "I: CVFI(F)", +/* 45 */ "U: CVIU(I)", +/* 46 */ "U: CVUU(U)", +/* 47 */ "U: CVPU(P)", +/* 48 */ "F: CVIF(I)", +/* 49 */ "F: CVFF(F)", +/* 50 */ "P: CVUP(U)", +/* 51 */ "P: CVPP(P)", +/* 52 */ "F: NEGF(F)", +/* 53 */ "I: NEGI(I)", +/* 54 */ "V: CALLB(P,P)", +/* 55 */ "F: CALLF(P)", +/* 56 */ "I: CALLI(P)", +/* 57 */ "U: CALLU(P)", +/* 58 */ "P: CALLP(P)", +/* 59 */ "V: CALLV(P)", +/* 60 */ "V: RETF(F)", +/* 61 */ "V: RETI(I)", +/* 62 */ "V: RETU(U)", +/* 63 */ "V: RETP(P)", +/* 64 */ "V: RETV", +/* 65 */ "P: ADDRGP", +/* 66 */ "P: ADDRFP", +/* 67 */ "P: ADDRLP", +/* 68 */ "F: ADDF(F,F)", +/* 69 */ "I: ADDI(I,I)", +/* 70 */ "P: ADDP(P,I)", +/* 71 */ "P: ADDP(I,P)", +/* 72 */ "P: ADDP(U,P)", +/* 73 */ "P: ADDP(P,U)", +/* 74 */ "U: ADDU(U,U)", +/* 75 */ "F: SUBF(F,F)", +/* 76 */ "I: SUBI(I,I)", +/* 77 */ "P: SUBP(P,I)", +/* 78 */ "P: SUBP(P,U)", +/* 79 */ "U: SUBU(U,U)", +/* 80 */ "I: LSHI(I,I)", +/* 81 */ "U: LSHU(U,I)", +/* 82 */ "I: MODI(I,I)", +/* 83 */ "U: MODU(U,U)", +/* 84 */ "I: RSHI(I,I)", +/* 85 */ "U: RSHU(U,I)", +/* 86 */ "U: BANDU(U,U)", +/* 87 */ "I: BANDI(I,I)", +/* 88 */ "U: BCOMU(U)", +/* 89 */ "I: BCOMI(I)", +/* 90 */ "I: BORI(I,I)", +/* 91 */ "U: BORU(U,U)", +/* 92 */ "U: BXORU(U,U)", +/* 93 */ "I: BXORI(I,I)", +/* 94 */ "F: DIVF(F,F)", +/* 95 */ "I: DIVI(I,I)", +/* 96 */ "U: DIVU(U,U)", +/* 97 */ "F: MULF(F,F)", +/* 98 */ "I: MULI(I,I)", +/* 99 */ "U: MULU(U,U)", +/* 100 */ "V: EQF(F,F)", +/* 101 */ "V: EQI(I,I)", +/* 102 */ "V: EQU(U,U)", +/* 103 */ "V: GEF(F,F)", +/* 104 */ "V: GEI(I,I)", +/* 105 */ "V: GEU(U,U)", +/* 106 */ "V: GTF(F,F)", +/* 107 */ "V: GTI(I,I)", +/* 108 */ "V: GTU(U,U)", +/* 109 */ "V: LEF(F,F)", +/* 110 */ "V: LEI(I,I)", +/* 111 */ "V: LEU(U,U)", +/* 112 */ "V: LTF(F,F)", +/* 113 */ "V: LTI(I,I)", +/* 114 */ "V: LTU(U,U)", +/* 115 */ "V: NEF(F,F)", +/* 116 */ "V: NEI(I,I)", +/* 117 */ "V: NEU(U,U)", +/* 118 */ "V: JUMPV(P)", +/* 119 */ "V: LABELV", +}; + +static short _decode_stmt[] = { + 0, + 1, + 2, + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, +}; + +static short _decode_P[] = { + 0, + 19, + 25, + 41, + 50, + 51, + 58, + 65, + 66, + 67, + 70, + 71, + 72, + 73, + 77, + 78, +}; + +static short _decode_V[] = { + 0, + 22, + 27, + 28, + 29, + 30, + 31, + 32, + 33, + 34, + 35, + 36, + 54, + 59, + 60, + 61, + 62, + 63, + 64, + 100, + 101, + 102, + 103, + 104, + 105, + 106, + 107, + 108, + 109, + 110, + 111, + 112, + 113, + 114, + 115, + 116, + 117, + 118, + 119, +}; + +static short _decode_bogus[] = { + 0, + 11, + 12, + 13, + 14, + 15, + 16, +}; + +static short _decode_I[] = { + 0, + 17, + 24, + 39, + 42, + 43, + 44, + 53, + 56, + 69, + 76, + 80, + 82, + 84, + 87, + 89, + 90, + 93, + 95, + 98, +}; + +static short _decode_U[] = { + 0, + 18, + 26, + 40, + 45, + 46, + 47, + 57, + 74, + 79, + 81, + 83, + 85, + 86, + 88, + 91, + 92, + 96, + 99, +}; + +static short _decode_F[] = { + 0, + 20, + 23, + 38, + 48, + 49, + 52, + 55, + 68, + 75, + 94, + 97, +}; + +static short _decode_B[] = { + 0, + 21, + 37, +}; + +static int _rule(void *state, int goalnt) { + if (goalnt < 1 || goalnt > 8) + fatal("_rule", "Bad goal nonterminal %d\n", goalnt); + if (!state) + return 0; + switch (goalnt) { + case _stmt_NT: return _decode_stmt[((struct _state *)state)->rule._stmt]; + case _P_NT: return _decode_P[((struct _state *)state)->rule._P]; + case _V_NT: return _decode_V[((struct _state *)state)->rule._V]; + case _bogus_NT: return _decode_bogus[((struct _state *)state)->rule._bogus]; + case _I_NT: return _decode_I[((struct _state *)state)->rule._I]; + case _U_NT: return _decode_U[((struct _state *)state)->rule._U]; + case _F_NT: return _decode_F[((struct _state *)state)->rule._F]; + case _B_NT: return _decode_B[((struct _state *)state)->rule._B]; + default: + fatal("_rule", "Bad goal nonterminal %d\n", goalnt); + return 0; + } +} + +static void _closure_P(NODEPTR_TYPE, int); +static void _closure_V(NODEPTR_TYPE, int); +static void _closure_bogus(NODEPTR_TYPE, int); +static void _closure_I(NODEPTR_TYPE, int); +static void _closure_U(NODEPTR_TYPE, int); +static void _closure_F(NODEPTR_TYPE, int); +static void _closure_B(NODEPTR_TYPE, int); + +static void _closure_P(NODEPTR_TYPE a, int c) { + struct _state *p = STATE_LABEL(a); + if (c + 1 < p->cost[_bogus_NT]) { + p->cost[_bogus_NT] = c + 1; + p->rule._bogus = 3; + _closure_bogus(a, c + 1); + } +} + +static void _closure_V(NODEPTR_TYPE a, int c) { + struct _state *p = STATE_LABEL(a); + if (c + 1 < p->cost[_bogus_NT]) { + p->cost[_bogus_NT] = c + 1; + p->rule._bogus = 6; + _closure_bogus(a, c + 1); + } + if (c + 0 < p->cost[_stmt_NT]) { + p->cost[_stmt_NT] = c + 0; + p->rule._stmt = 10; + } +} + +static void _closure_bogus(NODEPTR_TYPE a, int c) { + struct _state *p = STATE_LABEL(a); + if (c + 1 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 1; + p->rule._V = 1; + _closure_V(a, c + 1); + } + if (c + 1 < p->cost[_B_NT]) { + p->cost[_B_NT] = c + 1; + p->rule._B = 1; + _closure_B(a, c + 1); + } + if (c + 1 < p->cost[_F_NT]) { + p->cost[_F_NT] = c + 1; + p->rule._F = 1; + _closure_F(a, c + 1); + } + if (c + 1 < p->cost[_P_NT]) { + p->cost[_P_NT] = c + 1; + p->rule._P = 1; + _closure_P(a, c + 1); + } + if (c + 1 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 1; + p->rule._U = 1; + _closure_U(a, c + 1); + } + if (c + 1 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 1; + p->rule._I = 1; + _closure_I(a, c + 1); + } +} + +static void _closure_I(NODEPTR_TYPE a, int c) { + struct _state *p = STATE_LABEL(a); + if (c + 1 < p->cost[_bogus_NT]) { + p->cost[_bogus_NT] = c + 1; + p->rule._bogus = 1; + _closure_bogus(a, c + 1); + } +} + +static void _closure_U(NODEPTR_TYPE a, int c) { + struct _state *p = STATE_LABEL(a); + if (c + 1 < p->cost[_bogus_NT]) { + p->cost[_bogus_NT] = c + 1; + p->rule._bogus = 2; + _closure_bogus(a, c + 1); + } +} + +static void _closure_F(NODEPTR_TYPE a, int c) { + struct _state *p = STATE_LABEL(a); + if (c + 1 < p->cost[_bogus_NT]) { + p->cost[_bogus_NT] = c + 1; + p->rule._bogus = 4; + _closure_bogus(a, c + 1); + } +} + +static void _closure_B(NODEPTR_TYPE a, int c) { + struct _state *p = STATE_LABEL(a); + if (c + 1 < p->cost[_bogus_NT]) { + p->cost[_bogus_NT] = c + 1; + p->rule._bogus = 5; + _closure_bogus(a, c + 1); + } +} + +static void _label(NODEPTR_TYPE a) { + int c; + struct _state *p; + + if (!a) + fatal("_label", "Null tree\n", 0); + STATE_LABEL(a) = p = allocate(sizeof *p, FUNC); + p->rule._stmt = 0; + p->cost[1] = + p->cost[2] = + p->cost[3] = + p->cost[4] = + p->cost[5] = + p->cost[6] = + p->cost[7] = + p->cost[8] = + 0x7fff; + switch (OP_LABEL(a)) { + case 17: /* CNSTF */ + /* F: CNSTF */ + if (0 + 0 < p->cost[_F_NT]) { + p->cost[_F_NT] = 0 + 0; + p->rule._F = 2; + _closure_F(a, 0 + 0); + } + break; + case 21: /* CNSTI */ + /* I: CNSTI */ + if (0 + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = 0 + 0; + p->rule._I = 2; + _closure_I(a, 0 + 0); + } + break; + case 22: /* CNSTU */ + /* U: CNSTU */ + if (0 + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = 0 + 0; + p->rule._U = 2; + _closure_U(a, 0 + 0); + } + break; + case 23: /* CNSTP */ + /* P: CNSTP */ + if (0 + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = 0 + 0; + p->rule._P = 2; + _closure_P(a, 0 + 0); + } + break; + case 33: /* ARGF */ + _label(LEFT_CHILD(a)); + /* V: ARGF(F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 3; + _closure_V(a, c + 0); + } + break; + case 37: /* ARGI */ + _label(LEFT_CHILD(a)); + /* V: ARGI(I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 4; + _closure_V(a, c + 0); + } + break; + case 38: /* ARGU */ + _label(LEFT_CHILD(a)); + /* V: ARGU(U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 5; + _closure_V(a, c + 0); + } + break; + case 39: /* ARGP */ + _label(LEFT_CHILD(a)); + /* V: ARGP(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 6; + _closure_V(a, c + 0); + } + break; + case 41: /* ARGB */ + _label(LEFT_CHILD(a)); + /* V: ARGB(B) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_B_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 2; + _closure_V(a, c + 0); + } + break; + case 49: /* ASGNF */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: ASGNF(P,F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 8; + _closure_V(a, c + 0); + } + break; + case 53: /* ASGNI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: ASGNI(P,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 9; + _closure_V(a, c + 0); + } + break; + case 54: /* ASGNU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: ASGNU(P,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 10; + _closure_V(a, c + 0); + } + break; + case 55: /* ASGNP */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: ASGNP(P,P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 11; + _closure_V(a, c + 0); + } + break; + case 57: /* ASGNB */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: ASGNB(P,B) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_B_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 7; + _closure_V(a, c + 0); + } + break; + case 65: /* INDIRF */ + _label(LEFT_CHILD(a)); + /* stmt: INDIRF(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_stmt_NT]) { + p->cost[_stmt_NT] = c + 0; + p->rule._stmt = 2; + } + /* F: INDIRF(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_F_NT]) { + p->cost[_F_NT] = c + 0; + p->rule._F = 3; + _closure_F(a, c + 0); + } + break; + case 69: /* INDIRI */ + _label(LEFT_CHILD(a)); + /* stmt: INDIRI(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_stmt_NT]) { + p->cost[_stmt_NT] = c + 0; + p->rule._stmt = 3; + } + /* I: INDIRI(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 3; + _closure_I(a, c + 0); + } + break; + case 70: /* INDIRU */ + _label(LEFT_CHILD(a)); + /* stmt: INDIRU(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_stmt_NT]) { + p->cost[_stmt_NT] = c + 0; + p->rule._stmt = 4; + } + /* U: INDIRU(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 3; + _closure_U(a, c + 0); + } + break; + case 71: /* INDIRP */ + _label(LEFT_CHILD(a)); + /* stmt: INDIRP(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_stmt_NT]) { + p->cost[_stmt_NT] = c + 0; + p->rule._stmt = 5; + } + /* P: INDIRP(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = c + 0; + p->rule._P = 3; + _closure_P(a, c + 0); + } + break; + case 73: /* INDIRB */ + _label(LEFT_CHILD(a)); + /* stmt: INDIRB(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_stmt_NT]) { + p->cost[_stmt_NT] = c + 0; + p->rule._stmt = 1; + } + /* B: INDIRB(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_B_NT]) { + p->cost[_B_NT] = c + 0; + p->rule._B = 2; + _closure_B(a, c + 0); + } + break; + case 113: /* CVFF */ + _label(LEFT_CHILD(a)); + /* F: CVFF(F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_F_NT]) { + p->cost[_F_NT] = c + 0; + p->rule._F = 5; + _closure_F(a, c + 0); + } + break; + case 117: /* CVFI */ + _label(LEFT_CHILD(a)); + /* I: CVFI(F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 6; + _closure_I(a, c + 0); + } + break; + case 129: /* CVIF */ + _label(LEFT_CHILD(a)); + /* F: CVIF(I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_F_NT]) { + p->cost[_F_NT] = c + 0; + p->rule._F = 4; + _closure_F(a, c + 0); + } + break; + case 133: /* CVII */ + _label(LEFT_CHILD(a)); + /* I: CVII(I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 4; + _closure_I(a, c + 0); + } + break; + case 134: /* CVIU */ + _label(LEFT_CHILD(a)); + /* U: CVIU(I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 4; + _closure_U(a, c + 0); + } + break; + case 150: /* CVPU */ + _label(LEFT_CHILD(a)); + /* U: CVPU(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 6; + _closure_U(a, c + 0); + } + break; + case 151: /* CVPP */ + _label(LEFT_CHILD(a)); + /* P: CVPP(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = c + 0; + p->rule._P = 5; + _closure_P(a, c + 0); + } + break; + case 181: /* CVUI */ + _label(LEFT_CHILD(a)); + /* I: CVUI(U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 5; + _closure_I(a, c + 0); + } + break; + case 182: /* CVUU */ + _label(LEFT_CHILD(a)); + /* U: CVUU(U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 5; + _closure_U(a, c + 0); + } + break; + case 183: /* CVUP */ + _label(LEFT_CHILD(a)); + /* P: CVUP(U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = c + 0; + p->rule._P = 4; + _closure_P(a, c + 0); + } + break; + case 193: /* NEGF */ + _label(LEFT_CHILD(a)); + /* F: NEGF(F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_F_NT]) { + p->cost[_F_NT] = c + 0; + p->rule._F = 6; + _closure_F(a, c + 0); + } + break; + case 197: /* NEGI */ + _label(LEFT_CHILD(a)); + /* I: NEGI(I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 7; + _closure_I(a, c + 0); + } + break; + case 209: /* CALLF */ + _label(LEFT_CHILD(a)); + /* stmt: CALLF(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_stmt_NT]) { + p->cost[_stmt_NT] = c + 0; + p->rule._stmt = 6; + } + /* F: CALLF(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_F_NT]) { + p->cost[_F_NT] = c + 0; + p->rule._F = 7; + _closure_F(a, c + 0); + } + break; + case 213: /* CALLI */ + _label(LEFT_CHILD(a)); + /* stmt: CALLI(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_stmt_NT]) { + p->cost[_stmt_NT] = c + 0; + p->rule._stmt = 7; + } + /* I: CALLI(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 8; + _closure_I(a, c + 0); + } + break; + case 214: /* CALLU */ + _label(LEFT_CHILD(a)); + /* stmt: CALLU(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_stmt_NT]) { + p->cost[_stmt_NT] = c + 0; + p->rule._stmt = 8; + } + /* U: CALLU(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 7; + _closure_U(a, c + 0); + } + break; + case 215: /* CALLP */ + _label(LEFT_CHILD(a)); + /* stmt: CALLP(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_stmt_NT]) { + p->cost[_stmt_NT] = c + 0; + p->rule._stmt = 9; + } + /* P: CALLP(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = c + 0; + p->rule._P = 6; + _closure_P(a, c + 0); + } + break; + case 216: /* CALLV */ + _label(LEFT_CHILD(a)); + /* V: CALLV(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 13; + _closure_V(a, c + 0); + } + break; + case 217: /* CALLB */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: CALLB(P,P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 12; + _closure_V(a, c + 0); + } + break; + case 241: /* RETF */ + _label(LEFT_CHILD(a)); + /* V: RETF(F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 14; + _closure_V(a, c + 0); + } + break; + case 245: /* RETI */ + _label(LEFT_CHILD(a)); + /* V: RETI(I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 15; + _closure_V(a, c + 0); + } + break; + case 246: /* RETU */ + _label(LEFT_CHILD(a)); + /* V: RETU(U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 16; + _closure_V(a, c + 0); + } + break; + case 247: /* RETP */ + _label(LEFT_CHILD(a)); + /* V: RETP(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 17; + _closure_V(a, c + 0); + } + break; + case 248: /* RETV */ + /* V: RETV */ + if (0 + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = 0 + 0; + p->rule._V = 18; + _closure_V(a, 0 + 0); + } + break; + case 263: /* ADDRGP */ + /* P: ADDRGP */ + if (0 + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = 0 + 0; + p->rule._P = 7; + _closure_P(a, 0 + 0); + } + break; + case 279: /* ADDRFP */ + /* P: ADDRFP */ + if (0 + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = 0 + 0; + p->rule._P = 8; + _closure_P(a, 0 + 0); + } + break; + case 295: /* ADDRLP */ + /* P: ADDRLP */ + if (0 + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = 0 + 0; + p->rule._P = 9; + _closure_P(a, 0 + 0); + } + break; + case 305: /* ADDF */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* F: ADDF(F,F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_F_NT]) { + p->cost[_F_NT] = c + 0; + p->rule._F = 8; + _closure_F(a, c + 0); + } + break; + case 309: /* ADDI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* I: ADDI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 9; + _closure_I(a, c + 0); + } + break; + case 310: /* ADDU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* U: ADDU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 8; + _closure_U(a, c + 0); + } + break; + case 311: /* ADDP */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* P: ADDP(P,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = c + 0; + p->rule._P = 10; + _closure_P(a, c + 0); + } + /* P: ADDP(I,P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = c + 0; + p->rule._P = 11; + _closure_P(a, c + 0); + } + /* P: ADDP(U,P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = c + 0; + p->rule._P = 12; + _closure_P(a, c + 0); + } + /* P: ADDP(P,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = c + 0; + p->rule._P = 13; + _closure_P(a, c + 0); + } + break; + case 321: /* SUBF */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* F: SUBF(F,F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_F_NT]) { + p->cost[_F_NT] = c + 0; + p->rule._F = 9; + _closure_F(a, c + 0); + } + break; + case 325: /* SUBI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* I: SUBI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 10; + _closure_I(a, c + 0); + } + break; + case 326: /* SUBU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* U: SUBU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 9; + _closure_U(a, c + 0); + } + break; + case 327: /* SUBP */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* P: SUBP(P,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = c + 0; + p->rule._P = 14; + _closure_P(a, c + 0); + } + /* P: SUBP(P,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_P_NT]) { + p->cost[_P_NT] = c + 0; + p->rule._P = 15; + _closure_P(a, c + 0); + } + break; + case 341: /* LSHI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* I: LSHI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 11; + _closure_I(a, c + 0); + } + break; + case 342: /* LSHU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* U: LSHU(U,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 10; + _closure_U(a, c + 0); + } + break; + case 357: /* MODI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* I: MODI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 12; + _closure_I(a, c + 0); + } + break; + case 358: /* MODU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* U: MODU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 11; + _closure_U(a, c + 0); + } + break; + case 373: /* RSHI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* I: RSHI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 13; + _closure_I(a, c + 0); + } + break; + case 374: /* RSHU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* U: RSHU(U,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 12; + _closure_U(a, c + 0); + } + break; + case 389: /* BANDI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* I: BANDI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 14; + _closure_I(a, c + 0); + } + break; + case 390: /* BANDU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* U: BANDU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 13; + _closure_U(a, c + 0); + } + break; + case 405: /* BCOMI */ + _label(LEFT_CHILD(a)); + /* I: BCOMI(I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 15; + _closure_I(a, c + 0); + } + break; + case 406: /* BCOMU */ + _label(LEFT_CHILD(a)); + /* U: BCOMU(U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 14; + _closure_U(a, c + 0); + } + break; + case 421: /* BORI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* I: BORI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 16; + _closure_I(a, c + 0); + } + break; + case 422: /* BORU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* U: BORU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 15; + _closure_U(a, c + 0); + } + break; + case 437: /* BXORI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* I: BXORI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 17; + _closure_I(a, c + 0); + } + break; + case 438: /* BXORU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* U: BXORU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 16; + _closure_U(a, c + 0); + } + break; + case 449: /* DIVF */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* F: DIVF(F,F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_F_NT]) { + p->cost[_F_NT] = c + 0; + p->rule._F = 10; + _closure_F(a, c + 0); + } + break; + case 453: /* DIVI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* I: DIVI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 18; + _closure_I(a, c + 0); + } + break; + case 454: /* DIVU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* U: DIVU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 17; + _closure_U(a, c + 0); + } + break; + case 465: /* MULF */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* F: MULF(F,F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_F_NT]) { + p->cost[_F_NT] = c + 0; + p->rule._F = 11; + _closure_F(a, c + 0); + } + break; + case 469: /* MULI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* I: MULI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_I_NT]) { + p->cost[_I_NT] = c + 0; + p->rule._I = 19; + _closure_I(a, c + 0); + } + break; + case 470: /* MULU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* U: MULU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_U_NT]) { + p->cost[_U_NT] = c + 0; + p->rule._U = 18; + _closure_U(a, c + 0); + } + break; + case 481: /* EQF */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: EQF(F,F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 19; + _closure_V(a, c + 0); + } + break; + case 485: /* EQI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: EQI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 20; + _closure_V(a, c + 0); + } + break; + case 486: /* EQU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: EQU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 21; + _closure_V(a, c + 0); + } + break; + case 497: /* GEF */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: GEF(F,F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 22; + _closure_V(a, c + 0); + } + break; + case 501: /* GEI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: GEI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 23; + _closure_V(a, c + 0); + } + break; + case 502: /* GEU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: GEU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 24; + _closure_V(a, c + 0); + } + break; + case 513: /* GTF */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: GTF(F,F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 25; + _closure_V(a, c + 0); + } + break; + case 517: /* GTI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: GTI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 26; + _closure_V(a, c + 0); + } + break; + case 518: /* GTU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: GTU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 27; + _closure_V(a, c + 0); + } + break; + case 529: /* LEF */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: LEF(F,F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 28; + _closure_V(a, c + 0); + } + break; + case 533: /* LEI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: LEI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 29; + _closure_V(a, c + 0); + } + break; + case 534: /* LEU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: LEU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 30; + _closure_V(a, c + 0); + } + break; + case 545: /* LTF */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: LTF(F,F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 31; + _closure_V(a, c + 0); + } + break; + case 549: /* LTI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: LTI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 32; + _closure_V(a, c + 0); + } + break; + case 550: /* LTU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: LTU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 33; + _closure_V(a, c + 0); + } + break; + case 561: /* NEF */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: NEF(F,F) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_F_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_F_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 34; + _closure_V(a, c + 0); + } + break; + case 565: /* NEI */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: NEI(I,I) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_I_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_I_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 35; + _closure_V(a, c + 0); + } + break; + case 566: /* NEU */ + _label(LEFT_CHILD(a)); + _label(RIGHT_CHILD(a)); + /* V: NEU(U,U) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_U_NT] + ((struct _state *)(RIGHT_CHILD(a)->x.state))->cost[_U_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 36; + _closure_V(a, c + 0); + } + break; + case 584: /* JUMPV */ + _label(LEFT_CHILD(a)); + /* V: JUMPV(P) */ + c = ((struct _state *)(LEFT_CHILD(a)->x.state))->cost[_P_NT] + 0; + if (c + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = c + 0; + p->rule._V = 37; + _closure_V(a, c + 0); + } + break; + case 600: /* LABELV */ + /* V: LABELV */ + if (0 + 0 < p->cost[_V_NT]) { + p->cost[_V_NT] = 0 + 0; + p->rule._V = 38; + _closure_V(a, 0 + 0); + } + break; + default: + fatal("_label", "Bad terminal %d\n", OP_LABEL(a)); + } +} + +static void _kids(NODEPTR_TYPE p, int eruleno, NODEPTR_TYPE kids[]) { + if (!p) + fatal("_kids", "Null tree\n", 0); + if (!kids) + fatal("_kids", "Null kids\n", 0); + switch (eruleno) { + case 118: /* V: JUMPV(P) */ + case 89: /* I: BCOMI(I) */ + case 88: /* U: BCOMU(U) */ + case 63: /* V: RETP(P) */ + case 62: /* V: RETU(U) */ + case 61: /* V: RETI(I) */ + case 60: /* V: RETF(F) */ + case 59: /* V: CALLV(P) */ + case 58: /* P: CALLP(P) */ + case 57: /* U: CALLU(P) */ + case 56: /* I: CALLI(P) */ + case 55: /* F: CALLF(P) */ + case 53: /* I: NEGI(I) */ + case 52: /* F: NEGF(F) */ + case 51: /* P: CVPP(P) */ + case 50: /* P: CVUP(U) */ + case 49: /* F: CVFF(F) */ + case 48: /* F: CVIF(I) */ + case 47: /* U: CVPU(P) */ + case 46: /* U: CVUU(U) */ + case 45: /* U: CVIU(I) */ + case 44: /* I: CVFI(F) */ + case 43: /* I: CVUI(U) */ + case 42: /* I: CVII(I) */ + case 41: /* P: INDIRP(P) */ + case 40: /* U: INDIRU(P) */ + case 39: /* I: INDIRI(P) */ + case 38: /* F: INDIRF(P) */ + case 37: /* B: INDIRB(P) */ + case 31: /* V: ARGP(P) */ + case 30: /* V: ARGU(U) */ + case 29: /* V: ARGI(I) */ + case 28: /* V: ARGF(F) */ + case 27: /* V: ARGB(B) */ + case 9: /* stmt: CALLP(P) */ + case 8: /* stmt: CALLU(P) */ + case 7: /* stmt: CALLI(P) */ + case 6: /* stmt: CALLF(P) */ + case 5: /* stmt: INDIRP(P) */ + case 4: /* stmt: INDIRU(P) */ + case 3: /* stmt: INDIRI(P) */ + case 2: /* stmt: INDIRF(P) */ + case 1: /* stmt: INDIRB(P) */ + kids[0] = LEFT_CHILD(p); + break; + case 22: /* V: bogus */ + case 21: /* B: bogus */ + case 20: /* F: bogus */ + case 19: /* P: bogus */ + case 18: /* U: bogus */ + case 17: /* I: bogus */ + case 16: /* bogus: V */ + case 15: /* bogus: B */ + case 14: /* bogus: F */ + case 13: /* bogus: P */ + case 12: /* bogus: U */ + case 11: /* bogus: I */ + case 10: /* stmt: V */ + kids[0] = p; + break; + case 119: /* V: LABELV */ + case 67: /* P: ADDRLP */ + case 66: /* P: ADDRFP */ + case 65: /* P: ADDRGP */ + case 64: /* V: RETV */ + case 26: /* U: CNSTU */ + case 25: /* P: CNSTP */ + case 24: /* I: CNSTI */ + case 23: /* F: CNSTF */ + break; + case 117: /* V: NEU(U,U) */ + case 116: /* V: NEI(I,I) */ + case 115: /* V: NEF(F,F) */ + case 114: /* V: LTU(U,U) */ + case 113: /* V: LTI(I,I) */ + case 112: /* V: LTF(F,F) */ + case 111: /* V: LEU(U,U) */ + case 110: /* V: LEI(I,I) */ + case 109: /* V: LEF(F,F) */ + case 108: /* V: GTU(U,U) */ + case 107: /* V: GTI(I,I) */ + case 106: /* V: GTF(F,F) */ + case 105: /* V: GEU(U,U) */ + case 104: /* V: GEI(I,I) */ + case 103: /* V: GEF(F,F) */ + case 102: /* V: EQU(U,U) */ + case 101: /* V: EQI(I,I) */ + case 100: /* V: EQF(F,F) */ + case 99: /* U: MULU(U,U) */ + case 98: /* I: MULI(I,I) */ + case 97: /* F: MULF(F,F) */ + case 96: /* U: DIVU(U,U) */ + case 95: /* I: DIVI(I,I) */ + case 94: /* F: DIVF(F,F) */ + case 93: /* I: BXORI(I,I) */ + case 92: /* U: BXORU(U,U) */ + case 91: /* U: BORU(U,U) */ + case 90: /* I: BORI(I,I) */ + case 87: /* I: BANDI(I,I) */ + case 86: /* U: BANDU(U,U) */ + case 85: /* U: RSHU(U,I) */ + case 84: /* I: RSHI(I,I) */ + case 83: /* U: MODU(U,U) */ + case 82: /* I: MODI(I,I) */ + case 81: /* U: LSHU(U,I) */ + case 80: /* I: LSHI(I,I) */ + case 79: /* U: SUBU(U,U) */ + case 78: /* P: SUBP(P,U) */ + case 77: /* P: SUBP(P,I) */ + case 76: /* I: SUBI(I,I) */ + case 75: /* F: SUBF(F,F) */ + case 74: /* U: ADDU(U,U) */ + case 73: /* P: ADDP(P,U) */ + case 72: /* P: ADDP(U,P) */ + case 71: /* P: ADDP(I,P) */ + case 70: /* P: ADDP(P,I) */ + case 69: /* I: ADDI(I,I) */ + case 68: /* F: ADDF(F,F) */ + case 54: /* V: CALLB(P,P) */ + case 36: /* V: ASGNP(P,P) */ + case 35: /* V: ASGNU(P,U) */ + case 34: /* V: ASGNI(P,I) */ + case 33: /* V: ASGNF(P,F) */ + case 32: /* V: ASGNB(P,B) */ + kids[0] = LEFT_CHILD(p); + kids[1] = RIGHT_CHILD(p); + break; + default: + fatal("_kids", "Bad rule number %d\n", eruleno); + } +} + + +static void reduce(NODEPTR_TYPE p, int goalnt) { + int i, sz = opsize(p->op), rulenumber = _rule(p->x.state, goalnt); + short *nts = _nts[rulenumber]; + NODEPTR_TYPE kids[10]; + + assert(rulenumber); + _kids(p, rulenumber, kids); + for (i = 0; nts[i]; i++) + reduce(kids[i], nts[i]); + switch (optype(p->op)) { +#define xx(ty) if (sz == ty->size) return + case I: + case U: + xx(chartype); + xx(shorttype); + xx(inttype); + xx(longtype); + xx(longlong); + break; + case F: + xx(floattype); + xx(doubletype); + xx(longdouble); + break; + case P: + xx(voidptype); + xx(funcptype); + break; + case V: + case B: if (sz == 0) return; +#undef xx + } + printdag(p, 2); + assert(0); +} + +void check(Node p) { + struct _state { short cost[1]; }; + + _label(p); + if (((struct _state *)p->x.state)->cost[1] > 0) { + printdag(p, 2); + assert(0); + } + reduce(p, 1); +} diff --git a/src/tools/lcc/build-mingw32-x86/rcc/dagcheck.d b/src/tools/lcc/build-mingw32-x86/rcc/dagcheck.d new file mode 100644 index 0000000..d85ec02 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/dagcheck.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/dagcheck.o: build-mingw32-x86/rcc/dagcheck.c \ + src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/dagcheck.o b/src/tools/lcc/build-mingw32-x86/rcc/dagcheck.o new file mode 100644 index 0000000..90ef42d Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/dagcheck.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/decl.d b/src/tools/lcc/build-mingw32-x86/rcc/decl.d new file mode 100644 index 0000000..421c4ef --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/decl.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/decl.o: src/decl.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/decl.o b/src/tools/lcc/build-mingw32-x86/rcc/decl.o new file mode 100644 index 0000000..53ca051 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/decl.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/enode.d b/src/tools/lcc/build-mingw32-x86/rcc/enode.d new file mode 100644 index 0000000..2a1ead7 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/enode.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/enode.o: src/enode.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/enode.o b/src/tools/lcc/build-mingw32-x86/rcc/enode.o new file mode 100644 index 0000000..919036a Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/enode.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/error.d b/src/tools/lcc/build-mingw32-x86/rcc/error.d new file mode 100644 index 0000000..d8cfbea --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/error.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/error.o: src/error.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/error.o b/src/tools/lcc/build-mingw32-x86/rcc/error.o new file mode 100644 index 0000000..1561a3c Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/error.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/event.d b/src/tools/lcc/build-mingw32-x86/rcc/event.d new file mode 100644 index 0000000..6199ef9 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/event.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/event.o: src/event.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/event.o b/src/tools/lcc/build-mingw32-x86/rcc/event.o new file mode 100644 index 0000000..37394fc Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/event.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/expr.d b/src/tools/lcc/build-mingw32-x86/rcc/expr.d new file mode 100644 index 0000000..b74a210 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/expr.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/expr.o: src/expr.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/expr.o b/src/tools/lcc/build-mingw32-x86/rcc/expr.o new file mode 100644 index 0000000..c383f37 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/expr.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/gen.d b/src/tools/lcc/build-mingw32-x86/rcc/gen.d new file mode 100644 index 0000000..914de8c --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/gen.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/gen.o: src/gen.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/gen.o b/src/tools/lcc/build-mingw32-x86/rcc/gen.o new file mode 100644 index 0000000..f89b17b Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/gen.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/init.d b/src/tools/lcc/build-mingw32-x86/rcc/init.d new file mode 100644 index 0000000..3e9469d --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/init.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/init.o: src/init.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/init.o b/src/tools/lcc/build-mingw32-x86/rcc/init.o new file mode 100644 index 0000000..b2715a5 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/init.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/inits.d b/src/tools/lcc/build-mingw32-x86/rcc/inits.d new file mode 100644 index 0000000..8a60745 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/inits.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/inits.o: src/inits.c diff --git a/src/tools/lcc/build-mingw32-x86/rcc/inits.o b/src/tools/lcc/build-mingw32-x86/rcc/inits.o new file mode 100644 index 0000000..71d3c66 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/inits.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/input.d b/src/tools/lcc/build-mingw32-x86/rcc/input.d new file mode 100644 index 0000000..c1f8d18 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/input.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/input.o: src/input.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/input.o b/src/tools/lcc/build-mingw32-x86/rcc/input.o new file mode 100644 index 0000000..6451477 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/input.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/lex.d b/src/tools/lcc/build-mingw32-x86/rcc/lex.d new file mode 100644 index 0000000..cdd3511 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/lex.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/lex.o: src/lex.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/lex.o b/src/tools/lcc/build-mingw32-x86/rcc/lex.o new file mode 100644 index 0000000..a8fc969 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/lex.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/list.d b/src/tools/lcc/build-mingw32-x86/rcc/list.d new file mode 100644 index 0000000..958081e --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/list.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/list.o: src/list.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/list.o b/src/tools/lcc/build-mingw32-x86/rcc/list.o new file mode 100644 index 0000000..c7efee0 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/list.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/main.d b/src/tools/lcc/build-mingw32-x86/rcc/main.d new file mode 100644 index 0000000..79e569f --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/main.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/main.o: src/main.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/main.o b/src/tools/lcc/build-mingw32-x86/rcc/main.o new file mode 100644 index 0000000..dcf6fba Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/main.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/null.d b/src/tools/lcc/build-mingw32-x86/rcc/null.d new file mode 100644 index 0000000..2265860 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/null.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/null.o: src/null.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/null.o b/src/tools/lcc/build-mingw32-x86/rcc/null.o new file mode 100644 index 0000000..4ddc94f Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/null.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/output.d b/src/tools/lcc/build-mingw32-x86/rcc/output.d new file mode 100644 index 0000000..9280f5e --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/output.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/output.o: src/output.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/output.o b/src/tools/lcc/build-mingw32-x86/rcc/output.o new file mode 100644 index 0000000..20ea67e Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/output.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/prof.d b/src/tools/lcc/build-mingw32-x86/rcc/prof.d new file mode 100644 index 0000000..7e14e65 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/prof.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/prof.o: src/prof.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/prof.o b/src/tools/lcc/build-mingw32-x86/rcc/prof.o new file mode 100644 index 0000000..f82ba84 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/prof.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/profio.d b/src/tools/lcc/build-mingw32-x86/rcc/profio.d new file mode 100644 index 0000000..0d696e0 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/profio.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/profio.o: src/profio.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/profio.o b/src/tools/lcc/build-mingw32-x86/rcc/profio.o new file mode 100644 index 0000000..da6b192 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/profio.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/simp.d b/src/tools/lcc/build-mingw32-x86/rcc/simp.d new file mode 100644 index 0000000..fea121a --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/simp.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/simp.o: src/simp.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/simp.o b/src/tools/lcc/build-mingw32-x86/rcc/simp.o new file mode 100644 index 0000000..90854b2 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/simp.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/stmt.d b/src/tools/lcc/build-mingw32-x86/rcc/stmt.d new file mode 100644 index 0000000..86a7a3b --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/stmt.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/stmt.o: src/stmt.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/stmt.o b/src/tools/lcc/build-mingw32-x86/rcc/stmt.o new file mode 100644 index 0000000..381700d Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/stmt.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/string.d b/src/tools/lcc/build-mingw32-x86/rcc/string.d new file mode 100644 index 0000000..ea51f75 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/string.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/string.o: src/string.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/string.o b/src/tools/lcc/build-mingw32-x86/rcc/string.o new file mode 100644 index 0000000..2638c66 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/string.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/sym.d b/src/tools/lcc/build-mingw32-x86/rcc/sym.d new file mode 100644 index 0000000..e8c1b32 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/sym.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/sym.o: src/sym.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/sym.o b/src/tools/lcc/build-mingw32-x86/rcc/sym.o new file mode 100644 index 0000000..289d279 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/sym.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/symbolic.d b/src/tools/lcc/build-mingw32-x86/rcc/symbolic.d new file mode 100644 index 0000000..4efac41 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/symbolic.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/symbolic.o: src/symbolic.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/symbolic.o b/src/tools/lcc/build-mingw32-x86/rcc/symbolic.o new file mode 100644 index 0000000..7c8d341 Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/symbolic.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/trace.d b/src/tools/lcc/build-mingw32-x86/rcc/trace.d new file mode 100644 index 0000000..a238f08 --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/trace.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/trace.o: src/trace.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/trace.o b/src/tools/lcc/build-mingw32-x86/rcc/trace.o new file mode 100644 index 0000000..5bf3e1c Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/trace.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/tree.d b/src/tools/lcc/build-mingw32-x86/rcc/tree.d new file mode 100644 index 0000000..f81779f --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/tree.d @@ -0,0 +1 @@ +build-mingw32-x86/rcc/tree.o: src/tree.c src/c.h src/config.h src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/tree.o b/src/tools/lcc/build-mingw32-x86/rcc/tree.o new file mode 100644 index 0000000..b54093f Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/tree.o differ diff --git a/src/tools/lcc/build-mingw32-x86/rcc/types.d b/src/tools/lcc/build-mingw32-x86/rcc/types.d new file mode 100644 index 0000000..0232edd --- /dev/null +++ b/src/tools/lcc/build-mingw32-x86/rcc/types.d @@ -0,0 +1,2 @@ +build-mingw32-x86/rcc/types.o: src/types.c src/c.h src/config.h \ + src/token.h diff --git a/src/tools/lcc/build-mingw32-x86/rcc/types.o b/src/tools/lcc/build-mingw32-x86/rcc/types.o new file mode 100644 index 0000000..549d66b Binary files /dev/null and b/src/tools/lcc/build-mingw32-x86/rcc/types.o differ diff --git a/src/tools/lcc/cpp/cpp.c b/src/tools/lcc/cpp/cpp.c new file mode 100644 index 0000000..6739e4d --- /dev/null +++ b/src/tools/lcc/cpp/cpp.c @@ -0,0 +1,322 @@ +#include +#include +#include +#include +#include +#include "cpp.h" + +char rcsid[] = "cpp.c - faked rcsid"; + +#define OUTS 16384 +char outbuf[OUTS]; +char *outp = outbuf; +Source *cursource; +int nerrs; +struct token nltoken = { NL, 0, 0, 0, 1, (uchar*)"\n" }; +char *curtime; +int incdepth; +int ifdepth; +int ifsatisfied[NIF]; +int skipping; + + +int +main(int argc, char **argv) +{ + Tokenrow tr; + time_t t; + char ebuf[BUFSIZ]; + + setbuf(stderr, ebuf); + t = time(NULL); + curtime = ctime(&t); + maketokenrow(3, &tr); + expandlex(); + setup(argc, argv); + fixlex(); + iniths(); + genline(); + process(&tr); + flushout(); + fflush(stderr); + exit(nerrs > 0); + return 0; +} + +void +process(Tokenrow *trp) +{ + int anymacros = 0; + + for (;;) { + if (trp->tp >= trp->lp) { + trp->tp = trp->lp = trp->bp; + outp = outbuf; + anymacros |= gettokens(trp, 1); + trp->tp = trp->bp; + } + if (trp->tp->type == END) { + if (--incdepth>=0) { + if (cursource->ifdepth) + error(ERROR, + "Unterminated conditional in #include"); + unsetsource(); + cursource->line += cursource->lineinc; + trp->tp = trp->lp; + genline(); + continue; + } + if (ifdepth) + error(ERROR, "Unterminated #if/#ifdef/#ifndef"); + break; + } + if (trp->tp->type==SHARP) { + trp->tp += 1; + control(trp); + } else if (!skipping && anymacros) + expandrow(trp, NULL); + if (skipping) + setempty(trp); + puttokens(trp); + anymacros = 0; + cursource->line += cursource->lineinc; + if (cursource->lineinc>1) { + genline(); + } + } +} + +void +control(Tokenrow *trp) +{ + Nlist *np; + Token *tp; + + tp = trp->tp; + if (tp->type!=NAME) { + if (tp->type==NUMBER) + goto kline; + if (tp->type != NL) + error(ERROR, "Unidentifiable control line"); + return; /* else empty line */ + } + if ((np = lookup(tp, 0))==NULL || ((np->flag&ISKW)==0 && !skipping)) { + error(WARNING, "Unknown preprocessor control %t", tp); + return; + } + if (skipping) { + switch (np->val) { + case KENDIF: + if (--ifdepthifdepth; + setempty(trp); + return; + + case KIFDEF: + case KIFNDEF: + case KIF: + if (++ifdepth >= NIF) + error(FATAL, "#if too deeply nested"); + ++cursource->ifdepth; + return; + + case KELIF: + case KELSE: + if (ifdepth<=skipping) + break; + return; + + default: + return; + } + } + switch (np->val) { + case KDEFINE: + dodefine(trp); + break; + + case KUNDEF: + tp += 1; + if (tp->type!=NAME || trp->lp - trp->bp != 4) { + error(ERROR, "Syntax error in #undef"); + break; + } + if ((np = lookup(tp, 0)) != NULL) + np->flag &= ~ISDEFINED; + break; + + case KPRAGMA: + return; + + case KIFDEF: + case KIFNDEF: + case KIF: + if (++ifdepth >= NIF) + error(FATAL, "#if too deeply nested"); + ++cursource->ifdepth; + ifsatisfied[ifdepth] = 0; + if (eval(trp, np->val)) + ifsatisfied[ifdepth] = 1; + else + skipping = ifdepth; + break; + + case KELIF: + if (ifdepth==0) { + error(ERROR, "#elif with no #if"); + return; + } + if (ifsatisfied[ifdepth]==2) + error(ERROR, "#elif after #else"); + if (eval(trp, np->val)) { + if (ifsatisfied[ifdepth]) + skipping = ifdepth; + else { + skipping = 0; + ifsatisfied[ifdepth] = 1; + } + } else + skipping = ifdepth; + break; + + case KELSE: + if (ifdepth==0 || cursource->ifdepth==0) { + error(ERROR, "#else with no #if"); + return; + } + if (ifsatisfied[ifdepth]==2) + error(ERROR, "#else after #else"); + if (trp->lp - trp->bp != 3) + error(ERROR, "Syntax error in #else"); + skipping = ifsatisfied[ifdepth]? ifdepth: 0; + ifsatisfied[ifdepth] = 2; + break; + + case KENDIF: + if (ifdepth==0 || cursource->ifdepth==0) { + error(ERROR, "#endif with no #if"); + return; + } + --ifdepth; + --cursource->ifdepth; + if (trp->lp - trp->bp != 3) + error(WARNING, "Syntax error in #endif"); + break; + + case KERROR: + trp->tp = tp+1; + error(WARNING, "#error directive: %r", trp); + break; + + case KLINE: + trp->tp = tp+1; + expandrow(trp, ""); + tp = trp->bp+2; + kline: + if (tp+1>=trp->lp || tp->type!=NUMBER || tp+3lp + || ((tp+3==trp->lp && ((tp+1)->type!=STRING))||*(tp+1)->t=='L')){ + error(ERROR, "Syntax error in #line"); + return; + } + cursource->line = atol((char*)tp->t)-1; + if (cursource->line<0 || cursource->line>=32768) + error(WARNING, "#line specifies number out of range"); + tp = tp+1; + if (tp+1lp) + cursource->filename=(char*)newstring(tp->t+1,tp->len-2,0); + return; + + case KDEFINED: + error(ERROR, "Bad syntax for control line"); + break; + + case KINCLUDE: + doinclude(trp); + trp->lp = trp->bp; + return; + + case KEVAL: + eval(trp, np->val); + break; + + default: + error(ERROR, "Preprocessor control `%t' not yet implemented", tp); + break; + } + setempty(trp); + return; +} + +void * +domalloc(int size) +{ + void *p = malloc(size); + + if (p==NULL) + error(FATAL, "Out of memory from malloc"); + return p; +} + +void +dofree(void *p) +{ + free(p); +} + +void +error(enum errtype type, char *string, ...) +{ + va_list ap; + char *cp, *ep; + Token *tp; + Tokenrow *trp; + Source *s; + int i; + + fprintf(stderr, "cpp: "); + for (s=cursource; s; s=s->next) + if (*s->filename) + fprintf(stderr, "%s:%d ", s->filename, s->line); + va_start(ap, string); + for (ep=string; *ep; ep++) { + if (*ep=='%') { + switch (*++ep) { + + case 's': + cp = va_arg(ap, char *); + fprintf(stderr, "%s", cp); + break; + case 'd': + i = va_arg(ap, int); + fprintf(stderr, "%d", i); + break; + case 't': + tp = va_arg(ap, Token *); + fprintf(stderr, "%.*s", tp->len, tp->t); + break; + + case 'r': + trp = va_arg(ap, Tokenrow *); + for (tp=trp->tp; tplp&&tp->type!=NL; tp++) { + if (tp>trp->tp && tp->wslen) + fputc(' ', stderr); + fprintf(stderr, "%.*s", tp->len, tp->t); + } + break; + + default: + fputc(*ep, stderr); + break; + } + } else + fputc(*ep, stderr); + } + va_end(ap); + fputc('\n', stderr); + if (type==FATAL) + exit(1); + if (type!=WARNING) + nerrs = 1; + fflush(stderr); +} diff --git a/src/tools/lcc/cpp/cpp.h b/src/tools/lcc/cpp/cpp.h new file mode 100644 index 0000000..ae855c9 --- /dev/null +++ b/src/tools/lcc/cpp/cpp.h @@ -0,0 +1,166 @@ +#define INS 32768 /* input buffer */ +#define OBS 4096 /* outbut buffer */ +#define NARG 32 /* Max number arguments to a macro */ +#define NINCLUDE 32 /* Max number of include directories (-I) */ +#define NIF 32 /* depth of nesting of #if */ +#ifndef EOF +#define EOF (-1) +#endif +#ifndef NULL +#define NULL 0 +#endif + +#ifndef __alpha +typedef unsigned char uchar; +#endif + +enum toktype { END, UNCLASS, NAME, NUMBER, STRING, CCON, NL, WS, DSHARP, + EQ, NEQ, LEQ, GEQ, LSH, RSH, LAND, LOR, PPLUS, MMINUS, + ARROW, SBRA, SKET, LP, RP, DOT, AND, STAR, PLUS, MINUS, + TILDE, NOT, SLASH, PCT, LT, GT, CIRC, OR, QUEST, + COLON, ASGN, COMMA, SHARP, SEMIC, CBRA, CKET, + ASPLUS, ASMINUS, ASSTAR, ASSLASH, ASPCT, ASCIRC, ASLSH, + ASRSH, ASOR, ASAND, ELLIPS, + DSHARP1, NAME1, DEFINED, UMINUS }; + +enum kwtype { KIF, KIFDEF, KIFNDEF, KELIF, KELSE, KENDIF, KINCLUDE, KDEFINE, + KUNDEF, KLINE, KERROR, KPRAGMA, KDEFINED, + KLINENO, KFILE, KDATE, KTIME, KSTDC, KEVAL }; + +#define ISDEFINED 01 /* has #defined value */ +#define ISKW 02 /* is PP keyword */ +#define ISUNCHANGE 04 /* can't be #defined in PP */ +#define ISMAC 010 /* builtin macro, e.g. __LINE__ */ + +#define EOB 0xFE /* sentinel for end of input buffer */ +#define EOFC 0xFD /* sentinel for end of input file */ +#define XPWS 1 /* token flag: white space to assure token sep. */ + +typedef struct token { + unsigned char type; + unsigned char flag; + unsigned short hideset; + unsigned int wslen; + unsigned int len; + uchar *t; +} Token; + +typedef struct tokenrow { + Token *tp; /* current one to scan */ + Token *bp; /* base (allocated value) */ + Token *lp; /* last+1 token used */ + int max; /* number allocated */ +} Tokenrow; + +typedef struct source { + char *filename; /* name of file of the source */ + int line; /* current line number */ + int lineinc; /* adjustment for \\n lines */ + uchar *inb; /* input buffer */ + uchar *inp; /* input pointer */ + uchar *inl; /* end of input */ + int fd; /* input source */ + int ifdepth; /* conditional nesting in include */ + struct source *next; /* stack for #include */ +} Source; + +typedef struct nlist { + struct nlist *next; + uchar *name; + int len; + Tokenrow *vp; /* value as macro */ + Tokenrow *ap; /* list of argument names, if any */ + char val; /* value as preprocessor name */ + char flag; /* is defined, is pp name */ +} Nlist; + +typedef struct includelist { + char deleted; + char always; + char *file; +} Includelist; + +#define new(t) (t *)domalloc(sizeof(t)) +#define quicklook(a,b) (namebit[(a)&077] & (1<<((b)&037))) +#define quickset(a,b) namebit[(a)&077] |= (1<<((b)&037)) +extern unsigned long namebit[077+1]; + +enum errtype { WARNING, ERROR, FATAL }; + +void expandlex(void); +void fixlex(void); +void setup(int, char **); +int gettokens(Tokenrow *, int); +int comparetokens(Tokenrow *, Tokenrow *); +Source *setsource(char *, int, char *); +void unsetsource(void); +void puttokens(Tokenrow *); +void process(Tokenrow *); +void *domalloc(int); +void dofree(void *); +void error(enum errtype, char *, ...); +void flushout(void); +int fillbuf(Source *); +int trigraph(Source *); +int foldline(Source *); +Nlist *lookup(Token *, int); +void control(Tokenrow *); +void dodefine(Tokenrow *); +void doadefine(Tokenrow *, int); +void doinclude(Tokenrow *); +void appendDirToIncludeList( char *dir ); +void doif(Tokenrow *, enum kwtype); +void expand(Tokenrow *, Nlist *); +void builtin(Tokenrow *, int); +int gatherargs(Tokenrow *, Tokenrow **, int *); +void substargs(Nlist *, Tokenrow *, Tokenrow **); +void expandrow(Tokenrow *, char *); +void maketokenrow(int, Tokenrow *); +Tokenrow *copytokenrow(Tokenrow *, Tokenrow *); +Token *growtokenrow(Tokenrow *); +Tokenrow *normtokenrow(Tokenrow *); +void adjustrow(Tokenrow *, int); +void movetokenrow(Tokenrow *, Tokenrow *); +void insertrow(Tokenrow *, int, Tokenrow *); +void peektokens(Tokenrow *, char *); +void doconcat(Tokenrow *); +Tokenrow *stringify(Tokenrow *); +int lookuparg(Nlist *, Token *); +long eval(Tokenrow *, int); +void genline(void); +void setempty(Tokenrow *); +void makespace(Tokenrow *); +char *outnum(char *, int); +int digit(int); +uchar *newstring(uchar *, int, int); +int checkhideset(int, Nlist *); +void prhideset(int); +int newhideset(int, Nlist *); +int unionhideset(int, int); +void iniths(void); +void setobjname(char *); +#define rowlen(tokrow) ((tokrow)->lp - (tokrow)->bp) + +char *basepath( char *fname ); + +extern char *outp; +extern Token nltoken; +extern Source *cursource; +extern char *curtime; +extern int incdepth; +extern int ifdepth; +extern int ifsatisfied[NIF]; +extern int Mflag; +extern int skipping; +extern int verbose; +extern int Cplusplus; +extern Nlist *kwdefined; +extern Includelist includelist[NINCLUDE]; +extern char wd[]; + +#ifndef _WIN32 +#include +#else +#include +#endif +#include diff --git a/src/tools/lcc/cpp/eval.c b/src/tools/lcc/cpp/eval.c new file mode 100644 index 0000000..95a9e11 --- /dev/null +++ b/src/tools/lcc/cpp/eval.c @@ -0,0 +1,524 @@ +#include +#include +#include "cpp.h" + +#define NSTAK 32 +#define SGN 0 +#define UNS 1 +#define UND 2 + +#define UNSMARK 0x1000 + +struct value { + long val; + int type; +}; + +/* conversion types */ +#define RELAT 1 +#define ARITH 2 +#define LOGIC 3 +#define SPCL 4 +#define SHIFT 5 +#define UNARY 6 + +/* operator priority, arity, and conversion type, indexed by tokentype */ +struct pri { + char pri; + char arity; + char ctype; +} priority[] = { + { 0, 0, 0 }, /* END */ + { 0, 0, 0 }, /* UNCLASS */ + { 0, 0, 0 }, /* NAME */ + { 0, 0, 0 }, /* NUMBER */ + { 0, 0, 0 }, /* STRING */ + { 0, 0, 0 }, /* CCON */ + { 0, 0, 0 }, /* NL */ + { 0, 0, 0 }, /* WS */ + { 0, 0, 0 }, /* DSHARP */ + { 11, 2, RELAT }, /* EQ */ + { 11, 2, RELAT }, /* NEQ */ + { 12, 2, RELAT }, /* LEQ */ + { 12, 2, RELAT }, /* GEQ */ + { 13, 2, SHIFT }, /* LSH */ + { 13, 2, SHIFT }, /* RSH */ + { 7, 2, LOGIC }, /* LAND */ + { 6, 2, LOGIC }, /* LOR */ + { 0, 0, 0 }, /* PPLUS */ + { 0, 0, 0 }, /* MMINUS */ + { 0, 0, 0 }, /* ARROW */ + { 0, 0, 0 }, /* SBRA */ + { 0, 0, 0 }, /* SKET */ + { 3, 0, 0 }, /* LP */ + { 3, 0, 0 }, /* RP */ + { 0, 0, 0 }, /* DOT */ + { 10, 2, ARITH }, /* AND */ + { 15, 2, ARITH }, /* STAR */ + { 14, 2, ARITH }, /* PLUS */ + { 14, 2, ARITH }, /* MINUS */ + { 16, 1, UNARY }, /* TILDE */ + { 16, 1, UNARY }, /* NOT */ + { 15, 2, ARITH }, /* SLASH */ + { 15, 2, ARITH }, /* PCT */ + { 12, 2, RELAT }, /* LT */ + { 12, 2, RELAT }, /* GT */ + { 9, 2, ARITH }, /* CIRC */ + { 8, 2, ARITH }, /* OR */ + { 5, 2, SPCL }, /* QUEST */ + { 5, 2, SPCL }, /* COLON */ + { 0, 0, 0 }, /* ASGN */ + { 4, 2, 0 }, /* COMMA */ + { 0, 0, 0 }, /* SHARP */ + { 0, 0, 0 }, /* SEMIC */ + { 0, 0, 0 }, /* CBRA */ + { 0, 0, 0 }, /* CKET */ + { 0, 0, 0 }, /* ASPLUS */ + { 0, 0, 0 }, /* ASMINUS */ + { 0, 0, 0 }, /* ASSTAR */ + { 0, 0, 0 }, /* ASSLASH */ + { 0, 0, 0 }, /* ASPCT */ + { 0, 0, 0 }, /* ASCIRC */ + { 0, 0, 0 }, /* ASLSH */ + { 0, 0, 0 }, /* ASRSH */ + { 0, 0, 0 }, /* ASOR */ + { 0, 0, 0 }, /* ASAND */ + { 0, 0, 0 }, /* ELLIPS */ + { 0, 0, 0 }, /* DSHARP1 */ + { 0, 0, 0 }, /* NAME1 */ + { 16, 1, UNARY }, /* DEFINED */ + { 16, 0, UNARY }, /* UMINUS */ +}; + +int evalop(struct pri); +struct value tokval(Token *); +struct value vals[NSTAK], *vp; +enum toktype ops[NSTAK], *op; + +/* + * Evaluate an #if #elif #ifdef #ifndef line. trp->tp points to the keyword. + */ +long +eval(Tokenrow *trp, int kw) +{ + Token *tp; + Nlist *np; + int ntok, rand; + + trp->tp++; + if (kw==KIFDEF || kw==KIFNDEF) { + if (trp->lp - trp->bp != 4 || trp->tp->type!=NAME) { + error(ERROR, "Syntax error in #ifdef/#ifndef"); + return 0; + } + np = lookup(trp->tp, 0); + return (kw==KIFDEF) == (np && np->flag&(ISDEFINED|ISMAC)); + } + ntok = trp->tp - trp->bp; + kwdefined->val = KDEFINED; /* activate special meaning of defined */ + expandrow(trp, ""); + kwdefined->val = NAME; + vp = vals; + op = ops; + *op++ = END; + for (rand=0, tp = trp->bp+ntok; tp < trp->lp; tp++) { + switch(tp->type) { + case WS: + case NL: + continue; + + /* nilary */ + case NAME: + case NAME1: + case NUMBER: + case CCON: + case STRING: + if (rand) + goto syntax; + *vp++ = tokval(tp); + rand = 1; + continue; + + /* unary */ + case DEFINED: + case TILDE: + case NOT: + if (rand) + goto syntax; + *op++ = tp->type; + continue; + + /* unary-binary */ + case PLUS: case MINUS: case STAR: case AND: + if (rand==0) { + if (tp->type==MINUS) + *op++ = UMINUS; + if (tp->type==STAR || tp->type==AND) { + error(ERROR, "Illegal operator * or & in #if/#elsif"); + return 0; + } + continue; + } + /* flow through */ + + /* plain binary */ + case EQ: case NEQ: case LEQ: case GEQ: case LSH: case RSH: + case LAND: case LOR: case SLASH: case PCT: + case LT: case GT: case CIRC: case OR: case QUEST: + case COLON: case COMMA: + if (rand==0) + goto syntax; + if (evalop(priority[tp->type])!=0) + return 0; + *op++ = tp->type; + rand = 0; + continue; + + case LP: + if (rand) + goto syntax; + *op++ = LP; + continue; + + case RP: + if (!rand) + goto syntax; + if (evalop(priority[RP])!=0) + return 0; + if (op<=ops || op[-1]!=LP) { + goto syntax; + } + op--; + continue; + + default: + error(ERROR,"Bad operator (%t) in #if/#elsif", tp); + return 0; + } + } + if (rand==0) + goto syntax; + if (evalop(priority[END])!=0) + return 0; + if (op!=&ops[1] || vp!=&vals[1]) { + error(ERROR, "Botch in #if/#elsif"); + return 0; + } + if (vals[0].type==UND) + error(ERROR, "Undefined expression value"); + return vals[0].val; +syntax: + error(ERROR, "Syntax error in #if/#elsif"); + return 0; +} + +int +evalop(struct pri pri) +{ + struct value v1, v2; + long rv1, rv2; + int rtype, oper; + + /* prevent compiler whining. */ + v1.val = v2.val = 0; + v1.type = v2.type = 0; + + rv2=0; + rtype=0; + while (pri.pri < priority[op[-1]].pri) { + oper = *--op; + if (priority[oper].arity==2) { + v2 = *--vp; + rv2 = v2.val; + } + v1 = *--vp; + rv1 = v1.val; +/*lint -e574 -e644 */ + switch (priority[oper].ctype) { + case 0: + default: + error(WARNING, "Syntax error in #if/#endif"); + return 1; + case ARITH: + case RELAT: + if (v1.type==UNS || v2.type==UNS) + rtype = UNS; + else + rtype = SGN; + if (v1.type==UND || v2.type==UND) + rtype = UND; + if (priority[oper].ctype==RELAT && rtype==UNS) { + oper |= UNSMARK; + rtype = SGN; + } + break; + case SHIFT: + if (v1.type==UND || v2.type==UND) + rtype = UND; + else + rtype = v1.type; + if (rtype==UNS) + oper |= UNSMARK; + break; + case UNARY: + rtype = v1.type; + break; + case LOGIC: + case SPCL: + break; + } + switch (oper) { + case EQ: case EQ|UNSMARK: + rv1 = rv1==rv2; break; + case NEQ: case NEQ|UNSMARK: + rv1 = rv1!=rv2; break; + case LEQ: + rv1 = rv1<=rv2; break; + case GEQ: + rv1 = rv1>=rv2; break; + case LT: + rv1 = rv1rv2; break; + case LEQ|UNSMARK: + rv1 = (unsigned long)rv1<=rv2; break; + case GEQ|UNSMARK: + rv1 = (unsigned long)rv1>=rv2; break; + case LT|UNSMARK: + rv1 = (unsigned long)rv1rv2; break; + case LSH: + rv1 <<= rv2; break; + case LSH|UNSMARK: + rv1 = (unsigned long)rv1<>= rv2; break; + case RSH|UNSMARK: + rv1 = (unsigned long)rv1>>rv2; break; + case LAND: + rtype = UND; + if (v1.type==UND) + break; + if (rv1!=0) { + if (v2.type==UND) + break; + rv1 = rv2!=0; + } else + rv1 = 0; + rtype = SGN; + break; + case LOR: + rtype = UND; + if (v1.type==UND) + break; + if (rv1==0) { + if (v2.type==UND) + break; + rv1 = rv2!=0; + } else + rv1 = 1; + rtype = SGN; + break; + case AND: + rv1 &= rv2; break; + case STAR: + rv1 *= rv2; break; + case PLUS: + rv1 += rv2; break; + case MINUS: + rv1 -= rv2; break; + case UMINUS: + if (v1.type==UND) + rtype = UND; + rv1 = -rv1; break; + case OR: + rv1 |= rv2; break; + case CIRC: + rv1 ^= rv2; break; + case TILDE: + rv1 = ~rv1; break; + case NOT: + rv1 = !rv1; if (rtype!=UND) rtype = SGN; break; + case SLASH: + if (rv2==0) { + rtype = UND; + break; + } + if (rtype==UNS) + rv1 /= (unsigned long)rv2; + else + rv1 /= rv2; + break; + case PCT: + if (rv2==0) { + rtype = UND; + break; + } + if (rtype==UNS) + rv1 %= (unsigned long)rv2; + else + rv1 %= rv2; + break; + case COLON: + if (op[-1] != QUEST) + error(ERROR, "Bad ?: in #if/endif"); + else { + op--; + if ((--vp)->val==0) + v1 = v2; + rtype = v1.type; + rv1 = v1.val; + } + break; + case DEFINED: + break; + default: + error(ERROR, "Eval botch (unknown operator)"); + return 1; + } +/*lint +e574 +e644 */ + v1.val = rv1; + v1.type = rtype; + *vp++ = v1; + } + return 0; +} + +struct value +tokval(Token *tp) +{ + struct value v; + Nlist *np; + int i, base, c; + unsigned long n; + uchar *p; + + v.type = SGN; + v.val = 0; + switch (tp->type) { + + case NAME: + v.val = 0; + break; + + case NAME1: + if ((np = lookup(tp, 0)) != NULL && np->flag&(ISDEFINED|ISMAC)) + v.val = 1; + break; + + case NUMBER: + n = 0; + base = 10; + p = tp->t; + c = p[tp->len]; + p[tp->len] = '\0'; + if (*p=='0') { + base = 8; + if (p[1]=='x' || p[1]=='X') { + base = 16; + p++; + } + p++; + } + for (;; p++) { + if ((i = digit(*p)) < 0) + break; + if (i>=base) + error(WARNING, + "Bad digit in number %t", tp); + n *= base; + n += i; + } + if (n>=0x80000000 && base!=10) + v.type = UNS; + for (; *p; p++) { + if (*p=='u' || *p=='U') + v.type = UNS; + else if (*p=='l' || *p=='L') + ; + else { + error(ERROR, + "Bad number %t in #if/#elsif", tp); + break; + } + } + v.val = n; + tp->t[tp->len] = c; + break; + + case CCON: + n = 0; + p = tp->t; + if (*p=='L') { + p += 1; + error(WARNING, "Wide char constant value undefined"); + } + p += 1; + if (*p=='\\') { + p += 1; + if ((i = digit(*p))>=0 && i<=7) { + n = i; + p += 1; + if ((i = digit(*p))>=0 && i<=7) { + p += 1; + n <<= 3; + n += i; + if ((i = digit(*p))>=0 && i<=7) { + p += 1; + n <<= 3; + n += i; + } + } + } else if (*p=='x') { + p += 1; + while ((i = digit(*p))>=0 && i<=15) { + p += 1; + n <<= 4; + n += i; + } + } else { + static char cvcon[] + = "b\bf\fn\nr\rt\tv\v''\"\"??\\\\"; + for (i=0; i=sizeof(cvcon)) + error(WARNING, + "Undefined escape in character constant"); + } + } else if (*p=='\'') + error(ERROR, "Empty character constant"); + else + n = *p++; + if (*p!='\'') + error(WARNING, "Multibyte character constant undefined"); + else if (n>127) + error(WARNING, "Character constant taken as not signed"); + v.val = n; + break; + + case STRING: + error(ERROR, "String in #if/#elsif"); + break; + } + return v; +} + +int +digit(int i) +{ + if ('0'<=i && i<='9') + i -= '0'; + else if ('a'<=i && i<='f') + i -= 'a'-10; + else if ('A'<=i && i<='F') + i -= 'A'-10; + else + i = -1; + return i; +} diff --git a/src/tools/lcc/cpp/getopt.c b/src/tools/lcc/cpp/getopt.c new file mode 100644 index 0000000..d4cacad --- /dev/null +++ b/src/tools/lcc/cpp/getopt.c @@ -0,0 +1,53 @@ +#include +#include +#define EPR fprintf(stderr, +#define ERR(str, chr) if(opterr){EPR "%s%c\n", str, chr);} +int opterr = 1; +int optind = 1; +int optopt; +char *optarg; + +int +lcc_getopt (int argc, char *const argv[], const char *opts) +{ + static int sp = 1; + int c; + char *cp; + + if (sp == 1) { + if (optind >= argc || + argv[optind][0] != '-' || argv[optind][1] == '\0') + return -1; + else if (strcmp(argv[optind], "--") == 0) { + optind++; + return -1; + } + } + optopt = c = argv[optind][sp]; + if (c == ':' || (cp=strchr(opts, c)) == 0) { + ERR (": illegal option -- ", c); + if (argv[optind][++sp] == '\0') { + optind++; + sp = 1; + } + return '?'; + } + if (*++cp == ':') { + if (argv[optind][sp+1] != '\0') + optarg = &argv[optind++][sp+1]; + else if (++optind >= argc) { + ERR (": option requires an argument -- ", c); + sp = 1; + return '?'; + } else + optarg = argv[optind++]; + sp = 1; + } else { + if (argv[optind][++sp] == '\0') { + sp = 1; + optind++; + } + optarg = 0; + } + return c; +} diff --git a/src/tools/lcc/cpp/hideset.c b/src/tools/lcc/cpp/hideset.c new file mode 100644 index 0000000..bd2540d --- /dev/null +++ b/src/tools/lcc/cpp/hideset.c @@ -0,0 +1,112 @@ +#include +#include +#include +#include "cpp.h" + +/* + * A hideset is a null-terminated array of Nlist pointers. + * They are referred to by indices in the hidesets array. + * Hideset 0 is empty. + */ + +#define HSSIZ 32 +typedef Nlist **Hideset; +Hideset *hidesets; +int nhidesets = 0; +int maxhidesets = 3; +int inserths(Hideset, Hideset, Nlist *); + +/* + * Test for membership in a hideset + */ +int +checkhideset(int hs, Nlist *np) +{ + Hideset hsp; + + if (hs>=nhidesets) + abort(); + for (hsp = hidesets[hs]; *hsp; hsp++) { + if (*hsp == np) + return 1; + } + return 0; +} + +/* + * Return the (possibly new) hideset obtained by adding np to hs. + */ +int +newhideset(int hs, Nlist *np) +{ + int i, len; + Nlist *nhs[HSSIZ+3]; + Hideset hs1, hs2; + + len = inserths(nhs, hidesets[hs], np); + for (i=0; i=HSSIZ) + return hs; + if (nhidesets >= maxhidesets) { + maxhidesets = 3*maxhidesets/2+1; + hidesets = (Hideset *)realloc(hidesets, (sizeof (Hideset *))*maxhidesets); + if (hidesets == NULL) + error(FATAL, "Out of memory from realloc"); + } + hs1 = (Hideset)domalloc(len*sizeof(Hideset)); + memmove(hs1, nhs, len*sizeof(Hideset)); + hidesets[nhidesets] = hs1; + return nhidesets++; +} + +int +inserths(Hideset dhs, Hideset shs, Nlist *np) +{ + Hideset odhs = dhs; + + while (*shs && *shs < np) + *dhs++ = *shs++; + if (*shs != np) + *dhs++ = np; + do { + *dhs++ = *shs; + } while (*shs++); + return dhs - odhs; +} + +/* + * Hideset union + */ +int +unionhideset(int hs1, int hs2) +{ + Hideset hp; + + for (hp = hidesets[hs2]; *hp; hp++) + hs1 = newhideset(hs1, *hp); + return hs1; +} + +void +iniths(void) +{ + hidesets = (Hideset *)domalloc(maxhidesets*sizeof(Hideset *)); + hidesets[0] = (Hideset)domalloc(sizeof(Hideset)); + *hidesets[0] = NULL; + nhidesets++; +} + +void +prhideset(int hs) +{ + Hideset np; + + for (np = hidesets[hs]; *np; np++) { + fprintf(stderr, (char*)(*np)->name, (*np)->len); + fprintf(stderr, " "); + } +} diff --git a/src/tools/lcc/cpp/include.c b/src/tools/lcc/cpp/include.c new file mode 100644 index 0000000..1bb8847 --- /dev/null +++ b/src/tools/lcc/cpp/include.c @@ -0,0 +1,154 @@ +#include +#include +#include +#include "cpp.h" + +Includelist includelist[NINCLUDE]; + +extern char *objname; + +void appendDirToIncludeList( char *dir ) +{ + int i; + char *fqdir; + + fqdir = (char *)newstring( (uchar *)includelist[NINCLUDE-1].file, 256, 0 ); + strcat( fqdir, "/" ); + strcat( fqdir, dir ); + + //avoid adding it more than once + for (i=NINCLUDE-2; i>=0; i--) { + if (includelist[i].file && + !strcmp (includelist[i].file, fqdir)) { + return; + } + } + + for (i=NINCLUDE-2; i>=0; i--) { + if (includelist[i].file==NULL) { + includelist[i].always = 1; + includelist[i].file = fqdir; + break; + } + } + if (i<0) + error(FATAL, "Too many -I directives"); +} + +void +doinclude(Tokenrow *trp) +{ + char fname[256], iname[256]; + Includelist *ip; + int angled, len, fd, i; + + trp->tp += 1; + if (trp->tp>=trp->lp) + goto syntax; + if (trp->tp->type!=STRING && trp->tp->type!=LT) { + len = trp->tp - trp->bp; + expandrow(trp, ""); + trp->tp = trp->bp+len; + } + if (trp->tp->type==STRING) { + len = trp->tp->len-2; + if (len > sizeof(fname) - 1) + len = sizeof(fname) - 1; + strncpy(fname, (char*)trp->tp->t+1, len); + angled = 0; + } else if (trp->tp->type==LT) { + len = 0; + trp->tp++; + while (trp->tp->type!=GT) { + if (trp->tp>trp->lp || len+trp->tp->len+2 >= sizeof(fname)) + goto syntax; + strncpy(fname+len, (char*)trp->tp->t, trp->tp->len); + len += trp->tp->len; + trp->tp++; + } + angled = 1; + } else + goto syntax; + trp->tp += 2; + if (trp->tp < trp->lp || len==0) + goto syntax; + fname[len] = '\0'; + + appendDirToIncludeList( basepath( fname ) ); + + if (fname[0]=='/') { + fd = open(fname, 0); + strcpy(iname, fname); + } else for (fd = -1,i=NINCLUDE-1; i>=0; i--) { + ip = &includelist[i]; + if (ip->file==NULL || ip->deleted || (angled && ip->always==0)) + continue; + if (strlen(fname)+strlen(ip->file)+2 > sizeof(iname)) + continue; + strcpy(iname, ip->file); + strcat(iname, "/"); + strcat(iname, fname); + if ((fd = open(iname, 0)) >= 0) + break; + } + if ( Mflag>1 || (!angled&&Mflag==1) ) { + write(1,objname,strlen(objname)); + write(1,iname,strlen(iname)); + write(1,"\n",1); + } + if (fd >= 0) { + if (++incdepth > 10) + error(FATAL, "#include too deeply nested"); + setsource((char*)newstring((uchar*)iname, strlen(iname), 0), fd, NULL); + genline(); + } else { + trp->tp = trp->bp+2; + error(ERROR, "Could not find include file %r", trp); + } + return; +syntax: + error(ERROR, "Syntax error in #include"); + return; +} + +/* + * Generate a line directive for cursource + */ +void +genline(void) +{ + static Token ta = { UNCLASS }; + static Tokenrow tr = { &ta, &ta, &ta+1, 1 }; + uchar *p; + + ta.t = p = (uchar*)outp; + strcpy((char*)p, "#line "); + p += sizeof("#line ")-1; + p = (uchar*)outnum((char*)p, cursource->line); + *p++ = ' '; *p++ = '"'; + if (cursource->filename[0]!='/' && wd[0]) { + strcpy((char*)p, wd); + p += strlen(wd); + *p++ = '/'; + } + strcpy((char*)p, cursource->filename); + p += strlen((char*)p); + *p++ = '"'; *p++ = '\n'; + ta.len = (char*)p-outp; + outp = (char*)p; + tr.tp = tr.bp; + puttokens(&tr); +} + +void +setobjname(char *f) +{ + int n = strlen(f); + objname = (char*)domalloc(n+5); + strcpy(objname,f); + if(objname[n-2]=='.'){ + strcpy(objname+n-1,"$O: "); + }else{ + strcpy(objname+n,"$O: "); + } +} diff --git a/src/tools/lcc/cpp/lex.c b/src/tools/lcc/cpp/lex.c new file mode 100644 index 0000000..8030354 --- /dev/null +++ b/src/tools/lcc/cpp/lex.c @@ -0,0 +1,580 @@ +#include +#include +#include +#include "cpp.h" + +/* + * lexical FSM encoding + * when in state state, and one of the characters + * in ch arrives, enter nextstate. + * States >= S_SELF are either final, or at least require special action. + * In 'fsm' there is a line for each state X charset X nextstate. + * List chars that overwrite previous entries later (e.g. C_ALPH + * can be overridden by '_' by a later entry; and C_XX is the + * the universal set, and should always be first. + * States above S_SELF are represented in the big table as negative values. + * S_SELF and S_SELFB encode the resulting token type in the upper bits. + * These actions differ in that S_SELF doesn't have a lookahead char, + * S_SELFB does. + * + * The encoding is blown out into a big table for time-efficiency. + * Entries have + * nextstate: 6 bits; ?\ marker: 1 bit; tokentype: 9 bits. + */ + +#define MAXSTATE 32 +#define ACT(tok,act) ((tok<<7)+act) +#define QBSBIT 0100 +#define GETACT(st) (st>>7)&0x1ff + +/* character classes */ +#define C_WS 1 +#define C_ALPH 2 +#define C_NUM 3 +#define C_EOF 4 +#define C_XX 5 + +enum state { + START=0, NUM1, NUM2, NUM3, ID1, ST1, ST2, ST3, COM1, COM2, COM3, COM4, + CC1, CC2, WS1, PLUS1, MINUS1, STAR1, SLASH1, PCT1, SHARP1, + CIRC1, GT1, GT2, LT1, LT2, OR1, AND1, ASG1, NOT1, DOTS1, + S_SELF=MAXSTATE, S_SELFB, S_EOF, S_NL, S_EOFSTR, + S_STNL, S_COMNL, S_EOFCOM, S_COMMENT, S_EOB, S_WS, S_NAME +}; + +int tottok; +int tokkind[256]; +struct fsm { + int state; /* if in this state */ + uchar ch[4]; /* and see one of these characters */ + int nextstate; /* enter this state if +ve */ +}; + +/*const*/ struct fsm fsm[] = { + /* start state */ + {START, { C_XX }, ACT(UNCLASS,S_SELF)}, + {START, { ' ', '\t', '\v' }, WS1}, + {START, { C_NUM }, NUM1}, + {START, { '.' }, NUM3}, + {START, { C_ALPH }, ID1}, + {START, { 'L' }, ST1}, + {START, { '"' }, ST2}, + {START, { '\'' }, CC1}, + {START, { '/' }, COM1}, + {START, { EOFC }, S_EOF}, + {START, { '\n' }, S_NL}, + {START, { '-' }, MINUS1}, + {START, { '+' }, PLUS1}, + {START, { '<' }, LT1}, + {START, { '>' }, GT1}, + {START, { '=' }, ASG1}, + {START, { '!' }, NOT1}, + {START, { '&' }, AND1}, + {START, { '|' }, OR1}, + {START, { '#' }, SHARP1}, + {START, { '%' }, PCT1}, + {START, { '[' }, ACT(SBRA,S_SELF)}, + {START, { ']' }, ACT(SKET,S_SELF)}, + {START, { '(' }, ACT(LP,S_SELF)}, + {START, { ')' }, ACT(RP,S_SELF)}, + {START, { '*' }, STAR1}, + {START, { ',' }, ACT(COMMA,S_SELF)}, + {START, { '?' }, ACT(QUEST,S_SELF)}, + {START, { ':' }, ACT(COLON,S_SELF)}, + {START, { ';' }, ACT(SEMIC,S_SELF)}, + {START, { '{' }, ACT(CBRA,S_SELF)}, + {START, { '}' }, ACT(CKET,S_SELF)}, + {START, { '~' }, ACT(TILDE,S_SELF)}, + {START, { '^' }, CIRC1}, + + /* saw a digit */ + {NUM1, { C_XX }, ACT(NUMBER,S_SELFB)}, + {NUM1, { C_NUM, C_ALPH, '.' }, NUM1}, + {NUM1, { 'E', 'e' }, NUM2}, + {NUM1, { '_' }, ACT(NUMBER,S_SELFB)}, + + /* saw possible start of exponent, digits-e */ + {NUM2, { C_XX }, ACT(NUMBER,S_SELFB)}, + {NUM2, { '+', '-' }, NUM1}, + {NUM2, { C_NUM, C_ALPH }, NUM1}, + {NUM2, { '_' }, ACT(NUMBER,S_SELFB)}, + + /* saw a '.', which could be a number or an operator */ + {NUM3, { C_XX }, ACT(DOT,S_SELFB)}, + {NUM3, { '.' }, DOTS1}, + {NUM3, { C_NUM }, NUM1}, + + {DOTS1, { C_XX }, ACT(UNCLASS, S_SELFB)}, + {DOTS1, { C_NUM }, NUM1}, + {DOTS1, { '.' }, ACT(ELLIPS, S_SELF)}, + + /* saw a letter or _ */ + {ID1, { C_XX }, ACT(NAME,S_NAME)}, + {ID1, { C_ALPH, C_NUM }, ID1}, + + /* saw L (start of wide string?) */ + {ST1, { C_XX }, ACT(NAME,S_NAME)}, + {ST1, { C_ALPH, C_NUM }, ID1}, + {ST1, { '"' }, ST2}, + {ST1, { '\'' }, CC1}, + + /* saw " beginning string */ + {ST2, { C_XX }, ST2}, + {ST2, { '"' }, ACT(STRING, S_SELF)}, + {ST2, { '\\' }, ST3}, + {ST2, { '\n' }, S_STNL}, + {ST2, { EOFC }, S_EOFSTR}, + + /* saw \ in string */ + {ST3, { C_XX }, ST2}, + {ST3, { '\n' }, S_STNL}, + {ST3, { EOFC }, S_EOFSTR}, + + /* saw ' beginning character const */ + {CC1, { C_XX }, CC1}, + {CC1, { '\'' }, ACT(CCON, S_SELF)}, + {CC1, { '\\' }, CC2}, + {CC1, { '\n' }, S_STNL}, + {CC1, { EOFC }, S_EOFSTR}, + + /* saw \ in ccon */ + {CC2, { C_XX }, CC1}, + {CC2, { '\n' }, S_STNL}, + {CC2, { EOFC }, S_EOFSTR}, + + /* saw /, perhaps start of comment */ + {COM1, { C_XX }, ACT(SLASH, S_SELFB)}, + {COM1, { '=' }, ACT(ASSLASH, S_SELF)}, + {COM1, { '*' }, COM2}, + {COM1, { '/' }, COM4}, + + /* saw / then *, start of comment */ + {COM2, { C_XX }, COM2}, + {COM2, { '\n' }, S_COMNL}, + {COM2, { '*' }, COM3}, + {COM2, { EOFC }, S_EOFCOM}, + + /* saw the * possibly ending a comment */ + {COM3, { C_XX }, COM2}, + {COM3, { '\n' }, S_COMNL}, + {COM3, { '*' }, COM3}, + {COM3, { '/' }, S_COMMENT}, + + /* // comment */ + {COM4, { C_XX }, COM4}, + {COM4, { '\n' }, S_NL}, + {COM4, { EOFC }, S_EOFCOM}, + + /* saw white space, eat it up */ + {WS1, { C_XX }, S_WS}, + {WS1, { ' ', '\t', '\v' }, WS1}, + + /* saw -, check --, -=, -> */ + {MINUS1, { C_XX }, ACT(MINUS, S_SELFB)}, + {MINUS1, { '-' }, ACT(MMINUS, S_SELF)}, + {MINUS1, { '=' }, ACT(ASMINUS,S_SELF)}, + {MINUS1, { '>' }, ACT(ARROW,S_SELF)}, + + /* saw +, check ++, += */ + {PLUS1, { C_XX }, ACT(PLUS, S_SELFB)}, + {PLUS1, { '+' }, ACT(PPLUS, S_SELF)}, + {PLUS1, { '=' }, ACT(ASPLUS, S_SELF)}, + + /* saw <, check <<, <<=, <= */ + {LT1, { C_XX }, ACT(LT, S_SELFB)}, + {LT1, { '<' }, LT2}, + {LT1, { '=' }, ACT(LEQ, S_SELF)}, + {LT2, { C_XX }, ACT(LSH, S_SELFB)}, + {LT2, { '=' }, ACT(ASLSH, S_SELF)}, + + /* saw >, check >>, >>=, >= */ + {GT1, { C_XX }, ACT(GT, S_SELFB)}, + {GT1, { '>' }, GT2}, + {GT1, { '=' }, ACT(GEQ, S_SELF)}, + {GT2, { C_XX }, ACT(RSH, S_SELFB)}, + {GT2, { '=' }, ACT(ASRSH, S_SELF)}, + + /* = */ + {ASG1, { C_XX }, ACT(ASGN, S_SELFB)}, + {ASG1, { '=' }, ACT(EQ, S_SELF)}, + + /* ! */ + {NOT1, { C_XX }, ACT(NOT, S_SELFB)}, + {NOT1, { '=' }, ACT(NEQ, S_SELF)}, + + /* & */ + {AND1, { C_XX }, ACT(AND, S_SELFB)}, + {AND1, { '&' }, ACT(LAND, S_SELF)}, + {AND1, { '=' }, ACT(ASAND, S_SELF)}, + + /* | */ + {OR1, { C_XX }, ACT(OR, S_SELFB)}, + {OR1, { '|' }, ACT(LOR, S_SELF)}, + {OR1, { '=' }, ACT(ASOR, S_SELF)}, + + /* # */ + {SHARP1, { C_XX }, ACT(SHARP, S_SELFB)}, + {SHARP1, { '#' }, ACT(DSHARP, S_SELF)}, + + /* % */ + {PCT1, { C_XX }, ACT(PCT, S_SELFB)}, + {PCT1, { '=' }, ACT(ASPCT, S_SELF)}, + + /* * */ + {STAR1, { C_XX }, ACT(STAR, S_SELFB)}, + {STAR1, { '=' }, ACT(ASSTAR, S_SELF)}, + + /* ^ */ + {CIRC1, { C_XX }, ACT(CIRC, S_SELFB)}, + {CIRC1, { '=' }, ACT(ASCIRC, S_SELF)}, + + {-1} +}; + +/* first index is char, second is state */ +/* increase #states to power of 2 to encourage use of shift */ +short bigfsm[256][MAXSTATE]; + +void +expandlex(void) +{ + /*const*/ struct fsm *fp; + int i, j, nstate; + + for (fp = fsm; fp->state>=0; fp++) { + for (i=0; fp->ch[i]; i++) { + nstate = fp->nextstate; + if (nstate >= S_SELF) + nstate = ~nstate; + switch (fp->ch[i]) { + + case C_XX: /* random characters */ + for (j=0; j<256; j++) + bigfsm[j][fp->state] = nstate; + continue; + case C_ALPH: + for (j=0; j<=256; j++) + if (('a'<=j&&j<='z') || ('A'<=j&&j<='Z') + || j=='_') + bigfsm[j][fp->state] = nstate; + continue; + case C_NUM: + for (j='0'; j<='9'; j++) + bigfsm[j][fp->state] = nstate; + continue; + default: + bigfsm[fp->ch[i]][fp->state] = nstate; + } + } + } + /* install special cases for ? (trigraphs), \ (splicing), runes, and EOB */ + for (i=0; i0) + bigfsm[j][i] = ~bigfsm[j][i]; + bigfsm[j][i] &= ~QBSBIT; + } + bigfsm[EOB][i] = ~S_EOB; + if (bigfsm[EOFC][i]>=0) + bigfsm[EOFC][i] = ~S_EOF; + } +} + +void +fixlex(void) +{ + /* do C++ comments? */ + if (Cplusplus==0) + bigfsm['/'][COM1] = bigfsm['x'][COM1]; +} + +/* + * fill in a row of tokens from input, terminated by NL or END + * First token is put at trp->lp. + * Reset is non-zero when the input buffer can be "rewound." + * The value is a flag indicating that possible macros have + * been seen in the row. + */ +int +gettokens(Tokenrow *trp, int reset) +{ + register int c, state, oldstate; + register uchar *ip; + register Token *tp, *maxp; + int runelen; + Source *s = cursource; + int nmac = 0; + + tp = trp->lp; + ip = s->inp; + if (reset) { + s->lineinc = 0; + if (ip>=s->inl) { /* nothing in buffer */ + s->inl = s->inb; + fillbuf(s); + ip = s->inp = s->inb; + } else if (ip >= s->inb+(3*INS/4)) { + memmove(s->inb, ip, 4+s->inl-ip); + s->inl = s->inb+(s->inl-ip); + ip = s->inp = s->inb; + } + } + maxp = &trp->bp[trp->max]; + runelen = 1; + for (;;) { + continue2: + if (tp>=maxp) { + trp->lp = tp; + tp = growtokenrow(trp); + maxp = &trp->bp[trp->max]; + } + tp->type = UNCLASS; + tp->hideset = 0; + tp->t = ip; + tp->wslen = 0; + tp->flag = 0; + state = START; + for (;;) { + oldstate = state; + c = *ip; + if ((state = bigfsm[c][state]) >= 0) { + ip += runelen; + runelen = 1; + continue; + } + state = ~state; + reswitch: + switch (state&0177) { + case S_SELF: + ip += runelen; + runelen = 1; + case S_SELFB: + tp->type = GETACT(state); + tp->len = ip - tp->t; + tp++; + goto continue2; + + case S_NAME: /* like S_SELFB but with nmac check */ + tp->type = NAME; + tp->len = ip - tp->t; + nmac |= quicklook(tp->t[0], tp->len>1?tp->t[1]:0); + tp++; + goto continue2; + + case S_WS: + tp->wslen = ip - tp->t; + tp->t = ip; + state = START; + continue; + + default: + if ((state&QBSBIT)==0) { + ip += runelen; + runelen = 1; + continue; + } + state &= ~QBSBIT; + s->inp = ip; + if (c=='?') { /* check trigraph */ + if (trigraph(s)) { + state = oldstate; + continue; + } + goto reswitch; + } + if (c=='\\') { /* line-folding */ + if (foldline(s)) { + s->lineinc++; + state = oldstate; + continue; + } + goto reswitch; + } + error(WARNING, "Lexical botch in cpp"); + ip += runelen; + runelen = 1; + continue; + + case S_EOB: + s->inp = ip; + fillbuf(cursource); + state = oldstate; + continue; + + case S_EOF: + tp->type = END; + tp->len = 0; + s->inp = ip; + if (tp!=trp->bp && (tp-1)->type!=NL && cursource->fd!=-1) + error(WARNING,"No newline at end of file"); + trp->lp = tp+1; + return nmac; + + case S_STNL: + error(ERROR, "Unterminated string or char const"); + case S_NL: + tp->t = ip; + tp->type = NL; + tp->len = 1; + tp->wslen = 0; + s->lineinc++; + s->inp = ip+1; + trp->lp = tp+1; + return nmac; + + case S_EOFSTR: + error(FATAL, "EOF in string or char constant"); + break; + + case S_COMNL: + s->lineinc++; + state = COM2; + ip += runelen; + runelen = 1; + if (ip >= s->inb+(7*INS/8)) { /* very long comment */ + memmove(tp->t, ip, 4+s->inl-ip); + s->inl -= ip-tp->t; + ip = tp->t+1; + } + continue; + + case S_EOFCOM: + error(WARNING, "EOF inside comment"); + --ip; + case S_COMMENT: + ++ip; + tp->t = ip; + tp->t[-1] = ' '; + tp->wslen = 1; + state = START; + continue; + } + break; + } + ip += runelen; + runelen = 1; + tp->len = ip - tp->t; + tp++; + } +} + +/* have seen ?; handle the trigraph it starts (if any) else 0 */ +int +trigraph(Source *s) +{ + int c; + + while (s->inp+2 >= s->inl && fillbuf(s)!=EOF) + ; + if (s->inp[1]!='?') + return 0; + c = 0; + switch(s->inp[2]) { + case '=': + c = '#'; break; + case '(': + c = '['; break; + case '/': + c = '\\'; break; + case ')': + c = ']'; break; + case '\'': + c = '^'; break; + case '<': + c = '{'; break; + case '!': + c = '|'; break; + case '>': + c = '}'; break; + case '-': + c = '~'; break; + } + if (c) { + *s->inp = c; + memmove(s->inp+1, s->inp+3, s->inl-s->inp+2); + s->inl -= 2; + } + return c; +} + +int +foldline(Source *s) +{ + while (s->inp+1 >= s->inl && fillbuf(s)!=EOF) + ; + if (s->inp[1] == '\n') { + memmove(s->inp, s->inp+2, s->inl-s->inp+3); + s->inl -= 2; + return 1; + } + return 0; +} + +int +fillbuf(Source *s) +{ + int n, nr; + + nr = INS/8; + if ((char *)s->inl+nr > (char *)s->inb+INS) + error(FATAL, "Input buffer overflow"); + if (s->fd<0 || (n=read(s->fd, (char *)s->inl, INS/8)) <= 0) + n = 0; + if ((*s->inp&0xff) == EOB) /* sentinel character appears in input */ + *s->inp = EOFC; + s->inl += n; + s->inl[0] = s->inl[1]= s->inl[2]= s->inl[3] = EOB; + if (n==0) { + s->inl[0] = s->inl[1]= s->inl[2]= s->inl[3] = EOFC; + return EOF; + } + return 0; +} + +/* + * Push down to new source of characters. + * If fd>0 and str==NULL, then from a file `name'; + * if fd==-1 and str, then from the string. + */ +Source * +setsource(char *name, int fd, char *str) +{ + Source *s = new(Source); + int len; + + s->line = 1; + s->lineinc = 0; + s->fd = fd; + s->filename = name; + s->next = cursource; + s->ifdepth = 0; + cursource = s; + /* slop at right for EOB */ + if (str) { + len = strlen(str); + s->inb = domalloc(len+4); + s->inp = s->inb; + strncpy((char *)s->inp, str, len); + } else { + s->inb = domalloc(INS+4); + s->inp = s->inb; + len = 0; + } + s->inl = s->inp+len; + s->inl[0] = s->inl[1] = EOB; + return s; +} + +void +unsetsource(void) +{ + Source *s = cursource; + + if (s->fd>=0) { + close(s->fd); + dofree(s->inb); + } + cursource = s->next; + dofree(s); +} diff --git a/src/tools/lcc/cpp/macro.c b/src/tools/lcc/cpp/macro.c new file mode 100644 index 0000000..49d1129 --- /dev/null +++ b/src/tools/lcc/cpp/macro.c @@ -0,0 +1,515 @@ +#include +#include +#include +#include "cpp.h" + +/* + * do a macro definition. tp points to the name being defined in the line + */ +void +dodefine(Tokenrow *trp) +{ + Token *tp; + Nlist *np; + Tokenrow *def, *args; + + tp = trp->tp+1; + if (tp>=trp->lp || tp->type!=NAME) { + error(ERROR, "#defined token is not a name"); + return; + } + np = lookup(tp, 1); + if (np->flag&ISUNCHANGE) { + error(ERROR, "#defined token %t can't be redefined", tp); + return; + } + /* collect arguments */ + tp += 1; + args = NULL; + if (tplp && tp->type==LP && tp->wslen==0) { + /* macro with args */ + int narg = 0; + tp += 1; + args = new(Tokenrow); + maketokenrow(2, args); + if (tp->type!=RP) { + int err = 0; + for (;;) { + Token *atp; + if (tp->type!=NAME) { + err++; + break; + } + if (narg>=args->max) + growtokenrow(args); + for (atp=args->bp; atplp; atp++) + if (atp->len==tp->len + && strncmp((char*)atp->t, (char*)tp->t, tp->len)==0) + error(ERROR, "Duplicate macro argument"); + *args->lp++ = *tp; + narg++; + tp += 1; + if (tp->type==RP) + break; + if (tp->type!=COMMA) { + err++; + break; + } + tp += 1; + } + if (err) { + error(ERROR, "Syntax error in macro parameters"); + return; + } + } + tp += 1; + } + trp->tp = tp; + if (((trp->lp)-1)->type==NL) + trp->lp -= 1; + def = normtokenrow(trp); + if (np->flag&ISDEFINED) { + if (comparetokens(def, np->vp) + || (np->ap==NULL) != (args==NULL) + || (np->ap && comparetokens(args, np->ap))) + error(ERROR, "Macro redefinition of %t", trp->bp+2); + } + if (args) { + Tokenrow *tap; + tap = normtokenrow(args); + dofree(args->bp); + args = tap; + } + np->ap = args; + np->vp = def; + np->flag |= ISDEFINED; +} + +/* + * Definition received via -D or -U + */ +void +doadefine(Tokenrow *trp, int type) +{ + Nlist *np; + static Token onetoken[1] = {{ NUMBER, 0, 0, 0, 1, (uchar*)"1" }}; + static Tokenrow onetr = { onetoken, onetoken, onetoken+1, 1 }; + + trp->tp = trp->bp; + if (type=='U') { + if (trp->lp-trp->tp != 2 || trp->tp->type!=NAME) + goto syntax; + if ((np = lookup(trp->tp, 0)) == NULL) + return; + np->flag &= ~ISDEFINED; + return; + } + if (trp->tp >= trp->lp || trp->tp->type!=NAME) + goto syntax; + np = lookup(trp->tp, 1); + np->flag |= ISDEFINED; + trp->tp += 1; + if (trp->tp >= trp->lp || trp->tp->type==END) { + np->vp = &onetr; + return; + } + if (trp->tp->type!=ASGN) + goto syntax; + trp->tp += 1; + if ((trp->lp-1)->type == END) + trp->lp -= 1; + np->vp = normtokenrow(trp); + return; +syntax: + error(FATAL, "Illegal -D or -U argument %r", trp); +} + +/* + * Do macro expansion in a row of tokens. + * Flag is NULL if more input can be gathered. + */ +void +expandrow(Tokenrow *trp, char *flag) +{ + Token *tp; + Nlist *np; + + if (flag) + setsource(flag, -1, ""); + for (tp = trp->tp; tplp; ) { + if (tp->type!=NAME + || quicklook(tp->t[0], tp->len>1?tp->t[1]:0)==0 + || (np = lookup(tp, 0))==NULL + || (np->flag&(ISDEFINED|ISMAC))==0 + || (tp->hideset && checkhideset(tp->hideset, np))) { + tp++; + continue; + } + trp->tp = tp; + if (np->val==KDEFINED) { + tp->type = DEFINED; + if ((tp+1)lp && (tp+1)->type==NAME) + (tp+1)->type = NAME1; + else if ((tp+3)lp && (tp+1)->type==LP + && (tp+2)->type==NAME && (tp+3)->type==RP) + (tp+2)->type = NAME1; + else + error(ERROR, "Incorrect syntax for `defined'"); + tp++; + continue; + } + if (np->flag&ISMAC) + builtin(trp, np->val); + else { + expand(trp, np); + } + tp = trp->tp; + } + if (flag) + unsetsource(); +} + +/* + * Expand the macro whose name is np, at token trp->tp, in the tokenrow. + * Return trp->tp at the first token next to be expanded + * (ordinarily the beginning of the expansion) + */ +void +expand(Tokenrow *trp, Nlist *np) +{ + Tokenrow ntr; + int ntokc, narg, i; + Token *tp; + Tokenrow *atr[NARG+1]; + int hs; + + copytokenrow(&ntr, np->vp); /* copy macro value */ + if (np->ap==NULL) /* parameterless */ + ntokc = 1; + else { + ntokc = gatherargs(trp, atr, &narg); + if (narg<0) { /* not actually a call (no '(') */ + trp->tp++; + return; + } + if (narg != rowlen(np->ap)) { + error(ERROR, "Disagreement in number of macro arguments"); + trp->tp->hideset = newhideset(trp->tp->hideset, np); + trp->tp += ntokc; + return; + } + substargs(np, &ntr, atr); /* put args into replacement */ + for (i=0; ibp); + dofree(atr[i]); + } + } + doconcat(&ntr); /* execute ## operators */ + hs = newhideset(trp->tp->hideset, np); + for (tp=ntr.bp; tptype==NAME) { + if (tp->hideset==0) + tp->hideset = hs; + else + tp->hideset = unionhideset(tp->hideset, hs); + } + } + ntr.tp = ntr.bp; + insertrow(trp, ntokc, &ntr); + trp->tp -= rowlen(&ntr); + dofree(ntr.bp); + return; +} + +/* + * Gather an arglist, starting in trp with tp pointing at the macro name. + * Return total number of tokens passed, stash number of args found. + * trp->tp is not changed relative to the tokenrow. + */ +int +gatherargs(Tokenrow *trp, Tokenrow **atr, int *narg) +{ + int parens = 1; + int ntok = 0; + Token *bp, *lp; + Tokenrow ttr; + int ntokp; + int needspace; + + *narg = -1; /* means that there is no macro call */ + /* look for the ( */ + for (;;) { + trp->tp++; + ntok++; + if (trp->tp >= trp->lp) { + gettokens(trp, 0); + if ((trp->lp-1)->type==END) { + trp->lp -= 1; + trp->tp -= ntok; + return ntok; + } + } + if (trp->tp->type==LP) + break; + if (trp->tp->type!=NL) + return ntok; + } + *narg = 0; + ntok++; + ntokp = ntok; + trp->tp++; + /* search for the terminating ), possibly extending the row */ + needspace = 0; + while (parens>0) { + if (trp->tp >= trp->lp) + gettokens(trp, 0); + if (needspace) { + needspace = 0; + makespace(trp); + } + if (trp->tp->type==END) { + trp->lp -= 1; + trp->tp -= ntok; + error(ERROR, "EOF in macro arglist"); + return ntok; + } + if (trp->tp->type==NL) { + trp->tp += 1; + adjustrow(trp, -1); + trp->tp -= 1; + makespace(trp); + needspace = 1; + continue; + } + if (trp->tp->type==LP) + parens++; + else if (trp->tp->type==RP) + parens--; + trp->tp++; + ntok++; + } + trp->tp -= ntok; + /* Now trp->tp won't move underneath us */ + lp = bp = trp->tp+ntokp; + for (; parens>=0; lp++) { + if (lp->type == LP) { + parens++; + continue; + } + if (lp->type==RP) + parens--; + if (lp->type==DSHARP) + lp->type = DSHARP1; /* ## not special in arg */ + if ((lp->type==COMMA && parens==0) || (parens<0 && (lp-1)->type!=LP)) { + if (*narg>=NARG-1) + error(FATAL, "Sorry, too many macro arguments"); + ttr.bp = ttr.tp = bp; + ttr.lp = lp; + atr[(*narg)++] = normtokenrow(&ttr); + bp = lp+1; + } + } + return ntok; +} + +/* + * substitute the argument list into the replacement string + * This would be simple except for ## and # + */ +void +substargs(Nlist *np, Tokenrow *rtr, Tokenrow **atr) +{ + Tokenrow tatr; + Token *tp; + int ntok, argno; + + for (rtr->tp=rtr->bp; rtr->tplp; ) { + if (rtr->tp->type==SHARP) { /* string operator */ + tp = rtr->tp; + rtr->tp += 1; + if ((argno = lookuparg(np, rtr->tp))<0) { + error(ERROR, "# not followed by macro parameter"); + continue; + } + ntok = 1 + (rtr->tp - tp); + rtr->tp = tp; + insertrow(rtr, ntok, stringify(atr[argno])); + continue; + } + if (rtr->tp->type==NAME + && (argno = lookuparg(np, rtr->tp)) >= 0) { + if ((rtr->tp+1)->type==DSHARP + || (rtr->tp!=rtr->bp && (rtr->tp-1)->type==DSHARP)) + insertrow(rtr, 1, atr[argno]); + else { + copytokenrow(&tatr, atr[argno]); + expandrow(&tatr, ""); + insertrow(rtr, 1, &tatr); + dofree(tatr.bp); + } + continue; + } + rtr->tp++; + } +} + +/* + * Evaluate the ## operators in a tokenrow + */ +void +doconcat(Tokenrow *trp) +{ + Token *ltp, *ntp; + Tokenrow ntr; + int len; + + for (trp->tp=trp->bp; trp->tplp; trp->tp++) { + if (trp->tp->type==DSHARP1) + trp->tp->type = DSHARP; + else if (trp->tp->type==DSHARP) { + char tt[128]; + ltp = trp->tp-1; + ntp = trp->tp+1; + if (ltpbp || ntp>=trp->lp) { + error(ERROR, "## occurs at border of replacement"); + continue; + } + len = ltp->len + ntp->len; + strncpy((char*)tt, (char*)ltp->t, ltp->len); + strncpy((char*)tt+ltp->len, (char*)ntp->t, ntp->len); + tt[len] = '\0'; + setsource("<##>", -1, tt); + maketokenrow(3, &ntr); + gettokens(&ntr, 1); + unsetsource(); + if (ntr.lp-ntr.bp!=2 || ntr.bp->type==UNCLASS) + error(WARNING, "Bad token %r produced by ##", &ntr); + ntr.lp = ntr.bp+1; + trp->tp = ltp; + makespace(&ntr); + insertrow(trp, (ntp-ltp)+1, &ntr); + dofree(ntr.bp); + trp->tp--; + } + } +} + +/* + * tp is a potential parameter name of macro mac; + * look it up in mac's arglist, and if found, return the + * corresponding index in the argname array. Return -1 if not found. + */ +int +lookuparg(Nlist *mac, Token *tp) +{ + Token *ap; + + if (tp->type!=NAME || mac->ap==NULL) + return -1; + for (ap=mac->ap->bp; apap->lp; ap++) { + if (ap->len==tp->len && strncmp((char*)ap->t,(char*)tp->t,ap->len)==0) + return ap - mac->ap->bp; + } + return -1; +} + +/* + * Return a quoted version of the tokenrow (from # arg) + */ +#define STRLEN 512 +Tokenrow * +stringify(Tokenrow *vp) +{ + static Token t = { STRING }; + static Tokenrow tr = { &t, &t, &t+1, 1 }; + Token *tp; + uchar s[STRLEN]; + uchar *sp = s, *cp; + int i, instring; + + *sp++ = '"'; + for (tp = vp->bp; tp < vp->lp; tp++) { + instring = tp->type==STRING || tp->type==CCON; + if (sp+2*tp->len >= &s[STRLEN-10]) { + error(ERROR, "Stringified macro arg is too long"); + break; + } + if (tp->wslen && (tp->flag&XPWS)==0) + *sp++ = ' '; + for (i=0, cp=tp->t; ilen; i++) { + if (instring && (*cp=='"' || *cp=='\\')) + *sp++ = '\\'; + *sp++ = *cp++; + } + } + *sp++ = '"'; + *sp = '\0'; + sp = s; + t.len = strlen((char*)sp); + t.t = newstring(sp, t.len, 0); + return &tr; +} + +/* + * expand a builtin name + */ +void +builtin(Tokenrow *trp, int biname) +{ + char *op; + Token *tp; + Source *s; + + tp = trp->tp; + trp->tp++; + /* need to find the real source */ + s = cursource; + while (s && s->fd==-1) + s = s->next; + if (s==NULL) + s = cursource; + /* most are strings */ + tp->type = STRING; + if (tp->wslen) { + *outp++ = ' '; + tp->wslen = 1; + } + op = outp; + *op++ = '"'; + switch (biname) { + + case KLINENO: + tp->type = NUMBER; + op = outnum(op-1, s->line); + break; + + case KFILE: { + char *src = s->filename; + while ((*op++ = *src++) != 0) + if (src[-1] == '\\') + *op++ = '\\'; + op--; + break; + } + + case KDATE: + strncpy(op, curtime+4, 7); + strncpy(op+7, curtime+20, 4); + op += 11; + break; + + case KTIME: + strncpy(op, curtime+11, 8); + op += 8; + break; + + default: + error(ERROR, "cpp botch: unknown internal macro"); + return; + } + if (tp->type==STRING) + *op++ = '"'; + tp->t = (uchar*)outp; + tp->len = op - outp; + outp = op; +} diff --git a/src/tools/lcc/cpp/nlist.c b/src/tools/lcc/cpp/nlist.c new file mode 100644 index 0000000..72089c4 --- /dev/null +++ b/src/tools/lcc/cpp/nlist.c @@ -0,0 +1,103 @@ +#include +#include +#include +#include "cpp.h" + +extern char *optarg; +extern int optind; +extern int verbose; +extern int Cplusplus; +Nlist *kwdefined; +char wd[128]; + +#define NLSIZE 128 + +static Nlist *nlist[NLSIZE]; + +struct kwtab { + char *kw; + int val; + int flag; +} kwtab[] = { + {"if", KIF, ISKW}, + {"ifdef", KIFDEF, ISKW}, + {"ifndef", KIFNDEF, ISKW}, + {"elif", KELIF, ISKW}, + {"else", KELSE, ISKW}, + {"endif", KENDIF, ISKW}, + {"include", KINCLUDE, ISKW}, + {"define", KDEFINE, ISKW}, + {"undef", KUNDEF, ISKW}, + {"line", KLINE, ISKW}, + {"error", KERROR, ISKW}, + {"pragma", KPRAGMA, ISKW}, + {"eval", KEVAL, ISKW}, + {"defined", KDEFINED, ISDEFINED+ISUNCHANGE}, + {"__LINE__", KLINENO, ISMAC+ISUNCHANGE}, + {"__FILE__", KFILE, ISMAC+ISUNCHANGE}, + {"__DATE__", KDATE, ISMAC+ISUNCHANGE}, + {"__TIME__", KTIME, ISMAC+ISUNCHANGE}, + {"__STDC__", KSTDC, ISUNCHANGE}, + {NULL} +}; + +unsigned long namebit[077+1]; +Nlist *np; + +void +setup_kwtab(void) +{ + struct kwtab *kp; + Nlist *np; + Token t; + static Token deftoken[1] = {{ NAME, 0, 0, 0, 7, (uchar*)"defined" }}; + static Tokenrow deftr = { deftoken, deftoken, deftoken+1, 1 }; + + for (kp=kwtab; kp->kw; kp++) { + t.t = (uchar*)kp->kw; + t.len = strlen(kp->kw); + np = lookup(&t, 1); + np->flag = kp->flag; + np->val = kp->val; + if (np->val == KDEFINED) { + kwdefined = np; + np->val = NAME; + np->vp = &deftr; + np->ap = 0; + } + } +} + +Nlist * +lookup(Token *tp, int install) +{ + unsigned int h; + Nlist *np; + uchar *cp, *cpe; + + h = 0; + for (cp=tp->t, cpe=cp+tp->len; cpt==*np->name && tp->len==np->len + && strncmp((char*)tp->t, (char*)np->name, tp->len)==0) + return np; + np = np->next; + } + if (install) { + np = new(Nlist); + np->vp = NULL; + np->ap = NULL; + np->flag = 0; + np->val = 0; + np->len = tp->len; + np->name = newstring(tp->t, tp->len, 0); + np->next = nlist[h]; + nlist[h] = np; + quickset(tp->t[0], tp->len>1? tp->t[1]:0); + return np; + } + return NULL; +} diff --git a/src/tools/lcc/cpp/tokens.c b/src/tools/lcc/cpp/tokens.c new file mode 100644 index 0000000..147569b --- /dev/null +++ b/src/tools/lcc/cpp/tokens.c @@ -0,0 +1,370 @@ +#include +#include +#include +#include "cpp.h" + +static char wbuf[2*OBS]; +static char *wbp = wbuf; + +/* + * 1 for tokens that don't need whitespace when they get inserted + * by macro expansion + */ +static const char wstab[] = { + 0, /* END */ + 0, /* UNCLASS */ + 0, /* NAME */ + 0, /* NUMBER */ + 0, /* STRING */ + 0, /* CCON */ + 1, /* NL */ + 0, /* WS */ + 0, /* DSHARP */ + 0, /* EQ */ + 0, /* NEQ */ + 0, /* LEQ */ + 0, /* GEQ */ + 0, /* LSH */ + 0, /* RSH */ + 0, /* LAND */ + 0, /* LOR */ + 0, /* PPLUS */ + 0, /* MMINUS */ + 0, /* ARROW */ + 1, /* SBRA */ + 1, /* SKET */ + 1, /* LP */ + 1, /* RP */ + 0, /* DOT */ + 0, /* AND */ + 0, /* STAR */ + 0, /* PLUS */ + 0, /* MINUS */ + 0, /* TILDE */ + 0, /* NOT */ + 0, /* SLASH */ + 0, /* PCT */ + 0, /* LT */ + 0, /* GT */ + 0, /* CIRC */ + 0, /* OR */ + 0, /* QUEST */ + 0, /* COLON */ + 0, /* ASGN */ + 1, /* COMMA */ + 0, /* SHARP */ + 1, /* SEMIC */ + 1, /* CBRA */ + 1, /* CKET */ + 0, /* ASPLUS */ + 0, /* ASMINUS */ + 0, /* ASSTAR */ + 0, /* ASSLASH */ + 0, /* ASPCT */ + 0, /* ASCIRC */ + 0, /* ASLSH */ + 0, /* ASRSH */ + 0, /* ASOR */ + 0, /* ASAND */ + 0, /* ELLIPS */ + 0, /* DSHARP1 */ + 0, /* NAME1 */ + 0, /* DEFINED */ + 0, /* UMINUS */ +}; + +void +maketokenrow(int size, Tokenrow *trp) +{ + trp->max = size; + if (size>0) + trp->bp = (Token *)domalloc(size*sizeof(Token)); + else + trp->bp = NULL; + trp->tp = trp->bp; + trp->lp = trp->bp; +} + +Token * +growtokenrow(Tokenrow *trp) +{ + int ncur = trp->tp - trp->bp; + int nlast = trp->lp - trp->bp; + + trp->max = 3*trp->max/2 + 1; + trp->bp = (Token *)realloc(trp->bp, trp->max*sizeof(Token)); + if (trp->bp == NULL) + error(FATAL, "Out of memory from realloc"); + trp->lp = &trp->bp[nlast]; + trp->tp = &trp->bp[ncur]; + return trp->lp; +} + +/* + * Compare a row of tokens, ignoring the content of WS; return !=0 if different + */ +int +comparetokens(Tokenrow *tr1, Tokenrow *tr2) +{ + Token *tp1, *tp2; + + tp1 = tr1->tp; + tp2 = tr2->tp; + if (tr1->lp-tp1 != tr2->lp-tp2) + return 1; + for (; tp1lp ; tp1++, tp2++) { + if (tp1->type != tp2->type + || (tp1->wslen==0) != (tp2->wslen==0) + || tp1->len != tp2->len + || strncmp((char*)tp1->t, (char*)tp2->t, tp1->len)!=0) + return 1; + } + return 0; +} + +/* + * replace ntok tokens starting at dtr->tp with the contents of str. + * tp ends up pointing just beyond the replacement. + * Canonical whitespace is assured on each side. + */ +void +insertrow(Tokenrow *dtr, int ntok, Tokenrow *str) +{ + int nrtok = rowlen(str); + + dtr->tp += ntok; + adjustrow(dtr, nrtok-ntok); + dtr->tp -= ntok; + movetokenrow(dtr, str); + makespace(dtr); + dtr->tp += nrtok; + makespace(dtr); +} + +/* + * make sure there is WS before trp->tp, if tokens might merge in the output + */ +void +makespace(Tokenrow *trp) +{ + uchar *tt; + Token *tp = trp->tp; + + if (tp >= trp->lp) + return; + if (tp->wslen) { + if (tp->flag&XPWS + && (wstab[tp->type] || (trp->tp>trp->bp && wstab[(tp-1)->type]))) { + tp->wslen = 0; + return; + } + tp->t[-1] = ' '; + return; + } + if (wstab[tp->type] || (trp->tp>trp->bp && wstab[(tp-1)->type])) + return; + tt = newstring(tp->t, tp->len, 1); + *tt++ = ' '; + tp->t = tt; + tp->wslen = 1; + tp->flag |= XPWS; +} + +/* + * Copy an entire tokenrow into another, at tp. + * It is assumed that there is enough space. + * Not strictly conforming. + */ +void +movetokenrow(Tokenrow *dtr, Tokenrow *str) +{ + int nby; + + /* nby = sizeof(Token) * (str->lp - str->bp); */ + nby = (char *)str->lp - (char *)str->bp; + memmove(dtr->tp, str->bp, nby); +} + +/* + * Move the tokens in a row, starting at tr->tp, rightward by nt tokens; + * nt may be negative (left move). + * The row may need to be grown. + * Non-strictly conforming because of the (char *), but easily fixed + */ +void +adjustrow(Tokenrow *trp, int nt) +{ + int nby, size; + + if (nt==0) + return; + size = (trp->lp - trp->bp) + nt; + while (size > trp->max) + growtokenrow(trp); + /* nby = sizeof(Token) * (trp->lp - trp->tp); */ + nby = (char *)trp->lp - (char *)trp->tp; + if (nby) + memmove(trp->tp+nt, trp->tp, nby); + trp->lp += nt; +} + +/* + * Copy a row of tokens into the destination holder, allocating + * the space for the contents. Return the destination. + */ +Tokenrow * +copytokenrow(Tokenrow *dtr, Tokenrow *str) +{ + int len = rowlen(str); + + maketokenrow(len, dtr); + movetokenrow(dtr, str); + dtr->lp += len; + return dtr; +} + +/* + * Produce a copy of a row of tokens. Start at trp->tp. + * The value strings are copied as well. The first token + * has WS available. + */ +Tokenrow * +normtokenrow(Tokenrow *trp) +{ + Token *tp; + Tokenrow *ntrp = new(Tokenrow); + int len; + + len = trp->lp - trp->tp; + if (len<=0) + len = 1; + maketokenrow(len, ntrp); + for (tp=trp->tp; tp < trp->lp; tp++) { + *ntrp->lp = *tp; + if (tp->len) { + ntrp->lp->t = newstring(tp->t, tp->len, 1); + *ntrp->lp->t++ = ' '; + if (tp->wslen) + ntrp->lp->wslen = 1; + } + ntrp->lp++; + } + if (ntrp->lp > ntrp->bp) + ntrp->bp->wslen = 0; + return ntrp; +} + +/* + * Debugging + */ +void +peektokens(Tokenrow *trp, char *str) +{ + Token *tp; + + tp = trp->tp; + flushout(); + if (str) + fprintf(stderr, "%s ", str); + if (tpbp || tp>trp->lp) + fprintf(stderr, "(tp offset %d) ", tp-trp->bp); + for (tp=trp->bp; tplp && tpbp+32; tp++) { + if (tp->type!=NL) { + int c = tp->t[tp->len]; + tp->t[tp->len] = 0; + fprintf(stderr, "%s", tp->t); + tp->t[tp->len] = c; + } + if (tp->type==NAME) { + fprintf(stderr, tp==trp->tp?"{*":"{"); + prhideset(tp->hideset); + fprintf(stderr, "} "); + } else + fprintf(stderr, tp==trp->tp?"{%x*} ":"{%x} ", tp->type); + } + fprintf(stderr, "\n"); + fflush(stderr); +} + +void +puttokens(Tokenrow *trp) +{ + Token *tp; + int len; + uchar *p; + + if (verbose) + peektokens(trp, ""); + tp = trp->bp; + for (; tplp; tp++) { + len = tp->len+tp->wslen; + p = tp->t-tp->wslen; + while (tplp-1 && p+len == (tp+1)->t - (tp+1)->wslen) { + tp++; + len += tp->wslen+tp->len; + } + if (len>OBS/2) { /* handle giant token */ + if (wbp > wbuf) + write(1, wbuf, wbp-wbuf); + write(1, (char *)p, len); + wbp = wbuf; + } else { + memcpy(wbp, p, len); + wbp += len; + } + if (wbp >= &wbuf[OBS]) { + write(1, wbuf, OBS); + if (wbp > &wbuf[OBS]) + memcpy(wbuf, wbuf+OBS, wbp - &wbuf[OBS]); + wbp -= OBS; + } + } + trp->tp = tp; + if (cursource->fd==0) + flushout(); +} + +void +flushout(void) +{ + if (wbp>wbuf) { + write(1, wbuf, wbp-wbuf); + wbp = wbuf; + } +} + +/* + * turn a row into just a newline + */ +void +setempty(Tokenrow *trp) +{ + trp->tp = trp->bp; + trp->lp = trp->bp+1; + *trp->bp = nltoken; +} + +/* + * generate a number + */ +char * +outnum(char *p, int n) +{ + if (n>=10) + p = outnum(p, n/10); + *p++ = n%10 + '0'; + return p; +} + +/* + * allocate and initialize a new string from s, of length l, at offset o + * Null terminated. + */ +uchar * +newstring(uchar *s, int l, int o) +{ + uchar *ns = (uchar *)domalloc(l+o+1); + + ns[l+o] = '\0'; + return (uchar*)strncpy((char*)ns+o, (char*)s, l) - o; +} diff --git a/src/tools/lcc/cpp/unix.c b/src/tools/lcc/cpp/unix.c new file mode 100644 index 0000000..b7cf3af --- /dev/null +++ b/src/tools/lcc/cpp/unix.c @@ -0,0 +1,128 @@ +#include +#include +#include +#include +#include "cpp.h" + +extern int lcc_getopt(int, char *const *, const char *); +extern char *optarg, rcsid[]; +extern int optind; +int verbose; +int Mflag; /* only print active include files */ +char *objname; /* "src.$O: " */ +int Cplusplus = 1; + +void +setup(int argc, char **argv) +{ + int c, fd, i; + char *fp, *dp; + Tokenrow tr; + extern void setup_kwtab(void); + uchar *includeDirs[ NINCLUDE ] = { 0 }; + int numIncludeDirs = 0; + + setup_kwtab(); + while ((c = lcc_getopt(argc, argv, "MNOVv+I:D:U:F:lg")) != -1) + switch (c) { + case 'N': + for (i=0; i", -1, optarg); + maketokenrow(3, &tr); + gettokens(&tr, 1); + doadefine(&tr, c); + unsetsource(); + break; + case 'M': + Mflag++; + break; + case 'v': + fprintf(stderr, "%s %s\n", argv[0], rcsid); + break; + case 'V': + verbose++; + break; + case '+': + Cplusplus++; + break; + default: + break; + } + dp = "."; + fp = ""; + fd = 0; + if (optind + + + + +The lcc 4.1 Code-Generation Interface + + + + +

The lcc 4.1 Code-Generation Interface

+ +

Christopher +W. Fraser and David R. Hanson, Microsoft Research

+ +

Contents

+ + +
  • Introduction
  • +
  • 5.1 Type Metrics
  • +
  • 5.3 Symbols
  • +
  • 5.5 Dag Operators
  • +
  • 5.6 Interface Flags
  • +
  • 5.8 Definitions
  • +
  • 5.9 Constants
  • +
  • 5.12 Upcalls
  • +
    + +

    Introduction

    + +

    Version 4.1 is the latest release of lcc, the ANSI C compiler described in +our book A Retargetable C Compiler: Design and Implementation +(Addison-Wesley, 1995, ISBN 0-8053-1670-1). This document summarizes the differences +between the 4.1 code-generation interface and the 3.x interface described in Chap. 5 of A +Retargetable C Compiler.

    + +

    Previous versions of lcc supported only three sizes of integers, two sizes of floats, +and insisted that pointers fit in unsigned integers (see Sec. 5.1 of A Retargetable +C Compiler). These assumptions simplified the compiler, and were suitable for +32-bit architectures. But on 64-bit architectures, such as the DEC ALPHA, it's natural to +have four sizes of integers and perhaps three sizes of floats, and on 16-bit +architectures, 32-bit pointers don't fit in unsigned integers. Also, the 3.x constaints +limited the use of lcc's back ends for other languages, such as Java.

    + +

    Version 4.x removes all of these restrictions: It supports any number of sizes for +integers and floats, and the size of pointers need not be related to the size of any of +the integer types. The major changes in the code-generation interface are: + +

      +
    • The number of type suffixes has been reduced to 6.
    • +
    • Dag operators are composed of a generic operator, a type suffix, and a size.
    • +
    • Unsigned variants of several operators have been added.
    • +
    • Several interface functions have new signatures.
    • +
    + +

    In addition, version 4.x is written in ANSI C and uses the standard I/O library and +other standard C functions.

    + +

    The sections below parallel the subsections of Chap. 5 of A Retargetable C +Compiler and summarize the differences between the 3.x and 4.x code-generation +interface. Unaffected subsections are omitted. Page citations refer to pages in A +Retargetable C Compiler.

    + +

    5.1 Type Metrics

    + +

    There are now 10 metrics in an interface record:

    + +
    Metrics charmetric;
    +Metrics shortmetric;
    +Metrics intmetric;
    +Metrics longmetric;
    +Metrics longlongmetric;
    +Metrics floatmetric;
    +Metrics doublemetric;
    +Metrics longdoublemetric;
    +Metrics ptrmetric;
    +Metrics structmetric;
    + +

    Each of these specifies the size and alignment of the corresponding type. ptrmetric +describes all pointers.

    + +

    5.3 Symbols

    + +

    The actual value of a constant is stored in the u.c.v field of a symbol, +which holds a Value:

    + +
    typedef union value {
    +	long i;
    +	unsigned long u;
    +	long double d;
    +	void *p;
    +	void (*g)(void);
    +} Value;
    + +

    The value is stored in the appropriate field according to its type, which is given by +the symbol's type field.

    + +

    5.5 Dag Operators

    + +

    The op field a of node structure holds a dag operator, which +consists of a generic operator, a type suffix, and a size indicator. The type suffixes +are:

    + +
    enum {
    +	F=FLOAT,
    +	I=INT,
    +	U=UNSIGNED,
    +	P=POINTER,
    +	V=VOID,
    +	B=STRUCT
    +};
    +
    +#define sizeop(n) ((n)<<10)
    + +

    Given a generic operator o, a type suffix t, and a size s, +a type- and size-specific operator is formed by o+t+sizeop(s). For example, ADD+F+sizeop(4) +forms the operator ADDF4, which denotes the sum of two 4-byte floats. +Similarly, ADD+F+sizeop(8) forms ADDF8, which denotes 8-byte +floating addition. In the 3.x code-generation interface, ADDF and ADDD +denoted these operations. There was no size indicator in the 3.x operators because the +type suffix supplied both a type and a size.

    + +

    Table 5.1 lists each generic operator, its valid type suffixes, and the number of kids +and syms that it uses; multiple values for kids indicate +type-specific variants. The notations in the syms column give the number +of syms values and a one-letter code that suggests their uses: 1V indicates +that syms[0] points to a symbol for a variable, 1C indicates that syms[0] +is a constant, and 1L indicates that syms[0] is a label. For 1S, syms[0] +is a constant whose value is a size in bytes; 2S adds syms[1], which is a +constant whose value is an alignment. For most operators, the type suffix and size +indicator denote the type and size of operation to perform and the type and size of the +result.

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Table 5.1|Node Operators.
    symskidsOperatorType SuffixesSizesOperation
    1V0ADDRF...P..paddress of a parameter
    1V0ADDRG...P..paddress of a global
    1V0ADDRL...P..paddress of a local
    1C0CNSTFIUP..fdx csilh pconstant
    |
    1BCOM.IU...ilhbitwise complement
    1S1CVFFI....fdx ilhconvert from float
    1S1CVIFIU...fdx csilh csilhpconvert from signed integer
    1S1CVP..U..pconvert from pointer
    1S1CVU.IUP..csilh pconvert from unsigned integer
    1INDIRFIUP.Bfdx csilh pfetch
    1NEGFI....fdx ilhnegation
    |
    2ADDFIUP..fdx ilh ilhp paddition
    2BAND.IU...ilhbitwise AND
    2BOR.IU...ilhbitwise inclusive OR
    2BXOR.IU...ilhbitwise exclusive OR
    2DIVFIU...fdx ilhdivision
    2LSH.IU...ilhleft shift
    2MOD.IU...ilhmodulus
    2MULFIU...fdx ilhmultiplication
    2RSH.IU...ilhright shift
    2SUBFIUP..fdx ilh ilhp psubtraction
    |
    2S2ASGNFIUP.Bfdx csilh passignment
    1L2EQFIU...fdx ilh ilhpjump if equal
    1L2GEFIU...fdx ilh ilhpjump if greater than or equal
    1L2GTFIU...fdx ilh ilhpjump if greater than
    1L2LEFIU...fdx ilh ilhpjump if less than or equal
    1L2LTFIU...fdx ilh ilhpjump if less than
    1L2NEFIU...fdx ilh ilhpjump if not equal
    2S1ARGFIUP.Bfdx ilh pargument
    11 or 2CALLFIUPVBfdx ilh pfunction call
    1RETFIUPV.fdx ilh preturn from function
    |
    1JUMP....V.unconditional jump
    1L0LABEL....V.label definition
    + +

    The entries in the Sizes column indicate sizes of the operators that +back ends must implement. Letters denote the size of float (f), double (d), long double +(x), character (c), short integer (s), integer (i), long integer (l), "long +long" integer (h) , and pointer (p). These sizes are separated into sets for each +type suffix, except that a single set is used for both I and U when the set for I is +identical to the set for U.

    + +

    The actual values for the size indicators, fdxcsilhp, depend on the target. A +specification like ADDFf denotes the operator ADD+F+sizeop(f), +where "f" is replaced by a target-dependent value, e.g., ADDF4 and ADDF8. +For example, back ends must implement the following CVI and MUL +operators.

    + +
    +

    CVIFf CVIFd CVIFx
    + CVIIc CVIIs CVIIi CVIIl CVIIh
    + CVIUc CVIUs CVIUi CVIUl CVIUh + CVIUp
    +
    + MULFf MULFd MULFx
    + MULIi MULIl MULIh
    + MULUi MULUl MULUh

    +
    + +

    On most platforms, there are fewer than three sizes of floats and six sizes of +integers, and pointers are usually the same size as one of the integers. And lcc doesn't +support the "long long" type, so h is not currently used. So the set of +platform-specific operators is usually smaller than the list above suggests. For example, +the X86, SPARC, and MIPS back ends implement the following CVI and MUL +operators.

    + +
    +

    CVIF4 CVIF8
    + CVII1 CVII2 CVII4
    + CVIU1 CVIU2 CVIU4
    +
    + MULF4 MULF8
    + MULI4
    + MULU4

    +
    + +

    The set of operators is thus target-dependent; for example, ADDI8 appears +only if the target supports an 8-byte integer type. ops.c is +a program that, given a set of sizes, prints the required operators and their values, +e.g.,

    + +
    +
    % ops c=1 s=2 i=4 l=4 h=4 f=4 d=8 x=8 p=4
    +...
    + CVIF4=4225 CVIF8=8321
    + CVII1=1157 CVII2=2181 CVII4=4229
    + CVIU1=1158 CVIU2=2182 CVIU4=4230
    +...
    + MULF4=4561 MULF8=8657
    + MULI4=4565
    + MULU4=4566
    +...
    +131 operators
    +
    + +

    The type suffix for a conversion operator denotes the type of the result and the size +indicator gives the size of the result. For example, CVUI4 converts an +unsigned (U) to a 4-byte signed integer (I4). The syms[0] +field points to a symbol-table entry for a integer constant that gives the size of the +source operand. For example, if syms[0] in a CVUI4 points to a +symbol-table entry for 2, the conversion widens a 2-byte unsigned integer to a 4-byte +signed integer. Conversions that widen unsigned integers zero-extend; those that widen +signed integers sign-extend.

    + +

    The front end composes conversions between types T1 and T2 +by widening T1 to it's "supertype", if necessary, converting +that result to T2's supertype, then narrowing the result to T2, +if necessary. The following table lists the supertypes; omitted entries are their own +supertypes.

    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Type|Supertype
    signed charint
    signed shortint
    unsigned charint, if sizeof (char) < sizeof (int)
    + unsigned, otherwise
    unsigned shortint, if sizeof (short) < sizeof (int)
    + unsigned, otherwise
    void *an unsigned type as large as a pointer
    +
    + +

    Pointers are converted to an unsigned type of the same size, even when that type is not +one of the integer types.

    + +

    For example, the front end converts a signed short to a float by first converting it to +an int and then to a float. It converts an unsigned short to an int with a single CVUIi +conversion, when shorts are smaller than ints.

    + +

    There are now signed and unsigned variants of ASGN, INDIR, BCOM, +BOR, BXOR, BAND, ARG, CALL, +and RET to simplify code generation on platforms that use different +instructions or register set for signed and unsigned operations. Likewise there are now +pointer variants of ASGN, INDIR, ARG, CALL, +and RET.

    + +

    5.6 Interface Flags

    + +
    unsigned unsigned_char:1;
    + +

    tells the front end whether plain characters are signed or unsigned. If it's zero, char +is a signed type; otherwise, char is an unsigned type.

    + +

    All the interface flags can be set by command-line options, e.g., -Wf-unsigned_char=1 +causes plain characters to be unsigned.

    + +

    5.8 Definitions

    + +

    The front end announces local variables by calling

    + +
    void (*local)(Symbol);
    + +

    It announces temporaries likewise; these have the symbol's temporary flag +set, which indicates that the symbol will be used only in the next call to gen. +If a temporary's u.t.cse field is nonnull, it points to the node that +computes the value assigned to the temporary; see page 346.

    + +

    The front end calls

    + +
    void (*address)(Symbol p, Symbol q, long n);
    + +

    to initialize q to a symbol that represents an address of the form x+n, +where x is the address represented by p and the long integer n +is positive or negative.

    + +

    5.9 Constants

    + +

    The interface function

    + +
    void (*defconst)(int suffix, int size, Value v);
    + +

    initializes constants. defconst emits directives to define a cell and initialize it to +a constant value. v is the constant value, suffix identifies the type of the value, and +size is the size of the value in bytes. The value of suffix indicates which field of v +holds the value, as shown in the following table.

    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    suffix|v Field|size
    Fv.dfloat, double, long double
    Iv.isigned char, signed short, signed int, signed long
    Uv.uunsigned char, unsigned short, unsigned int, unsigned long
    Pv.pvoid *
    +
    + +

    defconst must narrow v.x when size is less than sizeof +v.x; e.g., to emit an unsigned char, defconst should emit (unsigned +char)v.i.

    + +

    5.12 Upcalls

    + +

    lcc 4.x uses standard I/O and its I/O functions have been changed accordingly. lcc +reads input from the standard input, emits code to the standard output, and writes +diagnostics to the standard error output. It uses freopen to redirect these +streams to explicit files, when necessary.

    + +

    bp, outflush, and outs have been eliminated.

    + +
    extern void fprint(FILE *f, const char *fmt, ...);
    +extern void  print(const char *fmt, ...);
    + +

    print formatted data to file f (fprint) or the standard +output (print). These functions are like standard C's printf and +fprintf, but support only some of the standard conversion specifiers and do +not support flags, precision, and field-width specifications. They support the following +new conversion specifiers in addition to those described on page 99.

    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Specifiers|Corresponding printf Specifiers
    %c%c
    %d %D%d %ld
    %u %U%u %lu
    %x %X%x %lx
    %f %e %g%e %f %g
    %pConverts the corresponding void * argument to unsigned long and prints it with the printf + %#x specifier or just %x when the argument is null.
    %IPrints the number of spaces given by the corresponding argument.
    +
    + +
    #define generic(op)  ((op)&0x3F0)
    +#define specific(op) ((op)&0x3FF)
    + +

    generic(op) returns the generic variant of op; that is, +without its type suffix and size indicator. specific(op) returns the +type-specific variant of op; that is, without its size indicator.

    + +

    newconst has been replaced by

    + +
    extern Symbol intconst(int n);
    + +

    which installs the integer constant n in the symbol table, if necessary, +and returns a pointer to the symbol-table entry.

    + +
    + +
    + Chris Fraser / cwfraser@microsoft.com
    + David Hanson / drh@microsoft.com
    + $Revision: 145 $ $Date: 2001-10-17 16:53:10 -0500 (Wed, 17 Oct 2001) $ +
    + + diff --git a/src/tools/lcc/doc/bprint.1 b/src/tools/lcc/doc/bprint.1 new file mode 100644 index 0000000..8cf9971 --- /dev/null +++ b/src/tools/lcc/doc/bprint.1 @@ -0,0 +1,83 @@ +.\" $Id: bprint.1 145 2001-10-17 21:53:10Z timo $ +.TH BPRINT 1 "local \- $Date: 2001-10-17 16:53:10 -0500 (Wed, 17 Oct 2001) $" +.SH NAME +bprint \- expression profiler +.SH SYNOPSIS +.B bprint +[ +.I option ... +] +[ +.I file ... +] +.SH DESCRIPTION +.I bprint +produces on the standard output a listing of the programs compiled by +.I lcc +with the +.B \-b +option. +Executing an +.B a.out +so compiled appends profiling data to +.BR prof.out . +The first token of each expression in the listing is preceded +by the number of times it was executed +enclosed in angle brackets as determined from the data in +.BR prof.out . +.I bprint +interprets the following options. +.TP +.B \-c +Compress the +.B prof.out +file, which otherwise grows with every execution of +.BR a.out . +.TP +.B \-b +Print an annotated listing as described above. +.TP +.B \-n +Include line numbers in the listing. +.TP +.B \-f +Print only the number of invocations of each function. +A second +.B \-f +summarizes call sites instead of callers. +.TP +.BI \-I \*Sdir +specifies additional directories in which to seek +files given in +.B prof.out +that do not begin with `/'. +.PP +If any file names are given, only the requested data for those files are printed +in the order presented. +If no options are given, +.B \-b +is assumed. +.SH FILES +.PP +.ta \w'$LCCDIR/liblcc.{a,lib}XX'u +.nf +prof.out profiling data +$LCCDIR/liblcc.{a,lib} \fIlcc\fP-specific library +.SH "SEE ALSO" +.IR lcc (1), +.IR prof (1) +.SH BUGS +Macros and comments can confuse +.I bprint +because it uses post-expansion source coordinates +to annotate pre-expansion source files. +If +.I bprint +sees that it's about to print a statement count +.I inside +a number or identifier, it moves the count to just +.I before +the token. +.PP +Can't cope with an ill-formed +.BR prof.out . diff --git a/src/tools/lcc/doc/bprint.pdf b/src/tools/lcc/doc/bprint.pdf new file mode 100644 index 0000000..1b11963 Binary files /dev/null and b/src/tools/lcc/doc/bprint.pdf differ diff --git a/src/tools/lcc/doc/install.html b/src/tools/lcc/doc/install.html new file mode 100644 index 0000000..3cc59a8 --- /dev/null +++ b/src/tools/lcc/doc/install.html @@ -0,0 +1,796 @@ + + + + + +Installing lcc + + + + +

    Installing lcc

    + +

    Christopher +W. Fraser and David R. Hanson, Microsoft Research

    + +

    Contents

    + + +
  • Introduction
  • +
  • Installation on UNIX
  • +
  • Building the Driver
  • +
  • Building the Compiler and Accessories
  • +
  • Installation on Windows NT 4.0 and Windows 95/98
  • +
  • Reporting Bugs
  • +
  • Keeping in Touch
  • +
    + +

    Introduction

    + +

    lcc is the ANSI C compiler +described in our book A Retargetable C Compiler: Design and Implementation +(Addison-Wesley, 1995, ISBN 0-8053-1670-1).

    + +

    If you're installing lcc on a UNIX system, read the remainder of this section and +continue with the next section. If you're installing lcc on a Windows NT 4.0 or Windows +95/98 system, and you intend only to use lcc, you can run the InstallShield executable, +which installs the binaries and the documentation. If you want to modify lcc or rebuild +it from the source files, you need the complete distribution, and +you should read the rest of the section, the following three sections, and the Windows NT/95/98 section.

    + +

    Extract the distribution into its own directory. All non-absolute paths below are +relative to this directory. The distribution holds the following subdirectories.

    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    srcsource code
    etcdriver, accessories
    libruntime library source code
    cpppreprocessor source code
    lburgcode-generator generator source code
    docthis document, man pages
    include/*/*include files
    tsttest suite
    alpha/*/tstALPHA test outputs
    mips/*/tstMIPS test outputs
    sparc/*/tstSPARC test outputs
    x86/*/tstX86 test outputs
    +
    + +

    doc/install.html is the HTML file for this document. doc/4.html +describes the internal differences between lcc 3.x and 4.1.

    + +

    The installation makefile is designed so that lcc can be installed from a read-only +file system or directory, which is common in networked environments, so the distribution +can be unloaded on a central file server. You will need an existing ANSI/ISO C +compiler to build and install lcc.

    + +

    Installation on UNIX

    + +

    The compilation components (the preprocessor, include files, and compiler proper, etc.) +are installed in a single build directory. On multi-platform systems supported by +a central file server, it's common to store the build directory in a location specific to +the platform and to the version of lcc, and to point a symbolic link to this location. For +example,

    + +
    +
    % ln -s /usr/local/lib/lcc-4.1/sparc-solaris /usr/local/lib/lcc
    +
    + +

    points /usr/local/lib/lcc to a build directory for lcc version 4.1 on the +SPARC under Solaris. Links into /usr/local/lib are created for the programs lcc +and bprint. Thus, a new distribution can be installed by building it in its +own build directory and changing one symbolic link to point to that directory. If these +conventions or their equivalents are followed, the host-specific parts of the driver +program, lcc, can be used unmodified.

    + +

    Installation on a UNIX system involves the following steps. Below, the build directory +is referred to as BUILDDIR. + +

      +
    1. Create the build directory, using a version- and platform-specific naming convention as + suggested above, and record the name of this directory in the BUILDDIR + environment variable:
      +
      % setenv BUILDDIR /usr/local/lib/lcc-4.1/sparc-solaris
      +% mkdir -p $BUILDDIR
      +
      +

      Here and below, commands assume the C shell. Also, you'll need a version of mkdir + that supports the -p option, which creates intermediate directories as + necessary.

      +
    2. +
    3. Copy the man pages to the repository for local man pages, e.g.,
      +
      % cp doc/*.1 /usr/local/man/man1
      +
      +

      Some users copy the man pages to the build directory and create the appropriate + symbolic links, e.g.,

      +
      +
      % cp doc/*.1 $BUILDDIR
      +% ln -s $BUILDDIR/*.1 /usr/local/man/man1
      +
      +
    4. +
    5. Platform-specific include files are in directories named include/target/os. + Create the include directory in the build directory, and copy the include hierarchy for + your platform to this directory, e.g.,
      +
      % mkdir $BUILDDIR/include
      +% cp -p -R include/sparc/solaris/* $BUILDDIR/include
      +
      +

      Again, some users create a symbolic link to the appropriate directory in the + distribution instead of copying the include files. For example, at Princeton, the + distributions are stored under /proj/pkg/lcc, so the included files are + "installed" by creating one symbolic link:

      +
      +
      % ln -s /proj/pkg/lcc/4.1/include/sparc/solaris $BUILDDIR/include
      +
      +

      If you're installing lcc on Linux, you must also plant a symbolic link named gcc + to gcc's library directory, because lcc uses gcc's C preprocessor and most of gcc's header + files:

      +
      +
      % ln -s /usr/lib/gcc-lib/i486-linux/2.7.2.2 $BUILDDIR/gcc
      +
      +

      The library directory shown above may be different on your Linux machine; to determine + the correct directory, browse /usr/lib/gcc-lib, or execute

      +
      +
      % cc -v tst/8q.c
      +
      +

      and examine the diagnostic output. Make sure that $BUILDDIR/gcc/cpp and $BUILDDIR/gcc/include + point to, respectively, gcc's C preprocessor and header files. On Linux, lcc looks for + include files in $BUILDDIR/include, $BUILDDIR/gcc/include, and /usr/include, + in that order; see Building the Driver and etc/linux.c for details.

      +
    6. +
    7. The makefile includes the file named by the CUSTOM + macro; the default is custom.mk, and an empty custom.mk is + included in the distribution. If desired, prepare a site-specification customization file + and define CUSTOM to the path of that file when invoking make in steps 5 and + 6, e.g.,
      +
      make CUSTOM=/users/drh/solaris.mk
      +
      +

      You can, for example, use customization files to record site-specific values for macros + instead of using environment variables, and to record targets for the steps in this list.

      +
    8. +
    9. Build the host-specific driver, creating a custom host-specific part, if necessary. See Building the Driver.
    10. +
    11. Build the preprocessor, compiler proper, library, and other accessories. See Building the Compiler.
    12. +
    13. Plant symbolic links to the build directory and to the installed programs, e.g.,
      +
      % ln -s $BUILDDIR /usr/local/lib/lcc
      +% ln -s /usr/local/lib/{lcc,bprint} /usr/local/bin
      +
      +

      Some users copy bprint and lcc into /usr/local/bin + instead of creating symbolic links. The advantange of creating the links for lcc + and bprint as shown is that, once established, they point indirectly to + whatever /usr/local/lib/lcc points to; installing a new version of lcc, say, + 4.2, can be done by changing /usr/local/lib/lcc to point to the 4.2 build + directory.

      +
    14. +
    + +

    Building the Driver

    + +

    The preprocessor, compiler, assembler, and loader are invoked by a driver program, lcc, +which is similar to cc on most systems. It's described in the man page doc/lcc.1. +The driver is built by combining the host-independent part, etc/lcc.c, +with a small host-specific part. Distributed host-specific parts are named etc/os.c, +where os is the name of the operating system for the host on which lcc +is being installed. If you're following the installations conventions described above, you +can probably use one of the host-specific parts unmodified; otherwise, pick one that is +closely related to your platform, copy it to whatever.c, and edit it +as described below. You should not have to edit etc/lcc.c.

    + +

    We'll use etc/solaris.c as an example in +describing how the host-specific part works. This example illustrates all the important +features. Make sure you have the environment variable BUILDDIR set correctly, +and build the driver with a make command, e.g.,

    + +
    +
    % make HOSTFILE=etc/solaris.c lcc
    +cc -g -c -DTEMPDIR=\"/tmp\" -o /usr/local/lib/lcc-4.1/sparc-solaris/lcc.o etc/lcc.c
    +cc -g -c -o /usr/local/lib/lcc-4.1/sparc-solaris/host.o etc/solaris.c
    +cc -g -o /usr/local/lib/lcc-4.1/sparc-solaris/lcc /usr/local/lib/lcc-4.1/sparc-solaris/lcc.o /usr/local/lib/lcc-4.1/sparc-solaris/host.o
    +
    + +

    The symbolic name HOSTFILE specifies the path to the host-specific part, +either one in the distribution or whatever.c. Some versions of make +may require the -e option in order to read the environment.

    + +

    Here's etc/solaris.c:

    + +
    +
    /* Sparcs running Solaris 2.5.1 at CS Dept., Princeton University */
    +
    +#include <string.h>
    +
    +static char rcsid[] = "$ Id: solaris.c,v 1.10 1998/09/14 20:36:33 drh Exp $";
    +
    +#ifndef LCCDIR
    +#define LCCDIR "/usr/local/lib/lcc/"
    +#endif
    +#ifndef SUNDIR
    +#define SUNDIR "/opt/SUNWspro/SC4.2/lib/"
    +#endif
    +
    +char *suffixes[] = { ".c", ".i", ".s", ".o", ".out", 0 };
    +char inputs[256] = "";
    +char *cpp[] = { LCCDIR "cpp",
    +	"-D__STDC__=1", "-Dsparc", "-D__sparc__", "-Dsun", "-D__sun__", "-Dunix",
    +	"$1", "$2", "$3", 0 };
    +char *include[] = { "-I" LCCDIR "include", "-I/usr/local/include",
    +	"-I/usr/include", 0 };
    +char *com[] = { LCCDIR "rcc", "-target=sparc/solaris",
    +	"$1", "$2", "$3", 0 };
    +char *as[] = { "/usr/ccs/bin/as", "-Qy", "-s", "-o", "$3", "$1", "$2", 0 };
    +char *ld[] = { "/usr/ccs/bin/ld", "-o", "$3", "$1",
    +	SUNDIR "crti.o", SUNDIR "crt1.o",
    +	SUNDIR "values-xa.o", "$2", "",
    +	"-Y", "P," SUNDIR ":/usr/ccs/lib:/usr/lib", "-Qy",
    +	"-L" LCCDIR, "-llcc", "-lm", "-lc", SUNDIR "crtn.o", 0 };
    +
    +extern char *concat(char *, char *);
    +
    +int option(char *arg) {
    +	if (strncmp(arg, "-lccdir=", 8) == 0) {
    +		cpp[0] = concat(&arg[8], "/cpp");
    +		include[0] = concat("-I", concat(&arg[8], "/include"));
    +		ld[12] = concat("-L", &arg[8]);
    +		com[0] = concat(&arg[8], "/rcc");
    +	} else if (strcmp(arg, "-p") == 0) {
    +		ld[5] = SUNDIR "mcrt1.o";
    +		ld[10] = "P," SUNDIR "libp:/usr/ccs/lib/libp:/usr/lib/libp:"
    +			 SUNDIR ":/usr/ccs/lib:/usr/lib";
    +	} else if (strcmp(arg, "-b") == 0)
    +		;
    +	else if (strncmp(arg, "-ld=", 4) == 0)
    +		ld[0] = &arg[4];
    +	else
    +		return 0;
    +	return 1;
    +}
    +
    + +

    LCCDIR defaults to "/usr/local/lib/lcc/" unless +it's defined by a -D option as part of CFLAGS in the make +command, e.g.,

    + +
    +
    % make HOSTFILE=etc/solaris.c CFLAGS='-DLCCDIR=\"/v/lib/lcc/\"' lcc
    +
    + +

    Note the trailing slash; SUNDIR is provided so you can use etc/solaris.c +even if you have a different version of the Sun Pro compiler suite. If you're using the +gcc compiler tools instead of the Sun Pro tools, see etc/gcc-solaris.c.

    + +

    Most of the host-specific code is platform-specific data and templates for the commands +that invoke the preprocessor, compiler, assembler, and loader. The suffixes +array lists the file name suffixes for C source files, preprocessed source files, assembly +language source files, object files, and executable files. suffixes must be +terminated with a null pointer, as shown above. The initialization of suffixes +in etc/solaris.c are the typical ones for UNIX +systems. Each element of suffixes is actually a list of suffixes, separated +by semicolons; etc/win32.c holds an example:

    + +
    +
    char *suffixes[] = { ".c;.C", ".i;.I", ".asm;.ASM;.s;.S", ".obj;.OBJ", ".exe", 0 };
    +
    + +

    When a list is given, the first suffix is used whenever lcc needs to generate a file +name. For example, with etc/win32.c, lcc emits +the generated assembly code into .asm files.

    + +

    The inputs array holds a null-terminated string of directories separated +by colons or semicolons. These are used as the default value of LCCINPUTS, if +the environment variable LCCINPUTS is not set; see the man +page.

    + +

    Each command template is an array of pointers to strings terminated with a null +pointer; the strings are full path names of commands, arguments, or argument placeholders, +which are described below. Commands are executed in a child process, and templates can +contain multiple commands by separating commands with newlines. The driver runs each +command in a new process.

    + +

    The cpp array gives the command for running lcc's preprocessor, cpp. +Literal arguments specified in templates, e.g., "-Dsparc" in the cpp +command above, are passed to the command as given.

    + +

    The strings "$1", "$2", and "$3" +in templates are placeholders for lists of arguments that are substituted in a +copy of the template before the command is executed. $1 is replaced by the options +specified by the user; for the preprocessor, this list always contains at least -D__LCC__. +$2 is replaced by the input files, and $3 is replaced +by the output file.

    + +

    Zero-length arguments after replacement are removed from the argument list before the +command is invoked. So, for example, if the preprocessor is invoked without an output +file, "$3" becomes "", which is removed from +the final argument list.

    + +

    The include array is a list of -I options that specify which +directives should be searched to satisfy include directives. These directories are +searched in the order given. The first directory should be the one to which the ANSI +header files were copied as described in UNIX or Windows +installation instructions. The driver adds these options to cpp's arguments +when it invokes the preprocessor, except when -N is specified.

    + +

    com gives the command for invoking the compiler. This template can appear +as shown above in a custom host-specific part, but the option -target=sparc/solaris +should be edited to the target/os for your platform. If com[1] +includes the string "win32", the driver assumes it's running on +Windows. lcc can generate code for all of the target/os +combinations listed in the file src/bind.c. The -target option +specifies the default combination. The driver's -Wf option can be used to +specify other combinations; the man page elaborates.

    + +

    as gives the command for invoking the assembler. On Linux, you must be +running at least version 2.8.1 of the GNU assembler; earlier versions mis-assemble some +instructions emitted by lcc.

    + +

    ld gives the command for invoking the loader. For the other commands, the +list $2 contains a single file; for ld, $2 contains +all ".o" files and libraries, and $3 is a.out, unless +the -o option is specified. As suggested in the code above, ld +must also specify the appropriate startup code and default libraries, including the lcc +library, liblcc.a.

    + +

    The option function is described below; the minimal option +function just returns 0.

    + +

    You can test lcc with the options -v -v to display the +commands that would be executed, e.g.,

    + +
    +
    % $BUILDDIR/lcc -v -v foo.c baz.c mylib.a -lX11
    +/usr/local/lib/lcc-4.1/lcc $ Id: solaris.c,v 1.10 1998/09/14 20:36:33 drh Exp $
    +foo.c:
    +/usr/local/lib/lcc/cpp -D__STDC__=1 -Dsparc -D__sparc__ -Dsun -D__sun__ -Dunix -D__LCC__ -I/usr/local/lib/lcc/include -I/usr/local/include -I/usr/include foo.c /tmp/lcc266290.i
    +/usr/local/lib/lcc/rcc -target=sparc/solaris -v /tmp/lcc266290.i /tmp/lcc266291.
    +s
    +/usr/ccs/bin/as -Qy -s -o /tmp/lcc266292.o /tmp/lcc266291.s
    +baz.c:
    +/usr/local/lib/lcc/cpp -D__STDC__=1 -Dsparc -D__sparc__ -Dsun -D__sun__ -Dunix -D__LCC__ -I/usr/local/lib/lcc/include -I/usr/local/include -I/usr/include baz.c /tmp/lcc266290.i
    +/usr/local/lib/lcc/rcc -target=sparc/solaris -v /tmp/lcc266290.i /tmp/lcc266291.s
    +/usr/ccs/bin/as -Qy -s -o /tmp/lcc266293.o /tmp/lcc266291.s
    +/usr/ccs/bin/ld -o a.out /opt/SUNWspro/SC4.2/lib/crti.o /opt/SUNWspro/SC4.2/lib/crt1.o /opt/SUNWspro/SC4.2/lib/values-xa.o /tmp/lcc266292.o /tmp/lcc266293.o mylib.a -lX11 -Y P,/opt/SUNWspro/SC4.2/lib/:/usr/ccs/lib:/usr/lib -Qy -L/usr/local/lib/lcc/ -llcc -lm -lc /opt/SUNWspro/SC4.2/lib/crtn.o
    +rm /tmp/lcc266293.o /tmp/lcc266290.i /tmp/lcc266291.s /tmp/lcc266292.o
    +
    + +

    As the output shows, lcc places temporary files in /tmp; if +any of the environment variables TMP, TEMP, and TMPDIR +are set, they override this default (in the order shown) as does the -tempdir=dir +option. The default can be changed by defining TEMPDIR in CFLAGS +when building the driver.

    + +

    The option function is called for the options -Wo, -g, +-p, -pg, and -b because these compiler options +might also affect the loader's arguments. For these options, the driver calls option(arg) +to give the host-specific code an opportunity to edit the ld command, if +necessary. option can change ld, if necessary, and return 1 to +announce its acceptance of the option. If the option is unsupported, option +should return 0.

    + +

    For example, in response to -g, the option function shown +above accepts the option but does nothing else, because the ld and as +commands don't need to be modified on the SPARC. -g will also be added to the +compiler's options by the host-independent part of the driver. The -p causes option +to change the name of the startup code and changed the list of libraries. The -b +option turns on lcc's per-expression profiling, the code for which is in liblcc.a, +so option need no nothing.

    + +

    On SPARCs, the driver also recognizes -Bstatic and -Bdynamic +as linker options. The driver recognizes but ignores "-target name" +option.

    + +

    The option -Woarg causes the driver to pass arg to option. +Such options have no other effect; this mechanism is provided to support system-specific +options that affect the commands executed by the driver. As illustrated above, +host-specific parts should support the -Wo-lccdir=dir option, which +causes lcc's compilation components to be found in dir, because this option is +used by the test scripts, and because the driver simulates a -Wo-lccdir +option with the value of the environment variable LCCDIR, if it's defined. +The code above rebuilds the paths to the include files, preprocessor, compiler, and +library by calling concat, which is defined in etc/lcc.c.

    + +

    Building the Compiler and Accessories

    + +

    To build the rest of compilation components make sure BUILDDIR is set +appropriately and type "make all". This command builds librcc.a +(the compiler's private library), rcc (the compiler proper), lburg +(the code-generator generator), cpp (the preprocessor), liblcc.a +(the runtime library), and bprint (the profile printer), all in BUILDDIR. +There may be warnings, but there should be no errors. If you're using an ANSI/ISO compiler +other than cc, specify its name with the CC= option, e.g., +"make CC=gcc all". If you're running on a DEC ALPHA, use "make +CC='cc -std1' all"; the -std1 option is essential on the ALPHA. +If you're on a DEC 5000 running Ultrix 4.3, use "make CC=c89 all".

    + +

    Once rcc is built with the host C compiler, run the test suite to verify +that rcc is working correctly. If any of the steps below fail, contact us +(see Reporting Bugs). The commands in the makefile run the +shell script src/run.sh on each C program in the test suite, tst/*.c. +It uses the driver, $BUILDDIR/lcc, so you must have the driver in the build +directory before testing rcc. The target/os +combination is read from the variable TARGET, which must be specified when +invoking make:

    + +
    +
    % make TARGET=sparc/solaris test
    +mkdir -p /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/8q.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/array.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/cf.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/cq.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/cvt.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/fields.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/front.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/incr.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/init.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/limits.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/paranoia.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/sort.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/spill.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/stdarg.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/struct.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/switch.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/wf1.s:
    +/usr/local/lib/lcc-4.1/sparc-solaris/rcc -target=sparc/solaris /usr/local/lib/lcc-4.1/sparc-solaris/sparc/solaris/tst/yacc.s:
    +
    + +

    Each line in the output above is of the form

    + +
    +

    $BUILDDIR/rcc -target=target/os$BUILDDIR/target/os/X.s:

    +
    + +

    where X is the base name of the C program X.c in the +test suite. This output identifies the compiler and the target, e.g., "$BUILDDIR/rcc +is generating code for a sparc running the solaris operating +system."

    + +

    For each program in the test suite, src/run.sh compiles the program, drops +the generated assembly language code in BUILDDIR/target/os, +and uses diff to compare the generated assembly code with the expected code +(the code expected for tst/8q.c on the SPARC under Solaris is in sparc/solaris/tst/8q.sbk, +etc.). If there are differences, the script executes the generated code with the input +given in tst (the input for tst/8q.c is in tst/8q.0, +etc.) and compares the output with the expected output (the expected output from tst/8q.c +on the SPARC under Solaris is in sparc/solaris/tst/8q.1bk, etc.). The script +also compares the diagnostics from the compiler with the expected diagnostics.

    + +

    On some systems, there may be a few differences between the generated code and the +expected code. These differences occur because the expected code is generated by cross +compilation and the least significant bits of some floating-point constants differ from +those bits in constants generated on your system. On Linux, there may be differences +because of differences in the header files between our system and yours. There should be +no differences in the output from executing the test programs.

    + +

    Next, run the "triple test", which builds rcc using itself:

    + +
    +
    % make triple
    +/usr/local/lib/lcc-4.1/sparc-solaris/lcc -o /usr/local/lib/lcc-4.1/sparc-solaris/1rcc -d0.6 -Wo-lccdir=/usr/local/lib/lcc-4.1/sparc-solaris -B/usr/local/lib/lcc-4.1/sparc-solaris/  -Isrc src/*.c
    +src/alloc.c:
    +...
    +src/x86.c:
    +/usr/local/lib/lcc-4.1/sparc-solaris/lcc -o /usr/local/lib/lcc-4.1/sparc-solaris/1rcc -d0.6 -Wo-lccdir=/usr/local/lib/lcc-4.1/sparc-solaris -B/usr/local/lib/lcc-4.1/sparc-solaris/  -Isrc src/*.c
    +src/alloc.c:
    +...
    +src/x86.c:
    +strip /usr/local/lib/lcc-4.1/sparc-solaris/[12]rcc
    +dd if=/usr/local/lib/lcc-4.1/sparc-solaris/1rcc of=/usr/local/lib/lcc-4.1/sparc-solaris/rcc1 bs=512 skip=1
    +769+1 records in
    +769+1 records out
    +dd if=/usr/local/lib/lcc-4.1/sparc-solaris/2rcc of=/usr/local/lib/lcc-4.1/sparc-solaris/rcc2 bs=512 skip=1
    +769+1 records in
    +769+1 records out
    +if cmp /usr/local/lib/lcc-4.1/sparc-solaris/rcc[12]; then \
    +        mv /usr/local/lib/lcc-4.1/sparc-solaris/2rcc /usr/local/lib/lcc-4.1/sparc-solaris/rcc; \
    +        rm -f /usr/local/lib/lcc-4.1/sparc-solaris/1rcc /usr/local/lib/lcc-4.1/sparc-solaris/rcc[12]; fi
    +
    + +

    This command builds rcc twice; once using the rcc built by cc +and again using the rcc built by lcc. The resulting binaries are +compared. They should be identical, as shown at the end of the output above. If they +aren't, our compiler is generating incorrect code; contact us.

    + +

    The final version of rcc should also pass the test suite; that is, the +output from

    + +
    +
    % make TARGET=sparc/solaris test
    +
    + +

    should be identical to that from the previous make test.

    + +

    The command "make clean" cleans up, but does not remove rcc, +etc., and "make clobber" cleans up and removes lcc, rcc, +and the other accessories. Test directories under BUILDDIR are not +removed; you'll need to remove these by hand, e.g.,

    + +
    +
    % rm -fr $BUILDDIR/sparc
    +
    + +

    The code generators for the other targets can be tested by specifying the desired target/os +and setting an environment variable that controls what src/run.sh does. For +example, to test the MIPS code generator, type

    + +
    +
    % setenv REMOTEHOST noexecute
    +% make TARGET=mips/irix test
    +
    + +

    As above, src/run.sh compares the MIPS code generated with what's +expected. There should be no differences. Setting REMOTEHOST to noexecute +suppresses the assembly and execution of the generated code. If you set REMOTEHOST +to the name of a MIPS machine to which you can rlogin, src/run.sh +will rcp the generated code to that machine and execute it there, if +necessary. See src/run.sh for the details.

    + +

    You can use lcc as a cross compiler. The options -S and -Wf-target=target/os +generate assembly code for the specified target, which is any of those listed in the file src/bind.c. +For example,

    + +
    +
    % lcc -Wf-target=mips/irix -S tst/8q.c
    +
    + +

    generates MIPS code for tst/8q.c in 8q.s.

    + +

    lcc can also generate code for a "symbolic" target. This target is used +routinely in front-end development, and its output is a printable representation of the +input program, e.g., the dags constructed by the front end are printed, and other +interface functions print their arguments. You can specify this target with the option -Wf-target=symbolic. +For example,

    + +
    +
    % lcc -Wf-target=symbolic -S tst/8q.c
    +
    + +

    generates symbolic output for tst/8q.c in 8q.s. Adding -Wf-html +causes the symbolic target to emit HTML instead of plain text. Finally, the option -Wf-target=null +specifies the "null" target for which lcc emits nothing and thus only checks the +syntax and semantics of its input files.

    + +

    Installation on Windows NT 4.0 or Windows 95/98

    + +

    On Windows NT 4.0 and Windows 95/98, lcc is designed to work with Microsoft's Visual +C++ 5.0 (VC) and Microsoft's Assembler, MASM 6.11d. It uses the VC header files, +libraries, and command-line tools, and it uses MASM to assemble the code it generates. If +you have MASM 6.11, make sure you upgrade to 6.11d, +because earlier 6.11 releases do not generate correct COFF object files.

    + +

    Building the distribution components from the ground up requires Microsoft's Visual +C/C++ 5.0 compiler, Microsoft's make, nmake, and the standard Windows command +interpreter. makefile.nt is written to use only nmake. +As on UNIX systems, the compilation components are installed in a single build +directory, and the top-level programs, lcc.exe and bprint.exe, +are installed in a directory on the PATH. If the conventions used below are followed, the +Windows-specific parts of the driver program, lcc.exe, can be used +unmodified.

    + +

    Building from the source distribution on a Windows system involves the following steps. +Below, the build directory is referred to as BUILDDIR, and the distribution +is in \dist\lcc\4.1. + +

      +
    1. Create the build directory, perhaps using a version- and platform-specific naming + convention as suggested in Installation on UNIX, and record + the name of this directory in the BUILDDIR environment variable:
      +
      C:\dist\lcc\4.1>set BUILDDIR=\progra~1\lcc\4.1\bin
      +C:\dist\lcc\4.1>mkdir %BUILDDIR%
      +
      +

      The default build, or installation, directory is \Program Files\lcc\4.1\bin, + but the nmake commands require that you use the corresponding 8.3 file name, progra~1, + instead of Program Files.

      +
    2. +
    3. etc\win32.c is the Windows-specific part of + the driver. It assumes that environment variable include gives the locations + of the VC header files and that the linker (link.exe) and the assembler (ml.exe) + are on the PATH. It also assumes that the macro LCCDIR gives the build + directory. If necessary, revise a copy of etc\win32.c + to reflect the conventions on your computer (see Building the Driver), + then build the driver, specifying the default temporary directory, if necessary:
      +
      C:\dist\lcc\4.1>nmake -f makefile.nt TEMPDIR=\\temp HOSTFILE=etc/win32.c lcc
      +...
      +        cl -nologo -Zi -MLd -Fd\progra~1\lcc\4.1\bin\ -c -DTEMPDIR=\"\\temp\" -Fo\progra~1\lcc\4.1\bin\lcc.obj etc/lcc.c
      +lcc.c
      +        cl -nologo -Zi -MLd -Fd\progra~1\lcc\4.1\bin\ -c -Fo\progra~1\lcc\4.1\bin\host.obj etc/win32.c
      +win32.c
      +        cl -nologo -Zi -MLd -Fd\progra~1\lcc\4.1\bin\ -Fe\progra~1\lcc\4.1\bin\lcc.exe \progra~1\lcc\4.1\bin\lcc.obj \progra~1\lcc\4.1\bin\host.obj
      +
      +

      If you make a copy of etc\win32.c, specify the path of the copy as the + value of HOSTFILE. For example, if you copy etc\win32.c to BUILDDIR + and edit it, use the command

      +
      +
      C:\dist\lcc\4.1>nmake -f makefile.nt TEMPDIR=\\temp HOSTFILE=%BUILDDIR%\win32.c lcc
      +
      +
    4. +
    5. Build the preprocessor, compiler proper, library, and other accessories (see Building the Compiler):
      +
      C:\dist\lcc\4.1>nmake -f makefile.nt all
      +
      +

      This command uses the VC command-line tools cl and lib to + build bprint.exe, cpp.exe, lburg.exe, liblcc.lib, + librcc.lib, and rcc.exe, all in BUILDDIR. There may + be some warnings, but there should be no warnings.

      +
    6. +
    7. Create a test directory and run the test suite:
      +
      C:\dist\lcc\4.1>mkdir %BUILDDIR%\x86\win32\tst
      +C:\dist\lcc\4.1>nmake -f makefile.nt test
      +
      +

      This command compiles each program in tst, compares the generated + assembly code and diagnostics with the expected assembly code and diagnostics, executes + the program, and compares the output with the expected output (using fc). For + example, when the nmake command compiles tst\8q.c, + it leaves the generated assembly code and diagnostic output in %BUILDDIR%\x86\win32\tst\8q.s + and %BUILDDIR%\x86\win32\tst\8q.2, and it compares them with the expected + results in x86\win32\tst\8q.sbk. It builds the executable program in %BUILDDIR%\x86\win32\tst\8q.exe, + runs it, and redirects the output to %BUILDDIR%\x86\win32\tst\8q.1, which it + compares with x86\win32\tst\8q.1bk. The output from this step is voluminous, + but there should be no differences and no errors.

      +
    8. +
    9. Run the "triple" test, which compiles rcc with itself and + verifies the results:
      +
      C:\dist\lcc\4.1>nmake -f makefile.nt triple
      +...
      +\progra~1\lcc\4.1\bin\x86.c:
      + Assembling: C:/TEMP/lcc2001.asm
      +        fc /b \progra~1\lcc\4.1\bin\1rcc.exe \progra~1\lcc\4.1\bin\2rcc.exe
      +Comparing files \progra~1\lcc\4.1\bin\1rcc.exe and \progra~1\lcc\4.1\bin\2RCC.EXE
      +00000088: B4 D5
      +
      +

      This command builds rcc twice; once using the rcc built by VC + and again using the rcc built by lcc. The resulting binaries are + compared using fc. They should be identical, except for one or two bytes of + timestamp data, as shown at the end of the output above. If they aren't, our compiler is + generating incorrect code; contact us.

      +
    10. +
    11. Copy lcc.exe and bprint.exe to a directory on your PATH, e.g.,
      +
      C:\dist\lcc\4.1>copy %BUILDDIR%\lcc.exe \bin
      +        1 file(s) copied.
      +
      +C:\dist\lcc\4.1>copy %BUILDDIR%\bprint.exe \bin
      +        1 file(s) copied.
      +
      +
    12. +
    13. Finally, clean up:
      +
      C:\dist\lcc\4.1>nmake -f makefile.nt clean
      +
      +

      This command removes the derived files in BUILDDIR, but does not remove rcc.exe, + etc.; "nmake -f makefile.nt clobber" cleans up and removes all + executables and libraries. Test directories under BUILDDIR are not + removed; you'll need to remove these by hand, e.g.,

      +
      +
      C:\dist\lcc\4.1>rmdir %BUILDDIR%\x86 /s
      +\progra~1\lcc\4.1\bin\x86, Are you sure (Y/N)? y
      +
      +
    14. +
    + +

    Reporting Bugs

    + +

    lcc is a large, complex program. We find and repair errors routinely. If you think that +you've found a error, follow the steps below, which are adapted from the instructions in +Chapter 1 of A Retargetable C Compiler: Design and Implementation. + +

      +
    1. If you don't have a source file that displays the error, create one. Most errors are + exposed when programmers try to compile a program they think is valid, so you probably + have a demonstration program already.
    2. +
    3. Preprocess the source file and capture the preprocessor output. Discard the original + code.
    4. +
    5. Prune your source code until it can be pruned no more without sending the error into + hiding. We prune most error demonstrations to fewer than five lines.
    6. +
    7. Confirm that the source file displays the error with the distributed version of + lcc. If you've changed lcc and the error appears only in your version, then you'll have to + chase the error yourself, even if it turns out to be our fault, because we can't work on + your code.
    8. +
    9. Annotate your code with comments that explain why you think that lcc is wrong. If lcc + dies with an assertion failure, please tell us where it died. If lcc crashes, please + report the last part of the call chain if you can. If lcc is rejecting a program you think + is valid, please tell us why you think it's valid, and include supporting page numbers in + the ANSI Standard, Appendix A in The C Programming Language, or the + appropriate section in C: A Reference Manual, 4th edition by S. B. Harbison + and G. L. Steele, Jr. (Prentice Hall, 1995). If lcc silently generates incorrect code for + some construct, please include the corrupt assembly code in the comments and flag the + incorrect instructions if you can.
    10. +
    11. Confirm that your error hasn't been fixed already. The latest version of lcc is always + available for anonymous ftp from ftp.cs.princeton.edu in pub/lcc. A README file there gives + acquistion details, and the LOG file reports what errors + were fixed and when they were fixed. If you report a error that's been fixed, you might + get a canned reply.
    12. +
    13. Send your program by electronic mail to lcc-bugs@cs.princeton.edu. Please + send only valid C programs; put all remarks in C comments so that we can process reports + semiautomatically.
    14. +
    + +

    Keeping in Touch

    + +

    There is an lcc mailing list for general information about lcc. To be added to the +list, send a message with the 1-line body

    + +
    +
    subscribe lcc
    +
    + +

    to majordomo@cs.princeton.edu. This line must appear in the message body; +"Subject:" lines are ignored. To learn more about mailing lists served by majordomo, +send a message with the 1-word body "help" to majordomo@cs.princeton.edu. +Mail sent to lcc@cs.princeton.edu is forwarded to everyone on the mailing +list.

    + +

    There is also an lcc-bugs mailing list for reporting bugs; subscribe to it +by sending a message with the 1-line body

    + +
    +
    subscribe lcc-bugs
    +
    + +

    to majordomo@cs.princeton.edu. Mail addressed to lcc-bugs@cs.princeton.edu +is forwarded to everyone on this list.

