/* This file is part of Minitrem. Minitrem is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Minitrem is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Minitrem. If not, see . */ #include "game.hpp" namespace game::assets { soldier_assets_t soldier; spider_assets_t spider; nest_assets_t nest; repl_assets_t repl; fx_assets_t fx; deco_assets_t deco; audio::ambient_t ambients[AMBIENT_COUNT]; render::animated_texture_t unit_selected; render::animated_texture_t unit_selected_halo; render::animated_texture_t move_marker, aim_marker; void load(void) { soldier.head_idle.load("assets/units/soldier/head_idle", 1, 1, 1); soldier.body_idle.load("assets/units/soldier/body_idle", 1, 1, 1); soldier.body_aiming.load("assets/units/soldier/body_aiming", 1, 1, 1); soldier.body_firing.load("assets/units/soldier/body_firing", 2, 2, 2); soldier.legs_idle.load("assets/units/soldier/legs_idle", 1, 1); soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2); soldier.dead.load("assets/units/soldier/dead_", 1); soldier.gibbing.load("assets/units/soldier/gibbing_", 3); soldier.rocket.load("assets/units/soldier/rocket_", 4); soldier.avatar.load("assets/units/soldier/avatar_", 1); soldier.fire.load("assets/units/soldier/fire.ogg"); soldier.fire.volume = 4.0f; soldier.pain.load("assets/units/soldier/pain.ogg"); soldier.death.load("assets/units/soldier/death1.ogg"); soldier.death.load("assets/units/soldier/death2.ogg"); soldier.gib_sound.load("assets/units/soldier/gibbing.ogg"); soldier.step_stone.load("assets/units/soldier/step_stone_1.ogg"); soldier.step_stone.load("assets/units/soldier/step_stone_2.ogg"); soldier.step_stone.load("assets/units/soldier/step_stone_3.ogg"); soldier.step_stone.load("assets/units/soldier/step_stone_4.ogg"); soldier.step_stone.load("assets/units/soldier/step_stone_5.ogg"); soldier.step_stone.volume = 1.0f; spider.idle.load("assets/units/spider/idle", 2, 2, 2); spider.walking.load("assets/units/spider/walking", 2, 2, 2); spider.dead.load("assets/units/spider/dead_", 1); spider.sounds.load("assets/units/spider/sound1.ogg"); spider.sounds.load("assets/units/spider/sound2.ogg"); spider.sounds.load("assets/units/spider/sound3.ogg"); spider.sounds.load("assets/units/spider/sound4.ogg"); spider.sounds.load("assets/units/spider/sound5.ogg"); spider.sounds.load("assets/units/spider/sound6.ogg"); spider.sounds.load("assets/units/spider/sound7.ogg"); spider.bite.load("assets/units/spider/bite.ogg"); nest.idle.load("assets/units/nest/idle_", 5); nest.dead.load("assets/units/nest/dead_", 1); nest.spawn.load("assets/units/nest/spawn.ogg"); nest.pain.load("assets/units/nest/pain.ogg"); nest.death.load("assets/units/nest/death.ogg"); repl.idle.load("assets/units/repl/idle_", 4); repl.sound.load("assets/units/repl/sound.ogg"); repl.damage.load("assets/units/repl/damage1.ogg"); repl.damage.load("assets/units/repl/damage2.ogg"); repl.damage.load("assets/units/repl/damage3.ogg"); fx.blood.load("assets/units/blood_", 4); fx.flash.load("assets/units/flash_", 1); fx.explosion.load("assets/fx/explosion_", 7); fx.explosion_sound.load("assets/fx/explosion.ogg"); fx.explosion_sound.volume = 12.0f; fx.ricochet.load("assets/fx/ricochet_", 3); fx.ricochet_sound.load("assets/fx/ricochet.ogg"); fx.water_splash.load("assets/fx/water_splash_", 3); fx.water_splash_sound.load("assets/fx/water_splash.ogg"); deco.stone.load("assets/deco/stone_", 1); deco.stone_cracked.load("assets/deco/stone_cracked_", 1); deco.eyething.load("assets/deco/eyething_", 2); deco.eyething_dead.load("assets/deco/eyething_dead_", 2); deco.spike.load("assets/deco/spike_", 1); deco.spike_broken.load("assets/deco/spike_broken_", 1); deco.spike_small.load("assets/deco/spike_small_", 1); deco.wart.load("assets/deco/wart_", 1); deco.crystal.load("assets/deco/crystal_", 3); deco.crystal_broken.load("assets/deco/crystal_broken_", 0); unit_selected.load("assets/units/selected_", 1); unit_selected_halo.load("assets/units/selected_halo_", 1); move_marker.load("assets/units/move_marker_", 8); aim_marker.load("assets/units/aim_marker_", 5); world::register_tile(TILE_DIRT, CF_SURFACE); render::register_tile(TILE_DIRT, "assets/tiles/dirt.png", NULL, 0.0f, render::LAYER_FLAT); world::register_tile(TILE_DIRT_RED, CF_SURFACE); render::register_tile(TILE_DIRT_RED, "assets/tiles/dirt_red.png", NULL, 0.0f, render::LAYER_FLAT); world::register_tile(TILE_STONE, CF_SOLID); render::register_tile(TILE_STONE, "assets/tiles/stone.png", "assets/tiles/stone_side.png", 1.0f, render::LAYER_NORMAL); world::register_tile(TILE_STONE_RED, CF_SOLID); render::register_tile(TILE_STONE_RED, "assets/tiles/stone_red.png", "assets/tiles/stone_red_side.png", 1.4f, render::LAYER_NORMAL); world::register_tile(TILE_WATER, CF_WATER); render::register_tile(TILE_WATER, "assets/tiles/water.png", NULL, 0.0f, render::LAYER_FLAT); world::register_tile(TILE_GRAVEL, CF_SURFACE); render::register_tile(TILE_GRAVEL, "assets/tiles/gravel.png", NULL, 0.0f, render::LAYER_FLAT); ambients[AMBIENT_NEXUS].load("assets/ambience/nexus.ogg"); ambients[AMBIENT_CHASM].load("assets/ambience/chasm.ogg"); ambients[AMBIENT_CHASM].volume = 12.0f; ambients[AMBIENT_WIND].load("assets/ambience/wind.ogg"); ambients[AMBIENT_WIND].volume = 3.0f; ambients[AMBIENT_WATER].load("assets/ambience/water.ogg"); ambients[AMBIENT_WATER].volume = 0.1f; } } // namespace game::assets