#include "common.hpp" namespace assets { human_assets_t human; sf::Texture tile_dirt; sf::Texture tile_wall; void load(void) { human.head_idle.load("assets/units/human/head_idle", 1, 1, 1); human.body_idle.load("assets/units/human/body_idle", 2, 2, 2); human.legs_idle.load("assets/units/human/legs_idle", 2, 2); human.legs_walking.load("assets/units/human/legs_walking", 2, 2); tile_dirt.loadFromFile("assets/tiles/dirt.png"); tile_wall.loadFromFile("assets/tiles/wall.png"); } } // namespace assets