    + +
    + +
    + Chris Fraser / cwfraser@microsoft.com
    + David Hanson / drh@microsoft.com
    + $Revision: 145 $ $Date: 2001-10-17 16:53:10 -0500 (Wed, 17 Oct 2001) $ +
    + + diff --git a/src/tools/lcc/doc/lcc.1 b/src/tools/lcc/doc/lcc.1 new file mode 100644 index 0000000..fe91bca --- /dev/null +++ b/src/tools/lcc/doc/lcc.1 @@ -0,0 +1,605 @@ +.\" $Id: lcc.1 145 2001-10-17 21:53:10Z timo $ +.TH LCC 1 "local \- $Date: 2001-10-17 16:53:10 -0500 (Wed, 17 Oct 2001) $" +.SH NAME +lcc \- ANSI C compiler +.SH SYNOPSIS +.B lcc +[ +.I option +| +.I file +]... +.br +.SH DESCRIPTION +.PP +.I lcc +is an ANSI C compiler for a variety of platforms. +.PP +Arguments whose names end with `.c' (plus `.C' under Windows) are taken to be +C source programs; they are preprocessed, compiled, and +each object program is left on the file +whose name is that of the source with `.o' (UNIX) or `.obj' (Windows) +substituted for the extension. +Arguments whose names end with `.i' are treated similarly, +except they are not preprocessed. +In the same way, +arguments ending with `.s' (plus `.S', `.asm', and `.ASM', under Windows) +are taken to be assembly source programs +and are assembled, producing an object file. +If there are no arguments, +.I lcc +summarizes its options on the standard error. +.PP +.I lcc +deletes an object file if and only if exactly one +source file is mentioned and no other file +(source, object, library) or +.B \-l +option is mentioned. +.PP +If the environment variable +.B LCCINPUTS +is set, +.I lcc +assumes it gives a semicolon- or colon-separated list of directories in which to +look for source and object files whose names do not begin with `/'. +These directories are also added to the list of directories +searched for libraries. +If +.B LCCINPUTS +is defined, it must contain `.' in order for the current directory +to be searched for input files. +.PP +.I lcc +uses ANSI standard header files (see `FILES' below). +Include files not found in the ANSI header files +are taken from the normal default include areas, +which usually includes +.BR /usr/include . +Under Windows, if the environment variable +.B include +is defined, it gives a semicolon-separated list of directories in which to search for +header files. +.PP +.I lcc +interprets the following options; unrecognized options are +taken as loader options (see +.IR ld (1)) +unless +.BR \-c , +.BR \-S , +or +.B \-E +precedes them. +Except for +.BR \-l , +all options are processed before any of the files +and apply to all of the files. +Applicable options are passed to each compilation phase in the order given. +.TP +.B \-c +Suppress the loading phase of the compilation, and force +an object file to be produced even if only one program is compiled. +.TP +.B \-g +Produce additional symbol table information for the local debuggers. +.I lcc +warns when +.B \-g +is unsupported. +.TP +.BI \-Wf\-g n , x +Set the debugging level to +.I n +and emit source code as comments into the generated assembly code; +.I x +must be the assembly language comment character. +If +.I n +is omitted, it defaults to 1, which is similar to +.BR \-g . +Omitting +.BI , x +just sets the debugging level to +.IR n . +.TP +.B \-w +Suppress warning diagnostics, such as those +announcing unreferenced statics, locals, and parameters. +The line +.I +#pragma ref id +simulates a reference to the variable +.IR id . +.TP +.BI \-d n +Generate jump tables for switches whose density is at least +.IR n , +a floating point constant between zero and one. +The default is 0.5. +.TP +.B \-A +Warns about +declarations and casts of function types without prototypes, +assignments between pointers to ints and pointers to enums, and +conversions from pointers to smaller integral types. +A second +.B \-A +warns about +unrecognized control lines, +nonANSI language extensions and source characters in literals, +unreferenced variables and static functions, +declaring arrays of incomplete types, +and exceeding +.I some +ANSI environmental limits, like more than 257 cases in switches. +It also arranges for duplicate global definitions in separately compiled +files to cause loader errors. +.TP +.B \-P +Writes declarations for all defined globals on standard error. +Function declarations include prototypes; +editing this output can simplify conversion to ANSI C. +This output may not correspond to the input when +there are several typedefs for the same type. +.TP +.B \-n +Arrange for the compiler to produce code +that tests for dereferencing zero pointers. +The code reports the offending file and line number and calls +.IR abort (3). +.TP +.B \-O +is ignored. +.TP +.B \-S +Compile the named C programs, and leave the +assembler-language output on corresponding files suffixed `.s' or `.asm'. +.TP +.B \-E +Run only the preprocessor on the named C programs +and unsuffixed file arguments, +and send the result to the standard output. +.TP +.BI \-o " output" +Name the output file +.IR output . +If +.B \-c +or +.B \-S +is specified and there is exactly one source file, +this option names the object or assembly file, respectively. +Otherwise, this option names the final executable +file generated by the loader, and `a.out' (UNIX) or `a.exe' (Windows) is left undisturbed. +.I lcc +warns if +.B \-o +and +.B \-c +or +.B \-S +are given with more than one source file and ignores the +.B \-o +option. +.TP +.BI \-D name=def +Define the +.I name +to the preprocessor, as if by `#define'. +If +.I =def +is omitted, the name is defined as "1". +.TP +.BI \-U name +Remove any initial definition of +.IR name . +.TP +.BI \-I dir +`#include' files +whose names do not begin with `/' are always +sought first in the directory of the +.I file +arguments, then in directories named in +.B \-I +options, then in directories on a standard list. +.TP +.B \-N +Do not search +.I any +of the standard directories for `#include' files. +Only those directories specified by subsequent explicit +.B \-I +options will be searched, in the order given. +.TP +.BI \-B str +Use the compiler +.BI "" str rcc +instead of the default version. +Note that +.I str +often requires a trailing slash. +On Sparcs only, +.B \-Bstatic +and +.BI \-Bdynamic +are passed to the loader; see +.IR ld (1). +.TP +.BI \-Wo\-lccdir= dir +Find the preprocessor, compiler proper, and include directory +in the directory +.I dir/ +or +.I +dir\\. +If the environment variable +.B LCCDIR +is defined, it gives this directory. +.I lcc +warns when this option is unsupported. +.TP +.B \-Wf-unsigned_char=1 +.br +.ns +.TP +.B \-Wf-unsigned_char=0 +makes plain +.B char +an unsigned (1) or signed (0) type; by default, +.B char +is signed. +.TP +.B \-Wf\-wchar_t=unsigned_char +.br +.ns +.TP +.B \-Wf\-wchar_t=unsigned_short +.br +.ns +.TP +.B \-Wf\-wchar_t=unsigned_int +Makes wide characters the type indicated; by default, +wide characters are unsigned short ints, and +.B wchar_t +is a typedef for unsigned short defined in stddef.h. +The definition for +.B wchar_t +in stddef.h must correspond to the type specified. +.TP +.B \-v +Print commands as they are executed; some of the executed +programs are directed to print their version numbers. +More than one occurrence of +.B \-v +causes the commands to be printed, but +.I not +executed. +.TP +.BR \-help " or " \-? +Print a message on the standard error summarizing +.IR lcc 's +options and giving the values of the environment variables +.B LCCINPUTS +and +.BR LCCDIR , +if they are defined. +Under Windows, the values of +.B include +and +.B lib +are also given, if they are defined. +.TP +.B \-b +Produce code that counts the number of times each expression is executed. +If loading takes place, arrange for a +.B prof.out +file to be written when the object program terminates. +A listing annotated with execution counts can then be generated with +.IR bprint (1). +.I lcc +warns when +.B \-b +is unsupported. +.B \-Wf\-C +is similar, but counts only the number of function calls. +.TP +.B \-p +Produce code that counts the number of times each function is called. +If loading takes place, replace the standard startup +function by one that automatically calls +.IR monitor (3) +at the start and arranges to write a +.B mon.out +file when the object program terminates normally. +An execution profile can then be generated with +.IR prof (1). +.I lcc +warns when +.B \-p +is unsupported. +.TP +.B \-pg +Causes the compiler to produce counting code like +.BR \-p , +but invokes a run-time recording mechanism that keeps more +extensive statistics and produces a +.B gmon.out +file at normal termination. +Also, a profiling library is searched, in lieu of the standard C library. +An execution profile can then be generated with +.IR gprof (1). +.I lcc +warns when +.B \-pg +is unsupported. +.TP +.BI \-t name +.br +.ns +.TP +.BI \-t +Produce code to print the name of the function, an activation number, +and the name and value of each argument at function entry. +At function exit, produce code to print +the name of the function, the activation number, and the return value. +By default, +.I printf +does the printing; if +.I name +appears, it does. +For null +.I char* +values, "(null)" is printed. +.BI \-target +.I name +is accepted, but ignored. +.TP +.BI \-tempdir= dir +Store temporary files in the directory +.I dir/ +or +.I +dir\\. +The default is usually +.BR /tmp . +.TP +.BI \-W xarg +pass argument +.I arg +to the program indicated by +.IR x ; +.I x +can be one of +.BR p , +.BR f , +.BR a , +or +.BR l , +which refer, respectively, to the preprocessor, the compiler proper, +the assembler, and the loader. +.I arg +is passed as given; if a +.B \- +is expected, it must be given explicitly. +.BI \-Wo arg +specifies a system-specific option, +.IR arg . +.PP +Other arguments +are taken to be either loader option arguments, or C-compatible +object programs, typically produced by an earlier +.I lcc +run, or perhaps libraries of C-compatible routines. +Duplicate object files are ignored. +These programs, together with the results of any +compilations specified, are loaded (in the order +given) to produce an executable program with name +.BR a.out +(UNIX) or +.BR a.exe +(Windows). +.PP +.I lcc +assigns the most frequently referenced scalar parameters and +locals to registers whenever possible. +For each block, +explicit register declarations are obeyed first; +remaining registers are assigned to automatic locals if they +are `referenced' at least 3 times. +Each top-level occurrence of an identifier +counts as 1 reference. Occurrences in a loop, +either of the then/else arms of an if statement, or a case +in a switch statement each count, respectively, as 10, 1/2, or 1/10 references. +These values are adjusted accordingly for nested control structures. +.B \-Wf\-a +causes +.I lcc +to read a +.B prof.out +file from a previous execution and to use the data therein +to compute reference counts (see +.BR \-b ). +.PP +.I lcc +is a cross compiler; +.BI \-Wf\-target= target/os +causes +.I lcc +to generate code for +.I target +running the operating system denoted by +.IR os . +The supported +.I target/os +combinations may include +.PP +.RS +.ta \w'sparc/solarisxx'u +.nf +alpha/osf ALPHA, OSF 3.2 +mips/irix big-endian MIPS, IRIX 5.2 +mips/ultrix little-endian MIPS, ULTRIX 4.3 +sparc/solaris SPARC, Solaris 2.3 +x86/win32 x86, Windows NT 4.0/Windows 95/98 +x86/linux x86, Linux +symbolic text rendition of the generated code +null no output +.fi +.RE +.PP +For +.BR \-Wf\-target=symbolic , +the option +.B \-Wf-html +causes the text rendition to be emitted as HTML. +.B +.SH LIMITATIONS +.PP +.I lcc +accepts the C programming language +as described in the ANSI standard. +If +.I lcc +is used with the GNU C preprocessor, the +.B \-Wp\-trigraphs +option is required to enable trigraph sequences. +.PP +Plain int bit fields are signed. +Bit fields are aligned like unsigned integers but are otherwise laid out +as by most standard C compilers. +Some compilers, such as the GNU C compiler, +may choose other, incompatible layouts. +.PP +Likewise, calling conventions are intended to be compatible with +the host C compiler, +except possibly for passing and returning structures. +Specifically, +.I lcc +passes and returns structures like host ANSI C compilers +on most targets, but some older host C compilers use different conventions. +Consequently, calls to/from such functions compiled with +older C compilers may not work. +Calling a function that returns +a structure without declaring it as such violates +the ANSI standard and may cause a fault. +.SH FILES +.PP +The file names listed below are +.IR typical , +but vary among installations; installation-dependent variants +can be displayed by running +.I lcc +with the +.B \-v +option. +.PP +.RS +.ta \w'$LCCDIR/liblcc.{a,lib}XX'u +.nf +file.{c,C} input file +file.{s,asm} assembly-language file +file.{o,obj} object file +a.{out,exe} loaded output +/tmp/lcc* temporary files +$LCCDIR/cpp preprocessor +$LCCDIR/rcc compiler +$LCCDIR/liblcc.{a,lib} \fIlcc\fP-specific library +/lib/crt0.o runtime startup (UNIX) +/lib/[gm]crt0.o startups for profiling (UNIX) +/lib/libc.a standard library (UNIX) +$LCCDIR/include ANSI standard headers +/usr/local/include local headers +/usr/include traditional headers +prof.out file produced for \fIbprint\fR(1) +mon.out file produced for \fIprof\fR(1) +gmon.out file produced for \fIgprof\fR(1) +.fi +.RE +.PP +.I lcc +predefines the macro +.B __LCC__ +on all systems. +It may also predefine some installation-dependent symbols; option +.B \-v +exposes them. +.SH "SEE ALSO" +.PP +C. W. Fraser and D. R. Hanson, +.I A Retargetable C Compiler: Design and Implementation, +Addison-Wesley, 1995. ISBN 0-8053-1670-1. +.PP +The World-Wide Web page at http://www.cs.princeton.edu/software/lcc/. +.PP +S. P. Harbison and G. L. Steele, Jr., +.I C: A Reference Manual, +4th ed., Prentice-Hall, 1995. +.PP +B. W. Kernighan and D. M. Ritchie, +.I The C Programming Language, +2nd ed., Prentice-Hall, 1988. +.PP +American National Standards Inst., +.I American National Standard for Information Systems\(emProgramming +.IR Language\(emC , +ANSI X3.159-1989, New York, 1990. +.br +.SH BUGS +Mail bug reports along with the shortest preprocessed program +that exposes them and the details reported by +.IR lcc 's +.B \-v +option to lcc-bugs@princeton.edu. The WWW page at +URL http://www.cs.princeton.edu/software/lcc/ +includes detailed instructions for reporting bugs. +.PP +The ANSI standard headers conform to the specifications in +the Standard, which may be too restrictive for some applications, +but necessary for portability. +Functions given in the ANSI headers may be missing from +some local C libraries (e.g., wide-character functions) +or may not correspond exactly to the local versions; +for example, the ANSI standard +stdio.h +specifies that +.IR printf , +.IR fprintf , +and +.I sprintf +return the number of characters written to the file or array, +but some existing libraries don't implement this convention. +.PP +On the MIPS and SPARC, old-style variadic functions must use +varargs.h +from MIPS or Sun. New-style is recommended. +.PP +With +.BR \-b , +files compiled +.I without +.B \-b +may cause +.I bprint +to print erroneous call graphs. +For example, if +.B f +calls +.B g +calls +.B h +and +.B f +and +.B h +are compiled with +.BR \-b , +but +.B g +is not, +.B bprint +will report that +.B f +called +.BR h . +The total number of calls is correct, however. diff --git a/src/tools/lcc/doc/lcc.pdf b/src/tools/lcc/doc/lcc.pdf new file mode 100644 index 0000000..6134de6 Binary files /dev/null and b/src/tools/lcc/doc/lcc.pdf differ diff --git a/src/tools/lcc/etc/bytecode.c b/src/tools/lcc/etc/bytecode.c new file mode 100644 index 0000000..fe4178f --- /dev/null +++ b/src/tools/lcc/etc/bytecode.c @@ -0,0 +1,66 @@ +/* quake3 bytecode target */ + +#include +#include +#include "../../../qcommon/q_platform.h" + +#ifdef _WIN32 +#define BINEXT ".exe" +#else +#define BINEXT "" +#endif + +char *suffixes[] = { ".c", ".i", ".asm", ".o", ".out", 0 }; +char inputs[256] = ""; +char *cpp[] = { "q3cpp" BINEXT, + "-D__STDC__=1", "-D__STRICT_ANSI__", "-D__signed__=signed", "-DQ3_VM", + "$1", "$2", "$3", 0 }; +char *include[] = { 0 }; +char *com[] = { "q3rcc" BINEXT, "-target=bytecode", "$1", "$2", "$3", 0 }; +char *ld[] = { 0 }; +char *as[] = { 0 }; + +extern char *concat(char *, char *); + +/* +=============== +UpdatePaths + +Updates the paths to q3cpp and q3rcc based on +the directory that contains q3lcc +=============== +*/ +void UpdatePaths( const char *lccBinary ) +{ + char basepath[ 1024 ]; + char *p; + + strncpy( basepath, lccBinary, 1024 ); + p = strrchr( basepath, PATH_SEP ); + + if( p ) + { + *( p + 1 ) = '\0'; + + cpp[ 0 ] = concat( basepath, "q3cpp" BINEXT ); + com[ 0 ] = concat( basepath, "q3rcc" BINEXT ); + } +} + +int option(char *arg) { + if (strncmp(arg, "-lccdir=", 8) == 0) { + cpp[0] = concat(&arg[8], "/q3cpp" BINEXT); + include[0] = concat("-I", concat(&arg[8], "/include")); + com[0] = concat(&arg[8], "/q3rcc" BINEXT); + } else if (strcmp(arg, "-p") == 0 || strcmp(arg, "-pg") == 0) { + fprintf( stderr, "no profiling supported, %s ignored.\n", arg); + } else if (strcmp(arg, "-b") == 0) + ; + else if (strcmp(arg, "-g") == 0) + fprintf( stderr, "no debugging supported, %s ignored.\n", arg); + else if (strncmp(arg, "-ld=", 4) == 0 || strcmp(arg, "-static") == 0) { + fprintf( stderr, "no linking supported, %s ignored.\n", arg); + } else + return 0; + return 1; +} diff --git a/src/tools/lcc/etc/lcc.c b/src/tools/lcc/etc/lcc.c new file mode 100644 index 0000000..cac01b9 --- /dev/null +++ b/src/tools/lcc/etc/lcc.c @@ -0,0 +1,811 @@ +/* + * lcc [ option ]... [ file | -llib ]... + * front end for the ANSI C compiler + */ +static char rcsid[] = "Id: dummy rcsid"; + +#include +#include +#include +#include +#include +#include +#include +#include + +#ifndef TEMPDIR +#define TEMPDIR "/tmp" +#endif + +typedef struct list *List; +struct list { /* circular list nodes: */ + char *str; /* option or file name */ + List link; /* next list element */ +}; + +static void *alloc(int); +static List append(char *,List); +extern char *basename(char *); +static int callsys(char *[]); +extern char *concat(char *, char *); +static int compile(char *, char *); +static void compose(char *[], List, List, List); +static void error(char *, char *); +static char *exists(char *); +static char *first(char *); +static int filename(char *, char *); +static List find(char *, List); +static void help(void); +static void initinputs(void); +static void interrupt(int); +static void opt(char *); +static List path2list(const char *); +extern int main(int, char *[]); +extern char *replace(const char *, int, int); +static void rm(List); +extern char *strsave(const char *); +extern char *stringf(const char *, ...); +extern int suffix(char *, char *[], int); +extern char *tempname(char *); + +#ifndef __sun +extern int getpid(void); +#endif + +extern char *cpp[], *include[], *com[], *as[],*ld[], inputs[], *suffixes[]; +extern int option(char *); + +static int errcnt; /* number of errors */ +static int Eflag; /* -E specified */ +static int Sflag = 1; /* -S specified */ //for Q3 we always generate asm +static int cflag; /* -c specified */ +static int verbose; /* incremented for each -v */ +static List llist[2]; /* loader files, flags */ +static List alist; /* assembler flags */ +static List clist; /* compiler flags */ +static List plist; /* preprocessor flags */ +static List ilist; /* list of additional includes from LCCINPUTS */ +static List rmlist; /* list of files to remove */ +static char *outfile; /* ld output file or -[cS] object file */ +static int ac; /* argument count */ +static char **av; /* argument vector */ +char *tempdir = TEMPDIR; /* directory for temporary files */ +static char *progname; +static List lccinputs; /* list of input directories */ + +extern void UpdatePaths( const char *lccBinary ); + +int main(int argc, char *argv[]) { + int i, j, nf; + + progname = argv[0]; + + UpdatePaths( progname ); + + ac = argc + 50; + av = alloc(ac*sizeof(char *)); + if (signal(SIGINT, SIG_IGN) != SIG_IGN) + signal(SIGINT, interrupt); + if (signal(SIGTERM, SIG_IGN) != SIG_IGN) + signal(SIGTERM, interrupt); +#ifdef SIGHUP + if (signal(SIGHUP, SIG_IGN) != SIG_IGN) + signal(SIGHUP, interrupt); +#endif + if (getenv("TMP")) + tempdir = getenv("TMP"); + else if (getenv("TEMP")) + tempdir = getenv("TEMP"); + else if (getenv("TMPDIR")) + tempdir = getenv("TMPDIR"); + assert(tempdir); + i = strlen(tempdir); + for (; (i > 0 && tempdir[i-1] == '/') || tempdir[i-1] == '\\'; i--) + tempdir[i-1] = '\0'; + if (argc <= 1) { + help(); + exit(0); + } + plist = append("-D__LCC__", 0); + initinputs(); + if (getenv("LCCDIR")) + option(stringf("-lccdir=%s", getenv("LCCDIR"))); + for (nf = 0, i = j = 1; i < argc; i++) { + if (strcmp(argv[i], "-o") == 0) { + if (++i < argc) { + if (suffix(argv[i], suffixes, 2) >= 0) { + error("-o would overwrite %s", argv[i]); + exit(8); + } + outfile = argv[i]; + continue; + } else { + error("unrecognized option `%s'", argv[i-1]); + exit(8); + } + } else if (strcmp(argv[i], "-target") == 0) { + if (argv[i+1] && *argv[i+1] != '-') + i++; + continue; + } else if (*argv[i] == '-' && argv[i][1] != 'l') { + opt(argv[i]); + continue; + } else if (*argv[i] != '-' && suffix(argv[i], suffixes, 3) >= 0) + nf++; + argv[j++] = argv[i]; + } + if ((cflag || Sflag) && outfile && nf != 1) { + fprintf(stderr, "%s: -o %s ignored\n", progname, outfile); + outfile = 0; + } + argv[j] = 0; + for (i = 0; include[i]; i++) + plist = append(include[i], plist); + if (ilist) { + List b = ilist; + do { + b = b->link; + plist = append(b->str, plist); + } while (b != ilist); + } + ilist = 0; + for (i = 1; argv[i]; i++) + if (*argv[i] == '-') + opt(argv[i]); + else { + char *name = exists(argv[i]); + if (name) { + if (strcmp(name, argv[i]) != 0 + || (nf > 1 && suffix(name, suffixes, 3) >= 0)) + fprintf(stderr, "%s:\n", name); + filename(name, 0); + } else + error("can't find `%s'", argv[i]); + } + if (errcnt == 0 && !Eflag && !Sflag && !cflag && llist[1]) { + compose(ld, llist[0], llist[1], + append(outfile ? outfile : concat("a", first(suffixes[4])), 0)); + if (callsys(av)) + errcnt++; + } + rm(rmlist); + return errcnt ? EXIT_FAILURE : EXIT_SUCCESS; +} + +/* alloc - allocate n bytes or die */ +static void *alloc(int n) { + static char *avail, *limit; + + n = (n + sizeof(char *) - 1)&~(sizeof(char *) - 1); + if (n >= limit - avail) { + avail = malloc(n + 4*1024); + assert(avail); + limit = avail + n + 4*1024; + } + avail += n; + return avail - n; +} + +/* append - append a node with string str onto list, return new list */ +static List append(char *str, List list) { + List p = alloc(sizeof *p); + + p->str = str; + if (list) { + p->link = list->link; + list->link = p; + } else + p->link = p; + return p; +} + +/* basename - return base name for name, e.g. /usr/drh/foo.c => foo */ +char *basename(char *name) { + char *s, *b, *t = 0; + + for (b = s = name; *s; s++) + if (*s == '/' || *s == '\\') { + b = s + 1; + t = 0; + } else if (*s == '.') + t = s; + s = strsave(b); + if (t) + s[t-b] = 0; + return s; +} + +#ifdef WIN32 +#include +#else +#define _P_WAIT 0 +#ifndef __sun +extern int fork(void); +#endif +extern int wait(int *); + +static int _spawnvp(int mode, const char *cmdname, char *argv[]) { + int pid, n, status; + + switch (pid = fork()) { + case -1: + fprintf(stderr, "%s: no more processes\n", progname); + return 100; + case 0: + // TTimo removing hardcoded paths, searching in $PATH + execvp(cmdname, argv); + fprintf(stderr, "%s: ", progname); + perror(cmdname); + fflush(stdout); + exit(100); + } + while ((n = wait(&status)) != pid && n != -1) + ; + if (n == -1) + status = -1; + if (status&0377) { + fprintf(stderr, "%s: fatal error in %s\n", progname, cmdname); + status |= 0400; + } + return (status>>8)&0377; +} +#endif + +/* callsys - execute the command described by av[0...], return status */ +static int callsys(char **av) { + int i, status = 0; + static char **argv; + static int argc; + char *executable; + + for (i = 0; av[i] != NULL; i++) + ; + if (i + 1 > argc) { + argc = i + 1; + if (argv == NULL) + argv = malloc(argc*sizeof *argv); + else + argv = realloc(argv, argc*sizeof *argv); + assert(argv); + } + for (i = 0; status == 0 && av[i] != NULL; ) { + int j = 0; + char *s = NULL; + for ( ; av[i] != NULL && (s = strchr(av[i], '\n')) == NULL; i++) + argv[j++] = av[i]; + if (s != NULL) { + if (s > av[i]) + argv[j++] = stringf("%.*s", s - av[i], av[i]); + if (s[1] != '\0') + av[i] = s + 1; + else + i++; + } + argv[j] = NULL; + executable = strsave( argv[0] ); + argv[0] = stringf( "\"%s\"", argv[0] ); + if (verbose > 0) { + int k; + fprintf(stderr, "%s", argv[0]); + for (k = 1; argv[k] != NULL; k++) + fprintf(stderr, " %s", argv[k]); + fprintf(stderr, "\n"); + } + if (verbose < 2) +#ifndef WIN32 + status = _spawnvp(_P_WAIT, executable, argv); +#else + status = _spawnvp(_P_WAIT, executable, (const char* const*)argv); +#endif + if (status == -1) { + fprintf(stderr, "%s: ", progname); + perror(argv[0]); + } + } + return status; +} + +/* concat - return concatenation of strings s1 and s2 */ +char *concat(char *s1, char *s2) { + int n = strlen(s1); + char *s = alloc(n + strlen(s2) + 1); + + strcpy(s, s1); + strcpy(s + n, s2); + return s; +} + +/* compile - compile src into dst, return status */ +static int compile(char *src, char *dst) { + compose(com, clist, append(src, 0), append(dst, 0)); + return callsys(av); +} + +/* compose - compose cmd into av substituting a, b, c for $1, $2, $3, resp. */ +static void compose(char *cmd[], List a, List b, List c) { + int i, j; + List lists[3]; + + lists[0] = a; + lists[1] = b; + lists[2] = c; + for (i = j = 0; cmd[i]; i++) { + char *s = strchr(cmd[i], '$'); + if (s && isdigit(s[1])) { + int k = s[1] - '0'; + assert(k >=1 && k <= 3); + if ((b = lists[k-1])) { + b = b->link; + av[j] = alloc(strlen(cmd[i]) + strlen(b->str) - 1); + strncpy(av[j], cmd[i], s - cmd[i]); + av[j][s-cmd[i]] = '\0'; + strcat(av[j], b->str); + strcat(av[j++], s + 2); + while (b != lists[k-1]) { + b = b->link; + assert(j < ac); + av[j++] = b->str; + }; + } + } else if (*cmd[i]) { + assert(j < ac); + av[j++] = cmd[i]; + } + } + av[j] = NULL; +} + +/* error - issue error msg according to fmt, bump error count */ +static void error(char *fmt, char *msg) { + fprintf(stderr, "%s: ", progname); + fprintf(stderr, fmt, msg); + fprintf(stderr, "\n"); + errcnt++; +} + +/* exists - if `name' readable return its path name or return null */ +static char *exists(char *name) { + List b; + + if ( (name[0] == '/' || name[0] == '\\' || name[2] == ':') + && access(name, 4) == 0) + return name; + if (!(name[0] == '/' || name[0] == '\\' || name[2] == ':') + && (b = lccinputs)) + do { + b = b->link; + if (b->str[0]) { + char buf[1024]; + sprintf(buf, "%s/%s", b->str, name); + if (access(buf, 4) == 0) + return strsave(buf); + } else if (access(name, 4) == 0) + return name; + } while (b != lccinputs); + if (verbose > 1) + return name; + return 0; +} + +/* first - return first component in semicolon separated list */ +static char *first(char *list) { + char *s = strchr(list, ';'); + + if (s) { + char buf[1024]; + strncpy(buf, list, s-list); + buf[s-list] = '\0'; + return strsave(buf); + } else + return list; +} + +/* filename - process file name argument `name', return status */ +static int filename(char *name, char *base) { + int status = 0; + static char *stemp, *itemp; + + if (base == 0) + base = basename(name); + switch (suffix(name, suffixes, 4)) { + case 0: /* C source files */ + compose(cpp, plist, append(name, 0), 0); + if (Eflag) { + status = callsys(av); + break; + } + if (itemp == NULL) + itemp = tempname(first(suffixes[1])); + compose(cpp, plist, append(name, 0), append(itemp, 0)); + status = callsys(av); + if (status == 0) + return filename(itemp, base); + break; + case 1: /* preprocessed source files */ + if (Eflag) + break; + if (Sflag) + status = compile(name, outfile ? outfile : concat(base, first(suffixes[2]))); + else if ((status = compile(name, stemp?stemp:(stemp=tempname(first(suffixes[2]))))) == 0) + return filename(stemp, base); + break; + case 2: /* assembly language files */ + if (Eflag) + break; + if (!Sflag) { + char *ofile; + if (cflag && outfile) + ofile = outfile; + else if (cflag) + ofile = concat(base, first(suffixes[3])); + else + ofile = tempname(first(suffixes[3])); + compose(as, alist, append(name, 0), append(ofile, 0)); + status = callsys(av); + if (!find(ofile, llist[1])) + llist[1] = append(ofile, llist[1]); + } + break; + case 3: /* object files */ + if (!find(name, llist[1])) + llist[1] = append(name, llist[1]); + break; + default: + if (Eflag) { + compose(cpp, plist, append(name, 0), 0); + status = callsys(av); + } + llist[1] = append(name, llist[1]); + break; + } + if (status) + errcnt++; + return status; +} + +/* find - find 1st occurrence of str in list, return list node or 0 */ +static List find(char *str, List list) { + List b; + + if ((b = list)) + do { + if (strcmp(str, b->str) == 0) + return b; + } while ((b = b->link) != list); + return 0; +} + +/* help - print help message */ +static void help(void) { + static char *msgs[] = { +"", " [ option | file ]...\n", +" except for -l, options are processed left-to-right before files\n", +" unrecognized options are taken to be linker options\n", +"-A warn about nonANSI usage; 2nd -A warns more\n", +"-b emit expression-level profiling code; see bprint(1)\n", +#ifdef sparc +"-Bstatic -Bdynamic specify static or dynamic libraries\n", +#endif +"-Bdir/ use the compiler named `dir/rcc'\n", +"-c compile only\n", +"-dn set switch statement density to `n'\n", +"-Dname -Dname=def define the preprocessor symbol `name'\n", +"-E run only the preprocessor on the named C programs and unsuffixed files\n", +"-g produce symbol table information for debuggers\n", +"-help or -? print this message\n", +"-Idir add `dir' to the beginning of the list of #include directories\n", +"-lx search library `x'\n", +"-N do not search the standard directories for #include files\n", +"-n emit code to check for dereferencing zero pointers\n", +"-O is ignored\n", +"-o file leave the output in `file'\n", +"-P print ANSI-style declarations for globals\n", +"-p -pg emit profiling code; see prof(1) and gprof(1)\n", +"-S compile to assembly language\n", +#ifdef linux +"-static specify static libraries (default is dynamic)\n", +#endif +"-t -tname emit function tracing calls to printf or to `name'\n", +"-target name is ignored\n", +"-tempdir=dir place temporary files in `dir/'", "\n" +"-Uname undefine the preprocessor symbol `name'\n", +"-v show commands as they are executed; 2nd -v suppresses execution\n", +"-w suppress warnings\n", +"-Woarg specify system-specific `arg'\n", +"-W[pfal]arg pass `arg' to the preprocessor, compiler, assembler, or linker\n", + 0 }; + int i; + char *s; + + msgs[0] = progname; + for (i = 0; msgs[i]; i++) { + fprintf(stderr, "%s", msgs[i]); + if (strncmp("-tempdir", msgs[i], 8) == 0 && tempdir) + fprintf(stderr, "; default=%s", tempdir); + } +#define xx(v) if ((s = getenv(#v))) fprintf(stderr, #v "=%s\n", s) + xx(LCCINPUTS); + xx(LCCDIR); +#ifdef WIN32 + xx(include); + xx(lib); +#endif +#undef xx +} + +/* initinputs - if LCCINPUTS or include is defined, use them to initialize various lists */ +static void initinputs(void) { + char *s = getenv("LCCINPUTS"); + List b; +#ifdef WIN32 + List list; +#endif + + if (s == 0 || (s = inputs)[0] == 0) + s = "."; + if (s) { + lccinputs = path2list(s); + if ((b = lccinputs)) + do { + b = b->link; + if (strcmp(b->str, ".") != 0) { + ilist = append(concat("-I", b->str), ilist); + if (strstr(com[1], "win32") == NULL) + llist[0] = append(concat("-L", b->str), llist[0]); + } else + b->str = ""; + } while (b != lccinputs); + } +#ifdef WIN32 + if ((list = b = path2list(getenv("include")))) + do { + b = b->link; + ilist = append(stringf("-I\"%s\"", b->str), ilist); + } while (b != list); +#endif +} + +/* interrupt - catch interrupt signals */ +static void interrupt(int n) { + rm(rmlist); + exit(n = 100); +} + +/* opt - process option in arg */ +static void opt(char *arg) { + switch (arg[1]) { /* multi-character options */ + case 'W': /* -Wxarg */ + if (arg[2] && arg[3]) + switch (arg[2]) { + case 'o': + if (option(&arg[3])) + return; + break; + case 'p': + plist = append(&arg[3], plist); + return; + case 'f': + if (strcmp(&arg[3], "-C") || option("-b")) { + clist = append(&arg[3], clist); + return; + } + break; /* and fall thru */ + case 'a': + alist = append(&arg[3], alist); + return; + case 'l': + llist[0] = append(&arg[3], llist[0]); + return; + } + fprintf(stderr, "%s: %s ignored\n", progname, arg); + return; + case 'd': /* -dn */ + arg[1] = 's'; + clist = append(arg, clist); + return; + case 't': /* -t -tname -tempdir=dir */ + if (strncmp(arg, "-tempdir=", 9) == 0) + tempdir = arg + 9; + else + clist = append(arg, clist); + return; + case 'p': /* -p -pg */ + if (option(arg)) + clist = append(arg, clist); + else + fprintf(stderr, "%s: %s ignored\n", progname, arg); + return; + case 'D': /* -Dname -Dname=def */ + case 'U': /* -Uname */ + case 'I': /* -Idir */ + plist = append(arg, plist); + return; + case 'B': /* -Bdir -Bstatic -Bdynamic */ +#ifdef sparc + if (strcmp(arg, "-Bstatic") == 0 || strcmp(arg, "-Bdynamic") == 0) + llist[1] = append(arg, llist[1]); + else +#endif + { + static char *path; + if (path) + error("-B overwrites earlier option", 0); + path = arg + 2; + if (strstr(com[1], "win32") != NULL) + com[0] = concat(replace(path, '/', '\\'), concat("rcc", first(suffixes[4]))); + else + com[0] = concat(path, "rcc"); + if (path[0] == 0) + error("missing directory in -B option", 0); + } + return; + case 'h': + if (strcmp(arg, "-help") == 0) { + static int printed = 0; + case '?': + if (!printed) + help(); + printed = 1; + return; + } +#ifdef linux + case 's': + if (strcmp(arg,"-static") == 0) { + if (!option(arg)) + fprintf(stderr, "%s: %s ignored\n", progname, arg); + return; + } +#endif + } + if (arg[2] == 0) + switch (arg[1]) { /* single-character options */ + case 'S': + Sflag++; + return; + case 'O': + fprintf(stderr, "%s: %s ignored\n", progname, arg); + return; + case 'A': case 'n': case 'w': case 'P': + clist = append(arg, clist); + return; + case 'g': case 'b': + if (option(arg)) + clist = append(arg[1] == 'g' ? "-g2" : arg, clist); + else + fprintf(stderr, "%s: %s ignored\n", progname, arg); + return; + case 'G': + if (option(arg)) { + clist = append("-g3", clist); + llist[0] = append("-N", llist[0]); + } else + fprintf(stderr, "%s: %s ignored\n", progname, arg); + return; + case 'E': + Eflag++; + return; + case 'c': + cflag++; + return; + case 'N': + if (strcmp(basename(cpp[0]), "gcc-cpp") == 0) + plist = append("-nostdinc", plist); + include[0] = 0; + ilist = 0; + return; + case 'v': + if (verbose++ == 0) { + if (strcmp(basename(cpp[0]), "gcc-cpp") == 0) + plist = append(arg, plist); + clist = append(arg, clist); + fprintf(stderr, "%s %s\n", progname, rcsid); + } + return; + } + if (cflag || Sflag || Eflag) + fprintf(stderr, "%s: %s ignored\n", progname, arg); + else + llist[1] = append(arg, llist[1]); +} + +/* path2list - convert a colon- or semicolon-separated list to a list */ +static List path2list(const char *path) { + List list = NULL; + char sep = ':'; + + if (path == NULL) + return NULL; + if (strchr(path, ';')) + sep = ';'; + while (*path) { + char *p, buf[512]; + if ((p = strchr(path, sep))) { + assert(p - path < sizeof buf); + strncpy(buf, path, p - path); + buf[p-path] = '\0'; + } else { + assert(strlen(path) < sizeof buf); + strcpy(buf, path); + } + if (!find(buf, list)) + list = append(strsave(buf), list); + if (p == 0) + break; + path = p + 1; + } + return list; +} + +/* replace - copy str, then replace occurrences of from with to, return the copy */ +char *replace(const char *str, int from, int to) { + char *s = strsave(str), *p = s; + + for ( ; (p = strchr(p, from)) != NULL; p++) + *p = to; + return s; +} + +/* rm - remove files in list */ +static void rm(List list) { + if (list) { + List b = list; + if (verbose) + fprintf(stderr, "rm"); + do { + if (verbose) + fprintf(stderr, " %s", b->str); + if (verbose < 2) + remove(b->str); + } while ((b = b->link) != list); + if (verbose) + fprintf(stderr, "\n"); + } +} + +/* strsave - return a saved copy of string str */ +char *strsave(const char *str) { + return strcpy(alloc(strlen(str)+1), str); +} + +/* stringf - format and return a string */ +char *stringf(const char *fmt, ...) { + char buf[1024]; + va_list ap; + int n; + + va_start(ap, fmt); + n = vsprintf(buf, fmt, ap); + va_end(ap); + return strsave(buf); +} + +/* suffix - if one of tails[0..n-1] holds a proper suffix of name, return its index */ +int suffix(char *name, char *tails[], int n) { + int i, len = strlen(name); + + for (i = 0; i < n; i++) { + char *s = tails[i], *t; + for ( ; (t = strchr(s, ';')); s = t + 1) { + int m = t - s; + if (len > m && strncmp(&name[len-m], s, m) == 0) + return i; + } + if (*s) { + int m = strlen(s); + if (len > m && strncmp(&name[len-m], s, m) == 0) + return i; + } + } + return -1; +} + +/* tempname - generate a temporary file name in tempdir with given suffix */ +char *tempname(char *suffix) { + static int n; + char *name = stringf("%s/lcc%d%d%s", tempdir, getpid(), n++, suffix); + + if (strstr(com[1], "win32") != NULL) + name = replace(name, '/', '\\'); + rmlist = append(name, rmlist); + return name; +} diff --git a/src/tools/lcc/lburg/gram.c b/src/tools/lcc/lburg/gram.c new file mode 100644 index 0000000..a1cc890 --- /dev/null +++ b/src/tools/lcc/lburg/gram.c @@ -0,0 +1,682 @@ +#if defined(__STDC__) || defined(__cplusplus) +#define YYCONST const +#define YYPARAMS(x) x +#define YYDEFUN(name, arglist, args) name(args) +#define YYAND , +#define YYPTR void * +#else +#define YYCONST +#define YYPARAMS(x) () +#define YYDEFUN(name, arglist, args) name arglist args; +#define YYAND ; +#define YYPTR char * +#endif +#ifndef lint +YYCONST static char yysccsid[] = "@(#)yaccpar 1.8 (Berkeley +Cygnus.28) 01/20/91"; +#endif +#define YYBYACC 1 +#ifndef YYDONT_INCLUDE_STDIO +#include +#endif +//#ifdef __cplusplus TA stdlib.h applies to C too +#include /* for malloc/realloc/free */ +//#endif +#line 2 "lburg/gram.y" +#include +#include "lburg.h" +/*lint -e616 -e527 -e652 -esym(552,yynerrs) -esym(563,yynewstate,yyerrlab) */ +static int yylineno = 0; +#line 8 "lburg/gram.y" +typedef union { + int n; + char *string; + Tree tree; +} YYSTYPE; +#line 37 "y.tab.c" +#define TERMINAL 257 +#define START 258 +#define PPERCENT 259 +#define ID 260 +#define TEMPLATE 261 +#define CODE 262 +#define INT 263 +#define YYERRCODE 256 +static YYCONST short yylhs[] = { -1, + 0, 0, 4, 4, 6, 6, 6, 6, 7, 7, + 5, 5, 5, 5, 1, 3, 3, 3, 2, +}; +static YYCONST short yylen[] = { 2, + 3, 1, 0, 2, 3, 3, 1, 2, 0, 4, + 0, 7, 2, 3, 1, 1, 4, 6, 1, +}; +static YYCONST short yydefred[] = { 3, + 0, 0, 0, 9, 0, 11, 7, 4, 8, 0, + 15, 0, 0, 0, 5, 6, 0, 13, 0, 0, + 14, 0, 10, 0, 0, 0, 0, 0, 19, 0, + 17, 0, 12, 0, 18, +}; +static YYCONST short yydgoto[] = { 1, + 12, 30, 25, 2, 13, 8, 10, +}; +static YYCONST short yysindex[] = { 0, + 0, -4, -2, 0, -250, 0, 0, 0, 0, -9, + 0, 1, -10, -49, 0, 0, 3, 0, -44, -248, + 0, -244, 0, -22, -242, -244, -245, -37, 0, 10, + 0, -244, 0, -20, 0, +}; +static YYCONST short yyrindex[] = { 0, + 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 23, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, -39, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, +}; +static YYCONST short yygindex[] = { 0, + 11, 0, -23, 0, 0, 0, 0, +}; +#define YYTABLESIZE 255 +static YYCONST short yytable[] = { 18, + 15, 16, 28, 31, 16, 7, 32, 9, 34, 11, + 16, 20, 21, 22, 23, 24, 29, 26, 27, 33, + 35, 2, 1, 19, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 17, 0, 0, 0, 11, + 14, 3, 4, 5, 6, +}; +static YYCONST short yycheck[] = { 10, + 10, 41, 26, 41, 44, 10, 44, 10, 32, 260, + 10, 61, 10, 58, 263, 260, 262, 40, 261, 10, + 41, 0, 0, 13, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, 261, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, 256, -1, -1, -1, 260, + 260, 256, 257, 258, 259, +}; +#define YYFINAL 1 +#ifndef YYDEBUG +#define YYDEBUG 0 +#endif +#define YYMAXTOKEN 263 +#if YYDEBUG +static YYCONST char *YYCONST yyname[] = { +"end-of-file",0,0,0,0,0,0,0,0,0,"'\\n'",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,"'('","')'",0,0,"','",0,0,0,0,0,0,0,0,0,0,0,0,0,"':'",0,0, +"'='",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +"TERMINAL","START","PPERCENT","ID","TEMPLATE","CODE","INT", +}; +static YYCONST char *YYCONST yyrule[] = { +"$accept : spec", +"spec : decls PPERCENT rules", +"spec : decls", +"decls :", +"decls : decls decl", +"decl : TERMINAL blist '\\n'", +"decl : START nonterm '\\n'", +"decl : '\\n'", +"decl : error '\\n'", +"blist :", +"blist : blist ID '=' INT", +"rules :", +"rules : rules nonterm ':' tree TEMPLATE cost '\\n'", +"rules : rules '\\n'", +"rules : rules error '\\n'", +"nonterm : ID", +"tree : ID", +"tree : ID '(' tree ')'", +"tree : ID '(' tree ',' tree ')'", +"cost : CODE", +}; +#endif +#define YYLEX yylex() +#define YYEMPTY -1 +#define yyclearin (yychar=(YYEMPTY)) +#define yyerrok (yyerrflag=0) +#ifndef YYINITDEPTH +#define YYINITDEPTH 200 +#endif +#ifdef YYSTACKSIZE +#ifndef YYMAXDEPTH +#define YYMAXDEPTH YYSTACKSIZE +#endif +#else +#ifdef YYMAXDEPTH +#define YYSTACKSIZE YYMAXDEPTH +#else +#define YYSTACKSIZE 500 +#define YYMAXDEPTH 500 +#endif +#endif +#ifndef YYMAXSTACKSIZE +#define YYMAXSTACKSIZE 10000 +#endif +int yydebug; +int yynerrs; +int yyerrflag; +int yychar; +YYSTYPE yyval; +YYSTYPE yylval; +static short *yyss; +static YYSTYPE *yyvs; +static int yystacksize; +#define yyfree(x) free(x) +extern int yylex(); + +static YYPTR +YYDEFUN (yymalloc, (bytes), unsigned bytes) +{ + YYPTR ptr = (YYPTR) malloc (bytes); + if (ptr != 0) return (ptr); + yyerror ("yyparse: memory exhausted"); + return (0); +} + +static YYPTR +YYDEFUN (yyrealloc, (old, bytes), YYPTR old YYAND unsigned bytes) +{ + YYPTR ptr = (YYPTR) realloc (old, bytes); + if (ptr != 0) return (ptr); + yyerror ("yyparse: memory exhausted"); + return (0); +} + +static int +#ifdef __GNUC__ +inline +#endif +yygrow () +{ +#if YYDEBUG + int old_stacksize = yystacksize; +#endif + short *new_yyss; + YYSTYPE *new_yyvs; + + if (yystacksize == YYMAXSTACKSIZE) + return (1); + yystacksize += (yystacksize + 1 ) / 2; + if (yystacksize > YYMAXSTACKSIZE) + yystacksize = YYMAXSTACKSIZE; +#if YYDEBUG + if (yydebug) + printf("yydebug: growing stack size from %d to %d\n", + old_stacksize, yystacksize); +#endif + new_yyss = (short *) yyrealloc ((char *)yyss, yystacksize * sizeof (short)); + if (new_yyss == 0) + return (1); + new_yyvs = (YYSTYPE *) yyrealloc ((char *)yyvs, yystacksize * sizeof (YYSTYPE)); + if (new_yyvs == 0) + { + yyfree (new_yyss); + return (1); + } + yyss = new_yyss; + yyvs = new_yyvs; + return (0); +} +#line 60 "lburg/gram.y" +#include +#include +#include +#include +#include + +int errcnt = 0; +FILE *infp = NULL; +FILE *outfp = NULL; +static char buf[BUFSIZ], *bp = buf; +static int ppercent = 0; +static int code = 0; + +static int get(void) { + if (*bp == 0) { + bp = buf; + *bp = 0; + if (fgets(buf, sizeof buf, infp) == NULL) + return EOF; + yylineno++; + while (buf[0] == '%' && buf[1] == '{' && buf[2] == '\n') { + for (;;) { + if (fgets(buf, sizeof buf, infp) == NULL) { + yywarn("unterminated %{...%}\n"); + return EOF; + } + yylineno++; + if (strcmp(buf, "%}\n") == 0) + break; + fputs(buf, outfp); + } + if (fgets(buf, sizeof buf, infp) == NULL) + return EOF; + yylineno++; + } + } + return *bp++; +} + +void yyerror(char *fmt, ...) { + va_list ap; + + va_start(ap, fmt); + if (yylineno > 0) + fprintf(stderr, "line %d: ", yylineno); + vfprintf(stderr, fmt, ap); + if (fmt[strlen(fmt)-1] != '\n') + fprintf(stderr, "\n"); + errcnt++; + va_end(ap); +} + +int yylex(void) { + int c; + + if (code) { + char *p; + bp += strspn(bp, " \t\f"); + p = strchr(bp, '\n'); + if (p == NULL) + p = strchr(bp, '\n'); + while (p > bp && isspace(p[-1])) + p--; + yylval.string = alloc(p - bp + 1); + strncpy(yylval.string, bp, p - bp); + yylval.string[p - bp] = 0; + bp = p; + code--; + return CODE; + } + while ((c = get()) != EOF) { + switch (c) { + case ' ': case '\f': case '\t': + continue; + case '\n': + case '(': case ')': case ',': + case ':': case '=': + return c; + } + if (c == '%' && *bp == '%') { + bp++; + return ppercent++ ? 0 : PPERCENT; + } else if (c == '%' && strncmp(bp, "term", 4) == 0 + && isspace(bp[4])) { + bp += 4; + return TERMINAL; + } else if (c == '%' && strncmp(bp, "start", 5) == 0 + && isspace(bp[5])) { + bp += 5; + return START; + } else if (c == '"') { + char *p = strchr(bp, '"'); + if (p == NULL) { + yyerror("missing \" in assembler template\n"); + p = strchr(bp, '\n'); + if (p == NULL) + p = strchr(bp, '\0'); + } + assert(p); + yylval.string = alloc(p - bp + 1); + strncpy(yylval.string, bp, p - bp); + yylval.string[p - bp] = 0; + bp = *p == '"' ? p + 1 : p; + code++; + return TEMPLATE; + } else if (isdigit(c)) { + int n = 0; + do { + int d = c - '0'; + if (n > (INT_MAX - d)/10) + yyerror("integer greater than %d\n", INT_MAX); + else + n = 10*n + d; + c = get(); + } while (c != EOF && isdigit(c)); + bp--; + yylval.n = n; + return INT; + } else if (isalpha(c)) { + char *p = bp - 1; + while (isalpha(*bp) || isdigit(*bp) || *bp == '_') + bp++; + yylval.string = alloc(bp - p + 1); + strncpy(yylval.string, p, bp - p); + yylval.string[bp - p] = 0; + return ID; + } else if (isprint(c)) + yyerror("invalid character `%c'\n", c); + else + yyerror("invalid character `\\%03o'\n", (unsigned char)c); + } + return 0; +} + +void yywarn(char *fmt, ...) { + va_list ap; + + va_start(ap, fmt); + if (yylineno > 0) + fprintf(stderr, "line %d: ", yylineno); + fprintf(stderr, "warning: "); + vfprintf(stderr, fmt, ap); +} +#line 403 "y.tab.c" +#define YYABORT goto yyabort +#define YYACCEPT goto yyaccept +#define YYERROR goto yyerrlab + +#if YYDEBUG +#ifdef __cplusplus +extern "C" char *getenv(); +#else +extern char *getenv(); +#endif +#endif + +int +yyparse() +{ + register int yym, yyn, yystate; + register YYSTYPE *yyvsp; + register short *yyssp; + short *yysse; +#if YYDEBUG + register YYCONST char *yys; + + if (yys = getenv("YYDEBUG")) + { + yyn = *yys; + if (yyn >= '0' && yyn <= '9') + yydebug = yyn - '0'; + } +#endif + + yynerrs = 0; + yyerrflag = 0; + yychar = (-1); + + if (yyss == 0) + { + yyss = (short *) yymalloc (YYSTACKSIZE * sizeof (short)); + if (yyss == 0) + goto yyabort; + yyvs = (YYSTYPE *) yymalloc (YYSTACKSIZE * sizeof (YYSTYPE)); + if (yyvs == 0) + { + yyfree (yyss); + goto yyabort; + } + yystacksize = YYSTACKSIZE; + } + yysse = yyss + yystacksize - 1; + yyssp = yyss; + yyvsp = yyvs; + *yyssp = yystate = 0; + goto yyloop; + +yypush_lex: + yyval = yylval; + yystate = yytable[yyn]; +yypush: + if (yyssp >= yysse) + { + int depth = yyssp - yyss; + if (yygrow() != 0) + goto yyoverflow; + yysse = yyss + yystacksize -1; + yyssp = depth + yyss; + yyvsp = depth + yyvs; + } + *++yyssp = yystate; + *++yyvsp = yyval; + +yyloop: + if ((yyn = yydefred[yystate])) goto yyreduce; + yyn = yysindex[yystate]; + if (yychar < 0) + { + if ((yychar = yylex()) < 0) yychar = 0; +#if YYDEBUG + if (yydebug) + { + yys = 0; + if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; + if (!yys) yys = "illegal-symbol"; + printf("yydebug: state %d, reading %d (%s)\n", yystate, + yychar, yys); + } +#endif + } + if (yyn != 0 + && ((yyn += yychar), ((unsigned)yyn <= (unsigned)YYTABLESIZE)) + && yycheck[yyn] == yychar) + { +#if YYDEBUG + if (yydebug) + printf("yydebug: state %d, shifting to state %d\n", + yystate, yytable[yyn]); +#endif + if (yyerrflag > 0) --yyerrflag; + yychar = (-1); + goto yypush_lex; + } + yyn = yyrindex[yystate]; + if (yyn != 0 + && ((yyn += yychar), ((unsigned)yyn <= (unsigned)YYTABLESIZE)) + && yycheck[yyn] == yychar) + { + yyn = yytable[yyn]; + goto yyreduce; + } + if (yyerrflag) goto yyinrecovery; +#ifdef lint + goto yynewerror; +yynewerror: +#endif + yyerror("syntax error"); +#ifdef lint + goto yyerrlab; +yyerrlab: +#endif + ++yynerrs; +yyinrecovery: + if (yyerrflag < 3) + { + yyerrflag = 3; + for (;;) + { + yyn = yysindex[*yyssp]; + if (yyn != 0 + && ((yyn += YYERRCODE), ((unsigned)yyn <= (unsigned)YYTABLESIZE)) + && yycheck[yyn] == YYERRCODE) + { +#if YYDEBUG + if (yydebug) + printf("yydebug: state %d, error recovery shifting\ + to state %d\n", *yyssp, yytable[yyn]); +#endif + goto yypush_lex; + } + else + { +#if YYDEBUG + if (yydebug) + printf("yydebug: error recovery discarding state %d\n", + *yyssp); +#endif + if (yyssp <= yyss) goto yyabort; + --yyssp; + --yyvsp; + } + } + } + else + { + if (yychar == 0) goto yyabort; +#if YYDEBUG + if (yydebug) + { + yys = 0; + if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; + if (!yys) yys = "illegal-symbol"; + printf("yydebug: state %d, error recovery discards token %d (%s)\n", + yystate, yychar, yys); + } +#endif + yychar = (-1); + goto yyloop; + } +yyreduce: +#if YYDEBUG + if (yydebug) + printf("yydebug: state %d, reducing by rule %d (%s)\n", + yystate, yyn, yyrule[yyn]); +#endif + yym = yylen[yyn]; + yyval = yyvsp[1-yym]; + switch (yyn) + { +case 1: +#line 22 "lburg/gram.y" +{ yylineno = 0; } +break; +case 2: +#line 23 "lburg/gram.y" +{ yylineno = 0; } +break; +case 6: +#line 31 "lburg/gram.y" +{ + if (nonterm(yyvsp[-1].string)->number != 1) + yyerror("redeclaration of the start symbol\n"); + } +break; +case 8: +#line 36 "lburg/gram.y" +{ yyerrok; } +break; +case 10: +#line 40 "lburg/gram.y" +{ term(yyvsp[-2].string, yyvsp[0].n); } +break; +case 12: +#line 44 "lburg/gram.y" +{ rule(yyvsp[-5].string, yyvsp[-3].tree, yyvsp[-2].string, yyvsp[-1].string); } +break; +case 14: +#line 46 "lburg/gram.y" +{ yyerrok; } +break; +case 15: +#line 49 "lburg/gram.y" +{ nonterm(yyval.string = yyvsp[0].string); } +break; +case 16: +#line 52 "lburg/gram.y" +{ yyval.tree = tree(yyvsp[0].string, 0, 0); } +break; +case 17: +#line 53 "lburg/gram.y" +{ yyval.tree = tree(yyvsp[-3].string, yyvsp[-1].tree, 0); } +break; +case 18: +#line 54 "lburg/gram.y" +{ yyval.tree = tree(yyvsp[-5].string, yyvsp[-3].tree, yyvsp[-1].tree); } +break; +case 19: +#line 57 "lburg/gram.y" +{ if (*yyvsp[0].string == 0) yyval.string = "0"; } +break; +#line 630 "y.tab.c" + } + yyssp -= yym; + yyvsp -= yym; + yym = yylhs[yyn]; + yystate = *yyssp; + if (yystate == 0 && yym == 0) + { +#if YYDEBUG + if (yydebug) + printf("yydebug: after reduction, shifting from state 0 to\ + state %d\n", YYFINAL); +#endif + yystate = YYFINAL; + *++yyssp = YYFINAL; + *++yyvsp = yyval; + if (yychar < 0) + { + if ((yychar = yylex()) < 0) yychar = 0; +#if YYDEBUG + if (yydebug) + { + yys = 0; + if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; + if (!yys) yys = "illegal-symbol"; + printf("yydebug: state %d, reading %d (%s)\n", + YYFINAL, yychar, yys); + } +#endif + } + if (yychar == 0) goto yyaccept; + goto yyloop; + } + yyn = yygindex[yym]; + if (yyn != 0 + && ((yyn += yystate), ((unsigned)yyn <= (unsigned)YYTABLESIZE)) + && yycheck[yyn] == yystate) + yystate = yytable[yyn]; + else + yystate = yydgoto[yym]; +#if YYDEBUG + if (yydebug) + printf("yydebug: after reduction, shifting from state %d \ +to state %d\n", *yyssp, yystate); +#endif + goto yypush; +yyoverflow: + yyerror("yacc stack overflow"); +yyabort: + return (1); +yyaccept: + return (0); +} diff --git a/src/tools/lcc/lburg/gram.y b/src/tools/lcc/lburg/gram.y new file mode 100644 index 0000000..1ecd8a9 --- /dev/null +++ b/src/tools/lcc/lburg/gram.y @@ -0,0 +1,202 @@ +%{ +#include +#include "lburg.h" +static char rcsid[] = "$Id: gram.y 145 2001-10-17 21:53:10Z timo $"; +/*lint -e616 -e527 -e652 -esym(552,yynerrs) -esym(563,yynewstate,yyerrlab) */ +static int yylineno = 0; +%} +%union { + int n; + char *string; + Tree tree; +} +%term TERMINAL +%term START +%term PPERCENT + +%token ID TEMPLATE CODE +%token INT +%type nonterm cost +%type tree +%% +spec : decls PPERCENT rules { yylineno = 0; } + | decls { yylineno = 0; } + ; + +decls : /* lambda */ + | decls decl + ; + +decl : TERMINAL blist '\n' + | START nonterm '\n' { + if (nonterm($2)->number != 1) + yyerror("redeclaration of the start symbol\n"); + } + | '\n' + | error '\n' { yyerrok; } + ; + +blist : /* lambda */ + | blist ID '=' INT { term($2, $4); } + ; + +rules : /* lambda */ + | rules nonterm ':' tree TEMPLATE cost '\n' { rule($2, $4, $5, $6); } + | rules '\n' + | rules error '\n' { yyerrok; } + ; + +nonterm : ID { nonterm($$ = $1); } + ; + +tree : ID { $$ = tree($1, 0, 0); } + | ID '(' tree ')' { $$ = tree($1, $3, 0); } + | ID '(' tree ',' tree ')' { $$ = tree($1, $3, $5); } + ; + +cost : CODE { if (*$1 == 0) $$ = "0"; } + ; +%% +#include +#include +#include +#include +#include + +int errcnt = 0; +FILE *infp = NULL; +FILE *outfp = NULL; +static char buf[BUFSIZ], *bp = buf; +static int ppercent = 0; +static int code = 0; + +static int get(void) { + if (*bp == 0) { + bp = buf; + *bp = 0; + if (fgets(buf, sizeof buf, infp) == NULL) + return EOF; + yylineno++; + while (buf[0] == '%' && buf[1] == '{' && buf[2] == '\n') { + for (;;) { + if (fgets(buf, sizeof buf, infp) == NULL) { + yywarn("unterminated %{...%}\n"); + return EOF; + } + yylineno++; + if (strcmp(buf, "%}\n") == 0) + break; + fputs(buf, outfp); + } + if (fgets(buf, sizeof buf, infp) == NULL) + return EOF; + yylineno++; + } + } + return *bp++; +} + +void yyerror(char *fmt, ...) { + va_list ap; + + va_start(ap, fmt); + if (yylineno > 0) + fprintf(stderr, "line %d: ", yylineno); + vfprintf(stderr, fmt, ap); + if (fmt[strlen(fmt)-1] != '\n') + fprintf(stderr, "\n"); + errcnt++; + va_end(ap); +} + +int yylex(void) { + int c; + + if (code) { + char *p; + bp += strspn(bp, " \t\f"); + p = strchr(bp, '\n'); + if (p == NULL) + p = strchr(bp, '\n'); + while (p > bp && isspace(p[-1])) + p--; + yylval.string = alloc(p - bp + 1); + strncpy(yylval.string, bp, p - bp); + yylval.string[p - bp] = 0; + bp = p; + code--; + return CODE; + } + while ((c = get()) != EOF) { + switch (c) { + case ' ': case '\f': case '\t': + continue; + case '\n': + case '(': case ')': case ',': + case ':': case '=': + return c; + } + if (c == '%' && *bp == '%') { + bp++; + return ppercent++ ? 0 : PPERCENT; + } else if (c == '%' && strncmp(bp, "term", 4) == 0 + && isspace(bp[4])) { + bp += 4; + return TERMINAL; + } else if (c == '%' && strncmp(bp, "start", 5) == 0 + && isspace(bp[5])) { + bp += 5; + return START; + } else if (c == '"') { + char *p = strchr(bp, '"'); + if (p == NULL) { + yyerror("missing \" in assembler template\n"); + p = strchr(bp, '\n'); + if (p == NULL) + p = strchr(bp, '\0'); + } + assert(p); + yylval.string = alloc(p - bp + 1); + strncpy(yylval.string, bp, p - bp); + yylval.string[p - bp] = 0; + bp = *p == '"' ? p + 1 : p; + code++; + return TEMPLATE; + } else if (isdigit(c)) { + int n = 0; + do { + int d = c - '0'; + if (n > (INT_MAX - d)/10) + yyerror("integer greater than %d\n", INT_MAX); + else + n = 10*n + d; + c = get(); + } while (c != EOF && isdigit(c)); + bp--; + yylval.n = n; + return INT; + } else if (isalpha(c)) { + char *p = bp - 1; + while (isalpha(*bp) || isdigit(*bp) || *bp == '_') + bp++; + yylval.string = alloc(bp - p + 1); + strncpy(yylval.string, p, bp - p); + yylval.string[bp - p] = 0; + return ID; + } else if (isprint(c)) + yyerror("invalid character `%c'\n", c); + else + yyerror("invalid character `\\%03o'\n", (unsigned char)c); + } + return 0; +} + +void yywarn(char *fmt, ...) { + va_list ap; + + va_start(ap, fmt); + if (yylineno > 0) + fprintf(stderr, "line %d: ", yylineno); + fprintf(stderr, "warning: "); + vfprintf(stderr, fmt, ap); +} diff --git a/src/tools/lcc/lburg/lburg.1 b/src/tools/lcc/lburg/lburg.1 new file mode 100644 index 0000000..8cf7250 --- /dev/null +++ b/src/tools/lcc/lburg/lburg.1 @@ -0,0 +1,179 @@ +.TH LBURG 1 "local \- 11/30/94" +.\" $Id: lburg.1 145 2001-10-17 21:53:10Z timo $ +.SH NAME +lburg \- lcc's code-generator generator +.SH SYNOPSIS +.B lburg +[ +.I option +]... +[ [ +.I input +] +.I output +] +.br +.SH DESCRIPTION +.PP +.I lburg +reads an lcc-style BURG specification from +.I input +and writes a pattern-matching code generator to +.IR output . +If +.I input +is `\-' or is omitted, +.I lburg +reads the standard input; +If +.I output +is `\-' or is omitted, +.I lburg +writes to the standard output. +.PP +.I lburg +accepts specifications that conform to the following EBNF grammar. +Terminals are enclosed in single quotes or are +given in uppercase, all other symbols are nonterminals or English phrases, +{X} denotes zero or more instances of X, and [X] denotes an optional X. +.PP +.nf +.RS +.ft CW +spec: `%{' configuration `%}' { dcl } `%%' { rule } + [ `%%' C code ] + +dcl: `%start' nonterm + `%term' { ID `=' INT } + +rule: nonterm `:' tree template [ C expression ] + +tree: term `(' tree `,' tree `)' + term `(' tree `)' + term + nonterm + +nonterm: ID + +template: `"' { any character except double quote } `"' +.RE +.fi +.PP +Specifications are structurally similar to +.IR yacc 's. +Text between +`\f(CW%{\fP' +and +`\f(CW%}\fP' +is called the configuration section; there may be several such segments. +All are concatenated and copied verbatim into the head of the output. +Text after the second +`\f(CW%%\fP', +if any, is also copied verbatim into the output, at the end. +.PP +Specifications consist of declarations, a +`\f(CW%%\fP' +separator, and rules. +Input is line-oriented; each declaration and rule must appear on a separate line, +and declarations must begin in column 1. +Declarations declare terminals \(em the operators in subject +trees \(em and associate a unique, positive external symbol +number with each one. +Nonterminals are declared by their presence +on the left side of rules. The +\f(CW%start\fP +declaration optionally declares a nonterminal as the start symbol. +In the grammar above, +\f(CWterm\fP +and +\f(CWnonterm\fP +denote identifiers that are terminals and nonterminals. +.PP +Rules define tree patterns in a fully parenthesized prefix +form. Every nonterminal denotes a tree. +Each operator has a fixed +arity, which is inferred from the rules in which it is used. +A chain rule is a rule whose pattern is another nonterminal. +If no start symbol is declared, the nonterminal defined by the first rule is used. +.PP +Each rule ends with an expression that computes the cost of matching +that rule; omitted costs +default to zero. Costs of chain rules must be constants. +.PP +The configuration section configures the output +for the trees being parsed and the client's environment. +As shown, this section must define +\f(CWNODEPTR_TYPE\fP +to be a visible typedef symbol for a pointer to a +node in the subject tree. +The labeller invokes +\f(CWOP_LABEL(p)\fP, +\f(CWLEFT\_CHILD(p)\fP, and +\f(CWRIGHT\_CHILD(p)\fP +to read the operator and children from the node pointed to by \f(CWp\fP. +If the configuration section defines these operations as macros, they are implemented in-line; +otherwise, they must be implemented as functions. +.PP +The matcher +computes and stores a single integral state in each node of the subject tree. +The configuration section must define a macro +\f(CWSTATE_LABEL(p)\fP +to access the state field of the node pointed to +by \f(CWp\fP. It must be large enough to hold a pointer, and +a macro is required because it is used as an lvalue. +.PP +.SH OPTIONS +.TP +.BI \-p \ prefix +.br +.ns +.TP +.BI \-p prefix +Use +.I prefix +as the disambiquating prefix for visible names and fields. +The default is `\f(CW_\fP'. +.TP +.B \-T +Arrange for +.sp +.nf +.ft CW + void _trace(NODEPTR_TYPE p, int eruleno, + int cost, int bestcost); +.sp +.fi +.ft R +to be called at each successful match. +\f(CWp\fP +identifies the node and +\f(CWeruleno\fP +identifies the matching rule; the rules are numbered +beginning at 1 in the order they appear in the input. +\f(CWcost\fP +is the cost of the match and +\f(CWbestcost\fP +is the cost of the best previous match. The current match +wins only if +\f(CWcost\fP +is less than \f(CWbestcost\fP. +32767 represents the infinite cost of no previous match. +\f(CW_trace\fP must be declared in the configuration section. +.SH "SEE ALSO" +.IR lcc (1) +.PP +C. W. Fraser and D. R. Hanson, +.IR A Retargetable C Compiler: Design and Implementation , +Benjamin/Cummings, Redwood City, CA, 1995, +ISBN 0-8053-1670-1. Chapter 14. +.PP +C. W. Fraser, D. R. Hanson and T. A. Proebsting, +`Engineering a simple, efficient code generator generator,' +.I +ACM Letters on Programming Languages and Systems +.BR 1 , +3 (Sep. 1992), 213-226. +.br +.SH BUGS +Mail bug reports along with the shortest input +that exposes them to drh@cs.princeton.edu. diff --git a/src/tools/lcc/lburg/lburg.c b/src/tools/lcc/lburg/lburg.c new file mode 100644 index 0000000..c43c96a --- /dev/null +++ b/src/tools/lcc/lburg/lburg.c @@ -0,0 +1,671 @@ +#include +#include +#include +#include +#include +#include +#include +#include "lburg.h" + +static char rcsid[] = "lburg.c - faked rcsid"; + +static char *prefix = ""; +static int Tflag = 0; +static int ntnumber = 0; +static Nonterm start = 0; +static Term terms; +static Nonterm nts; +static Rule rules; +static int nrules; +static struct block { + struct block *link; +} *memlist; /* list of allocated blocks */ + +static char *stringf(char *fmt, ...); +static void print(char *fmt, ...); +static void ckreach(Nonterm p); +static void emitclosure(Nonterm nts); +static void emitcost(Tree t, char *v); +static void emitdefs(Nonterm nts, int ntnumber); +static void emitheader(void); +static void emitkids(Rule rules, int nrules); +static void emitnts(Rule rules, int nrules); +static void emitrecalc(char *pre, Term root, Term kid); +static void emitrecord(char *pre, Rule r, char *c, int cost); +static void emitrule(Nonterm nts); +static void emitlabel(Term terms, Nonterm start, int ntnumber); +static void emitstring(Rule rules); +static void emitstruct(Nonterm nts, int ntnumber); +static void emittest(Tree t, char *v, char *suffix); + +int main(int argc, char *argv[]) { + int c, i; + Nonterm p; + + for (i = 1; i < argc; i++) + if (strcmp(argv[i], "-T") == 0) + Tflag = 1; + else if (strncmp(argv[i], "-p", 2) == 0 && argv[i][2]) + prefix = &argv[i][2]; + else if (strncmp(argv[i], "-p", 2) == 0 && i + 1 < argc) + prefix = argv[++i]; + else if (*argv[i] == '-' && argv[i][1]) { + yyerror("usage: %s [-T | -p prefix]... [ [ input ] output ] \n", + argv[0]); + exit(1); + } else if (infp == NULL) { + if (strcmp(argv[i], "-") == 0) + infp = stdin; + else if ((infp = fopen(argv[i], "r")) == NULL) { + yyerror("%s: can't read `%s'\n", argv[0], argv[i]); + exit(1); + } + } else if (outfp == NULL) { + if (strcmp(argv[i], "-") == 0) + outfp = stdout; + if ((outfp = fopen(argv[i], "w")) == NULL) { + yyerror("%s: can't write `%s'\n", argv[0], argv[i]); + exit(1); + } + } + if (infp == NULL) + infp = stdin; + if (outfp == NULL) + outfp = stdout; + yyparse(); + if (start) + ckreach(start); + for (p = nts; p; p = p->link) { + if (p->rules == NULL) + yyerror("undefined nonterminal `%s'\n", p->name); + if (!p->reached) + yyerror("can't reach nonterminal `%s'\n", p->name); + } + emitheader(); + emitdefs(nts, ntnumber); + emitstruct(nts, ntnumber); + emitnts(rules, nrules); + emitstring(rules); + emitrule(nts); + emitclosure(nts); + if (start) + emitlabel(terms, start, ntnumber); + emitkids(rules, nrules); + if (!feof(infp)) + while ((c = getc(infp)) != EOF) + putc(c, outfp); + while (memlist) { /* for purify */ + struct block *q = memlist->link; + free(memlist); + memlist = q; + } + return errcnt > 0; +} + +/* alloc - allocate nbytes or issue fatal error */ +void *alloc(int nbytes) { + struct block *p = calloc(1, sizeof *p + nbytes); + + if (p == NULL) { + yyerror("out of memory\n"); + exit(1); + } + p->link = memlist; + memlist = p; + return p + 1; +} + +/* stringf - format and save a string */ +static char *stringf(char *fmt, ...) { + va_list ap; + char buf[512]; + + va_start(ap, fmt); + vsprintf(buf, fmt, ap); + va_end(ap); + return strcpy(alloc(strlen(buf) + 1), buf); +} + +struct entry { + union { + char *name; + struct term t; + struct nonterm nt; + } sym; + struct entry *link; +} *table[211]; +#define HASHSIZE (sizeof table/sizeof table[0]) + +/* hash - return hash number for str */ +static unsigned hash(char *str) { + unsigned h = 0; + + while (*str) + h = (h<<1) + *str++; + return h; +} + +/* lookup - lookup symbol name */ +static void *lookup(char *name) { + struct entry *p = table[hash(name)%HASHSIZE]; + + for ( ; p; p = p->link) + if (strcmp(name, p->sym.name) == 0) + return &p->sym; + return 0; +} + +/* install - install symbol name */ +static void *install(char *name) { + struct entry *p = alloc(sizeof *p); + int i = hash(name)%HASHSIZE; + + p->sym.name = name; + p->link = table[i]; + table[i] = p; + return &p->sym; +} + +/* nonterm - create a new terminal id, if necessary */ +Nonterm nonterm(char *id) { + Nonterm p = lookup(id), *q = &nts; + + if (p && p->kind == NONTERM) + return p; + if (p && p->kind == TERM) + yyerror("`%s' is a terminal\n", id); + p = install(id); + p->kind = NONTERM; + p->number = ++ntnumber; + if (p->number == 1) + start = p; + while (*q && (*q)->number < p->number) + q = &(*q)->link; + assert(*q == 0 || (*q)->number != p->number); + p->link = *q; + *q = p; + return p; +} + +/* term - create a new terminal id with external symbol number esn */ +Term term(char *id, int esn) { + Term p = lookup(id), *q = &terms; + + if (p) + yyerror("redefinition of terminal `%s'\n", id); + else + p = install(id); + p->kind = TERM; + p->esn = esn; + p->arity = -1; + while (*q && (*q)->esn < p->esn) + q = &(*q)->link; + if (*q && (*q)->esn == p->esn) + yyerror("duplicate external symbol number `%s=%d'\n", + p->name, p->esn); + p->link = *q; + *q = p; + return p; +} + +/* tree - create & initialize a tree node with the given fields */ +Tree tree(char *id, Tree left, Tree right) { + Tree t = alloc(sizeof *t); + Term p = lookup(id); + int arity = 0; + + if (left && right) + arity = 2; + else if (left) + arity = 1; + if (p == NULL && arity > 0) { + yyerror("undefined terminal `%s'\n", id); + p = term(id, -1); + } else if (p == NULL && arity == 0) + p = (Term)nonterm(id); + else if (p && p->kind == NONTERM && arity > 0) { + yyerror("`%s' is a nonterminal\n", id); + p = term(id, -1); + } + if (p->kind == TERM && p->arity == -1) + p->arity = arity; + if (p->kind == TERM && arity != p->arity) + yyerror("inconsistent arity for terminal `%s'\n", id); + t->op = p; + t->nterms = p->kind == TERM; + if ((t->left = left) != NULL) + t->nterms += left->nterms; + if ((t->right = right) != NULL) + t->nterms += right->nterms; + return t; +} + +/* rule - create & initialize a rule with the given fields */ +Rule rule(char *id, Tree pattern, char *template, char *code) { + Rule r = alloc(sizeof *r), *q; + Term p = pattern->op; + char *end; + + r->lhs = nonterm(id); + r->packed = ++r->lhs->lhscount; + for (q = &r->lhs->rules; *q; q = &(*q)->decode) + ; + *q = r; + r->pattern = pattern; + r->ern = ++nrules; + r->template = template; + r->code = code; + r->cost = strtol(code, &end, 10); + if (*end) { + r->cost = -1; + r->code = stringf("(%s)", code); + } + if (p->kind == TERM) { + for (q = &p->rules; *q; q = &(*q)->next) + ; + *q = r; + } else if (pattern->left == NULL && pattern->right == NULL) { + Nonterm p = pattern->op; + r->chain = p->chain; + p->chain = r; + if (r->cost == -1) + yyerror("illegal nonconstant cost `%s'\n", code); + } + for (q = &rules; *q; q = &(*q)->link) + ; + r->link = *q; + *q = r; + return r; +} + +/* print - formatted output */ +static void print(char *fmt, ...) { + va_list ap; + + va_start(ap, fmt); + for ( ; *fmt; fmt++) + if (*fmt == '%') + switch (*++fmt) { + case 'd': fprintf(outfp, "%d", va_arg(ap, int)); break; + case 's': fputs(va_arg(ap, char *), outfp); break; + case 'P': fprintf(outfp, "%s_", prefix); break; + case 'T': { + Tree t = va_arg(ap, Tree); + print("%S", t->op); + if (t->left && t->right) + print("(%T,%T)", t->left, t->right); + else if (t->left) + print("(%T)", t->left); + break; + } + case 'R': { + Rule r = va_arg(ap, Rule); + print("%S: %T", r->lhs, r->pattern); + break; + } + case 'S': fputs(va_arg(ap, Term)->name, outfp); break; + case '1': case '2': case '3': case '4': case '5': { + int n = *fmt - '0'; + while (n-- > 0) + putc('\t', outfp); + break; + } + default: putc(*fmt, outfp); break; + } + else + putc(*fmt, outfp); + va_end(ap); +} + +/* reach - mark all nonterminals in tree t as reachable */ +static void reach(Tree t) { + Nonterm p = t->op; + + if (p->kind == NONTERM) + if (!p->reached) + ckreach(p); + if (t->left) + reach(t->left); + if (t->right) + reach(t->right); +} + +/* ckreach - mark all nonterminals reachable from p */ +static void ckreach(Nonterm p) { + Rule r; + + p->reached = 1; + for (r = p->rules; r; r = r->decode) + reach(r->pattern); +} + +/* emitcase - emit one case in function state */ +static void emitcase(Term p, int ntnumber) { + Rule r; + + print("%1case %d: /* %S */\n", p->esn, p); + switch (p->arity) { + case 0: case -1: + break; + case 1: + print("%2%Plabel(LEFT_CHILD(a));\n"); + break; + case 2: + print("%2%Plabel(LEFT_CHILD(a));\n"); + print("%2%Plabel(RIGHT_CHILD(a));\n"); + break; + default: assert(0); + } + for (r = p->rules; r; r = r->next) { + char *indent = "\t\t\0"; + switch (p->arity) { + case 0: case -1: + print("%2/* %R */\n", r); + if (r->cost == -1) { + print("%2c = %s;\n", r->code); + emitrecord("\t\t", r, "c", 0); + } else + emitrecord("\t\t", r, r->code, 0); + break; + case 1: + if (r->pattern->nterms > 1) { + print("%2if (%1/* %R */\n", r); + emittest(r->pattern->left, "LEFT_CHILD(a)", " "); + print("%2) {\n"); + indent = "\t\t\t"; + } else + print("%2/* %R */\n", r); + if (r->pattern->nterms == 2 && r->pattern->left + && r->pattern->right == NULL) + emitrecalc(indent, r->pattern->op, r->pattern->left->op); + print("%sc = ", indent); + emitcost(r->pattern->left, "LEFT_CHILD(a)"); + print("%s;\n", r->code); + emitrecord(indent, r, "c", 0); + if (indent[2]) + print("%2}\n"); + break; + case 2: + if (r->pattern->nterms > 1) { + print("%2if (%1/* %R */\n", r); + emittest(r->pattern->left, "LEFT_CHILD(a)", + r->pattern->right->nterms ? " && " : " "); + emittest(r->pattern->right, "RIGHT_CHILD(a)", " "); + print("%2) {\n"); + indent = "\t\t\t"; + } else + print("%2/* %R */\n", r); + print("%sc = ", indent); + emitcost(r->pattern->left, "LEFT_CHILD(a)"); + emitcost(r->pattern->right, "RIGHT_CHILD(a)"); + print("%s;\n", r->code); + emitrecord(indent, r, "c", 0); + if (indent[2]) + print("%2}\n"); + break; + default: assert(0); + } + } + print("%2break;\n"); +} + +/* emitclosure - emit the closure functions */ +static void emitclosure(Nonterm nts) { + Nonterm p; + + for (p = nts; p; p = p->link) + if (p->chain) + print("static void %Pclosure_%S(NODEPTR_TYPE, int);\n", p); + print("\n"); + for (p = nts; p; p = p->link) + if (p->chain) { + Rule r; + print("static void %Pclosure_%S(NODEPTR_TYPE a, int c) {\n" +"%1struct %Pstate *p = STATE_LABEL(a);\n", p); + for (r = p->chain; r; r = r->chain) + emitrecord("\t", r, "c", r->cost); + print("}\n\n"); + } +} + +/* emitcost - emit cost computation for tree t */ +static void emitcost(Tree t, char *v) { + Nonterm p = t->op; + + if (p->kind == TERM) { + if (t->left) + emitcost(t->left, stringf("LEFT_CHILD(%s)", v)); + if (t->right) + emitcost(t->right, stringf("RIGHT_CHILD(%s)", v)); + } else + print("((struct %Pstate *)(%s->x.state))->cost[%P%S_NT] + ", v, p); +} + +/* emitdefs - emit nonterminal defines and data structures */ +static void emitdefs(Nonterm nts, int ntnumber) { + Nonterm p; + + for (p = nts; p; p = p->link) + print("#define %P%S_NT %d\n", p, p->number); + print("\n"); + print("static char *%Pntname[] = {\n%10,\n"); + for (p = nts; p; p = p->link) + print("%1\"%S\",\n", p); + print("%10\n};\n\n"); +} + +/* emitheader - emit initial definitions */ +static void emitheader(void) { + time_t timer = time(NULL); + + print("/*\ngenerated at %sby %s\n*/\n", ctime(&timer), rcsid); + print("static void %Pkids(NODEPTR_TYPE, int, NODEPTR_TYPE[]);\n"); + print("static void %Plabel(NODEPTR_TYPE);\n"); + print("static int %Prule(void*, int);\n\n"); +} + +/* computekids - compute paths to kids in tree t */ +static char *computekids(Tree t, char *v, char *bp, int *ip) { + Term p = t->op; + + if (p->kind == NONTERM) { + sprintf(bp, "\t\tkids[%d] = %s;\n", (*ip)++, v); + bp += strlen(bp); + } else if (p->arity > 0) { + bp = computekids(t->left, stringf("LEFT_CHILD(%s)", v), bp, ip); + if (p->arity == 2) + bp = computekids(t->right, stringf("RIGHT_CHILD(%s)", v), bp, ip); + } + return bp; +} + +/* emitkids - emit _kids */ +static void emitkids(Rule rules, int nrules) { + int i; + Rule r, *rc = alloc((nrules + 1 + 1)*sizeof *rc); + char **str = alloc((nrules + 1 + 1)*sizeof *str); + + for (i = 0, r = rules; r; r = r->link) { + int j = 0; + char buf[1024], *bp = buf; + *computekids(r->pattern, "p", bp, &j) = 0; + for (j = 0; str[j] && strcmp(str[j], buf); j++) + ; + if (str[j] == NULL) + str[j] = strcpy(alloc(strlen(buf) + 1), buf); + r->kids = rc[j]; + rc[j] = r; + } + print("static void %Pkids(NODEPTR_TYPE p, int eruleno, NODEPTR_TYPE kids[]) {\n" +"%1if (!p)\n%2fatal(\"%Pkids\", \"Null tree\\n\", 0);\n" +"%1if (!kids)\n%2fatal(\"%Pkids\", \"Null kids\\n\", 0);\n" +"%1switch (eruleno) {\n"); + for (i = 0; (r = rc[i]) != NULL; i++) { + for ( ; r; r = r->kids) + print("%1case %d: /* %R */\n", r->ern, r); + print("%s%2break;\n", str[i]); + } + print("%1default:\n%2fatal(\"%Pkids\", \"Bad rule number %%d\\n\", eruleno);\n%1}\n}\n\n"); +} + +/* emitlabel - emit label function */ +static void emitlabel(Term terms, Nonterm start, int ntnumber) { + int i; + Term p; + + print("static void %Plabel(NODEPTR_TYPE a) {\n%1int c;\n" +"%1struct %Pstate *p;\n\n" +"%1if (!a)\n%2fatal(\"%Plabel\", \"Null tree\\n\", 0);\n"); + print("%1STATE_LABEL(a) = p = allocate(sizeof *p, FUNC);\n" +"%1p->rule._stmt = 0;\n"); + for (i = 1; i <= ntnumber; i++) + print("%1p->cost[%d] =\n", i); + print("%20x7fff;\n%1switch (OP_LABEL(a)) {\n"); + for (p = terms; p; p = p->link) + emitcase(p, ntnumber); + print("%1default:\n" +"%2fatal(\"%Plabel\", \"Bad terminal %%d\\n\", OP_LABEL(a));\n%1}\n}\n\n"); +} + +/* computents - fill in bp with _nts vector for tree t */ +static char *computents(Tree t, char *bp) { + if (t) { + Nonterm p = t->op; + if (p->kind == NONTERM) { + sprintf(bp, "%s_%s_NT, ", prefix, p->name); + bp += strlen(bp); + } else + bp = computents(t->right, computents(t->left, bp)); + } + return bp; +} + +/* emitnts - emit _nts ragged array */ +static void emitnts(Rule rules, int nrules) { + Rule r; + int i, j, *nts = alloc((nrules + 1)*sizeof *nts); + char **str = alloc((nrules + 1)*sizeof *str); + + for (i = 0, r = rules; r; r = r->link) { + char buf[1024]; + *computents(r->pattern, buf) = 0; + for (j = 0; str[j] && strcmp(str[j], buf); j++) + ; + if (str[j] == NULL) { + print("static short %Pnts_%d[] = { %s0 };\n", j, buf); + str[j] = strcpy(alloc(strlen(buf) + 1), buf); + } + nts[i++] = j; + } + print("\nstatic short *%Pnts[] = {\n"); + for (i = j = 0, r = rules; r; r = r->link) { + for ( ; j < r->ern; j++) + print("%10,%1/* %d */\n", j); + print("%1%Pnts_%d,%1/* %d */\n", nts[i++], j++); + } + print("};\n\n"); +} + +/* emitrecalc - emit code that tests for recalculation of INDIR?(VREGP) */ +static void emitrecalc(char *pre, Term root, Term kid) { + if (root->kind == TERM && strncmp(root->name, "INDIR", 5) == 0 + && kid->kind == TERM && strcmp(kid->name, "VREGP" ) == 0) { + Nonterm p; + print("%sif (mayrecalc(a)) {\n", pre); + print("%s%1struct %Pstate *q = a->syms[RX]->u.t.cse->x.state;\n", pre); + for (p = nts; p; p = p->link) { + print("%s%1if (q->cost[%P%S_NT] == 0) {\n", pre, p); + print("%s%2p->cost[%P%S_NT] = 0;\n", pre, p); + print("%s%2p->rule.%P%S = q->rule.%P%S;\n", pre, p, p); + print("%s%1}\n", pre); + } + print("%s}\n", pre); + } +} + +/* emitrecord - emit code that tests for a winning match of rule r */ +static void emitrecord(char *pre, Rule r, char *c, int cost) { + if (Tflag) + print("%s%Ptrace(a, %d, %s + %d, p->cost[%P%S_NT]);\n", + pre, r->ern, c, cost, r->lhs); + print("%sif (", pre); + print("%s + %d < p->cost[%P%S_NT]) {\n" +"%s%1p->cost[%P%S_NT] = %s + %d;\n%s%1p->rule.%P%S = %d;\n", + c, cost, r->lhs, pre, r->lhs, c, cost, pre, r->lhs, + r->packed); + if (r->lhs->chain) + print("%s%1%Pclosure_%S(a, %s + %d);\n", pre, r->lhs, c, cost); + print("%s}\n", pre); +} + +/* emitrule - emit decoding vectors and _rule */ +static void emitrule(Nonterm nts) { + Nonterm p; + + for (p = nts; p; p = p->link) { + Rule r; + print("static short %Pdecode_%S[] = {\n%10,\n", p); + for (r = p->rules; r; r = r->decode) + print("%1%d,\n", r->ern); + print("};\n\n"); + } + print("static int %Prule(void *state, int goalnt) {\n" +"%1if (goalnt < 1 || goalnt > %d)\n%2fatal(\"%Prule\", \"Bad goal nonterminal %%d\\n\", goalnt);\n" +"%1if (!state)\n%2return 0;\n%1switch (goalnt) {\n", ntnumber); + for (p = nts; p; p = p->link) + print("%1case %P%S_NT:" +"%1return %Pdecode_%S[((struct %Pstate *)state)->rule.%P%S];\n", p, p, p); + print("%1default:\n%2fatal(\"%Prule\", \"Bad goal nonterminal %%d\\n\", goalnt);\n%2return 0;\n%1}\n}\n\n"); +} + +/* emitstring - emit arrays of templates, instruction flags, and rules */ +static void emitstring(Rule rules) { + Rule r; + + print("static char *%Ptemplates[] = {\n"); + print("/* 0 */%10,\n"); + for (r = rules; r; r = r->link) + print("/* %d */%1\"%s\",%1/* %R */\n", r->ern, r->template, r); + print("};\n"); + print("\nstatic char %Pisinstruction[] = {\n"); + print("/* 0 */%10,\n"); + for (r = rules; r; r = r->link) { + int len = strlen(r->template); + print("/* %d */%1%d,%1/* %s */\n", r->ern, + len >= 2 && r->template[len-2] == '\\' && r->template[len-1] == 'n', + r->template); + } + print("};\n"); + print("\nstatic char *%Pstring[] = {\n"); + print("/* 0 */%10,\n"); + for (r = rules; r; r = r->link) + print("/* %d */%1\"%R\",\n", r->ern, r); + print("};\n\n"); +} + +/* emitstruct - emit the definition of the state structure */ +static void emitstruct(Nonterm nts, int ntnumber) { + print("struct %Pstate {\n%1short cost[%d];\n%1struct {\n", ntnumber + 1); + for ( ; nts; nts = nts->link) { + int n = 1, m = nts->lhscount; + while ((m >>= 1) != 0) + n++; + print("%2unsigned int %P%S:%d;\n", nts, n); + } + print("%1} rule;\n};\n\n"); +} + +/* emittest - emit clause for testing a match */ +static void emittest(Tree t, char *v, char *suffix) { + Term p = t->op; + + if (p->kind == TERM) { + print("%3%s->op == %d%s/* %S */\n", v, p->esn, + t->nterms > 1 ? " && " : suffix, p); + if (t->left) + emittest(t->left, stringf("LEFT_CHILD(%s)", v), + t->right && t->right->nterms ? " && " : suffix); + if (t->right) + emittest(t->right, stringf("RIGHT_CHILD(%s)", v), suffix); + } +} diff --git a/src/tools/lcc/lburg/lburg.h b/src/tools/lcc/lburg/lburg.h new file mode 100644 index 0000000..b67e802 --- /dev/null +++ b/src/tools/lcc/lburg/lburg.h @@ -0,0 +1,65 @@ +#ifndef BURG_INCLUDED +#define BURG_INCLUDED + +/* iburg.c: */ +extern void *alloc(int nbytes); + +typedef enum { TERM=1, NONTERM } Kind; +typedef struct rule *Rule; +typedef struct term *Term; +struct term { /* terminals: */ + char *name; /* terminal name */ + Kind kind; /* TERM */ + int esn; /* external symbol number */ + int arity; /* operator arity */ + Term link; /* next terminal in esn order */ + Rule rules; /* rules whose pattern starts with term */ +}; + +typedef struct nonterm *Nonterm; +struct nonterm { /* nonterminals: */ + char *name; /* nonterminal name */ + Kind kind; /* NONTERM */ + int number; /* identifying number */ + int lhscount; /* # times nt appears in a rule lhs */ + int reached; /* 1 iff reached from start nonterminal */ + Rule rules; /* rules w/nonterminal on lhs */ + Rule chain; /* chain rules w/nonterminal on rhs */ + Nonterm link; /* next terminal in number order */ +}; +extern Nonterm nonterm(char *id); +extern Term term(char *id, int esn); + +typedef struct tree *Tree; +struct tree { /* tree patterns: */ + void *op; /* a terminal or nonterminal */ + Tree left, right; /* operands */ + int nterms; /* number of terminal nodes in this tree */ +}; +extern Tree tree(char *op, Tree left, Tree right); + +struct rule { /* rules: */ + Nonterm lhs; /* lefthand side nonterminal */ + Tree pattern; /* rule pattern */ + int ern; /* external rule number */ + int packed; /* packed external rule number */ + int cost; /* cost, if a constant */ + char *code; /* cost, if an expression */ + char *template; /* assembler template */ + Rule link; /* next rule in ern order */ + Rule next; /* next rule with same pattern root */ + Rule chain; /* next chain rule with same rhs */ + Rule decode; /* next rule with same lhs */ + Rule kids; /* next rule with same _kids pattern */ +}; +extern Rule rule(char *id, Tree pattern, char *template, char *code); + +/* gram.y: */ +void yyerror(char *fmt, ...); +int yyparse(void); +void yywarn(char *fmt, ...); +extern int errcnt; +extern FILE *infp; +extern FILE *outfp; + +#endif diff --git a/src/tools/lcc/src/alloc.c b/src/tools/lcc/src/alloc.c new file mode 100644 index 0000000..e0566df --- /dev/null +++ b/src/tools/lcc/src/alloc.c @@ -0,0 +1,94 @@ +#include "c.h" +struct block { + struct block *next; + char *limit; + char *avail; +}; +union align { + long l; + char *p; + double d; + int (*f)(void); +}; +union header { + struct block b; + union align a; +}; +#ifdef PURIFY +union header *arena[3]; + +void *allocate(unsigned long n, unsigned a) { + union header *new = malloc(sizeof *new + n); + + assert(a < NELEMS(arena)); + if (new == NULL) { + error("insufficient memory\n"); + exit(1); + } + new->b.next = (void *)arena[a]; + arena[a] = new; + return new + 1; +} + +void deallocate(unsigned a) { + union header *p, *q; + + assert(a < NELEMS(arena)); + for (p = arena[a]; p; p = q) { + q = (void *)p->b.next; + free(p); + } + arena[a] = NULL; +} + +void *newarray(unsigned long m, unsigned long n, unsigned a) { + return allocate(m*n, a); +} +#else +static struct block + first[] = { { NULL }, { NULL }, { NULL } }, + *arena[] = { &first[0], &first[1], &first[2] }; +static struct block *freeblocks; + +void *allocate(unsigned long n, unsigned a) { + struct block *ap; + + assert(a < NELEMS(arena)); + assert(n > 0); + ap = arena[a]; + n = roundup(n, sizeof (union align)); + while (n > ap->limit - ap->avail) { + if ((ap->next = freeblocks) != NULL) { + freeblocks = freeblocks->next; + ap = ap->next; + } else + { + unsigned m = sizeof (union header) + n + roundup(10*1024, sizeof (union align)); + ap->next = malloc(m); + ap = ap->next; + if (ap == NULL) { + error("insufficient memory\n"); + exit(1); + } + ap->limit = (char *)ap + m; + } + ap->avail = (char *)((union header *)ap + 1); + ap->next = NULL; + arena[a] = ap; + + } + ap->avail += n; + return ap->avail - n; +} + +void *newarray(unsigned long m, unsigned long n, unsigned a) { + return allocate(m*n, a); +} +void deallocate(unsigned a) { + assert(a < NELEMS(arena)); + arena[a]->next = freeblocks; + freeblocks = first[a].next; + first[a].next = NULL; + arena[a] = &first[a]; +} +#endif diff --git a/src/tools/lcc/src/bind.c b/src/tools/lcc/src/bind.c new file mode 100644 index 0000000..bc7b983 --- /dev/null +++ b/src/tools/lcc/src/bind.c @@ -0,0 +1,8 @@ +#include "c.h" +extern Interface nullIR; +extern Interface bytecodeIR; +Binding bindings[] = { + { "null", &nullIR }, + { "bytecode", &bytecodeIR }, + { NULL, NULL }, +}; diff --git a/src/tools/lcc/src/bytecode.c b/src/tools/lcc/src/bytecode.c new file mode 100644 index 0000000..b267d6f --- /dev/null +++ b/src/tools/lcc/src/bytecode.c @@ -0,0 +1,365 @@ +#include "c.h" +#define I(f) b_##f + + +static void I(segment)(int n) { + static int cseg; + + if (cseg != n) + switch (cseg = n) { + case CODE: print("code\n"); return; + case DATA: print("data\n"); return; + case BSS: print("bss\n"); return; + case LIT: print("lit\n"); return; + default: assert(0); + } +} + +static void I(address)(Symbol q, Symbol p, long n) { + q->x.name = stringf("%s%s%D", p->x.name, n > 0 ? "+" : "", n); +} + +static void I(defaddress)(Symbol p) { + print("address %s\n", p->x.name); +} + +static void I(defconst)(int suffix, int size, Value v) { + switch (suffix) { + case I: + if (size > sizeof (int)) + print("byte %d %D\n", size, v.i); + else + print("byte %d %d\n", size, v.i); + return; + case U: + if (size > sizeof (unsigned)) + print("byte %d %U\n", size, v.u); + else + print("byte %d %u\n", size, v.u); + return; + case P: print("byte %d %U\n", size, (unsigned long)v.p); return; + case F: + if (size == 4) { + float f = v.d; + print("byte 4 %u\n", *(unsigned *)&f); + } else { + unsigned *p = (unsigned *)&v.d; + print("byte 4 %u\n", p[swap]); + print("byte 4 %u\n", p[1 - swap]); + } + return; + } + assert(0); +} + +static void I(defstring)(int len, char *str) { + char *s; + + for (s = str; s < str + len; s++) + print("byte 1 %d\n", (*s)&0377); +} + +static void I(defsymbol)(Symbol p) { + if (p->scope == CONSTANTS) + switch (optype(ttob(p->type))) { + case I: p->x.name = stringf("%D", p->u.c.v.i); break; + case U: p->x.name = stringf("%U", p->u.c.v.u); break; + case P: p->x.name = stringf("%U", p->u.c.v.p); break; + case F: + { // JDC: added this to get inline floats + unsigned temp; + + *(float *)&temp = p->u.c.v.d; + p->x.name = stringf("%U", temp ); + } + break;// JDC: added this + default: assert(0); + } + else if (p->scope >= LOCAL && p->sclass == STATIC) + p->x.name = stringf("$%d", genlabel(1)); + else if (p->scope == LABELS || p->generated) + p->x.name = stringf("$%s", p->name); + else + p->x.name = p->name; +} + +static void dumptree(Node p) { + switch (specific(p->op)) { + case ASGN+B: + assert(p->kids[0]); + assert(p->kids[1]); + assert(p->syms[0]); + dumptree(p->kids[0]); + dumptree(p->kids[1]); + print("%s %d\n", opname(p->op), p->syms[0]->u.c.v.u); + return; + case RET+V: + assert(!p->kids[0]); + assert(!p->kids[1]); + print("%s\n", opname(p->op)); + return; + } + switch (generic(p->op)) { + case CNST: case ADDRG: case ADDRF: case ADDRL: case LABEL: + assert(!p->kids[0]); + assert(!p->kids[1]); + assert(p->syms[0] && p->syms[0]->x.name); + print("%s %s\n", opname(p->op), p->syms[0]->x.name); + return; + case CVF: case CVI: case CVP: case CVU: + assert(p->kids[0]); + assert(!p->kids[1]); + assert(p->syms[0]); + dumptree(p->kids[0]); + print("%s %d\n", opname(p->op), p->syms[0]->u.c.v.i); + return; + case ARG: case BCOM: case NEG: case INDIR: case JUMP: case RET: + assert(p->kids[0]); + assert(!p->kids[1]); + dumptree(p->kids[0]); + print("%s\n", opname(p->op)); + return; + case CALL: + assert(p->kids[0]); + assert(!p->kids[1]); + assert(optype(p->op) != B); + dumptree(p->kids[0]); + print("%s\n", opname(p->op)); + if ( !p->count ) { printf("pop\n"); }; // JDC + return; + case ASGN: case BOR: case BAND: case BXOR: case RSH: case LSH: + case ADD: case SUB: case DIV: case MUL: case MOD: + assert(p->kids[0]); + assert(p->kids[1]); + dumptree(p->kids[0]); + dumptree(p->kids[1]); + print("%s\n", opname(p->op)); + return; + case EQ: case NE: case GT: case GE: case LE: case LT: + assert(p->kids[0]); + assert(p->kids[1]); + assert(p->syms[0]); + assert(p->syms[0]->x.name); + dumptree(p->kids[0]); + dumptree(p->kids[1]); + print("%s %s\n", opname(p->op), p->syms[0]->x.name); + return; + } + assert(0); +} + +static void I(emit)(Node p) { + for (; p; p = p->link) + dumptree(p); +} + +static void I(export)(Symbol p) { + print("export %s\n", p->x.name); +} + +static void I(function)(Symbol f, Symbol caller[], Symbol callee[], int ncalls) { + int i; + + (*IR->segment)(CODE); + offset = 0; + for (i = 0; caller[i] && callee[i]; i++) { + offset = roundup(offset, caller[i]->type->align); + caller[i]->x.name = callee[i]->x.name = stringf("%d", offset); + caller[i]->x.offset = callee[i]->x.offset = offset; + offset += caller[i]->type->size; + } + maxargoffset = maxoffset = argoffset = offset = 0; + gencode(caller, callee); + print("proc %s %d %d\n", f->x.name, maxoffset, maxargoffset); + emitcode(); + print("endproc %s %d %d\n", f->x.name, maxoffset, maxargoffset); + +} + +static void gen02(Node p) { + assert(p); + if (generic(p->op) == ARG) { + assert(p->syms[0]); + argoffset += (p->syms[0]->u.c.v.i < 4 ? 4 : p->syms[0]->u.c.v.i); + } else if (generic(p->op) == CALL) { + maxargoffset = (argoffset > maxargoffset ? argoffset : maxargoffset); + argoffset = 0; + } +} + +static void gen01(Node p) { + if (p) { + gen01(p->kids[0]); + gen01(p->kids[1]); + gen02(p); + } +} + +static Node I(gen)(Node p) { + Node q; + + assert(p); + for (q = p; q; q = q->link) + gen01(q); + return p; +} + +static void I(global)(Symbol p) { + print("align %d\n", p->type->align > 4 ? 4 : p->type->align); + print("LABELV %s\n", p->x.name); +} + +static void I(import)(Symbol p) { + print("import %s\n", p->x.name); +} + +static void I(local)(Symbol p) { + offset = roundup(offset, p->type->align); + p->x.name = stringf("%d", offset); + p->x.offset = offset; + offset += p->type->size; +} + +static void I(progbeg)(int argc, char *argv[]) {} + +static void I(progend)(void) {} + +static void I(space)(int n) { + print("skip %d\n", n); +} + +//======================================================== + +// JDC: hacked up to get interleaved source lines in asm code +static char *sourceFile; +static char *sourcePtr; +static int sourceLine; + +static int filelength( FILE *f ) { + int pos; + int end; + + pos = ftell (f); + fseek (f, 0, SEEK_END); + end = ftell (f); + fseek (f, pos, SEEK_SET); + + return end; +} + +static void LoadSourceFile( const char *filename ) { + FILE *f; + int length; + + f = fopen( filename, "r" ); + if ( !f ) { + print( ";couldn't open %s\n", filename ); + sourceFile = NULL; + return; + } + length = filelength( f ); + sourceFile = malloc( length + 1 ); + if ( sourceFile ) { + fread( sourceFile, length, 1, f ); + sourceFile[length] = 0; + } + + fclose( f ); + sourceLine = 1; + sourcePtr = sourceFile; +} + +static void PrintToSourceLine( int line ) { + int c; + + if ( !sourceFile ) { + return; + } + while ( sourceLine <= line ) { + int i; + + for ( i = 0 ; sourcePtr[i] && sourcePtr[i] != '\n' ; i++ ) { + } + c = sourcePtr[i]; + if ( c == '\n' ) { + sourcePtr[i] = 0; + } + print( ";%d:%s\n", sourceLine, sourcePtr ); + if ( c == 0 ) { + sourcePtr += i; // end of file + } else { + sourcePtr += i+1; + } + sourceLine++; + } +} + +static void I(stabline)(Coordinate *cp) { + static char *prevfile; + static int prevline; + + if (cp->file && (prevfile == NULL || strcmp(prevfile, cp->file) != 0)) { + print("file \"%s\"\n", prevfile = cp->file); + prevline = 0; + if ( sourceFile ) { + free( sourceFile ); + sourceFile = NULL; + } + // load the new source file + LoadSourceFile( cp->file ); + } + if (cp->y != prevline) { + print("line %d\n", prevline = cp->y); + PrintToSourceLine( cp->y ); + } +} + +//======================================================== + +#define b_blockbeg blockbeg +#define b_blockend blockend + +Interface bytecodeIR = { + {1, 1, 0}, /* char */ + {2, 2, 0}, /* short */ + {4, 4, 0}, /* int */ + {4, 4, 0}, /* long */ + {4, 4, 0}, /* long long */ + {4, 4, 0}, /* float */ // JDC: use inline floats + {4, 4, 0}, /* double */ // JDC: don't ever emit 8 byte double code + {4, 4, 0}, /* long double */ // JDC: don't ever emit 8 byte double code + {4, 4, 0}, /* T* */ + {0, 4, 0}, /* struct */ + 0, /* little_endian */ + 0, /* mulops_calls */ + 0, /* wants_callb */ + 0, /* wants_argb */ + 1, /* left_to_right */ + 0, /* wants_dag */ + 0, /* unsigned_char */ + I(address), + I(blockbeg), + I(blockend), + I(defaddress), + I(defconst), + I(defstring), + I(defsymbol), + I(emit), + I(export), + I(function), + I(gen), + I(global), + I(import), + I(local), + I(progbeg), + I(progend), + I(segment), + I(space), + 0, /* I(stabblock) */ + 0, /* I(stabend) */ + 0, /* I(stabfend) */ + 0, /* I(stabinit) */ + I(stabline), + 0, /* I(stabsym) */ + 0, /* I(stabtype) */ +}; diff --git a/src/tools/lcc/src/c.h b/src/tools/lcc/src/c.h new file mode 100644 index 0000000..e36380e --- /dev/null +++ b/src/tools/lcc/src/c.h @@ -0,0 +1,723 @@ +#include +#include +#include +#include +#include +#include + +#define NEW(p,a) ((p) = allocate(sizeof *(p), (a))) +#define NEW0(p,a) memset(NEW((p),(a)), 0, sizeof *(p)) +#define isaddrop(op) (specific(op)==ADDRG+P || specific(op)==ADDRL+P \ + || specific(op)==ADDRF+P) + +#define MAXLINE 512 +#define BUFSIZE 4096 + +#define istypename(t,tsym) (kind[t] == CHAR \ + || (t == ID && tsym && tsym->sclass == TYPEDEF)) +#define sizeop(n) ((n)<<10) +#define generic(op) ((op)&0x3F0) +#define specific(op) ((op)&0x3FF) +#define opindex(op) (((op)>>4)&0x3F) +#define opkind(op) ((op)&~0x3F0) +#define opsize(op) ((op)>>10) +#define optype(op) ((op)&0xF) +#ifdef __LCC__ +#ifndef __STDC__ +#define __STDC__ +#endif +#endif +#define NELEMS(a) ((int)(sizeof (a)/sizeof ((a)[0]))) +#undef roundup +#define roundup(x,n) (((x)+((n)-1))&(~((n)-1))) +#define mkop(op,ty) (specific((op) + ttob(ty))) + +#define extend(x,ty) ((x)&(1<<(8*(ty)->size-1)) ? (x)|((~0UL)<<(8*(ty)->size-1)) : (x)&ones(8*(ty)->size)) +#define ones(n) ((n)>=8*sizeof (unsigned long) ? ~0UL : ~((~0UL)<<(n))) + +#define isqual(t) ((t)->op >= CONST) +#define unqual(t) (isqual(t) ? (t)->type : (t)) + +#define isvolatile(t) ((t)->op == VOLATILE \ + || (t)->op == CONST+VOLATILE) +#define isconst(t) ((t)->op == CONST \ + || (t)->op == CONST+VOLATILE) +#define isarray(t) (unqual(t)->op == ARRAY) +#define isstruct(t) (unqual(t)->op == STRUCT \ + || unqual(t)->op == UNION) +#define isunion(t) (unqual(t)->op == UNION) +#define isfunc(t) (unqual(t)->op == FUNCTION) +#define isptr(t) (unqual(t)->op == POINTER) +#define ischar(t) ((t)->size == 1 && isint(t)) +#define isint(t) (unqual(t)->op == INT \ + || unqual(t)->op == UNSIGNED) +#define isfloat(t) (unqual(t)->op == FLOAT) +#define isarith(t) (unqual(t)->op <= UNSIGNED) +#define isunsigned(t) (unqual(t)->op == UNSIGNED) +#define isscalar(t) (unqual(t)->op <= POINTER \ + || unqual(t)->op == ENUM) +#define isenum(t) (unqual(t)->op == ENUM) +#define fieldsize(p) (p)->bitsize +#define fieldright(p) ((p)->lsb - 1) +#define fieldleft(p) (8*(p)->type->size - \ + fieldsize(p) - fieldright(p)) +#define fieldmask(p) (~(~(unsigned)0<mulops_calls \ + && (generic(op)==DIV||generic(op)==MOD||generic(op)==MUL) \ + && ( optype(op)==U || optype(op)==I))) +static Node forest; +static struct dag { + struct node node; + struct dag *hlink; +} *buckets[16]; +int nodecount; +static Tree firstarg; +int assignargs = 1; +int prunetemps = -1; +static Node *tail; + +static int depth = 0; +static Node replace(Node); +static Node prune(Node); +static Node asgnnode(Symbol, Node); +static struct dag *dagnode(int, Node, Node, Symbol); +static Symbol equated(Symbol); +static void fixup(Node); +static void labelnode(int); +static void list(Node); +static void kill(Symbol); +static Node node(int, Node, Node, Symbol); +static void printdag1(Node, int, int); +static void printnode(Node, int, int); +static void reset(void); +static Node tmpnode(Node); +static void typestab(Symbol, void *); +static Node undag(Node); +static Node visit(Node, int); +static void unlist(void); +void walk(Tree tp, int tlab, int flab) { + listnodes(tp, tlab, flab); + if (forest) { + Node list = forest->link; + forest->link = NULL; + if (!IR->wants_dag) + list = undag(list); + code(Gen)->u.forest = list; + forest = NULL; + } + reset(); + deallocate(STMT); +} + +static Node node(int op, Node l, Node r, Symbol sym) { + int i; + struct dag *p; + + i = (opindex(op)^((unsigned long)sym>>2))&(NELEMS(buckets)-1); + for (p = buckets[i]; p; p = p->hlink) + if (p->node.op == op && p->node.syms[0] == sym + && p->node.kids[0] == l && p->node.kids[1] == r) + return &p->node; + p = dagnode(op, l, r, sym); + p->hlink = buckets[i]; + buckets[i] = p; + ++nodecount; + return &p->node; +} +static struct dag *dagnode(int op, Node l, Node r, Symbol sym) { + struct dag *p; + + NEW0(p, FUNC); + p->node.op = op; + if ((p->node.kids[0] = l) != NULL) + ++l->count; + if ((p->node.kids[1] = r) != NULL) + ++r->count; + p->node.syms[0] = sym; + return p; +} +Node newnode(int op, Node l, Node r, Symbol sym) { + return &dagnode(op, l, r, sym)->node; +} +static void kill(Symbol p) { + int i; + struct dag **q; + + for (i = 0; i < NELEMS(buckets); i++) + for (q = &buckets[i]; *q; ) + if (generic((*q)->node.op) == INDIR && + (!isaddrop((*q)->node.kids[0]->op) + || (*q)->node.kids[0]->syms[0] == p)) { + *q = (*q)->hlink; + --nodecount; + } else + q = &(*q)->hlink; +} +static void reset(void) { + if (nodecount > 0) + memset(buckets, 0, sizeof buckets); + nodecount = 0; +} +Node listnodes(Tree tp, int tlab, int flab) { + Node p = NULL, l, r; + int op; + + assert(tlab || flab || (tlab == 0 && flab == 0)); + if (tp == NULL) + return NULL; + if (tp->node) + return tp->node; + op = tp->op + sizeop(tp->type->size); + switch (generic(tp->op)) { + case AND: { if (depth++ == 0) reset(); + if (flab) { + listnodes(tp->kids[0], 0, flab); + listnodes(tp->kids[1], 0, flab); + } else { + listnodes(tp->kids[0], 0, flab = genlabel(1)); + listnodes(tp->kids[1], tlab, 0); + labelnode(flab); + } + depth--; } break; + case OR: { if (depth++ == 0) + reset(); + if (tlab) { + listnodes(tp->kids[0], tlab, 0); + listnodes(tp->kids[1], tlab, 0); + } else { + tlab = genlabel(1); + listnodes(tp->kids[0], tlab, 0); + listnodes(tp->kids[1], 0, flab); + labelnode(tlab); + } + depth--; + } break; + case NOT: { return listnodes(tp->kids[0], flab, tlab); } + case COND: { Tree q = tp->kids[1]; + assert(tlab == 0 && flab == 0); + if (tp->u.sym) + addlocal(tp->u.sym); + flab = genlabel(2); + listnodes(tp->kids[0], 0, flab); + assert(q && q->op == RIGHT); + reset(); + listnodes(q->kids[0], 0, 0); + if (forest->op == LABEL+V) { + equatelab(forest->syms[0], findlabel(flab + 1)); + unlist(); + } + list(jump(flab + 1)); + labelnode(flab); + listnodes(q->kids[1], 0, 0); + if (forest->op == LABEL+V) { + equatelab(forest->syms[0], findlabel(flab + 1)); + unlist(); + } + labelnode(flab + 1); + + if (tp->u.sym) + p = listnodes(idtree(tp->u.sym), 0, 0); } break; + case CNST: { Type ty = unqual(tp->type); + assert(ty->u.sym); + if (tlab || flab) { + assert(ty == inttype); + if (tlab && tp->u.v.i != 0) + list(jump(tlab)); + else if (flab && tp->u.v.i == 0) + list(jump(flab)); + } + else if (ty->u.sym->addressed) + p = listnodes(cvtconst(tp), 0, 0); + else + p = node(op, NULL, NULL, constant(ty, tp->u.v)); } break; + case RIGHT: { if ( tp->kids[0] && tp->kids[1] + && generic(tp->kids[1]->op) == ASGN + && ((generic(tp->kids[0]->op) == INDIR + && tp->kids[0]->kids[0] == tp->kids[1]->kids[0]) + || (tp->kids[0]->op == FIELD + && tp->kids[0] == tp->kids[1]->kids[0]))) { + assert(tlab == 0 && flab == 0); + if (generic(tp->kids[0]->op) == INDIR) { + p = listnodes(tp->kids[0], 0, 0); + list(p); + listnodes(tp->kids[1], 0, 0); + } + else { + assert(generic(tp->kids[0]->kids[0]->op) == INDIR); + list(listnodes(tp->kids[0]->kids[0], 0, 0)); + p = listnodes(tp->kids[0], 0, 0); + listnodes(tp->kids[1], 0, 0); + } + } else if (tp->kids[1]) { + listnodes(tp->kids[0], 0, 0); + p = listnodes(tp->kids[1], tlab, flab); + } else + p = listnodes(tp->kids[0], tlab, flab); } break; + case JUMP: { assert(tlab == 0 && flab == 0); + assert(tp->u.sym == 0); + assert(tp->kids[0]); + l = listnodes(tp->kids[0], 0, 0); + list(newnode(JUMP+V, l, NULL, NULL)); + reset(); } break; + case CALL: { Tree save = firstarg; + firstarg = NULL; + assert(tlab == 0 && flab == 0); + if (tp->op == CALL+B && !IR->wants_callb) { + Tree arg0 = tree(ARG+P, tp->kids[1]->type, + tp->kids[1], NULL); + if (IR->left_to_right) + firstarg = arg0; + l = listnodes(tp->kids[0], 0, 0); + if (!IR->left_to_right || firstarg) { + firstarg = NULL; + listnodes(arg0, 0, 0); + } + p = newnode(CALL+V, l, NULL, NULL); + } else { + l = listnodes(tp->kids[0], 0, 0); + r = listnodes(tp->kids[1], 0, 0); + p = newnode(tp->op == CALL+B ? tp->op : op, l, r, NULL); + } + NEW0(p->syms[0], FUNC); + assert(isptr(tp->kids[0]->type)); + assert(isfunc(tp->kids[0]->type->type)); + p->syms[0]->type = tp->kids[0]->type->type; + list(p); + reset(); + cfunc->u.f.ncalls++; + firstarg = save; + } break; + case ARG: { assert(tlab == 0 && flab == 0); + if (IR->left_to_right) + listnodes(tp->kids[1], 0, 0); + if (firstarg) { + Tree arg = firstarg; + firstarg = NULL; + listnodes(arg, 0, 0); + } + l = listnodes(tp->kids[0], 0, 0); + list(newnode(tp->op == ARG+B ? tp->op : op, l, NULL, NULL)); + forest->syms[0] = intconst(tp->type->size); + forest->syms[1] = intconst(tp->type->align); + if (!IR->left_to_right) + listnodes(tp->kids[1], 0, 0); } break; + case EQ: case NE: case GT: case GE: case LE: + case LT: { assert(tp->u.sym == 0); + assert(errcnt || tlab || flab); + l = listnodes(tp->kids[0], 0, 0); + r = listnodes(tp->kids[1], 0, 0); + assert(errcnt || opkind(l->op) == opkind(r->op)); + assert(errcnt || optype(op) == optype(l->op)); + if (tlab) + assert(flab == 0), + list(newnode(generic(tp->op) + opkind(l->op), l, r, findlabel(tlab))); + else if (flab) { + switch (generic(tp->op)) { + case EQ: op = NE; break; + case NE: op = EQ; break; + case GT: op = LE; break; + case LT: op = GE; break; + case GE: op = LT; break; + case LE: op = GT; break; + default: assert(0); + } + list(newnode(op + opkind(l->op), l, r, findlabel(flab))); + } + if (forest && forest->syms[0]) + forest->syms[0]->ref++; } break; + case ASGN: { assert(tlab == 0 && flab == 0); + if (tp->kids[0]->op == FIELD) { + Tree x = tp->kids[0]->kids[0]; + Field f = tp->kids[0]->u.field; + assert(generic(x->op) == INDIR); + reset(); + l = listnodes(lvalue(x), 0, 0); + if (fieldsize(f) < 8*f->type->size) { + unsigned int fmask = fieldmask(f); + unsigned int mask = fmask<kids[1]; + if ((q->op == CNST+I && q->u.v.i == 0) + || (q->op == CNST+U && q->u.v.u == 0)) + q = bittree(BAND, x, cnsttree(unsignedtype, (unsigned long)~mask)); + else if ((q->op == CNST+I && (q->u.v.i&fmask) == fmask) + || (q->op == CNST+U && (q->u.v.u&fmask) == fmask)) + q = bittree(BOR, x, cnsttree(unsignedtype, (unsigned long)mask)); + else { + listnodes(q, 0, 0); + q = bittree(BOR, + bittree(BAND, rvalue(lvalue(x)), + cnsttree(unsignedtype, (unsigned long)~mask)), + bittree(BAND, shtree(LSH, cast(q, unsignedtype), + cnsttree(unsignedtype, (unsigned long)fieldright(f))), + cnsttree(unsignedtype, (unsigned long)mask))); + } + r = listnodes(q, 0, 0); + op = ASGN + ttob(q->type); + } else { + r = listnodes(tp->kids[1], 0, 0); + op = ASGN + ttob(tp->kids[1]->type); + } + } else { + l = listnodes(tp->kids[0], 0, 0); + r = listnodes(tp->kids[1], 0, 0); + } + list(newnode(tp->op == ASGN+B ? tp->op : op, l, r, NULL)); + forest->syms[0] = intconst(tp->kids[1]->type->size); + forest->syms[1] = intconst(tp->kids[1]->type->align); + if (isaddrop(tp->kids[0]->op) + && !tp->kids[0]->u.sym->computed) + kill(tp->kids[0]->u.sym); + else + reset(); + p = listnodes(tp->kids[1], 0, 0); } break; + case BOR: case BAND: case BXOR: + case ADD: case SUB: case RSH: + case LSH: { assert(tlab == 0 && flab == 0); + l = listnodes(tp->kids[0], 0, 0); + r = listnodes(tp->kids[1], 0, 0); + p = node(op, l, r, NULL); } break; + case DIV: case MUL: + case MOD: { assert(tlab == 0 && flab == 0); + l = listnodes(tp->kids[0], 0, 0); + r = listnodes(tp->kids[1], 0, 0); + p = node(op, l, r, NULL); + if (IR->mulops_calls && isint(tp->type)) { + list(p); + cfunc->u.f.ncalls++; + } } break; + case RET: { assert(tlab == 0 && flab == 0); + l = listnodes(tp->kids[0], 0, 0); + list(newnode(op, l, NULL, NULL)); } break; + case CVF: case CVI: case CVP: + case CVU: { assert(tlab == 0 && flab == 0); + assert(optype(tp->kids[0]->op) != optype(tp->op) || tp->kids[0]->type->size != tp->type->size); + l = listnodes(tp->kids[0], 0, 0); + p = node(op, l, NULL, intconst(tp->kids[0]->type->size)); + } break; + case BCOM: + case NEG: { assert(tlab == 0 && flab == 0); + l = listnodes(tp->kids[0], 0, 0); + p = node(op, l, NULL, NULL); } break; + case INDIR: { Type ty = tp->kids[0]->type; + assert(tlab == 0 && flab == 0); + l = listnodes(tp->kids[0], 0, 0); + if (isptr(ty)) + ty = unqual(ty)->type; + if (isvolatile(ty) + || (isstruct(ty) && unqual(ty)->u.sym->u.s.vfields)) + p = newnode(tp->op == INDIR+B ? tp->op : op, l, NULL, NULL); + else + p = node(tp->op == INDIR+B ? tp->op : op, l, NULL, NULL); } break; + case FIELD: { Tree q = tp->kids[0]; + if (tp->type == inttype) { + long n = fieldleft(tp->u.field); + q = shtree(RSH, + shtree(LSH, q, cnsttree(inttype, n)), + cnsttree(inttype, n + fieldright(tp->u.field))); + } else if (fieldsize(tp->u.field) < 8*tp->u.field->type->size) + q = bittree(BAND, + shtree(RSH, q, cnsttree(inttype, (long)fieldright(tp->u.field))), + cnsttree(unsignedtype, (unsigned long)fieldmask(tp->u.field))); + assert(tlab == 0 && flab == 0); + p = listnodes(q, 0, 0); } break; + case ADDRG: + case ADDRF: { assert(tlab == 0 && flab == 0); + p = node(tp->op + sizeop(voidptype->size), NULL, NULL, tp->u.sym); + } break; + case ADDRL: { assert(tlab == 0 && flab == 0); + if (tp->u.sym->temporary) + addlocal(tp->u.sym); + p = node(tp->op + sizeop(voidptype->size), NULL, NULL, tp->u.sym); } break; + default:assert(0); + } + tp->node = p; + return p; +} +static void list(Node p) { + if (p && p->link == NULL) { + if (forest) { + p->link = forest->link; + forest->link = p; + } else + p->link = p; + forest = p; + } +} +static void labelnode(int lab) { + assert(lab); + if (forest && forest->op == LABEL+V) + equatelab(findlabel(lab), forest->syms[0]); + else + list(newnode(LABEL+V, NULL, NULL, findlabel(lab))); + reset(); +} +static void unlist(void) { + Node p; + + assert(forest); + assert(forest != forest->link); + p = forest->link; + while (p->link != forest) + p = p->link; + p->link = forest->link; + forest = p; +} +Tree cvtconst(Tree p) { + Symbol q = constant(p->type, p->u.v); + Tree e; + + if (q->u.c.loc == NULL) + q->u.c.loc = genident(STATIC, p->type, GLOBAL); + if (isarray(p->type)) { + e = simplify(ADDRG, atop(p->type), NULL, NULL); + e->u.sym = q->u.c.loc; + } else + e = idtree(q->u.c.loc); + return e; +} +void gencode(Symbol caller[], Symbol callee[]) { + Code cp; + Coordinate save; + + if (prunetemps == -1) + prunetemps = !IR->wants_dag; + save = src; + if (assignargs) { + int i; + Symbol p, q; + cp = codehead.next->next; + codelist = codehead.next; + for (i = 0; (p = callee[i]) != NULL + && (q = caller[i]) != NULL; i++) + if (p->sclass != q->sclass || p->type != q->type) + walk(asgn(p, idtree(q)), 0, 0); + codelist->next = cp; + cp->prev = codelist; + } + if (glevel && IR->stabsym) { + int i; + Symbol p, q; + for (i = 0; (p = callee[i]) != NULL + && (q = caller[i]) != NULL; i++) { + (*IR->stabsym)(p); + if (p->sclass != q->sclass || p->type != q->type) + (*IR->stabsym)(q); + } + swtoseg(CODE); + } + cp = codehead.next; + for ( ; errcnt <= 0 && cp; cp = cp->next) + switch (cp->kind) { + case Address: (*IR->address)(cp->u.addr.sym, cp->u.addr.base, + cp->u.addr.offset); break; + case Blockbeg: { + Symbol *p = cp->u.block.locals; + (*IR->blockbeg)(&cp->u.block.x); + for ( ; *p; p++) + if ((*p)->ref != 0.0) + (*IR->local)(*p); + else if (glevel) (*IR->local)(*p); + } + break; + case Blockend: (*IR->blockend)(&cp->u.begin->u.block.x); break; + case Defpoint: src = cp->u.point.src; break; + case Gen: case Jump: + case Label: if (prunetemps) + cp->u.forest = prune(cp->u.forest); + fixup(cp->u.forest); + cp->u.forest = (*IR->gen)(cp->u.forest); break; + case Local: (*IR->local)(cp->u.var); break; + case Switch: break; + default: assert(0); + } + src = save; +} +static void fixup(Node p) { + for ( ; p; p = p->link) + switch (generic(p->op)) { + case JUMP: + if (specific(p->kids[0]->op) == ADDRG+P) + p->kids[0]->syms[0] = + equated(p->kids[0]->syms[0]); + break; + case LABEL: assert(p->syms[0] == equated(p->syms[0])); break; + case EQ: case GE: case GT: case LE: case LT: case NE: + assert(p->syms[0]); + p->syms[0] = equated(p->syms[0]); + } +} +static Symbol equated(Symbol p) { + { Symbol q; for (q = p->u.l.equatedto; q; q = q->u.l.equatedto) assert(p != q); } + while (p->u.l.equatedto) + p = p->u.l.equatedto; + return p; +} +void emitcode(void) { + Code cp; + Coordinate save; + + save = src; + cp = codehead.next; + for ( ; errcnt <= 0 && cp; cp = cp->next) + switch (cp->kind) { + case Address: break; + case Blockbeg: if (glevel && IR->stabblock) { + (*IR->stabblock)('{', cp->u.block.level - LOCAL, cp->u.block.locals); + swtoseg(CODE); + } + break; + case Blockend: if (glevel && IR->stabblock) { + Code bp = cp->u.begin; + foreach(bp->u.block.identifiers, bp->u.block.level, typestab, NULL); + foreach(bp->u.block.types, bp->u.block.level, typestab, NULL); + (*IR->stabblock)('}', bp->u.block.level - LOCAL, bp->u.block.locals); + swtoseg(CODE); + } + break; + case Defpoint: src = cp->u.point.src; + if (glevel > 0 && IR->stabline) { + (*IR->stabline)(&cp->u.point.src); swtoseg(CODE); } break; + case Gen: case Jump: + case Label: if (cp->u.forest) + (*IR->emit)(cp->u.forest); break; + case Local: if (glevel && IR->stabsym) { + (*IR->stabsym)(cp->u.var); + swtoseg(CODE); + } break; + case Switch: { int i; + defglobal(cp->u.swtch.table, LIT); + (*IR->defaddress)(equated(cp->u.swtch.labels[0])); + for (i = 1; i < cp->u.swtch.size; i++) { + long k = cp->u.swtch.values[i-1]; + while (++k < cp->u.swtch.values[i]) + assert(k < LONG_MAX), + (*IR->defaddress)(equated(cp->u.swtch.deflab)); + (*IR->defaddress)(equated(cp->u.swtch.labels[i])); + } + swtoseg(CODE); + } break; + default: assert(0); + } + src = save; +} + +static Node undag(Node forest) { + Node p; + + tail = &forest; + for (p = forest; p; p = p->link) + if (generic(p->op) == INDIR) { + assert(p->count >= 1); + visit(p, 1); + if (p->syms[2]) { + assert(p->syms[2]->u.t.cse); + p->syms[2]->u.t.cse = NULL; + addlocal(p->syms[2]); + } + } else if (iscall(p->op) && p->count >= 1) + visit(p, 1); + else { + assert(p->count == 0), + visit(p, 1); + *tail = p; + tail = &p->link; + } + *tail = NULL; + return forest; +} +static Node replace(Node p) { + if (p && ( generic(p->op) == INDIR + && generic(p->kids[0]->op) == ADDRL + && p->kids[0]->syms[0]->temporary + && p->kids[0]->syms[0]->u.t.replace)) { + p = p->kids[0]->syms[0]->u.t.cse; + if (generic(p->op) == INDIR && isaddrop(p->kids[0]->op)) + p = newnode(p->op, newnode(p->kids[0]->op, NULL, NULL, + p->kids[0]->syms[0]), NULL, NULL); + else if (generic(p->op) == ADDRG) + p = newnode(p->op, NULL, NULL, p->syms[0]); + else + assert(0); + p->count = 1; + } else if (p) { + p->kids[0] = replace(p->kids[0]); + p->kids[1] = replace(p->kids[1]); + } + return p; +} +static Node prune(Node forest) { + Node p, *tail = &forest; + int count = 0; + + for (p = forest; p; p = p->link) { + if (count > 0) { + p->kids[0] = replace(p->kids[0]); + p->kids[1] = replace(p->kids[1]); + } + if (( generic(p->op) == ASGN + && generic(p->kids[0]->op) == ADDRL + && p->kids[0]->syms[0]->temporary + && p->kids[0]->syms[0]->u.t.cse == p->kids[1])) { + Symbol tmp = p->kids[0]->syms[0]; + if (!tmp->defined) + (*IR->local)(tmp); + tmp->defined = 1; + if (( generic(p->kids[1]->op) == INDIR + && isaddrop(p->kids[1]->kids[0]->op) + && p->kids[1]->kids[0]->syms[0]->sclass == REGISTER) + || (( generic(p->kids[1]->op) == INDIR + && isaddrop(p->kids[1]->kids[0]->op)) && tmp->sclass == AUTO) + || (generic(p->kids[1]->op) == ADDRG && tmp->sclass == AUTO)) { + tmp->u.t.replace = 1; + count++; + continue; /* and omit the assignment */ + } + } + /* keep the assignment and other roots */ + *tail = p; + tail = &(*tail)->link; + } + assert(*tail == NULL); + return forest; +} +static Node visit(Node p, int listed) { + if (p) { + if (p->syms[2]) + p = tmpnode(p); + else if ((p->count <= 1 && !iscall(p->op)) + || (p->count == 0 && iscall(p->op))) { + p->kids[0] = visit(p->kids[0], 0); + p->kids[1] = visit(p->kids[1], 0); + } + + else if (specific(p->op) == ADDRL+P || specific(p->op) == ADDRF+P) { + assert(!listed); + p = newnode(p->op, NULL, NULL, p->syms[0]); + p->count = 1; + } + else if (p->op == INDIR+B) { + p = newnode(p->op, p->kids[0], NULL, NULL); + p->count = 1; + p->kids[0] = visit(p->kids[0], 0); + p->kids[1] = visit(p->kids[1], 0); + } + else { + p->kids[0] = visit(p->kids[0], 0); + p->kids[1] = visit(p->kids[1], 0); + p->syms[2] = temporary(REGISTER, btot(p->op, opsize(p->op))); + assert(!p->syms[2]->defined); + p->syms[2]->ref = 1; + p->syms[2]->u.t.cse = p; + + *tail = asgnnode(p->syms[2], p); + tail = &(*tail)->link; + if (!listed) + p = tmpnode(p); + }; + } + return p; +} +static Node tmpnode(Node p) { + Symbol tmp = p->syms[2]; + + assert(tmp); + if (--p->count == 0) + p->syms[2] = NULL; + p = newnode(INDIR + ttob(tmp->type), + newnode(ADDRL + ttob(voidptype), NULL, NULL, tmp), NULL, NULL); + p->count = 1; + return p; +} +static Node asgnnode(Symbol tmp, Node p) { + p = newnode(ASGN + ttob(tmp->type), + newnode(ADDRL + ttob(voidptype), NULL, NULL, tmp), p, NULL); + p->syms[0] = intconst(tmp->type->size); + p->syms[1] = intconst(tmp->type->align); + return p; +} +/* printdag - print dag p on fd, or the node list if p == 0 */ +void printdag(Node p, int fd) { + FILE *f = fd == 1 ? stdout : stderr; + + printed(0); + if (p == 0) { + if ((p = forest) != NULL) + do { + p = p->link; + printdag1(p, fd, 0); + } while (p != forest); + } else if (*printed(nodeid((Tree)p))) + fprint(f, "node'%d printed above\n", nodeid((Tree)p)); + else + printdag1(p, fd, 0); +} + +/* printdag1 - recursively print dag p */ +static void printdag1(Node p, int fd, int lev) { + int id, i; + + if (p == 0 || *printed(id = nodeid((Tree)p))) + return; + *printed(id) = 1; + for (i = 0; i < NELEMS(p->kids); i++) + printdag1(p->kids[i], fd, lev + 1); + printnode(p, fd, lev); +} + +/* printnode - print fields of dag p */ +static void printnode(Node p, int fd, int lev) { + if (p) { + FILE *f = fd == 1 ? stdout : stderr; + int i, id = nodeid((Tree)p); + fprint(f, "%c%d%s", lev == 0 ? '\'' : '#', id, + &" "[id < 10 ? 0 : id < 100 ? 1 : 2]); + fprint(f, "%s count=%d", opname(p->op), p->count); + for (i = 0; i < NELEMS(p->kids) && p->kids[i]; i++) + fprint(f, " #%d", nodeid((Tree)p->kids[i])); + if (generic(p->op) == CALL && p->syms[0] && p->syms[0]->type) + fprint(f, " {%t}", p->syms[0]->type); + else + for (i = 0; i < NELEMS(p->syms) && p->syms[i]; i++) + if (p->syms[i]->name) + fprint(f, " %s", p->syms[i]->name); + else + fprint(f, " %p", p->syms[i]); + fprint(f, "\n"); + } +} + +/* typestab - emit stab entries for p */ +static void typestab(Symbol p, void *cl) { + if (!isfunc(p->type) && (p->sclass == EXTERN || p->sclass == STATIC) && IR->stabsym) + (*IR->stabsym)(p); + else if ((p->sclass == TYPEDEF || p->sclass == 0) && IR->stabtype) + (*IR->stabtype)(p); +} + diff --git a/src/tools/lcc/src/dagcheck.md b/src/tools/lcc/src/dagcheck.md new file mode 100644 index 0000000..292dbee --- /dev/null +++ b/src/tools/lcc/src/dagcheck.md @@ -0,0 +1,210 @@ +%{ +#include "c.h" +typedef Node NODEPTR_TYPE; +#define OP_LABEL(p) (specific((p)->op)) +#define LEFT_CHILD(p) ((p)->kids[0]) +#define RIGHT_CHILD(p) ((p)->kids[1]) +#define STATE_LABEL(p) ((p)->x.state) +#define PANIC error +%} +%term CNSTF=17 CNSTI=21 CNSTP=23 CNSTU=22 +%term ARGB=41 ARGF=33 ARGI=37 ARGP=39 ARGU=38 +%term ASGNB=57 ASGNF=49 ASGNI=53 ASGNP=55 ASGNU=54 +%term INDIRB=73 INDIRF=65 INDIRI=69 INDIRP=71 INDIRU=70 +%term CVFF=113 CVFI=117 +%term CVIF=129 CVII=133 CVIU=134 +%term CVPP=151 CVPU=150 +%term CVUI=181 CVUP=183 CVUU=182 +%term NEGF=193 NEGI=197 +%term CALLB=217 CALLF=209 CALLI=213 CALLP=215 CALLU=214 CALLV=216 +%term RETF=241 RETI=245 RETP=247 RETU=246 RETV=248 +%term ADDRGP=263 +%term ADDRFP=279 +%term ADDRLP=295 +%term ADDF=305 ADDI=309 ADDP=311 ADDU=310 +%term SUBF=321 SUBI=325 SUBP=327 SUBU=326 +%term LSHI=341 LSHU=342 +%term MODI=357 MODU=358 +%term RSHI=373 RSHU=374 +%term BANDI=389 BANDU=390 +%term BCOMI=405 BCOMU=406 +%term BORI=421 BORU=422 +%term BXORI=437 BXORU=438 +%term DIVF=449 DIVI=453 DIVU=454 +%term MULF=465 MULI=469 MULU=470 +%term EQF=481 EQI=485 EQU=486 +%term GEF=497 GEI=501 GEU=502 +%term GTF=513 GTI=517 GTU=518 +%term LEF=529 LEI=533 LEU=534 +%term LTF=545 LTI=549 LTU=550 +%term NEF=561 NEI=565 NEU=566 +%term JUMPV=584 +%term LABELV=600 +%% +stmt: INDIRB(P) "" +stmt: INDIRF(P) "" +stmt: INDIRI(P) "" +stmt: INDIRU(P) "" +stmt: INDIRP(P) "" +stmt: CALLF(P) "" +stmt: CALLI(P) "" +stmt: CALLU(P) "" +stmt: CALLP(P) "" +stmt: V "" +bogus: I "" 1 +bogus: U "" 1 +bogus: P "" 1 +bogus: F "" 1 +bogus: B "" 1 +bogus: V "" 1 +I: bogus "" 1 +U: bogus "" 1 +P: bogus "" 1 +F: bogus "" 1 +B: bogus "" 1 +V: bogus "" 1 +F: CNSTF "" +I: CNSTI "" +P: CNSTP "" +U: CNSTU "" +V: ARGB(B) "" +V: ARGF(F) "" +V: ARGI(I) "" +V: ARGU(U) "" +V: ARGP(P) "" +V: ASGNB(P,B) "" +V: ASGNF(P,F) "" +V: ASGNI(P,I) "" +V: ASGNU(P,U) "" +V: ASGNP(P,P) "" +B: INDIRB(P) "" +F: INDIRF(P) "" +I: INDIRI(P) "" +U: INDIRU(P) "" +P: INDIRP(P) "" +I: CVII(I) "" +I: CVUI(U) "" +I: CVFI(F) "" +U: CVIU(I) "" +U: CVUU(U) "" +U: CVPU(P) "" +F: CVIF(I) "" +F: CVFF(F) "" +P: CVUP(U) "" +P: CVPP(P) "" +F: NEGF(F) "" +I: NEGI(I) "" +V: CALLB(P,P) "" +F: CALLF(P) "" +I: CALLI(P) "" +U: CALLU(P) "" +P: CALLP(P) "" +V: CALLV(P) "" +V: RETF(F) "" +V: RETI(I) "" +V: RETU(U) "" +V: RETP(P) "" +V: RETV "" +P: ADDRGP "" +P: ADDRFP "" +P: ADDRLP "" +F: ADDF(F,F) "" +I: ADDI(I,I) "" +P: ADDP(P,I) "" +P: ADDP(I,P) "" +P: ADDP(U,P) "" +P: ADDP(P,U) "" +U: ADDU(U,U) "" +F: SUBF(F,F) "" +I: SUBI(I,I) "" +P: SUBP(P,I) "" +P: SUBP(P,U) "" +U: SUBU(U,U) "" +I: LSHI(I,I) "" +U: LSHU(U,I) "" +I: MODI(I,I) "" +U: MODU(U,U) "" +I: RSHI(I,I) "" +U: RSHU(U,I) "" +U: BANDU(U,U) "" +I: BANDI(I,I) "" +U: BCOMU(U) "" +I: BCOMI(I) "" +I: BORI(I,I) "" +U: BORU(U,U) "" +U: BXORU(U,U) "" +I: BXORI(I,I) "" +F: DIVF(F,F) "" +I: DIVI(I,I) "" +U: DIVU(U,U) "" +F: MULF(F,F) "" +I: MULI(I,I) "" +U: MULU(U,U) "" +V: EQF(F,F) "" +V: EQI(I,I) "" +V: EQU(U,U) "" +V: GEF(F,F) "" +V: GEI(I,I) "" +V: GEU(U,U) "" +V: GTF(F,F) "" +V: GTI(I,I) "" +V: GTU(U,U) "" +V: LEF(F,F) "" +V: LEI(I,I) "" +V: LEU(U,U) "" +V: LTF(F,F) "" +V: LTI(I,I) "" +V: LTU(U,U) "" +V: NEF(F,F) "" +V: NEI(I,I) "" +V: NEU(U,U) "" +V: JUMPV(P) "" +V: LABELV "" +%% + +static void reduce(NODEPTR_TYPE p, int goalnt) { + int i, sz = opsize(p->op), rulenumber = _rule(p->x.state, goalnt); + short *nts = _nts[rulenumber]; + NODEPTR_TYPE kids[10]; + + assert(rulenumber); + _kids(p, rulenumber, kids); + for (i = 0; nts[i]; i++) + reduce(kids[i], nts[i]); + switch (optype(p->op)) { +#define xx(ty) if (sz == ty->size) return + case I: + case U: + xx(chartype); + xx(shorttype); + xx(inttype); + xx(longtype); + xx(longlong); + break; + case F: + xx(floattype); + xx(doubletype); + xx(longdouble); + break; + case P: + xx(voidptype); + xx(funcptype); + break; + case V: + case B: if (sz == 0) return; +#undef xx + } + printdag(p, 2); + assert(0); +} + +void check(Node p) { + struct _state { short cost[1]; }; + + _label(p); + if (((struct _state *)p->x.state)->cost[1] > 0) { + printdag(p, 2); + assert(0); + } + reduce(p, 1); +} diff --git a/src/tools/lcc/src/decl.c b/src/tools/lcc/src/decl.c new file mode 100644 index 0000000..132241e --- /dev/null +++ b/src/tools/lcc/src/decl.c @@ -0,0 +1,1162 @@ +#include "c.h" + + +#define add(x,n) (x > inttype->u.sym->u.limits.max.i-(n) ? (overflow=1,x) : x+(n)) +#define chkoverflow(x,n) ((void)add(x,n)) +#define bits2bytes(n) (((n) + 7)/8) +static int regcount; + +static List autos, registers; +Symbol cfunc; /* current function */ +Symbol retv; /* return value location for structs */ + +static void checkref(Symbol, void *); +static Symbol dclglobal(int, char *, Type, Coordinate *); +static Symbol dcllocal(int, char *, Type, Coordinate *); +static Symbol dclparam(int, char *, Type, Coordinate *); +static Type dclr(Type, char **, Symbol **, int); +static Type dclr1(char **, Symbol **, int); +static void decl(Symbol (*)(int, char *, Type, Coordinate *)); +extern void doconst(Symbol, void *); +static void doglobal(Symbol, void *); +static void doextern(Symbol, void *); +static void exitparams(Symbol []); +static void fields(Type); +static void funcdefn(int, char *, Type, Symbol [], Coordinate); +static void initglobal(Symbol, int); +static void oldparam(Symbol, void *); +static Symbol *parameters(Type); +static Type specifier(int *); +static Type structdcl(int); +static Type tnode(int, Type); +void program(void) { + int n; + + level = GLOBAL; + for (n = 0; t != EOI; n++) + if (kind[t] == CHAR || kind[t] == STATIC + || t == ID || t == '*' || t == '(') { + decl(dclglobal); + deallocate(STMT); + if (!(glevel >= 3 || xref)) + deallocate(FUNC); + } else if (t == ';') { + warning("empty declaration\n"); + t = gettok(); + } else { + error("unrecognized declaration\n"); + t = gettok(); + } + if (n == 0) + warning("empty input file\n"); +} +static Type specifier(int *sclass) { + int cls, cons, sign, size, type, vol; + Type ty = NULL; + + cls = vol = cons = sign = size = type = 0; + if (sclass == NULL) + cls = AUTO; + for (;;) { + int *p, tt = t; + switch (t) { + case AUTO: + case REGISTER: if (level <= GLOBAL && cls == 0) + error("invalid use of `%k'\n", t); + p = &cls; t = gettok(); break; + case STATIC: case EXTERN: + case TYPEDEF: p = &cls; t = gettok(); break; + case CONST: p = &cons; t = gettok(); break; + case VOLATILE: p = &vol; t = gettok(); break; + case SIGNED: + case UNSIGNED: p = &sign; t = gettok(); break; + case LONG: if (size == LONG) { + size = 0; + tt = LONG+LONG; + } + p = &size; t = gettok(); break; + case SHORT: p = &size; t = gettok(); break; + case VOID: case CHAR: case INT: case FLOAT: + case DOUBLE: p = &type; ty = tsym->type; + t = gettok(); break; + case ENUM: p = &type; ty = enumdcl(); break; + case STRUCT: + case UNION: p = &type; ty = structdcl(t); break; + case ID: + if (istypename(t, tsym) && type == 0 + && sign == 0 && size == 0) { + use(tsym, src); + ty = tsym->type; + if (isqual(ty) + && ty->size != ty->type->size) { + ty = unqual(ty); + if (isconst(tsym->type)) + ty = qual(CONST, ty); + if (isvolatile(tsym->type)) + ty = qual(VOLATILE, ty); + tsym->type = ty; + } + p = &type; + t = gettok(); + } else + p = NULL; + break; + default: p = NULL; + } + if (p == NULL) + break; + if (*p) + error("invalid use of `%k'\n", tt); + *p = tt; + } + if (sclass) + *sclass = cls; + if (type == 0) { + type = INT; + ty = inttype; + } + if ((size == SHORT && type != INT) + || (size == LONG+LONG && type != INT) + || (size == LONG && type != INT && type != DOUBLE) + || (sign && type != INT && type != CHAR)) + error("invalid type specification\n"); + if (type == CHAR && sign) + ty = sign == UNSIGNED ? unsignedchar : signedchar; + else if (size == SHORT) + ty = sign == UNSIGNED ? unsignedshort : shorttype; + else if (size == LONG && type == DOUBLE) + ty = longdouble; + else if (size == LONG+LONG) { + ty = sign == UNSIGNED ? unsignedlonglong : longlong; + if (Aflag >= 1) + warning("`%t' is a non-ANSI type\n", ty); + } else if (size == LONG) + ty = sign == UNSIGNED ? unsignedlong : longtype; + else if (sign == UNSIGNED && type == INT) + ty = unsignedtype; + if (cons == CONST) + ty = qual(CONST, ty); + if (vol == VOLATILE) + ty = qual(VOLATILE, ty); + return ty; +} +static void decl(Symbol (*dcl)(int, char *, Type, Coordinate *)) { + int sclass; + Type ty, ty1; + static char stop[] = { CHAR, STATIC, ID, 0 }; + + ty = specifier(&sclass); + if (t == ID || t == '*' || t == '(' || t == '[') { + char *id; + Coordinate pos; + id = NULL; + pos = src; + if (level == GLOBAL) { + Symbol *params = NULL; + ty1 = dclr(ty, &id, ¶ms, 0); + if (params && id && isfunc(ty1) + && (t == '{' || istypename(t, tsym) + || (kind[t] == STATIC && t != TYPEDEF))) { + if (sclass == TYPEDEF) { + error("invalid use of `typedef'\n"); + sclass = EXTERN; + } + if (ty1->u.f.oldstyle) + exitscope(); + funcdefn(sclass, id, ty1, params, pos); + return; + } else if (params) + exitparams(params); + } else + ty1 = dclr(ty, &id, NULL, 0); + for (;;) { + if (Aflag >= 1 && !hasproto(ty1)) + warning("missing prototype\n"); + if (id == NULL) + error("missing identifier\n"); + else if (sclass == TYPEDEF) + { + Symbol p = lookup(id, identifiers); + if (p && p->scope == level) + error("redeclaration of `%s'\n", id); + p = install(id, &identifiers, level, + level < LOCAL ? PERM : FUNC); + p->type = ty1; + p->sclass = TYPEDEF; + p->src = pos; + } + else + (void)(*dcl)(sclass, id, ty1, &pos); + if (t != ',') + break; + t = gettok(); + id = NULL; + pos = src; + ty1 = dclr(ty, &id, NULL, 0); + } + } else if (ty == NULL + || !(isenum(ty) || + (isstruct(ty) && (*unqual(ty)->u.sym->name < '1' || *unqual(ty)->u.sym->name > '9')))) + error("empty declaration\n"); + test(';', stop); +} +static Symbol dclglobal(int sclass, char *id, Type ty, Coordinate *pos) { + Symbol p; + + if (sclass == 0) + sclass = AUTO; + else if (sclass != EXTERN && sclass != STATIC) { + error("invalid storage class `%k' for `%t %s'\n", + sclass, ty, id); + sclass = AUTO; + } + p = lookup(id, identifiers); + if (p && p->scope == GLOBAL) { + if (p->sclass != TYPEDEF && eqtype(ty, p->type, 1)) + ty = compose(ty, p->type); + else + error("redeclaration of `%s' previously declared at %w\n", p->name, &p->src); + + if (!isfunc(ty) && p->defined && t == '=') + error("redefinition of `%s' previously defined at %w\n", p->name, &p->src); + + if ((p->sclass == EXTERN && sclass == STATIC) + || (p->sclass == STATIC && sclass == AUTO) + || (p->sclass == AUTO && sclass == STATIC)) + warning("inconsistent linkage for `%s' previously declared at %w\n", p->name, &p->src); + + } + if (p == NULL || p->scope != GLOBAL) { + Symbol q = lookup(id, externals); + if (q) { + if (sclass == STATIC || !eqtype(ty, q->type, 1)) + warning("declaration of `%s' does not match previous declaration at %w\n", id, &q->src); + + p = relocate(id, externals, globals); + p->sclass = sclass; + } else { + p = install(id, &globals, GLOBAL, PERM); + p->sclass = sclass; + (*IR->defsymbol)(p); + } + if (p->sclass != STATIC) { + static int nglobals; + nglobals++; + if (Aflag >= 2 && nglobals == 512) + warning("more than 511 external identifiers\n"); + } + } else if (p->sclass == EXTERN) + p->sclass = sclass; + p->type = ty; + p->src = *pos; + if (t == '=' && isfunc(p->type)) { + error("illegal initialization for `%s'\n", p->name); + t = gettok(); + initializer(p->type, 0); + } else if (t == '=') { + initglobal(p, 0); + if (glevel > 0 && IR->stabsym) { + (*IR->stabsym)(p); swtoseg(p->u.seg); } + } else if (p->sclass == STATIC && !isfunc(p->type) + && p->type->size == 0) + error("undefined size for `%t %s'\n", p->type, p->name); + return p; +} +static void initglobal(Symbol p, int flag) { + Type ty; + + if (t == '=' || flag) { + if (p->sclass == STATIC) { + for (ty = p->type; isarray(ty); ty = ty->type) + ; + defglobal(p, isconst(ty) ? LIT : DATA); + } else + defglobal(p, DATA); + if (t == '=') + t = gettok(); + ty = initializer(p->type, 0); + if (isarray(p->type) && p->type->size == 0) + p->type = ty; + if (p->sclass == EXTERN) + p->sclass = AUTO; + } +} +void defglobal(Symbol p, int seg) { + p->u.seg = seg; + swtoseg(p->u.seg); + if (p->sclass != STATIC) + (*IR->export)(p); + (*IR->global)(p); + p->defined = 1; +} + +static Type dclr(Type basety, char **id, Symbol **params, int abstract) { + Type ty = dclr1(id, params, abstract); + + for ( ; ty; ty = ty->type) + switch (ty->op) { + case POINTER: + basety = ptr(basety); + break; + case FUNCTION: + basety = func(basety, ty->u.f.proto, + ty->u.f.oldstyle); + break; + case ARRAY: + basety = array(basety, ty->size, 0); + break; + case CONST: case VOLATILE: + basety = qual(ty->op, basety); + break; + default: assert(0); + } + if (Aflag >= 2 && basety->size > 32767) + warning("more than 32767 bytes in `%t'\n", basety); + return basety; +} +static Type tnode(int op, Type type) { + Type ty; + + NEW0(ty, STMT); + ty->op = op; + ty->type = type; + return ty; +} +static Type dclr1(char **id, Symbol **params, int abstract) { + Type ty = NULL; + + switch (t) { + case ID: if (id) + *id = token; + else + error("extraneous identifier `%s'\n", token); + t = gettok(); break; + case '*': t = gettok(); if (t == CONST || t == VOLATILE) { + Type ty1; + ty1 = ty = tnode(t, NULL); + while ((t = gettok()) == CONST || t == VOLATILE) + ty1 = tnode(t, ty1); + ty->type = dclr1(id, params, abstract); + ty = ty1; + } else + ty = dclr1(id, params, abstract); + ty = tnode(POINTER, ty); break; + case '(': t = gettok(); if (abstract + && (t == REGISTER || istypename(t, tsym) || t == ')')) { + Symbol *args; + ty = tnode(FUNCTION, ty); + enterscope(); + if (level > PARAM) + enterscope(); + args = parameters(ty); + exitparams(args); + } else { + ty = dclr1(id, params, abstract); + expect(')'); + if (abstract && ty == NULL + && (id == NULL || *id == NULL)) + return tnode(FUNCTION, NULL); + } break; + case '[': break; + default: return ty; + } + while (t == '(' || t == '[') + switch (t) { + case '(': t = gettok(); { Symbol *args; + ty = tnode(FUNCTION, ty); + enterscope(); + if (level > PARAM) + enterscope(); + args = parameters(ty); + if (params && *params == NULL) + *params = args; + else + exitparams(args); + } + break; + case '[': t = gettok(); { int n = 0; + if (kind[t] == ID) { + n = intexpr(']', 1); + if (n <= 0) { + error("`%d' is an illegal array size\n", n); + n = 1; + } + } else + expect(']'); + ty = tnode(ARRAY, ty); + ty->size = n; } break; + default: assert(0); + } + return ty; +} +static Symbol *parameters(Type fty) { + List list = NULL; + Symbol *params; + + if (kind[t] == STATIC || istypename(t, tsym)) { + int n = 0; + Type ty1 = NULL; + for (;;) { + Type ty; + int sclass = 0; + char *id = NULL; + if (ty1 && t == ELLIPSIS) { + static struct symbol sentinel; + if (sentinel.type == NULL) { + sentinel.type = voidtype; + sentinel.defined = 1; + } + if (ty1 == voidtype) + error("illegal formal parameter types\n"); + list = append(&sentinel, list); + t = gettok(); + break; + } + if (!istypename(t, tsym) && t != REGISTER) + error("missing parameter type\n"); + n++; + ty = dclr(specifier(&sclass), &id, NULL, 1); + if ( (ty == voidtype && (ty1 || id)) + || ty1 == voidtype) + error("illegal formal parameter types\n"); + if (id == NULL) + id = stringd(n); + if (ty != voidtype) + list = append(dclparam(sclass, id, ty, &src), list); + if (Aflag >= 1 && !hasproto(ty)) + warning("missing prototype\n"); + if (ty1 == NULL) + ty1 = ty; + if (t != ',') + break; + t = gettok(); + } + fty->u.f.proto = newarray(length(list) + 1, + sizeof (Type *), PERM); + params = ltov(&list, FUNC); + for (n = 0; params[n]; n++) + fty->u.f.proto[n] = params[n]->type; + fty->u.f.proto[n] = NULL; + fty->u.f.oldstyle = 0; + } else { + if (t == ID) + for (;;) { + Symbol p; + if (t != ID) { + error("expecting an identifier\n"); + break; + } + p = dclparam(0, token, inttype, &src); + p->defined = 0; + list = append(p, list); + t = gettok(); + if (t != ',') + break; + t = gettok(); + } + params = ltov(&list, FUNC); + fty->u.f.proto = NULL; + fty->u.f.oldstyle = 1; + } + if (t != ')') { + static char stop[] = { CHAR, STATIC, IF, ')', 0 }; + expect(')'); + skipto('{', stop); + } + if (t == ')') + t = gettok(); + return params; +} +static void exitparams(Symbol params[]) { + assert(params); + if (params[0] && !params[0]->defined) + error("extraneous old-style parameter list\n"); + if (level > PARAM) + exitscope(); + exitscope(); +} + +static Symbol dclparam(int sclass, char *id, Type ty, Coordinate *pos) { + Symbol p; + + if (isfunc(ty)) + ty = ptr(ty); + else if (isarray(ty)) + ty = atop(ty); + if (sclass == 0) + sclass = AUTO; + else if (sclass != REGISTER) { + error("invalid storage class `%k' for `%t%s\n", + sclass, ty, stringf(id ? " %s'" : "' parameter", id)); + sclass = AUTO; + } else if (isvolatile(ty) || isstruct(ty)) { + warning("register declaration ignored for `%t%s\n", + ty, stringf(id ? " %s'" : "' parameter", id)); + sclass = AUTO; + } + + p = lookup(id, identifiers); + if (p && p->scope == level) + error("duplicate declaration for `%s' previously declared at %w\n", id, &p->src); + + else + p = install(id, &identifiers, level, FUNC); + p->sclass = sclass; + p->src = *pos; + p->type = ty; + p->defined = 1; + if (t == '=') { + error("illegal initialization for parameter `%s'\n", id); + t = gettok(); + (void)expr1(0); + } + return p; +} +static Type structdcl(int op) { + char *tag; + Type ty; + Symbol p; + Coordinate pos; + + t = gettok(); + pos = src; + if (t == ID) { + tag = token; + t = gettok(); + } else + tag = ""; + if (t == '{') { + static char stop[] = { IF, ',', 0 }; + ty = newstruct(op, tag); + ty->u.sym->src = pos; + ty->u.sym->defined = 1; + t = gettok(); + if (istypename(t, tsym)) + fields(ty); + else + error("invalid %k field declarations\n", op); + test('}', stop); + } + else if (*tag && (p = lookup(tag, types)) != NULL + && p->type->op == op) { + ty = p->type; + if (t == ';' && p->scope < level) + ty = newstruct(op, tag); + } + else { + if (*tag == 0) + error("missing %k tag\n", op); + ty = newstruct(op, tag); + } + if (*tag && xref) + use(ty->u.sym, pos); + return ty; +} +static void fields(Type ty) { + { int n = 0; + while (istypename(t, tsym)) { + static char stop[] = { IF, CHAR, '}', 0 }; + Type ty1 = specifier(NULL); + for (;;) { + Field p; + char *id = NULL; + Type fty = dclr(ty1, &id, NULL, 0); + p = newfield(id, ty, fty); + if (Aflag >= 1 && !hasproto(p->type)) + warning("missing prototype\n"); + if (t == ':') { + if (unqual(p->type) != inttype + && unqual(p->type) != unsignedtype) { + error("`%t' is an illegal bit-field type\n", + p->type); + p->type = inttype; + } + t = gettok(); + p->bitsize = intexpr(0, 0); + if (p->bitsize > 8*inttype->size || p->bitsize < 0) { + error("`%d' is an illegal bit-field size\n", + p->bitsize); + p->bitsize = 8*inttype->size; + } else if (p->bitsize == 0 && id) { + warning("extraneous 0-width bit field `%t %s' ignored\n", p->type, id); + + p->name = stringd(genlabel(1)); + } + p->lsb = 1; + } + else { + if (id == NULL) + error("field name missing\n"); + else if (isfunc(p->type)) + error("`%t' is an illegal field type\n", p->type); + else if (p->type->size == 0) + error("undefined size for field `%t %s'\n", + p->type, id); + } + if (isconst(p->type)) + ty->u.sym->u.s.cfields = 1; + if (isvolatile(p->type)) + ty->u.sym->u.s.vfields = 1; + n++; + if (Aflag >= 2 && n == 128) + warning("more than 127 fields in `%t'\n", ty); + if (t != ',') + break; + t = gettok(); + } + test(';', stop); + } } + { int bits = 0, off = 0, overflow = 0; + Field p, *q = &ty->u.sym->u.s.flist; + ty->align = IR->structmetric.align; + for (p = *q; p; p = p->link) { + int a = p->type->align ? p->type->align : 1; + if (p->lsb) + a = unsignedtype->align; + if (ty->op == UNION) + off = bits = 0; + else if (p->bitsize == 0 || bits == 0 + || bits - 1 + p->bitsize > 8*unsignedtype->size) { + off = add(off, bits2bytes(bits-1)); + bits = 0; + chkoverflow(off, a - 1); + off = roundup(off, a); + } + if (a > ty->align) + ty->align = a; + p->offset = off; + + if (p->lsb) { + if (bits == 0) + bits = 1; + if (IR->little_endian) + p->lsb = bits; + else + p->lsb = 8*unsignedtype->size - bits + 1 + - p->bitsize + 1; + bits += p->bitsize; + } else + off = add(off, p->type->size); + if (off + bits2bytes(bits-1) > ty->size) + ty->size = off + bits2bytes(bits-1); + if (p->name == NULL + || !('1' <= *p->name && *p->name <= '9')) { + *q = p; + q = &p->link; + } + } + *q = NULL; + chkoverflow(ty->size, ty->align - 1); + ty->size = roundup(ty->size, ty->align); + if (overflow) { + error("size of `%t' exceeds %d bytes\n", ty, inttype->u.sym->u.limits.max.i); + ty->size = inttype->u.sym->u.limits.max.i&(~(ty->align - 1)); + } } +} +static void funcdefn(int sclass, char *id, Type ty, Symbol params[], Coordinate pt) { + int i, n; + Symbol *callee, *caller, p; + Type rty = freturn(ty); + + if (isstruct(rty) && rty->size == 0) + error("illegal use of incomplete type `%t'\n", rty); + for (n = 0; params[n]; n++) + ; + if (n > 0 && params[n-1]->name == NULL) + params[--n] = NULL; + if (Aflag >= 2 && n > 31) + warning("more than 31 parameters in function `%s'\n", id); + if (ty->u.f.oldstyle) { + if (Aflag >= 1) + warning("old-style function definition for `%s'\n", id); + caller = params; + callee = newarray(n + 1, sizeof *callee, FUNC); + memcpy(callee, caller, (n+1)*sizeof *callee); + enterscope(); + assert(level == PARAM); + while (kind[t] == STATIC || istypename(t, tsym)) + decl(dclparam); + foreach(identifiers, PARAM, oldparam, callee); + + for (i = 0; (p = callee[i]) != NULL; i++) { + if (!p->defined) + callee[i] = dclparam(0, p->name, inttype, &p->src); + *caller[i] = *p; + caller[i]->sclass = AUTO; + caller[i]->type = promote(p->type); + } + p = lookup(id, identifiers); + if (p && p->scope == GLOBAL && isfunc(p->type) + && p->type->u.f.proto) { + Type *proto = p->type->u.f.proto; + for (i = 0; caller[i] && proto[i]; i++) { + Type ty = unqual(proto[i]); + if (eqtype(isenum(ty) ? ty->type : ty, + unqual(caller[i]->type), 1) == 0) + break; + else if (isenum(ty) && !isenum(unqual(caller[i]->type))) + warning("compatibility of `%t' and `%t' is compiler dependent\n", + proto[i], caller[i]->type); + } + if (proto[i] || caller[i]) + error("conflicting argument declarations for function `%s'\n", id); + + } + else { + Type *proto = newarray(n + 1, sizeof *proto, PERM); + if (Aflag >= 1) + warning("missing prototype for `%s'\n", id); + for (i = 0; i < n; i++) + proto[i] = caller[i]->type; + proto[i] = NULL; + ty = func(rty, proto, 1); + } + } else { + callee = params; + caller = newarray(n + 1, sizeof *caller, FUNC); + for (i = 0; (p = callee[i]) != NULL && p->name; i++) { + NEW(caller[i], FUNC); + *caller[i] = *p; + if (isint(p->type)) + caller[i]->type = promote(p->type); + caller[i]->sclass = AUTO; + if ('1' <= *p->name && *p->name <= '9') + error("missing name for parameter %d to function `%s'\n", i + 1, id); + + } + caller[i] = NULL; + } + for (i = 0; (p = callee[i]) != NULL; i++) + if (p->type->size == 0) { + error("undefined size for parameter `%t %s'\n", + p->type, p->name); + caller[i]->type = p->type = inttype; + } + if (Aflag >= 2 && sclass != STATIC && strcmp(id, "main") == 0) { + if (ty->u.f.oldstyle) + warning("`%t %s()' is a non-ANSI definition\n", rty, id); + else if (!(rty == inttype + && ((n == 0 && callee[0] == NULL) + || (n == 2 && callee[0]->type == inttype + && isptr(callee[1]->type) && callee[1]->type->type == charptype + && !variadic(ty))))) + warning("`%s' is a non-ANSI definition\n", typestring(ty, id)); + } + p = lookup(id, identifiers); + if (p && isfunc(p->type) && p->defined) + error("redefinition of `%s' previously defined at %w\n", + p->name, &p->src); + cfunc = dclglobal(sclass, id, ty, &pt); + cfunc->u.f.label = genlabel(1); + cfunc->u.f.callee = callee; + cfunc->u.f.pt = src; + cfunc->defined = 1; + if (xref) + use(cfunc, cfunc->src); + if (Pflag) + printproto(cfunc, cfunc->u.f.callee); + if (ncalled >= 0) + ncalled = findfunc(cfunc->name, pt.file); + labels = table(NULL, LABELS); + stmtlabs = table(NULL, LABELS); + refinc = 1.0; + regcount = 0; + codelist = &codehead; + codelist->next = NULL; + if (!IR->wants_callb && isstruct(rty)) + retv = genident(AUTO, ptr(rty), PARAM); + compound(0, NULL, 0); + + { + Code cp; + for (cp = codelist; cp->kind < Label; cp = cp->prev) + ; + if (cp->kind != Jump) { + if (rty != voidtype) { + warning("missing return value\n"); + retcode(cnsttree(inttype, 0L)); + } else + retcode(NULL); + } + } + definelab(cfunc->u.f.label); + if (events.exit) + apply(events.exit, cfunc, NULL); + walk(NULL, 0, 0); + exitscope(); + assert(level == PARAM); + foreach(identifiers, level, checkref, NULL); + if (!IR->wants_callb && isstruct(rty)) { + Symbol *a; + a = newarray(n + 2, sizeof *a, FUNC); + a[0] = retv; + memcpy(&a[1], callee, (n+1)*sizeof *callee); + callee = a; + a = newarray(n + 2, sizeof *a, FUNC); + NEW(a[0], FUNC); + *a[0] = *retv; + memcpy(&a[1], caller, (n+1)*sizeof *callee); + caller = a; + } + if (!IR->wants_argb) + for (i = 0; caller[i]; i++) + if (isstruct(caller[i]->type)) { + caller[i]->type = ptr(caller[i]->type); + callee[i]->type = ptr(callee[i]->type); + caller[i]->structarg = callee[i]->structarg = 1; + } + if (glevel > 1) for (i = 0; callee[i]; i++) callee[i]->sclass = AUTO; + if (cfunc->sclass != STATIC) + (*IR->export)(cfunc); + if (glevel && IR->stabsym) { + swtoseg(CODE); (*IR->stabsym)(cfunc); } + swtoseg(CODE); + (*IR->function)(cfunc, caller, callee, cfunc->u.f.ncalls); + if (glevel && IR->stabfend) + (*IR->stabfend)(cfunc, lineno); + foreach(stmtlabs, LABELS, checklab, NULL); + exitscope(); + expect('}'); + labels = stmtlabs = NULL; + retv = NULL; + cfunc = NULL; +} +static void oldparam(Symbol p, void *cl) { + int i; + Symbol *callee = cl; + + for (i = 0; callee[i]; i++) + if (p->name == callee[i]->name) { + callee[i] = p; + return; + } + error("declared parameter `%s' is missing\n", p->name); +} +void compound(int loop, struct swtch *swp, int lev) { + Code cp; + int nregs; + + walk(NULL, 0, 0); + cp = code(Blockbeg); + enterscope(); + assert(level >= LOCAL); + if (level == LOCAL && events.entry) + apply(events.entry, cfunc, NULL); + definept(NULL); + expect('{'); + autos = registers = NULL; + if (level == LOCAL && IR->wants_callb + && isstruct(freturn(cfunc->type))) { + retv = genident(AUTO, ptr(freturn(cfunc->type)), level); + retv->defined = 1; + retv->ref = 1; + registers = append(retv, registers); + } + while (kind[t] == CHAR || kind[t] == STATIC + || (istypename(t, tsym) && getchr() != ':')) + decl(dcllocal); + { + int i; + Symbol *a = ltov(&autos, STMT); + nregs = length(registers); + for (i = 0; a[i]; i++) + registers = append(a[i], registers); + cp->u.block.locals = ltov(®isters, FUNC); + } + if (events.blockentry) + apply(events.blockentry, cp->u.block.locals, NULL); + while (kind[t] == IF || kind[t] == ID) + statement(loop, swp, lev); + walk(NULL, 0, 0); + foreach(identifiers, level, checkref, NULL); + { + int i = nregs, j; + Symbol p; + for ( ; (p = cp->u.block.locals[i]) != NULL; i++) { + for (j = i; j > nregs + && cp->u.block.locals[j-1]->ref < p->ref; j--) + cp->u.block.locals[j] = cp->u.block.locals[j-1]; + cp->u.block.locals[j] = p; + } + } + if (events.blockexit) + apply(events.blockexit, cp->u.block.locals, NULL); + cp->u.block.level = level; + cp->u.block.identifiers = identifiers; + cp->u.block.types = types; + code(Blockend)->u.begin = cp; + if (reachable(Gen)) + definept(NULL); + if (level > LOCAL) { + exitscope(); + expect('}'); + } +} +static void checkref(Symbol p, void *cl) { + if (p->scope >= PARAM + && (isvolatile(p->type) || isfunc(p->type))) + p->addressed = 1; + if (Aflag >= 2 && p->defined && p->ref == 0) { + if (p->sclass == STATIC) + warning("static `%t %s' is not referenced\n", + p->type, p->name); + else if (p->scope == PARAM) + warning("parameter `%t %s' is not referenced\n", + p->type, p->name); + else if (p->scope >= LOCAL && p->sclass != EXTERN) + warning("local `%t %s' is not referenced\n", + p->type, p->name); + } + if (p->sclass == AUTO + && ((p->scope == PARAM && regcount == 0) + || p->scope >= LOCAL) + && !p->addressed && isscalar(p->type) && p->ref >= 3.0) + p->sclass = REGISTER; + if (level == GLOBAL && p->sclass == STATIC && !p->defined + && isfunc(p->type) && p->ref) + error("undefined static `%t %s'\n", p->type, p->name); + assert(!(level == GLOBAL && p->sclass == STATIC && !p->defined && !isfunc(p->type))); +} +static Symbol dcllocal(int sclass, char *id, Type ty, Coordinate *pos) { + Symbol p, q; + + if (sclass == 0) + sclass = isfunc(ty) ? EXTERN : AUTO; + else if (isfunc(ty) && sclass != EXTERN) { + error("invalid storage class `%k' for `%t %s'\n", + sclass, ty, id); + sclass = EXTERN; + } else if (sclass == REGISTER + && (isvolatile(ty) || isstruct(ty) || isarray(ty))) { + warning("register declaration ignored for `%t %s'\n", + ty, id); + sclass = AUTO; + } + q = lookup(id, identifiers); + if ((q && q->scope >= level) + || (q && q->scope == PARAM && level == LOCAL)) { + if (sclass == EXTERN && q->sclass == EXTERN + && eqtype(q->type, ty, 1)) + ty = compose(ty, q->type); + else + error("redeclaration of `%s' previously declared at %w\n", q->name, &q->src); + } + + assert(level >= LOCAL); + p = install(id, &identifiers, level, sclass == STATIC || sclass == EXTERN ? PERM : FUNC); + p->type = ty; + p->sclass = sclass; + p->src = *pos; + switch (sclass) { + case EXTERN: q = lookup(id, globals); + if (q == NULL || q->sclass == TYPEDEF || q->sclass == ENUM) { + q = lookup(id, externals); + if (q == NULL) { + q = install(p->name, &externals, GLOBAL, PERM); + q->type = p->type; + q->sclass = EXTERN; + q->src = src; + (*IR->defsymbol)(q); + } + } + if (!eqtype(p->type, q->type, 1)) + warning("declaration of `%s' does not match previous declaration at %w\n", q->name, &q->src); + + p->u.alias = q; break; + case STATIC: (*IR->defsymbol)(p); + initglobal(p, 0); + if (!p->defined) { + if (p->type->size > 0) { + defglobal(p, BSS); + (*IR->space)(p->type->size); + } else + error("undefined size for `%t %s'\n", + p->type, p->name); + } + p->defined = 1; break; + case REGISTER: registers = append(p, registers); + regcount++; + p->defined = 1; + break; + case AUTO: autos = append(p, autos); + p->defined = 1; break; + default: assert(0); + } + if (t == '=') { + Tree e; + if (sclass == EXTERN) + error("illegal initialization of `extern %s'\n", id); + t = gettok(); + definept(NULL); + if (isscalar(p->type) + || (isstruct(p->type) && t != '{')) { + if (t == '{') { + t = gettok(); + e = expr1(0); + expect('}'); + } else + e = expr1(0); + } else { + Symbol t1; + Type ty = p->type, ty1 = ty; + while (isarray(ty1)) + ty1 = ty1->type; + if (!isconst(ty) && (!isarray(ty) || !isconst(ty1))) + ty = qual(CONST, ty); + t1 = genident(STATIC, ty, GLOBAL); + initglobal(t1, 1); + if (isarray(p->type) && p->type->size == 0 + && t1->type->size > 0) + p->type = array(p->type->type, + t1->type->size/t1->type->type->size, 0); + e = idtree(t1); + } + walk(root(asgn(p, e)), 0, 0); + p->ref = 1; + } + if (!isfunc(p->type) && p->defined && p->type->size <= 0) + error("undefined size for `%t %s'\n", p->type, id); + return p; +} +void finalize(void) { + foreach(externals, GLOBAL, doextern, NULL); + foreach(identifiers, GLOBAL, doglobal, NULL); + foreach(identifiers, GLOBAL, checkref, NULL); + foreach(constants, CONSTANTS, doconst, NULL); +} +static void doextern(Symbol p, void *cl) { + (*IR->import)(p); +} +static void doglobal(Symbol p, void *cl) { + if (!p->defined && (p->sclass == EXTERN + || (isfunc(p->type) && p->sclass == AUTO))) + (*IR->import)(p); + else if (!p->defined && !isfunc(p->type) + && (p->sclass == AUTO || p->sclass == STATIC)) { + if (isarray(p->type) + && p->type->size == 0 && p->type->type->size > 0) + p->type = array(p->type->type, 1, 0); + if (p->type->size > 0) { + defglobal(p, BSS); + (*IR->space)(p->type->size); + if (glevel > 0 && IR->stabsym) + (*IR->stabsym)(p); + } else + error("undefined size for `%t %s'\n", + p->type, p->name); + p->defined = 1; + } + if (Pflag + && !isfunc(p->type) + && !p->generated && p->sclass != EXTERN) + printdecl(p, p->type); +} +void doconst(Symbol p, void *cl) { + if (p->u.c.loc) { + assert(p->u.c.loc->u.seg == 0); + defglobal(p->u.c.loc, LIT); + if (isarray(p->type) && p->type->type == widechar) { + unsigned int *s = p->u.c.v.p; + int n = p->type->size/widechar->size; + while (n-- > 0) { + Value v; + v.u = *s++; + (*IR->defconst)(widechar->op, widechar->size, v); + } + } else if (isarray(p->type)) + (*IR->defstring)(p->type->size, p->u.c.v.p); + else + (*IR->defconst)(p->type->op, p->type->size, p->u.c.v); + p->u.c.loc = NULL; + } +} +void checklab(Symbol p, void *cl) { + if (!p->defined) + error("undefined label `%s'\n", p->name); + p->defined = 1; +} + +Type enumdcl(void) { + char *tag; + Type ty; + Symbol p = {0}; + Coordinate pos; + + t = gettok(); + pos = src; + if (t == ID) { + tag = token; + t = gettok(); + } else + tag = ""; + if (t == '{') { + static char follow[] = { IF, 0 }; + int n = 0; + long k = -1; + List idlist = 0; + ty = newstruct(ENUM, tag); + t = gettok(); + if (t != ID) + error("expecting an enumerator identifier\n"); + while (t == ID) { + char *id = token; + Coordinate s; + if (tsym && tsym->scope == level) + error("redeclaration of `%s' previously declared at %w\n", + token, &tsym->src); + s = src; + t = gettok(); + if (t == '=') { + t = gettok(); + k = intexpr(0, 0); + } else { + if (k == inttype->u.sym->u.limits.max.i) + error("overflow in value for enumeration constant `%s'\n", id); + k++; + } + p = install(id, &identifiers, level, level < LOCAL ? PERM : FUNC); + p->src = s; + p->type = ty; + p->sclass = ENUM; + p->u.value = k; + idlist = append(p, idlist); + n++; + if (Aflag >= 2 && n == 128) + warning("more than 127 enumeration constants in `%t'\n", ty); + if (t != ',') + break; + t = gettok(); + if (Aflag >= 2 && t == '}') + warning("non-ANSI trailing comma in enumerator list\n"); + } + test('}', follow); + ty->type = inttype; + ty->size = ty->type->size; + ty->align = ty->type->align; + ty->u.sym->u.idlist = ltov(&idlist, PERM); + ty->u.sym->defined = 1; + } else if ((p = lookup(tag, types)) != NULL && p->type->op == ENUM) { + ty = p->type; + if (t == ';') + error("empty declaration\n"); + } else { + error("unknown enumeration `%s'\n", tag); + ty = newstruct(ENUM, tag); + ty->type = inttype; + } + if (*tag && xref) + use(p, pos); + return ty; +} + +Type typename(void) { + Type ty = specifier(NULL); + + if (t == '*' || t == '(' || t == '[') { + ty = dclr(ty, NULL, NULL, 1); + if (Aflag >= 1 && !hasproto(ty)) + warning("missing prototype\n"); + } + return ty; +} + diff --git a/src/tools/lcc/src/enode.c b/src/tools/lcc/src/enode.c new file mode 100644 index 0000000..760096d --- /dev/null +++ b/src/tools/lcc/src/enode.c @@ -0,0 +1,545 @@ +#include "c.h" + + +static Tree addtree(int, Tree, Tree); +static Tree andtree(int, Tree, Tree); +static Tree cmptree(int, Tree, Tree); +static int compatible(Type, Type); +static int isnullptr(Tree e); +static Tree multree(int, Tree, Tree); +static Tree subtree(int, Tree, Tree); +#define isvoidptr(ty) \ + (isptr(ty) && unqual(ty->type) == voidtype) + +Tree (*optree[])(int, Tree, Tree) = { +#define xx(a,b,c,d,e,f,g) e, +#define yy(a,b,c,d,e,f,g) e, +#include "token.h" +}; +Tree call(Tree f, Type fty, Coordinate src) { + int n = 0; + Tree args = NULL, r = NULL, e; + Type *proto, rty = unqual(freturn(fty)); + Symbol t3 = NULL; + + if (fty->u.f.oldstyle) + proto = NULL; + else + proto = fty->u.f.proto; + if (hascall(f)) + r = f; + if (isstruct(rty)) + { + t3 = temporary(AUTO, unqual(rty)); + if (rty->size == 0) + error("illegal use of incomplete type `%t'\n", rty); + } + if (t != ')') + for (;;) { + Tree q = pointer(expr1(0)); + if (proto && *proto && *proto != voidtype) + { + Type aty; + q = value(q); + aty = assign(*proto, q); + if (aty) + q = cast(q, aty); + else + error("type error in argument %d to %s; found `%t' expected `%t'\n", n + 1, funcname(f), + + q->type, *proto); + if ((isint(q->type) || isenum(q->type)) + && q->type->size != inttype->size) + q = cast(q, promote(q->type)); + ++proto; + } + else + { + if (!fty->u.f.oldstyle && *proto == NULL) + error("too many arguments to %s\n", funcname(f)); + q = value(q); + if (isarray(q->type) || q->type->size == 0) + error("type error in argument %d to %s; `%t' is illegal\n", n + 1, funcname(f), q->type); + + else + q = cast(q, promote(q->type)); + } + if (!IR->wants_argb && isstruct(q->type)) { + if (iscallb(q)) + q = addrof(q); + else { + Symbol t1 = temporary(AUTO, unqual(q->type)); + q = asgn(t1, q); + q = tree(RIGHT, ptr(t1->type), + root(q), lvalue(idtree(t1))); + } + } + if (q->type->size == 0) + q->type = inttype; + if (hascall(q)) + r = r ? tree(RIGHT, voidtype, r, q) : q; + args = tree(mkop(ARG, q->type), q->type, q, args); + n++; + if (Aflag >= 2 && n == 32) + warning("more than 31 arguments in a call to %s\n", + funcname(f)); + if (t != ',') + break; + t = gettok(); + } + expect(')'); + if (proto && *proto && *proto != voidtype) + error("insufficient number of arguments to %s\n", + funcname(f)); + if (r) + args = tree(RIGHT, voidtype, r, args); + e = calltree(f, rty, args, t3); + if (events.calls) + apply(events.calls, &src, &e); + return e; +} +Tree calltree(Tree f, Type ty, Tree args, Symbol t3) { + Tree p; + + if (args) + f = tree(RIGHT, f->type, args, f); + if (isstruct(ty)) + assert(t3), + p = tree(RIGHT, ty, + tree(CALL+B, ty, f, addrof(idtree(t3))), + idtree(t3)); + else { + Type rty = ty; + if (isenum(ty)) + rty = unqual(ty)->type; + if (!isfloat(rty)) + rty = promote(rty); + p = tree(mkop(CALL, rty), rty, f, NULL); + if (isptr(ty) || p->type->size > ty->size) + p = cast(p, ty); + } + return p; +} +Tree vcall(Symbol func, Type ty, ...) { + va_list ap; + Tree args = NULL, e, f = pointer(idtree(func)), r = NULL; + + assert(isfunc(func->type)); + if (ty == NULL) + ty = freturn(func->type); + va_start(ap, ty); + while ((e = va_arg(ap, Tree)) != NULL) { + if (hascall(e)) + r = r == NULL ? e : tree(RIGHT, voidtype, r, e); + args = tree(mkop(ARG, e->type), e->type, e, args); + } + va_end(ap); + if (r != NULL) + args = tree(RIGHT, voidtype, r, args); + return calltree(f, ty, args, NULL); +} +int iscallb(Tree e) { + return e->op == RIGHT && e->kids[0] && e->kids[1] + && e->kids[0]->op == CALL+B + && e->kids[1]->op == INDIR+B + && isaddrop(e->kids[1]->kids[0]->op) + && e->kids[1]->kids[0]->u.sym->temporary; +} + +static Tree addtree(int op, Tree l, Tree r) { + Type ty = inttype; + + if (isarith(l->type) && isarith(r->type)) { + ty = binary(l->type, r->type); + l = cast(l, ty); + r = cast(r, ty); + } else if (isptr(l->type) && isint(r->type)) + return addtree(ADD, r, l); + else if ( isptr(r->type) && isint(l->type) + && !isfunc(r->type->type)) + { + long n; + ty = unqual(r->type); + n = unqual(ty->type)->size; + if (n == 0) + error("unknown size for type `%t'\n", ty->type); + l = cast(l, promote(l->type)); + if (n > 1) + l = multree(MUL, cnsttree(signedptr, n), l); + if (YYcheck && !isaddrop(r->op)) /* omit */ + return nullcall(ty, YYcheck, r, l); /* omit */ + return simplify(ADD, ty, l, r); + } + + else + typeerror(op, l, r); + return simplify(op, ty, l, r); +} + +Tree cnsttree(Type ty, ...) { + Tree p = tree(mkop(CNST,ty), ty, NULL, NULL); + va_list ap; + + va_start(ap, ty); + switch (ty->op) { + case INT: p->u.v.i = va_arg(ap, long); break; + case UNSIGNED:p->u.v.u = va_arg(ap, unsigned long)&ones(8*ty->size); break; + case FLOAT: p->u.v.d = va_arg(ap, double); break; + case POINTER: p->u.v.p = va_arg(ap, void *); break; + default: assert(0); + } + va_end(ap); + return p; +} + +Tree consttree(unsigned n, Type ty) { + if (isarray(ty)) + ty = atop(ty); + else assert(isint(ty)); + return cnsttree(ty, (unsigned long)n); +} +static Tree cmptree(int op, Tree l, Tree r) { + Type ty; + + if (isarith(l->type) && isarith(r->type)) { + ty = binary(l->type, r->type); + l = cast(l, ty); + r = cast(r, ty); + } else if (compatible(l->type, r->type)) { + ty = unsignedptr; + l = cast(l, ty); + r = cast(r, ty); + } else { + ty = unsignedtype; + typeerror(op, l, r); + } + return simplify(mkop(op,ty), inttype, l, r); +} +static int compatible(Type ty1, Type ty2) { + return isptr(ty1) && !isfunc(ty1->type) + && isptr(ty2) && !isfunc(ty2->type) + && eqtype(unqual(ty1->type), unqual(ty2->type), 0); +} +static int isnullptr(Tree e) { + Type ty = unqual(e->type); + + return generic(e->op) == CNST + && ((ty->op == INT && e->u.v.i == 0) + || (ty->op == UNSIGNED && e->u.v.u == 0) + || (isvoidptr(ty) && e->u.v.p == NULL)); +} +Tree eqtree(int op, Tree l, Tree r) { + Type xty = l->type, yty = r->type; + + if ((isptr(xty) && isnullptr(r)) + || (isptr(xty) && !isfunc(xty->type) && isvoidptr(yty)) + || (isptr(xty) && isptr(yty) + && eqtype(unqual(xty->type), unqual(yty->type), 1))) { + Type ty = unsignedptr; + l = cast(l, ty); + r = cast(r, ty); + return simplify(mkop(op,ty), inttype, l, r); + } + if ((isptr(yty) && isnullptr(l)) + || (isptr(yty) && !isfunc(yty->type) && isvoidptr(xty))) + return eqtree(op, r, l); + return cmptree(op, l, r); +} + +Type assign(Type xty, Tree e) { + Type yty = unqual(e->type); + + xty = unqual(xty); + if (isenum(xty)) + xty = xty->type; + if (xty->size == 0 || yty->size == 0) + return NULL; + if ( (isarith(xty) && isarith(yty)) + || (isstruct(xty) && xty == yty)) + return xty; + if (isptr(xty) && isnullptr(e)) + return xty; + if (((isvoidptr(xty) && isptr(yty)) + || (isptr(xty) && isvoidptr(yty))) + && ( (isconst(xty->type) || !isconst(yty->type)) + && (isvolatile(xty->type) || !isvolatile(yty->type)))) + return xty; + + if ((isptr(xty) && isptr(yty) + && eqtype(unqual(xty->type), unqual(yty->type), 1)) + && ( (isconst(xty->type) || !isconst(yty->type)) + && (isvolatile(xty->type) || !isvolatile(yty->type)))) + return xty; + if (isptr(xty) && isptr(yty) + && ( (isconst(xty->type) || !isconst(yty->type)) + && (isvolatile(xty->type) || !isvolatile(yty->type)))) { + Type lty = unqual(xty->type), rty = unqual(yty->type); + if ((isenum(lty) && rty == inttype) + || (isenum(rty) && lty == inttype)) { + if (Aflag >= 1) + warning("assignment between `%t' and `%t' is compiler-dependent\n", + xty, yty); + return xty; + } + } + return NULL; +} +Tree asgntree(int op, Tree l, Tree r) { + Type aty, ty; + + r = pointer(r); + ty = assign(l->type, r); + if (ty) + r = cast(r, ty); + else { + typeerror(ASGN, l, r); + if (r->type == voidtype) + r = retype(r, inttype); + ty = r->type; + } + if (l->op != FIELD) + l = lvalue(l); + aty = l->type; + if (isptr(aty)) + aty = unqual(aty)->type; + if ( isconst(aty) + || (isstruct(aty) && unqual(aty)->u.sym->u.s.cfields)) { + if (isaddrop(l->op) + && !l->u.sym->computed && !l->u.sym->generated) + error("assignment to const identifier `%s'\n", + l->u.sym->name); + else + error("assignment to const location\n"); + } + if (l->op == FIELD) { + long n = 8*l->u.field->type->size - fieldsize(l->u.field); + if (n > 0 && isunsigned(l->u.field->type)) + r = bittree(BAND, r, + cnsttree(r->type, (unsigned long)fieldmask(l->u.field))); + else if (n > 0) { + if (r->op == CNST+I) { + n = r->u.v.i; + if (n&(1<<(fieldsize(l->u.field)-1))) + n |= ~0UL<u.field); + r = cnsttree(r->type, n); + } else + r = shtree(RSH, + shtree(LSH, r, cnsttree(inttype, n)), + cnsttree(inttype, n)); + } + } + if (isstruct(ty) && isaddrop(l->op) && iscallb(r)) + return tree(RIGHT, ty, + tree(CALL+B, ty, r->kids[0]->kids[0], l), + idtree(l->u.sym)); + return tree(mkop(op,ty), ty, l, r); +} +Tree condtree(Tree e, Tree l, Tree r) { + Symbol t1; + Type ty, xty = l->type, yty = r->type; + Tree p; + + if (isarith(xty) && isarith(yty)) + ty = binary(xty, yty); + else if (eqtype(xty, yty, 1)) + ty = unqual(xty); + else if (isptr(xty) && isnullptr(r)) + ty = xty; + else if (isnullptr(l) && isptr(yty)) + ty = yty; + else if ((isptr(xty) && !isfunc(xty->type) && isvoidptr(yty)) + || (isptr(yty) && !isfunc(yty->type) && isvoidptr(xty))) + ty = voidptype; + else if ((isptr(xty) && isptr(yty) + && eqtype(unqual(xty->type), unqual(yty->type), 1))) + ty = xty; + else { + typeerror(COND, l, r); + return consttree(0, inttype); + } + if (isptr(ty)) { + ty = unqual(unqual(ty)->type); + if ((isptr(xty) && isconst(unqual(xty)->type)) + || (isptr(yty) && isconst(unqual(yty)->type))) + ty = qual(CONST, ty); + if ((isptr(xty) && isvolatile(unqual(xty)->type)) + || (isptr(yty) && isvolatile(unqual(yty)->type))) + ty = qual(VOLATILE, ty); + ty = ptr(ty); + } + switch (e->op) { + case CNST+I: return cast(e->u.v.i != 0 ? l : r, ty); + case CNST+U: return cast(e->u.v.u != 0 ? l : r, ty); + case CNST+P: return cast(e->u.v.p != 0 ? l : r, ty); + case CNST+F: return cast(e->u.v.d != 0.0 ? l : r, ty); + } + if (ty != voidtype && ty->size > 0) { + t1 = genident(REGISTER, unqual(ty), level); + /* t1 = temporary(REGISTER, unqual(ty)); */ + l = asgn(t1, l); + r = asgn(t1, r); + } else + t1 = NULL; + p = tree(COND, ty, cond(e), + tree(RIGHT, ty, root(l), root(r))); + p->u.sym = t1; + return p; +} +/* addrof - address of p */ +Tree addrof(Tree p) { + Tree q = p; + + for (;;) + switch (generic(q->op)) { + case RIGHT: + assert(q->kids[0] || q->kids[1]); + q = q->kids[1] ? q->kids[1] : q->kids[0]; + continue; + case ASGN: + q = q->kids[1]; + continue; + case COND: { + Symbol t1 = q->u.sym; + q->u.sym = 0; + q = idtree(t1); + /* fall thru */ + } + case INDIR: + if (p == q) + return q->kids[0]; + q = q->kids[0]; + return tree(RIGHT, q->type, root(p), q); + default: + error("addressable object required\n"); + return value(p); + } +} + +/* andtree - construct tree for l [&& ||] r */ +static Tree andtree(int op, Tree l, Tree r) { + if (!isscalar(l->type) || !isscalar(r->type)) + typeerror(op, l, r); + return simplify(op, inttype, cond(l), cond(r)); +} + +/* asgn - generate tree for assignment of expr e to symbol p sans qualifiers */ +Tree asgn(Symbol p, Tree e) { + if (isarray(p->type)) + e = tree(ASGN+B, p->type, idtree(p), + tree(INDIR+B, e->type, e, NULL)); + else { + Type ty = p->type; + p->type = unqual(p->type); + if (isstruct(p->type) && p->type->u.sym->u.s.cfields) { + p->type->u.sym->u.s.cfields = 0; + e = asgntree(ASGN, idtree(p), e); + p->type->u.sym->u.s.cfields = 1; + } else + e = asgntree(ASGN, idtree(p), e); + p->type = ty; + } + return e; +} + +/* bittree - construct tree for l [& | ^ %] r */ +Tree bittree(int op, Tree l, Tree r) { + Type ty = inttype; + + if (isint(l->type) && isint(r->type)) { + ty = binary(l->type, r->type); + l = cast(l, ty); + r = cast(r, ty); + } else + typeerror(op, l, r); + return simplify(op, ty, l, r); +} + +/* multree - construct tree for l [* /] r */ +static Tree multree(int op, Tree l, Tree r) { + Type ty = inttype; + + if (isarith(l->type) && isarith(r->type)) { + ty = binary(l->type, r->type); + l = cast(l, ty); + r = cast(r, ty); + } else + typeerror(op, l, r); + return simplify(op, ty, l, r); +} + +/* shtree - construct tree for l [>> <<] r */ +Tree shtree(int op, Tree l, Tree r) { + Type ty = inttype; + + if (isint(l->type) && isint(r->type)) { + ty = promote(l->type); + l = cast(l, ty); + r = cast(r, inttype); + } else + typeerror(op, l, r); + return simplify(op, ty, l, r); +} + +/* subtree - construct tree for l - r */ +static Tree subtree(int op, Tree l, Tree r) { + long n; + Type ty = inttype; + + if (isarith(l->type) && isarith(r->type)) { + ty = binary(l->type, r->type); + l = cast(l, ty); + r = cast(r, ty); + } else if (isptr(l->type) && !isfunc(l->type->type) && isint(r->type)) { + ty = unqual(l->type); + n = unqual(ty->type)->size; + if (n == 0) + error("unknown size for type `%t'\n", ty->type); + r = cast(r, promote(r->type)); + if (n > 1) + r = multree(MUL, cnsttree(signedptr, n), r); + if (isunsigned(r->type)) + r = cast(r, unsignedptr); + else + r = cast(r, signedptr); + return simplify(SUB+P, ty, l, r); + } else if (compatible(l->type, r->type)) { + ty = unqual(l->type); + n = unqual(ty->type)->size; + if (n == 0) + error("unknown size for type `%t'\n", ty->type); + l = simplify(SUB+U, unsignedptr, + cast(l, unsignedptr), cast(r, unsignedptr)); + return simplify(DIV+I, longtype, + cast(l, longtype), cnsttree(longtype, n)); + } else + typeerror(op, l, r); + return simplify(op, ty, l, r); +} + +/* typeerror - issue "operands of op have illegal types `l' and `r'" */ +void typeerror(int op, Tree l, Tree r) { + int i; + static struct { int op; char *name; } ops[] = { + {ASGN, "="}, {INDIR, "*"}, {NEG, "-"}, + {ADD, "+"}, {SUB, "-"}, {LSH, "<<"}, + {MOD, "%"}, {RSH, ">>"}, {BAND, "&"}, + {BCOM, "~"}, {BOR, "|"}, {BXOR, "^"}, + {DIV, "/"}, {MUL, "*"}, {EQ, "=="}, + {GE, ">="}, {GT, ">"}, {LE, "<="}, + {LT, "<"}, {NE, "!="}, {AND, "&&"}, + {NOT, "!"}, {OR, "||"}, {COND, "?:"}, + {0, 0} + }; + + op = generic(op); + for (i = 0; ops[i].op; i++) + if (op == ops[i].op) + break; + assert(ops[i].name); + if (r) + error("operands of %s have illegal types `%t' and `%t'\n", + ops[i].name, l->type, r->type); + else + error("operand of unary %s has illegal type `%t'\n", ops[i].name, + l->type); +} diff --git a/src/tools/lcc/src/error.c b/src/tools/lcc/src/error.c new file mode 100644 index 0000000..2187c10 --- /dev/null +++ b/src/tools/lcc/src/error.c @@ -0,0 +1,137 @@ +#include "c.h" + + +static void printtoken(void); +int errcnt = 0; +int errlimit = 20; +char kind[] = { +#define xx(a,b,c,d,e,f,g) f, +#define yy(a,b,c,d,e,f,g) f, +#include "token.h" +}; +int wflag; /* != 0 to suppress warning messages */ + +void test(int tok, char set[]) { + if (t == tok) + t = gettok(); + else { + expect(tok); + skipto(tok, set); + if (t == tok) + t = gettok(); + } +} +void expect(int tok) { + if (t == tok) + t = gettok(); + else { + error("syntax error; found"); + printtoken(); + fprint(stderr, " expecting `%k'\n", tok); + } +} +void error(const char *fmt, ...) { + va_list ap; + + if (errcnt++ >= errlimit) { + errcnt = -1; + error("too many errors\n"); + exit(1); + } + va_start(ap, fmt); + if (firstfile != file && firstfile && *firstfile) + fprint(stderr, "%s: ", firstfile); + fprint(stderr, "%w: ", &src); + vfprint(stderr, NULL, fmt, ap); + va_end(ap); +} + +void skipto(int tok, char set[]) { + int n; + char *s; + + assert(set); + for (n = 0; t != EOI && t != tok; t = gettok()) { + for (s = set; *s && kind[t] != *s; s++) + ; + if (kind[t] == *s) + break; + if (n++ == 0) + error("skipping"); + if (n <= 8) + printtoken(); + else if (n == 9) + fprint(stderr, " ..."); + } + if (n > 8) { + fprint(stderr, " up to"); + printtoken(); + } + if (n > 0) + fprint(stderr, "\n"); +} +/* fatal - issue fatal error message and exit */ +int fatal(const char *name, const char *fmt, int n) { + print("\n"); + errcnt = -1; + error("compiler error in %s--", name); + fprint(stderr, fmt, n); + exit(EXIT_FAILURE); + return 0; +} + +/* printtoken - print current token preceeded by a space */ +static void printtoken(void) { + switch (t) { + case ID: fprint(stderr, " `%s'", token); break; + case ICON: + fprint(stderr, " `%s'", vtoa(tsym->type, tsym->u.c.v)); + break; + case SCON: { + int i, n; + if (ischar(tsym->type->type)) { + char *s = tsym->u.c.v.p; + n = tsym->type->size; + fprint(stderr, " \""); + for (i = 0; i < 20 && i < n && *s; s++, i++) + if (*s < ' ' || *s >= 0177) + fprint(stderr, "\\%o", *s); + else + fprint(stderr, "%c", *s); + } else { /* wchar_t string */ + unsigned int *s = tsym->u.c.v.p; + assert(tsym->type->type->size == widechar->size); + n = tsym->type->size/widechar->size; + fprint(stderr, " L\""); + for (i = 0; i < 20 && i < n && *s; s++, i++) + if (*s < ' ' || *s >= 0177) + fprint(stderr, "\\x%x", *s); + else + fprint(stderr, "%c", *s); + } + if (i < n) + fprint(stderr, " ..."); + else + fprint(stderr, "\""); + break; + } + case FCON: + fprint(stderr, " `%S'", token, (char*)cp - token); + break; + case '`': case '\'': fprint(stderr, " \"%k\"", t); break; + default: fprint(stderr, " `%k'", t); + } +} + +/* warning - issue warning error message */ +void warning(const char *fmt, ...) { + va_list ap; + + va_start(ap, fmt); + if (wflag == 0) { + errcnt--; + error("warning: "); + vfprint(stderr, NULL, fmt, ap); + } + va_end(ap); +} diff --git a/src/tools/lcc/src/event.c b/src/tools/lcc/src/event.c new file mode 100644 index 0000000..4549e3f --- /dev/null +++ b/src/tools/lcc/src/event.c @@ -0,0 +1,28 @@ +#include "c.h" + + +struct entry { + Apply func; + void *cl; +}; + +Events events; +void attach(Apply func, void *cl, List *list) { + struct entry *p; + + NEW(p, PERM); + p->func = func; + p->cl = cl; + *list = append(p, *list); +} +void apply(List event, void *arg1, void *arg2) { + if (event) { + List lp = event; + do { + struct entry *p = lp->x; + (*p->func)(p->cl, arg1, arg2); + lp = lp->link; + } while (lp != event); + } +} + diff --git a/src/tools/lcc/src/expr.c b/src/tools/lcc/src/expr.c new file mode 100644 index 0000000..b8cb08b --- /dev/null +++ b/src/tools/lcc/src/expr.c @@ -0,0 +1,711 @@ +#include "c.h" + + +static char prec[] = { +#define xx(a,b,c,d,e,f,g) c, +#define yy(a,b,c,d,e,f,g) c, +#include "token.h" +}; +static int oper[] = { +#define xx(a,b,c,d,e,f,g) d, +#define yy(a,b,c,d,e,f,g) d, +#include "token.h" +}; +float refinc = 1.0; +static Tree expr2(void); +static Tree expr3(int); +static Tree nullcheck(Tree); +static Tree postfix(Tree); +static Tree unary(void); +static Tree primary(void); +static Type super(Type ty); + +static Type super(Type ty) { + switch (ty->op) { + case INT: + if (ty->size < inttype->size) + return inttype; + break; + case UNSIGNED: + if (ty->size < unsignedtype->size) + return unsignedtype; + break; + case POINTER: + return unsignedptr; + } + return ty; +} +Tree expr(int tok) { + static char stop[] = { IF, ID, '}', 0 }; + Tree p = expr1(0); + + while (t == ',') { + Tree q; + t = gettok(); + q = pointer(expr1(0)); + p = tree(RIGHT, q->type, root(value(p)), q); + } + if (tok) + test(tok, stop); + return p; +} +Tree expr0(int tok) { + return root(expr(tok)); +} +Tree expr1(int tok) { + static char stop[] = { IF, ID, 0 }; + Tree p = expr2(); + + if (t == '=' + || (prec[t] >= 6 && prec[t] <= 8) + || (prec[t] >= 11 && prec[t] <= 13)) { + int op = t; + t = gettok(); + if (oper[op] == ASGN) + p = asgntree(ASGN, p, value(expr1(0))); + else + { + expect('='); + p = incr(op, p, expr1(0)); + } + } + if (tok) + test(tok, stop); + return p; +} +Tree incr(int op, Tree v, Tree e) { + return asgntree(ASGN, v, (*optree[op])(oper[op], v, e)); +} +static Tree expr2(void) { + Tree p = expr3(4); + + if (t == '?') { + Tree l, r; + Coordinate pts[2]; + if (Aflag > 1 && isfunc(p->type)) + warning("%s used in a conditional expression\n", + funcname(p)); + p = pointer(p); + t = gettok(); + pts[0] = src; + l = pointer(expr(':')); + pts[1] = src; + r = pointer(expr2()); + if (events.points) + { + apply(events.points, &pts[0], &l); + apply(events.points, &pts[1], &r); + } + p = condtree(p, l, r); + } + return p; +} +Tree value(Tree p) { + int op = generic(rightkid(p)->op); + + if (p->type != voidtype + && (op==AND || op==OR || op==NOT || op==EQ || op==NE + || op== LE || op==LT || op== GE || op==GT)) + p = condtree(p, consttree(1, inttype), + consttree(0, inttype)); + return p; +} +static Tree expr3(int k) { + int k1; + Tree p = unary(); + + for (k1 = prec[t]; k1 >= k; k1--) + while (prec[t] == k1 && *cp != '=') { + Tree r; + Coordinate pt; + int op = t; + t = gettok(); + pt = src; + p = pointer(p); + if (op == ANDAND || op == OROR) { + r = pointer(expr3(k1)); + if (events.points) + apply(events.points, &pt, &r); + } else + r = pointer(expr3(k1 + 1)); + p = (*optree[op])(oper[op], p, r); + } + return p; +} +static Tree unary(void) { + Tree p; + + switch (t) { + case '*': t = gettok(); p = unary(); p = pointer(p); + if (isptr(p->type) + && (isfunc(p->type->type) || isarray(p->type->type))) + p = retype(p, p->type->type); + else { + if (YYnull) + p = nullcheck(p); + p = rvalue(p); + } break; + case '&': t = gettok(); p = unary(); if (isarray(p->type) || isfunc(p->type)) + p = retype(p, ptr(p->type)); + else + p = lvalue(p); + if (isaddrop(p->op) && p->u.sym->sclass == REGISTER) + error("invalid operand of unary &; `%s' is declared register\n", p->u.sym->name); + + else if (isaddrop(p->op)) + p->u.sym->addressed = 1; + break; + case '+': t = gettok(); p = unary(); p = pointer(p); + if (isarith(p->type)) + p = cast(p, promote(p->type)); + else + typeerror(ADD, p, NULL); break; + case '-': t = gettok(); p = unary(); p = pointer(p); + if (isarith(p->type)) { + Type ty = promote(p->type); + p = cast(p, ty); + if (isunsigned(ty)) { + warning("unsigned operand of unary -\n"); + p = simplify(ADD, ty, simplify(BCOM, ty, p, NULL), cnsttree(ty, 1UL)); + } else + p = simplify(NEG, ty, p, NULL); + } else + typeerror(SUB, p, NULL); break; + case '~': t = gettok(); p = unary(); p = pointer(p); + if (isint(p->type)) { + Type ty = promote(p->type); + p = simplify(BCOM, ty, cast(p, ty), NULL); + } else + typeerror(BCOM, p, NULL); break; + case '!': t = gettok(); p = unary(); p = pointer(p); + if (isscalar(p->type)) + p = simplify(NOT, inttype, cond(p), NULL); + else + typeerror(NOT, p, NULL); break; + case INCR: t = gettok(); p = unary(); p = incr(INCR, pointer(p), consttree(1, inttype)); break; + case DECR: t = gettok(); p = unary(); p = incr(DECR, pointer(p), consttree(1, inttype)); break; + case TYPECODE: case SIZEOF: { int op = t; + Type ty; + p = NULL; + t = gettok(); + if (t == '(') { + t = gettok(); + if (istypename(t, tsym)) { + ty = typename(); + expect(')'); + } else { + p = postfix(expr(')')); + ty = p->type; + } + } else { + p = unary(); + ty = p->type; + } + assert(ty); + if (op == TYPECODE) + p = cnsttree(inttype, (long)ty->op); + else { + if (isfunc(ty) || ty->size == 0) + error("invalid type argument `%t' to `sizeof'\n", ty); + else if (p && rightkid(p)->op == FIELD) + error("`sizeof' applied to a bit field\n"); + p = cnsttree(unsignedlong, (unsigned long)ty->size); + } } break; + case '(': + t = gettok(); + if (istypename(t, tsym)) { + Type ty, ty1 = typename(), pty; + expect(')'); + ty = unqual(ty1); + if (isenum(ty)) { + Type ty2 = ty->type; + if (isconst(ty1)) + ty2 = qual(CONST, ty2); + if (isvolatile(ty1)) + ty2 = qual(VOLATILE, ty2); + ty1 = ty2; + ty = ty->type; + } + p = pointer(unary()); + pty = p->type; + if (isenum(pty)) + pty = pty->type; + if ((isarith(pty) && isarith(ty)) + || (isptr(pty) && isptr(ty))) { + explicitCast++; + p = cast(p, ty); + explicitCast--; + } else if ((isptr(pty) && isint(ty)) + || (isint(pty) && isptr(ty))) { + if (Aflag >= 1 && ty->size < pty->size) + warning("conversion from `%t' to `%t' is compiler dependent\n", p->type, ty); + + p = cast(p, ty); + } else if (ty != voidtype) { + error("cast from `%t' to `%t' is illegal\n", + p->type, ty1); + ty1 = inttype; + } + if (generic(p->op) == INDIR || ty->size == 0) + p = tree(RIGHT, ty1, NULL, p); + else + p = retype(p, ty1); + } else + p = postfix(expr(')')); + break; + default: + p = postfix(primary()); + } + return p; +} + +static Tree postfix(Tree p) { + for (;;) + switch (t) { + case INCR: p = tree(RIGHT, p->type, + tree(RIGHT, p->type, + p, + incr(t, p, consttree(1, inttype))), + p); + t = gettok(); break; + case DECR: p = tree(RIGHT, p->type, + tree(RIGHT, p->type, + p, + incr(t, p, consttree(1, inttype))), + p); + t = gettok(); break; + case '[': { + Tree q; + t = gettok(); + q = expr(']'); + if (YYnull) { + if (isptr(p->type)) + p = nullcheck(p); + else if (isptr(q->type)) + q = nullcheck(q); + } + p = (*optree['+'])(ADD, pointer(p), pointer(q)); + if (isptr(p->type) && isarray(p->type->type)) + p = retype(p, p->type->type); + else + p = rvalue(p); + } break; + case '(': { + Type ty; + Coordinate pt; + p = pointer(p); + if (isptr(p->type) && isfunc(p->type->type)) + ty = p->type->type; + else { + error("found `%t' expected a function\n", p->type); + ty = func(voidtype, NULL, 1); + p = retype(p, ptr(ty)); + } + pt = src; + t = gettok(); + p = call(p, ty, pt); + } break; + case '.': t = gettok(); + if (t == ID) { + if (isstruct(p->type)) { + Tree q = addrof(p); + p = field(q, token); + q = rightkid(q); + if (isaddrop(q->op) && q->u.sym->temporary) + p = tree(RIGHT, p->type, p, NULL); + } else + error("left operand of . has incompatible type `%t'\n", + p->type); + t = gettok(); + } else + error("field name expected\n"); break; + case DEREF: t = gettok(); + p = pointer(p); + if (t == ID) { + if (isptr(p->type) && isstruct(p->type->type)) { + if (YYnull) + p = nullcheck(p); + p = field(p, token); + } else + error("left operand of -> has incompatible type `%t'\n", p->type); + + t = gettok(); + } else + error("field name expected\n"); break; + default: + return p; + } +} +static Tree primary(void) { + Tree p; + + assert(t != '('); + switch (t) { + case ICON: + case FCON: p = tree(mkop(CNST,tsym->type), tsym->type, NULL, NULL); + p->u.v = tsym->u.c.v; + break; + case SCON: if (ischar(tsym->type->type)) + tsym->u.c.v.p = stringn(tsym->u.c.v.p, tsym->type->size); + else + tsym->u.c.v.p = memcpy(allocate(tsym->type->size, PERM), tsym->u.c.v.p, tsym->type->size); + tsym = constant(tsym->type, tsym->u.c.v); + if (tsym->u.c.loc == NULL) + tsym->u.c.loc = genident(STATIC, tsym->type, GLOBAL); + p = idtree(tsym->u.c.loc); break; + case ID: if (tsym == NULL) + { + Symbol p = install(token, &identifiers, level, FUNC); + p->src = src; + if (getchr() == '(') { + Symbol q = lookup(token, externals); + p->type = func(inttype, NULL, 1); + p->sclass = EXTERN; + if (Aflag >= 1) + warning("missing prototype\n"); + if (q && !eqtype(q->type, p->type, 1)) + warning("implicit declaration of `%s' does not match previous declaration at %w\n", q->name, &q->src); + + if (q == NULL) { + q = install(p->name, &externals, GLOBAL, PERM); + q->type = p->type; + q->sclass = EXTERN; + q->src = src; + (*IR->defsymbol)(q); + } + p->u.alias = q; + } else { + error("undeclared identifier `%s'\n", p->name); + p->sclass = AUTO; + p->type = inttype; + if (p->scope == GLOBAL) + (*IR->defsymbol)(p); + else + addlocal(p); + } + t = gettok(); + if (xref) + use(p, src); + return idtree(p); + } + if (xref) + use(tsym, src); + if (tsym->sclass == ENUM) + p = consttree(tsym->u.value, inttype); + else { + if (tsym->sclass == TYPEDEF) + error("illegal use of type name `%s'\n", tsym->name); + p = idtree(tsym); + } break; + case FIRSTARG: + if (level > PARAM && cfunc && cfunc->u.f.callee[0]) + p = idtree(cfunc->u.f.callee[0]); + else { + error("illegal use of `%k'\n", FIRSTARG); + p = cnsttree(inttype, 0L); + } + break; + default: + error("illegal expression\n"); + p = cnsttree(inttype, 0L); + } + t = gettok(); + return p; +} +Tree idtree(Symbol p) { + int op; + Tree e; + Type ty = p->type ? unqual(p->type) : voidptype; + + if (p->scope == GLOBAL || p->sclass == STATIC) + op = ADDRG; + else if (p->scope == PARAM) { + op = ADDRF; + if (isstruct(p->type) && !IR->wants_argb) + { + e = tree(mkop(op,voidptype), ptr(ptr(p->type)), NULL, NULL); + e->u.sym = p; + return rvalue(rvalue(e)); + } + } else if (p->sclass == EXTERN) { + assert(p->u.alias); + p = p->u.alias; + op = ADDRG; + } else + op = ADDRL; + p->ref += refinc; + if (isarray(ty)) + e = tree(mkop(op,voidptype), p->type, NULL, NULL); + else if (isfunc(ty)) + e = tree(mkop(op,funcptype), p->type, NULL, NULL); + else + e = tree(mkop(op,voidptype), ptr(p->type), NULL, NULL); + e->u.sym = p; + if (isptr(e->type)) + e = rvalue(e); + return e; +} + +Tree rvalue(Tree p) { + Type ty = deref(p->type); + + ty = unqual(ty); + return tree(mkop(INDIR,ty), ty, p, NULL); +} +Tree lvalue(Tree p) { + if (generic(p->op) != INDIR) { + error("lvalue required\n"); + return value(p); + } else if (unqual(p->type) == voidtype) + warning("`%t' used as an lvalue\n", p->type); + return p->kids[0]; +} +Tree retype(Tree p, Type ty) { + Tree q; + + if (p->type == ty) + return p; + q = tree(p->op, ty, p->kids[0], p->kids[1]); + q->node = p->node; + q->u = p->u; + return q; +} +Tree rightkid(Tree p) { + while (p && p->op == RIGHT) + if (p->kids[1]) + p = p->kids[1]; + else if (p->kids[0]) + p = p->kids[0]; + else + assert(0); + assert(p); + return p; +} +int hascall(Tree p) { + if (p == 0) + return 0; + if (generic(p->op) == CALL || (IR->mulops_calls && + (p->op == DIV+I || p->op == MOD+I || p->op == MUL+I + || p->op == DIV+U || p->op == MOD+U || p->op == MUL+U))) + return 1; + return hascall(p->kids[0]) || hascall(p->kids[1]); +} +Type binary(Type xty, Type yty) { +#define xx(t) if (xty == t || yty == t) return t + xx(longdouble); + xx(doubletype); + xx(floattype); + xx(unsignedlonglong); + xx(longlong); + xx(unsignedlong); + if ((xty == longtype && yty == unsignedtype) + || (xty == unsignedtype && yty == longtype)) { + if (longtype->size > unsignedtype->size) + return longtype; + else + return unsignedlong; + } + xx(longtype); + xx(unsignedtype); + return inttype; +#undef xx +} +Tree pointer(Tree p) { + if (isarray(p->type)) + /* assert(p->op != RIGHT || p->u.sym == NULL), */ + p = retype(p, atop(p->type)); + else if (isfunc(p->type)) + p = retype(p, ptr(p->type)); + return p; +} +Tree cond(Tree p) { + int op = generic(rightkid(p)->op); + + if (op == AND || op == OR || op == NOT + || op == EQ || op == NE + || op == LE || op == LT || op == GE || op == GT) + return p; + p = pointer(p); + return (*optree[NEQ])(NE, p, consttree(0, inttype)); +} +Tree cast(Tree p, Type type) { + Type src, dst; + + p = value(p); + if (p->type == type) + return p; + dst = unqual(type); + src = unqual(p->type); + if (src->op != dst->op || src->size != dst->size) { + switch (src->op) { + case INT: + if (src->size < inttype->size) + p = simplify(CVI, inttype, p, NULL); + break; + case UNSIGNED: + if (src->size < inttype->size) + p = simplify(CVU, inttype, p, NULL); + else if (src->size < unsignedtype->size) + p = simplify(CVU, unsignedtype, p, NULL); + break; + case ENUM: + p = retype(p, inttype); + break; + case POINTER: + if (isint(dst) && src->size > dst->size) + warning("conversion from `%t' to `%t' is undefined\n", p->type, type); + p = simplify(CVP, super(src), p, NULL); + break; + case FLOAT: + break; + default: assert(0); + } + { + src = unqual(p->type); + dst = super(dst); + if (src->op != dst->op) + switch (src->op) { + case INT: + p = simplify(CVI, dst, p, NULL); + break; + case UNSIGNED: + if (isfloat(dst)) { + Type ssrc = signedint(src); + Tree two = cnsttree(longdouble, (double)2.0); + p = (*optree['+'])(ADD, + (*optree['*'])(MUL, + two, + simplify(CVU, ssrc, + simplify(RSH, src, + p, consttree(1, inttype)), NULL)), + simplify(CVU, ssrc, + simplify(BAND, src, + p, consttree(1, unsignedtype)), NULL)); + } else + p = simplify(CVU, dst, p, NULL); + break; + case FLOAT: + if (isunsigned(dst)) { + Type sdst = signedint(dst); + Tree c = cast(cnsttree(longdouble, (double)sdst->u.sym->u.limits.max.i + 1), src); + p = condtree( + simplify(GE, src, p, c), + (*optree['+'])(ADD, + cast(cast(simplify(SUB, src, p, c), sdst), dst), + cast(cnsttree(unsignedlong, (unsigned long)sdst->u.sym->u.limits.max.i + 1), dst)), + simplify(CVF, sdst, p, NULL)); + } else + p = simplify(CVF, dst, p, NULL); + break; + default: assert(0); + } + dst = unqual(type); + } + } + src = unqual(p->type); + switch (src->op) { + case INT: + if (src->op != dst->op || src->size != dst->size) + p = simplify(CVI, dst, p, NULL); + break; + case UNSIGNED: + if (src->op != dst->op || src->size != dst->size) + p = simplify(CVU, dst, p, NULL); + break; + case FLOAT: + if (src->op != dst->op || src->size != dst->size) + p = simplify(CVF, dst, p, NULL); + break; + case POINTER: + if (src->op != dst->op) + p = simplify(CVP, dst, p, NULL); + else { + if ((isfunc(src->type) && !isfunc(dst->type)) + || (!isfunc(src->type) && isfunc(dst->type))) + warning("conversion from `%t' to `%t' is compiler dependent\n", p->type, type); + + if (src->size != dst->size) + p = simplify(CVP, dst, p, NULL); + } + break; + default: assert(0); + } + return retype(p, type); +} +Tree field(Tree p, const char *name) { + Field q; + Type ty1, ty = p->type; + + if (isptr(ty)) + ty = deref(ty); + ty1 = ty; + ty = unqual(ty); + if ((q = fieldref(name, ty)) != NULL) { + if (isarray(q->type)) { + ty = q->type->type; + if (isconst(ty1) && !isconst(ty)) + ty = qual(CONST, ty); + if (isvolatile(ty1) && !isvolatile(ty)) + ty = qual(VOLATILE, ty); + ty = array(ty, q->type->size/ty->size, q->type->align); + } else { + ty = q->type; + if (isconst(ty1) && !isconst(ty)) + ty = qual(CONST, ty); + if (isvolatile(ty1) && !isvolatile(ty)) + ty = qual(VOLATILE, ty); + ty = ptr(ty); + } + if (YYcheck && !isaddrop(p->op) && q->offset > 0) /* omit */ + p = nullcall(ty, YYcheck, p, consttree(q->offset, inttype)); /* omit */ + else /* omit */ + p = simplify(ADD+P, ty, p, consttree(q->offset, inttype)); + + if (q->lsb) { + p = tree(FIELD, ty->type, rvalue(p), NULL); + p->u.field = q; + } else if (!isarray(q->type)) + p = rvalue(p); + + } else { + error("unknown field `%s' of `%t'\n", name, ty); + p = rvalue(retype(p, ptr(inttype))); + } + return p; +} +/* funcname - return name of function f or a function' */ +char *funcname(Tree f) { + if (isaddrop(f->op)) + return stringf("`%s'", f->u.sym->name); + return "a function"; +} +static Tree nullcheck(Tree p) { + if (!needconst && YYnull && isptr(p->type)) { + p = value(p); + if (strcmp(YYnull->name, "_YYnull") == 0) { + Symbol t1 = temporary(REGISTER, voidptype); + p = tree(RIGHT, p->type, + tree(OR, voidtype, + cond(asgn(t1, cast(p, voidptype))), + vcall(YYnull, voidtype, (file && *file ? pointer(idtree(mkstr(file)->u.c.loc)) : cnsttree(voidptype, NULL)), cnsttree(inttype, (long)lineno) , NULL)), + idtree(t1)); + } + + else + p = nullcall(p->type, YYnull, p, cnsttree(inttype, 0L)); + + } + return p; +} +Tree nullcall(Type pty, Symbol f, Tree p, Tree e) { + Type ty; + + if (isarray(pty)) + return retype(nullcall(atop(pty), f, p, e), pty); + ty = unqual(unqual(p->type)->type); + return vcall(f, pty, + p, e, + cnsttree(inttype, (long)ty->size), + cnsttree(inttype, (long)ty->align), + (file && *file ? pointer(idtree(mkstr(file)->u.c.loc)) : cnsttree(voidptype, NULL)), cnsttree(inttype, (long)lineno) , NULL); +} diff --git a/src/tools/lcc/src/gen.c b/src/tools/lcc/src/gen.c new file mode 100644 index 0000000..4ee170d --- /dev/null +++ b/src/tools/lcc/src/gen.c @@ -0,0 +1,830 @@ +#include "c.h" + + +#define readsreg(p) \ + (generic((p)->op)==INDIR && (p)->kids[0]->op==VREG+P) +#define setsrc(d) ((d) && (d)->x.regnode && \ + (d)->x.regnode->set == src->x.regnode->set && \ + (d)->x.regnode->mask&src->x.regnode->mask) + +#define relink(a, b) ((b)->x.prev = (a), (a)->x.next = (b)) + +static Symbol askfixedreg(Symbol); +static Symbol askreg(Symbol, unsigned*); +static void blkunroll(int, int, int, int, int, int, int[]); +static void docall(Node); +static void dumpcover(Node, int, int); +static void dumpregs(char *, char *, char *); +static void dumprule(int); +static void dumptree(Node); +static unsigned emitasm(Node, int); +static void genreload(Node, Symbol, int); +static void genspill(Symbol, Node, Symbol); +static Symbol getreg(Symbol, unsigned*, Node); +static int getrule(Node, int); +static void linearize(Node, Node); +static int moveself(Node); +static void prelabel(Node); +static Node* prune(Node, Node*); +static void putreg(Symbol); +static void ralloc(Node); +static void reduce(Node, int); +static int reprune(Node*, int, int, Node); +static int requate(Node); +static Node reuse(Node, int); +static void rewrite(Node); +static Symbol spillee(Symbol, unsigned mask[], Node); +static void spillr(Symbol, Node); +static int uses(Node, Regnode); + +int offset; + +int maxoffset; + +int framesize; +int argoffset; + +int maxargoffset; + +int dalign, salign; +int bflag = 0; /* omit */ +int dflag = 0; + +int swap; + +unsigned (*emitter)(Node, int) = emitasm; +static char NeedsReg[] = { + 0, /* unused */ + 1, /* CNST */ + 0, 0, /* ARG ASGN */ + 1, /* INDIR */ + 0, 0, 1, 1, /* - - CVF CVI */ + 1, 0, 1, 1, /* CVP - CVU NEG */ + 1, /* CALL */ + 1, /* LOAD */ + 0, /* RET */ + 1, 1, 1, /* ADDRG ADDRF ADDRL */ + 1, 1, 1, 1, 1, /* ADD SUB LSH MOD RSH */ + 1, 1, 1, 1, /* BAND BCOM BOR BXOR */ + 1, 1, /* DIV MUL */ + 0, 0, 0, 0, 0, 0, /* EQ GE GT LE LT NE */ + 0, 0 /* JUMP LABEL */ +}; +Node head; + +unsigned freemask[2]; +unsigned usedmask[2]; +unsigned tmask[2]; +unsigned vmask[2]; +Symbol mkreg(char *fmt, int n, int mask, int set) { + Symbol p; + + NEW0(p, PERM); + p->name = p->x.name = stringf(fmt, n); + NEW0(p->x.regnode, PERM); + p->x.regnode->number = n; + p->x.regnode->mask = mask<x.regnode->set = set; + return p; +} +Symbol mkwildcard(Symbol *syms) { + Symbol p; + + NEW0(p, PERM); + p->name = p->x.name = "wildcard"; + p->x.wildcard = syms; + return p; +} +void mkauto(Symbol p) { + assert(p->sclass == AUTO); + offset = roundup(offset + p->type->size, p->type->align); + p->x.offset = -offset; + p->x.name = stringd(-offset); +} +void blockbeg(Env *e) { + e->offset = offset; + e->freemask[IREG] = freemask[IREG]; + e->freemask[FREG] = freemask[FREG]; +} +void blockend(Env *e) { + if (offset > maxoffset) + maxoffset = offset; + offset = e->offset; + freemask[IREG] = e->freemask[IREG]; + freemask[FREG] = e->freemask[FREG]; +} +int mkactual(int align, int size) { + int n = roundup(argoffset, align); + + argoffset = n + size; + return n; +} +static void docall(Node p) { + p->syms[1] = p->syms[0]; + p->syms[0] = intconst(argoffset); + if (argoffset > maxargoffset) + maxargoffset = argoffset; + argoffset = 0; +} +void blkcopy(int dreg, int doff, int sreg, int soff, int size, int tmp[]) { + assert(size >= 0); + if (size == 0) + return; + else if (size <= 2) + blkunroll(size, dreg, doff, sreg, soff, size, tmp); + else if (size == 3) { + blkunroll(2, dreg, doff, sreg, soff, 2, tmp); + blkunroll(1, dreg, doff+2, sreg, soff+2, 1, tmp); + } + else if (size <= 16) { + blkunroll(4, dreg, doff, sreg, soff, size&~3, tmp); + blkcopy(dreg, doff+(size&~3), + sreg, soff+(size&~3), size&3, tmp); + } + else + (*IR->x.blkloop)(dreg, doff, sreg, soff, size, tmp); +} +static void blkunroll(int k, int dreg, int doff, int sreg, int soff, int size, int tmp[]) { + int i; + + assert(IR->x.max_unaligned_load); + if (k > IR->x.max_unaligned_load + && (k > salign || k > dalign)) + k = IR->x.max_unaligned_load; + for (i = 0; i+k < size; i += 2*k) { + (*IR->x.blkfetch)(k, soff+i, sreg, tmp[0]); + (*IR->x.blkfetch)(k, soff+i+k, sreg, tmp[1]); + (*IR->x.blkstore)(k, doff+i, dreg, tmp[0]); + (*IR->x.blkstore)(k, doff+i+k, dreg, tmp[1]); + } + if (i < size) { + (*IR->x.blkfetch)(k, i+soff, sreg, tmp[0]); + (*IR->x.blkstore)(k, i+doff, dreg, tmp[0]); + } +} +void parseflags(int argc, char *argv[]) { + int i; + + for (i = 0; i < argc; i++) + if (strcmp(argv[i], "-d") == 0) + dflag = 1; + else if (strcmp(argv[i], "-b") == 0) /* omit */ + bflag = 1; /* omit */ +} +static int getrule(Node p, int nt) { + int rulenum; + + assert(p); + rulenum = (*IR->x._rule)(p->x.state, nt); + if (!rulenum) { + fprint(stderr, "(%x->op=%s at %w is corrupt.)\n", p, opname(p->op), &src); + assert(0); + } + return rulenum; +} +static void reduce(Node p, int nt) { + int rulenum, i; + short *nts; + Node kids[10]; + + p = reuse(p, nt); + rulenum = getrule(p, nt); + nts = IR->x._nts[rulenum]; + (*IR->x._kids)(p, rulenum, kids); + for (i = 0; nts[i]; i++) + reduce(kids[i], nts[i]); + if (IR->x._isinstruction[rulenum]) { + assert(p->x.inst == 0 || p->x.inst == nt); + p->x.inst = nt; + if (p->syms[RX] && p->syms[RX]->temporary) { + debug(fprint(stderr, "(using %s)\n", p->syms[RX]->name)); + p->syms[RX]->x.usecount++; + } + } +} +static Node reuse(Node p, int nt) { + struct _state { + short cost[1]; + }; + Symbol r = p->syms[RX]; + + if (generic(p->op) == INDIR && p->kids[0]->op == VREG+P + && r->u.t.cse && p->x.mayrecalc + && ((struct _state*)r->u.t.cse->x.state)->cost[nt] == 0) + return r->u.t.cse; + else + return p; +} + +int mayrecalc(Node p) { + int op; + + assert(p && p->syms[RX]); + if (p->syms[RX]->u.t.cse == NULL) + return 0; + op = generic(p->syms[RX]->u.t.cse->op); + if (op == CNST || op == ADDRF || op == ADDRG || op == ADDRL) { + p->x.mayrecalc = 1; + return 1; + } else + return 0; +} +static Node *prune(Node p, Node pp[]) { + if (p == NULL) + return pp; + p->x.kids[0] = p->x.kids[1] = p->x.kids[2] = NULL; + if (p->x.inst == 0) + return prune(p->kids[1], prune(p->kids[0], pp)); + else if (p->syms[RX] && p->syms[RX]->temporary + && p->syms[RX]->x.usecount < 2) { + p->x.inst = 0; + debug(fprint(stderr, "(clobbering %s)\n", p->syms[RX]->name)); + return prune(p->kids[1], prune(p->kids[0], pp)); + } + else { + prune(p->kids[1], prune(p->kids[0], &p->x.kids[0])); + *pp = p; + return pp + 1; + } +} + +#define ck(i) return (i) ? 0 : LBURG_MAX + +int range(Node p, int lo, int hi) { + Symbol s = p->syms[0]; + + switch (specific(p->op)) { + case ADDRF+P: + case ADDRL+P: ck(s->x.offset >= lo && s->x.offset <= hi); + case CNST+I: ck(s->u.c.v.i >= lo && s->u.c.v.i <= hi); + case CNST+U: ck(s->u.c.v.u >= lo && s->u.c.v.u <= hi); + case CNST+P: ck(s->u.c.v.p == 0 && lo <= 0 && hi >= 0); + } + return LBURG_MAX; +} +static void dumptree(Node p) { + if (p->op == VREG+P && p->syms[0]) { + fprint(stderr, "VREGP(%s)", p->syms[0]->name); + return; + } else if (generic(p->op) == LOAD) { + fprint(stderr, "LOAD("); + dumptree(p->kids[0]); + fprint(stderr, ")"); + return; + } + fprint(stderr, "%s(", opname(p->op)); + switch (generic(p->op)) { + case CNST: case LABEL: + case ADDRG: case ADDRF: case ADDRL: + if (p->syms[0]) + fprint(stderr, "%s", p->syms[0]->name); + break; + case RET: + if (p->kids[0]) + dumptree(p->kids[0]); + break; + case CVF: case CVI: case CVP: case CVU: case JUMP: + case ARG: case BCOM: case NEG: case INDIR: + dumptree(p->kids[0]); + break; + case CALL: + if (optype(p->op) != B) { + dumptree(p->kids[0]); + break; + } + /* else fall thru */ + case EQ: case NE: case GT: case GE: case LE: case LT: + case ASGN: case BOR: case BAND: case BXOR: case RSH: case LSH: + case ADD: case SUB: case DIV: case MUL: case MOD: + dumptree(p->kids[0]); + fprint(stderr, ", "); + dumptree(p->kids[1]); + break; + default: assert(0); + } + fprint(stderr, ")"); +} +static void dumpcover(Node p, int nt, int in) { + int rulenum, i; + short *nts; + Node kids[10]; + + p = reuse(p, nt); + rulenum = getrule(p, nt); + nts = IR->x._nts[rulenum]; + fprint(stderr, "dumpcover(%x) = ", p); + for (i = 0; i < in; i++) + fprint(stderr, " "); + dumprule(rulenum); + (*IR->x._kids)(p, rulenum, kids); + for (i = 0; nts[i]; i++) + dumpcover(kids[i], nts[i], in+1); +} + +static void dumprule(int rulenum) { + assert(rulenum); + fprint(stderr, "%s / %s", IR->x._string[rulenum], + IR->x._templates[rulenum]); + if (!IR->x._isinstruction[rulenum]) + fprint(stderr, "\n"); +} +static unsigned emitasm(Node p, int nt) { + int rulenum; + short *nts; + char *fmt; + Node kids[10]; + + p = reuse(p, nt); + rulenum = getrule(p, nt); + nts = IR->x._nts[rulenum]; + fmt = IR->x._templates[rulenum]; + assert(fmt); + if (IR->x._isinstruction[rulenum] && p->x.emitted) + print("%s", p->syms[RX]->x.name); + else if (*fmt == '#') + (*IR->x.emit2)(p); + else { + if (*fmt == '?') { + fmt++; + assert(p->kids[0]); + if (p->syms[RX] == p->x.kids[0]->syms[RX]) + while (*fmt++ != '\n') + ; + } + for ((*IR->x._kids)(p, rulenum, kids); *fmt; fmt++) + if (*fmt != '%') + (void)putchar(*fmt); + else if (*++fmt == 'F') + print("%d", framesize); + else if (*fmt >= '0' && *fmt <= '9') + emitasm(kids[*fmt - '0'], nts[*fmt - '0']); + else if (*fmt >= 'a' && *fmt < 'a' + NELEMS(p->syms)) + fputs(p->syms[*fmt - 'a']->x.name, stdout); + else + (void)putchar(*fmt); + } + return 0; +} +void emit(Node p) { + for (; p; p = p->x.next) { + assert(p->x.registered); + if ((p->x.equatable && requate(p)) || moveself(p)) + ; + else + (*emitter)(p, p->x.inst); + p->x.emitted = 1; + } +} +static int moveself(Node p) { + return p->x.copy + && p->syms[RX]->x.name == p->x.kids[0]->syms[RX]->x.name; +} +int move(Node p) { + p->x.copy = 1; + return 1; +} +static int requate(Node q) { + Symbol src = q->x.kids[0]->syms[RX]; + Symbol tmp = q->syms[RX]; + Node p; + int n = 0; + + debug(fprint(stderr, "(requate(%x): tmp=%s src=%s)\n", q, tmp->x.name, src->x.name)); + for (p = q->x.next; p; p = p->x.next) + if (p->x.copy && p->syms[RX] == src + && p->x.kids[0]->syms[RX] == tmp) + debug(fprint(stderr, "(requate arm 0 at %x)\n", p)), + p->syms[RX] = tmp; + else if (setsrc(p->syms[RX]) && !moveself(p) && !readsreg(p)) + return 0; + else if (p->x.spills) + return 0; + else if (generic(p->op) == CALL && p->x.next) + return 0; + else if (p->op == LABEL+V && p->x.next) + return 0; + else if (p->syms[RX] == tmp && readsreg(p)) + debug(fprint(stderr, "(requate arm 5 at %x)\n", p)), + n++; + else if (p->syms[RX] == tmp) + break; + debug(fprint(stderr, "(requate arm 7 at %x)\n", p)); + assert(n > 0); + for (p = q->x.next; p; p = p->x.next) + if (p->syms[RX] == tmp && readsreg(p)) { + p->syms[RX] = src; + if (--n <= 0) + break; + } + return 1; +} +static void prelabel(Node p) { + if (p == NULL) + return; + prelabel(p->kids[0]); + prelabel(p->kids[1]); + if (NeedsReg[opindex(p->op)]) + setreg(p, (*IR->x.rmap)(opkind(p->op))); + switch (generic(p->op)) { + case ADDRF: case ADDRL: + if (p->syms[0]->sclass == REGISTER) + p->op = VREG+P; + break; + case INDIR: + if (p->kids[0]->op == VREG+P) + setreg(p, p->kids[0]->syms[0]); + break; + case ASGN: + if (p->kids[0]->op == VREG+P) + rtarget(p, 1, p->kids[0]->syms[0]); + break; + case CVI: case CVU: case CVP: + if (optype(p->op) != F + && opsize(p->op) <= p->syms[0]->u.c.v.i) + p->op = LOAD + opkind(p->op); + break; + } + (IR->x.target)(p); +} +void setreg(Node p, Symbol r) { + p->syms[RX] = r; +} +void rtarget(Node p, int n, Symbol r) { + Node q = p->kids[n]; + + assert(q); + assert(r); + assert(r->sclass == REGISTER || !r->x.wildcard); + assert(q->syms[RX]); + if (r != q->syms[RX] && !q->syms[RX]->x.wildcard) { + q = newnode(LOAD + opkind(q->op), + q, NULL, q->syms[0]); + if (r->u.t.cse == p->kids[n]) + r->u.t.cse = q; + p->kids[n] = p->x.kids[n] = q; + q->x.kids[0] = q->kids[0]; + } + setreg(q, r); + debug(fprint(stderr, "(targeting %x->x.kids[%d]=%x to %s)\n", p, n, p->kids[n], r->x.name)); +} +static void rewrite(Node p) { + assert(p->x.inst == 0); + prelabel(p); + debug(dumptree(p)); + debug(fprint(stderr, "\n")); + (*IR->x._label)(p); + debug(dumpcover(p, 1, 0)); + reduce(p, 1); +} +Node gen(Node forest) { + int i; + struct node sentinel; + Node dummy, p; + + head = forest; + for (p = forest; p; p = p->link) { + assert(p->count == 0); + if (generic(p->op) == CALL) + docall(p); + else if ( generic(p->op) == ASGN + && generic(p->kids[1]->op) == CALL) + docall(p->kids[1]); + else if (generic(p->op) == ARG) + (*IR->x.doarg)(p); + rewrite(p); + p->x.listed = 1; + } + for (p = forest; p; p = p->link) + prune(p, &dummy); + relink(&sentinel, &sentinel); + for (p = forest; p; p = p->link) + linearize(p, &sentinel); + forest = sentinel.x.next; + assert(forest); + sentinel.x.next->x.prev = NULL; + sentinel.x.prev->x.next = NULL; + for (p = forest; p; p = p->x.next) + for (i = 0; i < NELEMS(p->x.kids) && p->x.kids[i]; i++) { + assert(p->x.kids[i]->syms[RX]); + if (p->x.kids[i]->syms[RX]->temporary) { + p->x.kids[i]->x.prevuse = + p->x.kids[i]->syms[RX]->x.lastuse; + p->x.kids[i]->syms[RX]->x.lastuse = p->x.kids[i]; + } + } + for (p = forest; p; p = p->x.next) { + ralloc(p); + if (p->x.listed && NeedsReg[opindex(p->op)] + && (*IR->x.rmap)(opkind(p->op))) { + assert(generic(p->op) == CALL || generic(p->op) == LOAD); + putreg(p->syms[RX]); + } + } + return forest; +} +int notarget(Node p) { + return p->syms[RX]->x.wildcard ? 0 : LBURG_MAX; +} +static void putreg(Symbol r) { + assert(r && r->x.regnode); + freemask[r->x.regnode->set] |= r->x.regnode->mask; + debug(dumpregs("(freeing %s)\n", r->x.name, NULL)); +} +static Symbol askfixedreg(Symbol s) { + Regnode r = s->x.regnode; + int n = r->set; + + if (r->mask&~freemask[n]) + return NULL; + else { + freemask[n] &= ~r->mask; + usedmask[n] |= r->mask; + return s; + } +} +static Symbol askreg(Symbol rs, unsigned rmask[]) { + int i; + + if (rs->x.wildcard == NULL) + return askfixedreg(rs); + for (i = 31; i >= 0; i--) { + Symbol r = rs->x.wildcard[i]; + if (r != NULL + && !