From 6723790daa66c333103f940540ea7ef83a4057d9 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Tue, 24 Oct 2017 18:39:03 +0200 Subject: Begin working on proper tile graphics. --- src/common.hpp | 52 +++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 43 insertions(+), 9 deletions(-) (limited to 'src/common.hpp') diff --git a/src/common.hpp b/src/common.hpp index bf2a300..5da7f33 100644 --- a/src/common.hpp +++ b/src/common.hpp @@ -40,15 +40,27 @@ namespace render { class state_t; } namespace world { #define SECTOR_SIZE 8 - class tile_t { - public: - char type; - }; - typedef int64_t coord_t; typedef vec_t sector_index_t; typedef vec_t tile_index_t; + static tile_index_t neighbor_offsets[4] = { + {1, 0}, {0, 1}, {-1, 0}, {0, -1} + }; + + enum { + TILE_NONE, + TILE_DIRT, + TILE_WALL + }; + + class tile_t { + public: + unsigned type : 8; + unsigned neighbors : 4; + unsigned variant : 8; + }; + sector_index_t sector_index_at(v2f_t x); tile_index_t tile_index_at(v2f_t x); @@ -71,7 +83,7 @@ namespace world { std::map sectors; void generate_tile(tile_t *tile, tile_index_t index); - void generate(sector_t *sector, sector_index_t index); + void generate(sector_t *sector, sector_index_t index, bool partial); protected: friend render::state_t; @@ -83,8 +95,8 @@ namespace world { public: world_t(void); - sector_t *get_sector(sector_index_t index); - tile_t *get_tile(tile_index_t index); + sector_t *get_sector(sector_index_t index, bool partial = false); + tile_t *get_tile(tile_index_t index, bool partial = false); bool find_path(v2f_t src, v2f_t dst, rectf_t size, entity_t *ignore, std::list *path); @@ -147,7 +159,7 @@ namespace game { world::world_t world; void start(void); - void tick(void); + void tick(double now); void debug_click(v2f_t x); }; @@ -209,6 +221,26 @@ namespace render { void load(std::string prefix, size_t xc, size_t yc); }; + class tile_t { + public: + virtual void load(std::string prefix) = 0; + virtual sf::Texture *get_texture(int neighbors, bool *mirror) = 0; + }; + + class tile_monotonic_t : public tile_t { + sf::Texture texture; + public: + void load(std::string prefix); + sf::Texture *get_texture(int neighbors, bool *mirror); + }; + + class tile_connecting12_t : public tile_t { + sf::Texture textures[12]; + public: + void load(std::string prefix); + sf::Texture *get_texture(int neighbors, bool *mirror); + }; + class state_t { sf::RenderWindow *window; double now; @@ -232,6 +264,8 @@ namespace assets { } human_assets_t; extern human_assets_t human; + extern render::tile_monotonic_t tile_dirt; + extern render::tile_connecting12_t tile_wall; void load(void); }; -- cgit