From 6a777afc079c2a8d3af3ecd2145fe8dd50567a39 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Wed, 22 Mar 2017 17:56:34 +0100 Subject: Funko sources as released by Rotacak. --- src/cgame/cg_trails.c | 1500 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1500 insertions(+) create mode 100644 src/cgame/cg_trails.c (limited to 'src/cgame/cg_trails.c') diff --git a/src/cgame/cg_trails.c b/src/cgame/cg_trails.c new file mode 100644 index 0000000..5d3ff03 --- /dev/null +++ b/src/cgame/cg_trails.c @@ -0,0 +1,1500 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_trails.c -- the trail system + + +#include "cg_local.h" + +static baseTrailSystem_t baseTrailSystems[ MAX_BASETRAIL_SYSTEMS ]; +static baseTrailBeam_t baseTrailBeams[ MAX_BASETRAIL_BEAMS ]; +static int numBaseTrailSystems = 0; +static int numBaseTrailBeams = 0; + +static trailSystem_t trailSystems[ MAX_TRAIL_SYSTEMS ]; +static trailBeam_t trailBeams[ MAX_TRAIL_BEAMS ]; + +/* +=============== +CG_CalculateBeamNodeProperties + +Fills in trailBeamNode_t.textureCoord +=============== +*/ +static void CG_CalculateBeamNodeProperties( trailBeam_t *tb ) +{ + trailBeamNode_t *i = NULL; + trailSystem_t *ts; + baseTrailBeam_t *btb; + float nodeDistances[ MAX_TRAIL_BEAM_NODES ]; + float totalDistance = 0.0f, position = 0.0f; + int j, numNodes = 0; + float TCRange, widthRange, alphaRange; + vec3_t colorRange; + float fadeAlpha = 1.0f; + + if( !tb || !tb->nodes ) + return; + + ts = tb->parent; + btb = tb->class; + + if( ts->destroyTime > 0 && btb->fadeOutTime ) + { + fadeAlpha -= ( cg.time - ts->destroyTime ) / btb->fadeOutTime; + + if( fadeAlpha < 0.0f ) + fadeAlpha = 0.0f; + } + + TCRange = tb->class->backTextureCoord - + tb->class->frontTextureCoord; + widthRange = tb->class->backWidth - + tb->class->frontWidth; + alphaRange = tb->class->backAlpha - + tb->class->frontAlpha; + VectorSubtract( tb->class->backColor, + tb->class->frontColor, colorRange ); + + for( i = tb->nodes; i && i->next; i = i->next ) + { + nodeDistances[ numNodes++ ] = + Distance( i->position, i->next->position ); + } + + for( j = 0; j < numNodes; j++ ) + totalDistance += nodeDistances[ j ]; + + for( j = 0, i = tb->nodes; i; i = i->next, j++ ) + { + if( tb->class->textureType == TBTT_STRETCH ) + { + i->textureCoord = tb->class->frontTextureCoord + + ( ( position / totalDistance ) * TCRange ); + } + else if( tb->class->textureType == TBTT_REPEAT ) + { + if( tb->class->clampToBack ) + i->textureCoord = ( totalDistance - position ) / + tb->class->repeatLength; + else + i->textureCoord = position / tb->class->repeatLength; + } + + i->halfWidth = ( tb->class->frontWidth + + ( ( position / totalDistance ) * widthRange ) ) / 2.0f; + i->alpha = (byte)( (float)0xFF * ( tb->class->frontAlpha + + ( ( position / totalDistance ) * alphaRange ) ) * fadeAlpha ); + VectorMA( tb->class->frontColor, ( position / totalDistance ), + colorRange, i->color ); + + position += nodeDistances[ j ]; + } +} + +/* +=============== +CG_LightVertex + +Lights a particular vertex +=============== +*/ +static void CG_LightVertex( vec3_t point, byte alpha, byte *rgba ) +{ + int i; + vec3_t alight, dlight, lightdir; + + trap_R_LightForPoint( point, alight, dlight, lightdir ); + for( i = 0; i <= 2; i++ ) + rgba[ i ] = (int)alight[ i ]; + + rgba[ 3 ] = alpha; +} + +/* +=============== +CG_RenderBeam + +Renders a beam +=============== +*/ +static void CG_RenderBeam( trailBeam_t *tb ) +{ + trailBeamNode_t *i = NULL; + trailBeamNode_t *prev = NULL; + trailBeamNode_t *next = NULL; + vec3_t up; + polyVert_t verts[ ( MAX_TRAIL_BEAM_NODES - 1 ) * 4 ]; + int numVerts = 0; + baseTrailBeam_t *btb; + trailSystem_t *ts; + baseTrailSystem_t *bts; + + if( !tb || !tb->nodes ) + return; + + btb = tb->class; + ts = tb->parent; + bts = ts->class; + + if( bts->thirdPersonOnly && + ( CG_AttachmentCentNum( &ts->frontAttachment ) == cg.snap->ps.clientNum || + CG_AttachmentCentNum( &ts->backAttachment ) == cg.snap->ps.clientNum ) && + !cg.renderingThirdPerson ) + return; + + CG_CalculateBeamNodeProperties( tb ); + + i = tb->nodes; + + do + { + prev = i->prev; + next = i->next; + + if( prev && next ) + { + //this node has two neighbours + GetPerpendicularViewVector( cg.refdef.vieworg, next->position, prev->position, up ); + } + else if( !prev && next ) + { + //this is the front + GetPerpendicularViewVector( cg.refdef.vieworg, next->position, i->position, up ); + } + else if( prev && !next ) + { + //this is the back + GetPerpendicularViewVector( cg.refdef.vieworg, i->position, prev->position, up ); + } + else + break; + + if( prev ) + { + VectorMA( i->position, i->halfWidth, up, verts[ numVerts ].xyz ); + verts[ numVerts ].st[ 0 ] = i->textureCoord; + verts[ numVerts ].st[ 1 ] = 1.0f; + + if( btb->realLight ) + CG_LightVertex( verts[ numVerts ].xyz, i->alpha, verts[ numVerts ].modulate ); + else + { + VectorCopy( i->color, verts[ numVerts ].modulate ); + verts[ numVerts ].modulate[ 3 ] = i->alpha; + } + + numVerts++; + + VectorMA( i->position, -i->halfWidth, up, verts[ numVerts ].xyz ); + verts[ numVerts ].st[ 0 ] = i->textureCoord; + verts[ numVerts ].st[ 1 ] = 0.0f; + + if( btb->realLight ) + CG_LightVertex( verts[ numVerts ].xyz, i->alpha, verts[ numVerts ].modulate ); + else + { + VectorCopy( i->color, verts[ numVerts ].modulate ); + verts[ numVerts ].modulate[ 3 ] = i->alpha; + } + + numVerts++; + } + + if( next ) + { + VectorMA( i->position, -i->halfWidth, up, verts[ numVerts ].xyz ); + verts[ numVerts ].st[ 0 ] = i->textureCoord; + verts[ numVerts ].st[ 1 ] = 0.0f; + + if( btb->realLight ) + CG_LightVertex( verts[ numVerts ].xyz, i->alpha, verts[ numVerts ].modulate ); + else + { + VectorCopy( i->color, verts[ numVerts ].modulate ); + verts[ numVerts ].modulate[ 3 ] = i->alpha; + } + + numVerts++; + + VectorMA( i->position, i->halfWidth, up, verts[ numVerts ].xyz ); + verts[ numVerts ].st[ 0 ] = i->textureCoord; + verts[ numVerts ].st[ 1 ] = 1.0f; + + if( btb->realLight ) + CG_LightVertex( verts[ numVerts ].xyz, i->alpha, verts[ numVerts ].modulate ); + else + { + VectorCopy( i->color, verts[ numVerts ].modulate ); + verts[ numVerts ].modulate[ 3 ] = i->alpha; + } + + numVerts++; + } + + i = i->next; + } while( i ); + + trap_R_AddPolysToScene( tb->class->shader, 4, &verts[ 0 ], numVerts / 4 ); +} + +/* +=============== +CG_AllocateBeamNode + +Allocates a trailBeamNode_t from a trailBeam_t's nodePool +=============== +*/ +static trailBeamNode_t *CG_AllocateBeamNode( trailBeam_t *tb ) +{ + baseTrailBeam_t *btb = tb->class; + int i; + trailBeamNode_t *tbn; + + for( i = 0; i < MAX_TRAIL_BEAM_NODES; i++ ) + { + tbn = &tb->nodePool[ i ]; + if( !tbn->used ) + { + tbn->timeLeft = btb->segmentTime; + tbn->prev = NULL; + tbn->next = NULL; + tbn->used = qtrue; + return tbn; + } + } + + // no space left + return NULL; +} + +/* +=============== +CG_DestroyBeamNode + +Removes a node from a beam +Returns the new head +=============== +*/ +static trailBeamNode_t *CG_DestroyBeamNode( trailBeamNode_t *tbn ) +{ + trailBeamNode_t *newHead = NULL; + + if( tbn->prev ) + { + if( tbn->next ) + { + // node is in the middle + tbn->prev->next = tbn->next; + tbn->next->prev = tbn->prev; + } + else // node is at the back + tbn->prev->next = NULL; + + // find the new head (shouldn't have changed) + newHead = tbn->prev; + + while( newHead->prev ) + newHead = newHead->prev; + } + else if( tbn->next ) + { + //node is at the front + tbn->next->prev = NULL; + newHead = tbn->next; + } + + tbn->prev = NULL; + tbn->next = NULL; + tbn->used = qfalse; + + return newHead; +} + +/* +=============== +CG_FindLastBeamNode + +Returns the last beam node in a beam +=============== +*/ +static trailBeamNode_t *CG_FindLastBeamNode( trailBeam_t *tb ) +{ + trailBeamNode_t *i = tb->nodes; + + while( i && i->next ) + i = i->next; + + return i; +} + +/* +=============== +CG_CountBeamNodes + +Returns the number of nodes in a beam +=============== +*/ +static int CG_CountBeamNodes( trailBeam_t *tb ) +{ + trailBeamNode_t *i = tb->nodes; + int numNodes = 0; + + while( i ) + { + numNodes++; + i = i->next; + } + + return numNodes; +} + +/* +=============== +CG_PrependBeamNode + +Prepend a new beam node to the front of a beam +Returns the new node +=============== +*/ +static trailBeamNode_t *CG_PrependBeamNode( trailBeam_t *tb ) +{ + trailBeamNode_t *i; + + if( tb->nodes ) + { + // prepend another node + i = CG_AllocateBeamNode( tb ); + + if( i ) + { + i->next = tb->nodes; + tb->nodes->prev = i; + tb->nodes = i; + } + } + else //add first node + { + i = CG_AllocateBeamNode( tb ); + + if( i ) + tb->nodes = i; + } + + return i; +} + +/* +=============== +CG_AppendBeamNode + +Append a new beam node to the back of a beam +Returns the new node +=============== +*/ +static trailBeamNode_t *CG_AppendBeamNode( trailBeam_t *tb ) +{ + trailBeamNode_t *last, *i; + + if( tb->nodes ) + { + // append another node + last = CG_FindLastBeamNode( tb ); + i = CG_AllocateBeamNode( tb ); + + if( i ) + { + last->next = i; + i->prev = last; + i->next = NULL; + } + } + else //add first node + { + i = CG_AllocateBeamNode( tb ); + + if( i ) + tb->nodes = i; + } + + return i; +} + +/* +=============== +CG_ApplyJitters +=============== +*/ +static void CG_ApplyJitters( trailBeam_t *tb ) +{ + trailBeamNode_t *i = NULL; + int j; + baseTrailBeam_t *btb; + trailSystem_t *ts; + trailBeamNode_t *start; + trailBeamNode_t *end; + + if( !tb || !tb->nodes ) + return; + + btb = tb->class; + ts = tb->parent; + + for( j = 0; j < btb->numJitters; j++ ) + { + if( tb->nextJitterTimes[ j ] <= cg.time ) + { + for( i = tb->nodes; i; i = i->next ) + { + i->jitters[ j ][ 0 ] = ( crandom( ) * btb->jitters[ j ].magnitude ); + i->jitters[ j ][ 1 ] = ( crandom( ) * btb->jitters[ j ].magnitude ); + } + + tb->nextJitterTimes[ j ] = cg.time + btb->jitters[ j ].period; + } + } + + start = tb->nodes; + end = CG_FindLastBeamNode( tb ); + + if( !btb->jitterAttachments ) + { + if( CG_Attached( &ts->frontAttachment ) && start->next ) + start = start->next; + + if( CG_Attached( &ts->backAttachment ) && end->prev ) + end = end->prev; + } + + for( i = start; i; i = i->next ) + { + vec3_t forward, right, up; + trailBeamNode_t *prev; + trailBeamNode_t *next; + float upJitter = 0.0f, rightJitter = 0.0f; + + prev = i->prev; + next = i->next; + + if( prev && next ) + { + //this node has two neighbours + GetPerpendicularViewVector( cg.refdef.vieworg, next->position, prev->position, up ); + VectorSubtract( next->position, prev->position, forward ); + } + else if( !prev && next ) + { + //this is the front + GetPerpendicularViewVector( cg.refdef.vieworg, next->position, i->position, up ); + VectorSubtract( next->position, i->position, forward ); + } + else if( prev && !next ) + { + //this is the back + GetPerpendicularViewVector( cg.refdef.vieworg, i->position, prev->position, up ); + VectorSubtract( i->position, prev->position, forward ); + } + + VectorNormalize( forward ); + CrossProduct( forward, up, right ); + VectorNormalize( right ); + + for( j = 0; j < btb->numJitters; j++ ) + { + upJitter += i->jitters[ j ][ 0 ]; + rightJitter += i->jitters[ j ][ 1 ]; + } + + VectorMA( i->position, upJitter, up, i->position ); + VectorMA( i->position, rightJitter, right, i->position ); + + if( i == end ) + break; + } +} + +/* +=============== +CG_UpdateBeam + +Updates a beam +=============== +*/ +static void CG_UpdateBeam( trailBeam_t *tb ) +{ + baseTrailBeam_t *btb; + trailSystem_t *ts; + trailBeamNode_t *i; + int deltaTime; + int nodesToAdd; + int j; + int numNodes; + + if( !tb ) + return; + + btb = tb->class; + ts = tb->parent; + + deltaTime = cg.time - tb->lastEvalTime; + tb->lastEvalTime = cg.time; + + // first make sure this beam has enough nodes + if( ts->destroyTime <= 0 ) + { + nodesToAdd = btb->numSegments - CG_CountBeamNodes( tb ) + 1; + + while( nodesToAdd-- ) + { + i = CG_AppendBeamNode( tb ); + + if( !tb->nodes->next && CG_Attached( &ts->frontAttachment ) ) + { + // this is the first node to be added + if( !CG_AttachmentPoint( &ts->frontAttachment, i->refPosition ) ) + CG_DestroyTrailSystem( &ts ); + } + else + VectorCopy( i->prev->refPosition, i->refPosition ); + } + } + + numNodes = CG_CountBeamNodes( tb ); + + for( i = tb->nodes; i; i = i->next ) + VectorCopy( i->refPosition, i->position ); + + if( CG_Attached( &ts->frontAttachment ) && CG_Attached( &ts->backAttachment ) ) + { + // beam between two attachments + vec3_t dir, front, back; + + if( ts->destroyTime > 0 && ( cg.time - ts->destroyTime ) >= btb->fadeOutTime ) + { + tb->valid = qfalse; + return; + } + + if( !CG_AttachmentPoint( &ts->frontAttachment, front ) ) + CG_DestroyTrailSystem( &ts ); + + if( !CG_AttachmentPoint( &ts->backAttachment, back ) ) + CG_DestroyTrailSystem( &ts ); + + VectorSubtract( back, front, dir ); + + for( j = 0, i = tb->nodes; i; i = i->next, j++ ) + { + float scale = (float)j / (float)( numNodes - 1 ); + + VectorMA( front, scale, dir, i->position ); + } + } + else if( CG_Attached( &ts->frontAttachment ) ) + { + // beam from one attachment + + // cull the trail tail + i = CG_FindLastBeamNode( tb ); + + if( i && i->timeLeft >= 0 ) + { + i->timeLeft -= deltaTime; + + if( i->timeLeft < 0 ) + { + tb->nodes = CG_DestroyBeamNode( i ); + + if( !tb->nodes ) + { + tb->valid = qfalse; + return; + } + + // if the ts has been destroyed, stop creating new nodes + if( ts->destroyTime <= 0 ) + CG_PrependBeamNode( tb ); + } + else if( i->timeLeft >= 0 && i->prev ) + { + vec3_t dir; + float length; + + VectorSubtract( i->refPosition, i->prev->refPosition, dir ); + length = VectorNormalize( dir ) * + ( (float)i->timeLeft / (float)tb->class->segmentTime ); + + VectorMA( i->prev->refPosition, length, dir, i->position ); + } + } + + if( tb->nodes ) + { + if( !CG_AttachmentPoint( &ts->frontAttachment, tb->nodes->refPosition ) ) + CG_DestroyTrailSystem( &ts ); + + VectorCopy( tb->nodes->refPosition, tb->nodes->position ); + } + } + + CG_ApplyJitters( tb ); +} + +/* +=============== +CG_ParseTrailBeamColor +=============== +*/ +static qboolean CG_ParseTrailBeamColor( byte *c, char **text_p ) +{ + char *token; + int i; + + for( i = 0; i <= 2; i++ ) + { + token = COM_Parse( text_p ); + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + c[ i ] = (int)( (float)0xFF * atof_neg( token, qfalse ) ); + } + + return qtrue; +} + +/* +=============== +CG_ParseTrailBeam + +Parse a trail beam +=============== +*/ +static qboolean CG_ParseTrailBeam( baseTrailBeam_t *btb, char **text_p ) +{ + char *token; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( text_p ); + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + if( !Q_stricmp( token, "segments" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->numSegments = atoi_neg( token, qfalse ); + + if( btb->numSegments >= MAX_TRAIL_BEAM_NODES ) + { + btb->numSegments = MAX_TRAIL_BEAM_NODES - 1; + CG_Printf( S_COLOR_YELLOW "WARNING: too many segments in trail beam\n" ); + } + continue; + } + else