From d307234efb1e687bfac06d48b01eb56d748e8510 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Thu, 12 Apr 2018 21:12:28 +0200 Subject: Refactor trace calls and remove the debug crap from the previous commit. --- src/game/game.cpp | 25 ------------------------- 1 file changed, 25 deletions(-) (limited to 'src/game/game.cpp') diff --git a/src/game/game.cpp b/src/game/game.cpp index 4b9a9a3..8deadd6 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -251,31 +251,6 @@ void state_t::command(v2f_t x, int number) if (!selected_units.size()) return; - // debugging - if (number == 666) { - for (size_t i = 0; i < 100; i++) { - v2f_t rad; - world::trace_t best; - - best.hit = false; - best.frac = 2.0f; - - rad = v2f_t::rad(i / 99.0f * 2.0f * M_PI); - - for (unit_t *unit : selected_units) { - world::trace_t trace; - - trace = world::ray_v_rect(x, x + rad * 10, unit->cmodel.bounds); - if (trace.frac < best.frac) - best = trace; - } - - debug_render->render_line(x, best.end, (best.hit ? sf::Color::Yellow : sf::Color::White)); - } - - return; - } - snap[0] = std::round(x[0] - 0.5f) + 0.5f; snap[1] = std::round(x[1] - 0.5f) + 0.5f; -- cgit