(r->x.regnode->mask&~rmask[r->x.regnode->set]) + && askfixedreg(r)) + return r; + } + return NULL; +} + +static Symbol getreg(Symbol s, unsigned mask[], Node p) { + Symbol r = askreg(s, mask); + if (r == NULL) { + r = spillee(s, mask, p); + assert(r && r->x.regnode); + spill(r->x.regnode->mask, r->x.regnode->set, p); + r = askreg(s, mask); + } + assert(r && r->x.regnode); + r->x.regnode->vbl = NULL; + return r; +} +int askregvar(Symbol p, Symbol regs) { + Symbol r; + + assert(p); + if (p->sclass != REGISTER) + return 0; + else if (!isscalar(p->type)) { + p->sclass = AUTO; + return 0; + } + else if (p->temporary) { + p->x.name = "?"; + return 1; + } + else if ((r = askreg(regs, vmask)) != NULL) { + p->x.regnode = r->x.regnode; + p->x.regnode->vbl = p; + p->x.name = r->x.name; + debug(dumpregs("(allocating %s to symbol %s)\n", p->x.name, p->name)); + return 1; + } + else { + p->sclass = AUTO; + return 0; + } +} +static void linearize(Node p, Node next) { + int i; + + for (i = 0; i < NELEMS(p->x.kids) && p->x.kids[i]; i++) + linearize(p->x.kids[i], next); + relink(next->x.prev, p); + relink(p, next); + debug(fprint(stderr, "(listing %x)\n", p)); +} +static void ralloc(Node p) { + int i; + unsigned mask[2]; + + mask[0] = tmask[0]; + mask[1] = tmask[1]; + assert(p); + debug(fprint(stderr, "(rallocing %x)\n", p)); + for (i = 0; i < NELEMS(p->x.kids) && p->x.kids[i]; i++) { + Node kid = p->x.kids[i]; + Symbol r = kid->syms[RX]; + assert(r && kid->x.registered); + if (r->sclass != REGISTER && r->x.lastuse == kid) + putreg(r); + } + if (!p->x.registered && NeedsReg[opindex(p->op)] + && (*IR->x.rmap)(opkind(p->op))) { + Symbol sym = p->syms[RX], set = sym; + assert(sym); + if (sym->temporary) + set = (*IR->x.rmap)(opkind(p->op)); + assert(set); + if (set->sclass != REGISTER) { + Symbol r; + if (*IR->x._templates[getrule(p, p->x.inst)] == '?') + for (i = 1; i < NELEMS(p->x.kids) && p->x.kids[i]; i++) { + Symbol r = p->x.kids[i]->syms[RX]; + assert(p->x.kids[i]->x.registered); + assert(r && r->x.regnode); + assert(sym->x.wildcard || sym != r); + mask[r->x.regnode->set] &= ~r->x.regnode->mask; + } + r = getreg(set, mask, p); + if (sym->temporary) { + Node q; + r->x.lastuse = sym->x.lastuse; + for (q = sym->x.lastuse; q; q = q->x.prevuse) { + q->syms[RX] = r; + q->x.registered = 1; + if (sym->u.t.cse && q->x.copy) + q->x.equatable = 1; + } + } else { + p->syms[RX] = r; + r->x.lastuse = p; + } + debug(dumpregs("(allocating %s to node %x)\n", r->x.name, (char *) p)); + } + } + p->x.registered = 1; + (*IR->x.clobber)(p); +} +static Symbol spillee(Symbol set, unsigned mask[], Node here) { + Symbol bestreg = NULL; + int bestdist = -1, i; + + assert(set); + if (!set->x.wildcard) + bestreg = set; + else { + for (i = 31; i >= 0; i--) { + Symbol ri = set->x.wildcard[i]; + if ( + ri != NULL && + ri->x.lastuse && + (ri->x.regnode->mask&tmask[ri->x.regnode->set]&mask[ri->x.regnode->set]) + ) { + Regnode rn = ri->x.regnode; + Node q = here; + int dist = 0; + for (; q && !uses(q, rn); q = q->x.next) + dist++; + if (q && dist > bestdist) { + bestdist = dist; + bestreg = ri; + } + } + } + } + assert(bestreg); /* Must be able to spill something. Reconfigure the register allocator + to ensure that we can allocate a register for all nodes without spilling + the node's necessary input regs. */ + assert(bestreg->x.regnode->vbl == NULL); /* Can't spill register variables because + the reload site might be in other blocks. Reconfigure the register allocator + to ensure that this register is never allocated to a variable. */ + return bestreg; +} +static int uses(Node p, Regnode rn) { + int i; + + for (i = 0; i < NELEMS(p->x.kids); i++) + if ( + p->x.kids[i] && + p->x.kids[i]->x.registered && + rn->set == p->x.kids[i]->syms[RX]->x.regnode->set && + (rn->mask&p->x.kids[i]->syms[RX]->x.regnode->mask) + ) + return 1; + return 0; +} +static void spillr(Symbol r, Node here) { + int i; + Symbol tmp; + Node p = r->x.lastuse; + assert(p); + while (p->x.prevuse) + assert(r == p->syms[RX]), + p = p->x.prevuse; + assert(p->x.registered && !readsreg(p)); + tmp = newtemp(AUTO, optype(p->op), opsize(p->op)); + genspill(r, p, tmp); + for (p = here->x.next; p; p = p->x.next) + for (i = 0; i < NELEMS(p->x.kids) && p->x.kids[i]; i++) { + Node k = p->x.kids[i]; + if (k->x.registered && k->syms[RX] == r) + genreload(p, tmp, i); + } + putreg(r); +} +static void genspill(Symbol r, Node last, Symbol tmp) { + Node p, q; + Symbol s; + unsigned ty; + + debug(fprint(stderr, "(spilling %s to local %s)\n", r->x.name, tmp->x.name)); + debug(fprint(stderr, "(genspill: ")); + debug(dumptree(last)); + debug(fprint(stderr, ")\n")); + ty = opkind(last->op); + NEW0(s, FUNC); + s->sclass = REGISTER; + s->name = s->x.name = r->x.name; + s->x.regnode = r->x.regnode; + q = newnode(ADDRL+P + sizeop(IR->ptrmetric.size), NULL, NULL, s); + q = newnode(INDIR + ty, q, NULL, NULL); + p = newnode(ADDRL+P + sizeop(IR->ptrmetric.size), NULL, NULL, tmp); + p = newnode(ASGN + ty, p, q, NULL); + p->x.spills = 1; + rewrite(p); + prune(p, &q); + q = last->x.next; + linearize(p, q); + for (p = last->x.next; p != q; p = p->x.next) { + ralloc(p); + assert(!p->x.listed || !NeedsReg[opindex(p->op)] || !(*IR->x.rmap)(opkind(p->op))); + } +} + +static void genreload(Node p, Symbol tmp, int i) { + Node q; + int ty; + + debug(fprint(stderr, "(replacing %x with a reload from %s)\n", p->x.kids[i], tmp->x.name)); + debug(fprint(stderr, "(genreload: ")); + debug(dumptree(p->x.kids[i])); + debug(fprint(stderr, ")\n")); + ty = opkind(p->x.kids[i]->op); + q = newnode(ADDRL+P + sizeop(IR->ptrmetric.size), NULL, NULL, tmp); + p->x.kids[i] = newnode(INDIR + ty, q, NULL, NULL); + rewrite(p->x.kids[i]); + prune(p->x.kids[i], &q); + reprune(&p->kids[1], reprune(&p->kids[0], 0, i, p), i, p); + prune(p, &q); + linearize(p->x.kids[i], p); +} +static int reprune(Node *pp, int k, int n, Node p) { + struct node x, *q = *pp; + + if (q == NULL || k > n) + return k; + else if (q->x.inst == 0) + return reprune(&q->kids[1], + reprune(&q->kids[0], k, n, p), n, p); + if (k == n) { + debug(fprint(stderr, "(reprune changes %x from %x to %x)\n", pp, *pp, p->x.kids[n])); + *pp = p->x.kids[n]; + x = *p; + (IR->x.target)(&x); + } + return k + 1; +} +void spill(unsigned mask, int n, Node here) { + int i; + Node p; + + here->x.spills = 1; + usedmask[n] |= mask; + if (mask&~freemask[n]) { + + assert( /* It makes no sense for a node to clobber() its target. */ + here->x.registered == 0 || /* call isn't coming through clobber() */ + here->syms[RX] == NULL || + here->syms[RX]->x.regnode == NULL || + here->syms[RX]->x.regnode->set != n || + (here->syms[RX]->x.regnode->mask&mask) == 0 + ); + + for (p = here; p; p = p->x.next) + for (i = 0; i < NELEMS(p->x.kids) && p->x.kids[i]; i++) { + Symbol r = p->x.kids[i]->syms[RX]; + assert(r); + if (p->x.kids[i]->x.registered && r->x.regnode->set == n + && r->x.regnode->mask&mask) + spillr(r, here); + } + } +} +static void dumpregs(char *msg, char *a, char *b) { + fprint(stderr, msg, a, b); + fprint(stderr, "(free[0]=%x)\n", freemask[0]); + fprint(stderr, "(free[1]=%x)\n", freemask[1]); +} + +int getregnum(Node p) { + assert(p && p->syms[RX] && p->syms[RX]->x.regnode); + return p->syms[RX]->x.regnode->number; +} + + +unsigned regloc(Symbol p) { + assert(p && p->sclass == REGISTER && p->sclass == REGISTER && p->x.regnode); + return p->x.regnode->set<<8 | p->x.regnode->number; +} + diff --git a/src/tools/lcc/src/init.c b/src/tools/lcc/src/init.c new file mode 100644 index 0000000..172d7c0 --- /dev/null +++ b/src/tools/lcc/src/init.c @@ -0,0 +1,318 @@ +#include "c.h" + + +static int curseg; /* current segment */ + +/* defpointer - initialize a pointer to p or to 0 if p==0 */ +void defpointer(Symbol p) { + if (p) { + (*IR->defaddress)(p); + p->ref++; + } else { + static Value v; + (*IR->defconst)(P, voidptype->size, v); + } +} + +/* genconst - generate/check constant expression e; return size */ +static int genconst(Tree e, int def) { + for (;;) + switch (generic(e->op)) { + case ADDRG: + if (def) + (*IR->defaddress)(e->u.sym); + return e->type->size; + case CNST: + if (e->op == CNST+P && isarray(e->type)) { + e = cvtconst(e); + continue; + } + if (def) + (*IR->defconst)(e->type->op, e->type->size, e->u.v); + return e->type->size; + case RIGHT: + assert(e->kids[0] || e->kids[1]); + if (e->kids[1] && e->kids[0]) + error("initializer must be constant\n"); + e = e->kids[1] ? e->kids[1] : e->kids[0]; + continue; + case CVP: + if (isarith(e->type)) + error("cast from `%t' to `%t' is illegal in constant expressions\n", + e->kids[0]->type, e->type); + /* fall thru */ + case CVI: case CVU: case CVF: + e = e->kids[0]; + continue; + default: + error("initializer must be constant\n"); + if (def) + genconst(consttree(0, inttype), def); + return inttype->size; + } +} + +/* initvalue - evaluate a constant expression for a value of integer type ty */ +static Tree initvalue(Type ty) { + Type aty; + Tree e; + + needconst++; + e = expr1(0); + if ((aty = assign(ty, e)) != NULL) + e = cast(e, aty); + else { + error("invalid initialization type; found `%t' expected `%t'\n", + e->type, ty); + e = retype(consttree(0, inttype), ty); + } + needconst--; + if (generic(e->op) != CNST) { + error("initializer must be constant\n"); + e = retype(consttree(0, inttype), ty); + } + return e; +} + +/* initarray - initialize array of ty of <= len bytes; if len == 0, go to } */ +static int initarray(int len, Type ty, int lev) { + int n = 0; + + do { + initializer(ty, lev); + n += ty->size; + if ((len > 0 && n >= len) || t != ',') + break; + t = gettok(); + } while (t != '}'); + return n; +} + +/* initchar - initialize array of <= len ty characters; if len == 0, go to } */ +static int initchar(int len, Type ty) { + int n = 0; + char buf[16], *s = buf; + + do { + *s++ = initvalue(ty)->u.v.i; + if (++n%inttype->size == 0) { + (*IR->defstring)(inttype->size, buf); + s = buf; + } + if ((len > 0 && n >= len) || t != ',') + break; + t = gettok(); + } while (t != '}'); + if (s > buf) + (*IR->defstring)(s - buf, buf); + return n; +} + +/* initend - finish off an initialization at level lev; accepts trailing comma */ +static void initend(int lev, char follow[]) { + if (lev == 0 && t == ',') + t = gettok(); + test('}', follow); +} + +/* initfields - initialize <= an unsigned's worth of bit fields in fields p to q */ +static int initfields(Field p, Field q) { + unsigned int bits = 0; + int i, n = 0; + + do { + i = initvalue(inttype)->u.v.i; + if (fieldsize(p) < 8*p->type->size) { + if ((p->type == inttype && + (i < -(int)(fieldmask(p)>>1)-1 || i > (int)(fieldmask(p)>>1))) + || (p->type == unsignedtype && (i&~fieldmask(p)) != 0)) + warning("initializer exceeds bit-field width\n"); + i &= fieldmask(p); + } + bits |= i<little_endian) { + if (fieldsize(p) + fieldright(p) > n) + n = fieldsize(p) + fieldright(p); + } else { + if (fieldsize(p) + fieldleft(p) > n) + n = fieldsize(p) + fieldleft(p); + } + if (p->link == q) + break; + p = p->link; + } while (t == ',' && (t = gettok()) != 0); + n = (n + 7)/8; + for (i = 0; i < n; i++) { + Value v; + if (IR->little_endian) { + v.u = (unsigned char)bits; + bits >>= 8; + } else { /* a big endian */ + v.u = (unsigned char)(bits>>(8*(unsignedtype->size - 1))); + bits <<= 8; + } + (*IR->defconst)(U, unsignedchar->size, v); + } + return n; +} + +/* initstruct - initialize a struct ty of <= len bytes; if len == 0, go to } */ +static int initstruct(int len, Type ty, int lev) { + int a, n = 0; + Field p = ty->u.sym->u.s.flist; + + do { + if (p->offset > n) { + (*IR->space)(p->offset - n); + n += p->offset - n; + } + if (p->lsb) { + Field q = p; + while (q->link && q->link->offset == p->offset) + q = q->link; + n += initfields(p, q->link); + p = q; + } else { + initializer(p->type, lev); + n += p->type->size; + } + if (p->link) { + p = p->link; + a = p->type->align; + } else + a = ty->align; + if (a && n%a) { + (*IR->space)(a - n%a); + n = roundup(n, a); + } + if ((len > 0 && n >= len) || t != ',') + break; + t = gettok(); + } while (t != '}'); + return n; +} + +/* initializer - constexpr | { constexpr ( , constexpr )* [ , ] } */ +Type initializer(Type ty, int lev) { + int n = 0; + Tree e; + Type aty = NULL; + static char follow[] = { IF, CHAR, STATIC, 0 }; + + ty = unqual(ty); + if (isscalar(ty)) { + needconst++; + if (t == '{') { + t = gettok(); + e = expr1(0); + initend(lev, follow); + } else + e = expr1(0); + e = pointer(e); + if ((aty = assign(ty, e)) != NULL) + e = cast(e, aty); + else + error("invalid initialization type; found `%t' expected `%t'\n", + e->type, ty); + n = genconst(e, 1); + deallocate(STMT); + needconst--; + } + if ((isunion(ty) || isstruct(ty)) && ty->size == 0) { + static char follow[] = { CHAR, STATIC, 0 }; + error("cannot initialize undefined `%t'\n", ty); + skipto(';', follow); + return ty; + } else if (isunion(ty)) { + if (t == '{') { + t = gettok(); + n = initstruct(ty->u.sym->u.s.flist->type->size, ty, lev + 1); + initend(lev, follow); + } else { + if (lev == 0) + error("missing { in initialization of `%t'\n", ty); + n = initstruct(ty->u.sym->u.s.flist->type->size, ty, lev + 1); + } + } else if (isstruct(ty)) { + if (t == '{') { + t = gettok(); + n = initstruct(0, ty, lev + 1); + test('}', follow); + } else if (lev > 0) + n = initstruct(ty->size, ty, lev + 1); + else { + error("missing { in initialization of `%t'\n", ty); + n = initstruct(ty->u.sym->u.s.flist->type->size, ty, lev + 1); + } + } + if (isarray(ty)) + aty = unqual(ty->type); + if (isarray(ty) && ischar(aty)) { + if (t == SCON) { + if (ty->size > 0 && ty->size == tsym->type->size - 1) + tsym->type = array(chartype, ty->size, 0); + n = tsym->type->size; + (*IR->defstring)(tsym->type->size, tsym->u.c.v.p); + t = gettok(); + } else if (t == '{') { + t = gettok(); + if (t == SCON) { + ty = initializer(ty, lev + 1); + initend(lev, follow); + return ty; + } + n = initchar(0, aty); + test('}', follow); + } else if (lev > 0 && ty->size > 0) + n = initchar(ty->size, aty); + else { /* eg, char c[] = 0; */ + error("missing { in initialization of `%t'\n", ty); + n = initchar(1, aty); + } + } else if (isarray(ty)) { + if (t == SCON && aty == widechar) { + int i; + unsigned int *s = tsym->u.c.v.p; + if (ty->size > 0 && ty->size == tsym->type->size - widechar->size) + tsym->type = array(widechar, ty->size/widechar->size, 0); + n = tsym->type->size; + for (i = 0; i < n; i += widechar->size) { + Value v; + v.u = *s++; + (*IR->defconst)(widechar->op, widechar->size, v); + } + t = gettok(); + } else if (t == '{') { + t = gettok(); + if (t == SCON && aty == widechar) { + ty = initializer(ty, lev + 1); + initend(lev, follow); + return ty; + } + n = initarray(0, aty, lev + 1); + test('}', follow); + } else if (lev > 0 && ty->size > 0) + n = initarray(ty->size, aty, lev + 1); + else { + error("missing { in initialization of `%t'\n", ty); + n = initarray(aty->size, aty, lev + 1); + } + } + if (ty->size) { + if (n > ty->size) + error("too many initializers\n"); + else if (n < ty->size) + (*IR->space)(ty->size - n); + } else if (isarray(ty) && ty->type->size > 0) + ty = array(ty->type, n/ty->type->size, 0); + else + ty->size = n; + return ty; +} + +/* swtoseg - switch to segment seg, if necessary */ +void swtoseg(int seg) { + if (curseg != seg) + (*IR->segment)(seg); + curseg = seg; +} diff --git a/src/tools/lcc/src/inits.c b/src/tools/lcc/src/inits.c new file mode 100644 index 0000000..c42f61e --- /dev/null +++ b/src/tools/lcc/src/inits.c @@ -0,0 +1,7 @@ +void init(int argc, char *argv[]) { + {extern void input_init(int, char *[]); input_init(argc, argv);} + {extern void main_init(int, char *[]); main_init(argc, argv);} + {extern void prof_init(int, char *[]); prof_init(argc, argv);} + {extern void trace_init(int, char *[]); trace_init(argc, argv);} + {extern void type_init(int, char *[]); type_init(argc, argv);} +} diff --git a/src/tools/lcc/src/input.c b/src/tools/lcc/src/input.c new file mode 100644 index 0000000..c2a084e --- /dev/null +++ b/src/tools/lcc/src/input.c @@ -0,0 +1,135 @@ +#include "c.h" + + +static void pragma(void); +static void resynch(void); + +static int bsize; +static unsigned char buffer[MAXLINE+1 + BUFSIZE+1]; +unsigned char *cp; /* current input character */ +char *file; /* current input file name */ +char *firstfile; /* first input file */ +unsigned char *limit; /* points to last character + 1 */ +char *line; /* current line */ +int lineno; /* line number of current line */ + +void nextline(void) { + do { + if (cp >= limit) { + fillbuf(); + if (cp >= limit) + cp = limit; + if (cp == limit) + return; + } else { + lineno++; + for (line = (char *)cp; *cp==' ' || *cp=='\t'; cp++) + ; + if (*cp == '#') { + resynch(); + nextline(); + } + } + } while (*cp == '\n' && cp == limit); +} +void fillbuf(void) { + if (bsize == 0) + return; + if (cp >= limit) + cp = &buffer[MAXLINE+1]; + else + { + int n = limit - cp; + unsigned char *s = &buffer[MAXLINE+1] - n; + assert(s >= buffer); + line = (char *)s - ((char *)cp - line); + while (cp < limit) + *s++ = *cp++; + cp = &buffer[MAXLINE+1] - n; + } + if (feof(stdin)) + bsize = 0; + else + bsize = fread(&buffer[MAXLINE+1], 1, BUFSIZE, stdin); + if (bsize < 0) { + error("read error\n"); + exit(EXIT_FAILURE); + } + limit = &buffer[MAXLINE+1+bsize]; + *limit = '\n'; +} +void input_init(int argc, char *argv[]) { + static int inited; + + if (inited) + return; + inited = 1; + main_init(argc, argv); + limit = cp = &buffer[MAXLINE+1]; + bsize = -1; + lineno = 0; + file = NULL; + fillbuf(); + if (cp >= limit) + cp = limit; + nextline(); +} + +/* pragma - handle #pragma ref id... */ +static void pragma(void) { + if ((t = gettok()) == ID && strcmp(token, "ref") == 0) + for (;;) { + while (*cp == ' ' || *cp == '\t') + cp++; + if (*cp == '\n' || *cp == 0) + break; + if ((t = gettok()) == ID && tsym) { + tsym->ref++; + use(tsym, src); + } + } +} + +/* resynch - set line number/file name in # n [ "file" ] and #pragma ... */ +static void resynch(void) { + for (cp++; *cp == ' ' || *cp == '\t'; ) + cp++; + if (limit - cp < MAXLINE) + fillbuf(); + if (strncmp((char *)cp, "pragma", 6) == 0) { + cp += 6; + pragma(); + } else if (*cp >= '0' && *cp <= '9') { + line: for (lineno = 0; *cp >= '0' && *cp <= '9'; ) + lineno = 10*lineno + *cp++ - '0'; + lineno--; + while (*cp == ' ' || *cp == '\t') + cp++; + if (*cp == '"') { + file = (char *)++cp; + while (*cp && *cp != '"' && *cp != '\n') + cp++; + file = stringn(file, (char *)cp - file); + if (*cp == '\n') + warning("missing \" in preprocessor line\n"); + if (firstfile == 0) + firstfile = file; + } + } else if (strncmp((char *)cp, "line", 4) == 0) { + for (cp += 4; *cp == ' ' || *cp == '\t'; ) + cp++; + if (*cp >= '0' && *cp <= '9') + goto line; + if (Aflag >= 2) + warning("unrecognized control line\n"); + } else if (Aflag >= 2 && *cp != '\n') + warning("unrecognized control line\n"); + while (*cp) + if (*cp++ == '\n') { + if (cp == limit + 1) + nextline(); + else + break; + } +} + diff --git a/src/tools/lcc/src/lex.c b/src/tools/lcc/src/lex.c new file mode 100644 index 0000000..ec2f1ec --- /dev/null +++ b/src/tools/lcc/src/lex.c @@ -0,0 +1,923 @@ +#include "c.h" +#include +#include + + +#define MAXTOKEN 32 + +enum { BLANK=01, NEWLINE=02, LETTER=04, + DIGIT=010, HEX=020, OTHER=040 }; + +static unsigned char map[256] = { /* 000 nul */ 0, + /* 001 soh */ 0, + /* 002 stx */ 0, + /* 003 etx */ 0, + /* 004 eot */ 0, + /* 005 enq */ 0, + /* 006 ack */ 0, + /* 007 bel */ 0, + /* 010 bs */ 0, + /* 011 ht */ BLANK, + /* 012 nl */ NEWLINE, + /* 013 vt */ BLANK, + /* 014 ff */ BLANK, + /* 015 cr */ 0, + /* 016 so */ 0, + /* 017 si */ 0, + /* 020 dle */ 0, + /* 021 dc1 */ 0, + /* 022 dc2 */ 0, + /* 023 dc3 */ 0, + /* 024 dc4 */ 0, + /* 025 nak */ 0, + /* 026 syn */ 0, + /* 027 etb */ 0, + /* 030 can */ 0, + /* 031 em */ 0, + /* 032 sub */ 0, + /* 033 esc */ 0, + /* 034 fs */ 0, + /* 035 gs */ 0, + /* 036 rs */ 0, + /* 037 us */ 0, + /* 040 sp */ BLANK, + /* 041 ! */ OTHER, + /* 042 " */ OTHER, + /* 043 # */ OTHER, + /* 044 $ */ 0, + /* 045 % */ OTHER, + /* 046 & */ OTHER, + /* 047 ' */ OTHER, + /* 050 ( */ OTHER, + /* 051 ) */ OTHER, + /* 052 * */ OTHER, + /* 053 + */ OTHER, + /* 054 , */ OTHER, + /* 055 - */ OTHER, + /* 056 . */ OTHER, + /* 057 / */ OTHER, + /* 060 0 */ DIGIT, + /* 061 1 */ DIGIT, + /* 062 2 */ DIGIT, + /* 063 3 */ DIGIT, + /* 064 4 */ DIGIT, + /* 065 5 */ DIGIT, + /* 066 6 */ DIGIT, + /* 067 7 */ DIGIT, + /* 070 8 */ DIGIT, + /* 071 9 */ DIGIT, + /* 072 : */ OTHER, + /* 073 ; */ OTHER, + /* 074 < */ OTHER, + /* 075 = */ OTHER, + /* 076 > */ OTHER, + /* 077 ? */ OTHER, + /* 100 @ */ 0, + /* 101 A */ LETTER|HEX, + /* 102 B */ LETTER|HEX, + /* 103 C */ LETTER|HEX, + /* 104 D */ LETTER|HEX, + /* 105 E */ LETTER|HEX, + /* 106 F */ LETTER|HEX, + /* 107 G */ LETTER, + /* 110 H */ LETTER, + /* 111 I */ LETTER, + /* 112 J */ LETTER, + /* 113 K */ LETTER, + /* 114 L */ LETTER, + /* 115 M */ LETTER, + /* 116 N */ LETTER, + /* 117 O */ LETTER, + /* 120 P */ LETTER, + /* 121 Q */ LETTER, + /* 122 R */ LETTER, + /* 123 S */ LETTER, + /* 124 T */ LETTER, + /* 125 U */ LETTER, + /* 126 V */ LETTER, + /* 127 W */ LETTER, + /* 130 X */ LETTER, + /* 131 Y */ LETTER, + /* 132 Z */ LETTER, + /* 133 [ */ OTHER, + /* 134 \ */ OTHER, + /* 135 ] */ OTHER, + /* 136 ^ */ OTHER, + /* 137 _ */ LETTER, + /* 140 ` */ 0, + /* 141 a */ LETTER|HEX, + /* 142 b */ LETTER|HEX, + /* 143 c */ LETTER|HEX, + /* 144 d */ LETTER|HEX, + /* 145 e */ LETTER|HEX, + /* 146 f */ LETTER|HEX, + /* 147 g */ LETTER, + /* 150 h */ LETTER, + /* 151 i */ LETTER, + /* 152 j */ LETTER, + /* 153 k */ LETTER, + /* 154 l */ LETTER, + /* 155 m */ LETTER, + /* 156 n */ LETTER, + /* 157 o */ LETTER, + /* 160 p */ LETTER, + /* 161 q */ LETTER, + /* 162 r */ LETTER, + /* 163 s */ LETTER, + /* 164 t */ LETTER, + /* 165 u */ LETTER, + /* 166 v */ LETTER, + /* 167 w */ LETTER, + /* 170 x */ LETTER, + /* 171 y */ LETTER, + /* 172 z */ LETTER, + /* 173 { */ OTHER, + /* 174 | */ OTHER, + /* 175 } */ OTHER, + /* 176 ~ */ OTHER, }; +static struct symbol tval; +static char cbuf[BUFSIZE+1]; +static unsigned int wcbuf[BUFSIZE+1]; + +Coordinate src; /* current source coordinate */ +int t; +char *token; /* current token */ +Symbol tsym; /* symbol table entry for current token */ + +static void *cput(int c, void *cl); +static void *wcput(int c, void *cl); +static void *scon(int q, void *put(int c, void *cl), void *cl); +static int backslash(int q); +static Symbol fcon(void); +static Symbol icon(unsigned long, int, int); +static void ppnumber(char *); + +int gettok(void) { + for (;;) { + register unsigned char *rcp = cp; + while (map[*rcp]&BLANK) + rcp++; + if (limit - rcp < MAXTOKEN) { + cp = rcp; + fillbuf(); + rcp = cp; + } + src.file = file; + src.x = (char *)rcp - line; + src.y = lineno; + cp = rcp + 1; + switch (*rcp++) { + case '/': if (*rcp == '*') { + int c = 0; + for (rcp++; *rcp != '/' || c != '*'; ) + if (map[*rcp]&NEWLINE) { + if (rcp < limit) + c = *rcp; + cp = rcp + 1; + nextline(); + rcp = cp; + if (rcp == limit) + break; + } else + c = *rcp++; + if (rcp < limit) + rcp++; + else + error("unclosed comment\n"); + cp = rcp; + continue; + } + return '/'; + case '<': + if (*rcp == '=') return cp++, LEQ; + if (*rcp == '<') return cp++, LSHIFT; + return '<'; + case '>': + if (*rcp == '=') return cp++, GEQ; + if (*rcp == '>') return cp++, RSHIFT; + return '>'; + case '-': + if (*rcp == '>') return cp++, DEREF; + if (*rcp == '-') return cp++, DECR; + return '-'; + case '=': return *rcp == '=' ? cp++, EQL : '='; + case '!': return *rcp == '=' ? cp++, NEQ : '!'; + case '|': return *rcp == '|' ? cp++, OROR : '|'; + case '&': return *rcp == '&' ? cp++, ANDAND : '&'; + case '+': return *rcp == '+' ? cp++, INCR : '+'; + case ';': case ',': case ':': + case '*': case '~': case '%': case '^': case '?': + case '[': case ']': case '{': case '}': case '(': case ')': + return rcp[-1]; + case '\n': case '\v': case '\r': case '\f': + nextline(); + if (cp == limit) { + tsym = NULL; + return EOI; + } + continue; + + case 'i': + if (rcp[0] == 'f' + && !(map[rcp[1]]&(DIGIT|LETTER))) { + cp = rcp + 1; + return IF; + } + if (rcp[0] == 'n' + && rcp[1] == 't' + && !(map[rcp[2]]&(DIGIT|LETTER))) { + cp = rcp + 2; + tsym = inttype->u.sym; + return INT; + } + goto id; + case 'h': case 'j': case 'k': case 'm': case 'n': case 'o': + case 'p': case 'q': case 'x': case 'y': case 'z': + case 'A': case 'B': case 'C': case 'D': case 'E': case 'F': + case 'G': case 'H': case 'I': case 'J': case 'K': + case 'M': case 'N': case 'O': case 'P': case 'Q': case 'R': + case 'S': case 'T': case 'U': case 'V': case 'W': case 'X': + case 'Y': case 'Z': + id: + if (limit - rcp < MAXLINE) { + cp = rcp - 1; + fillbuf(); + rcp = ++cp; + } + assert(cp == rcp); + token = (char *)rcp - 1; + while (map[*rcp]&(DIGIT|LETTER)) + rcp++; + token = stringn(token, (char *)rcp - token); + tsym = lookup(token, identifiers); + cp = rcp; + return ID; + case '0': case '1': case '2': case '3': case '4': + case '5': case '6': case '7': case '8': case '9': { + unsigned long n = 0; + if (limit - rcp < MAXLINE) { + cp = rcp - 1; + fillbuf(); + rcp = ++cp; + } + assert(cp == rcp); + token = (char *)rcp - 1; + if (*token == '0' && (*rcp == 'x' || *rcp == 'X')) { + int d, overflow = 0; + while (*++rcp) { + if (map[*rcp]&DIGIT) + d = *rcp - '0'; + else if (*rcp >= 'a' && *rcp <= 'f') + d = *rcp - 'a' + 10; + else if (*rcp >= 'A' && *rcp <= 'F') + d = *rcp - 'A' + 10; + else + break; + if (n&~(~0UL >> 4)) + overflow = 1; + else + n = (n<<4) + d; + } + if ((char *)rcp - token <= 2) + error("invalid hexadecimal constant `%S'\n", token, (char *)rcp-token); + cp = rcp; + tsym = icon(n, overflow, 16); + } else if (*token == '0') { + int err = 0, overflow = 0; + for ( ; map[*rcp]&DIGIT; rcp++) { + if (*rcp == '8' || *rcp == '9') + err = 1; + if (n&~(~0UL >> 3)) + overflow = 1; + else + n = (n<<3) + (*rcp - '0'); + } + if (*rcp == '.' || *rcp == 'e' || *rcp == 'E') { + cp = rcp; + tsym = fcon(); + return FCON; + } + cp = rcp; + tsym = icon(n, overflow, 8); + if (err) + error("invalid octal constant `%S'\n", token, (char*)cp-token); + } else { + int overflow = 0; + for (n = *token - '0'; map[*rcp]&DIGIT; ) { + int d = *rcp++ - '0'; + if (n > (ULONG_MAX - d)/10) + overflow = 1; + else + n = 10*n + d; + } + if (*rcp == '.' || *rcp == 'e' || *rcp == 'E') { + cp = rcp; + tsym = fcon(); + return FCON; + } + cp = rcp; + tsym = icon(n, overflow, 10); + } + return ICON; + } + case '.': + if (rcp[0] == '.' && rcp[1] == '.') { + cp += 2; + return ELLIPSIS; + } + if ((map[*rcp]&DIGIT) == 0) + return '.'; + if (limit - rcp < MAXLINE) { + cp = rcp - 1; + fillbuf(); + rcp = ++cp; + } + assert(cp == rcp); + cp = rcp - 1; + token = (char *)cp; + tsym = fcon(); + return FCON; + case 'L': + if (*rcp == '\'') { + unsigned int *s = scon(*cp, wcput, wcbuf); + if (s - wcbuf > 2) + warning("excess characters in wide-character literal ignored\n"); + tval.type = widechar; + tval.u.c.v.u = wcbuf[0]; + tsym = &tval; + return ICON; + } else if (*rcp == '"') { + unsigned int *s = scon(*cp, wcput, wcbuf); + tval.type = array(widechar, s - wcbuf, 0); + tval.u.c.v.p = wcbuf; + tsym = &tval; + return SCON; + } else + goto id; + case '\'': { + char *s = scon(*--cp, cput, cbuf); + if (s - cbuf > 2) + warning("excess characters in multibyte character literal ignored\n"); + tval.type = inttype; + if (chartype->op == INT) + tval.u.c.v.i = extend(cbuf[0], chartype); + else + tval.u.c.v.i = cbuf[0]&0xFF; + tsym = &tval; + return ICON; + } + case '"': { + char *s = scon(*--cp, cput, cbuf); + tval.type = array(chartype, s - cbuf, 0); + tval.u.c.v.p = cbuf; + tsym = &tval; + return SCON; + } + case 'a': + if (rcp[0] == 'u' + && rcp[1] == 't' + && rcp[2] == 'o' + && !(map[rcp[3]]&(DIGIT|LETTER))) { + cp = rcp + 3; + return AUTO; + } + goto id; + case 'b': + if (rcp[0] == 'r' + && rcp[1] == 'e' + && rcp[2] == 'a' + && rcp[3] == 'k' + && !(map[rcp[4]]&(DIGIT|LETTER))) { + cp = rcp + 4; + return BREAK; + } + goto id; + case 'c': + if (rcp[0] == 'a' + && rcp[1] == 's' + && rcp[2] == 'e' + && !(map[rcp[3]]&(DIGIT|LETTER))) { + cp = rcp + 3; + return CASE; + } + if (rcp[0] == 'h' + && rcp[1] == 'a' + && rcp[2] == 'r' + && !(map[rcp[3]]&(DIGIT|LETTER))) { + cp = rcp + 3; + tsym = chartype->u.sym; + return CHAR; + } + if (rcp[0] == 'o' + && rcp[1] == 'n' + && rcp[2] == 's' + && rcp[3] == 't' + && !(map[rcp[4]]&(DIGIT|LETTER))) { + cp = rcp + 4; + return CONST; + } + if (rcp[0] == 'o' + && rcp[1] == 'n' + && rcp[2] == 't' + && rcp[3] == 'i' + && rcp[4] == 'n' + && rcp[5] == 'u' + && rcp[6] == 'e' + && !(map[rcp[7]]&(DIGIT|LETTER))) { + cp = rcp + 7; + return CONTINUE; + } + goto id; + case 'd': + if (rcp[0] == 'e' + && rcp[1] == 'f' + && rcp[2] == 'a' + && rcp[3] == 'u' + && rcp[4] == 'l' + && rcp[5] == 't' + && !(map[rcp[6]]&(DIGIT|LETTER))) { + cp = rcp + 6; + return DEFAULT; + } + if (rcp[0] == 'o' + && rcp[1] == 'u' + && rcp[2] == 'b' + && rcp[3] == 'l' + && rcp[4] == 'e' + && !(map[rcp[5]]&(DIGIT|LETTER))) { + cp = rcp + 5; + tsym = doubletype->u.sym; + return DOUBLE; + } + if (rcp[0] == 'o' + && !(map[rcp[1]]&(DIGIT|LETTER))) { + cp = rcp + 1; + return DO; + } + goto id; + case 'e': + if (rcp[0] == 'l' + && rcp[1] == 's' + && rcp[2] == 'e' + && !(map[rcp[3]]&(DIGIT|LETTER))) { + cp = rcp + 3; + return ELSE; + } + if (rcp[0] == 'n' + && rcp[1] == 'u' + && rcp[2] == 'm' + && !(map[rcp[3]]&(DIGIT|LETTER))) { + cp = rcp + 3; + return ENUM; + } + if (rcp[0] == 'x' + && rcp[1] == 't' + && rcp[2] == 'e' + && rcp[3] == 'r' + && rcp[4] == 'n' + && !(map[rcp[5]]&(DIGIT|LETTER))) { + cp = rcp + 5; + return EXTERN; + } + goto id; + case 'f': + if (rcp[0] == 'l' + && rcp[1] == 'o' + && rcp[2] == 'a' + && rcp[3] == 't' + && !(map[rcp[4]]&(DIGIT|LETTER))) { + cp = rcp + 4; + tsym = floattype->u.sym; + return FLOAT; + } + if (rcp[0] == 'o' + && rcp[1] == 'r' + && !(map[rcp[2]]&(DIGIT|LETTER))) { + cp = rcp + 2; + return FOR; + } + goto id; + case 'g': + if (rcp[0] == 'o' + && rcp[1] == 't' + && rcp[2] == 'o' + && !(map[rcp[3]]&(DIGIT|LETTER))) { + cp = rcp + 3; + return GOTO; + } + goto id; + case 'l': + if (rcp[0] == 'o' + && rcp[1] == 'n' + && rcp[2] == 'g' + && !(map[rcp[3]]&(DIGIT|LETTER))) { + cp = rcp + 3; + return LONG; + } + goto id; + case 'r': + if (rcp[0] == 'e' + && rcp[1] == 'g' + && rcp[2] == 'i' + && rcp[3] == 's' + && rcp[4] == 't' + && rcp[5] == 'e' + && rcp[6] == 'r' + && !(map[rcp[7]]&(DIGIT|LETTER))) { + cp = rcp + 7; + return REGISTER; + } + if (rcp[0] == 'e' + && rcp[1] == 't' + && rcp[2] == 'u' + && rcp[3] == 'r' + && rcp[4] == 'n' + && !(map[rcp[5]]&(DIGIT|LETTER))) { + cp = rcp + 5; + return RETURN; + } + goto id; + case 's': + if (rcp[0] == 'h' + && rcp[1] == 'o' + && rcp[2] == 'r' + && rcp[3] == 't' + && !(map[rcp[4]]&(DIGIT|LETTER))) { + cp = rcp + 4; + return SHORT; + } + if (rcp[0] == 'i' + && rcp[1] == 'g' + && rcp[2] == 'n' + && rcp[3] == 'e' + && rcp[4] == 'd' + && !(map[rcp[5]]&(DIGIT|LETTER))) { + cp = rcp + 5; + return SIGNED; + } + if (rcp[0] == 'i' + && rcp[1] == 'z' + && rcp[2] == 'e' + && rcp[3] == 'o' + && rcp[4] == 'f' + && !(map[rcp[5]]&(DIGIT|LETTER))) { + cp = rcp + 5; + return SIZEOF; + } + if (rcp[0] == 't' + && rcp[1] == 'a' + && rcp[2] == 't' + && rcp[3] == 'i' + && rcp[4] == 'c' + && !(map[rcp[5]]&(DIGIT|LETTER))) { + cp = rcp + 5; + return STATIC; + } + if (rcp[0] == 't' + && rcp[1] == 'r' + && rcp[2] == 'u' + && rcp[3] == 'c' + && rcp[4] == 't' + && !(map[rcp[5]]&(DIGIT|LETTER))) { + cp = rcp + 5; + return STRUCT; + } + if (rcp[0] == 'w' + && rcp[1] == 'i' + && rcp[2] == 't' + && rcp[3] == 'c' + && rcp[4] == 'h' + && !(map[rcp[5]]&(DIGIT|LETTER))) { + cp = rcp + 5; + return SWITCH; + } + goto id; + case 't': + if (rcp[0] == 'y' + && rcp[1] == 'p' + && rcp[2] == 'e' + && rcp[3] == 'd' + && rcp[4] == 'e' + && rcp[5] == 'f' + && !(map[rcp[6]]&(DIGIT|LETTER))) { + cp = rcp + 6; + return TYPEDEF; + } + goto id; + case 'u': + if (rcp[0] == 'n' + && rcp[1] == 'i' + && rcp[2] == 'o' + && rcp[3] == 'n' + && !(map[rcp[4]]&(DIGIT|LETTER))) { + cp = rcp + 4; + return UNION; + } + if (rcp[0] == 'n' + && rcp[1] == 's' + && rcp[2] == 'i' + && rcp[3] == 'g' + && rcp[4] == 'n' + && rcp[5] == 'e' + && rcp[6] == 'd' + && !(map[rcp[7]]&(DIGIT|LETTER))) { + cp = rcp + 7; + return UNSIGNED; + } + goto id; + case 'v': + if (rcp[0] == 'o' + && rcp[1] == 'i' + && rcp[2] == 'd' + && !(map[rcp[3]]&(DIGIT|LETTER))) { + cp = rcp + 3; + tsym = voidtype->u.sym; + return VOID; + } + if (rcp[0] == 'o' + && rcp[1] == 'l' + && rcp[2] == 'a' + && rcp[3] == 't' + && rcp[4] == 'i' + && rcp[5] == 'l' + && rcp[6] == 'e' + && !(map[rcp[7]]&(DIGIT|LETTER))) { + cp = rcp + 7; + return VOLATILE; + } + goto id; + case 'w': + if (rcp[0] == 'h' + && rcp[1] == 'i' + && rcp[2] == 'l' + && rcp[3] == 'e' + && !(map[rcp[4]]&(DIGIT|LETTER))) { + cp = rcp + 4; + return WHILE; + } + goto id; + case '_': + if (rcp[0] == '_' + && rcp[1] == 't' + && rcp[2] == 'y' + && rcp[3] == 'p' + && rcp[4] == 'e' + && rcp[5] == 'c' + && rcp[6] == 'o' + && rcp[7] == 'd' + && rcp[8] == 'e' + && !(map[rcp[9]]&(DIGIT|LETTER))) { + cp = rcp + 9; + return TYPECODE; + } + if (rcp[0] == '_' + && rcp[1] == 'f' + && rcp[2] == 'i' + && rcp[3] == 'r' + && rcp[4] == 's' + && rcp[5] == 't' + && rcp[6] == 'a' + && rcp[7] == 'r' + && rcp[8] == 'g' + && !(map[rcp[9]]&(DIGIT|LETTER))) { + cp = rcp + 9; + return FIRSTARG; + } + goto id; + default: + if ((map[cp[-1]]&BLANK) == 0) { + if (cp[-1] < ' ' || cp[-1] >= 0177) + error("illegal character `\\0%o'\n", cp[-1]); + else + error("illegal character `%c'\n", cp[-1]); + } + } + } +} +static Symbol icon(unsigned long n, int overflow, int base) { + if (((*cp=='u'||*cp=='U') && (cp[1]=='l'||cp[1]=='L')) + || ((*cp=='l'||*cp=='L') && (cp[1]=='u'||cp[1]=='U'))) { + tval.type = unsignedlong; + cp += 2; + } else if (*cp == 'u' || *cp == 'U') { + if (overflow || n > unsignedtype->u.sym->u.limits.max.i) + tval.type = unsignedlong; + else + tval.type = unsignedtype; + cp += 1; + } else if (*cp == 'l' || *cp == 'L') { + if (overflow || n > longtype->u.sym->u.limits.max.i) + tval.type = unsignedlong; + else + tval.type = longtype; + cp += 1; + } else if (overflow || n > longtype->u.sym->u.limits.max.i) + tval.type = unsignedlong; + else if (n > inttype->u.sym->u.limits.max.i) + tval.type = longtype; + else if (base != 10 && n > inttype->u.sym->u.limits.max.i) + tval.type = unsignedtype; + else + tval.type = inttype; + switch (tval.type->op) { + case INT: + if (overflow || n > tval.type->u.sym->u.limits.max.i) { + warning("overflow in constant `%S'\n", token, + (char*)cp - token); + tval.u.c.v.i = tval.type->u.sym->u.limits.max.i; + } else + tval.u.c.v.i = n; + break; + case UNSIGNED: + if (overflow || n > tval.type->u.sym->u.limits.max.u) { + warning("overflow in constant `%S'\n", token, + (char*)cp - token); + tval.u.c.v.u = tval.type->u.sym->u.limits.max.u; + } else + tval.u.c.v.u = n; + break; + default: assert(0); + } + ppnumber("integer"); + return &tval; +} +static void ppnumber(char *which) { + unsigned char *rcp = cp--; + + for ( ; (map[*cp]&(DIGIT|LETTER)) || *cp == '.'; cp++) + if ((cp[0] == 'E' || cp[0] == 'e') + && (cp[1] == '-' || cp[1] == '+')) + cp++; + if (cp > rcp) + error("`%S' is a preprocessing number but an invalid %s constant\n", token, + + (char*)cp-token, which); +} +static Symbol fcon(void) { + if (*cp == '.') + do + cp++; + while (map[*cp]&DIGIT); + if (*cp == 'e' || *cp == 'E') { + if (*++cp == '-' || *cp == '+') + cp++; + if (map[*cp]&DIGIT) + do + cp++; + while (map[*cp]&DIGIT); + else + error("invalid floating constant `%S'\n", token, + (char*)cp - token); + } + + errno = 0; + tval.u.c.v.d = strtod(token, NULL); + if (errno == ERANGE) + warning("overflow in floating constant `%S'\n", token, + (char*)cp - token); + if (*cp == 'f' || *cp == 'F') { + ++cp; + if (tval.u.c.v.d > floattype->u.sym->u.limits.max.d) + warning("overflow in floating constant `%S'\n", token, + (char*)cp - token); + tval.type = floattype; + } else if (*cp == 'l' || *cp == 'L') { + cp++; + tval.type = longdouble; + } else { + if (tval.u.c.v.d > doubletype->u.sym->u.limits.max.d) + warning("overflow in floating constant `%S'\n", token, + (char*)cp - token); + tval.type = doubletype; + } + ppnumber("floating"); + return &tval; +} + +static void *cput(int c, void *cl) { + char *s = cl; + + if (c < 0 || c > 255) + warning("overflow in escape sequence with resulting value `%d'\n", c); + *s++ = c; + return s; +} + +static void *wcput(int c, void *cl) { + unsigned int *s = cl; + + *s++ = c; + return s; +} + +static void *scon(int q, void *put(int c, void *cl), void *cl) { + int n = 0, nbad = 0; + + do { + cp++; + while (*cp != q) { + int c; + if (map[*cp]&NEWLINE) { + if (cp < limit) + break; + cp++; + nextline(); + if (cp == limit) + break; + continue; + } + c = *cp++; + if (c == '\\') { + if (map[*cp]&NEWLINE) { + if (cp < limit) + break; + cp++; + nextline(); + } + if (limit - cp < MAXTOKEN) + fillbuf(); + c = backslash(q); + } else if (c < 0 || c > 255 || map[c] == 0) + nbad++; + if (n++ < BUFSIZE) + cl = put(c, cl); + } + if (*cp == q) + cp++; + else + error("missing %c\n", q); + } while (q == '"' && getchr() == '"'); + cl = put(0, cl); + if (n >= BUFSIZE) + error("%s literal too long\n", q == '"' ? "string" : "character"); + if (Aflag >= 2 && q == '"' && n > 509) + warning("more than 509 characters in a string literal\n"); + if (Aflag >= 2 && nbad > 0) + warning("%s literal contains non-portable characters\n", + q == '"' ? "string" : "character"); + return cl; +} +int getchr(void) { + for (;;) { + while (map[*cp]&BLANK) + cp++; + if (!(map[*cp]&NEWLINE)) + return *cp; + cp++; + nextline(); + if (cp == limit) + return EOI; + } +} +static int backslash(int q) { + unsigned int c; + + switch (*cp++) { + case 'a': return 7; + case 'b': return '\b'; + case 'f': return '\f'; + case 'n': return '\n'; + case 'r': return '\r'; + case 't': return '\t'; + case 'v': return '\v'; + case '\'': case '"': case '\\': case '\?': break; + case 'x': { + int overflow = 0; + if ((map[*cp]&(DIGIT|HEX)) == 0) { + if (*cp < ' ' || *cp == 0177) + error("ill-formed hexadecimal escape sequence\n"); + else + error("ill-formed hexadecimal escape sequence `\\x%c'\n", *cp); + if (*cp != q) + cp++; + return 0; + } + for (c = 0; map[*cp]&(DIGIT|HEX); cp++) { + if (c >> (8*widechar->size - 4)) + overflow = 1; + if (map[*cp]&DIGIT) + c = (c<<4) + *cp - '0'; + else + c = (c<<4) + (*cp&~040) - 'A' + 10; + } + if (overflow) + warning("overflow in hexadecimal escape sequence\n"); + return c&ones(8*widechar->size); + } + case '0': case '1': case '2': case '3': + case '4': case '5': case '6': case '7': + c = *(cp-1) - '0'; + if (*cp >= '0' && *cp <= '7') { + c = (c<<3) + *cp++ - '0'; + if (*cp >= '0' && *cp <= '7') + c = (c<<3) + *cp++ - '0'; + } + return c; + default: + if (cp[-1] < ' ' || cp[-1] >= 0177) + warning("unrecognized character escape sequence\n"); + else + warning("unrecognized character escape sequence `\\%c'\n", cp[-1]); + } + return cp[-1]; +} diff --git a/src/tools/lcc/src/list.c b/src/tools/lcc/src/list.c new file mode 100644 index 0000000..29e660a --- /dev/null +++ b/src/tools/lcc/src/list.c @@ -0,0 +1,56 @@ +#include "c.h" + + +static List freenodes; /* free list nodes */ + +/* append - append x to list, return new list */ +List append(void *x, List list) { + List new; + + if ((new = freenodes) != NULL) + freenodes = freenodes->link; + else + NEW(new, PERM); + if (list) { + new->link = list->link; + list->link = new; + } else + new->link = new; + new->x = x; + return new; +} + +/* length - # elements in list */ +int length(List list) { + int n = 0; + + if (list) { + List lp = list; + do + n++; + while ((lp = lp->link) != list); + } + return n; +} + +/* ltov - convert list to an NULL-terminated vector allocated in arena */ +void *ltov(List *list, unsigned arena) { + int i = 0; + void **array = newarray(length(*list) + 1, sizeof array[0], arena); + + if (*list) { + List lp = *list; + do { + lp = lp->link; + array[i++] = lp->x; + } while (lp != *list); +#ifndef PURIFY + lp = (*list)->link; + (*list)->link = freenodes; + freenodes = lp; +#endif + } + *list = NULL; + array[i] = NULL; + return array; +} diff --git a/src/tools/lcc/src/main.c b/src/tools/lcc/src/main.c new file mode 100644 index 0000000..63b85f2 --- /dev/null +++ b/src/tools/lcc/src/main.c @@ -0,0 +1,225 @@ +#include "c.h" + +static char rcsid[] = "main.c - faked rcsid"; + +static void typestab(Symbol, void *); + +static void stabline(Coordinate *); +static void stabend(Coordinate *, Symbol, Coordinate **, Symbol *, Symbol *); +Interface *IR = NULL; + +int Aflag; /* >= 0 if -A specified */ +int Pflag; /* != 0 if -P specified */ +int glevel; /* == [0-9] if -g[0-9] specified */ +int xref; /* != 0 for cross-reference data */ +Symbol YYnull; /* _YYnull symbol if -n or -nvalidate specified */ +Symbol YYcheck; /* _YYcheck symbol if -nvalidate,check specified */ + +static char *comment; +static Interface stabIR; +static char *currentfile; /* current file name */ +static int currentline; /* current line number */ +static FILE *srcfp; /* stream for current file, if non-NULL */ +static int srcpos; /* position of srcfp, if srcfp is non-NULL */ +int main(int argc, char *argv[]) { + int i, j; + for (i = argc - 1; i > 0; i--) + if (strncmp(argv[i], "-target=", 8) == 0) + break; + if (i > 0) { + char *s = strchr(argv[i], '\\'); + if (s != NULL) + *s = '/'; + for (j = 0; bindings[j].name && bindings[j].ir; j++) + if (strcmp(&argv[i][8], bindings[j].name) == 0) { + IR = bindings[j].ir; + break; + } + if (s != NULL) + *s = '\\'; + } + if (!IR) { + fprint(stderr, "%s: unknown target", argv[0]); + if (i > 0) + fprint(stderr, " `%s'", &argv[i][8]); + fprint(stderr, "; must specify one of\n"); + for (i = 0; bindings[i].name; i++) + fprint(stderr, "\t-target=%s\n", bindings[i].name); + exit(EXIT_FAILURE); + } + init(argc, argv); + t = gettok(); + (*IR->progbeg)(argc, argv); + if (glevel && IR->stabinit) + (*IR->stabinit)(firstfile, argc, argv); + program(); + if (events.end) + apply(events.end, NULL, NULL); + memset(&events, 0, sizeof events); + if (glevel || xref) { + Symbol symroot = NULL; + Coordinate src; + foreach(types, GLOBAL, typestab, &symroot); + foreach(identifiers, GLOBAL, typestab, &symroot); + src.file = firstfile; + src.x = 0; + src.y = lineno; + if ((glevel > 2 || xref) && IR->stabend) + (*IR->stabend)(&src, symroot, + ltov(&loci, PERM), + ltov(&symbols, PERM), NULL); + else if (IR->stabend) + (*IR->stabend)(&src, NULL, NULL, NULL, NULL); + } + finalize(); + (*IR->progend)(); + deallocate(PERM); + return errcnt > 0; +} +/* main_init - process program arguments */ +void main_init(int argc, char *argv[]) { + char *infile = NULL, *outfile = NULL; + int i; + static int inited; + + if (inited) + return; + inited = 1; + type_init(argc, argv); + for (i = 1; i < argc; i++) + if (strcmp(argv[i], "-g") == 0 || strcmp(argv[i], "-g2") == 0) + glevel = 2; + else if (strncmp(argv[i], "-g", 2) == 0) { /* -gn[,x] */ + char *p = strchr(argv[i], ','); + glevel = atoi(argv[i]+2); + if (p) { + comment = p + 1; + if (glevel == 0) + glevel = 1; + if (stabIR.stabline == NULL) { + stabIR.stabline = IR->stabline; + stabIR.stabend = IR->stabend; + IR->stabline = stabline; + IR->stabend = stabend; + } + } + } else if (strcmp(argv[i], "-x") == 0) + xref++; + else if (strcmp(argv[i], "-A") == 0) { + ++Aflag; + } else if (strcmp(argv[i], "-P") == 0) + Pflag++; + else if (strcmp(argv[i], "-w") == 0) + wflag++; + else if (strcmp(argv[i], "-n") == 0) { + if (!YYnull) { + YYnull = install(string("_YYnull"), &globals, GLOBAL, PERM); + YYnull->type = func(voidptype, NULL, 1); + YYnull->sclass = EXTERN; + (*IR->defsymbol)(YYnull); + } + } else if (strncmp(argv[i], "-n", 2) == 0) { /* -nvalid[,check] */ + char *p = strchr(argv[i], ','); + if (p) { + YYcheck = install(string(p+1), &globals, GLOBAL, PERM); + YYcheck->type = func(voidptype, NULL, 1); + YYcheck->sclass = EXTERN; + (*IR->defsymbol)(YYcheck); + p = stringn(argv[i]+2, p - (argv[i]+2)); + } else + p = string(argv[i]+2); + YYnull = install(p, &globals, GLOBAL, PERM); + YYnull->type = func(voidptype, NULL, 1); + YYnull->sclass = EXTERN; + (*IR->defsymbol)(YYnull); + } else if (strcmp(argv[i], "-v") == 0) + fprint(stderr, "%s %s\n", argv[0], rcsid); + else if (strncmp(argv[i], "-s", 2) == 0) + density = strtod(&argv[i][2], NULL); + else if (strncmp(argv[i], "-errout=", 8) == 0) { + FILE *f = fopen(argv[i]+8, "w"); + if (f == NULL) { + fprint(stderr, "%s: can't write errors to `%s'\n", argv[0], argv[i]+8); + exit(EXIT_FAILURE); + } + fclose(f); + f = freopen(argv[i]+8, "w", stderr); + assert(f); + } else if (strncmp(argv[i], "-e", 2) == 0) { + int x; + if ((x = strtol(&argv[i][2], NULL, 0)) > 0) + errlimit = x; + } else if (strncmp(argv[i], "-little_endian=", 15) == 0) + IR->little_endian = argv[i][15] - '0'; + else if (strncmp(argv[i], "-mulops_calls=", 18) == 0) + IR->mulops_calls = argv[i][18] - '0'; + else if (strncmp(argv[i], "-wants_callb=", 13) == 0) + IR->wants_callb = argv[i][13] - '0'; + else if (strncmp(argv[i], "-wants_argb=", 12) == 0) + IR->wants_argb = argv[i][12] - '0'; + else if (strncmp(argv[i], "-left_to_right=", 15) == 0) + IR->left_to_right = argv[i][15] - '0'; + else if (strncmp(argv[i], "-wants_dag=", 11) == 0) + IR->wants_dag = argv[i][11] - '0'; + else if (*argv[i] != '-' || strcmp(argv[i], "-") == 0) { + if (infile == NULL) + infile = argv[i]; + else if (outfile == NULL) + outfile = argv[i]; + } + + if (infile != NULL && strcmp(infile, "-") != 0 + && freopen(infile, "r", stdin) == NULL) { + fprint(stderr, "%s: can't read `%s'\n", argv[0], infile); + exit(EXIT_FAILURE); + } + if (outfile != NULL && strcmp(outfile, "-") != 0 + && freopen(outfile, "w", stdout) == NULL) { + fprint(stderr, "%s: can't write `%s'\n", argv[0], outfile); + exit(EXIT_FAILURE); + } +} +/* typestab - emit stab entries for p */ +static void typestab(Symbol p, void *cl) { + if (*(Symbol *)cl == 0 && p->sclass && p->sclass != TYPEDEF) + *(Symbol *)cl = p; + if ((p->sclass == TYPEDEF || p->sclass == 0) && IR->stabtype) + (*IR->stabtype)(p); +} + +/* stabline - emit source code for source coordinate *cp */ +static void stabline(Coordinate *cp) { + if (cp->file && cp->file != currentfile) { + if (srcfp) + fclose(srcfp); + currentfile = cp->file; + srcfp = fopen(currentfile, "r"); + srcpos = 0; + currentline = 0; + } + if (currentline != cp->y && srcfp) { + char buf[512]; + if (srcpos > cp->y) { + rewind(srcfp); + srcpos = 0; + } + for ( ; srcpos < cp->y; srcpos++) + if (fgets(buf, sizeof buf, srcfp) == NULL) { + fclose(srcfp); + srcfp = NULL; + break; + } + if (srcfp && srcpos == cp->y) + print("%s%s", comment, buf); + } + currentline = cp->y; + if (stabIR.stabline) + (*stabIR.stabline)(cp); +} + +static void stabend(Coordinate *cp, Symbol p, Coordinate **cpp, Symbol *sp, Symbol *stab) { + if (stabIR.stabend) + (*stabIR.stabend)(cp, p, cpp, sp, stab); + if (srcfp) + fclose(srcfp); +} diff --git a/src/tools/lcc/src/null.c b/src/tools/lcc/src/null.c new file mode 100644 index 0000000..b9f551c --- /dev/null +++ b/src/tools/lcc/src/null.c @@ -0,0 +1,74 @@ +#include "c.h" +#define I(f) null_##f + +static Node I(gen)(Node p) { return p; } +static void I(address)(Symbol q, Symbol p, long n) {} +static void I(blockbeg)(Env *e) {} +static void I(blockend)(Env *e) {} +static void I(defaddress)(Symbol p) {} +static void I(defconst)(int suffix, int size, Value v) {} +static void I(defstring)(int len, char *s) {} +static void I(defsymbol)(Symbol p) {} +static void I(emit)(Node p) {} +static void I(export)(Symbol p) {} +static void I(function)(Symbol f, Symbol caller[], Symbol callee[], int ncalls) {} +static void I(global)(Symbol p) {} +static void I(import)(Symbol p) {} +static void I(local)(Symbol p) {} +static void I(progbeg)(int argc, char *argv[]) {} +static void I(progend)(void) {} +static void I(segment)(int s) {} +static void I(space)(int n) {} +static void I(stabblock)(int brace, int lev, Symbol *p) {} +static void I(stabend)(Coordinate *cp, Symbol p, Coordinate **cpp, Symbol *sp, Symbol *stab) {} +static void I(stabfend)(Symbol p, int lineno) {} +static void I(stabinit)(char *file, int argc, char *argv[]) {} +static void I(stabline)(Coordinate *cp) {} +static void I(stabsym)(Symbol p) {} +static void I(stabtype)(Symbol p) {} + + +Interface nullIR = { + {1, 1, 0}, /* char */ + {2, 2, 0}, /* short */ + {4, 4, 0}, /* int */ + {8, 8, 1}, /* long */ + {8 ,8, 1}, /* long long */ + {4, 4, 1}, /* float */ + {8, 8, 1}, /* double */ + {16,16,1}, /* long double */ + {4, 4, 0}, /* T* */ + {0, 4, 0}, /* struct */ + 1, /* little_endian */ + 0, /* mulops_calls */ + 0, /* wants_callb */ + 0, /* wants_argb */ + 1, /* left_to_right */ + 0, /* wants_dag */ + 0, /* unsigned_char */ + I(address), + I(blockbeg), + I(blockend), + I(defaddress), + I(defconst), + I(defstring), + I(defsymbol), + I(emit), + I(export), + I(function), + I(gen), + I(global), + I(import), + I(local), + I(progbeg), + I(progend), + I(segment), + I(space), + I(stabblock), + I(stabend), + I(stabfend), + I(stabinit), + I(stabline), + I(stabsym), + I(stabtype) +}; diff --git a/src/tools/lcc/src/output.c b/src/tools/lcc/src/output.c new file mode 100644 index 0000000..a9c93e7 --- /dev/null +++ b/src/tools/lcc/src/output.c @@ -0,0 +1,135 @@ +#include "c.h" + + +static char *outs(const char *str, FILE *f, char *bp) { + if (f) + fputs(str, f); + else + while ((*bp = *str++)) + bp++; + return bp; +} + +static char *outd(long n, FILE *f, char *bp) { + unsigned long m; + char buf[25], *s = buf + sizeof buf; + + *--s = '\0'; + if (n < 0) + m = -n; + else + m = n; + do + *--s = m%10 + '0'; + while ((m /= 10) != 0); + if (n < 0) + *--s = '-'; + return outs(s, f, bp); +} + +static char *outu(unsigned long n, int base, FILE *f, char *bp) { + char buf[25], *s = buf + sizeof buf; + + *--s = '\0'; + do + *--s = "0123456789abcdef"[n%base]; + while ((n /= base) != 0); + return outs(s, f, bp); +} +void print(const char *fmt, ...) { + va_list ap; + + va_start(ap, fmt); + vfprint(stdout, NULL, fmt, ap); + va_end(ap); +} +/* fprint - formatted output to f */ +void fprint(FILE *f, const char *fmt, ...) { + va_list ap; + + va_start(ap, fmt); + vfprint(f, NULL, fmt, ap); + va_end(ap); +} + +/* stringf - formatted output to a saved string */ +char *stringf(const char *fmt, ...) { + char buf[1024]; + va_list ap; + + va_start(ap, fmt); + vfprint(NULL, buf, fmt, ap); + va_end(ap); + return string(buf); +} + +/* vfprint - formatted output to f or string bp */ +void vfprint(FILE *f, char *bp, const char *fmt, va_list ap) { + for (; *fmt; fmt++) + if (*fmt == '%') + switch (*++fmt) { + case 'd': bp = outd(va_arg(ap, int), f, bp); break; + case 'D': bp = outd(va_arg(ap, long), f, bp); break; + case 'U': bp = outu(va_arg(ap, unsigned long), 10, f, bp); break; + case 'u': bp = outu(va_arg(ap, unsigned), 10, f, bp); break; + case 'o': bp = outu(va_arg(ap, unsigned), 8, f, bp); break; + case 'X': bp = outu(va_arg(ap, unsigned long), 16, f, bp); break; + case 'x': bp = outu(va_arg(ap, unsigned), 16, f, bp); break; + case 'f': case 'e': + case 'g': { + static char format[] = "%f"; + char buf[128]; + format[1] = *fmt; + sprintf(buf, format, va_arg(ap, double)); + bp = outs(buf, f, bp); + } +; break; + case 's': bp = outs(va_arg(ap, char *), f, bp); break; + case 'p': { + void *p = va_arg(ap, void *); + if (p) + bp = outs("0x", f, bp); + bp = outu((unsigned long)p, 16, f, bp); + break; + } + case 'c': if (f) fputc(va_arg(ap, int), f); else *bp++ = va_arg(ap, int); break; + case 'S': { char *s = va_arg(ap, char *); + int n = va_arg(ap, int); + if (s) { + for ( ; n-- > 0; s++) + if (f) (void)putc(*s, f); else *bp++ = *s; + } + } break; + case 'k': { int t = va_arg(ap, int); + static char *tokens[] = { +#define xx(a,b,c,d,e,f,g) g, +#define yy(a,b,c,d,e,f,g) g, +#include "token.h" + }; + assert(tokens[t&0177]); + bp = outs(tokens[t&0177], f, bp); + } break; + case 't': { Type ty = va_arg(ap, Type); + assert(f); + outtype(ty ? ty : voidtype, f); + } break; + case 'w': { Coordinate *p = va_arg(ap, Coordinate *); + if (p->file && *p->file) { + bp = outs(p->file, f, bp); + bp = outs(":", f, bp); + } + bp = outd(p->y, f, bp); + } break; + case 'I': { int n = va_arg(ap, int); + while (--n >= 0) + if (f) (void)putc(' ', f); else *bp++ = ' '; + } break; + default: if (f) (void)putc(*fmt, f); else *bp++ = *fmt; break; + } + else if (f) + (void)putc(*fmt, f); + else + *bp++ = *fmt; + if (!f) + *bp = '\0'; +} diff --git a/src/tools/lcc/src/prof.c b/src/tools/lcc/src/prof.c new file mode 100644 index 0000000..02709ed --- /dev/null +++ b/src/tools/lcc/src/prof.c @@ -0,0 +1,228 @@ +#include "c.h" + + +struct callsite { + char *file, *name; + union coordinate { + unsigned int coord; + struct { unsigned int y:16,x:10,index:6; } le; + struct { unsigned int index:6,x:10,y:16; } be; + } u; +}; +struct func { + struct func *link; + struct caller *callers; + char *name; + union coordinate src; +}; +struct map { /* source code map; 200 coordinates/map */ + int size; + union coordinate u[200]; +}; + +int npoints; /* # of execution points if -b specified */ +int ncalled = -1; /* #times prof.out says current function was called */ +static Symbol YYlink; /* symbol for file's struct _bbdata */ +static Symbol YYcounts; /* symbol for _YYcounts if -b specified */ +static List maplist; /* list of struct map *'s */ +static List filelist; /* list of file names */ +static Symbol funclist; /* list of struct func *'s */ +static Symbol afunc; /* current function's struct func */ + +/* bbcall - build tree to set _callsite at call site *cp, emit call site data */ +static void bbcall(Symbol yycounts, Coordinate *cp, Tree *e) { + static Symbol caller; + Value v; + union coordinate u; + Symbol p = genident(STATIC, array(voidptype, 0, 0), GLOBAL); + Tree t = *e; + + defglobal(p, LIT); + defpointer(cp->file ? mkstr(cp->file)->u.c.loc : (Symbol)0); + defpointer(mkstr(cfunc->name)->u.c.loc); + if (IR->little_endian) { + u.le.x = cp->x; + u.le.y = cp->y; + } else { + u.be.x = cp->x; + u.be.y = cp->y; + } + (*IR->defconst)(U, unsignedtype->size, (v.u = u.coord, v)); + if (caller == 0) { + caller = mksymbol(EXTERN, "_caller", ptr(voidptype)); + caller->defined = 0; + } + if (generic((*e)->op) != CALL) + t = (*e)->kids[0]; + assert(generic(t->op) == CALL); + t = tree(t->op, t->type, + tree(RIGHT, t->kids[0]->type, + t->kids[0], + tree(RIGHT, t->kids[0]->type, asgn(caller, idtree(p)), t->kids[0])), + t->kids[1]); + if (generic((*e)->op) != CALL) + t = tree((*e)->op, (*e)->type, t, (*e)->kids[1]); + *e = t; +} + +/* bbentry - return tree for _prologue(&afunc, &YYlink)' */ +static void bbentry(Symbol yylink, Symbol f) { + static Symbol prologue; + + afunc = genident(STATIC, array(voidptype, 4, 0), GLOBAL); + if (prologue == 0) { + prologue = mksymbol(EXTERN, "_prologue", ftype(inttype, voidptype)); + prologue->defined = 0; + } + walk(vcall(prologue, voidtype, pointer(idtree(afunc)), pointer(idtree(yylink)), NULL), 0, 0); + +} + +/* bbexit - return tree for _epilogue(&afunc)' */ +static void bbexit(Symbol yylink, Symbol f, Tree e) { + static Symbol epilogue; + + if (epilogue == 0) { + epilogue = mksymbol(EXTERN, "_epilogue", ftype(inttype, voidptype)); + epilogue->defined = 0; + } + walk(vcall(epilogue, voidtype, pointer(idtree(afunc)), NULL), 0, 0); +} + +/* bbfile - add file to list of file names, return its index */ +static int bbfile(char *file) { + if (file) { + List lp; + int i = 1; + if ((lp = filelist) != NULL) + do { + lp = lp->link; + if (((Symbol)lp->x)->u.c.v.p == file) + return i; + i++; + } while (lp != filelist); + filelist = append(mkstr(file), filelist); + return i; + } + return 0; +} + +/* bbfunc - emit function name and src coordinates */ +static void bbfunc(Symbol yylink, Symbol f) { + Value v; + union coordinate u; + + defglobal(afunc, DATA); + defpointer(funclist); + defpointer(NULL); + defpointer(mkstr(f->name)->u.c.loc); + if (IR->little_endian) { + u.le.x = f->u.f.pt.x; + u.le.y = f->u.f.pt.y; + u.le.index = bbfile(f->u.f.pt.file); + } else { + u.be.x = f->u.f.pt.x; + u.be.y = f->u.f.pt.y; + u.be.index = bbfile(f->u.f.pt.file); + } + (*IR->defconst)(U, unsignedtype->size, (v.u = u.coord, v)); + funclist = afunc; +} + +/* bbincr - build tree to increment execution point at *cp */ +static void bbincr(Symbol yycounts, Coordinate *cp, Tree *e) { + struct map *mp = maplist->x; + Tree t; + + /* append *cp to source map */ + if (mp->size >= NELEMS(mp->u)) { + NEW(mp, PERM); + mp->size = 0; + maplist = append(mp, maplist); + } + if (IR->little_endian) { + mp->u[mp->size].le.x = cp->x; + mp->u[mp->size].le.y = cp->y; + mp->u[mp->size++].le.index = bbfile(cp->file); + } else { + mp->u[mp->size].be.x = cp->x; + mp->u[mp->size].be.y = cp->y; + mp->u[mp->size++].be.index = bbfile(cp->file); + } + t = incr('+', rvalue((*optree['+'])(ADD, pointer(idtree(yycounts)), + consttree(npoints++, inttype))), consttree(1, inttype)); + if (*e) + *e = tree(RIGHT, (*e)->type, t, *e); + else + *e = t; +} + +/* bbvars - emit definition for basic block counting data */ +static void bbvars(Symbol yylink) { + int i, j, n = npoints; + Value v; + struct map **mp; + Symbol coords, files, *p; + + if (!YYcounts && !yylink) + return; + if (YYcounts) { + if (n <= 0) + n = 1; + YYcounts->type = array(unsignedtype, n, 0); + defglobal(YYcounts, BSS); + } + files = genident(STATIC, array(charptype, 1, 0), GLOBAL); + defglobal(files, LIT); + for (p = ltov(&filelist, PERM); *p; p++) + defpointer((*p)->u.c.loc); + defpointer(NULL); + coords = genident(STATIC, array(unsignedtype, n, 0), GLOBAL); + defglobal(coords, LIT); + for (i = n, mp = ltov(&maplist, PERM); *mp; i -= (*mp)->size, mp++) + for (j = 0; j < (*mp)->size; j++) + (*IR->defconst)(U, unsignedtype->size, (v.u = (*mp)->u[j].coord, v)); + if (i > 0) + (*IR->space)(i*coords->type->type->size); + defpointer(NULL); + defglobal(yylink, DATA); + defpointer(NULL); + (*IR->defconst)(U, unsignedtype->size, (v.u = n, v)); + defpointer(YYcounts); + defpointer(coords); + defpointer(files); + defpointer(funclist); +} + +/* profInit - initialize basic block profiling options */ +void prof_init(int argc, char *argv[]) { + int i; + static int inited; + + if (inited) + return; + inited = 1; + type_init(argc, argv); + if (IR) { + for (i = 1; i < argc; i++) + if (strncmp(argv[i], "-a", 2) == 0) { + if (ncalled == -1 + && process(argv[i][2] ? &argv[i][2] : "prof.out") > 0) + ncalled = 0; + } else if ((strcmp(argv[i], "-b") == 0 + || strcmp(argv[i], "-C") == 0) && YYlink == 0) { + YYlink = genident(STATIC, array(unsignedtype, 0, 0), GLOBAL); + attach((Apply)bbentry, YYlink, &events.entry); + attach((Apply)bbexit, YYlink, &events.returns); + attach((Apply)bbfunc, YYlink, &events.exit); + attach((Apply)bbvars, YYlink, &events.end); + if (strcmp(argv[i], "-b") == 0) { + YYcounts = genident(STATIC, array(unsignedtype, 0, 0), GLOBAL); + maplist = append(allocate(sizeof (struct map), PERM), maplist); + ((struct map *)maplist->x)->size = 0; + attach((Apply)bbcall, YYcounts, &events.calls); + attach((Apply)bbincr, YYcounts, &events.points); + } + } + } +} diff --git a/src/tools/lcc/src/profio.c b/src/tools/lcc/src/profio.c new file mode 100644 index 0000000..37fc25b --- /dev/null +++ b/src/tools/lcc/src/profio.c @@ -0,0 +1,276 @@ +/* C compiler: prof.out input + +prof.out format: +#files + name + ... (#files-1 times) +#functions + name file# x y count caller file x y + ... (#functions-1 times) +#points + file# x y count + ... (#points-1 times) +*/ +#include "c.h" + + +struct count { /* count data: */ + int x, y; /* source coordinate */ + int count; /* associated execution count */ +}; + +#define MAXTOKEN 64 + +struct file { /* per-file prof.out data: */ + struct file *link; /* link to next file */ + char *name; /* file name */ + int size; /* size of counts[] */ + int count; /* counts[0..count-1] hold valid data */ + struct count *counts; /* count data */ + struct func { /* function data: */ + struct func *link; /* link to next function */ + char *name; /* function name */ + struct count count; /* total number of calls */ + struct caller { /* caller data: */ + struct caller *link; /* link to next caller */ + char *name; /* caller's name */ + char *file; /* call site: file, x, y */ + int x, y; + int count; /* number of calls from this site */ + } *callers; + } *funcs; /* list of functions */ +} *filelist; +FILE *fp; + +/* acaller - add caller and site (file,x,y) to callee's callers list */ +static void acaller(char *caller, char *file, int x, int y, int count, struct func *callee) { + struct caller *q; + + assert(callee); + for (q = callee->callers; q && (caller != q->name + || file != q->file || x != q->x || y != q->y); q = q->link) + ; + if (!q) { + struct caller **r; + NEW(q, PERM); + q->name = caller; + q->file = file; + q->x = x; + q->y = y; + q->count = 0; + for (r = &callee->callers; *r && (strcmp(q->name, (*r)->name) > 0 + || strcmp(q->file, (*r)->file) > 0 || q->y > (*r)->y || q->y > (*r)->y); r = &(*r)->link) + ; + q->link = *r; + *r = q; + } + q->count += count; +} + +/* compare - return <0, 0, >0 if ab, resp. */ +static int compare(struct count *a, struct count *b) { + if (a->y == b->y) + return a->x - b->x; + return a->y - b->y; +} + +/* findfile - return file name's file list entry, or 0 */ +static struct file *findfile(char *name) { + struct file *p; + + for (p = filelist; p; p = p->link) + if (p->name == name) + return p; + return 0; +} + +/* afunction - add function name and its data to file's function list */ +static struct func *afunction(char *name, char *file, int x, int y, int count) { + struct file *p = findfile(file); + struct func *q; + + assert(p); + for (q = p->funcs; q && name != q->name; q = q->link) + ; + if (!q) { + struct func **r; + NEW(q, PERM); + q->name = name; + q->count.x = x; + q->count.y = y; + q->count.count = 0; + q->callers = 0; + for (r = &p->funcs; *r && compare(&q->count, &(*r)->count) > 0; r = &(*r)->link) + ; + q->link = *r; + *r = q; + } + q->count.count += count; + return q; +} + +/* apoint - append execution point i to file's data */ +static void apoint(int i, char *file, int x, int y, int count) { + struct file *p = findfile(file); + + assert(p); + if (i >= p->size) { + int j; + if (p->size == 0) { + p->size = i >= 200 ? 2*i : 200; + p->counts = newarray(p->size, sizeof *p->counts, PERM); + } else { + struct count *new; + p->size = 2*i; + new = newarray(p->size, sizeof *new, PERM); + for (j = 0; j < p->count; j++) + new[j] = p->counts[j]; + p->counts = new; + } + for (j = p->count; j < p->size; j++) { + static struct count z; + p->counts[j] = z; + } + } + p->counts[i].x = x; + p->counts[i].y = y; + p->counts[i].count += count; + if (i >= p->count) + p->count = i + 1; +} + +/* findcount - return count associated with (file,x,y) or -1 */ +int findcount(char *file, int x, int y) { + static struct file *cursor; + + if (cursor == 0 || cursor->name != file) + cursor = findfile(file); + if (cursor) { + int l, u; + struct count *c = cursor->counts; + for (l = 0, u = cursor->count - 1; l <= u; ) { + int k = (l + u)/2; + if (c[k].y > y || (c[k].y == y && c[k].x > x)) + u = k - 1; + else if (c[k].y < y || (c[k].y == y && c[k].x < x)) + l = k + 1; + else + return c[k].count; + } + } + return -1; +} + +/* findfunc - return count associated with function name in file or -1 */ +int findfunc(char *name, char *file) { + static struct file *cursor; + + if (cursor == 0 || cursor->name != file) + cursor = findfile(file); + if (cursor) { + struct func *p; + for (p = cursor->funcs; p; p = p->link) + if (p->name == name) + return p->count.count; + } + return -1; +} + +/* getd - read a nonnegative number */ +static int getd(void) { + int c, n = 0; + + while ((c = getc(fp)) != EOF && (c == ' ' || c == '\n' || c == '\t')) + ; + if (c >= '0' && c <= '9') { + do + n = 10*n + (c - '0'); + while ((c = getc(fp)) >= '0' && c <= '9'); + return n; + } + return -1; +} + +/* getstr - read a string */ +static char *getstr(void) { + int c; + char buf[MAXTOKEN], *s = buf; + + while ((c = getc(fp)) != EOF && c != ' ' && c != '\n' && c != '\t') + if (s - buf < (int)sizeof buf - 2) + *s++ = c; + *s = 0; + return s == buf ? (char *)0 : string(buf); +} + +/* gather - read prof.out data from fd */ +static int gather(void) { + int i, nfiles, nfuncs, npoints; + char *files[64]; + + if ((nfiles = getd()) < 0) + return 0; + assert(nfiles < NELEMS(files)); + for (i = 0; i < nfiles; i++) { + if ((files[i] = getstr()) == 0) + return -1; + if (!findfile(files[i])) { + struct file *new; + NEW(new, PERM); + new->name = files[i]; + new->size = new->count = 0; + new->counts = 0; + new->funcs = 0; + new->link = filelist; + filelist = new; + } + } + if ((nfuncs = getd()) < 0) + return -1; + for (i = 0; i < nfuncs; i++) { + struct func *q; + char *name, *file; + int f, x, y, count; + if ((name = getstr()) == 0 || (f = getd()) <= 0 + || (x = getd()) < 0 || (y = getd()) < 0 || (count = getd()) < 0) + return -1; + q = afunction(name, files[f-1], x, y, count); + if ((name = getstr()) == 0 || (file = getstr()) == 0 + || (x = getd()) < 0 || (y = getd()) < 0) + return -1; + if (*name != '?') + acaller(name, file, x, y, count, q); + } + if ((npoints = getd()) < 0) + return -1; + for (i = 0; i < npoints; i++) { + int f, x, y, count; + if ((f = getd()) < 0 || (x = getd()) < 0 || (y = getd()) < 0 + || (count = getd()) < 0) + return -1; + if (f) + apoint(i, files[f-1], x, y, count); + } + return 1; +} + +/* process - read prof.out data from file */ +int process(char *file) { + int more; + + if ((fp = fopen(file, "r")) != NULL) { + struct file *p; + while ((more = gather()) > 0) + ; + fclose(fp); + if (more < 0) + return more; + for (p = filelist; p; p = p->link) + qsort(p->counts, p->count, sizeof *p->counts, + (int (*)(const void *, const void *)) + compare); + + return 1; + } + return 0; +} diff --git a/src/tools/lcc/src/simp.c b/src/tools/lcc/src/simp.c new file mode 100644 index 0000000..ea26ab6 --- /dev/null +++ b/src/tools/lcc/src/simp.c @@ -0,0 +1,587 @@ +#include "c.h" +#include + + +#define foldcnst(TYPE,VAR,OP) \ + if (l->op == CNST+TYPE && r->op == CNST+TYPE) \ + return cnsttree(ty, l->u.v.VAR OP r->u.v.VAR) +#define commute(L,R) \ + if (generic(R->op) == CNST && generic(L->op) != CNST) \ + do { Tree t = L; L = R; R = t; } while(0) +#define xfoldcnst(TYPE,VAR,OP,FUNC)\ + if (l->op == CNST+TYPE && r->op == CNST+TYPE\ + && FUNC(l->u.v.VAR,r->u.v.VAR,\ + ty->u.sym->u.limits.min.VAR,\ + ty->u.sym->u.limits.max.VAR, needconst)) \ + return cnsttree(ty, l->u.v.VAR OP r->u.v.VAR) +#define xcvtcnst(FTYPE,SRC,DST,VAR,EXPR) \ + if (l->op == CNST+FTYPE) do {\ + if (!explicitCast\ + && ((SRC) < DST->u.sym->u.limits.min.VAR || (SRC) > DST->u.sym->u.limits.max.VAR))\ + warning("overflow in converting constant expression from `%t' to `%t'\n", l->type, DST);\ + if (needconst\ + || !((SRC) < DST->u.sym->u.limits.min.VAR || (SRC) > DST->u.sym->u.limits.max.VAR))\ + return cnsttree(ty, (EXPR)); } while(0) +#define identity(X,Y,TYPE,VAR,VAL) \ + if (X->op == CNST+TYPE && X->u.v.VAR == VAL) return Y +#define zerofield(OP,TYPE,VAR) \ + if (l->op == FIELD \ + && r->op == CNST+TYPE && r->u.v.VAR == 0)\ + return eqtree(OP, bittree(BAND, l->kids[0],\ + cnsttree(unsignedtype, \ + (unsigned long)fieldmask(l->u.field)<u.field))), r) +#define cfoldcnst(TYPE,VAR,OP) \ + if (l->op == CNST+TYPE && r->op == CNST+TYPE) \ + return cnsttree(inttype, (long)(l->u.v.VAR OP r->u.v.VAR)) +#define foldaddp(L,R,RTYPE,VAR) \ + if (L->op == CNST+P && R->op == CNST+RTYPE) { \ + Tree e = tree(CNST+P, ty, NULL, NULL);\ + e->u.v.p = (char *)L->u.v.p + R->u.v.VAR;\ + return e; } +#define ufoldcnst(TYPE,EXP) if (l->op == CNST+TYPE) return EXP +#define sfoldcnst(OP) \ + if (l->op == CNST+U && r->op == CNST+I \ + && r->u.v.i >= 0 && r->u.v.i < 8*l->type->size) \ + return cnsttree(ty, (unsigned long)(l->u.v.u OP r->u.v.i)) +#define geu(L,R,V) \ + if (R->op == CNST+U && R->u.v.u == 0) do { \ + warning("result of unsigned comparison is constant\n"); \ + return tree(RIGHT, inttype, root(L), cnsttree(inttype, (long)(V))); } while(0) +#define idempotent(OP) if (l->op == OP) return l->kids[0] + +int needconst; +int explicitCast; +static int addi(long x, long y, long min, long max, int needconst) { + int cond = x == 0 || y == 0 + || (x < 0 && y < 0 && x >= min - y) + || (x < 0 && y > 0) + || (x > 0 && y < 0) + || (x > 0 && y > 0 && x <= max - y); + if (!cond && needconst) { + warning("overflow in constant expression\n"); + cond = 1; + } + return cond; + + +} + +static int addd(double x, double y, double min, double max, int needconst) { + int cond = x == 0 || y == 0 + || (x < 0 && y < 0 && x >= min - y) + || (x < 0 && y > 0) + || (x > 0 && y < 0) + || (x > 0 && y > 0 && x <= max - y); + if (!cond && needconst) { + warning("overflow in constant expression\n"); + cond = 1; + } + return cond; + + +} + +static Tree addrtree(Tree e, long n, Type ty) { + Symbol p = e->u.sym, q; + + if (p->scope == GLOBAL + || p->sclass == STATIC || p->sclass == EXTERN) + NEW0(q, PERM); + else + NEW0(q, FUNC); + q->name = stringd(genlabel(1)); + q->sclass = p->sclass; + q->scope = p->scope; + assert(isptr(ty) || isarray(ty)); + q->type = isptr(ty) ? ty->type : ty; + q->temporary = p->temporary; + q->generated = p->generated; + q->addressed = p->addressed; + q->computed = 1; + q->defined = 1; + q->ref = 1; + if (p->scope == GLOBAL + || p->sclass == STATIC || p->sclass == EXTERN) { + if (p->sclass == AUTO) + q->sclass = STATIC; + (*IR->address)(q, p, n); + } else { + Code cp; + addlocal(p); + cp = code(Address); + cp->u.addr.sym = q; + cp->u.addr.base = p; + cp->u.addr.offset = n; + } + e = tree(e->op, ty, NULL, NULL); + e->u.sym = q; + return e; +} + +/* div[id] - return 1 if min <= x/y <= max, 0 otherwise */ +static int divi(long x, long y, long min, long max, int needconst) { + int cond = y != 0 && !(x == min && y == -1); + if (!cond && needconst) { + warning("overflow in constant expression\n"); + cond = 1; + } + return cond; + + +} + +static int divd(double x, double y, double min, double max, int needconst) { + int cond; + + if (x < 0) x = -x; + if (y < 0) y = -y; + cond = y != 0 && !(y < 1 && x > max*y); + if (!cond && needconst) { + warning("overflow in constant expression\n"); + cond = 1; + } + return cond; + +} + +/* mul[id] - return 1 if min <= x*y <= max, 0 otherwise */ +static int muli(long x, long y, long min, long max, int needconst) { + int cond = (x > -1 && x <= 1) || (y > -1 && y <= 1) + || (x < 0 && y < 0 && -x <= max/-y) + || (x < 0 && y > 0 && x >= min/y) + || (x > 0 && y < 0 && y >= min/x) + || (x > 0 && y > 0 && x <= max/y); + if (!cond && needconst) { + warning("overflow in constant expression\n"); + cond = 1; + } + return cond; + + +} + +static int muld(double x, double y, double min, double max, int needconst) { + int cond = (x >= -1 && x <= 1) || (y >= -1 && y <= 1) + || (x < 0 && y < 0 && -x <= max/-y) + || (x < 0 && y > 0 && x >= min/y) + || (x > 0 && y < 0 && y >= min/x) + || (x > 0 && y > 0 && x <= max/y); + if (!cond && needconst) { + warning("overflow in constant expression\n"); + cond = 1; + } + return cond; + + +} +/* sub[id] - return 1 if min <= x-y <= max, 0 otherwise */ +static int subi(long x, long y, long min, long max, int needconst) { + return addi(x, -y, min, max, needconst); +} + +static int subd(double x, double y, double min, double max, int needconst) { + return addd(x, -y, min, max, needconst); +} +Tree constexpr(int tok) { + Tree p; + + needconst++; + p = expr1(tok); + needconst--; + return p; +} + +int intexpr(int tok, int n) { + Tree p = constexpr(tok); + + needconst++; + if (p->op == CNST+I || p->op == CNST+U) + n = cast(p, inttype)->u.v.i; + else + error("integer expression must be constant\n"); + needconst--; + return n; +} +Tree simplify(int op, Type ty, Tree l, Tree r) { + int n; + + if (optype(op) == 0) + op = mkop(op, ty); + switch (op) { + case ADD+U: + foldcnst(U,u,+); + commute(r,l); + identity(r,l,U,u,0); + break; + case ADD+I: + xfoldcnst(I,i,+,addi); + commute(r,l); + identity(r,l,I,i,0); + break; + case CVI+I: + xcvtcnst(I,l->u.v.i,ty,i,(long)extend(l->u.v.i,ty)); + break; + case CVU+I: + if (l->op == CNST+U) { + if (!explicitCast && l->u.v.u > ty->u.sym->u.limits.max.i) + warning("overflow in converting constant expression from `%t' to `%t'\n", l->type, ty); + if (needconst || !(l->u.v.u > ty->u.sym->u.limits.max.i)) + return cnsttree(ty, (long)extend(l->u.v.u,ty)); + } + break; + case CVP+U: + xcvtcnst(P,(unsigned long)l->u.v.p,ty,u,(unsigned long)l->u.v.p); + break; + case CVU+P: + xcvtcnst(U,(void*)l->u.v.u,ty,p,(void*)l->u.v.u); + break; + case CVP+P: + xcvtcnst(P,l->u.v.p,ty,p,l->u.v.p); + break; + case CVI+U: + xcvtcnst(I,l->u.v.i,ty,u,((unsigned long)l->u.v.i)&ones(8*ty->size)); + break; + case CVU+U: + xcvtcnst(U,l->u.v.u,ty,u,l->u.v.u&ones(8*ty->size)); + break; + + case CVI+F: + xcvtcnst(I,l->u.v.i,ty,d,(double)l->u.v.i); + case CVU+F: + xcvtcnst(U,l->u.v.u,ty,d,(double)l->u.v.u); + break; + case CVF+I: + xcvtcnst(F,l->u.v.d,ty,i,(long)l->u.v.d); + break; + case CVF+F: { + float d = 0.0f; + if (l->op == CNST+F) { + if (l->u.v.d < ty->u.sym->u.limits.min.d) + d = ty->u.sym->u.limits.min.d; + else if (l->u.v.d > ty->u.sym->u.limits.max.d) + d = ty->u.sym->u.limits.max.d; + else + d = l->u.v.d; + } + xcvtcnst(F,l->u.v.d,ty,d,(double)d); + break; + } + case BAND+U: + foldcnst(U,u,&); + commute(r,l); + identity(r,l,U,u,ones(8*ty->size)); + if (r->op == CNST+U && r->u.v.u == 0) + return tree(RIGHT, ty, root(l), cnsttree(ty, 0UL)); + break; + case BAND+I: + foldcnst(I,i,&); + commute(r,l); + identity(r,l,I,i,ones(8*ty->size)); + if (r->op == CNST+I && r->u.v.u == 0) + return tree(RIGHT, ty, root(l), cnsttree(ty, 0L)); + break; + + case MUL+U: + commute(l,r); + if (l->op == CNST+U && (n = ispow2(l->u.v.u)) != 0) + return simplify(LSH, ty, r, cnsttree(inttype, (long)n)); + foldcnst(U,u,*); + identity(r,l,U,u,1); + break; + case NE+I: + cfoldcnst(I,i,!=); + commute(r,l); + zerofield(NE,I,i); + break; + + case EQ+I: + cfoldcnst(I,i,==); + commute(r,l); + zerofield(EQ,I,i); + break; + case ADD+P: + foldaddp(l,r,I,i); + foldaddp(l,r,U,u); + foldaddp(r,l,I,i); + foldaddp(r,l,U,u); + commute(r,l); + identity(r,retype(l,ty),I,i,0); + identity(r,retype(l,ty),U,u,0); + if (isaddrop(l->op) + && ((r->op == CNST+I && r->u.v.i <= longtype->u.sym->u.limits.max.i + && r->u.v.i >= longtype->u.sym->u.limits.min.i) + || (r->op == CNST+U && r->u.v.u <= longtype->u.sym->u.limits.max.i))) + return addrtree(l, cast(r, longtype)->u.v.i, ty); + if (l->op == ADD+P && isaddrop(l->kids[1]->op) + && ((r->op == CNST+I && r->u.v.i <= longtype->u.sym->u.limits.max.i + && r->u.v.i >= longtype->u.sym->u.limits.min.i) + || (r->op == CNST+U && r->u.v.u <= longtype->u.sym->u.limits.max.i))) + return simplify(ADD+P, ty, l->kids[0], + addrtree(l->kids[1], cast(r, longtype)->u.v.i, ty)); + if ((l->op == ADD+I || l->op == SUB+I) + && l->kids[1]->op == CNST+I && isaddrop(r->op)) + return simplify(ADD+P, ty, l->kids[0], + simplify(generic(l->op)+P, ty, r, l->kids[1])); + if (l->op == ADD+P && generic(l->kids[1]->op) == CNST + && generic(r->op) == CNST) + return simplify(ADD+P, ty, l->kids[0], + simplify(ADD, l->kids[1]->type, l->kids[1], r)); + if (l->op == ADD+I && generic(l->kids[1]->op) == CNST + && r->op == ADD+P && generic(r->kids[1]->op) == CNST) + return simplify(ADD+P, ty, l->kids[0], + simplify(ADD+P, ty, r->kids[0], + simplify(ADD, r->kids[1]->type, l->kids[1], r->kids[1]))); + if (l->op == RIGHT && l->kids[1]) + return tree(RIGHT, ty, l->kids[0], + simplify(ADD+P, ty, l->kids[1], r)); + else if (l->op == RIGHT && l->kids[0]) + return tree(RIGHT, ty, + simplify(ADD+P, ty, l->kids[0], r), NULL); + break; + + case ADD+F: + xfoldcnst(F,d,+,addd); + commute(r,l); + break; + case AND+I: + op = AND; + ufoldcnst(I,l->u.v.i ? cond(r) : l); /* 0&&r => 0, 1&&r => r */ + break; + case OR+I: + op = OR; + /* 0||r => r, 1||r => 1 */ + ufoldcnst(I,l->u.v.i ? cnsttree(ty, 1L) : cond(r)); + break; + case BCOM+I: + ufoldcnst(I,cnsttree(ty, (long)extend((~l->u.v.i)&ones(8*ty->size), ty))); + idempotent(BCOM+U); + break; + case BCOM+U: + ufoldcnst(U,cnsttree(ty, (unsigned long)((~l->u.v.u)&ones(8*ty->size)))); + idempotent(BCOM+U); + break; + case BOR+U: + foldcnst(U,u,|); + commute(r,l); + identity(r,l,U,u,0); + break; + case BOR+I: + foldcnst(I,i,|); + commute(r,l); + identity(r,l,I,i,0); + break; + case BXOR+U: + foldcnst(U,u,^); + commute(r,l); + identity(r,l,U,u,0); + break; + case BXOR+I: + foldcnst(I,i,^); + commute(r,l); + identity(r,l,I,i,0); + break; + case DIV+F: + xfoldcnst(F,d,/,divd); + break; + case DIV+I: + identity(r,l,I,i,1); + if ((r->op == CNST+I && r->u.v.i == 0) + || (l->op == CNST+I && l->u.v.i == ty->u.sym->u.limits.min.i + && r->op == CNST+I && r->u.v.i == -1)) + break; + xfoldcnst(I,i,/,divi); + break; + case DIV+U: + identity(r,l,U,u,1); + if (r->op == CNST+U && r->u.v.u == 0) + break; + if (r->op == CNST+U && (n = ispow2(r->u.v.u)) != 0) + return simplify(RSH, ty, l, cnsttree(inttype, (long)n)); + foldcnst(U,u,/); + break; + case EQ+F: + cfoldcnst(F,d,==); + commute(r,l); + break; + case EQ+U: + cfoldcnst(U,u,==); + commute(r,l); + zerofield(EQ,U,u); + break; + case GE+F: cfoldcnst(F,d,>=); break; + case GE+I: cfoldcnst(I,i,>=); break; + case GE+U: + geu(l,r,1); /* l >= 0 => (l,1) */ + cfoldcnst(U,u,>=); + if (l->op == CNST+U && l->u.v.u == 0) /* 0 >= r => r == 0 */ + return eqtree(EQ, r, l); + break; + case GT+F: cfoldcnst(F,d, >); break; + case GT+I: cfoldcnst(I,i, >); break; + case GT+U: + geu(r,l,0); /* 0 > r => (r,0) */ + cfoldcnst(U,u, >); + if (r->op == CNST+U && r->u.v.u == 0) /* l > 0 => l != 0 */ + return eqtree(NE, l, r); + break; + case LE+F: cfoldcnst(F,d,<=); break; + case LE+I: cfoldcnst(I,i,<=); break; + case LE+U: + geu(r,l,1); /* 0 <= r => (r,1) */ + cfoldcnst(U,u,<=); + if (r->op == CNST+U && r->u.v.u == 0) /* l <= 0 => l == 0 */ + return eqtree(EQ, l, r); + break; + case LSH+I: + identity(r,l,I,i,0); + if (l->op == CNST+I && r->op == CNST+I + && r->u.v.i >= 0 && r->u.v.i < 8*l->type->size + && muli(l->u.v.i, 1<u.v.i, ty->u.sym->u.limits.min.i, ty->u.sym->u.limits.max.i, needconst)) + return cnsttree(ty, (long)(l->u.v.i<u.v.i)); + if (r->op == CNST+I && (r->u.v.i >= 8*ty->size || r->u.v.i < 0)) { + warning("shifting an `%t' by %d bits is undefined\n", ty, r->u.v.i); + break; + } + + break; + case LSH+U: + identity(r,l,I,i,0); + sfoldcnst(<<); + if (r->op == CNST+I && (r->u.v.i >= 8*ty->size || r->u.v.i < 0)) { + warning("shifting an `%t' by %d bits is undefined\n", ty, r->u.v.i); + break; + } + + break; + + case LT+F: cfoldcnst(F,d, <); break; + case LT+I: cfoldcnst(I,i, <); break; + case LT+U: + geu(l,r,0); /* l < 0 => (l,0) */ + cfoldcnst(U,u, <); + if (l->op == CNST+U && l->u.v.u == 0) /* 0 < r => r != 0 */ + return eqtree(NE, r, l); + break; + case MOD+I: + if (r->op == CNST+I && r->u.v.i == 1) /* l%1 => (l,0) */ + return tree(RIGHT, ty, root(l), cnsttree(ty, 0L)); + if ((r->op == CNST+I && r->u.v.i == 0) + || (l->op == CNST+I && l->u.v.i == ty->u.sym->u.limits.min.i + && r->op == CNST+I && r->u.v.i == -1)) + break; + xfoldcnst(I,i,%,divi); + break; + case MOD+U: + if (r->op == CNST+U && ispow2(r->u.v.u)) /* l%2^n => l&(2^n-1) */ + return bittree(BAND, l, cnsttree(ty, r->u.v.u - 1)); + if (r->op == CNST+U && r->u.v.u == 0) + break; + foldcnst(U,u,%); + break; + case MUL+F: + xfoldcnst(F,d,*,muld); + commute(l,r); + break; + case MUL+I: + commute(l,r); + xfoldcnst(I,i,*,muli); + if (l->op == CNST+I && r->op == ADD+I && r->kids[1]->op == CNST+I) + /* c1*(x + c2) => c1*x + c1*c2 */ + return simplify(ADD, ty, simplify(MUL, ty, l, r->kids[0]), + simplify(MUL, ty, l, r->kids[1])); + if (l->op == CNST+I && r->op == SUB+I && r->kids[1]->op == CNST+I) + /* c1*(x - c2) => c1*x - c1*c2 */ + return simplify(SUB, ty, simplify(MUL, ty, l, r->kids[0]), + simplify(MUL, ty, l, r->kids[1])); + if (l->op == CNST+I && l->u.v.i > 0 && (n = ispow2(l->u.v.i)) != 0) + /* 2^n * r => r<u.v.d)); + idempotent(NEG+F); + break; + case NEG+I: + if (l->op == CNST+I) { + if (needconst && l->u.v.i == ty->u.sym->u.limits.min.i) + warning("overflow in constant expression\n"); + if (needconst || l->u.v.i != ty->u.sym->u.limits.min.i) + return cnsttree(ty, -l->u.v.i); + } + idempotent(NEG+I); + break; + case NOT+I: + op = NOT; + ufoldcnst(I,cnsttree(ty, !l->u.v.i)); + break; + case RSH+I: + identity(r,l,I,i,0); + if (l->op == CNST+I && r->op == CNST+I + && r->u.v.i >= 0 && r->u.v.i < 8*l->type->size) { + long n = l->u.v.i>>r->u.v.i; + if (l->u.v.i < 0) + n |= ~0UL<<(8*l->type->size - r->u.v.i); + return cnsttree(ty, n); + } + if (r->op == CNST+I && (r->u.v.i >= 8*ty->size || r->u.v.i < 0)) { + warning("shifting an `%t' by %d bits is undefined\n", ty, r->u.v.i); + break; + } + + break; + case RSH+U: + identity(r,l,I,i,0); + sfoldcnst(>>); + if (r->op == CNST+I && (r->u.v.i >= 8*ty->size || r->u.v.i < 0)) { + warning("shifting an `%t' by %d bits is undefined\n", ty, r->u.v.i); + break; + } + + break; + case SUB+F: + xfoldcnst(F,d,-,subd); + break; + case SUB+I: + xfoldcnst(I,i,-,subi); + identity(r,l,I,i,0); + break; + case SUB+U: + foldcnst(U,u,-); + identity(r,l,U,u,0); + break; + case SUB+P: + if (l->op == CNST+P && r->op == CNST+P) + return cnsttree(ty, (long)((char *)l->u.v.p - (char *)r->u.v.p)); + if (r->op == CNST+I || r->op == CNST+U) + return simplify(ADD, ty, l, + cnsttree(inttype, r->op == CNST+I ? -r->u.v.i : -(long)r->u.v.u)); + if (isaddrop(l->op) && r->op == ADD+I && r->kids[1]->op == CNST+I) + /* l - (x + c) => l-c - x */ + return simplify(SUB, ty, + simplify(SUB, ty, l, r->kids[1]), r->kids[0]); + break; + default:assert(0); + } + return tree(op, ty, l, r); +} +/* ispow2 - if u > 1 && u == 2^n, return n, otherwise return 0 */ +int ispow2(unsigned long u) { + int n; + + if (u > 1 && (u&(u-1)) == 0) + for (n = 0; u; u >>= 1, n++) + if (u&1) + return n; + return 0; +} + diff --git a/src/tools/lcc/src/stmt.c b/src/tools/lcc/src/stmt.c new file mode 100644 index 0000000..9c3bdbe --- /dev/null +++ b/src/tools/lcc/src/stmt.c @@ -0,0 +1,696 @@ +#include "c.h" + + +#define SWSIZE 512 + +#define den(i,j) ((j-buckets[i]+1.0)/(v[j]-v[buckets[i]]+1)) + +struct code codehead = { Start }; +Code codelist = &codehead; +float density = 0.5; +Table stmtlabs; + +static int foldcond(Tree e1, Tree e2); +static void caselabel(Swtch, long, int); +static void cmp(int, Symbol, long, int); +static Tree conditional(int); +static void dostmt(int, Swtch, int); +static int equal(Symbol, Symbol); +static void forstmt(int, Swtch, int); +static void ifstmt(int, int, Swtch, int); +static Symbol localaddr(Tree); +static void stmtlabel(void); +static void swstmt(int, int, int); +static void whilestmt(int, Swtch, int); +Code code(int kind) { + Code cp; + + if (!reachable(kind)) + warning("unreachable code\n"); + + NEW(cp, FUNC); + cp->kind = kind; + cp->prev = codelist; + cp->next = NULL; + codelist->next = cp; + codelist = cp; + return cp; +} +int reachable(int kind) { + + if (kind > Start) { + Code cp; + for (cp = codelist; cp->kind < Label; ) + cp = cp->prev; + if (cp->kind == Jump || cp->kind == Switch) + return 0; + } + return 1; +} +void addlocal(Symbol p) { + if (!p->defined) { + code(Local)->u.var = p; + p->defined = 1; + p->scope = level; + } +} +void definept(Coordinate *p) { + Code cp = code(Defpoint); + + cp->u.point.src = p ? *p : src; + cp->u.point.point = npoints; + if (ncalled > 0) { + int n = findcount(cp->u.point.src.file, + cp->u.point.src.x, cp->u.point.src.y); + if (n > 0) + refinc = (float)n/ncalled; + } + if (glevel > 2) locus(identifiers, &cp->u.point.src); + if (events.points && reachable(Gen)) + { + Tree e = NULL; + apply(events.points, &cp->u.point.src, &e); + if (e) + listnodes(e, 0, 0); + } +} +void statement(int loop, Swtch swp, int lev) { + float ref = refinc; + + if (Aflag >= 2 && lev == 15) + warning("more than 15 levels of nested statements\n"); + switch (t) { + case IF: ifstmt(genlabel(2), loop, swp, lev + 1); + break; + case WHILE: whilestmt(genlabel(3), swp, lev + 1); break; + case DO: dostmt(genlabel(3), swp, lev + 1); expect(';'); + break; + + case FOR: forstmt(genlabel(4), swp, lev + 1); + break; + case BREAK: walk(NULL, 0, 0); + definept(NULL); + if (swp && swp->lab > loop) + branch(swp->lab + 1); + else if (loop) + branch(loop + 2); + else + error("illegal break statement\n"); + t = gettok(); expect(';'); + break; + + case CONTINUE: walk(NULL, 0, 0); + definept(NULL); + if (loop) + branch(loop + 1); + else + error("illegal continue statement\n"); + t = gettok(); expect(';'); + break; + + case SWITCH: swstmt(loop, genlabel(2), lev + 1); + break; + case CASE: { + int lab = genlabel(1); + if (swp == NULL) + error("illegal case label\n"); + definelab(lab); + while (t == CASE) { + static char stop[] = { IF, ID, 0 }; + Tree p; + t = gettok(); + p = constexpr(0); + if (generic(p->op) == CNST && isint(p->type)) { + if (swp) { + needconst++; + p = cast(p, swp->sym->type); + if (p->type->op == UNSIGNED) + p->u.v.i = extend(p->u.v.u, p->type); + needconst--; + caselabel(swp, p->u.v.i, lab); + } + } else + error("case label must be a constant integer expression\n"); + + test(':', stop); + } + statement(loop, swp, lev); + } break; + case DEFAULT: if (swp == NULL) + error("illegal default label\n"); + else if (swp->deflab) + error("extra default label\n"); + else { + swp->deflab = findlabel(swp->lab); + definelab(swp->deflab->u.l.label); + } + t = gettok(); + expect(':'); + statement(loop, swp, lev); break; + case RETURN: { + Type rty = freturn(cfunc->type); + t = gettok(); + definept(NULL); + if (t != ';') + if (rty == voidtype) { + error("extraneous return value\n"); + expr(0); + retcode(NULL); + } else + retcode(expr(0)); + else { + if (rty != voidtype) + warning("missing return value\n"); + retcode(NULL); + } + branch(cfunc->u.f.label); + } expect(';'); + break; + + case '{': compound(loop, swp, lev + 1); break; + case ';': definept(NULL); t = gettok(); break; + case GOTO: walk(NULL, 0, 0); + definept(NULL); + t = gettok(); + if (t == ID) { + Symbol p = lookup(token, stmtlabs); + if (p == NULL) { + p = install(token, &stmtlabs, 0, FUNC); + p->scope = LABELS; + p->u.l.label = genlabel(1); + p->src = src; + } + use(p, src); + branch(p->u.l.label); + t = gettok(); + } else + error("missing label in goto\n"); expect(';'); + break; + + case ID: if (getchr() == ':') { + stmtlabel(); + statement(loop, swp, lev); + break; + } + default: definept(NULL); + if (kind[t] != ID) { + error("unrecognized statement\n"); + t = gettok(); + } else { + Tree e = expr0(0); + listnodes(e, 0, 0); + if (nodecount == 0 || nodecount > 200) + walk(NULL, 0, 0); + else if (glevel) walk(NULL, 0, 0); + deallocate(STMT); + } expect(';'); + break; + + } + if (kind[t] != IF && kind[t] != ID + && t != '}' && t != EOI) { + static char stop[] = { IF, ID, '}', 0 }; + error("illegal statement termination\n"); + skipto(0, stop); + } + refinc = ref; +} + +static void ifstmt(int lab, int loop, Swtch swp, int lev) { + t = gettok(); + expect('('); + definept(NULL); + walk(conditional(')'), 0, lab); + refinc /= 2.0; + statement(loop, swp, lev); + if (t == ELSE) { + branch(lab + 1); + t = gettok(); + definelab(lab); + statement(loop, swp, lev); + if (findlabel(lab + 1)->ref) + definelab(lab + 1); + } else + definelab(lab); +} +static Tree conditional(int tok) { + Tree p = expr(tok); + + if (Aflag > 1 && isfunc(p->type)) + warning("%s used in a conditional expression\n", + funcname(p)); + return cond(p); +} +static void stmtlabel(void) { + Symbol p = lookup(token, stmtlabs); + + if (p == NULL) { + p = install(token, &stmtlabs, 0, FUNC); + p->scope = LABELS; + p->u.l.label = genlabel(1); + p->src = src; + } + if (p->defined) + error("redefinition of label `%s' previously defined at %w\n", p->name, &p->src); + + p->defined = 1; + definelab(p->u.l.label); + t = gettok(); + expect(':'); +} +static void forstmt(int lab, Swtch swp, int lev) { + int once = 0; + Tree e1 = NULL, e2 = NULL, e3 = NULL; + Coordinate pt2, pt3; + + t = gettok(); + expect('('); + definept(NULL); + if (kind[t] == ID) + e1 = texpr(expr0, ';', FUNC); + else + expect(';'); + walk(e1, 0, 0); + pt2 = src; + refinc *= 10.0; + if (kind[t] == ID) + e2 = texpr(conditional, ';', FUNC); + else + expect(';'); + pt3 = src; + if (kind[t] == ID) + e3 = texpr(expr0, ')', FUNC); + else { + static char stop[] = { IF, ID, '}', 0 }; + test(')', stop); + } + if (e2) { + once = foldcond(e1, e2); + if (!once) + branch(lab + 3); + } + definelab(lab); + statement(lab, swp, lev); + definelab(lab + 1); + definept(&pt3); + if (e3) + walk(e3, 0, 0); + if (e2) { + if (!once) + definelab(lab + 3); + definept(&pt2); + walk(e2, lab, 0); + } else { + definept(&pt2); + branch(lab); + } + if (findlabel(lab + 2)->ref) + definelab(lab + 2); +} +static void swstmt(int loop, int lab, int lev) { + Tree e; + struct swtch sw; + Code head, tail; + + t = gettok(); + expect('('); + definept(NULL); + e = expr(')'); + if (!isint(e->type)) { + error("illegal type `%t' in switch expression\n", + e->type); + e = retype(e, inttype); + } + e = cast(e, promote(e->type)); + if (generic(e->op) == INDIR && isaddrop(e->kids[0]->op) + && e->kids[0]->u.sym->type == e->type + && !isvolatile(e->kids[0]->u.sym->type)) { + sw.sym = e->kids[0]->u.sym; + walk(NULL, 0, 0); + } else { + sw.sym = genident(REGISTER, e->type, level); + addlocal(sw.sym); + walk(asgn(sw.sym, e), 0, 0); + } + head = code(Switch); + sw.lab = lab; + sw.deflab = NULL; + sw.ncases = 0; + sw.size = SWSIZE; + sw.values = newarray(SWSIZE, sizeof *sw.values, FUNC); + sw.labels = newarray(SWSIZE, sizeof *sw.labels, FUNC); + refinc /= 10.0; + statement(loop, &sw, lev); + if (sw.deflab == NULL) { + sw.deflab = findlabel(lab); + definelab(lab); + if (sw.ncases == 0) + warning("switch statement with no cases\n"); + } + if (findlabel(lab + 1)->ref) + definelab(lab + 1); + tail = codelist; + codelist = head->prev; + codelist->next = head->prev = NULL; + if (sw.ncases > 0) + swgen(&sw); + branch(lab); + head->next->prev = codelist; + codelist->next = head->next; + codelist = tail; +} +static void caselabel(Swtch swp, long val, int lab) { + int k; + + if (swp->ncases >= swp->size) + { + long *vals = swp->values; + Symbol *labs = swp->labels; + swp->size *= 2; + swp->values = newarray(swp->size, sizeof *swp->values, FUNC); + swp->labels = newarray(swp->size, sizeof *swp->labels, FUNC); + for (k = 0; k < swp->ncases; k++) { + swp->values[k] = vals[k]; + swp->labels[k] = labs[k]; + } + } + k = swp->ncases; + for ( ; k > 0 && swp->values[k-1] >= val; k--) { + swp->values[k] = swp->values[k-1]; + swp->labels[k] = swp->labels[k-1]; + } + if (k < swp->ncases && swp->values[k] == val) + error("duplicate case label `%d'\n", val); + swp->values[k] = val; + swp->labels[k] = findlabel(lab); + ++swp->ncases; + if (Aflag >= 2 && swp->ncases == 258) + warning("more than 257 cases in a switch\n"); +} +void swgen(Swtch swp) { + int *buckets, k, n; + long *v = swp->values; + + buckets = newarray(swp->ncases + 1, + sizeof *buckets, FUNC); + for (n = k = 0; k < swp->ncases; k++, n++) { + buckets[n] = k; + while (n > 0 && den(n-1, k) >= density) + n--; + } + buckets[n] = swp->ncases; + swcode(swp, buckets, 0, n - 1); +} +void swcode(Swtch swp, int b[], int lb, int ub) { + int hilab, lolab, l, u, k = (lb + ub)/2; + long *v = swp->values; + + if (k > lb && k < ub) { + lolab = genlabel(1); + hilab = genlabel(1); + } else if (k > lb) { + lolab = genlabel(1); + hilab = swp->deflab->u.l.label; + } else if (k < ub) { + lolab = swp->deflab->u.l.label; + hilab = genlabel(1); + } else + lolab = hilab = swp->deflab->u.l.label; + l = b[k]; + u = b[k+1] - 1; + if (u - l + 1 <= 3) + { + int i; + for (i = l; i <= u; i++) + cmp(EQ, swp->sym, v[i], swp->labels[i]->u.l.label); + if (k > lb && k < ub) + cmp(GT, swp->sym, v[u], hilab); + else if (k > lb) + cmp(GT, swp->sym, v[u], hilab); + else if (k < ub) + cmp(LT, swp->sym, v[l], lolab); + else + assert(lolab == hilab), + branch(lolab); + walk(NULL, 0, 0); + } + else { + Tree e; + Type ty = signedint(swp->sym->type); + Symbol table = genident(STATIC, + array(voidptype, u - l + 1, 0), GLOBAL); + (*IR->defsymbol)(table); + if (!isunsigned(swp->sym->type) || v[l] != 0) + cmp(LT, swp->sym, v[l], lolab); + cmp(GT, swp->sym, v[u], hilab); + e = (*optree['-'])(SUB, cast(idtree(swp->sym), ty), cnsttree(ty, v[l])); + if (e->type->size < unsignedptr->size) + e = cast(e, unsignedlong); + walk(tree(JUMP, voidtype, + rvalue((*optree['+'])(ADD, pointer(idtree(table)), e)), NULL), + 0, 0); + code(Switch); + codelist->u.swtch.table = table; + codelist->u.swtch.sym = swp->sym; + codelist->u.swtch.deflab = swp->deflab; + codelist->u.swtch.size = u - l + 1; + codelist->u.swtch.values = &v[l]; + codelist->u.swtch.labels = &swp->labels[l]; + if (v[u] - v[l] + 1 >= 10000) + warning("switch generates a huge table\n"); + } + if (k > lb) { + assert(lolab != swp->deflab->u.l.label); + definelab(lolab); + swcode(swp, b, lb, k - 1); + } + if (k < ub) { + assert(hilab != swp->deflab->u.l.label); + definelab(hilab); + swcode(swp, b, k + 1, ub); + } +} +static void cmp(int op, Symbol p, long n, int lab) { + Type ty = signedint(p->type); + + listnodes(eqtree(op, + cast(idtree(p), ty), + cnsttree(ty, n)), + lab, 0); +} +void retcode(Tree p) { + Type ty; + + if (p == NULL) { + if (events.returns) + apply(events.returns, cfunc, NULL); + return; + } + p = pointer(p); + ty = assign(freturn(cfunc->type), p); + if (ty == NULL) { + error("illegal return type; found `%t' expected `%t'\n", + p->type, freturn(cfunc->type)); + return; + } + p = cast(p, ty); + if (retv) + { + if (iscallb(p)) + p = tree(RIGHT, p->type, + tree(CALL+B, p->type, + p->kids[0]->kids[0], idtree(retv)), + rvalue(idtree(retv))); + else + p = asgntree(ASGN, rvalue(idtree(retv)), p); + walk(p, 0, 0); + if (events.returns) + apply(events.returns, cfunc, rvalue(idtree(retv))); + return; + } + if (events.returns) + { + Symbol t1 = genident(AUTO, p->type, level); + addlocal(t1); + walk(asgn(t1, p), 0, 0); + apply(events.returns, cfunc, idtree(t1)); + p = idtree(t1); + } + if (!isfloat(p->type)) + p = cast(p, promote(p->type)); + if (isptr(p->type)) + { + Symbol q = localaddr(p); + if (q && (q->computed || q->generated)) + warning("pointer to a %s is an illegal return value\n", + q->scope == PARAM ? "parameter" : "local"); + else if (q) + warning("pointer to %s `%s' is an illegal return value\n", + q->scope == PARAM ? "parameter" : "local", q->name); + } + walk(tree(mkop(RET,p->type), p->type, p, NULL), 0, 0); +} +void definelab(int lab) { + Code cp; + Symbol p = findlabel(lab); + + assert(lab); + walk(NULL, 0, 0); + code(Label)->u.forest = newnode(LABEL+V, NULL, NULL, p); + for (cp = codelist->prev; cp->kind <= Label; ) + cp = cp->prev; + while ( cp->kind == Jump + && cp->u.forest->kids[0] + && specific(cp->u.forest->kids[0]->op) == ADDRG+P + && cp->u.forest->kids[0]->syms[0] == p) { + assert(cp->u.forest->kids[0]->syms[0]->u.l.label == lab); + p->ref--; + assert(cp->next); + assert(cp->prev); + cp->prev->next = cp->next; + cp->next->prev = cp->prev; + cp = cp->prev; + while (cp->kind <= Label) + cp = cp->prev; + } +} +Node jump(int lab) { + Symbol p = findlabel(lab); + + p->ref++; + return newnode(JUMP+V, newnode(ADDRG+ttob(voidptype), NULL, NULL, p), + NULL, NULL); +} +void branch(int lab) { + Code cp; + Symbol p = findlabel(lab); + + assert(lab); + walk(NULL, 0, 0); + code(Label)->u.forest = jump(lab); + for (cp = codelist->prev; cp->kind < Label; ) + cp = cp->prev; + while ( cp->kind == Label + && cp->u.forest->op == LABEL+V + && !equal(cp->u.forest->syms[0], p)) { + equatelab(cp->u.forest->syms[0], p); + assert(cp->next); + assert(cp->prev); + cp->prev->next = cp->next; + cp->next->prev = cp->prev; + cp = cp->prev; + while (cp->kind < Label) + cp = cp->prev; + } + if (cp->kind == Jump || cp->kind == Switch) { + p->ref--; + codelist->prev->next = NULL; + codelist = codelist->prev; + } else { + codelist->kind = Jump; + if (cp->kind == Label + && cp->u.forest->op == LABEL+V + && equal(cp->u.forest->syms[0], p)) + warning("source code specifies an infinite loop"); + } +} +void equatelab(Symbol old, Symbol new) { + assert(old->u.l.equatedto == NULL); + old->u.l.equatedto = new; + new->ref++; +} +static int equal(Symbol lprime, Symbol dst) { + assert(dst && lprime); + for ( ; dst; dst = dst->u.l.equatedto) + if (lprime == dst) + return 1; + return 0; +} +/* dostmt - do statement while ( expression ) */ +static void dostmt(int lab, Swtch swp, int lev) { + refinc *= 10.0; + t = gettok(); + definelab(lab); + statement(lab, swp, lev); + definelab(lab + 1); + expect(WHILE); + expect('('); + definept(NULL); + walk(conditional(')'), lab, 0); + if (findlabel(lab + 2)->ref) + definelab(lab + 2); +} + +/* foldcond - check if initial test in for(e1;e2;e3) S is necessary */ +static int foldcond(Tree e1, Tree e2) { + int op = generic(e2->op); + Symbol v; + + if (e1 == 0 || e2 == 0) + return 0; + if (generic(e1->op) == ASGN && isaddrop(e1->kids[0]->op) + && generic(e1->kids[1]->op) == CNST) { + v = e1->kids[0]->u.sym; + e1 = e1->kids[1]; + } else + return 0; + if ((op==LE || op==LT || op==EQ || op==NE || op==GT || op==GE) + && generic(e2->kids[0]->op) == INDIR + && e2->kids[0]->kids[0]->u.sym == v + && e2->kids[1]->op == e1->op) { + e1 = simplify(op, e2->type, e1, e2->kids[1]); + if (e1->op == CNST+I) + return e1->u.v.i; + } + return 0; +} + +/* localaddr - returns q if p yields the address of local/parameter q; otherwise returns 0 */ +static Symbol localaddr(Tree p) { + if (p == NULL) + return NULL; + switch (generic(p->op)) { + case INDIR: case CALL: case ARG: + return NULL; + case ADDRL: case ADDRF: + return p->u.sym; + case RIGHT: case ASGN: + if (p->kids[1]) + return localaddr(p->kids[1]); + return localaddr(p->kids[0]); + case COND: { + Symbol q; + assert(p->kids[1] && p->kids[1]->op == RIGHT); + if ((q = localaddr(p->kids[1]->kids[0])) != NULL) + return q; + return localaddr(p->kids[1]->kids[1]); + } + default: { + Symbol q; + if (p->kids[0] && (q = localaddr(p->kids[0])) != NULL) + return q; + return localaddr(p->kids[1]); + } + } +} + +/* whilestmt - while ( expression ) statement */ +static void whilestmt(int lab, Swtch swp, int lev) { + Coordinate pt; + Tree e; + + refinc *= 10.0; + t = gettok(); + expect('('); + walk(NULL, 0, 0); + pt = src; + e = texpr(conditional, ')', FUNC); + branch(lab + 1); + definelab(lab); + statement(lab, swp, lev); + definelab(lab + 1); + definept(&pt); + walk(e, lab, 0); + if (findlabel(lab + 2)->ref) + definelab(lab + 2); +} diff --git a/src/tools/lcc/src/string.c b/src/tools/lcc/src/string.c new file mode 100644 index 0000000..73cfc85 --- /dev/null +++ b/src/tools/lcc/src/string.c @@ -0,0 +1,122 @@ +#include "c.h" + + +static struct string { + char *str; + int len; + struct string *link; +} *buckets[1024]; +static int scatter[] = { /* map characters to random values */ + 2078917053, 143302914, 1027100827, 1953210302, 755253631, + 2002600785, 1405390230, 45248011, 1099951567, 433832350, + 2018585307, 438263339, 813528929, 1703199216, 618906479, + 573714703, 766270699, 275680090, 1510320440, 1583583926, + 1723401032, 1965443329, 1098183682, 1636505764, 980071615, + 1011597961, 643279273, 1315461275, 157584038, 1069844923, + 471560540, 89017443, 1213147837, 1498661368, 2042227746, + 1968401469, 1353778505, 1300134328, 2013649480, 306246424, + 1733966678, 1884751139, 744509763, 400011959, 1440466707, + 1363416242, 973726663, 59253759, 1639096332, 336563455, + 1642837685, 1215013716, 154523136, 593537720, 704035832, + 1134594751, 1605135681, 1347315106, 302572379, 1762719719, + 269676381, 774132919, 1851737163, 1482824219, 125310639, + 1746481261, 1303742040, 1479089144, 899131941, 1169907872, + 1785335569, 485614972, 907175364, 382361684, 885626931, + 200158423, 1745777927, 1859353594, 259412182, 1237390611, + 48433401, 1902249868, 304920680, 202956538, 348303940, + 1008956512, 1337551289, 1953439621, 208787970, 1640123668, + 1568675693, 478464352, 266772940, 1272929208, 1961288571, + 392083579, 871926821, 1117546963, 1871172724, 1771058762, + 139971187, 1509024645, 109190086, 1047146551, 1891386329, + 994817018, 1247304975, 1489680608, 706686964, 1506717157, + 579587572, 755120366, 1261483377, 884508252, 958076904, + 1609787317, 1893464764, 148144545, 1415743291, 2102252735, + 1788268214, 836935336, 433233439, 2055041154, 2109864544, + 247038362, 299641085, 834307717, 1364585325, 23330161, + 457882831, 1504556512, 1532354806, 567072918, 404219416, + 1276257488, 1561889936, 1651524391, 618454448, 121093252, + 1010757900, 1198042020, 876213618, 124757630, 2082550272, + 1834290522, 1734544947, 1828531389, 1982435068, 1002804590, + 1783300476, 1623219634, 1839739926, 69050267, 1530777140, + 1802120822, 316088629, 1830418225, 488944891, 1680673954, + 1853748387, 946827723, 1037746818, 1238619545, 1513900641, + 1441966234, 367393385, 928306929, 946006977, 985847834, + 1049400181, 1956764878, 36406206, 1925613800, 2081522508, + 2118956479, 1612420674, 1668583807, 1800004220, 1447372094, + 523904750, 1435821048, 923108080, 216161028, 1504871315, + 306401572, 2018281851, 1820959944, 2136819798, 359743094, + 1354150250, 1843084537, 1306570817, 244413420, 934220434, + 672987810, 1686379655, 1301613820, 1601294739, 484902984, + 139978006, 503211273, 294184214, 176384212, 281341425, + 228223074, 147857043, 1893762099, 1896806882, 1947861263, + 1193650546, 273227984, 1236198663, 2116758626, 489389012, + 593586330, 275676551, 360187215, 267062626, 265012701, + 719930310, 1621212876, 2108097238, 2026501127, 1865626297, + 894834024, 552005290, 1404522304, 48964196, 5816381, + 1889425288, 188942202, 509027654, 36125855, 365326415, + 790369079, 264348929, 513183458, 536647531, 13672163, + 313561074, 1730298077, 286900147, 1549759737, 1699573055, + 776289160, 2143346068, 1975249606, 1136476375, 262925046, + 92778659, 1856406685, 1884137923, 53392249, 1735424165, + 1602280572 +}; +char *string(const char *str) { + const char *s; + + for (s = str; *s; s++) + ; + return stringn(str, s - str); +} +char *stringd(long n) { + char str[25], *s = str + sizeof (str); + unsigned long m; + + if (n == LONG_MIN) + m = (unsigned long)LONG_MAX + 1; + else if (n < 0) + m = -n; + else + m = n; + do + *--s = m%10 + '0'; + while ((m /= 10) != 0); + if (n < 0) + *--s = '-'; + return stringn(s, str + sizeof (str) - s); +} +char *stringn(const char *str, int len) { + int i; + unsigned int h; + const char *end; + struct string *p; + + assert(str); + for (h = 0, i = len, end = str; i > 0; i--) + h = (h<<1) + scatter[*(unsigned char *)end++]; + h &= NELEMS(buckets)-1; + for (p = buckets[h]; p; p = p->link) + if (len == p->len) { + const char *s1 = str; + char *s2 = p->str; + do { + if (s1 == end) + return p->str; + } while (*s1++ == *s2++); + } + { + static char *next, *strlimit; + if (len + 1 >= strlimit - next) { + int n = len + 4*1024; + next = allocate(n, PERM); + strlimit = next + n; + } + NEW(p, PERM); + p->len = len; + for (p->str = next; str < end; ) + *next++ = *str++; + *next++ = 0; + p->link = buckets[h]; + buckets[h] = p; + return p->str; + } +} diff --git a/src/tools/lcc/src/sym.c b/src/tools/lcc/src/sym.c new file mode 100644 index 0000000..2a1cfeb --- /dev/null +++ b/src/tools/lcc/src/sym.c @@ -0,0 +1,314 @@ +#include "c.h" +#include + + +#define equalp(x) v.x == p->sym.u.c.v.x + +struct table { + int level; + Table previous; + struct entry { + struct symbol sym; + struct entry *link; + } *buckets[256]; + Symbol all; +}; +#define HASHSIZE NELEMS(((Table)0)->buckets) +static struct table + cns = { CONSTANTS }, + ext = { GLOBAL }, + ids = { GLOBAL }, + tys = { GLOBAL }; +Table constants = &cns; +Table externals = &ext; +Table identifiers = &ids; +Table globals = &ids; +Table types = &tys; +Table labels; +int level = GLOBAL; +static int tempid; +List loci, symbols; + +Table table(Table tp, int level) { + Table new; + + NEW0(new, FUNC); + new->previous = tp; + new->level = level; + if (tp) + new->all = tp->all; + return new; +} +void foreach(Table tp, int lev, void (*apply)(Symbol, void *), void *cl) { + assert(tp); + while (tp && tp->level > lev) + tp = tp->previous; + if (tp && tp->level == lev) { + Symbol p; + Coordinate sav; + sav = src; + for (p = tp->all; p && p->scope == lev; p = p->up) { + src = p->src; + (*apply)(p, cl); + } + src = sav; + } +} +void enterscope(void) { + if (++level == LOCAL) + tempid = 0; +} +void exitscope(void) { + rmtypes(level); + if (types->level == level) + types = types->previous; + if (identifiers->level == level) { + if (Aflag >= 2) { + int n = 0; + Symbol p; + for (p = identifiers->all; p && p->scope == level; p = p->up) + if (++n > 127) { + warning("more than 127 identifiers declared in a block\n"); + break; + } + } + identifiers = identifiers->previous; + } + assert(level >= GLOBAL); + --level; +} +Symbol install(const char *name, Table *tpp, int level, int arena) { + Table tp = *tpp; + struct entry *p; + unsigned h = (unsigned long)name&(HASHSIZE-1); + + assert(level == 0 || level >= tp->level); + if (level > 0 && tp->level < level) + tp = *tpp = table(tp, level); + NEW0(p, arena); + p->sym.name = (char *)name; + p->sym.scope = level; + p->sym.up = tp->all; + tp->all = &p->sym; + p->link = tp->buckets[h]; + tp->buckets[h] = p; + return &p->sym; +} +Symbol relocate(const char *name, Table src, Table dst) { + struct entry *p, **q; + Symbol *r; + unsigned h = (unsigned long)name&(HASHSIZE-1); + + for (q = &src->buckets[h]; *q; q = &(*q)->link) + if (name == (*q)->sym.name) + break; + assert(*q); + /* + Remove the entry from src's hash chain + and from its list of all symbols. + */ + p = *q; + *q = (*q)->link; + for (r = &src->all; *r && *r != &p->sym; r = &(*r)->up) + ; + assert(*r == &p->sym); + *r = p->sym.up; + /* + Insert the entry into dst's hash chain + and into its list of all symbols. + Return the symbol-table entry. + */ + p->link = dst->buckets[h]; + dst->buckets[h] = p; + p->sym.up = dst->all; + dst->all = &p->sym; + return &p->sym; +} +Symbol lookup(const char *name, Table tp) { + struct entry *p; + unsigned h = (unsigned long)name&(HASHSIZE-1); + + assert(tp); + do + for (p = tp->buckets[h]; p; p = p->link) + if (name == p->sym.name) + return &p->sym; + while ((tp = tp->previous) != NULL); + return NULL; +} +int genlabel(int n) { + static int label = 1; + + label += n; + return label - n; +} +Symbol findlabel(int lab) { + struct entry *p; + unsigned h = lab&(HASHSIZE-1); + + for (p = labels->buckets[h]; p; p = p->link) + if (lab == p->sym.u.l.label) + return &p->sym; + NEW0(p, FUNC); + p->sym.name = stringd(lab); + p->sym.scope = LABELS; + p->sym.up = labels->all; + labels->all = &p->sym; + p->link = labels->buckets[h]; + labels->buckets[h] = p; + p->sym.generated = 1; + p->sym.u.l.label = lab; + (*IR->defsymbol)(&p->sym); + return &p->sym; +} +Symbol constant(Type ty, Value v) { + struct entry *p; + unsigned h = v.u&(HASHSIZE-1); + + ty = unqual(ty); + for (p = constants->buckets[h]; p; p = p->link) + if (eqtype(ty, p->sym.type, 1)) + switch (ty->op) { + case INT: if (equalp(i)) return &p->sym; break; + case UNSIGNED: if (equalp(u)) return &p->sym; break; + case FLOAT: if (equalp(d)) return &p->sym; break; + case FUNCTION: if (equalp(g)) return &p->sym; break; + case ARRAY: + case POINTER: if (equalp(p)) return &p->sym; break; + default: assert(0); + } + NEW0(p, PERM); + p->sym.name = vtoa(ty, v); + p->sym.scope = CONSTANTS; + p->sym.type = ty; + p->sym.sclass = STATIC; + p->sym.u.c.v = v; + p->link = constants->buckets[h]; + p->sym.up = constants->all; + constants->all = &p->sym; + constants->buckets[h] = p; + if (ty->u.sym && !ty->u.sym->addressed) + (*IR->defsymbol)(&p->sym); + p->sym.defined = 1; + return &p->sym; +} +Symbol intconst(int n) { + Value v; + + v.i = n; + return constant(inttype, v); +} +Symbol genident(int scls, Type ty, int lev) { + Symbol p; + + NEW0(p, lev >= LOCAL ? FUNC : PERM); + p->name = stringd(genlabel(1)); + p->scope = lev; + p->sclass = scls; + p->type = ty; + p->generated = 1; + if (lev == GLOBAL) + (*IR->defsymbol)(p); + return p; +} + +Symbol temporary(int scls, Type ty) { + Symbol p; + + NEW0(p, FUNC); + p->name = stringd(++tempid); + p->scope = level < LOCAL ? LOCAL : level; + p->sclass = scls; + p->type = ty; + p->temporary = 1; + p->generated = 1; + return p; +} +Symbol newtemp(int sclass, int tc, int size) { + Symbol p = temporary(sclass, btot(tc, size)); + + (*IR->local)(p); + p->defined = 1; + return p; +} + +Symbol allsymbols(Table tp) { + return tp->all; +} + +void locus(Table tp, Coordinate *cp) { + loci = append(cp, loci); + symbols = append(allsymbols(tp), symbols); +} + +void use(Symbol p, Coordinate src) { + Coordinate *cp; + + NEW(cp, PERM); + *cp = src; + p->uses = append(cp, p->uses); +} +/* findtype - find type ty in identifiers */ +Symbol findtype(Type ty) { + Table tp = identifiers; + int i; + struct entry *p; + + assert(tp); + do + for (i = 0; i < HASHSIZE; i++) + for (p = tp->buckets[i]; p; p = p->link) + if (p->sym.type == ty && p->sym.sclass == TYPEDEF) + return &p->sym; + while ((tp = tp->previous) != NULL); + return NULL; +} + +/* mkstr - make a string constant */ +Symbol mkstr(char *str) { + Value v; + Symbol p; + + v.p = str; + p = constant(array(chartype, strlen(v.p) + 1, 0), v); + if (p->u.c.loc == NULL) + p->u.c.loc = genident(STATIC, p->type, GLOBAL); + return p; +} + +/* mksymbol - make a symbol for name, install in &globals if sclass==EXTERN */ +Symbol mksymbol(int sclass, const char *name, Type ty) { + Symbol p; + + if (sclass == EXTERN) + p = install(string(name), &globals, GLOBAL, PERM); + else { + NEW0(p, PERM); + p->name = string(name); + p->scope = GLOBAL; + } + p->sclass = sclass; + p->type = ty; + (*IR->defsymbol)(p); + p->defined = 1; + return p; +} + +/* vtoa - return string for the constant v of type ty */ +char *vtoa(Type ty, Value v) { + + ty = unqual(ty); + switch (ty->op) { + case INT: return stringd(v.i); + case UNSIGNED: return stringf((v.u&~0x7FFF) ? "0x%X" : "%U", v.u); + case FLOAT: return stringf("%g", (double)v.d); + case ARRAY: + if (ty->type == chartype || ty->type == signedchar + || ty->type == unsignedchar) + return v.p; + return stringf("%p", v.p); + case POINTER: return stringf("%p", v.p); + case FUNCTION: return stringf("%p", v.g); + } + assert(0); return NULL; +} diff --git a/src/tools/lcc/src/symbolic.c b/src/tools/lcc/src/symbolic.c new file mode 100644 index 0000000..affa67a --- /dev/null +++ b/src/tools/lcc/src/symbolic.c @@ -0,0 +1,494 @@ +#include +#include +#include "c.h" + +#define I(f) s_##f + +static Node *tail; +static int off, maxoff, uid = 0, verbose = 0, html = 0; + +static const char *yyBEGIN(const char *tag) { + if (html) + print("<%s>", tag); + return tag; +} + +static void yyEND(const char *tag) { + if (html) + print("", tag); + if (isupper(*tag)) + print("\n"); +} + +#define BEGIN(tag) do { const char *yytag=yyBEGIN(#tag); +#define END yyEND(yytag); } while (0) +#define ITEM BEGIN(li) +#define START BEGIN(LI) +#define ANCHOR(attr,code) do { const char *yytag="a"; if (html) { printf(""); } +#define NEWLINE print(html ? "
    \n" : "\n") + +static void emitCoord(Coordinate src) { + if (src.file && *src.file) { + ANCHOR(href,print("%s", src.file)); print("%s", src.file); END; + print(":"); + } + print("%d.%d", src.y, src.x); +} + +static void emitString(int len, const char *s) { + for ( ; len-- > 0; s++) + if (*s == '&' && html) + print("&"); + else if (*s == '<' && html) + print("<"); + else if (*s == '>' && html) + print("<"); + else if (*s == '"' || *s == '\\') + print("\\%c", *s); + else if (*s >= ' ' && *s < 0177) + print("%c", *s); + else + print("\\%d%d%d", (*s>>6)&3, (*s>>3)&7, *s&7); +} + +static void emitSymRef(Symbol p) { + (*IR->defsymbol)(p); + ANCHOR(href,print("#%s", p->x.name)); BEGIN(code); print("%s", p->name); END; END; +} + +static void emitSymbol(Symbol p) { + (*IR->defsymbol)(p); + ANCHOR(name,print("%s", p->x.name)); BEGIN(code); print("%s", p->name); END; END; + BEGIN(ul); +#define xx(field,code) ITEM; if (!html) print(" "); print(#field "="); code; END + if (verbose && (src.y || src.x)) + xx(src,emitCoord(p->src)); + xx(type,print("%t", p->type)); + xx(sclass,print("%k", p->sclass)); + switch (p->scope) { + case CONSTANTS: xx(scope,print("CONSTANTS")); break; + case LABELS: xx(scope,print("LABELS")); break; + case GLOBAL: xx(scope,print("GLOBAL")); break; + case PARAM: xx(scope,print("PARAM")); break; + case LOCAL: xx(scope,print("LOCAL")); break; + default: + if (p->scope > LOCAL) + xx(scope,print("LOCAL+%d", p->scope-LOCAL)); + else + xx(scope,print("%d", p->scope)); + } + if (p->scope >= PARAM && p->sclass != STATIC) + xx(offset,print("%d", p->x.offset)); + xx(ref,print("%f", p->ref)); + if (p->temporary && p->u.t.cse) + xx(u.t.cse,print("%p", p->u.t.cse)); + END; +#undef xx +} + +/* address - initialize q for addressing expression p+n */ +static void I(address)(Symbol q, Symbol p, long n) { + q->name = stringf("%s%s%D", p->name, n > 0 ? "+" : "", n); + (*IR->defsymbol)(q); + START; print("address "); emitSymbol(q); END; +} + +/* blockbeg - start a block */ +static void I(blockbeg)(Env *e) { + e->offset = off; + START; print("blockbeg off=%d", off); END; +} + +/* blockend - start a block */ +static void I(blockend)(Env *e) { + if (off > maxoff) + maxoff = off; + START; print("blockend off=%d", off); END; + off = e->offset; +} + +/* defaddress - initialize an address */ +static void I(defaddress)(Symbol p){ + START; print("defaddress "); emitSymRef(p); END; +} + +/* defconst - define a constant */ +static void I(defconst)(int suffix, int size, Value v) { + START; + print("defconst "); + switch (suffix) { + case I: + print("int.%d ", size); + BEGIN(code); + if (size > sizeof (int)) + print("%D", v.i); + else + print("%d", (int)v.i); + END; + break; + case U: + print("unsigned.%d ", size); + BEGIN(code); + if (size > sizeof (unsigned)) + print("%U", v.u); + else + print("%u", (unsigned)v.u); + END; + break; + case P: print("void*.%d ", size); BEGIN(code); print("%p", v.p); END; break; + case F: print("float.%d ", size); BEGIN(code); print("%g", (double)v.d); END; break; + default: assert(0); + } + END; +} + +/* defstring - emit a string constant */ +static void I(defstring)(int len, char *s) { + START; print("defstring "); + BEGIN(code); print("\""); emitString(len, s); print("\""); END; + END; +} + +/* defsymbol - define a symbol: initialize p->x */ +static void I(defsymbol)(Symbol p) { + if (p->x.name == NULL) + p->x.name = stringd(++uid); +} + +/* emit - emit the dags on list p */ +static void I(emit)(Node p){ + ITEM; + if (!html) + print(" "); + for (; p; p = p->x.next) { + if (p->op == LABEL+V) { + assert(p->syms[0]); + ANCHOR(name,print("%s", p->syms[0]->x.name)); + BEGIN(code); print("%s", p->syms[0]->name); END; + END; + print(":"); + } else { + int i; + if (p->x.listed) { + BEGIN(strong); print("%d", p->x.inst); END; print("'"); + print(" %s", opname(p->op)); + } else + print("%d. %s", p->x.inst, opname(p->op)); + if (p->count > 1) + print(" count=%d", p->count); + for (i = 0; i < NELEMS(p->kids) && p->kids[i]; i++) + print(" #%d", p->kids[i]->x.inst); + if (generic(p->op) == CALL && p->syms[0] && p->syms[0]->type) + print(" {%t}", p->syms[0]->type); + else + for (i = 0; i < NELEMS(p->syms) && p->syms[i]; i++) { + print(" "); + if (p->syms[i]->scope == CONSTANTS) + print(p->syms[i]->name); + else + emitSymRef(p->syms[i]); + } + } + NEWLINE; + } + END; +} + +/* export - announce p as exported */ +static void I(export)(Symbol p) { + START; print("export "); emitSymRef(p); END; +} + +/* function - generate code for a function */ +static void I(function)(Symbol f, Symbol caller[], Symbol callee[], int ncalls) { + int i; + + (*IR->defsymbol)(f); + off = 0; + for (i = 0; caller[i] && callee[i]; i++) { + off = roundup(off, caller[i]->type->align); + caller[i]->x.offset = callee[i]->x.offset = off; + off += caller[i]->type->size; + } + if (!html) { + print("function "); + emitSymbol(f); + print(" ncalls=%d\n", ncalls); + for (i = 0; caller[i]; i++) + START; print("caller "); emitSymbol(caller[i]); END; + for (i = 0; callee[i]; i++) + START; print("callee "); emitSymbol(callee[i]); END; + } else { + START; + print("function"); + BEGIN(UL); +#define xx(field,code) ITEM; print(#field "="); code; END + xx(f,emitSymbol(f)); + xx(ncalls,print("%d", ncalls)); + if (caller[0]) { + ITEM; print("caller"); BEGIN(OL); + for (i = 0; caller[i]; i++) + ITEM; emitSymbol(caller[i]); END; + END; END; + ITEM; print("callee"); BEGIN(OL); + for (i = 0; callee[i]; i++) + ITEM; emitSymbol(callee[i]); END; + END; END; + } else { + xx(caller,BEGIN(em); print("empty"); END); + xx(callee,BEGIN(em); print("empty"); END); + } + END; + END; + } + maxoff = off = 0; + gencode(caller, callee); + if (html) + START; print("emitcode"); BEGIN(ul); emitcode(); END; END; + else + emitcode(); + START; print("maxoff=%d", maxoff); END; +#undef xx +} + +/* visit - generate code for *p */ +static int visit(Node p, int n) { + if (p && p->x.inst == 0) { + p->x.inst = ++n; + n = visit(p->kids[0], n); + n = visit(p->kids[1], n); + *tail = p; + tail = &p->x.next; + } + return n; +} + +/* gen0 - generate code for the dags on list p */ +static Node I(gen)(Node p) { + int n; + Node nodelist; + + tail = &nodelist; + for (n = 0; p; p = p->link) { + switch (generic(p->op)) { /* check for valid forest */ + case CALL: + assert(IR->wants_dag || p->count == 0); + break; + case ARG: + case ASGN: case JUMP: case LABEL: case RET: + case EQ: case GE: case GT: case LE: case LT: case NE: + assert(p->count == 0); + break; + case INDIR: + assert(IR->wants_dag && p->count > 0); + break; + default: + assert(0); + } + check(p); + p->x.listed = 1; + n = visit(p, n); + } + *tail = 0; + return nodelist; +} + +/* global - announce a global */ +static void I(global)(Symbol p) { + START; print("global "); emitSymbol(p); END; +} + +/* import - import a symbol */ +static void I(import)(Symbol p) { + START; print("import "); emitSymRef(p); END; +} + +/* local - local variable */ +static void I(local)(Symbol p) { + if (p->temporary) + p->name = stringf("t%s", p->name); + (*IR->defsymbol)(p); + off = roundup(off, p->type->align); + p->x.offset = off; + off += p->type->size; + START; print(p->temporary ? "temporary " : "local "); emitSymbol(p); END; +} + +/* progbeg - beginning of program */ +static void I(progbeg)(int argc, char *argv[]) { + int i; + + for (i = 1; i < argc; i++) + if (strcmp(argv[i], "-v") == 0) + verbose++; + else if (strcmp(argv[i], "-html") == 0) + html++; + if (html) { + print("\n"); + print(""); + BEGIN(head); + if (firstfile && *firstfile) + BEGIN(title); emitString(strlen(firstfile), firstfile); END; + print("\n"); + END; + print("\n"); + if (firstfile && *firstfile) + BEGIN(h1); emitString(strlen(firstfile), firstfile); END; + BEGIN(P); BEGIN(em); + print("Links lead from uses of identifiers and labels to their definitions."); + END; END; + print("
      \n"); + START; + print("progbeg"); + BEGIN(ol); + for (i = 1; i < argc; i++) { + ITEM; + BEGIN(code); print("\""); emitString(strlen(argv[i]), argv[i]); print("\""); END; + END; + } + END; + END; + } +} + +/* progend - end of program */ +static void I(progend)(void) { + START; print("progend"); END; + if (html) { + time_t t; + print("
    \n"); + time(&t); + print("
    %s
    \n", ctime(&t)); + print("\n"); + } +} + +/* segment - switch to segment s */ +static void I(segment)(int s) { + START; print("segment %s", &"text\0bss\0.data\0lit\0.sym\0."[5*s-5]); END; +} + +/* space - initialize n bytes of space */ +static void I(space)(int n) { + START; print("space %d", n); END; +} + +static void I(stabblock)(int brace, int lev, Symbol *p) {} + +/* stabend - finalize stab output */ +static void I(stabend)(Coordinate *cp, Symbol p, Coordinate **cpp, Symbol *sp, Symbol *stab) { + int i; + + if (p) + emitSymRef(p); + print("\n"); + if (cpp && sp) + for (i = 0; cpp[i] && sp[i]; i++) { + print("%w.%d: ", cpp[i], cpp[i]->x); + emitSymRef(sp[i]); + print("\n"); + } +} + +static void I(stabfend)(Symbol p, int lineno) {} +static void I(stabinit)(char *file, int argc, char *argv[]) {} + +/* stabline - emit line number information for source coordinate *cp */ +static void I(stabline)(Coordinate *cp) { + if (cp->file) + print("%s:", cp->file); + print("%d.%d:\n", cp->y, cp->x); +} + +static void I(stabsym)(Symbol p) {} +static void I(stabtype)(Symbol p) {} + +Interface symbolicIR = { + {1, 1, 0}, /* char */ + {2, 2, 0}, /* short */ + {4, 4, 0}, /* int */ + {4, 4, 0}, /* long */ + {4, 4, 0}, /* long long */ + {4, 4, 1}, /* float */ + {8, 8, 1}, /* double */ + {8, 8, 1}, /* long double */ + {4, 4, 0}, /* T* */ + {0, 4, 0}, /* struct */ + 0, /* little_endian */ + 0, /* mulops_calls */ + 0, /* wants_callb */ + 1, /* wants_argb */ + 1, /* left_to_right */ + 1, /* wants_dag */ + 0, /* unsigned_char */ + I(address), + I(blockbeg), + I(blockend), + I(defaddress), + I(defconst), + I(defstring), + I(defsymbol), + I(emit), + I(export), + I(function), + I(gen), + I(global), + I(import), + I(local), + I(progbeg), + I(progend), + I(segment), + I(space), + I(stabblock), + I(stabend), + I(stabfend), + I(stabinit), + I(stabline), + I(stabsym), + I(stabtype) +}; + +Interface symbolic64IR = { + {1, 1, 0}, /* char */ + {2, 2, 0}, /* short */ + {4, 4, 0}, /* int */ + {8, 8, 0}, /* long */ + {8, 8, 0}, /* long long */ + {4, 4, 1}, /* float */ + {8, 8, 1}, /* double */ + {8, 8, 1}, /* long double */ + {8, 8, 0}, /* T* */ + {0, 1, 0}, /* struct */ + 1, /* little_endian */ + 0, /* mulops_calls */ + 0, /* wants_callb */ + 1, /* wants_argb */ + 1, /* left_to_right */ + 1, /* wants_dag */ + 0, /* unsigned_char */ + I(address), + I(blockbeg), + I(blockend), + I(defaddress), + I(defconst), + I(defstring), + I(defsymbol), + I(emit), + I(export), + I(function), + I(gen), + I(global), + I(import), + I(local), + I(progbeg), + I(progend), + I(segment), + I(space), + I(stabblock), + I(stabend), + I(stabfend), + I(stabinit), + I(stabline), + I(stabsym), + I(stabtype) +}; diff --git a/src/tools/lcc/src/token.h b/src/tools/lcc/src/token.h new file mode 100644 index 0000000..d309f9b --- /dev/null +++ b/src/tools/lcc/src/token.h @@ -0,0 +1,133 @@ +/* +xx(symbol, value, prec, op, optree, kind, string) +*/ +yy(0, 0, 0, 0, 0, 0, 0) +xx(FLOAT, 1, 0, 0, 0, CHAR, "float") +xx(DOUBLE, 2, 0, 0, 0, CHAR, "double") +xx(CHAR, 3, 0, 0, 0, CHAR, "char") +xx(SHORT, 4, 0, 0, 0, CHAR, "short") +xx(INT, 5, 0, 0, 0, CHAR, "int") +xx(UNSIGNED, 6, 0, 0, 0, CHAR, "unsigned") +xx(POINTER, 7, 0, 0, 0, 0, "pointer") +xx(VOID, 8, 0, 0, 0, CHAR, "void") +xx(STRUCT, 9, 0, 0, 0, CHAR, "struct") +xx(UNION, 10, 0, 0, 0, CHAR, "union") +xx(FUNCTION, 11, 0, 0, 0, 0, "function") +xx(ARRAY, 12, 0, 0, 0, 0, "array") +xx(ENUM, 13, 0, 0, 0, CHAR, "enum") +xx(LONG, 14, 0, 0, 0, CHAR, "long") +xx(CONST, 15, 0, 0, 0, CHAR, "const") +xx(VOLATILE, 16, 0, 0, 0, CHAR, "volatile") +yy(0, 17, 0, 0, 0, 0, 0) +yy(0, 18, 0, 0, 0, 0, 0) +yy(0, 19, 0, 0, 0, 0, 0) +yy(0, 20, 0, 0, 0, 0, 0) +yy(0, 21, 0, 0, 0, 0, 0) +yy(0, 22, 0, 0, 0, 0, 0) +yy(0, 23, 0, 0, 0, 0, 0) +yy(0, 24, 0, 0, 0, 0, 0) +yy(0, 25, 0, 0, 0, 0, 0) +yy(0, 26, 0, 0, 0, 0, 0) +yy(0, 27, 0, 0, 0, 0, 0) +yy(0, 28, 0, 0, 0, 0, "long long") +yy(0, 29, 0, 0, 0, 0, 0) +yy(0, 30, 0, 0, 0, 0, 0) +yy(0, 31, 0, 0, 0, 0, "const volatile") +xx(ID, 32, 0, 0, 0, ID, "identifier") +yy(0, 33, 0, 0, 0, ID, "!") +xx(FCON, 34, 0, 0, 0, ID, "floating constant") +xx(ICON, 35, 0, 0, 0, ID, "integer constant") +xx(SCON, 36, 0, 0, 0, ID, "string constant") +yy(0, 37, 13, MOD, bittree,'%', "%") +yy(0, 38, 8, BAND, bittree,ID, "&") +xx(INCR, 39, 0, ADD, addtree,ID, "++") +yy(0, 40, 0, 0, 0, ID, "(") +yy(0, 41, 0, 0, 0, ')', ")") +yy(0, 42, 13, MUL, multree,ID, "*") +yy(0, 43, 12, ADD, addtree,ID, "+") +yy(0, 44, 1, 0, 0, ',', ",") +yy(0, 45, 12, SUB, subtree,ID, "-") +yy(0, 46, 0, 0, 0, '.', ".") +yy(0, 47, 13, DIV, multree,'/', "/") +xx(DECR, 48, 0, SUB, subtree,ID, "--") +xx(DEREF, 49, 0, 0, 0, DEREF, "->") +xx(ANDAND, 50, 5, AND, andtree,ANDAND, "&&") +xx(OROR, 51, 4, OR, andtree,OROR, "||") +xx(LEQ, 52, 10, LE, cmptree,LEQ, "<=") +xx(EQL, 53, 9, EQ, eqtree, EQL, "==") +xx(NEQ, 54, 9, NE, eqtree, NEQ, "!=") +xx(GEQ, 55, 10, GE, cmptree,GEQ, ">=") +xx(RSHIFT, 56, 11, RSH, shtree, RSHIFT, ">>") +xx(LSHIFT, 57, 11, LSH, shtree, LSHIFT, "<<") +yy(0, 58, 0, 0, 0, ':', ":") +yy(0, 59, 0, 0, 0, IF, ";") +yy(0, 60, 10, LT, cmptree,'<', "<") +yy(0, 61, 2, ASGN, asgntree,'=', "=") +yy(0, 62, 10, GT, cmptree,'>', ">") +yy(0, 63, 0, 0, 0, '?', "?") +xx(ELLIPSIS, 64, 0, 0, 0, ELLIPSIS,"...") +xx(SIZEOF, 65, 0, 0, 0, ID, "sizeof") +yy(0, 66, 0, 0, 0, 0, 0) +xx(AUTO, 67, 0, 0, 0, STATIC, "auto") +xx(BREAK, 68, 0, 0, 0, IF, "break") +xx(CASE, 69, 0, 0, 0, IF, "case") +xx(CONTINUE, 70, 0, 0, 0, IF, "continue") +xx(DEFAULT, 71, 0, 0, 0, IF, "default") +xx(DO, 72, 0, 0, 0, IF, "do") +xx(ELSE, 73, 0, 0, 0, IF, "else") +xx(EXTERN, 74, 0, 0, 0, STATIC, "extern") +xx(FOR, 75, 0, 0, 0, IF, "for") +xx(GOTO, 76, 0, 0, 0, IF, "goto") +xx(IF, 77, 0, 0, 0, IF, "if") +xx(REGISTER, 78, 0, 0, 0, STATIC, "register") +xx(RETURN, 79, 0, 0, 0, IF, "return") +xx(SIGNED, 80, 0, 0, 0, CHAR, "signed") +xx(STATIC, 81, 0, 0, 0, STATIC, "static") +xx(SWITCH, 82, 0, 0, 0, IF, "switch") +xx(TYPEDEF, 83, 0, 0, 0, STATIC, "typedef") +xx(WHILE, 84, 0, 0, 0, IF, "while") +xx(TYPECODE, 85, 0, 0, 0, ID, "__typecode") +xx(FIRSTARG, 86, 0, 0, 0, ID, "__firstarg") +yy(0, 87, 0, 0, 0, 0, 0) +yy(0, 88, 0, 0, 0, 0, 0) +yy(0, 89, 0, 0, 0, 0, 0) +yy(0, 90, 0, 0, 0, 0, 0) +yy(0, 91, 0, 0, 0, '[', "[") +yy(0, 92, 0, 0, 0, 0, 0) +yy(0, 93, 0, 0, 0, ']', "]") +yy(0, 94, 7, BXOR, bittree,'^', "^") +yy(0, 95, 0, 0, 0, 0, 0) +yy(0, 96, 0, 0, 0, 0, 0) +yy(0, 97, 0, 0, 0, 0, 0) +yy(0, 98, 0, 0, 0, 0, 0) +yy(0, 99, 0, 0, 0, 0, 0) +yy(0, 100, 0, 0, 0, 0, 0) +yy(0, 101, 0, 0, 0, 0, 0) +yy(0, 102, 0, 0, 0, 0, 0) +yy(0, 103, 0, 0, 0, 0, 0) +yy(0, 104, 0, 0, 0, 0, 0) +yy(0, 105, 0, 0, 0, 0, 0) +yy(0, 106, 0, 0, 0, 0, 0) +yy(0, 107, 0, 0, 0, 0, 0) +yy(0, 108, 0, 0, 0, 0, 0) +yy(0, 109, 0, 0, 0, 0, 0) +yy(0, 110, 0, 0, 0, 0, 0) +yy(0, 111, 0, 0, 0, 0, 0) +yy(0, 112, 0, 0, 0, 0, 0) +yy(0, 113, 0, 0, 0, 0, 0) +yy(0, 114, 0, 0, 0, 0, 0) +yy(0, 115, 0, 0, 0, 0, 0) +yy(0, 116, 0, 0, 0, 0, 0) +yy(0, 117, 0, 0, 0, 0, 0) +yy(0, 118, 0, 0, 0, 0, 0) +yy(0, 119, 0, 0, 0, 0, 0) +yy(0, 120, 0, 0, 0, 0, 0) +yy(0, 121, 0, 0, 0, 0, 0) +yy(0, 122, 0, 0, 0, 0, 0) +yy(0, 123, 0, 0, 0, IF, "{") +yy(0, 124, 6, BOR, bittree,'|', "|") +yy(0, 125, 0, 0, 0, '}', "}") +yy(0, 126, 0, BCOM, 0, ID, "~") +xx(EOI, 127, 0, 0, 0, EOI, "end of input") +#undef xx +#undef yy diff --git a/src/tools/lcc/src/trace.c b/src/tools/lcc/src/trace.c new file mode 100644 index 0000000..3b9ba78 --- /dev/null +++ b/src/tools/lcc/src/trace.c @@ -0,0 +1,181 @@ +#include "c.h" + + +static char *fmt, *fp, *fmtend; /* format string, current & limit pointer */ +static Tree args; /* printf arguments */ +static Symbol frameno; /* local holding frame number */ + +/* appendstr - append str to the evolving format string, expanding it if necessary */ +static void appendstr(char *str) { + do + if (fp == fmtend) { + if (fp) { + char *s = allocate(2*(fmtend - fmt), FUNC); + strncpy(s, fmt, fmtend - fmt); + fp = s + (fmtend - fmt); + fmtend = s + 2*(fmtend - fmt); + fmt = s; + } else { + fp = fmt = allocate(80, FUNC); + fmtend = fmt + 80; + } + } + while ((*fp++ = *str++) != 0); + fp--; +} + +/* tracevalue - append format and argument to print the value of e */ +static void tracevalue(Tree e, int lev) { + Type ty = unqual(e->type); + + switch (ty->op) { + case INT: + if (ty == chartype || ty == signedchar) + appendstr("'\\x%02x'"); + else if (ty == longtype) + appendstr("0x%ld"); + else + appendstr("0x%d"); + break; + case UNSIGNED: + if (ty == chartype || ty == unsignedchar) + appendstr("'\\x%02x'"); + else if (ty == unsignedlong) + appendstr("0x%lx"); + else + appendstr("0x%x"); + break; + case FLOAT: + if (ty == longdouble) + appendstr("%Lg"); + else + appendstr("%g"); + break; + case POINTER: + if (unqual(ty->type) == chartype + || unqual(ty->type) == signedchar + || unqual(ty->type) == unsignedchar) { + static Symbol null; + if (null == NULL) + null = mkstr("(null)"); + tracevalue(cast(e, unsignedtype), lev + 1); + appendstr(" \"%.30s\""); + e = condtree(e, e, pointer(idtree(null->u.c.loc))); + } else { + appendstr("("); appendstr(typestring(ty, "")); appendstr(")0x%x"); + } + break; + case STRUCT: { + Field q; + appendstr("("); appendstr(typestring(ty, "")); appendstr("){"); + for (q = ty->u.sym->u.s.flist; q; q = q->link) { + appendstr(q->name); appendstr("="); + tracevalue(field(addrof(e), q->name), lev + 1); + if (q->link) + appendstr(","); + } + appendstr("}"); + return; + } + case UNION: + appendstr("("); appendstr(typestring(ty, "")); appendstr("){...}"); + return; + case ARRAY: + if (lev && ty->type->size > 0) { + int i; + e = pointer(e); + appendstr("{"); + for (i = 0; i < ty->size/ty->type->size; i++) { + Tree p = (*optree['+'])(ADD, e, consttree(i, inttype)); + if (isptr(p->type) && isarray(p->type->type)) + p = retype(p, p->type->type); + else + p = rvalue(p); + if (i) + appendstr(","); + tracevalue(p, lev + 1); + } + appendstr("}"); + } else + appendstr(typestring(ty, "")); + return; + default: + assert(0); + } + e = cast(e, promote(ty)); + args = tree(mkop(ARG,e->type), e->type, e, args); +} + +/* tracefinis - complete & generate the trace call to print */ +static void tracefinis(Symbol printer) { + Tree *ap; + Symbol p; + + *fp = 0; + p = mkstr(string(fmt)); + for (ap = &args; *ap; ap = &(*ap)->kids[1]) + ; + *ap = tree(ARG+P, charptype, pointer(idtree(p->u.c.loc)), 0); + walk(calltree(pointer(idtree(printer)), freturn(printer->type), args, NULL), 0, 0); + args = 0; + fp = fmtend = 0; +} + +/* tracecall - generate code to trace entry to f */ +static void tracecall(Symbol printer, Symbol f) { + int i; + Symbol counter = genident(STATIC, inttype, GLOBAL); + + defglobal(counter, BSS); + (*IR->space)(counter->type->size); + frameno = genident(AUTO, inttype, level); + addlocal(frameno); + appendstr(f->name); appendstr("#"); + tracevalue(asgn(frameno, incr(INCR, idtree(counter), consttree(1, inttype))), 0); + appendstr("("); + for (i = 0; f->u.f.callee[i]; i++) { + if (i) + appendstr(","); + appendstr(f->u.f.callee[i]->name); appendstr("="); + tracevalue(idtree(f->u.f.callee[i]), 0); + } + if (variadic(f->type)) + appendstr(",..."); + appendstr(") called\n"); + tracefinis(printer); +} + +/* tracereturn - generate code to trace return e */ +static void tracereturn(Symbol printer, Symbol f, Tree e) { + appendstr(f->name); appendstr("#"); + tracevalue(idtree(frameno), 0); + appendstr(" returned"); + if (freturn(f->type) != voidtype && e) { + appendstr(" "); + tracevalue(e, 0); + } + appendstr("\n"); + tracefinis(printer); +} + +/* trace_init - initialize for tracing */ +void trace_init(int argc, char *argv[]) { + int i; + static int inited; + + if (inited) + return; + inited = 1; + type_init(argc, argv); + if (IR) + for (i = 1; i < argc; i++) + if (strncmp(argv[i], "-t", 2) == 0 && strchr(argv[i], '=') == NULL) { + Symbol printer = mksymbol(EXTERN, + argv[i][2] ? &argv[i][2] : "printf", + ftype(inttype, ptr(qual(CONST, chartype)))); + printer->defined = 0; + attach((Apply)tracecall, printer, &events.entry); + attach((Apply)tracereturn, printer, &events.returns); + break; + } +} diff --git a/src/tools/lcc/src/tree.c b/src/tools/lcc/src/tree.c new file mode 100644 index 0000000..d2b6a91 --- /dev/null +++ b/src/tools/lcc/src/tree.c @@ -0,0 +1,223 @@ +#include "c.h" + + +int where = STMT; +static int warn; +static int nid = 1; /* identifies trees & nodes in debugging output */ +static struct nodeid { + int printed; + Tree node; +} ids[500]; /* if ids[i].node == p, then p's id is i */ + +static void printtree1(Tree, int, int); + +Tree tree(int op, Type type, Tree left, Tree right) { + Tree p; + + NEW0(p, where); + p->op = op; + p->type = type; + p->kids[0] = left; + p->kids[1] = right; + return p; +} + +Tree texpr(Tree (*f)(int), int tok, int a) { + int save = where; + Tree p; + + where = a; + p = (*f)(tok); + where = save; + return p; +} +static Tree root1(Tree p) { + if (p == NULL) + return p; + if (p->type == voidtype) + warn++; + switch (generic(p->op)) { + case COND: { + Tree q = p->kids[1]; + assert(q && q->op == RIGHT); + if (p->u.sym && q->kids[0] && generic(q->kids[0]->op) == ASGN) + q->kids[0] = root1(q->kids[0]->kids[1]); + else + q->kids[0] = root1(q->kids[0]); + if (p->u.sym && q->kids[1] && generic(q->kids[1]->op) == ASGN) + q->kids[1] = root1(q->kids[1]->kids[1]); + else + q->kids[1] = root1(q->kids[1]); + p->u.sym = 0; + if (q->kids[0] == 0 && q->kids[1] == 0) + p = root1(p->kids[0]); + } + break; + case AND: case OR: + if ((p->kids[1] = root1(p->kids[1])) == 0) + p = root1(p->kids[0]); + break; + case NOT: + if (warn++ == 0) + warning("expression with no effect elided\n"); + return root1(p->kids[0]); + case RIGHT: + if (p->kids[1] == 0) + return root1(p->kids[0]); + if (p->kids[0] && p->kids[0]->op == CALL+B + && p->kids[1] && p->kids[1]->op == INDIR+B) + /* avoid premature release of the CALL+B temporary */ + return p->kids[0]; + if (p->kids[0] && p->kids[0]->op == RIGHT + && p->kids[1] == p->kids[0]->kids[0]) + /* de-construct e++ construction */ + return p->kids[0]->kids[1]; + p = tree(RIGHT, p->type, root1(p->kids[0]), root1(p->kids[1])); + return p->kids[0] || p->kids[1] ? p : (Tree)0; + case EQ: case NE: case GT: case GE: case LE: case LT: + case ADD: case SUB: case MUL: case DIV: case MOD: + case LSH: case RSH: case BAND: case BOR: case BXOR: + if (warn++ == 0) + warning("expression with no effect elided\n"); + p = tree(RIGHT, p->type, root1(p->kids[0]), root1(p->kids[1])); + return p->kids[0] || p->kids[1] ? p : (Tree)0; + case INDIR: + if (p->type->size == 0 && unqual(p->type) != voidtype) + warning("reference to `%t' elided\n", p->type); + if (isptr(p->kids[0]->type) && isvolatile(p->kids[0]->type->type)) + warning("reference to `volatile %t' elided\n", p->type); + /* fall thru */ + case CVI: case CVF: case CVU: case CVP: + case NEG: case BCOM: case FIELD: + if (warn++ == 0) + warning("expression with no effect elided\n"); + return root1(p->kids[0]); + case ADDRL: case ADDRG: case ADDRF: case CNST: + if (needconst) + return p; + if (warn++ == 0) + warning("expression with no effect elided\n"); + return NULL; + case ARG: case ASGN: case CALL: case JUMP: case LABEL: + break; + default: assert(0); + } + return p; +} + +Tree root(Tree p) { + warn = 0; + return root1(p); +} + +char *opname(int op) { + static char *opnames[] = { + "", + "CNST", + "ARG", + "ASGN", + "INDIR", + "CVC", + "CVD", + "CVF", + "CVI", + "CVP", + "CVS", + "CVU", + "NEG", + "CALL", + "*LOAD*", + "RET", + "ADDRG", + "ADDRF", + "ADDRL", + "ADD", + "SUB", + "LSH", + "MOD", + "RSH", + "BAND", + "BCOM", + "BOR", + "BXOR", + "DIV", + "MUL", + "EQ", + "GE", + "GT", + "LE", + "LT", + "NE", + "JUMP", + "LABEL", + "AND", + "NOT", + "OR", + "COND", + "RIGHT", + "FIELD" + }, *suffixes[] = { + "0", "F", "D", "C", "S", "I", "U", "P", "V", "B", + "10","11","12","13","14","15" + }; + + if (generic(op) >= AND && generic(op) <= FIELD && opsize(op) == 0) + return opnames[opindex(op)]; + return stringf("%s%s%s", + opindex(op) > 0 && opindex(op) < NELEMS(opnames) ? + opnames[opindex(op)] : stringd(opindex(op)), + suffixes[optype(op)], opsize(op) > 0 ? stringd(opsize(op)) : ""); +} + +int nodeid(Tree p) { + int i = 1; + + ids[nid].node = p; + while (ids[i].node != p) + i++; + if (i == nid) + ids[nid++].printed = 0; + return i; +} + +/* printed - return pointer to ids[id].printed */ +int *printed(int id) { + if (id) + return &ids[id].printed; + nid = 1; + return 0; +} + +/* printtree - print tree p on fd */ +void printtree(Tree p, int fd) { + (void)printed(0); + printtree1(p, fd, 1); +} + +/* printtree1 - recursively print tree p */ +static void printtree1(Tree p, int fd, int lev) { + FILE *f = fd == 1 ? stdout : stderr; + int i; + static char blanks[] = " "; + + if (p == 0 || *printed(i = nodeid(p))) + return; + fprint(f, "#%d%S%S", i, blanks, i < 10 ? 2 : i < 100 ? 1 : 0, blanks, lev); + fprint(f, "%s %t", opname(p->op), p->type); + *printed(i) = 1; + for (i = 0; i < NELEMS(p->kids); i++) + if (p->kids[i]) + fprint(f, " #%d", nodeid(p->kids[i])); + if (p->op == FIELD && p->u.field) + fprint(f, " %s %d..%d", p->u.field->name, + fieldsize(p->u.field) + fieldright(p->u.field), fieldright(p->u.field)); + else if (generic(p->op) == CNST) + fprint(f, " %s", vtoa(p->type, p->u.v)); + else if (p->u.sym) + fprint(f, " %s", p->u.sym->name); + if (p->node) + fprint(f, " node=%p", p->node); + fprint(f, "\n"); + for (i = 0; i < NELEMS(p->kids); i++) + printtree1(p->kids[i], fd, lev + 1); +} diff --git a/src/tools/lcc/src/types.c b/src/tools/lcc/src/types.c new file mode 100644 index 0000000..4aa3d18 --- /dev/null +++ b/src/tools/lcc/src/types.c @@ -0,0 +1,748 @@ +#include "c.h" +#include + + +static Field isfield(const char *, Field); +static Type type(int, Type, int, int, void *); + +static struct entry { + struct type type; + struct entry *link; +} *typetable[128]; +static int maxlevel; + +static Symbol pointersym; + +Type chartype; /* char */ +Type doubletype; /* double */ +Type floattype; /* float */ +Type inttype; /* signed int */ +Type longdouble; /* long double */ +Type longtype; /* long */ +Type longlong; /* long long */ +Type shorttype; /* signed short int */ +Type signedchar; /* signed char */ +Type unsignedchar; /* unsigned char */ +Type unsignedlong; /* unsigned long int */ +Type unsignedlonglong; /* unsigned long long int */ +Type unsignedshort; /* unsigned short int */ +Type unsignedtype; /* unsigned int */ +Type funcptype; /* void (*)() */ +Type charptype; /* char* */ +Type voidptype; /* void* */ +Type voidtype; /* basic types: void */ +Type unsignedptr; /* unsigned type to hold void* */ +Type signedptr; /* signed type to hold void* */ +Type widechar; /* unsigned type that represents wchar_t */ + +static Type xxinit(int op, char *name, Metrics m) { + Symbol p = install(string(name), &types, GLOBAL, PERM); + Type ty = type(op, 0, m.size, m.align, p); + + assert(ty->align == 0 || ty->size%ty->align == 0); + p->type = ty; + p->addressed = m.outofline; + switch (ty->op) { + case INT: + p->u.limits.max.i = ones(8*ty->size)>>1; + p->u.limits.min.i = -p->u.limits.max.i - 1; + break; + case UNSIGNED: + p->u.limits.max.u = ones(8*ty->size); + p->u.limits.min.u = 0; + break; + case FLOAT: + if (ty->size == sizeof (float)) + p->u.limits.max.d = FLT_MAX; + else if (ty->size == sizeof (double)) + p->u.limits.max.d = DBL_MAX; + else + p->u.limits.max.d = LDBL_MAX; + p->u.limits.min.d = -p->u.limits.max.d; + break; + default: assert(0); + } + return ty; +} +static Type type(int op, Type ty, int size, int align, void *sym) { + unsigned h = (op^((unsigned long)ty>>3)) +&(NELEMS(typetable)-1); + struct entry *tn; + + if (op != FUNCTION && (op != ARRAY || size > 0)) + for (tn = typetable[h]; tn; tn = tn->link) + if (tn->type.op == op && tn->type.type == ty + && tn->type.size == size && tn->type.align == align + && tn->type.u.sym == sym) + return &tn->type; + NEW0(tn, PERM); + tn->type.op = op; + tn->type.type = ty; + tn->type.size = size; + tn->type.align = align; + tn->type.u.sym = sym; + tn->link = typetable[h]; + typetable[h] = tn; + return &tn->type; +} +void type_init(int argc, char *argv[]) { + static int inited; + int i; + + if (inited) + return; + inited = 1; + if (!IR) + return; + for (i = 1; i < argc; i++) { + int size, align, outofline; + if (strncmp(argv[i], "-unsigned_char=", 15) == 0) + IR->unsigned_char = argv[i][15] - '0'; +#define xx(name) \ + else if (sscanf(argv[i], "-" #name "=%d,%d,%d", &size, &align, &outofline) == 3) { \ + IR->name.size = size; IR->name.align = align; \ + IR->name.outofline = outofline; } + xx(charmetric) + xx(shortmetric) + xx(intmetric) + xx(longmetric) + xx(longlongmetric) + xx(floatmetric) + xx(doublemetric) + xx(longdoublemetric) + xx(ptrmetric) + xx(structmetric) +#undef xx + } +#define xx(v,name,op,metrics) v=xxinit(op,name,IR->metrics) + xx(chartype, "char", IR->unsigned_char ? UNSIGNED : INT,charmetric); + xx(doubletype, "double", FLOAT, doublemetric); + xx(floattype, "float", FLOAT, floatmetric); + xx(inttype, "int", INT, intmetric); + xx(longdouble, "long double", FLOAT, longdoublemetric); + xx(longtype, "long int", INT, longmetric); + xx(longlong, "long long int", INT, longlongmetric); + xx(shorttype, "short", INT, shortmetric); + xx(signedchar, "signed char", INT, charmetric); + xx(unsignedchar, "unsigned char", UNSIGNED,charmetric); + xx(unsignedlong, "unsigned long", UNSIGNED,longmetric); + xx(unsignedshort, "unsigned short", UNSIGNED,shortmetric); + xx(unsignedtype, "unsigned int", UNSIGNED,intmetric); + xx(unsignedlonglong,"unsigned long long",UNSIGNED,longlongmetric); +#undef xx + { + Symbol p; + p = install(string("void"), &types, GLOBAL, PERM); + voidtype = type(VOID, NULL, 0, 0, p); + p->type = voidtype; + } + pointersym = install(string("T*"), &types, GLOBAL, PERM); + pointersym->addressed = IR->ptrmetric.outofline; + pointersym->u.limits.max.p = (void*)ones(8*IR->ptrmetric.size); + pointersym->u.limits.min.p = 0; + voidptype = ptr(voidtype); + funcptype = ptr(func(voidtype, NULL, 1)); + charptype = ptr(chartype); +#define xx(v,t) if (v==NULL && t->size==voidptype->size && t->align==voidptype->align) v=t + xx(unsignedptr,unsignedshort); + xx(unsignedptr,unsignedtype); + xx(unsignedptr,unsignedlong); + xx(unsignedptr,unsignedlonglong); + if (unsignedptr == NULL) + unsignedptr = type(UNSIGNED, NULL, voidptype->size, voidptype->align, voidptype->u.sym); + xx(signedptr,shorttype); + xx(signedptr,inttype); + xx(signedptr,longtype); + xx(signedptr,longlong); + if (signedptr == NULL) + signedptr = type(INT, NULL, voidptype->size, voidptype->align, voidptype->u.sym); +#undef xx + widechar = unsignedshort; + for (i = 0; i < argc; i++) { +#define xx(name,type) \ + if (strcmp(argv[i], "-wchar_t=" #name) == 0) \ + widechar = type; + xx(unsigned_char,unsignedchar) + xx(unsigned_int,unsignedtype) + xx(unsigned_short,unsignedshort) + } +#undef xx +} +void rmtypes(int lev) { + if (maxlevel >= lev) { + int i; + maxlevel = 0; + for (i = 0; i < NELEMS(typetable); i++) { + struct entry *tn, **tq = &typetable[i]; + while ((tn = *tq) != NULL) + if (tn->type.op == FUNCTION) + tq = &tn->link; + else if (tn->type.u.sym && tn->type.u.sym->scope >= lev) + *tq = tn->link; + else { + if (tn->type.u.sym && tn->type.u.sym->scope > maxlevel) + maxlevel = tn->type.u.sym->scope; + tq = &tn->link; + } + + } + } +} +Type ptr(Type ty) { + return type(POINTER, ty, IR->ptrmetric.size, + IR->ptrmetric.align, pointersym); +} +Type deref(Type ty) { + if (isptr(ty)) + ty = ty->type; + else + error("type error: %s\n", "pointer expected"); + return isenum(ty) ? unqual(ty)->type : ty; +} +Type array(Type ty, int n, int a) { + assert(ty); + if (isfunc(ty)) { + error("illegal type `array of %t'\n", ty); + return array(inttype, n, 0); + } + if (isarray(ty) && ty->size == 0) + error("missing array size\n"); + if (ty->size == 0) { + if (unqual(ty) == voidtype) + error("illegal type `array of %t'\n", ty); + else if (Aflag >= 2) + warning("declaring type array of %t' is undefined\n", ty); + + } else if (n > INT_MAX/ty->size) { + error("size of `array of %t' exceeds %d bytes\n", + ty, INT_MAX); + n = 1; + } + return type(ARRAY, ty, n*ty->size, + a ? a : ty->align, NULL); +} +Type atop(Type ty) { + if (isarray(ty)) + return ptr(ty->type); + error("type error: %s\n", "array expected"); + return ptr(ty); +} +Type qual(int op, Type ty) { + if (isarray(ty)) + ty = type(ARRAY, qual(op, ty->type), ty->size, + ty->align, NULL); + else if (isfunc(ty)) + warning("qualified function type ignored\n"); + else if ((isconst(ty) && op == CONST) + || (isvolatile(ty) && op == VOLATILE)) + error("illegal type `%k %t'\n", op, ty); + else { + if (isqual(ty)) { + op += ty->op; + ty = ty->type; + } + ty = type(op, ty, ty->size, ty->align, NULL); + } + return ty; +} +Type func(Type ty, Type *proto, int style) { + if (ty && (isarray(ty) || isfunc(ty))) + error("illegal return type `%t'\n", ty); + ty = type(FUNCTION, ty, 0, 0, NULL); + ty->u.f.proto = proto; + ty->u.f.oldstyle = style; + return ty; +} +Type freturn(Type ty) { + if (isfunc(ty)) + return ty->type; + error("type error: %s\n", "function expected"); + return inttype; +} +int variadic(Type ty) { + if (isfunc(ty) && ty->u.f.proto) { + int i; + for (i = 0; ty->u.f.proto[i]; i++) + ; + return i > 1 && ty->u.f.proto[i-1] == voidtype; + } + return 0; +} +Type newstruct(int op, char *tag) { + Symbol p; + + assert(tag); + if (*tag == 0) + tag = stringd(genlabel(1)); + else + if ((p = lookup(tag, types)) != NULL && (p->scope == level + || (p->scope == PARAM && level == PARAM+1))) { + if (p->type->op == op && !p->defined) + return p->type; + error("redefinition of `%s' previously defined at %w\n", + p->name, &p->src); + } + p = install(tag, &types, level, PERM); + p->type = type(op, NULL, 0, 0, p); + if (p->scope > maxlevel) + maxlevel = p->scope; + p->src = src; + return p->type; +} +Field newfield(char *name, Type ty, Type fty) { + Field p, *q = &ty->u.sym->u.s.flist; + + if (name == NULL) + name = stringd(genlabel(1)); + for (p = *q; p; q = &p->link, p = *q) + if (p->name == name) + error("duplicate field name `%s' in `%t'\n", + name, ty); + NEW0(p, PERM); + *q = p; + p->name = name; + p->type = fty; + if (xref) { /* omit */ + if (ty->u.sym->u.s.ftab == NULL) /* omit */ + ty->u.sym->u.s.ftab = table(NULL, level); /* omit */ + install(name, &ty->u.sym->u.s.ftab, 0, PERM)->src = src;/* omit */ + } /* omit */ + return p; +} +int eqtype(Type ty1, Type ty2, int ret) { + if (ty1 == ty2) + return 1; + if (ty1->op != ty2->op) + return 0; + switch (ty1->op) { + case ENUM: case UNION: case STRUCT: + case UNSIGNED: case INT: case FLOAT: + return 0; + case POINTER: return eqtype(ty1->type, ty2->type, 1); + case VOLATILE: case CONST+VOLATILE: + case CONST: return eqtype(ty1->type, ty2->type, 1); + case ARRAY: if (eqtype(ty1->type, ty2->type, 1)) { + if (ty1->size == ty2->size) + return 1; + if (ty1->size == 0 || ty2->size == 0) + return ret; + } + return 0; + case FUNCTION: if (eqtype(ty1->type, ty2->type, 1)) { + Type *p1 = ty1->u.f.proto, *p2 = ty2->u.f.proto; + if (p1 == p2) + return 1; + if (p1 && p2) { + for ( ; *p1 && *p2; p1++, p2++) + if (eqtype(unqual(*p1), unqual(*p2), 1) == 0) + return 0; + if (*p1 == NULL && *p2 == NULL) + return 1; + } else { + if (variadic(p1 ? ty1 : ty2)) + return 0; + if (p1 == NULL) + p1 = p2; + for ( ; *p1; p1++) { + Type ty = unqual(*p1); + if (promote(ty) != (isenum(ty) ? ty->type : ty)) + return 0; + } + return 1; + } + } + return 0; + } + assert(0); return 0; +} +Type promote(Type ty) { + ty = unqual(ty); + switch (ty->op) { + case ENUM: + return inttype; + case INT: + if (ty->size < inttype->size) + return inttype; + break; + case UNSIGNED: + if (ty->size < inttype->size) + return inttype; + if (ty->size < unsignedtype->size) + return unsignedtype; + break; + case FLOAT: + if (ty->size < doubletype->size) + return doubletype; + } + return ty; +} +Type signedint(Type ty) { + if (ty->op == INT) + return ty; + assert(ty->op == UNSIGNED); +#define xx(t) if (ty->size == t->size) return t + xx(inttype); + xx(longtype); + xx(longlong); +#undef xx + assert(0); return NULL; +} +Type compose(Type ty1, Type ty2) { + if (ty1 == ty2) + return ty1; + assert(ty1->op == ty2->op); + switch (ty1->op) { + case POINTER: + return ptr(compose(ty1->type, ty2->type)); + case CONST+VOLATILE: + return qual(CONST, qual(VOLATILE, + compose(ty1->type, ty2->type))); + case CONST: case VOLATILE: + return qual(ty1->op, compose(ty1->type, ty2->type)); + case ARRAY: { Type ty = compose(ty1->type, ty2->type); + if (ty1->size && ((ty1->type->size && ty2->size == 0) || ty1->size == ty2->size)) + return array(ty, ty1->size/ty1->type->size, ty1->align); + if (ty2->size && ty2->type->size && ty1->size == 0) + return array(ty, ty2->size/ty2->type->size, ty2->align); + return array(ty, 0, 0); } + case FUNCTION: { Type *p1 = ty1->u.f.proto, *p2 = ty2->u.f.proto; + Type ty = compose(ty1->type, ty2->type); + List tlist = NULL; + if (p1 == NULL && p2 == NULL) + return func(ty, NULL, 1); + if (p1 && p2 == NULL) + return func(ty, p1, ty1->u.f.oldstyle); + if (p2 && p1 == NULL) + return func(ty, p2, ty2->u.f.oldstyle); + for ( ; *p1 && *p2; p1++, p2++) { + Type ty = compose(unqual(*p1), unqual(*p2)); + if (isconst(*p1) || isconst(*p2)) + ty = qual(CONST, ty); + if (isvolatile(*p1) || isvolatile(*p2)) + ty = qual(VOLATILE, ty); + tlist = append(ty, tlist); + } + assert(*p1 == NULL && *p2 == NULL); + return func(ty, ltov(&tlist, PERM), 0); } + } + assert(0); return NULL; +} +int ttob(Type ty) { + switch (ty->op) { + case CONST: case VOLATILE: case CONST+VOLATILE: + return ttob(ty->type); + case VOID: case INT: case UNSIGNED: case FLOAT: + return ty->op + sizeop(ty->size); + case POINTER: + return POINTER + sizeop(voidptype->size); + case FUNCTION: + return POINTER + sizeop(funcptype->size); + case ARRAY: case STRUCT: case UNION: + return STRUCT; + case ENUM: + return INT + sizeop(inttype->size); + } + assert(0); return INT; +} +Type btot(int op, int size) { +#define xx(ty) if (size == (ty)->size) return ty; + switch (optype(op)) { + case F: + xx(floattype); + xx(doubletype); + xx(longdouble); + assert(0); return 0; + case I: + if (chartype->op == INT) + xx(chartype); + xx(signedchar); + xx(shorttype); + xx(inttype); + xx(longtype); + xx(longlong); + assert(0); return 0; + case U: + if (chartype->op == UNSIGNED) + xx(chartype); + xx(unsignedchar); + xx(unsignedshort); + xx(unsignedtype); + xx(unsignedlong); + xx(unsignedlonglong); + assert(0); return 0; + case P: + xx(voidptype); + xx(funcptype); + assert(0); return 0; + } +#undef xx + assert(0); return 0; +} +int hasproto(Type ty) { + if (ty == 0) + return 1; + switch (ty->op) { + case CONST: case VOLATILE: case CONST+VOLATILE: case POINTER: + case ARRAY: + return hasproto(ty->type); + case FUNCTION: + return hasproto(ty->type) && ty->u.f.proto; + case STRUCT: case UNION: + case VOID: case FLOAT: case ENUM: case INT: case UNSIGNED: + return 1; + } + assert(0); return 0; +} +/* fieldlist - construct a flat list of fields in type ty */ +Field fieldlist(Type ty) { + return ty->u.sym->u.s.flist; +} + +/* fieldref - find field name of type ty, return entry */ +Field fieldref(const char *name, Type ty) { + Field p = isfield(name, unqual(ty)->u.sym->u.s.flist); + + if (p && xref) { + Symbol q; + assert(unqual(ty)->u.sym->u.s.ftab); + q = lookup(name, unqual(ty)->u.sym->u.s.ftab); + assert(q); + use(q, src); + } + return p; +} + +/* ftype - return a function type for rty function (ty,...)' */ +Type ftype(Type rty, Type ty) { + List list = append(ty, NULL); + + list = append(voidtype, list); + return func(rty, ltov(&list, PERM), 0); +} + +/* isfield - if name is a field in flist, return pointer to the field structure */ +static Field isfield(const char *name, Field flist) { + for ( ; flist; flist = flist->link) + if (flist->name == name) + break; + return flist; +} + +/* outtype - output type ty */ +void outtype(Type ty, FILE *f) { + switch (ty->op) { + case CONST+VOLATILE: case CONST: case VOLATILE: + fprint(f, "%k %t", ty->op, ty->type); + break; + case STRUCT: case UNION: case ENUM: + assert(ty->u.sym); + if (ty->size == 0) + fprint(f, "incomplete "); + assert(ty->u.sym->name); + if (*ty->u.sym->name >= '1' && *ty->u.sym->name <= '9') { + Symbol p = findtype(ty); + if (p == 0) + fprint(f, "%k defined at %w", ty->op, &ty->u.sym->src); + else + fprint(f, p->name); + } else { + fprint(f, "%k %s", ty->op, ty->u.sym->name); + if (ty->size == 0) + fprint(f, " defined at %w", &ty->u.sym->src); + } + break; + case VOID: case FLOAT: case INT: case UNSIGNED: + fprint(f, ty->u.sym->name); + break; + case POINTER: + fprint(f, "pointer to %t", ty->type); + break; + case FUNCTION: + fprint(f, "%t function", ty->type); + if (ty->u.f.proto && ty->u.f.proto[0]) { + int i; + fprint(f, "(%t", ty->u.f.proto[0]); + for (i = 1; ty->u.f.proto[i]; i++) + if (ty->u.f.proto[i] == voidtype) + fprint(f, ",..."); + else + fprint(f, ",%t", ty->u.f.proto[i]); + fprint(f, ")"); + } else if (ty->u.f.proto && ty->u.f.proto[0] == 0) + fprint(f, "(void)"); + + break; + case ARRAY: + if (ty->size > 0 && ty->type && ty->type->size > 0) { + fprint(f, "array %d", ty->size/ty->type->size); + while (ty->type && isarray(ty->type) && ty->type->type->size > 0) { + ty = ty->type; + fprint(f, ",%d", ty->size/ty->type->size); + } + } else + fprint(f, "incomplete array"); + if (ty->type) + fprint(f, " of %t", ty->type); + break; + default: assert(0); + } +} + +/* printdecl - output a C declaration for symbol p of type ty */ +void printdecl(Symbol p, Type ty) { + switch (p->sclass) { + case AUTO: + fprint(stderr, "%s;\n", typestring(ty, p->name)); + break; + case STATIC: case EXTERN: + fprint(stderr, "%k %s;\n", p->sclass, typestring(ty, p->name)); + break; + case TYPEDEF: case ENUM: + break; + default: assert(0); + } +} + +/* printproto - output a prototype declaration for function p */ +void printproto(Symbol p, Symbol callee[]) { + if (p->type->u.f.proto) + printdecl(p, p->type); + else { + int i; + List list = 0; + if (callee[0] == 0) + list = append(voidtype, list); + else + for (i = 0; callee[i]; i++) + list = append(callee[i]->type, list); + printdecl(p, func(freturn(p->type), ltov(&list, PERM), 0)); + } +} + +/* prtype - print details of type ty on f with given indent */ +static void prtype(Type ty, FILE *f, int indent, unsigned mark) { + switch (ty->op) { + default: + fprint(f, "(%d %d %d [%p])", ty->op, ty->size, ty->align, ty->u.sym); + break; + case FLOAT: case INT: case UNSIGNED: case VOID: + fprint(f, "(%k %d %d [\"%s\"])", ty->op, ty->size, ty->align, ty->u.sym->name); + break; + case CONST+VOLATILE: case CONST: case VOLATILE: case POINTER: case ARRAY: + fprint(f, "(%k %d %d ", ty->op, ty->size, ty->align); + prtype(ty->type, f, indent+1, mark); + fprint(f, ")"); + break; + case STRUCT: case UNION: + fprint(f, "(%k %d %d [\"%s\"]", ty->op, ty->size, ty->align, ty->u.sym->name); + if (ty->x.marked != mark) { + Field p; + ty->x.marked = mark; + for (p = ty->u.sym->u.s.flist; p; p = p->link) { + fprint(f, "\n%I", indent+1); + prtype(p->type, f, indent+1, mark); + fprint(f, " %s@%d", p->name, p->offset); + if (p->lsb) + fprint(f, ":%d..%d", + fieldsize(p) + fieldright(p), fieldright(p)); + } + fprint(f, "\n%I", indent); + } + fprint(f, ")"); + break; + case ENUM: + fprint(f, "(%k %d %d [\"%s\"]", ty->op, ty->size, ty->align, ty->u.sym->name); + if (ty->x.marked != mark) { + int i; + Symbol *p = ty->u.sym->u.idlist; + ty->x.marked = mark; + for (i = 0; p[i] != NULL; i++) + fprint(f, "%I%s=%d\n", indent+1, p[i]->name, p[i]->u.value); + } + fprint(f, ")"); + break; + case FUNCTION: + fprint(f, "(%k %d %d ", ty->op, ty->size, ty->align); + prtype(ty->type, f, indent+1, mark); + if (ty->u.f.proto) { + int i; + fprint(f, "\n%I{", indent+1); + for (i = 0; ty->u.f.proto[i]; i++) { + if (i > 0) + fprint(f, "%I", indent+2); + prtype(ty->u.f.proto[i], f, indent+2, mark); + fprint(f, "\n"); + } + fprint(f, "%I}", indent+1); + } + fprint(f, ")"); + break; + } +} + +/* printtype - print details of type ty on fd */ +void printtype(Type ty, int fd) { + static unsigned mark; + prtype(ty, fd == 1 ? stdout : stderr, 0, ++mark); + fprint(fd == 1 ? stdout : stderr, "\n"); +} + +/* typestring - return ty as C declaration for str, which may be "" */ +char *typestring(Type ty, char *str) { + for ( ; ty; ty = ty->type) { + Symbol p; + switch (ty->op) { + case CONST+VOLATILE: case CONST: case VOLATILE: + if (isptr(ty->type)) + str = stringf("%k %s", ty->op, str); + else + return stringf("%k %s", ty->op, typestring(ty->type, str)); + break; + case STRUCT: case UNION: case ENUM: + assert(ty->u.sym); + if ((p = findtype(ty)) != NULL) + return *str ? stringf("%s %s", p->name, str) : p->name; + if (*ty->u.sym->name >= '1' && *ty->u.sym->name <= '9') + warning("unnamed %k in prototype\n", ty->op); + if (*str) + return stringf("%k %s %s", ty->op, ty->u.sym->name, str); + else + return stringf("%k %s", ty->op, ty->u.sym->name); + case VOID: case FLOAT: case INT: case UNSIGNED: + return *str ? stringf("%s %s", ty->u.sym->name, str) : ty->u.sym->name; + case POINTER: + if (!ischar(ty->type) && (p = findtype(ty)) != NULL) + return *str ? stringf("%s %s", p->name, str) : p->name; + str = stringf(isarray(ty->type) || isfunc(ty->type) ? "(*%s)" : "*%s", str); + break; + case FUNCTION: + if ((p = findtype(ty)) != NULL) + return *str ? stringf("%s %s", p->name, str) : p->name; + if (ty->u.f.proto == 0) + str = stringf("%s()", str); + else if (ty->u.f.proto[0]) { + int i; + str = stringf("%s(%s", str, typestring(ty->u.f.proto[0], "")); + for (i = 1; ty->u.f.proto[i]; i++) + if (ty->u.f.proto[i] == voidtype) + str = stringf("%s, ...", str); + else + str = stringf("%s, %s", str, typestring(ty->u.f.proto[i], "")); + str = stringf("%s)", str); + } else + str = stringf("%s(void)", str); + break; + case ARRAY: + if ((p = findtype(ty)) != NULL) + return *str ? stringf("%s %s", p->name, str) : p->name; + if (ty->type && ty->type->size > 0) + str = stringf("%s[%d]", str, ty->size/ty->type->size); + else + str = stringf("%s[]", str); + break; + default: assert(0); + } + } + assert(0); return 0; +} + diff --git a/src/tools/q3asm.exe b/src/tools/q3asm.exe new file mode 100644 index 0000000..1eb055d Binary files /dev/null and b/src/tools/q3asm.exe differ diff --git a/src/tools/q3cpp.exe b/src/tools/q3cpp.exe new file mode 100644 index 0000000..a227fd4 Binary files /dev/null and b/src/tools/q3cpp.exe differ diff --git a/src/tools/q3lcc.exe b/src/tools/q3lcc.exe new file mode 100644 index 0000000..606ae65 Binary files /dev/null and b/src/tools/q3lcc.exe differ diff --git a/src/tools/q3rcc.exe b/src/tools/q3rcc.exe new file mode 100644 index 0000000..384d083 Binary files /dev/null and b/src/tools/q3rcc.exe differ diff --git a/src/ui/ui_atoms.c b/src/ui/ui_atoms.c new file mode 100644 index 0000000..ed3df50 --- /dev/null +++ b/src/ui/ui_atoms.c @@ -0,0 +1,519 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/********************************************************************** + UI_ATOMS.C + + User interface building blocks and support functions. +**********************************************************************/ +#include "ui_local.h" + +qboolean m_entersound; // after a frame, so caching won't disrupt the sound + +void QDECL Com_Error( int level, const char *error, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, error); + vsprintf (text, error, argptr); + va_end (argptr); + + trap_Error( va("%s", text) ); +} + +void QDECL Com_Printf( const char *msg, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, msg); + vsprintf (text, msg, argptr); + va_end (argptr); + + trap_Print( va("%s", text) ); +} + +qboolean newUI = qfalse; + + +/* +================= +UI_ClampCvar +================= +*/ +float UI_ClampCvar( float min, float max, float value ) +{ + if ( value < min ) return min; + if ( value > max ) return max; + return value; +} + +/* +================= +UI_StartDemoLoop +================= +*/ +void UI_StartDemoLoop( void ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" ); +} + +char *UI_Argv( int arg ) { + static char buffer[MAX_STRING_CHARS]; + + trap_Argv( arg, buffer, sizeof( buffer ) ); + + return buffer; +} + + +char *UI_Cvar_VariableString( const char *var_name ) { + static char buffer[MAX_STRING_CHARS]; + + trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) ); + + return buffer; +} + + + +void UI_SetBestScores(postGameInfo_t *newInfo, qboolean postGame) { + trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy)); + trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives)); + trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents)); + trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends)); + trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists)); + trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets)); + trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score)); + trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects)); + trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore)); + trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore)); + trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus)); + trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus)); + trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus)); + trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60)); + trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures)); + if (postGame) { + trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy)); + trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives)); + trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents)); + trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends)); + trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists)); + trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets)); + trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score)); + trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects)); + trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore)); + trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore)); + trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus)); + trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus)); + trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus)); + trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60)); + trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures)); + } +} + +void UI_LoadBestScores(const char *map, int game) { + char fileName[MAX_QPATH]; + fileHandle_t f; + postGameInfo_t newInfo; + memset(&newInfo, 0, sizeof(postGameInfo_t)); + Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game); + if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { + int size = 0; + trap_FS_Read(&size, sizeof(int), f); + if (size == sizeof(postGameInfo_t)) { + trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f); + } + trap_FS_FCloseFile(f); + } + UI_SetBestScores(&newInfo, qfalse); + + Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol")); + uiInfo.demoAvailable = qfalse; + if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { + uiInfo.demoAvailable = qtrue; + trap_FS_FCloseFile(f); + } +} + +/* +=============== +UI_ClearScores +=============== +*/ +void UI_ClearScores( void ) { + char gameList[4096]; + char *gameFile; + int i, len, count, size; + fileHandle_t f; + postGameInfo_t newInfo; + + count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) ); + + size = sizeof(postGameInfo_t); + memset(&newInfo, 0, size); + + if (count > 0) { + gameFile = gameList; + for ( i = 0; i < count; i++ ) { + len = strlen(gameFile); + if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) { + trap_FS_Write(&size, sizeof(int), f); + trap_FS_Write(&newInfo, size, f); + trap_FS_FCloseFile(f); + } + gameFile += len + 1; + } + } + + UI_SetBestScores(&newInfo, qfalse); + +} + + + +static void UI_Cache_f( void ) { + Display_CacheAll(); +} + +/* +======================= +UI_CalcPostGameStats +======================= +*/ +static void UI_CalcPostGameStats( void ) { + char map[MAX_QPATH]; + char fileName[MAX_QPATH]; + char info[MAX_INFO_STRING]; + fileHandle_t f; + int size, game, time, adjustedTime; + postGameInfo_t oldInfo; + postGameInfo_t newInfo; + qboolean newHigh = qfalse; + + trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); + Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) ); + game = atoi(Info_ValueForKey(info, "g_gametype")); + + // compose file name + Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game); + // see if we have one already + memset(&oldInfo, 0, sizeof(postGameInfo_t)); + if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { + // if so load it + size = 0; + trap_FS_Read(&size, sizeof(int), f); + if (size == sizeof(postGameInfo_t)) { + trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f); + } + trap_FS_FCloseFile(f); + } + + newInfo.accuracy = atoi(UI_Argv(3)); + newInfo.impressives = atoi(UI_Argv(4)); + newInfo.excellents = atoi(UI_Argv(5)); + newInfo.defends = atoi(UI_Argv(6)); + newInfo.assists = atoi(UI_Argv(7)); + newInfo.gauntlets = atoi(UI_Argv(8)); + newInfo.baseScore = atoi(UI_Argv(9)); + newInfo.perfects = atoi(UI_Argv(10)); + newInfo.redScore = atoi(UI_Argv(11)); + newInfo.blueScore = atoi(UI_Argv(12)); + time = atoi(UI_Argv(13)); + newInfo.captures = atoi(UI_Argv(14)); + + newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000; + adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game]; + if (newInfo.time < adjustedTime) { + newInfo.timeBonus = (adjustedTime - newInfo.time) * 10; + } else { + newInfo.timeBonus = 0; + } + + if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) { + newInfo.shutoutBonus = 100; + } else { + newInfo.shutoutBonus = 0; + } + + newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill"); + if (newInfo.skillBonus <= 0) { + newInfo.skillBonus = 1; + } + newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus; + newInfo.score *= newInfo.skillBonus; + + // see if the score is higher for this one + newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score); + + if (newHigh) { + // if so write out the new one + uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000; + if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) { + size = sizeof(postGameInfo_t); + trap_FS_Write(&size, sizeof(int), f); + trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f); + trap_FS_FCloseFile(f); + } + } + + if (newInfo.time < oldInfo.time) { + uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000; + } + + // put back all the ui overrides + trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit")); + trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit")); + trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer")); + trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup")); + trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup")); + trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure")); + trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire")); + + UI_SetBestScores(&newInfo, qtrue); + UI_ShowPostGame(newHigh); + + +} + + +/* +================= +UI_ConsoleCommand +================= +*/ +qboolean UI_ConsoleCommand( int realTime ) +{ + char *cmd; + char *arg1; + + uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; + uiInfo.uiDC.realTime = realTime; + + cmd = UI_Argv( 0 ); + + // ensure minimum menu data is available + //Menu_Cache(); + + if ( Q_stricmp (cmd, "ui_test") == 0 ) { + UI_ShowPostGame(qtrue); + } + + if ( Q_stricmp (cmd, "ui_report") == 0 ) { + UI_Report(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_load") == 0 ) { + UI_Load(); + return qtrue; + } + + if ( Q_stricmp (cmd, "remapShader") == 0 ) { + if (trap_Argc() == 4) { + char shader1[MAX_QPATH]; + char shader2[MAX_QPATH]; + Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); + Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); + trap_R_RemapShader(shader1, shader2, UI_Argv(3)); + return qtrue; + } + } + + if ( Q_stricmp (cmd, "postgame") == 0 ) { + UI_CalcPostGameStats(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_cache") == 0 ) { + UI_Cache_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { + //UI_TeamOrdersMenu_f(); + return qtrue; + } + + if( Q_stricmp ( cmd, "menu" ) == 0 ) + { + arg1 = UI_Argv( 1 ); + + if( Menu_Count( ) > 0 ) + { + trap_Key_SetCatcher( KEYCATCH_UI ); + Menus_ActivateByName( arg1 ); + return qtrue; + } + } + + if( Q_stricmp ( cmd, "closemenus" ) == 0 ) + { + if( Menu_Count( ) > 0 ) + { + trap_Key_SetCatcher( trap_Key_GetCatcher( ) & ~KEYCATCH_UI ); + trap_Key_ClearStates( ); + trap_Cvar_Set( "cl_paused", "0" ); + Menus_CloseAll( ); + return qtrue; + } + } + + return qfalse; +} + +/* +================= +UI_Shutdown +================= +*/ +void UI_Shutdown( void ) { +} + +/* +================ +UI_AdjustFrom640 + +Adjusted for resolution and screen aspect ratio +================ +*/ +void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) { + // expect valid pointers +#if 0 + *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias; + *y *= uiInfo.uiDC.scale; + *w *= uiInfo.uiDC.scale; + *h *= uiInfo.uiDC.scale; +#endif + + *x *= uiInfo.uiDC.xscale; + *y *= uiInfo.uiDC.yscale; + *w *= uiInfo.uiDC.xscale; + *h *= uiInfo.uiDC.yscale; + +} + +void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { + qhandle_t hShader; + + hShader = trap_R_RegisterShaderNoMip( picname ); + UI_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); +} + +void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) { + float s0; + float s1; + float t0; + float t1; + + if( w < 0 ) { // flip about vertical + w = -w; + s0 = 1; + s1 = 0; + } + else { + s0 = 0; + s1 = 1; + } + + if( h < 0 ) { // flip about horizontal + h = -h; + t0 = 1; + t1 = 0; + } + else { + t0 = 0; + t1 = 1; + } + + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); +} + +/* +================ +UI_FillRect + +Coordinates are 640*480 virtual values +================= +*/ +void UI_FillRect( float x, float y, float width, float height, const float *color ) { + trap_R_SetColor( color ); + + UI_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + + trap_R_SetColor( NULL ); +} + +void UI_DrawSides(float x, float y, float w, float h) { + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); +} + +void UI_DrawTopBottom(float x, float y, float w, float h) { + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); +} +/* +================ +UI_DrawRect + +Coordinates are 640*480 virtual values +================= +*/ +void UI_DrawRect( float x, float y, float width, float height, const float *color ) { + trap_R_SetColor( color ); + + UI_DrawTopBottom(x, y, width, height); + UI_DrawSides(x, y, width, height); + + trap_R_SetColor( NULL ); +} + +void UI_SetColor( const float *rgba ) { + trap_R_SetColor( rgba ); +} + +void UI_UpdateScreen( void ) { + trap_UpdateScreen(); +} + + +void UI_DrawTextBox (int x, int y, int width, int lines) +{ + UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack ); + UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite ); +} + +qboolean UI_CursorInRect (int x, int y, int width, int height) +{ + if (uiInfo.uiDC.cursorx < x || + uiInfo.uiDC.cursory < y || + uiInfo.uiDC.cursorx > x+width || + uiInfo.uiDC.cursory > y+height) + return qfalse; + + return qtrue; +} diff --git a/src/ui/ui_gameinfo.c b/src/ui/ui_gameinfo.c new file mode 100644 index 0000000..b60ce0b --- /dev/null +++ b/src/ui/ui_gameinfo.c @@ -0,0 +1,333 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// +// gameinfo.c +// + +#include "ui_local.h" + + +// +// arena and bot info +// + + +int ui_numBots; +static char *ui_botInfos[MAX_BOTS]; + +static int ui_numArenas; +static char *ui_arenaInfos[MAX_ARENAS]; + +/* +=============== +UI_ParseInfos +=============== +*/ +int UI_ParseInfos( char *buf, int max, char *infos[] ) { + char *token; + int count; + char key[MAX_TOKEN_CHARS]; + char info[MAX_INFO_STRING]; + + count = 0; + + while ( 1 ) { + token = COM_Parse( &buf ); + if ( !token[0] ) { + break; + } + if ( strcmp( token, "{" ) ) { + Com_Printf( "Missing { in info file\n" ); + break; + } + + if ( count == max ) { + Com_Printf( "Max infos exceeded\n" ); + break; + } + + info[0] = '\0'; + while ( 1 ) { + token = COM_ParseExt( &buf, qtrue ); + if ( !token[0] ) { + Com_Printf( "Unexpected end of info file\n" ); + break; + } + if ( !strcmp( token, "}" ) ) { + break; + } + Q_strncpyz( key, token, sizeof( key ) ); + + token = COM_ParseExt( &buf, qfalse ); + if ( !token[0] ) { + strcpy( token, "" ); + } + Info_SetValueForKey( info, key, token ); + } + //NOTE: extra space for arena number + infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1); + if (infos[count]) { + strcpy(infos[count], info); + count++; + } + } + return count; +} + +/* +=============== +UI_LoadArenasFromFile +=============== +*/ +static void UI_LoadArenasFromFile( char *filename ) { + int len; + fileHandle_t f; + char buf[MAX_ARENAS_TEXT]; + + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if ( !f ) { + trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) ); + return; + } + if ( len >= MAX_ARENAS_TEXT ) { + trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) ); + trap_FS_FCloseFile( f ); + return; + } + + trap_FS_Read( buf, len, f ); + buf[len] = 0; + trap_FS_FCloseFile( f ); + + ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] ); +} + +/* +================= +UI_MapNameCompare +================= +*/ +static int UI_MapNameCompare( const void *a, const void *b ) +{ + mapInfo *A = (mapInfo *)a; + mapInfo *B = (mapInfo *)b; + + return Q_stricmp( A->mapName, B->mapName ); +} + +/* +=============== +UI_LoadArenas +=============== +*/ +void UI_LoadArenas( void ) { + int numdirs; + char filename[128]; + char dirlist[1024]; + char* dirptr; + int i, n; + int dirlen; + char *type; + + ui_numArenas = 0; + uiInfo.mapCount = 0; + + // get all arenas from .arena files + numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 ); + dirptr = dirlist; + for (i = 0; i < numdirs; i++, dirptr += dirlen+1) { + dirlen = strlen(dirptr); + strcpy(filename, "scripts/"); + strcat(filename, dirptr); + UI_LoadArenasFromFile(filename); + } + trap_Print( va( "[skipnotify]%i arenas parsed\n", ui_numArenas ) ); + if (UI_OutOfMemory()) { + trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all arenas\n"); + } + + for( n = 0; n < ui_numArenas; n++ ) + { + // determine type + type = Info_ValueForKey( ui_arenaInfos[ n ], "type" ); + // if no type specified, it will be treated as "ffa" + + if( *type && strstr( type, "tremulous" ) ) + uiInfo.mapList[ uiInfo.mapCount ].typeBits |= ( 1 << 0 ); + else + continue; //not a trem map + + uiInfo.mapList[uiInfo.mapCount].cinematic = -1; + uiInfo.mapList[uiInfo.mapCount].mapLoadName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "map")); + uiInfo.mapList[uiInfo.mapCount].mapName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "longname")); + uiInfo.mapList[uiInfo.mapCount].levelShot = -1; + uiInfo.mapList[uiInfo.mapCount].imageName = String_Alloc(va("levelshots/%s", uiInfo.mapList[uiInfo.mapCount].mapLoadName)); + + uiInfo.mapCount++; + if( uiInfo.mapCount >= MAX_MAPS ) + break; + } + + qsort( uiInfo.mapList, uiInfo.mapCount, sizeof( mapInfo ), UI_MapNameCompare ); +} + + +/* +=============== +UI_LoadBotsFromFile +=============== +*/ +static void UI_LoadBotsFromFile( char *filename ) { + int len; + fileHandle_t f; + char buf[MAX_BOTS_TEXT]; + + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if ( !f ) { + trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) ); + return; + } + if ( len >= MAX_BOTS_TEXT ) { + trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) ); + trap_FS_FCloseFile( f ); + return; + } + + trap_FS_Read( buf, len, f ); + buf[len] = 0; + trap_FS_FCloseFile( f ); + + COM_Compress(buf); + + ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] ); +} + +/* +=============== +UI_LoadBots +=============== +*/ +void UI_LoadBots( void ) { + vmCvar_t botsFile; + int numdirs; + char filename[128]; + char dirlist[1024]; + char* dirptr; + int i; + int dirlen; + + ui_numBots = 0; + + trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM ); + if( *botsFile.string ) { + UI_LoadBotsFromFile(botsFile.string); + } + else { + UI_LoadBotsFromFile("scripts/bots.txt"); + } + + // get all bots from .bot files + numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 ); + dirptr = dirlist; + for (i = 0; i < numdirs; i++, dirptr += dirlen+1) { + dirlen = strlen(dirptr); + strcpy(filename, "scripts/"); + strcat(filename, dirptr); + UI_LoadBotsFromFile(filename); + } + trap_Print( va( "%i bots parsed\n", ui_numBots ) ); +} + + +/* +=============== +UI_GetBotInfoByNumber +=============== +*/ +char *UI_GetBotInfoByNumber( int num ) { + if( num < 0 || num >= ui_numBots ) { + trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) ); + return NULL; + } + return ui_botInfos[num]; +} + + +/* +=============== +UI_GetBotInfoByName +=============== +*/ +char *UI_GetBotInfoByName( const char *name ) { + int n; + char *value; + + for ( n = 0; n < ui_numBots ; n++ ) { + value = Info_ValueForKey( ui_botInfos[n], "name" ); + if ( !Q_stricmp( value, name ) ) { + return ui_botInfos[n]; + } + } + + return NULL; +} + +int UI_GetNumBots() { + return ui_numBots; +} + + +char *UI_GetBotNameByNumber( int num ) { + char *info = UI_GetBotInfoByNumber(num); + if (info) { + return Info_ValueForKey( info, "name" ); + } + return "Sarge"; +} + +void UI_ServerInfo( void ) +{ + char info[ MAX_INFO_VALUE ]; + + info[0] = '\0'; + if( trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) ) ) + { + trap_Cvar_Set( "ui_serverinfo_mapname", + Info_ValueForKey( info, "mapname" ) ); + trap_Cvar_Set( "ui_serverinfo_timelimit", + Info_ValueForKey( info, "timelimit" ) ); + trap_Cvar_Set( "ui_serverinfo_sd", + Info_ValueForKey( info, "g_suddenDeathTime" ) ); + trap_Cvar_Set( "ui_serverinfo_hostname", + Info_ValueForKey( info, "sv_hostname" ) ); + trap_Cvar_Set( "ui_serverinfo_maxclients", + Info_ValueForKey( info, "sv_maxclients" ) ); + trap_Cvar_Set( "ui_serverinfo_version", + Info_ValueForKey( info, "version" ) ); + trap_Cvar_Set( "ui_serverinfo_unlagged", + Info_ValueForKey( info, "g_unlagged" ) ); + trap_Cvar_Set( "ui_serverinfo_ff", + Info_ValueForKey( info, "ff" ) ); + } +} diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h new file mode 100644 index 0000000..7f69874 --- /dev/null +++ b/src/ui/ui_local.h @@ -0,0 +1,1207 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#ifndef __UI_LOCAL_H__ +#define __UI_LOCAL_H__ + +#include "../qcommon/q_shared.h" +#include "../renderer/tr_types.h" +#include "ui_public.h" +#include "../client/keycodes.h" +#include "../game/bg_public.h" +#include "ui_shared.h" + +// global display context + +extern vmCvar_t ui_ffa_fraglimit; +extern vmCvar_t ui_ffa_timelimit; + +extern vmCvar_t ui_tourney_fraglimit; +extern vmCvar_t ui_tourney_timelimit; + +extern vmCvar_t ui_team_fraglimit; +extern vmCvar_t ui_team_timelimit; +extern vmCvar_t ui_team_friendly; + +extern vmCvar_t ui_ctf_capturelimit; +extern vmCvar_t ui_ctf_timelimit; +extern vmCvar_t ui_ctf_friendly; + +extern vmCvar_t ui_arenasFile; +extern vmCvar_t ui_botsFile; +extern vmCvar_t ui_spScores1; +extern vmCvar_t ui_spScores2; +extern vmCvar_t ui_spScores3; +extern vmCvar_t ui_spScores4; +extern vmCvar_t ui_spScores5; +extern vmCvar_t ui_spAwards; +extern vmCvar_t ui_spVideos; +extern vmCvar_t ui_spSkill; + +extern vmCvar_t ui_spSelection; + +extern vmCvar_t ui_browserMaster; +extern vmCvar_t ui_browserGameType; +extern vmCvar_t ui_browserSortKey; +extern vmCvar_t ui_browserShowFull; +extern vmCvar_t ui_browserShowEmpty; + +extern vmCvar_t ui_brassTime; +extern vmCvar_t ui_drawCrosshair; +extern vmCvar_t ui_drawCrosshairNames; +extern vmCvar_t ui_marks; + +extern vmCvar_t ui_server1; +extern vmCvar_t ui_server2; +extern vmCvar_t ui_server3; +extern vmCvar_t ui_server4; +extern vmCvar_t ui_server5; +extern vmCvar_t ui_server6; +extern vmCvar_t ui_server7; +extern vmCvar_t ui_server8; +extern vmCvar_t ui_server9; +extern vmCvar_t ui_server10; +extern vmCvar_t ui_server11; +extern vmCvar_t ui_server12; +extern vmCvar_t ui_server13; +extern vmCvar_t ui_server14; +extern vmCvar_t ui_server15; +extern vmCvar_t ui_server16; + +extern vmCvar_t ui_captureLimit; +extern vmCvar_t ui_fragLimit; +extern vmCvar_t ui_gameType; +extern vmCvar_t ui_netGameType; +extern vmCvar_t ui_actualNetGameType; +extern vmCvar_t ui_joinGameType; +extern vmCvar_t ui_netSource; +extern vmCvar_t ui_serverFilterType; +extern vmCvar_t ui_dedicated; +extern vmCvar_t ui_opponentName; +extern vmCvar_t ui_menuFiles; +extern vmCvar_t ui_currentTier; +extern vmCvar_t ui_currentMap; +extern vmCvar_t ui_currentNetMap; +extern vmCvar_t ui_mapIndex; +extern vmCvar_t ui_currentOpponent; +extern vmCvar_t ui_selectedPlayer; +extern vmCvar_t ui_selectedPlayerName; +extern vmCvar_t ui_lastServerRefresh_0; +extern vmCvar_t ui_lastServerRefresh_1; +extern vmCvar_t ui_lastServerRefresh_2; +extern vmCvar_t ui_lastServerRefresh_3; +extern vmCvar_t ui_singlePlayerActive; +extern vmCvar_t ui_scoreAccuracy; +extern vmCvar_t ui_scoreImpressives; +extern vmCvar_t ui_scoreExcellents; +extern vmCvar_t ui_scoreDefends; +extern vmCvar_t ui_scoreAssists; +extern vmCvar_t ui_scoreGauntlets; +extern vmCvar_t ui_scoreScore; +extern vmCvar_t ui_scorePerfect; +extern vmCvar_t ui_scoreTeam; +extern vmCvar_t ui_scoreBase; +extern vmCvar_t ui_scoreTimeBonus; +extern vmCvar_t ui_scoreSkillBonus; +extern vmCvar_t ui_scoreShutoutBonus; +extern vmCvar_t ui_scoreTime; +extern vmCvar_t ui_smallFont; +extern vmCvar_t ui_bigFont; +extern vmCvar_t ui_serverStatusTimeOut; + +//TA: bank values +extern vmCvar_t ui_bank; + + +// +// ui_qmenu.c +// + +#define RCOLUMN_OFFSET ( BIGCHAR_WIDTH ) +#define LCOLUMN_OFFSET (-BIGCHAR_WIDTH ) + +#define SLIDER_RANGE 10 +#define MAX_EDIT_LINE 256 + +#define MAX_MENUDEPTH 8 +#define MAX_MENUITEMS 128 + +#define MTYPE_NULL 0 +#define MTYPE_SLIDER 1 +#define MTYPE_ACTION 2 +#define MTYPE_SPINCONTROL 3 +#define MTYPE_FIELD 4 +#define MTYPE_RADIOBUTTON 5 +#define MTYPE_BITMAP 6 +#define MTYPE_TEXT 7 +#define MTYPE_SCROLLLIST 8 +#define MTYPE_PTEXT 9 +#define MTYPE_BTEXT 10 + +#define QMF_BLINK 0x00000001 +#define QMF_SMALLFONT 0x00000002 +#define QMF_LEFT_JUSTIFY 0x00000004 +#define QMF_CENTER_JUSTIFY 0x00000008 +#define QMF_RIGHT_JUSTIFY 0x00000010 +#define QMF_NUMBERSONLY 0x00000020 // edit field is only numbers +#define QMF_HIGHLIGHT 0x00000040 +#define QMF_HIGHLIGHT_IF_FOCUS 0x00000080 // steady focus +#define QMF_PULSEIFFOCUS 0x00000100 // pulse if focus +#define QMF_HASMOUSEFOCUS 0x00000200 +#define QMF_NOONOFFTEXT 0x00000400 +#define QMF_MOUSEONLY 0x00000800 // only mouse input allowed +#define QMF_HIDDEN 0x00001000 // skips drawing +#define QMF_GRAYED 0x00002000 // grays and disables +#define QMF_INACTIVE 0x00004000 // disables any input +#define QMF_NODEFAULTINIT 0x00008000 // skip default initialization +#define QMF_OWNERDRAW 0x00010000 +#define QMF_PULSE 0x00020000 +#define QMF_LOWERCASE 0x00040000 // edit field is all lower case +#define QMF_UPPERCASE 0x00080000 // edit field is all upper case +#define QMF_SILENT 0x00100000 + +// callback notifications +#define QM_GOTFOCUS 1 +#define QM_LOSTFOCUS 2 +#define QM_ACTIVATED 3 + +typedef struct _tag_menuframework +{ + int cursor; + int cursor_prev; + + int nitems; + void *items[MAX_MENUITEMS]; + + void (*draw) (void); + sfxHandle_t (*key) (int key); + + qboolean wrapAround; + qboolean fullscreen; + qboolean showlogo; +} menuframework_s; + +typedef struct +{ + int type; + const char *name; + int id; + int x, y; + int left; + int top; + int right; + int bottom; + menuframework_s *parent; + int menuPosition; + unsigned flags; + + void (*callback)( void *self, int event ); + void (*statusbar)( void *self ); + void (*ownerdraw)( void *self ); +} menucommon_s; + +typedef struct { + int cursor; + int scroll; + int widthInChars; + char buffer[MAX_EDIT_LINE]; + int maxchars; +} mfield_t; + +typedef struct +{ + menucommon_s generic; + mfield_t field; +} menufield_s; + +typedef struct +{ + menucommon_s generic; + + float minvalue; + float maxvalue; + float curvalue; + + float range; +} menuslider_s; + +typedef struct +{ + menucommon_s generic; + + int oldvalue; + int curvalue; + int numitems; + int top; + + const char **itemnames; + + int width; + int height; + int columns; + int seperation; +} menulist_s; + +typedef struct +{ + menucommon_s generic; +} menuaction_s; + +typedef struct +{ + menucommon_s generic; + int curvalue; +} menuradiobutton_s; + +typedef struct +{ + menucommon_s generic; + char* focuspic; + char* errorpic; + qhandle_t shader; + qhandle_t focusshader; + int width; + int height; + float* focuscolor; +} menubitmap_s; + +typedef struct +{ + menucommon_s generic; + char* string; + int style; + float* color; +} menutext_s; + +extern void Menu_Cache( void ); +extern void Menu_Focus( menucommon_s *m ); +extern void Menu_AddItem( menuframework_s *menu, void *item ); +extern void Menu_AdjustCursor( menuframework_s *menu, int dir ); +extern void Menu_Draw( menuframework_s *menu ); +extern void *Menu_ItemAtCursor( menuframework_s *m ); +extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item ); +extern void Menu_SetCursor( menuframework_s *s, int cursor ); +extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr ); +extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key ); +extern void Bitmap_Init( menubitmap_s *b ); +extern void Bitmap_Draw( menubitmap_s *b ); +extern void ScrollList_Draw( menulist_s *l ); +extern sfxHandle_t ScrollList_Key( menulist_s *l, int key ); +extern sfxHandle_t menu_in_sound; +extern sfxHandle_t menu_move_sound; +extern sfxHandle_t menu_out_sound; +extern sfxHandle_t menu_buzz_sound; +extern sfxHandle_t menu_null_sound; +extern sfxHandle_t weaponChangeSound; +extern vec4_t menu_text_color; +extern vec4_t menu_grayed_color; +extern vec4_t menu_dark_color; +extern vec4_t menu_highlight_color; +extern vec4_t menu_red_color; +extern vec4_t menu_black_color; +extern vec4_t menu_dim_color; +extern vec4_t color_black; +extern vec4_t color_white; +extern vec4_t color_yellow; +extern vec4_t color_blue; +extern vec4_t color_orange; +extern vec4_t color_red; +extern vec4_t color_dim; +extern vec4_t name_color; +extern vec4_t list_color; +extern vec4_t listbar_color; +extern vec4_t text_color_disabled; +extern vec4_t text_color_normal; +extern vec4_t text_color_highlight; + +extern char *ui_medalNames[]; +extern char *ui_medalPicNames[]; +extern char *ui_medalSounds[]; + +// +// ui_mfield.c +// +extern void MField_Clear( mfield_t *edit ); +extern void MField_KeyDownEvent( mfield_t *edit, int key ); +extern void MField_CharEvent( mfield_t *edit, int ch ); +extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color ); +extern void MenuField_Init( menufield_s* m ); +extern void MenuField_Draw( menufield_s *f ); +extern sfxHandle_t MenuField_Key( menufield_s* m, int* key ); + +// +// ui_main.c +// +void UI_Report( void ); +void UI_Load( void ); +void UI_LoadMenus(const char *menuFile, qboolean reset); +void _UI_SetActiveMenu( uiMenuCommand_t menu ); +int UI_AdjustTimeByGame(int time); +void UI_ShowPostGame(qboolean newHigh); +void UI_ClearScores( void ); +void UI_LoadArenas(void); +void UI_ServerInfo(void); + +// +// ui_menu.c +// +extern void MainMenu_Cache( void ); +extern void UI_MainMenu(void); +extern void UI_RegisterCvars( void ); +extern void UI_UpdateCvars( void ); + +// +// ui_credits.c +// +extern void UI_CreditMenu( void ); + +// +// ui_ingame.c +// +extern void InGame_Cache( void ); +extern void UI_InGameMenu(void); + +// +// ui_confirm.c +// +extern void ConfirmMenu_Cache( void ); +extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) ); + +// +// ui_setup.c +// +extern void UI_SetupMenu_Cache( void ); +extern void UI_SetupMenu(void); + +// +// ui_team.c +// +extern void UI_TeamMainMenu( void ); +extern void TeamMain_Cache( void ); + +// +// ui_connect.c +// +extern void UI_DrawConnectScreen( qboolean overlay ); + +// +// ui_controls2.c +// +extern void UI_ControlsMenu( void ); +extern void Controls_Cache( void ); + +// +// ui_demo2.c +// +extern void UI_DemosMenu( void ); +extern void Demos_Cache( void ); + +// +// ui_cinematics.c +// +extern void UI_CinematicsMenu( void ); +extern void UI_CinematicsMenu_f( void ); +extern void UI_CinematicsMenu_Cache( void ); + +// +// ui_mods.c +// +extern void UI_ModsMenu( void ); +extern void UI_ModsMenu_Cache( void ); + +// +// ui_playermodel.c +// +extern void UI_PlayerModelMenu( void ); +extern void PlayerModel_Cache( void ); + +// +// ui_playersettings.c +// +extern void UI_PlayerSettingsMenu( void ); +extern void PlayerSettings_Cache( void ); + +// +// ui_preferences.c +// +extern void UI_PreferencesMenu( void ); +extern void Preferences_Cache( void ); + +// +// ui_specifyleague.c +// +extern void UI_SpecifyLeagueMenu( void ); +extern void SpecifyLeague_Cache( void ); + +// +// ui_specifyserver.c +// +extern void UI_SpecifyServerMenu( void ); +extern void SpecifyServer_Cache( void ); + +// +// ui_servers2.c +// +#define MAX_FAVORITESERVERS 16 + +extern void UI_ArenaServersMenu( void ); +extern void ArenaServers_Cache( void ); + +// +// ui_startserver.c +// +extern void UI_StartServerMenu( qboolean multiplayer ); +extern void StartServer_Cache( void ); +extern void ServerOptions_Cache( void ); +extern void UI_BotSelectMenu( char *bot ); +extern void UI_BotSelectMenu_Cache( void ); + +// +// ui_serverinfo.c +// +extern void UI_ServerInfoMenu( void ); +extern void ServerInfo_Cache( void ); + +// +// ui_video.c +// +extern void UI_GraphicsOptionsMenu( void ); +extern void GraphicsOptions_Cache( void ); +extern void DriverInfo_Cache( void ); + +// +// ui_players.c +// + +//FIXME ripped from cg_local.h +typedef struct { + int oldFrame; + int oldFrameTime; // time when ->oldFrame was exactly on + + int frame; + int frameTime; // time when ->frame will be exactly on + + float backlerp; + + float yawAngle; + qboolean yawing; + float pitchAngle; + qboolean pitching; + + int animationNumber; // may include ANIM_TOGGLEBIT + animation_t *animation; + int animationTime; // time when the first frame of the animation will be exact +} lerpFrame_t; + +typedef struct { + // model info + qhandle_t legsModel; + qhandle_t legsSkin; + lerpFrame_t legs; + + qhandle_t torsoModel; + qhandle_t torsoSkin; + lerpFrame_t torso; + + qhandle_t headModel; + qhandle_t headSkin; + + animation_t animations[MAX_PLAYER_TOTALANIMATIONS]; + + qhandle_t weaponModel; + qhandle_t barrelModel; + qhandle_t flashModel; + vec3_t flashDlightColor; + int muzzleFlashTime; + + // currently in use drawing parms + vec3_t viewAngles; + vec3_t moveAngles; + weapon_t currentWeapon; + int legsAnim; + int torsoAnim; + + // animation vars + weapon_t weapon; + weapon_t lastWeapon; + weapon_t pendingWeapon; + int weaponTimer; + int pendingLegsAnim; + int torsoAnimationTimer; + + int pendingTorsoAnim; + int legsAnimationTimer; + + qboolean chat; + qboolean newModel; + + qboolean barrelSpinning; + float barrelAngle; + int barrelTime; + + int realWeapon; +} playerInfo_t; + +void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time ); +void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model, const char *headmodel, char *teamName ); +void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat ); +qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName , const char *headName, const char *teamName); + +// +// ui_atoms.c +// +// this is only used in the old ui, the new ui has it's own version +typedef struct { + int frametime; + int realtime; + int cursorx; + int cursory; + glconfig_t glconfig; + qboolean debug; + qhandle_t whiteShader; + qhandle_t charset; + qhandle_t charsetProp; + qhandle_t charsetPropGlow; + qhandle_t charsetPropB; + qhandle_t cursor; + qhandle_t rb_on; + qhandle_t rb_off; + float scale; + float bias; + qboolean demoversion; + qboolean firstdraw; +} uiStatic_t; + + +// new ui stuff +#define UI_NUMFX 7 +#define MAX_HEADS 64 +#define MAX_ALIASES 64 +#define MAX_HEADNAME 32 +#define MAX_TEAMS 64 +#define MAX_GAMETYPES 16 +#define MAX_MAPS 128 +#define MAX_SPMAPS 16 +#define PLAYERS_PER_TEAM 5 +#define MAX_PINGREQUESTS 32 +#define MAX_ADDRESSLENGTH 64 +#define MAX_HOSTNAMELENGTH 22 +#define MAX_MAPNAMELENGTH 16 +#define MAX_STATUSLENGTH 64 +#define MAX_LISTBOXWIDTH 59 +#define UI_FONT_THRESHOLD 0.1 +#define MAX_DISPLAY_SERVERS 2048 +#define MAX_SERVERSTATUS_LINES 128 +#define MAX_SERVERSTATUS_TEXT 1024 +#define MAX_FOUNDPLAYER_SERVERS 16 +#define TEAM_MEMBERS 5 +#define GAMES_ALL 0 +#define GAMES_FFA 1 +#define GAMES_TEAMPLAY 2 +#define GAMES_TOURNEY 3 +#define GAMES_CTF 4 +#define MAPS_PER_TIER 3 +#define MAX_TIERS 16 +#define MAX_MODS 64 +#define MAX_DEMOS 256 +#define MAX_MOVIES 256 +#define MAX_PLAYERMODELS 256 + + +typedef struct { + const char *name; + const char *imageName; + qhandle_t headImage; + const char *base; + qboolean active; + int reference; +} characterInfo; + +typedef struct { + const char *name; + const char *ai; + const char *action; +} aliasInfo; + +typedef struct { + const char *teamName; + const char *imageName; + const char *teamMembers[TEAM_MEMBERS]; + qhandle_t teamIcon; + qhandle_t teamIcon_Metal; + qhandle_t teamIcon_Name; + int cinematic; +} teamInfo; + +typedef struct { + const char *gameType; + int gtEnum; +} gameTypeInfo; + +typedef struct { + const char *mapName; + const char *mapLoadName; + const char *imageName; + const char *opponentName; + int teamMembers; + int typeBits; + int cinematic; + int timeToBeat[MAX_GAMETYPES]; + qhandle_t levelShot; + qboolean active; +} mapInfo; + +typedef struct { + const char *tierName; + const char *maps[MAPS_PER_TIER]; + int gameTypes[MAPS_PER_TIER]; + qhandle_t mapHandles[MAPS_PER_TIER]; +} tierInfo; + +typedef struct serverFilter_s { + const char *description; + const char *basedir; +} serverFilter_t; + +typedef struct { + char adrstr[MAX_ADDRESSLENGTH]; + int start; +} pinglist_t; + + +typedef struct serverStatus_s { + pinglist_t pingList[MAX_PINGREQUESTS]; + int numqueriedservers; + int currentping; + int nextpingtime; + int maxservers; + int refreshtime; + int numServers; + int sortKey; + int sortDir; + qboolean sorted; + int lastCount; + qboolean refreshActive; + int currentServer; + int displayServers[MAX_DISPLAY_SERVERS]; + int numDisplayServers; + int numPlayersOnServers; + int nextDisplayRefresh; + int nextSortTime; + qhandle_t currentServerPreview; + int currentServerCinematic; + int motdLen; + int motdWidth; + int motdPaintX; + int motdPaintX2; + int motdOffset; + int motdTime; + char motd[MAX_STRING_CHARS]; +} serverStatus_t; + + +typedef struct { + char adrstr[MAX_ADDRESSLENGTH]; + char name[MAX_ADDRESSLENGTH]; + int startTime; + int serverNum; + qboolean valid; +} pendingServer_t; + +typedef struct { + int num; + pendingServer_t server[MAX_SERVERSTATUSREQUESTS]; +} pendingServerStatus_t; + +typedef struct { + char address[MAX_ADDRESSLENGTH]; + char *lines[MAX_SERVERSTATUS_LINES][4]; + char text[MAX_SERVERSTATUS_TEXT]; + char pings[MAX_CLIENTS * 3]; + int numLines; +} serverStatusInfo_t; + +typedef struct { + const char *modName; + const char *modDescr; +} modInfo_t; + +//TA: tremulous menus +#define MAX_INFOPANE_TEXT 4096 +#define MAX_INFOPANE_GRAPHICS 16 +#define MAX_INFOPANES 128 + +typedef enum +{ + INFOPANE_TOP, + INFOPANE_BOTTOM, + INFOPANE_LEFT, + INFOPANE_RIGHT +} tremIPSide_t; + +typedef struct +{ + qhandle_t graphic; + + tremIPSide_t side; + int offset; + + int width, height; +} tremIPGraphic_t; + +typedef struct +{ + const char *name; + char text[ MAX_INFOPANE_TEXT ]; + int align; + + tremIPGraphic_t graphics[ MAX_INFOPANE_GRAPHICS ]; + int numGraphics; +} tremInfoPane_t; + +typedef struct +{ + const char *text; + const char *cmd; + tremInfoPane_t *infopane; +} tremMenuItem_t; +//TA: tremulous menus + +typedef struct { + displayContextDef_t uiDC; + int newHighScoreTime; + int newBestTime; + int showPostGameTime; + qboolean newHighScore; + qboolean demoAvailable; + qboolean soundHighScore; + + int characterCount; + int botIndex; + characterInfo characterList[MAX_HEADS]; + + int aliasCount; + aliasInfo aliasList[MAX_ALIASES]; + + int teamCount; + teamInfo teamList[MAX_TEAMS]; + + int numGameTypes; + gameTypeInfo gameTypes[MAX_GAMETYPES]; + + int numJoinGameTypes; + gameTypeInfo joinGameTypes[MAX_GAMETYPES]; + + int redBlue; + int playerCount; + int myTeamCount; + int teamIndex; + int playerRefresh; + int playerIndex; + int playerNumber; + int myPlayerIndex; + int ignoreIndex; + qboolean teamLeader; + char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH]; + char rawPlayerNames[MAX_CLIENTS][MAX_NAME_LENGTH]; + char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH]; + char rawTeamNames[MAX_CLIENTS][MAX_NAME_LENGTH]; + int clientNums[MAX_CLIENTS]; + int teamClientNums[MAX_CLIENTS]; + clientList_t ignoreList[MAX_CLIENTS]; + + int mapCount; + mapInfo mapList[MAX_MAPS]; + + + int tierCount; + tierInfo tierList[MAX_TIERS]; + + int skillIndex; + + modInfo_t modList[MAX_MODS]; + int modCount; + int modIndex; + + const char *demoList[MAX_DEMOS]; + int demoCount; + int demoIndex; + + const char *movieList[MAX_MOVIES]; + int movieCount; + int movieIndex; + int previewMovie; + + tremInfoPane_t tremInfoPanes[ MAX_INFOPANES ]; + int tremInfoPaneCount; + +//TA: tremulous menus + tremMenuItem_t tremTeamList[ 4 ]; + int tremTeamCount; + int tremTeamIndex; + + tremMenuItem_t tremAlienClassList[ 3 ]; + int tremAlienClassCount; + int tremAlienClassIndex; + + tremMenuItem_t tremHumanItemList[ 3 ]; + int tremHumanItemCount; + int tremHumanItemIndex; + + tremMenuItem_t tremHumanArmouryBuyList[ 32 ]; + int tremHumanArmouryBuyCount; + int tremHumanArmouryBuyIndex; + + tremMenuItem_t tremHumanArmourySellList[ 32 ]; + int tremHumanArmourySellCount; + int tremHumanArmourySellIndex; + + tremMenuItem_t tremAlienUpgradeList[ 16 ]; + int tremAlienUpgradeCount; + int tremAlienUpgradeIndex; + + tremMenuItem_t tremAlienBuildList[ 32 ]; + int tremAlienBuildCount; + int tremAlienBuildIndex; + + tremMenuItem_t tremHumanBuildList[ 32 ]; + int tremHumanBuildCount; + int tremHumanBuildIndex; +//TA: tremulous menus + + serverStatus_t serverStatus; + + // for the showing the status of a server + char serverStatusAddress[MAX_ADDRESSLENGTH]; + serverStatusInfo_t serverStatusInfo; + int nextServerStatusRefresh; + + // to retrieve the status of server to find a player + pendingServerStatus_t pendingServerStatus; + char findPlayerName[MAX_STRING_CHARS]; + char foundPlayerServerAddresses[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH]; + char foundPlayerServerNames[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH]; + int currentFoundPlayerServer; + int numFoundPlayerServers; + int nextFindPlayerRefresh; + + int currentCrosshair; + int startPostGameTime; + sfxHandle_t newHighScoreSound; + + int q3HeadCount; + char q3HeadNames[MAX_PLAYERMODELS][64]; + qhandle_t q3HeadIcons[MAX_PLAYERMODELS]; + int q3SelectedHead; + + int effectsColor; + + qboolean inGameLoad; +} uiInfo_t; + +extern uiInfo_t uiInfo; + + +extern void UI_Init( void ); +extern void UI_Shutdown( void ); +extern void UI_KeyEvent( int key ); +extern void UI_MouseEvent( int dx, int dy ); +extern void UI_Refresh( int realtime ); +extern qboolean UI_ConsoleCommand( int realTime ); +extern float UI_ClampCvar( float min, float max, float value ); +extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ); +extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); +extern void UI_FillRect( float x, float y, float width, float height, const float *color ); +extern void UI_DrawRect( float x, float y, float width, float height, const float *color ); +extern void UI_DrawTopBottom(float x, float y, float w, float h); +extern void UI_DrawSides(float x, float y, float w, float h); +extern void UI_UpdateScreen( void ); +extern void UI_SetColor( const float *rgba ); +extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t); +extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ); +extern float UI_ProportionalSizeScale( int style ); +extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ); +extern int UI_ProportionalStringWidth( const char* str ); +extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color ); +extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color ); +extern qboolean UI_CursorInRect (int x, int y, int width, int height); +extern void UI_AdjustFrom640( float *x, float *y, float *w, float *h ); +extern void UI_DrawTextBox (int x, int y, int width, int lines); +extern qboolean UI_IsFullscreen( void ); +extern void UI_SetActiveMenu( uiMenuCommand_t menu ); +extern void UI_PushMenu ( menuframework_s *menu ); +extern void UI_PopMenu (void); +extern void UI_ForceMenuOff (void); +extern char *UI_Argv( int arg ); +extern char *UI_Cvar_VariableString( const char *var_name ); +extern void UI_Refresh( int time ); +extern void UI_KeyEvent( int key ); +extern void UI_StartDemoLoop( void ); +extern qboolean m_entersound; +void UI_LoadBestScores(const char *map, int game); +extern uiStatic_t uis; + +// +// ui_spLevel.c +// +void UI_SPLevelMenu_Cache( void ); +void UI_SPLevelMenu( void ); +void UI_SPLevelMenu_f( void ); +void UI_SPLevelMenu_ReInit( void ); + +// +// ui_spArena.c +// +void UI_SPArena_Start( const char *arenaInfo ); + +// +// ui_spPostgame.c +// +void UI_SPPostgameMenu_Cache( void ); +void UI_SPPostgameMenu_f( void ); + +// +// ui_spSkill.c +// +void UI_SPSkillMenu( const char *arenaInfo ); +void UI_SPSkillMenu_Cache( void ); + +// +// ui_syscalls.c +// +void trap_Print( const char *string ); +void trap_Error( const char *string ); +int trap_Milliseconds( void ); +void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ); +void trap_Cvar_Update( vmCvar_t *vmCvar ); +void trap_Cvar_Set( const char *var_name, const char *value ); +float trap_Cvar_VariableValue( const char *var_name ); +void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ); +void trap_Cvar_SetValue( const char *var_name, float value ); +void trap_Cvar_Reset( const char *name ); +void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ); +void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ); +int trap_Argc( void ); +void trap_Argv( int n, char *buffer, int bufferLength ); +void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW! +int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ); +void trap_FS_Read( void *buffer, int len, fileHandle_t f ); +void trap_FS_Write( const void *buffer, int len, fileHandle_t f ); +void trap_FS_FCloseFile( fileHandle_t f ); +int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ); +int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t +qhandle_t trap_R_RegisterModel( const char *name ); +qhandle_t trap_R_RegisterSkin( const char *name ); +qhandle_t trap_R_RegisterShaderNoMip( const char *name ); +void trap_R_ClearScene( void ); +void trap_R_AddRefEntityToScene( const refEntity_t *re ); +void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); +void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ); +void trap_R_RenderScene( const refdef_t *fd ); +void trap_R_SetColor( const float *rgba ); +void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); +void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ); +void trap_UpdateScreen( void ); +int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ); +void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ); +sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ); +void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ); +void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ); +void trap_Key_SetBinding( int keynum, const char *binding ); +qboolean trap_Key_IsDown( int keynum ); +qboolean trap_Key_GetOverstrikeMode( void ); +void trap_Key_SetOverstrikeMode( qboolean state ); +void trap_Key_ClearStates( void ); +int trap_Key_GetCatcher( void ); +void trap_Key_SetCatcher( int catcher ); +void trap_GetClipboardData( char *buf, int bufsize ); +void trap_GetClientState( uiClientState_t *state ); +void trap_GetGlconfig( glconfig_t *glconfig ); +int trap_GetConfigString( int index, char* buff, int buffsize ); +int trap_LAN_GetServerCount( int source ); +void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ); +void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ); +int trap_LAN_GetServerPing( int source, int n ); +int trap_LAN_GetPingQueueCount( void ); +void trap_LAN_ClearPing( int n ); +void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ); +void trap_LAN_GetPingInfo( int n, char *buf, int buflen ); +void trap_LAN_LoadCachedServers( void ); +void trap_LAN_SaveCachedServers( void ); +void trap_LAN_MarkServerVisible(int source, int n, qboolean visible); +int trap_LAN_ServerIsVisible( int source, int n); +qboolean trap_LAN_UpdateVisiblePings( int source ); +int trap_LAN_AddServer(int source, const char *name, const char *addr); +void trap_LAN_RemoveServer(int source, const char *addr); +void trap_LAN_ResetPings(int n); +int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ); +int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ); +int trap_MemoryRemaining( void ); +void trap_R_RegisterFont(const char *pFontname, int pointSize, fontInfo_t *font); +void trap_S_StopBackgroundTrack( void ); +void trap_S_StartBackgroundTrack( const char *intro, const char *loop); +int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits); +e_status trap_CIN_StopCinematic(int handle); +e_status trap_CIN_RunCinematic (int handle); +void trap_CIN_DrawCinematic (int handle); +void trap_CIN_SetExtents (int handle, int x, int y, int w, int h); +int trap_RealTime(qtime_t *qtime); +void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ); + +void trap_SetPbClStatus( int status ); + +// +// ui_addbots.c +// +void UI_AddBots_Cache( void ); +void UI_AddBotsMenu( void ); + +// +// ui_removebots.c +// +void UI_RemoveBots_Cache( void ); +void UI_RemoveBotsMenu( void ); + +// +// ui_teamorders.c +// +extern void UI_TeamOrdersMenu( void ); +extern void UI_TeamOrdersMenu_f( void ); +extern void UI_TeamOrdersMenu_Cache( void ); + +// +// ui_loadconfig.c +// +void UI_LoadConfig_Cache( void ); +void UI_LoadConfigMenu( void ); + +// +// ui_saveconfig.c +// +void UI_SaveConfigMenu_Cache( void ); +void UI_SaveConfigMenu( void ); + +// +// ui_display.c +// +void UI_DisplayOptionsMenu_Cache( void ); +void UI_DisplayOptionsMenu( void ); + +// +// ui_sound.c +// +void UI_SoundOptionsMenu_Cache( void ); +void UI_SoundOptionsMenu( void ); + +// +// ui_network.c +// +void UI_NetworkOptionsMenu_Cache( void ); +void UI_NetworkOptionsMenu( void ); + +// +// ui_gameinfo.c +// +typedef enum { + AWARD_ACCURACY, + AWARD_IMPRESSIVE, + AWARD_EXCELLENT, + AWARD_GAUNTLET, + AWARD_FRAGS, + AWARD_PERFECT +} awardType_t; + +const char *UI_GetArenaInfoByNumber( int num ); +const char *UI_GetArenaInfoByMap( const char *map ); +const char *UI_GetSpecialArenaInfo( const char *tag ); +int UI_GetNumArenas( void ); +int UI_GetNumSPArenas( void ); +int UI_GetNumSPTiers( void ); + +char *UI_GetBotInfoByNumber( int num ); +char *UI_GetBotInfoByName( const char *name ); +int UI_GetNumBots( void ); +void UI_LoadBots( void ); +char *UI_GetBotNameByNumber( int num ); + +void UI_GetBestScore( int level, int *score, int *skill ); +void UI_SetBestScore( int level, int score ); +int UI_TierCompleted( int levelWon ); +qboolean UI_ShowTierVideo( int tier ); +qboolean UI_CanShowTierVideo( int tier ); +int UI_GetCurrentGame( void ); +void UI_NewGame( void ); +void UI_LogAwardData( int award, int data ); +int UI_GetAwardLevel( int award ); + +void UI_SPUnlock_f( void ); +void UI_SPUnlockMedals_f( void ); + +void UI_InitGameinfo( void ); + +// +// ui_login.c +// +void Login_Cache( void ); +void UI_LoginMenu( void ); + +// +// ui_signup.c +// +void Signup_Cache( void ); +void UI_SignupMenu( void ); + +// +// ui_rankstatus.c +// +void RankStatus_Cache( void ); +void UI_RankStatusMenu( void ); + + +// new ui + +#define ASSET_BACKGROUND "uiBackground" + +// for tracking sp game info in Team Arena +typedef struct postGameInfo_s { + int score; + int redScore; + int blueScore; + int perfects; + int accuracy; + int impressives; + int excellents; + int defends; + int assists; + int gauntlets; + int captures; + int time; + int timeBonus; + int shutoutBonus; + int skillBonus; + int baseScore; +} postGameInfo_t; + + + +#endif diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c new file mode 100644 index 0000000..07afac2 --- /dev/null +++ b/src/ui/ui_main.c @@ -0,0 +1,6496 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/* +======================================================================= + +USER INTERFACE MAIN + +======================================================================= +*/ + +// use this to get a demo build without an explicit demo build, i.e. to get the demo ui files to build +//#define PRE_RELEASE_TADEMO + +#include "ui_local.h" + +uiInfo_t uiInfo; + +static const char *MonthAbbrev[] = { + "Jan","Feb","Mar", + "Apr","May","Jun", + "Jul","Aug","Sep", + "Oct","Nov","Dec" +}; + + +static const char *skillLevels[] = { + "I Can Win", + "Bring It On", + "Hurt Me Plenty", + "Hardcore", + "Nightmare" +}; + +static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*); + + +static const char *netSources[] = { + "LAN", + "Mplayer", + "Internet", + "Favorites" +}; +static const int numNetSources = sizeof(netSources) / sizeof(const char*); + +static const serverFilter_t serverFilters[] = { + {"All", "" }, + {"Quake 3 Arena", "" }, + {"Team Arena", "missionpack" }, + {"Rocket Arena", "arena" }, + {"Alliance", "alliance20" }, + {"Weapons Factory Arena", "wfa" }, + {"OSP", "osp" }, +}; + +static const char *teamArenaGameTypes[] = { + "FFA", + "TOURNAMENT", + "SP", + "TEAM DM", + "CTF", + "1FCTF", + "OVERLOAD", + "HARVESTER", + "TEAMTOURNAMENT" +}; + +static int const numTeamArenaGameTypes = sizeof(teamArenaGameTypes) / sizeof(const char*); + + +static const char *teamArenaGameNames[] = { + "Free For All", + "Tournament", + "Single Player", + "Team Deathmatch", + "Capture the Flag", + "One Flag CTF", + "Overload", + "Harvester", + "Team Tournament", +}; + +static int const numTeamArenaGameNames = sizeof(teamArenaGameNames) / sizeof(const char*); + + +static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t); + +static const char *sortKeys[] = { + "Server Name", + "Map Name", + "Open Player Spots", + "Game Type", + "Ping Time" +}; +static const int numSortKeys = sizeof(sortKeys) / sizeof(const char*); + +static char* netnames[] = { + "???", + "UDP", + "IPX", + NULL +}; + +static int gamecodetoui[] = {4,2,3,0,5,1,6}; + + +static void UI_StartServerRefresh(qboolean full); +static void UI_StopServerRefresh( void ); +static void UI_DoServerRefresh( void ); +static void UI_FeederSelection(float feederID, int index); +static void UI_BuildServerDisplayList(qboolean force); +static void UI_BuildServerStatus(qboolean force); +static void UI_BuildFindPlayerList(qboolean force); +static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ); +static int UI_MapCountByGameType(qboolean singlePlayer); +static int UI_HeadCountByTeam( void ); +static const char *UI_SelectedMap(int index, int *actual); +static const char *UI_SelectedHead(int index, int *actual); +static int UI_GetIndexFromSelection(int actual); + +int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 ); + +/* +================ +vmMain + +This is the only way control passes into the module. +This must be the very first function compiled into the .qvm file +================ +*/ +vmCvar_t ui_new; +vmCvar_t ui_debug; +vmCvar_t ui_initialized; +vmCvar_t ui_teamArenaFirstRun; + +void _UI_Init( qboolean ); +void _UI_Shutdown( void ); +void _UI_KeyEvent( int key, qboolean down ); +void _UI_MouseEvent( int dx, int dy ); +void _UI_Refresh( int realtime ); +qboolean _UI_IsFullscreen( void ); +intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, + int arg4, int arg5, int arg6, int arg7, + int arg8, int arg9, int arg10, int arg11 ) { + switch ( command ) { + case UI_GETAPIVERSION: + return UI_API_VERSION; + + case UI_INIT: + _UI_Init(arg0); + return 0; + + case UI_SHUTDOWN: + _UI_Shutdown(); + return 0; + + case UI_KEY_EVENT: + _UI_KeyEvent( arg0, arg1 ); + return 0; + + case UI_MOUSE_EVENT: + _UI_MouseEvent( arg0, arg1 ); + return 0; + + case UI_REFRESH: + _UI_Refresh( arg0 ); + return 0; + + case UI_IS_FULLSCREEN: + return _UI_IsFullscreen(); + + case UI_SET_ACTIVE_MENU: + _UI_SetActiveMenu( arg0 ); + return 0; + + case UI_CONSOLE_COMMAND: + return UI_ConsoleCommand(arg0); + + case UI_DRAW_CONNECT_SCREEN: + UI_DrawConnectScreen( arg0 ); + return 0; + } + + return -1; +} + + + +void AssetCache( void ) { + uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); + uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); + uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); + uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); + uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); + uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); + uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); + uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); + uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); +} + +void _UI_DrawSides(float x, float y, float w, float h, float size) { + UI_AdjustFrom640( &x, &y, &w, &h ); + size *= uiInfo.uiDC.xscale; + trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); +} + +void _UI_DrawTopBottom(float x, float y, float w, float h, float size) { + UI_AdjustFrom640( &x, &y, &w, &h ); + size *= uiInfo.uiDC.yscale; + trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); +} +/* +================ +UI_DrawRect + +Coordinates are 640*480 virtual values +================= +*/ +void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) { + trap_R_SetColor( color ); + + _UI_DrawTopBottom(x, y, width, height, size); + _UI_DrawSides(x, y, width, height, size); + + trap_R_SetColor( NULL ); +} + + + + +int Text_Width(const char *text, float scale, int limit) { + int count,len; + float out; + glyphInfo_t *glyph; + float useScale; + const char *s = text; + fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; + if (scale <= ui_smallFont.value) { + font = &uiInfo.uiDC.Assets.smallFont; + } else if (scale >= ui_bigFont.value) { + font = &uiInfo.uiDC.Assets.bigFont; + } + useScale = scale * font->glyphScale; + out = 0; + if (text) { + len = strlen(text); + if (limit > 0 && len > limit) { + len = limit; + } + count = 0; + while (s && *s && count < len) { + if ( Q_IsColorString(s) ) { + s += 2; + continue; + } else { + glyph = &font->glyphs[(int)*s]; + out += glyph->xSkip; + s++; + count++; + } + } + } + return out * useScale; +} + +int Text_Height(const char *text, float scale, int limit) { + int len, count; + float max; + glyphInfo_t *glyph; + float useScale; + const char *s = text; // bk001206 - unsigned + fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; + if (scale <= ui_smallFont.value) { + font = &uiInfo.uiDC.Assets.smallFont; + } else if (scale >= ui_bigFont.value) { + font = &uiInfo.uiDC.Assets.bigFont; + } + useScale = scale * font->glyphScale; + max = 0; + if (text) { + len = strlen(text); + if (limit > 0 && len > limit) { + len = limit; + } + count = 0; + while (s && *s && count < len) { + if ( Q_IsColorString(s) ) { + s += 2; + continue; + } else { + glyph = &font->glyphs[(int)*s]; + if (max < glyph->height) { + max = glyph->height; + } + s++; + count++; + } + } + } + return max * useScale; +} + +void Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) { + float w, h; + w = width * scale; + h = height * scale; + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader ); +} + +void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) { + int len, count; + vec4_t newColor; + glyphInfo_t *glyph; + float useScale; + fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; + if (scale <= ui_smallFont.value) { + font = &uiInfo.uiDC.Assets.smallFont; + } else if (scale >= ui_bigFont.value) { + font = &uiInfo.uiDC.Assets.bigFont; + } + useScale = scale * font->glyphScale; + if (text) { + const char *s = text; // bk001206 - unsigned + trap_R_SetColor( color ); + memcpy(&newColor[0], &color[0], sizeof(vec4_t)); + len = strlen(text); + if (limit > 0 && len > limit) { + len = limit; + } + count = 0; + while (s && *s && count < len) { + glyph = &font->glyphs[(int)*s]; + //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top; + //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height); + if ( Q_IsColorString( s ) ) { + memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); + newColor[3] = color[3]; + trap_R_SetColor( newColor ); + s += 2; + continue; + } else { + float yadj = useScale * glyph->top; + if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { + int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; + colorBlack[3] = newColor[3]; + trap_R_SetColor( colorBlack ); + Text_PaintChar(x + ofs, y - yadj + ofs, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph); + trap_R_SetColor( newColor ); + colorBlack[3] = 1.0; + } + else if( style == ITEM_TEXTSTYLE_NEON ) + { + vec4_t glow, outer, inner, white; + + glow[ 0 ] = newColor[ 0 ] * 0.5; + glow[ 1 ] = newColor[ 1 ] * 0.5; + glow[ 2 ] = newColor[ 2 ] * 0.5; + glow[ 3 ] = newColor[ 3 ] * 0.2; + + outer[ 0 ] = newColor[ 0 ]; + outer[ 1 ] = newColor[ 1 ]; + outer[ 2 ] = newColor[ 2 ]; + outer[ 3 ] = newColor[ 3 ]; + + inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; + inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; + inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; + inner[ 3 ] = newColor[ 3 ]; + + white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; + + trap_R_SetColor( glow ); + Text_PaintChar( x - 1.5, y - yadj - 1.5, + glyph->imageWidth + 3, + glyph->imageHeight + 3, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + trap_R_SetColor( outer ); + Text_PaintChar( x - 1, y - yadj - 1, + glyph->imageWidth + 2, + glyph->imageHeight + 2, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + trap_R_SetColor( inner ); + Text_PaintChar( x - 0.5, y - yadj - 0.5, + glyph->imageWidth + 1, + glyph->imageHeight + 1, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + trap_R_SetColor( white ); + } + + Text_PaintChar(x, y - yadj, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph); + + x += (glyph->xSkip * useScale) + adjust; + s++; + count++; + } + } + trap_R_SetColor( NULL ); + } +} + +void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) { + int len, count; + vec4_t newColor; + glyphInfo_t *glyph, *glyph2; + float yadj; + float useScale; + fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; + if (scale <= ui_smallFont.value) { + font = &uiInfo.uiDC.Assets.smallFont; + } else if (scale >= ui_bigFont.value) { + font = &uiInfo.uiDC.Assets.bigFont; + } + useScale = scale * font->glyphScale; + if (text) { + const char *s = text; // bk001206 - unsigned + trap_R_SetColor( color ); + memcpy(&newColor[0], &color[0], sizeof(vec4_t)); + len = strlen(text); + if (limit > 0 && len > limit) { + len = limit; + } + count = 0; + glyph2 = &font->glyphs[ (int) cursor]; // bk001206 - possible signed char + while (s && *s && count < len) { + glyph = &font->glyphs[(int)*s]; + if ( Q_IsColorString( s ) ) { + memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); + newColor[3] = color[3]; + trap_R_SetColor( newColor ); + s += 2; + continue; + } else { + yadj = useScale * glyph->top; + if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { + int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; + colorBlack[3] = newColor[3]; + trap_R_SetColor( colorBlack ); + Text_PaintChar(x + ofs, y - yadj + ofs, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph); + colorBlack[3] = 1.0; + trap_R_SetColor( newColor ); + } + else if( style == ITEM_TEXTSTYLE_NEON ) + { + vec4_t glow, outer, inner, white; + + glow[ 0 ] = newColor[ 0 ] * 0.5; + glow[ 1 ] = newColor[ 1 ] * 0.5; + glow[ 2 ] = newColor[ 2 ] * 0.5; + glow[ 3 ] = newColor[ 3 ] * 0.2; + + outer[ 0 ] = newColor[ 0 ]; + outer[ 1 ] = newColor[ 1 ]; + outer[ 2 ] = newColor[ 2 ]; + outer[ 3 ] = newColor[ 3 ]; + + inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; + inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; + inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; + inner[ 3 ] = newColor[ 3 ]; + + white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; + + trap_R_SetColor( glow ); + Text_PaintChar( x - 1.5, y - yadj - 1.5, + glyph->imageWidth + 3, + glyph->imageHeight + 3, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + trap_R_SetColor( outer ); + Text_PaintChar( x - 1, y - yadj - 1, + glyph->imageWidth + 2, + glyph->imageHeight + 2, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + trap_R_SetColor( inner ); + Text_PaintChar( x - 0.5, y - yadj - 0.5, + glyph->imageWidth + 1, + glyph->imageHeight + 1, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); + + trap_R_SetColor( white ); + } + + Text_PaintChar(x, y - yadj, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph); + + // CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph); + yadj = useScale * glyph2->top; + if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) { + Text_PaintChar(x, y - yadj, + glyph2->imageWidth, + glyph2->imageHeight, + useScale, + glyph2->s, + glyph2->t, + glyph2->s2, + glyph2->t2, + glyph2->glyph); + } + + x += (glyph->xSkip * useScale); + s++; + count++; + } + } + // need to paint cursor at end of text + if (cursorPos == len && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) { + yadj = useScale * glyph2->top; + Text_PaintChar(x, y - yadj, + glyph2->imageWidth, + glyph2->imageHeight, + useScale, + glyph2->s, + glyph2->t, + glyph2->s2, + glyph2->t2, + glyph2->glyph); + + } + + + trap_R_SetColor( NULL ); + } +} + + +static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit) { + int len, count; + vec4_t newColor; + glyphInfo_t *glyph; + if (text) { + const char *s = text; // bk001206 - unsigned + float max = *maxX; + float useScale; + fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; + if (scale <= ui_smallFont.value) { + font = &uiInfo.uiDC.Assets.smallFont; + } else if (scale > ui_bigFont.value) { + font = &uiInfo.uiDC.Assets.bigFont; + } + useScale = scale * font->glyphScale; + trap_R_SetColor( color ); + len = strlen(text); + if (limit > 0 && len > limit) { + len = limit; + } + count = 0; + while (s && *s && count < len) { + glyph = &font->glyphs[(int)*s]; + if ( Q_IsColorString( s ) ) { + memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); + newColor[3] = color[3]; + trap_R_SetColor( newColor ); + s += 2; + continue; + } else { + float yadj = useScale * glyph->top; + if (Text_Width(s, useScale, 1) + x > max) { + *maxX = 0; + break; + } + Text_PaintChar(x, y - yadj, + glyph->imageWidth, + glyph->imageHeight, + useScale, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph); + x += (glyph->xSkip * useScale) + adjust; + *maxX = x; + count++; + s++; + } + } + trap_R_SetColor( NULL ); + } + +} + + +void UI_ShowPostGame(qboolean newHigh) { + trap_Cvar_Set ("cg_cameraOrbit", "0"); + trap_Cvar_Set("cg_thirdPerson", "0"); + trap_Cvar_Set( "sv_killserver", "1" ); + uiInfo.soundHighScore = newHigh; + _UI_SetActiveMenu(UIMENU_POSTGAME); +} +/* +================= +_UI_Refresh +================= +*/ + +void UI_DrawCenteredPic(qhandle_t image, int w, int h) { + int x, y; + x = (SCREEN_WIDTH - w) / 2; + y = (SCREEN_HEIGHT - h) / 2; + UI_DrawHandlePic(x, y, w, h, image); +} + +int frameCount = 0; +int startTime; + +#define UI_FPS_FRAMES 4 +void _UI_Refresh( int realtime ) +{ + static int index; + static int previousTimes[UI_FPS_FRAMES]; + + //if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { + // return; + //} + + uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime; + uiInfo.uiDC.realTime = realtime; + + previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime; + index++; + if ( index > UI_FPS_FRAMES ) { + int i, total; + // average multiple frames together to smooth changes out a bit + total = 0; + for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) { + total += previousTimes[i]; + } + if ( !total ) { + total = 1; + } + uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total; + } + + + + UI_UpdateCvars(); + + if (Menu_Count() > 0) { + // paint all the menus + Menu_PaintAll(); + // refresh server browser list + UI_DoServerRefresh(); + // refresh server status + UI_BuildServerStatus(qfalse); + // refresh find player list + UI_BuildFindPlayerList(qfalse); + } + + // draw cursor + UI_SetColor( NULL ); + + //TA: don't draw the cursor whilst loading + if( Menu_Count( ) > 0 && !trap_Cvar_VariableValue( "ui_loading" ) ) + UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor); + +#ifndef NDEBUG + if (uiInfo.uiDC.debug) + { + // cursor coordinates + //FIXME + //UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); + } +#endif + +} + +/* +================= +_UI_Shutdown +================= +*/ +void _UI_Shutdown( void ) { + trap_LAN_SaveCachedServers(); +} + +char *defaultMenu = NULL; + +char *GetMenuBuffer(const char *filename) { + int len; + fileHandle_t f; + static char buf[MAX_MENUFILE]; + + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if ( !f ) { + trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); + return defaultMenu; + } + if ( len >= MAX_MENUFILE ) { + trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) ); + trap_FS_FCloseFile( f ); + return defaultMenu; + } + + trap_FS_Read( buf, len, f ); + buf[len] = 0; + trap_FS_FCloseFile( f ); + //COM_Compress(buf); + return buf; + +} + +qboolean Asset_Parse(int handle) { + pc_token_t token; + const char *tempStr; + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + if (Q_stricmp(token.string, "{") != 0) { + return qfalse; + } + + while ( 1 ) { + + memset(&token, 0, sizeof(pc_token_t)); + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + + if (Q_stricmp(token.string, "}") == 0) { + return qtrue; + } + + // font + if (Q_stricmp(token.string, "font") == 0) { + int pointSize; + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { + return qfalse; + } + trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont); + uiInfo.uiDC.Assets.fontRegistered = qtrue; + continue; + } + + if (Q_stricmp(token.string, "smallFont") == 0) { + int pointSize; + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { + return qfalse; + } + trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont); + continue; + } + + if (Q_stricmp(token.string, "bigFont") == 0) { + int pointSize; + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { + return qfalse; + } + trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont); + continue; + } + + + // gradientbar + if (Q_stricmp(token.string, "gradientbar") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr); + continue; + } + + // enterMenuSound + if (Q_stricmp(token.string, "menuEnterSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // exitMenuSound + if (Q_stricmp(token.string, "menuExitSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // itemFocusSound + if (Q_stricmp(token.string, "itemFocusSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // menuBuzzSound + if (Q_stricmp(token.string, "menuBuzzSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + if (Q_stricmp(token.string, "cursor") == 0) { + if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) { + return qfalse; + } + uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr); + continue; + } + + if (Q_stricmp(token.string, "fadeClamp") == 0) { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "fadeCycle") == 0) { + if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "fadeAmount") == 0) { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "shadowX") == 0) { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "shadowY") == 0) { + if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "shadowColor") == 0) { + if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) { + return qfalse; + } + uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3]; + continue; + } + + } + return qfalse; +} + +void Font_Report( void ) { + int i; + Com_Printf("Font Info\n"); + Com_Printf("=========\n"); + for ( i = 32; i < 96; i++) { + Com_Printf("Glyph handle %i: %i\n", i, uiInfo.uiDC.Assets.textFont.glyphs[i].glyph); + } +} + +void UI_Report( void ) { + String_Report(); + //Font_Report(); + +} + +void UI_ParseMenu(const char *menuFile) { + int handle; + pc_token_t token; + + /*Com_Printf("Parsing menu file:%s\n", menuFile);*/ + + handle = trap_Parse_LoadSource(menuFile); + if (!handle) { + return; + } + + while ( 1 ) { + memset(&token, 0, sizeof(pc_token_t)); + if (!trap_Parse_ReadToken( handle, &token )) { + break; + } + + //if ( Q_stricmp( token, "{" ) ) { + // Com_Printf( "Missing { in menu file\n" ); + // break; + //} + + //if ( menuCount == MAX_MENUS ) { + // Com_Printf( "Too many menus!