if( !Q_stricmp( token, "width" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->frontWidth = atof_neg( token, qfalse ); + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "-" ) ) + btb->backWidth = btb->frontWidth; + else + btb->backWidth = atof_neg( token, qfalse ); + continue; + } + else if( !Q_stricmp( token, "alpha" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->frontAlpha = atof_neg( token, qfalse ); + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "-" ) ) + btb->backAlpha = btb->frontAlpha; + else + btb->backAlpha = atof_neg( token, qfalse ); + continue; + } + else if( !Q_stricmp( token, "color" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "{" ) ) + { + if( !CG_ParseTrailBeamColor( btb->frontColor, text_p ) ) + break; + + token = COM_Parse( text_p ); + if( Q_stricmp( token, "}" ) ) + { + CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); + break; + } + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "-" ) ) + { + btb->backColor[ 0 ] = btb->frontColor[ 0 ]; + btb->backColor[ 1 ] = btb->frontColor[ 1 ]; + btb->backColor[ 2 ] = btb->frontColor[ 2 ]; + } + else if( !Q_stricmp( token, "{" ) ) + { + if( !CG_ParseTrailBeamColor( btb->backColor, text_p ) ) + break; + + token = COM_Parse( text_p ); + if( Q_stricmp( token, "}" ) ) + { + CG_Printf( S_COLOR_RED "ERROR: missing '}'\n" ); + break; + } + } + else + { + CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); + break; + } + } + else + { + CG_Printf( S_COLOR_RED "ERROR: missing '{'\n" ); + break; + } + + continue; + } + else if( !Q_stricmp( token, "segmentTime" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->segmentTime = atoi_neg( token, qfalse ); + continue; + } + else if( !Q_stricmp( token, "fadeOutTime" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->fadeOutTime = atoi_neg( token, qfalse ); + continue; + } + else if( !Q_stricmp( token, "shader" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + Q_strncpyz( btb->shaderName, token, MAX_QPATH ); + + continue; + } + else if( !Q_stricmp( token, "textureType" ) ) + { + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "stretch" ) ) + { + btb->textureType = TBTT_STRETCH; + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->frontTextureCoord = atof_neg( token, qfalse ); + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->backTextureCoord = atof_neg( token, qfalse ); + } + else if( !Q_stricmp( token, "repeat" ) ) + { + btb->textureType = TBTT_REPEAT; + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "front" ) ) + btb->clampToBack = qfalse; + else if( !Q_stricmp( token, "back" ) ) + btb->clampToBack = qtrue; + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown textureType clamp \"%s\"\n", token ); + break; + } + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->repeatLength = atof_neg( token, qfalse ); + } + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown textureType \"%s\"\n", token ); + break; + } + + continue; + } + else if( !Q_stricmp( token, "realLight" ) ) + { + btb->realLight = qtrue; + + continue; + } + else if( !Q_stricmp( token, "jitter" ) ) + { + if( btb->numJitters == MAX_TRAIL_BEAM_JITTERS ) + { + CG_Printf( S_COLOR_RED "ERROR: too many jitters\n", token ); + break; + } + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->jitters[ btb->numJitters ].magnitude = atof_neg( token, qfalse ); + + token = COM_Parse( text_p ); + if( !Q_stricmp( token, "" ) ) + break; + + btb->jitters[ btb->numJitters ].period = atoi_neg( token, qfalse ); + + btb->numJitters++; + + continue; + } + else if( !Q_stricmp( token, "jitterAttachments" ) ) + { + btb->jitterAttachments = qtrue; + + continue; + } + else if( !Q_stricmp( token, "}" ) ) + return qtrue; //reached the end of this trail beam + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown token '%s' in trail beam\n", token ); + return qfalse; + } + } + + return qfalse; +} + +/* +=============== +CG_InitialiseBaseTrailBeam +=============== +*/ +static void CG_InitialiseBaseTrailBeam( baseTrailBeam_t *btb ) +{ + memset( btb, 0, sizeof( baseTrailBeam_t ) ); + + btb->numSegments = 1; + btb->frontWidth = btb->backWidth = 1.0f; + btb->frontAlpha = btb->backAlpha = 1.0f; + memset( btb->frontColor, 0xFF, sizeof( btb->frontColor ) ); + memset( btb->backColor, 0xFF, sizeof( btb->backColor ) ); + + btb->segmentTime = 100; + + btb->textureType = TBTT_STRETCH; + btb->frontTextureCoord = 0.0f; + btb->backTextureCoord = 1.0f; +} + +/* +=============== +CG_ParseTrailSystem + +Parse a trail system section +=============== +*/ +static qboolean CG_ParseTrailSystem( baseTrailSystem_t *bts, char **text_p, const char *name ) +{ + char *token; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( text_p ); + + if( !Q_stricmp( token, "" ) ) + return qfalse; + + if( !Q_stricmp( token, "{" ) ) + { + CG_InitialiseBaseTrailBeam( &baseTrailBeams[ numBaseTrailBeams ] ); + + if( !CG_ParseTrailBeam( &baseTrailBeams[ numBaseTrailBeams ], text_p ) ) + { + CG_Printf( S_COLOR_RED "ERROR: failed to parse trail beam\n" ); + return qfalse; + } + + if( bts->numBeams == MAX_BEAMS_PER_SYSTEM ) + { + CG_Printf( S_COLOR_RED "ERROR: trail system has > %d beams\n", MAX_BEAMS_PER_SYSTEM ); + return qfalse; + } + else if( numBaseTrailBeams == MAX_BASETRAIL_BEAMS ) + { + CG_Printf( S_COLOR_RED "ERROR: maximum number of trail beams (%d) reached\n", + MAX_BASETRAIL_BEAMS ); + return qfalse; + } + else + { + //start parsing beams again + bts->beams[ bts->numBeams ] = &baseTrailBeams[ numBaseTrailBeams ]; + bts->numBeams++; + numBaseTrailBeams++; + } + continue; + } + else if( !Q_stricmp( token, "thirdPersonOnly" ) ) + bts->thirdPersonOnly = qtrue; + else if( !Q_stricmp( token, "beam" ) ) //acceptable text + continue; + else if( !Q_stricmp( token, "}" ) ) + { + if( cg_debugTrails.integer >= 1 ) + CG_Printf( "Parsed trail system %s\n", name ); + + return qtrue; //reached the end of this trail system + } + else + { + CG_Printf( S_COLOR_RED "ERROR: unknown token '%s' in trail system %s\n", token, bts->name ); + return qfalse; + } + } + + return qfalse; +} + +/* +=============== +CG_ParseTrailFile + +Load the trail systems from a trail file +=============== +*/ +static qboolean CG_ParseTrailFile( const char *fileName ) +{ + char *text_p; + int i; + int len; + char *token; + char text[ 32000 ]; + char tsName[ MAX_QPATH ]; + qboolean tsNameSet = qfalse; + fileHandle_t f; + + // load the file + len = trap_FS_FOpenFile( fileName, &f, FS_READ ); + if( len <= 0 ) + return qfalse; + + if( len >= sizeof( text ) - 1 ) + { + CG_Printf( S_COLOR_RED "ERROR: trail file %s too long\n", fileName ); + return qfalse; + } + + trap_FS_Read( text, len, f ); + text[ len ] = 0; + trap_FS_FCloseFile( f ); + + // parse the text + text_p = text; + + // read optional parameters + while( 1 ) + { + token = COM_Parse( &text_p ); + + if( !Q_stricmp( token, "" ) ) + break; + + if( !Q_stricmp( token, "{" ) ) + { + if( tsNameSet ) + { + //check for name space clashes + for( i = 0; i < numBaseTrailSystems; i++ ) + { + if( !Q_stricmp( baseTrailSystems[ i ].name, tsName ) ) + { + CG_Printf( S_COLOR_RED "ERROR: a trail system is already named %s\n", tsName ); + return qfalse; + } + } + + Q_strncpyz( baseTrailSystems[ numBaseTrailSystems ].name, tsName, MAX_QPATH ); + + if( !CG_ParseTrailSystem( &baseTrailSystems[ numBaseTrailSystems ], &text_p, tsName ) ) + { + CG_Printf( S_COLOR_RED "ERROR: %s: failed to parse trail system %s\n", fileName, tsName ); + return qfalse; + } + + //start parsing trail systems again + tsNameSet = qfalse; + + if( numBaseTrailSystems == MAX_BASETRAIL_SYSTEMS ) + { + CG_Printf( S_COLOR_RED "ERROR: maximum number of trail systems (%d) reached\n", + MAX_BASETRAIL_SYSTEMS ); + return qfalse; + } + else + numBaseTrailSystems++; + + continue; + } + else + { + CG_Printf( S_COLOR_RED "ERROR: unamed trail system\n" ); + return qfalse; + } + } + + if( !tsNameSet ) + { + Q_strncpyz( tsName, token, sizeof( tsName ) ); + tsNameSet = qtrue; + } + else + { + CG_Printf( S_COLOR_RED "ERROR: trail system already named\n" ); + return qfalse; + } + } + + return qtrue; +} + +/* +=============== +CG_LoadTrailSystems + +Load trail system templates +=============== +*/ +void CG_LoadTrailSystems( void ) +{ + int i, numFiles, fileLen; + char fileList[ MAX_TRAIL_FILES * MAX_QPATH ]; + char fileName[ MAX_QPATH ]; + char *filePtr; + + //clear out the old + numBaseTrailSystems = 0; + numBaseTrailBeams = 0; + + for( i = 0; i < MAX_BASETRAIL_SYSTEMS; i++ ) + { + baseTrailSystem_t *bts = &baseTrailSystems[ i ]; + memset( bts, 0, sizeof( baseTrailSystem_t ) ); + } + + for( i = 0; i < MAX_BASETRAIL_BEAMS; i++ ) + { + baseTrailBeam_t *btb = &baseTrailBeams[ i ]; + memset( btb, 0, sizeof( baseTrailBeam_t ) ); + } + + //and bring in the new + numFiles = trap_FS_GetFileList( "scripts", ".trail", + fileList, MAX_TRAIL_FILES * MAX_QPATH ); + filePtr = fileList; + + for( i = 0; i < numFiles; i++, filePtr += fileLen + 1 ) + { + fileLen = strlen( filePtr ); + strcpy( fileName, "scripts/" ); + strcat( fileName, filePtr ); + CG_Printf( "...loading '%s'\n", fileName ); + CG_ParseTrailFile( fileName ); + } +} + +/* +=============== +CG_RegisterTrailSystem + +Load the media that a trail system needs +=============== +*/ +qhandle_t CG_RegisterTrailSystem( char *name ) +{ + int i, j; + baseTrailSystem_t *bts; + baseTrailBeam_t *btb; + + for( i = 0; i < MAX_BASETRAIL_SYSTEMS; i++ ) + { + bts = &baseTrailSystems[ i ]; + + if( !Q_stricmp( bts->name, name ) ) + { + //already registered + if( bts->registered ) + return i + 1; + + for( j = 0; j < bts->numBeams; j++ ) + { + btb = bts->beams[ j ]; + + btb->shader = trap_R_RegisterShader( btb->shaderName ); + } + + if( cg_debugTrails.integer >= 1 ) + CG_Printf( "Registered trail system %s\n", name ); + + bts->registered = qtrue; + + //avoid returning 0 + return i + 1; + } + } + + CG_Printf( S_COLOR_RED "ERROR: failed to register trail system %s\n", name ); + return 0; +} + + +/* +=============== +CG_SpawnNewTrailBeam + +Allocate a new trail beam +=============== +*/ +static trailBeam_t *CG_SpawnNewTrailBeam( baseTrailBeam_t *btb, + trailSystem_t *parent ) +{ + int i; + trailBeam_t *tb = NULL; + trailSystem_t *ts = parent; + + for( i = 0; i < MAX_TRAIL_BEAMS; i++ ) + { + tb = &trailBeams[ i ]; + + if( !tb->valid ) + { + memset( tb, 0, sizeof( trailBeam_t ) ); + + //found a free slot + tb->class = btb; + tb->parent = ts; + + tb->valid = qtrue; + + if( cg_debugTrails.integer >= 1 ) + CG_Printf( "TB %s created\n", ts->class->name ); + + break; + } + } + + return tb; +} + + +/* +=============== +CG_SpawnNewTrailSystem + +Spawns a new trail system +=============== +*/ +trailSystem_t *CG_SpawnNewTrailSystem( qhandle_t psHandle ) +{ + int i, j; + trailSystem_t *ts = NULL; + baseTrailSystem_t *bts = &baseTrailSystems[ psHandle - 1 ]; + + if( !bts->registered ) + { + CG_Printf( S_COLOR_RED "ERROR: a trail system has not been registered yet\n" ); + return NULL; + } + + for( i = 0; i < MAX_TRAIL_SYSTEMS; i++ ) + { + ts = &trailSystems[ i ]; + + if( !ts->valid ) + { + memset( ts, 0, sizeof( trailSystem_t ) ); + + //found a free slot + ts->class = bts; + + ts->valid = qtrue; + ts->destroyTime = -1; + + for( j = 0; j < bts->numBeams; j++ ) + CG_SpawnNewTrailBeam( bts->beams[ j ], ts ); + + if( cg_debugTrails.integer >= 1 ) + CG_Printf( "TS %s created\n", bts->name ); + + break; + } + } + + return ts; +} + +/* +=============== +CG_DestroyTrailSystem + +Destroy a trail system +=============== +*/ +void CG_DestroyTrailSystem( trailSystem_t **ts ) +{ + (*ts)->destroyTime = cg.time; + + if( CG_Attached( &(*ts)->frontAttachment ) && + !CG_Attached( &(*ts)->backAttachment ) ) + { + vec3_t v; + + // attach the trail head to a static point + CG_AttachmentPoint( &(*ts)->frontAttachment, v ); + CG_SetAttachmentPoint( &(*ts)->frontAttachment, v ); + CG_AttachToPoint( &(*ts)->frontAttachment ); + + (*ts)->frontAttachment.centValid = qfalse; // a bit naughty + } + + ts = NULL; +} + +/* +=============== +CG_IsTrailSystemValid + +Test a trail system for validity +=============== +*/ +qboolean CG_IsTrailSystemValid( trailSystem_t **ts ) +{ + if( *ts == NULL || ( *ts && !(*ts)->valid ) ) + { + if( *ts && !(*ts)->valid ) + *ts = NULL; + + return qfalse; + } + + return qtrue; +} + +/* +=============== +CG_GarbageCollectTrailSystems + +Destroy inactive trail systems +=============== +*/ +static void CG_GarbageCollectTrailSystems( void ) +{ + int i, j, count; + trailSystem_t *ts; + trailBeam_t *tb; + int centNum; + + for( i = 0; i < MAX_TRAIL_SYSTEMS; i++ ) + { + ts = &trailSystems[ i ]; + count = 0; + + //don't bother checking already invalid systems + if( !ts->valid ) + continue; + + for( j = 0; j < MAX_TRAIL_BEAMS; j++ ) + { + tb = &trailBeams[ j ]; + + if( tb->valid && tb->parent == ts ) + count++; + } + + if( !count ) + ts->valid = qfalse; + + //check systems where the parent cent has left the PVS + //( local player entity is always valid ) + if( ( centNum = CG_AttachmentCentNum( &ts->frontAttachment ) ) >= 0 && + centNum != cg.snap->ps.clientNum ) + { + trailSystem_t *tempTS = ts; + + if( !cg_entities[ centNum ].valid ) + CG_DestroyTrailSystem( &tempTS ); + } + + if( ( centNum = CG_AttachmentCentNum( &ts->backAttachment ) ) >= 0 && + centNum != cg.snap->ps.clientNum ) + { + trailSystem_t *tempTS = ts; + + if( !cg_entities[ centNum ].valid ) + CG_DestroyTrailSystem( &tempTS ); + } + + if( cg_debugTrails.integer >= 1 && !ts->valid ) + CG_Printf( "TS %s garbage collected\n", ts->class->name ); + } +} + +/* +=============== +CG_AddTrails + +Add trails to the scene +=============== +*/ +void CG_AddTrails( void ) +{ + int i; + trailBeam_t *tb; + int numTS = 0, numTB = 0; + + //remove expired trail systems + CG_GarbageCollectTrailSystems( ); + + for( i = 0; i < MAX_TRAIL_BEAMS; i++ ) + { + tb = &trailBeams[ i ]; + + if( tb->valid ) + { + CG_UpdateBeam( tb ); + CG_RenderBeam( tb ); + } + } + + if( cg_debugTrails.integer >= 2 ) + { + for( i = 0; i < MAX_TRAIL_SYSTEMS; i++ ) + if( trailSystems[ i ].valid ) + numTS++; + + for( i = 0; i < MAX_TRAIL_BEAMS; i++ ) + if( trailBeams[ i ].valid ) + numTB++; + + CG_Printf( "TS: %d TB: %d\n", numTS, numTB ); + } +} + +static trailSystem_t *testTS; +static qhandle_t testTSHandle; + +/* +=============== +CG_DestroyTestTS_f + +Destroy the test a trail system +=============== +*/ +void CG_DestroyTestTS_f( void ) +{ + if( CG_IsTrailSystemValid( &testTS ) ) + CG_DestroyTrailSystem( &testTS ); +} + +/* +=============== +CG_TestTS_f + +Test a trail system +=============== +*/ +void CG_TestTS_f( void ) +{ + char tsName[ MAX_QPATH ]; + + if( trap_Argc( ) < 2 ) + return; + + Q_strncpyz( tsName, CG_Argv( 1 ), MAX_QPATH ); + testTSHandle = CG_RegisterTrailSystem( tsName ); + + if( testTSHandle ) + { + CG_DestroyTestTS_f( ); + + testTS = CG_SpawnNewTrailSystem( testTSHandle ); + + if( CG_IsTrailSystemValid( &testTS ) ) + { + CG_SetAttachmentCent( &testTS->frontAttachment, &cg_entities[ 0 ] ); + CG_AttachToCent( &testTS->frontAttachment ); + } + } +} -- cgit