/*
This file is part of Minitrem.
Minitrem is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Minitrem is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Minitrem. If not, see .
*/
#include "game.hpp"
namespace game {
unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL)
{
size[0] = {-0.4f, -0.2f};
size[1] = {+0.4f, +0.4f};
render_size = size;
render_layer = render::LAYER_FLAT;
cmodel.cflags = CF_SURFACE;
name = text::get(text::UNIT_NAME_REPL);
ignore_waking = false;
health = max_health = 35;
friendly = true;
controllable = true;
}
void unit_repl_t::on_damage(unit_t *attacker)
{
assets::repl.damage.play_3d(x);
}
void unit_repl_t::on_death(void)
{
game->explosion(x);
delete this;
}
void unit_repl_t::render_to(render::state_t *render)
{
if (!dead)
render->render(game->now, &assets::repl.idle, render_bounds);
else
render->render(game->now, &assets::repl.dead, render_bounds);
unit_t::render_to(render);
}
void unit_repl_t::activate(void)
{
unit_soldier_t *soldier;
world::cmodel_t cmodel;
soldier = new unit_soldier_t(game);
soldier->place(&game->world, x);
for (world::entity_t *ent : game->world.get_entities(soldier->cmodel.bounds, soldier->move.cflags))
{
unit_t *unit;
if (ent == soldier)
continue;
if (ent->type != ET_UNIT)
continue;
unit = dynamic_cast(ent);
unit->damage(200, NULL);
}
assets::repl.sound.play_3d(x);
}
}