/* This file is part of Minitrem. Minitrem is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Minitrem is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Minitrem. If not, see . */ #include "game.hpp" namespace game { const v2f_t rocket_radius(1.0f, 1.0f); rocket_t::rocket_t(game::state_t *game, v2f_t x_, v2f_t target_, unit_t *shooter_) : entity_t(game, ET_ROCKET) { x = x_; target = target_; v = (target - x).norm() * 10.0f; shooter = shooter_; size = rectf_t(v2f_t(-0.1f, -0.1f), v2f_t(0.1f, 0.1f)); render_size = size; cmodel.cflags = CF_BACKGROUND; wake(); } void rocket_t::on_spawn(void) { aim_marker = std::make_unique(game, target); } void rocket_t::on_think(void) { float Ds, ds; v2f_t end; world::trace_t trace; Ds = (target - x) * v.norm(); ds = v.len() * game->dt; if (Ds > ds) { end = x + v * game->dt; trace = world->ray_v_all(x, end, CF_SOLID|CF_BODY|CF_BODY_SMALL, shooter); } else { end = target; trace = world->ray_v_all_p3d(x, end, CF_SOLID|CF_BODY|CF_BODY_SMALL, -1, this); } if (trace.hit) { if (trace.tile && trace.tile->type == TILE_WATER) { fx_bullet_miss_t *bullet_miss; bullet_miss = new fx_bullet_miss_t(game, trace.end, true); bullet_miss->place(world); } else { cmodel.ignore = true; game->explosion(trace.end); } delete this; return; } x = trace.end; place(world, x); } void rocket_t::render_to(render::state_t *render) { render->render(game->now, &assets::soldier.rocket, render_bounds); } }