#include "common.hpp" namespace game { void state_t::start(void) { human_t *human; human = new human_t; human->bounds.left = 0.2f; human->bounds.top = 0.2f; human->bounds.width = 1.0f; human->bounds.height = 1.0f; human->link(&world); } void state_t::tick(void) { } } //namespace game