/*
This file is part of Minitrem.
Minitrem is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Minitrem is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Minitrem. If not, see .
*/
#include "game.hpp"
namespace game {
unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL)
{
size[0] = {-0.4f, -0.2f};
size[1] = {+0.4f, +0.4f};
render_size = size;
render_layer = render::LAYER_FLAT;
cmodel.cflags = CF_SURFACE;
name = "Replicator";
ignore_waking = false;
health = max_health = 35;
friendly = true;
controllable = true;
}
void unit_repl_t::on_damage(unit_t *attacker)
{
assets::repl.damage.play_3d(x);
}
void unit_repl_t::on_death(void)
{
game->explosion(x);
game->deletion_list.insert(this);
}
void unit_repl_t::render_to(render::state_t *render)
{
render->render(game->now, &assets::repl.idle, render_bounds);
unit_t::render_to(render);
}
void unit_repl_t::activate(unit_t::type_t type)
{
world::cmodel_t cmodel;
unit_t *unit;
switch (type) {
case UNIT_SOLDIER:
unit = new unit_soldier_t(game);
break;
case UNIT_SCIENTIST:
unit = new unit_scientist_t(game);
break;
case UNIT_BUILDER:
unit = new unit_builder_t(game);
break;
default:
abort();
}
unit->place(world, x);
for (world::entity_t *ent : game->world.get_entities(unit->cmodel.bounds, CF_BODY|CF_BODY_SMALL))
{
unit_t *other;
if (ent == unit)
continue;
if (ent->type != ET_UNIT)
continue;
other = dynamic_cast(ent);
other->damage(200, NULL);
}
assets::repl.sound.play_3d(x);
}
}