From 84766a7d49d3c1e233e13191c86d4ada2bbe2ddc Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Fri, 20 Apr 2018 14:18:16 +0200 Subject: Refactor and improve the hivemind + better AI debugging. --- src/game/unit_spider.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/game/unit_spider.cpp') diff --git a/src/game/unit_spider.cpp b/src/game/unit_spider.cpp index 7d4d0a1..2838a8b 100644 --- a/src/game/unit_spider.cpp +++ b/src/game/unit_spider.cpp @@ -53,7 +53,7 @@ void unit_spider_t::target_and_attack(void) // Tell everyone about a new target. if (!have_target) - hivemind_attack(this, true, target->x); + game->hivemind_alert(x, 12.0f, true, target->x); have_target = true; wake_time = game->time; @@ -104,14 +104,14 @@ void unit_spider_t::on_damage(unit_t *attacker) assets::spider.sounds.play_3d(x); if (attacker) - hivemind_attack(this, true, attacker->x); + game->hivemind_alert(x, 12.0f, true, attacker->x); else - hivemind_attack(this, false, v2f_t(0, 0)); + game->hivemind_alert(x, 12.0f, false, v2f_t(0, 0)); } void unit_spider_t::on_death(void) { - hivemind_attack(this, false, v2f_t(0, 0)); + game->hivemind_alert(x, 16.0f, false, v2f_t(0, 0)); if (health < -5) { assets::soldier.gib_sound.play_3d(x); -- cgit