From b13dc31b08cddf14ecfa6b8cf496cf4e7308083c Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 16 Dec 2017 15:48:24 +0100 Subject: Better tile textures. --- src/game/assets.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/game/assets.cpp') diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 1b57800..2f913ba 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -23,9 +23,11 @@ void load(void) fx.blood.load("assets/units/blood_", 4); world::register_tile(TILE_DIRT, 0); - world::register_tile(TILE_WALL, CF_SOLID); render::register_tile(TILE_DIRT, "assets/tiles/dirt.png"); - render::register_tile(TILE_WALL, "assets/tiles/wall.png"); + world::register_tile(TILE_STONE, CF_SOLID); + render::register_tile(TILE_STONE, "assets/tiles/stone.png"); + world::register_tile(TILE_WATER, CF_WATER); + render::register_tile(TILE_WATER, "assets/tiles/water.png"); } } // namespace game::assets -- cgit