/* This file is part of Minitrem. Minitrem is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Minitrem is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Minitrem. If not, see . */ #include "game.hpp" namespace game { /* class rocket_t : public game::entity_t { unit_t *shooter; v2f_t v; public: rocket_t(game::state_t *game, v2f_t x, v2f_t v, unit_t *shooter_); void render_to(render::state_t *render); void render_late_to(render::state_t *render) {}; void on_think(void); void on_spawn(void) {}; void on_wake(void) {}; void damage(int points, unit_t *attacker) {}; } */ const v2f_t rocket_radius(1.0f, 1.0f); rocket_t::rocket_t(game::state_t *game, v2f_t x_, v2f_t v_, unit_t *shooter_) : entity_t(game, ET_ROCKET) { x = x_; v = v_; shooter = shooter_; size = rectf_t(v2f_t(-0.1f, -0.1f), v2f_t(0.1f, 0.1f)); render_size = size; cmodel.cflags = CF_BACKGROUND; wake(); } void rocket_t::on_think(void) { v2f_t end; world::trace_t trace; end = x + v * game->dt; trace = world->ray_v_all(x, end, CF_SOLID|CF_BODY|CF_BODY_SMALL, shooter); if (trace.frac < 1.0f) { game->explosion(x); delete this; return; } x = trace.end; place(world, x); } void rocket_t::render_to(render::state_t *render) { render->render(game->now, &assets::soldier.rocket, render_bounds); } }