\n" ); + // break; + //} + + if ( token.string[0] == '}' ) { + break; + } + + if (Q_stricmp(token.string, "assetGlobalDef") == 0) { + if (Asset_Parse(handle)) { + continue; + } else { + break; + } + } + + if (Q_stricmp(token.string, "menudef") == 0) { + // start a new menu + Menu_New(handle); + } + } + trap_Parse_FreeSource(handle); +} + +/* +=============== +UI_FindInfoPaneByName +=============== +*/ +tremInfoPane_t *UI_FindInfoPaneByName( const char *name ) +{ + int i; + + for( i = 0; i < uiInfo.tremInfoPaneCount; i++ ) + { + if( !Q_stricmp( uiInfo.tremInfoPanes[ i ].name, name ) ) + return &uiInfo.tremInfoPanes[ i ]; + } + + //create a dummy infopane demanding the user write the infopane + uiInfo.tremInfoPanes[ i ].name = String_Alloc( name ); + strncpy( uiInfo.tremInfoPanes[ i ].text, "Not implemented.\n\nui/infopanes.def\n", MAX_INFOPANE_TEXT ); + Q_strcat( uiInfo.tremInfoPanes[ i ].text, MAX_INFOPANE_TEXT, String_Alloc( name ) ); + + uiInfo.tremInfoPaneCount++; + + return &uiInfo.tremInfoPanes[ i ]; +} + +/* +=============== +UI_LoadInfoPane +=============== +*/ +qboolean UI_LoadInfoPane( int handle ) +{ + pc_token_t token; + qboolean valid = qfalse; + + while( 1 ) + { + memset( &token, 0, sizeof( pc_token_t ) ); + + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + if( !Q_stricmp( token.string, "name" ) ) + { + memset( &token, 0, sizeof( pc_token_t ) ); + + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].name = String_Alloc( token.string ); + valid = qtrue; + } + else if( !Q_stricmp( token.string, "graphic" ) ) + { + int *graphic; + + memset( &token, 0, sizeof( pc_token_t ) ); + + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + graphic = &uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].numGraphics; + + if( !Q_stricmp( token.string, "top" ) ) + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_TOP; + else if( !Q_stricmp( token.string, "bottom" ) ) + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_BOTTOM; + else if( !Q_stricmp( token.string, "left" ) ) + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_LEFT; + else if( !Q_stricmp( token.string, "right" ) ) + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_RIGHT; + else + break; + + memset( &token, 0, sizeof( pc_token_t ) ); + + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + if( !Q_stricmp( token.string, "center" ) ) + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].offset = -1; + else + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].offset = token.intvalue; + + memset( &token, 0, sizeof( pc_token_t ) ); + + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].graphic = + trap_R_RegisterShaderNoMip( token.string ); + + memset( &token, 0, sizeof( pc_token_t ) ); + + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].width = token.intvalue; + + memset( &token, 0, sizeof( pc_token_t ) ); + + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].height = token.intvalue; + + //increment graphics + (*graphic)++; + + if( *graphic == MAX_INFOPANE_GRAPHICS ) + break; + } + else if( !Q_stricmp( token.string, "text" ) ) + { + memset( &token, 0, sizeof( pc_token_t ) ); + + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + Q_strcat( uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].text, MAX_INFOPANE_TEXT, token.string ); + } + else if( !Q_stricmp( token.string, "align" ) ) + { + memset( &token, 0, sizeof( pc_token_t ) ); + + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + if( !Q_stricmp( token.string, "left" ) ) + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_LEFT; + else if( !Q_stricmp( token.string, "right" ) ) + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_RIGHT; + else if( !Q_stricmp( token.string, "center" ) ) + uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].align = ITEM_ALIGN_CENTER; + } + else if( token.string[ 0 ] == '}' ) + { + //reached the end, break + break; + } + else + break; + } + + if( valid ) + { + uiInfo.tremInfoPaneCount++; + return qtrue; + } + else + { + return qfalse; + } +} + +/* +=============== +UI_LoadInfoPanes +=============== +*/ +void UI_LoadInfoPanes( const char *file ) +{ + pc_token_t token; + int handle; + int count; + + uiInfo.tremInfoPaneCount = count = 0; + + handle = trap_Parse_LoadSource( file ); + + if( !handle ) + { + trap_Error( va( S_COLOR_YELLOW "infopane file not found: %s\n", file ) ); + return; + } + + while( 1 ) + { + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + if( token.string[ 0 ] == 0 ) + break; + + if( token.string[ 0 ] == '{' ) + { + if( UI_LoadInfoPane( handle ) ) + count++; + + if( count == MAX_INFOPANES ) + break; + } + } + + trap_Parse_FreeSource( handle ); +} + +qboolean Load_Menu(int handle) { + pc_token_t token; + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + if (token.string[0] != '{') { + return qfalse; + } + + while ( 1 ) { + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + + if ( token.string[0] == 0 ) { + return qfalse; + } + + if ( token.string[0] == '}' ) { + return qtrue; + } + + UI_ParseMenu(token.string); + } + return qfalse; +} + +void UI_LoadMenus(const char *menuFile, qboolean reset) { + pc_token_t token; + int handle; + int start; + + start = trap_Milliseconds(); + + handle = trap_Parse_LoadSource( menuFile ); + if (!handle) { + trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); + handle = trap_Parse_LoadSource( "ui/menus.txt" ); + if (!handle) { + trap_Error( va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n" ) ); + } + } + + ui_new.integer = 1; + + if (reset) { + Menu_Reset(); + } + + while ( 1 ) { + if (!trap_Parse_ReadToken(handle, &token)) + break; + if( token.string[0] == 0 || token.string[0] == '}') { + break; + } + + if ( token.string[0] == '}' ) { + break; + } + + if (Q_stricmp(token.string, "loadmenu") == 0) { + if (Load_Menu(handle)) { + continue; + } else { + break; + } + } + } + + Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start); + + trap_Parse_FreeSource( handle ); +} + +void UI_Load( void ) { + char lastName[1024]; + menuDef_t *menu = Menu_GetFocused(); + char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); + if (menu && menu->window.name) { + strcpy(lastName, menu->window.name); + } + if (menuSet == NULL || menuSet[0] == '\0') { + menuSet = "ui/menus.txt"; + } + + String_Init(); + +/* UI_ParseGameInfo("gameinfo.txt"); + UI_LoadArenas();*/ + + UI_LoadMenus(menuSet, qtrue); + Menus_CloseAll(); + Menus_ActivateByName(lastName); + +} + +static const char *handicapValues[] = {"None","95","90","85","80","75","70","65","60","55","50","45","40","35","30","25","20","15","10","5",NULL}; + +static void UI_DrawHandicap(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + int i, h; + + h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); + i = 20 - h / 5; + + Text_Paint(rect->x, rect->y, scale, color, handicapValues[i], 0, 0, textStyle); +} + +static void UI_DrawClanName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_teamName"), 0, 0, textStyle); +} + + +static void UI_SetCapFragLimits(qboolean uiVars) { + int cap = 5; + int frag = 10; + if (uiVars) { + trap_Cvar_Set("ui_captureLimit", va("%d", cap)); + trap_Cvar_Set("ui_fragLimit", va("%d", frag)); + } else { + trap_Cvar_Set("capturelimit", va("%d", cap)); + trap_Cvar_Set("fraglimit", va("%d", frag)); + } +} +// ui_gameType assumes gametype 0 is -1 ALL and will not show +static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_gameType.integer].gameType, 0, 0, textStyle); +} + +static void UI_DrawNetGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + if (ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes) { + trap_Cvar_Set("ui_netGameType", "0"); + trap_Cvar_Set("ui_actualNetGameType", "0"); + } + Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_netGameType.integer].gameType , 0, 0, textStyle); +} + +static void UI_DrawJoinGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes) { + trap_Cvar_Set("ui_joinGameType", "0"); + } + Text_Paint(rect->x, rect->y, scale, color, uiInfo.joinGameTypes[ui_joinGameType.integer].gameType , 0, 0, textStyle); +} + + + +static int UI_TeamIndexFromName(const char *name) { + int i; + + if (name && *name) { + for (i = 0; i < uiInfo.teamCount; i++) { + if (Q_stricmp(name, uiInfo.teamList[i].teamName) == 0) { + return i; + } + } + } + + return 0; + +} + +static void UI_DrawClanLogo(rectDef_t *rect, float scale, vec4_t color) { + int i; + i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + if (i >= 0 && i < uiInfo.teamCount) { + trap_R_SetColor( color ); + + if (uiInfo.teamList[i].teamIcon == -1) { + uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); + uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); + uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); + } + + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); + trap_R_SetColor(NULL); + } +} + +static void UI_DrawClanCinematic(rectDef_t *rect, float scale, vec4_t color) { + int i; + i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + if (i >= 0 && i < uiInfo.teamCount) { + + if (uiInfo.teamList[i].cinematic >= -2) { + if (uiInfo.teamList[i].cinematic == -1) { + uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + } + if (uiInfo.teamList[i].cinematic >= 0) { + trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic); + trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h); + trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic); + } else { + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal); + trap_R_SetColor(NULL); + uiInfo.teamList[i].cinematic = -2; + } + } else { + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); + trap_R_SetColor(NULL); + } + } + +} + +static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color) { + if (uiInfo.previewMovie > -2) { + uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + if (uiInfo.previewMovie >= 0) { + trap_CIN_RunCinematic(uiInfo.previewMovie); + trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h); + trap_CIN_DrawCinematic(uiInfo.previewMovie); + } else { + uiInfo.previewMovie = -2; + } + } + +} + + +#define GRAPHIC_BWIDTH 8.0f +/* +=============== +UI_DrawInfoPane +=============== +*/ +static void UI_DrawInfoPane( tremInfoPane_t *pane, rectDef_t *rect, float text_x, float text_y, + float scale, vec4_t color, int textStyle ) +{ + int i; + float maxLeft = 0, maxTop = 0; + float maxRight = 0, maxBottom = 0; + float x = rect->x - text_x, y = rect->y - text_y, w, h; + float xoffset = 0, yoffset = 0; + menuDef_t dummyParent; + itemDef_t textItem; + + //iterate through graphics + for( i = 0; i < pane->numGraphics; i++ ) + { + float width = pane->graphics[ i ].width; + float height = pane->graphics[ i ].height; + qhandle_t graphic = pane->graphics[ i ].graphic; + + if( pane->graphics[ i ].side == INFOPANE_TOP || pane->graphics[ i ].side == INFOPANE_BOTTOM ) + { + //set horizontal offset of graphic + if( pane->graphics[ i ].offset < 0 ) + xoffset = ( rect->w / 2 ) - ( pane->graphics[ i ].width / 2 ); + else + xoffset = pane->graphics[ i ].offset + GRAPHIC_BWIDTH; + } + else if( pane->graphics[ i ].side == INFOPANE_LEFT || pane->graphics[ i ].side == INFOPANE_RIGHT ) + { + //set vertical offset of graphic + if( pane->graphics[ i ].offset < 0 ) + yoffset = ( rect->h / 2 ) - ( pane->graphics[ i ].height / 2 ); + else + yoffset = pane->graphics[ i ].offset + GRAPHIC_BWIDTH; + } + + if( pane->graphics[ i ].side == INFOPANE_LEFT ) + { + //set the horizontal offset of the text + if( pane->graphics[ i ].width > maxLeft ) + maxLeft = pane->graphics[ i ].width + GRAPHIC_BWIDTH; + + xoffset = GRAPHIC_BWIDTH; + } + else if( pane->graphics[ i ].side == INFOPANE_RIGHT ) + { + if( pane->graphics[ i ].width > maxRight ) + maxRight = pane->graphics[ i ].width + GRAPHIC_BWIDTH; + + xoffset = rect->w - width - GRAPHIC_BWIDTH; + } + else if( pane->graphics[ i ].side == INFOPANE_TOP ) + { + //set the vertical offset of the text + if( pane->graphics[ i ].height > maxTop ) + maxTop = pane->graphics[ i ].height + GRAPHIC_BWIDTH; + + yoffset = GRAPHIC_BWIDTH; + } + else if( pane->graphics[ i ].side == INFOPANE_BOTTOM ) + { + if( pane->graphics[ i ].height > maxBottom ) + maxBottom = pane->graphics[ i ].height + GRAPHIC_BWIDTH; + + yoffset = rect->h - height - GRAPHIC_BWIDTH; + } + + //draw the graphic + UI_DrawHandlePic( x + xoffset, y + yoffset, width, height, graphic ); + } + + //offset the text + x = rect->x + maxLeft; + y = rect->y + maxTop; + w = rect->w - ( maxLeft + maxRight + 16 + ( 2 * text_x ) ); //16 to ensure text within frame + h = rect->h - ( maxTop + maxBottom ); + + textItem.text = pane->text; + + textItem.parent = &dummyParent; + memcpy( textItem.window.foreColor, color, sizeof( vec4_t ) ); + textItem.window.flags = 0; + + switch( pane->align ) + { + case ITEM_ALIGN_LEFT: + textItem.window.rect.x = x; + break; + + case ITEM_ALIGN_RIGHT: + textItem.window.rect.x = x + w; + break; + + case ITEM_ALIGN_CENTER: + textItem.window.rect.x = x + ( w / 2 ); + break; + + default: + textItem.window.rect.x = x; + break; + } + + textItem.window.rect.y = y; + textItem.window.rect.w = w; + textItem.window.rect.h = h; + textItem.window.borderSize = 0; + textItem.textRect.x = 0; + textItem.textRect.y = 0; + textItem.textRect.w = 0; + textItem.textRect.h = 0; + textItem.textalignment = pane->align; + textItem.textalignx = text_x; + textItem.textaligny = text_y; + textItem.textscale = scale; + textItem.textStyle = textStyle; + + textItem.enableCvar = NULL; + textItem.cvarTest = NULL; + + //hack to utilise existing autowrap code + Item_Text_AutoWrapped_Paint( &textItem ); +} + + +static void UI_DrawSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + int i; + i = trap_Cvar_VariableValue( "g_spSkill" ); + if (i < 1 || i > numSkillLevels) { + i = 1; + } + Text_Paint(rect->x, rect->y, scale, color, skillLevels[i-1],0, 0, textStyle); +} + + +static void UI_DrawTeamName(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int textStyle) { + int i; + i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam")); + if (i >= 0 && i < uiInfo.teamCount) { + Text_Paint(rect->x, rect->y, scale, color, va("%s: %s", (blue) ? "Blue" : "Red", uiInfo.teamList[i].teamName),0, 0, textStyle); + } +} + +static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int num, int textStyle) { + // 0 - None + // 1 - Human + // 2..NumCharacters - Bot + int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num)); + const char *text; + if (value <= 0) { + text = "Closed"; + } else if (value == 1) { + text = "Human"; + } else { + value -= 2; + + if( value >= UI_GetNumBots( ) ) + value = 0; + + text = UI_GetBotNameByNumber(value); + } + Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle); +} + +static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net) { + int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; + if (map < 0 || map > uiInfo.mapCount) { + if (net) { + ui_currentNetMap.integer = 0; + trap_Cvar_Set("ui_currentNetMap", "0"); + } else { + ui_currentMap.integer = 0; + trap_Cvar_Set("ui_currentMap", "0"); + } + map = 0; + } + + if (uiInfo.mapList[map].levelShot == -1) { + uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName); + } + + if (uiInfo.mapList[map].levelShot > 0) { + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot); + } else { + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen")); + } +} + + +static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + int minutes, seconds, time; + if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) { + ui_currentMap.integer = 0; + trap_Cvar_Set("ui_currentMap", "0"); + } + + time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum]; + + minutes = time / 60; + seconds = time % 60; + + Text_Paint(rect->x, rect->y, scale, color, va("%02i:%02i", minutes, seconds), 0, 0, textStyle); +} + + + +static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net) { + + int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; + if (map < 0 || map > uiInfo.mapCount) { + if (net) { + ui_currentNetMap.integer = 0; + trap_Cvar_Set("ui_currentNetMap", "0"); + } else { + ui_currentMap.integer = 0; + trap_Cvar_Set("ui_currentMap", "0"); + } + map = 0; + } + + if (uiInfo.mapList[map].cinematic >= -1) { + if (uiInfo.mapList[map].cinematic == -1) { + uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + } + if (uiInfo.mapList[map].cinematic >= 0) { + trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic); + trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h); + trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic); + } else { + uiInfo.mapList[map].cinematic = -2; + } + } else { + UI_DrawMapPreview(rect, scale, color, net); + } +} + + + +static qboolean updateModel = qtrue; +static qboolean q3Model = qfalse; + +static void UI_DrawPlayerModel(rectDef_t *rect) { + static playerInfo_t info; + char model[MAX_QPATH]; + char team[256]; + char head[256]; + vec3_t viewangles; + vec3_t moveangles; + + if (trap_Cvar_VariableValue("ui_Q3Model")) { + strcpy(model, UI_Cvar_VariableString("model")); + strcpy(head, UI_Cvar_VariableString("headmodel")); + if (!q3Model) { + q3Model = qtrue; + updateModel = qtrue; + } + team[0] = '\0'; + } else { + + strcpy(team, UI_Cvar_VariableString("ui_teamName")); + strcpy(model, UI_Cvar_VariableString("team_model")); + strcpy(head, UI_Cvar_VariableString("team_headmodel")); + if (q3Model) { + q3Model = qfalse; + updateModel = qtrue; + } + } + if (updateModel) { + memset( &info, 0, sizeof(playerInfo_t) ); + viewangles[YAW] = 180 - 10; + viewangles[PITCH] = 0; + viewangles[ROLL] = 0; + VectorClear( moveangles ); + UI_PlayerInfo_SetModel( &info, model, head, team); + UI_PlayerInfo_SetInfo( &info, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); +// UI_RegisterClientModelname( &info, model, head, team); + updateModel = qfalse; + } + + UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info, uiInfo.uiDC.realTime / 2); + +} + +static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + if (ui_netSource.integer < 0 || ui_netSource.integer > numNetSources) { + ui_netSource.integer = 0; + } + Text_Paint(rect->x, rect->y, scale, color, va("Source: %s", netSources[ui_netSource.integer]), 0, 0, textStyle); +} + +static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) { + + if (uiInfo.serverStatus.currentServerPreview > 0) { + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview); + } else { + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen")); + } +} + +static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) { + if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) { + ui_currentNetMap.integer = 0; + trap_Cvar_Set("ui_currentNetMap", "0"); + } + + if (uiInfo.serverStatus.currentServerCinematic >= 0) { + trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic); + trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h); + trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic); + } else { + UI_DrawNetMapPreview(rect, scale, color); + } +} + + + +static void UI_DrawNetFilter(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { + ui_serverFilterType.integer = 0; + } + Text_Paint(rect->x, rect->y, scale, color, va("Filter: %s", serverFilters[ui_serverFilterType.integer].description), 0, 0, textStyle); +} + + +static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + int i; + i = trap_Cvar_VariableValue( "ui_currentTier" ); + if (i < 0 || i >= uiInfo.tierCount) { + i = 0; + } + Text_Paint(rect->x, rect->y, scale, color, va("Tier: %s", uiInfo.tierList[i].tierName),0, 0, textStyle); +} + +static void UI_DrawTierMap(rectDef_t *rect, int index) { + int i; + i = trap_Cvar_VariableValue( "ui_currentTier" ); + if (i < 0 || i >= uiInfo.tierCount) { + i = 0; + } + + if (uiInfo.tierList[i].mapHandles[index] == -1) { + uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index])); + } + + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]); +} + +static const char *UI_EnglishMapName(const char *map) { + int i; + for (i = 0; i < uiInfo.mapCount; i++) { + if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) { + return uiInfo.mapList[i].mapName; + } + } + return ""; +} + +static void UI_DrawTierMapName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + int i, j; + i = trap_Cvar_VariableValue( "ui_currentTier" ); + if (i < 0 || i >= uiInfo.tierCount) { + i = 0; + } + j = trap_Cvar_VariableValue("ui_currentMap"); + if (j < 0 || j > MAPS_PER_TIER) { + j = 0; + } + + Text_Paint(rect->x, rect->y, scale, color, UI_EnglishMapName(uiInfo.tierList[i].maps[j]), 0, 0, textStyle); +} + +static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + int i, j; + i = trap_Cvar_VariableValue( "ui_currentTier" ); + if (i < 0 || i >= uiInfo.tierCount) { + i = 0; + } + j = trap_Cvar_VariableValue("ui_currentMap"); + if (j < 0 || j > MAPS_PER_TIER) { + j = 0; + } + + Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[uiInfo.tierList[i].gameTypes[j]].gameType , 0, 0, textStyle); +} + + +static const char *UI_AIFromName(const char *name) { + int j; + for (j = 0; j < uiInfo.aliasCount; j++) { + if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) { + return uiInfo.aliasList[j].ai; + } + } + return "James"; +} + +static qboolean updateOpponentModel = qtrue; +static void UI_DrawOpponent(rectDef_t *rect) { + static playerInfo_t info2; + char model[MAX_QPATH]; + char headmodel[MAX_QPATH]; + char team[256]; + vec3_t viewangles; + vec3_t moveangles; + + if (updateOpponentModel) { + + strcpy(model, UI_Cvar_VariableString("ui_opponentModel")); + strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel")); + team[0] = '\0'; + + memset( &info2, 0, sizeof(playerInfo_t) ); + viewangles[YAW] = 180 - 10; + viewangles[PITCH] = 0; + viewangles[ROLL] = 0; + VectorClear( moveangles ); + UI_PlayerInfo_SetModel( &info2, model, headmodel, ""); + UI_PlayerInfo_SetInfo( &info2, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); + UI_RegisterClientModelname( &info2, model, headmodel, team); + updateOpponentModel = qfalse; + } + + UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info2, uiInfo.uiDC.realTime / 2); + +} + +static void UI_NextOpponent( void ) { + int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); + int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + i++; + if (i >= uiInfo.teamCount) { + i = 0; + } + if (i == j) { + i++; + if ( i >= uiInfo.teamCount) { + i = 0; + } + } + trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); +} + +static void UI_PriorOpponent( void ) { + int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); + int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + i--; + if (i < 0) { + i = uiInfo.teamCount - 1; + } + if (i == j) { + i--; + if ( i < 0) { + i = uiInfo.teamCount - 1; + } + } + trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); +} + +static void UI_DrawPlayerLogo(rectDef_t *rect, vec3_t color) { + int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + + if (uiInfo.teamList[i].teamIcon == -1) { + uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); + uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); + uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); + } + + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); + trap_R_SetColor( NULL ); +} + +static void UI_DrawPlayerLogoMetal(rectDef_t *rect, vec3_t color) { + int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + if (uiInfo.teamList[i].teamIcon == -1) { + uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); + uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); + uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); + } + + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); + trap_R_SetColor( NULL ); +} + +static void UI_DrawPlayerLogoName(rectDef_t *rect, vec3_t color) { + int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + if (uiInfo.teamList[i].teamIcon == -1) { + uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); + uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); + uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); + } + + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); + trap_R_SetColor( NULL ); +} + +static void UI_DrawOpponentLogo(rectDef_t *rect, vec3_t color) { + int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); + if (uiInfo.teamList[i].teamIcon == -1) { + uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); + uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); + uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); + } + + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); + trap_R_SetColor( NULL ); +} + +static void UI_DrawOpponentLogoMetal(rectDef_t *rect, vec3_t color) { + int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); + if (uiInfo.teamList[i].teamIcon == -1) { + uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); + uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); + uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); + } + + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); + trap_R_SetColor( NULL ); +} + +static void UI_DrawOpponentLogoName(rectDef_t *rect, vec3_t color) { + int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); + if (uiInfo.teamList[i].teamIcon == -1) { + uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); + uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); + uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); + } + + trap_R_SetColor( color ); + UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); + trap_R_SetColor( NULL ); +} + +static void UI_DrawAllMapsSelection(rectDef_t *rect, float scale, vec4_t color, int textStyle, qboolean net) { + int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; + if (map >= 0 && map < uiInfo.mapCount) { + Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle); + } +} + +static void UI_DrawPlayerListSelection( rectDef_t *rect, float scale, + vec4_t color, int textStyle ) +{ + if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) + { + Text_Paint(rect->x, rect->y, scale, color, + uiInfo.rawPlayerNames[ uiInfo.playerIndex ], + 0, 0, textStyle); + } +} + +static void UI_DrawTeamListSelection( rectDef_t *rect, float scale, + vec4_t color, int textStyle ) +{ + if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) + { + Text_Paint(rect->x, rect->y, scale, color, + uiInfo.rawTeamNames[ uiInfo.teamIndex ], + 0, 0, textStyle); + } +} + +static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_opponentName"), 0, 0, textStyle); +} + + +static int UI_OwnerDrawWidth(int ownerDraw, float scale) { + int i, h, value; + const char *text; + const char *s = NULL; + + switch( ownerDraw ) + { + case UI_HANDICAP: + h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); + i = 20 - h / 5; + s = handicapValues[i]; + break; + case UI_CLANNAME: + s = UI_Cvar_VariableString("ui_teamName"); + break; + case UI_GAMETYPE: + s = uiInfo.gameTypes[ui_gameType.integer].gameType; + break; + case UI_SKILL: + i = trap_Cvar_VariableValue( "g_spSkill" ); + if (i < 1 || i > numSkillLevels) { + i = 1; + } + s = skillLevels[i-1]; + break; + case UI_BLUETEAMNAME: + i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam")); + if (i >= 0 && i < uiInfo.teamCount) { + s = va("%s: %s", "Blue", uiInfo.teamList[i].teamName); + } + break; + case UI_REDTEAMNAME: + i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam")); + if (i >= 0 && i < uiInfo.teamCount) { + s = va("%s: %s", "Red", uiInfo.teamList[i].teamName); + } + break; + case UI_BLUETEAM1: + case UI_BLUETEAM2: + case UI_BLUETEAM3: + case UI_BLUETEAM4: + case UI_BLUETEAM5: + value = trap_Cvar_VariableValue(va("ui_blueteam%i", ownerDraw-UI_BLUETEAM1 + 1)); + if (value <= 0) { + text = "Closed"; + } else if (value == 1) { + text = "Human"; + } else { + value -= 2; + if (value >= uiInfo.aliasCount) { + value = 0; + } + text = uiInfo.aliasList[value].name; + } + s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text); + break; + case UI_REDTEAM1: + case UI_REDTEAM2: + case UI_REDTEAM3: + case UI_REDTEAM4: + case UI_REDTEAM5: + value = trap_Cvar_VariableValue(va("ui_redteam%i", ownerDraw-UI_REDTEAM1 + 1)); + if (value <= 0) { + text = "Closed"; + } else if (value == 1) { + text = "Human"; + } else { + value -= 2; + if (value >= uiInfo.aliasCount) { + value = 0; + } + text = uiInfo.aliasList[value].name; + } + s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text); + break; + case UI_NETSOURCE: + if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes) { + ui_netSource.integer = 0; + } + s = va("Source: %s", netSources[ui_netSource.integer]); + break; + case UI_NETFILTER: + if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { + ui_serverFilterType.integer = 0; + } + s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description ); + break; + case UI_TIER: + break; + case UI_TIER_MAPNAME: + break; + case UI_TIER_GAMETYPE: + break; + case UI_ALLMAPS_SELECTION: + break; + case UI_PLAYERLIST_SELECTION: + break; + case UI_TEAMLIST_SELECTION: + break; + case UI_OPPONENT_NAME: + break; + case UI_KEYBINDSTATUS: + if (Display_KeyBindPending()) { + s = "Waiting for new key... Press ESCAPE to cancel"; + } else { + s = "Press ENTER or CLICK to change, Press BACKSPACE to clear"; + } + break; + case UI_SERVERREFRESHDATE: + s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)); + break; + default: + break; + } + + if (s) { + return Text_Width(s, scale, 0); + } + return 0; +} + +static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + int value = uiInfo.botIndex; + const char *text = ""; + + if( value >= UI_GetNumBots( ) ) + value = 0; + + text = UI_GetBotNameByNumber( value ); + + Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle); +} + +static void UI_DrawBotSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels) { + Text_Paint(rect->x, rect->y, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, textStyle); + } +} + +static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + Text_Paint(rect->x, rect->y, scale, color, (uiInfo.redBlue == 0) ? "Red" : "Blue", 0, 0, textStyle); +} + +/* +=============== +UI_BuildPlayerList +=============== +*/ +static void UI_BuildPlayerList( void ) { + uiClientState_t cs; + int n, count, team, team2, playerTeamNumber; + char info[MAX_INFO_STRING]; + + trap_GetClientState( &cs ); + trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); + uiInfo.playerNumber = cs.clientNum; + uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl")); + team = atoi(Info_ValueForKey(info, "t")); + trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); + count = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); + uiInfo.playerCount = 0; + uiInfo.myTeamCount = 0; + uiInfo.myPlayerIndex = 0; + playerTeamNumber = 0; + for( n = 0; n < count; n++ ) { + trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING ); + + if (info[0]) { + BG_ClientListParse( &uiInfo.ignoreList[ uiInfo.playerCount ], + Info_ValueForKey( info, "ig" ) ); + Q_strncpyz( uiInfo.rawPlayerNames[uiInfo.playerCount], + Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); + Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], + Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); + Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] ); + uiInfo.clientNums[uiInfo.playerCount] = n; + if( n == uiInfo.playerNumber ) + uiInfo.myPlayerIndex = uiInfo.playerCount; + uiInfo.playerCount++; + team2 = atoi(Info_ValueForKey(info, "t")); + if (team2 == team) { + Q_strncpyz( uiInfo.rawTeamNames[uiInfo.myTeamCount], + Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); + Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], + Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); + Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] ); + uiInfo.teamClientNums[uiInfo.myTeamCount] = n; + if (uiInfo.playerNumber == n) { + playerTeamNumber = uiInfo.myTeamCount; + } + uiInfo.myTeamCount++; + } + } + } + + if (!uiInfo.teamLeader) { + trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber)); + } + + n = trap_Cvar_VariableValue("cg_selectedPlayer"); + if (n < 0 || n > uiInfo.myTeamCount) { + n = 0; + } + if (n < uiInfo.myTeamCount) { + trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]); + } +} + + +static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + char name[ MAX_NAME_LENGTH ]; + char *s; + + if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { + uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; + UI_BuildPlayerList(); + } + if( uiInfo.teamLeader ) + s = UI_Cvar_VariableString("cg_selectedPlayerName"); + else + s = UI_Cvar_VariableString("name"); + Q_strncpyz( name, s, sizeof( name ) ); + Text_Paint(rect->x, rect->y, scale, color, name, 0, 0, textStyle); +} + +static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + if (uiInfo.serverStatus.refreshActive) { + vec4_t lowLight, newColor; + lowLight[0] = 0.8 * color[0]; + lowLight[1] = 0.8 * color[1]; + lowLight[2] = 0.8 * color[2]; + lowLight[3] = 0.8 * color[3]; + LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR)); + Text_Paint(rect->x, rect->y, scale, newColor, va("Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle); + } else { + char buff[64]; + Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64); + Text_Paint(rect->x, rect->y, scale, color, va("Refresh Time: %s", buff), 0, 0, textStyle); + } +} + +static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) { + if (uiInfo.serverStatus.motdLen) { + float maxX; + + if (uiInfo.serverStatus.motdWidth == -1) { + uiInfo.serverStatus.motdWidth = 0; + uiInfo.serverStatus.motdPaintX = rect->x + 1; + uiInfo.serverStatus.motdPaintX2 = -1; + } + + if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) { + uiInfo.serverStatus.motdOffset = 0; + uiInfo.serverStatus.motdPaintX = rect->x + 1; + uiInfo.serverStatus.motdPaintX2 = -1; + } + + if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) { + uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10; + if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) { + if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) { + uiInfo.serverStatus.motdPaintX += Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale, 1) - 1; + uiInfo.serverStatus.motdOffset++; + } else { + uiInfo.serverStatus.motdOffset = 0; + if (uiInfo.serverStatus.motdPaintX2 >= 0) { + uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2; + } else { + uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2; + } + uiInfo.serverStatus.motdPaintX2 = -1; + } + } else { + //serverStatus.motdPaintX--; + uiInfo.serverStatus.motdPaintX -= 2; + if (uiInfo.serverStatus.motdPaintX2 >= 0) { + //serverStatus.motdPaintX2--; + uiInfo.serverStatus.motdPaintX2 -= 2; + } + } + } + + maxX = rect->x + rect->w - 2; + Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0); + if (uiInfo.serverStatus.motdPaintX2 >= 0) { + float maxX2 = rect->x + rect->w - 2; + Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset); + } + if (uiInfo.serverStatus.motdOffset && maxX > 0) { + // if we have an offset ( we are skipping the first part of the string ) and we fit the string + if (uiInfo.serverStatus.motdPaintX2 == -1) { + uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2; + } + } else { + uiInfo.serverStatus.motdPaintX2 = -1; + } + + } +} + +static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle) { +// int ofs = 0; TTimo: unused + if (Display_KeyBindPending()) { + Text_Paint(rect->x, rect->y, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle); + } else { + Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle); + } +} + +static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textStyle) { + char * eptr; + char buff[1024]; + const char *lines[64]; + int y, numLines, i; + + Text_Paint(rect->x + 2, rect->y, scale, color, va("VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 0, 30, textStyle); + Text_Paint(rect->x + 2, rect->y + 15, scale, color, va("VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 0, 30, textStyle); + Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, 30, textStyle); + + // build null terminated extension strings + // TTimo: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399 + // in TA this was not directly crashing, but displaying a nasty broken shader right in the middle + // brought down the string size to 1024, there's not much that can be shown on the screen anyway + Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 1024); + eptr = buff; + y = rect->y + 45; + numLines = 0; + while ( y < rect->y + rect->h && *eptr ) + { + while ( *eptr && *eptr == ' ' ) + *eptr++ = '\0'; + + // track start of valid string + if (*eptr && *eptr != ' ') { + lines[numLines++] = eptr; + } + + while ( *eptr && *eptr != ' ' ) + eptr++; + } + + i = 0; + while (i < numLines) { + Text_Paint(rect->x + 2, y, scale, color, lines[i++], 0, 20, textStyle); + if (i < numLines) { + Text_Paint(rect->x + rect->w / 2, y, scale, color, lines[i++], 0, 20, textStyle); + } + y += 10; + if (y > rect->y + rect->h - 11) { + break; + } + } + + +} + +// FIXME: table drive +// +static void UI_OwnerDraw( float x, float y, float w, float h, + float text_x, float text_y, int ownerDraw, + int ownerDrawFlags, int align, float special, + float scale, vec4_t color, qhandle_t shader, int textStyle ) +{ + rectDef_t rect; + tremInfoPane_t *pane = NULL; + + rect.x = x + text_x; + rect.y = y + text_y; + rect.w = w; + rect.h = h; + + switch( ownerDraw ) + { + case UI_TEAMINFOPANE: + if( ( pane = uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].infopane ) ) + UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); + break; + + case UI_ACLASSINFOPANE: + if( ( pane = uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].infopane ) ) + UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); + break; + + case UI_AUPGRADEINFOPANE: + if( ( pane = uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].infopane ) ) + UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); + break; + + case UI_HITEMINFOPANE: + if( ( pane = uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].infopane ) ) + UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); + break; + + case UI_HBUYINFOPANE: + if( ( pane = uiInfo.tremHumanArmouryBuyList[ uiInfo.tremHumanArmouryBuyIndex ].infopane ) ) + UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); + break; + + case UI_HSELLINFOPANE: + if( ( pane = uiInfo.tremHumanArmourySellList[ uiInfo.tremHumanArmourySellIndex ].infopane ) ) + UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); + break; + + case UI_ABUILDINFOPANE: + if( ( pane = uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].infopane ) ) + UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); + break; + + case UI_HBUILDINFOPANE: + if( ( pane = uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].infopane ) ) + UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle ); + break; + + case UI_HANDICAP: + UI_DrawHandicap(&rect, scale, color, textStyle); + break; + case UI_PLAYERMODEL: + UI_DrawPlayerModel(&rect); + break; + case UI_CLANNAME: + UI_DrawClanName(&rect, scale, color, textStyle); + break; + case UI_CLANLOGO: + UI_DrawClanLogo(&rect, scale, color); + break; + case UI_CLANCINEMATIC: + UI_DrawClanCinematic(&rect, scale, color); + break; + case UI_PREVIEWCINEMATIC: + UI_DrawPreviewCinematic(&rect, scale, color); + break; + case UI_GAMETYPE: + UI_DrawGameType(&rect, scale, color, textStyle); + break; + case UI_NETGAMETYPE: + UI_DrawNetGameType(&rect, scale, color, textStyle); + break; + case UI_JOINGAMETYPE: + UI_DrawJoinGameType(&rect, scale, color, textStyle); + break; + case UI_MAPPREVIEW: + UI_DrawMapPreview(&rect, scale, color, qtrue); + break; + case UI_MAP_TIMETOBEAT: + UI_DrawMapTimeToBeat(&rect, scale, color, textStyle); + break; + case UI_MAPCINEMATIC: + UI_DrawMapCinematic(&rect, scale, color, qfalse); + break; + case UI_STARTMAPCINEMATIC: + UI_DrawMapCinematic(&rect, scale, color, qtrue); + break; + case UI_SKILL: + UI_DrawSkill(&rect, scale, color, textStyle); + break; + case UI_BLUETEAMNAME: + UI_DrawTeamName(&rect, scale, color, qtrue, textStyle); + break; + case UI_REDTEAMNAME: + UI_DrawTeamName(&rect, scale, color, qfalse, textStyle); + break; + case UI_BLUETEAM1: + case UI_BLUETEAM2: + case UI_BLUETEAM3: + case UI_BLUETEAM4: + case UI_BLUETEAM5: + UI_DrawTeamMember(&rect, scale, color, qtrue, ownerDraw - UI_BLUETEAM1 + 1, textStyle); + break; + case UI_REDTEAM1: + case UI_REDTEAM2: + case UI_REDTEAM3: + case UI_REDTEAM4: + case UI_REDTEAM5: + UI_DrawTeamMember(&rect, scale, color, qfalse, ownerDraw - UI_REDTEAM1 + 1, textStyle); + break; + case UI_NETSOURCE: + UI_DrawNetSource(&rect, scale, color, textStyle); + break; + case UI_NETMAPPREVIEW: + UI_DrawNetMapPreview(&rect, scale, color); + break; + case UI_NETMAPCINEMATIC: + UI_DrawNetMapCinematic(&rect, scale, color); + break; + case UI_NETFILTER: + UI_DrawNetFilter(&rect, scale, color, textStyle); + break; + case UI_TIER: + UI_DrawTier(&rect, scale, color, textStyle); + break; + case UI_OPPONENTMODEL: + UI_DrawOpponent(&rect); + break; + case UI_TIERMAP1: + UI_DrawTierMap(&rect, 0); + break; + case UI_TIERMAP2: + UI_DrawTierMap(&rect, 1); + break; + case UI_TIERMAP3: + UI_DrawTierMap(&rect, 2); + break; + case UI_PLAYERLOGO: + UI_DrawPlayerLogo(&rect, color); + break; + case UI_PLAYERLOGO_METAL: + UI_DrawPlayerLogoMetal(&rect, color); + break; + case UI_PLAYERLOGO_NAME: + UI_DrawPlayerLogoName(&rect, color); + break; + case UI_OPPONENTLOGO: + UI_DrawOpponentLogo(&rect, color); + break; + case UI_OPPONENTLOGO_METAL: + UI_DrawOpponentLogoMetal(&rect, color); + break; + case UI_OPPONENTLOGO_NAME: + UI_DrawOpponentLogoName(&rect, color); + break; + case UI_TIER_MAPNAME: + UI_DrawTierMapName(&rect, scale, color, textStyle); + break; + case UI_TIER_GAMETYPE: + UI_DrawTierGameType(&rect, scale, color, textStyle); + break; + case UI_ALLMAPS_SELECTION: + UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue); + break; + case UI_MAPS_SELECTION: + UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse); + break; + case UI_PLAYERLIST_SELECTION: + UI_DrawPlayerListSelection(&rect, scale, color, textStyle); + break; + case UI_TEAMLIST_SELECTION: + UI_DrawTeamListSelection(&rect, scale, color, textStyle); + break; + case UI_OPPONENT_NAME: + UI_DrawOpponentName(&rect, scale, color, textStyle); + break; + case UI_BOTNAME: + UI_DrawBotName(&rect, scale, color, textStyle); + break; + case UI_BOTSKILL: + UI_DrawBotSkill(&rect, scale, color, textStyle); + break; + case UI_REDBLUE: + UI_DrawRedBlue(&rect, scale, color, textStyle); + break; + case UI_SELECTEDPLAYER: + UI_DrawSelectedPlayer(&rect, scale, color, textStyle); + break; + case UI_SERVERREFRESHDATE: + UI_DrawServerRefreshDate(&rect, scale, color, textStyle); + break; + case UI_SERVERMOTD: + UI_DrawServerMOTD(&rect, scale, color); + break; + case UI_GLINFO: + UI_DrawGLInfo(&rect,scale, color, textStyle); + break; + case UI_KEYBINDSTATUS: + UI_DrawKeyBindStatus(&rect,scale, color, textStyle); + break; + default: + break; + } + +} + +static qboolean UI_OwnerDrawVisible(int flags) { + qboolean vis = qtrue; + uiClientState_t cs; + pTeam_t team; + char info[ MAX_INFO_STRING ]; + + trap_GetClientState( &cs ); + trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); + team = atoi( Info_ValueForKey( info, "t" ) ); + + + while (flags) { + + if( flags & UI_SHOW_NOTSPECTATING ) + { + if( team == PTE_NONE ) + vis = qfalse; + + flags &= ~UI_SHOW_NOTSPECTATING; + } + + if( flags & UI_SHOW_VOTEACTIVE ) + { + if( !trap_Cvar_VariableValue( "ui_voteActive" ) ) + vis = qfalse; + + flags &= ~UI_SHOW_VOTEACTIVE; + } + + if( flags & UI_SHOW_CANVOTE ) + { + if( trap_Cvar_VariableValue( "ui_voteActive" ) ) + vis = qfalse; + + flags &= ~UI_SHOW_CANVOTE; + } + + if( flags & UI_SHOW_TEAMVOTEACTIVE ) + { + if( team == PTE_ALIENS ) + { + if( !trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) + vis = qfalse; + } + else if( team == PTE_HUMANS ) + { + if( !trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) + vis = qfalse; + } + + flags &= ~UI_SHOW_TEAMVOTEACTIVE; + } + + if( flags & UI_SHOW_CANTEAMVOTE ) + { + if( team == PTE_ALIENS ) + { + if( trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) + vis = qfalse; + } + else if( team == PTE_HUMANS ) + { + if( trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) + vis = qfalse; + } + + flags &= ~UI_SHOW_CANTEAMVOTE; + } + + if (flags & UI_SHOW_LEADER) { + // these need to show when this client can give orders to a player or a group + if (!uiInfo.teamLeader) { + vis = qfalse; + } else { + // if showing yourself + if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) { + vis = qfalse; + } + } + flags &= ~UI_SHOW_LEADER; + } + if (flags & UI_SHOW_NOTLEADER) { + // these need to show when this client is assigning their own status or they are NOT the leader + if (uiInfo.teamLeader) { + // if not showing yourself + if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) { + vis = qfalse; + } + // these need to show when this client can give orders to a player or a group + } + flags &= ~UI_SHOW_NOTLEADER; + } + if (flags & UI_SHOW_FAVORITESERVERS) { + // this assumes you only put this type of display flag on something showing in the proper context + if (ui_netSource.integer != AS_FAVORITES) { + vis = qfalse; + } + flags &= ~UI_SHOW_FAVORITESERVERS; + } + if (flags & UI_SHOW_NOTFAVORITESERVERS) { + // this assumes you only put this type of display flag on something showing in the proper context + if (ui_netSource.integer == AS_FAVORITES) { + vis = qfalse; + } + flags &= ~UI_SHOW_NOTFAVORITESERVERS; + } + if (flags & UI_SHOW_NEWHIGHSCORE) { + if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) { + vis = qfalse; + } else { + if (uiInfo.soundHighScore) { + if (trap_Cvar_VariableValue("sv_killserver") == 0) { + // wait on server to go down before playing sound + trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER); + uiInfo.soundHighScore = qfalse; + } + } + } + flags &= ~UI_SHOW_NEWHIGHSCORE; + } + if (flags & UI_SHOW_NEWBESTTIME) { + if (uiInfo.newBestTime < uiInfo.uiDC.realTime) { + vis = qfalse; + } + flags &= ~UI_SHOW_NEWBESTTIME; + } + if (flags & UI_SHOW_DEMOAVAILABLE) { + if (!uiInfo.demoAvailable) { + vis = qfalse; + } + flags &= ~UI_SHOW_DEMOAVAILABLE; + } else { + flags = 0; + } + } + return vis; +} + +static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int h; + h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); + if (key == K_MOUSE2) { + h -= 5; + } else { + h += 5; + } + if (h > 100) { + h = 5; + } else if (h < 0) { + h = 100; + } + trap_Cvar_Set( "handicap", va( "%i", h) ); + return qtrue; + } + return qfalse; +} + +static qboolean UI_ClanName_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int i; + i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + if (uiInfo.teamList[i].cinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); + uiInfo.teamList[i].cinematic = -1; + } + if (key == K_MOUSE2) { + i--; + } else { + i++; + } + if (i >= uiInfo.teamCount) { + i = 0; + } else if (i < 0) { + i = uiInfo.teamCount - 1; + } + trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName); + UI_HeadCountByTeam(); + UI_FeederSelection(FEEDER_HEADS, 0); + updateModel = qtrue; + return qtrue; + } + return qfalse; +} + +static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int oldCount = UI_MapCountByGameType(qtrue); + + // hard coded mess here + if (key == K_MOUSE2) { + ui_gameType.integer--; + if (ui_gameType.integer == 2) { + ui_gameType.integer = 1; + } else if (ui_gameType.integer < 2) { + ui_gameType.integer = uiInfo.numGameTypes - 1; + } + } else { + ui_gameType.integer++; + if (ui_gameType.integer >= uiInfo.numGameTypes) { + ui_gameType.integer = 1; + } else if (ui_gameType.integer == 2) { + ui_gameType.integer = 3; + } + } + + trap_Cvar_Set("ui_Q3Model", "0"); + + trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer)); + UI_SetCapFragLimits(qtrue); + UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); + if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) { + trap_Cvar_Set( "ui_currentMap", "0"); + Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL); + } + return qtrue; + } + return qfalse; +} + +static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + + if (key == K_MOUSE2) { + ui_netGameType.integer--; + } else { + ui_netGameType.integer++; + } + + if (ui_netGameType.integer < 0) { + ui_netGameType.integer = uiInfo.numGameTypes - 1; + } else if (ui_netGameType.integer >= uiInfo.numGameTypes) { + ui_netGameType.integer = 0; + } + + trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer)); + trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum)); + trap_Cvar_Set( "ui_currentNetMap", "0"); + UI_MapCountByGameType(qfalse); + Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL); + return qtrue; + } + return qfalse; +} + +static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + + if (key == K_MOUSE2) { + ui_joinGameType.integer--; + } else { + ui_joinGameType.integer++; + } + + if (ui_joinGameType.integer < 0) { + ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1; + } else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) { + ui_joinGameType.integer = 0; + } + + trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer)); + UI_BuildServerDisplayList(qtrue); + return qtrue; + } + return qfalse; +} + + + +static qboolean UI_Skill_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int i = trap_Cvar_VariableValue( "g_spSkill" ); + + if (key == K_MOUSE2) { + i--; + } else { + i++; + } + + if (i < 1) { + i = numSkillLevels; + } else if (i > numSkillLevels) { + i = 1; + } + + trap_Cvar_Set("g_spSkill", va("%i", i)); + return qtrue; + } + return qfalse; +} + +static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboolean blue) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int i; + i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam")); + + if (key == K_MOUSE2) { + i--; + } else { + i++; + } + + if (i >= uiInfo.teamCount) { + i = 0; + } else if (i < 0) { + i = uiInfo.teamCount - 1; + } + + trap_Cvar_Set( (blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName); + + return qtrue; + } + return qfalse; +} + +static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboolean blue, int num) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + // 0 - None + // 1 - Human + // 2..NumCharacters - Bot + char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num); + int value = trap_Cvar_VariableValue(cvar); + + if (key == K_MOUSE2) { + value--; + } else { + value++; + } + + if( value >= UI_GetNumBots( ) + 2 ) + value = 0; + else if( value < 0 ) + value = UI_GetNumBots( ) + 2 - 1; + + trap_Cvar_Set(cvar, va("%i", value)); + return qtrue; + } + return qfalse; +} + +static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + + if (key == K_MOUSE2) { + ui_netSource.integer--; + if (ui_netSource.integer == AS_MPLAYER) + ui_netSource.integer--; + } else { + ui_netSource.integer++; + if (ui_netSource.integer == AS_MPLAYER) + ui_netSource.integer++; + } + + if (ui_netSource.integer >= numNetSources) { + ui_netSource.integer = 0; + } else if (ui_netSource.integer < 0) { + ui_netSource.integer = numNetSources - 1; + } + + UI_BuildServerDisplayList(qtrue); + if (ui_netSource.integer != AS_GLOBAL) { + UI_StartServerRefresh(qtrue); + } + trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer)); + return qtrue; + } + return qfalse; +} + +static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + + if (key == K_MOUSE2) { + ui_serverFilterType.integer--; + } else { + ui_serverFilterType.integer++; + } + + if (ui_serverFilterType.integer >= numServerFilters) { + ui_serverFilterType.integer = 0; + } else if (ui_serverFilterType.integer < 0) { + ui_serverFilterType.integer = numServerFilters - 1; + } + UI_BuildServerDisplayList(qtrue); + return qtrue; + } + return qfalse; +} + +static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + if (key == K_MOUSE2) { + UI_PriorOpponent(); + } else { + UI_NextOpponent(); + } + return qtrue; + } + return qfalse; +} + +static qboolean UI_BotName_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int value = uiInfo.botIndex; + + if (key == K_MOUSE2) { + value--; + } else { + value++; + } + + + if( value >= UI_GetNumBots( ) + 2 ) + value = 0; + else if( value < 0 ) + value = UI_GetNumBots( ) + 2 - 1; + + uiInfo.botIndex = value; + return qtrue; + } + return qfalse; +} + +static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + if (key == K_MOUSE2) { + uiInfo.skillIndex--; + } else { + uiInfo.skillIndex++; + } + if (uiInfo.skillIndex >= numSkillLevels) { + uiInfo.skillIndex = 0; + } else if (uiInfo.skillIndex < 0) { + uiInfo.skillIndex = numSkillLevels-1; + } + return qtrue; + } + return qfalse; +} + +static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + uiInfo.redBlue ^= 1; + return qtrue; + } + return qfalse; +} + + + +static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) { + if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { + int selected; + + UI_BuildPlayerList(); + if (!uiInfo.teamLeader) { + return qfalse; + } + selected = trap_Cvar_VariableValue("cg_selectedPlayer"); + + if (key == K_MOUSE2) { + selected--; + } else { + selected++; + } + + if (selected > uiInfo.myTeamCount) { + selected = 0; + } else if (selected < 0) { + selected = uiInfo.myTeamCount; + } + + if (selected == uiInfo.myTeamCount) { + trap_Cvar_Set( "cg_selectedPlayerName", "Everyone"); + } else { + trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]); + } + trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected)); + } + return qfalse; +} + + +static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) { + switch (ownerDraw) { + case UI_HANDICAP: + return UI_Handicap_HandleKey(flags, special, key); + break; + case UI_CLANNAME: + return UI_ClanName_HandleKey(flags, special, key); + break; + case UI_GAMETYPE: + return UI_GameType_HandleKey(flags, special, key, qtrue); + break; + case UI_NETGAMETYPE: + return UI_NetGameType_HandleKey(flags, special, key); + break; + case UI_JOINGAMETYPE: + return UI_JoinGameType_HandleKey(flags, special, key); + break; + case UI_SKILL: + return UI_Skill_HandleKey(flags, special, key); + break; + case UI_BLUETEAMNAME: + return UI_TeamName_HandleKey(flags, special, key, qtrue); + break; + case UI_REDTEAMNAME: + return UI_TeamName_HandleKey(flags, special, key, qfalse); + break; + case UI_BLUETEAM1: + case UI_BLUETEAM2: + case UI_BLUETEAM3: + case UI_BLUETEAM4: + case UI_BLUETEAM5: + UI_TeamMember_HandleKey(flags, special, key, qtrue, ownerDraw - UI_BLUETEAM1 + 1); + break; + case UI_REDTEAM1: + case UI_REDTEAM2: + case UI_REDTEAM3: + case UI_REDTEAM4: + case UI_REDTEAM5: + UI_TeamMember_HandleKey(flags, special, key, qfalse, ownerDraw - UI_REDTEAM1 + 1); + break; + case UI_NETSOURCE: + UI_NetSource_HandleKey(flags, special, key); + break; + case UI_NETFILTER: + UI_NetFilter_HandleKey(flags, special, key); + break; + case UI_OPPONENT_NAME: + UI_OpponentName_HandleKey(flags, special, key); + break; + case UI_BOTNAME: + return UI_BotName_HandleKey(flags, special, key); + break; + case UI_BOTSKILL: + return UI_BotSkill_HandleKey(flags, special, key); + break; + case UI_REDBLUE: + UI_RedBlue_HandleKey(flags, special, key); + break; + case UI_SELECTEDPLAYER: + UI_SelectedPlayer_HandleKey(flags, special, key); + break; + default: + break; + } + + return qfalse; +} + + +static float UI_GetValue(int ownerDraw) { + return 0; +} + +/* +================= +UI_ServersQsortCompare +================= +*/ +static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) { + return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2); +} + + +/* +================= +UI_ServersSort +================= +*/ +void UI_ServersSort(int column, qboolean force) { + + if ( !force ) { + if ( uiInfo.serverStatus.sortKey == column ) { + return; + } + } + + uiInfo.serverStatus.sortKey = column; + qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare); +} + + +/* +=============== +UI_GetCurrentAlienStage +=============== +*/ +static stage_t UI_GetCurrentAlienStage( void ) +{ + char buffer[ MAX_TOKEN_CHARS ]; + stage_t stage, dummy; + + trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); + sscanf( buffer, "%d %d", (int *)&stage , (int *)&dummy ); + + return stage; +} + +/* +=============== +UI_GetCurrentHumanStage +=============== +*/ +static stage_t UI_GetCurrentHumanStage( void ) +{ + char buffer[ MAX_TOKEN_CHARS ]; + stage_t stage, dummy; + + trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); + sscanf( buffer, "%d %d", (int *)&dummy, (int *)&stage ); + + return stage; +} + +/* +=============== +UI_LoadTremTeams +=============== +*/ +static void UI_LoadTremTeams( void ) +{ + uiInfo.tremTeamCount = 4; + + uiInfo.tremTeamList[ 0 ].text = String_Alloc( "Aliens" ); + uiInfo.tremTeamList[ 0 ].cmd = String_Alloc( "cmd team aliens\n" ); + uiInfo.tremTeamList[ 0 ].infopane = UI_FindInfoPaneByName( "alienteam" ); + + uiInfo.tremTeamList[ 1 ].text = String_Alloc( "Humans" ); + uiInfo.tremTeamList[ 1 ].cmd = String_Alloc( "cmd team humans\n" ); + uiInfo.tremTeamList[ 1 ].infopane = UI_FindInfoPaneByName( "humanteam" ); + + uiInfo.tremTeamList[ 2 ].text = String_Alloc( "Spectate" ); + uiInfo.tremTeamList[ 2 ].cmd = String_Alloc( "cmd team spectate\n" ); + uiInfo.tremTeamList[ 2 ].infopane = UI_FindInfoPaneByName( "spectateteam" ); + + uiInfo.tremTeamList[ 3 ].text = String_Alloc( "Auto select" ); + uiInfo.tremTeamList[ 3 ].cmd = String_Alloc( "cmd team auto\n" ); + uiInfo.tremTeamList[ 3 ].infopane = UI_FindInfoPaneByName( "autoteam" ); +} + +/* +=============== +UI_AddClass +=============== +*/ +static void UI_AddClass( pClass_t class ) +{ + uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].text = + String_Alloc( BG_FindHumanNameForClassNum( class ) ); + uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].cmd = + String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( class ) ) ); + uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].infopane = + UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( class ) ) ); + + uiInfo.tremAlienClassCount++; +} + +/* +=============== +UI_LoadTremAlienClasses +=============== +*/ +static void UI_LoadTremAlienClasses( void ) +{ + uiInfo.tremAlienClassCount = 0; + + if( BG_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) ) + UI_AddClass( PCL_ALIEN_LEVEL0 ); + + if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) && + BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) ) + UI_AddClass( PCL_ALIEN_BUILDER0_UPG ); + else if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) ) + UI_AddClass( PCL_ALIEN_BUILDER0 ); +} + +/* +=============== +UI_AddItem +=============== +*/ +static void UI_AddItem( weapon_t weapon ) +{ + uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].text = + String_Alloc( BG_FindHumanNameForWeapon( weapon ) ); + uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].cmd = + String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( weapon ) ) ); + uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].infopane = + UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( weapon ) ) ); + + uiInfo.tremHumanItemCount++; +} + +/* +=============== +UI_LoadTremHumanItems +=============== +*/ +static void UI_LoadTremHumanItems( void ) +{ + uiInfo.tremHumanItemCount = 0; + + if( BG_WeaponIsAllowed( WP_MACHINEGUN ) ) + UI_AddItem( WP_MACHINEGUN ); + + if( BG_WeaponIsAllowed( WP_HBUILD2 ) && + BG_FindStagesForWeapon( WP_HBUILD2, UI_GetCurrentHumanStage( ) ) ) + UI_AddItem( WP_HBUILD2 ); + else if( BG_WeaponIsAllowed( WP_HBUILD ) ) + UI_AddItem( WP_HBUILD ); +} + +/* +=============== +UI_ParseCarriageList +=============== +*/ +static void UI_ParseCarriageList( int *weapons, int *upgrades ) +{ + int i; + char carriageCvar[ MAX_TOKEN_CHARS ]; + char *iterator; + char buffer[ MAX_TOKEN_CHARS ]; + char *bufPointer; + + trap_Cvar_VariableStringBuffer( "ui_carriage", carriageCvar, sizeof( carriageCvar ) ); + iterator = carriageCvar; + + if( weapons ) + *weapons = 0; + + if( upgrades ) + *upgrades = 0; + + //simple parser to give rise to weapon/upgrade list + while( iterator && iterator[ 0 ] != '$' ) + { + bufPointer = buffer; + + if( iterator[ 0 ] == 'W' ) + { + iterator++; + + while( iterator[ 0 ] != ' ' ) + *bufPointer++ = *iterator++; + + *bufPointer++ = '\n'; + + i = atoi( buffer ); + + if( weapons ) + *weapons |= ( 1 << i ); + } + else if( iterator[ 0 ] == 'U' ) + { + iterator++; + + while( iterator[ 0 ] != ' ' ) + *bufPointer++ = *iterator++; + + *bufPointer++ = '\n'; + + i = atoi( buffer ); + + if( upgrades ) + *upgrades |= ( 1 << i ); + } + + iterator++; + } +} + +/* +=============== +UI_LoadTremHumanArmouryBuys +=============== +*/ +static void UI_LoadTremHumanArmouryBuys( void ) +{ + int i, j = 0; + stage_t stage = UI_GetCurrentHumanStage( ); + int weapons, upgrades; + int slots = 0; + + UI_ParseCarriageList( &weapons, &upgrades ); + + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( weapons & ( 1 << i ) ) + slots |= BG_FindSlotsForWeapon( i ); + } + + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( upgrades & ( 1 << i ) ) + slots |= BG_FindSlotsForUpgrade( i ); + } + + uiInfo.tremHumanArmouryBuyCount = 0; + + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( BG_FindTeamForWeapon( i ) == WUT_HUMANS && + BG_FindPurchasableForWeapon( i ) && + BG_FindStagesForWeapon( i, stage ) && + BG_WeaponIsAllowed( i ) && + !( BG_FindSlotsForWeapon( i ) & slots ) && + !( weapons & ( 1 << i ) ) ) + { + uiInfo.tremHumanArmouryBuyList[ j ].text = + String_Alloc( BG_FindHumanNameForWeapon( i ) ); + uiInfo.tremHumanArmouryBuyList[ j ].cmd = + String_Alloc( va( "cmd buy %s retrigger\n", BG_FindNameForWeapon( i ) ) ); + uiInfo.tremHumanArmouryBuyList[ j ].infopane = + UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) ); + + j++; + + uiInfo.tremHumanArmouryBuyCount++; + } + } + + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS && + BG_FindPurchasableForUpgrade( i ) && + BG_FindStagesForUpgrade( i, stage ) && + BG_UpgradeIsAllowed( i ) && + !( BG_FindSlotsForUpgrade( i ) & slots ) && + !( upgrades & ( 1 << i ) ) ) + { + uiInfo.tremHumanArmouryBuyList[ j ].text = + String_Alloc( BG_FindHumanNameForUpgrade( i ) ); + uiInfo.tremHumanArmouryBuyList[ j ].cmd = + String_Alloc( va( "cmd buy %s retrigger\n", BG_FindNameForUpgrade( i ) ) ); + uiInfo.tremHumanArmouryBuyList[ j ].infopane = + UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) ); + + j++; + + uiInfo.tremHumanArmouryBuyCount++; + } + } +} + +/* +=============== +UI_LoadTremHumanArmourySells +=============== +*/ +static void UI_LoadTremHumanArmourySells( void ) +{ + int weapons, upgrades; + int i, j = 0; + + uiInfo.tremHumanArmourySellCount = 0; + UI_ParseCarriageList( &weapons, &upgrades ); + + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( weapons & ( 1 << i ) ) + { + uiInfo.tremHumanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) ); + uiInfo.tremHumanArmourySellList[ j ].cmd = + String_Alloc( va( "cmd sell %s retrigger\n", BG_FindNameForWeapon( i ) ) ); + uiInfo.tremHumanArmourySellList[ j ].infopane = + UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) ); + + j++; + + uiInfo.tremHumanArmourySellCount++; + } + } + + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( upgrades & ( 1 << i ) ) + { + uiInfo.tremHumanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) ); + uiInfo.tremHumanArmourySellList[ j ].cmd = + String_Alloc( va( "cmd sell %s retrigger\n", BG_FindNameForUpgrade( i ) ) ); + uiInfo.tremHumanArmourySellList[ j ].infopane = + UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) ); + + j++; + + uiInfo.tremHumanArmourySellCount++; + } + } +} + +/* +=============== +UI_LoadTremAlienUpgrades +=============== +*/ +static void UI_LoadTremAlienUpgrades( void ) +{ + int i, j = 0; + int class, credits; + char ui_currentClass[ MAX_STRING_CHARS ]; + stage_t stage = UI_GetCurrentAlienStage( ); + + trap_Cvar_VariableStringBuffer( "ui_currentClass", ui_currentClass, MAX_STRING_CHARS ); + sscanf( ui_currentClass, "%d %d", &class, &credits ); + + uiInfo.tremAlienUpgradeCount = 0; + + for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) + { + if( BG_ClassCanEvolveFromTo( class, i, credits, 0 ) >= 0 && + BG_FindStagesForClass( i, stage ) && + BG_ClassIsAllowed( i ) ) + { + uiInfo.tremAlienUpgradeList[ j ].text = String_Alloc( BG_FindHumanNameForClassNum( i ) ); + uiInfo.tremAlienUpgradeList[ j ].cmd = + String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( i ) ) ); + uiInfo.tremAlienUpgradeList[ j ].infopane = + UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( i ) ) ); + + j++; + + uiInfo.tremAlienUpgradeCount++; + } + } +} + +/* +=============== +UI_LoadTremAlienBuilds +=============== +*/ +static void UI_LoadTremAlienBuilds( void ) +{ + int weapons; + int i, j = 0; + stage_t stage; + + UI_ParseCarriageList( &weapons, NULL ); + stage = UI_GetCurrentAlienStage( ); + + uiInfo.tremAlienBuildCount = 0; + + for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ ) + { + if( BG_FindTeamForBuildable( i ) == BIT_ALIENS && + BG_FindBuildWeaponForBuildable( i ) & weapons && + BG_FindStagesForBuildable( i, stage ) && + BG_BuildableIsAllowed( i ) ) + { + uiInfo.tremAlienBuildList[ j ].text = + String_Alloc( BG_FindHumanNameForBuildable( i ) ); + uiInfo.tremAlienBuildList[ j ].cmd = + String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); + uiInfo.tremAlienBuildList[ j ].infopane = + UI_FindInfoPaneByName( va( "%sbuild", BG_FindNameForBuildable( i ) ) ); + + j++; + + uiInfo.tremAlienBuildCount++; + } + } +} + +/* +=============== +UI_LoadTremHumanBuilds +=============== +*/ +static void UI_LoadTremHumanBuilds( void ) +{ + int weapons; + int i, j = 0; + stage_t stage; + + UI_ParseCarriageList( &weapons, NULL ); + stage = UI_GetCurrentHumanStage( ); + + uiInfo.tremHumanBuildCount = 0; + + for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ ) + { + if( BG_FindTeamForBuildable( i ) == BIT_HUMANS && + BG_FindBuildWeaponForBuildable( i ) & weapons && + BG_FindStagesForBuildable( i, stage ) && + BG_BuildableIsAllowed( i ) ) + { + uiInfo.tremHumanBuildList[ j ].text = + String_Alloc( BG_FindHumanNameForBuildable( i ) ); + uiInfo.tremHumanBuildList[ j ].cmd = + String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); + uiInfo.tremHumanBuildList[ j ].infopane = + UI_FindInfoPaneByName( va( "%sbuild", BG_FindNameForBuildable( i ) ) ); + + j++; + + uiInfo.tremHumanBuildCount++; + } + } +} + +/* +=============== +UI_LoadMods +=============== +*/ +static void UI_LoadMods( void ) { + int numdirs; + char dirlist[2048]; + char *dirptr; + char *descptr; + int i; + int dirlen; + + uiInfo.modCount = 0; + numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) ); + dirptr = dirlist; + for( i = 0; i < numdirs; i++ ) { + dirlen = strlen( dirptr ) + 1; + descptr = dirptr + dirlen; + uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr); + uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr); + dirptr += dirlen + strlen(descptr) + 1; + uiInfo.modCount++; + if (uiInfo.modCount >= MAX_MODS) { + break; + } + } + +} + + +/* +=============== +UI_LoadMovies +=============== +*/ +static void UI_LoadMovies( void ) { + char movielist[4096]; + char *moviename; + int i, len; + + uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 ); + + if (uiInfo.movieCount) { + if (uiInfo.movieCount > MAX_MOVIES) { + uiInfo.movieCount = MAX_MOVIES; + } + moviename = movielist; + for ( i = 0; i < uiInfo.movieCount; i++ ) { + len = strlen( moviename ); + if (!Q_stricmp(moviename + len - 4,".roq")) { + moviename[len-4] = '\0'; + } + Q_strupr(moviename); + uiInfo.movieList[i] = String_Alloc(moviename); + moviename += len + 1; + } + } + +} + + + +/* +=============== +UI_LoadDemos +=============== +*/ +static void UI_LoadDemos( void ) { + char demolist[4096]; + char demoExt[32]; + char *demoname; + int i, len; + + Com_sprintf(demoExt, sizeof(demoExt), "dm_%d", (int)trap_Cvar_VariableValue("protocol")); + + uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 ); + + Com_sprintf(demoExt, sizeof(demoExt), ".dm_%d", (int)trap_Cvar_VariableValue("protocol")); + + if (uiInfo.demoCount) { + if (uiInfo.demoCount > MAX_DEMOS) { + uiInfo.demoCount = MAX_DEMOS; + } + demoname = demolist; + for ( i = 0; i < uiInfo.demoCount; i++ ) { + len = strlen( demoname ); + if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) { + demoname[len-strlen(demoExt)] = '\0'; + } + Q_strupr(demoname); + uiInfo.demoList[i] = String_Alloc(demoname); + demoname += len + 1; + } + } + +} + + +static qboolean UI_SetNextMap(int actual, int index) { + int i; + for (i = actual + 1; i < uiInfo.mapCount; i++) { + if (uiInfo.mapList[i].active) { + Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish"); + return qtrue; + } + } + return qfalse; +} + + +static void UI_StartSkirmish(qboolean next) { + int i, k, g, delay, temp; + float skill; + char buff[MAX_STRING_CHARS]; + + if (next) { + int actual; + int index = trap_Cvar_VariableValue("ui_mapIndex"); + UI_MapCountByGameType(qtrue); + UI_SelectedMap(index, &actual); + if (UI_SetNextMap(actual, index)) { + } else { + UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse); + UI_MapCountByGameType(qtrue); + Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish"); + } + } + + g = uiInfo.gameTypes[ui_gameType.integer].gtEnum; + trap_Cvar_SetValue( "g_gametype", g ); + trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName) ); + skill = trap_Cvar_VariableValue( "g_spSkill" ); + trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName); + + k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); + + trap_Cvar_Set("ui_singlePlayerActive", "1"); + + // set up sp overrides, will be replaced on postgame + temp = trap_Cvar_VariableValue( "capturelimit" ); + trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp)); + temp = trap_Cvar_VariableValue( "fraglimit" ); + trap_Cvar_Set("ui_saveFragLimit", va("%i", temp)); + + UI_SetCapFragLimits(qfalse); + + temp = trap_Cvar_VariableValue( "cg_drawTimer" ); + trap_Cvar_Set("ui_drawTimer", va("%i", temp)); + temp = trap_Cvar_VariableValue( "g_doWarmup" ); + trap_Cvar_Set("ui_doWarmup", va("%i", temp)); + temp = trap_Cvar_VariableValue( "g_friendlyFire" ); + trap_Cvar_Set("ui_friendlyFire", va("%i", temp)); + temp = trap_Cvar_VariableValue( "sv_maxClients" ); + trap_Cvar_Set("ui_maxClients", va("%i", temp)); + temp = trap_Cvar_VariableValue( "g_warmup" ); + trap_Cvar_Set("ui_Warmup", va("%i", temp)); + temp = trap_Cvar_VariableValue( "sv_pure" ); + trap_Cvar_Set("ui_pure", va("%i", temp)); + + trap_Cvar_Set("cg_cameraOrbit", "0"); + trap_Cvar_Set("cg_thirdPerson", "0"); + trap_Cvar_Set("cg_drawTimer", "1"); + trap_Cvar_Set("g_doWarmup", "1"); + trap_Cvar_Set("g_warmup", "15"); + trap_Cvar_Set("sv_pure", "0"); + trap_Cvar_Set("g_friendlyFire", "0"); + trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); + trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); + + if (trap_Cvar_VariableValue("ui_recordSPDemo")) { + Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g); + trap_Cvar_Set("ui_recordSPDemoName", buff); + } + + delay = 500; + + { + temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2; + trap_Cvar_Set("sv_maxClients", va("%d", temp)); + for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) { + Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, "", delay, uiInfo.teamList[k].teamMembers[i]); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + delay += 500; + } + k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) { + Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, "", delay, uiInfo.teamList[k].teamMembers[i]); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + delay += 500; + } + } +} + +static void UI_Update(const char *name) { + int val = trap_Cvar_VariableValue(name); + + if (Q_stricmp(name, "ui_SetName") == 0) { + trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name")); + } else if (Q_stricmp(name, "ui_setRate") == 0) { + float rate = trap_Cvar_VariableValue("rate"); + if (rate >= 5000) { + trap_Cvar_Set("cl_maxpackets", "30"); + trap_Cvar_Set("cl_packetdup", "1"); + } else if (rate >= 4000) { + trap_Cvar_Set("cl_maxpackets", "15"); + trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss + } else { + trap_Cvar_Set("cl_maxpackets", "15"); + trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth + } + } else if (Q_stricmp(name, "ui_GetName") == 0) { + trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name")); + } else if (Q_stricmp(name, "r_colorbits") == 0) { + switch (val) { + case 0: + trap_Cvar_SetValue( "r_depthbits", 0 ); + trap_Cvar_SetValue( "r_stencilbits", 0 ); + break; + case 16: + trap_Cvar_SetValue( "r_depthbits", 16 ); + trap_Cvar_SetValue( "r_stencilbits", 0 ); + break; + case 32: + trap_Cvar_SetValue( "r_depthbits", 24 ); + break; + } + } else if (Q_stricmp(name, "r_lodbias") == 0) { + switch (val) { + case 0: + trap_Cvar_SetValue( "r_subdivisions", 4 ); + break; + case 1: + trap_Cvar_SetValue( "r_subdivisions", 12 ); + break; + case 2: + trap_Cvar_SetValue( "r_subdivisions", 20 ); + break; + } + } else if (Q_stricmp(name, "ui_glCustom") == 0) { + switch (val) { + case 0: // high quality + trap_Cvar_SetValue( "r_fullScreen", 1 ); + trap_Cvar_SetValue( "r_subdivisions", 4 ); + trap_Cvar_SetValue( "r_vertexlight", 0 ); + trap_Cvar_SetValue( "r_lodbias", 0 ); + trap_Cvar_SetValue( "r_colorbits", 32 ); + trap_Cvar_SetValue( "r_depthbits", 24 ); + trap_Cvar_SetValue( "r_picmip", 0 ); + trap_Cvar_SetValue( "r_mode", 4 ); + trap_Cvar_SetValue( "r_texturebits", 32 ); + trap_Cvar_SetValue( "r_fastSky", 0 ); + trap_Cvar_SetValue( "r_inGameVideo", 1 ); + trap_Cvar_SetValue( "cg_shadows", 1 ); + trap_Cvar_SetValue( "cg_brassTime", 2500 ); + trap_Cvar_SetValue( "cg_bounceParticles", 1 ); + trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); + break; + case 1: // normal + trap_Cvar_SetValue( "r_fullScreen", 1 ); + trap_Cvar_SetValue( "r_subdivisions", 12 ); + trap_Cvar_SetValue( "r_vertexlight", 0 ); + trap_Cvar_SetValue( "r_lodbias", 0 ); + trap_Cvar_SetValue( "r_colorbits", 0 ); + trap_Cvar_SetValue( "r_depthbits", 24 ); + trap_Cvar_SetValue( "r_picmip", 1 ); + trap_Cvar_SetValue( "r_mode", 3 ); + trap_Cvar_SetValue( "r_texturebits", 0 ); + trap_Cvar_SetValue( "r_fastSky", 0 ); + trap_Cvar_SetValue( "r_inGameVideo", 1 ); + trap_Cvar_SetValue( "cg_brassTime", 2500 ); + trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); + trap_Cvar_SetValue( "cg_shadows", 0 ); + trap_Cvar_SetValue( "cg_bounceParticles", 0 ); + break; + case 2: // fast + trap_Cvar_SetValue( "r_fullScreen", 1 ); + trap_Cvar_SetValue( "r_subdivisions", 8 ); + trap_Cvar_SetValue( "r_vertexlight", 0 ); + trap_Cvar_SetValue( "r_lodbias", 1 ); + trap_Cvar_SetValue( "r_colorbits", 0 ); + trap_Cvar_SetValue( "r_depthbits", 0 ); + trap_Cvar_SetValue( "r_picmip", 1 ); + trap_Cvar_SetValue( "r_mode", 3 ); + trap_Cvar_SetValue( "r_texturebits", 0 ); + trap_Cvar_SetValue( "cg_shadows", 0 ); + trap_Cvar_SetValue( "r_fastSky", 1 ); + trap_Cvar_SetValue( "r_inGameVideo", 0 ); + trap_Cvar_SetValue( "cg_brassTime", 0 ); + trap_Cvar_SetValue( "cg_bounceParticles", 0 ); + trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); + break; + case 3: // fastest + trap_Cvar_SetValue( "r_fullScreen", 1 ); + trap_Cvar_SetValue( "r_subdivisions", 20 ); + trap_Cvar_SetValue( "r_vertexlight", 1 ); + trap_Cvar_SetValue( "r_lodbias", 2 ); + trap_Cvar_SetValue( "r_colorbits", 16 ); + trap_Cvar_SetValue( "r_depthbits", 16 ); + trap_Cvar_SetValue( "r_mode", 3 ); + trap_Cvar_SetValue( "r_picmip", 2 ); + trap_Cvar_SetValue( "r_texturebits", 16 ); + trap_Cvar_SetValue( "cg_shadows", 0 ); + trap_Cvar_SetValue( "cg_brassTime", 0 ); + trap_Cvar_SetValue( "r_fastSky", 1 ); + trap_Cvar_SetValue( "r_inGameVideo", 0 ); + trap_Cvar_SetValue( "cg_bounceParticles", 0 ); + trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); + break; + } + } else if (Q_stricmp(name, "ui_mousePitch") == 0) { + if (val == 0) { + trap_Cvar_SetValue( "m_pitch", 0.022f ); + } else { + trap_Cvar_SetValue( "m_pitch", -0.022f ); + } + } +} + +static void UI_RunMenuScript(char **args) { + const char *name, *name2; + char buff[1024]; + const char *cmd; + + if (String_Parse(args, &name)) { + if (Q_stricmp(name, "StartServer") == 0) { + int i, clients, oldclients; + float skill; + trap_Cvar_Set("cg_thirdPerson", "0"); + trap_Cvar_Set("cg_cameraOrbit", "0"); + trap_Cvar_Set("ui_singlePlayerActive", "0"); + trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) ); + trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) ); + trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); + trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); + trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) ); + skill = trap_Cvar_VariableValue( "g_spSkill" ); + // set max clients based on spots + oldclients = trap_Cvar_VariableValue( "sv_maxClients" ); + clients = 0; + for (i = 0; i < PLAYERS_PER_TEAM; i++) { + int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); + if (bot >= 0) { + clients++; + } + bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); + if (bot >= 0) { + clients++; + } + } + if (clients == 0) { + clients = 8; + } + + if (oldclients > clients) { + clients = oldclients; + } + + trap_Cvar_Set("sv_maxClients", va("%d",clients)); + + for (i = 0; i < PLAYERS_PER_TEAM; i++) { + int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); + if (bot > 1) { + Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + } + bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); + if (bot > 1) { + Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); + trap_Cmd_ExecuteText( EXEC_APPEND, buff ); + } + } + } else if (Q_stricmp(name, "updateSPMenu") == 0) { + UI_SetCapFragLimits(qtrue); + UI_MapCountByGameType(qtrue); + ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer); + trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer)); + Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish"); + UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse); + UI_GameType_HandleKey(0, NULL, K_MOUSE2, qfalse); + } else if (Q_stricmp(name, "resetDefaults") == 0) { + trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n"); + trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n"); + Controls_SetDefaults(); + trap_Cvar_Set("com_introPlayed", "1" ); + trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); + } else if (Q_stricmp(name, "loadArenas") == 0) { + UI_LoadArenas(); + UI_MapCountByGameType(qfalse); + Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver"); + } else if (Q_stricmp(name, "loadServerInfo") == 0) { + UI_ServerInfo(); + } else if (Q_stricmp(name, "saveControls") == 0) { + Controls_SetConfig(qtrue); + } else if (Q_stricmp(name, "loadControls") == 0) { + Controls_GetConfig(); + } else if (Q_stricmp(name, "clearError") == 0) { + trap_Cvar_Set("com_errorMessage", ""); + } else if (Q_stricmp(name, "loadGameInfo") == 0) { +/* UI_ParseGameInfo("gameinfo.txt"); + UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);*/ + } else if (Q_stricmp(name, "resetScores") == 0) { + UI_ClearScores(); + } else if (Q_stricmp(name, "RefreshServers") == 0) { + UI_StartServerRefresh(qtrue); + UI_BuildServerDisplayList(qtrue); + } else if (Q_stricmp(name, "InitServerList") == 0) { + int time = trap_RealTime( NULL ); + int last; + int sortColumn; + + // set up default sorting + if(!uiInfo.serverStatus.sorted && Int_Parse(args, &sortColumn)) + { + uiInfo.serverStatus.sortKey = sortColumn; + uiInfo.serverStatus.sortDir = 0; + } + + // refresh if older than 3 days or if list is empty + last = atoi( UI_Cvar_VariableString( va( "ui_lastServerRefresh_%i_time", + ui_netSource.integer ) ) ); + if( trap_LAN_GetServerCount( ui_netSource.integer ) < 1 || + ( time - last ) > 3600 ) + { + UI_StartServerRefresh(qtrue); + UI_BuildServerDisplayList(qtrue); + } + } else if (Q_stricmp(name, "RefreshFilter") == 0) { + UI_StartServerRefresh(qfalse); + UI_BuildServerDisplayList(qtrue); + } else if (Q_stricmp(name, "RunSPDemo") == 0) { + if (uiInfo.demoAvailable) { + trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%i\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum)); + } + } else if (Q_stricmp(name, "LoadDemos") == 0) { + UI_LoadDemos(); + } else if (Q_stricmp(name, "LoadMovies") == 0) { + UI_LoadMovies(); + } else if (Q_stricmp(name, "LoadMods") == 0) { + UI_LoadMods(); + } + +//TA: tremulous menus + else if( Q_stricmp( name, "LoadTeams" ) == 0 ) + UI_LoadTremTeams( ); + else if( Q_stricmp( name, "JoinTeam" ) == 0 ) + { + if( ( cmd = uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].cmd ) ) + trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + } + else if( Q_stricmp( name, "LoadHumanItems" ) == 0 ) + UI_LoadTremHumanItems( ); + else if( Q_stricmp( name, "SpawnWithHumanItem" ) == 0 ) + { + if( ( cmd = uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].cmd ) ) + trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + } + else if( Q_stricmp( name, "LoadAlienClasses" ) == 0 ) + UI_LoadTremAlienClasses( ); + else if( Q_stricmp( name, "SpawnAsAlienClass" ) == 0 ) + { + if( ( cmd = uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].cmd ) ) + trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + } + else if( Q_stricmp( name, "LoadHumanArmouryBuys" ) == 0 ) + UI_LoadTremHumanArmouryBuys( ); + else if( Q_stricmp( name, "BuyFromArmoury" ) == 0 ) + { + if( ( cmd = uiInfo.tremHumanArmouryBuyList[ uiInfo.tremHumanArmouryBuyIndex ].cmd ) ) + trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + } + else if( Q_stricmp( name, "LoadHumanArmourySells" ) == 0 ) + UI_LoadTremHumanArmourySells( ); + else if( Q_stricmp( name, "SellToArmoury" ) == 0 ) + { + if( ( cmd = uiInfo.tremHumanArmourySellList[ uiInfo.tremHumanArmourySellIndex ].cmd ) ) + trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + } + else if( Q_stricmp( name, "LoadAlienUpgrades" ) == 0 ) + { + UI_LoadTremAlienUpgrades( ); + + //disallow the menu if it would be empty + if( uiInfo.tremAlienUpgradeCount <= 0 ) + Menus_CloseAll( ); + } + else if( Q_stricmp( name, "UpgradeToNewClass" ) == 0 ) + { + if( ( cmd = uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].cmd ) ) + trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + } + else if( Q_stricmp( name, "LoadAlienBuilds" ) == 0 ) + UI_LoadTremAlienBuilds( ); + else if( Q_stricmp( name, "BuildAlienBuildable" ) == 0 ) + { + if( ( cmd = uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].cmd ) ) + trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + } + else if( Q_stricmp( name, "LoadHumanBuilds" ) == 0 ) + UI_LoadTremHumanBuilds( ); + else if( Q_stricmp( name, "BuildHumanBuildable" ) == 0 ) + { + if( ( cmd = uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].cmd ) ) + trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); + } + else if( Q_stricmp( name, "PTRCRestore" ) == 0 ) + { + int len; + char text[ 16 ]; + fileHandle_t f; + char command[ 32 ]; + + // load the file + len = trap_FS_FOpenFile( "ptrc.cfg", &f, FS_READ ); + + if( len > 0 && ( len < sizeof( text ) - 1 ) ) + { + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + Com_sprintf( command, 32, "ptrcrestore %s", text ); + + trap_Cmd_ExecuteText( EXEC_APPEND, command ); + } + } +//TA: tremulous menus + + else if (Q_stricmp(name, "playMovie") == 0) { + if (uiInfo.previewMovie >= 0) { + trap_CIN_StopCinematic(uiInfo.previewMovie); + } + trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex])); + } else if (Q_stricmp(name, "RunMod") == 0) { + trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName); + trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); + } else if (Q_stricmp(name, "RunDemo") == 0) { + trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex])); + } else if (Q_stricmp(name, "Tremulous") == 0) { + trap_Cvar_Set( "fs_game", ""); + trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); + } else if (Q_stricmp(name, "closeJoin") == 0) { + if (uiInfo.serverStatus.refreshActive) { + UI_StopServerRefresh(); + uiInfo.serverStatus.nextDisplayRefresh = 0; + uiInfo.nextServerStatusRefresh = 0; + uiInfo.nextFindPlayerRefresh = 0; + UI_BuildServerDisplayList(qtrue); + } else { + Menus_CloseByName("joinserver"); + Menus_OpenByName("main"); + } + } else if (Q_stricmp(name, "StopRefresh") == 0) { + UI_StopServerRefresh(); + uiInfo.serverStatus.nextDisplayRefresh = 0; + uiInfo.nextServerStatusRefresh = 0; + uiInfo.nextFindPlayerRefresh = 0; + } else if (Q_stricmp(name, "UpdateFilter") == 0) { + if (ui_netSource.integer == AS_LOCAL) { + UI_StartServerRefresh(qtrue); + } + UI_BuildServerDisplayList(qtrue); + UI_FeederSelection(FEEDER_SERVERS, 0); + } else if (Q_stricmp(name, "ServerStatus") == 0) { + trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress)); + UI_BuildServerStatus(qtrue); + } else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) { + Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); + UI_BuildServerStatus(qtrue); + Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); + } else if (Q_stricmp(name, "FindPlayer") == 0) { + UI_BuildFindPlayerList(qtrue); + // clear the displayed server status info + uiInfo.serverStatusInfo.numLines = 0; + Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); + } else if (Q_stricmp(name, "JoinServer") == 0) { + trap_Cvar_Set("cg_thirdPerson", "0"); + trap_Cvar_Set("cg_cameraOrbit", "0"); + trap_Cvar_Set("ui_singlePlayerActive", "0"); + if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) { + trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024); + trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) ); + } + } else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) { + trap_Cvar_Set("ui_singlePlayerActive", "0"); + if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) { + trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) ); + } + } else if (Q_stricmp(name, "Quit") == 0) { + trap_Cvar_Set("ui_singlePlayerActive", "0"); + trap_Cmd_ExecuteText( EXEC_NOW, "quit"); + } else if (Q_stricmp(name, "Controls") == 0) { + trap_Cvar_Set( "cl_paused", "1" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + Menus_CloseAll(); + Menus_ActivateByName("setup_menu2"); + } else if (Q_stricmp(name, "Leave") == 0) { + trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + Menus_CloseAll(); + Menus_ActivateByName("main"); + } else if (Q_stricmp(name, "ServerSort") == 0) { + int sortColumn; + if (Int_Parse(args, &sortColumn)) { + // if same column we're already sorting on then flip the direction + if (sortColumn == uiInfo.serverStatus.sortKey) { + uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir; + } + // make sure we sort again + UI_ServersSort(sortColumn, qtrue); + uiInfo.serverStatus.sorted = qtrue; + } + } else if (Q_stricmp(name, "nextSkirmish") == 0) { + UI_StartSkirmish(qtrue); + } else if (Q_stricmp(name, "SkirmishStart") == 0) { + UI_StartSkirmish(qfalse); + } else if (Q_stricmp(name, "closeingame") == 0) { + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + Menus_CloseAll(); + } else if (Q_stricmp(name, "voteMap") == 0) { + if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount) { + trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) ); + } + } + else if( Q_stricmp( name, "voteKick" ) == 0 ) + { + if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) + { + trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote kick %d\n", + uiInfo.clientNums[ uiInfo.playerIndex ] ) ); + } + } + else if( Q_stricmp( name, "voteMute" ) == 0 ) + { + if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) + { + trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote mute %d\n", + uiInfo.clientNums[ uiInfo.playerIndex ] ) ); + } + } + else if( Q_stricmp( name, "voteUnMute" ) == 0 ) + { + if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) + { + trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote unmute %d\n", + uiInfo.clientNums[ uiInfo.playerIndex ] ) ); + } + } + else if( Q_stricmp( name, "voteTeamKick" ) == 0 ) + { + if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) + { + trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote kick %d\n", + uiInfo.teamClientNums[ uiInfo.teamIndex ] ) ); + } + } + else if( Q_stricmp( name, "voteTeamDenyBuild" ) == 0 ) + { + if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) + { + trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote denybuild %d\n", + uiInfo.teamClientNums[ uiInfo.teamIndex ] ) ); + } + } + else if( Q_stricmp( name, "voteTeamAllowBuild" ) == 0 ) + { + if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) + { + trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote allowbuild %d\n", + uiInfo.teamClientNums[ uiInfo.teamIndex ] ) ); + } + } + else if (Q_stricmp(name, "addFavorite") == 0) { + if (ui_netSource.integer != AS_FAVORITES) { + char name[MAX_NAME_LENGTH]; + char addr[MAX_NAME_LENGTH]; + int res; + + trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); + name[0] = addr[0] = '\0'; + Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH); + Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); + if (strlen(name) > 0 && strlen(addr) > 0) { + res = trap_LAN_AddServer(AS_FAVORITES, name, addr); + if (res == 0) { + // server already in the list + Com_Printf("Favorite already in list\n"); + } + else if (res == -1) { + // list full + Com_Printf("Favorite list full\n"); + } + else { + // successfully added + Com_Printf("Added favorite server %s\n", addr); + } + } + } + } else if (Q_stricmp(name, "deleteFavorite") == 0) { + if (ui_netSource.integer == AS_FAVORITES) { + char addr[MAX_NAME_LENGTH]; + trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); + addr[0] = '\0'; + Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); + if (strlen(addr) > 0) { + trap_LAN_RemoveServer(AS_FAVORITES, addr); + } + } + } else if (Q_stricmp(name, "createFavorite") == 0) { + if (ui_netSource.integer == AS_FAVORITES) { + char name[MAX_NAME_LENGTH]; + char addr[MAX_NAME_LENGTH]; + int res; + + name[0] = addr[0] = '\0'; + Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH); + Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH); + if (strlen(name) > 0 && strlen(addr) > 0) { + res = trap_LAN_AddServer(AS_FAVORITES, name, addr); + if (res == 0) { + // server already in the list + Com_Printf("Favorite already in list\n"); + } + else if (res == -1) { + // list full + Com_Printf("Favorite list full\n"); + } + else { + // successfully added + Com_Printf("Added favorite server %s\n", addr); + } + } + } + } else if (Q_stricmp(name, "orders") == 0) { + const char *orders; + if (String_Parse(args, &orders)) { + int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); + if (selectedPlayer < uiInfo.myTeamCount) { + strcpy(buff, orders); + trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); + trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); + } else { + int i; + for (i = 0; i < uiInfo.myTeamCount; i++) { + if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) { + continue; + } + strcpy(buff, orders); + trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) ); + trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); + } + } + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + Menus_CloseAll(); + } + } else if (Q_stricmp(name, "voiceOrdersTeam") == 0) { + const char *orders; + if (String_Parse(args, &orders)) { + int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); + if (selectedPlayer == uiInfo.myTeamCount) { + trap_Cmd_ExecuteText( EXEC_APPEND, orders ); + trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); + } + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + Menus_CloseAll(); + } + } else if (Q_stricmp(name, "voiceOrders") == 0) { + const char *orders; + if (String_Parse(args, &orders)) { + int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); + if (selectedPlayer < uiInfo.myTeamCount) { + strcpy(buff, orders); + trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); + trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); + } + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + Menus_CloseAll(); + } + } else if (Q_stricmp(name, "glCustom") == 0) { + trap_Cvar_Set("ui_glCustom", "4"); + } else if (Q_stricmp(name, "update") == 0) { + if (String_Parse(args, &name2)) + UI_Update(name2); + } else if (Q_stricmp(name, "InitIgnoreList") == 0) { + UI_BuildPlayerList(); + } else if (Q_stricmp(name, "ToggleIgnore") == 0) { + if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) + { + if( BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], + uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) + { + BG_ClientListRemove( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], + uiInfo.clientNums[ uiInfo.ignoreIndex ] ); + trap_Cmd_ExecuteText( EXEC_NOW, va( "unignore %i\n", + uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); + } + else + { + BG_ClientListAdd( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], + uiInfo.clientNums[ uiInfo.ignoreIndex ] ); + trap_Cmd_ExecuteText( EXEC_NOW, va( "ignore %i\n", + uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); + } + } + } else if (Q_stricmp(name, "IgnorePlayer") == 0) { + if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) + { + if( !BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], + uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) + { + BG_ClientListAdd( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], + uiInfo.clientNums[ uiInfo.ignoreIndex ] ); + trap_Cmd_ExecuteText( EXEC_NOW, va( "ignore %i\n", + uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); + } + } + } else if (Q_stricmp(name, "UnIgnorePlayer") == 0) { + if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) + { + if( BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], + uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) + { + BG_ClientListRemove( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], + uiInfo.clientNums[ uiInfo.ignoreIndex ] ); + trap_Cmd_ExecuteText( EXEC_NOW, va( "unignore %i\n", + uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); + } + } + } else if (Q_stricmp(name, "setPbClStatus") == 0) { + int stat; + if ( Int_Parse( args, &stat ) ) + trap_SetPbClStatus( stat ); + } + else { + Com_Printf("unknown UI script %s\n", name); + } + } +} + +static void UI_GetTeamColor(vec4_t *color) { +} + +/* +================== +UI_MapCountByGameType +================== +*/ +static int UI_MapCountByGameType(qboolean singlePlayer) { + int i, c, game; + c = 0; + game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum; + + for (i = 0; i < uiInfo.mapCount; i++) { + uiInfo.mapList[i].active = qfalse; + if ( uiInfo.mapList[i].typeBits & (1 << game)) { + if (singlePlayer) { + if (!(uiInfo.mapList[i].typeBits & (1 << 2))) { + continue; + } + } + c++; + uiInfo.mapList[i].active = qtrue; + } + } + return c; +} + +qboolean UI_hasSkinForBase(const char *base, const char *team) { + char test[1024]; + + Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team ); + + if (trap_FS_FOpenFile(test, NULL, FS_READ)) { + return qtrue; + } + Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team ); + + if (trap_FS_FOpenFile(test, NULL, FS_READ)) { + return qtrue; + } + return qfalse; +} + +/* +================== +UI_MapCountByTeam +================== +*/ +static int UI_HeadCountByTeam( void ) { + static int init = 0; + int i, j, k, c, tIndex; + + c = 0; + if (!init) { + for (i = 0; i < uiInfo.characterCount; i++) { + uiInfo.characterList[i].reference = 0; + for (j = 0; j < uiInfo.teamCount; j++) { + if (UI_hasSkinForBase(uiInfo.characterList[i].base, uiInfo.teamList[j].teamName)) { + uiInfo.characterList[i].reference |= (1< uiInfo.serverStatus.numDisplayServers ) { + return; + } + // + uiInfo.serverStatus.numDisplayServers++; + for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) { + uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1]; + } + uiInfo.serverStatus.displayServers[position] = num; +} + +/* +================== +UI_RemoveServerFromDisplayList +================== +*/ +static void UI_RemoveServerFromDisplayList(int num) { + int i, j; + + for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) { + if (uiInfo.serverStatus.displayServers[i] == num) { + uiInfo.serverStatus.numDisplayServers--; + for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) { + uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1]; + } + return; + } + } +} + +/* +================== +UI_BinaryServerInsertion +================== +*/ +static void UI_BinaryServerInsertion(int num) { + int mid, offset, res, len; + + // use binary search to insert server + len = uiInfo.serverStatus.numDisplayServers; + mid = len; + offset = 0; + res = 0; + while(mid > 0) { + mid = len >> 1; + // + res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, + uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]); + // if equal + if (res == 0) { + UI_InsertServerIntoDisplayList(num, offset+mid); + return; + } + // if larger + else if (res == 1) { + offset += mid; + len -= mid; + } + // if smaller + else { + len -= mid; + } + } + if (res == 1) { + offset++; + } + UI_InsertServerIntoDisplayList(num, offset); +} + +/* +================== +UI_BuildServerDisplayList +================== +*/ +static void UI_BuildServerDisplayList(qboolean force) { + int i, count, clients, maxClients, ping, game, len, visible; + char info[MAX_STRING_CHARS]; +// qboolean startRefresh = qtrue; TTimo: unused + static int numinvisible; + + if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) { + return; + } + // if we shouldn't reset + if ( force == 2 ) { + force = 0; + } + + // do motd updates here too + trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) ); + len = strlen(uiInfo.serverStatus.motd); + if (len != uiInfo.serverStatus.motdLen) { + uiInfo.serverStatus.motdLen = len; + uiInfo.serverStatus.motdWidth = -1; + } + + if (force) { + numinvisible = 0; + // clear number of displayed servers + uiInfo.serverStatus.numDisplayServers = 0; + uiInfo.serverStatus.numPlayersOnServers = 0; + // set list box index to zero + Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL); + // mark all servers as visible so we store ping updates for them + trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); + } + + // get the server count (comes from the master) + count = trap_LAN_GetServerCount(ui_netSource.integer); + if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0) ) { + // still waiting on a response from the master + uiInfo.serverStatus.numDisplayServers = 0; + uiInfo.serverStatus.numPlayersOnServers = 0; + uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500; + return; + } + + visible = qfalse; + for (i = 0; i < count; i++) { + // if we already got info for this server + if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) { + continue; + } + visible = qtrue; + // get the ping for this server + ping = trap_LAN_GetServerPing(ui_netSource.integer, i); + if (ping > 0 || ui_netSource.integer == AS_FAVORITES) { + + trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS); + + clients = atoi(Info_ValueForKey(info, "clients")); + uiInfo.serverStatus.numPlayersOnServers += clients; + + if (ui_browserShowEmpty.integer == 0) { + if (clients == 0) { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + continue; + } + } + + if (ui_browserShowFull.integer == 0) { + maxClients = atoi(Info_ValueForKey(info, "sv_maxclients")); + if (clients == maxClients) { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + continue; + } + } + + if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) { + game = atoi(Info_ValueForKey(info, "gametype")); + if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + continue; + } + } + + // make sure we never add a favorite server twice + if (ui_netSource.integer == AS_FAVORITES) { + UI_RemoveServerFromDisplayList(i); + } + // insert the server into the list + UI_BinaryServerInsertion(i); + // done with this server + if (ping > 0) { + trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); + numinvisible++; + } + } + } + + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime; + + // if there were no servers visible for ping updates + if (!visible) { +// UI_StopServerRefresh(); +// uiInfo.serverStatus.nextDisplayRefresh = 0; + } +} + +typedef struct +{ + char *name, *altName; +} serverStatusCvar_t; + +serverStatusCvar_t serverStatusCvars[] = { + {"sv_hostname", "Name"}, + {"Address", ""}, + {"gamename", "Game name"}, + {"g_gametype", "Game type"}, + {"mapname", "Map"}, + {"version", ""}, + {"protocol", ""}, + {"timelimit", ""}, + {"fraglimit", ""}, + {NULL, NULL} +}; + +/* +================== +UI_SortServerStatusInfo +================== +*/ +static void UI_SortServerStatusInfo( serverStatusInfo_t *info ) { + int i, j, index; + char *tmp1, *tmp2; + + // FIXME: if "gamename" == "baseq3" or "missionpack" then + // replace the gametype number by FFA, CTF etc. + // + index = 0; + for (i = 0; serverStatusCvars[i].name; i++) { + for (j = 0; j < info->numLines; j++) { + if ( !info->lines[j][1] || info->lines[j][1][0] ) { + continue; + } + if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) ) { + // swap lines + tmp1 = info->lines[index][0]; + tmp2 = info->lines[index][3]; + info->lines[index][0] = info->lines[j][0]; + info->lines[index][3] = info->lines[j][3]; + info->lines[j][0] = tmp1; + info->lines[j][3] = tmp2; + // + if ( strlen(serverStatusCvars[i].altName) ) { + info->lines[index][0] = serverStatusCvars[i].altName; + } + index++; + } + } + } +} + +/* +================== +UI_GetServerStatusInfo +================== +*/ +static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) { + char *p, *score, *ping, *name; + int i, len; + + if (!info) { + trap_LAN_ServerStatus( serverAddress, NULL, 0); + return qfalse; + } + memset(info, 0, sizeof(*info)); + if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) { + Q_strncpyz(info->address, serverAddress, sizeof(info->address)); + p = info->text; + info->numLines = 0; + info->lines[info->numLines][0] = "Address"; + info->lines[info->numLines][1] = ""; + info->lines[info->numLines][2] = ""; + info->lines[info->numLines][3] = info->address; + info->numLines++; + // get the cvars + while (p && *p) { + p = strchr(p, '\\'); + if (!p) break; + *p++ = '\0'; + if (*p == '\\') + break; + info->lines[info->numLines][0] = p; + info->lines[info->numLines][1] = ""; + info->lines[info->numLines][2] = ""; + p = strchr(p, '\\'); + if (!p) break; + *p++ = '\0'; + info->lines[info->numLines][3] = p; + + info->numLines++; + if (info->numLines >= MAX_SERVERSTATUS_LINES) + break; + } + // get the player list + if (info->numLines < MAX_SERVERSTATUS_LINES-3) { + // empty line + info->lines[info->numLines][0] = ""; + info->lines[info->numLines][1] = ""; + info->lines[info->numLines][2] = ""; + info->lines[info->numLines][3] = ""; + info->numLines++; + // header + info->lines[info->numLines][0] = "num"; + info->lines[info->numLines][1] = "score"; + info->lines[info->numLines][2] = "ping"; + info->lines[info->numLines][3] = "name"; + info->numLines++; + // parse players + i = 0; + len = 0; + while (p && *p) { + if (*p == '\\') + *p++ = '\0'; + if (!p) + break; + score = p; + p = strchr(p, ' '); + if (!p) + break; + *p++ = '\0'; + ping = p; + p = strchr(p, ' '); + if (!p) + break; + *p++ = '\0'; + name = p; + Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i); + info->lines[info->numLines][0] = &info->pings[len]; + len += strlen(&info->pings[len]) + 1; + info->lines[info->numLines][1] = score; + info->lines[info->numLines][2] = ping; + info->lines[info->numLines][3] = name; + info->numLines++; + if (info->numLines >= MAX_SERVERSTATUS_LINES) + break; + p = strchr(p, '\\'); + if (!p) + break; + *p++ = '\0'; + // + i++; + } + } + UI_SortServerStatusInfo( info ); + return qtrue; + } + return qfalse; +} + +/* +================== +stristr +================== +*/ +static char *stristr(char *str, char *charset) { + int i; + + while(*str) { + for (i = 0; charset[i] && str[i]; i++) { + if (toupper(charset[i]) != toupper(str[i])) break; + } + if (!charset[i]) return str; + str++; + } + return NULL; +} + +/* +================== +UI_BuildFindPlayerList +================== +*/ +static void UI_BuildFindPlayerList(qboolean force) { + static int numFound, numTimeOuts; + int i, j, resend; + serverStatusInfo_t info; + char name[MAX_NAME_LENGTH+2]; + char infoString[MAX_STRING_CHARS]; + + if (!force) { + if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) { + return; + } + } + else { + memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus)); + uiInfo.numFoundPlayerServers = 0; + uiInfo.currentFoundPlayerServer = 0; + trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName)); + Q_CleanStr(uiInfo.findPlayerName); + // should have a string of some length + if (!strlen(uiInfo.findPlayerName)) { + uiInfo.nextFindPlayerRefresh = 0; + return; + } + // set resend time + resend = ui_serverStatusTimeOut.integer / 2 - 10; + if (resend < 50) { + resend = 50; + } + trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend)); + // reset all server status requests + trap_LAN_ServerStatus( NULL, NULL, 0); + // + uiInfo.numFoundPlayerServers = 1; + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], + sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), + "searching %d...", uiInfo.pendingServerStatus.num); + numFound = 0; + numTimeOuts++; + } + for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { + // if this pending server is valid + if (uiInfo.pendingServerStatus.server[i].valid) { + // try to get the server status for this server + if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) { + // + numFound++; + // parse through the server status lines + for (j = 0; j < info.numLines; j++) { + // should have ping info + if ( !info.lines[j][2] || !info.lines[j][2][0] ) { + continue; + } + // clean string first + Q_strncpyz(name, info.lines[j][3], sizeof(name)); + Q_CleanStr(name); + // if the player name is a substring + if (stristr(name, uiInfo.findPlayerName)) { + // add to found server list if we have space (always leave space for a line with the number found) + if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) { + // + Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1], + uiInfo.pendingServerStatus.server[i].adrstr, + sizeof(uiInfo.foundPlayerServerAddresses[0])); + Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], + uiInfo.pendingServerStatus.server[i].name, + sizeof(uiInfo.foundPlayerServerNames[0])); + uiInfo.numFoundPlayerServers++; + } + else { + // can't add any more so we're done + uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers; + } + } + } + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], + sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), + "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound); + // retrieved the server status so reuse this spot + uiInfo.pendingServerStatus.server[i].valid = qfalse; + } + } + // if empty pending slot or timed out + if (!uiInfo.pendingServerStatus.server[i].valid || + uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) { + if (uiInfo.pendingServerStatus.server[i].valid) { + numTimeOuts++; + } + // reset server status request for this address + UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL ); + // reuse pending slot + uiInfo.pendingServerStatus.server[i].valid = qfalse; + // if we didn't try to get the status of all servers in the main browser yet + if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) { + uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime; + trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], + uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr)); + trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString)); + Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name)); + uiInfo.pendingServerStatus.server[i].valid = qtrue; + uiInfo.pendingServerStatus.num++; + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], + sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), + "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound); + } + } + } + for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { + if (uiInfo.pendingServerStatus.server[i].valid) { + break; + } + } + // if still trying to retrieve server status info + if (i < MAX_SERVERSTATUSREQUESTS) { + uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25; + } + else { + // add a line that shows the number of servers found + if (!uiInfo.numFoundPlayerServers) { + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found"); + } + else { + Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), + "%d server%s found with player %s", uiInfo.numFoundPlayerServers-1, + uiInfo.numFoundPlayerServers == 2 ? "":"s", uiInfo.findPlayerName); + } + uiInfo.nextFindPlayerRefresh = 0; + // show the server status info for the selected server + UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer); + } +} + +/* +================== +UI_BuildServerStatus +================== +*/ +static void UI_BuildServerStatus(qboolean force) { + + if (uiInfo.nextFindPlayerRefresh) { + return; + } + if (!force) { + if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) { + return; + } + } + else { + Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); + uiInfo.serverStatusInfo.numLines = 0; + // reset all server status requests + trap_LAN_ServerStatus( NULL, NULL, 0); + } + if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) { + return; + } + if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) { + uiInfo.nextServerStatusRefresh = 0; + UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL ); + } + else { + uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500; + } +} + +/* +================== +UI_FeederCount +================== +*/ +static int UI_FeederCount(float feederID) { + + if (feederID == FEEDER_HEADS) { + return UI_HeadCountByTeam(); + } else if (feederID == FEEDER_Q3HEADS) { + return uiInfo.q3HeadCount; + } else if (feederID == FEEDER_CINEMATICS) { + return uiInfo.movieCount; + } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { + return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse); + } else if (feederID == FEEDER_SERVERS) { + return uiInfo.serverStatus.numDisplayServers; + } else if (feederID == FEEDER_SERVERSTATUS) { + return uiInfo.serverStatusInfo.numLines; + } else if (feederID == FEEDER_FINDPLAYER) { + return uiInfo.numFoundPlayerServers; + } else if (feederID == FEEDER_PLAYER_LIST) { + if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { + uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; + UI_BuildPlayerList(); + } + return uiInfo.playerCount; + } else if (feederID == FEEDER_TEAM_LIST) { + if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { + uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; + UI_BuildPlayerList(); + } + return uiInfo.myTeamCount; + } else if (feederID == FEEDER_IGNORE_LIST) { + return uiInfo.playerCount; + } else if (feederID == FEEDER_MODS) { + return uiInfo.modCount; + } else if (feederID == FEEDER_DEMOS) { + return uiInfo.demoCount; + } + +//TA: tremulous menus + else if( feederID == FEEDER_TREMTEAMS ) + return uiInfo.tremTeamCount; + else if( feederID == FEEDER_TREMHUMANITEMS ) + return uiInfo.tremHumanItemCount; + else if( feederID == FEEDER_TREMALIENCLASSES ) + return uiInfo.tremAlienClassCount; + else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) + return uiInfo.tremHumanArmouryBuyCount; + else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) + return uiInfo.tremHumanArmourySellCount; + else if( feederID == FEEDER_TREMALIENUPGRADE ) + return uiInfo.tremAlienUpgradeCount; + else if( feederID == FEEDER_TREMALIENBUILD ) + return uiInfo.tremAlienBuildCount; + else if( feederID == FEEDER_TREMHUMANBUILD ) + return uiInfo.tremHumanBuildCount; +//TA: tremulous menus + + return 0; +} + +static const char *UI_SelectedMap(int index, int *actual) { + int i, c; + c = 0; + *actual = 0; + for (i = 0; i < uiInfo.mapCount; i++) { + if (uiInfo.mapList[i].active) { + if (c == index) { + *actual = i; + return uiInfo.mapList[i].mapName; + } else { + c++; + } + } + } + return ""; +} + +static const char *UI_SelectedHead(int index, int *actual) { + int i, c; + c = 0; + *actual = 0; + for (i = 0; i < uiInfo.characterCount; i++) { + if (uiInfo.characterList[i].active) { + if (c == index) { + *actual = i; + return uiInfo.characterList[i].name; + } else { + c++; + } + } + } + return ""; +} + +static int UI_GetIndexFromSelection(int actual) { + int i, c; + c = 0; + for (i = 0; i < uiInfo.mapCount; i++) { + if (uiInfo.mapList[i].active) { + if (i == actual) { + return c; + } + c++; + } + } + return 0; +} + +static void UI_UpdatePendingPings( void ) { + trap_LAN_ResetPings(ui_netSource.integer); + uiInfo.serverStatus.refreshActive = qtrue; + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; + +} + +static const char *UI_FeederItemText(float feederID, int index, int column, qhandle_t *handle) { + static char info[MAX_STRING_CHARS]; + static char hostname[1024]; + static char clientBuff[32]; + static int lastColumn = -1; + static int lastTime = 0; + *handle = -1; + if (feederID == FEEDER_HEADS) { + int actual; + return UI_SelectedHead(index, &actual); + } else if (feederID == FEEDER_Q3HEADS) { + if (index >= 0 && index < uiInfo.q3HeadCount) { + return uiInfo.q3HeadNames[index]; + } + } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { + int actual; + return UI_SelectedMap(index, &actual); + } else if (feederID == FEEDER_SERVERS) { + if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) { + int ping; + if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) { + trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); + lastColumn = column; + lastTime = uiInfo.uiDC.realTime; + } + + ping = atoi(Info_ValueForKey(info, "ping")); + if (ping == -1) { + // if we ever see a ping that is out of date, do a server refresh + // UI_UpdatePendingPings(); + } + switch (column) { + case SORT_HOST : + if (ping <= 0) { + return Info_ValueForKey(info, "addr"); + } else { + if ( ui_netSource.integer == AS_LOCAL ) { + Com_sprintf( hostname, sizeof(hostname), "%s [%s]", + Info_ValueForKey(info, "hostname"), + netnames[atoi(Info_ValueForKey(info, "nettype"))] ); + return hostname; + } + else + { + char *text; + + Com_sprintf( hostname, sizeof(hostname), "%s", Info_ValueForKey(info, "hostname")); + + // Strip leading whitespace + text = hostname; + while( *text != '\0' && *text == ' ' ) + text++; + + return text; + } + } + case SORT_MAP : + return Info_ValueForKey(info, "mapname"); + case SORT_CLIENTS : + Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients")); + return clientBuff; + case SORT_PING : + if (ping <= 0) { + return "..."; + } else { + return Info_ValueForKey(info, "ping"); + } + } + } + } else if (feederID == FEEDER_SERVERSTATUS) { + if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) { + if ( column >= 0 && column < 4 ) { + return uiInfo.serverStatusInfo.lines[index][column]; + } + } + } else if (feederID == FEEDER_FINDPLAYER) { + if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) { + //return uiInfo.foundPlayerServerAddresses[index]; + return uiInfo.foundPlayerServerNames[index]; + } + } else if (feederID == FEEDER_PLAYER_LIST) { + if (index >= 0 && index < uiInfo.playerCount) { + return uiInfo.playerNames[index]; + } + } else if (feederID == FEEDER_TEAM_LIST) { + if (index >= 0 && index < uiInfo.myTeamCount) { + return uiInfo.teamNames[index]; + } + } else if (feederID == FEEDER_IGNORE_LIST) { + if (index >= 0 && index < uiInfo.playerCount) { + switch( column ) + { + case 1: + // am I ignoring him + return ( BG_ClientListTest(&uiInfo.ignoreList[ uiInfo.myPlayerIndex ], + uiInfo.clientNums[ index ] ) ) ? "X" : ""; + case 2: + // is he ignoring me + return ( BG_ClientListTest( &uiInfo.ignoreList[ index ], + uiInfo.playerNumber ) ) ? "X" : ""; + default: + return uiInfo.playerNames[index]; + } + } + } else if (feederID == FEEDER_MODS) { + if (index >= 0 && index < uiInfo.modCount) { + if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) { + return uiInfo.modList[index].modDescr; + } else { + return uiInfo.modList[index].modName; + } + } + } else if (feederID == FEEDER_CINEMATICS) { + if (index >= 0 && index < uiInfo.movieCount) { + return uiInfo.movieList[index]; + } + } else if (feederID == FEEDER_DEMOS) { + if (index >= 0 && index < uiInfo.demoCount) { + return uiInfo.demoList[index]; + } + } + +//TA: tremulous menus + else if( feederID == FEEDER_TREMTEAMS ) + { + if( index >= 0 && index < uiInfo.tremTeamCount ) + return uiInfo.tremTeamList[ index ].text; + } + else if( feederID == FEEDER_TREMHUMANITEMS ) + { + if( index >= 0 && index < uiInfo.tremHumanItemCount ) + return uiInfo.tremHumanItemList[ index ].text; + } + else if( feederID == FEEDER_TREMALIENCLASSES ) + { + if( index >= 0 && index < uiInfo.tremAlienClassCount ) + return uiInfo.tremAlienClassList[ index ].text; + } + else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) + { + if( index >= 0 && index < uiInfo.tremHumanArmouryBuyCount ) + return uiInfo.tremHumanArmouryBuyList[ index ].text; + } + else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) + { + if( index >= 0 && index < uiInfo.tremHumanArmourySellCount ) + return uiInfo.tremHumanArmourySellList[ index ].text; + } + else if( feederID == FEEDER_TREMALIENUPGRADE ) + { + if( index >= 0 && index < uiInfo.tremAlienUpgradeCount ) + return uiInfo.tremAlienUpgradeList[ index ].text; + } + else if( feederID == FEEDER_TREMALIENBUILD ) + { + if( index >= 0 && index < uiInfo.tremAlienBuildCount ) + return uiInfo.tremAlienBuildList[ index ].text; + } + else if( feederID == FEEDER_TREMHUMANBUILD ) + { + if( index >= 0 && index < uiInfo.tremHumanBuildCount ) + return uiInfo.tremHumanBuildList[ index ].text; + } +//TA: tremulous menus + + return ""; +} + + +static qhandle_t UI_FeederItemImage(float feederID, int index) { + if (feederID == FEEDER_HEADS) { + int actual; + UI_SelectedHead(index, &actual); + index = actual; + if (index >= 0 && index < uiInfo.characterCount) { + if (uiInfo.characterList[index].headImage == -1) { + uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName); + } + return uiInfo.characterList[index].headImage; + } + } else if (feederID == FEEDER_Q3HEADS) { + if (index >= 0 && index < uiInfo.q3HeadCount) { + return uiInfo.q3HeadIcons[index]; + } + } else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) { + int actual; + UI_SelectedMap(index, &actual); + index = actual; + if (index >= 0 && index < uiInfo.mapCount) { + if (uiInfo.mapList[index].levelShot == -1) { + uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName); + } + return uiInfo.mapList[index].levelShot; + } + } + return 0; +} + +static void UI_FeederSelection(float feederID, int index) { + static char info[MAX_STRING_CHARS]; + if (feederID == FEEDER_HEADS) { + int actual; + UI_SelectedHead(index, &actual); + index = actual; + if (index >= 0 && index < uiInfo.characterCount) { + trap_Cvar_Set( "team_model", va("%s", uiInfo.characterList[index].base)); + trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name)); + updateModel = qtrue; + } + } else if (feederID == FEEDER_Q3HEADS) { + if (index >= 0 && index < uiInfo.q3HeadCount) { + trap_Cvar_Set( "model", uiInfo.q3HeadNames[index]); + trap_Cvar_Set( "headmodel", uiInfo.q3HeadNames[index]); + updateModel = qtrue; + } + } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { + int actual, map; + map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer; + if (uiInfo.mapList[map].cinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic); + uiInfo.mapList[map].cinematic = -1; + } + UI_SelectedMap(index, &actual); + trap_Cvar_Set("ui_mapIndex", va("%d", index)); + ui_mapIndex.integer = index; + + if (feederID == FEEDER_MAPS) { + ui_currentMap.integer = actual; + trap_Cvar_Set("ui_currentMap", va("%d", actual)); + uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); + trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName); + updateOpponentModel = qtrue; + } else { + ui_currentNetMap.integer = actual; + trap_Cvar_Set("ui_currentNetMap", va("%d", actual)); + uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + } + + } else if (feederID == FEEDER_SERVERS) { + const char *mapName = NULL; + uiInfo.serverStatus.currentServer = index; + trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); + uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname"))); + if (uiInfo.serverStatus.currentServerCinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); + uiInfo.serverStatus.currentServerCinematic = -1; + } + mapName = Info_ValueForKey(info, "mapname"); + if (mapName && *mapName) { + uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); + } + } else if (feederID == FEEDER_SERVERSTATUS) { + // + } else if (feederID == FEEDER_FINDPLAYER) { + uiInfo.currentFoundPlayerServer = index; + // + if ( index < uiInfo.numFoundPlayerServers-1) { + // build a new server status for this server + Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); + Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); + UI_BuildServerStatus(qtrue); + } + } else if (feederID == FEEDER_PLAYER_LIST) { + uiInfo.playerIndex = index; + } else if (feederID == FEEDER_TEAM_LIST) { + uiInfo.teamIndex = index; + } else if (feederID == FEEDER_IGNORE_LIST) { + uiInfo.ignoreIndex = index; + } else if (feederID == FEEDER_MODS) { + uiInfo.modIndex = index; + } else if (feederID == FEEDER_CINEMATICS) { + uiInfo.movieIndex = index; + if (uiInfo.previewMovie >= 0) { + trap_CIN_StopCinematic(uiInfo.previewMovie); + } + uiInfo.previewMovie = -1; + } else if (feederID == FEEDER_DEMOS) { + uiInfo.demoIndex = index; + } + +//TA: tremulous menus + else if( feederID == FEEDER_TREMTEAMS ) + uiInfo.tremTeamIndex = index; + else if( feederID == FEEDER_TREMHUMANITEMS ) + uiInfo.tremHumanItemIndex = index; + else if( feederID == FEEDER_TREMALIENCLASSES ) + uiInfo.tremAlienClassIndex = index; + else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) + uiInfo.tremHumanArmouryBuyIndex = index; + else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) + uiInfo.tremHumanArmourySellIndex = index; + else if( feederID == FEEDER_TREMALIENUPGRADE ) + uiInfo.tremAlienUpgradeIndex = index; + else if( feederID == FEEDER_TREMALIENBUILD ) + uiInfo.tremAlienBuildIndex = index; + else if( feederID == FEEDER_TREMHUMANBUILD ) + uiInfo.tremHumanBuildIndex = index; +//TA: tremulous menus +} + +static void UI_Pause(qboolean b) { + if (b) { + // pause the game and set the ui keycatcher + trap_Cvar_Set( "cl_paused", "1" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + } else { + // unpause the game and clear the ui keycatcher + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + } +} + +static int UI_PlayCinematic(const char *name, float x, float y, float w, float h) { + return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); +} + +static void UI_StopCinematic(int handle) { + if (handle >= 0) { + trap_CIN_StopCinematic(handle); + } else { + handle = abs(handle); + if (handle == UI_MAPCINEMATIC) { + if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic); + uiInfo.mapList[ui_currentMap.integer].cinematic = -1; + } + } else if (handle == UI_NETMAPCINEMATIC) { + if (uiInfo.serverStatus.currentServerCinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); + uiInfo.serverStatus.currentServerCinematic = -1; + } + } else if (handle == UI_CLANCINEMATIC) { + int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); + if (i >= 0 && i < uiInfo.teamCount) { + if (uiInfo.teamList[i].cinematic >= 0) { + trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); + uiInfo.teamList[i].cinematic = -1; + } + } + } + } +} + +static void UI_DrawCinematic(int handle, float x, float y, float w, float h) { + trap_CIN_SetExtents(handle, x, y, w, h); + trap_CIN_DrawCinematic(handle); +} + +static void UI_RunCinematicFrame(int handle) { + trap_CIN_RunCinematic(handle); +} + + +/* +================= +UI_Init +================= +*/ +void _UI_Init( qboolean inGameLoad ) { + const char *menuSet; + int start; + + BG_InitClassOverrides( ); + BG_InitAllowedGameElements( ); + + //uiInfo.inGameLoad = inGameLoad; + + UI_RegisterCvars(); + UI_InitMemory(); + + // cache redundant calulations + trap_GetGlconfig( &uiInfo.uiDC.glconfig ); + + // for 640x480 virtualized screen + uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0); + uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0); + if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) { + // wide screen + uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) ); + } + else { + // no wide screen + uiInfo.uiDC.bias = 0; + } + + + //UI_Load(); + uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; + uiInfo.uiDC.setColor = &UI_SetColor; + uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic; + uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic; + uiInfo.uiDC.drawText = &Text_Paint; + uiInfo.uiDC.textWidth = &Text_Width; + uiInfo.uiDC.textHeight = &Text_Height; + uiInfo.uiDC.registerModel = &trap_R_RegisterModel; + uiInfo.uiDC.modelBounds = &trap_R_ModelBounds; + uiInfo.uiDC.fillRect = &UI_FillRect; + uiInfo.uiDC.drawRect = &_UI_DrawRect; + uiInfo.uiDC.drawSides = &_UI_DrawSides; + uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom; + uiInfo.uiDC.clearScene = &trap_R_ClearScene; + uiInfo.uiDC.drawSides = &_UI_DrawSides; + uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; + uiInfo.uiDC.renderScene = &trap_R_RenderScene; + uiInfo.uiDC.registerFont = &trap_R_RegisterFont; + uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw; + uiInfo.uiDC.getValue = &UI_GetValue; + uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible; + uiInfo.uiDC.runScript = &UI_RunMenuScript; + uiInfo.uiDC.getTeamColor = &UI_GetTeamColor; + uiInfo.uiDC.setCVar = trap_Cvar_Set; + uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer; + uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue; + uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor; + uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; + uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; + uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound; + uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey; + uiInfo.uiDC.feederCount = &UI_FeederCount; + uiInfo.uiDC.feederItemImage = &UI_FeederItemImage; + uiInfo.uiDC.feederItemText = &UI_FeederItemText; + uiInfo.uiDC.feederSelection = &UI_FeederSelection; + uiInfo.uiDC.setBinding = &trap_Key_SetBinding; + uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf; + uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; + uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText; + uiInfo.uiDC.Error = &Com_Error; + uiInfo.uiDC.Print = &Com_Printf; + uiInfo.uiDC.Pause = &UI_Pause; + uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth; + uiInfo.uiDC.registerSound = &trap_S_RegisterSound; + uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; + uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; + uiInfo.uiDC.playCinematic = &UI_PlayCinematic; + uiInfo.uiDC.stopCinematic = &UI_StopCinematic; + uiInfo.uiDC.drawCinematic = &UI_DrawCinematic; + uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame; + + Init_Display(&uiInfo.uiDC); + + String_Init(); + + uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" ); + + AssetCache(); + + start = trap_Milliseconds(); + + uiInfo.teamCount = 0; + uiInfo.characterCount = 0; + uiInfo.aliasCount = 0; + +/* UI_ParseTeamInfo("teaminfo.txt"); + UI_LoadTeams(); + UI_ParseGameInfo("gameinfo.txt");*/ + + menuSet = UI_Cvar_VariableString("ui_menuFiles"); + if (menuSet == NULL || menuSet[0] == '\0') { + menuSet = "ui/menus.txt"; + } + +#if 0 + if (uiInfo.inGameLoad) { + UI_LoadMenus("ui/ingame.txt", qtrue); + } else { // bk010222: left this: UI_LoadMenus(menuSet, qtrue); + } +#else + UI_LoadMenus(menuSet, qtrue); + UI_LoadMenus("ui/ingame.txt", qfalse); + UI_LoadMenus("ui/tremulous.txt", qfalse); + + UI_LoadInfoPanes( "ui/infopanes.def" ); + + if( uiInfo.uiDC.debug ) + { + int i, j; + + for( i = 0; i < uiInfo.tremInfoPaneCount; i++ ) + { + Com_Printf( "name: %s\n", uiInfo.tremInfoPanes[ i ].name ); + + Com_Printf( "text: %s\n", uiInfo.tremInfoPanes[ i ].text ); + + for( j = 0; j < uiInfo.tremInfoPanes[ i ].numGraphics; j++ ) + Com_Printf( "graphic %d: %d %d %d %d\n", j, uiInfo.tremInfoPanes[ i ].graphics[ j ].side, + uiInfo.tremInfoPanes[ i ].graphics[ j ].offset, + uiInfo.tremInfoPanes[ i ].graphics[ j ].width, + uiInfo.tremInfoPanes[ i ].graphics[ j ].height ); + } + } +#endif + + Menus_CloseAll(); + + trap_LAN_LoadCachedServers(); + UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); + + // sets defaults for ui temp cvars + uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1]; + uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair"); + trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1"); + + uiInfo.serverStatus.currentServerCinematic = -1; + uiInfo.previewMovie = -1; + + if (trap_Cvar_VariableValue("ui_TeamArenaFirstRun") == 0) { + trap_Cvar_Set("s_volume", "0.8"); + trap_Cvar_Set("s_musicvolume", "0.5"); + trap_Cvar_Set("ui_TeamArenaFirstRun", "1"); + } + + trap_Cvar_Register(NULL, "debug_protocol", "", 0 ); + + trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer)); +} + + +/* +================= +UI_KeyEvent +================= +*/ +void _UI_KeyEvent( int key, qboolean down ) { + + if (Menu_Count() > 0) { + menuDef_t *menu = Menu_GetFocused(); + if (menu) { + if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) { + Menus_CloseAll(); + } else { + Menu_HandleKey(menu, key, down ); + } + } else { + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + } + } + + //if ((s > 0) && (s != menu_null_sound)) { + // trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); + //} +} + +/* +================= +UI_MouseEvent +================= +*/ +void _UI_MouseEvent( int dx, int dy ) +{ + // update mouse screen position + uiInfo.uiDC.cursorx += dx; + if (uiInfo.uiDC.cursorx < 0) + uiInfo.uiDC.cursorx = 0; + else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH) + uiInfo.uiDC.cursorx = SCREEN_WIDTH; + + uiInfo.uiDC.cursory += dy; + if (uiInfo.uiDC.cursory < 0) + uiInfo.uiDC.cursory = 0; + else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT) + uiInfo.uiDC.cursory = SCREEN_HEIGHT; + + if (Menu_Count() > 0) { + //menuDef_t *menu = Menu_GetFocused(); + //Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); + Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); + } + +} + +void UI_LoadNonIngame( void ) { + const char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); + if (menuSet == NULL || menuSet[0] == '\0') { + menuSet = "ui/menus.txt"; + } + UI_LoadMenus(menuSet, qfalse); + uiInfo.inGameLoad = qfalse; +} + +void _UI_SetActiveMenu( uiMenuCommand_t menu ) { + char buf[256]; + + // this should be the ONLY way the menu system is brought up + // enusure minumum menu data is cached + if (Menu_Count() > 0) { + vec3_t v; + v[0] = v[1] = v[2] = 0; + switch ( menu ) { + case UIMENU_NONE: + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); + Menus_CloseAll(); + + return; + case UIMENU_MAIN: + //trap_Cvar_Set( "sv_killserver", "1" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + //trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND ); + //trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL); + if (uiInfo.inGameLoad) { + UI_LoadNonIngame(); + } + Menus_CloseAll(); + Menus_ActivateByName("main"); + trap_Cvar_Set( "ui_loading", "0" ); + trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf)); + if (strlen(buf)) { + if (!ui_singlePlayerActive.integer) { + if( trap_Cvar_VariableValue( "com_errorCode" ) == ERR_SERVERDISCONNECT ) + Menus_ActivateByName("drop_popmenu"); + else + Menus_ActivateByName("error_popmenu"); + } else { + trap_Cvar_Set("com_errorMessage", ""); + } + } + return; + case UIMENU_TEAM: + trap_Key_SetCatcher( KEYCATCH_UI ); + Menus_ActivateByName("team"); + return; + case UIMENU_POSTGAME: + //trap_Cvar_Set( "sv_killserver", "1" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + if (uiInfo.inGameLoad) { + UI_LoadNonIngame(); + } + Menus_CloseAll(); + Menus_ActivateByName("endofgame"); + return; + case UIMENU_INGAME: + trap_Cvar_Set( "cl_paused", "1" ); + trap_Key_SetCatcher( KEYCATCH_UI ); + UI_BuildPlayerList(); + Menus_CloseAll(); + Menus_ActivateByName("ingame"); + return; + } + } +} + +qboolean _UI_IsFullscreen( void ) { + return Menus_AnyFullScreenVisible(); +} + + + +static connstate_t lastConnState; +static char lastLoadingText[MAX_INFO_VALUE]; + +static void UI_ReadableSize ( char *buf, int bufsize, int value ) +{ + if (value > 1024*1024*1024 ) { // gigs + Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) ); + Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB", + (value % (1024*1024*1024))*100 / (1024*1024*1024) ); + } else if (value > 1024*1024 ) { // megs + Com_sprintf( buf, bufsize, "%d", value / (1024*1024) ); + Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB", + (value % (1024*1024))*100 / (1024*1024) ); + } else if (value > 1024 ) { // kilos + Com_sprintf( buf, bufsize, "%d KB", value / 1024 ); + } else { // bytes + Com_sprintf( buf, bufsize, "%d bytes", value ); + } +} + +// Assumes time is in msec +static void UI_PrintTime ( char *buf, int bufsize, int time ) { + time /= 1000; // change to seconds + + if (time > 3600) { // in the hours range + Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 ); + } else if (time > 60) { // mins + Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 ); + } else { // secs + Com_sprintf( buf, bufsize, "%d sec", time ); + } +} + +void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust) { + int len = Text_Width(text, scale, 0); + Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE); +} + +void Text_PaintCenter_AutoWrapped(float x, float y, float xmax, float ystep, float scale, vec4_t color, const char *str, float adjust) { + int width; + char *s1,*s2,*s3; + char c_bcp; + char buf[1024]; + + if (!str || str[0]=='\0') + return; + + Q_strncpyz(buf, str, sizeof(buf)); + s1 = s2 = s3 = buf; + + while (1) { + do { + s3++; + } while (*s3!=' ' && *s3!='\0'); + c_bcp = *s3; + *s3 = '\0'; + width = Text_Width(s1, scale, 0); + *s3 = c_bcp; + if (width > xmax) { + if (s1==s2) + { + // fuck, don't have a clean cut, we'll overflow + s2 = s3; + } + *s2 = '\0'; + Text_PaintCenter(x, y, scale, color, s1, adjust); + y += ystep; + if (c_bcp == '\0') + { + // that was the last word + // we could start a new loop, but that wouldn't be much use + // even if the word is too long, we would overflow it (see above) + // so just print it now if needed + s2++; + if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3 + Text_PaintCenter(x, y, scale, color, s2, adjust); + break; + } + s2++; + s1 = s2; + s3 = s2; + } + else + { + s2 = s3; + if (c_bcp == '\0') // we reached the end + { + Text_PaintCenter(x, y, scale, color, s1, adjust); + break; + } + } + } +} + + +static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale ) { + static char dlText[] = "Downloading:"; + static char etaText[] = "Estimated time left:"; + static char xferText[] = "Transfer rate:"; + + int downloadSize, downloadCount, downloadTime; + char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64]; + int xferRate; + int leftWidth; + const char *s; + + downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" ); + downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" ); + downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" ); + + leftWidth = 320; + + UI_SetColor(colorWhite); + Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0); + Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0); + Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0); + + if (downloadSize > 0) { + s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); + } else { + s = downloadName; + } + + Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0); + + UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount ); + UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize ); + + if (downloadCount < 4096 || !downloadTime) { + Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); + Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); + } else { + if ((uiInfo.uiDC.realTime - downloadTime) / 1000) { + xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000); + } else { + xferRate = 0; + } + UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate ); + + // Extrapolate estimated completion time + if (downloadSize && xferRate) { + int n = downloadSize / xferRate; // estimated time for entire d/l in secs + + // We do it in K (/1024) because we'd overflow around 4MB + UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, + (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000); + + Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0); + Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); + } else { + Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); + if (downloadSize) { + Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); + } else { + Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0); + } + } + + if (xferRate) { + Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0); + } + } +} + +/* +======================== +UI_DrawConnectScreen + +This will also be overlaid on the cgame info screen during loading +to prevent it from blinking away too rapidly on local or lan games. +======================== +*/ +void UI_DrawConnectScreen( qboolean overlay ) { + char *s; + uiClientState_t cstate; + char info[MAX_INFO_VALUE]; + char text[256]; + float centerPoint, yStart, scale; + + menuDef_t *menu = Menus_FindByName("Connect"); + + + if ( !overlay && menu ) { + Menu_Paint(menu, qtrue); + } + + if (!overlay) { + centerPoint = 320; + yStart = 130; + scale = 0.5f; + } else { + centerPoint = 320; + yStart = 32; + scale = 0.6f; + return; + } + + // see what information we should display + trap_GetClientState( &cstate ); + + info[0] = '\0'; + if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) { + Text_PaintCenter(centerPoint, yStart, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" )), 0); + } + + if (!Q_stricmp(cstate.servername,"localhost")) { + Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, va("Starting up..."), ITEM_TEXTSTYLE_SHADOWEDMORE); + } else { + strcpy(text, va("Connecting to %s", cstate.servername)); + Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE); + } + + + // display global MOTD at bottom + Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0); + // print any server info (server full, bad version, etc) + if ( cstate.connState < CA_CONNECTED ) { + Text_PaintCenter_AutoWrapped(centerPoint, yStart + 176, 630, 20, scale, colorWhite, cstate.messageString, 0); + } + + if ( lastConnState > cstate.connState ) { + lastLoadingText[0] = '\0'; + } + lastConnState = cstate.connState; + + switch ( cstate.connState ) { + case CA_CONNECTING: + s = va("Awaiting connection...%i", cstate.connectPacketCount); + break; + case CA_CHALLENGING: + s = va("Awaiting challenge...%i", cstate.connectPacketCount); + break; + case CA_CONNECTED: { + char downloadName[MAX_INFO_VALUE]; + + trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) ); + if (*downloadName) { + UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale ); + return; + } + } + s = "Awaiting gamestate..."; + break; + case CA_LOADING: + return; + case CA_PRIMED: + return; + default: + return; + } + + + if (Q_stricmp(cstate.servername,"localhost")) { + Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0); + } + + // password required / connection rejected information goes here +} + + +/* +================ +cvars +================ +*/ + +typedef struct { + vmCvar_t *vmCvar; + char *cvarName; + char *defaultString; + int cvarFlags; +} cvarTable_t; + +vmCvar_t ui_ffa_fraglimit; +vmCvar_t ui_ffa_timelimit; + +vmCvar_t ui_tourney_fraglimit; +vmCvar_t ui_tourney_timelimit; + +vmCvar_t ui_team_fraglimit; +vmCvar_t ui_team_timelimit; +vmCvar_t ui_team_friendly; + +vmCvar_t ui_ctf_capturelimit; +vmCvar_t ui_ctf_timelimit; +vmCvar_t ui_ctf_friendly; + +vmCvar_t ui_arenasFile; +vmCvar_t ui_botsFile; +vmCvar_t ui_spScores1; +vmCvar_t ui_spScores2; +vmCvar_t ui_spScores3; +vmCvar_t ui_spScores4; +vmCvar_t ui_spScores5; +vmCvar_t ui_spAwards; +vmCvar_t ui_spVideos; +vmCvar_t ui_spSkill; + +vmCvar_t ui_spSelection; + +vmCvar_t ui_browserMaster; +vmCvar_t ui_browserGameType; +vmCvar_t ui_browserSortKey; +vmCvar_t ui_browserShowFull; +vmCvar_t ui_browserShowEmpty; + +vmCvar_t ui_brassTime; +vmCvar_t ui_drawCrosshair; +vmCvar_t ui_drawCrosshairNames; +vmCvar_t ui_marks; + +vmCvar_t ui_server1; +vmCvar_t ui_server2; +vmCvar_t ui_server3; +vmCvar_t ui_server4; +vmCvar_t ui_server5; +vmCvar_t ui_server6; +vmCvar_t ui_server7; +vmCvar_t ui_server8; +vmCvar_t ui_server9; +vmCvar_t ui_server10; +vmCvar_t ui_server11; +vmCvar_t ui_server12; +vmCvar_t ui_server13; +vmCvar_t ui_server14; +vmCvar_t ui_server15; +vmCvar_t ui_server16; + +vmCvar_t ui_redteam; +vmCvar_t ui_redteam1; +vmCvar_t ui_redteam2; +vmCvar_t ui_redteam3; +vmCvar_t ui_redteam4; +vmCvar_t ui_redteam5; +vmCvar_t ui_blueteam; +vmCvar_t ui_blueteam1; +vmCvar_t ui_blueteam2; +vmCvar_t ui_blueteam3; +vmCvar_t ui_blueteam4; +vmCvar_t ui_blueteam5; +vmCvar_t ui_teamName; +vmCvar_t ui_dedicated; +vmCvar_t ui_gameType; +vmCvar_t ui_netGameType; +vmCvar_t ui_actualNetGameType; +vmCvar_t ui_joinGameType; +vmCvar_t ui_netSource; +vmCvar_t ui_serverFilterType; +vmCvar_t ui_opponentName; +vmCvar_t ui_menuFiles; +vmCvar_t ui_currentTier; +vmCvar_t ui_currentMap; +vmCvar_t ui_currentNetMap; +vmCvar_t ui_mapIndex; +vmCvar_t ui_currentOpponent; +vmCvar_t ui_selectedPlayer; +vmCvar_t ui_selectedPlayerName; +vmCvar_t ui_lastServerRefresh_0; +vmCvar_t ui_lastServerRefresh_1; +vmCvar_t ui_lastServerRefresh_2; +vmCvar_t ui_lastServerRefresh_3; +vmCvar_t ui_lastServerRefresh_0_time; +vmCvar_t ui_lastServerRefresh_1_time; +vmCvar_t ui_lastServerRefresh_2_time; +vmCvar_t ui_lastServerRefresh_3_time; +vmCvar_t ui_singlePlayerActive; +vmCvar_t ui_scoreAccuracy; +vmCvar_t ui_scoreImpressives; +vmCvar_t ui_scoreExcellents; +vmCvar_t ui_scoreCaptures; +vmCvar_t ui_scoreDefends; +vmCvar_t ui_scoreAssists; +vmCvar_t ui_scoreGauntlets; +vmCvar_t ui_scoreScore; +vmCvar_t ui_scorePerfect; +vmCvar_t ui_scoreTeam; +vmCvar_t ui_scoreBase; +vmCvar_t ui_scoreTimeBonus; +vmCvar_t ui_scoreSkillBonus; +vmCvar_t ui_scoreShutoutBonus; +vmCvar_t ui_scoreTime; +vmCvar_t ui_captureLimit; +vmCvar_t ui_fragLimit; +vmCvar_t ui_smallFont; +vmCvar_t ui_bigFont; +vmCvar_t ui_findPlayer; +vmCvar_t ui_Q3Model; +vmCvar_t ui_hudFiles; +vmCvar_t ui_recordSPDemo; +vmCvar_t ui_realCaptureLimit; +vmCvar_t ui_realWarmUp; +vmCvar_t ui_serverStatusTimeOut; + +//TA: bank values +vmCvar_t ui_bank; +vmCvar_t ui_winner; + +// bk001129 - made static to avoid aliasing +static cvarTable_t cvarTable[] = { + { &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE }, + { &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE }, + + { &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE }, + { &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE }, + + { &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE }, + { &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE }, + { &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE }, + + { &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE }, + { &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE }, + { &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE }, + + { &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM }, + { &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM }, + { &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM }, + { &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE }, + + { &ui_spSelection, "ui_spSelection", "", CVAR_ROM }, + { &ui_winner, "ui_winner", "", CVAR_ROM }, + + { &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE }, + { &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE }, + { &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE }, + { &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE }, + { &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE }, + + { &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, + { &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, + { &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, + { &ui_marks, "cg_marks", "1", CVAR_ARCHIVE }, + + { &ui_server1, "server1", "", CVAR_ARCHIVE }, + { &ui_server2, "server2", "", CVAR_ARCHIVE }, + { &ui_server3, "server3", "", CVAR_ARCHIVE }, + { &ui_server4, "server4", "", CVAR_ARCHIVE }, + { &ui_server5, "server5", "", CVAR_ARCHIVE }, + { &ui_server6, "server6", "", CVAR_ARCHIVE }, + { &ui_server7, "server7", "", CVAR_ARCHIVE }, + { &ui_server8, "server8", "", CVAR_ARCHIVE }, + { &ui_server9, "server9", "", CVAR_ARCHIVE }, + { &ui_server10, "server10", "", CVAR_ARCHIVE }, + { &ui_server11, "server11", "", CVAR_ARCHIVE }, + { &ui_server12, "server12", "", CVAR_ARCHIVE }, + { &ui_server13, "server13", "", CVAR_ARCHIVE }, + { &ui_server14, "server14", "", CVAR_ARCHIVE }, + { &ui_server15, "server15", "", CVAR_ARCHIVE }, + { &ui_server16, "server16", "", CVAR_ARCHIVE }, + { &ui_new, "ui_new", "0", CVAR_TEMP }, + { &ui_debug, "ui_debug", "0", CVAR_TEMP }, + { &ui_initialized, "ui_initialized", "0", CVAR_TEMP }, + { &ui_teamName, "ui_teamName", "Pagans", CVAR_ARCHIVE }, + { &ui_opponentName, "ui_opponentName", "Stroggs", CVAR_ARCHIVE }, + { &ui_redteam, "ui_redteam", "Pagans", CVAR_ARCHIVE }, + { &ui_blueteam, "ui_blueteam", "Stroggs", CVAR_ARCHIVE }, + { &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE }, + { &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE }, + { &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE }, + { &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE }, + { &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE }, + { &ui_redteam1, "ui_redteam1", "0", CVAR_ARCHIVE }, + { &ui_redteam2, "ui_redteam2", "0", CVAR_ARCHIVE }, + { &ui_redteam3, "ui_redteam3", "0", CVAR_ARCHIVE }, + { &ui_redteam4, "ui_redteam4", "0", CVAR_ARCHIVE }, + { &ui_redteam5, "ui_redteam5", "0", CVAR_ARCHIVE }, + { &ui_blueteam1, "ui_blueteam1", "0", CVAR_ARCHIVE }, + { &ui_blueteam2, "ui_blueteam2", "0", CVAR_ARCHIVE }, + { &ui_blueteam3, "ui_blueteam3", "0", CVAR_ARCHIVE }, + { &ui_blueteam4, "ui_blueteam4", "0", CVAR_ARCHIVE }, + { &ui_blueteam5, "ui_blueteam5", "0", CVAR_ARCHIVE }, + { &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE }, + { &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE }, + { &ui_currentTier, "ui_currentTier", "0", CVAR_ARCHIVE }, + { &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE }, + { &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE }, + { &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE }, + { &ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE }, + { &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE}, + { &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0_time", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1_time", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2_time", "", CVAR_ARCHIVE}, + { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3_time", "", CVAR_ARCHIVE}, + { &ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0}, + { &ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE}, + { &ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE}, + { &ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE}, + { &ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE}, + { &ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE}, + { &ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE}, + { &ui_scoreGauntlets, "ui_scoreGauntlets", "0",CVAR_ARCHIVE}, + { &ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE}, + { &ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE}, + { &ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE}, + { &ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE}, + { &ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE}, + { &ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE}, + { &ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE}, + { &ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE}, + { &ui_fragLimit, "ui_fragLimit", "10", 0}, + { &ui_captureLimit, "ui_captureLimit", "5", 0}, + { &ui_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE}, + { &ui_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE}, + { &ui_findPlayer, "ui_findPlayer", "Sarge", CVAR_ARCHIVE}, + { &ui_Q3Model, "ui_q3model", "0", CVAR_ARCHIVE}, + { &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, + { &ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE}, + { &ui_teamArenaFirstRun, "ui_teamArenaFirstRun", "0", CVAR_ARCHIVE}, + { &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE}, + { &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART}, + { &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE}, + { &ui_bank, "ui_bank", "0", 0 }, +}; + +// bk001129 - made static to avoid aliasing +static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]); + + +/* +================= +UI_RegisterCvars +================= +*/ +void UI_RegisterCvars( void ) { + int i; + cvarTable_t *cv; + + for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { + trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags ); + } +} + +/* +================= +UI_UpdateCvars +================= +*/ +void UI_UpdateCvars( void ) { + int i; + cvarTable_t *cv; + + for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { + trap_Cvar_Update( cv->vmCvar ); + } +} + + +/* +================= +ArenaServers_StopRefresh +================= +*/ +static void UI_StopServerRefresh( void ) +{ + int count; + + if (!uiInfo.serverStatus.refreshActive) { + // not currently refreshing + return; + } + uiInfo.serverStatus.refreshActive = qfalse; + Com_Printf("%d servers listed in browser with %d players.\n", + uiInfo.serverStatus.numDisplayServers, + uiInfo.serverStatus.numPlayersOnServers); + count = trap_LAN_GetServerCount(ui_netSource.integer); + if (count - uiInfo.serverStatus.numDisplayServers > 0) { + Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n", + count - uiInfo.serverStatus.numDisplayServers, + (int) trap_Cvar_VariableValue("cl_maxPing")); + } + +} + +/* +================= +UI_DoServerRefresh +================= +*/ +static void UI_DoServerRefresh( void ) +{ + qboolean wait = qfalse; + + if (!uiInfo.serverStatus.refreshActive) { + return; + } + if (ui_netSource.integer != AS_FAVORITES) { + if (ui_netSource.integer == AS_LOCAL) { + if (!trap_LAN_GetServerCount(ui_netSource.integer)) { + wait = qtrue; + } + } else { + if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) { + wait = qtrue; + } + } + } + + if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) { + if (wait) { + return; + } + } + + // if still trying to retrieve pings + if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) { + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; + } else if (!wait) { + // get the last servers in the list + UI_BuildServerDisplayList(2); + // stop the refresh + UI_StopServerRefresh(); + } + // + UI_BuildServerDisplayList(qfalse); +} + +/* +================= +UI_StartServerRefresh +================= +*/ +static void UI_StartServerRefresh(qboolean full) +{ + int i; + char *ptr; + int time; + qtime_t q; + + time = trap_RealTime(&q); + trap_Cvar_Set( va("ui_lastServerRefresh_%i_time", ui_netSource.integer ), + va( "%i", time ) ); + trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), + va("%s-%i, %i at %i:%02i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min)); + + if (!full) { + UI_UpdatePendingPings(); + return; + } + + uiInfo.serverStatus.refreshActive = qtrue; + uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000; + // clear number of displayed servers + uiInfo.serverStatus.numDisplayServers = 0; + uiInfo.serverStatus.numPlayersOnServers = 0; + // mark all servers as visible so we store ping updates for them + trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); + // reset all the pings + trap_LAN_ResetPings(ui_netSource.integer); + // + if( ui_netSource.integer == AS_LOCAL ) { + trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" ); + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; + return; + } + + uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000; + if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) { + if( ui_netSource.integer == AS_GLOBAL ) { + i = 0; + } + else { + i = 1; + } + + ptr = UI_Cvar_VariableString("debug_protocol"); + if (strlen(ptr)) { + trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", i, ptr)); + } + else { + trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) ); + } + } +} \ No newline at end of file diff --git a/src/ui/ui_players.c b/src/ui/ui_players.c new file mode 100644 index 0000000..9025907 --- /dev/null +++ b/src/ui/ui_players.c @@ -0,0 +1,1369 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// ui_players.c + +#include "ui_local.h" + + +#define UI_TIMER_GESTURE 2300 +#define UI_TIMER_JUMP 1000 +#define UI_TIMER_LAND 130 +#define UI_TIMER_WEAPON_SWITCH 300 +#define UI_TIMER_ATTACK 500 +#define UI_TIMER_MUZZLE_FLASH 20 +#define UI_TIMER_WEAPON_DELAY 250 + +#define JUMP_HEIGHT 56 + +#define SWINGSPEED 0.3f + +#define SPIN_SPEED 0.9f +#define COAST_TIME 1000 + + +static int dp_realtime; +static float jumpHeight; +sfxHandle_t weaponChangeSound; + + +/* +=============== +UI_PlayerInfo_SetWeapon +=============== +*/ +static void UI_PlayerInfo_SetWeapon( playerInfo_t *pi, weapon_t weaponNum ) +{ + //TA: FIXME: this is probably useless for trem +/* gitem_t * item; + char path[MAX_QPATH]; + + pi->currentWeapon = weaponNum; +tryagain: + pi->realWeapon = weaponNum; + pi->weaponModel = 0; + pi->barrelModel = 0; + pi->flashModel = 0; + + if ( weaponNum == WP_NONE ) { + return; + } + + if ( item->classname ) { + pi->weaponModel = trap_R_RegisterModel( item->world_model[0] ); + } + + if( pi->weaponModel == 0 ) { + if( weaponNum == WP_MACHINEGUN ) { + weaponNum = WP_NONE; + goto tryagain; + } + weaponNum = WP_MACHINEGUN; + goto tryagain; + } + + if ( weaponNum == WP_MACHINEGUN ) { + strcpy( path, item->world_model[0] ); + COM_StripExtension( path, path ); + strcat( path, "_barrel.md3" ); + pi->barrelModel = trap_R_RegisterModel( path ); + } + + strcpy( path, item->world_model[0] ); + COM_StripExtension( path, path ); + strcat( path, "_flash.md3" ); + pi->flashModel = trap_R_RegisterModel( path ); + + switch( weaponNum ) { + case WP_GAUNTLET: + MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 ); + break; + + case WP_MACHINEGUN: + MAKERGB( pi->flashDlightColor, 1, 1, 0 ); + break; + + case WP_SHOTGUN: + MAKERGB( pi->flashDlightColor, 1, 1, 0 ); + break; + + case WP_GRENADE_LAUNCHER: + MAKERGB( pi->flashDlightColor, 1, 0.7f, 0.5f ); + break; + + case WP_ROCKET_LAUNCHER: + MAKERGB( pi->flashDlightColor, 1, 0.75f, 0 ); + break; + + case WP_TESLAGEN: + MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 ); + break; + + case WP_RAILGUN: + MAKERGB( pi->flashDlightColor, 1, 0.5f, 0 ); + break; + + case WP_BFG: + MAKERGB( pi->flashDlightColor, 1, 0.7f, 1 ); + break; + + case WP_GRAPPLING_HOOK: + MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 ); + break; + + default: + MAKERGB( pi->flashDlightColor, 1, 1, 1 ); + break; + }*/ +} + + +/* +=============== +UI_ForceLegsAnim +=============== +*/ +static void UI_ForceLegsAnim( playerInfo_t *pi, int anim ) { + pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; + + if ( anim == LEGS_JUMP ) { + pi->legsAnimationTimer = UI_TIMER_JUMP; + } +} + + +/* +=============== +UI_SetLegsAnim +=============== +*/ +static void UI_SetLegsAnim( playerInfo_t *pi, int anim ) { + if ( pi->pendingLegsAnim ) { + anim = pi->pendingLegsAnim; + pi->pendingLegsAnim = 0; + } + UI_ForceLegsAnim( pi, anim ); +} + + +/* +=============== +UI_ForceTorsoAnim +=============== +*/ +static void UI_ForceTorsoAnim( playerInfo_t *pi, int anim ) { + pi->torsoAnim = ( ( pi->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; + + if ( anim == TORSO_GESTURE ) { + pi->torsoAnimationTimer = UI_TIMER_GESTURE; + } + + if ( anim == TORSO_ATTACK || anim == TORSO_ATTACK2 ) { + pi->torsoAnimationTimer = UI_TIMER_ATTACK; + } +} + + +/* +=============== +UI_SetTorsoAnim +=============== +*/ +static void UI_SetTorsoAnim( playerInfo_t *pi, int anim ) { + if ( pi->pendingTorsoAnim ) { + anim = pi->pendingTorsoAnim; + pi->pendingTorsoAnim = 0; + } + + UI_ForceTorsoAnim( pi, anim ); +} + + +/* +=============== +UI_TorsoSequencing +=============== +*/ +static void UI_TorsoSequencing( playerInfo_t *pi ) { + int currentAnim; + + currentAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; + + if ( pi->weapon != pi->currentWeapon ) { + if ( currentAnim != TORSO_DROP ) { + pi->torsoAnimationTimer = UI_TIMER_WEAPON_SWITCH; + UI_ForceTorsoAnim( pi, TORSO_DROP ); + } + } + + if ( pi->torsoAnimationTimer > 0 ) { + return; + } + + if( currentAnim == TORSO_GESTURE ) { + UI_SetTorsoAnim( pi, TORSO_STAND ); + return; + } + + if( currentAnim == TORSO_ATTACK || currentAnim == TORSO_ATTACK2 ) { + UI_SetTorsoAnim( pi, TORSO_STAND ); + return; + } + + if ( currentAnim == TORSO_DROP ) { + UI_PlayerInfo_SetWeapon( pi, pi->weapon ); + pi->torsoAnimationTimer = UI_TIMER_WEAPON_SWITCH; + UI_ForceTorsoAnim( pi, TORSO_RAISE ); + return; + } + + if ( currentAnim == TORSO_RAISE ) { + UI_SetTorsoAnim( pi, TORSO_STAND ); + return; + } +} + + +/* +=============== +UI_LegsSequencing +=============== +*/ +static void UI_LegsSequencing( playerInfo_t *pi ) { + int currentAnim; + + currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; + + if ( pi->legsAnimationTimer > 0 ) { + if ( currentAnim == LEGS_JUMP ) { + jumpHeight = JUMP_HEIGHT * sin( M_PI * ( UI_TIMER_JUMP - pi->legsAnimationTimer ) / UI_TIMER_JUMP ); + } + return; + } + + if ( currentAnim == LEGS_JUMP ) { + UI_ForceLegsAnim( pi, LEGS_LAND ); + pi->legsAnimationTimer = UI_TIMER_LAND; + jumpHeight = 0; + return; + } + + if ( currentAnim == LEGS_LAND ) { + UI_SetLegsAnim( pi, LEGS_IDLE ); + return; + } +} + + +/* +====================== +UI_PositionEntityOnTag +====================== +*/ +static void UI_PositionEntityOnTag( refEntity_t *entity, const refEntity_t *parent, + clipHandle_t parentModel, char *tagName ) { + int i; + orientation_t lerped; + + // lerp the tag + trap_CM_LerpTag( &lerped, parentModel, parent->oldframe, parent->frame, + 1.0 - parent->backlerp, tagName ); + + // FIXME: allow origin offsets along tag? + VectorCopy( parent->origin, entity->origin ); + for ( i = 0 ; i < 3 ; i++ ) { + VectorMA( entity->origin, lerped.origin[i], parent->axis[i], entity->origin ); + } + + // cast away const because of compiler problems + MatrixMultiply( lerped.axis, ((refEntity_t*)parent)->axis, entity->axis ); + entity->backlerp = parent->backlerp; +} + + +/* +====================== +UI_PositionRotatedEntityOnTag +====================== +*/ +static void UI_PositionRotatedEntityOnTag( refEntity_t *entity, const refEntity_t *parent, + clipHandle_t parentModel, char *tagName ) { + int i; + orientation_t lerped; + vec3_t tempAxis[3]; + + // lerp the tag + trap_CM_LerpTag( &lerped, parentModel, parent->oldframe, parent->frame, + 1.0 - parent->backlerp, tagName ); + + // FIXME: allow origin offsets along tag? + VectorCopy( parent->origin, entity->origin ); + for ( i = 0 ; i < 3 ; i++ ) { + VectorMA( entity->origin, lerped.origin[i], parent->axis[i], entity->origin ); + } + + // cast away const because of compiler problems + MatrixMultiply( entity->axis, ((refEntity_t *)parent)->axis, tempAxis ); + MatrixMultiply( lerped.axis, tempAxis, entity->axis ); +} + + +/* +=============== +UI_SetLerpFrameAnimation +=============== +*/ +static void UI_SetLerpFrameAnimation( playerInfo_t *ci, lerpFrame_t *lf, int newAnimation ) { + animation_t *anim; + + lf->animationNumber = newAnimation; + newAnimation &= ~ANIM_TOGGLEBIT; + + if ( newAnimation < 0 || newAnimation >= MAX_PLAYER_ANIMATIONS ) { + trap_Error( va("Bad animation number: %i", newAnimation) ); + } + + anim = &ci->animations[ newAnimation ]; + + lf->animation = anim; + lf->animationTime = lf->frameTime + anim->initialLerp; +} + + +/* +=============== +UI_RunLerpFrame +=============== +*/ +static void UI_RunLerpFrame( playerInfo_t *ci, lerpFrame_t *lf, int newAnimation ) { + int f; + animation_t *anim; + + // see if the animation sequence is switching + if ( newAnimation != lf->animationNumber || !lf->animation ) { + UI_SetLerpFrameAnimation( ci, lf, newAnimation ); + } + + // if we have passed the current frame, move it to + // oldFrame and calculate a new frame + if ( dp_realtime >= lf->frameTime ) { + lf->oldFrame = lf->frame; + lf->oldFrameTime = lf->frameTime; + + // get the next frame based on the animation + anim = lf->animation; + if ( dp_realtime < lf->animationTime ) { + lf->frameTime = lf->animationTime; // initial lerp + } else { + lf->frameTime = lf->oldFrameTime + anim->frameLerp; + } + f = ( lf->frameTime - lf->animationTime ) / anim->frameLerp; + if ( f >= anim->numFrames ) { + f -= anim->numFrames; + if ( anim->loopFrames ) { + f %= anim->loopFrames; + f += anim->numFrames - anim->loopFrames; + } else { + f = anim->numFrames - 1; + // the animation is stuck at the end, so it + // can immediately transition to another sequence + lf->frameTime = dp_realtime; + } + } + lf->frame = anim->firstFrame + f; + if ( dp_realtime > lf->frameTime ) { + lf->frameTime = dp_realtime; + } + } + + if ( lf->frameTime > dp_realtime + 200 ) { + lf->frameTime = dp_realtime; + } + + if ( lf->oldFrameTime > dp_realtime ) { + lf->oldFrameTime = dp_realtime; + } + // calculate current lerp value + if ( lf->frameTime == lf->oldFrameTime ) { + lf->backlerp = 0; + } else { + lf->backlerp = 1.0 - (float)( dp_realtime - lf->oldFrameTime ) / ( lf->frameTime - lf->oldFrameTime ); + } +} + + +/* +=============== +UI_PlayerAnimation +=============== +*/ +static void UI_PlayerAnimation( playerInfo_t *pi, int *legsOld, int *legs, float *legsBackLerp, + int *torsoOld, int *torso, float *torsoBackLerp ) { + + // legs animation + pi->legsAnimationTimer -= uiInfo.uiDC.frameTime; + if ( pi->legsAnimationTimer < 0 ) { + pi->legsAnimationTimer = 0; + } + + UI_LegsSequencing( pi ); + + if ( pi->legs.yawing && ( pi->legsAnim & ~ANIM_TOGGLEBIT ) == LEGS_IDLE ) { + UI_RunLerpFrame( pi, &pi->legs, LEGS_TURN ); + } else { + UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); + } + *legsOld = pi->legs.oldFrame; + *legs = pi->legs.frame; + *legsBackLerp = pi->legs.backlerp; + + // torso animation + pi->torsoAnimationTimer -= uiInfo.uiDC.frameTime; + if ( pi->torsoAnimationTimer < 0 ) { + pi->torsoAnimationTimer = 0; + } + + UI_TorsoSequencing( pi ); + + UI_RunLerpFrame( pi, &pi->torso, pi->torsoAnim ); + *torsoOld = pi->torso.oldFrame; + *torso = pi->torso.frame; + *torsoBackLerp = pi->torso.backlerp; +} + + +/* +================== +UI_SwingAngles +================== +*/ +static void UI_SwingAngles( float destination, float swingTolerance, float clampTolerance, + float speed, float *angle, qboolean *swinging ) { + float swing; + float move; + float scale; + + if ( !*swinging ) { + // see if a swing should be started + swing = AngleSubtract( *angle, destination ); + if ( swing > swingTolerance || swing < -swingTolerance ) { + *swinging = qtrue; + } + } + + if ( !*swinging ) { + return; + } + + // modify the speed depending on the delta + // so it doesn't seem so linear + swing = AngleSubtract( destination, *angle ); + scale = fabs( swing ); + if ( scale < swingTolerance * 0.5 ) { + scale = 0.5; + } else if ( scale < swingTolerance ) { + scale = 1.0; + } else { + scale = 2.0; + } + + // swing towards the destination angle + if ( swing >= 0 ) { + move = uiInfo.uiDC.frameTime * scale * speed; + if ( move >= swing ) { + move = swing; + *swinging = qfalse; + } + *angle = AngleMod( *angle + move ); + } else if ( swing < 0 ) { + move = uiInfo.uiDC.frameTime * scale * -speed; + if ( move <= swing ) { + move = swing; + *swinging = qfalse; + } + *angle = AngleMod( *angle + move ); + } + + // clamp to no more than tolerance + swing = AngleSubtract( destination, *angle ); + if ( swing > clampTolerance ) { + *angle = AngleMod( destination - (clampTolerance - 1) ); + } else if ( swing < -clampTolerance ) { + *angle = AngleMod( destination + (clampTolerance - 1) ); + } +} + + +/* +====================== +UI_MovedirAdjustment +====================== +*/ +static float UI_MovedirAdjustment( playerInfo_t *pi ) { + vec3_t relativeAngles; + vec3_t moveVector; + + VectorSubtract( pi->viewAngles, pi->moveAngles, relativeAngles ); + AngleVectors( relativeAngles, moveVector, NULL, NULL ); + if ( Q_fabs( moveVector[0] ) < 0.01 ) { + moveVector[0] = 0.0; + } + if ( Q_fabs( moveVector[1] ) < 0.01 ) { + moveVector[1] = 0.0; + } + + if ( moveVector[1] == 0 && moveVector[0] > 0 ) { + return 0; + } + if ( moveVector[1] < 0 && moveVector[0] > 0 ) { + return 22; + } + if ( moveVector[1] < 0 && moveVector[0] == 0 ) { + return 45; + } + if ( moveVector[1] < 0 && moveVector[0] < 0 ) { + return -22; + } + if ( moveVector[1] == 0 && moveVector[0] < 0 ) { + return 0; + } + if ( moveVector[1] > 0 && moveVector[0] < 0 ) { + return 22; + } + if ( moveVector[1] > 0 && moveVector[0] == 0 ) { + return -45; + } + + return -22; +} + + +/* +=============== +UI_PlayerAngles +=============== +*/ +static void UI_PlayerAngles( playerInfo_t *pi, vec3_t legs[3], vec3_t torso[3], vec3_t head[3] ) { + vec3_t legsAngles, torsoAngles, headAngles; + float dest; + float adjust; + + VectorCopy( pi->viewAngles, headAngles ); + headAngles[YAW] = AngleMod( headAngles[YAW] ); + VectorClear( legsAngles ); + VectorClear( torsoAngles ); + + // --------- yaw ------------- + + // allow yaw to drift a bit + if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE + || ( pi->torsoAnim & ~ANIM_TOGGLEBIT ) != TORSO_STAND ) { + // if not standing still, always point all in the same direction + pi->torso.yawing = qtrue; // always center + pi->torso.pitching = qtrue; // always center + pi->legs.yawing = qtrue; // always center + } + + // adjust legs for movement dir + adjust = UI_MovedirAdjustment( pi ); + legsAngles[YAW] = headAngles[YAW] + adjust; + torsoAngles[YAW] = headAngles[YAW] + 0.25 * adjust; + + + // torso + UI_SwingAngles( torsoAngles[YAW], 25, 90, SWINGSPEED, &pi->torso.yawAngle, &pi->torso.yawing ); + UI_SwingAngles( legsAngles[YAW], 40, 90, SWINGSPEED, &pi->legs.yawAngle, &pi->legs.yawing ); + + torsoAngles[YAW] = pi->torso.yawAngle; + legsAngles[YAW] = pi->legs.yawAngle; + + // --------- pitch ------------- + + // only show a fraction of the pitch angle in the torso + if ( headAngles[PITCH] > 180 ) { + dest = (-360 + headAngles[PITCH]) * 0.75; + } else { + dest = headAngles[PITCH] * 0.75; + } + UI_SwingAngles( dest, 15, 30, 0.1f, &pi->torso.pitchAngle, &pi->torso.pitching ); + torsoAngles[PITCH] = pi->torso.pitchAngle; + + // pull the angles back out of the hierarchial chain + AnglesSubtract( headAngles, torsoAngles, headAngles ); + AnglesSubtract( torsoAngles, legsAngles, torsoAngles ); + AnglesToAxis( legsAngles, legs ); + AnglesToAxis( torsoAngles, torso ); + AnglesToAxis( headAngles, head ); +} + + +/* +=============== +UI_PlayerFloatSprite +=============== +*/ +static void UI_PlayerFloatSprite( playerInfo_t *pi, vec3_t origin, qhandle_t shader ) { + refEntity_t ent; + + memset( &ent, 0, sizeof( ent ) ); + VectorCopy( origin, ent.origin ); + ent.origin[2] += 48; + ent.reType = RT_SPRITE; + ent.customShader = shader; + ent.radius = 10; + ent.renderfx = 0; + trap_R_AddRefEntityToScene( &ent ); +} + + +/* +====================== +UI_MachinegunSpinAngle +====================== +*/ +float UI_MachinegunSpinAngle( playerInfo_t *pi ) { + int delta; + float angle; + float speed; + int torsoAnim; + + delta = dp_realtime - pi->barrelTime; + if ( pi->barrelSpinning ) { + angle = pi->barrelAngle + delta * SPIN_SPEED; + } else { + if ( delta > COAST_TIME ) { + delta = COAST_TIME; + } + + speed = 0.5 * ( SPIN_SPEED + (float)( COAST_TIME - delta ) / COAST_TIME ); + angle = pi->barrelAngle + delta * speed; + } + + torsoAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; + if( torsoAnim == TORSO_ATTACK2 ) { + torsoAnim = TORSO_ATTACK; + } + if ( pi->barrelSpinning == !(torsoAnim == TORSO_ATTACK) ) { + pi->barrelTime = dp_realtime; + pi->barrelAngle = AngleMod( angle ); + pi->barrelSpinning = !!(torsoAnim == TORSO_ATTACK); + } + + return angle; +} + + +/* +=============== +UI_DrawPlayer +=============== +*/ +void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time ) { + refdef_t refdef; + refEntity_t legs; + refEntity_t torso; + refEntity_t head; + refEntity_t gun; + refEntity_t barrel; + refEntity_t flash; + vec3_t origin; + int renderfx; + vec3_t mins = {-16, -16, -24}; + vec3_t maxs = {16, 16, 32}; + float len; + float xx; + + if ( !pi->legsModel || !pi->torsoModel || !pi->headModel || !pi->animations[0].numFrames ) { + return; + } + + // this allows the ui to cache the player model on the main menu + if (w == 0 || h == 0) { + return; + } + + dp_realtime = time; + + if ( pi->pendingWeapon != -1 && dp_realtime > pi->weaponTimer ) { + pi->weapon = pi->pendingWeapon; + pi->lastWeapon = pi->pendingWeapon; + pi->pendingWeapon = -1; + pi->weaponTimer = 0; + if( pi->currentWeapon != pi->weapon ) { + trap_S_StartLocalSound( weaponChangeSound, CHAN_LOCAL ); + } + } + + UI_AdjustFrom640( &x, &y, &w, &h ); + + y -= jumpHeight; + + memset( &refdef, 0, sizeof( refdef ) ); + memset( &legs, 0, sizeof(legs) ); + memset( &torso, 0, sizeof(torso) ); + memset( &head, 0, sizeof(head) ); + + refdef.rdflags = RDF_NOWORLDMODEL; + + AxisClear( refdef.viewaxis ); + + refdef.x = x; + refdef.y = y; + refdef.width = w; + refdef.height = h; + + refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f); + xx = refdef.width / tan( refdef.fov_x / 360 * M_PI ); + refdef.fov_y = atan2( refdef.height, xx ); + refdef.fov_y *= ( 360 / (float)M_PI ); + + // calculate distance so the player nearly fills the box + len = 0.7 * ( maxs[2] - mins[2] ); + origin[0] = len / tan( DEG2RAD(refdef.fov_x) * 0.5 ); + origin[1] = 0.5 * ( mins[1] + maxs[1] ); + origin[2] = -0.5 * ( mins[2] + maxs[2] ); + + refdef.time = dp_realtime; + + trap_R_ClearScene(); + + // get the rotation information + UI_PlayerAngles( pi, legs.axis, torso.axis, head.axis ); + + // get the animation state (after rotation, to allow feet shuffle) + UI_PlayerAnimation( pi, &legs.oldframe, &legs.frame, &legs.backlerp, + &torso.oldframe, &torso.frame, &torso.backlerp ); + + renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW; + + // + // add the legs + // + legs.hModel = pi->legsModel; + legs.customSkin = pi->legsSkin; + + VectorCopy( origin, legs.origin ); + + VectorCopy( origin, legs.lightingOrigin ); + legs.renderfx = renderfx; + VectorCopy (legs.origin, legs.oldorigin); + + trap_R_AddRefEntityToScene( &legs ); + + if (!legs.hModel) { + return; + } + + // + // add the torso + // + torso.hModel = pi->torsoModel; + if (!torso.hModel) { + return; + } + + torso.customSkin = pi->torsoSkin; + + VectorCopy( origin, torso.lightingOrigin ); + + UI_PositionRotatedEntityOnTag( &torso, &legs, pi->legsModel, "tag_torso"); + + torso.renderfx = renderfx; + + trap_R_AddRefEntityToScene( &torso ); + + // + // add the head + // + head.hModel = pi->headModel; + if (!head.hModel) { + return; + } + head.customSkin = pi->headSkin; + + VectorCopy( origin, head.lightingOrigin ); + + UI_PositionRotatedEntityOnTag( &head, &torso, pi->torsoModel, "tag_head"); + + head.renderfx = renderfx; + + trap_R_AddRefEntityToScene( &head ); + + // + // add the gun + // + if ( pi->currentWeapon != WP_NONE ) { + memset( &gun, 0, sizeof(gun) ); + gun.hModel = pi->weaponModel; + VectorCopy( origin, gun.lightingOrigin ); + UI_PositionEntityOnTag( &gun, &torso, pi->torsoModel, "tag_weapon"); + gun.renderfx = renderfx; + trap_R_AddRefEntityToScene( &gun ); + } + + // + // add the spinning barrel + // + if ( pi->realWeapon == WP_MACHINEGUN ) { + vec3_t angles; + + memset( &barrel, 0, sizeof(barrel) ); + VectorCopy( origin, barrel.lightingOrigin ); + barrel.renderfx = renderfx; + + barrel.hModel = pi->barrelModel; + angles[YAW] = 0; + angles[PITCH] = 0; + angles[ROLL] = UI_MachinegunSpinAngle( pi ); +/* if( pi->realWeapon == WP_GAUNTLET || pi->realWeapon == WP_BFG ) { + angles[PITCH] = angles[ROLL]; + angles[ROLL] = 0; + }*/ + AnglesToAxis( angles, barrel.axis ); + + UI_PositionRotatedEntityOnTag( &barrel, &gun, pi->weaponModel, "tag_barrel"); + + trap_R_AddRefEntityToScene( &barrel ); + } + + // + // add muzzle flash + // + if ( dp_realtime <= pi->muzzleFlashTime ) { + if ( pi->flashModel ) { + memset( &flash, 0, sizeof(flash) ); + flash.hModel = pi->flashModel; + VectorCopy( origin, flash.lightingOrigin ); + UI_PositionEntityOnTag( &flash, &gun, pi->weaponModel, "tag_flash"); + flash.renderfx = renderfx; + trap_R_AddRefEntityToScene( &flash ); + } + + // make a dlight for the flash + if ( pi->flashDlightColor[0] || pi->flashDlightColor[1] || pi->flashDlightColor[2] ) { + trap_R_AddLightToScene( flash.origin, 200 + (rand()&31), pi->flashDlightColor[0], + pi->flashDlightColor[1], pi->flashDlightColor[2] ); + } + } + + // + // add the chat icon + // + if ( pi->chat ) { + UI_PlayerFloatSprite( pi, origin, trap_R_RegisterShaderNoMip( "sprites/balloon3" ) ); + } + + // + // add an accent light + // + origin[0] -= 100; // + = behind, - = in front + origin[1] += 100; // + = left, - = right + origin[2] += 100; // + = above, - = below + trap_R_AddLightToScene( origin, 500, 1.0, 1.0, 1.0 ); + + origin[0] -= 100; + origin[1] -= 100; + origin[2] -= 100; + trap_R_AddLightToScene( origin, 500, 1.0, 0.0, 0.0 ); + + trap_R_RenderScene( &refdef ); +} + +/* +========================== +UI_FileExists +========================== +*/ +static qboolean UI_FileExists(const char *filename) { + int len; + + len = trap_FS_FOpenFile( filename, NULL, FS_READ ); + if (len>0) { + return qtrue; + } + return qfalse; +} + +/* +========================== +UI_FindClientHeadFile +========================== +*/ +static qboolean UI_FindClientHeadFile( char *filename, int length, const char *teamName, const char *headModelName, const char *headSkinName, const char *base, const char *ext ) { + char *team, *headsFolder; + int i; + + team = "default"; + + if ( headModelName[0] == '*' ) { + headsFolder = "heads/"; + headModelName++; + } + else { + headsFolder = ""; + } + while(1) { + for ( i = 0; i < 2; i++ ) { + if ( i == 0 && teamName && *teamName ) { + Com_sprintf( filename, length, "models/players/%s%s/%s/%s%s_%s.