From f6b478403e73c9d85f32d6ab6014bb45f82dd503 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 21 Apr 2018 14:56:23 +0200 Subject: Redo how explosions deal damage. --- src/game/effects.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/game/effects.cpp') diff --git a/src/game/effects.cpp b/src/game/effects.cpp index b69647c..858da5a 100644 --- a/src/game/effects.cpp +++ b/src/game/effects.cpp @@ -174,8 +174,6 @@ fx_explosion_t::fx_explosion_t(state_t *game_, v2f_t x_) : effect_t(game_) flash = new fx_flash_t(game, x, 5.0f, sf::Color(255, 255, 170, 255)); flash->place(&game->world); - - game->hivemind_alert(x, 20.0f, false, v2f_t(0, 0)); } void fx_explosion_t::render_to(render::state_t *render) -- cgit