From 88ab09fbd5cbcc6173e5d7d370a0ad4886d13bf7 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Fri, 13 Apr 2018 13:25:59 +0200 Subject: Better replicator assets. --- src/game/assets.cpp | 3 +-- src/game/unit_repl.cpp | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/game/assets.cpp b/src/game/assets.cpp index e8ad153..31c4427 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -74,8 +74,7 @@ void load(void) nest.pain.load("assets/units/nest/pain.ogg"); nest.death.load("assets/units/nest/death.ogg"); - repl.idle.load("assets/units/repl/idle_", 1); - repl.dead.load("assets/units/repl/dead_", 1); + repl.idle.load("assets/units/repl/idle_", 4); repl.sound.load("assets/units/repl/sound.ogg"); repl.damage.load("assets/units/repl/damage1.ogg"); repl.damage.load("assets/units/repl/damage2.ogg"); diff --git a/src/game/unit_repl.cpp b/src/game/unit_repl.cpp index c8c6f00..be3e8fa 100644 --- a/src/game/unit_repl.cpp +++ b/src/game/unit_repl.cpp @@ -22,7 +22,7 @@ namespace game { unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL) { size[0] = {-0.4f, -0.2f}; - size[1] = {+0.4f, +0.6f}; + size[1] = {+0.4f, +0.4f}; render_size = size; render_layer = render::LAYER_FLAT; cmodel.cflags = CF_BODY_SMALL; -- cgit