From f43f52903f29d010a72183de24ae8f56ab6702bb Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 21 Apr 2018 16:45:40 +0200 Subject: Add the scientist. --- src/game/unit_scientist.cpp | 115 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 src/game/unit_scientist.cpp (limited to 'src/game/unit_scientist.cpp') diff --git a/src/game/unit_scientist.cpp b/src/game/unit_scientist.cpp new file mode 100644 index 0000000..36be1d5 --- /dev/null +++ b/src/game/unit_scientist.cpp @@ -0,0 +1,115 @@ +/* +This file is part of Minitrem. + +Minitrem is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +Minitrem is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Minitrem. If not, see . +*/ + +#include "game.hpp" + +namespace game { + +static std::string scientist_name(procgen::prng_t *prng) +{ + std::stringstream ss; + static const char *names[] = { + "Сергей", "Александер", "Василий", "Владимир", + "Дмитрий", "Иосиф", "Иван", "Пётр", "Юрий" + }; + + ss << "проф. "; + ss << names[prng->next() % (sizeof(names) / sizeof(names[0]))]; + + return ss.str(); +} + +unit_scientist_t::unit_scientist_t(game::state_t *game) : unit_t(game, UNIT_SCIENTIST) +{ + size[0] = v2f_t(-0.3f, +0.0f); + size[1] = v2f_t(+0.3f, +0.3f); + render_size[0] = v2f_t(-0.5f, -1.2f); + render_size[1] = v2f_t(+0.5f, +0.3f); + cmodel.cflags = CF_BODY; + move.cflags = CF_SOLID | CF_BODY | CF_WATER; + + name = scientist_name(&game->prng); + + wake(); + friendly = true; + controllable = true; + + health = max_health = 15; +} + +void unit_scientist_t::on_think(void) +{ + keep_moving(2.0); + game->wake_area(x); + + if (!move.moving) + move_marker.reset(); + + if (move.moving && (x - move.last_step).len() > 0.5f) { + move.last_step = x; + assets::soldier.step_stone.play_3d(x); + } +} + +void unit_scientist_t::on_damage(unit_t *attacker) +{ + +} + +void unit_scientist_t::on_death(void) +{ + cmodel.ignore = true; + game->deletion_list.insert(this); + game->explosion(x); +} + +void unit_scientist_t::render_to(render::state_t *render) +{ + sf::Color selection_color; + render::oriented_sprite_t *body; + + if (selected == selection_cookie) { + if (health == max_health) + selection_color = sf::Color::Green; + else if (health >= max_health / 2) + selection_color = sf::Color::Yellow; + else if (dead) + selection_color = sf::Color::Black; + else + selection_color = sf::Color::Red; + + render->render(0.0, &assets::unit_selected, cmodel.bounds, selection_color); + } + + if (move.moving && !move.blocked) + body = &assets::scientist.body_walking; + else + body = &assets::scientist.body_idle; + + render->render(game->now * 4, body, render_bounds, move.angle); + render->render(game->now * 4, &assets::scientist.head_idle, render_bounds, move.angle); + + unit_t::render_to(render); +} + +void unit_scientist_t::render_late_to(render::state_t *render) +{ + if (selected == selection_cookie) + render->render(0.0, &assets::unit_selected_halo, cmodel.bounds, selection_color); +} + +} -- cgit