%s", headsFolder, headModelName, headSkinName, teamName, base, team, ext ); + } + else { + Com_sprintf( filename, length, "models/players/%s%s/%s/%s_%s.%s", headsFolder, headModelName, headSkinName, base, team, ext ); + } + if ( UI_FileExists( filename ) ) { + return qtrue; + } + if ( i == 0 && teamName && *teamName ) { + Com_sprintf( filename, length, "models/players/%s%s/%s%s_%s.%s", headsFolder, headModelName, teamName, base, headSkinName, ext ); + } + else { + Com_sprintf( filename, length, "models/players/%s%s/%s_%s.%s", headsFolder, headModelName, base, headSkinName, ext ); + } + if ( UI_FileExists( filename ) ) { + return qtrue; + } + if ( !teamName || !*teamName ) { + break; + } + } + // if tried the heads folder first + if ( headsFolder[0] ) { + break; + } + headsFolder = "heads/"; + } + + return qfalse; +} + +/* +========================== +UI_RegisterClientSkin +========================== +*/ +static qboolean UI_RegisterClientSkin( playerInfo_t *pi, const char *modelName, const char *skinName, const char *headModelName, const char *headSkinName , const char *teamName) { + char filename[MAX_QPATH*2]; + + if (teamName && *teamName) { + Com_sprintf( filename, sizeof( filename ), "models/players/%s/%s/lower_%s.skin", modelName, teamName, skinName ); + } else { + Com_sprintf( filename, sizeof( filename ), "models/players/%s/lower_%s.skin", modelName, skinName ); + } + pi->legsSkin = trap_R_RegisterSkin( filename ); + if (!pi->legsSkin) { + if (teamName && *teamName) { + Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/%s/lower_%s.skin", modelName, teamName, skinName ); + } else { + Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/lower_%s.skin", modelName, skinName ); + } + pi->legsSkin = trap_R_RegisterSkin( filename ); + } + + if (teamName && *teamName) { + Com_sprintf( filename, sizeof( filename ), "models/players/%s/%s/upper_%s.skin", modelName, teamName, skinName ); + } else { + Com_sprintf( filename, sizeof( filename ), "models/players/%s/upper_%s.skin", modelName, skinName ); + } + pi->torsoSkin = trap_R_RegisterSkin( filename ); + if (!pi->torsoSkin) { + if (teamName && *teamName) { + Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/%s/upper_%s.skin", modelName, teamName, skinName ); + } else { + Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/upper_%s.skin", modelName, skinName ); + } + pi->torsoSkin = trap_R_RegisterSkin( filename ); + } + + if ( UI_FindClientHeadFile( filename, sizeof(filename), teamName, headModelName, headSkinName, "head", "skin" ) ) { + pi->headSkin = trap_R_RegisterSkin( filename ); + } + + if ( !pi->legsSkin || !pi->torsoSkin || !pi->headSkin ) { + return qfalse; + } + + return qtrue; +} + + +/* +====================== +UI_ParseAnimationFile +====================== +*/ +static qboolean UI_ParseAnimationFile( const char *filename, animation_t *animations ) { + char *text_p, *prev; + int len; + int i; + char *token; + float fps; + int skip; + char text[20000]; + fileHandle_t f; + + memset( animations, 0, sizeof( animation_t ) * MAX_PLAYER_ANIMATIONS ); + + // load the file + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if ( len <= 0 ) { + return qfalse; + } + if ( len >= ( sizeof( text ) - 1 ) ) { + Com_Printf( "File %s too long\n", filename ); + trap_FS_FCloseFile( f ); + return qfalse; + } + trap_FS_Read( text, len, f ); + text[len] = 0; + trap_FS_FCloseFile( f ); + + COM_Compress(text); + + // parse the text + text_p = text; + skip = 0; // quite the compiler warning + + // read optional parameters + while ( 1 ) { + prev = text_p; // so we can unget + token = COM_Parse( &text_p ); + if ( !token ) { + break; + } + if ( !Q_stricmp( token, "footsteps" ) ) { + token = COM_Parse( &text_p ); + if ( !token ) { + break; + } + continue; + } else if ( !Q_stricmp( token, "headoffset" ) ) { + for ( i = 0 ; i < 3 ; i++ ) { + token = COM_Parse( &text_p ); + if ( !token ) { + break; + } + } + continue; + } else if ( !Q_stricmp( token, "sex" ) ) { + token = COM_Parse( &text_p ); + if ( !token ) { + break; + } + continue; + } + + // if it is a number, start parsing animations + if ( token[0] >= '0' && token[0] <= '9' ) { + text_p = prev; // unget the token + break; + } + + Com_Printf( "unknown token '%s' is %s\n", token, filename ); + } + + // read information for each frame + for ( i = 0 ; i < MAX_PLAYER_ANIMATIONS ; i++ ) { + + token = COM_Parse( &text_p ); + if ( !token ) { + break; + } + animations[i].firstFrame = atoi( token ); + // leg only frames are adjusted to not count the upper body only frames + if ( i == LEGS_WALKCR ) { + skip = animations[LEGS_WALKCR].firstFrame - animations[TORSO_GESTURE].firstFrame; + } + if ( i >= LEGS_WALKCR ) { + animations[i].firstFrame -= skip; + } + + token = COM_Parse( &text_p ); + if ( !token ) { + break; + } + animations[i].numFrames = atoi( token ); + + token = COM_Parse( &text_p ); + if ( !token ) { + break; + } + animations[i].loopFrames = atoi( token ); + + token = COM_Parse( &text_p ); + if ( !token ) { + break; + } + fps = atof( token ); + if ( fps == 0 ) { + fps = 1; + } + animations[i].frameLerp = 1000 / fps; + animations[i].initialLerp = 1000 / fps; + } + + if ( i != MAX_PLAYER_ANIMATIONS ) { + Com_Printf( "Error parsing animation file: %s", filename ); + return qfalse; + } + + return qtrue; +} + +/* +========================== +UI_RegisterClientModelname +========================== +*/ +qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName, const char *headModelSkinName, const char *teamName ) { + char modelName[MAX_QPATH]; + char skinName[MAX_QPATH]; + char headModelName[MAX_QPATH]; + char headSkinName[MAX_QPATH]; + char filename[MAX_QPATH]; + char *slash; + + pi->torsoModel = 0; + pi->headModel = 0; + + if ( !modelSkinName[0] ) { + return qfalse; + } + + Q_strncpyz( modelName, modelSkinName, sizeof( modelName ) ); + + slash = strchr( modelName, '/' ); + if ( !slash ) { + // modelName did not include a skin name + Q_strncpyz( skinName, "default", sizeof( skinName ) ); + } else { + Q_strncpyz( skinName, slash + 1, sizeof( skinName ) ); + *slash = '\0'; + } + + Q_strncpyz( headModelName, headModelSkinName, sizeof( headModelName ) ); + slash = strchr( headModelName, '/' ); + if ( !slash ) { + // modelName did not include a skin name + Q_strncpyz( headSkinName, "default", sizeof( skinName ) ); + } else { + Q_strncpyz( headSkinName, slash + 1, sizeof( skinName ) ); + *slash = '\0'; + } + + // load cmodels before models so filecache works + + Com_sprintf( filename, sizeof( filename ), "models/players/%s/lower.md3", modelName ); + pi->legsModel = trap_R_RegisterModel( filename ); + if ( !pi->legsModel ) { + Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/lower.md3", modelName ); + pi->legsModel = trap_R_RegisterModel( filename ); + if ( !pi->legsModel ) { + Com_Printf( "Failed to load model file %s\n", filename ); + return qfalse; + } + } + + Com_sprintf( filename, sizeof( filename ), "models/players/%s/upper.md3", modelName ); + pi->torsoModel = trap_R_RegisterModel( filename ); + if ( !pi->torsoModel ) { + Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/upper.md3", modelName ); + pi->torsoModel = trap_R_RegisterModel( filename ); + if ( !pi->torsoModel ) { + Com_Printf( "Failed to load model file %s\n", filename ); + return qfalse; + } + } + + if (headModelName && headModelName[0] == '*' ) { + Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/%s.md3", &headModelName[1], &headModelName[1] ); + } + else { + Com_sprintf( filename, sizeof( filename ), "models/players/%s/head.md3", headModelName ); + } + pi->headModel = trap_R_RegisterModel( filename ); + if ( !pi->headModel && headModelName[0] != '*') { + Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/%s.md3", headModelName, headModelName ); + pi->headModel = trap_R_RegisterModel( filename ); + } + + if (!pi->headModel) { + Com_Printf( "Failed to load model file %s\n", filename ); + return qfalse; + } + + // if any skins failed to load, fall back to default + if ( !UI_RegisterClientSkin( pi, modelName, skinName, headModelName, headSkinName, teamName) ) { + if ( !UI_RegisterClientSkin( pi, modelName, "default", headModelName, "default", teamName ) ) { + Com_Printf( "Failed to load skin file: %s : %s\n", modelName, skinName ); + return qfalse; + } + } + + // load the animations + Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", modelName ); + if ( !UI_ParseAnimationFile( filename, pi->animations ) ) { + Com_sprintf( filename, sizeof( filename ), "models/players/characters/%s/animation.cfg", modelName ); + if ( !UI_ParseAnimationFile( filename, pi->animations ) ) { + Com_Printf( "Failed to load animation file %s\n", filename ); + return qfalse; + } + } + + return qtrue; +} + + +/* +=============== +UI_PlayerInfo_SetModel +=============== +*/ +void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model, const char *headmodel, char *teamName ) { + memset( pi, 0, sizeof(*pi) ); + UI_RegisterClientModelname( pi, model, headmodel, teamName ); + pi->weapon = WP_MACHINEGUN; + pi->currentWeapon = pi->weapon; + pi->lastWeapon = pi->weapon; + pi->pendingWeapon = -1; + pi->weaponTimer = 0; + pi->chat = qfalse; + pi->newModel = qtrue; + UI_PlayerInfo_SetWeapon( pi, pi->weapon ); +} + + +/* +=============== +UI_PlayerInfo_SetInfo +=============== +*/ +void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNumber, qboolean chat ) { + int currentAnim; + weapon_t weaponNum; + + pi->chat = chat; + + // view angles + VectorCopy( viewAngles, pi->viewAngles ); + + // move angles + VectorCopy( moveAngles, pi->moveAngles ); + + if ( pi->newModel ) { + pi->newModel = qfalse; + + jumpHeight = 0; + pi->pendingLegsAnim = 0; + UI_ForceLegsAnim( pi, legsAnim ); + pi->legs.yawAngle = viewAngles[YAW]; + pi->legs.yawing = qfalse; + + pi->pendingTorsoAnim = 0; + UI_ForceTorsoAnim( pi, torsoAnim ); + pi->torso.yawAngle = viewAngles[YAW]; + pi->torso.yawing = qfalse; + + if ( weaponNumber != -1 ) { + pi->weapon = weaponNumber; + pi->currentWeapon = weaponNumber; + pi->lastWeapon = weaponNumber; + pi->pendingWeapon = -1; + pi->weaponTimer = 0; + UI_PlayerInfo_SetWeapon( pi, pi->weapon ); + } + + return; + } + + // weapon + if ( weaponNumber == -1 ) { + pi->pendingWeapon = -1; + pi->weaponTimer = 0; + } + else if ( weaponNumber != WP_NONE ) { + pi->pendingWeapon = weaponNumber; + pi->weaponTimer = dp_realtime + UI_TIMER_WEAPON_DELAY; + } + weaponNum = pi->lastWeapon; + pi->weapon = weaponNum; + + if ( torsoAnim == BOTH_DEATH1 || legsAnim == BOTH_DEATH1 ) { + torsoAnim = legsAnim = BOTH_DEATH1; + pi->weapon = pi->currentWeapon = WP_NONE; + UI_PlayerInfo_SetWeapon( pi, pi->weapon ); + + jumpHeight = 0; + pi->pendingLegsAnim = 0; + UI_ForceLegsAnim( pi, legsAnim ); + + pi->pendingTorsoAnim = 0; + UI_ForceTorsoAnim( pi, torsoAnim ); + + return; + } + + // leg animation + currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; + if ( legsAnim != LEGS_JUMP && ( currentAnim == LEGS_JUMP || currentAnim == LEGS_LAND ) ) { + pi->pendingLegsAnim = legsAnim; + } + else if ( legsAnim != currentAnim ) { + jumpHeight = 0; + pi->pendingLegsAnim = 0; + UI_ForceLegsAnim( pi, legsAnim ); + } + + // torso animation + if ( torsoAnim == TORSO_STAND || torsoAnim == TORSO_STAND2 ) { + if ( weaponNum == WP_NONE ) { + torsoAnim = TORSO_STAND2; + } + else { + torsoAnim = TORSO_STAND; + } + } + + if ( torsoAnim == TORSO_ATTACK || torsoAnim == TORSO_ATTACK2 ) { + if ( weaponNum == WP_NONE ) { + torsoAnim = TORSO_ATTACK2; + } + else { + torsoAnim = TORSO_ATTACK; + } + pi->muzzleFlashTime = dp_realtime + UI_TIMER_MUZZLE_FLASH; + //FIXME play firing sound here + } + + currentAnim = pi->torsoAnim & ~ANIM_TOGGLEBIT; + + if ( weaponNum != pi->currentWeapon || currentAnim == TORSO_RAISE || currentAnim == TORSO_DROP ) { + pi->pendingTorsoAnim = torsoAnim; + } + else if ( ( currentAnim == TORSO_GESTURE || currentAnim == TORSO_ATTACK ) && ( torsoAnim != currentAnim ) ) { + pi->pendingTorsoAnim = torsoAnim; + } + else if ( torsoAnim != currentAnim ) { + pi->pendingTorsoAnim = 0; + UI_ForceTorsoAnim( pi, torsoAnim ); + } +} diff --git a/src/ui/ui_public.h b/src/ui/ui_public.h new file mode 100644 index 0000000..e46fb36 --- /dev/null +++ b/src/ui/ui_public.h @@ -0,0 +1,188 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#ifndef __UI_PUBLIC_H__ +#define __UI_PUBLIC_H__ + +#define UI_API_VERSION 6 + +typedef struct { + connstate_t connState; + int connectPacketCount; + int clientNum; + char servername[MAX_STRING_CHARS]; + char updateInfoString[MAX_STRING_CHARS]; + char messageString[MAX_STRING_CHARS]; +} uiClientState_t; + +typedef enum { + UI_ERROR, + UI_PRINT, + UI_MILLISECONDS, + UI_CVAR_SET, + UI_CVAR_VARIABLEVALUE, + UI_CVAR_VARIABLESTRINGBUFFER, + UI_CVAR_SETVALUE, + UI_CVAR_RESET, + UI_CVAR_CREATE, + UI_CVAR_INFOSTRINGBUFFER, + UI_ARGC, + UI_ARGV, + UI_CMD_EXECUTETEXT, + UI_FS_FOPENFILE, + UI_FS_READ, + UI_FS_WRITE, + UI_FS_FCLOSEFILE, + UI_FS_GETFILELIST, + UI_R_REGISTERMODEL, + UI_R_REGISTERSKIN, + UI_R_REGISTERSHADERNOMIP, + UI_R_CLEARSCENE, + UI_R_ADDREFENTITYTOSCENE, + UI_R_ADDPOLYTOSCENE, + UI_R_ADDLIGHTTOSCENE, + UI_R_RENDERSCENE, + UI_R_SETCOLOR, + UI_R_DRAWSTRETCHPIC, + UI_UPDATESCREEN, + UI_CM_LERPTAG, + UI_CM_LOADMODEL, + UI_S_REGISTERSOUND, + UI_S_STARTLOCALSOUND, + UI_KEY_KEYNUMTOSTRINGBUF, + UI_KEY_GETBINDINGBUF, + UI_KEY_SETBINDING, + UI_KEY_ISDOWN, + UI_KEY_GETOVERSTRIKEMODE, + UI_KEY_SETOVERSTRIKEMODE, + UI_KEY_CLEARSTATES, + UI_KEY_GETCATCHER, + UI_KEY_SETCATCHER, + UI_GETCLIPBOARDDATA, + UI_GETGLCONFIG, + UI_GETCLIENTSTATE, + UI_GETCONFIGSTRING, + UI_LAN_GETPINGQUEUECOUNT, + UI_LAN_CLEARPING, + UI_LAN_GETPING, + UI_LAN_GETPINGINFO, + UI_CVAR_REGISTER, + UI_CVAR_UPDATE, + UI_MEMORY_REMAINING, + UI_R_REGISTERFONT, + UI_R_MODELBOUNDS, + UI_PARSE_ADD_GLOBAL_DEFINE, + UI_PARSE_LOAD_SOURCE, + UI_PARSE_FREE_SOURCE, + UI_PARSE_READ_TOKEN, + UI_PARSE_SOURCE_FILE_AND_LINE, + UI_S_STOPBACKGROUNDTRACK, + UI_S_STARTBACKGROUNDTRACK, + UI_REAL_TIME, + UI_LAN_GETSERVERCOUNT, + UI_LAN_GETSERVERADDRESSSTRING, + UI_LAN_GETSERVERINFO, + UI_LAN_MARKSERVERVISIBLE, + UI_LAN_UPDATEVISIBLEPINGS, + UI_LAN_RESETPINGS, + UI_LAN_LOADCACHEDSERVERS, + UI_LAN_SAVECACHEDSERVERS, + UI_LAN_ADDSERVER, + UI_LAN_REMOVESERVER, + UI_CIN_PLAYCINEMATIC, + UI_CIN_STOPCINEMATIC, + UI_CIN_RUNCINEMATIC, + UI_CIN_DRAWCINEMATIC, + UI_CIN_SETEXTENTS, + UI_R_REMAP_SHADER, + UI_LAN_SERVERSTATUS, + UI_LAN_GETSERVERPING, + UI_LAN_SERVERISVISIBLE, + UI_LAN_COMPARESERVERS, + // 1.32 + UI_FS_SEEK, + UI_SET_PBCLSTATUS, + + UI_MEMSET = 100, + UI_MEMCPY, + UI_STRNCPY, + UI_SIN, + UI_COS, + UI_ATAN2, + UI_SQRT, + UI_FLOOR, + UI_CEIL +} uiImport_t; + +typedef enum { + UIMENU_NONE, + UIMENU_MAIN, + UIMENU_INGAME, + UIMENU_TEAM, + UIMENU_POSTGAME +} uiMenuCommand_t; + +typedef enum +{ + SORT_HOST, + SORT_MAP, + SORT_CLIENTS, + SORT_PING +} serverSortField_t; + +typedef enum { + UI_GETAPIVERSION = 0, // system reserved + + UI_INIT, +// void UI_Init( void ); + + UI_SHUTDOWN, +// void UI_Shutdown( void ); + + UI_KEY_EVENT, +// void UI_KeyEvent( int key ); + + UI_MOUSE_EVENT, +// void UI_MouseEvent( int dx, int dy ); + + UI_REFRESH, +// void UI_Refresh( int time ); + + UI_IS_FULLSCREEN, +// qboolean UI_IsFullscreen( void ); + + UI_SET_ACTIVE_MENU, +// void UI_SetActiveMenu( uiMenuCommand_t menu ); + + UI_CONSOLE_COMMAND, +// qboolean UI_ConsoleCommand( int realTime ); + + UI_DRAW_CONNECT_SCREEN +// void UI_DrawConnectScreen( qboolean overlay ); + +// if !overlay, the background will be drawn, otherwise it will be +// overlayed over whatever the cgame has drawn. +// a GetClientState syscall will be made to get the current strings +} uiExport_t; + +#endif diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c new file mode 100644 index 0000000..2ca88cb --- /dev/null +++ b/src/ui/ui_shared.c @@ -0,0 +1,6075 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "ui_shared.h" + +#define SCROLL_TIME_START 500 +#define SCROLL_TIME_ADJUST 150 +#define SCROLL_TIME_ADJUSTOFFSET 40 +#define SCROLL_TIME_FLOOR 20 + +typedef struct scrollInfo_s { + int nextScrollTime; + int nextAdjustTime; + int adjustValue; + int scrollKey; + float xStart; + float yStart; + itemDef_t *item; + qboolean scrollDir; +} scrollInfo_t; + +static scrollInfo_t scrollInfo; + +//TA: hack to prevent compiler warnings +void voidFunction( void *var ) { return; } +qboolean voidFunction2( itemDef_t *var1, int var2 ) { return qfalse; } + +static void (*captureFunc) (void *p) = voidFunction; +static void *captureData = NULL; +static itemDef_t *itemCapture = NULL; // item that has the mouse captured ( if any ) + +displayContextDef_t *DC = NULL; + +static qboolean g_waitingForKey = qfalse; +static qboolean g_editingField = qfalse; + +static itemDef_t *g_bindItem = NULL; +static itemDef_t *g_editItem = NULL; + +menuDef_t Menus[MAX_MENUS]; // defined menus +int menuCount = 0; // how many + +menuDef_t *menuStack[MAX_OPEN_MENUS]; +int openMenuCount = 0; + +static qboolean debugMode = qfalse; + +#define DOUBLE_CLICK_DELAY 300 +static int lastListBoxClickTime = 0; + +void Item_RunScript(itemDef_t *item, const char *s); +void Item_SetupKeywordHash(void); +void Menu_SetupKeywordHash(void); +int BindingIDFromName(const char *name); +qboolean Item_Bind_HandleKey(itemDef_t *item, int key, qboolean down); +itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu); +itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu); +static qboolean Menu_OverActiveItem(menuDef_t *menu, float x, float y); + +#ifdef CGAME +#define MEM_POOL_SIZE 128 * 1024 +#else +#define MEM_POOL_SIZE 1024 * 1024 +#endif + +//TA: hacked variable name to avoid conflict with new cgame Alloc +static char UI_memoryPool[MEM_POOL_SIZE]; +static int allocPoint, outOfMemory; + +/* +=============== +UI_Alloc +=============== +*/ +void *UI_Alloc( int size ) +{ + char *p; + + if( allocPoint + size > MEM_POOL_SIZE ) + { + outOfMemory = qtrue; + + if( DC->Print ) + DC->Print( "UI_Alloc: Failure. Out of memory!\n" ); + //DC->trap_Print(S_COLOR_YELLOW"WARNING: UI Out of Memory!\n"); + return NULL; + } + + p = &UI_memoryPool[ allocPoint ]; + + allocPoint += ( size + 15 ) & ~15; + + return p; +} + +/* +=============== +UI_InitMemory +=============== +*/ +void UI_InitMemory( void ) +{ + allocPoint = 0; + outOfMemory = qfalse; +} + +qboolean UI_OutOfMemory( ) +{ + return outOfMemory; +} + + + + + +#define HASH_TABLE_SIZE 2048 +/* +================ +return a hash value for the string +================ +*/ +static long hashForString(const char *str) { + int i; + long hash; + char letter; + + hash = 0; + i = 0; + while (str[i] != '\0') { + letter = tolower(str[i]); + hash+=(long)(letter)*(i+119); + i++; + } + hash &= (HASH_TABLE_SIZE-1); + return hash; +} + +typedef struct stringDef_s { + struct stringDef_s *next; + const char *str; +} stringDef_t; + +static int strPoolIndex = 0; +static char strPool[STRING_POOL_SIZE]; + +static int strHandleCount = 0; +static stringDef_t *strHandle[HASH_TABLE_SIZE]; + + +const char *String_Alloc(const char *p) { + int len; + long hash; + stringDef_t *str, *last; + static const char *staticNULL = ""; + + if (p == NULL) { + return NULL; + } + + if (*p == 0) { + return staticNULL; + } + + hash = hashForString(p); + + str = strHandle[hash]; + while (str) { + if (strcmp(p, str->str) == 0) { + return str->str; + } + str = str->next; + } + + len = strlen(p); + if (len + strPoolIndex + 1 < STRING_POOL_SIZE) { + int ph = strPoolIndex; + strcpy(&strPool[strPoolIndex], p); + strPoolIndex += len + 1; + + str = strHandle[hash]; + last = str; + while (str && str->next) { + last = str; + str = str->next; + } + + str = UI_Alloc(sizeof(stringDef_t)); + str->next = NULL; + str->str = &strPool[ph]; + if (last) { + last->next = str; + } else { + strHandle[hash] = str; + } + return &strPool[ph]; + } + return NULL; +} + +void String_Report( void ) { + float f; + Com_Printf("Memory/String Pool Info\n"); + Com_Printf("----------------\n"); + f = strPoolIndex; + f /= STRING_POOL_SIZE; + f *= 100; + Com_Printf("String Pool is %.1f%% full, %i bytes out of %i used.\n", f, strPoolIndex, STRING_POOL_SIZE); + f = allocPoint; + f /= MEM_POOL_SIZE; + f *= 100; + Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); +} + +/* +================= +String_Init +================= +*/ +void String_Init( void ) +{ + int i; + for( i = 0; i < HASH_TABLE_SIZE; i++ ) + strHandle[ i ] = 0; + + strHandleCount = 0; + strPoolIndex = 0; + menuCount = 0; + openMenuCount = 0; + UI_InitMemory( ); + Item_SetupKeywordHash( ); + Menu_SetupKeywordHash( ); + + if( DC && DC->getBindingBuf ) + Controls_GetConfig( ); +} + +/* +================= +PC_SourceWarning +================= +*/ +void PC_SourceWarning(int handle, char *format, ...) { + int line; + char filename[128]; + va_list argptr; + static char string[4096]; + + va_start (argptr, format); + vsprintf (string, format, argptr); + va_end (argptr); + + filename[0] = '\0'; + line = 0; + trap_Parse_SourceFileAndLine(handle, filename, &line); + + Com_Printf(S_COLOR_YELLOW "WARNING: %s, line %d: %s\n", filename, line, string); +} + +/* +================= +PC_SourceError +================= +*/ +void PC_SourceError(int handle, char *format, ...) { + int line; + char filename[128]; + va_list argptr; + static char string[4096]; + + va_start (argptr, format); + vsprintf (string, format, argptr); + va_end (argptr); + + filename[0] = '\0'; + line = 0; + trap_Parse_SourceFileAndLine(handle, filename, &line); + + Com_Printf(S_COLOR_RED "ERROR: %s, line %d: %s\n", filename, line, string); +} + +/* +================= +LerpColor +================= +*/ +void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t) +{ + int i; + + // lerp and clamp each component + for (i=0; i<4; i++) + { + c[i] = a[i] + t*(b[i]-a[i]); + if (c[i] < 0) + c[i] = 0; + else if (c[i] > 1.0) + c[i] = 1.0; + } +} + +/* +================= +Float_Parse +================= +*/ +qboolean Float_Parse(char **p, float *f) { + char *token; + token = COM_ParseExt(p, qfalse); + if (token && token[0] != 0) { + *f = atof(token); + return qtrue; + } else { + return qfalse; + } +} + +/* +================= +PC_Float_Parse +================= +*/ +qboolean PC_Float_Parse(int handle, float *f) { + pc_token_t token; + int negative = qfalse; + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + if (token.string[0] == '-') { + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + negative = qtrue; + } + if (token.type != TT_NUMBER) { + PC_SourceError(handle, "expected float but found %s\n", token.string); + return qfalse; + } + if (negative) + *f = -token.floatvalue; + else + *f = token.floatvalue; + return qtrue; +} + +/* +================= +Color_Parse +================= +*/ +qboolean Color_Parse(char **p, vec4_t *c) { + int i; + float f; + + for (i = 0; i < 4; i++) { + if (!Float_Parse(p, &f)) { + return qfalse; + } + (*c)[i] = f; + } + return qtrue; +} + +/* +================= +PC_Color_Parse +================= +*/ +qboolean PC_Color_Parse(int handle, vec4_t *c) { + int i; + float f; + + for (i = 0; i < 4; i++) { + if (!PC_Float_Parse(handle, &f)) { + return qfalse; + } + (*c)[i] = f; + } + return qtrue; +} + +/* +================= +Int_Parse +================= +*/ +qboolean Int_Parse(char **p, int *i) { + char *token; + token = COM_ParseExt(p, qfalse); + + if (token && token[0] != 0) { + *i = atoi(token); + return qtrue; + } else { + return qfalse; + } +} + +/* +================= +PC_Int_Parse +================= +*/ +qboolean PC_Int_Parse(int handle, int *i) { + pc_token_t token; + int negative = qfalse; + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + if (token.string[0] == '-') { + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + negative = qtrue; + } + if (token.type != TT_NUMBER) { + PC_SourceError(handle, "expected integer but found %s\n", token.string); + return qfalse; + } + *i = token.intvalue; + if (negative) + *i = - *i; + return qtrue; +} + +/* +================= +Rect_Parse +================= +*/ +qboolean Rect_Parse(char **p, rectDef_t *r) { + if (Float_Parse(p, &r->x)) { + if (Float_Parse(p, &r->y)) { + if (Float_Parse(p, &r->w)) { + if (Float_Parse(p, &r->h)) { + return qtrue; + } + } + } + } + return qfalse; +} + +/* +================= +PC_Rect_Parse +================= +*/ +qboolean PC_Rect_Parse(int handle, rectDef_t *r) { + if (PC_Float_Parse(handle, &r->x)) { + if (PC_Float_Parse(handle, &r->y)) { + if (PC_Float_Parse(handle, &r->w)) { + if (PC_Float_Parse(handle, &r->h)) { + return qtrue; + } + } + } + } + return qfalse; +} + +/* +================= +String_Parse +================= +*/ +qboolean String_Parse(char **p, const char **out) { + char *token; + + token = COM_ParseExt(p, qfalse); + if (token && token[0] != 0) { + *(out) = String_Alloc(token); + return qtrue; + } + return qfalse; +} + +/* +================= +PC_String_Parse +================= +*/ +qboolean PC_String_Parse(int handle, const char **out) { + pc_token_t token; + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + + *(out) = String_Alloc(token.string); + return qtrue; +} + +/* +================= +PC_Script_Parse +================= +*/ +qboolean PC_Script_Parse(int handle, const char **out) { + char script[1024]; + pc_token_t token; + + memset(script, 0, sizeof(script)); + // scripts start with { and have ; separated command lists.. commands are command, arg.. + // basically we want everything between the { } as it will be interpreted at run time + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + if (Q_stricmp(token.string, "{") != 0) { + return qfalse; + } + + while ( 1 ) { + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + + if (Q_stricmp(token.string, "}") == 0) { + *out = String_Alloc(script); + return qtrue; + } + + if (token.string[1] != '\0') { + Q_strcat(script, 1024, va("\"%s\"", token.string)); + } else { + Q_strcat(script, 1024, token.string); + } + Q_strcat(script, 1024, " "); + } + return qfalse; // bk001105 - LCC missing return value +} + +// display, window, menu, item code +// + +/* +================== +Init_Display + +Initializes the display with a structure to all the drawing routines +================== +*/ +void Init_Display( displayContextDef_t *dc ) +{ + DC = dc; +} + + + +// type and style painting + +void GradientBar_Paint( rectDef_t *rect, vec4_t color ) +{ + // gradient bar takes two paints + DC->setColor( color ); + DC->drawHandlePic( rect->x, rect->y, rect->w, rect->h, DC->Assets.gradientBar ); + DC->setColor( NULL ); +} + + +/* +================== +Window_Init + +Initializes a window structure ( windowDef_t ) with defaults + +================== +*/ +void Window_Init(Window *w) { + memset(w, 0, sizeof(windowDef_t)); + w->borderSize = 1; + w->foreColor[0] = w->foreColor[1] = w->foreColor[2] = w->foreColor[3] = 1.0; + w->cinematic = -1; +} + +void Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { + if (*flags & (WINDOW_FADINGOUT | WINDOW_FADINGIN)) { + if (DC->realTime > *nextTime) { + *nextTime = DC->realTime + offsetTime; + if (*flags & WINDOW_FADINGOUT) { + *f -= fadeAmount; + if (bFlags && *f <= 0.0) { + *flags &= ~(WINDOW_FADINGOUT | WINDOW_VISIBLE); + } + } else { + *f += fadeAmount; + if (*f >= clamp) { + *f = clamp; + if (bFlags) { + *flags &= ~WINDOW_FADINGIN; + } + } + } + } + } +} + + + +void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { + //float bordersize = 0; + vec4_t color; + rectDef_t fillRect = w->rect; + + + if (debugMode) { + color[0] = color[1] = color[2] = color[3] = 1; + DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, 1, color); + } + + if (w == NULL || (w->style == 0 && w->border == 0)) { + return; + } + + if (w->border != 0) { + fillRect.x += w->borderSize; + fillRect.y += w->borderSize; + fillRect.w -= w->borderSize + 1; + fillRect.h -= w->borderSize + 1; + } + + if (w->style == WINDOW_STYLE_FILLED) { + // box, but possible a shader that needs filled + if (w->background) { + Fade(&w->flags, &w->backColor[3], fadeClamp, &w->nextTime, fadeCycle, qtrue, fadeAmount); + DC->setColor(w->backColor); + DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background); + DC->setColor(NULL); + } else { + DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->backColor); + } + } else if (w->style == WINDOW_STYLE_GRADIENT) { + GradientBar_Paint(&fillRect, w->backColor); + // gradient bar + } else if (w->style == WINDOW_STYLE_SHADER) { + if (w->flags & WINDOW_FORECOLORSET) { + DC->setColor(w->foreColor); + } + DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background); + DC->setColor(NULL); + } else if (w->style == WINDOW_STYLE_TEAMCOLOR) { + if (DC->getTeamColor) { + DC->getTeamColor(&color); + DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, color); + } + } else if (w->style == WINDOW_STYLE_CINEMATIC) { + if (w->cinematic == -1) { + w->cinematic = DC->playCinematic(w->cinematicName, fillRect.x, fillRect.y, fillRect.w, fillRect.h); + if (w->cinematic == -1) { + w->cinematic = -2; + } + } + if (w->cinematic >= 0) { + DC->runCinematicFrame(w->cinematic); + DC->drawCinematic(w->cinematic, fillRect.x, fillRect.y, fillRect.w, fillRect.h); + } + } + + if (w->border == WINDOW_BORDER_FULL) { + // full + // HACK HACK HACK + if (w->style == WINDOW_STYLE_TEAMCOLOR) { + if (color[0] > 0) { + // red + color[0] = 1; + color[1] = color[2] = .5; + + } else { + color[2] = 1; + color[0] = color[1] = .5; + } + color[3] = 1; + DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, color); + } else { + DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, w->borderColor); + } + } else if (w->border == WINDOW_BORDER_HORZ) { + // top/bottom + DC->setColor(w->borderColor); + DC->drawTopBottom(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize); + DC->setColor( NULL ); + } else if (w->border == WINDOW_BORDER_VERT) { + // left right + DC->setColor(w->borderColor); + DC->drawSides(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize); + DC->setColor( NULL ); + } else if (w->border == WINDOW_BORDER_KCGRADIENT) { + // this is just two gradient bars along each horz edge + rectDef_t r = w->rect; + r.h = w->borderSize; + GradientBar_Paint(&r, w->borderColor); + r.y = w->rect.y + w->rect.h - 1; + GradientBar_Paint(&r, w->borderColor); + } + +} + + +void Item_SetScreenCoords(itemDef_t *item, float x, float y) { + + if (item == NULL) { + return; + } + + if (item->window.border != 0) { + x += item->window.borderSize; + y += item->window.borderSize; + } + + item->window.rect.x = x + item->window.rectClient.x; + item->window.rect.y = y + item->window.rectClient.y; + item->window.rect.w = item->window.rectClient.w; + item->window.rect.h = item->window.rectClient.h; + + // force the text rects to recompute + item->textRect.w = 0; + item->textRect.h = 0; +} + +// FIXME: consolidate this with nearby stuff +void Item_UpdatePosition(itemDef_t *item) { + float x, y; + menuDef_t *menu; + + if (item == NULL || item->parent == NULL) { + return; + } + + menu = item->parent; + + x = menu->window.rect.x; + y = menu->window.rect.y; + + if (menu->window.border != 0) { + x += menu->window.borderSize; + y += menu->window.borderSize; + } + + Item_SetScreenCoords(item, x, y); + +} + +// menus +void Menu_UpdatePosition(menuDef_t *menu) { + int i; + float x, y; + + if (menu == NULL) { + return; + } + + x = menu->window.rect.x; + y = menu->window.rect.y; + if (menu->window.border != 0) { + x += menu->window.borderSize; + y += menu->window.borderSize; + } + + for (i = 0; i < menu->itemCount; i++) { + Item_SetScreenCoords(menu->items[i], x, y); + } +} + +void Menu_PostParse(menuDef_t *menu) { + if (menu == NULL) { + return; + } + if (menu->fullScreen) { + menu->window.rect.x = 0; + menu->window.rect.y = 0; + menu->window.rect.w = 640; + menu->window.rect.h = 480; + } + Menu_UpdatePosition(menu); +} + +itemDef_t *Menu_ClearFocus(menuDef_t *menu) { + int i; + itemDef_t *ret = NULL; + + if (menu == NULL) { + return NULL; + } + + for (i = 0; i < menu->itemCount; i++) { + if (menu->items[i]->window.flags & WINDOW_HASFOCUS) { + ret = menu->items[i]; + } + menu->items[i]->window.flags &= ~WINDOW_HASFOCUS; + if (menu->items[i]->leaveFocus) { + Item_RunScript(menu->items[i], menu->items[i]->leaveFocus); + } + } + + return ret; +} + +qboolean IsVisible(int flags) { + return (flags & WINDOW_VISIBLE && !(flags & WINDOW_FADINGOUT)); +} + +qboolean Rect_ContainsPoint(rectDef_t *rect, float x, float y) { + if (rect) { + if (x > rect->x && x < rect->x + rect->w && y > rect->y && y < rect->y + rect->h) { + return qtrue; + } + } + return qfalse; +} + +int Menu_ItemsMatchingGroup(menuDef_t *menu, const char *name) { + int i; + int count = 0; + for (i = 0; i < menu->itemCount; i++) { + if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) { + count++; + } + } + return count; +} + +itemDef_t *Menu_GetMatchingItemByNumber(menuDef_t *menu, int index, const char *name) { + int i; + int count = 0; + for (i = 0; i < menu->itemCount; i++) { + if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) { + if (count == index) { + return menu->items[i]; + } + count++; + } + } + return NULL; +} + + + +void Script_SetColor(itemDef_t *item, char **args) { + const char *name; + int i; + float f; + vec4_t *out; + // expecting type of color to set and 4 args for the color + if (String_Parse(args, &name)) { + out = NULL; + if (Q_stricmp(name, "backcolor") == 0) { + out = &item->window.backColor; + item->window.flags |= WINDOW_BACKCOLORSET; + } else if (Q_stricmp(name, "forecolor") == 0) { + out = &item->window.foreColor; + item->window.flags |= WINDOW_FORECOLORSET; + } else if (Q_stricmp(name, "bordercolor") == 0) { + out = &item->window.borderColor; + } + + if (out) { + for (i = 0; i < 4; i++) { + if (!Float_Parse(args, &f)) { + return; + } + (*out)[i] = f; + } + } + } +} + +void Script_SetAsset(itemDef_t *item, char **args) { + const char *name; + // expecting name to set asset to + if (String_Parse(args, &name)) { + // check for a model + if (item->type == ITEM_TYPE_MODEL) { + } + } +} + +void Script_SetBackground(itemDef_t *item, char **args) { + const char *name; + // expecting name to set asset to + if (String_Parse(args, &name)) { + item->window.background = DC->registerShaderNoMip(name); + } +} + + + + +itemDef_t *Menu_FindItemByName(menuDef_t *menu, const char *p) { + int i; + if (menu == NULL || p == NULL) { + return NULL; + } + + for (i = 0; i < menu->itemCount; i++) { + if (Q_stricmp(p, menu->items[i]->window.name) == 0) { + return menu->items[i]; + } + } + + return NULL; +} + +void Script_SetTeamColor(itemDef_t *item, char **args) { + if (DC->getTeamColor) { + int i; + vec4_t color; + DC->getTeamColor(&color); + for (i = 0; i < 4; i++) { + item->window.backColor[i] = color[i]; + } + } +} + +void Script_SetItemColor(itemDef_t *item, char **args) { + const char *itemname; + const char *name; + vec4_t color; + int i; + vec4_t *out; + // expecting type of color to set and 4 args for the color + if (String_Parse(args, &itemname) && String_Parse(args, &name)) { + itemDef_t *item2; + int j; + int count = Menu_ItemsMatchingGroup(item->parent, itemname); + + if (!Color_Parse(args, &color)) { + return; + } + + for (j = 0; j < count; j++) { + item2 = Menu_GetMatchingItemByNumber(item->parent, j, itemname); + if (item2 != NULL) { + out = NULL; + if (Q_stricmp(name, "backcolor") == 0) { + out = &item2->window.backColor; + } else if (Q_stricmp(name, "forecolor") == 0) { + out = &item2->window.foreColor; + item2->window.flags |= WINDOW_FORECOLORSET; + } else if (Q_stricmp(name, "bordercolor") == 0) { + out = &item2->window.borderColor; + } + + if (out) { + for (i = 0; i < 4; i++) { + (*out)[i] = color[i]; + } + } + } + } + } +} + + +void Menu_ShowItemByName(menuDef_t *menu, const char *p, qboolean bShow) { + itemDef_t *item; + int i; + int count = Menu_ItemsMatchingGroup(menu, p); + for (i = 0; i < count; i++) { + item = Menu_GetMatchingItemByNumber(menu, i, p); + if (item != NULL) { + if (bShow) { + item->window.flags |= WINDOW_VISIBLE; + } else { + item->window.flags &= ~WINDOW_VISIBLE; + // stop cinematics playing in the window + if (item->window.cinematic >= 0) { + DC->stopCinematic(item->window.cinematic); + item->window.cinematic = -1; + } + } + } + } +} + +void Menu_FadeItemByName(menuDef_t *menu, const char *p, qboolean fadeOut) { + itemDef_t *item; + int i; + int count = Menu_ItemsMatchingGroup(menu, p); + for (i = 0; i < count; i++) { + item = Menu_GetMatchingItemByNumber(menu, i, p); + if (item != NULL) { + if (fadeOut) { + item->window.flags |= (WINDOW_FADINGOUT | WINDOW_VISIBLE); + item->window.flags &= ~WINDOW_FADINGIN; + } else { + item->window.flags |= (WINDOW_VISIBLE | WINDOW_FADINGIN); + item->window.flags &= ~WINDOW_FADINGOUT; + } + } + } +} + +menuDef_t *Menus_FindByName(const char *p) { + int i; + for (i = 0; i < menuCount; i++) { + if (Q_stricmp(Menus[i].window.name, p) == 0) { + return &Menus[i]; + } + } + return NULL; +} + +void Menus_ShowByName(const char *p) { + menuDef_t *menu = Menus_FindByName(p); + if (menu) { + Menus_Activate(menu); + } +} + +void Menus_OpenByName(const char *p) { + Menus_ActivateByName(p); +} + +static void Menu_RunCloseScript(menuDef_t *menu) { + if (menu && menu->window.flags & WINDOW_VISIBLE && menu->onClose) { + itemDef_t item; + item.parent = menu; + Item_RunScript(&item, menu->onClose); + } +} + +void Menus_CloseByName(const char *p) { + menuDef_t *menu = Menus_FindByName(p); + if (menu != NULL) { + Menu_RunCloseScript(menu); + menu->window.flags &= ~(WINDOW_VISIBLE | WINDOW_HASFOCUS); + } +} + +void Menus_CloseAll( void ) { + int i; + for (i = 0; i < menuCount; i++) { + Menu_RunCloseScript(&Menus[i]); + Menus[i].window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE); + } +} + + +void Script_Show(itemDef_t *item, char **args) { + const char *name; + if (String_Parse(args, &name)) { + Menu_ShowItemByName(item->parent, name, qtrue); + } +} + +void Script_Hide(itemDef_t *item, char **args) { + const char *name; + if (String_Parse(args, &name)) { + Menu_ShowItemByName(item->parent, name, qfalse); + } +} + +void Script_FadeIn(itemDef_t *item, char **args) { + const char *name; + if (String_Parse(args, &name)) { + Menu_FadeItemByName(item->parent, name, qfalse); + } +} + +void Script_FadeOut(itemDef_t *item, char **args) { + const char *name; + if (String_Parse(args, &name)) { + Menu_FadeItemByName(item->parent, name, qtrue); + } +} + + + +void Script_Open(itemDef_t *item, char **args) { + const char *name; + if (String_Parse(args, &name)) { + Menus_OpenByName(name); + } +} + +void Script_ConditionalOpen(itemDef_t *item, char **args) { + const char *cvar; + const char *name1; + const char *name2; + float val; + + if ( String_Parse(args, &cvar) && String_Parse(args, &name1) && String_Parse(args, &name2) ) { + val = DC->getCVarValue( cvar ); + if ( val == 0.f ) { + Menus_OpenByName(name2); + } else { + Menus_OpenByName(name1); + } + } +} + +void Script_Close(itemDef_t *item, char **args) { + const char *name; + if (String_Parse(args, &name)) { + Menus_CloseByName(name); + } +} + +void Menu_TransitionItemByName(menuDef_t *menu, const char *p, rectDef_t rectFrom, rectDef_t rectTo, int time, float amt) { + itemDef_t *item; + int i; + int count = Menu_ItemsMatchingGroup(menu, p); + for (i = 0; i < count; i++) { + item = Menu_GetMatchingItemByNumber(menu, i, p); + if (item != NULL) { + item->window.flags |= (WINDOW_INTRANSITION | WINDOW_VISIBLE); + item->window.offsetTime = time; + memcpy(&item->window.rectClient, &rectFrom, sizeof(rectDef_t)); + memcpy(&item->window.rectEffects, &rectTo, sizeof(rectDef_t)); + item->window.rectEffects2.x = abs(rectTo.x - rectFrom.x) / amt; + item->window.rectEffects2.y = abs(rectTo.y - rectFrom.y) / amt; + item->window.rectEffects2.w = abs(rectTo.w - rectFrom.w) / amt; + item->window.rectEffects2.h = abs(rectTo.h - rectFrom.h) / amt; + Item_UpdatePosition(item); + } + } +} + + +void Script_Transition(itemDef_t *item, char **args) { + const char *name; + rectDef_t rectFrom, rectTo; + int time; + float amt; + + if (String_Parse(args, &name)) { + if ( Rect_Parse(args, &rectFrom) && Rect_Parse(args, &rectTo) && Int_Parse(args, &time) && Float_Parse(args, &amt)) { + Menu_TransitionItemByName(item->parent, name, rectFrom, rectTo, time, amt); + } + } +} + + +void Menu_OrbitItemByName(menuDef_t *menu, const char *p, float x, float y, float cx, float cy, int time) { + itemDef_t *item; + int i; + int count = Menu_ItemsMatchingGroup(menu, p); + for (i = 0; i < count; i++) { + item = Menu_GetMatchingItemByNumber(menu, i, p); + if (item != NULL) { + item->window.flags |= (WINDOW_ORBITING | WINDOW_VISIBLE); + item->window.offsetTime = time; + item->window.rectEffects.x = cx; + item->window.rectEffects.y = cy; + item->window.rectClient.x = x; + item->window.rectClient.y = y; + Item_UpdatePosition(item); + } + } +} + + +void Script_Orbit(itemDef_t *item, char **args) { + const char *name; + float cx, cy, x, y; + int time; + + if (String_Parse(args, &name)) { + if ( Float_Parse(args, &x) && Float_Parse(args, &y) && Float_Parse(args, &cx) && Float_Parse(args, &cy) && Int_Parse(args, &time) ) { + Menu_OrbitItemByName(item->parent, name, x, y, cx, cy, time); + } + } +} + + + +void Script_SetFocus(itemDef_t *item, char **args) { + const char *name; + itemDef_t *focusItem; + + if (String_Parse(args, &name)) { + focusItem = Menu_FindItemByName(item->parent, name); + if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION) && !(focusItem->window.flags & WINDOW_HASFOCUS)) { + Menu_ClearFocus(item->parent); + focusItem->window.flags |= WINDOW_HASFOCUS; + if (focusItem->onFocus) { + Item_RunScript(focusItem, focusItem->onFocus); + } + if (DC->Assets.itemFocusSound) { + DC->startLocalSound( DC->Assets.itemFocusSound, CHAN_LOCAL_SOUND ); + } + } + } +} + +void Script_SetPlayerModel(itemDef_t *item, char **args) { + const char *name; + if (String_Parse(args, &name)) { + DC->setCVar("team_model", name); + } +} + +void Script_SetPlayerHead(itemDef_t *item, char **args) { + const char *name; + if (String_Parse(args, &name)) { + DC->setCVar("team_headmodel", name); + } +} + +void Script_SetCvar(itemDef_t *item, char **args) { + const char *cvar, *val; + if (String_Parse(args, &cvar) && String_Parse(args, &val)) { + DC->setCVar(cvar, val); + } + +} + +void Script_Exec(itemDef_t *item, char **args) { + const char *val; + if (String_Parse(args, &val)) { + DC->executeText(EXEC_APPEND, va("%s ; ", val)); + } +} + +void Script_Play(itemDef_t *item, char **args) { + const char *val; + if (String_Parse(args, &val)) { + DC->startLocalSound(DC->registerSound(val, qfalse), CHAN_LOCAL_SOUND); + } +} + +void Script_playLooped(itemDef_t *item, char **args) { + const char *val; + if (String_Parse(args, &val)) { + DC->stopBackgroundTrack(); + DC->startBackgroundTrack(val, val); + } +} + + +commandDef_t commandList[] = +{ + {"fadein", &Script_FadeIn}, // group/name + {"fadeout", &Script_FadeOut}, // group/name + {"show", &Script_Show}, // group/name + {"hide", &Script_Hide}, // group/name + {"setcolor", &Script_SetColor}, // works on this + {"open", &Script_Open}, // menu + {"conditionalopen", &Script_ConditionalOpen}, // menu + {"close", &Script_Close}, // menu + {"setasset", &Script_SetAsset}, // works on this + {"setbackground", &Script_SetBackground}, // works on this + {"setitemcolor", &Script_SetItemColor}, // group/name + {"setteamcolor", &Script_SetTeamColor}, // sets this background color to team color + {"setfocus", &Script_SetFocus}, // sets this background color to team color + {"setplayermodel", &Script_SetPlayerModel}, // sets this background color to team color + {"setplayerhead", &Script_SetPlayerHead}, // sets this background color to team color + {"transition", &Script_Transition}, // group/name + {"setcvar", &Script_SetCvar}, // group/name + {"exec", &Script_Exec}, // group/name + {"play", &Script_Play}, // group/name + {"playlooped", &Script_playLooped}, // group/name + {"orbit", &Script_Orbit} // group/name +}; + +int scriptCommandCount = sizeof(commandList) / sizeof(commandDef_t); + + +void Item_RunScript(itemDef_t *item, const char *s) { + char script[1024], *p; + int i; + qboolean bRan; + memset(script, 0, sizeof(script)); + if (item && s && s[0]) { + Q_strcat(script, 1024, s); + p = script; + while (1) { + const char *command; + // expect command then arguments, ; ends command, NULL ends script + if (!String_Parse(&p, &command)) { + return; + } + + if (command[0] == ';' && command[1] == '\0') { + continue; + } + + bRan = qfalse; + for (i = 0; i < scriptCommandCount; i++) { + if (Q_stricmp(command, commandList[i].name) == 0) { + (commandList[i].handler(item, &p)); + bRan = qtrue; + break; + } + } + // not in our auto list, pass to handler + if (!bRan) { + DC->runScript(&p); + } + } + } +} + + +qboolean Item_EnableShowViaCvar(itemDef_t *item, int flag) { + char script[1024], *p; + memset(script, 0, sizeof(script)); + if (item && item->enableCvar && *item->enableCvar && item->cvarTest && *item->cvarTest) { + char buff[1024]; + DC->getCVarString(item->cvarTest, buff, sizeof(buff)); + + Q_strcat(script, 1024, item->enableCvar); + p = script; + while (1) { + const char *val; + // expect value then ; or NULL, NULL ends list + if (!String_Parse(&p, &val)) { + return (item->cvarFlags & flag) ? qfalse : qtrue; + } + + if (val[0] == ';' && val[1] == '\0') { + continue; + } + + // enable it if any of the values are true + if (item->cvarFlags & flag) { + if (Q_stricmp(buff, val) == 0) { + return qtrue; + } + } else { + // disable it if any of the values are true + if (Q_stricmp(buff, val) == 0) { + return qfalse; + } + } + + } + return (item->cvarFlags & flag) ? qfalse : qtrue; + } + return qtrue; +} + + +// will optionaly set focus to this item +qboolean Item_SetFocus(itemDef_t *item, float x, float y) { + int i; + itemDef_t *oldFocus; + sfxHandle_t *sfx = &DC->Assets.itemFocusSound; + qboolean playSound = qfalse; + menuDef_t *parent; // bk001206: = (menuDef_t*)item->parent; + // sanity check, non-null, not a decoration and does not already have the focus + if (item == NULL || item->window.flags & WINDOW_DECORATION || item->window.flags & WINDOW_HASFOCUS || !(item->window.flags & WINDOW_VISIBLE)) { + return qfalse; + } + + // bk001206 - this can be NULL. + parent = (menuDef_t*)item->parent; + + // items can be enabled and disabled based on cvars + if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) { + return qfalse; + } + + if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) { + return qfalse; + } + + oldFocus = Menu_ClearFocus(item->parent); + + if (item->type == ITEM_TYPE_TEXT) { + rectDef_t r; + r = item->textRect; + r.y -= r.h; + if (Rect_ContainsPoint(&r, x, y)) { + item->window.flags |= WINDOW_HASFOCUS; + if (item->focusSound) { + sfx = &item->focusSound; + } + playSound = qtrue; + } else { + if (oldFocus) { + oldFocus->window.flags |= WINDOW_HASFOCUS; + if (oldFocus->onFocus) { + Item_RunScript(oldFocus, oldFocus->onFocus); + } + } + } + } else { + item->window.flags |= WINDOW_HASFOCUS; + if (item->onFocus) { + Item_RunScript(item, item->onFocus); + } + if (item->focusSound) { + sfx = &item->focusSound; + } + playSound = qtrue; + } + + if (playSound && sfx) { + DC->startLocalSound( *sfx, CHAN_LOCAL_SOUND ); + } + + for (i = 0; i < parent->itemCount; i++) { + if (parent->items[i] == item) { + parent->cursorItem = i; + break; + } + } + + return qtrue; +} + +int Item_ListBox_MaxScroll(itemDef_t *item) { + listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; + int count = DC->feederCount(item->special); + int max; + + if (item->window.flags & WINDOW_HORIZONTAL) { + max = count - (item->window.rect.w / listPtr->elementWidth) + 1; + } + else { + max = count - (item->window.rect.h / listPtr->elementHeight) + 1; + } + if (max < 0) { + return 0; + } + return max; +} + +int Item_ListBox_ThumbPosition(itemDef_t *item) { + float max, pos, size; + listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; + + max = Item_ListBox_MaxScroll(item); + if (item->window.flags & WINDOW_HORIZONTAL) { + size = item->window.rect.w - (SCROLLBAR_SIZE * 2) - 2; + if (max > 0) { + pos = (size-SCROLLBAR_SIZE) / (float) max; + } else { + pos = 0; + } + pos *= listPtr->startPos; + return item->window.rect.x + 1 + SCROLLBAR_SIZE + pos; + } + else { + size = item->window.rect.h - (SCROLLBAR_SIZE * 2) - 2; + if (max > 0) { + pos = (size-SCROLLBAR_SIZE) / (float) max; + } else { + pos = 0; + } + pos *= listPtr->startPos; + return item->window.rect.y + 1 + SCROLLBAR_SIZE + pos; + } +} + +int Item_ListBox_ThumbDrawPosition(itemDef_t *item) { + int min, max; + + if (itemCapture == item) { + if (item->window.flags & WINDOW_HORIZONTAL) { + min = item->window.rect.x + SCROLLBAR_SIZE + 1; + max = item->window.rect.x + item->window.rect.w - 2*SCROLLBAR_SIZE - 1; + if (DC->cursorx >= min + SCROLLBAR_SIZE/2 && DC->cursorx <= max + SCROLLBAR_SIZE/2) { + return DC->cursorx - SCROLLBAR_SIZE/2; + } + else { + return Item_ListBox_ThumbPosition(item); + } + } + else { + min = item->window.rect.y + SCROLLBAR_SIZE + 1; + max = item->window.rect.y + item->window.rect.h - 2*SCROLLBAR_SIZE - 1; + if (DC->cursory >= min + SCROLLBAR_SIZE/2 && DC->cursory <= max + SCROLLBAR_SIZE/2) { + return DC->cursory - SCROLLBAR_SIZE/2; + } + else { + return Item_ListBox_ThumbPosition(item); + } + } + } + else { + return Item_ListBox_ThumbPosition(item); + } +} + +float Item_Slider_ThumbPosition(itemDef_t *item) { + float value, range, x; + editFieldDef_t *editDef = item->typeData; + + if (item->text) { + x = item->textRect.x + item->textRect.w + 8; + } else { + x = item->window.rect.x; + } + + if (editDef == NULL && item->cvar) { + return x; + } + + value = DC->getCVarValue(item->cvar); + + if (value < editDef->minVal) { + value = editDef->minVal; + } else if (value > editDef->maxVal) { + value = editDef->maxVal; + } + + range = editDef->maxVal - editDef->minVal; + value -= editDef->minVal; + value /= range; + //value /= (editDef->maxVal - editDef->minVal); + value *= SLIDER_WIDTH; + x += value; + // vm fuckage + //x = x + (((float)value / editDef->maxVal) * SLIDER_WIDTH); + return x; +} + +int Item_Slider_OverSlider(itemDef_t *item, float x, float y) { + rectDef_t r; + + r.x = Item_Slider_ThumbPosition(item) - (SLIDER_THUMB_WIDTH / 2); + r.y = item->window.rect.y - 2; + r.w = SLIDER_THUMB_WIDTH; + r.h = SLIDER_THUMB_HEIGHT; + + if (Rect_ContainsPoint(&r, x, y)) { + return WINDOW_LB_THUMB; + } + return 0; +} + +int Item_ListBox_OverLB(itemDef_t *item, float x, float y) { + rectDef_t r; + listBoxDef_t *listPtr; + int thumbstart; + int count; + + count = DC->feederCount(item->special); + listPtr = (listBoxDef_t*)item->typeData; + if (item->window.flags & WINDOW_HORIZONTAL) { + // check if on left arrow + r.x = item->window.rect.x; + r.y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE; + r.h = r.w = SCROLLBAR_SIZE; + if (Rect_ContainsPoint(&r, x, y)) { + return WINDOW_LB_LEFTARROW; + } + // check if on right arrow + r.x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE; + if (Rect_ContainsPoint(&r, x, y)) { + return WINDOW_LB_RIGHTARROW; + } + // check if on thumb + thumbstart = Item_ListBox_ThumbPosition(item); + r.x = thumbstart; + if (Rect_ContainsPoint(&r, x, y)) { + return WINDOW_LB_THUMB; + } + r.x = item->window.rect.x + SCROLLBAR_SIZE; + r.w = thumbstart - r.x; + if (Rect_ContainsPoint(&r, x, y)) { + return WINDOW_LB_PGUP; + } + r.x = thumbstart + SCROLLBAR_SIZE; + r.w = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE; + if (Rect_ContainsPoint(&r, x, y)) { + return WINDOW_LB_PGDN; + } + } else { + r.x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE; + r.y = item->window.rect.y; + r.h = r.w = SCROLLBAR_SIZE; + if (Rect_ContainsPoint(&r, x, y)) { + return WINDOW_LB_LEFTARROW; + } + r.y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE; + if (Rect_ContainsPoint(&r, x, y)) { + return WINDOW_LB_RIGHTARROW; + } + thumbstart = Item_ListBox_ThumbPosition(item); + r.y = thumbstart; + if (Rect_ContainsPoint(&r, x, y)) { + return WINDOW_LB_THUMB; + } + r.y = item->window.rect.y + SCROLLBAR_SIZE; + r.h = thumbstart - r.y; + if (Rect_ContainsPoint(&r, x, y)) { + return WINDOW_LB_PGUP; + } + r.y = thumbstart + SCROLLBAR_SIZE; + r.h = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE; + if (Rect_ContainsPoint(&r, x, y)) { + return WINDOW_LB_PGDN; + } + } + return 0; +} + + +void Item_ListBox_MouseEnter(itemDef_t *item, float x, float y) +{ + rectDef_t r; + listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; + + item->window.flags &= ~(WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN); + item->window.flags |= Item_ListBox_OverLB(item, x, y); + + if (item->window.flags & WINDOW_HORIZONTAL) { + if (!(item->window.flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN))) { + // check for selection hit as we have exausted buttons and thumb + if (listPtr->elementStyle == LISTBOX_IMAGE) { + r.x = item->window.rect.x; + r.y = item->window.rect.y; + r.h = item->window.rect.h - SCROLLBAR_SIZE; + r.w = item->window.rect.w - listPtr->drawPadding; + if (Rect_ContainsPoint(&r, x, y)) { + listPtr->cursorPos = (int)((x - r.x) / listPtr->elementWidth) + listPtr->startPos; + if (listPtr->cursorPos >= listPtr->endPos) { + listPtr->cursorPos = listPtr->endPos; + } + } + } else { + // text hit.. + } + } + } else if (!(item->window.flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN))) { + r.x = item->window.rect.x; + r.y = item->window.rect.y; + r.w = item->window.rect.w - SCROLLBAR_SIZE; + r.h = item->window.rect.h - listPtr->drawPadding; + if (Rect_ContainsPoint(&r, x, y)) { + listPtr->cursorPos = (int)((y - 2 - r.y) / listPtr->elementHeight) + listPtr->startPos; + if (listPtr->cursorPos > listPtr->endPos) { + listPtr->cursorPos = listPtr->endPos; + } + } + } +} + +void Item_MouseEnter(itemDef_t *item, float x, float y) { + rectDef_t r; + if (item) { + r = item->textRect; + r.y -= r.h; + // in the text rect? + + // items can be enabled and disabled based on cvars + if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) { + return; + } + + if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) { + return; + } + + if (Rect_ContainsPoint(&r, x, y)) { + if (!(item->window.flags & WINDOW_MOUSEOVERTEXT)) { + Item_RunScript(item, item->mouseEnterText); + item->window.flags |= WINDOW_MOUSEOVERTEXT; + } + if (!(item->window.flags & WINDOW_MOUSEOVER)) { + Item_RunScript(item, item->mouseEnter); + item->window.flags |= WINDOW_MOUSEOVER; + } + + } else { + // not in the text rect + if (item->window.flags & WINDOW_MOUSEOVERTEXT) { + // if we were + Item_RunScript(item, item->mouseExitText); + item->window.flags &= ~WINDOW_MOUSEOVERTEXT; + } + if (!(item->window.flags & WINDOW_MOUSEOVER)) { + Item_RunScript(item, item->mouseEnter); + item->window.flags |= WINDOW_MOUSEOVER; + } + + if (item->type == ITEM_TYPE_LISTBOX) { + Item_ListBox_MouseEnter(item, x, y); + } + } + } +} + +void Item_MouseLeave(itemDef_t *item) { + if (item) { + if (item->window.flags & WINDOW_MOUSEOVERTEXT) { + Item_RunScript(item, item->mouseExitText); + item->window.flags &= ~WINDOW_MOUSEOVERTEXT; + } + Item_RunScript(item, item->mouseExit); + item->window.flags &= ~(WINDOW_LB_RIGHTARROW | WINDOW_LB_LEFTARROW); + } +} + +itemDef_t *Menu_HitTest(menuDef_t *menu, float x, float y) { + int i; + for (i = 0; i < menu->itemCount; i++) { + if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) { + return menu->items[i]; + } + } + return NULL; +} + +void Item_SetMouseOver(itemDef_t *item, qboolean focus) { + if (item) { + if (focus) { + item->window.flags |= WINDOW_MOUSEOVER; + } else { + item->window.flags &= ~WINDOW_MOUSEOVER; + } + } +} + + +qboolean Item_OwnerDraw_HandleKey(itemDef_t *item, int key) { + if (item && DC->ownerDrawHandleKey) { + return DC->ownerDrawHandleKey(item->window.ownerDraw, item->window.ownerDrawFlags, &item->special, key); + } + return qfalse; +} + +qboolean Item_ListBox_HandleKey(itemDef_t *item, int key, qboolean down, qboolean force) { + listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; + int count = DC->feederCount(item->special); + int max, viewmax; + + if (force || (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS)) { + max = Item_ListBox_MaxScroll(item); + if (item->window.flags & WINDOW_HORIZONTAL) { + viewmax = (item->window.rect.w / listPtr->elementWidth); + if ( key == K_LEFTARROW || key == K_KP_LEFTARROW ) + { + if (!listPtr->notselectable) { + listPtr->cursorPos--; + if (listPtr->cursorPos < 0) { + listPtr->cursorPos = 0; + } + if (listPtr->cursorPos < listPtr->startPos) { + listPtr->startPos = listPtr->cursorPos; + } + if (listPtr->cursorPos >= listPtr->startPos + viewmax) { + listPtr->startPos = listPtr->cursorPos - viewmax + 1; + } + item->cursorPos = listPtr->cursorPos; + DC->feederSelection(item->special, item->cursorPos); + } + else { + listPtr->startPos--; + if (listPtr->startPos < 0) + listPtr->startPos = 0; + } + return qtrue; + } + if ( key == K_RIGHTARROW || key == K_KP_RIGHTARROW ) + { + if (!listPtr->notselectable) { + listPtr->cursorPos++; + if (listPtr->cursorPos < listPtr->startPos) { + listPtr->startPos = listPtr->cursorPos; + } + if (listPtr->cursorPos >= count) { + listPtr->cursorPos = count-1; + } + if (listPtr->cursorPos >= listPtr->startPos + viewmax) { + listPtr->startPos = listPtr->cursorPos - viewmax + 1; + } + item->cursorPos = listPtr->cursorPos; + DC->feederSelection(item->special, item->cursorPos); + } + else { + listPtr->startPos++; + if (listPtr->startPos >= count) + listPtr->startPos = count-1; + } + return qtrue; + } + } + else { + viewmax = (item->window.rect.h / listPtr->elementHeight); + if ( key == K_UPARROW || key == K_KP_UPARROW ) + { + if (!listPtr->notselectable) { + listPtr->cursorPos--; + if (listPtr->cursorPos < 0) { + listPtr->cursorPos = 0; + } + if (listPtr->cursorPos < listPtr->startPos) { + listPtr->startPos = listPtr->cursorPos; + } + if (listPtr->cursorPos >= listPtr->startPos + viewmax) { + listPtr->startPos = listPtr->cursorPos - viewmax + 1; + } + item->cursorPos = listPtr->cursorPos; + DC->feederSelection(item->special, item->cursorPos); + } + else { + listPtr->startPos--; + if (listPtr->startPos < 0) + listPtr->startPos = 0; + } + return qtrue; + } + if ( key == K_DOWNARROW || key == K_KP_DOWNARROW ) + { + if (!listPtr->notselectable) { + listPtr->cursorPos++; + if (listPtr->cursorPos < listPtr->startPos) { + listPtr->startPos = listPtr->cursorPos; + } + if (listPtr->cursorPos >= count) { + listPtr->cursorPos = count-1; + } + if (listPtr->cursorPos >= listPtr->startPos + viewmax) { + listPtr->startPos = listPtr->cursorPos - viewmax + 1; + } + item->cursorPos = listPtr->cursorPos; + DC->feederSelection(item->special, item->cursorPos); + } + else { + listPtr->startPos++; + if (listPtr->startPos > max) + listPtr->startPos = max; + } + return qtrue; + } + } + // mouse hit + if (key == K_MOUSE1 || key == K_MOUSE2) { + if (item->window.flags & WINDOW_LB_LEFTARROW) { + listPtr->startPos--; + if (listPtr->startPos < 0) { + listPtr->startPos = 0; + } + } else if (item->window.flags & WINDOW_LB_RIGHTARROW) { + // one down + listPtr->startPos++; + if (listPtr->startPos > max) { + listPtr->startPos = max; + } + } else if (item->window.flags & WINDOW_LB_PGUP) { + // page up + listPtr->startPos -= viewmax; + if (listPtr->startPos < 0) { + listPtr->startPos = 0; + } + } else if (item->window.flags & WINDOW_LB_PGDN) { + // page down + listPtr->startPos += viewmax; + if (listPtr->startPos > max) { + listPtr->startPos = max; + } + } else if (item->window.flags & WINDOW_LB_THUMB) { + // Display_SetCaptureItem(item); + } else { + // select an item + if (DC->realTime < lastListBoxClickTime && listPtr->doubleClick) { + Item_RunScript(item, listPtr->doubleClick); + } + lastListBoxClickTime = DC->realTime + DOUBLE_CLICK_DELAY; + if (item->cursorPos != listPtr->cursorPos) { + item->cursorPos = listPtr->cursorPos; + DC->feederSelection(item->special, item->cursorPos); + } + } + return qtrue; + } + + // Scroll wheel + if (key == K_MWHEELUP) { + listPtr->startPos--; + if (listPtr->startPos < 0) { + listPtr->startPos = 0; + } + return qtrue; + } + if (key == K_MWHEELDOWN) { + listPtr->startPos++; + if (listPtr->startPos > max) { + listPtr->startPos = max; + } + return qtrue; + } + + // Invoke the doubleClick handler when enter is pressed + if( key == K_ENTER ) + { + if( listPtr->doubleClick ) + Item_RunScript( item, listPtr->doubleClick ); + + return qtrue; + } + + if ( key == K_HOME || key == K_KP_HOME) { + // home + listPtr->startPos = 0; + return qtrue; + } + if ( key == K_END || key == K_KP_END) { + // end + listPtr->startPos = max; + return qtrue; + } + if (key == K_PGUP || key == K_KP_PGUP ) { + // page up + if (!listPtr->notselectable) { + listPtr->cursorPos -= viewmax; + if (listPtr->cursorPos < 0) { + listPtr->cursorPos = 0; + } + if (listPtr->cursorPos < listPtr->startPos) { + listPtr->startPos = listPtr->cursorPos; + } + if (listPtr->cursorPos >= listPtr->startPos + viewmax) { + listPtr->startPos = listPtr->cursorPos - viewmax + 1; + } + item->cursorPos = listPtr->cursorPos; + DC->feederSelection(item->special, item->cursorPos); + } + else { + listPtr->startPos -= viewmax; + if (listPtr->startPos < 0) { + listPtr->startPos = 0; + } + } + return qtrue; + } + if ( key == K_PGDN || key == K_KP_PGDN ) { + // page down + if (!listPtr->notselectable) { + listPtr->cursorPos += viewmax; + if (listPtr->cursorPos < listPtr->startPos) { + listPtr->startPos = listPtr->cursorPos; + } + if (listPtr->cursorPos >= count) { + listPtr->cursorPos = count-1; + } + if (listPtr->cursorPos >= listPtr->startPos + viewmax) { + listPtr->startPos = listPtr->cursorPos - viewmax + 1; + } + item->cursorPos = listPtr->cursorPos; + DC->feederSelection(item->special, item->cursorPos); + } + else { + listPtr->startPos += viewmax; + if (listPtr->startPos > max) { + listPtr->startPos = max; + } + } + return qtrue; + } + } + return qfalse; +} + +qboolean Item_YesNo_HandleKey(itemDef_t *item, int key) { + + if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS && item->cvar) { + if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) { + DC->setCVar(item->cvar, va("%i", !DC->getCVarValue(item->cvar))); + return qtrue; + } + } + + return qfalse; + +} + +int Item_Multi_CountSettings(itemDef_t *item) { + multiDef_t *multiPtr = (multiDef_t*)item->typeData; + if (multiPtr == NULL) { + return 0; + } + return multiPtr->count; +} + +int Item_Multi_FindCvarByValue(itemDef_t *item) { + char buff[1024]; + float value = 0; + int i; + multiDef_t *multiPtr = (multiDef_t*)item->typeData; + if (multiPtr) { + if (multiPtr->strDef) { + DC->getCVarString(item->cvar, buff, sizeof(buff)); + } else { + value = DC->getCVarValue(item->cvar); + } + for (i = 0; i < multiPtr->count; i++) { + if (multiPtr->strDef) { + if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) { + return i; + } + } else { + if (multiPtr->cvarValue[i] == value) { + return i; + } + } + } + } + return 0; +} + +const char *Item_Multi_Setting(itemDef_t *item) { + char buff[1024]; + float value = 0; + int i; + multiDef_t *multiPtr = (multiDef_t*)item->typeData; + if (multiPtr) { + if (multiPtr->strDef) { + DC->getCVarString(item->cvar, buff, sizeof(buff)); + } else { + value = DC->getCVarValue(item->cvar); + } + for (i = 0; i < multiPtr->count; i++) { + if (multiPtr->strDef) { + if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) { + return multiPtr->cvarList[i]; + } + } else { + if (multiPtr->cvarValue[i] == value) { + return multiPtr->cvarList[i]; + } + } + } + } + return ""; +} + +qboolean Item_Multi_HandleKey(itemDef_t *item, int key) { + multiDef_t *multiPtr = (multiDef_t*)item->typeData; + if (multiPtr) { + if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS && item->cvar) { + if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) { + int current = Item_Multi_FindCvarByValue(item) + 1; + int max = Item_Multi_CountSettings(item); + if ( current < 0 || current >= max ) { + current = 0; + } + if (multiPtr->strDef) { + DC->setCVar(item->cvar, multiPtr->cvarStr[current]); + } else { + float value = multiPtr->cvarValue[current]; + if (((float)((int) value)) == value) { + DC->setCVar(item->cvar, va("%i", (int) value )); + } + else { + DC->setCVar(item->cvar, va("%f", value )); + } + } + return qtrue; + } + } + } + return qfalse; +} + +qboolean Item_TextField_HandleKey(itemDef_t *item, int key) { + char buff[1024]; + int len; + itemDef_t *newItem = NULL; + editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData; + + if (item->cvar) { + + memset(buff, 0, sizeof(buff)); + DC->getCVarString(item->cvar, buff, sizeof(buff)); + len = strlen(buff); + if (editPtr->maxChars && len > editPtr->maxChars) { + len = editPtr->maxChars; + } + if ( key & K_CHAR_FLAG ) { + key &= ~K_CHAR_FLAG; + + + if (key == 'h' - 'a' + 1 ) { // ctrl-h is backspace + if ( item->cursorPos > 0 ) { + memmove( &buff[item->cursorPos - 1], &buff[item->cursorPos], len + 1 - item->cursorPos); + item->cursorPos--; + if (item->cursorPos < editPtr->paintOffset) { + editPtr->paintOffset--; + } + } + DC->setCVar(item->cvar, buff); + return qtrue; + } + + + // + // ignore any non printable chars + // + if ( key < 32 || !item->cvar) { + return qtrue; + } + + if (item->type == ITEM_TYPE_NUMERICFIELD) { + if (key < '0' || key > '9') { + return qfalse; + } + } + + if (!DC->getOverstrikeMode()) { + if (( len == MAX_EDITFIELD - 1 ) || (editPtr->maxChars && len >= editPtr->maxChars)) { + return qtrue; + } + memmove( &buff[item->cursorPos + 1], &buff[item->cursorPos], len + 1 - item->cursorPos ); + } else { + if (editPtr->maxChars && item->cursorPos >= editPtr->maxChars) { + return qtrue; + } + } + + buff[item->cursorPos] = key; + + DC->setCVar(item->cvar, buff); + + if (item->cursorPos < len + 1) { + item->cursorPos++; + if (editPtr->maxPaintChars && item->cursorPos > editPtr->maxPaintChars) { + editPtr->paintOffset++; + } + } + + } else { + + if ( key == K_DEL || key == K_KP_DEL ) { + if ( item->cursorPos < len ) { + memmove( buff + item->cursorPos, buff + item->cursorPos + 1, len - item->cursorPos); + DC->setCVar(item->cvar, buff); + } + return qtrue; + } + + if ( key == K_RIGHTARROW || key == K_KP_RIGHTARROW ) + { + if (editPtr->maxPaintChars && item->cursorPos >= editPtr->maxPaintChars && item->cursorPos < len) { + item->cursorPos++; + editPtr->paintOffset++; + return qtrue; + } + if (item->cursorPos < len) { + item->cursorPos++; + } + return qtrue; + } + + if ( key == K_LEFTARROW || key == K_KP_LEFTARROW ) + { + if ( item->cursorPos > 0 ) { + item->cursorPos--; + } + if (item->cursorPos < editPtr->paintOffset) { + editPtr->paintOffset--; + } + return qtrue; + } + + if ( key == K_HOME || key == K_KP_HOME) {// || ( tolower(key) == 'a' && trap_Key_IsDown( K_CTRL ) ) ) { + item->cursorPos = 0; + editPtr->paintOffset = 0; + return qtrue; + } + + if ( key == K_END || key == K_KP_END) {// ( tolower(key) == 'e' && trap_Key_IsDown( K_CTRL ) ) ) { + item->cursorPos = len; + if(item->cursorPos > editPtr->maxPaintChars) { + editPtr->paintOffset = len - editPtr->maxPaintChars; + } + return qtrue; + } + + if ( key == K_INS || key == K_KP_INS ) { + DC->setOverstrikeMode(!DC->getOverstrikeMode()); + return qtrue; + } + } + + if (key == K_TAB || key == K_DOWNARROW || key == K_KP_DOWNARROW) { + newItem = Menu_SetNextCursorItem(item->parent); + if (newItem && (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) { + g_editItem = newItem; + } + } + + if (key == K_UPARROW || key == K_KP_UPARROW) { + newItem = Menu_SetPrevCursorItem(item->parent); + if (newItem && (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) { + g_editItem = newItem; + } + } + + if ( key == K_ENTER || key == K_KP_ENTER || key == K_ESCAPE) { + return qfalse; + } + + return qtrue; + } + return qfalse; + +} + +static void Scroll_ListBox_AutoFunc(void *p) { + scrollInfo_t *si = (scrollInfo_t*)p; + if (DC->realTime > si->nextScrollTime) { + // need to scroll which is done by simulating a click to the item + // this is done a bit sideways as the autoscroll "knows" that the item is a listbox + // so it calls it directly + Item_ListBox_HandleKey(si->item, si->scrollKey, qtrue, qfalse); + si->nextScrollTime = DC->realTime + si->adjustValue; + } + + if (DC->realTime > si->nextAdjustTime) { + si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST; + if (si->adjustValue > SCROLL_TIME_FLOOR) { + si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET; + } + } +} + +static void Scroll_ListBox_ThumbFunc(void *p) { + scrollInfo_t *si = (scrollInfo_t*)p; + rectDef_t r; + int pos, max; + + listBoxDef_t *listPtr = (listBoxDef_t*)si->item->typeData; + if (si->item->window.flags & WINDOW_HORIZONTAL) { + if (DC->cursorx == si->xStart) { + return; + } + r.x = si->item->window.rect.x + SCROLLBAR_SIZE + 1; + r.y = si->item->window.rect.y + si->item->window.rect.h - SCROLLBAR_SIZE - 1; + r.h = SCROLLBAR_SIZE; + r.w = si->item->window.rect.w - (SCROLLBAR_SIZE*2) - 2; + max = Item_ListBox_MaxScroll(si->item); + // + pos = (DC->cursorx - r.x - SCROLLBAR_SIZE/2) * max / (r.w - SCROLLBAR_SIZE); + if (pos < 0) { + pos = 0; + } + else if (pos > max) { + pos = max; + } + listPtr->startPos = pos; + si->xStart = DC->cursorx; + } + else if (DC->cursory != si->yStart) { + + r.x = si->item->window.rect.x + si->item->window.rect.w - SCROLLBAR_SIZE - 1; + r.y = si->item->window.rect.y + SCROLLBAR_SIZE + 1; + r.h = si->item->window.rect.h - (SCROLLBAR_SIZE*2) - 2; + r.w = SCROLLBAR_SIZE; + max = Item_ListBox_MaxScroll(si->item); + // + pos = (DC->cursory - r.y - SCROLLBAR_SIZE/2) * max / (r.h - SCROLLBAR_SIZE); + if (pos < 0) { + pos = 0; + } + else if (pos > max) { + pos = max; + } + listPtr->startPos = pos; + si->yStart = DC->cursory; + } + + if (DC->realTime > si->nextScrollTime) { + // need to scroll which is done by simulating a click to the item + // this is done a bit sideways as the autoscroll "knows" that the item is a listbox + // so it calls it directly + Item_ListBox_HandleKey(si->item, si->scrollKey, qtrue, qfalse); + si->nextScrollTime = DC->realTime + si->adjustValue; + } + + if (DC->realTime > si->nextAdjustTime) { + si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST; + if (si->adjustValue > SCROLL_TIME_FLOOR) { + si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET; + } + } +} + +static void Scroll_Slider_ThumbFunc(void *p) { + float x, value, cursorx; + scrollInfo_t *si = (scrollInfo_t*)p; + editFieldDef_t *editDef = si->item->typeData; + + if (si->item->text) { + x = si->item->textRect.x + si->item->textRect.w + 8; + } else { + x = si->item->window.rect.x; + } + + cursorx = DC->cursorx; + + if (cursorx < x) { + cursorx = x; + } else if (cursorx > x + SLIDER_WIDTH) { + cursorx = x + SLIDER_WIDTH; + } + value = cursorx - x; + value /= SLIDER_WIDTH; + value *= (editDef->maxVal - editDef->minVal); + value += editDef->minVal; + DC->setCVar(si->item->cvar, va("%f", value)); +} + +void Item_StartCapture(itemDef_t *item, int key) { + int flags; + switch (item->type) { + case ITEM_TYPE_EDITFIELD: + case ITEM_TYPE_NUMERICFIELD: + + case ITEM_TYPE_LISTBOX: + { + flags = Item_ListBox_OverLB(item, DC->cursorx, DC->cursory); + if (flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW)) { + scrollInfo.nextScrollTime = DC->realTime + SCROLL_TIME_START; + scrollInfo.nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST; + scrollInfo.adjustValue = SCROLL_TIME_START; + scrollInfo.scrollKey = key; + scrollInfo.scrollDir = (flags & WINDOW_LB_LEFTARROW) ? qtrue : qfalse; + scrollInfo.item = item; + captureData = &scrollInfo; + captureFunc = &Scroll_ListBox_AutoFunc; + itemCapture = item; + } else if (flags & WINDOW_LB_THUMB) { + scrollInfo.scrollKey = key; + scrollInfo.item = item; + scrollInfo.xStart = DC->cursorx; + scrollInfo.yStart = DC->cursory; + captureData = &scrollInfo; + captureFunc = &Scroll_ListBox_ThumbFunc; + itemCapture = item; + } + break; + } + case ITEM_TYPE_SLIDER: + { + flags = Item_Slider_OverSlider(item, DC->cursorx, DC->cursory); + if (flags & WINDOW_LB_THUMB) { + scrollInfo.scrollKey = key; + scrollInfo.item = item; + scrollInfo.xStart = DC->cursorx; + scrollInfo.yStart = DC->cursory; + captureData = &scrollInfo; + captureFunc = &Scroll_Slider_ThumbFunc; + itemCapture = item; + } + break; + } + } +} + +void Item_StopCapture(itemDef_t *item) { + +} + +qboolean Item_Slider_HandleKey(itemDef_t *item, int key, qboolean down) { + float x, value, width, work; + + if (item->window.flags & WINDOW_HASFOCUS && item->cvar && Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) { + if (key == K_MOUSE1 || key == K_ENTER || key == K_MOUSE2 || key == K_MOUSE3) { + editFieldDef_t *editDef = item->typeData; + if (editDef) { + rectDef_t testRect; + width = SLIDER_WIDTH; + if (item->text) { + x = item->textRect.x + item->textRect.w + 8; + } else { + x = item->window.rect.x; + } + + testRect = item->window.rect; + testRect.x = x; + value = (float)SLIDER_THUMB_WIDTH / 2; + testRect.x -= value; + testRect.w = (SLIDER_WIDTH + (float)SLIDER_THUMB_WIDTH / 2); + if (Rect_ContainsPoint(&testRect, DC->cursorx, DC->cursory)) { + work = DC->cursorx - x; + value = work / width; + value *= (editDef->maxVal - editDef->minVal); + // vm fuckage + // value = (((float)(DC->cursorx - x)/ SLIDER_WIDTH) * (editDef->maxVal - editDef->minVal)); + value += editDef->minVal; + DC->setCVar(item->cvar, va("%f", value)); + return qtrue; + } + } + } + } + return qfalse; +} + + +qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) { + + if (itemCapture) { + Item_StopCapture(itemCapture); + itemCapture = NULL; + captureFunc = voidFunction; + captureData = NULL; + } else { + // bk001206 - parentheses + if ( down && ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3 ) ) { + Item_StartCapture(item, key); + } + } + + if (!down) { + return qfalse; + } + + switch (item->type) { + case ITEM_TYPE_BUTTON: + return qfalse; + break; + case ITEM_TYPE_RADIOBUTTON: + return qfalse; + break; + case ITEM_TYPE_CHECKBOX: + return qfalse; + break; + case ITEM_TYPE_EDITFIELD: + case ITEM_TYPE_NUMERICFIELD: + //return Item_TextField_HandleKey(item, key); + return qfalse; + break; + case ITEM_TYPE_COMBO: + return qfalse; + break; + case ITEM_TYPE_LISTBOX: + return Item_ListBox_HandleKey(item, key, down, qfalse); + break; + case ITEM_TYPE_YESNO: + return Item_YesNo_HandleKey(item, key); + break; + case ITEM_TYPE_MULTI: + return Item_Multi_HandleKey(item, key); + break; + case ITEM_TYPE_OWNERDRAW: + return Item_OwnerDraw_HandleKey(item, key); + break; + case ITEM_TYPE_BIND: + return Item_Bind_HandleKey(item, key, down); + break; + case ITEM_TYPE_SLIDER: + return Item_Slider_HandleKey(item, key, down); + break; + //case ITEM_TYPE_IMAGE: + // Item_Image_Paint(item); + // break; + default: + return qfalse; + break; + } + + //return qfalse; +} + +void Item_Action(itemDef_t *item) { + if (item) { + Item_RunScript(item, item->action); + } +} + +itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu) { + qboolean wrapped = qfalse; + int oldCursor = menu->cursorItem; + + if (menu->cursorItem < 0) { + menu->cursorItem = menu->itemCount-1; + wrapped = qtrue; + } + + while (menu->cursorItem > -1) { + + menu->cursorItem--; + if (menu->cursorItem < 0 && !wrapped) { + wrapped = qtrue; + menu->cursorItem = menu->itemCount -1; + } + + if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) { + Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1); + return menu->items[menu->cursorItem]; + } + } + menu->cursorItem = oldCursor; + return NULL; + +} + +itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu) { + + qboolean wrapped = qfalse; + int oldCursor = menu->cursorItem; + + + if (menu->cursorItem == -1) { + menu->cursorItem = 0; + wrapped = qtrue; + } + + while (menu->cursorItem < menu->itemCount) { + + menu->cursorItem++; + if (menu->cursorItem >= menu->itemCount && !wrapped) { + wrapped = qtrue; + menu->cursorItem = 0; + } + if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) { + Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1); + return menu->items[menu->cursorItem]; + } + + } + + menu->cursorItem = oldCursor; + return NULL; +} + +static void Window_CloseCinematic(windowDef_t *window) { + if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) { + DC->stopCinematic(window->cinematic); + window->cinematic = -1; + } +} + +static void Menu_CloseCinematics(menuDef_t *menu) { + if (menu) { + int i; + Window_CloseCinematic(&menu->window); + for (i = 0; i < menu->itemCount; i++) { + Window_CloseCinematic(&menu->items[i]->window); + if (menu->items[i]->type == ITEM_TYPE_OWNERDRAW) { + DC->stopCinematic(0-menu->items[i]->window.ownerDraw); + } + } + } +} + +static void Display_CloseCinematics( void ) { + int i; + for (i = 0; i < menuCount; i++) { + Menu_CloseCinematics(&Menus[i]); + } +} + +void Menus_Activate(menuDef_t *menu) { + menu->window.flags |= (WINDOW_HASFOCUS | WINDOW_VISIBLE); + if (menu->onOpen) { + itemDef_t item; + item.parent = menu; + Item_RunScript(&item, menu->onOpen); + } + + if (menu->soundName && *menu->soundName) { +// DC->stopBackgroundTrack(); // you don't want to do this since it will reset s_rawend + DC->startBackgroundTrack(menu->soundName, menu->soundName); + } + + Display_CloseCinematics(); + +} + +int Display_VisibleMenuCount( void ) { + int i, count; + count = 0; + for (i = 0; i < menuCount; i++) { + if (Menus[i].window.flags & (WINDOW_FORCED | WINDOW_VISIBLE)) { + count++; + } + } + return count; +} + +void Menus_HandleOOBClick(menuDef_t *menu, int key, qboolean down) { + if (menu) { + int i; + // basically the behaviour we are looking for is if there are windows in the stack.. see if + // the cursor is within any of them.. if not close them otherwise activate them and pass the + // key on.. force a mouse move to activate focus and script stuff + if (down && menu->window.flags & WINDOW_OOB_CLICK) { + Menu_RunCloseScript(menu); + menu->window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE); + } + + for (i = 0; i < menuCount; i++) { + if (Menu_OverActiveItem(&Menus[i], DC->cursorx, DC->cursory)) { + Menu_RunCloseScript(menu); + menu->window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE); + Menus_Activate(&Menus[i]); + Menu_HandleMouseMove(&Menus[i], DC->cursorx, DC->cursory); + Menu_HandleKey(&Menus[i], key, down); + } + } + + if (Display_VisibleMenuCount() == 0) { + if (DC->Pause) { + DC->Pause(qfalse); + } + } + Display_CloseCinematics(); + } +} + +static rectDef_t *Item_CorrectedTextRect(itemDef_t *item) { + static rectDef_t rect; + memset(&rect, 0, sizeof(rectDef_t)); + if (item) { + rect = item->textRect; + if (rect.w) { + rect.y -= rect.h; + } + } + return ▭ +} + +void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) { + int i; + itemDef_t *item = NULL; + qboolean inHandler = qfalse; + + if (inHandler) { + return; + } + + inHandler = qtrue; + if (g_waitingForKey && down) { + Item_Bind_HandleKey(g_bindItem, key, down); + inHandler = qfalse; + return; + } + + if (g_editingField && down) { + if (!Item_TextField_HandleKey(g_editItem, key)) { + g_editingField = qfalse; + g_editItem = NULL; + inHandler = qfalse; + return; + } else if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3) { + g_editingField = qfalse; + g_editItem = NULL; + Display_MouseMove(NULL, DC->cursorx, DC->cursory); + } else if (key == K_TAB || key == K_UPARROW || key == K_DOWNARROW) { + return; + } + } + + if (menu == NULL) { + inHandler = qfalse; + return; + } + + // see if the mouse is within the window bounds and if so is this a mouse click + if (down && !(menu->window.flags & WINDOW_POPUP) && !Rect_ContainsPoint(&menu->window.rect, DC->cursorx, DC->cursory)) { + static qboolean inHandleKey = qfalse; + // bk001206 - parentheses + if (!inHandleKey && ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3 ) ) { + inHandleKey = qtrue; + Menus_HandleOOBClick(menu, key, down); + inHandleKey = qfalse; + inHandler = qfalse; + return; + } + } + + // get the item with focus + for (i = 0; i < menu->itemCount; i++) { + if (menu->items[i]->window.flags & WINDOW_HASFOCUS) { + item = menu->items[i]; + } + } + + if (item != NULL) { + if (Item_HandleKey(item, key, down)) { + Item_Action(item); + inHandler = qfalse; + return; + } + } + + if (!down) { + inHandler = qfalse; + return; + } + + // default handling + switch ( key ) { + + case K_F11: + if (DC->getCVarValue("developer")) { + debugMode ^= 1; + } + break; + + case K_F12: + if (DC->getCVarValue("developer")) { + DC->executeText(EXEC_APPEND, "screenshot\n"); + } + break; + case K_KP_UPARROW: + case K_UPARROW: + Menu_SetPrevCursorItem(menu); + break; + + case K_ESCAPE: + if (!g_waitingForKey && menu->onESC) { + itemDef_t it; + it.parent = menu; + Item_RunScript(&it, menu->onESC); + } + break; + case K_TAB: + case K_KP_DOWNARROW: + case K_DOWNARROW: + Menu_SetNextCursorItem(menu); + break; + + case K_MOUSE1: + case K_MOUSE2: + if (item) { + if (item->type == ITEM_TYPE_TEXT) { + if (Rect_ContainsPoint(Item_CorrectedTextRect(item), DC->cursorx, DC->cursory)) { + Item_Action(item); + } + } else if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD) { + if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) { + item->cursorPos = 0; + g_editingField = qtrue; + g_editItem = item; + DC->setOverstrikeMode(qtrue); + } + } else { + if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) { + Item_Action(item); + } + } + } + break; + + case K_JOY1: + case K_JOY2: + case K_JOY3: + case K_JOY4: + case K_AUX1: + case K_AUX2: + case K_AUX3: + case K_AUX4: + case K_AUX5: + case K_AUX6: + case K_AUX7: + case K_AUX8: + case K_AUX9: + case K_AUX10: + case K_AUX11: + case K_AUX12: + case K_AUX13: + case K_AUX14: + case K_AUX15: + case K_AUX16: + break; + case K_KP_ENTER: + case K_ENTER: + if (item) { + if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD) { + item->cursorPos = 0; + g_editingField = qtrue; + g_editItem = item; + DC->setOverstrikeMode(qtrue); + } else { + Item_Action(item); + } + } + break; + } + inHandler = qfalse; +} + +void ToWindowCoords(float *x, float *y, windowDef_t *window) { + if (window->border != 0) { + *x += window->borderSize; + *y += window->borderSize; + } + *x += window->rect.x; + *y += window->rect.y; +} + +void Rect_ToWindowCoords(rectDef_t *rect, windowDef_t *window) { + ToWindowCoords(&rect->x, &rect->y, window); +} + +void Item_SetTextExtents(itemDef_t *item, int *width, int *height, const char *text) { + const char *textPtr = (text) ? text : item->text; + + if (textPtr == NULL ) { + return; + } + + *width = item->textRect.w; + *height = item->textRect.h; + + // keeps us from computing the widths and heights more than once + if (*width == 0 || (item->type == ITEM_TYPE_OWNERDRAW && item->textalignment == ITEM_ALIGN_CENTER)) { + int originalWidth = DC->textWidth(item->text, item->textscale, 0); + + if (item->type == ITEM_TYPE_OWNERDRAW && (item->textalignment == ITEM_ALIGN_CENTER || item->textalignment == ITEM_ALIGN_RIGHT)) { + originalWidth += DC->ownerDrawWidth(item->window.ownerDraw, item->textscale); + } else if (item->type == ITEM_TYPE_EDITFIELD && item->textalignment == ITEM_ALIGN_CENTER && item->cvar) { + char buff[256]; + DC->getCVarString(item->cvar, buff, 256); + originalWidth += DC->textWidth(buff, item->textscale, 0); + } + + *width = DC->textWidth(textPtr, item->textscale, 0); + *height = DC->textHeight(textPtr, item->textscale, 0); + item->textRect.w = *width; + item->textRect.h = *height; + item->textRect.x = item->textalignx; + item->textRect.y = item->textaligny; + if (item->textalignment == ITEM_ALIGN_RIGHT) { + item->textRect.x = item->textalignx - originalWidth; + } else if (item->textalignment == ITEM_ALIGN_CENTER) { + item->textRect.x = item->textalignx - originalWidth / 2; + } + + ToWindowCoords(&item->textRect.x, &item->textRect.y, &item->window); + } +} + +void Item_TextColor(itemDef_t *item, vec4_t *newColor) { + vec4_t lowLight; + menuDef_t *parent = (menuDef_t*)item->parent; + + Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount); + + if (item->window.flags & WINDOW_HASFOCUS) { +/* lowLight[0] = 0.8 * parent->focusColor[0]; + lowLight[1] = 0.8 * parent->focusColor[1]; + lowLight[2] = 0.8 * parent->focusColor[2]; + lowLight[3] = 0.8 * parent->focusColor[3]; + LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ + //TA: + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + } else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) { + lowLight[0] = 0.8 * item->window.foreColor[0]; + lowLight[1] = 0.8 * item->window.foreColor[1]; + lowLight[2] = 0.8 * item->window.foreColor[2]; + lowLight[3] = 0.8 * item->window.foreColor[3]; + LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); + } else { + memcpy(newColor, &item->window.foreColor, sizeof(vec4_t)); + // items can be enabled and disabled based on cvars + } + + if (item->enableCvar != NULL && *item->enableCvar && item->cvarTest != NULL && *item->cvarTest) { + if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) { + memcpy(newColor, &parent->disableColor, sizeof(vec4_t)); + } + } +} + +int Item_Text_AutoWrapped_Lines( itemDef_t *item ) +{ + char text[ 1024 ]; + const char *p, *textPtr, *newLinePtr; + char buff[ 1024 ]; + int len, textWidth, newLine; + int lines = 0; + + textWidth = 0; + newLinePtr = NULL; + + if( item->text == NULL ) + { + if( item->cvar == NULL ) + return 0; + else + { + DC->getCVarString( item->cvar, text, sizeof( text ) ); + textPtr = text; + } + } + else + textPtr = item->text; + + if( *textPtr == '\0' ) + return 0; + + len = 0; + buff[ 0 ] = '\0'; + newLine = 0; + p = textPtr; + + while( p ) + { + textWidth = DC->textWidth( buff, item->textscale, 0 ); + + if( *p == ' ' || *p == '\t' || *p == '\n' || *p == '\0' ) + { + newLine = len; + newLinePtr = p + 1; + } + + //TA: forceably split lines that are too long (where normal splitage has failed) + if( textWidth > item->window.rect.w && newLine == 0 && *p != '\n' ) + { + newLine = len; + newLinePtr = p; + } + + if( ( newLine && textWidth > item->window.rect.w ) || *p == '\n' || *p == '\0' ) + { + if( len ) + buff[ newLine ] = '\0'; + + if( !( *p == '\n' && !*( p + 1 ) ) ) + lines++; + + if( *p == '\0' ) + break; + + // + p = newLinePtr; + len = 0; + newLine = 0; + + continue; + } + + buff[ len++ ] = *p++; + buff[ len ] = '\0'; + } + + return lines; +} + +#define MAX_AUTOWRAP_CACHE 16 +#define MAX_AUTOWRAP_LINES 32 +#define MAX_AUTOWRAP_TEXT 512 + +typedef struct +{ + //this is used purely for checking for cache hits + char text[ MAX_AUTOWRAP_TEXT * MAX_AUTOWRAP_LINES ]; + rectDef_t rect; + int textWidth, textHeight; + char lines[ MAX_AUTOWRAP_LINES ][ MAX_AUTOWRAP_TEXT ]; + int lineOffsets[ MAX_AUTOWRAP_LINES ][ 2 ]; + int numLines; +} autoWrapCache_t; + +static int cacheIndex = 0; +static autoWrapCache_t awc[ MAX_AUTOWRAP_CACHE ]; + +static int checkCache( const char *text, rectDef_t *rect, int width, int height ) +{ + int i; + + for( i = 0; i < MAX_AUTOWRAP_CACHE; i++ ) + { + if( Q_stricmp( text, awc[ i ].text ) ) + continue; + + if( rect->x != awc[ i ].rect.x || + rect->y != awc[ i ].rect.y || + rect->w != awc[ i ].rect.w || + rect->h != awc[ i ].rect.h ) + continue; + + if( awc[ i ].textWidth != width || awc[ i ].textHeight != height ) + continue; + + //this is a match + return i; + } + + //no match - autowrap isn't cached + return -1; +} + +void Item_Text_AutoWrapped_Paint( itemDef_t *item ) +{ + char text[ 1024 ]; + const char *p, *textPtr, *newLinePtr; + char buff[ 1024 ]; + char lastCMod[ 2 ] = { 0, 0 }; + qboolean forwardColor = qfalse; + int width, height, len, textWidth, newLine, newLineWidth; + int skipLines, totalLines, lineNum = 0; + float y, totalY, diffY; + vec4_t color; + int cache, i; + + textWidth = 0; + newLinePtr = NULL; + + if( item->text == NULL ) + { + if( item->cvar == NULL ) + return; + else + { + DC->getCVarString( item->cvar, text, sizeof( text ) ); + textPtr = text; + } + } + else + textPtr = item->text; + + if( *textPtr == '\0' ) + return; + + Item_TextColor( item, &color ); + Item_SetTextExtents( item, &width, &height, textPtr ); + + //check if this block is cached + cache = checkCache( textPtr, &item->window.rect, width, height ); + if( cache >= 0 ) + { + lineNum = awc[ cache ].numLines; + + for( i = 0; i < lineNum; i++ ) + { + item->textRect.x = awc[ cache ].lineOffsets[ i ][ 0 ]; + item->textRect.y = awc[ cache ].lineOffsets[ i ][ 1 ]; + + DC->drawText( item->textRect.x, item->textRect.y, item->textscale, color, + awc[ cache ].lines[ i ], 0, 0, item->textStyle ); + } + } + else + { + y = item->textaligny; + len = 0; + buff[ 0 ] = '\0'; + newLine = 0; + newLineWidth = 0; + p = textPtr; + + totalLines = Item_Text_AutoWrapped_Lines( item ); + + totalY = totalLines * ( height + 5 ); + diffY = totalY - item->window.rect.h; + + if( diffY > 0.0f ) + skipLines = (int)( diffY / ( (float)height + 5.0f ) ); + else + skipLines = 0; + + //set up a cache entry + strcpy( awc[ cacheIndex ].text, textPtr ); + awc[ cacheIndex ].rect.x = item->window.rect.x; + awc[ cacheIndex ].rect.y = item->window.rect.y; + awc[ cacheIndex ].rect.w = item->window.rect.w; + awc[ cacheIndex ].rect.h = item->window.rect.h; + awc[ cacheIndex ].textWidth = width; + awc[ cacheIndex ].textHeight = height; + + while( p ) + { + textWidth = DC->textWidth( buff, item->textscale, 0 ); + + if( *p == '^' ) + { + lastCMod[ 0 ] = p[ 0 ]; + lastCMod[ 1 ] = p[ 1 ]; + } + + if( *p == ' ' || *p == '\t' || *p == '\n' || *p == '\0' ) + { + newLine = len; + newLinePtr = p+1; + newLineWidth = textWidth; + + if( *p == '\n' ) //don't forward colours past deilberate \n's + lastCMod[ 0 ] = lastCMod[ 1 ] = 0; + else + forwardColor = qtrue; + } + + //TA: forceably split lines that are too long (where normal splitage has failed) + if( textWidth > item->window.rect.w && newLine == 0 && *p != '\n' ) + { + newLine = len; + newLinePtr = p; + newLineWidth = textWidth; + + forwardColor = qtrue; + } + + if( ( newLine && textWidth > item->window.rect.w ) || *p == '\n' || *p == '\0' ) + { + if( len ) + { + if( item->textalignment == ITEM_ALIGN_LEFT ) + item->textRect.x = item->textalignx; + else if( item->textalignment == ITEM_ALIGN_RIGHT ) + item->textRect.x = item->textalignx - newLineWidth; + else if( item->textalignment == ITEM_ALIGN_CENTER ) + item->textRect.x = item->textalignx - newLineWidth / 2; + + item->textRect.y = y; + ToWindowCoords( &item->textRect.x, &item->textRect.y, &item->window ); + // + buff[ newLine ] = '\0'; + + if( !skipLines ) + { + DC->drawText( item->textRect.x, item->textRect.y, item->textscale, color, buff, 0, 0, item->textStyle ); + + strcpy( awc[ cacheIndex ].lines[ lineNum ], buff ); + awc[ cacheIndex ].lineOffsets[ lineNum ][ 0 ] = item->textRect.x; + awc[ cacheIndex ].lineOffsets[ lineNum ][ 1 ] = item->textRect.y; + + lineNum++; + } + } + if( *p == '\0' ) + break; + + // + if( !skipLines ) + y += height + 5; + + if( skipLines ) + skipLines--; + + p = newLinePtr; + len = 0; + newLine = 0; + newLineWidth = 0; + + if( forwardColor && lastCMod[ 0 ] != 0 ) + { + buff[ len++ ] = lastCMod[ 0 ]; + buff[ len++ ] = lastCMod[ 1 ]; + buff[ len ] = '\0'; + + forwardColor = qfalse; + } + + continue; + } + + buff[ len++ ] = *p++; + buff[ len ] = '\0'; + } + + //mark the end of the lines list + awc[ cacheIndex ].numLines = lineNum; + + //increment cacheIndex + cacheIndex = ( cacheIndex + 1 ) % MAX_AUTOWRAP_CACHE; + } +} + +void Item_Text_Wrapped_Paint(itemDef_t *item) { + char text[1024]; + const char *p, *start, *textPtr; + char buff[1024]; + int width, height; + float x, y; + vec4_t color; + + // now paint the text and/or any optional images + // default to left + + if (item->text == NULL) { + if (item->cvar == NULL) { + return; + } + else { + DC->getCVarString(item->cvar, text, sizeof(text)); + textPtr = text; + } + } + else { + textPtr = item->text; + } + if (*textPtr == '\0') { + return; + } + + Item_TextColor(item, &color); + Item_SetTextExtents(item, &width, &height, textPtr); + + x = item->textRect.x; + y = item->textRect.y; + start = textPtr; + p = strchr(textPtr, '\r'); + while (p && *p) { + strncpy(buff, start, p-start+1); + buff[p-start] = '\0'; + DC->drawText(x, y, item->textscale, color, buff, 0, 0, item->textStyle); + y += height + 5; + start += p - start + 1; + p = strchr(p+1, '\r'); + } + DC->drawText(x, y, item->textscale, color, start, 0, 0, item->textStyle); +} + +void Item_Text_Paint(itemDef_t *item) { + char text[1024]; + const char *textPtr; + int height, width; + vec4_t color; + + if (item->window.flags & WINDOW_WRAPPED) { + Item_Text_Wrapped_Paint(item); + return; + } + if (item->window.flags & WINDOW_AUTOWRAPPED) { + Item_Text_AutoWrapped_Paint(item); + return; + } + + if (item->text == NULL) { + if (item->cvar == NULL) { + return; + } + else { + DC->getCVarString(item->cvar, text, sizeof(text)); + textPtr = text; + } + } + else { + textPtr = item->text; + } + + // this needs to go here as it sets extents for cvar types as well + Item_SetTextExtents(item, &width, &height, textPtr); + + if (*textPtr == '\0') { + return; + } + + + Item_TextColor(item, &color); + + //FIXME: this is a fucking mess +/* + adjust = 0; + if (item->textStyle == ITEM_TEXTSTYLE_OUTLINED || item->textStyle == ITEM_TEXTSTYLE_OUTLINESHADOWED) { + adjust = 0.5; + } + + if (item->textStyle == ITEM_TEXTSTYLE_SHADOWED || item->textStyle == ITEM_TEXTSTYLE_OUTLINESHADOWED) { + Fade(&item->window.flags, &DC->Assets.shadowColor[3], DC->Assets.fadeClamp, &item->window.nextTime, DC->Assets.fadeCycle, qfalse); + DC->drawText(item->textRect.x + DC->Assets.shadowX, item->textRect.y + DC->Assets.shadowY, item->textscale, DC->Assets.shadowColor, textPtr, adjust); + } +*/ + + +// if (item->textStyle == ITEM_TEXTSTYLE_OUTLINED || item->textStyle == ITEM_TEXTSTYLE_OUTLINESHADOWED) { +// Fade(&item->window.flags, &item->window.outlineColor[3], DC->Assets.fadeClamp, &item->window.nextTime, DC->Assets.fadeCycle, qfalse); +// /* +// Text_Paint(item->textRect.x-1, item->textRect.y-1, item->textscale, item->window.foreColor, textPtr, adjust); +// Text_Paint(item->textRect.x, item->textRect.y-1, item->textscale, item->window.foreColor, textPtr, adjust); +// Text_Paint(item->textRect.x+1, item->textRect.y-1, item->textscale, item->window.foreColor, textPtr, adjust); +// Text_Paint(item->textRect.x-1, item->textRect.y, item->textscale, item->window.foreColor, textPtr, adjust); +// Text_Paint(item->textRect.x+1, item->textRect.y, item->textscale, item->window.foreColor, textPtr, adjust); +// Text_Paint(item->textRect.x-1, item->textRect.y+1, item->textscale, item->window.foreColor, textPtr, adjust); +// Text_Paint(item->textRect.x, item->textRect.y+1, item->textscale, item->window.foreColor, textPtr, adjust); +// Text_Paint(item->textRect.x+1, item->textRect.y+1, item->textscale, item->window.foreColor, textPtr, adjust); +// */ +// DC->drawText(item->textRect.x - 1, item->textRect.y + 1, item->textscale * 1.02, item->window.outlineColor, textPtr, adjust); +// } + + DC->drawText(item->textRect.x, item->textRect.y, item->textscale, color, textPtr, 0, 0, item->textStyle); +} + + + +//float trap_Cvar_VariableValue( const char *var_name ); +//void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ); + +void Item_TextField_Paint(itemDef_t *item) { + char buff[1024]; + vec4_t newColor; + int offset; + menuDef_t *parent = (menuDef_t*)item->parent; + editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData; + + Item_Text_Paint(item); + + buff[0] = '\0'; + + if (item->cvar) { + DC->getCVarString(item->cvar, buff, sizeof(buff)); + } + + parent = (menuDef_t*)item->parent; + + if (item->window.flags & WINDOW_HASFOCUS) { +/* lowLight[0] = 0.8 * parent->focusColor[0]; + lowLight[1] = 0.8 * parent->focusColor[1]; + lowLight[2] = 0.8 * parent->focusColor[2]; + lowLight[3] = 0.8 * parent->focusColor[3]; + LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ + //TA: + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + } else { + memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); + } + + offset = (item->text && *item->text) ? 8 : 0; + if (item->window.flags & WINDOW_HASFOCUS && g_editingField) { + char cursor = DC->getOverstrikeMode() ? '_' : '|'; + DC->drawTextWithCursor(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, buff + editPtr->paintOffset, item->cursorPos - editPtr->paintOffset , cursor, editPtr->maxPaintChars, item->textStyle); + } else { + DC->drawText(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, buff + editPtr->paintOffset, 0, editPtr->maxPaintChars, item->textStyle); + } + +} + +void Item_YesNo_Paint(itemDef_t *item) { + vec4_t newColor; + float value; + menuDef_t *parent = (menuDef_t*)item->parent; + + value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0; + + if (item->window.flags & WINDOW_HASFOCUS) { +/* lowLight[0] = 0.8 * parent->focusColor[0]; + lowLight[1] = 0.8 * parent->focusColor[1]; + lowLight[2] = 0.8 * parent->focusColor[2]; + lowLight[3] = 0.8 * parent->focusColor[3]; + LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ + //TA: + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + } else { + memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); + } + + if (item->text) { + Item_Text_Paint(item); + DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, (value != 0) ? "Yes" : "No", 0, 0, item->textStyle); + } else { + DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, (value != 0) ? "Yes" : "No", 0, 0, item->textStyle); + } +} + +void Item_Multi_Paint(itemDef_t *item) { + vec4_t newColor; + const char *text = ""; + menuDef_t *parent = (menuDef_t*)item->parent; + + if (item->window.flags & WINDOW_HASFOCUS) { +/* lowLight[0] = 0.8 * parent->focusColor[0]; + lowLight[1] = 0.8 * parent->focusColor[1]; + lowLight[2] = 0.8 * parent->focusColor[2]; + lowLight[3] = 0.8 * parent->focusColor[3]; + LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ + //TA: + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + } else { + memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); + } + + text = Item_Multi_Setting(item); + + if (item->text) { + Item_Text_Paint(item); + DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle); + } else { + DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle); + } +} + + +typedef struct { + char *command; + int id; + int defaultbind1; + int defaultbind2; + int bind1; + int bind2; +} bind_t; + +typedef struct +{ + char* name; + float defaultvalue; + float value; +} configcvar_t; + + +static bind_t g_bindings[] = +{ + { "+scores", K_TAB, -1, -1, -1 }, + { "+button2", K_ENTER, -1, -1, -1 }, + { "+speed", K_SHIFT, -1, -1, -1 }, + { "boost", 'x', -1, -1, -1 }, //TA: human sprinting + { "+forward", K_UPARROW, -1, -1, -1 }, + { "+back", K_DOWNARROW, -1, -1, -1 }, + { "+moveleft", ',', -1, -1, -1 }, + { "+moveright", '.', -1, -1, -1 }, + { "+moveup", K_SPACE, -1, -1, -1 }, + { "+movedown", 'c', -1, -1, -1 }, + { "+left", K_LEFTARROW, -1, -1, -1 }, + { "+right", K_RIGHTARROW, -1, -1, -1 }, + { "+strafe", K_ALT, -1, -1, -1 }, + { "+lookup", K_PGDN, -1, -1, -1 }, + { "+lookdown", K_DEL, -1, -1, -1 }, + { "+mlook", '/', -1, -1, -1 }, + { "centerview", K_END, -1, -1, -1 }, + { "+zoom", -1, -1, -1, -1 }, + { "weapon 1", '1', -1, -1, -1 }, + { "weapon 2", '2', -1, -1, -1 }, + { "weapon 3", '3', -1, -1, -1 }, + { "weapon 4", '4', -1, -1, -1 }, + { "weapon 5", '5', -1, -1, -1 }, + { "weapon 6", '6', -1, -1, -1 }, + { "weapon 7", '7', -1, -1, -1 }, + { "weapon 8", '8', -1, -1, -1 }, + { "weapon 9", '9', -1, -1, -1 }, + { "weapon 10", '0', -1, -1, -1 }, + { "weapon 11", -1, -1, -1, -1 }, + { "weapon 12", -1, -1, -1, -1 }, + { "weapon 13", -1, -1, -1, -1 }, + { "+attack", K_MOUSE1, -1, -1, -1 }, + { "+button5", K_MOUSE2, -1, -1, -1 }, //TA: secondary attack + { "reload", 'r', -1, -1, -1 }, //TA: reload + { "buy ammo", 'b', -1, -1, -1 }, //TA: buy ammo + { "itemact medkit", 'm', -1, -1, -1 }, //TA: use medkit + { "+button7", 'q', -1, -1, -1 }, //TA: buildable use + { "deconstruct", 'e', -1, -1, -1 }, //TA: buildable destroy + { "weapprev", '[', -1, -1, -1 }, + { "weapnext", ']', -1, -1, -1 }, + { "+button3", K_MOUSE3, -1, -1, -1 }, + { "+button4", K_MOUSE4, -1, -1, -1 }, + { "vote yes", K_F1, -1, -1, -1 }, + { "vote no", K_F2, -1, -1, -1 }, + { "teamvote yes", K_F3, -1, -1, -1 }, + { "teamvote no", K_F4, -1, -1, -1 }, + { "scoresUp", K_KP_PGUP, -1, -1, -1 }, + { "scoresDown", K_KP_PGDN, -1, -1, -1 }, + // bk001205 - this one below was: '-1' + { "messagemode", -1, -1, -1, -1 }, + { "messagemode2", -1, -1, -1, -1 }, + { "messagemode3", -1, -1, -1, -1 }, + { "messagemode4", -1, -1, -1, -1 } +}; + + +static const int g_bindCount = sizeof(g_bindings) / sizeof(bind_t); + +/* +================= +Controls_GetKeyAssignment +================= +*/ +static void Controls_GetKeyAssignment (char *command, int *twokeys) +{ + int count; + int j; + char b[256]; + + twokeys[0] = twokeys[1] = -1; + count = 0; + + for ( j = 0; j < 256; j++ ) + { + DC->getBindingBuf( j, b, 256 ); + if ( *b == 0 ) { + continue; + } + if ( !Q_stricmp( b, command ) ) { + twokeys[count] = j; + count++; + if (count == 2) { + break; + } + } + } +} + +/* +================= +Controls_GetConfig +================= +*/ +void Controls_GetConfig( void ) +{ + int i; + int twokeys[ 2 ]; + + // iterate each command, get its numeric binding + for( i = 0; i < g_bindCount; i++ ) + { + Controls_GetKeyAssignment( g_bindings[ i ].command, twokeys ); + + g_bindings[ i ].bind1 = twokeys[ 0 ]; + g_bindings[ i ].bind2 = twokeys[ 1 ]; + } + + //s_controls.invertmouse.curvalue = DC->getCVarValue( "m_pitch" ) < 0; + //s_controls.smoothmouse.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "m_filter" ) ); + //s_controls.alwaysrun.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_run" ) ); + //s_controls.autoswitch.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cg_autoswitch" ) ); + //s_controls.sensitivity.curvalue = UI_ClampCvar( 2, 30, Controls_GetCvarValue( "sensitivity" ) ); + //s_controls.joyenable.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "in_joystick" ) ); + //s_controls.joythreshold.curvalue = UI_ClampCvar( 0.05, 0.75, Controls_GetCvarValue( "joy_threshold" ) ); + //s_controls.freelook.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_freelook" ) ); +} + +/* +================= +Controls_SetConfig +================= +*/ +void Controls_SetConfig(qboolean restart) +{ + int i; + + // iterate each command, get its numeric binding + for (i=0; i < g_bindCount; i++) + { + + if (g_bindings[i].bind1 != -1) + { + DC->setBinding( g_bindings[i].bind1, g_bindings[i].command ); + + if (g_bindings[i].bind2 != -1) + DC->setBinding( g_bindings[i].bind2, g_bindings[i].command ); + } + } + + //if ( s_controls.invertmouse.curvalue ) + // DC->setCVar("m_pitch", va("%f),-fabs( DC->getCVarValue( "m_pitch" ) ) ); + //else + // trap_Cvar_SetValue( "m_pitch", fabs( trap_Cvar_VariableValue( "m_pitch" ) ) ); + + //trap_Cvar_SetValue( "m_filter", s_controls.smoothmouse.curvalue ); + //trap_Cvar_SetValue( "cl_run", s_controls.alwaysrun.curvalue ); + //trap_Cvar_SetValue( "cg_autoswitch", s_controls.autoswitch.curvalue ); + //trap_Cvar_SetValue( "sensitivity", s_controls.sensitivity.curvalue ); + //trap_Cvar_SetValue( "in_joystick", s_controls.joyenable.curvalue ); + //trap_Cvar_SetValue( "joy_threshold", s_controls.joythreshold.curvalue ); + //trap_Cvar_SetValue( "cl_freelook", s_controls.freelook.curvalue ); + DC->executeText(EXEC_APPEND, "in_restart\n"); + //trap_Cmd_ExecuteText( EXEC_APPEND, "in_restart\n" ); +} + +/* +================= +Controls_SetDefaults +================= +*/ +void Controls_SetDefaults( void ) +{ + int i; + + // iterate each command, set its default binding + for (i=0; i < g_bindCount; i++) + { + g_bindings[i].bind1 = g_bindings[i].defaultbind1; + g_bindings[i].bind2 = g_bindings[i].defaultbind2; + } + + //s_controls.invertmouse.curvalue = Controls_GetCvarDefault( "m_pitch" ) < 0; + //s_controls.smoothmouse.curvalue = Controls_GetCvarDefault( "m_filter" ); + //s_controls.alwaysrun.curvalue = Controls_GetCvarDefault( "cl_run" ); + //s_controls.autoswitch.curvalue = Controls_GetCvarDefault( "cg_autoswitch" ); + //s_controls.sensitivity.curvalue = Controls_GetCvarDefault( "sensitivity" ); + //s_controls.joyenable.curvalue = Controls_GetCvarDefault( "in_joystick" ); + //s_controls.joythreshold.curvalue = Controls_GetCvarDefault( "joy_threshold" ); + //s_controls.freelook.curvalue = Controls_GetCvarDefault( "cl_freelook" ); +} + +int BindingIDFromName(const char *name) { + int i; + for (i=0; i < g_bindCount; i++) + { + if (Q_stricmp(name, g_bindings[i].command) == 0) { + return i; + } + } + return -1; +} + +char g_nameBind1[32]; +char g_nameBind2[32]; + +void BindingFromName(const char *cvar) { + int i, b1, b2; + + // iterate each command, set its default binding + for (i=0; i < g_bindCount; i++) + { + if (Q_stricmp(cvar, g_bindings[i].command) == 0) { + b1 = g_bindings[i].bind1; + if (b1 == -1) { + break; + } + DC->keynumToStringBuf( b1, g_nameBind1, 32 ); + Q_strupr(g_nameBind1); + + b2 = g_bindings[i].bind2; + if (b2 != -1) + { + DC->keynumToStringBuf( b2, g_nameBind2, 32 ); + Q_strupr(g_nameBind2); + strcat( g_nameBind1, " or " ); + strcat( g_nameBind1, g_nameBind2 ); + } + return; + } + } + strcpy(g_nameBind1, "???"); +} + +void Item_Slider_Paint(itemDef_t *item) { + vec4_t newColor; + float x, y, value; + menuDef_t *parent = (menuDef_t*)item->parent; + + value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0; + + if (item->window.flags & WINDOW_HASFOCUS) { +/* lowLight[0] = 0.8 * parent->focusColor[0]; + lowLight[1] = 0.8 * parent->focusColor[1]; + lowLight[2] = 0.8 * parent->focusColor[2]; + lowLight[3] = 0.8 * parent->focusColor[3]; + LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ + //TA: + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + } else { + memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); + } + + y = item->window.rect.y; + if (item->text) { + Item_Text_Paint(item); + x = item->textRect.x + item->textRect.w + 8; + } else { + x = item->window.rect.x; + } + DC->setColor(newColor); + DC->drawHandlePic( x, y, SLIDER_WIDTH, SLIDER_HEIGHT, DC->Assets.sliderBar ); + + x = Item_Slider_ThumbPosition(item); + DC->drawHandlePic( x - (SLIDER_THUMB_WIDTH / 2), y - 2, SLIDER_THUMB_WIDTH, SLIDER_THUMB_HEIGHT, DC->Assets.sliderThumb ); + +} + +void Item_Bind_Paint(itemDef_t *item) { + vec4_t newColor, lowLight; + float value; + int maxChars = 0; + menuDef_t *parent = (menuDef_t*)item->parent; + editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData; + if (editPtr) { + maxChars = editPtr->maxPaintChars; + } + + value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0; + + if (item->window.flags & WINDOW_HASFOCUS) { + if (g_bindItem == item) { + lowLight[0] = 0.8f * 1.0f; + lowLight[1] = 0.8f * 0.0f; + lowLight[2] = 0.8f * 0.0f; + lowLight[3] = 0.8f * 1.0f; + } else { + lowLight[0] = 0.8f * parent->focusColor[0]; + lowLight[1] = 0.8f * parent->focusColor[1]; + lowLight[2] = 0.8f * parent->focusColor[2]; + lowLight[3] = 0.8f * parent->focusColor[3]; + } + /*LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ + //TA: + memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); + } else { + memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); + } + + if (item->text) { + Item_Text_Paint(item); + BindingFromName(item->cvar); + DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, g_nameBind1, 0, maxChars, item->textStyle); + } else { + DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, (value != 0) ? "FIXME" : "FIXME", 0, maxChars, item->textStyle); + } +} + +qboolean Display_KeyBindPending( void ) { + return g_waitingForKey; +} + +qboolean Item_Bind_HandleKey(itemDef_t *item, int key, qboolean down) { + int id; + int i; + + if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && !g_waitingForKey) + { + if (down && (key == K_MOUSE1 || key == K_ENTER)) { + g_waitingForKey = qtrue; + g_bindItem = item; + } + return qtrue; + } + else + { + if (!g_waitingForKey || g_bindItem == NULL) { + return qtrue; + } + + if (key & K_CHAR_FLAG) { + return qtrue; + } + + switch (key) + { + case K_ESCAPE: + g_waitingForKey = qfalse; + return qtrue; + + case K_BACKSPACE: + id = BindingIDFromName(item->cvar); + if (id != -1) { + g_bindings[id].bind1 = -1; + g_bindings[id].bind2 = -1; + } + Controls_SetConfig(qtrue); + g_waitingForKey = qfalse; + g_bindItem = NULL; + return qtrue; + + case '`': + return qtrue; + } + } + + if (key != -1) + { + + for (i=0; i < g_bindCount; i++) + { + + if (g_bindings[i].bind2 == key) { + g_bindings[i].bind2 = -1; + } + + if (g_bindings[i].bind1 == key) + { + g_bindings[i].bind1 = g_bindings[i].bind2; + g_bindings[i].bind2 = -1; + } + } + } + + + id = BindingIDFromName(item->cvar); + + if (id != -1) { + if (key == -1) { + if( g_bindings[id].bind1 != -1 ) { + DC->setBinding( g_bindings[id].bind1, "" ); + g_bindings[id].bind1 = -1; + } + if( g_bindings[id].bind2 != -1 ) { + DC->setBinding( g_bindings[id].bind2, "" ); + g_bindings[id].bind2 = -1; + } + } + else if (g_bindings[id].bind1 == -1) { + g_bindings[id].bind1 = key; + } + else if (g_bindings[id].bind1 != key && g_bindings[id].bind2 == -1) { + g_bindings[id].bind2 = key; + } + else { + DC->setBinding( g_bindings[id].bind1, "" ); + DC->setBinding( g_bindings[id].bind2, "" ); + g_bindings[id].bind1 = key; + g_bindings[id].bind2 = -1; + } + } + + Controls_SetConfig(qtrue); + g_waitingForKey = qfalse; + + return qtrue; +} + + + +void AdjustFrom640(float *x, float *y, float *w, float *h) { + //*x = *x * DC->scale + DC->bias; + *x *= DC->xscale; + *y *= DC->yscale; + *w *= DC->xscale; + *h *= DC->yscale; +} + +void Item_Model_Paint(itemDef_t *item) { + float x, y, w, h; + refdef_t refdef; + refEntity_t ent; + vec3_t mins, maxs, origin; + vec3_t angles; + modelDef_t *modelPtr = (modelDef_t*)item->typeData; + + if (modelPtr == NULL) { + return; + } + + // setup the refdef + memset( &refdef, 0, sizeof( refdef ) ); + refdef.rdflags = RDF_NOWORLDMODEL; + AxisClear( refdef.viewaxis ); + x = item->window.rect.x+1; + y = item->window.rect.y+1; + w = item->window.rect.w-2; + h = item->window.rect.h-2; + + AdjustFrom640( &x, &y, &w, &h ); + + refdef.x = x; + refdef.y = y; + refdef.width = w; + refdef.height = h; + + DC->modelBounds( item->asset, mins, maxs ); + + origin[2] = -0.5 * ( mins[2] + maxs[2] ); + origin[1] = 0.5 * ( mins[1] + maxs[1] ); + + // calculate distance so the model nearly fills the box + if (qtrue) { + float len = 0.5 * ( maxs[2] - mins[2] ); + origin[0] = len / 0.268; // len / tan( fov/2 ) + //origin[0] = len / tan(w/2); + } else { + origin[0] = item->textscale; + } + refdef.fov_x = (modelPtr->fov_x) ? modelPtr->fov_x : w; + refdef.fov_y = (modelPtr->fov_y) ? modelPtr->fov_y : h; + + //refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f); + //xx = refdef.width / tan( refdef.fov_x / 360 * M_PI ); + //refdef.fov_y = atan2( refdef.height, xx ); + //refdef.fov_y *= ( 360 / M_PI ); + + DC->clearScene(); + + refdef.time = DC->realTime; + + // add the model + + memset( &ent, 0, sizeof(ent) ); + + //adjust = 5.0 * sin( (float)uis.realtime / 500 ); + //adjust = 360 % (int)((float)uis.realtime / 1000); + //VectorSet( angles, 0, 0, 1 ); + + // use item storage to track + if (modelPtr->rotationSpeed) { + if (DC->realTime > item->window.nextTime) { + item->window.nextTime = DC->realTime + modelPtr->rotationSpeed; + modelPtr->angle = (int)(modelPtr->angle + 1) % 360; + } + } + VectorSet( angles, 0, modelPtr->angle, 0 ); + AnglesToAxis( angles, ent.axis ); + + ent.hModel = item->asset; + VectorCopy( origin, ent.origin ); + VectorCopy( origin, ent.lightingOrigin ); + ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW; + VectorCopy( ent.origin, ent.oldorigin ); + + DC->addRefEntityToScene( &ent ); + DC->renderScene( &refdef ); + +} + + +void Item_Image_Paint(itemDef_t *item) { + if (item == NULL) { + return; + } + DC->drawHandlePic(item->window.rect.x+1, item->window.rect.y+1, item->window.rect.w-2, item->window.rect.h-2, item->asset); +} + +void Item_ListBox_Paint(itemDef_t *item) { + float x, y, size, thumb; + int i, count; + qhandle_t image; + qhandle_t optionalImage; + listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; + + // the listbox is horizontal or vertical and has a fixed size scroll bar going either direction + // elements are enumerated from the DC and either text or image handles are acquired from the DC as well + // textscale is used to size the text, textalignx and textaligny are used to size image elements + // there is no clipping available so only the last completely visible item is painted + count = DC->feederCount(item->special); + // default is vertical if horizontal flag is not here + if (item->window.flags & WINDOW_HORIZONTAL) { + // draw scrollbar in bottom of the window + // bar + x = item->window.rect.x + 1; + y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE - 1; + DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowLeft); + x += SCROLLBAR_SIZE - 1; + size = item->window.rect.w - (SCROLLBAR_SIZE * 2); + DC->drawHandlePic(x, y, size+1, SCROLLBAR_SIZE, DC->Assets.scrollBar); + x += size - 1; + DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowRight); + // thumb + thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item); + if (thumb > x - SCROLLBAR_SIZE - 1) { + thumb = x - SCROLLBAR_SIZE - 1; + } + DC->drawHandlePic(thumb, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb); + // + listPtr->endPos = listPtr->startPos; + size = item->window.rect.w - 2; + // items + // size contains max available space + if (listPtr->elementStyle == LISTBOX_IMAGE) { + // fit = 0; + x = item->window.rect.x + 1; + y = item->window.rect.y + 1; + for (i = listPtr->startPos; i < count; i++) { + // always draw at least one + // which may overdraw the box if it is too small for the element + image = DC->feederItemImage(item->special, i); + if (image) { + DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image); + } + + if (i == item->cursorPos) { + DC->drawRect(x, y, listPtr->elementWidth-1, listPtr->elementHeight-1, item->window.borderSize, item->window.borderColor); + } + + listPtr->endPos++; + size -= listPtr->elementWidth; + if (size < listPtr->elementWidth) { + listPtr->drawPadding = size; //listPtr->elementWidth - size; + break; + } + x += listPtr->elementWidth; + // fit++; + } + } else { + // + } + } else { + // draw scrollbar to right side of the window + x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE - 1; + y = item->window.rect.y + 1; + DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowUp); + y += SCROLLBAR_SIZE - 1; + + listPtr->endPos = listPtr->startPos; + size = item->window.rect.h - (SCROLLBAR_SIZE * 2); + DC->drawHandlePic(x, y, SCROLLBAR_SIZE, size+1, DC->Assets.scrollBar); + y += size - 1; + DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowDown); + // thumb + thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item); + if (thumb > y - SCROLLBAR_SIZE - 1) { + thumb = y - SCROLLBAR_SIZE - 1; + } + DC->drawHandlePic(x, thumb, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb); + + // adjust size for item painting + size = item->window.rect.h - 2; + if (listPtr->elementStyle == LISTBOX_IMAGE) { + // fit = 0; + x = item->window.rect.x + 1; + y = item->window.rect.y + 1; + for (i = listPtr->startPos; i < count; i++) { + // always draw at least one + // which may overdraw the box if it is too small for the element + image = DC->feederItemImage(item->special, i); + if (image) { + DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image); + } + + if (i == item->cursorPos) { + DC->drawRect(x, y, listPtr->elementWidth - 1, listPtr->elementHeight - 1, item->window.borderSize, item->window.borderColor); + } + + listPtr->endPos++; + size -= listPtr->elementWidth; + if (size < listPtr->elementHeight) { + listPtr->drawPadding = listPtr->elementHeight - size; + break; + } + y += listPtr->elementHeight; + // fit++; + } + } else { + x = item->window.rect.x + 1; + y = item->window.rect.y + 1; + for (i = listPtr->startPos; i < count; i++) { + const char *text; + // always draw at least one + // which may overdraw the box if it is too small for the element + + if (listPtr->numColumns > 0) { + int j; + for (j = 0; j < listPtr->numColumns; j++) { + text = DC->feederItemText(item->special, i, j, &optionalImage); + if (optionalImage >= 0) { + DC->drawHandlePic(x + 4 + listPtr->columnInfo[j].pos, y - 1 + listPtr->elementHeight / 2, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage); + } else if (text) { + //TA: + int alignOffset = 0.0f, tw; + + tw = DC->textWidth( text, item->textscale, 0 ); + + switch( listPtr->columnInfo[ j ].align ) + { + case ITEM_ALIGN_LEFT: + alignOffset = 0.0f; + break; + + case ITEM_ALIGN_RIGHT: + alignOffset = listPtr->columnInfo[ j ].width - tw; + break; + + case ITEM_ALIGN_CENTER: + alignOffset = ( listPtr->columnInfo[ j ].width / 2.0f ) - ( tw / 2.0f ); + break; + + default: + alignOffset = 0.0f; + } + + DC->drawText( x + 4 + listPtr->columnInfo[j].pos + alignOffset, y + listPtr->elementHeight, + item->textscale, item->window.foreColor, text, 0, + listPtr->columnInfo[j].maxChars, item->textStyle ); + } + } + } else { + text = DC->feederItemText(item->special, i, 0, &optionalImage); + if (optionalImage >= 0) { + //DC->drawHandlePic(x + 4 + listPtr->elementHeight, y, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage); + } else if (text) { + DC->drawText(x + 4, y + listPtr->elementHeight, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle); + } + } + + if (i == item->cursorPos) { + DC->fillRect(x + 2, y + 2, item->window.rect.w - SCROLLBAR_SIZE - 4, listPtr->elementHeight, item->window.outlineColor); + } + + listPtr->endPos++; + size -= listPtr->elementHeight; + if (size < listPtr->elementHeight) { + listPtr->drawPadding = listPtr->elementHeight - size; + break; + } + y += listPtr->elementHeight; + // fit++; + } + } + } + + //TA: FIXME: hacky fix to off-by-one bug + listPtr->endPos--; +} + + +void Item_OwnerDraw_Paint(itemDef_t *item) { + menuDef_t *parent; + + if (item == NULL) { + return; + } + parent = (menuDef_t*)item->parent; + + if (DC->ownerDrawItem) { + vec4_t color, lowLight; + menuDef_t *parent = (menuDef_t*)item->parent; + Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount); + memcpy(&color, &item->window.foreColor, sizeof(color)); + if (item->numColors > 0 && DC->getValue) { + // if the value is within one of the ranges then set color to that, otherwise leave at default + int i; + float f = DC->getValue(item->window.ownerDraw); + for (i = 0; i < item->numColors; i++) { + if (f >= item->colorRanges[i].low && f <= item->colorRanges[i].high) { + memcpy(&color, &item->colorRanges[i].color, sizeof(color)); + break; + } + } + } + + if (item->window.flags & WINDOW_HASFOCUS) { +/* lowLight[0] = 0.8 * parent->focusColor[0]; + lowLight[1] = 0.8 * parent->focusColor[1]; + lowLight[2] = 0.8 * parent->focusColor[2]; + lowLight[3] = 0.8 * parent->focusColor[3]; + LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/ + //TA: + memcpy(color, &parent->focusColor, sizeof(vec4_t)); + } else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) { + lowLight[0] = 0.8 * item->window.foreColor[0]; + lowLight[1] = 0.8 * item->window.foreColor[1]; + lowLight[2] = 0.8 * item->window.foreColor[2]; + lowLight[3] = 0.8 * item->window.foreColor[3]; + LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); + } + + if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) { + memcpy(color, parent->disableColor, sizeof(vec4_t)); // bk001207 - FIXME: Com_Memcpy + } + + if (item->text) { + Item_Text_Paint(item); + if (item->text[0]) { + // +8 is an offset kludge to properly align owner draw items that have text combined with them + DC->ownerDrawItem(item->textRect.x + item->textRect.w + 8, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle ); + } else { + DC->ownerDrawItem(item->textRect.x + item->textRect.w, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle ); + } + } else { + DC->ownerDrawItem(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, item->textalignx, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle ); + } + } +} + + +void Item_Paint(itemDef_t *item) { + vec4_t red; + menuDef_t *parent = (menuDef_t*)item->parent; + red[0] = red[3] = 1; + red[1] = red[2] = 0; + + if (item == NULL) { + return; + } + + if (item->window.flags & WINDOW_ORBITING) { + if (DC->realTime > item->window.nextTime) { + float rx, ry, a, c, s, w, h; + + item->window.nextTime = DC->realTime + item->window.offsetTime; + // translate + w = item->window.rectClient.w / 2; + h = item->window.rectClient.h / 2; + rx = item->window.rectClient.x + w - item->window.rectEffects.x; + ry = item->window.rectClient.y + h - item->window.rectEffects.y; + a = 3 * M_PI / 180; + c = cos(a); + s = sin(a); + item->window.rectClient.x = (rx * c - ry * s) + item->window.rectEffects.x - w; + item->window.rectClient.y = (rx * s + ry * c) + item->window.rectEffects.y - h; + Item_UpdatePosition(item); + + } + } + + + if (item->window.flags & WINDOW_INTRANSITION) { + if (DC->realTime > item->window.nextTime) { + int done = 0; + item->window.nextTime = DC->realTime + item->window.offsetTime; + // transition the x,y + if (item->window.rectClient.x == item->window.rectEffects.x) { + done++; + } else { + if (item->window.rectClient.x < item->window.rectEffects.x) { + item->window.rectClient.x += item->window.rectEffects2.x; + if (item->window.rectClient.x > item->window.rectEffects.x) { + item->window.rectClient.x = item->window.rectEffects.x; + done++; + } + } else { + item->window.rectClient.x -= item->window.rectEffects2.x; + if (item->window.rectClient.x < item->window.rectEffects.x) { + item->window.rectClient.x = item->window.rectEffects.x; + done++; + } + } + } + if (item->window.rectClient.y == item->window.rectEffects.y) { + done++; + } else { + if (item->window.rectClient.y < item->window.rectEffects.y) { + item->window.rectClient.y += item->window.rectEffects2.y; + if (item->window.rectClient.y > item->window.rectEffects.y) { + item->window.rectClient.y = item->window.rectEffects.y; + done++; + } + } else { + item->window.rectClient.y -= item->window.rectEffects2.y; + if (item->window.rectClient.y < item->window.rectEffects.y) { + item->window.rectClient.y = item->window.rectEffects.y; + done++; + } + } + } + if (item->window.rectClient.w == item->window.rectEffects.w) { + done++; + } else { + if (item->window.rectClient.w < item->window.rectEffects.w) { + item->window.rectClient.w += item->window.rectEffects2.w; + if (item->window.rectClient.w > item->window.rectEffects.w) { + item->window.rectClient.w = item->window.rectEffects.w; + done++; + } + } else { + item->window.rectClient.w -= item->window.rectEffects2.w; + if (item->window.rectClient.w < item->window.rectEffects.w) { + item->window.rectClient.w = item->window.rectEffects.w; + done++; + } + } + } + if (item->window.rectClient.h == item->window.rectEffects.h) { + done++; + } else { + if (item->window.rectClient.h < item->window.rectEffects.h) { + item->window.rectClient.h += item->window.rectEffects2.h; + if (item->window.rectClient.h > item->window.rectEffects.h) { + item->window.rectClient.h = item->window.rectEffects.h; + done++; + } + } else { + item->window.rectClient.h -= item->window.rectEffects2.h; + if (item->window.rectClient.h < item->window.rectEffects.h) { + item->window.rectClient.h = item->window.rectEffects.h; + done++; + } + } + } + + Item_UpdatePosition(item); + + if (done == 4) { + item->window.flags &= ~WINDOW_INTRANSITION; + } + + } + } + + if (item->window.ownerDrawFlags && DC->ownerDrawVisible) { + if (!DC->ownerDrawVisible(item->window.ownerDrawFlags)) { + item->window.flags &= ~WINDOW_VISIBLE; + } else { + item->window.flags |= WINDOW_VISIBLE; + } + } + + if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE)) { + if (!Item_EnableShowViaCvar(item, CVAR_SHOW)) { + return; + } + } + + if (item->window.flags & WINDOW_TIMEDVISIBLE) { + + } + + if (!(item->window.flags & WINDOW_VISIBLE)) { + return; + } + + // paint the rect first.. + Window_Paint(&item->window, parent->fadeAmount , parent->fadeClamp, parent->fadeCycle); + + if (debugMode) { + vec4_t color; + rectDef_t *r = Item_CorrectedTextRect(item); + color[1] = color[3] = 1; + color[0] = color[2] = 0; + DC->drawRect(r->x, r->y, r->w, r->h, 1, color); + } + + //DC->drawRect(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, 1, red); + + switch (item->type) { + case ITEM_TYPE_OWNERDRAW: + Item_OwnerDraw_Paint(item); + break; + case ITEM_TYPE_TEXT: + case ITEM_TYPE_BUTTON: + Item_Text_Paint(item); + break; + case ITEM_TYPE_RADIOBUTTON: + break; + case ITEM_TYPE_CHECKBOX: + break; + case ITEM_TYPE_EDITFIELD: + case ITEM_TYPE_NUMERICFIELD: + Item_TextField_Paint(item); + break; + case ITEM_TYPE_COMBO: + break; + case ITEM_TYPE_LISTBOX: + Item_ListBox_Paint(item); + break; + //case ITEM_TYPE_IMAGE: + // Item_Image_Paint(item); + // break; + case ITEM_TYPE_MODEL: + Item_Model_Paint(item); + break; + case ITEM_TYPE_YESNO: + Item_YesNo_Paint(item); + break; + case ITEM_TYPE_MULTI: + Item_Multi_Paint(item); + break; + case ITEM_TYPE_BIND: + Item_Bind_Paint(item); + break; + case ITEM_TYPE_SLIDER: + Item_Slider_Paint(item); + break; + default: + break; + } + +} + +void Menu_Init(menuDef_t *menu) { + memset(menu, 0, sizeof(menuDef_t)); + menu->cursorItem = -1; + menu->fadeAmount = DC->Assets.fadeAmount; + menu->fadeClamp = DC->Assets.fadeClamp; + menu->fadeCycle = DC->Assets.fadeCycle; + Window_Init(&menu->window); +} + +itemDef_t *Menu_GetFocusedItem(menuDef_t *menu) { + int i; + if (menu) { + for (i = 0; i < menu->itemCount; i++) { + if (menu->items[i]->window.flags & WINDOW_HASFOCUS) { + return menu->items[i]; + } + } + } + return NULL; +} + +menuDef_t *Menu_GetFocused( void ) { + int i; + for (i = 0; i < menuCount; i++) { + if (Menus[i].window.flags & WINDOW_HASFOCUS && Menus[i].window.flags & WINDOW_VISIBLE) { + return &Menus[i]; + } + } + return NULL; +} + +void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down) { + if (menu) { + int i; + for (i = 0; i < menu->itemCount; i++) { + if (menu->items[i]->special == feeder) { + Item_ListBox_HandleKey(menu->items[i], (down) ? K_DOWNARROW : K_UPARROW, qtrue, qtrue); + return; + } + } + } +} + + + +void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name) { + if (menu == NULL) { + if (name == NULL) { + menu = Menu_GetFocused(); + } else { + menu = Menus_FindByName(name); + } + } + + if (menu) { + int i; + for (i = 0; i < menu->itemCount; i++) { + if (menu->items[i]->special == feeder) { + if (index == 0) { + listBoxDef_t *listPtr = (listBoxDef_t*)menu->items[i]->typeData; + listPtr->cursorPos = 0; + listPtr->startPos = 0; + } + menu->items[i]->cursorPos = index; + DC->feederSelection(menu->items[i]->special, menu->items[i]->cursorPos); + return; + } + } + } +} + +qboolean Menus_AnyFullScreenVisible( void ) { + int i; + for (i = 0; i < menuCount; i++) { + if (Menus[i].window.flags & WINDOW_VISIBLE && Menus[i].fullScreen) { + return qtrue; + } + } + return qfalse; +} + +menuDef_t *Menus_ActivateByName(const char *p) { + int i, j; + menuDef_t *m = NULL; + menuDef_t *focus = Menu_GetFocused(); + + for (i = 0; i < menuCount; i++) { + if (Q_stricmp(Menus[i].window.name, p) == 0) { + m = &Menus[i]; + Menus_Activate(m); + Menu_HandleMouseMove( m, DC->cursorx, DC->cursory ); //TA: force the item under the cursor to focus + + for( j = 0; j < m->itemCount; j++ ) //TA: reset selection in listboxes when opened + { + if( m->items[ j ]->type == ITEM_TYPE_LISTBOX ) + { + listBoxDef_t *listPtr = (listBoxDef_t*)m->items[ j ]->typeData; + m->items[ j ]->cursorPos = 0; + listPtr->startPos = 0; + DC->feederSelection( m->items[ j ]->special, 0 ); + } + } + + if (openMenuCount < MAX_OPEN_MENUS && focus != NULL) { + menuStack[openMenuCount++] = focus; + } + } else { + Menus[i].window.flags &= ~WINDOW_HASFOCUS; + } + } + Display_CloseCinematics(); + return m; +} + + +void Item_Init(itemDef_t *item) { + memset(item, 0, sizeof(itemDef_t)); + item->textscale = 0.55f; + Window_Init(&item->window); +} + +void Menu_HandleMouseMove(menuDef_t *menu, float x, float y) { + int i, pass; + qboolean focusSet = qfalse; + + itemDef_t *overItem; + if (menu == NULL) { + return; + } + + if (!(menu->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) { + return; + } + + if (itemCapture) { + //Item_MouseMove(itemCapture, x, y); + return; + } + + if (g_waitingForKey || g_editingField) { + return; + } + + // FIXME: this is the whole issue of focus vs. mouse over.. + // need a better overall solution as i don't like going through everything twice + for (pass = 0; pass < 2; pass++) { + for (i = 0; i < menu->itemCount; i++) { + // turn off focus each item + // menu->items[i].window.flags &= ~WINDOW_HASFOCUS; + + if (!(menu->items[i]->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) { + continue; + } + + // items can be enabled and disabled based on cvars + if (menu->items[i]->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_ENABLE)) { + continue; + } + + if (menu->items[i]->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_SHOW)) { + continue; + } + + + + if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) { + if (pass == 1) { + overItem = menu->items[i]; + if (overItem->type == ITEM_TYPE_TEXT && overItem->text) { + if (!Rect_ContainsPoint(Item_CorrectedTextRect(overItem), x, y)) { + continue; + } + } + // if we are over an item + if (IsVisible(overItem->window.flags)) { + // different one + Item_MouseEnter(overItem, x, y); + // Item_SetMouseOver(overItem, qtrue); + + // if item is not a decoration see if it can take focus + if (!focusSet) { + focusSet = Item_SetFocus(overItem, x, y); + } + } + } + } else if (menu->items[i]->window.flags & WINDOW_MOUSEOVER) { + Item_MouseLeave(menu->items[i]); + Item_SetMouseOver(menu->items[i], qfalse); + } + } + } + +} + +void Menu_Paint(menuDef_t *menu, qboolean forcePaint) { + int i; + + if (menu == NULL) { + return; + } + + if (!(menu->window.flags & WINDOW_VISIBLE) && !forcePaint) { + return; + } + + if (menu->window.ownerDrawFlags && DC->ownerDrawVisible && !DC->ownerDrawVisible(menu->window.ownerDrawFlags)) { + return; + } + + if (forcePaint) { + menu->window.flags |= WINDOW_FORCED; + } + + // draw the background if necessary + if (menu->fullScreen) { + // implies a background shader + // FIXME: make sure we have a default shader if fullscreen is set with no background + DC->drawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, menu->window.background ); + } else if (menu->window.background) { + // this allows a background shader without being full screen + //UI_DrawHandlePic(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, menu->backgroundShader); + } + + // paint the background and or border + Window_Paint(&menu->window, menu->fadeAmount, menu->fadeClamp, menu->fadeCycle ); + + for (i = 0; i < menu->itemCount; i++) { + Item_Paint(menu->items[i]); + } + + if (debugMode) { + vec4_t color; + color[0] = color[2] = color[3] = 1; + color[1] = 0; + DC->drawRect(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, 1, color); + } +} + +/* +=============== +Item_ValidateTypeData +=============== +*/ +void Item_ValidateTypeData(itemDef_t *item) { + if (item->typeData) { + return; + } + + if (item->type == ITEM_TYPE_LISTBOX) { + item->typeData = UI_Alloc(sizeof(listBoxDef_t)); + memset(item->typeData, 0, sizeof(listBoxDef_t)); + } else if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD || item->type == ITEM_TYPE_YESNO || item->type == ITEM_TYPE_BIND || item->type == ITEM_TYPE_SLIDER || item->type == ITEM_TYPE_TEXT) { + item->typeData = UI_Alloc(sizeof(editFieldDef_t)); + memset(item->typeData, 0, sizeof(editFieldDef_t)); + if (item->type == ITEM_TYPE_EDITFIELD) { + if (!((editFieldDef_t *) item->typeData)->maxPaintChars) { + ((editFieldDef_t *) item->typeData)->maxPaintChars = MAX_EDITFIELD; + } + } + } else if (item->type == ITEM_TYPE_MULTI) { + item->typeData = UI_Alloc(sizeof(multiDef_t)); + } else if (item->type == ITEM_TYPE_MODEL) { + item->typeData = UI_Alloc(sizeof(modelDef_t)); + } +} + +/* +=============== +Keyword Hash +=============== +*/ + +#define KEYWORDHASH_SIZE 512 + +typedef struct keywordHash_s +{ + char *keyword; + qboolean (*func)(itemDef_t *item, int handle); + struct keywordHash_s *next; +} keywordHash_t; + +int KeywordHash_Key(char *keyword) { + int register hash, i; + + hash = 0; + for (i = 0; keyword[i] != '\0'; i++) { + if (keyword[i] >= 'A' && keyword[i] <= 'Z') + hash += (keyword[i] + ('a' - 'A')) * (119 + i); + else + hash += keyword[i] * (119 + i); + } + hash = (hash ^ (hash >> 10) ^ (hash >> 20)) & (KEYWORDHASH_SIZE-1); + return hash; +} + +void KeywordHash_Add(keywordHash_t *table[], keywordHash_t *key) { + int hash; + + hash = KeywordHash_Key(key->keyword); +/* + if (table[hash]) { + int collision = qtrue; + } +*/ + key->next = table[hash]; + table[hash] = key; +} + +keywordHash_t *KeywordHash_Find(keywordHash_t *table[], char *keyword) +{ + keywordHash_t *key; + int hash; + + hash = KeywordHash_Key(keyword); + for (key = table[hash]; key; key = key->next) { + if (!Q_stricmp(key->keyword, keyword)) + return key; + } + return NULL; +} + +/* +=============== +Item Keyword Parse functions +=============== +*/ + +// name +qboolean ItemParse_name( itemDef_t *item, int handle ) { + if (!PC_String_Parse(handle, &item->window.name)) { + return qfalse; + } + return qtrue; +} + +// name +qboolean ItemParse_focusSound( itemDef_t *item, int handle ) { + const char *temp; + if (!PC_String_Parse(handle, &temp)) { + return qfalse; + } + item->focusSound = DC->registerSound(temp, qfalse); + return qtrue; +} + + +// text +qboolean ItemParse_text( itemDef_t *item, int handle ) { + if (!PC_String_Parse(handle, &item->text)) { + return qfalse; + } + return qtrue; +} + +// group +qboolean ItemParse_group( itemDef_t *item, int handle ) { + if (!PC_String_Parse(handle, &item->window.group)) { + return qfalse; + } + return qtrue; +} + +// asset_model +qboolean ItemParse_asset_model( itemDef_t *item, int handle ) { + const char *temp; + modelDef_t *modelPtr; + Item_ValidateTypeData(item); + modelPtr = (modelDef_t*)item->typeData; + + if (!PC_String_Parse(handle, &temp)) { + return qfalse; + } + item->asset = DC->registerModel(temp); + modelPtr->angle = rand() % 360; + return qtrue; +} + +// asset_shader +qboolean ItemParse_asset_shader( itemDef_t *item, int handle ) { + const char *temp; + + if (!PC_String_Parse(handle, &temp)) { + return qfalse; + } + item->asset = DC->registerShaderNoMip(temp); + return qtrue; +} + +// model_origin +qboolean ItemParse_model_origin( itemDef_t *item, int handle ) { + modelDef_t *modelPtr; + Item_ValidateTypeData(item); + modelPtr = (modelDef_t*)item->typeData; + + if (PC_Float_Parse(handle, &modelPtr->origin[0])) { + if (PC_Float_Parse(handle, &modelPtr->origin[1])) { + if (PC_Float_Parse(handle, &modelPtr->origin[2])) { + return qtrue; + } + } + } + return qfalse; +} + +// model_fovx +qboolean ItemParse_model_fovx( itemDef_t *item, int handle ) { + modelDef_t *modelPtr; + Item_ValidateTypeData(item); + modelPtr = (modelDef_t*)item->typeData; + + if (!PC_Float_Parse(handle, &modelPtr->fov_x)) { + return qfalse; + } + return qtrue; +} + +// model_fovy +qboolean ItemParse_model_fovy( itemDef_t *item, int handle ) { + modelDef_t *modelPtr; + Item_ValidateTypeData(item); + modelPtr = (modelDef_t*)item->typeData; + + if (!PC_Float_Parse(handle, &modelPtr->fov_y)) { + return qfalse; + } + return qtrue; +} + +// model_rotation +qboolean ItemParse_model_rotation( itemDef_t *item, int handle ) { + modelDef_t *modelPtr; + Item_ValidateTypeData(item); + modelPtr = (modelDef_t*)item->typeData; + + if (!PC_Int_Parse(handle, &modelPtr->rotationSpeed)) { + return qfalse; + } + return qtrue; +} + +// model_angle +qboolean ItemParse_model_angle( itemDef_t *item, int handle ) { + modelDef_t *modelPtr; + Item_ValidateTypeData(item); + modelPtr = (modelDef_t*)item->typeData; + + if (!PC_Int_Parse(handle, &modelPtr->angle)) { + return qfalse; + } + return qtrue; +} + +// rect +qboolean ItemParse_rect( itemDef_t *item, int handle ) { + if (!PC_Rect_Parse(handle, &item->window.rectClient)) { + return qfalse; + } + return qtrue; +} + +// style +qboolean ItemParse_style( itemDef_t *item, int handle ) { + if (!PC_Int_Parse(handle, &item->window.style)) { + return qfalse; + } + return qtrue; +} + +// decoration +qboolean ItemParse_decoration( itemDef_t *item, int handle ) { + item->window.flags |= WINDOW_DECORATION; + return qtrue; +} + +// notselectable +qboolean ItemParse_notselectable( itemDef_t *item, int handle ) { + listBoxDef_t *listPtr; + Item_ValidateTypeData(item); + listPtr = (listBoxDef_t*)item->typeData; + if (item->type == ITEM_TYPE_LISTBOX && listPtr) { + listPtr->notselectable = qtrue; + } + return qtrue; +} + +// manually wrapped +qboolean ItemParse_wrapped( itemDef_t *item, int handle ) { + item->window.flags |= WINDOW_WRAPPED; + return qtrue; +} + +// auto wrapped +qboolean ItemParse_autowrapped( itemDef_t *item, int handle ) { + item->window.flags |= WINDOW_AUTOWRAPPED; + return qtrue; +} + + +// horizontalscroll +qboolean ItemParse_horizontalscroll( itemDef_t *item, int handle ) { + item->window.flags |= WINDOW_HORIZONTAL; + return qtrue; +} + +// type +qboolean ItemParse_type( itemDef_t *item, int handle ) { + if (!PC_Int_Parse(handle, &item->type)) { + return qfalse; + } + Item_ValidateTypeData(item); + return qtrue; +} + +// elementwidth, used for listbox image elements +// uses textalignx for storage +qboolean ItemParse_elementwidth( itemDef_t *item, int handle ) { + listBoxDef_t *listPtr; + + Item_ValidateTypeData(item); + listPtr = (listBoxDef_t*)item->typeData; + if (!PC_Float_Parse(handle, &listPtr->elementWidth)) { + return qfalse; + } + return qtrue; +} + +// elementheight, used for listbox image elements +// uses textaligny for storage +qboolean ItemParse_elementheight( itemDef_t *item, int handle ) { + listBoxDef_t *listPtr; + + Item_ValidateTypeData(item); + listPtr = (listBoxDef_t*)item->typeData; + if (!PC_Float_Parse(handle, &listPtr->elementHeight)) { + return qfalse; + } + return qtrue; +} + +// feeder +qboolean ItemParse_feeder( itemDef_t *item, int handle ) { + if (!PC_Float_Parse(handle, &item->special)) { + return qfalse; + } + return qtrue; +} + +// elementtype, used to specify what type of elements a listbox contains +// uses textstyle for storage +qboolean ItemParse_elementtype( itemDef_t *item, int handle ) { + listBoxDef_t *listPtr; + + Item_ValidateTypeData(item); + if (!item->typeData) + return qfalse; + listPtr = (listBoxDef_t*)item->typeData; + if (!PC_Int_Parse(handle, &listPtr->elementStyle)) { + return qfalse; + } + return qtrue; +} + +// columns sets a number of columns and an x pos and width per.. +qboolean ItemParse_columns( itemDef_t *item, int handle ) { + int num, i; + listBoxDef_t *listPtr; + + Item_ValidateTypeData(item); + if (!item->typeData) + return qfalse; + listPtr = (listBoxDef_t*)item->typeData; + if (PC_Int_Parse(handle, &num)) { + if (num > MAX_LB_COLUMNS) { + num = MAX_LB_COLUMNS; + } + listPtr->numColumns = num; + for (i = 0; i < num; i++) { + int pos, width, maxChars, align; + + if( PC_Int_Parse( handle, &pos ) && + PC_Int_Parse( handle, &width ) && + PC_Int_Parse( handle, &maxChars ) && + PC_Int_Parse( handle, &align ) ) + { + listPtr->columnInfo[i].pos = pos; + listPtr->columnInfo[i].width = width; + listPtr->columnInfo[i].maxChars = maxChars; + listPtr->columnInfo[i].align = align; + } else { + return qfalse; + } + } + } else { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_border( itemDef_t *item, int handle ) { + if (!PC_Int_Parse(handle, &item->window.border)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_bordersize( itemDef_t *item, int handle ) { + if (!PC_Float_Parse(handle, &item->window.borderSize)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_visible( itemDef_t *item, int handle ) { + int i; + + if (!PC_Int_Parse(handle, &i)) { + return qfalse; + } + if (i) { + item->window.flags |= WINDOW_VISIBLE; + } + return qtrue; +} + +qboolean ItemParse_ownerdraw( itemDef_t *item, int handle ) { + if (!PC_Int_Parse(handle, &item->window.ownerDraw)) { + return qfalse; + } + item->type = ITEM_TYPE_OWNERDRAW; + return qtrue; +} + +qboolean ItemParse_align( itemDef_t *item, int handle ) { + if (!PC_Int_Parse(handle, &item->alignment)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_textalign( itemDef_t *item, int handle ) { + if (!PC_Int_Parse(handle, &item->textalignment)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_textalignx( itemDef_t *item, int handle ) { + if (!PC_Float_Parse(handle, &item->textalignx)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_textaligny( itemDef_t *item, int handle ) { + if (!PC_Float_Parse(handle, &item->textaligny)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_textscale( itemDef_t *item, int handle ) { + if (!PC_Float_Parse(handle, &item->textscale)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_textstyle( itemDef_t *item, int handle ) { + if (!PC_Int_Parse(handle, &item->textStyle)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_backcolor( itemDef_t *item, int handle ) { + int i; + float f; + + for (i = 0; i < 4; i++) { + if (!PC_Float_Parse(handle, &f)) { + return qfalse; + } + item->window.backColor[i] = f; + } + return qtrue; +} + +qboolean ItemParse_forecolor( itemDef_t *item, int handle ) { + int i; + float f; + + for (i = 0; i < 4; i++) { + if (!PC_Float_Parse(handle, &f)) { + return qfalse; + } + item->window.foreColor[i] = f; + item->window.flags |= WINDOW_FORECOLORSET; + } + return qtrue; +} + +qboolean ItemParse_bordercolor( itemDef_t *item, int handle ) { + int i; + float f; + + for (i = 0; i < 4; i++) { + if (!PC_Float_Parse(handle, &f)) { + return qfalse; + } + item->window.borderColor[i] = f; + } + return qtrue; +} + +qboolean ItemParse_outlinecolor( itemDef_t *item, int handle ) { + if (!PC_Color_Parse(handle, &item->window.outlineColor)){ + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_background( itemDef_t *item, int handle ) { + const char *temp; + + if (!PC_String_Parse(handle, &temp)) { + return qfalse; + } + item->window.background = DC->registerShaderNoMip(temp); + return qtrue; +} + +qboolean ItemParse_cinematic( itemDef_t *item, int handle ) { + if (!PC_String_Parse(handle, &item->window.cinematicName)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_doubleClick( itemDef_t *item, int handle ) { + listBoxDef_t *listPtr; + + Item_ValidateTypeData(item); + if (!item->typeData) { + return qfalse; + } + + listPtr = (listBoxDef_t*)item->typeData; + + if (!PC_Script_Parse(handle, &listPtr->doubleClick)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_onFocus( itemDef_t *item, int handle ) { + if (!PC_Script_Parse(handle, &item->onFocus)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_leaveFocus( itemDef_t *item, int handle ) { + if (!PC_Script_Parse(handle, &item->leaveFocus)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_mouseEnter( itemDef_t *item, int handle ) { + if (!PC_Script_Parse(handle, &item->mouseEnter)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_mouseExit( itemDef_t *item, int handle ) { + if (!PC_Script_Parse(handle, &item->mouseExit)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_mouseEnterText( itemDef_t *item, int handle ) { + if (!PC_Script_Parse(handle, &item->mouseEnterText)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_mouseExitText( itemDef_t *item, int handle ) { + if (!PC_Script_Parse(handle, &item->mouseExitText)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_action( itemDef_t *item, int handle ) { + if (!PC_Script_Parse(handle, &item->action)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_special( itemDef_t *item, int handle ) { + if (!PC_Float_Parse(handle, &item->special)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_cvarTest( itemDef_t *item, int handle ) { + if (!PC_String_Parse(handle, &item->cvarTest)) { + return qfalse; + } + return qtrue; +} + +qboolean ItemParse_cvar( itemDef_t *item, int handle ) { + editFieldDef_t *editPtr; + + Item_ValidateTypeData(item); + if (!PC_String_Parse(handle, &item->cvar)) { + return qfalse; + } + if (item->typeData) { + editPtr = (editFieldDef_t*)item->typeData; + editPtr->minVal = -1; + editPtr->maxVal = -1; + editPtr->defVal = -1; + } + return qtrue; +} + +qboolean ItemParse_maxChars( itemDef_t *item, int handle ) { + editFieldDef_t *editPtr; + int maxChars; + + Item_ValidateTypeData(item); + if (!item->typeData) + return qfalse; + + if (!PC_Int_Parse(handle, &maxChars)) { + return qfalse; + } + editPtr = (editFieldDef_t*)item->typeData; + editPtr->maxChars = maxChars; + return qtrue; +} + +qboolean ItemParse_maxPaintChars( itemDef_t *item, int handle ) { + editFieldDef_t *editPtr; + int maxChars; + + Item_ValidateTypeData(item); + if (!item->typeData) + return qfalse; + + if (!PC_Int_Parse(handle, &maxChars)) { + return qfalse; + } + editPtr = (editFieldDef_t*)item->typeData; + editPtr->maxPaintChars = maxChars; + return qtrue; +} + + + +qboolean ItemParse_cvarFloat( itemDef_t *item, int handle ) { + editFieldDef_t *editPtr; + + Item_ValidateTypeData(item); + if (!item->typeData) + return qfalse; + editPtr = (editFieldDef_t*)item->typeData; + if (PC_String_Parse(handle, &item->cvar) && + PC_Float_Parse(handle, &editPtr->defVal) && + PC_Float_Parse(handle, &editPtr->minVal) && + PC_Float_Parse(handle, &editPtr->maxVal)) { + return qtrue; + } + return qfalse; +} + +qboolean ItemParse_cvarStrList( itemDef_t *item, int handle ) { + pc_token_t token; + multiDef_t *multiPtr; + int pass; + + Item_ValidateTypeData(item); + if (!item->typeData) + return qfalse; + multiPtr = (multiDef_t*)item->typeData; + multiPtr->count = 0; + multiPtr->strDef = qtrue; + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + if (*token.string != '{') { + return qfalse; + } + + pass = 0; + while ( 1 ) { + if (!trap_Parse_ReadToken(handle, &token)) { + PC_SourceError(handle, "end of file inside menu item\n"); + return qfalse; + } + + if (*token.string == '}') { + return qtrue; + } + + if (*token.string == ',' || *token.string == ';') { + continue; + } + + if (pass == 0) { + multiPtr->cvarList[multiPtr->count] = String_Alloc(token.string); + pass = 1; + } else { + multiPtr->cvarStr[multiPtr->count] = String_Alloc(token.string); + pass = 0; + multiPtr->count++; + if (multiPtr->count >= MAX_MULTI_CVARS) { + return qfalse; + } + } + + } + return qfalse; // bk001205 - LCC missing return value +} + +qboolean ItemParse_cvarFloatList( itemDef_t *item, int handle ) { + pc_token_t token; + multiDef_t *multiPtr; + + Item_ValidateTypeData(item); + if (!item->typeData) + return qfalse; + multiPtr = (multiDef_t*)item->typeData; + multiPtr->count = 0; + multiPtr->strDef = qfalse; + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + if (*token.string != '{') { + return qfalse; + } + + while ( 1 ) { + if (!trap_Parse_ReadToken(handle, &token)) { + PC_SourceError(handle, "end of file inside menu item\n"); + return qfalse; + } + + if (*token.string == '}') { + return qtrue; + } + + if (*token.string == ',' || *token.string == ';') { + continue; + } + + multiPtr->cvarList[multiPtr->count] = String_Alloc(token.string); + if (!PC_Float_Parse(handle, &multiPtr->cvarValue[multiPtr->count])) { + return qfalse; + } + + multiPtr->count++; + if (multiPtr->count >= MAX_MULTI_CVARS) { + return qfalse; + } + + } + return qfalse; // bk001205 - LCC missing return value +} + + + +qboolean ItemParse_addColorRange( itemDef_t *item, int handle ) { + colorRangeDef_t color; + + if (PC_Float_Parse(handle, &color.low) && + PC_Float_Parse(handle, &color.high) && + PC_Color_Parse(handle, &color.color) ) { + if (item->numColors < MAX_COLOR_RANGES) { + memcpy(&item->colorRanges[item->numColors], &color, sizeof(color)); + item->numColors++; + } + return qtrue; + } + return qfalse; +} + +qboolean ItemParse_ownerdrawFlag( itemDef_t *item, int handle ) { + int i; + if (!PC_Int_Parse(handle, &i)) { + return qfalse; + } + item->window.ownerDrawFlags |= i; + return qtrue; +} + +qboolean ItemParse_enableCvar( itemDef_t *item, int handle ) { + if (PC_Script_Parse(handle, &item->enableCvar)) { + item->cvarFlags = CVAR_ENABLE; + return qtrue; + } + return qfalse; +} + +qboolean ItemParse_disableCvar( itemDef_t *item, int handle ) { + if (PC_Script_Parse(handle, &item->enableCvar)) { + item->cvarFlags = CVAR_DISABLE; + return qtrue; + } + return qfalse; +} + +qboolean ItemParse_showCvar( itemDef_t *item, int handle ) { + if (PC_Script_Parse(handle, &item->enableCvar)) { + item->cvarFlags = CVAR_SHOW; + return qtrue; + } + return qfalse; +} + +qboolean ItemParse_hideCvar( itemDef_t *item, int handle ) { + if (PC_Script_Parse(handle, &item->enableCvar)) { + item->cvarFlags = CVAR_HIDE; + return qtrue; + } + return qfalse; +} + + +keywordHash_t itemParseKeywords[] = { + {"name", ItemParse_name, NULL}, + {"text", ItemParse_text, NULL}, + {"group", ItemParse_group, NULL}, + {"asset_model", ItemParse_asset_model, NULL}, + {"asset_shader", ItemParse_asset_shader, NULL}, + {"model_origin", ItemParse_model_origin, NULL}, + {"model_fovx", ItemParse_model_fovx, NULL}, + {"model_fovy", ItemParse_model_fovy, NULL}, + {"model_rotation", ItemParse_model_rotation, NULL}, + {"model_angle", ItemParse_model_angle, NULL}, + {"rect", ItemParse_rect, NULL}, + {"style", ItemParse_style, NULL}, + {"decoration", ItemParse_decoration, NULL}, + {"notselectable", ItemParse_notselectable, NULL}, + {"wrapped", ItemParse_wrapped, NULL}, + {"autowrapped", ItemParse_autowrapped, NULL}, + {"horizontalscroll", ItemParse_horizontalscroll, NULL}, + {"type", ItemParse_type, NULL}, + {"elementwidth", ItemParse_elementwidth, NULL}, + {"elementheight", ItemParse_elementheight, NULL}, + {"feeder", ItemParse_feeder, NULL}, + {"elementtype", ItemParse_elementtype, NULL}, + {"columns", ItemParse_columns, NULL}, + {"border", ItemParse_border, NULL}, + {"bordersize", ItemParse_bordersize, NULL}, + {"visible", ItemParse_visible, NULL}, + {"ownerdraw", ItemParse_ownerdraw, NULL}, + {"align", ItemParse_align, NULL}, + {"textalign", ItemParse_textalign, NULL}, + {"textalignx", ItemParse_textalignx, NULL}, + {"textaligny", ItemParse_textaligny, NULL}, + {"textscale", ItemParse_textscale, NULL}, + {"textstyle", ItemParse_textstyle, NULL}, + {"backcolor", ItemParse_backcolor, NULL}, + {"forecolor", ItemParse_forecolor, NULL}, + {"bordercolor", ItemParse_bordercolor, NULL}, + {"outlinecolor", ItemParse_outlinecolor, NULL}, + {"background", ItemParse_background, NULL}, + {"onFocus", ItemParse_onFocus, NULL}, + {"leaveFocus", ItemParse_leaveFocus, NULL}, + {"mouseEnter", ItemParse_mouseEnter, NULL}, + {"mouseExit", ItemParse_mouseExit, NULL}, + {"mouseEnterText", ItemParse_mouseEnterText, NULL}, + {"mouseExitText", ItemParse_mouseExitText, NULL}, + {"action", ItemParse_action, NULL}, + {"special", ItemParse_special, NULL}, + {"cvar", ItemParse_cvar, NULL}, + {"maxChars", ItemParse_maxChars, NULL}, + {"maxPaintChars", ItemParse_maxPaintChars, NULL}, + {"focusSound", ItemParse_focusSound, NULL}, + {"cvarFloat", ItemParse_cvarFloat, NULL}, + {"cvarStrList", ItemParse_cvarStrList, NULL}, + {"cvarFloatList", ItemParse_cvarFloatList, NULL}, + {"addColorRange", ItemParse_addColorRange, NULL}, + {"ownerdrawFlag", ItemParse_ownerdrawFlag, NULL}, + {"enableCvar", ItemParse_enableCvar, NULL}, + {"cvarTest", ItemParse_cvarTest, NULL}, + {"disableCvar", ItemParse_disableCvar, NULL}, + {"showCvar", ItemParse_showCvar, NULL}, + {"hideCvar", ItemParse_hideCvar, NULL}, + {"cinematic", ItemParse_cinematic, NULL}, + {"doubleclick", ItemParse_doubleClick, NULL}, + {NULL, voidFunction2, NULL} +}; + +keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE]; + +/* +=============== +Item_SetupKeywordHash +=============== +*/ +void Item_SetupKeywordHash( void ) +{ + int i; + + memset( itemParseKeywordHash, 0, sizeof( itemParseKeywordHash ) ); + + for( i = 0; itemParseKeywords[ i ].keyword; i++ ) + KeywordHash_Add( itemParseKeywordHash, &itemParseKeywords[ i ] ); +} + +/* +=============== +Item_Parse +=============== +*/ +qboolean Item_Parse(int handle, itemDef_t *item) { + pc_token_t token; + keywordHash_t *key; + + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + if (*token.string != '{') { + return qfalse; + } + while ( 1 ) { + if (!trap_Parse_ReadToken(handle, &token)) { + PC_SourceError(handle, "end of file inside menu item\n"); + return qfalse; + } + + if (*token.string == '}') { + return qtrue; + } + + key = KeywordHash_Find(itemParseKeywordHash, token.string); + if (!key) { + PC_SourceError(handle, "unknown menu item keyword %s", token.string); + continue; + } + if ( !key->func(item, handle) ) { + PC_SourceError(handle, "couldn't parse menu item keyword %s", token.string); + return qfalse; + } + } + return qfalse; // bk001205 - LCC missing return value +} + + +// Item_InitControls +// init's special control types +void Item_InitControls(itemDef_t *item) { + if (item == NULL) { + return; + } + if (item->type == ITEM_TYPE_LISTBOX) { + listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; + item->cursorPos = 0; + if (listPtr) { + listPtr->cursorPos = 0; + listPtr->startPos = 0; + listPtr->endPos = 0; + listPtr->cursorPos = 0; + } + } +} + +/* +=============== +Menu Keyword Parse functions +=============== +*/ + +qboolean MenuParse_font( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (!PC_String_Parse(handle, &menu->font)) { + return qfalse; + } + if (!DC->Assets.fontRegistered) { + DC->registerFont(menu->font, 48, &DC->Assets.textFont); + DC->Assets.fontRegistered = qtrue; + } + return qtrue; +} + +qboolean MenuParse_name( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (!PC_String_Parse(handle, &menu->window.name)) { + return qfalse; + } + if (Q_stricmp(menu->window.name, "main") == 0) { + // default main as having focus + //menu->window.flags |= WINDOW_HASFOCUS; + } + return qtrue; +} + +qboolean MenuParse_fullscreen( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (!PC_Int_Parse(handle, (int*) &menu->fullScreen)) { // bk001206 - cast qboolean + return qfalse; + } + return qtrue; +} + +qboolean MenuParse_rect( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (!PC_Rect_Parse(handle, &menu->window.rect)) { + return qfalse; + } + return qtrue; +} + +qboolean MenuParse_style( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (!PC_Int_Parse(handle, &menu->window.style)) { + return qfalse; + } + return qtrue; +} + +qboolean MenuParse_visible( itemDef_t *item, int handle ) { + int i; + menuDef_t *menu = (menuDef_t*)item; + + if (!PC_Int_Parse(handle, &i)) { + return qfalse; + } + if (i) { + menu->window.flags |= WINDOW_VISIBLE; + } + return qtrue; +} + +qboolean MenuParse_onOpen( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (!PC_Script_Parse(handle, &menu->onOpen)) { + return qfalse; + } + return qtrue; +} + +qboolean MenuParse_onClose( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (!PC_Script_Parse(handle, &menu->onClose)) { + return qfalse; + } + return qtrue; +} + +qboolean MenuParse_onESC( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (!PC_Script_Parse(handle, &menu->onESC)) { + return qfalse; + } + return qtrue; +} + + + +qboolean MenuParse_border( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (!PC_Int_Parse(handle, &menu->window.border)) { + return qfalse; + } + return qtrue; +} + +qboolean MenuParse_borderSize( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (!PC_Float_Parse(handle, &menu->window.borderSize)) { + return qfalse; + } + return qtrue; +} + +qboolean MenuParse_backcolor( itemDef_t *item, int handle ) { + int i; + float f; + menuDef_t *menu = (menuDef_t*)item; + + for (i = 0; i < 4; i++) { + if (!PC_Float_Parse(handle, &f)) { + return qfalse; + } + menu->window.backColor[i] = f; + } + return qtrue; +} + +qboolean MenuParse_forecolor( itemDef_t *item, int handle ) { + int i; + float f; + menuDef_t *menu = (menuDef_t*)item; + + for (i = 0; i < 4; i++) { + if (!PC_Float_Parse(handle, &f)) { + return qfalse; + } + menu->window.foreColor[i] = f; + menu->window.flags |= WINDOW_FORECOLORSET; + } + return qtrue; +} + +qboolean MenuParse_bordercolor( itemDef_t *item, int handle ) { + int i; + float f; + menuDef_t *menu = (menuDef_t*)item; + + for (i = 0; i < 4; i++) { + if (!PC_Float_Parse(handle, &f)) { + return qfalse; + } + menu->window.borderColor[i] = f; + } + return qtrue; +} + +qboolean MenuParse_focuscolor( itemDef_t *item, int handle ) { + int i; + float f; + menuDef_t *menu = (menuDef_t*)item; + + for (i = 0; i < 4; i++) { + if (!PC_Float_Parse(handle, &f)) { + return qfalse; + } + menu->focusColor[i] = f; + } + return qtrue; +} + +qboolean MenuParse_disablecolor( itemDef_t *item, int handle ) { + int i; + float f; + menuDef_t *menu = (menuDef_t*)item; + for (i = 0; i < 4; i++) { + if (!PC_Float_Parse(handle, &f)) { + return qfalse; + } + menu->disableColor[i] = f; + } + return qtrue; +} + + +qboolean MenuParse_outlinecolor( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (!PC_Color_Parse(handle, &menu->window.outlineColor)){ + return qfalse; + } + return qtrue; +} + +qboolean MenuParse_background( itemDef_t *item, int handle ) { + const char *buff; + menuDef_t *menu = (menuDef_t*)item; + + if (!PC_String_Parse(handle, &buff)) { + return qfalse; + } + menu->window.background = DC->registerShaderNoMip(buff); + return qtrue; +} + +qboolean MenuParse_cinematic( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + + if (!PC_String_Parse(handle, &menu->window.cinematicName)) { + return qfalse; + } + return qtrue; +} + +qboolean MenuParse_ownerdrawFlag( itemDef_t *item, int handle ) { + int i; + menuDef_t *menu = (menuDef_t*)item; + + if (!PC_Int_Parse(handle, &i)) { + return qfalse; + } + menu->window.ownerDrawFlags |= i; + return qtrue; +} + +qboolean MenuParse_ownerdraw( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + + if (!PC_Int_Parse(handle, &menu->window.ownerDraw)) { + return qfalse; + } + return qtrue; +} + + +// decoration +qboolean MenuParse_popup( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + menu->window.flags |= WINDOW_POPUP; + return qtrue; +} + + +qboolean MenuParse_outOfBounds( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + + menu->window.flags |= WINDOW_OOB_CLICK; + return qtrue; +} + +qboolean MenuParse_soundLoop( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + + if (!PC_String_Parse(handle, &menu->soundName)) { + return qfalse; + } + return qtrue; +} + +qboolean MenuParse_fadeClamp( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + + if (!PC_Float_Parse(handle, &menu->fadeClamp)) { + return qfalse; + } + return qtrue; +} + +qboolean MenuParse_fadeAmount( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + + if (!PC_Float_Parse(handle, &menu->fadeAmount)) { + return qfalse; + } + return qtrue; +} + + +qboolean MenuParse_fadeCycle( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + + if (!PC_Int_Parse(handle, &menu->fadeCycle)) { + return qfalse; + } + return qtrue; +} + + +qboolean MenuParse_itemDef( itemDef_t *item, int handle ) { + menuDef_t *menu = (menuDef_t*)item; + if (menu->itemCount < MAX_MENUITEMS) { + menu->items[menu->itemCount] = UI_Alloc(sizeof(itemDef_t)); + Item_Init(menu->items[menu->itemCount]); + if (!Item_Parse(handle, menu->items[menu->itemCount])) { + return qfalse; + } + Item_InitControls(menu->items[menu->itemCount]); + menu->items[menu->itemCount++]->parent = menu; + } + return qtrue; +} + +keywordHash_t menuParseKeywords[] = { + {"font", MenuParse_font, NULL}, + {"name", MenuParse_name, NULL}, + {"fullscreen", MenuParse_fullscreen, NULL}, + {"rect", MenuParse_rect, NULL}, + {"style", MenuParse_style, NULL}, + {"visible", MenuParse_visible, NULL}, + {"onOpen", MenuParse_onOpen, NULL}, + {"onClose", MenuParse_onClose, NULL}, + {"onESC", MenuParse_onESC, NULL}, + {"border", MenuParse_border, NULL}, + {"borderSize", MenuParse_borderSize, NULL}, + {"backcolor", MenuParse_backcolor, NULL}, + {"forecolor", MenuParse_forecolor, NULL}, + {"bordercolor", MenuParse_bordercolor, NULL}, + {"focuscolor", MenuParse_focuscolor, NULL}, + {"disablecolor", MenuParse_disablecolor, NULL}, + {"outlinecolor", MenuParse_outlinecolor, NULL}, + {"background", MenuParse_background, NULL}, + {"ownerdraw", MenuParse_ownerdraw, NULL}, + {"ownerdrawFlag", MenuParse_ownerdrawFlag, NULL}, + {"outOfBoundsClick", MenuParse_outOfBounds, NULL}, + {"soundLoop", MenuParse_soundLoop, NULL}, + {"itemDef", MenuParse_itemDef, NULL}, + {"cinematic", MenuParse_cinematic, NULL}, + {"popup", MenuParse_popup, NULL}, + {"fadeClamp", MenuParse_fadeClamp, NULL}, + {"fadeCycle", MenuParse_fadeCycle, NULL}, + {"fadeAmount", MenuParse_fadeAmount, NULL}, + {NULL, voidFunction2, NULL} +}; + +keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE]; + +/* +=============== +Menu_SetupKeywordHash +=============== +*/ +void Menu_SetupKeywordHash( void ) +{ + int i; + + memset( menuParseKeywordHash, 0, sizeof( menuParseKeywordHash ) ); + + for(i = 0; menuParseKeywords[ i ].keyword; i++ ) + KeywordHash_Add( menuParseKeywordHash, &menuParseKeywords[ i ] ); +} + +/* +=============== +Menu_Parse +=============== +*/ +qboolean Menu_Parse(int handle, menuDef_t *menu) { + pc_token_t token; + keywordHash_t *key; + + if (!trap_Parse_ReadToken(handle, &token)) + return qfalse; + if (*token.string != '{') { + return qfalse; + } + + while ( 1 ) { + + memset(&token, 0, sizeof(pc_token_t)); + if (!trap_Parse_ReadToken(handle, &token)) { + PC_SourceError(handle, "end of file inside menu\n"); + return qfalse; + } + + if (*token.string == '}') { + return qtrue; + } + + key = KeywordHash_Find(menuParseKeywordHash, token.string); + if (!key) { + PC_SourceError(handle, "unknown menu keyword %s", token.string); + continue; + } + if ( !key->func((itemDef_t*)menu, handle) ) { + PC_SourceError(handle, "couldn't parse menu keyword %s", token.string); + return qfalse; + } + } + return qfalse; // bk001205 - LCC missing return value +} + +/* +=============== +Menu_New +=============== +*/ +void Menu_New(int handle) { + menuDef_t *menu = &Menus[menuCount]; + + if (menuCount < MAX_MENUS) { + Menu_Init(menu); + if (Menu_Parse(handle, menu)) { + Menu_PostParse(menu); + menuCount++; + } + } +} + +int Menu_Count( void ) { + return menuCount; +} + +void Menu_PaintAll( void ) { + int i; + if (captureFunc) { + captureFunc(captureData); + } + + for (i = 0; i < Menu_Count(); i++) { + Menu_Paint(&Menus[i], qfalse); + } + + if (debugMode) { + vec4_t v = {1, 1, 1, 1}; + DC->drawText(5, 25, .5, v, va("fps: %f", DC->FPS), 0, 0, 0); + } +} + +void Menu_Reset( void ) +{ + menuCount = 0; +} + +displayContextDef_t *Display_GetContext( void ) { + return DC; +} + +void *Display_CaptureItem(int x, int y) { + int i; + + for (i = 0; i < menuCount; i++) { + // turn off focus each item + // menu->items[i].window.flags &= ~WINDOW_HASFOCUS; + if (Rect_ContainsPoint(&Menus[i].window.rect, x, y)) { + return &Menus[i]; + } + } + return NULL; +} + + +// FIXME: +qboolean Display_MouseMove(void *p, int x, int y) { + int i; + menuDef_t *menu = p; + + if (menu == NULL) { + menu = Menu_GetFocused(); + if (menu) { + if (menu->window.flags & WINDOW_POPUP) { + Menu_HandleMouseMove(menu, x, y); + return qtrue; + } + } + for (i = 0; i < menuCount; i++) { + Menu_HandleMouseMove(&Menus[i], x, y); + } + } else { + menu->window.rect.x += x; + menu->window.rect.y += y; + Menu_UpdatePosition(menu); + } + return qtrue; + +} + +int Display_CursorType(int x, int y) { + int i; + for (i = 0; i < menuCount; i++) { + rectDef_t r2; + r2.x = Menus[i].window.rect.x - 3; + r2.y = Menus[i].window.rect.y - 3; + r2.w = r2.h = 7; + if (Rect_ContainsPoint(&r2, x, y)) { + return CURSOR_SIZER; + } + } + return CURSOR_ARROW; +} + + +void Display_HandleKey(int key, qboolean down, int x, int y) { + menuDef_t *menu = Display_CaptureItem(x, y); + if (menu == NULL) { + menu = Menu_GetFocused(); + } + if (menu) { + Menu_HandleKey(menu, key, down ); + } +} + +static void Window_CacheContents(windowDef_t *window) { + if (window) { + if (window->cinematicName) { + int cin = DC->playCinematic(window->cinematicName, 0, 0, 0, 0); + DC->stopCinematic(cin); + } + } +} + + +static void Item_CacheContents(itemDef_t *item) { + if (item) { + Window_CacheContents(&item->window); + } + +} + +static void Menu_CacheContents(menuDef_t *menu) { + if (menu) { + int i; + Window_CacheContents(&menu->window); + for (i = 0; i < menu->itemCount; i++) { + Item_CacheContents(menu->items[i]); + } + + if (menu->soundName && *menu->soundName) { + DC->registerSound(menu->soundName, qfalse); + } + } + +} + +void Display_CacheAll( void ) { + int i; + for (i = 0; i < menuCount; i++) { + Menu_CacheContents(&Menus[i]); + } +} + + +static qboolean Menu_OverActiveItem(menuDef_t *menu, float x, float y) { + if (menu && menu->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED)) { + if (Rect_ContainsPoint(&menu->window.rect, x, y)) { + int i; + for (i = 0; i < menu->itemCount; i++) { + // turn off focus each item + // menu->items[i].window.flags &= ~WINDOW_HASFOCUS; + + if (!(menu->items[i]->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) { + continue; + } + + if (menu->items[i]->window.flags & WINDOW_DECORATION) { + continue; + } + + if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) { + itemDef_t *overItem = menu->items[i]; + if (overItem->type == ITEM_TYPE_TEXT && overItem->text) { + if (Rect_ContainsPoint(Item_CorrectedTextRect(overItem), x, y)) { + return qtrue; + } else { + continue; + } + } else { + return qtrue; + } + } + } + + } + } + return qfalse; +} + diff --git a/src/ui/ui_shared.h b/src/ui/ui_shared.h new file mode 100644 index 0000000..c775bcd --- /dev/null +++ b/src/ui/ui_shared.h @@ -0,0 +1,454 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#ifndef __UI_SHARED_H +#define __UI_SHARED_H + + +#include "../qcommon/q_shared.h" +#include "../renderer/tr_types.h" +#include "../client/keycodes.h" + +#include "../../ui/menudef.h" + +#define MAX_MENUNAME 32 +#define MAX_ITEMTEXT 64 +#define MAX_ITEMACTION 64 +#define MAX_MENUDEFFILE 4096 +#define MAX_MENUFILE 32768 +#define MAX_MENUS 256 +#define MAX_MENUITEMS 128 +#define MAX_COLOR_RANGES 10 +#define MAX_OPEN_MENUS 16 + +#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive +#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive +#define WINDOW_VISIBLE 0x00000004 // is visible +#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active ) +#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc.. +#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active +#define WINDOW_FADINGIN 0x00000040 // fading in +#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive +#define WINDOW_INTRANSITION 0x00000100 // window is in transition +#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not ) +#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal +#define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow +#define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow +#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb +#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up +#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down +#define WINDOW_ORBITING 0x00010000 // item is in orbit +#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click +#define WINDOW_WRAPPED 0x00040000 // manually wrap text +#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text +#define WINDOW_FORCED 0x00100000 // forced open +#define WINDOW_POPUP 0x00200000 // popup +#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set +#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented ) + + +// CGAME cursor type bits +#define CURSOR_NONE 0x00000001 +#define CURSOR_ARROW 0x00000002 +#define CURSOR_SIZER 0x00000004 + +#ifdef CGAME +#define STRING_POOL_SIZE 128*1024 +#else +#define STRING_POOL_SIZE 384*1024 +#endif +#define MAX_STRING_HANDLES 4096 + +#define MAX_SCRIPT_ARGS 12 +#define MAX_EDITFIELD 256 + +#define ART_FX_BASE "menu/art/fx_base" +#define ART_FX_BLUE "menu/art/fx_blue" +#define ART_FX_CYAN "menu/art/fx_cyan" +#define ART_FX_GREEN "menu/art/fx_grn" +#define ART_FX_RED "menu/art/fx_red" +#define ART_FX_TEAL "menu/art/fx_teal" +#define ART_FX_WHITE "menu/art/fx_white" +#define ART_FX_YELLOW "menu/art/fx_yel" + +#define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga" +#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga" +#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" +#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga" +#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga" +#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga" +#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga" +#define ASSET_SLIDER_BAR "ui/assets/slider2.tga" +#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga" +#define SCROLLBAR_SIZE 16.0 +#define SLIDER_WIDTH 96.0 +#define SLIDER_HEIGHT 16.0 +#define SLIDER_THUMB_WIDTH 12.0 +#define SLIDER_THUMB_HEIGHT 20.0 +#define NUM_CROSSHAIRS 10 + +typedef struct { + const char *command; + const char *args[MAX_SCRIPT_ARGS]; +} scriptDef_t; + + +typedef struct { + float x; // horiz position + float y; // vert position + float w; // width + float h; // height; +} rectDef_t; + +typedef rectDef_t Rectangle; + +// FIXME: do something to separate text vs window stuff +typedef struct { + Rectangle rect; // client coord rectangle + Rectangle rectClient; // screen coord rectangle + const char *name; // + const char *group; // if it belongs to a group + const char *cinematicName; // cinematic name + int cinematic; // cinematic handle + int style; // + int border; // + int ownerDraw; // ownerDraw style + int ownerDrawFlags; // show flags for ownerdraw items + float borderSize; // + int flags; // visible, focus, mouseover, cursor + Rectangle rectEffects; // for various effects + Rectangle rectEffects2; // for various effects + int offsetTime; // time based value for various effects + int nextTime; // time next effect should cycle + vec4_t foreColor; // text color + vec4_t backColor; // border color + vec4_t borderColor; // border color + vec4_t outlineColor; // border color + qhandle_t background; // background asset +} windowDef_t; + +typedef windowDef_t Window; + +typedef struct { + vec4_t color; + float low; + float high; +} colorRangeDef_t; + +// FIXME: combine flags into bitfields to save space +// FIXME: consolidate all of the common stuff in one structure for menus and items +// THINKABOUTME: is there any compelling reason not to have items contain items +// and do away with a menu per say.. major issue is not being able to dynamically allocate +// and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have +// the engine just allocate the pool for it based on a cvar +// many of the vars are re-used for different item types, as such they are not always named appropriately +// the benefits of c++ in DOOM will greatly help crap like this +// FIXME: need to put a type ptr that points to specific type info per type +// +#define MAX_LB_COLUMNS 16 + +typedef struct columnInfo_s { + int pos; + int width; + int maxChars; + int align; +} columnInfo_t; + +typedef struct listBoxDef_s { + int startPos; + int endPos; + int drawPadding; + int cursorPos; + float elementWidth; + float elementHeight; + int elementStyle; + int numColumns; + columnInfo_t columnInfo[MAX_LB_COLUMNS]; + const char *doubleClick; + qboolean notselectable; +} listBoxDef_t; + +typedef struct editFieldDef_s { + float minVal; // edit field limits + float maxVal; // + float defVal; // + float range; // + int maxChars; // for edit fields + int maxPaintChars; // for edit fields + int paintOffset; // +} editFieldDef_t; + +#define MAX_MULTI_CVARS 32 + +typedef struct multiDef_s { + const char *cvarList[MAX_MULTI_CVARS]; + const char *cvarStr[MAX_MULTI_CVARS]; + float cvarValue[MAX_MULTI_CVARS]; + int count; + qboolean strDef; +} multiDef_t; + +typedef struct modelDef_s { + int angle; + vec3_t origin; + float fov_x; + float fov_y; + int rotationSpeed; +} modelDef_t; + +#define CVAR_ENABLE 0x00000001 +#define CVAR_DISABLE 0x00000002 +#define CVAR_SHOW 0x00000004 +#define CVAR_HIDE 0x00000008 + +typedef struct itemDef_s { + Window window; // common positional, border, style, layout info + Rectangle textRect; // rectangle the text ( if any ) consumes + int type; // text, button, radiobutton, checkbox, textfield, listbox, combo + int alignment; // left center right + int textalignment; // ( optional ) alignment for text within rect based on text width + float textalignx; // ( optional ) text alignment x coord + float textaligny; // ( optional ) text alignment x coord + float textscale; // scale percentage from 72pts + int textStyle; // ( optional ) style, normal and shadowed are it for now + const char *text; // display text + void *parent; // menu owner + qhandle_t asset; // handle to asset + const char *mouseEnterText; // mouse enter script + const char *mouseExitText; // mouse exit script + const char *mouseEnter; // mouse enter script + const char *mouseExit; // mouse exit script + const char *action; // select script + const char *onFocus; // select script + const char *leaveFocus; // select script + const char *cvar; // associated cvar + const char *cvarTest; // associated cvar for enable actions + const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list + int cvarFlags; // what type of action to take on cvarenables + sfxHandle_t focusSound; + int numColors; // number of color ranges + colorRangeDef_t colorRanges[MAX_COLOR_RANGES]; + float special; // used for feeder id's etc.. diff per type + int cursorPos; // cursor position in characters + void *typeData; // type specific data ptr's +} itemDef_t; + +typedef struct { + Window window; + const char *font; // font + qboolean fullScreen; // covers entire screen + int itemCount; // number of items; + int fontIndex; // + int cursorItem; // which item as the cursor + int fadeCycle; // + float fadeClamp; // + float fadeAmount; // + const char *onOpen; // run when the menu is first opened + const char *onClose; // run when the menu is closed + const char *onESC; // run when the menu is closed + const char *soundName; // background loop sound for menu + + vec4_t focusColor; // focus color for items + vec4_t disableColor; // focus color for items + itemDef_t *items[MAX_MENUITEMS]; // items this menu contains +} menuDef_t; + +typedef struct { + const char *fontStr; + const char *cursorStr; + const char *gradientStr; + fontInfo_t textFont; + fontInfo_t smallFont; + fontInfo_t bigFont; + qhandle_t cursor; + qhandle_t gradientBar; + qhandle_t scrollBarArrowUp; + qhandle_t scrollBarArrowDown; + qhandle_t scrollBarArrowLeft; + qhandle_t scrollBarArrowRight; + qhandle_t scrollBar; + qhandle_t scrollBarThumb; + qhandle_t buttonMiddle; + qhandle_t buttonInside; + qhandle_t solidBox; + qhandle_t sliderBar; + qhandle_t sliderThumb; + sfxHandle_t menuEnterSound; + sfxHandle_t menuExitSound; + sfxHandle_t menuBuzzSound; + sfxHandle_t itemFocusSound; + float fadeClamp; + int fadeCycle; + float fadeAmount; + float shadowX; + float shadowY; + vec4_t shadowColor; + float shadowFadeClamp; + qboolean fontRegistered; + +} cachedAssets_t; + +typedef struct { + const char *name; + void (*handler) (itemDef_t *item, char** args); +} commandDef_t; + +typedef struct { + qhandle_t (*registerShaderNoMip) (const char *p); + void (*setColor) (const vec4_t v); + void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset); + void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); + void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style ); + int (*textWidth) (const char *text, float scale, int limit); + int (*textHeight) (const char *text, float scale, int limit); + qhandle_t (*registerModel) (const char *p); + void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max); + void (*fillRect) ( float x, float y, float w, float h, const vec4_t color); + void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color); + void (*drawSides) (float x, float y, float w, float h, float size); + void (*drawTopBottom) (float x, float y, float w, float h, float size); + void (*clearScene) (void); + void (*addRefEntityToScene) (const refEntity_t *re ); + void (*renderScene) ( const refdef_t *fd ); + void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font); + void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle); + float (*getValue) (int ownerDraw); + qboolean (*ownerDrawVisible) (int flags); + void (*runScript)(char **p); + void (*getTeamColor)(vec4_t *color); + void (*getCVarString)(const char *cvar, char *buffer, int bufsize); + float (*getCVarValue)(const char *cvar); + void (*setCVar)(const char *cvar, const char *value); + void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style); + void (*setOverstrikeMode)(qboolean b); + qboolean (*getOverstrikeMode)( void ); + void (*startLocalSound)( sfxHandle_t sfx, int channelNum ); + qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key); + int (*feederCount)(float feederID); + const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle); + qhandle_t (*feederItemImage)(float feederID, int index); + void (*feederSelection)(float feederID, int index); + void (*keynumToStringBuf)( int keynum, char *buf, int buflen ); + void (*getBindingBuf)( int keynum, char *buf, int buflen ); + void (*setBinding)( int keynum, const char *binding ); + void (*executeText)(int exec_when, const char *text ); + void (*Error)(int level, const char *error, ...); + void (*Print)(const char *msg, ...); + void (*Pause)(qboolean b); + int (*ownerDrawWidth)(int ownerDraw, float scale); + sfxHandle_t (*registerSound)(const char *name, qboolean compressed); + void (*startBackgroundTrack)( const char *intro, const char *loop); + void (*stopBackgroundTrack)( void ); + int (*playCinematic)(const char *name, float x, float y, float w, float h); + void (*stopCinematic)(int handle); + void (*drawCinematic)(int handle, float x, float y, float w, float h); + void (*runCinematicFrame)(int handle); + + float yscale; + float xscale; + float bias; + int realTime; + int frameTime; + int cursorx; + int cursory; + qboolean debug; + + cachedAssets_t Assets; + + glconfig_t glconfig; + qhandle_t whiteShader; + qhandle_t gradientImage; + qhandle_t cursor; + float FPS; + +} displayContextDef_t; + +const char *String_Alloc(const char *p); +void String_Init( void ); +void String_Report( void ); +void Init_Display(displayContextDef_t *dc); +void Display_ExpandMacros(char * buff); +void Menu_Init(menuDef_t *menu); +void Item_Init(itemDef_t *item); +void Menu_PostParse(menuDef_t *menu); +menuDef_t *Menu_GetFocused( void ); +void Menu_HandleKey(menuDef_t *menu, int key, qboolean down); +void Menu_HandleMouseMove(menuDef_t *menu, float x, float y); +void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down); +qboolean Float_Parse(char **p, float *f); +qboolean Color_Parse(char **p, vec4_t *c); +qboolean Int_Parse(char **p, int *i); +qboolean Rect_Parse(char **p, rectDef_t *r); +qboolean String_Parse(char **p, const char **out); +qboolean Script_Parse(char **p, const char **out); +qboolean PC_Float_Parse(int handle, float *f); +qboolean PC_Color_Parse(int handle, vec4_t *c); +qboolean PC_Int_Parse(int handle, int *i); +qboolean PC_Rect_Parse(int handle, rectDef_t *r); +qboolean PC_String_Parse(int handle, const char **out); +qboolean PC_Script_Parse(int handle, const char **out); +int Menu_Count( void ); +void Menu_New(int handle); +void Menu_PaintAll( void ); +menuDef_t *Menus_ActivateByName(const char *p); +void Menu_Reset( void ); +qboolean Menus_AnyFullScreenVisible( void ); +void Menus_Activate(menuDef_t *menu); + +displayContextDef_t *Display_GetContext( void ); +void *Display_CaptureItem(int x, int y); +qboolean Display_MouseMove(void *p, int x, int y); +int Display_CursorType(int x, int y); +qboolean Display_KeyBindPending( void ); +void Menus_OpenByName(const char *p); +menuDef_t *Menus_FindByName(const char *p); +void Menus_ShowByName(const char *p); +void Menus_CloseByName(const char *p); +void Display_HandleKey(int key, qboolean down, int x, int y); +void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t); +void Menus_CloseAll( void ); +void Menu_Paint(menuDef_t *menu, qboolean forcePaint); +void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name); +void Display_CacheAll( void ); + +void *UI_Alloc( int size ); +void UI_InitMemory( void ); +qboolean UI_OutOfMemory( void ); + +void Controls_GetConfig( void ); +void Controls_SetConfig(qboolean restart); +void Controls_SetDefaults( void ); + +//for cg_draw.c +void Item_Text_AutoWrapped_Paint( itemDef_t *item ); + +int trap_Parse_AddGlobalDefine( char *define ); +int trap_Parse_LoadSource( const char *filename ); +int trap_Parse_FreeSource( int handle ); +int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ); +int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ); + +void BindingFromName( const char *cvar ); +extern char g_nameBind1[ 32 ]; +extern char g_nameBind2[ 32 ]; +#endif diff --git a/src/ui/ui_syscalls.asm b/src/ui/ui_syscalls.asm new file mode 100644 index 0000000..6ac04e8 --- /dev/null +++ b/src/ui/ui_syscalls.asm @@ -0,0 +1,97 @@ +code + +equ trap_Error -1 +equ trap_Print -2 +equ trap_Milliseconds -3 +equ trap_Cvar_Set -4 +equ trap_Cvar_VariableValue -5 +equ trap_Cvar_VariableStringBuffer -6 +equ trap_Cvar_SetValue -7 +equ trap_Cvar_Reset -8 +equ trap_Cvar_Create -9 +equ trap_Cvar_InfoStringBuffer -10 +equ trap_Argc -11 +equ trap_Argv -12 +equ trap_Cmd_ExecuteText -13 +equ trap_FS_FOpenFile -14 +equ trap_FS_Read -15 +equ trap_FS_Write -16 +equ trap_FS_FCloseFile -17 +equ trap_FS_GetFileList -18 +equ trap_R_RegisterModel -19 +equ trap_R_RegisterSkin -20 +equ trap_R_RegisterShaderNoMip -21 +equ trap_R_ClearScene -22 +equ trap_R_AddRefEntityToScene -23 +equ trap_R_AddPolyToScene -24 +equ trap_R_AddLightToScene -25 +equ trap_R_RenderScene -26 +equ trap_R_SetColor -27 +equ trap_R_DrawStretchPic -28 +equ trap_UpdateScreen -29 +equ trap_CM_LerpTag -30 +equ trap_CM_LoadModel -31 +equ trap_S_RegisterSound -32 +equ trap_S_StartLocalSound -33 +equ trap_Key_KeynumToStringBuf -34 +equ trap_Key_GetBindingBuf -35 +equ trap_Key_SetBinding -36 +equ trap_Key_IsDown -37 +equ trap_Key_GetOverstrikeMode -38 +equ trap_Key_SetOverstrikeMode -39 +equ trap_Key_ClearStates -40 +equ trap_Key_GetCatcher -41 +equ trap_Key_SetCatcher -42 +equ trap_GetClipboardData -43 +equ trap_GetGlconfig -44 +equ trap_GetClientState -45 +equ trap_GetConfigString -46 +equ trap_LAN_GetPingQueueCount -47 +equ trap_LAN_ClearPing -48 +equ trap_LAN_GetPing -49 +equ trap_LAN_GetPingInfo -50 +equ trap_Cvar_Register -51 +equ trap_Cvar_Update -52 +equ trap_MemoryRemaining -53 +equ trap_R_RegisterFont -54 +equ trap_R_ModelBounds -55 +equ trap_Parse_AddGlobalDefine -56 +equ trap_Parse_LoadSource -57 +equ trap_Parse_FreeSource -58 +equ trap_Parse_ReadToken -59 +equ trap_Parse_SourceFileAndLine -60 +equ trap_S_StopBackgroundTrack -61 +equ trap_S_StartBackgroundTrack -62 +equ trap_RealTime -63 +equ trap_LAN_GetServerCount -64 +equ trap_LAN_GetServerAddressString -65 +equ trap_LAN_GetServerInfo -66 +equ trap_LAN_MarkServerVisible -67 +equ trap_LAN_UpdateVisiblePings -68 +equ trap_LAN_ResetPings -69 +equ trap_LAN_LoadCachedServers -70 +equ trap_LAN_SaveCachedServers -71 +equ trap_LAN_AddServer -72 +equ trap_LAN_RemoveServer -73 +equ trap_CIN_PlayCinematic -74 +equ trap_CIN_StopCinematic -75 +equ trap_CIN_RunCinematic -76 +equ trap_CIN_DrawCinematic -77 +equ trap_CIN_SetExtents -78 +equ trap_R_RemapShader -79 +equ trap_LAN_ServerStatus -80 +equ trap_LAN_GetServerPing -81 +equ trap_LAN_ServerIsVisible -82 +equ trap_LAN_CompareServers -83 +equ trap_FS_Seek -84 +equ trap_SetPbClStatus -85 + +equ memset -101 +equ memcpy -102 +equ strncpy -103 +equ sin -104 +equ cos -105 +equ atan2 -106 +equ sqrt -107 +equ floor -108 +equ ceil -109 diff --git a/src/ui/ui_syscalls.c b/src/ui/ui_syscalls.c new file mode 100644 index 0000000..8fc8210 --- /dev/null +++ b/src/ui/ui_syscalls.c @@ -0,0 +1,387 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "ui_local.h" + +// this file is only included when building a dll +// syscalls.asm is included instead when building a qvm + +static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; + +void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { + syscall = syscallptr; +} + +int PASSFLOAT( float x ) { + float floatTemp; + floatTemp = x; + return *(int *)&floatTemp; +} + +void trap_Print( const char *string ) { + syscall( UI_PRINT, string ); +} + +void trap_Error( const char *string ) { + syscall( UI_ERROR, string ); +} + +int trap_Milliseconds( void ) { + return syscall( UI_MILLISECONDS ); +} + +void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) { + syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags ); +} + +void trap_Cvar_Update( vmCvar_t *cvar ) { + syscall( UI_CVAR_UPDATE, cvar ); +} + +void trap_Cvar_Set( const char *var_name, const char *value ) { + syscall( UI_CVAR_SET, var_name, value ); +} + +float trap_Cvar_VariableValue( const char *var_name ) { + int temp; + temp = syscall( UI_CVAR_VARIABLEVALUE, var_name ); + return (*(float*)&temp); +} + +void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { + syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); +} + +void trap_Cvar_SetValue( const char *var_name, float value ) { + syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) ); +} + +void trap_Cvar_Reset( const char *name ) { + syscall( UI_CVAR_RESET, name ); +} + +void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) { + syscall( UI_CVAR_CREATE, var_name, var_value, flags ); +} + +void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) { + syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize ); +} + +int trap_Argc( void ) { + return syscall( UI_ARGC ); +} + +void trap_Argv( int n, char *buffer, int bufferLength ) { + syscall( UI_ARGV, n, buffer, bufferLength ); +} + +void trap_Cmd_ExecuteText( int exec_when, const char *text ) { + syscall( UI_CMD_EXECUTETEXT, exec_when, text ); +} + +int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { + return syscall( UI_FS_FOPENFILE, qpath, f, mode ); +} + +void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { + syscall( UI_FS_READ, buffer, len, f ); +} + +void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { + syscall( UI_FS_WRITE, buffer, len, f ); +} + +void trap_FS_FCloseFile( fileHandle_t f ) { + syscall( UI_FS_FCLOSEFILE, f ); +} + +int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { + return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize ); +} + +int trap_FS_Seek( fileHandle_t f, long offset, int origin ) { + return syscall( UI_FS_SEEK, f, offset, origin ); +} + +qhandle_t trap_R_RegisterModel( const char *name ) { + return syscall( UI_R_REGISTERMODEL, name ); +} + +qhandle_t trap_R_RegisterSkin( const char *name ) { + return syscall( UI_R_REGISTERSKIN, name ); +} + +void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { + syscall( UI_R_REGISTERFONT, fontName, pointSize, font ); +} + +qhandle_t trap_R_RegisterShaderNoMip( const char *name ) { + return syscall( UI_R_REGISTERSHADERNOMIP, name ); +} + +void trap_R_ClearScene( void ) { + syscall( UI_R_CLEARSCENE ); +} + +void trap_R_AddRefEntityToScene( const refEntity_t *re ) { + syscall( UI_R_ADDREFENTITYTOSCENE, re ); +} + +void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) { + syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); +} + +void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { + syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); +} + +void trap_R_RenderScene( const refdef_t *fd ) { + syscall( UI_R_RENDERSCENE, fd ); +} + +void trap_R_SetColor( const float *rgba ) { + syscall( UI_R_SETCOLOR, rgba ); +} + +void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { + syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); +} + +void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { + syscall( UI_R_MODELBOUNDS, model, mins, maxs ); +} + +void trap_UpdateScreen( void ) { + syscall( UI_UPDATESCREEN ); +} + +int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) { + return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName ); +} + +void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) { + syscall( UI_S_STARTLOCALSOUND, sfx, channelNum ); +} + +sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) { + return syscall( UI_S_REGISTERSOUND, sample, compressed ); +} + +void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) { + syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen ); +} + +void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) { + syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen ); +} + +void trap_Key_SetBinding( int keynum, const char *binding ) { + syscall( UI_KEY_SETBINDING, keynum, binding ); +} + +qboolean trap_Key_IsDown( int keynum ) { + return syscall( UI_KEY_ISDOWN, keynum ); +} + +qboolean trap_Key_GetOverstrikeMode( void ) { + return syscall( UI_KEY_GETOVERSTRIKEMODE ); +} + +void trap_Key_SetOverstrikeMode( qboolean state ) { + syscall( UI_KEY_SETOVERSTRIKEMODE, state ); +} + +void trap_Key_ClearStates( void ) { + syscall( UI_KEY_CLEARSTATES ); +} + +int trap_Key_GetCatcher( void ) { + return syscall( UI_KEY_GETCATCHER ); +} + +void trap_Key_SetCatcher( int catcher ) { + syscall( UI_KEY_SETCATCHER, catcher ); +} + +void trap_GetClipboardData( char *buf, int bufsize ) { + syscall( UI_GETCLIPBOARDDATA, buf, bufsize ); +} + +void trap_GetClientState( uiClientState_t *state ) { + syscall( UI_GETCLIENTSTATE, state ); +} + +void trap_GetGlconfig( glconfig_t *glconfig ) { + syscall( UI_GETGLCONFIG, glconfig ); +} + +int trap_GetConfigString( int index, char* buff, int buffsize ) { + return syscall( UI_GETCONFIGSTRING, index, buff, buffsize ); +} + +int trap_LAN_GetServerCount( int source ) { + return syscall( UI_LAN_GETSERVERCOUNT, source ); +} + +void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) { + syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen ); +} + +void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) { + syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen ); +} + +int trap_LAN_GetServerPing( int source, int n ) { + return syscall( UI_LAN_GETSERVERPING, source, n ); +} + +int trap_LAN_GetPingQueueCount( void ) { + return syscall( UI_LAN_GETPINGQUEUECOUNT ); +} + +int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) { + return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen ); +} + +void trap_LAN_SaveCachedServers( void ) { + syscall( UI_LAN_SAVECACHEDSERVERS ); +} + +void trap_LAN_LoadCachedServers( void ) { + syscall( UI_LAN_LOADCACHEDSERVERS ); +} + +void trap_LAN_ResetPings(int n) { + syscall( UI_LAN_RESETPINGS, n ); +} + +void trap_LAN_ClearPing( int n ) { + syscall( UI_LAN_CLEARPING, n ); +} + +void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) { + syscall( UI_LAN_GETPING, n, buf, buflen, pingtime ); +} + +void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) { + syscall( UI_LAN_GETPINGINFO, n, buf, buflen ); +} + +void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) { + syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible ); +} + +int trap_LAN_ServerIsVisible( int source, int n) { + return syscall( UI_LAN_SERVERISVISIBLE, source, n ); +} + +qboolean trap_LAN_UpdateVisiblePings( int source ) { + return syscall( UI_LAN_UPDATEVISIBLEPINGS, source ); +} + +int trap_LAN_AddServer(int source, const char *name, const char *addr) { + return syscall( UI_LAN_ADDSERVER, source, name, addr ); +} + +void trap_LAN_RemoveServer(int source, const char *addr) { + syscall( UI_LAN_REMOVESERVER, source, addr ); +} + +int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) { + return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 ); +} + +int trap_MemoryRemaining( void ) { + return syscall( UI_MEMORY_REMAINING ); +} + +int trap_Parse_AddGlobalDefine( char *define ) { + return syscall( UI_PARSE_ADD_GLOBAL_DEFINE, define ); +} + +int trap_Parse_LoadSource( const char *filename ) { + return syscall( UI_PARSE_LOAD_SOURCE, filename ); +} + +int trap_Parse_FreeSource( int handle ) { + return syscall( UI_PARSE_FREE_SOURCE, handle ); +} + +int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ) { + return syscall( UI_PARSE_READ_TOKEN, handle, pc_token ); +} + +int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ) { + return syscall( UI_PARSE_SOURCE_FILE_AND_LINE, handle, filename, line ); +} + +void trap_S_StopBackgroundTrack( void ) { + syscall( UI_S_STOPBACKGROUNDTRACK ); +} + +void trap_S_StartBackgroundTrack( const char *intro, const char *loop) { + syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop ); +} + +int trap_RealTime(qtime_t *qtime) { + return syscall( UI_REAL_TIME, qtime ); +} + +// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate) +int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) { + return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits); +} + +// stops playing the cinematic and ends it. should always return FMV_EOF +// cinematics must be stopped in reverse order of when they are started +e_status trap_CIN_StopCinematic(int handle) { + return syscall(UI_CIN_STOPCINEMATIC, handle); +} + + +// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached. +e_status trap_CIN_RunCinematic (int handle) { + return syscall(UI_CIN_RUNCINEMATIC, handle); +} + + +// draws the current frame +void trap_CIN_DrawCinematic (int handle) { + syscall(UI_CIN_DRAWCINEMATIC, handle); +} + + +// allows you to resize the animation dynamically +void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) { + syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h); +} + + +void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { + syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); +} + +void trap_SetPbClStatus( int status ) { + syscall( UI_SET_PBCLSTATUS, status ); +} diff --git a/src/unix/MacSupport/SLA-dmg.sh b/src/unix/MacSupport/SLA-dmg.sh new file mode 100644 index 0000000..51c6e42 --- /dev/null +++ b/src/unix/MacSupport/SLA-dmg.sh @@ -0,0 +1,30 @@ +#!/bin/sh +# +# This script appends a SLA.r (Software License Agreement) resource to a .dmg +# +# usage is './SLA-dmg.sh SLA.r /path/to/ioquake3.dmg' +# + +if [ "x$1" = "x" ] || [ "x$2" = "x"]; then + echo "usage: ./SLA-dmg.sh SLAFILE DMGFILE" + exit 1; +fi + +if [ ! -r $1 ]; then + echo "$1 is not a readable .r file" + exit 1; +fi +if [ ! -w $2 ]; then + echo "$2 is not writable .dmg file" + exit 1; +fi + +hdiutil convert -format UDCO -o tmp.dmg $2 || exit 1 +hdiutil unflatten tmp.dmg || exit 1 +/Developer/Tools/Rez /Developer/Headers/FlatCarbon/*.r $1 -a -o tmp.dmg \ + || exit 1 +hdiutil flatten tmp.dmg || exit 1 +hdiutil internet-enable -yes tmp.dmg || exit 1 +mv tmp.dmg $2 || (echo "Could not copy tmp.dmg to $2" && exit 1) +rm tmp.dmg +echo "SLA $1 successfully added to $2" diff --git a/src/unix/MacSupport/SLA.r b/src/unix/MacSupport/SLA.r new file mode 100644 index 0000000..e5edaf0 --- /dev/null +++ b/src/unix/MacSupport/SLA.r @@ -0,0 +1,260 @@ +data 'LPic' (5000) { + $"0002 0011 0003 0001 0000 0000 0002 0000" + $"0008 0003 0000 0001 0004 0000 0004 0005" + $"0000 000E 0006 0001 0005 0007 0000 0007" + $"0008 0000 0047 0009 0000 0034 000A 0001" + $"0035 000B 0001 0020 000C 0000 0011 000D" + $"0000 005B 0004 0000 0033 000F 0001 000C" + $"0010 0000 000B 000E 0000" +}; + + +data 'TEXT' (5002, "English") { +"LIMITED USE SOFTWARE LICENSE AGREEMENT\n" +"\n" +"\n" +"\n" +"This Limited Use Software License Agreement (the \"Agreement\") is a legal" +"agreement between you, the end-user, and Id Software, Inc. (\"ID\"). BY" +"CONTINUING THE INSTALLATION OF THIS GAME DEMO PROGRAM ENTITLED QUAKE III:" +"ARENA (THE \"SOFTWARE\"), BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING" +"OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR" +"OTHER STORAGE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS " +"AGREEMENT.\n" +"\n" +"\n" +"\n" +"1. Grant of License. Subject to the terms and provisions of this" +"Agreement, ID grants to you the non-exclusive and limited right to use the" +"Software only in executable or object code form. The term \"Software\"" +"includes all elements of the Software, including, without limitation, data" +"files and screen displays. You are not receiving any ownership or" +"proprietary right, title or interest in or to the Software or the " +"copyright, trademarks, or other rights related thereto. For purposes of" +"this section, \"use\" means loading the Software into RAM and/or onto " +"computer hard drive, as well as installation of the Software on a hard" +"disk or other storage device and means the uses permitted in section 3." +"hereinbelow. You agree that the Software will not be shipped," +"transferred or exported into any country in violation of the U.S. Export" +"Administration Act (or any other law governing such matters) by you or" +"anyone at your direction and that you will not utilize and will not" +"authorize anyone to utilize, in any other manner, the Software in" +"violation of any applicable law. The Software may not be downloaded" +"or otherwise exported or exported into (or to a national or resident" +"of) any country to which the U.S. has embargoed goods or to anyone" +"or into any country who/which are prohibited, by applicable law, from" +"receiving such property." +"\n" +"\n" +"\n" +"2. Prohibitions. You, either directly or indirectly, shall not do" +"any of the following acts:" +"\n" +"\n" +"\n" +"a. rent the Software;" +"\n" +"\n" +"\n" +"b. sell the Software;" +"\n" +"\n" +"\n" +"c. lease or lend the Software;" +"\n" +"\n" +"\n" +"d. offer the Software on a \"pay-per-play\" basis;" +"\n" +"\n" +"\n" +"e. distribute the Software (except as permitted by section 3." +"hereinbelow);" +"\n" +"\n" +"\n" +"f. in any other manner and through any medium whatsoever" +"commercially exploit the Software or use the Software for any commercial" +"purpose;" +"\n" +"\n" +"\n" +"g. disassemble, reverse engineer, decompile, modify or alter the" +"Software including, without limitation, creating or developing extra or" +"add-on levels for the Software;" +"\n" +"\n" +"\n" +"h. translate the Software;" +"\n" +"\n" +"\n" +"i. reproduce or copy the Software (except as permitted by section" +"3. hereinbelow);" +"\n" +"\n" +"\n" +"j. publicly display the Software;" +"\n" +"\n" +"\n" +"k. prepare or develop derivative works based upon the Software; or" +"\n" +"\n" +"\n" +"l. remove or alter any legal notices or other markings or " +"legends, such as trademark and copyright notices, affixed on or within" +"the Software." +"\n" +"\n" +"\n" +"3. 