From 7798f9ada1a4248e178734bc5adfd3b609bdb9a6 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 21 Apr 2018 14:16:13 +0200 Subject: Cure Parkinson's. --- assets/units/soldier/body_aiming_ny_1.png | Bin 1202 -> 0 bytes assets/units/soldier/body_aiming_x_1.png | Bin 2249 -> 0 bytes assets/units/soldier/body_aiming_y_1.png | Bin 1897 -> 0 bytes assets/units/soldier/body_idle_ny_1.png | Bin 1962 -> 0 bytes assets/units/soldier/body_idle_x_1.png | Bin 2697 -> 0 bytes assets/units/soldier/body_idle_y_1.png | Bin 2544 -> 0 bytes assets/units/soldier/legs_idle_x_1.png | Bin 848 -> 0 bytes assets/units/soldier/legs_idle_y_1.png | Bin 655 -> 0 bytes src/game/assets.cpp | 6 +++--- 9 files changed, 3 insertions(+), 3 deletions(-) delete mode 100644 assets/units/soldier/body_aiming_ny_1.png delete mode 100644 assets/units/soldier/body_aiming_x_1.png delete mode 100644 assets/units/soldier/body_aiming_y_1.png delete mode 100644 assets/units/soldier/body_idle_ny_1.png delete mode 100644 assets/units/soldier/body_idle_x_1.png delete mode 100644 assets/units/soldier/body_idle_y_1.png delete mode 100644 assets/units/soldier/legs_idle_x_1.png delete mode 100644 assets/units/soldier/legs_idle_y_1.png diff --git a/assets/units/soldier/body_aiming_ny_1.png b/assets/units/soldier/body_aiming_ny_1.png deleted file mode 100644 index eec667a..0000000 Binary files a/assets/units/soldier/body_aiming_ny_1.png and /dev/null differ diff --git a/assets/units/soldier/body_aiming_x_1.png b/assets/units/soldier/body_aiming_x_1.png deleted file mode 100644 index dcaba13..0000000 Binary files a/assets/units/soldier/body_aiming_x_1.png and /dev/null differ diff --git a/assets/units/soldier/body_aiming_y_1.png b/assets/units/soldier/body_aiming_y_1.png deleted file mode 100644 index d0689c1..0000000 Binary files a/assets/units/soldier/body_aiming_y_1.png and /dev/null differ diff --git a/assets/units/soldier/body_idle_ny_1.png b/assets/units/soldier/body_idle_ny_1.png deleted file mode 100644 index ea99192..0000000 Binary files a/assets/units/soldier/body_idle_ny_1.png and /dev/null differ diff --git a/assets/units/soldier/body_idle_x_1.png b/assets/units/soldier/body_idle_x_1.png deleted file mode 100644 index 03907f0..0000000 Binary files a/assets/units/soldier/body_idle_x_1.png and /dev/null differ diff --git a/assets/units/soldier/body_idle_y_1.png b/assets/units/soldier/body_idle_y_1.png deleted file mode 100644 index 6714693..0000000 Binary files a/assets/units/soldier/body_idle_y_1.png and /dev/null differ diff --git a/assets/units/soldier/legs_idle_x_1.png b/assets/units/soldier/legs_idle_x_1.png deleted file mode 100644 index 4867503..0000000 Binary files a/assets/units/soldier/legs_idle_x_1.png and /dev/null differ diff --git a/assets/units/soldier/legs_idle_y_1.png b/assets/units/soldier/legs_idle_y_1.png deleted file mode 100644 index 47ec27e..0000000 Binary files a/assets/units/soldier/legs_idle_y_1.png and /dev/null differ diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 79edd04..0ec83c2 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -34,10 +34,10 @@ render::animated_texture_t move_marker, aim_marker; void load(void) { soldier.head_idle.load("assets/units/soldier/head_idle", 1, 1, 1); - soldier.body_idle.load("assets/units/soldier/body_idle", 2, 2, 2); - soldier.body_aiming.load("assets/units/soldier/body_aiming", 2, 2, 2); + soldier.body_idle.load("assets/units/soldier/body_idle", 1, 1, 1); + soldier.body_aiming.load("assets/units/soldier/body_aiming", 1, 1, 1); soldier.body_firing.load("assets/units/soldier/body_firing", 2, 2, 2); - soldier.legs_idle.load("assets/units/soldier/legs_idle", 2, 2); + soldier.legs_idle.load("assets/units/soldier/legs_idle", 1, 1); soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2); soldier.dead.load("assets/units/soldier/dead_", 1); soldier.gibbing.load("assets/units/soldier/gibbing_", 3); -- cgit