From aa4731d2e1305ea4fb6d59032026bf1ce6f2b65d Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Wed, 28 Mar 2018 12:30:38 +0200 Subject: Another rebalance: no more randomness in combat. --- src/game/game.hpp | 9 --------- src/game/units.cpp | 47 +++-------------------------------------------- 2 files changed, 3 insertions(+), 53 deletions(-) (limited to 'src') diff --git a/src/game/game.hpp b/src/game/game.hpp index c2bc58d..025aa12 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -196,15 +196,6 @@ namespace game { bool keep_moving(double speed); bool start_moving(v2f_t dst); - struct { - size_t armor_class; - die_t hit_die; - } cs; - - struct { - audio::sound_t *attack = NULL; - } sounds; - bool dead = false; double death_time = -INFINITY; int health = 1, max_health = 1; diff --git a/src/game/units.cpp b/src/game/units.cpp index bc3a80d..a0dcee3 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -215,41 +215,6 @@ void unit_t::die(unit_t *killer) on_death(); } -void unit_t::try_attack(unit_t *target) -{ - std::stringstream ss; - size_t hit_roll; - size_t dmg_roll; - - if (sounds.attack) - sounds.attack->play(); - - ss << name << " " << text::get(text::UNIT_ATTACK) << " " << target->name << ": "; - - hit_roll = game->roll(die_t(20)); - ss << hit_roll << " vs " << target->cs.armor_class; - - if (hit_roll == 1 || hit_roll < target->cs.armor_class) { - ss << " (" << text::get((hit_roll == 1 ? text::UNIT_CRITICAL_MISS : text::UNIT_MISS)) << ")"; - game->interface->print(ss.str()); - return; - } - - dmg_roll = game->roll(cs.hit_die); - - if (hit_roll < 20) { - ss << ", " << text::get(text::UNIT_DAMAGE) << ": "; - ss << dmg_roll - cs.hit_die.bonus << " + " << cs.hit_die.bonus << " = " << dmg_roll; - } else { - ss << " (" << text::get(text::UNIT_CRITICAL_HIT) << ")" << ", " << text::get(text::UNIT_DAMAGE) << ": "; - ss << "(" << dmg_roll - cs.hit_die.bonus << " + " << cs.hit_die.bonus << ") x 2 = " << dmg_roll * 2; - dmg_roll *= 2; - } - - game->interface->print(ss.str()); - target->damage(dmg_roll, this); -} - static unit_t *find_target(world::world_t *world, v2f_t x, float r, bool friendly) { @@ -301,10 +266,6 @@ unit_soldier_t::unit_soldier_t(game::state_t *game) : unit_t(game, UNIT_SOLDIER) controllable = true; health = max_health = 20; - cs.armor_class = 10; - cs.hit_die = die_t(8); - - sounds.attack = &assets::soldier.fire; } void unit_soldier_t::check_area(void) @@ -391,7 +352,8 @@ void unit_soldier_t::target_and_attack(void) flash->place(&game->world); last_attack = game->now; - try_attack(target); + assets::soldier.fire.play(); + target->damage(3, this); } void unit_soldier_t::on_think(void) @@ -550,8 +512,6 @@ unit_spider_t::unit_spider_t(game::state_t *game) : unit_t(game, UNIT_SPIDER) ignore_waking = false; health = max_health = 4; - cs.armor_class = 15; - cs.hit_die = die_t(3, 6); } void unit_spider_t::target_and_attack(void) @@ -579,8 +539,8 @@ void unit_spider_t::target_and_attack(void) if (trace.hit) return; - try_attack(target); last_attack = game->now; + target->damage(15, this); } void unit_spider_t::on_think(void) @@ -631,7 +591,6 @@ unit_nest_t::unit_nest_t(game::state_t *game_) : unit_t(game_, UNIT_NEST) ignore_waking = false; health = max_health = 45; - cs.armor_class = 5; next_spawning = game->now + 5.0; } -- cgit