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IN ANY CASE, ID AND ID'S OFFICERS, EMPLOYEES," +"DIRECTORS, AGENTS, LICENSEES, SUBLICENSEES, SUCCESSORS AND ASSIGNS" +"SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS," +"SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT, PUNITIVE OR OTHER SIMILAR" +"DAMAGES ARISING FROM ANY ALLEGED CLAIM FOR BREACH OF WARRANTY, BREACH" +"OF CONTRACT, NEGLIGENCE, STRICT PRODUCT LIABILITY, OR OTHER LEGAL" +"THEORY EVEN IF ID OR ITS AGENT HAVE BEEN ADVISED OF THE POSSIBILITY" +"OF SUCH DAMAGES OR EVEN IF SUCH DAMAGES ARE FORESEEABLE, OR LIABLE" +"FOR ANY CLAIM BY ANY OTHER PARTY. Some jurisdictions do not allow" +"the exclusion or limitation of incidental or consequential damages," +"so the above limitation or exclusion may not apply to you. This" +"Section 6. shall survive cancellation or termination of this Agreement." +"\n" +"\n" +"\n" +"7. U.S. Government Restricted Rights. To the extent applicable," +"the United States Government shall only have those rights to use the" +"Software as expressly stated and expressly limited and restricted in" +"this Agreement, as provided in 48 C.F.R. §§ 227.7201 through 227.7204," +"inclusive." +"\n" +"\n" +"\n" +"8. General Provisions. Neither this Agreement nor any part or" +"portion hereof shall be assigned or sublicensed by you. ID may assign its" +"rights under this Agreement in ID's sole discretion. Should any provision" +"of this Agreement be held to be void, invalid, unenforceable or illegal by" +"a court of competent jurisdiction, the validity and enforceability of the" +"other provisions shall not be affected thereby. If any provision is" +"determined to be unenforceable by a court of competent jurisdiction, you" +"agree to a modification of such provision to provide for enforcement of" +"the provision's intent, to the extent permitted by applicable law." +"Failure of ID to enforce any provision of this Agreement shall not" +"constitute or be construed as a waiver of such provision or of the right" +"to enforce such provision. Immediately upon your failure to comply with" +"or breach of any term or provision of this Agreement, THIS AGREEMENT" +"AND YOUR LICENSE SHALL AUTOMATICALLY TERMINATE, WITHOUT NOTICE, AND ID" +"MAY PURSUE ALL RELIEF AND REMEDIES AGAINST YOU WHICH ARE AVAILABLE UNDER" +"APPLICABLE LAW AND/OR THIS AGREEMENT. In the event this Agreement is" +"terminated, you shall have no right to use the Software, in any manner," +"and you shall immediately destroy all copies of the Software in your" +"possession, custody or control." +"\n" +"\n" +"\n" +"YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND THIS" +"AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE" +"SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING" +"THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE OR RAM, YOU AGREE TO BE BOUND" +"BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. YOU FURTHER AGREE THAT," +"EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID AND YOU, THIS " +"AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE RIGHTS AND" +"LIABILITIES OF THE PARTIES HERETO. THIS AGREEMENT SUPERSEDES ALL PRIOR" +"ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY OTHER" +"COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER OF" +"THIS AGREEMENT." +"\n" +}; + +resource 'STR#' (5002, "English") { + { /* array StringArray: 9 elements */ + /* [1] */ + "English", + /* [2] */ + "Agree", + /* [3] */ + "Disagree", + /* [4] */ + "Print", + /* [5] */ + "Save...", + /* [6] */ + "IMPORTANT - Read this License Agreement carefully before clicking on " + "the \"Agree\" button. By clicking on the \"Agree\" button, you agree " + "to be bound by the terms of the License Agreement.", + /* [7] */ + "Software License Agreement", + /* [8] */ + "This text cannot be saved. This disk may be full or locked, or the file " + "may be locked.", + /* [9] */ + "Unable to print. Make sure you have selected a printer." + } +}; + diff --git a/src/unix/MacSupport/Tremulous.icns b/src/unix/MacSupport/Tremulous.icns new file mode 100644 index 0000000..c4106ac Binary files /dev/null and b/src/unix/MacSupport/Tremulous.icns differ diff --git a/src/unix/MacSupport/ioquake3.icns b/src/unix/MacSupport/ioquake3.icns new file mode 100644 index 0000000..30e3b67 Binary files /dev/null and b/src/unix/MacSupport/ioquake3.icns differ diff --git a/src/unix/ftola.s b/src/unix/ftola.s new file mode 100644 index 0000000..d938fa1 --- /dev/null +++ b/src/unix/ftola.s @@ -0,0 +1,161 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// +// qftol -- fast floating point to long conversion. +// + +// 23/09/05 Ported to gas by intel2gas, best supporting actor Tim Angus +// + +#include "qasm.h" + +#if id386 + +.data + +temp: .single 0.0 +fpucw: .long 0 + +// Precision Control Field , 2 bits / 0x0300 +// PC24 0x0000 Single precision (24 bits). +// PC53 0x0200 Double precision (53 bits). +// PC64 0x0300 Extended precision (64 bits). + +// Rounding Control Field, 2 bits / 0x0C00 +// RCN 0x0000 Rounding to nearest (even). +// RCD 0x0400 Rounding down (directed, minus). +// RCU 0x0800 Rounding up (directed plus). +// RC0 0x0C00 Rounding towards zero (chop mode). + + +// rounding towards nearest (even) +cw027F: .long 0x027F +cw037F: .long 0x037F + +// rounding towards zero (chop mode) +cw0E7F: .long 0x0E7F +cw0F7F: .long 0x0F7F + + +.text + +// +// int qftol( void ) - default control word +// + +.globl C(qftol) + +C(qftol): + fistpl temp + movl temp,%eax + ret + + +// +// int qftol027F( void ) - DirectX FPU +// + +.globl C(qftol027F) + +C(qftol027F): + fnstcw fpucw + fldcw cw027F + fistpl temp + fldcw fpucw + movl temp,%eax + ret + +// +// int qftol037F( void ) - Linux FPU +// + +.globl C(qftol037F) + +C(qftol037F): + fnstcw fpucw + fldcw cw037F + fistpl temp + fldcw fpucw + movl temp,%eax + ret + + +// +// int qftol0F7F( void ) - ANSI +// + +.globl C(qftol0F7F) + +C(qftol0F7F): + fnstcw fpucw + fldcw cw0F7F + fistpl temp + fldcw fpucw + movl temp,%eax + ret + +// +// int qftol0E7F( void ) +// + +.globl C(qftol0E7F) + +C(qftol0E7F): + fnstcw fpucw + fldcw cw0E7F + fistpl temp + fldcw fpucw + movl temp,%eax + ret + + + +// +// long Q_ftol( float q ) +// + +.globl C(Q_ftol) + +C(Q_ftol): + flds 4(%esp) + fistpl temp + movl temp,%eax + ret + + +// +// long qftol0F7F( float q ) - Linux FPU +// + +.globl C(Q_ftol0F7F) + +C(Q_ftol0F7F): + fnstcw fpucw + flds 4(%esp) + fldcw cw0F7F + fistpl temp + fldcw fpucw + movl temp,%eax + ret +#endif diff --git a/src/unix/linux_glimp.c b/src/unix/linux_glimp.c new file mode 100644 index 0000000..650c1c9 --- /dev/null +++ b/src/unix/linux_glimp.c @@ -0,0 +1,1794 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +** GLW_IMP.C +** +** This file contains ALL Linux specific stuff having to do with the +** OpenGL refresh. When a port is being made the following functions +** must be implemented by the port: +** +** GLimp_EndFrame +** GLimp_Init +** GLimp_Shutdown +** GLimp_SwitchFullscreen +** GLimp_SetGamma +** +*/ + +#if !USE_SDL_VIDEO + +#include +#include +#ifdef __linux__ + #include + #include +#endif +#include +#include +#include +#include +#include + +// bk001204 +#include + +// bk001206 - from my Heretic2 by way of Ryan's Fakk2 +// Needed for the new X11_PendingInput() function. +#include +#include +#include + +#include "../renderer/tr_local.h" +#include "../client/client.h" +#include "linux_local.h" // bk001130 + +#include "unix_glw.h" + +#include + +#include +#include + +#if !defined(__sun) +#include +#include +#endif + +#if defined(__sun) +#include +#endif + +#ifdef _XF86DGA_H_ +#define HAVE_XF86DGA +#endif + +typedef enum +{ + RSERR_OK, + + RSERR_INVALID_FULLSCREEN, + RSERR_INVALID_MODE, + + RSERR_UNKNOWN +} rserr_t; + +glwstate_t glw_state; + +static Display *dpy = NULL; +static int scrnum; +static Window win = 0; +static GLXContext ctx = NULL; + +// bk001206 - not needed anymore +// static qboolean autorepeaton = qtrue; + +#define KEY_MASK (KeyPressMask | KeyReleaseMask) +#define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \ + PointerMotionMask | ButtonMotionMask ) +#define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask | StructureNotifyMask ) + +static qboolean mouse_avail; +static qboolean mouse_active = qfalse; +static int mwx, mwy; +static int mx = 0, my = 0; + +// Time mouse was reset, we ignore the first 50ms of the mouse to allow settling of events +static int mouseResetTime = 0; +#define MOUSE_RESET_DELAY 50 + +static cvar_t *in_mouse; +static cvar_t *in_dgamouse; // user pref for dga mouse +static cvar_t *in_shiftedKeys; // obey modifiers for certain keys in non-console (comma, numbers, etc) +cvar_t *in_subframe; +cvar_t *in_nograb; // this is strictly for developers + +// bk001130 - from cvs1.17 (mkv), but not static +cvar_t *in_joystick = NULL; +cvar_t *in_joystickDebug = NULL; +cvar_t *joy_threshold = NULL; + +cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software +cvar_t *r_previousglDriver; + +qboolean vidmode_ext = qfalse; +#ifdef HAVE_XF86DGA +static int vidmode_MajorVersion = 0, vidmode_MinorVersion = 0; // major and minor of XF86VidExtensions + +// gamma value of the X display before we start playing with it +static XF86VidModeGamma vidmode_InitialGamma; +#endif /* HAVE_XF86DGA */ + +static int win_x, win_y; + +#ifdef HAVE_XF86DGA +static XF86VidModeModeInfo **vidmodes; +#endif /* HAVE_XF86DGA */ +//static int default_dotclock_vidmode; // bk001204 - unused +static int num_vidmodes; +static qboolean vidmode_active = qfalse; + +static int mouse_accel_numerator; +static int mouse_accel_denominator; +static int mouse_threshold; + +/* +* Find the first occurrence of find in s. +*/ +// bk001130 - from cvs1.17 (mkv), const +// bk001130 - made first argument const +static const char *Q_stristr( const char *s, const char *find) +{ + register char c, sc; + register size_t len; + + if ((c = *find++) != 0) + { + if (c >= 'a' && c <= 'z') + { + c -= ('a' - 'A'); + } + len = strlen(find); + do + { + do + { + if ((sc = *s++) == 0) + return NULL; + if (sc >= 'a' && sc <= 'z') + { + sc -= ('a' - 'A'); + } + } while (sc != c); + } while (Q_stricmpn(s, find, len) != 0); + s--; + } + return s; +} + +/***************************************************************************** +** KEYBOARD +** NOTE TTimo the keyboard handling is done with KeySyms +** that means relying on the keyboard mapping provided by X +** in-game it would probably be better to use KeyCode (i.e. hardware key codes) +** you would still need the KeySyms in some cases, such as for the console and all entry textboxes +** (cause there's nothing worse than a qwerty mapping on a french keyboard) +** +** you can turn on some debugging and verbose of the keyboard code with #define KBD_DBG +******************************************************************************/ + +//#define KBD_DBG + +static char *XLateKey(XKeyEvent *ev, int *key) +{ + static unsigned char buf[64]; + static unsigned char bufnomod[2]; + KeySym keysym; + int XLookupRet; + + *key = 0; + + XLookupRet = XLookupString(ev, buf, sizeof buf, &keysym, 0); +#ifdef KBD_DBG + ri.Printf(PRINT_ALL, "XLookupString ret: %d buf: %s keysym: %x\n", XLookupRet, buf, keysym); +#endif + + if (!in_shiftedKeys->integer) { + // also get a buffer without modifiers held + ev->state = 0; + XLookupRet = XLookupString(ev, bufnomod, sizeof bufnomod, &keysym, 0); +#ifdef KBD_DBG + ri.Printf(PRINT_ALL, "XLookupString (minus modifiers) ret: %d buf: %s keysym: %x\n", XLookupRet, buf, keysym); +#endif + } + + switch (keysym) + { + case XK_KP_Page_Up: + case XK_KP_9: *key = K_KP_PGUP; break; + case XK_Page_Up: *key = K_PGUP; break; + + case XK_KP_Page_Down: + case XK_KP_3: *key = K_KP_PGDN; break; + case XK_Page_Down: *key = K_PGDN; break; + + case XK_KP_Home: *key = K_KP_HOME; break; + case XK_KP_7: *key = K_KP_HOME; break; + case XK_Home: *key = K_HOME; break; + + case XK_KP_End: + case XK_KP_1: *key = K_KP_END; break; + case XK_End: *key = K_END; break; + + case XK_KP_Left: *key = K_KP_LEFTARROW; break; + case XK_KP_4: *key = K_KP_LEFTARROW; break; + case XK_Left: *key = K_LEFTARROW; break; + + case XK_KP_Right: *key = K_KP_RIGHTARROW; break; + case XK_KP_6: *key = K_KP_RIGHTARROW; break; + case XK_Right: *key = K_RIGHTARROW; break; + + case XK_KP_Down: + case XK_KP_2: *key = K_KP_DOWNARROW; break; + case XK_Down: *key = K_DOWNARROW; break; + + case XK_KP_Up: + case XK_KP_8: *key = K_KP_UPARROW; break; + case XK_Up: *key = K_UPARROW; break; + + case XK_Escape: *key = K_ESCAPE; break; + + case XK_KP_Enter: *key = K_KP_ENTER; break; + case XK_Return: *key = K_ENTER; break; + + case XK_Tab: *key = K_TAB; break; + + case XK_F1: *key = K_F1; break; + + case XK_F2: *key = K_F2; break; + + case XK_F3: *key = K_F3; break; + + case XK_F4: *key = K_F4; break; + + case XK_F5: *key = K_F5; break; + + case XK_F6: *key = K_F6; break; + + case XK_F7: *key = K_F7; break; + + case XK_F8: *key = K_F8; break; + + case XK_F9: *key = K_F9; break; + + case XK_F10: *key = K_F10; break; + + case XK_F11: *key = K_F11; break; + + case XK_F12: *key = K_F12; break; + + // bk001206 - from Ryan's Fakk2 + //case XK_BackSpace: *key = 8; break; // ctrl-h + case XK_BackSpace: *key = K_BACKSPACE; break; // ctrl-h + + case XK_KP_Delete: + case XK_KP_Decimal: *key = K_KP_DEL; break; + case XK_Delete: *key = K_DEL; break; + + case XK_Pause: *key = K_PAUSE; break; + + case XK_Shift_L: + case XK_Shift_R: *key = K_SHIFT; break; + + case XK_Execute: + case XK_Control_L: + case XK_Control_R: *key = K_CTRL; break; + + case XK_Alt_L: + case XK_Meta_L: + case XK_Alt_R: + case XK_Meta_R: *key = K_ALT; break; + + case XK_KP_Begin: *key = K_KP_5; break; + + case XK_Insert: *key = K_INS; break; + case XK_KP_Insert: + case XK_KP_0: *key = K_KP_INS; break; + + case XK_KP_Multiply: *key = '*'; break; + case XK_KP_Add: *key = K_KP_PLUS; break; + case XK_KP_Subtract: *key = K_KP_MINUS; break; + case XK_KP_Divide: *key = K_KP_SLASH; break; + + // bk001130 - from cvs1.17 (mkv) + case XK_exclam: *key = '1'; break; + case XK_at: *key = '2'; break; + case XK_numbersign: *key = '3'; break; + case XK_dollar: *key = '4'; break; + case XK_percent: *key = '5'; break; + case XK_asciicircum: *key = '6'; break; + case XK_ampersand: *key = '7'; break; + case XK_asterisk: *key = '8'; break; + case XK_parenleft: *key = '9'; break; + case XK_parenright: *key = '0'; break; + + // weird french keyboards .. + // NOTE: console toggle is hardcoded in cl_keys.c, can't be unbound + // cleaner would be .. using hardware key codes instead of the key syms + // could also add a new K_KP_CONSOLE + case XK_twosuperior: *key = '~'; break; + + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=472 + case XK_space: + case XK_KP_Space: *key = K_SPACE; break; + + default: + if (XLookupRet == 0) + { + if (com_developer->value) + { + ri.Printf(PRINT_ALL, "Warning: XLookupString failed on KeySym %d\n", keysym); + } + return NULL; + } + else + { + // XK_* tests failed, but XLookupString got a buffer, so let's try it + if (in_shiftedKeys->integer) { + *key = *(unsigned char *)buf; + if (*key >= 'A' && *key <= 'Z') + *key = *key - 'A' + 'a'; + // if ctrl is pressed, the keys are not between 'A' and 'Z', for instance ctrl-z == 26 ^Z ^C etc. + // see https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19 + else if (*key >= 1 && *key <= 26) + *key = *key + 'a' - 1; + } else { + *key = bufnomod[0]; + } + } + break; + } + + return buf; +} + +// ======================================================================== +// makes a null cursor +// ======================================================================== + +static Cursor CreateNullCursor(Display *display, Window root) +{ + Pixmap cursormask; + XGCValues xgc; + GC gc; + XColor dummycolour; + Cursor cursor; + + cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/); + xgc.function = GXclear; + gc = XCreateGC(display, cursormask, GCFunction, &xgc); + XFillRectangle(display, cursormask, gc, 0, 0, 1, 1); + dummycolour.pixel = 0; + dummycolour.red = 0; + dummycolour.flags = 04; + cursor = XCreatePixmapCursor(display, cursormask, cursormask, + &dummycolour,&dummycolour, 0,0); + XFreePixmap(display,cursormask); + XFreeGC(display,gc); + return cursor; +} + +static void install_grabs(void) +{ + // inviso cursor + XWarpPointer(dpy, None, win, + 0, 0, 0, 0, + glConfig.vidWidth / 2, glConfig.vidHeight / 2); + XSync(dpy, False); + + XDefineCursor(dpy, win, CreateNullCursor(dpy, win)); + + XGrabPointer(dpy, win, // bk010108 - do this earlier? + False, + MOUSE_MASK, + GrabModeAsync, GrabModeAsync, + win, + None, + CurrentTime); + + XGetPointerControl(dpy, &mouse_accel_numerator, &mouse_accel_denominator, + &mouse_threshold); + + XChangePointerControl(dpy, True, True, 1, 1, 0); + + XSync(dpy, False); + + mouseResetTime = Sys_Milliseconds (); + +#ifdef HAVE_XF86DGA + if (in_dgamouse->value) + { + int MajorVersion, MinorVersion; + + if (!XF86DGAQueryVersion(dpy, &MajorVersion, &MinorVersion)) + { + // unable to query, probalby not supported, force the setting to 0 + ri.Printf( PRINT_ALL, "Failed to detect XF86DGA Mouse\n" ); + ri.Cvar_Set( "in_dgamouse", "0" ); + } else + { + XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse); + XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0); + } + } else +#endif /* HAVE_XF86DGA */ + { + mwx = glConfig.vidWidth / 2; + mwy = glConfig.vidHeight / 2; + mx = my = 0; + } + + XGrabKeyboard(dpy, win, + False, + GrabModeAsync, GrabModeAsync, + CurrentTime); + + XSync(dpy, False); +} + +static void uninstall_grabs(void) +{ +#ifdef HAVE_XF86DGA + if (in_dgamouse->value) + { + if (com_developer->value) + ri.Printf( PRINT_ALL, "DGA Mouse - Disabling DGA DirectVideo\n" ); + XF86DGADirectVideo(dpy, DefaultScreen(dpy), 0); + } +#endif /* HAVE_XF86DGA */ + + XChangePointerControl(dpy, qtrue, qtrue, mouse_accel_numerator, + mouse_accel_denominator, mouse_threshold); + + XUngrabPointer(dpy, CurrentTime); + XUngrabKeyboard(dpy, CurrentTime); + + XWarpPointer(dpy, None, win, + 0, 0, 0, 0, + glConfig.vidWidth / 2, glConfig.vidHeight / 2); + + // inviso cursor + XUndefineCursor(dpy, win); +} + +// bk001206 - from Ryan's Fakk2 +/** + * XPending() actually performs a blocking read + * if no events available. From Fakk2, by way of + * Heretic2, by way of SDL, original idea GGI project. + * The benefit of this approach over the quite + * badly behaved XAutoRepeatOn/Off is that you get + * focus handling for free, which is a major win + * with debug and windowed mode. It rests on the + * assumption that the X server will use the + * same timestamp on press/release event pairs + * for key repeats. + */ +static qboolean X11_PendingInput(void) { + + assert(dpy != NULL); + + // Flush the display connection + // and look to see if events are queued + XFlush( dpy ); + if ( XEventsQueued( dpy, QueuedAlready) ) + { + return qtrue; + } + + // More drastic measures are required -- see if X is ready to talk + { + static struct timeval zero_time; + int x11_fd; + fd_set fdset; + + x11_fd = ConnectionNumber( dpy ); + FD_ZERO(&fdset); + FD_SET(x11_fd, &fdset); + if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) + { + return(XPending(dpy)); + } + } + + // Oh well, nothing is ready .. + return qfalse; +} + +// bk001206 - from Ryan's Fakk2. See above. +static qboolean repeated_press(XEvent *event) +{ + XEvent peekevent; + qboolean repeated = qfalse; + + assert(dpy != NULL); + + if (X11_PendingInput()) + { + XPeekEvent(dpy, &peekevent); + + if ((peekevent.type == KeyPress) && + (peekevent.xkey.keycode == event->xkey.keycode) && + (peekevent.xkey.time == event->xkey.time)) + { + repeated = qtrue; + XNextEvent(dpy, &peekevent); // skip event. + } // if + } // if + + return(repeated); +} // repeated_press + +int Sys_XTimeToSysTime (Time xtime); +static void HandleEvents(void) +{ + int b; + int key; + XEvent event; + qboolean dowarp = qfalse; + char *p; + int dx, dy; + int t = 0; // default to 0 in case we don't set + + if (!dpy) + return; + + while (XPending(dpy)) + { + XNextEvent(dpy, &event); + switch (event.type) + { + case KeyPress: + t = Sys_XTimeToSysTime(event.xkey.time); + p = XLateKey(&event.xkey, &key); + if (key) + { + Sys_QueEvent( t, SE_KEY, key, qtrue, 0, NULL ); + } + if (p) + { + while (*p) + { + Sys_QueEvent( t, SE_CHAR, *p++, 0, 0, NULL ); + } + } + break; + + case KeyRelease: + t = Sys_XTimeToSysTime(event.xkey.time); + // bk001206 - handle key repeat w/o XAutRepatOn/Off + // also: not done if console/menu is active. + // From Ryan's Fakk2. + // see game/q_shared.h, KEYCATCH_* . 0 == in 3d game. + if (cls.keyCatchers == 0) + { // FIXME: KEYCATCH_NONE + if (repeated_press(&event) == qtrue) + continue; + } // if + XLateKey(&event.xkey, &key); + + Sys_QueEvent( t, SE_KEY, key, qfalse, 0, NULL ); + break; + + case MotionNotify: + t = Sys_XTimeToSysTime(event.xkey.time); + if (mouse_active) + { +#ifdef HAVE_XF86DGA + if (in_dgamouse->value) + { + mx += event.xmotion.x_root; + my += event.xmotion.y_root; + if (t - mouseResetTime > MOUSE_RESET_DELAY ) + { + Sys_QueEvent( t, SE_MOUSE, mx, my, 0, NULL ); + } + mx = my = 0; + } else +#endif /* HAVE_XF86DGA */ + { + // If it's a center motion, we've just returned from our warp + if (event.xmotion.x == glConfig.vidWidth/2 && + event.xmotion.y == glConfig.vidHeight/2) + { + mwx = glConfig.vidWidth/2; + mwy = glConfig.vidHeight/2; + if (t - mouseResetTime > MOUSE_RESET_DELAY ) + { + Sys_QueEvent( t, SE_MOUSE, mx, my, 0, NULL ); + } + mx = my = 0; + break; + } + + dx = ((int)event.xmotion.x - mwx); + dy = ((int)event.xmotion.y - mwy); + mx += dx; + my += dy; + + mwx = event.xmotion.x; + mwy = event.xmotion.y; + dowarp = qtrue; + } + } + break; + + case ButtonPress: + t = Sys_XTimeToSysTime(event.xkey.time); + if (event.xbutton.button == 4) + { + Sys_QueEvent( t, SE_KEY, K_MWHEELUP, qtrue, 0, NULL ); + } else if (event.xbutton.button == 5) + { + Sys_QueEvent( t, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL ); + } else + { + // NOTE TTimo there seems to be a weird mapping for K_MOUSE1 K_MOUSE2 K_MOUSE3 .. + b=-1; + if (event.xbutton.button == 1) + { + b = 0; // K_MOUSE1 + } else if (event.xbutton.button == 2) + { + b = 2; // K_MOUSE3 + } else if (event.xbutton.button == 3) + { + b = 1; // K_MOUSE2 + } else if (event.xbutton.button == 6) + { + b = 3; // K_MOUSE4 + } else if (event.xbutton.button == 7) + { + b = 4; // K_MOUSE5 + }; + + Sys_QueEvent( t, SE_KEY, K_MOUSE1 + b, qtrue, 0, NULL ); + } + break; + + case ButtonRelease: + t = Sys_XTimeToSysTime(event.xkey.time); + if (event.xbutton.button == 4) + { + Sys_QueEvent( t, SE_KEY, K_MWHEELUP, qfalse, 0, NULL ); + } else if (event.xbutton.button == 5) + { + Sys_QueEvent( t, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL ); + } else + { + b=-1; + if (event.xbutton.button == 1) + { + b = 0; + } else if (event.xbutton.button == 2) + { + b = 2; + } else if (event.xbutton.button == 3) + { + b = 1; + } else if (event.xbutton.button == 6) + { + b = 3; // K_MOUSE4 + } else if (event.xbutton.button == 7) + { + b = 4; // K_MOUSE5 + }; + Sys_QueEvent( t, SE_KEY, K_MOUSE1 + b, qfalse, 0, NULL ); + } + break; + + case CreateNotify : + win_x = event.xcreatewindow.x; + win_y = event.xcreatewindow.y; + break; + + case ConfigureNotify : + win_x = event.xconfigure.x; + win_y = event.xconfigure.y; + break; + } + } + + if (dowarp) + { + XWarpPointer(dpy,None,win,0,0,0,0, + (glConfig.vidWidth/2),(glConfig.vidHeight/2)); + } +} + +// NOTE TTimo for the tty console input, we didn't rely on those .. +// it's not very surprising actually cause they are not used otherwise +void KBD_Init(void) +{ +} + +void KBD_Close(void) +{ +} + +void IN_ActivateMouse( void ) +{ + if (!mouse_avail || !dpy || !win) + return; + + if (!mouse_active) + { + if (!in_nograb->value) + install_grabs(); + else if (in_dgamouse->value) // force dga mouse to 0 if using nograb + ri.Cvar_Set("in_dgamouse", "0"); + mouse_active = qtrue; + } +} + +void IN_DeactivateMouse( void ) +{ + if (!mouse_avail || !dpy || !win) + return; + + if (mouse_active) + { + if (!in_nograb->value) + uninstall_grabs(); + else if (in_dgamouse->value) // force dga mouse to 0 if using nograb + ri.Cvar_Set("in_dgamouse", "0"); + mouse_active = qfalse; + } +} +/*****************************************************************************/ + +/* +** GLimp_SetGamma +** +** This routine should only be called if glConfig.deviceSupportsGamma is TRUE +*/ +void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) +{ + // NOTE TTimo we get the gamma value from cvar, because we can't work with the s_gammatable + // the API wasn't changed to avoid breaking other OSes +#ifdef HAVE_XF86DGA + float g = Cvar_Get("r_gamma", "1.0", 0)->value; + XF86VidModeGamma gamma; + assert(glConfig.deviceSupportsGamma); + gamma.red = g; + gamma.green = g; + gamma.blue = g; + XF86VidModeSetGamma(dpy, scrnum, &gamma); +#endif /* HAVE_XF86DGA */ +} + +/* +** GLimp_Shutdown +** +** This routine does all OS specific shutdown procedures for the OpenGL +** subsystem. Under OpenGL this means NULLing out the current DC and +** HGLRC, deleting the rendering context, and releasing the DC acquired +** for the window. The state structure is also nulled out. +** +*/ +void GLimp_Shutdown( void ) +{ + if (!ctx || !dpy) + return; + IN_DeactivateMouse(); + // bk001206 - replaced with H2/Fakk2 solution + // XAutoRepeatOn(dpy); + // autorepeaton = qfalse; // bk001130 - from cvs1.17 (mkv) + if (dpy) + { + if (ctx) + qglXDestroyContext(dpy, ctx); + if (win) + XDestroyWindow(dpy, win); +#ifdef HAVE_XF86DGA + if (vidmode_active) + XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[0]); + if (glConfig.deviceSupportsGamma) + { + XF86VidModeSetGamma(dpy, scrnum, &vidmode_InitialGamma); + } +#endif /* HAVE_XF86DGA */ + // NOTE TTimo opening/closing the display should be necessary only once per run + // but it seems QGL_Shutdown gets called in a lot of occasion + // in some cases, this XCloseDisplay is known to raise some X errors + // ( https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=33 ) + XCloseDisplay(dpy); + } + vidmode_active = qfalse; + dpy = NULL; + win = 0; + ctx = NULL; + + memset( &glConfig, 0, sizeof( glConfig ) ); + memset( &glState, 0, sizeof( glState ) ); + + QGL_Shutdown(); +} + +/* +** GLimp_LogComment +*/ +void GLimp_LogComment( char *comment ) +{ + if ( glw_state.log_fp ) + { + fprintf( glw_state.log_fp, "%s", comment ); + } +} + +/* +** GLW_StartDriverAndSetMode +*/ +// bk001204 - prototype needed +int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen ); +static qboolean GLW_StartDriverAndSetMode( const char *drivername, + int mode, + qboolean fullscreen ) +{ + rserr_t err; + + // don't ever bother going into fullscreen with a voodoo card +#if 1 // JDC: I reenabled this + if ( Q_stristr( drivername, "Voodoo" ) ) + { + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; + fullscreen = qfalse; + } +#endif + + if (fullscreen && in_nograb->value) + { + ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; + fullscreen = qfalse; + } + + err = GLW_SetMode( drivername, mode, fullscreen ); + + switch ( err ) + { + case RSERR_INVALID_FULLSCREEN: + ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); + return qfalse; + case RSERR_INVALID_MODE: + ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); + return qfalse; + default: + break; + } + return qtrue; +} + +/* +** GLW_SetMode +*/ +int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen ) +{ + int attrib[] = { + GLX_RGBA, // 0 + GLX_RED_SIZE, 4, // 1, 2 + GLX_GREEN_SIZE, 4, // 3, 4 + GLX_BLUE_SIZE, 4, // 5, 6 + GLX_DOUBLEBUFFER, // 7 + GLX_DEPTH_SIZE, 1, // 8, 9 + GLX_STENCIL_SIZE, 1, // 10, 11 + None + }; + // these match in the array +#define ATTR_RED_IDX 2 +#define ATTR_GREEN_IDX 4 +#define ATTR_BLUE_IDX 6 +#define ATTR_DEPTH_IDX 9 +#define ATTR_STENCIL_IDX 11 + Window root; + XVisualInfo *visinfo; + XSetWindowAttributes attr; + XSizeHints sizehints; + unsigned long mask; + int colorbits, depthbits, stencilbits; + int tcolorbits, tdepthbits, tstencilbits; + int dga_MajorVersion, dga_MinorVersion; + int actualWidth, actualHeight; + int i; + const char* glstring; // bk001130 - from cvs1.17 (mkv) + + ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); + + ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); + + if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) + { + ri.Printf( PRINT_ALL, " invalid mode\n" ); + return RSERR_INVALID_MODE; + } + ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight); + + if (!(dpy = XOpenDisplay(NULL))) + { + fprintf(stderr, "Error couldn't open the X display\n"); + return RSERR_INVALID_MODE; + } + + scrnum = DefaultScreen(dpy); + root = RootWindow(dpy, scrnum); + + actualWidth = glConfig.vidWidth; + actualHeight = glConfig.vidHeight; + + // Get video mode list +#ifdef HAVE_XF86DGA + if (!XF86VidModeQueryVersion(dpy, &vidmode_MajorVersion, &vidmode_MinorVersion)) + { +#endif /* HAVE_XF86DGA */ + vidmode_ext = qfalse; +#ifdef HAVE_XF86DGA + } else + { + ri.Printf(PRINT_ALL, "Using XFree86-VidModeExtension Version %d.%d\n", + vidmode_MajorVersion, vidmode_MinorVersion); + vidmode_ext = qtrue; + } +#endif /* HAVE_XF86DGA */ + + // Check for DGA + dga_MajorVersion = 0, dga_MinorVersion = 0; +#ifdef HAVE_XF86DGA + if (in_dgamouse->value) + { + if (!XF86DGAQueryVersion(dpy, &dga_MajorVersion, &dga_MinorVersion)) + { + // unable to query, probably not supported + ri.Printf( PRINT_ALL, "Failed to detect XF86DGA Mouse\n" ); + ri.Cvar_Set( "in_dgamouse", "0" ); + } else + { + ri.Printf( PRINT_ALL, "XF86DGA Mouse (Version %d.%d) initialized\n", + dga_MajorVersion, dga_MinorVersion); + } + } +#endif /* HAVE_XF86DGA */ + +#ifdef HAVE_XF86DGA + if (vidmode_ext) + { + int best_fit, best_dist, dist, x, y; + + XF86VidModeGetAllModeLines(dpy, scrnum, &num_vidmodes, &vidmodes); + + // Are we going fullscreen? If so, let's change video mode + if (fullscreen) + { + best_dist = 9999999; + best_fit = -1; + + for (i = 0; i < num_vidmodes; i++) + { + if (glConfig.vidWidth > vidmodes[i]->hdisplay || + glConfig.vidHeight > vidmodes[i]->vdisplay) + continue; + + x = glConfig.vidWidth - vidmodes[i]->hdisplay; + y = glConfig.vidHeight - vidmodes[i]->vdisplay; + dist = (x * x) + (y * y); + if (dist < best_dist) + { + best_dist = dist; + best_fit = i; + } + } + + if (best_fit != -1) + { + actualWidth = vidmodes[best_fit]->hdisplay; + actualHeight = vidmodes[best_fit]->vdisplay; + + // change to the mode + XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[best_fit]); + vidmode_active = qtrue; + + // Move the viewport to top left + XF86VidModeSetViewPort(dpy, scrnum, 0, 0); + + ri.Printf(PRINT_ALL, "XFree86-VidModeExtension Activated at %dx%d\n", + actualWidth, actualHeight); + + } else + { + fullscreen = 0; + ri.Printf(PRINT_ALL, "XFree86-VidModeExtension: No acceptable modes found\n"); + } + } else + { + ri.Printf(PRINT_ALL, "XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo\n"); + } + } +#endif /* HAVE_XF86DGA */ + + + if (!r_colorbits->value) + colorbits = 24; + else + colorbits = r_colorbits->value; + + if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) + colorbits = 16; + + if (!r_depthbits->value) + depthbits = 24; + else + depthbits = r_depthbits->value; + stencilbits = r_stencilbits->value; + + for (i = 0; i < 16; i++) + { + // 0 - default + // 1 - minus colorbits + // 2 - minus depthbits + // 3 - minus stencil + if ((i % 4) == 0 && i) + { + // one pass, reduce + switch (i / 4) + { + case 2 : + if (colorbits == 24) + colorbits = 16; + break; + case 1 : + if (depthbits == 24) + depthbits = 16; + else if (depthbits == 16) + depthbits = 8; + case 3 : + if (stencilbits == 24) + stencilbits = 16; + else if (stencilbits == 16) + stencilbits = 8; + } + } + + tcolorbits = colorbits; + tdepthbits = depthbits; + tstencilbits = stencilbits; + + if ((i % 4) == 3) + { // reduce colorbits + if (tcolorbits == 24) + tcolorbits = 16; + } + + if ((i % 4) == 2) + { // reduce depthbits + if (tdepthbits == 24) + tdepthbits = 16; + else if (tdepthbits == 16) + tdepthbits = 8; + } + + if ((i % 4) == 1) + { // reduce stencilbits + if (tstencilbits == 24) + tstencilbits = 16; + else if (tstencilbits == 16) + tstencilbits = 8; + else + tstencilbits = 0; + } + + if (tcolorbits == 24) + { + attrib[ATTR_RED_IDX] = 8; + attrib[ATTR_GREEN_IDX] = 8; + attrib[ATTR_BLUE_IDX] = 8; + } else + { + // must be 16 bit + attrib[ATTR_RED_IDX] = 4; + attrib[ATTR_GREEN_IDX] = 4; + attrib[ATTR_BLUE_IDX] = 4; + } + + attrib[ATTR_DEPTH_IDX] = tdepthbits; // default to 24 depth + attrib[ATTR_STENCIL_IDX] = tstencilbits; + + visinfo = qglXChooseVisual(dpy, scrnum, attrib); + if (!visinfo) + { + continue; + } + + ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n", + attrib[ATTR_RED_IDX], attrib[ATTR_GREEN_IDX], attrib[ATTR_BLUE_IDX], + attrib[ATTR_DEPTH_IDX], attrib[ATTR_STENCIL_IDX]); + + glConfig.colorBits = tcolorbits; + glConfig.depthBits = tdepthbits; + glConfig.stencilBits = tstencilbits; + break; + } + + if (!visinfo) + { + ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); + return RSERR_INVALID_MODE; + } + + /* window attributes */ + attr.background_pixel = BlackPixel(dpy, scrnum); + attr.border_pixel = 0; + attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); + attr.event_mask = X_MASK; + if (vidmode_active) + { + mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | + CWEventMask | CWOverrideRedirect; + attr.override_redirect = True; + attr.backing_store = NotUseful; + attr.save_under = False; + } else + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow(dpy, root, 0, 0, + actualWidth, actualHeight, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr); + + XStoreName( dpy, win, CLIENT_WINDOW_TITLE ); + + /* GH: Don't let the window be resized */ + sizehints.flags = PMinSize | PMaxSize; + sizehints.min_width = sizehints.max_width = actualWidth; + sizehints.min_height = sizehints.max_height = actualHeight; + + XSetWMNormalHints( dpy, win, &sizehints ); + + XMapWindow( dpy, win ); + + if (vidmode_active) + XMoveWindow(dpy, win, 0, 0); + + XFlush(dpy); + XSync(dpy,False); // bk001130 - from cvs1.17 (mkv) + ctx = qglXCreateContext(dpy, visinfo, NULL, True); + XSync(dpy,False); // bk001130 - from cvs1.17 (mkv) + + /* GH: Free the visinfo after we're done with it */ + XFree( visinfo ); + + qglXMakeCurrent(dpy, win, ctx); + + // bk001130 - from cvs1.17 (mkv) + glstring = (char *)qglGetString (GL_RENDERER); + ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); + + // bk010122 - new software token (Indirect) + if ( !Q_stricmp( glstring, "Mesa X11") + || !Q_stricmp( glstring, "Mesa GLX Indirect") ) + { + if ( !r_allowSoftwareGL->integer ) + { + ri.Printf( PRINT_ALL, "\n\n***********************************************************\n" ); + ri.Printf( PRINT_ALL, " You are using software Mesa (no hardware acceleration)! \n" ); + ri.Printf( PRINT_ALL, " Driver DLL used: %s\n", drivername ); + ri.Printf( PRINT_ALL, " If this is intentional, add\n" ); + ri.Printf( PRINT_ALL, " \"+set r_allowSoftwareGL 1\"\n" ); + ri.Printf( PRINT_ALL, " to the command line when starting the game.\n" ); + ri.Printf( PRINT_ALL, "***********************************************************\n"); + GLimp_Shutdown( ); + return RSERR_INVALID_MODE; + } else + { + ri.Printf( PRINT_ALL, "...using software Mesa (r_allowSoftwareGL==1).\n" ); + } + } + + return RSERR_OK; +} + +/* +** GLW_InitExtensions +*/ +static void GLW_InitExtensions( void ) +{ + if ( !r_allowExtensions->integer ) + { + ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" ); + return; + } + + ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); + + // GL_S3_s3tc + if ( Q_stristr( glConfig.extensions_string, "GL_S3_s3tc" ) ) + { + if ( r_ext_compressed_textures->value ) + { + glConfig.textureCompression = TC_S3TC; + ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); + } else + { + glConfig.textureCompression = TC_NONE; + ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); + } + } else + { + glConfig.textureCompression = TC_NONE; + ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); + } + + // GL_EXT_texture_env_add + glConfig.textureEnvAddAvailable = qfalse; + if ( Q_stristr( glConfig.extensions_string, "EXT_texture_env_add" ) ) + { + if ( r_ext_texture_env_add->integer ) + { + glConfig.textureEnvAddAvailable = qtrue; + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); + } else + { + glConfig.textureEnvAddAvailable = qfalse; + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); + } + } else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); + } + + // GL_ARB_multitexture + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) ) + { + if ( r_ext_multitexture->value ) + { + qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) dlsym( glw_state.OpenGLLib, "glMultiTexCoord2fARB" ); + qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glActiveTextureARB" ); + qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glClientActiveTextureARB" ); + + if ( qglActiveTextureARB ) + { + GLint glint = 0; + qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint ); + glConfig.maxActiveTextures = (int) glint; + + if ( glConfig.maxActiveTextures > 1 ) + { + ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); + } else + { + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); + } + } + } else + { + ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); + } + } else + { + ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); + } + + // GL_EXT_compiled_vertex_array + if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) ) + { + if ( r_ext_compiled_vertex_array->value ) + { + ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); + qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) dlsym( glw_state.OpenGLLib, "glLockArraysEXT" ); + qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) dlsym( glw_state.OpenGLLib, "glUnlockArraysEXT" ); + if (!qglLockArraysEXT || !qglUnlockArraysEXT) + { + ri.Error (ERR_FATAL, "bad getprocaddress"); + } + } else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); + } + } else + { + ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); + } + + glConfig.textureFilterAnisotropic = qfalse; + if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) ) + { + if ( r_ext_texture_filter_anisotropic->integer ) { + qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxAnisotropy ); + if ( glConfig.maxAnisotropy <= 0 ) { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" ); + glConfig.maxAnisotropy = 0; + } + else + { + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", glConfig.maxAnisotropy ); + glConfig.textureFilterAnisotropic = qtrue; + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" ); + } +} + +static void GLW_InitGamma(void) +{ + /* Minimum extension version required */ + #define GAMMA_MINMAJOR 2 + #define GAMMA_MINMINOR 0 + + glConfig.deviceSupportsGamma = qfalse; + +#ifdef HAVE_XF86DGA + if (vidmode_ext) + { + if (vidmode_MajorVersion < GAMMA_MINMAJOR || + (vidmode_MajorVersion == GAMMA_MINMAJOR && vidmode_MinorVersion < GAMMA_MINMINOR)) { + ri.Printf( PRINT_ALL, "XF86 Gamma extension not supported in this version\n"); + return; + } + XF86VidModeGetGamma(dpy, scrnum, &vidmode_InitialGamma); + ri.Printf( PRINT_ALL, "XF86 Gamma extension initialized\n"); + glConfig.deviceSupportsGamma = qtrue; + } +#endif /* HAVE_XF86DGA */ +} + +/* +** GLW_LoadOpenGL +** +** GLimp_win.c internal function that that attempts to load and use +** a specific OpenGL DLL. +*/ +static qboolean GLW_LoadOpenGL( const char *name ) +{ + qboolean fullscreen; + + ri.Printf( PRINT_ALL, "...loading %s: ", name ); + + // disable the 3Dfx splash screen and set gamma + // we do this all the time, but it shouldn't hurt anything + // on non-3Dfx stuff + putenv("FX_GLIDE_NO_SPLASH=0"); + + // Mesa VooDoo hacks + putenv("MESA_GLX_FX=fullscreen\n"); + + // load the QGL layer + if ( QGL_Init( name ) ) + { + fullscreen = r_fullscreen->integer; + + // create the window and set up the context + if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) ) + { + if (r_mode->integer != 3) + { + if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) ) + { + goto fail; + } + } else + goto fail; + } + + return qtrue; + } else + { + ri.Printf( PRINT_ALL, "failed\n" ); + } + fail: + + QGL_Shutdown(); + + return qfalse; +} + +/* +** XErrorHandler +** the default X error handler exits the application +** I found out that on some hosts some operations would raise X errors (GLXUnsupportedPrivateRequest) +** but those don't seem to be fatal .. so the default would be to just ignore them +** our implementation mimics the default handler behaviour (not completely cause I'm lazy) +*/ +int qXErrorHandler(Display *dpy, XErrorEvent *ev) +{ + static char buf[1024]; + XGetErrorText(dpy, ev->error_code, buf, 1024); + ri.Printf( PRINT_ALL, "X Error of failed request: %s\n", buf); + ri.Printf( PRINT_ALL, " Major opcode of failed request: %d\n", ev->request_code, buf); + ri.Printf( PRINT_ALL, " Minor opcode of failed request: %d\n", ev->minor_code); + ri.Printf( PRINT_ALL, " Serial number of failed request: %d\n", ev->serial); + return 0; +} + +/* +** GLimp_Init +** +** This routine is responsible for initializing the OS specific portions +** of OpenGL. +*/ +void GLimp_Init( void ) +{ + qboolean attemptedlibGL = qfalse; + qboolean attempted3Dfx = qfalse; + qboolean success = qfalse; + + // guarded, as this is only relevant to SMP renderer thread +#ifdef SMP + if (!XInitThreads()) + { + Com_Printf("GLimp_Init() - XInitThreads() failed, disabling r_smp\n"); + ri.Cvar_Set( "r_smp", "0" ); + } +#endif + + r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); + + r_previousglDriver = ri.Cvar_Get( "r_previousglDriver", "", CVAR_ROM ); + + InitSig(); + + IN_Init(); // rcg08312005 moved into glimp. + + // Hack here so that if the UI + if ( *r_previousglDriver->string ) + { + // The UI changed it on us, hack it back + // This means the renderer can't be changed on the fly + ri.Cvar_Set( "r_glDriver", r_previousglDriver->string ); + } + + // set up our custom error handler for X failures + XSetErrorHandler(&qXErrorHandler); + + // + // load and initialize the specific OpenGL driver + // + if ( !GLW_LoadOpenGL( r_glDriver->string ) ) + { + if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) ) + { + attemptedlibGL = qtrue; + } else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) + { + attempted3Dfx = qtrue; + } + + #if 0 + // TTimo + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455 + // old legacy load code, was confusing people who had a bad OpenGL setup + if ( !attempted3Dfx && !success ) + { + attempted3Dfx = qtrue; + if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) ) + { + ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME ); + r_glDriver->modified = qfalse; + success = qtrue; + } + } + #endif + + // try ICD before trying 3Dfx standalone driver + if ( !attemptedlibGL && !success ) + { + attemptedlibGL = qtrue; + if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) ) + { + ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME ); + r_glDriver->modified = qfalse; + success = qtrue; + } + } + + if (!success) + ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" ); + + } + + // Save it in case the UI stomps it + ri.Cvar_Set( "r_previousglDriver", r_glDriver->string ); + + // This values force the UI to disable driver selection + glConfig.driverType = GLDRV_ICD; + glConfig.hardwareType = GLHW_GENERIC; + + // get our config strings + Q_strncpyz( glConfig.vendor_string, (char *)qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); + Q_strncpyz( glConfig.renderer_string, (char *)qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); + if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n') + glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0; + Q_strncpyz( glConfig.version_string, (char *)qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); + Q_strncpyz( glConfig.extensions_string, (char *)qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); + + GL_ResolveHardwareType( ); + + ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); + + // initialize extensions + GLW_InitExtensions(); + GLW_InitGamma(); + + InitSig(); // not clear why this is at begin & end of function + + return; +} + + +/* +** GLimp_EndFrame +** +** Responsible for doing a swapbuffers and possibly for other stuff +** as yet to be determined. Probably better not to make this a GLimp +** function and instead do a call to GLimp_SwapBuffers. +*/ +void GLimp_EndFrame (void) +{ + // don't flip if drawing to front buffer + if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) + { + qglXSwapBuffers(dpy, win); + } + + // check logging + QGL_EnableLogging( (qboolean)r_logFile->integer ); // bk001205 - was ->value +} + +#ifdef SMP +/* +=========================================================== + +SMP acceleration + +=========================================================== +*/ + +static pthread_mutex_t smpMutex = PTHREAD_MUTEX_INITIALIZER; + +static pthread_cond_t renderCommandsEvent = PTHREAD_COND_INITIALIZER; +static pthread_cond_t renderCompletedEvent = PTHREAD_COND_INITIALIZER; + +static void (*glimpRenderThread)( void ); + +static void *GLimp_RenderThreadWrapper( void *arg ) +{ + Com_Printf( "Render thread starting\n" ); + + glimpRenderThread(); + + qglXMakeCurrent( dpy, None, NULL ); + + Com_Printf( "Render thread terminating\n" ); + + return arg; +} + +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) +{ + pthread_t renderThread; + int ret; + + pthread_mutex_init( &smpMutex, NULL ); + + pthread_cond_init( &renderCommandsEvent, NULL ); + pthread_cond_init( &renderCompletedEvent, NULL ); + + glimpRenderThread = function; + + ret = pthread_create( &renderThread, + NULL, // attributes + GLimp_RenderThreadWrapper, + NULL ); // argument + if ( ret ) { + ri.Printf( PRINT_ALL, "pthread_create returned %d: %s", ret, strerror( ret ) ); + return qfalse; + } else { + ret = pthread_detach( renderThread ); + if ( ret ) { + ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) ); + } + } + + return qtrue; +} + +static volatile void *smpData = NULL; +static volatile qboolean smpDataReady; + +void *GLimp_RendererSleep( void ) +{ + void *data; + + qglXMakeCurrent( dpy, None, NULL ); + + pthread_mutex_lock( &smpMutex ); + { + smpData = NULL; + smpDataReady = qfalse; + + // after this, the front end can exit GLimp_FrontEndSleep + pthread_cond_signal( &renderCompletedEvent ); + + while ( !smpDataReady ) { + pthread_cond_wait( &renderCommandsEvent, &smpMutex ); + } + + data = (void *)smpData; + } + pthread_mutex_unlock( &smpMutex ); + + qglXMakeCurrent( dpy, win, ctx ); + + return data; +} + +void GLimp_FrontEndSleep( void ) +{ + pthread_mutex_lock( &smpMutex ); + { + while ( smpData ) { + pthread_cond_wait( &renderCompletedEvent, &smpMutex ); + } + } + pthread_mutex_unlock( &smpMutex ); + + qglXMakeCurrent( dpy, win, ctx ); +} + +void GLimp_WakeRenderer( void *data ) +{ + qglXMakeCurrent( dpy, None, NULL ); + + pthread_mutex_lock( &smpMutex ); + { + assert( smpData == NULL ); + smpData = data; + smpDataReady = qtrue; + + // after this, the renderer can continue through GLimp_RendererSleep + pthread_cond_signal( &renderCommandsEvent ); + } + pthread_mutex_unlock( &smpMutex ); +} + +#else + +void GLimp_RenderThreadWrapper( void *stub ) {} +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) { + ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n"); + return qfalse; +} +void *GLimp_RendererSleep( void ) { + return NULL; +} +void GLimp_FrontEndSleep( void ) {} +void GLimp_WakeRenderer( void *data ) {} + +#endif + +/*****************************************************************************/ +/* MOUSE */ +/*****************************************************************************/ + +void IN_Init(void) { + Com_Printf ("\n------- Input Initialization -------\n"); + // mouse variables + in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE); + in_dgamouse = Cvar_Get ("in_dgamouse", "1", CVAR_ARCHIVE); + in_shiftedKeys = Cvar_Get ("in_shiftedKeys", "0", CVAR_ARCHIVE); + + // turn on-off sub-frame timing of X events + in_subframe = Cvar_Get ("in_subframe", "1", CVAR_ARCHIVE); + + // developer feature, allows to break without loosing mouse pointer + in_nograb = Cvar_Get ("in_nograb", "0", 0); + + // bk001130 - from cvs.17 (mkv), joystick variables + in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH); + // bk001130 - changed this to match win32 + in_joystickDebug = Cvar_Get ("in_debugjoystick", "0", CVAR_TEMP); + joy_threshold = Cvar_Get ("joy_threshold", "0.15", CVAR_ARCHIVE); // FIXME: in_joythreshold + + Cvar_Set( "cl_platformSensitivity", "2.0" ); + + if (in_mouse->value) + mouse_avail = qtrue; + else + mouse_avail = qfalse; + + IN_StartupJoystick( ); // bk001130 - from cvs1.17 (mkv) + Com_Printf ("------------------------------------\n"); +} + +void IN_Shutdown(void) +{ + mouse_avail = qfalse; +} + +void IN_Frame (void) { + + // bk001130 - from cvs 1.17 (mkv) + IN_JoyMove(); // FIXME: disable if on desktop? + + if ( cls.keyCatchers & KEYCATCH_CONSOLE ) + { + // temporarily deactivate if not in the game and + // running on the desktop + // voodoo always counts as full screen + if (Cvar_VariableValue ("r_fullscreen") == 0 + && strcmp( Cvar_VariableString("r_glDriver"), _3DFX_DRIVER_NAME ) ) + { + IN_DeactivateMouse (); + return; + } + } + + IN_ActivateMouse(); +} + +void IN_Activate(void) +{ +} + +// bk001130 - cvs1.17 joystick code (mkv) was here, no linux_joystick.c + +void Sys_SendKeyEvents (void) { + // XEvent event; // bk001204 - unused + + if (!dpy) + return; + HandleEvents(); +} + + +// bk010216 - added stubs for non-Linux UNIXes here +// FIXME - use NO_JOYSTICK or something else generic + +#if (defined( __FreeBSD__ ) || defined( __sun)) // rb010123 +void IN_StartupJoystick( void ) {} +void IN_JoyMove( void ) {} +#endif + +#endif // !USE_SDL_VIDEO + diff --git a/src/unix/linux_joystick.c b/src/unix/linux_joystick.c new file mode 100644 index 0000000..a932f0b --- /dev/null +++ b/src/unix/linux_joystick.c @@ -0,0 +1,212 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +** linux_joystick.c +** +** This file contains ALL Linux specific stuff having to do with the +** Joystick input. When a port is being made the following functions +** must be implemented by the port: +** +** Authors: mkv, bk +** +*/ + +#if !USE_SDL_VIDEO + +#include +#include +#include +#include +#include // bk001204 + + +#include "../client/client.h" +#include "linux_local.h" + +/* We translate axes movement into keypresses. */ +int joy_keys[16] = { + K_LEFTARROW, K_RIGHTARROW, + K_UPARROW, K_DOWNARROW, + K_JOY16, K_JOY17, + K_JOY18, K_JOY19, + K_JOY20, K_JOY21, + K_JOY22, K_JOY23, + + K_JOY24, K_JOY25, + K_JOY26, K_JOY27 +}; + +/* Our file descriptor for the joystick device. */ +static int joy_fd = -1; + + +// bk001130 - from linux_glimp.c +extern cvar_t * in_joystick; +extern cvar_t * in_joystickDebug; +extern cvar_t * joy_threshold; + + +/**********************************************/ +/* Joystick routines. */ +/**********************************************/ +// bk001130 - from cvs1.17 (mkv), removed from linux_glimp.c +void IN_StartupJoystick( void ) +{ + int i = 0; + + joy_fd = -1; + + if( !in_joystick->integer ) { + Com_Printf( "Joystick is not active.\n" ); + return; + } + + for( i = 0; i < 4; i++ ) { + char filename[PATH_MAX]; + + snprintf( filename, PATH_MAX, "/dev/js%d", i ); + + joy_fd = open( filename, O_RDONLY | O_NONBLOCK ); + + if( joy_fd != -1 ) { + struct js_event event; + char axes = 0; + char buttons = 0; + char name[128]; + int n = -1; + + Com_Printf( "Joystick %s found\n", filename ); + + /* Get rid of initialization messages. */ + do { + n = read( joy_fd, &event, sizeof( event ) ); + + if( n == -1 ) { + break; + } + + } while( ( event.type & JS_EVENT_INIT ) ); + + /* Get joystick statistics. */ + ioctl( joy_fd, JSIOCGAXES, &axes ); + ioctl( joy_fd, JSIOCGBUTTONS, &buttons ); + + if( ioctl( joy_fd, JSIOCGNAME( sizeof( name ) ), name ) < 0 ) { + strncpy( name, "Unknown", sizeof( name ) ); + } + + Com_Printf( "Name: %s\n", name ); + Com_Printf( "Axes: %d\n", axes ); + Com_Printf( "Buttons: %d\n", buttons ); + + /* Our work here is done. */ + return; + } + + } + + /* No soup for you. */ + if( joy_fd == -1 ) { + Com_Printf( "No joystick found.\n" ); + return; + } + +} + +void IN_JoyMove( void ) +{ + /* Store instantaneous joystick state. Hack to get around + * event model used in Linux joystick driver. + */ + static int axes_state[16]; + /* Old bits for Quake-style input compares. */ + static unsigned int old_axes = 0; + /* Our current goodies. */ + unsigned int axes = 0; + int i = 0; + + if( joy_fd == -1 ) { + return; + } + + /* Empty the queue, dispatching button presses immediately + * and updating the instantaneous state for the axes. + */ + do { + int n = -1; + struct js_event event; + + n = read( joy_fd, &event, sizeof( event ) ); + + if( n == -1 ) { + /* No error, we're non-blocking. */ + break; + } + + if( event.type & JS_EVENT_BUTTON ) { + Sys_QueEvent( 0, SE_KEY, K_JOY1 + event.number, event.value, 0, NULL ); + } else if( event.type & JS_EVENT_AXIS ) { + + if( event.number >= 16 ) { + continue; + } + + axes_state[event.number] = event.value; + } else { + Com_Printf( "Unknown joystick event type\n" ); + } + + } while( 1 ); + + + /* Translate our instantaneous state to bits. */ + for( i = 0; i < 16; i++ ) { + float f = ( (float) axes_state[i] ) / 32767.0f; + + if( f < -joy_threshold->value ) { + axes |= ( 1 << ( i * 2 ) ); + } else if( f > joy_threshold->value ) { + axes |= ( 1 << ( ( i * 2 ) + 1 ) ); + } + + } + + /* Time to update axes state based on old vs. new. */ + for( i = 0; i < 16; i++ ) { + + if( ( axes & ( 1 << i ) ) && !( old_axes & ( 1 << i ) ) ) { + Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL ); + } + + if( !( axes & ( 1 << i ) ) && ( old_axes & ( 1 << i ) ) ) { + Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL ); + } + } + + /* Save for future generations. */ + old_axes = axes; +} + +#endif // !USE_SDL_VIDEO + + diff --git a/src/unix/linux_local.h b/src/unix/linux_local.h new file mode 100644 index 0000000..1ab6183 --- /dev/null +++ b/src/unix/linux_local.h @@ -0,0 +1,50 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// linux_local.h: Linux-specific Quake3 header file + +void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); +qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ); +void Sys_SendKeyEvents (void); + +// Input subsystem + +void IN_Init (void); +void IN_Frame (void); +void IN_Shutdown (void); + + +void IN_JoyMove( void ); +void IN_StartupJoystick( void ); + +// GL subsystem +qboolean QGL_Init( const char *dllname ); +void QGL_EnableLogging( qboolean enable ); +void QGL_Shutdown( void ); + +// bk001130 - win32 +// void IN_JoystickCommands (void); + +char *strlwr (char *s); + +// signals.c +void InitSig(void); diff --git a/src/unix/linux_qgl.c b/src/unix/linux_qgl.c new file mode 100644 index 0000000..39a0e20 --- /dev/null +++ b/src/unix/linux_qgl.c @@ -0,0 +1,4206 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +** LINUX_QGL.C +** +** This file implements the operating system binding of GL to QGL function +** pointers. When doing a port of Quake2 you must implement the following +** two functions: +** +** QGL_Init() - loads libraries, assigns function pointers, etc. +** QGL_Shutdown() - unloads libraries, NULLs function pointers +*/ + +// bk001204 +#include +#include + + +#include +#include "../renderer/tr_local.h" +#include "unix_glw.h" + +// bk001129 - from cvs1.17 (mkv) +//#if defined(__FX__) +//#include +//#endif +//#include // bk010216 - FIXME: all of the above redundant? renderer/qgl.h + +#if defined(USE_SDL_VIDEO) +#include "SDL.h" +#include "SDL_loadso.h" +#else +#include +#endif + +// bk001129 - from cvs1.17 (mkv) +#if defined(__FX__) +//FX Mesa Functions +fxMesaContext (*qfxMesaCreateContext)(GLuint win, GrScreenResolution_t, GrScreenRefresh_t, const GLint attribList[]); +fxMesaContext (*qfxMesaCreateBestContext)(GLuint win, GLint width, GLint height, const GLint attribList[]); +void (*qfxMesaDestroyContext)(fxMesaContext ctx); +void (*qfxMesaMakeCurrent)(fxMesaContext ctx); +fxMesaContext (*qfxMesaGetCurrentContext)(void); +void (*qfxMesaSwapBuffers)(void); +#endif + +//GLX Functions +#if !defined(USE_SDL_VIDEO) +XVisualInfo * (*qglXChooseVisual)( Display *dpy, int screen, int *attribList ); +GLXContext (*qglXCreateContext)( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct ); +void (*qglXDestroyContext)( Display *dpy, GLXContext ctx ); +Bool (*qglXMakeCurrent)( Display *dpy, GLXDrawable drawable, GLXContext ctx); +void (*qglXCopyContext)( Display *dpy, GLXContext src, GLXContext dst, GLuint mask ); +void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable ); +#endif + +void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); +void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); +GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); +void ( APIENTRY * qglArrayElement )(GLint i); +void ( APIENTRY * qglBegin )(GLenum mode); +void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); +void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); +void ( APIENTRY * qglCallList )(GLuint list); +void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); +void ( APIENTRY * qglClear )(GLbitfield mask); +void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +void ( APIENTRY * qglClearDepth )(GLclampd depth); +void ( APIENTRY * qglClearIndex )(GLfloat c); +void ( APIENTRY * qglClearStencil )(GLint s); +void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); +void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); +void ( APIENTRY * qglColor3bv )(const GLbyte *v); +void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); +void ( APIENTRY * qglColor3dv )(const GLdouble *v); +void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); +void ( APIENTRY * qglColor3fv )(const GLfloat *v); +void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); +void ( APIENTRY * qglColor3iv )(const GLint *v); +void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); +void ( APIENTRY * qglColor3sv )(const GLshort *v); +void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); +void ( APIENTRY * qglColor3ubv )(const GLubyte *v); +void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); +void ( APIENTRY * qglColor3uiv )(const GLuint *v); +void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); +void ( APIENTRY * qglColor3usv )(const GLushort *v); +void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +void ( APIENTRY * qglColor4bv )(const GLbyte *v); +void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +void ( APIENTRY * qglColor4dv )(const GLdouble *v); +void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void ( APIENTRY * qglColor4fv )(const GLfloat *v); +void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); +void ( APIENTRY * qglColor4iv )(const GLint *v); +void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); +void ( APIENTRY * qglColor4sv )(const GLshort *v); +void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +void ( APIENTRY * qglColor4ubv )(const GLubyte *v); +void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); +void ( APIENTRY * qglColor4uiv )(const GLuint *v); +void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); +void ( APIENTRY * qglColor4usv )(const GLushort *v); +void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); +void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void ( APIENTRY * qglCullFace )(GLenum mode); +void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); +void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); +void ( APIENTRY * qglDepthFunc )(GLenum func); +void ( APIENTRY * qglDepthMask )(GLboolean flag); +void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); +void ( APIENTRY * qglDisable )(GLenum cap); +void ( APIENTRY * qglDisableClientState )(GLenum array); +void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); +void ( APIENTRY * qglDrawBuffer )(GLenum mode); +void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglEdgeFlag )(GLboolean flag); +void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); +void ( APIENTRY * qglEnable )(GLenum cap); +void ( APIENTRY * qglEnableClientState )(GLenum array); +void ( APIENTRY * qglEnd )(void); +void ( APIENTRY * qglEndList )(void); +void ( APIENTRY * qglEvalCoord1d )(GLdouble u); +void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); +void ( APIENTRY * qglEvalCoord1f )(GLfloat u); +void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); +void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); +void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); +void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); +void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); +void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); +void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +void ( APIENTRY * qglEvalPoint1 )(GLint i); +void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); +void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); +void ( APIENTRY * qglFinish )(void); +void ( APIENTRY * qglFlush )(void); +void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); +void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); +void ( APIENTRY * qglFogi )(GLenum pname, GLint param); +void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); +void ( APIENTRY * qglFrontFace )(GLenum mode); +void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLuint ( APIENTRY * qglGenLists )(GLsizei range); +void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); +void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); +void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); +void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); +GLenum ( APIENTRY * qglGetError )(void); +void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); +void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); +void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); +void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); +void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); +void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); +void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); +void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); +void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); +void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); +void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); +const GLubyte * ( APIENTRY * qglGetString )(GLenum name); +void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); +void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); +void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); +void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); +void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); +void ( APIENTRY * qglHint )(GLenum target, GLenum mode); +void ( APIENTRY * qglIndexMask )(GLuint mask); +void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglIndexd )(GLdouble c); +void ( APIENTRY * qglIndexdv )(const GLdouble *c); +void ( APIENTRY * qglIndexf )(GLfloat c); +void ( APIENTRY * qglIndexfv )(const GLfloat *c); +void ( APIENTRY * qglIndexi )(GLint c); +void ( APIENTRY * qglIndexiv )(const GLint *c); +void ( APIENTRY * qglIndexs )(GLshort c); +void ( APIENTRY * qglIndexsv )(const GLshort *c); +void ( APIENTRY * qglIndexub )(GLubyte c); +void ( APIENTRY * qglIndexubv )(const GLubyte *c); +void ( APIENTRY * qglInitNames )(void); +void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); +GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); +GLboolean ( APIENTRY * qglIsList )(GLuint list); +GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); +void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); +void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); +void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); +void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); +void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); +void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); +void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); +void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); +void ( APIENTRY * qglLineWidth )(GLfloat width); +void ( APIENTRY * qglListBase )(GLuint base); +void ( APIENTRY * qglLoadIdentity )(void); +void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); +void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); +void ( APIENTRY * qglLoadName )(GLuint name); +void ( APIENTRY * qglLogicOp )(GLenum opcode); +void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); +void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); +void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); +void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); +void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); +void ( APIENTRY * qglMatrixMode )(GLenum mode); +void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); +void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); +void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); +void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); +void ( APIENTRY * qglNormal3bv )(const GLbyte *v); +void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); +void ( APIENTRY * qglNormal3dv )(const GLdouble *v); +void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); +void ( APIENTRY * qglNormal3fv )(const GLfloat *v); +void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); +void ( APIENTRY * qglNormal3iv )(const GLint *v); +void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); +void ( APIENTRY * qglNormal3sv )(const GLshort *v); +void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void ( APIENTRY * qglPassThrough )(GLfloat token); +void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); +void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); +void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); +void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); +void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); +void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); +void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); +void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); +void ( APIENTRY * qglPointSize )(GLfloat size); +void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); +void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); +void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); +void ( APIENTRY * qglPopAttrib )(void); +void ( APIENTRY * qglPopClientAttrib )(void); +void ( APIENTRY * qglPopMatrix )(void); +void ( APIENTRY * qglPopName )(void); +void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); +void ( APIENTRY * qglPushAttrib )(GLbitfield mask); +void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); +void ( APIENTRY * qglPushMatrix )(void); +void ( APIENTRY * qglPushName )(GLuint name); +void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); +void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); +void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); +void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); +void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); +void ( APIENTRY * qglRasterPos2iv )(const GLint *v); +void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); +void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); +void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); +void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); +void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); +void ( APIENTRY * qglRasterPos3iv )(const GLint *v); +void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); +void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); +void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); +void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); +void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); +void ( APIENTRY * qglRasterPos4iv )(const GLint *v); +void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); +void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); +void ( APIENTRY * qglReadBuffer )(GLenum mode); +void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); +void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); +void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); +void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); +void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); +GLint ( APIENTRY * qglRenderMode )(GLenum mode); +void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); +void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); +void ( APIENTRY * qglShadeModel )(GLenum mode); +void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); +void ( APIENTRY * qglStencilMask )(GLuint mask); +void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); +void ( APIENTRY * qglTexCoord1d )(GLdouble s); +void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord1f )(GLfloat s); +void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord1i )(GLint s); +void ( APIENTRY * qglTexCoord1iv )(const GLint *v); +void ( APIENTRY * qglTexCoord1s )(GLshort s); +void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); +void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); +void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); +void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); +void ( APIENTRY * qglTexCoord2iv )(const GLint *v); +void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); +void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); +void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); +void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); +void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); +void ( APIENTRY * qglTexCoord3iv )(const GLint *v); +void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); +void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); +void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); +void ( APIENTRY * qglTexCoord4iv )(const GLint *v); +void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); +void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); +void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); +void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); +void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); +void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); +void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); +void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); +void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); +void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); +void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); +void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); +void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); +void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); +void ( APIENTRY * qglVertex2dv )(const GLdouble *v); +void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); +void ( APIENTRY * qglVertex2fv )(const GLfloat *v); +void ( APIENTRY * qglVertex2i )(GLint x, GLint y); +void ( APIENTRY * qglVertex2iv )(const GLint *v); +void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); +void ( APIENTRY * qglVertex2sv )(const GLshort *v); +void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglVertex3dv )(const GLdouble *v); +void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglVertex3fv )(const GLfloat *v); +void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); +void ( APIENTRY * qglVertex3iv )(const GLint *v); +void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); +void ( APIENTRY * qglVertex3sv )(const GLshort *v); +void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void ( APIENTRY * qglVertex4dv )(const GLdouble *v); +void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void ( APIENTRY * qglVertex4fv )(const GLfloat *v); +void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); +void ( APIENTRY * qglVertex4iv )(const GLint *v); +void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); +void ( APIENTRY * qglVertex4sv )(const GLshort *v); +void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); + +void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); +void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); +void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); + +void ( APIENTRY * qglLockArraysEXT)( GLint, GLint); +void ( APIENTRY * qglUnlockArraysEXT) ( void ); + +void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value ); +void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value ); +void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * ); +void ( APIENTRY * qgl3DfxSetPaletteEXT)( GLuint * ); +void ( APIENTRY * qglSelectTextureSGIS)( GLenum ); +void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ); + +static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value); +static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref); +GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); +static void ( APIENTRY * dllArrayElement )(GLint i); +static void ( APIENTRY * dllBegin )(GLenum mode); +static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture); +static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor); +static void ( APIENTRY * dllCallList )(GLuint list); +static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists); +static void ( APIENTRY * dllClear )(GLbitfield mask); +static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +static void ( APIENTRY * dllClearDepth )(GLclampd depth); +static void ( APIENTRY * dllClearIndex )(GLfloat c); +static void ( APIENTRY * dllClearStencil )(GLint s); +static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation); +static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue); +static void ( APIENTRY * dllColor3bv )(const GLbyte *v); +static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue); +static void ( APIENTRY * dllColor3dv )(const GLdouble *v); +static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue); +static void ( APIENTRY * dllColor3fv )(const GLfloat *v); +static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue); +static void ( APIENTRY * dllColor3iv )(const GLint *v); +static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue); +static void ( APIENTRY * dllColor3sv )(const GLshort *v); +static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue); +static void ( APIENTRY * dllColor3ubv )(const GLubyte *v); +static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue); +static void ( APIENTRY * dllColor3uiv )(const GLuint *v); +static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue); +static void ( APIENTRY * dllColor3usv )(const GLushort *v); +static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +static void ( APIENTRY * dllColor4bv )(const GLbyte *v); +static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +static void ( APIENTRY * dllColor4dv )(const GLdouble *v); +static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +static void ( APIENTRY * dllColor4fv )(const GLfloat *v); +static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha); +static void ( APIENTRY * dllColor4iv )(const GLint *v); +static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); +static void ( APIENTRY * dllColor4sv )(const GLshort *v); +static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +static void ( APIENTRY * dllColor4ubv )(const GLubyte *v); +static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); +static void ( APIENTRY * dllColor4uiv )(const GLuint *v); +static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); +static void ( APIENTRY * dllColor4usv )(const GLushort *v); +static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode); +static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +static void ( APIENTRY * dllCullFace )(GLenum mode); +static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range); +static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures); +static void ( APIENTRY * dllDepthFunc )(GLenum func); +static void ( APIENTRY * dllDepthMask )(GLboolean flag); +static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar); +static void ( APIENTRY * dllDisable )(GLenum cap); +static void ( APIENTRY * dllDisableClientState )(GLenum array); +static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count); +static void ( APIENTRY * dllDrawBuffer )(GLenum mode); +static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllEdgeFlag )(GLboolean flag); +static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag); +static void ( APIENTRY * dllEnable )(GLenum cap); +static void ( APIENTRY * dllEnableClientState )(GLenum array); +static void ( APIENTRY * dllEnd )(void); +static void ( APIENTRY * dllEndList )(void); +static void ( APIENTRY * dllEvalCoord1d )(GLdouble u); +static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u); +static void ( APIENTRY * dllEvalCoord1f )(GLfloat u); +static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u); +static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v); +static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u); +static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v); +static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u); +static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2); +static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +static void ( APIENTRY * dllEvalPoint1 )(GLint i); +static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j); +static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); +static void ( APIENTRY * dllFinish )(void); +static void ( APIENTRY * dllFlush )(void); +static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllFogi )(GLenum pname, GLint param); +static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params); +static void ( APIENTRY * dllFrontFace )(GLenum mode); +static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLuint ( APIENTRY * dllGenLists )(GLsizei range); +static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures); +static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params); +static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation); +static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params); +GLenum ( APIENTRY * dllGetError )(void); +static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params); +static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v); +static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v); +static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v); +static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values); +static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values); +static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values); +static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params); +static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask); +const GLubyte * ( APIENTRY * dllGetString )(GLenum name); +static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); +static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); +static void ( APIENTRY * dllHint )(GLenum target, GLenum mode); +static void ( APIENTRY * dllIndexMask )(GLuint mask); +static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllIndexd )(GLdouble c); +static void ( APIENTRY * dllIndexdv )(const GLdouble *c); +static void ( APIENTRY * dllIndexf )(GLfloat c); +static void ( APIENTRY * dllIndexfv )(const GLfloat *c); +static void ( APIENTRY * dllIndexi )(GLint c); +static void ( APIENTRY * dllIndexiv )(const GLint *c); +static void ( APIENTRY * dllIndexs )(GLshort c); +static void ( APIENTRY * dllIndexsv )(const GLshort *c); +static void ( APIENTRY * dllIndexub )(GLubyte c); +static void ( APIENTRY * dllIndexubv )(const GLubyte *c); +static void ( APIENTRY * dllInitNames )(void); +static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); +GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap); +GLboolean ( APIENTRY * dllIsList )(GLuint list); +GLboolean ( APIENTRY * dllIsTexture )(GLuint texture); +static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param); +static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params); +static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param); +static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param); +static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params); +static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern); +static void ( APIENTRY * dllLineWidth )(GLfloat width); +static void ( APIENTRY * dllListBase )(GLuint base); +static void ( APIENTRY * dllLoadIdentity )(void); +static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m); +static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m); +static void ( APIENTRY * dllLoadName )(GLuint name); +static void ( APIENTRY * dllLogicOp )(GLenum opcode); +static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); +static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); +static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param); +static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param); +static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params); +static void ( APIENTRY * dllMatrixMode )(GLenum mode); +static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m); +static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m); +static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode); +static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); +static void ( APIENTRY * dllNormal3bv )(const GLbyte *v); +static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); +static void ( APIENTRY * dllNormal3dv )(const GLdouble *v); +static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); +static void ( APIENTRY * dllNormal3fv )(const GLfloat *v); +static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz); +static void ( APIENTRY * dllNormal3iv )(const GLint *v); +static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz); +static void ( APIENTRY * dllNormal3sv )(const GLshort *v); +static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +static void ( APIENTRY * dllPassThrough )(GLfloat token); +static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); +static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); +static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); +static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param); +static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param); +static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor); +static void ( APIENTRY * dllPointSize )(GLfloat size); +static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode); +static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units); +static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask); +static void ( APIENTRY * dllPopAttrib )(void); +static void ( APIENTRY * dllPopClientAttrib )(void); +static void ( APIENTRY * dllPopMatrix )(void); +static void ( APIENTRY * dllPopName )(void); +static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); +static void ( APIENTRY * dllPushAttrib )(GLbitfield mask); +static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask); +static void ( APIENTRY * dllPushMatrix )(void); +static void ( APIENTRY * dllPushName )(GLuint name); +static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y); +static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v); +static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y); +static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v); +static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y); +static void ( APIENTRY * dllRasterPos2iv )(const GLint *v); +static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y); +static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v); +static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v); +static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v); +static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z); +static void ( APIENTRY * dllRasterPos3iv )(const GLint *v); +static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z); +static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v); +static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v); +static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v); +static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w); +static void ( APIENTRY * dllRasterPos4iv )(const GLint *v); +static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); +static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v); +static void ( APIENTRY * dllReadBuffer )(GLenum mode); +static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2); +static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2); +static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2); +static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2); +static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2); +GLint ( APIENTRY * dllRenderMode )(GLenum mode); +static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height); +static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer); +static void ( APIENTRY * dllShadeModel )(GLenum mode); +static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask); +static void ( APIENTRY * dllStencilMask )(GLuint mask); +static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); +static void ( APIENTRY * dllTexCoord1d )(GLdouble s); +static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord1f )(GLfloat s); +static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord1i )(GLint s); +static void ( APIENTRY * dllTexCoord1iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord1s )(GLshort s); +static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t); +static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t); +static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t); +static void ( APIENTRY * dllTexCoord2iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t); +static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); +static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); +static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r); +static void ( APIENTRY * dllTexCoord3iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r); +static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q); +static void ( APIENTRY * dllTexCoord4iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); +static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param); +static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param); +static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params); +static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param); +static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); +static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param); +static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param); +static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params); +static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param); +static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param); +static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params); +static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y); +static void ( APIENTRY * dllVertex2dv )(const GLdouble *v); +static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y); +static void ( APIENTRY * dllVertex2fv )(const GLfloat *v); +static void ( APIENTRY * dllVertex2i )(GLint x, GLint y); +static void ( APIENTRY * dllVertex2iv )(const GLint *v); +static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y); +static void ( APIENTRY * dllVertex2sv )(const GLshort *v); +static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllVertex3dv )(const GLdouble *v); +static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllVertex3fv )(const GLfloat *v); +static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z); +static void ( APIENTRY * dllVertex3iv )(const GLint *v); +static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z); +static void ( APIENTRY * dllVertex3sv )(const GLshort *v); +static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +static void ( APIENTRY * dllVertex4dv )(const GLdouble *v); +static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +static void ( APIENTRY * dllVertex4fv )(const GLfloat *v); +static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w); +static void ( APIENTRY * dllVertex4iv )(const GLint *v); +static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); +static void ( APIENTRY * dllVertex4sv )(const GLshort *v); +static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height); + +static void APIENTRY logAccum(GLenum op, GLfloat value) +{ + fprintf( glw_state.log_fp, "glAccum\n" ); + dllAccum( op, value ); +} + +static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref) +{ + fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", (unsigned int) func, ref ); + dllAlphaFunc( func, ref ); +} + +static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + fprintf( glw_state.log_fp, "glAreTexturesResident\n" ); + return dllAreTexturesResident( n, textures, residences ); +} + +static void APIENTRY logArrayElement(GLint i) +{ + fprintf( glw_state.log_fp, "glArrayElement\n" ); + dllArrayElement( i ); +} + +static void APIENTRY logBegin(GLenum mode) +{ + fprintf( glw_state.log_fp, "glBegin( 0x%x )\n", (unsigned int) mode ); + dllBegin( mode ); +} + +static void APIENTRY logBindTexture(GLenum target, GLuint texture) +{ + fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", (unsigned int) target, (unsigned int) texture ); + dllBindTexture( target, texture ); +} + +static void APIENTRY logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) +{ + fprintf( glw_state.log_fp, "glBitmap\n" ); + dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap ); +} + +static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor) +{ + fprintf( glw_state.log_fp, "glBlendFunc( 0x%x, 0x%x )\n", (unsigned int) sfactor, (unsigned int) dfactor ); + dllBlendFunc( sfactor, dfactor ); +} + +static void APIENTRY logCallList(GLuint list) +{ + fprintf( glw_state.log_fp, "glCallList( %u )\n", (unsigned int) list ); + dllCallList( list ); +} + +static void APIENTRY logCallLists(GLsizei n, GLenum type, const void *lists) +{ + fprintf( glw_state.log_fp, "glCallLists\n" ); + dllCallLists( n, type, lists ); +} + +static void APIENTRY logClear(GLbitfield mask) +{ + fprintf( glw_state.log_fp, "glClear\n" ); + dllClear( mask ); +} + +static void APIENTRY logClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + fprintf( glw_state.log_fp, "glClearAccum\n" ); + dllClearAccum( red, green, blue, alpha ); +} + +static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + fprintf( glw_state.log_fp, "glClearColor\n" ); + dllClearColor( red, green, blue, alpha ); +} + +static void APIENTRY logClearDepth(GLclampd depth) +{ + fprintf( glw_state.log_fp, "glClearDepth\n" ); + dllClearDepth( depth ); +} + +static void APIENTRY logClearIndex(GLfloat c) +{ + fprintf( glw_state.log_fp, "glClearIndex\n" ); + dllClearIndex( c ); +} + +static void APIENTRY logClearStencil(GLint s) +{ + fprintf( glw_state.log_fp, "glClearStencil\n" ); + dllClearStencil( s ); +} + +static void APIENTRY logClipPlane(GLenum plane, const GLdouble *equation) +{ + fprintf( glw_state.log_fp, "glClipPlane\n" ); + dllClipPlane( plane, equation ); +} + +static void APIENTRY logColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + fprintf( glw_state.log_fp, "glColor3b\n" ); + dllColor3b( red, green, blue ); +} + +static void APIENTRY logColor3bv(const GLbyte *v) +{ + fprintf( glw_state.log_fp, "glColor3bv\n" ); + dllColor3bv( v ); +} + +static void APIENTRY logColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + fprintf( glw_state.log_fp, "glColor3d\n" ); + dllColor3d( red, green, blue ); +} + +static void APIENTRY logColor3dv(const GLdouble *v) +{ + fprintf( glw_state.log_fp, "glColor3dv\n" ); + dllColor3dv( v ); +} + +static void APIENTRY logColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + fprintf( glw_state.log_fp, "glColor3f\n" ); + dllColor3f( red, green, blue ); +} + +static void APIENTRY logColor3fv(const GLfloat *v) +{ + fprintf( glw_state.log_fp, "glColor3fv\n" ); + dllColor3fv( v ); +} + +static void APIENTRY logColor3i(GLint red, GLint green, GLint blue) +{ + fprintf( glw_state.log_fp, "glColor3i\n" ); + dllColor3i( red, green, blue ); +} + +static void APIENTRY logColor3iv(const GLint *v) +{ + fprintf( glw_state.log_fp, "glColor3iv\n" ); + dllColor3iv( v ); +} + +static void APIENTRY logColor3s(GLshort red, GLshort green, GLshort blue) +{ + fprintf( glw_state.log_fp, "glColor3s\n" ); + dllColor3s( red, green, blue ); +} + +static void APIENTRY logColor3sv(const GLshort *v) +{ + fprintf( glw_state.log_fp, "glColor3sv\n" ); + dllColor3sv( v ); +} + +static void APIENTRY logColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + fprintf( glw_state.log_fp, "glColor3ub\n" ); + dllColor3ub( red, green, blue ); +} + +static void APIENTRY logColor3ubv(const GLubyte *v) +{ + fprintf( glw_state.log_fp, "glColor3ubv\n" ); + dllColor3ubv( v ); +} + +#define SIG( x ) fprintf( glw_state.log_fp, x "\n" ) + +static void APIENTRY logColor3ui(GLuint red, GLuint green, GLuint blue) +{ + SIG( "glColor3ui" ); + dllColor3ui( red, green, blue ); +} + +static void APIENTRY logColor3uiv(const GLuint *v) +{ + SIG( "glColor3uiv" ); + dllColor3uiv( v ); +} + +static void APIENTRY logColor3us(GLushort red, GLushort green, GLushort blue) +{ + SIG( "glColor3us" ); + dllColor3us( red, green, blue ); +} + +static void APIENTRY logColor3usv(const GLushort *v) +{ + SIG( "glColor3usv" ); + dllColor3usv( v ); +} + +static void APIENTRY logColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + SIG( "glColor4b" ); + dllColor4b( red, green, blue, alpha ); +} + +static void APIENTRY logColor4bv(const GLbyte *v) +{ + SIG( "glColor4bv" ); + dllColor4bv( v ); +} + +static void APIENTRY logColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + SIG( "glColor4d" ); + dllColor4d( red, green, blue, alpha ); +} +static void APIENTRY logColor4dv(const GLdouble *v) +{ + SIG( "glColor4dv" ); + dllColor4dv( v ); +} +static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha ); + dllColor4f( red, green, blue, alpha ); +} +static void APIENTRY logColor4fv(const GLfloat *v) +{ + fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] ); + dllColor4fv( v ); +} +static void APIENTRY logColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ + SIG( "glColor4i" ); + dllColor4i( red, green, blue, alpha ); +} +static void APIENTRY logColor4iv(const GLint *v) +{ + SIG( "glColor4iv" ); + dllColor4iv( v ); +} +static void APIENTRY logColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + SIG( "glColor4s" ); + dllColor4s( red, green, blue, alpha ); +} +static void APIENTRY logColor4sv(const GLshort *v) +{ + SIG( "glColor4sv" ); + dllColor4sv( v ); +} +static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + SIG( "glColor4b" ); + dllColor4b( red, green, blue, alpha ); +} +static void APIENTRY logColor4ubv(const GLubyte *v) +{ + SIG( "glColor4ubv" ); + dllColor4ubv( v ); +} +static void APIENTRY logColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + SIG( "glColor4ui" ); + dllColor4ui( red, green, blue, alpha ); +} +static void APIENTRY logColor4uiv(const GLuint *v) +{ + SIG( "glColor4uiv" ); + dllColor4uiv( v ); +} +static void APIENTRY logColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + SIG( "glColor4us" ); + dllColor4us( red, green, blue, alpha ); +} +static void APIENTRY logColor4usv(const GLushort *v) +{ + SIG( "glColor4usv" ); + dllColor4usv( v ); +} +static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + SIG( "glColorMask" ); + dllColorMask( red, green, blue, alpha ); +} +static void APIENTRY logColorMaterial(GLenum face, GLenum mode) +{ + SIG( "glColorMaterial" ); + dllColorMaterial( face, mode ); +} + +static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + SIG( "glColorPointer" ); + dllColorPointer( size, type, stride, pointer ); +} + +static void APIENTRY logCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + SIG( "glCopyPixels" ); + dllCopyPixels( x, y, width, height, type ); +} + +static void APIENTRY logCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) +{ + SIG( "glCopyTexImage1D" ); + dllCopyTexImage1D( target, level, internalFormat, x, y, width, border ); +} + +static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + SIG( "glCopyTexImage2D" ); + dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border ); +} + +static void APIENTRY logCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + SIG( "glCopyTexSubImage1D" ); + dllCopyTexSubImage1D( target, level, xoffset, x, y, width ); +} + +static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + SIG( "glCopyTexSubImage2D" ); + dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height ); +} + +static void APIENTRY logCullFace(GLenum mode) +{ + SIG( "glCullFace" ); + dllCullFace( mode ); +} + +static void APIENTRY logDeleteLists(GLuint list, GLsizei range) +{ + SIG( "glDeleteLists" ); + dllDeleteLists( list, range ); +} + +static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures) +{ + SIG( "glDeleteTextures" ); + dllDeleteTextures( n, textures ); +} + +static void APIENTRY logDepthFunc(GLenum func) +{ + SIG( "glDepthFunc" ); + dllDepthFunc( func ); +} + +static void APIENTRY logDepthMask(GLboolean flag) +{ + SIG( "glDepthMask" ); + dllDepthMask( flag ); +} + +static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar) +{ + SIG( "glDepthRange" ); + dllDepthRange( zNear, zFar ); +} + +static void APIENTRY logDisable(GLenum cap) +{ + fprintf( glw_state.log_fp, "glDisable( 0x%x )\n", (unsigned int) cap ); + dllDisable( cap ); +} + +static void APIENTRY logDisableClientState(GLenum array) +{ + SIG( "glDisableClientState" ); + dllDisableClientState( array ); +} + +static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + SIG( "glDrawArrays" ); + dllDrawArrays( mode, first, count ); +} + +static void APIENTRY logDrawBuffer(GLenum mode) +{ + SIG( "glDrawBuffer" ); + dllDrawBuffer( mode ); +} + +static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) +{ + SIG( "glDrawElements" ); + dllDrawElements( mode, count, type, indices ); +} + +static void APIENTRY logDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glDrawPixels" ); + dllDrawPixels( width, height, format, type, pixels ); +} + +static void APIENTRY logEdgeFlag(GLboolean flag) +{ + SIG( "glEdgeFlag" ); + dllEdgeFlag( flag ); +} + +static void APIENTRY logEdgeFlagPointer(GLsizei stride, const void *pointer) +{ + SIG( "glEdgeFlagPointer" ); + dllEdgeFlagPointer( stride, pointer ); +} + +static void APIENTRY logEdgeFlagv(const GLboolean *flag) +{ + SIG( "glEdgeFlagv" ); + dllEdgeFlagv( flag ); +} + +static void APIENTRY logEnable(GLenum cap) +{ + fprintf( glw_state.log_fp, "glEnable( 0x%x )\n", (unsigned int) cap ); + dllEnable( cap ); +} + +static void APIENTRY logEnableClientState(GLenum array) +{ + SIG( "glEnableClientState" ); + dllEnableClientState( array ); +} + +static void APIENTRY logEnd(void) +{ + SIG( "glEnd" ); + dllEnd(); +} + +static void APIENTRY logEndList(void) +{ + SIG( "glEndList" ); + dllEndList(); +} + +static void APIENTRY logEvalCoord1d(GLdouble u) +{ + SIG( "glEvalCoord1d" ); + dllEvalCoord1d( u ); +} + +static void APIENTRY logEvalCoord1dv(const GLdouble *u) +{ + SIG( "glEvalCoord1dv" ); + dllEvalCoord1dv( u ); +} + +static void APIENTRY logEvalCoord1f(GLfloat u) +{ + SIG( "glEvalCoord1f" ); + dllEvalCoord1f( u ); +} + +static void APIENTRY logEvalCoord1fv(const GLfloat *u) +{ + SIG( "glEvalCoord1fv" ); + dllEvalCoord1fv( u ); +} +static void APIENTRY logEvalCoord2d(GLdouble u, GLdouble v) +{ + SIG( "glEvalCoord2d" ); + dllEvalCoord2d( u, v ); +} +static void APIENTRY logEvalCoord2dv(const GLdouble *u) +{ + SIG( "glEvalCoord2dv" ); + dllEvalCoord2dv( u ); +} +static void APIENTRY logEvalCoord2f(GLfloat u, GLfloat v) +{ + SIG( "glEvalCoord2f" ); + dllEvalCoord2f( u, v ); +} +static void APIENTRY logEvalCoord2fv(const GLfloat *u) +{ + SIG( "glEvalCoord2fv" ); + dllEvalCoord2fv( u ); +} + +static void APIENTRY logEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + SIG( "glEvalMesh1" ); + dllEvalMesh1( mode, i1, i2 ); +} +static void APIENTRY logEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + SIG( "glEvalMesh2" ); + dllEvalMesh2( mode, i1, i2, j1, j2 ); +} +static void APIENTRY logEvalPoint1(GLint i) +{ + SIG( "glEvalPoint1" ); + dllEvalPoint1( i ); +} +static void APIENTRY logEvalPoint2(GLint i, GLint j) +{ + SIG( "glEvalPoint2" ); + dllEvalPoint2( i, j ); +} + +static void APIENTRY logFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) +{ + SIG( "glFeedbackBuffer" ); + dllFeedbackBuffer( size, type, buffer ); +} + +static void APIENTRY logFinish(void) +{ + SIG( "glFinish" ); + dllFinish(); +} + +static void APIENTRY logFlush(void) +{ + SIG( "glFlush" ); + dllFlush(); +} + +static void APIENTRY logFogf(GLenum pname, GLfloat param) +{ + SIG( "glFogf" ); + dllFogf( pname, param ); +} + +static void APIENTRY logFogfv(GLenum pname, const GLfloat *params) +{ + SIG( "glFogfv" ); + dllFogfv( pname, params ); +} + +static void APIENTRY logFogi(GLenum pname, GLint param) +{ + SIG( "glFogi" ); + dllFogi( pname, param ); +} + +static void APIENTRY logFogiv(GLenum pname, const GLint *params) +{ + SIG( "glFogiv" ); + dllFogiv( pname, params ); +} + +static void APIENTRY logFrontFace(GLenum mode) +{ + SIG( "glFrontFace" ); + dllFrontFace( mode ); +} + +static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + SIG( "glFrustum" ); + dllFrustum( left, right, bottom, top, zNear, zFar ); +} + +static GLuint APIENTRY logGenLists(GLsizei range) +{ + SIG( "glGenLists" ); + return dllGenLists( range ); +} + +static void APIENTRY logGenTextures(GLsizei n, GLuint *textures) +{ + SIG( "glGenTextures" ); + dllGenTextures( n, textures ); +} + +static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params) +{ + SIG( "glGetBooleanv" ); + dllGetBooleanv( pname, params ); +} + +static void APIENTRY logGetClipPlane(GLenum plane, GLdouble *equation) +{ + SIG( "glGetClipPlane" ); + dllGetClipPlane( plane, equation ); +} + +static void APIENTRY logGetDoublev(GLenum pname, GLdouble *params) +{ + SIG( "glGetDoublev" ); + dllGetDoublev( pname, params ); +} + +static GLenum APIENTRY logGetError(void) +{ + SIG( "glGetError" ); + return dllGetError(); +} + +static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params) +{ + SIG( "glGetFloatv" ); + dllGetFloatv( pname, params ); +} + +static void APIENTRY logGetIntegerv(GLenum pname, GLint *params) +{ + SIG( "glGetIntegerv" ); + dllGetIntegerv( pname, params ); +} + +static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + SIG( "glGetLightfv" ); + dllGetLightfv( light, pname, params ); +} + +static void APIENTRY logGetLightiv(GLenum light, GLenum pname, GLint *params) +{ + SIG( "glGetLightiv" ); + dllGetLightiv( light, pname, params ); +} + +static void APIENTRY logGetMapdv(GLenum target, GLenum query, GLdouble *v) +{ + SIG( "glGetMapdv" ); + dllGetMapdv( target, query, v ); +} + +static void APIENTRY logGetMapfv(GLenum target, GLenum query, GLfloat *v) +{ + SIG( "glGetMapfv" ); + dllGetMapfv( target, query, v ); +} + +static void APIENTRY logGetMapiv(GLenum target, GLenum query, GLint *v) +{ + SIG( "glGetMapiv" ); + dllGetMapiv( target, query, v ); +} + +static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + SIG( "glGetMaterialfv" ); + dllGetMaterialfv( face, pname, params ); +} + +static void APIENTRY logGetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ + SIG( "glGetMaterialiv" ); + dllGetMaterialiv( face, pname, params ); +} + +static void APIENTRY logGetPixelMapfv(GLenum map, GLfloat *values) +{ + SIG( "glGetPixelMapfv" ); + dllGetPixelMapfv( map, values ); +} + +static void APIENTRY logGetPixelMapuiv(GLenum map, GLuint *values) +{ + SIG( "glGetPixelMapuiv" ); + dllGetPixelMapuiv( map, values ); +} + +static void APIENTRY logGetPixelMapusv(GLenum map, GLushort *values) +{ + SIG( "glGetPixelMapusv" ); + dllGetPixelMapusv( map, values ); +} + +static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params) +{ + SIG( "glGetPointerv" ); + dllGetPointerv( pname, params ); +} + +static void APIENTRY logGetPolygonStipple(GLubyte *mask) +{ + SIG( "glGetPolygonStipple" ); + dllGetPolygonStipple( mask ); +} + +static const GLubyte * APIENTRY logGetString(GLenum name) +{ + SIG( "glGetString" ); + return dllGetString( name ); +} + +static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + SIG( "glGetTexEnvfv" ); + dllGetTexEnvfv( target, pname, params ); +} + +static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + SIG( "glGetTexEnviv" ); + dllGetTexEnviv( target, pname, params ); +} + +static void APIENTRY logGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) +{ + SIG( "glGetTexGendv" ); + dllGetTexGendv( coord, pname, params ); +} + +static void APIENTRY logGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) +{ + SIG( "glGetTexGenfv" ); + dllGetTexGenfv( coord, pname, params ); +} + +static void APIENTRY logGetTexGeniv(GLenum coord, GLenum pname, GLint *params) +{ + SIG( "glGetTexGeniv" ); + dllGetTexGeniv( coord, pname, params ); +} + +static void APIENTRY logGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) +{ + SIG( "glGetTexImage" ); + dllGetTexImage( target, level, format, type, pixels ); +} +static void APIENTRY logGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params ) +{ + SIG( "glGetTexLevelParameterfv" ); + dllGetTexLevelParameterfv( target, level, pname, params ); +} + +static void APIENTRY logGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + SIG( "glGetTexLevelParameteriv" ); + dllGetTexLevelParameteriv( target, level, pname, params ); +} + +static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + SIG( "glGetTexParameterfv" ); + dllGetTexParameterfv( target, pname, params ); +} + +static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + SIG( "glGetTexParameteriv" ); + dllGetTexParameteriv( target, pname, params ); +} + +static void APIENTRY logHint(GLenum target, GLenum mode) +{ + fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", (unsigned int) target, (unsigned int) mode ); + dllHint( target, mode ); +} + +static void APIENTRY logIndexMask(GLuint mask) +{ + SIG( "glIndexMask" ); + dllIndexMask( mask ); +} + +static void APIENTRY logIndexPointer(GLenum type, GLsizei stride, const void *pointer) +{ + SIG( "glIndexPointer" ); + dllIndexPointer( type, stride, pointer ); +} + +static void APIENTRY logIndexd(GLdouble c) +{ + SIG( "glIndexd" ); + dllIndexd( c ); +} + +static void APIENTRY logIndexdv(const GLdouble *c) +{ + SIG( "glIndexdv" ); + dllIndexdv( c ); +} + +static void APIENTRY logIndexf(GLfloat c) +{ + SIG( "glIndexf" ); + dllIndexf( c ); +} + +static void APIENTRY logIndexfv(const GLfloat *c) +{ + SIG( "glIndexfv" ); + dllIndexfv( c ); +} + +static void APIENTRY logIndexi(GLint c) +{ + SIG( "glIndexi" ); + dllIndexi( c ); +} + +static void APIENTRY logIndexiv(const GLint *c) +{ + SIG( "glIndexiv" ); + dllIndexiv( c ); +} + +static void APIENTRY logIndexs(GLshort c) +{ + SIG( "glIndexs" ); + dllIndexs( c ); +} + +static void APIENTRY logIndexsv(const GLshort *c) +{ + SIG( "glIndexsv" ); + dllIndexsv( c ); +} + +static void APIENTRY logIndexub(GLubyte c) +{ + SIG( "glIndexub" ); + dllIndexub( c ); +} + +static void APIENTRY logIndexubv(const GLubyte *c) +{ + SIG( "glIndexubv" ); + dllIndexubv( c ); +} + +static void APIENTRY logInitNames(void) +{ + SIG( "glInitNames" ); + dllInitNames(); +} + +static void APIENTRY logInterleavedArrays(GLenum format, GLsizei stride, const void *pointer) +{ + SIG( "glInterleavedArrays" ); + dllInterleavedArrays( format, stride, pointer ); +} + +static GLboolean APIENTRY logIsEnabled(GLenum cap) +{ + SIG( "glIsEnabled" ); + return dllIsEnabled( cap ); +} +static GLboolean APIENTRY logIsList(GLuint list) +{ + SIG( "glIsList" ); + return dllIsList( list ); +} +static GLboolean APIENTRY logIsTexture(GLuint texture) +{ + SIG( "glIsTexture" ); + return dllIsTexture( texture ); +} + +static void APIENTRY logLightModelf(GLenum pname, GLfloat param) +{ + SIG( "glLightModelf" ); + dllLightModelf( pname, param ); +} + +static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params) +{ + SIG( "glLightModelfv" ); + dllLightModelfv( pname, params ); +} + +static void APIENTRY logLightModeli(GLenum pname, GLint param) +{ + SIG( "glLightModeli" ); + dllLightModeli( pname, param ); + +} + +static void APIENTRY logLightModeliv(GLenum pname, const GLint *params) +{ + SIG( "glLightModeliv" ); + dllLightModeliv( pname, params ); +} + +static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param) +{ + SIG( "glLightf" ); + dllLightf( light, pname, param ); +} + +static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + SIG( "glLightfv" ); + dllLightfv( light, pname, params ); +} + +static void APIENTRY logLighti(GLenum light, GLenum pname, GLint param) +{ + SIG( "glLighti" ); + dllLighti( light, pname, param ); +} + +static void APIENTRY logLightiv(GLenum light, GLenum pname, const GLint *params) +{ + SIG( "glLightiv" ); + dllLightiv( light, pname, params ); +} + +static void APIENTRY logLineStipple(GLint factor, GLushort pattern) +{ + SIG( "glLineStipple" ); + dllLineStipple( factor, pattern ); +} + +static void APIENTRY logLineWidth(GLfloat width) +{ + SIG( "glLineWidth" ); + dllLineWidth( width ); +} + +static void APIENTRY logListBase(GLuint base) +{ + SIG( "glListBase" ); + dllListBase( base ); +} + +static void APIENTRY logLoadIdentity(void) +{ + SIG( "glLoadIdentity" ); + dllLoadIdentity(); +} + +static void APIENTRY logLoadMatrixd(const GLdouble *m) +{ + SIG( "glLoadMatrixd" ); + dllLoadMatrixd( m ); +} + +static void APIENTRY logLoadMatrixf(const GLfloat *m) +{ + SIG( "glLoadMatrixf" ); + dllLoadMatrixf( m ); +} + +static void APIENTRY logLoadName(GLuint name) +{ + SIG( "glLoadName" ); + dllLoadName( name ); +} + +static void APIENTRY logLogicOp(GLenum opcode) +{ + SIG( "glLogicOp" ); + dllLogicOp( opcode ); +} + +static void APIENTRY logMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) +{ + SIG( "glMap1d" ); + dllMap1d( target, u1, u2, stride, order, points ); +} + +static void APIENTRY logMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) +{ + SIG( "glMap1f" ); + dllMap1f( target, u1, u2, stride, order, points ); +} + +static void APIENTRY logMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) +{ + SIG( "glMap2d" ); + dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); +} + +static void APIENTRY logMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) +{ + SIG( "glMap2f" ); + dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); +} + +static void APIENTRY logMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + SIG( "glMapGrid1d" ); + dllMapGrid1d( un, u1, u2 ); +} + +static void APIENTRY logMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + SIG( "glMapGrid1f" ); + dllMapGrid1f( un, u1, u2 ); +} + +static void APIENTRY logMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + SIG( "glMapGrid2d" ); + dllMapGrid2d( un, u1, u2, vn, v1, v2 ); +} +static void APIENTRY logMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + SIG( "glMapGrid2f" ); + dllMapGrid2f( un, u1, u2, vn, v1, v2 ); +} +static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + SIG( "glMaterialf" ); + dllMaterialf( face, pname, param ); +} +static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + SIG( "glMaterialfv" ); + dllMaterialfv( face, pname, params ); +} + +static void APIENTRY logMateriali(GLenum face, GLenum pname, GLint param) +{ + SIG( "glMateriali" ); + dllMateriali( face, pname, param ); +} + +static void APIENTRY logMaterialiv(GLenum face, GLenum pname, const GLint *params) +{ + SIG( "glMaterialiv" ); + dllMaterialiv( face, pname, params ); +} + +static void APIENTRY logMatrixMode(GLenum mode) +{ + SIG( "glMatrixMode" ); + dllMatrixMode( mode ); +} + +static void APIENTRY logMultMatrixd(const GLdouble *m) +{ + SIG( "glMultMatrixd" ); + dllMultMatrixd( m ); +} + +static void APIENTRY logMultMatrixf(const GLfloat *m) +{ + SIG( "glMultMatrixf" ); + dllMultMatrixf( m ); +} + +static void APIENTRY logNewList(GLuint list, GLenum mode) +{ + SIG( "glNewList" ); + dllNewList( list, mode ); +} + +static void APIENTRY logNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ + SIG ("glNormal3b" ); + dllNormal3b( nx, ny, nz ); +} + +static void APIENTRY logNormal3bv(const GLbyte *v) +{ + SIG( "glNormal3bv" ); + dllNormal3bv( v ); +} + +static void APIENTRY logNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ + SIG( "glNormal3d" ); + dllNormal3d( nx, ny, nz ); +} + +static void APIENTRY logNormal3dv(const GLdouble *v) +{ + SIG( "glNormal3dv" ); + dllNormal3dv( v ); +} + +static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + SIG( "glNormal3f" ); + dllNormal3f( nx, ny, nz ); +} + +static void APIENTRY logNormal3fv(const GLfloat *v) +{ + SIG( "glNormal3fv" ); + dllNormal3fv( v ); +} +static void APIENTRY logNormal3i(GLint nx, GLint ny, GLint nz) +{ + SIG( "glNormal3i" ); + dllNormal3i( nx, ny, nz ); +} +static void APIENTRY logNormal3iv(const GLint *v) +{ + SIG( "glNormal3iv" ); + dllNormal3iv( v ); +} +static void APIENTRY logNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ + SIG( "glNormal3s" ); + dllNormal3s( nx, ny, nz ); +} +static void APIENTRY logNormal3sv(const GLshort *v) +{ + SIG( "glNormal3sv" ); + dllNormal3sv( v ); +} +static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer) +{ + SIG( "glNormalPointer" ); + dllNormalPointer( type, stride, pointer ); +} +static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + SIG( "glOrtho" ); + dllOrtho( left, right, bottom, top, zNear, zFar ); +} + +static void APIENTRY logPassThrough(GLfloat token) +{ + SIG( "glPassThrough" ); + dllPassThrough( token ); +} + +static void APIENTRY logPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) +{ + SIG( "glPixelMapfv" ); + dllPixelMapfv( map, mapsize, values ); +} + +static void APIENTRY logPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) +{ + SIG( "glPixelMapuiv" ); + dllPixelMapuiv( map, mapsize, values ); +} + +static void APIENTRY logPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) +{ + SIG( "glPixelMapusv" ); + dllPixelMapusv( map, mapsize, values ); +} +static void APIENTRY logPixelStoref(GLenum pname, GLfloat param) +{ + SIG( "glPixelStoref" ); + dllPixelStoref( pname, param ); +} +static void APIENTRY logPixelStorei(GLenum pname, GLint param) +{ + SIG( "glPixelStorei" ); + dllPixelStorei( pname, param ); +} +static void APIENTRY logPixelTransferf(GLenum pname, GLfloat param) +{ + SIG( "glPixelTransferf" ); + dllPixelTransferf( pname, param ); +} + +static void APIENTRY logPixelTransferi(GLenum pname, GLint param) +{ + SIG( "glPixelTransferi" ); + dllPixelTransferi( pname, param ); +} + +static void APIENTRY logPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + SIG( "glPixelZoom" ); + dllPixelZoom( xfactor, yfactor ); +} + +static void APIENTRY logPointSize(GLfloat size) +{ + SIG( "glPointSize" ); + dllPointSize( size ); +} + +static void APIENTRY logPolygonMode(GLenum face, GLenum mode) +{ + fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", (unsigned int) face, (unsigned int) mode ); + dllPolygonMode( face, mode ); +} + +static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units) +{ + SIG( "glPolygonOffset" ); + dllPolygonOffset( factor, units ); +} +static void APIENTRY logPolygonStipple(const GLubyte *mask ) +{ + SIG( "glPolygonStipple" ); + dllPolygonStipple( mask ); +} +static void APIENTRY logPopAttrib(void) +{ + SIG( "glPopAttrib" ); + dllPopAttrib(); +} + +static void APIENTRY logPopClientAttrib(void) +{ + SIG( "glPopClientAttrib" ); + dllPopClientAttrib(); +} + +static void APIENTRY logPopMatrix(void) +{ + SIG( "glPopMatrix" ); + dllPopMatrix(); +} + +static void APIENTRY logPopName(void) +{ + SIG( "glPopName" ); + dllPopName(); +} + +static void APIENTRY logPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) +{ + SIG( "glPrioritizeTextures" ); + dllPrioritizeTextures( n, textures, priorities ); +} + +static void APIENTRY logPushAttrib(GLbitfield mask) +{ + SIG( "glPushAttrib" ); + dllPushAttrib( mask ); +} + +static void APIENTRY logPushClientAttrib(GLbitfield mask) +{ + SIG( "glPushClientAttrib" ); + dllPushClientAttrib( mask ); +} + +static void APIENTRY logPushMatrix(void) +{ + SIG( "glPushMatrix" ); + dllPushMatrix(); +} + +static void APIENTRY logPushName(GLuint name) +{ + SIG( "glPushName" ); + dllPushName( name ); +} + +static void APIENTRY logRasterPos2d(GLdouble x, GLdouble y) +{ + SIG ("glRasterPot2d" ); + dllRasterPos2d( x, y ); +} + +static void APIENTRY logRasterPos2dv(const GLdouble *v) +{ + SIG( "glRasterPos2dv" ); + dllRasterPos2dv( v ); +} + +static void APIENTRY logRasterPos2f(GLfloat x, GLfloat y) +{ + SIG( "glRasterPos2f" ); + dllRasterPos2f( x, y ); +} +static void APIENTRY logRasterPos2fv(const GLfloat *v) +{ + SIG( "glRasterPos2dv" ); + dllRasterPos2fv( v ); +} +static void APIENTRY logRasterPos2i(GLint x, GLint y) +{ + SIG( "glRasterPos2if" ); + dllRasterPos2i( x, y ); +} +static void APIENTRY logRasterPos2iv(const GLint *v) +{ + SIG( "glRasterPos2iv" ); + dllRasterPos2iv( v ); +} +static void APIENTRY logRasterPos2s(GLshort x, GLshort y) +{ + SIG( "glRasterPos2s" ); + dllRasterPos2s( x, y ); +} +static void APIENTRY logRasterPos2sv(const GLshort *v) +{ + SIG( "glRasterPos2sv" ); + dllRasterPos2sv( v ); +} +static void APIENTRY logRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glRasterPos3d" ); + dllRasterPos3d( x, y, z ); +} +static void APIENTRY logRasterPos3dv(const GLdouble *v) +{ + SIG( "glRasterPos3dv" ); + dllRasterPos3dv( v ); +} +static void APIENTRY logRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glRasterPos3f" ); + dllRasterPos3f( x, y, z ); +} +static void APIENTRY logRasterPos3fv(const GLfloat *v) +{ + SIG( "glRasterPos3fv" ); + dllRasterPos3fv( v ); +} +static void APIENTRY logRasterPos3i(GLint x, GLint y, GLint z) +{ + SIG( "glRasterPos3i" ); + dllRasterPos3i( x, y, z ); +} +static void APIENTRY logRasterPos3iv(const GLint *v) +{ + SIG( "glRasterPos3iv" ); + dllRasterPos3iv( v ); +} +static void APIENTRY logRasterPos3s(GLshort x, GLshort y, GLshort z) +{ + SIG( "glRasterPos3s" ); + dllRasterPos3s( x, y, z ); +} +static void APIENTRY logRasterPos3sv(const GLshort *v) +{ + SIG( "glRasterPos3sv" ); + dllRasterPos3sv( v ); +} +static void APIENTRY logRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + SIG( "glRasterPos4d" ); + dllRasterPos4d( x, y, z, w ); +} +static void APIENTRY logRasterPos4dv(const GLdouble *v) +{ + SIG( "glRasterPos4dv" ); + dllRasterPos4dv( v ); +} +static void APIENTRY logRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + SIG( "glRasterPos4f" ); + dllRasterPos4f( x, y, z, w ); +} +static void APIENTRY logRasterPos4fv(const GLfloat *v) +{ + SIG( "glRasterPos4fv" ); + dllRasterPos4fv( v ); +} +static void APIENTRY logRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + SIG( "glRasterPos4i" ); + dllRasterPos4i( x, y, z, w ); +} +static void APIENTRY logRasterPos4iv(const GLint *v) +{ + SIG( "glRasterPos4iv" ); + dllRasterPos4iv( v ); +} +static void APIENTRY logRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + SIG( "glRasterPos4s" ); + dllRasterPos4s( x, y, z, w ); +} +static void APIENTRY logRasterPos4sv(const GLshort *v) +{ + SIG( "glRasterPos4sv" ); + dllRasterPos4sv( v ); +} +static void APIENTRY logReadBuffer(GLenum mode) +{ + SIG( "glReadBuffer" ); + dllReadBuffer( mode ); +} +static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) +{ + SIG( "glReadPixels" ); + dllReadPixels( x, y, width, height, format, type, pixels ); +} + +static void APIENTRY logRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + SIG( "glRectd" ); + dllRectd( x1, y1, x2, y2 ); +} + +static void APIENTRY logRectdv(const GLdouble *v1, const GLdouble *v2) +{ + SIG( "glRectdv" ); + dllRectdv( v1, v2 ); +} + +static void APIENTRY logRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + SIG( "glRectf" ); + dllRectf( x1, y1, x2, y2 ); +} + +static void APIENTRY logRectfv(const GLfloat *v1, const GLfloat *v2) +{ + SIG( "glRectfv" ); + dllRectfv( v1, v2 ); +} +static void APIENTRY logRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ + SIG( "glRecti" ); + dllRecti( x1, y1, x2, y2 ); +} +static void APIENTRY logRectiv(const GLint *v1, const GLint *v2) +{ + SIG( "glRectiv" ); + dllRectiv( v1, v2 ); +} +static void APIENTRY logRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + SIG( "glRects" ); + dllRects( x1, y1, x2, y2 ); +} +static void APIENTRY logRectsv(const GLshort *v1, const GLshort *v2) +{ + SIG( "glRectsv" ); + dllRectsv( v1, v2 ); +} +static GLint APIENTRY logRenderMode(GLenum mode) +{ + SIG( "glRenderMode" ); + return dllRenderMode( mode ); +} +static void APIENTRY logRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glRotated" ); + dllRotated( angle, x, y, z ); +} + +static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glRotatef" ); + dllRotatef( angle, x, y, z ); +} + +static void APIENTRY logScaled(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glScaled" ); + dllScaled( x, y, z ); +} + +static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glScalef" ); + dllScalef( x, y, z ); +} + +static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + SIG( "glScissor" ); + dllScissor( x, y, width, height ); +} + +static void APIENTRY logSelectBuffer(GLsizei size, GLuint *buffer) +{ + SIG( "glSelectBuffer" ); + dllSelectBuffer( size, buffer ); +} + +static void APIENTRY logShadeModel(GLenum mode) +{ + SIG( "glShadeModel" ); + dllShadeModel( mode ); +} + +static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + SIG( "glStencilFunc" ); + dllStencilFunc( func, ref, mask ); +} + +static void APIENTRY logStencilMask(GLuint mask) +{ + SIG( "glStencilMask" ); + dllStencilMask( mask ); +} + +static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + SIG( "glStencilOp" ); + dllStencilOp( fail, zfail, zpass ); +} + +static void APIENTRY logTexCoord1d(GLdouble s) +{ + SIG( "glTexCoord1d" ); + dllTexCoord1d( s ); +} + +static void APIENTRY logTexCoord1dv(const GLdouble *v) +{ + SIG( "glTexCoord1dv" ); + dllTexCoord1dv( v ); +} + +static void APIENTRY logTexCoord1f(GLfloat s) +{ + SIG( "glTexCoord1f" ); + dllTexCoord1f( s ); +} +static void APIENTRY logTexCoord1fv(const GLfloat *v) +{ + SIG( "glTexCoord1fv" ); + dllTexCoord1fv( v ); +} +static void APIENTRY logTexCoord1i(GLint s) +{ + SIG( "glTexCoord1i" ); + dllTexCoord1i( s ); +} +static void APIENTRY logTexCoord1iv(const GLint *v) +{ + SIG( "glTexCoord1iv" ); + dllTexCoord1iv( v ); +} +static void APIENTRY logTexCoord1s(GLshort s) +{ + SIG( "glTexCoord1s" ); + dllTexCoord1s( s ); +} +static void APIENTRY logTexCoord1sv(const GLshort *v) +{ + SIG( "glTexCoord1sv" ); + dllTexCoord1sv( v ); +} +static void APIENTRY logTexCoord2d(GLdouble s, GLdouble t) +{ + SIG( "glTexCoord2d" ); + dllTexCoord2d( s, t ); +} + +static void APIENTRY logTexCoord2dv(const GLdouble *v) +{ + SIG( "glTexCoord2dv" ); + dllTexCoord2dv( v ); +} +static void APIENTRY logTexCoord2f(GLfloat s, GLfloat t) +{ + SIG( "glTexCoord2f" ); + dllTexCoord2f( s, t ); +} +static void APIENTRY logTexCoord2fv(const GLfloat *v) +{ + SIG( "glTexCoord2fv" ); + dllTexCoord2fv( v ); +} +static void APIENTRY logTexCoord2i(GLint s, GLint t) +{ + SIG( "glTexCoord2i" ); + dllTexCoord2i( s, t ); +} +static void APIENTRY logTexCoord2iv(const GLint *v) +{ + SIG( "glTexCoord2iv" ); + dllTexCoord2iv( v ); +} +static void APIENTRY logTexCoord2s(GLshort s, GLshort t) +{ + SIG( "glTexCoord2s" ); + dllTexCoord2s( s, t ); +} +static void APIENTRY logTexCoord2sv(const GLshort *v) +{ + SIG( "glTexCoord2sv" ); + dllTexCoord2sv( v ); +} +static void APIENTRY logTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ + SIG( "glTexCoord3d" ); + dllTexCoord3d( s, t, r ); +} +static void APIENTRY logTexCoord3dv(const GLdouble *v) +{ + SIG( "glTexCoord3dv" ); + dllTexCoord3dv( v ); +} +static void APIENTRY logTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + SIG( "glTexCoord3f" ); + dllTexCoord3f( s, t, r ); +} +static void APIENTRY logTexCoord3fv(const GLfloat *v) +{ + SIG( "glTexCoord3fv" ); + dllTexCoord3fv( v ); +} +static void APIENTRY logTexCoord3i(GLint s, GLint t, GLint r) +{ + SIG( "glTexCoord3i" ); + dllTexCoord3i( s, t, r ); +} +static void APIENTRY logTexCoord3iv(const GLint *v) +{ + SIG( "glTexCoord3iv" ); + dllTexCoord3iv( v ); +} +static void APIENTRY logTexCoord3s(GLshort s, GLshort t, GLshort r) +{ + SIG( "glTexCoord3s" ); + dllTexCoord3s( s, t, r ); +} +static void APIENTRY logTexCoord3sv(const GLshort *v) +{ + SIG( "glTexCoord3sv" ); + dllTexCoord3sv( v ); +} +static void APIENTRY logTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + SIG( "glTexCoord4d" ); + dllTexCoord4d( s, t, r, q ); +} +static void APIENTRY logTexCoord4dv(const GLdouble *v) +{ + SIG( "glTexCoord4dv" ); + dllTexCoord4dv( v ); +} +static void APIENTRY logTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + SIG( "glTexCoord4f" ); + dllTexCoord4f( s, t, r, q ); +} +static void APIENTRY logTexCoord4fv(const GLfloat *v) +{ + SIG( "glTexCoord4fv" ); + dllTexCoord4fv( v ); +} +static void APIENTRY logTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ + SIG( "glTexCoord4i" ); + dllTexCoord4i( s, t, r, q ); +} +static void APIENTRY logTexCoord4iv(const GLint *v) +{ + SIG( "glTexCoord4iv" ); + dllTexCoord4iv( v ); +} +static void APIENTRY logTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ + SIG( "glTexCoord4s" ); + dllTexCoord4s( s, t, r, q ); +} +static void APIENTRY logTexCoord4sv(const GLshort *v) +{ + SIG( "glTexCoord4sv" ); + dllTexCoord4sv( v ); +} +static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + SIG( "glTexCoordPointer" ); + dllTexCoordPointer( size, type, stride, pointer ); +} + +static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", (unsigned int) target, (unsigned int) pname, param ); + dllTexEnvf( target, pname, param ); +} + +static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ + SIG( "glTexEnvfv" ); + dllTexEnvfv( target, pname, params ); +} + +static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param) +{ + fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", (unsigned int) target, (unsigned int) pname, (unsigned int) param ); + dllTexEnvi( target, pname, param ); +} +static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params) +{ + SIG( "glTexEnviv" ); + dllTexEnviv( target, pname, params ); +} + +static void APIENTRY logTexGend(GLenum coord, GLenum pname, GLdouble param) +{ + SIG( "glTexGend" ); + dllTexGend( coord, pname, param ); +} + +static void APIENTRY logTexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ + SIG( "glTexGendv" ); + dllTexGendv( coord, pname, params ); +} + +static void APIENTRY logTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + SIG( "glTexGenf" ); + dllTexGenf( coord, pname, param ); +} +static void APIENTRY logTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + SIG( "glTexGenfv" ); + dllTexGenfv( coord, pname, params ); +} +static void APIENTRY logTexGeni(GLenum coord, GLenum pname, GLint param) +{ + SIG( "glTexGeni" ); + dllTexGeni( coord, pname, param ); +} +static void APIENTRY logTexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + SIG( "glTexGeniv" ); + dllTexGeniv( coord, pname, params ); +} +static void APIENTRY logTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexImage1D" ); + dllTexImage1D( target, level, internalformat, width, border, format, type, pixels ); +} +static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexImage2D" ); + dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); +} + +static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", (unsigned int) target, (unsigned int) pname, param ); + dllTexParameterf( target, pname, param ); +} + +static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + SIG( "glTexParameterfv" ); + dllTexParameterfv( target, pname, params ); +} +static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param) +{ + fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", (unsigned int) target, (unsigned int) pname, (unsigned int) param ); + dllTexParameteri( target, pname, param ); +} +static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + SIG( "glTexParameteriv" ); + dllTexParameteriv( target, pname, params ); +} +static void APIENTRY logTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexSubImage1D" ); + dllTexSubImage1D( target, level, xoffset, width, format, type, pixels ); +} +static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexSubImage2D" ); + dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); +} +static void APIENTRY logTranslated(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glTranslated" ); + dllTranslated( x, y, z ); +} + +static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glTranslatef" ); + dllTranslatef( x, y, z ); +} + +static void APIENTRY logVertex2d(GLdouble x, GLdouble y) +{ + SIG( "glVertex2d" ); + dllVertex2d( x, y ); +} + +static void APIENTRY logVertex2dv(const GLdouble *v) +{ + SIG( "glVertex2dv" ); + dllVertex2dv( v ); +} +static void APIENTRY logVertex2f(GLfloat x, GLfloat y) +{ + SIG( "glVertex2f" ); + dllVertex2f( x, y ); +} +static void APIENTRY logVertex2fv(const GLfloat *v) +{ + SIG( "glVertex2fv" ); + dllVertex2fv( v ); +} +static void APIENTRY logVertex2i(GLint x, GLint y) +{ + SIG( "glVertex2i" ); + dllVertex2i( x, y ); +} +static void APIENTRY logVertex2iv(const GLint *v) +{ + SIG( "glVertex2iv" ); + dllVertex2iv( v ); +} +static void APIENTRY logVertex2s(GLshort x, GLshort y) +{ + SIG( "glVertex2s" ); + dllVertex2s( x, y ); +} +static void APIENTRY logVertex2sv(const GLshort *v) +{ + SIG( "glVertex2sv" ); + dllVertex2sv( v ); +} +static void APIENTRY logVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glVertex3d" ); + dllVertex3d( x, y, z ); +} +static void APIENTRY logVertex3dv(const GLdouble *v) +{ + SIG( "glVertex3dv" ); + dllVertex3dv( v ); +} +static void APIENTRY logVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glVertex3f" ); + dllVertex3f( x, y, z ); +} +static void APIENTRY logVertex3fv(const GLfloat *v) +{ + SIG( "glVertex3fv" ); + dllVertex3fv( v ); +} +static void APIENTRY logVertex3i(GLint x, GLint y, GLint z) +{ + SIG( "glVertex3i" ); + dllVertex3i( x, y, z ); +} +static void APIENTRY logVertex3iv(const GLint *v) +{ + SIG( "glVertex3iv" ); + dllVertex3iv( v ); +} +static void APIENTRY logVertex3s(GLshort x, GLshort y, GLshort z) +{ + SIG( "glVertex3s" ); + dllVertex3s( x, y, z ); +} +static void APIENTRY logVertex3sv(const GLshort *v) +{ + SIG( "glVertex3sv" ); + dllVertex3sv( v ); +} +static void APIENTRY logVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + SIG( "glVertex4d" ); + dllVertex4d( x, y, z, w ); +} +static void APIENTRY logVertex4dv(const GLdouble *v) +{ + SIG( "glVertex4dv" ); + dllVertex4dv( v ); +} +static void APIENTRY logVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + SIG( "glVertex4f" ); + dllVertex4f( x, y, z, w ); +} +static void APIENTRY logVertex4fv(const GLfloat *v) +{ + SIG( "glVertex4fv" ); + dllVertex4fv( v ); +} +static void APIENTRY logVertex4i(GLint x, GLint y, GLint z, GLint w) +{ + SIG( "glVertex4i" ); + dllVertex4i( x, y, z, w ); +} +static void APIENTRY logVertex4iv(const GLint *v) +{ + SIG( "glVertex4iv" ); + dllVertex4iv( v ); +} +static void APIENTRY logVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + SIG( "glVertex4s" ); + dllVertex4s( x, y, z, w ); +} +static void APIENTRY logVertex4sv(const GLshort *v) +{ + SIG( "glVertex4sv" ); + dllVertex4sv( v ); +} +static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + SIG( "glVertexPointer" ); + dllVertexPointer( size, type, stride, pointer ); +} +static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + SIG( "glViewport" ); + dllViewport( x, y, width, height ); +} + +/* +** QGL_Shutdown +** +** Unloads the specified DLL then nulls out all the proc pointers. +*/ +void QGL_Shutdown( void ) +{ + if ( glw_state.OpenGLLib ) + { + // 25/09/05 Tim Angus + // Certain combinations of hardware and software, specifically + // Linux/SMP/Nvidia/agpgart (OK, OK. MY combination of hardware and + // software), seem to cause a catastrophic (hard reboot required) crash + // when libGL is dynamically unloaded. I'm unsure of the precise cause, + // suffice to say I don't see anything in the Q3 code that could cause it. + // I suspect it's an Nvidia driver bug, but without the source or means to + // debug I obviously can't prove (or disprove) this. Interestingly (though + // perhaps not suprisingly), Enemy Territory and Doom 3 both exhibit the + // same problem. + // + // After many, many reboots and prodding here and there, it seems that a + // placing a short delay before libGL is unloaded works around the problem. + // This delay is changable via the r_GLlibCoolDownMsec cvar (nice name + // huh?), and it defaults to 0. For me, 500 seems to work. + if( r_GLlibCoolDownMsec->integer ) + usleep( r_GLlibCoolDownMsec->integer * 1000 ); + + #if USE_SDL_VIDEO + SDL_QuitSubSystem(SDL_INIT_VIDEO); + #else + dlclose ( glw_state.OpenGLLib ); + #endif + glw_state.OpenGLLib = NULL; + } + + qglAccum = NULL; + qglAlphaFunc = NULL; + qglAreTexturesResident = NULL; + qglArrayElement = NULL; + qglBegin = NULL; + qglBindTexture = NULL; + qglBitmap = NULL; + qglBlendFunc = NULL; + qglCallList = NULL; + qglCallLists = NULL; + qglClear = NULL; + qglClearAccum = NULL; + qglClearColor = NULL; + qglClearDepth = NULL; + qglClearIndex = NULL; + qglClearStencil = NULL; + qglClipPlane = NULL; + qglColor3b = NULL; + qglColor3bv = NULL; + qglColor3d = NULL; + qglColor3dv = NULL; + qglColor3f = NULL; + qglColor3fv = NULL; + qglColor3i = NULL; + qglColor3iv = NULL; + qglColor3s = NULL; + qglColor3sv = NULL; + qglColor3ub = NULL; + qglColor3ubv = NULL; + qglColor3ui = NULL; + qglColor3uiv = NULL; + qglColor3us = NULL; + qglColor3usv = NULL; + qglColor4b = NULL; + qglColor4bv = NULL; + qglColor4d = NULL; + qglColor4dv = NULL; + qglColor4f = NULL; + qglColor4fv = NULL; + qglColor4i = NULL; + qglColor4iv = NULL; + qglColor4s = NULL; + qglColor4sv = NULL; + qglColor4ub = NULL; + qglColor4ubv = NULL; + qglColor4ui = NULL; + qglColor4uiv = NULL; + qglColor4us = NULL; + qglColor4usv = NULL; + qglColorMask = NULL; + qglColorMaterial = NULL; + qglColorPointer = NULL; + qglCopyPixels = NULL; + qglCopyTexImage1D = NULL; + qglCopyTexImage2D = NULL; + qglCopyTexSubImage1D = NULL; + qglCopyTexSubImage2D = NULL; + qglCullFace = NULL; + qglDeleteLists = NULL; + qglDeleteTextures = NULL; + qglDepthFunc = NULL; + qglDepthMask = NULL; + qglDepthRange = NULL; + qglDisable = NULL; + qglDisableClientState = NULL; + qglDrawArrays = NULL; + qglDrawBuffer = NULL; + qglDrawElements = NULL; + qglDrawPixels = NULL; + qglEdgeFlag = NULL; + qglEdgeFlagPointer = NULL; + qglEdgeFlagv = NULL; + qglEnable = NULL; + qglEnableClientState = NULL; + qglEnd = NULL; + qglEndList = NULL; + qglEvalCoord1d = NULL; + qglEvalCoord1dv = NULL; + qglEvalCoord1f = NULL; + qglEvalCoord1fv = NULL; + qglEvalCoord2d = NULL; + qglEvalCoord2dv = NULL; + qglEvalCoord2f = NULL; + qglEvalCoord2fv = NULL; + qglEvalMesh1 = NULL; + qglEvalMesh2 = NULL; + qglEvalPoint1 = NULL; + qglEvalPoint2 = NULL; + qglFeedbackBuffer = NULL; + qglFinish = NULL; + qglFlush = NULL; + qglFogf = NULL; + qglFogfv = NULL; + qglFogi = NULL; + qglFogiv = NULL; + qglFrontFace = NULL; + qglFrustum = NULL; + qglGenLists = NULL; + qglGenTextures = NULL; + qglGetBooleanv = NULL; + qglGetClipPlane = NULL; + qglGetDoublev = NULL; + qglGetError = NULL; + qglGetFloatv = NULL; + qglGetIntegerv = NULL; + qglGetLightfv = NULL; + qglGetLightiv = NULL; + qglGetMapdv = NULL; + qglGetMapfv = NULL; + qglGetMapiv = NULL; + qglGetMaterialfv = NULL; + qglGetMaterialiv = NULL; + qglGetPixelMapfv = NULL; + qglGetPixelMapuiv = NULL; + qglGetPixelMapusv = NULL; + qglGetPointerv = NULL; + qglGetPolygonStipple = NULL; + qglGetString = NULL; + qglGetTexEnvfv = NULL; + qglGetTexEnviv = NULL; + qglGetTexGendv = NULL; + qglGetTexGenfv = NULL; + qglGetTexGeniv = NULL; + qglGetTexImage = NULL; + qglGetTexLevelParameterfv = NULL; + qglGetTexLevelParameteriv = NULL; + qglGetTexParameterfv = NULL; + qglGetTexParameteriv = NULL; + qglHint = NULL; + qglIndexMask = NULL; + qglIndexPointer = NULL; + qglIndexd = NULL; + qglIndexdv = NULL; + qglIndexf = NULL; + qglIndexfv = NULL; + qglIndexi = NULL; + qglIndexiv = NULL; + qglIndexs = NULL; + qglIndexsv = NULL; + qglIndexub = NULL; + qglIndexubv = NULL; + qglInitNames = NULL; + qglInterleavedArrays = NULL; + qglIsEnabled = NULL; + qglIsList = NULL; + qglIsTexture = NULL; + qglLightModelf = NULL; + qglLightModelfv = NULL; + qglLightModeli = NULL; + qglLightModeliv = NULL; + qglLightf = NULL; + qglLightfv = NULL; + qglLighti = NULL; + qglLightiv = NULL; + qglLineStipple = NULL; + qglLineWidth = NULL; + qglListBase = NULL; + qglLoadIdentity = NULL; + qglLoadMatrixd = NULL; + qglLoadMatrixf = NULL; + qglLoadName = NULL; + qglLogicOp = NULL; + qglMap1d = NULL; + qglMap1f = NULL; + qglMap2d = NULL; + qglMap2f = NULL; + qglMapGrid1d = NULL; + qglMapGrid1f = NULL; + qglMapGrid2d = NULL; + qglMapGrid2f = NULL; + qglMaterialf = NULL; + qglMaterialfv = NULL; + qglMateriali = NULL; + qglMaterialiv = NULL; + qglMatrixMode = NULL; + qglMultMatrixd = NULL; + qglMultMatrixf = NULL; + qglNewList = NULL; + qglNormal3b = NULL; + qglNormal3bv = NULL; + qglNormal3d = NULL; + qglNormal3dv = NULL; + qglNormal3f = NULL; + qglNormal3fv = NULL; + qglNormal3i = NULL; + qglNormal3iv = NULL; + qglNormal3s = NULL; + qglNormal3sv = NULL; + qglNormalPointer = NULL; + qglOrtho = NULL; + qglPassThrough = NULL; + qglPixelMapfv = NULL; + qglPixelMapuiv = NULL; + qglPixelMapusv = NULL; + qglPixelStoref = NULL; + qglPixelStorei = NULL; + qglPixelTransferf = NULL; + qglPixelTransferi = NULL; + qglPixelZoom = NULL; + qglPointSize = NULL; + qglPolygonMode = NULL; + qglPolygonOffset = NULL; + qglPolygonStipple = NULL; + qglPopAttrib = NULL; + qglPopClientAttrib = NULL; + qglPopMatrix = NULL; + qglPopName = NULL; + qglPrioritizeTextures = NULL; + qglPushAttrib = NULL; + qglPushClientAttrib = NULL; + qglPushMatrix = NULL; + qglPushName = NULL; + qglRasterPos2d = NULL; + qglRasterPos2dv = NULL; + qglRasterPos2f = NULL; + qglRasterPos2fv = NULL; + qglRasterPos2i = NULL; + qglRasterPos2iv = NULL; + qglRasterPos2s = NULL; + qglRasterPos2sv = NULL; + qglRasterPos3d = NULL; + qglRasterPos3dv = NULL; + qglRasterPos3f = NULL; + qglRasterPos3fv = NULL; + qglRasterPos3i = NULL; + qglRasterPos3iv = NULL; + qglRasterPos3s = NULL; + qglRasterPos3sv = NULL; + qglRasterPos4d = NULL; + qglRasterPos4dv = NULL; + qglRasterPos4f = NULL; + qglRasterPos4fv = NULL; + qglRasterPos4i = NULL; + qglRasterPos4iv = NULL; + qglRasterPos4s = NULL; + qglRasterPos4sv = NULL; + qglReadBuffer = NULL; + qglReadPixels = NULL; + qglRectd = NULL; + qglRectdv = NULL; + qglRectf = NULL; + qglRectfv = NULL; + qglRecti = NULL; + qglRectiv = NULL; + qglRects = NULL; + qglRectsv = NULL; + qglRenderMode = NULL; + qglRotated = NULL; + qglRotatef = NULL; + qglScaled = NULL; + qglScalef = NULL; + qglScissor = NULL; + qglSelectBuffer = NULL; + qglShadeModel = NULL; + qglStencilFunc = NULL; + qglStencilMask = NULL; + qglStencilOp = NULL; + qglTexCoord1d = NULL; + qglTexCoord1dv = NULL; + qglTexCoord1f = NULL; + qglTexCoord1fv = NULL; + qglTexCoord1i = NULL; + qglTexCoord1iv = NULL; + qglTexCoord1s = NULL; + qglTexCoord1sv = NULL; + qglTexCoord2d = NULL; + qglTexCoord2dv = NULL; + qglTexCoord2f = NULL; + qglTexCoord2fv = NULL; + qglTexCoord2i = NULL; + qglTexCoord2iv = NULL; + qglTexCoord2s = NULL; + qglTexCoord2sv = NULL; + qglTexCoord3d = NULL; + qglTexCoord3dv = NULL; + qglTexCoord3f = NULL; + qglTexCoord3fv = NULL; + qglTexCoord3i = NULL; + qglTexCoord3iv = NULL; + qglTexCoord3s = NULL; + qglTexCoord3sv = NULL; + qglTexCoord4d = NULL; + qglTexCoord4dv = NULL; + qglTexCoord4f = NULL; + qglTexCoord4fv = NULL; + qglTexCoord4i = NULL; + qglTexCoord4iv = NULL; + qglTexCoord4s = NULL; + qglTexCoord4sv = NULL; + qglTexCoordPointer = NULL; + qglTexEnvf = NULL; + qglTexEnvfv = NULL; + qglTexEnvi = NULL; + qglTexEnviv = NULL; + qglTexGend = NULL; + qglTexGendv = NULL; + qglTexGenf = NULL; + qglTexGenfv = NULL; + qglTexGeni = NULL; + qglTexGeniv = NULL; + qglTexImage1D = NULL; + qglTexImage2D = NULL; + qglTexParameterf = NULL; + qglTexParameterfv = NULL; + qglTexParameteri = NULL; + qglTexParameteriv = NULL; + qglTexSubImage1D = NULL; + qglTexSubImage2D = NULL; + qglTranslated = NULL; + qglTranslatef = NULL; + qglVertex2d = NULL; + qglVertex2dv = NULL; + qglVertex2f = NULL; + qglVertex2fv = NULL; + qglVertex2i = NULL; + qglVertex2iv = NULL; + qglVertex2s = NULL; + qglVertex2sv = NULL; + qglVertex3d = NULL; + qglVertex3dv = NULL; + qglVertex3f = NULL; + qglVertex3fv = NULL; + qglVertex3i = NULL; + qglVertex3iv = NULL; + qglVertex3s = NULL; + qglVertex3sv = NULL; + qglVertex4d = NULL; + qglVertex4dv = NULL; + qglVertex4f = NULL; + qglVertex4fv = NULL; + qglVertex4i = NULL; + qglVertex4iv = NULL; + qglVertex4s = NULL; + qglVertex4sv = NULL; + qglVertexPointer = NULL; + qglViewport = NULL; + +// bk001129 - from cvs1.17 (mkv) +#if defined(__FX__) + qfxMesaCreateContext = NULL; + qfxMesaCreateBestContext = NULL; + qfxMesaDestroyContext = NULL; + qfxMesaMakeCurrent = NULL; + qfxMesaGetCurrentContext = NULL; + qfxMesaSwapBuffers = NULL; +#endif + +#if !defined(USE_SDL_VIDEO) + qglXChooseVisual = NULL; + qglXCreateContext = NULL; + qglXDestroyContext = NULL; + qglXMakeCurrent = NULL; + qglXCopyContext = NULL; + qglXSwapBuffers = NULL; +#endif +} + +#if USE_SDL_VIDEO +#define GPA( a ) SDL_GL_GetProcAddress( a ) +qboolean GLimp_sdl_init_video(void); +#else +#define GPA( a ) dlsym( glw_state.OpenGLLib, a ) +#endif + +void *qwglGetProcAddress(char *symbol) +{ + if (glw_state.OpenGLLib) + return GPA ( symbol ); + return NULL; +} + +char *do_dlerror(void); + +/* +** QGL_Init +** +** This is responsible for binding our qgl function pointers to +** the appropriate GL stuff. In Windows this means doing a +** LoadLibrary and a bunch of calls to GetProcAddress. On other +** operating systems we need to do the right thing, whatever that +** might be. +** +*/ + +qboolean QGL_Init( const char *dllname ) +{ + if (glw_state.OpenGLLib == 0) + { + #if USE_SDL_VIDEO + if (GLimp_sdl_init_video() == qfalse) + return qfalse; + glw_state.OpenGLLib = (void*)(long)((SDL_GL_LoadLibrary(dllname) == -1) ? 0 : 1); + #else + glw_state.OpenGLLib = dlopen( dllname, RTLD_LAZY|RTLD_GLOBAL ); + #endif + } + + if (glw_state.OpenGLLib == 0) + { + char fn[1024]; + // FILE *fp; // bk001204 - unused + + // if we are not setuid, try current directory + if (dllname != NULL) { + getcwd(fn, sizeof(fn)); + Q_strcat(fn, sizeof(fn), "/"); + Q_strcat(fn, sizeof(fn), dllname); + + #if USE_SDL_VIDEO + glw_state.OpenGLLib = (void*)(long)((SDL_GL_LoadLibrary(fn) == -1) ? 0 : 1); + #else + glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ); + #endif + if ( glw_state.OpenGLLib == 0 ) { + ri.Printf(PRINT_ALL, "QGL_Init: Can't load %s from /etc/ld.so.conf or current dir: %s\n", dllname, do_dlerror()); + return qfalse; + } + } else { + ri.Printf(PRINT_ALL, "QGL_Init: Can't load %s from /etc/ld.so.conf: %s\n", dllname, do_dlerror()); + return qfalse; + } + } + + qglAccum = dllAccum = GPA( "glAccum" ); + qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" ); + qglAreTexturesResident = dllAreTexturesResident = GPA( "glAreTexturesResident" ); + qglArrayElement = dllArrayElement = GPA( "glArrayElement" ); + qglBegin = dllBegin = GPA( "glBegin" ); + qglBindTexture = dllBindTexture = GPA( "glBindTexture" ); + qglBitmap = dllBitmap = GPA( "glBitmap" ); + qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" ); + qglCallList = dllCallList = GPA( "glCallList" ); + qglCallLists = dllCallLists = GPA( "glCallLists" ); + qglClear = dllClear = GPA( "glClear" ); + qglClearAccum = dllClearAccum = GPA( "glClearAccum" ); + qglClearColor = dllClearColor = GPA( "glClearColor" ); + qglClearDepth = dllClearDepth = GPA( "glClearDepth" ); + qglClearIndex = dllClearIndex = GPA( "glClearIndex" ); + qglClearStencil = dllClearStencil = GPA( "glClearStencil" ); + qglClipPlane = dllClipPlane = GPA( "glClipPlane" ); + qglColor3b = dllColor3b = GPA( "glColor3b" ); + qglColor3bv = dllColor3bv = GPA( "glColor3bv" ); + qglColor3d = dllColor3d = GPA( "glColor3d" ); + qglColor3dv = dllColor3dv = GPA( "glColor3dv" ); + qglColor3f = dllColor3f = GPA( "glColor3f" ); + qglColor3fv = dllColor3fv = GPA( "glColor3fv" ); + qglColor3i = dllColor3i = GPA( "glColor3i" ); + qglColor3iv = dllColor3iv = GPA( "glColor3iv" ); + qglColor3s = dllColor3s = GPA( "glColor3s" ); + qglColor3sv = dllColor3sv = GPA( "glColor3sv" ); + qglColor3ub = dllColor3ub = GPA( "glColor3ub" ); + qglColor3ubv = dllColor3ubv = GPA( "glColor3ubv" ); + qglColor3ui = dllColor3ui = GPA( "glColor3ui" ); + qglColor3uiv = dllColor3uiv = GPA( "glColor3uiv" ); + qglColor3us = dllColor3us = GPA( "glColor3us" ); + qglColor3usv = dllColor3usv = GPA( "glColor3usv" ); + qglColor4b = dllColor4b = GPA( "glColor4b" ); + qglColor4bv = dllColor4bv = GPA( "glColor4bv" ); + qglColor4d = dllColor4d = GPA( "glColor4d" ); + qglColor4dv = dllColor4dv = GPA( "glColor4dv" ); + qglColor4f = dllColor4f = GPA( "glColor4f" ); + qglColor4fv = dllColor4fv = GPA( "glColor4fv" ); + qglColor4i = dllColor4i = GPA( "glColor4i" ); + qglColor4iv = dllColor4iv = GPA( "glColor4iv" ); + qglColor4s = dllColor4s = GPA( "glColor4s" ); + qglColor4sv = dllColor4sv = GPA( "glColor4sv" ); + qglColor4ub = dllColor4ub = GPA( "glColor4ub" ); + qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" ); + qglColor4ui = dllColor4ui = GPA( "glColor4ui" ); + qglColor4uiv = dllColor4uiv = GPA( "glColor4uiv" ); + qglColor4us = dllColor4us = GPA( "glColor4us" ); + qglColor4usv = dllColor4usv = GPA( "glColor4usv" ); + qglColorMask = dllColorMask = GPA( "glColorMask" ); + qglColorMaterial = dllColorMaterial = GPA( "glColorMaterial" ); + qglColorPointer = dllColorPointer = GPA( "glColorPointer" ); + qglCopyPixels = dllCopyPixels = GPA( "glCopyPixels" ); + qglCopyTexImage1D = dllCopyTexImage1D = GPA( "glCopyTexImage1D" ); + qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" ); + qglCopyTexSubImage1D = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" ); + qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" ); + qglCullFace = dllCullFace = GPA( "glCullFace" ); + qglDeleteLists = dllDeleteLists = GPA( "glDeleteLists" ); + qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" ); + qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" ); + qglDepthMask = dllDepthMask = GPA( "glDepthMask" ); + qglDepthRange = dllDepthRange = GPA( "glDepthRange" ); + qglDisable = dllDisable = GPA( "glDisable" ); + qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" ); + qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" ); + qglDrawBuffer = dllDrawBuffer = GPA( "glDrawBuffer" ); + qglDrawElements = dllDrawElements = GPA( "glDrawElements" ); + qglDrawPixels = dllDrawPixels = GPA( "glDrawPixels" ); + qglEdgeFlag = dllEdgeFlag = GPA( "glEdgeFlag" ); + qglEdgeFlagPointer = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" ); + qglEdgeFlagv = dllEdgeFlagv = GPA( "glEdgeFlagv" ); + qglEnable = dllEnable = GPA( "glEnable" ); + qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" ); + qglEnd = dllEnd = GPA( "glEnd" ); + qglEndList = dllEndList = GPA( "glEndList" ); + qglEvalCoord1d = dllEvalCoord1d = GPA( "glEvalCoord1d" ); + qglEvalCoord1dv = dllEvalCoord1dv = GPA( "glEvalCoord1dv" ); + qglEvalCoord1f = dllEvalCoord1f = GPA( "glEvalCoord1f" ); + qglEvalCoord1fv = dllEvalCoord1fv = GPA( "glEvalCoord1fv" ); + qglEvalCoord2d = dllEvalCoord2d = GPA( "glEvalCoord2d" ); + qglEvalCoord2dv = dllEvalCoord2dv = GPA( "glEvalCoord2dv" ); + qglEvalCoord2f = dllEvalCoord2f = GPA( "glEvalCoord2f" ); + qglEvalCoord2fv = dllEvalCoord2fv = GPA( "glEvalCoord2fv" ); + qglEvalMesh1 = dllEvalMesh1 = GPA( "glEvalMesh1" ); + qglEvalMesh2 = dllEvalMesh2 = GPA( "glEvalMesh2" ); + qglEvalPoint1 = dllEvalPoint1 = GPA( "glEvalPoint1" ); + qglEvalPoint2 = dllEvalPoint2 = GPA( "glEvalPoint2" ); + qglFeedbackBuffer = dllFeedbackBuffer = GPA( "glFeedbackBuffer" ); + qglFinish = dllFinish = GPA( "glFinish" ); + qglFlush = dllFlush = GPA( "glFlush" ); + qglFogf = dllFogf = GPA( "glFogf" ); + qglFogfv = dllFogfv = GPA( "glFogfv" ); + qglFogi = dllFogi = GPA( "glFogi" ); + qglFogiv = dllFogiv = GPA( "glFogiv" ); + qglFrontFace = dllFrontFace = GPA( "glFrontFace" ); + qglFrustum = dllFrustum = GPA( "glFrustum" ); + qglGenLists = dllGenLists = GPA( "glGenLists" ); + qglGenTextures = dllGenTextures = GPA( "glGenTextures" ); + qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" ); + qglGetClipPlane = dllGetClipPlane = GPA( "glGetClipPlane" ); + qglGetDoublev = dllGetDoublev = GPA( "glGetDoublev" ); + qglGetError = dllGetError = GPA( "glGetError" ); + qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" ); + qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" ); + qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" ); + qglGetLightiv = dllGetLightiv = GPA( "glGetLightiv" ); + qglGetMapdv = dllGetMapdv = GPA( "glGetMapdv" ); + qglGetMapfv = dllGetMapfv = GPA( "glGetMapfv" ); + qglGetMapiv = dllGetMapiv = GPA( "glGetMapiv" ); + qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" ); + qglGetMaterialiv = dllGetMaterialiv = GPA( "glGetMaterialiv" ); + qglGetPixelMapfv = dllGetPixelMapfv = GPA( "glGetPixelMapfv" ); + qglGetPixelMapuiv = dllGetPixelMapuiv = GPA( "glGetPixelMapuiv" ); + qglGetPixelMapusv = dllGetPixelMapusv = GPA( "glGetPixelMapusv" ); + qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" ); + qglGetPolygonStipple = dllGetPolygonStipple = GPA( "glGetPolygonStipple" ); + qglGetString = dllGetString = GPA( "glGetString" ); + qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" ); + qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" ); + qglGetTexGendv = dllGetTexGendv = GPA( "glGetTexGendv" ); + qglGetTexGenfv = dllGetTexGenfv = GPA( "glGetTexGenfv" ); + qglGetTexGeniv = dllGetTexGeniv = GPA( "glGetTexGeniv" ); + qglGetTexImage = dllGetTexImage = GPA( "glGetTexImage" ); + qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" ); + qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" ); + qglHint = dllHint = GPA( "glHint" ); + qglIndexMask = dllIndexMask = GPA( "glIndexMask" ); + qglIndexPointer = dllIndexPointer = GPA( "glIndexPointer" ); + qglIndexd = dllIndexd = GPA( "glIndexd" ); + qglIndexdv = dllIndexdv = GPA( "glIndexdv" ); + qglIndexf = dllIndexf = GPA( "glIndexf" ); + qglIndexfv = dllIndexfv = GPA( "glIndexfv" ); + qglIndexi = dllIndexi = GPA( "glIndexi" ); + qglIndexiv = dllIndexiv = GPA( "glIndexiv" ); + qglIndexs = dllIndexs = GPA( "glIndexs" ); + qglIndexsv = dllIndexsv = GPA( "glIndexsv" ); + qglIndexub = dllIndexub = GPA( "glIndexub" ); + qglIndexubv = dllIndexubv = GPA( "glIndexubv" ); + qglInitNames = dllInitNames = GPA( "glInitNames" ); + qglInterleavedArrays = dllInterleavedArrays = GPA( "glInterleavedArrays" ); + qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" ); + qglIsList = dllIsList = GPA( "glIsList" ); + qglIsTexture = dllIsTexture = GPA( "glIsTexture" ); + qglLightModelf = dllLightModelf = GPA( "glLightModelf" ); + qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" ); + qglLightModeli = dllLightModeli = GPA( "glLightModeli" ); + qglLightModeliv = dllLightModeliv = GPA( "glLightModeliv" ); + qglLightf = dllLightf = GPA( "glLightf" ); + qglLightfv = dllLightfv = GPA( "glLightfv" ); + qglLighti = dllLighti = GPA( "glLighti" ); + qglLightiv = dllLightiv = GPA( "glLightiv" ); + qglLineStipple = dllLineStipple = GPA( "glLineStipple" ); + qglLineWidth = dllLineWidth = GPA( "glLineWidth" ); + qglListBase = dllListBase = GPA( "glListBase" ); + qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" ); + qglLoadMatrixd = dllLoadMatrixd = GPA( "glLoadMatrixd" ); + qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" ); + qglLoadName = dllLoadName = GPA( "glLoadName" ); + qglLogicOp = dllLogicOp = GPA( "glLogicOp" ); + qglMap1d = dllMap1d = GPA( "glMap1d" ); + qglMap1f = dllMap1f = GPA( "glMap1f" ); + qglMap2d = dllMap2d = GPA( "glMap2d" ); + qglMap2f = dllMap2f = GPA( "glMap2f" ); + qglMapGrid1d = dllMapGrid1d = GPA( "glMapGrid1d" ); + qglMapGrid1f = dllMapGrid1f = GPA( "glMapGrid1f" ); + qglMapGrid2d = dllMapGrid2d = GPA( "glMapGrid2d" ); + qglMapGrid2f = dllMapGrid2f = GPA( "glMapGrid2f" ); + qglMaterialf = dllMaterialf = GPA( "glMaterialf" ); + qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" ); + qglMateriali = dllMateriali = GPA( "glMateriali" ); + qglMaterialiv = dllMaterialiv = GPA( "glMaterialiv" ); + qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" ); + qglMultMatrixd = dllMultMatrixd = GPA( "glMultMatrixd" ); + qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" ); + qglNewList = dllNewList = GPA( "glNewList" ); + qglNormal3b = dllNormal3b = GPA( "glNormal3b" ); + qglNormal3bv = dllNormal3bv = GPA( "glNormal3bv" ); + qglNormal3d = dllNormal3d = GPA( "glNormal3d" ); + qglNormal3dv = dllNormal3dv = GPA( "glNormal3dv" ); + qglNormal3f = dllNormal3f = GPA( "glNormal3f" ); + qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" ); + qglNormal3i = dllNormal3i = GPA( "glNormal3i" ); + qglNormal3iv = dllNormal3iv = GPA( "glNormal3iv" ); + qglNormal3s = dllNormal3s = GPA( "glNormal3s" ); + qglNormal3sv = dllNormal3sv = GPA( "glNormal3sv" ); + qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" ); + qglOrtho = dllOrtho = GPA( "glOrtho" ); + qglPassThrough = dllPassThrough = GPA( "glPassThrough" ); + qglPixelMapfv = dllPixelMapfv = GPA( "glPixelMapfv" ); + qglPixelMapuiv = dllPixelMapuiv = GPA( "glPixelMapuiv" ); + qglPixelMapusv = dllPixelMapusv = GPA( "glPixelMapusv" ); + qglPixelStoref = dllPixelStoref = GPA( "glPixelStoref" ); + qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" ); + qglPixelTransferf = dllPixelTransferf = GPA( "glPixelTransferf" ); + qglPixelTransferi = dllPixelTransferi = GPA( "glPixelTransferi" ); + qglPixelZoom = dllPixelZoom = GPA( "glPixelZoom" ); + qglPointSize = dllPointSize = GPA( "glPointSize" ); + qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" ); + qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" ); + qglPolygonStipple = dllPolygonStipple = GPA( "glPolygonStipple" ); + qglPopAttrib = dllPopAttrib = GPA( "glPopAttrib" ); + qglPopClientAttrib = dllPopClientAttrib = GPA( "glPopClientAttrib" ); + qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" ); + qglPopName = dllPopName = GPA( "glPopName" ); + qglPrioritizeTextures = dllPrioritizeTextures = GPA( "glPrioritizeTextures" ); + qglPushAttrib = dllPushAttrib = GPA( "glPushAttrib" ); + qglPushClientAttrib = dllPushClientAttrib = GPA( "glPushClientAttrib" ); + qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" ); + qglPushName = dllPushName = GPA( "glPushName" ); + qglRasterPos2d = dllRasterPos2d = GPA( "glRasterPos2d" ); + qglRasterPos2dv = dllRasterPos2dv = GPA( "glRasterPos2dv" ); + qglRasterPos2f = dllRasterPos2f = GPA( "glRasterPos2f" ); + qglRasterPos2fv = dllRasterPos2fv = GPA( "glRasterPos2fv" ); + qglRasterPos2i = dllRasterPos2i = GPA( "glRasterPos2i" ); + qglRasterPos2iv = dllRasterPos2iv = GPA( "glRasterPos2iv" ); + qglRasterPos2s = dllRasterPos2s = GPA( "glRasterPos2s" ); + qglRasterPos2sv = dllRasterPos2sv = GPA( "glRasterPos2sv" ); + qglRasterPos3d = dllRasterPos3d = GPA( "glRasterPos3d" ); + qglRasterPos3dv = dllRasterPos3dv = GPA( "glRasterPos3dv" ); + qglRasterPos3f = dllRasterPos3f = GPA( "glRasterPos3f" ); + qglRasterPos3fv = dllRasterPos3fv = GPA( "glRasterPos3fv" ); + qglRasterPos3i = dllRasterPos3i = GPA( "glRasterPos3i" ); + qglRasterPos3iv = dllRasterPos3iv = GPA( "glRasterPos3iv" ); + qglRasterPos3s = dllRasterPos3s = GPA( "glRasterPos3s" ); + qglRasterPos3sv = dllRasterPos3sv = GPA( "glRasterPos3sv" ); + qglRasterPos4d = dllRasterPos4d = GPA( "glRasterPos4d" ); + qglRasterPos4dv = dllRasterPos4dv = GPA( "glRasterPos4dv" ); + qglRasterPos4f = dllRasterPos4f = GPA( "glRasterPos4f" ); + qglRasterPos4fv = dllRasterPos4fv = GPA( "glRasterPos4fv" ); + qglRasterPos4i = dllRasterPos4i = GPA( "glRasterPos4i" ); + qglRasterPos4iv = dllRasterPos4iv = GPA( "glRasterPos4iv" ); + qglRasterPos4s = dllRasterPos4s = GPA( "glRasterPos4s" ); + qglRasterPos4sv = dllRasterPos4sv = GPA( "glRasterPos4sv" ); + qglReadBuffer = dllReadBuffer = GPA( "glReadBuffer" ); + qglReadPixels = dllReadPixels = GPA( "glReadPixels" ); + qglRectd = dllRectd = GPA( "glRectd" ); + qglRectdv = dllRectdv = GPA( "glRectdv" ); + qglRectf = dllRectf = GPA( "glRectf" ); + qglRectfv = dllRectfv = GPA( "glRectfv" ); + qglRecti = dllRecti = GPA( "glRecti" ); + qglRectiv = dllRectiv = GPA( "glRectiv" ); + qglRects = dllRects = GPA( "glRects" ); + qglRectsv = dllRectsv = GPA( "glRectsv" ); + qglRenderMode = dllRenderMode = GPA( "glRenderMode" ); + qglRotated = dllRotated = GPA( "glRotated" ); + qglRotatef = dllRotatef = GPA( "glRotatef" ); + qglScaled = dllScaled = GPA( "glScaled" ); + qglScalef = dllScalef = GPA( "glScalef" ); + qglScissor = dllScissor = GPA( "glScissor" ); + qglSelectBuffer = dllSelectBuffer = GPA( "glSelectBuffer" ); + qglShadeModel = dllShadeModel = GPA( "glShadeModel" ); + qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" ); + qglStencilMask = dllStencilMask = GPA( "glStencilMask" ); + qglStencilOp = dllStencilOp = GPA( "glStencilOp" ); + qglTexCoord1d = dllTexCoord1d = GPA( "glTexCoord1d" ); + qglTexCoord1dv = dllTexCoord1dv = GPA( "glTexCoord1dv" ); + qglTexCoord1f = dllTexCoord1f = GPA( "glTexCoord1f" ); + qglTexCoord1fv = dllTexCoord1fv = GPA( "glTexCoord1fv" ); + qglTexCoord1i = dllTexCoord1i = GPA( "glTexCoord1i" ); + qglTexCoord1iv = dllTexCoord1iv = GPA( "glTexCoord1iv" ); + qglTexCoord1s = dllTexCoord1s = GPA( "glTexCoord1s" ); + qglTexCoord1sv = dllTexCoord1sv = GPA( "glTexCoord1sv" ); + qglTexCoord2d = dllTexCoord2d = GPA( "glTexCoord2d" ); + qglTexCoord2dv = dllTexCoord2dv = GPA( "glTexCoord2dv" ); + qglTexCoord2f = dllTexCoord2f = GPA( "glTexCoord2f" ); + qglTexCoord2fv = dllTexCoord2fv = GPA( "glTexCoord2fv" ); + qglTexCoord2i = dllTexCoord2i = GPA( "glTexCoord2i" ); + qglTexCoord2iv = dllTexCoord2iv = GPA( "glTexCoord2iv" ); + qglTexCoord2s = dllTexCoord2s = GPA( "glTexCoord2s" ); + qglTexCoord2sv = dllTexCoord2sv = GPA( "glTexCoord2sv" ); + qglTexCoord3d = dllTexCoord3d = GPA( "glTexCoord3d" ); + qglTexCoord3dv = dllTexCoord3dv = GPA( "glTexCoord3dv" ); + qglTexCoord3f = dllTexCoord3f = GPA( "glTexCoord3f" ); + qglTexCoord3fv = dllTexCoord3fv = GPA( "glTexCoord3fv" ); + qglTexCoord3i = dllTexCoord3i = GPA( "glTexCoord3i" ); + qglTexCoord3iv = dllTexCoord3iv = GPA( "glTexCoord3iv" ); + qglTexCoord3s = dllTexCoord3s = GPA( "glTexCoord3s" ); + qglTexCoord3sv = dllTexCoord3sv = GPA( "glTexCoord3sv" ); + qglTexCoord4d = dllTexCoord4d = GPA( "glTexCoord4d" ); + qglTexCoord4dv = dllTexCoord4dv = GPA( "glTexCoord4dv" ); + qglTexCoord4f = dllTexCoord4f = GPA( "glTexCoord4f" ); + qglTexCoord4fv = dllTexCoord4fv = GPA( "glTexCoord4fv" ); + qglTexCoord4i = dllTexCoord4i = GPA( "glTexCoord4i" ); + qglTexCoord4iv = dllTexCoord4iv = GPA( "glTexCoord4iv" ); + qglTexCoord4s = dllTexCoord4s = GPA( "glTexCoord4s" ); + qglTexCoord4sv = dllTexCoord4sv = GPA( "glTexCoord4sv" ); + qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" ); + qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" ); + qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" ); + qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" ); + qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" ); + qglTexGend = dllTexGend = GPA( "glTexGend" ); + qglTexGendv = dllTexGendv = GPA( "glTexGendv" ); + qglTexGenf = dllTexGenf = GPA( "glTexGenf" ); + qglTexGenfv = dllTexGenfv = GPA( "glTexGenfv" ); + qglTexGeni = dllTexGeni = GPA( "glTexGeni" ); + qglTexGeniv = dllTexGeniv = GPA( "glTexGeniv" ); + qglTexImage1D = dllTexImage1D = GPA( "glTexImage1D" ); + qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" ); + qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" ); + qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" ); + qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" ); + qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" ); + qglTexSubImage1D = dllTexSubImage1D = GPA( "glTexSubImage1D" ); + qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" ); + qglTranslated = dllTranslated = GPA( "glTranslated" ); + qglTranslatef = dllTranslatef = GPA( "glTranslatef" ); + qglVertex2d = dllVertex2d = GPA( "glVertex2d" ); + qglVertex2dv = dllVertex2dv = GPA( "glVertex2dv" ); + qglVertex2f = dllVertex2f = GPA( "glVertex2f" ); + qglVertex2fv = dllVertex2fv = GPA( "glVertex2fv" ); + qglVertex2i = dllVertex2i = GPA( "glVertex2i" ); + qglVertex2iv = dllVertex2iv = GPA( "glVertex2iv" ); + qglVertex2s = dllVertex2s = GPA( "glVertex2s" ); + qglVertex2sv = dllVertex2sv = GPA( "glVertex2sv" ); + qglVertex3d = dllVertex3d = GPA( "glVertex3d" ); + qglVertex3dv = dllVertex3dv = GPA( "glVertex3dv" ); + qglVertex3f = dllVertex3f = GPA( "glVertex3f" ); + qglVertex3fv = dllVertex3fv = GPA( "glVertex3fv" ); + qglVertex3i = dllVertex3i = GPA( "glVertex3i" ); + qglVertex3iv = dllVertex3iv = GPA( "glVertex3iv" ); + qglVertex3s = dllVertex3s = GPA( "glVertex3s" ); + qglVertex3sv = dllVertex3sv = GPA( "glVertex3sv" ); + qglVertex4d = dllVertex4d = GPA( "glVertex4d" ); + qglVertex4dv = dllVertex4dv = GPA( "glVertex4dv" ); + qglVertex4f = dllVertex4f = GPA( "glVertex4f" ); + qglVertex4fv = dllVertex4fv = GPA( "glVertex4fv" ); + qglVertex4i = dllVertex4i = GPA( "glVertex4i" ); + qglVertex4iv = dllVertex4iv = GPA( "glVertex4iv" ); + qglVertex4s = dllVertex4s = GPA( "glVertex4s" ); + qglVertex4sv = dllVertex4sv = GPA( "glVertex4sv" ); + qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" ); + qglViewport = dllViewport = GPA( "glViewport" ); + +// bk001129 - from cvs1.17 (mkv) +#if defined(__FX__) + qfxMesaCreateContext = GPA("fxMesaCreateContext"); + qfxMesaCreateBestContext = GPA("fxMesaCreateBestContext"); + qfxMesaDestroyContext = GPA("fxMesaDestroyContext"); + qfxMesaMakeCurrent = GPA("fxMesaMakeCurrent"); + qfxMesaGetCurrentContext = GPA("fxMesaGetCurrentContext"); + qfxMesaSwapBuffers = GPA("fxMesaSwapBuffers"); +#endif + +#if !defined(USE_SDL_VIDEO) + qglXChooseVisual = GPA("glXChooseVisual"); + qglXCreateContext = GPA("glXCreateContext"); + qglXDestroyContext = GPA("glXDestroyContext"); + qglXMakeCurrent = GPA("glXMakeCurrent"); + qglXCopyContext = GPA("glXCopyContext"); + qglXSwapBuffers = GPA("glXSwapBuffers"); +#endif + + qglLockArraysEXT = NULL; + qglUnlockArraysEXT = NULL; + qglPointParameterfEXT = NULL; + qglPointParameterfvEXT = NULL; + qglColorTableEXT = NULL; + qgl3DfxSetPaletteEXT = NULL; + qglSelectTextureSGIS = NULL; + qglMTexCoord2fSGIS = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + qglMultiTexCoord2fARB = NULL; + + return qtrue; +} + +void QGL_EnableLogging( qboolean enable ) { + // bk001205 - fixed for new countdown + static qboolean isEnabled = qfalse; // init + + // return if we're already active + if ( isEnabled && enable ) { + // decrement log counter and stop if it has reached 0 + ri.Cvar_Set( "r_logFile", va("%d", r_logFile->integer - 1 ) ); + if ( r_logFile->integer ) { + return; + } + enable = qfalse; + } + + // return if we're already disabled + if ( !enable && !isEnabled ) + return; + + isEnabled = enable; + + // bk001205 - old code starts here + if ( enable ) { + if ( !glw_state.log_fp ) { + struct tm *newtime; + time_t aclock; + char buffer[1024]; + cvar_t *basedir; + + time( &aclock ); + newtime = localtime( &aclock ); + + asctime( newtime ); + + basedir = ri.Cvar_Get( "fs_basepath", "", 0 ); // FIXME: userdir? + assert(basedir); + Com_sprintf( buffer, sizeof(buffer), "%s/gl.log", basedir->string ); + glw_state.log_fp = fopen( buffer, "wt" ); + assert(glw_state.log_fp); + ri.Printf(PRINT_ALL, "QGL_EnableLogging(%d): writing %s\n", r_logFile->integer, buffer ); + + fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) ); + } + + qglAccum = logAccum; + qglAlphaFunc = logAlphaFunc; + qglAreTexturesResident = logAreTexturesResident; + qglArrayElement = logArrayElement; + qglBegin = logBegin; + qglBindTexture = logBindTexture; + qglBitmap = logBitmap; + qglBlendFunc = logBlendFunc; + qglCallList = logCallList; + qglCallLists = logCallLists; + qglClear = logClear; + qglClearAccum = logClearAccum; + qglClearColor = logClearColor; + qglClearDepth = logClearDepth; + qglClearIndex = logClearIndex; + qglClearStencil = logClearStencil; + qglClipPlane = logClipPlane; + qglColor3b = logColor3b; + qglColor3bv = logColor3bv; + qglColor3d = logColor3d; + qglColor3dv = logColor3dv; + qglColor3f = logColor3f; + qglColor3fv = logColor3fv; + qglColor3i = logColor3i; + qglColor3iv = logColor3iv; + qglColor3s = logColor3s; + qglColor3sv = logColor3sv; + qglColor3ub = logColor3ub; + qglColor3ubv = logColor3ubv; + qglColor3ui = logColor3ui; + qglColor3uiv = logColor3uiv; + qglColor3us = logColor3us; + qglColor3usv = logColor3usv; + qglColor4b = logColor4b; + qglColor4bv = logColor4bv; + qglColor4d = logColor4d; + qglColor4dv = logColor4dv; + qglColor4f = logColor4f; + qglColor4fv = logColor4fv; + qglColor4i = logColor4i; + qglColor4iv = logColor4iv; + qglColor4s = logColor4s; + qglColor4sv = logColor4sv; + qglColor4ub = logColor4ub; + qglColor4ubv = logColor4ubv; + qglColor4ui = logColor4ui; + qglColor4uiv = logColor4uiv; + qglColor4us = logColor4us; + qglColor4usv = logColor4usv; + qglColorMask = logColorMask; + qglColorMaterial = logColorMaterial; + qglColorPointer = logColorPointer; + qglCopyPixels = logCopyPixels; + qglCopyTexImage1D = logCopyTexImage1D; + qglCopyTexImage2D = logCopyTexImage2D; + qglCopyTexSubImage1D = logCopyTexSubImage1D; + qglCopyTexSubImage2D = logCopyTexSubImage2D; + qglCullFace = logCullFace; + qglDeleteLists = logDeleteLists ; + qglDeleteTextures = logDeleteTextures ; + qglDepthFunc = logDepthFunc ; + qglDepthMask = logDepthMask ; + qglDepthRange = logDepthRange ; + qglDisable = logDisable ; + qglDisableClientState = logDisableClientState ; + qglDrawArrays = logDrawArrays ; + qglDrawBuffer = logDrawBuffer ; + qglDrawElements = logDrawElements ; + qglDrawPixels = logDrawPixels ; + qglEdgeFlag = logEdgeFlag ; + qglEdgeFlagPointer = logEdgeFlagPointer ; + qglEdgeFlagv = logEdgeFlagv ; + qglEnable = logEnable ; + qglEnableClientState = logEnableClientState ; + qglEnd = logEnd ; + qglEndList = logEndList ; + qglEvalCoord1d = logEvalCoord1d ; + qglEvalCoord1dv = logEvalCoord1dv ; + qglEvalCoord1f = logEvalCoord1f ; + qglEvalCoord1fv = logEvalCoord1fv ; + qglEvalCoord2d = logEvalCoord2d ; + qglEvalCoord2dv = logEvalCoord2dv ; + qglEvalCoord2f = logEvalCoord2f ; + qglEvalCoord2fv = logEvalCoord2fv ; + qglEvalMesh1 = logEvalMesh1 ; + qglEvalMesh2 = logEvalMesh2 ; + qglEvalPoint1 = logEvalPoint1 ; + qglEvalPoint2 = logEvalPoint2 ; + qglFeedbackBuffer = logFeedbackBuffer ; + qglFinish = logFinish ; + qglFlush = logFlush ; + qglFogf = logFogf ; + qglFogfv = logFogfv ; + qglFogi = logFogi ; + qglFogiv = logFogiv ; + qglFrontFace = logFrontFace ; + qglFrustum = logFrustum ; + qglGenLists = logGenLists ; + qglGenTextures = logGenTextures ; + qglGetBooleanv = logGetBooleanv ; + qglGetClipPlane = logGetClipPlane ; + qglGetDoublev = logGetDoublev ; + qglGetError = logGetError ; + qglGetFloatv = logGetFloatv ; + qglGetIntegerv = logGetIntegerv ; + qglGetLightfv = logGetLightfv ; + qglGetLightiv = logGetLightiv ; + qglGetMapdv = logGetMapdv ; + qglGetMapfv = logGetMapfv ; + qglGetMapiv = logGetMapiv ; + qglGetMaterialfv = logGetMaterialfv ; + qglGetMaterialiv = logGetMaterialiv ; + qglGetPixelMapfv = logGetPixelMapfv ; + qglGetPixelMapuiv = logGetPixelMapuiv ; + qglGetPixelMapusv = logGetPixelMapusv ; + qglGetPointerv = logGetPointerv ; + qglGetPolygonStipple = logGetPolygonStipple ; + qglGetString = logGetString ; + qglGetTexEnvfv = logGetTexEnvfv ; + qglGetTexEnviv = logGetTexEnviv ; + qglGetTexGendv = logGetTexGendv ; + qglGetTexGenfv = logGetTexGenfv ; + qglGetTexGeniv = logGetTexGeniv ; + qglGetTexImage = logGetTexImage ; + qglGetTexLevelParameterfv = logGetTexLevelParameterfv ; + qglGetTexLevelParameteriv = logGetTexLevelParameteriv ; + qglGetTexParameterfv = logGetTexParameterfv ; + qglGetTexParameteriv = logGetTexParameteriv ; + qglHint = logHint ; + qglIndexMask = logIndexMask ; + qglIndexPointer = logIndexPointer ; + qglIndexd = logIndexd ; + qglIndexdv = logIndexdv ; + qglIndexf = logIndexf ; + qglIndexfv = logIndexfv ; + qglIndexi = logIndexi ; + qglIndexiv = logIndexiv ; + qglIndexs = logIndexs ; + qglIndexsv = logIndexsv ; + qglIndexub = logIndexub ; + qglIndexubv = logIndexubv ; + qglInitNames = logInitNames ; + qglInterleavedArrays = logInterleavedArrays ; + qglIsEnabled = logIsEnabled ; + qglIsList = logIsList ; + qglIsTexture = logIsTexture ; + qglLightModelf = logLightModelf ; + qglLightModelfv = logLightModelfv ; + qglLightModeli = logLightModeli ; + qglLightModeliv = logLightModeliv ; + qglLightf = logLightf ; + qglLightfv = logLightfv ; + qglLighti = logLighti ; + qglLightiv = logLightiv ; + qglLineStipple = logLineStipple ; + qglLineWidth = logLineWidth ; + qglListBase = logListBase ; + qglLoadIdentity = logLoadIdentity ; + qglLoadMatrixd = logLoadMatrixd ; + qglLoadMatrixf = logLoadMatrixf ; + qglLoadName = logLoadName ; + qglLogicOp = logLogicOp ; + qglMap1d = logMap1d ; + qglMap1f = logMap1f ; + qglMap2d = logMap2d ; + qglMap2f = logMap2f ; + qglMapGrid1d = logMapGrid1d ; + qglMapGrid1f = logMapGrid1f ; + qglMapGrid2d = logMapGrid2d ; + qglMapGrid2f = logMapGrid2f ; + qglMaterialf = logMaterialf ; + qglMaterialfv = logMaterialfv ; + qglMateriali = logMateriali ; + qglMaterialiv = logMaterialiv ; + qglMatrixMode = logMatrixMode ; + qglMultMatrixd = logMultMatrixd ; + qglMultMatrixf = logMultMatrixf ; + qglNewList = logNewList ; + qglNormal3b = logNormal3b ; + qglNormal3bv = logNormal3bv ; + qglNormal3d = logNormal3d ; + qglNormal3dv = logNormal3dv ; + qglNormal3f = logNormal3f ; + qglNormal3fv = logNormal3fv ; + qglNormal3i = logNormal3i ; + qglNormal3iv = logNormal3iv ; + qglNormal3s = logNormal3s ; + qglNormal3sv = logNormal3sv ; + qglNormalPointer = logNormalPointer ; + qglOrtho = logOrtho ; + qglPassThrough = logPassThrough ; + qglPixelMapfv = logPixelMapfv ; + qglPixelMapuiv = logPixelMapuiv ; + qglPixelMapusv = logPixelMapusv ; + qglPixelStoref = logPixelStoref ; + qglPixelStorei = logPixelStorei ; + qglPixelTransferf = logPixelTransferf ; + qglPixelTransferi = logPixelTransferi ; + qglPixelZoom = logPixelZoom ; + qglPointSize = logPointSize ; + qglPolygonMode = logPolygonMode ; + qglPolygonOffset = logPolygonOffset ; + qglPolygonStipple = logPolygonStipple ; + qglPopAttrib = logPopAttrib ; + qglPopClientAttrib = logPopClientAttrib ; + qglPopMatrix = logPopMatrix ; + qglPopName = logPopName ; + qglPrioritizeTextures = logPrioritizeTextures ; + qglPushAttrib = logPushAttrib ; + qglPushClientAttrib = logPushClientAttrib ; + qglPushMatrix = logPushMatrix ; + qglPushName = logPushName ; + qglRasterPos2d = logRasterPos2d ; + qglRasterPos2dv = logRasterPos2dv ; + qglRasterPos2f = logRasterPos2f ; + qglRasterPos2fv = logRasterPos2fv ; + qglRasterPos2i = logRasterPos2i ; + qglRasterPos2iv = logRasterPos2iv ; + qglRasterPos2s = logRasterPos2s ; + qglRasterPos2sv = logRasterPos2sv ; + qglRasterPos3d = logRasterPos3d ; + qglRasterPos3dv = logRasterPos3dv ; + qglRasterPos3f = logRasterPos3f ; + qglRasterPos3fv = logRasterPos3fv ; + qglRasterPos3i = logRasterPos3i ; + qglRasterPos3iv = logRasterPos3iv ; + qglRasterPos3s = logRasterPos3s ; + qglRasterPos3sv = logRasterPos3sv ; + qglRasterPos4d = logRasterPos4d ; + qglRasterPos4dv = logRasterPos4dv ; + qglRasterPos4f = logRasterPos4f ; + qglRasterPos4fv = logRasterPos4fv ; + qglRasterPos4i = logRasterPos4i ; + qglRasterPos4iv = logRasterPos4iv ; + qglRasterPos4s = logRasterPos4s ; + qglRasterPos4sv = logRasterPos4sv ; + qglReadBuffer = logReadBuffer ; + qglReadPixels = logReadPixels ; + qglRectd = logRectd ; + qglRectdv = logRectdv ; + qglRectf = logRectf ; + qglRectfv = logRectfv ; + qglRecti = logRecti ; + qglRectiv = logRectiv ; + qglRects = logRects ; + qglRectsv = logRectsv ; + qglRenderMode = logRenderMode ; + qglRotated = logRotated ; + qglRotatef = logRotatef ; + qglScaled = logScaled ; + qglScalef = logScalef ; + qglScissor = logScissor ; + qglSelectBuffer = logSelectBuffer ; + qglShadeModel = logShadeModel ; + qglStencilFunc = logStencilFunc ; + qglStencilMask = logStencilMask ; + qglStencilOp = logStencilOp ; + qglTexCoord1d = logTexCoord1d ; + qglTexCoord1dv = logTexCoord1dv ; + qglTexCoord1f = logTexCoord1f ; + qglTexCoord1fv = logTexCoord1fv ; + qglTexCoord1i = logTexCoord1i ; + qglTexCoord1iv = logTexCoord1iv ; + qglTexCoord1s = logTexCoord1s ; + qglTexCoord1sv = logTexCoord1sv ; + qglTexCoord2d = logTexCoord2d ; + qglTexCoord2dv = logTexCoord2dv ; + qglTexCoord2f = logTexCoord2f ; + qglTexCoord2fv = logTexCoord2fv ; + qglTexCoord2i = logTexCoord2i ; + qglTexCoord2iv = logTexCoord2iv ; + qglTexCoord2s = logTexCoord2s ; + qglTexCoord2sv = logTexCoord2sv ; + qglTexCoord3d = logTexCoord3d ; + qglTexCoord3dv = logTexCoord3dv ; + qglTexCoord3f = logTexCoord3f ; + qglTexCoord3fv = logTexCoord3fv ; + qglTexCoord3i = logTexCoord3i ; + qglTexCoord3iv = logTexCoord3iv ; + qglTexCoord3s = logTexCoord3s ; + qglTexCoord3sv = logTexCoord3sv ; + qglTexCoord4d = logTexCoord4d ; + qglTexCoord4dv = logTexCoord4dv ; + qglTexCoord4f = logTexCoord4f ; + qglTexCoord4fv = logTexCoord4fv ; + qglTexCoord4i = logTexCoord4i ; + qglTexCoord4iv = logTexCoord4iv ; + qglTexCoord4s = logTexCoord4s ; + qglTexCoord4sv = logTexCoord4sv ; + qglTexCoordPointer = logTexCoordPointer ; + qglTexEnvf = logTexEnvf ; + qglTexEnvfv = logTexEnvfv ; + qglTexEnvi = logTexEnvi ; + qglTexEnviv = logTexEnviv ; + qglTexGend = logTexGend ; + qglTexGendv = logTexGendv ; + qglTexGenf = logTexGenf ; + qglTexGenfv = logTexGenfv ; + qglTexGeni = logTexGeni ; + qglTexGeniv = logTexGeniv ; + qglTexImage1D = logTexImage1D ; + qglTexImage2D = logTexImage2D ; + qglTexParameterf = logTexParameterf ; + qglTexParameterfv = logTexParameterfv ; + qglTexParameteri = logTexParameteri ; + qglTexParameteriv = logTexParameteriv ; + qglTexSubImage1D = logTexSubImage1D ; + qglTexSubImage2D = logTexSubImage2D ; + qglTranslated = logTranslated ; + qglTranslatef = logTranslatef ; + qglVertex2d = logVertex2d ; + qglVertex2dv = logVertex2dv ; + qglVertex2f = logVertex2f ; + qglVertex2fv = logVertex2fv ; + qglVertex2i = logVertex2i ; + qglVertex2iv = logVertex2iv ; + qglVertex2s = logVertex2s ; + qglVertex2sv = logVertex2sv ; + qglVertex3d = logVertex3d ; + qglVertex3dv = logVertex3dv ; + qglVertex3f = logVertex3f ; + qglVertex3fv = logVertex3fv ; + qglVertex3i = logVertex3i ; + qglVertex3iv = logVertex3iv ; + qglVertex3s = logVertex3s ; + qglVertex3sv = logVertex3sv ; + qglVertex4d = logVertex4d ; + qglVertex4dv = logVertex4dv ; + qglVertex4f = logVertex4f ; + qglVertex4fv = logVertex4fv ; + qglVertex4i = logVertex4i ; + qglVertex4iv = logVertex4iv ; + qglVertex4s = logVertex4s ; + qglVertex4sv = logVertex4sv ; + qglVertexPointer = logVertexPointer ; + qglViewport = logViewport ; + } + else + { + qglAccum = dllAccum; + qglAlphaFunc = dllAlphaFunc; + qglAreTexturesResident = dllAreTexturesResident; + qglArrayElement = dllArrayElement; + qglBegin = dllBegin; + qglBindTexture = dllBindTexture; + qglBitmap = dllBitmap; + qglBlendFunc = dllBlendFunc; + qglCallList = dllCallList; + qglCallLists = dllCallLists; + qglClear = dllClear; + qglClearAccum = dllClearAccum; + qglClearColor = dllClearColor; + qglClearDepth = dllClearDepth; + qglClearIndex = dllClearIndex; + qglClearStencil = dllClearStencil; + qglClipPlane = dllClipPlane; + qglColor3b = dllColor3b; + qglColor3bv = dllColor3bv; + qglColor3d = dllColor3d; + qglColor3dv = dllColor3dv; + qglColor3f = dllColor3f; + qglColor3fv = dllColor3fv; + qglColor3i = dllColor3i; + qglColor3iv = dllColor3iv; + qglColor3s = dllColor3s; + qglColor3sv = dllColor3sv; + qglColor3ub = dllColor3ub; + qglColor3ubv = dllColor3ubv; + qglColor3ui = dllColor3ui; + qglColor3uiv = dllColor3uiv; + qglColor3us = dllColor3us; + qglColor3usv = dllColor3usv; + qglColor4b = dllColor4b; + qglColor4bv = dllColor4bv; + qglColor4d = dllColor4d; + qglColor4dv = dllColor4dv; + qglColor4f = dllColor4f; + qglColor4fv = dllColor4fv; + qglColor4i = dllColor4i; + qglColor4iv = dllColor4iv; + qglColor4s = dllColor4s; + qglColor4sv = dllColor4sv; + qglColor4ub = dllColor4ub; + qglColor4ubv = dllColor4ubv; + qglColor4ui = dllColor4ui; + qglColor4uiv = dllColor4uiv; + qglColor4us = dllColor4us; + qglColor4usv = dllColor4usv; + qglColorMask = dllColorMask; + qglColorMaterial = dllColorMaterial; + qglColorPointer = dllColorPointer; + qglCopyPixels = dllCopyPixels; + qglCopyTexImage1D = dllCopyTexImage1D; + qglCopyTexImage2D = dllCopyTexImage2D; + qglCopyTexSubImage1D = dllCopyTexSubImage1D; + qglCopyTexSubImage2D = dllCopyTexSubImage2D; + qglCullFace = dllCullFace; + qglDeleteLists = dllDeleteLists ; + qglDeleteTextures = dllDeleteTextures ; + qglDepthFunc = dllDepthFunc ; + qglDepthMask = dllDepthMask ; + qglDepthRange = dllDepthRange ; + qglDisable = dllDisable ; + qglDisableClientState = dllDisableClientState ; + qglDrawArrays = dllDrawArrays ; + qglDrawBuffer = dllDrawBuffer ; + qglDrawElements = dllDrawElements ; + qglDrawPixels = dllDrawPixels ; + qglEdgeFlag = dllEdgeFlag ; + qglEdgeFlagPointer = dllEdgeFlagPointer ; + qglEdgeFlagv = dllEdgeFlagv ; + qglEnable = dllEnable ; + qglEnableClientState = dllEnableClientState ; + qglEnd = dllEnd ; + qglEndList = dllEndList ; + qglEvalCoord1d = dllEvalCoord1d ; + qglEvalCoord1dv = dllEvalCoord1dv ; + qglEvalCoord1f = dllEvalCoord1f ; + qglEvalCoord1fv = dllEvalCoord1fv ; + qglEvalCoord2d = dllEvalCoord2d ; + qglEvalCoord2dv = dllEvalCoord2dv ; + qglEvalCoord2f = dllEvalCoord2f ; + qglEvalCoord2fv = dllEvalCoord2fv ; + qglEvalMesh1 = dllEvalMesh1 ; + qglEvalMesh2 = dllEvalMesh2 ; + qglEvalPoint1 = dllEvalPoint1 ; + qglEvalPoint2 = dllEvalPoint2 ; + qglFeedbackBuffer = dllFeedbackBuffer ; + qglFinish = dllFinish ; + qglFlush = dllFlush ; + qglFogf = dllFogf ; + qglFogfv = dllFogfv ; + qglFogi = dllFogi ; + qglFogiv = dllFogiv ; + qglFrontFace = dllFrontFace ; + qglFrustum = dllFrustum ; + qglGenLists = dllGenLists ; + qglGenTextures = dllGenTextures ; + qglGetBooleanv = dllGetBooleanv ; + qglGetClipPlane = dllGetClipPlane ; + qglGetDoublev = dllGetDoublev ; + qglGetError = dllGetError ; + qglGetFloatv = dllGetFloatv ; + qglGetIntegerv = dllGetIntegerv ; + qglGetLightfv = dllGetLightfv ; + qglGetLightiv = dllGetLightiv ; + qglGetMapdv = dllGetMapdv ; + qglGetMapfv = dllGetMapfv ; + qglGetMapiv = dllGetMapiv ; + qglGetMaterialfv = dllGetMaterialfv ; + qglGetMaterialiv = dllGetMaterialiv ; + qglGetPixelMapfv = dllGetPixelMapfv ; + qglGetPixelMapuiv = dllGetPixelMapuiv ; + qglGetPixelMapusv = dllGetPixelMapusv ; + qglGetPointerv = dllGetPointerv ; + qglGetPolygonStipple = dllGetPolygonStipple ; + qglGetString = dllGetString ; + qglGetTexEnvfv = dllGetTexEnvfv ; + qglGetTexEnviv = dllGetTexEnviv ; + qglGetTexGendv = dllGetTexGendv ; + qglGetTexGenfv = dllGetTexGenfv ; + qglGetTexGeniv = dllGetTexGeniv ; + qglGetTexImage = dllGetTexImage ; + qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ; + qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ; + qglGetTexParameterfv = dllGetTexParameterfv ; + qglGetTexParameteriv = dllGetTexParameteriv ; + qglHint = dllHint ; + qglIndexMask = dllIndexMask ; + qglIndexPointer = dllIndexPointer ; + qglIndexd = dllIndexd ; + qglIndexdv = dllIndexdv ; + qglIndexf = dllIndexf ; + qglIndexfv = dllIndexfv ; + qglIndexi = dllIndexi ; + qglIndexiv = dllIndexiv ; + qglIndexs = dllIndexs ; + qglIndexsv = dllIndexsv ; + qglIndexub = dllIndexub ; + qglIndexubv = dllIndexubv ; + qglInitNames = dllInitNames ; + qglInterleavedArrays = dllInterleavedArrays ; + qglIsEnabled = dllIsEnabled ; + qglIsList = dllIsList ; + qglIsTexture = dllIsTexture ; + qglLightModelf = dllLightModelf ; + qglLightModelfv = dllLightModelfv ; + qglLightModeli = dllLightModeli ; + qglLightModeliv = dllLightModeliv ; + qglLightf = dllLightf ; + qglLightfv = dllLightfv ; + qglLighti = dllLighti ; + qglLightiv = dllLightiv ; + qglLineStipple = dllLineStipple ; + qglLineWidth = dllLineWidth ; + qglListBase = dllListBase ; + qglLoadIdentity = dllLoadIdentity ; + qglLoadMatrixd = dllLoadMatrixd ; + qglLoadMatrixf = dllLoadMatrixf ; + qglLoadName = dllLoadName ; + qglLogicOp = dllLogicOp ; + qglMap1d = dllMap1d ; + qglMap1f = dllMap1f ; + qglMap2d = dllMap2d ; + qglMap2f = dllMap2f ; + qglMapGrid1d = dllMapGrid1d ; + qglMapGrid1f = dllMapGrid1f ; + qglMapGrid2d = dllMapGrid2d ; + qglMapGrid2f = dllMapGrid2f ; + qglMaterialf = dllMaterialf ; + qglMaterialfv = dllMaterialfv ; + qglMateriali = dllMateriali ; + qglMaterialiv = dllMaterialiv ; + qglMatrixMode = dllMatrixMode ; + qglMultMatrixd = dllMultMatrixd ; + qglMultMatrixf = dllMultMatrixf ; + qglNewList = dllNewList ; + qglNormal3b = dllNormal3b ; + qglNormal3bv = dllNormal3bv ; + qglNormal3d = dllNormal3d ; + qglNormal3dv = dllNormal3dv ; + qglNormal3f = dllNormal3f ; + qglNormal3fv = dllNormal3fv ; + qglNormal3i = dllNormal3i ; + qglNormal3iv = dllNormal3iv ; + qglNormal3s = dllNormal3s ; + qglNormal3sv = dllNormal3sv ; + qglNormalPointer = dllNormalPointer ; + qglOrtho = dllOrtho ; + qglPassThrough = dllPassThrough ; + qglPixelMapfv = dllPixelMapfv ; + qglPixelMapuiv = dllPixelMapuiv ; + qglPixelMapusv = dllPixelMapusv ; + qglPixelStoref = dllPixelStoref ; + qglPixelStorei = dllPixelStorei ; + qglPixelTransferf = dllPixelTransferf ; + qglPixelTransferi = dllPixelTransferi ; + qglPixelZoom = dllPixelZoom ; + qglPointSize = dllPointSize ; + qglPolygonMode = dllPolygonMode ; + qglPolygonOffset = dllPolygonOffset ; + qglPolygonStipple = dllPolygonStipple ; + qglPopAttrib = dllPopAttrib ; + qglPopClientAttrib = dllPopClientAttrib ; + qglPopMatrix = dllPopMatrix ; + qglPopName = dllPopName ; + qglPrioritizeTextures = dllPrioritizeTextures ; + qglPushAttrib = dllPushAttrib ; + qglPushClientAttrib = dllPushClientAttrib ; + qglPushMatrix = dllPushMatrix ; + qglPushName = dllPushName ; + qglRasterPos2d = dllRasterPos2d ; + qglRasterPos2dv = dllRasterPos2dv ; + qglRasterPos2f = dllRasterPos2f ; + qglRasterPos2fv = dllRasterPos2fv ; + qglRasterPos2i = dllRasterPos2i ; + qglRasterPos2iv = dllRasterPos2iv ; + qglRasterPos2s = dllRasterPos2s ; + qglRasterPos2sv = dllRasterPos2sv ; + qglRasterPos3d = dllRasterPos3d ; + qglRasterPos3dv = dllRasterPos3dv ; + qglRasterPos3f = dllRasterPos3f ; + qglRasterPos3fv = dllRasterPos3fv ; + qglRasterPos3i = dllRasterPos3i ; + qglRasterPos3iv = dllRasterPos3iv ; + qglRasterPos3s = dllRasterPos3s ; + qglRasterPos3sv = dllRasterPos3sv ; + qglRasterPos4d = dllRasterPos4d ; + qglRasterPos4dv = dllRasterPos4dv ; + qglRasterPos4f = dllRasterPos4f ; + qglRasterPos4fv = dllRasterPos4fv ; + qglRasterPos4i = dllRasterPos4i ; + qglRasterPos4iv = dllRasterPos4iv ; + qglRasterPos4s = dllRasterPos4s ; + qglRasterPos4sv = dllRasterPos4sv ; + qglReadBuffer = dllReadBuffer ; + qglReadPixels = dllReadPixels ; + qglRectd = dllRectd ; + qglRectdv = dllRectdv ; + qglRectf = dllRectf ; + qglRectfv = dllRectfv ; + qglRecti = dllRecti ; + qglRectiv = dllRectiv ; + qglRects = dllRects ; + qglRectsv = dllRectsv ; + qglRenderMode = dllRenderMode ; + qglRotated = dllRotated ; + qglRotatef = dllRotatef ; + qglScaled = dllScaled ; + qglScalef = dllScalef ; + qglScissor = dllScissor ; + qglSelectBuffer = dllSelectBuffer ; + qglShadeModel = dllShadeModel ; + qglStencilFunc = dllStencilFunc ; + qglStencilMask = dllStencilMask ; + qglStencilOp = dllStencilOp ; + qglTexCoord1d = dllTexCoord1d ; + qglTexCoord1dv = dllTexCoord1dv ; + qglTexCoord1f = dllTexCoord1f ; + qglTexCoord1fv = dllTexCoord1fv ; + qglTexCoord1i = dllTexCoord1i ; + qglTexCoord1iv = dllTexCoord1iv ; + qglTexCoord1s = dllTexCoord1s ; + qglTexCoord1sv = dllTexCoord1sv ; + qglTexCoord2d = dllTexCoord2d ; + qglTexCoord2dv = dllTexCoord2dv ; + qglTexCoord2f = dllTexCoord2f ; + qglTexCoord2fv = dllTexCoord2fv ; + qglTexCoord2i = dllTexCoord2i ; + qglTexCoord2iv = dllTexCoord2iv ; + qglTexCoord2s = dllTexCoord2s ; + qglTexCoord2sv = dllTexCoord2sv ; + qglTexCoord3d = dllTexCoord3d ; + qglTexCoord3dv = dllTexCoord3dv ; + qglTexCoord3f = dllTexCoord3f ; + qglTexCoord3fv = dllTexCoord3fv ; + qglTexCoord3i = dllTexCoord3i ; + qglTexCoord3iv = dllTexCoord3iv ; + qglTexCoord3s = dllTexCoord3s ; + qglTexCoord3sv = dllTexCoord3sv ; + qglTexCoord4d = dllTexCoord4d ; + qglTexCoord4dv = dllTexCoord4dv ; + qglTexCoord4f = dllTexCoord4f ; + qglTexCoord4fv = dllTexCoord4fv ; + qglTexCoord4i = dllTexCoord4i ; + qglTexCoord4iv = dllTexCoord4iv ; + qglTexCoord4s = dllTexCoord4s ; + qglTexCoord4sv = dllTexCoord4sv ; + qglTexCoordPointer = dllTexCoordPointer ; + qglTexEnvf = dllTexEnvf ; + qglTexEnvfv = dllTexEnvfv ; + qglTexEnvi = dllTexEnvi ; + qglTexEnviv = dllTexEnviv ; + qglTexGend = dllTexGend ; + qglTexGendv = dllTexGendv ; + qglTexGenf = dllTexGenf ; + qglTexGenfv = dllTexGenfv ; + qglTexGeni = dllTexGeni ; + qglTexGeniv = dllTexGeniv ; + qglTexImage1D = dllTexImage1D ; + qglTexImage2D = dllTexImage2D ; + qglTexParameterf = dllTexParameterf ; + qglTexParameterfv = dllTexParameterfv ; + qglTexParameteri = dllTexParameteri ; + qglTexParameteriv = dllTexParameteriv ; + qglTexSubImage1D = dllTexSubImage1D ; + qglTexSubImage2D = dllTexSubImage2D ; + qglTranslated = dllTranslated ; + qglTranslatef = dllTranslatef ; + qglVertex2d = dllVertex2d ; + qglVertex2dv = dllVertex2dv ; + qglVertex2f = dllVertex2f ; + qglVertex2fv = dllVertex2fv ; + qglVertex2i = dllVertex2i ; + qglVertex2iv = dllVertex2iv ; + qglVertex2s = dllVertex2s ; + qglVertex2sv = dllVertex2sv ; + qglVertex3d = dllVertex3d ; + qglVertex3dv = dllVertex3dv ; + qglVertex3f = dllVertex3f ; + qglVertex3fv = dllVertex3fv ; + qglVertex3i = dllVertex3i ; + qglVertex3iv = dllVertex3iv ; + qglVertex3s = dllVertex3s ; + qglVertex3sv = dllVertex3sv ; + qglVertex4d = dllVertex4d ; + qglVertex4dv = dllVertex4dv ; + qglVertex4f = dllVertex4f ; + qglVertex4fv = dllVertex4fv ; + qglVertex4i = dllVertex4i ; + qglVertex4iv = dllVertex4iv ; + qglVertex4s = dllVertex4s ; + qglVertex4sv = dllVertex4sv ; + qglVertexPointer = dllVertexPointer ; + qglViewport = dllViewport ; + } +} + + +void GLimp_LogNewFrame( void ) +{ + fprintf( glw_state.log_fp, "*** R_BeginFrame ***\n" ); +} + + diff --git a/src/unix/linux_signals.c b/src/unix/linux_signals.c new file mode 100644 index 0000000..72c5a52 --- /dev/null +++ b/src/unix/linux_signals.c @@ -0,0 +1,65 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" +#ifndef DEDICATED +#include "../renderer/tr_local.h" +#endif + +static qboolean signalcaught = qfalse;; + +void Sys_Exit(int); // bk010104 - abstraction + +static void signal_handler(int sig) // bk010104 - replace this... (NOTE TTimo huh?) +{ + if (signalcaught) + { + printf("DOUBLE SIGNAL FAULT: Received signal %d, exiting...\n", sig); + Sys_Exit(1); // bk010104 - abstraction + } + + signalcaught = qtrue; + printf("Received signal %d, exiting...\n", sig); +#ifndef DEDICATED + //GLimp_Shutdown(); // bk010104 - shouldn't this be CL_Shutdown + // rcg08312005 Agreed: changed to CL_Shutdown... --ryan. + CL_Shutdown(); +#endif + SV_Shutdown("Signal caught"); + Sys_Exit(0); // bk010104 - abstraction NOTE TTimo send a 0 to avoid DOUBLE SIGNAL FAULT +} + +void InitSig(void) +{ + signal(SIGHUP, signal_handler); + signal(SIGQUIT, signal_handler); + signal(SIGILL, signal_handler); + signal(SIGTRAP, signal_handler); + signal(SIGIOT, signal_handler); + signal(SIGBUS, signal_handler); + signal(SIGFPE, signal_handler); + signal(SIGSEGV, signal_handler); + signal(SIGTERM, signal_handler); +} diff --git a/src/unix/linux_snd.c b/src/unix/linux_snd.c new file mode 100644 index 0000000..cc46118 --- /dev/null +++ b/src/unix/linux_snd.c @@ -0,0 +1,295 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#if !USE_SDL_SOUND + +#include +#include +#include +#include +#include +#include +#include +#include +#ifdef __linux__ // rb0101023 - guard this +#include +#endif +#ifdef __FreeBSD__ // rb0101023 - added +#include +#endif +#include + +#include "../qcommon/q_shared.h" +#include "../client/snd_local.h" + +int audio_fd; +int snd_inited=0; + +cvar_t *sndbits; +cvar_t *sndspeed; +cvar_t *sndchannels; + +cvar_t *snddevice; + +/* Some devices may work only with 48000 */ +static int tryrates[] = { 22050, 11025, 44100, 48000, 8000 }; + +static qboolean use_custom_memset = qfalse; +// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371 +void Snd_Memset (void* dest, const int val, const size_t count) +{ + int *pDest; + int i, iterate; + + if (!use_custom_memset) + { + Com_Memset(dest,val,count); + return; + } + iterate = count / sizeof(int); + pDest = (int*)dest; + for(i=0; istring, O_RDWR); + + if (audio_fd < 0) { + perror(snddevice->string); + Com_Printf("Could not open %s\n", snddevice->string); + return 0; + } + } + + if (ioctl(audio_fd, SNDCTL_DSP_GETCAPS, &caps) == -1) { + perror(snddevice->string); + Com_Printf("Sound driver too old\n"); + close(audio_fd); + return 0; + } + + if (!(caps & DSP_CAP_TRIGGER) || !(caps & DSP_CAP_MMAP)) { + Com_Printf("Sorry but your soundcard can't do this\n"); + close(audio_fd); + return 0; + } + + + /* SNDCTL_DSP_GETOSPACE moved to be called later */ + + // set sample bits & speed + dma.samplebits = (int)sndbits->value; + if (dma.samplebits != 16 && dma.samplebits != 8) { + ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &fmt); + if (fmt & AFMT_S16_LE) + dma.samplebits = 16; + else if (fmt & AFMT_U8) + dma.samplebits = 8; + } + + dma.speed = (int)sndspeed->value; + if (!dma.speed) { + for (i=0 ; ivalue; + if (dma.channels < 1 || dma.channels > 2) + dma.channels = 2; + +/* mmap() call moved forward */ + + tmp = 0; + if (dma.channels == 2) + tmp = 1; + rc = ioctl(audio_fd, SNDCTL_DSP_STEREO, &tmp); + if (rc < 0) { + perror(snddevice->string); + Com_Printf("Could not set %s to stereo=%d", snddevice->string, dma.channels); + close(audio_fd); + return 0; + } + + if (tmp) + dma.channels = 2; + else + dma.channels = 1; + + rc = ioctl(audio_fd, SNDCTL_DSP_SPEED, &dma.speed); + if (rc < 0) { + perror(snddevice->string); + Com_Printf("Could not set %s speed to %d", snddevice->string, dma.speed); + close(audio_fd); + return 0; + } + + if (dma.samplebits == 16) { + rc = AFMT_S16_LE; + rc = ioctl(audio_fd, SNDCTL_DSP_SETFMT, &rc); + if (rc < 0) { + perror(snddevice->string); + Com_Printf("Could not support 16-bit data. Try 8-bit.\n"); + close(audio_fd); + return 0; + } + } else if (dma.samplebits == 8) { + rc = AFMT_U8; + rc = ioctl(audio_fd, SNDCTL_DSP_SETFMT, &rc); + if (rc < 0) { + perror(snddevice->string); + Com_Printf("Could not support 8-bit data.\n"); + close(audio_fd); + return 0; + } + } else { + perror(snddevice->string); + Com_Printf("%d-bit sound not supported.", dma.samplebits); + close(audio_fd); + return 0; + } + + if (ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info)==-1) { + perror("GETOSPACE"); + Com_Printf("Um, can't do GETOSPACE?\n"); + close(audio_fd); + return 0; + } + + dma.samples = info.fragstotal * info.fragsize / (dma.samplebits/8); + dma.submission_chunk = 1; + + // memory map the dma buffer + + // TTimo 2001/10/08 added PROT_READ to the mmap + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371 + // checking Alsa bug, doesn't allow dma alloc with PROT_READ? + + if (!dma.buffer) + dma.buffer = (unsigned char *) mmap(NULL, info.fragstotal + * info.fragsize, PROT_WRITE|PROT_READ, MAP_FILE|MAP_SHARED, audio_fd, 0); + + if (dma.buffer == MAP_FAILED) + { + Com_Printf("Could not mmap dma buffer PROT_WRITE|PROT_READ\n"); + Com_Printf("trying mmap PROT_WRITE (with associated better compatibility / less performance code)\n"); + dma.buffer = (unsigned char *) mmap(NULL, info.fragstotal + * info.fragsize, PROT_WRITE, MAP_FILE|MAP_SHARED, audio_fd, 0); + // NOTE TTimo could add a variable to force using regular memset on systems that are known to be safe + use_custom_memset = qtrue; + } + + if (dma.buffer == MAP_FAILED) { + perror(snddevice->string); + Com_Printf("Could not mmap %s\n", snddevice->string); + close(audio_fd); + return 0; + } + + // toggle the trigger & start her up + + tmp = 0; + rc = ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &tmp); + if (rc < 0) { + perror(snddevice->string); + Com_Printf("Could not toggle.\n"); + close(audio_fd); + return 0; + } + + tmp = PCM_ENABLE_OUTPUT; + rc = ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &tmp); + if (rc < 0) { + perror(snddevice->string); + Com_Printf("Could not toggle.\n"); + close(audio_fd); + + return 0; + } + + snd_inited = 1; + return 1; +} + +int SNDDMA_GetDMAPos(void) +{ + struct count_info count; + + if (!snd_inited) return 0; + + if (ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &count) == -1) { + perror(snddevice->string); + Com_Printf("Uh, sound dead.