From 3b9e3afd449facf5c98ffee50247c80e293f8545 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 16 Dec 2017 16:45:46 +0100 Subject: Start adding decorations. --- src/game/worldgen.cpp | 78 ++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 58 insertions(+), 20 deletions(-) (limited to 'src/game/worldgen.cpp') diff --git a/src/game/worldgen.cpp b/src/game/worldgen.cpp index 62c8a5e..74a07c7 100644 --- a/src/game/worldgen.cpp +++ b/src/game/worldgen.cpp @@ -2,28 +2,66 @@ namespace game { -void worldgen(world::tile_t *tile, world::tile_index_t x, - procgen::perlin_noise_t *perlin) +using namespace world; + +void add_decoration(world_t *world, state_t *game, v2f_t x, float noise) { - float waterlevel, height; - - waterlevel = perlin->get(x, 1000.0f) * 0.3f + - perlin->get(x, 500.0f) * 0.1f; - - height = perlin->get(x, 40.0f) * 0.6f + - perlin->get(x, 20.0f) * 0.25f + - perlin->get(x, 10.0f) * 0.2f + - perlin->get(x, 4.0f) * 0.1f + - perlin->get(x, 1.0f) * 0.05f; - - if (height < waterlevel) - tile->type = TILE_WATER; - else if (height < waterlevel + 0.1) - tile->type = TILE_DIRT; - else if (perlin->get(x, 3.0f) > 0.0f) - tile->type = TILE_STONE; + deco_t *deco; + deco_type_t type; + + if (noise < 0.3) + return; + + if (noise > 0.45) + type = DECO_EYETHING; + else if (noise > 0.35) + type = DECO_STONE; else - tile->type = TILE_DIRT; + type = DECO_STONE_SMALL; + + deco = new deco_t(game, type); + deco->spawn(world, x); + deco->phase_shift = noise * 500.0; +} + +void worldgen(world_t *world, sector_index_t index, sector_t *sector, void *data) +{ + state_t *game = (game::state_t*)data; + + for (coord_t ly = 0; ly < SECTOR_SIZE; ly++) + for (coord_t lx = 0; lx < SECTOR_SIZE; lx++) { + tile_t *tile = sector->tiles + ly * SECTOR_SIZE + lx; + tile_index_t tile_index(index[0] * SECTOR_SIZE + lx, + index[1] * SECTOR_SIZE + ly); + v2f_t x; + float waterlevel, height; + float deco_noise; + + x = v2f_t(index) * SECTOR_SIZE + v2f_t(lx, ly); + + waterlevel = world->perlin.get(x, 1000.0f) * 0.3f + + world->perlin.get(x, 500.0f) * 0.1f; + + height = world->perlin.get(x, 40.0f) * 0.6f + + world->perlin.get(x, 20.0f) * 0.25f + + world->perlin.get(x, 10.0f) * 0.2f + + world->perlin.get(x, 4.0f) * 0.1f + + world->perlin.get(x, 1.0f) * 0.05f; + + if (height < waterlevel) + tile->type = TILE_WATER; + else if (height < waterlevel + 0.1) + tile->type = TILE_DIRT; + else if (world->perlin.get(x, 3.0f) > 0.0f) + tile->type = TILE_STONE; + else + tile->type = TILE_DIRT; + + deco_noise = world->perlin.get(x, 0.125559f); + + if (tile->type == TILE_DIRT) + add_decoration(world, game, x, deco_noise); + } } } -- cgit