From 2ae4b0ff77a2b2be2c485ac3ba6c1ef3facb874c Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Mon, 26 Mar 2018 13:33:49 +0200 Subject: Basic audio system + firing sound. --- src/game/units.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/game/units.cpp') diff --git a/src/game/units.cpp b/src/game/units.cpp index d072f20..edb41ec 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -221,6 +221,9 @@ void unit_t::try_attack(unit_t *target) size_t hit_roll; size_t dmg_roll; + if (sounds.attack) + sounds.attack->play(); + ss << name << " " << text::get(text::UNIT_ATTACK) << " " << target->name << ": "; hit_roll = game->roll(die_t(20)); @@ -300,6 +303,8 @@ unit_soldier_t::unit_soldier_t(game::state_t *game) : unit_t(game, UNIT_SOLDIER) health = max_health = 20; cs.armor_class = 10; cs.hit_die = die_t(8); + + sounds.attack = &assets::soldier.fire; } void unit_soldier_t::check_area(void) -- cgit