From eafbe41b2ceb77f6fcb5f39b80d683d1e8e1e60e Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Tue, 27 Mar 2018 15:54:43 +0200 Subject: Rebalance the game - make it slower. --- src/game/units.cpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) (limited to 'src/game/units.cpp') diff --git a/src/game/units.cpp b/src/game/units.cpp index 0bf46a2..bc3a80d 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -368,14 +368,14 @@ void unit_soldier_t::target_and_attack(void) next_targetting = game->now + 0.2; - target = find_target(world, x, 10.0f, false); + target = find_target(world, x, 5.0f, false); if (!target) return; last_target_time = game->now; last_target_x = target->x; - if (last_attack + 1.5 > game->now) + if (last_attack + game->dice_prng.next_float(1.4f, 1.6f) > game->now) return; trace = world->trace(x, target->x, CF_SOLID); @@ -443,12 +443,12 @@ void unit_soldier_t::on_think(void) if (!panic) { target_and_attack(); - keep_moving(4.0); + keep_moving(2.0); if (!move.moving) move_marker.reset(); } else { move.moving = true; - keep_moving(6.0); + keep_moving(3.0); if (game->now >= panic_turn) { v2f_t t; @@ -567,8 +567,7 @@ void unit_spider_t::target_and_attack(void) return; start_moving(target->x); - next_targetting = game->now + remap(game->dice_prng.next_float(), - 0.0f, 1.0f, 0.8f, 1.2f); + next_targetting = game->now + game->dice_prng.next_float(0.2f, 0.4f); if (last_attack + 0.5 > game->now) return; @@ -588,7 +587,7 @@ void unit_spider_t::on_think(void) { target_and_attack(); - keep_moving(7.0); + keep_moving(4.0); if (!move.moving && wake_time + 5 < game->now) sleep(); -- cgit