From f951af3cfdef3d23fd5875078a29c15ebf9120e9 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Tue, 7 Nov 2017 11:29:03 +0100 Subject: Bring diagonal walking back. --- src/common.hpp | 4 +++ src/path_finder.cpp | 71 ++++++++++++++++++++++++++++++++++++++++++++--------- 2 files changed, 63 insertions(+), 12 deletions(-) diff --git a/src/common.hpp b/src/common.hpp index 6d4c7c2..10fafcf 100644 --- a/src/common.hpp +++ b/src/common.hpp @@ -144,6 +144,10 @@ namespace world { } path_node_t; class path_finder_t { + path_node_t *node_at(tile_index_t index); + bool is_accessible(tile_index_t index); + bool diagonal_test(tile_index_t index, size_t i); + public: v2f_t src, dst, tile_center; cflags_t cflags; diff --git a/src/path_finder.cpp b/src/path_finder.cpp index 6d9540c..748a72f 100644 --- a/src/path_finder.cpp +++ b/src/path_finder.cpp @@ -3,12 +3,11 @@ namespace world { static const v2f_t path_margin(5, 5); -/*static const tile_index_t path_offsets[8] = { + +// The path finder will try to walk in the eight directions listed below. +static const tile_index_t path_offsets[8] = { {+1, 0}, {+1, +1}, {0, +1}, {-1, +1}, {-1, 0}, {-1, -1}, {0, -1}, {+1, -1} -};*/ -static const tile_index_t path_offsets[4] = { - {+1, 0}, {0, +1}, {-1, 0}, {0, -1} }; path_finder_t::~path_finder_t() @@ -76,6 +75,50 @@ void path_finder_t::eliminate_nodes(rectf_t bounds) } } +path_node_t *path_finder_t::node_at(tile_index_t index) +{ + return nodes + index[1] * width + index[0]; +} + +bool path_finder_t::is_accessible(tile_index_t index) +{ + if (index[0] < 0 || index[1] < 0 || + index[0] >= (coord_t)width || index[1] >= (coord_t)height) + return false; + + return node_at(index)->accessible; +} + +// Walking diagonally requires an additional accessibility test. The tables +// below list when it's needed and which tile is to be tested. For example, +// when walking north-west, the north and the west neighbors have to be tested +// for accessibility. +bool path_finder_t::diagonal_test(tile_index_t index, size_t i) +{ + static const bool do_test[8] = { + false, true, false, true, false, true, false, true + }; + static const tile_index_t offsets[8][2] = { + {}, + {{+1, 0}, {0, +1}}, + {}, + {{0, +1}, {-1, 0}}, + {}, + {{-1, 0}, {0, -1}}, + {}, + {{0, -1}, {+1, 0}} + }; + + if (!do_test[i]) + return true; + + for (size_t j = 0; j < 2; j++) + if (!is_accessible(index + offsets[i][j])) + return false; + + return true; +} + void path_finder_t::find_r(tile_index_t index, float dist, float limit) { path_node_t *node; @@ -97,14 +140,16 @@ void path_finder_t::find_r(tile_index_t index, float dist, float limit) shortest_dist = dist + dist_to_dst; } - for (size_t i = 0; i < 4; i++) { + for (size_t i = 0; i < 8; i++) { tile_index_t offset, next; offset = path_offsets[i]; next = index + offset; - if (next[0] < 0 || next[1] < 0 || - next[0] >= (int64_t)width || next[1] >= (int64_t)height) + if (!is_accessible(next)) + continue; + + if (!diagonal_test(index, i)) continue; if (dist + v2f_t(offset).len() > limit) @@ -127,19 +172,21 @@ bool path_finder_t::find(void) return true; start = tile_index_at(src) - base; - nodes[start[1] * width + start[0]].accessible = false; + node_at(start)->accessible = false; - for (size_t i = 0; i < 4; i++) { + for (size_t i = 0; i < 8; i++) { tile_index_t next; v2f_t offset; next = start + path_offsets[i]; - offset = (src - v2f_t(base)) - v2f_t(next) - tile_center; - if (next[0] < 0 || next[1] < 0 || - next[0] >= (int64_t)width || next[1] >= (int64_t)height) + if (!is_accessible(next)) continue; + if (!diagonal_test(start, i)) + continue; + + offset = (src - v2f_t(base)) - v2f_t(next) - tile_center; find_r(next, v2f_t(offset).len(), dist_simple * 3); } -- cgit