/* This file is part of Minitrem. Minitrem is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Minitrem is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Minitrem. If not, see . */ #include "game.hpp" namespace game { void grenade_t::compute_bounds(void) { v2f_t x_p3d; x_p3d = x + v2f_t(0.0f, -0.3f * z); cmodel.bounds[0] = x_p3d - size[0]; cmodel.bounds[1] = x_p3d - size[1]; render_bounds[0] = x_p3d - render_size[0]; render_bounds[1] = x_p3d - render_size[1]; } grenade_t::grenade_t(game::state_t *game, v2f_t x_, v2f_t target, unit_t *shooter_) : entity_t(game, ET_ROCKET) { x = x_; v = (target - x) * 1.5f; z = 0.7f; v_z = 5.0f; size = rectf_t(v2f_t(-0.1f, -0.1f), v2f_t(0.1f, 0.1f)); render_size = size; cmodel.cflags = CF_BACKGROUND; explosion_time = game->time + SEC(3); wake(); } void grenade_t::on_spawn(void) { } void grenade_t::on_think(void) { v2f_t end; world::trace_t trace; if (game->time >= explosion_time) { cmodel.ignore = true; game->explosion(x); delete this; return; } if (z + pow(v_z, 2) < 0.01f) return; end = x + v * game->dt; trace = world->ray_v_all(x, end, CF_SOLID, shooter); x = trace.end; v_z += -10.0f * game->dt; z += v_z * game->dt; if (z < 0.0f) { trace = world->ray_v_tiles(x, x, CF_WATER); if (trace.hit) { fx_bullet_miss_t *bullet_miss; bullet_miss = new fx_bullet_miss_t(game, trace.end, true); bullet_miss->place(world); delete this; return; } z *= -1.0f; v_z *= -0.4f; assets::soldier.grenade_bounce.play_3d(x); } compute_bounds(); place(world); } void grenade_t::render_to(render::state_t *render) { render->render(game->now, &assets::soldier.grenade, render_bounds); } }