\n"); + close(audio_fd); + snd_inited = 0; + return 0; + } + return count.ptr / (dma.samplebits / 8); +} + +void SNDDMA_Shutdown(void) +{ +} + +/* +============== +SNDDMA_Submit + +Send sound to device if buffer isn't really the dma buffer +=============== +*/ +void SNDDMA_Submit(void) +{ +} + +void SNDDMA_BeginPainting (void) +{ +} + +#endif // !USE_SDL_SOUND + diff --git a/src/unix/matha.s b/src/unix/matha.s new file mode 100644 index 0000000..d8ddb55 --- /dev/null +++ b/src/unix/matha.s @@ -0,0 +1,425 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// math.s +// x86 assembly-language math routines. + +#include "qasm.h" + + +#if id386 + + .data + + .align 4 +Ljmptab: .long Lcase0, Lcase1, Lcase2, Lcase3 + .long Lcase4, Lcase5, Lcase6, Lcase7 + + .text + +// TODO: rounding needed? +// stack parameter offset +#define val 4 + +.globl C(Invert24To16) +C(Invert24To16): + + movl val(%esp),%ecx + movl $0x100,%edx // 0x10000000000 as dividend + cmpl %edx,%ecx + jle LOutOfRange + + subl %eax,%eax + divl %ecx + + ret + +LOutOfRange: + movl $0xFFFFFFFF,%eax + ret + +#if 0 + +#define in 4 +#define out 8 + + .align 2 +.globl C(TransformVector) +C(TransformVector): + movl in(%esp),%eax + movl out(%esp),%edx + + flds (%eax) // in[0] + fmuls C(vright) // in[0]*vright[0] + flds (%eax) // in[0] | in[0]*vright[0] + fmuls C(vup) // in[0]*vup[0] | in[0]*vright[0] + flds (%eax) // in[0] | in[0]*vup[0] | in[0]*vright[0] + fmuls C(vpn) // in[0]*vpn[0] | in[0]*vup[0] | in[0]*vright[0] + + flds 4(%eax) // in[1] | ... + fmuls C(vright)+4 // in[1]*vright[1] | ... + flds 4(%eax) // in[1] | in[1]*vright[1] | ... + fmuls C(vup)+4 // in[1]*vup[1] | in[1]*vright[1] | ... + flds 4(%eax) // in[1] | in[1]*vup[1] | in[1]*vright[1] | ... + fmuls C(vpn)+4 // in[1]*vpn[1] | in[1]*vup[1] | in[1]*vright[1] | ... + fxch %st(2) // in[1]*vright[1] | in[1]*vup[1] | in[1]*vpn[1] | ... + + faddp %st(0),%st(5) // in[1]*vup[1] | in[1]*vpn[1] | ... + faddp %st(0),%st(3) // in[1]*vpn[1] | ... + faddp %st(0),%st(1) // vpn_accum | vup_accum | vright_accum + + flds 8(%eax) // in[2] | ... + fmuls C(vright)+8 // in[2]*vright[2] | ... + flds 8(%eax) // in[2] | in[2]*vright[2] | ... + fmuls C(vup)+8 // in[2]*vup[2] | in[2]*vright[2] | ... + flds 8(%eax) // in[2] | in[2]*vup[2] | in[2]*vright[2] | ... + fmuls C(vpn)+8 // in[2]*vpn[2] | in[2]*vup[2] | in[2]*vright[2] | ... + fxch %st(2) // in[2]*vright[2] | in[2]*vup[2] | in[2]*vpn[2] | ... + + faddp %st(0),%st(5) // in[2]*vup[2] | in[2]*vpn[2] | ... + faddp %st(0),%st(3) // in[2]*vpn[2] | ... + faddp %st(0),%st(1) // vpn_accum | vup_accum | vright_accum + + fstps 8(%edx) // out[2] + fstps 4(%edx) // out[1] + fstps (%edx) // out[0] + + ret + +#endif + +#define EMINS 4+4 +#define EMAXS 4+8 +#define P 4+12 + + .align 2 +.globl C(BoxOnPlaneSide) +C(BoxOnPlaneSide): + pushl %ebx + + movl P(%esp),%edx + movl EMINS(%esp),%ecx + xorl %eax,%eax + movl EMAXS(%esp),%ebx + movb pl_signbits(%edx),%al + cmpb $8,%al + jge Lerror + flds pl_normal(%edx) // p->normal[0] + fld %st(0) // p->normal[0] | p->normal[0] + // bk000422 - warning: missing prefix `*' in absolute indirect address, maybe misassembled! + // bk001129 - fix from Andrew Henderson, was: Ljmptab(,%eax,4) + jmp *Ljmptab(,%eax,4) + + +//dist1= p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; +//dist2= p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; +Lcase0: + fmuls (%ebx) // p->normal[0]*emaxs[0] | p->normal[0] + flds pl_normal+4(%edx) // p->normal[1] | p->normal[0]*emaxs[0] | + // p->normal[0] + fxch %st(2) // p->normal[0] | p->normal[0]*emaxs[0] | + // p->normal[1] + fmuls (%ecx) // p->normal[0]*emins[0] | + // p->normal[0]*emaxs[0] | p->normal[1] + fxch %st(2) // p->normal[1] | p->normal[0]*emaxs[0] | + // p->normal[0]*emins[0] + fld %st(0) // p->normal[1] | p->normal[1] | + // p->normal[0]*emaxs[0] | + // p->normal[0]*emins[0] + fmuls 4(%ebx) // p->normal[1]*emaxs[1] | p->normal[1] | + // p->normal[0]*emaxs[0] | + // p->normal[0]*emins[0] + flds pl_normal+8(%edx) // p->normal[2] | p->normal[1]*emaxs[1] | + // p->normal[1] | p->normal[0]*emaxs[0] | + // p->normal[0]*emins[0] + fxch %st(2) // p->normal[1] | p->normal[1]*emaxs[1] | + // p->normal[2] | p->normal[0]*emaxs[0] | + // p->normal[0]*emins[0] + fmuls 4(%ecx) // p->normal[1]*emins[1] | + // p->normal[1]*emaxs[1] | + // p->normal[2] | p->normal[0]*emaxs[0] | + // p->normal[0]*emins[0] + fxch %st(2) // p->normal[2] | p->normal[1]*emaxs[1] | + // p->normal[1]*emins[1] | + // p->normal[0]*emaxs[0] | + // p->normal[0]*emins[0] + fld %st(0) // p->normal[2] | p->normal[2] | + // p->normal[1]*emaxs[1] | + // p->normal[1]*emins[1] | + // p->normal[0]*emaxs[0] | + // p->normal[0]*emins[0] + fmuls 8(%ebx) // p->normal[2]*emaxs[2] | + // p->normal[2] | + // p->normal[1]*emaxs[1] | + // p->normal[1]*emins[1] | + // p->normal[0]*emaxs[0] | + // p->normal[0]*emins[0] + fxch %st(5) // p->normal[0]*emins[0] | + // p->normal[2] | + // p->normal[1]*emaxs[1] | + // p->normal[1]*emins[1] | + // p->normal[0]*emaxs[0] | + // p->normal[2]*emaxs[2] + faddp %st(0),%st(3) //p->normal[2] | + // p->normal[1]*emaxs[1] | + // p->normal[1]*emins[1]+p->normal[0]*emins[0]| + // p->normal[0]*emaxs[0] | + // p->normal[2]*emaxs[2] + fmuls 8(%ecx) //p->normal[2]*emins[2] | + // p->normal[1]*emaxs[1] | + // p->normal[1]*emins[1]+p->normal[0]*emins[0]| + // p->normal[0]*emaxs[0] | + // p->normal[2]*emaxs[2] + fxch %st(1) //p->normal[1]*emaxs[1] | + // p->normal[2]*emins[2] | + // p->normal[1]*emins[1]+p->normal[0]*emins[0]| + // p->normal[0]*emaxs[0] | + // p->normal[2]*emaxs[2] + faddp %st(0),%st(3) //p->normal[2]*emins[2] | + // p->normal[1]*emins[1]+p->normal[0]*emins[0]| + // p->normal[0]*emaxs[0]+p->normal[1]*emaxs[1]| + // p->normal[2]*emaxs[2] + fxch %st(3) //p->normal[2]*emaxs[2] + + // p->normal[1]*emins[1]+p->normal[0]*emins[0]| + // p->normal[0]*emaxs[0]+p->normal[1]*emaxs[1]| + // p->normal[2]*emins[2] + faddp %st(0),%st(2) //p->normal[1]*emins[1]+p->normal[0]*emins[0]| + // dist1 | p->normal[2]*emins[2] + + jmp LSetSides + +//dist1= p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; +//dist2= p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; +Lcase1: + fmuls (%ecx) // emins[0] + flds pl_normal+4(%edx) + fxch %st(2) + fmuls (%ebx) // emaxs[0] + fxch %st(2) + fld %st(0) + fmuls 4(%ebx) // emaxs[1] + flds pl_normal+8(%edx) + fxch %st(2) + fmuls 4(%ecx) // emins[1] + fxch %st(2) + fld %st(0) + fmuls 8(%ebx) // emaxs[2] + fxch %st(5) + faddp %st(0),%st(3) + fmuls 8(%ecx) // emins[2] + fxch %st(1) + faddp %st(0),%st(3) + fxch %st(3) + faddp %st(0),%st(2) + + jmp LSetSides + +//dist1= p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; +//dist2= p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; +Lcase2: + fmuls (%ebx) // emaxs[0] + flds pl_normal+4(%edx) + fxch %st(2) + fmuls (%ecx) // emins[0] + fxch %st(2) + fld %st(0) + fmuls 4(%ecx) // emins[1] + flds pl_normal+8(%edx) + fxch %st(2) + fmuls 4(%ebx) // emaxs[1] + fxch %st(2) + fld %st(0) + fmuls 8(%ebx) // emaxs[2] + fxch %st(5) + faddp %st(0),%st(3) + fmuls 8(%ecx) // emins[2] + fxch %st(1) + faddp %st(0),%st(3) + fxch %st(3) + faddp %st(0),%st(2) + + jmp LSetSides + +//dist1= p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; +//dist2= p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; +Lcase3: + fmuls (%ecx) // emins[0] + flds pl_normal+4(%edx) + fxch %st(2) + fmuls (%ebx) // emaxs[0] + fxch %st(2) + fld %st(0) + fmuls 4(%ecx) // emins[1] + flds pl_normal+8(%edx) + fxch %st(2) + fmuls 4(%ebx) // emaxs[1] + fxch %st(2) + fld %st(0) + fmuls 8(%ebx) // emaxs[2] + fxch %st(5) + faddp %st(0),%st(3) + fmuls 8(%ecx) // emins[2] + fxch %st(1) + faddp %st(0),%st(3) + fxch %st(3) + faddp %st(0),%st(2) + + jmp LSetSides + +//dist1= p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; +//dist2= p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; +Lcase4: + fmuls (%ebx) // emaxs[0] + flds pl_normal+4(%edx) + fxch %st(2) + fmuls (%ecx) // emins[0] + fxch %st(2) + fld %st(0) + fmuls 4(%ebx) // emaxs[1] + flds pl_normal+8(%edx) + fxch %st(2) + fmuls 4(%ecx) // emins[1] + fxch %st(2) + fld %st(0) + fmuls 8(%ecx) // emins[2] + fxch %st(5) + faddp %st(0),%st(3) + fmuls 8(%ebx) // emaxs[2] + fxch %st(1) + faddp %st(0),%st(3) + fxch %st(3) + faddp %st(0),%st(2) + + jmp LSetSides + +//dist1= p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; +//dist2= p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; +Lcase5: + fmuls (%ecx) // emins[0] + flds pl_normal+4(%edx) + fxch %st(2) + fmuls (%ebx) // emaxs[0] + fxch %st(2) + fld %st(0) + fmuls 4(%ebx) // emaxs[1] + flds pl_normal+8(%edx) + fxch %st(2) + fmuls 4(%ecx) // emins[1] + fxch %st(2) + fld %st(0) + fmuls 8(%ecx) // emins[2] + fxch %st(5) + faddp %st(0),%st(3) + fmuls 8(%ebx) // emaxs[2] + fxch %st(1) + faddp %st(0),%st(3) + fxch %st(3) + faddp %st(0),%st(2) + + jmp LSetSides + +//dist1= p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; +//dist2= p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; +Lcase6: + fmuls (%ebx) // emaxs[0] + flds pl_normal+4(%edx) + fxch %st(2) + fmuls (%ecx) // emins[0] + fxch %st(2) + fld %st(0) + fmuls 4(%ecx) // emins[1] + flds pl_normal+8(%edx) + fxch %st(2) + fmuls 4(%ebx) // emaxs[1] + fxch %st(2) + fld %st(0) + fmuls 8(%ecx) // emins[2] + fxch %st(5) + faddp %st(0),%st(3) + fmuls 8(%ebx) // emaxs[2] + fxch %st(1) + faddp %st(0),%st(3) + fxch %st(3) + faddp %st(0),%st(2) + + jmp LSetSides + +//dist1= p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; +//dist2= p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; +Lcase7: + fmuls (%ecx) // emins[0] + flds pl_normal+4(%edx) + fxch %st(2) + fmuls (%ebx) // emaxs[0] + fxch %st(2) + fld %st(0) + fmuls 4(%ecx) // emins[1] + flds pl_normal+8(%edx) + fxch %st(2) + fmuls 4(%ebx) // emaxs[1] + fxch %st(2) + fld %st(0) + fmuls 8(%ecx) // emins[2] + fxch %st(5) + faddp %st(0),%st(3) + fmuls 8(%ebx) // emaxs[2] + fxch %st(1) + faddp %st(0),%st(3) + fxch %st(3) + faddp %st(0),%st(2) + +LSetSides: + +// sides = 0; +// if (dist1 >= p->dist) +// sides = 1; +// if (dist2 < p->dist) +// sides |= 2; + + faddp %st(0),%st(2) // dist1 | dist2 + fcomps pl_dist(%edx) + xorl %ecx,%ecx + fnstsw %ax + fcomps pl_dist(%edx) + andb $1,%ah + xorb $1,%ah + addb %ah,%cl + + fnstsw %ax + andb $1,%ah + addb %ah,%ah + addb %ah,%cl + +// return sides; + + popl %ebx + movl %ecx,%eax // return status + + ret + + +Lerror: + movl 1, %eax + ret + +#endif // id386 diff --git a/src/unix/qasm.h b/src/unix/qasm.h new file mode 100644 index 0000000..9ebcb5f --- /dev/null +++ b/src/unix/qasm.h @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#ifndef __ASM_I386__ +#define __ASM_I386__ + +#include "../qcommon/q_platform.h" + +#if defined(__MINGW32__) || defined(MACOS_X) +#undef ELF +#endif + +#ifdef __ELF__ +.section .note.GNU-stack,"",@progbits +#endif + +#ifdef ELF +#define C(label) label +#else +#define C(label) _##label +#endif + +// plane_t structure +// !!! if this is changed, it must be changed in q_shared.h too !!! +#define pl_normal 0 +#define pl_dist 12 +#define pl_type 16 +#define pl_signbits 17 +#define pl_pad 18 +#define pl_size 20 + +#endif diff --git a/src/unix/sdl_glimp.c b/src/unix/sdl_glimp.c new file mode 100644 index 0000000..dcfa0a8 --- /dev/null +++ b/src/unix/sdl_glimp.c @@ -0,0 +1,1755 @@ + +#if USE_SDL_VIDEO + +/* + * SDL implementation for Quake 3: Arena's GPL source release. + * + * I wrote such a beast originally for Loki's port of Heavy Metal: FAKK2, + * and then wrote it again for the Linux client of Medal of Honor: Allied + * Assault. Third time's a charm, so I'm rewriting this once more for the + * GPL release of Quake 3. + * + * Written by Ryan C. Gordon (icculus@icculus.org). Please refer to + * http://ioquake3.org/ for the latest version of this code. + * + * Patches and comments are welcome at the above address. + * + * I cut-and-pasted this from linux_glimp.c, and moved it to SDL line-by-line. + * There is probably some cruft that could be removed here. + * + * You should define USE_SDL=1 and then add this to the makefile. + * USE_SDL will disable the X11 target. + */ + +/* +Original copyright on Q3A sources: +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +** GLW_IMP.C +** +** This file contains ALL Linux specific stuff having to do with the +** OpenGL refresh. When a port is being made the following functions +** must be implemented by the port: +** +** GLimp_EndFrame +** GLimp_Init +** GLimp_Shutdown +** GLimp_SwitchFullscreen +** GLimp_SetGamma +** +*/ + +#include "SDL.h" + +#ifdef SMP +#include "SDL_thread.h" +#endif + +#include +#include +#include +#if USE_SDL_VIDEO +#include "SDL.h" +#include "SDL_loadso.h" +#else +#include +#endif + +#include "../renderer/tr_local.h" +#include "../client/client.h" +#include "linux_local.h" // bk001130 + +#include "unix_glw.h" + + +/* Just hack it for now. */ +#ifdef MACOS_X +#include +#include +#include +typedef CGLContextObj QGLContext; +#define GLimp_GetCurrentContext() CGLGetCurrentContext() +#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx) +#else +typedef void *QGLContext; +#define GLimp_GetCurrentContext() (NULL) +#define GLimp_SetCurrentContext(ctx) +#endif + +static QGLContext opengl_context; + +//#define KBD_DBG + +typedef enum +{ + RSERR_OK, + + RSERR_INVALID_FULLSCREEN, + RSERR_INVALID_MODE, + + RSERR_UNKNOWN +} rserr_t; + +glwstate_t glw_state; + +static SDL_Surface *screen = NULL; +static SDL_Joystick *stick = NULL; + +static qboolean mouse_avail = qfalse; +static qboolean mouse_active = qfalse; +static qboolean sdlrepeatenabled = qfalse; + +static cvar_t *in_mouse; +static cvar_t *in_disablemacosxmouseaccel; +#ifdef MACOS_X +static double originalMouseSpeed = -1.0; +#endif +cvar_t *in_subframe; +cvar_t *in_nograb; // this is strictly for developers + +// bk001130 - from cvs1.17 (mkv), but not static +cvar_t *in_joystick = NULL; +cvar_t *in_joystickDebug = NULL; +cvar_t *joy_threshold = NULL; + +cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software +cvar_t *r_previousglDriver; + +qboolean GLimp_sdl_init_video(void) +{ + if (!SDL_WasInit(SDL_INIT_VIDEO)) + { + ri.Printf( PRINT_ALL, "Calling SDL_Init(SDL_INIT_VIDEO)...\n"); + if (SDL_Init(SDL_INIT_VIDEO) == -1) + { + ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) failed: %s\n", SDL_GetError()); + return qfalse; + } + ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) passed.\n"); + } + + return qtrue; +} + + +/* +* Find the first occurrence of find in s. +*/ +// bk001130 - from cvs1.17 (mkv), const +// bk001130 - made first argument const +static const char *Q_stristr( const char *s, const char *find) +{ + register char c, sc; + register size_t len; + + if ((c = *find++) != 0) + { + if (c >= 'a' && c <= 'z') + { + c -= ('a' - 'A'); + } + len = strlen(find); + do + { + do + { + if ((sc = *s++) == 0) + return NULL; + if (sc >= 'a' && sc <= 'z') + { + sc -= ('a' - 'A'); + } + } while (sc != c); + } while (Q_stricmpn(s, find, len) != 0); + s--; + } + return s; +} + +static const char *XLateKey(SDL_keysym *keysym, int *key) +{ + static char buf[2] = { '\0', '\0' }; + *key = 0; + + *buf = '\0'; + + // these happen to match the ASCII chars. + if ((keysym->sym >= ' ') && (keysym->sym <= '~')) + { + *key = (int) keysym->sym; + } + else + switch (keysym->sym) + { + case SDLK_PAGEUP: *key = K_PGUP; break; + case SDLK_KP9: *key = K_KP_PGUP; break; + case SDLK_PAGEDOWN: *key = K_PGDN; break; + case SDLK_KP3: *key = K_KP_PGDN; break; + case SDLK_KP7: *key = K_KP_HOME; break; + case SDLK_HOME: *key = K_HOME; break; + case SDLK_KP1: *key = K_KP_END; break; + case SDLK_END: *key = K_END; break; + case SDLK_KP4: *key = K_KP_LEFTARROW; break; + case SDLK_LEFT: *key = K_LEFTARROW; break; + case SDLK_KP6: *key = K_KP_RIGHTARROW; break; + case SDLK_RIGHT: *key = K_RIGHTARROW; break; + case SDLK_KP2: *key = K_KP_DOWNARROW; break; + case SDLK_DOWN: *key = K_DOWNARROW; break; + case SDLK_KP8: *key = K_KP_UPARROW; break; + case SDLK_UP: *key = K_UPARROW; break; + case SDLK_ESCAPE: *key = K_ESCAPE; break; + case SDLK_KP_ENTER: *key = K_KP_ENTER; break; + case SDLK_RETURN: *key = K_ENTER; break; + case SDLK_TAB: *key = K_TAB; break; + case SDLK_F1: *key = K_F1; break; + case SDLK_F2: *key = K_F2; break; + case SDLK_F3: *key = K_F3; break; + case SDLK_F4: *key = K_F4; break; + case SDLK_F5: *key = K_F5; break; + case SDLK_F6: *key = K_F6; break; + case SDLK_F7: *key = K_F7; break; + case SDLK_F8: *key = K_F8; break; + case SDLK_F9: *key = K_F9; break; + case SDLK_F10: *key = K_F10; break; + case SDLK_F11: *key = K_F11; break; + case SDLK_F12: *key = K_F12; break; + case SDLK_F13: *key = K_F13; break; + case SDLK_F14: *key = K_F14; break; + case SDLK_F15: *key = K_F15; break; + + // bk001206 - from Ryan's Fakk2 + case SDLK_BACKSPACE: *key = K_BACKSPACE; break; // ctrl-h + case SDLK_KP_PERIOD: *key = K_KP_DEL; break; + case SDLK_DELETE: *key = K_DEL; break; + case SDLK_PAUSE: *key = K_PAUSE; break; + + case SDLK_LSHIFT: + case SDLK_RSHIFT: *key = K_SHIFT; break; + + case SDLK_LCTRL: + case SDLK_RCTRL: *key = K_CTRL; break; + + case SDLK_RMETA: + case SDLK_LMETA: + case SDLK_RALT: + case SDLK_LALT: *key = K_ALT; break; + + case SDLK_LSUPER: + case SDLK_RSUPER: *key = K_SUPER; break; + + case SDLK_KP5: *key = K_KP_5; break; + case SDLK_INSERT: *key = K_INS; break; + case SDLK_KP0: *key = K_KP_INS; break; + case SDLK_KP_MULTIPLY: *key = K_KP_STAR; break; + case SDLK_KP_PLUS: *key = K_KP_PLUS; break; + case SDLK_KP_MINUS: *key = K_KP_MINUS; break; + case SDLK_KP_DIVIDE: *key = K_KP_SLASH; break; + + case SDLK_MODE: *key = K_MODE; break; + case SDLK_COMPOSE: *key = K_COMPOSE; break; + case SDLK_HELP: *key = K_HELP; break; + case SDLK_PRINT: *key = K_PRINT; break; + case SDLK_SYSREQ: *key = K_SYSREQ; break; + case SDLK_BREAK: *key = K_BREAK; break; + case SDLK_MENU: *key = K_MENU; break; + case SDLK_POWER: *key = K_POWER; break; + case SDLK_EURO: *key = K_EURO; break; + case SDLK_UNDO: * key = K_UNDO; break; + case SDLK_SCROLLOCK: *key = K_SCROLLOCK; break; + case SDLK_NUMLOCK: *key = K_KP_NUMLOCK; break; + case SDLK_CAPSLOCK: *key = K_CAPSLOCK; break; + + default: + if (keysym->sym >= SDLK_WORLD_0 && keysym->sym <= SDLK_WORLD_95) + *key = (keysym->sym - SDLK_WORLD_0) + K_WORLD_0; + break; + } + + if( keysym->unicode <= 127 ) // maps to ASCII? + { + char ch = (char) keysym->unicode; + if (ch == '~') + *key = '~'; // console HACK + + // The X11 driver converts to lowercase, but apparently we shouldn't. + // There's possibly somewhere else where they covert back. Passing + // uppercase to the engine works fine and fixes all-lower input. + // (https://bugzilla.icculus.org/show_bug.cgi?id=2364) --ryan. + //else if (ch >= 'A' && ch <= 'Z') + // ch = ch - 'A' + 'a'; + + // translate K_BACKSPACE to ctrl-h for MACOS_X (others?) + if (ch == K_BACKSPACE && keysym->sym != SDLK_DELETE) + { + *key = 'h' - 'a' + 1; + buf[0] = *key; + } + else + buf[0] = ch; + } + + return buf; +} + +static void install_grabs(void) +{ + SDL_WM_GrabInput(SDL_GRAB_ON); + SDL_ShowCursor(0); + + // This is a bug in the current SDL/macosx...have to toggle it a few + // times to get the cursor to hide. +#if defined(MACOS_X) + SDL_ShowCursor(1); + SDL_ShowCursor(0); +#endif +} + +static void uninstall_grabs(void) +{ + SDL_ShowCursor(1); + SDL_WM_GrabInput(SDL_GRAB_OFF); +} + +static void printkey(const SDL_Event* event) +{ +#ifdef KBD_DBG + printf("key name: %s", SDL_GetKeyName(event->key.keysym.sym)); + if(event->key.keysym.unicode) + { + printf(" unicode: %hx", event->key.keysym.unicode); + if (event->key.keysym.unicode >= '0' + && event->key.keysym.unicode <= '~') // printable? + printf(" (%c)", (unsigned char)(event->key.keysym.unicode)); + } + puts(""); +#endif +} + +static void HandleEvents(void) +{ + const int t = 0; // always just use the current time. + SDL_Event e; + const char *p = NULL; + int key = 0; + + if (screen == NULL) + return; // no SDL context. + + if (cls.keyCatchers == 0) + { + if (sdlrepeatenabled) + { + SDL_EnableKeyRepeat(0, 0); + sdlrepeatenabled = qfalse; + } + } + else + { + if (!sdlrepeatenabled) + { + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + sdlrepeatenabled = qtrue; + } + } + + while (SDL_PollEvent(&e)) + { + switch (e.type) + { + case SDL_KEYDOWN: + printkey(&e); + p = XLateKey(&e.key.keysym, &key); + if (key) + { + Sys_QueEvent( t, SE_KEY, key, qtrue, 0, NULL ); + } + if (p) + { + while (*p) + { + Sys_QueEvent( t, SE_CHAR, *p++, 0, 0, NULL ); + } + } + break; + + case SDL_KEYUP: + XLateKey(&e.key.keysym, &key); + Sys_QueEvent( t, SE_KEY, key, qfalse, 0, NULL ); + break; + + case SDL_MOUSEMOTION: + if (mouse_active) + { + Sys_QueEvent( t, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL ); + } + break; + + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + { + unsigned char b; + switch (e.button.button) + { + case 1: b = K_MOUSE1; break; + case 2: b = K_MOUSE3; break; + case 3: b = K_MOUSE2; break; + case 4: b = K_MWHEELUP; break; + case 5: b = K_MWHEELDOWN; break; + case 6: b = K_MOUSE4; break; + case 7: b = K_MOUSE5; break; + default: b = K_AUX1 + (e.button.button - 8)%16; break; + } + Sys_QueEvent( t, SE_KEY, b, (e.type == SDL_MOUSEBUTTONDOWN?qtrue:qfalse), 0, NULL ); + } + break; + + case SDL_QUIT: + Sys_Quit(); + break; + } + } +} + +// NOTE TTimo for the tty console input, we didn't rely on those .. +// it's not very surprising actually cause they are not used otherwise +void KBD_Init(void) +{ +} + +void KBD_Close(void) +{ +} + +#ifdef MACOS_X +io_connect_t IN_GetIOHandle() // mac os x mouse accel hack + { + io_connect_t iohandle = MACH_PORT_NULL; + kern_return_t status; + io_service_t iohidsystem = MACH_PORT_NULL; + mach_port_t masterport; + + status = IOMasterPort(MACH_PORT_NULL, &masterport); + if(status != KERN_SUCCESS) + return 0; + + iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem"); + if(!iohidsystem) + return 0; + + status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle); + IOObjectRelease(iohidsystem); + + return iohandle; + } +#endif + +void IN_ActivateMouse( void ) +{ + if (!mouse_avail || !screen) + return; + + #ifdef MACOS_X + if (!mouse_active && mouse_avail) // mac os x mouse accel hack + { + // Save the status of mouse acceleration + originalMouseSpeed = -1.0; // in case of error + if(in_disablemacosxmouseaccel->integer) + { + io_connect_t mouseDev = IN_GetIOHandle(); + if(mouseDev != 0) + { + if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess) + { + Com_Printf("previous mouse acceleration: %f\n", originalMouseSpeed); + if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess) + { + Com_Printf("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); + Cvar_Set ("in_disablemacosxmouseaccel", 0); + } + } + else + { + Com_Printf("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n"); + Cvar_Set ("in_disablemacosxmouseaccel", 0); + } + IOServiceClose(mouseDev); + } + else + { + Com_Printf("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n"); + Cvar_Set ("in_disablemacosxmouseaccel", 0); + } + } + } + #endif + + if (!mouse_active) + { + if (!in_nograb->value) + install_grabs(); + mouse_active = qtrue; + } +} + +void IN_DeactivateMouse( void ) +{ + if (!mouse_avail || !screen) + return; + + #ifdef MACOS_X + if (mouse_active) // mac os x mouse accel hack + { + if(originalMouseSpeed != -1.0) + { + io_connect_t mouseDev = IN_GetIOHandle(); + if(mouseDev != 0) + { + Com_Printf("restoring mouse acceleration to: %f\n", originalMouseSpeed); + if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess) + Com_Printf("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); + IOServiceClose(mouseDev); + } + else + Com_Printf("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n"); + } + } + #endif + + if (mouse_active) + { + if (!in_nograb->value) + uninstall_grabs(); + mouse_active = qfalse; + } +} +/*****************************************************************************/ + +/* +** GLimp_SetGamma +** +** This routine should only be called if glConfig.deviceSupportsGamma is TRUE +*/ +void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) +{ + Uint16 table[3][256]; + int i, j; +// float g; + + if(r_ignorehwgamma->integer) + return; + + // taken from win_gamma.c: + for (i = 0; i < 256; i++) + { + table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i]; + table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i]; + table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i]; + } + + // enforce constantly increasing + for (j = 0; j < 3; j++) + { + for (i = 1; i < 256; i++) + { + if (table[j][i] < table[j][i-1]) + table[j][i] = table[j][i-1]; + } + } + + SDL_SetGammaRamp(table[0], table[1], table[2]); + +// g = Cvar_Get("r_gamma", "1.0", 0)->value; +// SDL_SetGamma(g, g, g); +} + +/* +** GLimp_Shutdown +** +** This routine does all OS specific shutdown procedures for the OpenGL +** subsystem. Under OpenGL this means NULLing out the current DC and +** HGLRC, deleting the rendering context, and releasing the DC acquired +** for the window. The state structure is also nulled out. +** +*/ +void GLimp_Shutdown( void ) +{ + IN_Shutdown(); + screen = NULL; + + memset( &glConfig, 0, sizeof( glConfig ) ); + memset( &glState, 0, sizeof( glState ) ); + + QGL_Shutdown(); +} + +/* +** GLimp_LogComment +*/ +void GLimp_LogComment( char *comment ) +{ + if ( glw_state.log_fp ) + { + fprintf( glw_state.log_fp, "%s", comment ); + } +} + +/* +** GLW_StartDriverAndSetMode +*/ +// bk001204 - prototype needed +static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen ); +static qboolean GLW_StartDriverAndSetMode( const char *drivername, + int mode, + qboolean fullscreen ) +{ + rserr_t err; + + if (GLimp_sdl_init_video() == qfalse) + return qfalse; + + // don't ever bother going into fullscreen with a voodoo card +#if 1 // JDC: I reenabled this + if ( Q_stristr( drivername, "Voodoo" ) ) + { + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; + fullscreen = qfalse; + } +#endif + + if (fullscreen && in_nograb->value) + { + ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; + fullscreen = qfalse; + } + + err = GLW_SetMode( drivername, mode, fullscreen ); + + switch ( err ) + { + case RSERR_INVALID_FULLSCREEN: + ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); + return qfalse; + case RSERR_INVALID_MODE: + ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); + return qfalse; + default: + break; + } + return qtrue; +} + +/* +** GLW_SetMode +*/ +static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen ) +{ + const char* glstring; // bk001130 - from cvs1.17 (mkv) + int sdlcolorbits; + int colorbits, depthbits, stencilbits; + int tcolorbits, tdepthbits, tstencilbits; + int i = 0; + SDL_Surface *vidscreen = NULL; + + ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); + + ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); + + if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) + { + ri.Printf( PRINT_ALL, " invalid mode\n" ); + return RSERR_INVALID_MODE; + } + ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight); + + Uint32 flags = SDL_OPENGL; + if (fullscreen) + { + flags |= SDL_FULLSCREEN; + glConfig.isFullscreen = qtrue; + } + else + glConfig.isFullscreen = qfalse; + + if (!r_colorbits->value) + colorbits = 24; + else + colorbits = r_colorbits->value; + + if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) + colorbits = 16; + + if (!r_depthbits->value) + depthbits = 24; + else + depthbits = r_depthbits->value; + stencilbits = r_stencilbits->value; + + for (i = 0; i < 16; i++) + { + // 0 - default + // 1 - minus colorbits + // 2 - minus depthbits + // 3 - minus stencil + if ((i % 4) == 0 && i) + { + // one pass, reduce + switch (i / 4) + { + case 2 : + if (colorbits == 24) + colorbits = 16; + break; + case 1 : + if (depthbits == 24) + depthbits = 16; + else if (depthbits == 16) + depthbits = 8; + case 3 : + if (stencilbits == 24) + stencilbits = 16; + else if (stencilbits == 16) + stencilbits = 8; + } + } + + tcolorbits = colorbits; + tdepthbits = depthbits; + tstencilbits = stencilbits; + + if ((i % 4) == 3) + { // reduce colorbits + if (tcolorbits == 24) + tcolorbits = 16; + } + + if ((i % 4) == 2) + { // reduce depthbits + if (tdepthbits == 24) + tdepthbits = 16; + else if (tdepthbits == 16) + tdepthbits = 8; + } + + if ((i % 4) == 1) + { // reduce stencilbits + if (tstencilbits == 24) + tstencilbits = 16; + else if (tstencilbits == 16) + tstencilbits = 8; + else + tstencilbits = 0; + } + + sdlcolorbits = 4; + if (tcolorbits == 24) + sdlcolorbits = 8; + + SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits ); + SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits ); + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + +#if SDL_VERSION_ATLEAST( 1, 2, 10 ) + if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) ) + ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" ); +#else + #warning libSDL >= 1.2.10 required for r_swapInterval support +#endif // SDL_GL_SWAP_CONTROL + + SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_ICON); + SDL_ShowCursor(0); + SDL_EnableUNICODE(1); + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + sdlrepeatenabled = qtrue; + + if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags))) + { + fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError()); + continue; + } + + opengl_context = GLimp_GetCurrentContext(); + + ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n", + sdlcolorbits, sdlcolorbits, sdlcolorbits, + tdepthbits, tstencilbits); + + glConfig.colorBits = tcolorbits; + glConfig.depthBits = tdepthbits; + glConfig.stencilBits = tstencilbits; + break; + } + + if (!vidscreen) + { + ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); + return RSERR_INVALID_MODE; + } + + screen = vidscreen; + + // bk001130 - from cvs1.17 (mkv) + glstring = (char *) qglGetString (GL_RENDERER); + ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); + + // bk010122 - new software token (Indirect) + if ( !Q_stricmp( glstring, "Mesa X11") + || !Q_stricmp( glstring, "Mesa GLX Indirect") ) + { + if ( !r_allowSoftwareGL->integer ) + { + ri.Printf( PRINT_ALL, "\n\n***********************************************************\n" ); + ri.Printf( PRINT_ALL, " You are using software Mesa (no hardware acceleration)! \n" ); + ri.Printf( PRINT_ALL, " Driver DLL used: %s\n", drivername ); + ri.Printf( PRINT_ALL, " If this is intentional, add\n" ); + ri.Printf( PRINT_ALL, " \"+set r_allowSoftwareGL 1\"\n" ); + ri.Printf( PRINT_ALL, " to the command line when starting the game.\n" ); + ri.Printf( PRINT_ALL, "***********************************************************\n"); + GLimp_Shutdown( ); + return RSERR_INVALID_MODE; + } else + { + ri.Printf( PRINT_ALL, "...using software Mesa (r_allowSoftwareGL==1).\n" ); + } + } + + return RSERR_OK; +} + +/* +** GLW_InitExtensions +*/ +static void GLW_InitExtensions( void ) +{ + if ( !r_allowExtensions->integer ) + { + ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" ); + return; + } + + ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); + + // GL_S3_s3tc + if ( Q_stristr( glConfig.extensions_string, "GL_S3_s3tc" ) ) + { + if ( r_ext_compressed_textures->value ) + { + glConfig.textureCompression = TC_S3TC; + ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); + } else + { + glConfig.textureCompression = TC_NONE; + ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); + } + } else + { + glConfig.textureCompression = TC_NONE; + ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); + } + + // GL_EXT_texture_env_add + glConfig.textureEnvAddAvailable = qfalse; + if ( Q_stristr( glConfig.extensions_string, "EXT_texture_env_add" ) ) + { + if ( r_ext_texture_env_add->integer ) + { + glConfig.textureEnvAddAvailable = qtrue; + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); + } else + { + glConfig.textureEnvAddAvailable = qfalse; + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); + } + } else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); + } + + // GL_ARB_multitexture + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) ) + { + if ( r_ext_multitexture->value ) + { + qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" ); + qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" ); + qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" ); + + if ( qglActiveTextureARB ) + { + GLint glint = 0; + qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint ); + glConfig.maxActiveTextures = (int) glint; + if ( glConfig.maxActiveTextures > 1 ) + { + ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); + } else + { + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); + } + } + } else + { + ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); + } + } else + { + ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); + } + + // GL_EXT_compiled_vertex_array + if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) ) + { + if ( r_ext_compiled_vertex_array->value ) + { + ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); + qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" ); + qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" ); + if (!qglLockArraysEXT || !qglUnlockArraysEXT) + { + ri.Error (ERR_FATAL, "bad getprocaddress"); + } + } else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); + } + } else + { + ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); + } + + glConfig.textureFilterAnisotropic = qfalse; + if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) ) + { + if ( r_ext_texture_filter_anisotropic->integer ) { + qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxAnisotropy ); + if ( glConfig.maxAnisotropy <= 0 ) { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" ); + glConfig.maxAnisotropy = 0; + } + else + { + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", glConfig.maxAnisotropy ); + glConfig.textureFilterAnisotropic = qtrue; + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" ); + } +} + +static void GLW_InitGamma( void ) +{ + glConfig.deviceSupportsGamma = qtrue; +} + +/* +** GLW_LoadOpenGL +** +** GLimp_win.c internal function that that attempts to load and use +** a specific OpenGL DLL. +*/ +static qboolean GLW_LoadOpenGL( const char *name ) +{ + qboolean fullscreen; + + ri.Printf( PRINT_ALL, "...loading %s:\n", name ); + + // disable the 3Dfx splash screen and set gamma + // we do this all the time, but it shouldn't hurt anything + // on non-3Dfx stuff + putenv("FX_GLIDE_NO_SPLASH=0"); + + // Mesa VooDoo hacks + putenv("MESA_GLX_FX=fullscreen\n"); + + // load the QGL layer + if ( QGL_Init( name ) ) + { + fullscreen = r_fullscreen->integer; + + // create the window and set up the context + if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) ) + { + if (r_mode->integer != 3) + { + if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) ) + { + goto fail; + } + } else + goto fail; + } + + return qtrue; + } else + { + ri.Printf( PRINT_ALL, "failed\n" ); + } + fail: + + QGL_Shutdown(); + + return qfalse; +} + + +/* +** GLimp_Init +** +** This routine is responsible for initializing the OS specific portions +** of OpenGL. +*/ +void GLimp_Init( void ) +{ + qboolean attemptedlibGL = qfalse; + qboolean attempted3Dfx = qfalse; + qboolean success = qfalse; + + r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); + + r_previousglDriver = ri.Cvar_Get( "r_previousglDriver", "", CVAR_ROM ); + + InitSig(); + + IN_Init(); // rcg08312005 moved into glimp. + + // Hack here so that if the UI + if ( *r_previousglDriver->string ) + { + // The UI changed it on us, hack it back + // This means the renderer can't be changed on the fly + ri.Cvar_Set( "r_glDriver", r_previousglDriver->string ); + } + + // + // load and initialize the specific OpenGL driver + // + if ( !GLW_LoadOpenGL( r_glDriver->string ) ) + { + if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) ) + { + attemptedlibGL = qtrue; + } else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) + { + attempted3Dfx = qtrue; + } + + #if 0 + // TTimo + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455 + // old legacy load code, was confusing people who had a bad OpenGL setup + if ( !attempted3Dfx && !success ) + { + attempted3Dfx = qtrue; + if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) ) + { + ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME ); + r_glDriver->modified = qfalse; + success = qtrue; + } + } + #endif + + // try ICD before trying 3Dfx standalone driver + if ( !attemptedlibGL && !success ) + { + attemptedlibGL = qtrue; + if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) ) + { + ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME ); + r_glDriver->modified = qfalse; + success = qtrue; + } + } + + if (!success) + ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" ); + + } + + // Save it in case the UI stomps it + ri.Cvar_Set( "r_previousglDriver", r_glDriver->string ); + + // This values force the UI to disable driver selection + glConfig.driverType = GLDRV_ICD; + glConfig.hardwareType = GLHW_GENERIC; + + // get our config strings + Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); + Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); + if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n') + glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0; + Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); + Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); + + GL_ResolveHardwareType( ); + + ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); + + // initialize extensions + GLW_InitExtensions(); + GLW_InitGamma(); + + InitSig(); // not clear why this is at begin & end of function +} + + +/* +** GLimp_EndFrame +** +** Responsible for doing a swapbuffers and possibly for other stuff +** as yet to be determined. Probably better not to make this a GLimp +** function and instead do a call to GLimp_SwapBuffers. +*/ +void GLimp_EndFrame (void) +{ + // don't flip if drawing to front buffer + if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) + { + SDL_GL_SwapBuffers(); + } + + if( r_fullscreen->modified ) + { + qboolean fullscreen; + qboolean sdlToggled = qfalse; + SDL_Surface *s = SDL_GetVideoSurface( ); + + if( s ) + { + // Find out the current state + if( s->flags & SDL_FULLSCREEN ) + fullscreen = qtrue; + else + fullscreen = qfalse; + + // Is the state we want different from the current state? + if( !!r_fullscreen->integer != fullscreen ) + sdlToggled = SDL_WM_ToggleFullScreen( s ); + else + sdlToggled = qtrue; + } + + // SDL_WM_ToggleFullScreen didn't work, so do it the slow way + if( !sdlToggled ) + Cbuf_AddText( "vid_restart" ); + + r_fullscreen->modified = qfalse; + } + + // check logging + QGL_EnableLogging( (qboolean)r_logFile->integer ); // bk001205 - was ->value +} + + + +#ifdef SMP +/* +=========================================================== + +SMP acceleration + +=========================================================== +*/ + +/* + * I have no idea if this will even work...most platforms don't offer + * thread-safe OpenGL libraries, and it looks like the original Linux + * code counted on each thread claiming the GL context with glXMakeCurrent(), + * which you can't currently do in SDL. We'll just have to hope for the best. + */ + +static SDL_mutex *smpMutex = NULL; +static SDL_cond *renderCommandsEvent = NULL; +static SDL_cond *renderCompletedEvent = NULL; +static void (*glimpRenderThread)( void ) = NULL; +static SDL_Thread *renderThread = NULL; + +static void GLimp_ShutdownRenderThread(void) +{ + if (smpMutex != NULL) + { + SDL_DestroyMutex(smpMutex); + smpMutex = NULL; + } + + if (renderCommandsEvent != NULL) + { + SDL_DestroyCond(renderCommandsEvent); + renderCommandsEvent = NULL; + } + + if (renderCompletedEvent != NULL) + { + SDL_DestroyCond(renderCompletedEvent); + renderCompletedEvent = NULL; + } + + glimpRenderThread = NULL; +} + +static int GLimp_RenderThreadWrapper( void *arg ) +{ + Com_Printf( "Render thread starting\n" ); + + glimpRenderThread(); + + GLimp_SetCurrentContext(NULL); + + Com_Printf( "Render thread terminating\n" ); + + return 0; +} + +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) +{ + static qboolean warned = qfalse; + if (!warned) + { + Com_Printf("WARNING: You enable r_smp at your own risk!\n"); + warned = qtrue; + } + +#ifndef MACOS_X + return qfalse; /* better safe than sorry for now. */ +#endif + + if (renderThread != NULL) /* hopefully just a zombie at this point... */ + { + Com_Printf("Already a render thread? Trying to clean it up...\n"); + SDL_WaitThread(renderThread, NULL); + renderThread = NULL; + GLimp_ShutdownRenderThread(); + } + + smpMutex = SDL_CreateMutex(); + if (smpMutex == NULL) + { + Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() ); + GLimp_ShutdownRenderThread(); + return qfalse; + } + + renderCommandsEvent = SDL_CreateCond(); + if (renderCommandsEvent == NULL) + { + Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() ); + GLimp_ShutdownRenderThread(); + return qfalse; + } + + renderCompletedEvent = SDL_CreateCond(); + if (renderCompletedEvent == NULL) + { + Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() ); + GLimp_ShutdownRenderThread(); + return qfalse; + } + + glimpRenderThread = function; + renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL); + if ( renderThread == NULL ) { + ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() ); + GLimp_ShutdownRenderThread(); + return qfalse; + } else { + // !!! FIXME: No detach API available in SDL! + //ret = pthread_detach( renderThread ); + //if ( ret ) { + //ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) ); + //} + } + + return qtrue; +} + +static volatile void *smpData = NULL; +static volatile qboolean smpDataReady; + +void *GLimp_RendererSleep( void ) +{ + void *data = NULL; + + GLimp_SetCurrentContext(NULL); + + SDL_LockMutex(smpMutex); + { + smpData = NULL; + smpDataReady = qfalse; + + // after this, the front end can exit GLimp_FrontEndSleep + SDL_CondSignal(renderCompletedEvent); + + while ( !smpDataReady ) { + SDL_CondWait(renderCommandsEvent, smpMutex); + } + + data = (void *)smpData; + } + SDL_UnlockMutex(smpMutex); + + GLimp_SetCurrentContext(opengl_context); + + return data; +} + +void GLimp_FrontEndSleep( void ) +{ + SDL_LockMutex(smpMutex); + { + while ( smpData ) { + SDL_CondWait(renderCompletedEvent, smpMutex); + } + } + SDL_UnlockMutex(smpMutex); + + GLimp_SetCurrentContext(opengl_context); +} + +void GLimp_WakeRenderer( void *data ) +{ + GLimp_SetCurrentContext(NULL); + + SDL_LockMutex(smpMutex); + { + assert( smpData == NULL ); + smpData = data; + smpDataReady = qtrue; + + // after this, the renderer can continue through GLimp_RendererSleep + SDL_CondSignal(renderCommandsEvent); + } + SDL_UnlockMutex(smpMutex); +} + +#else + +void GLimp_RenderThreadWrapper( void *stub ) {} +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) { + ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n"); + return qfalse; +} +void *GLimp_RendererSleep( void ) { + return NULL; +} +void GLimp_FrontEndSleep( void ) {} +void GLimp_WakeRenderer( void *data ) {} + +#endif + +/*****************************************************************************/ +/* MOUSE */ +/*****************************************************************************/ + +void IN_Init(void) { + Com_Printf ("\n------- Input Initialization -------\n"); + // mouse variables + in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE); + in_disablemacosxmouseaccel = Cvar_Get ("in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE); + + // turn on-off sub-frame timing of X events + in_subframe = Cvar_Get ("in_subframe", "1", CVAR_ARCHIVE); + + // developer feature, allows to break without loosing mouse pointer + in_nograb = Cvar_Get ("in_nograb", "0", 0); + + // bk001130 - from cvs.17 (mkv), joystick variables + in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH); + // bk001130 - changed this to match win32 + in_joystickDebug = Cvar_Get ("in_debugjoystick", "0", CVAR_TEMP); + joy_threshold = Cvar_Get ("joy_threshold", "0.15", CVAR_ARCHIVE); // FIXME: in_joythreshold + +#ifdef MACOS_X + Cvar_Set( "cl_platformSensitivity", "1.0" ); +#else + Cvar_Set( "cl_platformSensitivity", "2.0" ); +#endif + + if (in_mouse->value) + mouse_avail = qtrue; + else + mouse_avail = qfalse; + + IN_StartupJoystick( ); // bk001130 - from cvs1.17 (mkv) + Com_Printf ("------------------------------------\n"); +} + +void IN_Shutdown(void) +{ + IN_DeactivateMouse(); + + mouse_avail = qfalse; + + if (stick) + { + SDL_JoystickClose(stick); + stick = NULL; + } + + SDL_QuitSubSystem(SDL_INIT_JOYSTICK); +} + +void IN_Frame (void) { + + // bk001130 - from cvs 1.17 (mkv) + IN_JoyMove(); // FIXME: disable if on desktop? + + if ( cls.keyCatchers & KEYCATCH_CONSOLE ) + { + // temporarily deactivate if not in the game and + // running on the desktop + // voodoo always counts as full screen + if (Cvar_VariableValue ("r_fullscreen") == 0 + && strcmp( Cvar_VariableString("r_glDriver"), _3DFX_DRIVER_NAME ) ) + { + IN_DeactivateMouse (); + return; + } + } + + IN_ActivateMouse(); +} + +void IN_Activate(void) +{ +} + +// bk001130 - cvs1.17 joystick code (mkv) was here, no linux_joystick.c + +void Sys_SendKeyEvents (void) { + // XEvent event; // bk001204 - unused + + if (!screen) + return; + HandleEvents(); +} + + +// (moved this back in here from linux_joystick.c, so it's all in one place... +// --ryan. + +/* We translate axes movement into keypresses. */ +static int joy_keys[16] = { + K_LEFTARROW, K_RIGHTARROW, + K_UPARROW, K_DOWNARROW, + K_JOY16, K_JOY17, + K_JOY18, K_JOY19, + K_JOY20, K_JOY21, + K_JOY22, K_JOY23, + + K_JOY24, K_JOY25, + K_JOY26, K_JOY27 +}; + +// translate hat events into keypresses +// the 4 highest buttons are used for the first hat ... +static int hat_keys[16] = { + K_JOY29, K_JOY30, + K_JOY31, K_JOY32, + K_JOY25, K_JOY26, + K_JOY27, K_JOY28, + K_JOY21, K_JOY22, + K_JOY23, K_JOY24, + K_JOY17, K_JOY18, + K_JOY19, K_JOY20 +}; + + +// bk001130 - from linux_glimp.c +extern cvar_t * in_joystick; +extern cvar_t * in_joystickDebug; +extern cvar_t * joy_threshold; +cvar_t *in_joystickNo; + +#define ARRAYLEN(x) (sizeof (x) / sizeof (x[0])) +struct +{ + qboolean buttons[16]; // !!! FIXME: these might be too many. + unsigned int oldaxes; + unsigned int oldhats; +} stick_state; + + +/**********************************************/ +/* Joystick routines. */ +/**********************************************/ +// bk001130 - from cvs1.17 (mkv), removed from linux_glimp.c +void IN_StartupJoystick( void ) +{ + int i = 0; + int total = 0; + + if (stick != NULL) + SDL_JoystickClose(stick); + + stick = NULL; + memset(&stick_state, '\0', sizeof (stick_state)); + + if( !in_joystick->integer ) { + Com_Printf( "Joystick is not active.\n" ); + return; + } + + if (!SDL_WasInit(SDL_INIT_JOYSTICK)) + { + Com_Printf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n"); + if (SDL_Init(SDL_INIT_JOYSTICK) == -1) + { + Com_Printf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError()); + return; + } + Com_Printf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n"); + } + + total = SDL_NumJoysticks(); + Com_Printf("I see %d possible joysticks\n", total); + for (i = 0; i < total; i++) + Com_Printf("[%d] %s\n", i, SDL_JoystickName(i)); + + in_joystickNo = Cvar_Get( "in_joystickNo", "0", CVAR_ARCHIVE ); + if( in_joystickNo->integer < 0 || in_joystickNo->integer >= total ) + Cvar_Set( "in_joystickNo", "0" ); + + stick = SDL_JoystickOpen( in_joystickNo->integer ); + + if (stick == NULL) { + Com_Printf( "No joystick opened.\n" ); + return; + } + + Com_Printf( "Joystick %d opened\n", in_joystickNo->integer ); + Com_Printf( "Name: %s\n", SDL_JoystickName(in_joystickNo->integer) ); + Com_Printf( "Axes: %d\n", SDL_JoystickNumAxes(stick) ); + Com_Printf( "Hats: %d\n", SDL_JoystickNumHats(stick) ); + Com_Printf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) ); + Com_Printf( "Balls: %d\n", SDL_JoystickNumBalls(stick) ); + + SDL_JoystickEventState(SDL_QUERY); + + /* Our work here is done. */ + return; +} + +void IN_JoyMove( void ) +{ + qboolean joy_pressed[ARRAYLEN(joy_keys)]; + unsigned int axes = 0; + unsigned int hats = 0; + int total = 0; + int i = 0; + + if (!stick) + return; + + SDL_JoystickUpdate(); + + memset(joy_pressed, '\0', sizeof (joy_pressed)); + + // update the ball state. + total = SDL_JoystickNumBalls(stick); + if (total > 0) + { + int balldx = 0; + int balldy = 0; + for (i = 0; i < total; i++) + { + int dx = 0; + int dy = 0; + SDL_JoystickGetBall(stick, i, &dx, &dy); + balldx += dx; + balldy += dy; + } + if (balldx || balldy) + { + // !!! FIXME: is this good for stick balls, or just mice? + // Scale like the mouse input... + if (abs(balldx) > 1) + balldx *= 2; + if (abs(balldy) > 1) + balldy *= 2; + Sys_QueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL ); + } + } + + // now query the stick buttons... + total = SDL_JoystickNumButtons(stick); + if (total > 0) + { + if (total > ARRAYLEN(stick_state.buttons)) + total = ARRAYLEN(stick_state.buttons); + for (i = 0; i < total; i++) + { + qboolean pressed = (SDL_JoystickGetButton(stick, i) != 0); + if (pressed != stick_state.buttons[i]) + { + Sys_QueEvent( 0, SE_KEY, K_JOY1 + i, pressed, 0, NULL ); + stick_state.buttons[i] = pressed; + } + } + } + + // look at the hats... + total = SDL_JoystickNumHats(stick); + if (total > 0) + { + if (total > 4) total = 4; + for (i = 0; i < total; i++) + { + ((Uint8 *)&hats)[i] = SDL_JoystickGetHat(stick, i); + } + } + + // update hat state + if (hats != stick_state.oldhats) + { + for( i = 0; i < 4; i++ ) { + if( ((Uint8 *)&hats)[i] != ((Uint8 *)&stick_state.oldhats)[i] ) { + // release event + switch( ((Uint8 *)&stick_state.oldhats)[i] ) { + case SDL_HAT_UP: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); + break; + case SDL_HAT_RIGHT: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); + break; + case SDL_HAT_DOWN: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); + break; + case SDL_HAT_LEFT: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); + break; + case SDL_HAT_RIGHTUP: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); + break; + case SDL_HAT_RIGHTDOWN: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); + break; + case SDL_HAT_LEFTUP: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); + break; + case SDL_HAT_LEFTDOWN: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); + break; + default: + break; + } + // press event + switch( ((Uint8 *)&hats)[i] ) { + case SDL_HAT_UP: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); + break; + case SDL_HAT_RIGHT: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); + break; + case SDL_HAT_DOWN: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); + break; + case SDL_HAT_LEFT: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); + break; + case SDL_HAT_RIGHTUP: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); + break; + case SDL_HAT_RIGHTDOWN: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); + break; + case SDL_HAT_LEFTUP: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); + break; + case SDL_HAT_LEFTDOWN: + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); + Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); + break; + default: + break; + } + } + } + } + + // save hat state + stick_state.oldhats = hats; + + // finally, look at the axes... + total = SDL_JoystickNumAxes(stick); + if (total > 0) + { + if (total > 16) total = 16; + for (i = 0; i < total; i++) + { + Sint16 axis = SDL_JoystickGetAxis(stick, i); + float f = ( (float) axis ) / 32767.0f; + if( f < -joy_threshold->value ) { + axes |= ( 1 << ( i * 2 ) ); + } else if( f > joy_threshold->value ) { + axes |= ( 1 << ( ( i * 2 ) + 1 ) ); + } + } + } + + /* Time to update axes state based on old vs. new. */ + if (axes != stick_state.oldaxes) + { + for( i = 0; i < 16; i++ ) { + if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) { + Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL ); + } + + if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) { + Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL ); + } + } + } + + /* Save for future generations. */ + stick_state.oldaxes = axes; +} + +#endif // USE_SDL_VIDEO + +// end sdl_glimp.c ... + diff --git a/src/unix/sdl_snd.c b/src/unix/sdl_snd.c new file mode 100644 index 0000000..8b0aaf0 --- /dev/null +++ b/src/unix/sdl_snd.c @@ -0,0 +1,363 @@ +#if USE_SDL_SOUND + +/* + * SDL implementation for Quake 3: Arena's GPL source release. + * + * This is a replacement of the Linux/OpenSoundSystem code with + * an SDL backend, since it allows us to trivially point just about any + * existing 2D audio backend known to man on any platform at the code, + * plus it benefits from all of SDL's tapdancing to support buggy drivers, + * etc, and gets us free ALSA support, too. + * + * This is the best idea for a direct modernization of the Linux sound code + * in Quake 3. However, it would be nice to replace this with true 3D + * positional audio, compliments of OpenAL... + * + * Written by Ryan C. Gordon (icculus@icculus.org). Please refer to + * http://ioquake3.org/ for the latest version of this code. + * + * Patches and comments are welcome at the above address. + * + * I cut-and-pasted this from linux_snd.c, and moved it to SDL line-by-line. + * There is probably some cruft that could be removed here. + * + * You should define USE_SDL=1 and then add this to the makefile. + * USE_SDL will disable the Open Sound System target. + */ + +/* +Original copyright on Q3A sources: +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include +#include + +#include "SDL.h" + +#include "../qcommon/q_shared.h" +#include "../client/snd_local.h" + +qboolean snd_inited = qfalse; + +cvar_t *s_sdlBits; +cvar_t *s_sdlSpeed; +cvar_t *s_sdlChannels; +cvar_t *s_sdlDevSamps; +cvar_t *s_sdlMixSamps; + +static qboolean use_custom_memset = qfalse; + +/* +=============== +Snd_Memset + +https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371 + + some shitty mess with DMA buffers + the mmap'ing permissions were write only + and glibc optimized for mmx would do memcpy with a prefetch and a read + causing segfaults + some other systems would not let you mmap the DMA with read permissions + so I think I ended up attempting opening with read/write, then try write only + and use my own copy instead of the glibc crap +=============== +*/ + +#ifdef Snd_Memset +#undef Snd_Memset +#endif +void Snd_Memset (void* dest, const int val, const size_t count) +{ + int *pDest; + int i, iterate; + + if (!use_custom_memset) + { + Com_Memset(dest,val,count); + return; + } + iterate = count / sizeof(int); + pDest = (int*)dest; + for(i=0; i= dmasize) + dmapos = pos = 0; + + if (!snd_inited) /* shouldn't happen, but just in case... */ + { + memset(stream, '\0', len); + return; + } + else + { + int tobufend = dmasize - pos; /* bytes to buffer's end. */ + int len1 = len; + int len2 = 0; + + if (len1 > tobufend) + { + len1 = tobufend; + len2 = len - len1; + } + memcpy(stream, dma.buffer + pos, len1); + if (len2 <= 0) + dmapos += (len1 / (dma.samplebits/8)); + else /* wraparound? */ + { + memcpy(stream+len1, dma.buffer, len2); + dmapos = (len2 / (dma.samplebits/8)); + } + } + + if (dmapos >= dmasize) + dmapos = 0; +} + +static struct +{ + Uint16 enumFormat; + char *stringFormat; +} formatToStringTable[ ] = +{ + { AUDIO_U8, "AUDIO_U8" }, + { AUDIO_S8, "AUDIO_S8" }, + { AUDIO_U16LSB, "AUDIO_U16LSB" }, + { AUDIO_S16LSB, "AUDIO_S16LSB" }, + { AUDIO_U16MSB, "AUDIO_U16MSB" }, + { AUDIO_S16MSB, "AUDIO_S16MSB" } +}; + +static int formatToStringTableSize = + sizeof( formatToStringTable ) / sizeof( formatToStringTable[ 0 ] ); + +/* +=============== +print_audiospec +=============== +*/ +static void print_audiospec(const char *str, const SDL_AudioSpec *spec) +{ + int i; + char *fmt = NULL; + + Com_Printf("%s:\n", str); + + for( i = 0; i < formatToStringTableSize; i++ ) { + if( spec->format == formatToStringTable[ i ].enumFormat ) { + fmt = formatToStringTable[ i ].stringFormat; + } + } + + if( fmt ) { + Com_Printf( " Format: %s\n", fmt ); + } else { + Com_Printf( " Format: " S_COLOR_RED "UNKNOWN\n"); + } + + Com_Printf( " Freq: %d\n", (int) spec->freq ); + Com_Printf( " Samples: %d\n", (int) spec->samples ); + Com_Printf( " Channels: %d\n", (int) spec->channels ); +} + +/* +=============== +SNDDMA_Init +=============== +*/ +qboolean SNDDMA_Init(void) +{ + char drivername[128]; + SDL_AudioSpec desired; + SDL_AudioSpec obtained; + int tmp; + + if (snd_inited) + return qtrue; + + Com_Printf("Initializing SDL audio driver...\n"); + + if (!s_sdlBits) { + s_sdlBits = Cvar_Get("s_sdlBits", "16", CVAR_ARCHIVE); + s_sdlSpeed = Cvar_Get("s_sdlSpeed", "0", CVAR_ARCHIVE); + s_sdlChannels = Cvar_Get("s_sdlChannels", "2", CVAR_ARCHIVE); + s_sdlDevSamps = Cvar_Get("s_sdlDevSamps", "0", CVAR_ARCHIVE); + s_sdlMixSamps = Cvar_Get("s_sdlMixSamps", "0", CVAR_ARCHIVE); + } + + if (!SDL_WasInit(SDL_INIT_AUDIO)) + { + if (SDL_Init(SDL_INIT_AUDIO) == -1) + { + Com_Printf("SDL_Init(SDL_INIT_AUDIO) failed: %s\n", SDL_GetError()); + return qfalse; + } + } + + if (SDL_AudioDriverName(drivername, sizeof (drivername)) == NULL) + strcpy(drivername, "(UNKNOWN)"); + Com_Printf("SDL audio driver is \"%s\".\n", drivername); + + memset(&desired, '\0', sizeof (desired)); + memset(&obtained, '\0', sizeof (obtained)); + + tmp = ((int) s_sdlBits->value); + if ((tmp != 16) && (tmp != 8)) + tmp = 16; + + desired.freq = (int) s_sdlSpeed->value; + if(!desired.freq) desired.freq = 22050; + desired.format = ((tmp == 16) ? AUDIO_S16SYS : AUDIO_U8); + + // I dunno if this is the best idea, but I'll give it a try... + // should probably check a cvar for this... + if (s_sdlDevSamps->value) + desired.samples = s_sdlDevSamps->value; + else + { + // just pick a sane default. + if (desired.freq <= 11025) + desired.samples = 256; + else if (desired.freq <= 22050) + desired.samples = 512; + else if (desired.freq <= 44100) + desired.samples = 1024; + else + desired.samples = 2048; // (*shrug*) + } + + desired.channels = (int) s_sdlChannels->value; + desired.callback = sdl_audio_callback; + + if (SDL_OpenAudio(&desired, &obtained) == -1) + { + Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError()); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + return qfalse; + } // if + + print_audiospec("SDL_AudioSpec", &obtained); + + // dma.samples needs to be big, or id's mixer will just refuse to + // work at all; we need to keep it significantly bigger than the + // amount of SDL callback samples, and just copy a little each time + // the callback runs. + // 32768 is what the OSS driver filled in here on my system. I don't + // know if it's a good value overall, but at least we know it's + // reasonable...this is why I let the user override. + tmp = s_sdlMixSamps->value; + if (!tmp) + tmp = (obtained.samples * obtained.channels) * 10; + + if (tmp & (tmp - 1)) // not a power of two? Seems to confuse something. + { + int val = 1; + while (val < tmp) + val <<= 1; + + tmp = val; + } + + dmapos = 0; + dma.samplebits = obtained.format & 0xFF; // first byte of format is bits. + dma.channels = obtained.channels; + dma.samples = tmp; + dma.submission_chunk = 1; + dma.speed = obtained.freq; + dmasize = (dma.samples * (dma.samplebits/8)); + dma.buffer = calloc(1, dmasize); + + Com_Printf("Starting SDL audio callback...\n"); + SDL_PauseAudio(0); // start callback. + + Com_Printf("SDL audio initialized.\n"); + snd_inited = qtrue; + return qtrue; +} + +/* +=============== +SNDDMA_GetDMAPos +=============== +*/ +int SNDDMA_GetDMAPos(void) +{ + return dmapos; +} + +/* +=============== +SNDDMA_Shutdown +=============== +*/ +void SNDDMA_Shutdown(void) +{ + Com_Printf("Closing SDL audio device...\n"); + SDL_PauseAudio(1); + SDL_CloseAudio(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + free(dma.buffer); + dma.buffer = NULL; + dmapos = dmasize = 0; + snd_inited = qfalse; + Com_Printf("SDL audio device shut down.\n"); +} + +/* +=============== +SNDDMA_Submit + +Send sound to device if buffer isn't really the dma buffer +=============== +*/ +void SNDDMA_Submit(void) +{ + SDL_UnlockAudio(); +} + +/* +=============== +SNDDMA_BeginPainting +=============== +*/ +void SNDDMA_BeginPainting (void) +{ + SDL_LockAudio(); +} + +#endif // USE_SDL_SOUND diff --git a/src/unix/snapvectora.s b/src/unix/snapvectora.s new file mode 100644 index 0000000..1ccb1a8 --- /dev/null +++ b/src/unix/snapvectora.s @@ -0,0 +1,104 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// +// Sys_SnapVector NASM code (Andrew Henderson) +// See win32/win_shared.c for the Win32 equivalent +// This code is provided to ensure that the +// rounding behavior (and, if necessary, the +// precision) of DLL and QVM code are identical +// e.g. for network-visible operations. +// See ftol.nasm for operations on a single float, +// as used in compiled VM and DLL code that does +// not use this system trap. +// + +// 23/09/05 Ported to gas by intel2gas, best supporting actor Tim Angus +// + +#include "qasm.h" + +#if id386 +.data + +fpucw: .long 0 +cw037F: .long 0x037F + +.text + +// void Sys_SnapVector( float *v ) +.globl C(Sys_SnapVector) +C(Sys_SnapVector): + pushl %eax + pushl %ebp + movl %esp,%ebp + + fnstcw fpucw + movl 12(%ebp),%eax + fldcw cw037F + flds (%eax) + fistpl (%eax) + fildl (%eax) + fstps (%eax) + flds 4(%eax) + fistpl 4(%eax) + fildl 4(%eax) + fstps 4(%eax) + flds 8(%eax) + fistpl 8(%eax) + fildl 8(%eax) + fstps 8(%eax) + fldcw fpucw + + popl %ebp + popl %eax + ret + +// void Sys_SnapVectorCW( float *v, unsigned short int cw ) +.globl C(Sys_SnapVectorCW) +C(Sys_SnapVectorCW): + pushl %eax + pushl %ebp + movl %esp,%ebp + + fnstcw fpucw + movl 12(%ebp),%eax + fldcw 16(%ebp) + flds (%eax) + fistpl (%eax) + fildl (%eax) + fstps (%eax) + flds 4(%eax) + fistpl 4(%eax) + fildl 4(%eax) + fstps 4(%eax) + flds 8(%eax) + fistpl 8(%eax) + fildl 8(%eax) + fstps 8(%eax) + fldcw fpucw + + popl %ebp + popl %eax + ret +#endif diff --git a/src/unix/snd_mixa.s b/src/unix/snd_mixa.s new file mode 100644 index 0000000..7971b38 --- /dev/null +++ b/src/unix/snd_mixa.s @@ -0,0 +1,218 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// snd_mixa.s +// x86 assembly-language sound code +// + +#include "qasm.h" + +#if id386 + + .text + +#if 0 +//---------------------------------------------------------------------- +// 8-bit sound-mixing code +//---------------------------------------------------------------------- + +#define ch 4+16 +#define sc 8+16 +#define count 12+16 + +.globl C(S_PaintChannelFrom8) +C(S_PaintChannelFrom8): + pushl %esi // preserve register variables + pushl %edi + pushl %ebx + pushl %ebp + +// int data; +// short *lscale, *rscale; +// unsigned char *sfx; +// int i; + + movl ch(%esp),%ebx + movl sc(%esp),%esi + +// if (ch->leftvol > 255) +// ch->leftvol = 255; +// if (ch->rightvol > 255) +// ch->rightvol = 255; + movl ch_leftvol(%ebx),%eax + movl ch_rightvol(%ebx),%edx + cmpl $255,%eax + jna LLeftSet + movl $255,%eax +LLeftSet: + cmpl $255,%edx + jna LRightSet + movl $255,%edx +LRightSet: + +// lscale = snd_scaletable[ch->leftvol >> 3]; +// rscale = snd_scaletable[ch->rightvol >> 3]; +// sfx = (signed char *)sc->data + ch->pos; +// ch->pos += count; + andl $0xF8,%eax + addl $20,%esi + movl (%esi),%esi + andl $0xF8,%edx + movl ch_pos(%ebx),%edi + movl count(%esp),%ecx + addl %edi,%esi + shll $7,%eax + addl %ecx,%edi + shll $7,%edx + movl %edi,ch_pos(%ebx) + addl $(C(snd_scaletable)),%eax + addl $(C(snd_scaletable)),%edx + subl %ebx,%ebx + movb -1(%esi,%ecx,1),%bl + + testl $1,%ecx + jz LMix8Loop + + movl (%eax,%ebx,4),%edi + movl (%edx,%ebx,4),%ebp + addl C(paintbuffer)+psp_left-psp_size(,%ecx,psp_size),%edi + addl C(paintbuffer)+psp_right-psp_size(,%ecx,psp_size),%ebp + movl %edi,C(paintbuffer)+psp_left-psp_size(,%ecx,psp_size) + movl %ebp,C(paintbuffer)+psp_right-psp_size(,%ecx,psp_size) + movb -2(%esi,%ecx,1),%bl + + decl %ecx + jz LDone + +// for (i=0 ; i>8; +// if (val > 0x7fff) +// snd_out[i] = 0x7fff; +// else if (val < (short)0x8000) +// snd_out[i] = (short)0x8000; +// else +// snd_out[i] = val; + movl -8(%ebx,%ecx,4),%eax + sarl $8,%eax + cmpl $0x7FFF,%eax + jg LClampHigh + cmpl $0xFFFF8000,%eax + jnl LClampDone + movl $0xFFFF8000,%eax + jmp LClampDone +LClampHigh: + movl $0x7FFF,%eax +LClampDone: + +// val = (snd_p[i+1]*snd_vol)>>8; +// if (val > 0x7fff) +// snd_out[i+1] = 0x7fff; +// else if (val < (short)0x8000) +// snd_out[i+1] = (short)0x8000; +// else +// snd_out[i+1] = val; + movl -4(%ebx,%ecx,4),%edx + sarl $8,%edx + cmpl $0x7FFF,%edx + jg LClampHigh2 + cmpl $0xFFFF8000,%edx + jnl LClampDone2 + movl $0xFFFF8000,%edx + jmp LClampDone2 +LClampHigh2: + movl $0x7FFF,%edx +LClampDone2: + shll $16,%edx + andl $0xFFFF,%eax + orl %eax,%edx + movl %edx,-4(%edi,%ecx,2) + +// } + subl $2,%ecx + jnz LWLBLoopTop + +// snd_p += snd_linear_count; + + popl %ebx + popl %edi + + ret + +#endif // id386 + diff --git a/src/unix/unix_glw.h b/src/unix/unix_glw.h new file mode 100644 index 0000000..b239b20 --- /dev/null +++ b/src/unix/unix_glw.h @@ -0,0 +1,39 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#if !( defined __linux__ || defined __FreeBSD__ || defined __sun || defined MACOS_X ) +#error You should include this file only on Linux/FreeBSD/Solaris platforms +#endif + +#ifndef __GLW_LINUX_H__ +#define __GLW_LINUX_H__ + +typedef struct +{ + void *OpenGLLib; // instance of OpenGL library + + FILE *log_fp; +} glwstate_t; + +extern glwstate_t glw_state; + +#endif diff --git a/src/unix/unix_main.c b/src/unix/unix_main.c new file mode 100644 index 0000000..86d97a1 --- /dev/null +++ b/src/unix/unix_main.c @@ -0,0 +1,1494 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include // dirname +#ifdef __linux__ // rb010123 + #include +#endif + +#if (defined(DEDICATED) && defined(USE_SDL_VIDEO)) +#undef USE_SDL_VIDEO +#endif + +#if USE_SDL_VIDEO +#include "SDL.h" +#include "SDL_loadso.h" +#else +#include +#endif + +#ifdef __linux__ + #include // bk001213 - force dumps on divide by zero +#endif + +#if defined(__sun) + #include +#endif + +// FIXME TTimo should we gard this? most *nix system should comply? +#include + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" +#include "../renderer/tr_public.h" + +#include "linux_local.h" // bk001204 + +#if idppc_altivec + #ifdef MACOS_X + #include + #endif +#endif + +unsigned sys_frame_time; + +qboolean stdin_active = qtrue; + +// ============================================================= +// tty console variables +// ============================================================= + +// enable/disabled tty input mode +// NOTE TTimo this is used during startup, cannot be changed during run +static cvar_t *ttycon = NULL; +// general flag to tell about tty console mode +static qboolean ttycon_on = qfalse; +// when printing general stuff to stdout stderr (Sys_Printf) +// we need to disable the tty console stuff +// this increments so we can recursively disable +static int ttycon_hide = 0; +// some key codes that the terminal may be using +// TTimo NOTE: I'm not sure how relevant this is +static int tty_erase; +static int tty_eof; + +static struct termios tty_tc; + +static field_t tty_con; + +static cvar_t *ttycon_ansicolor = NULL; +static qboolean ttycon_color_on = qfalse; + +// history +// NOTE TTimo this is a bit duplicate of the graphical console history +// but it's safer and faster to write our own here +#define TTY_HISTORY 32 +static field_t ttyEditLines[TTY_HISTORY]; +static int hist_current = -1, hist_count = 0; + +// ======================================================================= +// General routines +// ======================================================================= + +// bk001207 +#define MEM_THRESHOLD 96*1024*1024 + +/* +================== +Sys_LowPhysicalMemory() +================== +*/ +qboolean Sys_LowPhysicalMemory() { + //MEMORYSTATUS stat; + //GlobalMemoryStatus (&stat); + //return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse; + return qfalse; // bk001207 - FIXME +} + +/* +================== +Sys_FunctionCmp +================== +*/ +int Sys_FunctionCmp(void *f1, void *f2) { + return qtrue; +} + +/* +================== +Sys_FunctionCheckSum +================== +*/ +int Sys_FunctionCheckSum(void *f1) { + return 0; +} + +/* +================== +Sys_MonkeyShouldBeSpanked +================== +*/ +int Sys_MonkeyShouldBeSpanked( void ) { + return 0; +} + +void Sys_BeginProfiling( void ) { +} + +/* +================= +Sys_In_Restart_f + +Restart the input subsystem +================= +*/ +void Sys_In_Restart_f( void ) +{ + IN_Shutdown(); + IN_Init(); +} + +// ============================================================= +// tty console routines +// NOTE: if the user is editing a line when something gets printed to the early console then it won't look good +// so we provide tty_Clear and tty_Show to be called before and after a stdout or stderr output +// ============================================================= + +// flush stdin, I suspect some terminals are sending a LOT of shit +// FIXME TTimo relevant? +void tty_FlushIn( void ) +{ + char key; + while (read(0, &key, 1)!=-1); +} + +// do a backspace +// TTimo NOTE: it seems on some terminals just sending '\b' is not enough +// so for now, in any case we send "\b \b" .. yeah well .. +// (there may be a way to find out if '\b' alone would work though) +void tty_Back( void ) +{ + char key; + key = '\b'; + write(1, &key, 1); + key = ' '; + write(1, &key, 1); + key = '\b'; + write(1, &key, 1); +} + +// clear the display of the line currently edited +// bring cursor back to beginning of line +void tty_Hide( void ) +{ + int i; + assert(ttycon_on); + if (ttycon_hide) + { + ttycon_hide++; + return; + } + if (tty_con.cursor>0) + { + for (i=0; i0); + ttycon_hide--; + if (ttycon_hide == 0) + { + if (tty_con.cursor) + { + for (i=0; i= 0); + assert(hist_current >= -1); + assert(hist_current <= hist_count); + // make some room + for (i=TTY_HISTORY-1; i>0; i--) + { + ttyEditLines[i] = ttyEditLines[i-1]; + } + ttyEditLines[0] = *field; + if (hist_count= 0); + assert(hist_current >= -1); + assert(hist_current <= hist_count); + hist_prev = hist_current + 1; + if (hist_prev >= hist_count) + { + return NULL; + } + hist_current++; + return &(ttyEditLines[hist_current]); +} + +field_t *Hist_Next( void ) +{ + assert(hist_count <= TTY_HISTORY); + assert(hist_count >= 0); + assert(hist_current >= -1); + assert(hist_current <= hist_count); + if (hist_current >= 0) + { + hist_current--; + } + if (hist_current == -1) + { + return NULL; + } + return &(ttyEditLines[hist_current]); +} + +// ============================================================= +// general sys routines +// ============================================================= + +#if 0 +// NOTE TTimo this is not used .. looks interesting though? protection against buffer overflow kind of stuff? +void Sys_Printf (char *fmt, ...) +{ + va_list argptr; + char text[1024]; + unsigned char *p; + + va_start (argptr,fmt); + vsprintf (text,fmt,argptr); + va_end (argptr); + + if (strlen(text) > sizeof(text)) + Sys_Error("memory overwrite in Sys_Printf"); + + for (p = (unsigned char *)text; *p; p++) + { + *p &= 0x7f; + if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9) + printf("[%02x]", *p); + else + putc(*p, stdout); + } +} +#endif + +// single exit point (regular exit or in case of signal fault) +void Sys_Exit( int ex ) { + Sys_ConsoleInputShutdown(); + +#ifdef NDEBUG // regular behavior + + // We can't do this + // as long as GL DLL's keep installing with atexit... + //exit(ex); + _exit(ex); +#else + + // Give me a backtrace on error exits. + assert( ex == 0 ); + exit(ex); +#endif +} + + +void Sys_Quit (void) { + CL_Shutdown (); + fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY); + Sys_Exit(0); +} + + +#if idppc_altivec && !MACOS_X +/* This is the brute force way of detecting instruction sets... + the code is borrowed from SDL, which got the idea from the libmpeg2 + library - thanks! + */ +#include +#include +static jmp_buf jmpbuf; +static void illegal_instruction(int sig) +{ + longjmp(jmpbuf, 1); +} +#endif + +qboolean Sys_DetectAltivec( void ) +{ + qboolean altivec = qfalse; + +#if idppc_altivec + #ifdef MACOS_X + int selectors[2] = { CTL_HW, HW_VECTORUNIT }; + int hasVectorUnit = 0; + size_t length = sizeof(hasVectorUnit); + int error = sysctl(selectors, 2, &hasVectorUnit, &length, NULL, 0); + + if( 0 == error ) + altivec = (hasVectorUnit != 0); + #else + void (*handler)(int sig); + handler = signal(SIGILL, illegal_instruction); + if ( setjmp(jmpbuf) == 0 ) { + asm volatile ("mtspr 256, %0\n\t" + "vand %%v0, %%v0, %%v0" + : + : "r" (-1)); + altivec = qtrue; + } + signal(SIGILL, handler); + #endif +#endif + + return altivec; +} + +void Sys_Init(void) +{ + + Cmd_AddCommand ("in_restart", Sys_In_Restart_f); + + Cvar_Set( "arch", OS_STRING " " ARCH_STRING ); + + Cvar_Set( "username", Sys_GetCurrentUser() ); + + //IN_Init(); // rcg08312005 moved into glimp. + +} + +void Sys_Error( const char *error, ...) +{ + va_list argptr; + char string[1024]; + + // change stdin to non blocking + // NOTE TTimo not sure how well that goes with tty console mode + fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY); + + // don't bother do a show on this one heh + if (ttycon_on) + { + tty_Hide(); + } + + CL_Shutdown (); + + va_start (argptr,error); + vsprintf (string,error,argptr); + va_end (argptr); + fprintf(stderr, "Sys_Error: %s\n", string); + + Sys_Exit( 1 ); // bk010104 - use single exit point. +} + +void Sys_Warn (char *warning, ...) +{ + va_list argptr; + char string[1024]; + + va_start (argptr,warning); + vsprintf (string,warning,argptr); + va_end (argptr); + + if (ttycon_on) + { + tty_Hide(); + } + + fprintf(stderr, "Warning: %s", string); + + if (ttycon_on) + { + tty_Show(); + } +} + +/* +============ +Sys_FileTime + +returns -1 if not present +============ +*/ +int Sys_FileTime (char *path) +{ + struct stat buf; + + if (stat (path,&buf) == -1) + return -1; + + return buf.st_mtime; +} + +void floating_point_exception_handler(int whatever) +{ + signal(SIGFPE, floating_point_exception_handler); +} + +// initialize the console input (tty mode if wanted and possible) +void Sys_ConsoleInputInit( void ) +{ + struct termios tc; + + // TTimo + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=390 + // ttycon 0 or 1, if the process is backgrounded (running non interactively) + // then SIGTTIN or SIGTOU is emitted, if not catched, turns into a SIGSTP + signal(SIGTTIN, SIG_IGN); + signal(SIGTTOU, SIG_IGN); + + // FIXME TTimo initialize this in Sys_Init or something? + ttycon = Cvar_Get("ttycon", "1", 0); + if (ttycon && ttycon->value) + { + if (isatty(STDIN_FILENO)!=1) + { + Com_Printf("stdin is not a tty, tty console mode failed\n"); + Cvar_Set("ttycon", "0"); + ttycon_on = qfalse; + return; + } + Com_Printf("Started tty console (use +set ttycon 0 to disable)\n"); + Field_Clear(&tty_con); + tcgetattr (0, &tty_tc); + tty_erase = tty_tc.c_cc[VERASE]; + tty_eof = tty_tc.c_cc[VEOF]; + tc = tty_tc; + /* + ECHO: don't echo input characters + ICANON: enable canonical mode. This enables the special + characters EOF, EOL, EOL2, ERASE, KILL, REPRINT, + STATUS, and WERASE, and buffers by lines. + ISIG: when any of the characters INTR, QUIT, SUSP, or + DSUSP are received, generate the corresponding sig­ + nal + */ + tc.c_lflag &= ~(ECHO | ICANON); + /* + ISTRIP strip off bit 8 + INPCK enable input parity checking + */ + tc.c_iflag &= ~(ISTRIP | INPCK); + tc.c_cc[VMIN] = 1; + tc.c_cc[VTIME] = 0; + tcsetattr (0, TCSADRAIN, &tc); + ttycon_on = qtrue; + + ttycon_ansicolor = Cvar_Get( "ttycon_ansicolor", "0", CVAR_ARCHIVE ); + if( ttycon_ansicolor && ttycon_ansicolor->value ) + { + ttycon_color_on = qtrue; + } + } else + ttycon_on = qfalse; +} + +char *Sys_ConsoleInput(void) +{ + // we use this when sending back commands + static char text[256]; + int avail; + char key; + field_t *history; + + if (ttycon && ttycon->value) + { + avail = read(0, &key, 1); + if (avail != -1) + { + // we have something + // backspace? + // NOTE TTimo testing a lot of values .. seems it's the only way to get it to work everywhere + if ((key == tty_erase) || (key == 127) || (key == 8)) + { + if (tty_con.cursor > 0) + { + tty_con.cursor--; + tty_con.buffer[tty_con.cursor] = '\0'; + tty_Back(); + } + return NULL; + } + // check if this is a control char + if ((key) && (key) < ' ') + { + if (key == '\n') + { + // push it in history + Hist_Add(&tty_con); + strcpy(text, tty_con.buffer); + Field_Clear(&tty_con); + key = '\n'; + write(1, &key, 1); + return text; + } + if (key == '\t') + { + tty_Hide(); + Field_AutoComplete( &tty_con ); + tty_Show(); + return NULL; + } + avail = read(0, &key, 1); + if (avail != -1) + { + // VT 100 keys + if (key == '[' || key == 'O') + { + avail = read(0, &key, 1); + if (avail != -1) + { + switch (key) + { + case 'A': + history = Hist_Prev(); + if (history) + { + tty_Hide(); + tty_con = *history; + tty_Show(); + } + tty_FlushIn(); + return NULL; + break; + case 'B': + history = Hist_Next(); + tty_Hide(); + if (history) + { + tty_con = *history; + } else + { + Field_Clear(&tty_con); + } + tty_Show(); + tty_FlushIn(); + return NULL; + break; + case 'C': + return NULL; + case 'D': + return NULL; + } + } + } + } + Com_DPrintf("droping ISCTL sequence: %d, tty_erase: %d\n", key, tty_erase); + tty_FlushIn(); + return NULL; + } + // push regular character + tty_con.buffer[tty_con.cursor] = key; + tty_con.cursor++; + // print the current line (this is differential) + write(1, &key, 1); + } + return NULL; + } else + { + int len; + fd_set fdset; + struct timeval timeout; + + if (!com_dedicated || !com_dedicated->value) + return NULL; + + if (!stdin_active) + return NULL; + + FD_ZERO(&fdset); + FD_SET(0, &fdset); // stdin + timeout.tv_sec = 0; + timeout.tv_usec = 0; + if (select (1, &fdset, NULL, NULL, &timeout) == -1 || !FD_ISSET(0, &fdset)) + { + return NULL; + } + + len = read (0, text, sizeof(text)); + if (len == 0) + { // eof! + stdin_active = qfalse; + return NULL; + } + + if (len < 1) + return NULL; + text[len-1] = 0; // rip off the /n and terminate + + return text; + } +} + +/*****************************************************************************/ + +char *do_dlerror(void) +{ +#if USE_SDL_VIDEO + return SDL_GetError(); +#else + return dlerror(); +#endif +} + + +/* +================= +Sys_UnloadDll + +================= +*/ +void Sys_UnloadDll( void *dllHandle ) { + // bk001206 - verbose error reporting + if ( !dllHandle ) + { + Com_Printf("Sys_UnloadDll(NULL)\n"); + return; + } + +#if USE_SDL_VIDEO + SDL_UnloadObject(dllHandle); +#else + dlclose( dllHandle ); + { + const char* err; // rb010123 - now const + err = dlerror(); + if ( err != NULL ) + Com_Printf ( "Sys_UnloadGame failed on dlclose: \"%s\"!\n", err ); + } +#endif +} + + +/* +================= +Sys_LoadDll + +Used to load a development dll instead of a virtual machine +TTimo: +changed the load procedure to match VFS logic, and allow developer use +#1 look down current path +#2 look in fs_homepath +#3 look in fs_basepath +================= +*/ + +static void* try_dlopen(const char* base, const char* gamedir, const char* fname, char* fqpath ) +{ + void* libHandle; + char* fn; + + *fqpath = 0; + +// bk001129 - was RTLD_LAZY +#define Q_RTLD RTLD_NOW + + fn = FS_BuildOSPath( base, gamedir, fname ); + Com_Printf( "Sys_LoadDll(%s)... \n", fn ); + +#if USE_SDL_VIDEO + libHandle = SDL_LoadObject(fn); +#else + libHandle = dlopen( fn, Q_RTLD ); +#endif + + if(!libHandle) { + Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, do_dlerror() ); + return NULL; + } + + Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn ); + Q_strncpyz ( fqpath , fn , MAX_QPATH ) ; // added 7/20/02 by T.Ray + + return libHandle; +} + +void *Sys_LoadDll( const char *name, char *fqpath , + intptr_t (**entryPoint)(int, ...), + intptr_t (*systemcalls)(intptr_t, ...) ) +{ + void *libHandle; + void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) ); + char curpath[MAX_OSPATH]; + char fname[MAX_OSPATH]; + char *basepath; + char *homepath; + char *pwdpath; + char *cdpath; + char *gamedir; + const char* err = NULL; + + // bk001206 - let's have some paranoia + assert( name ); + + getcwd(curpath, sizeof(curpath)); + snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name); + + // TODO: use fs_searchpaths from files.c + pwdpath = Sys_Cwd(); + basepath = Cvar_VariableString( "fs_basepath" ); + homepath = Cvar_VariableString( "fs_homepath" ); + cdpath = Cvar_VariableString( "fs_cdpath" ); + gamedir = Cvar_VariableString( "fs_game" ); + + libHandle = try_dlopen(pwdpath, gamedir, fname, fqpath); + + if(!libHandle && homepath) + libHandle = try_dlopen(homepath, gamedir, fname, fqpath); + + if(!libHandle && basepath) + libHandle = try_dlopen(basepath, gamedir, fname, fqpath); + + if(!libHandle && cdpath) + libHandle = try_dlopen(cdpath, gamedir, fname, fqpath); + + if(!libHandle) { +#if 0 // don't abort -- ln +//#ifndef NDEBUG // bk001206 - in debug abort on failure + Com_Error ( ERR_FATAL, "Sys_LoadDll(%s) failed dlopen() completely!\n", name ); +#else + Com_Printf ( "Sys_LoadDll(%s) failed dlopen() completely!\n", name ); +#endif + return NULL; + } + +#if USE_SDL_VIDEO + dllEntry = SDL_LoadFunction( libHandle, "dllEntry" ); + *entryPoint = SDL_LoadFunction( libHandle, "vmMain" ); +#else + dllEntry = dlsym( libHandle, "dllEntry" ); + *entryPoint = dlsym( libHandle, "vmMain" ); +#endif + + if ( !*entryPoint || !dllEntry ) + { + err = do_dlerror(); +#ifndef NDEBUG // bk001206 - in debug abort on failure + Com_Error ( ERR_FATAL, "Sys_LoadDll(%s) failed dlsym(vmMain):\n\"%s\" !\n", name, err ); +#else + Com_Printf ( "Sys_LoadDll(%s) failed dlsym(vmMain):\n\"%s\" !\n", name, err ); +#endif +#if USE_SDL_VIDEO + SDL_UnloadObject(libHandle); +#else + dlclose( libHandle ); + err = do_dlerror(); + if ( err != NULL ) { + Com_Printf ( "Sys_LoadDll(%s) failed dlcose:\n\"%s\"\n", name, err ); + } +#endif + + return NULL; + } + Com_Printf ( "Sys_LoadDll(%s) found **vmMain** at %p \n", name, *entryPoint ); // bk001212 + dllEntry( systemcalls ); + Com_Printf ( "Sys_LoadDll(%s) succeeded!\n", name ); + return libHandle; +} + +/* +======================================================================== + +BACKGROUND FILE STREAMING + +======================================================================== +*/ + +#if 1 + +void Sys_InitStreamThread( void ) { +} + +void Sys_ShutdownStreamThread( void ) { +} + +void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { +} + +void Sys_EndStreamedFile( fileHandle_t f ) { +} + +int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { + return FS_Read( buffer, size * count, f ); +} + +void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { + FS_Seek( f, offset, origin ); +} + +#else + +typedef struct +{ + fileHandle_t file; + byte *buffer; + qboolean eof; + int bufferSize; + int streamPosition; // next byte to be returned by Sys_StreamRead + int threadPosition; // next byte to be read from file +} streamState_t; + +streamState_t stream; + +/* +=============== +Sys_StreamThread + +A thread will be sitting in this loop forever +================ +*/ +void Sys_StreamThread( void ) +{ + int buffer; + int count; + int readCount; + int bufferPoint; + int r; + + // if there is any space left in the buffer, fill it up + if ( !stream.eof ) + { + count = stream.bufferSize - (stream.threadPosition - stream.streamPosition); + if ( count ) + { + bufferPoint = stream.threadPosition % stream.bufferSize; + buffer = stream.bufferSize - bufferPoint; + readCount = buffer < count ? buffer : count; + r = FS_Read ( stream.buffer + bufferPoint, readCount, stream.file ); + stream.threadPosition += r; + + if ( r != readCount ) + stream.eof = qtrue; + } + } +} + +/* +=============== +Sys_InitStreamThread + +================ +*/ +void Sys_InitStreamThread( void ) +{ +} + +/* +=============== +Sys_ShutdownStreamThread + +================ +*/ +void Sys_ShutdownStreamThread( void ) +{ +} + + +/* +=============== +Sys_BeginStreamedFile + +================ +*/ +void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) +{ + if ( stream.file ) + { + Com_Error( ERR_FATAL, "Sys_BeginStreamedFile: unclosed stream"); + } + + stream.file = f; + stream.buffer = Z_Malloc( readAhead ); + stream.bufferSize = readAhead; + stream.streamPosition = 0; + stream.threadPosition = 0; + stream.eof = qfalse; +} + +/* +=============== +Sys_EndStreamedFile + +================ +*/ +void Sys_EndStreamedFile( fileHandle_t f ) +{ + if ( f != stream.file ) + { + Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file"); + } + + stream.file = 0; + Z_Free( stream.buffer ); +} + + +/* +=============== +Sys_StreamedRead + +================ +*/ +int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) +{ + int available; + int remaining; + int sleepCount; + int copy; + int bufferCount; + int bufferPoint; + byte *dest; + + dest = (byte *)buffer; + remaining = size * count; + + if ( remaining <= 0 ) + { + Com_Error( ERR_FATAL, "Streamed read with non-positive size" ); + } + + sleepCount = 0; + while ( remaining > 0 ) + { + available = stream.threadPosition - stream.streamPosition; + if ( !available ) + { + if (stream.eof) + break; + Sys_StreamThread(); + continue; + } + + bufferPoint = stream.streamPosition % stream.bufferSize; + bufferCount = stream.bufferSize - bufferPoint; + + copy = available < bufferCount ? available : bufferCount; + if ( copy > remaining ) + { + copy = remaining; + } + memcpy( dest, stream.buffer + bufferPoint, copy ); + stream.streamPosition += copy; + dest += copy; + remaining -= copy; + } + + return(count * size - remaining) / size; +} + +/* +=============== +Sys_StreamSeek + +================ +*/ +void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { + // clear to that point + FS_Seek( f, offset, origin ); + stream.streamPosition = 0; + stream.threadPosition = 0; + stream.eof = qfalse; +} + +#endif + +/* +======================================================================== + +EVENT LOOP + +======================================================================== +*/ + +// bk000306: upped this from 64 +#define MAX_QUED_EVENTS 256 +#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 ) + +sysEvent_t eventQue[MAX_QUED_EVENTS]; +// bk000306: initialize +int eventHead = 0; +int eventTail = 0; +byte sys_packetReceived[MAX_MSGLEN]; + +/* +================ +Sys_QueEvent + +A time of 0 will get the current time +Ptr should either be null, or point to a block of data that can +be freed by the game later. +================ +*/ +void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) { + sysEvent_t *ev; + + ev = &eventQue[ eventHead & MASK_QUED_EVENTS ]; + + // bk000305 - was missing + if ( eventHead - eventTail >= MAX_QUED_EVENTS ) + { + Com_Printf("Sys_QueEvent: overflow\n"); + // we are discarding an event, but don't leak memory + if ( ev->evPtr ) + { + Z_Free( ev->evPtr ); + } + eventTail++; + } + + eventHead++; + + if ( time == 0 ) + { + time = Sys_Milliseconds(); + } + + ev->evTime = time; + ev->evType = type; + ev->evValue = value; + ev->evValue2 = value2; + ev->evPtrLength = ptrLength; + ev->evPtr = ptr; +} + +/* +================ +Sys_GetEvent + +================ +*/ +sysEvent_t Sys_GetEvent( void ) { + sysEvent_t ev; + char *s; + msg_t netmsg; + netadr_t adr; + + // return if we have data + if ( eventHead > eventTail ) + { + eventTail++; + return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; + } + + // pump the message loop + // in vga this calls KBD_Update, under X, it calls GetEvent + Sys_SendKeyEvents (); + + // check for console commands + s = Sys_ConsoleInput(); + if ( s ) + { + char *b; + int len; + + len = strlen( s ) + 1; + b = Z_Malloc( len ); + strcpy( b, s ); + Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b ); + } + + // check for other input devices + IN_Frame(); + + // check for network packets + MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) ); + if ( Sys_GetPacket ( &adr, &netmsg ) ) + { + netadr_t *buf; + int len; + + // copy out to a seperate buffer for qeueing + len = sizeof( netadr_t ) + netmsg.cursize; + buf = Z_Malloc( len ); + *buf = adr; + memcpy( buf+1, netmsg.data, netmsg.cursize ); + Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf ); + } + + // return if we have data + if ( eventHead > eventTail ) + { + eventTail++; + return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; + } + + // create an empty event to return + + memset( &ev, 0, sizeof( ev ) ); + ev.evTime = Sys_Milliseconds(); + + return ev; +} + +/*****************************************************************************/ + +qboolean Sys_CheckCD( void ) { + return qtrue; +} + +void Sys_AppActivate (void) +{ +} + +char *Sys_GetClipboardData(void) +{ + return NULL; +} + +static struct Q3ToAnsiColorTable_s +{ + char Q3color; + char *ANSIcolor; +} tty_colorTable[ ] = +{ + { COLOR_BLACK, "30" }, + { COLOR_RED, "31" }, + { COLOR_GREEN, "32" }, + { COLOR_YELLOW, "33" }, + { COLOR_BLUE, "34" }, + { COLOR_CYAN, "36" }, + { COLOR_MAGENTA, "35" }, + { COLOR_WHITE, "0" } +}; + +static int tty_colorTableSize = + sizeof( tty_colorTable ) / sizeof( tty_colorTable[ 0 ] ); + +void Sys_ANSIColorify( const char *msg, char *buffer, int bufferSize ) +{ + int msgLength, pos; + int i, j; + char *escapeCode; + char tempBuffer[ 7 ]; + + if( !msg || !buffer ) + return; + + msgLength = strlen( msg ); + pos = 0; + i = 0; + buffer[ 0 ] = '\0'; + + while( i < msgLength ) + { + if( msg[ i ] == '\n' ) + { + Com_sprintf( tempBuffer, 7, "%c[0m\n", 0x1B ); + strncat( buffer, tempBuffer, bufferSize - 1); + i++; + } + else if( msg[ i ] == Q_COLOR_ESCAPE ) + { + i++; + + if( i < msgLength ) + { + escapeCode = NULL; + for( j = 0; j < tty_colorTableSize; j++ ) + { + if( msg[ i ] == tty_colorTable[ j ].Q3color ) + { + escapeCode = tty_colorTable[ j ].ANSIcolor; + break; + } + } + + if( escapeCode ) + { + Com_sprintf( tempBuffer, 7, "%c[%sm", 0x1B, escapeCode ); + strncat( buffer, tempBuffer, bufferSize - 1); + } + + i++; + } + } + else + { + Com_sprintf( tempBuffer, 7, "%c", msg[ i++ ] ); + strncat( buffer, tempBuffer, bufferSize - 1); + } + } +} + +void Sys_Print( const char *msg ) +{ + if (ttycon_on) + { + tty_Hide(); + } + + if( ttycon_on && ttycon_color_on ) + { + char ansiColorString[ MAXPRINTMSG ]; + Sys_ANSIColorify( msg, ansiColorString, MAXPRINTMSG ); + fputs( ansiColorString, stderr ); + } + else + fputs(msg, stderr); + + if (ttycon_on) + { + tty_Show(); + } +} + + +void Sys_ConfigureFPU( void ) { // bk001213 - divide by zero +#ifdef __linux__ +#ifdef __i386 +#ifndef NDEBUG + + // bk0101022 - enable FPE's in debug mode + static int fpu_word = _FPU_DEFAULT & ~(_FPU_MASK_ZM | _FPU_MASK_IM); + int current = 0; + _FPU_GETCW(current); + if ( current!=fpu_word) + { +#if 0 + Com_Printf("FPU Control 0x%x (was 0x%x)\n", fpu_word, current ); + _FPU_SETCW( fpu_word ); + _FPU_GETCW( current ); + assert(fpu_word==current); +#endif + } +#else // NDEBUG + static int fpu_word = _FPU_DEFAULT; + _FPU_SETCW( fpu_word ); +#endif // NDEBUG +#endif // __i386 +#endif // __linux +} + +void Sys_PrintBinVersion( const char* name ) { + char* date = __DATE__; + char* time = __TIME__; + char* sep = "=============================================================="; + fprintf( stdout, "\n\n%s\n", sep ); +#ifdef DEDICATED + fprintf( stdout, "Linux Tremulous Dedicated Server [%s %s]\n", date, time ); +#else + fprintf( stdout, "Linux Tremulous Full Executable [%s %s]\n", date, time ); +#endif + fprintf( stdout, " local install: %s\n", name ); + fprintf( stdout, "%s\n\n", sep ); +} + +/* +================= +Sys_BinName + +This resolves any symlinks to the binary. It's disabled for debug +builds because there are situations where you are likely to want +to symlink to binaries and /not/ have the links resolved. +================= +*/ +char *Sys_BinName( const char *arg0 ) +{ + static char dst[ PATH_MAX ]; + +#ifdef NDEBUG + +#ifdef __linux__ + int n = readlink( "/proc/self/exe", dst, PATH_MAX - 1 ); + + if( n >= 0 && n < PATH_MAX ) + dst[ n ] = '\0'; + else + Q_strncpyz( dst, arg0, PATH_MAX ); +#else +#warning Sys_BinName not implemented + Q_strncpyz( dst, arg0, PATH_MAX ); +#endif + +#else + Q_strncpyz( dst, arg0, PATH_MAX ); +#endif + + return dst; +} + +void Sys_ParseArgs( int argc, char* argv[] ) { + + if ( argc==2 ) + { + if ( (!strcmp( argv[1], "--version" )) + || ( !strcmp( argv[1], "-v" )) ) + { + Sys_PrintBinVersion( Sys_BinName( argv[0] ) ); + Sys_Exit(0); + } + } +} + +#ifdef MACOS_X +/* +================= +Sys_EscapeAppBundle + +Discovers if passed dir is suffixed with the directory structure of a +Mac OS X .app bundle. If it is, the .app directory structure is stripped off +the end and the result is returned. If not, dir is returned untouched. + +================= +*/ +char *Sys_StripAppBundle(char *dir) +{ + static char cwd[MAX_OSPATH]; + + Q_strncpyz(cwd, dir, sizeof(cwd)); + if(strcmp(basename(cwd), "MacOS")) + return dir; + Q_strncpyz(cwd, dirname(cwd), sizeof(cwd)); + if(strcmp(basename(cwd), "Contents")) + return dir; + Q_strncpyz(cwd, dirname(cwd), sizeof(cwd)); + if(!strstr(basename(cwd), ".app")) + return dir; + Q_strncpyz(cwd, dirname(cwd), sizeof(cwd)); + return cwd; +} +#endif /* MACOS_X */ + +#ifndef DEFAULT_BASEDIR + #ifdef MACOS_X + // if run from an .app bundle, we want to also search its containing dir + #define DEFAULT_BASEDIR Sys_StripAppBundle(Sys_DefaultCDPath()) + #else + #define DEFAULT_BASEDIR Sys_DefaultCDPath() + #endif +#endif + +#include "../client/client.h" +extern clientStatic_t cls; + +int main ( int argc, char* argv[] ) +{ + // int oldtime, newtime; // bk001204 - unused + int len, i; + char *cmdline; + char cdpath[PATH_MAX] = {0}; + void Sys_SetDefaultCDPath(const char *path); + + Sys_ParseArgs( argc, argv ); // bk010104 - added this for support + + strncat(cdpath, Sys_BinName( argv[0] ), sizeof(cdpath)-1); + Sys_SetDefaultCDPath(dirname(cdpath)); + + Sys_SetDefaultInstallPath(DEFAULT_BASEDIR); + + // merge the command line, this is kinda silly + for (len = 1, i = 1; i < argc; i++) + len += strlen(argv[i]) + 1; + cmdline = malloc(len); + *cmdline = 0; + for (i = 1; i < argc; i++) + { + if (i > 1) + strcat(cmdline, " "); + strcat(cmdline, argv[i]); + } + + // bk000306 - clear queues + memset( &eventQue[0], 0, MAX_QUED_EVENTS*sizeof(sysEvent_t) ); + memset( &sys_packetReceived[0], 0, MAX_MSGLEN*sizeof(byte) ); + + Com_Init(cmdline); + NET_Init(); + + Sys_ConsoleInputInit(); + + fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY); + +#ifdef DEDICATED + // init here for dedicated, as we don't have GLimp_Init + InitSig(); +#endif + + while (1) + { +#if !defined( DEDICATED ) && USE_SDL_VIDEO + int appState = SDL_GetAppState( ); + + // If we have no input focus at all, sleep a bit + if( !( appState & ( SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS ) ) ) + usleep( 16000 ); + + // If we're minimised, sleep a bit more + if( !( appState & SDL_APPACTIVE ) ) + usleep( 32000 ); +#endif + +#ifdef __linux__ + Sys_ConfigureFPU(); +#endif + Com_Frame (); + } + + return 0; +} + diff --git a/src/unix/unix_net.c b/src/unix/unix_net.c new file mode 100644 index 0000000..8670667 --- /dev/null +++ b/src/unix/unix_net.c @@ -0,0 +1,684 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// unix_net.c + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" + +#include +#if MAC_OS_X_VERSION_MIN_REQUIRED == 1020 + // needed for socket_t on OSX 10.2 + #define _BSD_SOCKLEN_T_ +#endif +#include +#include +#include +#include +#include // bk001204 + +#include +#include +#include +#include + +#ifdef MACOS_X +#import +#import +#import + +#import // for inet_ntoa() +#import // for 'struct sockaddr_dl' +#endif + +#ifdef __sun +#include +#endif + +static cvar_t *noudp; + +netadr_t net_local_adr; + +int ip_socket; +int ipx_socket; + +#define MAX_IPS 16 +static int numIP; +static byte localIP[MAX_IPS][4]; + +int NET_Socket (char *net_interface, int port); +char *NET_ErrorString (void); + +//============================================================================= + +void NetadrToSockadr (netadr_t *a, struct sockaddr_in *s) +{ + memset (s, 0, sizeof(*s)); + + if (a->type == NA_BROADCAST) + { + s->sin_family = AF_INET; + + s->sin_port = a->port; + *(int *)&s->sin_addr = -1; + } + else if (a->type == NA_IP) + { + s->sin_family = AF_INET; + + *(int *)&s->sin_addr = *(int *)&a->ip; + s->sin_port = a->port; + } +} + +void SockadrToNetadr (struct sockaddr_in *s, netadr_t *a) +{ + *(int *)&a->ip = *(int *)&s->sin_addr; + a->port = s->sin_port; + a->type = NA_IP; +} + +char *NET_BaseAdrToString (netadr_t a) +{ + static char s[64]; + + Com_sprintf (s, sizeof(s), "%i.%i.%i.%i", a.ip[0], a.ip[1], a.ip[2], a.ip[3]); + + return s; +} + +/* +============= +Sys_StringToAdr + +idnewt +192.246.40.70 +============= +*/ +qboolean Sys_StringToSockaddr (const char *s, struct sockaddr *sadr) +{ + struct hostent *h; + //char *colon; // bk001204 - unused + + memset (sadr, 0, sizeof(*sadr)); + ((struct sockaddr_in *)sadr)->sin_family = AF_INET; + + ((struct sockaddr_in *)sadr)->sin_port = 0; + + if ( s[0] >= '0' && s[0] <= '9') + { + *(int *)&((struct sockaddr_in *)sadr)->sin_addr = inet_addr(s); + } + else + { + if (! (h = gethostbyname(s)) ) + return qfalse; + *(int *)&((struct sockaddr_in *)sadr)->sin_addr = *(int *)h->h_addr_list[0]; + } + + return qtrue; +} + +/* +============= +Sys_StringToAdr + +localhost +idnewt +idnewt:28000 +192.246.40.70 +192.246.40.70:28000 +============= +*/ +qboolean Sys_StringToAdr (const char *s, netadr_t *a) +{ + struct sockaddr_in sadr; + + if (!Sys_StringToSockaddr (s, (struct sockaddr *)&sadr)) + return qfalse; + + SockadrToNetadr (&sadr, a); + + return qtrue; +} + + +//============================================================================= + +qboolean Sys_GetPacket (netadr_t *net_from, msg_t *net_message) +{ + int ret; + struct sockaddr_in from; + socklen_t fromlen; + int net_socket; + int protocol; + int err; + + for (protocol = 0 ; protocol < 2 ; protocol++) + { + if (protocol == 0) + net_socket = ip_socket; + else + net_socket = ipx_socket; + + if (!net_socket) + continue; + + fromlen = sizeof(from); + ret = recvfrom (net_socket, net_message->data, net_message->maxsize + , 0, (struct sockaddr *)&from, &fromlen); + + SockadrToNetadr (&from, net_from); + // bk000305: was missing + net_message->readcount = 0; + + if (ret == -1) + { + err = errno; + + if (err == EWOULDBLOCK || err == ECONNREFUSED) + continue; + Com_Printf ("NET_GetPacket: %s from %s\n", NET_ErrorString(), + NET_AdrToString(*net_from)); + continue; + } + + if (ret == net_message->maxsize) + { + Com_Printf ("Oversize packet from %s\n", NET_AdrToString (*net_from)); + continue; + } + + net_message->cursize = ret; + return qtrue; + } + + return qfalse; +} + +//============================================================================= + +void Sys_SendPacket( int length, const void *data, netadr_t to ) +{ + int ret; + struct sockaddr_in addr; + int net_socket; + + if (to.type == NA_BROADCAST) + { + net_socket = ip_socket; + } + else if (to.type == NA_IP) + { + net_socket = ip_socket; + } + else if (to.type == NA_IPX) + { + net_socket = ipx_socket; + } + else if (to.type == NA_BROADCAST_IPX) + { + net_socket = ipx_socket; + } + else { + Com_Error (ERR_FATAL, "NET_SendPacket: bad address type"); + return; + } + + if (!net_socket) + return; + + NetadrToSockadr (&to, &addr); + + ret = sendto (net_socket, data, length, 0, (struct sockaddr *)&addr, sizeof(addr) ); + if (ret == -1) + { + Com_Printf ("NET_SendPacket ERROR: %s to %s\n", NET_ErrorString(), + NET_AdrToString (to)); + } +} + + +//============================================================================= + +/* +================== +Sys_IsLANAddress + +LAN clients will have their rate var ignored +================== +*/ +qboolean Sys_IsLANAddress (netadr_t adr) { + int i; + + if( adr.type == NA_LOOPBACK ) { + return qtrue; + } + + if( adr.type == NA_IPX ) { + return qtrue; + } + + if( adr.type != NA_IP ) { + return qfalse; + } + + // RFC1918: + // 10.0.0.0 - 10.255.255.255 (10/8 prefix) + // 172.16.0.0 - 172.31.255.255 (172.16/12 prefix) + // 192.168.0.0 - 192.168.255.255 (192.168/16 prefix) + if(adr.ip[0] == 10) + return qtrue; + if(adr.ip[0] == 172 && (adr.ip[1]&0xf0) == 16) + return qtrue; + if(adr.ip[0] == 192 && adr.ip[1] == 168) + return qtrue; + + // the checks below are bogus, aren't they? -- ln + + // choose which comparison to use based on the class of the address being tested + // any local adresses of a different class than the address being tested will fail based on the first byte + + // Class A + if( (adr.ip[0] & 0x80) == 0x00 ) { + for ( i = 0 ; i < numIP ; i++ ) { + if( adr.ip[0] == localIP[i][0] ) { + return qtrue; + } + } + // the RFC1918 class a block will pass the above test + return qfalse; + } + + // Class B + if( (adr.ip[0] & 0xc0) == 0x80 ) { + for ( i = 0 ; i < numIP ; i++ ) { + if( adr.ip[0] == localIP[i][0] && adr.ip[1] == localIP[i][1] ) { + return qtrue; + } + // also check against the RFC1918 class b blocks + if( adr.ip[0] == 172 && localIP[i][0] == 172 && (adr.ip[1] & 0xf0) == 16 && (localIP[i][1] & 0xf0) == 16 ) { + return qtrue; + } + } + return qfalse; + } + + // Class C + for ( i = 0 ; i < numIP ; i++ ) { + if( adr.ip[0] == localIP[i][0] && adr.ip[1] == localIP[i][1] && adr.ip[2] == localIP[i][2] ) { + return qtrue; + } + // also check against the RFC1918 class c blocks + if( adr.ip[0] == 192 && localIP[i][0] == 192 && adr.ip[1] == 168 && localIP[i][1] == 168 ) { + return qtrue; + } + } + return qfalse; +} + +/* +================== +Sys_ShowIP +================== +*/ +void Sys_ShowIP(void) { + int i; + + for (i = 0; i < numIP; i++) { + Com_Printf( "IP: %i.%i.%i.%i\n", localIP[i][0], localIP[i][1], localIP[i][2], localIP[i][3] ); + } +} + +/* +===================== +NET_GetLocalAddress +===================== +*/ +#ifdef MACOS_X +// Don't do a forward mapping from the hostname of the machine to the IP. +// The reason is that we might have obtained an IP address from DHCP and +// there might not be any name registered for the machine. On Mac OS X, +// the machine name defaults to 'localhost' and NetInfo has 127.0.0.1 +// listed for this name. Instead, we want to get a list of all the IP +// network interfaces on the machine. This code adapted from +// OmniNetworking. + + +#ifdef _SIZEOF_ADDR_IFREQ + // tjw: OSX 10.4 does not have sa_len + #define IFR_NEXT(ifr) \ + ((struct ifreq *) ((char *) ifr + _SIZEOF_ADDR_IFREQ(*ifr))) +#else + // tjw: assume that once upon a time some version did have sa_len + #define IFR_NEXT(ifr) \ + ((struct ifreq *) ((char *) (ifr) + sizeof(*(ifr)) + \ + MAX(0, (int) (ifr)->ifr_addr.sa_len - (int) sizeof((ifr)->ifr_addr)))) +#endif + +void NET_GetLocalAddress( void ) { + struct ifreq requestBuffer[MAX_IPS], *linkInterface, *inetInterface; + struct ifconf ifc; + struct ifreq ifr; + struct sockaddr_dl *sdl; + int interfaceSocket; + int family; + + // Set this early so we can just return if there is an error + numIP = 0; + + ifc.ifc_len = sizeof(requestBuffer); + ifc.ifc_buf = (caddr_t)requestBuffer; + + // Since we get at this info via an ioctl, we need a temporary little socket. + // This will only get AF_INET interfaces, but we probably don't care about + // anything else. If we do end up caring later, we should add a + // ONAddressFamily and at a -interfaces method to it. + family = AF_INET; + if ((interfaceSocket = socket(family, SOCK_DGRAM, 0)) < 0) { + Com_Printf("NET_GetLocalAddress: Unable to create temporary socket, errno = %d\n", errno); + return; + } + + if (ioctl(interfaceSocket, SIOCGIFCONF, &ifc) != 0) { + Com_Printf("NET_GetLocalAddress: Unable to get list of network interfaces, errno = %d\n", errno); + return; + } + + linkInterface = (struct ifreq *) ifc.ifc_buf; + while ((char *) linkInterface < &ifc.ifc_buf[ifc.ifc_len]) { + unsigned int nameLength; + + // The ioctl returns both the entries having the address (AF_INET) + // and the link layer entries (AF_LINK). The AF_LINK entry has the + // link layer address which contains the interface type. This is the + // only way I can see to get this information. We cannot assume that + // we will get bot an AF_LINK and AF_INET entry since the interface + // may not be configured. For example, if you have a 10Mb port on + // the motherboard and a 100Mb card, you may not configure the + // motherboard port. + + // For each AF_LINK entry... + if (linkInterface->ifr_addr.sa_family == AF_LINK) { + // if there is a matching AF_INET entry + inetInterface = (struct ifreq *) ifc.ifc_buf; + while ((char *) inetInterface < &ifc.ifc_buf[ifc.ifc_len]) { + if (inetInterface->ifr_addr.sa_family == AF_INET && + !strncmp(inetInterface->ifr_name, linkInterface->ifr_name, + sizeof(linkInterface->ifr_name))) { + + for (nameLength = 0; nameLength < IFNAMSIZ; nameLength++) + if (!linkInterface->ifr_name[nameLength]) + break; + + sdl = (struct sockaddr_dl *)&linkInterface->ifr_addr; + // Skip loopback interfaces + if (sdl->sdl_type != IFT_LOOP) { + // Get the local interface address + strncpy(ifr.ifr_name, inetInterface->ifr_name, sizeof(ifr.ifr_name)); + if (ioctl(interfaceSocket, OSIOCGIFADDR, (caddr_t)&ifr) < 0) { + Com_Printf("NET_GetLocalAddress: Unable to get local address " + "for interface '%s', errno = %d\n", inetInterface->ifr_name, errno); + } else { + struct sockaddr_in *sin; + int ip; + + sin = (struct sockaddr_in *)&ifr.ifr_addr; + + ip = ntohl(sin->sin_addr.s_addr); + localIP[ numIP ][0] = (ip >> 24) & 0xff; + localIP[ numIP ][1] = (ip >> 16) & 0xff; + localIP[ numIP ][2] = (ip >> 8) & 0xff; + localIP[ numIP ][3] = (ip >> 0) & 0xff; + Com_Printf( "IP: %i.%i.%i.%i (%s)\n", + localIP[ numIP ][0], localIP[ numIP ][1], + localIP[ numIP ][2], localIP[ numIP ][3], + inetInterface->ifr_name); + numIP++; + } + } + + // We will assume that there is only one AF_INET entry per AF_LINK entry. + // What happens when we have an interface that has multiple IP addresses, or + // can that even happen? + // break; + } + inetInterface = IFR_NEXT(inetInterface); + } + } + linkInterface = IFR_NEXT(linkInterface); + } + + close(interfaceSocket); +} + +#else +void NET_GetLocalAddress( void ) { + char hostname[256]; + struct hostent *hostInfo; + // int error; // bk001204 - unused + char *p; + int ip; + int n; + + if ( gethostname( hostname, 256 ) == -1 ) { + return; + } + + hostInfo = gethostbyname( hostname ); + if ( !hostInfo ) { + return; + } + + Com_Printf( "Hostname: %s\n", hostInfo->h_name ); + n = 0; + while( ( p = hostInfo->h_aliases[n++] ) != NULL ) { + Com_Printf( "Alias: %s\n", p ); + } + + if ( hostInfo->h_addrtype != AF_INET ) { + return; + } + + numIP = 0; + while( ( p = hostInfo->h_addr_list[numIP++] ) != NULL && numIP < MAX_IPS ) { + ip = ntohl( *(int *)p ); + localIP[ numIP ][0] = p[0]; + localIP[ numIP ][1] = p[1]; + localIP[ numIP ][2] = p[2]; + localIP[ numIP ][3] = p[3]; + Com_Printf( "IP: %i.%i.%i.%i\n", ( ip >> 24 ) & 0xff, ( ip >> 16 ) & 0xff, ( ip >> 8 ) & 0xff, ip & 0xff ); + } +} +#endif + +/* +==================== +NET_OpenIP +==================== +*/ +// bk001204 - prototype needed +int NET_IPSocket (char *net_interface, int port); +void NET_OpenIP (void) +{ + cvar_t *ip; + int port; + int i; + + ip = Cvar_Get ("net_ip", "localhost", 0); + + port = Cvar_Get("net_port", va("%i", PORT_SERVER), 0)->value; + + for ( i = 0 ; i < 10 ; i++ ) { + ip_socket = NET_IPSocket (ip->string, port + i); + if ( ip_socket ) { + Cvar_SetValue( "net_port", port + i ); + NET_GetLocalAddress(); + return; + } + } + Com_Error (ERR_FATAL, "Couldn't allocate IP port"); +} + + +/* +==================== +NET_Init +==================== +*/ +void NET_Init (void) +{ + noudp = Cvar_Get ("net_noudp", "0", 0); + // open sockets + if (! noudp->value) { + NET_OpenIP (); + } +} + + +/* +==================== +NET_IPSocket +==================== +*/ +int NET_IPSocket (char *net_interface, int port) +{ + int newsocket; + struct sockaddr_in address; + qboolean _qtrue = qtrue; + int i = 1; + + if ( net_interface ) { + Com_Printf("Opening IP socket: %s:%i\n", net_interface, port ); + } else { + Com_Printf("Opening IP socket: localhost:%i\n", port ); + } + + if ((newsocket = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1) + { + Com_Printf ("ERROR: UDP_OpenSocket: socket: %s", NET_ErrorString()); + return 0; + } + + // make it non-blocking + if (ioctl (newsocket, FIONBIO, &_qtrue) == -1) + { + Com_Printf ("ERROR: UDP_OpenSocket: ioctl FIONBIO:%s\n", NET_ErrorString()); + return 0; + } + + // make it broadcast capable + if (setsockopt(newsocket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i)) == -1) + { + Com_Printf ("ERROR: UDP_OpenSocket: setsockopt SO_BROADCAST:%s\n", NET_ErrorString()); + return 0; + } + + if (!net_interface || !net_interface[0] || !Q_stricmp(net_interface, "localhost")) + address.sin_addr.s_addr = INADDR_ANY; + else + Sys_StringToSockaddr (net_interface, (struct sockaddr *)&address); + + if (port == PORT_ANY) + address.sin_port = 0; + else + address.sin_port = htons((short)port); + + address.sin_family = AF_INET; + + if( bind (newsocket, (void *)&address, sizeof(address)) == -1) + { + Com_Printf ("ERROR: UDP_OpenSocket: bind: %s\n", NET_ErrorString()); + close (newsocket); + return 0; + } + + return newsocket; +} + +/* +==================== +NET_Shutdown +==================== +*/ +void NET_Shutdown (void) +{ + if (ip_socket) { + close(ip_socket); + ip_socket = 0; + } +} + + +/* +==================== +NET_ErrorString +==================== +*/ +char *NET_ErrorString (void) +{ + int code; + + code = errno; + return strerror (code); +} + +// sleeps msec or until net socket is ready +void NET_Sleep(int msec) +{ + struct timeval timeout; + fd_set fdset; + extern qboolean stdin_active; + int highestfd = 0; + + if (!com_dedicated->integer) + return; // we're not a server, just run full speed + + FD_ZERO(&fdset); + if (stdin_active) + { + FD_SET(0, &fdset); // stdin is processed too + highestfd = 1; + } + if(ip_socket) + { + FD_SET(ip_socket, &fdset); // network socket + if(ip_socket >= highestfd) + highestfd = ip_socket + 1; + } + + if(highestfd) + { + if(msec >= 0) + { + timeout.tv_sec = msec/1000; + timeout.tv_usec = (msec%1000)*1000; + select(highestfd, &fdset, NULL, NULL, &timeout); + } + else + { + // Block indefinitely + select(highestfd, &fdset, NULL, NULL, NULL); + } + } +} + diff --git a/src/unix/unix_shared.c b/src/unix/unix_shared.c new file mode 100644 index 0000000..2c238ca --- /dev/null +++ b/src/unix/unix_shared.c @@ -0,0 +1,452 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" + +//============================================================================= + +// Used to determine CD Path +static char cdPath[MAX_OSPATH]; + +// Used to determine local installation path +static char installPath[MAX_OSPATH]; + +// Used to determine where to store user-specific files +static char homePath[MAX_OSPATH]; + +/* +================ +Sys_Milliseconds +================ +*/ +/* base time in seconds, that's our origin + timeval:tv_sec is an int: + assuming this wraps every 0x7fffffff - ~68 years since the Epoch (1970) - we're safe till 2038 + using unsigned long data type to work right with Sys_XTimeToSysTime */ +unsigned long sys_timeBase = 0; +/* current time in ms, using sys_timeBase as origin + NOTE: sys_timeBase*1000 + curtime -> ms since the Epoch + 0x7fffffff ms - ~24 days + although timeval:tv_usec is an int, I'm not sure wether it is actually used as an unsigned int + (which would affect the wrap period) */ +int curtime; +int Sys_Milliseconds (void) +{ + struct timeval tp; + + gettimeofday(&tp, NULL); + + if (!sys_timeBase) + { + sys_timeBase = tp.tv_sec; + return tp.tv_usec/1000; + } + + curtime = (tp.tv_sec - sys_timeBase)*1000 + tp.tv_usec/1000; + + return curtime; +} + +#if (defined(__linux__) || defined(__FreeBSD__) || defined(__sun)) && !defined(DEDICATED) +/* +================ +Sys_XTimeToSysTime +sub-frame timing of events returned by X +X uses the Time typedef - unsigned long +disable with in_subframe 0 + + sys_timeBase*1000 is the number of ms since the Epoch of our origin + xtime is in ms and uses the Epoch as origin + Time data type is an unsigned long: 0xffffffff ms - ~49 days period + I didn't find much info in the XWindow documentation about the wrapping + we clamp sys_timeBase*1000 to unsigned long, that gives us the current origin for xtime + the computation will still work if xtime wraps (at ~49 days period since the Epoch) after we set sys_timeBase + +================ +*/ +extern cvar_t *in_subframe; +int Sys_XTimeToSysTime (unsigned long xtime) +{ + int ret, time, test; + + if (!in_subframe->value) + { + // if you don't want to do any event times corrections + return Sys_Milliseconds(); + } + + // test the wrap issue +#if 0 + // reference values for test: sys_timeBase 0x3dc7b5e9 xtime 0x541ea451 (read these from a test run) + // xtime will wrap in 0xabe15bae ms >~ 0x2c0056 s (33 days from Nov 5 2002 -> 8 Dec) + // NOTE: date -d '1970-01-01 UTC 1039384002 seconds' +%c + // use sys_timeBase 0x3dc7b5e9+0x2c0056 = 0x3df3b63f + // after around 5s, xtime would have wrapped around + // we get 7132, the formula handles the wrap safely + unsigned long xtime_aux,base_aux; + int test; +// Com_Printf("sys_timeBase: %p\n", sys_timeBase); +// Com_Printf("xtime: %p\n", xtime); + xtime_aux = 500; // 500 ms after wrap + base_aux = 0x3df3b63f; // the base a few seconds before wrap + test = xtime_aux - (unsigned long)(base_aux*1000); + Com_Printf("xtime wrap test: %d\n", test); +#endif + + // some X servers (like suse 8.1's) report weird event times + // if the game is loading, resolving DNS, etc. we are also getting old events + // so we only deal with subframe corrections that look 'normal' + ret = xtime - (unsigned long)(sys_timeBase*1000); + time = Sys_Milliseconds(); + test = time - ret; + //printf("delta: %d\n", test); + if (test < 0 || test > 30) // in normal conditions I've never seen this go above + { + return time; + } + + return ret; +} +#endif + +//#if 0 // bk001215 - see snapvector.nasm for replacement +#if !id386 // rcg010206 - using this for PPC builds... +long fastftol( float f ) { // bk001213 - from win32/win_shared.c + //static int tmp; + // __asm fld f + //__asm fistp tmp + //__asm mov eax, tmp + return (long)f; +} + +void Sys_SnapVector( float *v ) { // bk001213 - see win32/win_shared.c + // bk001213 - old linux + v[0] = rint(v[0]); + v[1] = rint(v[1]); + v[2] = rint(v[2]); +} +#endif + + +void Sys_Mkdir( const char *path ) +{ + mkdir (path, 0777); +} + +char *strlwr (char *s) { + if ( s==NULL ) { // bk001204 - paranoia + assert(0); + return s; + } + while (*s) { + *s = tolower(*s); + s++; + } + return s; // bk001204 - duh +} + +qboolean Sys_RandomBytes( byte *string, int len ) +{ + FILE *fp; + + fp = fopen( "/dev/urandom", "r" ); + if( !fp ) + return qfalse; + + if( !fread( string, sizeof( byte ), len, fp ) ) { + fclose( fp ); + return qfalse; + } + fclose( fp ); + return qtrue; +} + +//============================================ + +#define MAX_FOUND_FILES 0x1000 + +// bk001129 - new in 1.26 +void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles ) { + char search[MAX_OSPATH], newsubdirs[MAX_OSPATH]; + char filename[MAX_OSPATH]; + DIR *fdir; + struct dirent *d; + struct stat st; + + if ( *numfiles >= MAX_FOUND_FILES - 1 ) { + return; + } + + if (strlen(subdirs)) { + Com_sprintf( search, sizeof(search), "%s/%s", basedir, subdirs ); + } + else { + Com_sprintf( search, sizeof(search), "%s", basedir ); + } + + if ((fdir = opendir(search)) == NULL) { + return; + } + + while ((d = readdir(fdir)) != NULL) { + Com_sprintf(filename, sizeof(filename), "%s/%s", search, d->d_name); + if (stat(filename, &st) == -1) + continue; + + if (st.st_mode & S_IFDIR) { + if (Q_stricmp(d->d_name, ".") && Q_stricmp(d->d_name, "..")) { + if (strlen(subdirs)) { + Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s/%s", subdirs, d->d_name); + } + else { + Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", d->d_name); + } + Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles ); + } + } + if ( *numfiles >= MAX_FOUND_FILES - 1 ) { + break; + } + Com_sprintf( filename, sizeof(filename), "%s/%s", subdirs, d->d_name ); + if (!Com_FilterPath( filter, filename, qfalse )) + continue; + list[ *numfiles ] = CopyString( filename ); + (*numfiles)++; + } + + closedir(fdir); +} + +// bk001129 - in 1.17 this used to be +// char **Sys_ListFiles( const char *directory, const char *extension, int *numfiles, qboolean wantsubs ) +char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ) +{ + struct dirent *d; + // char *p; // bk001204 - unused + DIR *fdir; + qboolean dironly = wantsubs; + char search[MAX_OSPATH]; + int nfiles; + char **listCopy; + char *list[MAX_FOUND_FILES]; + //int flag; // bk001204 - unused + int i; + struct stat st; + + int extLen; + + if (filter) { + + nfiles = 0; + Sys_ListFilteredFiles( directory, "", filter, list, &nfiles ); + + list[ nfiles ] = NULL; + *numfiles = nfiles; + + if (!nfiles) + return NULL; + + listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); + for ( i = 0 ; i < nfiles ; i++ ) { + listCopy[i] = list[i]; + } + listCopy[i] = NULL; + + return listCopy; + } + + if ( !extension) + extension = ""; + + if ( extension[0] == '/' && extension[1] == 0 ) { + extension = ""; + dironly = qtrue; + } + + extLen = strlen( extension ); + + // search + nfiles = 0; + + if ((fdir = opendir(directory)) == NULL) { + *numfiles = 0; + return NULL; + } + + while ((d = readdir(fdir)) != NULL) { + Com_sprintf(search, sizeof(search), "%s/%s", directory, d->d_name); + if (stat(search, &st) == -1) + continue; + if ((dironly && !(st.st_mode & S_IFDIR)) || + (!dironly && (st.st_mode & S_IFDIR))) + continue; + + if (*extension) { + if ( strlen( d->d_name ) < strlen( extension ) || + Q_stricmp( + d->d_name + strlen( d->d_name ) - strlen( extension ), + extension ) ) { + continue; // didn't match + } + } + + if ( nfiles == MAX_FOUND_FILES - 1 ) + break; + list[ nfiles ] = CopyString( d->d_name ); + nfiles++; + } + + list[ nfiles ] = NULL; + + closedir(fdir); + + // return a copy of the list + *numfiles = nfiles; + + if ( !nfiles ) { + return NULL; + } + + listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); + for ( i = 0 ; i < nfiles ; i++ ) { + listCopy[i] = list[i]; + } + listCopy[i] = NULL; + + return listCopy; +} + +void Sys_FreeFileList( char **list ) { + int i; + + if ( !list ) { + return; + } + + for ( i = 0 ; list[i] ; i++ ) { + Z_Free( list[i] ); + } + + Z_Free( list ); +} + +char *Sys_Cwd( void ) +{ + static char cwd[MAX_OSPATH]; + + getcwd( cwd, sizeof( cwd ) - 1 ); + cwd[MAX_OSPATH-1] = 0; + + return cwd; +} + +void Sys_SetDefaultCDPath(const char *path) +{ + Q_strncpyz(cdPath, path, sizeof(cdPath)); +} + +char *Sys_DefaultCDPath(void) +{ + return cdPath; +} + +void Sys_SetDefaultInstallPath(const char *path) +{ + Q_strncpyz(installPath, path, sizeof(installPath)); +} + +char *Sys_DefaultInstallPath(void) +{ + if (*installPath) + return installPath; + else + return Sys_Cwd(); +} + +void Sys_SetDefaultHomePath(const char *path) +{ + Q_strncpyz(homePath, path, sizeof(homePath)); +} + +char *Sys_DefaultHomePath(void) +{ + char *p; + + if (*homePath) + return homePath; + + if ((p = getenv("HOME")) != NULL) { + Q_strncpyz(homePath, p, sizeof(homePath)); +#ifdef MACOS_X + Q_strcat(homePath, sizeof(homePath), "/Library/Application Support/Tremulous"); +#else + Q_strcat(homePath, sizeof(homePath), "/.tremulous"); +#endif + if (mkdir(homePath, 0777)) { + if (errno != EEXIST) + Sys_Error("Unable to create directory \"%s\", error is %s(%d)\n", homePath, strerror(errno), errno); + } + return homePath; + } + return ""; // assume current dir +} + +//============================================ + +int Sys_GetProcessorId( void ) +{ + return CPUID_GENERIC; +} + +void Sys_ShowConsole( int visLevel, qboolean quitOnClose ) +{ +} + +char *Sys_GetCurrentUser( void ) +{ + struct passwd *p; + + if ( (p = getpwuid( getuid() )) == NULL ) { + return "player"; + } + return p->pw_name; +} + +#if defined(__linux__) || defined(__FreeBSD__) +// TTimo +// sysconf() in libc, POSIX.1 compliant +unsigned int Sys_ProcessorCount(void) +{ + return sysconf(_SC_NPROCESSORS_ONLN); +} +#endif diff --git a/src/win32/glw_win.h b/src/win32/glw_win.h new file mode 100644 index 0000000..cd2407e --- /dev/null +++ b/src/win32/glw_win.h @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#ifndef _WIN32 +# error You should not be including this file on this platform +#endif + +#ifndef __GLW_WIN_H__ +#define __GLW_WIN_H__ + +typedef struct +{ + WNDPROC wndproc; + + HDC hDC; // handle to device context + HGLRC hGLRC; // handle to GL rendering context + + HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library + + qboolean allowdisplaydepthchange; + qboolean pixelFormatSet; + + int desktopBitsPixel; + int desktopWidth, desktopHeight; + + qboolean cdsFullscreen; + + FILE *log_fp; +} glwstate_t; + +extern glwstate_t glw_state; + +#endif diff --git a/src/win32/resource.h b/src/win32/resource.h new file mode 100644 index 0000000..b1c79bc --- /dev/null +++ b/src/win32/resource.h @@ -0,0 +1,45 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +//{{NO_DEPENDENCIES}} +// Microsoft Developer Studio generated include file. +// Used by winquake.rc +// +#define IDS_STRING1 1 +#define IDI_ICON1 1 +#define IDB_BITMAP1 1 +#define IDB_BITMAP2 128 +#define IDC_CURSOR1 129 +#define IDC_CURSOR2 130 +#define IDC_CURSOR3 131 + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NO_MFC 1 +#define _APS_NEXT_RESOURCE_VALUE 132 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1005 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif diff --git a/src/win32/win_gamma.c b/src/win32/win_gamma.c new file mode 100644 index 0000000..1832260 --- /dev/null +++ b/src/win32/win_gamma.c @@ -0,0 +1,215 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +** WIN_GAMMA.C +*/ +#include +#include "../renderer/tr_local.h" +#include "../qcommon/qcommon.h" +#include "glw_win.h" +#include "win_local.h" + +static unsigned short s_oldHardwareGamma[3][256]; + +/* +** WG_CheckHardwareGamma +** +** Determines if the underlying hardware supports the Win32 gamma correction API. +*/ +void WG_CheckHardwareGamma( void ) +{ + HDC hDC; + + glConfig.deviceSupportsGamma = qfalse; + + if ( qwglSetDeviceGammaRamp3DFX ) + { + glConfig.deviceSupportsGamma = qtrue; + + hDC = GetDC( GetDesktopWindow() ); + glConfig.deviceSupportsGamma = qwglGetDeviceGammaRamp3DFX( hDC, s_oldHardwareGamma ); + ReleaseDC( GetDesktopWindow(), hDC ); + + return; + } + + // non-3Dfx standalone drivers don't support gamma changes, period + if ( glConfig.driverType == GLDRV_STANDALONE ) + { + return; + } + + if ( !r_ignorehwgamma->integer ) + { + hDC = GetDC( GetDesktopWindow() ); + glConfig.deviceSupportsGamma = GetDeviceGammaRamp( hDC, s_oldHardwareGamma ); + ReleaseDC( GetDesktopWindow(), hDC ); + + if ( glConfig.deviceSupportsGamma ) + { + // + // do a sanity check on the gamma values + // + if ( ( HIBYTE( s_oldHardwareGamma[0][255] ) <= HIBYTE( s_oldHardwareGamma[0][0] ) ) || + ( HIBYTE( s_oldHardwareGamma[1][255] ) <= HIBYTE( s_oldHardwareGamma[1][0] ) ) || + ( HIBYTE( s_oldHardwareGamma[2][255] ) <= HIBYTE( s_oldHardwareGamma[2][0] ) ) ) + { + glConfig.deviceSupportsGamma = qfalse; + ri.Printf( PRINT_WARNING, "WARNING: device has broken gamma support, generated gamma.dat\n" ); + } + + // + // make sure that we didn't have a prior crash in the game, and if so we need to + // restore the gamma values to at least a linear value + // + if ( ( HIBYTE( s_oldHardwareGamma[0][181] ) == 255 ) ) + { + int g; + + ri.Printf( PRINT_WARNING, "WARNING: suspicious gamma tables, using linear ramp for restoration\n" ); + + for ( g = 0; g < 255; g++ ) + { + s_oldHardwareGamma[0][g] = g << 8; + s_oldHardwareGamma[1][g] = g << 8; + s_oldHardwareGamma[2][g] = g << 8; + } + } + } + } +} + +/* +void mapGammaMax( void ) { + int i, j; + unsigned short table[3][256]; + + // try to figure out what win2k will let us get away with setting + for ( i = 0 ; i < 256 ; i++ ) { + if ( i >= 128 ) { + table[0][i] = table[1][i] = table[2][i] = 0xffff; + } else { + table[0][i] = table[1][i] = table[2][i] = i<<9; + } + } + + for ( i = 0 ; i < 128 ; i++ ) { + for ( j = i*2 ; j < 255 ; j++ ) { + table[0][i] = table[1][i] = table[2][i] = j<<8; + if ( !SetDeviceGammaRamp( glw_state.hDC, table ) ) { + break; + } + } + table[0][i] = table[1][i] = table[2][i] = i<<9; + Com_Printf( "index %i max: %i\n", i, j-1 ); + } +} +*/ + +/* +** GLimp_SetGamma +** +** This routine should only be called if glConfig.deviceSupportsGamma is TRUE +*/ +void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) { + unsigned short table[3][256]; + int i, j; + int ret; + OSVERSIONINFO vinfo; + + if ( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer || !glw_state.hDC ) { + return; + } + +//mapGammaMax(); + + for ( i = 0; i < 256; i++ ) { + table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i]; + table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i]; + table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i]; + } + + // Win2K and newer put this odd restriction on gamma ramps... + vinfo.dwOSVersionInfoSize = sizeof(vinfo); + GetVersionEx( &vinfo ); + if ( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) { + Com_DPrintf( "performing gamma clamp.\n" ); + for ( j = 0 ; j < 3 ; j++ ) { + for ( i = 0 ; i < 128 ; i++ ) { + if ( table[j][i] > ( (128+i) << 8 ) ) { + table[j][i] = (128+i) << 8; + } + } + if ( table[j][127] > 254<<8 ) { + table[j][127] = 254<<8; + } + } + } else { + Com_DPrintf( "skipping gamma clamp.\n" ); + } + + // enforce constantly increasing + for ( j = 0 ; j < 3 ; j++ ) { + for ( i = 1 ; i < 256 ; i++ ) { + if ( table[j][i] < table[j][i-1] ) { + table[j][i] = table[j][i-1]; + } + } + } + + + if ( qwglSetDeviceGammaRamp3DFX ) + { + qwglSetDeviceGammaRamp3DFX( glw_state.hDC, table ); + } + else + { + ret = SetDeviceGammaRamp( glw_state.hDC, table ); + if ( !ret ) { + Com_Printf( "SetDeviceGammaRamp failed.\n" ); + } + } +} + +/* +** WG_RestoreGamma +*/ +void WG_RestoreGamma( void ) +{ + if ( glConfig.deviceSupportsGamma ) + { + if ( qwglSetDeviceGammaRamp3DFX ) + { + qwglSetDeviceGammaRamp3DFX( glw_state.hDC, s_oldHardwareGamma ); + } + else + { + HDC hDC; + + hDC = GetDC( GetDesktopWindow() ); + SetDeviceGammaRamp( hDC, s_oldHardwareGamma ); + ReleaseDC( GetDesktopWindow(), hDC ); + } + } +} + diff --git a/src/win32/win_glimp.c b/src/win32/win_glimp.c new file mode 100644 index 0000000..ef8651d --- /dev/null +++ b/src/win32/win_glimp.c @@ -0,0 +1,1609 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +** WIN_GLIMP.C +** +** This file contains ALL Win32 specific stuff having to do with the +** OpenGL refresh. When a port is being made the following functions +** must be implemented by the port: +** +** GLimp_EndFrame +** GLimp_Init +** GLimp_LogComment +** GLimp_Shutdown +** +** Note that the GLW_xxx functions are Windows specific GL-subsystem +** related functions that are relevant ONLY to win_glimp.c +*/ +#include +#include "../renderer/tr_local.h" +#include "../qcommon/qcommon.h" +#include "resource.h" +#include "glw_win.h" +#include "win_local.h" + +extern void WG_CheckHardwareGamma( void ); +extern void WG_RestoreGamma( void ); + +typedef enum { + RSERR_OK, + + RSERR_INVALID_FULLSCREEN, + RSERR_INVALID_MODE, + + RSERR_UNKNOWN +} rserr_t; + +#define TRY_PFD_SUCCESS 0 +#define TRY_PFD_FAIL_SOFT 1 +#define TRY_PFD_FAIL_HARD 2 + +static void GLW_InitExtensions( void ); +static rserr_t GLW_SetMode( const char *drivername, + int mode, + int colorbits, + qboolean cdsFullscreen ); + +static qboolean s_classRegistered = qfalse; + +// +// function declaration +// +void QGL_EnableLogging( qboolean enable ); +qboolean QGL_Init( const char *dllname ); +void QGL_Shutdown( void ); + +// +// variable declarations +// +glwstate_t glw_state; + +cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software +cvar_t *r_maskMinidriver; // allow a different dll name to be treated as if it were opengl32.dll + + + +/* +** GLW_StartDriverAndSetMode +*/ +static qboolean GLW_StartDriverAndSetMode( const char *drivername, + int mode, + int colorbits, + qboolean cdsFullscreen ) +{ + rserr_t err; + + err = GLW_SetMode( drivername, r_mode->integer, colorbits, cdsFullscreen ); + + switch ( err ) + { + case RSERR_INVALID_FULLSCREEN: + ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); + return qfalse; + case RSERR_INVALID_MODE: + ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); + return qfalse; + default: + break; + } + return qtrue; +} + +/* +** ChoosePFD +** +** Helper function that replaces ChoosePixelFormat. +*/ +#define MAX_PFDS 256 + +static int GLW_ChoosePFD( HDC hDC, PIXELFORMATDESCRIPTOR *pPFD ) +{ + PIXELFORMATDESCRIPTOR pfds[MAX_PFDS+1]; + int maxPFD = 0; + int i; + int bestMatch = 0; + + ri.Printf( PRINT_ALL, "...GLW_ChoosePFD( %d, %d, %d )\n", ( int ) pPFD->cColorBits, ( int ) pPFD->cDepthBits, ( int ) pPFD->cStencilBits ); + + // count number of PFDs + if ( glConfig.driverType > GLDRV_ICD ) + { + maxPFD = qwglDescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] ); + } + else + { + maxPFD = DescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] ); + } + if ( maxPFD > MAX_PFDS ) + { + ri.Printf( PRINT_WARNING, "...numPFDs > MAX_PFDS (%d > %d)\n", maxPFD, MAX_PFDS ); + maxPFD = MAX_PFDS; + } + + ri.Printf( PRINT_ALL, "...%d PFDs found\n", maxPFD - 1 ); + + // grab information + for ( i = 1; i <= maxPFD; i++ ) + { + if ( glConfig.driverType > GLDRV_ICD ) + { + qwglDescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] ); + } + else + { + DescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] ); + } + } + + // look for a best match + for ( i = 1; i <= maxPFD; i++ ) + { + // + // make sure this has hardware acceleration + // + if ( ( pfds[i].dwFlags & PFD_GENERIC_FORMAT ) != 0 ) + { + if ( !r_allowSoftwareGL->integer ) + { + if ( r_verbose->integer ) + { + ri.Printf( PRINT_ALL, "...PFD %d rejected, software acceleration\n", i ); + } + continue; + } + } + + // verify pixel type + if ( pfds[i].iPixelType != PFD_TYPE_RGBA ) + { + if ( r_verbose->integer ) + { + ri.Printf( PRINT_ALL, "...PFD %d rejected, not RGBA\n", i ); + } + continue; + } + + // verify proper flags + if ( ( ( pfds[i].dwFlags & pPFD->dwFlags ) & pPFD->dwFlags ) != pPFD->dwFlags ) + { + if ( r_verbose->integer ) + { + ri.Printf( PRINT_ALL, "...PFD %d rejected, improper flags (%x instead of %x)\n", i, pfds[i].dwFlags, pPFD->dwFlags ); + } + continue; + } + + // verify enough bits + if ( pfds[i].cDepthBits < 15 ) + { + continue; + } + if ( ( pfds[i].cStencilBits < 4 ) && ( pPFD->cStencilBits > 0 ) ) + { + continue; + } + + // + // selection criteria (in order of priority): + // + // PFD_STEREO + // colorBits + // depthBits + // stencilBits + // + if ( bestMatch ) + { + // check stereo + if ( ( pfds[i].dwFlags & PFD_STEREO ) && ( !( pfds[bestMatch].dwFlags & PFD_STEREO ) ) && ( pPFD->dwFlags & PFD_STEREO ) ) + { + bestMatch = i; + continue; + } + + if ( !( pfds[i].dwFlags & PFD_STEREO ) && ( pfds[bestMatch].dwFlags & PFD_STEREO ) && ( pPFD->dwFlags & PFD_STEREO ) ) + { + bestMatch = i; + continue; + } + + // check color + if ( pfds[bestMatch].cColorBits != pPFD->cColorBits ) + { + // prefer perfect match + if ( pfds[i].cColorBits == pPFD->cColorBits ) + { + bestMatch = i; + continue; + } + // otherwise if this PFD has more bits than our best, use it + else if ( pfds[i].cColorBits > pfds[bestMatch].cColorBits ) + { + bestMatch = i; + continue; + } + } + + // check depth + if ( pfds[bestMatch].cDepthBits != pPFD->cDepthBits ) + { + // prefer perfect match + if ( pfds[i].cDepthBits == pPFD->cDepthBits ) + { + bestMatch = i; + continue; + } + // otherwise if this PFD has more bits than our best, use it + else if ( pfds[i].cDepthBits > pfds[bestMatch].cDepthBits ) + { + bestMatch = i; + continue; + } + } + + // check stencil + if ( pfds[bestMatch].cStencilBits != pPFD->cStencilBits ) + { + // prefer perfect match + if ( pfds[i].cStencilBits == pPFD->cStencilBits ) + { + bestMatch = i; + continue; + } + // otherwise if this PFD has more bits than our best, use it + else if ( ( pfds[i].cStencilBits > pfds[bestMatch].cStencilBits ) && + ( pPFD->cStencilBits > 0 ) ) + { + bestMatch = i; + continue; + } + } + } + else + { + bestMatch = i; + } + } + + if ( !bestMatch ) + return 0; + + if ( ( pfds[bestMatch].dwFlags & PFD_GENERIC_FORMAT ) != 0 ) + { + if ( !r_allowSoftwareGL->integer ) + { + ri.Printf( PRINT_ALL, "...no hardware acceleration found\n" ); + return 0; + } + else + { + ri.Printf( PRINT_ALL, "...using software emulation\n" ); + } + } + else if ( pfds[bestMatch].dwFlags & PFD_GENERIC_ACCELERATED ) + { + ri.Printf( PRINT_ALL, "...MCD acceleration found\n" ); + } + else + { + ri.Printf( PRINT_ALL, "...hardware acceleration found\n" ); + } + + *pPFD = pfds[bestMatch]; + + return bestMatch; +} + +/* +** void GLW_CreatePFD +** +** Helper function zeros out then fills in a PFD +*/ +static void GLW_CreatePFD( PIXELFORMATDESCRIPTOR *pPFD, int colorbits, int depthbits, int stencilbits, qboolean stereo ) +{ + PIXELFORMATDESCRIPTOR src = + { + sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd + 1, // version number + PFD_DRAW_TO_WINDOW | // support window + PFD_SUPPORT_OPENGL | // support OpenGL + PFD_DOUBLEBUFFER, // double buffered + PFD_TYPE_RGBA, // RGBA type + 24, // 24-bit color depth + 0, 0, 0, 0, 0, 0, // color bits ignored + 0, // no alpha buffer + 0, // shift bit ignored + 0, // no accumulation buffer + 0, 0, 0, 0, // accum bits ignored + 24, // 24-bit z-buffer + 8, // 8-bit stencil buffer + 0, // no auxiliary buffer + PFD_MAIN_PLANE, // main layer + 0, // reserved + 0, 0, 0 // layer masks ignored + }; + + src.cColorBits = colorbits; + src.cDepthBits = depthbits; + src.cStencilBits = stencilbits; + + if ( stereo ) + { + ri.Printf( PRINT_ALL, "...attempting to use stereo\n" ); + src.dwFlags |= PFD_STEREO; + glConfig.stereoEnabled = qtrue; + } + else + { + glConfig.stereoEnabled = qfalse; + } + + *pPFD = src; +} + +/* +** GLW_MakeContext +*/ +static int GLW_MakeContext( PIXELFORMATDESCRIPTOR *pPFD ) +{ + int pixelformat; + + // + // don't putz around with pixelformat if it's already set (e.g. this is a soft + // reset of the graphics system) + // + if ( !glw_state.pixelFormatSet ) + { + // + // choose, set, and describe our desired pixel format. If we're + // using a minidriver then we need to bypass the GDI functions, + // otherwise use the GDI functions. + // + if ( ( pixelformat = GLW_ChoosePFD( glw_state.hDC, pPFD ) ) == 0 ) + { + ri.Printf( PRINT_ALL, "...GLW_ChoosePFD failed\n"); + return TRY_PFD_FAIL_SOFT; + } + ri.Printf( PRINT_ALL, "...PIXELFORMAT %d selected\n", pixelformat ); + + if ( glConfig.driverType > GLDRV_ICD ) + { + qwglDescribePixelFormat( glw_state.hDC, pixelformat, sizeof( *pPFD ), pPFD ); + if ( qwglSetPixelFormat( glw_state.hDC, pixelformat, pPFD ) == FALSE ) + { + ri.Printf ( PRINT_ALL, "...qwglSetPixelFormat failed\n"); + return TRY_PFD_FAIL_SOFT; + } + } + else + { + DescribePixelFormat( glw_state.hDC, pixelformat, sizeof( *pPFD ), pPFD ); + + if ( SetPixelFormat( glw_state.hDC, pixelformat, pPFD ) == FALSE ) + { + ri.Printf (PRINT_ALL, "...SetPixelFormat failed\n", glw_state.hDC ); + return TRY_PFD_FAIL_SOFT; + } + } + + glw_state.pixelFormatSet = qtrue; + } + + // + // startup the OpenGL subsystem by creating a context and making it current + // + if ( !glw_state.hGLRC ) + { + ri.Printf( PRINT_ALL, "...creating GL context: " ); + if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) + { + ri.Printf (PRINT_ALL, "failed\n"); + + return TRY_PFD_FAIL_HARD; + } + ri.Printf( PRINT_ALL, "succeeded\n" ); + + ri.Printf( PRINT_ALL, "...making context current: " ); + if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) + { + qwglDeleteContext( glw_state.hGLRC ); + glw_state.hGLRC = NULL; + ri.Printf (PRINT_ALL, "failed\n"); + return TRY_PFD_FAIL_HARD; + } + ri.Printf( PRINT_ALL, "succeeded\n" ); + } + + return TRY_PFD_SUCCESS; +} + + +/* +** GLW_InitDriver +** +** - get a DC if one doesn't exist +** - create an HGLRC if one doesn't exist +*/ +static qboolean GLW_InitDriver( const char *drivername, int colorbits ) +{ + int tpfd; + int depthbits, stencilbits; + static PIXELFORMATDESCRIPTOR pfd; // save between frames since 'tr' gets cleared + + ri.Printf( PRINT_ALL, "Initializing OpenGL driver\n" ); + + // + // get a DC for our window if we don't already have one allocated + // + if ( glw_state.hDC == NULL ) + { + ri.Printf( PRINT_ALL, "...getting DC: " ); + + if ( ( glw_state.hDC = GetDC( g_wv.hWnd ) ) == NULL ) + { + ri.Printf( PRINT_ALL, "failed\n" ); + return qfalse; + } + ri.Printf( PRINT_ALL, "succeeded\n" ); + } + + if ( colorbits == 0 ) + { + colorbits = glw_state.desktopBitsPixel; + } + + // + // implicitly assume Z-buffer depth == desktop color depth + // + if ( r_depthbits->integer == 0 ) { + if ( colorbits > 16 ) { + depthbits = 24; + } else { + depthbits = 16; + } + } else { + depthbits = r_depthbits->integer; + } + + // + // do not allow stencil if Z-buffer depth likely won't contain it + // + stencilbits = r_stencilbits->integer; + if ( depthbits < 24 ) + { + stencilbits = 0; + } + + // + // make two attempts to set the PIXELFORMAT + // + + // + // first attempt: r_colorbits, depthbits, and r_stencilbits + // + if ( !glw_state.pixelFormatSet ) + { + GLW_CreatePFD( &pfd, colorbits, depthbits, stencilbits, r_stereo->integer ); + if ( ( tpfd = GLW_MakeContext( &pfd ) ) != TRY_PFD_SUCCESS ) + { + if ( tpfd == TRY_PFD_FAIL_HARD ) + { + ri.Printf( PRINT_WARNING, "...failed hard\n" ); + return qfalse; + } + + // + // punt if we've already tried the desktop bit depth and no stencil bits + // + if ( ( r_colorbits->integer == glw_state.desktopBitsPixel ) && + ( stencilbits == 0 ) ) + { + ReleaseDC( g_wv.hWnd, glw_state.hDC ); + glw_state.hDC = NULL; + + ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" ); + + return qfalse; + } + + // + // second attempt: desktop's color bits and no stencil + // + if ( colorbits > glw_state.desktopBitsPixel ) + { + colorbits = glw_state.desktopBitsPixel; + } + GLW_CreatePFD( &pfd, colorbits, depthbits, 0, r_stereo->integer ); + if ( GLW_MakeContext( &pfd ) != TRY_PFD_SUCCESS ) + { + if ( glw_state.hDC ) + { + ReleaseDC( g_wv.hWnd, glw_state.hDC ); + glw_state.hDC = NULL; + } + + ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" ); + + return qfalse; + } + } + + /* + ** report if stereo is desired but unavailable + */ + if ( !( pfd.dwFlags & PFD_STEREO ) && ( r_stereo->integer != 0 ) ) + { + ri.Printf( PRINT_ALL, "...failed to select stereo pixel format\n" ); + glConfig.stereoEnabled = qfalse; + } + } + + /* + ** store PFD specifics + */ + glConfig.colorBits = ( int ) pfd.cColorBits; + glConfig.depthBits = ( int ) pfd.cDepthBits; + glConfig.stencilBits = ( int ) pfd.cStencilBits; + + return qtrue; +} + +/* +** GLW_CreateWindow +** +** Responsible for creating the Win32 window and initializing the OpenGL driver. +*/ +#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_CAPTION|WS_VISIBLE) +static qboolean GLW_CreateWindow( const char *drivername, int width, int height, int colorbits, qboolean cdsFullscreen ) +{ + RECT r; + cvar_t *vid_xpos, *vid_ypos; + int stylebits; + int x, y, w, h; + int exstyle; + + // + // register the window class if necessary + // + if ( !s_classRegistered ) + { + WNDCLASS wc; + + memset( &wc, 0, sizeof( wc ) ); + + wc.style = 0; + wc.lpfnWndProc = (WNDPROC) glw_state.wndproc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = g_wv.hInstance; + wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1)); + wc.hCursor = LoadCursor (NULL,IDC_ARROW); + wc.hbrBackground = (void *)COLOR_GRAYTEXT; + wc.lpszMenuName = 0; + wc.lpszClassName = CLIENT_WINDOW_TITLE; + + if ( !RegisterClass( &wc ) ) + { + ri.Error( ERR_FATAL, "GLW_CreateWindow: could not register window class" ); + } + s_classRegistered = qtrue; + ri.Printf( PRINT_ALL, "...registered window class\n" ); + } + + // + // create the HWND if one does not already exist + // + if ( !g_wv.hWnd ) + { + // + // compute width and height + // + r.left = 0; + r.top = 0; + r.right = width; + r.bottom = height; + + if ( cdsFullscreen || !Q_stricmp( _3DFX_DRIVER_NAME, drivername ) ) + { + exstyle = WS_EX_TOPMOST; + stylebits = WS_POPUP|WS_VISIBLE|WS_SYSMENU; + } + else + { + exstyle = 0; + stylebits = WINDOW_STYLE|WS_SYSMENU; + AdjustWindowRect (&r, stylebits, FALSE); + } + + w = r.right - r.left; + h = r.bottom - r.top; + + if ( cdsFullscreen || !Q_stricmp( _3DFX_DRIVER_NAME, drivername ) ) + { + x = 0; + y = 0; + } + else + { + vid_xpos = ri.Cvar_Get ("vid_xpos", "", 0); + vid_ypos = ri.Cvar_Get ("vid_ypos", "", 0); + x = vid_xpos->integer; + y = vid_ypos->integer; + + // adjust window coordinates if necessary + // so that the window is completely on screen + if ( x < 0 ) + x = 0; + if ( y < 0 ) + y = 0; + + if ( w < glw_state.desktopWidth && + h < glw_state.desktopHeight ) + { + if ( x + w > glw_state.desktopWidth ) + x = ( glw_state.desktopWidth - w ); + if ( y + h > glw_state.desktopHeight ) + y = ( glw_state.desktopHeight - h ); + } + } + + g_wv.hWnd = CreateWindowEx ( + exstyle, + CLIENT_WINDOW_TITLE, + CLIENT_WINDOW_TITLE, + stylebits, + x, y, w, h, + NULL, + NULL, + g_wv.hInstance, + NULL); + + if ( !g_wv.hWnd ) + { + ri.Error (ERR_FATAL, "GLW_CreateWindow() - Couldn't create window"); + } + + ShowWindow( g_wv.hWnd, SW_SHOW ); + UpdateWindow( g_wv.hWnd ); + ri.Printf( PRINT_ALL, "...created window@%d,%d (%dx%d)\n", x, y, w, h ); + } + else + { + ri.Printf( PRINT_ALL, "...window already present, CreateWindowEx skipped\n" ); + } + + if ( !GLW_InitDriver( drivername, colorbits ) ) + { + ShowWindow( g_wv.hWnd, SW_HIDE ); + DestroyWindow( g_wv.hWnd ); + g_wv.hWnd = NULL; + + return qfalse; + } + + SetForegroundWindow( g_wv.hWnd ); + SetFocus( g_wv.hWnd ); + + return qtrue; +} + +static void PrintCDSError( int value ) +{ + switch ( value ) + { + case DISP_CHANGE_RESTART: + ri.Printf( PRINT_ALL, "restart required\n" ); + break; + case DISP_CHANGE_BADPARAM: + ri.Printf( PRINT_ALL, "bad param\n" ); + break; + case DISP_CHANGE_BADFLAGS: + ri.Printf( PRINT_ALL, "bad flags\n" ); + break; + case DISP_CHANGE_FAILED: + ri.Printf( PRINT_ALL, "DISP_CHANGE_FAILED\n" ); + break; + case DISP_CHANGE_BADMODE: + ri.Printf( PRINT_ALL, "bad mode\n" ); + break; + case DISP_CHANGE_NOTUPDATED: + ri.Printf( PRINT_ALL, "not updated\n" ); + break; + default: + ri.Printf( PRINT_ALL, "unknown error %d\n", value ); + break; + } +} + +/* +** GLW_SetMode +*/ +static rserr_t GLW_SetMode( const char *drivername, + int mode, + int colorbits, + qboolean cdsFullscreen ) +{ + HDC hDC; + const char *win_fs[] = { "W", "FS" }; + int cdsRet; + DEVMODE dm; + + // + // print out informational messages + // + ri.Printf( PRINT_ALL, "...setting mode %d:", mode ); + if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) + { + ri.Printf( PRINT_ALL, " invalid mode\n" ); + return RSERR_INVALID_MODE; + } + ri.Printf( PRINT_ALL, " %d %d %s\n", glConfig.vidWidth, glConfig.vidHeight, win_fs[cdsFullscreen] ); + + // + // check our desktop attributes + // + hDC = GetDC( GetDesktopWindow() ); + glw_state.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL ); + glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES ); + glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES ); + ReleaseDC( GetDesktopWindow(), hDC ); + + // + // verify desktop bit depth + // + if ( glConfig.driverType != GLDRV_VOODOO ) + { + if ( glw_state.desktopBitsPixel < 15 || glw_state.desktopBitsPixel == 24 ) + { + if ( colorbits == 0 || ( !cdsFullscreen && colorbits >= 15 ) ) + { + if ( MessageBox( NULL, + "It is highly unlikely that a correct\n" + "windowed display can be initialized with\n" + "the current desktop display depth. Select\n" + "'OK' to try anyway. Press 'Cancel' if you\n" + "have a 3Dfx Voodoo, Voodoo-2, or Voodoo Rush\n" + "3D accelerator installed, or if you otherwise\n" + "wish to quit.", + "Low Desktop Color Depth", + MB_OKCANCEL | MB_ICONEXCLAMATION ) != IDOK ) + { + return RSERR_INVALID_MODE; + } + } + } + } + + // do a CDS if needed + if ( cdsFullscreen ) + { + memset( &dm, 0, sizeof( dm ) ); + + dm.dmSize = sizeof( dm ); + + dm.dmPelsWidth = glConfig.vidWidth; + dm.dmPelsHeight = glConfig.vidHeight; + dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; + + if ( r_displayRefresh->integer != 0 ) + { + dm.dmDisplayFrequency = r_displayRefresh->integer; + dm.dmFields |= DM_DISPLAYFREQUENCY; + } + + // try to change color depth if possible + if ( colorbits != 0 ) + { + if ( glw_state.allowdisplaydepthchange ) + { + dm.dmBitsPerPel = colorbits; + dm.dmFields |= DM_BITSPERPEL; + ri.Printf( PRINT_ALL, "...using colorsbits of %d\n", colorbits ); + } + else + { + ri.Printf( PRINT_ALL, "WARNING:...changing depth not supported on Win95 < pre-OSR 2.x\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...using desktop display depth of %d\n", glw_state.desktopBitsPixel ); + } + + // + // if we're already in fullscreen then just create the window + // + if ( glw_state.cdsFullscreen ) + { + ri.Printf( PRINT_ALL, "...already fullscreen, avoiding redundant CDS\n" ); + + if ( !GLW_CreateWindow ( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue ) ) + { + ri.Printf( PRINT_ALL, "...restoring display settings\n" ); + ChangeDisplaySettings( 0, 0 ); + return RSERR_INVALID_MODE; + } + } + // + // need to call CDS + // + else + { + ri.Printf( PRINT_ALL, "...calling CDS: " ); + + // try setting the exact mode requested, because some drivers don't report + // the low res modes in EnumDisplaySettings, but still work + if ( ( cdsRet = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) + { + ri.Printf( PRINT_ALL, "ok\n" ); + + if ( !GLW_CreateWindow ( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) ) + { + ri.Printf( PRINT_ALL, "...restoring display settings\n" ); + ChangeDisplaySettings( 0, 0 ); + return RSERR_INVALID_MODE; + } + + glw_state.cdsFullscreen = qtrue; + } + else + { + // + // the exact mode failed, so scan EnumDisplaySettings for the next largest mode + // + DEVMODE devmode; + int modeNum; + + ri.Printf( PRINT_ALL, "failed, " ); + + PrintCDSError( cdsRet ); + + ri.Printf( PRINT_ALL, "...trying next higher resolution:" ); + + // we could do a better matching job here... + for ( modeNum = 0 ; ; modeNum++ ) { + if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) { + modeNum = -1; + break; + } + if ( devmode.dmPelsWidth >= glConfig.vidWidth + && devmode.dmPelsHeight >= glConfig.vidHeight + && devmode.dmBitsPerPel >= 15 ) { + break; + } + } + + if ( modeNum != -1 && ( cdsRet = ChangeDisplaySettings( &devmode, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) + { + ri.Printf( PRINT_ALL, " ok\n" ); + if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) ) + { + ri.Printf( PRINT_ALL, "...restoring display settings\n" ); + ChangeDisplaySettings( 0, 0 ); + return RSERR_INVALID_MODE; + } + + glw_state.cdsFullscreen = qtrue; + } + else + { + ri.Printf( PRINT_ALL, " failed, " ); + + PrintCDSError( cdsRet ); + + ri.Printf( PRINT_ALL, "...restoring display settings\n" ); + ChangeDisplaySettings( 0, 0 ); + + glw_state.cdsFullscreen = qfalse; + glConfig.isFullscreen = qfalse; + if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse) ) + { + return RSERR_INVALID_MODE; + } + return RSERR_INVALID_FULLSCREEN; + } + } + } + } + else + { + if ( glw_state.cdsFullscreen ) + { + ChangeDisplaySettings( 0, 0 ); + } + + glw_state.cdsFullscreen = qfalse; + if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse ) ) + { + return RSERR_INVALID_MODE; + } + } + + // + // success, now check display frequency, although this won't be valid on Voodoo(2) + // + memset( &dm, 0, sizeof( dm ) ); + dm.dmSize = sizeof( dm ); + if ( EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &dm ) ) + { + glConfig.displayFrequency = dm.dmDisplayFrequency; + } + + // NOTE: this is overridden later on standalone 3Dfx drivers + glConfig.isFullscreen = cdsFullscreen; + + return RSERR_OK; +} + +/* +** GLW_InitExtensions +*/ +static void GLW_InitExtensions( void ) +{ + if ( !r_allowExtensions->integer ) + { + ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" ); + return; + } + + ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); + + // GL_S3_s3tc + glConfig.textureCompression = TC_NONE; + if ( strstr( glConfig.extensions_string, "GL_S3_s3tc" ) ) + { + if ( r_ext_compressed_textures->integer ) + { + glConfig.textureCompression = TC_S3TC; + ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); + } + else + { + glConfig.textureCompression = TC_NONE; + ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); + } + + // GL_EXT_texture_env_add + glConfig.textureEnvAddAvailable = qfalse; + if ( strstr( glConfig.extensions_string, "EXT_texture_env_add" ) ) + { + if ( r_ext_texture_env_add->integer ) + { + glConfig.textureEnvAddAvailable = qtrue; + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); + } + else + { + glConfig.textureEnvAddAvailable = qfalse; + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); + } + + // WGL_EXT_swap_control + qwglSwapIntervalEXT = ( BOOL (WINAPI *)(int)) qwglGetProcAddress( "wglSwapIntervalEXT" ); + if ( qwglSwapIntervalEXT ) + { + ri.Printf( PRINT_ALL, "...using WGL_EXT_swap_control\n" ); + r_swapInterval->modified = qtrue; // force a set next frame + } + else + { + ri.Printf( PRINT_ALL, "...WGL_EXT_swap_control not found\n" ); + } + + // GL_ARB_multitexture + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) ) + { + if ( r_ext_multitexture->integer ) + { + qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) qwglGetProcAddress( "glMultiTexCoord2fARB" ); + qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) qwglGetProcAddress( "glActiveTextureARB" ); + qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) qwglGetProcAddress( "glClientActiveTextureARB" ); + + if ( qglActiveTextureARB ) + { + qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures ); + + if ( glConfig.maxActiveTextures > 1 ) + { + ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); + } + else + { + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); + } + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); + } + + // GL_EXT_compiled_vertex_array + qglLockArraysEXT = NULL; + qglUnlockArraysEXT = NULL; + if ( strstr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) && ( glConfig.hardwareType != GLHW_RIVA128 ) ) + { + if ( r_ext_compiled_vertex_array->integer ) + { + ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); + qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) qwglGetProcAddress( "glLockArraysEXT" ); + qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) qwglGetProcAddress( "glUnlockArraysEXT" ); + if (!qglLockArraysEXT || !qglUnlockArraysEXT) { + ri.Error (ERR_FATAL, "bad getprocaddress"); + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); + } + + // WGL_3DFX_gamma_control + qwglGetDeviceGammaRamp3DFX = NULL; + qwglSetDeviceGammaRamp3DFX = NULL; + + if ( strstr( glConfig.extensions_string, "WGL_3DFX_gamma_control" ) ) + { + if ( !r_ignorehwgamma->integer && r_ext_gamma_control->integer ) + { + qwglGetDeviceGammaRamp3DFX = ( BOOL ( WINAPI * )( HDC, LPVOID ) ) qwglGetProcAddress( "wglGetDeviceGammaRamp3DFX" ); + qwglSetDeviceGammaRamp3DFX = ( BOOL ( WINAPI * )( HDC, LPVOID ) ) qwglGetProcAddress( "wglSetDeviceGammaRamp3DFX" ); + + if ( qwglGetDeviceGammaRamp3DFX && qwglSetDeviceGammaRamp3DFX ) + { + ri.Printf( PRINT_ALL, "...using WGL_3DFX_gamma_control\n" ); + } + else + { + qwglGetDeviceGammaRamp3DFX = NULL; + qwglSetDeviceGammaRamp3DFX = NULL; + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring WGL_3DFX_gamma_control\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...WGL_3DFX_gamma_control not found\n" ); + } + + glConfig.textureFilterAnisotropic = qfalse; + if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) ) + { + if ( r_ext_texture_filter_anisotropic->integer ) { + qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxAnisotropy ); + if ( glConfig.maxAnisotropy <= 0 ) { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" ); + glConfig.maxAnisotropy = 0; + } + else + { + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", glConfig.maxAnisotropy ); + glConfig.textureFilterAnisotropic = qtrue; + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" ); + } +} + +/* +** GLW_CheckOSVersion +*/ +static qboolean GLW_CheckOSVersion( void ) +{ +#define OSR2_BUILD_NUMBER 1111 + + OSVERSIONINFO vinfo; + + vinfo.dwOSVersionInfoSize = sizeof(vinfo); + + glw_state.allowdisplaydepthchange = qfalse; + + if ( GetVersionEx( &vinfo) ) + { + if ( vinfo.dwMajorVersion > 4 ) + { + glw_state.allowdisplaydepthchange = qtrue; + } + else if ( vinfo.dwMajorVersion == 4 ) + { + if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) + { + glw_state.allowdisplaydepthchange = qtrue; + } + else if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) + { + if ( LOWORD( vinfo.dwBuildNumber ) >= OSR2_BUILD_NUMBER ) + { + glw_state.allowdisplaydepthchange = qtrue; + } + } + } + } + else + { + ri.Printf( PRINT_ALL, "GLW_CheckOSVersion() - GetVersionEx failed\n" ); + return qfalse; + } + + return qtrue; +} + +/* +** GLW_LoadOpenGL +** +** GLimp_win.c internal function that attempts to load and use +** a specific OpenGL DLL. +*/ +static qboolean GLW_LoadOpenGL( const char *drivername ) +{ + char buffer[1024]; + qboolean cdsFullscreen; + + Q_strncpyz( buffer, drivername, sizeof(buffer) ); + Q_strlwr(buffer); + + // + // determine if we're on a standalone driver + // + if ( strstr( buffer, "opengl32" ) != 0 || r_maskMinidriver->integer ) + { + glConfig.driverType = GLDRV_ICD; + } + else + { + glConfig.driverType = GLDRV_STANDALONE; + + ri.Printf( PRINT_ALL, "...assuming '%s' is a standalone driver\n", drivername ); + + if ( strstr( buffer, _3DFX_DRIVER_NAME ) ) + { + glConfig.driverType = GLDRV_VOODOO; + } + } + + // disable the 3Dfx splash screen + _putenv("FX_GLIDE_NO_SPLASH=0"); + + // + // load the driver and bind our function pointers to it + // + if ( QGL_Init( buffer ) ) + { + cdsFullscreen = r_fullscreen->integer; + + // create the window and set up the context + if ( !GLW_StartDriverAndSetMode( drivername, r_mode->integer, r_colorbits->integer, cdsFullscreen ) ) + { + // if we're on a 24/32-bit desktop and we're going fullscreen on an ICD, + // try it again but with a 16-bit desktop + if ( glConfig.driverType == GLDRV_ICD ) + { + if ( r_colorbits->integer != 16 || + cdsFullscreen != qtrue || + r_mode->integer != 3 ) + { + if ( !GLW_StartDriverAndSetMode( drivername, 3, 16, qtrue ) ) + { + goto fail; + } + } + } + else + { + goto fail; + } + } + + if ( glConfig.driverType == GLDRV_VOODOO ) + { + glConfig.isFullscreen = qtrue; + } + + return qtrue; + } +fail: + + QGL_Shutdown(); + + return qfalse; +} + +/* +** GLimp_EndFrame +*/ +void GLimp_EndFrame (void) +{ + // + // swapinterval stuff + // + if ( r_swapInterval->modified ) { + r_swapInterval->modified = qfalse; + + if ( !glConfig.stereoEnabled ) { // why? + if ( qwglSwapIntervalEXT ) { + qwglSwapIntervalEXT( r_swapInterval->integer ); + } + } + } + + + // don't flip if drawing to front buffer + if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) + { + if ( glConfig.driverType > GLDRV_ICD ) + { + if ( !qwglSwapBuffers( glw_state.hDC ) ) + { + ri.Error( ERR_FATAL, "GLimp_EndFrame() - SwapBuffers() failed!\n" ); + } + } + else + { + SwapBuffers( glw_state.hDC ); + } + } + + // check logging + QGL_EnableLogging( r_logFile->integer ); +} + +static void GLW_StartOpenGL( void ) +{ + qboolean attemptedOpenGL32 = qfalse; + qboolean attempted3Dfx = qfalse; + + // + // load and initialize the specific OpenGL driver + // + if ( !GLW_LoadOpenGL( r_glDriver->string ) ) + { + if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) ) + { + attemptedOpenGL32 = qtrue; + } + else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) + { + attempted3Dfx = qtrue; + } + + if ( !attempted3Dfx ) + { + attempted3Dfx = qtrue; + if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) ) + { + ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME ); + r_glDriver->modified = qfalse; + } + else + { + if ( !attemptedOpenGL32 ) + { + if ( !GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) ) + { + ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" ); + } + ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME ); + r_glDriver->modified = qfalse; + } + else + { + ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" ); + } + } + } + else if ( !attemptedOpenGL32 ) + { + attemptedOpenGL32 = qtrue; + if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) ) + { + ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME ); + r_glDriver->modified = qfalse; + } + else + { + ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" ); + } + } + } +} + +/* +** GLimp_Init +** +** This is the platform specific OpenGL initialization function. It +** is responsible for loading OpenGL, initializing it, setting +** extensions, creating a window of the appropriate size, doing +** fullscreen manipulations, etc. Its overall responsibility is +** to make sure that a functional OpenGL subsystem is operating +** when it returns to the ref. +*/ +void GLimp_Init( void ) +{ + cvar_t *cv; + + ri.Printf( PRINT_ALL, "Initializing OpenGL subsystem\n" ); + + // + // check OS version to see if we can do fullscreen display changes + // + if ( !GLW_CheckOSVersion() ) + { + ri.Error( ERR_FATAL, "GLimp_Init() - incorrect operating system\n" ); + } + + // save off hInstance and wndproc + cv = ri.Cvar_Get( "win_hinstance", "", 0 ); + sscanf( cv->string, "%i", (int *)&g_wv.hInstance ); + + cv = ri.Cvar_Get( "win_wndproc", "", 0 ); + sscanf( cv->string, "%i", (int *)&glw_state.wndproc ); + + r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); + r_maskMinidriver = ri.Cvar_Get( "r_maskMinidriver", "0", CVAR_LATCH ); + + // load appropriate DLL and initialize subsystem + GLW_StartOpenGL(); + + // get our config strings + Q_strncpyz( glConfig.vendor_string, qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); + Q_strncpyz( glConfig.renderer_string, qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); + Q_strncpyz( glConfig.version_string, qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); + Q_strncpyz( glConfig.extensions_string, qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); + + GL_ResolveHardwareType( ); + + ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); + + GLW_InitExtensions(); + WG_CheckHardwareGamma(); +} + +/* +** GLimp_Shutdown +** +** This routine does all OS specific shutdown procedures for the OpenGL +** subsystem. +*/ +void GLimp_Shutdown( void ) +{ +// const char *strings[] = { "soft", "hard" }; + const char *success[] = { "failed", "success" }; + int retVal; + + // FIXME: Brian, we need better fallbacks from partially initialized failures + if ( !qwglMakeCurrent ) { + return; + } + + ri.Printf( PRINT_ALL, "Shutting down OpenGL subsystem\n" ); + + // restore gamma. We do this first because 3Dfx's extension needs a valid OGL subsystem + WG_RestoreGamma(); + + // set current context to NULL + if ( qwglMakeCurrent ) + { + retVal = qwglMakeCurrent( NULL, NULL ) != 0; + + ri.Printf( PRINT_ALL, "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] ); + } + + // delete HGLRC + if ( glw_state.hGLRC ) + { + retVal = qwglDeleteContext( glw_state.hGLRC ) != 0; + ri.Printf( PRINT_ALL, "...deleting GL context: %s\n", success[retVal] ); + glw_state.hGLRC = NULL; + } + + // release DC + if ( glw_state.hDC ) + { + retVal = ReleaseDC( g_wv.hWnd, glw_state.hDC ) != 0; + ri.Printf( PRINT_ALL, "...releasing DC: %s\n", success[retVal] ); + glw_state.hDC = NULL; + } + + // destroy window + if ( g_wv.hWnd ) + { + ri.Printf( PRINT_ALL, "...destroying window\n" ); + ShowWindow( g_wv.hWnd, SW_HIDE ); + DestroyWindow( g_wv.hWnd ); + g_wv.hWnd = NULL; + glw_state.pixelFormatSet = qfalse; + } + + // close the r_logFile + if ( glw_state.log_fp ) + { + fclose( glw_state.log_fp ); + glw_state.log_fp = 0; + } + + // reset display settings + if ( glw_state.cdsFullscreen ) + { + ri.Printf( PRINT_ALL, "...resetting display\n" ); + ChangeDisplaySettings( 0, 0 ); + glw_state.cdsFullscreen = qfalse; + } + + // shutdown QGL subsystem + QGL_Shutdown(); + + memset( &glConfig, 0, sizeof( glConfig ) ); + memset( &glState, 0, sizeof( glState ) ); +} + +/* +** GLimp_LogComment +*/ +void GLimp_LogComment( char *comment ) +{ + if ( glw_state.log_fp ) { + fprintf( glw_state.log_fp, "%s", comment ); + } +} + + +/* +=========================================================== + +SMP acceleration + +=========================================================== +*/ + +HANDLE renderCommandsEvent; +HANDLE renderCompletedEvent; +HANDLE renderActiveEvent; + +void (*glimpRenderThread)( void ); + +void GLimp_RenderThreadWrapper( void ) { + glimpRenderThread(); + + // unbind the context before we die + qwglMakeCurrent( glw_state.hDC, NULL ); +} + +/* +======================= +GLimp_SpawnRenderThread +======================= +*/ +HANDLE renderThreadHandle; +int renderThreadId; +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) { + + renderCommandsEvent = CreateEvent( NULL, TRUE, FALSE, NULL ); + renderCompletedEvent = CreateEvent( NULL, TRUE, FALSE, NULL ); + renderActiveEvent = CreateEvent( NULL, TRUE, FALSE, NULL ); + + glimpRenderThread = function; + + renderThreadHandle = CreateThread( + NULL, // LPSECURITY_ATTRIBUTES lpsa, + 0, // DWORD cbStack, + (LPTHREAD_START_ROUTINE)GLimp_RenderThreadWrapper, // LPTHREAD_START_ROUTINE lpStartAddr, + 0, // LPVOID lpvThreadParm, + 0, // DWORD fdwCreate, + (long *)&renderThreadId ); + + if ( !renderThreadHandle ) { + return qfalse; + } + + return qtrue; +} + +static void *smpData; +static int wglErrors; + +void *GLimp_RendererSleep( void ) { + void *data; + + if ( !qwglMakeCurrent( glw_state.hDC, NULL ) ) { + wglErrors++; + } + + // after this, the front end can exit GLimp_FrontEndSleep + SetEvent( renderCompletedEvent ); + + WaitForSingleObject( renderCommandsEvent, INFINITE ); + + ResetEvent( renderActiveEvent ); + + if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) { + wglErrors++; + } + + ResetEvent( renderCompletedEvent ); + ResetEvent( renderCommandsEvent ); + + data = smpData; + + // after this, the main thread can exit GLimp_WakeRenderer + SetEvent( renderActiveEvent ); + + return data; +} + + +void GLimp_FrontEndSleep( void ) { + WaitForSingleObject( renderCompletedEvent, INFINITE ); + + if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) { + wglErrors++; + } +} + + +void GLimp_WakeRenderer( void *data ) { + smpData = data; + + if ( !qwglMakeCurrent( glw_state.hDC, NULL ) ) { + wglErrors++; + } + + // after this, the renderer can continue through GLimp_RendererSleep + SetEvent( renderCommandsEvent ); + + WaitForSingleObject( renderActiveEvent, INFINITE ); +} + diff --git a/src/win32/win_input.c b/src/win32/win_input.c new file mode 100644 index 0000000..e725386 --- /dev/null +++ b/src/win32/win_input.c @@ -0,0 +1,1150 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// win_input.c -- win32 mouse and joystick code +// 02/21/97 JCB Added extended DirectInput code to support external controllers. + +#include "../client/client.h" +#include "win_local.h" + + +typedef struct { + int oldButtonState; + + qboolean mouseActive; + qboolean mouseInitialized; + qboolean mouseStartupDelayed; // delay mouse init to try DI again when we have a window +} WinMouseVars_t; + +static WinMouseVars_t s_wmv; + +static int window_center_x, window_center_y; + +// +// MIDI definitions +// +static void IN_StartupMIDI( void ); +static void IN_ShutdownMIDI( void ); + +#define MAX_MIDIIN_DEVICES 8 + +typedef struct { + int numDevices; + MIDIINCAPS caps[MAX_MIDIIN_DEVICES]; + + HMIDIIN hMidiIn; +} MidiInfo_t; + +static MidiInfo_t s_midiInfo; + +// +// Joystick definitions +// +#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V + +typedef struct { + qboolean avail; + int id; // joystick number + JOYCAPS jc; + + int oldbuttonstate; + int oldpovstate; + + JOYINFOEX ji; +} joystickInfo_t; + +static joystickInfo_t joy; + + + +cvar_t *in_midi; +cvar_t *in_midiport; +cvar_t *in_midichannel; +cvar_t *in_mididevice; + +cvar_t *in_mouse; +cvar_t *in_logitechbug; +cvar_t *in_joystick; +cvar_t *in_joyBallScale; +cvar_t *in_debugJoystick; +cvar_t *joy_threshold; + +qboolean in_appactive; + +// forward-referenced functions +void IN_StartupJoystick (void); +void IN_JoyMove(void); + +static void MidiInfo_f( void ); + +/* +============================================================ + +WIN32 MOUSE CONTROL + +============================================================ +*/ + +/* +================ +IN_InitWin32Mouse +================ +*/ +void IN_InitWin32Mouse( void ) +{ +} + +/* +================ +IN_ShutdownWin32Mouse +================ +*/ +void IN_ShutdownWin32Mouse( void ) { +} + +/* +================ +IN_ActivateWin32Mouse +================ +*/ +void IN_ActivateWin32Mouse( void ) { + int width, height; + RECT window_rect; + + width = GetSystemMetrics (SM_CXSCREEN); + height = GetSystemMetrics (SM_CYSCREEN); + + GetWindowRect ( g_wv.hWnd, &window_rect); + if (window_rect.left < 0) + window_rect.left = 0; + if (window_rect.top < 0) + window_rect.top = 0; + if (window_rect.right >= width) + window_rect.right = width-1; + if (window_rect.bottom >= height-1) + window_rect.bottom = height-1; + window_center_x = (window_rect.right + window_rect.left)/2; + window_center_y = (window_rect.top + window_rect.bottom)/2; + + SetCursorPos (window_center_x, window_center_y); + + SetCapture ( g_wv.hWnd ); + ClipCursor (&window_rect); + while (ShowCursor (FALSE) >= 0) + ; +} + +/* +================ +IN_DeactivateWin32Mouse +================ +*/ +void IN_DeactivateWin32Mouse( void ) +{ + ClipCursor (NULL); + ReleaseCapture (); + while (ShowCursor (TRUE) < 0) + ; +} + +/* +================ +IN_Win32Mouse +================ +*/ +void IN_Win32Mouse( int *mx, int *my ) { + POINT current_pos; + + // find mouse movement + GetCursorPos (¤t_pos); + + // force the mouse to the center, so there's room to move + SetCursorPos (window_center_x, window_center_y); + + *mx = current_pos.x - window_center_x; + *my = current_pos.y - window_center_y; +} + + +/* +============================================================ + +DIRECT INPUT MOUSE CONTROL + +============================================================ +*/ + +#undef DEFINE_GUID + +#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ + const GUID name \ + = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } + +DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + + +#define DINPUT_BUFFERSIZE 16 +#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d) + +HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, + LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter); + +static HINSTANCE hInstDI; + +typedef struct MYDATA { + LONG lX; // X axis goes here + LONG lY; // Y axis goes here + LONG lZ; // Z axis goes here + BYTE bButtonA; // One button goes here + BYTE bButtonB; // Another button goes here + BYTE bButtonC; // Another button goes here + BYTE bButtonD; // Another button goes here +} MYDATA; + +static DIOBJECTDATAFORMAT rgodf[] = { + { &GUID_XAxis, FIELD_OFFSET(MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { &GUID_YAxis, FIELD_OFFSET(MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { &GUID_ZAxis, FIELD_OFFSET(MYDATA, lZ), 0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, +}; + +#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0])) + +// NOTE TTimo: would be easier using c_dfDIMouse or c_dfDIMouse2 +static DIDATAFORMAT df = { + sizeof(DIDATAFORMAT), // this structure + sizeof(DIOBJECTDATAFORMAT), // size of object data format + DIDF_RELAXIS, // absolute axis coordinates + sizeof(MYDATA), // device data size + NUM_OBJECTS, // number of objects + rgodf, // and here they are +}; + +static LPDIRECTINPUT g_pdi; +static LPDIRECTINPUTDEVICE g_pMouse; + +void IN_DIMouse( int *mx, int *my ); + +/* +======================== +IN_InitDIMouse +======================== +*/ +qboolean IN_InitDIMouse( void ) { + HRESULT hr; + int x, y; + DIPROPDWORD dipdw = { + { + sizeof(DIPROPDWORD), // diph.dwSize + sizeof(DIPROPHEADER), // diph.dwHeaderSize + 0, // diph.dwObj + DIPH_DEVICE, // diph.dwHow + }, + DINPUT_BUFFERSIZE, // dwData + }; + + Com_Printf( "Initializing DirectInput...\n"); + + if (!hInstDI) { + hInstDI = LoadLibrary("dinput.dll"); + + if (hInstDI == NULL) { + Com_Printf ("Couldn't load dinput.dll\n"); + return qfalse; + } + } + + if (!pDirectInputCreate) { + pDirectInputCreate = (HRESULT (WINAPI *)(HINSTANCE, DWORD, LPDIRECTINPUT *, LPUNKNOWN)) + GetProcAddress(hInstDI,"DirectInputCreateA"); + + if (!pDirectInputCreate) { + Com_Printf ("Couldn't get DI proc addr\n"); + return qfalse; + } + } + + // register with DirectInput and get an IDirectInput to play with. + hr = iDirectInputCreate( g_wv.hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL); + + if (FAILED(hr)) { + Com_Printf ("iDirectInputCreate failed\n"); + return qfalse; + } + + // obtain an interface to the system mouse device. + hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL); + + if (FAILED(hr)) { + Com_Printf ("Couldn't open DI mouse device\n"); + return qfalse; + } + + // set the data format to "mouse format". + hr = IDirectInputDevice_SetDataFormat(g_pMouse, &df); + + if (FAILED(hr)) { + Com_Printf ("Couldn't set DI mouse format\n"); + return qfalse; + } + + // set the cooperativity level. + hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, g_wv.hWnd, + DISCL_EXCLUSIVE | DISCL_FOREGROUND); + + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50 + if (FAILED(hr)) { + Com_Printf ("Couldn't set DI coop level\n"); + return qfalse; + } + + + // set the buffer size to DINPUT_BUFFERSIZE elements. + // the buffer size is a DWORD property associated with the device + hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph); + + if (FAILED(hr)) { + Com_Printf ("Couldn't set DI buffersize\n"); + return qfalse; + } + + // clear any pending samples + IN_DIMouse( &x, &y ); + IN_DIMouse( &x, &y ); + + Com_Printf( "DirectInput initialized.\n"); + return qtrue; +} + +/* +========================== +IN_ShutdownDIMouse +========================== +*/ +void IN_ShutdownDIMouse( void ) { + if (g_pMouse) { + IDirectInputDevice_Release(g_pMouse); + g_pMouse = NULL; + } + + if (g_pdi) { + IDirectInput_Release(g_pdi); + g_pdi = NULL; + } +} + +/* +========================== +IN_ActivateDIMouse +========================== +*/ +void IN_ActivateDIMouse( void ) { + HRESULT hr; + + if (!g_pMouse) { + return; + } + + // we may fail to reacquire if the window has been recreated + hr = IDirectInputDevice_Acquire( g_pMouse ); + if (FAILED(hr)) { + if ( !IN_InitDIMouse() ) { + Com_Printf ("Falling back to Win32 mouse support...\n"); + Cvar_Set( "in_mouse", "-1" ); + } + } +} + +/* +========================== +IN_DeactivateDIMouse +========================== +*/ +void IN_DeactivateDIMouse( void ) { + if (!g_pMouse) { + return; + } + IDirectInputDevice_Unacquire( g_pMouse ); +} + + +/* +=================== +IN_DIMouse +=================== +*/ +void IN_DIMouse( int *mx, int *my ) { + DIDEVICEOBJECTDATA od; + DIMOUSESTATE state; + DWORD dwElements; + HRESULT hr; + int value; + + if ( !g_pMouse ) { + return; + } + + // fetch new events + for (;;) + { + dwElements = 1; + + hr = IDirectInputDevice_GetDeviceData(g_pMouse, + sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0); + if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED)) { + IDirectInputDevice_Acquire(g_pMouse); + return; + } + + /* Unable to read data or no data available */ + if ( FAILED(hr) ) { + break; + } + + if ( dwElements == 0 ) { + break; + } + + switch (od.dwOfs) { + case DIMOFS_BUTTON0: + if (od.dwData & 0x80) + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE1, qtrue, 0, NULL ); + else + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE1, qfalse, 0, NULL ); + break; + + case DIMOFS_BUTTON1: + if (od.dwData & 0x80) + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE2, qtrue, 0, NULL ); + else + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE2, qfalse, 0, NULL ); + break; + + case DIMOFS_BUTTON2: + if (od.dwData & 0x80) + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE3, qtrue, 0, NULL ); + else + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE3, qfalse, 0, NULL ); + break; + + case DIMOFS_BUTTON3: + if (od.dwData & 0x80) + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE4, qtrue, 0, NULL ); + else + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE4, qfalse, 0, NULL ); + break; + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50 + case DIMOFS_Z: + value = od.dwData; + if (value == 0) { + + } else if (value < 0) { + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL ); + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL ); + } else { + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MWHEELUP, qtrue, 0, NULL ); + Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MWHEELUP, qfalse, 0, NULL ); + } + break; + } + } + + // read the raw delta counter and ignore + // the individual sample time / values + hr = IDirectInputDevice_GetDeviceState(g_pMouse, + sizeof(DIDEVICEOBJECTDATA), &state); + if ( FAILED(hr) ) { + *mx = *my = 0; + return; + } + *mx = state.lX; + *my = state.lY; +} + +/* +============================================================ + + MOUSE CONTROL + +============================================================ +*/ + +/* +=========== +IN_ActivateMouse + +Called when the window gains focus or changes in some way +=========== +*/ +void IN_ActivateMouse( void ) +{ + if (!s_wmv.mouseInitialized ) { + return; + } + if ( !in_mouse->integer ) + { + s_wmv.mouseActive = qfalse; + return; + } + if ( s_wmv.mouseActive ) + { + return; + } + + s_wmv.mouseActive = qtrue; + + if ( in_mouse->integer != -1 ) { + IN_ActivateDIMouse(); + } + IN_ActivateWin32Mouse(); +} + + +/* +=========== +IN_DeactivateMouse + +Called when the window loses focus +=========== +*/ +void IN_DeactivateMouse( void ) { + if (!s_wmv.mouseInitialized ) { + return; + } + if (!s_wmv.mouseActive ) { + return; + } + s_wmv.mouseActive = qfalse; + + IN_DeactivateDIMouse(); + IN_DeactivateWin32Mouse(); +} + + + +/* +=========== +IN_StartupMouse +=========== +*/ +void IN_StartupMouse( void ) +{ + s_wmv.mouseInitialized = qfalse; + s_wmv.mouseStartupDelayed = qfalse; + + if ( in_mouse->integer == 0 ) { + Com_Printf ("Mouse control not active.\n"); + return; + } + + // nt4.0 direct input is screwed up + if ( ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT ) && + ( g_wv.osversion.dwMajorVersion == 4 ) ) + { + Com_Printf ("Disallowing DirectInput on NT 4.0\n"); + Cvar_Set( "in_mouse", "-1" ); + } + + if ( in_mouse->integer == -1 ) { + Com_Printf ("Skipping check for DirectInput\n"); + } else { + if (!g_wv.hWnd) + { + Com_Printf ("No window for DirectInput mouse init, delaying\n"); + s_wmv.mouseStartupDelayed = qtrue; + return; + } + if ( IN_InitDIMouse() ) { + s_wmv.mouseInitialized = qtrue; + return; + } + Com_Printf ("Falling back to Win32 mouse support...\n"); + } + s_wmv.mouseInitialized = qtrue; + IN_InitWin32Mouse(); +} + +/* +=========== +IN_MouseEvent +=========== +*/ +void IN_MouseEvent (int mstate) +{ + int i; + + if ( !s_wmv.mouseInitialized ) + return; + +// perform button actions + for (i = 0 ; i < 3 ; i++ ) + { + if ( (mstate & (1<modified = qfalse; + in_joystick->modified = qfalse; +} + +/* +=========== +IN_Shutdown +=========== +*/ +void IN_Shutdown( void ) { + IN_DeactivateMouse(); + IN_ShutdownDIMouse(); + IN_ShutdownMIDI(); + Cmd_RemoveCommand("midiinfo" ); +} + + +/* +=========== +IN_Init +=========== +*/ +void IN_Init( void ) { + // MIDI input controler variables + in_midi = Cvar_Get ("in_midi", "0", CVAR_ARCHIVE); + in_midiport = Cvar_Get ("in_midiport", "1", CVAR_ARCHIVE); + in_midichannel = Cvar_Get ("in_midichannel", "1", CVAR_ARCHIVE); + in_mididevice = Cvar_Get ("in_mididevice", "0", CVAR_ARCHIVE); + + Cmd_AddCommand( "midiinfo", MidiInfo_f ); + + // mouse variables + in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE|CVAR_LATCH); + in_logitechbug = Cvar_Get ("in_logitechbug", "0", CVAR_ARCHIVE); + + // joystick variables + in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH); + in_joyBallScale = Cvar_Get ("in_joyBallScale", "0.02", CVAR_ARCHIVE); + in_debugJoystick = Cvar_Get ("in_debugjoystick", "0", CVAR_TEMP); + + joy_threshold = Cvar_Get ("joy_threshold", "0.15", CVAR_ARCHIVE); + + IN_Startup(); +} + + +/* +=========== +IN_Activate + +Called when the main window gains or loses focus. +The window may have been destroyed and recreated +between a deactivate and an activate. +=========== +*/ +void IN_Activate (qboolean active) { + in_appactive = active; + + if ( !active ) + { + IN_DeactivateMouse(); + } +} + + +/* +================== +IN_Frame + +Called every frame, even if not generating commands +================== +*/ +void IN_Frame (void) { + // post joystick events + IN_JoyMove(); + + if ( !s_wmv.mouseInitialized ) { + if (s_wmv.mouseStartupDelayed && g_wv.hWnd) + { + Com_Printf("Proceeding with delayed mouse init\n"); + IN_StartupMouse(); + s_wmv.mouseStartupDelayed = qfalse; + } + return; + } + + if ( cls.keyCatchers & KEYCATCH_CONSOLE ) { + // temporarily deactivate if not in the game and + // running on the desktop + // voodoo always counts as full screen + if (Cvar_VariableValue ("r_fullscreen") == 0 + && strcmp( Cvar_VariableString("r_glDriver"), _3DFX_DRIVER_NAME) ) { + IN_DeactivateMouse (); + return; + } + } + + if ( !in_appactive ) { + IN_DeactivateMouse (); + return; + } + + IN_ActivateMouse(); + + // post events to the system que + IN_MouseMove(); + +} + + +/* +=================== +IN_ClearStates +=================== +*/ +void IN_ClearStates (void) +{ + s_wmv.oldButtonState = 0; +} + + +/* +========================================================================= + +JOYSTICK + +========================================================================= +*/ + +/* +=============== +IN_StartupJoystick +=============== +*/ +void IN_StartupJoystick (void) { + int numdevs; + MMRESULT mmr; + + // assume no joystick + joy.avail = qfalse; + + if (! in_joystick->integer ) { + Com_Printf ("Joystick is not active.\n"); + return; + } + + // verify joystick driver is present + if ((numdevs = joyGetNumDevs ()) == 0) + { + Com_Printf ("joystick not found -- driver not present\n"); + return; + } + + // cycle through the joystick ids for the first valid one + mmr = 0; + for (joy.id=0 ; joy.id 1 ) { + fValue = 1; + } + return fValue; +} + +int JoyToI( int value ) { + // move centerpoint to zero + value -= 32768; + + return value; +} + +int joyDirectionKeys[16] = { + K_LEFTARROW, K_RIGHTARROW, + K_UPARROW, K_DOWNARROW, + K_JOY16, K_JOY17, + K_JOY18, K_JOY19, + K_JOY20, K_JOY21, + K_JOY22, K_JOY23, + + K_JOY24, K_JOY25, + K_JOY26, K_JOY27 +}; + +/* +=========== +IN_JoyMove +=========== +*/ +void IN_JoyMove( void ) { + float fAxisValue; + int i; + DWORD buttonstate, povstate; + int x, y; + + // verify joystick is available and that the user wants to use it + if ( !joy.avail ) { + return; + } + + // collect the joystick data, if possible + Com_Memset (&joy.ji, 0, sizeof(joy.ji)); + joy.ji.dwSize = sizeof(joy.ji); + joy.ji.dwFlags = JOY_RETURNALL; + + if ( joyGetPosEx (joy.id, &joy.ji) != JOYERR_NOERROR ) { + // read error occurred + // turning off the joystick seems too harsh for 1 read error, + // but what should be done? + // Com_Printf ("IN_ReadJoystick: no response\n"); + // joy.avail = false; + return; + } + + if ( in_debugJoystick->integer ) { + Com_Printf( "%8x %5i %5.2f %5.2f %5.2f %5.2f %6i %6i\n", + JoyToI( joy.ji.dwButtons ), + JoyToI( joy.ji.dwPOV ), + JoyToF( joy.ji.dwXpos ), JoyToF( joy.ji.dwYpos ), + JoyToF( joy.ji.dwZpos ), JoyToF( joy.ji.dwRpos ), + JoyToI( joy.ji.dwUpos ), JoyToI( joy.ji.dwVpos ) ); + } + + // loop through the joystick buttons + // key a joystick event or auxillary event for higher number buttons for each state change + buttonstate = joy.ji.dwButtons; + for ( i=0 ; i < joy.jc.wNumButtons ; i++ ) { + if ( (buttonstate & (1<value ) { + povstate |= (1<<(i*2)); + } else if ( fAxisValue > joy_threshold->value ) { + povstate |= (1<<(i*2+1)); + } + } + + // convert POV information from a direction into 4 button bits + if ( joy.jc.wCaps & JOYCAPS_HASPOV ) { + if ( joy.ji.dwPOV != JOY_POVCENTERED ) { + if (joy.ji.dwPOV == JOY_POVFORWARD) + povstate |= 1<<12; + if (joy.ji.dwPOV == JOY_POVBACKWARD) + povstate |= 1<<13; + if (joy.ji.dwPOV == JOY_POVRIGHT) + povstate |= 1<<14; + if (joy.ji.dwPOV == JOY_POVLEFT) + povstate |= 1<<15; + } + } + + // determine which bits have changed and key an auxillary event for each change + for (i=0 ; i < 16 ; i++) { + if ( (povstate & (1<= 6 ) { + x = JoyToI( joy.ji.dwUpos ) * in_joyBallScale->value; + y = JoyToI( joy.ji.dwVpos ) * in_joyBallScale->value; + if ( x || y ) { + Sys_QueEvent( g_wv.sysMsgTime, SE_MOUSE, x, y, 0, NULL ); + } + } +} + +/* +========================================================================= + +MIDI + +========================================================================= +*/ + +static void MIDI_NoteOff( int note ) +{ + int qkey; + + qkey = note - 60 + K_AUX1; + + if ( qkey > 255 || qkey < K_AUX1 ) + return; + + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, qkey, qfalse, 0, NULL ); +} + +static void MIDI_NoteOn( int note, int velocity ) +{ + int qkey; + + if ( velocity == 0 ) + MIDI_NoteOff( note ); + + qkey = note - 60 + K_AUX1; + + if ( qkey > 255 || qkey < K_AUX1 ) + return; + + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, qkey, qtrue, 0, NULL ); +} + +static void CALLBACK MidiInProc( HMIDIIN hMidiIn, UINT uMsg, DWORD dwInstance, + DWORD dwParam1, DWORD dwParam2 ) +{ + int message; + + switch ( uMsg ) + { + case MIM_OPEN: + break; + case MIM_CLOSE: + break; + case MIM_DATA: + message = dwParam1 & 0xff; + + // note on + if ( ( message & 0xf0 ) == 0x90 ) + { + if ( ( ( message & 0x0f ) + 1 ) == in_midichannel->integer ) + MIDI_NoteOn( ( dwParam1 & 0xff00 ) >> 8, ( dwParam1 & 0xff0000 ) >> 16 ); + } + else if ( ( message & 0xf0 ) == 0x80 ) + { + if ( ( ( message & 0x0f ) + 1 ) == in_midichannel->integer ) + MIDI_NoteOff( ( dwParam1 & 0xff00 ) >> 8 ); + } + break; + case MIM_LONGDATA: + break; + case MIM_ERROR: + break; + case MIM_LONGERROR: + break; + } + +// Sys_QueEvent( sys_msg_time, SE_KEY, wMsg, qtrue, 0, NULL ); +} + +static void MidiInfo_f( void ) +{ + int i; + + const char *enableStrings[] = { "disabled", "enabled" }; + + Com_Printf( "\nMIDI control: %s\n", enableStrings[in_midi->integer != 0] ); + Com_Printf( "port: %d\n", in_midiport->integer ); + Com_Printf( "channel: %d\n", in_midichannel->integer ); + Com_Printf( "current device: %d\n", in_mididevice->integer ); + Com_Printf( "number of devices: %d\n", s_midiInfo.numDevices ); + for ( i = 0; i < s_midiInfo.numDevices; i++ ) + { + if ( i == Cvar_VariableValue( "in_mididevice" ) ) + Com_Printf( "***" ); + else + Com_Printf( "..." ); + Com_Printf( "device %2d: %s\n", i, s_midiInfo.caps[i].szPname ); + Com_Printf( "...manufacturer ID: 0x%hx\n", s_midiInfo.caps[i].wMid ); + Com_Printf( "...product ID: 0x%hx\n", s_midiInfo.caps[i].wPid ); + + Com_Printf( "\n" ); + } +} + +static void IN_StartupMIDI( void ) +{ + int i; + + if ( !Cvar_VariableValue( "in_midi" ) ) + return; + + // + // enumerate MIDI IN devices + // + s_midiInfo.numDevices = midiInGetNumDevs(); + + for ( i = 0; i < s_midiInfo.numDevices; i++ ) + { + midiInGetDevCaps( i, &s_midiInfo.caps[i], sizeof( s_midiInfo.caps[i] ) ); + } + + // + // open the MIDI IN port + // + if ( midiInOpen( &s_midiInfo.hMidiIn, + in_mididevice->integer, + ( unsigned long ) MidiInProc, + ( unsigned long ) NULL, + CALLBACK_FUNCTION ) != MMSYSERR_NOERROR ) + { + Com_Printf( "WARNING: could not open MIDI device %d: '%s'\n", + in_mididevice->integer , s_midiInfo.caps[( int ) in_mididevice->value].szPname ); + return; + } + + midiInStart( s_midiInfo.hMidiIn ); +} + +static void IN_ShutdownMIDI( void ) +{ + if ( s_midiInfo.hMidiIn ) + { + midiInClose( s_midiInfo.hMidiIn ); + } + Com_Memset( &s_midiInfo, 0, sizeof( s_midiInfo ) ); +} + diff --git a/src/win32/win_local.h b/src/win32/win_local.h new file mode 100644 index 0000000..9d59973 --- /dev/null +++ b/src/win32/win_local.h @@ -0,0 +1,97 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// win_local.h: Win32-specific Quake3 header file + +#if defined (_MSC_VER) && (_MSC_VER >= 1200) +#pragma warning(disable : 4201) +#pragma warning( push ) +#endif +#include +#if defined (_MSC_VER) && (_MSC_VER >= 1200) +#pragma warning( pop ) +#endif + +#define DIRECTSOUND_VERSION 0x0300 +#define DIRECTINPUT_VERSION 0x0300 + +#include +#include +#include +#include +#include + +void IN_MouseEvent (int mstate); + +void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); + +void Sys_CreateConsole( void ); +void Sys_DestroyConsole( void ); + +char *Sys_ConsoleInput (void); + +qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ); + +// Input subsystem + +void IN_Init (void); +void IN_Shutdown (void); +void IN_JoystickCommands (void); + +void IN_Move (usercmd_t *cmd); +// add additional non keyboard / non mouse movement on top of the keyboard move cmd + +void IN_DeactivateWin32Mouse( void); + +void IN_Activate (qboolean active); +void IN_Frame (void); + +// window procedure +LONG WINAPI MainWndProc ( + HWND hWnd, + UINT uMsg, + WPARAM wParam, + LPARAM lParam); + +void Conbuf_AppendText( const char *msg ); + +void SNDDMA_Activate( void ); +int SNDDMA_InitDS (void); + +typedef struct +{ + + HINSTANCE reflib_library; // Handle to refresh DLL + qboolean reflib_active; + + HWND hWnd; + HINSTANCE hInstance; + qboolean activeApp; + qboolean isMinimized; + OSVERSIONINFO osversion; + + // when we get a windows message, we store the time off so keyboard processing + // can know the exact time of an event + unsigned sysMsgTime; +} WinVars_t; + +extern WinVars_t g_wv; diff --git a/src/win32/win_main.c b/src/win32/win_main.c new file mode 100644 index 0000000..8b390af --- /dev/null +++ b/src/win32/win_main.c @@ -0,0 +1,1265 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// win_main.c + +#include "../client/client.h" +#include "../qcommon/qcommon.h" +#include "win_local.h" +#include "resource.h" +#include +#include +#include +#include +#include +#include +#include + +#define CD_BASEDIR "quake3" +#define CD_EXE "quake3.exe" +#define CD_BASEDIR_LINUX "bin\\x86\\glibc-2.1" +#define CD_EXE_LINUX "quake3" +#define MEM_THRESHOLD 96*1024*1024 + +static char sys_cmdline[MAX_STRING_CHARS]; + +// define this to use alternate spanking method +// I found out that the regular way doesn't work on my box for some reason +// see the associated spank.sh script +#define ALT_SPANK +#ifdef ALT_SPANK +#include +#include + +int fh = 0; + +void Spk_Open(char *name) +{ + fh = open( name, O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE ); +}; + +void Spk_Close(void) +{ + if (!fh) + return; + + close( fh ); + fh = 0; +} + +void Spk_Printf (const char *text, ...) +{ + va_list argptr; + char buf[32768]; + + if (!fh) + return; + + va_start (argptr,text); + vsprintf (buf, text, argptr); + write(fh, buf, strlen(buf)); + _commit(fh); + va_end (argptr); + +}; +#endif + +/* +================== +Sys_LowPhysicalMemory() +================== +*/ + +qboolean Sys_LowPhysicalMemory() { + MEMORYSTATUS stat; + GlobalMemoryStatus (&stat); + return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse; +} + +/* +================== +Sys_BeginProfiling +================== +*/ +void Sys_BeginProfiling( void ) { + // this is just used on the mac build +} + +/* +============= +Sys_Error + +Show the early console as an error dialog +============= +*/ +void QDECL Sys_Error( const char *error, ... ) { + va_list argptr; + char text[4096]; + MSG msg; + + va_start (argptr, error); + vsprintf (text, error, argptr); + va_end (argptr); + + Conbuf_AppendText( text ); + Conbuf_AppendText( "\n" ); + + Sys_SetErrorText( text ); + Sys_ShowConsole( 1, qtrue ); + + timeEndPeriod( 1 ); + + IN_Shutdown(); + + // wait for the user to quit + while ( 1 ) { + if (!GetMessage (&msg, NULL, 0, 0)) + Com_Quit_f (); + TranslateMessage (&msg); + DispatchMessage (&msg); + } + + Sys_DestroyConsole(); + + exit (1); +} + +/* +============== +Sys_Quit +============== +*/ +void Sys_Quit( void ) { + timeEndPeriod( 1 ); + IN_Shutdown(); + Sys_DestroyConsole(); + + exit (0); +} + +/* +============== +Sys_Print +============== +*/ +void Sys_Print( const char *msg ) { + Conbuf_AppendText( msg ); +} + + +/* +============== +Sys_Mkdir +============== +*/ +void Sys_Mkdir( const char *path ) { + _mkdir (path); +} + +/* +============== +Sys_Cwd +============== +*/ +char *Sys_Cwd( void ) { + static char cwd[MAX_OSPATH]; + + _getcwd( cwd, sizeof( cwd ) - 1 ); + cwd[MAX_OSPATH-1] = 0; + + return cwd; +} + +/* +============== +Sys_DefaultCDPath +============== +*/ +char *Sys_DefaultCDPath( void ) { + return ""; +} + +/* +============== +Sys_DefaultBasePath +============== +*/ +char *Sys_DefaultBasePath( void ) { + return Sys_Cwd(); +} + +/* +============================================================== + +DIRECTORY SCANNING + +============================================================== +*/ + +#define MAX_FOUND_FILES 0x1000 + +void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles ) { + char search[MAX_OSPATH], newsubdirs[MAX_OSPATH]; + char filename[MAX_OSPATH]; + int findhandle; + struct _finddata_t findinfo; + + if ( *numfiles >= MAX_FOUND_FILES - 1 ) { + return; + } + + if (strlen(subdirs)) { + Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs ); + } + else { + Com_sprintf( search, sizeof(search), "%s\\*", basedir ); + } + + findhandle = _findfirst (search, &findinfo); + if (findhandle == -1) { + return; + } + + do { + if (findinfo.attrib & _A_SUBDIR) { + if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) { + if (strlen(subdirs)) { + Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name); + } + else { + Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name); + } + Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles ); + } + } + if ( *numfiles >= MAX_FOUND_FILES - 1 ) { + break; + } + Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name ); + if (!Com_FilterPath( filter, filename, qfalse )) + continue; + list[ *numfiles ] = CopyString( filename ); + (*numfiles)++; + } while ( _findnext (findhandle, &findinfo) != -1 ); + + _findclose (findhandle); +} + +static qboolean strgtr(const char *s0, const char *s1) { + int l0, l1, i; + + l0 = strlen(s0); + l1 = strlen(s1); + + if (l1 s0[i]) { + return qtrue; + } + if (s1[i] < s0[i]) { + return qfalse; + } + } + return qfalse; +} + +char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ) { + char search[MAX_OSPATH]; + int nfiles; + char **listCopy; + char *list[MAX_FOUND_FILES]; + struct _finddata_t findinfo; + int findhandle; + int flag; + int i; + + if (filter) { + + nfiles = 0; + Sys_ListFilteredFiles( directory, "", filter, list, &nfiles ); + + list[ nfiles ] = 0; + *numfiles = nfiles; + + if (!nfiles) + return NULL; + + listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); + for ( i = 0 ; i < nfiles ; i++ ) { + listCopy[i] = list[i]; + } + listCopy[i] = NULL; + + return listCopy; + } + + if ( !extension) { + extension = ""; + } + + // passing a slash as extension will find directories + if ( extension[0] == '/' && extension[1] == 0 ) { + extension = ""; + flag = 0; + } else { + flag = _A_SUBDIR; + } + + Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension ); + + // search + nfiles = 0; + + findhandle = _findfirst (search, &findinfo); + if (findhandle == -1) { + *numfiles = 0; + return NULL; + } + + do { + if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) { + if ( nfiles == MAX_FOUND_FILES - 1 ) { + break; + } + list[ nfiles ] = CopyString( findinfo.name ); + nfiles++; + } + } while ( _findnext (findhandle, &findinfo) != -1 ); + + list[ nfiles ] = 0; + + _findclose (findhandle); + + // return a copy of the list + *numfiles = nfiles; + + if ( !nfiles ) { + return NULL; + } + + listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); + for ( i = 0 ; i < nfiles ; i++ ) { + listCopy[i] = list[i]; + } + listCopy[i] = NULL; + + do { + flag = 0; + for(i=1; i (5 * 60000)) && !Cvar_VariableIntegerValue( "dedicated" ) + && !Cvar_VariableIntegerValue( "com_blindlyLoadDLLs" ) ) { + if (FS_FileExists(filename)) { + lastWarning = timestamp; + ret = MessageBoxEx( NULL, "You are about to load a .DLL executable that\n" + "has not been verified for use with Tremulous.\n" + "This type of file can compromise the security of\n" + "your computer.\n\n" + "Select 'OK' if you choose to load it anyway.", + "Security Warning", MB_OKCANCEL | MB_ICONEXCLAMATION | MB_DEFBUTTON2 | MB_TOPMOST | MB_SETFOREGROUND, + MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ) ); + if( ret != IDOK ) { + return NULL; + } + } + } +#endif + +#ifndef NDEBUG + libHandle = LoadLibrary( filename ); + if (libHandle) + Com_Printf("LoadLibrary '%s' ok\n", filename); + else + Com_Printf("LoadLibrary '%s' failed\n", filename); + if ( !libHandle ) { +#endif + basepath = Cvar_VariableString( "fs_basepath" ); + cdpath = Cvar_VariableString( "fs_cdpath" ); + gamedir = Cvar_VariableString( "fs_game" ); + + fn = FS_BuildOSPath( basepath, gamedir, filename ); + libHandle = LoadLibrary( fn ); +#ifndef NDEBUG + if (libHandle) + Com_Printf("LoadLibrary '%s' ok\n", fn); + else + Com_Printf("LoadLibrary '%s' failed\n", fn); +#endif + + if ( !libHandle ) { + if( cdpath[0] ) { + fn = FS_BuildOSPath( cdpath, gamedir, filename ); + libHandle = LoadLibrary( fn ); +#ifndef NDEBUG + if (libHandle) + Com_Printf("LoadLibrary '%s' ok\n", fn); + else + Com_Printf("LoadLibrary '%s' failed\n", fn); +#endif + } + + if ( !libHandle ) { + return NULL; + } + } +#ifndef NDEBUG + } +#endif + + dllEntry = ( void (QDECL *)(intptr_t (QDECL *)( intptr_t, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); + *entryPoint = (intptr_t (QDECL *)(intptr_t,...))GetProcAddress( libHandle, "vmMain" ); + if ( !