/* This file is part of Minitrem. Minitrem is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Minitrem is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Minitrem. If not, see . */ #include "game.hpp" namespace game { unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL) { size[0] = {-0.4f, -0.2f}; size[1] = {+0.4f, +0.6f}; render_size = size; render_layer = render::LAYER_FLAT; cmodel.cflags = CF_BACKGROUND; name = text::get(text::UNIT_NAME_REPL); ignore_waking = false; health = max_health = 35; friendly = true; controllable = true; } void unit_repl_t::on_think(void) { } void unit_repl_t::on_spawn(void) { } void unit_repl_t::on_death(void) { } void unit_repl_t::render_to(render::state_t *render) { if (!dead) render->render(game->now, &assets::repl.idle, render_bounds); else render->render(game->now, &assets::repl.dead, render_bounds); unit_t::render_to(render); } void unit_repl_t::activate(void) { unit_soldier_t *soldier; world::cmodel_t cmodel; soldier = new unit_soldier_t(game); soldier->place(&game->world, x); for (world::entity_t *ent : game->world.get_entities(soldier->cmodel.bounds, soldier->move.cflags)) { unit_t *unit; if (ent == soldier) continue; if (ent->type != ET_UNIT) continue; unit = dynamic_cast(ent); unit->damage(200, NULL); } assets::repl.sound.play_3d(x); } }