From 4bc1bff7953404f3ce309349f9209e1a752a1f9d Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Tue, 19 Dec 2017 13:23:01 +0100 Subject: Much better selection graphics. --- src/game/assets.cpp | 4 ++++ src/game/game.hpp | 2 ++ src/game/units.cpp | 19 ++++++++++++++----- 3 files changed, 20 insertions(+), 5 deletions(-) (limited to 'src/game') diff --git a/src/game/assets.cpp b/src/game/assets.cpp index a96a535..1bc8948 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -8,6 +8,8 @@ nest_assets_t nest; fx_assets_t fx; deco_assets_t deco; +render::animated_texture_t unit_selected; + void load(void) { soldier.head_idle.load("assets/units/soldier/head_idle", 1, 1, 1); @@ -33,6 +35,8 @@ void load(void) deco.spike.load("assets/deco/spike_", 1); deco.spike_small.load("assets/deco/spike_small_", 1); + unit_selected.load("assets/units/selected_", 1); + world::register_tile(TILE_DIRT, 0); render::register_tile(TILE_DIRT, "assets/tiles/dirt.png"); world::register_tile(TILE_STONE, CF_SOLID); diff --git a/src/game/game.hpp b/src/game/game.hpp index 75ac555..d4047a0 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -59,6 +59,7 @@ namespace game { extern nest_assets_t nest; extern fx_assets_t fx; extern deco_assets_t deco; + extern render::animated_texture_t unit_selected; void load(void); } @@ -176,6 +177,7 @@ namespace game { double say_time = -INFINITY; void say(std::string str); + void render_to_pre(render::state_t *render); void render_to(render::state_t *render); }; diff --git a/src/game/units.cpp b/src/game/units.cpp index f760304..a6edc48 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -7,11 +7,14 @@ unit_t::unit_t(game::state_t *game_, unit_t::type_t type_) : game::entity_t(game type = type_; } -void unit_t::render_to(render::state_t *render) +void unit_t::render_to_pre(render::state_t *render) { - if (selected == selection_cookie) - render->render_hlrect(render_bounds, sf::Color::Blue); + if (!dead && selected == selection_cookie) + render->render(0.0, &assets::unit_selected, cmodel.bounds); +} +void unit_t::render_to(render::state_t *render) +{ if (!dead && health < max_health) { rectf_t bar; @@ -270,8 +273,8 @@ unit_soldier_t::unit_soldier_t(game::state_t *game) : unit_t(game, UNIT_SOLDIER) { size[0] = v2f_t(-0.3f, +0.0f); size[1] = v2f_t(+0.3f, +0.3f); - render_size[0] = v2f_t(-0.5f, -1.0f); - render_size[1] = v2f_t(+0.5f, +0.5f); + render_size[0] = v2f_t(-0.5f, -1.2f); + render_size[1] = v2f_t(+0.5f, +0.3f); cmodel.cflags = CF_BODY; move.cflags = CF_SOLID | CF_BODY | CF_WATER; @@ -436,6 +439,8 @@ void unit_soldier_t::on_death(void) void unit_soldier_t::render_to(render::state_t *render) { + unit_t::render_to_pre(render); + if (!dead) { render::oriented_sprite_t *legs, *body; float body_angle; @@ -544,6 +549,8 @@ void unit_spider_t::render_to(render::state_t *render) { bool moving; + unit_t::render_to_pre(render); + moving = move.moving && !move.blocked; if (!dead) @@ -621,6 +628,8 @@ void unit_nest_t::on_death(void) void unit_nest_t::render_to(render::state_t *render) { + unit_t::render_to_pre(render); + if (!dead) render->render(game->now, &assets::nest.idle, render_bounds); else -- cgit