*entryPoint || !dllEntry ) { + FreeLibrary( libHandle ); + return NULL; + } + dllEntry( systemcalls ); + + if ( libHandle ) Q_strncpyz ( fqpath , filename , MAX_QPATH ) ; // added 7/20/02 by T.Ray + return libHandle; +} + + +/* +======================================================================== + +BACKGROUND FILE STREAMING + +======================================================================== +*/ + +#if 1 + +void Sys_InitStreamThread( void ) { +} + +void Sys_ShutdownStreamThread( void ) { +} + +void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { +} + +void Sys_EndStreamedFile( fileHandle_t f ) { +} + +int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { + return FS_Read( buffer, size * count, f ); +} + +void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { + FS_Seek( f, offset, origin ); +} + + +#else + +typedef struct { + fileHandle_t file; + byte *buffer; + qboolean eof; + qboolean active; + int bufferSize; + int streamPosition; // next byte to be returned by Sys_StreamRead + int threadPosition; // next byte to be read from file +} streamsIO_t; + +typedef struct { + HANDLE threadHandle; + int threadId; + CRITICAL_SECTION crit; + streamsIO_t sIO[MAX_FILE_HANDLES]; +} streamState_t; + +streamState_t stream; + +/* +=============== +Sys_StreamThread + +A thread will be sitting in this loop forever +================ +*/ +void Sys_StreamThread( void ) { + int buffer; + int count; + int readCount; + int bufferPoint; + int r, i; + + while (1) { + Sleep( 10 ); +// EnterCriticalSection (&stream.crit); + + for (i=1;i 0 ) { + available = stream.sIO[f].threadPosition - stream.sIO[f].streamPosition; + if ( !available ) { + if ( stream.sIO[f].eof ) { + break; + } + if ( sleepCount == 1 ) { + Com_DPrintf( "Sys_StreamedRead: waiting\n" ); + } + if ( ++sleepCount > 100 ) { + Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died"); + } + Sleep( 10 ); + continue; + } + + EnterCriticalSection( &stream.crit ); + + bufferPoint = stream.sIO[f].streamPosition % stream.sIO[f].bufferSize; + bufferCount = stream.sIO[f].bufferSize - bufferPoint; + + copy = available < bufferCount ? available : bufferCount; + if ( copy > remaining ) { + copy = remaining; + } + memcpy( dest, stream.sIO[f].buffer + bufferPoint, copy ); + stream.sIO[f].streamPosition += copy; + dest += copy; + remaining -= copy; + + LeaveCriticalSection( &stream.crit ); + } + + return (count * size - remaining) / size; +} + +/* +=============== +Sys_StreamSeek + +================ +*/ +void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { + + // halt the thread + EnterCriticalSection( &stream.crit ); + + // clear to that point + FS_Seek( f, offset, origin ); + stream.sIO[f].streamPosition = 0; + stream.sIO[f].threadPosition = 0; + stream.sIO[f].eof = qfalse; + + // let the thread start running at the new position + LeaveCriticalSection( &stream.crit ); +} + +#endif + +/* +======================================================================== + +EVENT LOOP + +======================================================================== +*/ + +#define MAX_QUED_EVENTS 256 +#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 ) + +sysEvent_t eventQue[MAX_QUED_EVENTS]; +int eventHead, eventTail; +byte sys_packetReceived[MAX_MSGLEN]; + +/* +================ +Sys_QueEvent + +A time of 0 will get the current time +Ptr should either be null, or point to a block of data that can +be freed by the game later. +================ +*/ +void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) { + sysEvent_t *ev; + + ev = &eventQue[ eventHead & MASK_QUED_EVENTS ]; + if ( eventHead - eventTail >= MAX_QUED_EVENTS ) { + Com_Printf("Sys_QueEvent: overflow\n"); + // we are discarding an event, but don't leak memory + if ( ev->evPtr ) { + Z_Free( ev->evPtr ); + } + eventTail++; + } + + eventHead++; + + if ( time == 0 ) { + time = Sys_Milliseconds(); + } + + ev->evTime = time; + ev->evType = type; + ev->evValue = value; + ev->evValue2 = value2; + ev->evPtrLength = ptrLength; + ev->evPtr = ptr; +} + +/* +================ +Sys_GetEvent + +================ +*/ +sysEvent_t Sys_GetEvent( void ) { + MSG msg; + sysEvent_t ev; + char *s; + msg_t netmsg; + netadr_t adr; + + // return if we have data + if ( eventHead > eventTail ) { + eventTail++; + return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; + } + + // pump the message loop + while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) { + if ( !GetMessage (&msg, NULL, 0, 0) ) { + Com_Quit_f(); + } + + // save the msg time, because wndprocs don't have access to the timestamp + g_wv.sysMsgTime = msg.time; + + TranslateMessage (&msg); + DispatchMessage (&msg); + } + + // check for console commands + s = Sys_ConsoleInput(); + if ( s ) { + char *b; + int len; + + len = strlen( s ) + 1; + b = Z_Malloc( len ); + Q_strncpyz( b, s, len-1 ); + Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b ); + } + + // check for network packets + MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) ); + if ( Sys_GetPacket ( &adr, &netmsg ) ) { + netadr_t *buf; + int len; + + // copy out to a seperate buffer for qeueing + // the readcount stepahead is for SOCKS support + len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount; + buf = Z_Malloc( len ); + *buf = adr; + memcpy( buf+1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount ); + Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf ); + } + + // return if we have data + if ( eventHead > eventTail ) { + eventTail++; + return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; + } + + // create an empty event to return + + memset( &ev, 0, sizeof( ev ) ); + ev.evTime = timeGetTime(); + + return ev; +} + +//================================================================ + +/* +================= +Sys_In_Restart_f + +Restart the input subsystem +================= +*/ +void Sys_In_Restart_f( void ) { + IN_Shutdown(); + IN_Init(); +} + + +/* +================= +Sys_Net_Restart_f + +Restart the network subsystem +================= +*/ +void Sys_Net_Restart_f( void ) { + NET_Restart(); +} + + +/* +================ +Sys_Init + +Called after the common systems (cvars, files, etc) +are initialized +================ +*/ +#define OSR2_BUILD_NUMBER 1111 +#define WIN98_BUILD_NUMBER 1998 + +void Sys_Init( void ) { + int cpuid; + + // make sure the timer is high precision, otherwise + // NT gets 18ms resolution + timeBeginPeriod( 1 ); + + Cmd_AddCommand ("in_restart", Sys_In_Restart_f); + Cmd_AddCommand ("net_restart", Sys_Net_Restart_f); + + g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion ); + + if (!GetVersionEx (&g_wv.osversion)) + Sys_Error ("Couldn't get OS info"); + + if (g_wv.osversion.dwMajorVersion < 4) + Sys_Error ("Tremulous requires Windows version 4 or greater"); + if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s) + Sys_Error ("Tremulous doesn't run on Win32s"); + + if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT ) + { + Cvar_Set( "arch", "winnt" ); + } + else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) + { + if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER ) + { + Cvar_Set( "arch", "win98" ); + } + else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER ) + { + Cvar_Set( "arch", "win95 osr2.x" ); + } + else + { + Cvar_Set( "arch", "win95" ); + } + } + else + { + Cvar_Set( "arch", "unknown Windows variant" ); + } + + // save out a couple things in rom cvars for the renderer to access + Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM ); + Cvar_Get( "win_wndproc", va("%i", (int)MainWndProc), CVAR_ROM ); + + // + // figure out our CPU + // + Cvar_Get( "sys_cpustring", "detect", 0 ); + if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring"), "detect" ) ) + { + Com_Printf( "...detecting CPU, found " ); + +#ifndef __MINGW32__ + cpuid = Sys_GetProcessorId(); +#else // See comments in win_shared.c + cpuid = CPUID_GENERIC; +#endif + + switch ( cpuid ) + { + case CPUID_GENERIC: + Cvar_Set( "sys_cpustring", "generic" ); + break; + case CPUID_INTEL_UNSUPPORTED: + Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" ); + break; + case CPUID_INTEL_PENTIUM: + Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" ); + break; + case CPUID_INTEL_MMX: + Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" ); + break; + case CPUID_INTEL_KATMAI: + Cvar_Set( "sys_cpustring", "Intel Pentium III" ); + break; + case CPUID_AMD_3DNOW: + Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" ); + break; + case CPUID_AXP: + Cvar_Set( "sys_cpustring", "Alpha AXP" ); + break; + default: + Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid ); + break; + } + } + else + { + Com_Printf( "...forcing CPU type to " ); + if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) ) + { + cpuid = CPUID_GENERIC; + } + else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) ) + { + cpuid = CPUID_INTEL_PENTIUM; + } + else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) ) + { + cpuid = CPUID_INTEL_MMX; + } + else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) ) + { + cpuid = CPUID_AMD_3DNOW; + } + else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) ) + { + cpuid = CPUID_INTEL_KATMAI; + } + else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) ) + { + cpuid = CPUID_AXP; + } + else + { + Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) ); + cpuid = CPUID_GENERIC; + } + } + Cvar_SetValue( "sys_cpuid", cpuid ); + Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) ); + + Cvar_Set( "username", Sys_GetCurrentUser() ); + + IN_Init(); // FIXME: not in dedicated? +} + + +qboolean Sys_DetectAltivec( void ) +{ + return qfalse; // never altivec on Windows...at least for now. :) +} + + + +//======================================================================= + +int totalMsec, countMsec; + +/* +================== +WinMain + +================== +*/ +int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { + char cwd[MAX_OSPATH]; + int startTime, endTime; + + // should never get a previous instance in Win32 + if ( hPrevInstance ) { + return 0; + } + + g_wv.hInstance = hInstance; + Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) ); + + // done before Com/Sys_Init since we need this for error output + Sys_CreateConsole(); + + // no abort/retry/fail errors + SetErrorMode( SEM_FAILCRITICALERRORS ); + + // get the initial time base + Sys_Milliseconds(); +#if 0 + // if we find the CD, add a +set cddir xxx command line + Sys_ScanForCD(); +#endif + + Sys_InitStreamThread(); + + Com_Init( sys_cmdline ); + NET_Init(); + + _getcwd (cwd, sizeof(cwd)); + Com_Printf("Working directory: %s\n", cwd); + + // hide the early console since we've reached the point where we + // have a working graphics subsystems + if ( !com_dedicated->integer && !com_viewlog->integer ) { + Sys_ShowConsole( 0, qfalse ); + } + + // main game loop + while( 1 ) { + // if not running as a game client, sleep a bit + if ( g_wv.isMinimized || ( com_dedicated && com_dedicated->integer ) ) { + Sleep( 5 ); + } + + // set low precision every frame, because some system calls + // reset it arbitrarily +// _controlfp( _PC_24, _MCW_PC ); +// _controlfp( -1, _MCW_EM ); // no exceptions, even if some crappy + // syscall turns them back on! + + startTime = Sys_Milliseconds(); + + // make sure mouse and joystick are only called once a frame + IN_Frame(); + + // run the game + Com_Frame(); + + endTime = Sys_Milliseconds(); + totalMsec += endTime - startTime; + countMsec++; + } + + // never gets here +} + + diff --git a/src/win32/win_net.c b/src/win32/win_net.c new file mode 100644 index 0000000..3f430fc --- /dev/null +++ b/src/win32/win_net.c @@ -0,0 +1,1032 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// net_wins.c + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" +#include "win_local.h" + +static WSADATA winsockdata; +static qboolean winsockInitialized = qfalse; +static qboolean usingSocks = qfalse; +static qboolean networkingEnabled = qfalse; + +static cvar_t *net_noudp; +static cvar_t *net_noipx; + +static cvar_t *net_socksEnabled; +static cvar_t *net_socksServer; +static cvar_t *net_socksPort; +static cvar_t *net_socksUsername; +static cvar_t *net_socksPassword; +static struct sockaddr socksRelayAddr; + +static SOCKET ip_socket; +static SOCKET socks_socket; +static SOCKET ipx_socket; + +#define MAX_IPS 16 +static int numIP; +static byte localIP[MAX_IPS][4]; + +//============================================================================= + + +/* +==================== +NET_ErrorString +==================== +*/ +char *NET_ErrorString( void ) { + int code; + + code = WSAGetLastError(); + switch( code ) { + case WSAEINTR: return "WSAEINTR"; + case WSAEBADF: return "WSAEBADF"; + case WSAEACCES: return "WSAEACCES"; + case WSAEDISCON: return "WSAEDISCON"; + case WSAEFAULT: return "WSAEFAULT"; + case WSAEINVAL: return "WSAEINVAL"; + case WSAEMFILE: return "WSAEMFILE"; + case WSAEWOULDBLOCK: return "WSAEWOULDBLOCK"; + case WSAEINPROGRESS: return "WSAEINPROGRESS"; + case WSAEALREADY: return "WSAEALREADY"; + case WSAENOTSOCK: return "WSAENOTSOCK"; + case WSAEDESTADDRREQ: return "WSAEDESTADDRREQ"; + case WSAEMSGSIZE: return "WSAEMSGSIZE"; + case WSAEPROTOTYPE: return "WSAEPROTOTYPE"; + case WSAENOPROTOOPT: return "WSAENOPROTOOPT"; + case WSAEPROTONOSUPPORT: return "WSAEPROTONOSUPPORT"; + case WSAESOCKTNOSUPPORT: return "WSAESOCKTNOSUPPORT"; + case WSAEOPNOTSUPP: return "WSAEOPNOTSUPP"; + case WSAEPFNOSUPPORT: return "WSAEPFNOSUPPORT"; + case WSAEAFNOSUPPORT: return "WSAEAFNOSUPPORT"; + case WSAEADDRINUSE: return "WSAEADDRINUSE"; + case WSAEADDRNOTAVAIL: return "WSAEADDRNOTAVAIL"; + case WSAENETDOWN: return "WSAENETDOWN"; + case WSAENETUNREACH: return "WSAENETUNREACH"; + case WSAENETRESET: return "WSAENETRESET"; + case WSAECONNABORTED: return "WSWSAECONNABORTEDAEINTR"; + case WSAECONNRESET: return "WSAECONNRESET"; + case WSAENOBUFS: return "WSAENOBUFS"; + case WSAEISCONN: return "WSAEISCONN"; + case WSAENOTCONN: return "WSAENOTCONN"; + case WSAESHUTDOWN: return "WSAESHUTDOWN"; + case WSAETOOMANYREFS: return "WSAETOOMANYREFS"; + case WSAETIMEDOUT: return "WSAETIMEDOUT"; + case WSAECONNREFUSED: return "WSAECONNREFUSED"; + case WSAELOOP: return "WSAELOOP"; + case WSAENAMETOOLONG: return "WSAENAMETOOLONG"; + case WSAEHOSTDOWN: return "WSAEHOSTDOWN"; + case WSASYSNOTREADY: return "WSASYSNOTREADY"; + case WSAVERNOTSUPPORTED: return "WSAVERNOTSUPPORTED"; + case WSANOTINITIALISED: return "WSANOTINITIALISED"; + case WSAHOST_NOT_FOUND: return "WSAHOST_NOT_FOUND"; + case WSATRY_AGAIN: return "WSATRY_AGAIN"; + case WSANO_RECOVERY: return "WSANO_RECOVERY"; + case WSANO_DATA: return "WSANO_DATA"; + default: return "NO ERROR"; + } +} + +void NetadrToSockadr( netadr_t *a, struct sockaddr *s ) { + memset( s, 0, sizeof(*s) ); + + if( a->type == NA_BROADCAST ) { + ((struct sockaddr_in *)s)->sin_family = AF_INET; + ((struct sockaddr_in *)s)->sin_port = a->port; + ((struct sockaddr_in *)s)->sin_addr.s_addr = INADDR_BROADCAST; + } + else if( a->type == NA_IP ) { + ((struct sockaddr_in *)s)->sin_family = AF_INET; + ((struct sockaddr_in *)s)->sin_addr.s_addr = *(int *)&a->ip; + ((struct sockaddr_in *)s)->sin_port = a->port; + } + else if( a->type == NA_IPX ) { + ((struct sockaddr_ipx *)s)->sa_family = AF_IPX; + memcpy( ((struct sockaddr_ipx *)s)->sa_netnum, &a->ipx[0], 4 ); + memcpy( ((struct sockaddr_ipx *)s)->sa_nodenum, &a->ipx[4], 6 ); + ((struct sockaddr_ipx *)s)->sa_socket = a->port; + } + else if( a->type == NA_BROADCAST_IPX ) { + ((struct sockaddr_ipx *)s)->sa_family = AF_IPX; + memset( ((struct sockaddr_ipx *)s)->sa_netnum, 0, 4 ); + memset( ((struct sockaddr_ipx *)s)->sa_nodenum, 0xff, 6 ); + ((struct sockaddr_ipx *)s)->sa_socket = a->port; + } +} + + +void SockadrToNetadr( struct sockaddr *s, netadr_t *a ) { + if (s->sa_family == AF_INET) { + a->type = NA_IP; + *(int *)&a->ip = ((struct sockaddr_in *)s)->sin_addr.s_addr; + a->port = ((struct sockaddr_in *)s)->sin_port; + } + else if( s->sa_family == AF_IPX ) { + a->type = NA_IPX; + memcpy( &a->ipx[0], ((struct sockaddr_ipx *)s)->sa_netnum, 4 ); + memcpy( &a->ipx[4], ((struct sockaddr_ipx *)s)->sa_nodenum, 6 ); + a->port = ((struct sockaddr_ipx *)s)->sa_socket; + } +} + + +/* +============= +Sys_StringToAdr + +idnewt +192.246.40.70 +12121212.121212121212 +============= +*/ +#define DO(src,dest) \ + copy[0] = s[src]; \ + copy[1] = s[src + 1]; \ + sscanf (copy, "%x", &val); \ + ((struct sockaddr_ipx *)sadr)->dest = val + +qboolean Sys_StringToSockaddr( const char *s, struct sockaddr *sadr ) { + struct hostent *h; + int val; + char copy[MAX_STRING_CHARS]; + + memset( sadr, 0, sizeof( *sadr ) ); + + // check for an IPX address + if( ( strlen( s ) == 21 ) && ( s[8] == '.' ) ) { + ((struct sockaddr_ipx *)sadr)->sa_family = AF_IPX; + ((struct sockaddr_ipx *)sadr)->sa_socket = 0; + copy[2] = 0; + DO(0, sa_netnum[0]); + DO(2, sa_netnum[1]); + DO(4, sa_netnum[2]); + DO(6, sa_netnum[3]); + DO(9, sa_nodenum[0]); + DO(11, sa_nodenum[1]); + DO(13, sa_nodenum[2]); + DO(15, sa_nodenum[3]); + DO(17, sa_nodenum[4]); + DO(19, sa_nodenum[5]); + } + else { + ((struct sockaddr_in *)sadr)->sin_family = AF_INET; + ((struct sockaddr_in *)sadr)->sin_port = 0; + + if( s[0] >= '0' && s[0] <= '9' ) { + *(int *)&((struct sockaddr_in *)sadr)->sin_addr = inet_addr(s); + } else { + if( ( h = gethostbyname( s ) ) == 0 ) { + return 0; + } + *(int *)&((struct sockaddr_in *)sadr)->sin_addr = *(int *)h->h_addr_list[0]; + } + } + + return qtrue; +} + +#undef DO + +/* +============= +Sys_StringToAdr + +idnewt +192.246.40.70 +============= +*/ +qboolean Sys_StringToAdr( const char *s, netadr_t *a ) { + struct sockaddr sadr; + + if ( !Sys_StringToSockaddr( s, &sadr ) ) { + return qfalse; + } + + SockadrToNetadr( &sadr, a ); + return qtrue; +} + +//============================================================================= + +/* +================== +Sys_GetPacket + +Never called by the game logic, just the system event queing +================== +*/ +int recvfromCount; + +qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ) { + int ret; + struct sockaddr from; + int fromlen; + int net_socket; + int protocol; + int err; + + for( protocol = 0 ; protocol < 2 ; protocol++ ) { + if( protocol == 0 ) { + net_socket = ip_socket; + } + else { + net_socket = ipx_socket; + } + + if( !net_socket ) { + continue; + } + + fromlen = sizeof(from); + recvfromCount++; // performance check + ret = recvfrom( net_socket, net_message->data, net_message->maxsize, 0, (struct sockaddr *)&from, &fromlen ); + if (ret == SOCKET_ERROR) + { + err = WSAGetLastError(); + + if( err == WSAEWOULDBLOCK || err == WSAECONNRESET ) { + continue; + } + Com_Printf( "NET_GetPacket: %s\n", NET_ErrorString() ); + continue; + } + + if ( net_socket == ip_socket ) { + memset( ((struct sockaddr_in *)&from)->sin_zero, 0, 8 ); + } + + if ( usingSocks && net_socket == ip_socket && memcmp( &from, &socksRelayAddr, fromlen ) == 0 ) { + if ( ret < 10 || net_message->data[0] != 0 || net_message->data[1] != 0 || net_message->data[2] != 0 || net_message->data[3] != 1 ) { + continue; + } + net_from->type = NA_IP; + net_from->ip[0] = net_message->data[4]; + net_from->ip[1] = net_message->data[5]; + net_from->ip[2] = net_message->data[6]; + net_from->ip[3] = net_message->data[7]; + net_from->port = *(short *)&net_message->data[8]; + net_message->readcount = 10; + } + else { + SockadrToNetadr( &from, net_from ); + net_message->readcount = 0; + } + + if( ret == net_message->maxsize ) { + Com_Printf( "Oversize packet from %s\n", NET_AdrToString (*net_from) ); + continue; + } + + net_message->cursize = ret; + return qtrue; + } + + return qfalse; +} + +//============================================================================= + +static char socksBuf[4096]; + +/* +================== +Sys_SendPacket +================== +*/ +void Sys_SendPacket( int length, const void *data, netadr_t to ) { + int ret; + struct sockaddr addr; + SOCKET net_socket; + + if( to.type == NA_BROADCAST ) { + net_socket = ip_socket; + } + else if( to.type == NA_IP ) { + net_socket = ip_socket; + } + else if( to.type == NA_IPX ) { + net_socket = ipx_socket; + } + else if( to.type == NA_BROADCAST_IPX ) { + net_socket = ipx_socket; + } + else { + Com_Error( ERR_FATAL, "Sys_SendPacket: bad address type" ); + return; + } + + if( !net_socket ) { + return; + } + + NetadrToSockadr( &to, &addr ); + + if( usingSocks && to.type == NA_IP ) { + socksBuf[0] = 0; // reserved + socksBuf[1] = 0; + socksBuf[2] = 0; // fragment (not fragmented) + socksBuf[3] = 1; // address type: IPV4 + *(int *)&socksBuf[4] = ((struct sockaddr_in *)&addr)->sin_addr.s_addr; + *(short *)&socksBuf[8] = ((struct sockaddr_in *)&addr)->sin_port; + memcpy( &socksBuf[10], data, length ); + ret = sendto( net_socket, socksBuf, length+10, 0, &socksRelayAddr, sizeof(socksRelayAddr) ); + } + else { + ret = sendto( net_socket, data, length, 0, &addr, sizeof(addr) ); + } + if( ret == SOCKET_ERROR ) { + int err = WSAGetLastError(); + + // wouldblock is silent + if( err == WSAEWOULDBLOCK ) { + return; + } + + // some PPP links do not allow broadcasts and return an error + if( ( err == WSAEADDRNOTAVAIL ) && ( ( to.type == NA_BROADCAST ) || ( to.type == NA_BROADCAST_IPX ) ) ) { + return; + } + + Com_Printf( "NET_SendPacket: %s\n", NET_ErrorString() ); + } +} + + +//============================================================================= + +/* +================== +Sys_IsLANAddress + +LAN clients will have their rate var ignored +================== +*/ +qboolean Sys_IsLANAddress( netadr_t adr ) { + int i; + + if( adr.type == NA_LOOPBACK ) { + return qtrue; + } + + if( adr.type == NA_IPX ) { + return qtrue; + } + + if( adr.type != NA_IP ) { + return qfalse; + } + + // choose which comparison to use based on the class of the address being tested + // any local adresses of a different class than the address being tested will fail based on the first byte + + if( adr.ip[0] == 127 && adr.ip[1] == 0 && adr.ip[2] == 0 && adr.ip[3] == 1 ) { + return qtrue; + } + + // Class A + if( (adr.ip[0] & 0x80) == 0x00 ) { + for ( i = 0 ; i < numIP ; i++ ) { + if( adr.ip[0] == localIP[i][0] ) { + return qtrue; + } + } + // the RFC1918 class a block will pass the above test + return qfalse; + } + + // Class B + if( (adr.ip[0] & 0xc0) == 0x80 ) { + for ( i = 0 ; i < numIP ; i++ ) { + if( adr.ip[0] == localIP[i][0] && adr.ip[1] == localIP[i][1] ) { + return qtrue; + } + // also check against the RFC1918 class b blocks + if( adr.ip[0] == 172 && localIP[i][0] == 172 && (adr.ip[1] & 0xf0) == 16 && (localIP[i][1] & 0xf0) == 16 ) { + return qtrue; + } + } + return qfalse; + } + + // Class C + for ( i = 0 ; i < numIP ; i++ ) { + if( adr.ip[0] == localIP[i][0] && adr.ip[1] == localIP[i][1] && adr.ip[2] == localIP[i][2] ) { + return qtrue; + } + // also check against the RFC1918 class c blocks + if( adr.ip[0] == 192 && localIP[i][0] == 192 && adr.ip[1] == 168 && localIP[i][1] == 168 ) { + return qtrue; + } + } + return qfalse; +} + +/* +================== +Sys_ShowIP +================== +*/ +void Sys_ShowIP(void) { + int i; + + for (i = 0; i < numIP; i++) { + Com_Printf( "IP: %i.%i.%i.%i\n", localIP[i][0], localIP[i][1], localIP[i][2], localIP[i][3] ); + } +} + + +//============================================================================= + + +/* +==================== +NET_IPSocket +==================== +*/ +int NET_IPSocket( char *net_interface, int port ) { + SOCKET newsocket; + struct sockaddr_in address; + qboolean _true = qtrue; + int i = 1; + int err; + + if( net_interface ) { + Com_Printf( "Opening IP socket: %s:%i\n", net_interface, port ); + } + else { + Com_Printf( "Opening IP socket: localhost:%i\n", port ); + } + + if( ( newsocket = socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP ) ) == INVALID_SOCKET ) { + err = WSAGetLastError(); + if( err != WSAEAFNOSUPPORT ) { + Com_Printf( "WARNING: UDP_OpenSocket: socket: %s\n", NET_ErrorString() ); + } + return 0; + } + + // make it non-blocking + if( ioctlsocket( newsocket, FIONBIO, (u_long *)&_true ) == SOCKET_ERROR ) { + Com_Printf( "WARNING: UDP_OpenSocket: ioctl FIONBIO: %s\n", NET_ErrorString() ); + return 0; + } + + // make it broadcast capable + if( setsockopt( newsocket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i) ) == SOCKET_ERROR ) { + Com_Printf( "WARNING: UDP_OpenSocket: setsockopt SO_BROADCAST: %s\n", NET_ErrorString() ); + return 0; + } + + if( !net_interface || !net_interface[0] || !Q_stricmp(net_interface, "localhost") ) { + address.sin_addr.s_addr = INADDR_ANY; + } + else { + Sys_StringToSockaddr( net_interface, (struct sockaddr *)&address ); + } + + if( port == PORT_ANY ) { + address.sin_port = 0; + } + else { + address.sin_port = htons( (short)port ); + } + + address.sin_family = AF_INET; + + if( bind( newsocket, (void *)&address, sizeof(address) ) == SOCKET_ERROR ) { + Com_Printf( "WARNING: UDP_OpenSocket: bind: %s\n", NET_ErrorString() ); + closesocket( newsocket ); + return 0; + } + + return newsocket; +} + + +/* +==================== +NET_OpenSocks +==================== +*/ +void NET_OpenSocks( int port ) { + struct sockaddr_in address; + int err; + struct hostent *h; + int len; + qboolean rfc1929; + unsigned char buf[64]; + + usingSocks = qfalse; + + Com_Printf( "Opening connection to SOCKS server.\n" ); + + if ( ( socks_socket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP ) ) == INVALID_SOCKET ) { + err = WSAGetLastError(); + Com_Printf( "WARNING: NET_OpenSocks: socket: %s\n", NET_ErrorString() ); + return; + } + + h = gethostbyname( net_socksServer->string ); + if ( h == NULL ) { + err = WSAGetLastError(); + Com_Printf( "WARNING: NET_OpenSocks: gethostbyname: %s\n", NET_ErrorString() ); + return; + } + if ( h->h_addrtype != AF_INET ) { + Com_Printf( "WARNING: NET_OpenSocks: gethostbyname: address type was not AF_INET\n" ); + return; + } + address.sin_family = AF_INET; + address.sin_addr.s_addr = *(int *)h->h_addr_list[0]; + address.sin_port = htons( (short)net_socksPort->integer ); + + if ( connect( socks_socket, (struct sockaddr *)&address, sizeof( address ) ) == SOCKET_ERROR ) { + err = WSAGetLastError(); + Com_Printf( "NET_OpenSocks: connect: %s\n", NET_ErrorString() ); + return; + } + + // send socks authentication handshake + if ( *net_socksUsername->string || *net_socksPassword->string ) { + rfc1929 = qtrue; + } + else { + rfc1929 = qfalse; + } + + buf[0] = 5; // SOCKS version + // method count + if ( rfc1929 ) { + buf[1] = 2; + len = 4; + } + else { + buf[1] = 1; + len = 3; + } + buf[2] = 0; // method #1 - method id #00: no authentication + if ( rfc1929 ) { + buf[2] = 2; // method #2 - method id #02: username/password + } + if ( send( socks_socket, buf, len, 0 ) == SOCKET_ERROR ) { + err = WSAGetLastError(); + Com_Printf( "NET_OpenSocks: send: %s\n", NET_ErrorString() ); + return; + } + + // get the response + len = recv( socks_socket, buf, 64, 0 ); + if ( len == SOCKET_ERROR ) { + err = WSAGetLastError(); + Com_Printf( "NET_OpenSocks: recv: %s\n", NET_ErrorString() ); + return; + } + if ( len != 2 || buf[0] != 5 ) { + Com_Printf( "NET_OpenSocks: bad response\n" ); + return; + } + switch( buf[1] ) { + case 0: // no authentication + break; + case 2: // username/password authentication + break; + default: + Com_Printf( "NET_OpenSocks: request denied\n" ); + return; + } + + // do username/password authentication if needed + if ( buf[1] == 2 ) { + int ulen; + int plen; + + // build the request + ulen = strlen( net_socksUsername->string ); + plen = strlen( net_socksPassword->string ); + + buf[0] = 1; // username/password authentication version + buf[1] = ulen; + if ( ulen ) { + memcpy( &buf[2], net_socksUsername->string, ulen ); + } + buf[2 + ulen] = plen; + if ( plen ) { + memcpy( &buf[3 + ulen], net_socksPassword->string, plen ); + } + + // send it + if ( send( socks_socket, buf, 3 + ulen + plen, 0 ) == SOCKET_ERROR ) { + err = WSAGetLastError(); + Com_Printf( "NET_OpenSocks: send: %s\n", NET_ErrorString() ); + return; + } + + // get the response + len = recv( socks_socket, buf, 64, 0 ); + if ( len == SOCKET_ERROR ) { + err = WSAGetLastError(); + Com_Printf( "NET_OpenSocks: recv: %s\n", NET_ErrorString() ); + return; + } + if ( len != 2 || buf[0] != 1 ) { + Com_Printf( "NET_OpenSocks: bad response\n" ); + return; + } + if ( buf[1] != 0 ) { + Com_Printf( "NET_OpenSocks: authentication failed\n" ); + return; + } + } + + // send the UDP associate request + buf[0] = 5; // SOCKS version + buf[1] = 3; // command: UDP associate + buf[2] = 0; // reserved + buf[3] = 1; // address type: IPV4 + *(int *)&buf[4] = INADDR_ANY; + *(short *)&buf[8] = htons( (short)port ); // port + if ( send( socks_socket, buf, 10, 0 ) == SOCKET_ERROR ) { + err = WSAGetLastError(); + Com_Printf( "NET_OpenSocks: send: %s\n", NET_ErrorString() ); + return; + } + + // get the response + len = recv( socks_socket, buf, 64, 0 ); + if( len == SOCKET_ERROR ) { + err = WSAGetLastError(); + Com_Printf( "NET_OpenSocks: recv: %s\n", NET_ErrorString() ); + return; + } + if( len < 2 || buf[0] != 5 ) { + Com_Printf( "NET_OpenSocks: bad response\n" ); + return; + } + // check completion code + if( buf[1] != 0 ) { + Com_Printf( "NET_OpenSocks: request denied: %i\n", buf[1] ); + return; + } + if( buf[3] != 1 ) { + Com_Printf( "NET_OpenSocks: relay address is not IPV4: %i\n", buf[3] ); + return; + } + ((struct sockaddr_in *)&socksRelayAddr)->sin_family = AF_INET; + ((struct sockaddr_in *)&socksRelayAddr)->sin_addr.s_addr = *(int *)&buf[4]; + ((struct sockaddr_in *)&socksRelayAddr)->sin_port = *(short *)&buf[8]; + memset( ((struct sockaddr_in *)&socksRelayAddr)->sin_zero, 0, 8 ); + + usingSocks = qtrue; +} + + +/* +===================== +NET_GetLocalAddress +===================== +*/ +void NET_GetLocalAddress( void ) { + char hostname[256]; + struct hostent *hostInfo; + int error; + char *p; + int ip; + int n; + + if( gethostname( hostname, 256 ) == SOCKET_ERROR ) { + error = WSAGetLastError(); + return; + } + + hostInfo = gethostbyname( hostname ); + if( !hostInfo ) { + error = WSAGetLastError(); + return; + } + + Com_Printf( "Hostname: %s\n", hostInfo->h_name ); + n = 0; + while( ( p = hostInfo->h_aliases[n++] ) != NULL ) { + Com_Printf( "Alias: %s\n", p ); + } + + if ( hostInfo->h_addrtype != AF_INET ) { + return; + } + + numIP = 0; + while( ( p = hostInfo->h_addr_list[numIP] ) != NULL && numIP < MAX_IPS ) { + ip = ntohl( *(int *)p ); + localIP[ numIP ][0] = p[0]; + localIP[ numIP ][1] = p[1]; + localIP[ numIP ][2] = p[2]; + localIP[ numIP ][3] = p[3]; + Com_Printf( "IP: %i.%i.%i.%i\n", ( ip >> 24 ) & 0xff, ( ip >> 16 ) & 0xff, ( ip >> 8 ) & 0xff, ip & 0xff ); + numIP++; + } +} + +/* +==================== +NET_OpenIP +==================== +*/ +void NET_OpenIP( void ) { + cvar_t *ip; + int port; + int i; + + ip = Cvar_Get( "net_ip", "localhost", CVAR_LATCH ); + port = Cvar_Get( "net_port", va( "%i", PORT_SERVER ), CVAR_LATCH )->integer; + + // automatically scan for a valid port, so multiple + // dedicated servers can be started without requiring + // a different net_port for each one + for( i = 0 ; i < 10 ; i++ ) { + ip_socket = NET_IPSocket( ip->string, port + i ); + if ( ip_socket ) { + Cvar_SetValue( "net_port", port + i ); + if ( net_socksEnabled->integer ) { + NET_OpenSocks( port + i ); + } + NET_GetLocalAddress(); + return; + } + } + Com_Printf( "WARNING: Couldn't allocate IP port\n"); +} + + +/* +==================== +NET_IPXSocket +==================== +*/ +int NET_IPXSocket( int port ) { + SOCKET newsocket; + struct sockaddr_ipx address; + int _true = 1; + int err; + + if( ( newsocket = socket( AF_IPX, SOCK_DGRAM, NSPROTO_IPX ) ) == INVALID_SOCKET ) { + err = WSAGetLastError(); + if (err != WSAEAFNOSUPPORT) { + Com_Printf( "WARNING: IPX_Socket: socket: %s\n", NET_ErrorString() ); + } + return 0; + } + + // make it non-blocking + if( ioctlsocket( newsocket, FIONBIO, (u_long *)&_true ) == SOCKET_ERROR ) { + Com_Printf( "WARNING: IPX_Socket: ioctl FIONBIO: %s\n", NET_ErrorString() ); + return 0; + } + + // make it broadcast capable + if( setsockopt( newsocket, SOL_SOCKET, SO_BROADCAST, (char *)&_true, sizeof( _true ) ) == SOCKET_ERROR ) { + Com_Printf( "WARNING: IPX_Socket: setsockopt SO_BROADCAST: %s\n", NET_ErrorString() ); + return 0; + } + + address.sa_family = AF_IPX; + memset( address.sa_netnum, 0, 4 ); + memset( address.sa_nodenum, 0, 6 ); + if( port == PORT_ANY ) { + address.sa_socket = 0; + } + else { + address.sa_socket = htons( (short)port ); + } + + if( bind( newsocket, (void *)&address, sizeof(address) ) == SOCKET_ERROR ) { + Com_Printf( "WARNING: IPX_Socket: bind: %s\n", NET_ErrorString() ); + closesocket( newsocket ); + return 0; + } + + return newsocket; +} + + +/* +==================== +NET_OpenIPX +==================== +*/ +void NET_OpenIPX( void ) { + int port; + + port = Cvar_Get( "net_port", va( "%i", PORT_SERVER ), CVAR_LATCH )->integer; + ipx_socket = NET_IPXSocket( port ); +} + + + +//=================================================================== + + +/* +==================== +NET_GetCvars +==================== +*/ +static qboolean NET_GetCvars( void ) { + qboolean modified; + + modified = qfalse; + + if( net_noudp && net_noudp->modified ) { + modified = qtrue; + } + net_noudp = Cvar_Get( "net_noudp", "0", CVAR_LATCH | CVAR_ARCHIVE ); + + if( net_noipx && net_noipx->modified ) { + modified = qtrue; + } + net_noipx = Cvar_Get( "net_noipx", "0", CVAR_LATCH | CVAR_ARCHIVE ); + + + if( net_socksEnabled && net_socksEnabled->modified ) { + modified = qtrue; + } + net_socksEnabled = Cvar_Get( "net_socksEnabled", "0", CVAR_LATCH | CVAR_ARCHIVE ); + + if( net_socksServer && net_socksServer->modified ) { + modified = qtrue; + } + net_socksServer = Cvar_Get( "net_socksServer", "", CVAR_LATCH | CVAR_ARCHIVE ); + + if( net_socksPort && net_socksPort->modified ) { + modified = qtrue; + } + net_socksPort = Cvar_Get( "net_socksPort", "1080", CVAR_LATCH | CVAR_ARCHIVE ); + + if( net_socksUsername && net_socksUsername->modified ) { + modified = qtrue; + } + net_socksUsername = Cvar_Get( "net_socksUsername", "", CVAR_LATCH | CVAR_ARCHIVE ); + + if( net_socksPassword && net_socksPassword->modified ) { + modified = qtrue; + } + net_socksPassword = Cvar_Get( "net_socksPassword", "", CVAR_LATCH | CVAR_ARCHIVE ); + + + return modified; +} + + +/* +==================== +NET_Config +==================== +*/ +void NET_Config( qboolean enableNetworking ) { + qboolean modified; + qboolean stop; + qboolean start; + + // get any latched changes to cvars + modified = NET_GetCvars(); + + if( net_noudp->integer && net_noipx->integer ) { + enableNetworking = qfalse; + } + + // if enable state is the same and no cvars were modified, we have nothing to do + if( enableNetworking == networkingEnabled && !modified ) { + return; + } + + if( enableNetworking == networkingEnabled ) { + if( enableNetworking ) { + stop = qtrue; + start = qtrue; + } + else { + stop = qfalse; + start = qfalse; + } + } + else { + if( enableNetworking ) { + stop = qfalse; + start = qtrue; + } + else { + stop = qtrue; + start = qfalse; + } + networkingEnabled = enableNetworking; + } + + if( stop ) { + if ( ip_socket && ip_socket != INVALID_SOCKET ) { + closesocket( ip_socket ); + ip_socket = 0; + } + + if ( socks_socket && socks_socket != INVALID_SOCKET ) { + closesocket( socks_socket ); + socks_socket = 0; + } + + if ( ipx_socket && ipx_socket != INVALID_SOCKET ) { + closesocket( ipx_socket ); + ipx_socket = 0; + } + } + + if( start ) { + if (! net_noudp->integer ) { + NET_OpenIP(); + } + if (! net_noipx->integer ) { + NET_OpenIPX(); + } + } +} + + +/* +==================== +NET_Init +==================== +*/ +void NET_Init( void ) { + int r; + + r = WSAStartup( MAKEWORD( 1, 1 ), &winsockdata ); + if( r ) { + Com_Printf( "WARNING: Winsock initialization failed, returned %d\n", r ); + return; + } + + winsockInitialized = qtrue; + Com_Printf( "Winsock Initialized\n" ); + + // this is really just to get the cvars registered + NET_GetCvars(); + + //FIXME testing! + NET_Config( qtrue ); +} + + +/* +==================== +NET_Shutdown +==================== +*/ +void NET_Shutdown( void ) { + if ( !winsockInitialized ) { + return; + } + NET_Config( qfalse ); + WSACleanup(); + winsockInitialized = qfalse; +} + + +/* +==================== +NET_Sleep + +sleeps msec or until net socket is ready +==================== +*/ +void NET_Sleep( int msec ) { +} + + +/* +==================== +NET_Restart_f +==================== +*/ +void NET_Restart( void ) { + NET_Config( networkingEnabled ); +} diff --git a/src/win32/win_qgl.c b/src/win32/win_qgl.c new file mode 100644 index 0000000..40c6cd2 --- /dev/null +++ b/src/win32/win_qgl.c @@ -0,0 +1,4387 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +** QGL_WIN.C +** +** This file implements the operating system binding of GL to QGL function +** pointers. When doing a port of Quake3 you must implement the following +** two functions: +** +** QGL_Init() - loads libraries, assigns function pointers, etc. +** QGL_Shutdown() - unloads libraries, NULLs function pointers +*/ +#include +#include "../renderer/tr_local.h" +#include "glw_win.h" + +void QGL_EnableLogging( qboolean enable ); + +int ( WINAPI * qwglSwapIntervalEXT)( int interval ); +BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX)( HDC, LPVOID ); +BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX)( HDC, LPVOID ); + +int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); +int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); +int ( WINAPI * qwglGetPixelFormat)(HDC); +BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); +BOOL ( WINAPI * qwglSwapBuffers)(HDC); + +BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); +HGLRC ( WINAPI * qwglCreateContext)(HDC); +HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int); +BOOL ( WINAPI * qwglDeleteContext)(HGLRC); +HGLRC ( WINAPI * qwglGetCurrentContext)(VOID); +HDC ( WINAPI * qwglGetCurrentDC)(VOID); +PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); +BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC); +BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC); +BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD); + +BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, + FLOAT, int, LPGLYPHMETRICSFLOAT); + +BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, + LPLAYERPLANEDESCRIPTOR); +int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, + CONST COLORREF *); +int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, + COLORREF *); +BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); +BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT); + +void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); +void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); +GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); +void ( APIENTRY * qglArrayElement )(GLint i); +void ( APIENTRY * qglBegin )(GLenum mode); +void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); +void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); +void ( APIENTRY * qglCallList )(GLuint list); +void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); +void ( APIENTRY * qglClear )(GLbitfield mask); +void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +void ( APIENTRY * qglClearDepth )(GLclampd depth); +void ( APIENTRY * qglClearIndex )(GLfloat c); +void ( APIENTRY * qglClearStencil )(GLint s); +void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); +void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); +void ( APIENTRY * qglColor3bv )(const GLbyte *v); +void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); +void ( APIENTRY * qglColor3dv )(const GLdouble *v); +void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); +void ( APIENTRY * qglColor3fv )(const GLfloat *v); +void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); +void ( APIENTRY * qglColor3iv )(const GLint *v); +void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); +void ( APIENTRY * qglColor3sv )(const GLshort *v); +void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); +void ( APIENTRY * qglColor3ubv )(const GLubyte *v); +void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); +void ( APIENTRY * qglColor3uiv )(const GLuint *v); +void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); +void ( APIENTRY * qglColor3usv )(const GLushort *v); +void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +void ( APIENTRY * qglColor4bv )(const GLbyte *v); +void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +void ( APIENTRY * qglColor4dv )(const GLdouble *v); +void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void ( APIENTRY * qglColor4fv )(const GLfloat *v); +void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); +void ( APIENTRY * qglColor4iv )(const GLint *v); +void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); +void ( APIENTRY * qglColor4sv )(const GLshort *v); +void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +void ( APIENTRY * qglColor4ubv )(const GLubyte *v); +void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); +void ( APIENTRY * qglColor4uiv )(const GLuint *v); +void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); +void ( APIENTRY * qglColor4usv )(const GLushort *v); +void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); +void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void ( APIENTRY * qglCullFace )(GLenum mode); +void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); +void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); +void ( APIENTRY * qglDepthFunc )(GLenum func); +void ( APIENTRY * qglDepthMask )(GLboolean flag); +void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); +void ( APIENTRY * qglDisable )(GLenum cap); +void ( APIENTRY * qglDisableClientState )(GLenum array); +void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); +void ( APIENTRY * qglDrawBuffer )(GLenum mode); +void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglEdgeFlag )(GLboolean flag); +void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); +void ( APIENTRY * qglEnable )(GLenum cap); +void ( APIENTRY * qglEnableClientState )(GLenum array); +void ( APIENTRY * qglEnd )(void); +void ( APIENTRY * qglEndList )(void); +void ( APIENTRY * qglEvalCoord1d )(GLdouble u); +void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); +void ( APIENTRY * qglEvalCoord1f )(GLfloat u); +void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); +void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); +void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); +void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); +void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); +void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); +void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +void ( APIENTRY * qglEvalPoint1 )(GLint i); +void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); +void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); +void ( APIENTRY * qglFinish )(void); +void ( APIENTRY * qglFlush )(void); +void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); +void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); +void ( APIENTRY * qglFogi )(GLenum pname, GLint param); +void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); +void ( APIENTRY * qglFrontFace )(GLenum mode); +void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLuint ( APIENTRY * qglGenLists )(GLsizei range); +void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); +void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); +void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); +void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); +GLenum ( APIENTRY * qglGetError )(void); +void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); +void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); +void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); +void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); +void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); +void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); +void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); +void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); +void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); +void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); +void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); +const GLubyte * ( APIENTRY * qglGetString )(GLenum name); +void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); +void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); +void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); +void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); +void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); +void ( APIENTRY * qglHint )(GLenum target, GLenum mode); +void ( APIENTRY * qglIndexMask )(GLuint mask); +void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglIndexd )(GLdouble c); +void ( APIENTRY * qglIndexdv )(const GLdouble *c); +void ( APIENTRY * qglIndexf )(GLfloat c); +void ( APIENTRY * qglIndexfv )(const GLfloat *c); +void ( APIENTRY * qglIndexi )(GLint c); +void ( APIENTRY * qglIndexiv )(const GLint *c); +void ( APIENTRY * qglIndexs )(GLshort c); +void ( APIENTRY * qglIndexsv )(const GLshort *c); +void ( APIENTRY * qglIndexub )(GLubyte c); +void ( APIENTRY * qglIndexubv )(const GLubyte *c); +void ( APIENTRY * qglInitNames )(void); +void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); +GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); +GLboolean ( APIENTRY * qglIsList )(GLuint list); +GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); +void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); +void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); +void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); +void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); +void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); +void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); +void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); +void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); +void ( APIENTRY * qglLineWidth )(GLfloat width); +void ( APIENTRY * qglListBase )(GLuint base); +void ( APIENTRY * qglLoadIdentity )(void); +void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); +void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); +void ( APIENTRY * qglLoadName )(GLuint name); +void ( APIENTRY * qglLogicOp )(GLenum opcode); +void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); +void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); +void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); +void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); +void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); +void ( APIENTRY * qglMatrixMode )(GLenum mode); +void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); +void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); +void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); +void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); +void ( APIENTRY * qglNormal3bv )(const GLbyte *v); +void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); +void ( APIENTRY * qglNormal3dv )(const GLdouble *v); +void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); +void ( APIENTRY * qglNormal3fv )(const GLfloat *v); +void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); +void ( APIENTRY * qglNormal3iv )(const GLint *v); +void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); +void ( APIENTRY * qglNormal3sv )(const GLshort *v); +void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void ( APIENTRY * qglPassThrough )(GLfloat token); +void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); +void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); +void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); +void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); +void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); +void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); +void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); +void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); +void ( APIENTRY * qglPointSize )(GLfloat size); +void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); +void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); +void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); +void ( APIENTRY * qglPopAttrib )(void); +void ( APIENTRY * qglPopClientAttrib )(void); +void ( APIENTRY * qglPopMatrix )(void); +void ( APIENTRY * qglPopName )(void); +void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); +void ( APIENTRY * qglPushAttrib )(GLbitfield mask); +void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); +void ( APIENTRY * qglPushMatrix )(void); +void ( APIENTRY * qglPushName )(GLuint name); +void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); +void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); +void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); +void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); +void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); +void ( APIENTRY * qglRasterPos2iv )(const GLint *v); +void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); +void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); +void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); +void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); +void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); +void ( APIENTRY * qglRasterPos3iv )(const GLint *v); +void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); +void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); +void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); +void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); +void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); +void ( APIENTRY * qglRasterPos4iv )(const GLint *v); +void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); +void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); +void ( APIENTRY * qglReadBuffer )(GLenum mode); +void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); +void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); +void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); +void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); +void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); +GLint ( APIENTRY * qglRenderMode )(GLenum mode); +void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); +void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); +void ( APIENTRY * qglShadeModel )(GLenum mode); +void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); +void ( APIENTRY * qglStencilMask )(GLuint mask); +void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); +void ( APIENTRY * qglTexCoord1d )(GLdouble s); +void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord1f )(GLfloat s); +void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord1i )(GLint s); +void ( APIENTRY * qglTexCoord1iv )(const GLint *v); +void ( APIENTRY * qglTexCoord1s )(GLshort s); +void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); +void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); +void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); +void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); +void ( APIENTRY * qglTexCoord2iv )(const GLint *v); +void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); +void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); +void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); +void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); +void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); +void ( APIENTRY * qglTexCoord3iv )(const GLint *v); +void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); +void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); +void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); +void ( APIENTRY * qglTexCoord4iv )(const GLint *v); +void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); +void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); +void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); +void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); +void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); +void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); +void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); +void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); +void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); +void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); +void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); +void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); +void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); +void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); +void ( APIENTRY * qglVertex2dv )(const GLdouble *v); +void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); +void ( APIENTRY * qglVertex2fv )(const GLfloat *v); +void ( APIENTRY * qglVertex2i )(GLint x, GLint y); +void ( APIENTRY * qglVertex2iv )(const GLint *v); +void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); +void ( APIENTRY * qglVertex2sv )(const GLshort *v); +void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglVertex3dv )(const GLdouble *v); +void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglVertex3fv )(const GLfloat *v); +void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); +void ( APIENTRY * qglVertex3iv )(const GLint *v); +void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); +void ( APIENTRY * qglVertex3sv )(const GLshort *v); +void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void ( APIENTRY * qglVertex4dv )(const GLdouble *v); +void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void ( APIENTRY * qglVertex4fv )(const GLfloat *v); +void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); +void ( APIENTRY * qglVertex4iv )(const GLint *v); +void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); +void ( APIENTRY * qglVertex4sv )(const GLshort *v); +void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); + +void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); +void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); +void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); + +void ( APIENTRY * qglLockArraysEXT)( GLint, GLint); +void ( APIENTRY * qglUnlockArraysEXT) ( void ); + + +static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value); +static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref); +GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); +static void ( APIENTRY * dllArrayElement )(GLint i); +static void ( APIENTRY * dllBegin )(GLenum mode); +static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture); +static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor); +static void ( APIENTRY * dllCallList )(GLuint list); +static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists); +static void ( APIENTRY * dllClear )(GLbitfield mask); +static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +static void ( APIENTRY * dllClearDepth )(GLclampd depth); +static void ( APIENTRY * dllClearIndex )(GLfloat c); +static void ( APIENTRY * dllClearStencil )(GLint s); +static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation); +static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue); +static void ( APIENTRY * dllColor3bv )(const GLbyte *v); +static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue); +static void ( APIENTRY * dllColor3dv )(const GLdouble *v); +static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue); +static void ( APIENTRY * dllColor3fv )(const GLfloat *v); +static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue); +static void ( APIENTRY * dllColor3iv )(const GLint *v); +static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue); +static void ( APIENTRY * dllColor3sv )(const GLshort *v); +static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue); +static void ( APIENTRY * dllColor3ubv )(const GLubyte *v); +static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue); +static void ( APIENTRY * dllColor3uiv )(const GLuint *v); +static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue); +static void ( APIENTRY * dllColor3usv )(const GLushort *v); +static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +static void ( APIENTRY * dllColor4bv )(const GLbyte *v); +static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +static void ( APIENTRY * dllColor4dv )(const GLdouble *v); +static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +static void ( APIENTRY * dllColor4fv )(const GLfloat *v); +static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha); +static void ( APIENTRY * dllColor4iv )(const GLint *v); +static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); +static void ( APIENTRY * dllColor4sv )(const GLshort *v); +static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +static void ( APIENTRY * dllColor4ubv )(const GLubyte *v); +static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); +static void ( APIENTRY * dllColor4uiv )(const GLuint *v); +static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); +static void ( APIENTRY * dllColor4usv )(const GLushort *v); +static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode); +static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +static void ( APIENTRY * dllCullFace )(GLenum mode); +static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range); +static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures); +static void ( APIENTRY * dllDepthFunc )(GLenum func); +static void ( APIENTRY * dllDepthMask )(GLboolean flag); +static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar); +static void ( APIENTRY * dllDisable )(GLenum cap); +static void ( APIENTRY * dllDisableClientState )(GLenum array); +static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count); +static void ( APIENTRY * dllDrawBuffer )(GLenum mode); +static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllEdgeFlag )(GLboolean flag); +static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag); +static void ( APIENTRY * dllEnable )(GLenum cap); +static void ( APIENTRY * dllEnableClientState )(GLenum array); +static void ( APIENTRY * dllEnd )(void); +static void ( APIENTRY * dllEndList )(void); +static void ( APIENTRY * dllEvalCoord1d )(GLdouble u); +static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u); +static void ( APIENTRY * dllEvalCoord1f )(GLfloat u); +static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u); +static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v); +static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u); +static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v); +static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u); +static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2); +static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +static void ( APIENTRY * dllEvalPoint1 )(GLint i); +static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j); +static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); +static void ( APIENTRY * dllFinish )(void); +static void ( APIENTRY * dllFlush )(void); +static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllFogi )(GLenum pname, GLint param); +static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params); +static void ( APIENTRY * dllFrontFace )(GLenum mode); +static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLuint ( APIENTRY * dllGenLists )(GLsizei range); +static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures); +static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params); +static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation); +static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params); +GLenum ( APIENTRY * dllGetError )(void); +static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params); +static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v); +static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v); +static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v); +static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values); +static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values); +static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values); +static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params); +static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask); +const GLubyte * ( APIENTRY * dllGetString )(GLenum name); +static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); +static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); +static void ( APIENTRY * dllHint )(GLenum target, GLenum mode); +static void ( APIENTRY * dllIndexMask )(GLuint mask); +static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllIndexd )(GLdouble c); +static void ( APIENTRY * dllIndexdv )(const GLdouble *c); +static void ( APIENTRY * dllIndexf )(GLfloat c); +static void ( APIENTRY * dllIndexfv )(const GLfloat *c); +static void ( APIENTRY * dllIndexi )(GLint c); +static void ( APIENTRY * dllIndexiv )(const GLint *c); +static void ( APIENTRY * dllIndexs )(GLshort c); +static void ( APIENTRY * dllIndexsv )(const GLshort *c); +static void ( APIENTRY * dllIndexub )(GLubyte c); +static void ( APIENTRY * dllIndexubv )(const GLubyte *c); +static void ( APIENTRY * dllInitNames )(void); +static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); +GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap); +GLboolean ( APIENTRY * dllIsList )(GLuint list); +GLboolean ( APIENTRY * dllIsTexture )(GLuint texture); +static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param); +static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params); +static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param); +static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param); +static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params); +static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern); +static void ( APIENTRY * dllLineWidth )(GLfloat width); +static void ( APIENTRY * dllListBase )(GLuint base); +static void ( APIENTRY * dllLoadIdentity )(void); +static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m); +static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m); +static void ( APIENTRY * dllLoadName )(GLuint name); +static void ( APIENTRY * dllLogicOp )(GLenum opcode); +static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); +static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); +static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param); +static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param); +static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params); +static void ( APIENTRY * dllMatrixMode )(GLenum mode); +static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m); +static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m); +static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode); +static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); +static void ( APIENTRY * dllNormal3bv )(const GLbyte *v); +static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); +static void ( APIENTRY * dllNormal3dv )(const GLdouble *v); +static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); +static void ( APIENTRY * dllNormal3fv )(const GLfloat *v); +static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz); +static void ( APIENTRY * dllNormal3iv )(const GLint *v); +static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz); +static void ( APIENTRY * dllNormal3sv )(const GLshort *v); +static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +static void ( APIENTRY * dllPassThrough )(GLfloat token); +static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); +static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); +static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); +static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param); +static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param); +static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor); +static void ( APIENTRY * dllPointSize )(GLfloat size); +static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode); +static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units); +static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask); +static void ( APIENTRY * dllPopAttrib )(void); +static void ( APIENTRY * dllPopClientAttrib )(void); +static void ( APIENTRY * dllPopMatrix )(void); +static void ( APIENTRY * dllPopName )(void); +static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); +static void ( APIENTRY * dllPushAttrib )(GLbitfield mask); +static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask); +static void ( APIENTRY * dllPushMatrix )(void); +static void ( APIENTRY * dllPushName )(GLuint name); +static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y); +static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v); +static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y); +static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v); +static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y); +static void ( APIENTRY * dllRasterPos2iv )(const GLint *v); +static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y); +static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v); +static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v); +static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v); +static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z); +static void ( APIENTRY * dllRasterPos3iv )(const GLint *v); +static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z); +static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v); +static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v); +static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v); +static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w); +static void ( APIENTRY * dllRasterPos4iv )(const GLint *v); +static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); +static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v); +static void ( APIENTRY * dllReadBuffer )(GLenum mode); +static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2); +static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2); +static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2); +static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2); +static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2); +GLint ( APIENTRY * dllRenderMode )(GLenum mode); +static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height); +static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer); +static void ( APIENTRY * dllShadeModel )(GLenum mode); +static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask); +static void ( APIENTRY * dllStencilMask )(GLuint mask); +static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); +static void ( APIENTRY * dllTexCoord1d )(GLdouble s); +static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord1f )(GLfloat s); +static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord1i )(GLint s); +static void ( APIENTRY * dllTexCoord1iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord1s )(GLshort s); +static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t); +static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t); +static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t); +static void ( APIENTRY * dllTexCoord2iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t); +static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); +static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); +static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r); +static void ( APIENTRY * dllTexCoord3iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r); +static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q); +static void ( APIENTRY * dllTexCoord4iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); +static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param); +static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param); +static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params); +static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param); +static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); +static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param); +static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param); +static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params); +static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param); +static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param); +static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params); +static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y); +static void ( APIENTRY * dllVertex2dv )(const GLdouble *v); +static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y); +static void ( APIENTRY * dllVertex2fv )(const GLfloat *v); +static void ( APIENTRY * dllVertex2i )(GLint x, GLint y); +static void ( APIENTRY * dllVertex2iv )(const GLint *v); +static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y); +static void ( APIENTRY * dllVertex2sv )(const GLshort *v); +static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllVertex3dv )(const GLdouble *v); +static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllVertex3fv )(const GLfloat *v); +static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z); +static void ( APIENTRY * dllVertex3iv )(const GLint *v); +static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z); +static void ( APIENTRY * dllVertex3sv )(const GLshort *v); +static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +static void ( APIENTRY * dllVertex4dv )(const GLdouble *v); +static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +static void ( APIENTRY * dllVertex4fv )(const GLfloat *v); +static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w); +static void ( APIENTRY * dllVertex4iv )(const GLint *v); +static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); +static void ( APIENTRY * dllVertex4sv )(const GLshort *v); +static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height); + +static const char * BooleanToString( GLboolean b ) +{ + if ( b == GL_FALSE ) + return "GL_FALSE"; + else if ( b == GL_TRUE ) + return "GL_TRUE"; + else + return "OUT OF RANGE FOR BOOLEAN"; +} + +static const char * FuncToString( GLenum f ) +{ + switch ( f ) + { + case GL_ALWAYS: + return "GL_ALWAYS"; + case GL_NEVER: + return "GL_NEVER"; + case GL_LEQUAL: + return "GL_LEQUAL"; + case GL_LESS: + return "GL_LESS"; + case GL_EQUAL: + return "GL_EQUAL"; + case GL_GREATER: + return "GL_GREATER"; + case GL_GEQUAL: + return "GL_GEQUAL"; + case GL_NOTEQUAL: + return "GL_NOTEQUAL"; + default: + return "!!! UNKNOWN !!!"; + } +} + +static const char * PrimToString( GLenum mode ) +{ + static char prim[1024]; + + if ( mode == GL_TRIANGLES ) + strcpy( prim, "GL_TRIANGLES" ); + else if ( mode == GL_TRIANGLE_STRIP ) + strcpy( prim, "GL_TRIANGLE_STRIP" ); + else if ( mode == GL_TRIANGLE_FAN ) + strcpy( prim, "GL_TRIANGLE_FAN" ); + else if ( mode == GL_QUADS ) + strcpy( prim, "GL_QUADS" ); + else if ( mode == GL_QUAD_STRIP ) + strcpy( prim, "GL_QUAD_STRIP" ); + else if ( mode == GL_POLYGON ) + strcpy( prim, "GL_POLYGON" ); + else if ( mode == GL_POINTS ) + strcpy( prim, "GL_POINTS" ); + else if ( mode == GL_LINES ) + strcpy( prim, "GL_LINES" ); + else if ( mode == GL_LINE_STRIP ) + strcpy( prim, "GL_LINE_STRIP" ); + else if ( mode == GL_LINE_LOOP ) + strcpy( prim, "GL_LINE_LOOP" ); + else + sprintf( prim, "0x%x", mode ); + + return prim; +} + +static const char * CapToString( GLenum cap ) +{ + static char buffer[1024]; + + switch ( cap ) + { + case GL_TEXTURE_2D: + return "GL_TEXTURE_2D"; + case GL_BLEND: + return "GL_BLEND"; + case GL_DEPTH_TEST: + return "GL_DEPTH_TEST"; + case GL_CULL_FACE: + return "GL_CULL_FACE"; + case GL_CLIP_PLANE0: + return "GL_CLIP_PLANE0"; + case GL_COLOR_ARRAY: + return "GL_COLOR_ARRAY"; + case GL_TEXTURE_COORD_ARRAY: + return "GL_TEXTURE_COORD_ARRAY"; + case GL_VERTEX_ARRAY: + return "GL_VERTEX_ARRAY"; + case GL_ALPHA_TEST: + return "GL_ALPHA_TEST"; + case GL_STENCIL_TEST: + return "GL_STENCIL_TEST"; + default: + sprintf( buffer, "0x%x", cap ); + } + + return buffer; +} + +static const char * TypeToString( GLenum t ) +{ + switch ( t ) + { + case GL_BYTE: + return "GL_BYTE"; + case GL_UNSIGNED_BYTE: + return "GL_UNSIGNED_BYTE"; + case GL_SHORT: + return "GL_SHORT"; + case GL_UNSIGNED_SHORT: + return "GL_UNSIGNED_SHORT"; + case GL_INT: + return "GL_INT"; + case GL_UNSIGNED_INT: + return "GL_UNSIGNED_INT"; + case GL_FLOAT: + return "GL_FLOAT"; + case GL_DOUBLE: + return "GL_DOUBLE"; + default: + return "!!! UNKNOWN !!!"; + } +} + +static void APIENTRY logAccum(GLenum op, GLfloat value) +{ + fprintf( glw_state.log_fp, "glAccum\n" ); + dllAccum( op, value ); +} + +static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref) +{ + fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref ); + dllAlphaFunc( func, ref ); +} + +static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + fprintf( glw_state.log_fp, "glAreTexturesResident\n" ); + return dllAreTexturesResident( n, textures, residences ); +} + +static void APIENTRY logArrayElement(GLint i) +{ + fprintf( glw_state.log_fp, "glArrayElement\n" ); + dllArrayElement( i ); +} + +static void APIENTRY logBegin(GLenum mode) +{ + fprintf( glw_state.log_fp, "glBegin( %s )\n", PrimToString( mode )); + dllBegin( mode ); +} + +static void APIENTRY logBindTexture(GLenum target, GLuint texture) +{ + fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture ); + dllBindTexture( target, texture ); +} + +static void APIENTRY logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) +{ + fprintf( glw_state.log_fp, "glBitmap\n" ); + dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap ); +} + +static void BlendToName( char *n, GLenum f ) +{ + switch ( f ) + { + case GL_ONE: + strcpy( n, "GL_ONE" ); + break; + case GL_ZERO: + strcpy( n, "GL_ZERO" ); + break; + case GL_SRC_ALPHA: + strcpy( n, "GL_SRC_ALPHA" ); + break; + case GL_ONE_MINUS_SRC_ALPHA: + strcpy( n, "GL_ONE_MINUS_SRC_ALPHA" ); + break; + case GL_DST_COLOR: + strcpy( n, "GL_DST_COLOR" ); + break; + case GL_ONE_MINUS_DST_COLOR: + strcpy( n, "GL_ONE_MINUS_DST_COLOR" ); + break; + case GL_DST_ALPHA: + strcpy( n, "GL_DST_ALPHA" ); + break; + default: + sprintf( n, "0x%x", f ); + } +} +static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor) +{ + char sf[128], df[128]; + + BlendToName( sf, sfactor ); + BlendToName( df, dfactor ); + + fprintf( glw_state.log_fp, "glBlendFunc( %s, %s )\n", sf, df ); + dllBlendFunc( sfactor, dfactor ); +} + +static void APIENTRY logCallList(GLuint list) +{ + fprintf( glw_state.log_fp, "glCallList( %u )\n", list ); + dllCallList( list ); +} + +static void APIENTRY logCallLists(GLsizei n, GLenum type, const void *lists) +{ + fprintf( glw_state.log_fp, "glCallLists\n" ); + dllCallLists( n, type, lists ); +} + +static void APIENTRY logClear(GLbitfield mask) +{ + fprintf( glw_state.log_fp, "glClear( 0x%x = ", mask ); + + if ( mask & GL_COLOR_BUFFER_BIT ) + fprintf( glw_state.log_fp, "GL_COLOR_BUFFER_BIT " ); + if ( mask & GL_DEPTH_BUFFER_BIT ) + fprintf( glw_state.log_fp, "GL_DEPTH_BUFFER_BIT " ); + if ( mask & GL_STENCIL_BUFFER_BIT ) + fprintf( glw_state.log_fp, "GL_STENCIL_BUFFER_BIT " ); + if ( mask & GL_ACCUM_BUFFER_BIT ) + fprintf( glw_state.log_fp, "GL_ACCUM_BUFFER_BIT " ); + + fprintf( glw_state.log_fp, ")\n" ); + dllClear( mask ); +} + +static void APIENTRY logClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + fprintf( glw_state.log_fp, "glClearAccum\n" ); + dllClearAccum( red, green, blue, alpha ); +} + +static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + fprintf( glw_state.log_fp, "glClearColor\n" ); + dllClearColor( red, green, blue, alpha ); +} + +static void APIENTRY logClearDepth(GLclampd depth) +{ + fprintf( glw_state.log_fp, "glClearDepth( %f )\n", ( float ) depth ); + dllClearDepth( depth ); +} + +static void APIENTRY logClearIndex(GLfloat c) +{ + fprintf( glw_state.log_fp, "glClearIndex\n" ); + dllClearIndex( c ); +} + +static void APIENTRY logClearStencil(GLint s) +{ + fprintf( glw_state.log_fp, "glClearStencil( %d )\n", s ); + dllClearStencil( s ); +} + +static void APIENTRY logClipPlane(GLenum plane, const GLdouble *equation) +{ + fprintf( glw_state.log_fp, "glClipPlane\n" ); + dllClipPlane( plane, equation ); +} + +static void APIENTRY logColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + fprintf( glw_state.log_fp, "glColor3b\n" ); + dllColor3b( red, green, blue ); +} + +static void APIENTRY logColor3bv(const GLbyte *v) +{ + fprintf( glw_state.log_fp, "glColor3bv\n" ); + dllColor3bv( v ); +} + +static void APIENTRY logColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + fprintf( glw_state.log_fp, "glColor3d\n" ); + dllColor3d( red, green, blue ); +} + +static void APIENTRY logColor3dv(const GLdouble *v) +{ + fprintf( glw_state.log_fp, "glColor3dv\n" ); + dllColor3dv( v ); +} + +static void APIENTRY logColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + fprintf( glw_state.log_fp, "glColor3f\n" ); + dllColor3f( red, green, blue ); +} + +static void APIENTRY logColor3fv(const GLfloat *v) +{ + fprintf( glw_state.log_fp, "glColor3fv\n" ); + dllColor3fv( v ); +} + +static void APIENTRY logColor3i(GLint red, GLint green, GLint blue) +{ + fprintf( glw_state.log_fp, "glColor3i\n" ); + dllColor3i( red, green, blue ); +} + +static void APIENTRY logColor3iv(const GLint *v) +{ + fprintf( glw_state.log_fp, "glColor3iv\n" ); + dllColor3iv( v ); +} + +static void APIENTRY logColor3s(GLshort red, GLshort green, GLshort blue) +{ + fprintf( glw_state.log_fp, "glColor3s\n" ); + dllColor3s( red, green, blue ); +} + +static void APIENTRY logColor3sv(const GLshort *v) +{ + fprintf( glw_state.log_fp, "glColor3sv\n" ); + dllColor3sv( v ); +} + +static void APIENTRY logColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + fprintf( glw_state.log_fp, "glColor3ub\n" ); + dllColor3ub( red, green, blue ); +} + +static void APIENTRY logColor3ubv(const GLubyte *v) +{ + fprintf( glw_state.log_fp, "glColor3ubv\n" ); + dllColor3ubv( v ); +} + +#define SIG( x ) fprintf( glw_state.log_fp, x "\n" ) + +static void APIENTRY logColor3ui(GLuint red, GLuint green, GLuint blue) +{ + SIG( "glColor3ui" ); + dllColor3ui( red, green, blue ); +} + +static void APIENTRY logColor3uiv(const GLuint *v) +{ + SIG( "glColor3uiv" ); + dllColor3uiv( v ); +} + +static void APIENTRY logColor3us(GLushort red, GLushort green, GLushort blue) +{ + SIG( "glColor3us" ); + dllColor3us( red, green, blue ); +} + +static void APIENTRY logColor3usv(const GLushort *v) +{ + SIG( "glColor3usv" ); + dllColor3usv( v ); +} + +static void APIENTRY logColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + SIG( "glColor4b" ); + dllColor4b( red, green, blue, alpha ); +} + +static void APIENTRY logColor4bv(const GLbyte *v) +{ + SIG( "glColor4bv" ); + dllColor4bv( v ); +} + +static void APIENTRY logColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + SIG( "glColor4d" ); + dllColor4d( red, green, blue, alpha ); +} +static void APIENTRY logColor4dv(const GLdouble *v) +{ + SIG( "glColor4dv" ); + dllColor4dv( v ); +} +static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha ); + dllColor4f( red, green, blue, alpha ); +} +static void APIENTRY logColor4fv(const GLfloat *v) +{ + fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] ); + dllColor4fv( v ); +} +static void APIENTRY logColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ + SIG( "glColor4i" ); + dllColor4i( red, green, blue, alpha ); +} +static void APIENTRY logColor4iv(const GLint *v) +{ + SIG( "glColor4iv" ); + dllColor4iv( v ); +} +static void APIENTRY logColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + SIG( "glColor4s" ); + dllColor4s( red, green, blue, alpha ); +} +static void APIENTRY logColor4sv(const GLshort *v) +{ + SIG( "glColor4sv" ); + dllColor4sv( v ); +} +static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + SIG( "glColor4b" ); + dllColor4b( red, green, blue, alpha ); +} +static void APIENTRY logColor4ubv(const GLubyte *v) +{ + SIG( "glColor4ubv" ); + dllColor4ubv( v ); +} +static void APIENTRY logColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + SIG( "glColor4ui" ); + dllColor4ui( red, green, blue, alpha ); +} +static void APIENTRY logColor4uiv(const GLuint *v) +{ + SIG( "glColor4uiv" ); + dllColor4uiv( v ); +} +static void APIENTRY logColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + SIG( "glColor4us" ); + dllColor4us( red, green, blue, alpha ); +} +static void APIENTRY logColor4usv(const GLushort *v) +{ + SIG( "glColor4usv" ); + dllColor4usv( v ); +} +static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + SIG( "glColorMask" ); + dllColorMask( red, green, blue, alpha ); +} +static void APIENTRY logColorMaterial(GLenum face, GLenum mode) +{ + SIG( "glColorMaterial" ); + dllColorMaterial( face, mode ); +} + +static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + fprintf( glw_state.log_fp, "glColorPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); + dllColorPointer( size, type, stride, pointer ); +} + +static void APIENTRY logCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + SIG( "glCopyPixels" ); + dllCopyPixels( x, y, width, height, type ); +} + +static void APIENTRY logCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) +{ + SIG( "glCopyTexImage1D" ); + dllCopyTexImage1D( target, level, internalFormat, x, y, width, border ); +} + +static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + SIG( "glCopyTexImage2D" ); + dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border ); +} + +static void APIENTRY logCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + SIG( "glCopyTexSubImage1D" ); + dllCopyTexSubImage1D( target, level, xoffset, x, y, width ); +} + +static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + SIG( "glCopyTexSubImage2D" ); + dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height ); +} + +static void APIENTRY logCullFace(GLenum mode) +{ + fprintf( glw_state.log_fp, "glCullFace( %s )\n", ( mode == GL_FRONT ) ? "GL_FRONT" : "GL_BACK" ); + dllCullFace( mode ); +} + +static void APIENTRY logDeleteLists(GLuint list, GLsizei range) +{ + SIG( "glDeleteLists" ); + dllDeleteLists( list, range ); +} + +static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures) +{ + SIG( "glDeleteTextures" ); + dllDeleteTextures( n, textures ); +} + +static void APIENTRY logDepthFunc(GLenum func) +{ + fprintf( glw_state.log_fp, "glDepthFunc( %s )\n", FuncToString( func ) ); + dllDepthFunc( func ); +} + +static void APIENTRY logDepthMask(GLboolean flag) +{ + fprintf( glw_state.log_fp, "glDepthMask( %s )\n", BooleanToString( flag ) ); + dllDepthMask( flag ); +} + +static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar) +{ + fprintf( glw_state.log_fp, "glDepthRange( %f, %f )\n", ( float ) zNear, ( float ) zFar ); + dllDepthRange( zNear, zFar ); +} + +static void APIENTRY logDisable(GLenum cap) +{ + fprintf( glw_state.log_fp, "glDisable( %s )\n", CapToString( cap ) ); + dllDisable( cap ); +} + +static void APIENTRY logDisableClientState(GLenum array) +{ + fprintf( glw_state.log_fp, "glDisableClientState( %s )\n", CapToString( array ) ); + dllDisableClientState( array ); +} + +static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + SIG( "glDrawArrays" ); + dllDrawArrays( mode, first, count ); +} + +static void APIENTRY logDrawBuffer(GLenum mode) +{ + SIG( "glDrawBuffer" ); + dllDrawBuffer( mode ); +} + +static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) +{ + fprintf( glw_state.log_fp, "glDrawElements( %s, %d, %s, MEM )\n", PrimToString( mode ), count, TypeToString( type ) ); + dllDrawElements( mode, count, type, indices ); +} + +static void APIENTRY logDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glDrawPixels" ); + dllDrawPixels( width, height, format, type, pixels ); +} + +static void APIENTRY logEdgeFlag(GLboolean flag) +{ + SIG( "glEdgeFlag" ); + dllEdgeFlag( flag ); +} + +static void APIENTRY logEdgeFlagPointer(GLsizei stride, const void *pointer) +{ + SIG( "glEdgeFlagPointer" ); + dllEdgeFlagPointer( stride, pointer ); +} + +static void APIENTRY logEdgeFlagv(const GLboolean *flag) +{ + SIG( "glEdgeFlagv" ); + dllEdgeFlagv( flag ); +} + +static void APIENTRY logEnable(GLenum cap) +{ + fprintf( glw_state.log_fp, "glEnable( %s )\n", CapToString( cap ) ); + dllEnable( cap ); +} + +static void APIENTRY logEnableClientState(GLenum array) +{ + fprintf( glw_state.log_fp, "glEnableClientState( %s )\n", CapToString( array ) ); + dllEnableClientState( array ); +} + +static void APIENTRY logEnd(void) +{ + SIG( "glEnd" ); + dllEnd(); +} + +static void APIENTRY logEndList(void) +{ + SIG( "glEndList" ); + dllEndList(); +} + +static void APIENTRY logEvalCoord1d(GLdouble u) +{ + SIG( "glEvalCoord1d" ); + dllEvalCoord1d( u ); +} + +static void APIENTRY logEvalCoord1dv(const GLdouble *u) +{ + SIG( "glEvalCoord1dv" ); + dllEvalCoord1dv( u ); +} + +static void APIENTRY logEvalCoord1f(GLfloat u) +{ + SIG( "glEvalCoord1f" ); + dllEvalCoord1f( u ); +} + +static void APIENTRY logEvalCoord1fv(const GLfloat *u) +{ + SIG( "glEvalCoord1fv" ); + dllEvalCoord1fv( u ); +} +static void APIENTRY logEvalCoord2d(GLdouble u, GLdouble v) +{ + SIG( "glEvalCoord2d" ); + dllEvalCoord2d( u, v ); +} +static void APIENTRY logEvalCoord2dv(const GLdouble *u) +{ + SIG( "glEvalCoord2dv" ); + dllEvalCoord2dv( u ); +} +static void APIENTRY logEvalCoord2f(GLfloat u, GLfloat v) +{ + SIG( "glEvalCoord2f" ); + dllEvalCoord2f( u, v ); +} +static void APIENTRY logEvalCoord2fv(const GLfloat *u) +{ + SIG( "glEvalCoord2fv" ); + dllEvalCoord2fv( u ); +} + +static void APIENTRY logEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + SIG( "glEvalMesh1" ); + dllEvalMesh1( mode, i1, i2 ); +} +static void APIENTRY logEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + SIG( "glEvalMesh2" ); + dllEvalMesh2( mode, i1, i2, j1, j2 ); +} +static void APIENTRY logEvalPoint1(GLint i) +{ + SIG( "glEvalPoint1" ); + dllEvalPoint1( i ); +} +static void APIENTRY logEvalPoint2(GLint i, GLint j) +{ + SIG( "glEvalPoint2" ); + dllEvalPoint2( i, j ); +} + +static void APIENTRY logFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) +{ + SIG( "glFeedbackBuffer" ); + dllFeedbackBuffer( size, type, buffer ); +} + +static void APIENTRY logFinish(void) +{ + SIG( "glFinish" ); + dllFinish(); +} + +static void APIENTRY logFlush(void) +{ + SIG( "glFlush" ); + dllFlush(); +} + +static void APIENTRY logFogf(GLenum pname, GLfloat param) +{ + SIG( "glFogf" ); + dllFogf( pname, param ); +} + +static void APIENTRY logFogfv(GLenum pname, const GLfloat *params) +{ + SIG( "glFogfv" ); + dllFogfv( pname, params ); +} + +static void APIENTRY logFogi(GLenum pname, GLint param) +{ + SIG( "glFogi" ); + dllFogi( pname, param ); +} + +static void APIENTRY logFogiv(GLenum pname, const GLint *params) +{ + SIG( "glFogiv" ); + dllFogiv( pname, params ); +} + +static void APIENTRY logFrontFace(GLenum mode) +{ + SIG( "glFrontFace" ); + dllFrontFace( mode ); +} + +static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + SIG( "glFrustum" ); + dllFrustum( left, right, bottom, top, zNear, zFar ); +} + +static GLuint APIENTRY logGenLists(GLsizei range) +{ + SIG( "glGenLists" ); + return dllGenLists( range ); +} + +static void APIENTRY logGenTextures(GLsizei n, GLuint *textures) +{ + SIG( "glGenTextures" ); + dllGenTextures( n, textures ); +} + +static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params) +{ + SIG( "glGetBooleanv" ); + dllGetBooleanv( pname, params ); +} + +static void APIENTRY logGetClipPlane(GLenum plane, GLdouble *equation) +{ + SIG( "glGetClipPlane" ); + dllGetClipPlane( plane, equation ); +} + +static void APIENTRY logGetDoublev(GLenum pname, GLdouble *params) +{ + SIG( "glGetDoublev" ); + dllGetDoublev( pname, params ); +} + +static GLenum APIENTRY logGetError(void) +{ + SIG( "glGetError" ); + return dllGetError(); +} + +static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params) +{ + SIG( "glGetFloatv" ); + dllGetFloatv( pname, params ); +} + +static void APIENTRY logGetIntegerv(GLenum pname, GLint *params) +{ + SIG( "glGetIntegerv" ); + dllGetIntegerv( pname, params ); +} + +static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + SIG( "glGetLightfv" ); + dllGetLightfv( light, pname, params ); +} + +static void APIENTRY logGetLightiv(GLenum light, GLenum pname, GLint *params) +{ + SIG( "glGetLightiv" ); + dllGetLightiv( light, pname, params ); +} + +static void APIENTRY logGetMapdv(GLenum target, GLenum query, GLdouble *v) +{ + SIG( "glGetMapdv" ); + dllGetMapdv( target, query, v ); +} + +static void APIENTRY logGetMapfv(GLenum target, GLenum query, GLfloat *v) +{ + SIG( "glGetMapfv" ); + dllGetMapfv( target, query, v ); +} + +static void APIENTRY logGetMapiv(GLenum target, GLenum query, GLint *v) +{ + SIG( "glGetMapiv" ); + dllGetMapiv( target, query, v ); +} + +static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + SIG( "glGetMaterialfv" ); + dllGetMaterialfv( face, pname, params ); +} + +static void APIENTRY logGetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ + SIG( "glGetMaterialiv" ); + dllGetMaterialiv( face, pname, params ); +} + +static void APIENTRY logGetPixelMapfv(GLenum map, GLfloat *values) +{ + SIG( "glGetPixelMapfv" ); + dllGetPixelMapfv( map, values ); +} + +static void APIENTRY logGetPixelMapuiv(GLenum map, GLuint *values) +{ + SIG( "glGetPixelMapuiv" ); + dllGetPixelMapuiv( map, values ); +} + +static void APIENTRY logGetPixelMapusv(GLenum map, GLushort *values) +{ + SIG( "glGetPixelMapusv" ); + dllGetPixelMapusv( map, values ); +} + +static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params) +{ + SIG( "glGetPointerv" ); + dllGetPointerv( pname, params ); +} + +static void APIENTRY logGetPolygonStipple(GLubyte *mask) +{ + SIG( "glGetPolygonStipple" ); + dllGetPolygonStipple( mask ); +} + +static const GLubyte * APIENTRY logGetString(GLenum name) +{ + SIG( "glGetString" ); + return dllGetString( name ); +} + +static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + SIG( "glGetTexEnvfv" ); + dllGetTexEnvfv( target, pname, params ); +} + +static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + SIG( "glGetTexEnviv" ); + dllGetTexEnviv( target, pname, params ); +} + +static void APIENTRY logGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) +{ + SIG( "glGetTexGendv" ); + dllGetTexGendv( coord, pname, params ); +} + +static void APIENTRY logGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) +{ + SIG( "glGetTexGenfv" ); + dllGetTexGenfv( coord, pname, params ); +} + +static void APIENTRY logGetTexGeniv(GLenum coord, GLenum pname, GLint *params) +{ + SIG( "glGetTexGeniv" ); + dllGetTexGeniv( coord, pname, params ); +} + +static void APIENTRY logGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) +{ + SIG( "glGetTexImage" ); + dllGetTexImage( target, level, format, type, pixels ); +} +static void APIENTRY logGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params ) +{ + SIG( "glGetTexLevelParameterfv" ); + dllGetTexLevelParameterfv( target, level, pname, params ); +} + +static void APIENTRY logGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + SIG( "glGetTexLevelParameteriv" ); + dllGetTexLevelParameteriv( target, level, pname, params ); +} + +static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + SIG( "glGetTexParameterfv" ); + dllGetTexParameterfv( target, pname, params ); +} + +static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + SIG( "glGetTexParameteriv" ); + dllGetTexParameteriv( target, pname, params ); +} + +static void APIENTRY logHint(GLenum target, GLenum mode) +{ + fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode ); + dllHint( target, mode ); +} + +static void APIENTRY logIndexMask(GLuint mask) +{ + SIG( "glIndexMask" ); + dllIndexMask( mask ); +} + +static void APIENTRY logIndexPointer(GLenum type, GLsizei stride, const void *pointer) +{ + SIG( "glIndexPointer" ); + dllIndexPointer( type, stride, pointer ); +} + +static void APIENTRY logIndexd(GLdouble c) +{ + SIG( "glIndexd" ); + dllIndexd( c ); +} + +static void APIENTRY logIndexdv(const GLdouble *c) +{ + SIG( "glIndexdv" ); + dllIndexdv( c ); +} + +static void APIENTRY logIndexf(GLfloat c) +{ + SIG( "glIndexf" ); + dllIndexf( c ); +} + +static void APIENTRY logIndexfv(const GLfloat *c) +{ + SIG( "glIndexfv" ); + dllIndexfv( c ); +} + +static void APIENTRY logIndexi(GLint c) +{ + SIG( "glIndexi" ); + dllIndexi( c ); +} + +static void APIENTRY logIndexiv(const GLint *c) +{ + SIG( "glIndexiv" ); + dllIndexiv( c ); +} + +static void APIENTRY logIndexs(GLshort c) +{ + SIG( "glIndexs" ); + dllIndexs( c ); +} + +static void APIENTRY logIndexsv(const GLshort *c) +{ + SIG( "glIndexsv" ); + dllIndexsv( c ); +} + +static void APIENTRY logIndexub(GLubyte c) +{ + SIG( "glIndexub" ); + dllIndexub( c ); +} + +static void APIENTRY logIndexubv(const GLubyte *c) +{ + SIG( "glIndexubv" ); + dllIndexubv( c ); +} + +static void APIENTRY logInitNames(void) +{ + SIG( "glInitNames" ); + dllInitNames(); +} + +static void APIENTRY logInterleavedArrays(GLenum format, GLsizei stride, const void *pointer) +{ + SIG( "glInterleavedArrays" ); + dllInterleavedArrays( format, stride, pointer ); +} + +static GLboolean APIENTRY logIsEnabled(GLenum cap) +{ + SIG( "glIsEnabled" ); + return dllIsEnabled( cap ); +} +static GLboolean APIENTRY logIsList(GLuint list) +{ + SIG( "glIsList" ); + return dllIsList( list ); +} +static GLboolean APIENTRY logIsTexture(GLuint texture) +{ + SIG( "glIsTexture" ); + return dllIsTexture( texture ); +} + +static void APIENTRY logLightModelf(GLenum pname, GLfloat param) +{ + SIG( "glLightModelf" ); + dllLightModelf( pname, param ); +} + +static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params) +{ + SIG( "glLightModelfv" ); + dllLightModelfv( pname, params ); +} + +static void APIENTRY logLightModeli(GLenum pname, GLint param) +{ + SIG( "glLightModeli" ); + dllLightModeli( pname, param ); + +} + +static void APIENTRY logLightModeliv(GLenum pname, const GLint *params) +{ + SIG( "glLightModeliv" ); + dllLightModeliv( pname, params ); +} + +static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param) +{ + SIG( "glLightf" ); + dllLightf( light, pname, param ); +} + +static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + SIG( "glLightfv" ); + dllLightfv( light, pname, params ); +} + +static void APIENTRY logLighti(GLenum light, GLenum pname, GLint param) +{ + SIG( "glLighti" ); + dllLighti( light, pname, param ); +} + +static void APIENTRY logLightiv(GLenum light, GLenum pname, const GLint *params) +{ + SIG( "glLightiv" ); + dllLightiv( light, pname, params ); +} + +static void APIENTRY logLineStipple(GLint factor, GLushort pattern) +{ + SIG( "glLineStipple" ); + dllLineStipple( factor, pattern ); +} + +static void APIENTRY logLineWidth(GLfloat width) +{ + SIG( "glLineWidth" ); + dllLineWidth( width ); +} + +static void APIENTRY logListBase(GLuint base) +{ + SIG( "glListBase" ); + dllListBase( base ); +} + +static void APIENTRY logLoadIdentity(void) +{ + SIG( "glLoadIdentity" ); + dllLoadIdentity(); +} + +static void APIENTRY logLoadMatrixd(const GLdouble *m) +{ + SIG( "glLoadMatrixd" ); + dllLoadMatrixd( m ); +} + +static void APIENTRY logLoadMatrixf(const GLfloat *m) +{ + SIG( "glLoadMatrixf" ); + dllLoadMatrixf( m ); +} + +static void APIENTRY logLoadName(GLuint name) +{ + SIG( "glLoadName" ); + dllLoadName( name ); +} + +static void APIENTRY logLogicOp(GLenum opcode) +{ + SIG( "glLogicOp" ); + dllLogicOp( opcode ); +} + +static void APIENTRY logMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) +{ + SIG( "glMap1d" ); + dllMap1d( target, u1, u2, stride, order, points ); +} + +static void APIENTRY logMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) +{ + SIG( "glMap1f" ); + dllMap1f( target, u1, u2, stride, order, points ); +} + +static void APIENTRY logMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) +{ + SIG( "glMap2d" ); + dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); +} + +static void APIENTRY logMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) +{ + SIG( "glMap2f" ); + dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); +} + +static void APIENTRY logMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + SIG( "glMapGrid1d" ); + dllMapGrid1d( un, u1, u2 ); +} + +static void APIENTRY logMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + SIG( "glMapGrid1f" ); + dllMapGrid1f( un, u1, u2 ); +} + +static void APIENTRY logMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + SIG( "glMapGrid2d" ); + dllMapGrid2d( un, u1, u2, vn, v1, v2 ); +} +static void APIENTRY logMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + SIG( "glMapGrid2f" ); + dllMapGrid2f( un, u1, u2, vn, v1, v2 ); +} +static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + SIG( "glMaterialf" ); + dllMaterialf( face, pname, param ); +} +static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + SIG( "glMaterialfv" ); + dllMaterialfv( face, pname, params ); +} + +static void APIENTRY logMateriali(GLenum face, GLenum pname, GLint param) +{ + SIG( "glMateriali" ); + dllMateriali( face, pname, param ); +} + +static void APIENTRY logMaterialiv(GLenum face, GLenum pname, const GLint *params) +{ + SIG( "glMaterialiv" ); + dllMaterialiv( face, pname, params ); +} + +static void APIENTRY logMatrixMode(GLenum mode) +{ + SIG( "glMatrixMode" ); + dllMatrixMode( mode ); +} + +static void APIENTRY logMultMatrixd(const GLdouble *m) +{ + SIG( "glMultMatrixd" ); + dllMultMatrixd( m ); +} + +static void APIENTRY logMultMatrixf(const GLfloat *m) +{ + SIG( "glMultMatrixf" ); + dllMultMatrixf( m ); +} + +static void APIENTRY logNewList(GLuint list, GLenum mode) +{ + SIG( "glNewList" ); + dllNewList( list, mode ); +} + +static void APIENTRY logNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ + SIG ("glNormal3b" ); + dllNormal3b( nx, ny, nz ); +} + +static void APIENTRY logNormal3bv(const GLbyte *v) +{ + SIG( "glNormal3bv" ); + dllNormal3bv( v ); +} + +static void APIENTRY logNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ + SIG( "glNormal3d" ); + dllNormal3d( nx, ny, nz ); +} + +static void APIENTRY logNormal3dv(const GLdouble *v) +{ + SIG( "glNormal3dv" ); + dllNormal3dv( v ); +} + +static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + SIG( "glNormal3f" ); + dllNormal3f( nx, ny, nz ); +} + +static void APIENTRY logNormal3fv(const GLfloat *v) +{ + SIG( "glNormal3fv" ); + dllNormal3fv( v ); +} +static void APIENTRY logNormal3i(GLint nx, GLint ny, GLint nz) +{ + SIG( "glNormal3i" ); + dllNormal3i( nx, ny, nz ); +} +static void APIENTRY logNormal3iv(const GLint *v) +{ + SIG( "glNormal3iv" ); + dllNormal3iv( v ); +} +static void APIENTRY logNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ + SIG( "glNormal3s" ); + dllNormal3s( nx, ny, nz ); +} +static void APIENTRY logNormal3sv(const GLshort *v) +{ + SIG( "glNormal3sv" ); + dllNormal3sv( v ); +} +static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer) +{ + SIG( "glNormalPointer" ); + dllNormalPointer( type, stride, pointer ); +} +static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + SIG( "glOrtho" ); + dllOrtho( left, right, bottom, top, zNear, zFar ); +} + +static void APIENTRY logPassThrough(GLfloat token) +{ + SIG( "glPassThrough" ); + dllPassThrough( token ); +} + +static void APIENTRY logPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) +{ + SIG( "glPixelMapfv" ); + dllPixelMapfv( map, mapsize, values ); +} + +static void APIENTRY logPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) +{ + SIG( "glPixelMapuiv" ); + dllPixelMapuiv( map, mapsize, values ); +} + +static void APIENTRY logPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) +{ + SIG( "glPixelMapusv" ); + dllPixelMapusv( map, mapsize, values ); +} +static void APIENTRY logPixelStoref(GLenum pname, GLfloat param) +{ + SIG( "glPixelStoref" ); + dllPixelStoref( pname, param ); +} +static void APIENTRY logPixelStorei(GLenum pname, GLint param) +{ + SIG( "glPixelStorei" ); + dllPixelStorei( pname, param ); +} +static void APIENTRY logPixelTransferf(GLenum pname, GLfloat param) +{ + SIG( "glPixelTransferf" ); + dllPixelTransferf( pname, param ); +} + +static void APIENTRY logPixelTransferi(GLenum pname, GLint param) +{ + SIG( "glPixelTransferi" ); + dllPixelTransferi( pname, param ); +} + +static void APIENTRY logPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + SIG( "glPixelZoom" ); + dllPixelZoom( xfactor, yfactor ); +} + +static void APIENTRY logPointSize(GLfloat size) +{ + SIG( "glPointSize" ); + dllPointSize( size ); +} + +static void APIENTRY logPolygonMode(GLenum face, GLenum mode) +{ + fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode ); + dllPolygonMode( face, mode ); +} + +static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units) +{ + SIG( "glPolygonOffset" ); + dllPolygonOffset( factor, units ); +} +static void APIENTRY logPolygonStipple(const GLubyte *mask ) +{ + SIG( "glPolygonStipple" ); + dllPolygonStipple( mask ); +} +static void APIENTRY logPopAttrib(void) +{ + SIG( "glPopAttrib" ); + dllPopAttrib(); +} + +static void APIENTRY logPopClientAttrib(void) +{ + SIG( "glPopClientAttrib" ); + dllPopClientAttrib(); +} + +static void APIENTRY logPopMatrix(void) +{ + SIG( "glPopMatrix" ); + dllPopMatrix(); +} + +static void APIENTRY logPopName(void) +{ + SIG( "glPopName" ); + dllPopName(); +} + +static void APIENTRY logPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) +{ + SIG( "glPrioritizeTextures" ); + dllPrioritizeTextures( n, textures, priorities ); +} + +static void APIENTRY logPushAttrib(GLbitfield mask) +{ + SIG( "glPushAttrib" ); + dllPushAttrib( mask ); +} + +static void APIENTRY logPushClientAttrib(GLbitfield mask) +{ + SIG( "glPushClientAttrib" ); + dllPushClientAttrib( mask ); +} + +static void APIENTRY logPushMatrix(void) +{ + SIG( "glPushMatrix" ); + dllPushMatrix(); +} + +static void APIENTRY logPushName(GLuint name) +{ + SIG( "glPushName" ); + dllPushName( name ); +} + +static void APIENTRY logRasterPos2d(GLdouble x, GLdouble y) +{ + SIG ("glRasterPot2d" ); + dllRasterPos2d( x, y ); +} + +static void APIENTRY logRasterPos2dv(const GLdouble *v) +{ + SIG( "glRasterPos2dv" ); + dllRasterPos2dv( v ); +} + +static void APIENTRY logRasterPos2f(GLfloat x, GLfloat y) +{ + SIG( "glRasterPos2f" ); + dllRasterPos2f( x, y ); +} +static void APIENTRY logRasterPos2fv(const GLfloat *v) +{ + SIG( "glRasterPos2dv" ); + dllRasterPos2fv( v ); +} +static void APIENTRY logRasterPos2i(GLint x, GLint y) +{ + SIG( "glRasterPos2if" ); + dllRasterPos2i( x, y ); +} +static void APIENTRY logRasterPos2iv(const GLint *v) +{ + SIG( "glRasterPos2iv" ); + dllRasterPos2iv( v ); +} +static void APIENTRY logRasterPos2s(GLshort x, GLshort y) +{ + SIG( "glRasterPos2s" ); + dllRasterPos2s( x, y ); +} +static void APIENTRY logRasterPos2sv(const GLshort *v) +{ + SIG( "glRasterPos2sv" ); + dllRasterPos2sv( v ); +} +static void APIENTRY logRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glRasterPos3d" ); + dllRasterPos3d( x, y, z ); +} +static void APIENTRY logRasterPos3dv(const GLdouble *v) +{ + SIG( "glRasterPos3dv" ); + dllRasterPos3dv( v ); +} +static void APIENTRY logRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glRasterPos3f" ); + dllRasterPos3f( x, y, z ); +} +static void APIENTRY logRasterPos3fv(const GLfloat *v) +{ + SIG( "glRasterPos3fv" ); + dllRasterPos3fv( v ); +} +static void APIENTRY logRasterPos3i(GLint x, GLint y, GLint z) +{ + SIG( "glRasterPos3i" ); + dllRasterPos3i( x, y, z ); +} +static void APIENTRY logRasterPos3iv(const GLint *v) +{ + SIG( "glRasterPos3iv" ); + dllRasterPos3iv( v ); +} +static void APIENTRY logRasterPos3s(GLshort x, GLshort y, GLshort z) +{ + SIG( "glRasterPos3s" ); + dllRasterPos3s( x, y, z ); +} +static void APIENTRY logRasterPos3sv(const GLshort *v) +{ + SIG( "glRasterPos3sv" ); + dllRasterPos3sv( v ); +} +static void APIENTRY logRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + SIG( "glRasterPos4d" ); + dllRasterPos4d( x, y, z, w ); +} +static void APIENTRY logRasterPos4dv(const GLdouble *v) +{ + SIG( "glRasterPos4dv" ); + dllRasterPos4dv( v ); +} +static void APIENTRY logRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + SIG( "glRasterPos4f" ); + dllRasterPos4f( x, y, z, w ); +} +static void APIENTRY logRasterPos4fv(const GLfloat *v) +{ + SIG( "glRasterPos4fv" ); + dllRasterPos4fv( v ); +} +static void APIENTRY logRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + SIG( "glRasterPos4i" ); + dllRasterPos4i( x, y, z, w ); +} +static void APIENTRY logRasterPos4iv(const GLint *v) +{ + SIG( "glRasterPos4iv" ); + dllRasterPos4iv( v ); +} +static void APIENTRY logRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + SIG( "glRasterPos4s" ); + dllRasterPos4s( x, y, z, w ); +} +static void APIENTRY logRasterPos4sv(const GLshort *v) +{ + SIG( "glRasterPos4sv" ); + dllRasterPos4sv( v ); +} +static void APIENTRY logReadBuffer(GLenum mode) +{ + SIG( "glReadBuffer" ); + dllReadBuffer( mode ); +} +static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) +{ + SIG( "glReadPixels" ); + dllReadPixels( x, y, width, height, format, type, pixels ); +} + +static void APIENTRY logRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + SIG( "glRectd" ); + dllRectd( x1, y1, x2, y2 ); +} + +static void APIENTRY logRectdv(const GLdouble *v1, const GLdouble *v2) +{ + SIG( "glRectdv" ); + dllRectdv( v1, v2 ); +} + +static void APIENTRY logRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + SIG( "glRectf" ); + dllRectf( x1, y1, x2, y2 ); +} + +static void APIENTRY logRectfv(const GLfloat *v1, const GLfloat *v2) +{ + SIG( "glRectfv" ); + dllRectfv( v1, v2 ); +} +static void APIENTRY logRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ + SIG( "glRecti" ); + dllRecti( x1, y1, x2, y2 ); +} +static void APIENTRY logRectiv(const GLint *v1, const GLint *v2) +{ + SIG( "glRectiv" ); + dllRectiv( v1, v2 ); +} +static void APIENTRY logRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + SIG( "glRects" ); + dllRects( x1, y1, x2, y2 ); +} +static void APIENTRY logRectsv(const GLshort *v1, const GLshort *v2) +{ + SIG( "glRectsv" ); + dllRectsv( v1, v2 ); +} +static GLint APIENTRY logRenderMode(GLenum mode) +{ + SIG( "glRenderMode" ); + return dllRenderMode( mode ); +} +static void APIENTRY logRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glRotated" ); + dllRotated( angle, x, y, z ); +} + +static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glRotatef" ); + dllRotatef( angle, x, y, z ); +} + +static void APIENTRY logScaled(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glScaled" ); + dllScaled( x, y, z ); +} + +static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glScalef" ); + dllScalef( x, y, z ); +} + +static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + fprintf( glw_state.log_fp, "glScissor( %d, %d, %d, %d )\n", x, y, width, height ); + dllScissor( x, y, width, height ); +} + +static void APIENTRY logSelectBuffer(GLsizei size, GLuint *buffer) +{ + SIG( "glSelectBuffer" ); + dllSelectBuffer( size, buffer ); +} + +static void APIENTRY logShadeModel(GLenum mode) +{ + SIG( "glShadeModel" ); + dllShadeModel( mode ); +} + +static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + SIG( "glStencilFunc" ); + dllStencilFunc( func, ref, mask ); +} + +static void APIENTRY logStencilMask(GLuint mask) +{ + SIG( "glStencilMask" ); + dllStencilMask( mask ); +} + +static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + SIG( "glStencilOp" ); + dllStencilOp( fail, zfail, zpass ); +} + +static void APIENTRY logTexCoord1d(GLdouble s) +{ + SIG( "glTexCoord1d" ); + dllTexCoord1d( s ); +} + +static void APIENTRY logTexCoord1dv(const GLdouble *v) +{ + SIG( "glTexCoord1dv" ); + dllTexCoord1dv( v ); +} + +static void APIENTRY logTexCoord1f(GLfloat s) +{ + SIG( "glTexCoord1f" ); + dllTexCoord1f( s ); +} +static void APIENTRY logTexCoord1fv(const GLfloat *v) +{ + SIG( "glTexCoord1fv" ); + dllTexCoord1fv( v ); +} +static void APIENTRY logTexCoord1i(GLint s) +{ + SIG( "glTexCoord1i" ); + dllTexCoord1i( s ); +} +static void APIENTRY logTexCoord1iv(const GLint *v) +{ + SIG( "glTexCoord1iv" ); + dllTexCoord1iv( v ); +} +static void APIENTRY logTexCoord1s(GLshort s) +{ + SIG( "glTexCoord1s" ); + dllTexCoord1s( s ); +} +static void APIENTRY logTexCoord1sv(const GLshort *v) +{ + SIG( "glTexCoord1sv" ); + dllTexCoord1sv( v ); +} +static void APIENTRY logTexCoord2d(GLdouble s, GLdouble t) +{ + SIG( "glTexCoord2d" ); + dllTexCoord2d( s, t ); +} + +static void APIENTRY logTexCoord2dv(const GLdouble *v) +{ + SIG( "glTexCoord2dv" ); + dllTexCoord2dv( v ); +} +static void APIENTRY logTexCoord2f(GLfloat s, GLfloat t) +{ + SIG( "glTexCoord2f" ); + dllTexCoord2f( s, t ); +} +static void APIENTRY logTexCoord2fv(const GLfloat *v) +{ + SIG( "glTexCoord2fv" ); + dllTexCoord2fv( v ); +} +static void APIENTRY logTexCoord2i(GLint s, GLint t) +{ + SIG( "glTexCoord2i" ); + dllTexCoord2i( s, t ); +} +static void APIENTRY logTexCoord2iv(const GLint *v) +{ + SIG( "glTexCoord2iv" ); + dllTexCoord2iv( v ); +} +static void APIENTRY logTexCoord2s(GLshort s, GLshort t) +{ + SIG( "glTexCoord2s" ); + dllTexCoord2s( s, t ); +} +static void APIENTRY logTexCoord2sv(const GLshort *v) +{ + SIG( "glTexCoord2sv" ); + dllTexCoord2sv( v ); +} +static void APIENTRY logTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ + SIG( "glTexCoord3d" ); + dllTexCoord3d( s, t, r ); +} +static void APIENTRY logTexCoord3dv(const GLdouble *v) +{ + SIG( "glTexCoord3dv" ); + dllTexCoord3dv( v ); +} +static void APIENTRY logTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + SIG( "glTexCoord3f" ); + dllTexCoord3f( s, t, r ); +} +static void APIENTRY logTexCoord3fv(const GLfloat *v) +{ + SIG( "glTexCoord3fv" ); + dllTexCoord3fv( v ); +} +static void APIENTRY logTexCoord3i(GLint s, GLint t, GLint r) +{ + SIG( "glTexCoord3i" ); + dllTexCoord3i( s, t, r ); +} +static void APIENTRY logTexCoord3iv(const GLint *v) +{ + SIG( "glTexCoord3iv" ); + dllTexCoord3iv( v ); +} +static void APIENTRY logTexCoord3s(GLshort s, GLshort t, GLshort r) +{ + SIG( "glTexCoord3s" ); + dllTexCoord3s( s, t, r ); +} +static void APIENTRY logTexCoord3sv(const GLshort *v) +{ + SIG( "glTexCoord3sv" ); + dllTexCoord3sv( v ); +} +static void APIENTRY logTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + SIG( "glTexCoord4d" ); + dllTexCoord4d( s, t, r, q ); +} +static void APIENTRY logTexCoord4dv(const GLdouble *v) +{ + SIG( "glTexCoord4dv" ); + dllTexCoord4dv( v ); +} +static void APIENTRY logTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + SIG( "glTexCoord4f" ); + dllTexCoord4f( s, t, r, q ); +} +static void APIENTRY logTexCoord4fv(const GLfloat *v) +{ + SIG( "glTexCoord4fv" ); + dllTexCoord4fv( v ); +} +static void APIENTRY logTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ + SIG( "glTexCoord4i" ); + dllTexCoord4i( s, t, r, q ); +} +static void APIENTRY logTexCoord4iv(const GLint *v) +{ + SIG( "glTexCoord4iv" ); + dllTexCoord4iv( v ); +} +static void APIENTRY logTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ + SIG( "glTexCoord4s" ); + dllTexCoord4s( s, t, r, q ); +} +static void APIENTRY logTexCoord4sv(const GLshort *v) +{ + SIG( "glTexCoord4sv" ); + dllTexCoord4sv( v ); +} +static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + fprintf( glw_state.log_fp, "glTexCoordPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); + dllTexCoordPointer( size, type, stride, pointer ); +} + +static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param ); + dllTexEnvf( target, pname, param ); +} + +static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ + SIG( "glTexEnvfv" ); + dllTexEnvfv( target, pname, params ); +} + +static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param) +{ + fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); + dllTexEnvi( target, pname, param ); +} +static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params) +{ + SIG( "glTexEnviv" ); + dllTexEnviv( target, pname, params ); +} + +static void APIENTRY logTexGend(GLenum coord, GLenum pname, GLdouble param) +{ + SIG( "glTexGend" ); + dllTexGend( coord, pname, param ); +} + +static void APIENTRY logTexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ + SIG( "glTexGendv" ); + dllTexGendv( coord, pname, params ); +} + +static void APIENTRY logTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + SIG( "glTexGenf" ); + dllTexGenf( coord, pname, param ); +} +static void APIENTRY logTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + SIG( "glTexGenfv" ); + dllTexGenfv( coord, pname, params ); +} +static void APIENTRY logTexGeni(GLenum coord, GLenum pname, GLint param) +{ + SIG( "glTexGeni" ); + dllTexGeni( coord, pname, param ); +} +static void APIENTRY logTexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + SIG( "glTexGeniv" ); + dllTexGeniv( coord, pname, params ); +} +static void APIENTRY logTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexImage1D" ); + dllTexImage1D( target, level, internalformat, width, border, format, type, pixels ); +} +static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexImage2D" ); + dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); +} + +static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param ); + dllTexParameterf( target, pname, param ); +} + +static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + SIG( "glTexParameterfv" ); + dllTexParameterfv( target, pname, params ); +} +static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param) +{ + fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); + dllTexParameteri( target, pname, param ); +} +static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + SIG( "glTexParameteriv" ); + dllTexParameteriv( target, pname, params ); +} +static void APIENTRY logTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexSubImage1D" ); + dllTexSubImage1D( target, level, xoffset, width, format, type, pixels ); +} +static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexSubImage2D" ); + dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); +} +static void APIENTRY logTranslated(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glTranslated" ); + dllTranslated( x, y, z ); +} + +static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glTranslatef" ); + dllTranslatef( x, y, z ); +} + +static void APIENTRY logVertex2d(GLdouble x, GLdouble y) +{ + SIG( "glVertex2d" ); + dllVertex2d( x, y ); +} + +static void APIENTRY logVertex2dv(const GLdouble *v) +{ + SIG( "glVertex2dv" ); + dllVertex2dv( v ); +} +static void APIENTRY logVertex2f(GLfloat x, GLfloat y) +{ + SIG( "glVertex2f" ); + dllVertex2f( x, y ); +} +static void APIENTRY logVertex2fv(const GLfloat *v) +{ + SIG( "glVertex2fv" ); + dllVertex2fv( v ); +} +static void APIENTRY logVertex2i(GLint x, GLint y) +{ + SIG( "glVertex2i" ); + dllVertex2i( x, y ); +} +static void APIENTRY logVertex2iv(const GLint *v) +{ + SIG( "glVertex2iv" ); + dllVertex2iv( v ); +} +static void APIENTRY logVertex2s(GLshort x, GLshort y) +{ + SIG( "glVertex2s" ); + dllVertex2s( x, y ); +} +static void APIENTRY logVertex2sv(const GLshort *v) +{ + SIG( "glVertex2sv" ); + dllVertex2sv( v ); +} +static void APIENTRY logVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glVertex3d" ); + dllVertex3d( x, y, z ); +} +static void APIENTRY logVertex3dv(const GLdouble *v) +{ + SIG( "glVertex3dv" ); + dllVertex3dv( v ); +} +static void APIENTRY logVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glVertex3f" ); + dllVertex3f( x, y, z ); +} +static void APIENTRY logVertex3fv(const GLfloat *v) +{ + SIG( "glVertex3fv" ); + dllVertex3fv( v ); +} +static void APIENTRY logVertex3i(GLint x, GLint y, GLint z) +{ + SIG( "glVertex3i" ); + dllVertex3i( x, y, z ); +} +static void APIENTRY logVertex3iv(const GLint *v) +{ + SIG( "glVertex3iv" ); + dllVertex3iv( v ); +} +static void APIENTRY logVertex3s(GLshort x, GLshort y, GLshort z) +{ + SIG( "glVertex3s" ); + dllVertex3s( x, y, z ); +} +static void APIENTRY logVertex3sv(const GLshort *v) +{ + SIG( "glVertex3sv" ); + dllVertex3sv( v ); +} +static void APIENTRY logVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + SIG( "glVertex4d" ); + dllVertex4d( x, y, z, w ); +} +static void APIENTRY logVertex4dv(const GLdouble *v) +{ + SIG( "glVertex4dv" ); + dllVertex4dv( v ); +} +static void APIENTRY logVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + SIG( "glVertex4f" ); + dllVertex4f( x, y, z, w ); +} +static void APIENTRY logVertex4fv(const GLfloat *v) +{ + SIG( "glVertex4fv" ); + dllVertex4fv( v ); +} +static void APIENTRY logVertex4i(GLint x, GLint y, GLint z, GLint w) +{ + SIG( "glVertex4i" ); + dllVertex4i( x, y, z, w ); +} +static void APIENTRY logVertex4iv(const GLint *v) +{ + SIG( "glVertex4iv" ); + dllVertex4iv( v ); +} +static void APIENTRY logVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + SIG( "glVertex4s" ); + dllVertex4s( x, y, z, w ); +} +static void APIENTRY logVertex4sv(const GLshort *v) +{ + SIG( "glVertex4sv" ); + dllVertex4sv( v ); +} +static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + fprintf( glw_state.log_fp, "glVertexPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); + dllVertexPointer( size, type, stride, pointer ); +} +static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + fprintf( glw_state.log_fp, "glViewport( %d, %d, %d, %d )\n", x, y, width, height ); + dllViewport( x, y, width, height ); +} + +/* +** QGL_Shutdown +** +** Unloads the specified DLL then nulls out all the proc pointers. This +** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart). +*/ +void QGL_Shutdown( void ) +{ + ri.Printf( PRINT_ALL, "...shutting down QGL\n" ); + + if ( glw_state.hinstOpenGL ) + { + ri.Printf( PRINT_ALL, "...unloading OpenGL DLL\n" ); + FreeLibrary( glw_state.hinstOpenGL ); + } + + glw_state.hinstOpenGL = NULL; + + qglAccum = NULL; + qglAlphaFunc = NULL; + qglAreTexturesResident = NULL; + qglArrayElement = NULL; + qglBegin = NULL; + qglBindTexture = NULL; + qglBitmap = NULL; + qglBlendFunc = NULL; + qglCallList = NULL; + qglCallLists = NULL; + qglClear = NULL; + qglClearAccum = NULL; + qglClearColor = NULL; + qglClearDepth = NULL; + qglClearIndex = NULL; + qglClearStencil = NULL; + qglClipPlane = NULL; + qglColor3b = NULL; + qglColor3bv = NULL; + qglColor3d = NULL; + qglColor3dv = NULL; + qglColor3f = NULL; + qglColor3fv = NULL; + qglColor3i = NULL; + qglColor3iv = NULL; + qglColor3s = NULL; + qglColor3sv = NULL; + qglColor3ub = NULL; + qglColor3ubv = NULL; + qglColor3ui = NULL; + qglColor3uiv = NULL; + qglColor3us = NULL; + qglColor3usv = NULL; + qglColor4b = NULL; + qglColor4bv = NULL; + qglColor4d = NULL; + qglColor4dv = NULL; + qglColor4f = NULL; + qglColor4fv = NULL; + qglColor4i = NULL; + qglColor4iv = NULL; + qglColor4s = NULL; + qglColor4sv = NULL; + qglColor4ub = NULL; + qglColor4ubv = NULL; + qglColor4ui = NULL; + qglColor4uiv = NULL; + qglColor4us = NULL; + qglColor4usv = NULL; + qglColorMask = NULL; + qglColorMaterial = NULL; + qglColorPointer = NULL; + qglCopyPixels = NULL; + qglCopyTexImage1D = NULL; + qglCopyTexImage2D = NULL; + qglCopyTexSubImage1D = NULL; + qglCopyTexSubImage2D = NULL; + qglCullFace = NULL; + qglDeleteLists = NULL; + qglDeleteTextures = NULL; + qglDepthFunc = NULL; + qglDepthMask = NULL; + qglDepthRange = NULL; + qglDisable = NULL; + qglDisableClientState = NULL; + qglDrawArrays = NULL; + qglDrawBuffer = NULL; + qglDrawElements = NULL; + qglDrawPixels = NULL; + qglEdgeFlag = NULL; + qglEdgeFlagPointer = NULL; + qglEdgeFlagv = NULL; + qglEnable = NULL; + qglEnableClientState = NULL; + qglEnd = NULL; + qglEndList = NULL; + qglEvalCoord1d = NULL; + qglEvalCoord1dv = NULL; + qglEvalCoord1f = NULL; + qglEvalCoord1fv = NULL; + qglEvalCoord2d = NULL; + qglEvalCoord2dv = NULL; + qglEvalCoord2f = NULL; + qglEvalCoord2fv = NULL; + qglEvalMesh1 = NULL; + qglEvalMesh2 = NULL; + qglEvalPoint1 = NULL; + qglEvalPoint2 = NULL; + qglFeedbackBuffer = NULL; + qglFinish = NULL; + qglFlush = NULL; + qglFogf = NULL; + qglFogfv = NULL; + qglFogi = NULL; + qglFogiv = NULL; + qglFrontFace = NULL; + qglFrustum = NULL; + qglGenLists = NULL; + qglGenTextures = NULL; + qglGetBooleanv = NULL; + qglGetClipPlane = NULL; + qglGetDoublev = NULL; + qglGetError = NULL; + qglGetFloatv = NULL; + qglGetIntegerv = NULL; + qglGetLightfv = NULL; + qglGetLightiv = NULL; + qglGetMapdv = NULL; + qglGetMapfv = NULL; + qglGetMapiv = NULL; + qglGetMaterialfv = NULL; + qglGetMaterialiv = NULL; + qglGetPixelMapfv = NULL; + qglGetPixelMapuiv = NULL; + qglGetPixelMapusv = NULL; + qglGetPointerv = NULL; + qglGetPolygonStipple = NULL; + qglGetString = NULL; + qglGetTexEnvfv = NULL; + qglGetTexEnviv = NULL; + qglGetTexGendv = NULL; + qglGetTexGenfv = NULL; + qglGetTexGeniv = NULL; + qglGetTexImage = NULL; + qglGetTexLevelParameterfv = NULL; + qglGetTexLevelParameteriv = NULL; + qglGetTexParameterfv = NULL; + qglGetTexParameteriv = NULL; + qglHint = NULL; + qglIndexMask = NULL; + qglIndexPointer = NULL; + qglIndexd = NULL; + qglIndexdv = NULL; + qglIndexf = NULL; + qglIndexfv = NULL; + qglIndexi = NULL; + qglIndexiv = NULL; + qglIndexs = NULL; + qglIndexsv = NULL; + qglIndexub = NULL; + qglIndexubv = NULL; + qglInitNames = NULL; + qglInterleavedArrays = NULL; + qglIsEnabled = NULL; + qglIsList = NULL; + qglIsTexture = NULL; + qglLightModelf = NULL; + qglLightModelfv = NULL; + qglLightModeli = NULL; + qglLightModeliv = NULL; + qglLightf = NULL; + qglLightfv = NULL; + qglLighti = NULL; + qglLightiv = NULL; + qglLineStipple = NULL; + qglLineWidth = NULL; + qglListBase = NULL; + qglLoadIdentity = NULL; + qglLoadMatrixd = NULL; + qglLoadMatrixf = NULL; + qglLoadName = NULL; + qglLogicOp = NULL; + qglMap1d = NULL; + qglMap1f = NULL; + qglMap2d = NULL; + qglMap2f = NULL; + qglMapGrid1d = NULL; + qglMapGrid1f = NULL; + qglMapGrid2d = NULL; + qglMapGrid2f = NULL; + qglMaterialf = NULL; + qglMaterialfv = NULL; + qglMateriali = NULL; + qglMaterialiv = NULL; + qglMatrixMode = NULL; + qglMultMatrixd = NULL; + qglMultMatrixf = NULL; + qglNewList = NULL; + qglNormal3b = NULL; + qglNormal3bv = NULL; + qglNormal3d = NULL; + qglNormal3dv = NULL; + qglNormal3f = NULL; + qglNormal3fv = NULL; + qglNormal3i = NULL; + qglNormal3iv = NULL; + qglNormal3s = NULL; + qglNormal3sv = NULL; + qglNormalPointer = NULL; + qglOrtho = NULL; + qglPassThrough = NULL; + qglPixelMapfv = NULL; + qglPixelMapuiv = NULL; + qglPixelMapusv = NULL; + qglPixelStoref = NULL; + qglPixelStorei = NULL; + qglPixelTransferf = NULL; + qglPixelTransferi = NULL; + qglPixelZoom = NULL; + qglPointSize = NULL; + qglPolygonMode = NULL; + qglPolygonOffset = NULL; + qglPolygonStipple = NULL; + qglPopAttrib = NULL; + qglPopClientAttrib = NULL; + qglPopMatrix = NULL; + qglPopName = NULL; + qglPrioritizeTextures = NULL; + qglPushAttrib = NULL; + qglPushClientAttrib = NULL; + qglPushMatrix = NULL; + qglPushName = NULL; + qglRasterPos2d = NULL; + qglRasterPos2dv = NULL; + qglRasterPos2f = NULL; + qglRasterPos2fv = NULL; + qglRasterPos2i = NULL; + qglRasterPos2iv = NULL; + qglRasterPos2s = NULL; + qglRasterPos2sv = NULL; + qglRasterPos3d = NULL; + qglRasterPos3dv = NULL; + qglRasterPos3f = NULL; + qglRasterPos3fv = NULL; + qglRasterPos3i = NULL; + qglRasterPos3iv = NULL; + qglRasterPos3s = NULL; + qglRasterPos3sv = NULL; + qglRasterPos4d = NULL; + qglRasterPos4dv = NULL; + qglRasterPos4f = NULL; + qglRasterPos4fv = NULL; + qglRasterPos4i = NULL; + qglRasterPos4iv = NULL; + qglRasterPos4s = NULL; + qglRasterPos4sv = NULL; + qglReadBuffer = NULL; + qglReadPixels = NULL; + qglRectd = NULL; + qglRectdv = NULL; + qglRectf = NULL; + qglRectfv = NULL; + qglRecti = NULL; + qglRectiv = NULL; + qglRects = NULL; + qglRectsv = NULL; + qglRenderMode = NULL; + qglRotated = NULL; + qglRotatef = NULL; + qglScaled = NULL; + qglScalef = NULL; + qglScissor = NULL; + qglSelectBuffer = NULL; + qglShadeModel = NULL; + qglStencilFunc = NULL; + qglStencilMask = NULL; + qglStencilOp = NULL; + qglTexCoord1d = NULL; + qglTexCoord1dv = NULL; + qglTexCoord1f = NULL; + qglTexCoord1fv = NULL; + qglTexCoord1i = NULL; + qglTexCoord1iv = NULL; + qglTexCoord1s = NULL; + qglTexCoord1sv = NULL; + qglTexCoord2d = NULL; + qglTexCoord2dv = NULL; + qglTexCoord2f = NULL; + qglTexCoord2fv = NULL; + qglTexCoord2i = NULL; + qglTexCoord2iv = NULL; + qglTexCoord2s = NULL; + qglTexCoord2sv = NULL; + qglTexCoord3d = NULL; + qglTexCoord3dv = NULL; + qglTexCoord3f = NULL; + qglTexCoord3fv = NULL; + qglTexCoord3i = NULL; + qglTexCoord3iv = NULL; + qglTexCoord3s = NULL; + qglTexCoord3sv = NULL; + qglTexCoord4d = NULL; + qglTexCoord4dv = NULL; + qglTexCoord4f = NULL; + qglTexCoord4fv = NULL; + qglTexCoord4i = NULL; + qglTexCoord4iv = NULL; + qglTexCoord4s = NULL; + qglTexCoord4sv = NULL; + qglTexCoordPointer = NULL; + qglTexEnvf = NULL; + qglTexEnvfv = NULL; + qglTexEnvi = NULL; + qglTexEnviv = NULL; + qglTexGend = NULL; + qglTexGendv = NULL; + qglTexGenf = NULL; + qglTexGenfv = NULL; + qglTexGeni = NULL; + qglTexGeniv = NULL; + qglTexImage1D = NULL; + qglTexImage2D = NULL; + qglTexParameterf = NULL; + qglTexParameterfv = NULL; + qglTexParameteri = NULL; + qglTexParameteriv = NULL; + qglTexSubImage1D = NULL; + qglTexSubImage2D = NULL; + qglTranslated = NULL; + qglTranslatef = NULL; + qglVertex2d = NULL; + qglVertex2dv = NULL; + qglVertex2f = NULL; + qglVertex2fv = NULL; + qglVertex2i = NULL; + qglVertex2iv = NULL; + qglVertex2s = NULL; + qglVertex2sv = NULL; + qglVertex3d = NULL; + qglVertex3dv = NULL; + qglVertex3f = NULL; + qglVertex3fv = NULL; + qglVertex3i = NULL; + qglVertex3iv = NULL; + qglVertex3s = NULL; + qglVertex3sv = NULL; + qglVertex4d = NULL; + qglVertex4dv = NULL; + qglVertex4f = NULL; + qglVertex4fv = NULL; + qglVertex4i = NULL; + qglVertex4iv = NULL; + qglVertex4s = NULL; + qglVertex4sv = NULL; + qglVertexPointer = NULL; + qglViewport = NULL; + + qwglCopyContext = NULL; + qwglCreateContext = NULL; + qwglCreateLayerContext = NULL; + qwglDeleteContext = NULL; + qwglDescribeLayerPlane = NULL; + qwglGetCurrentContext = NULL; + qwglGetCurrentDC = NULL; + qwglGetLayerPaletteEntries = NULL; + qwglGetProcAddress = NULL; + qwglMakeCurrent = NULL; + qwglRealizeLayerPalette = NULL; + qwglSetLayerPaletteEntries = NULL; + qwglShareLists = NULL; + qwglSwapLayerBuffers = NULL; + qwglUseFontBitmaps = NULL; + qwglUseFontOutlines = NULL; + + qwglChoosePixelFormat = NULL; + qwglDescribePixelFormat = NULL; + qwglGetPixelFormat = NULL; + qwglSetPixelFormat = NULL; + qwglSwapBuffers = NULL; +} + +#define GR_NUM_BOARDS 0x0f + +static qboolean GlideIsValid( void ) +{ + HMODULE hGlide; +// int numBoards; +// void (__stdcall *grGet)(unsigned int, unsigned int, int*); + + if ( ( hGlide = LoadLibrary("Glide3X") ) != 0 ) + { + // FIXME: 3Dfx needs to fix this shit + return qtrue; + +#if 0 + grGet = (void *)GetProcAddress( hGlide, "_grGet@12"); + + if ( grGet ) + { + grGet( GR_NUM_BOARDS, sizeof(int), &numBoards); + } + else + { + // if we've reached this point, something is seriously wrong + ri.Printf( PRINT_WARNING, "WARNING: could not find grGet in GLIDE3X.DLL\n" ); + numBoards = 0; + } + + FreeLibrary( hGlide ); + hGlide = NULL; + + if ( numBoards > 0 ) + { + return qtrue; + } + + ri.Printf( PRINT_WARNING, "WARNING: invalid Glide installation!\n" ); +#endif + } + + return qfalse; +} + +#ifdef _MSC_VER +# pragma warning (disable : 4113 4133 4047 ) +# define GPA( a ) GetProcAddress( glw_state.hinstOpenGL, a ) +#else +# define GPA( a ) (void *)GetProcAddress( glw_state.hinstOpenGL, a ) +#endif + +/* +** QGL_Init +** +** This is responsible for binding our qgl function pointers to +** the appropriate GL stuff. In Windows this means doing a +** LoadLibrary and a bunch of calls to GetProcAddress. On other +** operating systems we need to do the right thing, whatever that +** might be. +*/ +qboolean QGL_Init( const char *dllname ) +{ + char systemDir[1024]; + char libName[1024]; + + GetSystemDirectory( systemDir, sizeof( systemDir ) ); + + assert( glw_state.hinstOpenGL == 0 ); + + ri.Printf( PRINT_ALL, "...initializing QGL\n" ); + + // NOTE: this assumes that 'dllname' is lower case (and it should be)! + if ( strstr( dllname, _3DFX_DRIVER_NAME ) ) + { + if ( !GlideIsValid() ) + { + ri.Printf( PRINT_ALL, "...WARNING: missing Glide installation, assuming no 3Dfx available\n" ); + return qfalse; + } + } + + if ( dllname[0] != '!' ) + { + Com_sprintf( libName, sizeof( libName ), "%s\\%s", systemDir, dllname ); + } + else + { + Q_strncpyz( libName, dllname, sizeof( libName ) ); + } + + ri.Printf( PRINT_ALL, "...calling LoadLibrary( '%s.dll' ): ", libName ); + + if ( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == 0 ) + { + ri.Printf( PRINT_ALL, "failed\n" ); + return qfalse; + } + ri.Printf( PRINT_ALL, "succeeded\n" ); + + qglAccum = dllAccum = GPA( "glAccum" ); + qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" ); + qglAreTexturesResident = dllAreTexturesResident = GPA( "glAreTexturesResident" ); + qglArrayElement = dllArrayElement = GPA( "glArrayElement" ); + qglBegin = dllBegin = GPA( "glBegin" ); + qglBindTexture = dllBindTexture = GPA( "glBindTexture" ); + qglBitmap = dllBitmap = GPA( "glBitmap" ); + qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" ); + qglCallList = dllCallList = GPA( "glCallList" ); + qglCallLists = dllCallLists = GPA( "glCallLists" ); + qglClear = dllClear = GPA( "glClear" ); + qglClearAccum = dllClearAccum = GPA( "glClearAccum" ); + qglClearColor = dllClearColor = GPA( "glClearColor" ); + qglClearDepth = dllClearDepth = GPA( "glClearDepth" ); + qglClearIndex = dllClearIndex = GPA( "glClearIndex" ); + qglClearStencil = dllClearStencil = GPA( "glClearStencil" ); + qglClipPlane = dllClipPlane = GPA( "glClipPlane" ); + qglColor3b = dllColor3b = GPA( "glColor3b" ); + qglColor3bv = dllColor3bv = GPA( "glColor3bv" ); + qglColor3d = dllColor3d = GPA( "glColor3d" ); + qglColor3dv = dllColor3dv = GPA( "glColor3dv" ); + qglColor3f = dllColor3f = GPA( "glColor3f" ); + qglColor3fv = dllColor3fv = GPA( "glColor3fv" ); + qglColor3i = dllColor3i = GPA( "glColor3i" ); + qglColor3iv = dllColor3iv = GPA( "glColor3iv" ); + qglColor3s = dllColor3s = GPA( "glColor3s" ); + qglColor3sv = dllColor3sv = GPA( "glColor3sv" ); + qglColor3ub = dllColor3ub = GPA( "glColor3ub" ); + qglColor3ubv = dllColor3ubv = GPA( "glColor3ubv" ); + qglColor3ui = dllColor3ui = GPA( "glColor3ui" ); + qglColor3uiv = dllColor3uiv = GPA( "glColor3uiv" ); + qglColor3us = dllColor3us = GPA( "glColor3us" ); + qglColor3usv = dllColor3usv = GPA( "glColor3usv" ); + qglColor4b = dllColor4b = GPA( "glColor4b" ); + qglColor4bv = dllColor4bv = GPA( "glColor4bv" ); + qglColor4d = dllColor4d = GPA( "glColor4d" ); + qglColor4dv = dllColor4dv = GPA( "glColor4dv" ); + qglColor4f = dllColor4f = GPA( "glColor4f" ); + qglColor4fv = dllColor4fv = GPA( "glColor4fv" ); + qglColor4i = dllColor4i = GPA( "glColor4i" ); + qglColor4iv = dllColor4iv = GPA( "glColor4iv" ); + qglColor4s = dllColor4s = GPA( "glColor4s" ); + qglColor4sv = dllColor4sv = GPA( "glColor4sv" ); + qglColor4ub = dllColor4ub = GPA( "glColor4ub" ); + qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" ); + qglColor4ui = dllColor4ui = GPA( "glColor4ui" ); + qglColor4uiv = dllColor4uiv = GPA( "glColor4uiv" ); + qglColor4us = dllColor4us = GPA( "glColor4us" ); + qglColor4usv = dllColor4usv = GPA( "glColor4usv" ); + qglColorMask = dllColorMask = GPA( "glColorMask" ); + qglColorMaterial = dllColorMaterial = GPA( "glColorMaterial" ); + qglColorPointer = dllColorPointer = GPA( "glColorPointer" ); + qglCopyPixels = dllCopyPixels = GPA( "glCopyPixels" ); + qglCopyTexImage1D = dllCopyTexImage1D = GPA( "glCopyTexImage1D" ); + qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" ); + qglCopyTexSubImage1D = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" ); + qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" ); + qglCullFace = dllCullFace = GPA( "glCullFace" ); + qglDeleteLists = dllDeleteLists = GPA( "glDeleteLists" ); + qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" ); + qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" ); + qglDepthMask = dllDepthMask = GPA( "glDepthMask" ); + qglDepthRange = dllDepthRange = GPA( "glDepthRange" ); + qglDisable = dllDisable = GPA( "glDisable" ); + qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" ); + qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" ); + qglDrawBuffer = dllDrawBuffer = GPA( "glDrawBuffer" ); + qglDrawElements = dllDrawElements = GPA( "glDrawElements" ); + qglDrawPixels = dllDrawPixels = GPA( "glDrawPixels" ); + qglEdgeFlag = dllEdgeFlag = GPA( "glEdgeFlag" ); + qglEdgeFlagPointer = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" ); + qglEdgeFlagv = dllEdgeFlagv = GPA( "glEdgeFlagv" ); + qglEnable = dllEnable = GPA( "glEnable" ); + qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" ); + qglEnd = dllEnd = GPA( "glEnd" ); + qglEndList = dllEndList = GPA( "glEndList" ); + qglEvalCoord1d = dllEvalCoord1d = GPA( "glEvalCoord1d" ); + qglEvalCoord1dv = dllEvalCoord1dv = GPA( "glEvalCoord1dv" ); + qglEvalCoord1f = dllEvalCoord1f = GPA( "glEvalCoord1f" ); + qglEvalCoord1fv = dllEvalCoord1fv = GPA( "glEvalCoord1fv" ); + qglEvalCoord2d = dllEvalCoord2d = GPA( "glEvalCoord2d" ); + qglEvalCoord2dv = dllEvalCoord2dv = GPA( "glEvalCoord2dv" ); + qglEvalCoord2f = dllEvalCoord2f = GPA( "glEvalCoord2f" ); + qglEvalCoord2fv = dllEvalCoord2fv = GPA( "glEvalCoord2fv" ); + qglEvalMesh1 = dllEvalMesh1 = GPA( "glEvalMesh1" ); + qglEvalMesh2 = dllEvalMesh2 = GPA( "glEvalMesh2" ); + qglEvalPoint1 = dllEvalPoint1 = GPA( "glEvalPoint1" ); + qglEvalPoint2 = dllEvalPoint2 = GPA( "glEvalPoint2" ); + qglFeedbackBuffer = dllFeedbackBuffer = GPA( "glFeedbackBuffer" ); + qglFinish = dllFinish = GPA( "glFinish" ); + qglFlush = dllFlush = GPA( "glFlush" ); + qglFogf = dllFogf = GPA( "glFogf" ); + qglFogfv = dllFogfv = GPA( "glFogfv" ); + qglFogi = dllFogi = GPA( "glFogi" ); + qglFogiv = dllFogiv = GPA( "glFogiv" ); + qglFrontFace = dllFrontFace = GPA( "glFrontFace" ); + qglFrustum = dllFrustum = GPA( "glFrustum" ); + qglGenLists = dllGenLists = ( GLuint (__stdcall * )(int) ) GPA( "glGenLists" ); + qglGenTextures = dllGenTextures = GPA( "glGenTextures" ); + qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" ); + qglGetClipPlane = dllGetClipPlane = GPA( "glGetClipPlane" ); + qglGetDoublev = dllGetDoublev = GPA( "glGetDoublev" ); + qglGetError = dllGetError = ( GLenum (__stdcall * )(void) ) GPA( "glGetError" ); + qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" ); + qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" ); + qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" ); + qglGetLightiv = dllGetLightiv = GPA( "glGetLightiv" ); + qglGetMapdv = dllGetMapdv = GPA( "glGetMapdv" ); + qglGetMapfv = dllGetMapfv = GPA( "glGetMapfv" ); + qglGetMapiv = dllGetMapiv = GPA( "glGetMapiv" ); + qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" ); + qglGetMaterialiv = dllGetMaterialiv = GPA( "glGetMaterialiv" ); + qglGetPixelMapfv = dllGetPixelMapfv = GPA( "glGetPixelMapfv" ); + qglGetPixelMapuiv = dllGetPixelMapuiv = GPA( "glGetPixelMapuiv" ); + qglGetPixelMapusv = dllGetPixelMapusv = GPA( "glGetPixelMapusv" ); + qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" ); + qglGetPolygonStipple = dllGetPolygonStipple = GPA( "glGetPolygonStipple" ); + qglGetString = dllGetString = GPA( "glGetString" ); + qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" ); + qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" ); + qglGetTexGendv = dllGetTexGendv = GPA( "glGetTexGendv" ); + qglGetTexGenfv = dllGetTexGenfv = GPA( "glGetTexGenfv" ); + qglGetTexGeniv = dllGetTexGeniv = GPA( "glGetTexGeniv" ); + qglGetTexImage = dllGetTexImage = GPA( "glGetTexImage" ); + qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" ); + qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" ); + qglHint = dllHint = GPA( "glHint" ); + qglIndexMask = dllIndexMask = GPA( "glIndexMask" ); + qglIndexPointer = dllIndexPointer = GPA( "glIndexPointer" ); + qglIndexd = dllIndexd = GPA( "glIndexd" ); + qglIndexdv = dllIndexdv = GPA( "glIndexdv" ); + qglIndexf = dllIndexf = GPA( "glIndexf" ); + qglIndexfv = dllIndexfv = GPA( "glIndexfv" ); + qglIndexi = dllIndexi = GPA( "glIndexi" ); + qglIndexiv = dllIndexiv = GPA( "glIndexiv" ); + qglIndexs = dllIndexs = GPA( "glIndexs" ); + qglIndexsv = dllIndexsv = GPA( "glIndexsv" ); + qglIndexub = dllIndexub = GPA( "glIndexub" ); + qglIndexubv = dllIndexubv = GPA( "glIndexubv" ); + qglInitNames = dllInitNames = GPA( "glInitNames" ); + qglInterleavedArrays = dllInterleavedArrays = GPA( "glInterleavedArrays" ); + qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" ); + qglIsList = dllIsList = GPA( "glIsList" ); + qglIsTexture = dllIsTexture = GPA( "glIsTexture" ); + qglLightModelf = dllLightModelf = GPA( "glLightModelf" ); + qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" ); + qglLightModeli = dllLightModeli = GPA( "glLightModeli" ); + qglLightModeliv = dllLightModeliv = GPA( "glLightModeliv" ); + qglLightf = dllLightf = GPA( "glLightf" ); + qglLightfv = dllLightfv = GPA( "glLightfv" ); + qglLighti = dllLighti = GPA( "glLighti" ); + qglLightiv = dllLightiv = GPA( "glLightiv" ); + qglLineStipple = dllLineStipple = GPA( "glLineStipple" ); + qglLineWidth = dllLineWidth = GPA( "glLineWidth" ); + qglListBase = dllListBase = GPA( "glListBase" ); + qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" ); + qglLoadMatrixd = dllLoadMatrixd = GPA( "glLoadMatrixd" ); + qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" ); + qglLoadName = dllLoadName = GPA( "glLoadName" ); + qglLogicOp = dllLogicOp = GPA( "glLogicOp" ); + qglMap1d = dllMap1d = GPA( "glMap1d" ); + qglMap1f = dllMap1f = GPA( "glMap1f" ); + qglMap2d = dllMap2d = GPA( "glMap2d" ); + qglMap2f = dllMap2f = GPA( "glMap2f" ); + qglMapGrid1d = dllMapGrid1d = GPA( "glMapGrid1d" ); + qglMapGrid1f = dllMapGrid1f = GPA( "glMapGrid1f" ); + qglMapGrid2d = dllMapGrid2d = GPA( "glMapGrid2d" ); + qglMapGrid2f = dllMapGrid2f = GPA( "glMapGrid2f" ); + qglMaterialf = dllMaterialf = GPA( "glMaterialf" ); + qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" ); + qglMateriali = dllMateriali = GPA( "glMateriali" ); + qglMaterialiv = dllMaterialiv = GPA( "glMaterialiv" ); + qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" ); + qglMultMatrixd = dllMultMatrixd = GPA( "glMultMatrixd" ); + qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" ); + qglNewList = dllNewList = GPA( "glNewList" ); + qglNormal3b = dllNormal3b = GPA( "glNormal3b" ); + qglNormal3bv = dllNormal3bv = GPA( "glNormal3bv" ); + qglNormal3d = dllNormal3d = GPA( "glNormal3d" ); + qglNormal3dv = dllNormal3dv = GPA( "glNormal3dv" ); + qglNormal3f = dllNormal3f = GPA( "glNormal3f" ); + qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" ); + qglNormal3i = dllNormal3i = GPA( "glNormal3i" ); + qglNormal3iv = dllNormal3iv = GPA( "glNormal3iv" ); + qglNormal3s = dllNormal3s = GPA( "glNormal3s" ); + qglNormal3sv = dllNormal3sv = GPA( "glNormal3sv" ); + qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" ); + qglOrtho = dllOrtho = GPA( "glOrtho" ); + qglPassThrough = dllPassThrough = GPA( "glPassThrough" ); + qglPixelMapfv = dllPixelMapfv = GPA( "glPixelMapfv" ); + qglPixelMapuiv = dllPixelMapuiv = GPA( "glPixelMapuiv" ); + qglPixelMapusv = dllPixelMapusv = GPA( "glPixelMapusv" ); + qglPixelStoref = dllPixelStoref = GPA( "glPixelStoref" ); + qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" ); + qglPixelTransferf = dllPixelTransferf = GPA( "glPixelTransferf" ); + qglPixelTransferi = dllPixelTransferi = GPA( "glPixelTransferi" ); + qglPixelZoom = dllPixelZoom = GPA( "glPixelZoom" ); + qglPointSize = dllPointSize = GPA( "glPointSize" ); + qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" ); + qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" ); + qglPolygonStipple = dllPolygonStipple = GPA( "glPolygonStipple" ); + qglPopAttrib = dllPopAttrib = GPA( "glPopAttrib" ); + qglPopClientAttrib = dllPopClientAttrib = GPA( "glPopClientAttrib" ); + qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" ); + qglPopName = dllPopName = GPA( "glPopName" ); + qglPrioritizeTextures = dllPrioritizeTextures = GPA( "glPrioritizeTextures" ); + qglPushAttrib = dllPushAttrib = GPA( "glPushAttrib" ); + qglPushClientAttrib = dllPushClientAttrib = GPA( "glPushClientAttrib" ); + qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" ); + qglPushName = dllPushName = GPA( "glPushName" ); + qglRasterPos2d = dllRasterPos2d = GPA( "glRasterPos2d" ); + qglRasterPos2dv = dllRasterPos2dv = GPA( "glRasterPos2dv" ); + qglRasterPos2f = dllRasterPos2f = GPA( "glRasterPos2f" ); + qglRasterPos2fv = dllRasterPos2fv = GPA( "glRasterPos2fv" ); + qglRasterPos2i = dllRasterPos2i = GPA( "glRasterPos2i" ); + qglRasterPos2iv = dllRasterPos2iv = GPA( "glRasterPos2iv" ); + qglRasterPos2s = dllRasterPos2s = GPA( "glRasterPos2s" ); + qglRasterPos2sv = dllRasterPos2sv = GPA( "glRasterPos2sv" ); + qglRasterPos3d = dllRasterPos3d = GPA( "glRasterPos3d" ); + qglRasterPos3dv = dllRasterPos3dv = GPA( "glRasterPos3dv" ); + qglRasterPos3f = dllRasterPos3f = GPA( "glRasterPos3f" ); + qglRasterPos3fv = dllRasterPos3fv = GPA( "glRasterPos3fv" ); + qglRasterPos3i = dllRasterPos3i = GPA( "glRasterPos3i" ); + qglRasterPos3iv = dllRasterPos3iv = GPA( "glRasterPos3iv" ); + qglRasterPos3s = dllRasterPos3s = GPA( "glRasterPos3s" ); + qglRasterPos3sv = dllRasterPos3sv = GPA( "glRasterPos3sv" ); + qglRasterPos4d = dllRasterPos4d = GPA( "glRasterPos4d" ); + qglRasterPos4dv = dllRasterPos4dv = GPA( "glRasterPos4dv" ); + qglRasterPos4f = dllRasterPos4f = GPA( "glRasterPos4f" ); + qglRasterPos4fv = dllRasterPos4fv = GPA( "glRasterPos4fv" ); + qglRasterPos4i = dllRasterPos4i = GPA( "glRasterPos4i" ); + qglRasterPos4iv = dllRasterPos4iv = GPA( "glRasterPos4iv" ); + qglRasterPos4s = dllRasterPos4s = GPA( "glRasterPos4s" ); + qglRasterPos4sv = dllRasterPos4sv = GPA( "glRasterPos4sv" ); + qglReadBuffer = dllReadBuffer = GPA( "glReadBuffer" ); + qglReadPixels = dllReadPixels = GPA( "glReadPixels" ); + qglRectd = dllRectd = GPA( "glRectd" ); + qglRectdv = dllRectdv = GPA( "glRectdv" ); + qglRectf = dllRectf = GPA( "glRectf" ); + qglRectfv = dllRectfv = GPA( "glRectfv" ); + qglRecti = dllRecti = GPA( "glRecti" ); + qglRectiv = dllRectiv = GPA( "glRectiv" ); + qglRects = dllRects = GPA( "glRects" ); + qglRectsv = dllRectsv = GPA( "glRectsv" ); + qglRenderMode = dllRenderMode = GPA( "glRenderMode" ); + qglRotated = dllRotated = GPA( "glRotated" ); + qglRotatef = dllRotatef = GPA( "glRotatef" ); + qglScaled = dllScaled = GPA( "glScaled" ); + qglScalef = dllScalef = GPA( "glScalef" ); + qglScissor = dllScissor = GPA( "glScissor" ); + qglSelectBuffer = dllSelectBuffer = GPA( "glSelectBuffer" ); + qglShadeModel = dllShadeModel = GPA( "glShadeModel" ); + qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" ); + qglStencilMask = dllStencilMask = GPA( "glStencilMask" ); + qglStencilOp = dllStencilOp = GPA( "glStencilOp" ); + qglTexCoord1d = dllTexCoord1d = GPA( "glTexCoord1d" ); + qglTexCoord1dv = dllTexCoord1dv = GPA( "glTexCoord1dv" ); + qglTexCoord1f = dllTexCoord1f = GPA( "glTexCoord1f" ); + qglTexCoord1fv = dllTexCoord1fv = GPA( "glTexCoord1fv" ); + qglTexCoord1i = dllTexCoord1i = GPA( "glTexCoord1i" ); + qglTexCoord1iv = dllTexCoord1iv = GPA( "glTexCoord1iv" ); + qglTexCoord1s = dllTexCoord1s = GPA( "glTexCoord1s" ); + qglTexCoord1sv = dllTexCoord1sv = GPA( "glTexCoord1sv" ); + qglTexCoord2d = dllTexCoord2d = GPA( "glTexCoord2d" ); + qglTexCoord2dv = dllTexCoord2dv = GPA( "glTexCoord2dv" ); + qglTexCoord2f = dllTexCoord2f = GPA( "glTexCoord2f" ); + qglTexCoord2fv = dllTexCoord2fv = GPA( "glTexCoord2fv" ); + qglTexCoord2i = dllTexCoord2i = GPA( "glTexCoord2i" ); + qglTexCoord2iv = dllTexCoord2iv = GPA( "glTexCoord2iv" ); + qglTexCoord2s = dllTexCoord2s = GPA( "glTexCoord2s" ); + qglTexCoord2sv = dllTexCoord2sv = GPA( "glTexCoord2sv" ); + qglTexCoord3d = dllTexCoord3d = GPA( "glTexCoord3d" ); + qglTexCoord3dv = dllTexCoord3dv = GPA( "glTexCoord3dv" ); + qglTexCoord3f = dllTexCoord3f = GPA( "glTexCoord3f" ); + qglTexCoord3fv = dllTexCoord3fv = GPA( "glTexCoord3fv" ); + qglTexCoord3i = dllTexCoord3i = GPA( "glTexCoord3i" ); + qglTexCoord3iv = dllTexCoord3iv = GPA( "glTexCoord3iv" ); + qglTexCoord3s = dllTexCoord3s = GPA( "glTexCoord3s" ); + qglTexCoord3sv = dllTexCoord3sv = GPA( "glTexCoord3sv" ); + qglTexCoord4d = dllTexCoord4d = GPA( "glTexCoord4d" ); + qglTexCoord4dv = dllTexCoord4dv = GPA( "glTexCoord4dv" ); + qglTexCoord4f = dllTexCoord4f = GPA( "glTexCoord4f" ); + qglTexCoord4fv = dllTexCoord4fv = GPA( "glTexCoord4fv" ); + qglTexCoord4i = dllTexCoord4i = GPA( "glTexCoord4i" ); + qglTexCoord4iv = dllTexCoord4iv = GPA( "glTexCoord4iv" ); + qglTexCoord4s = dllTexCoord4s = GPA( "glTexCoord4s" ); + qglTexCoord4sv = dllTexCoord4sv = GPA( "glTexCoord4sv" ); + qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" ); + qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" ); + qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" ); + qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" ); + qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" ); + qglTexGend = dllTexGend = GPA( "glTexGend" ); + qglTexGendv = dllTexGendv = GPA( "glTexGendv" ); + qglTexGenf = dllTexGenf = GPA( "glTexGenf" ); + qglTexGenfv = dllTexGenfv = GPA( "glTexGenfv" ); + qglTexGeni = dllTexGeni = GPA( "glTexGeni" ); + qglTexGeniv = dllTexGeniv = GPA( "glTexGeniv" ); + qglTexImage1D = dllTexImage1D = GPA( "glTexImage1D" ); + qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" ); + qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" ); + qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" ); + qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" ); + qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" ); + qglTexSubImage1D = dllTexSubImage1D = GPA( "glTexSubImage1D" ); + qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" ); + qglTranslated = dllTranslated = GPA( "glTranslated" ); + qglTranslatef = dllTranslatef = GPA( "glTranslatef" ); + qglVertex2d = dllVertex2d = GPA( "glVertex2d" ); + qglVertex2dv = dllVertex2dv = GPA( "glVertex2dv" ); + qglVertex2f = dllVertex2f = GPA( "glVertex2f" ); + qglVertex2fv = dllVertex2fv = GPA( "glVertex2fv" ); + qglVertex2i = dllVertex2i = GPA( "glVertex2i" ); + qglVertex2iv = dllVertex2iv = GPA( "glVertex2iv" ); + qglVertex2s = dllVertex2s = GPA( "glVertex2s" ); + qglVertex2sv = dllVertex2sv = GPA( "glVertex2sv" ); + qglVertex3d = dllVertex3d = GPA( "glVertex3d" ); + qglVertex3dv = dllVertex3dv = GPA( "glVertex3dv" ); + qglVertex3f = dllVertex3f = GPA( "glVertex3f" ); + qglVertex3fv = dllVertex3fv = GPA( "glVertex3fv" ); + qglVertex3i = dllVertex3i = GPA( "glVertex3i" ); + qglVertex3iv = dllVertex3iv = GPA( "glVertex3iv" ); + qglVertex3s = dllVertex3s = GPA( "glVertex3s" ); + qglVertex3sv = dllVertex3sv = GPA( "glVertex3sv" ); + qglVertex4d = dllVertex4d = GPA( "glVertex4d" ); + qglVertex4dv = dllVertex4dv = GPA( "glVertex4dv" ); + qglVertex4f = dllVertex4f = GPA( "glVertex4f" ); + qglVertex4fv = dllVertex4fv = GPA( "glVertex4fv" ); + qglVertex4i = dllVertex4i = GPA( "glVertex4i" ); + qglVertex4iv = dllVertex4iv = GPA( "glVertex4iv" ); + qglVertex4s = dllVertex4s = GPA( "glVertex4s" ); + qglVertex4sv = dllVertex4sv = GPA( "glVertex4sv" ); + qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" ); + qglViewport = dllViewport = GPA( "glViewport" ); + + qwglCopyContext = GPA( "wglCopyContext" ); + qwglCreateContext = GPA( "wglCreateContext" ); + qwglCreateLayerContext = GPA( "wglCreateLayerContext" ); + qwglDeleteContext = GPA( "wglDeleteContext" ); + qwglDescribeLayerPlane = GPA( "wglDescribeLayerPlane" ); + qwglGetCurrentContext = GPA( "wglGetCurrentContext" ); + qwglGetCurrentDC = GPA( "wglGetCurrentDC" ); + qwglGetLayerPaletteEntries = GPA( "wglGetLayerPaletteEntries" ); + qwglGetProcAddress = GPA( "wglGetProcAddress" ); + qwglMakeCurrent = GPA( "wglMakeCurrent" ); + qwglRealizeLayerPalette = GPA( "wglRealizeLayerPalette" ); + qwglSetLayerPaletteEntries = GPA( "wglSetLayerPaletteEntries" ); + qwglShareLists = GPA( "wglShareLists" ); + qwglSwapLayerBuffers = GPA( "wglSwapLayerBuffers" ); + qwglUseFontBitmaps = GPA( "wglUseFontBitmapsA" ); + qwglUseFontOutlines = GPA( "wglUseFontOutlinesA" ); + + qwglChoosePixelFormat = GPA( "wglChoosePixelFormat" ); + qwglDescribePixelFormat = GPA( "wglDescribePixelFormat" ); + qwglGetPixelFormat = GPA( "wglGetPixelFormat" ); + qwglSetPixelFormat = GPA( "wglSetPixelFormat" ); + qwglSwapBuffers = GPA( "wglSwapBuffers" ); + + qwglSwapIntervalEXT = 0; + qglActiveTextureARB = 0; + qglClientActiveTextureARB = 0; + qglMultiTexCoord2fARB = 0; + qglLockArraysEXT = 0; + qglUnlockArraysEXT = 0; + qwglGetDeviceGammaRamp3DFX = NULL; + qwglSetDeviceGammaRamp3DFX = NULL; + + // check logging + QGL_EnableLogging( r_logFile->integer ); + + return qtrue; +} + +void QGL_EnableLogging( qboolean enable ) +{ + static qboolean isEnabled; + + // return if we're already active + if ( isEnabled && enable ) { + // decrement log counter and stop if it has reached 0 + ri.Cvar_Set( "r_logFile", va("%d", r_logFile->integer - 1 ) ); + if ( r_logFile->integer ) { + return; + } + enable = qfalse; + } + + // return if we're already disabled + if ( !enable && !isEnabled ) + return; + + isEnabled = enable; + + if ( enable ) + { + if ( !glw_state.log_fp ) + { + struct tm *newtime; + time_t aclock; + char buffer[1024]; + cvar_t *basedir; + + time( &aclock ); + newtime = localtime( &aclock ); + + asctime( newtime ); + + basedir = ri.Cvar_Get( "fs_basepath", "", 0 ); + Com_sprintf( buffer, sizeof(buffer), "%s/gl.log", basedir->string ); + glw_state.log_fp = fopen( buffer, "wt" ); + + fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) ); + } + + qglAccum = logAccum; + qglAlphaFunc = logAlphaFunc; + qglAreTexturesResident = logAreTexturesResident; + qglArrayElement = logArrayElement; + qglBegin = logBegin; + qglBindTexture = logBindTexture; + qglBitmap = logBitmap; + qglBlendFunc = logBlendFunc; + qglCallList = logCallList; + qglCallLists = logCallLists; + qglClear = logClear; + qglClearAccum = logClearAccum; + qglClearColor = logClearColor; + qglClearDepth = logClearDepth; + qglClearIndex = logClearIndex; + qglClearStencil = logClearStencil; + qglClipPlane = logClipPlane; + qglColor3b = logColor3b; + qglColor3bv = logColor3bv; + qglColor3d = logColor3d; + qglColor3dv = logColor3dv; + qglColor3f = logColor3f; + qglColor3fv = logColor3fv; + qglColor3i = logColor3i; + qglColor3iv = logColor3iv; + qglColor3s = logColor3s; + qglColor3sv = logColor3sv; + qglColor3ub = logColor3ub; + qglColor3ubv = logColor3ubv; + qglColor3ui = logColor3ui; + qglColor3uiv = logColor3uiv; + qglColor3us = logColor3us; + qglColor3usv = logColor3usv; + qglColor4b = logColor4b; + qglColor4bv = logColor4bv; + qglColor4d = logColor4d; + qglColor4dv = logColor4dv; + qglColor4f = logColor4f; + qglColor4fv = logColor4fv; + qglColor4i = logColor4i; + qglColor4iv = logColor4iv; + qglColor4s = logColor4s; + qglColor4sv = logColor4sv; + qglColor4ub = logColor4ub; + qglColor4ubv = logColor4ubv; + qglColor4ui = logColor4ui; + qglColor4uiv = logColor4uiv; + qglColor4us = logColor4us; + qglColor4usv = logColor4usv; + qglColorMask = logColorMask; + qglColorMaterial = logColorMaterial; + qglColorPointer = logColorPointer; + qglCopyPixels = logCopyPixels; + qglCopyTexImage1D = logCopyTexImage1D; + qglCopyTexImage2D = logCopyTexImage2D; + qglCopyTexSubImage1D = logCopyTexSubImage1D; + qglCopyTexSubImage2D = logCopyTexSubImage2D; + qglCullFace = logCullFace; + qglDeleteLists = logDeleteLists ; + qglDeleteTextures = logDeleteTextures ; + qglDepthFunc = logDepthFunc ; + qglDepthMask = logDepthMask ; + qglDepthRange = logDepthRange ; + qglDisable = logDisable ; + qglDisableClientState = logDisableClientState ; + qglDrawArrays = logDrawArrays ; + qglDrawBuffer = logDrawBuffer ; + qglDrawElements = logDrawElements ; + qglDrawPixels = logDrawPixels ; + qglEdgeFlag = logEdgeFlag ; + qglEdgeFlagPointer = logEdgeFlagPointer ; + qglEdgeFlagv = logEdgeFlagv ; + qglEnable = logEnable ; + qglEnableClientState = logEnableClientState ; + qglEnd = logEnd ; + qglEndList = logEndList ; + qglEvalCoord1d = logEvalCoord1d ; + qglEvalCoord1dv = logEvalCoord1dv ; + qglEvalCoord1f = logEvalCoord1f ; + qglEvalCoord1fv = logEvalCoord1fv ; + qglEvalCoord2d = logEvalCoord2d ; + qglEvalCoord2dv = logEvalCoord2dv ; + qglEvalCoord2f = logEvalCoord2f ; + qglEvalCoord2fv = logEvalCoord2fv ; + qglEvalMesh1 = logEvalMesh1 ; + qglEvalMesh2 = logEvalMesh2 ; + qglEvalPoint1 = logEvalPoint1 ; + qglEvalPoint2 = logEvalPoint2 ; + qglFeedbackBuffer = logFeedbackBuffer ; + qglFinish = logFinish ; + qglFlush = logFlush ; + qglFogf = logFogf ; + qglFogfv = logFogfv ; + qglFogi = logFogi ; + qglFogiv = logFogiv ; + qglFrontFace = logFrontFace ; + qglFrustum = logFrustum ; + qglGenLists = logGenLists ; + qglGenTextures = logGenTextures ; + qglGetBooleanv = logGetBooleanv ; + qglGetClipPlane = logGetClipPlane ; + qglGetDoublev = logGetDoublev ; + qglGetError = logGetError ; + qglGetFloatv = logGetFloatv ; + qglGetIntegerv = logGetIntegerv ; + qglGetLightfv = logGetLightfv ; + qglGetLightiv = logGetLightiv ; + qglGetMapdv = logGetMapdv ; + qglGetMapfv = logGetMapfv ; + qglGetMapiv = logGetMapiv ; + qglGetMaterialfv = logGetMaterialfv ; + qglGetMaterialiv = logGetMaterialiv ; + qglGetPixelMapfv = logGetPixelMapfv ; + qglGetPixelMapuiv = logGetPixelMapuiv ; + qglGetPixelMapusv = logGetPixelMapusv ; + qglGetPointerv = logGetPointerv ; + qglGetPolygonStipple = logGetPolygonStipple ; + qglGetString = logGetString ; + qglGetTexEnvfv = logGetTexEnvfv ; + qglGetTexEnviv = logGetTexEnviv ; + qglGetTexGendv = logGetTexGendv ; + qglGetTexGenfv = logGetTexGenfv ; + qglGetTexGeniv = logGetTexGeniv ; + qglGetTexImage = logGetTexImage ; + qglGetTexLevelParameterfv = logGetTexLevelParameterfv ; + qglGetTexLevelParameteriv = logGetTexLevelParameteriv ; + qglGetTexParameterfv = logGetTexParameterfv ; + qglGetTexParameteriv = logGetTexParameteriv ; + qglHint = logHint ; + qglIndexMask = logIndexMask ; + qglIndexPointer = logIndexPointer ; + qglIndexd = logIndexd ; + qglIndexdv = logIndexdv ; + qglIndexf = logIndexf ; + qglIndexfv = logIndexfv ; + qglIndexi = logIndexi ; + qglIndexiv = logIndexiv ; + qglIndexs = logIndexs ; + qglIndexsv = logIndexsv ; + qglIndexub = logIndexub ; + qglIndexubv = logIndexubv ; + qglInitNames = logInitNames ; + qglInterleavedArrays = logInterleavedArrays ; + qglIsEnabled = logIsEnabled ; + qglIsList = logIsList ; + qglIsTexture = logIsTexture ; + qglLightModelf = logLightModelf ; + qglLightModelfv = logLightModelfv ; + qglLightModeli = logLightModeli ; + qglLightModeliv = logLightModeliv ; + qglLightf = logLightf ; + qglLightfv = logLightfv ; + qglLighti = logLighti ; + qglLightiv = logLightiv ; + qglLineStipple = logLineStipple ; + qglLineWidth = logLineWidth ; + qglListBase = logListBase ; + qglLoadIdentity = logLoadIdentity ; + qglLoadMatrixd = logLoadMatrixd ; + qglLoadMatrixf = logLoadMatrixf ; + qglLoadName = logLoadName ; + qglLogicOp = logLogicOp ; + qglMap1d = logMap1d ; + qglMap1f = logMap1f ; + qglMap2d = logMap2d ; + qglMap2f = logMap2f ; + qglMapGrid1d = logMapGrid1d ; + qglMapGrid1f = logMapGrid1f ; + qglMapGrid2d = logMapGrid2d ; + qglMapGrid2f = logMapGrid2f ; + qglMaterialf = logMaterialf ; + qglMaterialfv = logMaterialfv ; + qglMateriali = logMateriali ; + qglMaterialiv = logMaterialiv ; + qglMatrixMode = logMatrixMode ; + qglMultMatrixd = logMultMatrixd ; + qglMultMatrixf = logMultMatrixf ; + qglNewList = logNewList ; + qglNormal3b = logNormal3b ; + qglNormal3bv = logNormal3bv ; + qglNormal3d = logNormal3d ; + qglNormal3dv = logNormal3dv ; + qglNormal3f = logNormal3f ; + qglNormal3fv = logNormal3fv ; + qglNormal3i = logNormal3i ; + qglNormal3iv = logNormal3iv ; + qglNormal3s = logNormal3s ; + qglNormal3sv = logNormal3sv ; + qglNormalPointer = logNormalPointer ; + qglOrtho = logOrtho ; + qglPassThrough = logPassThrough ; + qglPixelMapfv = logPixelMapfv ; + qglPixelMapuiv = logPixelMapuiv ; + qglPixelMapusv = logPixelMapusv ; + qglPixelStoref = logPixelStoref ; + qglPixelStorei = logPixelStorei ; + qglPixelTransferf = logPixelTransferf ; + qglPixelTransferi = logPixelTransferi ; + qglPixelZoom = logPixelZoom ; + qglPointSize = logPointSize ; + qglPolygonMode = logPolygonMode ; + qglPolygonOffset = logPolygonOffset ; + qglPolygonStipple = logPolygonStipple ; + qglPopAttrib = logPopAttrib ; + qglPopClientAttrib = logPopClientAttrib ; + qglPopMatrix = logPopMatrix ; + qglPopName = logPopName ; + qglPrioritizeTextures = logPrioritizeTextures ; + qglPushAttrib = logPushAttrib ; + qglPushClientAttrib = logPushClientAttrib ; + qglPushMatrix = logPushMatrix ; + qglPushName = logPushName ; + qglRasterPos2d = logRasterPos2d ; + qglRasterPos2dv = logRasterPos2dv ; + qglRasterPos2f = logRasterPos2f ; + qglRasterPos2fv = logRasterPos2fv ; + qglRasterPos2i = logRasterPos2i ; + qglRasterPos2iv = logRasterPos2iv ; + qglRasterPos2s = logRasterPos2s ; + qglRasterPos2sv = logRasterPos2sv ; + qglRasterPos3d = logRasterPos3d ; + qglRasterPos3dv = logRasterPos3dv ; + qglRasterPos3f = logRasterPos3f ; + qglRasterPos3fv = logRasterPos3fv ; + qglRasterPos3i = logRasterPos3i ; + qglRasterPos3iv = logRasterPos3iv ; + qglRasterPos3s = logRasterPos3s ; + qglRasterPos3sv = logRasterPos3sv ; + qglRasterPos4d = logRasterPos4d ; + qglRasterPos4dv = logRasterPos4dv ; + qglRasterPos4f = logRasterPos4f ; + qglRasterPos4fv = logRasterPos4fv ; + qglRasterPos4i = logRasterPos4i ; + qglRasterPos4iv = logRasterPos4iv ; + qglRasterPos4s = logRasterPos4s ; + qglRasterPos4sv = logRasterPos4sv ; + qglReadBuffer = logReadBuffer ; + qglReadPixels = logReadPixels ; + qglRectd = logRectd ; + qglRectdv = logRectdv ; + qglRectf = logRectf ; + qglRectfv = logRectfv ; + qglRecti = logRecti ; + qglRectiv = logRectiv ; + qglRects = logRects ; + qglRectsv = logRectsv ; + qglRenderMode = logRenderMode ; + qglRotated = logRotated ; + qglRotatef = logRotatef ; + qglScaled = logScaled ; + qglScalef = logScalef ; + qglScissor = logScissor ; + qglSelectBuffer = logSelectBuffer ; + qglShadeModel = logShadeModel ; + qglStencilFunc = logStencilFunc ; + qglStencilMask = logStencilMask ; + qglStencilOp = logStencilOp ; + qglTexCoord1d = logTexCoord1d ; + qglTexCoord1dv = logTexCoord1dv ; + qglTexCoord1f = logTexCoord1f ; + qglTexCoord1fv = logTexCoord1fv ; + qglTexCoord1i = logTexCoord1i ; + qglTexCoord1iv = logTexCoord1iv ; + qglTexCoord1s = logTexCoord1s ; + qglTexCoord1sv = logTexCoord1sv ; + qglTexCoord2d = logTexCoord2d ; + qglTexCoord2dv = logTexCoord2dv ; + qglTexCoord2f = logTexCoord2f ; + qglTexCoord2fv = logTexCoord2fv ; + qglTexCoord2i = logTexCoord2i ; + qglTexCoord2iv = logTexCoord2iv ; + qglTexCoord2s = logTexCoord2s ; + qglTexCoord2sv = logTexCoord2sv ; + qglTexCoord3d = logTexCoord3d ; + qglTexCoord3dv = logTexCoord3dv ; + qglTexCoord3f = logTexCoord3f ; + qglTexCoord3fv = logTexCoord3fv ; + qglTexCoord3i = logTexCoord3i ; + qglTexCoord3iv = logTexCoord3iv ; + qglTexCoord3s = logTexCoord3s ; + qglTexCoord3sv = logTexCoord3sv ; + qglTexCoord4d = logTexCoord4d ; + qglTexCoord4dv = logTexCoord4dv ; + qglTexCoord4f = logTexCoord4f ; + qglTexCoord4fv = logTexCoord4fv ; + qglTexCoord4i = logTexCoord4i ; + qglTexCoord4iv = logTexCoord4iv ; + qglTexCoord4s = logTexCoord4s ; + qglTexCoord4sv = logTexCoord4sv ; + qglTexCoordPointer = logTexCoordPointer ; + qglTexEnvf = logTexEnvf ; + qglTexEnvfv = logTexEnvfv ; + qglTexEnvi = logTexEnvi ; + qglTexEnviv = logTexEnviv ; + qglTexGend = logTexGend ; + qglTexGendv = logTexGendv ; + qglTexGenf = logTexGenf ; + qglTexGenfv = logTexGenfv ; + qglTexGeni = logTexGeni ; + qglTexGeniv = logTexGeniv ; + qglTexImage1D = logTexImage1D ; + qglTexImage2D = logTexImage2D ; + qglTexParameterf = logTexParameterf ; + qglTexParameterfv = logTexParameterfv ; + qglTexParameteri = logTexParameteri ; + qglTexParameteriv = logTexParameteriv ; + qglTexSubImage1D = logTexSubImage1D ; + qglTexSubImage2D = logTexSubImage2D ; + qglTranslated = logTranslated ; + qglTranslatef = logTranslatef ; + qglVertex2d = logVertex2d ; + qglVertex2dv = logVertex2dv ; + qglVertex2f = logVertex2f ; + qglVertex2fv = logVertex2fv ; + qglVertex2i = logVertex2i ; + qglVertex2iv = logVertex2iv ; + qglVertex2s = logVertex2s ; + qglVertex2sv = logVertex2sv ; + qglVertex3d = logVertex3d ; + qglVertex3dv = logVertex3dv ; + qglVertex3f = logVertex3f ; + qglVertex3fv = logVertex3fv ; + qglVertex3i = logVertex3i ; + qglVertex3iv = logVertex3iv ; + qglVertex3s = logVertex3s ; + qglVertex3sv = logVertex3sv ; + qglVertex4d = logVertex4d ; + qglVertex4dv = logVertex4dv ; + qglVertex4f = logVertex4f ; + qglVertex4fv = logVertex4fv ; + qglVertex4i = logVertex4i ; + qglVertex4iv = logVertex4iv ; + qglVertex4s = logVertex4s ; + qglVertex4sv = logVertex4sv ; + qglVertexPointer = logVertexPointer ; + qglViewport = logViewport ; + } + else + { + if ( glw_state.log_fp ) { + fprintf( glw_state.log_fp, "*** CLOSING LOG ***\n" ); + fclose( glw_state.log_fp ); + glw_state.log_fp = NULL; + } + qglAccum = dllAccum; + qglAlphaFunc = dllAlphaFunc; + qglAreTexturesResident = dllAreTexturesResident; + qglArrayElement = dllArrayElement; + qglBegin = dllBegin; + qglBindTexture = dllBindTexture; + qglBitmap = dllBitmap; + qglBlendFunc = dllBlendFunc; + qglCallList = dllCallList; + qglCallLists = dllCallLists; + qglClear = dllClear; + qglClearAccum = dllClearAccum; + qglClearColor = dllClearColor; + qglClearDepth = dllClearDepth; + qglClearIndex = dllClearIndex; + qglClearStencil = dllClearStencil; + qglClipPlane = dllClipPlane; + qglColor3b = dllColor3b; + qglColor3bv = dllColor3bv; + qglColor3d = dllColor3d; + qglColor3dv = dllColor3dv; + qglColor3f = dllColor3f; + qglColor3fv = dllColor3fv; + qglColor3i = dllColor3i; + qglColor3iv = dllColor3iv; + qglColor3s = dllColor3s; + qglColor3sv = dllColor3sv; + qglColor3ub = dllColor3ub; + qglColor3ubv = dllColor3ubv; + qglColor3ui = dllColor3ui; + qglColor3uiv = dllColor3uiv; + qglColor3us = dllColor3us; + qglColor3usv = dllColor3usv; + qglColor4b = dllColor4b; + qglColor4bv = dllColor4bv; + qglColor4d = dllColor4d; + qglColor4dv = dllColor4dv; + qglColor4f = dllColor4f; + qglColor4fv = dllColor4fv; + qglColor4i = dllColor4i; + qglColor4iv = dllColor4iv; + qglColor4s = dllColor4s; + qglColor4sv = dllColor4sv; + qglColor4ub = dllColor4ub; + qglColor4ubv = dllColor4ubv; + qglColor4ui = dllColor4ui; + qglColor4uiv = dllColor4uiv; + qglColor4us = dllColor4us; + qglColor4usv = dllColor4usv; + qglColorMask = dllColorMask; + qglColorMaterial = dllColorMaterial; + qglColorPointer = dllColorPointer; + qglCopyPixels = dllCopyPixels; + qglCopyTexImage1D = dllCopyTexImage1D; + qglCopyTexImage2D = dllCopyTexImage2D; + qglCopyTexSubImage1D = dllCopyTexSubImage1D; + qglCopyTexSubImage2D = dllCopyTexSubImage2D; + qglCullFace = dllCullFace; + qglDeleteLists = dllDeleteLists ; + qglDeleteTextures = dllDeleteTextures ; + qglDepthFunc = dllDepthFunc ; + qglDepthMask = dllDepthMask ; + qglDepthRange = dllDepthRange ; + qglDisable = dllDisable ; + qglDisableClientState = dllDisableClientState ; + qglDrawArrays = dllDrawArrays ; + qglDrawBuffer = dllDrawBuffer ; + qglDrawElements = dllDrawElements ; + qglDrawPixels = dllDrawPixels ; + qglEdgeFlag = dllEdgeFlag ; + qglEdgeFlagPointer = dllEdgeFlagPointer ; + qglEdgeFlagv = dllEdgeFlagv ; + qglEnable = dllEnable ; + qglEnableClientState = dllEnableClientState ; + qglEnd = dllEnd ; + qglEndList = dllEndList ; + qglEvalCoord1d = dllEvalCoord1d ; + qglEvalCoord1dv = dllEvalCoord1dv ; + qglEvalCoord1f = dllEvalCoord1f ; + qglEvalCoord1fv = dllEvalCoord1fv ; + qglEvalCoord2d = dllEvalCoord2d ; + qglEvalCoord2dv = dllEvalCoord2dv ; + qglEvalCoord2f = dllEvalCoord2f ; + qglEvalCoord2fv = dllEvalCoord2fv ; + qglEvalMesh1 = dllEvalMesh1 ; + qglEvalMesh2 = dllEvalMesh2 ; + qglEvalPoint1 = dllEvalPoint1 ; + qglEvalPoint2 = dllEvalPoint2 ; + qglFeedbackBuffer = dllFeedbackBuffer ; + qglFinish = dllFinish ; + qglFlush = dllFlush ; + qglFogf = dllFogf ; + qglFogfv = dllFogfv ; + qglFogi = dllFogi ; + qglFogiv = dllFogiv ; + qglFrontFace = dllFrontFace ; + qglFrustum = dllFrustum ; + qglGenLists = dllGenLists ; + qglGenTextures = dllGenTextures ; + qglGetBooleanv = dllGetBooleanv ; + qglGetClipPlane = dllGetClipPlane ; + qglGetDoublev = dllGetDoublev ; + qglGetError = dllGetError ; + qglGetFloatv = dllGetFloatv ; + qglGetIntegerv = dllGetIntegerv ; + qglGetLightfv = dllGetLightfv ; + qglGetLightiv = dllGetLightiv ; + qglGetMapdv = dllGetMapdv ; + qglGetMapfv = dllGetMapfv ; + qglGetMapiv = dllGetMapiv ; + qglGetMaterialfv = dllGetMaterialfv ; + qglGetMaterialiv = dllGetMaterialiv ; + qglGetPixelMapfv = dllGetPixelMapfv ; + qglGetPixelMapuiv = dllGetPixelMapuiv ; + qglGetPixelMapusv = dllGetPixelMapusv ; + qglGetPointerv = dllGetPointerv ; + qglGetPolygonStipple = dllGetPolygonStipple ; + qglGetString = dllGetString ; + qglGetTexEnvfv = dllGetTexEnvfv ; + qglGetTexEnviv = dllGetTexEnviv ; + qglGetTexGendv = dllGetTexGendv ; + qglGetTexGenfv = dllGetTexGenfv ; + qglGetTexGeniv = dllGetTexGeniv ; + qglGetTexImage = dllGetTexImage ; + qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ; + qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ; + qglGetTexParameterfv = dllGetTexParameterfv ; + qglGetTexParameteriv = dllGetTexParameteriv ; + qglHint = dllHint ; + qglIndexMask = dllIndexMask ; + qglIndexPointer = dllIndexPointer ; + qglIndexd = dllIndexd ; + qglIndexdv = dllIndexdv ; + qglIndexf = dllIndexf ; + qglIndexfv = dllIndexfv ; + qglIndexi = dllIndexi ; + qglIndexiv = dllIndexiv ; + qglIndexs = dllIndexs ; + qglIndexsv = dllIndexsv ; + qglIndexub = dllIndexub ; + qglIndexubv = dllIndexubv ; + qglInitNames = dllInitNames ; + qglInterleavedArrays = dllInterleavedArrays ; + qglIsEnabled = dllIsEnabled ; + qglIsList = dllIsList ; + qglIsTexture = dllIsTexture ; + qglLightModelf = dllLightModelf ; + qglLightModelfv = dllLightModelfv ; + qglLightModeli = dllLightModeli ; + qglLightModeliv = dllLightModeliv ; + qglLightf = dllLightf ; + qglLightfv = dllLightfv ; + qglLighti = dllLighti ; + qglLightiv = dllLightiv ; + qglLineStipple = dllLineStipple ; + qglLineWidth = dllLineWidth ; + qglListBase = dllListBase ; + qglLoadIdentity = dllLoadIdentity ; + qglLoadMatrixd = dllLoadMatrixd ; + qglLoadMatrixf = dllLoadMatrixf ; + qglLoadName = dllLoadName ; + qglLogicOp = dllLogicOp ; + qglMap1d = dllMap1d ; + qglMap1f = dllMap1f ; + qglMap2d = dllMap2d ; + qglMap2f = dllMap2f ; + qglMapGrid1d = dllMapGrid1d ; + qglMapGrid1f = dllMapGrid1f ; + qglMapGrid2d = dllMapGrid2d ; + qglMapGrid2f = dllMapGrid2f ; + qglMaterialf = dllMaterialf ; + qglMaterialfv = dllMaterialfv ; + qglMateriali = dllMateriali ; + qglMaterialiv = dllMaterialiv ; + qglMatrixMode = dllMatrixMode ; + qglMultMatrixd = dllMultMatrixd ; + qglMultMatrixf = dllMultMatrixf ; + qglNewList = dllNewList ; + qglNormal3b = dllNormal3b ; + qglNormal3bv = dllNormal3bv ; + qglNormal3d = dllNormal3d ; + qglNormal3dv = dllNormal3dv ; + qglNormal3f = dllNormal3f ; + qglNormal3fv = dllNormal3fv ; + qglNormal3i = dllNormal3i ; + qglNormal3iv = dllNormal3iv ; + qglNormal3s = dllNormal3s ; + qglNormal3sv = dllNormal3sv ; + qglNormalPointer = dllNormalPointer ; + qglOrtho = dllOrtho ; + qglPassThrough = dllPassThrough ; + qglPixelMapfv = dllPixelMapfv ; + qglPixelMapuiv = dllPixelMapuiv ; + qglPixelMapusv = dllPixelMapusv ; + qglPixelStoref = dllPixelStoref ; + qglPixelStorei = dllPixelStorei ; + qglPixelTransferf = dllPixelTransferf ; + qglPixelTransferi = dllPixelTransferi ; + qglPixelZoom = dllPixelZoom ; + qglPointSize = dllPointSize ; + qglPolygonMode = dllPolygonMode ; + qglPolygonOffset = dllPolygonOffset ; + qglPolygonStipple = dllPolygonStipple ; + qglPopAttrib = dllPopAttrib ; + qglPopClientAttrib = dllPopClientAttrib ; + qglPopMatrix = dllPopMatrix ; + qglPopName = dllPopName ; + qglPrioritizeTextures = dllPrioritizeTextures ; + qglPushAttrib = dllPushAttrib ; + qglPushClientAttrib = dllPushClientAttrib ; + qglPushMatrix = dllPushMatrix ; + qglPushName = dllPushName ; + qglRasterPos2d = dllRasterPos2d ; + qglRasterPos2dv = dllRasterPos2dv ; + qglRasterPos2f = dllRasterPos2f ; + qglRasterPos2fv = dllRasterPos2fv ; + qglRasterPos2i = dllRasterPos2i ; + qglRasterPos2iv = dllRasterPos2iv ; + qglRasterPos2s = dllRasterPos2s ; + qglRasterPos2sv = dllRasterPos2sv ; + qglRasterPos3d = dllRasterPos3d ; + qglRasterPos3dv = dllRasterPos3dv ; + qglRasterPos3f = dllRasterPos3f ; + qglRasterPos3fv = dllRasterPos3fv ; + qglRasterPos3i = dllRasterPos3i ; + qglRasterPos3iv = dllRasterPos3iv ; + qglRasterPos3s = dllRasterPos3s ; + qglRasterPos3sv = dllRasterPos3sv ; + qglRasterPos4d = dllRasterPos4d ; + qglRasterPos4dv = dllRasterPos4dv ; + qglRasterPos4f = dllRasterPos4f ; + qglRasterPos4fv = dllRasterPos4fv ; + qglRasterPos4i = dllRasterPos4i ; + qglRasterPos4iv = dllRasterPos4iv ; + qglRasterPos4s = dllRasterPos4s ; + qglRasterPos4sv = dllRasterPos4sv ; + qglReadBuffer = dllReadBuffer ; + qglReadPixels = dllReadPixels ; + qglRectd = dllRectd ; + qglRectdv = dllRectdv ; + qglRectf = dllRectf ; + qglRectfv = dllRectfv ; + qglRecti = dllRecti ; + qglRectiv = dllRectiv ; + qglRects = dllRects ; + qglRectsv = dllRectsv ; + qglRenderMode = dllRenderMode ; + qglRotated = dllRotated ; + qglRotatef = dllRotatef ; + qglScaled = dllScaled ; + qglScalef = dllScalef ; + qglScissor = dllScissor ; + qglSelectBuffer = dllSelectBuffer ; + qglShadeModel = dllShadeModel ; + qglStencilFunc = dllStencilFunc ; + qglStencilMask = dllStencilMask ; + qglStencilOp = dllStencilOp ; + qglTexCoord1d = dllTexCoord1d ; + qglTexCoord1dv = dllTexCoord1dv ; + qglTexCoord1f = dllTexCoord1f ; + qglTexCoord1fv = dllTexCoord1fv ; + qglTexCoord1i = dllTexCoord1i ; + qglTexCoord1iv = dllTexCoord1iv ; + qglTexCoord1s = dllTexCoord1s ; + qglTexCoord1sv = dllTexCoord1sv ; + qglTexCoord2d = dllTexCoord2d ; + qglTexCoord2dv = dllTexCoord2dv ; + qglTexCoord2f = dllTexCoord2f ; + qglTexCoord2fv = dllTexCoord2fv ; + qglTexCoord2i = dllTexCoord2i ; + qglTexCoord2iv = dllTexCoord2iv ; + qglTexCoord2s = dllTexCoord2s ; + qglTexCoord2sv = dllTexCoord2sv ; + qglTexCoord3d = dllTexCoord3d ; + qglTexCoord3dv = dllTexCoord3dv ; + qglTexCoord3f = dllTexCoord3f ; + qglTexCoord3fv = dllTexCoord3fv ; + qglTexCoord3i = dllTexCoord3i ; + qglTexCoord3iv = dllTexCoord3iv ; + qglTexCoord3s = dllTexCoord3s ; + qglTexCoord3sv = dllTexCoord3sv ; + qglTexCoord4d = dllTexCoord4d ; + qglTexCoord4dv = dllTexCoord4dv ; + qglTexCoord4f = dllTexCoord4f ; + qglTexCoord4fv = dllTexCoord4fv ; + qglTexCoord4i = dllTexCoord4i ; + qglTexCoord4iv = dllTexCoord4iv ; + qglTexCoord4s = dllTexCoord4s ; + qglTexCoord4sv = dllTexCoord4sv ; + qglTexCoordPointer = dllTexCoordPointer ; + qglTexEnvf = dllTexEnvf ; + qglTexEnvfv = dllTexEnvfv ; + qglTexEnvi = dllTexEnvi ; + qglTexEnviv = dllTexEnviv ; + qglTexGend = dllTexGend ; + qglTexGendv = dllTexGendv ; + qglTexGenf = dllTexGenf ; + qglTexGenfv = dllTexGenfv ; + qglTexGeni = dllTexGeni ; + qglTexGeniv = dllTexGeniv ; + qglTexImage1D = dllTexImage1D ; + qglTexImage2D = dllTexImage2D ; + qglTexParameterf = dllTexParameterf ; + qglTexParameterfv = dllTexParameterfv ; + qglTexParameteri = dllTexParameteri ; + qglTexParameteriv = dllTexParameteriv ; + qglTexSubImage1D = dllTexSubImage1D ; + qglTexSubImage2D = dllTexSubImage2D ; + qglTranslated = dllTranslated ; + qglTranslatef = dllTranslatef ; + qglVertex2d = dllVertex2d ; + qglVertex2dv = dllVertex2dv ; + qglVertex2f = dllVertex2f ; + qglVertex2fv = dllVertex2fv ; + qglVertex2i = dllVertex2i ; + qglVertex2iv = dllVertex2iv ; + qglVertex2s = dllVertex2s ; + qglVertex2sv = dllVertex2sv ; + qglVertex3d = dllVertex3d ; + qglVertex3dv = dllVertex3dv ; + qglVertex3f = dllVertex3f ; + qglVertex3fv = dllVertex3fv ; + qglVertex3i = dllVertex3i ; + qglVertex3iv = dllVertex3iv ; + qglVertex3s = dllVertex3s ; + qglVertex3sv = dllVertex3sv ; + qglVertex4d = dllVertex4d ; + qglVertex4dv = dllVertex4dv ; + qglVertex4f = dllVertex4f ; + qglVertex4fv = dllVertex4fv ; + qglVertex4i = dllVertex4i ; + qglVertex4iv = dllVertex4iv ; + qglVertex4s = dllVertex4s ; + qglVertex4sv = dllVertex4sv ; + qglVertexPointer = dllVertexPointer ; + qglViewport = dllViewport ; + } +} + +#ifdef _MSC_VER +#pragma warning (default : 4113 4133 4047 ) +#endif + + + diff --git a/src/win32/win_resource.rc b/src/win32/win_resource.rc new file mode 100644 index 0000000..2782b32 --- /dev/null +++ b/src/win32/win_resource.rc @@ -0,0 +1,71 @@ +//Microsoft Developer Studio generated resource script. +// +#include "resource.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// English (U.S.) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) +#ifdef _WIN32 +LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US +#pragma code_page(1252) +#endif //_WIN32 + +#ifdef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// TEXTINCLUDE +// + +1 TEXTINCLUDE DISCARDABLE +BEGIN + "resource.h\0" +END + +2 TEXTINCLUDE DISCARDABLE +BEGIN + "#include ""winres.h""\r\n" + "\0" +END + +3 TEXTINCLUDE DISCARDABLE +BEGIN + "\0" +END + +#endif // APSTUDIO_INVOKED + + +///////////////////////////////////////////////////////////////////////////// +// +// Icon +// + +// Icon with lowest ID value placed first to ensure application icon +// remains consistent on all systems. +IDI_ICON1 ICON DISCARDABLE "misc/tremulous.ico" + +///////////////////////////////////////////////////////////////////////////// +// +// String Table +// + +STRINGTABLE DISCARDABLE +BEGIN + IDS_STRING1 "Tremulous" +END + +#endif // English (U.S.) resources +///////////////////////////////////////////////////////////////////////////// + + diff --git a/src/win32/win_shared.c b/src/win32/win_shared.c new file mode 100644 index 0000000..457a8d5 --- /dev/null +++ b/src/win32/win_shared.c @@ -0,0 +1,351 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../qcommon/q_shared.h" +#include "../qcommon/qcommon.h" +#include "win_local.h" +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +/* +================ +Sys_Milliseconds +================ +*/ +int sys_timeBase; +int Sys_Milliseconds (void) +{ + int sys_curtime; + static qboolean initialized = qfalse; + + if (!initialized) { + sys_timeBase = timeGetTime(); + initialized = qtrue; + } + sys_curtime = timeGetTime() - sys_timeBase; + + return sys_curtime; +} + +#ifndef __GNUC__ //see snapvectora.s +/* +================ +Sys_SnapVector +================ +*/ +void Sys_SnapVector( float *v ) +{ + int i; + float f; + + f = *v; + __asm fld f; + __asm fistp i; + *v = i; + v++; + f = *v; + __asm fld f; + __asm fistp i; + *v = i; + v++; + f = *v; + __asm fld f; + __asm fistp i; + *v = i; +} +#endif + +qboolean Sys_RandomBytes( byte *string, int len ) +{ + HCRYPTPROV prov; + + if( !CryptAcquireContext( &prov, NULL, NULL, + PROV_RSA_FULL, CRYPT_VERIFYCONTEXT ) ) { + + return qfalse; + } + + if( !CryptGenRandom( prov, len, (BYTE *)string ) ) { + CryptReleaseContext( prov, 0 ); + return qfalse; + } + CryptReleaseContext( prov, 0 ); + return qtrue; +} + + +/* +** +** Disable all optimizations temporarily so this code works correctly! +** +*/ +#ifdef _MSC_VER +#pragma optimize( "", off ) +#endif + +// If you fancy porting this stuff to AT&T then feel free... :) +// It's not actually used functionally though, so it may be a waste of effort +#ifndef __MINGW32__ +/* +** -------------------------------------------------------------------------------- +** +** PROCESSOR STUFF +** +** -------------------------------------------------------------------------------- +*/ +static void CPUID( int func, unsigned regs[4] ) +{ + unsigned regEAX, regEBX, regECX, regEDX; + + __asm mov eax, func + __asm __emit 00fh + __asm __emit 0a2h + __asm mov regEAX, eax + __asm mov regEBX, ebx + __asm mov regECX, ecx + __asm mov regEDX, edx + + regs[0] = regEAX; + regs[1] = regEBX; + regs[2] = regECX; + regs[3] = regEDX; +} + +static int IsPentium( void ) +{ + __asm + { + pushfd // save eflags + pop eax + test eax, 0x00200000 // check ID bit + jz set21 // bit 21 is not set, so jump to set_21 + and eax, 0xffdfffff // clear bit 21 + push eax // save new value in register + popfd // store new value in flags + pushfd + pop eax + test eax, 0x00200000 // check ID bit + jz good + jmp err // cpuid not supported +set21: + or eax, 0x00200000 // set ID bit + push eax // store new value + popfd // store new value in EFLAGS + pushfd + pop eax + test eax, 0x00200000 // if bit 21 is on + jnz good + jmp err + } + +err: + return qfalse; +good: + return qtrue; +} + +static int Is3DNOW( void ) +{ + unsigned regs[4]; + char pstring[16]; + char processorString[13]; + + // get name of processor + CPUID( 0, ( unsigned int * ) pstring ); + processorString[0] = pstring[4]; + processorString[1] = pstring[5]; + processorString[2] = pstring[6]; + processorString[3] = pstring[7]; + processorString[4] = pstring[12]; + processorString[5] = pstring[13]; + processorString[6] = pstring[14]; + processorString[7] = pstring[15]; + processorString[8] = pstring[8]; + processorString[9] = pstring[9]; + processorString[10] = pstring[10]; + processorString[11] = pstring[11]; + processorString[12] = 0; + +// REMOVED because you can have 3DNow! on non-AMD systems +// if ( strcmp( processorString, "AuthenticAMD" ) ) +// return qfalse; + + // check AMD-specific functions + CPUID( 0x80000000, regs ); + if ( regs[0] < 0x80000000 ) + return qfalse; + + // bit 31 of EDX denotes 3DNOW! support + CPUID( 0x80000001, regs ); + if ( regs[3] & ( 1 << 31 ) ) + return qtrue; + + return qfalse; +} + +static int IsKNI( void ) +{ + unsigned regs[4]; + + // get CPU feature bits + CPUID( 1, regs ); + + // bit 25 of EDX denotes KNI existence + if ( regs[3] & ( 1 << 25 ) ) + return qtrue; + + return qfalse; +} + +static int IsMMX( void ) +{ + unsigned regs[4]; + + // get CPU feature bits + CPUID( 1, regs ); + + // bit 23 of EDX denotes MMX existence + if ( regs[3] & ( 1 << 23 ) ) + return qtrue; + return qfalse; +} + +int Sys_GetProcessorId( void ) +{ +#if defined _M_ALPHA + return CPUID_AXP; +#elif !defined _M_IX86 + return CPUID_GENERIC; +#else + + // verify we're at least a Pentium or 486 w/ CPUID support + if ( !IsPentium() ) + return CPUID_INTEL_UNSUPPORTED; + + // check for MMX + if ( !IsMMX() ) + { + // Pentium or PPro + return CPUID_INTEL_PENTIUM; + } + + // see if we're an AMD 3DNOW! processor + if ( Is3DNOW() ) + { + return CPUID_AMD_3DNOW; + } + + // see if we're an Intel Katmai + if ( IsKNI() ) + { + return CPUID_INTEL_KATMAI; + } + + // by default we're functionally a vanilla Pentium/MMX or P2/MMX + return CPUID_INTEL_MMX; + +#endif +} +#endif + +/* +** +** Re-enable optimizations back to what they were +** +*/ +#ifdef _MSC_VER +#pragma optimize( "", on ) +#endif + +//============================================ + +char *Sys_GetCurrentUser( void ) +{ + static char s_userName[1024]; + unsigned long size = sizeof( s_userName ); + + + if ( !GetUserName( s_userName, &size ) ) + strcpy( s_userName, "player" ); + + if ( !s_userName[0] ) + { + strcpy( s_userName, "player" ); + } + + return s_userName; +} + +char *Sys_DefaultHomePath(void) { + TCHAR szPath[MAX_PATH]; + static char path[MAX_OSPATH]; + FARPROC qSHGetFolderPath; + HMODULE shfolder = LoadLibrary("shfolder.dll"); + + if(shfolder == NULL) { + Com_Printf("Unable to load SHFolder.dll\n"); + return NULL; + } + + qSHGetFolderPath = GetProcAddress(shfolder, "SHGetFolderPathA"); + if(qSHGetFolderPath == NULL) + { + Com_Printf("Unable to find SHGetFolderPath in SHFolder.dll\n"); + FreeLibrary(shfolder); + return NULL; + } + + if( !SUCCEEDED( qSHGetFolderPath( NULL, CSIDL_APPDATA, + NULL, 0, szPath ) ) ) + { + Com_Printf("Unable to detect CSIDL_APPDATA\n"); + FreeLibrary(shfolder); + return NULL; + } + Q_strncpyz( path, szPath, sizeof(path) ); + Q_strcat( path, sizeof(path), "\\Tremulous" ); + FreeLibrary(shfolder); + if( !CreateDirectory( path, NULL ) ) + { + if( GetLastError() != ERROR_ALREADY_EXISTS ) + { + Com_Printf("Unable to create directory \"%s\"\n", path); + return NULL; + } + } + return path; +} + +char *Sys_DefaultInstallPath(void) +{ + return Sys_Cwd(); +} + diff --git a/src/win32/win_snd.c b/src/win32/win_snd.c new file mode 100644 index 0000000..184c032 --- /dev/null +++ b/src/win32/win_snd.c @@ -0,0 +1,389 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include + +#include "../client/snd_local.h" +#include "win_local.h" + +HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter); +#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c) + +#define SECONDARY_BUFFER_SIZE 0x10000 + + +static qboolean dsound_init; +static int sample16; +static DWORD gSndBufSize; +static DWORD locksize; +static LPDIRECTSOUND pDS; +static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf; +static HINSTANCE hInstDS; + + +static const char *DSoundError( int error ) { + switch ( error ) { + case DSERR_BUFFERLOST: + return "DSERR_BUFFERLOST"; + case DSERR_INVALIDCALL: + return "DSERR_INVALIDCALLS"; + case DSERR_INVALIDPARAM: + return "DSERR_INVALIDPARAM"; + case DSERR_PRIOLEVELNEEDED: + return "DSERR_PRIOLEVELNEEDED"; + } + + return "unknown"; +} + +/* +================== +SNDDMA_Shutdown +================== +*/ +void SNDDMA_Shutdown( void ) { + Com_DPrintf( "Shutting down sound system\n" ); + + if ( pDS ) { + Com_DPrintf( "Destroying DS buffers\n" ); + if ( pDS ) + { + Com_DPrintf( "...setting NORMAL coop level\n" ); + pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ); + } + + if ( pDSBuf ) + { + Com_DPrintf( "...stopping and releasing sound buffer\n" ); + pDSBuf->lpVtbl->Stop( pDSBuf ); + pDSBuf->lpVtbl->Release( pDSBuf ); + } + + // only release primary buffer if it's not also the mixing buffer we just released + if ( pDSPBuf && ( pDSBuf != pDSPBuf ) ) + { + Com_DPrintf( "...releasing primary buffer\n" ); + pDSPBuf->lpVtbl->Release( pDSPBuf ); + } + pDSBuf = NULL; + pDSPBuf = NULL; + + dma.buffer = NULL; + + Com_DPrintf( "...releasing DS object\n" ); + pDS->lpVtbl->Release( pDS ); + } + + if ( hInstDS ) { + Com_DPrintf( "...freeing DSOUND.DLL\n" ); + FreeLibrary( hInstDS ); + hInstDS = NULL; + } + + pDS = NULL; + pDSBuf = NULL; + pDSPBuf = NULL; + dsound_init = qfalse; + memset ((void *)&dma, 0, sizeof (dma)); + CoUninitialize( ); +} + +/* +================== +SNDDMA_Init + +Initialize direct sound +Returns false if failed +================== +*/ +qboolean SNDDMA_Init(void) { + + memset ((void *)&dma, 0, sizeof (dma)); + dsound_init = 0; + + CoInitialize(NULL); + + if ( !SNDDMA_InitDS () ) { + return qfalse; + } + + dsound_init = qtrue; + + Com_DPrintf("Completed successfully\n" ); + + return qtrue; +} + +#undef DEFINE_GUID + +#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ + const GUID name \ + = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } + +// DirectSound Component GUID {47D4D946-62E8-11CF-93BC-444553540000} +DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0); + +// DirectSound 8.0 Component GUID {3901CC3F-84B5-4FA4-BA35-AA8172B8A09B} +DEFINE_GUID(CLSID_DirectSound8, 0x3901cc3f, 0x84b5, 0x4fa4, 0xba, 0x35, 0xaa, 0x81, 0x72, 0xb8, 0xa0, 0x9b); + +DEFINE_GUID(IID_IDirectSound8, 0xC50A7E93, 0xF395, 0x4834, 0x9E, 0xF6, 0x7F, 0xA9, 0x9D, 0xE5, 0x09, 0x66); +DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60); + + +int SNDDMA_InitDS () +{ + HRESULT hresult; + DSBUFFERDESC dsbuf; + DSBCAPS dsbcaps; + WAVEFORMATEX format; + int use8; + + Com_Printf( "Initializing DirectSound\n"); + + use8 = 1; + // Create IDirectSound using the primary sound device + if( FAILED( hresult = CoCreateInstance(&CLSID_DirectSound8, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound8, (void **)&pDS))) { + use8 = 0; + if( FAILED( hresult = CoCreateInstance(&CLSID_DirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (void **)&pDS))) { + Com_Printf ("failed\n"); + SNDDMA_Shutdown (); + return qfalse; + } + } + + hresult = pDS->lpVtbl->Initialize( pDS, NULL); + + Com_DPrintf( "ok\n" ); + + Com_DPrintf("...setting DSSCL_PRIORITY coop level: " ); + + if ( DS_OK != pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ) ) { + Com_Printf ("failed\n"); + SNDDMA_Shutdown (); + return qfalse; + } + Com_DPrintf("ok\n" ); + + + // create the secondary buffer we'll actually work with + dma.channels = 2; + dma.samplebits = 16; + +// if (s_khz->integer == 44) +// dma.speed = 44100; +// else if (s_khz->integer == 22) +// dma.speed = 22050; +// else +// dma.speed = 11025; + + dma.speed = 22050; + memset (&format, 0, sizeof(format)); + format.wFormatTag = WAVE_FORMAT_PCM; + format.nChannels = dma.channels; + format.wBitsPerSample = dma.samplebits; + format.nSamplesPerSec = dma.speed; + format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8; + format.cbSize = 0; + format.nAvgBytesPerSec = format.nSamplesPerSec*format.nBlockAlign; + + memset (&dsbuf, 0, sizeof(dsbuf)); + dsbuf.dwSize = sizeof(DSBUFFERDESC); + + // Micah: take advantage of 2D hardware.if available. + dsbuf.dwFlags = DSBCAPS_LOCHARDWARE; + if (use8) { + dsbuf.dwFlags |= DSBCAPS_GETCURRENTPOSITION2; + } + dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE; + dsbuf.lpwfxFormat = &format; + + memset(&dsbcaps, 0, sizeof(dsbcaps)); + dsbcaps.dwSize = sizeof(dsbcaps); + + Com_DPrintf( "...creating secondary buffer: " ); + if (DS_OK == pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) { + Com_Printf( "locked hardware. ok\n" ); + } + else { + // Couldn't get hardware, fallback to software. + dsbuf.dwFlags = DSBCAPS_LOCSOFTWARE; + if (use8) { + dsbuf.dwFlags |= DSBCAPS_GETCURRENTPOSITION2; + } + if (DS_OK != pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) { + Com_Printf( "failed\n" ); + SNDDMA_Shutdown (); + return qfalse; + } + Com_DPrintf( "forced to software. ok\n" ); + } + + // Make sure mixer is active + if ( DS_OK != pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING) ) { + Com_Printf ("*** Looped sound play failed ***\n"); + SNDDMA_Shutdown (); + return qfalse; + } + + // get the returned buffer size + if ( DS_OK != pDSBuf->lpVtbl->GetCaps (pDSBuf, &dsbcaps) ) { + Com_Printf ("*** GetCaps failed ***\n"); + SNDDMA_Shutdown (); + return qfalse; + } + + gSndBufSize = dsbcaps.dwBufferBytes; + + dma.channels = format.nChannels; + dma.samplebits = format.wBitsPerSample; + dma.speed = format.nSamplesPerSec; + dma.samples = gSndBufSize/(dma.samplebits/8); + dma.submission_chunk = 1; + dma.buffer = NULL; // must be locked first + + sample16 = (dma.samplebits/8) - 1; + + SNDDMA_BeginPainting (); + if (dma.buffer) + memset(dma.buffer, 0, dma.samples * dma.samplebits/8); + SNDDMA_Submit (); + return 1; +} +/* +============== +SNDDMA_GetDMAPos + +return the current sample position (in mono samples read) +inside the recirculating dma buffer, so the mixing code will know +how many sample are required to fill it up. +=============== +*/ +int SNDDMA_GetDMAPos( void ) { + MMTIME mmtime; + int s; + DWORD dwWrite; + + if ( !dsound_init ) { + return 0; + } + + mmtime.wType = TIME_SAMPLES; + pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmtime.u.sample, &dwWrite); + + s = mmtime.u.sample; + + s >>= sample16; + + s &= (dma.samples-1); + + return s; +} + +/* +============== +SNDDMA_BeginPainting + +Makes sure dma.buffer is valid +=============== +*/ +void SNDDMA_BeginPainting( void ) { + int reps; + DWORD dwSize2; + DWORD *pbuf, *pbuf2; + HRESULT hresult; + DWORD dwStatus; + + if ( !pDSBuf ) { + return; + } + + // if the buffer was lost or stopped, restore it and/or restart it + if ( pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK ) { + Com_Printf ("Couldn't get sound buffer status\n"); + } + + if (dwStatus & DSBSTATUS_BUFFERLOST) + pDSBuf->lpVtbl->Restore (pDSBuf); + + if (!(dwStatus & DSBSTATUS_PLAYING)) + pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING); + + // lock the dsound buffer + + reps = 0; + dma.buffer = NULL; + + while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID)&pbuf, &locksize, + (LPVOID)&pbuf2, &dwSize2, 0)) != DS_OK) + { + if (hresult != DSERR_BUFFERLOST) + { + Com_Printf( "SNDDMA_BeginPainting: Lock failed with error '%s'\n", DSoundError( hresult ) ); + S_Shutdown (); + return; + } + else + { + pDSBuf->lpVtbl->Restore( pDSBuf ); + } + + if (++reps > 2) + return; + } + dma.buffer = (unsigned char *)pbuf; +} + +/* +============== +SNDDMA_Submit + +Send sound to device if buffer isn't really the dma buffer +Also unlocks the dsound buffer +=============== +*/ +void SNDDMA_Submit( void ) { + // unlock the dsound buffer + if ( pDSBuf ) { + pDSBuf->lpVtbl->Unlock(pDSBuf, dma.buffer, locksize, NULL, 0); + } +} + + +/* +================= +SNDDMA_Activate + +When we change windows we need to do this +================= +*/ +void SNDDMA_Activate( void ) { + if ( !pDS ) { + return; + } + + if ( DS_OK != pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ) ) { + Com_Printf ("sound SetCooperativeLevel failed\n"); + SNDDMA_Shutdown (); + } +} + + diff --git a/src/win32/win_syscon.c b/src/win32/win_syscon.c new file mode 100644 index 0000000..7fa21a4 --- /dev/null +++ b/src/win32/win_syscon.c @@ -0,0 +1,597 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// win_syscon.h +#include "../client/client.h" +#include "win_local.h" +#include "resource.h" +#include +#include +#include +#include +#include +#include +#include + +#define COPY_ID 1 +#define QUIT_ID 2 +#define CLEAR_ID 3 + +#define ERRORBOX_ID 10 +#define ERRORTEXT_ID 11 + +#define EDIT_ID 100 +#define INPUT_ID 101 + +typedef struct +{ + HWND hWnd; + HWND hwndBuffer; + + HWND hwndButtonClear; + HWND hwndButtonCopy; + HWND hwndButtonQuit; + + HWND hwndErrorBox; + HWND hwndErrorText; + + HBITMAP hbmLogo; + HBITMAP hbmClearBitmap; + + HBRUSH hbrEditBackground; + HBRUSH hbrErrorBackground; + + HFONT hfBufferFont; + HFONT hfButtonFont; + + HWND hwndInputLine; + + char errorString[80]; + + char consoleText[512], returnedText[512]; + int visLevel; + qboolean quitOnClose; + int windowWidth, windowHeight; + + WNDPROC SysInputLineWndProc; + +} WinConData; + +static WinConData s_wcd; + +static LONG WINAPI ConWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + char *cmdString; + static qboolean s_timePolarity; + + switch (uMsg) + { + case WM_ACTIVATE: + if ( LOWORD( wParam ) != WA_INACTIVE ) + { + SetFocus( s_wcd.hwndInputLine ); + } + + if ( com_viewlog && ( com_dedicated && !com_dedicated->integer ) ) + { + // if the viewlog is open, check to see if it's being minimized + if ( com_viewlog->integer == 1 ) + { + if ( HIWORD( wParam ) ) // minimized flag + { + Cvar_Set( "viewlog", "2" ); + } + } + else if ( com_viewlog->integer == 2 ) + { + if ( !HIWORD( wParam ) ) // minimized flag + { + Cvar_Set( "viewlog", "1" ); + } + } + } + break; + + case WM_CLOSE: + if ( ( com_dedicated && com_dedicated->integer ) ) + { + cmdString = CopyString( "quit" ); + Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, cmdString ); + } + else if ( s_wcd.quitOnClose ) + { + PostQuitMessage( 0 ); + } + else + { + Sys_ShowConsole( 0, qfalse ); + Cvar_Set( "viewlog", "0" ); + } + return 0; + case WM_CTLCOLORSTATIC: + if ( ( HWND ) lParam == s_wcd.hwndBuffer ) + { + SetBkColor( ( HDC ) wParam, RGB( 0x00, 0x00, 0xB0 ) ); + SetTextColor( ( HDC ) wParam, RGB( 0xff, 0xff, 0x00 ) ); + +#if 0 // this draws a background in the edit box, but there are issues with this + if ( ( hdcScaled = CreateCompatibleDC( ( HDC ) wParam ) ) != 0 ) + { + if ( SelectObject( ( HDC ) hdcScaled, s_wcd.hbmLogo ) ) + { + StretchBlt( ( HDC ) wParam, 0, 0, 512, 384, + hdcScaled, 0, 0, 512, 384, + SRCCOPY ); + } + DeleteDC( hdcScaled ); + } +#endif + return ( long ) s_wcd.hbrEditBackground; + } + else if ( ( HWND ) lParam == s_wcd.hwndErrorBox ) + { + if ( s_timePolarity & 1 ) + { + SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) ); + SetTextColor( ( HDC ) wParam, RGB( 0xff, 0x0, 0x00 ) ); + } + else + { + SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) ); + SetTextColor( ( HDC ) wParam, RGB( 0x00, 0x0, 0x00 ) ); + } + return ( long ) s_wcd.hbrErrorBackground; + } + break; + + case WM_COMMAND: + if ( wParam == COPY_ID ) + { + SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 ); + SendMessage( s_wcd.hwndBuffer, WM_COPY, 0, 0 ); + } + else if ( wParam == QUIT_ID ) + { + if ( s_wcd.quitOnClose ) + { + PostQuitMessage( 0 ); + } + else + { + cmdString = CopyString( "quit" ); + Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, cmdString ); + } + } + else if ( wParam == CLEAR_ID ) + { + SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 ); + SendMessage( s_wcd.hwndBuffer, EM_REPLACESEL, FALSE, ( LPARAM ) "" ); + UpdateWindow( s_wcd.hwndBuffer ); + } + break; + case WM_CREATE: +// s_wcd.hbmLogo = LoadBitmap( g_wv.hInstance, MAKEINTRESOURCE( IDB_BITMAP1 ) ); +// s_wcd.hbmClearBitmap = LoadBitmap( g_wv.hInstance, MAKEINTRESOURCE( IDB_BITMAP2 ) ); + s_wcd.hbrEditBackground = CreateSolidBrush( RGB( 0x00, 0x00, 0xB0 ) ); + s_wcd.hbrErrorBackground = CreateSolidBrush( RGB( 0x80, 0x80, 0x80 ) ); + SetTimer( hWnd, 1, 1000, NULL ); + break; + case WM_ERASEBKGND: +#if 0 + HDC hdcScaled; + HGDIOBJ oldObject; + +#if 1 // a single, large image + hdcScaled = CreateCompatibleDC( ( HDC ) wParam ); + assert( hdcScaled != 0 ); + + if ( hdcScaled ) + { + oldObject = SelectObject( ( HDC ) hdcScaled, s_wcd.hbmLogo ); + assert( oldObject != 0 ); + if ( oldObject ) + { + StretchBlt( ( HDC ) wParam, 0, 0, s_wcd.windowWidth, s_wcd.windowHeight, + hdcScaled, 0, 0, 512, 384, + SRCCOPY ); + } + DeleteDC( hdcScaled ); + hdcScaled = 0; + } +#else // a repeating brush + { + HBRUSH hbrClearBrush; + RECT r; + + GetWindowRect( hWnd, &r ); + + r.bottom = r.bottom - r.top + 1; + r.right = r.right - r.left + 1; + r.top = 0; + r.left = 0; + + hbrClearBrush = CreatePatternBrush( s_wcd.hbmClearBitmap ); + + assert( hbrClearBrush != 0 ); + + if ( hbrClearBrush ) + { + FillRect( ( HDC ) wParam, &r, hbrClearBrush ); + DeleteObject( hbrClearBrush ); + } + } +#endif + return 1; +#endif + return DefWindowProc( hWnd, uMsg, wParam, lParam ); + case WM_TIMER: + if ( wParam == 1 ) + { + s_timePolarity = !s_timePolarity; + if ( s_wcd.hwndErrorBox ) + { + InvalidateRect( s_wcd.hwndErrorBox, NULL, FALSE ); + } + } + break; + } + + return DefWindowProc( hWnd, uMsg, wParam, lParam ); +} + +LONG WINAPI InputLineWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + char inputBuffer[1024]; + + switch ( uMsg ) + { + case WM_KILLFOCUS: + if ( ( HWND ) wParam == s_wcd.hWnd || + ( HWND ) wParam == s_wcd.hwndErrorBox ) + { + SetFocus( hWnd ); + return 0; + } + break; + + case WM_CHAR: + if ( wParam == 13 ) + { + GetWindowText( s_wcd.hwndInputLine, inputBuffer, sizeof( inputBuffer ) ); + strncat( s_wcd.consoleText, inputBuffer, sizeof( s_wcd.consoleText ) - strlen( s_wcd.consoleText ) - 5 ); + strcat( s_wcd.consoleText, "\n" ); + SetWindowText( s_wcd.hwndInputLine, "" ); + + Sys_Print( va( "]%s\n", inputBuffer ) ); + + return 0; + } + } + + return CallWindowProc( s_wcd.SysInputLineWndProc, hWnd, uMsg, wParam, lParam ); +} + +/* +** Sys_CreateConsole +*/ +void Sys_CreateConsole( void ) +{ + HDC hDC; + WNDCLASS wc; + RECT rect; + const char *DEDCLASS = "Tremulous WinConsole"; + int nHeight; + int swidth, sheight; + int DEDSTYLE = WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX; + + memset( &wc, 0, sizeof( wc ) ); + + wc.style = 0; + wc.lpfnWndProc = (WNDPROC) ConWndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = g_wv.hInstance; + wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1)); + wc.hCursor = LoadCursor (NULL,IDC_ARROW); + wc.hbrBackground = (void *)COLOR_WINDOW; + wc.lpszMenuName = 0; + wc.lpszClassName = DEDCLASS; + + if ( !RegisterClass (&wc) ) + return; + + rect.left = 0; + rect.right = 540; + rect.top = 0; + rect.bottom = 450; + AdjustWindowRect( &rect, DEDSTYLE, FALSE ); + + hDC = GetDC( GetDesktopWindow() ); + swidth = GetDeviceCaps( hDC, HORZRES ); + sheight = GetDeviceCaps( hDC, VERTRES ); + ReleaseDC( GetDesktopWindow(), hDC ); + + s_wcd.windowWidth = rect.right - rect.left + 1; + s_wcd.windowHeight = rect.bottom - rect.top + 1; + + s_wcd.hWnd = CreateWindowEx( 0, + DEDCLASS, + CONSOLE_WINDOW_TITLE, + DEDSTYLE, + ( swidth - 600 ) / 2, ( sheight - 450 ) / 2 , rect.right - rect.left + 1, rect.bottom - rect.top + 1, + NULL, + NULL, + g_wv.hInstance, + NULL ); + + if ( s_wcd.hWnd == NULL ) + { + return; + } + + // + // create fonts + // + hDC = GetDC( s_wcd.hWnd ); + nHeight = -MulDiv( 8, GetDeviceCaps( hDC, LOGPIXELSY), 72); + + s_wcd.hfBufferFont = CreateFont( nHeight, + 0, + 0, + 0, + FW_LIGHT, + 0, + 0, + 0, + DEFAULT_CHARSET, + OUT_DEFAULT_PRECIS, + CLIP_DEFAULT_PRECIS, + DEFAULT_QUALITY, + FF_MODERN | FIXED_PITCH, + "Courier New" ); + + ReleaseDC( s_wcd.hWnd, hDC ); + + // + // create the input line + // + s_wcd.hwndInputLine = CreateWindow( "edit", NULL, WS_CHILD | WS_VISIBLE | WS_BORDER | + ES_LEFT | ES_AUTOHSCROLL, + 6, 400, 528, 20, + s_wcd.hWnd, + ( HMENU ) INPUT_ID, // child window ID + g_wv.hInstance, NULL ); + + // + // create the buttons + // + s_wcd.hwndButtonCopy = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, + 5, 425, 72, 24, + s_wcd.hWnd, + ( HMENU ) COPY_ID, // child window ID + g_wv.hInstance, NULL ); + SendMessage( s_wcd.hwndButtonCopy, WM_SETTEXT, 0, ( LPARAM ) "copy" ); + + s_wcd.hwndButtonClear = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, + 82, 425, 72, 24, + s_wcd.hWnd, + ( HMENU ) CLEAR_ID, // child window ID + g_wv.hInstance, NULL ); + SendMessage( s_wcd.hwndButtonClear, WM_SETTEXT, 0, ( LPARAM ) "clear" ); + + s_wcd.hwndButtonQuit = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, + 462, 425, 72, 24, + s_wcd.hWnd, + ( HMENU ) QUIT_ID, // child window ID + g_wv.hInstance, NULL ); + SendMessage( s_wcd.hwndButtonQuit, WM_SETTEXT, 0, ( LPARAM ) "quit" ); + + + // + // create the scrollbuffer + // + s_wcd.hwndBuffer = CreateWindow( "edit", NULL, WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_BORDER | + ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY, + 6, 40, 526, 354, + s_wcd.hWnd, + ( HMENU ) EDIT_ID, // child window ID + g_wv.hInstance, NULL ); + SendMessage( s_wcd.hwndBuffer, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 ); + + s_wcd.SysInputLineWndProc = ( WNDPROC ) SetWindowLong( s_wcd.hwndInputLine, GWL_WNDPROC, ( long ) InputLineWndProc ); + SendMessage( s_wcd.hwndInputLine, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 ); + + ShowWindow( s_wcd.hWnd, SW_SHOWDEFAULT); + UpdateWindow( s_wcd.hWnd ); + SetForegroundWindow( s_wcd.hWnd ); + SetFocus( s_wcd.hwndInputLine ); + + s_wcd.visLevel = 1; +} + +/* +** Sys_DestroyConsole +*/ +void Sys_DestroyConsole( void ) { + if ( s_wcd.hWnd ) { + ShowWindow( s_wcd.hWnd, SW_HIDE ); + CloseWindow( s_wcd.hWnd ); + DestroyWindow( s_wcd.hWnd ); + s_wcd.hWnd = 0; + } +} + +/* +** Sys_ShowConsole +*/ +void Sys_ShowConsole( int visLevel, qboolean quitOnClose ) +{ + s_wcd.quitOnClose = quitOnClose; + + if ( visLevel == s_wcd.visLevel ) + { + return; + } + + s_wcd.visLevel = visLevel; + + if ( !s_wcd.hWnd ) + return; + + switch ( visLevel ) + { + case 0: + ShowWindow( s_wcd.hWnd, SW_HIDE ); + break; + case 1: + ShowWindow( s_wcd.hWnd, SW_SHOWNORMAL ); + SendMessage( s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xffff ); + break; + case 2: + ShowWindow( s_wcd.hWnd, SW_MINIMIZE ); + break; + default: + Sys_Error( "Invalid visLevel %d sent to Sys_ShowConsole\n", visLevel ); + break; + } +} + +/* +** Sys_ConsoleInput +*/ +char *Sys_ConsoleInput( void ) +{ + if ( s_wcd.consoleText[0] == 0 ) + { + return NULL; + } + + strcpy( s_wcd.returnedText, s_wcd.consoleText ); + s_wcd.consoleText[0] = 0; + + return s_wcd.returnedText; +} + +/* +** Conbuf_AppendText +*/ +void Conbuf_AppendText( const char *pMsg ) +{ +#define CONSOLE_BUFFER_SIZE 16384 + + char buffer[CONSOLE_BUFFER_SIZE*2]; + char *b = buffer; + const char *msg; + int bufLen; + int i = 0; + static unsigned long s_totalChars; + + // + // if the message is REALLY long, use just the last portion of it + // + if ( strlen( pMsg ) > CONSOLE_BUFFER_SIZE - 1 ) + { + msg = pMsg + strlen( pMsg ) - CONSOLE_BUFFER_SIZE + 1; + } + else + { + msg = pMsg; + } + + // + // copy into an intermediate buffer + // + while ( msg[i] && ( ( b - buffer ) < sizeof( buffer ) - 1 ) ) + { + if ( msg[i] == '\n' && msg[i+1] == '\r' ) + { + b[0] = '\r'; + b[1] = '\n'; + b += 2; + i++; + } + else if ( msg[i] == '\r' ) + { + b[0] = '\r'; + b[1] = '\n'; + b += 2; + } + else if ( msg[i] == '\n' ) + { + b[0] = '\r'; + b[1] = '\n'; + b += 2; + } + else if ( Q_IsColorString( &msg[i] ) ) + { + i++; + } + else + { + *b= msg[i]; + b++; + } + i++; + } + *b = 0; + bufLen = b - buffer; + + s_totalChars += bufLen; + + // + // replace selection instead of appending if we're overflowing + // + if ( s_totalChars > 0x7fff ) + { + SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 ); + s_totalChars = bufLen; + } + + // + // put this text into the windows console + // + SendMessage( s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xffff ); + SendMessage( s_wcd.hwndBuffer, EM_SCROLLCARET, 0, 0 ); + SendMessage( s_wcd.hwndBuffer, EM_REPLACESEL, 0, (LPARAM) buffer ); +} + +/* +** Sys_SetErrorText +*/ +void Sys_SetErrorText( const char *buf ) +{ + Q_strncpyz( s_wcd.errorString, buf, sizeof( s_wcd.errorString ) ); + + if ( !s_wcd.hwndErrorBox ) + { + s_wcd.hwndErrorBox = CreateWindow( "static", NULL, WS_CHILD | WS_VISIBLE | SS_SUNKEN, + 6, 5, 526, 30, + s_wcd.hWnd, + ( HMENU ) ERRORBOX_ID, // child window ID + g_wv.hInstance, NULL ); + SendMessage( s_wcd.hwndErrorBox, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 ); + SetWindowText( s_wcd.hwndErrorBox, s_wcd.errorString ); + + DestroyWindow( s_wcd.hwndInputLine ); + s_wcd.hwndInputLine = NULL; + } +} diff --git a/src/win32/win_wndproc.c b/src/win32/win_wndproc.c new file mode 100644 index 0000000..334d97a --- /dev/null +++ b/src/win32/win_wndproc.c @@ -0,0 +1,457 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "../client/client.h" +#include "win_local.h" + +WinVars_t g_wv; + +#ifndef WM_MOUSEWHEEL +#define WM_MOUSEWHEEL (WM_MOUSELAST+1) // message that will be supported by the OS +#endif + +static UINT MSH_MOUSEWHEEL; + +// Console variables that we need to access from this module +cvar_t *vid_xpos; // X coordinate of window position +cvar_t *vid_ypos; // Y coordinate of window position +cvar_t *r_fullscreen; + +#define VID_NUM_MODES ( sizeof( vid_modes ) / sizeof( vid_modes[0] ) ) + +LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); + +static qboolean s_alttab_disabled; + +static void WIN_DisableAltTab( void ) +{ + if ( s_alttab_disabled ) + return; + + if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) ) + { + RegisterHotKey( 0, 0, MOD_ALT, VK_TAB ); + } + else + { + BOOL old; + + SystemParametersInfo( SPI_SETSCREENSAVERRUNNING, 1, &old, 0 ); + } + s_alttab_disabled = qtrue; +} + +static void WIN_EnableAltTab( void ) +{ + if ( s_alttab_disabled ) + { + if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) ) + { + UnregisterHotKey( 0, 0 ); + } + else + { + BOOL old; + + SystemParametersInfo( SPI_SETSCREENSAVERRUNNING, 0, &old, 0 ); + } + + s_alttab_disabled = qfalse; + } +} + +/* +================== +VID_AppActivate +================== +*/ +static void VID_AppActivate(BOOL fActive, BOOL minimize) +{ + g_wv.isMinimized = minimize; + + Com_DPrintf("VID_AppActivate: %i\n", fActive ); + + Key_ClearStates(); // FIXME!!! + + // we don't want to act like we're active if we're minimized + if (fActive && !g_wv.isMinimized ) + { + g_wv.activeApp = qtrue; + } + else + { + g_wv.activeApp = qfalse; + } + + // minimize/restore mouse-capture on demand + if (!g_wv.activeApp ) + { + IN_Activate (qfalse); + } + else + { + IN_Activate (qtrue); + } +} + +//========================================================================== + +static byte s_scantokey[128] = + { +// 0 1 2 3 4 5 6 7 +// 8 9 A B C D E F + 0 , 27, '1', '2', '3', '4', '5', '6', + '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0 + 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', + 'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1 + 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', + '\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2 + 'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*', + K_ALT,' ', K_CAPSLOCK , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 + K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME, + K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW, K_KP_PLUS,K_END, //4 + K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, + K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 +}; + +/* +======= +MapKey + +Map from windows to quake keynums +======= +*/ +static int MapKey (int key) +{ + int result; + int modified; + qboolean is_extended; + +// Com_Printf( "0x%x\n", key); + + modified = ( key >> 16 ) & 255; + + if ( modified > 127 ) + return 0; + + if ( key & ( 1 << 24 ) ) + { + is_extended = qtrue; + } + else + { + is_extended = qfalse; + } + + result = s_scantokey[modified]; + + if ( !is_extended ) + { + switch ( result ) + { + case K_HOME: + return K_KP_HOME; + case K_UPARROW: + return K_KP_UPARROW; + case K_PGUP: + return K_KP_PGUP; + case K_LEFTARROW: + return K_KP_LEFTARROW; + case K_RIGHTARROW: + return K_KP_RIGHTARROW; + case K_END: + return K_KP_END; + case K_DOWNARROW: + return K_KP_DOWNARROW; + case K_PGDN: + return K_KP_PGDN; + case K_INS: + return K_KP_INS; + case K_DEL: + return K_KP_DEL; + default: + return result; + } + } + else + { + switch ( result ) + { + case K_PAUSE: + return K_KP_NUMLOCK; + case 0x0D: + return K_KP_ENTER; + case 0x2F: + return K_KP_SLASH; + case 0xAF: + return K_KP_PLUS; + } + return result; + } +} + + +/* +==================== +MainWndProc + +main window procedure +==================== +*/ +extern cvar_t *in_mouse; +extern cvar_t *in_logitechbug; +LONG WINAPI MainWndProc ( + HWND hWnd, + UINT uMsg, + WPARAM wParam, + LPARAM lParam) +{ + static qboolean flip = qtrue; + int zDelta, i; + + // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/mouseinput/aboutmouseinput.asp + // Windows 95, Windows NT 3.51 - uses MSH_MOUSEWHEEL + // only relevant for non-DI input + // + // NOTE: not sure how reliable this is anymore, might trigger double wheel events + if (in_mouse->integer != 1) + { + if ( uMsg == MSH_MOUSEWHEEL ) + { + if ( ( ( int ) wParam ) > 0 ) + { + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qtrue, 0, NULL ); + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qfalse, 0, NULL ); + } + else + { + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL ); + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL ); + } + return DefWindowProc (hWnd, uMsg, wParam, lParam); + } + } + + switch (uMsg) + { + case WM_MOUSEWHEEL: + // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/mouseinput/aboutmouseinput.asp + // Windows 98/Me, Windows NT 4.0 and later - uses WM_MOUSEWHEEL + // only relevant for non-DI input and when console is toggled in window mode + // if console is toggled in window mode (KEYCATCH_CONSOLE) then mouse is released and DI doesn't see any mouse wheel + if (in_mouse->integer != 1 || (!r_fullscreen->integer && (cls.keyCatchers & KEYCATCH_CONSOLE))) + { + // 120 increments, might be 240 and multiples if wheel goes too fast + // NOTE Logitech: logitech drivers are screwed and send the message twice? + // could add a cvar to interpret the message as successive press/release events + zDelta = ( short ) HIWORD( wParam ) / 120; + if ( zDelta > 0 ) + { + for(i=0; iinteger) + { + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qtrue, 0, NULL ); + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qfalse, 0, NULL ); + } + else + { + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, flip, 0, NULL ); + flip = !flip; + } + } + } + else + { + for(i=0; i<-zDelta; i++) + { + if (!in_logitechbug->integer) + { + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL ); + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL ); + } + else + { + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, flip, 0, NULL ); + flip = !flip; + } + } + } + // when an application processes the WM_MOUSEWHEEL message, it must return zero + return 0; + } + break; + + case WM_CREATE: + + g_wv.hWnd = hWnd; + + vid_xpos = Cvar_Get ("vid_xpos", "3", CVAR_ARCHIVE); + vid_ypos = Cvar_Get ("vid_ypos", "22", CVAR_ARCHIVE); + r_fullscreen = Cvar_Get ("r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH ); + + MSH_MOUSEWHEEL = RegisterWindowMessage("MSWHEEL_ROLLMSG"); + if ( r_fullscreen->integer ) + { + WIN_DisableAltTab(); + } + else + { + WIN_EnableAltTab(); + } + + break; +#if 0 + case WM_DISPLAYCHANGE: + Com_DPrintf( "WM_DISPLAYCHANGE\n" ); + // we need to force a vid_restart if the user has changed + // their desktop resolution while the game is running, + // but don't do anything if the message is a result of + // our own calling of ChangeDisplaySettings + if ( com_insideVidInit ) { + break; // we did this on purpose + } + // something else forced a mode change, so restart all our gl stuff + Cbuf_AddText( "vid_restart\n" ); + break; +#endif + case WM_DESTROY: + // let sound and input know about this? + g_wv.hWnd = NULL; + if ( r_fullscreen->integer ) + { + WIN_EnableAltTab(); + } + break; + + case WM_CLOSE: + Cbuf_ExecuteText( EXEC_APPEND, "quit" ); + break; + + case WM_ACTIVATE: + { + int fActive, fMinimized; + + fActive = LOWORD(wParam); + fMinimized = (BOOL) HIWORD(wParam); + + VID_AppActivate( fActive != WA_INACTIVE, fMinimized); + SNDDMA_Activate(); + } + break; + + case WM_MOVE: + { + int xPos, yPos; + RECT r; + int style; + + if (!r_fullscreen->integer ) + { + xPos = (short) LOWORD(lParam); // horizontal position + yPos = (short) HIWORD(lParam); // vertical position + + r.left = 0; + r.top = 0; + r.right = 1; + r.bottom = 1; + + style = GetWindowLong( hWnd, GWL_STYLE ); + AdjustWindowRect( &r, style, FALSE ); + + Cvar_SetValue( "vid_xpos", xPos + r.left); + Cvar_SetValue( "vid_ypos", yPos + r.top); + vid_xpos->modified = qfalse; + vid_ypos->modified = qfalse; + if ( g_wv.activeApp ) + { + IN_Activate (qtrue); + } + } + } + break; + +// this is complicated because Win32 seems to pack multiple mouse events into +// one update sometimes, so we always check all states and look for events + case WM_LBUTTONDOWN: + case WM_LBUTTONUP: + case WM_RBUTTONDOWN: + case WM_RBUTTONUP: + case WM_MBUTTONDOWN: + case WM_MBUTTONUP: + case WM_MOUSEMOVE: + { + int temp; + + temp = 0; + + if (wParam & MK_LBUTTON) + temp |= 1; + + if (wParam & MK_RBUTTON) + temp |= 2; + + if (wParam & MK_MBUTTON) + temp |= 4; + + IN_MouseEvent (temp); + } + break; + + case WM_SYSCOMMAND: + if ( wParam == SC_SCREENSAVE ) + return 0; + break; + + case WM_SYSKEYDOWN: + if ( wParam == 13 ) + { + if ( r_fullscreen ) + { + Cvar_SetValue( "r_fullscreen", !r_fullscreen->integer ); + Cbuf_AddText( "vid_restart\n" ); + } + return 0; + } + // fall through + case WM_KEYDOWN: + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( lParam ), qtrue, 0, NULL ); + break; + + case WM_SYSKEYUP: + case WM_KEYUP: + Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( lParam ), qfalse, 0, NULL ); + break; + + case WM_CHAR: + Sys_QueEvent( g_wv.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL ); + break; + } + + return DefWindowProc( hWnd, uMsg, wParam, lParam ); +} + -- cgit