From e77c5b1e01eeb55625d8cf072bedd5a34658b865 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Fri, 13 Apr 2018 13:48:01 +0200 Subject: Better random walking so spiders don't get stuck so often. --- src/game/unit_spider.cpp | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) (limited to 'src/game/unit_spider.cpp') diff --git a/src/game/unit_spider.cpp b/src/game/unit_spider.cpp index 4f0fbd9..5d6253d 100644 --- a/src/game/unit_spider.cpp +++ b/src/game/unit_spider.cpp @@ -82,15 +82,21 @@ void unit_spider_t::on_wake(void) void unit_spider_t::on_think(void) { + if (game->now - wake_time > 10.0) { + sleep(); + return; + } + target_and_attack(); - if (have_target || game->now - wake_time < 10.0) { - if (!have_target && !move.moving) - random_walk(); + if (!have_target && !move.moving) + random_walk(); - keep_moving(4.0); - } else - sleep(); + if (!keep_moving(4.0)) { + // Try to get unstuck. + next_targetting = game->now + 0.6; + random_walk(); + } } void unit_spider_t::on_damage(unit_t *attacker) -- cgit