#include "../common.hpp" namespace game { enum { TILE_NONE, TILE_DIRT, TILE_WALL }; void worldgen(world::tile_t *tile, world::tile_index_t x, procgen::perlin_noise_t *perlin); namespace assets { typedef struct { render::oriented_sprite_4M_t head_idle, body_idle; render::oriented_sprite_4M2_t legs_idle, legs_walking; } human_assets_t; extern human_assets_t human; extern sf::Texture tile_dirt; extern sf::Texture tile_wall; void load(void); } };