From 0f1afafbb6d6f175c3ced248923a77b1c6071651 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Fri, 20 Apr 2018 18:45:28 +0200 Subject: Remove the unit message spam. --- src/game/game.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/game/game.cpp') diff --git a/src/game/game.cpp b/src/game/game.cpp index 6ffb629..72aabf2 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -153,7 +153,7 @@ void state_t::select(rectf_t rect, int type) if (select_unit(unit, type)) { if (unit->type == unit_t::UNIT_SOLDIER) - unit->say(text::get(text::SAY_READY)); + unit->say(text::get(text::SAY_READY), false); } if (select_one) @@ -217,24 +217,24 @@ static void command_soldier(unit_soldier_t *soldier, v2f_t x, int number) switch (number) { case COMMAND_MOVE: if (!soldier->start_moving(x)) - soldier->say(text::get(text::SAY_NO_PATH)); + soldier->say(text::get(text::SAY_NO_PATH), false); else { soldier->move_marker = std::make_unique(soldier->game, soldier->move.path.back()); - soldier->say(text::get(text::SAY_MOVING)); + soldier->say(text::get(text::SAY_MOVING), false); } break; case COMMAND_STOP: soldier->stop_moving(); soldier->manual_firing = false; - soldier->say(text::get(text::SAY_STOPPING)); + soldier->say(text::get(text::SAY_STOPPING), false); soldier->aim_marker.reset(); break; case COMMAND_FIRE: soldier->manual_firing = true; soldier->manual_firing_target = x; - soldier->say(text::get(text::SAY_FIRING)); + soldier->say(text::get(text::SAY_FIRING), false); break; case COMMAND_FIRE_ROCKET: -- cgit